diff --git a/$null_entity_(scripting).page b/$null_entity_(scripting).page new file mode 100644 index 000000000..23be33a48 --- /dev/null +++ b/$null_entity_(scripting).page @@ -0,0 +1,17 @@ +--- +format: Markdown +categories: Scripting +toc: no +title: $null entity (scripting) +... + +Means null. + +0. + +Entity references are initialized null, so can be used to compare to see if they have not been set. + +Can be used for object type checking as an object reference will be set to null if its entity does not have a script object of that type. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ Entity pointers are now equivalent to object pointers. $null is equivalent to $null\_entity. diff --git a/AAS.page b/AAS.page new file mode 100644 index 000000000..132aad46b --- /dev/null +++ b/AAS.page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: Stub, Mapping +toc: yes +title: AAS +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +The Area Awareness System is the navigation system that the AI uses. + +An AAS map is a simplified 3D map of the level compiled from the solid [brush](Brush "Brush") work in the .map file. Areas are the most simplified volume so navigation within an [Area](Area "Area") is simple point to point. [Reachabilities](Reachabilities "Reachabilities") between Areas are then calculated. + +Brushes with the material monster clip (a misnomer since it only clips the aas map, which isn't used for collision) are also read by the ass compiler. + +As noted the aas compiler works on brushes, and ignores models an patches. There is an exception with patch support being a command line option, however with the common usage of using patches for decals it is not an efficient option. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ The aas compiler has been extended to support compiling the terrain mesh into the aas. + +One of the most useful cvars for debugging AAS maps is: [Aas\_showAreas](Aas_showAreas_%28cvar%29 "Aas showAreas (cvar)") + +The aas compiler can be invoked with the [runAAS (console command)](RunAAS_%28console_command%29 "RunAAS (console command)") . + +The aas compiler works by looking for "use\_aas" keys on map entities to read the aas type. It creates a different aas map per aas type. It then flood fills from those entities, using the bounding size in the setting. For example: in Doom 3 the common sizes are aas48 - 48x48x82 for humanoid sized monsters and aas96 - 96x96x96 for larger, with very large boss monsters getting their own type. + +In ETQW there are two types, one for players and another for vehicles. + diff --git a/AAS_(file_format).page b/AAS_(file_format).page new file mode 100644 index 000000000..b083880dc --- /dev/null +++ b/AAS_(file_format).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: File_formats, AAS +toc: no +title: AAS (file format) +... + +The .aas files contain the [area awareness](AAS "AAS") data for the AI to navigate through the level. A seperate aas file is generated for each size monster. Generally an aas48 and an aas96 file is generated for most monsters sizes. If a map has a special monster in it, such as the mancubus, saboth, guardian, or cyberdemon, then it will generate a special aas file for them. + diff --git a/AF_(file_format).page b/AF_(file_format).page new file mode 100644 index 000000000..1a515a83d --- /dev/null +++ b/AF_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub +toc: no +title: AF (file format) +... + +This shouldn't be a redirect to the [AF editor](AF_editor "AF editor") . + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/AF_editor.page b/AF_editor.page new file mode 100644 index 000000000..9394c08a1 --- /dev/null +++ b/AF_editor.page @@ -0,0 +1,284 @@ +--- +format: Markdown +categories: Modding +toc: yes +title: AF editor +... + +This article describes the built-in articulated figure editor that comes with all [id Tech 4](Id_Tech_4 "Id Tech 4") games. Always check the editor specific page for the particular game you're editing in. The editor can be started by typing " [editAFs](EditAFs_%28console_command%29 "EditAFs (console command)") " in the [console](Console "Console") or as a [startup parameter](Startup_parameters "Startup parameters") . + +Editor Basics +------------- + + ![](/images/0/0b/Af_editor.gif) + +When starting the editor you will be presented with two windows. The main game window and the articulated figure editor window. + +The editor window consists of a series of static controls and four tabs. The following sections will describe the purpose of these user interface elements, along with the purpose of any controls contained therein. + +### Static Controls + +The following controls are always visible in the articulated figure editor window, irrespective of which tab is selected. + +- Articulated Figure Selection - A drop down menu, in the upper left corner of the editor, that contains a list of all articulated figures. The articulated figure to edit is selected using this control. Almost all the Doom3 characters and monsters can be pulled into your test map this way. When making a custom AF, it can be handy to occasionally pull up a Doom3 AF and see how your AF structure compares. +- New - A button, directly to the right of the articulated figure selection drop down, that clears out all properties allowing you to create a new articulated figure from scratch. If you have a custom skeleton and custom model, it's well advised to start from stratch, since the AF seems dependent on the bone names of the model skeleton. If the bone names of your custom monster's skeleton don't exactly match the names of the ID AF you want to use, then the AF editor will crash. +- Delete - A button, directly to the right of the new button, that deletes the currently selected articulated figure. This button is only enabled when an articulated figure is selected. It is strongly urged that you NOT delete anything! Altering or editing the AF files of the Doom3 creatures/characters could ruin your game and you'd have to re-install it. +- Spawn - A button, in the bottom left corner of the editor, that spawns the selected articulated figure. If you selected char\_hazmat in this drop down field, hitting the spawn button will make the hazmat suited guy appear in your game window, in his default pose, ready to be punched around. +- T-Pose - A button, directly to the right of the spawn button, that reverts the currently selected articulated figure to it's 'defualt' pose (usually called a T-pose because most character models are initally created in a standing position, with their arms spread out, so they look like a crude "T"). For example, if you spawned the char\_hazmat guy and had punched or dragged him around so he was sprawling on the floor or draped over boxes, you could pop him back to his T-pose with this button. +- Kill - A button, directly to the right of the t-pose button, that removes any spawned entity from the game window completely, letting you pick another from the drop-down field, or re-spawn the same one. For some reason, in editing AF files, the program becomes more stable when you first spawn the AF you want to edit, then kill it, then spawn it again. +- Save - A button, directly to the right of the kill button, that saves any changes you make to any spawned AF in the game window. Again, it is strongly urged that you NOT make any changes to any Doom3 AF files and save them. It could ruin your game and force you to re-install. But any custom AF file you make shoud be saved early and saved OFTEN since the editor is very prone to crashes. Make a habit of hitting SAVE for any change you make to any body or constraint. THe save button will grey out once the AF file is saved, and you won't be able to save again unless you make some change to your file. +- Cancel - A button, directly to the right of the save button, that closes the AF editor, leaving the game window open. + +### View Tab + +The view tab in the AF editor has various controls to designate what and how things are displayed in the game window. Most of the fields here, as stated on +[iddevnet](https://iddevnet.dhewm3.org), are "not saved when the AF is saved, they are simply to aid in development." + +The properties on this tab are categorized into four groups. + +#### Articulated Figure + +This group contains a series of check boxes you can toggle off or on with your mouse. + +- Bodies - checking this will cause any BODY in your AF to be shown in the gaming map along with the mesh they control. For example, the "char\_hazmat" AF, if spawned with this box checked, will show the hazmat character model, and also show the 'bodies' which comprise his ragdoll - represented as hollow boxes, bones or other shapes. +- Body Names - checking this box will cause the NAMES for any created body to show in the game window. +- Body Mass - unsure +- Total Mass - unsure +- Inertia Tensor - unknown +- Velocity - unknown +- Constraints - checking this will display the CONSTRAINTS assigned to each body, represented by tiny XYZ axis markers. +- Constraint Names - checking this will display the names of any constraint in the AF in the gaming window. +- Primary Only - unknown +- Limits - Checking this box will display a cone so you can visually see the 'limits' of each body. This is very useful for setting the limit numbers, which otherwsie can be a real pain. IF you are using the display tab, you have to show constraints before you check the limts box. +- Constrained Bodies - unsure - presumably it will limit the display of BODIES in the game window to only show the ones that have CONSTRAINTS assigned to them. +- Trees - checking this box will cause the TREE structure of the AF to be displayed in the gaming window. Properly formed, linked and working trees are usually represented by yellow lines, while broken or otherwise improperly formed trees are shown as blue lines. + +#### MD5 + +This group contains more display options relating to the display of the md5mesh that is linked to the AF in the game window. + +- Skeleton - checking this box will cause the SKELETON for the mesh to be displayed in the game window. For example, if the char\_hazmat model is spawned and is showing in the game window, checking this box will display all the bones in the skeleton for this model, usually represented by thin, white lines. +- Skeleton Only - checking this box will remove the MESH from the gaming window and display only the skeleton that controls the animation for that mesh. Again, if the char\_hazmat were spawned in the gaming window, and if skeleton only was checked in the AF editor, you would not be able to see the mesh, but only the thin white lines which comprise it's animation skeleton. + +#### Lines + +- Depth Test +- Use Arrows + +#### Physics + +This group contains various options to control how the AF can be interacted with in the game window, and options for how the AF will behave, above and beyond whatever limits you may set to the bodies. + +- No Friction +- No Gravity - checking this box will 'turn off' the gravity in your test map in the game window, making 'floaty' corpses and so on as if there were no gravity. +- No Limits +- No Self Collision - unsure. It may be this option turns off all collision detection within all the bodies in your AF, letting them swing around without bumping into each other. +- Drag entities - checking this box will let you 'drag' your AF around in the game window. When your appear in a test map, you appear as if you were the Doom3 guy first popping up in a multiplayer map - with your fists, flashlight and pistol. Checking drag entities will make your hands drop, leaving only the HUD crosshairs. When you press your "Attack" button, instead of firing or punching, your character will 'grab' whatever the crosshairs are centered on. If you 'grab' an AF body, you can then move around and the AF and it's linked mesh will be 'dragged' around with your crosshairs. If your AF is properly made, you can then have fun throwing the ragdoll around and dragging it to see how it behaves. +- Show Drag Selection - unsure - presumably it highlights the particular 'body' of the AF that you have grabbed with drag entities on. +- Timings - unknown + +### Properties Tab + +#### MD5 + +- Model: Enter the NAME of the model you want to appear when you edit your AF. When you click the SPAWN button in the VIEW tab, the model you have entered in this field will be the one that pops up. If you had entered "char\_hazmat" in this field, then the Doom3 Hazmat-suited guy would appear. Doing this successfully depends on the model's actual name in the folder structure in Doom3 "models" folder. If you are doing a custom character model, check your model folders. If your directory structure is "C:/Doom3/base/models/md5/monsters/custom" for your custom model, type "custom" in the MD5/Model field of the PROPERTIES tab. + + + +- Skin: Unsure - presumably this will let you determine what texture map (.TGA) file you would like applied to the mesh. + +#### Default Collision Detection + +- Self Collision +- Contents +- Clip Mask + +#### Default Friction + +- Linear +- Angular +- Contact +- Constraint + +#### Mass + +- Total Mass: Unsure. Presumably this lets you set the overall MASS (weight) of your model as it will be interpreted by the Doom3 engine in game. ID software does not recommend that you set your mass very high. Numerous experiments with the settings in this field for various AF files has produced no significant change in AF behavior. They don't seem to move much differently with a mass of "1" than if they have a mass of "500". Request further edits/data if anyone has them. + +#### Suspend Speed + +- Linear Velocity +- Angular Velocity +- Linear Acceleration +- Angular Acceleration + +#### Suspend Movement + +- No Move Time +- Linear Tolerance +- Angular Tolerance +- Minimum Move Time +- Maximum Move Time + +### Bodies Tab + +- Body Selection - A drop down menu, in the upper left corner of the bodies tab, used to select the body to edit. +- New - A button, directly to the right of the body selection drop down, used to create a new body to edit. +- Rename - A button, directly to the right of the new button, used to rename the currently selected body. +- Delete - A button, directy to the right of the rename button, used to delete the currently selected body. + + + +- **IMPORTANT:** When you create a model in the 3D design suite of your choice, **be SURE to name your origin bone "origin" with NO capital letters** . If your origin bone is not named "origin" precisely, the AF editor will NOT be able to 'find' your origin bone when you start to edit the BODIES of your model's AF. The AF editor will CRASH because it will be looking for 'origin', and if it's named "Origin" or anything besides simply 'origin', the AF editor will freak out and the game will collapse. + +*The origin bone is the bone around which the AF editor 'spawns' every body for your AF - so this is extremely important to avoid crashing your AF editor.* It will close out every time you try to edit the default BODY created by the AF editor when you start building your AF file for a custom model. + +#### Collision model + +- Type +- Length +- Width +- Density +- Height +- Sides +- Inertia Scale + +**NOTE:** The collision model fields have the affected joints and controls on how they appear visually. Most of these should be set to 'bone'. Then in joint1, set the joint itself. If you were working on the left upperleg, you would set joint1 to Lupleg. Then have joint2 as the joint right BELOW it - in this case, Lloleg, the left lowerleg. This will have the 'bone' span the area between the two joints and make it appear where it should be, with correct orientation. As you get toward the end of the bone chains, say, the left lowerleg, this won't work since you want the chain to 'end' and not attach to another bone. Set it to box, or cone depending on your taste, and pick it's position in the POSITION fields below. Coordinates are more helpful since you can control exactly where you want it to go in the coordinates fields. Bone center and "Joint" are useful only in certain situations, which I have not yet encountered. + +#### Position + +- Coordinates + - X + - Y + - Z +- Bone Center + - Bone Start Joint + - Bone End Joint +- Joint + - Joint Selection + - Pitch + - Yaw + - Roll + +#### Collision Detection + +- Self Collision +- Contents +- Clip Mask + +#### Friction + +- Linear +- Angular +- Contact +- Friction Direction +- Motor Direction + +#### Joints + +This field seems redundant since you cover all this in the collision model fields. Hopefully they'll come out with more documention on what these fields are for and what they control. + +- Modified Joint - Set each BODY to be it's own modified joint. If you are on the Lupleg body, set the modified joint to be "Lupleg". If you're on the head, set it to the head or neck. +- Modify - what this is for I don't know. +- Contained Joints - The 'contained joints' field should have every body 'attached' to that particular body. Hence, the "Hips" or "Waist" body would have the origin bone, the body itself, and the two bodies 'below' it - the right upper leg and left upper leg. + +The 'chest' body of the hazmat guy would have the waist (below) and the Right upperarm and leftupperarm, along with the body above it, the neck and/or head. The left upperarm would have contained joints of the joint itself, leftupperarm, and the attached body of left lowerarm. Toward the end of the bone/body 'chain', it should contain only it's own joints. Hence, the "Lloleg" joint/body would contain only Lloleg, Lloarm contains only Lloarm, and so on. + +You use a star (\*) to indicate that all bones including and after the starred one is to be included in the selection. You use a hyphen and star (-\*) to indicate that all bones including and after that will be excluded. You use a hyphen (-) to indicte that the specific bone only will be included. + +So if your skeleton's arm bone hierarchy was made like this: upperarm - upperarmroll - forearm - forearmroll - hand, for the uparm collision body you would set it to Code: \*upperarm -\*forearm + +That's telling it to include upperarm and upperarmroll, but to exclude the forearm and all bones after it in the chain. + +Then for the lowerarm collision body you use Code: \*forearm + +That is telling it to include forearm and all the bones that come after it. + +IF you had put Code: \*upperarm for the uparm body, and Code: \*forearm for the lowarm body, you would get an error in the console saying that the forearm bones are included in two bodies, becasue they are included in both the uparm and lowerarm bodies. You cannot have a bone present in more that one collision body. + +### Constraints Tab + +- Constraint Selection - A drop down menu, in the upper left corner of the constraints tab, used to select the constraint to edit. +- New - A button, directly to the right of the constraint selection drop down, used to create a new constraint to edit. +- Rename - A button, directly to the right of the new button, used to rename the currently selected constraint. +- Delete - A button, directy to the right of the rename button, used to delete the currently selected constraint. + +**NOTE:** Each BODY must have it's own CONSTRAINT set by hitting the "NEW" button on the constriants tab, and then SAVED. + +#### General + +- Type +- Friction +- Body1 +- Body2 + +**NOTE:** When setting BODY1 and BODY2 in the GENERAL section of the CONTSTRAINTS tab, BODY1 is always the actual BODY itself - BODY2 should be the body that BODY1 connects to. Hence, for the HEAD, Body1 would be HEAD and body2 would be the neck or chest. If you were setting constraints for the right upper leg, BODY1 would be "Rupleg" and BODY2 would be "Hips" (or whichever body you have named/listed as the PELVIS) + +**The TREE structures for a model's AF are dependent on these Body1/Body2 settings.** In order for your AF's tree structure to turn yellow (showing that all your AF's 'limbs' are properly connected), you have to have each CONSTRAINT properly linked. The model's TREE structure can be shown by checking the "show trees" box in the VIEW tab. **Not having your AF tree structure showing as all yellow lines means that links are not properly formed and limbs will not move/behave properly.** + +Think of it in terms of a chain. If there were three links in the chain, named 'upperlink' 'midlink' and 'lowlink', and if you had set a constraint for each one and were now entering their settings in the constraints/general tab, the settings for proper TREE Structure would be thus: + +Constraint body settings for upperlink: body1: ? body2: upperlink + +Constraint body settings for midlink: body1: midlink body2: upperlink + +Settings for lowlink: body1: lowlink body2: midlink + +The 'central' link in an AF set does NOT appear in your selection of choices for body1 - presumably because there is nothing 'above' it to link to - all the OTHER chains connect to THAT body. (More info/edits requested) + +#### Anchor + +- Joint + - Anchor Joint Selection +- Coordinates + - X + - Y + - Z + +**NOTE:** The JOINT part under the anchor section should be set to the actual body. Hence, if you are setting an anchor for the HEAD body, you would select the HEAD joint, etc. + +#### Shaft 1 + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +#### Shaft 2 + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +#### Limit Type + +- None +- Cone + - Cone Angle +- Pyramid + - Pitch + - Yaw + - Roll + +#### Limit Orientation + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +Tips +---- + +SAVE often - make it a habit to SAVE your AF file on every edit if you can. The editor is very finicky and prone to crashing. + +The AF editor seems to work best (and crash least) when working out the the regular BASE doom3 directory, as opposed to files kept in a seperate folder. The reasons for this are still unknown. + +Hit kill in AF editor after spawning your entity for the first time - then spawn it again before editing any body/constraint properties. For some reason, this seems to make the AF editor more stable and less prone to crashing. + diff --git a/AI_scripting.page b/AI_scripting.page new file mode 100644 index 000000000..d535fb86f --- /dev/null +++ b/AI_scripting.page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: Stub, Scripting +toc: no +title: AI scripting +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Scripting quick reference** + +------------------------------------------------------------------------ + + +- [Script events](Script_events "Script events") + +See [Scripting basics](Scripting_basics "Scripting basics") , [script objects](Script_object "Script object") and [Finite State Machines](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/ASE_(file_format).page b/ASE_(file_format).page new file mode 100644 index 000000000..1ee50a00d --- /dev/null +++ b/ASE_(file_format).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: ASE (file format) +... + +Overview +-------- + +ASE stands for Ascii Scene Export. This is an ascii text based format associated with 3DS Max. It is not limited to that application, but support in other applications is dependent on import/export scripts or plugins. + +The Doom 3 engine uses the ASE format for static meshes. + +Export +------ + +- [iddevnet model export page](https://iddevnet.dhewm3.org/doom3/modelexport.html) +- Maya can export ASE's using the ActorX plugin. +- Blender via [export plugin @doom3world](https://web.archive.org/web/20121205062642/http://www.doom3world.org/phpbb2/viewtopic.php?t=9275) +- Blender Exporter for newer Blender Versions: [ase-export-vmc](https://code.google.com/p/ase-export-vmc/) + +File Format Syntax +------------------ + +Format: The format is based on identifiers, as in: + + *AN_IDENTIFIER + +This is followed by zero or more values, or a subset of more identifiers surrounded by curly braces. + +Most of the time when working with ASE's, you will find that you have to open them to manually link the materials to a specified [material shader](Material_%28decl%29 "Material (decl)") . For example, the format for the material list may look like this when exported from actorx: + + *MATERIAL_LIST { + *MATERIAL_COUNT 2 + *MATERIAL 0 { + *MATERIAL_NAME "myMaterial" + *MATERIAL_CLASS "Standard" + *MAP_DIFFUSE { + *MAP_CLASS "Bitmap" + *BITMAP "None" + } + } + } + +Where it says: + + *BITMAP "none" + +You must replace this with a reference to a doom material shader, like so: + + *BITMAP "//base/models/mapobjects/myModel/myShader" + +Occasionally, for some unknown reason this reference doesn't work in which case you should try... + + *BITMAP "//purgatory/purgatory/models/mapobjects/myModel/myShader" + +...or... + + *BITMAP "//doom3/base/models/mapobjects/myModel/myShader" + +![](/images/images_e_e8_Q4square_25.png) Note: _Quake 4 only:_ + ~ *instead of //base or //purgatory/purgatory Q4 seems to use C:\\Ritual\\Q4ritual\\game\\q4base* + `*BITMAP "C:\Ritual\Q4ritual\game\q4base\material\name"` + + + +![](/images/images_7_7e_Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ *use* `*MATERIAL_NAME "material/name"` + eg `*MATERIAL_NAME "textures/models/mymodel"` + + +Notes +----- + +- Subpatch a.k.a. subdivision surfaces are not supported. +- Models must be composed entirely of triangles. +- Smoothing groups are ignored by the engine. + +Further information +------------------- + +Format Specification, a bit more complete than above: [Inofficial File Format Specification at BeyondUnreal](http://wiki.beyondunreal.com/Legacy:ASE_File_Format) diff --git a/Aas128_(entity).page b/Aas128_(entity).page new file mode 100644 index 000000000..89ce2dc84 --- /dev/null +++ b/Aas128_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas240_(entity).page b/Aas240_(entity).page new file mode 100644 index 000000000..e1e84b37d --- /dev/null +++ b/Aas240_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas240 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas240** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas250_(entity).page b/Aas250_(entity).page new file mode 100644 index 000000000..58af24bb7 --- /dev/null +++ b/Aas250_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas250 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas250** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas32_(entity).page b/Aas32_(entity).page new file mode 100644 index 000000000..669514f03 --- /dev/null +++ b/Aas32_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas32 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| generateTacticalFeatures | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas32** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas48_(entity).page b/Aas48_(entity).page new file mode 100644 index 000000000..9a1da0ff5 --- /dev/null +++ b/Aas48_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas48 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas48** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas96_(entity).page b/Aas96_(entity).page new file mode 100644 index 000000000..81ed3761d --- /dev/null +++ b/Aas96_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasChild_(entity).page b/AasChild_(entity).page new file mode 100644 index 000000000..43c12883f --- /dev/null +++ b/AasChild_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasChild (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasChild** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasCreatureX_(entity).page b/AasCreatureX_(entity).page new file mode 100644 index 000000000..72b028ddc --- /dev/null +++ b/AasCreatureX_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasCreatureX (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasCreatureX** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasDroidIndoor_(entity).page b/AasDroidIndoor_(entity).page new file mode 100644 index 000000000..33504632b --- /dev/null +++ b/AasDroidIndoor_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasDroidIndoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasDroidIndoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasDroid_(entity).page b/AasDroid_(entity).page new file mode 100644 index 000000000..82f349503 --- /dev/null +++ b/AasDroid_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasDroid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasDroid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasFodder_(entity).page b/AasFodder_(entity).page new file mode 100644 index 000000000..b16a5d1a7 --- /dev/null +++ b/AasFodder_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasFodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasFodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasGasbag_(entity).page b/AasGasbag_(entity).page new file mode 100644 index 000000000..7c6f808aa --- /dev/null +++ b/AasGasbag_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasGasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasGasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasJetpack_(entity).page b/AasJetpack_(entity).page new file mode 100644 index 000000000..541281415 --- /dev/null +++ b/AasJetpack_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasJetpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasJetpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasKeeper_(entity).page b/AasKeeper_(entity).page new file mode 100644 index 000000000..aebbb6695 --- /dev/null +++ b/AasKeeper_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasKeeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasKeeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasStats_(console_command).page b/AasStats_(console_command).page new file mode 100644 index 000000000..355ea4554 --- /dev/null +++ b/AasStats_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: AasStats (console command) +... + +Description +----------- + +This command displays AAS file statistics in the console. + +Usage +----- + +At the console type... + + aasStats + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +You must be running a map with AAS files for this command to work. + diff --git a/Aas_cyberdemon_(entity).page b/Aas_cyberdemon_(entity).page new file mode 100644 index 000000000..670daf2ab --- /dev/null +++ b/Aas_cyberdemon_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas cyberdemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_cyberdemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_128_(entity).page b/Aas_flood_128_(entity).page new file mode 100644 index 000000000..58c446e0b --- /dev/null +++ b/Aas_flood_128_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas128 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas128 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| maxs | Description not available. | +| mins | Description not available. | +| nospawn | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_250_(entity).page b/Aas_flood_250_(entity).page new file mode 100644 index 000000000..ba0b1f1f6 --- /dev/null +++ b/Aas_flood_250_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 250 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas250 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas250 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_250** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_32_(entity).page b/Aas_flood_32_(entity).page new file mode 100644 index 000000000..ee3df35f3 --- /dev/null +++ b/Aas_flood_32_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 32 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas32 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas32 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_32** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_48_(entity).page b/Aas_flood_48_(entity).page new file mode 100644 index 000000000..80b8e9dca --- /dev/null +++ b/Aas_flood_48_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 48 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas48 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas48 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_48** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_96_(entity).page b/Aas_flood_96_(entity).page new file mode 100644 index 000000000..4ff9e0c50 --- /dev/null +++ b/Aas_flood_96_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas96 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas96 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_goalArea_(cvar).page b/Aas_goalArea_(cvar).page new file mode 100644 index 000000000..f0173d146 --- /dev/null +++ b/Aas_goalArea_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas goalArea (cvar) +... + +Description +----------- + +The function of this CVAR is currently unknown. + +Usage +----- + +At the console type... + + aas_goalArea [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_guardian_(entity).page b/Aas_guardian_(entity).page new file mode 100644 index 000000000..4bc618160 --- /dev/null +++ b/Aas_guardian_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas guardian (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_guardian** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_mancubus_(entity).page b/Aas_mancubus_(entity).page new file mode 100644 index 000000000..416c2113f --- /dev/null +++ b/Aas_mancubus_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas mancubus (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_mancubus** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_pullPlayer_(cvar).page b/Aas_pullPlayer_(cvar).page new file mode 100644 index 000000000..82f5a4a6a --- /dev/null +++ b/Aas_pullPlayer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas pullPlayer (cvar) +... + +Description +----------- + +The function of this CVAR is currently unknown. + +Usage +----- + +At the console type... + + aas_pullPlayer [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_randomPullPlayer_(cvar).page b/Aas_randomPullPlayer_(cvar).page new file mode 100644 index 000000000..5a46662f9 --- /dev/null +++ b/Aas_randomPullPlayer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas randomPullPlayer (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_randomPullPlayer [bool] + +Parameters +---------- + +- [bool] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_sabaoth_(entity).page b/Aas_sabaoth_(entity).page new file mode 100644 index 000000000..e2d5eddda --- /dev/null +++ b/Aas_sabaoth_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas sabaoth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_sabaoth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_showAreaBounds_(cvar).page b/Aas_showAreaBounds_(cvar).page new file mode 100644 index 000000000..6ce610123 --- /dev/null +++ b/Aas_showAreaBounds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showAreaBounds (cvar) +... + +Description +----------- + +When show areas is on, this draws the bounds of the areas, too... + +Usage +----- + +At the console type... + + aas_showAreaBounds [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showAreas_(cvar).page b/Aas_showAreas_(cvar).page new file mode 100644 index 000000000..9d57df1c2 --- /dev/null +++ b/Aas_showAreas_(cvar).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showAreas (cvar) +... + +Description +----------- + +This displays the contents flags and debug outline for the current [AAS](AAS "AAS") area. + +Usage +----- + +At the console type... + + aas_showAreas [float] + +Parameters +---------- + +- [float] - 0 doesn't shows area, 1 shows area + +Flags +----- + +| Flag | Enabled | Description | +|-------------------|---------|----------------------------------------------| +| CVAR\_ALL | | all flags | +| CVAR\_BOOL | | variable is a boolean | +| CVAR\_INTEGER | | variable is an integer | +| CVAR\_FLOAT | X | variable is a float | +| CVAR\_SYSTEM | | system variable | +| CVAR\_RENDERER | | renderer variable | +| CVAR\_SOUND | | sound variable | +| CVAR\_GUI | | gui variable | +| CVAR\_GAME | X | game variable | +| CVAR\_TOOL | | tool variable | +| CVAR\_USERINFO | | sent to servers, available to menu | +| CVAR\_SERVERINFO | | sent from servers, available to menu | +| CVAR\_NETWORKSYNC | | cvar is synced from the server to clients | +| CVAR\_STATIC | X | statically declared, not user created | +| CVAR\_CHEAT | X | variable is considered a cheat | +| CVAR\_NOCHEAT | | variable is not considered a cheat | +| CVAR\_INIT | | can only be set from the command-line | +| CVAR\_ROM | | display only, cannot be set by user at all | +| CVAR\_ARCHIVE | | set to cause it to be saved to a config file | +| CVAR\_MODIFIED | X | set when the variable is modified | + + +Notes +----- + +Walk to an area on the map & bring down the console. The console will display the area \# and it's contents flags. + +While viewing the game, the outline of the current area the player is in will be outlined in red, with reachabilities to adjoining areas shown with cyan arrows and ids. + +If the current position of the player isn't in an area and a PushPointIntoArea succeeds you will see yellow player bounds. + +See [AAS](AAS "AAS") for more information on creating the AAS map. + +![](/images/images_7_7e_Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ the cvar bot\_threading must be set to 0 + diff --git a/Aas_showFlyPath_(cvar).page b/Aas_showFlyPath_(cvar).page new file mode 100644 index 000000000..024d284a0 --- /dev/null +++ b/Aas_showFlyPath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showFlyPath (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_showFlyPath [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showHideArea_(cvar).page b/Aas_showHideArea_(cvar).page new file mode 100644 index 000000000..13edf9d56 --- /dev/null +++ b/Aas_showHideArea_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showHideArea (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_showHideArea [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showPath_(cvar).page b/Aas_showPath_(cvar).page new file mode 100644 index 000000000..f7f8d5918 --- /dev/null +++ b/Aas_showPath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showPath (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_showPath [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showProblemAreas_(cvar).page b/Aas_showProblemAreas_(cvar).page new file mode 100644 index 000000000..f5af3e75d --- /dev/null +++ b/Aas_showProblemAreas_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showProblemAreas (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + aas_showProblemAreas [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showPushIntoArea_(cvar).page b/Aas_showPushIntoArea_(cvar).page new file mode 100644 index 000000000..496d84f27 --- /dev/null +++ b/Aas_showPushIntoArea_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showPushIntoArea (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_showPushIntoArea [bool] + +Parameters +---------- + +- [bool] - Unknown value in bool format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showRevReach_(cvar).page b/Aas_showRevReach_(cvar).page new file mode 100644 index 000000000..4bca1dabc --- /dev/null +++ b/Aas_showRevReach_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showRevReach (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + aas_showRevReach [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_showWallEdges_(cvar).page b/Aas_showWallEdges_(cvar).page new file mode 100644 index 000000000..a0bfe1b3e --- /dev/null +++ b/Aas_showWallEdges_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas showWallEdges (cvar) +... + +Description +----------- + +Displays the AAS walls for AI. + +Usage +----- + +At the console type... + + aas_showWallEdges [float] + +Parameters +---------- + +- [float] - 0 doesn't show AAS computed walls, 1 does show AAS computed walls. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This displays the walls computed for the AAS. These are the walls the that AI will see, not walls the player will interact with. Red lines will form around objects that have AAS computed for them. It only shows AAS walls parallel to the ground not walls that are verticle. Curves aren't taken in to account when computing the AAS so they may not appear if curves are used for the floor/wall. + diff --git a/Aas_test_(cvar).page b/Aas_test_(cvar).page new file mode 100644 index 000000000..9dabb15d8 --- /dev/null +++ b/Aas_test_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas test (cvar) +... + +Description +----------- + +The function of this CVar is currently unknown. + +Usage +----- + +At the console type... + + aas_test [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Aas_types_(entity).page b/Aas_types_(entity).page new file mode 100644 index 000000000..0e1faf901 --- /dev/null +++ b/Aas_types_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Declarations +toc: yes +title: Aas types (entity) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| type1 | Description not available. | +| type2 | Description not available. | +| type3 | Description not available. | +| type4 | Description not available. | +| type5 | Description not available. | +| type6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_types** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AccelSound_(script_event).page b/AccelSound_(script_event).page new file mode 100644 index 000000000..9829e5aaa --- /dev/null +++ b/AccelSound_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AccelSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the sound to be played when the mover accelerates. + +Usage +----- + +void accelSound( string sound ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/AccelTime_(script_event).page b/AccelTime_(script_event).page new file mode 100644 index 000000000..7231ac507 --- /dev/null +++ b/AccelTime_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AccelTime (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +accelTime specifies the duration an object takes to accelerate up to its specified speed. + +Usage +----- + +*void* accelTime( *float* **time** ) + +Parameters +---------- + +- [time] - Duration of the acceleration in seconds. + +Examples +-------- + + $my_entity.accelTime(3); + +Notes +----- + +This script event does not return any values. In the example above it will cause the entity to take 3 seconds to accelerate up to its maximum speed for its particular movement. An entity's accelTime should not be higher than the entity's time. Logically, you can't take 4 seconds to accelerate, when the time for an object is only 2 seconds long. + diff --git a/AccelTo_(script_event).page b/AccelTo_(script_event).page new file mode 100644 index 000000000..3a3d13bef --- /dev/null +++ b/AccelTo_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AccelTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates an acceleration to the given speed over the given time in seconds. + +Usage +----- + +void accelTo( float speed, float time ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ActivateTargets_(script_event).page b/ActivateTargets_(script_event).page new file mode 100644 index 000000000..d651d7ac6 --- /dev/null +++ b/ActivateTargets_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ActivateTargets (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Causes this entity to activate all it's targets. Similar to how a trigger activates entities. + +Usage +----- + +*void* activateTargets( *entity* **activator** ) + +Parameters +---------- + +- [activator] - The entity that caused the action (usually the player). + +Examples +-------- + +   + $my_entity.activateTargets($player1); + +Notes +----- + +This script event does not return any values. + diff --git a/Activate_(GUI_command).page b/Activate_(GUI_command).page new file mode 100644 index 000000000..22971c275 --- /dev/null +++ b/Activate_(GUI_command).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: Activate (GUI command) +... + +Used to make a GUI trigger any target entities attached to the GUI entity. + +Syntax +------ + + activate + +The command has no parameters, set the *target* key on the GUI entity to control the attached entities. It needs to be used with [set](Set_%28GUI_command%29 "Set (GUI command)") . + +Example(s) +---------- + + set "cmd" "activate"; + diff --git a/Activate_(script_event).page b/Activate_(script_event).page new file mode 100644 index 000000000..907f675e3 --- /dev/null +++ b/Activate_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Activate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Activates this entity as if it was activated by a trigger. + +Usage +----- + +*void* activate( *entity* **activator** ) + +Parameters +---------- + +- [activator] - The entity that caused the action (usually the player). + +Examples +-------- + +   + $my_entity.activate($player1); + +Notes +----- + +This script event does not return any values. + diff --git a/Activate_convoy2_cin_gev_(entity).page b/Activate_convoy2_cin_gev_(entity).page new file mode 100644 index 000000000..e52c0784e --- /dev/null +++ b/Activate_convoy2_cin_gev_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Activate convoy2 cin gev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +FOR ACTIVATE PRESS EVENT + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | FOR ACTIVATE PRESS EVENT | +| fx\_dust | Description not available. | +| fx\_dust\_fall | Description not available. | +| fx\_exp1 | Description not available. | +| fx\_explosion\_gev | Description not available. | +| fx\_impact\_harvmetal | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **activate\_convoy2\_cin\_gev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Activate_convoy2_cin_walker_(entity).page b/Activate_convoy2_cin_walker_(entity).page new file mode 100644 index 000000000..3422b180f --- /dev/null +++ b/Activate_convoy2_cin_walker_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Activate convoy2 cin walker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Animated walker for use in Convoy2b cinematic + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Animated walker for use in Convoy2b cinematic | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **activate\_convoy2\_cin\_walker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Activate_convoy2_monster_harvester_(entity).page b/Activate_convoy2_monster_harvester_(entity).page new file mode 100644 index 000000000..1e08edd2e --- /dev/null +++ b/Activate_convoy2_monster_harvester_(entity).page @@ -0,0 +1,221 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Activate convoy2 monster harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| nopain | Description not available. | +| noturn | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_explosion | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_metal | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") + - **activate\_convoy2\_monster\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Actor_default_(entity).page b/Actor_default_(entity).page new file mode 100644 index 000000000..a96412986 --- /dev/null +++ b/Actor_default_(entity).page @@ -0,0 +1,184 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Actor default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **actor\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_damage_strogg_flyer_bomb_direct_(entity).page b/Ad_damage_strogg_flyer_bomb_direct_(entity).page new file mode 100644 index 000000000..b6f19a702 --- /dev/null +++ b/Ad_damage_strogg_flyer_bomb_direct_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad damage strogg flyer bomb direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **ad\_damage\_strogg\_flyer\_bomb\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_(entity).page b/Ad_intro_char_marine_(entity).page new file mode 100644 index 000000000..ba7b00a88 --- /dev/null +++ b/Ad_intro_char_marine_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **ad\_intro\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_anderson_(entity).page b/Ad_intro_char_marine_anderson_(entity).page new file mode 100644 index 000000000..3c1c79534 --- /dev/null +++ b/Ad_intro_char_marine_anderson_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine anderson (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| skin | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_anderson** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_bidwell_(entity).page b/Ad_intro_char_marine_bidwell_(entity).page new file mode 100644 index 000000000..47b79e615 --- /dev/null +++ b/Ad_intro_char_marine_bidwell_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine bidwell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_1 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_12 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_4 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_5 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_bidwell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_cortez_(entity).page b/Ad_intro_char_marine_cortez_(entity).page new file mode 100644 index 000000000..d08834502 --- /dev/null +++ b/Ad_intro_char_marine_cortez_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_kane_(entity).page b/Ad_intro_char_marine_kane_(entity).page new file mode 100644 index 000000000..acb392133 --- /dev/null +++ b/Ad_intro_char_marine_kane_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_morris_(entity).page b/Ad_intro_char_marine_morris_(entity).page new file mode 100644 index 000000000..1300ec27a --- /dev/null +++ b/Ad_intro_char_marine_morris_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine morris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_8 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_morris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_rhodes_(entity).page b/Ad_intro_char_marine_rhodes_(entity).page new file mode 100644 index 000000000..651eada69 --- /dev/null +++ b/Ad_intro_char_marine_rhodes_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine rhodes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_6 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_7 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_rhodes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_sledge_(entity).page b/Ad_intro_char_marine_sledge_(entity).page new file mode 100644 index 000000000..594cc03f3 --- /dev/null +++ b/Ad_intro_char_marine_sledge_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine sledge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_sledge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_strauss_(entity).page b/Ad_intro_char_marine_strauss_(entity).page new file mode 100644 index 000000000..bb0e95e66 --- /dev/null +++ b/Ad_intro_char_marine_strauss_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine strauss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_11 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_22 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| skin | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_cine\_intro\_frame\_1076 | Description not available. | +| snd\_cine\_intro\_frame\_1094 | Description not available. | +| snd\_cine\_intro\_frame\_1504 | Description not available. | +| snd\_cine\_intro\_frame\_1560 | Description not available. | +| snd\_cine\_intro\_frame\_1575 | Description not available. | +| snd\_cine\_intro\_frame\_1604 | Description not available. | +| snd\_cine\_intro\_frame\_1643 | Description not available. | +| snd\_cine\_intro\_frame\_1660 | Description not available. | +| snd\_cine\_intro\_frame\_1819 | Description not available. | +| snd\_cine\_intro\_frame\_1852 | Description not available. | +| snd\_cine\_intro\_frame\_1916 | Description not available. | +| snd\_cine\_intro\_frame\_1961 | Description not available. | +| snd\_cine\_intro\_frame\_1963 | Description not available. | +| snd\_cine\_intro\_frame\_2039 | Description not available. | +| snd\_cine\_intro\_frame\_2135 | Description not available. | +| snd\_cine\_intro\_frame\_2150 | Description not available. | +| snd\_cine\_intro\_frame\_2230 | Description not available. | +| snd\_cine\_intro\_frame\_3092 | Description not available. | +| snd\_cine\_intro\_frame\_3150 | Description not available. | +| snd\_cine\_intro\_frame\_3188 | Description not available. | +| snd\_cine\_intro\_frame\_3290 | Description not available. | +| snd\_cine\_intro\_frame\_3381 | Description not available. | +| snd\_cine\_intro\_frame\_3419 | Description not available. | +| snd\_cine\_intro\_frame\_530 | Description not available. | +| snd\_cine\_intro\_frame\_534 | Description not available. | +| snd\_cine\_intro\_frame\_566 | Description not available. | +| snd\_cine\_intro\_frame\_715 | Description not available. | +| snd\_cine\_intro\_frame\_820 | Description not available. | +| snd\_cine\_intro\_frame\_884 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") + - **ad\_intro\_char\_marine\_strauss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_char_marine_voss_(entity).page b/Ad_intro_char_marine_voss_(entity).page new file mode 100644 index 000000000..48752e06e --- /dev/null +++ b/Ad_intro_char_marine_voss_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro char marine voss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_13 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_17 | Description not available. | +| lipsync\_vo\_1\_1\_0\_01\_19 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **ad\_intro\_char\_marine\_voss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_debris_(entity).page b/Ad_intro_debris_(entity).page new file mode 100644 index 000000000..d7339bfe6 --- /dev/null +++ b/Ad_intro_debris_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro debris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_menu | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **ad\_intro\_debris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_intro_parts_(entity).page b/Ad_intro_parts_(entity).page new file mode 100644 index 000000000..94673c5ed --- /dev/null +++ b/Ad_intro_parts_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad intro parts (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_menu | Description not available. | +| fx\_blood | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **ad\_intro\_parts** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_projectile_strafe_flyer_gravity_(entity).page b/Ad_projectile_strafe_flyer_gravity_(entity).page new file mode 100644 index 000000000..22bf87c45 --- /dev/null +++ b/Ad_projectile_strafe_flyer_gravity_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad projectile strafe flyer gravity (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| min\_dist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") + - **ad\_projectile\_strafe\_flyer\_gravity** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ad_projectile_strogg_flyer_bomb_(entity).page b/Ad_projectile_strogg_flyer_bomb_(entity).page new file mode 100644 index 000000000..d57bebab7 --- /dev/null +++ b/Ad_projectile_strogg_flyer_bomb_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ad projectile strogg flyer bomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_flyer\_bomb](Projectile_strogg_flyer_bomb_%28entity%29 "Projectile strogg flyer bomb (entity)") + - **ad\_projectile\_strogg\_flyer\_bomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AddToClip_(script_event).page b/AddToClip_(script_event).page new file mode 100644 index 000000000..4af5c6ace --- /dev/null +++ b/AddToClip_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AddToClip (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Adds the specified amount of ammo to the player's clip. + +Usage +----- + +*void* addToClip( *value* ) + +Parameters +---------- + +- [value] - The amount of ammo to add to the player's clip. + +Examples +-------- + +   + void weapon_bfg::Reload() { + weaponReloading(); + playAnim( ANIMCHANNEL_ALL, "reload" ); + waitUntil( animDone( ANIMCHANNEL_ALL, BFG_RELOAD_TO_IDLE ) ); + addToClip( clipSize() ); + weaponState( "Idle", BFG_RELOAD_TO_IDLE ); + +Notes +----- + +This script event does not return any values. + diff --git a/Add_(Image_program_function).page b/Add_(Image_program_function).page new file mode 100644 index 000000000..d04b8ce41 --- /dev/null +++ b/Add_(Image_program_function).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Add (Image program function) +... + +Description +----------- + +This function will composite two images using an additive blend without normalizing the result. + +Usage +----- + + add ([map_1], [map_2]) + +Parameters +---------- + +- [map\_1] - The first of the two images to composite. +- [map\_2] - The second of the two images to composite. + +Example +------- + +Composite two images... + + textures/add_two + { + { + blend diffusemap + map add(textures/custom/image_1.tga, textures/custom/image_2.tga) + } + } + +Composite three or more images by nesting... + + textures/add_three + { + { + blend diffusemap + map add(textures/custom/image_1.tga, add(textures/custom/image_2.tga, + textures/custom/image_3.tga)) + } + } + +Notes +----- + +None. + diff --git a/Addarrow_(console_command).page b/Addarrow_(console_command).page new file mode 100644 index 000000000..18919fa54 --- /dev/null +++ b/Addarrow_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Addarrow (console command) +... + +Description +----------- + +This command draws an arrow from the starting point to the end point in the specified color. + +Usage +----- + +At the console type... + + addArrow [Starting Point] [End Point] [Color] + +Parameters +---------- + +- [Starting Point] - Spacial coordinates in X Y Z vector format. Defines the starting point of the arrow. +- [End Point] - Spacial coordinates in X Y Z vector format. Defines the ending point of the arrow. +- [Color] - Color defined in R G B vector format. + +Notes +----- + +You must be running a map for this command to work. + diff --git a/Adding_a_custom_keyhandler.page b/Adding_a_custom_keyhandler.page new file mode 100644 index 000000000..9d1af205d --- /dev/null +++ b/Adding_a_custom_keyhandler.page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Coding, Urgent_attention_needed +toc: yes +title: Adding a custom keyhandler +... + +**This page is in urgent need of attention because: *Cleanup*** + + +This tutorial will explain how to to create a brand new keybinding, including an option to bind it from the options menu. + +Code first, bind later +---------------------- + +First comes the SDK part. + +Open the header file *framework/UsercmdGen.h* and search for **IMPULSE\_40** . + + const int IMPULSE_0 = 0; // weap 0 + const int IMPULSE_1 = 1; // weap 1 + const int IMPULSE_2 = 2; // weap 2 + const int IMPULSE_3 = 3; // weap 3 + ... + const int IMPULSE_27 = 27; // + const int IMPULSE_28 = 28; // vote yes + const int IMPULSE_29 = 29; // vote no + const int IMPULSE_40 = 40; // use vehicle + +Note that there are several impulses flagged as unused. Theoretically, we could use any of them, but a later patch may suddenly use **IMPULSE\_27** for a new weapon. As there is no side effect for simply appending a new impulse, this tutorial will use number 41 to be on the safe side. Add a new entry by copy/pasting everything for **IMPULSE\_40** and changing the number to 41. Impulse numbers are sent across the network as a 6 bit (unsigned) number, giving a maximum impulse number of 63. + + const int IMPULSE_41 = 41; // use my new code + +Now open *Game/player.cpp* and look for **idPlayer::PerformImpulse** . Add a new switch-case for **IMPULSE\_41** at the end of the switch structure and place your code in there. + + case IMPULSE_40: { + UseVehicle(); + break; + } + + case IMPULSE_41: { + DoWhatever(); + break; + } + +That's it. Your new impulse should now work. Just start the game, open the console and type: (Change the key to whatever you want) + + bind P _impulse41 + +**Note** : If you rename your function for some reason, don't forget to reassign the key. Otherwise your new function will not be bound because the the key still refers to the old function. + +Menu work +--------- + +A new option needs to be added to *mainmenu.gui* so that it will show up in the options menu. Here we will add a USE impulse key which can be used to interact with items other than shooting at it using the attack button. + +To achieve this, do the following: + +Load *guis/mainmenu.gui* and find an empty slot. As an exmaple I will add my new keybinding to the Attack/Look menu entry. There are three empty slots in there so we can use them for our own purpose. The last entry there is sprint. Now go to the editor and search for //SPRINT. Scroll down a few lines and you will find a line //FILLER. This is the first slot that is empty. + +To make it look as the others you must change the colorsettings from + + matcolor 0, 0, 0, 0.2 + +to + + matcolor 0, 0, 0, 1 + +Now scroll up again to the previous entry (SPRINT) and copy the lines beginning with windowDef CA10Title until the end of the second block that follows (bindDef CA10Primary) at the end of your filler definition. Dont forget to change the numbers CA10 to CA11 in our case. I don't know if it will create problems if you don't but I didn't test it and it makes it cleaner. Smile + +Now when you look at your CA11Title section you can find an entry 'text "\#str\_04066"' there. This string references a stringtable in strings/english.lang. With def files you can easily copy the file in your own mod directory, rename it and it is still loaded. This doesn't seem to be the case for this strings, so you should copy the entire file in your mod directory, where you, of course, created also a strings directory. Load this file into your editor and go to the end of it. Now add a new string with a new number like that '"\#str\_10000" "Use"'. + +The last thing you have to do is to define the function that should be called when pressing that key. Go to the CA11Primary section and replace the bind command with your own function 'bind "\_impulse41"'. impulse41 is not used. + +When you fire up Doom3 now, you can open the options dialog look at ATTACK/LOOK and you should already see the new keybinding there and you can define which key should be bound to that function. Of course it will not do anything because we didn't write the code yet, but it is arelady saved to the DoomConfig.cfg file and will be persistant when you reload your mod. + +and you even have an entry in the options menu so that the player can select one of his own choice. Smile + diff --git a/Addnormals_(Image_program_function).page b/Addnormals_(Image_program_function).page new file mode 100644 index 000000000..40d0fe288 --- /dev/null +++ b/Addnormals_(Image_program_function).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Addnormals (Image program function) +... + +Description +----------- + +This function will add the normals of two normal map images and normalize the result. + +Usage +----- + + addnormals ([map_1], [map_2]) + +Parameters +---------- + +- [map\_1] - The first of the two images to add. +- [map\_2] - The second of the two images to add. + +Example +------- + +Add two normal maps... + +Combining both a height and a normal bump map using this function. This is the most common usage of addnormals. + + textures/height_and_normal + { + bumpmap addnormals ( textures/custom/image_1_local.tga, heightmap ( textures/custom/image_1_h.tga, 4 )) + } + +Adding two different normalmaps together. + + textures/add_two + { + { + blend bumpmap + map addnormals(textures/custom/image_1.tga, textures/custom/image_2.tga) + } + } + +Add three or more normal maps by nesting... + + textures/add_three + { + { + blend bumpmap + map addnormals(textures/custom/image_1.tga, addnormals(textures/custom/image_2.tga, + textures/custom/image_3.tga)) + } + } + +Notes +----- + +None. + diff --git a/Admin_bfgcase_(entity).page b/Admin_bfgcase_(entity).page new file mode 100644 index 000000000..9c80af124 --- /dev/null +++ b/Admin_bfgcase_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin bfgcase (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_bfgcase** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_doorframe_pinkyattack_(entity).page b/Admin_doorframe_pinkyattack_(entity).page new file mode 100644 index 000000000..a356c5e00 --- /dev/null +++ b/Admin_doorframe_pinkyattack_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin doorframe pinkyattack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_doorframe\_pinkyattack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_imp1_(entity).page b/Admin_imp1_(entity).page new file mode 100644 index 000000000..e5089d18a --- /dev/null +++ b/Admin_imp1_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin imp1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **admin\_imp1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_imp2_(entity).page b/Admin_imp2_(entity).page new file mode 100644 index 000000000..7c47af687 --- /dev/null +++ b/Admin_imp2_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin imp2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **admin\_imp2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_impdoors_(entity).page b/Admin_impdoors_(entity).page new file mode 100644 index 000000000..52a3c3c3c --- /dev/null +++ b/Admin_impdoors_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin impdoors (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_impdoors** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_cam_(entity).page b/Admin_overhear_cam_(entity).page new file mode 100644 index 000000000..45903553a --- /dev/null +++ b/Admin_overhear_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **admin\_overhear\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_campbell2_(entity).page b/Admin_overhear_campbell2_(entity).page new file mode 100644 index 000000000..43281aba1 --- /dev/null +++ b/Admin_overhear_campbell2_(entity).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear campbell2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - **admin\_overhear\_campbell2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_campbell_(entity).page b/Admin_overhear_campbell_(entity).page new file mode 100644 index 000000000..bcea388d1 --- /dev/null +++ b/Admin_overhear_campbell_(entity).page @@ -0,0 +1,154 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - [char\_campbell\_bfgcase](Char_campbell_bfgcase_%28entity%29 "Char campbell bfgcase (entity)") + - **admin\_overhear\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_campbell_bfg_(entity).page b/Admin_overhear_campbell_bfg_(entity).page new file mode 100644 index 000000000..96367433f --- /dev/null +++ b/Admin_overhear_campbell_bfg_(entity).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear campbell bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - **admin\_overhear\_campbell\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_player_(entity).page b/Admin_overhear_player_(entity).page new file mode 100644 index 000000000..fe67488a0 --- /dev/null +++ b/Admin_overhear_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_overhear\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_overhear_swann_(entity).page b/Admin_overhear_swann_(entity).page new file mode 100644 index 000000000..4880566b4 --- /dev/null +++ b/Admin_overhear_swann_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin overhear swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **admin\_overhear\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_pinky_glassbreak_(entity).page b/Admin_pinky_glassbreak_(entity).page new file mode 100644 index 000000000..ceee1b4d5 --- /dev/null +++ b/Admin_pinky_glassbreak_(entity).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin pinky glassbreak (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particleBone | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| smoke\_pain | Description not available. | +| smoke\_particleSystem | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_admin\_footstep | Description not available. | +| snd\_admin\_handstep | Description not available. | +| snd\_admin\_sight2 | Description not available. | +| snd\_breath | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gear | Description not available. | +| snd\_handstep | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_1 | Description not available. | +| snd\_melee\_4 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_pinky](Monster_demon_pinky_%28entity%29 "Monster demon pinky (entity)") + - **admin\_pinky\_glassbreak** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_pinkyattack_cam_(entity).page b/Admin_pinkyattack_cam_(entity).page new file mode 100644 index 000000000..8bdaa35d5 --- /dev/null +++ b/Admin_pinkyattack_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin pinkyattack cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **admin\_pinkyattack\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_pinkyattack_pinky_(entity).page b/Admin_pinkyattack_pinky_(entity).page new file mode 100644 index 000000000..a9cecb0f3 --- /dev/null +++ b/Admin_pinkyattack_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin pinkyattack pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_pinkyattack\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_pinkyattack_shards_(entity).page b/Admin_pinkyattack_shards_(entity).page new file mode 100644 index 000000000..5c02febeb --- /dev/null +++ b/Admin_pinkyattack_shards_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin pinkyattack shards (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_pinkyattack\_shards** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_railing_pinkyattack_(entity).page b/Admin_railing_pinkyattack_(entity).page new file mode 100644 index 000000000..7b4f11e6f --- /dev/null +++ b/Admin_railing_pinkyattack_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin railing pinkyattack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **admin\_railing\_pinkyattack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_vent_swann_(entity).page b/Admin_vent_swann_(entity).page new file mode 100644 index 000000000..2300528f8 --- /dev/null +++ b/Admin_vent_swann_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin vent swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **admin\_vent\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Admin_wounded_marine_(entity).page b/Admin_wounded_marine_(entity).page new file mode 100644 index 000000000..782ba4fb8 --- /dev/null +++ b/Admin_wounded_marine_(entity).page @@ -0,0 +1,146 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Admin wounded marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| die\_after\_speaking | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_height | The height off the ground of the character's eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint. | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **admin\_wounded\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Af_(decl).page b/Af_(decl).page new file mode 100644 index 000000000..41dedd8ef --- /dev/null +++ b/Af_(decl).page @@ -0,0 +1,162 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Af (decl) +... + +An articulated figure declaration defines the parameters for a ragdoll to react physically in the game. It's purpose is to assign collision bodies and joint restraints to the skeleton of an MD5mesh. These declarations are used explicitly for ragdolls. + +Syntax +------ + + articulatedFigure [name] { + + settings { + ... + } + + body [name] { + ... + } + + [jointType] [name] { + ... + } + + { + +AF declarations are started with a header which consists of the keyword *articulatedFigure* followed by the *name* of the declaration. They are then followed by the body of the declaration which is enclosed in curly brackets. + +The body of the declaration consists of three sections, settings, bodies, and joints. + +### Settings + + settings { + key parms + } + +The settings section contains keys and parameters that apply to the entire articulated figure. + +The settings section is started with a header which consists of the keyword *settings* followed by the body. The body is enclosed in curly brackets. + +The following keys are used in the body of this section... + +| KEYWORD | DESCRIPTION | +|--------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| mesh "md5mesh" | The md5 mesh used for the articulated figure | +| anim "md5anim" | The initial animation (t-pose) | +| skin "skin" | A skin to use | +| friction \, \, \ | The default friction for all bodies. The linear and angular friction values specify the translational and rotational air friction. The contact friction value specifies the friction with contact surfaces. The friction values are usually in the range [0, 1]. | +| selfCollision 0/1 | The default setting for self collision detection | +| suspendSpeed \ \ \ \ | The speed at which the articulated figure comes to rest. The specified linear and angular velocity is the maximum velocity at which the articulated figure may come to rest. The specified linear and angular acceleration is the maximum acceleration at which the articulated figure may come to rest. | +| totalMass \ | The total mass of the articulated figure. If the total mass is set to a value greater than zero then the mass of each body is scaled such that the total mass of the articulated figure equals the given mass. | + +### Bodies + + body [name] { + key parms + } + +The bodies section contains a list of collision bodies and their respective keys and parameters. + +Each collision body is started with a header which consists of the keyword *body* followed by the *name* of the collision body to be declared. They are then followed by the body of the declaration which is enclosed in curly brackets. + +There can be multiple collision body declarations in the body section. + +The following keys are used in the body of this section... + +| KEYWORD | DESCRIPTION | +|-----------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| joint "joint name" | The joint the body modifies. There is always one body which modifies the origin joint of the skeletal model. The position and orientation of this body are used to move the whole skeletal model through the world. The joint key for this body is set to "origin". | +| model [collision model] | A body can use several different collision models. Such a collision model is specified with the model key: model box( (min\_x, min\_y, min\_z), (max\_x, max\_y, max\_z) ) model octahedron( (min\_x, min\_y, min\_z), (max\_x, max\_y, max\_z) ) model dodecahedron( (min\_x, min\_y, min\_z), (max\_x, max\_y, max\_z) ) model cone( (min\_x, min\_y, min\_z), (max\_x, max\_y, max\_z), numSides ) model cylinder( (min\_x, min\_y, min\_z), (max\_x, max\_y, max\_z), numSides ) model bone( (start\_x, start\_y, start\_z), (end\_x, end\_y, end\_z), width ) model custom( "name" ) | +| origin ( x, y, z ) | The collision model has to be placed at the right position relative to the joint which is modified by the body. This key specifies the position of the center of the collision model. | +| angles ( pitch, yaw, roll ) | The collision model can be rotated about it's origin with the angles key | +| density \ | The density of the collision model. The mass of the body equals the density times the volume of the collision model. | +| friction \, \, \ | Different friction properties can be specified for each body. The linear and angular friction values specify the translational and rotational air friction. The contact friction value specifies the friction with contact surfaces. The friction values are usually in the range [0, 1]. | +| selfCollision 0/1 | Set self collision detection per body. | +| containedjoints "jointlist" | Projectiles collide with the visual mesh of the skeletal model. For an impact position on the mesh the nearest joint of the skeletal model is taken. From this joint the impact is transferred to one of the bodies of the articulated figure. Each body has a list with joints that are more or less contained by the body. The impact near a joint is transferred to the body that contains the joint. A joint can only be contained by one body and each joint must be contained by a body. The joints contained by a body are specified with the containedjoints key. | + +### Joints + + [jointType] [name] { + key parms + } + +The joints section contains a list of joints and their respective parameters. + +Each joint is started with a header which consists of a joint type descriptor that defines the joint type followed the *name* of the joint. This is then followed by the body which is enclosed in curly brackets. + +There can be multiple joint declarations in the joint section. + +The keys used in the body of this section vary depending on what jointType is specified... + +#### Ball and Socket + +'Need an overview description for this jointType' + +| KEYWORD | DESCRIPTION | +|---------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| anchor ( x, y, z ) | Specifies the center of the ball (required) | +| conelimit ( axis\_x, axis\_y, axis\_z ), \, ( shaft\_x, shaft\_y, shaft\_z ) | Specifies a cone shaped limit. The cone axis is specified by the first vector. The angle of the cone at the top follows. The cone is attached to body2. Next a shaft is specified which is attached to body1 and is constrained to always stay within the cone. | +| pyramidlimit ( axis1\_x, axis1\_y, axis1\_z ), \, \, \, ( shaft\_x, shaft\_y, shaft\_z ) | Specifies a pyramid shaped limit. The pyramid axis is specified by the first vectors. The first and second angle specify the angles at the top of the pyramid. The third angle specifies the rotation of the pyramid about the pyramid axis. The pyramid is attached to body2. Next a shaft is specified which is attached to body1 and is constrained to always stay within the pyramid. | +| friction \ | Specifies joint friction. The friction value is usually in the range [0, 1]. | + +#### Universal Joint + +An universal joint works very similar to a ball and socket joint. However the rotation about two shafts attached to the bodies is also constrained. + +| KEYWORD | DESCRIPTION | +|-----------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| anchor ( x, y, z ) | Specifies the anchor of the universal joint (required) | +| shafts ( dir1\_x, dir1\_y, dir1\_z ), ( dir2\_x, dir2\_y, dir2\_z ) | Specifies the two shafts (required) The first shaft is attached to body1 and points into or towards body1. The second shaft is attached to body2 and points into or towards body2. The rotation of body1 relative to body2 about these shafts is constrained. | +| conelimit ( axis\_x, axis\_y, axis\_z ), angle | Specifies a cone shaped limit. The cone axis is specified by the first vector. The angle of the cone at the top follows. The cone is attached to body2. The first shaft attached to body1 is constrained to always stay within the cone. | +| pyramidlimit ( axis1\_x, axis1\_y, axis1\_z ), angle1, angle2, angle3 | Specifies a pyramid shaped limit. The pyramid axis is specified by the first vectors. The first and second angle specify angles at the top of the pyramid. The third angle specifies the rotation of the pyramid about the pyramid axis. The pyramid is attached to body2. The first shaft attached to body1 is constrained to always stay within the pyramid. | +| friction \ | Specifies joint friction. The friction value is usually in the range [0, 1]. | + +#### Hinge + +A hinge is specified by an anchor and a hinge axis about which the two bodies are allowed to rotate relative to each other. + +| KEYWORD | DESCRIPTION | +|------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| anchor ( x, y, z ) | Specifies the anchor | +| axis ( axis\_x, axis\_y, axis\_z ) | Specifies the hinge axis | +| limit angle1, angle2, angle3 | Specifies a V-shaped limit. The first angle specifies the center of the V-shaped limit. The angle which specifies the width of the V-shaped limit follows. The V-shape is attached to body2. Next a shaft is specified which is attached to body1 and is constrained to always stay within the V-shape. The orientation of this shaft is specified with the third angle. | +| friction \ | Specifies joint friction. The friction value is usually in the range [0, 1]. | + +#### Spring + +A spring is specified by two anchors, one on each constrained body. + +| KEYWORD | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| anchor1 ( x, y, z ) | Specifies the first anchor | +| anchor2 ( x, y, z ) | Specifies the second anchor | +| friction \ | Specifies joint friction. The friction value is usually in the range [0, 1]. | +| stretch \ | Spring constant when the spring is stretched | +| compress \ | Spring constant when the spring is compressed | +| damping \ | Spring damping | +| restLength \ | Rest length of the spring | +| minLength \ | Minimum length of the spring | +| maxLength \ | Maximum length of the spring | + +Vector Syntax +------------- + +3D vectors are used to specify positions, directions and orientations of bodies and constraints. There are four ways to specify such a vector in a .af file + +| KEYWORD | DESCRIPTION | +|----------------------------------------------------|-----------------------------------------------| +| ( x, y, z ) | Position relative to the md5 origin | +| joint( "joint name" ) | Position of a joint | +| bonecenter( "start joint name", "end joint name" ) | Center of a bone between two joints | +| bonedir( "start joint name", "end joint name" ) | Direction of a bone from one joint to another | + +Editing Tools +------------- + +Like other declaration types, articlulated figures can be edited in a text editor. However, the engine comes packaged with a built-in tool for editing these files. It can be accessed using the console command [editAFs](EditAFs "EditAFs") . + +Details on this tool's use can be found in the [articulated figure editor](AF_editor "AF editor") article. + diff --git a/Af_contactFrictionScale_(cvar).page b/Af_contactFrictionScale_(cvar).page new file mode 100644 index 000000000..251673694 --- /dev/null +++ b/Af_contactFrictionScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af contactFrictionScale (cvar) +... + +Description +----------- + +This CVar scales the contact friction of articulated figures (ragdolls). + +Usage +----- + +At the console type... + + af_contactFrictionScale [Scalar] + +Parameters +---------- + +- [Scalar] - Multiplier in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The larger the value the higher the friction and quicker articulated figures come to rest. + diff --git a/Af_forceFriction_(cvar).page b/Af_forceFriction_(cvar).page new file mode 100644 index 000000000..8d7acca52 --- /dev/null +++ b/Af_forceFriction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af forceFriction (cvar) +... + +Description +----------- + +When set, this CVar forces the given friction value to be used for all articulated figures. + +Usage +----- + +At the console type... + + af_forceFriction [float] + +Parameters +---------- + +- [float] - Friction value to be used for all articulated figures. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_highlightBody_(cvar).page b/Af_highlightBody_(cvar).page new file mode 100644 index 000000000..63174f84f --- /dev/null +++ b/Af_highlightBody_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af highlightBody (cvar) +... + +Description +----------- + +name of the body to highlight + +Usage +----- + +At the console type... + + af_highlightBody [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_highlightConstraint_(cvar).page b/Af_highlightConstraint_(cvar).page new file mode 100644 index 000000000..e59d07675 --- /dev/null +++ b/Af_highlightConstraint_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af highlightConstraint (cvar) +... + +Description +----------- + +name of the constraint to highlight + +Usage +----- + +At the console type... + + af_highlightConstraint [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_jointFrictionScale_(cvar).page b/Af_jointFrictionScale_(cvar).page new file mode 100644 index 000000000..cca399fdb --- /dev/null +++ b/Af_jointFrictionScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af jointFrictionScale (cvar) +... + +Description +----------- + +scales the joint friction + +Usage +----- + +At the console type... + + af_jointFrictionScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_maxAngularVelocity_(cvar).page b/Af_maxAngularVelocity_(cvar).page new file mode 100644 index 000000000..c6c8fefd2 --- /dev/null +++ b/Af_maxAngularVelocity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af maxAngularVelocity (cvar) +... + +Description +----------- + +maximum angular velocity + +Usage +----- + +At the console type... + + af_maxAngularVelocity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_maxLinearVelocity_(cvar).page b/Af_maxLinearVelocity_(cvar).page new file mode 100644 index 000000000..c3550fda1 --- /dev/null +++ b/Af_maxLinearVelocity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af maxLinearVelocity (cvar) +... + +Description +----------- + +maximum linear velocity + +Usage +----- + +At the console type... + + af_maxLinearVelocity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showActive_(cvar).page b/Af_showActive_(cvar).page new file mode 100644 index 000000000..41d02f11e --- /dev/null +++ b/Af_showActive_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showActive (cvar) +... + +Description +----------- + +show tree-like structures of articulated figures not at rest + +Usage +----- + +At the console type... + + af_showActive [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showBodies_(cvar).page b/Af_showBodies_(cvar).page new file mode 100644 index 000000000..0464382e7 --- /dev/null +++ b/Af_showBodies_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showBodies (cvar) +... + +Description +----------- + +show bodies + +Usage +----- + +At the console type... + + af_showBodies [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showBodyNames_(cvar).page b/Af_showBodyNames_(cvar).page new file mode 100644 index 000000000..04ec782f9 --- /dev/null +++ b/Af_showBodyNames_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showBodyNames (cvar) +... + +Description +----------- + +show body names + +Usage +----- + +At the console type... + + af_showBodyNames [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showConstrainedBodies_(cvar).page b/Af_showConstrainedBodies_(cvar).page new file mode 100644 index 000000000..6f06db735 --- /dev/null +++ b/Af_showConstrainedBodies_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showConstrainedBodies (cvar) +... + +Description +----------- + +show the two bodies contrained by the highlighted constraint + +Usage +----- + +At the console type... + + af_showConstrainedBodies [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showConstraintNames_(cvar).page b/Af_showConstraintNames_(cvar).page new file mode 100644 index 000000000..6d4969998 --- /dev/null +++ b/Af_showConstraintNames_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showConstraintNames (cvar) +... + +Description +----------- + +show constraint names + +Usage +----- + +At the console type... + + af_showConstraintNames [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showConstraints_(cvar).page b/Af_showConstraints_(cvar).page new file mode 100644 index 000000000..13914eabe --- /dev/null +++ b/Af_showConstraints_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showConstraints (cvar) +... + +Description +----------- + +show constraints + +Usage +----- + +At the console type... + + af_showConstraints [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showInertia_(cvar).page b/Af_showInertia_(cvar).page new file mode 100644 index 000000000..3c486b736 --- /dev/null +++ b/Af_showInertia_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showInertia (cvar) +... + +Description +----------- + +show the inertia tensor of each body + +Usage +----- + +At the console type... + + af_showInertia [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showLimits_(cvar).page b/Af_showLimits_(cvar).page new file mode 100644 index 000000000..fb59b636f --- /dev/null +++ b/Af_showLimits_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showLimits (cvar) +... + +Description +----------- + +show joint limits + +Usage +----- + +At the console type... + + af_showLimits [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showMass_(cvar).page b/Af_showMass_(cvar).page new file mode 100644 index 000000000..0aa1e6db9 --- /dev/null +++ b/Af_showMass_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showMass (cvar) +... + +Description +----------- + +show the mass of each body + +Usage +----- + +At the console type... + + af_showMass [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showPrimaryOnly_(cvar).page b/Af_showPrimaryOnly_(cvar).page new file mode 100644 index 000000000..a3aa23c11 --- /dev/null +++ b/Af_showPrimaryOnly_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showPrimaryOnly (cvar) +... + +Description +----------- + +show primary constraints only + +Usage +----- + +At the console type... + + af_showPrimaryOnly [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showTimings_(cvar).page b/Af_showTimings_(cvar).page new file mode 100644 index 000000000..73accf32b --- /dev/null +++ b/Af_showTimings_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showTimings (cvar) +... + +Description +----------- + +show articulated figure cpu usage + +Usage +----- + +At the console type... + + af_showTimings [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showTotalMass_(cvar).page b/Af_showTotalMass_(cvar).page new file mode 100644 index 000000000..e37c18906 --- /dev/null +++ b/Af_showTotalMass_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showTotalMass (cvar) +... + +Description +----------- + +show the total mass of each articulated figure + +Usage +----- + +At the console type... + + af_showTotalMass [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showTrees_(cvar).page b/Af_showTrees_(cvar).page new file mode 100644 index 000000000..668b3b8a1 --- /dev/null +++ b/Af_showTrees_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showTrees (cvar) +... + +Description +----------- + +show tree-like structures + +Usage +----- + +At the console type... + + af_showTrees [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_showVelocity_(cvar).page b/Af_showVelocity_(cvar).page new file mode 100644 index 000000000..c8fd0d632 --- /dev/null +++ b/Af_showVelocity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af showVelocity (cvar) +... + +Description +----------- + +show the velocity of each body + +Usage +----- + +At the console type... + + af_showVelocity [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_skipFriction_(cvar).page b/Af_skipFriction_(cvar).page new file mode 100644 index 000000000..20d541f9f --- /dev/null +++ b/Af_skipFriction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af skipFriction (cvar) +... + +Description +----------- + +skip friction + +Usage +----- + +At the console type... + + af_skipFriction [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_skipLimits_(cvar).page b/Af_skipLimits_(cvar).page new file mode 100644 index 000000000..601ec7ede --- /dev/null +++ b/Af_skipLimits_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af skipLimits (cvar) +... + +Description +----------- + +skip joint limits + +Usage +----- + +At the console type... + + af_skipLimits [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_skipSelfCollision_(cvar).page b/Af_skipSelfCollision_(cvar).page new file mode 100644 index 000000000..f0e2eda21 --- /dev/null +++ b/Af_skipSelfCollision_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af skipSelfCollision (cvar) +... + +Description +----------- + +skip self collision detection + +Usage +----- + +At the console type... + + af_skipSelfCollision [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_testSolid_(cvar).page b/Af_testSolid_(cvar).page new file mode 100644 index 000000000..4f51130ee --- /dev/null +++ b/Af_testSolid_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af testSolid (cvar) +... + +Description +----------- + +test for bodies initially stuck in solid + +Usage +----- + +At the console type... + + af_testSolid [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_timeScale_(cvar).page b/Af_timeScale_(cvar).page new file mode 100644 index 000000000..587b6b6dd --- /dev/null +++ b/Af_timeScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af timeScale (cvar) +... + +Description +----------- + +scales the time + +Usage +----- + +At the console type... + + af_timeScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_useImpulseFriction_(cvar).page b/Af_useImpulseFriction_(cvar).page new file mode 100644 index 000000000..2f22f4993 --- /dev/null +++ b/Af_useImpulseFriction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af useImpulseFriction (cvar) +... + +Description +----------- + +use impulse based contact friction + +Usage +----- + +At the console type... + + af_useImpulseFriction [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_useJointImpulseFriction_(cvar).page b/Af_useJointImpulseFriction_(cvar).page new file mode 100644 index 000000000..f3a4a3824 --- /dev/null +++ b/Af_useJointImpulseFriction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af useJointImpulseFriction (cvar) +... + +Description +----------- + +use impulse based joint friction + +Usage +----- + +At the console type... + + af_useJointImpulseFriction [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_useLinearTime_(cvar).page b/Af_useLinearTime_(cvar).page new file mode 100644 index 000000000..04cd0afac --- /dev/null +++ b/Af_useLinearTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af useLinearTime (cvar) +... + +Description +----------- + +use linear time algorithm for tree-like structures + +Usage +----- + +At the console type... + + af_useLinearTime [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Af_useSymmetry_(cvar).page b/Af_useSymmetry_(cvar).page new file mode 100644 index 000000000..8faffa37b --- /dev/null +++ b/Af_useSymmetry_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Af useSymmetry (cvar) +... + +Description +----------- + +use constraint matrix symmetry + +Usage +----- + +At the console type... + + af_useSymmetry [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_allowOldAAS_(cvar).page b/Ai_allowOldAAS_(cvar).page new file mode 100644 index 000000000..8d339ac3e --- /dev/null +++ b/Ai_allowOldAAS_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai allowOldAAS (cvar) +... + +Description +----------- + +allows AI to use most recent AAS file, even if it is not up-to-date. Enable only for testing. + +Usage +----- + +At the console type... + + ai_allowOldAAS [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_allowTacticalRush_(cvar).page b/Ai_allowTacticalRush_(cvar).page new file mode 100644 index 000000000..1a296189b --- /dev/null +++ b/Ai_allowTacticalRush_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai allowTacticalRush (cvar) +... + +Description +----------- + +allows tactical ai to rush an enemy when hurt + +Usage +----- + +At the console type... + + ai_allowTacticalRush [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_animShow_(cvar).page b/Ai_animShow_(cvar).page new file mode 100644 index 000000000..58e5f715b --- /dev/null +++ b/Ai_animShow_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai animShow (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_animShow [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_attackcone_(entity).page b/Ai_attackcone_(entity).page new file mode 100644 index 000000000..b51d54727 --- /dev/null +++ b/Ai_attackcone_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai attackcone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animAnimation prefix for attack type
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
editor_colorDescription not available.
editor_combatnodeDescription not available.
editor_copy1Description not available.
editor_copy2Description not available.
editor_copy3Description not available.
editor_copy4Description not available.
editor_copy5Description not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_usage
editor_var XXXXDescription not available.
fovAngle width of the cone
guiTargetDescription not available.
healthDescription not available.
heightDescription not available.
hideDescription not available.
maxMaximum distance player can be from node
max_waitMaximum amount of time to wait between attacks
maxsDescription not available.
minMinimum distance player can be from node
min_waitMinimum amount of time to wait between attacks
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noGrabDescription not available.
noclipmodelDescription not available.
num_shotsMax number of shots to fire per attack
offsetVector amount to offset cone from origin of entity
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
sizeDescription not available.
skin_xrayDescription not available.
slowmoDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
use_onceWhen set, node is disabled after it's used.
wait_animDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idCombatNode](IdCombatNode_%28class%29 "IdCombatNode (class)")* + - **ai\_attackcone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_attackcone_once_(entity).page b/Ai_attackcone_once_(entity).page new file mode 100644 index 000000000..8a174549b --- /dev/null +++ b/Ai_attackcone_once_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai attackcone once (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animAnimation prefix for attack type
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
editor_colorDescription not available.
editor_combatnodeDescription not available.
editor_copy1Description not available.
editor_copy2Description not available.
editor_copy3Description not available.
editor_copy4Description not available.
editor_copy5Description not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_usage
editor_var XXXXDescription not available.
fovAngle width of the cone
guiTargetDescription not available.
healthDescription not available.
heightSpecifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height.
hideDescription not available.
maxMaximum distance player can be from node
max_waitMaximum amount of time to wait between attacks
maxsDescription not available.
minMinimum distance player can be from node
min_waitMinimum amount of time to wait between attacks
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noGrabDescription not available.
noclipmodelDescription not available.
num_shotsMax number of shots to fire per attack
offsetVector amount to offset cone from origin of entity
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
sizeDescription not available.
skin_xrayDescription not available.
slowmoDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
use_onceWhen set, node is disabled after it's used.
wait_animDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idCombatNode](IdCombatNode_%28class%29 "IdCombatNode (class)")* + - **ai\_attackcone\_once** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_attackcone_turret_(entity).page b/Ai_attackcone_turret_(entity).page new file mode 100644 index 000000000..a5ed6fac2 --- /dev/null +++ b/Ai_attackcone_turret_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai attackcone turret (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Attack cone where monster stands in place and uses normal range attack (if it has one). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_combatnode | Description not available. | +| editor\_copy1 | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Attack cone where monster stands in place and uses normal range attack (if it has one). | +| editor\_var XXXX | Description not available. | +| fov | Angle width of the cone | +| guiTarget | Description not available. | +| health | Description not available. | +| height | Specifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height. | +| hide | Description not available. | +| max | Maximum distance player can be from node | +| max\_wait | Maximum amount of time to wait between attacks | +| maxs | Description not available. | +| min | Minimum distance player can be from node | +| min\_wait | Minimum amount of time to wait between attacks | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_shots | Max number of shots to fire per attack | +| offset | Vector amount to offset cone from origin of entity | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| use\_once | When set, node is disabled after it's used. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idCombatNode](IdCombatNode_%28class%29 "IdCombatNode (class)")* + - **ai\_attackcone\_turret** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_avoid_(entity).page b/Ai_avoid_(entity).page new file mode 100644 index 000000000..726ace072 --- /dev/null +++ b/Ai_avoid_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai avoid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Instruct AI to avoid pathing within the given radius + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Instruct AI to avoid pathing within the given radius | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| radius | Radius of the area for ai to avoid | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAIAvoid](RvAIAvoid_%28class%29 "RvAIAvoid (class)")* + - **ai\_avoid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_become_Aggressive_(entity).page b/Ai_become_Aggressive_(entity).page new file mode 100644 index 000000000..960412e64 --- /dev/null +++ b/Ai_become_Aggressive_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai become Aggressive (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Set AI into a combat ready state. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Set AI into a combat ready state. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| location | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAIBecomeAggressive](RvAIBecomeAggressive_%28class%29 "RvAIBecomeAggressive (class)")* + - **ai\_become\_Aggressive** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_become_Passive_(entity).page b/Ai_become_Passive_(entity).page new file mode 100644 index 000000000..98733e543 --- /dev/null +++ b/Ai_become_Passive_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai become Passive (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Set AI into a passive/relaxed state + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Set AI into a passive/relaxed state | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| location | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAIBecomePassive](RvAIBecomePassive_%28class%29 "RvAIBecomePassive (class)")* + - **ai\_become\_Passive** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_blockedFailSafe_(cvar).page b/Ai_blockedFailSafe_(cvar).page new file mode 100644 index 000000000..280dda4ba --- /dev/null +++ b/Ai_blockedFailSafe_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai blockedFailSafe (cvar) +... + +Description +----------- + +enable blocked fail safe handling + +Usage +----- + +At the console type... + + ai_blockedFailSafe [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugEyeFocus_(cvar).page b/Ai_debugEyeFocus_(cvar).page new file mode 100644 index 000000000..dc579ca7a --- /dev/null +++ b/Ai_debugEyeFocus_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugEyeFocus (cvar) +... + +Description +----------- + +draws eye focus info + +Usage +----- + +At the console type... + + ai_debugEyeFocus [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugFilterString_(cvar).page b/Ai_debugFilterString_(cvar).page new file mode 100644 index 000000000..45ba6f185 --- /dev/null +++ b/Ai_debugFilterString_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugFilterString (cvar) +... + +Description +----------- + +see ai\_debugFilter + +Usage +----- + +At the console type... + + ai_debugFilterString [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugHelpers_(cvar).page b/Ai_debugHelpers_(cvar).page new file mode 100644 index 000000000..9c717aa23 --- /dev/null +++ b/Ai_debugHelpers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugHelpers (cvar) +... + +Description +----------- + +draws ai helpers + +Usage +----- + +At the console type... + + ai_debugHelpers [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugMove_(cvar).page b/Ai_debugMove_(cvar).page new file mode 100644 index 000000000..a9b2c5091 --- /dev/null +++ b/Ai_debugMove_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugMove (cvar) +... + +Description +----------- + +Debug visualisation, draws movement information for monsters including the [AAS](AAS "AAS") path to it's current move goal. + +* Magenta box : Physics bounding box +* Yellow box : Melee range +* Cyan trail : trail of the immadiate recent movement of the monster + +Usage +----- + +At the console type... + + ai_debugMove [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Enable/disable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Can be useful to debug an [AAS](AAS "AAS") map by seeing if a monster has a AAS path to you. + diff --git a/Ai_debugScript_(cvar).page b/Ai_debugScript_(cvar).page new file mode 100644 index 000000000..be98d0f92 --- /dev/null +++ b/Ai_debugScript_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugScript (cvar) +... + +Description +----------- + +displays script calls for the specified monster entity number + +Usage +----- + +At the console type... + + ai_debugScript [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugSquad_(cvar).page b/Ai_debugSquad_(cvar).page new file mode 100644 index 000000000..d541659b6 --- /dev/null +++ b/Ai_debugSquad_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugSquad (cvar) +... + +Description +----------- + +draws squad info for allies + +Usage +----- + +At the console type... + + ai_debugSquad [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugStealth_(cvar).page b/Ai_debugStealth_(cvar).page new file mode 100644 index 000000000..3bce2c172 --- /dev/null +++ b/Ai_debugStealth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugStealth (cvar) +... + +Description +----------- + +draws suspicion info for enemies + +Usage +----- + +At the console type... + + ai_debugStealth [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugTactical_(cvar).page b/Ai_debugTactical_(cvar).page new file mode 100644 index 000000000..01c887559 --- /dev/null +++ b/Ai_debugTactical_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugTactical (cvar) +... + +Description +----------- + +draws tactical information for monsters + +Usage +----- + +At the console type... + + ai_debugTactical [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_debugTrajectory_(cvar).page b/Ai_debugTrajectory_(cvar).page new file mode 100644 index 000000000..dfe1b954d --- /dev/null +++ b/Ai_debugTrajectory_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai debugTrajectory (cvar) +... + +Description +----------- + +draws trajectory tests for monsters + +Usage +----- + +At the console type... + + ai_debugTrajectory [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_disableAttacks_(cvar).page b/Ai_disableAttacks_(cvar).page new file mode 100644 index 000000000..5c251fb5a --- /dev/null +++ b/Ai_disableAttacks_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai disableAttacks (cvar) +... + +Description +----------- + +disables attack decisions + +Usage +----- + +At the console type... + + ai_disableAttacks [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_disableCover_(cvar).page b/Ai_disableCover_(cvar).page new file mode 100644 index 000000000..2e30be27b --- /dev/null +++ b/Ai_disableCover_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai disableCover (cvar) +... + +Description +----------- + +disables AI using cover points + +Usage +----- + +At the console type... + + ai_disableCover [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_disableEntTactical_(cvar).page b/Ai_disableEntTactical_(cvar).page new file mode 100644 index 000000000..474c9440b --- /dev/null +++ b/Ai_disableEntTactical_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai disableEntTactical (cvar) +... + +Description +----------- + +disables tactical points around entities + +Usage +----- + +At the console type... + + ai_disableEntTactical [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_disableSimpleThink_(cvar).page b/Ai_disableSimpleThink_(cvar).page new file mode 100644 index 000000000..03c925b06 --- /dev/null +++ b/Ai_disableSimpleThink_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai disableSimpleThink (cvar) +... + +Description +----------- + +disables simple thinking in AI entities + +Usage +----- + +At the console type... + + ai_disableSimpleThink [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_freeze_(cvar).page b/Ai_freeze_(cvar).page new file mode 100644 index 000000000..8c5f6a0bd --- /dev/null +++ b/Ai_freeze_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai freeze (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_freeze [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_genericnode_(entity).page b/Ai_genericnode_(entity).page new file mode 100644 index 000000000..517770355 --- /dev/null +++ b/Ai_genericnode_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai genericnode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Monsters use this to have fun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ainode | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Monsters use this to have fun | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_wait | Description not available. | +| maxs | Description not available. | +| min\_wait | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| num\_shots | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - **ai\_genericnode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_grenade_node_(entity).page b/Ai_grenade_node_(entity).page new file mode 100644 index 000000000..ce3725cfc --- /dev/null +++ b/Ai_grenade_node_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai grenade node (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Monsters use this to have fun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ainode | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Monsters use this to have fun | +| gravity | Description not available. | +| grenade | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_wait | Description not available. | +| maxs | Description not available. | +| min\_wait | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| num\_shots | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| suppress | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [ai\_genericnode](Ai_genericnode_%28entity%29 "Ai genericnode (entity)") + - **ai\_grenade\_node** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_lostcombat_(entity).page b/Ai_lostcombat_(entity).page new file mode 100644 index 000000000..c3d7da70f --- /dev/null +++ b/Ai_lostcombat_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai lostcombat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Lost combat node. Monster will retreat to this position when he can no longer reach the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Lost combat node. Monster will retreat to this position when he can no longer reach the player. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **ai\_lostcombat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_playerPushAlways_(cvar).page b/Ai_playerPushAlways_(cvar).page new file mode 100644 index 000000000..5d941280d --- /dev/null +++ b/Ai_playerPushAlways_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai playerPushAlways (cvar) +... + +Description +----------- + +always allow player to push buddies, unless scripted + +Usage +----- + +At the console type... + + ai_playerPushAlways [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_showCombatNodes_(cvar).page b/Ai_showCombatNodes_(cvar).page new file mode 100644 index 000000000..23e52b56f --- /dev/null +++ b/Ai_showCombatNodes_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai showCombatNodes (cvar) +... + +Description +----------- + +draws attack cones for monsters + +Usage +----- + +At the console type... + + ai_showCombatNodes [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_showCover_(cvar).page b/Ai_showCover_(cvar).page new file mode 100644 index 000000000..f2af0fbf2 --- /dev/null +++ b/Ai_showCover_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai showCover (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_showCover [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_showObstacleAvoidance_(cvar).page b/Ai_showObstacleAvoidance_(cvar).page new file mode 100644 index 000000000..d4163e89b --- /dev/null +++ b/Ai_showObstacleAvoidance_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai showObstacleAvoidance (cvar) +... + +Description +----------- + +draws obstacle avoidance information for monsters. if 2, draws obstacles for player, as well + +Usage +----- + +At the console type... + + ai_showObstacleAvoidance [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_showPaths_(cvar).page b/Ai_showPaths_(cvar).page new file mode 100644 index 000000000..a143c8560 --- /dev/null +++ b/Ai_showPaths_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai showPaths (cvar) +... + +Description +----------- + +draws path\_\* entities + +Usage +----- + +At the console type... + + ai_showPaths [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_showTacticalFeatures_(cvar).page b/Ai_showTacticalFeatures_(cvar).page new file mode 100644 index 000000000..087ddaaa8 --- /dev/null +++ b/Ai_showTacticalFeatures_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai showTacticalFeatures (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_showTacticalFeatures [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_snipe_node_(entity).page b/Ai_snipe_node_(entity).page new file mode 100644 index 000000000..29df6a9a1 --- /dev/null +++ b/Ai_snipe_node_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai snipe node (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Monsters use this to have fun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ainode | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Monsters use this to have fun | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_wait | Description not available. | +| maxs | Description not available. | +| min\_wait | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| num\_shots | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snipe | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [ai\_genericnode](Ai_genericnode_%28entity%29 "Ai genericnode (entity)") + - **ai\_snipe\_node** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_speeds_(cvar).page b/Ai_speeds_(cvar).page new file mode 100644 index 000000000..ad61f2b86 --- /dev/null +++ b/Ai_speeds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai speeds (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_speeds [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_suppress_node_(entity).page b/Ai_suppress_node_(entity).page new file mode 100644 index 000000000..209b26c47 --- /dev/null +++ b/Ai_suppress_node_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai suppress node (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Monsters use this to have fun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ainode | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Monsters use this to have fun | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_wait | Description not available. | +| maxs | Description not available. | +| min\_wait | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| num\_shots | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| suppress | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [ai\_genericnode](Ai_genericnode_%28entity%29 "Ai genericnode (entity)") + - **ai\_suppress\_node** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_tactical_(entity).page b/Ai_tactical_(entity).page new file mode 100644 index 000000000..5bb260bc0 --- /dev/null +++ b/Ai_tactical_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai tactical (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------------|----------------------------| +| actionTimer\_peek\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_elbowAttack | Description not available. | +| action\_elbowAttack\_anim | Description not available. | +| action\_elbowAttack\_maxrange | Description not available. | +| action\_elbowAttack\_minrange | Description not available. | +| action\_elbowAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_killswitchAttack\_anim | Description not available. | +| action\_killswitchAttack\_diversity | Description not available. | +| action\_killswitchAttack\_maxRange | Description not available. | +| action\_killswitchAttack\_minRange | Description not available. | +| action\_killswitchAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_nopain | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| aggressiveRange | Description not available. | +| ammo | Description not available. | +| announceRate | Description not available. | +| attackRange | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| directionalMovement | Description not available. | +| followRange | Description not available. | +| holdRange | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| painThreshold | Description not available. | +| selfMeleeDamageScale | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_rush | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **ai\_tactical** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_testPredictPath_(cvar).page b/Ai_testPredictPath_(cvar).page new file mode 100644 index 000000000..a66468306 --- /dev/null +++ b/Ai_testPredictPath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai testPredictPath (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + ai_testPredictPath [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_tether_behind_(entity).page b/Ai_tether_behind_(entity).page new file mode 100644 index 000000000..be9ef4a23 --- /dev/null +++ b/Ai_tether_behind_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai tether behind (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Instruct AI to remain behind the given tether entity. All positions in front of + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Instruct AI to remain behind the given tether entity. All positions in front of | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - *[rvAITetherBehind](RvAITetherBehind_%28class%29 "RvAITetherBehind (class)")* + - **ai\_tether\_behind** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_tether_location_(entity).page b/Ai_tether_location_(entity).page new file mode 100644 index 000000000..1a7871f49 --- /dev/null +++ b/Ai_tether_location_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai tether location (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Instruct AI to remain in the same location as the tether entity + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------------| +| allowBreak | Set to 1 to to allow the tether to be temporarily broken when an enemy is within the tether (Defaults to 1) | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Instruct AI to remain in the same location as the tether entity | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| location | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - **ai\_tether\_location** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_tether_none_(entity).page b/Ai_tether_none_(entity).page new file mode 100644 index 000000000..1e3f350ed --- /dev/null +++ b/Ai_tether_none_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai tether none (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Instruct AI to remove any current tethers they may have + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Instruct AI to remove any current tethers they may have | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| location | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - *[rvAITetherClear](RvAITetherClear_%28class%29 "RvAITetherClear (class)")* + - **ai\_tether\_none** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_tether_radius_(entity).page b/Ai_tether_radius_(entity).page new file mode 100644 index 000000000..a54aebeab --- /dev/null +++ b/Ai_tether_radius_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai tether radius (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Instruct AI to remain within the given radius of the tether entity + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_targetonsel | Description not available. | +| editor\_usage | Instruct AI to remain within the given radius of the tether entity | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - *[rvAITetherRadius](RvAITetherRadius_%28class%29 "RvAITetherRadius (class)")* + - **ai\_tether\_radius** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_trigger_multiple_(entity).page b/Ai_trigger_multiple_(entity).page new file mode 100644 index 000000000..c5d9b4963 --- /dev/null +++ b/Ai_trigger_multiple_(entity).page @@ -0,0 +1,226 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai trigger multiple (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
def_personaDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_targetonselDescription not available.
editor_usage
editor_var XXXXDescription not available.
guiTargetDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
instanceDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
waitDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITrigger](RvAITrigger_%28class%29 "RvAITrigger (class)")* + - **ai\_trigger\_multiple** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_trigger_once_(entity).page b/Ai_trigger_once_(entity).page new file mode 100644 index 000000000..23a69e5ca --- /dev/null +++ b/Ai_trigger_once_(entity).page @@ -0,0 +1,226 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai trigger once (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
def_personaDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_targetonselDescription not available.
editor_usage
editor_var XXXXDescription not available.
guiTargetDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
instanceDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
waitDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITrigger](RvAITrigger_%28class%29 "RvAITrigger (class)")* + - **ai\_trigger\_once** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ai_useRVMasterMove_(cvar).page b/Ai_useRVMasterMove_(cvar).page new file mode 100644 index 000000000..4cfc3ff68 --- /dev/null +++ b/Ai_useRVMasterMove_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ai useRVMasterMove (cvar) +... + +Description +----------- + +changes AI to use new master move function + +Usage +----- + +At the console type... + + ai_useRVMasterMove [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ai_vehicle_driver_(entity).page b/Ai_vehicle_driver_(entity).page new file mode 100644 index 000000000..5e82318a7 --- /dev/null +++ b/Ai_vehicle_driver_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ai vehicle driver (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| forceEnemy | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvVehicleAI](RvVehicleAI_%28class%29 "RvVehicleAI (class)")* + - **ai\_vehicle\_driver** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_big_gun_(entity).page b/Airdefense_big_gun_(entity).page new file mode 100644 index 000000000..a43344c71 --- /dev/null +++ b/Airdefense_big_gun_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense big gun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Big gun in airdefense + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Big gun in airdefense | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **airdefense\_big\_gun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_char_marine_(entity).page b/Airdefense_char_marine_(entity).page new file mode 100644 index 000000000..8ac1948ed --- /dev/null +++ b/Airdefense_char_marine_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **airdefense\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_char_marine_hyperblaster_(entity).page b/Airdefense_char_marine_hyperblaster_(entity).page new file mode 100644 index 000000000..3dd3c61d3 --- /dev/null +++ b/Airdefense_char_marine_hyperblaster_(entity).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense char marine hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **airdefense\_char\_marine\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_char_marine_shotgun_(entity).page b/Airdefense_char_marine_shotgun_(entity).page new file mode 100644 index 000000000..10dac4092 --- /dev/null +++ b/Airdefense_char_marine_shotgun_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense char marine shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_bloody\_hit | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_shotgun](Char_marine_shotgun_%28entity%29 "Char marine shotgun (entity)") + - **airdefense\_char\_marine\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_monster_grunt_(entity).page b/Airdefense_monster_grunt_(entity).page new file mode 100644 index 000000000..3fa4b3f75 --- /dev/null +++ b/Airdefense_monster_grunt_(entity).page @@ -0,0 +1,284 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_music\_marine\_attack | Description not available. | +| snd\_music\_stinger | Description not available. | +| snd\_pain | Description not available. | +| snd\_pipe\_bust | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **airdefense\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_projectile_bullet_(entity).page b/Airdefense_projectile_bullet_(entity).page new file mode 100644 index 000000000..8e8259da4 --- /dev/null +++ b/Airdefense_projectile_bullet_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense projectile bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet](Projectile_bullet_%28entity%29 "Projectile bullet (entity)") + - **airdefense\_projectile\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_sizzle_barrel_(entity).page b/Airdefense_sizzle_barrel_(entity).page new file mode 100644 index 000000000..312a0b7be --- /dev/null +++ b/Airdefense_sizzle_barrel_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense sizzle barrel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - [moveable\_barrel\_medium1c](Moveable_barrel_medium1c_%28entity%29 "Moveable barrel medium1c (entity)") + - **airdefense\_sizzle\_barrel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_sizzle_barrel_burn_(entity).page b/Airdefense_sizzle_barrel_burn_(entity).page new file mode 100644 index 000000000..140cf77b2 --- /dev/null +++ b/Airdefense_sizzle_barrel_burn_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense sizzle barrel burn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| end\_time | Description not available. | +| fx\_impact | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **airdefense\_sizzle\_barrel\_burn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Airdefense_sizzle_barrel_ignite_(entity).page b/Airdefense_sizzle_barrel_ignite_(entity).page new file mode 100644 index 000000000..90fb25863 --- /dev/null +++ b/Airdefense_sizzle_barrel_ignite_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Airdefense sizzle barrel ignite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| dir\_fx\_loop | Description not available. | +| end\_health | Description not available. | +| end\_time | Description not available. | +| fx\_loop | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **airdefense\_sizzle\_barrel\_ignite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AllowAutopilot_(script_event).page b/AllowAutopilot_(script_event).page new file mode 100644 index 000000000..5129179b5 --- /dev/null +++ b/AllowAutopilot_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AllowAutopilot (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +allow the AI to control landing and flying-- this will likely NOT work for you. Just sayin. + +Usage +----- + +'void' allowAutopilot( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/AllowMoreSpawns_(script_event).page b/AllowMoreSpawns_(script_event).page new file mode 100644 index 000000000..3a8997db6 --- /dev/null +++ b/AllowMoreSpawns_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AllowMoreSpawns (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +tell the Makron he can send out more teleport tubes + +Usage +----- + +'void' allowMoreSpawns( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/AllowShieldBar_(script_event).page b/AllowShieldBar_(script_event).page new file mode 100644 index 000000000..8f2a6ac8d --- /dev/null +++ b/AllowShieldBar_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AllowShieldBar (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +allows or disallows the shield bar to be drawn on the gui. + +Usage +----- + +'void' allowShieldBar( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/AllowShieldWarnBar_(script_event).page b/AllowShieldWarnBar_(script_event).page new file mode 100644 index 000000000..693efe91b --- /dev/null +++ b/AllowShieldWarnBar_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AllowShieldWarnBar (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +allows or disallows the shield warning bar to be drawn on the gui. + +Usage +----- + +'void' allowShieldWarnBar( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/AlphaTest_(Material_stage_keyword).page b/AlphaTest_(Material_stage_keyword).page new file mode 100644 index 000000000..5cddec5a6 --- /dev/null +++ b/AlphaTest_(Material_stage_keyword).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: AlphaTest (Material stage keyword) +... + +Description +----------- + +The **alphaTest** stage keyword makes parts of a diffuse map texture invisible depending on the alpha channel. If the alpha value of a pixel is less than the threshold given as the parameter to alphaTest, that pixel will not be drawn. + +This is useful for rendering grids, gratings and so on, where parts of the texture must be transparent. It does *not* permit partial transparency of diffusemap textures. + +Usage +----- + + alphaTest [cutoff] + +Parameters +---------- + +- [cutoff] - the alpha value at which point the diffuse stage is drawn. Any values less than this are not drawn. + +Example +------- + +None. + +Notes +----- + +This is the only way for a diffuse stage to make use of alpha transparency. + +The only other blend mode that allows for alpha transparency is blend and it does not recieve lighting. + +Unfortunately alphatest is limited in that each pixel is either 100% opaque, or 100% transparent. + +While alphaTest is a stage specific keyword, it has an effect on all stages. To counter that, use the keyword [ignoreAlphaTest](IgnoreAlphaTest_%28Material_stage_keyword%29 "IgnoreAlphaTest (Material stage keyword)") in stages where you do not want to apply the alphaTest. + +Photoshop 7 does not save transparency information into an alpha channel when dealing with targa images. You must download the updated [Targa export plugin](http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 "http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544") from [Adobe](http://www.adobe.com/ "http://www.adobe.com") . All other versions of Photoshop work correctly. + +Applying an alphatested material to a brush will make it so that the brush cannot be used to seal off the map from the void. This can be noticed when the pointfile line goes straight through a brush. + diff --git a/Alpha_(Material_stage_keyword).page b/Alpha_(Material_stage_keyword).page new file mode 100644 index 000000000..e697836e6 --- /dev/null +++ b/Alpha_(Material_stage_keyword).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Alpha (Material stage keyword) +... + +Description +----------- + +The **alpha** keyword multiples the alpha channel of the associated map by the given value. Use of this keyword only makes sense with [blend modes](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") that respond to alpha, such as the **blend** blend mode. + +Usage +----- + + alpha + +Parameters +---------- + +- *alphaval* - the value by which the alpha channel of the image map should be multiplied + +Example +------- + +The following stage blends an image with an alpha value of half its original alpha channel + + { + blend blend + map path/to/image.tga + alpha 0.5 + } + +Notes +----- + +An image with no transparency has an alpha channel of constant 1.0, therefore this keyword can be used even for images which contain no explicit alpha. + +Photoshop 7 does not save transparency information into an alpha channel when dealing with targa images. You must download the updated [Targa export plugin](http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 "http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544") from [Adobe](http://www.adobe.com/ "http://www.adobe.com") . All other versions of Photoshop work correctly. + + This keyword is particularly useful for controlling the strength of a [mirrorRenderMap](MirrorRenderMap "MirrorRenderMap") or [cubeMap](CubeMap "CubeMap") stage. + diff --git a/Alphalabs1_cam_(entity).page b/Alphalabs1_cam_(entity).page new file mode 100644 index 000000000..f9406f6f4 --- /dev/null +++ b/Alphalabs1_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **alphalabs1\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_helldoll_(entity).page b/Alphalabs1_helldoll_(entity).page new file mode 100644 index 000000000..cb214aef1 --- /dev/null +++ b/Alphalabs1_helldoll_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 helldoll (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_gasp | Description not available. | +| snd\_scream | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs1\_helldoll** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_imp_(entity).page b/Alphalabs1_imp_(entity).page new file mode 100644 index 000000000..63c69a734 --- /dev/null +++ b/Alphalabs1_imp_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs1\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_labcoat_bald_(entity).page b/Alphalabs1_labcoat_bald_(entity).page new file mode 100644 index 000000000..e1bce6e7d --- /dev/null +++ b/Alphalabs1_labcoat_bald_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 labcoat bald (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_talk\_two | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs1\_labcoat\_bald** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_maggot1_(entity).page b/Alphalabs1_maggot1_(entity).page new file mode 100644 index 000000000..50c737c33 --- /dev/null +++ b/Alphalabs1_maggot1_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 maggot1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs1\_maggot1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_maggot2_(entity).page b/Alphalabs1_maggot2_(entity).page new file mode 100644 index 000000000..0011f3103 --- /dev/null +++ b/Alphalabs1_maggot2_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 maggot2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs1\_maggot2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_maggot3_(entity).page b/Alphalabs1_maggot3_(entity).page new file mode 100644 index 000000000..d0f420f96 --- /dev/null +++ b/Alphalabs1_maggot3_(entity).page @@ -0,0 +1,147 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 maggot3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack\_1 | Description not available. | +| snd\_attack\_3 | Description not available. | +| snd\_attack\_4 | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_melee2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_maggot](Monster_demon_maggot_%28entity%29 "Monster demon maggot (entity)") + - **alphalabs1\_maggot3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_pentagramdood_(entity).page b/Alphalabs1_pentagramdood_(entity).page new file mode 100644 index 000000000..c1b58d2d9 --- /dev/null +++ b/Alphalabs1_pentagramdood_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 pentagramdood (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs1\_pentagramdood** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs1_player_(entity).page b/Alphalabs1_player_(entity).page new file mode 100644 index 000000000..b8ab66f29 --- /dev/null +++ b/Alphalabs1_player_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs1 player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **alphalabs1\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_cin_imp_(entity).page b/Alphalabs2_cin_imp_(entity).page new file mode 100644 index 000000000..cef60d376 --- /dev/null +++ b/Alphalabs2_cin_imp_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 cin imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs2\_cin\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_elevatorenv_(entity).page b/Alphalabs2_elevatorenv_(entity).page new file mode 100644 index 000000000..5351e37e1 --- /dev/null +++ b/Alphalabs2_elevatorenv_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 elevatorenv (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs2\_elevatorenv** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_imp_(entity).page b/Alphalabs2_imp_(entity).page new file mode 100644 index 000000000..a52c08eae --- /dev/null +++ b/Alphalabs2_imp_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **alphalabs2\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_maggot_(entity).page b/Alphalabs2_maggot_(entity).page new file mode 100644 index 000000000..f65941b18 --- /dev/null +++ b/Alphalabs2_maggot_(entity).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 maggot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack\_1 | Description not available. | +| snd\_attack\_3 | Description not available. | +| snd\_attack\_4 | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_melee2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_rattlecage | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_maggot](Monster_demon_maggot_%28entity%29 "Monster demon maggot (entity)") + - **alphalabs2\_maggot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_marine_helmet_p90_(entity).page b/Alphalabs2_marine_helmet_p90_(entity).page new file mode 100644 index 000000000..347629b3f --- /dev/null +++ b/Alphalabs2_marine_helmet_p90_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 marine helmet p90 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs2\_marine\_helmet\_p90** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs2_scientist1_(entity).page b/Alphalabs2_scientist1_(entity).page new file mode 100644 index 000000000..84352b8b7 --- /dev/null +++ b/Alphalabs2_scientist1_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs2 scientist1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_deathscene | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs2\_scientist1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_fragchamber_scientist2_(entity).page b/Alphalabs3_fragchamber_scientist2_(entity).page new file mode 100644 index 000000000..3a9b7a38d --- /dev/null +++ b/Alphalabs3_fragchamber_scientist2_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 fragchamber scientist2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_line1 | Description not available. | +| snd\_line2 | Description not available. | +| snd\_line3 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs3\_fragchamber\_scientist2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_fragchamber_scientist_(entity).page b/Alphalabs3_fragchamber_scientist_(entity).page new file mode 100644 index 000000000..d6c0a8890 --- /dev/null +++ b/Alphalabs3_fragchamber_scientist_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 fragchamber scientist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_obstacles | If set, character doesn't avoid obstacles. Generally should only be used for cinematics when you need character to exactly follow a path. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_thanks | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_talk\_trigger2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs3\_fragchamber\_scientist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_fragchamber_skeleton_(entity).page b/Alphalabs3_fragchamber_skeleton_(entity).page new file mode 100644 index 000000000..338863242 --- /dev/null +++ b/Alphalabs3_fragchamber_skeleton_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 fragchamber skeleton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **alphalabs3\_fragchamber\_skeleton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_vagaryintro_cam_(entity).page b/Alphalabs3_vagaryintro_cam_(entity).page new file mode 100644 index 000000000..57f4887ad --- /dev/null +++ b/Alphalabs3_vagaryintro_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 vagaryintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **alphalabs3\_vagaryintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_vagaryintro_player_(entity).page b/Alphalabs3_vagaryintro_player_(entity).page new file mode 100644 index 000000000..b48b5e284 --- /dev/null +++ b/Alphalabs3_vagaryintro_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 vagaryintro player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs3\_vagaryintro\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphalabs3_vagaryintro_vagary_(entity).page b/Alphalabs3_vagaryintro_vagary_(entity).page new file mode 100644 index 000000000..9dcb10f80 --- /dev/null +++ b/Alphalabs3_vagaryintro_vagary_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Alphalabs3 vagaryintro vagary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **alphalabs3\_vagaryintro\_vagary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Alphazeroclamp_(Material_global_keyword).page b/Alphazeroclamp_(Material_global_keyword).page new file mode 100644 index 000000000..d17009710 --- /dev/null +++ b/Alphazeroclamp_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Alphazeroclamp (Material global keyword) +... + +Description +----------- + +The **alphazeroclamp** keyword prevents the alpha channel of this material from tiling by forcing 100% opacity outside normalized UV coordinates. + +Usage +----- + +In the global section of your material shader type... + + alphazeroclamp + +Parameters +---------- + +This keyword does not accept parameters. + +Notes +----- + +Not Available. + diff --git a/Alphazeroclamp_(Material_stage_keyword).page b/Alphazeroclamp_(Material_stage_keyword).page new file mode 100644 index 000000000..ebd0c10f2 --- /dev/null +++ b/Alphazeroclamp_(Material_stage_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Alphazeroclamp (Material stage keyword) +... + +Description +----------- + +The **alphazeroclamp** keyword prevents the alpha channel of this stage from tiling by forcing 100% opacity outside normalized UV coordinates. + +Usage +----- + + alphazeroclamp + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not available. + +Notes +----- + +The stage specific version of this keyword is used to override the effects of the global keywords... + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + diff --git a/AltSound_(Sound_shader_keyword).page b/AltSound_(Sound_shader_keyword).page new file mode 100644 index 000000000..55e9d2da1 --- /dev/null +++ b/AltSound_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: AltSound (Sound shader keyword) +... + +Description +----------- + +Used for pairing a specific broken light sound with a normal light sound + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Altfireinfo_autocannon_(entity).page b/Altfireinfo_autocannon_(entity).page new file mode 100644 index 000000000..9bfea5128 --- /dev/null +++ b/Altfireinfo_autocannon_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Altfireinfo autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fx\_muzzleFlash | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **altfireinfo\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Altfireinfo_hiderweapon_(entity).page b/Altfireinfo_hiderweapon_(entity).page new file mode 100644 index 000000000..e23205e06 --- /dev/null +++ b/Altfireinfo_hiderweapon_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Altfireinfo hiderweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| def\_projectile1 | Description not available. | +| def\_projectile2 | Description not available. | +| def\_projectile3 | Description not available. | +| def\_projectile4 | Description not available. | +| fireRate | Description not available. | +| fx\_muzzleFlash | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **altfireinfo\_hiderweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Altfireinfo_rocketlauncher_(entity).page b/Altfireinfo_rocketlauncher_(entity).page new file mode 100644 index 000000000..5646437a1 --- /dev/null +++ b/Altfireinfo_rocketlauncher_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Altfireinfo rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | +| yawSpread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **altfireinfo\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Altfireinfo_spiritbow_(entity).page b/Altfireinfo_spiritbow_(entity).page new file mode 100644 index 000000000..0e50f7610 --- /dev/null +++ b/Altfireinfo_spiritbow_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Altfireinfo spiritbow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| numProjectiles | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **altfireinfo\_spiritbow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Altfireinfo_wrench_(entity).page b/Altfireinfo_wrench_(entity).page new file mode 100644 index 000000000..da574ce7b --- /dev/null +++ b/Altfireinfo_wrench_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Altfireinfo wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **altfireinfo\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_acid_(entity).page b/Ammo_acid_(entity).page new file mode 100644 index 000000000..3514e428a --- /dev/null +++ b/Ammo_acid_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo acid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_acid | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_acid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_autocannon_(entity).page b/Ammo_autocannon_(entity).page new file mode 100644 index 000000000..b70670c5a --- /dev/null +++ b/Ammo_autocannon_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_autocannon_grenade_(entity).page b/Ammo_autocannon_grenade_(entity).page new file mode 100644 index 000000000..e1fed42c3 --- /dev/null +++ b/Ammo_autocannon_grenade_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo autocannon grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon\_grenade | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_autocannon\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_belt_small_(entity).page b/Ammo_belt_small_(entity).page new file mode 100644 index 000000000..ed7809bdd --- /dev/null +++ b/Ammo_belt_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo belt small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small ammo belt + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small ammo belt | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_belt\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_belt_small_mp_(entity).page b/Ammo_belt_small_mp_(entity).page new file mode 100644 index 000000000..a43a36c49 --- /dev/null +++ b/Ammo_belt_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo belt small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small ammo belt + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small ammo belt | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_belt\_small](Ammo_belt_small_%28entity%29 "Ammo belt small (entity)") + - **ammo\_belt\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_bfg_small_(entity).page b/Ammo_bfg_small_(entity).page new file mode 100644 index 000000000..865b3a457 --- /dev/null +++ b/Ammo_bfg_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo bfg small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small BFG ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small BFG ammo | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_bfg | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_bfg\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_bullets_large_(entity).page b/Ammo_bullets_large_(entity).page new file mode 100644 index 000000000..f92ee57a9 --- /dev/null +++ b/Ammo_bullets_large_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo bullets large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large bullets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large bullets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_bullets\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_bullets_large_mp_(entity).page b/Ammo_bullets_large_mp_(entity).page new file mode 100644 index 000000000..0c4c86a10 --- /dev/null +++ b/Ammo_bullets_large_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo bullets large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large bullets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large bullets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_bullets\_large](Ammo_bullets_large_%28entity%29 "Ammo bullets large (entity)") + - **ammo\_bullets\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_bullets_small_(entity).page b/Ammo_bullets_small_(entity).page new file mode 100644 index 000000000..a65a9c001 --- /dev/null +++ b/Ammo_bullets_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo bullets small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small bullets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small bullets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_bullets\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_bullets_small_mp_(entity).page b/Ammo_bullets_small_mp_(entity).page new file mode 100644 index 000000000..b6bc3f147 --- /dev/null +++ b/Ammo_bullets_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo bullets small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small bullets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small bullets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_bullets\_small](Ammo_bullets_small_%28entity%29 "Ammo bullets small (entity)") + - **ammo\_bullets\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_cells_large_(entity).page b/Ammo_cells_large_(entity).page new file mode 100644 index 000000000..9bfa624fb --- /dev/null +++ b/Ammo_cells_large_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo cells large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large cells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large cells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_cells\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_cells_large_mp_(entity).page b/Ammo_cells_large_mp_(entity).page new file mode 100644 index 000000000..7456e66ff --- /dev/null +++ b/Ammo_cells_large_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo cells large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large cells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large cells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_cells\_large](Ammo_cells_large_%28entity%29 "Ammo cells large (entity)") + - **ammo\_cells\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_cells_small_(entity).page b/Ammo_cells_small_(entity).page new file mode 100644 index 000000000..3c26d1257 --- /dev/null +++ b/Ammo_cells_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo cells small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small cells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small cells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_cells\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_cells_small_mp_(entity).page b/Ammo_cells_small_mp_(entity).page new file mode 100644 index 000000000..dc9b97e0f --- /dev/null +++ b/Ammo_cells_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo cells small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small cells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small cells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_cells\_small](Ammo_cells_small_%28entity%29 "Ammo cells small (entity)") + - **ammo\_cells\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_clip_large_(entity).page b/Ammo_clip_large_(entity).page new file mode 100644 index 000000000..ac99bc28c --- /dev/null +++ b/Ammo_clip_large_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo clip large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large ammo clip + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large ammo clip | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_clip\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_clip_large_mp_(entity).page b/Ammo_clip_large_mp_(entity).page new file mode 100644 index 000000000..5d442628f --- /dev/null +++ b/Ammo_clip_large_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo clip large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large ammo clip + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large ammo clip | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_clip\_large](Ammo_clip_large_%28entity%29 "Ammo clip large (entity)") + - **ammo\_clip\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_clip_small_(entity).page b/Ammo_clip_small_(entity).page new file mode 100644 index 000000000..9e5472c40 --- /dev/null +++ b/Ammo_clip_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo clip small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small ammo clip + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small ammo clip | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_clip\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_clip_small_mp_(entity).page b/Ammo_clip_small_mp_(entity).page new file mode 100644 index 000000000..016cc564a --- /dev/null +++ b/Ammo_clip_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo clip small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small ammo clip + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small ammo clip | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_clip\_small](Ammo_clip_small_%28entity%29 "Ammo clip small (entity)") + - **ammo\_clip\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_crawlercan_(entity).page b/Ammo_crawlercan_(entity).page new file mode 100644 index 000000000..e5a924832 --- /dev/null +++ b/Ammo_crawlercan_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo crawlercan (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_crawler\_red | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_crawlercan** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_currentweapon_(entity).page b/Ammo_currentweapon_(entity).page new file mode 100644 index 000000000..fd2c4a378 --- /dev/null +++ b/Ammo_currentweapon_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo currentweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo for Current Weapon + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo for Current Weapon | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| item\_currentWeaponAmmo | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_currentweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_default_(entity).page b/Ammo_default_(entity).page new file mode 100644 index 000000000..bdcb126a1 --- /dev/null +++ b/Ammo_default_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| respawn | Description not available. | +| snd\_acquire | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - **ammo\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_dmg_(entity).page b/Ammo_dmg_(entity).page new file mode 100644 index 000000000..7807647cf --- /dev/null +++ b/Ammo_dmg_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo dmg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Dark Matter Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Dark Matter Gun Ammo | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_dmg | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_dmg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_dmg_moveable_(entity).page b/Ammo_dmg_moveable_(entity).page new file mode 100644 index 000000000..913920e63 --- /dev/null +++ b/Ammo_dmg_moveable_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo dmg moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Dark Matter Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Dark Matter Gun Ammo | +| friction | Description not available. | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_dmg | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_dmg](Ammo_dmg_%28entity%29 "Ammo dmg (entity)") + - **ammo\_dmg\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_dmg_mp_(entity).page b/Ammo_dmg_mp_(entity).page new file mode 100644 index 000000000..c77fc1dc8 --- /dev/null +++ b/Ammo_dmg_mp_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo dmg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Dark Matter Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Dark Matter Gun Ammo | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_dmg | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_dmg](Ammo_dmg_%28entity%29 "Ammo dmg (entity)") + - **ammo\_dmg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_grenade_small_(entity).page b/Ammo_grenade_small_(entity).page new file mode 100644 index 000000000..cc72fc806 --- /dev/null +++ b/Ammo_grenade_small_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo grenade small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small grenade ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small grenade ammo | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_grenade\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_grenade_small_mp_(entity).page b/Ammo_grenade_small_mp_(entity).page new file mode 100644 index 000000000..1d910d7db --- /dev/null +++ b/Ammo_grenade_small_mp_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo grenade small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small grenade ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small grenade ammo | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_grenade\_small](Ammo_grenade_small_%28entity%29 "Ammo grenade small (entity)") + - **ammo\_grenade\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_grenadelauncher_(entity).page b/Ammo_grenadelauncher_(entity).page new file mode 100644 index 000000000..ca77a8a7d --- /dev/null +++ b/Ammo_grenadelauncher_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo grenadelauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Grenade Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Grenade Launcher Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_grenadelauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_grenadelauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_grenadelauncher_moveable_(entity).page b/Ammo_grenadelauncher_moveable_(entity).page new file mode 100644 index 000000000..12123e1f6 --- /dev/null +++ b/Ammo_grenadelauncher_moveable_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo grenadelauncher moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Grenade Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Grenade Launcher Ammo | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_grenadelauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_grenadelauncher](Ammo_grenadelauncher_%28entity%29 "Ammo grenadelauncher (entity)") + - **ammo\_grenadelauncher\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_grenadelauncher_mp_(entity).page b/Ammo_grenadelauncher_mp_(entity).page new file mode 100644 index 000000000..c613d96cd --- /dev/null +++ b/Ammo_grenadelauncher_mp_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo grenadelauncher mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Grenade Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Grenade Launcher Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_grenadelauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_grenadelauncher](Ammo_grenadelauncher_%28entity%29 "Ammo grenadelauncher (entity)") + - **ammo\_grenadelauncher\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_hyperblaster_(entity).page b/Ammo_hyperblaster_(entity).page new file mode 100644 index 000000000..195dcd6a0 --- /dev/null +++ b/Ammo_hyperblaster_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | HyperBlaster Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_hyperblaster | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_hyperblaster_moveable_(entity).page b/Ammo_hyperblaster_moveable_(entity).page new file mode 100644 index 000000000..d96ea1eb6 --- /dev/null +++ b/Ammo_hyperblaster_moveable_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo hyperblaster moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | HyperBlaster Ammo | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_hyperblaster | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_hyperblaster](Ammo_hyperblaster_%28entity%29 "Ammo hyperblaster (entity)") + - **ammo\_hyperblaster\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_hyperblaster_mp_(entity).page b/Ammo_hyperblaster_mp_(entity).page new file mode 100644 index 000000000..35c70eaf3 --- /dev/null +++ b/Ammo_hyperblaster_mp_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo hyperblaster mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | HyperBlaster Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_hyperblaster | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_hyperblaster](Ammo_hyperblaster_%28entity%29 "Ammo hyperblaster (entity)") + - **ammo\_hyperblaster\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lifeforce_large_(entity).page b/Ammo_lifeforce_large_(entity).page new file mode 100644 index 000000000..e90e5d61d --- /dev/null +++ b/Ammo_lifeforce_large_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lifeforce large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| acceleration | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| followSpeed | Description not available. | +| forcePickup | Description not available. | +| fx\_lifeforce | Description not available. | +| fx\_lifeforcePhysical | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| lifeTime | Description not available. | +| maxs | Description not available. | +| minFollowDist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spiritItemNear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| spiritSoundDelay | Description not available. | +| surge | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") + - **ammo\_lifeforce\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lifeforce_medium_(entity).page b/Ammo_lifeforce_medium_(entity).page new file mode 100644 index 000000000..4696d63fc --- /dev/null +++ b/Ammo_lifeforce_medium_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lifeforce medium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| acceleration | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| followSpeed | Description not available. | +| forcePickup | Description not available. | +| fx\_lifeforce | Description not available. | +| fx\_lifeforcePhysical | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| lifeTime | Description not available. | +| maxs | Description not available. | +| minFollowDist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spiritItemNear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| spiritSoundDelay | Description not available. | +| surge | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") + - **ammo\_lifeforce\_medium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lifeforce_quick_(entity).page b/Ammo_lifeforce_quick_(entity).page new file mode 100644 index 000000000..4b226994c --- /dev/null +++ b/Ammo_lifeforce_quick_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lifeforce quick (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| acceleration | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| followSpeed | Description not available. | +| forcePickup | Description not available. | +| fx\_lifeforce | Description not available. | +| fx\_lifeforcePhysical | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| lifeTime | Description not available. | +| maxs | Description not available. | +| minFollowDist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spiritItemNear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| spiritSoundDelay | Description not available. | +| surge | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") + - **ammo\_lifeforce\_quick** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lifeforce_small_(entity).page b/Ammo_lifeforce_small_(entity).page new file mode 100644 index 000000000..0cbecc1d6 --- /dev/null +++ b/Ammo_lifeforce_small_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lifeforce small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| acceleration | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| followSpeed | Description not available. | +| forcePickup | Description not available. | +| fx\_lifeforce | Description not available. | +| fx\_lifeforcePhysical | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| lifeTime | Description not available. | +| maxs | Description not available. | +| minFollowDist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spiritItemNear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| spiritSoundDelay | Description not available. | +| surge | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_lifeforce\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lifeforce_wraith_(entity).page b/Ammo_lifeforce_wraith_(entity).page new file mode 100644 index 000000000..b6485f571 --- /dev/null +++ b/Ammo_lifeforce_wraith_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lifeforce wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| acceleration | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| followSpeed | Description not available. | +| forcePickup | Description not available. | +| fx\_lifeforce | Description not available. | +| fx\_lifeforcePhysical | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| lifeTime | Description not available. | +| maxs | Description not available. | +| minFollowDist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spiritItemNear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| spiritSoundDelay | Description not available. | +| surge | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") + - **ammo\_lifeforce\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lightninggun_(entity).page b/Ammo_lightninggun_(entity).page new file mode 100644 index 000000000..02841f660 --- /dev/null +++ b/Ammo_lightninggun_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lightninggun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Lightning Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Lightning Gun Ammo | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_lightninggun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_lightninggun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lightninggun_moveable_(entity).page b/Ammo_lightninggun_moveable_(entity).page new file mode 100644 index 000000000..96f385e9c --- /dev/null +++ b/Ammo_lightninggun_moveable_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lightninggun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Lightning Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Lightning Gun Ammo | +| friction | Description not available. | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_lightninggun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lightninggun](Ammo_lightninggun_%28entity%29 "Ammo lightninggun (entity)") + - **ammo\_lightninggun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_lightninggun_mp_(entity).page b/Ammo_lightninggun_mp_(entity).page new file mode 100644 index 000000000..47aeac7be --- /dev/null +++ b/Ammo_lightninggun_mp_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo lightninggun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Lightning Gun Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Lightning Gun Ammo | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_lightninggun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_lightninggun](Ammo_lightninggun_%28entity%29 "Ammo lightninggun (entity)") + - **ammo\_lightninggun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_machinegun_(entity).page b/Ammo_machinegun_(entity).page new file mode 100644 index 000000000..8e3231742 --- /dev/null +++ b/Ammo_machinegun_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Clips + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Clips | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_machinegun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_machinegun_moveable_(entity).page b/Ammo_machinegun_moveable_(entity).page new file mode 100644 index 000000000..6d1cbe2e8 --- /dev/null +++ b/Ammo_machinegun_moveable_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo machinegun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Clips + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| bouncyness | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Clips | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_machinegun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_machinegun](Ammo_machinegun_%28entity%29 "Ammo machinegun (entity)") + - **ammo\_machinegun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_machinegun_mp_(entity).page b/Ammo_machinegun_mp_(entity).page new file mode 100644 index 000000000..d2400a880 --- /dev/null +++ b/Ammo_machinegun_mp_(entity).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Clips + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Clips | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_machinegun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_machinegun](Ammo_machinegun_%28entity%29 "Ammo machinegun (entity)") + - **ammo\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_moveable_(entity).page b/Ammo_moveable_(entity).page new file mode 100644 index 000000000..34f300ff2 --- /dev/null +++ b/Ammo_moveable_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Description not available. | +| dodecahedron | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idMoveableItem](IdMoveableItem_%28class%29 "IdMoveableItem (class)")* + - **ammo\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_nailgun_(entity).page b/Ammo_nailgun_(entity).page new file mode 100644 index 000000000..871a1fcf8 --- /dev/null +++ b/Ammo_nailgun_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo nailgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Nails + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| action | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Nails | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_nailgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_nailgun_moveable_(entity).page b/Ammo_nailgun_moveable_(entity).page new file mode 100644 index 000000000..3b7405601 --- /dev/null +++ b/Ammo_nailgun_moveable_(entity).page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo nailgun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Nails + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| action | Description not available. | +| bouncyness | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Nails | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_nailgun](Ammo_nailgun_%28entity%29 "Ammo nailgun (entity)") + - **ammo\_nailgun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_nailgun_mp_(entity).page b/Ammo_nailgun_mp_(entity).page new file mode 100644 index 000000000..218173587 --- /dev/null +++ b/Ammo_nailgun_mp_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo nailgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Nails + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| action | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Nails | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_nailgun](Ammo_nailgun_%28entity%29 "Ammo nailgun (entity)") + - **ammo\_nailgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_names_(entity).page b/Ammo_names_(entity).page new file mode 100644 index 000000000..3f6fbbef4 --- /dev/null +++ b/Ammo_names_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo names (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| ammo\_belt | Description not available. | +| ammo\_bfg | Description not available. | +| ammo\_bullets | Description not available. | +| ammo\_cells | Description not available. | +| ammo\_clip | Description not available. | +| ammo\_grenades | Description not available. | +| ammo\_none | Description not available. | +| ammo\_rockets | Description not available. | +| ammo\_shells | Description not available. | +| ammo\_souls | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **ammo\_names** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_napalmgun_(entity).page b/Ammo_napalmgun_(entity).page new file mode 100644 index 000000000..d48d4c3c6 --- /dev/null +++ b/Ammo_napalmgun_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo napalmgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Napalm Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Napalm Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_napalmgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_napalmgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_napalmgun_moveable_(entity).page b/Ammo_napalmgun_moveable_(entity).page new file mode 100644 index 000000000..2691b4f2f --- /dev/null +++ b/Ammo_napalmgun_moveable_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo napalmgun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Napalm Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Napalm Ammo | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_napalmgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_napalmgun](Ammo_napalmgun_%28entity%29 "Ammo napalmgun (entity)") + - **ammo\_napalmgun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_napalmgun_mp_(entity).page b/Ammo_napalmgun_mp_(entity).page new file mode 100644 index 000000000..6af892da0 --- /dev/null +++ b/Ammo_napalmgun_mp_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo napalmgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Napalm Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Napalm Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_napalmgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_napalmgun](Ammo_napalmgun_%28entity%29 "Ammo napalmgun (entity)") + - **ammo\_napalmgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_railgun_(entity).page b/Ammo_railgun_(entity).page new file mode 100644 index 000000000..ad5d6d604 --- /dev/null +++ b/Ammo_railgun_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Slugs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Slugs | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_railgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_railgun_moveable_(entity).page b/Ammo_railgun_moveable_(entity).page new file mode 100644 index 000000000..e14305ff1 --- /dev/null +++ b/Ammo_railgun_moveable_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo railgun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Slugs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| bouncyness | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Slugs | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_railgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_railgun](Ammo_railgun_%28entity%29 "Ammo railgun (entity)") + - **ammo\_railgun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_railgun_mp_(entity).page b/Ammo_railgun_mp_(entity).page new file mode 100644 index 000000000..34bbdb05c --- /dev/null +++ b/Ammo_railgun_mp_(entity).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo railgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Slugs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Slugs | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_railgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_railgun](Ammo_railgun_%28entity%29 "Ammo railgun (entity)") + - **ammo\_railgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rifle_(entity).page b/Ammo_rifle_(entity).page new file mode 100644 index 000000000..099acaf57 --- /dev/null +++ b/Ammo_rifle_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rifle | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rocketlauncher_(entity).page b/Ammo_rocketlauncher_(entity).page new file mode 100644 index 000000000..888f25f72 --- /dev/null +++ b/Ammo_rocketlauncher_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rocketlauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rocketlauncher_moveable_(entity).page b/Ammo_rocketlauncher_moveable_(entity).page new file mode 100644 index 000000000..3a831b35b --- /dev/null +++ b/Ammo_rocketlauncher_moveable_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rocketlauncher moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher Ammo | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_rocketlauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_rocketlauncher](Ammo_rocketlauncher_%28entity%29 "Ammo rocketlauncher (entity)") + - **ammo\_rocketlauncher\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rocketlauncher_mp_(entity).page b/Ammo_rocketlauncher_mp_(entity).page new file mode 100644 index 000000000..f237c0f6a --- /dev/null +++ b/Ammo_rocketlauncher_mp_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rocketlauncher mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher Ammo + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher Ammo | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_rocketlauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_rocketlauncher](Ammo_rocketlauncher_%28entity%29 "Ammo rocketlauncher (entity)") + - **ammo\_rocketlauncher\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rockets_large_(entity).page b/Ammo_rockets_large_(entity).page new file mode 100644 index 000000000..e3cc8fb3c --- /dev/null +++ b/Ammo_rockets_large_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rockets large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large rockets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large rockets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_rockets\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rockets_large_mp_(entity).page b/Ammo_rockets_large_mp_(entity).page new file mode 100644 index 000000000..2c8dbfe0a --- /dev/null +++ b/Ammo_rockets_large_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rockets large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large rockets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large rockets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_rockets\_large](Ammo_rockets_large_%28entity%29 "Ammo rockets large (entity)") + - **ammo\_rockets\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rockets_small_(entity).page b/Ammo_rockets_small_(entity).page new file mode 100644 index 000000000..f783307ae --- /dev/null +++ b/Ammo_rockets_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rockets small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small rockets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small rockets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_rockets\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_rockets_small_mp_(entity).page b/Ammo_rockets_small_mp_(entity).page new file mode 100644 index 000000000..e4cab90a3 --- /dev/null +++ b/Ammo_rockets_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo rockets small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small rockets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small rockets | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_rockets\_small](Ammo_rockets_small_%28entity%29 "Ammo rockets small (entity)") + - **ammo\_rockets\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shells_large_(entity).page b/Ammo_shells_large_(entity).page new file mode 100644 index 000000000..d0eff5b8e --- /dev/null +++ b/Ammo_shells_large_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shells large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large shells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_shells\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shells_large_mp_(entity).page b/Ammo_shells_large_mp_(entity).page new file mode 100644 index 000000000..e2cdce640 --- /dev/null +++ b/Ammo_shells_large_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shells large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large shells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_shells\_large](Ammo_shells_large_%28entity%29 "Ammo shells large (entity)") + - **ammo\_shells\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shells_small_(entity).page b/Ammo_shells_small_(entity).page new file mode 100644 index 000000000..56cfeb557 --- /dev/null +++ b/Ammo_shells_small_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shells small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small shells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **ammo\_shells\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shells_small_mp_(entity).page b/Ammo_shells_small_mp_(entity).page new file mode 100644 index 000000000..7ed1631a6 --- /dev/null +++ b/Ammo_shells_small_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shells small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small shells | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [ammo\_shells\_small](Ammo_shells_small_%28entity%29 "Ammo shells small (entity)") + - **ammo\_shells\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shotgun_(entity).page b/Ammo_shotgun_(entity).page new file mode 100644 index 000000000..8aa95ee75 --- /dev/null +++ b/Ammo_shotgun_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Shells | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shotgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shotgun_moveable_(entity).page b/Ammo_shotgun_moveable_(entity).page new file mode 100644 index 000000000..d711cb9e5 --- /dev/null +++ b/Ammo_shotgun_moveable_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shotgun moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| bouncyness | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Shells | +| friction | Description not available. | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_shotgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_shotgun](Ammo_shotgun_%28entity%29 "Ammo shotgun (entity)") + - **ammo\_shotgun\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_shotgun_mp_(entity).page b/Ammo_shotgun_mp_(entity).page new file mode 100644 index 000000000..4dc9b5e27 --- /dev/null +++ b/Ammo_shotgun_mp_(entity).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo shotgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Shells + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Shells | +| fx\_respawn | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_ammo\_shotgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_pickup | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - [ammo\_shotgun](Ammo_shotgun_%28entity%29 "Ammo shotgun (entity)") + - **ammo\_shotgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_sniper_(entity).page b/Ammo_sniper_(entity).page new file mode 100644 index 000000000..6d2c06daa --- /dev/null +++ b/Ammo_sniper_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo sniper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo pickup + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Ammo pickup | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_sniper | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFall | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") + - **ammo\_sniper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_triggersize_MP_(entity).page b/Ammo_triggersize_MP_(entity).page new file mode 100644 index 000000000..cc0ee18d0 --- /dev/null +++ b/Ammo_triggersize_MP_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo triggersize MP (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **ammo\_triggersize\_MP** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_triggersize_SP_(entity).page b/Ammo_triggersize_SP_(entity).page new file mode 100644 index 000000000..02f4e9f9b --- /dev/null +++ b/Ammo_triggersize_SP_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo triggersize SP (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **ammo\_triggersize\_SP** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ammo_types_(entity).page b/Ammo_types_(entity).page new file mode 100644 index 000000000..ceefed4e0 --- /dev/null +++ b/Ammo_types_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ammo types (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| ammo\_belt | Description not available. | +| ammo\_bfg | Description not available. | +| ammo\_bullets | Description not available. | +| ammo\_cells | Description not available. | +| ammo\_clip | Description not available. | +| ammo\_grenades | Description not available. | +| ammo\_none | Description not available. | +| ammo\_rockets | Description not available. | +| ammo\_shells | Description not available. | +| ammo\_souls | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **ammo\_types** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AngToForward_(script_event).page b/AngToForward_(script_event).page new file mode 100644 index 000000000..3e5e00323 --- /dev/null +++ b/AngToForward_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AngToForward (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a forward vector for the given Euler angles. + +Usage +----- + +*vector* angToForward( *vector* **angles** ) + +Parameters +---------- + +- [angles] - A vector that's indivudual components correspond with heading, pitch, and bank angles. + +Examples +-------- + +   + fwdVec = sys.angToForward('50 64 21'); + +Notes +----- + +This script event returns a forward vector. + diff --git a/AngToRight_(script_event).page b/AngToRight_(script_event).page new file mode 100644 index 000000000..025db2f86 --- /dev/null +++ b/AngToRight_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AngToRight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a right vector for the given Euler angles + +Usage +----- + +*vector* angToRight( *vector* **angles** ) + +Parameters +---------- + +- [angles] - A vector who's components correspond with heading, pitch, and bank. + +Examples +-------- + +   + rtVec = sys.angToRight('45 10 54'); + +Notes +----- + +This script event returns a right vector. + diff --git a/AngToUp_(script_event).page b/AngToUp_(script_event).page new file mode 100644 index 000000000..4bae68fb3 --- /dev/null +++ b/AngToUp_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AngToUp (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns an up vector for the given Euler angles. + +Usage +----- + +*vector* angToUp( *vector* **angles** ) + +Parameters +---------- + +- [angles] - A vector who's components correspond with heading, pitch, and bank. + +Examples +-------- + +   + upVec = sys.angToUp('12 56 78'); + +Notes +----- + +This script event returns an up vector. + diff --git a/AnimDone_(script_event).page b/AnimDone_(script_event).page new file mode 100644 index 000000000..3e6bc7723 --- /dev/null +++ b/AnimDone_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AnimDone (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if the animation playing on the given channel // is completed considering a number of blend frames. + +Usage +----- + +float animDone( float channel, float blendOutFrames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Animate_bob_(entity).page b/Animate_bob_(entity).page new file mode 100644 index 000000000..ee8b0a4a2 --- /dev/null +++ b/Animate_bob_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate bob (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_bob** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_boy_(entity).page b/Animate_boy_(entity).page new file mode 100644 index 000000000..b19dc26a3 --- /dev/null +++ b/Animate_boy_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate boy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_boy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_boy_nogore_(entity).page b/Animate_boy_nogore_(entity).page new file mode 100644 index 000000000..d8c002391 --- /dev/null +++ b/Animate_boy_nogore_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate boy nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_boy\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_centurion_(entity).page b/Animate_centurion_(entity).page new file mode 100644 index 000000000..63a28bd93 --- /dev/null +++ b/Animate_centurion_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_chuck_(entity).page b/Animate_chuck_(entity).page new file mode 100644 index 000000000..5a33aeb5a --- /dev/null +++ b/Animate_chuck_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate chuck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_chuck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_crawler_(entity).page b/Animate_crawler_(entity).page new file mode 100644 index 000000000..3166c8176 --- /dev/null +++ b/Animate_crawler_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_creaturex_(entity).page b/Animate_creaturex_(entity).page new file mode 100644 index 000000000..7b7cb43f8 --- /dev/null +++ b/Animate_creaturex_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate creaturex (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_creaturex** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_dalton_(entity).page b/Animate_dalton_(entity).page new file mode 100644 index 000000000..c778939a9 --- /dev/null +++ b/Animate_dalton_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate dalton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_dalton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_deathwraith_(entity).page b/Animate_deathwraith_(entity).page new file mode 100644 index 000000000..f8cfd8217 --- /dev/null +++ b/Animate_deathwraith_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate deathwraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_deathwraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_droid_(entity).page b/Animate_droid_(entity).page new file mode 100644 index 000000000..3d590e4f2 --- /dev/null +++ b/Animate_droid_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate droid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_droid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_droid_hatch_(entity).page b/Animate_droid_hatch_(entity).page new file mode 100644 index 000000000..ce14606ce --- /dev/null +++ b/Animate_droid_hatch_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate droid hatch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_droid\_hatch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_fodder_(entity).page b/Animate_fodder_(entity).page new file mode 100644 index 000000000..b9ea54503 --- /dev/null +++ b/Animate_fodder_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate fodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_fodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_gasbag_(entity).page b/Animate_gasbag_(entity).page new file mode 100644 index 000000000..829976fd1 --- /dev/null +++ b/Animate_gasbag_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_girl_ftc_(entity).page b/Animate_girl_ftc_(entity).page new file mode 100644 index 000000000..8443f4561 --- /dev/null +++ b/Animate_girl_ftc_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate girl ftc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_girl\_ftc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_girl_ftc_nogore_(entity).page b/Animate_girl_ftc_nogore_(entity).page new file mode 100644 index 000000000..76cf2dbc5 --- /dev/null +++ b/Animate_girl_ftc_nogore_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate girl ftc nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noselfshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_girl\_ftc\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_girlfriend_(entity).page b/Animate_girlfriend_(entity).page new file mode 100644 index 000000000..61f42145e --- /dev/null +++ b/Animate_girlfriend_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate girlfriend (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_girlfriend** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_girlfriendx_(entity).page b/Animate_girlfriendx_(entity).page new file mode 100644 index 000000000..e05cc2048 --- /dev/null +++ b/Animate_girlfriendx_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate girlfriendx (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_girlfriendx** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_grandfather_(entity).page b/Animate_grandfather_(entity).page new file mode 100644 index 000000000..aa5e964e3 --- /dev/null +++ b/Animate_grandfather_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate grandfather (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_grandfather** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_harvester_(entity).page b/Animate_harvester_(entity).page new file mode 100644 index 000000000..5ecf2ab2b --- /dev/null +++ b/Animate_harvester_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_harvester_passage_wall_(entity).page b/Animate_harvester_passage_wall_(entity).page new file mode 100644 index 000000000..8d86ea6d8 --- /dev/null +++ b/Animate_harvester_passage_wall_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate harvester passage wall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_harvester\_passage\_wall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_hider_(entity).page b/Animate_hider_(entity).page new file mode 100644 index 000000000..44a898ac2 --- /dev/null +++ b/Animate_hider_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate hider (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_hider** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_hound_(entity).page b/Animate_hound_(entity).page new file mode 100644 index 000000000..6f2da36d7 --- /dev/null +++ b/Animate_hound_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate hound (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_breath | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_hound** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_hunter_(entity).page b/Animate_hunter_(entity).page new file mode 100644 index 000000000..3a8749698 --- /dev/null +++ b/Animate_hunter_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate hunter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_hunter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_jetpackharvester_(entity).page b/Animate_jetpackharvester_(entity).page new file mode 100644 index 000000000..2f2cabc4b --- /dev/null +++ b/Animate_jetpackharvester_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate jetpackharvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_jetpackharvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_keeper_(entity).page b/Animate_keeper_(entity).page new file mode 100644 index 000000000..784e31678 --- /dev/null +++ b/Animate_keeper_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_mutate_(entity).page b/Animate_mutate_(entity).page new file mode 100644 index 000000000..17f311cc6 --- /dev/null +++ b/Animate_mutate_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate mutate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_mutate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_boy_(entity).page b/Animate_possessed_boy_(entity).page new file mode 100644 index 000000000..2e123826f --- /dev/null +++ b/Animate_possessed_boy_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed boy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_boy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_(entity).page b/Animate_possessed_girl_(entity).page new file mode 100644 index 000000000..552950f0f --- /dev/null +++ b/Animate_possessed_girl_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_ftb_(entity).page b/Animate_possessed_girl_ftb_(entity).page new file mode 100644 index 000000000..eacc73ca9 --- /dev/null +++ b/Animate_possessed_girl_ftb_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl ftb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_ftb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_ftb_nogore_(entity).page b/Animate_possessed_girl_ftb_nogore_(entity).page new file mode 100644 index 000000000..94d92837c --- /dev/null +++ b/Animate_possessed_girl_ftb_nogore_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl ftb nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noselfshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_ftb\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_ftc_(entity).page b/Animate_possessed_girl_ftc_(entity).page new file mode 100644 index 000000000..e2420f08e --- /dev/null +++ b/Animate_possessed_girl_ftc_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl ftc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_ftc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_ftd_(entity).page b/Animate_possessed_girl_ftd_(entity).page new file mode 100644 index 000000000..84c959826 --- /dev/null +++ b/Animate_possessed_girl_ftd_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl ftd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_ftd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_ftd_nogore_(entity).page b/Animate_possessed_girl_ftd_nogore_(entity).page new file mode 100644 index 000000000..22d7973d1 --- /dev/null +++ b/Animate_possessed_girl_ftd_nogore_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl ftd nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noselfshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_ftd\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_possessed_girl_nogore_(entity).page b/Animate_possessed_girl_nogore_(entity).page new file mode 100644 index 000000000..8b6ddf635 --- /dev/null +++ b/Animate_possessed_girl_nogore_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate possessed girl nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_possessed\_girl\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_tommy_(entity).page b/Animate_tommy_(entity).page new file mode 100644 index 000000000..e63a830da --- /dev/null +++ b/Animate_tommy_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate tommy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_tommy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Animate_wraith_(entity).page b/Animate_wraith_(entity).page new file mode 100644 index 000000000..dcbfd9788 --- /dev/null +++ b/Animate_wraith_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Animate wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **animate\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Antialiasing.page b/Antialiasing.page new file mode 100644 index 000000000..779590a91 --- /dev/null +++ b/Antialiasing.page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: Engine_reference, Urgent_attention_needed +toc: no +title: Antialiasing +... + +**This page is in urgent need of attention because: *Still out of scope*** + +Anti-Aliasing is a method employed by the 3D API to improve image quality by reducing jagged edges ("jaggies") or aliasing. There are two main techniques that achieve this: Multi Sample Anti-Aliasing (MSAA) and Super Sampling Anti-Aliasing. A very simplified explanation of the two is that MSAA simply takes many different sub-pixel samples of a given polygon pixel while SSAA multiplies the original samples of all pixels. Because of this MSAA is faster than SSAA while the later also improves surface aliasing and alpha textures. + +What's common to both is that more samples increase the quality of the anti-aliasing while reducing performance. This is what the x2, x4, x6, x8, etc. modifiers mean in your graphics driver control panel and in the [r\_multiSamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") CVar. You should turn off Anti-Aliasing when working with [DoomEdit](DoomEdit "DoomEdit") to prevent problems. + +See also: + +- [MSAA in OpenGL](http://www.nvidia.com/dev_content/gdc2002/GDC2002_Multisample_files/frame.htm "http://www.nvidia.com/dev_content/gdc2002/GDC2002_Multisample_files/frame.htm") +- [In-depth SSAA article](https://web.archive.org/web/20090403165250/http://www.beyond3d.com/articles/ssaa/index.php "http://www.beyond3d.com/articles/ssaa/index.php") + diff --git a/AppendTarget_(script_event).page b/AppendTarget_(script_event).page new file mode 100644 index 000000000..453bdbd53 --- /dev/null +++ b/AppendTarget_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AppendTarget (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Used to add to an entity's list of targets. + +Usage +----- + +*float* appendTarget( *entity* **target** ) + +Parameters +---------- + +- [target] - Entity to be targetted. + +Examples +-------- + + $my_entity.appendTarget( $my_entity2 ); + +Notes +----- + +Not available. + diff --git a/ApplyImpulse_(script_event).page b/ApplyImpulse_(script_event).page new file mode 100644 index 000000000..35ce58c64 --- /dev/null +++ b/ApplyImpulse_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ApplyImpulse (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Applies an impulse to the current entity. + +Usage +----- + +*void* applyImpulse( *entity* **source** , *vector* **point** , *vector* **impulse** ) + +Parameters +---------- + +- [source] - +- [point] - +- [impulse] - + +Examples +-------- + + $my_entity.applyImpulse( $my_entity2, '0 0 90', '0 90 0' ); + +Notes +----- + +This script event does not return any values. + diff --git a/ApplySpeedScale_(script_event).page b/ApplySpeedScale_(script_event).page new file mode 100644 index 000000000..7e448aa19 --- /dev/null +++ b/ApplySpeedScale_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ApplySpeedScale (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void applySpeedScale( float scale ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Archvile_flamewall_(entity).page b/Archvile_flamewall_(entity).page new file mode 100644 index 000000000..20f703118 --- /dev/null +++ b/Archvile_flamewall_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Archvile flamewall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Hurt](IdTrigger_Hurt_%28class%29 "IdTrigger Hurt (class)")* + - **archvile\_flamewall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Archvile_incinerate_(entity).page b/Archvile_incinerate_(entity).page new file mode 100644 index 000000000..1f0e87a03 --- /dev/null +++ b/Archvile_incinerate_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Archvile incinerate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Hurt](IdTrigger_Hurt_%28class%29 "IdTrigger Hurt (class)")* + - **archvile\_incinerate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Area.page b/Area.page new file mode 100644 index 000000000..064735e92 --- /dev/null +++ b/Area.page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Area +... + +The basic component of an [AAS](AAS "AAS") map, a bounded volume with a floor plane. Movement within an Area can be assumed to be point to point. + diff --git a/Areaportal_(Material_global_keyword).page b/Areaportal_(Material_global_keyword).page new file mode 100644 index 000000000..387193e90 --- /dev/null +++ b/Areaportal_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Areaportal (Material global keyword) +... + +Description +----------- + +The areaportal global keyword makes the associated material function as a [visportal](Visportal "Visportal") . + +Usage +----- + +In the global section of your material shader type... + + areaportal + +Parameters +---------- + +None. + +Notes +----- + +As there is already a visportal texture available, level designers should never need to use this option in their own materials. + diff --git a/Assert_(script_event).page b/Assert_(script_event).page new file mode 100644 index 000000000..61303d395 --- /dev/null +++ b/Assert_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Assert (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Breaks if the condition is zero in debug builds. + +Usage +----- + +*void* assert( *float* **condition** ) + +Parameters +---------- + +- [condition] - value to evaluate to determine if a break is nessecary. + +Examples +-------- + +   + sys.assert(count); + +Notes +----- + +This script event does not return any values. + diff --git a/Attenuate_(script_event).page b/Attenuate_(script_event).page new file mode 100644 index 000000000..23c93d50c --- /dev/null +++ b/Attenuate_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Attenuate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void attenuate( float attenuation ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Audio_design.page b/Audio_design.page new file mode 100644 index 000000000..7d7380966 --- /dev/null +++ b/Audio_design.page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Audio_design +toc: yes +title: Audio design +... + +Audio design is the art of creating audio-content for a game. This field is generally seperated into the following categories: + + Sound Design +The creation of sound effects such as gun shots and audio-rumbling machinery to be used either as parts of actors and objects or as looping background sounds for the environment. + + + + Musical Composition +The writing and creation of muscial tracks and scores for a game. This includes menu music, level tracks, sounds for credits, cutscenes etc. Depending on the scope of the game the musical design can become very complex. + +Audio Format +------------ + +All audio files used by the id Tech 4 engine employ either the . [OGG](OGG_%28file_format%29 "OGG (file format)") or the . [WAV](WAV_%28file_format%29 "WAV (file format)") file format. All valid sound files have to be either 1 (mono) or 2 (stereo) channel, 16 bit at 11025, 22050 or 44100 Hz. Any sound made with the intention of being used for surround sound should be in mono. Any sound intended to be used with [shakes](Shakes_%28Sound_shader_keyword%29 "Shakes (Sound shader keyword)") should be a . [WAV](WAV_%28file_format%29 "WAV (file format)") file if using Doom 3 (the game, not the engine). If you are using Quake 4 an . [OGG](OGG_%28file_format%29 "OGG (file format)") is perfectly fine as long as you run [shakesGen](ShakesGen_%28console_command%29 "ShakesGen (console command)") to create the [shakeData](ShakeData_%28Sound_shader_keyword%29 "ShakeData (Sound shader keyword)") first. + +Sound Shaders +------------- + +Creating Sounds for the id Tech 4 engine has been refined compared to older games. This is similar to the [Texturing](Texturing "Texturing") process which has become more complicated and powerful through the addition of [material shaders](Material_%28decl%29 "Material (decl)") . Something similar was introduced for sound design, the so called [sound shaders](Sound_%28decl%29 "Sound (decl)") which are contained within . [SNDSHD](SNDSHD_%28file_format%29 "SNDSHD (file format)") files. + +Sound Editor +------------ + +Doom 3 includes an editor which allows sounds to be placed in a level, and immediately tested in game. To launch the Sound Editor, type [editSounds](EditSounds_%28console_command%29 "EditSounds (console command)") in the console. Sound Shaders [SNDSHD](SNDSHD_%28file_format%29 "SNDSHD (file format)") or individual sound files are played by speakers dropped in level by the player. Some parameters of the Sound Shader are editable in the tool, and sounds can be manually triggered. The s\_drawSounds [s\_drawSounds](S_drawSounds_%28cvar%29 "S drawSounds (cvar)") command is useful to view speakers already in the level. These can be selected by placing your crosshairs over the speaker and pressing the mouse button. + +Sound Editing Sites +------------------- + +- [vox feminae](https://web.archive.org/web/20121120032622/http://voxfeminae.planetquake.gamespy.com/ "http://voxfeminae.planetquake.gamespy.com/") A sound website created by Raven's "Hellchick". Includes sound tips, free sound samples and articles by several people in the game indsutry. +- [Sound Snap](http://www.soundsnap.com/ "http://www.soundsnap.com/") A phenomenal resource of free to use sound effects. +- [Freesound](http://www.freesound.org/ "http://www.freesound.org/") A large Creative Commons sample resource. +- [Acid Planet](http://www.acidplanet.com/ "http://www.acidplanet.com/") They give away 8 royalty free sound loops every week. They also include info on making your own music with Sony Acid software. +- [Sound Dogs](http://www.sounddogs.com/ "http://www.sounddogs.com/") Large sound effects and royalty free music for online purchase. Download samples and pay per channel, per quality, per length and per sample. +- [Sound Rangers](http://www.soundrangers.com/ "http://www.soundrangers.com/") A collection of original, broadcast-quality sound effects and royalty-free music, optimized for interactive environments. + +Sound Editing Software +---------------------- + +Many people pay thousands of dollars for top notch modeling/animation software while just looking for cheap/free audio software. The Sony (formerly Sound Forge) line of audio software is top notch and it all comes in "Home" and "Profesional" versions. + +- [Sony Soundforge](http://www.sonymediasoftware.com/products/soundforgefamily.asp "http://www.sonymediasoftware.com/products/soundforgefamily.asp") Excellent two track sound editing software. Used for mastering trimming and looping. +- [Sony Acid](http://www.sonymediasoftware.com/products/acidfamily.asp "http://www.sonymediasoftware.com/products/acidfamily.asp") Excellent loop based music creation. Obtain free loops from Acid Planet. There's even a free version of Acid for use. +- [Sony Vegas](https://web.archive.org/web/20121120032622/http://www.sonymediasoftware.com/products/vegasfamily.asp "http://www.sonymediasoftware.com/products/vegasfamily.asp") Excellent multi-track audio/video editor. +- [Audacity](http://audacity.sourceforge.net/ "http://audacity.sourceforge.net/") The Free, Cross-Platform Sound Editor. Audacity is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems. +- [Logic Studio](http://www.apple.com/logicstudio/ "http://www.apple.com/logicstudio/") Apple's Logic Studio audio editing suite. Comes with several virtual instruments, and a large sample library. +- [Cubase](http://www.steinberg.net/ "http://www.steinberg.net/") Steinberg's Cubase audio editing application. Professional Quality editing/mastering/tracking +- [ProTools](http://www.digidesign.com/ "http://www.digidesign.com/") The industry standard for audio editing/recording. + diff --git a/AviDemo_(console_command).page b/AviDemo_(console_command).page new file mode 100644 index 000000000..b687c290b --- /dev/null +++ b/AviDemo_(console_command).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: AviDemo (console command) +... + +Description +----------- + +This command will play a . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") and output the frames as a . [TGA](TGA_%28file_format%29 "TGA (file format)") images. + +Usage +----- + +At the console type... + + aviDemo [Filename] + +Parameters +---------- + +- [Filename] - Name of .DEMO file (without the extension). + +Notes +----- + +This command will generate a lot of . [TGA](TGA_%28file_format%29 "TGA (file format)") files, be sure to free up disk space before running it. Related CVars: + +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") - You can select the height of each frame. +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") - You can select the [antialiasing](Antialiasing "Antialiasing") factor of each frame. +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") - You can select how many frames per second should be generated. +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") - You can select the width of each frame. + +Tutorial on creating Avi demos: [Recording Avi Demos](http://doom.freakygaming.com/tutorials/record_avi_videos_in_doom_3.html "http://doom.freakygaming.com/tutorials/record_avi_videos_in_doom_3.html") + diff --git a/AwardAchievement_(script_event).page b/AwardAchievement_(script_event).page new file mode 100644 index 000000000..4da3222eb --- /dev/null +++ b/AwardAchievement_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: AwardAchievement (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +asalmon: // does nothing on the pc - this is a hangover from the XBOX 360 version of Q4. + +Usage +----- + +void awardAchievement( string name) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/BIK_(file_format).page b/BIK_(file_format).page new file mode 100644 index 000000000..0beee6ffe --- /dev/null +++ b/BIK_(file_format).page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: BIK (file format) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +BIK is most likely the Bink video file format. \<-- Verify + +Technical details +----------------- + +List specifications and limitations here. + +Content creation +---------------- + +You can create your own BIK files using one of the following: + +List tools and provide links here. + diff --git a/BackSided_(Material_global_keyword).page b/BackSided_(Material_global_keyword).page new file mode 100644 index 000000000..2c1c25ceb --- /dev/null +++ b/BackSided_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: BackSided (Material global keyword) +... + +Description +----------- + +Causes only the back face of a polygon with this material applied to render. + +Usage +----- + +In the global section of your material shader type... + + backSided + +Parameters +---------- + +Not Available. + +Notes +----- + +This keyword also activates the [noShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") automatically. + diff --git a/Backcolor_(GUI_item_property).page b/Backcolor_(GUI_item_property).page new file mode 100644 index 000000000..ccee29fa9 --- /dev/null +++ b/Backcolor_(GUI_item_property).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Backcolor (GUI item property) +... + +The color used on an item's background. + +Syntax +------ + + backcolor r, g, b, a + +Each of the RGB values define the ammount of color coming from each of the Red, Green, and Blue channels, respectively - ranging from 0 or no value, to 1 or full value. The *a* (or alpha) value is the ammount or opacity the backcolor will have - 0 being totally transparent and 1 being totally opaque. + +Default value +------------- + + 0, 0, 0, 0 + +Example(s) +---------- + + backcolor 0.3, 0.5, 0.2, 1 + backcolor 1, 1, 1, 1 // equivalent to #ffffff in hex syntax + diff --git a/Background_(GUI_item_property).page b/Background_(GUI_item_property).page new file mode 100644 index 000000000..aecfd1a8c --- /dev/null +++ b/Background_(GUI_item_property).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Background (GUI item property) +... + +Sets the background of an item. This can be an image in . [TGA](TGA_%28file_format%29 "TGA (file format)") format (a reference to the filename, without extension, with the path relative do the game installation directory) or a reference to a material on a material list (use the shader path/name as defined in the . [MTR](MTR_%28file_format%29 "MTR (file format)") file). + +Syntax +------ + + background material + +Default value +------------- + + "" + +Example(s) +---------- + + background "gui/assets/scanlines" + diff --git a/Base_(folder).page b/Base_(folder).page new file mode 100644 index 000000000..6b1bd89ef --- /dev/null +++ b/Base_(folder).page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: Folders +toc: no +title: Base (folder) +... + +This is the default Doom 3 mod directory. The contents of this directory include all the game assets used in the game. The extra content for the "Doom 3: Resurrection of Evil" expansion pack is located in the "d3xp" directory in the main Doom 3 installation folder. Mods for Doom 3 should be created in their own directory in the main Doom3 installation folder. In the engine your mods base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the [fs\_game](Fs_game_%28cvar%29 "Fs game (cvar)") cvar. + +With the release of patch v1.3 you can set the [fs\_game\_base](Fs_game_base_%28cvar%29 "Fs game base (cvar)") cvar to let you base a mod off base game and your own content as usual as well as an additional mod. For instance, if you want to create a mod that also uses content from the Doom 3: Resurrection of Evil expansion you should set "fs\_game \" as well as "fs\_game\_base d3xp". + +**Note:** While you probably want to work on your mod with the assets decompressed and available in the Doom 3 folder structure, when you release your mod you should put them into . [PK4](PK4_%28file_format%29 "PK4 (file format)") files. + +![](/images/images_e_e8_Q4square_25.png) Note: _Quake 4 only:_ + ~ The default base folder for Quake 4 is `q4base/` diff --git a/Beam_asteroidstar_(entity).page b/Beam_asteroidstar_(entity).page new file mode 100644 index 000000000..92390e752 --- /dev/null +++ b/Beam_asteroidstar_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam asteroidstar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place this beam in the world. For it to function correctly, this + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place this beam in the world. For it to function correctly, this | +| editor\_usage2 | Description not available. | +| lengthBeam | Description not available. | +| model | Description not available. | +| rigidBeamLength | Description not available. | +| spawnclass | Description not available. | +| start\_off | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBeamSystem](HhBeamSystem_%28class%29 "HhBeamSystem (class)")* + - **beam\_asteroidstar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_droidArc_(entity).page b/Beam_droidArc_(entity).page new file mode 100644 index 000000000..1294eda66 --- /dev/null +++ b/Beam_droidArc_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam droidArc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_droidArc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_forcefield_(entity).page b/Beam_forcefield_(entity).page new file mode 100644 index 000000000..1bc66694d --- /dev/null +++ b/Beam_forcefield_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam forcefield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place this beam in the world. For it to function correctly, this + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place this beam in the world. For it to function correctly, this | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| lengthBeam | Description not available. | +| model | Description not available. | +| rigidBeamLength | Description not available. | +| spawnclass | Description not available. | +| start\_off | Setting this to true will cause the beam to start hidden. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBeamSystem](HhBeamSystem_%28class%29 "HhBeamSystem (class)")* + - **beam\_forcefield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_generic_(entity).page b/Beam_generic_(entity).page new file mode 100644 index 000000000..40251a9cc --- /dev/null +++ b/Beam_generic_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place this beam in the world. For it to function correctly, this + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place this beam in the world. For it to function correctly, this | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| lengthBeam | Description not available. | +| model | Description not available. | +| rigidBeamLength | Description not available. | +| spawnclass | Description not available. | +| start\_off | Setting this to true will cause the beam to start hidden. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBeamSystem](HhBeamSystem_%28class%29 "HhBeamSystem (class)")* + - **beam\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_hologramTurbine_(entity).page b/Beam_hologramTurbine_(entity).page new file mode 100644 index 000000000..1619afc5a --- /dev/null +++ b/Beam_hologramTurbine_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam hologramTurbine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_hologramTurbine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_hrvCubeArc2_(entity).page b/Beam_hrvCubeArc2_(entity).page new file mode 100644 index 000000000..366ceabce --- /dev/null +++ b/Beam_hrvCubeArc2_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam hrvCubeArc2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_hrvCubeArc2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_hrvCubeArc_(entity).page b/Beam_hrvCubeArc_(entity).page new file mode 100644 index 000000000..9c3773923 --- /dev/null +++ b/Beam_hrvCubeArc_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam hrvCubeArc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_hrvCubeArc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_keeperCinArc1_(entity).page b/Beam_keeperCinArc1_(entity).page new file mode 100644 index 000000000..125d76767 --- /dev/null +++ b/Beam_keeperCinArc1_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam keeperCinArc1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_keeperCinArc1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_keeperCinArc2_(entity).page b/Beam_keeperCinArc2_(entity).page new file mode 100644 index 000000000..8b1e91f8c --- /dev/null +++ b/Beam_keeperCinArc2_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam keeperCinArc2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_keeperCinArc2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_keepercan_(entity).page b/Beam_keepercan_(entity).page new file mode 100644 index 000000000..0625d0e7a --- /dev/null +++ b/Beam_keepercan_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam keepercan (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_keepercan** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_kfboss_(entity).page b/Beam_kfboss_(entity).page new file mode 100644 index 000000000..6bc713481 --- /dev/null +++ b/Beam_kfboss_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam kfboss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place this beam in the world. For it to function correctly, this + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place this beam in the world. For it to function correctly, this | +| editor\_usage2 | Description not available. | +| lengthBeam | Description not available. | +| model | Description not available. | +| rigidBeamLength | Description not available. | +| spawnclass | Description not available. | +| start\_off | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBeamSystem](HhBeamSystem_%28class%29 "HhBeamSystem (class)")* + - **beam\_kfboss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_laser_(entity).page b/Beam_laser_(entity).page new file mode 100644 index 000000000..6a594aeef --- /dev/null +++ b/Beam_laser_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam laser (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_laser** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_portalArc3_(entity).page b/Beam_portalArc3_(entity).page new file mode 100644 index 000000000..c5add16e0 --- /dev/null +++ b/Beam_portalArc3_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam portalArc3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_portalArc3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_portalArc4_(entity).page b/Beam_portalArc4_(entity).page new file mode 100644 index 000000000..4b6583d5a --- /dev/null +++ b/Beam_portalArc4_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam portalArc4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_portalArc4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_portalArc_(entity).page b/Beam_portalArc_(entity).page new file mode 100644 index 000000000..d3b69c609 --- /dev/null +++ b/Beam_portalArc_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam portalArc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_portalArc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_portalGen1_(entity).page b/Beam_portalGen1_(entity).page new file mode 100644 index 000000000..a6f837061 --- /dev/null +++ b/Beam_portalGen1_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam portalGen1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_portalGen1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_portalGen2_(entity).page b/Beam_portalGen2_(entity).page new file mode 100644 index 000000000..19581dfd8 --- /dev/null +++ b/Beam_portalGen2_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam portalGen2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_portalGen2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_salvagebossTunnel_(entity).page b/Beam_salvagebossTunnel_(entity).page new file mode 100644 index 000000000..9a3ac8e89 --- /dev/null +++ b/Beam_salvagebossTunnel_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam salvagebossTunnel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_salvagebossTunnel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_sbstage1blast_(entity).page b/Beam_sbstage1blast_(entity).page new file mode 100644 index 000000000..53de0215d --- /dev/null +++ b/Beam_sbstage1blast_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam sbstage1blast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_sbstage1blast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_shuttlebeamroominner_(entity).page b/Beam_shuttlebeamroominner_(entity).page new file mode 100644 index 000000000..cdf2360df --- /dev/null +++ b/Beam_shuttlebeamroominner_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam shuttlebeamroominner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_shuttlebeamroominner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_shuttlebeamroomon_(entity).page b/Beam_shuttlebeamroomon_(entity).page new file mode 100644 index 000000000..e9e71b1d3 --- /dev/null +++ b/Beam_shuttlebeamroomon_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam shuttlebeamroomon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_shuttlebeamroomon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_shuttlehiderbeam_(entity).page b/Beam_shuttlehiderbeam_(entity).page new file mode 100644 index 000000000..a6cf03816 --- /dev/null +++ b/Beam_shuttlehiderbeam_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam shuttlehiderbeam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_shuttlehiderbeam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_soulStripper_(entity).page b/Beam_soulStripper_(entity).page new file mode 100644 index 000000000..bcc82dffb --- /dev/null +++ b/Beam_soulStripper_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam soulStripper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_soulStripper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_transportCreation_(entity).page b/Beam_transportCreation_(entity).page new file mode 100644 index 000000000..70ceb119d --- /dev/null +++ b/Beam_transportCreation_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam transportCreation (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_transportCreation** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_turbinelarge_(entity).page b/Beam_turbinelarge_(entity).page new file mode 100644 index 000000000..71343c905 --- /dev/null +++ b/Beam_turbinelarge_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam turbinelarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_turbinelarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Beam_turbinemedium_(entity).page b/Beam_turbinemedium_(entity).page new file mode 100644 index 000000000..87bc7c665 --- /dev/null +++ b/Beam_turbinemedium_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Beam turbinemedium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| inherits | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **beam\_turbinemedium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/BecomeAggressive_(script_event).page b/BecomeAggressive_(script_event).page new file mode 100644 index 000000000..5cf4047af --- /dev/null +++ b/BecomeAggressive_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BecomeAggressive (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Switch between passive and aggressive. + +Usage +----- + +*void* becomeAggressive( ) + +Parameters +---------- + +- none + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/BecomeNonSolid_(script_event).page b/BecomeNonSolid_(script_event).page new file mode 100644 index 000000000..f56422ba6 --- /dev/null +++ b/BecomeNonSolid_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BecomeNonSolid (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Become non solid + +Usage +----- + +void becomeNonSolid( ) + +Parameters +---------- + +none + +Examples +-------- + + none + +Notes +----- + +This event is defined twice in the SDK. Once in moveable.cpp and again in inAI\_events.cpp. This means that it's possible that the behavoir of this event may differ when used on a moveable versus an AI although currently no differences have been noted. + diff --git a/BecomePassive_(script_event).page b/BecomePassive_(script_event).page new file mode 100644 index 000000000..c0e1d3b06 --- /dev/null +++ b/BecomePassive_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BecomePassive (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Switch between passive and aggressive + +Usage +----- + +*void* becomePassive( "float" "ignoreEnemies") + +Parameters +---------- + +- ignoreEnemies + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/BecomeRagdoll_(script_event).page b/BecomeRagdoll_(script_event).page new file mode 100644 index 000000000..4fac480c5 --- /dev/null +++ b/BecomeRagdoll_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BecomeRagdoll (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +switch immeidately into ragdoll + +Usage +----- + +float becomeRagdoll( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/BecomeSolid_(script_event).page b/BecomeSolid_(script_event).page new file mode 100644 index 000000000..d20fafb41 --- /dev/null +++ b/BecomeSolid_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BecomeSolid (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Become solid + +Usage +----- + +*void* becomeSolid( ) + +Parameters +---------- + +- none + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/Beginner's_Tutorial_(Part_1)_Filetypes.page b/Beginner's_Tutorial_(Part_1)_Filetypes.page new file mode 100644 index 000000000..a299e171c --- /dev/null +++ b/Beginner's_Tutorial_(Part_1)_Filetypes.page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Tutorials, File_system, Modding +toc: yes +title: Beginner's Tutorial (Part 1) Filetypes +... + +This page serves as an introduction to the various filetypes relevant to modding [id Tech 4](Id_Tech_4 "Id Tech 4") games, and is intended for absolute beginners. + +Introduction +------------ + +On computers there are many different filetypes where each of them serves a specific purpose. Files are just a collection of data somewhere on the hard drive or RAM, and to the computer it doesn't matter what a file exactly contains, because this is only relevant to an application that tries to load the data and work with it. Nevertheless, to make it easier for humans to work with this files, there are some established format conventions. The data in a file can be split into binary and non-binary data. Binary data means that a single byte may contain a character which is in the range of 0-255 while non-binary data is limited to a specific range. In order to have human readable text to be recognized, some standardizations were created. The one rather common and relevant for modders is ASCII. + +ASCII data contains a subset of the binary characters, which can be printed (for exmaple on a printer), or control some aspect of the printing or display (like FormFeed, LineFeed, etc.). The control characters are also printable, but don't neccessarily translate to a readable character, and perform some function instead. For example, the FormFeed character should, when inserted in a text, force the printer to go the the next page before continuing printing. The standard set of ASCII characters are in the range between 0-127. There are exceptions in order to support foreign country characters like the Umlaute for german language, which are located above 127. Only characters between 0 and 127 are really standardized. All others may vary depending on language settings. For a reference on the ASCII character set look at this [ASCII Table](http://www.lookuptables.com/ "http://www.lookuptables.com/") . + +Commonly we refer to a file as text file when it consists only of characters between 1 and 127. 0 is ommited because it is not printable. Most editors, like Notepad will consider a file also as valid textfile when it contains characters above the 127th character because of the above mentioned language settings. + +A binary file is a file that contains all characters without regard of language settings. These files can also be loaded into a text editor like Notepad. **BUT** you will not see the entire file in it, because a texteditor can not print non-printable characters (otherwise they would be printable :) ). **IMPORTANT:** If you load a binary file into a text editor and try to save it, the save will most likely become corrupted. Depending on the editor it may work, but you should not count on it. So **NEVER** try to load a binary file into an editor, edit some text in there and save it, because the result is most likely unusable. + +How to determine if a file is binary or not +------------------------------------------- + +In order to determine what kind of file it is there are two ways to find this out: one is to look at the file's extension (which is the part after the '.' like "system32.dll" which indicates a DLL file). If you use Windows Explorer make sure you set extensions to be visible. The method of looking at the extension is pretty unreliable though as you can store any kind of data into a file. The extension is just a convention so there's nothing stoping you from putting binary data into a .TXT file and text data into a .EXE file even if this is confusing and can lead to problems. In most cases the convention will be followed, but it doesn't have to. + +The second method of determing what kind a file is, is to look at it with a hex editor/viewer. If you don't have one, then you can easily find one by looking on google for "hex viewer download" or any of the major download sites with shareware tools. When you open an arbitrary file with such a hex viewer, you will see usually 16 columns with values like this: + + 00 FE 31 ... + +From what we learned above, we can now determine wether a file is binary or not simply by looking at some of these values. If there are values like 0 and FE, as in the above example, you can be pretty sure that it is a binary file. If it contains text you will easily see it when loading it in an text editor, but this can be missleading. Notepad would display all printable characters and silently suppress the other ones. But you can still get an estimate if the text is interspersed with strange character or strangely formated. the surest way though is to look at it with an hexeditor. + +How to create these files +------------------------- + +A textfile can be created with any text editor. You can use a simple one like Notepad, or a more [sophisticated editor](Text_editor "Text editor") . One thing should be observed though. There is a small difference in text files between Unix, Windows and other operating systems. This is important because Doom 3 runs on many platforms. If you use the wrong format, then your mod may or may not run on this other system and it would be a shame to limit your audience for such a simple reason. + +The difference is how editors usually treat the end of a line. On Unix there is only one character needed to set the end of line which is CR (Carriage Return). On Windows many programs use CR+LF (Carriage Return + Line Feed) This is inserted by your text editor whenever you press the RETURN key and will do it correct for your operating system. Many editors have an option which one you want and there are also converters to translate between one format and the others. Depending on your application it may or may not work correctly with all kind of formats. + +Binary files, on the other hand, are always created with a special application. The content of a binary file is only machine readable and therefore the content dependent on the application. For example: All 3D [modelling](Modelling "Modelling") applications usually create binary files to store your models and material definitions and so on, inside a binary file, but this is not neccessarily so. There are a number of 3D file formats, which are plain ASCII as well. + +Which type of file should be used +--------------------------------- + +If your application only supports one kind of file, then the choice is made for you. If you have the choice between any format it depends on what else you want to do with it. As stated above, a binary file is not human readable and is instead supposed to be read directly by the computer without the need of translation for the benefit of a human reader. Loading times are therefore usually faster with binary files. On the other hand, if you use an ASCII format, you can extend it more easily and add new stuff to it without causing problems in the code. If you need to verify that your application reads and saves correctly it is much easier than with a binary file. + +For example, if you have a brush stored in an ASCII file (like Doom 3 does with it's . [MAP](MAP_%28file_format%29 "MAP (file format)") files), then it contains all the relevant positions for drawing the brush in 3D space. But these numbers are just text and the computer can not calculate with them, so they have to be converted to real numbers before the CPU can start calculating with them. + +For example, when you store three colours in a text file in Red, Green, Blue order then it may look like this: + + 12 212 178 + +If you store the same information in a binary file and look at it with an hex viewer it would look like this: + + 0C D4 B2 + +So if you want to do some calculations with these colours, then you need to translate it from the text "12" into the value "12" which is "C" in hexadecimal number system. + +Filetypes used by the engine +---------------------------- + +The Doom 3 engine uses a mixture of binary files and ASCII files. Virtually all of the files that contain game asset data are ASCII files. This is rather advantagous for modders because they can easily change them without an extra application. A variety of files are binary though, which is either out of neccessity or because it offers other advantages. Most noticiably the game executable "Doom3.exe" is a binary file because this can not be something else. Also the "gamex86.dll" is a binary file, because it is, similar to the .EXE file, a binary file by nature. Other files that are binary are the . [PK4](PK4_%28file_format%29 "PK4 (file format)") files which are just renamed . [ZIPfiles](ZIP_%28file_format%29 "ZIP (file format)") , . [OGG](OGG_%28file_format%29 "OGG (file format)") files which contain sound, etc. See the [file formats](File_formats "File formats") for a complete listing of formats used in the Doom 3 engine. + diff --git a/Beginner's_Tutorial_(Part_2)_The_SDK.page b/Beginner's_Tutorial_(Part_2)_The_SDK.page new file mode 100644 index 000000000..e983b861b --- /dev/null +++ b/Beginner's_Tutorial_(Part_2)_The_SDK.page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Tutorials, SDK, Coding, Modding +toc: yes +title: Beginner's Tutorial (Part 2) The SDK +... + +This page serves as an introduction to the SDK of any [id Tech 4](Id_Tech_4 "Id Tech 4") game, and is intended for absolute beginners. + +Introduction +------------ + +This particular tutorial is NOT meant to tell you how to code with the SDK, it only explains what it is and what you can do with it. This tutorial assumes that you already read the [Beginner's Tutorial (Part 1) Filetypes](Beginner%27s_Tutorial_%28Part_1%29_Filetypes "Beginner's Tutorial (Part 1) Filetypes") to understand the various files used in the Doom 3 environment. The tutorial is not dependent on a particular OS, but for convenience only the name *gamex86.dll* is mentioned which is not available on Linux or Mac OS. Since the tutorial is not focusing on actual implementation, it doesn't matter whether we refer to *gamex86.dll* or *gamex86.so* . + +General design +-------------- + +Doom 3 is designed in several parts, which can be viewed as independent modules. Each of this modules has a specific task and all combined together make up the game that you know as Doom 3. The main parts of this game are: Doom 3 executable: This is the core of the game engine and contains all of the code that is required to load the other parts. This part is inaccessible to moders and can not be modified by normal means (except with reverse engineering or special tools). This executable contains the startup code, the resources for the dialogs in the editor, scripting-, render-, sound- and networkengine and various other parts to interface with your operating system. + +gamex86.dll: This is the actual game code and is accessible via the SDK. It contains the low-level interface with the renderengine and the game logic. It defines the rules for your game and is also responsible for loading maps, loading all mapobjects, making the mapobjects available to the renderengine and doing everything else required to run your game. This file may be named differently on other operating systems like Linux or Mac OS. + +PK4: The PK4 files contain the high-level parts of your game. It consists of the art resources, sounds, textures, materials, scripts and other stuff. + +Scripts vs. SDK +--------------- + +Even though script files are stored within the PK4 files as part of the high-level gamecode, in this context, they are worth mentioning here separately. Scripts also contain gamecode, just like gamex86.dll does. The major difference between the scriptcode and DLL code is that the DLL contains machine instructions which are directly processable by your CPU, while scriptcode is simply ASCII text interpreted by the script engine. In theory, you can program most of the gamelogic in scripts as well. + +Many functions are accessible via scripting, so you may not need to modify the SDK for many purposes. However, the SDK is much more versatile and allows you to utilize the full capacity and speed of your machine. Also, in order to do something with a script, you must have appropriate functions in the SDK to be used by the script. While scripting is quite powerful, it will not give you full access to all data structures and features that may be required for a full game implementation. + +SDK Code +-------- + +The SDK is a C++ project repository and contains all the files required to compile the gamex86.dll. This includes the CPP and H files, which contain the actual code, as well as the makefiles, workspace files and others, depending on the operating system. In order to use the SDK you must install a suitable compiler for your operating system. For your convenience you can install a debugger (if it didn't come with your compiler) but it is not strictly necessary. You can code without use of a debugger and rely on log files instead, although it has some advantages as well as disadvantages over a debugger. + +In order to understand the C++ code you should first get a good book on C++ or alternatively look up some C++ tutorials. There are a lot of websites and newsgroups with this topic. Firing up [Google](http://www.google.com/ "http://www.google.com") and using 'C++ tutorial' as your search term should yield a nice list of such sites. For USENET you can use comp.lang.c++ or alt.comp.lang.learn.c-c++ as a good starting place. It is possible to start with the SDK straight away. However, the SDK code is quite complex for a beginner, so you might think about writing some small sample applications to get familiar with the C++ syntax and your compiler environment. Keywords you should focus on are: + +- constructor/destructor +- instance, object, class, method, function +- member variable, public, protected, private +- (multiple) inheritance +- operator overloading +- (virtual) function + +Depending on your previous experience with computer programming, these concepts may be more or less easy for you to understand. Of course these terms just should get you started on object oriented programming with C++ and is not a complete list of stuff you should get familiar with. The terms are ordered in the way you should get familiar with them. This is not an exhaustive list and you should basically know how to program C with the newer C++ concepts like *streams* . If you don't know how C code looks or how to create functions, please learn how to do so first. + +What to do with this SDK Code? +------------------------------ + +As explained above, you can either use scripts or the SDK in order to implement your game. So when should you use what? The answer is not so clear cut as it may seem. Depending on your familiarity with C++, you might opt for coding everything in C++. This would be a valid thing to do, but it may not be the best course of action. The reason is that in C++, bugs can cause much severe problems then in scripting, and they may be hard to find. + +Scripting is at a much higher level, therefore you don't need to know all the internal details compared to the C++ code. So when you want to implement a new weapon or modify the behaviour of the AI, scripting is faster (in terms of implementation) than doing the same in C++. If you need to change specific aspects of the game you might have to resort to using the SDK because not everything is possible with scripting. + +So the general advice would be: do as much as you can by scripting because it can be changed easily. Everything else needing more processing power or low-level access must be done in C++ coding. + +Whats up with this compiler thing? +---------------------------------- + +When you look into the SDK and open *player.cpp* for example, you may see some strange things like: + + idPlayer::idPlayer() + { + memset( &usercmd, 0, sizeof( usercmd ) ); + + noclip = false; + godmode = false; + + spawnAnglesSet = false; + spawnAngles = ang_zero; + viewAngles = ang_zero; + cmdAngles = ang_zero; + + oldButtons = 0; + buttonMask = 0; + oldFlags = 0; + ... + } + +This is just an example and in this case it is the constructor for the idPlayer class which represents your player character. The one you can see on screen when you type + + com_thirdperson 1 + +in the console. As you can see in this example, some variables are initialized with some default values. In order for the CPU to actually understand what it should do you must first translate it from the human readable representation (the code shown above) into machine code. In order to do this, you always have to do three steps. + +1. Write code such as above +2. Compile the code into an object file +3. Link the object file into an executable file or shared library. (Windows users mostly know this as a DLL file.) + +Since you are most likely using either the Windows Developer Environment from Microsoft or using the provided makefiles for use in Linux, you don't have to do all of this manually. You only have to run the appropriate command to trigger these actions, the environment is doing these steps for you. + +When finished you can copy the library file to your mod directory and run Doom 3 with your mod to test your changes. If you made a mistake or the code doesn't do what you wanted, then go back to step one and repeat until you are satisfied. + diff --git a/Benchmark_(console_command).page b/Benchmark_(console_command).page new file mode 100644 index 000000000..cf958b9f1 --- /dev/null +++ b/Benchmark_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Benchmark (console command) +... + +Description +----------- + +Renders the scene with [r\_screenFraction](R_screenFraction_%28cvar%29 "R screenFraction (cvar)") set at 100 down to 10 in increments of 10. + +Usage +----- + +At the console type... + + benchmark + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +Benchmark doesn't re-run any of the game code and doesn't regenerate shadows so it's almost completely GPU dependant. More video memory probably won't help in this case unless that single scene is using more textures than can fit in vram. + diff --git a/BindDef_(GUI_item_type).page b/BindDef_(GUI_item_type).page new file mode 100644 index 000000000..7ff950a4a --- /dev/null +++ b/BindDef_(GUI_item_type).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: BindDef (GUI item type) +... + +![A bindDef from Doom3](/images/thumb/9/95/Gui_example_binddef.png/180px-Gui_example_binddef.png) + *A bindDef from Doom3* + +Used to create bindings to keys -- think of it as an [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") that only takes one key as input and that automatically binds that key to some command; the GUI system itself performs the input detection and command assigment handling. + +This is, of course, used on GUIs that allow the user to change its keyboard bindings, like the control config menus on Doom 3. + +Additional properties +--------------------- + +- [bind](Bind_%28GUI_item_property%29 "Bind (GUI item property)") + +Example(s) +---------- + + bindDef CM1Primary { + rect 121, 1, 195, 14 + bind "_forward" + font "fonts/bank" + textscale 0.25 + textaligny -6 + forecolor 0.6, 0.8, 0.8, 1 + } + diff --git a/BindPosition_(script_event).page b/BindPosition_(script_event).page new file mode 100644 index 000000000..3338bc780 --- /dev/null +++ b/BindPosition_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BindPosition (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fixes this entity's position (but not orientation) relative to another entity, such that when the master entity moves, so does this entity. + +Usage +----- + +*void* bindPosition( *entity* **master** ) + +Parameters +---------- + +- [master] - The entity that this entity should be bound to. + +Examples +-------- + +   + $childEntity.bindPosition($parentEntity); + +Notes +----- + +This script event does not return any values. + diff --git a/BindToJoint_(script_event).page b/BindToJoint_(script_event).page new file mode 100644 index 000000000..51f89882f --- /dev/null +++ b/BindToJoint_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BindToJoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fixes this entity's position and orientation relative to a bone on another entity, such that when the master's bone moves, so does this entity. + +Usage +----- + +*void* bindToJoint( *entity* **master** , *string* **boneName** , *float* **rotateWithMaster** ) + +Parameters +---------- + +- [master] - The entity that this entity should be bound to. +- [boneName] - The name of the bone of the master that this entity should be bound to. +- [rotateWithMaster] - Whether this entity should rotate with the master or not. + +Examples +-------- + +   + $my_entity.bindToJoint($player1, "origin", 1); + +Notes +----- + +This script event does not return any values. + diff --git a/Bind_(GUI_item_property).page b/Bind_(GUI_item_property).page new file mode 100644 index 000000000..182d84d51 --- /dev/null +++ b/Bind_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Bind (GUI item property) +... + +The command that will be binded to a key on that bindDef. On other words, when that bindDef has the focus and the player sets a key, that key gets this command binded to it. Equivalent to using the "bind" command in the console. + +This property is restricted to the [bindDef](BindDef_%28GUI_item_type%29 "BindDef (GUI item type)") item type. + +Syntax +------ + + bind command + +Default value +------------- + + Unknown + +Example(s) +---------- + + bind "_forward" + diff --git a/Bind_(console_command).page b/Bind_(console_command).page new file mode 100644 index 000000000..5f1ebde6c --- /dev/null +++ b/Bind_(console_command).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Bind (console command) +... + +Description +----------- + +Assigns a console instruction or series of instructions to the press of a key. + +Usage +----- + +At the console type... + + bind [key] [instruction] + +Parameters +---------- + +- [key] - The keyboard key to assign. +- [instruction] - The console instruction or series of instructions. Valid instructions are console commands, cvars, and [impulses](Impulse "Impulse") . + +Notes +----- + +Instructions that require spaces should be enclosed in quotation marks like so... + + bind f12 "screenshot 640 480" + +Multiple instructions can be bound to a key by using semicolons as separators... + + bind F11 "r_useOptimizedShadows 0;r_lightSourceRadius 5;screenshot 1024 768 64" + diff --git a/Bind_(script_event).page b/Bind_(script_event).page new file mode 100644 index 000000000..f6cab5663 --- /dev/null +++ b/Bind_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Bind (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Binds one entity to another in a parent-child hierarchy, so that when the parent (master) entity translates or rotates the child entity will move/rotate along with it. + +Usage +----- + +*void* bind( *entity* **master** ) + +Parameters +---------- + +- [master] - The entity that this entity should be bound to. + +Examples +-------- + +   + $childEntity.bind($parentEntity); + +Notes +----- + +This script event does not return any values. + +When rotated, the child entity will pivot around it's origin as defined by its "origin" key/value spawn argument pair. + diff --git a/BlendFOV_(script_event).page b/BlendFOV_(script_event).page new file mode 100644 index 000000000..6da40de6f --- /dev/null +++ b/BlendFOV_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: BlendFOV (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Blend the cameras FOV from the beingFOV to the endFOV over the given blendTime + +Usage +----- + +void blendFOV( float beginFOV, float endFOV, float blendTime ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/BlendTut-2-1-export-setup.jpg b/BlendTut-2-1-export-setup.jpg new file mode 100644 index 000000000..2ba454195 Binary files /dev/null and b/BlendTut-2-1-export-setup.jpg differ diff --git a/BlendTut-2-2-preset-save.jpg b/BlendTut-2-2-preset-save.jpg new file mode 100644 index 000000000..98ecad106 Binary files /dev/null and b/BlendTut-2-2-preset-save.jpg differ diff --git a/BlendTut-2-3-units.jpg b/BlendTut-2-3-units.jpg new file mode 100644 index 000000000..8ea8c8947 Binary files /dev/null and b/BlendTut-2-3-units.jpg differ diff --git a/BlendTut-2-3-view-clipping.jpg b/BlendTut-2-3-view-clipping.jpg new file mode 100644 index 000000000..81c8c9ee8 Binary files /dev/null and b/BlendTut-2-3-view-clipping.jpg differ diff --git a/BlendTut-2-4-units.jpg b/BlendTut-2-4-units.jpg new file mode 100644 index 000000000..8ea8c8947 Binary files /dev/null and b/BlendTut-2-4-units.jpg differ diff 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used with this stage. + +Usage +----- + + blend [mode] + +Parameters +---------- + +- [mode] - A predefined blend mode or an [explicit blend function](OpenGL_Blendmode_%28Materials%29 "OpenGL Blendmode (Materials)") . A table of predefined blendmodes is at the bottom of this page. + +Example +------- + +None. + +Notes +----- + +Only the three standard light interaction blend modes, bumpmap, diffusemap, and specularmap, react to lights. + +Explicit blend functions do not react to lighting. They are composited with the background in a similar manner to the way blend modes work in PhotoShop. + + + +++++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Predefined Blendmodes
ParameterDescriptionReacts to LightExampleResult
addAdditive Stage. Lightens underlying surfaces. Often used for glowing decals. Explicit blend function.No
+


+
+


+
blendBlend Stage. Blends with underlying surfaces. Often used for alpha transparent decals. The texture's alpha channel determines the blending. Explicit blend function.No
+


+
+


+
bumpmapBump Stage. Defines bump texture for use with per-pixel lighting.Yes
+


+
diffusemapDiffuse Stage. Defines diffuse texture for use with per-pixel lighting.Yes
+

+

Missing image: /w/images/thumb/6/64/Diffuse_example.jpg/100px-Diffuse_example.jpg

+
(Click to Enlarge) +
+


+
filterFilter Stage. Darkens underlying surfaces. Often used for blood decals. Explicit blend function.No
+

+

Missing image: /w/images/thumb/e/ea/Filter_Example.jpg/100px-Filter_Example.jpg

+
+
+


+
modulateModulation Stage. Explicit blend function.NoSame As FilterSame As Filter
noneNon-blending Stage. Explicit blend function.NoNANA
specularmapSpecular Stage. Defines specular texture for use with per-pixel lighting.Yes
+


+
+


+
+ diff --git a/Blooper_betruger_(entity).page b/Blooper_betruger_(entity).page new file mode 100644 index 000000000..13fba632f --- /dev/null +++ b/Blooper_betruger_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Blooper betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **blooper\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Blooper_hazguy_(entity).page b/Blooper_hazguy_(entity).page new file mode 100644 index 000000000..ad56ea4dd --- /dev/null +++ b/Blooper_hazguy_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Blooper hazguy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **blooper\_hazguy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Blue_(Material_stage_keyword).page b/Blue_(Material_stage_keyword).page new file mode 100644 index 000000000..a4a64553e --- /dev/null +++ b/Blue_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Blue (Material stage keyword) +... + +Description +----------- + +The **blue** keyword multiples the blue channel of the associated map by the given value. + +Usage +----- + + blue + +Parameters +---------- + +- *blueval* - the value by which the blue channel of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of the blue channel by half. + + { + map path/to/image.tga + blue 0.5 + } + +Notes +----- + +Not Available. + diff --git a/Bob_(script_event).page b/Bob_(script_event).page new file mode 100644 index 000000000..acb4525dc --- /dev/null +++ b/Bob_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Bob (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a translation back and forth along the given vector with the given speed and sphase. + +Usage +----- + +void bob( float speed, float phase, vector distance ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Bordercolor_(GUI_item_property).page b/Bordercolor_(GUI_item_property).page new file mode 100644 index 000000000..da78a85c2 --- /dev/null +++ b/Bordercolor_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Bordercolor (GUI item property) +... + +The color of the border that's used by the item, when the [bordersize](Bordersize_%28GUI_item_property%29 "Bordersize (GUI item property)") property is higher than 0. + +Syntax +------ + + bordercolor r, g, b, a + +Each of the RGB values define the ammount of color coming from each of the Red, Green, and Blue channels, respectively - ranging from 0 or no value, to 1 or full value. The a (or alpha) value is the ammount or opacity the backcolor will have - 0 being totally transparent and 1 being totally opaque. + +Default value +------------- + + 0, 0, 0, 0 + +Example(s) +---------- + + bordercolor 0.4, 0.6, 0.6, 0 + diff --git a/Bordersize_(GUI_item_property).page b/Bordersize_(GUI_item_property).page new file mode 100644 index 000000000..c49abb8eb --- /dev/null +++ b/Bordersize_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Bordersize (GUI item property) +... + +The stroke size, in relative pixels, of the item border. The border is created to the inside of the item, and its color can be set by using the [bordercolor](Bordercolor_%28GUI_item_property%29 "Bordercolor (GUI item property)") property. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + bordersize size + +Default value +------------- + + 0 + +Example(s) +---------- + + bordersize 1 + diff --git a/Bot_drawActions_(cvar).page b/Bot_drawActions_(cvar).page new file mode 100644 index 000000000..03db4723b --- /dev/null +++ b/Bot_drawActions_(cvar).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Bot drawActions (cvar) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Description +----------- + +Enables a debug draw of bot actions within a limited distance from viewer. + +Usage +----- + +At the console type... + + bot_drawactions [bool] + +Parameters +---------- + +- [bool] - 1 on, 0 off. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +The blue circle represents the radius of the bot action, the debug text shows the values of the action. + +The actions displayed may be further filtered with: + +- [bot\_drawActionNumber](Bot_drawActionNumber_%28cvar%29 "Bot drawActionNumber (cvar)") +- [bot\_drawActionWithClasses](Bot_drawActionWithClasses_%28cvar%29 "Bot drawActionWithClasses (cvar)") +- [bot\_drawActiveActionsOnly](Bot_drawActiveActionsOnly_%28cvar%29 "Bot drawActiveActionsOnly (cvar)") +- [bot\_drawActionGroupNum](Bot_drawActionGroupNum_%28cvar%29 "Bot drawActionGroupNum (cvar)") +- [bot\_drawActionVehicleType](Bot_drawActionVehicleType_%28cvar%29 "Bot drawActionVehicleType (cvar)") + diff --git a/Brass_crawlergrenade_(entity).page b/Brass_crawlergrenade_(entity).page new file mode 100644 index 000000000..f4e767e66 --- /dev/null +++ b/Brass_crawlergrenade_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Brass crawlergrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [brass\_default](Brass_default_%28entity%29 "Brass default (entity)") + - **brass\_crawlergrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Brass_default_(entity).page b/Brass_default_(entity).page new file mode 100644 index 000000000..1d432960b --- /dev/null +++ b/Brass_default_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Brass default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **brass\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Brass_hidercanister_(entity).page b/Brass_hidercanister_(entity).page new file mode 100644 index 000000000..fd041d1d9 --- /dev/null +++ b/Brass_hidercanister_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Brass hidercanister (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [brass\_default](Brass_default_%28entity%29 "Brass default (entity)") + - **brass\_hidercanister** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Brass_rocketlauncher_(entity).page b/Brass_rocketlauncher_(entity).page new file mode 100644 index 000000000..94d22cf33 --- /dev/null +++ b/Brass_rocketlauncher_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Brass rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [brass\_default](Brass_default_%28entity%29 "Brass default (entity)") + - **brass\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Break_(script_event).page b/Break_(script_event).page new file mode 100644 index 000000000..bcf290b43 --- /dev/null +++ b/Break_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Break (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void break( entity activator, float turnOff) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Brush.page b/Brush.page new file mode 100644 index 000000000..1d9420ad8 --- /dev/null +++ b/Brush.page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: Mapping +toc: no +title: Brush +... + +![](/images/b/bc/Brush.png) + +A brush is convex volume bounded by four or more planes. Each plane will form one face of the brush and will have it's own properties. Each face is stored together with these properties in the mapfile. These properties include + +- [Material](Material_%28decl%29 "Material (decl)") path +- Material XYZ shift and scale values +- Material rotation +- Detail/Structural ( Seems to be non-existant in Doom 3 ) + +Reference: [Q3Map explanation](https://web.archive.org/web/20111217174153/http://www.planetquake.com/spog/stuff/technical.html "http://www.planetquake.com/spog/stuff/technical.html") + +**Note** : Whenever a concave shape is required, it can be constructed using multiple brushes. + diff --git a/Brush_carving.page b/Brush_carving.page new file mode 100644 index 000000000..4a1bb2a77 --- /dev/null +++ b/Brush_carving.page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: Mapping +toc: no +title: Brush carving +... + +**Brush carving** is a technique used to improve performance by splitting large faces into smaller ones in such a way as to reduce the numbers of lights hitting any one surface. The *light count* of a surface is important in Doom 3 as it affects the number of operations performed by the shaders in order to correctly render lighting on that surface. + +A level designer has three options with regard to brush carving. + +- Manually split brushes using the clipper tool, ensuring that the resulting brushes are not merged at optimisation by changing texture parameters (including alignment), or converting one of the brushes into a [patch](Patch "Patch") backed up with [caulk](Caulk "Caulk") . Although some mappers prefer this option as it gives the greatest control over triangle count, it also dramatically increases the designer's workload and is likely to make little difference unless a very large number of manual cuts are performed. +- Compile the map with the [lightCarve](LightCarve "LightCarve") parameter, which causes the compiler to automatically split polygons along light boundaries. This produces the optimum lightcount, but can increase polycount unnecessarily if not carefully used. +- Ignore the issue completely and perform no carving. This was the option preferred by id software on the grounds that carving created extra work for level designers while providing only a small difference in performance. + +The preferred choice depends very much on the content of the map being created. The designers at id could get away with not carving since most of their maps are very detailed with many small triangles, so light count is not much of an issue. In contrast, a map consisting of large rooms with unbroken faces might suffer greatly from excessive light counts, so carving would be highly recommended. + +If very high lightcounts are experienced during playtesting, check that the [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") CVar is set to 1. The use of light scissors massively reduces the performance drop due to lightcount by limiting a light's effect to the area of screen space contained within its volume. + diff --git a/Bse_owner_(entity).page b/Bse_owner_(entity).page new file mode 100644 index 000000000..30b74d533 --- /dev/null +++ b/Bse_owner_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Bse owner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvBSEOwner](RvBSEOwner_%28class%29 "RvBSEOwner (class)")* + - **bse\_owner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_char_marine_(entity).page b/Building_b_char_marine_(entity).page new file mode 100644 index 000000000..706b7fee3 --- /dev/null +++ b/Building_b_char_marine_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| crouch\_time | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| flashlightColor | Description not available. | +| flashlightOffset | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_vo\_1\_1\_0\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_0\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_0\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_11\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0005 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0006 | Description not available. | +| lipsync\_vo\_1\_1\_1\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0006 | Description not available. | +| lipsync\_vo\_1\_1\_5\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_6\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0004 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_4 | Description not available. | +| lipsync\_vo\_1\_2\_10\_120\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_130\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_131\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_131\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_15\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_15\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_5 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_7 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_60\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_60\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_90\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_90\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_100\_4 | Description not available. | +| lipsync\_vo\_1\_2\_8\_100\_6 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_110\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_5 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_5 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_6 | Description not available. | +| lipsync\_vo\_1\_2\_8\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_50\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_51\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_jones\_001\_overhere | Description not available. | +| snd\_marine\_writhe | Description not available. | +| snd\_synth\_low | Description not available. | +| snd\_vo\_1\_1\_7\_0001 | Description not available. | +| snd\_vo\_1\_1\_7\_0002 | Description not available. | +| snd\_vo\_1\_1\_7\_0003 | Description not available. | +| snd\_vo\_1\_1\_7\_0004 | Description not available. | +| snd\_vo\_1\_1\_7\_0005 | Description not available. | +| snd\_vo\_1\_1\_7\_0006 | Description not available. | +| snd\_vo\_1\_2\_10\_100\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_110\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_110\_2 | Description not available. | +| snd\_vo\_1\_2\_10\_70\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_3 | Description not available. | +| snd\_vo\_1\_2\_8\_30\_6 | Description not available. | +| snd\_vo\_1\_2\_8\_50\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_61\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_70\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_70\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_80\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_90\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_90\_2 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **building\_b\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_char_marine_medic_(entity).page b/Building_b_char_marine_medic_(entity).page new file mode 100644 index 000000000..b14b6c838 --- /dev/null +++ b/Building_b_char_marine_medic_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b char marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| crouch\_time | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| flashlightColor | Description not available. | +| flashlightOffset | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_vo\_1\_1\_0\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_0\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_0\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_10\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_11\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0005 | Description not available. | +| lipsync\_vo\_1\_1\_12\_0006 | Description not available. | +| lipsync\_vo\_1\_1\_1\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_2\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_3\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_4\_0006 | Description not available. | +| lipsync\_vo\_1\_1\_5\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_6\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0001 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_9\_0004 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_10\_4 | Description not available. | +| lipsync\_vo\_1\_2\_10\_120\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_130\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_131\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_131\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_132\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_15\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_15\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_5 | Description not available. | +| lipsync\_vo\_1\_2\_10\_20\_7 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_21\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_22\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_31\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_32\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_33\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_34\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_41\_3 | Description not available. | +| lipsync\_vo\_1\_2\_10\_60\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_60\_2 | Description not available. | +| lipsync\_vo\_1\_2\_10\_90\_1 | Description not available. | +| lipsync\_vo\_1\_2\_10\_90\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_100\_4 | Description not available. | +| lipsync\_vo\_1\_2\_8\_100\_6 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_102\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_110\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_111\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_11\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_5 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_21\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_5 | Description not available. | +| lipsync\_vo\_1\_2\_8\_30\_6 | Description not available. | +| lipsync\_vo\_1\_2\_8\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_50\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_51\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_jones\_001\_overhere | Description not available. | +| snd\_marine\_writhe | Description not available. | +| snd\_synth\_low | Description not available. | +| snd\_vo\_1\_1\_7\_0001 | Description not available. | +| snd\_vo\_1\_1\_7\_0002 | Description not available. | +| snd\_vo\_1\_1\_7\_0003 | Description not available. | +| snd\_vo\_1\_1\_7\_0004 | Description not available. | +| snd\_vo\_1\_1\_7\_0005 | Description not available. | +| snd\_vo\_1\_1\_7\_0006 | Description not available. | +| snd\_vo\_1\_2\_10\_100\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_110\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_110\_2 | Description not available. | +| snd\_vo\_1\_2\_10\_70\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_100\_3 | Description not available. | +| snd\_vo\_1\_2\_8\_30\_6 | Description not available. | +| snd\_vo\_1\_2\_8\_50\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_61\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_70\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_70\_2 | Description not available. | +| snd\_vo\_1\_2\_8\_80\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_90\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_90\_2 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [building\_b\_char\_marine](Building_b_char_marine_%28entity%29 "Building b char marine (entity)") + - **building\_b\_char\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_char_marine_tech_(entity).page b/Building_b_char_marine_tech_(entity).page new file mode 100644 index 000000000..7ddd466c8 --- /dev/null +++ b/Building_b_char_marine_tech_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_8\_0005 | Description not available. | +| lipsync\_vo\_1\_1\_8\_5\_0002 | Description not available. | +| lipsync\_vo\_1\_1\_8\_5\_0003 | Description not available. | +| lipsync\_vo\_1\_1\_8\_5\_0004 | Description not available. | +| lipsync\_vo\_1\_1\_8\_5\_0005 | Description not available. | +| lipsync\_vo\_1\_2\_8\_101\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_101\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_101\_3 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_20\_4 | Description not available. | +| lipsync\_vo\_1\_2\_8\_22\_1 | Description not available. | +| lipsync\_vo\_1\_2\_8\_22\_2 | Description not available. | +| lipsync\_vo\_1\_2\_8\_22\_3 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") + - **building\_b\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_char_marine_unarmed_(entity).page b/Building_b_char_marine_unarmed_(entity).page new file mode 100644 index 000000000..4e55beb12 --- /dev/null +++ b/Building_b_char_marine_unarmed_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b char marine unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **building\_b\_char\_marine\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_monster_grunt_(entity).page b/Building_b_monster_grunt_(entity).page new file mode 100644 index 000000000..ae588fcb3 --- /dev/null +++ b/Building_b_monster_grunt_(entity).page @@ -0,0 +1,284 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_music\_marine\_attack | Description not available. | +| snd\_music\_stinger | Description not available. | +| snd\_pain | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_synth\_high | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **building\_b\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Building_b_spawnOverrides_(entity).page b/Building_b_spawnOverrides_(entity).page new file mode 100644 index 000000000..e6a9d1b7f --- /dev/null +++ b/Building_b_spawnOverrides_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Building b spawnOverrides (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------------|----------------------------| +| def\_char\_marine | Description not available. | +| def\_monster\_grunt | Description not available. | +| def\_monster\_grunt\_melee | Description not available. | +| def\_monster\_grunt\_mgun | Description not available. | +| def\_monster\_strogg\_marine | Description not available. | +| def\_monster\_strogg\_marine\_mgun | Description not available. | +| def\_monster\_strogg\_marine\_sgun | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **building\_b\_spawnOverrides** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Bumpmap_(Material_global_keyword).page b/Bumpmap_(Material_global_keyword).page new file mode 100644 index 000000000..820e79768 --- /dev/null +++ b/Bumpmap_(Material_global_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Bumpmap (Material global keyword) +... + +Description +----------- + +Creates a [bump map](Texturing#Bump_maps "Texturing") stage in a material shader. + +Usage +----- + +In the global section of your material shader type... + + bumpmap [map] + +Parameters +---------- + +- [map] - the relative path and file name from / [base](Base_%28folder%29 "Base (folder)") to the specified bump map image. + +Notes +----- + +This keyword is shorthand for... + + { + blend bumpmap + map [map] + } + diff --git a/CFG_(file_format).page b/CFG_(file_format).page new file mode 100644 index 000000000..91f468379 --- /dev/null +++ b/CFG_(file_format).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: CFG (file format) +... + +The CFG files are ASCII text configuration files present in / [base](Base_%28folder%29 "Base (folder)") and used by id tech 4 based games for setting [CVars](Console "Console") , mapping player input to keys or buttons (see note below), and executing console commands. Usually the following files are available (by reading order of the engine): + +- *DoomConfig.cfg* - Stores all the game's options. It's auto-generated by the engine so manual editing is not recommended. If you delete this file the engine will revert to a *default.cfg* file located inside one of the . [PK4](PK4_%28file_format%29 "PK4 (file format)") files. +- *editor.cfg* - Optional. Stores all the [DoomEdit](DoomEdit "DoomEdit") relevant options. It's auto-generated by the engine so manual editing is not recommended. +- *autoexec.cfg* - Optional. This file is read last and will override any options set elsewhere. It's meant for user-manipulation so you can set any CVars here that you'd have to otherwise set in the game or editor shortcuts. + +You can also create your own custom configuration files to load custom settings and execute console commands in notepad. You can then load these files by using the [exec](Exec_%28console_command%29 "Exec (console command)") console command in the shortcut or adding the following line to your *autoexec.cfg* : + + exec myconfig.cfg + +You can use two forward slashes to write comments: + + // This is a comment + +**Note:** Mapping player input is accomplished through the use of the [bind](Bind_%28console_command%29 "Bind (console command)") console command which accepts [console commands](Console "Console") , [cvars](Console "Console") , and [impluses](Impulse "Impulse") as valid input. + diff --git a/CM_(file_format).page b/CM_(file_format).page new file mode 100644 index 000000000..fb828ea0d --- /dev/null +++ b/CM_(file_format).page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: CM (file format) +... + +.CM files store collision model data. Collision models are a [binary space partitioning](http://en.wikipedia.org/wiki/Binary_space_partitioning "http://en.wikipedia.org/wiki/Binary_space_partitioning") based format used for collision detection. + +They are most commonly used with maps but can also be used with moveable physics objects. + +Syntax +------ + +[This information needs ported over](https://web.archive.org/web/20111126225302/http://www.doom3world.org/phpbb2/viewtopic.php?p=151225 "http://www.doom3world.org/phpbb2/viewtopic.php?p=151225") + +Export +------ + +The creation of a collision model for use with a map is done automatically by the engine upon compile with the [dmap](Dmap_%28console_command%29 "Dmap (console command)") console command. + +To create a collision model for use with a moveable physics object, from within the level editor, you must select the brushes and/or model. Then click **Selection \> Export \> to CM** . + +From this point the .CM file must be named and placed in the same directory as the map or model. + diff --git a/CSG.page b/CSG.page new file mode 100644 index 000000000..d251c6ca6 --- /dev/null +++ b/CSG.page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: CSG +... + +CSG or Constructive Solid Geometry is a set operations common to many modelling software packages based on primitives (a cube, sphere, cone, etc.) to create more complex structures. Where it pertains to editing [id Tech 4](Id_Tech_4 "Id Tech 4") maps, CSG applies only to [brushes](Brush "Brush") with just two possible operations: boolean union and difference. The former combines two brushes into one and the later subtracts pieces off a brush. + +Tools of the trade +------------------ + +The two operations can be achieved through the Selection menu of the [map editor](Map_editor "Map editor") or the fourth set of buttons in the toolbar. These are: + +### Subtract + +This operation is the equivalent of CSG boolean difference and it will use a brush to carve a hole or shave off a part in another brush. + +1. Select the brush you'll be using to carve. +2. Move it to the appropriate location. +3. Click on the Selection \> CSG \> Subtract menu item or the thirteenth button in the toolbar. +4. Delete the selected brush (or move it somewhere else if you wish to use to carve some other piece of geometry). + +Please note that you haven't actually created a brush with a hole or with a piece shaven off. Brushes have to always be convex solids so unlike in other modelling software applications Subtract in the map editor simply creates the desired solid using as few smaller brushes possible. + +An important fact to bear in mind when subtracting is that your carving brush will subtract through every brush it comes in contact with (unless brushes you don't want to affect have the [qer\_nocarve](Qer_nocarve_%28Material_global_keyword%29 "Qer nocarve (Material global keyword)") global keyword). + +### Merge + +This operation is the equivalent of CSG boolean union and will combine two or more brushes into a single one. + +1. Select all the brushes you want to merge. +2. Make sure they share at least one side with each other or are fully contained by one of the brushes +3. Click on the Selection \> CSG \> Merge menu item or the fourteenth button in the toolbar. + +Again, due to the fact that brushes in id Tech 4 engine maps can't ever be concave structures, this operation will only function on brushes which maintain this property after being merged. If this isn't possible the operation is not performed and you'll see the "Cannot add a set of brushes with a concave hull." message in the console inspector. + +### Hollow + +This operation is a specialised CSG subtract. It will carve out a hollow volume inside a brush. + +1. Select the brush you want to make hollow. +2. Click on the Selection \> CSG \> Hollow menu item or the fifteenth button in the toolbar. + +As subtract above, you won't actually get a brush with a hollow volume but six thin brushes for a regular cuboid brush (less for a tetrahedron brush, a lot more if you use it on a sphere brush). You'll also find that the resultant brushes don't line up correctly and you will get z-fighting unless you fix them. + +### Clipper + +Although not strictly part of the map editor's CSG operations the clipper tool allows you shave off a piece from a brush just like subtract or split it in two by creating an invisible plane in the 3D world and it'll act as a knife of sorts. + +1. Select the brush (or brushes) you want to shave off a part or split. +2. Click on the Selection \> Clipper \> Toggle Clipper menu item or the sixteenth button in the toolbar. +3. Left click somewhere to set the first vertex of the clip plane. If you make a mistake hover the mouse of top of it until the cursor changes to a cross and drag it around with the left mouse button. +4. When you're satisfied, left click again somewhere else to set the second vertex of the clip plane. Make sure a line passing through both points intersects with the brush in the current view you're in; when this happens part of the selected brush which is usually red will become yellow. +5. Optionally, select another viewport and left click again to set a third vertex of the clip plane. +6. The yellow part of the brush is the section that will remain when you finish this operation so drag the clip plane's vertices until you're satisfied with the plane. Alternatively you can flip the normal of the of the clip plane to switch which section becomes yellow. You can do this by clicking on Selection \> Clipper \> Flip Clip Orientation. +7. Optionally you may want to split the brush instead of shaving a piece off it. If so then click on the Selection \> Clipper \> Split Selection. This will keep both the yellow and remaining red parts of the brush as separate structures. +8. If you're not splitting the brush and you're satisfied with the position and orientation of the clip plane then click on Selection \> Clipper \> Clip Selection. + +When you're confortable using the clipper you'll find using the following [keyboard shortcuts](DoomEdit_hotkeys "DoomEdit hotkeys") a big help: + +- Ctrl + right click to set the clip plane's vertices. +- Ctrl + ENTER to flip the plane's orientation. +- Shift + ENTER to split of the brush. +- ENTER to execute the clipping. + +A word of caution +----------------- + +These CSG operations can save time (especially the clipper) but they can also introduce bugs. Sometimes brushes become infinitely large in one axis and you'll have to delete them. Other times the newly created brushes have vertices with positions that fall between the smallest grid scale. As stated above, the hollow operation will generate z-fighting and if not careful Subtract can carve unwanted brushes. All these problems can be manually fixed or reverted through the undo system or map backups; but if you aren't very experienced with CSG you should resort to edge and vertex dragging modes. + diff --git a/CVars_(Doom_3).page b/CVars_(Doom_3).page new file mode 100644 index 000000000..c635e9f2e --- /dev/null +++ b/CVars_(Doom_3).page @@ -0,0 +1,2861 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: CVars (Doom 3) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of version 1.3.1302 (1.3). + +GAME CVar's: +------------ + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
aas_goalArea
aas_pullPlayer
aas_randomPullPlayer
aas_showAreas
aas_showFlyPath
aas_showHideArea
aas_showPath
aas_showPushIntoArea
aas_showWallEdges
aas_test
af_contactFrictionScale... scales the contact friction
af_forceFriction... force the given friction value
af_highlightBody... name of the body to highlight
af_highlightConstraint... name of the constraint to highlight
af_jointFrictionScale... scales the joint friction
af_maxAngularVelocity... maximum angular velocity
af_maxLinearVelocity... maximum linear velocity
af_showActive... show tree-like structures of articulated figures not at rest
af_showBodies... show bodies
af_showBodyNames... show body names
af_showConstrainedBodies... show the two bodies contrained by the highlighted constraint
af_showConstraintNames... show constraint names
af_showConstraints... show constraints
af_showInertia... show the inertia tensor of each body
af_showLimits... show joint limits
af_showMass... show the mass of each body
af_showPrimaryOnly... show primary constraints only
af_showTimings... show articulated figure cpu usage
af_showTotalMass... show the total mass of each articulated figure
af_showTrees... show tree-like structures
af_showVelocity... show the velocity of each body
af_skipFriction... skip friction
af_skipLimits... skip joint limits
af_skipSelfCollision... skip self collision detection
af_testSolid... test for bodies initially stuck in solid
af_timeScale... scales the time
af_useImpulseFriction... use impulse based contact friction
af_useJointImpulseFriction... use impulse based joint friction
af_useLinearTime... use linear time algorithm for tree-like structures
af_useSymmetry... use constraint matrix symmetry
ai_blockedFailSafe... enable blocked fail safe handling
ai_debugMove... draws movement information for monsters
ai_debugScript... displays script calls for the specified monster entity number
ai_debugTrajectory... draws trajectory tests for monsters
ai_showCombatNodes... draws attack cones for monsters
ai_showObstacleAvoidance... draws obstacle avoidance information for monsters. if 2, draws obstacles for player, as well
ai_showPaths... draws path_* entities
ai_testPredictPath
cl_punkbuster... enables the PB client code
cm_backFaceCull... cull back facing polygons
cm_debugCollision... debug the collision detection
cm_drawColor... color used to draw the collision models
cm_drawFilled... draw filled polygons
cm_drawInternal... draw internal edges green
cm_drawMask... collision mask
cm_drawNormals... draw polygon and edge normals
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testWalk
g_armorProtection... armor takes this percentage of damage
g_armorProtectionMP... armor takes this percentage of damage in mp
g_balanceTDM... maintain even teams
g_blobSize
g_blobTime
g_bloodEffects... show blood splats, sprays and gibs
g_cinematic... skips updating entities that aren't marked 'cinematic' '1' during cinematics
g_cinematicMaxSkipTime... # of seconds to allow game to run when skipping cinematic. prevents lock-up when cinematic doesn't end.
g_countDown... pregame countdown in seconds
g_damageScale... scale final damage on player by this factor
g_debugAnim... displays information on which animations are playing on the specified entity number. set to -1 to disable.
g_debugBounds... checks for models with bounds > 2048
g_debugCinematic... used to debug cinematics
g_debugDamage... prints information to the console about the damage dealt to players
g_debugMove
g_debugMover
g_debugScript
g_debugTriggers
g_debugWeapon
g_decals... show decals such as bullet holes
g_disasm... disassemble script into base/script disasm.txt on the local drive when script is compiled. See disasmScript .
g_doubleVision... show double vision when taking damage
g_dragDamping
g_dragEntity... allows dragging physics objects around by placing the crosshair over them and holding the fire button
g_dragShowSelection
g_dropItemRotation
g_dvAmplitude
g_dvFrequency
g_dvTime
g_editEntityMode... 0 = off 1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models
g_exportMask
g_flushSave... 1 = don't buffer file writing for save games.
g_fov
g_frametime... displays timing information for each game frame
g_gameReviewPause... scores review time in seconds (at end game)
g_gravity
g_gunX
g_gunY
g_gunZ
g_healthTakeAmt... how much health to take in nightmare mode
g_healthTakeLimit... how low can health get taken in nightmare mode
g_healthTakeTime... how often to take health in nightmare mode
g_kickAmplitude
g_kickTime
g_knockback
g_mapCycle... map cycling script for multiplayer games - see mapcycle.scriptcfg
g_maxShowDistance
g_monsters
g_mpWeaponAngleScale... Control the weapon sway in MP
g_muzzleFlash... show muzzle flashes
g_nightmare... if nightmare mode is allowed
g_password... game password
g_projectileLights... show dynamic lights on projectiles
g_showActiveEntities... draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green.
g_showBrass... enables ejected shells from weapon
g_showcamerainfo... displays the current frame # for the camera when playing cinematics
g_showCollisionModels
g_showCollisionTraces
g_showCollisionWorld
g_showEnemies... draws boxes around monsters that have targeted the the player
g_showEntityInfo... draws entity info on the screen
g_showHud... controls the display of the player's HUD
g_showPlayerShadow... enables shadow of player model
g_showProjectilePct... enables display of player hit percentage
g_showPVS
g_showTargets... draws entities and thier targets. hidden entities are drawn grey.
g_showTestModelFrame... displays the current animation and frame # for testmodels
g_showTriggers... draws trigger entities (orange) and thier targets (green). disabled triggers are drawn grey.
g_showviewpos... draws the player's location and view angles to the screen on a regular basis
g_skill... sets the difficulty level for single player games
g_skipFX
g_skipParticles
g_skipViewEffects... skip damage and other view effects
g_spectatorChat... let spectators talk to everyone during game
g_stopTime... stops the game from increasing the global time value
g_TDMArrows... draw arrows over teammates in team deathmatch
g_testDeath... stops the game from going to the "game over" screen
g_testHealthVision
g_testModelAnimate... test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once
g_testModelBlend... number of frames to blend
g_testModelRotate... test model rotation speed
g_testParticle... test particle visualation, set by the particle editor
g_testParticleName... name of the particle being tested by the particle editor
g_testPostProcess... name of material to draw over screen
g_timeEntities... when non-zero, shows entities whose think functions exceeded the # of milliseconds specified
g_useDynamicProtection... scale damage and armor dynamically to keep the player alive more often
g_vehicleForce
g_vehicleSuspensionDamping
g_vehicleSuspensionDown
g_vehicleSuspensionKCompress
g_vehicleSuspensionUp
g_vehicleTireFriction
g_vehicleVelocity
g_version
g_viewNodalX
g_viewNodalZ
g_voteFlags... vote flags. bit mask of votes not allowed on this server
gamedate... the game code's compile date
gamename... the title of the currently loaded game code
ik_debug... show IK debug lines
ik_enable... enable IK
mod_validSkins... valid skins for the game
net_clientPredictGUI... test guis in networking without prediction
net_clientShowSnapshot
net_clientShowSnapshotRadius
net_clientSmoothing
password... client password used when connecting
pm_air... how long in milliseconds the player can go without air before he starts taking damage
pm_bboxwidth... x/y size of player's bounding box
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob... bob much faster when crouched
pm_crouchheight... height of player's bounding box while crouched
pm_crouchrate... time it takes for player's view to change from standing to crouching
pm_crouchspeed... speed the player can move while crouched
pm_crouchviewheight... height of player's view while crouched
pm_deadheight... height of player's bounding box while dead
pm_deadviewheight... height of player's view while dead
pm_jumpheight... approximate hieght the player can jump
pm_maxviewpitch... amount player's view can look down
pm_minviewpitch... amount player's view can look up (negative values are up)
pm_modelView... draws camera from POV of player model (1 = always, 2 = when dead)
pm_noclipspeed... speed the player can move while in noclip
pm_normalheight... height of player's bounding box while standing
pm_normalviewheight... height of player's view while standing
pm_runbob... bob faster when running
pm_runpitch
pm_runroll
pm_runspeed... speed the player can move while running
pm_spectatebbox... size of the spectator bounding box
pm_spectatespeed... speed the player can move while spectating
pm_stamina... length of time player can run
pm_staminarate... rate that player regains stamina. divide pm_stamina by this value to determine how long it takes to fully recharge.
pm_staminathreshold... when stamina drops below this value, player gradually slows to a walk
pm_stepsize... maximum height the player can step up without jumping
pm_thirdPerson... enables third person view
pm_thirdPersonAngle... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
pm_thirdPersonClip... clip third person view into world space
pm_thirdPersonDeath... enables third person view when player dies
pm_thirdPersonHeight... height of camera from normal view height in 3rd person
pm_thirdPersonRange... camera distance from player in 3rd person
pm_usecylinder... use a cylinder approximation instead of a bounding box for player collision detection
pm_walkbob... bob slowly when walking
pm_walkspeed... speed the player can move while walking
rb_showActive... show rigid bodies that are not at rest
rb_showBodies... show rigid bodies
rb_showInertia... show the inertia tensor of each rigid body
rb_showMass... show the mass of each rigid body
rb_showTimings... show rigid body cpu usage
rb_showVelocity... show the velocity of each rigid body
si_fragLimit... frag limit
si_gameType... game type - singleplayer, deathmatch, Tourney, Team DM or Last Man
si_map... map to be played next on server
si_maxPlayers... max number of players allowed on the server
si_name... name of the server
si_pure... server is pure and does not allow modified data
si_serverURL... if the clients misses files, "kick" him to this page if the server does not allow auto-downloading
si_spectators... allow spectators or require all clients to play
si_teamDamage... enable team damage
si_timeLimit... time limit in minutes
si_usePass... enable client password checking
si_warmup... do pre-game warmup
sv_punkbuster... enables the PB server code
+ +GAME UI Cvar's: +--------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ui_autoReload... auto reload weapon
ui_autoSwitch... auto switch weapon
ui_chat
ui_name... player name
ui_ready... player is ready to start playing
ui_showGun... show gun
ui_skin... player skin
ui_spectate... play or spectate
ui_team... player team
+ +GUI CVar's: +----------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
gui_configServerRate
gui_debug
gui_edit
gui_filter_game
gui_filter_gameType... Gametype filter
gui_filter_idle
gui_filter_password... Password filter
gui_filter_players... Players filter
gui_mediumFontLimit
gui_smallFontLimit
+ +RNDR CVar's: +------------ + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
image_anisotropy... set the maximum texture anisotropy if available
image_cacheMegs... maximum MB set aside for temporary loading of full-sized precompressed images
image_cacheMinK... maximum KB of precompressed files to read at specification time
image_colorMipLevels... development aid to see texture mip usage
image_downSize... controls texture downsampling
image_downSizeBump... controls normal map downsampling
image_downSizeBumpLimit... controls normal map downsample limit
image_downSizeLimit... controls diffuse map downsample limit
image_downSizeSpecular... controls specular downsampling
image_downSizeSpecularLimit... controls specular downsampled limit
image_filter... changes texture filtering on mipmapped images
image_forceDownSize
image_ignoreHighQuality... ignore high quality setting on materials
image_lodbias... change lod bias on mipmapped images
image_preload... if 0, dynamically load all images
image_roundDown... round bad sizes down to nearest power of two
image_showBackgroundLoads... 1 = print number of outstanding background loads
image_useAllFormats... allow alpha/intensity/luminance luminance+alpha
image_useCache... 1 = do background load image caching
image_useCompression... 0 = force everything to high quality
image_useNormalCompression... 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available
image_useOfflineCompression... write a batch file for offline compression of DDS files
image_usePrecompressedTextures... use .dds files if present
image_writeNormalTGA... write .tgas of the final normal maps for debugging
image_writeNormalTGAPalletized... write .tgas of the final palletized normal maps for debugging
image_writePrecompressedTextures... write .dds files if necessary
image_writeTGA... write .tgas of the non normal maps for debugging
r_aspectRatio
r_brightness... changes gamma tables
r_cgFragmentProfile... arbfp1, fp30
r_cgVertexProfile... arbvp1, vp20, vp30
r_checkBounds... compare all surface bounds with precalculated ones
r_clear... force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom
r_customHeight... custom screen height
r_customWidth... custom screen width
r_debugArrowStep... step size of arrow cone line rotation in degrees
r_debugLineDepthTest... perform depth test on debug lines
r_debugLineWidth... width of debug lines
r_debugPolygonFilled... draw a filled polygon
r_debugRenderToTexture
r_demonstrateBug... used during development to show IHV's their problems
r_displayRefresh... optional display refresh rate option for vid mode
r_finish... force a call to glFinish() every frame
r_flareSize... scale the flare deforms from the material def
r_forceLoadImages... draw all images to screen after registration
r_frontBuffer... draw to front buffer for debugging
r_fullscreen... 0 = windowed, 1 = full screen
r_gamma... changes gamma tables
r_glDriver... "opengl32", etc.
r_ignore... used for random debugging without defining new vars
r_ignore2... used for random debugging without defining new vars
r_ignoreGLErrors... ignore GL errors
r_inhibitFragmentProgram... ignore the fragment program extension
r_jitter... randomly subpixel jitter the projection matrix
r_jointNameOffset... offset of joint names when r_showskel is set to 1
r_jointNameScale... size of joint names when r_showskel is set to 1
r_lightAllBackFaces... light all the back faces, even when they would be shadowed
r_lightScale... all light intensities are multiplied by this
r_lightSourceRadius... for soft-shadow sampling
r_lockSurfaces... allow moving the view point without changing the composition of the scene, including culling
r_logFile... number of frames to emit GL logs
r_materialOverride... overrides all materials
r_megaTextureLevel... draw only a specific level
r_mergeModelSurfaces... combine model surfaces with the same material
r_mode... video mode number
r_multiSamples... number of antialiasing samples
r_offsetfactor... polygon offset parameter
r_offsetunits... polygon offset parameter
r_orderIndexes... perform index reorganization to optimize vertex use
r_renderer... hardware specific renderer path to use
r_screenFraction... for testing fill rate, the resolution of the entire screen can be changed
r_shadowPolygonFactor... scale value for stencil shadow drawing
r_shadowPolygonOffset... bias value added to depth test for stencil shadow drawing
r_shadows... enable shadows
r_showAlloc... report alloc/free counts
r_showCull... report sphere and box culling stats
r_showDefs... report the number of modeDefs and lightDefs in view
r_showDemo... report reads and writes to the demo file
r_showDepth... display the contents of the depth buffer and the depth range
r_showDominantTri... draw lines from vertexes to center of dominant triangles
r_showDynamic... report stats on dynamic surface generation
r_showEdges... draw the sil edges
r_showEntityScissors... show entity scissor rectangles
r_showImages... 1 = show all images instead of rendering, 2 = show in proportional size
r_showIntensity... draw the screen colors based on intensity, red = 0, green = 128, blue = 255
r_showInteractionFrustums... 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox
r_showInteractions... report interaction generation activity
r_showInteractionScissors... 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines
r_showLightCount... 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw
r_showLights... 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
r_showLightScale... report the scale factor applied to drawing for overbrights
r_showLightScissors... show light scissor rectangles
r_showMegaTexture... display all the level images
r_showMegaTextureLabels... draw colored blocks in each tile
r_showMemory... print frame memory utilization
r_showNormals... draws wireframe normals
r_showOverDraw... 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw
r_showPortals... draw portal outlines in color based on passed / not passed
r_showPrimitives... report drawsurf/index/vertex counts
r_showShadowCount... colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows
r_showShadows... 1 = visualize the stencil shadow volumes, 2 = draw filled in
r_showSilhouette... highlight edges that are casting shadow planes
r_showSkel... draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only
r_showSmp... show which end (front or back) is blocking
r_showSurfaceInfo... show surface material name under crosshair
r_showSurfaces... report surface/light/shadow counts
r_showTangentSpace... shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector
r_showTexturePolarity... shade triangles by texture area polarity
r_showTextureVectors... if > 0 draw each triangles texture (tangent) vectors
r_showTrace... show the intersection of an eye trace with the world
r_showTris... enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all
r_showUnsmoothedTangents... if 1, put all nvidia register combiner programming in display lists
r_showUpdates... report entity and light updates and ref counts
r_showVertexCache
r_showVertexColor... draws all triangles with the solid vertex color
r_showViewEntitys... 1 = displays the bounding boxes of all view models, 2 = print index numbers
r_singleArea... only draw the portal area the view is actually in
r_singleEntity... suppress all but one entity
r_singleLight... suppress all but one light
r_singleSurface... suppress all but one surface on each entity
r_singleTriangle... only draw a single triangle per primitive
r_skipAmbient... bypasses all non-interaction drawing
r_skipBackEnd... don't draw anything
r_skipBlendLights... skip all blend lights
r_skipBump... uses a flat surface instead of the bump map
r_skipCopyTexture... do all rendering, but don't actually copyTexSubImage2D
r_skipDeforms... leave all deform materials in their original state
r_skipDiffuse... use black for diffuse
r_skipDynamicTextures... don't dynamically create textures
r_skipFogLights... skip all fog lights
r_skipFrontEnd... bypasses all front end work, but 2D gui rendering still draws
r_skipGuiShaders... 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events
r_skipInteractions... skip all light/surface interaction drawing
r_skipLightScale... don't do any post-interaction light scaling, makes things dim on low-dynamic range cards
r_skipMegaTexture... only use the lowest level image
r_skipNewAmbient... bypasses all vertex/fragment program ambient drawing
r_skipOverlays... skip overlay surfaces
r_skipParticles... 1 = skip all particle systems
r_skipPostProcess... skip all post-process renderings
r_skipRender... skip 3D rendering, but pass 2D
r_skipRenderContext... NULL the rendering context during backend 3D rendering
r_skipROQ... skip ROQ decoding
r_skipSpecular... use black for specular1
r_skipSubviews... 1 = don't render any gui elements on surfaces
r_skipSuppress... ignore the per-view suppressions
r_skipTranslucent... skip the translucent interaction rendering
r_skipUpdates... 1 = don't accept any entity or light updates making everything static
r_slopNormal... merge normals that dot less than this
r_slopTexCoord... merge texture coordinates this far apart
r_slopVertex... merge xyz coordinates this far apart
r_subviewOnly... 1 = don't render main view, allowing subviews to be debugged
r_swapInterval... changes wglSwapIntarval
r_terrainScale... vertically scale USGS data
r_testARBProgram... experiment with vertex/fragment programs
r_testGamma... if > 0 draw a grid pattern to test gamma levels
r_testGammaBias... if > 0 draw a grid pattern to test gamma levels
r_testStepGamma... if > 0 draw a grid pattern to test gamma levels
r_useCachedDynamicModels... cache snapshots of dynamic models
r_useClippedLightScissors... 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always
r_useCombinerDisplayLists... put all nvidia register combiner programming in display lists
r_useConstantMaterials... use pre-calculated material registers if possible
r_useCulling... 0 = none, 1 = sphere, 2 = sphere + box
r_useDeferredTangents... defer tangents calculations after deform
r_useDepthBoundsTest... use depth bounds test to reduce shadow fill
r_useEntityCallbacks... if 0, issue the callback immediately at update time, rather than defering
r_useEntityCulling... 0 = none, 1 = box
r_useEntityScissors... 1 = use custom scissor rectangle for each entity
r_useExternalShadows... 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing
r_useFrustumFarDistance... if != 0 force the view frustum far distance to this distance
r_useIndexBuffers... use ARB_vertex_buffer_object for indexes
r_useInfiniteFarZ... use the no-far-clip-plane trick
r_useInteractionCulling... 1 = cull interactions
r_useInteractionScissors... 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors
r_useInteractionTable... create a full entityDefs * lightDefs table to make finding interactions faster
r_useLightCulling... 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas
r_useLightPortalFlow... use a more precise area reference determination
r_useLightScissors... 1 = use custom scissor rectangle for each light
r_useNodeCommonChildren... stop pushing reference bounds early when possible
r_useNV20MonoLights... use pass optimization for mono lights
r_useOptimizedShadows... use the dmap generated static shadow volumes
r_usePortals... 1 = use portals to perform area culling, otherwise draw everything
r_usePreciseTriangleInteractions... 1 = do winding clipping to determine if each ambiguous tri should be lit
r_useScissor... scissor clip as portals and lights are processed
r_useShadowCulling... try to cull shadows from partially visible lights
r_useShadowProjectedCull... discard triangles outside light volume before shadowing
r_useShadowSurfaceScissor... scissor shadows by the scissor rect of the interaction surfaces
r_useShadowVertexProgram... do the shadow projection in the vertex program on capable cards
r_useSilRemap... consider verts with the same XYZ, but different ST the same for shadows
r_useStateCaching... avoid redundant state changes in GL_*() calls
r_useTripleTextureARB... cards with 3+ texture units do a two pass instead of three pass
r_useTurboShadow... use the infinite projection with W technique for dynamic shadows
r_useTwoSidedStencil... do stencil shadows in one pass with different ops on each side
r_useVertexBuffers... use ARB_vertex_buffer_object for vertexes
r_vertexBufferMegs
r_znear... near Z clip plane distance
+ +SND CVar's: +----------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
s_clipVolumes
s_constantAmplitude
s_decompressionLimit
s_doorDistanceAdd... reduce sound volume with this distance when going through a door
s_dotbias2
s_dotbias6
s_drawSounds
s_enviroSuitCutoffFreq
s_enviroSuitCutoffQ
s_enviroSuitSkipLowpass
s_enviroSuitSkipReverb
s_enviroSuitVolumeScale
s_force22kHz
s_globalFraction... volume to all speakers when not spatialized
s_libOpenAL
s_maxSoundsPerShader
s_meterTopTime
s_minVolume2
s_minVolume6
s_muteEAXReverb
s_noSound
s_numberOfSpeakers... number of speakers
s_playDefaultSound... play a beep for missing sounds
s_quadraticFalloff
s_realTimeDecoding
s_reverbFeedback
s_reverbTime
s_reverse
s_showLevelMeter
s_showStartSound
s_singleEmitter... mute all sounds but this emitter
s_skipHelltimeFX
s_slowAttenuate
s_spatializationDecay
s_subFraction... volume to subwoofer in 5.1
s_useEAXReverb
s_useOcclusion
s_useOpenAL
s_volume_dB... volume in dB
+ +SYS CVar's: +----------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
com_allowConsole... allow ~ to toggle console
com_asyncInput... sample input from the async thread
com_asyncSound... mix sound from the async thread
com_aviDemoHeight
com_aviDemoSamples
com_aviDemoTics
com_aviDemoWidth
com_compressDemos
com_compressSaveGame... compress save games
com_fixedTic
com_forceGenericSIMD... force generic platform independent SIMD
com_guid
com_journal... 1 = record journal, 2 = play back journal
com_logDemos
com_machineSpec... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality
com_makingBuild... 1 when making a build
com_memoryMarker... used as a marker for memory stats
com_minTics
com_preciseTic... run one game tick every async thread update
com_preloadDemos
com_product_lang_ext
com_purgeAll... purge everything between level loads
com_showAngles
com_showAsyncStats... show async network stats
com_showDemo
com_showFPS... show frames rendered per second
com_showMemoryUsage... show total and per frame memory usage
com_showSoundDecoders... show sound decoders
com_showTics
com_skipGameDraw
com_skipRenderer... skip the renderer completely
com_speeds... show engine timings
com_timestampPrints... print time with each console print, 1 = msec 2 = sec
com_updateLoadSize... update the load size after loading a map
com_videoRam... holds the last amount of detected video ram
com_wipeSeconds
con_noPrint... print on the console but not onscreen when console is pulled up
con_notifyTime... time messages are displayed onscreen when console is pulled up
con_speed... speed at which the console moves up and down
decl_show... set to 1 to print parses, 2 to also print references
developer
fs_basepath
fs_caseSensitiveOS
fs_cdpath
fs_copyfiles
fs_debug
fs_devpath
fs_game
fs_game_base
fs_restrict
fs_savepath
fs_searchAddons
in_alwaysRun... always run (reverse _speed button) - only in MP
in_anglespeedkey... angle change scale when holding down _speed button
in_freeLook... look around with mouse (reverse _mlook button)
in_mouse... enable mouse input
in_pitchspeed... pitch change speed when holding down look _lookUp or _lookDown button
in_toggleCrouch
in_toggleRun
in_toggleZoom
in_yawspeed... yaw change speed when holding down _left or _right button
lcp_showFailures... show LCP solver failures
logFile... 1 = buffer log, 2 = flush after each print
logFileName... name of log file, if empty, qconsole.log will be used
m_pitch... mouse pitch scale
m_showMouseRate... shows mouse movement
m_smooth... number of samples blended for mouse viewing
m_strafeScale... mouse strafe movement scale
m_strafeSmooth... number of samples blended for mouse moving
m_yaw... mouse yaw scale
net_allowCheats... Allow cheats in network game
net_channelShowDrop... show dropped packets
net_channelShowPackets... show all packets
net_clientDownload
net_clientLagOMeter
net_clientMaxPrediction
net_clientMaxRate... maximum rate requested by client from server in bytes/sec
net_clientPrediction... additional client side prediction in milliseconds
net_clientRemoteConsoleAddress... remote console address
net_clientRemoteConsolePassword... remote console password
net_clientSelfSmoothing
net_clientServerTimeout... server time out in seconds
net_clientUsercmdBackup... number of usercmds to resend
net_forceDrop... percentage packet loss
net_forceLatency... milliseconds latency
net_ip... local IP address
net_LANServer... config LAN games only - affects clients and servers
net_master0... idnet master server address
net_master1... 1st master server address
net_master2... 2nd master server address
net_master3... 3rd master server address
net_master4... 4th master server address
net_port... local IP port number
net_serverAllowServerMod... allow server-side mods
net_serverClientTimeout... client time out in seconds
net_serverDedicated... 1 = text console dedicated server, 2 = graphical dedicated server
net_serverDlBaseURL
net_serverDlTable
net_serverDownload
net_serverDrawClient... number of client for which to draw view on server
net_serverMaxClientRate... maximum rate to a client in bytes/sec
net_serverMaxUsercmdRelay... maximum number of usercmds from other clients the server relays to a client
net_serverReloadEngine... perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0
net_serverRemoteConsolePassword... remote console password
net_serverSnapshotDelay... delay between snapshots in milliseconds
net_serverZombieTimeout... disconnected client timeout in seconds
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_verbose... 1 = verbose output, 2 = even more verbose output
sensitivity... mouse view sensitivity
si_idleServer
si_version... engine version
sys_arch
sys_cpustring
sys_lang
timescale... scales the time
win_allowAltTab
win_allowMultipleInstances... allow multiple instances running concurrently
win_notaskkeys... disable windows task keys
win_outputDebugString
win_outputEditString
win_timerUpdate... allows the game to be updated while dragging the window
win_username... windows user name
win_viewlog
win_xpos... horizontal position of window
win_ypos... vertical position of window
+ +TOOL CVar's: +------------ + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
EntityPlacement
radiant_ALTEdgeDrag
radiant_AngleSpeed
radiant_Autosave
radiant_AutosaveMinutes
radiant_camerawindow
radiant_CamXYUpdate
radiant_ChaseMouse
radiant_CubicClipping
radiant_CubicScale
radiant_entityMode
radiant_EntityShow
radiant_HiColorTextures
radiant_InspectorDockedDialogs
radiant_InspectorsWindow
radiant_LastMap
radiant_LastProject
radiant_LoadLast
radiant_LoadLastMap
radiant_LoadShaders
radiant_MainWindowPlace
radiant_ModelPath
radiant_MoveSpeed
radiant_NewFaceGrab
radiant_NewLightStyle
radiant_NewMapFormat
radiant_NewRightClick
radiant_NewTextureWindowStuff
radiant_NewVertex
radiant_NoClamp
radiant_NoStipple
radiant_QE4Paint
radiant_QE4StyleWindows
radiant_RadiantMapPath
radiant_RotateLock
radiant_Rotation
radiant_RunBefore
radiant_SavedInfo
radiant_SelectWholeEntitiesKey
radiant_SizePainting
radiant_Snapshots
radiant_SnapT
radiant_StatusPointSize
radiant_SwitchClipKey
radiant_TextureLock
radiant_TextureQuality
radiant_TextureScale
radiant_TextureScrollbar
radiant_texwindow
radiant_UndoLevels
radiant_UseDisplayLists
radiant_UseGLLighting
radiant_UseTextureBar
radiant_WideToolBar
radiant_xywindow
radiant_xzwindow
radiant_XZVIS
radiant_yzwindow
radiant_YZVIS
radiant_ZClipBottom
radiant_ZClipEnabled
radiant_ZClipTop
radiant_zwindow
radiant_ZVIS
+ +Uncategorized CVar's: +--------------------- + + ++++ + + + + + + + + + + +
bearTurretAngle
bearTurretForce
+ +Removed CVar's: +--------------- + +| CVar Name | short description | +|-----------------------------------------------------------------------------------------------|----------------------------------------------------------| +| [r\_hdr\_bloomFraction](R_hdr_bloomFraction_%28cvar%29 "R hdr bloomFraction (cvar)") | ... fraction to smear across neighbors | +| [r\_hdr\_exposure](R_hdr_exposure_%28cvar%29 "R hdr exposure (cvar)") | ... maximum light scale | +| [r\_hdr\_gamma](R_hdr_gamma_%28cvar%29 "R hdr gamma (cvar)") | ... monitor gamma power | +| [r\_hdr\_monitorDither](R_hdr_monitorDither_%28cvar%29 "R hdr monitorDither (cvar)") | ... random dither in monitor space | +| [r\_hdr\_useFloats](R_hdr_useFloats_%28cvar%29 "R hdr useFloats (cvar)") | ... use a floating point rendering buffer | +| [r\_sb\_biasScale](R_sb_biasScale_%28cvar%29 "R sb biasScale (cvar)") | ... scale factor for jitter bias | +| [r\_sb\_frustomFOV](R_sb_frustomFOV_%28cvar%29 "R sb frustomFOV (cvar)") | ... oversize FOV for point light side matching | +| [r\_sb\_jitterScale](R_sb_jitterScale_%28cvar%29 "R sb jitterScale (cvar)") | ... scale factor for jitter offset | +| [r\_sb\_lightResolution](R_sb_lightResolution_%28cvar%29 "R sb lightResolution (cvar)") | ... Pixel dimensions for each shadow buffer, 64 - 2048 | +| [r\_sb\_linearFilter](R_sb_linearFilter_%28cvar%29 "R sb linearFilter (cvar)") | ... use GL\_LINEAR instead of GL\_NEAREST on shadow maps | +| [r\_sb\_noShadows](R_sb_noShadows_%28cvar%29 "R sb noShadows (cvar)") | ... don't draw any occluders | +| [r\_sb\_occluderFacing](R_sb_occluderFacing_%28cvar%29 "R sb occluderFacing (cvar)") | ... 0 = front faces, 1 = back faces, 2 = midway between | +| [r\_sb\_polyOfsFactor](R_sb_polyOfsFactor_%28cvar%29 "R sb polyOfsFactor (cvar)") | ... polygonOffset factor for drawing shadow buffer | +| [r\_sb\_polyOfsUnits](R_sb_polyOfsUnits_%28cvar%29 "R sb polyOfsUnits (cvar)") | ... polygonOffset units for drawing shadow buffer | +| [r\_sb\_randomize](R_sb_randomize_%28cvar%29 "R sb randomize (cvar)") | ... randomly offset jitter texture each draw | +| [r\_sb\_samples](R_sb_samples_%28cvar%29 "R sb samples (cvar)") | ... 0, 1, 4, or 16 | +| [r\_sb\_screenSpaceShadow](R_sb_screenSpaceShadow_%28cvar%29 "R sb screenSpaceShadow (cvar)") | ... build shadows in screen space instead of on surfaces | +| [r\_sb\_showFrustumPixels](R_sb_showFrustumPixels_%28cvar%29 "R sb showFrustumPixels (cvar)") | ... color the pixels contained in the frustum | +| [r\_sb\_singleSide](R_sb_singleSide_%28cvar%29 "R sb singleSide (cvar)") | ... only draw a single side (0-5) of point lights | +| [r\_sb\_useCulling](R_sb_useCulling_%28cvar%29 "R sb useCulling (cvar)") | ... cull geometry to individual side frustums | +| [r\_sb\_usePbuffer](R_sb_usePbuffer_%28cvar%29 "R sb usePbuffer (cvar)") | ... draw offscreen | +| [r\_sb\_viewResolution](R_sb_viewResolution_%28cvar%29 "R sb viewResolution (cvar)") | ... Width of screen space shadow sampling | + diff --git a/CVars_(ETQW).page b/CVars_(ETQW).page new file mode 100644 index 000000000..946ed0479 --- /dev/null +++ b/CVars_(ETQW).page @@ -0,0 +1,5352 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: CVars (ETQW) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of public beta 2. + +GAME CVars: +----------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
a_glowBaseScale... Original image contribution factor
a_glowLuminanceDependency... Dependency of the glow on the luminance(brightness)
a_glowScale... Blurred image contribution factor
a_glowSpriteMin
a_glowSpriteSize
a_glowSunBaseScale... Factor to scale to sun factor with
a_glowSunPower... Power to raise to sun factor to
a_glowSunScale... Factor to scale to sun factor with
a_glowThresh... Threshold above which part of the scene starts glowing
a_sun
a_windTimeScale... Speed at which wind effects change
aas_extendFlyPaths... set to 1 to enable extending fly paths
aas_locationMemory... used to remember a particular location, set to 'current' to store the current x,y,z location
aas_optimizePaths... set to 1 to enable path optimization
aas_pullPlayer... pull the player to the specified area
aas_randomPullPlayer... pull the player to a random area
aas_showAreas... show the areas in the selected aas
aas_showBadAreas... show bad AAS areas
aas_showEdgeNums... show edge nums
aas_showFloorTrace... show floor trace
aas_showFuncObstacles... show the AAS func_obstacles on the map
aas_showHopPath... show hop path to specified area
aas_showManualReachabilities... show manually placed reachabilities
aas_showNearestCoverArea... show the nearest area with cover from the selected area (aas_showHideArea 4 will show the nearest area in cover from area 4)
aas_showNearestInsideArea... show the nearest area that is inside
aas_showObstacleAvoidance... shows obstacles along paths
aas_showObstaclePVS... show obstacle PVS for the given area
aas_showPath... show the path to the walk specified area
aas_showPushIntoArea... show an arrow going to the closest area
aas_showTravelTime... print the travel time to the specified goal area (only when aas_showAreas is set)
aas_showWallEdgeNums... show the number of the edges of walls
aas_showWallEdges... show the edges of walls, 2 = project all to same height, 3 = project onscreen
aas_skipObstacleAvoidance... ignore all dynamic obstacles along paths
aas_subSampleWalkPaths... set to 1 to enable walk path sub-sampling
aas_test... select which AAS to test
af_contactFrictionScale... scales the contact friction
af_forceFriction... force the given friction value
af_highlightBody... name of the body to highlight
af_highlightConstraint... name of the constraint to highlight
af_jointFrictionScale... scales the joint friction
af_maxAngularVelocity... maximum angular velocity
af_maxLinearVelocity... maximum linear velocity
af_showActive... show tree-like structures of articulated figures not at rest
af_showBodies... show bodies
af_showBodyNames... show body names
af_showConstrainedBodies... show the two bodies contrained by the highlighted constraint
af_showConstraintNames... show constraint names
af_showConstraints... show constraints
af_showInertia... show the inertia tensor of each body
af_showLimits... show joint limits
af_showMass... show the mass of each body
af_showPrimaryOnly... show primary constraints only
af_showTimings... show articulated figure cpu usage
af_showTotalMass... show the total mass of each articulated figure
af_showTrees... show tree-like structures
af_showVelocity... show the velocity of each body
af_skipFriction... skip friction
af_skipLimits... skip joint limits
af_skipSelfCollision... skip self collision detection
af_testSolid... test for bodies initially stuck in solid
af_timeScale... scales the time
af_useImpulseFriction... use impulse based contact friction
af_useJointImpulseFriction... use impulse based joint friction
af_useLinearTime... use linear time algorithm for tree-like structures
af_useSymmetry... use constraint matrix symmetry
ai_debugAnimState... displays animState changes for the specified monster entity number
ai_debugMove... draws movement information for monsters
ai_debugScript... displays script calls for the specified monster entity number
ai_debugTrajectory... draws trajectory tests for monsters
anim_forceUpdate
anim_maxBodyPitch... max pitch of body adjustment
anim_minBodyPitch... min pitch of body adjustment
aor_animationCutoffScale... scale the aor animation cutoff distance
aor_ikCutoffScale... scale the aor ik cutoff distance
aor_physicsCutoffScale... scale the aor physics cutoff distance
aor_physicsLod1StartScale... scale the aor physics lod 1 distance
aor_physicsLod2StartScale... scale the aor physics lod 2 distance
aor_physicsLod3StartScale... scale the aor physics lod 3 distance
bot_aimSkill... Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
bot_balanceCriticalClass... Have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as. Default = 1.
bot_breakPoint... Cause a program break to occur inside the bot's AI
bot_debug... Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1
bot_debugActionGoalNumber... Set to any action number on the map to have the bot ALWAYS do that action, for debugging. -1 = disabled. NOTE: The bot will treat the goal as a camp goal. This is useful for path testing.
bot_debugAirVehicles... Debug bot air vehicle usage. -1 = disable
bot_debugGroundVehicles... Debug bot ground vehicle usage. -1 = disable
bot_debugMapScript... Allows you to debug the bot script.
bot_debugObstacleAvoidance... Debug obstacle avoidance
bot_debugObstacles... Debug bot obstacles in the world
bot_debugPersonalVehicles... Only used for debugging the use of the husky icarus.
bot_debugSpeed... Debug bot's move speed. -1 = disable
bot_debugWeapons... Only used for debugging bots weapons.
bot_doObjectives... 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player
bot_drawActionDist... How far away to draw the bot action info. Default is 2048
bot_drawActionGroupNum... Filter what action groups to draw with the bot_drawAction cmd. -1 = disabled.
bot_drawActionNumber... Draw a specific bot action only. -1 = disable
bot_drawActionRoutesOnly... Draw only the bot actions that have the defined route.
bot_drawActions... Draw the bot's actions.
bot_drawActionSize... How big to draw the bot action info. Default is 0.2
bot_drawActionTypeOnly... Draw only actions that have a gdf/strogg goal number matching the cvar value. Check the bot manual for goal numbers. -1 = disabled.
bot_drawActionWithClasses... Draw only actions that have a validClass set to anything other then 0 ( 0 = any class ).
bot_drawActiveActionsOnly... Draw only active bot actions. 1 = all active actions. 2 = only GDF active actions. 3 = only Strogg active actions. Combo actions, that have both GDF and strogg goals, will still show up.
bot_drawActiveRoutesOnly... Only draw the active routes on the map.
bot_drawClientNumbers... Draw every clients number above their head
bot_drawNodes... draw vehicle path nodes
bot_drawObstacles... Draw the bot's dynamic obstacles in the world
bot_drawRouteGroupOnly... Only draw routes that have the groupID specified.
bot_drawRoutes... Draw the routes on the map.
bot_enable... 0 = bots will not be loaded in the game. 1 = bots are loaded.
bot_followMe... Have the bots follow you in debug mode
bot_godMode... Set to the bot client you want to enter god mode. -1 = disable.
bot_ignoreEnemies... If set to 1, bots will ignore all enemies. Useful for debugging bot behavior
bot_ignoreGoals... If set to 1, bots will ignore all map objectives. Useful for debugging bot behavior
bot_knifeOnly... goofy mode where the bots only use their knifes in combat.
bot_minClients... Keep a minimum number of clients on the server with bots. -1 to disable
bot_noChat... 0 = bots chat, 1 = bots never chat
bot_noRandomJump... makes bots not randomly jump
bot_noTapOut... makes bots not want to ever tap out, for debug purposes
bot_noTaunt... 0 = bots taunt, 1 = bots never taunt
bot_pause... Pause the bot's thinking - useful for screenshots/debugging/etc
bot_showPath... Show the path for the bot's client number. -1 = disable.
bot_sillyWarmup... 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup
bot_skill... Sets the bot's default AI skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
bot_skipThinkClient... A debug only cvar that skips thinking for a particular bot with the client number entered. -1 = disabled.
bot_sleepWhenServerEmpty... has the bots stop thinking when the server is idle and there are no humans playing
bot_spectateDebug... If enabled, automatically sets the debug hud to the bot being spectated
bot_stayInVehicles... 1 = bots will never leave their vehicle. Only useful for debugging. Default is 0
bot_testObstacleAvoidance... test obstacle avoidance
bot_testObstacleQuery... test a previously recorded obstacle avoidance query
bot_threading... enable running the bot AI in a separate thread
bot_threadMaxFrameDelay... maximum number of game frames the bot AI can trail behind
bot_threadMinFrameDelay... minimum number of game frames the bot AI trails behind
bot_uiNumGDF... The number of gdf bots to add to the server. -1 to disable
bot_uiNumStrogg... The number of strogg bots to add to the server. -1 to disable
bot_uiSkill... The overall skill the bots should play at in the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
bot_useAltRoutes... Debug the bot's alternate path use.
bot_useDeployables... 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables
bot_useRearSpawn... debug bots using rear spawn points
bot_useShotguns... 0 = bots wont use shotguns/nailguns. 1 = bots will use shotguns/nailguns.
bot_useSniperWeapons... 0 = bots wont use sniper rifles. 1 = bots will use sniper rifles.
bot_useSpawnHosts... 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts
bot_useStrafeJump... 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away
bot_useSuicideWhenStuck... 0 = bots never suicide when stuck. 1 = bots suicide if they detect that they're stuck
bot_useTKRevive... Allows the bots to use the advanced tactic of TK reviving if their teammate is weak. 0 = disabled. Default is 1
bot_useVehicles... 0 = bots dont use vehicles, 1 = bots do use vehicles
cm_drawTraces... draw polygon and edge normals
g_allowComplaint_charge... Allow complaints for teamkills with charges
g_allowComplaint_explosives... Allow complaints for teamkills with explosive weapons and items
g_allowComplaint_firesupport... Allow complaints for teamkills with fire support
g_allowComplaint_vehicles... Allow complaints for teamkills with vehicle
g_autoFireTeam... Prompt to join a fireteam when switching to a new team.
g_autoReadyPercent... Percentage of a full server that must be in game for auto ready to start
g_autoReadyWait... Length of time auto ready will wait before starting the countdown
g_banner_1... banner message 1
g_banner_10... banner message 10
g_banner_11... banner message 11
g_banner_12... banner message 12
g_banner_13... banner message 13
g_banner_14... banner message 14
g_banner_15... banner message 15
g_banner_16... banner message 16
g_banner_2... banner message 2
g_banner_3... banner message 3
g_banner_4... banner message 4
g_banner_5... banner message 5
g_banner_6... banner message 6
g_banner_7... banner message 7
g_banner_8... banner message 8
g_banner_9... banner message 9
g_banner_delay... delay between banner messages
g_banner_loopdelay... delay before banner messages repeat, 0 = off
g_cacheDictionaryMedia... Precache all media from entity dictionaries
g_chatDefaultColor... RGBA value for normal chat prints
g_chatFireTeamColor... RGBA value for fire team chat prints
g_chatLineTimeout... number of seconds that each chat line stays in the history
g_chatTeamColor... RGBA value for team chat prints
g_cheapDecalsMaxDistance... max distance decals are created
g_collisionModelMask
g_commandMapZoom... command map zoom level
g_commandMapZoomStep... percent to increase/decrease command map zoom by
g_compiledScriptSafety... enables extra safety checks in exported scripts
g_complaintGUIDLimit... Total unique complaints at which a player will be kicked
g_complaintLimit... Total complaints at which a player will be kicked
g_damageIndicatorAlphaScale... alpha of the damage indicators
g_damageIndicatorColor... color of the damage indicators
g_damageIndicatorFadeTime... number of seconds that a damage indicator stays visible
g_damageIndicatorHeight... height of the damage indicators
g_damageIndicatorWidth... width of the damage indicators
g_debugAnim... displays information on which animations are playing on the specified entity number. set to -1 to disable.
g_debugAnimLookups... prints successful animation lookups
g_debugAnimStance... displays information on which stances are set on the specified entity number. set to -1 to disable.
g_debugBounds... checks for models with bounds > 2048
g_debugBulletFiring... spam info about bullet traces
g_debugCinematic
g_debugDamage
g_debugFootsteps... prints which surfacetype the player is walking on
g_debugForceFields
g_debugFrameCommands... Prints out frame commands as they are called
g_debugFrameCommandsFilter... Filter the type of framecommands
g_debugGUI... Show GUI window outlines
g_debugGUIEvents... Show the results of events
g_debugGUIRenderWorld... Output information for GUI-based renderWorlds
g_debugGUITextRect... Show windows' text rectangle outlines
g_debugGUITextScale... Size that the debug GUI info font is drawn in.
g_debugLocations
g_debugMask... debugs a deployment mask
g_debugNetworkWrite
g_debugPlayerList... fills UI lists with fake players
g_debugProficiency
g_debugScript
g_debugSpecatorList... fills the spectator list with fake players
g_debugVehicleDriveForces... show info about wheeled drive forces
g_debugVehicleFeedback... show info about wheeled suspension feedback
g_debugVehicleFrictionFeedback... show info about wheeled surface friction feedback
g_debugVehicleHoverPads... show info about hoverpads
g_debugVehicleHurtZones... show info about the hurtZone component
g_debugVehiclePseudoHover... show info about the pseudoHover component
g_debugVehicleWheelForces... show info about wheel forces
g_debugWeapon
g_debugWeaponSpread... displays the current spread value for the weapon
g_decals... show decals such as bullet holes
g_demoAnalyze... analyze demo during playback
g_demoOutputMDF... output entity keyframe data from demo
g_disableFootsteps... enable/disable footsteps
g_disableGlobalAudio... disable global VOIP communication
g_disableTransportDebris
g_disableVehicleSpawns... disables vehicles spawning from construction pads
g_disasm... disassemble script into base/script disasm.txt on the local drive when script is compiled
g_dragDamping
g_dragEntity... allows dragging physics objects around by placing the crosshair over them and holding the fire button
g_dragMaxforce
g_dragShowSelection
g_drawAntiLag... Visualizes the anti-lag point generation
g_drawAntiLagHits... Draws information when anti-lag generates a hit
g_drawContacts... draw physics object contacts
g_drawPlayerDamage... Draws numbers above the player's head every time they take damage ( Must be enabled on the server too )
g_drawPlayerIcons... Enables/Disables player icons
g_drawRouteConstraints... draws lines showing route constraints
g_editEntityMode... 0 = off 1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models
g_enemyColor... color of enemy units
g_execMapConfigs... Execute map cfg with same name
g_exportMask
g_fireteamColor... color of fireteam units
g_forceClear... forces clearing of color buffer on main game draw (faster)
g_fov
g_frametime... displays timing information for each game frame
g_friendlyColor... color of friendly units
g_gameReviewPause... Time (in minutes) for scores review time
g_gameReviewReadyWait... wait for players to ready up before going to the next map
g_gravity
g_guiSpeeds... Show GUI speeds
g_gunX
g_gunY
g_gunZ
g_hitBeep... play hit beep sound when you inflict damage. 0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair
g_kickAmplitude
g_kickBanLength... length of time a kicked player will be banned for
g_kickTime
g_knockback
g_logObjectives... log objective completion info
g_logProficiency... log proficiency data
g_maxPlayerWarnings... maximum warnings before player is kicked
g_maxProficiency
g_maxShowDistance
g_maxSpectateTime... maximum length of time a player may spectate for
g_maxTransportDebrisExtraHigh... The maximum number of pieces of extra high priority (really large) debris. -1 means no limit.
g_maxTransportDebrisHigh... The maximum number of pieces of high priority (large) debris. -1 means no limit.
g_maxTransportDebrisLow... The maximum number of pieces of low priority (small) debris. -1 means no limit.
g_maxTransportDebrisMedium... The maximum number of pieces of medium priority (middling) debris. -1 means no limit.
g_maxVoiceChats... maximum number of voice chats a player may do in a period of time
g_maxVoiceChatsOver... time over which the maximum number of voice chat limit is applied
g_muteSpecs... Send all spectator global chat to team chat
g_neutralColor... color of neutral units
g_nextMap... commands to execute when the current map campaign ends
g_noBotSpectate... disables the ability to spectate bots
g_noRouteConstraintKick... enables/disables players being kicked for deviating from routes
g_noRouteMaskDestruction... enables/disables the mcp being destroyed when driven outside the mask
g_noVehicleDecay... enables / disables vehicle decay
g_password... game password
g_playerArrowIconSize... Size of the screen space player arrow icons
g_playerIconAlphaScale... alpha to apply to world-based objective icons
g_playerIconSize... Size of the screen space player icons
g_playerPushForce... force players can be pushed by other players
g_playTooltipSound... Play the sound attached to a tooltip when it is shown
g_privatePassword... game password for private slots
g_profileEntityThink... Enable entity think profiling
g_radialMenuMouseInput... 0 - no mouse input 1 - mouse input, no view movement 2 - mouse input, view movement
g_radialMenuMouseSensitivity... Mouse input scale
g_radialMenuStyle... Sets the style of the quick chat menu: 0 = radial, 1 = vertical
g_radialMenuUseNumberShortcuts... Use numbers instead of alpha-numeric shortcuts
g_removeStaticEntities... Remove non-dynamic entities on map spawn when they aren't needed
g_rotateCommandMap... Rotate the command map around the player
g_showActiveDeployZones
g_showActiveEntities... draws boxes around thinking entities.
g_showAreaClipSectors
g_showcamerainfo... displays the current frame # for the camera when playing cinematics
g_showChatLocation... show/hide locations in chat text
g_showClipSectorFilter
g_showClipSectors
g_showCollisionModels
g_showCollisionTraces
g_showCollisionWorld
g_showCommandMapNames... Show/hide location text on the commandmap
g_showCompileStats... sets whether to show stats at the end of compilation or not
g_showCrosshairInfo... shows information about the entity under your crosshair
g_showDemoHud... draw the demo hud gui
g_showDemoView... show player's calculated view when paused instead of free-fly cam
g_showEntityInfo
g_showHud... draw the hud gui
g_showLocationWayPoints... Show/hide location waypoints in the world
g_showPlayerArrows... enable/disable arrows above the heads of players (0=off,1=all,2=friendly only)
g_showPlayerShadow... enables shadow of player model
g_showPlayerSpeed... displays player movement speed
g_showPVS
g_showRenderModelBounds
g_showTargets... draws entities and their targets. hidden entities are drawn grey.
g_showTestModelFrame... displays the current animation and frame # for testmodels
g_showTriggers... draws trigger entities (orange) and their targets (green). disabled triggers are drawn grey.
g_showVehicleCockpits... enables / disables vehicle cockpits
g_showVehiclePathNodes
g_showWayPoints... show or hide world-based objective icons
g_skipDeployChecks... Skips deployment territory checks, etc
g_skipIntro... skip the opening intro movie
g_skipLocalizedPrecipitation... Enable/disable precipitation effects
g_skipPostProcess... draw the post process gui
g_skipPrecipitation... Enable/disable precipitation effects
g_skipVehicleAccelFeedback... skip acceleration effects on wheeled suspensions
g_skipVehicleFrictionFeedback... ignore the effects of surface friction
g_skipVehicleTurnFeedback... skip turn ducking effects on wheeled suspensions
g_skipViewEffects... skip damage and other view effects
g_spectateViewLerpScale... Controls view smoothing for spectators
g_stopWatchMode... stopwatch mode, 0 = ABBA, 1 = ABAB
g_teamSwitchDelay... Delay (in seconds) before player can change teams again
g_testLadders
g_testModelAnimate... test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once
g_testModelBlend... number of frames to blend
g_testModelRotate... test model rotation speed
g_testParticle... test particle visualization, set by the particle editor
g_testParticleName... name of the particle being tested by the particle editor
g_testPostProcess... name of material to draw over screen
g_testSpectator
g_testViewSkin... name of skin to use for the view
g_timeoutToSpec... Timeout for players who are AFK to go into spectator mode (0=disabled)
g_tooltipTimeScale... Scale the amount of time that a tooltip is visible. 0 will disable all tooltips.
g_transportDebrisExtraHighCutoff... Beyond this distance from the viewpoint extra high priority debris will not be spawned. -1 means no limit.
g_transportDebrisHighCutoff... Beyond this distance from the viewpoint high priority debris will not be spawned. -1 means no limit.
g_transportDebrisLowCutoff... Beyond this distance from the viewpoint low priority debris will not be spawned. -1 means no limit.
g_transportDebrisMediumCutoff... Beyond this distance from the viewpoint medium priority debris will not be spawned. -1 means no limit.
g_unlock_interpolateMoving... interpolate moving objects in fps unlock mode
g_unlock_updateAngles... update view angles in fps unlock mode
g_unlock_updateViewpos... update view origin in fps unlock mode
g_unlock_viewStyle... 0: extrapolate view origin, 1: interpolate view origin
g_useBotsInPlayerTotal... Should bots count towards the number of players required to start the game?
g_useCompiledScript... enable/disable native compiled scripts
g_useSimpleStats... only look up local server stats
g_useTraceCollection... Use optimized trace collections
g_vehicleForce
g_vehicleSteerKeyScale... The scale of the wheeled vehicle steering keys - 1 is standard, 2 is twice as fast, etc
g_vehicleSuspensionDamping
g_vehicleSuspensionDown
g_vehicleSuspensionKCompress
g_vehicleSuspensionUp
g_vehicleTireFriction
g_vehicleVelocity
g_vehicleWheelTracesPerFrame... What fraction of the wheels are updated per frame
g_version... game version
g_votePassPercentage... Percentage of yes votes required for a vote to pass
g_voteWait... Delay (in minutes) before player may perform a callvote again
g_walkerTraceDistance... distance to check for space for the walker to move
g_warmup... Length (in minutes) of warmup period
g_warmupDamage... Enable/disable players taking damage during warmup
g_waypointAlphaScale... alpha to apply to world-based objective icons
g_waypointDistanceMax... min distance at which to show max icon size
g_waypointDistanceMin... max distance at which to show min icon size
g_waypointSizeMax... max world-view icon size
g_waypointSizeMin... min world-view icon size
g_weaponSwitchTimeout
g_writeStats... write stats txt files at the end of maps
g_xpSave... stores xp for disconnected players which will be given back if they reconnect
gamedate
gamename
gui_chatAlpha... alpha of chat text
gui_commandMapAlpha... alpha of command map
gui_crosshairAlpha... alpha of crosshair
gui_crosshairColor... RGB color tint for crosshair elements
gui_crosshairDef... name of def containing crosshair
gui_crosshairGrenadeAlpha... alpha of grenade timer components
gui_crosshairKey... name of crosshair key in def specified by gui_crosshairDef
gui_crosshairSpreadAlpha... alpha of spread components
gui_crosshairSpreadScale... amount to scale the spread indicator movement
gui_crosshairStatsAlpha... alpha of health/ammo/reload components
gui_debugLayout... Debug UI layout classes
gui_debugRadialMenus... Show radial menu debugging info
gui_doubleClickTime... Delay in seconds between considering two mouse clicks a double-click
gui_fireTeamAlpha... alpha of fireteam list
gui_obitAlpha... alpha of obituaries
gui_objectiveListAlpha... alpha of objective list
gui_objectiveStatusAlpha... alpha of objective status
gui_showRespawnText... show text about respawning when in limbo or dead
gui_tooltipAlpha... alpha of tooltips
gui_tooltipDelay... Delay in seconds before tooltips pop up.
gui_vehicleAlpha... alpha of vehicle information
gui_vehicleDirectionAlpha... alpha of vehicle direction indicators
gui_voteAlpha... alpha of vote
ik_debug... show IK debug lines
ik_enable... enable IK
m_helicopterPitch... helicopter mouse pitch scale
m_helicopterYaw... helicopter mouse yaw scale
net_aorPVSScale... AoR scale for outside of PVS
net_clientAORFilter
net_clientLagOMeter... draw prediction graph
net_clientSelfSmoothing... smooth local client position
net_clientShowAOR
net_clientShowSnapshot
net_clientShowSnapshotRadius
net_limitApparentMaxErrorAllowance... fraction of the current physics speed added
net_limitApparentMaxLagAllowance... fraction of the current physics speed added to the maximum apparent speed due to client lag
net_limitApparentMinSpeed... minimum value for maximum apparent speed to reach
net_limitApparentVelocity... limit the apparent velocity of objects in prediction to realistic levels
net_maxPlayerCollisionMerge... maximum number of player collision steps to merge together during client reprediction
net_predictionErrorDecay... Enable/disable prediction error decay
net_serverMaxReservedClientSlots... maximum number of player slots reserved for session invites
net_staggerPlayerGroundChecks... skip every other ground check during forward prediction
net_useAOR... Enable/Disable Area of Relevance
password... client password used when connecting
pm_bboxwidth... x/y size of player's bounding box
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob... bob much faster when crouched
pm_crouchheight... height of player's bounding box while crouched
pm_crouchrate... time it takes for player's view to change from standing to crouching
pm_crouchspeed... speed the player can move while crouched
pm_crouchviewheight... height of player's view while crouched
pm_deadheight... height of player's bounding box while dead
pm_deadviewheight... height of player's view while dead
pm_deathThirdPersonAngle... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
pm_deathThirdPersonHeight... height of camera from normal view height in 3rd person
pm_deathThirdPersonRange... camera distance from player in 3rd person
pm_democamspeed... speed the player can move while flying around in a demo
pm_deployThirdPersonAngle... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
pm_deployThirdPersonHeight... height of camera from normal view height in 3rd person
pm_deployThirdPersonRange... camera distance from player in 3rd person
pm_friction... friction applied to player on the ground
pm_jumpheight... approximate height the player can jump
pm_maxproneviewpitch... amount player's view can look down when prone
pm_maxviewpitch... amount player's view can look down
pm_minproneviewpitch... amount player's view can look up when prone(negative values are up)
pm_minviewpitch... amount player's view can look up (negative values are up)
pm_noclipspeed... speed the player can move while in noclip
pm_noclipspeedsprint... speed the player can move while in noclip and sprinting
pm_noclipspeedwalk... speed the player can move while in noclip and walking
pm_normalheight... height of player's bounding box while standing
pm_normalviewheight... height of player's view while standing
pm_pausePhysics... pauses physics
pm_powerslide... adjust the push when pm_slidevelocity == 1, set power < 1 -> more speed, > 1 -> closer to pm_slidevelocity 0
pm_proneheight... height of player's bounding box while prone
pm_pronespeed... speed the player can move while prone
pm_proneviewdistance... distance in front of the player's view while prone
pm_proneviewheight... height of player's view while prone
pm_runbob... bob faster when running
pm_runpitch
pm_runroll
pm_runspeedback... speed the player can move backwards while running
pm_runspeedforward... speed the player can move forwards while running
pm_runspeedstrafe... speed the player can move sideways while running
pm_skipBob... Disable all bobbing
pm_slidevelocity... what to do with velocity when hitting a surface at an angle. 0: use horizontal speed 1: keep some of the impact speed to push along the slide
pm_spectatebbox... size of the spectator bounding box
pm_spectatespeed... speed the player can move while spectating
pm_spectatespeedsprint... speed the player can move while spectating and sprinting
pm_spectatespeedwalk... speed the player can move while spectating and walking
pm_sprintspeedforward... speed the player can move forwards while sprinting
pm_sprintspeedstrafe... speed the player can move sideways while sprinting
pm_stepsize... maximum height the player can step up without jumping
pm_thirdPerson... enables third person view
pm_thirdPersonAngle... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
pm_thirdPersonClip... clip third person view into world space
pm_thirdPersonHeight... height of camera from normal view height in 3rd person
pm_thirdPersonNoPitch... ignore camera pitch when in third person mode
pm_thirdPersonOrbit... if set, will automatically increment pm_thirdPersonAngle every frame
pm_thirdPersonRange... camera distance from player in 3rd person
pm_vehicleSoundLerpScale
pm_walkbob... bob slowly when walking
pm_walkspeed... speed the player can move while walking
pm_waterFloatValue... fraction of water coverage at which the player will try to float
pm_waterSpeed... speed player will be pushed up in water when totally under water
rb_showActive... show rigid bodies that are not at rest
rb_showBodies... show rigid bodies
rb_showContacts... show contact points on rigid bodies
rb_showInertia... show the inertia tensor of each rigid body
rb_showMass... show the mass of each rigid body
rb_showTimings... show rigid body cpu usage
rb_showVelocity... show the velocity of each rigid body
si_adminname... admin name(s)
si_adminStart... admin required to start the match
si_allowLateJoin... Enable/disable players joining a match in progress
si_antiLag... Server does antilag on players
si_antiLagForgiving... How forgiving the antilag is - the higher, the more forgiving
si_antiLagOnly... ONLY use antilag
si_campaign... current active campaign
si_campaignInfo... current campaign map info
si_disableGlobalChat... disable global text communication
si_disableVoting... disable/enable all voting
si_email... contact email address
si_irc... IRC channel
si_map... current active map
si_maxPlayers... max number of players allowed on the server
si_minPlayers... minimum players before a game can be started
si_motd_1... motd line 1
si_motd_2... motd line 2
si_motd_3... motd line 3
si_motd_4... motd line 4
si_name... name of the server
si_needPass... enable client password checking
si_noProficiency... enable/disable XP
si_privateClients... max number of private players allowed on the server
si_pure... server is pure and does not allow modified data
si_readyPercent... percentage of players that need to ready up to start a match
si_rules... ruleset for game. Mainly defines the gametype.
si_spectators... allow spectators or require all clients to play
si_teamDamage... enable team damage
si_teamForceBalance... Stop players from unbalancing teams
si_timelimit... time limit (mins)
si_website... website info
+ +GAME UI CVars: +-------------- + +|-------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------| +| [ui\_advancedFlightControls](Ui_advancedFlightControls_%28cvar%29 "Ui advancedFlightControls (cvar)") | ... if true, advanced flight controls are activated | +| [ui\_autoSwitchEmptyWeapons](Ui_autoSwitchEmptyWeapons_%28cvar%29 "Ui autoSwitchEmptyWeapons (cvar)") | ... if true, will switch to the next usable weapon when the current weapon runs out of ammo | +| [ui\_clanTag](Ui_clanTag_%28cvar%29 "Ui clanTag (cvar)") | ... player clan tag | +| [ui\_clanTagPosition](Ui_clanTagPosition_%28cvar%29 "Ui clanTagPosition (cvar)") | ... positioning of player clan tag. 0 is before their name, 1 is after | +| [ui\_drivingCameraFreelook](Ui_drivingCameraFreelook_%28cvar%29 "Ui drivingCameraFreelook (cvar)") | ... if true, driving cameras where there is no weapon defaults to freelook | +| [ui\_ignoreExplosiveWeapons](Ui_ignoreExplosiveWeapons_%28cvar%29 "Ui ignoreExplosiveWeapons (cvar)") | ... if true, weapons marked as explosive will be ignored during auto-switches | +| [ui\_name](Ui_name_%28cvar%29 "Ui name (cvar)") | ... player name | +| [ui\_postArmFindBestWeapon](Ui_postArmFindBestWeapon_%28cvar%29 "Ui postArmFindBestWeapon (cvar)") | ... if true, after arming players' best weapon will be selected | +| [ui\_rememberCameraMode](Ui_rememberCameraMode_%28cvar%29 "Ui rememberCameraMode (cvar)") | ... use same camera mode as was previously used when re-entering a vehicle | +| [ui\_showGun](Ui_showGun_%28cvar%29 "Ui showGun (cvar)") | ... show gun | + +RNDR CVars: +----------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
image_anisotropy... set the maximum texture anisotropy if available
image_bumpPicMip... Uses a miplevel X steps down
image_colorMipLevels... development aid to see texture mip usage
image_detailPower... Controls how fast the detail textures fade out (0 = normal mipmaps, 1 is falloff after the first level)
image_diffusePicMip... Uses a miplevel X steps down
image_editorPicMip
image_filter... changes texture filtering on mipmapped images
image_globalPicMip... globally uses a miplevel X steps down
image_ignoreHighQuality... ignore high quality setting on materials
image_lodbias... change lod bias on mipmapped images
image_lodDistance... Distance at wich images don't need full resolution
image_picMip... Uses a miplevel X steps down
image_picMipEnable... Enable picmip
image_roundDown... round bad sizes down to nearest power of two
image_showBackgroundLoads... 1 = print number of outstanding background loads
image_skipUpload... used during the build process, will skip uploads
image_specularPicMip... Uses a miplevel X steps down
image_useAllFormats... allow alpha/intensity/luminance luminance+alpha
image_useBackgroundLoads... 1 = enable background loading of images
image_useCompression... 0 = force everything to high quality
image_useNormalCompression... 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available
image_useOfflineCompression... write a batch file for offline compression of DDS files
image_usePrecompressedTextures... use .dds files if present
image_writeNormalTGA... write .tgas of the final normal maps for debugging
image_writeNormalTGAPalletized... write .tgas of the final palletized normal maps for debugging
image_writePrecompressedTextures... write .dds files if necessary
image_writeTGA... write .tgas of the non normal maps for debugging
r_32ByteVtx... Uses 32bit vtx
r_ambientARB... 0 = ambient cube map rendering done through ff pipeline, 1 = ambient cube map rendering done through ARB program
r_ambientLightDrawMode... 0 is blended sphere, 1 is circle outline, 2 is completely off
r_ambientMap... ambient cube map base name
r_ambientMapNoUpdate... disabled dynamic ambient cubemap texture uploading
r_ambientScale... ambient cube mapping brightness
r_aspectRatio... aspect ratio. 0 is 4:3, 1 is 16:9, 2 is 16:10, 3 is 5:4. -1 uses r_customAspectRatioH and r_customAspectRatioV
r_atmosScale... atmosphere brightness
r_brightness... changes gamma tables
r_checkBounds... compare all surface bounds with precalculated ones
r_clear... force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom
r_combinedReflectDist... Distance where the planar reflection gets cut of
r_customAspectRatioH... horizontal custom aspect ratio
r_customAspectRatioV... vertical custom aspect ratio
r_customHeight... custom screen height
r_customWidth... custom screen width
r_debugArrowStep... step size of arrow cone line rotation in degrees
r_debugAxisLength... used to set the length of drawn debug axis
r_debugFlareDeform... display debug point at place of failing deform
r_debugImposters... Show some extra information on imposter rendering
r_debugLineDepthTest... perform depth test on debug lines
r_debugLineWidth... width of debug lines
r_debugPolygonFilled... draw a filled polygon
r_depthFill... Enable depth only pass
r_depthFillCutoff... Screen Rect Area required to render
r_depthFillNoColour... Disable depth fill colour write
r_depthRangeStartDefault
r_depthRangeWeaponHackEnd
r_depthRangeWeaponHackScale
r_detailFade... Distance fading control ('reloadImages all' needed)
r_detailRatio... Ratio of detail texture to main texture
r_detailTexture... Detail texture on landscape ('reparseDecls renderProgram' needed)
r_displayRefresh... optional display refresh rate option for vid mode
r_dynamicModelCacheMegs... Number of megabytes to cache dynamic model instantiations in.
r_farPlaneDist... Optional far plane clipping
r_finish... force a call to glFinish() every frame
r_flareSize... scale the flare deforms from the material def
r_flushPurgeableModels... Delete all cached purgeable models
r_forceGLFinish... force finish within backend
r_forceLoadImages... draw all images to screen after registration
r_frontBuffer... draw to front buffer for debugging
r_fullscreen... 0 = windowed, 1 = full screen
r_gamma... changes gamma tables
r_generateInteractions... Generate all interactions after a map load
r_glDriver... "opengl32", etc.
r_glDriverVendor... OpenGL driver vendor
r_glowbase... base glare level
r_ignore... used for random debugging without defining new vars
r_ignore2... used for random debugging without defining new vars
r_ignoreGLErrors... ignore GL errors
r_imposterCoverage
r_inhibitFBO... Disable the fbo extension.
r_jitter... randomly subpixel jitter the projection matrix
r_jitterBias... jitter radius bias
r_jitterRadial... radial jitter view matrix around the specified distance
r_jitterRadius... offset from screen origin for jitter
r_jointNameOffset... offset of joint names when r_showskel is set to 1
r_jointNameScale... size of joint names when r_showskel is set to 1
r_lightAllBackFaces... light all the back faces, even when they would be shadowed
r_lightScale... all light intensities are multiplied by this
r_lightSourceRadius... for soft-shadow sampling
r_lispUseBodyVector... Use body vector instead of the view vector
r_listMissingInstanceProgs... list mia render programs for instancing
r_lockedView
r_lockSurfaces... allow moving the view point without changing the composition of the scene, including culling
r_logFile... number of frames to emit GL logs
r_mapShotAngles... Pitch Yaw Roll of mapshot angles
r_materialOverride... overrides all materials
r_matey... AVAST!
r_MD5FreeScaledAndBase
r_MD5LoadBinary
r_MD5LodAltLodNaming
r_MD5LodBias... LOD bias for a MD5 mesh
r_MD5LodPrint... Print a message when an LOD state changes
r_MD5LodScale... LOD scaling for a MD5 mesh
r_MD5MaxLodStages... maximum number of LOD stages loaded for a MD5 mesh
r_MD5UseDrawVertFast
r_MD5UseHardwareSkinning... Do MD5 skinning partially on the GPU
r_MD5WriteBinary
r_megaDrawMethod
r_megaFadeTime
r_megaShowGrid... show a grid pattern
r_megaShowTileSize... show tile sizes
r_megaStreamBlocks
r_megaStreamFromDVD
r_megatexturePreferALU
r_megaTilesPerSecond... only update a limited number of mega texture tiles per second
r_megaUpscale
r_mergeModelSurfaces... combine model surfaces with the same material
r_mirrorplaneslop... Amount to offset reflection clipping planes
r_mode... video mode number
r_multiSamples... number of antialiasing samples
r_noDoubleAtmosphere... Uses the stencil buffer to avoid atmosphere-ing
r_normalizeNormalMaps... Normalize normalmaps after lookup.
r_notchDir... refraction plane offset direction
r_occlusionBBDebug... Display occlusion BB test
r_occlusionCutoff... Don't do occlusion queries if screen space in pixels is bigger than this
r_occlusionDebug... Print debug info on occlusion queries, 2 = skip all oq gl commands, 3 = skip oq readback command
r_occlusionFlush... Use explicit glFlush after firing off queries
r_occlusionSystem... 0 = Clever, 1 = Frame delay
r_occlusionThreshold... Consider object as occluded if less or equal than x pixels are visible.
r_occlusionWaitPredict... Predict as objects as visibe when waiting for result.
r_offsetfactor... polygon offset parameter
r_offsetunits... polygon offset parameter
r_orderIndexes... perform index reorganization to optimize vertex use
r_refractFovChange... FOV modification used during refraction subview rendering
r_refractOffset... refraction plane offset
r_renderProgramLodDistance... Sets global render program lod distance
r_renderProgramLodFade... Sets global render program fade distance
r_screenFraction... for testing fill rate, the resolution of the entire screen can be changed
r_selectedAmbientLight... Which ambient light should be drawn as selected
r_shaderPreferALU... Use ALU instructions instead of textures in shaders.
r_shaderQuality... Sets the level of detail to use for shaders, 0 = highest
r_shaderSkipSpecCubeMaps... Use specular cube maps.
r_shadowPass... enable shadow pass
r_shadowPolygonFactor... scale value for stencil shadow drawing
r_shadowPolygonFactorMT... scale value for stencil shadow drawing (megadraw method 3)
r_shadowPolygonOffset... bias value added to depth test for stencil shadow drawing
r_shadowPolygonOffsetMT... bias value added to depth test for stencil shadow drawing (megadraw method 3)
r_shadows... enable shadows
r_showAlloc... report alloc/free counts
r_showAmbientLights... show ambient light sources
r_showBackendSpeeds... show the backend timing split
r_showBatches... draw each batch with a different color
r_showBatchInfo... report batch counts for various types
r_showBatchSize... highlighting of draw batches that fall below the desired polygons per draw call (purple really bad, red bad, yellow moderate, green good), 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all
r_showCull... report sphere and box culling stats
r_showCullSectors... Show cull sectors
r_showDefs... report the number of modeDefs and lightDefs in view
r_showDemo... report reads and writes to the demo file
r_showDepth... display the contents of the depth buffer and the depth range
r_showDominantTri... draw lines from vertexes to center of dominant triangles
r_showDrawOrder
r_showDynamic... report stats on dynamic surface generation
r_showDynamicDefs... Show dynamic updating entities i.e. freeing cached models and/or shadow volumes ( purple = entity def changed, cyan = model callback forced update )
r_showEdges... draw the sil edges
r_showEntityScissors... show entity scissor rectangles
r_showEnvBounds... Show env bounds
r_showFacePlanes... shows shadow volume face planes
r_showGUISpeeds... report time spent drawing GUIs
r_showImages... 1 = show all images instead of rendering, 2 = show in proportional size
r_showIndexTreeBounds... Show index tree bounds
r_showInstanceInfo... Show Instance Info
r_showIntensity... draw the screen colors based on intensity, red = 0, green = 128, blue = 255
r_showInteractionFrustums... 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox
r_showInteractions... report interaction generation activity
r_showInteractionScissors... 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines
r_showLightCount... 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw
r_showLightInfo
r_showLights... 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
r_showLightScale... report the scale factor applied to drawing for overbrights
r_showLightScissors... show light scissor rectangles
r_showMegaTexture... report megatexture upload/bind counts
r_showMegaTextureLevels... Display the different levels using color coded textures.
r_showMegaTextureSTGrid... Show megaTexture ST grid
r_showMemory... print frame memory utilization
r_showModelTypes... show model types, red - md5, blue - area, green - lodentity, white - other
r_showNodePlanes... enables portal plane drawing
r_showNormals... draws wireframe normals
r_showOcclusions... Show occlusion queries culled by occlusion queries
r_showOverDraw... 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw
r_showParentFrustum... Shows the frustum of the parent view in subview and shadow renders.
r_showPortals... draw portal outlines in color based on passed / not passed
r_showPrimitives... report drawsurf/index/vertex counts
r_showQuadTrees... draw quadtree outlines in color, 1 = 3D, 2 = 2D, 3 = depth buffered 3D
r_showQueryTimers... Show the query_timer extension results.
r_showShadowCount... colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows
r_showShadows... 1 = visualize the stencil shadow volumes, 2 = draw filled in
r_showSilhouette... highlight edges that are casting shadow planes
r_showSkel... draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only
r_showSmp... show which end (front or back) is blocking
r_showStuffCache... Show allocation events of the stuff cache
r_showSurfaceAllocated... show surface allocated 1 - planes, 2 - silIndexes, 3 - silEdges, 4 - shadowVertexes 5 - weightCache
r_showSurfaceInfo... show surface material name under crosshair
r_showSurfaces... report surface/light/shadow counts
r_showTangentSpace... shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector
r_showTexelDensity... draws all triangles with texel density as gradient
r_showTextureMemory... Show texture memory usage: 1 = total; 2 = per frame
r_showTexturePolarity... shade triangles by texture area polarity
r_showTextureVectors... if > 0 draw each triangles texture (tangent) vectors
r_showTrace... show the intersection of an eye trace with the world
r_showTris... enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all
r_showUnsmoothedTangents... if 1, put all nvidia register combiner programming in display lists
r_showUpdates... report entity and light updates and ref counts
r_showVertexCache
r_showVertexColor... draws all triangles with the solid vertex color
r_showviewEntities... 1 = displays the bounding boxes of all view models, 2 = print index numbers
r_singleArea... only draw the portal area the view is actually in
r_singleEntity... suppress all but one entity
r_singleLight... suppress all but one light
r_singleSurface... suppress all but one surface on each entity
r_singleTriangle... only draw a single triangle per primitive
r_skipAmbient... bypasses all non-interaction drawing
r_skipAreaSurfaces... skip rendering of mega texture surfaces
r_skipAtmosInteractions... skip all light/surface interaction drawing
r_skipAtmosphere... skips atmosphere pass
r_skipBackEnd... don't draw anything
r_skipBlendLights... skip all blend lights
r_skipBump... uses a flat surface instead of the bump map
r_skipCopyTexture... do all rendering, but don't actually copyTexSubImage2D
r_skipDeforms... leave all deform materials in their original state
r_skipDepthAmbient... uses legacy black depth fill (instead of ambient fill)
r_skipDiffuse... 1 = use black for diffuse, 2 = use white for diffuse
r_skipDynamicTextures... don't dynamically create textures
r_skipFogLights... skip all fog lights
r_skipFrontEnd... bypasses all front end work, but 2D gui rendering still draws
r_skipImposters... Skip imposter generation and rendering
r_skipInstances... skip rendering of instances
r_skipInteractions... skip all light/surface interaction drawing
r_skipLodEntitySurfaces... skip rendering of mega texture surfaces
r_skipLWOSurfaces... skip rendering of mega texture surfaces
r_skipMD5Surfaces... skip rendering of mega texture surfaces
r_skipMegaTexture... Stop updating the megatexture origin
r_skipMegaTextureSurfaces... skip rendering of mega texture surfaces
r_skipMegaTextureUpload... Disable the actual texture uploads (backend loading etc. will still happen)
r_skipNotMegaTextureSurfaces... skip rendering of non mega texture surfaces
r_skipOverlays... skip overlay surfaces
r_skipParticles... 1 = skip all particle systems
r_skipRefractCopy... uses copy of frame buffer
r_skipRender... skip 3D rendering, but pass 2D
r_skipRenderContext... NULL the rendering context during backend 3D rendering
r_skipROQ... skip ROQ decoding
r_skipShadowviews... Skips shadow map rendering.
r_skipShadowViewsBackend... Skip the rendering but all other setup is done.
r_skipSpecular... use black for specular
r_skipStuff... Don't draw stuff models
r_skipSubviews... 1 = don't render any gui elements on surfaces
r_skipSuppress... ignore the per-view suppressions
r_skipTranslucent... skip the translucent interaction rendering
r_skipUpdates... 1 = don't accept any entity or light updates making everything static
r_slopNormal... merge normals that dot less than this
r_slopTexCoord... merge texture coordinates this far apart
r_slopVertex... merge xyz coordinates this far apart
r_SMPSharedCtx... SMP renderer uses shared context
r_softParticles... Enable soft particles
r_sortEffects... Depth sort effects by their origin
r_sortInteractions... Sort interactions per material and VBO.
r_sortParticles... Enable depth sorting of certain particle systems
r_sortStuff... Depth sort enable/disable
r_stuffCacheMegs... Number of megabytes to cache stuff models.
r_stuffFadeEnd... Max vis distance for the stuff models
r_stuffFadeStart... Distance at which stuff starts fading
r_stuffLod... Where lod models stop drawing (they start at r_stuffFadeEnd)
r_stuffUpdateAngle... Camera needs to rotate more than X degrees for stuff models to update
r_stuffUpdateDistance... Camera needs to move more than X units for stuff models to update
r_subviewOnly... 1 = don't render main view, allowing subviews to be debugged
r_swapInterval... changes wglSwapInterval
r_testGamma... if > 0 draw a grid pattern to test gamma levels
r_testGammaBias... if > 0 draw a grid pattern to test gamma levels
r_testStepGamma... if > 0 draw a grid pattern to test gamma levels
r_trisColor... sets color of wireframe rendering in RGBA float format or 0xRRGGBBAA hex format
r_useAlphaToCoverage... Use alpha to coverage.
r_useCachedDynamicModels... cache snapshots of dynamic models
r_useClippedLightScissors... 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always
r_useCombinerDisplayLists... put all nvidia register combiner programming in display lists
r_useConstantMaterials... use pre-calculated material registers if possible
r_useCulling... 0 = none, 1 = sphere, 2 = sphere + box
r_useDeferredTangents... defer tangents calculations after deform
r_useDepthBoundsTest... use depth bounds test to reduce shadow fill
r_useDestinationScissor... 1 = use scissor rectangle to only render required fragments during post-processing
r_useDitherMask... Dither out fading geometry
r_useEntityCallbacks... if 0, issue the callback immediately at update time, rather than defering
r_useEntityCulling... 0 = none, 1 = box
r_useEntityScissors... 1 = use custom scissor rectangle for each entity
r_useExternalShadows... 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing
r_useFrustumFarDistance... if != 0 force the view frustum far distance to this distance
r_useIndexBuffers... use ARB_vertex_buffer_object for indexes
r_useIndexHier
r_useInteractionCulling... 1 = cull interactions
r_useInteractionScissors... 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors
r_useInteractionTable... create a full entityDefs * lightDefs table to make finding interactions faster
r_useLightCulling... 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas
r_useLightPortalFlow... use a more precise area reference determination
r_useLightScissors... 1 = use custom scissor rectangle for each light
r_useMaxVisDist... use the masVisDist entity parameter (on is faster)
r_useMegaTextureImageCompression... DXT compress megatexture data before uploading to hardware
r_useMinimalGuiDraw... use minimal draw for guis
r_useNodeCommonChildren... stop pushing reference bounds early when possible
r_useNV20MonoLights... use pass optimization for mono lights
r_useOcclusionQueries... Use hardware occlusion queries
r_useOcclusionQueriesCulling... Use hardware occlusion queries for culling
r_useOffscreenScreenshotBuffer... 1 = use offscreen buffer for screenshots to support post-processing
r_useOptimizedShadows... use the dmap generated static shadow volumes
r_usePortals... 1 = use portals to perform area culling, otherwise draw everything
r_usePreciseTriangleInteractions... 1 = do winding clipping to determine if each ambiguous tri should be lit
r_useQuadTree... Use a quad tree for the cluster models
r_useRewriteVbo
r_useSampleCoverage... Use multisample coverage to fade entities.
r_useScissor... scissor clip as portals and lights are processed
r_useShadowCulling... try to cull shadows from partially visible lights
r_useShadowDitherMask... Dither out fading shadows
r_useShadowFastParallel... use optimized shadow rendering for parallel light sources (doesn't make a speed difference and gives render errors)
r_useShadowMaps... enable shadow mapped shadows (will fall back to stencil shadows, reloadDecls + map restart needed)
r_useShadowProjectedCull... discard triangles outside light volume before shadowing
r_useShadowSurfaceScissor... scissor shadows by the scissor rect of the interaction surfaces
r_useShadowVisDistMult
r_useSilRemap... consider verts with the same XYZ, but different ST the same for shadows
r_useSMP... Enabled smp renderer
r_useStateCaching... avoid redundant state changes in GL_*() calls
r_useTripleTextureARB... cards with 3+ texture units do a two pass instead of three pass
r_useTwoSidedStencil... do stencil shadows in one pass with different ops on each side
r_useVertexBuffers... use ARB_vertex_buffer_object for vertexes
r_useVertexBufferStream... Use stream instead of dynamic vbo's ( 0 = static 1 = dynamic 2 = stream
r_useVisDebugARBPrograms... use vertex/fragment `q`programs to visualize debugging tools
r_vertexBufferMegs
r_znear... near Z clip plane distance
sm_backOffsetFactor... Offet factor for shadow buffer rendering.
sm_backOffsetUnits... Offet units for shadow buffer rendering.
sm_boundsExpand... Nudge bounds a bit to account for innacuarcies
sm_clipfrustum... Clip the shadow map frustum to the scene bounds
sm_farplane... Frustum far plane for shadow map rendering
sm_frontFaces... Render front faces as well as back faces.
sm_frontOffsetFactor... Offet factor for shadow buffer rendering.
sm_frontOffsetUnits... Offet units for shadow buffer rendering.
sm_mapping... Which mapping to use when generating shadow maps. (0=uniform, 1=perspective, 2=light space perspective)
sm_mediumplane... Frustum far plane for high res shadow map rendering
sm_occlusionQueries... Use occlusion queries in shadow map rendering.
sm_renderBackFaces... Use backfaces to render shadow maps
+ +SND CVars: +---------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
s_clipVolumes
s_constantAmplitude
s_decompressionLimit... specifies maximum uncompressed sample length in seconds
s_doorDistanceAdd... reduce sound volume with this distance when going through a door
s_dotbias2
s_dotbias6
s_drawSounds
s_drawSoundScale
s_driver... sound driver
s_force22kHz
s_globalFraction... volume to all speakers when not spatialized
s_ignoreALErrors... ignore OpenAL errors
s_libOpenAL... OpenAL DLL name/path
s_loadSoundsOnDemand... enable on demand loading of sounds
s_maxLowPrioritySounds... Maximum number of low priority sounds which can be active at once
s_maxSoundsPerShader
s_meterTopTime
s_minVolume2
s_minVolume6
s_noSound
s_numberOfSpeakers... number of speakers
s_playDefaultSound... play a beep for missing sounds
s_quadraticFalloff
s_realTimeDecoding
s_reverse
s_showForcedStopSound... warn when a sound channel gets forcefully stopped
s_showLevelMeter
s_showPurgedSounds... print a warning if a purged sample is played
s_showStartSound
s_singleEmitter... mute all sounds but this emitter
s_spatializationDecay
s_subFraction... volume to subwoofer in 5.1
s_useAdpcmCompression... Use adpcm compression on single channel uncompressed samples
s_useDeferredSettings... use OpenAL deferred settings
s_useOcclusion
s_voipVolumeIn_dB... inbound volume adjust for voip in dB
s_voipVolumeOut_dB... outbound volume adjust for voip volume in dB
s_volume_dB... volume in dB
s_volumeMusic_dB... music volume in dB
+ +SYS CVars: +---------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bot_fakePing... Have the bots display fake pings in the scoreboard
bot_hud... Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1.
cm_backFaceCull... cull back facing polygons
cm_debugCollision... debug the collision detection
cm_debugRotation... debug rotation failure
cm_debugSetParms... debug set parameters
cm_debugTranslation... debug translation failure
cm_drawColor... color used to draw the collision models
cm_drawFilled... draw filled polygons
cm_drawIndexScale... scale of primitive indices
cm_drawIndices... draw primitive indices
cm_drawInternal... draw internal edges green
cm_drawMask... collision mask
cm_drawNormals... draw polygon and edge normals
cm_drawSTMUsage... draw filled polygons for triangles using surface types maps
cm_drawTextureVectors... draw texture vectors
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testTranslation
cm_testWalk
com_allowConsole... allow toggling console with the tilde key
com_allowFullConsole... allow a full-screen console when running the game with command line commands
com_asyncInput... sample input from the async thread
com_asyncSound... 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix
com_aviDemoHeight
com_aviDemoSamples
com_aviDemoTics
com_aviDemoWidth
com_compressDemos
com_fixedTic
com_forceGenericSIMD... force generic platform independent SIMD
com_gpuSpec... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality
com_journal... 1 = record journal, 2 = play back journal
com_logDemos
com_machineSpec... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality
com_makingBuild... 1 when making a build
com_makingRC... 1 when making a release candidate
com_minTics
com_preciseTic... run one game tick every async thread update
com_preloadDemos
com_purgeAll... purge everything between level loads
com_showAngles
com_showBPS... show bot think frames per second
com_showDemo
com_showFPS... show frames rendered per second
com_showMemoryUsage... show total and per frame memory usage
com_showSoundDecoders... show sound decoders
com_showTics
com_showTPS... show mega tiles loaded per second
com_skipGameDraw
com_skipRenderer... skip the renderer completely
com_skipWarnings... skip all warnings
com_speeds... show engine timings
com_timeServer
com_timestampPrints... print time with each console print, 1 = msec 2 = sec
com_unlock_avgFrames... average out render times over n frames for extra renders management
com_unlock_maxFPS... maximum FPS unlock will try to reach (only works in timing methods 1 & 2) - zero = no limit
com_unlock_safetyMargin... percentage safety margin under which not to trigger an extra render
com_unlock_timingMethod... method of timing interpolated/extrapolated frames: 0 = whenever they fit; 1 = on boundaries of framerate multiples of 30; 2 = like 1, but using total previous everything time to estimate, not just render time
com_unlockFPS... allow renderer to go faster than game ticks
com_useBinaryDecls... Load binary versions of declarations falling back to text if not found
com_useFastVidRestart... Allow use of fast vid restarts
com_videoRam... holds the last amount of detected video ram
com_wipeSeconds
com_writeBinaryDecls... Write binary versions of declarations
con_noPrint... print on the console but not onscreen when console is pulled up
con_notifyTime... time messages are displayed onscreen when console is pulled up
con_speed... speed at which the console moves up and down
decl_show... set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references
decl_usageLog... creates a log of all declarations touched
demo_debug... debug demo replay system
demo_noclip... noclip through a demo
demo_prediction... prediction when playing back a server demo in milliseconds
demo_scale... speed scaling of demo replays
demo_snapshotDelay... delay between snapshots for server side demo recordings
developer... developer mode
fs_basepath
fs_caseSensitiveOS
fs_cdpath
fs_copyfiles
fs_debug
fs_devpath
fs_game... mod path
fs_game_base... alternate mod path, searched after the main fs_game path, before the basedir
fs_restrict
fs_savepath
fs_searchAddons... search all addon pk4s ( disables addon functionality )
fs_toolsPath... quoted paths that are searched for tools
fs_userpath
g_demoAnalyzationSectorSize... sector size for stat generation
in_anglespeedkey... angle change scale when holding down _speed button
in_car_pitch_axis... which controller axis is used
in_car_pitch_deadZone... specifies how far large the dead-zone is on the controller axis
in_car_pitch_invert... inverts the axis
in_car_pitch_joy... the joystick number used
in_car_pitch_offset... the step up the dead zone
in_car_pitch_power... the power of the curve after dead zone - ie acceleration
in_car_pitch_speed... speed of the controller input
in_car_steering_axis... which controller axis is used
in_car_steering_deadZone... specifies how far large the dead-zone is on the controller axis
in_car_steering_invert... inverts the axis
in_car_steering_joy... the joystick number used
in_car_steering_offset... the step up the dead zone
in_car_steering_power... the power of the curve after dead zone - ie acceleration
in_car_steering_speed... speed of the controller input
in_car_throttle_axis... which controller axis is used
in_car_throttle_deadZone... specifies how far large the dead-zone is on the controller axis
in_car_throttle_invert... inverts the axis
in_car_throttle_joy... the joystick number used
in_car_throttle_offset... the step up the dead zone
in_car_throttle_power... the power of the curve after dead zone - ie acceleration
in_car_throttle_speed... speed of the controller input
in_car_yaw_axis... which controller axis is used
in_car_yaw_deadZone... specifies how far large the dead-zone is on the controller axis
in_car_yaw_invert... inverts the axis
in_car_yaw_joy... the joystick number used
in_car_yaw_offset... the step up the dead zone
in_car_yaw_power... the power of the curve after dead zone - ie acceleration
in_car_yaw_speed... speed of the controller input
in_freeLook... look around with mouse (reverse _mlook button)
in_heli_forward_axis... which controller axis is used
in_heli_forward_deadZone... specifies how far large the dead-zone is on the controller axis
in_heli_forward_invert... inverts the axis
in_heli_forward_joy... the joystick number used
in_heli_forward_offset... the step up the dead zone
in_heli_forward_power... the power of the curve after dead zone - ie acceleration
in_heli_forward_speed... speed of the controller input
in_heli_side_axis... which controller axis is used
in_heli_side_deadZone... specifies how far large the dead-zone is on the controller axis
in_heli_side_invert... inverts the axis
in_heli_side_joy... the joystick number used
in_heli_side_offset... the step up the dead zone
in_heli_side_power... the power of the curve after dead zone - ie acceleration
in_heli_side_speed... speed of the controller input
in_heli_throttle_axis... which controller axis is used
in_heli_throttle_deadZone... specifies how far large the dead-zone is on the controller axis
in_heli_throttle_invert... inverts the axis
in_heli_throttle_joy... the joystick number used
in_heli_throttle_offset... the step up the dead zone
in_heli_throttle_power... the power of the curve after dead zone - ie acceleration
in_heli_throttle_speed... speed of the controller input
in_heli_yaw_axis... which controller axis is used
in_heli_yaw_deadZone... specifies how far large the dead-zone is on the controller axis
in_heli_yaw_invert... inverts the axis
in_heli_yaw_joy... the joystick number used
in_heli_yaw_offset... the step up the dead zone
in_heli_yaw_power... the power of the curve after dead zone - ie acceleration
in_heli_yaw_speed... speed of the controller input
in_hovertank_forward_axis... which controller axis is used
in_hovertank_forward_deadZone... specifies how far large the dead-zone is on the controller axis
in_hovertank_forward_invert... inverts the axis
in_hovertank_forward_joy... the joystick number used
in_hovertank_forward_offset... the step up the dead zone
in_hovertank_forward_power... the power of the curve after dead zone - ie acceleration
in_hovertank_forward_speed... speed of the controller input
in_hovertank_pitch_axis... which controller axis is used
in_hovertank_pitch_deadZone... specifies how far large the dead-zone is on the controller axis
in_hovertank_pitch_invert... inverts the axis
in_hovertank_pitch_joy... the joystick number used
in_hovertank_pitch_offset... the step up the dead zone
in_hovertank_pitch_power... the power of the curve after dead zone - ie acceleration
in_hovertank_pitch_speed... speed of the controller input
in_hovertank_side_axis... which controller axis is used
in_hovertank_side_deadZone... specifies how far large the dead-zone is on the controller axis
in_hovertank_side_invert... inverts the axis
in_hovertank_side_joy... the joystick number used
in_hovertank_side_offset... the step up the dead zone
in_hovertank_side_power... the power of the curve after dead zone - ie acceleration
in_hovertank_side_speed... speed of the controller input
in_hovertank_turn_axis... which controller axis is used
in_hovertank_turn_deadZone... specifies how far large the dead-zone is on the controller axis
in_hovertank_turn_invert... inverts the axis
in_hovertank_turn_joy... the joystick number used
in_hovertank_turn_offset... the step up the dead zone
in_hovertank_turn_power... the power of the curve after dead zone - ie acceleration
in_hovertank_turn_speed... speed of the controller input
in_hovertank_yaw_axis... which controller axis is used
in_hovertank_yaw_deadZone... specifies how far large the dead-zone is on the controller axis
in_hovertank_yaw_invert... inverts the axis
in_hovertank_yaw_joy... the joystick number used
in_hovertank_yaw_offset... the step up the dead zone
in_hovertank_yaw_power... the power of the curve after dead zone - ie acceleration
in_hovertank_yaw_speed... speed of the controller input
in_joy1_device... the hash of the controller device named joy1
in_joy2_device... the hash of the controller device named joy2
in_joy3_device... the hash of the controller device named joy3
in_joy4_device... the hash of the controller device named joy4
in_mouse... enable mouse input
in_pitchspeed... pitch change speed when holding down look _lookUp or _lookDown button
in_player_forward_axis... which controller axis is used
in_player_forward_deadZone... specifies how far large the dead-zone is on the controller axis
in_player_forward_invert... inverts the axis
in_player_forward_joy... the joystick number used
in_player_forward_offset... the step up the dead zone
in_player_forward_power... the power of the curve after dead zone - ie acceleration
in_player_forward_speed... speed of the controller input
in_player_pitch_axis... which controller axis is used
in_player_pitch_deadZone... specifies how far large the dead-zone is on the controller axis
in_player_pitch_invert... inverts the axis
in_player_pitch_joy... the joystick number used
in_player_pitch_offset... the step up the dead zone
in_player_pitch_power... the power of the curve after dead zone - ie acceleration
in_player_pitch_speed... speed of the controller input
in_player_side_axis... which controller axis is used
in_player_side_deadZone... specifies how far large the dead-zone is on the controller axis
in_player_side_invert... inverts the axis
in_player_side_joy... the joystick number used
in_player_side_offset... the step up the dead zone
in_player_side_power... the power of the curve after dead zone - ie acceleration
in_player_side_speed... speed of the controller input
in_player_yaw_axis... which controller axis is used
in_player_yaw_deadZone... specifies how far large the dead-zone is on the controller axis
in_player_yaw_invert... inverts the axis
in_player_yaw_joy... the joystick number used
in_player_yaw_offset... the step up the dead zone
in_player_yaw_power... the power of the curve after dead zone - ie acceleration
in_player_yaw_speed... speed of the controller input
in_toggleRun... pressing _speed button toggles run on/off
in_toggleSprint... pressing _sprint button toggles run on/off
in_yawspeed... yaw change speed when holding down _left or _right button
logFile... 1 = buffer log, 2 = flush after each print
logFileName... name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second
logTimeStamps... add time stamps to console log
m_pitch... mouse pitch scale
m_showMouseRate... shows mouse movement
m_smooth... number of samples blended for mouse viewing
m_strafeScale... mouse strafe movement scale
m_strafeSmooth... number of samples blended for mouse moving
m_yaw... mouse yaw scale
net_allowCheats... Allow cheats in network game
net_autoLANScan... automatically scan for LAN servers
net_channelShowDrop... show dropped packets
net_channelShowPackets... show all packets
net_checkSync... enable data synchronization
net_clientMaxPrediction... maximum number of milliseconds a client can predict ahead of server.
net_clientMaxRate... maximum rate requested by client from server in bytes/sec
net_clientPrediction... additional client side prediction in milliseconds
net_clientRemoteConsoleAddress... remote console address
net_clientRemoteConsolePassword... remote console password
net_clientServerTimeout... server time out in seconds
net_clientSkipUsercmd... skip ucmds generation - 0: no skipping 1: no skipping. when multiple game frames, send single packet 2: skip. when multiple game frames send only first 3: skip. when multiple game frames send only last
net_clientUsercmdBackup... number of usercmds to resend
net_forceDrop... percentage packet loss
net_forceLatency... milliseconds latency
net_httpPassword... Password used with HTTP authentication to download server assets
net_httpProxy... Use an http proxy to download game content from servers. Use http:/ proxy_address:proxy_port. See net_httpProxyUser, net_httpProxyPassword, net_httpProxyMode
net_httpProxyMode... Proxy configuration mode, 0 - don't use a proxy, 1 - attempt to read from environment (over-write cvar settings on launch), 2 - use cvar settings
net_httpProxyPassword... Password used with http proxy authentication
net_httpProxyUser... Username used with http proxy authentication
net_httpUser... Username used with HTTP authentication to download server assets
net_ip... local IP address
net_LANForceAuth... force authentication on LAN games
net_LANServer... config LAN games only - affects clients and servers
net_port... local IP port number
net_serverAllowServerMod... allow server-side mods
net_serverBalanceSnapshotTimes... balance snapshot times for a good repartition over game frames
net_serverClientTimeout... client time out in seconds
net_serverDedicated... 1 = text console dedicated server, 2 = graphical dedicated server
net_serverDrawClient... number of client for which to draw view on server
net_serverMaxClientRate... maximum rate to a client in bytes/sec
net_serverMaxUsercmdRelay... maximum number of usercmds from other clients the server relays to a client
net_serverReloadEngine... perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0
net_serverRemoteConsolePassword... remote console password
net_serverSnapshotDelay... delay between snapshots in number of game frames
net_serverZombieTimeout... disconnected client timeout in seconds
net_showAsyncStats... show async network stats
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_updateAutoDownload... control auto download of game updates. 0: no 1: prompt on client, auto download on server 2: always auto download
net_updateAutoExecute... execute the installer once downloaded. 0: no 1: yes on client, not on server, 2: yes
net_useUPnP... Use UPnP for external address identification
net_verbose... 1 = verbose output, 2,3 = even more verbose output
sensitivity... mouse view sensitivity
si_version... engine version
sys_arch
sys_cpuHTStatus
sys_cpuLogicalCount
sys_cpuPhysicalCount
sys_cpuSpeed
sys_cpuString
sys_lang
sys_ram
sys_videoRam
timescale... scales the time
win_allowMultipleInstances... allow multiple instances running concurrently
win_notaskkeys... disable windows task keys
win_outputDebugString
win_outputEditString
win_timerUpdate... allows the game to be updated while dragging the window
win_username... windows user name
win_viewlog
win_xpos... horizontal position of window
win_ypos... vertical position of window
+ +Uncategorized CVars: +-------------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ai_fallTime... Number of seconds before the player plays the falling animation
anim_reduced
anim_showMissingAnims... Show warnings for missing animations
bse_debris... disable effect debris
bse_debug... display debug info about effect
bse_detailLevel... Detail setting for effects
bse_effectsStats
bse_enabled... set to false to disable all effects
bse_maxDecalDistance... Maximum distance from the viewer to spawn decals
bse_physics... disable effect physics
bse_projectileEffect... this effect will replace projectile explosions
bse_rateCost... rate cost multiplier for spawned effects
bse_rateLimit... rate limit for spawned effects
bse_render... disable effect rendering
bse_showBounds... display debug bounding boxes effect
bse_simple... simple versions of effects
bse_singleEffect... set to the name of the effect that is only played
bse_speeds... print bse frame statistics
cm_loadRenderModels... allow loading of render models for collision at run time
cm_showCompiledModelstats... show stats for all compiled collision models
cm_showConversionWarnings... sets whether to show warnings when converting models to trace models
cm_storeCollisionModelStats... any models converted will be stored for output later using the command dumpCollisionModelStats
cm_writeCompiledCollisionModels... write out generated collision models to disk
com_lastCPUDetailLevel
com_lastCPULevel
com_lastFoliageLevel
com_lastGraphicsDetailLevel
com_lastGraphicsLevel
com_lastLightingLevel
demo_finishCmd... commands to execute once demo playback has finished
g_bind_context_anansi
g_bind_context_badger
g_bind_context_bumblebee
g_bind_context_desecrator
g_bind_context_goliath
g_bind_context_hog
g_bind_context_hornet
g_bind_context_husky
g_bind_context_icarus
g_bind_context_mcp
g_bind_context_platypus
g_bind_context_titan
g_bind_context_trojan
g_class_context_aggressor
g_class_context_constructor
g_class_context_covertops
g_class_context_engineer
g_class_context_fieldops
g_class_context_infiltrator
g_class_context_medic
g_class_context_oppressor
g_class_context_soldier
g_class_context_technician
g_debugWakes... Debug the vehicle wakes
g_debugWorldTasks... draws a sphere around ranged based tasks
g_gdfTeamPassword
g_showEntityInfoPrint
g_skipWeaponSwitchAnimations... If 1, players won't play their weapon switching animations.
g_stroggTeamPassword
gui_allowSnapshotHitchCorrection... Correct timelines when notified of large time hitches
gui_invertMenuPitch... invert mouse movement in in-game menus
gui_notificationPause... length of time between successive notifications, in seconds
gui_notificationTime... length of time a user notification is on screen, in seconds
gui_scoreBoardSort... 0 - group by XP, 1 - group by fireteam, then by XP
msv_useSampleGame... use the sample game instead of the etqw SKU
net_accountName... Auto login account name
net_accountPassword... Auto login account password
net_autoConnectServer... Server to connect to after auto login is complete
net_clientPunkbusterEnabled... is client side PunkBuster enabled?
net_demoErrorOnInvalidUserCmds... Will cause an error instead of a warning when playing back a demo with no usercmds
net_maxQoSRequests... Controls the maximum number of server info requests that can be sent at once.
net_serverPunkbusterEnabled... is server side PunkBuster enabled?
r_debugEntityRefs
r_debugViewEntities
r_dumpShaders... Dump compiled and preprocessed shaders to text files
r_forceDistancePortalCull
r_imposterCutoff... Size in pixels at which imposters stop drawing
r_imposterFade... Size in pixels at which imposters are fully faded in (and the original stops drawing)
r_imposterFadeStart... Size in pixels at which imposters start to fade in
r_keepOldViewEntities
r_lispAlternateOrigin... Use alternative ways of calculating the shadow view origin.
r_lispAlternateZfar... Use a different calculation for the warp factor.
r_lispAngle... Angle to rotate the shadowview in ndc space
r_lispCorrectForViewAngle... Correct warp factor based on the angle with the light.
r_lispDebugFrustum... Allow the use of the existing projeciton matrix to debug certain lightspace cases.
r_lispflipx... Test some stuff
r_lispflipy... Test some stuff
r_lispflipz... Test some stuff
r_lisptest... Test some stuff
r_loadAnimB... Attempt loading of binary version of animations.
r_loadModelBs... allow loading of modelb render models
r_lockDebugLines
r_maxViewEntities
r_showDefaultRenderEnts
r_stateCache... check state before upload to drive
r_useARBPositionInvariant... don't replace ARBPositionInvariant
r_visDistMult
r_visDistOfs
r_writeAnimB... Write out binary versions of animations.
r_writeModelB... write out modelb versions of static models
s_debugSoundEmitter
testLightColor... the light color to be used for a 'testlight'
+ diff --git a/CVars_(Prey).page b/CVars_(Prey).page new file mode 100644 index 000000000..28e507010 --- /dev/null +++ b/CVars_(Prey).page @@ -0,0 +1,772 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: CVars (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of version 0.2.95 (demo). + +GAME CVars +---------- + +- [aas\_goalArea](Aas_goalArea_%28cvar%29 "Aas goalArea (cvar)") +- [aas\_pullPlayer](Aas_pullPlayer_%28cvar%29 "Aas pullPlayer (cvar)") +- [aas\_randomPullPlayer](Aas_randomPullPlayer_%28cvar%29 "Aas randomPullPlayer (cvar)") +- [aas\_showAreas](Aas_showAreas_%28cvar%29 "Aas showAreas (cvar)") +- [aas\_showFlyPath](Aas_showFlyPath_%28cvar%29 "Aas showFlyPath (cvar)") +- [aas\_showHideArea](Aas_showHideArea_%28cvar%29 "Aas showHideArea (cvar)") +- [aas\_showPath](Aas_showPath_%28cvar%29 "Aas showPath (cvar)") +- [aas\_showPushIntoArea](Aas_showPushIntoArea_%28cvar%29 "Aas showPushIntoArea (cvar)") +- [aas\_showWallEdges](Aas_showWallEdges_%28cvar%29 "Aas showWallEdges (cvar)") +- [aas\_test](Aas_test_%28cvar%29 "Aas test (cvar)") +- [af\_contactFrictionScale](Af_contactFrictionScale_%28cvar%29 "Af contactFrictionScale (cvar)") +- [af\_forceFriction](Af_forceFriction_%28cvar%29 "Af forceFriction (cvar)") +- [af\_highlightBody](Af_highlightBody_%28cvar%29 "Af highlightBody (cvar)") +- [af\_highlightConstraint](Af_highlightConstraint_%28cvar%29 "Af highlightConstraint (cvar)") +- [af\_jointFrictionScale](Af_jointFrictionScale_%28cvar%29 "Af jointFrictionScale (cvar)") +- [af\_maxAngularVelocity](Af_maxAngularVelocity_%28cvar%29 "Af maxAngularVelocity (cvar)") +- [af\_maxLinearVelocity](Af_maxLinearVelocity_%28cvar%29 "Af maxLinearVelocity (cvar)") +- [af\_showActive](Af_showActive_%28cvar%29 "Af showActive (cvar)") +- [af\_showBodies](Af_showBodies_%28cvar%29 "Af showBodies (cvar)") +- [af\_showBodyNames](Af_showBodyNames_%28cvar%29 "Af showBodyNames (cvar)") +- [af\_showConstrainedBodies](Af_showConstrainedBodies_%28cvar%29 "Af showConstrainedBodies (cvar)") +- [af\_showConstraintNames](Af_showConstraintNames_%28cvar%29 "Af showConstraintNames (cvar)") +- [af\_showConstraints](Af_showConstraints_%28cvar%29 "Af showConstraints (cvar)") +- [af\_showInertia](Af_showInertia_%28cvar%29 "Af showInertia (cvar)") +- [af\_showLimits](Af_showLimits_%28cvar%29 "Af showLimits (cvar)") +- [af\_showMass](Af_showMass_%28cvar%29 "Af showMass (cvar)") +- [af\_showPrimaryOnly](Af_showPrimaryOnly_%28cvar%29 "Af showPrimaryOnly (cvar)") +- [af\_showTimings](Af_showTimings_%28cvar%29 "Af showTimings (cvar)") +- [af\_showTotalMass](Af_showTotalMass_%28cvar%29 "Af showTotalMass (cvar)") +- [af\_showTrees](Af_showTrees_%28cvar%29 "Af showTrees (cvar)") +- [af\_showVelocity](Af_showVelocity_%28cvar%29 "Af showVelocity (cvar)") +- [af\_skipFriction](Af_skipFriction_%28cvar%29 "Af skipFriction (cvar)") +- [af\_skipLimits](Af_skipLimits_%28cvar%29 "Af skipLimits (cvar)") +- [af\_skipSelfCollision](Af_skipSelfCollision_%28cvar%29 "Af skipSelfCollision (cvar)") +- [af\_testSolid](Af_testSolid_%28cvar%29 "Af testSolid (cvar)") +- [af\_timeScale](Af_timeScale_%28cvar%29 "Af timeScale (cvar)") +- [af\_useImpulseFriction](Af_useImpulseFriction_%28cvar%29 "Af useImpulseFriction (cvar)") +- [af\_useJointImpulseFriction](Af_useJointImpulseFriction_%28cvar%29 "Af useJointImpulseFriction (cvar)") +- [af\_useLinearTime](Af_useLinearTime_%28cvar%29 "Af useLinearTime (cvar)") +- [af\_useSymmetry](Af_useSymmetry_%28cvar%29 "Af useSymmetry (cvar)") +- [ai\_blockedFailSafe](Ai_blockedFailSafe_%28cvar%29 "Ai blockedFailSafe (cvar)") +- [ai\_debugAction](Ai_debugAction_%28cvar%29 "Ai debugAction (cvar)") +- [ai\_debugBrain](Ai_debugBrain_%28cvar%29 "Ai debugBrain (cvar)") +- [ai\_debugMove](Ai_debugMove_%28cvar%29 "Ai debugMove (cvar)") +- [ai\_debugPath](Ai_debugPath_%28cvar%29 "Ai debugPath (cvar)") +- [ai\_debugScript](Ai_debugScript_%28cvar%29 "Ai debugScript (cvar)") +- [ai\_debugTrajectory](Ai_debugTrajectory_%28cvar%29 "Ai debugTrajectory (cvar)") +- [ai\_hideSkipThink](Ai_hideSkipThink_%28cvar%29 "Ai hideSkipThink (cvar)") +- [ai\_printSpeech](Ai_printSpeech_%28cvar%29 "Ai printSpeech (cvar)") +- [ai\_showCombatNodes](Ai_showCombatNodes_%28cvar%29 "Ai showCombatNodes (cvar)") +- [ai\_showNoAAS](Ai_showNoAAS_%28cvar%29 "Ai showNoAAS (cvar)") +- [ai\_showObstacleAvoidance](Ai_showObstacleAvoidance_%28cvar%29 "Ai showObstacleAvoidance (cvar)") +- [ai\_showPaths](Ai_showPaths_%28cvar%29 "Ai showPaths (cvar)") +- [ai\_skipSpeech](Ai_skipSpeech_%28cvar%29 "Ai skipSpeech (cvar)") +- [ai\_skipThink](Ai_skipThink_%28cvar%29 "Ai skipThink (cvar)") +- [ai\_talonAttack](Ai_talonAttack_%28cvar%29 "Ai talonAttack (cvar)") +- [ai\_testPredictPath](Ai_testPredictPath_%28cvar%29 "Ai testPredictPath (cvar)") +- [cm\_backFaceCull](Cm_backFaceCull_%28cvar%29 "Cm backFaceCull (cvar)") +- [cm\_debugCollision](Cm_debugCollision_%28cvar%29 "Cm debugCollision (cvar)") +- [cm\_drawColor](Cm_drawColor_%28cvar%29 "Cm drawColor (cvar)") +- [cm\_drawFilled](Cm_drawFilled_%28cvar%29 "Cm drawFilled (cvar)") +- [cm\_drawInternal](Cm_drawInternal_%28cvar%29 "Cm drawInternal (cvar)") +- [cm\_drawMask](Cm_drawMask_%28cvar%29 "Cm drawMask (cvar)") +- [cm\_drawNormals](Cm_drawNormals_%28cvar%29 "Cm drawNormals (cvar)") +- [cm\_testAngle](Cm_testAngle_%28cvar%29 "Cm testAngle (cvar)") +- [cm\_testBox](Cm_testBox_%28cvar%29 "Cm testBox (cvar)") +- [cm\_testBoxRotation](Cm_testBoxRotation_%28cvar%29 "Cm testBoxRotation (cvar)") +- [cm\_testCollision](Cm_testCollision_%28cvar%29 "Cm testCollision (cvar)") +- [cm\_testLength](Cm_testLength_%28cvar%29 "Cm testLength (cvar)") +- [cm\_testModel](Cm_testModel_%28cvar%29 "Cm testModel (cvar)") +- [cm\_testOrigin](Cm_testOrigin_%28cvar%29 "Cm testOrigin (cvar)") +- [cm\_testRadius](Cm_testRadius_%28cvar%29 "Cm testRadius (cvar)") +- [cm\_testRandomMany](Cm_testRandomMany_%28cvar%29 "Cm testRandomMany (cvar)") +- [cm\_testReset](Cm_testReset_%28cvar%29 "Cm testReset (cvar)") +- [cm\_testRotation](Cm_testRotation_%28cvar%29 "Cm testRotation (cvar)") +- [cm\_testTimes](Cm_testTimes_%28cvar%29 "Cm testTimes (cvar)") +- [cm\_testWalk](Cm_testWalk_%28cvar%29 "Cm testWalk (cvar)") +- [com\_profanity](Com_profanity_%28cvar%29 "Com profanity (cvar)") +- [g\_artificialPlayerCount](G_artificialPlayerCount_%28cvar%29 "G artificialPlayerCount (cvar)") +- [g\_balanceTDM](G_balanceTDM_%28cvar%29 "G balanceTDM (cvar)") +- [g\_blobSize](G_blobSize_%28cvar%29 "G blobSize (cvar)") +- [g\_blobTime](G_blobTime_%28cvar%29 "G blobTime (cvar)") +- [g\_bloodEffects](G_bloodEffects_%28cvar%29 "G bloodEffects (cvar)") +- [g\_casino](G_casino_%28cvar%29 "G casino (cvar)") +- [g\_cinematic](G_cinematic_%28cvar%29 "G cinematic (cvar)") +- [g\_cinematicMaxSkipTime](G_cinematicMaxSkipTime_%28cvar%29 "G cinematicMaxSkipTime (cvar)") +- [g\_countDown](G_countDown_%28cvar%29 "G countDown (cvar)") +- [g\_crosshair](G_crosshair_%28cvar%29 "G crosshair (cvar)") +- [g\_debugAFs](G_debugAFs_%28cvar%29 "G debugAFs (cvar)") +- [g\_debugAnim](G_debugAnim_%28cvar%29 "G debugAnim (cvar)") +- [g\_debugBounds](G_debugBounds_%28cvar%29 "G debugBounds (cvar)") +- [g\_debugCinematic](G_debugCinematic_%28cvar%29 "G debugCinematic (cvar)") +- [g\_debugDamage](G_debugDamage_%28cvar%29 "G debugDamage (cvar)") +- [g\_debugFX](G_debugFX_%28cvar%29 "G debugFX (cvar)") +- [g\_debugger](G_debugger_%28cvar%29 "G debugger (cvar)") +- [g\_debugimpulse](G_debugimpulse_%28cvar%29 "G debugimpulse (cvar)") +- [g\_debugmatter](G_debugmatter_%28cvar%29 "G debugmatter (cvar)") +- [g\_debugMove](G_debugMove_%28cvar%29 "G debugMove (cvar)") +- [g\_debugMover](G_debugMover_%28cvar%29 "G debugMover (cvar)") +- [g\_debugProjections](G_debugProjections_%28cvar%29 "G debugProjections (cvar)") +- [g\_debugScript](G_debugScript_%28cvar%29 "G debugScript (cvar)") +- [g\_debugTriggers](G_debugTriggers_%28cvar%29 "G debugTriggers (cvar)") +- [g\_debugWeapon](G_debugWeapon_%28cvar%29 "G debugWeapon (cvar)") +- [g\_decals](G_decals_%28cvar%29 "G decals (cvar)") +- [g\_disasm](G_disasm_%28cvar%29 "G disasm (cvar)") +- [g\_dormanttests](G_dormanttests_%28cvar%29 "G dormanttests (cvar)") +- [g\_doubleVision](G_doubleVision_%28cvar%29 "G doubleVision (cvar)") +- [g\_dragDamping](G_dragDamping_%28cvar%29 "G dragDamping (cvar)") +- [g\_dragEntity](G_dragEntity_%28cvar%29 "G dragEntity (cvar)") +- [g\_dragShowSelection](G_dragShowSelection_%28cvar%29 "G dragShowSelection (cvar)") +- [g\_dropItemRotation](G_dropItemRotation_%28cvar%29 "G dropItemRotation (cvar)") +- [g\_dumpDDA](G_dumpDDA_%28cvar%29 "G dumpDDA (cvar)") +- [g\_dvAmplitude](G_dvAmplitude_%28cvar%29 "G dvAmplitude (cvar)") +- [g\_dvFrequency](G_dvFrequency_%28cvar%29 "G dvFrequency (cvar)") +- [g\_dvTime](G_dvTime_%28cvar%29 "G dvTime (cvar)") +- [g\_editEntityMode](G_editEntityMode_%28cvar%29 "G editEntityMode (cvar)") +- [g\_expensiveMS](G_expensiveMS_%28cvar%29 "G expensiveMS (cvar)") +- [g\_exportMask](G_exportMask_%28cvar%29 "G exportMask (cvar)") +- [g\_flushSave](G_flushSave_%28cvar%29 "G flushSave (cvar)") +- [g\_forceSingleSmokeView](G_forceSingleSmokeView_%28cvar%29 "G forceSingleSmokeView (cvar)") +- [g\_fov](G_fov_%28cvar%29 "G fov (cvar)") +- [g\_frametime](G_frametime_%28cvar%29 "G frametime (cvar)") +- [g\_gameReviewPause](G_gameReviewPause_%28cvar%29 "G gameReviewPause (cvar)") +- [g\_gravity](G_gravity_%28cvar%29 "G gravity (cvar)") +- [g\_gunX](G_gunX_%28cvar%29 "G gunX (cvar)") +- [g\_gunY](G_gunY_%28cvar%29 "G gunY (cvar)") +- [g\_gunZ](G_gunZ_%28cvar%29 "G gunZ (cvar)") +- [g\_jawflap](G_jawflap_%28cvar%29 "G jawflap (cvar)") +- [g\_kickAmplitude](G_kickAmplitude_%28cvar%29 "G kickAmplitude (cvar)") +- [g\_kickTime](G_kickTime_%28cvar%29 "G kickTime (cvar)") +- [g\_knockback](G_knockback_%28cvar%29 "G knockback (cvar)") +- [g\_levelLoadMusic](G_levelLoadMusic_%28cvar%29 "G levelLoadMusic (cvar)") +- [g\_mapCycle](G_mapCycle_%28cvar%29 "G mapCycle (cvar)") +- [g\_maxEntitiesWarning](G_maxEntitiesWarning_%28cvar%29 "G maxEntitiesWarning (cvar)") +- [g\_maxShowDistance](G_maxShowDistance_%28cvar%29 "G maxShowDistance (cvar)") +- [g\_mbFrameSpan](G_mbFrameSpan_%28cvar%29 "G mbFrameSpan (cvar)") +- [g\_mbNumBlurs](G_mbNumBlurs_%28cvar%29 "G mbNumBlurs (cvar)") +- [g\_monsters](G_monsters_%28cvar%29 "G monsters (cvar)") +- [g\_mpPlayerRagdollLife](G_mpPlayerRagdollLife_%28cvar%29 "G mpPlayerRagdollLife (cvar)") +- [g\_mpSyncPlayerRagdoll](G_mpSyncPlayerRagdoll_%28cvar%29 "G mpSyncPlayerRagdoll (cvar)") +- [g\_mpWeaponAngleScale](G_mpWeaponAngleScale_%28cvar%29 "G mpWeaponAngleScale (cvar)") +- [g\_muzzleFlash](G_muzzleFlash_%28cvar%29 "G muzzleFlash (cvar)") +- [g\_nightmare](G_nightmare_%28cvar%29 "G nightmare (cvar)") +- [g\_nodormant](G_nodormant_%28cvar%29 "G nodormant (cvar)") +- [g\_nogore](G_nogore_%28cvar%29 "G nogore (cvar)") +- [g\_password](G_password_%28cvar%29 "G password (cvar)") +- [g\_postEventsDebug](G_postEventsDebug_%28cvar%29 "G postEventsDebug (cvar)") +- [g\_printDDA](G_printDDA_%28cvar%29 "G printDDA (cvar)") +- [g\_projectileLights](G_projectileLights_%28cvar%29 "G projectileLights (cvar)") +- [g\_ragdollDecals](G_ragdollDecals_%28cvar%29 "G ragdollDecals (cvar)") +- [g\_roadhouseCompleted](G_roadhouseCompleted_%28cvar%29 "G roadhouseCompleted (cvar)") +- [g\_robustDormantAll](G_robustDormantAll_%28cvar%29 "G robustDormantAll (cvar)") +- [g\_runMapCycle](G_runMapCycle_%28cvar%29 "G runMapCycle (cvar)") +- [g\_showActiveEntities](G_showActiveEntities_%28cvar%29 "G showActiveEntities (cvar)") +- [g\_showAimHealth](G_showAimHealth_%28cvar%29 "G showAimHealth (cvar)") +- [g\_showBrass](G_showBrass_%28cvar%29 "G showBrass (cvar)") +- [g\_showcamerainfo](G_showcamerainfo_%28cvar%29 "G showcamerainfo (cvar)") +- [g\_showCollisionModels](G_showCollisionModels_%28cvar%29 "G showCollisionModels (cvar)") +- [g\_showCollisionTraces](G_showCollisionTraces_%28cvar%29 "G showCollisionTraces (cvar)") +- [g\_showCollisionWorld](G_showCollisionWorld_%28cvar%29 "G showCollisionWorld (cvar)") +- [g\_showDormant](G_showDormant_%28cvar%29 "G showDormant (cvar)") +- [g\_showEnemies](G_showEnemies_%28cvar%29 "G showEnemies (cvar)") +- [g\_showEntityCount](G_showEntityCount_%28cvar%29 "G showEntityCount (cvar)") +- [g\_showEntityInfo](G_showEntityInfo_%28cvar%29 "G showEntityInfo (cvar)") +- [g\_showGamePortals](G_showGamePortals_%28cvar%29 "G showGamePortals (cvar)") +- [g\_showHud](G_showHud_%28cvar%29 "G showHud (cvar)") +- [g\_showPlayerShadow](G_showPlayerShadow_%28cvar%29 "G showPlayerShadow (cvar)") +- [g\_showProjectileLaunchPoint](G_showProjectileLaunchPoint_%28cvar%29 "G showProjectileLaunchPoint (cvar)") +- [g\_showProjectilePct](G_showProjectilePct_%28cvar%29 "G showProjectilePct (cvar)") +- [g\_showPVS](G_showPVS_%28cvar%29 "G showPVS (cvar)") +- [g\_showTargets](G_showTargets_%28cvar%29 "G showTargets (cvar)") +- [g\_showTestModelFrame](G_showTestModelFrame_%28cvar%29 "G showTestModelFrame (cvar)") +- [g\_showTriggers](G_showTriggers_%28cvar%29 "G showTriggers (cvar)") +- [g\_showValidSoundAreas](G_showValidSoundAreas_%28cvar%29 "G showValidSoundAreas (cvar)") +- [g\_showviewpos](G_showviewpos_%28cvar%29 "G showviewpos (cvar)") +- [g\_skipFX](G_skipFX_%28cvar%29 "G skipFX (cvar)") +- [g\_skipParticles](G_skipParticles_%28cvar%29 "G skipParticles (cvar)") +- [g\_skipViewEffects](G_skipViewEffects_%28cvar%29 "G skipViewEffects (cvar)") +- [g\_spectatorChat](G_spectatorChat_%28cvar%29 "G spectatorChat (cvar)") +- [g\_springConstant](G_springConstant_%28cvar%29 "G springConstant (cvar)") +- [g\_stopTime](G_stopTime_%28cvar%29 "G stopTime (cvar)") +- [g\_subtitles](G_subtitles_%28cvar%29 "G subtitles (cvar)") +- [g\_TDMArrows](G_TDMArrows_%28cvar%29 "G TDMArrows (cvar)") +- [g\_testDeath](G_testDeath_%28cvar%29 "G testDeath (cvar)") +- [g\_testHealthVision](G_testHealthVision_%28cvar%29 "G testHealthVision (cvar)") +- [g\_testModelAnimate](G_testModelAnimate_%28cvar%29 "G testModelAnimate (cvar)") +- [g\_testModelBlend](G_testModelBlend_%28cvar%29 "G testModelBlend (cvar)") +- [g\_testModelPitch](G_testModelPitch_%28cvar%29 "G testModelPitch (cvar)") +- [g\_testModelRotate](G_testModelRotate_%28cvar%29 "G testModelRotate (cvar)") +- [g\_testParticle](G_testParticle_%28cvar%29 "G testParticle (cvar)") +- [g\_testParticleName](G_testParticleName_%28cvar%29 "G testParticleName (cvar)") +- [g\_testPostProcess](G_testPostProcess_%28cvar%29 "G testPostProcess (cvar)") +- [g\_timeEntities](G_timeEntities_%28cvar%29 "G timeEntities (cvar)") +- [g\_tips](G_tips_%28cvar%29 "G tips (cvar)") +- [g\_trackDDA](G_trackDDA_%28cvar%29 "G trackDDA (cvar)") +- [g\_useDDA](G_useDDA_%28cvar%29 "G useDDA (cvar)") +- [g\_vehicleDebug](G_vehicleDebug_%28cvar%29 "G vehicleDebug (cvar)") +- [g\_vehicleForce](G_vehicleForce_%28cvar%29 "G vehicleForce (cvar)") +- [g\_vehicleSuspensionDamping](G_vehicleSuspensionDamping_%28cvar%29 "G vehicleSuspensionDamping (cvar)") +- [g\_vehicleSuspensionDown](G_vehicleSuspensionDown_%28cvar%29 "G vehicleSuspensionDown (cvar)") +- [g\_vehicleSuspensionKCompress](G_vehicleSuspensionKCompress_%28cvar%29 "G vehicleSuspensionKCompress (cvar)") +- [g\_vehicleSuspensionUp](G_vehicleSuspensionUp_%28cvar%29 "G vehicleSuspensionUp (cvar)") +- [g\_vehicleTireFriction](G_vehicleTireFriction_%28cvar%29 "G vehicleTireFriction (cvar)") +- [g\_vehicleVelocity](G_vehicleVelocity_%28cvar%29 "G vehicleVelocity (cvar)") +- [g\_version](G_version_%28cvar%29 "G version (cvar)") +- [g\_wicked](G_wicked_%28cvar%29 "G wicked (cvar)") +- [g\_viewNodalX](G_viewNodalX_%28cvar%29 "G viewNodalX (cvar)") +- [g\_viewNodalZ](G_viewNodalZ_%28cvar%29 "G viewNodalZ (cvar)") +- [g\_voteFlags](G_voteFlags_%28cvar%29 "G voteFlags (cvar)") +- [gamedate](Gamedate_%28cvar%29 "Gamedate (cvar)") +- [gamename](Gamename_%28cvar%29 "Gamename (cvar)") +- [ik\_debug](Ik_debug_%28cvar%29 "Ik debug (cvar)") +- [ik\_enable](Ik_enable_%28cvar%29 "Ik enable (cvar)") +- [in\_freeLook](In_freeLook_%28cvar%29 "In freeLook (cvar)") +- [in\_toggleCrouch](In_toggleCrouch_%28cvar%29 "In toggleCrouch (cvar)") +- [in\_toggleZoom](In_toggleZoom_%28cvar%29 "In toggleZoom (cvar)") +- [m\_pitch](M_pitch_%28cvar%29 "M pitch (cvar)") +- [m\_smooth](M_smooth_%28cvar%29 "M smooth (cvar)") +- [net\_clientLagOMeter](Net_clientLagOMeter_%28cvar%29 "Net clientLagOMeter (cvar)") +- [net\_clientPredictGUI](Net_clientPredictGUI_%28cvar%29 "Net clientPredictGUI (cvar)") +- [net\_clientSelfSmoothing](Net_clientSelfSmoothing_%28cvar%29 "Net clientSelfSmoothing (cvar)") +- [net\_clientShowSnapshot](Net_clientShowSnapshot_%28cvar%29 "Net clientShowSnapshot (cvar)") +- [net\_clientShowSnapshotRadius](Net_clientShowSnapshotRadius_%28cvar%29 "Net clientShowSnapshotRadius (cvar)") +- [net\_clientSmoothing](Net_clientSmoothing_%28cvar%29 "Net clientSmoothing (cvar)") +- [net\_serverDlBaseURL](Net_serverDlBaseURL_%28cvar%29 "Net serverDlBaseURL (cvar)") +- [net\_serverDlTable](Net_serverDlTable_%28cvar%29 "Net serverDlTable (cvar)") +- [net\_serverDownload](Net_serverDownload_%28cvar%29 "Net serverDownload (cvar)") +- [p\_camInterpDebug](P_camInterpDebug_%28cvar%29 "P camInterpDebug (cvar)") +- [p\_camRotRateScale](P_camRotRateScale_%28cvar%29 "P camRotRateScale (cvar)") +- [p\_disableCamInterp](P_disableCamInterp_%28cvar%29 "P disableCamInterp (cvar)") +- [p\_iterRotMoveNumIterations](P_iterRotMoveNumIterations_%28cvar%29 "P iterRotMoveNumIterations (cvar)") +- [p\_iterRotMoveTransDist](P_iterRotMoveTransDist_%28cvar%29 "P iterRotMoveTransDist (cvar)") +- [p\_mountedGunDebug](P_mountedGunDebug_%28cvar%29 "P mountedGunDebug (cvar)") +- [p\_playerPhysicsDebug](P_playerPhysicsDebug_%28cvar%29 "P playerPhysicsDebug (cvar)") +- [p\_tripwireDebug](P_tripwireDebug_%28cvar%29 "P tripwireDebug (cvar)") +- [password](Password_%28cvar%29 "Password (cvar)") +- [pm\_air](Pm_air_%28cvar%29 "Pm air (cvar)") +- [pm\_bboxwidth](Pm_bboxwidth_%28cvar%29 "Pm bboxwidth (cvar)") +- [pm\_bobpitch](Pm_bobpitch_%28cvar%29 "Pm bobpitch (cvar)") +- [pm\_bobroll](Pm_bobroll_%28cvar%29 "Pm bobroll (cvar)") +- [pm\_bobup](Pm_bobup_%28cvar%29 "Pm bobup (cvar)") +- [pm\_crouchbob](Pm_crouchbob_%28cvar%29 "Pm crouchbob (cvar)") +- [pm\_crouchheight](Pm_crouchheight_%28cvar%29 "Pm crouchheight (cvar)") +- [pm\_crouchrate](Pm_crouchrate_%28cvar%29 "Pm crouchrate (cvar)") +- [pm\_crouchspeed](Pm_crouchspeed_%28cvar%29 "Pm crouchspeed (cvar)") +- [pm\_crouchviewheight](Pm_crouchviewheight_%28cvar%29 "Pm crouchviewheight (cvar)") +- [pm\_deadheight](Pm_deadheight_%28cvar%29 "Pm deadheight (cvar)") +- [pm\_deadviewheight](Pm_deadviewheight_%28cvar%29 "Pm deadviewheight (cvar)") +- [pm\_jumpheight](Pm_jumpheight_%28cvar%29 "Pm jumpheight (cvar)") +- [pm\_maxviewpitch](Pm_maxviewpitch_%28cvar%29 "Pm maxviewpitch (cvar)") +- [pm\_minviewpitch](Pm_minviewpitch_%28cvar%29 "Pm minviewpitch (cvar)") +- [pm\_modelView](Pm_modelView_%28cvar%29 "Pm modelView (cvar)") +- [pm\_noclipspeed](Pm_noclipspeed_%28cvar%29 "Pm noclipspeed (cvar)") +- [pm\_normalheight](Pm_normalheight_%28cvar%29 "Pm normalheight (cvar)") +- [pm\_normalviewheight](Pm_normalviewheight_%28cvar%29 "Pm normalviewheight (cvar)") +- [pm\_runbob](Pm_runbob_%28cvar%29 "Pm runbob (cvar)") +- [pm\_runpitch](Pm_runpitch_%28cvar%29 "Pm runpitch (cvar)") +- [pm\_runroll](Pm_runroll_%28cvar%29 "Pm runroll (cvar)") +- [pm\_runspeed](Pm_runspeed_%28cvar%29 "Pm runspeed (cvar)") +- [pm\_spectatebbox](Pm_spectatebbox_%28cvar%29 "Pm spectatebbox (cvar)") +- [pm\_spectatespeed](Pm_spectatespeed_%28cvar%29 "Pm spectatespeed (cvar)") +- [pm\_stamina](Pm_stamina_%28cvar%29 "Pm stamina (cvar)") +- [pm\_staminarate](Pm_staminarate_%28cvar%29 "Pm staminarate (cvar)") +- [pm\_staminathreshold](Pm_staminathreshold_%28cvar%29 "Pm staminathreshold (cvar)") +- [pm\_stepsize](Pm_stepsize_%28cvar%29 "Pm stepsize (cvar)") +- [pm\_thirdPerson](Pm_thirdPerson_%28cvar%29 "Pm thirdPerson (cvar)") +- [pm\_thirdPersonAngle](Pm_thirdPersonAngle_%28cvar%29 "Pm thirdPersonAngle (cvar)") +- [pm\_thirdPersonClip](Pm_thirdPersonClip_%28cvar%29 "Pm thirdPersonClip (cvar)") +- [pm\_thirdPersonDeath](Pm_thirdPersonDeath_%28cvar%29 "Pm thirdPersonDeath (cvar)") +- [pm\_thirdPersonDeathMP](Pm_thirdPersonDeathMP_%28cvar%29 "Pm thirdPersonDeathMP (cvar)") +- [pm\_thirdPersonHeight](Pm_thirdPersonHeight_%28cvar%29 "Pm thirdPersonHeight (cvar)") +- [pm\_thirdPersonRange](Pm_thirdPersonRange_%28cvar%29 "Pm thirdPersonRange (cvar)") +- [pm\_usecylinder](Pm_usecylinder_%28cvar%29 "Pm usecylinder (cvar)") +- [pm\_walkbob](Pm_walkbob_%28cvar%29 "Pm walkbob (cvar)") +- [pm\_walkspeed](Pm_walkspeed_%28cvar%29 "Pm walkspeed (cvar)") +- [pm\_wallwalkstepsize](Pm_wallwalkstepsize_%28cvar%29 "Pm wallwalkstepsize (cvar)") +- [rb\_showActive](Rb_showActive_%28cvar%29 "Rb showActive (cvar)") +- [rb\_showBodies](Rb_showBodies_%28cvar%29 "Rb showBodies (cvar)") +- [rb\_showInertia](Rb_showInertia_%28cvar%29 "Rb showInertia (cvar)") +- [rb\_showMass](Rb_showMass_%28cvar%29 "Rb showMass (cvar)") +- [rb\_showTimings](Rb_showTimings_%28cvar%29 "Rb showTimings (cvar)") +- [rb\_showVelocity](Rb_showVelocity_%28cvar%29 "Rb showVelocity (cvar)") +- [sensitivity](Sensitivity_%28cvar%29 "Sensitivity (cvar)") +- [si\_fragLimit](Si_fragLimit_%28cvar%29 "Si fragLimit (cvar)") +- [si\_gameType](Si_gameType_%28cvar%29 "Si gameType (cvar)") +- [si\_map](Si_map_%28cvar%29 "Si map (cvar)") +- [si\_maxPlayers](Si_maxPlayers_%28cvar%29 "Si maxPlayers (cvar)") +- [si\_name](Si_name_%28cvar%29 "Si name (cvar)") +- [si\_pure](Si_pure_%28cvar%29 "Si pure (cvar)") +- [si\_serverURL](Si_serverURL_%28cvar%29 "Si serverURL (cvar)") +- [si\_spectators](Si_spectators_%28cvar%29 "Si spectators (cvar)") +- [si\_teamDamage](Si_teamDamage_%28cvar%29 "Si teamDamage (cvar)") +- [si\_timeLimit](Si_timeLimit_%28cvar%29 "Si timeLimit (cvar)") +- [si\_usePass](Si_usePass_%28cvar%29 "Si usePass (cvar)") +- [si\_warmup](Si_warmup_%28cvar%29 "Si warmup (cvar)") +- [sys\_savedPosition](Sys_savedPosition_%28cvar%29 "Sys savedPosition (cvar)") + +GAME UI CVars +------------- + +- [ui\_autoReload](Ui_autoReload_%28cvar%29 "Ui autoReload (cvar)") +- [ui\_autoSwitch](Ui_autoSwitch_%28cvar%29 "Ui autoSwitch (cvar)") +- [ui\_chat](Ui_chat_%28cvar%29 "Ui chat (cvar)") +- [ui\_modelNum](Ui_modelNum_%28cvar%29 "Ui modelNum (cvar)") +- [ui\_name](Ui_name_%28cvar%29 "Ui name (cvar)") +- [ui\_ready](Ui_ready_%28cvar%29 "Ui ready (cvar)") +- [ui\_showGun](Ui_showGun_%28cvar%29 "Ui showGun (cvar)") +- [ui\_spectate](Ui_spectate_%28cvar%29 "Ui spectate (cvar)") +- [ui\_team](Ui_team_%28cvar%29 "Ui team (cvar)") + +GUI CVars +--------- + +- [gui\_configServerRate](Gui_configServerRate_%28cvar%29 "Gui configServerRate (cvar)") +- [gui\_debug](Gui_debug_%28cvar%29 "Gui debug (cvar)") +- [gui\_edit](Gui_edit_%28cvar%29 "Gui edit (cvar)") +- [gui\_filter\_game](Gui_filter_game_%28cvar%29 "Gui filter game (cvar)") +- [gui\_filter\_gameType](Gui_filter_gameType_%28cvar%29 "Gui filter gameType (cvar)") +- [gui\_filter\_idle](Gui_filter_idle_%28cvar%29 "Gui filter idle (cvar)") +- [gui\_filter\_password](Gui_filter_password_%28cvar%29 "Gui filter password (cvar)") +- [gui\_filter\_pb](Gui_filter_pb_%28cvar%29 "Gui filter pb (cvar)") +- [gui\_filter\_players](Gui_filter_players_%28cvar%29 "Gui filter players (cvar)") +- [gui\_mediumFontLimit](Gui_mediumFontLimit_%28cvar%29 "Gui mediumFontLimit (cvar)") +- [gui\_smallFontLimit](Gui_smallFontLimit_%28cvar%29 "Gui smallFontLimit (cvar)") +- [gui\_translationOffset\_vertical](Gui_translationOffset_vertical_%28cvar%29 "Gui translationOffset vertical (cvar)") +- [gui\_translationOffset\_x](Gui_translationOffset_x_%28cvar%29 "Gui translationOffset x (cvar)") +- [gui\_translationOffset\_y](Gui_translationOffset_y_%28cvar%29 "Gui translationOffset y (cvar)") +- [gui\_translationOffset\_z](Gui_translationOffset_z_%28cvar%29 "Gui translationOffset z (cvar)") + +RNDR CVars +---------- + +- [image\_anisotropy](Image_anisotropy_%28cvar%29 "Image anisotropy (cvar)") +- [image\_cacheMegs](Image_cacheMegs_%28cvar%29 "Image cacheMegs (cvar)") +- [image\_cacheMinK](Image_cacheMinK_%28cvar%29 "Image cacheMinK (cvar)") +- [image\_colorMipLevels](Image_colorMipLevels_%28cvar%29 "Image colorMipLevels (cvar)") +- [image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") +- [image\_downSizeBump](Image_downSizeBump_%28cvar%29 "Image downSizeBump (cvar)") +- [image\_downSizeBumpLimit](Image_downSizeBumpLimit_%28cvar%29 "Image downSizeBumpLimit (cvar)") +- [image\_downSizeLimit](Image_downSizeLimit_%28cvar%29 "Image downSizeLimit (cvar)") +- [image\_downSizeSoftLimit](Image_downSizeSoftLimit_%28cvar%29 "Image downSizeSoftLimit (cvar)") +- [image\_downSizeSpecular](Image_downSizeSpecular_%28cvar%29 "Image downSizeSpecular (cvar)") +- [image\_downSizeSpecularLimit](Image_downSizeSpecularLimit_%28cvar%29 "Image downSizeSpecularLimit (cvar)") +- [image\_filter](Image_filter_%28cvar%29 "Image filter (cvar)") +- [image\_forceDownSize](Image_forceDownSize_%28cvar%29 "Image forceDownSize (cvar)") +- [image\_ignoreHighQuality](Image_ignoreHighQuality_%28cvar%29 "Image ignoreHighQuality (cvar)") +- [image\_lodbias](Image_lodbias_%28cvar%29 "Image lodbias (cvar)") +- [image\_preload](Image_preload_%28cvar%29 "Image preload (cvar)") +- [image\_roundDown](Image_roundDown_%28cvar%29 "Image roundDown (cvar)") +- [image\_showBackgroundLoads](Image_showBackgroundLoads_%28cvar%29 "Image showBackgroundLoads (cvar)") +- [image\_useAllFormats](Image_useAllFormats_%28cvar%29 "Image useAllFormats (cvar)") +- [image\_useCache](Image_useCache_%28cvar%29 "Image useCache (cvar)") +- [image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") +- [image\_useHighRes](Image_useHighRes_%28cvar%29 "Image useHighRes (cvar)") +- [image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") +- [image\_useOfflineCompression](Image_useOfflineCompression_%28cvar%29 "Image useOfflineCompression (cvar)") +- [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") +- [image\_writeNormalTGA](Image_writeNormalTGA_%28cvar%29 "Image writeNormalTGA (cvar)") +- [image\_writeNormalTGAPalletized](Image_writeNormalTGAPalletized_%28cvar%29 "Image writeNormalTGAPalletized (cvar)") +- [image\_writePrecompressedTexture](Image_writePrecompressedTexture_%28cvar%29 "Image writePrecompressedTexture (cvar)") +- [image\_writeTGA](Image_writeTGA_%28cvar%29 "Image writeTGA (cvar)") +- [model\_usePrebuiltModels](Model_usePrebuiltModels_%28cvar%29 "Model usePrebuiltModels (cvar)") +- [model\_writePrebuiltModels](Model_writePrebuiltModels_%28cvar%29 "Model writePrebuiltModels (cvar)") +- [r\_alphaToCoverage](R_alphaToCoverage_%28cvar%29 "R alphaToCoverage (cvar)") +- [r\_aspectratio](R_aspectratio_%28cvar%29 "R aspectratio (cvar)") +- [r\_brightness](R_brightness_%28cvar%29 "R brightness (cvar)") +- [r\_cgFragmentProfile](R_cgFragmentProfile_%28cvar%29 "R cgFragmentProfile (cvar)") +- [r\_cgVertexProfile](R_cgVertexProfile_%28cvar%29 "R cgVertexProfile (cvar)") +- [r\_checkBounds](R_checkBounds_%28cvar%29 "R checkBounds (cvar)") +- [r\_clear](R_clear_%28cvar%29 "R clear (cvar)") +- [r\_correctSpecular](R_correctSpecular_%28cvar%29 "R correctSpecular (cvar)") +- [r\_cubemapNormalize](R_cubemapNormalize_%28cvar%29 "R cubemapNormalize (cvar)") +- [r\_customHeight](R_customHeight_%28cvar%29 "R customHeight (cvar)") +- [r\_customWidth](R_customWidth_%28cvar%29 "R customWidth (cvar)") +- [r\_debugArrowStep](R_debugArrowStep_%28cvar%29 "R debugArrowStep (cvar)") +- [r\_debugDeformations](R_debugDeformations_%28cvar%29 "R debugDeformations (cvar)") +- [r\_debugLineDepthTest](R_debugLineDepthTest_%28cvar%29 "R debugLineDepthTest (cvar)") +- [r\_debugLineWidth](R_debugLineWidth_%28cvar%29 "R debugLineWidth (cvar)") +- [r\_debugPolygonFilled](R_debugPolygonFilled_%28cvar%29 "R debugPolygonFilled (cvar)") +- [r\_debugRenderToTexture](R_debugRenderToTexture_%28cvar%29 "R debugRenderToTexture (cvar)") +- [r\_demoAspectHack](R_demoAspectHack_%28cvar%29 "R demoAspectHack (cvar)") +- [r\_demoInteractionHack](R_demoInteractionHack_%28cvar%29 "R demoInteractionHack (cvar)") +- [r\_demonstrateBug](R_demonstrateBug_%28cvar%29 "R demonstrateBug (cvar)") +- [r\_displayRefresh](R_displayRefresh_%28cvar%29 "R displayRefresh (cvar)") +- [r\_finish](R_finish_%28cvar%29 "R finish (cvar)") +- [r\_flareSize](R_flareSize_%28cvar%29 "R flareSize (cvar)") +- [r\_forceLoadImages](R_forceLoadImages_%28cvar%29 "R forceLoadImages (cvar)") +- [r\_frontBuffer](R_frontBuffer_%28cvar%29 "R frontBuffer (cvar)") +- [r\_fullscreen](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") +- [r\_gamma](R_gamma_%28cvar%29 "R gamma (cvar)") +- [r\_glDriver](R_glDriver_%28cvar%29 "R glDriver (cvar)") +- [r\_glowAlpha](R_glowAlpha_%28cvar%29 "R glowAlpha (cvar)") +- [r\_glowAlphaChange](R_glowAlphaChange_%28cvar%29 "R glowAlphaChange (cvar)") +- [r\_glowSteps](R_glowSteps_%28cvar%29 "R glowSteps (cvar)") +- [r\_glowStrength](R_glowStrength_%28cvar%29 "R glowStrength (cvar)") +- [r\_ignore](R_ignore_%28cvar%29 "R ignore (cvar)") +- [r\_ignore2](R_ignore2_%28cvar%29 "R ignore2 (cvar)") +- [r\_ignoreGLErrors](R_ignoreGLErrors_%28cvar%29 "R ignoreGLErrors (cvar)") +- [r\_inhibitFragmentProgram](R_inhibitFragmentProgram_%28cvar%29 "R inhibitFragmentProgram (cvar)") +- [r\_jitter](R_jitter_%28cvar%29 "R jitter (cvar)") +- [r\_jointNameOffset](R_jointNameOffset_%28cvar%29 "R jointNameOffset (cvar)") +- [r\_jointNameScale](R_jointNameScale_%28cvar%29 "R jointNameScale (cvar)") +- [r\_lightAllBackFaces](R_lightAllBackFaces_%28cvar%29 "R lightAllBackFaces (cvar)") +- [r\_lightScale](R_lightScale_%28cvar%29 "R lightScale (cvar)") +- [r\_lightSourceRadius](R_lightSourceRadius_%28cvar%29 "R lightSourceRadius (cvar)") +- [r\_lightWholeMesh](R_lightWholeMesh_%28cvar%29 "R lightWholeMesh (cvar)") +- [r\_lockSurfaces](R_lockSurfaces_%28cvar%29 "R lockSurfaces (cvar)") +- [r\_logFile](R_logFile_%28cvar%29 "R logFile (cvar)") +- [r\_lowParticleDetail](R_lowParticleDetail_%28cvar%29 "R lowParticleDetail (cvar)") +- [r\_lowWorldDetail](R_lowWorldDetail_%28cvar%29 "R lowWorldDetail (cvar)") +- [r\_materialOverride](R_materialOverride_%28cvar%29 "R materialOverride (cvar)") +- [r\_megaTextureLevel](R_megaTextureLevel_%28cvar%29 "R megaTextureLevel (cvar)") +- [r\_mergeModelSurfaces](R_mergeModelSurfaces_%28cvar%29 "R mergeModelSurfaces (cvar)") +- [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") +- [r\_multiSamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") +- [r\_noBufferDword](R_noBufferDword_%28cvar%29 "R noBufferDword (cvar)") +- [r\_normalizeBumpmap](R_normalizeBumpmap_%28cvar%29 "R normalizeBumpmap (cvar)") +- [r\_offsetfactor](R_offsetfactor_%28cvar%29 "R offsetfactor (cvar)") +- [r\_offsetunits](R_offsetunits_%28cvar%29 "R offsetunits (cvar)") +- [r\_orderIndexes](R_orderIndexes_%28cvar%29 "R orderIndexes (cvar)") +- [r\_pbufferRender](R_pbufferRender_%28cvar%29 "R pbufferRender (cvar)") +- [r\_pbufferRenderH](R_pbufferRenderH_%28cvar%29 "R pbufferRenderH (cvar)") +- [r\_pbufferRenderW](R_pbufferRenderW_%28cvar%29 "R pbufferRenderW (cvar)") +- [r\_recalcParticleBounds](R_recalcParticleBounds_%28cvar%29 "R recalcParticleBounds (cvar)") +- [r\_renderer](R_renderer_%28cvar%29 "R renderer (cvar)") +- [r\_screenFraction](R_screenFraction_%28cvar%29 "R screenFraction (cvar)") +- [r\_shaderLevel](R_shaderLevel_%28cvar%29 "R shaderLevel (cvar)") +- [r\_shadowPolygonFactor](R_shadowPolygonFactor_%28cvar%29 "R shadowPolygonFactor (cvar)") +- [r\_shadowPolygonOffset](R_shadowPolygonOffset_%28cvar%29 "R shadowPolygonOffset (cvar)") +- [r\_shadows](R_shadows_%28cvar%29 "R shadows (cvar)") +- [r\_showAlloc](R_showAlloc_%28cvar%29 "R showAlloc (cvar)") +- [r\_showBatchSize](R_showBatchSize_%28cvar%29 "R showBatchSize (cvar)") +- [r\_showCull](R_showCull_%28cvar%29 "R showCull (cvar)") +- [r\_showDefs](R_showDefs_%28cvar%29 "R showDefs (cvar)") +- [r\_showDemo](R_showDemo_%28cvar%29 "R showDemo (cvar)") +- [r\_showDepth](R_showDepth_%28cvar%29 "R showDepth (cvar)") +- [r\_showDominantTri](R_showDominantTri_%28cvar%29 "R showDominantTri (cvar)") +- [r\_showDynamic](R_showDynamic_%28cvar%29 "R showDynamic (cvar)") +- [r\_showEdges](R_showEdges_%28cvar%29 "R showEdges (cvar)") +- [r\_showEntityScissors](R_showEntityScissors_%28cvar%29 "R showEntityScissors (cvar)") +- [r\_showImages](R_showImages_%28cvar%29 "R showImages (cvar)") +- [r\_showIntensity](R_showIntensity_%28cvar%29 "R showIntensity (cvar)") +- [r\_showInteractionFrustums](R_showInteractionFrustums_%28cvar%29 "R showInteractionFrustums (cvar)") +- [r\_showInteractions](R_showInteractions_%28cvar%29 "R showInteractions (cvar)") +- [r\_showInteractionScissors](R_showInteractionScissors_%28cvar%29 "R showInteractionScissors (cvar)") +- [r\_showLightCount](R_showLightCount_%28cvar%29 "R showLightCount (cvar)") +- [r\_showLights](R_showLights_%28cvar%29 "R showLights (cvar)") +- [r\_showLightScale](R_showLightScale_%28cvar%29 "R showLightScale (cvar)") +- [r\_showLightScissors](R_showLightScissors_%28cvar%29 "R showLightScissors (cvar)") +- [r\_showMegaTexture](R_showMegaTexture_%28cvar%29 "R showMegaTexture (cvar)") +- [r\_showMegaTextureLabels](R_showMegaTextureLabels_%28cvar%29 "R showMegaTextureLabels (cvar)") +- [r\_showMemory](R_showMemory_%28cvar%29 "R showMemory (cvar)") +- [r\_showNormals](R_showNormals_%28cvar%29 "R showNormals (cvar)") +- [r\_showOverDraw](R_showOverDraw_%28cvar%29 "R showOverDraw (cvar)") +- [r\_showPortals](R_showPortals_%28cvar%29 "R showPortals (cvar)") +- [r\_showPrimitives](R_showPrimitives_%28cvar%29 "R showPrimitives (cvar)") +- [r\_showShadowCount](R_showShadowCount_%28cvar%29 "R showShadowCount (cvar)") +- [r\_showShadows](R_showShadows_%28cvar%29 "R showShadows (cvar)") +- [r\_showSilhouette](R_showSilhouette_%28cvar%29 "R showSilhouette (cvar)") +- [r\_showSkel](R_showSkel_%28cvar%29 "R showSkel (cvar)") +- [r\_showSmp](R_showSmp_%28cvar%29 "R showSmp (cvar)") +- [r\_showSurfaceInfo](R_showSurfaceInfo_%28cvar%29 "R showSurfaceInfo (cvar)") +- [r\_showSurfaces](R_showSurfaces_%28cvar%29 "R showSurfaces (cvar)") +- [r\_showTangentSpace](R_showTangentSpace_%28cvar%29 "R showTangentSpace (cvar)") +- [r\_showTexturePolarity](R_showTexturePolarity_%28cvar%29 "R showTexturePolarity (cvar)") +- [r\_showTextureSize](R_showTextureSize_%28cvar%29 "R showTextureSize (cvar)") +- [r\_showTextureVectors](R_showTextureVectors_%28cvar%29 "R showTextureVectors (cvar)") +- [r\_showTrace](R_showTrace_%28cvar%29 "R showTrace (cvar)") +- [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") +- [r\_showUnsmoothedTangents](R_showUnsmoothedTangents_%28cvar%29 "R showUnsmoothedTangents (cvar)") +- [r\_showUpdates](R_showUpdates_%28cvar%29 "R showUpdates (cvar)") +- [r\_showVertexCache](R_showVertexCache_%28cvar%29 "R showVertexCache (cvar)") +- [r\_showVertexColor](R_showVertexColor_%28cvar%29 "R showVertexColor (cvar)") +- [r\_showViewEntitys](R_showViewEntitys_%28cvar%29 "R showViewEntitys (cvar)") +- [r\_singleArea](R_singleArea_%28cvar%29 "R singleArea (cvar)") +- [r\_singleEntity](R_singleEntity_%28cvar%29 "R singleEntity (cvar)") +- [r\_singleLight](R_singleLight_%28cvar%29 "R singleLight (cvar)") +- [r\_singleSurface](R_singleSurface_%28cvar%29 "R singleSurface (cvar)") +- [r\_singleTriangle](R_singleTriangle_%28cvar%29 "R singleTriangle (cvar)") +- [r\_skipAmbient](R_skipAmbient_%28cvar%29 "R skipAmbient (cvar)") +- [r\_skipBackEnd](R_skipBackEnd_%28cvar%29 "R skipBackEnd (cvar)") +- [r\_skipBeams](R_skipBeams_%28cvar%29 "R skipBeams (cvar)") +- [r\_skipBlendLights](R_skipBlendLights_%28cvar%29 "R skipBlendLights (cvar)") +- [r\_skipBump](R_skipBump_%28cvar%29 "R skipBump (cvar)") +- [r\_skipCopyTexture](R_skipCopyTexture_%28cvar%29 "R skipCopyTexture (cvar)") +- [r\_skipDeformations](R_skipDeformations_%28cvar%29 "R skipDeformations (cvar)") +- [r\_skipDeforms](R_skipDeforms_%28cvar%29 "R skipDeforms (cvar)") +- [r\_skipDiffuse](R_skipDiffuse_%28cvar%29 "R skipDiffuse (cvar)") +- [r\_skipDynamicTextures](R_skipDynamicTextures_%28cvar%29 "R skipDynamicTextures (cvar)") +- [r\_skipFogLights](R_skipFogLights_%28cvar%29 "R skipFogLights (cvar)") +- [r\_skipFrontEnd](R_skipFrontEnd_%28cvar%29 "R skipFrontEnd (cvar)") +- [r\_skipGlowOverlay](R_skipGlowOverlay_%28cvar%29 "R skipGlowOverlay (cvar)") +- [r\_skipGuiShaders](R_skipGuiShaders_%28cvar%29 "R skipGuiShaders (cvar)") +- [r\_skipInteractions](R_skipInteractions_%28cvar%29 "R skipInteractions (cvar)") +- [r\_skipLights](R_skipLights_%28cvar%29 "R skipLights (cvar)") +- [r\_skipLightScale](R_skipLightScale_%28cvar%29 "R skipLightScale (cvar)") +- [r\_skipMegaTexture](R_skipMegaTexture_%28cvar%29 "R skipMegaTexture (cvar)") +- [r\_skipNewAmbient](R_skipNewAmbient_%28cvar%29 "R skipNewAmbient (cvar)") +- [r\_skipOverlays](R_skipOverlays_%28cvar%29 "R skipOverlays (cvar)") +- [r\_skipParticles](R_skipParticles_%28cvar%29 "R skipParticles (cvar)") +- [r\_skipPostProcess](R_skipPostProcess_%28cvar%29 "R skipPostProcess (cvar)") +- [r\_skipRender](R_skipRender_%28cvar%29 "R skipRender (cvar)") +- [r\_skipRenderContext](R_skipRenderContext_%28cvar%29 "R skipRenderContext (cvar)") +- [r\_skipROQ](R_skipROQ_%28cvar%29 "R skipROQ (cvar)") +- [r\_skipSpecular](R_skipSpecular_%28cvar%29 "R skipSpecular (cvar)") +- [r\_skipSubviews](R_skipSubviews_%28cvar%29 "R skipSubviews (cvar)") +- [r\_skipSuppress](R_skipSuppress_%28cvar%29 "R skipSuppress (cvar)") +- [r\_skipTranslucent](R_skipTranslucent_%28cvar%29 "R skipTranslucent (cvar)") +- [r\_skipUpdates](R_skipUpdates_%28cvar%29 "R skipUpdates (cvar)") +- [r\_slopNormal](R_slopNormal_%28cvar%29 "R slopNormal (cvar)") +- [r\_slopTexCoord](R_slopTexCoord_%28cvar%29 "R slopTexCoord (cvar)") +- [r\_slopVertex](R_slopVertex_%28cvar%29 "R slopVertex (cvar)") +- [r\_subviewOnly](R_subviewOnly_%28cvar%29 "R subviewOnly (cvar)") +- [r\_swapInterval](R_swapInterval_%28cvar%29 "R swapInterval (cvar)") +- [r\_terrainScale](R_terrainScale_%28cvar%29 "R terrainScale (cvar)") +- [r\_testGamma](R_testGamma_%28cvar%29 "R testGamma (cvar)") +- [r\_testGammaBias](R_testGammaBias_%28cvar%29 "R testGammaBias (cvar)") +- [r\_testStepGamma](R_testStepGamma_%28cvar%29 "R testStepGamma (cvar)") +- [r\_useCachedDynamicModels](R_useCachedDynamicModels_%28cvar%29 "R useCachedDynamicModels (cvar)") +- [r\_useClippedLightScissors](R_useClippedLightScissors_%28cvar%29 "R useClippedLightScissors (cvar)") +- [r\_useCombinerDisplayLists](R_useCombinerDisplayLists_%28cvar%29 "R useCombinerDisplayLists (cvar)") +- [r\_useConstantMaterials](R_useConstantMaterials_%28cvar%29 "R useConstantMaterials (cvar)") +- [r\_useCulling](R_useCulling_%28cvar%29 "R useCulling (cvar)") +- [r\_useDeferredTangents](R_useDeferredTangents_%28cvar%29 "R useDeferredTangents (cvar)") +- [r\_useDepthBoundsTest](R_useDepthBoundsTest_%28cvar%29 "R useDepthBoundsTest (cvar)") +- [r\_useEntityCallbacks](R_useEntityCallbacks_%28cvar%29 "R useEntityCallbacks (cvar)") +- [r\_useEntityCulling](R_useEntityCulling_%28cvar%29 "R useEntityCulling (cvar)") +- [r\_useEntityScissors](R_useEntityScissors_%28cvar%29 "R useEntityScissors (cvar)") +- [r\_useExternalShadows](R_useExternalShadows_%28cvar%29 "R useExternalShadows (cvar)") +- [r\_useFastSkinning](R_useFastSkinning_%28cvar%29 "R useFastSkinning (cvar)") +- [r\_useFrustumFarDistance](R_useFrustumFarDistance_%28cvar%29 "R useFrustumFarDistance (cvar)") +- [r\_useIndexBuffers](R_useIndexBuffers_%28cvar%29 "R useIndexBuffers (cvar)") +- [r\_useInfiniteFarZ](R_useInfiniteFarZ_%28cvar%29 "R useInfiniteFarZ (cvar)") +- [r\_useInteractionCulling](R_useInteractionCulling_%28cvar%29 "R useInteractionCulling (cvar)") +- [r\_useInteractionScissors](R_useInteractionScissors_%28cvar%29 "R useInteractionScissors (cvar)") +- [r\_useInteractionTable](R_useInteractionTable_%28cvar%29 "R useInteractionTable (cvar)") +- [r\_useLightCulling](R_useLightCulling_%28cvar%29 "R useLightCulling (cvar)") +- [r\_useLightPortalFlow](R_useLightPortalFlow_%28cvar%29 "R useLightPortalFlow (cvar)") +- [r\_useLightScissors](R_useLightScissors_%28cvar%29 "R useLightScissors (cvar)") +- [r\_useNodeCommonChildren](R_useNodeCommonChildren_%28cvar%29 "R useNodeCommonChildren (cvar)") +- [r\_useNV20MonoLights](R_useNV20MonoLights_%28cvar%29 "R useNV20MonoLights (cvar)") +- [r\_useOptimizedShadows](R_useOptimizedShadows_%28cvar%29 "R useOptimizedShadows (cvar)") +- [r\_usePortals](R_usePortals_%28cvar%29 "R usePortals (cvar)") +- [r\_usePreciseTriangleInteraction](R_usePreciseTriangleInteraction_%28cvar%29 "R usePreciseTriangleInteraction (cvar)") +- [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") +- [r\_useShadowCulling](R_useShadowCulling_%28cvar%29 "R useShadowCulling (cvar)") +- [r\_useShadowProjectedCull](R_useShadowProjectedCull_%28cvar%29 "R useShadowProjectedCull (cvar)") +- [r\_useShadowSurfaceScissor](R_useShadowSurfaceScissor_%28cvar%29 "R useShadowSurfaceScissor (cvar)") +- [r\_useShadowVertexProgram](R_useShadowVertexProgram_%28cvar%29 "R useShadowVertexProgram (cvar)") +- [r\_useSilRemap](R_useSilRemap_%28cvar%29 "R useSilRemap (cvar)") +- [r\_useStateCaching](R_useStateCaching_%28cvar%29 "R useStateCaching (cvar)") +- [r\_useTripleTextureARB](R_useTripleTextureARB_%28cvar%29 "R useTripleTextureARB (cvar)") +- [r\_useTurboShadow](R_useTurboShadow_%28cvar%29 "R useTurboShadow (cvar)") +- [r\_useTwoSidedStencil](R_useTwoSidedStencil_%28cvar%29 "R useTwoSidedStencil (cvar)") +- [r\_useVertexBuffers](R_useVertexBuffers_%28cvar%29 "R useVertexBuffers (cvar)") +- [r\_vertexBufferMegs](R_vertexBufferMegs_%28cvar%29 "R vertexBufferMegs (cvar)") +- [r\_znear](R_znear_%28cvar%29 "R znear (cvar)") + +SND CVars +--------- + +- [s\_clipVolumes](S_clipVolumes_%28cvar%29 "S clipVolumes (cvar)") +- [s\_constantAmplitude](S_constantAmplitude_%28cvar%29 "S constantAmplitude (cvar)") +- [s\_debugshakes](S_debugshakes_%28cvar%29 "S debugshakes (cvar)") +- [s\_decompressionLimit](S_decompressionLimit_%28cvar%29 "S decompressionLimit (cvar)") +- [s\_deviceName](S_deviceName_%28cvar%29 "S deviceName (cvar)") +- [s\_doorDistanceAdd](S_doorDistanceAdd_%28cvar%29 "S doorDistanceAdd (cvar)") +- [s\_dotbias2](S_dotbias2_%28cvar%29 "S dotbias2 (cvar)") +- [s\_dotbias6](S_dotbias6_%28cvar%29 "S dotbias6 (cvar)") +- [s\_drawSounds](S_drawSounds_%28cvar%29 "S drawSounds (cvar)") +- [s\_enviroSuitCutoffFreq](S_enviroSuitCutoffFreq_%28cvar%29 "S enviroSuitCutoffFreq (cvar)") +- [s\_enviroSuitCutoffQ](S_enviroSuitCutoffQ_%28cvar%29 "S enviroSuitCutoffQ (cvar)") +- [s\_enviroSuitVolumeScale](S_enviroSuitVolumeScale_%28cvar%29 "S enviroSuitVolumeScale (cvar)") +- [s\_force22kHz](S_force22kHz_%28cvar%29 "S force22kHz (cvar)") +- [s\_globalFraction](S_globalFraction_%28cvar%29 "S globalFraction (cvar)") +- [s\_libOpenAL](S_libOpenAL_%28cvar%29 "S libOpenAL (cvar)") +- [s\_loadOpenALFailed](S_loadOpenALFailed_%28cvar%29 "S loadOpenALFailed (cvar)") +- [s\_lowPassPortals](S_lowPassPortals_%28cvar%29 "S lowPassPortals (cvar)") +- [s\_lowPassSpirit](S_lowPassSpirit_%28cvar%29 "S lowPassSpirit (cvar)") +- [s\_maxSoundsPerShader](S_maxSoundsPerShader_%28cvar%29 "S maxSoundsPerShader (cvar)") +- [s\_meterTopTime](S_meterTopTime_%28cvar%29 "S meterTopTime (cvar)") +- [s\_minStereo](S_minStereo_%28cvar%29 "S minStereo (cvar)") +- [s\_minVolume2](S_minVolume2_%28cvar%29 "S minVolume2 (cvar)") +- [s\_minVolume6](S_minVolume6_%28cvar%29 "S minVolume6 (cvar)") +- [s\_musicVolume\_dB](S_musicVolume_dB_%28cvar%29 "S musicVolume dB (cvar)") +- [s\_muteEAXReverb](S_muteEAXReverb_%28cvar%29 "S muteEAXReverb (cvar)") +- [s\_noSound](S_noSound_%28cvar%29 "S noSound (cvar)") +- [s\_numberOfSpeakers](S_numberOfSpeakers_%28cvar%29 "S numberOfSpeakers (cvar)") +- [s\_playDefaultSound](S_playDefaultSound_%28cvar%29 "S playDefaultSound (cvar)") +- [s\_quadraticFalloff](S_quadraticFalloff_%28cvar%29 "S quadraticFalloff (cvar)") +- [s\_realTimeDecoding](S_realTimeDecoding_%28cvar%29 "S realTimeDecoding (cvar)") +- [s\_reverbFeedback](S_reverbFeedback_%28cvar%29 "S reverbFeedback (cvar)") +- [s\_reverbTime](S_reverbTime_%28cvar%29 "S reverbTime (cvar)") +- [s\_reverse](S_reverse_%28cvar%29 "S reverse (cvar)") +- [s\_showLevelMeter](S_showLevelMeter_%28cvar%29 "S showLevelMeter (cvar)") +- [s\_showSoundsInWalls](S_showSoundsInWalls_%28cvar%29 "S showSoundsInWalls (cvar)") +- [s\_showStartSound](S_showStartSound_%28cvar%29 "S showStartSound (cvar)") +- [s\_singleEmitter](S_singleEmitter_%28cvar%29 "S singleEmitter (cvar)") +- [s\_skipHelltimeFX](S_skipHelltimeFX_%28cvar%29 "S skipHelltimeFX (cvar)") +- [s\_slowAttenuate](S_slowAttenuate_%28cvar%29 "S slowAttenuate (cvar)") +- [s\_spatializationDecay](S_spatializationDecay_%28cvar%29 "S spatializationDecay (cvar)") +- [s\_subFraction](S_subFraction_%28cvar%29 "S subFraction (cvar)") +- [s\_useDeferredSettings](S_useDeferredSettings_%28cvar%29 "S useDeferredSettings (cvar)") +- [s\_useEAXOcclusion](S_useEAXOcclusion_%28cvar%29 "S useEAXOcclusion (cvar)") +- [s\_useEAXReverb](S_useEAXReverb_%28cvar%29 "S useEAXReverb (cvar)") +- [s\_useOcclusion](S_useOcclusion_%28cvar%29 "S useOcclusion (cvar)") +- [s\_useOpenAL](S_useOpenAL_%28cvar%29 "S useOpenAL (cvar)") +- [s\_voiceDuckFadeTimeIn](S_voiceDuckFadeTimeIn_%28cvar%29 "S voiceDuckFadeTimeIn (cvar)") +- [s\_voiceDuckFadeTimeOut](S_voiceDuckFadeTimeOut_%28cvar%29 "S voiceDuckFadeTimeOut (cvar)") +- [s\_voiceDucking](S_voiceDucking_%28cvar%29 "S voiceDucking (cvar)") +- [s\_voiceDuckVolume](S_voiceDuckVolume_%28cvar%29 "S voiceDuckVolume (cvar)") +- [s\_volume\_dB](S_volume_dB_%28cvar%29 "S volume dB (cvar)") + +SYS CVars +--------- + +- [com\_allowConsole](Com_allowConsole_%28cvar%29 "Com allowConsole (cvar)") +- [com\_asyncInput](Com_asyncInput_%28cvar%29 "Com asyncInput (cvar)") +- [com\_asyncSound](Com_asyncSound_%28cvar%29 "Com asyncSound (cvar)") +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") +- [com\_compressDemos](Com_compressDemos_%28cvar%29 "Com compressDemos (cvar)") +- [com\_demoPaused](Com_demoPaused_%28cvar%29 "Com demoPaused (cvar)") +- [com\_fixedTic](Com_fixedTic_%28cvar%29 "Com fixedTic (cvar)") +- [com\_forceGenericSIMD](Com_forceGenericSIMD_%28cvar%29 "Com forceGenericSIMD (cvar)") +- [com\_guid](Com_guid_%28cvar%29 "Com guid (cvar)") +- [com\_imageQuality](Com_imageQuality_%28cvar%29 "Com imageQuality (cvar)") +- [com\_journal](Com_journal_%28cvar%29 "Com journal (cvar)") +- [com\_logDemos](Com_logDemos_%28cvar%29 "Com logDemos (cvar)") +- [com\_makingBuild](Com_makingBuild_%28cvar%29 "Com makingBuild (cvar)") +- [com\_memoryMarker](Com_memoryMarker_%28cvar%29 "Com memoryMarker (cvar)") +- [com\_minTics](Com_minTics_%28cvar%29 "Com minTics (cvar)") +- [com\_precache](Com_precache_%28cvar%29 "Com precache (cvar)") +- [com\_preciseTic](Com_preciseTic_%28cvar%29 "Com preciseTic (cvar)") +- [com\_preloadDemos](Com_preloadDemos_%28cvar%29 "Com preloadDemos (cvar)") +- [com\_product\_lang\_ext](Com_product_lang_ext_%28cvar%29 "Com product lang ext (cvar)") +- [com\_purgeAll](Com_purgeAll_%28cvar%29 "Com purgeAll (cvar)") +- [com\_showAngles](Com_showAngles_%28cvar%29 "Com showAngles (cvar)") +- [com\_showAsyncStats](Com_showAsyncStats_%28cvar%29 "Com showAsyncStats (cvar)") +- [com\_showDemo](Com_showDemo_%28cvar%29 "Com showDemo (cvar)") +- [com\_showErrors](Com_showErrors_%28cvar%29 "Com showErrors (cvar)") +- [com\_showFPS](Com_showFPS_%28cvar%29 "Com showFPS (cvar)") +- [com\_showMemoryUsage](Com_showMemoryUsage_%28cvar%29 "Com showMemoryUsage (cvar)") +- [com\_showSoundDecoders](Com_showSoundDecoders_%28cvar%29 "Com showSoundDecoders (cvar)") +- [com\_showTics](Com_showTics_%28cvar%29 "Com showTics (cvar)") +- [com\_skipGameDraw](Com_skipGameDraw_%28cvar%29 "Com skipGameDraw (cvar)") +- [com\_skipRenderer](Com_skipRenderer_%28cvar%29 "Com skipRenderer (cvar)") +- [com\_speeds](Com_speeds_%28cvar%29 "Com speeds (cvar)") +- [com\_timestampPrints](Com_timestampPrints_%28cvar%29 "Com timestampPrints (cvar)") +- [com\_updateLoadSize](Com_updateLoadSize_%28cvar%29 "Com updateLoadSize (cvar)") +- [com\_videoRam](Com_videoRam_%28cvar%29 "Com videoRam (cvar)") +- [com\_wipeSeconds](Com_wipeSeconds_%28cvar%29 "Com wipeSeconds (cvar)") +- [con\_noPrint](Con_noPrint_%28cvar%29 "Con noPrint (cvar)") +- [con\_notifyTime](Con_notifyTime_%28cvar%29 "Con notifyTime (cvar)") +- [con\_speed](Con_speed_%28cvar%29 "Con speed (cvar)") +- [decl\_show](Decl_show_%28cvar%29 "Decl show (cvar)") +- [developer](Developer_%28cvar%29 "Developer (cvar)") +- [fs\_basepath](Fs_basepath_%28cvar%29 "Fs basepath (cvar)") +- [fs\_caseSensitiveOS](Fs_caseSensitiveOS_%28cvar%29 "Fs caseSensitiveOS (cvar)") +- [fs\_cdpath](Fs_cdpath_%28cvar%29 "Fs cdpath (cvar)") +- [fs\_copyfiles](Fs_copyfiles_%28cvar%29 "Fs copyfiles (cvar)") +- [fs\_debug](Fs_debug_%28cvar%29 "Fs debug (cvar)") +- [fs\_devpath](Fs_devpath_%28cvar%29 "Fs devpath (cvar)") +- [fs\_game](Fs_game_%28cvar%29 "Fs game (cvar)") +- [fs\_game\_base](Fs_game_base_%28cvar%29 "Fs game base (cvar)") +- [fs\_restrict](Fs_restrict_%28cvar%29 "Fs restrict (cvar)") +- [fs\_savepath](Fs_savepath_%28cvar%29 "Fs savepath (cvar)") +- [fs\_searchAddons](Fs_searchAddons_%28cvar%29 "Fs searchAddons (cvar)") +- [g\_deathwalk](G_deathwalk_%28cvar%29 "G deathwalk (cvar)") +- [in\_mouse](In_mouse_%28cvar%29 "In mouse (cvar)") +- [in\_pitchspeed](In_pitchspeed_%28cvar%29 "In pitchspeed (cvar)") +- [in\_yawspeed](In_yawspeed_%28cvar%29 "In yawspeed (cvar)") +- [lcp\_showFailures](Lcp_showFailures_%28cvar%29 "Lcp showFailures (cvar)") +- [logFile](LogFile_%28cvar%29 "LogFile (cvar)") +- [logFileName](LogFileName_%28cvar%29 "LogFileName (cvar)") +- [m\_showMouseRate](M_showMouseRate_%28cvar%29 "M showMouseRate (cvar)") +- [m\_strafeScale](M_strafeScale_%28cvar%29 "M strafeScale (cvar)") +- [m\_strafeSmooth](M_strafeSmooth_%28cvar%29 "M strafeSmooth (cvar)") +- [m\_yaw](M_yaw_%28cvar%29 "M yaw (cvar)") +- [net\_allowCheats](Net_allowCheats_%28cvar%29 "Net allowCheats (cvar)") +- [net\_channelShowDrop](Net_channelShowDrop_%28cvar%29 "Net channelShowDrop (cvar)") +- [net\_channelShowPackets](Net_channelShowPackets_%28cvar%29 "Net channelShowPackets (cvar)") +- [net\_clientDownload](Net_clientDownload_%28cvar%29 "Net clientDownload (cvar)") +- [net\_clientMaxPrediction](Net_clientMaxPrediction_%28cvar%29 "Net clientMaxPrediction (cvar)") +- [net\_clientMaxRate](Net_clientMaxRate_%28cvar%29 "Net clientMaxRate (cvar)") +- [net\_clientPrediction](Net_clientPrediction_%28cvar%29 "Net clientPrediction (cvar)") +- [net\_clientRemoteConsoleAddress](Net_clientRemoteConsoleAddress_%28cvar%29 "Net clientRemoteConsoleAddress (cvar)") +- [net\_clientRemoteConsolePassword](Net_clientRemoteConsolePassword_%28cvar%29 "Net clientRemoteConsolePassword (cvar)") +- [net\_clientServerTimeout](Net_clientServerTimeout_%28cvar%29 "Net clientServerTimeout (cvar)") +- [net\_clientUsercmdBackup](Net_clientUsercmdBackup_%28cvar%29 "Net clientUsercmdBackup (cvar)") +- [net\_forceDrop](Net_forceDrop_%28cvar%29 "Net forceDrop (cvar)") +- [net\_forceLatency](Net_forceLatency_%28cvar%29 "Net forceLatency (cvar)") +- [net\_ip](Net_ip_%28cvar%29 "Net ip (cvar)") +- [net\_LANServer](Net_LANServer_%28cvar%29 "Net LANServer (cvar)") +- [net\_master0](Net_master0_%28cvar%29 "Net master0 (cvar)") +- [net\_master1](Net_master1_%28cvar%29 "Net master1 (cvar)") +- [net\_master2](Net_master2_%28cvar%29 "Net master2 (cvar)") +- [net\_master3](Net_master3_%28cvar%29 "Net master3 (cvar)") +- [net\_master4](Net_master4_%28cvar%29 "Net master4 (cvar)") +- [net\_port](Net_port_%28cvar%29 "Net port (cvar)") +- [net\_serverAllowServerMod](Net_serverAllowServerMod_%28cvar%29 "Net serverAllowServerMod (cvar)") +- [net\_serverClientTimeout](Net_serverClientTimeout_%28cvar%29 "Net serverClientTimeout (cvar)") +- [net\_serverDedicated](Net_serverDedicated_%28cvar%29 "Net serverDedicated (cvar)") +- [net\_serverDrawClient](Net_serverDrawClient_%28cvar%29 "Net serverDrawClient (cvar)") +- [net\_serverMaxClientRate](Net_serverMaxClientRate_%28cvar%29 "Net serverMaxClientRate (cvar)") +- [net\_serverMaxUsercmdRelay](Net_serverMaxUsercmdRelay_%28cvar%29 "Net serverMaxUsercmdRelay (cvar)") +- [net\_serverReloadEngine](Net_serverReloadEngine_%28cvar%29 "Net serverReloadEngine (cvar)") +- [net\_serverRemoteConsolePassword](Net_serverRemoteConsolePassword_%28cvar%29 "Net serverRemoteConsolePassword (cvar)") +- [net\_serverSnapshotDelay](Net_serverSnapshotDelay_%28cvar%29 "Net serverSnapshotDelay (cvar)") +- [net\_serverZombieTimeout](Net_serverZombieTimeout_%28cvar%29 "Net serverZombieTimeout (cvar)") +- [net\_socksEnabled](Net_socksEnabled_%28cvar%29 "Net socksEnabled (cvar)") +- [net\_socksPassword](Net_socksPassword_%28cvar%29 "Net socksPassword (cvar)") +- [net\_socksPort](Net_socksPort_%28cvar%29 "Net socksPort (cvar)") +- [net\_socksServer](Net_socksServer_%28cvar%29 "Net socksServer (cvar)") +- [net\_socksUsername](Net_socksUsername_%28cvar%29 "Net socksUsername (cvar)") +- [net\_verbose](Net_verbose_%28cvar%29 "Net verbose (cvar)") +- [si\_idleServer](Si_idleServer_%28cvar%29 "Si idleServer (cvar)") +- [si\_version](Si_version_%28cvar%29 "Si version (cvar)") +- [sys\_arch](Sys_arch_%28cvar%29 "Sys arch (cvar)") +- [sys\_cpustring](Sys_cpustring_%28cvar%29 "Sys cpustring (cvar)") +- [sys\_forceCache](Sys_forceCache_%28cvar%29 "Sys forceCache (cvar)") +- [sys\_lang](Sys_lang_%28cvar%29 "Sys lang (cvar)") +- [timescale](Timescale_%28cvar%29 "Timescale (cvar)") +- [win\_allowAltTab](Win_allowAltTab_%28cvar%29 "Win allowAltTab (cvar)") +- [win\_allowMultipleInstances](Win_allowMultipleInstances_%28cvar%29 "Win allowMultipleInstances (cvar)") +- [win\_notaskkeys](Win_notaskkeys_%28cvar%29 "Win notaskkeys (cvar)") +- [win\_outputDebugString](Win_outputDebugString_%28cvar%29 "Win outputDebugString (cvar)") +- [win\_outputEditString](Win_outputEditString_%28cvar%29 "Win outputEditString (cvar)") +- [win\_timerUpdate](Win_timerUpdate_%28cvar%29 "Win timerUpdate (cvar)") +- [win\_username](Win_username_%28cvar%29 "Win username (cvar)") +- [win\_viewlog](Win_viewlog_%28cvar%29 "Win viewlog (cvar)") +- [win\_xpos](Win_xpos_%28cvar%29 "Win xpos (cvar)") +- [win\_ypos](Win_ypos_%28cvar%29 "Win ypos (cvar)") + +TOOL CVars +---------- + +- [radiant\_entityMode](Radiant_entityMode_%28cvar%29 "Radiant entityMode (cvar)") + +UI CVars +-------- + +- [cl\_punkbuster](Cl_punkbuster_%28cvar%29 "Cl punkbuster (cvar)") + +Uncategorized CVars +------------------- + +- [bearTurretAngle](BearTurretAngle_%28cvar%29 "BearTurretAngle (cvar)") +- [bearTurretForce](BearTurretForce_%28cvar%29 "BearTurretForce (cvar)") +- [e3\_demoIndex](E3_demoIndex_%28cvar%29 "E3 demoIndex (cvar)") +- [g\_printlocations](G_printlocations_%28cvar%29 "G printlocations (cvar)") +- [s\_eaxtools](S_eaxtools_%28cvar%29 "S eaxtools (cvar)") +- [sv\_punkbuster](Sv_punkbuster_%28cvar%29 "Sv punkbuster (cvar)") + diff --git a/CVars_(Quake_4).page b/CVars_(Quake_4).page new file mode 100644 index 000000000..88a488547 --- /dev/null +++ b/CVars_(Quake_4).page @@ -0,0 +1,945 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: CVars (Quake 4) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of version 1.0.4.0 Build 2147 (patched version). + +GAME CVars +---------- + +- [aas\_goalArea](Aas_goalArea_%28cvar%29 "Aas goalArea (cvar)") +- [aas\_pullPlayer](Aas_pullPlayer_%28cvar%29 "Aas pullPlayer (cvar)") +- [aas\_randomPullPlayer](Aas_randomPullPlayer_%28cvar%29 "Aas randomPullPlayer (cvar)") +- [aas\_showAreaBounds](Aas_showAreaBounds_%28cvar%29 "Aas showAreaBounds (cvar)") +- [aas\_showAreas](Aas_showAreas_%28cvar%29 "Aas showAreas (cvar)") +- [aas\_showFlyPath](Aas_showFlyPath_%28cvar%29 "Aas showFlyPath (cvar)") +- [aas\_showHideArea](Aas_showHideArea_%28cvar%29 "Aas showHideArea (cvar)") +- [aas\_showPath](Aas_showPath_%28cvar%29 "Aas showPath (cvar)") +- [aas\_showProblemAreas](Aas_showProblemAreas_%28cvar%29 "Aas showProblemAreas (cvar)") +- [aas\_showPushIntoArea](Aas_showPushIntoArea_%28cvar%29 "Aas showPushIntoArea (cvar)") +- [aas\_showRevReach](Aas_showRevReach_%28cvar%29 "Aas showRevReach (cvar)") +- [aas\_showWallEdges](Aas_showWallEdges_%28cvar%29 "Aas showWallEdges (cvar)") +- [aas\_test](Aas_test_%28cvar%29 "Aas test (cvar)") +- [af\_contactFrictionScale](Af_contactFrictionScale_%28cvar%29 "Af contactFrictionScale (cvar)") +- [af\_forceFriction](Af_forceFriction_%28cvar%29 "Af forceFriction (cvar)") +- [af\_highlightBody](Af_highlightBody_%28cvar%29 "Af highlightBody (cvar)") +- [af\_highlightConstraint](Af_highlightConstraint_%28cvar%29 "Af highlightConstraint (cvar)") +- [af\_jointFrictionScale](Af_jointFrictionScale_%28cvar%29 "Af jointFrictionScale (cvar)") +- [af\_maxAngularVelocity](Af_maxAngularVelocity_%28cvar%29 "Af maxAngularVelocity (cvar)") +- [af\_maxLinearVelocity](Af_maxLinearVelocity_%28cvar%29 "Af maxLinearVelocity (cvar)") +- [af\_showActive](Af_showActive_%28cvar%29 "Af showActive (cvar)") +- [af\_showBodies](Af_showBodies_%28cvar%29 "Af showBodies (cvar)") +- [af\_showBodyNames](Af_showBodyNames_%28cvar%29 "Af showBodyNames (cvar)") +- [af\_showConstrainedBodies](Af_showConstrainedBodies_%28cvar%29 "Af showConstrainedBodies (cvar)") +- [af\_showConstraintNames](Af_showConstraintNames_%28cvar%29 "Af showConstraintNames (cvar)") +- [af\_showConstraints](Af_showConstraints_%28cvar%29 "Af showConstraints (cvar)") +- [af\_showInertia](Af_showInertia_%28cvar%29 "Af showInertia (cvar)") +- [af\_showLimits](Af_showLimits_%28cvar%29 "Af showLimits (cvar)") +- [af\_showMass](Af_showMass_%28cvar%29 "Af showMass (cvar)") +- [af\_showPrimaryOnly](Af_showPrimaryOnly_%28cvar%29 "Af showPrimaryOnly (cvar)") +- [af\_showTimings](Af_showTimings_%28cvar%29 "Af showTimings (cvar)") +- [af\_showTotalMass](Af_showTotalMass_%28cvar%29 "Af showTotalMass (cvar)") +- [af\_showTrees](Af_showTrees_%28cvar%29 "Af showTrees (cvar)") +- [af\_showVelocity](Af_showVelocity_%28cvar%29 "Af showVelocity (cvar)") +- [af\_skipFriction](Af_skipFriction_%28cvar%29 "Af skipFriction (cvar)") +- [af\_skipLimits](Af_skipLimits_%28cvar%29 "Af skipLimits (cvar)") +- [af\_skipSelfCollision](Af_skipSelfCollision_%28cvar%29 "Af skipSelfCollision (cvar)") +- [af\_testSolid](Af_testSolid_%28cvar%29 "Af testSolid (cvar)") +- [af\_timeScale](Af_timeScale_%28cvar%29 "Af timeScale (cvar)") +- [af\_useImpulseFriction](Af_useImpulseFriction_%28cvar%29 "Af useImpulseFriction (cvar)") +- [af\_useJointImpulseFriction](Af_useJointImpulseFriction_%28cvar%29 "Af useJointImpulseFriction (cvar)") +- [af\_useLinearTime](Af_useLinearTime_%28cvar%29 "Af useLinearTime (cvar)") +- [af\_useSymmetry](Af_useSymmetry_%28cvar%29 "Af useSymmetry (cvar)") +- [ai\_allowOldAAS](Ai_allowOldAAS_%28cvar%29 "Ai allowOldAAS (cvar)") +- [ai\_allowTacticalRush](Ai_allowTacticalRush_%28cvar%29 "Ai allowTacticalRush (cvar)") +- [ai\_animShow](Ai_animShow_%28cvar%29 "Ai animShow (cvar)") +- [ai\_blockedFailSafe](Ai_blockedFailSafe_%28cvar%29 "Ai blockedFailSafe (cvar)") +- [ai\_debugEyeFocus](Ai_debugEyeFocus_%28cvar%29 "Ai debugEyeFocus (cvar)") +- [ai\_debugFilterString](Ai_debugFilterString_%28cvar%29 "Ai debugFilterString (cvar)") +- [ai\_debugHelpers](Ai_debugHelpers_%28cvar%29 "Ai debugHelpers (cvar)") +- [ai\_debugMove](Ai_debugMove_%28cvar%29 "Ai debugMove (cvar)") +- [ai\_debugScript](Ai_debugScript_%28cvar%29 "Ai debugScript (cvar)") +- [ai\_debugSquad](Ai_debugSquad_%28cvar%29 "Ai debugSquad (cvar)") +- [ai\_debugStealth](Ai_debugStealth_%28cvar%29 "Ai debugStealth (cvar)") +- [ai\_debugTactical](Ai_debugTactical_%28cvar%29 "Ai debugTactical 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[ai\_speeds](Ai_speeds_%28cvar%29 "Ai speeds (cvar)") +- [ai\_testPredictPath](Ai_testPredictPath_%28cvar%29 "Ai testPredictPath (cvar)") +- [ai\_useRVMasterMove](Ai_useRVMasterMove_%28cvar%29 "Ai useRVMasterMove (cvar)") +- [cl\_showEntityInfo](Cl_showEntityInfo_%28cvar%29 "Cl showEntityInfo (cvar)") +- [cl\_punkbuster](Cl_punkbuster_%28cvar%29 "Cl punkbuster (cvar)") +- [cm\_backFaceCull](Cm_backFaceCull_%28cvar%29 "Cm backFaceCull (cvar)") +- [cm\_debugCollision](Cm_debugCollision_%28cvar%29 "Cm debugCollision (cvar)") +- [cm\_debugRotation](Cm_debugRotation_%28cvar%29 "Cm debugRotation (cvar)") +- [cm\_debugSetParms](Cm_debugSetParms_%28cvar%29 "Cm debugSetParms (cvar)") +- [cm\_debugTranslation](Cm_debugTranslation_%28cvar%29 "Cm debugTranslation (cvar)") +- [cm\_drawColor](Cm_drawColor_%28cvar%29 "Cm drawColor (cvar)") +- [cm\_drawFilled](Cm_drawFilled_%28cvar%29 "Cm drawFilled (cvar)") +- [cm\_drawIndexScale](Cm_drawIndexScale_%28cvar%29 "Cm drawIndexScale (cvar)") +- 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[net\_clientShowSnapshot](Net_clientShowSnapshot_%28cvar%29 "Net clientShowSnapshot (cvar)") +- [net\_clientShowSnapshotRadius](Net_clientShowSnapshotRadius_%28cvar%29 "Net clientShowSnapshotRadius (cvar)") +- [net\_predictionErrorDecay](Net_predictionErrorDecay_%28cvar%29 "Net predictionErrorDecay (cvar)") +- [net\_showPredictionError](Net_showPredictionError_%28cvar%29 "Net showPredictionError (cvar)") +- [password](Password_%28cvar%29 "Password (cvar)") +- [pm\_acceloverride](Pm_acceloverride_%28cvar%29 "Pm acceloverride (cvar)") +- [pm\_air](Pm_air_%28cvar%29 "Pm air (cvar)") +- [pm\_bboxwidth](Pm_bboxwidth_%28cvar%29 "Pm bboxwidth (cvar)") +- [pm\_bobpitch](Pm_bobpitch_%28cvar%29 "Pm bobpitch (cvar)") +- [pm\_bobroll](Pm_bobroll_%28cvar%29 "Pm bobroll (cvar)") +- [pm\_bobup](Pm_bobup_%28cvar%29 "Pm bobup (cvar)") +- [pm\_crouchbob](Pm_crouchbob_%28cvar%29 "Pm crouchbob (cvar)") +- [pm\_crouchheight](Pm_crouchheight_%28cvar%29 "Pm crouchheight (cvar)") +- [pm\_crouchrate](Pm_crouchrate_%28cvar%29 "Pm crouchrate (cvar)") +- [pm\_crouchspeed](Pm_crouchspeed_%28cvar%29 "Pm crouchspeed (cvar)") +- [pm\_crouchviewheight](Pm_crouchviewheight_%28cvar%29 "Pm crouchviewheight (cvar)") +- [pm\_deadheight](Pm_deadheight_%28cvar%29 "Pm deadheight (cvar)") +- [pm\_deadviewheight](Pm_deadviewheight_%28cvar%29 "Pm deadviewheight (cvar)") +- [pm\_forcespectatormove](Pm_forcespectatormove_%28cvar%29 "Pm forcespectatormove (cvar)") +- [pm\_frictionoverride](Pm_frictionoverride_%28cvar%29 "Pm frictionoverride (cvar)") +- [pm\_jumpheight](Pm_jumpheight_%28cvar%29 "Pm jumpheight (cvar)") +- [pm\_maxviewpitch](Pm_maxviewpitch_%28cvar%29 "Pm maxviewpitch (cvar)") +- [pm\_minviewpitch](Pm_minviewpitch_%28cvar%29 "Pm minviewpitch (cvar)") +- [pm\_modelView](Pm_modelView_%28cvar%29 "Pm modelView (cvar)") +- [pm\_noclipspeed](Pm_noclipspeed_%28cvar%29 "Pm noclipspeed (cvar)") +- [pm\_normalheight](Pm_normalheight_%28cvar%29 "Pm normalheight (cvar)") +- [pm\_normalviewheight](Pm_normalviewheight_%28cvar%29 "Pm normalviewheight (cvar)") +- [pm\_runbob](Pm_runbob_%28cvar%29 "Pm runbob (cvar)") +- [pm\_runpitch](Pm_runpitch_%28cvar%29 "Pm runpitch (cvar)") +- [pm\_runroll](Pm_runroll_%28cvar%29 "Pm runroll (cvar)") +- [pm\_spectatebbox](Pm_spectatebbox_%28cvar%29 "Pm spectatebbox (cvar)") +- [pm\_spectatespeed](Pm_spectatespeed_%28cvar%29 "Pm spectatespeed (cvar)") +- [pm\_speed](Pm_speed_%28cvar%29 "Pm speed (cvar)") +- [pm\_stamina](Pm_stamina_%28cvar%29 "Pm stamina (cvar)") +- [pm\_staminarate](Pm_staminarate_%28cvar%29 "Pm staminarate (cvar)") +- [pm\_staminathreshold](Pm_staminathreshold_%28cvar%29 "Pm staminathreshold (cvar)") +- [pm\_stepsize](Pm_stepsize_%28cvar%29 "Pm stepsize (cvar)") +- [pm\_thirdPerson](Pm_thirdPerson_%28cvar%29 "Pm thirdPerson (cvar)") +- [pm\_thirdPersonAngle](Pm_thirdPersonAngle_%28cvar%29 "Pm thirdPersonAngle (cvar)") +- [pm\_thirdPersonClip](Pm_thirdPersonClip_%28cvar%29 "Pm thirdPersonClip (cvar)") +- [pm\_thirdPersonDeath](Pm_thirdPersonDeath_%28cvar%29 "Pm thirdPersonDeath (cvar)") +- [pm\_thirdPersonHeight](Pm_thirdPersonHeight_%28cvar%29 "Pm thirdPersonHeight (cvar)") +- [pm\_thirdPersonRange](Pm_thirdPersonRange_%28cvar%29 "Pm thirdPersonRange (cvar)") +- [pm\_usecylinder](Pm_usecylinder_%28cvar%29 "Pm usecylinder (cvar)") +- [pm\_vehicleCameraMinDist](Pm_vehicleCameraMinDist_%28cvar%29 "Pm vehicleCameraMinDist (cvar)") +- [pm\_vehicleCameraScaleMax](Pm_vehicleCameraScaleMax_%28cvar%29 "Pm vehicleCameraScaleMax (cvar)") +- [pm\_vehicleCameraSnap](Pm_vehicleCameraSnap_%28cvar%29 "Pm vehicleCameraSnap (cvar)") +- [pm\_vehicleCameraSpeedScale](Pm_vehicleCameraSpeedScale_%28cvar%29 "Pm vehicleCameraSpeedScale (cvar)") +- [pm\_vehicleSoundLerpScale](Pm_vehicleSoundLerpScale_%28cvar%29 "Pm vehicleSoundLerpScale (cvar)") +- [pm\_walkbob](Pm_walkbob_%28cvar%29 "Pm walkbob (cvar)") +- [pm\_walkspeed](Pm_walkspeed_%28cvar%29 "Pm walkspeed (cvar)") +- [rb\_showActive](Rb_showActive_%28cvar%29 "Rb showActive (cvar)") +- [rb\_showBodies](Rb_showBodies_%28cvar%29 "Rb showBodies (cvar)") +- [rb\_showContacts](Rb_showContacts_%28cvar%29 "Rb showContacts (cvar)") +- [rb\_showInertia](Rb_showInertia_%28cvar%29 "Rb showInertia (cvar)") +- [rb\_showMass](Rb_showMass_%28cvar%29 "Rb showMass (cvar)") +- [rb\_showTimings](Rb_showTimings_%28cvar%29 "Rb showTimings (cvar)") +- [rb\_showVelocity](Rb_showVelocity_%28cvar%29 "Rb showVelocity (cvar)") +- [si\_allowHitscanTint](Si_allowHitscanTint_%28cvar%29 "Si allowHitscanTint (cvar)") +- [si\_allowVoting](Si_allowVoting_%28cvar%29 "Si allowVoting (cvar)") +- [si\_autobalance](Si_autobalance_%28cvar%29 "Si autobalance (cvar)") +- [si\_captureLimit](Si_captureLimit_%28cvar%29 "Si captureLimit (cvar)") +- [si\_countDown](Si_countDown_%28cvar%29 "Si countDown (cvar)") +- [si\_entityFilter](Si_entityFilter_%28cvar%29 "Si entityFilter (cvar)") +- [si\_fragLimit](Si_fragLimit_%28cvar%29 "Si fragLimit (cvar)") +- [si\_gameType](Si_gameType_%28cvar%29 "Si gameType (cvar)") +- [si\_map](Si_map_%28cvar%29 "Si map (cvar)") +- [si\_mapCycle](Si_mapCycle_%28cvar%29 "Si mapCycle (cvar)") +- [si\_maxPlayers](Si_maxPlayers_%28cvar%29 "Si maxPlayers (cvar)") +- [si\_minPlayers](Si_minPlayers_%28cvar%29 "Si minPlayers (cvar)") +- [si\_name](Si_name_%28cvar%29 "Si name (cvar)") +- [si\_pure](Si_pure_%28cvar%29 "Si pure (cvar)") +- [si\_shuffle](Si_shuffle_%28cvar%29 "Si shuffle (cvar)") +- [si\_spectators](Si_spectators_%28cvar%29 "Si spectators (cvar)") +- [si\_teamDamage](Si_teamDamage_%28cvar%29 "Si teamDamage (cvar)") +- [si\_timeLimit](Si_timeLimit_%28cvar%29 "Si timeLimit (cvar)") +- [si\_tourneyLimit](Si_tourneyLimit_%28cvar%29 "Si tourneyLimit (cvar)") +- [si\_usePass](Si_usePass_%28cvar%29 "Si usePass (cvar)") +- [si\_useReady](Si_useReady_%28cvar%29 "Si useReady (cvar)") +- [si\_warmup](Si_warmup_%28cvar%29 "Si warmup (cvar)") +- [si\_weaponStay](Si_weaponStay_%28cvar%29 "Si weaponStay (cvar)") + +GAME UI CVars +------------- + +- [ui\_autoReload](Ui_autoReload_%28cvar%29 "Ui autoReload (cvar)") +- [ui\_autoSwitch](Ui_autoSwitch_%28cvar%29 "Ui autoSwitch (cvar)") +- [ui\_chat](Ui_chat_%28cvar%29 "Ui chat (cvar)") +- [ui\_clan](Ui_clan_%28cvar%29 "Ui clan (cvar)") +- [ui\_hitscanTint](Ui_hitscanTint_%28cvar%29 "Ui hitscanTint (cvar)") +- [ui\_model](Ui_model_%28cvar%29 "Ui model (cvar)") +- [ui\_model\_backup](Ui_model_backup_%28cvar%29 "Ui model backup (cvar)") +- [ui\_model\_marine](Ui_model_marine_%28cvar%29 "Ui model marine (cvar)") +- [ui\_model\_strogg](Ui_model_strogg_%28cvar%29 "Ui model strogg (cvar)") +- [ui\_name](Ui_name_%28cvar%29 "Ui name (cvar)") +- [ui\_ready](Ui_ready_%28cvar%29 "Ui ready (cvar)") +- [ui\_showGun](Ui_showGun_%28cvar%29 "Ui showGun (cvar)") +- [ui\_spectate](Ui_spectate_%28cvar%29 "Ui spectate (cvar)") +- [ui\_team](Ui_team_%28cvar%29 "Ui team (cvar)") + +GUI CVars +--------- + +- [gui\_configServerRate](Gui_configServerRate_%28cvar%29 "Gui configServerRate (cvar)") +- [gui\_debug](Gui_debug_%28cvar%29 "Gui debug (cvar)") +- [gui\_debugScript](Gui_debugScript_%28cvar%29 "Gui debugScript (cvar)") +- [gui\_edit](Gui_edit_%28cvar%29 "Gui edit (cvar)") +- [gui\_mediumFontLimit](Gui_mediumFontLimit_%28cvar%29 "Gui mediumFontLimit (cvar)") +- [gui\_smallFontLimit](Gui_smallFontLimit_%28cvar%29 "Gui smallFontLimit (cvar)") + +RNDR CVars +---------- + +- [image\_anisotropy](Image_anisotropy_%28cvar%29 "Image anisotropy (cvar)") +- [image\_cacheMegs](Image_cacheMegs_%28cvar%29 "Image cacheMegs (cvar)") +- [image\_cacheMinK](Image_cacheMinK_%28cvar%29 "Image cacheMinK (cvar)") +- [image\_colorMipLevels](Image_colorMipLevels_%28cvar%29 "Image colorMipLevels (cvar)") +- [image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") +- [image\_downSizeBump](Image_downSizeBump_%28cvar%29 "Image downSizeBump (cvar)") +- [image\_downSizeBumpLimit](Image_downSizeBumpLimit_%28cvar%29 "Image downSizeBumpLimit (cvar)") +- [image\_downSizeLimit](Image_downSizeLimit_%28cvar%29 "Image downSizeLimit (cvar)") +- [image\_downSizeSpecular](Image_downSizeSpecular_%28cvar%29 "Image downSizeSpecular (cvar)") +- [image\_downSizeSpecularLimit](Image_downSizeSpecularLimit_%28cvar%29 "Image downSizeSpecularLimit (cvar)") +- [image\_filter](Image_filter_%28cvar%29 "Image filter (cvar)") +- [image\_ignoreHighQuality](Image_ignoreHighQuality_%28cvar%29 "Image ignoreHighQuality (cvar)") +- [image\_lodbias](Image_lodbias_%28cvar%29 "Image lodbias (cvar)") +- [image\_preload](Image_preload_%28cvar%29 "Image preload (cvar)") +- [image\_showBackgroundLoads](Image_showBackgroundLoads_%28cvar%29 "Image showBackgroundLoads (cvar)") +- [image\_useAllFormats](Image_useAllFormats_%28cvar%29 "Image useAllFormats (cvar)") +- [image\_useCache](Image_useCache_%28cvar%29 "Image useCache (cvar)") +- [image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") +- [image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") +- [image\_useNormalCompressionLoadDDSForPal](Image_useNormalCompressionLoadDDSForPal_%28cvar%29 "Image useNormalCompressionLoadDDSForPal (cvar)") +- [image\_useOfflineCompression](Image_useOfflineCompression_%28cvar%29 "Image useOfflineCompression (cvar)") +- [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") +- [image\_writeNormalTGA](Image_writeNormalTGA_%28cvar%29 "Image writeNormalTGA (cvar)") +- [image\_writePrecompressedTextures](Image_writePrecompressedTextures_%28cvar%29 "Image writePrecompressedTextures (cvar)") +- [image\_writeProgramImages](Image_writeProgramImages_%28cvar%29 "Image writeProgramImages (cvar)") +- [image\_writeTGA](Image_writeTGA_%28cvar%29 "Image writeTGA (cvar)") +- [mat\_useHitMaterials](Mat_useHitMaterials_%28cvar%29 "Mat useHitMaterials (cvar)") +- [mat\_writeHitMaterials](Mat_writeHitMaterials_%28cvar%29 "Mat writeHitMaterials (cvar)") +- [r\_actualRenderer](R_actualRenderer_%28cvar%29 "R actualRenderer (cvar)") +- [r\_alphaToCoverage](R_alphaToCoverage_%28cvar%29 "R alphaToCoverage (cvar)") +- [r\_aspectRatio](R_aspectRatio_%28cvar%29 "R aspectRatio (cvar)") +- [r\_brightness](R_brightness_%28cvar%29 "R brightness (cvar)") +- [r\_checkBounds](R_checkBounds_%28cvar%29 "R checkBounds (cvar)") +- [r\_clear](R_clear_%28cvar%29 "R clear (cvar)") +- [r\_convertMD5toMD5R](R_convertMD5toMD5R_%28cvar%29 "R convertMD5toMD5R (cvar)") +- [r\_convertProcToMD5R](R_convertProcToMD5R_%28cvar%29 "R convertProcToMD5R (cvar)") +- [r\_convertStaticToMD5R](R_convertStaticToMD5R_%28cvar%29 "R convertStaticToMD5R (cvar)") +- [r\_customHeight](R_customHeight_%28cvar%29 "R customHeight (cvar)") +- [r\_customWidth](R_customWidth_%28cvar%29 "R customWidth (cvar)") +- [r\_debugArrowStep](R_debugArrowStep_%28cvar%29 "R debugArrowStep (cvar)") +- [r\_debugLineDepthTest](R_debugLineDepthTest_%28cvar%29 "R debugLineDepthTest (cvar)") +- [r\_debugLineWidth](R_debugLineWidth_%28cvar%29 "R debugLineWidth (cvar)") +- [r\_debugPolygonFilled](R_debugPolygonFilled_%28cvar%29 "R debugPolygonFilled (cvar)") +- [r\_debugRenderToTexture](R_debugRenderToTexture_%28cvar%29 "R debugRenderToTexture (cvar)") +- [r\_debugSphereSubdivision](R_debugSphereSubdivision_%28cvar%29 "R debugSphereSubdivision (cvar)") +- [r\_demonstrateBug](R_demonstrateBug_%28cvar%29 "R demonstrateBug (cvar)") +- [r\_deriveBiTangents](R_deriveBiTangents_%28cvar%29 "R deriveBiTangents (cvar)") +- [r\_displayRefresh](R_displayRefresh_%28cvar%29 "R displayRefresh (cvar)") +- [r\_drawBoundInfo](R_drawBoundInfo_%28cvar%29 "R drawBoundInfo (cvar)") +- [r\_finish](R_finish_%28cvar%29 "R finish (cvar)") +- [r\_fixedHorizFOV](R_fixedHorizFOV_%28cvar%29 "R fixedHorizFOV (cvar)") +- [r\_flareSize](R_flareSize_%28cvar%29 "R flareSize (cvar)") +- [r\_forceConvertMD5R](R_forceConvertMD5R_%28cvar%29 "R forceConvertMD5R (cvar)") +- [r\_forceDiffuseOnly](R_forceDiffuseOnly_%28cvar%29 "R forceDiffuseOnly (cvar)") +- [r\_forceLoadImages](R_forceLoadImages_%28cvar%29 "R forceLoadImages (cvar)") +- [r\_frontBuffer](R_frontBuffer_%28cvar%29 "R frontBuffer (cvar)") +- [r\_fullscreen](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") +- [r\_gamma](R_gamma_%28cvar%29 "R gamma (cvar)") +- [r\_glDriver](R_glDriver_%28cvar%29 "R glDriver (cvar)") +- [r\_ignore](R_ignore_%28cvar%29 "R ignore (cvar)") +- [r\_ignore2](R_ignore2_%28cvar%29 "R ignore2 (cvar)") +- [r\_ignoreGLErrors](R_ignoreGLErrors_%28cvar%29 "R ignoreGLErrors (cvar)") +- [r\_inhibitFragmentProgram](R_inhibitFragmentProgram_%28cvar%29 "R inhibitFragmentProgram (cvar)") +- [r\_inhibitNativePowerOfTwo](R_inhibitNativePowerOfTwo_%28cvar%29 "R inhibitNativePowerOfTwo (cvar)") +- [r\_jitter](R_jitter_%28cvar%29 "R jitter (cvar)") +- [r\_jointNameOffset](R_jointNameOffset_%28cvar%29 "R jointNameOffset (cvar)") +- [r\_jointNameScale](R_jointNameScale_%28cvar%29 "R jointNameScale (cvar)") +- [r\_lightAllBackFaces](R_lightAllBackFaces_%28cvar%29 "R lightAllBackFaces (cvar)") +- [r\_lightDetailLevel](R_lightDetailLevel_%28cvar%29 "R lightDetailLevel (cvar)") +- [r\_lightScale](R_lightScale_%28cvar%29 "R lightScale (cvar)") +- [r\_lightSourceRadius](R_lightSourceRadius_%28cvar%29 "R lightSourceRadius (cvar)") +- [r\_limitBatchSize](R_limitBatchSize_%28cvar%29 "R limitBatchSize (cvar)") +- [r\_lockSurfaces](R_lockSurfaces_%28cvar%29 "R lockSurfaces (cvar)") +- [r\_lod\_animations\_coverage](R_lod_animations_coverage_%28cvar%29 "R lod animations coverage (cvar)") +- [r\_lod\_animations\_distance](R_lod_animations_distance_%28cvar%29 "R lod animations distance (cvar)") +- [r\_lod\_animations\_wait](R_lod_animations_wait_%28cvar%29 "R lod animations wait (cvar)") +- [r\_lod\_entities](R_lod_entities_%28cvar%29 "R lod entities (cvar)") +- [r\_lod\_entities\_percent](R_lod_entities_percent_%28cvar%29 "R lod entities percent (cvar)") +- [r\_lod\_shadows](R_lod_shadows_%28cvar%29 "R lod shadows (cvar)") +- [r\_lod\_shadows\_percent](R_lod_shadows_percent_%28cvar%29 "R lod shadows percent (cvar)") +- [r\_materialOverride](R_materialOverride_%28cvar%29 "R materialOverride (cvar)") +- [r\_megaTextureLevel](R_megaTextureLevel_%28cvar%29 "R megaTextureLevel (cvar)") +- [r\_mergeModelSurfaces](R_mergeModelSurfaces_%28cvar%29 "R mergeModelSurfaces (cvar)") +- [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") +- [r\_multiSamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") +- [r\_offsetfactor](R_offsetfactor_%28cvar%29 "R offsetfactor (cvar)") +- [r\_offsetunits](R_offsetunits_%28cvar%29 "R offsetunits (cvar)") +- [r\_orderIndexes](R_orderIndexes_%28cvar%29 "R orderIndexes (cvar)") +- [r\_penumbraMapDepthBias](R_penumbraMapDepthBias_%28cvar%29 "R penumbraMapDepthBias (cvar)") +- [r\_portalsDistanceCull](R_portalsDistanceCull_%28cvar%29 "R portalsDistanceCull (cvar)") +- [r\_renderer](R_renderer_%28cvar%29 "R renderer (cvar)") +- [r\_screenFraction](R_screenFraction_%28cvar%29 "R screenFraction (cvar)") +- [r\_shadowMapDepthBias](R_shadowMapDepthBias_%28cvar%29 "R shadowMapDepthBias (cvar)") +- [r\_shadowMapSlopeScaleBias](R_shadowMapSlopeScaleBias_%28cvar%29 "R shadowMapSlopeScaleBias (cvar)") +- [r\_shadowPolygonFactor](R_shadowPolygonFactor_%28cvar%29 "R shadowPolygonFactor (cvar)") +- [r\_shadowPolygonOffset](R_shadowPolygonOffset_%28cvar%29 "R shadowPolygonOffset (cvar)") +- [r\_shadows](R_shadows_%28cvar%29 "R shadows (cvar)") +- [r\_showAlloc](R_showAlloc_%28cvar%29 "R showAlloc (cvar)") +- [r\_showBatchSize](R_showBatchSize_%28cvar%29 "R showBatchSize (cvar)") +- [r\_showCull](R_showCull_%28cvar%29 "R showCull (cvar)") +- [r\_showDebugGraph](R_showDebugGraph_%28cvar%29 "R showDebugGraph (cvar)") +- [r\_showDefs](R_showDefs_%28cvar%29 "R showDefs (cvar)") +- [r\_showDemo](R_showDemo_%28cvar%29 "R showDemo (cvar)") +- [r\_showDepth](R_showDepth_%28cvar%29 "R showDepth (cvar)") +- [r\_showDominantTri](R_showDominantTri_%28cvar%29 "R showDominantTri (cvar)") +- [r\_showDynamic](R_showDynamic_%28cvar%29 "R showDynamic (cvar)") +- [r\_showEdges](R_showEdges_%28cvar%29 "R showEdges (cvar)") +- [r\_showEntityScissors](R_showEntityScissors_%28cvar%29 "R showEntityScissors (cvar)") +- [r\_showImages](R_showImages_%28cvar%29 "R showImages (cvar)") +- [r\_showIntensity](R_showIntensity_%28cvar%29 "R showIntensity (cvar)") +- [r\_showInteractionFrustums](R_showInteractionFrustums_%28cvar%29 "R showInteractionFrustums (cvar)") +- [r\_showInteractions](R_showInteractions_%28cvar%29 "R showInteractions (cvar)") +- [r\_showInteractionScissors](R_showInteractionScissors_%28cvar%29 "R showInteractionScissors (cvar)") +- [r\_showLightCount](R_showLightCount_%28cvar%29 "R showLightCount (cvar)") +- [r\_showLightPortals](R_showLightPortals_%28cvar%29 "R showLightPortals (cvar)") +- [r\_showLights](R_showLights_%28cvar%29 "R showLights (cvar)") +- [r\_showLightScale](R_showLightScale_%28cvar%29 "R showLightScale (cvar)") +- [r\_showLightScissors](R_showLightScissors_%28cvar%29 "R showLightScissors (cvar)") +- [r\_showMegaTexture](R_showMegaTexture_%28cvar%29 "R showMegaTexture (cvar)") +- [r\_showMegaTextureLabels](R_showMegaTextureLabels_%28cvar%29 "R showMegaTextureLabels (cvar)") +- [r\_showMemory](R_showMemory_%28cvar%29 "R showMemory (cvar)") +- [r\_showNormals](R_showNormals_%28cvar%29 "R showNormals (cvar)") +- [r\_showOverDraw](R_showOverDraw_%28cvar%29 "R showOverDraw (cvar)") +- [r\_showPortals](R_showPortals_%28cvar%29 "R showPortals (cvar)") +- [r\_showPrimitives](R_showPrimitives_%28cvar%29 "R showPrimitives (cvar)") +- [r\_showRenderTrace](R_showRenderTrace_%28cvar%29 "R showRenderTrace (cvar)") +- [r\_showSafeArea](R_showSafeArea_%28cvar%29 "R showSafeArea (cvar)") +- [r\_showShadowCount](R_showShadowCount_%28cvar%29 "R showShadowCount (cvar)") +- [r\_showShadows](R_showShadows_%28cvar%29 "R showShadows (cvar)") +- [r\_showSilhouette](R_showSilhouette_%28cvar%29 "R showSilhouette (cvar)") +- [r\_showSkel](R_showSkel_%28cvar%29 "R showSkel (cvar)") +- [r\_showSmp](R_showSmp_%28cvar%29 "R showSmp (cvar)") +- [r\_showSurfaceInfo](R_showSurfaceInfo_%28cvar%29 "R showSurfaceInfo (cvar)") +- [r\_showSurfaces](R_showSurfaces_%28cvar%29 "R showSurfaces (cvar)") +- [r\_showTangentSpace](R_showTangentSpace_%28cvar%29 "R showTangentSpace (cvar)") +- [r\_showTexturePolarity](R_showTexturePolarity_%28cvar%29 "R showTexturePolarity (cvar)") +- [r\_showTextureVectors](R_showTextureVectors_%28cvar%29 "R showTextureVectors (cvar)") +- [r\_showTrace](R_showTrace_%28cvar%29 "R showTrace (cvar)") +- [r\_showTriangleTangents](R_showTriangleTangents_%28cvar%29 "R showTriangleTangents (cvar)") +- [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") +- [r\_showUnsmoothedTangents](R_showUnsmoothedTangents_%28cvar%29 "R showUnsmoothedTangents (cvar)") +- [r\_showUpdates](R_showUpdates_%28cvar%29 "R showUpdates (cvar)") +- [r\_showVertexCache](R_showVertexCache_%28cvar%29 "R showVertexCache (cvar)") +- [r\_showVertexColor](R_showVertexColor_%28cvar%29 "R showVertexColor (cvar)") +- [r\_showViewEntitys](R_showViewEntitys_%28cvar%29 "R showViewEntitys (cvar)") +- [r\_singleArea](R_singleArea_%28cvar%29 "R singleArea (cvar)") +- [r\_singleEntity](R_singleEntity_%28cvar%29 "R singleEntity (cvar)") +- [r\_singleLight](R_singleLight_%28cvar%29 "R singleLight (cvar)") +- [r\_singleSurface](R_singleSurface_%28cvar%29 "R singleSurface (cvar)") +- [r\_singleTriangle](R_singleTriangle_%28cvar%29 "R singleTriangle (cvar)") +- [r\_skipAmbient](R_skipAmbient_%28cvar%29 "R skipAmbient (cvar)") +- [r\_skipBackEnd](R_skipBackEnd_%28cvar%29 "R skipBackEnd (cvar)") +- [r\_skipBlendLights](R_skipBlendLights_%28cvar%29 "R skipBlendLights (cvar)") +- [r\_skipBump](R_skipBump_%28cvar%29 "R skipBump (cvar)") +- [r\_skipCopyTexture](R_skipCopyTexture_%28cvar%29 "R skipCopyTexture (cvar)") +- [r\_skipDecals](R_skipDecals_%28cvar%29 "R skipDecals (cvar)") +- [r\_skipDeforms](R_skipDeforms_%28cvar%29 "R skipDeforms (cvar)") +- [r\_skipDiffuse](R_skipDiffuse_%28cvar%29 "R skipDiffuse (cvar)") +- [r\_skipDownsize](R_skipDownsize_%28cvar%29 "R skipDownsize (cvar)") +- [r\_skipDynamicTextures](R_skipDynamicTextures_%28cvar%29 "R skipDynamicTextures (cvar)") +- [r\_skipFogLights](R_skipFogLights_%28cvar%29 "R skipFogLights (cvar)") +- [r\_skipFrontEnd](R_skipFrontEnd_%28cvar%29 "R skipFrontEnd (cvar)") +- [r\_skipGuiShaders](R_skipGuiShaders_%28cvar%29 "R skipGuiShaders (cvar)") +- [r\_skipInteractions](R_skipInteractions_%28cvar%29 "R skipInteractions (cvar)") +- [r\_skipLightScale](R_skipLightScale_%28cvar%29 "R skipLightScale (cvar)") +- [r\_skipMegaTexture](R_skipMegaTexture_%28cvar%29 "R skipMegaTexture (cvar)") +- [r\_skipNewAmbient](R_skipNewAmbient_%28cvar%29 "R skipNewAmbient (cvar)") +- [r\_skipOverlays](R_skipOverlays_%28cvar%29 "R skipOverlays (cvar)") +- [r\_skipPostProcess](R_skipPostProcess_%28cvar%29 "R skipPostProcess (cvar)") +- [r\_skipRender](R_skipRender_%28cvar%29 "R skipRender (cvar)") +- [r\_skipRenderContext](R_skipRenderContext_%28cvar%29 "R skipRenderContext (cvar)") +- [r\_skipROQ](R_skipROQ_%28cvar%29 "R skipROQ (cvar)") +- [r\_skipSpecular](R_skipSpecular_%28cvar%29 "R skipSpecular (cvar)") +- [r\_skipSubviews](R_skipSubviews_%28cvar%29 "R skipSubviews (cvar)") +- [r\_skipSuppress](R_skipSuppress_%28cvar%29 "R skipSuppress (cvar)") +- [r\_skipTranslucent](R_skipTranslucent_%28cvar%29 "R skipTranslucent (cvar)") +- [r\_skipUpdates](R_skipUpdates_%28cvar%29 "R skipUpdates (cvar)") +- [r\_slopNormal](R_slopNormal_%28cvar%29 "R slopNormal (cvar)") +- [r\_slopTexCoord](R_slopTexCoord_%28cvar%29 "R slopTexCoord (cvar)") +- [r\_slopVertex](R_slopVertex_%28cvar%29 "R slopVertex (cvar)") +- [r\_subviewOnly](R_subviewOnly_%28cvar%29 "R subviewOnly (cvar)") +- [r\_suppressMultipleUpdates](R_suppressMultipleUpdates_%28cvar%29 "R suppressMultipleUpdates (cvar)") +- [r\_swapInterval](R_swapInterval_%28cvar%29 "R swapInterval (cvar)") +- [r\_terrainScale](R_terrainScale_%28cvar%29 "R terrainScale (cvar)") +- [r\_testARBProgram](R_testARBProgram_%28cvar%29 "R testARBProgram (cvar)") +- [r\_testGamma](R_testGamma_%28cvar%29 "R testGamma (cvar)") +- [r\_testGammaBias](R_testGammaBias_%28cvar%29 "R testGammaBias (cvar)") +- [r\_testSpecialEffect](R_testSpecialEffect_%28cvar%29 "R testSpecialEffect (cvar)") +- [r\_testSpecialEffectParm](R_testSpecialEffectParm_%28cvar%29 "R testSpecialEffectParm (cvar)") +- [r\_testSpecialEffectParmValue](R_testSpecialEffectParmValue_%28cvar%29 "R testSpecialEffectParmValue (cvar)") +- [r\_testStepGamma](R_testStepGamma_%28cvar%29 "R testStepGamma (cvar)") +- [r\_trackTextureUsage](R_trackTextureUsage_%28cvar%29 "R trackTextureUsage (cvar)") +- [r\_useCachedDynamicModels](R_useCachedDynamicModels_%28cvar%29 "R useCachedDynamicModels (cvar)") +- [r\_useClippedLightScissors](R_useClippedLightScissors_%28cvar%29 "R useClippedLightScissors (cvar)") +- [r\_useCombinerDisplayLists](R_useCombinerDisplayLists_%28cvar%29 "R useCombinerDisplayLists (cvar)") +- [r\_useConstantMaterials](R_useConstantMaterials_%28cvar%29 "R useConstantMaterials (cvar)") +- [r\_useCulling](R_useCulling_%28cvar%29 "R useCulling (cvar)") +- [r\_useDeferredTangents](R_useDeferredTangents_%28cvar%29 "R useDeferredTangents (cvar)") +- [r\_useDepthBoundsTest](R_useDepthBoundsTest_%28cvar%29 "R useDepthBoundsTest (cvar)") +- [r\_useEntityCallbacks](R_useEntityCallbacks_%28cvar%29 "R useEntityCallbacks (cvar)") +- [r\_useEntityCulling](R_useEntityCulling_%28cvar%29 "R useEntityCulling (cvar)") +- [r\_useEntityScissors](R_useEntityScissors_%28cvar%29 "R useEntityScissors (cvar)") +- [r\_useExternalShadows](R_useExternalShadows_%28cvar%29 "R useExternalShadows (cvar)") +- [r\_useFastSkinning](R_useFastSkinning_%28cvar%29 "R useFastSkinning (cvar)") +- [r\_useFrustumFarDistance](R_useFrustumFarDistance_%28cvar%29 "R useFrustumFarDistance (cvar)") +- [r\_useIndexBuffers](R_useIndexBuffers_%28cvar%29 "R useIndexBuffers (cvar)") +- [r\_useInfiniteFarZ](R_useInfiniteFarZ_%28cvar%29 "R useInfiniteFarZ (cvar)") +- [r\_useInteractionCulling](R_useInteractionCulling_%28cvar%29 "R useInteractionCulling (cvar)") +- [r\_useInteractionScissors](R_useInteractionScissors_%28cvar%29 "R useInteractionScissors (cvar)") +- [r\_useLightCulling](R_useLightCulling_%28cvar%29 "R useLightCulling (cvar)") +- [r\_useLightPortalFlow](R_useLightPortalFlow_%28cvar%29 "R useLightPortalFlow (cvar)") +- [r\_useLightScissors](R_useLightScissors_%28cvar%29 "R useLightScissors (cvar)") +- [r\_useNewSkinning](R_useNewSkinning_%28cvar%29 "R useNewSkinning (cvar)") +- [r\_useNodeCommonChildren](R_useNodeCommonChildren_%28cvar%29 "R useNodeCommonChildren (cvar)") +- [r\_useNV20MonoLights](R_useNV20MonoLights_%28cvar%29 "R useNV20MonoLights (cvar)") +- [r\_useOptimizedShadows](R_useOptimizedShadows_%28cvar%29 "R useOptimizedShadows (cvar)") +- [r\_usePenumbraMapShadows](R_usePenumbraMapShadows_%28cvar%29 "R usePenumbraMapShadows (cvar)") +- [r\_usePortals](R_usePortals_%28cvar%29 "R usePortals (cvar)") +- [r\_usePreciseTriangleInteractions](R_usePreciseTriangleInteractions_%28cvar%29 "R usePreciseTriangleInteractions (cvar)") +- [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") +- [r\_useShadowCulling](R_useShadowCulling_%28cvar%29 "R useShadowCulling (cvar)") +- [r\_useShadowProjectedCull](R_useShadowProjectedCull_%28cvar%29 "R useShadowProjectedCull (cvar)") +- [r\_useShadowSurfaceScissor](R_useShadowSurfaceScissor_%28cvar%29 "R useShadowSurfaceScissor (cvar)") +- [r\_useShadowVertexProgram](R_useShadowVertexProgram_%28cvar%29 "R useShadowVertexProgram (cvar)") +- [r\_useSilRemap](R_useSilRemap_%28cvar%29 "R useSilRemap (cvar)") +- [r\_useSimpleInteraction](R_useSimpleInteraction_%28cvar%29 "R useSimpleInteraction (cvar)") +- [r\_useStateCaching](R_useStateCaching_%28cvar%29 "R useStateCaching (cvar)") +- [r\_useTripleTextureARB](R_useTripleTextureARB_%28cvar%29 "R useTripleTextureARB (cvar)") +- [r\_useTurboShadow](R_useTurboShadow_%28cvar%29 "R useTurboShadow (cvar)") +- [r\_useTwoSidedStencil](R_useTwoSidedStencil_%28cvar%29 "R useTwoSidedStencil (cvar)") +- [r\_useVertexBuffers](R_useVertexBuffers_%28cvar%29 "R useVertexBuffers (cvar)") +- [r\_znear](R_znear_%28cvar%29 "R znear (cvar)") + +SND CVars +--------- + +- [g\_announcerDelay](G_announcerDelay_%28cvar%29 "G announcerDelay (cvar)") +- [s\_clipVolumes](S_clipVolumes_%28cvar%29 "S clipVolumes (cvar)") +- [s\_constantAmplitude](S_constantAmplitude_%28cvar%29 "S constantAmplitude (cvar)") +- [s\_decompressionLimit](S_decompressionLimit_%28cvar%29 "S decompressionLimit (cvar)") +- [s\_deviceName](S_deviceName_%28cvar%29 "S deviceName (cvar)") +- [s\_doorDistanceAdd](S_doorDistanceAdd_%28cvar%29 "S doorDistanceAdd (cvar)") +- [s\_dotbias2](S_dotbias2_%28cvar%29 "S dotbias2 (cvar)") +- [s\_dotbias6](S_dotbias6_%28cvar%29 "S dotbias6 (cvar)") +- [s\_drawSounds](S_drawSounds_%28cvar%29 "S drawSounds (cvar)") +- [s\_force22kHz](S_force22kHz_%28cvar%29 "S force22kHz (cvar)") +- [s\_frequencyShift](S_frequencyShift_%28cvar%29 "S frequencyShift (cvar)") +- [s\_globalFraction](S_globalFraction_%28cvar%29 "S globalFraction (cvar)") +- [s\_loadOpenALFailed](S_loadOpenALFailed_%28cvar%29 "S loadOpenALFailed (cvar)") +- [s\_maxChannelsMixed](S_maxChannelsMixed_%28cvar%29 "S maxChannelsMixed (cvar)") +- [s\_maxSoundsPerShader](S_maxSoundsPerShader_%28cvar%29 "S maxSoundsPerShader (cvar)") +- [s\_meterTopTime](S_meterTopTime_%28cvar%29 "S meterTopTime (cvar)") +- [s\_minStereo](S_minStereo_%28cvar%29 "S minStereo (cvar)") +- [s\_minVolume2](S_minVolume2_%28cvar%29 "S minVolume2 (cvar)") +- [s\_minVolume6](S_minVolume6_%28cvar%29 "S minVolume6 (cvar)") +- [s\_musicVolume](S_musicVolume_%28cvar%29 "S musicVolume (cvar)") +- [s\_muteEAXReverb](S_muteEAXReverb_%28cvar%29 "S muteEAXReverb (cvar)") +- [s\_noSound](S_noSound_%28cvar%29 "S noSound (cvar)") +- [s\_numberOfSpeakers](S_numberOfSpeakers_%28cvar%29 "S numberOfSpeakers (cvar)") +- [s\_playDefaultSound](S_playDefaultSound_%28cvar%29 "S playDefaultSound (cvar)") +- [s\_quadraticFalloff](S_quadraticFalloff_%28cvar%29 "S quadraticFalloff (cvar)") +- [s\_radioChatterFraction](S_radioChatterFraction_%28cvar%29 "S radioChatterFraction (cvar)") +- [s\_realTimeDecoding](S_realTimeDecoding_%28cvar%29 "S realTimeDecoding (cvar)") +- [s\_reverbFeedback](S_reverbFeedback_%28cvar%29 "S reverbFeedback (cvar)") +- [s\_reverbTime](S_reverbTime_%28cvar%29 "S reverbTime (cvar)") +- [s\_reverse](S_reverse_%28cvar%29 "S reverse (cvar)") +- [s\_showLevelMeter](S_showLevelMeter_%28cvar%29 "S showLevelMeter (cvar)") +- [s\_showStartHardware](S_showStartHardware_%28cvar%29 "S showStartHardware (cvar)") +- [s\_showStartSound](S_showStartSound_%28cvar%29 "S showStartSound (cvar)") +- [s\_singleEmitter](S_singleEmitter_%28cvar%29 "S singleEmitter (cvar)") +- [s\_skipStartSound](S_skipStartSound_%28cvar%29 "S skipStartSound (cvar)") +- [s\_spatializationDecay](S_spatializationDecay_%28cvar%29 "S spatializationDecay (cvar)") +- [s\_speakerFraction](S_speakerFraction_%28cvar%29 "S speakerFraction (cvar)") +- [s\_subFraction](S_subFraction_%28cvar%29 "S subFraction (cvar)") +- [s\_useDeferredSettings](S_useDeferredSettings_%28cvar%29 "S useDeferredSettings (cvar)") +- [s\_useEAXOcclusion](S_useEAXOcclusion_%28cvar%29 "S useEAXOcclusion (cvar)") +- [s\_useEAXReverb](S_useEAXReverb_%28cvar%29 "S useEAXReverb (cvar)") +- [s\_useOcclusion](S_useOcclusion_%28cvar%29 "S useOcclusion (cvar)") +- [s\_useOpenAL](S_useOpenAL_%28cvar%29 "S useOpenAL (cvar)") +- [s\_volume](S_volume_%28cvar%29 "S volume (cvar)") + +SYS CVars +--------- + +- [com\_allowBadSavegameVersion](Com_allowBadSavegameVersion_%28cvar%29 "Com allowBadSavegameVersion (cvar)") +- [com\_allowConsole](Com_allowConsole_%28cvar%29 "Com allowConsole (cvar)") +- [com\_asyncSound](Com_asyncSound_%28cvar%29 "Com asyncSound (cvar)") +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") +- [com\_BinaryRead](Com_BinaryRead_%28cvar%29 "Com BinaryRead (cvar)") +- [com\_BinaryWrite](Com_BinaryWrite_%28cvar%29 "Com BinaryWrite (cvar)") +- [com\_Bundler](Com_Bundler_%28cvar%29 "Com Bundler (cvar)") +- [com\_compressDemos](Com_compressDemos_%28cvar%29 "Com compressDemos (cvar)") +- [com\_cpuSpeed](Com_cpuSpeed_%28cvar%29 "Com cpuSpeed (cvar)") +- [com\_fixedTic](Com_fixedTic_%28cvar%29 "Com fixedTic (cvar)") +- [com\_forceGenericSIMD](Com_forceGenericSIMD_%28cvar%29 "Com forceGenericSIMD (cvar)") +- [com\_guid](Com_guid_%28cvar%29 "Com guid (cvar)") +- [com\_journal](Com_journal_%28cvar%29 "Com journal (cvar)") +- [com\_Limits](Com_Limits_%28cvar%29 "Com Limits (cvar)") +- [com\_logDemos](Com_logDemos_%28cvar%29 "Com logDemos (cvar)") +- [com\_logMPStats](Com_logMPStats_%28cvar%29 "Com logMPStats (cvar)") +- [com\_machineSpec](Com_machineSpec_%28cvar%29 "Com machineSpec (cvar)") +- [com\_MakeLoadScreens](Com_MakeLoadScreens_%28cvar%29 "Com MakeLoadScreens (cvar)") +- [com\_makingBuild](Com_makingBuild_%28cvar%29 "Com makingBuild (cvar)") +- [com\_memoryMarker](Com_memoryMarker_%28cvar%29 "Com memoryMarker (cvar)") +- [com\_minTics](Com_minTics_%28cvar%29 "Com minTics (cvar)") +- [com\_preciseTic](Com_preciseTic_%28cvar%29 "Com preciseTic (cvar)") +- [com\_preloadDemos](Com_preloadDemos_%28cvar%29 "Com preloadDemos (cvar)") +- [com\_purgeAll](Com_purgeAll_%28cvar%29 "Com purgeAll (cvar)") +- [com\_QuickLoad](Com_QuickLoad_%28cvar%29 "Com QuickLoad (cvar)") +- [com\_showAngles](Com_showAngles_%28cvar%29 "Com showAngles (cvar)") +- [com\_showAsyncStats](Com_showAsyncStats_%28cvar%29 "Com showAsyncStats (cvar)") +- [com\_showDemo](Com_showDemo_%28cvar%29 "Com showDemo (cvar)") +- [com\_showFPS](Com_showFPS_%28cvar%29 "Com showFPS (cvar)") +- [com\_showMemAllocTags](Com_showMemAllocTags_%28cvar%29 "Com showMemAllocTags (cvar)") +- [com\_showMemoryUsage](Com_showMemoryUsage_%28cvar%29 "Com showMemoryUsage (cvar)") +- [com\_showSoundDecoders](Com_showSoundDecoders_%28cvar%29 "Com showSoundDecoders (cvar)") +- [com\_showTics](Com_showTics_%28cvar%29 "Com showTics (cvar)") +- [com\_SingleDeclFile](Com_SingleDeclFile_%28cvar%29 "Com SingleDeclFile (cvar)") +- [com\_skipGameDraw](Com_skipGameDraw_%28cvar%29 "Com skipGameDraw (cvar)") +- [com\_skipRenderer](Com_skipRenderer_%28cvar%29 "Com skipRenderer (cvar)") +- [com\_speeds](Com_speeds_%28cvar%29 "Com speeds (cvar)") +- [com\_syncGameFrame](Com_syncGameFrame_%28cvar%29 "Com syncGameFrame (cvar)") +- [com\_systemRam](Com_systemRam_%28cvar%29 "Com systemRam (cvar)") +- [com\_timestampPrints](Com_timestampPrints_%28cvar%29 "Com timestampPrints (cvar)") +- [com\_uniqueWarnings](Com_uniqueWarnings_%28cvar%29 "Com uniqueWarnings (cvar)") +- [com\_updateLoadSize](Com_updateLoadSize_%28cvar%29 "Com updateLoadSize (cvar)") +- [com\_videoRam](Com_videoRam_%28cvar%29 "Com videoRam (cvar)") +- [com\_wipeSeconds](Com_wipeSeconds_%28cvar%29 "Com wipeSeconds (cvar)") +- [com\_WriteSingleDeclFile](Com_WriteSingleDeclFile_%28cvar%29 "Com WriteSingleDeclFile (cvar)") +- [con\_noPrint](Con_noPrint_%28cvar%29 "Con noPrint (cvar)") +- [con\_notifyTime](Con_notifyTime_%28cvar%29 "Con notifyTime (cvar)") +- [con\_speed](Con_speed_%28cvar%29 "Con speed (cvar)") +- [decl\_show](Decl_show_%28cvar%29 "Decl show (cvar)") +- [demo\_debug](Demo_debug_%28cvar%29 "Demo debug (cvar)") +- [demo\_enforceFS](Demo_enforceFS_%28cvar%29 "Demo enforceFS (cvar)") +- [demo\_scale](Demo_scale_%28cvar%29 "Demo scale (cvar)") +- [developer](Developer_%28cvar%29 "Developer (cvar)") +- [fs\_basepath](Fs_basepath_%28cvar%29 "Fs basepath (cvar)") +- [fs\_caseSensitiveOS](Fs_caseSensitiveOS_%28cvar%29 "Fs caseSensitiveOS (cvar)") +- [fs\_cdpath](Fs_cdpath_%28cvar%29 "Fs cdpath (cvar)") +- [fs\_copyfiles](Fs_copyfiles_%28cvar%29 "Fs copyfiles (cvar)") +- [fs\_debug](Fs_debug_%28cvar%29 "Fs debug (cvar)") +- [fs\_devpath](Fs_devpath_%28cvar%29 "Fs devpath (cvar)") +- [fs\_game](Fs_game_%28cvar%29 "Fs game (cvar)") +- [fs\_game\_base](Fs_game_base_%28cvar%29 "Fs game base (cvar)") +- [fs\_importpath](Fs_importpath_%28cvar%29 "Fs importpath (cvar)") +- [fs\_mapPaks](Fs_mapPaks_%28cvar%29 "Fs mapPaks (cvar)") +- [fs\_restrict](Fs_restrict_%28cvar%29 "Fs restrict (cvar)") +- [fs\_savepath](Fs_savepath_%28cvar%29 "Fs savepath (cvar)") +- [fs\_searchAddons](Fs_searchAddons_%28cvar%29 "Fs searchAddons (cvar)") +- [in\_alwaysRun](In_alwaysRun_%28cvar%29 "In alwaysRun (cvar)") +- [in\_anglespeedkey](In_anglespeedkey_%28cvar%29 "In anglespeedkey (cvar)") +- [in\_freeLook](In_freeLook_%28cvar%29 "In freeLook (cvar)") +- [in\_joystick](In_joystick_%28cvar%29 "In joystick (cvar)") +- [in\_joystickLeftStickMove](In_joystickLeftStickMove_%28cvar%29 "In joystickLeftStickMove (cvar)") +- [in\_mouse](In_mouse_%28cvar%29 "In mouse (cvar)") +- [in\_pitchspeed](In_pitchspeed_%28cvar%29 "In pitchspeed (cvar)") +- [in\_toggleCrouch](In_toggleCrouch_%28cvar%29 "In toggleCrouch (cvar)") +- [in\_toggleRun](In_toggleRun_%28cvar%29 "In toggleRun (cvar)") +- [in\_toggleZoom](In_toggleZoom_%28cvar%29 "In toggleZoom (cvar)") +- [in\_yawspeed](In_yawspeed_%28cvar%29 "In yawspeed (cvar)") +- [lcp\_showFailures](Lcp_showFailures_%28cvar%29 "Lcp showFailures (cvar)") +- [logFile](LogFile_%28cvar%29 "LogFile (cvar)") +- [logFileName](LogFileName_%28cvar%29 "LogFileName (cvar)") +- [m\_pitch](M_pitch_%28cvar%29 "M pitch (cvar)") +- [m\_showMouseRate](M_showMouseRate_%28cvar%29 "M showMouseRate (cvar)") +- [m\_smooth](M_smooth_%28cvar%29 "M smooth (cvar)") +- [m\_strafeScale](M_strafeScale_%28cvar%29 "M strafeScale (cvar)") +- [m\_strafeSmooth](M_strafeSmooth_%28cvar%29 "M strafeSmooth (cvar)") +- [m\_yaw](M_yaw_%28cvar%29 "M yaw (cvar)") +- [net\_allowCheats](Net_allowCheats_%28cvar%29 "Net allowCheats (cvar)") +- [net\_challengeLimit](Net_challengeLimit_%28cvar%29 "Net challengeLimit (cvar)") +- [net\_channelShowDrop](Net_channelShowDrop_%28cvar%29 "Net channelShowDrop (cvar)") +- [net\_channelShowPackets](Net_channelShowPackets_%28cvar%29 "Net channelShowPackets (cvar)") +- [net\_clientDownload](Net_clientDownload_%28cvar%29 "Net clientDownload (cvar)") +- [net\_clientMaxPrediction](Net_clientMaxPrediction_%28cvar%29 "Net clientMaxPrediction (cvar)") +- [net\_clientMaxRate](Net_clientMaxRate_%28cvar%29 "Net clientMaxRate (cvar)") +- [net\_clientPrediction](Net_clientPrediction_%28cvar%29 "Net clientPrediction (cvar)") +- [net\_clientRemoteConsoleAddress](Net_clientRemoteConsoleAddress_%28cvar%29 "Net clientRemoteConsoleAddress (cvar)") +- [net\_clientRemoteConsolePassword](Net_clientRemoteConsolePassword_%28cvar%29 "Net clientRemoteConsolePassword (cvar)") +- [net\_clientServerTimeout](Net_clientServerTimeout_%28cvar%29 "Net clientServerTimeout (cvar)") +- [net\_clientUsercmdBackup](Net_clientUsercmdBackup_%28cvar%29 "Net clientUsercmdBackup (cvar)") +- [net\_debugClient](Net_debugClient_%28cvar%29 "Net debugClient (cvar)") +- [net\_debugFrameTime](Net_debugFrameTime_%28cvar%29 "Net debugFrameTime (cvar)") +- [net\_debugPlayerCount](Net_debugPlayerCount_%28cvar%29 "Net debugPlayerCount (cvar)") +- [net\_debugStartLevel](Net_debugStartLevel_%28cvar%29 "Net debugStartLevel (cvar)") +- [net\_debugTraffic](Net_debugTraffic_%28cvar%29 "Net debugTraffic (cvar)") +- [net\_forceDrop](Net_forceDrop_%28cvar%29 "Net forceDrop (cvar)") +- [net\_forceInternet](Net_forceInternet_%28cvar%29 "Net forceInternet (cvar)") +- [net\_forceLatency](Net_forceLatency_%28cvar%29 "Net forceLatency (cvar)") +- [net\_ip](Net_ip_%28cvar%29 "Net ip (cvar)") +- [net\_LANServer](Net_LANServer_%28cvar%29 "Net LANServer (cvar)") +- [net\_master0](Net_master0_%28cvar%29 "Net master0 (cvar)") +- [net\_master1](Net_master1_%28cvar%29 "Net master1 (cvar)") +- [net\_master2](Net_master2_%28cvar%29 "Net master2 (cvar)") +- [net\_master3](Net_master3_%28cvar%29 "Net master3 (cvar)") +- [net\_master4](Net_master4_%28cvar%29 "Net master4 (cvar)") +- [net\_menuLANServer](Net_menuLANServer_%28cvar%29 "Net menuLANServer (cvar)") +- [net\_port](Net_port_%28cvar%29 "Net port (cvar)") +- [net\_serverAllowServerMod](Net_serverAllowServerMod_%28cvar%29 "Net serverAllowServerMod (cvar)") +- [net\_serverClientTimeout](Net_serverClientTimeout_%28cvar%29 "Net serverClientTimeout (cvar)") +- [net\_serverDedicated](Net_serverDedicated_%28cvar%29 "Net serverDedicated (cvar)") +- [net\_serverDrawClient](Net_serverDrawClient_%28cvar%29 "Net serverDrawClient (cvar)") +- [net\_serverMaxClientRate](Net_serverMaxClientRate_%28cvar%29 "Net serverMaxClientRate (cvar)") +- [net\_serverMaxUsercmdRelay](Net_serverMaxUsercmdRelay_%28cvar%29 "Net serverMaxUsercmdRelay (cvar)") +- [net\_serverMenuDedicated](Net_serverMenuDedicated_%28cvar%29 "Net serverMenuDedicated (cvar)") +- [net\_serverReloadEngine](Net_serverReloadEngine_%28cvar%29 "Net serverReloadEngine (cvar)") +- [net\_serverRemoteConsolePassword](Net_serverRemoteConsolePassword_%28cvar%29 "Net serverRemoteConsolePassword (cvar)") +- [net\_serverRunning](Net_serverRunning_%28cvar%29 "Net serverRunning (cvar)") +- [net\_serverSnapshotDelay](Net_serverSnapshotDelay_%28cvar%29 "Net serverSnapshotDelay (cvar)") +- [net\_serverZombieTimeout](Net_serverZombieTimeout_%28cvar%29 "Net serverZombieTimeout (cvar)") +- [net\_socksEnabled](Net_socksEnabled_%28cvar%29 "Net socksEnabled (cvar)") +- [net\_socksPassword](Net_socksPassword_%28cvar%29 "Net socksPassword (cvar)") +- [net\_socksPort](Net_socksPort_%28cvar%29 "Net socksPort (cvar)") +- [net\_socksServer](Net_socksServer_%28cvar%29 "Net socksServer (cvar)") +- [net\_socksUsername](Net_socksUsername_%28cvar%29 "Net socksUsername (cvar)") +- [net\_verbose](Net_verbose_%28cvar%29 "Net verbose (cvar)") +- [r\_videoCard](R_videoCard_%28cvar%29 "R videoCard (cvar)") +- [sensitivity](Sensitivity_%28cvar%29 "Sensitivity (cvar)") +- [si\_idleServer](Si_idleServer_%28cvar%29 "Si idleServer (cvar)") +- [si\_version](Si_version_%28cvar%29 "Si version (cvar)") +- [subliminal](Subliminal_%28cvar%29 "Subliminal (cvar)") +- [sys\_arch](Sys_arch_%28cvar%29 "Sys arch (cvar)") +- [sys\_country](Sys_country_%28cvar%29 "Sys country (cvar)") +- [sys\_cpustring](Sys_cpustring_%28cvar%29 "Sys cpustring (cvar)") +- [sys\_lang](Sys_lang_%28cvar%29 "Sys lang (cvar)") +- [sys\_language](Sys_language_%28cvar%29 "Sys language (cvar)") +- [sys\_opticalMedia](Sys_opticalMedia_%28cvar%29 "Sys opticalMedia (cvar)") +- [timescale](Timescale_%28cvar%29 "Timescale (cvar)") +- [win\_allowAltTab](Win_allowAltTab_%28cvar%29 "Win allowAltTab (cvar)") +- [win\_allowMultipleInstances](Win_allowMultipleInstances_%28cvar%29 "Win allowMultipleInstances (cvar)") +- [win\_enableFPUExceptions](Win_enableFPUExceptions_%28cvar%29 "Win enableFPUExceptions (cvar)") +- [win\_notaskkeys](Win_notaskkeys_%28cvar%29 "Win notaskkeys (cvar)") +- [win\_outputDebugString](Win_outputDebugString_%28cvar%29 "Win outputDebugString (cvar)") +- [win\_outputEditString](Win_outputEditString_%28cvar%29 "Win outputEditString (cvar)") +- [win\_sysErrorNoWait](Win_sysErrorNoWait_%28cvar%29 "Win sysErrorNoWait (cvar)") +- [win\_timerUpdate](Win_timerUpdate_%28cvar%29 "Win timerUpdate (cvar)") +- [win\_username](Win_username_%28cvar%29 "Win username (cvar)") +- [win\_viewlog](Win_viewlog_%28cvar%29 "Win viewlog (cvar)") +- [win\_viewlog\_update\_count](Win_viewlog_update_count_%28cvar%29 "Win viewlog update count (cvar)") +- [win\_viewlog\_xpos](Win_viewlog_xpos_%28cvar%29 "Win viewlog xpos (cvar)") +- [win\_viewlog\_ypos](Win_viewlog_ypos_%28cvar%29 "Win viewlog ypos (cvar)") +- [win\_xpos](Win_xpos_%28cvar%29 "Win xpos (cvar)") +- [win\_ypos](Win_ypos_%28cvar%29 "Win ypos (cvar)") + +TOOL CVars +---------- + +- [autolabel](Autolabel_%28cvar%29 "Autolabel (cvar)") +- [bsp\_menuitem0](Bsp_menuitem0_%28cvar%29 "Bsp menuitem0 (cvar)") +- [bsp\_menuitem1](Bsp_menuitem1_%28cvar%29 "Bsp menuitem1 (cvar)") +- [bsp\_menuitem10](Bsp_menuitem10_%28cvar%29 "Bsp menuitem10 (cvar)") +- [bsp\_menuitem11](Bsp_menuitem11_%28cvar%29 "Bsp menuitem11 (cvar)") +- [bsp\_menuitem12](Bsp_menuitem12_%28cvar%29 "Bsp menuitem12 (cvar)") +- [bsp\_menuitem13](Bsp_menuitem13_%28cvar%29 "Bsp menuitem13 (cvar)") +- [bsp\_menuitem2](Bsp_menuitem2_%28cvar%29 "Bsp menuitem2 (cvar)") +- [bsp\_menuitem3](Bsp_menuitem3_%28cvar%29 "Bsp menuitem3 (cvar)") +- [bsp\_menuitem4](Bsp_menuitem4_%28cvar%29 "Bsp menuitem4 (cvar)") +- [bsp\_menuitem5](Bsp_menuitem5_%28cvar%29 "Bsp menuitem5 (cvar)") +- [bsp\_menuitem6](Bsp_menuitem6_%28cvar%29 "Bsp menuitem6 (cvar)") +- [bsp\_menuitem7](Bsp_menuitem7_%28cvar%29 "Bsp menuitem7 (cvar)") +- [bsp\_menuitem8](Bsp_menuitem8_%28cvar%29 "Bsp menuitem8 (cvar)") +- [bsp\_menuitem9](Bsp_menuitem9_%28cvar%29 "Bsp menuitem9 (cvar)") +- [EntityPlacement](EntityPlacement_%28cvar%29 "EntityPlacement (cvar)") +- [radiant\_ALTEdgeDrag](Radiant_ALTEdgeDrag_%28cvar%29 "Radiant ALTEdgeDrag (cvar)") +- [radiant\_AngleSpeed](Radiant_AngleSpeed_%28cvar%29 "Radiant AngleSpeed (cvar)") +- [radiant\_Autosave](Radiant_Autosave_%28cvar%29 "Radiant Autosave (cvar)") +- [radiant\_AutosaveMinutes](Radiant_AutosaveMinutes_%28cvar%29 "Radiant AutosaveMinutes (cvar)") +- [radiant\_camerawindow](Radiant_camerawindow_%28cvar%29 "Radiant camerawindow (cvar)") +- [radiant\_ChaseMouse](Radiant_ChaseMouse_%28cvar%29 "Radiant ChaseMouse (cvar)") +- [radiant\_CubicClipping](Radiant_CubicClipping_%28cvar%29 "Radiant CubicClipping (cvar)") +- [radiant\_CubicScale](Radiant_CubicScale_%28cvar%29 "Radiant CubicScale (cvar)") +- [radiant\_DrawVertLines](Radiant_DrawVertLines_%28cvar%29 "Radiant DrawVertLines (cvar)") +- [radiant\_EntityShow](Radiant_EntityShow_%28cvar%29 "Radiant EntityShow (cvar)") +- [radiant\_GTKDeselectFace](Radiant_GTKDeselectFace_%28cvar%29 "Radiant GTKDeselectFace (cvar)") +- [radiant\_InspectorDockedDialogs](Radiant_InspectorDockedDialogs_%28cvar%29 "Radiant InspectorDockedDialogs (cvar)") +- [radiant\_InspectorsWindow](Radiant_InspectorsWindow_%28cvar%29 "Radiant InspectorsWindow (cvar)") +- [radiant\_LastMap](Radiant_LastMap_%28cvar%29 "Radiant LastMap (cvar)") +- [radiant\_LoadLastMap](Radiant_LoadLastMap_%28cvar%29 "Radiant LoadLastMap (cvar)") +- [radiant\_MainWindowPlace](Radiant_MainWindowPlace_%28cvar%29 "Radiant MainWindowPlace (cvar)") +- [radiant\_MoveSpeed](Radiant_MoveSpeed_%28cvar%29 "Radiant MoveSpeed (cvar)") +- [radiant\_mru0](Radiant_mru0_%28cvar%29 "Radiant mru0 (cvar)") +- [radiant\_mru1](Radiant_mru1_%28cvar%29 "Radiant mru1 (cvar)") +- [radiant\_mru2](Radiant_mru2_%28cvar%29 "Radiant mru2 (cvar)") +- [radiant\_mru3](Radiant_mru3_%28cvar%29 "Radiant mru3 (cvar)") +- [radiant\_mru4](Radiant_mru4_%28cvar%29 "Radiant mru4 (cvar)") +- [radiant\_mru5](Radiant_mru5_%28cvar%29 "Radiant mru5 (cvar)") +- [radiant\_mru6](Radiant_mru6_%28cvar%29 "Radiant mru6 (cvar)") +- [radiant\_mru7](Radiant_mru7_%28cvar%29 "Radiant mru7 (cvar)") +- [radiant\_mru8](Radiant_mru8_%28cvar%29 "Radiant mru8 (cvar)") +- [radiant\_NewLightStyle](Radiant_NewLightStyle_%28cvar%29 "Radiant NewLightStyle (cvar)") +- [radiant\_NewMapFormat](Radiant_NewMapFormat_%28cvar%29 "Radiant NewMapFormat (cvar)") +- [radiant\_NoClamp](Radiant_NoClamp_%28cvar%29 "Radiant NoClamp (cvar)") +- [radiant\_NoStipple](Radiant_NoStipple_%28cvar%29 "Radiant NoStipple (cvar)") +- [radiant\_PaintSelect](Radiant_PaintSelect_%28cvar%29 "Radiant PaintSelect (cvar)") +- [radiant\_RadiantMapPath](Radiant_RadiantMapPath_%28cvar%29 "Radiant RadiantMapPath (cvar)") +- [radiant\_RotateLock](Radiant_RotateLock_%28cvar%29 "Radiant RotateLock (cvar)") +- [radiant\_Rotation](Radiant_Rotation_%28cvar%29 "Radiant Rotation (cvar)") +- [radiant\_RunBefore](Radiant_RunBefore_%28cvar%29 "Radiant RunBefore (cvar)") +- [radiant\_SavedInfo](Radiant_SavedInfo_%28cvar%29 "Radiant SavedInfo (cvar)") +- [radiant\_ShiftClickGroup](Radiant_ShiftClickGroup_%28cvar%29 "Radiant ShiftClickGroup (cvar)") +- [radiant\_SizePainting](Radiant_SizePainting_%28cvar%29 "Radiant SizePainting (cvar)") +- [radiant\_Snapshots](Radiant_Snapshots_%28cvar%29 "Radiant Snapshots (cvar)") +- [radiant\_SnapT](Radiant_SnapT_%28cvar%29 "Radiant SnapT (cvar)") +- [radiant\_splineWeldEpsilon](Radiant_splineWeldEpsilon_%28cvar%29 "Radiant splineWeldEpsilon (cvar)") +- [radiant\_StatusPointSize](Radiant_StatusPointSize_%28cvar%29 "Radiant StatusPointSize (cvar)") +- [radiant\_SurfaceTexFitStep](Radiant_SurfaceTexFitStep_%28cvar%29 "Radiant SurfaceTexFitStep (cvar)") +- [radiant\_SurfaceTexRotate](Radiant_SurfaceTexRotate_%28cvar%29 "Radiant SurfaceTexRotate (cvar)") +- [radiant\_SurfaceTexScale](Radiant_SurfaceTexScale_%28cvar%29 "Radiant SurfaceTexScale (cvar)") +- [radiant\_SurfaceTexShift](Radiant_SurfaceTexShift_%28cvar%29 "Radiant SurfaceTexShift (cvar)") +- [radiant\_SwitchClipKey](Radiant_SwitchClipKey_%28cvar%29 "Radiant SwitchClipKey (cvar)") +- [radiant\_TextureLock](Radiant_TextureLock_%28cvar%29 "Radiant TextureLock (cvar)") +- [radiant\_TextureScale](Radiant_TextureScale_%28cvar%29 "Radiant TextureScale (cvar)") +- [radiant\_TextureScrollbar](Radiant_TextureScrollbar_%28cvar%29 "Radiant TextureScrollbar (cvar)") +- [radiant\_texwindow](Radiant_texwindow_%28cvar%29 "Radiant texwindow (cvar)") +- [radiant\_UndoLevels](Radiant_UndoLevels_%28cvar%29 "Radiant UndoLevels (cvar)") +- [radiant\_xywindow](Radiant_xywindow_%28cvar%29 "Radiant xywindow (cvar)") +- [radiant\_XZVIS](Radiant_XZVIS_%28cvar%29 "Radiant XZVIS (cvar)") +- [radiant\_xzwindow](Radiant_xzwindow_%28cvar%29 "Radiant xzwindow (cvar)") +- [radiant\_YZVIS](Radiant_YZVIS_%28cvar%29 "Radiant YZVIS (cvar)") +- [radiant\_yzwindow](Radiant_yzwindow_%28cvar%29 "Radiant yzwindow (cvar)") +- [radiant\_ZClipBottom](Radiant_ZClipBottom_%28cvar%29 "Radiant ZClipBottom (cvar)") +- [radiant\_ZClipEnabled](Radiant_ZClipEnabled_%28cvar%29 "Radiant ZClipEnabled (cvar)") +- [radiant\_ZClipTop](Radiant_ZClipTop_%28cvar%29 "Radiant ZClipTop (cvar)") +- [radiant\_ZVIS](Radiant_ZVIS_%28cvar%29 "Radiant ZVIS (cvar)") +- [radiant\_zwindow](Radiant_zwindow_%28cvar%29 "Radiant zwindow (cvar)") +- [viewnotes\_categories](Viewnotes_categories_%28cvar%29 "Viewnotes categories (cvar)") +- [viewnotes\_names](Viewnotes_names_%28cvar%29 "Viewnotes names (cvar)") + +UI CVars +-------- + +- [ui\_skin](Ui_skin_%28cvar%29 "Ui skin (cvar)") + +Uncategorized CVars +------------------- + +- [image\_dontUsePrecompressedSkyboxesForCGW](Image_dontUsePrecompressedSkyboxesForCGW_%28cvar%29 "Image dontUsePrecompressedSkyboxesForCGW (cvar)") +- [bse\_debris](Bse_debris_%28cvar%29 "Bse debris (cvar)") +- [bse\_debug](Bse_debug_%28cvar%29 "Bse debug (cvar)") +- [bse\_enabled](Bse_enabled_%28cvar%29 "Bse enabled (cvar)") +- [bse\_maxParticles](Bse_maxParticles_%28cvar%29 "Bse maxParticles (cvar)") +- [bse\_physics](Bse_physics_%28cvar%29 "Bse physics (cvar)") +- [bse\_rateCost](Bse_rateCost_%28cvar%29 "Bse rateCost (cvar)") +- [bse\_rateLimit](Bse_rateLimit_%28cvar%29 "Bse rateLimit (cvar)") +- [bse\_render](Bse_render_%28cvar%29 "Bse render (cvar)") +- [bse\_scale](Bse_scale_%28cvar%29 "Bse scale (cvar)") +- [bse\_showBounds](Bse_showBounds_%28cvar%29 "Bse showBounds (cvar)") +- [bse\_singleEffect](Bse_singleEffect_%28cvar%29 "Bse singleEffect (cvar)") +- [com\_lastQuicksave](Com_lastQuicksave_%28cvar%29 "Com lastQuicksave (cvar)") +- [com\_skipLevelLoadPause](Com_skipLevelLoadPause_%28cvar%29 "Com skipLevelLoadPause (cvar)") +- [fas\_blendBias](Fas_blendBias_%28cvar%29 "Fas blendBias (cvar)") +- [fas\_debug](Fas_debug_%28cvar%29 "Fas debug (cvar)") +- [fas\_intensityBias](Fas_intensityBias_%28cvar%29 "Fas intensityBias (cvar)") +- [fas\_threshhold0](Fas_threshhold0_%28cvar%29 "Fas threshhold0 (cvar)") +- [fas\_threshhold1](Fas_threshhold1_%28cvar%29 "Fas threshhold1 (cvar)") +- [fas\_timeOffset](Fas_timeOffset_%28cvar%29 "Fas timeOffset (cvar)") +- [g\_earthquake](G_earthquake_%28cvar%29 "G earthquake (cvar)") +- [g\_favoritesList](G_favoritesList_%28cvar%29 "G favoritesList (cvar)") +- [g\_friendsList](G_friendsList_%28cvar%29 "G friendsList (cvar)") +- [m\_maxInput](M_maxInput_%28cvar%29 "M maxInput (cvar)") +- [r\_showEditorImages](R_showEditorImages_%28cvar%29 "R showEditorImages (cvar)") +- [r\_showHitImages](R_showHitImages_%28cvar%29 "R showHitImages (cvar)") +- [r\_showOverdrawDivisor](R_showOverdrawDivisor_%28cvar%29 "R showOverdrawDivisor (cvar)") +- [r\_showOverdrawMax](R_showOverdrawMax_%28cvar%29 "R showOverdrawMax (cvar)") +- [r\_showUnweld](R_showUnweld_%28cvar%29 "R showUnweld (cvar)") +- [r\_skipTextures](R_skipTextures_%28cvar%29 "R skipTextures (cvar)") +- [r\_test](R_test_%28cvar%29 "R test (cvar)") +- [r\_varmegs](R_varmegs_%28cvar%29 "R varmegs (cvar)") +- [r\_videoSettingsFailed](R_videoSettingsFailed_%28cvar%29 "R videoSettingsFailed (cvar)") +- [si\_numPlayers](Si_numPlayers_%28cvar%29 "Si numPlayers (cvar)") +- [sv\_punkbuster](Sv_punkbuster_%28cvar%29 "Sv punkbuster (cvar)") + diff --git a/CVars_(Resurrection_of_Evil).page b/CVars_(Resurrection_of_Evil).page new file mode 100644 index 000000000..32ca80d12 --- /dev/null +++ b/CVars_(Resurrection_of_Evil).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: CVars (Resurrection of Evil) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3: Resurrection of Evil](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of version 1.3.1302 (1.3): + +See also the [Doom 3 CVar listing](CVars_%28Doom_3%29 "CVars (Doom 3)") . + +GAME CVar's +----------- + +- [ai\_showHealth](Ai_showHealth_%28cvar%29 "Ai showHealth (cvar)") +- [g\_CTFArrows](G_CTFArrows_%28cvar%29 "G CTFArrows (cvar)") +- [g\_debugShockwave](G_debugShockwave_%28cvar%29 "G debugShockwave (cvar)") +- [g\_enablePortalSky](G_enablePortalSky_%28cvar%29 "G enablePortalSky (cvar)") +- [g\_enableSlowmo](G_enableSlowmo_%28cvar%29 "G enableSlowmo (cvar)") +- [g\_flagAttachAngleX](G_flagAttachAngleX_%28cvar%29 "G flagAttachAngleX (cvar)") +- [g\_flagAttachAngleY](G_flagAttachAngleY_%28cvar%29 "G flagAttachAngleY (cvar)") +- [g\_flagAttachAngleZ](G_flagAttachAngleZ_%28cvar%29 "G flagAttachAngleZ (cvar)") +- [g\_flagAttachJoint](G_flagAttachJoint_%28cvar%29 "G flagAttachJoint (cvar)") +- [g\_flagAttachOffsetX](G_flagAttachOffsetX_%28cvar%29 "G flagAttachOffsetX (cvar)") +- [g\_flagAttachOffsetY](G_flagAttachOffsetY_%28cvar%29 "G flagAttachOffsetY (cvar)") +- [g\_flagAttachOffsetZ](G_flagAttachOffsetZ_%28cvar%29 "G flagAttachOffsetZ (cvar)") +- [g\_grabberDamping](G_grabberDamping_%28cvar%29 "G grabberDamping (cvar)") +- [g\_grabberEnableShake](G_grabberEnableShake_%28cvar%29 "G grabberEnableShake (cvar)") +- [g\_grabberHardStop](G_grabberHardStop_%28cvar%29 "G grabberHardStop (cvar)") +- [g\_grabberHoldSeconds](G_grabberHoldSeconds_%28cvar%29 "G grabberHoldSeconds (cvar)") +- [g\_grabberRandomMotion](G_grabberRandomMotion_%28cvar%29 "G grabberRandomMotion (cvar)") +- [g\_lowresFullscreenFX](G_lowresFullscreenFX_%28cvar%29 "G lowresFullscreenFX (cvar)") +- [g\_moveableDamageScale](G_moveableDamageScale_%28cvar%29 "G moveableDamageScale (cvar)") +- [g\_slowmoStepRate](G_slowmoStepRate_%28cvar%29 "G slowmoStepRate (cvar)") +- [g\_testBloomIntensity](G_testBloomIntensity_%28cvar%29 "G testBloomIntensity (cvar)") +- [g\_testBloomNumPasses](G_testBloomNumPasses_%28cvar%29 "G testBloomNumPasses (cvar)") +- [g\_testBloomSpeed](G_testBloomSpeed_%28cvar%29 "G testBloomSpeed (cvar)") +- [g\_testFullscreenFX](G_testFullscreenFX_%28cvar%29 "G testFullscreenFX (cvar)") +- [g\_testHelltimeFX](G_testHelltimeFX_%28cvar%29 "G testHelltimeFX (cvar)") +- [g\_testMultiplayerFX](G_testMultiplayerFX_%28cvar%29 "G testMultiplayerFX (cvar)") +- [g\_testPistolFlashlight](G_testPistolFlashlight_%28cvar%29 "G testPistolFlashlight (cvar)") +- [g\_vehicleDebug](G_vehicleDebug_%28cvar%29 "G vehicleDebug (cvar)") +- [g\_xp\_bind\_run\_once](G_xp_bind_run_once_%28cvar%29 "G xp bind run once (cvar)") +- [si\_flagDropTimeLimit](Si_flagDropTimeLimit_%28cvar%29 "Si flagDropTimeLimit (cvar)") +- [si\_midnight](Si_midnight_%28cvar%29 "Si midnight (cvar)") + diff --git a/CVars_(Wolf).page b/CVars_(Wolf).page new file mode 100644 index 000000000..e9e23272e --- /dev/null +++ b/CVars_(Wolf).page @@ -0,0 +1,4065 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: CVars (Wolf) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +Existing [CVars](Console "Console") as of version 0.91.25.7022 (Single Player). + +To Be Sorted +------------ + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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Compile
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al
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[[ (cvar)|]]
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[[ (cvar)|]]
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hg_mireDoRocketJump
hg_removePlayerPowers
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m_pitch
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pm_knockbackConstantDir_x
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pm_thirdPersonDeath
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pm_vehicleCameraMinDist
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pm_walkbob
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POI_Spring
r_aviGameFrameRate
r_brightness
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r_convertMD5toMD5R
r_convertProcToMD5R
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r_displayRefresh
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r_gamma
r_gBufferMode
r_globalLightScale
r_globalShadowBoundsExt
r_globalShadowCullRadius
r_indoorAmbient
r_initialAspectRatio
r_lastVidRestartSucceeded
r_letterBoxedHeight
r_letterBoxedWidth
r_lightScale
r_maxAnisotropyBias
r_maxFlareSpreadForBoundsCalculation
r_maxTextureFilterQuality
r_maxTotalVerticesPerInstancingModel
r_md5rSkipShadowGeometry
r_mode
r_multiSamples
r_normalMapMaxAnisotropy
r_occlusionCullDynamicModelMinDistance
r_occlusionCullDynamicModelMinJoints
r_occlusionCullDynamicModels
r_occlusionCullMasterEnable
r_occlusionCullMaxQueryLatency
r_occlusionCullPortals
r_offsetfactor
r_offsetunits
r_portalsDistanceCull
r_printResourceReleaseTiming
r_requireCachedTangents
r_resourceReleaseFrameDelay
r_sceneFarCullDistance
r_sceneFarCullDistanceForReflections
r_screenShotProjectionJitterScale
r_shadowCullDistance
r_shadowPortalCullDistance
r_shadowQuality
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r_showOcclusionQueries
r_showSafeArea
r_singleArea
r_skipBackEnd
r_skipDetailNormals
r_skipFrontEnd
r_skipGlobalShadowProjectionTechniques
r_skipOverlays
r_skipRender
r_skipSpecular
r_skipVideoMemResourceLoad
r_softShadowPrePass
r_softShadows
r_suppressMultipleUpdates
r_useCachedDynamicModels
r_useClippedLightScissors
r_useDeferredTangents
r_useEntityCulling
r_useIndexBuffers
r_useLightCulling
r_useShadowPortalWalk
r_useShadowProjectedCull
r_useSilRemap
r_useSRTs
r_useTurboShadow
r_verticalSync
r_writeMSAASamplePatternImage
r_zfar
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radiant_camerawindow
FFFFFFFFFFFFFFFFFFFF4E000000F501000070010000
radiant_InspectorsWindow
FFFFFFFFFFFF0100000099010000F8010000CE030000
radiant_MainWindowPlace
FFFFFFFFFFFFFCFFFFFFFCFFFFFF4406000082040000
radiant_xywindow
FFFFFFFFFFFF550200004E000000FC040000A6030000
radiant_zwindow
FFFFFFFFFFFFF60100004E00000054020000A6030000
s_3Dspread
s_assertMissingSpawnArgs
s_binkCenterChannelVolume
s_binkFrontChannelVolume
s_binkLowFreqChannelVolume
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s_binkVolume
s_concussionDucking
s_debugLevelFMOD
s_debugSoundName
s_enableSoundOnLostFocus
s_globalIndoorAtt
s_headroomExemptInDB
s_headroomGlobalInDB
s_headroomInDB
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s_headroomInDB_LFE
s_headroomMusic
s_headroomVO
s_ignoreSampleBySize
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s_logEnable
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s_markerDistBuffer
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s_occlusionFadeNonLoopSpeakerMS
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s_occlusionFadeTimeSpeakerMS
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s_playSample
s_playShader
s_reportMissingSpawnArgs
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s_spatializationType
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sensitivity
si_entityFilter
si_gameType
si_map
si_version
009
SPKManagerPlacement
FFFFFFFFFFFFC000000012010000CA020000F6020000
stream_bytesToProcessPerFrame
stream_instant_load
stream_looseFileMode
stream_outOfMemory
stream_showDetailPackVolumes
stream_skipDetailPackLoad
stream_skipDetailPackProcess
stream_skipUpdate
stream_slot_list
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stream_useImmediateModeList
stream_verifyDetailPacksLoaded
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sys_arch
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sys_cpuCaches
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3
sys_hyperThreadingEnabled
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timescale
tools_dmapMinInstancesPerInstancingBatch
tools_renderBumpFlatMinShowTimeColor
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tools_renderbumpPreviewUpdateRate
ui_autoSwitch
ui_chat
ui_disableScaleform
ui_logScaleform
ui_name
ui_showGun
ui_team
UICheckpointElementLocked
UpgradeResaleRate
video_debug
VideoMenuIsPaused
vo_lang
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win_allowAltTab
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win_timerUpdate
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+ diff --git a/CacheSoundShader_(script_event).page b/CacheSoundShader_(script_event).page new file mode 100644 index 000000000..8b6a9ed08 --- /dev/null +++ b/CacheSoundShader_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CacheSoundShader (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Ensure the specified sound shader is loaded by the system. Prevents cache hits when playing sound shaders. + +Usage +----- + +*void* cacheSoundShader( *string* **shaderName** ) + +Parameters +---------- + +- [shaderName] - The name of the sound shader to cache. + +Examples +-------- + +   + sys.cacheSoundShader ("broken_plat_2_5s"); + +Notes +----- + +This script event does not return any values. + diff --git a/CallFunction_(script_event).page b/CallFunction_(script_event).page new file mode 100644 index 000000000..e20598804 --- /dev/null +++ b/CallFunction_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CallFunction (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Calls a function on an entity's script object + +Usage +----- + +*void* callFunction( *string* **functionName** ) + +Parameters +---------- + +- [functionName] - The name of the function to call. + +Examples +-------- + +   + $my_entity.callFunction("fire"); + +Notes +----- + +This script event does not return any values. + +Also see [hasFunction](HasFunction_%28script_event%29 "HasFunction (script event)") . + diff --git a/CameraCubeMap_(Material_stage_keyword).page b/CameraCubeMap_(Material_stage_keyword).page new file mode 100644 index 000000000..ea597057c --- /dev/null +++ b/CameraCubeMap_(Material_stage_keyword).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: CameraCubeMap (Material stage keyword) +... + +Description +----------- + +The **cameraCubeMap** keyword is used instead of a **map** keyword to specify that the associated stage should render a [cube map](Cube_maps "Cube maps") rather than an ordinary image. Typically a cube map stage would be blended into a material to present the appearance of environmental reflection. + +Usage +----- + + cubeMap env/name_without_prefix + +Parameters +---------- + +The path to the cube map images should be given, including the name up to but not including the directional suffixes (\_forward, \_back, \_left, ect...) + +Example +------- + +The following stage blends the env/cloudy environment map onto a material... + + { + blend gl_dst_alpha , gl_one + cameraCubeMap env/cloudy + texgen reflect + rgb .6 + } + +Notes +----- + +This keyword expects the six environment map images to use the filename suffixes \_forward, \_back, \_left, \_right, \_up, and \_down. + diff --git a/CanBecomeSolid_(script_event).page b/CanBecomeSolid_(script_event).page new file mode 100644 index 000000000..b1aea8592 --- /dev/null +++ b/CanBecomeSolid_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CanBecomeSolid (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns 1 if the entity can become solid, 0 otherwise. + +Usage +----- + +float canBecomeSolid() + +Parameters +---------- + +none + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/CanDamage_(script_event).page b/CanDamage_(script_event).page new file mode 100644 index 000000000..31ab04bf3 --- /dev/null +++ b/CanDamage_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CanDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +enable/disable damage + +Usage +----- + +void canDamage( float enable ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Cardboard_(Material_global_keyword).page b/Cardboard_(Material_global_keyword).page new file mode 100644 index 000000000..287d2909f --- /dev/null +++ b/Cardboard_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Cardboard (Material global keyword) +... + +Description +----------- + +Flags the surface as made of cardboard to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + cardboard + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/Caulk.page b/Caulk.page new file mode 100644 index 000000000..315c3fcc0 --- /dev/null +++ b/Caulk.page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Caulk +... + +The **caulk** texture is applied to surfaces which must necessarily exist, but should not be rendered. The use of this texture on unseen surfaces such as brushes behind [patches](Patch "Patch") (sealing leaks), or the tops of columns and beams, provides a reduction in rendered polygons and an increase in performance. It is *not* necessary to apply caulk to surfaces outside the level (in contact with the void), as these surfaces will be automatically culled by dmap's "flood" phase. + +How caulk works +--------------- + +Caulk is defined as follows. + + textures/common/caulk + { + noshadows + forceOpaque + } + +Since the texture contains no **map** stage, there will be no polygons created with this texture. The nonsolid directive also ensures that the material does not affect the AAS generation. The forceOpaque statement allows caulk to seal the void, rather than creating a leak as most invisible materials would (nodraw, for instance). + +How to use caulk to seal a leak +------------------------------- + + ![An example of how to use caulk.](/images/1/13/Patch_caulk.png) + +Since the underlying goal is to seal the map and prevent leaks, caulk is essential when dealing with patch meshes or [brushes](Brush "Brush") textured with materials that are either nonsolid, translucent, or partially transparent. + +It's also important to note that the engine renders polygons from the furthest out towards the player which can result in polygons being rendered that aren't in view. An example would be a curved hallway constructed with patch meshes like in the illustration to the right. + +Without caulk, the engine would render any map geometry behind it and then render the patch mesh in front. And while the patch will occlude the player's vision, if the map geometry being rendered doesn't need to be rendered (it would never be visible to the player from that location), it's an unnecessary drain on performance. + +The ideal placement of caulk should be directly behind the offending area. Form fitting brushes to the shape of a patch mesh is unnecessary. Rather, try to seal the gap between brushes with the simplest geometry possible. + +### Don't use caulk hulls + +It's common practice amongst new mappers to run into a leak and resolve the problem by enclosing their entire map within a huge caulk hull. And for all intensive purposes, it solves the immediate problem and for that reason, many inexperienced mappers will suggest this to their peers. + +However, while the problem with leaks will be resolved you're sure to run into issues when optimising your map. The problem is that while the leaks don't technically exist because the entire map is sealed from the void, these poorly sealed rooms spill out into the caulk hull and are considered adjoined [areas](Area "Area") . + +And in a situation where you need to create divisions between areas using doors and [visportals](Visportal "Visportal") to improve performance, these "pseudo-leaks" cause different areas to be considered accessible when they shouldn't be. By passing through a hole in your map geometry out into the caulk hull and then back in through another hole, the engine doesn't see a difference between these unintentional holes and the doorways or windows you create. This leads to visportals that remain open when you need them to close. + +A related issue is that [AAS](AAS "AAS") , used for enemy AI, can fail during compile with a [MAX\_REACH\_PER\_AREA](Common_Mapping_Issues#Error:_i_.3E.3D_MAX_REACH_PER_AREA "Common Mapping Issues") error. + diff --git a/Caverns_boulderbridge_(entity).page b/Caverns_boulderbridge_(entity).page new file mode 100644 index 000000000..66551a061 --- /dev/null +++ b/Caverns_boulderbridge_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns boulderbridge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_boulderthud | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_boulderbridge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_bridge_(entity).page b/Caverns_bridge_(entity).page new file mode 100644 index 000000000..e9304e94d --- /dev/null +++ b/Caverns_bridge_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns bridge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_bridge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_bridgeback_(entity).page b/Caverns_bridgeback_(entity).page new file mode 100644 index 000000000..6e53bcee4 --- /dev/null +++ b/Caverns_bridgeback_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns bridgeback (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_bridgeback** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_bridgecrane_(entity).page b/Caverns_bridgecrane_(entity).page new file mode 100644 index 000000000..79a40b473 --- /dev/null +++ b/Caverns_bridgecrane_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns bridgecrane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_bridgecrane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_bridgefront_(entity).page b/Caverns_bridgefront_(entity).page new file mode 100644 index 000000000..cd3e44d03 --- /dev/null +++ b/Caverns_bridgefront_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns bridgefront (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_bridgefront** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_char_maint_scared_(entity).page b/Caverns_char_maint_scared_(entity).page new file mode 100644 index 000000000..7f87ed2a9 --- /dev/null +++ b/Caverns_char_maint_scared_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns char maint scared (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| talktrigger | When set, character will wait in an animation until triggered and then talk to the player before following the path. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **caverns\_char\_maint\_scared** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_hellknight2_(entity).page b/Caverns_hellknight2_(entity).page new file mode 100644 index 000000000..f7815ca10 --- /dev/null +++ b/Caverns_hellknight2_(entity).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns hellknight2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_deepfs | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_hellknight](Monster_demon_hellknight_%28entity%29 "Monster demon hellknight (entity)") + - **caverns\_hellknight2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_hellknight_(entity).page b/Caverns_hellknight_(entity).page new file mode 100644 index 000000000..9f541cbda --- /dev/null +++ b/Caverns_hellknight_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_chatter | Description not available. | +| snd\_chatter\_combat | Description not available. | +| snd\_die | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee1 | Description not available. | +| snd\_melee2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocityTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_hkwall_(entity).page b/Caverns_hkwall_(entity).page new file mode 100644 index 000000000..f7cbc8cf4 --- /dev/null +++ b/Caverns_hkwall_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns hkwall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_hkwall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_imp1_(entity).page b/Caverns_imp1_(entity).page new file mode 100644 index 000000000..69d714f88 --- /dev/null +++ b/Caverns_imp1_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns imp1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **caverns\_imp1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_imp2_(entity).page b/Caverns_imp2_(entity).page new file mode 100644 index 000000000..1be67550e --- /dev/null +++ b/Caverns_imp2_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns imp2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **caverns\_imp2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_pinky_(entity).page b/Caverns_pinky_(entity).page new file mode 100644 index 000000000..e66290b14 --- /dev/null +++ b/Caverns_pinky_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_death | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_step | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocityTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_vagary1_(entity).page b/Caverns_vagary1_(entity).page new file mode 100644 index 000000000..7704f975b --- /dev/null +++ b/Caverns_vagary1_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns vagary1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_pickup | Description not available. | +| snd\_sight | Description not available. | +| snd\_step | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_boss\_vagary](Monster_boss_vagary_%28entity%29 "Monster boss vagary (entity)") + - **caverns\_vagary1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_vagary2_(entity).page b/Caverns_vagary2_(entity).page new file mode 100644 index 000000000..eb7d4d980 --- /dev/null +++ b/Caverns_vagary2_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns vagary2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_pickup | Description not available. | +| snd\_sight | Description not available. | +| snd\_step | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_boss\_vagary](Monster_boss_vagary_%28entity%29 "Monster boss vagary (entity)") + - **caverns\_vagary2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Caverns_vagrocks_(entity).page b/Caverns_vagrocks_(entity).page new file mode 100644 index 000000000..05598a80c --- /dev/null +++ b/Caverns_vagrocks_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Caverns vagrocks (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **caverns\_vagrocks** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ceil_(script_event).page b/Ceil_(script_event).page new file mode 100644 index 000000000..8be7bbdaa --- /dev/null +++ b/Ceil_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Ceil (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +twhitaker: ceil, floor and intVal + +Usage +----- + +float ceil( float val ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/CenterScale_(Material_stage_keyword).page b/CenterScale_(Material_stage_keyword).page new file mode 100644 index 000000000..075f26944 --- /dev/null +++ b/CenterScale_(Material_stage_keyword).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: CenterScale (Material stage keyword) +... + +Description +----------- + +The **centerScale** keyword instructs Doom 3 to scale the texture in U and V dimensions using the specified factors. This keyword differs from the [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") keyword in that it scales from the center as opposed to a corner. + +The numbers given are the opposite of what might be expected - scaling by 2 causes the texture to be made *smaller* by a factor of 2, rather than bigger. In this sense the values could be considered "tiling" factors rather than scaling factors. + +Usage +----- + + centerScale [U], [V] + +Parameters +---------- + +- [U] - A floating point value that determines the texture scale on the U axis. +- [V] - A floating point value that determines the texture scale on the V axis. + +Example +------- + +Tile a texture into a 2-by-2 grid relative to its original size. + + { + blend diffusemap + map textures/path/to/image.tga + centerScale 2, 2 + } + +Stretch a texture to ten times its original size (probably not a good idea). + + { + blend diffusemap + map textures/path/to/image.tga + centerScale 0.1, 0.1 + } + +Notes +----- + +None. + diff --git a/Char_betruger_(entity).page b/Char_betruger_(entity).page new file mode 100644 index 000000000..cd2317575 --- /dev/null +++ b/Char_betruger_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_campbell_(entity).page b/Char_campbell_(entity).page new file mode 100644 index 000000000..48f0d8ba9 --- /dev/null +++ b/Char_campbell_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_campbell_bfg_(entity).page b/Char_campbell_bfg_(entity).page new file mode 100644 index 000000000..89c4f6d80 --- /dev/null +++ b/Char_campbell_bfg_(entity).page @@ -0,0 +1,150 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char campbell bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **char\_campbell\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_campbell_bfgcase_(entity).page b/Char_campbell_bfgcase_(entity).page new file mode 100644 index 000000000..26b8e62ab --- /dev/null +++ b/Char_campbell_bfgcase_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char campbell bfgcase (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - **char\_campbell\_bfgcase** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_doctor_(entity).page b/Char_doctor_(entity).page new file mode 100644 index 000000000..ade2f2d27 --- /dev/null +++ b/Char_doctor_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char doctor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| animPrefix | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - **char\_doctor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_gunner_medlab_(entity).page b/Char_gunner_medlab_(entity).page new file mode 100644 index 000000000..cf2dafe9d --- /dev/null +++ b/Char_gunner_medlab_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char gunner medlab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| anim XXXX | Description not available. | +| anim\_states | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| leap\_range | Description not available. | +| leap\_rate | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | Description not available. | +| missile\_range\_max | Description not available. | +| missile\_range\_min | Description not available. | +| model | Description not available. | +| projectile | Description not available. | +| rank | Description not available. | +| run\_range | Description not available. | +| size | Description not available. | +| snd\_closegun | Description not available. | +| snd\_footstep | Description not available. | +| snd\_guilong | Description not available. | +| snd\_guishort | Description not available. | +| team | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[char\_default](Char_default_%28class%29 "Char default (class)")* + - **char\_gunner\_medlab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_hazmat_(entity).page b/Char_hazmat_(entity).page new file mode 100644 index 000000000..023ca423c --- /dev/null +++ b/Char_hazmat_(entity).page @@ -0,0 +1,164 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char hazmat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_hazmat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_kane_strogg_(entity).page b/Char_kane_strogg_(entity).page new file mode 100644 index 000000000..32fe1f41b --- /dev/null +++ b/Char_kane_strogg_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char kane strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_kane\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_kane_strogg_unarmed_(entity).page b/Char_kane_strogg_unarmed_(entity).page new file mode 100644 index 000000000..2e857915d --- /dev/null +++ b/Char_kane_strogg_unarmed_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char kane strogg unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_kane\_strogg\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_labcoat_black_(entity).page b/Char_labcoat_black_(entity).page new file mode 100644 index 000000000..f46faf3b5 --- /dev/null +++ b/Char_labcoat_black_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char labcoat black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_labcoat\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_(entity).page b/Char_marine_(entity).page new file mode 100644 index 000000000..5179d7709 --- /dev/null +++ b/Char_marine_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - **char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_arm_left_(entity).page b/Char_marine_arm_left_(entity).page new file mode 100644 index 000000000..8ea181c93 --- /dev/null +++ b/Char_marine_arm_left_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine arm left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **char\_marine\_arm\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_arm_right_(entity).page b/Char_marine_arm_right_(entity).page new file mode 100644 index 000000000..3ed22d1b1 --- /dev/null +++ b/Char_marine_arm_right_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine arm right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **char\_marine\_arm\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_asian_chair1_(entity).page b/Char_marine_asian_chair1_(entity).page new file mode 100644 index 000000000..01e050ca0 --- /dev/null +++ b/Char_marine_asian_chair1_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine asian chair1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemOffset | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_marine\_asian\_chair1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_base_(entity).page b/Char_marine_base_(entity).page new file mode 100644 index 000000000..99dd57204 --- /dev/null +++ b/Char_marine_base_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - **char\_marine\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_choppable_(entity).page b/Char_marine_choppable_(entity).page new file mode 100644 index 000000000..ec9e7e6b7 --- /dev/null +++ b/Char_marine_choppable_(entity).page @@ -0,0 +1,197 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine choppable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +choppable + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| combatmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | choppable | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_head | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| undying | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **char\_marine\_choppable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_combat_(entity).page b/Char_marine_combat_(entity).page new file mode 100644 index 000000000..191f11cc8 --- /dev/null +++ b/Char_marine_combat_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine combat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **char\_marine\_combat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_elgar_(entity).page b/Char_marine_elgar_(entity).page new file mode 100644 index 000000000..867876a44 --- /dev/null +++ b/Char_marine_elgar_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine elgar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| follows | Description not available. | +| fx\_base\_flash | Description not available. | +| health | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_malgar\_killed1 | Description not available. | +| lipsync\_malgar\_killed2 | Description not available. | +| lipsync\_puccini1 | Description not available. | +| lipsync\_puccini2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| npc\_shortname | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_gun | Description not available. | +| talks | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_shotgun](Char_marine_shotgun_%28entity%29 "Char marine shotgun (entity)") + - **char\_marine\_elgar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_fatigues_(entity).page b/Char_marine_fatigues_(entity).page new file mode 100644 index 000000000..0f774de1c --- /dev/null +++ b/Char_marine_fatigues_(entity).page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine fatigues (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - **char\_marine\_fatigues** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_fatigues_unarmed_(entity).page b/Char_marine_fatigues_unarmed_(entity).page new file mode 100644 index 000000000..d38be83c8 --- /dev/null +++ b/Char_marine_fatigues_unarmed_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine fatigues unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_fatigues\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_hyperblaster_(entity).page b/Char_marine_hyperblaster_(entity).page new file mode 100644 index 000000000..a5ef3ffa4 --- /dev/null +++ b/Char_marine_hyperblaster_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - **char\_marine\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_leg_left_(entity).page b/Char_marine_leg_left_(entity).page new file mode 100644 index 000000000..edb3d8417 --- /dev/null +++ b/Char_marine_leg_left_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine leg left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +ragdoll body part for great justice + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | ragdoll body part for great justice | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **char\_marine\_leg\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_leg_right_(entity).page b/Char_marine_leg_right_(entity).page new file mode 100644 index 000000000..5b42277a9 --- /dev/null +++ b/Char_marine_leg_right_(entity).page @@ -0,0 +1,187 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine leg right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +scripted ceiling panel for medlabs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | scripted ceiling panel for medlabs | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **char\_marine\_leg\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_malgar_(entity).page b/Char_marine_malgar_(entity).page new file mode 100644 index 000000000..891ccb916 --- /dev/null +++ b/Char_marine_malgar_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine malgar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| follows | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_elgar\_killed1 | Description not available. | +| lipsync\_puccini1 | Description not available. | +| lipsync\_puccini2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| npc\_shortname | Description not available. | +| snd\_base\_flash | Description not available. | +| talks | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **char\_marine\_malgar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_medic_(entity).page b/Char_marine_medic_(entity).page new file mode 100644 index 000000000..3f8f88750 --- /dev/null +++ b/Char_marine_medic_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **char\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_medic_armed_(entity).page b/Char_marine_medic_armed_(entity).page new file mode 100644 index 000000000..6d50c43c6 --- /dev/null +++ b/Char_marine_medic_armed_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine medic armed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **char\_marine\_medic\_armed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_medic_extras_(entity).page b/Char_marine_medic_extras_(entity).page new file mode 100644 index 000000000..87609e2ed --- /dev/null +++ b/Char_marine_medic_extras_(entity).page @@ -0,0 +1,116 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine medic extras (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| buddyRange | Maximum range they look for buddies who are in combat - if there are buddies in this range with enemies, they won't auto-heal. Default 640. Should not be changed unless necessary. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attach | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| enemyRange | Maxiumum range they look for enemies who are in combat - if there are enemies in this range mad at the patient, the medic/tech or buddies within buddyRange, they won't auto-heal. Default 1024. Should not be changed unless necessary. | +| guiTarget | Description not available. | +| healAmt | How much (minimum) they will heal you per heal instance. Default 50. This should really be consistent across all levels. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_5 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_move\_1 | Description not available. | +| lipsync\_heal\_move\_2 | Description not available. | +| lipsync\_heal\_move\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| maxMarineHeal | When your health is at or above this (as a normal marine), they will refuse to heal you even if you click on them. Default 75. This should really be consistent across all levels. | +| maxStroggHeal | When your health is at or above this (when stroggified), they will refuse to heal you even if you click on them. Default 100. This should really be consistent across all levels. | +| maxs | Description not available. | +| minMarineHeal | When your health drops at or below this (as a normal marine), they will automatically try to heal you. Also, when healing, they will heal you to \*at least\* this level. Default 35. This should really be consistent across all levels. | +| minStroggHeal | When your health drops at or below this (when stroggified), they will automatically try to heal you. Also, when healing, they will heal you to \*at least\* this level. Default 35. This should really be consistent across all levels. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| patientRange | Maximum range their patient can be from them for them to automatically consider you as a patient. Default 640. Should not be changed unless necessary. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_labored\_breathing | Description not available. | +| snd\_med\_gun\_heal | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - *[rvAIMedic](RvAIMedic_%28class%29 "RvAIMedic (class)")* + - **char\_marine\_medic\_extras** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_naked_(entity).page b/Char_marine_naked_(entity).page new file mode 100644 index 000000000..d485fce04 --- /dev/null +++ b/Char_marine_naked_(entity).page @@ -0,0 +1,195 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine naked (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_head | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_at\_player | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **char\_marine\_naked** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_anderson_airdefense_(entity).page b/Char_marine_npc_anderson_airdefense_(entity).page new file mode 100644 index 000000000..8e1f077f7 --- /dev/null +++ b/Char_marine_npc_anderson_airdefense_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc anderson airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_head | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| followRange | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_1\_1\_2\_50\_2 | Description not available. | +| lipsync\_1\_1\_2\_50\_3 | Description not available. | +| lipsync\_1\_1\_2\_50\_4 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_5 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_1\_1\_2\_10\_1 | Description not available. | +| lipsync\_vo\_1\_1\_2\_40\_1 | Description not available. | +| model | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_medic\_armed](Char_marine_medic_armed_%28entity%29 "Char marine medic armed (entity)") + - **char\_marine\_npc\_anderson\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_anderson_airdefense_intro_(entity).page b/Char_marine_npc_anderson_airdefense_intro_(entity).page new file mode 100644 index 000000000..c31752fcf --- /dev/null +++ b/Char_marine_npc_anderson_airdefense_intro_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc anderson airdefense intro (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| anim\_idle | Description not available. | +| anim\_talk | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_vo\_1\_1\_1\_15\_2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_15\_4 | Description not available. | +| lipsync\_vo\_1\_1\_1\_18\_4 | Description not available. | +| lipsync\_vo\_1\_1\_1\_18\_5 | Description not available. | +| lipsync\_vo\_1\_1\_1\_18\_6 | Description not available. | +| lipsync\_vo\_1\_1\_1\_18\_7 | Description not available. | +| lipsync\_vo\_1\_1\_1\_20\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_20\_2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_20\_3 | Description not available. | +| lipsync\_vo\_1\_1\_1\_21\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_21\_2 | Description not available. | +| melee\_range | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_medic](Char_marine_medic_%28entity%29 "Char marine medic (entity)") + - **char\_marine\_npc\_anderson\_airdefense\_intro** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_bidwell_airdefense_(entity).page b/Char_marine_npc_bidwell_airdefense_(entity).page new file mode 100644 index 000000000..df37e8a10 --- /dev/null +++ b/Char_marine_npc_bidwell_airdefense_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc bidwell airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_80\_3 | Description not available. | +| lipsync\_vo\_1\_1\_3\_80\_5 | Description not available. | +| lipsync\_vo\_1\_1\_3\_80\_7 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_bidwell\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_cobrasquad_door_(entity).page b/Char_marine_npc_cobrasquad_door_(entity).page new file mode 100644 index 000000000..f4d687402 --- /dev/null +++ b/Char_marine_npc_cobrasquad_door_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc cobrasquad door (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lipsync\_vo\_3\_1\_15\_20\_1 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_marine\_npc\_cobrasquad\_door** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_cortez_airdefense_(entity).page b/Char_marine_npc_cortez_airdefense_(entity).page new file mode 100644 index 000000000..ff66ca5b6 --- /dev/null +++ b/Char_marine_npc_cortez_airdefense_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc cortez airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_1\_1\_2\_55\_1 | Description not available. | +| lipsync\_1\_1\_2\_55\_2 | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_cortez\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_cortez_core_(entity).page b/Char_marine_npc_cortez_core_(entity).page new file mode 100644 index 000000000..4426a21f5 --- /dev/null +++ b/Char_marine_npc_cortez_core_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc cortez core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_12 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_8 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_cortez\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_cortez_tram1_(entity).page b/Char_marine_npc_cortez_tram1_(entity).page new file mode 100644 index 000000000..c2cfcea3e --- /dev/null +++ b/Char_marine_npc_cortez_tram1_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc cortez tram1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_npc\_cortez\_tram1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_harper_core_(entity).page b/Char_marine_npc_harper_core_(entity).page new file mode 100644 index 000000000..fbab303ca --- /dev/null +++ b/Char_marine_npc_harper_core_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc harper core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_14 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_15 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_16 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_17 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_18 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_harper\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_judkins_airdefense_(entity).page b/Char_marine_npc_judkins_airdefense_(entity).page new file mode 100644 index 000000000..12d6b4be0 --- /dev/null +++ b/Char_marine_npc_judkins_airdefense_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc judkins airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_trench\_jive\_1 | Description not available. | +| lipsync\_trench\_jive\_2 | Description not available. | +| lipsync\_trench\_jive\_3 | Description not available. | +| lipsync\_trench\_jive\_4 | Description not available. | +| lipsync\_trench\_jive\_5 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_42\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_42\_2 | Description not available. | +| lipsync\_vo\_1\_1\_3\_42\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_judkins\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_kane_core_(entity).page b/Char_marine_npc_kane_core_(entity).page new file mode 100644 index 000000000..b4c537082 --- /dev/null +++ b/Char_marine_npc_kane_core_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc kane core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| annoyed | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") + - **char\_marine\_npc\_kane\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_metcalf_airdefense_(entity).page b/Char_marine_npc_metcalf_airdefense_(entity).page new file mode 100644 index 000000000..6819a3b99 --- /dev/null +++ b/Char_marine_npc_metcalf_airdefense_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc metcalf airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anim\_idle | Description not available. | +| anim\_talk | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_marine\_npc\_metcalf\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_miller_airdefense_(entity).page b/Char_marine_npc_miller_airdefense_(entity).page new file mode 100644 index 000000000..558f98191 --- /dev/null +++ b/Char_marine_npc_miller_airdefense_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc miller airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_1\_1\_1\_170\_2 | Description not available. | +| lipsync\_1\_1\_1\_170\_3 | Description not available. | +| lipsync\_1\_1\_1\_170\_3\_1 | Description not available. | +| lipsync\_1\_1\_1\_180\_1 | Description not available. | +| lipsync\_1\_1\_2\_50\_1 | Description not available. | +| lipsync\_1\_1\_2\_50\_5 | Description not available. | +| lipsync\_9\_12\_20\_2 | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| npc\_description | Description not available. | +| npc\_name | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_miller\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_mills_storage2_(entity).page b/Char_marine_npc_mills_storage2_(entity).page new file mode 100644 index 000000000..77a019207 --- /dev/null +++ b/Char_marine_npc_mills_storage2_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc mills storage2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_3\_1\_2\_110\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_140\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_160\_2 | Description not available. | +| lipsync\_vo\_3\_1\_2\_190\_2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [storage\_char\_marine](Storage_char_marine_%28entity%29 "Storage char marine (entity)") + - **char\_marine\_npc\_mills\_storage2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_morris_airdefense_(entity).page b/Char_marine_npc_morris_airdefense_(entity).page new file mode 100644 index 000000000..2746f27f4 --- /dev/null +++ b/Char_marine_npc_morris_airdefense_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc morris airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_28\_2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_30\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_30\_2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_30\_3 | Description not available. | +| lipsync\_vo\_1\_1\_1\_40\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_40\_2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_40\_3 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_80\_2 | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_morris\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_morris_core_(entity).page b/Char_marine_npc_morris_core_(entity).page new file mode 100644 index 000000000..ab48312c6 --- /dev/null +++ b/Char_marine_npc_morris_core_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc morris core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_4 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_morris\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_officer_core_(entity).page b/Char_marine_npc_officer_core_(entity).page new file mode 100644 index 000000000..3ea8afb0e --- /dev/null +++ b/Char_marine_npc_officer_core_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc officer core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_14 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_15 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_16 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_17 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_18 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_officer\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_remitz_walker_(entity).page b/Char_marine_npc_remitz_walker_(entity).page new file mode 100644 index 000000000..ced68965a --- /dev/null +++ b/Char_marine_npc_remitz_walker_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc remitz walker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_marine\_npc\_remitz\_walker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_rhodes_airdefense_(entity).page b/Char_marine_npc_rhodes_airdefense_(entity).page new file mode 100644 index 000000000..5503c221c --- /dev/null +++ b/Char_marine_npc_rhodes_airdefense_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc rhodes airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_80\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| npc\_name | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_rhodes\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_rhodes_core_(entity).page b/Char_marine_npc_rhodes_core_(entity).page new file mode 100644 index 000000000..fd62a8061 --- /dev/null +++ b/Char_marine_npc_rhodes_core_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc rhodes core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_11 | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_7 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_rhodes\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_ripkey_airdefense_(entity).page b/Char_marine_npc_ripkey_airdefense_(entity).page new file mode 100644 index 000000000..2faa1e1bb --- /dev/null +++ b/Char_marine_npc_ripkey_airdefense_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc ripkey airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_trench\_jive\_1 | Description not available. | +| lipsync\_trench\_jive\_2 | Description not available. | +| lipsync\_trench\_jive\_3 | Description not available. | +| lipsync\_trench\_jive\_4 | Description not available. | +| lipsync\_trench\_jive\_5 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_62\_1 | Description not available. | +| lipsync\_vo\_1\_1\_3\_62\_2 | Description not available. | +| lipsync\_vo\_1\_1\_3\_62\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_ripkey\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_rutger_storage2_(entity).page b/Char_marine_npc_rutger_storage2_(entity).page new file mode 100644 index 000000000..f35f856a6 --- /dev/null +++ b/Char_marine_npc_rutger_storage2_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc rutger storage2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| def\_head | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| followRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_3\_1\_2\_100\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_120\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_160\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_190\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_85\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_85\_2 | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") + - [storage\_tech\_marine](Storage_tech_marine_%28entity%29 "Storage tech marine (entity)") + - **char\_marine\_npc\_rutger\_storage2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sasaki_recomp_(entity).page b/Char_marine_npc_sasaki_recomp_(entity).page new file mode 100644 index 000000000..049351f12 --- /dev/null +++ b/Char_marine_npc_sasaki_recomp_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sasaki recomp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| annoyed | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_vo\_2\_2\_4\_30\_1 | Description not available. | +| lipsync\_vo\_2\_2\_4\_30\_2 | Description not available. | +| lipsync\_vo\_2\_2\_4\_30\_3 | Description not available. | +| lipsync\_vo\_2\_2\_4\_40\_1 | Description not available. | +| lipsync\_vo\_2\_2\_4\_50\_1 | Description not available. | +| lipsync\_vo\_2\_2\_4\_50\_2 | Description not available. | +| lipsync\_vo\_2\_2\_4\_60\_1 | Description not available. | +| lipsync\_vo\_2\_2\_4\_60\_2 | Description not available. | +| lipsync\_vo\_2\_2\_4\_60\_3 | Description not available. | +| lipsync\_vo\_2\_2\_4\_75\_1 | Description not available. | +| lipsync\_vo\_2\_2\_4\_75\_2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **char\_marine\_npc\_sasaki\_recomp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sledge_airdefense_(entity).page b/Char_marine_npc_sledge_airdefense_(entity).page new file mode 100644 index 000000000..af7ef8cce --- /dev/null +++ b/Char_marine_npc_sledge_airdefense_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sledge airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| comrade | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_1\_1\_43\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_44\_1 | Description not available. | +| lipsync\_vo\_1\_1\_1\_45\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bloody\_body\_fall | Description not available. | +| snd\_body\_fall | Description not available. | +| snd\_call\_player | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_grunt\_drag\_1 | Description not available. | +| snd\_grunt\_drag\_2 | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_shotgun\_fire | Description not available. | +| snd\_skewer\_scream | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") + - **char\_marine\_npc\_sledge\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sledge_core_(entity).page b/Char_marine_npc_sledge_core_(entity).page new file mode 100644 index 000000000..4e0bd7c7c --- /dev/null +++ b/Char_marine_npc_sledge_core_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sledge core (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| annoyed | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_3\_2\_10\_10\_6 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **char\_marine\_npc\_sledge\_core** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sledge_process1_(entity).page b/Char_marine_npc_sledge_process1_(entity).page new file mode 100644 index 000000000..8dc905e3a --- /dev/null +++ b/Char_marine_npc_sledge_process1_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sledge process1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_3\_1\_14\_100\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_40\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_50\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_90\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| objectivetext\_failed | Description not available. | +| objectivetitle\_failed | Description not available. | +| snd\_base\_flash | Description not available. | +| talks | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **char\_marine\_npc\_sledge\_process1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sledge_process2_(entity).page b/Char_marine_npc_sledge_process2_(entity).page new file mode 100644 index 000000000..141f1617d --- /dev/null +++ b/Char_marine_npc_sledge_process2_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sledge process2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| annoyed | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_3\_1\_14\_110\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_115\_2 | Description not available. | +| lipsync\_vo\_3\_1\_14\_120\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_170\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_175\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_178\_1 | Description not available. | +| lipsync\_vo\_3\_1\_14\_198\_1 | Description not available. | +| lipsync\_vo\_3\_1\_15\_10\_1 | Description not available. | +| lipsync\_vo\_3\_1\_15\_40\_1 | Description not available. | +| lipsync\_vo\_3\_1\_15\_50\_2 | Description not available. | +| lipsync\_vo\_3\_1\_15\_50\_4 | Description not available. | +| lipsync\_vo\_9\_6\_90\_6 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **char\_marine\_npc\_sledge\_process2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_sledge_process3_(entity).page b/Char_marine_npc_sledge_process3_(entity).page new file mode 100644 index 000000000..d802dbe9d --- /dev/null +++ b/Char_marine_npc_sledge_process3_(entity).page @@ -0,0 +1,69 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc sledge process3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_vo\_3\_1\_15\_20\_2 | Description not available. | +| lipsync\_vo\_3\_1\_15\_30\_1 | Description not available. | +| lipsync\_vo\_3\_1\_15\_35\_1 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **char\_marine\_npc\_sledge\_process3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_underwood_airdefense_(entity).page b/Char_marine_npc_underwood_airdefense_(entity).page new file mode 100644 index 000000000..dbfce53cb --- /dev/null +++ b/Char_marine_npc_underwood_airdefense_(entity).page @@ -0,0 +1,69 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc underwood airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_intro | Description not available. | +| lipsync\_joinParty | Description not available. | +| lipsync\_leaveParty | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **char\_marine\_npc\_underwood\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_npc_voss_airdefense_(entity).page b/Char_marine_npc_voss_airdefense_(entity).page new file mode 100644 index 000000000..65ea418e0 --- /dev/null +++ b/Char_marine_npc_voss_airdefense_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine npc voss airdefense (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_npc\_voss\_airdefense** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_officer_(entity).page b/Char_marine_officer_(entity).page new file mode 100644 index 000000000..c2158d896 --- /dev/null +++ b/Char_marine_officer_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine officer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_officer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_officer_unarmed_(entity).page b/Char_marine_officer_unarmed_(entity).page new file mode 100644 index 000000000..b809af9aa --- /dev/null +++ b/Char_marine_officer_unarmed_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine officer unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_marine\_officer\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_prisoner_(entity).page b/Char_marine_prisoner_(entity).page new file mode 100644 index 000000000..bbf8f2d4e --- /dev/null +++ b/Char_marine_prisoner_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine prisoner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_prisoner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_prisoner_unarmed_(entity).page b/Char_marine_prisoner_unarmed_(entity).page new file mode 100644 index 000000000..abcc29c4a --- /dev/null +++ b/Char_marine_prisoner_unarmed_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine prisoner unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **char\_marine\_prisoner\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_puccini_(entity).page b/Char_marine_puccini_(entity).page new file mode 100644 index 000000000..f972dac0a --- /dev/null +++ b/Char_marine_puccini_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine puccini (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| follows | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_elgar\_killed1 | Description not available. | +| lipsync\_malgar\_killed1 | Description not available. | +| lipsync\_malgar\_killed2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| npc\_shortname | Description not available. | +| snd\_base\_flash | Description not available. | +| talks | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_puccini** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_shotgun_(entity).page b/Char_marine_shotgun_(entity).page new file mode 100644 index 000000000..d86754b77 --- /dev/null +++ b/Char_marine_shotgun_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_gun | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - **char\_marine\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tech_(entity).page b/Char_marine_tech_(entity).page new file mode 100644 index 000000000..eded85806 --- /dev/null +++ b/Char_marine_tech_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tech_armed_(entity).page b/Char_marine_tech_armed_(entity).page new file mode 100644 index 000000000..01b1f0849 --- /dev/null +++ b/Char_marine_tech_armed_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tech armed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **char\_marine\_tech\_armed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tramCar_(entity).page b/Char_marine_tramCar_(entity).page new file mode 100644 index 000000000..14037702b --- /dev/null +++ b/Char_marine_tramCar_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tramCar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| passive | Description not available. | +| snd\_base\_flash | Description not available. | +| talk | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **char\_marine\_tramCar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tramCar_cortez_(entity).page b/Char_marine_tramCar_cortez_(entity).page new file mode 100644 index 000000000..14a2304d3 --- /dev/null +++ b/Char_marine_tramCar_cortez_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tramCar cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hide | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_cantContinue | Description not available. | +| lipsync\_damageWarning1 | Description not available. | +| lipsync\_damageWarning2 | Description not available. | +| lipsync\_damageWarning3 | Description not available. | +| lipsync\_damageWarning4 | Description not available. | +| lipsync\_damageWarning5 | Description not available. | +| lipsync\_damageWarning6 | Description not available. | +| lipsync\_damageWarning7 | Description not available. | +| lipsync\_fliersGoingToCrash | Description not available. | +| lipsync\_nextStop | Description not available. | +| lipsync\_warningLeft | Description not available. | +| lipsync\_warningLeft1 | Description not available. | +| lipsync\_warningLeft2 | Description not available. | +| lipsync\_warningLeft3 | Description not available. | +| lipsync\_warningLeft4 | Description not available. | +| lipsync\_warningLeft5 | Description not available. | +| lipsync\_warningRight | Description not available. | +| lipsync\_warningRight1 | Description not available. | +| lipsync\_warningRight2 | Description not available. | +| lipsync\_warningRight3 | Description not available. | +| lipsync\_warningRight4 | Description not available. | +| lipsync\_warningRight5 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| npc\_description | Description not available. | +| npc\_name | Description not available. | +| passive | Description not available. | +| snd\_base\_flash | Description not available. | +| talk | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_marine\_tramCar](Char_marine_tramCar_%28entity%29 "Char marine tramCar (entity)") + - **char\_marine\_tramCar\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tramCar_lybeck_(entity).page b/Char_marine_tramCar_lybeck_(entity).page new file mode 100644 index 000000000..e898a375c --- /dev/null +++ b/Char_marine_tramCar_lybeck_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tramCar lybeck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_damageWarning1 | Description not available. | +| lipsync\_damageWarning2 | Description not available. | +| lipsync\_damageWarning3 | Description not available. | +| lipsync\_damageWarning4 | Description not available. | +| lipsync\_damageWarning5 | Description not available. | +| lipsync\_damageWarning6 | Description not available. | +| lipsync\_driverDeath | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_3\_1\_5\_10\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_120\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_20\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_35\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_38\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_40\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_50\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_60\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_60\_2 | Description not available. | +| lipsync\_vo\_3\_1\_5\_60\_3 | Description not available. | +| lipsync\_vo\_3\_1\_5\_60\_4 | Description not available. | +| lipsync\_vo\_3\_1\_5\_60\_5 | Description not available. | +| lipsync\_vo\_3\_1\_5\_70\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_80\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_80\_2 | Description not available. | +| lipsync\_vo\_3\_1\_5\_80\_3 | Description not available. | +| lipsync\_vo\_3\_1\_5\_90\_1 | Description not available. | +| lipsync\_vo\_3\_1\_5\_90\_2 | Description not available. | +| lipsync\_vo\_3\_1\_5\_90\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| npc\_description | Description not available. | +| npc\_name | Description not available. | +| passive | Description not available. | +| snd\_base\_flash | Description not available. | +| talk | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_marine\_tramCar](Char_marine_tramCar_%28entity%29 "Char marine tramCar (entity)") + - **char\_marine\_tramCar\_lybeck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_tramCar_process1_cortez_(entity).page b/Char_marine_tramCar_process1_cortez_(entity).page new file mode 100644 index 000000000..a0fa2a298 --- /dev/null +++ b/Char_marine_tramCar_process1_cortez_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine tramCar process1 cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_persona | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_talkToMorris1 | Description not available. | +| lipsync\_talkToMorris2 | Description not available. | +| lipsync\_talkToMorris3 | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| passive | Description not available. | +| snd\_base\_flash | Description not available. | +| talk | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_marine\_tramCar](Char_marine_tramCar_%28entity%29 "Char marine tramCar (entity)") + - **char\_marine\_tramCar\_process1\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_unarmed_(entity).page b/Char_marine_unarmed_(entity).page new file mode 100644 index 000000000..b0a42bd5a --- /dev/null +++ b/Char_marine_unarmed_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - **char\_marine\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marine_young_chair1_(entity).page b/Char_marine_young_chair1_(entity).page new file mode 100644 index 000000000..771c5820c --- /dev/null +++ b/Char_marine_young_chair1_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marine young chair1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemOffset | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_marine\_young\_chair1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_aa_generic_(entity).page b/Char_marinehead_aa_generic_(entity).page new file mode 100644 index 000000000..504a33479 --- /dev/null +++ b/Char_marinehead_aa_generic_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead aa generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_aa\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_anderson_(entity).page b/Char_marinehead_anderson_(entity).page new file mode 100644 index 000000000..771fde50a --- /dev/null +++ b/Char_marinehead_anderson_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead anderson (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_anderson** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_anderson_client_(entity).page b/Char_marinehead_anderson_client_(entity).page new file mode 100644 index 000000000..2e1746691 --- /dev/null +++ b/Char_marinehead_anderson_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead anderson client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_anderson\_mp](Char_marinehead_anderson_mp_%28entity%29 "Char marinehead anderson mp (entity)") + - **char\_marinehead\_anderson\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_anderson_mp_(entity).page b/Char_marinehead_anderson_mp_(entity).page new file mode 100644 index 000000000..ad3cdafec --- /dev/null +++ b/Char_marinehead_anderson_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead anderson mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_anderson\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_bidwell_client_(entity).page b/Char_marinehead_bidwell_client_(entity).page new file mode 100644 index 000000000..429a9f8fd --- /dev/null +++ b/Char_marinehead_bidwell_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead bidwell client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_bidwell\_mp](Char_marinehead_bidwell_mp_%28entity%29 "Char marinehead bidwell mp (entity)") + - **char\_marinehead\_bidwell\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_bidwell_mp_(entity).page b/Char_marinehead_bidwell_mp_(entity).page new file mode 100644 index 000000000..84d1abdc4 --- /dev/null +++ b/Char_marinehead_bidwell_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead bidwell mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_bidwell\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_cortez_(entity).page b/Char_marinehead_cortez_(entity).page new file mode 100644 index 000000000..ec031e6df --- /dev/null +++ b/Char_marinehead_cortez_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_cortez_client_(entity).page b/Char_marinehead_cortez_client_(entity).page new file mode 100644 index 000000000..0e78431a4 --- /dev/null +++ b/Char_marinehead_cortez_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead cortez client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_cortez\_mp](Char_marinehead_cortez_mp_%28entity%29 "Char marinehead cortez mp (entity)") + - **char\_marinehead\_cortez\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_cortez_mp_(entity).page b/Char_marinehead_cortez_mp_(entity).page new file mode 100644 index 000000000..b6a55b666 --- /dev/null +++ b/Char_marinehead_cortez_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead cortez mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_cortez\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_default_(entity).page b/Char_marinehead_default_(entity).page new file mode 100644 index 000000000..aba230eb0 --- /dev/null +++ b/Char_marinehead_default_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - **char\_marinehead\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_default_client_(entity).page b/Char_marinehead_default_client_(entity).page new file mode 100644 index 000000000..3b61bd2df --- /dev/null +++ b/Char_marinehead_default_client_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead default client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| inherit | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[char\_marinehead\_default\_mp](Char_marinehead_default_mp_%28class%29 "Char marinehead default mp (class)")* + - **char\_marinehead\_default\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_doctor_masked_(entity).page b/Char_marinehead_doctor_masked_(entity).page new file mode 100644 index 000000000..24d4447cb --- /dev/null +++ b/Char_marinehead_doctor_masked_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead doctor masked (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_doctor\_masked** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_african_american_(entity).page b/Char_marinehead_gen_african_american_(entity).page new file mode 100644 index 000000000..06bcdf3c3 --- /dev/null +++ b/Char_marinehead_gen_african_american_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen african american (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_gen\_african\_american** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_african_american_2_(entity).page b/Char_marinehead_gen_african_american_2_(entity).page new file mode 100644 index 000000000..2c2687edd --- /dev/null +++ b/Char_marinehead_gen_african_american_2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen african american 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_gen\_african\_american](Char_marinehead_gen_african_american_%28entity%29 "Char marinehead gen african american (entity)") + - **char\_marinehead\_gen\_african\_american\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_african_american_3_(entity).page b/Char_marinehead_gen_african_american_3_(entity).page new file mode 100644 index 000000000..ba101e5ae --- /dev/null +++ b/Char_marinehead_gen_african_american_3_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen african american 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_gen\_african\_american](Char_marinehead_gen_african_american_%28entity%29 "Char marinehead gen african american (entity)") + - **char\_marinehead\_gen\_african\_american\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_asian_(entity).page b/Char_marinehead_gen_asian_(entity).page new file mode 100644 index 000000000..9035c5956 --- /dev/null +++ b/Char_marinehead_gen_asian_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen asian (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_gen\_asian** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_asian_2_(entity).page b/Char_marinehead_gen_asian_2_(entity).page new file mode 100644 index 000000000..f30d5522a --- /dev/null +++ b/Char_marinehead_gen_asian_2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen asian 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_gen\_asian\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_asian_3_(entity).page b/Char_marinehead_gen_asian_3_(entity).page new file mode 100644 index 000000000..b7b060df3 --- /dev/null +++ b/Char_marinehead_gen_asian_3_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen asian 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_gen\_asian\_2](Char_marinehead_gen_asian_2_%28entity%29 "Char marinehead gen asian 2 (entity)") + - **char\_marinehead\_gen\_asian\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_white_(entity).page b/Char_marinehead_gen_white_(entity).page new file mode 100644 index 000000000..8d7f6494e --- /dev/null +++ b/Char_marinehead_gen_white_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen white (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_gen\_white** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_white_3_(entity).page b/Char_marinehead_gen_white_3_(entity).page new file mode 100644 index 000000000..6d84388e5 --- /dev/null +++ b/Char_marinehead_gen_white_3_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen white 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_gen\_white](Char_marinehead_gen_white_%28entity%29 "Char marinehead gen white (entity)") + - **char\_marinehead\_gen\_white\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_gen_white_4_(entity).page b/Char_marinehead_gen_white_4_(entity).page new file mode 100644 index 000000000..843352e30 --- /dev/null +++ b/Char_marinehead_gen_white_4_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead gen white 4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_gen\_white](Char_marinehead_gen_white_%28entity%29 "Char marinehead gen white (entity)") + - **char\_marinehead\_gen\_white\_4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_general_harper_(entity).page b/Char_marinehead_general_harper_(entity).page new file mode 100644 index 000000000..556418c16 --- /dev/null +++ b/Char_marinehead_general_harper_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead general harper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_general\_harper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_general_harper_client_(entity).page b/Char_marinehead_general_harper_client_(entity).page new file mode 100644 index 000000000..22581eb5f --- /dev/null +++ b/Char_marinehead_general_harper_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead general harper client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_general\_harper\_mp](Char_marinehead_general_harper_mp_%28entity%29 "Char marinehead general harper mp (entity)") + - **char\_marinehead\_general\_harper\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_general_harper_mp_(entity).page b/Char_marinehead_general_harper_mp_(entity).page new file mode 100644 index 000000000..d560c7fba --- /dev/null +++ b/Char_marinehead_general_harper_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead general harper mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_general\_harper\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_half_(entity).page b/Char_marinehead_half_(entity).page new file mode 100644 index 000000000..aed4352b3 --- /dev/null +++ b/Char_marinehead_half_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead half (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_half** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_(entity).page b/Char_marinehead_helmet_(entity).page new file mode 100644 index 000000000..1fa2c4140 --- /dev/null +++ b/Char_marinehead_helmet_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_bright_client_(entity).page b/Char_marinehead_helmet_bright_client_(entity).page new file mode 100644 index 000000000..9939eb888 --- /dev/null +++ b/Char_marinehead_helmet_bright_client_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet bright client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_helmet\_bright\_mp](Char_marinehead_helmet_bright_mp_%28entity%29 "Char marinehead helmet bright mp (entity)") + - **char\_marinehead\_helmet\_bright\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_bright_mp_(entity).page b/Char_marinehead_helmet_bright_mp_(entity).page new file mode 100644 index 000000000..0d24a5966 --- /dev/null +++ b/Char_marinehead_helmet_bright_mp_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet bright mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_helmet\_bright\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_client_(entity).page b/Char_marinehead_helmet_client_(entity).page new file mode 100644 index 000000000..a41c89958 --- /dev/null +++ b/Char_marinehead_helmet_client_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_helmet\_mp](Char_marinehead_helmet_mp_%28entity%29 "Char marinehead helmet mp (entity)") + - **char\_marinehead\_helmet\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_medic_(entity).page b/Char_marinehead_helmet_medic_(entity).page new file mode 100644 index 000000000..1616cde5b --- /dev/null +++ b/Char_marinehead_helmet_medic_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_helmet\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_mp_(entity).page b/Char_marinehead_helmet_mp_(entity).page new file mode 100644 index 000000000..5b0787afa --- /dev/null +++ b/Char_marinehead_helmet_mp_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_helmet\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_helmet_tech_(entity).page b/Char_marinehead_helmet_tech_(entity).page new file mode 100644 index 000000000..36673f9f7 --- /dev/null +++ b/Char_marinehead_helmet_tech_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead helmet tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_helmet\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kane2_(entity).page b/Char_marinehead_kane2_(entity).page new file mode 100644 index 000000000..217d9f631 --- /dev/null +++ b/Char_marinehead_kane2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kane2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kane2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kane2_client_(entity).page b/Char_marinehead_kane2_client_(entity).page new file mode 100644 index 000000000..b5a18a8fb --- /dev/null +++ b/Char_marinehead_kane2_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kane2 client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_kane2\_mp](Char_marinehead_kane2_mp_%28entity%29 "Char marinehead kane2 mp (entity)") + - **char\_marinehead\_kane2\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kane2_mp_(entity).page b/Char_marinehead_kane2_mp_(entity).page new file mode 100644 index 000000000..8104dfaa7 --- /dev/null +++ b/Char_marinehead_kane2_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kane2 mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kane2\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kane_(entity).page b/Char_marinehead_kane_(entity).page new file mode 100644 index 000000000..964f456e4 --- /dev/null +++ b/Char_marinehead_kane_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kane_mp_(entity).page b/Char_marinehead_kane_mp_(entity).page new file mode 100644 index 000000000..639ec6664 --- /dev/null +++ b/Char_marinehead_kane_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kane mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kane\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kanestrg_(entity).page b/Char_marinehead_kanestrg_(entity).page new file mode 100644 index 000000000..5254da254 --- /dev/null +++ b/Char_marinehead_kanestrg_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kanestrg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kanestrg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kanestrg_client_(entity).page b/Char_marinehead_kanestrg_client_(entity).page new file mode 100644 index 000000000..eb9e2c5b2 --- /dev/null +++ b/Char_marinehead_kanestrg_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kanestrg client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_kanestrg\_mp](Char_marinehead_kanestrg_mp_%28entity%29 "Char marinehead kanestrg mp (entity)") + - **char\_marinehead\_kanestrg\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_kanestrg_mp_(entity).page b/Char_marinehead_kanestrg_mp_(entity).page new file mode 100644 index 000000000..8548ed630 --- /dev/null +++ b/Char_marinehead_kanestrg_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead kanestrg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_kanestrg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_morris_(entity).page b/Char_marinehead_morris_(entity).page new file mode 100644 index 000000000..e119ef77c --- /dev/null +++ b/Char_marinehead_morris_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead morris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_morris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_morris_client_(entity).page b/Char_marinehead_morris_client_(entity).page new file mode 100644 index 000000000..a5e854243 --- /dev/null +++ b/Char_marinehead_morris_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead morris client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_morris\_mp](Char_marinehead_morris_mp_%28entity%29 "Char marinehead morris mp (entity)") + - **char\_marinehead\_morris\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_morris_mp_(entity).page b/Char_marinehead_morris_mp_(entity).page new file mode 100644 index 000000000..ba70fa318 --- /dev/null +++ b/Char_marinehead_morris_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead morris mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_morris\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_rhodes_(entity).page b/Char_marinehead_rhodes_(entity).page new file mode 100644 index 000000000..68b1c0410 --- /dev/null +++ b/Char_marinehead_rhodes_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead rhodes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_rhodes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_shot_(entity).page b/Char_marinehead_shot_(entity).page new file mode 100644 index 000000000..e5951924b --- /dev/null +++ b/Char_marinehead_shot_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead shot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_shot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_sledge_(entity).page b/Char_marinehead_sledge_(entity).page new file mode 100644 index 000000000..7a601d200 --- /dev/null +++ b/Char_marinehead_sledge_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead sledge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_sledge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_strassa_(entity).page b/Char_marinehead_strassa_(entity).page new file mode 100644 index 000000000..a570f632a --- /dev/null +++ b/Char_marinehead_strassa_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead strassa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_strassa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_strassa_client_(entity).page b/Char_marinehead_strassa_client_(entity).page new file mode 100644 index 000000000..561c5e94c --- /dev/null +++ b/Char_marinehead_strassa_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead strassa client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_strassa\_mp](Char_marinehead_strassa_mp_%28entity%29 "Char marinehead strassa mp (entity)") + - **char\_marinehead\_strassa\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_strassa_mp_(entity).page b/Char_marinehead_strassa_mp_(entity).page new file mode 100644 index 000000000..f5cdbf67a --- /dev/null +++ b/Char_marinehead_strassa_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead strassa mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_strassa\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_voss_(entity).page b/Char_marinehead_voss_(entity).page new file mode 100644 index 000000000..03bc5811c --- /dev/null +++ b/Char_marinehead_voss_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead voss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_voss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_voss_client_(entity).page b/Char_marinehead_voss_client_(entity).page new file mode 100644 index 000000000..e6f8f5428 --- /dev/null +++ b/Char_marinehead_voss_client_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead voss client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - [char\_marinehead\_voss\_mp](Char_marinehead_voss_mp_%28entity%29 "Char marinehead voss mp (entity)") + - **char\_marinehead\_voss\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_voss_mp_(entity).page b/Char_marinehead_voss_mp_(entity).page new file mode 100644 index 000000000..53fe5033c --- /dev/null +++ b/Char_marinehead_voss_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead voss mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_voss\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_marinehead_voss_strogg_(entity).page b/Char_marinehead_voss_strogg_(entity).page new file mode 100644 index 000000000..6f739ec15 --- /dev/null +++ b/Char_marinehead_voss_strogg_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char marinehead voss strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint1 | Description not available. | +| copy\_joint2 | Description not available. | +| copy\_joint3 | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipModel | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| uses\_lip\_syncing | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") + - **char\_marinehead\_voss\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_poppy_(entity).page b/Char_poppy_(entity).page new file mode 100644 index 000000000..b209cc85d --- /dev/null +++ b/Char_poppy_(entity).page @@ -0,0 +1,158 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char poppy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **char\_poppy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_security_goggles_pistol_(entity).page b/Char_security_goggles_pistol_(entity).page new file mode 100644 index 000000000..f0ef79f69 --- /dev/null +++ b/Char_security_goggles_pistol_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char security goggles pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_security\_goggles\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_sentry_(entity).page b/Char_sentry_(entity).page new file mode 100644 index 000000000..91dfd0997 --- /dev/null +++ b/Char_sentry_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char sentry (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedRadius | Description not available. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_metal | Description not available. | +| snd\_active | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cant\_reach\_player | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_gear | Description not available. | +| snd\_open\_door | Description not available. | +| snd\_pain | Description not available. | +| snd\_shutdown | Description not available. | +| snd\_sight\_enemy | Description not available. | +| snd\_sight\_friendly | Description not available. | +| snd\_step | Description not available. | +| snd\_talk\_excuseme | Description not available. | +| snd\_target\_lost | Description not available. | +| snd\_waiting\_for\_player | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **char\_sentry** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_sentry_flashlight_(entity).page b/Char_sentry_flashlight_(entity).page new file mode 100644 index 000000000..ea88c5b99 --- /dev/null +++ b/Char_sentry_flashlight_(entity).page @@ -0,0 +1,179 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char sentry flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedRadius | Description not available. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flashlight | Description not available. | +| flashlight\_distance | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_flashlight\_off | Description not available. | +| skin\_flashlight\_on | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_metal | Description not available. | +| snd\_active | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cant\_reach\_player | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_gear | Description not available. | +| snd\_open\_door | Description not available. | +| snd\_pain | Description not available. | +| snd\_shutdown | Description not available. | +| snd\_sight\_enemy | Description not available. | +| snd\_sight\_friendly | Description not available. | +| snd\_step | Description not available. | +| snd\_talk\_excuseme | Description not available. | +| snd\_target\_lost | Description not available. | +| snd\_waiting\_for\_player | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_sentry](Char_sentry_%28entity%29 "Char sentry (entity)") + - **char\_sentry\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Char_swann_(entity).page b/Char_swann_(entity).page new file mode 100644 index 000000000..6b0e9206b --- /dev/null +++ b/Char_swann_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Char swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **char\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_(entity).page b/Character_chuck_(entity).page new file mode 100644 index 000000000..a8c3b633d --- /dev/null +++ b/Character_chuck_(entity).page @@ -0,0 +1,278 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - **character\_chuck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_bloody_(entity).page b/Character_chuck_bloody_(entity).page new file mode 100644 index 000000000..3109b64fb --- /dev/null +++ b/Character_chuck_bloody_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - **character\_chuck\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_epilogue_(entity).page b/Character_chuck_epilogue_(entity).page new file mode 100644 index 000000000..885dafde8 --- /dev/null +++ b/Character_chuck_epilogue_(entity).page @@ -0,0 +1,281 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck epilogue (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - **character\_chuck\_epilogue** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_flannel_(entity).page b/Character_chuck_flannel_(entity).page new file mode 100644 index 000000000..4c5054a21 --- /dev/null +++ b/Character_chuck_flannel_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck flannel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - **character\_chuck\_flannel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_flannel_slab_(entity).page b/Character_chuck_flannel_slab_(entity).page new file mode 100644 index 000000000..eeaafa6bb --- /dev/null +++ b/Character_chuck_flannel_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck flannel slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - [character\_chuck\_slab](Character_chuck_slab_%28entity%29 "Character chuck slab (entity)") + - **character\_chuck\_flannel\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_roadhouse_(entity).page b/Character_chuck_roadhouse_(entity).page new file mode 100644 index 000000000..3bd3943ea --- /dev/null +++ b/Character_chuck_roadhouse_(entity).page @@ -0,0 +1,285 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| death\_eyes\_closed | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - **character\_chuck\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_roadhouse_slab_(entity).page b/Character_chuck_roadhouse_slab_(entity).page new file mode 100644 index 000000000..2a2b195d6 --- /dev/null +++ b/Character_chuck_roadhouse_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck roadhouse slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - [character\_chuck\_slab](Character_chuck_slab_%28entity%29 "Character chuck slab (entity)") + - **character\_chuck\_roadhouse\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_chuck_slab_(entity).page b/Character_chuck_slab_(entity).page new file mode 100644 index 000000000..0e8165647 --- /dev/null +++ b/Character_chuck_slab_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character chuck slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - **character\_chuck\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_(entity).page b/Character_dalton_(entity).page new file mode 100644 index 000000000..1b036f648 --- /dev/null +++ b/Character_dalton_(entity).page @@ -0,0 +1,278 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - **character\_dalton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_bloody_(entity).page b/Character_dalton_bloody_(entity).page new file mode 100644 index 000000000..446ef9b90 --- /dev/null +++ b/Character_dalton_bloody_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_flannel_(entity).page b/Character_dalton_flannel_(entity).page new file mode 100644 index 000000000..a0d8cc115 --- /dev/null +++ b/Character_dalton_flannel_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton flannel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_flannel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_flannel_bloody_(entity).page b/Character_dalton_flannel_bloody_(entity).page new file mode 100644 index 000000000..bc8d4b9f0 --- /dev/null +++ b/Character_dalton_flannel_bloody_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton flannel bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_flannel\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_flannel_slab_(entity).page b/Character_dalton_flannel_slab_(entity).page new file mode 100644 index 000000000..df2218f57 --- /dev/null +++ b/Character_dalton_flannel_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton flannel slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - [character\_dalton\_slab](Character_dalton_slab_%28entity%29 "Character dalton slab (entity)") + - **character\_dalton\_flannel\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_roadhouse_(entity).page b/Character_dalton_roadhouse_(entity).page new file mode 100644 index 000000000..ddc5740cb --- /dev/null +++ b/Character_dalton_roadhouse_(entity).page @@ -0,0 +1,285 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| death\_eyes\_closed | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_roadhouse_slab_(entity).page b/Character_dalton_roadhouse_slab_(entity).page new file mode 100644 index 000000000..42b4ec1dc --- /dev/null +++ b/Character_dalton_roadhouse_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton roadhouse slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - [character\_dalton\_slab](Character_dalton_slab_%28entity%29 "Character dalton slab (entity)") + - **character\_dalton\_roadhouse\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_salvage_(entity).page b/Character_dalton_salvage_(entity).page new file mode 100644 index 000000000..0a4b1692d --- /dev/null +++ b/Character_dalton_salvage_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton salvage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_salvage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_dalton_slab_(entity).page b/Character_dalton_slab_(entity).page new file mode 100644 index 000000000..038d02fab --- /dev/null +++ b/Character_dalton_slab_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character dalton slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_dalton\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_default_(entity).page b/Character_default_(entity).page new file mode 100644 index 000000000..fd601bfa2 --- /dev/null +++ b/Character_default_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - **character\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_(entity).page b/Character_girlfriend_(entity).page new file mode 100644 index 000000000..732c3fd66 --- /dev/null +++ b/Character_girlfriend_(entity).page @@ -0,0 +1,263 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_girlfriend** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_biolabs_(entity).page b/Character_girlfriend_biolabs_(entity).page new file mode 100644 index 000000000..1825e6230 --- /dev/null +++ b/Character_girlfriend_biolabs_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend biolabs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +KEY + +DESCRIPTION + +Inheritance +----------- + +This entity is derived from the following: + +- **character\_girlfriend\_biolabs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_blonde_(entity).page b/Character_girlfriend_blonde_(entity).page new file mode 100644 index 000000000..76736f8fd --- /dev/null +++ b/Character_girlfriend_blonde_(entity).page @@ -0,0 +1,265 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend blonde (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_blonde** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_blonde_slab_(entity).page b/Character_girlfriend_blonde_slab_(entity).page new file mode 100644 index 000000000..6881d1dff --- /dev/null +++ b/Character_girlfriend_blonde_slab_(entity).page @@ -0,0 +1,268 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend blonde slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - [character\_girlfriend\_blonde](Character_girlfriend_blonde_%28entity%29 "Character girlfriend blonde (entity)") + - **character\_girlfriend\_blonde\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_feedinga_(entity).page b/Character_girlfriend_feedinga_(entity).page new file mode 100644 index 000000000..f33bf69f5 --- /dev/null +++ b/Character_girlfriend_feedinga_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_feedingc_(entity).page b/Character_girlfriend_feedingc_(entity).page new file mode 100644 index 000000000..93ab92606 --- /dev/null +++ b/Character_girlfriend_feedingc_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend feedingc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_feedingc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_harvestera_(entity).page b/Character_girlfriend_harvestera_(entity).page new file mode 100644 index 000000000..19222b34e --- /dev/null +++ b/Character_girlfriend_harvestera_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend harvestera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_harvestera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_lotae_(entity).page b/Character_girlfriend_lotae_(entity).page new file mode 100644 index 000000000..5ff798d9f --- /dev/null +++ b/Character_girlfriend_lotae_(entity).page @@ -0,0 +1,268 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend lotae (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_lotae** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_roadhouse_(entity).page b/Character_girlfriend_roadhouse_(entity).page new file mode 100644 index 000000000..c5b7233d1 --- /dev/null +++ b/Character_girlfriend_roadhouse_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_slab_(entity).page b/Character_girlfriend_slab_(entity).page new file mode 100644 index 000000000..a86de2aaa --- /dev/null +++ b/Character_girlfriend_slab_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_girlfriend_spirit_(entity).page b/Character_girlfriend_spirit_(entity).page new file mode 100644 index 000000000..728ac2443 --- /dev/null +++ b/Character_girlfriend_spirit_(entity).page @@ -0,0 +1,265 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character girlfriend spirit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_girlfriend\_spirit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_goat_(entity).page b/Character_goat_(entity).page new file mode 100644 index 000000000..c0dccb421 --- /dev/null +++ b/Character_goat_(entity).page @@ -0,0 +1,262 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character goat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - **character\_goat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_(entity).page b/Character_grandfather_(entity).page new file mode 100644 index 000000000..0ddcdb1f7 --- /dev/null +++ b/Character_grandfather_(entity).page @@ -0,0 +1,263 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_grandfather** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_fadeoutd_(entity).page b/Character_grandfather_fadeoutd_(entity).page new file mode 100644 index 000000000..19c324645 --- /dev/null +++ b/Character_grandfather_fadeoutd_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather fadeoutd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - [character\_grandfather\_lotad](Character_grandfather_lotad_%28entity%29 "Character grandfather lotad (entity)") + - **character\_grandfather\_fadeoutd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_feedinga_(entity).page b/Character_grandfather_feedinga_(entity).page new file mode 100644 index 000000000..b613cf3be --- /dev/null +++ b/Character_grandfather_feedinga_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_lotaa_(entity).page b/Character_grandfather_lotaa_(entity).page new file mode 100644 index 000000000..482617320 --- /dev/null +++ b/Character_grandfather_lotaa_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather lotaa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scripted | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_lotaa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_lotab_(entity).page b/Character_grandfather_lotab_(entity).page new file mode 100644 index 000000000..d09bae5ac --- /dev/null +++ b/Character_grandfather_lotab_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather lotab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_lotab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_lotae_(entity).page b/Character_grandfather_lotae_(entity).page new file mode 100644 index 000000000..934ff430e --- /dev/null +++ b/Character_grandfather_lotae_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather lotae (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_lotae** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_roadhouse_(entity).page b/Character_grandfather_roadhouse_(entity).page new file mode 100644 index 000000000..42ada9859 --- /dev/null +++ b/Character_grandfather_roadhouse_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_grandfather_whole_(entity).page b/Character_grandfather_whole_(entity).page new file mode 100644 index 000000000..79e2944a4 --- /dev/null +++ b/Character_grandfather_whole_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character grandfather whole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_grandfather\_whole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider2_(entity).page b/Character_hider2_(entity).page new file mode 100644 index 000000000..f2424c7da --- /dev/null +++ b/Character_hider2_(entity).page @@ -0,0 +1,273 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_(entity).page b/Character_hider_(entity).page new file mode 100644 index 000000000..124599a3c --- /dev/null +++ b/Character_hider_(entity).page @@ -0,0 +1,271 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_hider** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_bloody_(entity).page b/Character_hider_bloody_(entity).page new file mode 100644 index 000000000..076788a89 --- /dev/null +++ b/Character_hider_bloody_(entity).page @@ -0,0 +1,273 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_feedinga_(entity).page b/Character_hider_feedinga_(entity).page new file mode 100644 index 000000000..9e35f4a0c --- /dev/null +++ b/Character_hider_feedinga_(entity).page @@ -0,0 +1,275 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_freeyou | Description not available. | +| snd\_hiderpanel | Description not available. | +| snd\_hiderpaneldie | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_feedingd_(entity).page b/Character_hider_feedingd_(entity).page new file mode 100644 index 000000000..32981bb2b --- /dev/null +++ b/Character_hider_feedingd_(entity).page @@ -0,0 +1,272 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider feedingd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_feedingd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_salvageboss_(entity).page b/Character_hider_salvageboss_(entity).page new file mode 100644 index 000000000..34742a93d --- /dev/null +++ b/Character_hider_salvageboss_(entity).page @@ -0,0 +1,272 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider salvageboss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_salvageboss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_shuttleb_(entity).page b/Character_hider_shuttleb_(entity).page new file mode 100644 index 000000000..95a8e7ae8 --- /dev/null +++ b/Character_hider_shuttleb_(entity).page @@ -0,0 +1,272 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider shuttleb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_shuttleb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hider_superportal_(entity).page b/Character_hider_superportal_(entity).page new file mode 100644 index 000000000..c5beefd8c --- /dev/null +++ b/Character_hider_superportal_(entity).page @@ -0,0 +1,273 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hider superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| allow\_movement | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kick\_scale | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_arrow\_stick | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| no\_idle\_freeze | Description not available. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") + - **character\_hider\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hiderprincess_(entity).page b/Character_hiderprincess_(entity).page new file mode 100644 index 000000000..a1cb37d48 --- /dev/null +++ b/Character_hiderprincess_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hiderprincess (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - **character\_hiderprincess** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hiderprincess_biolabs_(entity).page b/Character_hiderprincess_biolabs_(entity).page new file mode 100644 index 000000000..ca654a71e --- /dev/null +++ b/Character_hiderprincess_biolabs_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hiderprincess biolabs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +KEY + +DESCRIPTION + +Inheritance +----------- + +This entity is derived from the following: + +- **character\_hiderprincess\_biolabs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hiderprincess_roadhouse_(entity).page b/Character_hiderprincess_roadhouse_(entity).page new file mode 100644 index 000000000..361979c00 --- /dev/null +++ b/Character_hiderprincess_roadhouse_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hiderprincess roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - [character\_hiderprincess](Character_hiderprincess_%28entity%29 "Character hiderprincess (entity)") + - **character\_hiderprincess\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hiderprincess_shuttle_(entity).page b/Character_hiderprincess_shuttle_(entity).page new file mode 100644 index 000000000..6a3f4c4ce --- /dev/null +++ b/Character_hiderprincess_shuttle_(entity).page @@ -0,0 +1,265 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hiderprincess shuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - [character\_hiderprincess](Character_hiderprincess_%28entity%29 "Character hiderprincess (entity)") + - **character\_hiderprincess\_shuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_hiderprincess_superportal_(entity).page b/Character_hiderprincess_superportal_(entity).page new file mode 100644 index 000000000..b1316c6bf --- /dev/null +++ b/Character_hiderprincess_superportal_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character hiderprincess superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_earring | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| earringboneL | Description not available. | +| earringboneR | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wait\_for\_enemy | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") + - [character\_hiderprincess](Character_hiderprincess_%28entity%29 "Character hiderprincess (entity)") + - **character\_hiderprincess\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_roy_slab_(entity).page b/Character_roy_slab_(entity).page new file mode 100644 index 000000000..c42b25df9 --- /dev/null +++ b/Character_roy_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character roy slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") + - [character\_chuck\_slab](Character_chuck_slab_%28entity%29 "Character chuck slab (entity)") + - **character\_roy\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_test_grampa_(entity).page b/Character_test_grampa_(entity).page new file mode 100644 index 000000000..0f0771644 --- /dev/null +++ b/Character_test_grampa_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character test grampa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| head\_offset | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noDamage | if set, monster won't take damage. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_talk | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") + - **character\_test\_grampa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_tommy_(entity).page b/Character_tommy_(entity).page new file mode 100644 index 000000000..e36162eb8 --- /dev/null +++ b/Character_tommy_(entity).page @@ -0,0 +1,255 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character tommy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_tommy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_trent_(entity).page b/Character_trent_(entity).page new file mode 100644 index 000000000..8cdc57ecf --- /dev/null +++ b/Character_trent_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character trent (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - **character\_trent** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_trent_slab_(entity).page b/Character_trent_slab_(entity).page new file mode 100644 index 000000000..613d601de --- /dev/null +++ b/Character_trent_slab_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character trent slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| headlook\_joint XXXX | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| snd\_slab\_scream | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") + - [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") + - [character\_dalton\_slab](Character_dalton_slab_%28entity%29 "Character dalton slab (entity)") + - **character\_trent\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_tube_marine_(entity).page b/Character_tube_marine_(entity).page new file mode 100644 index 000000000..a4a942254 --- /dev/null +++ b/Character_tube_marine_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character tube marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_hook\_down | Description not available. | +| snd\_hook\_exhale | Description not available. | +| snd\_hook\_in | Description not available. | +| snd\_hook\_thump | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **character\_tube\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_tube_marine_aftest_(entity).page b/Character_tube_marine_aftest_(entity).page new file mode 100644 index 000000000..90b533511 --- /dev/null +++ b/Character_tube_marine_aftest_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character tube marine aftest (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_hook\_down | Description not available. | +| snd\_hook\_exhale | Description not available. | +| snd\_hook\_in | Description not available. | +| snd\_hook\_thump | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [character\_tube\_marine](Character_tube_marine_%28entity%29 "Character tube marine (entity)") + - **character\_tube\_marine\_aftest** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear2_(entity).page b/Character_underwear2_(entity).page new file mode 100644 index 000000000..8043a3f56 --- /dev/null +++ b/Character_underwear2_(entity).page @@ -0,0 +1,263 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - **character\_underwear2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear2_feedingb_(entity).page b/Character_underwear2_feedingb_(entity).page new file mode 100644 index 000000000..23d94d638 --- /dev/null +++ b/Character_underwear2_feedingb_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear2 feedingb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - [character\_underwear2](Character_underwear2_%28entity%29 "Character underwear2 (entity)") + - **character\_underwear2\_feedingb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear2_slab_(entity).page b/Character_underwear2_slab_(entity).page new file mode 100644 index 000000000..2e335832d --- /dev/null +++ b/Character_underwear2_slab_(entity).page @@ -0,0 +1,265 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear2 slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - [character\_underwear\_slab](Character_underwear_slab_%28entity%29 "Character underwear slab (entity)") + - **character\_underwear2\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear_(entity).page b/Character_underwear_(entity).page new file mode 100644 index 000000000..10b29c55b --- /dev/null +++ b/Character_underwear_(entity).page @@ -0,0 +1,261 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_underwear** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear_bloody_(entity).page b/Character_underwear_bloody_(entity).page new file mode 100644 index 000000000..079be1311 --- /dev/null +++ b/Character_underwear_bloody_(entity).page @@ -0,0 +1,263 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - **character\_underwear\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear_feedinga_(entity).page b/Character_underwear_feedinga_(entity).page new file mode 100644 index 000000000..4b86f2d49 --- /dev/null +++ b/Character_underwear_feedinga_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - [character\_underwear2](Character_underwear2_%28entity%29 "Character underwear2 (entity)") + - **character\_underwear\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear_feedingb_(entity).page b/Character_underwear_feedingb_(entity).page new file mode 100644 index 000000000..2423a3db8 --- /dev/null +++ b/Character_underwear_feedingb_(entity).page @@ -0,0 +1,262 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear feedingb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - **character\_underwear\_feedingb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_underwear_salvage_(entity).page b/Character_underwear_salvage_(entity).page new file mode 100644 index 000000000..900c6681a --- /dev/null +++ b/Character_underwear_salvage_(entity).page @@ -0,0 +1,262 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character underwear salvage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_step | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") + - **character\_underwear\_salvage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Character_yuppie_body_(entity).page b/Character_yuppie_body_(entity).page new file mode 100644 index 000000000..503a05576 --- /dev/null +++ b/Character_yuppie_body_(entity).page @@ -0,0 +1,270 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Character yuppie body (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| action | Description not available. | +| alt\_path | Description not available. | +| ambush | Description not available. | +| angle | Description not available. | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beckon\_anim | come-here animation | +| beckon\_delay | delay between come-here animations | +| beckon\_distance | distance at which character starts beckoning | +| beckon\_stop\_distance | distance at which character stops beckoning | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye focus | +| bone\_orientation | Determines which way character's legs are facing for headlooking (usually the waist) | +| bone\_rightEye | Which bone to modify to adjust the right eye focus | +| canBePossessed | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | Description not available. | +| can\_wallwalk | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| crouch\_eye\_offset | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOntoFatal | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eyeOffset\_alive | Description not available. | +| eyeOffset\_dead | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_ice | Description not available. | +| gibhealth | Description not available. | +| hangID | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| neverDormant | Description not available. | +| never\_target | Description not available. | +| noPlayerDamage | if set, monster won't take damage inflicted by the player | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| npc\_delay\_max | Description not available. | +| npc\_delay\_min | Description not available. | +| npc\_distance | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| particle\_offset | Description not available. | +| pivot | Description not available. | +| portal | Description not available. | +| portal\_buddy | Description not available. | +| portal\_face | Description not available. | +| produces\_splats | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| randomPathAfterAlt | Description not available. | +| range\_attack\_delay | Description not available. | +| range\_attack\_shots | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_dead\_body\_hit | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scared\_got\_one | Description not available. | +| snd\_scared\_hunting\_us | Description not available. | +| snd\_scared\_idle | Description not available. | +| snd\_scared\_keep\_staring | Description not available. | +| snd\_scared\_oh\_god | Description not available. | +| snd\_scared\_the\_monsters | Description not available. | +| snd\_scared\_what\_is | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1 | Description not available. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2 | Description not available. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| trigger\_distance | distance at which character is triggered | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Character will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **character\_yuppie\_body** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/ChoiceDef_(GUI_item_type).page b/ChoiceDef_(GUI_item_type).page new file mode 100644 index 000000000..f18a31ee2 --- /dev/null +++ b/ChoiceDef_(GUI_item_type).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: ChoiceDef (GUI item type) +... + +**Missing image: */w/images/thumb/c/c7/Gui\_example\_choicedef.png/180px-Gui\_example\_choicedef.png* A choiceDef from Doom3** + + *A choiceDef from Doom3* + +A choice field. It lets the user select from a range of choices by clicking on the item to cycle through the different options. + +Additional properties +--------------------- + +- [choices](Choices_%28GUI_item_property%29 "Choices (GUI item property)") +- [cvar](Cvar_%28GUI_item_property%29 "Cvar (GUI item property)") +- [cvarGroup](CvarGroup_%28GUI_item_property%29 "CvarGroup (GUI item property)") +- [choiceType](ChoiceType_%28GUI_item_property%29 "ChoiceType (GUI item property)") +- [currentChoice](CurrentChoice_%28GUI_item_property%29 "CurrentChoice (GUI item property)") +- [gui](Gui_%28GUI_item_property%29 "Gui (GUI item property)") +- [liveUpdate](LiveUpdate_%28GUI_item_property%29 "LiveUpdate (GUI item property)") +- [updateGroup](UpdateGroup_%28GUI_item_property%29 "UpdateGroup (GUI item property)") +- [values](Values_%28GUI_item_property%29 "Values (GUI item property)") + +Example(s) +---------- + + choiceDef OG10Primary { + rect 220, 1, 50, 14 + choices "#str_04221" + cvar "in_freeLook" + choiceType 0 + font "fonts/bank" + textscale 0.25 + textalign 1 + textaligny -6 + forecolor 0.6, 0.8, 0.8, 1 + } + diff --git a/ChoiceType_(GUI_item_property).page b/ChoiceType_(GUI_item_property).page new file mode 100644 index 000000000..91d6da89c --- /dev/null +++ b/ChoiceType_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ChoiceType (GUI item property) +... + +?? + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + choiceType type + +Default value +------------- + + Unknown + +Example(s) +---------- + + choiceType 1 + diff --git a/Choices_(GUI_item_property).page b/Choices_(GUI_item_property).page new file mode 100644 index 000000000..b670d1c21 --- /dev/null +++ b/Choices_(GUI_item_property).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Choices (GUI item property) +... + +Define the choices available on this choiceDef, separated by semicolons. Just like the [text](Text_%28GUI_item_property%29 "Text (GUI item property)") property, can also take string parameters in the "\#str\_nnnnn" format. + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + choices choices + +Default value +------------- + + Unknown + +Example(s) +---------- + + choices "No;Yes" + choices "#str_04221" + diff --git a/Cin_E3_harvester_cam_(entity).page b/Cin_E3_harvester_cam_(entity).page new file mode 100644 index 000000000..0af3e4f0f --- /dev/null +++ b/Cin_E3_harvester_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin E3 harvester cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| camera | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_E3\_harvester\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim1_fatty_(entity).page b/Cin_anim1_fatty_(entity).page new file mode 100644 index 000000000..b8e0c7de3 --- /dev/null +++ b/Cin_anim1_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim1 fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim1\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim1_pinky_(entity).page b/Cin_anim1_pinky_(entity).page new file mode 100644 index 000000000..7f0031944 --- /dev/null +++ b/Cin_anim1_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim1 pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim1\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim1_uacm_(entity).page b/Cin_anim1_uacm_(entity).page new file mode 100644 index 000000000..e893f81c2 --- /dev/null +++ b/Cin_anim1_uacm_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim1 uacm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim1\_uacm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim2_fatty_(entity).page b/Cin_anim2_fatty_(entity).page new file mode 100644 index 000000000..4a640a825 --- /dev/null +++ b/Cin_anim2_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim2 fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim2\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim2_pinky_(entity).page b/Cin_anim2_pinky_(entity).page new file mode 100644 index 000000000..6cd0b8032 --- /dev/null +++ b/Cin_anim2_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim2 pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim2\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim3_fatty_(entity).page b/Cin_anim3_fatty_(entity).page new file mode 100644 index 000000000..fdd2b6e6e --- /dev/null +++ b/Cin_anim3_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim3 fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim3\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim3_pinky_(entity).page b/Cin_anim3_pinky_(entity).page new file mode 100644 index 000000000..9d67cd300 --- /dev/null +++ b/Cin_anim3_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim3 pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim3\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim5_fatty_(entity).page b/Cin_anim5_fatty_(entity).page new file mode 100644 index 000000000..cceaaf2f4 --- /dev/null +++ b/Cin_anim5_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim5 fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim5\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim5_pinky_(entity).page b/Cin_anim5_pinky_(entity).page new file mode 100644 index 000000000..68f4b0a6f --- /dev/null +++ b/Cin_anim5_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim5 pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim5\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim9a_fatty_(entity).page b/Cin_anim9a_fatty_(entity).page new file mode 100644 index 000000000..fcdb85a43 --- /dev/null +++ b/Cin_anim9a_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim9a fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim9a\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim9a_pinky_(entity).page b/Cin_anim9a_pinky_(entity).page new file mode 100644 index 000000000..896fcd0c2 --- /dev/null +++ b/Cin_anim9a_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim9a pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim9a\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_anim9a_uacm_(entity).page b/Cin_anim9a_uacm_(entity).page new file mode 100644 index 000000000..5b5fe0cc3 --- /dev/null +++ b/Cin_anim9a_uacm_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin anim9a uacm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_anim9a\_uacm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_base_(entity).page b/Cin_base_(entity).page new file mode 100644 index 000000000..a5d54a4fa --- /dev/null +++ b/Cin_base_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **cin\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_chain_cam_(entity).page b/Cin_chain_cam_(entity).page new file mode 100644 index 000000000..fcec9642e --- /dev/null +++ b/Cin_chain_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin chain cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_chain\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_chain_uacm_(entity).page b/Cin_chain_uacm_(entity).page new file mode 100644 index 000000000..a2586f399 --- /dev/null +++ b/Cin_chain_uacm_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin chain uacm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_chain\_uacm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_chain_zcc_(entity).page b/Cin_chain_zcc_(entity).page new file mode 100644 index 000000000..8054e0695 --- /dev/null +++ b/Cin_chain_zcc_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin chain zcc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bleed | Description not available. | +| snd\_chains | Description not available. | +| snd\_fire | Description not available. | +| snd\_footstep | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_chain\_zcc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_chain_zct_(entity).page b/Cin_chain_zct_(entity).page new file mode 100644 index 000000000..297394808 --- /dev/null +++ b/Cin_chain_zct_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin chain zct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_chain\_zct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_convoy1_harv_cam_(entity).page b/Cin_convoy1_harv_cam_(entity).page new file mode 100644 index 000000000..1bbecc8b6 --- /dev/null +++ b/Cin_convoy1_harv_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin convoy1 harv cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| camera | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_convoy1\_harv\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_e3bathroom_cam_(entity).page b/Cin_e3bathroom_cam_(entity).page new file mode 100644 index 000000000..33775e0c7 --- /dev/null +++ b/Cin_e3bathroom_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin e3bathroom cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_e3bathroom\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_e3teaser_cam_(entity).page b/Cin_e3teaser_cam_(entity).page new file mode 100644 index 000000000..64c497fa4 --- /dev/null +++ b/Cin_e3teaser_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin e3teaser cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_e3teaser\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_e3teaser_hk_(entity).page b/Cin_e3teaser_hk_(entity).page new file mode 100644 index 000000000..0ee114329 --- /dev/null +++ b/Cin_e3teaser_hk_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin e3teaser hk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_e3teaser\_hk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_elevator_cam_(entity).page b/Cin_elevator_cam_(entity).page new file mode 100644 index 000000000..52ae64b4e --- /dev/null +++ b/Cin_elevator_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin elevator cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_elevator\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_elevator_elev_(entity).page b/Cin_elevator_elev_(entity).page new file mode 100644 index 000000000..b09bb02cf --- /dev/null +++ b/Cin_elevator_elev_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin elevator elev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_elevator\_elev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_elevator_player_(entity).page b/Cin_elevator_player_(entity).page new file mode 100644 index 000000000..fe2cd4402 --- /dev/null +++ b/Cin_elevator_player_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin elevator player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_elevator\_door\_open | Description not available. | +| snd\_elevator\_start | Description not available. | +| snd\_elevator\_thud | Description not available. | +| snd\_footstep | Description not available. | +| snd\_helmet | Description not available. | +| snd\_oneman\_voice | Description not available. | +| snd\_player\_elevator | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_elevator\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_fat_drag_(entity).page b/Cin_fat_drag_(entity).page new file mode 100644 index 000000000..ee8a69ccf --- /dev/null +++ b/Cin_fat_drag_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin fat drag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_fat\_drag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hk_hk_(entity).page b/Cin_hk_hk_(entity).page new file mode 100644 index 000000000..4d47de900 --- /dev/null +++ b/Cin_hk_hk_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hk hk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_hk\_hk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hk_walkbydoor_(entity).page b/Cin_hk_walkbydoor_(entity).page new file mode 100644 index 000000000..be5923b93 --- /dev/null +++ b/Cin_hk_walkbydoor_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hk walkbydoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_hk\_walkbydoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkdeath_cam_(entity).page b/Cin_hkdeath_cam_(entity).page new file mode 100644 index 000000000..9b1e21402 --- /dev/null +++ b/Cin_hkdeath_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkdeath cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_hkdeath\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkdeath_uac_(entity).page b/Cin_hkdeath_uac_(entity).page new file mode 100644 index 000000000..44bbb5ded --- /dev/null +++ b/Cin_hkdeath_uac_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkdeath uac (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_hkdeath\_uac** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkendroar_cam_(entity).page b/Cin_hkendroar_cam_(entity).page new file mode 100644 index 000000000..922f293fd --- /dev/null +++ b/Cin_hkendroar_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkendroar cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_hkendroar\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkendroar_hk_(entity).page b/Cin_hkendroar_hk_(entity).page new file mode 100644 index 000000000..d194fbdbb --- /dev/null +++ b/Cin_hkendroar_hk_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkendroar hk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_hkendroar\_hk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkrip_cam_(entity).page b/Cin_hkrip_cam_(entity).page new file mode 100644 index 000000000..c32dfe793 --- /dev/null +++ b/Cin_hkrip_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkrip cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_hkrip\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_hkrip_uac_(entity).page b/Cin_hkrip_uac_(entity).page new file mode 100644 index 000000000..1e6f03228 --- /dev/null +++ b/Cin_hkrip_uac_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin hkrip uac (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_hkrip\_uac** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_logo_cam_(entity).page b/Cin_logo_cam_(entity).page new file mode 100644 index 000000000..56b81b939 --- /dev/null +++ b/Cin_logo_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin logo cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_logo\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_mars_cam_(entity).page b/Cin_mars_cam_(entity).page new file mode 100644 index 000000000..4c97af861 --- /dev/null +++ b/Cin_mars_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin mars cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_mars\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_mars_flare_(entity).page b/Cin_mars_flare_(entity).page new file mode 100644 index 000000000..12e060488 --- /dev/null +++ b/Cin_mars_flare_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin mars flare (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **cin\_mars\_flare** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_pink_drag_(entity).page b/Cin_pink_drag_(entity).page new file mode 100644 index 000000000..d47e3910e --- /dev/null +++ b/Cin_pink_drag_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin pink drag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_pink\_drag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess2_cam_(entity).page b/Cin_posess2_cam_(entity).page new file mode 100644 index 000000000..e45f2f8e5 --- /dev/null +++ b/Cin_posess2_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess2 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_posess2\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess3_cam_(entity).page b/Cin_posess3_cam_(entity).page new file mode 100644 index 000000000..228690537 --- /dev/null +++ b/Cin_posess3_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess3 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_posess3\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess5_cam_(entity).page b/Cin_posess5_cam_(entity).page new file mode 100644 index 000000000..2dd809466 --- /dev/null +++ b/Cin_posess5_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess5 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_posess5\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_cam_(entity).page b/Cin_posess_cam_(entity).page new file mode 100644 index 000000000..e4771d7e5 --- /dev/null +++ b/Cin_posess_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_posess\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_hk_(entity).page b/Cin_posess_hk_(entity).page new file mode 100644 index 000000000..4d4ab4681 --- /dev/null +++ b/Cin_posess_hk_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess hk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_hk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_imp_(entity).page b/Cin_posess_imp_(entity).page new file mode 100644 index 000000000..bf2f72fe6 --- /dev/null +++ b/Cin_posess_imp_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_sec_(entity).page b/Cin_posess_sec_(entity).page new file mode 100644 index 000000000..3cff9ebec --- /dev/null +++ b/Cin_posess_sec_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess sec (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_sec** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_skull2_(entity).page b/Cin_posess_skull2_(entity).page new file mode 100644 index 000000000..fb600bd26 --- /dev/null +++ b/Cin_posess_skull2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess skull2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_skull2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_skull3_(entity).page b/Cin_posess_skull3_(entity).page new file mode 100644 index 000000000..497b5afba --- /dev/null +++ b/Cin_posess_skull3_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess skull3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_skull3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_skull_(entity).page b/Cin_posess_skull_(entity).page new file mode 100644 index 000000000..38f6e7b26 --- /dev/null +++ b/Cin_posess_skull_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess skull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_skull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_posess_zsec_(entity).page b/Cin_posess_zsec_(entity).page new file mode 100644 index 000000000..33799fac5 --- /dev/null +++ b/Cin_posess_zsec_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin posess zsec (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mesh | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_posess\_zsec** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_putra_doorsmash_cam_(entity).page b/Cin_putra_doorsmash_cam_(entity).page new file mode 100644 index 000000000..bfe88bb49 --- /dev/null +++ b/Cin_putra_doorsmash_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin putra doorsmash cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| camera | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_putra\_doorsmash\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_putra_explode_cam_(entity).page b/Cin_putra_explode_cam_(entity).page new file mode 100644 index 000000000..76bce1373 --- /dev/null +++ b/Cin_putra_explode_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin putra explode cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| camera | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_putra\_explode\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_shake_(entity).page b/Cin_shake_(entity).page new file mode 100644 index 000000000..ce24189da --- /dev/null +++ b/Cin_shake_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin shake (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_shake** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_shake_cam_(entity).page b/Cin_shake_cam_(entity).page new file mode 100644 index 000000000..ea0e4927b --- /dev/null +++ b/Cin_shake_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin shake cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_shake\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_tele_cam_(entity).page b/Cin_tele_cam_(entity).page new file mode 100644 index 000000000..05f5760e8 --- /dev/null +++ b/Cin_tele_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin tele cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| frame XXXX | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_tele\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_tele_skull7_(entity).page b/Cin_tele_skull7_(entity).page new file mode 100644 index 000000000..095112254 --- /dev/null +++ b/Cin_tele_skull7_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin tele skull7 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_tele\_skull7** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_toob_(entity).page b/Cin_toob_(entity).page new file mode 100644 index 000000000..006dcddbf --- /dev/null +++ b/Cin_toob_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin toob (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_toob** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_toob_cam_(entity).page b/Cin_toob_cam_(entity).page new file mode 100644 index 000000000..8b398cfd0 --- /dev/null +++ b/Cin_toob_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin toob cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_toob\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_waste_bb_cam_(entity).page b/Cin_waste_bb_cam_(entity).page new file mode 100644 index 000000000..f3152d49d --- /dev/null +++ b/Cin_waste_bb_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin waste bb cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| camera | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cin\_waste\_bb\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cin_zombie_drag_(entity).page b/Cin_zombie_drag_(entity).page new file mode 100644 index 000000000..a168d9386 --- /dev/null +++ b/Cin_zombie_drag_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cin zombie drag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cin\_zombie\_drag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cl_punkbuster_(cvar).page b/Cl_punkbuster_(cvar).page new file mode 100644 index 000000000..ba8f9aca0 --- /dev/null +++ b/Cl_punkbuster_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cl punkbuster (cvar) +... + +Description +----------- + +This CVar enables client side punkbuster support + +Usage +----- + +At the console type... + + cl_punkbuster [bool] + +Parameters +---------- + +- [bool] - 0 = false, 1 = true + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOXsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Cheat flag unknown. i'm guessing it is a partial thing. there is no code listing this var, so i can't tell you for sure. + diff --git a/Cl_showEntityInfo_(cvar).page b/Cl_showEntityInfo_(cvar).page new file mode 100644 index 000000000..236b2e7c2 --- /dev/null +++ b/Cl_showEntityInfo_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cl showEntityInfo (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cl_showEntityInfo [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/ClampFloat_(script_event).page b/ClampFloat_(script_event).page new file mode 100644 index 000000000..f131f12a6 --- /dev/null +++ b/ClampFloat_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClampFloat (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the clamped result of a number. + +Usage +----- + +*float* clampFloat( *float* **min** , *float* **max** , *float* **val** ) + +Parameters +---------- + +- [min] - The lower clamp factor. +- [max] - The upper clamp factor. +- [val] - The number to clamp. + +Examples +-------- + + sys.clampFloat( 1, 10, my_float); + +Notes +----- + +Not available. + diff --git a/Clamp_(Material_global_keyword).page b/Clamp_(Material_global_keyword).page new file mode 100644 index 000000000..7555afdb9 --- /dev/null +++ b/Clamp_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Clamp (Material global keyword) +... + +Description +----------- + +The **clamp** keyword prevents tiling by forcing 100% opacity outside normalized UV coordinates. + +Usage +----- + +In the global section of your material shader type... + + clamp + +Parameters +---------- + +This keyword does not accept parameters. + +Notes +----- + +Not Available. + diff --git a/Clamp_(Material_stage_keyword).page b/Clamp_(Material_stage_keyword).page new file mode 100644 index 000000000..2b7cda470 --- /dev/null +++ b/Clamp_(Material_stage_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Clamp (Material stage keyword) +... + +Description +----------- + +The **clamp** keyword prevents this stage from tiling. + +Usage +----- + + clamp + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not available. + +Notes +----- + +The stage specific version of this keyword is used to override the effects of the global keywords... + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + diff --git a/ClearAllJoints_(script_event).page b/ClearAllJoints_(script_event).page new file mode 100644 index 000000000..7bad1567c --- /dev/null +++ b/ClearAllJoints_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearAllJoints (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes any custom transforms on all joints. + +Usage +----- + +void clearAllJoints( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ClearAnims_(script_event).page b/ClearAnims_(script_event).page new file mode 100644 index 000000000..570dcdfbd --- /dev/null +++ b/ClearAnims_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearAnims (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Clears all animations running on the entity + +Usage +----- + +void clearAnims( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ClearJoint_(script_event).page b/ClearJoint_(script_event).page new file mode 100644 index 000000000..09a21ed0b --- /dev/null +++ b/ClearJoint_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearJoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes any custom transforms on the specified joint. + +Usage +----- + +void clearJoint( float jointnum ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ClearPersistantArgs_(script_event).page b/ClearPersistantArgs_(script_event).page new file mode 100644 index 000000000..b3b70488d --- /dev/null +++ b/ClearPersistantArgs_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearPersistantArgs (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Clears data that persists between maps. + +Usage +----- + +*void* clearPersistantArgs() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + sys.clearPersistantArgs(); + +Notes +----- + +This script event does not return any values. + diff --git a/ClearSignalThread_(script_event).page b/ClearSignalThread_(script_event).page new file mode 100644 index 000000000..6c26ca6cd --- /dev/null +++ b/ClearSignalThread_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearSignalThread (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Clears the script callback function set for when the given signal is raised on the given entity. + +Usage +----- + +*void* clearSignalThread( *float* **signalNum** , *entity* **ent** ) + +Parameters +---------- + +- [signalNum] - The signal to clear. +- [ent] - The entity to clear these signals from. + +Examples +-------- + +   + sys.clearSignalThread(1, door2a); + +Notes +----- + +This script event does not return any values. + diff --git a/ClearSignal_(script_event).page b/ClearSignal_(script_event).page new file mode 100644 index 000000000..ec76cf478 --- /dev/null +++ b/ClearSignal_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearSignal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the callback function on the specified signal. + +Usage +----- + +*void* clearSignal( *float* **signalNum** ) + +Parameters +---------- + +- [signalNum] - The number of the signal to disable callback. + +Examples +-------- + +   + $my_entity.clearSignal(1); + +Notes +----- + +This script event does not return any values. + diff --git a/ClearTargetList_(script_event).page b/ClearTargetList_(script_event).page new file mode 100644 index 000000000..2f216c900 --- /dev/null +++ b/ClearTargetList_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClearTargetList (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*void* clearTargetList( *float* **destroyContents** ) + +Parameters +---------- + +- [destroyContents] - + +Examples +-------- + + $my_entity.clearTargetList( 5 ); + +Notes +----- + +This script event does not return any values. + diff --git a/CloseDoors_(script_event).page b/CloseDoors_(script_event).page new file mode 100644 index 000000000..079d4ac4e --- /dev/null +++ b/CloseDoors_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CloseDoors (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void closeDoors( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ClosePortal_(script_event).page b/ClosePortal_(script_event).page new file mode 100644 index 000000000..650a3a387 --- /dev/null +++ b/ClosePortal_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClosePortal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Closes the renderer portal associated with this mover. + +Usage +----- + +void closePortal( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Close_(script_event).page b/Close_(script_event).page new file mode 100644 index 000000000..87d968891 --- /dev/null +++ b/Close_(script_event).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Close (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Closes the door. + +Usage +----- + +void close( ) + +Parameters +---------- + +- tba + +Examples +-------- + + // Opens or closes a door depending on it's current state ... +   + void doorToggle(ent door) + { + if (door.isOpen()) + { + door.close(); + } else { + door.open(); + } + } + +Notes +----- + +tba + diff --git a/ClosestEnemyToPoint_(script_event).page b/ClosestEnemyToPoint_(script_event).page new file mode 100644 index 000000000..fd1cc62bd --- /dev/null +++ b/ClosestEnemyToPoint_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ClosestEnemyToPoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the enemy closest to the given location. + +Usage +----- + +entity closestEnemyToPoint( vector point ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Cm_backFaceCull_(cvar).page b/Cm_backFaceCull_(cvar).page new file mode 100644 index 000000000..f424e614f --- /dev/null +++ b/Cm_backFaceCull_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm backFaceCull (cvar) +... + +Description +----------- + +cull back facing polygons + +Usage +----- + +At the console type... + + cm_backFaceCull [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_debugCollision_(cvar).page b/Cm_debugCollision_(cvar).page new file mode 100644 index 000000000..ff33cc23d --- /dev/null +++ b/Cm_debugCollision_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm debugCollision (cvar) +... + +Description +----------- + +debug the collision detection + +Usage +----- + +At the console type... + + cm_debugCollision [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_debugRotation_(cvar).page b/Cm_debugRotation_(cvar).page new file mode 100644 index 000000000..d751db87b --- /dev/null +++ b/Cm_debugRotation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm debugRotation (cvar) +... + +Description +----------- + +debug rotation failure + +Usage +----- + +At the console type... + + cm_debugRotation [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_debugSetParms_(cvar).page b/Cm_debugSetParms_(cvar).page new file mode 100644 index 000000000..41ff35c3b --- /dev/null +++ b/Cm_debugSetParms_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm debugSetParms (cvar) +... + +Description +----------- + +debug set parameters + +Usage +----- + +At the console type... + + cm_debugSetParms [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_debugTranslation_(cvar).page b/Cm_debugTranslation_(cvar).page new file mode 100644 index 000000000..161263239 --- /dev/null +++ b/Cm_debugTranslation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm debugTranslation (cvar) +... + +Description +----------- + +debug translation failure + +Usage +----- + +At the console type... + + cm_debugTranslation [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawColor_(cvar).page b/Cm_drawColor_(cvar).page new file mode 100644 index 000000000..4b9005d86 --- /dev/null +++ b/Cm_drawColor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawColor (cvar) +... + +Description +----------- + +color used to draw the collision models + +Usage +----- + +At the console type... + + cm_drawColor [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawFilled_(cvar).page b/Cm_drawFilled_(cvar).page new file mode 100644 index 000000000..0d2f25b47 --- /dev/null +++ b/Cm_drawFilled_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawFilled (cvar) +... + +Description +----------- + +draw filled polygons + +Usage +----- + +At the console type... + + cm_drawFilled [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawIndexScale_(cvar).page b/Cm_drawIndexScale_(cvar).page new file mode 100644 index 000000000..b8f1923c8 --- /dev/null +++ b/Cm_drawIndexScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawIndexScale (cvar) +... + +Description +----------- + +scale of primitive indices + +Usage +----- + +At the console type... + + cm_drawIndexScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawIndices_(cvar).page b/Cm_drawIndices_(cvar).page new file mode 100644 index 000000000..3917a013e --- /dev/null +++ b/Cm_drawIndices_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawIndices (cvar) +... + +Description +----------- + +draw primitive indices + +Usage +----- + +At the console type... + + cm_drawIndices [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawInternal_(cvar).page b/Cm_drawInternal_(cvar).page new file mode 100644 index 000000000..08ece0f79 --- /dev/null +++ b/Cm_drawInternal_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawInternal (cvar) +... + +Description +----------- + +draw internal edges green + +Usage +----- + +At the console type... + + cm_drawInternal [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawMask_(cvar).page b/Cm_drawMask_(cvar).page new file mode 100644 index 000000000..39e0ebdca --- /dev/null +++ b/Cm_drawMask_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawMask (cvar) +... + +Description +----------- + +collision mask + +Usage +----- + +At the console type... + + cm_drawMask [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_drawNormals_(cvar).page b/Cm_drawNormals_(cvar).page new file mode 100644 index 000000000..35e427b8c --- /dev/null +++ b/Cm_drawNormals_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm drawNormals (cvar) +... + +Description +----------- + +draw polygon and edge normals + +Usage +----- + +At the console type... + + cm_drawNormals [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testAngle_(cvar).page b/Cm_testAngle_(cvar).page new file mode 100644 index 000000000..82c86e695 --- /dev/null +++ b/Cm_testAngle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testAngle (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testAngle [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testBoxRotation_(cvar).page b/Cm_testBoxRotation_(cvar).page new file mode 100644 index 000000000..b1e75e73f --- /dev/null +++ b/Cm_testBoxRotation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testBoxRotation (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testBoxRotation [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testBox_(cvar).page b/Cm_testBox_(cvar).page new file mode 100644 index 000000000..858cf2291 --- /dev/null +++ b/Cm_testBox_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testBox (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testBox [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testCollision_(cvar).page b/Cm_testCollision_(cvar).page new file mode 100644 index 000000000..3ab720246 --- /dev/null +++ b/Cm_testCollision_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testCollision (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testCollision [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testLength_(cvar).page b/Cm_testLength_(cvar).page new file mode 100644 index 000000000..28414573f --- /dev/null +++ b/Cm_testLength_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testLength (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testLength [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testModel_(cvar).page b/Cm_testModel_(cvar).page new file mode 100644 index 000000000..a83af798d --- /dev/null +++ b/Cm_testModel_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testModel (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testModel [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testOrigin_(cvar).page b/Cm_testOrigin_(cvar).page new file mode 100644 index 000000000..895946370 --- /dev/null +++ b/Cm_testOrigin_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testOrigin (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testOrigin [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testRadius_(cvar).page b/Cm_testRadius_(cvar).page new file mode 100644 index 000000000..0a1cde5b0 --- /dev/null +++ b/Cm_testRadius_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testRadius (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testRadius [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testRandomMany_(cvar).page b/Cm_testRandomMany_(cvar).page new file mode 100644 index 000000000..7acb3dab5 --- /dev/null +++ b/Cm_testRandomMany_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testRandomMany (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testRandomMany [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testReset_(cvar).page b/Cm_testReset_(cvar).page new file mode 100644 index 000000000..b728f507a --- /dev/null +++ b/Cm_testReset_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testReset (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testReset [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testRotation_(cvar).page b/Cm_testRotation_(cvar).page new file mode 100644 index 000000000..94ac350da --- /dev/null +++ b/Cm_testRotation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testRotation (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testRotation [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testTimes_(cvar).page b/Cm_testTimes_(cvar).page new file mode 100644 index 000000000..53defc1bb --- /dev/null +++ b/Cm_testTimes_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testTimes (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testTimes [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testTranslation_(cvar).page b/Cm_testTranslation_(cvar).page new file mode 100644 index 000000000..0432d2276 --- /dev/null +++ b/Cm_testTranslation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testTranslation (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testTranslation [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Cm_testWalk_(cvar).page b/Cm_testWalk_(cvar).page new file mode 100644 index 000000000..784616629 --- /dev/null +++ b/Cm_testWalk_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Cm testWalk (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + cm_testWalk [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Coding.page b/Coding.page new file mode 100644 index 000000000..b3dd43017 --- /dev/null +++ b/Coding.page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: Coding +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Coding quick reference** + +------------------------------------------------------------------------ + + +- [How to build the SDK on Linux](How_to_build_the_SDK_on_Linux "How to build the SDK on Linux") +- [How to build the SDK on OSX](How_to_build_the_SDK_on_OSX "How to build the SDK on OSX") +- [How to build the SDK on Windows](How_to_build_the_SDK_on_Windows "How to build the SDK on Windows") + +All engines in the [id Tech 4](Id_Tech_4 "Id Tech 4") family are written in C++, a high-level programming language. Coding, as it applies to id Tech 4 games, is the modification of the engine's public source code to extend upon its capabilities. + +Engine code +----------- + +The engine code is available on a GPL v3 licence at [ [[1]](https://github.com/TTimo/doom3.gpl "https://github.com/TTimo/doom3.gpl") ] + +Among other systems, the engine contains - the common framework, renderer, sound system, file system, network system. + +The compiled engine code is referred to as the engine executable. + +Game code +--------- + +Game code can be downloaded as part of the respective games SDK and is released under the SDK EULA. + +Among other systems, the game code contains - the main game logic, map loading, entity spawning, spawn classes, physics, networking. + +The compiled game code is referred to as the game binary. People often refer to the game code and the game binary interchangeably, also using such terms as the dll, or the SDK. + +The engine/game interface, or API, is described by idGame with local aspects in idGameLocal. + +There is version check done by the game engine on loading the game binary in order to enforce the API which halts the game with the error "ERROR: wrong game DLL API version". Therefore each engine update or game patch is likely to 'break' compatibility of mods, necessitating the author to update the mod to the new game code. + +During development it can be handy to set [si\_pure](Si_pure_%28cvar%29 "Si pure (cvar)") to 0. This makes it possible to run the game with a modified game binary placed directly in the base directory. However, once you've finished making your code changes you should package the modified game binary for distribution as described in the *how to* articles linked at the top of this page. + +For more details on each file and class included in the SDK, and therefore what can and cannot be done, please read [The annotated API](The_annotated_API "The annotated API") . + +The SDK +------- + +This game code project in the SDK, allows modders the ability to compile a new game binary for different platforms - gamex86.dll/gamex86.so/gameppc.dylib file for windows/linux/mac respectively. + +- Download the [Doom 3 SDK](ftp://ftp.idsoftware.com/idstuff/doom3/source/ "ftp://ftp.idsoftware.com/idstuff/doom3/source/") version 1.3.1 +- Download the [Quake 4 SDK](ftp://ftp.idsoftware.com/idstuff/quake4/source "ftp://ftp.idsoftware.com/idstuff/quake4/source") version 1.4.2 +- Download the [Prey SDK](https://web.archive.org/web/20120831010417/http://www.3drealms.com/prey/download.html#sdk "http://www.3drealms.com/prey/download.html#sdk") +- Download the [ETQW SDK](https://web.archive.org/web/20120831010417/http://community.enemyterritory.com/index.php?q=node/262 "http://community.enemyterritory.com/index.php?q=node/262") version 1.5 + +Most of the SDKs support Visual Studio .NET 2003 and 2005 "out of the box". + +Where to start +-------------- + +So much code! + +As a starting point the idGameLocal::RunFrame() function can be considered the entry point or the systems "main()". + +It is the part of the game loop called by the engine at 60Hz (30Hz for ETQW). Each call referred to as a [game frame](Game_frame "Game frame") . + +The idGameLocal class handles main game aspects, loading map, setting up the main data structures, spawning and tracking [entities](Entity "Entity") . + +idEntity is the base [spawn class](Spawn_class "Spawn class") that other entities are derived from. + +References +---------- + +- [The annotated API](The_annotated_API "The annotated API") +- [CVar flags](CVar_flags "CVar flags") (Description of the flags) +- [Server query protocol](Server_query_protocol "Server query protocol") + +Coding tutorials +---------------- + +- [Adding a custom keyhandler](Adding_a_custom_keyhandler "Adding a custom keyhandler") +- [Beginner's Tutorial (Part 1) Filetypes](Beginner%27s_Tutorial_%28Part_1%29_Filetypes "Beginner's Tutorial (Part 1) Filetypes") +- [Beginner's Tutorial (Part 2) The SDK](Beginner%27s_Tutorial_%28Part_2%29_The_SDK "Beginner's Tutorial (Part 2) The SDK") +- [How to build the SDK on Linux](How_to_build_the_SDK_on_Linux "How to build the SDK on Linux") +- [How to build the SDK on OSX](How_to_build_the_SDK_on_OSX "How to build the SDK on OSX") +- [How to build the SDK on Windows](How_to_build_the_SDK_on_Windows "How to build the SDK on Windows") +- [How to add custom console commands](How_to_add_custom_console_commands "How to add custom console commands") +- [How to add CVar's](How_to_add_CVar%27s "How to add CVar's") +- [Rendering with the D3 renderengine](Rendering_with_the_D3_renderengine "Rendering with the D3 renderengine") +- [D3 Networking: Basics](/D3_Networking:_Basics) +- [D3 Networking: Communication](/D3_Networking:_Communication "D3 Networking: Communication") +- [D3 Networking: Setting up a test session](/D3_Networking:_Setting_up_a_test_session "D3 Networking: Setting up a test session") + +***Note:** The remaining articles are missing. I don't know if archive.org was missing them or if they were never written. - caedes* + +- [D3 Networking: Snapshot synchronisation](D3_Networking:_Snapshot_synchronisation "D3 Networking: Snapshot synchronisation") +- [D3 Networking: Server and client side events](D3_Networking:_Server_and_client_side_events "D3 Networking: Server and client side events") +- [D3 Networking: Server- and UserInfo](D3_Networking:_Server-_and_UserInfo "D3 Networking: Server- and UserInfo") +- [D3 Networking: A birth and death of an entity](D3_Networking:_A_birth_and_death_of_an_entity "D3 Networking: A birth and death of an entity") +- [D3 Networking: An overview of the architecture](D3_Networking:_An_overview_of_the_architecture "D3 Networking: An overview of the architecture") +- [D3 Networking: Delta and PVS-based synchronisation](D3_Networking:_Delta_and_PVS-based_synchronisation "D3 Networking: Delta and PVS-based synchronisation") +- [D3 Networking: Client-side prediction](D3_Networking:_Client-side_prediction "D3 Networking: Client-side prediction") +- [Q4 Networking: Encoding messages like snapshots](Q4_Networking:_Encoding_messages_like_snapshots "Q4 Networking: Encoding messages like snapshots") +- [Q4 Networking: Deltifying rockets away](Q4_Networking:_Deltifying_rockets_away "Q4 Networking: Deltifying rockets away") + +Coding Tools +------------ + +- [MS Visual C++ Beta](http://lab.msdn.microsoft.com/express/visualc/default.aspx "http://lab.msdn.microsoft.com/express/visualc/default.aspx") - [Installation Notes](https://web.archive.org/web/20120831010417/http://www.doom3world.org/phpbb2/viewtopic.php?p=57046 "http://www.doom3world.org/phpbb2/viewtopic.php?p=57046") + diff --git a/CollapseJoints_(script_event).page b/CollapseJoints_(script_event).page new file mode 100644 index 000000000..09f2980a4 --- /dev/null +++ b/CollapseJoints_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CollapseJoints (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void collapseJoints( string jointnames, string collapseToJoint ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Color_(Material_stage_keyword).page b/Color_(Material_stage_keyword).page new file mode 100644 index 000000000..a36837efe --- /dev/null +++ b/Color_(Material_stage_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Color (Material stage keyword) +... + +Description +----------- + +The **color** keyword multiples all channels of the associated map by the given values. + +Usage +----- + + color , , , + +Parameters +---------- + +- *redval* - the value by which the red channel of the image map should be multiplied +- *greenval* - the value by which the green channel of the image map should be multiplied +- *blueval* - the value by which the blue channel of the image map should be multiplied +- *alphaval* - the value by which the alpha channel of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of the blue and alpha channels by half. The red and green channels remain unchanged. + + { + map path/to/image.tga + color 1, 1, 0.5, 0.5 + } + +Notes +----- + +This keyword is a shorthand way of using the [red](Red_%28Material_stage_keyword%29 "Red (Material stage keyword)") , [green](Green_%28Material_stage_keyword%29 "Green (Material stage keyword)") , [blue](Blue_%28Material_stage_keyword%29 "Blue (Material stage keyword)") and [alpha](Alpha_%28Material_stage_keyword%29 "Alpha (Material stage keyword)") keywords. + diff --git a/Colored_(Material_stage_keyword).page b/Colored_(Material_stage_keyword).page new file mode 100644 index 000000000..ce92aa172 --- /dev/null +++ b/Colored_(Material_stage_keyword).page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Colored (Material stage keyword) +... + +Description +----------- + +The **colored** keyword multiples all channels of the associated map by the corresponding shader parameters gathered from the entity which this material shader is applied. + +Usage +----- + + colored + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not Available. + +Notes +----- + +Not Available. + diff --git a/Com_QuickLoad_(cvar).page b/Com_QuickLoad_(cvar).page new file mode 100644 index 000000000..906f07eca --- /dev/null +++ b/Com_QuickLoad_(cvar).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com QuickLoad (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Disables loading textures and sounds at level loadings. + +Usage +----- + +At the console type... + + com_QuickLoad [flag] + +Parameters +---------- + +- [flag] + - 0 - Load maps as usual. + - 1 - Don't load any textures or sounds. + - 2 - Don't load any textures. + - 3 - Don't load any sounds. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_allowConsole_(cvar).page b/Com_allowConsole_(cvar).page new file mode 100644 index 000000000..ec72df876 --- /dev/null +++ b/Com_allowConsole_(cvar).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com allowConsole (cvar) +... + +Description +----------- + +This CVar controls how the [console](Console "Console") can be accessed. + +Usage +----- + +At the console type... + + com_allowConsole [boolean] + +Parameters +---------- + +- [boolean] + - 0 - You need to press Ctrl + Alt + ~ to access the console. + - 1 - You need to press ~ to access the console. + +![](/images/images_9_97_Rtcw2square_25.png) Note: _Wolfenstein only:_ + ~ (SP) Console access will pre prevented if set to 0. If set to 1, press Right Alt + Left Alt + ~ to access the console. + +Flags +----- + +| Flag | Enabled | Description | +|-------------------|---------|----------------------------------------------| +| CVAR\_ALL | | all flags | +| CVAR\_BOOL | X | variable is a boolean | +| CVAR\_INTEGER | | variable is an integer | +| CVAR\_FLOAT | | variable is a float | +| CVAR\_SYSTEM | X | system variable | +| CVAR\_RENDERER | | renderer variable | +| CVAR\_SOUND | | sound variable | +| CVAR\_GUI | | gui variable | +| CVAR\_GAME | | game variable | +| CVAR\_TOOL | | tool variable | +| CVAR\_USERINFO | | sent to servers, available to menu | +| CVAR\_SERVERINFO | | sent from servers, available to menu | +| CVAR\_NETWORKSYNC | | cvar is synced from the server to clients | +| CVAR\_STATIC | X | statically declared, not user created | +| CVAR\_CHEAT | | variable is considered a cheat | +| CVAR\_NOCHEAT | | variable is not considered a cheat | +| CVAR\_INIT | | can only be set from the command-line | +| CVAR\_ROM | | display only, cannot be set by user at all | +| CVAR\_ARCHIVE | | set to cause it to be saved to a config file | +| CVAR\_MODIFIED | X | set when the variable is modified | + +Notes +----- + +None Available. + diff --git a/Com_asyncInput_(cvar).page b/Com_asyncInput_(cvar).page new file mode 100644 index 000000000..528587efc --- /dev/null +++ b/Com_asyncInput_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com asyncInput (cvar) +... + +Description +----------- + +This CVar controls whether input is sampled in the main or async thread. + +Usage +----- + +At the console type... + + com_asyncInput [bool] + +Parameters +---------- + +- [bool] + - 0 - Input is sampled in the main thread. + - 1 - Input is sampled in the async thread. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None Available. + diff --git a/Com_asyncSound_(cvar).page b/Com_asyncSound_(cvar).page new file mode 100644 index 000000000..32c136dd4 --- /dev/null +++ b/Com_asyncSound_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com asyncSound (cvar) +... + +Description +----------- + +This CVar controls how and in what thread sound is mixed. + +Usage +----- + +At the console type... + + com_asyncSound [int] + +Parameters +---------- + +- [int] + - 0 - Mix sound inline. + - 1 - Memory mapped async mix. + - 2 - Callback mixing. + - 3 - Write async mix. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None Available. + diff --git a/Com_aviDemoHeight_(cvar).page b/Com_aviDemoHeight_(cvar).page new file mode 100644 index 000000000..8aad02980 --- /dev/null +++ b/Com_aviDemoHeight_(cvar).page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com aviDemoHeight (cvar) +... + +Description +----------- + +Select the height of the . [TGA](TGA_%28file_format%29 "TGA (file format)") frames generated with the [aviDemo](AviDemo_%28console_command%29 "AviDemo (console command)") command. + +Usage +----- + +At the console type... + + com_aviDemoHeight [int] + +Parameters +---------- + +- [int] - A positive value for the amount of vertical pixels. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +You should have no problem specifying resolutions higher then your desktop/game resolution. Here is a list of common resolutions (width x height) & their uses: + + 352 x 240 NTSC Video CD + 352 x 288 PAL Video CD + 640 x 480 NTSC Analog + 720 x 480 NTSC DV Widescreen and Fullscreen + 720 x 486 NTSC Standard + 720 x 576 PAL DV & Standard Widescreen and Fullscreen + 1280 x 720 HD Video + 1440 x 1080 HD Video + 1920 x 1080 HD + +Related CVars: + +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") - You can select the [antialiasing](Antialiasing "Antialiasing") factor of each frame. +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") - You can select how many frames per second should be generated. +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") - You can select the width of each frame. + diff --git a/Com_aviDemoSamples_(cvar).page b/Com_aviDemoSamples_(cvar).page new file mode 100644 index 000000000..81075aba4 --- /dev/null +++ b/Com_aviDemoSamples_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com aviDemoSamples (cvar) +... + +Description +----------- + +Software rendered [antialiasing](Antialiasing "Antialiasing") for use when using the [aviDemo](AviDemo_%28console_command%29 "AviDemo (console command)") command. + +Usage +----- + +At the console type... + + com_aviDemoSamples [int] + +Parameters +---------- + +- [int] - A positive value for the amount shots to blend into a single frame. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The number you specify is how many times the engine will re-draw the current image in order to "soften" it. However, the AA capabilities on your video card are far superior in quality and speed so this is not normally needed. Set the value to 1 to use your video card's antialiasing. Related CVars: + +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") - You can select the height of each frame. +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") - You can select how many frames per second should be generated. +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") - You can select the width of each frame. + diff --git a/Com_aviDemoTics_(cvar).page b/Com_aviDemoTics_(cvar).page new file mode 100644 index 000000000..08652c36f --- /dev/null +++ b/Com_aviDemoTics_(cvar).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com aviDemoTics (cvar) +... + +Description +----------- + +This determines the framerate to capture . [TGA](TGA_%28file_format%29 "TGA (file format)") frames generated with the [aviDemo](AviDemo_%28console_command%29 "AviDemo (console command)") command. + +Usage +----- + +At the console type... + + com_aviDemoTics [int] + +Parameters +---------- + +- [int] - The framerate to capture at. + - 1 = 15fps + - 2 = 30fps + - 3 = 45fps + - 4 = 60fps + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Any number above four seems to have no effect. It's not 100% clear if this it based on the engine's in-game clock of 60fps or if it's based on the refresh rate. Related CVars: + +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") - You can select the height of each frame. +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") - You can select the [antialiasing](Antialiasing "Antialiasing") factor of each frame. +- [com\_aviDemoWidth](Com_aviDemoWidth_%28cvar%29 "Com aviDemoWidth (cvar)") - You can select the width of each frame. + diff --git a/Com_aviDemoWidth_(cvar).page b/Com_aviDemoWidth_(cvar).page new file mode 100644 index 000000000..53cd96835 --- /dev/null +++ b/Com_aviDemoWidth_(cvar).page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com aviDemoWidth (cvar) +... + +Description +----------- + +Select the width of the . [TGA](TGA_%28file_format%29 "TGA (file format)") frames generated with the [aviDemo](AviDemo_%28console_command%29 "AviDemo (console command)") command. + +Usage +----- + +At the console type... + + com_aviDemoWidth [int] + +Parameters +---------- + +- [int] - A positive value for the amount of horizontal pixels. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +You should have no problem specifying resolutions higher then your desktop/game resolution. Here is a list of common resolutions (width x height) & their uses: + + 352 x 240 NTSC Video CD + 352 x 288 PAL Video CD + 640 x 480 NTSC Analog + 720 x 480 NTSC DV Widescreen and Fullscreen + 720 x 486 NTSC Standard + 720 x 576 PAL DV & Standard Widescreen and Fullscreen + 1280 x 720 HD Video + 1440 x 1080 HD Video + 1920 x 1080 HD + +Related CVars: + +- [com\_aviDemoHeight](Com_aviDemoHeight_%28cvar%29 "Com aviDemoHeight (cvar)") - You can select the height of each frame. +- [com\_aviDemoSamples](Com_aviDemoSamples_%28cvar%29 "Com aviDemoSamples (cvar)") - You can select the [antialiasing](Antialiasing "Antialiasing") factor of each frame. +- [com\_aviDemoTics](Com_aviDemoTics_%28cvar%29 "Com aviDemoTics (cvar)") - You can select how many frames per second should be generated. + diff --git a/Com_compressDemos_(cvar).page b/Com_compressDemos_(cvar).page new file mode 100644 index 000000000..af6ea8bed --- /dev/null +++ b/Com_compressDemos_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com compressDemos (cvar) +... + +Description +----------- + +Enables/disables the compression of demos. + +Usage +----- + +At the console type... + + com_compressDemos [flag] + +Parameters +---------- + +- [flag] - Enables/disables the compression of demos. + - 0 - Disables the compression of demos. + - 1 - Enables the compression of demos. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Compression reduces filesize by almost half but because decompression is on the fly it can slow down playback. This is especially relevant if you are recording a demo for use with the [timedemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") console command where the results will be skewed by the fact the CPU will be busy decompressing the demo. + diff --git a/Com_fixedTic_(cvar).page b/Com_fixedTic_(cvar).page new file mode 100644 index 000000000..cb6963b10 --- /dev/null +++ b/Com_fixedTic_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com fixedTic (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_fixedTic [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_forceGenericSIMD_(cvar).page b/Com_forceGenericSIMD_(cvar).page new file mode 100644 index 000000000..1cccf3eba --- /dev/null +++ b/Com_forceGenericSIMD_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com forceGenericSIMD (cvar) +... + +Description +----------- + +force generic platform independent SIMD + +Usage +----- + +At the console type... + + com_forceGenericSIMD [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_guid_(cvar).page b/Com_guid_(cvar).page new file mode 100644 index 000000000..5abee2e2b --- /dev/null +++ b/Com_guid_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com guid (cvar) +... + +Description +----------- + +A unique identifier calculated from the supplied CD key, which is used to identify clients in multiplayer games. + +Usage +----- + +At the console type... + + com_guid [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +When the game is started it sends a UDP packet with a 'gameAuth' request to the id Software master server (the address of the master server is stored in net\_master0). The 'gameAuth' request contains the CD key for the main installation and (if installed) the expansion pack. + +The master server authenticates the supplied CD keys, generates a guid value and replies with an 'authKey' packet. The game then stores the returned guid value in this CVar. + +It is speculated that the "client unknown to auth" error is caused by trying to join a game before validating your CD keys with the master server. + +When the game connects to an online server the value of com\_guid is used to allow the server to identify the player and either accept or reject the connection. Mods that have player management (banning etc) use it to track player data. + diff --git a/Com_journal_(cvar).page b/Com_journal_(cvar).page new file mode 100644 index 000000000..10a2d7051 --- /dev/null +++ b/Com_journal_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com journal (cvar) +... + +Description +----------- + +"1 = record journal, 2 = play back journal" + +Usage +----- + +At the console type... + + com_journal [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_logDemos_(cvar).page b/Com_logDemos_(cvar).page new file mode 100644 index 000000000..f0736344b --- /dev/null +++ b/Com_logDemos_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com logDemos (cvar) +... + +Description +----------- + +Write demo.log with debug information in it + +Usage +----- + +At the console type... + + com_logDemos [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_machineSpec_(cvar).page b/Com_machineSpec_(cvar).page new file mode 100644 index 000000000..7ac5ffeda --- /dev/null +++ b/Com_machineSpec_(cvar).page @@ -0,0 +1,154 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com machineSpec (cvar) +... + +Description +----------- + +Holds the [quality setting](Quality_settings "Quality settings") selected. + +Usage +----- + +At the console type... + + com_machineSpec [int] + +Parameters +---------- + +- [int] + - -1 - Not detected. + - 0 - Low quality. + - 1 - Medium quality. + - 2 - High quality. + - 3 - Ultra quality. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_makingBuild_(cvar).page b/Com_makingBuild_(cvar).page new file mode 100644 index 000000000..63eb10f16 --- /dev/null +++ b/Com_makingBuild_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com makingBuild (cvar) +... + +Description +----------- + +1 when making a build + +Usage +----- + +At the console type... + + com_makingBuild [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_memoryMarker_(cvar).page b/Com_memoryMarker_(cvar).page new file mode 100644 index 000000000..4e0d5dc3e --- /dev/null +++ b/Com_memoryMarker_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com memoryMarker (cvar) +... + +Description +----------- + +used as a marker for memory stats + +Usage +----- + +At the console type... + + com_memoryMarker [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_minTics_(cvar).page b/Com_minTics_(cvar).page new file mode 100644 index 000000000..9ba5632f4 --- /dev/null +++ b/Com_minTics_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com minTics (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_minTics [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_preciseTic_(cvar).page b/Com_preciseTic_(cvar).page new file mode 100644 index 000000000..059d7f00a --- /dev/null +++ b/Com_preciseTic_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com preciseTic (cvar) +... + +Description +----------- + +This CVar enables/disables the running of multiple updates in a single tic to keep the main and async threads in sync. + +Usage +----- + +At the console type... + + com_preciseTic [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +There are two threads running in Doom 3, the main thread, and the 'async' thread. The main thread runs the game code, networking, physics, renderer, etc... The async thread takes care of sound if [com\_asyncSound](Com_asyncSound_%28cvar%29 "Com asyncSound (cvar)") is 1 or 3 (windows & linux), it also takes care of input if [com\_asyncInput](Com_asyncInput_%28cvar%29 "Com asyncInput (cvar)") is 1 (it defaults to 0). + +The async thread wakes up every 16 milliseconds (60fps) to run an update. If more than 16ms have elapsed since the last update, it will run multiple updates to catch up (for example if 51ms have elapsed, it will run 3 updates). Similarly, if the update is called too soon, it gets ignored. When com\_preciseTic is set to 0, it skips this bit of logic and always runs a single update no matter what. + +--from binaryc post @ [http://www.doom3world.org/phpbb2/viewtopic.php?p=106823&highlight=\#106823](https://web.archive.org/web/20100407101237/http://www.doom3world.org/phpbb2/viewtopic.php?p=106823&highlight=#106823 "http://www.doom3world.org/phpbb2/viewtopic.php?p=106823&highlight=#106823") + diff --git a/Com_preloadDemos_(cvar).page b/Com_preloadDemos_(cvar).page new file mode 100644 index 000000000..a65e37de6 --- /dev/null +++ b/Com_preloadDemos_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com preloadDemos (cvar) +... + +Description +----------- + +Load the whole demo in to RAM before running it + +Usage +----- + +At the console type... + + com_preloadDemos [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_purgeAll_(cvar).page b/Com_purgeAll_(cvar).page new file mode 100644 index 000000000..e91bca4db --- /dev/null +++ b/Com_purgeAll_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com purgeAll (cvar) +... + +Description +----------- + +purge everything between level loads + +Usage +----- + +At the console type... + + com_purgeAll [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showAngles_(cvar).page b/Com_showAngles_(cvar).page new file mode 100644 index 000000000..a3d72e2ce --- /dev/null +++ b/Com_showAngles_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showAngles (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_showAngles [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showAsyncStats_(cvar).page b/Com_showAsyncStats_(cvar).page new file mode 100644 index 000000000..d5500415d --- /dev/null +++ b/Com_showAsyncStats_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showAsyncStats (cvar) +... + +Description +----------- + +show async network stats + +Usage +----- + +At the console type... + + com_showAsyncStats [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showDemo_(cvar).page b/Com_showDemo_(cvar).page new file mode 100644 index 000000000..0c97e27f7 --- /dev/null +++ b/Com_showDemo_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showDemo (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_showDemo [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showFPS_(cvar).page b/Com_showFPS_(cvar).page new file mode 100644 index 000000000..d43dbe63f --- /dev/null +++ b/Com_showFPS_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showFPS (cvar) +... + +Description +----------- + +This CVar toggles the display of the frames per second counter on the top-right corner of the screen. + +Usage +----- + +At the console type... + + com_showfps [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Framerates reported will always be limited by the refresh rate and (after a game is started) by the game's tic rate (60Hz). + diff --git a/Com_showMemoryUsage_(cvar).page b/Com_showMemoryUsage_(cvar).page new file mode 100644 index 000000000..fab94d8c9 --- /dev/null +++ b/Com_showMemoryUsage_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showMemoryUsage (cvar) +... + +Description +----------- + +show total and per frame memory usage + +Usage +----- + +At the console type... + + com_showMemoryUsage [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showSoundDecoders_(cvar).page b/Com_showSoundDecoders_(cvar).page new file mode 100644 index 000000000..7a798e1c1 --- /dev/null +++ b/Com_showSoundDecoders_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showSoundDecoders (cvar) +... + +Description +----------- + +show sound decoders + +Usage +----- + +At the console type... + + com_showSoundDecoders [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_showTics_(cvar).page b/Com_showTics_(cvar).page new file mode 100644 index 000000000..40547e832 --- /dev/null +++ b/Com_showTics_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com showTics (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_showTics [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_skipGameDraw_(cvar).page b/Com_skipGameDraw_(cvar).page new file mode 100644 index 000000000..25c9a1363 --- /dev/null +++ b/Com_skipGameDraw_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com skipGameDraw (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_skipGameDraw [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_skipLevelLoadPause_(cvar).page b/Com_skipLevelLoadPause_(cvar).page new file mode 100644 index 000000000..2f0688e4a --- /dev/null +++ b/Com_skipLevelLoadPause_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com skipLevelLoadPause (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Enables/Disables the pause when loading a level. + +Usage +----- + +At the console type... + + com_skipLevelLoadPause [flag] + +Parameters +---------- + +- [flag] - Enables/Disables the pause at level load. + - 0 - Require the player to click the mouse button to start the level. + - 1 - After the level finishes loading it is immediately started. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_skipRenderer_(cvar).page b/Com_skipRenderer_(cvar).page new file mode 100644 index 000000000..dfa160cd6 --- /dev/null +++ b/Com_skipRenderer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com skipRenderer (cvar) +... + +Description +----------- + +skip the renderer completely + +Usage +----- + +At the console type... + + com_skipRenderer [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_speeds_(cvar).page b/Com_speeds_(cvar).page new file mode 100644 index 000000000..e6a7d7e9e --- /dev/null +++ b/Com_speeds_(cvar).page @@ -0,0 +1,159 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com speeds (cvar) +... + +Description +----------- + +This CVar toggles the display of how much time is spent and by what on rendering a frame. + +Usage +----- + +At the console type... + + com_speeds [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The information displayed: + +- frame - Individual numbered frame. +- all - How long it took to render the current frame (in milliseconds). +- gfr - How long the game code part needed (in milliseconds). +- rf - How long the renderer front end needed (in milliseconds). +- bk - How long the renderer back end needed (in milliseconds). + +The render front end is responsible for traversing the scene, portal and view frustum culling, shadow generation, dynamic model generation, and sorting. The back end is responsible for issuing the actual draw calls (the back end is what changes when r\_renderer changes). + diff --git a/Com_systemRam_(cvar).page b/Com_systemRam_(cvar).page new file mode 100644 index 000000000..0bd37068d --- /dev/null +++ b/Com_systemRam_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com systemRam (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Keeps the last recorded size of main memory. + +Usage +----- + +At the console type... + + com_systemRam [int] + +Parameters +---------- + +- [int] - Size in MB of the amount of total ram present in the motherboard. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_timestampPrints_(cvar).page b/Com_timestampPrints_(cvar).page new file mode 100644 index 000000000..eca7fbd86 --- /dev/null +++ b/Com_timestampPrints_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com timestampPrints (cvar) +... + +Description +----------- + +"print time with each console print, 1 = msec 2 = sec" + +Usage +----- + +At the console type... + + com_timestampPrints [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_updateLoadSize_(cvar).page b/Com_updateLoadSize_(cvar).page new file mode 100644 index 000000000..24d82bbf1 --- /dev/null +++ b/Com_updateLoadSize_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com updateLoadSize (cvar) +... + +Description +----------- + +update the load size after loading a map + +Usage +----- + +At the console type... + + com_updateLoadSize [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_videoRam_(cvar).page b/Com_videoRam_(cvar).page new file mode 100644 index 000000000..14e2d4f1f --- /dev/null +++ b/Com_videoRam_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com videoRam (cvar) +... + +Description +----------- + +Keeps the last recorded size of video memory. + +Usage +----- + +At the console type... + + com_videoRam [int] + +Parameters +---------- + +- [int] - Size in MB of the amount of total ram present in the video card. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Com_wipeSeconds_(cvar).page b/Com_wipeSeconds_(cvar).page new file mode 100644 index 000000000..325f0f707 --- /dev/null +++ b/Com_wipeSeconds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com wipeSeconds (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + com_wipeSeconds [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Comm1_sentry_(entity).page b/Comm1_sentry_(entity).page new file mode 100644 index 000000000..934643fb2 --- /dev/null +++ b/Comm1_sentry_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Comm1 sentry (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedRadius | Description not available. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| guiTarget | Description not available. | +| hanging | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_metal | Description not available. | +| snd\_active | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cant\_reach\_player | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_gear | Description not available. | +| snd\_open\_door | Description not available. | +| snd\_pain | Description not available. | +| snd\_shutdown | Description not available. | +| snd\_sight\_enemy | Description not available. | +| snd\_sight\_friendly | Description not available. | +| snd\_step | Description not available. | +| snd\_talk\_excuseme | Description not available. | +| snd\_target\_lost | Description not available. | +| snd\_waiting\_for\_player | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_sentry](Char_sentry_%28entity%29 "Char sentry (entity)") + - **comm1\_sentry** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Comm1_sentry_blank_(entity).page b/Comm1_sentry_blank_(entity).page new file mode 100644 index 000000000..98aedc056 --- /dev/null +++ b/Comm1_sentry_blank_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Comm1 sentry blank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **comm1\_sentry\_blank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Comm1_sentryloader_(entity).page b/Comm1_sentryloader_(entity).page new file mode 100644 index 000000000..e33ccf7c7 --- /dev/null +++ b/Comm1_sentryloader_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Comm1 sentryloader (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **comm1\_sentryloader** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Comm1_swann_video_cam_(entity).page b/Comm1_swann_video_cam_(entity).page new file mode 100644 index 000000000..0871d23a5 --- /dev/null +++ b/Comm1_swann_video_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Comm1 swann video cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **comm1\_swann\_video\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Comm1_video_swann_(entity).page b/Comm1_video_swann_(entity).page new file mode 100644 index 000000000..19f01bbfa --- /dev/null +++ b/Comm1_video_swann_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Comm1 video swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **comm1\_video\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commands_(Doom_3).page b/Commands_(Doom_3).page new file mode 100644 index 000000000..e761a5214 --- /dev/null +++ b/Commands_(Doom_3).page @@ -0,0 +1,408 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Commands (Doom 3) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Existing [console](Console "Console") commands as of version 1.3.1302 (1.3). You can get an up to date list by typing [listCmds](ListCmds_%28console_command%29 "ListCmds (console command)") in your console. + +Common +------ + +These commands are also useful for players. + +| Command Name | Short Description | +|----------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------| +| [benchmark](Benchmark_%28console_command%29 "Benchmark (console command)") | ... benchmark | +| [bind](Bind_%28console_command%29 "Bind (console command)") | ... binds a command to a key | +| [unbind](Unbind_%28console_command%29 "Unbind (console command)") | ... unbinds any command from a key | +| [unbindall](Unbindall_%28console_command%29 "Unbindall (console command)") | ... unbinds any commands from all keys | +| [centerview](Centerview_%28console_command%29 "Centerview (console command)") | ... centers the player view | +| [checkNewVersion](CheckNewVersion_%28console_command%29 "CheckNewVersion (console command)") | ... check if a new version of the game is available | +| [exec](Exec_%28console_command%29 "Exec (console command)") | ... executes a config file | +| [execMachineSpec](ExecMachineSpec_%28console_command%29 "ExecMachineSpec (console command)") | ... execs the appropriate config files and sets cvars based on com\_machineSpec | +| [setMachineSpec](SetMachineSpec_%28console_command%29 "SetMachineSpec (console command)") | ... detects system capabilities and sets com\_machineSpec to appropriate value | +| [say](Say_%28console_command%29 "Say (console command)") | ... text chat | +| [sayTeam](SayTeam_%28console_command%29 "SayTeam (console command)") | ... team text chat | +| [echo](Echo_%28console_command%29 "Echo (console command)") | ... prints text | +| [wait](Wait_%28console_command%29 "Wait (console command)") | ... delays remaining buffered commands one or more frames | +| [writeConfig](WriteConfig_%28console_command%29 "WriteConfig (console command)") | ... writes a config file | + +### Console + +| Command Name | Short Description | +|----------------------------------------------------------------------|--------------------------------------| +| [clear](Clear_%28console_command%29 "Clear (console command)") | ... clears the console | +| [conDump](ConDump_%28console_command%29 "ConDump (console command)") | ... dumps the console text to a file | + +### Cvars + +| Command Name | Short Description | +|-------------------------------------------------------------------|---------------------------------------------------------| +| [reset](Reset_%28console_command%29 "Reset (console command)") | ... resets a cvar | +| [set](Set_%28console_command%29 "Set (console command)") | ... sets a cvar | +| [seta](Seta_%28console_command%29 "Seta (console command)") | ... sets a cvar and flags it as archive | +| [sets](Sets_%28console_command%29 "Sets (console command)") | ... sets a cvar and flags it as server info | +| [sett](Sett_%28console_command%29 "Sett (console command)") | ... sets a cvar and flags it as tool | +| [setu](Setu_%28console_command%29 "Setu (console command)") | ... sets a cvar and flags it as user info | +| [toggle](Toggle_%28console_command%29 "Toggle (console command)") | ... toggles a cvar | +| [vstr](Vstr_%28console_command%29 "Vstr (console command)") | ... inserts the current value of a cvar as command text | + +### Game controll + +| Command Name | Short Description | +|-------------------------------------------------------------------------|--------------------| +| [exit](Exit_%28console_command%29 "Exit (console command)") | ... exits the game | +| [quit](Quit_%28console_command%29 "Quit (console command)") | ... quits the game | +| [loadGame](LoadGame_%28console_command%29 "LoadGame (console command)") | ... loads a game | +| [saveGame](SaveGame_%28console_command%29 "SaveGame (console command)") | ... saves a game | +| [map](Map_%28console_command%29 "Map (console command)") | ... loads a map | + +### Multiplayer + +| Command Name | Short Description | +|----------------------------------------------------------------------------------|---------------------------------------------------------| +| [connect](Connect_%28console_command%29 "Connect (console command)") | ... connects to a server | +| [disconnect](Disconnect_%28console_command%29 "Disconnect (console command)") | ... disconnects from a game | +| [reconnect](Reconnect_%28console_command%29 "Reconnect (console command)") | ... reconnect to the last server we tried to connect to | +| [LANScan](LANScan_%28console_command%29 "LANScan (console command)") | ... scans LAN for servers | +| [listServers](ListServers_%28console_command%29 "ListServers (console command)") | ... lists scanned servers | + +Demo +---- + +Here you can find all commands concerning [Demo](Demo "Demo") recording. + +| Command Name | Short Description | +|----------------------------------------------------------------------------------------|--------------------------------------| +| [aviDemo](AviDemo_%28console_command%29 "AviDemo (console command)") | ... writes AVIs for a demo | +| [aviGame](AviGame_%28console_command%29 "AviGame (console command)") | ... writes AVIs for the current game | +| [demoShot](DemoShot_%28console_command%29 "DemoShot (console command)") | ... writes a screenshot for a demo | +| [playDemo](PlayDemo_%28console_command%29 "PlayDemo (console command)") | ... plays back a demo | +| [recordDemo](RecordDemo_%28console_command%29 "RecordDemo (console command)") | ... records a demo | +| [stopRecording](StopRecording_%28console_command%29 "StopRecording (console command)") | ... stops demo recording | +| [timeDemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") | ... times a demo | +| [timeDemoQuit](TimeDemoQuit_%28console_command%29 "TimeDemoQuit (console command)") | ... times a demo and quits | + +Server +------ + +Commands in this sections are probably most useful to server admins. + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------------|------------------------------------------------| +| [gameKick](GameKick_%28console_command%29 "GameKick (console command)") | ... same as kick, but recognizes player names | +| [heartbeat](Heartbeat_%28console_command%29 "Heartbeat (console command)") | ... send a heartbeat to the the master servers | +| [kick](Kick_%28console_command%29 "Kick (console command)") | ... kick a client by connection number | +| [nextMap](NextMap_%28console_command%29 "NextMap (console command)") | ... loads the next map on the server | +| [rcon](Rcon_%28console_command%29 "Rcon (console command)") | ... sends remote console command to server | +| [serverForceReady](ServerForceReady_%28console_command%29 "ServerForceReady (console command)") | ... force all players ready | +| [serverInfo](ServerInfo_%28console_command%29 "ServerInfo (console command)") | ... shows server info | +| [serverMapRestart](ServerMapRestart_%28console_command%29 "ServerMapRestart (console command)") | ... restart the current game | +| [serverNextMap](ServerNextMap_%28console_command%29 "ServerNextMap (console command)") | ... change to the next map | +| [spawnServer](SpawnServer_%28console_command%29 "SpawnServer (console command)") | ... spawns a server | + +Developer +--------- + +The following commands are mostly used while developing content for any id Tech 4 engine game. + +### AAS (area awareness) + +For more information, please take a look at the [AAS (file format)](AAS_%28file_format%29 "AAS (file format)") + +| Command Name | Short Description | +|----------------------------------------------------------------------------|---------------------------------------------------------------| +| [aasStats](AasStats_%28console_command%29 "AasStats (console command)") | ... This command displays AAS file statistics in the console. | +| [runAAS](RunAAS_%28console_command%29 "RunAAS (console command)") | ... compiles an AAS file for a map | +| [runAASDir](RunAASDir_%28console_command%29 "RunAASDir (console command)") | ... compiles AAS files for all maps in a folder | +| [runReach](RunReach_%28console_command%29 "RunReach (console command)") | ... calculates reachability for an AAS file | + +### Animation + +| Command Name | Short Description | +|----------------------------------------------------------------------------------|--------------------------------------------------| +| [listAnims](ListAnims_%28console_command%29 "ListAnims (console command)") | ... lists all animations | +| [nextAnim](NextAnim_%28console_command%29 "NextAnim (console command)") | ... shows next animation on test model | +| [nextFrame](NextFrame_%28console_command%29 "NextFrame (console command)") | ... shows next animation frame on test model | +| [prevAnim](PrevAnim_%28console_command%29 "PrevAnim (console command)") | ... shows previous animation on test model | +| [prevFrame](PrevFrame_%28console_command%29 "PrevFrame (console command)") | ... shows previous animation frame on test model | +| [reloadanims](Reloadanims_%28console_command%29 "Reloadanims (console command)") | ... reloads animations | +| [testAnim](TestAnim_%28console_command%29 "TestAnim (console command)") | ... tests an animation | +| [testBlend](TestBlend_%28console_command%29 "TestBlend (console command)") | ... tests animation blending | + +### Entities + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------------------------|------------------------------------------------| +| [damage](Damage_%28console_command%29 "Damage (console command)") | ... apply damage to an entity | +| [deleteSelected](DeleteSelected_%28console_command%29 "DeleteSelected (console command)") | ... deletes selected entity | +| [listSpawnArgs](ListSpawnArgs_%28console_command%29 "ListSpawnArgs (console command)") | ... list the spawn args of an entity | +| [remove](Remove_%28console_command%29 "Remove (console command)") | ... removes an entity | +| [saveSelected](SaveSelected_%28console_command%29 "SaveSelected (console command)") | ... saves the selected entity to the .map file | +| [spawn](Spawn_%28console_command%29 "Spawn (console command)") | ... spawns a game entity | +| [teleport](Teleport_%28console_command%29 "Teleport (console command)") | ... teleports the player to an entity location | +| [trigger](Trigger_%28console_command%29 "Trigger (console command)") | ... triggers an entity | +| [listRenderEntityDefs](ListRenderEntityDefs_%28console_command%29 "ListRenderEntityDefs (console command)") | ... lists the entity defs | +| [listEntityDefs](ListEntityDefs_%28console_command%29 "ListEntityDefs (console command)") | ... lists entity defs | +| [printEntityDef](PrintEntityDef_%28console_command%29 "PrintEntityDef (console command)") | ... prints an entity def | + +### GUIs + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------|-------------------------------------------------------------| +| [editGUIs](EditGUIs_%28console_command%29 "EditGUIs (console command)") | ... launches the GUI Editor | +| [nextGUI](NextGUI_%28console_command%29 "NextGUI (console command)") | ... teleport the player to the next func\_static with a gui | +| [listGuis](ListGuis_%28console_command%29 "ListGuis (console command)") | ... lists guis | +| [reloadGuis](ReloadGuis_%28console_command%29 "ReloadGuis (console command)") | ... reloads guis | +| [touchGui](TouchGui_%28console_command%29 "TouchGui (console command)") | ... touches a gui | +| [localizeGuis](LocalizeGuis_%28console_command%29 "LocalizeGuis (console command)") | ... localize guis | +| [testGUI](TestGUI_%28console_command%29 "TestGUI (console command)") | ... tests a gui | + +### Memory + +| Command Name | Short Description | +|----------------------------------------------------------------------------------------------------------------|--------------------------------------------| +| [memoryDump](MemoryDump_%28console_command%29 "MemoryDump (console command)") | ... creates a memory dump | +| [memoryDumpCompressed](MemoryDumpCompressed_%28console_command%29 "MemoryDumpCompressed (console command)") | ... creates a compressed memory dump | +| [showDictMemory](ShowDictMemory_%28console_command%29 "ShowDictMemory (console command)") | ... shows memory used by dictionaries | +| [showInteractionMemory](ShowInteractionMemory_%28console_command%29 "ShowInteractionMemory (console command)") | ... shows memory used by interactions | +| [showStringMemory](ShowStringMemory_%28console_command%29 "ShowStringMemory (console command)") | ... shows memory used by strings | +| [showTriSurfMemory](ShowTriSurfMemory_%28console_command%29 "ShowTriSurfMemory (console command)") | ... shows memory used by triangle surfaces | + +### Scripts + +To find out more about scripts, please take a look at the [scripting page](Scripting "Scripting") . + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------|----------------------------------------| +| [debugger](Debugger_%28console_command%29 "Debugger (console command)") | ... launches the Script Debugger | +| [disasmScript](DisasmScript_%28console_command%29 "DisasmScript (console command)") | ... disassembles script | +| [editScripts](EditScripts_%28console_command%29 "EditScripts (console command)") | ... launches the in-game Script Editor | +| **Note:** id recommends to invoke the editor with [editDecls](EditDecls_%28console_command%29 "EditDecls (console command)") [[1]](https://iddevnet.dhewm3.org/doom3/editor_script.html) | | +| [listThreads](ListThreads_%28console_command%29 "ListThreads (console command)") | ... lists script threads | +| [reloadScript](ReloadScript_%28console_command%29 "ReloadScript (console command)") | ... reloads scripts | +| [script](Script_%28console_command%29 "Script (console command)") | ... executes a line of script | + +### Sound + +These commands can be used to control the sound system or get information about it. + +| Command Name | Short Description | +|----------------------------------------------------------------------------------------------------|---------------------------------------| +| [editSounds](EditSounds_%28console_command%29 "EditSounds (console command)") | ... launches the in-game Sound Editor | +| [listSoundDecoders](ListSoundDecoders_%28console_command%29 "ListSoundDecoders (console command)") | ... list active sound decoders | +| [listSounds](ListSounds_%28console_command%29 "ListSounds (console command)") | ... lists all sounds | +| [listSoundCmds](ListSoundCmds_%28console_command%29 "ListSoundCmds (console command)") | ... lists sound commands (???) | +| [listSoundShaders](ListSoundShaders_%28console_command%29 "ListSoundShaders (console command)") | ... lists sound shaders (???) | +| [reloadSounds](ReloadSounds_%28console_command%29 "ReloadSounds (console command)") | ... reloads all sounds | +| [s\_restart](S_restart_%28console_command%29 "S restart (console command)") | ... restarts the sound system | +| [testSound](TestSound_%28console_command%29 "TestSound (console command)") | ... tests a sound | + +### Tool commands + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------|----------------------------------------------------| +| [dmap](Dmap_%28console_command%29 "Dmap (console command)") | ... compiles a map | +| [editAFs](EditAFs_%28console_command%29 "EditAFs (console command)") | ... launches the in-game Articulated Figure Editor | +| [editDecls](EditDecls_%28console_command%29 "EditDecls (console command)") | ... launches the in-game Declaration Editor | +| [editLights](EditLights_%28console_command%29 "EditLights (console command)") | ... launches the in-game Light Editor | +| [editor](Editor_%28console_command%29 "Editor (console command)") | ... launches the level editor Radiant | +| [editParticles](EditParticles_%28console_command%29 "EditParticles (console command)") | ... launches the in-game Particle Editor | +| [editPDAs](EditPDAs_%28console_command%29 "EditPDAs (console command)") | ... launches the in-game PDA Editor | +| [materialEditor](MaterialEditor_%28console_command%29 "MaterialEditor (console command)") | ... launches the material editor | +| [renderbump](Renderbump_%28console_command%29 "Renderbump (console command)") | ... renders a bump map | +| [renderbumpFlat](RenderbumpFlat_%28console_command%29 "RenderbumpFlat (console command)") | ... renders a flat bump map | +| [roq](Roq_%28console_command%29 "Roq (console command)") | ... encodes a roq file | + +Internal or supposedly dead commands +------------------------------------ + +These commands are ether dead or internaly used by the engine so they should have little to no meaning to you. + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------|--------------------------------------------| +| [addChatLine](AddChatLine_%28console_command%29 "AddChatLine (console command)") | ... internal use (core to game chat lines) | +| [aviCmdDemo](AviCmdDemo_%28console_command%29 "AviCmdDemo (console command)") | ... writes AVIs for a command demo | +| [compressDemo](CompressDemo_%28console_command%29 "CompressDemo (console command)") | ... compresses a demo file | +| [exitCmdDemo](ExitCmdDemo_%28console_command%29 "ExitCmdDemo (console command)") | ... exits a command demo | +| [playCmdDemo](PlayCmdDemo_%28console_command%29 "PlayCmdDemo (console command)") | ... plays back a command demo | +| [sizeDown](SizeDown_%28console_command%29 "SizeDown (console command)") | ... makes the rendered view smaller | +| [sizeUp](SizeUp_%28console_command%29 "SizeUp (console command)") | ... makes the rendered view larger | +| [takeViewNotes2](TakeViewNotes2_%28console_command%29 "TakeViewNotes2 (console command)") | ... extended take view notes | +| [timeCmdDemo](TimeCmdDemo_%28console_command%29 "TimeCmdDemo (console command)") | ... times a command demo | +| [writeCmdDemo](WriteCmdDemo_%28console_command%29 "WriteCmdDemo (console command)") | ... writes a command demo | + +To be Sorted Further +-------------------- + +### Game (to be sorted) + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------| +| [addarrow](Addarrow_%28console_command%29 "Addarrow (console command)") | ... adds a debug arrow | +| [addline](Addline_%28console_command%29 "Addline (console command)") | ... adds a debug line | +| [bindRagdoll](BindRagdoll_%28console_command%29 "BindRagdoll (console command)") | ... binds ragdoll at the current drag position | +| [blinkline](Blinkline_%28console_command%29 "Blinkline (console command)") | ... blinks a debug line | +| [clearLights](ClearLights_%28console_command%29 "ClearLights (console command)") | ... removes all lights | +| [clientDropWeapon](ClientDropWeapon_%28console_command%29 "ClientDropWeapon (console command)") | ... drop current weapon | +| [clientMessageMode](ClientMessageMode_%28console_command%29 "ClientMessageMode (console command)") | ... ingame gui message mode | +| [clientVoiceChat](ClientVoiceChat_%28console_command%29 "ClientVoiceChat (console command)") | ... voice chats: clientVoiceChat | +| [clientVoiceChatTeam](ClientVoiceChatTeam_%28console_command%29 "ClientVoiceChatTeam (console command)") | ... team voice chats: clientVoiceChat | +| [closeViewNotes](CloseViewNotes_%28console_command%29 "CloseViewNotes (console command)") | ... close the view showing any notes for this map | +| [collisionModelInfo](CollisionModelInfo_%28console_command%29 "CollisionModelInfo (console command)") | ... shows collision model info | +| [exportmodels](Exportmodels_%28console_command%29 "Exportmodels (console command)") | ... exports models | +| [game\_memory](Game_memory_%28console_command%29 "Game memory (console command)") | ... displays game class info | +| [gameError](GameError_%28console_command%29 "GameError (console command)") | ... causes a game error | +| [getviewpos](Getviewpos_%28console_command%29 "Getviewpos (console command)") | ... prints the current view position | +| [give](Give_%28console_command%29 "Give (console command)") | ... gives one or more items | +| [god](God_%28console_command%29 "God (console command)") | ... enables god mode (makes you invulnerable) | +| [keepTestModel](KeepTestModel_%28console_command%29 "KeepTestModel (console command)") | ... keeps the last test model in the game | +| [kill](Kill_%28console_command%29 "Kill (console command)") | ... kills the player | +| [killMonsters](KillMonsters_%28console_command%29 "KillMonsters (console command)") | ... removes all monsters | +| [killMoveables](KillMoveables_%28console_command%29 "KillMoveables (console command)") | ... removes all moveables | +| [killRagdolls](KillRagdolls_%28console_command%29 "KillRagdolls (console command)") | ... removes all ragdolls | +| [listActiveEntities](ListActiveEntities_%28console_command%29 "ListActiveEntities (console command)") | ... lists active game entities | +| [listClasses](ListClasses_%28console_command%29 "ListClasses (console command)") | ... lists game classes | +| [listCollisionModels](ListCollisionModels_%28console_command%29 "ListCollisionModels (console command)") | ... lists collision models | +| [listEntities](ListEntities_%28console_command%29 "ListEntities (console command)") | ... lists game entities | +| [listLines](ListLines_%28console_command%29 "ListLines (console command)") | ... lists all debug lines | +| [listModelDefs](ListModelDefs_%28console_command%29 "ListModelDefs (console command)") | ... lists model defs | +| [listMonsters](ListMonsters_%28console_command%29 "ListMonsters (console command)") | ... lists monsters | +| [listTypeInfo](ListTypeInfo_%28console_command%29 "ListTypeInfo (console command)") | ... list type info | +| [noclip](Noclip_%28console_command%29 "Noclip (console command)") | ... disables collision detection for the player | +| [notarget](Notarget_%28console_command%29 "Notarget (console command)") | ... disables the player as a target | +| [playerModel](PlayerModel_%28console_command%29 "PlayerModel (console command)") | ... sets the given model on the player | +| [popLight](PopLight_%28console_command%29 "PopLight (console command)") | ... removes the last created light | +| [printModelDefs](PrintModelDefs_%28console_command%29 "PrintModelDefs (console command)") | ... prints a model def (??? DUPLICATE ???) | +| [recordViewNotes](RecordViewNotes_%28console_command%29 "RecordViewNotes (console command)") | ... record the current view position with notes | +| [reexportmodels](Reexportmodels_%28console_command%29 "Reexportmodels (console command)") | ... reexports models | +| [removeline](Removeline_%28console_command%29 "Removeline (console command)") | ... removes a debug line | +| [saveLights](SaveLights_%28console_command%29 "SaveLights (console command)") | ... saves all lights to the .map file | +| [saveMoveables](SaveMoveables_%28console_command%29 "SaveMoveables (console command)") | ... save all moveables to the .map file | +| [saveParticles](SaveParticles_%28console_command%29 "SaveParticles (console command)") | ... saves all lights to the .map file (???) | +| [saveRagdolls](SaveRagdolls_%28console_command%29 "SaveRagdolls (console command)") | ... save all ragdoll poses to the .map file | +| [setActorState](SetActorState_%28console_command%29 "SetActorState (console command)") | ... **to\_be\_replaced** | +| [setviewpos](Setviewpos_%28console_command%29 "Setviewpos (console command)") | ... sets the current view position | +| [showViewNotes](ShowViewNotes_%28console_command%29 "ShowViewNotes (console command)") | ... show any view notes for the current map, successive calls will cycle to the next note | +| [testBoneFx](TestBoneFx_%28console_command%29 "TestBoneFx (console command)") | ... tests an FX system bound to a joint | +| [testDamage](TestDamage_%28console_command%29 "TestDamage (console command)") | ... tests a damage def | +| [testDeath](TestDeath_%28console_command%29 "TestDeath (console command)") | ... tests death | +| [testFx](TestFx_%28console_command%29 "TestFx (console command)") | ... tests an FX system | +| [testid](Testid_%28console_command%29 "Testid (console command)") | ... output the string for the specified id. | +| [testLight](TestLight_%28console_command%29 "TestLight (console command)") | ... tests a light | +| [testModel](TestModel_%28console_command%29 "TestModel (console command)") | ... tests a model | +| [testParticleStopTime](TestParticleStopTime_%28console_command%29 "TestParticleStopTime (console command)") | ... tests particle stop time on a test model | +| [testPointLight](TestPointLight_%28console_command%29 "TestPointLight (console command)") | ... tests a point light | +| [testSave](TestSave_%28console_command%29 "TestSave (console command)") | ... writes out a test savegame | +| [testSaveGame](TestSaveGame_%28console_command%29 "TestSaveGame (console command)") | ... test a save game for a level | +| [testShaderParm](TestShaderParm_%28console_command%29 "TestShaderParm (console command)") | ... sets a shaderParm on an existing testModel | +| [testSkin](TestSkin_%28console_command%29 "TestSkin (console command)") | ... tests a skin on an existing testModel | +| [unbindRagdoll](UnbindRagdoll_%28console_command%29 "UnbindRagdoll (console command)") | ... unbinds the selected ragdoll | +| [weaponSplat](WeaponSplat_%28console_command%29 "WeaponSplat (console command)") | ... projects a blood splat on the player weapon | +| [where](Where_%28console_command%29 "Where (console command)") | ... prints the current view position | +| [writeGameState](WriteGameState_%28console_command%29 "WriteGameState (console command)") | ... write game state | + +### Renderer (to be sorted) + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------| +| [combineCubeImages](CombineCubeImages_%28console_command%29 "CombineCubeImages (console command)") | ... combines six images for [roq](ROQ_%28file_format%29 "ROQ (file format)") compression | +| [envshot](Envshot_%28console_command%29 "Envshot (console command)") | ... takes an environment shot | +| [gfxInfo](GfxInfo_%28console_command%29 "GfxInfo (console command)") | ... show graphics info | +| [listImages](ListImages_%28console_command%29 "ListImages (console command)") | ... lists images | +| [listModels](ListModels_%28console_command%29 "ListModels (console command)") | ... lists all models | +| [listModes](ListModes_%28console_command%29 "ListModes (console command)") | ... lists all video modes | +| [listRenderLightDefs](ListRenderLightDefs_%28console_command%29 "ListRenderLightDefs (console command)") | ... lists the light defs | +| [listVertexCache](ListVertexCache_%28console_command%29 "ListVertexCache (console command)") | ... lists vertex cache | +| [makeAmbientMap](MakeAmbientMap_%28console_command%29 "MakeAmbientMap (console command)") | ... makes an ambient map | +| [MakeMegaTexture](MakeMegaTexture_%28console_command%29 "MakeMegaTexture (console command)") | ... processes giant images | +| [modulateLights](ModulateLights_%28console_command%29 "ModulateLights (console command)") | ... modifies shader parms on all lights | +| [printModel](PrintModel_%28console_command%29 "PrintModel (console command)") | ... prints model info | +| [regenerateWorld](RegenerateWorld_%28console_command%29 "RegenerateWorld (console command)") | ... regenerates all interactions | +| [reloadARBprograms](ReloadARBprograms_%28console_command%29 "ReloadARBprograms (console command)") | ... reloads ARB programs | +| [reloadImages](ReloadImages_%28console_command%29 "ReloadImages (console command)") | ... reloads images | +| [reloadModels](ReloadModels_%28console_command%29 "ReloadModels (console command)") | ... reloads models | +| [reloadSurface](ReloadSurface_%28console_command%29 "ReloadSurface (console command)") | ... reloads the decl and images for selected surface | +| [reportImageDuplication](ReportImageDuplication_%28console_command%29 "ReportImageDuplication (console command)") | ... checks all referenced images for duplications | +| [reportSurfaceAreas](ReportSurfaceAreas_%28console_command%29 "ReportSurfaceAreas (console command)") | ... lists all used materials sorted by surface area | +| [screenshot](Screenshot_%28console_command%29 "Screenshot (console command)") | ... takes a screenshot | +| [testImage](TestImage_%28console_command%29 "TestImage (console command)") | ... displays the given image centered on screen | +| [testVideo](TestVideo_%28console_command%29 "TestVideo (console command)") | ... displays the given cinematic | +| [touchModel](TouchModel_%28console_command%29 "TouchModel (console command)") | ... touches a model | +| [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") | ... restarts renderSystem | + +### System (to be sorted) + +| Command Name | Short Description | +|-------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------| +| [bindunbindtwo](Bindunbindtwo_%28console_command%29 "Bindunbindtwo (console command)") | ... binds a key but unbinds it first if there are more than two binds | +| [crash](Crash_%28console_command%29 "Crash (console command)") | ... causes a crash | +| [cvar\_restart](Cvar_restart_%28console_command%29 "Cvar restart (console command)") | ... restart the cvar system | +| [devmap](Devmap_%28console_command%29 "Devmap (console command)") | ... loads a map in developer mode | +| [dir](Dir_%28console_command%29 "Dir (console command)") | ... lists a folder | +| [dirtree](Dirtree_%28console_command%29 "Dirtree (console command)") | ... lists a folder with subfolders | +| [error](Error_%28console_command%29 "Error (console command)") | ... causes an error | +| [finishBuild](FinishBuild_%28console_command%29 "FinishBuild (console command)") | ... finishes the build process | +| [freeze](Freeze_%28console_command%29 "Freeze (console command)") | ... freezes the game for a number of seconds | +| [hitch](Hitch_%28console_command%29 "Hitch (console command)") | ... hitches the game | +| [in\_restart](In_restart_%28console_command%29 "In restart (console command)") | ... restarts the input system | +| [listAF](ListAF_%28console_command%29 "ListAF (console command)") | ... lists articulated figures | +| [listAudios](ListAudios_%28console_command%29 "ListAudios (console command)") | ... lists Audios | +| [listBinds](ListBinds_%28console_command%29 "ListBinds (console command)") | ... lists key bindings | +| [listCmds](ListCmds_%28console_command%29 "ListCmds (console command)") | ... lists commands | +| [listCvars](ListCvars_%28console_command%29 "ListCvars (console command)") | ... lists [Cvars](Cvars "Cvars") | +| [listDecls](ListDecls_%28console_command%29 "ListDecls (console command)") | ... lists all [Declarations](Declarations "Declarations") | +| [listDictKeys](ListDictKeys_%28console_command%29 "ListDictKeys (console command)") | ... lists all keys used by dictionaries | +| [listDictValues](ListDictValues_%28console_command%29 "ListDictValues (console command)") | ... lists all values used by dictionaries | +| [listEmails](ListEmails_%28console_command%29 "ListEmails (console command)") | ... lists Emails | +| [listFX](ListFX_%28console_command%29 "ListFX (console command)") | ... lists FX systems | +| [listGameCmds](ListGameCmds_%28console_command%29 "ListGameCmds (console command)") | ... lists game commands | +| [listHuffmanFrequencies](ListHuffmanFrequencies_%28console_command%29 "ListHuffmanFrequencies (console command)") | ... lists decl text character frequencies | +| [listMaterials](ListMaterials_%28console_command%29 "ListMaterials (console command)") | ... lists materials | +| [listModelDefs](ListModelDefs_%28console_command%29 "ListModelDefs (console command)") | ... lists model defs | +| [listParticles](ListParticles_%28console_command%29 "ListParticles (console command)") | ... lists particle systems | +| [listPDAs](ListPDAs_%28console_command%29 "ListPDAs (console command)") | ... lists PDAs | +| [listRendererCmds](ListRendererCmds_%28console_command%29 "ListRendererCmds (console command)") | ... lists renderer commands | +| [listSkins](ListSkins_%28console_command%29 "ListSkins (console command)") | ... lists skins | +| [listSystemCmds](ListSystemCmds_%28console_command%29 "ListSystemCmds (console command)") | ... lists system commands | +| [listTables](ListTables_%28console_command%29 "ListTables (console command)") | ... lists tables | +| [listToolCmds](ListToolCmds_%28console_command%29 "ListToolCmds (console command)") | ... lists tool commands | +| [listVideos](ListVideos_%28console_command%29 "ListVideos (console command)") | ... lists Videos | +| [localizeGuiParmsTest](LocalizeGuiParmsTest_%28console_command%29 "LocalizeGuiParmsTest (console command)") | ... **to\_be\_replaced** | +| [localizeMaps](LocalizeMaps_%28console_command%29 "LocalizeMaps (console command)") | ... localize maps | +| [localizeMapsTest](LocalizeMapsTest_%28console_command%29 "LocalizeMapsTest (console command)") | ... **to\_be\_replaced** | +| [parse](Parse_%28console_command%29 "Parse (console command)") | ... prints tokenized string | +| [path](Path_%28console_command%29 "Path (console command)") | ... lists search paths | +| [printAF](PrintAF_%28console_command%29 "PrintAF (console command)") | ... prints an articulated figure | +| [printAudio](PrintAudio_%28console_command%29 "PrintAudio (console command)") | ... prints an Video (???) | +| [printEmail](PrintEmail_%28console_command%29 "PrintEmail (console command)") | ... prints an Email | +| [printFX](PrintFX_%28console_command%29 "PrintFX (console command)") | ... prints an FX system | +| [printMaterial](PrintMaterial_%28console_command%29 "PrintMaterial (console command)") | ... prints a material | +| [printMemInfo](PrintMemInfo_%28console_command%29 "PrintMemInfo (console command)") | ... **to\_be\_replaced** | +| [printModelDefs](PrintModelDefs_%28console_command%29 "PrintModelDefs (console command)") | ... prints a model def | +| [printParticle](PrintParticle_%28console_command%29 "PrintParticle (console command)") | ... prints a particle system | +| [printPDA](PrintPDA_%28console_command%29 "PrintPDA (console command)") | ... prints an PDA | +| [printSkin](PrintSkin_%28console_command%29 "PrintSkin (console command)") | ... prints a skin | +| [printSoundShader](PrintSoundShader_%28console_command%29 "PrintSoundShader (console command)") | ... prints a sound shader | +| [printTable](PrintTable_%28console_command%29 "PrintTable (console command)") | ... prints a table | +| [printVideo](PrintVideo_%28console_command%29 "PrintVideo (console command)") | ... prints a Audio (???) | +| [promptKey](PromptKey_%28console_command%29 "PromptKey (console command)") | ... prompt and sets the CD Key | +| [reloadDecls](ReloadDecls_%28console_command%29 "ReloadDecls (console command)") | ... reloads decls | +| [reloadEngine](ReloadEngine_%28console_command%29 "ReloadEngine (console command)") | ... reloads the engine down to including the file system | +| [reloadLanguage](ReloadLanguage_%28console_command%29 "ReloadLanguage (console command)") | ... reload language dict | +| [rescanSI](RescanSI_%28console_command%29 "RescanSI (console command)") | ... rescan serverinfo cvars and tell game | +| [startBuild](StartBuild_%28console_command%29 "StartBuild (console command)") | ... prepares to make a build | +| [takeViewNotes](TakeViewNotes_%28console_command%29 "TakeViewNotes (console command)") | ... take notes about the current map from the current view | +| [testmap](Testmap_%28console_command%29 "Testmap (console command)") | ... tests a map | +| [testSIMD](TestSIMD_%28console_command%29 "TestSIMD (console command)") | ... test SIMD code | +| [touch](Touch_%28console_command%29 "Touch (console command)") | ... touches a decl | +| [touchFile](TouchFile_%28console_command%29 "TouchFile (console command)") | ... touches a file | +| [touchFileList](TouchFileList_%28console_command%29 "TouchFileList (console command)") | ... touches a list of files | +| [updateUI](UpdateUI_%28console_command%29 "UpdateUI (console command)") | ... cause a sync down of game-modified userinfo | +| [writePrecache](WritePrecache_%28console_command%29 "WritePrecache (console command)") | ... writes precache commands | diff --git a/Commands_(ETQW).page b/Commands_(ETQW).page new file mode 100644 index 000000000..8ea487d6e --- /dev/null +++ b/Commands_(ETQW).page @@ -0,0 +1,320 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Commands (ETQW) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + + aasStats show AAS statistics + activateAFs activates idAFEntity based entities + activateVehicles activates physics on sdTransport based entities + addarrow adds a debug arrow + addChatLine internal use - core to game chat lines + addline adds a debug line + addObituaryLine internal use - core to add obituary lines + addPerformanceQuery Displays a new performance query + admin perform administration commands + benchmark benchmark + bind binds a command to a key + bindRagdoll binds ragdoll at the current drag position + blinkline blinks a debug line + buildFrequencies build a frequency table for the fixed huffman compressor + calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] + callvote call a vote to change server settings, etc + camera Sets the current view to a named camera entity, or clear the camera if no name is given + cameraNext Sets the current view to the next camera found in themap + cameraPrev Sets the current view to the previous camera found inthe map + checkNewVersion check if a game update is availablecheckRenderEntityHandles + clear clears the console + clearGlyphCache clears the glyph cache + clearLights clears all lights + clearPerformanceQueries Removes all performance queries + clearToolTipCookies clears all tooltip state cookies, so they will be played again + clientClass change your class + clientDefaultSpawn revert to default spawn + clientMessageMode ingame gui message mode + clientQuickChat plays a quickchat declaration + clientTeam change your team + clientWantSpawn tap out + collisionModelInfo shows collision model info + collisionTest runs through all entityDefs and checks for erroneous collision data whilst generating cached models + combineCubeImages combines six images for roq compression + conDump dumps the console text to a file + connect connects to a server + crash causes a crash + cubeToSkybox converts a cubemap to a skybox (uses less memory thana full cubemap but only stores half a sphere) + cutNetDemo cuts a network demo if valid markers are set + cvar_restart restart the cvar system + cvarAdd adds a value to a cvar + cvarMultiply multiplies a value to a cvar + cycle cycles a cvar + damage apply damage to an entity + declMemoryReport provides a memory report for loaded decls + deleteSelected deletes selected entity + demoShot writes a screenshot for a demo + devmap loads a map in developer mode + dir lists a folder + dirtree lists a folder with subfolders + disasmScript disassembles script + disconnect disconnects from a game + dotRenderPrograms dots render programsdumpCollisionModelStats + dumpCVars writes out all cvars to base/cvars_.txtdumpMonolithicInfo + dumpToolTips dumps out all the tooltips to tooltips.txt + echo prints text + envshot takes an environment shot + error causes an error + exec executes a config file + exit exits the game + exportScript exports scripts to a compilable format + findFreeString finds the next free string id + finishBuild finishes the build process + fireteam perform fireteam related commands + freeze freezes the game for a number of seconds + game_memory displays game class info + gameCrash cause a crash in the game module (dev purposes) + gameError causes a game error + generateNetDemoKeyFrames generate a keyframe file for a network demo + getAtmosphereLightDetails Get atmosphere light details + getviewpos prints the current view position (x y z) yaw pitch roll + gfxInfo show graphics info + give gives one or more items + god enables god mode + gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) + halfSphereToCube converts spheremap to cubemap + halfSphereToSkybox converts spheremap to a skybox + hitch hitches the game + htmlCVars write out the cvars to cvars.html + in_restart restarts the input system + keepTestModel keeps the last test model in the game + keyFrameNext advances to the next key frame while playing back a network demo + keyFramePrev reverses to the previous key frame while playing backa network demo + kill kills the player + killAllBots causes all bots on the server to suicide and respawn + killClass removes all entities of 'class' + killMoveables removes all moveables + killRagdolls removes all ragdolls + killTransports removes all transports + killType removes all entities of 'type' + listActiveEntities lists active game entities + listAF lists articulated figures + listAnims lists all animations + listBinaryDecls lists the contents of a binary decl file + listBinds lists key bindings + listClasses lists game classes + listClientEntities lists Client Entities + listCmds lists commands + listCollisionModels lists collision models + listControllers lists connected controllers and their unique hashes + listCVars lists cvars + listDecals lists decal types + listDecls lists all decls + listDictKeys lists all keys used by dictionaries + listDictValues lists all values used by dictionaries + listEffects lists effects systems + listEntities lists game entities + listEntityDefs lists entity defs + listEvents lists all active events + listGameCmds lists game commands + listGUIs lists all allocated GUIs + listGUIThemes lists GUI themes + listImages lists images + listLines lists all debug lines + listLocStrs lists localization strings + listMaterials lists materials + listMedia lists all models + listModelDefs lists model defs + listModels lists all models + listModes lists all video modes + listOutOfLevelDecls lists all decls which were parsed outside of level load + listPerformanceQueries Lists the available performance queries + listRenderBindings lists render bindings + listRenderEntityDefs lists the entity defs + listRendererCmds lists renderer commands + listRenderLightDefs lists the light defs + listRenderPrograms lists render programs + listScriptObjects lists script objects + listSkins lists skins + listSoundCmds lists sound commands + listSoundDecoders list active sound decoders + listSounds lists all sounds + listSoundShaders lists sound shaders + listSpawnArgs list the spawn args of an entity + listStuffTypes lists stuff types + listSurfaceTypes lists surface types + listSystemCmds lists system commands + listTables lists tables + listTemplates lists templates + listTexUsage lists model texture usage + listThreads lists script threads + listToolCmds lists tool commands + listVehicleScripts lists vehicle scripts + listVertexCache lists vertex cachelistVotes + makeAmbientMap makes an ambient map + makeEnvMaps Recreates the environment maps for the level + makePerlin makes perlin nose maps + map loads a map + mapshot takes an environment shot + megaShowMemoryUsage Show memory usage of active mega texture. + megaTestStreamingPerformance Tests streaming performance without seeking. + memoryDump creates a memory dump + memoryDumpCompressed creates a compressed memory dump + memoryDumpPerClass creates a memory dump per class + memoryReport creates a memory report + modulateLights modifies shader parms on all lights + networkSpawn spawns a game entity during a network game + nextAnim shows next animation on test model + nextFrame shows next animation frame on test model + nextMap change to the next map + noclip disables collision detection for the player + nodeActive sets a node to active, or inactive + nodeAdd adds a vehicle nav node to the map for the bots + nodeDel deletes the nearest node. + nodeLink create a link from the last node to this one and back. + pass 'oneway' to make it a one way link. pass 'clear' to start a new chainof links. + nodeName renames the nearest node (handy for script access). argument: + nodeRadius sets the radius for the nearest node. argument: + nodeTeam changes the team the nearest node is associated with. + team: + nodeView view a node + notarget disables the player as a target + parse prints tokenized string + path lists search paths + pauseNetDemo toggles pause while playing back a network demo + placeDemoCutEndMarker places end marker for demo cutting + placeDemoCutStartMarker places start marker for demo cutting + playJumpStartDemo plays back a jump start demo + playNetDemo plays back a network demo + popLight removes the last created light + popPerformanceQuery Removes a performance query + prevAnim shows previous animation on test model + prevFrame shows previous animation frame on test model + printAF prints an articulated figure + printDecal prints a decal type + printEffects prints an effects system + printEntityDef prints an entity def + printGuiProperty Prints a property in the named gui + printGuiStats Prints statistics for a gui + printLocStr prints a localization string + printMaterial prints a material + printModel prints model info + printModelDefs prints a model def + printSkin prints a skin + printSoundShader prints a sound shader + printStuffType prints a stuff type + printSurfaceType prints a surface type + printTable prints a table + printTemplate prints a template + printVehicleScripts prints a vehicle script + quit quits the game + rcon sends remote console command to server + reconnect reconnect to the last server we tried to connect to + recordNetDemo records a network demo + regenerateWorld regenerates all interactions + reloadAnims reloads animations + reloadDecls reloads decls + reloadEngine reloads the engine down, including the file system + reloadGuiGlobals reloads gloabal gui properties + reloadImages reloads images + reloadLanguage reload language dictionaries + reloadModels reloads models + reloadScript reloads scripts + reloadSounds reloads all sounds + reloadSurface reloads the decl and images for selected surface + reloadUserGroups reloads user groups + remove removes an entity + removeline removes a debug line + renderNetDemo plays back a network demo, capturing frames to disk + reparseDecls reparses decls + reportAnimState Reports the entity number's current animation statereportEffectUsage + reportImageDuplication checks all referenced images for duplications + reportPakChecksums reports a set of MD5 hashes for pak files + reportSurfaceAreas lists all used materials sorted by surface area + reset resets a cvar + resetAllBotsGoals causes all bots to dump their current goals and startfresh + s_restart restarts the sound system + saveMoveables save all moveables to the .map file + saveNodes saves the nav nodes to .nav + saveRagdolls save all ragdoll poses to the .map file + saveSelected saves the selected entity to the .map file + say text chat + sayFireteam fireteam text chat + sayTeam team text chat + screenshot takes a screenshot + serverInfo shows server info + serverMapRestart restart the current game + serverStartDemos forces all clients to start recording demos + set sets a cvar + seta sets a cvar and flags it as archive + setAtmosphere Set the atmosphere for the current area + setGuiProperty Sets a property in the named guisetLightInfo + setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value + setp sets a cvar and flags it as archive and profile + sets sets a cvar and flags it as server info + sett sets a cvar and flags it as tool + setu sets a cvar and flags it as user info + setviewpos sets the current view position (x y z) yaw pitch roll + shaderPerformance Export some shader performance info + showDictMemory shows memory used by dictionaries + showFPSBandings shows breakdown of fps + showInteractionMemory shows memory used by interactions + showStringMemory shows memory used by strings + showTriSurfMemory shows memory used by triangle surfaces + sizeDown makes the rendered view smaller + sizeUp makes the rendered view larger + spawn spawns a game entity + spawnServer spawns a server + startBuild prepares to make a build + stats stats debugging tool + stopNetDemo stops network demo recordingtakeViewNote + teleport teleports the player to an entity location + testAnim tests an animation + testBlend tests animation blending + testDamage tests a damage def + testDeath tests death + testDecls runs through all decls and checks for broken/defaultedones + testGUI Replace the main menu with a test gui. + testImage displays the given image centered on screen + testLight tests a light + testmap tests a map + testModel tests a model + testParticleStopTime tests particle stop time on a test model + testPointLight tests a point light + testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached mediatestProficiency + testShaderParm sets a shaderParm on an existing testModel + testSIMD test SIMD code + testSkin tests a skin on an existing testModel + testSound tests a sound + testWarning test warnings! + timeNetDemo times a network demo + timeServer time a server + toggle toggles a cvar + toggleNetDemo toggles demo recording status + touch touches a decltouchCollision + touchFile touches a file + touchFileList touches a list of files + touchModel touches a model + trigger triggers an entity + unbind unbinds any command from a key + unbindall unbinds any commands from all keys + unbindRagdoll unbinds the selected ragdoll + useWeapon switch to the named inventory item. this is looked upfrom the player's team def + validateModel validates a model + vid_restart resizes/fullscreens the game window + vote send your vote response + vstr inserts the current value of a cvar as command text + wait delays remaining buffered commands one or more frames + where prints the current view position (x y z) yaw pitch roll + wikiCVars write out the cvars to cvars.txt, suitable for pastinginto wiki + writeConfig writes a config file + writeImage writes the given image to disk + writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo + writePrecache writes precache commands + zoomInCommandMap zoom in the command map + zoomOutCommandMap zoom out the command map + +313 commands + diff --git a/Commands_(Prey).page b/Commands_(Prey).page new file mode 100644 index 000000000..3db03d493 --- /dev/null +++ b/Commands_(Prey).page @@ -0,0 +1,1256 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Commands (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Existing [Commands](Console "Console") as of version 0.2.95 (demo) + +Game commands +------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
aasStats... This command displays AAS file statistics in the console.
addarrow... adds a debug arrow
addChatLine... internal use (core to game chat lines)
addline... adds a debug line
ai_reactioncheck
ai_reactionset
bindRagdoll... binds ragdoll at the current drag position
blinkline... blinks a debug line
call
centerview... centers the player view
checkNodes
clearLights... removes all lights
clientDropWeapon... drop current weapon
clientMessageMode... ingame gui message mode
clientVoiceChat... voice chats: clientVoiceChat
clientVoiceChatTeam... team voice chats: clientVoiceChat
ClosePortal
collisionModelInfo... shows collision model info
damage... apply damage to an entity
debug
debug_pointer
deleteSelected... deletes selected entity
dialogmode
dict
dormant
exportDDA
game_memory... displays game class info
gameError... causes a game error
gameKick... same as kick, but recognizes player names
getbinds
getpos
getviewpos... prints the current view position
give... gives one or more items
giveEnergy
god... enables god mode (makes you invulnerable)
healthPulse
hide
keepTestModel... keeps the last test model in the game
kill... kills the player
killMonsters... removes all monsters
killMoveables... removes all moveables
killRagdolls... removes all ragdolls
killThis
listActiveEntities... lists active game entities
listAnims... lists all animations
listClasses... lists game classes
listCollisionModels... lists collision models
listEntities... lists game entities
listLines... lists all debug lines
listModelDefs... lists model defs
listMonsters... lists monsters
listSpawnArgs... list the spawn args of an entity
listThreads... lists script threads
listTypeInfo... list type info
neverdormant
nextaas
nextAnim... shows next animation on test model
nextFrame... shows next animation frame on test model
nextGUI... teleport the player to the next func_static with a gui
noclip... disables collision detection for the player
notarget... disables the player as a target
OpenPortal
playerModel... sets the given model on the player
playTime
popLight... removes the last created light
possessPlayer
prevAnim... shows previous animation on test model
prevFrame... shows previous animation frame on test model
printDDA
printHandInfo
printModelDefs... prints a model def
printThis
putpos
reexportmodels... reexports models
reloadanims... reloads animations
reloadScript... reloads scripts
remove... removes an entity
removeline... removes a debug line
saveLights... saves all lights to the .map file
saveMoveables... save all moveables to the .map file
saveParticles... saves all lights to the .map file (???)
saveRagdolls... save all ragdoll poses to the .map file
saveSelected... saves the selected entity to the .map file
say... text chat
sayTeam... team text chat
script... executes a line of script
serverForceReady... force all players ready
serverMapRestart... restart the current game
serverNextMap... change to the next map
setdda
setPlayerGravity
setviewpos... sets the current view position
show
spawn... spawns a game entity
spawnabunch
spawnArtificialPlayer
spawnDebrisMass
spiritPulse
spiritwalkmode
teleport... teleports the player to an entity location
testAnim... tests an animation
testBlend... tests animation blending
testBoneFx... tests an FX system bound to a joint
testDamage... tests a damage def
testDeath... tests death
testFx... tests an FX system
testid... output the string for the specified id.
testLight... tests a light
testModel... tests a model
testParticleStopTime... tests particle stop time on a test model
testPointLight... tests a point light
testSave... writes out a test savegame
testSaveGame... test a save game for a level
testShaderParm... sets a shaderParm on an existing testModel
testSkin... tests a skin on an existing testModel
toggleShuttle
toggleTalonTargets
trigger... triggers an entity
triggerThis
unbindRagdoll... unbinds the selected ragdoll
unpossessPlayer
weaponSplat... projects a blood splat on the player weapon
where... prints the current view position
writeGameState... write game state
+ +Renderer commands +----------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
benchmark... benchmark
combineCubeImages
envshot... takes an environment shot
forceBuildImage
gfxInfo... show graphics info
listGuis... lists guis
listImages... lists images
listModels... lists all models
listModes... lists all video modes
listRenderEntityDefs... lists the entity defs
listRenderLightDefs... lists the light defs
listVertexCache... lists vertex cache
makeAmbientMap... makes an ambient map
MakeMegaTexture... processes giant images
modulateLights... modifies shader parms on all lights
pbufferinit
pbuffershot
printAllModels
printModel... prints model info
regenerateWorld... regenerates all interactions
reloadARBprograms... reloads ARB programs
reloadGuis... reloads guis
reloadImages... reloads images
reloadModels... reloads models
reloadSurface... reloads the decl and images for selected surface
reportImageDuplication... checks all referenced images for duplications
reportSurfaceAreas... lists all used materials sorted by surface area
screenshot... takes a screenshot
showInteractionMemory... shows memory used by interactions
showTriSurfMemory... shows memory used by triangle surfaces
sizeDown... makes the rendered view smaller
sizeUp... makes the rendered view larger
testImage... displays the given image centered on screen
testMaterial
testVideo... displays the given cinematic
touchGui... touches a gui
touchModel... touches a model
vid_restart... restarts renderSystem
+ +Sound commands +-------------- + +|----------------------------------------------------------------------------------------------------|--------------------------------| +| [listSoundDecoders](ListSoundDecoders_%28console_command%29 "ListSoundDecoders (console command)") | ... list active sound decoders | +| [listSounds](ListSounds_%28console_command%29 "ListSounds (console command)") | ... lists all sounds | +| [reloadSounds](ReloadSounds_%28console_command%29 "ReloadSounds (console command)") | ... reloads all sounds | +| [s\_restart](S_restart_%28console_command%29 "S restart (console command)") | ... restarts the sound system | +| [testSound](TestSound_%28console_command%29 "TestSound (console command)") | ... tests a sound | + +System commands +--------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
assert
aviCmdDemo... writes AVIs for a command demo
aviDemo... writes AVIs for a demo
aviGame... writes AVIs for the current game
bind... binds a command to a key
bindunbindtwo... binds a key but unbinds it first if there are more than two binds
checkNewVersion... check if a new version of the game is available
clear... clears the console
compressDemo... compresses a demo file
conDump... dumps the console text to a file
connect... connects to a server
crash... causes a crash
cvar_restart... restart the cvar system
dec
demoShot... writes a screenshot for a demo
devmap... loads a map in developer mode
dir... lists a folder
dirtree... lists a folder with subfolders
disconnect... disconnects from a game
displayE3Loading
echo... prints text
endOfDemo
entitysize
error... causes an error
exec... executes a config file
execImageQuality
execnow
exit... exits the game
exitCmdDemo... exits a command demo
finishBuild... finishes the build process
freeze... freezes the game for a number of seconds
getmapname
heartbeat... send a heartbeat to the the master servers
hitch... hitches the game
in_restart... restarts the input system
inc
kick... kick a client by connection number
LANScan... scans LAN for servers
listAF... lists articulated figures
listBeams
listBinds... lists key bindings
listCmds... lists commands
listCvars
listDecls
listDictKeys... lists all keys used by dictionaries
listDictValues... lists all values used by dictionaries
listEntityDefs... lists entity defs
listFX... lists FX systems
listGameCmds... lists game commands
listHuffmanFrequencies... lists decl text character frequencies
listMaterials... lists materials
listModelDefs... lists model defs
listParticles... lists particle systems
listRendererCmds... lists renderer commands
listServers... lists scanned servers
listSkins... lists skins
listSoundCmds... lists sound commands (???)
listSoundShaders... lists sound shaders (???)
listSystemCmds... lists system commands
listTables... lists tables
listToolCmds... lists tool commands
loadGame... loads a game
localizeGuiParmsTest... to_be_replaced
localizeGuis... localize guis
localizeMaps... localize maps
localizeMapsTest... to_be_replaced
localizeSubs
map... loads a map
memoryDump... creates a memory dump
memoryDumpCompressed... creates a compressed memory dump
memstats
memstatsprocess
nextMap... loads the next map on the server
parse... prints tokenized string
path... lists search paths
playCmdDemo... plays back a command demo
playDemo... plays back a demo
printAF... prints an articulated figure
printBeam
printEntityDef... prints an entity def
printFX... prints an FX system
printMaterial... prints a material
printMemInfo... to_be_replaced
printModelDefs... prints a model def
printParticle... prints a particle system
printSkin... prints a skin
printSoundShader... prints a sound shader
printTable... prints a table
promptKey... prompt and sets the CD Key
quit... quits the game
rcon... sends remote console command to server
reconnect... reconnect to the last server we tried to connect to
recordDemo... records a demo
reloadDecls... reloads decls
reloadEngine... reloads the engine down to including the file system
reloadLanguage... reload language dict
rescanSI... rescan serverinfo cvars and tell game
reset... resets a cvar
resetE3Demos
saveGame... saves a game
serverInfo... shows server info
set... sets a cvar
seta... sets a cvar and flags it as archive
setMachineSpec... detects system capabilities and sets com_machineSpec to appropriate value
sets... sets a cvar and flags it as server info
sett... sets a cvar and flags it as tool
setu... sets a cvar and flags it as user info
showDictMemory... shows memory used by dictionaries
showStringMemory... shows memory used by strings
spawnServer... spawns a server
startBuild... prepares to make a build
stopRecording... stops demo recording
takeViewNotes... take notes about the current map from the current view
takeViewNotes2... extended take view notes
testGUI... tests a gui
testmap... tests a map
testSIMD... test SIMD code
testtext
timeCmdDemo... times a command demo
timeDemo... times a demo
timeDemoQuit... times a demo and quits
toggle... toggles a cvar
togglefpuexceptions
togglehelp
touch... touches a decl
touchFile... touches a file
touchFileList... touches a list of files
unbind... unbinds any command from a key
unbindall... unbinds any commands from all keys
updateUI... cause a sync down of game-modified userinfo
vstr... inserts the current value of a cvar as command text
wait... delays remaining buffered commands one or more frames
writeBindings
writeCmdDemo... writes a command demo
writeConfig... writes a config file
writePrecache... writes precache commands
+ +Tool commands +------------- + +There are no tool commands in the Prey demo. + diff --git a/Commands_(Quake_4).page b/Commands_(Quake_4).page new file mode 100644 index 000000000..d67f703c5 --- /dev/null +++ b/Commands_(Quake_4).page @@ -0,0 +1,1509 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Commands (Quake 4) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Existing [Commands](Console "Console") as of version 1.0.4.0 Build 2147 (patched version) + +Game commands +------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
aasStats... This command displays AAS file statistics in the console.
addarrow... adds a debug arrow
addChatLine... internal use (core to game chat lines)
addIcon
addline... adds a debug line
ai_debugFilter
apState
bindRagdoll... binds ragdoll at the current drag position
blinkline... blinks a debug line
call
centerview... centers the player view
checkSave
clearLights... removes all lights
clientCallVote
clientMessageMode... ingame gui message mode
clientVoiceChat... voice chats: clientVoiceChat
clientVoiceChatTeam... team voice chats: clientVoiceChat
clientvoicemute
clientvoiceunmute
clientVote
collisionModelInfo... shows collision model info
damage... apply damage to an entity
deleteSelected... deletes selected entity
disasmScript... disassembles script
emote
evaluateMPPerformance
exportmodels... exports models
extract_tactical
fadeSound
flashlight
forceTeamChange
game_memory... displays game class info
gameError... causes a game error
gameKick... same as kick, but recognizes player names
getviewpos... prints the current view position
give... gives one or more items
god... enables god mode (makes you invulnerable)
jump
keepTestModel... keeps the last test model in the game
kill... kills the player
killMessage
killMonsters... removes all monsters
killMoveables... removes all moveables
killRagdolls... removes all ragdolls
killVehicles
listActiveEntities... lists active game entities
listAnims... lists all animations
listClasses... lists game classes
listCollisionModels... lists collision models
listEntities... lists game entities
listEntityStats
listInstances
listLines... lists all debug lines
listMapEntities
listModelDefs... lists model defs
listMonsters... lists monsters
listSpawnArgs... list the spawn args of an entity
listSpawnIds
listThreads... lists script threads
nextAnim... shows next animation on test model
nextFrame... shows next animation frame on test model
nextGUI... teleport the player to the next func_static with a gui
nextjumppoint
noclip... disables collision detection for the player
notarget... disables the player as a target
playerModel... sets the given model on the player
popLight... removes the last created light
prevAnim... shows previous animation on test model
prevFrame... shows previous animation frame on test model
prevjumppoint
printModelDefs... prints a model def
reexportmodels... reexports models
reloadanims... reloads animations
reloadScript... reloads scripts
remove... removes an entity
removeClientFromBanList
removeline... removes a debug line
saveLights... saves all lights to the .map file
saveMoveables... save all moveables to the .map file
saveParticles... saves all lights to the .map file (???)
saveRagdolls... save all ragdoll poses to the .map file
saveSelected... saves the selected entity to the .map file
say... text chat
sayTeam... team text chat
script... executes a line of script
serverForceReady... force all players ready
serverMapRestart... restart the current game
serverNextMap... change to the next map
setInstance
setPlayerGravity
setPMconsole commands
setviewpos... sets the current view position
spawn... spawns a game entity
teleport... teleports the player to an entity location
testAnim... tests an animation
testBlend... tests animation blending
testDamage... tests a damage def
testDeath... tests death
testid... output the string for the specified id.
testLight... tests a light
testModel... tests a model
testParticleStopTime... tests particle stop time on a test model
testPointLight... tests a point light
testSave... writes out a test savegame
testShaderParm... sets a shaderParm on an existing testModel
testSkin... tests a skin on an existing testModel
trigger... triggers an entity
unbindRagdoll... unbinds the selected ragdoll
undying
verifyServerSettings
weaponSplat... projects a blood splat on the player weapon
where... prints the current view position
+ +Renderer commands +----------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
benchmark... benchmark
combineCubeImages
envshot... takes an environment shot
gfxInfo... show graphics info
listGuis... lists guis
listImageReferences
listImages... lists images
listImagesRaven
listModels... lists all models
listModes... lists all video modes
listRenderEffectDefs
listRenderEntityDefs... lists the entity defs
listRenderLightDefs... lists the light defs
listVertexCache... lists vertex cache
makeAmbientMap... makes an ambient map
MakeMegaTexture... processes giant images
modulateLights... modifies shader parms on all lights
printModel... prints model info
regenerateWorld... regenerates all interactions
reloadARBprograms... reloads ARB programs
reloadGuis... reloads guis
reloadImages... reloads images
reloadModels... reloads models
reloadShaders
reloadSurface... reloads the decl and images for selected surface
reportImageDuplication... checks all referenced images for duplications
reportSurfaceAreas... lists all used materials sorted by surface area
screenshot... takes a screenshot
screenshotJpeg
showInteractionMemory... shows memory used by interactions
showTriSurfMemory... shows memory used by triangle surfaces
sizeDown... makes the rendered view smaller
sizeUp... makes the rendered view larger
testImage... displays the given image centered on screen
testStandaloneVideo
testVideo... displays the given cinematic
touchGui... touches a gui
touchModel... touches a model
vid_restart... restarts renderSystem
writeProgramImages
writeRDF
+ +Sound commands +-------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
fadeSoundClass
listActiveSounds
listSoundDecoders... list active sound decoders
listSounds... lists all sounds
reloadSounds... reloads all sounds
s_restart... restarts the sound system
soundLog
testSound... tests a sound
+ +System commands +--------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
addFriend
aviCmdDemo... writes AVIs for a command demo
aviDemo... writes AVIs for a demo
aviGame... writes AVIs for the current game
bind... binds a command to a key
bindunbindtwo... binds a key but unbinds it first if there are more than two binds
buildNotes
checkNewVersion... check if a new version of the game is available
clear... clears the console
clearAssetLog
compressDemo... compresses a demo file
conDump... dumps the console text to a file
connect... connects to a server
crash... causes a crash
console command_restart
dec
Decrementconsole command
demoShot... writes a screenshot for a demo
devmap... loads a map in developer mode
dir... lists a folder
dirtree... lists a folder with subfolders
disconnect... disconnects from a game
echo... prints text
editconsole commands
error... causes an error
exec... executes a config file
execMachineSpec... execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec
exit... exits the game
exitCmdDemo... exits a command demo
finishBuild... finishes the build process
freeze... freezes the game for a number of seconds
getFriends
getServers
heartbeat... send a heartbeat to the the master servers
help
hitch... hitches the game
in_restart... restarts the input system
inc
Incrementconsole command
kick... kick a client by connection number
lanScan
listAF... lists articulated figures
listAllDecls
listAudios... lists Audios
listBinds... lists key bindings
listClients
listCmds... lists commands
listconsole commands
listDecls
listDictKeys... lists all keys used by dictionaries
listDictValues... lists all values used by dictionaries
listEffects
listEmails... lists Emails
listEntityDefs... lists entity defs
listGameCmds... lists game commands
listHuffmanFrequencies... lists decl text character frequencies
listLipsyncs
listMaterials... lists materials
listMaterialTypes
listModelDefs... lists model defs
listPDAs... lists PDAs
listPlaybacks
listRendererCmds... lists renderer commands
listServers... lists scanned servers
listSkins... lists skins
listSoundCmds... lists sound commands (???)
listSoundShaders... lists sound shaders (???)
listSystemCmds... lists system commands
listTables... lists tables
listToolCmds... lists tool commands
listVideos... lists Videos
loadGame... loads a game
localizeGuis... localize guis
localizeLipsyncs
localizeMaps... localize maps
localizeValidateLipsyncs
localizeValidateStrings
map... loads a map
memoryDump... creates a memory dump
memoryDumpCompressed... creates a compressed memory dump
netScan
nextMap... loads the next map on the server
parse... prints tokenized string
path... lists search paths
playCmdDemo... plays back a command demo
playDemo... plays back a demo
playNetDemo
playNetTimeDemo
printAF... prints an articulated figure
printAudio... prints an Video (???)
printEffects
printEmail... prints an Email
printEntityDef... prints an entity def
printLipsyncs
printMaterial... prints a material
printMaterialTypes
printMemInfo... to_be_replaced
printModelDefs... prints a model def
printPDA... prints an PDA
printPlaybacks
printSkin... prints a skin
printSoundShader... prints a sound shader
printTable... prints a table
printVideo... prints a Audio (???)
promptKey... prompt and sets the CD Key
QANotes
quit... quits the game
rcon... sends remote console command to server
reconnect... reconnect to the last server we tried to connect to
recordDemo... records a demo
recordNetDemo
reloadDecls... reloads decls
reloadEngine... reloads the engine down to including the file system
reloadFAS
reloadLanguage... reload language dict
removeFriend
resaveDecl
rescanSI... rescan serverinfo cvars and tell game
reset... resets a cvar
saveGame... saves a game
SaveGameRefreshList
serverInfo... shows server info
set... sets a cvar
seta... sets a cvar and flags it as archive
setMachineSpec... detects system capabilities and sets com_machineSpec to appropriate value
sets... sets a cvar and flags it as server info
sett... sets a cvar and flags it as tool
setu... sets a cvar and flags it as user info
showDictMemory... shows memory used by dictionaries
showStringMemory... shows memory used by strings
spawnGUI
spawnServer... spawns a server
startBuild... prepares to make a build
stopNetDemo
stopRecording... stops demo recording
tabComplete
testGUI... tests a gui
testmap... tests a map
testSIMD... test SIMD code
timeCmdDemo... times a command demo
timeDemo... times a demo
timeDemoQuit... times a demo and quits
toggle... toggles a cvar
touch... touches a decl
touchFile... touches a file
touchFileList... touches a list of files
unbind... unbinds any command from a key
unbindall... unbinds any commands from all keys
updateUI... cause a sync down of game-modified userinfo
viewNotes
vstr... inserts the current value of a cvar as command text
wait... delays remaining buffered commands one or more frames
writeAssetLog
writeCmdDemo... writes a command demo
writeConfig... writes a config file
WriteConfiguration
writeDeclFile
writePrecache... writes precache commands
WriteServerConfig
+ +Tool commands +------------- + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
activateEditor
bundler
createCM
debugger... launches the Script Debugger
dmap... compiles a map
editAFs... launches the in-game Articulated Figure Editor
editDecls... launches the in-game Declaration Editor
editFX
editFX_play
editFX_playlooping
editFX_stop
editGUIs... launches the GUI Editor
editLights... launches the in-game Light Editor
editMaterials
editor... launches the level editor Radiant
editPDAs... launches the in-game PDA Editor
editPlaybacks
editReverb
editScripts... launches the in-game Script Editor
editSounds... launches the in-game Sound Editor
entview
exportCmpMD5R
exportMD5R
logview
makeLoadScreens
modview
phonemeGen
renderbump... renders a bump map
renderbumpFlat... renders a flat bump map
renderbumpFlatGUI
roq... encodes a roq file
runAAS... compiles an AAS file for a map
runAASDir... compiles AAS files for all maps in a folder
runAASTactical
runReach... calculates reachability for an AAS file
shakesGen
showMemAlloc
showMemory
+ diff --git a/Commands_(Resurrection_of_Evil).page b/Commands_(Resurrection_of_Evil).page new file mode 100644 index 000000000..f3bf4a7ab --- /dev/null +++ b/Commands_(Resurrection_of_Evil).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Commands (Resurrection of Evil) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3: Resurrection of Evil](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Existing [console](Console "Console") commands as of version 1.3.1302 (1.3): + +See also the [Doom 3 console command listing](Commands_%28Doom_3%29 "Commands (Doom 3)") . + +System Commands +--------------- + + ++++ + + + + + + +
setActorState
+ diff --git a/Commands_(Wolf).page b/Commands_(Wolf).page new file mode 100644 index 000000000..a9c98cf50 --- /dev/null +++ b/Commands_(Wolf).page @@ -0,0 +1,1997 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Commands (Wolf) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +Existing [console](Console "Console") commands as of version 0.91.25.7022 (Single Player). You can get an up to date list by typing [listCmds](ListCmds_%28console_command%29 "ListCmds (console command)") in your console. + +To Be Sorted +------------ + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
aas_finish_areascomputes bounds for areas.
aas_goalAreaSetsets the test path goal area using the entity you name or where you are pointing
aas_tacticalExtractpulls tactical information for the current position.
aas_tacticalSetEnemyPosai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
aasStatsshows AAS stats
addarrowadds a debug arrow
addlineadds a debug line
ai_alarmsResetshuts off all alarms
ai_clearCovertells selected ai to clear the override cover
ai_coverAdvancetells selected ai to advance cover toward his enemy
ai_coverRetreattells selected ai to retreat cover from his enemy
ai_cycleanimcycles the given anim on the selected ai
ai_debugFilterai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
ai_facePlayertells selected ai to face you
ai_goalEntSettells selected ai go to the point you are pointing at
ai_goalPosSettells selected ai go to the point you are pointing at
ai_goalPosSetFacetells selected ai to go to the point you are pointingat and face the player
ai_jumpmakes ai do their jump frame event
ai_moveToLocationtells selected ai to move to the specified location
ai_moveToRandDisttells selected ai to move in the direction specified
ai_playanimplays the given anim on the selected ai
ai_removeAwarnessremoves all shared awarness of this target
ai_setHeadFKsets the focus AI into the desired headFK pose
ai_setTimeScaleSets the timescale of all AI entities
ai_startfirestarts an AI on fire
ai_stopfirestops an AI from being on fire
ai_stopMoveSofttells selected ai to stop move the first chance he gets
ai_takeCovertells selected ai to take cover at the point you are pointing at with the player as the enemy
ai_testanimtests the given anim for approach pos, etc.
ai_testFrameCommandstest frame commands extraction from the given animation.
applyImpulseapplys an impulse forward
aviGamewrites AVIs for the current game
bindbinds a key to a bind point
blinklineblinks a debug line
brainFindFind in files for brain
brainFindInMapFind in files for brains referenced by a map
brainListAnimsSearch anims in files for brain
brainListAnimsInMapSearch anims in files for brains referenced by a map
brainListElementsLists all tasks, conditions, etc. to a tab-delimited file to be loaded by Excel.
brainListSpeechSearch speech in files for brain
brainListSpeechInMapSearch speech in files for brains referenced by a map
brainReportMemUsageReports memory usage for all currently loaded brains
brainusebrainuses an entity (fires it's OnUsed root task)
callcalls script function and prints out return val
callNamedEventcalls the named event on the player HUD
cameraClearbreaks out of cinematic mode
CancelDeleteCorruptSaveFileCancels deletion of last loaded save
CancelDeleteSaveDataCancels deletion of savedata
centerviewcenters the view
checkDeclschecks to make sure decls that are loaded have no textSource
CheckOneOfManySee if player has OneOfMany achievement, and give 1000 gold reward if they do
clearclears the console
ClearAllMenus
ClearErrorScreenFlagclears an error for one of the screen to show
clearFogOverrideclears the override fog params in the atmosphere system
closeConsolecloses the console
closehintclose current hint
closeMessageBoxCloses the current message box
collapseEntJointsCollapse Joints of a named entity
collapseJointsCollapse Joints of AI
collectibleCompletecollectibleComplete <setname>. Iterative completes the collectible set (test achievements)
collisionModelInfoshows collision model info
compileStreamPackcompiles a single stream pack/asl file
compileStreamPackscompiles all stream pack/asl files in a given dir tree
conCopycopies lines of console text to system clipboard
conDumpdumps the console text to a file
ConfirmDeleteCorruptSaveFileConfirms deletion of last loaded save
ConfirmDeleteSaveDataConfirms deletion of savedata
contentManagerCommandSend a command to the content manager.
convertconverts a file to a specific target
convertAsciiconverts a file to a specific ASCII target
crashcauses a crash
crouchToggletoggle crouch on/off
cvar_restartrestart the cvar system
damageapply damage to an entity
decdecrements the cvar integer value
DecrementCVarDecrementCVar <name> <amount> <min>
DeleteCorruptSaveFileDeletes last loaded save
deleteSelecteddeletes selected entity
devmaploads a map in developer mode
DifficultyHasChangedtells the stat manager that the difficulty setting has been changed
dirlists a folder
dirtreelists a folder with subfolders
disasmScriptdisassembles script
disconnectdisconnects from a game
disconnectPuredisconnects from a game with out all the fuss
dismissalldisable hints
displayPlayerInfousage: outputs a lot of useful information about the player's experience
DoButtonperform an button via a cmd
downtownCompletecomplete all the downtown missiones
dumpStealthEventsLists info about the stealth events leading up to thecurrent state of enemy alertness
echoprints text
emoteplays an emote
errorcauses an error
evaluateMPPerformancespawns serveral player models
execexecutes a config file
execMachineSpecexecs the appropriate config files and sets cvars based on com_machineSpec
exitexits the game
exportCmpMD5RExport all MD5R models in a compressed form
exportMD5RExport all MD5R models
fadeSoundfades all sound by X decibles over Y seconds
failMissionfail a mission
flushDeclsdeallocates all current decls
forceBindbinds a key to a bind point (overrides read-only controllers)
forceUnbindunbinds a bind point from a key (overrides read-only controllers)
freezefreezes the game for a number of seconds
game_memorydisplays game class info
gameErrorcauses a game error
GameExplorergame explorer command interface
GetAreaIDgets the area ID of the portal area the player is in
getGlobalVectorGets a vector in the global vector array.
getLetterBoxedResolutionGiven the back buffer dimensions and the desired aspect ratio of the letter boxed area, calculate the dimensions of the letter boxed area.
getviewposprints the current view position
gfxInfoshow graphics info
givegives one or more items
GiveAchievementgive logged in user an achievement
giveAllIntelgives all intel associated with the current district
giveAllPowerUpgradesCalled by cheat menu to give all veil powers and upgrades
giveGoldgives gold to the player
giveMissiongive a mission to the player
giveObjectivesgives all objectives for the specified mission to theplayer (unhides objectives)
givePowersusage: givePowers <powernum1> ... (if none specified,gives all powers)
godenables god mode
GoToHubCalled by Notebook.swf to abort the mission and return to it's HUB.
GotoMenu
gotoMissionallows the player to skip to or replay a specific mission
hidehides a entity, or unhides a hidden entity
hitchhitches the game
hk_RagdollExtractPoseforces the AF of the target ent to create a ragdoll and extract the ragdoll reference pose
hk_RagdollMatchAnimforces the AF of the target ent to recalculate and dump its AF core body defs and offsets
holsterToggleholster/unholster your weapon
HUDResetused whenever HUD should close but wont because its the hud. Basically turns off some of it's variables that would be called in posthide
in_restartrestarts the input system
incincrements the cvar integer value
incGlobalVectorIncrements a vector in the global vector array.
IncrementCVarIncrementCVar <name> <amount> <max>
IntelMissionSelectionCalled by Notebook.swf to change selected mission in Intel tab.
IntelOpenSelectionCalled by Notebook.swf to activate the selected mission in objective tab.
JournalActivateMissionCalled by Notebook.swf to activate the selected mission in objective tab.
JournalCloseIntelInstructs the journal to close any open intel
JournalMapDTInstructs the journal to load up the map for downtown
JournalMapMTEInstructs the journal to load up the map for midtown east
JournalMapMTWInstructs the journal to load up the map for midtown west
JournalMissionSelectionCalled by Notebook.swf to change selected mission in objective tab.
JournalTutorialExitFinish the journal tutorial
JournalTutorialIntelPlays the VO for the journal tutorial
JournalTutorialMapsPlays the VO for the journal tutorial
JournalTutorialObjectivesPlays the VO for the journal tutorial
JournalTutorialStatisticsPlays the VO for the journal tutorial
JournalTutorialUpgradesPlays the VO for the journal tutorial
JournalUpgradeSelectionCalled by Notebook.swf to change selected weapon inupgrades tab.
killkills the player
killActiveEnemieskills (not removes) all active (non-hidden) enemies
killItemsremoves all items
killMonstersremoves all monsters
killMoveablesremoves all moveables
killRagdollsremoves all ragdolls
killVehicleskills all vehicles
launchMultiplayerlaunches the multiplayer executable
listActiveAIlist active AI w/ zone and scenario
listActiveEntitieslists active game entities
listActiveFXlists active fx entities and client entities
listActiveScenariosLists info about the active scenario set
listAFlists articulated figures
listAllDeclslists every single decl, not just the summary
listAnimBlendTreeslists animation blend tree decls
listAnimBlendTreeTechniqueslists animation blend tree techniques decls
listAnimslists all animations
listAnimTrackWeightslists animation track weight decls
listBindslist all of the current binds
listClasseslists game classes
listCmdslists commands
listCollisionModelslists collision models
listCvarslists cvars
listDeclslists all decls
listDeviceslist all of the currently found input devices
listDictKeyslists all keys used by dictionaries
listDictValueslists all values used by dictionaries
ListDLClists found DLC
listEffectslists effect decls
listEntitieslists game entities
listEntityClassNumlists
listEntityDefslists entity defs
listEntityStatslists global entity stats
listGameCmdslists game commands
listglobalslist one or all globals
listHuffmanFrequencieslists decl text character frequencies
listLineslists all debug lines
listLipsyncslists lip sync decls
listlocalslist one or all locals
listMaterialAttribslists non-rendering attributes of materials
listMaterialslists materials
listMaterialTransformTemplatelists material transform templates
listMaterialTypeslists material types
listMissionslists all missions and their current status
listModelDefslists model defs
listModelslists all models
listMonsterslists monsters: optional args: <noHidden> <enemiesOnly> <noPrintWeapons> <countOnly>
listPlaybackslists playback decls
ListPlayerStatesLists several states associated with the player (god,undying, notarget, novis, noclip)
listRefreshRatesForResolutionPrint the available display refresh rates forthe given resolution.
listRenderEntityDefslists the entity defs
listRendererCmdslists renderer commands
listRenderLightDefslists the light defs
listScenarioDupesLists all entities within the given scenario that arereferenced by more than one scenario
listSecretsList all secrets in current level.
ListShadersLists all loaded shaders
listSkinslists skins
listSoundCmdslists sound commands
listSpawnArgslist the spawn args of an entity
listSpawnIdslists map entity numbers
listSystemCmdslists system commands
listTableslists tables
listTAIslists tai decls
listTechniqueslists all loaded techniques
listThreadslists script threads
listToolCmdslists tool commands
listVertexCachelists vertex cache
listVideoResolutionsPrint the available display resolutions.
listVideoslists videos
LoadGamepadBindsloads gamepad bindings from in_buttonConfig and in_stickConfig
lodMD5RGenerate a LOD MD5R model from a series of models andwrite it out
mainMenuCommandExecute a command to the main menu entity
maploads a map
mapVersionprints the map version (timestamp)
measureFillRatemeasures fill rate performance of GPU
memoryFragmentationStatsshow heap fragmentation stats
memoryPrintAllocationsprints a list of all the allocations within a certain heap
memoryPrintNumUniformBlocksAllocatedPrint the number of uniform blocks allocated for a physical heap
messageBoxmessage box test
messageBoxSessionMessage box test exe-side
midtownCompletecomplete all the midtown missions
momoneyGives player infinite money
NewCampaignHasStartedtells the stat manager that a new campaign has started
notargetdisables the player as a target
novisdisables the player as a target
openedhintopened a hint
openScenarioPickerAllows the player to pick the scenario for the current zone
parseprints tokenized string
parseAnimWeightDeclsforces anim weights to be parsed generating any content errors
parseBlendTreeDeclsforces blend trees to be parsed generating any content errors
parseCommandEventDeclsforces command events to be parsed generating any content errors
parseMaterialsforces materials to be parsed generating material parsing errors
parseSoundEffectDeclsforces sound effects to be parsed generating any content errors
passMissionmark a mission as completed
pathlists search paths
pauseSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
performLoadStreamPackTimingsLoads a stream pack for debugging some loadingcode
playSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
playerBindTobinds the player to an entity
playerKilledAllEnemiesHave the player pretend like he's killed all enemies.
playerModelsets the given model on the player
popLightremoves the last created light
populateAreausage: populateArea [maxSpawned] [entType] - spawns specified # of enemies (default 20) around you (can specify type, default is new_ss_sentry)
populateSkiesusage: populateArea [maxSpawned] [entType]
populateStreetsusage: populateArea [maxSpawned] [entType]
printAFprints an articulated figure
PrintDeclMemoryStatsshows memory stats for the decl system
printEffectsprints effects
printEntityDefprints an entity def
printLipsyncsprints lip syncs
printMaterialprints a material
printMaterialTransformTemplateprints a material transform template
printMaterialTypesprints material types
printMemInfoprints memory debugging data
printModelprints model info
printModelDefsprints a model def
printPlaybacksprints playbacks
printSkinprints a skin
printTableprints a table
printVideoprints a video decl
PurchaseAcceptCalled by Purchase.swf to accept the current purchase.
PurchaseAcceptAmmoCalled by Purchase.swf to complete ammo transaction.
PurchasePowersListCalled by Purchase.swf to request veil powers list.
PurchaseSelectAmmoCalled by Purchase.swf to select ammo for purchase.
PurchaseSelectPowerCalled by Purchase.swf to request detailed info on a power.
PurchaseSelectUpgradeCalled by Purchase.swf to request upgrade info.
PurchaseSelectWeaponCalled by Purchase.swf to request detailed info on a weapon.
PurchaseWeaponsListCalled by Purchase.swf to request weapon list.
quitquits the game
quitMissionallows the player to quit out of the current mission
recommendedVideoModeprint the recommended video settings for full screen on this machine
refreshCompassIconsupdates persistent district compass icons based on current global variables
RefreshMissionCompleteStatsRefreshes the mission complete stats
RefreshPurchaseUpgradesCalled by purchase.swf to refresh upgrades, so weapons draw correctly.
reloadanimsreloads animations
reloadBrainsreload brains
reloadDeclsreloads decls
reloadEnginereloads the engine down to including the file system
reloadFASreloads the viseme data
reloadglobalsreload one or all globals
reloadLanguagereload language dict
reloadModelsreloads models
reloadScenesreloads scenes
reloadScriptreloads scripts
reloadShadersreloads the hardware shader programs
reloadVectorsreloads the global vector manager
removeremoves an entity
removelineremoves a debug line
removeTargetEntRemoves the entity the player is aiming at
ReopenMenureopens the current menu
resaveDeclresaves a decl or every decl of a certain type
rescanSIinternal - rescan serverinfo cvars and tell game
resetresets a cvar
resetCollectiblesresets all of the data/globals for collectibles collected
resetMissionreset one or all missions
resetScenarioResets the given scenario
rumblerumble the controller
rumbleWithTablesrumble the controller using a table description
RunAutomatedTesterRun a set of automated tests.
saveMoveablessave all moveables to the .map file
saveSelectedsaves the selected entity to the .map file
ScaleformAddMapIconAdd icon to map
ScaleformBindNextAnalogEventSet text on the scaleform controller screen
ScaleformBindNextJoystickEventSet text on the scaleform controller screen
ScaleformBindNextKeyEventSet text on the scaleform controller screen
ScaleformBufferCommandappends a command for execution
ScaleformCaptureNextStartPressLooks for next gamepad start press and actives that gamepad
ScaleformClearPreviousBindsClears any previous key bindings to given key
ScaleformClearSpecificBindClears a previous bindpoint and key pair
ScaleformCloseMenuCalled by SWFs to close themselves.
ScaleformCloseVideoCloses the current video if one is playing
ScaleformControllerChangedNotifies scaleform when a controller changed so it can update button hints and stuff
ScaleformDiedLoadMenuCalled by death menu to goto the main menu
ScaleformDiedRestartCalled by death menu to restart from checkpoint
ScaleformDrawUnlockedCalled by the end of level stats menu to ask for a compilation of unlockables
ScaleformEndLetterBoxIf in the HUD, turns off letterbox and shows stuff
ScaleformGetAnalogBindIdsretrieves bindpoint description
ScaleformGetAnalogBindStringretrieves bindpoint langstrings
ScaleformGetAudioModesGet audio modes supported by the game.
ScaleformGetBindStringretrieves bindpoint description
ScaleformGetButtonFromBindPointReturns a button id of a given bind point
ScaleformGetCurrentVideoModeGet the currently set video resolution and refresh rate for this machine.
ScaleformGetCVarDefaultValueretrieves cvar default value and passes it to actionscript through a callback
ScaleformGetCVarMaxValueretreives cvar max value and passes it to actionscript through a callback
ScaleformGetCVarMinValueretreives cvar min value and passes it to actionscript through a callback
ScaleformGetCVarValueretreives cvar value and passes it to actionscript through a callback
ScaleformGetDefaultNormalizedGammaGet the default gamma value. Normalized[0,1].
ScaleformGetDemoMenusReturns whether or not we are using demo menus
ScaleformGetGamepadActiveAllows the scaleform to query for an active gamepad
ScaleformGetGodModeGets the value of the god mode cheat
ScaleformGetInputDevicesGet input devices supported by the game.
ScaleformGetJoystickBindIdsretrieves bindpoint description
ScaleformGetJoystickBindStringretrieves bindpoint langstrings
ScaleformGetKeyBindIdsretrieves bindpoint description
ScaleformGetKeyBindStringretrieves bindpoint langstrings
ScaleformGetLetterBoxedResolutionGet the letter boxed resolution to achieve the given aspect ratio.
ScaleformGetLocalizedStringLocalizes a #str
ScaleformGetMainStoryFinishedReturns whether or not the player has beaten the game.
ScaleformGetMaxAnisotropyBiasGet the max aniso bias as a floating point value [0,1].
ScaleformGetMPPreorderDLCReturns whether or not we have the MP Preorder for 2000 dollars
ScaleformGetNormalizedGammaGet the current gamma value. Normalized [0,1].
ScaleformGetPostProcessHighQualityGet the post process quality to low or high quality
ScaleformGetRecommendedVideoModeGet the recommended video resolution and refresh rate for this machine.
ScaleformGetRefreshRatesGet refresh rates supported for the given resolution.
ScaleformGetSignInStatusReturns whether the active controller has a profile signed in
ScaleformGetValueretrieves a value from scaleform
ScaleformGetVideoResolutionsGet video modes supported by the display.
ScaleformGetWindowedFullscreenResolution Get the corresponding initial resolution when swithing from windowed <-> fullscreen. Takes callback width height aspectRatio goingToFullscreen
ScaleformIconPulseMakes a given power's icon pulse
ScaleformInputHackWhen actionscript wants to simulate a button press
ScaleformInvokeArgscalls scaleform invoke args
ScaleformIsJoystickActiveEmpty string if none active, else name of the device.
ScaleformIsX360GamePadEnabledreturns whether 360 controller is enabled
ScaleformListCinematicsCalled by cinematics menu to get the ball rolling
ScaleformLoadSWFLoads a test HUD SWF (instead of the GFX).
ScaleformMissionCompleteContinueCalled by end of level stats menu, to request an advancement to next level
ScaleformPauseEmbeddedVideoPauses an embedded video
ScaleformPauseVideoWithin the video GUI, pause the playing video.
ScaleformPlayEmbeddedVideoPlays an embedded video
ScaleformPlaySoundPlay sound with specified attenuation (optional).
ScaleformPlayVideoOpen the video gui and play a video
ScaleformPopRenderSettingsThis will restore the a previously pushed set ofrendering setting cvars.
ScaleformPushRenderSettingsThis will store the current set of rendering setting cvars.
ScaleformReopenMainMenuCloses and re-opens the main menu
ScaleformReplayAcceptCalled by end of level stats menu, requests a replay of the level
ScaleformRequestXInputPollingEnable per-frame polling for XInput devices.
ScaleformResetCVarValueResets the value of a cvar to it's default
ScaleformResumeVideoWithin the video GUI, resume the paused video.
ScaleformSaveDeviceLostAlerts that the save device has been removed and clears the global popup and refreshes the saves list
ScaleformSetCursorset the win32 cursor
ScaleformSetCVarModifiedSets a cvar's modified flag
ScaleformSetFavoriteWeaponCalled by WeaponSelect menu to set the player's favorite weapon
ScaleformSetMaxAnisotropyBiasSet the max aniso bias as a floating point value [0,1].
ScaleformSetNormalizedGammaSet the current gamma value. Normalized [0,1].
ScaleformSetPlayerHasCheatedSets the variable in spstatsmanager so we knowthe player has cheated
ScaleformSetPostProcessHighQualitySet the post process quality to low or high quality
ScaleformShowSkipPromptNotification of the video skip prompt.
ScaleformShowStartMenuopens start menu
ScaleformShowStartScreenpushes startscreen menu
ScaleformStartLetterBoxIf in the HUD, hides components and opens up the letterbox setting
ScaleformTestButtonPromptsends the given text to the button help message area
ScaleformTipTestsends the given text to the tip box message area
ScaleformToggleGammaLoads a gamma test pattern.
ScaleformToggleHUDToggles the HUD on/off.
ScaleformUpdateBindTextCalls SetBindText on all existing bindings
ScaleformUserHasSaveDatareturns whether the active user has any sava data
screenShakeShake the screen
screenshottakes a tga screenshot
scriptexecutes a line of script
SellAcceptCalled by Purchase.swf to sell the current selection.
setsets a cvar
setasets a cvar and flags it as archive
SetErrorScreenFlagSets an error for one of the screen to show
setFogOverridesets the override fog params in the atmosphere system
setglobalset a global variable
setGlobalVectorSets a vector in the global vector array.
setlocalset a local variable
setMachineSpecdetects system capabilities and sets com_machineSpec to appropriate value
SetPresenceContextsets rich presence context
setssets a cvar and flags it as server info
settsets a cvar and flags it as tool
setusets a cvar and flags it as user info
sfenablescenarioCalled by the scenario picker to toggle the status ofa scenario in the list.
sfmapCalled by SWFs to queue a map change (map crashes).
sfquitCalled by SWFs to exit the game.
showEntityDraws debug bounds for an entity
ShowEntityDictUsageshows entity dictionary memory usage
ShowEntitySpawnArgsshows entity spawnargs
showHeapInfoPrints information about heap usage
showMemAllocPrints outstanding mem_alloc tags -- Debug only
showMemorygives a reasonably detailed account of memory usage
showMemTagAllocprints a list of all the allocations within a certainheap
showTempMessageshows a temporary message on the HUD
showTriSurfMemoryshows memory used by triangle surfaces
sLookSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sModifySee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sModifyDistSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sModifyToggleSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sModifyToggleIsolateSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndConfigSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDebugSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDebugVoicesSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDumpSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDumpDefaultsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDumpUsageSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndDumpVoicesSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndHelpSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListAssetsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListDeclsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListDefaultsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListPoolsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListReverbsSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndListVoicesSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndShotSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndShowUsageSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
sndStatSFX
sndStopAll
sndTestLoop
sndTestReverb
sndTestSound
sndTestVolume
soulMachinePulsecauses the soul machine to pulse now
spawnspawns a game entity
spawnPyramidSpawn ents in a pyramid
spawnScenarioSpawns the given scenario
speakSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
SprintModeenable sprinting
sprintToggletoggle sprint on/off
stripLODsstrips out lods that aren't within the distance rangepassed in
tabCompletetab completes it's argument
testCommandEventtests posting an event in CommandEventSystem
testDamagetests a damage def
testDeathtests death
testLighttests a light
testLoadModels
TestNewBloodEffectsSets Cvars for new blood effects testing
testPointLighttests a point light
testRadiusDamagedoes a ginormous radius damage to test performance
testSaveGameSystemtests the savegame framework using a test class.
testSIMDtest SIMD code
throwAtPlayerthrows the targetted object at the player
toggletoggles a cvar
toggleShroudToggle shroud state
touchtouches a decl
touchFiletouches a file
touchFileListtouches a list of files
touchModeltouches a model
touchStreamTriggertouches a stream trigger causing it to fire
triggertriggers an entity
unbindunbinds a bind point from a key
unbindAllunbinds all bind points
undyingenables undying mode (take damage down to 1 health, but do not die)
unpauseSee http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To
updateFillerMissionsupdates active filler missions based on current global variables
vid_restartrestarts renderSystem
vstrinserts the current value of a cvar as command text
waitdelays remaining buffered commands one or more frames
whereprints the current view position
writeConfigwrites a config file
WriteConfigurationWriteConfiguration
writePrecachewrites precache commands
zoomToggletoggle ironsights/scope on/off
+ diff --git a/Comment_(GUI_item_property).page b/Comment_(GUI_item_property).page new file mode 100644 index 000000000..7943c313b --- /dev/null +++ b/Comment_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Comment (GUI item property) +... + +A comment as a string. Apparently this should be used somewhere else (maybe there's some dev option to show comments or, more probably, it's viewable by D3Radiant), since it's better to use the // or /\* \*/ notations to place comments on the script source itself. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + comment comments + +Default value +------------- + + "" + +Example(s) +---------- + + comment "gui_parm1 set value as text for office owner's name\nall text can be set on parm's if you need it" + diff --git a/Common_Mapping_Issues.page b/Common_Mapping_Issues.page new file mode 100644 index 000000000..4cb5e9af0 --- /dev/null +++ b/Common_Mapping_Issues.page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Common Mapping Issues +... + +General Editor Problems +----------------------- + +### There are many black textures in the texture browser + +Most idTech 4 based games come with a lot of redundant, nonfunctional material shaders. The problem is that the declarations reference image files that were not shipped with the game. + +At present no level editor, including the built in editor, validates each shader to ensure the images exist. This results in a texture browser where half the textures listed are of no use. + +In the case of Doom 3, there is a workaround and the same solution could be applied to other games. Check [eutectic's clean paks](Eutectic%27s_clean_paks "Eutectic's clean paks") for more details. + +### Rendering problems + +Make sure you are running the game in windowed mode (press ALT+ENTER or set [r\_fullscreen](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") to 0) and you've disabled anti-aliasing (Check your video card settings and set [r\_multisamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") to 0) before you launch the editor. + +If you're running Vista you will need to disable Aero and themes. + +Map Compiler Errors +------------------- + +The following errors are encountered when compiling a map. + +### Warning: leaked + +*Severe* : Leaks occur when an [entity](Entity "Entity") is exposed to the void. This can be caused by a literal hole in the hull of your map, a hull brush with a non-sealing material applied to it, or simply an entity whose origin rests in the void. + +#### Finding Leaks + +First of all, make sure the map has one info\_player\_start entity. Whenever you compile a map and a leak occurs information about that leak is stored in the [pointfile](Pointfile "Pointfile") . You can view this information by selecting File \> Pointfile in [DoomEdit](DoomEdit "DoomEdit") immediately after a failed compile. + +The editor will draw a red line connecting an entity to empty space. You should travel along the line ( [hotkey: shift+ctrl+k](DoomEdit_hotkeys "DoomEdit hotkeys") ) until you find the hole in your level and seal it with a [brush](Brush "Brush") . If the reason for the leak is not immediately obvious review the following: + +- Origin: Regardless of whether the entity appears to be protected from the void its origin may be outside. This is especially prevalent with large animating models. +- Surface: Some materials are non-solid or translucid. These materials do not seal the map and upon compile the engine will report a leak. A material's corresponding [material shader](Material_%28decl%29 "Material (decl)") can yield clues as to why a certain texture will not seal the map. If the pointfile seems to go through a solid piece of geometry check that surface's material to see if the problem lies there. + +### Warning: reached outside from entity X + +*Severe* : This is a very specific type of leak. Open the map in the editor, select a brush that doesn't belong to any entity and go to the Entity Inspector ( [hotkey: N](DoomEdit_hotkeys "DoomEdit hotkeys") ). The worldspawn entity should be selected (try again if this is not the case). Make sure the worldspawn entity does not have an "angle" key. If it does, delete it. + +### Warning: backwards triangle generated + +*Benign* : This is a compiler optimization problem and can be ignored. + +### Warning: backwards triangle in input + +*Benign* : This is a compiler optimization problem and can be ignored. + +### Warning: node without a volume + +*Benign* : This warning appears when you have a non-enclosed patch (like a cylinder [patch](Patch "Patch") without caps) but can be ignored; depending on circumstances leaving those patches open may look bad while playing though. + +### Fatal Error: Warning: No free entities. + +*Severe* : Your map has too many entities. The engine is limited to 4096 entities so you need to delete some. Go to Edit \> Map Info in DoomEdit to check how many your map currently has. + +### Error: i \>= MAX\_REACH\_PER\_AREA + +*Severe* : An error issued by the [AAS](AAS "AAS") compiler. An [Area](Area "Area") that has been created has more than 256 adjoining [Areas](Areas "Areas") . You should simplify the map's brush geometry (which the aas compiler uses as input) using [monster clip](Monster_clip "Monster clip") to block off areas that the AI won't/shouldn't go. + +This error may also be caused by surrounding the map with a large caulk hull with leaks between the map and hull. + +File Corruption +--------------- + +The following errors are encountered when trying to load a corrupted map. + +### \#IND/\#INF + +*Severe* : A problem whose cause is yet to be determined. On occasion the built-in editor will save out a map file where it replaces some of the numerical values in the map file with the character string *\#IND* or *\#INF* . There is a means to salvage your map but you may or may not lose some brushwork in the process. + +- Make a copy of the map file +- Open the map file in a text editor +- Open a search and replace dialog +- Use *\#IND* or *\#INF* , depending on the error, as the search term and leave the replace term blank (Ensure you match the whole word) +- Replace all instances and save the file +- Load the modified map file in the editor +- Clear your map of any corrupt brushes +- Save the map under a different file name + +One possible warning sign that precedes this problem is when a texture is applied to a brush and the brush changes colour but does not display the actual texture in the 3D preview window. If this happens, do not save the map file, but instead change the texture a few times until the preview window shows the correct result. + diff --git a/Commoutside_campbell_(entity).page b/Commoutside_campbell_(entity).page new file mode 100644 index 000000000..c11173de2 --- /dev/null +++ b/Commoutside_campbell_(entity).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_obstacles | If set, character doesn't avoid obstacles. Generally should only be used for cinematics when you need character to exactly follow a path. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - **commoutside\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_camzombie_cam_(entity).page b/Commoutside_camzombie_cam_(entity).page new file mode 100644 index 000000000..505569012 --- /dev/null +++ b/Commoutside_camzombie_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside camzombie cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **commoutside\_camzombie\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_camzombie_zomb_(entity).page b/Commoutside_camzombie_zomb_(entity).page new file mode 100644 index 000000000..755e314ee --- /dev/null +++ b/Commoutside_camzombie_zomb_(entity).page @@ -0,0 +1,159 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside camzombie zomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **commoutside\_camzombie\_zomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_cin_sawyer_(entity).page b/Commoutside_cin_sawyer_(entity).page new file mode 100644 index 000000000..84c7f18fd --- /dev/null +++ b/Commoutside_cin_sawyer_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside cin sawyer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **commoutside\_cin\_sawyer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_fatty_(entity).page b/Commoutside_fatty_(entity).page new file mode 100644 index 000000000..5016a9632 --- /dev/null +++ b/Commoutside_fatty_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **commoutside\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_hellgoo1_(entity).page b/Commoutside_hellgoo1_(entity).page new file mode 100644 index 000000000..434b4b377 --- /dev/null +++ b/Commoutside_hellgoo1_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside hellgoo1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **commoutside\_hellgoo1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_player_(entity).page b/Commoutside_player_(entity).page new file mode 100644 index 000000000..438935117 --- /dev/null +++ b/Commoutside_player_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **commoutside\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_sawintro_cam_(entity).page b/Commoutside_sawintro_cam_(entity).page new file mode 100644 index 000000000..93f7f9733 --- /dev/null +++ b/Commoutside_sawintro_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside sawintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **commoutside\_sawintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_swann_(entity).page b/Commoutside_swann_(entity).page new file mode 100644 index 000000000..57c7902a4 --- /dev/null +++ b/Commoutside_swann_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - [char\_swann](Char_swann_%28entity%29 "Char swann (entity)") + - **commoutside\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Commoutside_vehicle_(entity).page b/Commoutside_vehicle_(entity).page new file mode 100644 index 000000000..9461ac1d1 --- /dev/null +++ b/Commoutside_vehicle_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Commoutside vehicle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **commoutside\_vehicle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/ConDump_(console_command).page b/ConDump_(console_command).page new file mode 100644 index 000000000..8ca7a9910 --- /dev/null +++ b/ConDump_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ConDump (console command) +... + +Description +----------- + +This command dumps the contents of the console to a text file. + +Usage +----- + +At the console type... + + conDump [filename] + +Parameters +---------- + +- [filename] - The name of the file you wish to create. + +Notes +----- + +The resulting text file can be found in the base directory. + diff --git a/Con_noPrint_(cvar).page b/Con_noPrint_(cvar).page new file mode 100644 index 000000000..132f05d39 --- /dev/null +++ b/Con_noPrint_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Con noPrint (cvar) +... + +Description +----------- + +Enables console outputs from showing onscreen. + +Usage +----- + +At the console type... + + con_noPrint [flag] + +Parameters +---------- + +- [flag] + - 0 - Outputs are printed in the console and onscreen. + - 1 - Outputs are only printed in the console. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Con_notifyTime_(cvar).page b/Con_notifyTime_(cvar).page new file mode 100644 index 000000000..ea7004344 --- /dev/null +++ b/Con_notifyTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Con notifyTime (cvar) +... + +Description +----------- + +Duration onscreen messages last until they fade. + +Usage +----- + +At the console type... + + con_notifyTime [time] + +Parameters +---------- + +- [time] - Duration in seconds. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar only produces visible effects when the [con\_noPrint](Con_noPrint_%28cvar%29 "Con noPrint (cvar)") CVar is disabled. + diff --git a/Con_speed_(cvar).page b/Con_speed_(cvar).page new file mode 100644 index 000000000..ed37d5233 --- /dev/null +++ b/Con_speed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Con speed (cvar) +... + +Description +----------- + +speed at which the console moves up and down + +Usage +----- + +At the console type... + + con_speed [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Console.page b/Console.page new file mode 100644 index 000000000..c8a0d01de --- /dev/null +++ b/Console.page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Console +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Console quick reference** + +------------------------------------------------------------------------ + + +**Cvar listings** + +![](/images/2/23/D3square_25.png) [Doom 3 CVar listing](CVars_%28Doom_3%29 "CVars (Doom 3)") +[Resurrection of Evil specific CVars](CVars_%28Resurrection_of_Evil%29 "CVars (Resurrection of Evil)") +![](/images/e/e8/Q4square_25.png) [Quake 4 CVar listing](CVars_%28Quake_4%29 "CVars (Quake 4)") +![](/images/b/ba/Preysquare_25.png) [Prey CVar listing](CVars_%28Prey%29 "CVars (Prey)") +![](/images/7/7e/Etqwsquare_25.png) [ET:QW CVar listing](CVars_%28ETQW%29 "CVars (ETQW)") +**Console command listings** + +![](/images/2/23/D3square_25.png) [Doom 3 console command listing](Commands_%28Doom_3%29 "Commands (Doom 3)") +[Resurrection of Evil specific console commands](Commands_%28Resurrection_of_Evil%29 "Commands (Resurrection of Evil)") +![](/images/e/e8/Q4square_25.png) [Quake 4 console command listing](Commands_%28Quake_4%29 "Commands (Quake 4)") +![](/images/b/ba/Preysquare_25.png) [Prey console command listing](Commands_%28Prey%29 "Commands (Prey)") +![](/images/7/7e/Etqwsquare_25.png) [ET:QW console command listing](Commands_%28ETQW%29 "Commands (ETQW)") +**Impulse listing** + +[Impulses (key and button bindings)](Impulse "Impulse") + +The console is a fundamental part of [id Tech 4](Id_Tech_4 "Id Tech 4") games: it is used for example to relate debug to the developer and status information for troubleshooting general game problems. To access the console you need to press "Ctrl + Alt + ~". To simplify access to the console take a look [here](Com_allowConsole_%28cvar%29 "Com allowConsole (cvar)") . Aside from gaining information you can also interact with the engine through CVars and Commands. + +![](/images/9/97/Rtcw2square_25.png) Note: _Wolfenstein only_: + ~ (SP) [com\_allowConsole](Com_allowConsole_(cvar) "Com allowConsole (cvar)") must be set via command line or wolf.cfg for console access.* + +CVars +----- + +**CVar's** (console variables) are used to hold scalar or string variables that can be changed or displayed at the console as well as accessed directly in code. CVars are mostly used to hold settings that can be changed from the console or saved to and loaded from the [configuration files](CFG_%28file_format%29 "CFG (file format)") . CVars are also occasionally used to communicate information between different modules of the program, and new CVars [can be created](How_to_add_CVar%27s "How to add CVar's") on mods. + +CVars are restricted from having the same names as console commands to keep the console interface from being ambiguous. CVars can be accessed from the console in four ways: + +| INPUT | RESULT | +|--------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------| +| cvarName | Prints the current value and a short description. | +| cvarName [X] | Sets the value to X if the variable exists. | +| [set](Set_%28console_command%29 "Set (console command)") cvarName [X] | As above, but creates the CVar if not present. | +| [seta](Seta_%28console_command%29 "Seta (console command)") cvarName [X] | As above, but also stores the CVar value in [game]config.cfg so that it will be the default value. Never use seta on the command line! | +| conCommand $cvarName | Executes a given console command using the value of the specified CVar as input. | + +A full list of the cvars, and a brief description can be generated using the [listCvars](ListCvars_%28console_command%29 "ListCvars (console command)") console command. + +It should be noted that many cvars are not intended to be changed by players, and are intended only for developers / mappers. Many of these cvars are marked as "cheat protected", which is indicated by CH in the output of cvarList. Cheat protected cvars cannot be modified from the default values during online play and so have no effect, but if tweaked can have a negative effect on single-player games, or when watching demos or using the various editors, as these respect cheat protected cvars. Therefore, it is strongly recommended that players do not adjust cheat protected cvars unless they know the specific effect of that CVar. + +Console commands +---------------- + +**Console commands** are instructions that are typed directly into the console to perform various tasks. These tasks may range from things users may wish to do (eg recordNetDemo to record a demo of the current multiplayer game), through to internal functions used by the game (such as updateSI which triggers a refresh of the serverinfo data). + +Some commands require one or more parameters, most will report their usage by typing them without parameters. A full list of console commands and a brief description can be generated using the [listCmds](ListCmds_%28console_command%29 "ListCmds (console command)") console command. + +They can also be used indirectly, for instance through [GUI scripts](GUI_scripting "GUI scripting") by using the [set command](Set_%28GUI_command%29 "Set (GUI command)") , or programmtically changed via the game-code or engine via the cvarSystem interface. + diff --git a/Console_alarm_(entity).page b/Console_alarm_(entity).page new file mode 100644 index 000000000..1679dc4e7 --- /dev/null +++ b/Console_alarm_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console alarm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Alarm console. Will spawn def\_monsters when activated until it is deactivated. Any keys that start with ent\_ will be transferred to the monsters. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_damage\_disable\_msgs | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_player\_use\_disable\_msgs | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(0.5) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| def\_reaction | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Alarm console. Will spawn def\_monsters when activated until it is deactivated. Any keys that start with ent\_ will be transferred to the monsters. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| enemy\_on\_spawn | Description not available. | +| ent\_bAlwaysGib | Description not available. | +| ent\_portal | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| max\_monsters | maximum number of monsters that will spawn | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (26 -10 33.75) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_alarm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_animatinggui_(entity).page b/Console_animatinggui_(entity).page new file mode 100644 index 000000000..866e6e926 --- /dev/null +++ b/Console_animatinggui_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console animatinggui (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_gui | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| gui\_topass | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerMaxs | Description not available. | +| triggerMins | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhAnimatedGui](HhAnimatedGui_%28class%29 "HhAnimatedGui (class)")* + - **console\_animatinggui** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_arcadegame_(entity).page b/Console_arcadegame_(entity).page new file mode 100644 index 000000000..bbfa011a4 --- /dev/null +++ b/Console_arcadegame_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console arcadegame (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui2 | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| maze1 | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| numMazes | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_coin | Description not available. | +| snd\_die | Description not available. | +| snd\_eatmonster | Description not available. | +| snd\_fruit | Description not available. | +| snd\_intro | Description not available. | +| snd\_leveldone | Description not available. | +| snd\_lifeboost | Description not available. | +| snd\_pellet | Description not available. | +| snd\_powerup | Description not available. | +| snd\_poweruploop | Description not available. | +| snd\_translate | Description not available. | +| snd\_victory | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | +| victory | Fires targets when this level is achieved (2) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_arcadegame** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_blackjack_(entity).page b/Console_blackjack_(entity).page new file mode 100644 index 000000000..abcee0d96 --- /dev/null +++ b/Console_blackjack_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console blackjack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| credits | Description not available. | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui2 | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_betchange | Description not available. | +| snd\_lose | Description not available. | +| snd\_translate | Description not available. | +| snd\_victory | Description not available. | +| snd\_win | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | +| victory | Fires targets when this amount is achieved (100) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_blackjack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_ceiling1_(entity).page b/Console_ceiling1_(entity).page new file mode 100644 index 000000000..826eee27f --- /dev/null +++ b/Console_ceiling1_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console ceiling1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Non interactive ceiling console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Non interactive ceiling console | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (26 -10 33.75) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_ceiling1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_clock_(entity).page b/Console_clock_(entity).page new file mode 100644 index 000000000..8a31eccbe --- /dev/null +++ b/Console_clock_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console clock (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| timeEventsAlways | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_clock** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_countdown_(entity).page b/Console_countdown_(entity).page new file mode 100644 index 000000000..a7344f1e4 --- /dev/null +++ b/Console_countdown_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console countdown (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Countdown gui console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| countEnd | Number of seconds to count down to (0) | +| countStart | Number of seconds to count down from (30) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Countdown gui console | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_countdown** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_crane_(entity).page b/Console_crane_(entity).page new file mode 100644 index 000000000..f310e3e44 --- /dev/null +++ b/Console_crane_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console crane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Crane console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Crane console | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_crane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_elevator_(entity).page b/Console_elevator_(entity).page new file mode 100644 index 000000000..34a4bcfd8 --- /dev/null +++ b/Console_elevator_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console elevator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a func\_elevator with this gui and it will display the floor information that is set up on the func\_elevator + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Target a func\_elevator with this gui and it will display the floor information that is set up on the func\_elevator | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - [console\_projection\_eye\_bent](Console_projection_eye_bent_%28entity%29 "Console projection eye bent (entity)") + - **console\_elevator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_elevator_call_(entity).page b/Console_elevator_call_(entity).page new file mode 100644 index 000000000..a9f9d29ae --- /dev/null +++ b/Console_elevator_call_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console elevator call (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parm1 | Floor to call elevator to (eg. 1,2,3) | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_elevator\_call** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_elevator_control_(entity).page b/Console_elevator_control_(entity).page new file mode 100644 index 000000000..5f01a1640 --- /dev/null +++ b/Console_elevator_control_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console elevator control (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| bindPerchSpot | Description not available. | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_elevator\_control** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_elevatorcall_(entity).page b/Console_elevatorcall_(entity).page new file mode 100644 index 000000000..53ecb856b --- /dev/null +++ b/Console_elevatorcall_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console elevatorcall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a func\_elevator with this gui and it will call the elevator floor equal to this guis gui\_parm1 setting + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Target a func\_elevator with this gui and it will call the elevator floor equal to this guis gui\_parm1 setting | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - [console\_projection\_eye\_bent](Console_projection_eye_bent_%28entity%29 "Console projection eye bent (entity)") + - **console\_elevatorcall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_eyestalk_(entity).page b/Console_eyestalk_(entity).page new file mode 100644 index 000000000..36a75ec4a --- /dev/null +++ b/Console_eyestalk_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console eyestalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parm1 | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_eyestalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_generic2_(entity).page b/Console_generic2_(entity).page new file mode 100644 index 000000000..6859614f8 --- /dev/null +++ b/Console_generic2_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console generic2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_generic2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_generic3_(entity).page b/Console_generic3_(entity).page new file mode 100644 index 000000000..0baf9da1b --- /dev/null +++ b/Console_generic3_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console generic3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_generic3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_hunter1_(entity).page b/Console_hunter1_(entity).page new file mode 100644 index 000000000..042600518 --- /dev/null +++ b/Console_hunter1_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console hunter1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_hunter1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_hunter2_(entity).page b/Console_hunter2_(entity).page new file mode 100644 index 000000000..7f1c47089 --- /dev/null +++ b/Console_hunter2_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console hunter2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_hunter2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_hunterhand_(entity).page b/Console_hunterhand_(entity).page new file mode 100644 index 000000000..9dc03d679 --- /dev/null +++ b/Console_hunterhand_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console hunterhand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| required\_attribute | Description not available. | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_hunterhand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_hunterwallshort_(entity).page b/Console_hunterwallshort_(entity).page new file mode 100644 index 000000000..0d9c32327 --- /dev/null +++ b/Console_hunterwallshort_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console hunterwallshort (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_hunterwallshort** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_jukebox_(entity).page b/Console_jukebox_(entity).page new file mode 100644 index 000000000..bbac87c1b --- /dev/null +++ b/Console_jukebox_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console jukebox (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui2 | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| noshadows | Description not available. | +| numtracks | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_betchange | Description not available. | +| snd\_song1 | Description not available. | +| snd\_song10 | Description not available. | +| snd\_song11 | Description not available. | +| snd\_song12 | Description not available. | +| snd\_song13 | Description not available. | +| snd\_song14 | Description not available. | +| snd\_song2 | Description not available. | +| snd\_song3 | Description not available. | +| snd\_song4 | Description not available. | +| snd\_song5 | Description not available. | +| snd\_song6 | Description not available. | +| snd\_song7 | Description not available. | +| snd\_song8 | Description not available. | +| snd\_song9 | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_jukebox** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_keeper_(entity).page b/Console_keeper_(entity).page new file mode 100644 index 000000000..83de259c5 --- /dev/null +++ b/Console_keeper_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_keeper_small_(entity).page b/Console_keeper_small_(entity).page new file mode 100644 index 000000000..c9e1c8d71 --- /dev/null +++ b/Console_keeper_small_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console keeper small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_keeper\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_keypad_(entity).page b/Console_keypad_(entity).page new file mode 100644 index 000000000..e7f785d97 --- /dev/null +++ b/Console_keypad_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console keypad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic keypad console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Generic keypad console | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parm\_keycode | \ digit keycode needed to activate the keypad | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxLength | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_keypad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_lightswitch_(entity).page b/Console_lightswitch_(entity).page new file mode 100644 index 000000000..e856cd79e --- /dev/null +++ b/Console_lightswitch_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console lightswitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_retrigger\_wait | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| def\_reaction | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage1 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_lightswitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_monitor_big_(entity).page b/Console_monitor_big_(entity).page new file mode 100644 index 000000000..1e6bfd988 --- /dev/null +++ b/Console_monitor_big_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console monitor big (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic Translatable text console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Generic Translatable text console | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parm1 | Text to appear on the console screen | +| gui\_parm4 | Top margin in pixels (200) | +| gui\_parm5 | Text scale (1.4) | +| gui\_parm6 | Red text color channel (0.7) | +| gui\_parm7 | Green text color channel (0.2) | +| gui\_parm8 | Blue text color channel (0.1) | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - [console\_translate](Console_translate_%28entity%29 "Console translate (entity)") + - **console\_monitor\_big** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_poker_(entity).page b/Console_poker_(entity).page new file mode 100644 index 000000000..be5ac3ca1 --- /dev/null +++ b/Console_poker_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console poker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| credits | Description not available. | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui2 | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| luck | 0.0 is straight poker, numbers approaching 1.0 cheat more for you (1.0) | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_betchange | Description not available. | +| snd\_lose | Description not available. | +| snd\_translate | Description not available. | +| snd\_victory | Description not available. | +| snd\_win | Description not available. | +| snd\_winbig | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | +| victory | Fires targets when this amount is achieved (1000) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_poker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_projection_eye_(entity).page b/Console_projection_eye_(entity).page new file mode 100644 index 000000000..086b14a3c --- /dev/null +++ b/Console_projection_eye_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console projection eye (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_projection\_eye** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_projection_eye_bent_(entity).page b/Console_projection_eye_bent_(entity).page new file mode 100644 index 000000000..dbd6141ab --- /dev/null +++ b/Console_projection_eye_bent_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console projection eye bent (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_projection\_eye\_bent** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_projection_eye_bent_floormat_(entity).page b/Console_projection_eye_bent_floormat_(entity).page new file mode 100644 index 000000000..5ab545914 --- /dev/null +++ b/Console_projection_eye_bent_floormat_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console projection eye bent floormat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - [console\_projection\_eye\_bent](Console_projection_eye_bent_%28entity%29 "Console projection eye bent (entity)") + - **console\_projection\_eye\_bent\_floormat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_skinwrap_(entity).page b/Console_skinwrap_(entity).page new file mode 100644 index 000000000..4c5d958b4 --- /dev/null +++ b/Console_skinwrap_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console skinwrap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_skinwrap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_skinwrap_superportal_(entity).page b/Console_skinwrap_superportal_(entity).page new file mode 100644 index 000000000..0854ecbff --- /dev/null +++ b/Console_skinwrap_superportal_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console skinwrap superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - [console\_skinwrap](Console_skinwrap_%28entity%29 "Console skinwrap (entity)") + - **console\_skinwrap\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_television_(entity).page b/Console_television_(entity).page new file mode 100644 index 000000000..cd678aa82 --- /dev/null +++ b/Console_television_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console television (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_news | Description not available. | +| snd\_static | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_television** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_translate_(entity).page b/Console_translate_(entity).page new file mode 100644 index 000000000..82ce19610 --- /dev/null +++ b/Console_translate_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console translate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic Translatable text console + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Generic Translatable text console | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parm1 | Text to appear on the console screen | +| gui\_parm4 | Top margin in pixels (200) | +| gui\_parm5 | Text scale (1.4) | +| gui\_parm6 | Red text color channel (0.7) | +| gui\_parm7 | Green text color channel (0.2) | +| gui\_parm8 | Blue text color channel (0.1) | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_translate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Console_wallwalk_(entity).page b/Console_wallwalk_(entity).page new file mode 100644 index 000000000..46bbfc44d --- /dev/null +++ b/Console_wallwalk_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Console wallwalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage1 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_idle | Description not available. | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - [func\_console](Func_console_%28entity%29 "Func console (entity)") + - **console\_wallwalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy2_cin_gev_(entity).page b/Convoy2_cin_gev_(entity).page new file mode 100644 index 000000000..933ab6108 --- /dev/null +++ b/Convoy2_cin_gev_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy2 cin gev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Animated GEV for use in Convoy2b cinematic + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Animated GEV for use in Convoy2b cinematic | +| fx\_dust | Description not available. | +| fx\_dust\_fall | Description not available. | +| fx\_dustpuff | Description not available. | +| fx\_exp1 | Description not available. | +| fx\_exp2 | Description not available. | +| fx\_explosion\_gev | Description not available. | +| fx\_impact\_harvmetal | Description not available. | +| fx\_muzzleflash | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_explosion | Description not available. | +| snd\_fireTemp | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **convoy2\_cin\_gev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy2_monster_harvester_(entity).page b/Convoy2_monster_harvester_(entity).page new file mode 100644 index 000000000..bfb09a4a2 --- /dev/null +++ b/Convoy2_monster_harvester_(entity).page @@ -0,0 +1,222 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy2 monster harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_impact | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| nopain | Description not available. | +| noturn | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_explosion | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_metal | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") + - **convoy2\_monster\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy2_monster_turret_bunker_(entity).page b/Convoy2_monster_turret_bunker_(entity).page new file mode 100644 index 000000000..6da2de8ce --- /dev/null +++ b/Convoy2_monster_turret_bunker_(entity).page @@ -0,0 +1,215 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy2 monster turret bunker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - [monster\_turret\_bunker](Monster_turret_bunker_%28entity%29 "Monster turret bunker (entity)") + - **convoy2\_monster\_turret\_bunker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_char_marine_(entity).page b/Convoy_char_marine_(entity).page new file mode 100644 index 000000000..6f275a0e9 --- /dev/null +++ b/Convoy_char_marine_(entity).page @@ -0,0 +1,196 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| crouch\_time | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_100\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_12\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_14\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_14\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_14\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_20\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_40\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_42\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_42\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_42\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_42\_4 | Description not available. | +| lipsync\_vo\_1\_2\_0\_43\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_43\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_44\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_44\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_44\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_45\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_46\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_46\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_46\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_46\_4 | Description not available. | +| lipsync\_vo\_1\_2\_0\_48\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_49\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_50\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_52\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_54\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_54\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_54\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_56\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_58\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_10 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_3 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_4 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_5 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_6 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_7 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_8 | Description not available. | +| lipsync\_vo\_1\_2\_0\_60\_9 | Description not available. | +| lipsync\_vo\_1\_2\_0\_62\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_62\_2 | Description not available. | +| lipsync\_vo\_1\_2\_0\_64\_1 | Description not available. | +| lipsync\_vo\_1\_2\_0\_70\_10 | Description not available. | +| lipsync\_vo\_1\_2\_0\_80\_10 | Description not available. | +| lipsync\_vo\_1\_2\_1\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_10\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_12\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_12\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_60\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_70\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_70\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_70\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_vo\_1\_2\_0\_10\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_11\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_16\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_56\_2 | Description not available. | +| snd\_vo\_1\_2\_0\_56\_3 | Description not available. | +| snd\_vo\_1\_2\_0\_65\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_66\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_67\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_90\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_2 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_3 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_4 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_5 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_6 | Description not available. | +| snd\_vo\_1\_2\_0\_94\_7 | Description not available. | +| snd\_vo\_1\_2\_0\_96\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_100\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_102\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_105\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_105\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_108\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_109\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_115\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_115\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_115\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_120\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_125\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_130\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_140\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_145\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_145\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_147\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_147\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_147\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_147\_4 | Description not available. | +| snd\_vo\_1\_2\_1\_150\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_170\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_170\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_170\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_180\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_190\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_200\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_200\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_200\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_200\_4 | Description not available. | +| snd\_vo\_1\_2\_1\_200\_5 | Description not available. | +| snd\_vo\_1\_2\_1\_40\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_80\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_90\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_90\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_90\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_90\_4 | Description not available. | +| snd\_vo\_1\_2\_1\_90\_5 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_4 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_5 | Description not available. | +| snd\_vo\_1\_2\_1\_94\_1 | Description not available. | +| snd\_vo\_1\_2\_1\_94\_2 | Description not available. | +| snd\_vo\_1\_2\_1\_94\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_94\_4 | Description not available. | +| snd\_vo\_1\_2\_1\_94\_5 | Description not available. | +| snd\_vo\_1\_2\_3\_22\_1 | Description not available. | +| snd\_vo\_1\_2\_3\_30\_1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **convoy\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_char_marine_unarmed_(entity).page b/Convoy_char_marine_unarmed_(entity).page new file mode 100644 index 000000000..9617e091d --- /dev/null +++ b/Convoy_char_marine_unarmed_(entity).page @@ -0,0 +1,212 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy char marine unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crouch\_time | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lipsync\_vo\_1\_2\_1\_05\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_06\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_06\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_06\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_108\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_109\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_110\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_111\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_111\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_111\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_111\_4 | Description not available. | +| lipsync\_vo\_1\_2\_1\_112\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_113\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_20\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_20\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_20\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_22\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_22\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_22\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_30\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_30\_4 | Description not available. | +| lipsync\_vo\_1\_2\_1\_30\_5 | Description not available. | +| lipsync\_vo\_1\_2\_1\_32\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_32\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_32\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_40\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_50\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_50\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_50\_3 | Description not available. | +| lipsync\_vo\_1\_2\_1\_55\_1 | Description not available. | +| lipsync\_vo\_1\_2\_1\_55\_2 | Description not available. | +| lipsync\_vo\_1\_2\_1\_55\_3 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_vo\_1\_2\_1\_135\_1 | Description not available. | +| snd\_vo\_1\_2\_3\_20\_1 | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **convoy\_char\_marine\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_monster_turret_bunker_(entity).page b/Convoy_monster_turret_bunker_(entity).page new file mode 100644 index 000000000..94dc66b21 --- /dev/null +++ b/Convoy_monster_turret_bunker_(entity).page @@ -0,0 +1,215 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy monster turret bunker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - [monster\_turret\_bunker](Monster_turret_bunker_%28entity%29 "Monster turret bunker (entity)") + - **convoy\_monster\_turret\_bunker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_monster_turret_rocket_(entity).page b/Convoy_monster_turret_rocket_(entity).page new file mode 100644 index 000000000..0561dcb3d --- /dev/null +++ b/Convoy_monster_turret_rocket_(entity).page @@ -0,0 +1,213 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy monster turret rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - **convoy\_monster\_turret\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_projectile_strogg_flyer_bomb_(entity).page b/Convoy_projectile_strogg_flyer_bomb_(entity).page new file mode 100644 index 000000000..bf09c9e64 --- /dev/null +++ b/Convoy_projectile_strogg_flyer_bomb_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy projectile strogg flyer bomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_flyer\_bomb](Projectile_strogg_flyer_bomb_%28entity%29 "Projectile strogg flyer bomb (entity)") + - **convoy\_projectile\_strogg\_flyer\_bomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_projectile_turret_rocket_(entity).page b/Convoy_projectile_turret_rocket_(entity).page new file mode 100644 index 000000000..a67067448 --- /dev/null +++ b/Convoy_projectile_turret_rocket_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy projectile turret rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| friendly\_impact | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate\_mp | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - **convoy\_projectile\_turret\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_vehicle_flatbed_(entity).page b/Convoy_vehicle_flatbed_(entity).page new file mode 100644 index 000000000..f6fb5a62e --- /dev/null +++ b/Convoy_vehicle_flatbed_(entity).page @@ -0,0 +1,118 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy vehicle flatbed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flatbed. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_position\_gunner | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flatbed. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - [vehicle\_flatbed\_base](Vehicle_flatbed_base_%28entity%29 "Vehicle flatbed base (entity)") + - **convoy\_vehicle\_flatbed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_vehicle_walker_(entity).page b/Convoy_vehicle_walker_(entity).page new file mode 100644 index 000000000..57b5a8bc8 --- /dev/null +++ b/Convoy_vehicle_walker_(entity).page @@ -0,0 +1,135 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy vehicle walker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Walker Vehicle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| alignment\_joint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crashSpeedLarge | Description not available. | +| crashSpeedMedium | Description not available. | +| crashSpeedSmall | Description not available. | +| cylinder | Description not available. | +| damageStaticChance | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_stompDamage | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Walker Vehicle. | +| exit\_vehicle\_delay | Description not available. | +| fx\_death | Description not available. | +| fx\_electrical\_stall | Description not available. | +| fx\_shield | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| healthRegenDelay | Description not available. | +| healthRegenRate | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hudid | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| lowhealth | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_footstep | Description not available. | +| snd\_incomingProjectile | Description not available. | +| snd\_malfunction | Description not available. | +| snd\_servo | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| snd\_start | Description not available. | +| snd\_stop | Description not available. | +| snd\_voiceHazard | Description not available. | +| snd\_voiceLowHealth | Description not available. | +| snd\_voiceNoExit | Description not available. | +| snd\_voiceSafe | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stepheight | Description not available. | +| strafe\_delta | Description not available. | +| target | Description not available. | +| team | Description not available. | +| touchtriggers | Description not available. | +| trigger\_anim | Description not available. | +| turnRate | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleAnimated](RvVehicleAnimated_%28class%29 "RvVehicleAnimated (class)")* + - *[rvVehicleWalker](RvVehicleWalker_%28class%29 "RvVehicleWalker (class)")* + - [vehicle\_walker](Vehicle_walker_%28entity%29 "Vehicle walker (entity)") + - **convoy\_vehicle\_walker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Convoy_vehicle_walker_weapon_rocket_(entity).page b/Convoy_vehicle_walker_weapon_rocket_(entity).page new file mode 100644 index 000000000..df5069449 --- /dev/null +++ b/Convoy_vehicle_walker_weapon_rocket_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Convoy vehicle walker weapon rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammopercharge | Description not available. | +| chargetime | Description not available. | +| convergeRate | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_guide | Description not available. | +| fx\_muzzleflash | Description not available. | +| guideTowardsDir | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| joint3 | Description not available. | +| joint4 | Description not available. | +| joint5 | Description not available. | +| joint6 | Description not available. | +| launchFromJoint | Description not available. | +| lockScanning | Description not available. | +| lockrange | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| shakeMagnitude | Description not available. | +| shakeTime | Description not available. | +| snd\_fire | Description not available. | +| snd\_reload | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - [vehicle\_walker\_weapon\_rocket](Vehicle_walker_weapon_rocket_%28entity%29 "Vehicle walker weapon rocket (entity)") + - **convoy\_vehicle\_walker\_weapon\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/CopySpawnArgs_(script_event).page b/CopySpawnArgs_(script_event).page new file mode 100644 index 000000000..f97f1763b --- /dev/null +++ b/CopySpawnArgs_(script_event).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CopySpawnArgs (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Copies the spawn args from an entity. + +Usage +----- + +*void* copySpawnArgs( *entity* **ent** ) + +Parameters +---------- + +- [ent] - The entity to copy spawn arguments from. + +Examples +-------- + +   + void reverse_monster_gravity (entity ent_mon_this){ +   + sys.copySpawnArgs(ent_mon_this); //copy the entity's spawn arguments + //more code here +   + } + +Notes +----- + +This script event does not return any values. + +After using copySpawnArgs, you may need to use [setSpawnArg](SetSpawnArg_%28script_event%29 "SetSpawnArg (script event)") to set explicitly those spawn args which need to be changed. + diff --git a/Core1_monster_tactical_(entity).page b/Core1_monster_tactical_(entity).page new file mode 100644 index 000000000..9bf9abf67 --- /dev/null +++ b/Core1_monster_tactical_(entity).page @@ -0,0 +1,195 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Core1 monster tactical (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical\_mgun](Monster_tactical_mgun_%28entity%29 "Monster tactical mgun (entity)") + - **core1\_monster\_tactical** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Core_Brainstalk_(entity).page b/Core_Brainstalk_(entity).page new file mode 100644 index 000000000..39339cc17 --- /dev/null +++ b/Core_Brainstalk_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Core Brainstalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| anim | Description not available. | +| editor\_menu | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **core\_Brainstalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cos_(script_event).page b/Cos_(script_event).page new file mode 100644 index 000000000..cf9d2faa6 --- /dev/null +++ b/Cos_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Cos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the cosine of the given angle in degrees. + +Usage +----- + +*float* cos( *float* **degrees** ) + +Parameters +---------- + +- [degrees] - The angle to calculate the cosine of. + +Examples +-------- + +   + cosAng = sys.cos(90); + +Notes +----- + +This script event returns the cosine of the given angle. + diff --git a/Cpu1_camphunt_cam_(entity).page b/Cpu1_camphunt_cam_(entity).page new file mode 100644 index 000000000..4d9420079 --- /dev/null +++ b/Cpu1_camphunt_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpu1 camphunt cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cpu1\_camphunt\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpu1_camphunt_campbell_(entity).page b/Cpu1_camphunt_campbell_(entity).page new file mode 100644 index 000000000..5b1d1ed21 --- /dev/null +++ b/Cpu1_camphunt_campbell_(entity).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpu1 camphunt campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footShift | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_liftWaist | Description not available. | +| ik\_maxStepSpeed | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| ik\_waistShift | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_camphunt | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **cpu1\_camphunt\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpu1_monster_trite_(entity).page b/Cpu1_monster_trite_(entity).page new file mode 100644 index 000000000..34a552fa1 --- /dev/null +++ b/Cpu1_monster_trite_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpu1 monster trite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") + - **cpu1\_monster\_trite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpu1_wounded_campbell_(entity).page b/Cpu1_wounded_campbell_(entity).page new file mode 100644 index 000000000..e8565e353 --- /dev/null +++ b/Cpu1_wounded_campbell_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpu1 wounded campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| animate\_z | disables gravity on character until he wakes up. used for on\_activate anims where the bounding box needs to move up and down. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| die\_after\_speaking | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_campdeath | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_mode | Description not available. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **cpu1\_wounded\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpuboss_cam_(entity).page b/Cpuboss_cam_(entity).page new file mode 100644 index 000000000..aac547b68 --- /dev/null +++ b/Cpuboss_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpuboss cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **cpuboss\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpuboss_cin_player_(entity).page b/Cpuboss_cin_player_(entity).page new file mode 100644 index 000000000..44e0f5990 --- /dev/null +++ b/Cpuboss_cin_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpuboss cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cpuboss\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Cpuboss_cin_sabaoth_(entity).page b/Cpuboss_cin_sabaoth_(entity).page new file mode 100644 index 000000000..2b4ca3cb7 --- /dev/null +++ b/Cpuboss_cin_sabaoth_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Cpuboss cin sabaoth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **cpuboss\_cin\_sabaoth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/CrossProduct_(script_event).page b/CrossProduct_(script_event).page new file mode 100644 index 000000000..b3b27c7a3 --- /dev/null +++ b/CrossProduct_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: CrossProduct (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the cross product of the two vectors. + +Usage +----- + +*vector* CrossProduct( *vector* **vec1** , *vector* **vec2** ) + +Parameters +---------- + +- [vec1] - The first of two vectors to multiply. +- [vec1] - The second of two vectors to multiply. + +Examples +-------- + +   + crsVec = sys.CrossProduct('120 54 21', '66 54 87'); + +Notes +----- + +None. + diff --git a/CubeMap_(Material_stage_keyword).page b/CubeMap_(Material_stage_keyword).page new file mode 100644 index 000000000..d2a8a8a83 --- /dev/null +++ b/CubeMap_(Material_stage_keyword).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: CubeMap (Material stage keyword) +... + +Description +----------- + +The **cubeMap** keyword is used instead of a **map** keyword to specify that the associated stage should render a [cube map](Cube_maps "Cube maps") rather than an ordinary image. Typically a cube map stage would be blended into a material to present the appearance of environmental reflection. + +Usage +----- + + cubeMap env/name_without_prefix + +Parameters +---------- + +The path to the cube map images should be given, including the name up to but not including the directional suffixes (\_py, \_ny, \_nx etc) + +Example +------- + +The following stage blends the env/gen2 environment map onto a material with an alpha value of 0.1. + + { + blend blend + cubeMap env/gen2 + alpha 0.1 + texgen reflect + } + +Notes +----- + +This keyword expects the six environment map images to use the filename suffixes \_px, \_py, \_pz, \_nx, \_ny, and \_nz. + diff --git a/Cube_maps.page b/Cube_maps.page new file mode 100644 index 000000000..ba8a1f0dc --- /dev/null +++ b/Cube_maps.page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Texturing +toc: yes +title: Cube maps +... + +Cube Maps and Their Use +----------------------- + +![Example of all six sides of the cubemap laid out in their positions as seen by the engine](/images/thumb/3/37/Cubemap_example.png/180px-Cubemap_example.png) + *Example of all six sides of the cubemap laid out in their positions as seen by the engine* + +![Example of all six sides of the cubemap laid out in their positions as seen by the engine](/images/thumb/0/06/Cubemap_example_2.png/180px-Cubemap_example_2.png) + *Example of all six sides of the cubemap laid out in their positions as seen by the engine* + +Cube maps (also known as environment maps) are comprised of a series of six images that correspond to the sides of a cube. + +The purpose of which is to capture a 360 degree view of the player's surroundings so that in game you can... + +- fake the appearance of a sky or surrounding environment +- fake the appearance of environmental reflections + +Storage and Naming Conventions +------------------------------ + +Cube map images are stored in the [env](Env_%28folder%29 "Env (folder)") folder. + +Cube map images are named as follows... + + [basename]_[direction].tga + +Where the *basename* is the name you will use to reference the cube map in your [material shader](Material_%28decl%29 "Material (decl)") , and the *direction* is the orientation of the camera. + +The direction suffix can vary depending on what purpose you plan to use your cube map. + +| SKY | REFLECTION | +|-------------------------|--------------------| +| [basename]\_up.tga | [basename]\_py.tga | +| [basename]\_down.tga | [basename]\_ny.tga | +| [basename]\_left.tga | [basename]\_nx.tga | +| [basename]\_right.tga | [basename]\_px.tga | +| [basename]\_forward.tga | [basename]\_pz.tga | +| [basename]\_back.tga | [basename]\_nz.tga | + +Capturing Images to Create New Cube Maps +---------------------------------------- + +Images can be captured from any application that provides you with the following controls... + +- The ability to set the camera's position to a fixed point. +- The ability to set the camera's rotation, on all three axises, in 90 degree increments, with precision. +- The ability to set the camera's field of view to 90 degrees. + +From that point, all you need to do is capture six images where in each case the camera is oriented in a different cardinal direction (up, down, left, right, back, and forward). + +The examples posted at the top of this page depict the correct orientation for each image if they were layed out side by side. + +The console command [envshot](Envshot_%28console_command%29 "Envshot (console command)") can capture the six needed images from within the game. + +Editing Images +-------------- + +Some post editing may be nessicary depending on what field of view options were available and if the orientation of each image is correct. + +### Correcting Rectangular Images + +If the field of view for your camera was 90 degrees both vertically and horizontally, the resulting captures would be square. + +However, not all software allows for the adjustment of horizontal and vertical field of view in which case you'll end up with rectangular captures because the screenshot captures more data lengthwise than heightwise or vice versa. + +So long as the dimension in which you were permitted to adjust the field of view corrisponds with the smaller measurment across your image (height or width), then it should be possible to crop the image from the center and remove overlapping image data. + +For example, if the height of your image is captured at a field of view of 90 and the width is larger than the height, then you can safely crop the sides from the center of the image. + +### Correcting Disoriented Images + +Sometimes the rotational adjustments in an application do not cater well to the orientation expected in Doom 3 to make a proper cube map. + +This means that occasionally it may be nessicary to rotate several of your images in 90 degree increments so when layed out they match like the example above. + +### Rearranging Cube Map Faces + +Sometimes it is necessary to rearrange cube map faces for use with different export and editing tools. This often involves changing the naming convention of files and correcting the orientation of the images. + +Some common corrections from application to application are documented below... + +| Doom 3 | Quake 2 | +|-----------------------|----------------------------| +| \_up **or** \_py | \_up **and** rotate 90 CW | +| \_down **or** \_ny | \_dn **and** rotate 90 CCW | +| \_left **or** \_nx | \_lf | +| \_right **or** \_px | \_rt | +| \_forward **or** \_pz | \_ft | +| \_back **or** \_nz | \_bk | + +Fixing Seams or Drawing a Cube Map from Scratch +----------------------------------------------- + +It is possible to edit a cubemap as a single entity instead of working with the individual images by using a program called [SkyPaint](http://www.skypaint.com/ "http://www.skypaint.com/") . + +The program is designed to work as a front end to any image editing application. + +It works by allowing you to select a portion of your cube map by positioning a viewport in 3D and then sending this view to your image editing application. + +Once you've finished with your manipulation of the image, you send it back to SkyPaint and the program sorts out what pixels corrispond to what image in the cube map. + diff --git a/CurrentChoice_(GUI_item_property).page b/CurrentChoice_(GUI_item_property).page new file mode 100644 index 000000000..1a4d18e4e --- /dev/null +++ b/CurrentChoice_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: CurrentChoice (GUI item property) +... + +?? + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + currentChoice num + +Default value +------------- + + Unknown + +Example(s) +---------- + + currentChoice 0 + diff --git a/Cursor_(GUI_item_property).page b/Cursor_(GUI_item_property).page new file mode 100644 index 000000000..853f10900 --- /dev/null +++ b/Cursor_(GUI_item_property).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Cursor (GUI item property) +... + +?? + +Syntax +------ + + cursor cursor + +Default value +------------- + + Unknown + +Example(s) +---------- + + cursor 1 + diff --git a/Cursorvar_(GUI_item_property).page b/Cursorvar_(GUI_item_property).page new file mode 100644 index 000000000..6ba3d1257 --- /dev/null +++ b/Cursorvar_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Cursorvar (GUI item property) +... + +?? + +This property is restricted to the [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") item type. + +Syntax +------ + + cursorvar cursor + +Default value +------------- + + Unknown + +Example(s) +---------- + + cursorvar "chatcursor" + diff --git a/Cvar_(GUI_item_property).page b/Cvar_(GUI_item_property).page new file mode 100644 index 000000000..e50efb79e --- /dev/null +++ b/Cvar_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Cvar (GUI item property) +... + +?? + +This property is restricted to the [bindDef](BindDef_%28GUI_item_type%29 "BindDef (GUI item type)") , [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") and [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item types. + +Syntax +------ + + cvar cvar name + +Default value +------------- + + Unknown + +Example(s) +---------- + + cvar "ui_showGun" + diff --git a/D3_Networking:_Basics.page b/D3_Networking:_Basics.page new file mode 100644 index 000000000..97e4e803c --- /dev/null +++ b/D3_Networking:_Basics.page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: D3 Networking: Basics +... + +Doom3 Network Architecture +-------------------------- + +Doom3's network architecture is a client/server architecture, which means you have one server to which multiple clients are allowed to connect. The engine supports up to 32 players, however for performance reasons, the original Doom3 deathmatch allows only 4. (RoE increased this to 8 players.) + +### Dedicated and listening Server + +When setting up a server, one has the choice to make it a dedicated or a listening server. + +A dedicated server is just a computer where the game is running in the background. A listening server on the other hand, is a server which has a local player running the game. The local player is mostly referred to as the *local client* . + +### Client, server and the lag + +When coding multiplayer, it is important to note that only the server knows the *gamestate* and maintains the 'simulation' time. The client just receives the gamestate from the server. However, the client game does not receive every frame from the server (This would result in too much traffic) - rather it receives a frame every 50 milliseconds. To get a somewhat continuous looking feel, the client predicts what happens in between those frames coming from the server. This is called 'client side prediction'. However, the frames sent by the server may take different times to arrive, so the client needs to cope with that as well. + +To illustrate the mechanism, look at this little example. Let's say the player wants to shoot at another player. On the networking side, the following things will happen: + +1. The client presses the appropriate key, which is encoded in a structure called *usercmd* . +2. This structure (with all important key states) is sent to the server which calculates the actual hit, based on the position and orientation of the player and changes the *gamestate* . +3. The gamestate is retransmitted over the network to all clients. Transmitting stuff over the Internet may take some time due to the data taking different/slower routes. So if your connection is slow, it will take some time before your shot will change the gamestate and the result of your shot shows on your screen. + +Assuming the above mentioned 50 ms server-sided wait and an average client ping of 50, we can show the events in a table. Here we extended the previous example to 2 clients: + +| Servertime | Client 1 | Client 2 | Server | +|------------|----------------|----------------|----------------| +| 1 | shoot | - | - | +|------------|----------------|----------------|----------------| +| 2 | move | - | process shot | +| | | | post shot | +|------------|----------------|----------------|----------------| +| 3 | - | get shot | process move | +| | | jump | post movement | +|------------|----------------|----------------|----------------| +| 4 | get moved | client 1 moved | process jump | +| | | | post jump | +|------------|----------------|----------------|----------------| +| 5 | client2 jumped | jump up | - | + diff --git a/D3_Networking:_Communication.page b/D3_Networking:_Communication.page new file mode 100644 index 000000000..247fa3df3 --- /dev/null +++ b/D3_Networking:_Communication.page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: D3 Networking: Communication +... + +To get a multiplayer game working, the computers from the players have to 'talk' to each other. In Doom3 this is done using the TCP/IP protocol. Basically we can differ between Client to Server communication and more importantly Server to Client communication. There is some traffic between the master server and the clients as well to scan the network for games going on. But that is not relevant to modding and will only be briefly touched in this article. + +Server to Client +---------------- + +For modding, server to client communication is the most important part. Typically you will be modifying some entities first. After that it's up to you how to get the stuff transmitted to the client. One example would be a coop mod where one wants to get the monsters synchronised over the network. There are two ways to get data transmitted, which are called: + +- Snapshots +- Serverside messages (events) + +First of all are snapshots. Snapshots can be consired as a photo of the current scene (or just called the state of the game, known as the *gamestate* ). Just think about freezing a scene and transmitting all relevant stuff over the network so that the client can replicate the scene from the data. However, what is relevant? Everything? Just the area around the player? All that nasty scripting stuff? It should be clear that sending all would be too much. Several mechanisms exist to reduce the traffic load. Some of them have to be implemented by the modder, some of them are already built into the engine. The topics here are delta synchronisation and PVS-based synchronisation of entities. However, these will be covered later on when the focus shifts to code. + +Another way to get data over the network is by sending events. Events are mostly used for stuff that does not modify the gamestate, like e.g. a chat message or things which are singular, e.g. an explosion effect or switching a monsters animation. + +Furthermore the engine itself does transmit some data, e.g. to get the timing right for example. Once again will this be left out as it is not relevant for modding. + +Client to Server +---------------- + +On the client side are no snapshots like on the server side. There are just events to communicate with the server. Those events work similar to the server ones. Another way to send data to the server is the *userinfo dictionary* . + +The engine itself generates some traffic as well, mostly for sending the keyboard input. + +Master Server to Client +----------------------- + +The client receives the serverlist from the master server. This list allows a client to query a server or connect to it. + +Server to Master Server +----------------------- + +The server sends all 'server info' [CVars](Console#Cvars "Console") to the master server. This way, a client can retrieve some more info when it gets the serverlist from the master server. + diff --git a/D3_Networking:_Setting_up_a_test_session.page b/D3_Networking:_Setting_up_a_test_session.page new file mode 100644 index 000000000..d215bcfec --- /dev/null +++ b/D3_Networking:_Setting_up_a_test_session.page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: D3 Networking: Setting up a test session +... + +Setup +----- + +Well first of all there is a little problem with modifying the network code. After coding, you need to test it. That's not too easy, because you will need at least a dedicated server and one client. If you want to test it with two players, one client and one listen server would be nice. Cases exist where you even need two clients and one dedicated server! + +The good news is: you don't need multiple computers to test your cool new network code. You can run all the stuff on one machine. Therefore we need to run the dedicated server using: + + "doom3ded.exe" +set developer 1 +set fs_game yourmod +set si_pure 0 +exec server.cfg + +and the client using: + + "doom3.exe" +set fs_game yourmod +set si_pure 0 +set developer 1 +set win_allowmultipleInstances 1 + +set r_fullscreen 0 +com_allowConsole 1 +r_brightness 1 +r_mode 4 +connect localhost + +So what does all this stuff do? + + +set developer 1 +Starts the game in developer mode. Very usefull for debugging stuff. + + +set fs\_game yourmod +Make the game load *yourmod* (Change *yourmod* with your mod's name, of course!) + + +set si\_pure 0 +This one is very useful because you don't need to pak all your stuff into pak files. The game is now allowed to load custom files directly. + + +exec server.cfg +Make the server run *server.cfg* which contains all the usefull settings and commands + + +set win\_allowmultipleInstances 1 +Sets up Doom3 to allow running multiple instances of the game on one computer. This is really required, because we the server we just started counts as a running instance of Doom 3. + + +set r\_fullscreen 0 +This one runs the game in windowed mode. Usefull to access the dedicated server while ingame. + + +com\_allowConsole 1 +Add this Cvar to enable fast access to the console by pressing **~** . (Or do your prefer pressing **Ctrl + Shift + ~** ?) + + +r\_brightness 1 +Changes your game to the default brightness. Forget this and Windows will look so bright you could get snow blindness. + + +r\_mode 4 +Sets up a default video mode. Presumably 800x600. + + +connect localhost +Connects the game to the dedicated server we just started. + +That's it, you should now have two instances of the game running! If this is not the case, take a look at the console of the server or the client. See what errors are printed and try fix it. (This may involve editing your server.cfg.) + +Debug Information +----------------- + +Now let's a closer look at the Doom3 network code. Using the following CVars give you more details about the game engine and the current network traffic: + + com\_showAsyncstats 0|1 +This one is engine related. It shows the current outgoing/incoming traffic. It is very useful for debugging, because you are able to see how much overall traffic your code generates. The important value ( on the client ) is the incoming traffic. In contrast to the outgoing traffic (mostly usercommands) your server side network code will directly influence in the incoming traffic rate. A rule of thumb: Just keep it below 6000 b/s and the mod should be running fine. + + net\_clientShowSnapshot 0|1|2|3 +When enabled this one gives you info about the entities and the amount of traffic they generate. They are divided into three groups: + +- Green - Entity is currently transmitting traffic +- Yellow - Entity is a network entity, but not producing any traffic (gets deltified away - more on this later)) +- Grey - Entity is a map entitiy (spawns on the client, when the map is loaded) + diff --git a/DAT_(file_format).page b/DAT_(file_format).page new file mode 100644 index 000000000..481bd892c --- /dev/null +++ b/DAT_(file_format).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: DAT (file format) +... + +General Information +------------------- + +DAT files store glyph and image lookup data for use with a set of corresponding [TGA](TGA_%28file_format%29 "TGA (file format)") files. Together these files make up the bitmap fonts used in the game. But unlike most filetypes used with idTech 4, these files are binary and as such should not be edited in a text editor. They can can be found in the [fonts](Folder_structure_%28Doom_3%29#.2Fbase.2Ffonts "Folder structure (Doom 3)") directory and it's subfolders. + +The fonts consist of 256 glyphs and are rendered at three sizes, 12pt, 24pt, and 48pt with a respective DAT file for each. The TGA files are 256 by 256 with a 32 bit color depth. Traditionally the images are white in color (allowing for the color to be adjusted in post) while the glyphs are visible only in the alpha channel. Because each TGA is rendered at a fixed resolution the entire set of glyphs may span several image files. + +This bitmap font implementation was also present in Quake 3 and other idTech 3 based games. As such, third party utilities to create bitmap fonts for idTech 3 based games can be used with idTech 4 based games as well. A few such utilities are listed below in the tools section. + +File Format +----------- + +The overall format of the file is best described as a memory dump of the fontInfo\_t structure as defined in the Quake 3 source code. From q\_shared.h ... + + 00346 #define MAX_QPATH 64 + + ... + + 01681 #define GLYPH_START 0 + 01682 #define GLYPH_END 255 + 01683 #define GLYPH_CHARSTART 32 + 01684 #define GLYPH_CHAREND 127 + 01685 #define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1 + + ... + + 01705 typedef struct { + 01706 glyphInfo_t glyphs [GLYPHS_PER_FONT]; + 01707 float glyphScale; + 01708 char name[MAX_QPATH]; + 01709 } fontInfo_t; + +You have an array consisting of 256 elements of type glyphInfo\_t, followed by a float, followed by a character array 64 characters in length. + +### Glyphs + +The glyphInfo\_t structure is defined ... + + 00312 typedef int qhandle_t; + + ... + + 01688 typedef struct { + 01689 int height; + 01690 int top; + 01691 int bottom; + 01692 int pitch; + 01693 int xSkip; + 01694 int imageWidth; + 01695 int imageHeight; + 01696 float s; + 01697 float t; + 01698 float s2; + 01699 float t2; + 01700 qhandle_t glyph; // handle to the shader with the glyph + 01701 char shaderName[32]; + 01702 } glyphInfo_t; + + Integers are 4 bytes. Floats are 4 bytes. The character array is 32 bytes. This makes each of the 256 blocks 80 bytes for a total of 20480 bytes. + +The image name is stored in the character array shaderName. The image lookup data for each glyph consists of the four variables, s, t, s2, and t2. These are floats which when multiplied by 256 can be translated into x and y image coordinates. + +The function of the remaining variables has yet to be determined. It's assumed that they pertain to rendering. + +### Tail End + +The tail end of the file consists of the float glyphScale, and the 64 character array name for a total of 68 bytes. This plus the 20480 bytes of glyph data makes for 20548 bytes which checks out with the filesize of each DAT file. The function of these variables also has yet to be determined. + +Tools +----- + +- [Q3Font](https://web.archive.org/web/20091209010324/http://www.q3f.com/q3font.html "http://www.q3f.com/q3font.html") ( [Last Version](https://web.archive.org/web/20091209010324/http://www.splashdamage.com/files/q3font_1.52.zip "http://www.splashdamage.com/files/q3font_1.52.zip") ) - The premiere tool used to convert [.TTF](TTF_%28file_format%29 "TTF (file format)") files into Quake 3/Doom 3-ready fonts. Created by Arnout 'RR2DO2' van Meer of Splash Damage. +- [ExportFontToDoom3](https://web.archive.org/web/20091209010324/http://members.optusnet.com.au/~g.davies/ExportFontToDoom3 "http://members.optusnet.com.au/~g.davies/ExportFontToDoom3") - A new font conversion tool, specially designed for Doom 3 and with new features and fixes. Source code is also available online. Created by Grant Davies. + diff --git a/DDS_(file_format).page b/DDS_(file_format).page new file mode 100644 index 000000000..7abb98176 --- /dev/null +++ b/DDS_(file_format).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: File_formats, Texturing +toc: yes +title: DDS (file format) +... + +Description +----------- + +The DirectDraw Surface graphics file format was established by Microsoft for use with the DirectX SDK. The format is specifically designed for use in real-time rendering applications, such as 3D games. It can be used to store textures, cubemaps, mipmap levels, and allows for compression. Due to the fact that most video cards natively support DXTn texture compression, use of this format can save memory on the video card. + +Drivers can perform this compression on the fly thanks to the GL\_ARB\_texture\_compression extension. Thus, it would appear the only advantage of DDS is just reduced space (meaning faster loading) without "double degradation" caused by recompressing already-compressed formats like JPEG. However, DDS files expose this automated process to artists. This allows the image author to correct or prevent artifacts that might occur in a completely automated compression process, or even emphasize specific parts of an image's MIP maps. + +General File Format Specifications +---------------------------------- + +Type + +Raster Image Format + +Extension + +\*.DDS + +Compression + +None, DXTn + +Color Depth + +1- to 32-bits + +Engine specific issues +---------------------- + +Doom 3 makes use of .DDS files when running at a quality setting lower than "Ultra" in order to save texture memory (except for normal maps which only use the .DDS versions at "Medium" or below). + +You can force everything to load from the TGA files by setting [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") to 0. The images will still get compressed dynamically at load time (which will slow down loading significantly), but it will make it so that when you change a TGA it will actually show up in game without having to regenerate the DDS files. You can also set [image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") and [image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") to 0, which will prevent them from getting compressed at load time (this is similar to running in ultra quality mode). + +***Notice:*** This means that if you make changes to a texture and you are running a quality level lower than "Ultra", you will not see the changes because Doom 3 ís reading from the .DDS file. + +If you don't have .DDS files for every texture you have made, Doom 3 will create them for you, but separate utilities are often used to convert a .TGA or other texture format into a .DDS format. Some of these tools are available here: + +- [nVidia Texture Tools](http://developer.nvidia.com/object/nv_texture_tools.html "http://developer.nvidia.com/object/nv_texture_tools.html") +- [ATI Compressonator](http://www.ati.com/developer/compressonator.html "http://www.ati.com/developer/compressonator.html") + +Notes +----- + +To convert an image to DDS, you can use the same tool id used: The [Compressonator](http://www.ati.com/developer/compressonator.html "http://www.ati.com/developer/compressonator.html") from ATI. + +- To create DDS files in Photoshop you must download the [Nvidia DDS plugin](http://developer.nvidia.com/object/nv_texture_tools.html "http://developer.nvidia.com/object/nv_texture_tools.html") . +- To create and edit DDS files in The Gimp, you must download a [DDS plugin](https://code.google.com/archive/p/gimp-dds/) . + +See the [Texturing](Texturing "Texturing") page for which DXTn method to use depending on the [image](Images "Images") . + +A DDS file, and its MIP maps, may be edited. See [Editing MIP Maps](Editing_MIP_Maps "Editing MIP Maps") + diff --git a/DECAL_MACRO_(Material_global_keyword).page b/DECAL_MACRO_(Material_global_keyword).page new file mode 100644 index 000000000..fa7447aae --- /dev/null +++ b/DECAL_MACRO_(Material_global_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: DECAL MACRO (Material global keyword) +... + +Description +----------- + +This statement is merely a shortcut to make a material suited for decals. + +Usage +----- + +In the global section of your material shader type... + + DECAL_MACRO + +Parameters +---------- + +None. + +Notes +----- + +Because of this statement's nature as a shortcut, it is the same as writing: + + polygonOffset 1 + discrete + sort decal + noShadows + diff --git a/DECLS_(file_format).page b/DECLS_(file_format).page new file mode 100644 index 000000000..8d82e2bb2 --- /dev/null +++ b/DECLS_(file_format).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: DECLS (file format) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +DECLS is a collection of [declaration](Declarations "Declarations") files, with indexed floats and types for values. + +Technical details +----------------- + +A leading 0 (version?). + +An int (number of floats) + +Then floating point values. + +The plain text part contains chunks of decls. + +Each chunk is preceded by a name and some indexes. + +Tools +----- + +Packer/Unpacker: [[1]](http://forum.xentax.com/viewtopic.php?f=21&t=3658&st=0&sk=t&sd=a&start=16 "http://forum.xentax.com/viewtopic.php?f=21&t=3658&st=0&sk=t&sd=a&start=16") + diff --git a/DEF_(file_format).page b/DEF_(file_format).page new file mode 100644 index 000000000..cc18becb8 --- /dev/null +++ b/DEF_(file_format).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: DEF (file format) +... + +These files contain general [declarations](Declarations "Declarations") . They should be put in the /defs folder. They are regular ASCII text files. + diff --git a/DEMO_(file_format).page b/DEMO_(file_format).page new file mode 100644 index 000000000..4ff0144df --- /dev/null +++ b/DEMO_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: DEMO (file format) +... + +These files are recordings usually done for benchmark purposes, they can have live gameplay or static scenes and are stored in / [demos](Demos_%28folder%29 "Demos (folder)") . Even after the introduction of LZW compression in v1.3 they remain big files. These files are created with two console commands: [demoShot](DemoShot_%28console_command%29 "DemoShot (console command)") for static scenes and [recordDemo](RecordDemo_%28console_command%29 "RecordDemo (console command)") for rolling demos. Use the [stopRecording](StopRecording_%28console_command%29 "StopRecording (console command)") console command to stop a the recording of a rolling demo. + +You can playback demos with the [playDemo](PlayDemo_%28console_command%29 "PlayDemo (console command)") console command (it works on both types of demos). If you wish to benchmark using a demo see the [timeDemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") and [timeDemoQuit](TimeDemoQuit_%28console_command%29 "TimeDemoQuit (console command)") console commands (you should set " [com\_compressDemos](Com_compressDemos_%28cvar%29 "Com compressDemos (cvar)") 0" in the console to avoid any slowdowns during the benchmark due to decompression). + diff --git a/DamageEffect_(script_event).page b/DamageEffect_(script_event).page new file mode 100644 index 000000000..3aed76fa2 --- /dev/null +++ b/DamageEffect_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DamageEffect (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +MCG: damage effect direct call, damageFromEnt is the entity the damage should appear to come from on the indicator, it can be NULL/"none" + +Usage +----- + +void damageEffect( string damageDefName, entity damageFromEnt ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Damage_(console_command).page b/Damage_(console_command).page new file mode 100644 index 000000000..975dae454 --- /dev/null +++ b/Damage_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Damage (console command) +... + +Description +----------- + +This command will apply the specified amount of damage to the specified entity. + +Usage +----- + +At the console type... + + damage [entity] [amount] + +Parameters +---------- + +- [entity] - the name of the entity to damage. +- [amount] - the amount of damage to apply. + +Notes +----- + +None. + diff --git a/Damage_CyberRocketSplash_(entity).page b/Damage_CyberRocketSplash_(entity).page new file mode 100644 index 000000000..cfb816f02 --- /dev/null +++ b/Damage_CyberRocketSplash_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage CyberRocketSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_CyberRocketSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_CyberrocketDirect_(entity).page b/Damage_CyberrocketDirect_(entity).page new file mode 100644 index 000000000..a67e074d4 --- /dev/null +++ b/Damage_CyberrocketDirect_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage CyberrocketDirect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_CyberrocketDirect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_HugeExplosion_(entity).page b/Damage_HugeExplosion_(entity).page new file mode 100644 index 000000000..f7a1260fd --- /dev/null +++ b/Damage_HugeExplosion_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage HugeExplosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_HugeExplosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_RevRocketSplash_(entity).page b/Damage_RevRocketSplash_(entity).page new file mode 100644 index 000000000..84451e4c7 --- /dev/null +++ b/Damage_RevRocketSplash_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage RevRocketSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_RevRocketSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_RevRocket_(entity).page b/Damage_RevRocket_(entity).page new file mode 100644 index 000000000..dbe47c4de --- /dev/null +++ b/Damage_RevRocket_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage RevRocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_RevRocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_Smallexplosion_(entity).page b/Damage_Smallexplosion_(entity).page new file mode 100644 index 000000000..b05799769 --- /dev/null +++ b/Damage_Smallexplosion_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage Smallexplosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_Smallexplosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_VagaryObject_(entity).page b/Damage_VagaryObject_(entity).page new file mode 100644 index 000000000..77d43c8d8 --- /dev/null +++ b/Damage_VagaryObject_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage VagaryObject (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_VagaryObject** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_acid_drip_(entity).page b/Damage_acid_drip_(entity).page new file mode 100644 index 000000000..ec5f403a0 --- /dev/null +++ b/Damage_acid_drip_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage acid drip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_acid\_drip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_acidgun_(entity).page b/Damage_acidgun_(entity).page new file mode 100644 index 000000000..0e7149574 --- /dev/null +++ b/Damage_acidgun_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage acidgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_acidgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_archvilefirewall_(entity).page b/Damage_archvilefirewall_(entity).page new file mode 100644 index 000000000..abe563922 --- /dev/null +++ b/Damage_archvilefirewall_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage archvilefirewall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_archvilefirewall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_archvileincinerate_(entity).page b/Damage_archvileincinerate_(entity).page new file mode 100644 index 000000000..2a8d62da8 --- /dev/null +++ b/Damage_archvileincinerate_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage archvileincinerate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_archvileincinerate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_asteroidcollisionHuge_(entity).page b/Damage_asteroidcollisionHuge_(entity).page new file mode 100644 index 000000000..7d22ebf37 --- /dev/null +++ b/Damage_asteroidcollisionHuge_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage asteroidcollisionHuge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_asteroidcollisionHuge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_asteroidcollision_(entity).page b/Damage_asteroidcollision_(entity).page new file mode 100644 index 000000000..0fc1e1f47 --- /dev/null +++ b/Damage_asteroidcollision_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage asteroidcollision (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_asteroidcollision** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bb_electrocute_(entity).page b/Damage_bb_electrocute_(entity).page new file mode 100644 index 000000000..bc4e8cbec --- /dev/null +++ b/Damage_bb_electrocute_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bb electrocute (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| filter\_electricity | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| ignoreShields | Description not available. | +| inherit | Description not available. | +| pain | Description not available. | +| teamScale | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_lightninggun](Damage_lightninggun_%28entity%29 "Damage lightninggun (entity)") + - **damage\_bb\_electrocute** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_berserker_energyBurst_(entity).page b/Damage_berserker_energyBurst_(entity).page new file mode 100644 index 000000000..447e46893 --- /dev/null +++ b/Damage_berserker_energyBurst_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage berserker energyBurst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_berserker\_energyBurst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_berzerker_beam_(entity).page b/Damage_berzerker_beam_(entity).page new file mode 100644 index 000000000..f35cfe46d --- /dev/null +++ b/Damage_berzerker_beam_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage berzerker beam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickdir | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_wound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_railgun\_base](Damage_railgun_base_%28entity%29 "Damage railgun base (entity)") + - **damage\_berzerker\_beam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfgFreq_(entity).page b/Damage_bfgFreq_(entity).page new file mode 100644 index 000000000..7c074a07d --- /dev/null +++ b/Damage_bfgFreq_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfgFreq (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| push | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bfgFreq** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfgFreq_cinematic_(entity).page b/Damage_bfgFreq_cinematic_(entity).page new file mode 100644 index 000000000..b9af59c95 --- /dev/null +++ b/Damage_bfgFreq_cinematic_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfgFreq cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| ignore\_player | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bfgFreq](Damage_bfgFreq_%28entity%29 "Damage bfgFreq (entity)") + - **damage\_bfgFreq\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfgSplash_(entity).page b/Damage_bfgSplash_(entity).page new file mode 100644 index 000000000..6e2557bcb --- /dev/null +++ b/Damage_bfgSplash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfgSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bfgSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfgSplash_cinematic_(entity).page b/Damage_bfgSplash_cinematic_(entity).page new file mode 100644 index 000000000..f5971e740 --- /dev/null +++ b/Damage_bfgSplash_cinematic_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfgSplash cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| ignore\_player | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bfgSplash](Damage_bfgSplash_%28entity%29 "Damage bfgSplash (entity)") + - **damage\_bfgSplash\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfgSplash_mp_(entity).page b/Damage_bfgSplash_mp_(entity).page new file mode 100644 index 000000000..44e20ede0 --- /dev/null +++ b/Damage_bfgSplash_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfgSplash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bfgSplash](Damage_bfgSplash_%28entity%29 "Damage bfgSplash (entity)") + - **damage\_bfgSplash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfg_(entity).page b/Damage_bfg_(entity).page new file mode 100644 index 000000000..629c8e795 --- /dev/null +++ b/Damage_bfg_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfg_cinematic_(entity).page b/Damage_bfg_cinematic_(entity).page new file mode 100644 index 000000000..5f728a6aa --- /dev/null +++ b/Damage_bfg_cinematic_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfg cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| ignore\_player | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bfg](Damage_bfg_%28entity%29 "Damage bfg (entity)") + - **damage\_bfg\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfg_mp_(entity).page b/Damage_bfg_mp_(entity).page new file mode 100644 index 000000000..70dc91552 --- /dev/null +++ b/Damage_bfg_mp_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bfg](Damage_bfg_%28entity%29 "Damage bfg (entity)") + - **damage\_bfg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bfg_overcharge_(entity).page b/Damage_bfg_overcharge_(entity).page new file mode 100644 index 000000000..c1f48d568 --- /dev/null +++ b/Damage_bfg_overcharge_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bfg overcharge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bfg\_overcharge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_big_gun_splash_(entity).page b/Damage_big_gun_splash_(entity).page new file mode 100644 index 000000000..b7586f353 --- /dev/null +++ b/Damage_big_gun_splash_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage big gun splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| filter\_biggun | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_rocketSplash](Damage_rocketSplash_%28class%29 "Damage rocketSplash (class)")* + - **damage\_big\_gun\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_big_htank_blaster_(entity).page b/Damage_big_htank_blaster_(entity).page new file mode 100644 index 000000000..d48aed3f2 --- /dev/null +++ b/Damage_big_htank_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage big htank blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_big\_htank\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_big_htank_direct_(entity).page b/Damage_big_htank_direct_(entity).page new file mode 100644 index 000000000..a5e7ce965 --- /dev/null +++ b/Damage_big_htank_direct_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage big htank direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_htank\_direct](Damage_htank_direct_%28entity%29 "Damage htank direct (entity)") + - **damage\_big\_htank\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_big_htank_splash_(entity).page b/Damage_big_htank_splash_(entity).page new file mode 100644 index 000000000..4cb72f9e4 --- /dev/null +++ b/Damage_big_htank_splash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage big htank splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_htank\_splash](Damage_htank_splash_%28entity%29 "Damage htank splash (entity)") + - **damage\_big\_htank\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_blaster_(entity).page b/Damage_blaster_(entity).page new file mode 100644 index 000000000..474d32ce0 --- /dev/null +++ b/Damage_blaster_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_blastersplash_charged_(entity).page b/Damage_blastersplash_charged_(entity).page new file mode 100644 index 000000000..b718363a9 --- /dev/null +++ b/Damage_blastersplash_charged_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage blastersplash charged (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") + - **damage\_blastersplash\_charged** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bossbuddy_dmg_fly_(entity).page b/Damage_bossbuddy_dmg_fly_(entity).page new file mode 100644 index 000000000..b2bdbd9fc --- /dev/null +++ b/Damage_bossbuddy_dmg_fly_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bossbuddy dmg fly (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| snd\_hl | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bossbuddy\_dmg\_fly** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bossbuddy_rocket_direct_(entity).page b/Damage_bossbuddy_rocket_direct_(entity).page new file mode 100644 index 000000000..35f06e5f3 --- /dev/null +++ b/Damage_bossbuddy_rocket_direct_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bossbuddy rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bossbuddy\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bossbuddy_rocket_splash_(entity).page b/Damage_bossbuddy_rocket_splash_(entity).page new file mode 100644 index 000000000..242d52f69 --- /dev/null +++ b/Damage_bossbuddy_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bossbuddy rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bossbuddy\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_base_(entity).page b/Damage_bullet_base_(entity).page new file mode 100644 index 000000000..b0731c336 --- /dev/null +++ b/Damage_bullet_base_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_bullet\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_chaingun_(entity).page b/Damage_bullet_chaingun_(entity).page new file mode 100644 index 000000000..cdf472ca8 --- /dev/null +++ b/Damage_bullet_chaingun_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet chaingun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_chaingun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_chaingun_mp_(entity).page b/Damage_bullet_chaingun_mp_(entity).page new file mode 100644 index 000000000..3960a6d99 --- /dev/null +++ b/Damage_bullet_chaingun_mp_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet chaingun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bullet\_chaingun](Damage_bullet_chaingun_%28entity%29 "Damage bullet chaingun (entity)") + - **damage\_bullet\_chaingun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_machinegun_(entity).page b/Damage_bullet_machinegun_(entity).page new file mode 100644 index 000000000..558e8a0af --- /dev/null +++ b/Damage_bullet_machinegun_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_machinegun_mp_(entity).page b/Damage_bullet_machinegun_mp_(entity).page new file mode 100644 index 000000000..fb23285a3 --- /dev/null +++ b/Damage_bullet_machinegun_mp_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bullet\_machinegun](Damage_bullet_machinegun_%28entity%29 "Damage bullet machinegun (entity)") + - **damage\_bullet\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_pistol_(entity).page b/Damage_bullet_pistol_(entity).page new file mode 100644 index 000000000..01ea176b9 --- /dev/null +++ b/Damage_bullet_pistol_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_pistol_mp_(entity).page b/Damage_bullet_pistol_mp_(entity).page new file mode 100644 index 000000000..0600a6a04 --- /dev/null +++ b/Damage_bullet_pistol_mp_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet pistol mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| mtr\_wound\_ricochet | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bullet\_pistol](Damage_bullet_pistol_%28entity%29 "Damage bullet pistol (entity)") + - **damage\_bullet\_pistol\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_turret_(entity).page b/Damage_bullet_turret_(entity).page new file mode 100644 index 000000000..683145b6e --- /dev/null +++ b/Damage_bullet_turret_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet turret (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_turret** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_zsec_machinegun_(entity).page b/Damage_bullet_zsec_machinegun_(entity).page new file mode 100644 index 000000000..402581fa6 --- /dev/null +++ b/Damage_bullet_zsec_machinegun_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet zsec machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_zsec\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_zsec_pistol_(entity).page b/Damage_bullet_zsec_pistol_(entity).page new file mode 100644 index 000000000..fd300c6e3 --- /dev/null +++ b/Damage_bullet_zsec_pistol_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet zsec pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_zsec\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_zsec_shield_(entity).page b/Damage_bullet_zsec_shield_(entity).page new file mode 100644 index 000000000..f384e2183 --- /dev/null +++ b/Damage_bullet_zsec_shield_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet zsec shield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_zsec\_shield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_bullet_zsec_shotgun_(entity).page b/Damage_bullet_zsec_shotgun_(entity).page new file mode 100644 index 000000000..48f045c16 --- /dev/null +++ b/Damage_bullet_zsec_shotgun_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage bullet zsec shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_bullet\_zsec\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_cacodemon_fireball_(entity).page b/Damage_cacodemon_fireball_(entity).page new file mode 100644 index 000000000..4f7a9d136 --- /dev/null +++ b/Damage_cacodemon_fireball_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage cacodemon fireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_cacodemon\_fireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_cacodemon_fireball_splash_(entity).page b/Damage_cacodemon_fireball_splash_(entity).page new file mode 100644 index 000000000..851522eb4 --- /dev/null +++ b/Damage_cacodemon_fireball_splash_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage cacodemon fireball splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_cacodemon\_fireball\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_cgc_shot_(entity).page b/Damage_cgc_shot_(entity).page new file mode 100644 index 000000000..701cef3e1 --- /dev/null +++ b/Damage_cgc_shot_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage cgc shot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_cgc\_shot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_chainsaw_(entity).page b/Damage_chainsaw_(entity).page new file mode 100644 index 000000000..36907f8d7 --- /dev/null +++ b/Damage_chainsaw_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_glass | Description not available. | +| mtr\_wound\_metal | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_chainsaw_mp_(entity).page b/Damage_chainsaw_mp_(entity).page new file mode 100644 index 000000000..7346e69df --- /dev/null +++ b/Damage_chainsaw_mp_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage chainsaw mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_glass | Description not available. | +| mtr\_wound\_metal | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_chainsaw](Damage_chainsaw_%28entity%29 "Damage chainsaw (entity)") + - **damage\_chainsaw\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_cilia_(entity).page b/Damage_cilia_(entity).page new file mode 100644 index 000000000..387aae940 --- /dev/null +++ b/Damage_cilia_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage cilia (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_cilia** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_cinematicFoom_(entity).page b/Damage_cinematicFoom_(entity).page new file mode 100644 index 000000000..aed8eb5a2 --- /dev/null +++ b/Damage_cinematicFoom_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage cinematicFoom (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| noArmor | Description not available. | +| noGod | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") + - **damage\_cinematicFoom** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_co_electric_trac_(entity).page b/Damage_co_electric_trac_(entity).page new file mode 100644 index 000000000..f30a02836 --- /dev/null +++ b/Damage_co_electric_trac_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage co electric trac (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_co\_electric\_trac** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_convoy_rocket_direct_(entity).page b/Damage_convoy_rocket_direct_(entity).page new file mode 100644 index 000000000..25cab9085 --- /dev/null +++ b/Damage_convoy_rocket_direct_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage convoy rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_convoy\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_convoy_rocket_splash_(entity).page b/Damage_convoy_rocket_splash_(entity).page new file mode 100644 index 000000000..317d453a0 --- /dev/null +++ b/Damage_convoy_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage convoy rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_convoy\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_creaturex_headbutt_(entity).page b/Damage_creaturex_headbutt_(entity).page new file mode 100644 index 000000000..36f09a89c --- /dev/null +++ b/Damage_creaturex_headbutt_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage creaturex headbutt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **damage\_creaturex\_headbutt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_creaturex_knockback_(entity).page b/Damage_creaturex_knockback_(entity).page new file mode 100644 index 000000000..c037ebcdf --- /dev/null +++ b/Damage_creaturex_knockback_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage creaturex knockback (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - [damage\_creaturex\_melee](Damage_creaturex_melee_%28entity%29 "Damage creaturex melee (entity)") + - **damage\_creaturex\_knockback** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_creaturex_laser_(entity).page b/Damage_creaturex_laser_(entity).page new file mode 100644 index 000000000..95b8c4e7d --- /dev/null +++ b/Damage_creaturex_laser_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage creaturex laser (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **damage\_creaturex\_laser** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_creaturex_melee_(entity).page b/Damage_creaturex_melee_(entity).page new file mode 100644 index 000000000..bdfa16c0f --- /dev/null +++ b/Damage_creaturex_melee_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage creaturex melee (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **damage\_creaturex\_melee** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_crush_(entity).page b/Damage_crush_(entity).page new file mode 100644 index 000000000..97a4e6ef4 --- /dev/null +++ b/Damage_crush_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage crush (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| gibNonSolid | Description not available. | +| noArmor | Description not available. | +| noGod | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_crush** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_deathwraith_(entity).page b/Damage_deathwraith_(entity).page new file mode 100644 index 000000000..c98b99996 --- /dev/null +++ b/Damage_deathwraith_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage deathwraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| spiritDamage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_none](Damage_none_%28entity%29 "Damage none (entity)") + - **damage\_deathwraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_deflect_(entity).page b/Damage_deflect_(entity).page new file mode 100644 index 000000000..8ae04be9f --- /dev/null +++ b/Damage_deflect_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage deflect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_deflect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_deflect_minor_(entity).page b/Damage_deflect_minor_(entity).page new file mode 100644 index 000000000..dbac4fdd2 --- /dev/null +++ b/Damage_deflect_minor_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage deflect minor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_deflect\_minor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_deflect_svgboss_(entity).page b/Damage_deflect_svgboss_(entity).page new file mode 100644 index 000000000..8ebe2b5d5 --- /dev/null +++ b/Damage_deflect_svgboss_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage deflect svgboss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_deflect\_svgboss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_dharv_nail_(entity).page b/Damage_dharv_nail_(entity).page new file mode 100644 index 000000000..7ccf7d03e --- /dev/null +++ b/Damage_dharv_nail_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage dharv nail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_nailDirect](Damage_nailDirect_%28class%29 "Damage nailDirect (class)")* + - **damage\_dharv\_nail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_dmg_fly_(entity).page b/Damage_dmg_fly_(entity).page new file mode 100644 index 000000000..98bfd8742 --- /dev/null +++ b/Damage_dmg_fly_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage dmg fly (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| cower | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| pain | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_dmg\_fly** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_dmg_mp_(entity).page b/Damage_dmg_mp_(entity).page new file mode 100644 index 000000000..8722505e2 --- /dev/null +++ b/Damage_dmg_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage dmg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| cower | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| pain | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_dmg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_dmg_splash_mp_(entity).page b/Damage_dmg_splash_mp_(entity).page new file mode 100644 index 000000000..7fd5470d6 --- /dev/null +++ b/Damage_dmg_splash_mp_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage dmg splash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| cower | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| pain | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_dmg\_splash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_doorbonk_(entity).page b/Damage_doorbonk_(entity).page new file mode 100644 index 000000000..823bebfdd --- /dev/null +++ b/Damage_doorbonk_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage doorbonk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| gibNonSolid | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_doorbonk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_droidburst_(entity).page b/Damage_droidburst_(entity).page new file mode 100644 index 000000000..4c29b0936 --- /dev/null +++ b/Damage_droidburst_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage droidburst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| radius | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_droidburst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_expandCrawler_(entity).page b/Damage_expandCrawler_(entity).page new file mode 100644 index 000000000..cc7e27612 --- /dev/null +++ b/Damage_expandCrawler_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage expandCrawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| def\_entranceWound | Description not available. | +| def\_extranceMark\_overlay | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_expandCrawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_exploding_barrel_large_(entity).page b/Damage_exploding_barrel_large_(entity).page new file mode 100644 index 000000000..77c513dd2 --- /dev/null +++ b/Damage_exploding_barrel_large_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage exploding barrel large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_exploding\_barrel\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_explodingbarrel_(entity).page b/Damage_explodingbarrel_(entity).page new file mode 100644 index 000000000..2cd055253 --- /dev/null +++ b/Damage_explodingbarrel_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage explodingbarrel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_explodingbarrel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_explodingbarrel_mp_(entity).page b/Damage_explodingbarrel_mp_(entity).page new file mode 100644 index 000000000..13a8b2442 --- /dev/null +++ b/Damage_explodingbarrel_mp_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage explodingbarrel mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| selfDamageScale | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_explodingbarrel](Damage_explodingbarrel_%28entity%29 "Damage explodingbarrel (entity)") + - **damage\_explodingbarrel\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_explosion_(entity).page b/Damage_explosion_(entity).page new file mode 100644 index 000000000..ffae52f1e --- /dev/null +++ b/Damage_explosion_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage explosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_explosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_explosion_push_(entity).page b/Damage_explosion_push_(entity).page new file mode 100644 index 000000000..c61277cab --- /dev/null +++ b/Damage_explosion_push_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage explosion push (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_explosion\_push** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_failed_transfer_bullet_(entity).page b/Damage_failed_transfer_bullet_(entity).page new file mode 100644 index 000000000..137389284 --- /dev/null +++ b/Damage_failed_transfer_bullet_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage failed transfer bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_failed\_transfer\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fatalfall_(entity).page b/Damage_fatalfall_(entity).page new file mode 100644 index 000000000..2e92884c8 --- /dev/null +++ b/Damage_fatalfall_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fatalfall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fatalfall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fatalfall_mp_(entity).page b/Damage_fatalfall_mp_(entity).page new file mode 100644 index 000000000..dce255f2f --- /dev/null +++ b/Damage_fatalfall_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fatalfall mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_fatalfall](Damage_fatalfall_%28entity%29 "Damage fatalfall (entity)") + - **damage\_fatalfall\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fatty_hook_(entity).page b/Damage_fatty_hook_(entity).page new file mode 100644 index 000000000..38ff4f515 --- /dev/null +++ b/Damage_fatty_hook_(entity).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fatty hook (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| filter\_fatty | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **damage\_fatty\_hook** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fellonto_(entity).page b/Damage_fellonto_(entity).page new file mode 100644 index 000000000..c5c488b0e --- /dev/null +++ b/Damage_fellonto_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fellonto (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_fellonto** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fire_15_(entity).page b/Damage_fire_15_(entity).page new file mode 100644 index 000000000..605753271 --- /dev/null +++ b/Damage_fire_15_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fire 15 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fire\_15** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fireball_hellknight_(entity).page b/Damage_fireball_hellknight_(entity).page new file mode 100644 index 000000000..4f83650ef --- /dev/null +++ b/Damage_fireball_hellknight_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fireball hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fireball\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fireball_hellknight_splash_(entity).page b/Damage_fireball_hellknight_splash_(entity).page new file mode 100644 index 000000000..a4401c1d0 --- /dev/null +++ b/Damage_fireball_hellknight_splash_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fireball hellknight splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fireball\_hellknight\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_firecolumn_(entity).page b/Damage_firecolumn_(entity).page new file mode 100644 index 000000000..7becfe027 --- /dev/null +++ b/Damage_firecolumn_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage firecolumn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **damage\_firecolumn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fists_(entity).page b/Damage_fists_(entity).page new file mode 100644 index 000000000..1966607bf --- /dev/null +++ b/Damage_fists_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fists (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_hit\_berserk | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_miss | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_shatter | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fists** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fists_mp_(entity).page b/Damage_fists_mp_(entity).page new file mode 100644 index 000000000..699b89c48 --- /dev/null +++ b/Damage_fists_mp_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fists mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_hit\_berserk | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_miss | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_shatter | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_fists](Damage_fists_%28entity%29 "Damage fists (entity)") + - **damage\_fists\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_flashlight_(entity).page b/Damage_flashlight_(entity).page new file mode 100644 index 000000000..2351b1907 --- /dev/null +++ b/Damage_flashlight_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_hit\_berserk | Description not available. | +| snd\_metal | Description not available. | +| snd\_miss | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_shatter | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_flashlight_mp_(entity).page b/Damage_flashlight_mp_(entity).page new file mode 100644 index 000000000..84cf58ebc --- /dev/null +++ b/Damage_flashlight_mp_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage flashlight mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_hit | Description not available. | +| snd\_hit\_berserk | Description not available. | +| snd\_metal | Description not available. | +| snd\_miss | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_shatter | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_flashlight](Damage_flashlight_%28entity%29 "Damage flashlight (entity)") + - **damage\_flashlight\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_flyer_rocket_(entity).page b/Damage_flyer_rocket_(entity).page new file mode 100644 index 000000000..ddbcc8d08 --- /dev/null +++ b/Damage_flyer_rocket_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage flyer rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_flyer\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_flyer_rocket_splash_(entity).page b/Damage_flyer_rocket_splash_(entity).page new file mode 100644 index 000000000..4124ae0d2 --- /dev/null +++ b/Damage_flyer_rocket_splash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage flyer rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_walker\_rocket](Damage_walker_rocket_%28entity%29 "Damage walker rocket (entity)") + - **damage\_flyer\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fragchamberfog_(entity).page b/Damage_fragchamberfog_(entity).page new file mode 100644 index 000000000..01773fb02 --- /dev/null +++ b/Damage_fragchamberfog_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fragchamberfog (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fragchamberfog** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_fragchamberpipe_(entity).page b/Damage_fragchamberpipe_(entity).page new file mode 100644 index 000000000..589dbf226 --- /dev/null +++ b/Damage_fragchamberpipe_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage fragchamberpipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_fragchamberpipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gauntlet_(entity).page b/Damage_gauntlet_(entity).page new file mode 100644 index 000000000..822d79908 --- /dev/null +++ b/Damage_gauntlet_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gauntlet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_gauntlet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_generic_(entity).page b/Damage_generic_(entity).page new file mode 100644 index 000000000..168bd35a2 --- /dev/null +++ b/Damage_generic_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_bullet_(entity).page b/Damage_gev_bullet_(entity).page new file mode 100644 index 000000000..98368856d --- /dev/null +++ b/Damage_gev_bullet_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_gev\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_collision_(entity).page b/Damage_gev_collision_(entity).page new file mode 100644 index 000000000..b37e8d3d0 --- /dev/null +++ b/Damage_gev_collision_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev collision (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_gev\_collision** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_collision_self_(entity).page b/Damage_gev_collision_self_(entity).page new file mode 100644 index 000000000..bb7b64c0b --- /dev/null +++ b/Damage_gev_collision_self_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev collision self (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| noShields | Description not available. | +| nonLethal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_gev\_collision\_self** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_crash_(entity).page b/Damage_gev_crash_(entity).page new file mode 100644 index 000000000..f66cf26bc --- /dev/null +++ b/Damage_gev_crash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev crash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| vehicle\_collision | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_gev\_main](Damage_gev_main_%28entity%29 "Damage gev main (entity)") + - **damage\_gev\_crash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_main_(entity).page b/Damage_gev_main_(entity).page new file mode 100644 index 000000000..c89bb86cf --- /dev/null +++ b/Damage_gev_main_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_gev\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gev_main_splash_(entity).page b/Damage_gev_main_splash_(entity).page new file mode 100644 index 000000000..61dcdb740 --- /dev/null +++ b/Damage_gev_main_splash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gev main splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_gev\_main](Damage_gev_main_%28entity%29 "Damage gev main (entity)") + - **damage\_gev\_main\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gib_(entity).page b/Damage_gib_(entity).page new file mode 100644 index 000000000..0ebba3bd6 --- /dev/null +++ b/Damage_gib_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gib (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| noArmor | Description not available. | +| noGod | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_gib** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gladiator_blaster_(entity).page b/Damage_gladiator_blaster_(entity).page new file mode 100644 index 000000000..e82d6d2c7 --- /dev/null +++ b/Damage_gladiator_blaster_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gladiator blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_gladiator\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gladiator_railgun_(entity).page b/Damage_gladiator_railgun_(entity).page new file mode 100644 index 000000000..5045a083a --- /dev/null +++ b/Damage_gladiator_railgun_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gladiator railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickdir | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_wound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_railgun\_base](Damage_railgun_base_%28entity%29 "Damage railgun base (entity)") + - **damage\_gladiator\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gravityzone_(entity).page b/Damage_gravityzone_(entity).page new file mode 100644 index 000000000..3e60bf25f --- /dev/null +++ b/Damage_gravityzone_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gravityzone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| noGod | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_gravityzone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeDirect_(entity).page b/Damage_grenadeDirect_(entity).page new file mode 100644 index 000000000..a24de85bc --- /dev/null +++ b/Damage_grenadeDirect_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeDirect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_grenadeDirect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeDirect_mp_(entity).page b/Damage_grenadeDirect_mp_(entity).page new file mode 100644 index 000000000..fd277515a --- /dev/null +++ b/Damage_grenadeDirect_mp_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeDirect mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_grenadeDirect](Damage_grenadeDirect_%28entity%29 "Damage grenadeDirect (entity)") + - **damage\_grenadeDirect\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeSplash_(entity).page b/Damage_grenadeSplash_(entity).page new file mode 100644 index 000000000..acfb75132 --- /dev/null +++ b/Damage_grenadeSplash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_grenadeSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeSplash_inhand_(entity).page b/Damage_grenadeSplash_inhand_(entity).page new file mode 100644 index 000000000..5923183ae --- /dev/null +++ b/Damage_grenadeSplash_inhand_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeSplash inhand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| selfDamageScale | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_grenadeSplash](Damage_grenadeSplash_%28entity%29 "Damage grenadeSplash (entity)") + - **damage\_grenadeSplash\_inhand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeSplash_inhand_mp_(entity).page b/Damage_grenadeSplash_inhand_mp_(entity).page new file mode 100644 index 000000000..078bf6488 --- /dev/null +++ b/Damage_grenadeSplash_inhand_mp_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeSplash inhand mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| selfDamageScale | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_grenadeSplash](Damage_grenadeSplash_%28entity%29 "Damage grenadeSplash (entity)") + - [damage\_grenadeSplash\_mp](Damage_grenadeSplash_mp_%28entity%29 "Damage grenadeSplash mp (entity)") + - **damage\_grenadeSplash\_inhand\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grenadeSplash_mp_(entity).page b/Damage_grenadeSplash_mp_(entity).page new file mode 100644 index 000000000..f6f823bb8 --- /dev/null +++ b/Damage_grenadeSplash_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grenadeSplash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_grenadeSplash](Damage_grenadeSplash_%28entity%29 "Damage grenadeSplash (entity)") + - **damage\_grenadeSplash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_grunt_bullet_(entity).page b/Damage_grunt_bullet_(entity).page new file mode 100644 index 000000000..108569ee3 --- /dev/null +++ b/Damage_grunt_bullet_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage grunt bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_grunt\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_guardianCharge_(entity).page b/Damage_guardianCharge_(entity).page new file mode 100644 index 000000000..b2f825b9c --- /dev/null +++ b/Damage_guardianCharge_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage guardianCharge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_guardianCharge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_guardianHeadButt_(entity).page b/Damage_guardianHeadButt_(entity).page new file mode 100644 index 000000000..93d5c1946 --- /dev/null +++ b/Damage_guardianHeadButt_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage guardianHeadButt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_guardianHeadButt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_guardianPoundGround_(entity).page b/Damage_guardianPoundGround_(entity).page new file mode 100644 index 000000000..0e9b4b5eb --- /dev/null +++ b/Damage_guardianPoundGround_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage guardianPoundGround (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_guardianPoundGround** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_guardian_smash_direct_(entity).page b/Damage_guardian_smash_direct_(entity).page new file mode 100644 index 000000000..4600fc10b --- /dev/null +++ b/Damage_guardian_smash_direct_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage guardian smash direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_guardian\_smash\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_guardian_smash_splash_(entity).page b/Damage_guardian_smash_splash_(entity).page new file mode 100644 index 000000000..acaca2523 --- /dev/null +++ b/Damage_guardian_smash_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage guardian smash splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_guardian\_smash\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gunner_grenade_(entity).page b/Damage_gunner_grenade_(entity).page new file mode 100644 index 000000000..029359c5d --- /dev/null +++ b/Damage_gunner_grenade_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gunner grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| snd\_hl | Description not available. | +| tv\_scale | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_gunner\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gunner_grenade_splash_(entity).page b/Damage_gunner_grenade_splash_(entity).page new file mode 100644 index 000000000..ad4496566 --- /dev/null +++ b/Damage_gunner_grenade_splash_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gunner grenade splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| snd\_hl | Description not available. | +| tv\_scale | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_gunner\_grenade\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_gunner_nail_(entity).page b/Damage_gunner_nail_(entity).page new file mode 100644 index 000000000..60f071186 --- /dev/null +++ b/Damage_gunner_nail_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage gunner nail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_nailDirect](Damage_nailDirect_%28class%29 "Damage nailDirect (class)")* + - **damage\_gunner\_nail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hardfall_(entity).page b/Damage_hardfall_(entity).page new file mode 100644 index 000000000..bf0120886 --- /dev/null +++ b/Damage_hardfall_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hardfall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_hardfall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hardfall_mp_(entity).page b/Damage_hardfall_mp_(entity).page new file mode 100644 index 000000000..8b3e7e704 --- /dev/null +++ b/Damage_hardfall_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hardfall mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_hardfall](Damage_hardfall_%28entity%29 "Damage hardfall (entity)") + - **damage\_hardfall\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harv_claw_(entity).page b/Damage_harv_claw_(entity).page new file mode 100644 index 000000000..7e4a127d7 --- /dev/null +++ b/Damage_harv_claw_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harv claw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| noShields | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **damage\_harv\_claw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harv_grenade_(entity).page b/Damage_harv_grenade_(entity).page new file mode 100644 index 000000000..8cf9912ab --- /dev/null +++ b/Damage_harv_grenade_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harv grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| snd\_hl | Description not available. | +| tv\_scale | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_harv\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harv_grenade_splash_(entity).page b/Damage_harv_grenade_splash_(entity).page new file mode 100644 index 000000000..b57d182a5 --- /dev/null +++ b/Damage_harv_grenade_splash_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harv grenade splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| snd\_hl | Description not available. | +| tv\_scale | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_harv\_grenade\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harv_nail_(entity).page b/Damage_harv_nail_(entity).page new file mode 100644 index 000000000..b224e06cc --- /dev/null +++ b/Damage_harv_nail_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harv nail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_nailDirect](Damage_nailDirect_%28class%29 "Damage nailDirect (class)")* + - **damage\_harv\_nail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harv_nail_splash_(entity).page b/Damage_harv_nail_splash_(entity).page new file mode 100644 index 000000000..e32833a57 --- /dev/null +++ b/Damage_harv_nail_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harv nail splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_harv\_nail\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harvester_direct_(entity).page b/Damage_harvester_direct_(entity).page new file mode 100644 index 000000000..9ae242bce --- /dev/null +++ b/Damage_harvester_direct_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harvester direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| filter | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_harvester\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harvester_rocket_direct_(entity).page b/Damage_harvester_rocket_direct_(entity).page new file mode 100644 index 000000000..c2ad55e09 --- /dev/null +++ b/Damage_harvester_rocket_direct_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harvester rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_harvester\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harvester_rocket_splash_(entity).page b/Damage_harvester_rocket_splash_(entity).page new file mode 100644 index 000000000..24acb0a28 --- /dev/null +++ b/Damage_harvester_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harvester rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_harvester\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_harvester_whip_splash_(entity).page b/Damage_harvester_whip_splash_(entity).page new file mode 100644 index 000000000..fd83d9827 --- /dev/null +++ b/Damage_harvester_whip_splash_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage harvester whip splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| filter | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_harvester\_direct](Damage_harvester_direct_%28entity%29 "Damage harvester direct (entity)") + - **damage\_harvester\_whip\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_htank_blaster_(entity).page b/Damage_htank_blaster_(entity).page new file mode 100644 index 000000000..8c3732033 --- /dev/null +++ b/Damage_htank_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage htank blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_htank\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_htank_direct_(entity).page b/Damage_htank_direct_(entity).page new file mode 100644 index 000000000..4edad165d --- /dev/null +++ b/Damage_htank_direct_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage htank direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_htank\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_htank_splash_(entity).page b/Damage_htank_splash_(entity).page new file mode 100644 index 000000000..e1310b6ef --- /dev/null +++ b/Damage_htank_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage htank splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_htank\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hyperblaster_(entity).page b/Damage_hyperblaster_(entity).page new file mode 100644 index 000000000..625d3dc10 --- /dev/null +++ b/Damage_hyperblaster_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") + - **damage\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hyperblaster_mp_(entity).page b/Damage_hyperblaster_mp_(entity).page new file mode 100644 index 000000000..7dff50af0 --- /dev/null +++ b/Damage_hyperblaster_mp_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hyperblaster mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") + - [damage\_hyperblaster](Damage_hyperblaster_%28entity%29 "Damage hyperblaster (entity)") + - **damage\_hyperblaster\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hyperblaster_splash_(entity).page b/Damage_hyperblaster_splash_(entity).page new file mode 100644 index 000000000..ca02ee212 --- /dev/null +++ b/Damage_hyperblaster_splash_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hyperblaster splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_hyperblaster\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_hyperblaster_splash_mp_(entity).page b/Damage_hyperblaster_splash_mp_(entity).page new file mode 100644 index 000000000..1412c4130 --- /dev/null +++ b/Damage_hyperblaster_splash_mp_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage hyperblaster splash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_hyperblaster\_splash](Damage_hyperblaster_splash_%28entity%29 "Damage hyperblaster splash (entity)") + - **damage\_hyperblaster\_splash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_impfireball_(entity).page b/Damage_impfireball_(entity).page new file mode 100644 index 000000000..a7ad38f70 --- /dev/null +++ b/Damage_impfireball_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage impfireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_impfireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_impfireball_splash_(entity).page b/Damage_impfireball_splash_(entity).page new file mode 100644 index 000000000..69ee192d3 --- /dev/null +++ b/Damage_impfireball_splash_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage impfireball splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_impfireball\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_instantdeath_(entity).page b/Damage_instantdeath_(entity).page new file mode 100644 index 000000000..df12a1d3f --- /dev/null +++ b/Damage_instantdeath_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage instantdeath (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_instantdeath** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_ironMaiden_banshee_(entity).page b/Damage_ironMaiden_banshee_(entity).page new file mode 100644 index 000000000..f988f67d0 --- /dev/null +++ b/Damage_ironMaiden_banshee_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage ironMaiden banshee (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| knockback | Description not available. | +| snd\_hl | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_ironMaiden\_banshee** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_kfbossbeams_(entity).page b/Damage_kfbossbeams_(entity).page new file mode 100644 index 000000000..fae6febec --- /dev/null +++ b/Damage_kfbossbeams_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage kfbossbeams (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_kfbossbeams** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lava_(entity).page b/Damage_lava_(entity).page new file mode 100644 index 000000000..cc7763d67 --- /dev/null +++ b/Damage_lava_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lava (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| burn | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lava** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightBreak2_(entity).page b/Damage_lightBreak2_(entity).page new file mode 100644 index 000000000..92d5fec18 --- /dev/null +++ b/Damage_lightBreak2_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightBreak2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightBreak2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightBreak_(entity).page b/Damage_lightBreak_(entity).page new file mode 100644 index 000000000..5a363f076 --- /dev/null +++ b/Damage_lightBreak_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightBreak (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightBreak** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightTank_fireball_direct_(entity).page b/Damage_lightTank_fireball_direct_(entity).page new file mode 100644 index 000000000..52a1675fa --- /dev/null +++ b/Damage_lightTank_fireball_direct_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightTank fireball direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightTank\_fireball\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightTank_fireball_splash_(entity).page b/Damage_lightTank_fireball_splash_(entity).page new file mode 100644 index 000000000..04d3ead03 --- /dev/null +++ b/Damage_lightTank_fireball_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightTank fireball splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightTank\_fireball\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightTank_plasma_(entity).page b/Damage_lightTank_plasma_(entity).page new file mode 100644 index 000000000..60e9f5e2e --- /dev/null +++ b/Damage_lightTank_plasma_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightTank plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| pain | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightTank\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightTank_residualPlasma_(entity).page b/Damage_lightTank_residualPlasma_(entity).page new file mode 100644 index 000000000..49f2d29a5 --- /dev/null +++ b/Damage_lightTank_residualPlasma_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightTank residualPlasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_lightTank\_residualPlasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightninggun_(entity).page b/Damage_lightninggun_(entity).page new file mode 100644 index 000000000..44396a693 --- /dev/null +++ b/Damage_lightninggun_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightninggun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| filter\_electricity | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| pain | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_lightninggun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lightninggun_mp_(entity).page b/Damage_lightninggun_mp_(entity).page new file mode 100644 index 000000000..263e74f7b --- /dev/null +++ b/Damage_lightninggun_mp_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lightninggun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| filter\_electricity | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| pain | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_lightninggun](Damage_lightninggun_%28entity%29 "Damage lightninggun (entity)") + - **damage\_lightninggun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_lotafiretest_(entity).page b/Damage_lotafiretest_(entity).page new file mode 100644 index 000000000..b13c52902 --- /dev/null +++ b/Damage_lotafiretest_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage lotafiretest (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_none](Damage_none_%28entity%29 "Damage none (entity)") + - **damage\_lotafiretest** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_machinegun_(entity).page b/Damage_machinegun_(entity).page new file mode 100644 index 000000000..cb13f5691 --- /dev/null +++ b/Damage_machinegun_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| damage\_flesh | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_machinegun_flesh_(entity).page b/Damage_machinegun_flesh_(entity).page new file mode 100644 index 000000000..249e0c27c --- /dev/null +++ b/Damage_machinegun_flesh_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage machinegun flesh (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| damage\_flesh | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_machinegun](Damage_machinegun_%28entity%29 "Damage machinegun (entity)") + - **damage\_machinegun\_flesh** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_machinegun_mp_(entity).page b/Damage_machinegun_mp_(entity).page new file mode 100644 index 000000000..1c8805f38 --- /dev/null +++ b/Damage_machinegun_mp_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| damage\_flesh | Description not available. | +| damage\_team | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| knockback\_team | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_machinegun_zoom_(entity).page b/Damage_machinegun_zoom_(entity).page new file mode 100644 index 000000000..491c6779b --- /dev/null +++ b/Damage_machinegun_zoom_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage machinegun zoom (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| damage\_flesh | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_machinegun](Damage_machinegun_%28entity%29 "Damage machinegun (entity)") + - **damage\_machinegun\_zoom** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_machinegun_zoom_flesh_(entity).page b/Damage_machinegun_zoom_flesh_(entity).page new file mode 100644 index 000000000..1cfc236dd --- /dev/null +++ b/Damage_machinegun_zoom_flesh_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage machinegun zoom flesh (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| damage\_flesh | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_machinegun](Damage_machinegun_%28entity%29 "Damage machinegun (entity)") + - **damage\_machinegun\_zoom\_flesh** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_makron_cannon_(entity).page b/Damage_makron_cannon_(entity).page new file mode 100644 index 000000000..cb9452a43 --- /dev/null +++ b/Damage_makron_cannon_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage makron cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickdir | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_makron\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_makron_dmg_fly_(entity).page b/Damage_makron_dmg_fly_(entity).page new file mode 100644 index 000000000..bd42b4342 --- /dev/null +++ b/Damage_makron_dmg_fly_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage makron dmg fly (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| snd\_hl | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_bossbuddy\_dmg\_fly](Damage_bossbuddy_dmg_fly_%28entity%29 "Damage bossbuddy dmg fly (entity)") + - **damage\_makron\_dmg\_fly** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_makron_grenade_splash_(entity).page b/Damage_makron_grenade_splash_(entity).page new file mode 100644 index 000000000..bd6364b56 --- /dev/null +++ b/Damage_makron_grenade_splash_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage makron grenade splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| hl\_fadeInTime | Description not available. | +| hl\_fadeOutTime | Description not available. | +| hl\_time | Description not available. | +| hl\_volumeDB | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| snd\_hl | Description not available. | +| tv\_scale | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_makron\_grenade\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_makron_jr_cannon_(entity).page b/Damage_makron_jr_cannon_(entity).page new file mode 100644 index 000000000..cd8716bd3 --- /dev/null +++ b/Damage_makron_jr_cannon_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage makron jr cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickdir | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_makron\_jr\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_makron_stomp_damage_(entity).page b/Damage_makron_stomp_damage_(entity).page new file mode 100644 index 000000000..762db616b --- /dev/null +++ b/Damage_makron_stomp_damage_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage makron stomp damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_makron\_stomp\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_mancubusSplash_(entity).page b/Damage_mancubusSplash_(entity).page new file mode 100644 index 000000000..f6859cd2a --- /dev/null +++ b/Damage_mancubusSplash_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage mancubusSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_mancubusSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_mancubusblast_(entity).page b/Damage_mancubusblast_(entity).page new file mode 100644 index 000000000..b8a62191a --- /dev/null +++ b/Damage_mancubusblast_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage mancubusblast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_mancubusblast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_marine_bullet_(entity).page b/Damage_marine_bullet_(entity).page new file mode 100644 index 000000000..475fe10a2 --- /dev/null +++ b/Damage_marine_bullet_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage marine bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_marine\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_marine_bullet_cortez_(entity).page b/Damage_marine_bullet_cortez_(entity).page new file mode 100644 index 000000000..136690a33 --- /dev/null +++ b/Damage_marine_bullet_cortez_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage marine bullet cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_marine\_bullet\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_marine_hyperblaster_(entity).page b/Damage_marine_hyperblaster_(entity).page new file mode 100644 index 000000000..364ec1eee --- /dev/null +++ b/Damage_marine_hyperblaster_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage marine hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") + - **damage\_marine\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_marine_shotgun_bullet_(entity).page b/Damage_marine_shotgun_bullet_(entity).page new file mode 100644 index 000000000..fc8dd1397 --- /dev/null +++ b/Damage_marine_shotgun_bullet_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage marine shotgun bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_marine\_shotgun\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_mcc_ship_blast_(entity).page b/Damage_mcc_ship_blast_(entity).page new file mode 100644 index 000000000..2b59369f5 --- /dev/null +++ b/Damage_mcc_ship_blast_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage mcc ship blast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| damage | Description not available. | +| filter\_mcc | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_mcc\_ship\_blast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_monsterfall_(entity).page b/Damage_monsterfall_(entity).page new file mode 100644 index 000000000..838d42165 --- /dev/null +++ b/Damage_monsterfall_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage monsterfall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_monsterfall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_movable100_(entity).page b/Damage_movable100_(entity).page new file mode 100644 index 000000000..35216ae09 --- /dev/null +++ b/Damage_movable100_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage movable100 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_movable100** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_movable40_(entity).page b/Damage_movable40_(entity).page new file mode 100644 index 000000000..e1b779aaa --- /dev/null +++ b/Damage_movable40_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage movable40 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_movable40** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_movable65_(entity).page b/Damage_movable65_(entity).page new file mode 100644 index 000000000..edece7343 --- /dev/null +++ b/Damage_movable65_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage movable65 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_movable65** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_moveable_burn_(entity).page b/Damage_moveable_burn_(entity).page new file mode 100644 index 000000000..02ddd98bb --- /dev/null +++ b/Damage_moveable_burn_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage moveable burn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_moveable\_burn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_moverCrush_(entity).page b/Damage_moverCrush_(entity).page new file mode 100644 index 000000000..8e84cc311 --- /dev/null +++ b/Damage_moverCrush_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage moverCrush (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| gibNonSolid | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_moverCrush** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_nailDirect_mp_(entity).page b/Damage_nailDirect_mp_(entity).page new file mode 100644 index 000000000..7d612b741 --- /dev/null +++ b/Damage_nailDirect_mp_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage nailDirect mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_nailDirect](Damage_nailDirect_%28class%29 "Damage nailDirect (class)")* + - **damage\_nailDirect\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_nailSplash_mp_(entity).page b/Damage_nailSplash_mp_(entity).page new file mode 100644 index 000000000..af98527cc --- /dev/null +++ b/Damage_nailSplash_mp_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage nailSplash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_nailSplash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_napalmGlobEmit_(entity).page b/Damage_napalmGlobEmit_(entity).page new file mode 100644 index 000000000..581ca7b4b --- /dev/null +++ b/Damage_napalmGlobEmit_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage napalmGlobEmit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_napalmGlobEmit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_napalmSplash_(entity).page b/Damage_napalmSplash_(entity).page new file mode 100644 index 000000000..169154325 --- /dev/null +++ b/Damage_napalmSplash_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage napalmSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_napalmSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_network_guardian_rocket_direct_(entity).page b/Damage_network_guardian_rocket_direct_(entity).page new file mode 100644 index 000000000..e20476dca --- /dev/null +++ b/Damage_network_guardian_rocket_direct_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage network guardian rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_network\_guardian\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_network_guardian_rocket_splash_(entity).page b/Damage_network_guardian_rocket_splash_(entity).page new file mode 100644 index 000000000..feb86e12b --- /dev/null +++ b/Damage_network_guardian_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage network guardian rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_network\_guardian\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_noair_(entity).page b/Damage_noair_(entity).page new file mode 100644 index 000000000..80bf84b54 --- /dev/null +++ b/Damage_noair_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage noair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| delay | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_air | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_noair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_none_(entity).page b/Damage_none_(entity).page new file mode 100644 index 000000000..c512fcfa6 --- /dev/null +++ b/Damage_none_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage none (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_none** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_painTrigger_(entity).page b/Damage_painTrigger_(entity).page new file mode 100644 index 000000000..ef3c5dfe9 --- /dev/null +++ b/Damage_painTrigger_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage painTrigger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_painTrigger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_pellet_(entity).page b/Damage_pellet_(entity).page new file mode 100644 index 000000000..733aa1824 --- /dev/null +++ b/Damage_pellet_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage pellet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | +| splat\_size | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_pellet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_pellet_mp_(entity).page b/Damage_pellet_mp_(entity).page new file mode 100644 index 000000000..a393db625 --- /dev/null +++ b/Damage_pellet_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage pellet mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| splat\_size | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_pellet](Damage_pellet_%28entity%29 "Damage pellet (entity)") + - **damage\_pellet\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_phatride_bullet_(entity).page b/Damage_phatride_bullet_(entity).page new file mode 100644 index 000000000..4a911f3e4 --- /dev/null +++ b/Damage_phatride_bullet_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage phatride bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_phatride\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_phatride_main_(entity).page b/Damage_phatride_main_(entity).page new file mode 100644 index 000000000..e9bbdb093 --- /dev/null +++ b/Damage_phatride_main_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage phatride main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_phatride\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_phatride_main_splash_(entity).page b/Damage_phatride_main_splash_(entity).page new file mode 100644 index 000000000..80c896688 --- /dev/null +++ b/Damage_phatride_main_splash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage phatride main splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_phatride\_main](Damage_phatride_main_%28entity%29 "Damage phatride main (entity)") + - **damage\_phatride\_main\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmablast_(entity).page b/Damage_plasmablast_(entity).page new file mode 100644 index 000000000..cbf6986e2 --- /dev/null +++ b/Damage_plasmablast_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmablast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmablast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmablast_mp_(entity).page b/Damage_plasmablast_mp_(entity).page new file mode 100644 index 000000000..fe9901551 --- /dev/null +++ b/Damage_plasmablast_mp_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmablast mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_plasmablast](Damage_plasmablast_%28entity%29 "Damage plasmablast (entity)") + - **damage\_plasmablast\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmafast_(entity).page b/Damage_plasmafast_(entity).page new file mode 100644 index 000000000..445c5ffbb --- /dev/null +++ b/Damage_plasmafast_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmafast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmafast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmakill_(entity).page b/Damage_plasmakill_(entity).page new file mode 100644 index 000000000..6ee5e9f5a --- /dev/null +++ b/Damage_plasmakill_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmakill (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmakill** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmalarge_(entity).page b/Damage_plasmalarge_(entity).page new file mode 100644 index 000000000..bb8daa0f6 --- /dev/null +++ b/Damage_plasmalarge_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmalarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmalarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmamedium_(entity).page b/Damage_plasmamedium_(entity).page new file mode 100644 index 000000000..5326bb306 --- /dev/null +++ b/Damage_plasmamedium_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmamedium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmamedium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_plasmatracer_(entity).page b/Damage_plasmatracer_(entity).page new file mode 100644 index 000000000..5d914e097 --- /dev/null +++ b/Damage_plasmatracer_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage plasmatracer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_plasmatracer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_proxdoorbonk_(entity).page b/Damage_proxdoorbonk_(entity).page new file mode 100644 index 000000000..749d867d3 --- /dev/null +++ b/Damage_proxdoorbonk_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage proxdoorbonk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| gibNonSolid | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - [damage\_doorbonk](Damage_doorbonk_%28entity%29 "Damage doorbonk (entity)") + - **damage\_proxdoorbonk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_q1dm2lava_(entity).page b/Damage_q1dm2lava_(entity).page new file mode 100644 index 000000000..8893ad2bc --- /dev/null +++ b/Damage_q1dm2lava_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage q1dm2lava (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| burn | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_q1dm2lava** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_railbeam_(entity).page b/Damage_railbeam_(entity).page new file mode 100644 index 000000000..02630cc80 --- /dev/null +++ b/Damage_railbeam_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage railbeam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_railbeam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_railgun_base_(entity).page b/Damage_railgun_base_(entity).page new file mode 100644 index 000000000..0ac01f51e --- /dev/null +++ b/Damage_railgun_base_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage railgun base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_wound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_railgun\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_repairbot_repair_(entity).page b/Damage_repairbot_repair_(entity).page new file mode 100644 index 000000000..caeb68a27 --- /dev/null +++ b/Damage_repairbot_repair_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage repairbot repair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_repairbot\_repair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_rocketDirect_(entity).page b/Damage_rocketDirect_(entity).page new file mode 100644 index 000000000..e5558a4a6 --- /dev/null +++ b/Damage_rocketDirect_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage rocketDirect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_rocketDirect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_rocketDirect_mp_(entity).page b/Damage_rocketDirect_mp_(entity).page new file mode 100644 index 000000000..075611182 --- /dev/null +++ b/Damage_rocketDirect_mp_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage rocketDirect mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_rocketDirect](Damage_rocketDirect_%28entity%29 "Damage rocketDirect (entity)") + - **damage\_rocketDirect\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_rocketSplash_(entity).page b/Damage_rocketSplash_(entity).page new file mode 100644 index 000000000..d075d0613 --- /dev/null +++ b/Damage_rocketSplash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage rocketSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_rocketSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_rocketSplash_mp_(entity).page b/Damage_rocketSplash_mp_(entity).page new file mode 100644 index 000000000..8a391ea2d --- /dev/null +++ b/Damage_rocketSplash_mp_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage rocketSplash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| attackerDamageScale | Description not available. | +| attackerPushScale | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| selfDamageScale | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_rocketSplash](Damage_rocketSplash_%28entity%29 "Damage rocketSplash (entity)") + - **damage\_rocketSplash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_scientist_death_(entity).page b/Damage_scientist_death_(entity).page new file mode 100644 index 000000000..543ff3a38 --- /dev/null +++ b/Damage_scientist_death_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage scientist death (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_scientist\_death** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_scientist_grenande_(entity).page b/Damage_scientist_grenande_(entity).page new file mode 100644 index 000000000..f8263c32b --- /dev/null +++ b/Damage_scientist_grenande_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage scientist grenande (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_scientist\_grenande** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sentry_bullet_(entity).page b/Damage_sentry_bullet_(entity).page new file mode 100644 index 000000000..cf0421bf2 --- /dev/null +++ b/Damage_sentry_bullet_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sentry bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_sentry\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sg_hov_bomb_splash_(entity).page b/Damage_sg_hov_bomb_splash_(entity).page new file mode 100644 index 000000000..a29f90d67 --- /dev/null +++ b/Damage_sg_hov_bomb_splash_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sg hov bomb splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_sg\_hov\_bomb\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sg_hov_bullet_(entity).page b/Damage_sg_hov_bullet_(entity).page new file mode 100644 index 000000000..d38d9caad --- /dev/null +++ b/Damage_sg_hov_bullet_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sg hov bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_sg\_hov\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sg_hov_rocket_splash_(entity).page b/Damage_sg_hov_rocket_splash_(entity).page new file mode 100644 index 000000000..35adec753 --- /dev/null +++ b/Damage_sg_hov_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sg hov rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_sg\_hov\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_shotgun_(entity).page b/Damage_shotgun_(entity).page new file mode 100644 index 000000000..cee6f96e1 --- /dev/null +++ b/Damage_shotgun_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_shotgun_mp_(entity).page b/Damage_shotgun_mp_(entity).page new file mode 100644 index 000000000..c509b358b --- /dev/null +++ b/Damage_shotgun_mp_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage shotgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_splat\_flesh | Description not available. | +| mtr\_splat\_flesh2 | Description not available. | +| mtr\_splat\_flesh3 | Description not available. | +| mtr\_splat\_flesh4 | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| mtr\_wound\_metal | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_shotgun](Damage_shotgun_%28entity%29 "Damage shotgun (entity)") + - **damage\_shotgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sizzling_barrel_large_(entity).page b/Damage_sizzling_barrel_large_(entity).page new file mode 100644 index 000000000..b12e9ece0 --- /dev/null +++ b/Damage_sizzling_barrel_large_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sizzling barrel large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_sizzling\_barrel\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_slimyTransfer_vomit_(entity).page b/Damage_slimyTransfer_vomit_(entity).page new file mode 100644 index 000000000..93d853e5f --- /dev/null +++ b/Damage_slimyTransfer_vomit_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage slimyTransfer vomit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| dot\_duration | Description not available. | +| dot\_interval | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_slimyTransfer\_vomit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_slimyTransfer_vomit_residual_(entity).page b/Damage_slimyTransfer_vomit_residual_(entity).page new file mode 100644 index 000000000..c801c50c7 --- /dev/null +++ b/Damage_slimyTransfer_vomit_residual_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage slimyTransfer vomit residual (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_slimyTransfer\_vomit\_residual** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_slimyTransfer_vomit_splash_(entity).page b/Damage_slimyTransfer_vomit_splash_(entity).page new file mode 100644 index 000000000..d5fde3b5c --- /dev/null +++ b/Damage_slimyTransfer_vomit_splash_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage slimyTransfer vomit splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| dot\_duration | Description not available. | +| dot\_interval | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_slimyTransfer\_vomit\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sludge_(entity).page b/Damage_sludge_(entity).page new file mode 100644 index 000000000..32b7e6ad0 --- /dev/null +++ b/Damage_sludge_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sludge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_sludge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_softfall_(entity).page b/Damage_softfall_(entity).page new file mode 100644 index 000000000..6fc7d1a27 --- /dev/null +++ b/Damage_softfall_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage softfall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_softfall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_softfall_mp_(entity).page b/Damage_softfall_mp_(entity).page new file mode 100644 index 000000000..874a1051c --- /dev/null +++ b/Damage_softfall_mp_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage softfall mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| noArmor | Description not available. | +| no\_sound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_softfall](Damage_softfall_%28entity%29 "Damage softfall (entity)") + - **damage\_softfall\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_soulSplash_(entity).page b/Damage_soulSplash_(entity).page new file mode 100644 index 000000000..5710deac8 --- /dev/null +++ b/Damage_soulSplash_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage soulSplash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_soulSplash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_soulSplash_mp_(entity).page b/Damage_soulSplash_mp_(entity).page new file mode 100644 index 000000000..7a2d49083 --- /dev/null +++ b/Damage_soulSplash_mp_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage soulSplash mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_soulSplash](Damage_soulSplash_%28entity%29 "Damage soulSplash (entity)") + - **damage\_soulSplash\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_soulblast_(entity).page b/Damage_soulblast_(entity).page new file mode 100644 index 000000000..d91fd054e --- /dev/null +++ b/Damage_soulblast_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage soulblast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_soulblast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_soulblast_mp_(entity).page b/Damage_soulblast_mp_(entity).page new file mode 100644 index 000000000..af21d760e --- /dev/null +++ b/Damage_soulblast_mp_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage soulblast mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_soulblast](Damage_soulblast_%28entity%29 "Damage soulblast (entity)") + - **damage\_soulblast\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_sphereboss_mine_(entity).page b/Damage_sphereboss_mine_(entity).page new file mode 100644 index 000000000..72bd52649 --- /dev/null +++ b/Damage_sphereboss_mine_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage sphereboss mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| radius | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - [damage\_explosion](Damage_explosion_%28entity%29 "Damage explosion (entity)") + - **damage\_sphereboss\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strafe_rocket_(entity).page b/Damage_strafe_rocket_(entity).page new file mode 100644 index 000000000..03527374b --- /dev/null +++ b/Damage_strafe_rocket_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strafe rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_walker\_rocket](Damage_walker_rocket_%28entity%29 "Damage walker rocket (entity)") + - **damage\_strafe\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strafe_rocket_splash_(entity).page b/Damage_strafe_rocket_splash_(entity).page new file mode 100644 index 000000000..5fdfd327c --- /dev/null +++ b/Damage_strafe_rocket_splash_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strafe rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - [damage\_walker\_rocket](Damage_walker_rocket_%28entity%29 "Damage walker rocket (entity)") + - [damage\_strafe\_rocket](Damage_strafe_rocket_%28entity%29 "Damage strafe rocket (entity)") + - **damage\_strafe\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_streamprotector_rocket_direct_(entity).page b/Damage_streamprotector_rocket_direct_(entity).page new file mode 100644 index 000000000..b5ec94c56 --- /dev/null +++ b/Damage_streamprotector_rocket_direct_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage streamprotector rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| mtr\_splat | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_streamprotector\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_streamprotector_rocket_splash_(entity).page b/Damage_streamprotector_rocket_splash_(entity).page new file mode 100644 index 000000000..5c3ac8296 --- /dev/null +++ b/Damage_streamprotector_rocket_splash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage streamprotector rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_streamprotector\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strogg_fighter_blaster_(entity).page b/Damage_strogg_fighter_blaster_(entity).page new file mode 100644 index 000000000..d13fcb5d8 --- /dev/null +++ b/Damage_strogg_fighter_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strogg fighter blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_strogg\_fighter\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strogg_flyer_blaster_(entity).page b/Damage_strogg_flyer_blaster_(entity).page new file mode 100644 index 000000000..e996889cb --- /dev/null +++ b/Damage_strogg_flyer_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strogg flyer blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_strogg\_flyer\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strogg_flyer_bomb_(entity).page b/Damage_strogg_flyer_bomb_(entity).page new file mode 100644 index 000000000..a588764ec --- /dev/null +++ b/Damage_strogg_flyer_bomb_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strogg flyer bomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_strogg\_flyer\_bomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strogg_marine_bullet_(entity).page b/Damage_strogg_marine_bullet_(entity).page new file mode 100644 index 000000000..4c6609b84 --- /dev/null +++ b/Damage_strogg_marine_bullet_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strogg marine bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_strogg\_marine\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_strogg_marine_shotgun_(entity).page b/Damage_strogg_marine_shotgun_(entity).page new file mode 100644 index 000000000..fee0ee969 --- /dev/null +++ b/Damage_strogg_marine_shotgun_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage strogg marine shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_strogg\_marine\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_suicide_(entity).page b/Damage_suicide_(entity).page new file mode 100644 index 000000000..5af926ffb --- /dev/null +++ b/Damage_suicide_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage suicide (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| noArmor | Description not available. | +| noGod | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_suicide** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tactical_blaster_(entity).page b/Damage_tactical_blaster_(entity).page new file mode 100644 index 000000000..76db9dc54 --- /dev/null +++ b/Damage_tactical_blaster_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tactical blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **damage\_tactical\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tactical_machinegun_(entity).page b/Damage_tactical_machinegun_(entity).page new file mode 100644 index 000000000..ceaa9ab4a --- /dev/null +++ b/Damage_tactical_machinegun_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tactical machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_tactical\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tactical_shotgun_(entity).page b/Damage_tactical_shotgun_(entity).page new file mode 100644 index 000000000..081fd28c6 --- /dev/null +++ b/Damage_tactical_shotgun_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tactical shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_tactical\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_telefrag_(entity).page b/Damage_telefrag_(entity).page new file mode 100644 index 000000000..143e4fbae --- /dev/null +++ b/Damage_telefrag_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage telefrag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------|----------------------------| +| damage | Description not available. | +| noArmor | Description not available. | +| noGod | Description not available. | +| noTeam | Description not available. | +| telefrag | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_telefrag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tick_explode_(entity).page b/Damage_tick_explode_(entity).page new file mode 100644 index 000000000..3c96c4e23 --- /dev/null +++ b/Damage_tick_explode_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tick explode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_tick\_explode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_toxin_novehicle_1000_(entity).page b/Damage_toxin_novehicle_1000_(entity).page new file mode 100644 index 000000000..0592fc615 --- /dev/null +++ b/Damage_toxin_novehicle_1000_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage toxin novehicle 1000 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| ignore\_vehicles | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| noArmor | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_triggerhurt\_toxin](Damage_triggerhurt_toxin_%28entity%29 "Damage triggerhurt toxin (entity)") + - **damage\_toxin\_novehicle\_1000** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_toxin_novehicle_25_(entity).page b/Damage_toxin_novehicle_25_(entity).page new file mode 100644 index 000000000..4cd5d2643 --- /dev/null +++ b/Damage_toxin_novehicle_25_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage toxin novehicle 25 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| ignore\_vehicles | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| noArmor | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_triggerhurt\_toxin](Damage_triggerhurt_toxin_%28entity%29 "Damage triggerhurt toxin (entity)") + - **damage\_toxin\_novehicle\_25** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tram_flyer_rocket_(entity).page b/Damage_tram_flyer_rocket_(entity).page new file mode 100644 index 000000000..443c57ff1 --- /dev/null +++ b/Damage_tram_flyer_rocket_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tram flyer rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_rocketDirect](Damage_rocketDirect_%28class%29 "Damage rocketDirect (class)")* + - **damage\_tram\_flyer\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_tramcar_explode_(entity).page b/Damage_tramcar_explode_(entity).page new file mode 100644 index 000000000..320417fb6 --- /dev/null +++ b/Damage_tramcar_explode_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage tramcar explode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_tramcar\_explode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_1000_(entity).page b/Damage_triggerhurt_1000_(entity).page new file mode 100644 index 000000000..c6511635d --- /dev/null +++ b/Damage_triggerhurt_1000_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 1000 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_1000** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_100_(entity).page b/Damage_triggerhurt_100_(entity).page new file mode 100644 index 000000000..4036a7cc2 --- /dev/null +++ b/Damage_triggerhurt_100_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 100 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_100** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_10_(entity).page b/Damage_triggerhurt_10_(entity).page new file mode 100644 index 000000000..04f9d1b21 --- /dev/null +++ b/Damage_triggerhurt_10_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 10 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_10** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_15_(entity).page b/Damage_triggerhurt_15_(entity).page new file mode 100644 index 000000000..35bc27673 --- /dev/null +++ b/Damage_triggerhurt_15_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 15 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_15** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_1_(entity).page b/Damage_triggerhurt_1_(entity).page new file mode 100644 index 000000000..587907915 --- /dev/null +++ b/Damage_triggerhurt_1_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_triggerhurt\_5](Damage_triggerhurt_5_%28entity%29 "Damage triggerhurt 5 (entity)") + - **damage\_triggerhurt\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_25_(entity).page b/Damage_triggerhurt_25_(entity).page new file mode 100644 index 000000000..ae8e63a5c --- /dev/null +++ b/Damage_triggerhurt_25_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 25 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_25** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_50_(entity).page b/Damage_triggerhurt_50_(entity).page new file mode 100644 index 000000000..1e6a05f29 --- /dev/null +++ b/Damage_triggerhurt_50_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 50 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_50** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_5_(entity).page b/Damage_triggerhurt_5_(entity).page new file mode 100644 index 000000000..aed244db9 --- /dev/null +++ b/Damage_triggerhurt_5_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_75_(entity).page b/Damage_triggerhurt_75_(entity).page new file mode 100644 index 000000000..e62781622 --- /dev/null +++ b/Damage_triggerhurt_75_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt 75 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_75** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_toxin_(entity).page b/Damage_triggerhurt_toxin_(entity).page new file mode 100644 index 000000000..78c20ca1f --- /dev/null +++ b/Damage_triggerhurt_toxin_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt toxin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| noArmor | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_toxin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_triggerhurt_toxin_1_(entity).page b/Damage_triggerhurt_toxin_1_(entity).page new file mode 100644 index 000000000..46bfa9371 --- /dev/null +++ b/Damage_triggerhurt_toxin_1_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage triggerhurt toxin 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| noArmor | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_triggerhurt\_toxin\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_trite_explode_(entity).page b/Damage_trite_explode_(entity).page new file mode 100644 index 000000000..b9a4f4af5 --- /dev/null +++ b/Damage_trite_explode_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage trite explode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| knockback | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_trite\_explode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_blaster_(entity).page b/Damage_turret_blaster_(entity).page new file mode 100644 index 000000000..a0a56aaeb --- /dev/null +++ b/Damage_turret_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_turret\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_bunker_blaster_(entity).page b/Damage_turret_bunker_blaster_(entity).page new file mode 100644 index 000000000..c74fc7217 --- /dev/null +++ b/Damage_turret_bunker_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret bunker blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_turret\_bunker\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_bunker_blaster_weak_(entity).page b/Damage_turret_bunker_blaster_weak_(entity).page new file mode 100644 index 000000000..52a63a2e4 --- /dev/null +++ b/Damage_turret_bunker_blaster_weak_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret bunker blaster weak (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_turret\_bunker\_blaster\_weak** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_flying_blaster_(entity).page b/Damage_turret_flying_blaster_(entity).page new file mode 100644 index 000000000..ba6a699b6 --- /dev/null +++ b/Damage_turret_flying_blaster_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret flying blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| bleed | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") + - **damage\_turret\_flying\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_rocket_direct_(entity).page b/Damage_turret_rocket_direct_(entity).page new file mode 100644 index 000000000..4062fd0b5 --- /dev/null +++ b/Damage_turret_rocket_direct_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret rocket direct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_rocketDirect](Damage_rocketDirect_%28class%29 "Damage rocketDirect (class)")* + - **damage\_turret\_rocket\_direct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_turret_rocket_splash_(entity).page b/Damage_turret_rocket_splash_(entity).page new file mode 100644 index 000000000..14207c164 --- /dev/null +++ b/Damage_turret_rocket_splash_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage turret rocket splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_rocketSplash](Damage_rocketSplash_%28class%29 "Damage rocketSplash (class)")* + - **damage\_turret\_rocket\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_vehicle_tramgun_bullet_(entity).page b/Damage_vehicle_tramgun_bullet_(entity).page new file mode 100644 index 000000000..0319d4b17 --- /dev/null +++ b/Damage_vehicle_tramgun_bullet_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage vehicle tramgun bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_vehicle\_tramgun\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_vulgar_fireball_(entity).page b/Damage_vulgar_fireball_(entity).page new file mode 100644 index 000000000..b1134e593 --- /dev/null +++ b/Damage_vulgar_fireball_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage vulgar fireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_vulgar\_fireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_vulgar_fireball_splash_(entity).page b/Damage_vulgar_fireball_splash_(entity).page new file mode 100644 index 000000000..c518cd0c7 --- /dev/null +++ b/Damage_vulgar_fireball_splash_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage vulgar fireball splash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_vulgar\_fireball\_splash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_walkerCrush_(entity).page b/Damage_walkerCrush_(entity).page new file mode 100644 index 000000000..e841228db --- /dev/null +++ b/Damage_walkerCrush_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage walkerCrush (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_walkerCrush** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_walker_crash_(entity).page b/Damage_walker_crash_(entity).page new file mode 100644 index 000000000..6f9c86275 --- /dev/null +++ b/Damage_walker_crash_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage walker crash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_walker\_crash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_walker_rocket_(entity).page b/Damage_walker_rocket_(entity).page new file mode 100644 index 000000000..893ff46b6 --- /dev/null +++ b/Damage_walker_rocket_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage walker rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_bullet](Damage_bullet_%28class%29 "Damage bullet (class)")* + - **damage\_walker\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_wraith_(entity).page b/Damage_wraith_(entity).page new file mode 100644 index 000000000..e13dc25bc --- /dev/null +++ b/Damage_wraith_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_wraithminion_(entity).page b/Damage_wraithminion_(entity).page new file mode 100644 index 000000000..206cd03cf --- /dev/null +++ b/Damage_wraithminion_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage wraithminion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noGod | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") + - **damage\_wraithminion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Damage_zombie_commando_cgun_(entity).page b/Damage_zombie_commando_cgun_(entity).page new file mode 100644 index 000000000..627df9575 --- /dev/null +++ b/Damage_zombie_commando_cgun_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Damage zombie commando cgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| smoke\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **damage\_zombie\_commando\_cgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Data_types.page b/Data_types.page new file mode 100644 index 000000000..ae872a8ec --- /dev/null +++ b/Data_types.page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Data types +... + +Overview +-------- + +A data type specifies what type of data a variable can hold and must always be present at a variable's declaration. + +The script parser uses this to speed up certain operations or complain about impossible operations. + +For an introduction on declaring and using variables, see [Variables](Scripting_basics#Variables "Scripting basics") . + +Common types +------------ + +### float + +A float type variable can contain any number whether it's an [integer](http://en.wikipedia.org/wiki/Integer "http://en.wikipedia.org/wiki/Integer") or a [real number](http://en.wikipedia.org/wiki/Real_number "http://en.wikipedia.org/wiki/Real_number") . + + float my_var = 23; + float my_second_var = 0.5; + +### vector + +A vector type contains three float values, representing a vector. The engine uses this type to store map locations (vector from world origin to position), directions or angles. + +When used in a normal assignment, the floats are in the order of 'X Y Z' indicating 3D space coordinates. To access one vector's axis component, append \_x, \_y, or \_z to the variable's name. It should also be possible to use a vector's projection on 1 axis by using the same syntax. + + vector tempvector = '-128 -128 0'; +   + // Changing the x axis value + tempvector_x = 10; +   + // Assigning a projected vector to another vector + vector xcomp = tempvector_x; // xcomp = '10 0 0' +   + +**Note** : Vectors do not automatically convert to strings, and can't be set to equal floats. In these cases, the separate axis components need to be used. [[1]](https://iddevnet.dhewm3.org/quake4/ScriptVariable.html#vector) + +### entity + +An [entity](Entity "Entity") reference. Everything in the world is an entity, so this type is used extensively. (See the info on [entities](Scripting_basics#Entities "Scripting basics") in scripting basics) + + entity funcmover; + funcmover = sys.getEntity("func_mover_1"); + +### string + +A string type contains nothing more then text. + + string blabla = "Put text here"; + +**Note:** A string variable can be no longer than 256 characters. + +### boolean + +A boolean type contains a state, true or false. It can't be initialized at declaration, but the un-initialized variable will return zero and be interpreted as false. + + boolean flag; + flag = 1; + flag = 0; + +### void + +Void basically means *nothing* . + +**Only to be used with functions!** + +Special types +------------- + +### object + +Named base type of [script object](Script_object "Script object") . Used for more advanced scripting techniques. + +### [object type] + +Combined entity reference and [script object](Script_object "Script object") type reference. Will be set to [null](%24null_entity_%28scripting%29 "$null entity (scripting)") if the entity you are trying to set the reference to does not have a object of that type. + + monster_base myMonster; + myMonster = sys.getEntity("monster_sam"); + myMonster.wake_on_trigger(); + diff --git a/Dds_(folder).page b/Dds_(folder).page new file mode 100644 index 000000000..a3da21812 --- /dev/null +++ b/Dds_(folder).page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Dds (folder) +... + +DDS (Direct Draw Surface) files are a texture file format much like . [JPG](JPG_%28file_format%29 "JPG (file format)") or . [TGA](TGA_%28file_format%29 "TGA (file format)") files. The primary advantage of [DDS](DDS_%28file_format%29 "DDS (file format)") files is that they can be used to store compressed and uncompressed pixel formats with various mipmap levels. + +Doom 3 makes use of .DDS files when running at a quality setting lower than "Ultra" in order to save texture memory (Although "High" quality level uses .DDS files for diffuse maps). Uncompressed textures are saved in duplicate .TGA format in the "base/ [textures](Textures_%28folder%29 "Textures (folder)") " directory. + +You can force everything to load from the TGA files by setting [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") to 0. The images will still get compressed dynamically at load time (which will slow down loading significantly), but it will make it so that when you change a TGA it will actually show up in game without having to regenerate the DDS files. You can also set [image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") and [image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") to 0, which will prevent them from getting compressed at load time (this is similar to running in ultra quality mode). + +***Notice:*** This means that if you make changes to a texture and you are running a quality level lower than "Ultra", you will not see the changes because Doom 3 ís reading from the .DDS file. + +If you don't have .DDS files for every texture you have made, Doom 3 will create them for you, but separate utilities are often used to convert a .TGA or other texture format into a .DDS format. Some of these tools are available here: + +- [nVidia Texture Tools](http://developer.nvidia.com/object/nv_texture_tools.html "http://developer.nvidia.com/object/nv_texture_tools.html") +- [ATI Compressonator](http://www.ati.com/developer/compressonator.html "http://www.ati.com/developer/compressonator.html") + diff --git a/DebrisSpawner_asteroidHuge_(entity).page b/DebrisSpawner_asteroidHuge_(entity).page new file mode 100644 index 000000000..511d1685a --- /dev/null +++ b/DebrisSpawner_asteroidHuge_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DebrisSpawner asteroidHuge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_debris\_distance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisSpawner\_asteroidHuge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DebrisSpawner_centurionpillar_(entity).page b/DebrisSpawner_centurionpillar_(entity).page new file mode 100644 index 000000000..8dadf5500 --- /dev/null +++ b/DebrisSpawner_centurionpillar_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DebrisSpawner centurionpillar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisSpawner\_centurionpillar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DebrisSpawner_harvesterNoTorso_(entity).page b/DebrisSpawner_harvesterNoTorso_(entity).page new file mode 100644 index 000000000..0c928a97c --- /dev/null +++ b/DebrisSpawner_harvesterNoTorso_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DebrisSpawner harvesterNoTorso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max6 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min6 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris6 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisSpawner\_harvesterNoTorso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DebrisSpawner_harvesterTorso_(entity).page b/DebrisSpawner_harvesterTorso_(entity).page new file mode 100644 index 000000000..15bf8cc00 --- /dev/null +++ b/DebrisSpawner_harvesterTorso_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DebrisSpawner harvesterTorso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num10 | Description not available. | +| debris\_num11 | Description not available. | +| debris\_num12 | Description not available. | +| debris\_num13 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris11 | Description not available. | +| def\_debris12 | Description not available. | +| def\_debris13 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisSpawner\_harvesterTorso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DebrisSpawner_turbinegun_(entity).page b/DebrisSpawner_turbinegun_(entity).page new file mode 100644 index 000000000..acb8077f4 --- /dev/null +++ b/DebrisSpawner_turbinegun_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DebrisSpawner turbinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisSpawner\_turbinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_barrelpiece2_(entity).page b/Debris_barrelpiece2_(entity).page new file mode 100644 index 000000000..cf3a9a1f9 --- /dev/null +++ b/Debris_barrelpiece2_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris barrelpiece2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_barrelpiece2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_barrelpiece_(entity).page b/Debris_barrelpiece_(entity).page new file mode 100644 index 000000000..87be6dc1b --- /dev/null +++ b/Debris_barrelpiece_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris barrelpiece (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_barrelpiece** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_barreltop2_(entity).page b/Debris_barreltop2_(entity).page new file mode 100644 index 000000000..54133e652 --- /dev/null +++ b/Debris_barreltop2_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris barreltop2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_barreltop2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_barreltop_(entity).page b/Debris_barreltop_(entity).page new file mode 100644 index 000000000..c41f43890 --- /dev/null +++ b/Debris_barreltop_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris barreltop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_barreltop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_brass_(entity).page b/Debris_brass_(entity).page new file mode 100644 index 000000000..55b9c04c1 --- /dev/null +++ b/Debris_brass_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris brass (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_brass** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_chunk1_(entity).page b/Debris_centurion_chunk1_(entity).page new file mode 100644 index 000000000..17c061880 --- /dev/null +++ b/Debris_centurion_chunk1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion chunk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_chunk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_chunk2_(entity).page b/Debris_centurion_chunk2_(entity).page new file mode 100644 index 000000000..2087e222e --- /dev/null +++ b/Debris_centurion_chunk2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion chunk2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_chunk2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_chunk3_(entity).page b/Debris_centurion_chunk3_(entity).page new file mode 100644 index 000000000..558879dd9 --- /dev/null +++ b/Debris_centurion_chunk3_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion chunk3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_chunk3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_head_(entity).page b/Debris_centurion_head_(entity).page new file mode 100644 index 000000000..4e3e27eeb --- /dev/null +++ b/Debris_centurion_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_leg1_(entity).page b/Debris_centurion_leg1_(entity).page new file mode 100644 index 000000000..4e47f7cdc --- /dev/null +++ b/Debris_centurion_leg1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion leg1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_leg1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_centurion_leg2_(entity).page b/Debris_centurion_leg2_(entity).page new file mode 100644 index 000000000..bd7821be6 --- /dev/null +++ b/Debris_centurion_leg2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris centurion leg2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_centurion\_leg2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_chunk_(entity).page b/Debris_chunk_(entity).page new file mode 100644 index 000000000..8fe12bf12 --- /dev/null +++ b/Debris_chunk_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris chunk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_chunk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_chunk_ad_(entity).page b/Debris_chunk_ad_(entity).page new file mode 100644 index 000000000..880e20dad --- /dev/null +++ b/Debris_chunk_ad_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris chunk ad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_chunk\_ad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_chunk_sm2_(entity).page b/Debris_chunk_sm2_(entity).page new file mode 100644 index 000000000..fbac0e611 --- /dev/null +++ b/Debris_chunk_sm2_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris chunk sm2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_chunk\_sm2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_crawlerLarge_(entity).page b/Debris_crawlerLarge_(entity).page new file mode 100644 index 000000000..6106973be --- /dev/null +++ b/Debris_crawlerLarge_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris crawlerLarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_crawlerLarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_crawlerLeg_(entity).page b/Debris_crawlerLeg_(entity).page new file mode 100644 index 000000000..1ddf72218 --- /dev/null +++ b/Debris_crawlerLeg_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris crawlerLeg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_crawlerLeg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_crawler_(entity).page b/Debris_crawler_(entity).page new file mode 100644 index 000000000..2f0b0a686 --- /dev/null +++ b/Debris_crawler_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_Xarm1_(entity).page b/Debris_creaturex_Xarm1_(entity).page new file mode 100644 index 000000000..9c5ddfb33 --- /dev/null +++ b/Debris_creaturex_Xarm1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex Xarm1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_Xarm1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_Xarm2_(entity).page b/Debris_creaturex_Xarm2_(entity).page new file mode 100644 index 000000000..e8d77a94f --- /dev/null +++ b/Debris_creaturex_Xarm2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex Xarm2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_Xarm2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_Xfinger_(entity).page b/Debris_creaturex_Xfinger_(entity).page new file mode 100644 index 000000000..3b5e8d6fe --- /dev/null +++ b/Debris_creaturex_Xfinger_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex Xfinger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_Xfinger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_Xhead_(entity).page b/Debris_creaturex_Xhead_(entity).page new file mode 100644 index 000000000..5ab8f8213 --- /dev/null +++ b/Debris_creaturex_Xhead_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex Xhead (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_Xhead** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_arm1_(entity).page b/Debris_creaturex_arm1_(entity).page new file mode 100644 index 000000000..f73f7fea3 --- /dev/null +++ b/Debris_creaturex_arm1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex arm1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_arm1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_arm2_(entity).page b/Debris_creaturex_arm2_(entity).page new file mode 100644 index 000000000..3578d97ee --- /dev/null +++ b/Debris_creaturex_arm2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex arm2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_arm2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_gun_(entity).page b/Debris_creaturex_gun_(entity).page new file mode 100644 index 000000000..53b9c9aa4 --- /dev/null +++ b/Debris_creaturex_gun_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex gun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_creaturex\_gun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_head_(entity).page b/Debris_creaturex_head_(entity).page new file mode 100644 index 000000000..4547a6260 --- /dev/null +++ b/Debris_creaturex_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_creaturex_wing_(entity).page b/Debris_creaturex_wing_(entity).page new file mode 100644 index 000000000..48424dc4e --- /dev/null +++ b/Debris_creaturex_wing_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris creaturex wing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_creaturex\_wing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_default_(entity).page b/Debris_default_(entity).page new file mode 100644 index 000000000..a07c76835 --- /dev/null +++ b/Debris_default_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| linearFriction | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - **debris\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_egg_giba_(entity).page b/Debris_egg_giba_(entity).page new file mode 100644 index 000000000..b84cee1da --- /dev/null +++ b/Debris_egg_giba_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris egg giba (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_egg\_giba** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_egg_giba_remove_(entity).page b/Debris_egg_giba_remove_(entity).page new file mode 100644 index 000000000..ffa5f9ce6 --- /dev/null +++ b/Debris_egg_giba_remove_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris egg giba remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_egg\_giba](Debris_egg_giba_%28entity%29 "Debris egg giba (entity)") + - **debris\_egg\_giba\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_egg_gibb_(entity).page b/Debris_egg_gibb_(entity).page new file mode 100644 index 000000000..1e0c9a715 --- /dev/null +++ b/Debris_egg_gibb_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris egg gibb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_egg\_gibb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_egg_gibb_remove_(entity).page b/Debris_egg_gibb_remove_(entity).page new file mode 100644 index 000000000..29e0e8540 --- /dev/null +++ b/Debris_egg_gibb_remove_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris egg gibb remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_egg\_gibb](Debris_egg_gibb_%28entity%29 "Debris egg gibb (entity)") + - **debris\_egg\_gibb\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flatbed_front_hover_(entity).page b/Debris_flatbed_front_hover_(entity).page new file mode 100644 index 000000000..390d23ff6 --- /dev/null +++ b/Debris_flatbed_front_hover_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flatbed front hover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_flatbed\_front\_hover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_arm_(entity).page b/Debris_flesh_arm_(entity).page new file mode 100644 index 000000000..e730d5ed9 --- /dev/null +++ b/Debris_flesh_arm_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_chest_(entity).page b/Debris_flesh_chest_(entity).page new file mode 100644 index 000000000..0390ce879 --- /dev/null +++ b/Debris_flesh_chest_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh chest (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_chest** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_default_(entity).page b/Debris_flesh_default_(entity).page new file mode 100644 index 000000000..f0447543c --- /dev/null +++ b/Debris_flesh_default_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - **debris\_flesh\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_foot_(entity).page b/Debris_flesh_foot_(entity).page new file mode 100644 index 000000000..fd296bc7a --- /dev/null +++ b/Debris_flesh_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_giba_(entity).page b/Debris_flesh_giba_(entity).page new file mode 100644 index 000000000..58fbfd25e --- /dev/null +++ b/Debris_flesh_giba_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh giba (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_giba** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_giba_remove_(entity).page b/Debris_flesh_giba_remove_(entity).page new file mode 100644 index 000000000..fdd807cd5 --- /dev/null +++ b/Debris_flesh_giba_remove_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh giba remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_giba](Debris_flesh_giba_%28entity%29 "Debris flesh giba (entity)") + - **debris\_flesh\_giba\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibb_(entity).page b/Debris_flesh_gibb_(entity).page new file mode 100644 index 000000000..b6816159c --- /dev/null +++ b/Debris_flesh_gibb_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibb_remove_(entity).page b/Debris_flesh_gibb_remove_(entity).page new file mode 100644 index 000000000..d308b4f75 --- /dev/null +++ b/Debris_flesh_gibb_remove_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibb remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_gibb](Debris_flesh_gibb_%28entity%29 "Debris flesh gibb (entity)") + - **debris\_flesh\_gibb\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibc_(entity).page b/Debris_flesh_gibc_(entity).page new file mode 100644 index 000000000..b6810fe72 --- /dev/null +++ b/Debris_flesh_gibc_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibc_remove_(entity).page b/Debris_flesh_gibc_remove_(entity).page new file mode 100644 index 000000000..9aaf30dba --- /dev/null +++ b/Debris_flesh_gibc_remove_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibc remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_gibc](Debris_flesh_gibc_%28entity%29 "Debris flesh gibc (entity)") + - **debris\_flesh\_gibc\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibd_(entity).page b/Debris_flesh_gibd_(entity).page new file mode 100644 index 000000000..b62947508 --- /dev/null +++ b/Debris_flesh_gibd_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibd_remove_(entity).page b/Debris_flesh_gibd_remove_(entity).page new file mode 100644 index 000000000..effc28b8e --- /dev/null +++ b/Debris_flesh_gibd_remove_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibd remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_gibd](Debris_flesh_gibd_%28entity%29 "Debris flesh gibd (entity)") + - **debris\_flesh\_gibd\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibe_(entity).page b/Debris_flesh_gibe_(entity).page new file mode 100644 index 000000000..1a0bdaaa1 --- /dev/null +++ b/Debris_flesh_gibe_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibe_remove_(entity).page b/Debris_flesh_gibe_remove_(entity).page new file mode 100644 index 000000000..b928346e7 --- /dev/null +++ b/Debris_flesh_gibe_remove_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibe remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_gibe](Debris_flesh_gibe_%28entity%29 "Debris flesh gibe (entity)") + - **debris\_flesh\_gibe\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibf_(entity).page b/Debris_flesh_gibf_(entity).page new file mode 100644 index 000000000..c1d3a10f6 --- /dev/null +++ b/Debris_flesh_gibf_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibf (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibf** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibf_remove_(entity).page b/Debris_flesh_gibf_remove_(entity).page new file mode 100644 index 000000000..f66a8dca2 --- /dev/null +++ b/Debris_flesh_gibf_remove_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibf remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeOnCollision | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_flesh\_gibf](Debris_flesh_gibf_%28entity%29 "Debris flesh gibf (entity)") + - **debris\_flesh\_gibf\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibg_(entity).page b/Debris_flesh_gibg_(entity).page new file mode 100644 index 000000000..a818e06bf --- /dev/null +++ b/Debris_flesh_gibg_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibh_(entity).page b/Debris_flesh_gibh_(entity).page new file mode 100644 index 000000000..b753ee787 --- /dev/null +++ b/Debris_flesh_gibh_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibh (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibh** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibi_(entity).page b/Debris_flesh_gibi_(entity).page new file mode 100644 index 000000000..aa9c54c0e --- /dev/null +++ b/Debris_flesh_gibi_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibi (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibi** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibj_(entity).page b/Debris_flesh_gibj_(entity).page new file mode 100644 index 000000000..633a1c036 --- /dev/null +++ b/Debris_flesh_gibj_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibj (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibj** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_gibk_(entity).page b/Debris_flesh_gibk_(entity).page new file mode 100644 index 000000000..d6ed293d6 --- /dev/null +++ b/Debris_flesh_gibk_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh gibk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| fx\_collide | Description not available. | +| fx\_fly | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_gibk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_flesh_hand_(entity).page b/Debris_flesh_hand_(entity).page new file mode 100644 index 000000000..b13a88670 --- /dev/null +++ b/Debris_flesh_hand_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris flesh hand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_flesh\_hand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_calf_(entity).page b/Debris_fodder_calf_(entity).page new file mode 100644 index 000000000..8e26480c8 --- /dev/null +++ b/Debris_fodder_calf_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder calf (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_calf** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk1_(entity).page b/Debris_fodder_chunk1_(entity).page new file mode 100644 index 000000000..a1c023329 --- /dev/null +++ b/Debris_fodder_chunk1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk2_(entity).page b/Debris_fodder_chunk2_(entity).page new file mode 100644 index 000000000..36521d72a --- /dev/null +++ b/Debris_fodder_chunk2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk3_(entity).page b/Debris_fodder_chunk3_(entity).page new file mode 100644 index 000000000..f72d0a558 --- /dev/null +++ b/Debris_fodder_chunk3_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk4_(entity).page b/Debris_fodder_chunk4_(entity).page new file mode 100644 index 000000000..57a1df383 --- /dev/null +++ b/Debris_fodder_chunk4_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk5_(entity).page b/Debris_fodder_chunk5_(entity).page new file mode 100644 index 000000000..27698f215 --- /dev/null +++ b/Debris_fodder_chunk5_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_chunk6_(entity).page b/Debris_fodder_chunk6_(entity).page new file mode 100644 index 000000000..ae61a1030 --- /dev/null +++ b/Debris_fodder_chunk6_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder chunk6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_chunk6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_foot_(entity).page b/Debris_fodder_foot_(entity).page new file mode 100644 index 000000000..8c2b73fbd --- /dev/null +++ b/Debris_fodder_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_head_(entity).page b/Debris_fodder_head_(entity).page new file mode 100644 index 000000000..3b501176c --- /dev/null +++ b/Debris_fodder_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_leg_(entity).page b/Debris_fodder_leg_(entity).page new file mode 100644 index 000000000..73340fbfd --- /dev/null +++ b/Debris_fodder_leg_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fodder_meat_(entity).page b/Debris_fodder_meat_(entity).page new file mode 100644 index 000000000..854ee2164 --- /dev/null +++ b/Debris_fodder_meat_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fodder meat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_fodder\_meat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_fx_bit_(entity).page b/Debris_fx_bit_(entity).page new file mode 100644 index 000000000..1aaa762e0 --- /dev/null +++ b/Debris_fx_bit_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris fx bit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| burn\_time | Description not available. | +| density | Description not available. | +| duration | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_fx\_bit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_gib_lup_leg_(entity).page b/Debris_gib_lup_leg_(entity).page new file mode 100644 index 000000000..4adb31f58 --- /dev/null +++ b/Debris_gib_lup_leg_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris gib lup leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_gib\_lup\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_gib_waist_(entity).page b/Debris_gib_waist_(entity).page new file mode 100644 index 000000000..5c87d6284 --- /dev/null +++ b/Debris_gib_waist_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris gib waist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_gib\_waist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_glassLarge_(entity).page b/Debris_glassLarge_(entity).page new file mode 100644 index 000000000..42546620f --- /dev/null +++ b/Debris_glassLarge_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris glassLarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_glassLarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_glassTiny_(entity).page b/Debris_glassTiny_(entity).page new file mode 100644 index 000000000..5cc2ab2ec --- /dev/null +++ b/Debris_glassTiny_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris glassTiny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_glassTiny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_arm_(entity).page b/Debris_harvester_arm_(entity).page new file mode 100644 index 000000000..ca5112e11 --- /dev/null +++ b/Debris_harvester_arm_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_body2_(entity).page b/Debris_harvester_body2_(entity).page new file mode 100644 index 000000000..d92b50fed --- /dev/null +++ b/Debris_harvester_body2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester body2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_body2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_body3_(entity).page b/Debris_harvester_body3_(entity).page new file mode 100644 index 000000000..fb64f6686 --- /dev/null +++ b/Debris_harvester_body3_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester body3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_body3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_body4_(entity).page b/Debris_harvester_body4_(entity).page new file mode 100644 index 000000000..d4057b85b --- /dev/null +++ b/Debris_harvester_body4_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester body4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_body4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_foot_(entity).page b/Debris_harvester_foot_(entity).page new file mode 100644 index 000000000..67205083b --- /dev/null +++ b/Debris_harvester_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_head_(entity).page b/Debris_harvester_head_(entity).page new file mode 100644 index 000000000..c4c9094f4 --- /dev/null +++ b/Debris_harvester_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_hook_(entity).page b/Debris_harvester_hook_(entity).page new file mode 100644 index 000000000..1b465905f --- /dev/null +++ b/Debris_harvester_hook_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester hook (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_harvester\_hook** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_leg2_(entity).page b/Debris_harvester_leg2_(entity).page new file mode 100644 index 000000000..52d5514c4 --- /dev/null +++ b/Debris_harvester_leg2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester leg2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_leg2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_leg_(entity).page b/Debris_harvester_leg_(entity).page new file mode 100644 index 000000000..64c7c386a --- /dev/null +++ b/Debris_harvester_leg_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_harvester_tail_(entity).page b/Debris_harvester_tail_(entity).page new file mode 100644 index 000000000..886f56d12 --- /dev/null +++ b/Debris_harvester_tail_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris harvester tail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_harvester\_tail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hornet_body_(entity).page b/Debris_hornet_body_(entity).page new file mode 100644 index 000000000..e5c6461e4 --- /dev/null +++ b/Debris_hornet_body_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hornet body (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_trail | Description not available. | +| model | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_hornet\_body** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_chunk1_(entity).page b/Debris_hound_chunk1_(entity).page new file mode 100644 index 000000000..4120b68cc --- /dev/null +++ b/Debris_hound_chunk1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound chunk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_chunk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_chunk2_(entity).page b/Debris_hound_chunk2_(entity).page new file mode 100644 index 000000000..9b04aed04 --- /dev/null +++ b/Debris_hound_chunk2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound chunk2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_chunk2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_chunk3_(entity).page b/Debris_hound_chunk3_(entity).page new file mode 100644 index 000000000..71655a791 --- /dev/null +++ b/Debris_hound_chunk3_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound chunk3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_chunk3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_chunk4_(entity).page b/Debris_hound_chunk4_(entity).page new file mode 100644 index 000000000..2e79f2062 --- /dev/null +++ b/Debris_hound_chunk4_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound chunk4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_chunk4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_foot_(entity).page b/Debris_hound_foot_(entity).page new file mode 100644 index 000000000..18a518bde --- /dev/null +++ b/Debris_hound_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_head_(entity).page b/Debris_hound_head_(entity).page new file mode 100644 index 000000000..fa024767a --- /dev/null +++ b/Debris_hound_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hound_leg_(entity).page b/Debris_hound_leg_(entity).page new file mode 100644 index 000000000..ae8467383 --- /dev/null +++ b/Debris_hound_leg_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hound leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hound\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_hunter_arm_(entity).page b/Debris_hunter_arm_(entity).page new file mode 100644 index 000000000..7dd2dbfe2 --- /dev/null +++ b/Debris_hunter_arm_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris hunter arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_hunter\_arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_keeper_foot_(entity).page b/Debris_keeper_foot_(entity).page new file mode 100644 index 000000000..c742ebc69 --- /dev/null +++ b/Debris_keeper_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris keeper foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_keeper\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_keeper_hand_(entity).page b/Debris_keeper_hand_(entity).page new file mode 100644 index 000000000..2cf8e6f71 --- /dev/null +++ b/Debris_keeper_hand_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris keeper hand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_keeper\_hand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_keeper_leg1_(entity).page b/Debris_keeper_leg1_(entity).page new file mode 100644 index 000000000..e30916f0d --- /dev/null +++ b/Debris_keeper_leg1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris keeper leg1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_keeper\_leg1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_keeper_spine_(entity).page b/Debris_keeper_spine_(entity).page new file mode 100644 index 000000000..7d8d6a916 --- /dev/null +++ b/Debris_keeper_spine_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris keeper spine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_keeper\_spine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_kid_arm_(entity).page b/Debris_kid_arm_(entity).page new file mode 100644 index 000000000..4941f0f0a --- /dev/null +++ b/Debris_kid_arm_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris kid arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_kid\_arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_kid_hand_(entity).page b/Debris_kid_hand_(entity).page new file mode 100644 index 000000000..90e762770 --- /dev/null +++ b/Debris_kid_hand_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris kid hand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_kid\_hand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_largeshrapnel_(entity).page b/Debris_largeshrapnel_(entity).page new file mode 100644 index 000000000..43ddf9f9f --- /dev/null +++ b/Debris_largeshrapnel_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris largeshrapnel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_largeshrapnel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_med_rock2_(entity).page b/Debris_med_rock2_(entity).page new file mode 100644 index 000000000..2a8146a85 --- /dev/null +++ b/Debris_med_rock2_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris med rock2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| trailAttenuateSpeed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **debris\_med\_rock2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_metalLarge2_(entity).page b/Debris_metalLarge2_(entity).page new file mode 100644 index 000000000..9493e5d5c --- /dev/null +++ b/Debris_metalLarge2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris metalLarge2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_metalLarge2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_metalLarge_(entity).page b/Debris_metalLarge_(entity).page new file mode 100644 index 000000000..fafccc110 --- /dev/null +++ b/Debris_metalLarge_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris metalLarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_metalLarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_metalSmall2_(entity).page b/Debris_metalSmall2_(entity).page new file mode 100644 index 000000000..49b6a6220 --- /dev/null +++ b/Debris_metalSmall2_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris metalSmall2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_metalSmall2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_metalSmall_(entity).page b/Debris_metalSmall_(entity).page new file mode 100644 index 000000000..6c2768cfe --- /dev/null +++ b/Debris_metalSmall_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris metalSmall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_metalSmall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_aarm_(entity).page b/Debris_mutate_aarm_(entity).page new file mode 100644 index 000000000..26bd298e7 --- /dev/null +++ b/Debris_mutate_aarm_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate aarm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_aarm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_chunk3_(entity).page b/Debris_mutate_chunk3_(entity).page new file mode 100644 index 000000000..172b780be --- /dev/null +++ b/Debris_mutate_chunk3_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate chunk3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_chunk3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_foot_(entity).page b/Debris_mutate_foot_(entity).page new file mode 100644 index 000000000..30cb77359 --- /dev/null +++ b/Debris_mutate_foot_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate foot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_foot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_head_(entity).page b/Debris_mutate_head_(entity).page new file mode 100644 index 000000000..aa63b995a --- /dev/null +++ b/Debris_mutate_head_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_leg_(entity).page b/Debris_mutate_leg_(entity).page new file mode 100644 index 000000000..8576f9e51 --- /dev/null +++ b/Debris_mutate_leg_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_neck_(entity).page b/Debris_mutate_neck_(entity).page new file mode 100644 index 000000000..f1de959d3 --- /dev/null +++ b/Debris_mutate_neck_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate neck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_neck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutate_spike_(entity).page b/Debris_mutate_spike_(entity).page new file mode 100644 index 000000000..d8ae106eb --- /dev/null +++ b/Debris_mutate_spike_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutate spike (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutate\_spike** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutilated_gib_(entity).page b/Debris_mutilated_gib_(entity).page new file mode 100644 index 000000000..7fc6d2af2 --- /dev/null +++ b/Debris_mutilated_gib_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutilated gib (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - **debris\_mutilated\_gib** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutilated_head_(entity).page b/Debris_mutilated_head_(entity).page new file mode 100644 index 000000000..e0e4390e2 --- /dev/null +++ b/Debris_mutilated_head_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutilated head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_mutilated\_gib](Debris_mutilated_gib_%28entity%29 "Debris mutilated gib (entity)") + - **debris\_mutilated\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutilated_rightarm_(entity).page b/Debris_mutilated_rightarm_(entity).page new file mode 100644 index 000000000..ca2ab45e3 --- /dev/null +++ b/Debris_mutilated_rightarm_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutilated rightarm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_mutilated\_gib](Debris_mutilated_gib_%28entity%29 "Debris mutilated gib (entity)") + - **debris\_mutilated\_rightarm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_mutilated_rightside_(entity).page b/Debris_mutilated_rightside_(entity).page new file mode 100644 index 000000000..427da0f63 --- /dev/null +++ b/Debris_mutilated_rightside_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris mutilated rightside (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| removeTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") + - [debris\_mutilated\_gib](Debris_mutilated_gib_%28entity%29 "Debris mutilated gib (entity)") + - **debris\_mutilated\_rightside** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_default_(entity).page b/Debris_pottery_default_(entity).page new file mode 100644 index 000000000..ac453a08f --- /dev/null +++ b/Debris_pottery_default_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - **debris\_pottery\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib1a_(entity).page b/Debris_pottery_gib1a_(entity).page new file mode 100644 index 000000000..357c38776 --- /dev/null +++ b/Debris_pottery_gib1a_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib1a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib1a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib2a_(entity).page b/Debris_pottery_gib2a_(entity).page new file mode 100644 index 000000000..5e9f2f2b4 --- /dev/null +++ b/Debris_pottery_gib2a_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib2a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib2a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib2b_(entity).page b/Debris_pottery_gib2b_(entity).page new file mode 100644 index 000000000..e881ce3fa --- /dev/null +++ b/Debris_pottery_gib2b_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib2b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib2b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib2c_(entity).page b/Debris_pottery_gib2c_(entity).page new file mode 100644 index 000000000..8959dcd7d --- /dev/null +++ b/Debris_pottery_gib2c_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib2c (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib2c** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib3a_(entity).page b/Debris_pottery_gib3a_(entity).page new file mode 100644 index 000000000..c45823da7 --- /dev/null +++ b/Debris_pottery_gib3a_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib3a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib3a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib3b_(entity).page b/Debris_pottery_gib3b_(entity).page new file mode 100644 index 000000000..5b348c286 --- /dev/null +++ b/Debris_pottery_gib3b_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib3b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib3b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib3c_(entity).page b/Debris_pottery_gib3c_(entity).page new file mode 100644 index 000000000..142d9eaa8 --- /dev/null +++ b/Debris_pottery_gib3c_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib3c (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib3c** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_pottery_gib3d_(entity).page b/Debris_pottery_gib3d_(entity).page new file mode 100644 index 000000000..0359b2a4d --- /dev/null +++ b/Debris_pottery_gib3d_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris pottery gib3d (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") + - **debris\_pottery\_gib3d** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_projectile_(entity).page b/Debris_projectile_(entity).page new file mode 100644 index 000000000..f9984b1cc --- /dev/null +++ b/Debris_projectile_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris projectile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_projectile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_rocketLarge_(entity).page b/Debris_rocketLarge_(entity).page new file mode 100644 index 000000000..0471fbbb6 --- /dev/null +++ b/Debris_rocketLarge_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris rocketLarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_rocketLarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_rocket_(entity).page b/Debris_rocket_(entity).page new file mode 100644 index 000000000..e823a3fe0 --- /dev/null +++ b/Debris_rocket_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") + - **debris\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_shotgunbrass_(entity).page b/Debris_shotgunbrass_(entity).page new file mode 100644 index 000000000..ddb0cc581 --- /dev/null +++ b/Debris_shotgunbrass_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris shotgunbrass (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_shotgunbrass** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_shrapnel_(entity).page b/Debris_shrapnel_(entity).page new file mode 100644 index 000000000..88215fc74 --- /dev/null +++ b/Debris_shrapnel_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris shrapnel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDebris](IdDebris_%28class%29 "IdDebris (class)")* + - **debris\_shrapnel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_stone_large_(entity).page b/Debris_stone_large_(entity).page new file mode 100644 index 000000000..ccdaae5b4 --- /dev/null +++ b/Debris_stone_large_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris stone large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_stone\_small](Debris_stone_small_%28entity%29 "Debris stone small (entity)") + - **debris\_stone\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_stone_small_(entity).page b/Debris_stone_small_(entity).page new file mode 100644 index 000000000..5527a85ee --- /dev/null +++ b/Debris_stone_small_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris stone small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - **debris\_stone\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_stone_tiny_(entity).page b/Debris_stone_tiny_(entity).page new file mode 100644 index 000000000..ce4343060 --- /dev/null +++ b/Debris_stone_tiny_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris stone tiny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - **debris\_stone\_tiny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_tech_default_(entity).page b/Debris_tech_default_(entity).page new file mode 100644 index 000000000..9e52e1ae2 --- /dev/null +++ b/Debris_tech_default_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris tech default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - **debris\_tech\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_tech_giba_(entity).page b/Debris_tech_giba_(entity).page new file mode 100644 index 000000000..8acc44794 --- /dev/null +++ b/Debris_tech_giba_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris tech giba (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_tech\_giba** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_tech_gibc_(entity).page b/Debris_tech_gibc_(entity).page new file mode 100644 index 000000000..65c1f8004 --- /dev/null +++ b/Debris_tech_gibc_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris tech gibc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_tech\_gibc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debris_tech_rod_(entity).page b/Debris_tech_rod_(entity).page new file mode 100644 index 000000000..2a423f71e --- /dev/null +++ b/Debris_tech_rod_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debris tech rod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +These are really for gibs, but in case mappers want to place them + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | These are really for gibs, but in case mappers want to place them | +| fadeouttime | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_velocity | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nonsolid | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| radiusPush | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") + - [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") + - **debris\_tech\_rod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_asteroid_(entity).page b/Debrisspawner_asteroid_(entity).page new file mode 100644 index 000000000..5d6aa931e --- /dev/null +++ b/Debrisspawner_asteroid_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner asteroid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| max\_debris\_distance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_asteroid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_base_(entity).page b/Debrisspawner_base_(entity).page new file mode 100644 index 000000000..d8bc43c8a --- /dev/null +++ b/Debrisspawner_base_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - **debrisspawner\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_centurion_(entity).page b/Debrisspawner_centurion_(entity).page new file mode 100644 index 000000000..86960159f --- /dev/null +++ b/Debrisspawner_centurion_(entity).page @@ -0,0 +1,116 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max5 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_child_(entity).page b/Debrisspawner_child_(entity).page new file mode 100644 index 000000000..eaaa3b00b --- /dev/null +++ b/Debrisspawner_child_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner child (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max4 | Description not available. | +| debris\_max5 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min4 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| decal\_size | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal3 | Description not available. | +| mtr\_decal5 | Description not available. | +| mtr\_decal6 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_child** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_crash_(entity).page b/Debrisspawner_crash_(entity).page new file mode 100644 index 000000000..b6efc9ae0 --- /dev/null +++ b/Debrisspawner_crash_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner crash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_crash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_creaturex_(entity).page b/Debrisspawner_creaturex_(entity).page new file mode 100644 index 000000000..ad13cf718 --- /dev/null +++ b/Debrisspawner_creaturex_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner creaturex (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num4 | Description not available. | +| debris\_num5 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_creaturex** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_creaturex_cover_(entity).page b/Debrisspawner_creaturex_cover_(entity).page new file mode 100644 index 000000000..d2f1db4bc --- /dev/null +++ b/Debrisspawner_creaturex_cover_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner creaturex cover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_creaturex\_cover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_droid_(entity).page b/Debrisspawner_droid_(entity).page new file mode 100644 index 000000000..160bf228b --- /dev/null +++ b/Debrisspawner_droid_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner droid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_droid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_droid_indoor_(entity).page b/Debrisspawner_droid_indoor_(entity).page new file mode 100644 index 000000000..7b27b7267 --- /dev/null +++ b/Debrisspawner_droid_indoor_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner droid indoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - [debrisspawner\_droid](Debrisspawner_droid_%28entity%29 "Debrisspawner droid (entity)") + - **debrisspawner\_droid\_indoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_fodder_(entity).page b/Debrisspawner_fodder_(entity).page new file mode 100644 index 000000000..3f35db2fe --- /dev/null +++ b/Debrisspawner_fodder_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner fodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max10 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max5 | Description not available. | +| debris\_max6 | Description not available. | +| debris\_max7 | Description not available. | +| debris\_max72 | Description not available. | +| debris\_max8 | Description not available. | +| debris\_max9 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min10 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_min6 | Description not available. | +| debris\_min7 | Description not available. | +| debris\_min72 | Description not available. | +| debris\_min8 | Description not available. | +| debris\_min9 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris72 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal3 | Description not available. | +| mtr\_decal5 | Description not available. | +| mtr\_decal6 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_fodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_fodder_body_(entity).page b/Debrisspawner_fodder_body_(entity).page new file mode 100644 index 000000000..bb0b2aaea --- /dev/null +++ b/Debrisspawner_fodder_body_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner fodder body (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_angle3 | Description not available. | +| debris\_bone3 | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max10 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max5 | Description not available. | +| debris\_max8 | Description not available. | +| debris\_max9 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min10 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_min8 | Description not available. | +| debris\_min9 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal2 | Description not available. | +| mtr\_decal3 | Description not available. | +| mtr\_decal4 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_fodder\_body** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_fodder_cheap_(entity).page b/Debrisspawner_fodder_cheap_(entity).page new file mode 100644 index 000000000..82214c2fa --- /dev/null +++ b/Debrisspawner_fodder_cheap_(entity).page @@ -0,0 +1,134 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner fodder cheap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max10 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max5 | Description not available. | +| debris\_max6 | Description not available. | +| debris\_max7 | Description not available. | +| debris\_max72 | Description not available. | +| debris\_max8 | Description not available. | +| debris\_max9 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min10 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_min6 | Description not available. | +| debris\_min7 | Description not available. | +| debris\_min72 | Description not available. | +| debris\_min8 | Description not available. | +| debris\_min9 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris72 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal3 | Description not available. | +| mtr\_decal5 | Description not available. | +| mtr\_decal6 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - [debrisspawner\_fodder](Debrisspawner_fodder_%28entity%29 "Debrisspawner fodder (entity)") + - **debrisspawner\_fodder\_cheap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_fodder_egg_(entity).page b/Debrisspawner_fodder_egg_(entity).page new file mode 100644 index 000000000..18e0c598d --- /dev/null +++ b/Debrisspawner_fodder_egg_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner fodder egg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| fx2 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal2 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_fodder\_egg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_fodder_egg_cheap_(entity).page b/Debrisspawner_fodder_egg_cheap_(entity).page new file mode 100644 index 000000000..537fe4b33 --- /dev/null +++ b/Debrisspawner_fodder_egg_cheap_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner fodder egg cheap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| decal\_size | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| fx2 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal2 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - [debrisspawner\_fodder\_egg](Debrisspawner_fodder_egg_%28entity%29 "Debrisspawner fodder egg (entity)") + - **debrisspawner\_fodder\_egg\_cheap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_gasbag_fire_(entity).page b/Debrisspawner_gasbag_fire_(entity).page new file mode 100644 index 000000000..4c4d422c3 --- /dev/null +++ b/Debrisspawner_gasbag_fire_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner gasbag fire (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_gasbag\_fire** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_gasbag_parts_(entity).page b/Debrisspawner_gasbag_parts_(entity).page new file mode 100644 index 000000000..f2876cd60 --- /dev/null +++ b/Debrisspawner_gasbag_parts_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner gasbag parts (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_gasbag\_parts** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_generic_human_(entity).page b/Debrisspawner_generic_human_(entity).page new file mode 100644 index 000000000..42438c2dd --- /dev/null +++ b/Debrisspawner_generic_human_(entity).page @@ -0,0 +1,116 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner generic human (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num10 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num4 | Description not available. | +| debris\_num5 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_generic\_human** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_goat_(entity).page b/Debrisspawner_goat_(entity).page new file mode 100644 index 000000000..8d0b8436e --- /dev/null +++ b/Debrisspawner_goat_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner goat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_goat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_harvester_(entity).page b/Debrisspawner_harvester_(entity).page new file mode 100644 index 000000000..66a3d4a8c --- /dev/null +++ b/Debrisspawner_harvester_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_max6 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| debris\_min6 | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num10 | Description not available. | +| debris\_num11 | Description not available. | +| debris\_num12 | Description not available. | +| debris\_num13 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num5 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris11 | Description not available. | +| def\_debris12 | Description not available. | +| def\_debris13 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_hound_(entity).page b/Debrisspawner_hound_(entity).page new file mode 100644 index 000000000..2c44dee18 --- /dev/null +++ b/Debrisspawner_hound_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner hound (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_bone1 | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num10 | Description not available. | +| debris\_num11 | Description not available. | +| debris\_num12 | Description not available. | +| debris\_num13 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num4 | Description not available. | +| debris\_num5 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris11 | Description not available. | +| def\_debris12 | Description not available. | +| def\_debris13 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal2 | Description not available. | +| mtr\_decal3 | Description not available. | +| mtr\_decal4 | Description not available. | +| mtr\_decal5 | Description not available. | +| mtr\_decal6 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_hound** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_jetpack_(entity).page b/Debrisspawner_jetpack_(entity).page new file mode 100644 index 000000000..533f267d0 --- /dev/null +++ b/Debrisspawner_jetpack_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner jetpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max5 | Description not available. | +| debris\_max6 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_min6 | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_jetpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_keeper_(entity).page b/Debrisspawner_keeper_(entity).page new file mode 100644 index 000000000..0f7a8032b --- /dev/null +++ b/Debrisspawner_keeper_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max5 | Description not available. | +| debris\_max9 | Description not available. | +| debris\_min5 | Description not available. | +| debris\_min9 | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num4 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_metal_(entity).page b/Debrisspawner_metal_(entity).page new file mode 100644 index 000000000..7f8f9eaee --- /dev/null +++ b/Debrisspawner_metal_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner metal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| testBounds | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_metal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_monstergibs_base_(entity).page b/Debrisspawner_monstergibs_base_(entity).page new file mode 100644 index 000000000..ed030ed06 --- /dev/null +++ b/Debrisspawner_monstergibs_base_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner monstergibs base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_monstergibs\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_mutilated_male_(entity).page b/Debrisspawner_mutilated_male_(entity).page new file mode 100644 index 000000000..7e6161e84 --- /dev/null +++ b/Debrisspawner_mutilated_male_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner mutilated male (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_num1 | The number to spawn | +| debris\_num10 | Description not available. | +| debris\_num11 | Description not available. | +| debris\_num12 | Description not available. | +| debris\_num13 | Description not available. | +| debris\_num2 | Description not available. | +| debris\_num3 | Description not available. | +| debris\_num4 | Description not available. | +| debris\_num5 | Description not available. | +| debris\_num6 | Description not available. | +| debris\_num7 | Description not available. | +| debris\_num8 | Description not available. | +| debris\_num9 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris10 | Description not available. | +| def\_debris11 | Description not available. | +| def\_debris12 | Description not available. | +| def\_debris13 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| def\_debris5 | Description not available. | +| def\_debris6 | Description not available. | +| def\_debris7 | Description not available. | +| def\_debris8 | Description not available. | +| def\_debris9 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx | The name of the fx to spawn. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - **debrisspawner\_mutilated\_male** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_pottery1_(entity).page b/Debrisspawner_pottery1_(entity).page new file mode 100644 index 000000000..97fc87038 --- /dev/null +++ b/Debrisspawner_pottery1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner pottery1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_pottery1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_pottery2_(entity).page b/Debrisspawner_pottery2_(entity).page new file mode 100644 index 000000000..3ad4fe001 --- /dev/null +++ b/Debrisspawner_pottery2_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner pottery2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_pottery2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_pottery3_(entity).page b/Debrisspawner_pottery3_(entity).page new file mode 100644 index 000000000..235bb12cf --- /dev/null +++ b/Debrisspawner_pottery3_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner pottery3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_max4 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| debris\_min4 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_debris4 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_pottery3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_recharger_(entity).page b/Debrisspawner_recharger_(entity).page new file mode 100644 index 000000000..d459947d8 --- /dev/null +++ b/Debrisspawner_recharger_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner recharger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ang\_vel | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fillBounds | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") + - [debrisspawner\_droid](Debrisspawner_droid_%28entity%29 "Debrisspawner droid (entity)") + - [debrisspawner\_droid\_indoor](Debrisspawner_droid_indoor_%28entity%29 "Debrisspawner droid indoor (entity)") + - **debrisspawner\_recharger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_shuttlepanela_(entity).page b/Debrisspawner_shuttlepanela_(entity).page new file mode 100644 index 000000000..202d2b1b6 --- /dev/null +++ b/Debrisspawner_shuttlepanela_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner shuttlepanela (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_shuttlepanela** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_shuttlepanelb_(entity).page b/Debrisspawner_shuttlepanelb_(entity).page new file mode 100644 index 000000000..a43f20ab2 --- /dev/null +++ b/Debrisspawner_shuttlepanelb_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner shuttlepanelb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_shuttlepanelb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_shuttlepanelc_(entity).page b/Debrisspawner_shuttlepanelc_(entity).page new file mode 100644 index 000000000..2f1153ad7 --- /dev/null +++ b/Debrisspawner_shuttlepanelc_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner shuttlepanelc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_shuttlepanelc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_tech_(entity).page b/Debrisspawner_tech_(entity).page new file mode 100644 index 000000000..1c51dd844 --- /dev/null +++ b/Debrisspawner_tech_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_max3 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| debris\_min3 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_testmulti_(entity).page b/Debrisspawner_testmulti_(entity).page new file mode 100644 index 000000000..c0ba7ee64 --- /dev/null +++ b/Debrisspawner_testmulti_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner testmulti (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max5 | Description not available. | +| debris\_min5 | Description not available. | +| def\_debris5 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| multi\_trigger | 1 = Allow multi triggers. (By default is 0/triggers and then disappears). | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - [debrisspawner\_test](Debrisspawner_test_%28entity%29 "Debrisspawner test (entity)") + - **debrisspawner\_testmulti** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Debrisspawner_vent_(entity).page b/Debrisspawner_vent_(entity).page new file mode 100644 index 000000000..8ffac3ebe --- /dev/null +++ b/Debrisspawner_vent_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debrisspawner vent (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a spawner that fills the volume. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_max1 | The min number to spawn. Must be used with min. | +| debris\_max2 | Description not available. | +| debris\_min1 | The min number to spawn. Must be used with max. | +| debris\_min2 | Description not available. | +| def\_debris1 | The entityDef to spawn. For multiple types, use def\_debris1.X. ie def\_debris1 def\_debris1.1 def\_debris1.2 | +| def\_debris2 | Description not available. | +| dispose\_delay | Description not available. | +| duration | If set, only keeps items around for X seconds. Zero to disable. Default: 10 | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a spawner that fills the volume. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| power | Explode out at set power (seperate xyz components). Recommend that you keep x and y the same. Default: 20 20 20. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhDebrisSpawner](HhDebrisSpawner_%28class%29 "HhDebrisSpawner (class)")* + - [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") + - **debrisspawner\_vent** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DebugArrow_(script_event).page b/DebugArrow_(script_event).page new file mode 100644 index 000000000..496cfa04b --- /dev/null +++ b/DebugArrow_(script_event).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DebugArrow (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Line drawing for debug visualization. + +Usage +----- + +*void* debugArrow( *vector* **color** , *vector* **start** , *vector* **end** , *float* **size** , *float* **lifetime** ) + +Parameters +---------- + +- [color] - The color to draw the arrow. +- [start] - The starting point of the arrow. +- [end] - The ending point of the arrow. +- [size] - The size of the arrow. +- [lifetime] - The duration to display the arrow. + +Examples +-------- + +   + sys.debugArrow('0 0 1', '68 84 58', '87 87 54', 4, 1); + +Notes +----- + +This script event does not return any values. + +Lifetime of 0 == 1 frame. + diff --git a/DebugBounds_(script_event).page b/DebugBounds_(script_event).page new file mode 100644 index 000000000..ce5d337de --- /dev/null +++ b/DebugBounds_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DebugBounds (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Line drawing for debug visualization. + +Usage +----- + +*void* debugBounds( *vector* **color** , *vector* **mins** , *vector* **maxs** , *float* **lifetime** ) + +Parameters +---------- + +- [color] - The color to draw the line. +- [mins] - The minimum point for the bounding box. +- [maxs] - The maximum point for the bounding box. +- [lifetime] - The duration to display the line. + +Examples +-------- + +   + sys.debugBounds('1 0 0', '25 49 56', '54 88 79', 1); + +Notes +----- + +This script event does not return any values. + +Lifetime of 0 == 1 frame. + diff --git a/DebugCircle_(script_event).page b/DebugCircle_(script_event).page new file mode 100644 index 000000000..fea0f4482 --- /dev/null +++ b/DebugCircle_(script_event).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DebugCircle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Line drawing for debug visualization. + +Usage +----- + +*void* debugCircle( *vector* **color** , *vector* **origin** , *vector* **dir** , *float* **radius** , *float* **numSteps** , *float* **lifetime** ) + +Parameters +---------- + +- [color] - The color to draw the circle. +- [origin] - The center of the circle. +- [dir] - The direction of the circle. +- [radius] - The size of the circle. +- [numSteps] - The number of iterations. +- [lifetime] - The duration to display the circle. + +Examples +-------- + +   + sys.debugCircle('1 0 0 ', '45 84 21', '45 21 78', 10, 2, 1); + +Notes +----- + +This script event does not return any values. + +Lifetime of 0 == 1 frame. + diff --git a/DebugLine_(script_event).page b/DebugLine_(script_event).page new file mode 100644 index 000000000..422ff40f9 --- /dev/null +++ b/DebugLine_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DebugLine (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Line drawing for debug visualization. + +Usage +----- + +*void* debugLine( *vector* **color** , *vector* **start** , *vector* **end** , *float* **lifetime** ) + +Parameters +---------- + +- [color] - The color to draw the line. +- [start] - The starting point of the line. +- [end] - The ending point of the line. +- [lifetime] - The duration to display the line. + +Examples +-------- + +   + sys.debugLine('0 1 0', '42 68 94', '98 54 12', 1); + +Notes +----- + +This script event does not return any values. + +Lifetime of 0 == 1 frame. + diff --git a/Debug_jump_(entity).page b/Debug_jump_(entity).page new file mode 100644 index 000000000..8e1cee7ea --- /dev/null +++ b/Debug_jump_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Debug jump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Player can teleport to debug\_jump points with 'jump' console command. Name the points debug\_jump\_x where x is a number (this happens by default). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Player can teleport to debug\_jump points with 'jump' console command. Name the points debug\_jump\_x where x is a number (this happens by default). | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvDebugJumpPoint](RvDebugJumpPoint_%28class%29 "RvDebugJumpPoint (class)")* + - **debug\_jump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Decal.page b/Decal.page new file mode 100644 index 000000000..9a3b6a901 --- /dev/null +++ b/Decal.page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: Stub +toc: no +title: Decal +... + +Decals are seen all over the official maps of Doom 3 and Doom 3 Resurrection of Evil. Decals are transparent images that are on the wall or floor, mostly. + +Examples of decals are the UAC logo on some doors, blood on the floors and doors. And on and on... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/DecalInfo_(Material_global_keyword).page b/DecalInfo_(Material_global_keyword).page new file mode 100644 index 000000000..12ce572d6 --- /dev/null +++ b/DecalInfo_(Material_global_keyword).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: DecalInfo (Material global keyword) +... + +Description +----------- + +Used in the materials for decal sprites to set how long the decal stays and how it should fade out. (An example of decal sprites are bullet marks.) + +Usage +----- + +In the global section of your material shader type... + + decalInfo [ ] + +Parameters +---------- + + stay\_length +The amount of seconds the decal should stay before starting to fade. + + fade\_length +The amount of seconds it takes for the decal to fade away. + + start\_rgba +RGBA colouring the decal will use when spawned. + + end\_rgba +the RGBA colouring the decal will fade to. + +Notes +----- + +The RGBA colours used in start\_rgba will be used for stay\_length seconds, after that it will fade to end\_rgba within fade\_length seconds. + +The RGBA values are written between parentheses and consist of 4 values. The values are seperated by spaces. (See [rgba](Rgba_%28Material_stage_keyword%29 "Rgba (Material stage keyword)") .) + +Example: (opaque white and transparent black) + + (1 1 1 1) (0 0 0 0) + diff --git a/DecelSound_(script_event).page b/DecelSound_(script_event).page new file mode 100644 index 000000000..afbf5dc29 --- /dev/null +++ b/DecelSound_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DecelSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the sound to be played when the mover decelerates. + +Usage +----- + +void decelSound( string sound ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DecelTime_(script_event).page b/DecelTime_(script_event).page new file mode 100644 index 000000000..721262a9d --- /dev/null +++ b/DecelTime_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DecelTime (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Specifies the duration an object takes to decelerate down from its maximum speed to 0. + +Usage +----- + +*void* decelTime( *float* **time** ) + +Parameters +---------- + +- [time] - Duration of the deceleration in seconds. + +Examples +-------- + +   + $my_entity.decelTime(3); + +Notes +----- + +This script event does not return any values. In the example above it will cause the entity to take 3 seconds to decelerate from its maximum speed. An entity's decelTime should not be higher than the entity's time. Logically, you can't take 4 seconds to decelerate, when the time for an object is only 2 seconds long. + diff --git a/DecelTo_(script_event).page b/DecelTo_(script_event).page new file mode 100644 index 000000000..230c4a636 --- /dev/null +++ b/DecelTo_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DecelTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a deceleration to the given speed over the given time in seconds. + +Usage +----- + +void decelTo( float speed, float time ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Decl_show_(cvar).page b/Decl_show_(cvar).page new file mode 100644 index 000000000..e8a85c2e5 --- /dev/null +++ b/Decl_show_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Decl show (cvar) +... + +Description +----------- + +"set to 1 to print parses, 2 to also print references" + +Usage +----- + +At the console type... + + decl_show [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Declarations.page b/Declarations.page new file mode 100644 index 000000000..be8b76b9f --- /dev/null +++ b/Declarations.page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Declarations +... + +![Illustration depicting the relationship between various declarations and media assets](/images/thumb/a/a9/Declarations.gif/300px-Declarations.gif) + *Illustration depicting the relationship between various declarations and media assets* + +The general purpose of a declaration is to define a name for a reuseable asset that shares a common set of properties. A few examples would be... + +- A material shader declaration defines a material name which when referenced by brushes in a level, model, skin, or particle dictate what images to use and how they should be rendered. +- A sound shader declaration defines a sound name which when referenced by a speaker entity, AI script or effect dictates what sounds to use and how loud they should be played. +- A skin declaration defines a skin name which when referenced by models or entities dictates what material shaders to replace and what material shaders to replace them with. +- An entity declaration defines an entity name which when referenced by the game itself dictates what key/value pairs should be used by default. + +Declarations often times reference other declarations. A key example would be entity declarations which can reference nearly every declaration type including other entity declarations. + +When a declaration references another declaration, it inherits those properties. Case in point, an entity references a given model declaration. The entity is assigned a model based on that model declaration rather than explicitly specifiying which file to use in the entity declaration itself. + +The same is true of key/value pairs (a.k.a. spawn arguments). Case in point, [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") does not explicitly define a **bleed** key/value pair. But because it inherits properties from [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") , it has a **bleed** key/value pair. + +This inheritance is useful because it allows you to create a declaration that is nearly identical to another without the need to copy and paste it or modify the original. You simply reference the original declaration and add whatever unique properties you wish. + +Syntax +------ + +A single declaration consists of a header and body. The header is composed of a name and sometimes a descriptor that defines the type of declaration (descriptors are not needed if the declaration is put in its respective [file format](File_formats#Declaration_containers "File formats") ; for example you wouldn't need to put "material" before your material decls in an . [MTR](MTR_%28file_format%29 "MTR (file format)") file). The body of a definition is enclosed in curly brackets. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ Declaration descriptors are always needed + +. [DEF](DEF_%28file_format%29 "DEF (file format)") files are the standard container for declarations. + +A few examples of headers would be... + + textures/common/npc_pda + + articulatedFigure char_campbell_bfg + + entityDef aas_types + +The purpose of a declaration is to define the properties and behavior of game content. More than one type of decl can be included in a single file however, for organizational purposes it's recommended that they are kept separate. Alternatively you can also put just one decl in a single file, allowing you to use the operating system's own file system to navigate the declarations. + +Universal declaration types +--------------------------- + +These declarations are handled by the engine: + +- [addondef](Addondef_%28decl%29 "Addondef (decl)") +- [af](Af_%28decl%29 "Af (decl)") +- [entitydef](Entitydef_%28decl%29 "Entitydef (decl)") +- [export](Export_%28decl%29 "Export (decl)") +- [mapdef](Mapdef_%28decl%29 "Mapdef (decl)") +- [material](Material_%28decl%29 "Material (decl)") +- [modeldef](Modeldef_%28decl%29 "Modeldef (decl)") +- [skin](Skin_%28decl%29 "Skin (decl)") +- [sound](Sound_%28decl%29 "Sound (decl)") +- [table](Table_%28decl%29 "Table (decl)") + + ![](/images/2/23/D3square_25.png) D3 Declaration types +--------------------------------------------------------------------------------------- + +*The information in this section is specific to [Doom 3](Doom_3 "Doom 3") .* + +Along with the universal decls Doom 3 provides the following: + +- [audio](Audio_%28decl%29 "Audio (decl)") +- [email](Email_%28decl%29 "Email (decl)") +- [fx](Fx_%28decl%29 "Fx (decl)") +- [particle](Particle_%28decl%29 "Particle (decl)") +- [pda](Pda_%28decl%29 "Pda (decl)") +- [video](Video_%28decl%29 "Video (decl)") + + ![Q4](/images/e/e8/Q4square_25.png) Q4 Declaration types +----------------------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +Along with the universal decls Quake 4 provides the following: + +- [effect](Effect_%28decl%29 "Effect (decl)") +- [guide](Guide_%28decl%29 "Guide (decl)") +- [lipsync](Lipsync_%28decl%29 "Lipsync (decl)") +- [materialtype](Materialtype_%28decl%29 "Materialtype (decl)") +- [playback](Playback_%28decl%29 "Playback (decl)") + +Editing tools +------------- + +Since declarations are plain-text files, a simple [text editor](Text_editor "Text editor") can be used to edit or create declarations. + diff --git a/Dedicated_server.page b/Dedicated_server.page new file mode 100644 index 000000000..dd032611c --- /dev/null +++ b/Dedicated_server.page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub +toc: no +title: Dedicated server +... + +I will write a guide on how to set up a dedicated server soon, this is just to prod my memory. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/Default_movable_metalhollow_(entity).page b/Default_movable_metalhollow_(entity).page new file mode 100644 index 000000000..46051ee4d --- /dev/null +++ b/Default_movable_metalhollow_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Default movable metalhollow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - **default\_movable\_metalhollow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Default_movable_pottery_(entity).page b/Default_movable_pottery_(entity).page new file mode 100644 index 000000000..3160bb915 --- /dev/null +++ b/Default_movable_pottery_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Default movable pottery (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - **default\_movable\_pottery** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Deform_(Material_global_keyword).page b/Deform_(Material_global_keyword).page new file mode 100644 index 000000000..4a4c9e266 --- /dev/null +++ b/Deform_(Material_global_keyword).page @@ -0,0 +1,69 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Deform (Material global keyword) +... + +Description +----------- + +The **deform** keyword applies the specified type of deformation to a material shader. + +Usage +----- + +In the global section of your material shader type... + + deform [] + +Parameters +---------- + +- \ - The deformation type to be used. +- \ - The exact definition varies depending on the type of deform. + +### Types + + eyeBall +Used for eyeball materials on NPCs to allow for pupils to move along with whatever the NPC is looking at. + + expand \ +Expand the surface along it's normals. + + flare \ +Used for light flares which are seen as bloom-like areas around light fixtures. + + move \ +Moves the surfaces along it's X axis. + +Example: + + deform move (time * 1) + + particle \ +Emit the specified particles from the surface. + + particle2 \ +It will emit particles like **particle** while ignoring the surface area. As a result, small surfaces emit as much particles as large surfaces. + + sprite +Causes any surface to which this material is applied to behave as a sprite in that it always faces the player. + + tube +Causes the surface to appear bent around a tube. + + turbulent \ \ \ \ +Causes wave-like distortion based on the given table. + +Example: + + deform turbulent sinTable 0.05 (time * 1) 10 + +Notes +----- + +Any material shaders that make use of the deform keyword coupled with flare, sprite, tube, eyeball, cannot be illuminated by lights because these types of deforms are rendered in a separate pass. + +The examples, **move** and **expand** types were taken from the [id.sdk: Tables & Materials](https://iddevnet.dhewm3.org/doom3/materials.html) page. + diff --git a/Delta1_hellknight_(entity).page b/Delta1_hellknight_(entity).page new file mode 100644 index 000000000..ffdcaae1e --- /dev/null +++ b/Delta1_hellknight_(entity).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta1 hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_deepfs | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_hellknight](Monster_demon_hellknight_%28entity%29 "Monster demon hellknight (entity)") + - **delta1\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta1_reactor_(entity).page b/Delta1_reactor_(entity).page new file mode 100644 index 000000000..ddf960283 --- /dev/null +++ b/Delta1_reactor_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta1 reactor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **delta1\_reactor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta1_sarge_video_(entity).page b/Delta1_sarge_video_(entity).page new file mode 100644 index 000000000..507ab3a3a --- /dev/null +++ b/Delta1_sarge_video_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta1 sarge video (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta1\_sarge\_video** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta1_sargevcd_cam_(entity).page b/Delta1_sargevcd_cam_(entity).page new file mode 100644 index 000000000..6acb12734 --- /dev/null +++ b/Delta1_sargevcd_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta1 sargevcd cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta1\_sargevcd\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta1_scipull_(entity).page b/Delta1_scipull_(entity).page new file mode 100644 index 000000000..5f003613d --- /dev/null +++ b/Delta1_scipull_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta1 scipull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **delta1\_scipull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_cin_fatty_(entity).page b/Delta2a_cin_fatty_(entity).page new file mode 100644 index 000000000..48750b5f3 --- /dev/null +++ b/Delta2a_cin_fatty_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a cin fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2a\_cin\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_commando_(entity).page b/Delta2a_commando_(entity).page new file mode 100644 index 000000000..197615af0 --- /dev/null +++ b/Delta2a_commando_(entity).page @@ -0,0 +1,194 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a commando (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_tentacle | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_bodyroll | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breath | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_exhale | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_inhale | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_melee\_attack\_4 | Description not available. | +| snd\_melee\_attack\_5 | Description not available. | +| snd\_pain | Description not available. | +| snd\_range\_attack\_1 | Description not available. | +| snd\_range\_attack\_2 | Description not available. | +| snd\_range\_attack\_3 | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_tentacle\_in | Description not available. | +| snd\_tentacle\_out | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_commando](Monster_zombie_commando_%28entity%29 "Monster zombie commando (entity)") + - **delta2a\_commando** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_fatty_(entity).page b/Delta2a_fatty_(entity).page new file mode 100644 index 000000000..8e44509a2 --- /dev/null +++ b/Delta2a_fatty_(entity).page @@ -0,0 +1,187 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| snd\_sight6 | Description not available. | +| snd\_sight7 | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| snd\_wrench | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_fat](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") + - **delta2a\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_imp_(entity).page b/Delta2a_imp_(entity).page new file mode 100644 index 000000000..e5988e328 --- /dev/null +++ b/Delta2a_imp_(entity).page @@ -0,0 +1,164 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_crawlergetoff | Description not available. | +| snd\_crawlersight | Description not available. | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_glassfootstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **delta2a\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_player_(entity).page b/Delta2a_player_(entity).page new file mode 100644 index 000000000..f9610960e --- /dev/null +++ b/Delta2a_player_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2a\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_player_scientist_(entity).page b/Delta2a_player_scientist_(entity).page new file mode 100644 index 000000000..a315fd0f2 --- /dev/null +++ b/Delta2a_player_scientist_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a player scientist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2a\_player\_scientist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_sci_tele_hell_visions_cam_(entity).page b/Delta2a_sci_tele_hell_visions_cam_(entity).page new file mode 100644 index 000000000..fe2dd9a19 --- /dev/null +++ b/Delta2a_sci_tele_hell_visions_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a sci tele hell visions cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2a\_sci\_tele\_hell\_visions\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_scientist_(entity).page b/Delta2a_scientist_(entity).page new file mode 100644 index 000000000..a0f9a8a91 --- /dev/null +++ b/Delta2a_scientist_(entity).page @@ -0,0 +1,183 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a scientist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemOffset | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_imgoin | Description not available. | +| snd\_imgonnastay | Description not available. | +| snd\_iwaspart | Description not available. | +| snd\_primary1 | Description not available. | +| snd\_secondary1 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_thankgod | Description not available. | +| snd\_wuh | Description not available. | +| snd\_youhaveto | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta2a\_scientist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_scientist_cam_(entity).page b/Delta2a_scientist_cam_(entity).page new file mode 100644 index 000000000..21539cc6d --- /dev/null +++ b/Delta2a_scientist_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a scientist cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2a\_scientist\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_scientist_return_(entity).page b/Delta2a_scientist_return_(entity).page new file mode 100644 index 000000000..e73747c86 --- /dev/null +++ b/Delta2a_scientist_return_(entity).page @@ -0,0 +1,180 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a scientist return (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemOffset | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_butbefore | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_excellent | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_itsajournal | Description not available. | +| snd\_primary2 | Description not available. | +| snd\_secondary2 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta2a\_scientist\_return** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_teleporter_(entity).page b/Delta2a_teleporter_(entity).page new file mode 100644 index 000000000..665182a20 --- /dev/null +++ b/Delta2a_teleporter_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a teleporter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2a\_teleporter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_teleporter_cam_(entity).page b/Delta2a_teleporter_cam_(entity).page new file mode 100644 index 000000000..827260c6a --- /dev/null +++ b/Delta2a_teleporter_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a teleporter cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2a\_teleporter\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_zombie_office1_(entity).page b/Delta2a_zombie_office1_(entity).page new file mode 100644 index 000000000..043719aab --- /dev/null +++ b/Delta2a_zombie_office1_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a zombie office1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") + - **delta2a\_zombie\_office1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2a_zombie_office2_(entity).page b/Delta2a_zombie_office2_(entity).page new file mode 100644 index 000000000..a8ab3d31f --- /dev/null +++ b/Delta2a_zombie_office2_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2a zombie office2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") + - **delta2a\_zombie\_office2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_cam_(entity).page b/Delta2b_cam_(entity).page new file mode 100644 index 000000000..febc6da1b --- /dev/null +++ b/Delta2b_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2b\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_hazmat_(entity).page b/Delta2b_hazmat_(entity).page new file mode 100644 index 000000000..9e8cfb26a --- /dev/null +++ b/Delta2b_hazmat_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b hazmat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta2b\_hazmat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_imp_(entity).page b/Delta2b_imp_(entity).page new file mode 100644 index 000000000..0153a4b98 --- /dev/null +++ b/Delta2b_imp_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **delta2b\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_keycardzombie_(entity).page b/Delta2b_keycardzombie_(entity).page new file mode 100644 index 000000000..aa3ef2492 --- /dev/null +++ b/Delta2b_keycardzombie_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b keycardzombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **delta2b\_keycardzombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_roq2_cam_(entity).page b/Delta2b_roq2_cam_(entity).page new file mode 100644 index 000000000..8a6f86595 --- /dev/null +++ b/Delta2b_roq2_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b roq2 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2b\_roq2\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_roq3_cam_(entity).page b/Delta2b_roq3_cam_(entity).page new file mode 100644 index 000000000..d50268a50 --- /dev/null +++ b/Delta2b_roq3_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b roq3 cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta2b\_roq3\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_tankimp_(entity).page b/Delta2b_tankimp_(entity).page new file mode 100644 index 000000000..a97ca30bf --- /dev/null +++ b/Delta2b_tankimp_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b tankimp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| loop\_last\_anim | Loops the last anim when 'num\_anims' is set. the next trigger will cause the entity to hide, or be removed if 'remove' is set. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2b\_tankimp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_tankimpwires_(entity).page b/Delta2b_tankimpwires_(entity).page new file mode 100644 index 000000000..b607cb365 --- /dev/null +++ b/Delta2b_tankimpwires_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b tankimpwires (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| loop\_last\_anim | Loops the last anim when 'num\_anims' is set. the next trigger will cause the entity to hide, or be removed if 'remove' is set. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2b\_tankimpwires** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_tankrev_(entity).page b/Delta2b_tankrev_(entity).page new file mode 100644 index 000000000..ec620e6c4 --- /dev/null +++ b/Delta2b_tankrev_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b tankrev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2b\_tankrev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_tankrevwires_(entity).page b/Delta2b_tankrevwires_(entity).page new file mode 100644 index 000000000..a3ea5fa11 --- /dev/null +++ b/Delta2b_tankrevwires_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b tankrevwires (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2b\_tankrevwires** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta2b_waterwires_(entity).page b/Delta2b_waterwires_(entity).page new file mode 100644 index 000000000..9edd76f67 --- /dev/null +++ b/Delta2b_waterwires_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta2b waterwires (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta2b\_waterwires** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta3_betruger_(entity).page b/Delta3_betruger_(entity).page new file mode 100644 index 000000000..f3cf0d285 --- /dev/null +++ b/Delta3_betruger_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta3 betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_escape | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_laugh | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta3\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_betruger_(entity).page b/Delta4_betruger_(entity).page new file mode 100644 index 000000000..6292a8ae7 --- /dev/null +++ b/Delta4_betruger_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_escape | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_laugh | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **delta4\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_hazguy_(entity).page b/Delta4_cin_hazguy_(entity).page new file mode 100644 index 000000000..059c2a585 --- /dev/null +++ b/Delta4_cin_hazguy_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin hazguy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| velocityTime | Description not available. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_hazguy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_hk1_(entity).page b/Delta4_cin_hk1_(entity).page new file mode 100644 index 000000000..7167f8b85 --- /dev/null +++ b/Delta4_cin_hk1_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin hk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_hk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_hk2_(entity).page b/Delta4_cin_hk2_(entity).page new file mode 100644 index 000000000..39ccce09c --- /dev/null +++ b/Delta4_cin_hk2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin hk2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_hk2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_player_(entity).page b/Delta4_cin_player_(entity).page new file mode 100644 index 000000000..b7a0346aa --- /dev/null +++ b/Delta4_cin_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_player_start_(entity).page b/Delta4_cin_player_start_(entity).page new file mode 100644 index 000000000..e820b98e1 --- /dev/null +++ b/Delta4_cin_player_start_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin player start (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_player\_start** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_cin_teleporter_(entity).page b/Delta4_cin_teleporter_(entity).page new file mode 100644 index 000000000..7b762ac93 --- /dev/null +++ b/Delta4_cin_teleporter_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 cin teleporter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **delta4\_cin\_teleporter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_hazguy_(entity).page b/Delta4_hazguy_(entity).page new file mode 100644 index 000000000..57c132423 --- /dev/null +++ b/Delta4_hazguy_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 hazguy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - [char\_hazmat](Char_hazmat_%28entity%29 "Char hazmat (entity)") + - **delta4\_hazguy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta4_hkintro_cam_(entity).page b/Delta4_hkintro_cam_(entity).page new file mode 100644 index 000000000..cbb06f56c --- /dev/null +++ b/Delta4_hkintro_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta4 hkintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **delta4\_hkintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Delta5_wounded_swann_(entity).page b/Delta5_wounded_swann_(entity).page new file mode 100644 index 000000000..3de6148ea --- /dev/null +++ b/Delta5_wounded_swann_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Delta5 wounded swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| animate\_z | disables gravity on character until he wakes up. used for on\_activate anims where the bounding box needs to move up and down. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_height | The height off the ground of the character's eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint. | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| talktrigger | When set, character will wait in an animation until triggered and then talk to the player before following the path. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **delta5\_wounded\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DemoShot_(console_command).page b/DemoShot_(console_command).page new file mode 100644 index 000000000..6bc9642d6 --- /dev/null +++ b/DemoShot_(console_command).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: DemoShot (console command) +... + +Description +----------- + +Takes a screenshot and saves it as a . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") file. + +Usage +----- + +At the console type... + + demoshot [Filename] + +Parameters +---------- + +- [Filename] - Optional name for file suffix. + +Notes +----- + +If filename option is used this command will output a file with the following name: + + shot_.demo + +These demo shots can be benchmarked with the [timeDemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") console command. + diff --git a/Demos_(folder).page b/Demos_(folder).page new file mode 100644 index 000000000..24c574eaf --- /dev/null +++ b/Demos_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders +toc: no +title: Demos (folder) +... + +This folder, a subfolder of your mod folder, contains one or more . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") files. + diff --git a/Description_(Material_global_keyword).page b/Description_(Material_global_keyword).page new file mode 100644 index 000000000..d69d11d0f --- /dev/null +++ b/Description_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Description (Material global keyword) +... + +Description +----------- + +Displays the specifed text in a bar at the bottom of the main editor window when this material is selected. + +Usage +----- + +In the global section of your material shader type... + + description [string] + +Parameters +---------- + +- [string] - the text string to display at the bottom of the screen. + +Notes +----- + +Not Available. + diff --git a/Description_(Sound_shader_keyword).page b/Description_(Sound_shader_keyword).page new file mode 100644 index 000000000..a882e3f71 --- /dev/null +++ b/Description_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Description (Sound shader keyword) +... + +Description +----------- + +A short message describing the sound + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Desktop_GUI_item.page b/Desktop_GUI_item.page new file mode 100644 index 000000000..8b484158c --- /dev/null +++ b/Desktop_GUI_item.page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_items +toc: no +title: Desktop GUI item +... + +The *Desktop* is the main [item](GUI_items "GUI items") that makes a [GUI](GUIs "GUIs") . As the first item, it contains all other items nested on it, as well as some special [GUI item events](GUI_item_events "GUI item events") . + +The desktop GUI is a [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") item and follows the same syntax of other items, with a few reservations. For example: + + windowDef Desktop { + rect 0, 0, 640, 480 + backcolor 0, 0, 0, 1 + ... + } + +You will notice its size (used on the [rect](Rect_%28GUI_item_property%29 "Rect (GUI item property)") property) is defined as 640x480. This does not mean this GUI is restricted for this resolution! Instead, it means it takes the full screen in any other resolution, as the [GUI](GUIs "GUIs") system uses these values as a basis for the screen coordinates. In the end, this makes no difference at all; you just have to remember to design your GUI screens based on a similar resolution, or calculate the equivalents when translating your coordinates to the GUI script code. + +This is akin to what other games use. For example, the Unreal Tournament engine uses a maximum screen size of 1x1. In the end, they mean the same thing, but just uses different powers for parameters. + diff --git a/DetonateFx_crawler_(entity).page b/DetonateFx_crawler_(entity).page new file mode 100644 index 000000000..c6edf4af2 --- /dev/null +++ b/DetonateFx_crawler_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: DetonateFx crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| fx\_altmetal | Description not available. | +| fx\_cardboard | Description not available. | +| fx\_chaff | Description not available. | +| fx\_flesh | Description not available. | +| fx\_forcefield | Description not available. | +| fx\_glass | Description not available. | +| fx\_liquid | Description not available. | +| fx\_metal | Description not available. | +| fx\_pipe | Description not available. | +| fx\_stone | Description not available. | +| fx\_tile | Description not available. | +| fx\_wallwalk | Description not available. | +| fx\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **detonateFx\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Developer_(cvar).page b/Developer_(cvar).page new file mode 100644 index 000000000..2238b63c0 --- /dev/null +++ b/Developer_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Developer (cvar) +... + +Description +----------- + +Enables/disables the printing of extended messages to the console. + +Usage +----- + +At the console type... + + developer [bool] + +Parameters +---------- + +- [bool] - Enables/diables the printing of extended messages to the console. + - 0 - Disabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Devmap_(console_command).page b/Devmap_(console_command).page new file mode 100644 index 000000000..54847db6c --- /dev/null +++ b/Devmap_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Devmap (console command) +... + +Description +----------- + +This command loads a . [MAP](MAP_%28file_format%29 "MAP (file format)") file for development testing. See notes for details. + +Usage +----- + +At the console type... + + devmap [Filename] + +Parameters +---------- + +- [Filename] - The name of the .MAP (without the extension). + +Notes +----- + +The map must have been previously compiled. See also the [testmap](Testmap_%28console_command%29 "Testmap (console command)") and [map](Map_%28console_command%29 "Map (console command)") console commands. + +The devmap command appears to do the same thing as the map command. However, the name implies that it is used for development testing in which case there may be some benefit to it's use although currently any difference between the commands is not known. + diff --git a/Diffusemap_(Material_global_keyword).page b/Diffusemap_(Material_global_keyword).page new file mode 100644 index 000000000..51703fd44 --- /dev/null +++ b/Diffusemap_(Material_global_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Diffusemap (Material global keyword) +... + +Description +----------- + +Creates a [diffuse map](Texturing "Texturing") stage in a material shader. + +Usage +----- + +In the global section of your material shader type... + + diffusemap [map] + +Parameters +---------- + +- [map] - the relative path and file name from base to the specified diffuse map image. + +Notes +----- + +This keyword is shorthand for... + + { + blend diffusemap + map [map] + } + diff --git a/Dir_(console_command).page b/Dir_(console_command).page new file mode 100644 index 000000000..a9f367303 --- /dev/null +++ b/Dir_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Dir (console command) +... + +Description +----------- + +This command will list all the files of the specified type found and/or loaded from the specified directory. Includes those files loaded from PK4s. + +Usage +----- + +At the console type... + + dir [folder] [extension] + +Parameters +---------- + +- [folder] - The relative path from the base folder. Base is not included. +- [extension] - any specific file extention to display in the search results. + +Notes +----- + +None. + diff --git a/DirectDamage_(script_event).page b/DirectDamage_(script_event).page new file mode 100644 index 000000000..e3c367678 --- /dev/null +++ b/DirectDamage_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DirectDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Directly damages the given entity using the given damage def. + +Usage +----- + +*void* directDamage( "entity" "damageTarget", "string" "damageDef" ) + +Parameters +---------- + +- damageTarget +- damageDef + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/Dirtree_(console_command).page b/Dirtree_(console_command).page new file mode 100644 index 000000000..9ce4877e8 --- /dev/null +++ b/Dirtree_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Dirtree (console command) +... + +Description +----------- + +This command will list all the files of the specified type found and/or loaded from the specified directory and any subdirectories. Includes files and folders within PK4 files. + +Usage +----- + +At the console type... + + dirtree [folder] [extension] + +Parameters +---------- + +- [folder] - The relative path from the base folder. Base is not included. +- [extension] - Any specific file extension to display in the results. + +Notes +----- + +None. + diff --git a/DisableAFPush_(script_event).page b/DisableAFPush_(script_event).page new file mode 100644 index 000000000..0802f4b59 --- /dev/null +++ b/DisableAFPush_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableAFPush (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableAFPush( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableBlinking_(script_event).page b/DisableBlinking_(script_event).page new file mode 100644 index 000000000..4be7e5ca4 --- /dev/null +++ b/DisableBlinking_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableBlinking (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableBlinking( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableClip_(script_event).page b/DisableClip_(script_event).page new file mode 100644 index 000000000..e03bdc841 --- /dev/null +++ b/DisableClip_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableClip (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableClip( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableDamage_(script_event).page b/DisableDamage_(script_event).page new file mode 100644 index 000000000..f5a18ac52 --- /dev/null +++ b/DisableDamage_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableDamage( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableEyeFocus_(script_event).page b/DisableEyeFocus_(script_event).page new file mode 100644 index 000000000..a4041fc03 --- /dev/null +++ b/DisableEyeFocus_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableEyeFocus (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableEyeFocus( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableGravity_(script_event).page b/DisableGravity_(script_event).page new file mode 100644 index 000000000..8274a823e --- /dev/null +++ b/DisableGravity_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableGravity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableGravity( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableHeal_(script_event).page b/DisableHeal_(script_event).page new file mode 100644 index 000000000..c58151b03 --- /dev/null +++ b/DisableHeal_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableHeal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableHeal( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableMovement_(script_event).page b/DisableMovement_(script_event).page new file mode 100644 index 000000000..fff02e6dc --- /dev/null +++ b/DisableMovement_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableMovement (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the vehicles movement + +Usage +----- + +'void' disableMovement( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableObjectives_(script_event).page b/DisableObjectives_(script_event).page new file mode 100644 index 000000000..fa5d73ea2 --- /dev/null +++ b/DisableObjectives_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableObjectives (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void disableObjectives( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisablePain_(script_event).page b/DisablePain_(script_event).page new file mode 100644 index 000000000..2eff52e7a --- /dev/null +++ b/DisablePain_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisablePain (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables pain animations. + +Usage +----- + +void disablePain( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisablePatternMode_(script_event).page b/DisablePatternMode_(script_event).page new file mode 100644 index 000000000..22060bb5b --- /dev/null +++ b/DisablePatternMode_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisablePatternMode (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +'void' disablePatternMode( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableSplineAngles_(script_event).page b/DisableSplineAngles_(script_event).page new file mode 100644 index 000000000..0406a0d81 --- /dev/null +++ b/DisableSplineAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableSplineAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables aligning the mover with the spline direction. + +Usage +----- + +void disableSplineAngles( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/DisableTarget_(script_event).page b/DisableTarget_(script_event).page new file mode 100644 index 000000000..151bb3462 --- /dev/null +++ b/DisableTarget_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableTarget (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disable the entity as a target for the ai (works on ai entities and the player) + +Usage +----- + +*void* disableTarget( ) + +Parameters +---------- + +- none + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/DisableWeapon_(script_event).page b/DisableWeapon_(script_event).page new file mode 100644 index 000000000..26ca84e1a --- /dev/null +++ b/DisableWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DisableWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the vehicles weapons. + +Usage +----- + +'void' disableWeapon( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Disable_(script_event).page b/Disable_(script_event).page new file mode 100644 index 000000000..bce2b9af4 --- /dev/null +++ b/Disable_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Disable (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the door. + +Usage +----- + +void disable( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Disconnect_(console_command).page b/Disconnect_(console_command).page new file mode 100644 index 000000000..bcc71fe17 --- /dev/null +++ b/Disconnect_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Disconnect (console command) +... + +Description +----------- + +Terminates a game session. Works with both single player and multi-player games. + +Usage +----- + +At the console type... + + disconnect + +Parameters +---------- + +This command does not accept parameters. + +Notes +----- + +This command can also be issued using a [target\_sessionCommand](Target_sessionCommand_%28entity%29 "Target sessionCommand (entity)") entity to end a level. + diff --git a/Discrete_(Material_global_keyword).page b/Discrete_(Material_global_keyword).page new file mode 100644 index 000000000..a5e166b09 --- /dev/null +++ b/Discrete_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Discrete (Material global keyword) +... + +Description +----------- + +The discrete global keyword is used to prevent the map compiler from merging adjacent polygons that are textured with the associated surface, even if the texture orientation and alignment is identical. + +Usage +----- + +In the global section of your material shader type... + + discrete + +Parameters +---------- + +None. + +Notes +----- + +Discrete surfaces will not be clipped to the world, and it is suggested that this keyword is used in surfaces like [GUIs](GUIs "GUIs") or mirrors. Surfaces with this option can be used to facilitate [brush carving](Brush_carving "Brush carving") , by allowing manually-split brushes to remain separate after compilation, although extensive use of this keyword may lead to a suboptimal number of polygons in the map. + diff --git a/Dispersal2_monster_gladiator_(entity).page b/Dispersal2_monster_gladiator_(entity).page new file mode 100644 index 000000000..9af8f284e --- /dev/null +++ b/Dispersal2_monster_gladiator_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Dispersal2 monster gladiator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_menu | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[monster\_gladiator](Monster_gladiator_%28class%29 "Monster gladiator (class)")* + - **dispersal2\_monster\_gladiator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Dispersal_char_marine_(entity).page b/Dispersal_char_marine_(entity).page new file mode 100644 index 000000000..31b93bb9b --- /dev/null +++ b/Dispersal_char_marine_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Dispersal char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| skin | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **dispersal\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Dispersal_monster_grunt_(entity).page b/Dispersal_monster_grunt_(entity).page new file mode 100644 index 000000000..e0e42d6e5 --- /dev/null +++ b/Dispersal_monster_grunt_(entity).page @@ -0,0 +1,285 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Dispersal monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_fence\_break | Description not available. | +| snd\_fence\_climb | Description not available. | +| snd\_fence\_land | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_music\_chainlink | Description not available. | +| snd\_pain | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **dispersal\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Dispersal_stroggified_kane_(entity).page b/Dispersal_stroggified_kane_(entity).page new file mode 100644 index 000000000..4ced1e49c --- /dev/null +++ b/Dispersal_stroggified_kane_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Dispersal stroggified kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") + - **dispersal\_stroggified\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Dispersal_tactical_transfer_rail_(entity).page b/Dispersal_tactical_transfer_rail_(entity).page new file mode 100644 index 000000000..aa7096cfc --- /dev/null +++ b/Dispersal_tactical_transfer_rail_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Dispersal tactical transfer rail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_predict | Description not available. | +| attack\_base\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_drops | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical\_railgun](Monster_tactical_railgun_%28entity%29 "Monster tactical railgun (entity)") + - **dispersal\_tactical\_transfer\_rail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DistanceToPoint_(script_event).page b/DistanceToPoint_(script_event).page new file mode 100644 index 000000000..8207ff2f7 --- /dev/null +++ b/DistanceToPoint_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DistanceToPoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the distance of this entity to a point. + +Usage +----- + +*float* distanceToPoint( *vector* **point** ) + +Parameters +---------- + +- [point] - The point in space to trace the distance to. + +Examples +-------- + +   + $my_entity.distanceToPoint('120 52 10'); + +Notes +----- + +This script event returns the distance to a point as a float. + diff --git a/DistanceTo_(script_event).page b/DistanceTo_(script_event).page new file mode 100644 index 000000000..0dec540ab --- /dev/null +++ b/DistanceTo_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DistanceTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the distance of this entity to another entity. + +Usage +----- + +*float* distanceTo( *entity* **other** ) + +Parameters +---------- + +- [other] - The entity to trace the distance to. + +Examples +-------- + +   + distance = $startObject.distanceTo($goalObject); + +Notes +----- + +This script event returns the distance between the start and goal object as a float. + diff --git a/Dmap_(console_command).page b/Dmap_(console_command).page new file mode 100644 index 000000000..cda9e7ae2 --- /dev/null +++ b/Dmap_(console_command).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Dmap (console command) +... + +Description +----------- + +This command compiles a level so it can be played. + +Usage +----- + +At the console type... + + dmap [Option] [Filename] + +Parameters +---------- + +- [Option] - Optional compilation filter. + - editorOutput - Converts messages to the [DoomEdit](DoomEdit "DoomEdit") output window. + - draw - Not functional. + - [lightCarve](LightCarve "LightCarve") - Split polygons along light volume edges. + - glView - Not functional. + - noAAS - Doesn't create [AAS](AAS_%28file_format%29 "AAS (file format)") files. + - noCarve - Doesn't cut any surfaces as if they had the [noFragment](NoFragment_%28Material_global_keyword%29 "NoFragment (Material global keyword)") global keyword. + - noClipSides - Doesn't clip overlaping solid brushes. + - noCM - Doesn't create [collision map](CM_%28file_format%29 "CM (file format)") . + - noCurves - Makes curves invisible but their collision model is still generated. + - noFlood - Skips the flooding of the level allowing it to have leaks. + - noLightCarve - Doesn't split polygons based on light volume edges. Default behaviour. + - noModels - Not functional. + - noOpt - Doesn't merge/remove redundant polygons. + - noTJunc - Doesn't create T-Junctions and also auto-forces noOpt. + - v - Shows additional information whilst compiling. + - verboseEntities - Shows additional information on entities like removal of degenerate polygons. + - shadowOpt [int] - Sets the static shadow computation optimisation type. + - 0 - No optimization. + - 1 - SO\_MERGE\_SURFACES. Default behaviour. + - 2 - SO\_CULL\_OCCLUDED. + - 3 - SO\_CLIP\_OCCLUDERS. + - 4 - SO\_CLIP\_SILS. + - 5 - SO\_SIL\_OPTIMIZE. + + + + dmap shadowopt 3 + +- [Filename] - Name of . [MAP](MAP_%28file_format%29 "MAP (file format)") file (without the extension). If your map is in a subfolder of the / [maps](Maps_%28folder%29 "Maps (folder)") directory you will need to include the relative path to it, for instance: + + + + dmap / + +Notes +----- + +This command will take a .MAP file and generate a . [CM](CM_%28file_format%29 "CM (file format)") , . [PROC](PROC_%28file_format%29 "PROC (file format)") and sometimes one or more . [AAS](AAS_%28file_format%29 "AAS (file format)") files. See also the [map formats](Maps_%28folder%29 "Maps (folder)") page and the [testmap](Testmap_%28console_command%29 "Testmap (console command)") console command. + +![](/images/images_e_e8_Q4square_25.png) Note: _Quake 4 only:_ + ~ This command does not function under the Linux build of Quake 4. + diff --git a/DoomEDIT_Categorised_Key_Bindings_and_Mouse_Controls.page b/DoomEDIT_Categorised_Key_Bindings_and_Mouse_Controls.page new file mode 100644 index 000000000..7920ffe25 --- /dev/null +++ b/DoomEDIT_Categorised_Key_Bindings_and_Mouse_Controls.page @@ -0,0 +1,1075 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: DoomEDIT Categorised Key Bindings and Mouse Controls +... + +DoomEDIT Keyboard and Mouse Bindings +------------------------------------ + +### General Usage + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Show GameF2Switches to Game *
PreferencesPOpens the Preferences Window
Light PropertiesJOpen light editor window
File OpenCtrl+OOpens the File Open box
File SaveCtrl+SSaves the map
Next Leak SpotCtrl+Shift+KGo to the next point in the leak trace
Leak SpotCtrl+Shift+LGo to the previous point in the leak trace
+ +\*\\ Use\\ Alt+Tab\\ to\\ switch\\ back\\ to\\ the\\ editor. + +### Inspector Box + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
View Entity InfoNSelects the Entity tab
View ConsoleOSelects the Console tab
View TexturesTSelects the Textures tab
Media BrowserMSelects the Media tab
LayersLSelects the Group
Show All TexturesCtrl+AShow all textures in the texture window *
+ +\*\\ Shows\\ all\\ textures\\ as\\ opposed\\ to\\ just\\ those\\ textures\\ in\\ use. + +### 3D Viewport Controls + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Camera ForwardUpMoves the camera forward
Camera BackDownMoves the camera backwards
Camera LeftLeftRotates the camera left
Camera RightRightRotates the camera right
Camera UpDMoves the camera up
Camera DownCMoves the camera down
Camera Angle UpAPitches the camera up
Camera Angle DownZPitches the camera down
Camera Strafe RightPeriodMoves the camera right
Camera Strafe LeftCommaMoves the camera left
Centre ViewEndCentre the view horizontally
Up FloorPgUpMove the camera up to the brush above
Down FloorPgDnMove the camera down to the brush below
Toggle SelectionsF8Toggles Select Mode *
Rebuild Render DataF7Rebuilds Render Data **
Toggle Render AnimationF6Toggles material animations **
Toggle Entity OutlinesF5Toggles entity bounding boxes **
Toggle Realtime Render BuildF4Rebuilds Render Data automatically
Toggle Render ModeF3Toggles Render Mode
Show ClipCtrl+LToggle showing clip brushes
Toggle Show PatchesCtrl+PToggle showing patches
Toggle Cubic ClipCtrl+\Toggle cubic clipping on and off ***
Cubic Clip Zoom OutCtrl+[Extend the cubic clipping draw distance
Cubic Clip Zoom InCtrl+]Bring in the draw distance
Toggle CameraCtrl+Shift+CShow or hide the camera window
+ +\*\\ Does\\ not\\ work. + \*\*\\ Render\\ mode\\ must\\ be\\ enabled. + \*\*\*\\ Restricts\\ draw\\ distance\\ in\\ improve\\ performance. + +#### Mouse Control (Inside 3D) + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Camera Dolly/RotationRMB DragControls the camera position and orientation *
Camera Elevation/PanCtrl+RMB DragControls the camera position **
Copy TextureMMBCopies a texture to the selected brush
Tile TextureCtrl+MMBCopies a texture FROM the selected brush ***
+ +\*\\ Movement\\ and/or\\ rotation\\ is\\ relative\\ to\\ the\\ position\\ of\\ the\\ cursor\\ in\\ relation\\ to\\ the\\ center\\ of\\ the\\ 3D\\ viewport. + \*\*\\ Movement\\ is\\ relative\\ to\\ the\\ position\\ of\\ the\\ cursor\\ in\\ relation\\ to\\ the\\ center\\ of\\ the\\ of\\ the\\ 3D\\ viewport.\ +\\ \*\*\*\\\\ Texture\\\\ is\\\\ aligned\\\\ and\\\\ scaled\\\\ in\\\\ relation\\\\ to\\\\ the\\\\ sampled\\\\ brush. + + +### 2D Viewport Controls + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Next ViewCtrl+TabCycle between Top, Side, and Front 2D views
CopyCtrl+CCopy the selected brush to the clipboard
PasteCtrl+VPaste the brush from the clipboard
UndoCtrl+ZUndo the last edit (doesn't always work)
RedoCtrl+YRedo the last undo
Toggle Grid0Turn on and off the grid
Set Grid 0.1252Set the grid size to 1/8
Set Grid 0.253Set the grid size to 1/4
Set Grid 0.54Set the grid size to 1/2
Set Grid 11Set the grid size to 1
Set Grid 22Set the grid size to 2
Set Grid 43Set the grid size to 4
Set Grid 84Set the grid size to 8
Set Grid 165Set the grid size to 16
Set Grid 326Set the grid size to 32
Set Grid 647Set the grid size to 64
Grid Down-Grid size down
Grid Up+Grid size up
Zoom OutInsertZoom Out on the grid
Zoom Out2Home
Zoom InDeleteZoom In on the grid
Z Axis Zoom OutCtrl+InsertZoom Out on the Z grid
Z Axis Zoom InCtrl+DeleteZoom In on the Z grid
Toggle CrosshairsShift+XToggles the lime green grid crosshair
Toggle Size PaintQTurn on the brush size information *
Toggle ZCtrl+Shift+ZShow or hide the Z window
+ +\*\\ Only\\ while\\ held\\ down. + +#### Mouse Control (Inside 2D) + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Entity MenuRMBOpens the entity roll-out in the 2D viewport
Rotate CameraMMBPoints the camera at the cursors location
Move CameraCtrl+MMB Click/DragSnaps/moves the camera with the cursor
Move Z Axis MarkerShift+MMBSnaps/moves the Z axis marker *
Select Brush/EntityShift+LMBSelects brushes and entities in both viewports
Create BrushLMB DragDrags out a basic brush in the 2D viewport
Pan ViewportRMB DragPans the 2D viewport around
Zoom ViewportScroll Wheel or Alt+Right Mouse DragZooms in and out of the viewport
Shear BrushCtrl+Left Mouse DragShear/skews the selected brush
+ +\* This controls where in the map is displayed in the Z-axis viewport + +### Texture Manipulation + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Find Replace TexturesShift+FOpen the Find Replace Textures window
Axial Texture By HeightUSets the vertical texture scale to width/height of the face
Axial Texture By WidthCtrl+USets the horizontal texture scale to height/width of the face
Axial Texture ArbitraryShift+USwitches to Axial Texture mode *
Invert Texture YShift+IInvert the texture T coordinate
Texture FitShift+5Scales the texture so it fits exactly the size of the face
Tex Rotate ClockShift+PgDnRotate the texture clockwise 45 degrees
Tex Rotate CounterShift+PgUpRotate the texture counter-clockwise 45 degrees
Tex Shift LeftShift+LeftShift the texture to the left 1 unit
Tex Shift RightShift+RightShift the texture to the right 1 unit
Tex Shift UpShift+UpShift the texture up 1 unit
Tex Shift DownShift+DownShift the texture down 1 unit
Tog Tex LockShift+TToggles texture lock **
Auto CaulkCtrl+Shift+ACaulks a lot of unseen automagically
Surface InspectorSOpen the Surface Inspector Window
+ +\*\\ Tab\\ cycles\\ through\\ the\\ points.\\ U\\ sets\\ the\\ vertical\\ texture\\ scale\\ to\\ the\\ axis/height. + \*\*\\ When\\ textures\\ are\\ locked,\\ they\\ don't\\ move\\ when\\ the\\ brush\\ moves.\\ This\\ is\\ sometimes\\ called\\ Naturally\\ Aligned\\ Textures. + +### Patch Manipulation + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bend ModeBToggles patch bend mode
Thicken PatchCtrl+TAdds a back (and optionally sides) to the patch *
Make Overlay PatchYAlways draw control points for the selected patches
Clear Patch OverlaysShift+YTurn off overlays for all patches
Patch InspectorShift+SOpen the patch inspector window
Cap Current CurveShift+CPuts an end cap on the selected patch mesh
Cycle Cap Texturing AltShift+PCycle through the different methods of texturing the cap
Cycle Cap Texturing AltCtrl+Shift+P
Redisperse RowsCtrl+EEvenly spread the rows across the mesh
Redisperse ColsCtrl+Shift+EEvenly spread the columns across the mesh
Make DetailCtrl+Shift+MCurve Matrix
Invert CurveCtrl+IFlip the normals for the mesh **
Insert Patch ColumnCtrl+Shift++Inserts a column into the patch
Insert Patch RowCtrl++Inserts a row into the patch
Delete Patch ColumnCtrl+Shift+-Removes a column from the patch
Delete Patch RowCtrl+-Removes a row from the patch
Patch TABTabCycles through various component selections ***
Patch TABShift+Tab
Naturalize PatchCtrl+NTexture the patch using the "natural" method
Naturalize Patch AltShift+NTexture the patch using an alternate "natural" method
Snap Patch To GridCtrl+GSnap control points for the mesh to the current grid
+ +\*\\ A\\ thickness\\ greater\\ than\\ zero\\ will\\ produce\\ sides. + \*\*\\ The\\ front\\ becomes\\ the\\ back. + \*\*\*\\ In\\ patch\\ bend\\ mode,\\ cycle\\ through\\ the\\ various\\ bend\\ axis.\\ In\\ patch\\ insert\\ mode,\\ cycle\\ through\\ the\\ different\\ insert\\ locations.\\ In\\ axial\\ mode,\\ cycle\\ through\\ the\\ different\\ axis.\\ Otherwise,\\ cycle\\ through\\ the\\ different\\ objects\\ in\\ a\\ func\_group + +### Brush Manipulation + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Toggle Move OnlyWDisable brush resizing *
Brush 3 SidedCtrl+3Turn the selected brush into a triangle
Brush 4 SidedCtrl+4Turn the selected brush into a cube
Brush 5 SidedCtrl+5Turn the selected brush into a pentagon
Brush 6 SidedCtrl+6Turn the selected brush into a hexagon
Brush 7 SidedCtrl+7Turn the selected brush into a heptagon
Brush 8 SidedCtrl+8Turn the selected brush into an octagon
Brush 9 SidedCtrl+9Turn the selected brush into a nonagon
Toggle ClipperXToggle the clipper
Clip SelectedEnterClip the selected brush **
Flip ClipCtrl+EnterClip the selected brush ***
Split SelectedShift+EnterSplit the selected brush ****
Move Selection DOWN-Move the selected brush down 1 grid unit on the Z
Move Selection UP+Move the selected brush up 1 grid unit on the Z
Selection Nudge LeftAlt+LeftMove the selected brush left 1 unit *****
Selection Nudge RightAlt+RightMove the selected brush right 1 unit *****
Selection Nudge UpAlt+UpMove the selected brush up 1 unit *****
Selection Nudge DownAlt+DownMove the selected brush down 1 unit *****
CSG MergeShift+MMerges multiple brushes into one brush ******
Drag EdgesEToggle edge drag mode for dragging brush edges
Drag VerticesVToggle vertex drag mode for dragging brush vertices
Dump Selected BrushShift+DPrint the faces for the selected brush to the console
+ +\*\\ Dragging\\ will\\ move\\ as\\ opposed\\ to\\ resize. + \*\*\\ Disguards\\ the\\ clipped\\ portion. + \*\*\*\\ Disguards\\ the\\ unclipped\\ portion. + \*\*\*\*\\ Disguards\\ neither\\ portion. + \*\*\*\*\*\\ Not\\ 1\\ grid\\ unit. + \*\*\*\*\*\*\\ Both\\ brushes\\ must\\ share\\ a\\ matching\\ face. + +### Entity Manipulation + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Entity ColorKOpen the color picker window
UngroupShift+GTurn the selected brushes back into world geometry
Center OriginShift+OSet the origin of the brush entity to the actual center
Combine SelectionShift+KCombine a selection of brushes into a group
Connect SelectionCtrl+KMakes the first selected entity target the second selected entity
Select All Of TypeShift+ASelect all entities that are the same type as the selected entity
Entity ListIOpens the Entity List Window
Find Or Replace EntityCtrl+F3Open the Find/Replace Entity Window
+ +### General Brush & Entity Controls + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Hide SelectedHHide the selected brushes and entities
Show HiddenShift+HShow all hidden items
Hide Not SelectedCtrl+Shift+HHide all brushes and entities that are not selected
Clone SelectionSpaceDuplicate the selected brushes and entities
Delete SelectionBackspaceDelete the selected brushes and entities
Un Select SelectionEscapeUnselect anything that is selected
Mouse RotateRToggles mouse rotate mode, which allows the arbitrary rotation of entities
Toggle Flat RotationCtrl+RCycles through the different types of mouse rotation
Cycle Rotation AxisShift+RCycles through rotating around X, Y, and Z
+ +Offline Downloadable Version +---------------------------- + +Below you can find a PDF version of this list designed for off-line reference. The PDF is is fully bookmarked for ease of use. Right click and select 'Save As' to download. + +[DoomEDIT Key Bindings and Mouse Controls V1.0.pdf](https://web.archive.org/web/20111217182243/http://www.graham-russell.co.uk/junk/DoomEDIT_Command_List.pdf "http://www.graham-russell.co.uk/junk/DoomEDIT_Command_List.pdf") + diff --git a/DoomEdit.page b/DoomEdit.page new file mode 100644 index 000000000..9f81edda2 --- /dev/null +++ b/DoomEdit.page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: DoomEdit +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +This page describes the Doom 3 specific functionality of the built-in map editor. For general information common to all [id Tech 4](Id_Tech_4 "Id Tech 4") games' editors please see the [map editor](Map_editor "Map editor") page. DoomEdit can be started by typing " [editor](Editor_%28console_command%29 "Editor (console command)") " in the [console](Console "Console") or by starting Doom 3 with "+editor" in the shortcut's target command parameters. The best way to start DoomEdit is from its own shortcut: + + d:\doom3\doom3.exe +set r_fullscreen 0 +set r_multiSamples 0 +editor + +Requirements +------------ + +Despite the fact that Doom 3 runs on other platforms, DoomEdit requires Windows 2000/XP. It's recommended that DoomEdit is run on machines with better performance than the minimum system requirements of the game unless you only want to edit small maps and that you have a three-button mouse. A suggested minimum system specification for editing maps would be: + +- 2Ghz CPU or equivalent +- 512mb RAM +- A video card capable of displaying [vertex and fragment programs](Vertex_and_fragment_programs "Vertex and fragment programs") + +**Note:** It's recommended to have 1024MB RAM for Doom 3 v1.3, to prevent the "low on physical memory" warning. + +Preferences +----------- + +To access the preferences window go to Edit \> Preferences ( [hotkey: TAB](DoomEdit_hotkeys "DoomEdit hotkeys") ) + +![The preferences window](/images/f/f1/DoomEdit_Pref.png) + +Some of these options are deprecated. From the top left corner: + +### Views/rendering + +- The four radio buttons used to select a particular editing layout but now this feature doesn't have any effect. +- OpenGL display lists: used to speed up bezier curve rendering. This option is automatically turned on when you return to the preferences window. +- Solid selection boxes: makes the red selection lines in the editing window solid instead of dashed lines. This option is automatically turned on when you return to the preferences window. +- Camera slider: used to control the speed at which 3D camera moved but has no effect now. +- Update XY views during mouse drags: turning this off will stop the blue diamond symbol, which signifies the camera position and direction, from moving along the editing window as you move the camera. +- QE4 update model: used to provide a speed-up for software-based OpenGL renderer, obsolete. +- Texturing quality slider: no effect. +- Texture toolbar: Obsolete, don't turn it off or the editor will crash when you save your preferences. If this happens, deleting the editor.cfg file is your only solution. +- Texture subset: no effect. +- Texture scrollbar: show/hide the scrollbar in the texture inspector. You can still scroll by right-click-drag. Scrolling with the mouse wheel does not work properly and you must right-click-drag at least once for it to "kick in" (whether the scrollbar is hidden or visible). + +### New functionality + +- Right click to drop entities: turning this off will hide the context menu that appears when you right click in an editing window. +- Face selection: no effect. +- Rotation inc: no effect. +- ALT + multi-drag: when enabled this option will prevent dragging edges when you have more than one brush selected unless you press the Alt key as you drag. +- Snap T to Grid: sets the texture nudge increments to the grid size. +- Mouse chaser: enabling this option sets the editing window to follow when you drag something to the window's edge. +- Patch Toolbar: this option controls whether a simplified or complex toolbar is shown. +- Light drawing: disabling this will turn all the light symbols into cubes of the same colour (regardless of the light colour chosen) and hide the lights' area of effect. +- Paint sizing info: allows displaying selection size info in the editing window. +- Hi Color Textures: obsolete. +- Startup Shaders: obsolete. + +### Tool settings + +- Don't clamp plane points: turns on free-form editing allow you to drag vertices without regard for grid size. **It's strongly recommended that you leave this unchecked** . +- Snapshots: no effect. +- Use +setgame to run: obsolete. +- Use new map format: this setting **must** be enabled for Doom 3 maps. +- Run game after QBSP3...: obsolete. +- Load last project on open: obsolete. +- Load last map on open: self-evident. +- Auto save every x minutes: when enabled this will make DoomEdit autosave the map every x minutes you specify. The autosave maps will be stored in C:\\. Make sure the minutes setting is not set too low (5 mins or higher is recommended). +- Status point size: allows you to resize the status bar; choose a value between 2 and 14. Although not stated, this option requires a restart to be effective. The default value is 10. +- Undo levels: The number of steps saved into memory for redo operations; choose a value between 0 and 64. The higher the number the more memory the editor will use up. +- Map Path: no effect. + +Troubleshooting +--------------- + +This section describes bugs or peculiar behaviour of DoomEdit and any known solutions. Before going any further, make sure you are running the editor in [windowed](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") mode. It will fix a lot of problems like disappearing cursor and light inspector, allowing you to run at a resolution higher than in-game, etc. Also, if you find a bug not covered here you might try quitting the editor, deleting the [editor.cfg](CFG_%28file_format%29 "CFG (file format)") file present in the / [base (folder)](Base_%28folder%29 "Base (folder)") folder and restarting the editor. This will revert the editor to its defaults. + +### When compiling the map I get an error + +Please check the [Common Mapping Issues](Common_Mapping_Issues "Common Mapping Issues") page for all known compiler error messages and solutions. + +### The toolbar disappeared + +If you close the toolbar (accidentally or not), the only way to get it back is to edit the Windows registry (you can type "regedit" in the Start \> Run box) and deleting the HKEY\_CURRENT\_USER/Software/DoomRadiant key. + +### Grid lines don't show up + +Make sure [Antialiasing](Antialiasing "Antialiasing") is set to *Off* or *Application controlled* in your graphics driver control panel in Windows. Also make sure the [in-game AA](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") is set to off too. + +If you are running Windows Vista, you will also need to diable Aero (the transparent glass effect). + +### X doesn't show up in the editor but does in the game + +Go to View \> Show and make sure X is selected. + +### X doesn't show up in the game but does in the editor + +Make sure it's not a func\_group entity. These entities are ignored by the game. If you want to group brushes, etc. and still have them show up in the game you can use func\_static. Just remember, as entities they cannot be exposed to the void. + +### There are many black textures in the texture browser + +Doom 3 comes with a lot of redundant, nonfunctional material shaders. The problem is that the declarations reference image files that were not shipped with the game. + +At present no level editor, including the built in editor, validates each shader to ensure the images exist. This results in a texture browser where half the textures listed are of no use. + +In the case of Doom 3, there is a workaround and the same solution could be applied to other games. Check [eutectic's clean paks](Eutectic%27s_clean_paks "Eutectic's clean paks") for more details. + +### Unable to delete the old .bak file + +This bug has existed since the v1.2 update and has yet to be addressed. + +This error occurs when you start editing a new map, or an existing map with a new name, and attempt to save. The save operation completes successfully but there is an issue with writing, overwriting, or creating a backup. + +At present, there is no known fix or workaround. But given the nature of the issue it's more an annoyance than a real problem. It doesn't prevent you from creating content and can be safely ignored. + +Fixed editor problems +--------------------- + +The following have been fixed in subsequent versions of the game. They are left here in case there are modders using older versions. + +### Physical memory is over 80% utilized. Consider saving and restarting + +*Fixed since v1.3; this message now appears when you really are running out of memory.* This bug occurs when you have a lot of RAM like 2Gb. This is a bug that reverses the memory check. What this means is that the error only appears if more than 80% of your memory is free. + diff --git a/DoomEdit_hotkeys.page b/DoomEdit_hotkeys.page new file mode 100644 index 000000000..a4fc88828 --- /dev/null +++ b/DoomEdit_hotkeys.page @@ -0,0 +1,261 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: DoomEdit hotkeys +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +DoomEdit Hotkeys +---------------- + +You can get this listing by selecting Help \> Command List in [DoomEdit](DoomEdit "DoomEdit") . + +**Alphabetical List** + +### A + + AutoCaulk Shift + Control + A + AxialTextureArbitrary Shift + U + AxialTextureByHeight U + AxialTextureByWidth Control + U + +### B + + BendMode B + Brush3Sided Control + 3 + Brush4Sided Control + 4 + Brush5Sided Control + 5 + Brush6Sided Control + 6 + Brush7Sided Control + 7 + Brush8Sided Control + 8 + Brush9Sided Control + 9 + +### C + + CameraAngleUp A + CameraAngleDown Z + CameraBack Down + CameraDown C + CameraForward Up + CameraLeft Left + CameraRight Right + CameraStrafeLeft Comma + CameraStrafeRight Period + CameraUp D + CapCurrentCurve Shift + C + CenterOrigin Shift + O + CenterView End + ClearPatchOverlays Shift + Y + ClipSelected Return + CloneSelection Space + CombineSelection Shift + K + ConnectSelection Control + K + Copy Control + C + CSGMerge Shift + M + CubicClipZoomIn Control + ] + CubicClipZoomOut Control + [ + CycleCapTexturingAlt Shift + P + CycleCapTexturingAlt Shift + Control + P + CycleRotationAxis Shift + R + +### D + + DecPatchColumn Shift + Control + Subtract + DecPatchRow Control + Subtract + DeleteSelection Backspace + DownFloor PageDown + DragEdges E + DragVertices V + DumpSelectedBrush Shift + D + +### E + + EntityColor K + EntityList I + +### F + + FileOpen Control + O + FileSave Control + S + FilterLights Alt + 0 + FindOrReplaceEnt Control + F3 + FindOrReplaceNextEnt Shift + F3 + FindReplaceTextures Shift + F + FitFace Control + B + FitBrush Shift + B + FlipClip Control + Return + FreezePatchVertices F + +### G + + GridDown [ + GridUp ] + +### H + + HideNotSelected Shift + Control + H + HideSelected H + +### I + + IncPatchColumn Shift + Control + Plus + IncPatchRow Control + Plus + InvertCurve Control + I + InvertSelection I + InvertTextureX Shift + Control + I + InvertTextureY Shift + I + +### L + + Layers L + +### M + + MakeDetail Shift + Control + M + MakeDetail Control + M + MakeOverlayPatch Y + MakeProjectedLight J + MakeStructural Shift + Control + S + MediaBrowser M + MouseRotate R + MoveSelectionDOWN Subtract + MoveSelectionUP Plus + +### N + + NaturalizePatch Control + N + NaturalizePatchAlt Shift + N + NextLeakSpot Shift + Control + K + NextView Control + Tab + +### P + + Paste Control + V + PatchInspector Shift + S + Patch TAB Tab + Patch TAB Shift + Tab + PrecisionCursorMode F11 + Preferences P + PrevLeakSpot Shift + Control + L + +### R + + RebuildRenderData F7 + RedisperseRows Control + E + RedisperseCols Shift + Control + E + Redo Control + Y + +### S + + SelectAllOfType Shift + A + SelectCompleteEntity Shift + Alt + Control + E + SelectNudgeDown Alt + Down + SelectNudgeLeft Alt + Left + SelectNudgeRight Alt + Right + SelectNudgeUp Alt + Up + SetGrid1 1 + SetGrid2 2 + SetGrid4 3 + SetGrid8 4 + SetGrid16 5 + SetGrid32 6 + SetGrid64 7 + SetGridPoint5 Shift + 4 + SetGridPoint25 Shift + 3 + SetGridPoint125 Shift + 2 + ShowAllTextures Control + A + ShowClip Control + L + ShowDetail Control + D + ShowDOOM F2 + ShowHidden Shift + H + SnapPatchToGrid Control + G + SplitSelected Shift + Return + SurfaceInspector S + +### T + + TexDecrement Shift + Subtract + TexIncrement Shift + Plus + TexRotateClock Shift + PageDown + TexRotateCounter Shift + PageUp + TexScaleDown Control + Down + TexScaleLeft Control + Left + TexScaleRight Control + Right + TexScaleUp Control + Up + TexShiftDown Shift + Down + TexShiftLeft Shift + Left + TexShiftRight Shift + Right + TexShiftUp Shift + Up + TextureFit Shift + 5 + ThickenPatch Control + T + ToggleCamera Shift + Control + C + ToggleClipper X + ToggleCrosshairs Shift + X + ToggleCubicClip Control + \ + ToggleEntityOutlines F5 + ToggleFlatRotation Control + R + ToggleGrid 0 + ToggleMoveOnly W + ToggleRealtimeRenderBuild F4 + ToggleRenderAnimation F6 + ToggleRenderMode F3 + ToggleRenderSound F9 + ToggleSelections F8 + ToggleShowPatches Control + P + ToggleSizePaint Q + ToggleView Shift + Control + V + ToggleZ Shift + Control + Z + TogTexLock Shift + T + +### U + + Undo Control + Z + UnFreezePatchVertices Control + F + UnFreezeAllPatchVertices Shift + Control + F + Ungroup Shift + G + UnSelectSelection Escape + UpFloor PageUp + +### V + + ViewConsole O + ViewEntityInfo N + ViewGame G + ViewTextures T + +### Z + + ZoomIn Delete + ZoomOut Insert + ZoomOut2 $ + ZZoomIn Control + Delete + ZZoomOut Control + Insert + +DoomEdit Mouse Bindings +----------------------- + +Mouse bindings are not listed in the command list. Known bindings are listed below. + +### 2D Viewport + + Entity Menu Right Mouse + Rotate Camera Middle Mouse + Select Brush/Entity Shift + Right Mouse + Move Camera Control + Middle Mouse + Create Brush Left Mouse (Drag) + Move Grid Right Mouse (Drag) + Zoom In/Out Mouse Wheel (Up/Down) + Shear Drag Face Control + Left Mouse (Drag) + Zoom In/Out Alt + Right Mouse (Drag) + +### 3D Viewport + + Copy Material Middle Mouse + Move Camera Forward/Backwards Right Mouse (Drag Vertically) + Turn Camera Left/Right Right Mouse (Drag Horizontally) + Move Camera Up/Down Control + Right Mouse (Drag) + diff --git a/Doom_3.page b/Doom_3.page new file mode 100644 index 000000000..2c5ccd17e --- /dev/null +++ b/Doom_3.page @@ -0,0 +1,146 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Doom 3 +... + +Welcome to ![](/images/c/cb/D3square_bg.png) modwiki.net + +We currently have [9,357](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
+

Editing Categories:

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Modding
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General information about producing and distributing mods +
+
Coding
+
Modification of the engine's source code +
+
Mapping
+
Information about level design and the tools +
+
Modelling
+
Modelling and file format information +
+
Texturing
+
Explanation of material shaders and image files +
+
Scripting
+
Information about Scripting for GUIs and Levels +
+
Declarations
+
Declarations define the properties and behavior of game content +
+
Audio design
+
The creation of musical tracks and sound effects +
+
+
+

Featured Articles:

+
+
How to get help
+
A good introduction to the use of this wiki +
+
Console
+
Everything you need to know about the Doom 3 engine console + +
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+
+
Script events
+
Doom 3 relevant script events +
+
Startup parameters
+
Parameters you can add when starting Doom 3 +
+
Folder structure
+
An overview over the folders used by Doom 3 +
+
File formats
+
All the different file formats used by the Doom 3 engine +
+
Tutorial list
+
An extensive list to tutorials on a wide range of topics +
+
+
+ + ++++ + + + + + + +
+

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This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

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Want to help?

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As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

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But most importantly, if you gain something from this resource, please give back.

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High quality links:

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Other interesting id Tech engine editing sites:

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www.doom3world.org
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The premier discussion forum for all Doom 3 engine games +
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www.iddevnet.com iddevnet.dhewm3.org
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(Mirror of) The official id Software website for Doom 3 engine editing
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Sourceports

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DHEWM3
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A sourceport of the original 2004 Doom 3 release
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RBDoom3BFG
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A sourceport from the 2012 BFG Edition Rerelease. You can also check the info page here on the wiki, which has a couple of specific tutorials.
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Doom 3 game and engine:

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The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines:

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  • Unified lighting system
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  • Fully dynamic shadowing
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  • Interactive, resolution-independent surfaces, called GUIs
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  • Built-in editors sharing the same renderer pipeline as the game
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  • Strong and flexible scripting language
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  • Material shaders with bump- and specularity-map support
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  • Physics system
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  • Inverse Kinematics for characters/monsters
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Doom 3 was created by id Software and published by Activision . Release date for the PC version was August 3, 2004.

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System Requirements:

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  • Operating System: Windows 2000/XP, Mac OSX, Linux
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  • CPU: Pentium 4 1.5 or Athlon XP 1500+
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  • Memory: 384MB
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  • Storage: 2.2GB
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  • Sound: 100% DirectX 9.0b Compliant / 16-bit
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  • Video: 100% DirectX 9.0b Compliant / 64MB RAM
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ROE Expansion:

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  • Storage: Additional 1030MB
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  • Video: 100% DirectX 9.0c Compliant
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+ diff --git a/Doom_4.page b/Doom_4.page new file mode 100644 index 000000000..aee4115c6 --- /dev/null +++ b/Doom_4.page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Doom 4 +... + +**Doom 4 has not yet been released** + +*This page is a placeholder that will become the main page for Doom 4, once it is released. Until then, visit [Id Tech 5](Id_Tech_5 "Id Tech 5") for the latest information regarding this game.* + diff --git a/Door_biolab_(entity).page b/Door_biolab_(entity).page new file mode 100644 index 000000000..3666b0fc0 --- /dev/null +++ b/Door_biolab_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door biolab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Proximity based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damageType | Description not available. | +| dispose\_delay | Description not available. | +| doorobject1 | Description not available. | +| doorobject2 | Description not available. | +| doorobject3 | Description not available. | +| doorobject4 | Description not available. | +| doorobject5 | Description not available. | +| doorobject6 | Description not available. | +| doorobject7 | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Proximity based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| locktrigger | triggering door will lock/unlock it | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| movement\_distance | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| num\_doorobjs | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_closed | Description not available. | +| snd\_closing | Description not available. | +| snd\_fullyopened | Description not available. | +| snd\_locked | Description not available. | +| snd\_opened | Description not available. | +| snd\_opening | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| startlocked | whether door should start locked | +| stop\_distance | Description not available. | +| target | Description not available. | +| trigger\_distance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhProxDoor](HhProxDoor_%28class%29 "HhProxDoor (class)")* + - [proxdoor\_default](Proxdoor_default_%28entity%29 "Proxdoor default (entity)") + - **door\_biolab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_chitin_zipper_(entity).page b/Door_chitin_zipper_(entity).page new file mode 100644 index 000000000..65dc5b00d --- /dev/null +++ b/Door_chitin_zipper_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door chitin zipper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Model based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| airlockTeam | name of airlock team. only one door on a given airlock team can be open at a time | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Model based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | if given health, door will unlock/open when killed and stay open | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures (default=1) | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_idle | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggersize | sets the amount the trigger extends from the door (default 175) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhModelDoor](HhModelDoor_%28class%29 "HhModelDoor (class)")* + - [door\_default](Door_default_%28entity%29 "Door default (entity)") + - **door\_chitin\_zipper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_default_(entity).page b/Door_default_(entity).page new file mode 100644 index 000000000..b5b7b1412 --- /dev/null +++ b/Door_default_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Model based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| airlockTeam | name of airlock team. only one door on a given airlock team can be open at a time | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Model based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | if given health, door will unlock/open when killed and stay open | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures (default=1) | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_locked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhModelDoor](HhModelDoor_%28class%29 "HhModelDoor (class)")* + - **door\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_default_frame_(entity).page b/Door_default_frame_(entity).page new file mode 100644 index 000000000..4ea7aad73 --- /dev/null +++ b/Door_default_frame_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door default frame (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door frame, basically a func\_static + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_usage | Door frame, basically a func\_static | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - **door\_default\_frame** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_organic_jaw_(entity).page b/Door_organic_jaw_(entity).page new file mode 100644 index 000000000..7fbe3c692 --- /dev/null +++ b/Door_organic_jaw_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door organic jaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Model based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| airlockTeam | name of airlock team. only one door on a given airlock team can be open at a time | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Model based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | if given health, door will unlock/open when killed and stay open | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures (default=1) | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_idle | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggersize | sets the amount the trigger extends from the door (default 175) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhModelDoor](HhModelDoor_%28class%29 "HhModelDoor (class)")* + - [door\_default](Door_default_%28entity%29 "Door default (entity)") + - **door\_organic\_jaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_organic_jaw_frame_(entity).page b/Door_organic_jaw_frame_(entity).page new file mode 100644 index 000000000..439cb8f69 --- /dev/null +++ b/Door_organic_jaw_frame_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door organic jaw frame (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door frame, basically a func\_static + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Door frame, basically a func\_static | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") + - **door\_organic\_jaw\_frame** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_shuttle_iris_(entity).page b/Door_shuttle_iris_(entity).page new file mode 100644 index 000000000..72fd95b5a --- /dev/null +++ b/Door_shuttle_iris_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door shuttle iris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Model based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| airlockTeam | name of airlock team. only one door on a given airlock team can be open at a time | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Model based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | if given health, door will unlock/open when killed and stay open | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures (default=1) | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shuttle\_doors | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggersize | sets the amount the trigger extends from the door (default 175) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhModelDoor](HhModelDoor_%28class%29 "HhModelDoor (class)")* + - [door\_default](Door_default_%28entity%29 "Door default (entity)") + - **door\_shuttle\_iris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_shuttle_iris_frameDown_(entity).page b/Door_shuttle_iris_frameDown_(entity).page new file mode 100644 index 000000000..69df8de38 --- /dev/null +++ b/Door_shuttle_iris_frameDown_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door shuttle iris frameDown (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door frame, basically a func\_static + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Door frame, basically a func\_static | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") + - **door\_shuttle\_iris\_frameDown** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_shuttle_iris_frameL_(entity).page b/Door_shuttle_iris_frameL_(entity).page new file mode 100644 index 000000000..95c1763a6 --- /dev/null +++ b/Door_shuttle_iris_frameL_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door shuttle iris frameL (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door frame, basically a func\_static + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Door frame, basically a func\_static | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") + - **door\_shuttle\_iris\_frameL** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_shuttle_iris_frameUp_(entity).page b/Door_shuttle_iris_frameUp_(entity).page new file mode 100644 index 000000000..0282678ab --- /dev/null +++ b/Door_shuttle_iris_frameUp_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door shuttle iris frameUp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door frame, basically a func\_static + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Door frame, basically a func\_static | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") + - **door\_shuttle\_iris\_frameUp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_sphincter_(entity).page b/Door_sphincter_(entity).page new file mode 100644 index 000000000..015a10482 --- /dev/null +++ b/Door_sphincter_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door sphincter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Model based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| airlockTeam | name of airlock team. only one door on a given airlock team can be open at a time | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Model based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | if given health, door will unlock/open when killed and stay open | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures (default=1) | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_idle | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggersize | sets the amount the trigger extends from the door (default 175) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhModelDoor](HhModelDoor_%28class%29 "HhModelDoor (class)")* + - [door\_default](Door_default_%28entity%29 "Door default (entity)") + - **door\_sphincter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Door_status_(entity).page b/Door_status_(entity).page new file mode 100644 index 000000000..5e5c0e167 --- /dev/null +++ b/Door_status_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Door status (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place above a door to represent the door's status. Door status defaults to showing a locked state + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place above a door to represent the door's status. Door status defaults to showing a locked state | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shaderParm7 | 0 by default. To change the initial state to unlocked, set shaderParm7 to 1. To change the initial state to always locked, set shaderParm7 to 2 | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - **door\_status** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/DotProduct_(script_event).page b/DotProduct_(script_event).page new file mode 100644 index 000000000..04bddb332 --- /dev/null +++ b/DotProduct_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DotProduct (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the dot product of the two vectors. + +Usage +----- + +*float* DotProduct( *vector* **vec1** , *vector* **vec2** ) + +Parameters +---------- + +- [vec1] - The first of the two vectors. +- [vec2] - The second of the two vectors. + +Examples +-------- + +   + dotVec = sys.dotProduct('25 46 98', '45 12 34'); + +Notes +----- + +This script event returns a float. + diff --git a/DrVertexBlend_(tutorial).page b/DrVertexBlend_(tutorial).page new file mode 100644 index 000000000..ecfa4a293 --- /dev/null +++ b/DrVertexBlend_(tutorial).page @@ -0,0 +1,387 @@ +--- +format: Markdown +categories: Tutorials, Texturing, Modelling +toc: yes +title: DrVertexBlend (tutorial) +... + +Vertex Painted ASE Models with DarkRadiant and Blender 2.53 +=========================================================== + +For the level designer who is not comfortable in a modeling package I've written a series of ASE import and export plugins so that you might benefit from vertex blending or coloring in your maps. + +These plugins will not absolve you of a modeling application completely however they will spare you from modeling and uv mapping. Essentially the entire process has been reduced to four steps. + +1. Export map geometry from DarkRadiant +2. Import resulting .ASE into Blender +3. Switch to vertex paint mode and paint +4. Export object(s) from Blender + +It is assumed you already have DarkRadiant 1.4 and Blender 2.53 installed. + +### Required Plugins + +- DarkRadiant ASE Export +- [Blender 2.53 ASE Import](https://docs.google.com/leaf?id=0B3KUZe06PPyDM2FhMGQ1YjYtNDVhYy00Y2I4LWI5OWEtMWE1Njg3ZTYzZmVh&hl=en "https://docs.google.com/leaf?id=0B3KUZe06PPyDM2FhMGQ1YjYtNDVhYy00Y2I4LWI5OWEtMWE1Njg3ZTYzZmVh&hl=en") +- [Blender 2.53 ASE Export](https://docs.google.com/leaf?id=0B3KUZe06PPyDYjI2ZDAxYmYtN2I3NS00MjFkLTkyNTAtOGFjYTI4MzQ3MzQ5&hl=en "https://docs.google.com/leaf?id=0B3KUZe06PPyDYjI2ZDAxYmYtN2I3NS00MjFkLTkyNTAtOGFjYTI4MzQ3MzQ5&hl=en") + +The DarkRadiant ASE Export plugin is bundled with DarkRadiant and will not need to be installed. + +Plugin Installation +------------------- + +Due to discrepancies that arise depending on what operating system you are using, whether you are using the 32-bit or 64-bit versions of Blender, and installation options, the full path for installation may vary. + +### Blender 2.53 + +The Blender 2.53 ASE Import and Export plugins (import\_ase.py and export\_ase.py) should be placed in the relative path below. + + ...\scripts\io + +If you have difficulty finding this location on your system you can perform a search for any of the following files. + + engine_render_pov.py + export_3ds.py + export_fbx.py + export_mdd.py + export_obj.py + export_ply.py + export_x3d.py + import_anim_bvh.py + import_scene_3ds.py + import_scene_obj.py + import_shape_mdd.py + +Once you have placed **import\_ase.py** and **export\_ase.py** in the location described above you can verify installation by starting Blender 2.53. If **Ascii Scene Export (.ASE)** is available in the **File \> Import** and **File \> Export** menus, installation was successful. + +Exporting Geometry From DarkRadiant +----------------------------------- + +Only brushes and patches may be exported using **Export ASE...** from DarkRadiant. This excludes entities comprised of brushes and patches. If you intend to export such an entity please revert it to worldspawn first. + +Also it should be mentioned that at the time of this writing, The Dark Mod does not appear to come with many if any vertex blended or vertex colored material shaders. If you intend to use such a material, you'll need to use one from Doom 3 or create a new one before you reach this step. + +If you don't know how to create such a material you'll find a brief description of the process in Appendix B at the end of this document. + +Assuming you have DarkRadiant open, you have created or loaded the map geometry you intend to export, and vertex blended or colored material shaders are applied to your satisfaction, perform the following steps. + +1. Select the brushes and patches for export. + + **Missing image: */w/images/a/aa/Step2.1.PNG*** + +2. Select Scripts \> Export ASE... + + **Missing image: */w/images/4/43/Step2.2.PNG*** + +3. In the filename textbox enter a filename. + + **Missing image: */w/images/7/7b/Step2.3.PNG*** + +4. In the path textbox enter the path or use the elipsis button on the right side of the text box to browse for a folder. + + **Missing image: */w/images/6/63/Step2.4.PNG*** + +5. Click the OK button. + +If export was successful you will find a file with the name you've specified at the location specified. If you attempt to overwrite the file you will be prompted to confirm or cancel the operation. + +If for some reason there was a problem no file will be exported and an error message will be present in the console. + +Importing the .ASE into Blender 2.53 +------------------------------------ + +When starting Blender you will be presented with the default layout which includes a scene with a camera, light, and cube primative in the main viewport. + +**Missing image: */w/images/thumb/f/fd/Step3general1.PNG/800px-Step3general1.PNG*** + +The cube should be highlighted in orange to identify it as being selected. If not right click it. Press x to delete it from the scene. + +**Missing image: */w/images/f/f9/Step3general2.PNG*** + +With the cube removed, perform the following steps. + +1. Click File \> Import \> Ascii Scene Export (.ASE) to open the file browser. + + **Missing image: */w/images/e/e0/Step3.1.PNG*** + +2. Navigate to the location of the .ASE exported in the previous section and select the file. + + **Missing image: */w/images/e/ea/Step3.2.PNG*** + +3. Click the Import ASE button in the top right corner. + + **Missing image: */w/images/1/1a/Step3.3.PNG*** + +If import was successful familiar geometry should appear in the main viewport and be reflected in the outliner. Take care that if you were to switch to textured mode, no texture would appear on the model. But rest assured that the material shaders applied in DarkRadiant have been preserved. + +**Missing image: */w/images/b/bb/Step3general3.PNG*** + +The reason for this is because a material shader as used in the idTech 4 engine is not an image as Blender expects all textures to be. Instead, it is a declaration which references several images along side other game assets. Take note that in the image below, the texture panel is making reference to a non-existant image texture. This reference "textures/rock/newdarkrockblend" does not represent a file named newdarkrockblend in a folder called textures/rock. This is in fact the full name of a material shader. + +**Missing image: */w/images/b/b4/Step3general4.PNG*** + +While it is theoretically possible to give the script the ability to read the contents of .pk4 files, load the contents of .mtr files, identify the specified material shader, and extract/convert the required image files so that they may be loaded into Blender, it is not required for vertex painting. + +In the future such functionality may be incoorporated into the script but as it stands, it is not too much to ask that you refrain from playing with texture settings within Blender unless you know what you are doing. + +It is important to note that brushes with multiple textures are exported as separate objects within a single .ASE file. Although the .ASE format supports unique textures per-face, idTech 4 does not so spliting faces into separate objects is required. + +If there were any problems during import or it appears parts of the model are missing, check the console which would be the DOS or BASH terminal running in the background for error messages. If you encounter a problem please share the full contents of the console and the .ASE so that I can fix it. + +**Missing image: */w/images/c/c3/Step3general5.PNG*** + +Vertex Painting Each Object +--------------------------- + +For each mesh object in your scene you plan to vertex paint, perform the following steps. + +1. Right click the object to select it. + + **Missing image: */w/images/1/1e/Step4.1.PNG*** + +2. Press the period key on your numpad to focus the viewport on the selection. + + **Missing image: */w/images/7/7d/Step4.2.PNG*** + +3. Select Vertex Paint mode from the mode selection box at the bottom of the main viewport. + + **Missing image: */w/images/3/38/Step4.3.PNG*** + +4. Using the following controls, paint the vertices of the selected object. + - the middle mouse button to rotate + - the shift key and middle mouse button to pan + - the mouse wheel to zoom + - the color wheel on the left for color selection + - the left mouse button to paint + +**Missing image: */w/images/c/cc/Step4general2.PNG*** + +**Missing image: */w/images/thumb/8/8a/Step4general1.PNG/400px-Step4general1.PNG*** + +Vertex blending is when two textures are blended based on the color of the underlying vertices. idTech 4 dictates that you use white to represent one texture and black to represent the other. Gray values are used to gradually blend between the two. + +Vertex coloring is when one texture is tinted based on the color of the underlying vertices. You are not restricted in color usage although I am hard pressed to find a use for this. Technically you could paint shadows and the like on a mesh provided the geometry was dense enough. + +Exporting Objects from Blender 2.53 +----------------------------------- + +If you've created any new geometry within Blender it must be uv mapped and assigned a material before you can export. A brief explanation will be covered in Appendix A at the end of this document. + +That said, if you've been following the tutorial and the objects in the scene are vertex painted to your satisfaction you are ready to export. + +To make your selection visible it's best to change the mode from vertex paint to object mode. Right click each mesh object in your scene and choose object mode from the mode selection box. + +**Missing image: */w/images/a/a0/Step5general1.PNG*** + +Now you are prepared to export a group selection of objects. + +1. Right click to select a mesh object. + + **Missing image: */w/images/f/ff/Step5.1.PNG*** + +2. Hold shift and right click each mesh object to add it to the selection. +3. With everything you intend to export selected, click File \> Export \> Ascii Scene Export (.ASE) + + **Missing image: */w/images/9/90/Step5.3.PNG*** + +4. Navigate to the location you wish to export and type a unique filename in the filename text box. + + **Missing image: */w/images/8/8b/Step5.4.PNG*** + +5. Click the Export ASE button in the top right corner. + + **Missing image: */w/images/d/d2/Step5.5.PNG*** + +If export was successful a file with the name specified will appear in the location specified. If you attempt to overwrite an existing file the plugin will abort. + +If no file exists check the console to ensure no problems were encountered during export. Now you should be able to copy the resulting .ASE file into the appropriate location along with your mod assets and use it in your map(s). + +**Missing image: */w/images/4/47/Step5general2.PNG*** + +Appendix A. Preparing a Native Object for Export +================================================ + +If you've created objects within Blender, it is not enough to simply export them as you would with something you've imported from DarkRadiant. + +The distinction is in the fact that brushes and patches exported to .ase from DarkRadiant are already UV mapped and have a material applied while objects created within Blender do not. + +### UV Mapping + +**Missing image: */w/images/a/a5/800px-Cube\_Representative\_UV\_Unwrapping.png*** + +UV mapping is best explained through an analogy. Imagine you have a box and you want to lay it flat and run it through your printer to apply a texture to it. Obviously the box isn't going to lay flat unless you pull it apart at the seams. + +UV mapping is the process of marking the seams on your object and commanding Blender to unwrap it. Once an object has been UV mapped, you've essentially given Blender and more importantly idTech 4 instructions on where parts of a 2D texture should appear on the 3D model. + +For the purposes of this section the example object will be a cube. + +1. On the menu bar immediately to the right of the help menu is the layout dropdown box. Change the layout to UV editing. + + **Missing image: */w/images/5/57/Astep1.PNG*** + +2. Right click your object in the 3D viewport to select it and toggle edit mode. + + **Missing image: */w/images/0/0a/Astep2.PNG*** + +3. Change the selection mode to edge and press the a key to deselect everything. + + **Missing image: */w/images/e/e1/Astep3.PNG*** + +4. Use right click followed by shift and right click to select a few edges to designate as seams. + + **Missing image: */w/images/6/68/Astep4.PNG*** + +5. On the tool shelf to the left of the 3D viewport under UV mapping select Mark Seams. + + **Missing image: */w/images/c/cf/Astep5.PNG*** + +6. Repeat this process until you are satisfied. It may help to turn wireframe mode on so you can see the seams on all sides of the model. + + **Missing image: */w/images/7/7b/Astep6.PNG*** + +7. In the 3D viewport press the a key to select all. + + **Missing image: */w/images/9/93/Astep7.PNG*** + +8. On the tool shelf to the left of the 3D viewport under UV mapping select Unwrap \> Unwrap. The unfolded version of your cube should appear in the UV editor on the left. + + **Missing image: */w/images/d/d8/Astep8a.PNG*** + + **Missing image: */w/images/d/d6/Astep8b.PNG*** + +9. On the menu bar immediately to the right of the help menu is the layout dropdown box. Change the layout to Default. + + **Missing image: */w/images/e/ec/Astep9.PNG*** + +10. The seams are no longer needed. You may clear them by selecting all with the a key followed by clicking the clear seams button on the toolbar to the left of the 3D viewport under UV mapping. + + **Missing image: */w/images/4/49/Astep10.PNG*** + +### Applying a Material + +Applying a material is important as well as it's where the export script learns what material shader to apply to each object. + +1. Change back to object mode using the mode selection box. + + **Missing image: */w/images/e/e3/Aastep1.PNG*** + +2. Ensure the cube is selected and open the material properties on the right. + + **Missing image: */w/images/d/dd/Aastep2.PNG*** + +3. Add a new material to the object. + + **Missing image: */w/images/3/38/Aastep3.PNG*** + +4. Open the texture properties and select the first texture channel. + + **Missing image: */w/images/9/9f/Aastep4.PNG*** + +5. Change the type to image. + + **Missing image: */w/images/4/40/Aastep5.PNG*** + +6. Scroll down to the image properties and add a new image. + + **Missing image: */w/images/8/88/Aastep6.PNG*** + +7. Change the source to file. + + **Missing image: */w/images/7/74/Aastep7.PNG*** + +8. In the file name text box type the full material shader name. + + **Missing image: */w/images/d/d5/Aastep8.PNG*** + +At this point the object should be ready for export. If you have multiple objects you'd like to export as an .ASE you'll need to uv map and apply a material to them separately. + +Appendix B. Preparing Vertex Blended or Colored Material Shaders +================================================================ + +Generally this is a matter of opening up one or multiple material shader(s), mixing and matching portions of them, making a few modifications, and saving the newly created material shader with a unique name. + +In section four I outlined the difference between vertex blended and vertex colored material shaders. I'm going to assume you've grasped the concept and know which of the two you're after. + +It would also be of great benefit if you studied the texturing documentation available here along with a few existing materials that make use of vertex colors like textures/rock/dirt03\_sharprock3. + +### Vertex Blended + +1. Open DarkRadiant along with a plain text editor like notepad. +2. In the media browser identify the first material you'd like to use. + + **Missing image: */w/images/thumb/c/ca/Bstep2.PNG/800px-Bstep2.PNG*** + +3. Right click it and select show shader definition. + + **Missing image: */w/images/0/0f/Bstep3.PNG*** + +4. Copy the text that makes up the material shader into your text editor. + + **Missing image: */w/images/thumb/d/dd/Bstep4.PNG/800px-Bstep4.PNG*** + +5. Repeat this process for a second material adding the additional text to the bottom. +6. In your text editor break any diffusemap, bumpmap, or specularmap keywords into stages. + + **Missing image: */w/images/thumb/8/85/Bstep6a.PNG/400px-Bstep6a.PNG*** + + **Missing image: */w/images/thumb/2/26/Bstep6b.PNG/400px-Bstep6b.PNG*** + +7. Remove any image processing keywords like addheightmap if present so only the most logical image reference remains. +8. In the first material shader, add the keyword vertexColor to each stage. + + **Missing image: */w/images/f/fa/Bstep8.PNG*** + +9. In the second material shader, add the keyword inverseVertexColor to each stage. + + **Missing image: */w/images/e/e2/Bstep9.PNG*** + +10. Cut and paste the stages from the second material shader into the end of the first. + + **Missing image: */w/images/a/a4/Bstep10.PNG*** + +11. Delete the remnants of the second material shader. +12. Rename the remaining material shader so that it has a unique name. + + **Missing image: */w/images/2/28/Bstep12.PNG*** + +13. Save it as an .mtr file. + + **Missing image: */w/images/d/da/Bstep13.PNG*** + +14. Place it in the materials subfolder within your mod directory. + +### Vertex Colored + +1. Open DarkRadiant along with a text editor. +2. In the media browser identify the material you'd like to use. + + **Missing image: */w/images/thumb/a/aa/Bbstep2.PNG/800px-Bbstep2.PNG*** + +3. Right click it and select show shader definition. + + **Missing image: */w/images/1/19/Bbstep3.PNG*** + +4. Copy the material shader into your text editor. + + **Missing image: */w/images/thumb/a/a3/Bbstep4.PNG/800px-Bbstep4.PNG*** + +5. In your text editor break the diffusemap keyword if present, into a stage. + + **Missing image: */w/images/thumb/9/98/Bbstep5a.PNG/400px-Bbstep5a.PNG*** + + **Missing image: */w/images/thumb/7/71/Bbstep5b.PNG/400px-Bbstep5b.PNG*** + +6. Add the keyword vertexColor to the diffuse stage. + + **Missing image: */w/images/4/47/Bbstep6.PNG*** + +7. Rename the modified material shader so that it has a unique name. + + **Missing image: */w/images/3/3a/Bbstep7.PNG*** + +8. Save it as an .mtr file. + + **Missing image: */w/images/3/32/Bbstep8.PNG*** + +9. Place it in the materials subfolder within your mod directory. + diff --git a/DrawText_(script_event).page b/DrawText_(script_event).page new file mode 100644 index 000000000..5d7c8fea7 --- /dev/null +++ b/DrawText_(script_event).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DrawText (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Text drawing for debugging. align can be 0-left, 1-center, 2-right. + +Usage +----- + +*void* drawText( *string* **text** , *vector* **origin** , *float* **scale** , *vector* **color** , *float* **align** , *float* **lifetime** ) + +Parameters +---------- + +- [text] - The text to draw. +- [origin] - The point in space to draw the text. +- [scale] - The size to draw the text. +- [color] - The color to draw the text. +- [align] - The alignment of the text. + - 0 - left + - 1 - center + - 2 - right +- [lifetime] - The duration to display the text. + +Examples +-------- + +   + sys.drawText("Yeah. I can see you right behind me making corrections.", '0 5 45', 5, '1 1 1', 1, 1); + +Notes +----- + +This script event does not return any values. + diff --git a/DriverSpeak_(script_event).page b/DriverSpeak_(script_event).page new file mode 100644 index 000000000..d86b53989 --- /dev/null +++ b/DriverSpeak_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: DriverSpeak (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +entity driverSpeak( string voKey ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Driver_default_(entity).page b/Driver_default_(entity).page new file mode 100644 index 000000000..e64b68b97 --- /dev/null +++ b/Driver_default_(entity).page @@ -0,0 +1,144 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Driver default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_blood | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_bloodFx | Description not available. | +| joint\_bloodFx1 | Description not available. | +| joint\_bloodFx2 | Description not available. | +| joint\_flyFx | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - **driver\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/E3mech_weapon_mgun_(entity).page b/E3mech_weapon_mgun_(entity).page new file mode 100644 index 000000000..f49793fed --- /dev/null +++ b/E3mech_weapon_mgun_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: E3mech weapon mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **e3mech\_weapon\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/E3mech_weapon_rocket_(entity).page b/E3mech_weapon_rocket_(entity).page new file mode 100644 index 000000000..d952a5fac --- /dev/null +++ b/E3mech_weapon_rocket_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: E3mech weapon rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammopercharge | Description not available. | +| chargetime | Description not available. | +| convergeRate | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| guideTowardsDir | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| joint3 | Description not available. | +| joint4 | Description not available. | +| joint5 | Description not available. | +| joint6 | Description not available. | +| launchFromJoint | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| shakeMagnitude | Description not available. | +| shakeTime | Description not available. | +| snd\_fire | Description not available. | +| snd\_reload | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **e3mech\_weapon\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/ENTITIES_(file_format).page b/ENTITIES_(file_format).page new file mode 100644 index 000000000..fc99680c8 --- /dev/null +++ b/ENTITIES_(file_format).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: File_formats, Mapping +toc: yes +title: ENTITIES (file format) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Overview +-------- + +Read while loading the level, contains [map entity dictionary](Map_entity_dictionary "Map entity dictionary") for each entity in ASCII text. Similar to the [MAP](MAP_%28file_format%29 "MAP (file format)") format, minus the brush and patch definitions. + +Map Format Syntax +----------------- + +Generally, ENTITIESs consist of entities. + +### Comments + +The ENTITIES file format supports in-line comments. + +To start a comment, place two forward slashes. ( '//' ) Everything behind these markers is ignored. + +### Header + +The first non-empty/non-comment line contains the header, which currently consists of nothing more than the version. + +For Enemy Territory, the header is: + + Version 1 + +### Entities + +An entity definition starts by a curly open brace, ( '{' ) and runs on till a matching curly closing brace is found. ( '}' ) + +The next lines contain the entity's key/value pairs. First comes the name, then the value. Both are enclosed in double quotes, with a space in between. + +After those keys and values, one or more brush definitions may follow. + +**Note:** An entity should at least have a "spawnclass" key, otherwise unpredictable behaviour might occur. + +**Note:** The first entity should have a "spawnclass" key with value "worldspawn". There can only be **one** entity with this spawnclass in a whole ENTITIES file. + diff --git a/Echo_(console_command).page b/Echo_(console_command).page new file mode 100644 index 000000000..02a1c76e1 --- /dev/null +++ b/Echo_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Echo (console command) +... + +Description +----------- + +Writes a line to the console. + +Usage +----- + +At the console type... + + echo [text] + +Parameters +---------- + +- [text] - The text that will be written to the console/echoed in the text-area. + +Notes +----- + +Text that require spaces should be enclosed in quotation marks like so... + + echo "^1Hello World!" + diff --git a/EditAFs_(console_command).page b/EditAFs_(console_command).page new file mode 100644 index 000000000..8b0b2ad78 --- /dev/null +++ b/EditAFs_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: EditAFs (console command) +... + +Description +----------- + +This command starts the [articulated figure editor](AF_editor "AF editor") . + +Usage +----- + +At the console type... + + editAFs + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +This editor must be run in [windowed](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") mode. See also the [articulated figure declaration](Af_%28decl%29 "Af (decl)") article. + diff --git a/EditDef_(GUI_item_type).page b/EditDef_(GUI_item_type).page new file mode 100644 index 000000000..ca44edf6c --- /dev/null +++ b/EditDef_(GUI_item_type).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: EditDef (GUI item type) +... + +![An editDef from Doom3](/images/thumb/9/98/Gui_example_editdef.png/180px-Gui_example_editdef.png) + *An editDef from Doom3* + +Just like a [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") , but accepts a text input by the user. An editable text field. Can't be used as in-game GUI. + +Additional properties +--------------------- + +- [cursorvar](Cursorvar_%28GUI_item_property%29 "Cursorvar (GUI item property)") +- [cvar](Cvar_%28GUI_item_property%29 "Cvar (GUI item property)") +- [cvarGroup](CvarGroup_%28GUI_item_property%29 "CvarGroup (GUI item property)") +- [forceScroll](ForceScroll_%28GUI_item_property%29 "ForceScroll (GUI item property)") +- [liveUpdate](LiveUpdate_%28GUI_item_property%29 "LiveUpdate (GUI item property)") +- [maxchars](Maxchars_%28GUI_item_property%29 "Maxchars (GUI item property)") +- [numeric](Numeric_%28GUI_item_property%29 "Numeric (GUI item property)") +- [password](Password_%28GUI_item_property%29 "Password (GUI item property)") +- [readonly](Readonly_%28GUI_item_property%29 "Readonly (GUI item property)") +- [source](Source_%28GUI_item_property%29 "Source (GUI item property)") +- [wrap](Wrap_%28GUI_item_property%29 "Wrap (GUI item property)") + +Example(s) +---------- + + editDef OG2Primary { + rect 110, 1, 160, 14 + cvar "ui_name" + maxchars 40 + font "fonts/bank" + textscale 0.25 + textaligny -6 + forecolor 0.6, 0.8, 0.8, 1 + } + diff --git a/EditFX_(console_command).page b/EditFX_(console_command).page new file mode 100644 index 000000000..b47e7bb44 --- /dev/null +++ b/EditFX_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: EditFX (console command) +... + +Description +----------- + +This command starts the FX editor. + +Usage +----- + +At the console type... + + editFX + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +This editor must be run in [windowed](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") mode and you must have a map loaded. See also the [FX declaration](Fx_%28decl%29 "Fx (decl)") article. + diff --git a/EditSounds_(console_command).page b/EditSounds_(console_command).page new file mode 100644 index 000000000..8cb38a4cb --- /dev/null +++ b/EditSounds_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: EditSounds (console command) +... + +Description +----------- + +Launches the Sound Editor. The Sound Editor allows you to add/edit level sounds in-game. + +Usage +----- + +At the console type... + + editSounds + +Parameters +---------- + +*None* + +Notes +----- + +For an overview, see [Audio Design: Sound editor](Audio_design#Sound_Editor "Audio design") +or read the [Sound Editor page at iddevnet](https://iddevnet.dhewm3.org/doom3/editor_sound.html) . + diff --git a/Editing_MIP_Maps.page b/Editing_MIP_Maps.page new file mode 100644 index 000000000..27ff1f723 --- /dev/null +++ b/Editing_MIP_Maps.page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Tutorials, Texturing +toc: yes +title: Editing MIP Maps +... + +Overview +-------- + +Editing [MIP Maps](MIP_Maps "MIP Maps") is done in the compressed ( [DDS](DDS_%28file_format%29 "DDS (file format)") ) version of the image. This tutorial will be using [NVIDIA's DDS plug-in for Photoshop](http://developer.nvidia.com/object/photoshop_dds_plugins.html "http://developer.nvidia.com/object/photoshop_dds_plugins.html") . Authoring DDS files is, at this time, covered briefly in [Texturing](Texturing "Texturing") . + +Examination +----------- + +Open a DDS file in photoshop. Assure that "Load MIP maps" is enabled. + +![](/images/d/dc/EditMIP_1_dialog.png) + +The image with each MIP map level can now be seen. Defects identified in game should be readily visible. Depending on the compression method used, compression artifacts can be seen in just one MIP map, several, or all of them. + +![](/images/a/ac/EditMIP_2_MIPmaps.png) + +Editing +------- + +The advantage to NVIDIA's DDS plug-in is the loaded DDS file can be edited as is. This might run counter to one's expectations, because the DDS format is described as a "lossy" format. However, this isn't quite true. While programs that save DDS files must utilize a lossy compression scheme, the format itself is losslessly compressed. As long as we're not editing outside of the DDS format (DXT1 in this example), no loss of data should be observed (i.e. one shouldn't see compounding artifacts as is evident when opening, editing, and recompressing a [jpg](JPG_%28file_format%29 "JPG (file format)") image). + +![](/images/9/92/EditMIP_3_edited.png) + +Saving +------ + +Once the image has been edited to suit, save the image. In the save dialog, be sure to enable "Use Existing MIP maps". Make sure the correct format is selected (e.g. DXT1 for diffuse and specular, DXT5 for local). + +![](/images/3/31/EditMIP_4_save.png) + +Result +------ + +The example would look like this in game: + +![](/images/7/77/EditMIP_5_result.jpg) + +As you can see, anisotropic filtering results in a very smooth blend from one MIP map level to the next. However, different video cards apply this filtering in different ways. So please don't rely on MIP maps for large changes such we've done with this example. It's usually best to reserve MIP map editing for corrections to compression errors, or slightly stylizing an image to give it more or less sharpness as its distance from the player increases. + diff --git a/Editor_(console_command).page b/Editor_(console_command).page new file mode 100644 index 000000000..75d040160 --- /dev/null +++ b/Editor_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Editor (console command) +... + +Description +----------- + +This command starts the [level editor](DoomEdit "DoomEdit") . + +Usage +----- + +At the console type... + + editor + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +To be able to use to Light Inspector you must use the editor in [windowed](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") mode. See also the [mapping](Mapping "Mapping") section. + diff --git a/EnableAFPush_(script_event).page b/EnableAFPush_(script_event).page new file mode 100644 index 000000000..a64b7207c --- /dev/null +++ b/EnableAFPush_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableAFPush (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables/Disables pushing articulated figures + +Usage +----- + +void enableAFPush( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableAnim_(script_event).page b/EnableAnim_(script_event).page new file mode 100644 index 000000000..e2bc541e0 --- /dev/null +++ b/EnableAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables animation on the given channel. + +Usage +----- + +void enableAnim( float channel, float blendFrames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableBlinking_(script_event).page b/EnableBlinking_(script_event).page new file mode 100644 index 000000000..f153d968a --- /dev/null +++ b/EnableBlinking_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableBlinking (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enable / Disable eye blinking. + +Usage +----- + +void enableBlinking( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableClip_(script_event).page b/EnableClip_(script_event).page new file mode 100644 index 000000000..4f130ba0c --- /dev/null +++ b/EnableClip_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableClip (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables/Disables clipping against the actor + +Usage +----- + +void enableClip( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableDamage_(script_event).page b/EnableDamage_(script_event).page new file mode 100644 index 000000000..b5b20b6c8 --- /dev/null +++ b/EnableDamage_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables/Disables taking damage + +Usage +----- + +void enableDamage( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableEyeFocus_(script_event).page b/EnableEyeFocus_(script_event).page new file mode 100644 index 000000000..e0a39e960 --- /dev/null +++ b/EnableEyeFocus_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableEyeFocus (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enable / Disable eye focus. + +Usage +----- + +void enableEyeFocus( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableGravity_(script_event).page b/EnableGravity_(script_event).page new file mode 100644 index 000000000..0f5ae589a --- /dev/null +++ b/EnableGravity_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableGravity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables/Disables gravity + +Usage +----- + +void enableGravity( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableHeal_(script_event).page b/EnableHeal_(script_event).page new file mode 100644 index 000000000..2a0a642fb --- /dev/null +++ b/EnableHeal_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableHeal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +rvAIMedic ONLY: Enables/Disables healing + +Usage +----- + +void enableHeal( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableMovement_(script_event).page b/EnableMovement_(script_event).page new file mode 100644 index 000000000..53d345d53 --- /dev/null +++ b/EnableMovement_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableMovement (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables the vehicles movement + +Usage +----- + +'void' enableMovement( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableObjectives_(script_event).page b/EnableObjectives_(script_event).page new file mode 100644 index 000000000..606bf119d --- /dev/null +++ b/EnableObjectives_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableObjectives (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +allow enable/disable of objectives + +Usage +----- + +void enableObjectives( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnablePain_(script_event).page b/EnablePain_(script_event).page new file mode 100644 index 000000000..8691b6acc --- /dev/null +++ b/EnablePain_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnablePain (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables pain animations. + +Usage +----- + +void enablePain( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnablePatternMode_(script_event).page b/EnablePatternMode_(script_event).page new file mode 100644 index 000000000..91c605f1f --- /dev/null +++ b/EnablePatternMode_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnablePatternMode (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns on and off the pattern mode flag. + +Usage +----- + +'void' enablePatternMode( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableSplineAngles_(script_event).page b/EnableSplineAngles_(script_event).page new file mode 100644 index 000000000..4997936a0 --- /dev/null +++ b/EnableSplineAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableSplineAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables aligning the mover with the spline direction. + +Usage +----- + +void enableSplineAngles( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EnableTarget_(script_event).page b/EnableTarget_(script_event).page new file mode 100644 index 000000000..c673cda84 --- /dev/null +++ b/EnableTarget_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableTarget (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enable the entity as a target for the ai (works on ai entities and the player) + +Usage +----- + +*void* enableTarget( ) + +Parameters +---------- + +- none + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/EnableWeapon_(script_event).page b/EnableWeapon_(script_event).page new file mode 100644 index 000000000..b215ffd81 --- /dev/null +++ b/EnableWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnableWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables the vehicles weapons. + +Usage +----- + +'void' enableWeapon( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Enable_(script_event).page b/Enable_(script_event).page new file mode 100644 index 000000000..375ddb2ee --- /dev/null +++ b/Enable_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Enable (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables the door. + +Usage +----- + +void enable( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/EndGame_(GUI_command).page b/EndGame_(GUI_command).page new file mode 100644 index 000000000..73b2d0802 --- /dev/null +++ b/EndGame_(GUI_command).page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: EndGame (GUI command) +... + +Ends the current game. On Doom 3, this is used only once (on credits.gui). + +Syntax +------ + + endGame + +Example(s) +---------- + + endgame; + diff --git a/Ending_cam_(entity).page b/Ending_cam_(entity).page new file mode 100644 index 000000000..c1c9e7f9b --- /dev/null +++ b/Ending_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ending cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ending\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ending_debris_(entity).page b/Ending_debris_(entity).page new file mode 100644 index 000000000..3290a7a16 --- /dev/null +++ b/Ending_debris_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ending debris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ending\_debris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enemy_Territory:_Quake_Wars.page b/Enemy_Territory:_Quake_Wars.page new file mode 100644 index 000000000..9f00f8ec0 --- /dev/null +++ b/Enemy_Territory:_Quake_Wars.page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Enemy Territory: Quake Wars +... + +Welcome to ![](/images/f/f9/Etqwsquare_bg.png) modwiki.net + +We currently have [9,357](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
+

Editing Categories:

+
+
Modding
+
General information about producing and distributing mods +
+
Coding
+
Modification of the engine's source code +
+
Mapping
+
Information about level design and the tools +
+
Modelling
+
Modelling and file format information +
+
Texturing
+
Explanation of material shaders and image files +
+
Scripting
+
Information about Scripting for GUIs and Levels +
+
Declarations
+
Declarations define the properties and behavior of game content +
+
Audio design
+
The creation of musical tracks and sound effects +
+
+
+

Featured Articles:

+
+
How to get help
+
A good introduction to the use of this wiki +
+
Console
+
Everything you need to know about the ET:QW engine console + +
+
+
+
Script events
+
ET:QW relevant script events +
+
Startup parameters
+
Parameters you can add when starting ET:QW +
+
Folder structure
+
An overview over the folders used by ET:QW +
+
File formats
+
All the different file formats used by the ET:QW engine +
+
Tutorial list
+
An extensive list to tutorials on a wide range of topics +
+
+
+ + ++++ + + + + + + +
+

New to the site?

+

This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

+

Want to help?

+

As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

+

But most importantly, if you gain something from this resource, please give back.

+

High quality links:

+

Other interesting id Tech engine editing sites:

+
+
www.doom3world.org
+
The premier discussion forum for all Doom 3 engine games +
+
wiki.splashdamage.com
+
Official Splash Damage wiki for editing Enemy Territory: Quake Wars +
+
+
+

ET:QW game and engine:

+

The ET:QW engine is a modified id Tech 4 engine with official support for terrain MegaTextures. It also features improved networking code, parallax mapping, light bloom, texture atlases, world instancing and other improvements.

+

Enemy Territory: Quake Wars was created by Splash Damage and id Software and published by Activision . Release date for the PC version was September 28, 2007 in Europe and Australia and October 02, 2007 for the US.

+

System Requirements:

+
    +
  • Operating System: Windows XP/Vista (Mac OSX, Linux to come)
  • +
  • CPU: Pentium 4 2.8 or Athlon XP 2800+ (3.0/3000+ for Vista)
  • +
  • Memory: 512MB (768MB for Vista)
  • +
  • Video: 128MB NVIDIA Geforce 5700 or ATI Radeon 9700
  • +
  • Sound: 100% DirectX 9.0c compatible sound card
  • +
  • Storage: 5GB (+700MB swap)
  • +
+
+ diff --git a/Enpro_campbell_(entity).page b/Enpro_campbell_(entity).page new file mode 100644 index 000000000..be22b84e6 --- /dev/null +++ b/Enpro_campbell_(entity).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_convo1 | Description not available. | +| snd\_convo2 | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - **enpro\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_cin_female_(entity).page b/Enpro_cin_female_(entity).page new file mode 100644 index 000000000..69b7c3c56 --- /dev/null +++ b/Enpro_cin_female_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro cin female (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chair | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_help | Description not available. | +| snd\_leatherface | Description not available. | +| snd\_scream | Description not available. | +| snd\_spinerip | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| takeDamage | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| velocityTime | Description not available. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_cin\_female** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_cin_lostsoul_(entity).page b/Enpro_cin_lostsoul_(entity).page new file mode 100644 index 000000000..a379690b5 --- /dev/null +++ b/Enpro_cin_lostsoul_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro cin lostsoul (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_cin\_lostsoul** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_cin_machinegun_(entity).page b/Enpro_cin_machinegun_(entity).page new file mode 100644 index 000000000..09d98b0e0 --- /dev/null +++ b/Enpro_cin_machinegun_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro cin machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_cin\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_cin_player_(entity).page b/Enpro_cin_player_(entity).page new file mode 100644 index 000000000..45a889de8 --- /dev/null +++ b/Enpro_cin_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_cin_wraith_(entity).page b/Enpro_cin_wraith_(entity).page new file mode 100644 index 000000000..04271d04b --- /dev/null +++ b/Enpro_cin_wraith_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro cin wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_cin\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_escape_cam_(entity).page b/Enpro_escape_cam_(entity).page new file mode 100644 index 000000000..f9345783b --- /dev/null +++ b/Enpro_escape_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro escape cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_escape\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_exit_cam_(entity).page b/Enpro_exit_cam_(entity).page new file mode 100644 index 000000000..905a31459 --- /dev/null +++ b/Enpro_exit_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro exit cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_exit\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_exit_helmet_(entity).page b/Enpro_exit_helmet_(entity).page new file mode 100644 index 000000000..dddc0e9a4 --- /dev/null +++ b/Enpro_exit_helmet_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro exit helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_exit\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_exit_imp1_(entity).page b/Enpro_exit_imp1_(entity).page new file mode 100644 index 000000000..62297239f --- /dev/null +++ b/Enpro_exit_imp1_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro exit imp1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_exit\_imp1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_exit_imp2_(entity).page b/Enpro_exit_imp2_(entity).page new file mode 100644 index 000000000..76b36fa22 --- /dev/null +++ b/Enpro_exit_imp2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro exit imp2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_exit\_imp2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_exit_imp3_(entity).page b/Enpro_exit_imp3_(entity).page new file mode 100644 index 000000000..4e6d109a7 --- /dev/null +++ b/Enpro_exit_imp3_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro exit imp3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_exit\_imp3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_glass_cam_(entity).page b/Enpro_glass_cam_(entity).page new file mode 100644 index 000000000..2bdf0862b --- /dev/null +++ b/Enpro_glass_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro glass cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_glass\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_keycard_(entity).page b/Enpro_keycard_(entity).page new file mode 100644 index 000000000..5cfaf5b86 --- /dev/null +++ b/Enpro_keycard_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro keycard (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| auto\_advance | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **enpro\_keycard** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_lost_chair_(entity).page b/Enpro_lost_chair_(entity).page new file mode 100644 index 000000000..183babee8 --- /dev/null +++ b/Enpro_lost_chair_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro lost chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_lost\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_lost_spine_(entity).page b/Enpro_lost_spine_(entity).page new file mode 100644 index 000000000..ec88481b2 --- /dev/null +++ b/Enpro_lost_spine_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro lost spine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **enpro\_lost\_spine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_lostintro_cam_(entity).page b/Enpro_lostintro_cam_(entity).page new file mode 100644 index 000000000..9d6764737 --- /dev/null +++ b/Enpro_lostintro_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro lostintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_lostintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_monitor_cam_(entity).page b/Enpro_monitor_cam_(entity).page new file mode 100644 index 000000000..c7fe08684 --- /dev/null +++ b/Enpro_monitor_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro monitor cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_monitor\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_soldier1_(entity).page b/Enpro_soldier1_(entity).page new file mode 100644 index 000000000..7c0bec354 --- /dev/null +++ b/Enpro_soldier1_(entity).page @@ -0,0 +1,188 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro soldier1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hallway | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_what | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_soldier1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_soldier2_(entity).page b/Enpro_soldier2_(entity).page new file mode 100644 index 000000000..d82991cdf --- /dev/null +++ b/Enpro_soldier2_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro soldier2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_move\_in | Description not available. | +| snd\_moving\_in | Description not available. | +| snd\_moving\_right | Description not available. | +| snd\_quiet | Description not available. | +| snd\_son | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_soldier2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_soldier3_(entity).page b/Enpro_soldier3_(entity).page new file mode 100644 index 000000000..406dc34a2 --- /dev/null +++ b/Enpro_soldier3_(entity).page @@ -0,0 +1,187 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro soldier3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_nothing\_here | Description not available. | +| snd\_pain | Description not available. | +| snd\_status | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_soldier3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_soldier4_(entity).page b/Enpro_soldier4_(entity).page new file mode 100644 index 000000000..1136b9ca5 --- /dev/null +++ b/Enpro_soldier4_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro soldier4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_down | Description not available. | +| snd\_fire | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_johnny | Description not available. | +| snd\_swing | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_watch | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_soldier4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_swann_(entity).page b/Enpro_swann_(entity).page new file mode 100644 index 000000000..dd9a6d697 --- /dev/null +++ b/Enpro_swann_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_convo1 | Description not available. | +| snd\_convo2 | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - [char\_swann](Char_swann_%28entity%29 "Char swann (entity)") + - **enpro\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_tuberide_cam_(entity).page b/Enpro_tuberide_cam_(entity).page new file mode 100644 index 000000000..9f6467bec --- /dev/null +++ b/Enpro_tuberide_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro tuberide cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_tuberide\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_wounded_cam_(entity).page b/Enpro_wounded_cam_(entity).page new file mode 100644 index 000000000..20be398c2 --- /dev/null +++ b/Enpro_wounded_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro wounded cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **enpro\_wounded\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_wounded_marine2_(entity).page b/Enpro_wounded_marine2_(entity).page new file mode 100644 index 000000000..7e70dc842 --- /dev/null +++ b/Enpro_wounded_marine2_(entity).page @@ -0,0 +1,178 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro wounded marine2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_wounded1 | Description not available. | +| snd\_wounded2 | Description not available. | +| snd\_wounded3 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_wounded\_marine2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_wounded_marine_(entity).page b/Enpro_wounded_marine_(entity).page new file mode 100644 index 000000000..ba157a1ca --- /dev/null +++ b/Enpro_wounded_marine_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro wounded marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **enpro\_wounded\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Enpro_wounded_player_(entity).page b/Enpro_wounded_player_(entity).page new file mode 100644 index 000000000..7754fe88d --- /dev/null +++ b/Enpro_wounded_player_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Enpro wounded player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| auto\_advance | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **enpro\_wounded\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/EnterVehicle_(script_event).page b/EnterVehicle_(script_event).page new file mode 100644 index 000000000..619a6bac1 --- /dev/null +++ b/EnterVehicle_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: EnterVehicle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void enterVehicle( entity vehicle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Entity.page b/Entity.page new file mode 100644 index 000000000..dbccb1603 --- /dev/null +++ b/Entity.page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Entity +... + +**Entities** are functional objects placed in a map ("actors" to the Unreal mappers). [Lights](Light "Light") , monsters, items, doors, ect... are all examples of entities. + +An entity is a combination of an [entityDef](Entitydef_%28decl%29 "Entitydef (decl)") type and a [spawn class](Spawn_class "Spawn class") , and in many cases a [map entity dictionary](Map_entity_dictionary "Map entity dictionary") and/or a [script object](Script_object "Script object") . Entities also have a name unique from any other entity in the world. + +People most commonly refer to an entity by the entityDef type. + +Entities are dynamic are most commonly controlled by their spawn class or script object, but may be modified by game logic, other entities or level [scripts](Script_%28folder%29 "Script (folder)") . + +Entity Interactions +------------------- + +Entity chains are the core of setting up interactions between entities in a map. By linking entities together one can instruct the game to perform an event when a specific condition is met. An example would be having a light turn on when the player enters a room. + +One of the more common parent entities in a entity chain are simple triggers. They can be identified by the "trigger\_" prefix in their name. These entities simply trigger their targets when the player comes in contact with their bounding box. + +Most entities are capable of acting as triggers, even though they aren't classified as such. What condition an entity responds to varies from entity to entity. In the case of monsters, they will trigger any entities they are targeted to when they die. + +A few select entities perform special actions when they are triggered. These entities can be identified by the "target\_" prefix in their name. An example is the target\_lock entity which will lock or unlock any targeted doors when it's triggered. + +To assign targets to an entity, you simply add "target" key/value pairs using the entity inspector window. As an alternative, you can select the parent entity, followed by any intended target entities and connecting them using Selection \> Connect entities (CTRL + K). + +Aditional comments concerning Entity Chaining +--------------------------------------------- + +Entity chaining can be explained as a visual representation for event driven code. A simplified translation of this would be, if x occurs then do y. An example of such an event could be when a door opens, or when a monster is killed. Lets look at such an example. If player walks over an area then open a door, wait 3 seconds and flip on a light. This is an event driven sequence. Nothing occurs until the player walks over this spot. If the player does not walk over the spot nothing will happen. Lets look at one possible way that this might be set up. First a trigger would need to be created. In this example we will create a trigger\_once entity. The trigger\_once would target the door. The door would in turn target a second trigger\_once with the parameter + +Wait 3 + +This would cause the trigger to wait 3 seconds before processing its commands. This trigger would in turn target the light. As you can see you have a chain of events occurring, these events are controlled by the prebuilt code functions. These prebuilt code functions are refered to as entities in the game and have a graphical representation. It’s easiest if you remember that everything you do on a computer passes code behind the scenes. An example is this webpage it is done by html code. That code basically says if you type in this address; present this text in this font in this format to the user. The same is true for the Doom editor everything you do within it creates or executes code. So entity chaining basically is processing a chain of logic with prebuilt functions. Whether its shooting an enemy or picking up an object, you are creating an order of events to follow. It’s always best to plan out the entire sequence before trying to build it. In many cases several different entities can provide the same functionality. An example is if you wanted a brush to rise up from the floor. Several entities could be used for this to list a few.. + +1. func\_door You could set the door to toggle positions. +2. func\_riser Simply triggering this would achieve the effect +3. func\_bobbing You could trigger it to stop with a func\_activator +4. func\_mover\_amodel Provide a vertical spline to travel + +etc… + +In fact you could simply bind your brush to one of these instead of simply creating one out of a brush. Often in coding there are multiple ways to achieve the same goal. In fact all the functions provided by entities can be done with scripting inside the game engine. Its up to you to decide what method is best for you. For those not comfortable with scripting or more familiar with click and drag approaches, entity chaining might reduce development times. Those individuals that are comfortable with scripting or text environments might find scripting easier. + +The Worldspawn +-------------- + +The worldspawn is a very specific type of entity. All maps must have one, and only one, worldspawn entity. Its purpose is to act as a container for every static brush in your map. If you get a "no worldspawn in map" message in the console when you try to load a map then, for some strange reason, the worldspawn information was lost and you must restore it. **Make a backup of your . [MAP](MAP_%28file_format%29 "MAP (file format)") file** and open the copy in a text editor and make sure it starts with: + + Version 2 + // entity 0 + { + "classname" "worldspawn" + ... + +If not, replace the first four lines with the above. + +### Worldspawn's Call property + +Worldspawn's ` call ` property can be used to execute a script when the map starts. Note that worldspawn does not appear in the editor's entities list. To select worldspawn go to the Entity Inspector (hotkey ' ` N ` ') and select the worldspawn class from the topmost dropdown. + diff --git a/Entity_Listing.page b/Entity_Listing.page new file mode 100644 index 000000000..dffd6cea5 --- /dev/null +++ b/Entity_Listing.page @@ -0,0 +1,4289 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Entity Listing +... + +Entity Listing +-------------- + +This article will contain a list of all entities in each respective game. + +Each entity will have it's own page with the following content... + +- A short description +- A list of functional key/value pairs +- Inheritance all the way down to it's spawnclass from the gamecode. +- Any notes that don't fall into the above mentioned points. + +I've used the [light entity](Light_%28entity%29 "Light (entity)") for a rough draft. + +I've also written a python program to generated skeleton articles. I've used the [monster\_zombie\_fat entity](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") to test a manual upload of such an article. + +I intend to automate upload in the near future. + +Comments and suggestions are welcomed. + +At present each list has been compiled by grepping the corresponding /def folder for the keyword "entityDef". Duplicates have been removed. + +Eventually this list should be categorized. Probably by function. For example, triggers, targets, actors, ect. It should be more apparent after a few entity articles have been written. + +May Appear In Multiple Games +---------------------------- + +- [aas\_types](Aas_types_%28entity%29 "Aas types (entity)") +- [aas48](Aas48_%28entity%29 "Aas48 (entity)") +- [aas96](Aas96_%28entity%29 "Aas96 (entity)") +- [ai\_attackcone](Ai_attackcone_%28entity%29 "Ai attackcone (entity)") +- [ai\_attackcone\_once](Ai_attackcone_once_%28entity%29 "Ai attackcone once (entity)") +- [ai\_attackcone\_turret](Ai_attackcone_turret_%28entity%29 "Ai attackcone turret (entity)") +- [ai\_lostcombat](Ai_lostcombat_%28entity%29 "Ai lostcombat (entity)") +- [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") +- [ammo\_names](Ammo_names_%28entity%29 "Ammo names (entity)") +- [ammo\_types](Ammo_types_%28entity%29 "Ammo types (entity)") +- [char\_marine\_leg\_left](Char_marine_leg_left_%28entity%29 "Char marine leg left (entity)") +- [character\_default](Character_default_%28entity%29 "Character default (entity)") +- [character\_tube\_marine](Character_tube_marine_%28entity%29 "Character tube marine (entity)") +- [damage\_crush](Damage_crush_%28entity%29 "Damage crush (entity)") +- [damage\_explodingbarrel](Damage_explodingbarrel_%28entity%29 "Damage explodingbarrel (entity)") +- [damage\_explosion](Damage_explosion_%28entity%29 "Damage explosion (entity)") +- [damage\_fatalfall](Damage_fatalfall_%28entity%29 "Damage fatalfall (entity)") +- [damage\_fatalfall\_mp](Damage_fatalfall_mp_%28entity%29 "Damage fatalfall mp (entity)") +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") +- [damage\_grenadeDirect](Damage_grenadeDirect_%28entity%29 "Damage grenadeDirect (entity)") +- [damage\_grenadeDirect\_mp](Damage_grenadeDirect_mp_%28entity%29 "Damage grenadeDirect mp (entity)") +- [damage\_grenadeSplash](Damage_grenadeSplash_%28entity%29 "Damage grenadeSplash (entity)") +- [damage\_grenadeSplash\_mp](Damage_grenadeSplash_mp_%28entity%29 "Damage grenadeSplash mp (entity)") +- [damage\_hardfall](Damage_hardfall_%28entity%29 "Damage hardfall (entity)") +- [damage\_hardfall\_mp](Damage_hardfall_mp_%28entity%29 "Damage hardfall mp (entity)") +- [damage\_HugeExplosion](Damage_HugeExplosion_%28entity%29 "Damage HugeExplosion (entity)") +- [damage\_lightBreak](Damage_lightBreak_%28entity%29 "Damage lightBreak (entity)") +- [damage\_moverCrush](Damage_moverCrush_%28entity%29 "Damage moverCrush (entity)") +- [damage\_noair](Damage_noair_%28entity%29 "Damage noair (entity)") +- [damage\_painTrigger](Damage_painTrigger_%28entity%29 "Damage painTrigger (entity)") +- [damage\_rocketDirect](Damage_rocketDirect_%28entity%29 "Damage rocketDirect (entity)") +- [damage\_rocketDirect\_mp](Damage_rocketDirect_mp_%28entity%29 "Damage rocketDirect mp (entity)") +- [damage\_rocketSplash](Damage_rocketSplash_%28entity%29 "Damage rocketSplash (entity)") +- [damage\_rocketSplash\_mp](Damage_rocketSplash_mp_%28entity%29 "Damage rocketSplash mp (entity)") +- [damage\_sentry\_bullet](Damage_sentry_bullet_%28entity%29 "Damage sentry bullet (entity)") +- [damage\_Smallexplosion](Damage_Smallexplosion_%28entity%29 "Damage Smallexplosion (entity)") +- [damage\_softfall](Damage_softfall_%28entity%29 "Damage softfall (entity)") +- [damage\_softfall\_mp](Damage_softfall_mp_%28entity%29 "Damage softfall mp (entity)") +- [damage\_suicide](Damage_suicide_%28entity%29 "Damage suicide (entity)") +- [damage\_telefrag](Damage_telefrag_%28entity%29 "Damage telefrag (entity)") +- [damage\_triggerhurt\_10](Damage_triggerhurt_10_%28entity%29 "Damage triggerhurt 10 (entity)") +- [damage\_triggerhurt\_100](Damage_triggerhurt_100_%28entity%29 "Damage triggerhurt 100 (entity)") +- [damage\_triggerhurt\_1000](Damage_triggerhurt_1000_%28entity%29 "Damage triggerhurt 1000 (entity)") +- [damage\_triggerhurt\_15](Damage_triggerhurt_15_%28entity%29 "Damage triggerhurt 15 (entity)") +- [damage\_triggerhurt\_25](Damage_triggerhurt_25_%28entity%29 "Damage triggerhurt 25 (entity)") +- [damage\_triggerhurt\_5](Damage_triggerhurt_5_%28entity%29 "Damage triggerhurt 5 (entity)") +- [damage\_triggerhurt\_50](Damage_triggerhurt_50_%28entity%29 "Damage triggerhurt 50 (entity)") +- [damage\_triggerhurt\_75](Damage_triggerhurt_75_%28entity%29 "Damage triggerhurt 75 (entity)") +- [damage\_triggerhurt\_toxin](Damage_triggerhurt_toxin_%28entity%29 "Damage triggerhurt toxin (entity)") +- [damage\_triggerhurt\_toxin\_1](Damage_triggerhurt_toxin_1_%28entity%29 "Damage triggerhurt toxin 1 (entity)") +- [damage\_VagaryObject](Damage_VagaryObject_%28entity%29 "Damage VagaryObject (entity)") +- [debris\_brass](Debris_brass_%28entity%29 "Debris brass (entity)") +- [debris\_harvester\_arm2](Debris_harvester_arm2_%28entity%29 "Debris harvester arm2 (entity)") +- [env\_chain](Env_chain_%28entity%29 "Env chain (entity)") +- [env\_crane](Env_crane_%28entity%29 "Env crane (entity)") +- [env\_marine\_emp](Env_marine_emp_%28entity%29 "Env marine emp (entity)") +- [env\_ragdoll\_tentacle](Env_ragdoll_tentacle_%28entity%29 "Env ragdoll tentacle (entity)") +- [func\_aas\_obstacle](Func_aas_obstacle_%28entity%29 "Func aas obstacle (entity)") +- [func\_aas\_portal](Func_aas_portal_%28entity%29 "Func aas portal (entity)") +- [func\_activator](Func_activator_%28entity%29 "Func activator (entity)") +- [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") +- [func\_beam](Func_beam_%28entity%29 "Func beam (entity)") +- [func\_bobbing](Func_bobbing_%28entity%29 "Func bobbing (entity)") +- [func\_camera\_anim](Func_camera_anim_%28entity%29 "Func camera anim (entity)") +- [func\_cameraTarget](Func_cameraTarget_%28entity%29 "Func cameraTarget (entity)") +- [func\_cameraview](Func_cameraview_%28entity%29 "Func cameraview (entity)") +- [func\_clipmodel](Func_clipmodel_%28entity%29 "Func clipmodel (entity)") +- [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") +- [func\_damage](Func_damage_%28entity%29 "Func damage (entity)") +- [func\_door](Func_door_%28entity%29 "Func door (entity)") +- [func\_door\_mcc](Func_door_mcc_%28entity%29 "Func door mcc (entity)") +- [func\_earthquake](Func_earthquake_%28entity%29 "Func earthquake (entity)") +- [func\_elevator](Func_elevator_%28entity%29 "Func elevator (entity)") +- [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") +- [func\_explosion](Func_explosion_%28entity%29 "Func explosion (entity)") +- [func\_forcefield](Func_forcefield_%28entity%29 "Func forcefield (entity)") +- [func\_fracture](Func_fracture_%28entity%29 "Func fracture (entity)") +- [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") +- [func\_group](Func_group_%28entity%29 "Func group (entity)") +- [func\_itemremove](Func_itemremove_%28entity%29 "Func itemremove (entity)") +- [func\_liquid](Func_liquid_%28entity%29 "Func liquid (entity)") +- [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") +- [func\_mover\_amodel](Func_mover_amodel_%28entity%29 "Func mover amodel (entity)") +- [func\_pendulum](Func_pendulum_%28entity%29 "Func pendulum (entity)") +- [func\_phantom\_objects](Func_phantom_objects_%28entity%29 "Func phantom objects (entity)") +- [func\_plat](Func_plat_%28entity%29 "Func plat (entity)") +- [func\_portal](Func_portal_%28entity%29 "Func portal (entity)") +- [func\_radiochatter](Func_radiochatter_%28entity%29 "Func radiochatter (entity)") +- [func\_remove](Func_remove_%28entity%29 "Func remove (entity)") +- [func\_riser](Func_riser_%28entity%29 "Func riser (entity)") +- [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") +- [func\_securitycamera](Func_securitycamera_%28entity%29 "Func securitycamera (entity)") +- [func\_shaking](Func_shaking_%28entity%29 "Func shaking (entity)") +- [func\_smoke](Func_smoke_%28entity%29 "Func smoke (entity)") +- [func\_splat](Func_splat_%28entity%29 "Func splat (entity)") +- [func\_splinemover](Func_splinemover_%28entity%29 "Func splinemover (entity)") +- [func\_spring](Func_spring_%28entity%29 "Func spring (entity)") +- [func\_static](Func_static_%28entity%29 "Func static (entity)") +- [func\_teleporter](Func_teleporter_%28entity%29 "Func teleporter (entity)") +- [func\_waitforbutton](Func_waitforbutton_%28entity%29 "Func waitforbutton (entity)") +- [info\_location](Info_location_%28entity%29 "Info location (entity)") +- [info\_locationSeparator](Info_locationSeparator_%28entity%29 "Info locationSeparator (entity)") +- [info\_player\_deathmatch](Info_player_deathmatch_%28entity%29 "Info player deathmatch (entity)") +- [info\_player\_start](Info_player_start_%28entity%29 "Info player start (entity)") +- [info\_player\_teleport](Info_player_teleport_%28entity%29 "Info player teleport (entity)") +- [info\_vacuum](Info_vacuum_%28entity%29 "Info vacuum (entity)") +- [info\_vacuumSeparator](Info_vacuumSeparator_%28entity%29 "Info vacuumSeparator (entity)") +- [item\_armor\_shard](Item_armor_shard_%28entity%29 "Item armor shard (entity)") +- [item\_armor\_shard\_mp](Item_armor_shard_mp_%28entity%29 "Item armor shard mp (entity)") +- [item\_default](Item_default_%28entity%29 "Item default (entity)") +- [item\_generic](Item_generic_%28entity%29 "Item generic (entity)") +- [item\_objective](Item_objective_%28entity%29 "Item objective (entity)") +- [item\_objectivecomplete](Item_objectivecomplete_%28entity%29 "Item objectivecomplete (entity)") +- [light](Light_%28entity%29 "Light (entity)") +- [mcc\_chair](Mcc_chair_%28entity%29 "Mcc chair (entity)") +- [mcc\_char\_kane\_strogg](Mcc_char_kane_strogg_%28entity%29 "Mcc char kane strogg (entity)") +- [mcc\_monster\_strogg\_marine](Mcc_monster_strogg_marine_%28entity%29 "Mcc monster strogg marine (entity)") +- [mcc\_tactical\_station\_mcc2](Mcc_tactical_station_mcc2_%28entity%29 "Mcc tactical station mcc2 (entity)") +- [mcc\_vehicle\_bodytable](Mcc_vehicle_bodytable_%28entity%29 "Mcc vehicle bodytable (entity)") +- [mcc\_vehicle\_medbed\_patient](Mcc_vehicle_medbed_patient_%28entity%29 "Mcc vehicle medbed patient (entity)") +- [mcc\_vehicle\_medbed\_turn](Mcc_vehicle_medbed_turn_%28entity%29 "Mcc vehicle medbed turn (entity)") +- [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") +- [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") +- [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") +- [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") +- [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") +- [moveable\_base\_brick](Moveable_base_brick_%28entity%29 "Moveable base brick (entity)") +- [moveable\_base\_domino](Moveable_base_domino_%28entity%29 "Moveable base domino (entity)") +- [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") +- [moveable\_burningbarrel](Moveable_burningbarrel_%28entity%29 "Moveable burningbarrel (entity)") +- [moveable\_burningtank](Moveable_burningtank_%28entity%29 "Moveable burningtank (entity)") +- [moveable\_explodingbarrel](Moveable_explodingbarrel_%28entity%29 "Moveable explodingbarrel (entity)") +- [moveable\_explodingtank](Moveable_explodingtank_%28entity%29 "Moveable explodingtank (entity)") +- [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") +- [moveable\_item\_machinegun](Moveable_item_machinegun_%28entity%29 "Moveable item machinegun (entity)") +- [moveable\_item\_rocketlauncher](Moveable_item_rocketlauncher_%28entity%29 "Moveable item rocketlauncher (entity)") +- [moveable\_item\_shotgun](Moveable_item_shotgun_%28entity%29 "Moveable item shotgun (entity)") +- [path\_anim](Path_anim_%28entity%29 "Path anim (entity)") +- [path\_attack](Path_attack_%28entity%29 "Path attack (entity)") +- [path\_conversation](Path_conversation_%28entity%29 "Path conversation (entity)") +- [path\_conversation\_listen](Path_conversation_listen_%28entity%29 "Path conversation listen (entity)") +- [path\_corner](Path_corner_%28entity%29 "Path corner (entity)") +- [path\_cycleanim](Path_cycleanim_%28entity%29 "Path cycleanim (entity)") +- [path\_default](Path_default_%28entity%29 "Path default (entity)") +- [path\_headanim](Path_headanim_%28entity%29 "Path headanim (entity)") +- [path\_hide](Path_hide_%28entity%29 "Path hide (entity)") +- [path\_jump](Path_jump_%28entity%29 "Path jump (entity)") +- [path\_lookat](Path_lookat_%28entity%29 "Path lookat (entity)") +- [path\_show](Path_show_%28entity%29 "Path show (entity)") +- [path\_talk](Path_talk_%28entity%29 "Path talk (entity)") +- [path\_talk\_primary](Path_talk_primary_%28entity%29 "Path talk primary (entity)") +- [path\_talk\_secondary](Path_talk_secondary_%28entity%29 "Path talk secondary (entity)") +- [path\_talk\_triggered](Path_talk_triggered_%28entity%29 "Path talk triggered (entity)") +- [path\_turn](Path_turn_%28entity%29 "Path turn (entity)") +- [path\_wait](Path_wait_%28entity%29 "Path wait (entity)") +- [path\_waitforheadanim](Path_waitforheadanim_%28entity%29 "Path waitforheadanim (entity)") +- [path\_waitfortrigger](Path_waitfortrigger_%28entity%29 "Path waitfortrigger (entity)") +- [player\_base](Player_base_%28entity%29 "Player base (entity)") +- [powerup\_haste](Powerup_haste_%28entity%29 "Powerup haste (entity)") +- [powerup\_invisibility](Powerup_invisibility_%28entity%29 "Powerup invisibility (entity)") +- [preCacheExtras](PreCacheExtras_%28entity%29 "PreCacheExtras (entity)") +- [projectile\_grenade](Projectile_grenade_%28entity%29 "Projectile grenade (entity)") +- [projectile\_harvester\_rocket](Projectile_harvester_rocket_%28entity%29 "Projectile harvester rocket (entity)") +- [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") +- [projectile\_rocket\_mp](Projectile_rocket_mp_%28entity%29 "Projectile rocket mp (entity)") +- [projectile\_turret\_blaster](Projectile_turret_blaster_%28entity%29 "Projectile turret blaster (entity)") +- [speaker](Speaker_%28entity%29 "Speaker (entity)") +- [target\_ai\_followalternatepath1](Target_ai_followalternatepath1_%28entity%29 "Target ai followalternatepath1 (entity)") +- [target\_ai\_followalternatepath2](Target_ai_followalternatepath2_%28entity%29 "Target ai followalternatepath2 (entity)") +- [target\_ai\_followalternatepath3](Target_ai_followalternatepath3_%28entity%29 "Target ai followalternatepath3 (entity)") +- [target\_callobjectfunction](Target_callobjectfunction_%28entity%29 "Target callobjectfunction (entity)") +- [target\_enableStamina](Target_enableStamina_%28entity%29 "Target enableStamina (entity)") +- [target\_enableweapons](Target_enableweapons_%28entity%29 "Target enableweapons (entity)") +- [target\_endLevel](Target_endLevel_%28entity%29 "Target endLevel (entity)") +- [target\_entity\_fadein](Target_entity_fadein_%28entity%29 "Target entity fadein (entity)") +- [target\_entity\_fadeout](Target_entity_fadeout_%28entity%29 "Target entity fadeout (entity)") +- [target\_entity\_setcolor](Target_entity_setcolor_%28entity%29 "Target entity setcolor (entity)") +- [target\_FadeSoundClass](Target_FadeSoundClass_%28entity%29 "Target FadeSoundClass (entity)") +- [target\_give](Target_give_%28entity%29 "Target give (entity)") +- [target\_giveemail](Target_giveemail_%28entity%29 "Target giveemail (entity)") +- [target\_givesecurity](Target_givesecurity_%28entity%29 "Target givesecurity (entity)") +- [target\_levelTrigger](Target_levelTrigger_%28entity%29 "Target levelTrigger (entity)") +- [target\_light\_fadein](Target_light_fadein_%28entity%29 "Target light fadein (entity)") +- [target\_light\_fadeout](Target_light_fadeout_%28entity%29 "Target light fadeout (entity)") +- [target\_lock](Target_lock_%28entity%29 "Target lock (entity)") +- [target\_npc\_talk](Target_npc_talk_%28entity%29 "Target npc talk (entity)") +- [target\_npc\_talk\_primary](Target_npc_talk_primary_%28entity%29 "Target npc talk primary (entity)") +- [target\_npc\_talk\_secondary](Target_npc_talk_secondary_%28entity%29 "Target npc talk secondary (entity)") +- [target\_npc\_talk\_triggered](Target_npc_talk_triggered_%28entity%29 "Target npc talk triggered (entity)") +- [target\_null](Target_null_%28entity%29 "Target null (entity)") +- [target\_primaryobjective](Target_primaryobjective_%28entity%29 "Target primaryobjective (entity)") +- [target\_removeweapons](Target_removeweapons_%28entity%29 "Target removeweapons (entity)") +- [target\_sessionCommand](Target_sessionCommand_%28entity%29 "Target sessionCommand (entity)") +- [target\_setfov](Target_setfov_%28entity%29 "Target setfov (entity)") +- [target\_setglobalparmtime](Target_setglobalparmtime_%28entity%29 "Target setglobalparmtime (entity)") +- [target\_setinfluence](Target_setinfluence_%28entity%29 "Target setinfluence (entity)") +- [target\_setkeyval](Target_setkeyval_%28entity%29 "Target setkeyval (entity)") +- [target\_setmodel](Target_setmodel_%28entity%29 "Target setmodel (entity)") +- [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") +- [target\_setshadertime](Target_setshadertime_%28entity%29 "Target setshadertime (entity)") +- [target\_show](Target_show_%28entity%29 "Target show (entity)") +- [target\_tip](Target_tip_%28entity%29 "Target tip (entity)") +- [test\_officer](Test_officer_%28entity%29 "Test officer (entity)") +- [text](Text_%28entity%29 "Text (entity)") +- [trigger\_count](Trigger_count_%28entity%29 "Trigger count (entity)") +- [trigger\_entityname](Trigger_entityname_%28entity%29 "Trigger entityname (entity)") +- [trigger\_facing](Trigger_facing_%28entity%29 "Trigger facing (entity)") +- [trigger\_fade](Trigger_fade_%28entity%29 "Trigger fade (entity)") +- [trigger\_flashlight](Trigger_flashlight_%28entity%29 "Trigger flashlight (entity)") +- [trigger\_guiOverlay](Trigger_guiOverlay_%28entity%29 "Trigger guiOverlay (entity)") +- [trigger\_hurt](Trigger_hurt_%28entity%29 "Trigger hurt (entity)") +- [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") +- [trigger\_once](Trigger_once_%28entity%29 "Trigger once (entity)") +- [trigger\_once\_entityname](Trigger_once_entityname_%28entity%29 "Trigger once entityname (entity)") +- [trigger\_presize](Trigger_presize_%28entity%29 "Trigger presize (entity)") +- [trigger\_relay](Trigger_relay_%28entity%29 "Trigger relay (entity)") +- [trigger\_timer](Trigger_timer_%28entity%29 "Trigger timer (entity)") +- [trigger\_touch](Trigger_touch_%28entity%29 "Trigger touch (entity)") +- [weapon\_machinegun](Weapon_machinegun_%28entity%29 "Weapon machinegun (entity)") +- [weapon\_machinegun\_mp](Weapon_machinegun_mp_%28entity%29 "Weapon machinegun mp (entity)") +- [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") +- [weapon\_rocketlauncher\_mp](Weapon_rocketlauncher_mp_%28entity%29 "Weapon rocketlauncher mp (entity)") +- [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") +- [weapon\_shotgun\_mp](Weapon_shotgun_mp_%28entity%29 "Weapon shotgun mp (entity)") +- [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") + +Doom 3 +------ + +- [aas\_cyberdemon](Aas_cyberdemon_%28entity%29 "Aas cyberdemon (entity)") +- [aas\_guardian](Aas_guardian_%28entity%29 "Aas guardian (entity)") +- [aas\_mancubus](Aas_mancubus_%28entity%29 "Aas mancubus (entity)") +- [aas\_sabaoth](Aas_sabaoth_%28entity%29 "Aas sabaoth (entity)") +- [admin\_bfgcase](Admin_bfgcase_%28entity%29 "Admin bfgcase (entity)") +- [admin\_doorframe\_pinkyattack](Admin_doorframe_pinkyattack_%28entity%29 "Admin doorframe pinkyattack (entity)") +- [admin\_imp1](Admin_imp1_%28entity%29 "Admin imp1 (entity)") +- [admin\_imp2](Admin_imp2_%28entity%29 "Admin imp2 (entity)") +- [admin\_impdoors](Admin_impdoors_%28entity%29 "Admin impdoors (entity)") +- [admin\_overhear\_cam](Admin_overhear_cam_%28entity%29 "Admin overhear cam (entity)") +- [admin\_overhear\_campbell](Admin_overhear_campbell_%28entity%29 "Admin overhear campbell (entity)") +- [admin\_overhear\_campbell\_bfg](Admin_overhear_campbell_bfg_%28entity%29 "Admin overhear campbell bfg (entity)") +- [admin\_overhear\_campbell2](Admin_overhear_campbell2_%28entity%29 "Admin overhear campbell2 (entity)") +- [admin\_overhear\_player](Admin_overhear_player_%28entity%29 "Admin overhear player (entity)") +- [admin\_overhear\_swann](Admin_overhear_swann_%28entity%29 "Admin overhear swann (entity)") +- [admin\_pinky\_glassbreak](Admin_pinky_glassbreak_%28entity%29 "Admin pinky glassbreak (entity)") +- [admin\_pinkyattack\_cam](Admin_pinkyattack_cam_%28entity%29 "Admin pinkyattack cam (entity)") +- [admin\_pinkyattack\_pinky](Admin_pinkyattack_pinky_%28entity%29 "Admin pinkyattack pinky (entity)") +- [admin\_pinkyattack\_shards](Admin_pinkyattack_shards_%28entity%29 "Admin pinkyattack shards (entity)") +- [admin\_railing\_pinkyattack](Admin_railing_pinkyattack_%28entity%29 "Admin railing pinkyattack (entity)") +- [admin\_vent\_swann](Admin_vent_swann_%28entity%29 "Admin vent swann (entity)") +- [admin\_wounded\_marine](Admin_wounded_marine_%28entity%29 "Admin wounded marine (entity)") +- [alphalabs1\_cam](Alphalabs1_cam_%28entity%29 "Alphalabs1 cam (entity)") +- [alphalabs1\_helldoll](Alphalabs1_helldoll_%28entity%29 "Alphalabs1 helldoll (entity)") +- [alphalabs1\_imp](Alphalabs1_imp_%28entity%29 "Alphalabs1 imp (entity)") +- [alphalabs1\_labcoat\_bald](Alphalabs1_labcoat_bald_%28entity%29 "Alphalabs1 labcoat bald (entity)") +- [alphalabs1\_maggot1](Alphalabs1_maggot1_%28entity%29 "Alphalabs1 maggot1 (entity)") +- [alphalabs1\_maggot2](Alphalabs1_maggot2_%28entity%29 "Alphalabs1 maggot2 (entity)") +- [alphalabs1\_maggot3](Alphalabs1_maggot3_%28entity%29 "Alphalabs1 maggot3 (entity)") +- [alphalabs1\_pentagramdood](Alphalabs1_pentagramdood_%28entity%29 "Alphalabs1 pentagramdood (entity)") +- [alphalabs1\_player](Alphalabs1_player_%28entity%29 "Alphalabs1 player (entity)") +- [alphalabs2\_cin\_imp](Alphalabs2_cin_imp_%28entity%29 "Alphalabs2 cin imp (entity)") +- [alphalabs2\_elevatorenv](Alphalabs2_elevatorenv_%28entity%29 "Alphalabs2 elevatorenv (entity)") +- [alphalabs2\_imp](Alphalabs2_imp_%28entity%29 "Alphalabs2 imp (entity)") +- [alphalabs2\_maggot](Alphalabs2_maggot_%28entity%29 "Alphalabs2 maggot (entity)") +- [alphalabs2\_marine\_helmet\_p90](Alphalabs2_marine_helmet_p90_%28entity%29 "Alphalabs2 marine helmet p90 (entity)") +- [alphalabs2\_scientist1](Alphalabs2_scientist1_%28entity%29 "Alphalabs2 scientist1 (entity)") +- [alphalabs3\_fragchamber\_scientist](Alphalabs3_fragchamber_scientist_%28entity%29 "Alphalabs3 fragchamber scientist (entity)") +- [alphalabs3\_fragchamber\_scientist2](Alphalabs3_fragchamber_scientist2_%28entity%29 "Alphalabs3 fragchamber scientist2 (entity)") +- [alphalabs3\_fragchamber\_skeleton](Alphalabs3_fragchamber_skeleton_%28entity%29 "Alphalabs3 fragchamber skeleton (entity)") +- [alphalabs3\_vagaryintro\_cam](Alphalabs3_vagaryintro_cam_%28entity%29 "Alphalabs3 vagaryintro cam (entity)") +- [alphalabs3\_vagaryintro\_player](Alphalabs3_vagaryintro_player_%28entity%29 "Alphalabs3 vagaryintro player (entity)") +- [alphalabs3\_vagaryintro\_vagary](Alphalabs3_vagaryintro_vagary_%28entity%29 "Alphalabs3 vagaryintro vagary (entity)") +- [ammo\_belt\_small](Ammo_belt_small_%28entity%29 "Ammo belt small (entity)") +- [ammo\_belt\_small\_mp](Ammo_belt_small_mp_%28entity%29 "Ammo belt small mp (entity)") +- [ammo\_bfg\_small](Ammo_bfg_small_%28entity%29 "Ammo bfg small (entity)") +- [ammo\_bullets\_large](Ammo_bullets_large_%28entity%29 "Ammo bullets large (entity)") +- [ammo\_bullets\_large\_mp](Ammo_bullets_large_mp_%28entity%29 "Ammo bullets large mp (entity)") +- [ammo\_bullets\_small](Ammo_bullets_small_%28entity%29 "Ammo bullets small (entity)") +- [ammo\_bullets\_small\_mp](Ammo_bullets_small_mp_%28entity%29 "Ammo bullets small mp (entity)") +- [ammo\_cells\_large](Ammo_cells_large_%28entity%29 "Ammo cells large (entity)") +- [ammo\_cells\_large\_mp](Ammo_cells_large_mp_%28entity%29 "Ammo cells large mp (entity)") +- [ammo\_cells\_small](Ammo_cells_small_%28entity%29 "Ammo cells small (entity)") +- [ammo\_cells\_small\_mp](Ammo_cells_small_mp_%28entity%29 "Ammo cells small mp (entity)") +- [ammo\_clip\_large](Ammo_clip_large_%28entity%29 "Ammo clip large (entity)") +- [ammo\_clip\_large\_mp](Ammo_clip_large_mp_%28entity%29 "Ammo clip large mp (entity)") +- [ammo\_clip\_small](Ammo_clip_small_%28entity%29 "Ammo clip small (entity)") +- [ammo\_clip\_small\_mp](Ammo_clip_small_mp_%28entity%29 "Ammo clip small mp (entity)") +- [ammo\_grenade\_small](Ammo_grenade_small_%28entity%29 "Ammo grenade small (entity)") +- [ammo\_grenade\_small\_mp](Ammo_grenade_small_mp_%28entity%29 "Ammo grenade small mp (entity)") +- [ammo\_rockets\_large](Ammo_rockets_large_%28entity%29 "Ammo rockets large (entity)") +- [ammo\_rockets\_large\_mp](Ammo_rockets_large_mp_%28entity%29 "Ammo rockets large mp (entity)") +- [ammo\_rockets\_small](Ammo_rockets_small_%28entity%29 "Ammo rockets small (entity)") +- [ammo\_rockets\_small\_mp](Ammo_rockets_small_mp_%28entity%29 "Ammo rockets small mp (entity)") +- [ammo\_shells\_large](Ammo_shells_large_%28entity%29 "Ammo shells large (entity)") +- [ammo\_shells\_large\_mp](Ammo_shells_large_mp_%28entity%29 "Ammo shells large mp (entity)") +- [ammo\_shells\_small](Ammo_shells_small_%28entity%29 "Ammo shells small (entity)") +- [ammo\_shells\_small\_mp](Ammo_shells_small_mp_%28entity%29 "Ammo shells small mp (entity)") +- [archvile\_flamewall](Archvile_flamewall_%28entity%29 "Archvile flamewall (entity)") +- [archvile\_incinerate](Archvile_incinerate_%28entity%29 "Archvile incinerate (entity)") +- [blooper\_betruger](Blooper_betruger_%28entity%29 "Blooper betruger (entity)") +- [blooper\_hazguy](Blooper_hazguy_%28entity%29 "Blooper hazguy (entity)") +- [caverns\_boulderbridge](Caverns_boulderbridge_%28entity%29 "Caverns boulderbridge (entity)") +- [caverns\_bridge](Caverns_bridge_%28entity%29 "Caverns bridge (entity)") +- [caverns\_bridgeback](Caverns_bridgeback_%28entity%29 "Caverns bridgeback (entity)") +- [caverns\_bridgecrane](Caverns_bridgecrane_%28entity%29 "Caverns bridgecrane (entity)") +- [caverns\_bridgefront](Caverns_bridgefront_%28entity%29 "Caverns bridgefront (entity)") +- [caverns\_char\_maint\_scared](Caverns_char_maint_scared_%28entity%29 "Caverns char maint scared (entity)") +- [caverns\_hellknight](Caverns_hellknight_%28entity%29 "Caverns hellknight (entity)") +- [caverns\_hellknight2](Caverns_hellknight2_%28entity%29 "Caverns hellknight2 (entity)") +- [caverns\_hkwall](Caverns_hkwall_%28entity%29 "Caverns hkwall (entity)") +- [caverns\_imp1](Caverns_imp1_%28entity%29 "Caverns imp1 (entity)") +- [caverns\_imp2](Caverns_imp2_%28entity%29 "Caverns imp2 (entity)") +- [caverns\_pinky](Caverns_pinky_%28entity%29 "Caverns pinky (entity)") +- [caverns\_vagary1](Caverns_vagary1_%28entity%29 "Caverns vagary1 (entity)") +- [caverns\_vagary2](Caverns_vagary2_%28entity%29 "Caverns vagary2 (entity)") +- [caverns\_vagrocks](Caverns_vagrocks_%28entity%29 "Caverns vagrocks (entity)") +- [char\_betruger](Char_betruger_%28entity%29 "Char betruger (entity)") +- [char\_campbell](Char_campbell_%28entity%29 "Char campbell (entity)") +- [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") +- [char\_campbell\_bfgcase](Char_campbell_bfgcase_%28entity%29 "Char campbell bfgcase (entity)") +- [char\_hazmat](Char_hazmat_%28entity%29 "Char hazmat (entity)") +- [char\_labcoat\_black](Char_labcoat_black_%28entity%29 "Char labcoat black (entity)") +- [char\_marine\_asian\_chair1](Char_marine_asian_chair1_%28entity%29 "Char marine asian chair1 (entity)") +- [char\_marine\_young\_chair1](Char_marine_young_chair1_%28entity%29 "Char marine young chair1 (entity)") +- [char\_poppy](Char_poppy_%28entity%29 "Char poppy (entity)") +- [char\_security\_goggles\_pistol](Char_security_goggles_pistol_%28entity%29 "Char security goggles pistol (entity)") +- [char\_sentry](Char_sentry_%28entity%29 "Char sentry (entity)") +- [char\_sentry\_flashlight](Char_sentry_flashlight_%28entity%29 "Char sentry flashlight (entity)") +- [char\_swann](Char_swann_%28entity%29 "Char swann (entity)") +- [cin\_anim1\_fatty](Cin_anim1_fatty_%28entity%29 "Cin anim1 fatty (entity)") +- [cin\_anim1\_pinky](Cin_anim1_pinky_%28entity%29 "Cin anim1 pinky (entity)") +- [cin\_anim1\_uacm](Cin_anim1_uacm_%28entity%29 "Cin anim1 uacm (entity)") +- [cin\_anim2\_fatty](Cin_anim2_fatty_%28entity%29 "Cin anim2 fatty (entity)") +- [cin\_anim2\_pinky](Cin_anim2_pinky_%28entity%29 "Cin anim2 pinky (entity)") +- [cin\_anim3\_fatty](Cin_anim3_fatty_%28entity%29 "Cin anim3 fatty (entity)") +- [cin\_anim3\_pinky](Cin_anim3_pinky_%28entity%29 "Cin anim3 pinky (entity)") +- [cin\_anim5\_fatty](Cin_anim5_fatty_%28entity%29 "Cin anim5 fatty (entity)") +- [cin\_anim5\_pinky](Cin_anim5_pinky_%28entity%29 "Cin anim5 pinky (entity)") +- [cin\_anim9a\_fatty](Cin_anim9a_fatty_%28entity%29 "Cin anim9a fatty (entity)") +- [cin\_anim9a\_pinky](Cin_anim9a_pinky_%28entity%29 "Cin anim9a pinky (entity)") +- [cin\_anim9a\_uacm](Cin_anim9a_uacm_%28entity%29 "Cin anim9a uacm (entity)") +- [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") +- [cin\_chain\_cam](Cin_chain_cam_%28entity%29 "Cin chain cam (entity)") +- [cin\_chain\_uacm](Cin_chain_uacm_%28entity%29 "Cin chain uacm (entity)") +- [cin\_chain\_zcc](Cin_chain_zcc_%28entity%29 "Cin chain zcc (entity)") +- [cin\_chain\_zct](Cin_chain_zct_%28entity%29 "Cin chain zct (entity)") +- [cin\_e3bathroom\_cam](Cin_e3bathroom_cam_%28entity%29 "Cin e3bathroom cam (entity)") +- [cin\_e3teaser\_cam](Cin_e3teaser_cam_%28entity%29 "Cin e3teaser cam (entity)") +- [cin\_e3teaser\_hk](Cin_e3teaser_hk_%28entity%29 "Cin e3teaser hk (entity)") +- [cin\_elevator\_cam](Cin_elevator_cam_%28entity%29 "Cin elevator cam (entity)") +- [cin\_elevator\_elev](Cin_elevator_elev_%28entity%29 "Cin elevator elev (entity)") +- [cin\_elevator\_player](Cin_elevator_player_%28entity%29 "Cin elevator player (entity)") +- [cin\_fat\_drag](Cin_fat_drag_%28entity%29 "Cin fat drag (entity)") +- [cin\_hk\_hk](Cin_hk_hk_%28entity%29 "Cin hk hk (entity)") +- [cin\_hk\_walkbydoor](Cin_hk_walkbydoor_%28entity%29 "Cin hk walkbydoor (entity)") +- [cin\_hkdeath\_cam](Cin_hkdeath_cam_%28entity%29 "Cin hkdeath cam (entity)") +- [cin\_hkdeath\_uac](Cin_hkdeath_uac_%28entity%29 "Cin hkdeath uac (entity)") +- [cin\_hkendroar\_cam](Cin_hkendroar_cam_%28entity%29 "Cin hkendroar cam (entity)") +- [cin\_hkendroar\_hk](Cin_hkendroar_hk_%28entity%29 "Cin hkendroar hk (entity)") +- [cin\_hkrip\_cam](Cin_hkrip_cam_%28entity%29 "Cin hkrip cam (entity)") +- [cin\_hkrip\_uac](Cin_hkrip_uac_%28entity%29 "Cin hkrip uac (entity)") +- [cin\_logo\_cam](Cin_logo_cam_%28entity%29 "Cin logo cam (entity)") +- [cin\_mars\_cam](Cin_mars_cam_%28entity%29 "Cin mars cam (entity)") +- [cin\_mars\_flare](Cin_mars_flare_%28entity%29 "Cin mars flare (entity)") +- [cin\_pink\_drag](Cin_pink_drag_%28entity%29 "Cin pink drag (entity)") +- [cin\_posess\_cam](Cin_posess_cam_%28entity%29 "Cin posess cam (entity)") +- [cin\_posess\_hk](Cin_posess_hk_%28entity%29 "Cin posess hk (entity)") +- [cin\_posess\_imp](Cin_posess_imp_%28entity%29 "Cin posess imp (entity)") +- [cin\_posess\_sec](Cin_posess_sec_%28entity%29 "Cin posess sec (entity)") +- [cin\_posess\_skull](Cin_posess_skull_%28entity%29 "Cin posess skull (entity)") +- [cin\_posess\_skull2](Cin_posess_skull2_%28entity%29 "Cin posess skull2 (entity)") +- [cin\_posess\_skull3](Cin_posess_skull3_%28entity%29 "Cin posess skull3 (entity)") +- [cin\_posess\_zsec](Cin_posess_zsec_%28entity%29 "Cin posess zsec (entity)") +- [cin\_posess2\_cam](Cin_posess2_cam_%28entity%29 "Cin posess2 cam (entity)") +- [cin\_posess3\_cam](Cin_posess3_cam_%28entity%29 "Cin posess3 cam (entity)") +- [cin\_posess5\_cam](Cin_posess5_cam_%28entity%29 "Cin posess5 cam (entity)") +- [cin\_shake](Cin_shake_%28entity%29 "Cin shake (entity)") +- [cin\_shake\_cam](Cin_shake_cam_%28entity%29 "Cin shake cam (entity)") +- [cin\_tele\_cam](Cin_tele_cam_%28entity%29 "Cin tele cam (entity)") +- [cin\_tele\_skull7](Cin_tele_skull7_%28entity%29 "Cin tele skull7 (entity)") +- [cin\_toob](Cin_toob_%28entity%29 "Cin toob (entity)") +- [cin\_toob\_cam](Cin_toob_cam_%28entity%29 "Cin toob cam (entity)") +- [cin\_zombie\_drag](Cin_zombie_drag_%28entity%29 "Cin zombie drag (entity)") +- [comm1\_sentry](Comm1_sentry_%28entity%29 "Comm1 sentry (entity)") +- [comm1\_sentry\_blank](Comm1_sentry_blank_%28entity%29 "Comm1 sentry blank (entity)") +- [comm1\_sentryloader](Comm1_sentryloader_%28entity%29 "Comm1 sentryloader (entity)") +- [comm1\_swann\_video\_cam](Comm1_swann_video_cam_%28entity%29 "Comm1 swann video cam (entity)") +- [comm1\_video\_swann](Comm1_video_swann_%28entity%29 "Comm1 video swann (entity)") +- [commoutside\_campbell](Commoutside_campbell_%28entity%29 "Commoutside campbell (entity)") +- [commoutside\_camzombie\_cam](Commoutside_camzombie_cam_%28entity%29 "Commoutside camzombie cam (entity)") +- [commoutside\_camzombie\_zomb](Commoutside_camzombie_zomb_%28entity%29 "Commoutside camzombie zomb (entity)") +- [commoutside\_cin\_sawyer](Commoutside_cin_sawyer_%28entity%29 "Commoutside cin sawyer (entity)") +- [commoutside\_fatty](Commoutside_fatty_%28entity%29 "Commoutside fatty (entity)") +- [commoutside\_hellgoo1](Commoutside_hellgoo1_%28entity%29 "Commoutside hellgoo1 (entity)") +- [commoutside\_player](Commoutside_player_%28entity%29 "Commoutside player (entity)") +- [commoutside\_sawintro\_cam](Commoutside_sawintro_cam_%28entity%29 "Commoutside sawintro cam (entity)") +- [commoutside\_swann](Commoutside_swann_%28entity%29 "Commoutside swann (entity)") +- [commoutside\_vehicle](Commoutside_vehicle_%28entity%29 "Commoutside vehicle (entity)") +- [cpu1\_camphunt\_cam](Cpu1_camphunt_cam_%28entity%29 "Cpu1 camphunt cam (entity)") +- [cpu1\_camphunt\_campbell](Cpu1_camphunt_campbell_%28entity%29 "Cpu1 camphunt campbell (entity)") +- [cpu1\_monster\_trite](Cpu1_monster_trite_%28entity%29 "Cpu1 monster trite (entity)") +- [cpu1\_wounded\_campbell](Cpu1_wounded_campbell_%28entity%29 "Cpu1 wounded campbell (entity)") +- [cpuboss\_cam](Cpuboss_cam_%28entity%29 "Cpuboss cam (entity)") +- [cpuboss\_cin\_player](Cpuboss_cin_player_%28entity%29 "Cpuboss cin player (entity)") +- [cpuboss\_cin\_sabaoth](Cpuboss_cin_sabaoth_%28entity%29 "Cpuboss cin sabaoth (entity)") +- [damage\_archvilefirewall](Damage_archvilefirewall_%28entity%29 "Damage archvilefirewall (entity)") +- [damage\_archvileincinerate](Damage_archvileincinerate_%28entity%29 "Damage archvileincinerate (entity)") +- [damage\_bfg](Damage_bfg_%28entity%29 "Damage bfg (entity)") +- [damage\_bfg\_cinematic](Damage_bfg_cinematic_%28entity%29 "Damage bfg cinematic (entity)") +- [damage\_bfg\_mp](Damage_bfg_mp_%28entity%29 "Damage bfg mp (entity)") +- [damage\_bfg\_overcharge](Damage_bfg_overcharge_%28entity%29 "Damage bfg overcharge (entity)") +- [damage\_bfgFreq](Damage_bfgFreq_%28entity%29 "Damage bfgFreq (entity)") +- [damage\_bfgFreq\_cinematic](Damage_bfgFreq_cinematic_%28entity%29 "Damage bfgFreq cinematic (entity)") +- [damage\_bfgSplash](Damage_bfgSplash_%28entity%29 "Damage bfgSplash (entity)") +- [damage\_bfgSplash\_cinematic](Damage_bfgSplash_cinematic_%28entity%29 "Damage bfgSplash cinematic (entity)") +- [damage\_bfgSplash\_mp](Damage_bfgSplash_mp_%28entity%29 "Damage bfgSplash mp (entity)") +- [damage\_bullet\_chaingun](Damage_bullet_chaingun_%28entity%29 "Damage bullet chaingun (entity)") +- [damage\_bullet\_chaingun\_mp](Damage_bullet_chaingun_mp_%28entity%29 "Damage bullet chaingun mp (entity)") +- [damage\_bullet\_machinegun](Damage_bullet_machinegun_%28entity%29 "Damage bullet machinegun (entity)") +- [damage\_bullet\_machinegun\_mp](Damage_bullet_machinegun_mp_%28entity%29 "Damage bullet machinegun mp (entity)") +- [damage\_bullet\_pistol](Damage_bullet_pistol_%28entity%29 "Damage bullet pistol (entity)") +- [damage\_bullet\_pistol\_mp](Damage_bullet_pistol_mp_%28entity%29 "Damage bullet pistol mp (entity)") +- [damage\_bullet\_turret](Damage_bullet_turret_%28entity%29 "Damage bullet turret (entity)") +- [damage\_bullet\_zsec\_machinegun](Damage_bullet_zsec_machinegun_%28entity%29 "Damage bullet zsec machinegun (entity)") +- [damage\_bullet\_zsec\_pistol](Damage_bullet_zsec_pistol_%28entity%29 "Damage bullet zsec pistol (entity)") +- [damage\_bullet\_zsec\_shield](Damage_bullet_zsec_shield_%28entity%29 "Damage bullet zsec shield (entity)") +- [damage\_bullet\_zsec\_shotgun](Damage_bullet_zsec_shotgun_%28entity%29 "Damage bullet zsec shotgun (entity)") +- [damage\_cacodemon\_fireball](Damage_cacodemon_fireball_%28entity%29 "Damage cacodemon fireball (entity)") +- [damage\_cacodemon\_fireball\_splash](Damage_cacodemon_fireball_splash_%28entity%29 "Damage cacodemon fireball splash (entity)") +- [damage\_chainsaw](Damage_chainsaw_%28entity%29 "Damage chainsaw (entity)") +- [damage\_chainsaw\_mp](Damage_chainsaw_mp_%28entity%29 "Damage chainsaw mp (entity)") +- [damage\_co\_electric\_trac](Damage_co_electric_trac_%28entity%29 "Damage co electric trac (entity)") +- [damage\_crush](Damage_crush_%28entity%29 "Damage crush (entity)") +- [damage\_CyberrocketDirect](Damage_CyberrocketDirect_%28entity%29 "Damage CyberrocketDirect (entity)") +- [damage\_CyberRocketSplash](Damage_CyberRocketSplash_%28entity%29 "Damage CyberRocketSplash (entity)") +- [damage\_explodingbarrel\_mp](Damage_explodingbarrel_mp_%28entity%29 "Damage explodingbarrel mp (entity)") +- [damage\_fireball\_hellknight](Damage_fireball_hellknight_%28entity%29 "Damage fireball hellknight (entity)") +- [damage\_fireball\_hellknight\_splash](Damage_fireball_hellknight_splash_%28entity%29 "Damage fireball hellknight splash (entity)") +- [damage\_fists](Damage_fists_%28entity%29 "Damage fists (entity)") +- [damage\_fists\_mp](Damage_fists_mp_%28entity%29 "Damage fists mp (entity)") +- [damage\_flashlight](Damage_flashlight_%28entity%29 "Damage flashlight (entity)") +- [damage\_flashlight\_mp](Damage_flashlight_mp_%28entity%29 "Damage flashlight mp (entity)") +- [damage\_fragchamberfog](Damage_fragchamberfog_%28entity%29 "Damage fragchamberfog (entity)") +- [damage\_fragchamberpipe](Damage_fragchamberpipe_%28entity%29 "Damage fragchamberpipe (entity)") +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") +- [damage\_grenadeSplash\_inhand](Damage_grenadeSplash_inhand_%28entity%29 "Damage grenadeSplash inhand (entity)") +- [damage\_grenadeSplash\_inhand\_mp](Damage_grenadeSplash_inhand_mp_%28entity%29 "Damage grenadeSplash inhand mp (entity)") +- [damage\_guardian\_smash\_direct](Damage_guardian_smash_direct_%28entity%29 "Damage guardian smash direct (entity)") +- [damage\_guardian\_smash\_splash](Damage_guardian_smash_splash_%28entity%29 "Damage guardian smash splash (entity)") +- [damage\_guardianCharge](Damage_guardianCharge_%28entity%29 "Damage guardianCharge (entity)") +- [damage\_guardianHeadButt](Damage_guardianHeadButt_%28entity%29 "Damage guardianHeadButt (entity)") +- [damage\_guardianPoundGround](Damage_guardianPoundGround_%28entity%29 "Damage guardianPoundGround (entity)") +- [damage\_impfireball](Damage_impfireball_%28entity%29 "Damage impfireball (entity)") +- [damage\_impfireball\_splash](Damage_impfireball_splash_%28entity%29 "Damage impfireball splash (entity)") +- [damage\_lava](Damage_lava_%28entity%29 "Damage lava (entity)") +- [damage\_mancubusblast](Damage_mancubusblast_%28entity%29 "Damage mancubusblast (entity)") +- [damage\_mancubusSplash](Damage_mancubusSplash_%28entity%29 "Damage mancubusSplash (entity)") +- [damage\_plasmablast](Damage_plasmablast_%28entity%29 "Damage plasmablast (entity)") +- [damage\_plasmablast\_mp](Damage_plasmablast_mp_%28entity%29 "Damage plasmablast mp (entity)") +- [damage\_plasmatracer](Damage_plasmatracer_%28entity%29 "Damage plasmatracer (entity)") +- [damage\_RevRocket](Damage_RevRocket_%28entity%29 "Damage RevRocket (entity)") +- [damage\_RevRocketSplash](Damage_RevRocketSplash_%28entity%29 "Damage RevRocketSplash (entity)") +- [damage\_shotgun](Damage_shotgun_%28entity%29 "Damage shotgun (entity)") +- [damage\_shotgun\_mp](Damage_shotgun_mp_%28entity%29 "Damage shotgun mp (entity)") +- [damage\_soulblast](Damage_soulblast_%28entity%29 "Damage soulblast (entity)") +- [damage\_soulblast\_mp](Damage_soulblast_mp_%28entity%29 "Damage soulblast mp (entity)") +- [damage\_soulSplash](Damage_soulSplash_%28entity%29 "Damage soulSplash (entity)") +- [damage\_soulSplash\_mp](Damage_soulSplash_mp_%28entity%29 "Damage soulSplash mp (entity)") +- [damage\_tick\_explode](Damage_tick_explode_%28entity%29 "Damage tick explode (entity)") +- [damage\_trite\_explode](Damage_trite_explode_%28entity%29 "Damage trite explode (entity)") +- [damage\_vulgar\_fireball](Damage_vulgar_fireball_%28entity%29 "Damage vulgar fireball (entity)") +- [damage\_vulgar\_fireball\_splash](Damage_vulgar_fireball_splash_%28entity%29 "Damage vulgar fireball splash (entity)") +- [damage\_zombie\_commando\_cgun](Damage_zombie_commando_cgun_%28entity%29 "Damage zombie commando cgun (entity)") +- [debris\_barrelpiece](Debris_barrelpiece_%28entity%29 "Debris barrelpiece (entity)") +- [debris\_barrelpiece2](Debris_barrelpiece2_%28entity%29 "Debris barrelpiece2 (entity)") +- [debris\_barreltop](Debris_barreltop_%28entity%29 "Debris barreltop (entity)") +- [debris\_barreltop2](Debris_barreltop2_%28entity%29 "Debris barreltop2 (entity)") +- [debris\_largeshrapnel](Debris_largeshrapnel_%28entity%29 "Debris largeshrapnel (entity)") +- [debris\_shotgunbrass](Debris_shotgunbrass_%28entity%29 "Debris shotgunbrass (entity)") +- [debris\_shrapnel](Debris_shrapnel_%28entity%29 "Debris shrapnel (entity)") +- [delta1\_hellknight](Delta1_hellknight_%28entity%29 "Delta1 hellknight (entity)") +- [delta1\_reactor](Delta1_reactor_%28entity%29 "Delta1 reactor (entity)") +- [delta1\_sarge\_video](Delta1_sarge_video_%28entity%29 "Delta1 sarge video (entity)") +- [delta1\_sargevcd\_cam](Delta1_sargevcd_cam_%28entity%29 "Delta1 sargevcd cam (entity)") +- [delta1\_scipull](Delta1_scipull_%28entity%29 "Delta1 scipull (entity)") +- [delta2a\_cin\_fatty](Delta2a_cin_fatty_%28entity%29 "Delta2a cin fatty (entity)") +- [delta2a\_commando](Delta2a_commando_%28entity%29 "Delta2a commando (entity)") +- [delta2a\_fatty](Delta2a_fatty_%28entity%29 "Delta2a fatty (entity)") +- [delta2a\_imp](Delta2a_imp_%28entity%29 "Delta2a imp (entity)") +- [delta2a\_player](Delta2a_player_%28entity%29 "Delta2a player (entity)") +- [delta2a\_player\_scientist](Delta2a_player_scientist_%28entity%29 "Delta2a player scientist (entity)") +- [delta2a\_sci\_tele\_hell\_visions\_cam](Delta2a_sci_tele_hell_visions_cam_%28entity%29 "Delta2a sci tele hell visions cam (entity)") +- [delta2a\_scientist](Delta2a_scientist_%28entity%29 "Delta2a scientist (entity)") +- [delta2a\_scientist\_cam](Delta2a_scientist_cam_%28entity%29 "Delta2a scientist cam (entity)") +- [delta2a\_scientist\_return](Delta2a_scientist_return_%28entity%29 "Delta2a scientist return (entity)") +- [delta2a\_teleporter](Delta2a_teleporter_%28entity%29 "Delta2a teleporter (entity)") +- [delta2a\_teleporter\_cam](Delta2a_teleporter_cam_%28entity%29 "Delta2a teleporter cam (entity)") +- [delta2a\_zombie\_office1](Delta2a_zombie_office1_%28entity%29 "Delta2a zombie office1 (entity)") +- [delta2a\_zombie\_office2](Delta2a_zombie_office2_%28entity%29 "Delta2a zombie office2 (entity)") +- [delta2b\_cam](Delta2b_cam_%28entity%29 "Delta2b cam (entity)") +- [delta2b\_hazmat](Delta2b_hazmat_%28entity%29 "Delta2b hazmat (entity)") +- [delta2b\_imp](Delta2b_imp_%28entity%29 "Delta2b imp (entity)") +- [delta2b\_keycardzombie](Delta2b_keycardzombie_%28entity%29 "Delta2b keycardzombie (entity)") +- [delta2b\_roq2\_cam](Delta2b_roq2_cam_%28entity%29 "Delta2b roq2 cam (entity)") +- [delta2b\_roq3\_cam](Delta2b_roq3_cam_%28entity%29 "Delta2b roq3 cam (entity)") +- [delta2b\_tankimp](Delta2b_tankimp_%28entity%29 "Delta2b tankimp (entity)") +- [delta2b\_tankimpwires](Delta2b_tankimpwires_%28entity%29 "Delta2b tankimpwires (entity)") +- [delta2b\_tankrev](Delta2b_tankrev_%28entity%29 "Delta2b tankrev (entity)") +- [delta2b\_tankrevwires](Delta2b_tankrevwires_%28entity%29 "Delta2b tankrevwires (entity)") +- [delta2b\_waterwires](Delta2b_waterwires_%28entity%29 "Delta2b waterwires (entity)") +- [delta3\_betruger](Delta3_betruger_%28entity%29 "Delta3 betruger (entity)") +- [delta4\_betruger](Delta4_betruger_%28entity%29 "Delta4 betruger (entity)") +- [delta4\_cin\_hazguy](Delta4_cin_hazguy_%28entity%29 "Delta4 cin hazguy (entity)") +- [delta4\_cin\_hk1](Delta4_cin_hk1_%28entity%29 "Delta4 cin hk1 (entity)") +- [delta4\_cin\_hk2](Delta4_cin_hk2_%28entity%29 "Delta4 cin hk2 (entity)") +- [delta4\_cin\_player](Delta4_cin_player_%28entity%29 "Delta4 cin player (entity)") +- [delta4\_cin\_player\_start](Delta4_cin_player_start_%28entity%29 "Delta4 cin player start (entity)") +- [delta4\_cin\_teleporter](Delta4_cin_teleporter_%28entity%29 "Delta4 cin teleporter (entity)") +- [delta4\_hazguy](Delta4_hazguy_%28entity%29 "Delta4 hazguy (entity)") +- [delta4\_hkintro\_cam](Delta4_hkintro_cam_%28entity%29 "Delta4 hkintro cam (entity)") +- [delta5\_wounded\_swann](Delta5_wounded_swann_%28entity%29 "Delta5 wounded swann (entity)") +- [ending\_cam](Ending_cam_%28entity%29 "Ending cam (entity)") +- [ending\_debris](Ending_debris_%28entity%29 "Ending debris (entity)") +- [enpro\_campbell](Enpro_campbell_%28entity%29 "Enpro campbell (entity)") +- [enpro\_cin\_female](Enpro_cin_female_%28entity%29 "Enpro cin female (entity)") +- [enpro\_cin\_lostsoul](Enpro_cin_lostsoul_%28entity%29 "Enpro cin lostsoul (entity)") +- [enpro\_cin\_machinegun](Enpro_cin_machinegun_%28entity%29 "Enpro cin machinegun (entity)") +- [enpro\_cin\_player](Enpro_cin_player_%28entity%29 "Enpro cin player (entity)") +- [enpro\_cin\_wraith](Enpro_cin_wraith_%28entity%29 "Enpro cin wraith (entity)") +- [enpro\_escape\_cam](Enpro_escape_cam_%28entity%29 "Enpro escape cam (entity)") +- [enpro\_exit\_cam](Enpro_exit_cam_%28entity%29 "Enpro exit cam (entity)") +- [enpro\_exit\_helmet](Enpro_exit_helmet_%28entity%29 "Enpro exit helmet (entity)") +- 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[enpro\_soldier4](Enpro_soldier4_%28entity%29 "Enpro soldier4 (entity)") +- [enpro\_swann](Enpro_swann_%28entity%29 "Enpro swann (entity)") +- [enpro\_tuberide\_cam](Enpro_tuberide_cam_%28entity%29 "Enpro tuberide cam (entity)") +- [enpro\_wounded\_cam](Enpro_wounded_cam_%28entity%29 "Enpro wounded cam (entity)") +- [enpro\_wounded\_marine](Enpro_wounded_marine_%28entity%29 "Enpro wounded marine (entity)") +- [enpro\_wounded\_marine2](Enpro_wounded_marine2_%28entity%29 "Enpro wounded marine2 (entity)") +- [enpro\_wounded\_player](Enpro_wounded_player_%28entity%29 "Enpro wounded player (entity)") +- [env\_airlockdoor](Env_airlockdoor_%28entity%29 "Env airlockdoor (entity)") +- [env\_bfg\_overcharge](Env_bfg_overcharge_%28entity%29 "Env bfg overcharge (entity)") +- [env\_bfgcase](Env_bfgcase_%28entity%29 "Env bfgcase (entity)") +- [env\_bluesteampipe\_128](Env_bluesteampipe_128_%28entity%29 "Env bluesteampipe 128 (entity)") +- [env\_buggy](Env_buggy_%28entity%29 "Env buggy (entity)") +- 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orangesteampipe 128 (entity)") +- [env\_pinky\_pipes](Env_pinky_pipes_%28entity%29 "Env pinky pipes (entity)") +- [env\_pipe\_96](Env_pipe_96_%28entity%29 "Env pipe 96 (entity)") +- [env\_player\_doommarine](Env_player_doommarine_%28entity%29 "Env player doommarine (entity)") +- [env\_playerandallguns](Env_playerandallguns_%28entity%29 "Env playerandallguns (entity)") +- [env\_ragdoll\_archvile](Env_ragdoll_archvile_%28entity%29 "Env ragdoll archvile (entity)") +- [env\_ragdoll\_boney](Env_ragdoll_boney_%28entity%29 "Env ragdoll boney (entity)") +- [env\_ragdoll\_cherub](Env_ragdoll_cherub_%28entity%29 "Env ragdoll cherub (entity)") +- [env\_ragdoll\_commando](Env_ragdoll_commando_%28entity%29 "Env ragdoll commando (entity)") +- [env\_ragdoll\_fatty](Env_ragdoll_fatty_%28entity%29 "Env ragdoll fatty (entity)") +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") +- [env\_ragdoll\_hazmat](Env_ragdoll_hazmat_%28entity%29 "Env 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ragdoll marine2 (entity)") +- [env\_ragdoll\_marine3](Env_ragdoll_marine3_%28entity%29 "Env ragdoll marine3 (entity)") +- [env\_ragdoll\_marine4](Env_ragdoll_marine4_%28entity%29 "Env ragdoll marine4 (entity)") +- [env\_ragdoll\_marine5](Env_ragdoll_marine5_%28entity%29 "Env ragdoll marine5 (entity)") +- [env\_ragdoll\_marine6](Env_ragdoll_marine6_%28entity%29 "Env ragdoll marine6 (entity)") +- [env\_ragdoll\_mummy](Env_ragdoll_mummy_%28entity%29 "Env ragdoll mummy (entity)") +- [env\_ragdoll\_mummy\_fixed](Env_ragdoll_mummy_fixed_%28entity%29 "Env ragdoll mummy fixed (entity)") +- [env\_ragdoll\_pinky](Env_ragdoll_pinky_%28entity%29 "Env ragdoll pinky (entity)") +- [env\_ragdoll\_poppy](Env_ragdoll_poppy_%28entity%29 "Env ragdoll poppy (entity)") +- [env\_ragdoll\_revenant](Env_ragdoll_revenant_%28entity%29 "Env ragdoll revenant (entity)") +- [env\_ragdoll\_sentry](Env_ragdoll_sentry_%28entity%29 "Env ragdoll sentry (entity)") +- [env\_ragdoll\_skeleton](Env_ragdoll_skeleton_%28entity%29 "Env ragdoll skeleton (entity)") +- [env\_ragdoll\_skeleton2](Env_ragdoll_skeleton2_%28entity%29 "Env ragdoll skeleton2 (entity)") +- [env\_ragdoll\_suit1](Env_ragdoll_suit1_%28entity%29 "Env ragdoll suit1 (entity)") +- [env\_ragdoll\_suit2](Env_ragdoll_suit2_%28entity%29 "Env ragdoll suit2 (entity)") +- [env\_ragdoll\_suit3](Env_ragdoll_suit3_%28entity%29 "Env ragdoll suit3 (entity)") +- [env\_ragdoll\_zfem](Env_ragdoll_zfem_%28entity%29 "Env ragdoll zfem (entity)") +- [env\_ragdoll\_zmaint](Env_ragdoll_zmaint_%28entity%29 "Env ragdoll zmaint (entity)") +- [env\_ragdoll\_zscientist1](Env_ragdoll_zscientist1_%28entity%29 "Env ragdoll zscientist1 (entity)") +- [env\_ragdoll\_zscientist2](Env_ragdoll_zscientist2_%28entity%29 "Env ragdoll zscientist2 (entity)") +- [env\_ragdoll\_zscientist3](Env_ragdoll_zscientist3_%28entity%29 "Env ragdoll zscientist3 (entity)") +- [env\_ragdoll\_zsecm](Env_ragdoll_zsecm_%28entity%29 "Env ragdoll 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[env\_swing\_tubearm](Env_swing_tubearm_%28entity%29 "Env swing tubearm (entity)") +- [env\_swinglight\_long](Env_swinglight_long_%28entity%29 "Env swinglight long (entity)") +- [env\_swinglight\_long\_fixed](Env_swinglight_long_fixed_%28entity%29 "Env swinglight long fixed (entity)") +- [env\_swinglight\_long\_wbulbs](Env_swinglight_long_wbulbs_%28entity%29 "Env swinglight long wbulbs (entity)") +- [env\_swinglight\_long\_wbulbs\_128](Env_swinglight_long_wbulbs_128_%28entity%29 "Env swinglight long wbulbs 128 (entity)") +- [env\_swinglight\_long\_wbulbs\_192](Env_swinglight_long_wbulbs_192_%28entity%29 "Env swinglight long wbulbs 192 (entity)") +- [env\_swinglight\_long\_wbulbs\_32](Env_swinglight_long_wbulbs_32_%28entity%29 "Env swinglight long wbulbs 32 (entity)") +- [env\_swinglight\_long\_wbulbs\_fixed](Env_swinglight_long_wbulbs_fixed_%28entity%29 "Env swinglight long wbulbs fixed (entity)") +- [env\_swinglight\_round](Env_swinglight_round_%28entity%29 "Env swinglight round 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[hellhole\_cin\_npcplayer](Hellhole_cin_npcplayer_%28entity%29 "Hellhole cin npcplayer (entity)") +- [hellhole\_cin\_player](Hellhole_cin_player_%28entity%29 "Hellhole cin player (entity)") +- [hellhole\_cin\_player2](Hellhole_cin_player2_%28entity%29 "Hellhole cin player2 (entity)") +- [hellhole\_cin\_player3](Hellhole_cin_player3_%28entity%29 "Hellhole cin player3 (entity)") +- [hellhole\_coffinbricks](Hellhole_coffinbricks_%28entity%29 "Hellhole coffinbricks (entity)") +- [hellhole\_cyberbricks](Hellhole_cyberbricks_%28entity%29 "Hellhole cyberbricks (entity)") +- [hellhole\_cyberdeathrocks](Hellhole_cyberdeathrocks_%28entity%29 "Hellhole cyberdeathrocks (entity)") +- [hellhole\_imp](Hellhole_imp_%28entity%29 "Hellhole imp (entity)") +- [hellhole\_lookmarine](Hellhole_lookmarine_%28entity%29 "Hellhole lookmarine (entity)") +- [hellhole\_maggot](Hellhole_maggot_%28entity%29 "Hellhole maggot (entity)") +- [hellhole\_pdamarine](Hellhole_pdamarine_%28entity%29 "Hellhole pdamarine 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[item\_backpack](Item_backpack_%28entity%29 "Item backpack (entity)") +- [item\_battery](Item_battery_%28entity%29 "Item battery (entity)") +- [item\_data\_linker](Item_data_linker_%28entity%29 "Item data linker (entity)") +- [item\_key\_blue](Item_key_blue_%28entity%29 "Item key blue (entity)") +- [item\_key\_red](Item_key_red_%28entity%29 "Item key red (entity)") +- [item\_key\_yellow](Item_key_yellow_%28entity%29 "Item key yellow (entity)") +- [item\_keycard\_aco](Item_keycard_aco_%28entity%29 "Item keycard aco (entity)") +- [item\_keycard\_generic](Item_keycard_generic_%28entity%29 "Item keycard generic (entity)") +- [item\_medkit](Item_medkit_%28entity%29 "Item medkit (entity)") +- [item\_medkit\_mp](Item_medkit_mp_%28entity%29 "Item medkit mp (entity)") +- [item\_medkit\_small](Item_medkit_small_%28entity%29 "Item medkit small (entity)") +- [item\_medkit\_small\_mp](Item_medkit_small_mp_%28entity%29 "Item medkit small mp (entity)") +- [item\_pda](Item_pda_%28entity%29 "Item pda 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[marscity\_dufflebag](Marscity_dufflebag_%28entity%29 "Marscity dufflebag (entity)") +- [marscity\_hangar](Marscity_hangar_%28entity%29 "Marscity hangar (entity)") +- [marscity\_hangar\_campbell](Marscity_hangar_campbell_%28entity%29 "Marscity hangar campbell (entity)") +- [marscity\_hangar\_player](Marscity_hangar_player_%28entity%29 "Marscity hangar player (entity)") +- [marscity\_hangar\_swann](Marscity_hangar_swann_%28entity%29 "Marscity hangar swann (entity)") +- [marscity\_ipn\_news](Marscity_ipn_news_%28entity%29 "Marscity ipn news (entity)") +- [marscity\_labcoat\_black](Marscity_labcoat_black_%28entity%29 "Marscity labcoat black (entity)") +- [marscity\_labcoat\_monitor](Marscity_labcoat_monitor_%28entity%29 "Marscity labcoat monitor (entity)") +- [marscity\_labcoat\_young](Marscity_labcoat_young_%28entity%29 "Marscity labcoat young (entity)") +- [marscity\_maint1\_hallway](Marscity_maint1_hallway_%28entity%29 "Marscity maint1 hallway (entity)") +- [marscity\_maint2\_hallway](Marscity_maint2_hallway_%28entity%29 "Marscity maint2 hallway (entity)") +- [marscity\_marine\_helmet\_p90\_directions\_ver1](Marscity_marine_helmet_p90_directions_ver1_%28entity%29 "Marscity marine helmet p90 directions ver1 (entity)") +- [marscity\_marine\_helmet\_p90\_directions\_ver2](Marscity_marine_helmet_p90_directions_ver2_%28entity%29 "Marscity marine helmet p90 directions ver2 (entity)") +- [marscity\_marine\_helmet\_p90\_walking](Marscity_marine_helmet_p90_walking_%28entity%29 "Marscity marine helmet p90 walking (entity)") +- [marscity\_meeting\_betruger](Marscity_meeting_betruger_%28entity%29 "Marscity meeting betruger (entity)") +- [marscity\_meeting\_player](Marscity_meeting_player_%28entity%29 "Marscity meeting player (entity)") +- [marscity\_reception\_player](Marscity_reception_player_%28entity%29 "Marscity reception player (entity)") +- [marscity\_receptionist](Marscity_receptionist_%28entity%29 "Marscity receptionist (entity)") +- [marscity\_receptionist\_start](Marscity_receptionist_start_%28entity%29 "Marscity receptionist start (entity)") +- [marscity\_receptionist2](Marscity_receptionist2_%28entity%29 "Marscity receptionist2 (entity)") +- [marscity\_receptionist3](Marscity_receptionist3_%28entity%29 "Marscity receptionist3 (entity)") +- [marscity\_sci\_team\_request](Marscity_sci_team_request_%28entity%29 "Marscity sci team request (entity)") +- [marscity\_sci\_team\_request\_cam](Marscity_sci_team_request_cam_%28entity%29 "Marscity sci team request cam (entity)") +- [marscity\_sec\_checkin](Marscity_sec_checkin_%28entity%29 "Marscity sec checkin (entity)") +- [marscity\_sec\_window](Marscity_sec_window_%28entity%29 "Marscity sec window (entity)") +- [marscity\_sec\_window2](Marscity_sec_window2_%28entity%29 "Marscity sec window2 (entity)") +- [marscity\_security\_goggles\_pda](Marscity_security_goggles_pda_%28entity%29 "Marscity security goggles pda (entity)") +- [marscity\_security\_machinegun](Marscity_security_machinegun_%28entity%29 "Marscity security machinegun (entity)") +- [marscity\_ship](Marscity_ship_%28entity%29 "Marscity ship (entity)") +- [marscity\_ship2](Marscity_ship2_%28entity%29 "Marscity ship2 (entity)") +- [marscity\_ship3](Marscity_ship3_%28entity%29 "Marscity ship3 (entity)") +- [marscity\_smallpda](Marscity_smallpda_%28entity%29 "Marscity smallpda (entity)") +- [marscity\_soldier\_bald\_pda](Marscity_soldier_bald_pda_%28entity%29 "Marscity soldier bald pda (entity)") +- [marscity\_soldier\_black](Marscity_soldier_black_%28entity%29 "Marscity soldier black (entity)") +- [marscity\_soldier\_young\_pda](Marscity_soldier_young_pda_%28entity%29 "Marscity soldier young pda (entity)") +- [marscity\_suit\_asian\_chair](Marscity_suit_asian_chair_%28entity%29 "Marscity suit asian chair (entity)") +- [marscity\_suit\_asian\_chair2](Marscity_suit_asian_chair2_%28entity%29 "Marscity suit asian chair2 (entity)") +- [marscity\_suit\_chair](Marscity_suit_chair_%28entity%29 "Marscity suit chair (entity)") +- [marscity\_suit\_officeguy1](Marscity_suit_officeguy1_%28entity%29 "Marscity suit officeguy1 (entity)") +- [marscity\_suit\_young\_chair](Marscity_suit_young_chair_%28entity%29 "Marscity suit young chair (entity)") +- [marscity\_suit\_young2](Marscity_suit_young2_%28entity%29 "Marscity suit young2 (entity)") +- [marscity\_walking\_swann](Marscity_walking_swann_%28entity%29 "Marscity walking swann (entity)") +- [marscity2\_cin\_fatty](Marscity2_cin_fatty_%28entity%29 "Marscity2 cin fatty (entity)") +- [marscity2\_cin\_imp](Marscity2_cin_imp_%28entity%29 "Marscity2 cin imp (entity)") +- [marscity2\_hallway\_marine](Marscity2_hallway_marine_%28entity%29 "Marscity2 hallway marine (entity)") +- [marscity2\_hallway\_zombie](Marscity2_hallway_zombie_%28entity%29 "Marscity2 hallway zombie (entity)") +- [marscity2\_imp](Marscity2_imp_%28entity%29 "Marscity2 imp (entity)") +- [marscity2\_maint\_ceiling](Marscity2_maint_ceiling_%28entity%29 "Marscity2 maint ceiling (entity)") +- [marscity2\_sarge\_cam](Marscity2_sarge_cam_%28entity%29 "Marscity2 sarge cam (entity)") +- [marscity2\_video\_sarge](Marscity2_video_sarge_%28entity%29 "Marscity2 video sarge (entity)") +- [marscity2\_zombie\_morgue](Marscity2_zombie_morgue_%28entity%29 "Marscity2 zombie morgue (entity)") +- [melee\_archLeftClaw](Melee_archLeftClaw_%28entity%29 "Melee archLeftClaw (entity)") +- [melee\_archRightClaw](Melee_archRightClaw_%28entity%29 "Melee archRightClaw (entity)") +- [melee\_cacodemon](Melee_cacodemon_%28entity%29 "Melee cacodemon (entity)") +- [melee\_cherubLeapAttack](Melee_cherubLeapAttack_%28entity%29 "Melee cherubLeapAttack (entity)") +- [melee\_cherubLeftClaw](Melee_cherubLeftClaw_%28entity%29 "Melee cherubLeftClaw (entity)") +- [melee\_cherubRightClaw](Melee_cherubRightClaw_%28entity%29 "Melee cherubRightClaw (entity)") +- [melee\_commando\_left](Melee_commando_left_%28entity%29 "Melee commando left (entity)") +- [melee\_commando\_push](Melee_commando_push_%28entity%29 "Melee commando push (entity)") +- [melee\_commando\_right](Melee_commando_right_%28entity%29 "Melee commando right (entity)") +- [melee\_commandoTentacle](Melee_commandoTentacle_%28entity%29 "Melee commandoTentacle (entity)") +- [melee\_cyberdemon\_kick](Melee_cyberdemon_kick_%28entity%29 "Melee cyberdemon kick (entity)") +- [melee\_hellknight\_bite](Melee_hellknight_bite_%28entity%29 "Melee hellknight bite (entity)") +- [melee\_hellknightLeftClaw](Melee_hellknightLeftClaw_%28entity%29 "Melee hellknightLeftClaw (entity)") +- [melee\_hellknightRightClaw](Melee_hellknightRightClaw_%28entity%29 "Melee hellknightRightClaw (entity)") +- [melee\_impLeapAttack](Melee_impLeapAttack_%28entity%29 "Melee impLeapAttack (entity)") +- [melee\_impLeftClaw](Melee_impLeftClaw_%28entity%29 "Melee impLeftClaw (entity)") +- [melee\_impRightClaw](Melee_impRightClaw_%28entity%29 "Melee impRightClaw (entity)") +- [melee\_lostsoul](Melee_lostsoul_%28entity%29 "Melee lostsoul (entity)") +- [melee\_lostsoul\_charge](Melee_lostsoul_charge_%28entity%29 "Melee lostsoul charge (entity)") +- [melee\_maggotLeapAttack](Melee_maggotLeapAttack_%28entity%29 "Melee maggotLeapAttack (entity)") +- [melee\_magLeftClaw](Melee_magLeftClaw_%28entity%29 "Melee magLeftClaw (entity)") +- [melee\_magRightClaw](Melee_magRightClaw_%28entity%29 "Melee magRightClaw (entity)") +- [melee\_mancubus\_stomp](Melee_mancubus_stomp_%28entity%29 "Melee mancubus stomp (entity)") +- [melee\_pinky\_back](Melee_pinky_back_%28entity%29 "Melee pinky back (entity)") +- [melee\_pinky\_left](Melee_pinky_left_%28entity%29 "Melee pinky left (entity)") +- [melee\_pinky\_right](Melee_pinky_right_%28entity%29 "Melee pinky right (entity)") +- [melee\_revenant](Melee_revenant_%28entity%29 "Melee revenant (entity)") +- [melee\_revenant\_left](Melee_revenant_left_%28entity%29 "Melee revenant left (entity)") +- [melee\_revenant\_left\_down](Melee_revenant_left_down_%28entity%29 "Melee revenant left down (entity)") +- [melee\_revenant\_right](Melee_revenant_right_%28entity%29 "Melee revenant right (entity)") +- [melee\_revenant\_right\_down](Melee_revenant_right_down_%28entity%29 "Melee revenant right down (entity)") +- [melee\_revLeftClaw](Melee_revLeftClaw_%28entity%29 "Melee revLeftClaw (entity)") +- [melee\_revRightClaw](Melee_revRightClaw_%28entity%29 "Melee revRightClaw (entity)") +- [melee\_sabaoth](Melee_sabaoth_%28entity%29 "Melee sabaoth (entity)") +- [melee\_tritebite1](Melee_tritebite1_%28entity%29 "Melee tritebite1 (entity)") +- [melee\_triteLeapAttack](Melee_triteLeapAttack_%28entity%29 "Melee triteLeapAttack (entity)") +- [melee\_vagLeftClaw](Melee_vagLeftClaw_%28entity%29 "Melee vagLeftClaw (entity)") +- [melee\_vagRightClaw](Melee_vagRightClaw_%28entity%29 "Melee vagRightClaw (entity)") +- [melee\_vulgarLeapAttack](Melee_vulgarLeapAttack_%28entity%29 "Melee vulgarLeapAttack (entity)") +- [melee\_vulgarLeftClaw](Melee_vulgarLeftClaw_%28entity%29 "Melee vulgarLeftClaw (entity)") +- [melee\_vulgarRightClaw](Melee_vulgarRightClaw_%28entity%29 "Melee vulgarRightClaw (entity)") +- [melee\_wraithCenterAttack](Melee_wraithCenterAttack_%28entity%29 "Melee wraithCenterAttack (entity)") +- [melee\_wraithLeftClaw](Melee_wraithLeftClaw_%28entity%29 "Melee wraithLeftClaw (entity)") +- [melee\_wraithRightClaw](Melee_wraithRightClaw_%28entity%29 "Melee wraithRightClaw (entity)") +- [melee\_zombie\_chainsaw](Melee_zombie_chainsaw_%28entity%29 "Melee zombie chainsaw (entity)") +- [melee\_zombie\_fat\_Left](Melee_zombie_fat_Left_%28entity%29 "Melee zombie fat Left (entity)") +- [melee\_zombie\_fat\_Left2](Melee_zombie_fat_Left2_%28entity%29 "Melee zombie fat Left2 (entity)") +- [melee\_zombie\_fat\_Right](Melee_zombie_fat_Right_%28entity%29 "Melee zombie fat Right (entity)") +- [melee\_zombie\_fat\_right\_wrench](Melee_zombie_fat_right_wrench_%28entity%29 "Melee zombie fat right wrench (entity)") +- [melee\_zombie\_maint\_Left](Melee_zombie_maint_Left_%28entity%29 "Melee zombie maint Left (entity)") +- [melee\_zombie\_maint\_Pull](Melee_zombie_maint_Pull_%28entity%29 "Melee zombie maint Pull (entity)") +- [melee\_zombie\_maint\_Push](Melee_zombie_maint_Push_%28entity%29 "Melee zombie maint Push (entity)") +- [melee\_zombie\_maint\_Right](Melee_zombie_maint_Right_%28entity%29 "Melee zombie maint Right (entity)") +- [monorail\_crash\_cam](Monorail_crash_cam_%28entity%29 "Monorail crash cam (entity)") +- [monorail\_crash\_debris](Monorail_crash_debris_%28entity%29 "Monorail crash debris (entity)") +- [monorail\_crashsight\_player](Monorail_crashsight_player_%28entity%29 "Monorail crashsight player (entity)") +- [monorail\_raisecommando\_betruger](Monorail_raisecommando_betruger_%28entity%29 "Monorail raisecommando betruger (entity)") +- [monorail\_raisecommando\_cam](Monorail_raisecommando_cam_%28entity%29 "Monorail raisecommando cam (entity)") +- [monorail\_raisecommando\_changer](Monorail_raisecommando_changer_%28entity%29 "Monorail raisecommando changer (entity)") +- [monorail\_raisecommando\_marine1](Monorail_raisecommando_marine1_%28entity%29 "Monorail raisecommando marine1 (entity)") +- [monorail\_raisecommando\_zct](Monorail_raisecommando_zct_%28entity%29 "Monorail raisecommando zct (entity)") +- [monorail\_rider](Monorail_rider_%28entity%29 "Monorail rider (entity)") +- [monster\_boss\_cyberdemon](Monster_boss_cyberdemon_%28entity%29 "Monster boss cyberdemon (entity)") +- [monster\_boss\_guardian](Monster_boss_guardian_%28entity%29 "Monster boss guardian (entity)") +- [monster\_boss\_guardian\_seeker](Monster_boss_guardian_seeker_%28entity%29 "Monster boss guardian seeker (entity)") +- [monster\_boss\_guardian\_spawner](Monster_boss_guardian_spawner_%28entity%29 "Monster boss guardian spawner (entity)") +- [monster\_boss\_maledict\_cinematic](Monster_boss_maledict_cinematic_%28entity%29 "Monster boss maledict cinematic (entity)") +- [monster\_boss\_sabaoth](Monster_boss_sabaoth_%28entity%29 "Monster boss sabaoth (entity)") +- [monster\_boss\_vagary](Monster_boss_vagary_%28entity%29 "Monster boss vagary (entity)") +- [monster\_demon\_archvile](Monster_demon_archvile_%28entity%29 "Monster demon archvile (entity)") +- [monster\_demon\_cherub](Monster_demon_cherub_%28entity%29 "Monster demon cherub (entity)") +- [monster\_demon\_d3xp\_bruiser](Monster_demon_d3xp_bruiser_%28entity%29 "Monster demon d3xp bruiser (entity)") +- [monster\_demon\_hellknight](Monster_demon_hellknight_%28entity%29 "Monster demon hellknight (entity)") +- [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") +- [monster\_demon\_imp\_crawl\_armdoor](Monster_demon_imp_crawl_armdoor_%28entity%29 "Monster demon imp crawl armdoor (entity)") +- [monster\_demon\_imp\_crawler](Monster_demon_imp_crawler_%28entity%29 "Monster demon imp crawler (entity)") +- [monster\_demon\_maggot](Monster_demon_maggot_%28entity%29 "Monster demon maggot (entity)") +- [monster\_demon\_mancubus](Monster_demon_mancubus_%28entity%29 "Monster demon mancubus (entity)") +- [monster\_demon\_pinky](Monster_demon_pinky_%28entity%29 "Monster demon pinky (entity)") +- [monster\_demon\_revenant](Monster_demon_revenant_%28entity%29 "Monster demon revenant (entity)") +- [monster\_demon\_sentry](Monster_demon_sentry_%28entity%29 "Monster demon sentry (entity)") +- [monster\_demon\_tick](Monster_demon_tick_%28entity%29 "Monster demon tick (entity)") +- [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") +- [monster\_demon\_vulgar](Monster_demon_vulgar_%28entity%29 "Monster demon vulgar (entity)") +- [monster\_demon\_wraith](Monster_demon_wraith_%28entity%29 "Monster demon wraith (entity)") +- [monster\_flying\_cacodemon](Monster_flying_cacodemon_%28entity%29 "Monster flying cacodemon (entity)") +- [monster\_flying\_lostsoul](Monster_flying_lostsoul_%28entity%29 "Monster flying lostsoul (entity)") +- [monster\_turret\_light](Monster_turret_light_%28entity%29 "Monster turret light (entity)") +- [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") +- [monster\_zombie\_bernie](Monster_zombie_bernie_%28entity%29 "Monster zombie bernie (entity)") +- [monster\_zombie\_boney](Monster_zombie_boney_%28entity%29 "Monster zombie boney (entity)") +- [monster\_zombie\_chainsaw](Monster_zombie_chainsaw_%28entity%29 "Monster zombie chainsaw (entity)") +- [monster\_zombie\_commando](Monster_zombie_commando_%28entity%29 "Monster zombie commando (entity)") +- [monster\_zombie\_commando\_cgun](Monster_zombie_commando_cgun_%28entity%29 "Monster zombie commando cgun (entity)") +- [monster\_zombie\_fat](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") +- [monster\_zombie\_fat\_eating](Monster_zombie_fat_eating_%28entity%29 "Monster zombie fat eating (entity)") +- [monster\_zombie\_fat\_wrench](Monster_zombie_fat_wrench_%28entity%29 "Monster zombie fat wrench (entity)") +- [monster\_zombie\_fat2](Monster_zombie_fat2_%28entity%29 "Monster zombie fat2 (entity)") +- [monster\_zombie\_jumpsuit](Monster_zombie_jumpsuit_%28entity%29 "Monster zombie jumpsuit (entity)") +- [monster\_zombie\_jumpsuit\_influence](Monster_zombie_jumpsuit_influence_%28entity%29 "Monster zombie jumpsuit influence (entity)") +- [monster\_zombie\_jumpsuit\_old](Monster_zombie_jumpsuit_old_%28entity%29 "Monster zombie jumpsuit old (entity)") +- [monster\_zombie\_labcoat\_hanging](Monster_zombie_labcoat_hanging_%28entity%29 "Monster zombie labcoat hanging (entity)") +- [monster\_zombie\_labcoat\_limb](Monster_zombie_labcoat_limb_%28entity%29 "Monster zombie labcoat limb (entity)") +- [monster\_zombie\_labcoat\_neckstump](Monster_zombie_labcoat_neckstump_%28entity%29 "Monster zombie labcoat neckstump (entity)") +- [monster\_zombie\_labcoat\_pipe](Monster_zombie_labcoat_pipe_%28entity%29 "Monster zombie labcoat pipe (entity)") +- [monster\_zombie\_labcoat\_skinny](Monster_zombie_labcoat_skinny_%28entity%29 "Monster zombie labcoat skinny (entity)") +- [monster\_zombie\_maint](Monster_zombie_maint_%28entity%29 "Monster zombie maint (entity)") +- [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") +- [monster\_zombie\_maint\_fast](Monster_zombie_maint_fast_%28entity%29 "Monster zombie maint fast (entity)") +- [monster\_zombie\_maint\_flashlight](Monster_zombie_maint_flashlight_%28entity%29 "Monster zombie maint flashlight (entity)") +- [monster\_zombie\_maint\_no\_jaw](Monster_zombie_maint_no_jaw_%28entity%29 "Monster zombie maint no jaw (entity)") +- [monster\_zombie\_maint\_nojaw](Monster_zombie_maint_nojaw_%28entity%29 "Monster zombie maint nojaw (entity)") +- [monster\_zombie\_maint\_skinny](Monster_zombie_maint_skinny_%28entity%29 "Monster zombie maint skinny (entity)") +- [monster\_zombie\_maint\_wrench](Monster_zombie_maint_wrench_%28entity%29 "Monster zombie maint wrench (entity)") +- [monster\_zombie\_maint2](Monster_zombie_maint2_%28entity%29 "Monster zombie maint2 (entity)") +- [monster\_zombie\_morgue](Monster_zombie_morgue_%28entity%29 "Monster zombie morgue (entity)") +- [monster\_zombie\_sawyer](Monster_zombie_sawyer_%28entity%29 "Monster zombie sawyer (entity)") +- [monster\_zombie\_suit\_bloodymouth](Monster_zombie_suit_bloodymouth_%28entity%29 "Monster zombie suit bloodymouth (entity)") +- [monster\_zombie\_suit\_neckstump](Monster_zombie_suit_neckstump_%28entity%29 "Monster zombie suit neckstump (entity)") +- [monster\_zombie\_suit\_skinny](Monster_zombie_suit_skinny_%28entity%29 "Monster zombie suit skinny (entity)") +- [monster\_zombie\_tshirt\_bald](Monster_zombie_tshirt_bald_%28entity%29 "Monster zombie tshirt bald (entity)") +- [monster\_zombie\_tshirt\_blown](Monster_zombie_tshirt_blown_%28entity%29 "Monster zombie tshirt blown (entity)") +- [monster\_zombie\_zfem](Monster_zombie_zfem_%28entity%29 "Monster zombie zfem (entity)") +- [monster\_zsec\_machinegun](Monster_zsec_machinegun_%28entity%29 "Monster zsec machinegun (entity)") +- [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") +- [monster\_zsec\_pistol\_slowfire](Monster_zsec_pistol_slowfire_%28entity%29 "Monster zsec pistol slowfire (entity)") +- [monster\_zsec\_shield](Monster_zsec_shield_%28entity%29 "Monster zsec shield (entity)") +- [monster\_zsec\_shotgun](Monster_zsec_shotgun_%28entity%29 "Monster zsec shotgun (entity)") +- [moveable\_barrel1](Moveable_barrel1_%28entity%29 "Moveable barrel1 (entity)") +- [moveable\_barrel2](Moveable_barrel2_%28entity%29 "Moveable barrel2 (entity)") +- [moveable\_barrel3](Moveable_barrel3_%28entity%29 "Moveable barrel3 (entity)") +- [moveable\_base\_boulder](Moveable_base_boulder_%28entity%29 "Moveable base boulder (entity)") +- [moveable\_beaker](Moveable_beaker_%28entity%29 "Moveable beaker (entity)") +- [moveable\_blaptop](Moveable_blaptop_%28entity%29 "Moveable blaptop (entity)") +- [moveable\_bottle1](Moveable_bottle1_%28entity%29 "Moveable bottle1 (entity)") +- [moveable\_burger](Moveable_burger_%28entity%29 "Moveable burger (entity)") +- [moveable\_burgerboxclose](Moveable_burgerboxclose_%28entity%29 "Moveable burgerboxclose (entity)") +- [moveable\_burgerboxopen](Moveable_burgerboxopen_%28entity%29 "Moveable burgerboxopen (entity)") +- [moveable\_cannister](Moveable_cannister_%28entity%29 "Moveable cannister (entity)") +- [moveable\_cartonbox1](Moveable_cartonbox1_%28entity%29 "Moveable cartonbox1 (entity)") +- [moveable\_cartonbox2](Moveable_cartonbox2_%28entity%29 "Moveable cartonbox2 (entity)") +- [moveable\_cartonbox3](Moveable_cartonbox3_%28entity%29 "Moveable cartonbox3 (entity)") +- [moveable\_cartonbox4](Moveable_cartonbox4_%28entity%29 "Moveable cartonbox4 (entity)") +- [moveable\_cartonbox5](Moveable_cartonbox5_%28entity%29 "Moveable cartonbox5 (entity)") +- [moveable\_cartonbox6](Moveable_cartonbox6_%28entity%29 "Moveable cartonbox6 (entity)") +- [moveable\_cartonbox7](Moveable_cartonbox7_%28entity%29 "Moveable cartonbox7 (entity)") +- [moveable\_cartonbox8](Moveable_cartonbox8_%28entity%29 "Moveable cartonbox8 (entity)") +- [moveable\_chair1](Moveable_chair1_%28entity%29 "Moveable chair1 (entity)") +- [moveable\_chair2](Moveable_chair2_%28entity%29 "Moveable chair2 (entity)") +- [moveable\_chair5](Moveable_chair5_%28entity%29 "Moveable chair5 (entity)") +- [moveable\_cokecan](Moveable_cokecan_%28entity%29 "Moveable cokecan (entity)") +- [moveable\_compcart](Moveable_compcart_%28entity%29 "Moveable compcart (entity)") +- [moveable\_computer](Moveable_computer_%28entity%29 "Moveable computer (entity)") +- [moveable\_cone](Moveable_cone_%28entity%29 "Moveable cone (entity)") +- [moveable\_desklamp](Moveable_desklamp_%28entity%29 "Moveable desklamp (entity)") +- [moveable\_diamondbox](Moveable_diamondbox_%28entity%29 "Moveable diamondbox (entity)") +- [moveable\_diamondbox\_sm](Moveable_diamondbox_sm_%28entity%29 "Moveable diamondbox sm (entity)") +- [moveable\_filecabinet1](Moveable_filecabinet1_%28entity%29 "Moveable filecabinet1 (entity)") +- [moveable\_fireext](Moveable_fireext_%28entity%29 "Moveable fireext (entity)") +- [moveable\_foamcup](Moveable_foamcup_%28entity%29 "Moveable foamcup (entity)") +- [moveable\_gizmo1](Moveable_gizmo1_%28entity%29 "Moveable gizmo1 (entity)") +- [moveable\_gizmo2](Moveable_gizmo2_%28entity%29 "Moveable gizmo2 (entity)") +- [moveable\_gizmo3](Moveable_gizmo3_%28entity%29 "Moveable gizmo3 (entity)") +- [moveable\_guardian\_brick](Moveable_guardian_brick_%28entity%29 "Moveable guardian brick (entity)") +- [moveable\_hangingmonitor](Moveable_hangingmonitor_%28entity%29 "Moveable hangingmonitor (entity)") +- [moveable\_infusion](Moveable_infusion_%28entity%29 "Moveable infusion (entity)") +- [moveable\_item\_armor\_security](Moveable_item_armor_security_%28entity%29 "Moveable item armor security (entity)") +- [moveable\_item\_bfg](Moveable_item_bfg_%28entity%29 "Moveable item bfg (entity)") +- [moveable\_item\_bfg\_mp](Moveable_item_bfg_mp_%28entity%29 "Moveable item bfg mp (entity)") +- [moveable\_item\_chaingun](Moveable_item_chaingun_%28entity%29 "Moveable item chaingun (entity)") +- [moveable\_item\_chaingun\_mp](Moveable_item_chaingun_mp_%28entity%29 "Moveable item chaingun mp (entity)") +- [moveable\_item\_chainsaw](Moveable_item_chainsaw_%28entity%29 "Moveable item chainsaw (entity)") +- [moveable\_item\_chainsaw\_mp](Moveable_item_chainsaw_mp_%28entity%29 "Moveable item chainsaw mp (entity)") +- [moveable\_item\_flashlight](Moveable_item_flashlight_%28entity%29 "Moveable item flashlight (entity)") +- [moveable\_item\_grenades](Moveable_item_grenades_%28entity%29 "Moveable item grenades (entity)") +- [moveable\_item\_grenades\_mp](Moveable_item_grenades_mp_%28entity%29 "Moveable item grenades mp (entity)") +- [moveable\_item\_head\_pork](Moveable_item_head_pork_%28entity%29 "Moveable item head pork (entity)") +- [moveable\_item\_helmet](Moveable_item_helmet_%28entity%29 "Moveable item helmet (entity)") +- [moveable\_item\_lantern](Moveable_item_lantern_%28entity%29 "Moveable item lantern (entity)") +- [moveable\_item\_lantern\_world](Moveable_item_lantern_world_%28entity%29 "Moveable item lantern world (entity)") +- [moveable\_item\_left\_waist\_pork](Moveable_item_left_waist_pork_%28entity%29 "Moveable item left waist pork (entity)") +- [moveable\_item\_lup\_leg\_pork](Moveable_item_lup_leg_pork_%28entity%29 "Moveable item lup leg pork (entity)") +- [moveable\_item\_machinegun\_mp](Moveable_item_machinegun_mp_%28entity%29 "Moveable item machinegun mp (entity)") +- [moveable\_item\_medkit](Moveable_item_medkit_%28entity%29 "Moveable item medkit (entity)") +- [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") +- [moveable\_item\_pelvis\_pork](Moveable_item_pelvis_pork_%28entity%29 "Moveable item pelvis pork (entity)") +- [moveable\_item\_pistol](Moveable_item_pistol_%28entity%29 "Moveable item pistol (entity)") +- [moveable\_item\_pistol\_mp](Moveable_item_pistol_mp_%28entity%29 "Moveable item pistol mp (entity)") +- [moveable\_item\_plasmagun](Moveable_item_plasmagun_%28entity%29 "Moveable item plasmagun (entity)") +- [moveable\_item\_plasmagun\_mp](Moveable_item_plasmagun_mp_%28entity%29 "Moveable item plasmagun mp (entity)") +- [moveable\_item\_rocketlauncher\_mp](Moveable_item_rocketlauncher_mp_%28entity%29 "Moveable item rocketlauncher mp (entity)") +- [moveable\_item\_rup\_arm\_pork](Moveable_item_rup_arm_pork_%28entity%29 "Moveable item rup arm pork (entity)") +- [moveable\_item\_rup\_leg\_pork](Moveable_item_rup_leg_pork_%28entity%29 "Moveable item rup leg pork (entity)") +- [moveable\_item\_rup2\_leg\_pork](Moveable_item_rup2_leg_pork_%28entity%29 "Moveable item rup2 leg pork (entity)") +- [moveable\_item\_shield](Moveable_item_shield_%28entity%29 "Moveable item shield (entity)") +- [moveable\_item\_shotgun\_mp](Moveable_item_shotgun_mp_%28entity%29 "Moveable item shotgun mp (entity)") +- [moveable\_item\_skull\_pork](Moveable_item_skull_pork_%28entity%29 "Moveable item skull pork (entity)") +- [moveable\_item\_tabletpc](Moveable_item_tabletpc_%28entity%29 "Moveable item tabletpc (entity)") +- [moveable\_item\_torso\_pork](Moveable_item_torso_pork_%28entity%29 "Moveable item torso pork (entity)") +- [moveable\_keyboard1](Moveable_keyboard1_%28entity%29 "Moveable keyboard1 (entity)") +- [moveable\_kitchenchair](Moveable_kitchenchair_%28entity%29 "Moveable kitchenchair (entity)") +- [moveable\_ktable](Moveable_ktable_%28entity%29 "Moveable ktable (entity)") +- [moveable\_laptop](Moveable_laptop_%28entity%29 "Moveable laptop (entity)") +- [moveable\_metalbox1](Moveable_metalbox1_%28entity%29 "Moveable metalbox1 (entity)") +- [moveable\_microscope](Moveable_microscope_%28entity%29 "Moveable microscope (entity)") +- [moveable\_monitor](Moveable_monitor_%28entity%29 "Moveable monitor (entity)") +- [moveable\_monitorflip](Moveable_monitorflip_%28entity%29 "Moveable monitorflip (entity)") +- [moveable\_mop](Moveable_mop_%28entity%29 "Moveable mop (entity)") +- [moveable\_mopbucket](Moveable_mopbucket_%28entity%29 "Moveable mopbucket (entity)") +- [moveable\_normchair](Moveable_normchair_%28entity%29 "Moveable normchair (entity)") +- [moveable\_paperwad](Moveable_paperwad_%28entity%29 "Moveable paperwad (entity)") +- [moveable\_pc1](Moveable_pc1_%28entity%29 "Moveable pc1 (entity)") +- [moveable\_phone](Moveable_phone_%28entity%29 "Moveable phone (entity)") +- [moveable\_plasticbin](Moveable_plasticbin_%28entity%29 "Moveable plasticbin (entity)") +- [moveable\_plasticbinmini](Moveable_plasticbinmini_%28entity%29 "Moveable plasticbinmini (entity)") +- [moveable\_plasticjar1](Moveable_plasticjar1_%28entity%29 "Moveable plasticjar1 (entity)") +- [moveable\_plasticjar2](Moveable_plasticjar2_%28entity%29 "Moveable plasticjar2 (entity)") +- [moveable\_spigotcan](Moveable_spigotcan_%28entity%29 "Moveable spigotcan (entity)") +- [moveable\_tablecart1](Moveable_tablecart1_%28entity%29 "Moveable tablecart1 (entity)") +- [moveable\_tablecart2](Moveable_tablecart2_%28entity%29 "Moveable tablecart2 (entity)") +- [moveable\_tech\_chair1](Moveable_tech_chair1_%28entity%29 "Moveable tech chair1 (entity)") +- [moveable\_trashcan01](Moveable_trashcan01_%28entity%29 "Moveable trashcan01 (entity)") +- [moveable\_tray](Moveable_tray_%28entity%29 "Moveable tray (entity)") +- [moveable\_utilitylamp](Moveable_utilitylamp_%28entity%29 "Moveable utilitylamp (entity)") +- [moveable\_wrench](Moveable_wrench_%28entity%29 "Moveable wrench (entity)") +- [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") +- [path\_sentry\_ignore\_player](Path_sentry_ignore_player_%28entity%29 "Path sentry ignore player (entity)") +- [path\_sentry\_lead\_player](Path_sentry_lead_player_%28entity%29 "Path sentry lead player (entity)") +- [path\_sentry\_light\_off](Path_sentry_light_off_%28entity%29 "Path sentry light off (entity)") +- [path\_sentry\_light\_on](Path_sentry_light_on_%28entity%29 "Path sentry light on (entity)") +- [path\_sentry\_shutdown](Path_sentry_shutdown_%28entity%29 "Path sentry shutdown (entity)") +- [path\_sentry\_unlock\_door](Path_sentry_unlock_door_%28entity%29 "Path sentry unlock door (entity)") +- [pda\_alphalabs1\_labcoat\_bald](Pda_alphalabs1_labcoat_bald_%28entity%29 "Pda alphalabs1 labcoat bald (entity)") +- [pda\_alphalabs3\_fragchamber\_scientist2](Pda_alphalabs3_fragchamber_scientist2_%28entity%29 "Pda alphalabs3 fragchamber scientist2 (entity)") +- [pda\_marscity\_char\_maint\_asian\_pda](Pda_marscity_char_maint_asian_pda_%28entity%29 "Pda marscity char maint asian pda (entity)") +- [pda\_marscity\_labcoat\_black](Pda_marscity_labcoat_black_%28entity%29 "Pda marscity labcoat black (entity)") +- [pda\_marscity\_maint1\_hallway](Pda_marscity_maint1_hallway_%28entity%29 "Pda marscity maint1 hallway (entity)") +- [pda\_marscity\_security\_goggles\_pda](Pda_marscity_security_goggles_pda_%28entity%29 "Pda marscity security goggles pda (entity)") +- [pda\_marscity\_soldier\_bald\_pda](Pda_marscity_soldier_bald_pda_%28entity%29 "Pda marscity soldier bald pda (entity)") +- [pda\_marscity\_soldier\_black](Pda_marscity_soldier_black_%28entity%29 "Pda marscity soldier black (entity)") +- [pda\_marscity\_soldier\_young\_pda](Pda_marscity_soldier_young_pda_%28entity%29 "Pda marscity soldier young pda (entity)") +- [pda\_underground\_maint\_young\_daniel](Pda_underground_maint_young_daniel_%28entity%29 "Pda underground maint young daniel (entity)") +- [pda\_underground\_security\_helmet\_mark](Pda_underground_security_helmet_mark_%28entity%29 "Pda underground security helmet mark (entity)") +- [player\_doommarine](Player_doommarine_%28entity%29 "Player doommarine (entity)") +- [player\_doommarine\_mp](Player_doommarine_mp_%28entity%29 "Player doommarine mp (entity)") +- [powerup\_adrenaline](Powerup_adrenaline_%28entity%29 "Powerup adrenaline (entity)") +- [powerup\_berserk](Powerup_berserk_%28entity%29 "Powerup berserk (entity)") +- [powerup\_chronocaust](Powerup_chronocaust_%28entity%29 "Powerup chronocaust (entity)") +- [powerup\_invulnerability](Powerup_invulnerability_%28entity%29 "Powerup invulnerability (entity)") +- [powerup\_irgoggles](Powerup_irgoggles_%28entity%29 "Powerup irgoggles (entity)") +- [powerup\_megahealth](Powerup_megahealth_%28entity%29 "Powerup megahealth (entity)") +- [powerup\_megasphere](Powerup_megasphere_%28entity%29 "Powerup megasphere (entity)") +- [powerup\_soulsphere](Powerup_soulsphere_%28entity%29 "Powerup soulsphere (entity)") +- [projectile\_bfg](Projectile_bfg_%28entity%29 "Projectile bfg (entity)") +- [projectile\_bfg\_cinematic](Projectile_bfg_cinematic_%28entity%29 "Projectile bfg cinematic (entity)") +- [projectile\_bfg\_mp](Projectile_bfg_mp_%28entity%29 "Projectile bfg mp (entity)") +- [projectile\_bullet\_machinegun](Projectile_bullet_machinegun_%28entity%29 "Projectile bullet machinegun (entity)") +- [projectile\_bullet\_machinegun\_mp](Projectile_bullet_machinegun_mp_%28entity%29 "Projectile bullet machinegun mp (entity)") +- [projectile\_bullet\_pistol](Projectile_bullet_pistol_%28entity%29 "Projectile bullet pistol (entity)") +- [projectile\_bullet\_pistol\_mp](Projectile_bullet_pistol_mp_%28entity%29 "Projectile bullet pistol mp (entity)") +- [projectile\_bullet\_shotgun](Projectile_bullet_shotgun_%28entity%29 "Projectile bullet shotgun (entity)") +- [projectile\_bullet\_shotgun\_mp](Projectile_bullet_shotgun_mp_%28entity%29 "Projectile bullet shotgun mp (entity)") +- [projectile\_bullet\_turret](Projectile_bullet_turret_%28entity%29 "Projectile bullet turret (entity)") +- [projectile\_bullet\_zsec\_machinegun](Projectile_bullet_zsec_machinegun_%28entity%29 "Projectile bullet zsec machinegun (entity)") +- [projectile\_bullet\_zsec\_pistol](Projectile_bullet_zsec_pistol_%28entity%29 "Projectile bullet zsec pistol (entity)") +- [projectile\_bullet\_zsec\_shield](Projectile_bullet_zsec_shield_%28entity%29 "Projectile bullet zsec shield (entity)") +- [projectile\_bullet\_zsec\_shotgun](Projectile_bullet_zsec_shotgun_%28entity%29 "Projectile bullet zsec shotgun (entity)") +- [projectile\_cacodemon\_fireball](Projectile_cacodemon_fireball_%28entity%29 "Projectile cacodemon fireball (entity)") +- [projectile\_chaingunbullet](Projectile_chaingunbullet_%28entity%29 "Projectile chaingunbullet (entity)") +- [projectile\_chaingunbullet\_mp](Projectile_chaingunbullet_mp_%28entity%29 "Projectile chaingunbullet mp (entity)") +- [projectile\_cyber\_rocket](Projectile_cyber_rocket_%28entity%29 "Projectile cyber rocket (entity)") +- [projectile\_fireball\_hellknight](Projectile_fireball_hellknight_%28entity%29 "Projectile fireball hellknight (entity)") +- [projectile\_grenade\_mp](Projectile_grenade_mp_%28entity%29 "Projectile grenade mp (entity)") +- [projectile\_guardian\_smash](Projectile_guardian_smash_%28entity%29 "Projectile guardian smash (entity)") +- [projectile\_impfireball](Projectile_impfireball_%28entity%29 "Projectile impfireball (entity)") +- [projectile\_mancubus\_rocket](Projectile_mancubus_rocket_%28entity%29 "Projectile mancubus rocket (entity)") +- [projectile\_plasmablast](Projectile_plasmablast_%28entity%29 "Projectile plasmablast (entity)") +- [projectile\_plasmablast\_mp](Projectile_plasmablast_mp_%28entity%29 "Projectile plasmablast mp (entity)") +- [projectile\_plasmatracer](Projectile_plasmatracer_%28entity%29 "Projectile plasmatracer (entity)") +- [projectile\_rev\_rocket](Projectile_rev_rocket_%28entity%29 "Projectile rev rocket (entity)") +- [projectile\_rev\_rocket\_cinematic](Projectile_rev_rocket_cinematic_%28entity%29 "Projectile rev rocket cinematic (entity)") +- [projectile\_sabaoth\_bfg](Projectile_sabaoth_bfg_%28entity%29 "Projectile sabaoth bfg (entity)") +- [projectile\_sentry\_bullet](Projectile_sentry_bullet_%28entity%29 "Projectile sentry bullet (entity)") +- [projectile\_soulblast](Projectile_soulblast_%28entity%29 "Projectile soulblast (entity)") +- [projectile\_vulgar\_fireball](Projectile_vulgar_fireball_%28entity%29 "Projectile vulgar fireball (entity)") +- [projectile\_zombie\_commando\_cgun](Projectile_zombie_commando_cgun_%28entity%29 "Projectile zombie commando cgun (entity)") +- [prop\_adrenaline](Prop_adrenaline_%28entity%29 "Prop adrenaline (entity)") +- [prop\_big\_cushy\_chair](Prop_big_cushy_chair_%28entity%29 "Prop big cushy chair (entity)") +- [prop\_cola](Prop_cola_%28entity%29 "Prop cola (entity)") +- [prop\_dufflebag](Prop_dufflebag_%28entity%29 "Prop dufflebag (entity)") +- [prop\_flashlight](Prop_flashlight_%28entity%29 "Prop flashlight (entity)") +- [prop\_foamcup](Prop_foamcup_%28entity%29 "Prop foamcup (entity)") +- [prop\_lftflashlight](Prop_lftflashlight_%28entity%29 "Prop lftflashlight (entity)") +- [prop\_machinegun](Prop_machinegun_%28entity%29 "Prop machinegun (entity)") +- [prop\_metal\_kitchen\_chair](Prop_metal_kitchen_chair_%28entity%29 "Prop metal kitchen chair (entity)") +- [prop\_metal\_lounge\_chair](Prop_metal_lounge_chair_%28entity%29 "Prop metal lounge chair (entity)") +- [prop\_pda](Prop_pda_%28entity%29 "Prop pda (entity)") +- [prop\_pistol](Prop_pistol_%28entity%29 "Prop pistol (entity)") +- [prop\_shotgun](Prop_shotgun_%28entity%29 "Prop shotgun (entity)") +- [prop\_soft\_desk\_chair1](Prop_soft_desk_chair1_%28entity%29 "Prop soft desk chair1 (entity)") +- [prop\_soft\_desk\_chair2](Prop_soft_desk_chair2_%28entity%29 "Prop soft desk chair2 (entity)") +- [prop\_tabletpc](Prop_tabletpc_%28entity%29 "Prop tabletpc (entity)") +- [prop\_wrench](Prop_wrench_%28entity%29 "Prop wrench (entity)") +- [recycling1\_revintro\_cam](Recycling1_revintro_cam_%28entity%29 "Recycling1 revintro cam (entity)") +- [recycling1\_revintro\_impact](Recycling1_revintro_impact_%28entity%29 "Recycling1 revintro impact (entity)") +- [recycling1\_revintro\_player](Recycling1_revintro_player_%28entity%29 "Recycling1 revintro player (entity)") +- [recycling1\_revintro\_player2](Recycling1_revintro_player2_%28entity%29 "Recycling1 revintro player2 (entity)") +- [recycling1\_revintro\_rev](Recycling1_revintro_rev_%28entity%29 "Recycling1 revintro rev (entity)") +- [recycling1\_skybridge](Recycling1_skybridge_%28entity%29 "Recycling1 skybridge (entity)") +- [recycling2\_imp1\_cin](Recycling2_imp1_cin_%28entity%29 "Recycling2 imp1 cin (entity)") +- [recycling2\_imp2\_cin](Recycling2_imp2_cin_%28entity%29 "Recycling2 imp2 cin (entity)") +- [recycling2\_imp3\_cin](Recycling2_imp3_cin_%28entity%29 "Recycling2 imp3 cin (entity)") +- [recycling2\_mancintro\_cam](Recycling2_mancintro_cam_%28entity%29 "Recycling2 mancintro cam (entity)") +- [recycling2\_mancintro\_manc](Recycling2_mancintro_manc_%28entity%29 "Recycling2 mancintro manc (entity)") +- [recycling2\_mancintro\_pipes](Recycling2_mancintro_pipes_%28entity%29 "Recycling2 mancintro pipes (entity)") +- [recycling2\_mancintro\_player](Recycling2_mancintro_player_%28entity%29 "Recycling2 mancintro player (entity)") +- [recycling2\_video\_betruger](Recycling2_video_betruger_%28entity%29 "Recycling2 video betruger (entity)") +- [recycling2\_video\_cam](Recycling2_video_cam_%28entity%29 "Recycling2 video cam (entity)") +- [seeker\_light1](Seeker_light1_%28entity%29 "Seeker light1 (entity)") +- [seeker\_light2](Seeker_light2_%28entity%29 "Seeker light2 (entity)") +- [site3\_floor](Site3_floor_%28entity%29 "Site3 floor (entity)") +- [site3\_hellknight](Site3_hellknight_%28entity%29 "Site3 hellknight (entity)") +- [site3\_roq\_cam](Site3_roq_cam_%28entity%29 "Site3 roq cam (entity)") +- [site3\_sci](Site3_sci_%28entity%29 "Site3 sci (entity)") +- [sound\_d3dm5\_generator](Sound_d3dm5_generator_%28entity%29 "Sound d3dm5 generator (entity)") +- [sound\_d3dm5\_wind](Sound_d3dm5_wind_%28entity%29 "Sound d3dm5 wind (entity)") +- [sound\_fragchamber\_berserk](Sound_fragchamber_berserk_%28entity%29 "Sound fragchamber berserk (entity)") +- [sound\_fragchamber\_bridge](Sound_fragchamber_bridge_%28entity%29 "Sound fragchamber bridge (entity)") +- [sound\_fragchamber\_core](Sound_fragchamber_core_%28entity%29 "Sound fragchamber core (entity)") +- [sound\_fragchamber\_generator](Sound_fragchamber_generator_%28entity%29 "Sound fragchamber generator (entity)") +- [sound\_fragchamber\_klaxon](Sound_fragchamber_klaxon_%28entity%29 "Sound fragchamber klaxon (entity)") +- [sound\_fragchamber\_lights](Sound_fragchamber_lights_%28entity%29 "Sound fragchamber lights (entity)") +- [sound\_fragchamber\_rod](Sound_fragchamber_rod_%28entity%29 "Sound fragchamber rod (entity)") +- [sound\_fragchamber\_secretSteam](Sound_fragchamber_secretSteam_%28entity%29 "Sound fragchamber secretSteam (entity)") +- [sound\_fragchamber\_socket](Sound_fragchamber_socket_%28entity%29 "Sound fragchamber socket (entity)") +- [sound\_fragchamber\_steam](Sound_fragchamber_steam_%28entity%29 "Sound fragchamber steam (entity)") +- [sound\_powerup\_berserk](Sound_powerup_berserk_%28entity%29 "Sound powerup berserk (entity)") +- [space\_cam](Space_cam_%28entity%29 "Space cam (entity)") +- [space\_planet](Space_planet_%28entity%29 "Space planet (entity)") +- [space\_ship](Space_ship_%28entity%29 "Space ship (entity)") +- [space\_stars](Space_stars_%28entity%29 "Space stars (entity)") +- [ss\_cgw\_cam](Ss_cgw_cam_%28entity%29 "Ss cgw cam (entity)") +- [ss\_cgw\_gibs](Ss_cgw_gibs_%28entity%29 "Ss cgw gibs (entity)") +- [ss\_cgw\_jump](Ss_cgw_jump_%28entity%29 "Ss cgw jump (entity)") +- [ss\_cgw\_zsci](Ss_cgw_zsci_%28entity%29 "Ss cgw zsci (entity)") +- [ss\_cgw\_zsci2](Ss_cgw_zsci2_%28entity%29 "Ss cgw zsci2 (entity)") +- [ss\_ew\_cam](Ss_ew_cam_%28entity%29 "Ss ew cam (entity)") +- [ss\_ew\_fat](Ss_ew_fat_%28entity%29 "Ss ew fat (entity)") +- [ss\_ew\_jump](Ss_ew_jump_%28entity%29 "Ss ew jump (entity)") +- [ss\_ew\_maint](Ss_ew_maint_%28entity%29 "Ss ew maint (entity)") +- [ss\_gameprocamera](Ss_gameprocamera_%28entity%29 "Ss gameprocamera (entity)") +- [ss\_hellknight](Ss_hellknight_%28entity%29 "Ss hellknight (entity)") +- [ss\_hero\_cam](Ss_hero_cam_%28entity%29 "Ss hero cam (entity)") +- [ss\_hero\_player](Ss_hero_player_%28entity%29 "Ss hero player (entity)") +- [ss\_hero\_player\_chainsaw](Ss_hero_player_chainsaw_%28entity%29 "Ss hero player chainsaw (entity)") +- [ss\_hero\_player\_machinegun](Ss_hero_player_machinegun_%28entity%29 "Ss hero player machinegun (entity)") +- [ss\_hero\_player\_pistol](Ss_hero_player_pistol_%28entity%29 "Ss hero player pistol (entity)") +- [ss\_hero\_player\_shotgun](Ss_hero_player_shotgun_%28entity%29 "Ss hero player shotgun (entity)") +- [ss\_hero\_player\_shotgun2](Ss_hero_player_shotgun2_%28entity%29 "Ss hero player shotgun2 (entity)") +- [ss\_hk\_cam](Ss_hk_cam_%28entity%29 "Ss hk cam (entity)") +- [ss\_hk\_gamepro](Ss_hk_gamepro_%28entity%29 "Ss hk gamepro (entity)") +- [ss\_imp\_gamepro](Ss_imp_gamepro_%28entity%29 "Ss imp gamepro (entity)") +- [ss\_pcg\_cam](Ss_pcg_cam_%28entity%29 "Ss pcg cam (entity)") +- [ss\_pcg\_hk](Ss_pcg_hk_%28entity%29 "Ss pcg hk (entity)") +- [ss\_pcg\_player](Ss_pcg_player_%28entity%29 "Ss pcg player (entity)") +- [ss\_trite](Ss_trite_%28entity%29 "Ss trite (entity)") +- [ss\_trite2](Ss_trite2_%28entity%29 "Ss trite2 (entity)") +- [ss\_trite3](Ss_trite3_%28entity%29 "Ss trite3 (entity)") +- [ss\_trite4](Ss_trite4_%28entity%29 "Ss trite4 (entity)") +- [test\_labcoat\_black](Test_labcoat_black_%28entity%29 "Test labcoat black (entity)") +- [test\_soldier](Test_soldier_%28entity%29 "Test soldier (entity)") +- [underground\_choke\_victim](Underground_choke_victim_%28entity%29 "Underground choke victim (entity)") +- [underground\_choke\_zombie](Underground_choke_zombie_%28entity%29 "Underground choke zombie (entity)") +- [underground\_cin\_pistol](Underground_cin_pistol_%28entity%29 "Underground cin pistol (entity)") +- [underground\_cin\_player](Underground_cin_player_%28entity%29 "Underground cin player (entity)") +- [underground\_cin\_player2](Underground_cin_player2_%28entity%29 "Underground cin player2 (entity)") +- [underground\_cin\_player3](Underground_cin_player3_%28entity%29 "Underground cin player3 (entity)") +- [underground\_crazy\_sci](Underground_crazy_sci_%28entity%29 "Underground crazy sci (entity)") +- [underground\_crazy\_sci\_cin](Underground_crazy_sci_cin_%28entity%29 "Underground crazy sci cin (entity)") +- [underground\_crazy\_zombie](Underground_crazy_zombie_%28entity%29 "Underground crazy zombie (entity)") +- [underground\_fatty](Underground_fatty_%28entity%29 "Underground fatty (entity)") +- [underground\_hallway\_skulls](Underground_hallway_skulls_%28entity%29 "Underground hallway skulls (entity)") +- [underground\_impcrawl\_door](Underground_impcrawl_door_%28entity%29 "Underground impcrawl door (entity)") +- [underground\_impintro\_cam](Underground_impintro_cam_%28entity%29 "Underground impintro cam (entity)") +- [underground\_impintro\_imp](Underground_impintro_imp_%28entity%29 "Underground impintro imp (entity)") +- [underground\_impstairs](Underground_impstairs_%28entity%29 "Underground impstairs (entity)") +- [underground\_invasion\_bigskull](Underground_invasion_bigskull_%28entity%29 "Underground invasion bigskull (entity)") +- [underground\_invasion\_cam](Underground_invasion_cam_%28entity%29 "Underground invasion cam (entity)") +- [underground\_invasion\_chestskull](Underground_invasion_chestskull_%28entity%29 "Underground invasion chestskull (entity)") +- [underground\_invasion\_labcoat](Underground_invasion_labcoat_%28entity%29 "Underground invasion labcoat (entity)") +- [underground\_invasion\_labzombie](Underground_invasion_labzombie_%28entity%29 "Underground invasion labzombie (entity)") +- [underground\_invasion\_ledge](Underground_invasion_ledge_%28entity%29 "Underground invasion ledge (entity)") +- [underground\_invasion\_lightattacher](Underground_invasion_lightattacher_%28entity%29 "Underground invasion lightattacher (entity)") +- [underground\_invasion\_littleskulls](Underground_invasion_littleskulls_%28entity%29 "Underground invasion littleskulls (entity)") +- [underground\_invasion\_maintzombie](Underground_invasion_maintzombie_%28entity%29 "Underground invasion maintzombie (entity)") +- [underground\_invasion\_pentagram](Underground_invasion_pentagram_%28entity%29 "Underground invasion pentagram (entity)") +- [underground\_invasion\_security](Underground_invasion_security_%28entity%29 "Underground invasion security (entity)") +- [underground\_invasion\_smallerskulls](Underground_invasion_smallerskulls_%28entity%29 "Underground invasion smallerskulls (entity)") +- [underground\_invasion\_suit](Underground_invasion_suit_%28entity%29 "Underground invasion suit (entity)") +- [underground\_labcoat\_young\_todd](Underground_labcoat_young_todd_%28entity%29 "Underground labcoat young todd (entity)") +- [underground\_maint\_asian\_eric](Underground_maint_asian_eric_%28entity%29 "Underground maint asian eric (entity)") +- [underground\_maint\_asian\_eric2](Underground_maint_asian_eric2_%28entity%29 "Underground maint asian eric2 (entity)") +- [underground\_maint\_bald\_ross](Underground_maint_bald_ross_%28entity%29 "Underground maint bald ross (entity)") +- [underground\_maint\_old\_charles](Underground_maint_old_charles_%28entity%29 "Underground maint old charles (entity)") +- [underground\_maint\_young\_daniel](Underground_maint_young_daniel_%28entity%29 "Underground maint young daniel (entity)") +- [underground\_mcu\_pipes](Underground_mcu_pipes_%28entity%29 "Underground mcu pipes (entity)") +- [underground\_platform](Underground_platform_%28entity%29 "Underground platform (entity)") +- [underground\_security\_helmet\_mark](Underground_security_helmet_mark_%28entity%29 "Underground security helmet mark (entity)") +- [underground\_tunnel\_imp](Underground_tunnel_imp_%28entity%29 "Underground tunnel imp (entity)") +- [underground\_window\_security](Underground_window_security_%28entity%29 "Underground window security (entity)") +- [underground\_zintro\_victim](Underground_zintro_victim_%28entity%29 "Underground zintro victim (entity)") +- [underground\_zintro\_zombie](Underground_zintro_zombie_%28entity%29 "Underground zintro zombie (entity)") +- [underground\_zombie\_maint\_bald](Underground_zombie_maint_bald_%28entity%29 "Underground zombie maint bald (entity)") +- [underground\_zsecshotgun](Underground_zsecshotgun_%28entity%29 "Underground zsecshotgun (entity)") +- [weapon\_bfg](Weapon_bfg_%28entity%29 "Weapon bfg (entity)") +- [weapon\_bfg\_mp](Weapon_bfg_mp_%28entity%29 "Weapon bfg mp (entity)") +- [weapon\_chaingun](Weapon_chaingun_%28entity%29 "Weapon chaingun (entity)") +- [weapon\_chaingun\_mp](Weapon_chaingun_mp_%28entity%29 "Weapon chaingun mp (entity)") +- [weapon\_chainsaw](Weapon_chainsaw_%28entity%29 "Weapon chainsaw (entity)") +- [weapon\_chainsaw\_mp](Weapon_chainsaw_mp_%28entity%29 "Weapon chainsaw mp (entity)") +- [weapon\_fists](Weapon_fists_%28entity%29 "Weapon fists (entity)") +- [weapon\_flashlight](Weapon_flashlight_%28entity%29 "Weapon flashlight (entity)") +- [weapon\_handgrenade](Weapon_handgrenade_%28entity%29 "Weapon handgrenade (entity)") +- [weapon\_handgrenade\_mp](Weapon_handgrenade_mp_%28entity%29 "Weapon handgrenade mp (entity)") +- [weapon\_pda](Weapon_pda_%28entity%29 "Weapon pda (entity)") +- [weapon\_pistol](Weapon_pistol_%28entity%29 "Weapon pistol (entity)") +- [weapon\_pistol\_mp](Weapon_pistol_mp_%28entity%29 "Weapon pistol mp (entity)") +- [weapon\_plasmagun](Weapon_plasmagun_%28entity%29 "Weapon plasmagun (entity)") +- [weapon\_plasmagun\_mp](Weapon_plasmagun_mp_%28entity%29 "Weapon plasmagun mp (entity)") +- [weapon\_soulcube](Weapon_soulcube_%28entity%29 "Weapon soulcube (entity)") +- [wraith\_spawneffect](Wraith_spawneffect_%28entity%29 "Wraith spawneffect (entity)") +- [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + +Quake 4 +------- + +- [aas\_flood\_128](Aas_flood_128_%28entity%29 "Aas flood 128 (entity)") +- [aas\_flood\_250](Aas_flood_250_%28entity%29 "Aas flood 250 (entity)") +- [aas\_flood\_32](Aas_flood_32_%28entity%29 "Aas flood 32 (entity)") +- [aas\_flood\_48](Aas_flood_48_%28entity%29 "Aas flood 48 (entity)") +- [aas\_flood\_96](Aas_flood_96_%28entity%29 "Aas flood 96 (entity)") +- [aas128](Aas128_%28entity%29 "Aas128 (entity)") +- [aas250](Aas250_%28entity%29 "Aas250 (entity)") +- [aas32](Aas32_%28entity%29 "Aas32 (entity)") +- [activate\_convoy2\_cin\_gev](Activate_convoy2_cin_gev_%28entity%29 "Activate convoy2 cin gev (entity)") +- [activate\_convoy2\_cin\_walker](Activate_convoy2_cin_walker_%28entity%29 "Activate convoy2 cin walker (entity)") +- [activate\_convoy2\_monster\_harvester](Activate_convoy2_monster_harvester_%28entity%29 "Activate convoy2 monster harvester (entity)") +- [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") +- [ad\_damage\_strogg\_flyer\_bomb\_direct](Ad_damage_strogg_flyer_bomb_direct_%28entity%29 "Ad damage strogg flyer bomb direct (entity)") +- [ad\_damage\_strogg\_flyer\_bomb\_splash](Ad_damage_strogg_flyer_bomb_splash_%28entity%29 "Ad damage strogg flyer bomb splash (entity)") +- [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") +- [ad\_intro\_char\_marine\_anderson](Ad_intro_char_marine_anderson_%28entity%29 "Ad intro char marine anderson (entity)") +- [ad\_intro\_char\_marine\_bidwell](Ad_intro_char_marine_bidwell_%28entity%29 "Ad intro char marine bidwell (entity)") +- [ad\_intro\_char\_marine\_cortez](Ad_intro_char_marine_cortez_%28entity%29 "Ad intro char marine cortez (entity)") +- [ad\_intro\_char\_marine\_kane](Ad_intro_char_marine_kane_%28entity%29 "Ad intro char marine kane (entity)") +- [ad\_intro\_char\_marine\_morris](Ad_intro_char_marine_morris_%28entity%29 "Ad intro char marine morris (entity)") +- [ad\_intro\_char\_marine\_rhodes](Ad_intro_char_marine_rhodes_%28entity%29 "Ad intro char marine rhodes (entity)") +- [ad\_intro\_char\_marine\_sledge](Ad_intro_char_marine_sledge_%28entity%29 "Ad intro char marine sledge (entity)") +- [ad\_intro\_char\_marine\_strauss](Ad_intro_char_marine_strauss_%28entity%29 "Ad intro char marine strauss (entity)") +- [ad\_intro\_char\_marine\_voss](Ad_intro_char_marine_voss_%28entity%29 "Ad intro char marine voss (entity)") +- [ad\_intro\_debris](Ad_intro_debris_%28entity%29 "Ad intro debris (entity)") +- [ad\_intro\_parts](Ad_intro_parts_%28entity%29 "Ad intro parts (entity)") +- [ad\_projectile\_strafe\_flyer\_gravity](Ad_projectile_strafe_flyer_gravity_%28entity%29 "Ad projectile strafe flyer gravity (entity)") +- [ad\_projectile\_strogg\_flyer\_bomb](Ad_projectile_strogg_flyer_bomb_%28entity%29 "Ad projectile strogg flyer bomb (entity)") +- [ai\_avoid](Ai_avoid_%28entity%29 "Ai avoid (entity)") +- [ai\_become\_Aggressive](Ai_become_Aggressive_%28entity%29 "Ai become Aggressive (entity)") +- [ai\_become\_Passive](Ai_become_Passive_%28entity%29 "Ai become Passive (entity)") +- [ai\_tactical](Ai_tactical_%28entity%29 "Ai tactical (entity)") +- [ai\_tether\_behind](Ai_tether_behind_%28entity%29 "Ai tether behind (entity)") +- [ai\_tether\_location](Ai_tether_location_%28entity%29 "Ai tether location (entity)") +- [ai\_tether\_none](Ai_tether_none_%28entity%29 "Ai tether none (entity)") +- [ai\_tether\_radius](Ai_tether_radius_%28entity%29 "Ai tether radius (entity)") +- [ai\_trigger\_multiple](Ai_trigger_multiple_%28entity%29 "Ai trigger multiple (entity)") +- [ai\_trigger\_once](Ai_trigger_once_%28entity%29 "Ai trigger once (entity)") +- [ai\_vehicle\_driver](Ai_vehicle_driver_%28entity%29 "Ai vehicle driver (entity)") +- [airdefense\_big\_gun](Airdefense_big_gun_%28entity%29 "Airdefense big gun (entity)") +- [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") +- [airdefense\_char\_marine\_hyperblaster](Airdefense_char_marine_hyperblaster_%28entity%29 "Airdefense char marine hyperblaster (entity)") +- [airdefense\_char\_marine\_shotgun](Airdefense_char_marine_shotgun_%28entity%29 "Airdefense char marine shotgun (entity)") +- [airdefense\_monster\_grunt](Airdefense_monster_grunt_%28entity%29 "Airdefense monster grunt (entity)") +- [airdefense\_projectile\_bullet](Airdefense_projectile_bullet_%28entity%29 "Airdefense projectile bullet (entity)") +- [airdefense\_sizzle\_barrel](Airdefense_sizzle_barrel_%28entity%29 "Airdefense sizzle barrel (entity)") +- [airdefense\_sizzle\_barrel\_burn](Airdefense_sizzle_barrel_burn_%28entity%29 "Airdefense sizzle barrel burn (entity)") +- [airdefense\_sizzle\_barrel\_explode](Airdefense_sizzle_barrel_explode_%28entity%29 "Airdefense sizzle barrel explode (entity)") +- [airdefense\_sizzle\_barrel\_ignite](Airdefense_sizzle_barrel_ignite_%28entity%29 "Airdefense sizzle barrel ignite (entity)") +- [ammo\_currentweapon](Ammo_currentweapon_%28entity%29 "Ammo currentweapon (entity)") +- [ammo\_dmg](Ammo_dmg_%28entity%29 "Ammo dmg (entity)") +- [ammo\_dmg\_moveable](Ammo_dmg_moveable_%28entity%29 "Ammo dmg moveable (entity)") +- [ammo\_dmg\_mp](Ammo_dmg_mp_%28entity%29 "Ammo dmg mp (entity)") +- [ammo\_grenadelauncher](Ammo_grenadelauncher_%28entity%29 "Ammo grenadelauncher (entity)") +- [ammo\_grenadelauncher\_moveable](Ammo_grenadelauncher_moveable_%28entity%29 "Ammo grenadelauncher moveable (entity)") +- [ammo\_grenadelauncher\_mp](Ammo_grenadelauncher_mp_%28entity%29 "Ammo grenadelauncher mp (entity)") +- [ammo\_hyperblaster](Ammo_hyperblaster_%28entity%29 "Ammo hyperblaster (entity)") +- [ammo\_hyperblaster\_moveable](Ammo_hyperblaster_moveable_%28entity%29 "Ammo hyperblaster moveable (entity)") +- [ammo\_hyperblaster\_mp](Ammo_hyperblaster_mp_%28entity%29 "Ammo hyperblaster mp (entity)") +- [ammo\_lightninggun](Ammo_lightninggun_%28entity%29 "Ammo lightninggun (entity)") +- [ammo\_lightninggun\_moveable](Ammo_lightninggun_moveable_%28entity%29 "Ammo lightninggun moveable (entity)") +- [ammo\_lightninggun\_mp](Ammo_lightninggun_mp_%28entity%29 "Ammo lightninggun mp (entity)") +- [ammo\_machinegun](Ammo_machinegun_%28entity%29 "Ammo machinegun (entity)") +- [ammo\_machinegun\_moveable](Ammo_machinegun_moveable_%28entity%29 "Ammo machinegun moveable (entity)") +- [ammo\_machinegun\_mp](Ammo_machinegun_mp_%28entity%29 "Ammo machinegun mp (entity)") +- [ammo\_moveable](Ammo_moveable_%28entity%29 "Ammo moveable (entity)") { +- [ammo\_nailgun](Ammo_nailgun_%28entity%29 "Ammo nailgun (entity)") +- [ammo\_nailgun\_moveable](Ammo_nailgun_moveable_%28entity%29 "Ammo nailgun moveable (entity)") +- [ammo\_nailgun\_mp](Ammo_nailgun_mp_%28entity%29 "Ammo nailgun mp (entity)") +- [ammo\_napalmgun](Ammo_napalmgun_%28entity%29 "Ammo napalmgun (entity)") +- [ammo\_napalmgun\_moveable](Ammo_napalmgun_moveable_%28entity%29 "Ammo napalmgun moveable (entity)") +- [ammo\_napalmgun\_mp](Ammo_napalmgun_mp_%28entity%29 "Ammo napalmgun mp (entity)") +- [ammo\_railgun](Ammo_railgun_%28entity%29 "Ammo railgun (entity)") +- [ammo\_railgun\_moveable](Ammo_railgun_moveable_%28entity%29 "Ammo railgun moveable (entity)") +- [ammo\_railgun\_mp](Ammo_railgun_mp_%28entity%29 "Ammo railgun mp (entity)") +- [ammo\_rocketlauncher](Ammo_rocketlauncher_%28entity%29 "Ammo rocketlauncher (entity)") +- [ammo\_rocketlauncher\_moveable](Ammo_rocketlauncher_moveable_%28entity%29 "Ammo rocketlauncher moveable (entity)") +- [ammo\_rocketlauncher\_mp](Ammo_rocketlauncher_mp_%28entity%29 "Ammo rocketlauncher mp (entity)") +- [ammo\_shotgun](Ammo_shotgun_%28entity%29 "Ammo shotgun (entity)") +- [ammo\_shotgun\_moveable](Ammo_shotgun_moveable_%28entity%29 "Ammo shotgun moveable (entity)") +- [ammo\_shotgun\_mp](Ammo_shotgun_mp_%28entity%29 "Ammo shotgun mp (entity)") +- [ammo\_triggersize\_MP](Ammo_triggersize_MP_%28entity%29 "Ammo triggersize MP (entity)") +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") +- [bse\_owner](Bse_owner_%28entity%29 "Bse owner (entity)") +- [building\_b\_char\_marine](Building_b_char_marine_%28entity%29 "Building b char marine (entity)") +- [building\_b\_char\_marine\_medic](Building_b_char_marine_medic_%28entity%29 "Building b char marine medic (entity)") +- [building\_b\_char\_marine\_tech](Building_b_char_marine_tech_%28entity%29 "Building b char marine tech (entity)") +- [building\_b\_char\_marine\_unarmed](Building_b_char_marine_unarmed_%28entity%29 "Building b char marine unarmed (entity)") +- [building\_b\_monster\_grunt](Building_b_monster_grunt_%28entity%29 "Building b monster grunt (entity)") +- [building\_b\_spawnOverrides](Building_b_spawnOverrides_%28entity%29 "Building b spawnOverrides (entity)") +- [BuyingGameBalanceConstants](BuyingGameBalanceConstants_%28entity%29 "BuyingGameBalanceConstants (entity)") +- [char\_doctor](Char_doctor_%28entity%29 "Char doctor (entity)") +- [char\_gunner\_medlab](Char_gunner_medlab_%28entity%29 "Char gunner medlab (entity)") +- [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") +- [char\_kane\_strogg\_unarmed](Char_kane_strogg_unarmed_%28entity%29 "Char kane strogg unarmed (entity)") +- [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") +- [char\_marine\_arm\_left](Char_marine_arm_left_%28entity%29 "Char marine arm left (entity)") +- [char\_marine\_arm\_right](Char_marine_arm_right_%28entity%29 "Char marine arm right (entity)") +- [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") +- [char\_marine\_choppable](Char_marine_choppable_%28entity%29 "Char marine choppable (entity)") +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") +- [char\_marine\_elgar](Char_marine_elgar_%28entity%29 "Char marine elgar (entity)") +- [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") +- [char\_marine\_fatigues\_unarmed](Char_marine_fatigues_unarmed_%28entity%29 "Char marine fatigues unarmed (entity)") +- [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") +- [char\_marine\_leg\_right](Char_marine_leg_right_%28entity%29 "Char marine leg right (entity)") +- [char\_marine\_malgar](Char_marine_malgar_%28entity%29 "Char marine malgar (entity)") +- [char\_marine\_medic](Char_marine_medic_%28entity%29 "Char marine medic (entity)") +- [char\_marine\_medic\_armed](Char_marine_medic_armed_%28entity%29 "Char marine medic armed (entity)") +- [char\_marine\_medic\_extras](Char_marine_medic_extras_%28entity%29 "Char marine medic extras (entity)") +- [char\_marine\_naked](Char_marine_naked_%28entity%29 "Char marine naked (entity)") +- [char\_marine\_npc\_anderson\_airdefense](Char_marine_npc_anderson_airdefense_%28entity%29 "Char marine npc anderson airdefense (entity)") +- [char\_marine\_npc\_anderson\_airdefense\_intro](Char_marine_npc_anderson_airdefense_intro_%28entity%29 "Char marine npc anderson airdefense intro (entity)") +- [char\_marine\_npc\_bidwell\_airdefense](Char_marine_npc_bidwell_airdefense_%28entity%29 "Char marine npc bidwell airdefense (entity)") +- [char\_marine\_npc\_cobrasquad\_door](Char_marine_npc_cobrasquad_door_%28entity%29 "Char marine npc cobrasquad door (entity)") +- [char\_marine\_npc\_cortez\_airdefense](Char_marine_npc_cortez_airdefense_%28entity%29 "Char marine npc cortez airdefense (entity)") +- [char\_marine\_npc\_cortez\_core](Char_marine_npc_cortez_core_%28entity%29 "Char marine npc cortez core (entity)") +- [char\_marine\_npc\_cortez\_tram1](Char_marine_npc_cortez_tram1_%28entity%29 "Char marine npc cortez tram1 (entity)") +- [char\_marine\_npc\_harper\_core](Char_marine_npc_harper_core_%28entity%29 "Char marine npc harper core (entity)") +- [char\_marine\_npc\_judkins\_airdefense](Char_marine_npc_judkins_airdefense_%28entity%29 "Char marine npc judkins airdefense (entity)") +- [char\_marine\_npc\_kane\_core](Char_marine_npc_kane_core_%28entity%29 "Char marine npc kane core (entity)") +- [char\_marine\_npc\_metcalf\_airdefense](Char_marine_npc_metcalf_airdefense_%28entity%29 "Char marine npc metcalf airdefense (entity)") +- [char\_marine\_npc\_miller\_airdefense](Char_marine_npc_miller_airdefense_%28entity%29 "Char marine npc miller airdefense (entity)") +- [char\_marine\_npc\_mills\_storage2](Char_marine_npc_mills_storage2_%28entity%29 "Char marine npc mills storage2 (entity)") +- [char\_marine\_npc\_morris\_airdefense](Char_marine_npc_morris_airdefense_%28entity%29 "Char marine npc morris airdefense (entity)") +- [char\_marine\_npc\_morris\_core](Char_marine_npc_morris_core_%28entity%29 "Char marine npc morris core (entity)") +- [char\_marine\_npc\_officer\_core](Char_marine_npc_officer_core_%28entity%29 "Char marine npc officer core (entity)") +- [char\_marine\_npc\_remitz\_walker](Char_marine_npc_remitz_walker_%28entity%29 "Char marine npc remitz walker (entity)") +- [char\_marine\_npc\_rhodes\_airdefense](Char_marine_npc_rhodes_airdefense_%28entity%29 "Char marine npc rhodes airdefense (entity)") +- [char\_marine\_npc\_rhodes\_core](Char_marine_npc_rhodes_core_%28entity%29 "Char marine npc rhodes core (entity)") +- [char\_marine\_npc\_ripkey\_airdefense](Char_marine_npc_ripkey_airdefense_%28entity%29 "Char marine npc ripkey airdefense (entity)") +- [char\_marine\_npc\_rutger\_storage2](Char_marine_npc_rutger_storage2_%28entity%29 "Char marine npc rutger storage2 (entity)") +- [char\_marine\_npc\_sasaki\_recomp](Char_marine_npc_sasaki_recomp_%28entity%29 "Char marine npc sasaki recomp (entity)") +- [char\_marine\_npc\_sledge\_airdefense](Char_marine_npc_sledge_airdefense_%28entity%29 "Char marine npc sledge airdefense (entity)") +- [char\_marine\_npc\_sledge\_core](Char_marine_npc_sledge_core_%28entity%29 "Char marine npc sledge core (entity)") +- [char\_marine\_npc\_sledge\_process1](Char_marine_npc_sledge_process1_%28entity%29 "Char marine npc sledge process1 (entity)") +- [char\_marine\_npc\_sledge\_process2](Char_marine_npc_sledge_process2_%28entity%29 "Char marine npc sledge process2 (entity)") +- [char\_marine\_npc\_sledge\_process3](Char_marine_npc_sledge_process3_%28entity%29 "Char marine npc sledge process3 (entity)") +- [char\_marine\_npc\_strauss\_core](Char_marine_npc_strauss_core_%28entity%29 "Char marine npc strauss core (entity)") +- [char\_marine\_npc\_underwood\_airdefense](Char_marine_npc_underwood_airdefense_%28entity%29 "Char marine npc underwood airdefense (entity)") +- [char\_marine\_npc\_voss\_airdefense](Char_marine_npc_voss_airdefense_%28entity%29 "Char marine npc voss airdefense (entity)") +- [char\_marine\_officer](Char_marine_officer_%28entity%29 "Char marine officer (entity)") +- [char\_marine\_officer\_unarmed](Char_marine_officer_unarmed_%28entity%29 "Char marine officer unarmed (entity)") +- [char\_marine\_prisoner](Char_marine_prisoner_%28entity%29 "Char marine prisoner (entity)") +- [char\_marine\_prisoner\_unarmed](Char_marine_prisoner_unarmed_%28entity%29 "Char marine prisoner unarmed (entity)") +- [char\_marine\_puccini](Char_marine_puccini_%28entity%29 "Char marine puccini (entity)") +- [char\_marine\_shotgun](Char_marine_shotgun_%28entity%29 "Char marine shotgun (entity)") +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") +- [char\_marine\_tech\_extras](Char_marine_tech_extras_%28entity%29 "Char marine tech extras (entity)") +- [char\_marine\_tramCar](Char_marine_tramCar_%28entity%29 "Char marine tramCar (entity)") +- [char\_marine\_tramCar\_cortez](Char_marine_tramCar_cortez_%28entity%29 "Char marine tramCar cortez (entity)") +- [char\_marine\_tramCar\_lybeck](Char_marine_tramCar_lybeck_%28entity%29 "Char marine tramCar lybeck (entity)") +- [char\_marine\_tramCar\_process1\_cortez](Char_marine_tramCar_process1_cortez_%28entity%29 "Char marine tramCar process1 cortez (entity)") +- [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") +- [char\_marinehead\_aa\_generic](Char_marinehead_aa_generic_%28entity%29 "Char marinehead aa generic (entity)") +- [char\_marinehead\_anderson](Char_marinehead_anderson_%28entity%29 "Char marinehead anderson (entity)") +- [char\_marinehead\_anderson\_client](Char_marinehead_anderson_client_%28entity%29 "Char marinehead anderson client (entity)") +- [char\_marinehead\_anderson\_mp](Char_marinehead_anderson_mp_%28entity%29 "Char marinehead anderson mp (entity)") +- [char\_marinehead\_bidwell](Char_marinehead_bidwell_%28entity%29 "Char marinehead bidwell (entity)") +- [char\_marinehead\_bidwell\_client](Char_marinehead_bidwell_client_%28entity%29 "Char marinehead bidwell client (entity)") +- [char\_marinehead\_bidwell\_mp](Char_marinehead_bidwell_mp_%28entity%29 "Char marinehead bidwell mp (entity)") +- [char\_marinehead\_cortez](Char_marinehead_cortez_%28entity%29 "Char marinehead cortez (entity)") +- [char\_marinehead\_cortez\_client](Char_marinehead_cortez_client_%28entity%29 "Char marinehead cortez client (entity)") +- [char\_marinehead\_cortez\_mp](Char_marinehead_cortez_mp_%28entity%29 "Char marinehead cortez mp (entity)") +- [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") +- [char\_marinehead\_default\_client](Char_marinehead_default_client_%28entity%29 "Char marinehead default client (entity)") +- [char\_marinehead\_doctor\_masked](Char_marinehead_doctor_masked_%28entity%29 "Char marinehead doctor masked (entity)") +- [char\_marinehead\_gen\_african\_american](Char_marinehead_gen_african_american_%28entity%29 "Char marinehead gen african american (entity)") +- [char\_marinehead\_gen\_african\_american\_2](Char_marinehead_gen_african_american_2_%28entity%29 "Char marinehead gen african american 2 (entity)") +- [char\_marinehead\_gen\_african\_american\_3](Char_marinehead_gen_african_american_3_%28entity%29 "Char marinehead gen african american 3 (entity)") +- [char\_marinehead\_gen\_asian](Char_marinehead_gen_asian_%28entity%29 "Char marinehead gen asian (entity)") +- [char\_marinehead\_gen\_asian\_2](Char_marinehead_gen_asian_2_%28entity%29 "Char marinehead gen asian 2 (entity)") +- [char\_marinehead\_gen\_asian\_3](Char_marinehead_gen_asian_3_%28entity%29 "Char marinehead gen asian 3 (entity)") +- [char\_marinehead\_gen\_white](Char_marinehead_gen_white_%28entity%29 "Char marinehead gen white (entity)") +- [char\_marinehead\_gen\_white\_2](Char_marinehead_gen_white_2_%28entity%29 "Char marinehead gen white 2 (entity)") +- [char\_marinehead\_gen\_white\_3](Char_marinehead_gen_white_3_%28entity%29 "Char marinehead gen white 3 (entity)") +- [char\_marinehead\_gen\_white\_4](Char_marinehead_gen_white_4_%28entity%29 "Char marinehead gen white 4 (entity)") +- [char\_marinehead\_general\_harper](Char_marinehead_general_harper_%28entity%29 "Char marinehead general harper (entity)") +- [char\_marinehead\_general\_harper\_client](Char_marinehead_general_harper_client_%28entity%29 "Char marinehead general harper client (entity)") +- [char\_marinehead\_general\_harper\_mp](Char_marinehead_general_harper_mp_%28entity%29 "Char marinehead general harper mp (entity)") +- [char\_marinehead\_half](Char_marinehead_half_%28entity%29 "Char marinehead half (entity)") +- [char\_marinehead\_helmet](Char_marinehead_helmet_%28entity%29 "Char marinehead helmet (entity)") +- [char\_marinehead\_helmet\_bright\_client](Char_marinehead_helmet_bright_client_%28entity%29 "Char marinehead helmet bright client (entity)") +- [char\_marinehead\_helmet\_bright\_mp](Char_marinehead_helmet_bright_mp_%28entity%29 "Char marinehead helmet bright mp (entity)") +- [char\_marinehead\_helmet\_client](Char_marinehead_helmet_client_%28entity%29 "Char marinehead helmet client (entity)") +- [char\_marinehead\_helmet\_medic](Char_marinehead_helmet_medic_%28entity%29 "Char marinehead helmet medic (entity)") +- [char\_marinehead\_helmet\_mp](Char_marinehead_helmet_mp_%28entity%29 "Char marinehead helmet mp (entity)") +- [char\_marinehead\_helmet\_tech](Char_marinehead_helmet_tech_%28entity%29 "Char marinehead helmet tech (entity)") +- [char\_marinehead\_kane](Char_marinehead_kane_%28entity%29 "Char marinehead kane (entity)") +- [char\_marinehead\_kane\_mp](Char_marinehead_kane_mp_%28entity%29 "Char marinehead kane mp (entity)") +- [char\_marinehead\_kane2](Char_marinehead_kane2_%28entity%29 "Char marinehead kane2 (entity)") +- [char\_marinehead\_kane2\_client](Char_marinehead_kane2_client_%28entity%29 "Char marinehead kane2 client (entity)") +- [char\_marinehead\_kane2\_mp](Char_marinehead_kane2_mp_%28entity%29 "Char marinehead kane2 mp (entity)") +- [char\_marinehead\_kanestrg](Char_marinehead_kanestrg_%28entity%29 "Char marinehead kanestrg (entity)") +- [char\_marinehead\_kanestrg\_client](Char_marinehead_kanestrg_client_%28entity%29 "Char marinehead kanestrg client (entity)") +- [char\_marinehead\_kanestrg\_mp](Char_marinehead_kanestrg_mp_%28entity%29 "Char marinehead kanestrg mp (entity)") +- [char\_marinehead\_morris](Char_marinehead_morris_%28entity%29 "Char marinehead morris (entity)") +- [char\_marinehead\_morris\_client](Char_marinehead_morris_client_%28entity%29 "Char marinehead morris client (entity)") +- [char\_marinehead\_morris\_mp](Char_marinehead_morris_mp_%28entity%29 "Char marinehead morris mp (entity)") +- [char\_marinehead\_rhodes](Char_marinehead_rhodes_%28entity%29 "Char marinehead rhodes (entity)") +- [char\_marinehead\_shot](Char_marinehead_shot_%28entity%29 "Char marinehead shot (entity)") +- [char\_marinehead\_sledge](Char_marinehead_sledge_%28entity%29 "Char marinehead sledge (entity)") +- [char\_marinehead\_strassa](Char_marinehead_strassa_%28entity%29 "Char marinehead strassa (entity)") +- [char\_marinehead\_strassa\_client](Char_marinehead_strassa_client_%28entity%29 "Char marinehead strassa client (entity)") +- [char\_marinehead\_strassa\_mp](Char_marinehead_strassa_mp_%28entity%29 "Char marinehead strassa mp (entity)") +- [char\_marinehead\_voss](Char_marinehead_voss_%28entity%29 "Char marinehead voss (entity)") +- [char\_marinehead\_voss\_client](Char_marinehead_voss_client_%28entity%29 "Char marinehead voss client (entity)") +- [char\_marinehead\_voss\_mp](Char_marinehead_voss_mp_%28entity%29 "Char marinehead voss mp (entity)") +- [char\_marinehead\_voss\_strogg](Char_marinehead_voss_strogg_%28entity%29 "Char marinehead voss strogg (entity)") +- [character\_tube\_marine\_aftest](Character_tube_marine_aftest_%28entity%29 "Character tube marine aftest (entity)") +- [cin\_airdefense\_player\_cam](Cin_airdefense_player_cam_%28entity%29 "Cin airdefense player cam (entity)") +- [cin\_camera\_intro\_cin](Cin_camera_intro_cin_%28entity%29 "Cin camera intro cin (entity)") +- [cin\_camera\_intro\_cin\_B](Cin_camera_intro_cin_B_%28entity%29 "Cin camera intro cin B (entity)") +- [cin\_camera\_iron\_maiden](Cin_camera_iron_maiden_%28entity%29 "Cin camera iron maiden (entity)") +- [cin\_camera\_mcc1\_briefing](Cin_camera_mcc1_briefing_%28entity%29 "Cin camera mcc1 briefing (entity)") +- [cin\_camera\_mcc2\_briefing](Cin_camera_mcc2_briefing_%28entity%29 "Cin camera mcc2 briefing (entity)") +- [cin\_camera\_outro\_cin](Cin_camera_outro_cin_%28entity%29 "Cin camera outro cin (entity)") +- [cin\_camera\_tactical\_intro](Cin_camera_tactical_intro_%28entity%29 "Cin camera tactical intro (entity)") +- [cin\_camera\_test](Cin_camera_test_%28entity%29 "Cin camera test (entity)") +- [cin\_camera\_test\_rj](Cin_camera_test_rj_%28entity%29 "Cin camera test rj (entity)") +- [cin\_camera2\_outro\_cin](Cin_camera2_outro_cin_%28entity%29 "Cin camera2 outro cin (entity)") +- [cin\_convoy1\_harv\_cam](Cin_convoy1_harv_cam_%28entity%29 "Cin convoy1 harv cam (entity)") +- [cin\_E3\_harvester\_cam](Cin_E3_harvester_cam_%28entity%29 "Cin E3 harvester cam (entity)") +- [cin\_flyer\_crash\_cam](Cin_flyer_crash_cam_%28entity%29 "Cin flyer crash cam (entity)") +- [cin\_gunner\_intro\_cam](Cin_gunner_intro_cam_%28entity%29 "Cin gunner intro cam (entity)") +- [cin\_hub2cam](Cin_hub2cam_%28entity%29 "Cin hub2cam (entity)") +- [cin\_hub2cam2](Cin_hub2cam2_%28entity%29 "Cin hub2cam2 (entity)") +- [cin\_marine\_breach\_cam](Cin_marine_breach_cam_%28entity%29 "Cin marine breach cam (entity)") +- [cin\_med\_anderson](Cin_med_anderson_%28entity%29 "Cin med anderson (entity)") +- [cin\_med2\_cam](Cin_med2_cam_%28entity%29 "Cin med2 cam (entity)") +- [cin\_pleva1\_cam](Cin_pleva1_cam_%28entity%29 "Cin pleva1 cam (entity)") +- [cin\_putra\_doorsmash\_cam](Cin_putra_doorsmash_cam_%28entity%29 "Cin putra doorsmash cam (entity)") +- [cin\_putra\_explode\_cam](Cin_putra_explode_cam_%28entity%29 "Cin putra explode cam (entity)") +- [cin\_recomp\_cam](Cin_recomp_cam_%28entity%29 "Cin recomp cam (entity)") +- [cin\_waste\_bb\_cam](Cin_waste_bb_cam_%28entity%29 "Cin waste bb cam (entity)") +- [convoy\_char\_marine](Convoy_char_marine_%28entity%29 "Convoy char marine (entity)") +- [convoy\_char\_marine\_unarmed](Convoy_char_marine_unarmed_%28entity%29 "Convoy char marine unarmed (entity)") +- [convoy\_landmine](Convoy_landmine_%28entity%29 "Convoy landmine (entity)") +- [convoy\_monster\_turret\_bunker](Convoy_monster_turret_bunker_%28entity%29 "Convoy monster turret bunker (entity)") +- [convoy\_monster\_turret\_rocket](Convoy_monster_turret_rocket_%28entity%29 "Convoy monster turret rocket (entity)") +- [convoy\_projectile\_strogg\_flyer\_bomb](Convoy_projectile_strogg_flyer_bomb_%28entity%29 "Convoy projectile strogg flyer bomb (entity)") +- [convoy\_projectile\_turret\_rocket](Convoy_projectile_turret_rocket_%28entity%29 "Convoy projectile turret rocket (entity)") +- [convoy\_vehicle\_flatbed](Convoy_vehicle_flatbed_%28entity%29 "Convoy vehicle flatbed (entity)") +- [convoy\_vehicle\_walker](Convoy_vehicle_walker_%28entity%29 "Convoy vehicle walker (entity)") +- [convoy\_vehicle\_walker\_driver](Convoy_vehicle_walker_driver_%28entity%29 "Convoy vehicle walker driver (entity)") +- [convoy\_vehicle\_walker\_weapon\_rocket](Convoy_vehicle_walker_weapon_rocket_%28entity%29 "Convoy vehicle walker weapon rocket (entity)") +- [convoy2\_char\_marine\_tech](Convoy2_char_marine_tech_%28entity%29 "Convoy2 char marine tech (entity)") +- [convoy2\_cin\_gev](Convoy2_cin_gev_%28entity%29 "Convoy2 cin gev (entity)") +- [convoy2\_cin\_walker](Convoy2_cin_walker_%28entity%29 "Convoy2 cin walker (entity)") +- [convoy2\_monster\_harvester](Convoy2_monster_harvester_%28entity%29 "Convoy2 monster harvester (entity)") +- [convoy2\_monster\_turret\_bunker](Convoy2_monster_turret_bunker_%28entity%29 "Convoy2 monster turret bunker (entity)") +- [core\_Brainstalk](Core_Brainstalk_%28entity%29 "Core Brainstalk (entity)") +- [core1\_monster\_tactical](Core1_monster_tactical_%28entity%29 "Core1 monster tactical (entity)") +- [damage\_acid\_drip](Damage_acid_drip_%28entity%29 "Damage acid drip (entity)") +- [damage\_acidgun](Damage_acidgun_%28entity%29 "Damage acidgun (entity)") +- [damage\_ad\_sizzle\_explosion](Damage_ad_sizzle_explosion_%28entity%29 "Damage ad sizzle explosion (entity)") +- [damage\_bb\_electrocute](Damage_bb_electrocute_%28entity%29 "Damage bb electrocute (entity)") +- [damage\_berserker\_energyBurst](Damage_berserker_energyBurst_%28entity%29 "Damage berserker energyBurst (entity)") +- [damage\_berzerker\_beam](Damage_berzerker_beam_%28entity%29 "Damage berzerker beam (entity)") +- [damage\_big\_gun\_direct](Damage_big_gun_direct_%28entity%29 "Damage big gun direct (entity)") +- [damage\_big\_gun\_splash](Damage_big_gun_splash_%28entity%29 "Damage big gun splash (entity)") +- [damage\_big\_htank\_blaster](Damage_big_htank_blaster_%28entity%29 "Damage big htank blaster (entity)") +- [damage\_big\_htank\_direct](Damage_big_htank_direct_%28entity%29 "Damage big htank direct (entity)") +- [damage\_big\_htank\_splash](Damage_big_htank_splash_%28entity%29 "Damage big htank splash (entity)") +- [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") +- [damage\_blaster\_charged](Damage_blaster_charged_%28entity%29 "Damage blaster charged (entity)") +- [damage\_blastersplash\_charged](Damage_blastersplash_charged_%28entity%29 "Damage blastersplash charged (entity)") +- [damage\_bossbuddy\_dmg\_fly](Damage_bossbuddy_dmg_fly_%28entity%29 "Damage bossbuddy dmg fly (entity)") +- [damage\_bossbuddy\_dmg\_splash](Damage_bossbuddy_dmg_splash_%28entity%29 "Damage bossbuddy dmg splash (entity)") +- [damage\_bossbuddy\_rocket\_direct](Damage_bossbuddy_rocket_direct_%28entity%29 "Damage bossbuddy rocket direct (entity)") +- [damage\_bossbuddy\_rocket\_splash](Damage_bossbuddy_rocket_splash_%28entity%29 "Damage bossbuddy rocket splash (entity)") +- [damage\_bullet](Damage_bullet_%28entity%29 "Damage bullet (entity)") +- [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") +- [damage\_cgc\_shot](Damage_cgc_shot_%28entity%29 "Damage cgc shot (entity)") +- [damage\_cinematicFoom](Damage_cinematicFoom_%28entity%29 "Damage cinematicFoom (entity)") +- [damage\_convoy\_rocket\_direct](Damage_convoy_rocket_direct_%28entity%29 "Damage convoy rocket direct (entity)") +- [damage\_convoy\_rocket\_splash](Damage_convoy_rocket_splash_%28entity%29 "Damage convoy rocket splash (entity)") +- [damage\_dharv\_nail](Damage_dharv_nail_%28entity%29 "Damage dharv nail (entity)") +- [damage\_dmg\_fly](Damage_dmg_fly_%28entity%29 "Damage dmg fly (entity)") +- [damage\_dmg\_mp](Damage_dmg_mp_%28entity%29 "Damage dmg mp (entity)") +- [damage\_dmg\_splash](Damage_dmg_splash_%28entity%29 "Damage dmg splash (entity)") +- [damage\_dmg\_splash\_mp](Damage_dmg_splash_mp_%28entity%29 "Damage dmg splash mp (entity)") +- [damage\_exploding\_barrel\_large](Damage_exploding_barrel_large_%28entity%29 "Damage exploding barrel large (entity)") +- [damage\_exploding\_barrel\_small](Damage_exploding_barrel_small_%28entity%29 "Damage exploding barrel small (entity)") +- [damage\_explosion\_push](Damage_explosion_push_%28entity%29 "Damage explosion push (entity)") +- [damage\_failed\_transfer\_bullet](Damage_failed_transfer_bullet_%28entity%29 "Damage failed transfer bullet (entity)") +- [damage\_fatty\_hook](Damage_fatty_hook_%28entity%29 "Damage fatty hook (entity)") +- [damage\_fire\_15](Damage_fire_15_%28entity%29 "Damage fire 15 (entity)") +- [damage\_flyer\_rocket](Damage_flyer_rocket_%28entity%29 "Damage flyer rocket (entity)") +- [damage\_flyer\_rocket\_splash](Damage_flyer_rocket_splash_%28entity%29 "Damage flyer rocket splash (entity)") +- [damage\_gauntlet](Damage_gauntlet_%28entity%29 "Damage gauntlet (entity)") +- [damage\_gev\_bullet](Damage_gev_bullet_%28entity%29 "Damage gev bullet (entity)") +- [damage\_gev\_collision](Damage_gev_collision_%28entity%29 "Damage gev collision (entity)") +- [damage\_gev\_collision\_self](Damage_gev_collision_self_%28entity%29 "Damage gev collision self (entity)") +- [damage\_gev\_crash](Damage_gev_crash_%28entity%29 "Damage gev crash (entity)") +- [damage\_gev\_main](Damage_gev_main_%28entity%29 "Damage gev main (entity)") +- [damage\_gev\_main\_splash](Damage_gev_main_splash_%28entity%29 "Damage gev main splash (entity)") +- [damage\_gladiator\_blaster](Damage_gladiator_blaster_%28entity%29 "Damage gladiator blaster (entity)") +- [damage\_gladiator\_railgun](Damage_gladiator_railgun_%28entity%29 "Damage gladiator railgun (entity)") +- [damage\_grunt\_bullet](Damage_grunt_bullet_%28entity%29 "Damage grunt bullet (entity)") +- [damage\_gunner\_grenade](Damage_gunner_grenade_%28entity%29 "Damage gunner grenade (entity)") +- [damage\_gunner\_grenade\_splash](Damage_gunner_grenade_splash_%28entity%29 "Damage gunner grenade splash (entity)") +- [damage\_gunner\_nail](Damage_gunner_nail_%28entity%29 "Damage gunner nail (entity)") +- [damage\_gunner\_nailSplash](Damage_gunner_nailSplash_%28entity%29 "Damage gunner nailSplash (entity)") +- [damage\_harv\_claw](Damage_harv_claw_%28entity%29 "Damage harv claw (entity)") +- [damage\_harv\_grenade](Damage_harv_grenade_%28entity%29 "Damage harv grenade (entity)") +- [damage\_harv\_grenade\_splash](Damage_harv_grenade_splash_%28entity%29 "Damage harv grenade splash (entity)") +- [damage\_harv\_nail](Damage_harv_nail_%28entity%29 "Damage harv nail (entity)") +- [damage\_harv\_nail\_splash](Damage_harv_nail_splash_%28entity%29 "Damage harv nail splash (entity)") +- [damage\_harvester\_direct](Damage_harvester_direct_%28entity%29 "Damage harvester direct (entity)") +- [damage\_harvester\_rocket\_direct](Damage_harvester_rocket_direct_%28entity%29 "Damage harvester rocket direct (entity)") +- [damage\_harvester\_rocket\_splash](Damage_harvester_rocket_splash_%28entity%29 "Damage harvester rocket splash (entity)") +- [damage\_harvester\_whip\_splash](Damage_harvester_whip_splash_%28entity%29 "Damage harvester whip splash (entity)") +- [damage\_htank\_blaster](Damage_htank_blaster_%28entity%29 "Damage htank blaster (entity)") +- [damage\_htank\_direct](Damage_htank_direct_%28entity%29 "Damage htank direct (entity)") +- [damage\_htank\_splash](Damage_htank_splash_%28entity%29 "Damage htank splash (entity)") +- [damage\_hyperblaster](Damage_hyperblaster_%28entity%29 "Damage hyperblaster (entity)") +- [damage\_hyperblaster\_mp](Damage_hyperblaster_mp_%28entity%29 "Damage hyperblaster mp (entity)") +- [damage\_hyperblaster\_splash](Damage_hyperblaster_splash_%28entity%29 "Damage hyperblaster splash (entity)") +- [damage\_hyperblaster\_splash\_mp](Damage_hyperblaster_splash_mp_%28entity%29 "Damage hyperblaster splash mp (entity)") +- [damage\_iron\_maiden\_rocket\_direct](Damage_iron_maiden_rocket_direct_%28entity%29 "Damage iron maiden rocket direct (entity)") +- [damage\_iron\_maiden\_rocket\_splash](Damage_iron_maiden_rocket_splash_%28entity%29 "Damage iron maiden rocket splash (entity)") +- [damage\_ironMaiden\_banshee](Damage_ironMaiden_banshee_%28entity%29 "Damage ironMaiden banshee (entity)") +- [damage\_lightBreak2](Damage_lightBreak2_%28entity%29 "Damage lightBreak2 (entity)") +- [damage\_lightninggun](Damage_lightninggun_%28entity%29 "Damage lightninggun (entity)") +- [damage\_lightninggun\_mp](Damage_lightninggun_mp_%28entity%29 "Damage lightninggun mp (entity)") +- [damage\_lightTank\_fireball\_direct](Damage_lightTank_fireball_direct_%28entity%29 "Damage lightTank fireball direct (entity)") +- [damage\_lightTank\_fireball\_splash](Damage_lightTank_fireball_splash_%28entity%29 "Damage lightTank fireball splash (entity)") +- [damage\_lightTank\_plasma](Damage_lightTank_plasma_%28entity%29 "Damage lightTank plasma (entity)") +- [damage\_lightTank\_residualPlasma](Damage_lightTank_residualPlasma_%28entity%29 "Damage lightTank residualPlasma (entity)") +- [damage\_machinegun](Damage_machinegun_%28entity%29 "Damage machinegun (entity)") +- [damage\_machinegun\_flesh](Damage_machinegun_flesh_%28entity%29 "Damage machinegun flesh (entity)") +- [damage\_machinegun\_mp](Damage_machinegun_mp_%28entity%29 "Damage machinegun mp (entity)") +- [damage\_machinegun\_zoom](Damage_machinegun_zoom_%28entity%29 "Damage machinegun zoom (entity)") +- [damage\_machinegun\_zoom\_flesh](Damage_machinegun_zoom_flesh_%28entity%29 "Damage machinegun zoom flesh (entity)") +- [damage\_machinegun\_zoom\_mp](Damage_machinegun_zoom_mp_%28entity%29 "Damage machinegun zoom mp (entity)") +- [damage\_makron\_cannon](Damage_makron_cannon_%28entity%29 "Damage makron cannon (entity)") +- [damage\_makron\_dmg\_fly](Damage_makron_dmg_fly_%28entity%29 "Damage makron dmg fly (entity)") +- [damage\_makron\_grenade\_splash](Damage_makron_grenade_splash_%28entity%29 "Damage makron grenade splash (entity)") +- [damage\_makron\_jr\_cannon](Damage_makron_jr_cannon_%28entity%29 "Damage makron jr cannon (entity)") +- [damage\_makron\_lightninggun](Damage_makron_lightninggun_%28entity%29 "Damage makron lightninggun (entity)") +- [damage\_makron\_lightninggun\_jr](Damage_makron_lightninggun_jr_%28entity%29 "Damage makron lightninggun jr (entity)") +- [damage\_makron\_stomp\_damage](Damage_makron_stomp_damage_%28entity%29 "Damage makron stomp damage (entity)") +- [damage\_marine\_bullet](Damage_marine_bullet_%28entity%29 "Damage marine bullet (entity)") +- [damage\_marine\_bullet\_cortez](Damage_marine_bullet_cortez_%28entity%29 "Damage marine bullet cortez (entity)") +- [damage\_marine\_hyperblaster](Damage_marine_hyperblaster_%28entity%29 "Damage marine hyperblaster (entity)") +- [damage\_marine\_shotgun\_bullet](Damage_marine_shotgun_bullet_%28entity%29 "Damage marine shotgun bullet (entity)") +- [damage\_mcc\_ship\_blast](Damage_mcc_ship_blast_%28entity%29 "Damage mcc ship blast (entity)") +- [damage\_monster\_base](Damage_monster_base_%28entity%29 "Damage monster base (entity)") +- [damage\_moveable\_burn](Damage_moveable_burn_%28entity%29 "Damage moveable burn (entity)") +- [damage\_nailDirect](Damage_nailDirect_%28entity%29 "Damage nailDirect (entity)") +- [damage\_nailDirect\_mp](Damage_nailDirect_mp_%28entity%29 "Damage nailDirect mp (entity)") +- [damage\_nailSplash](Damage_nailSplash_%28entity%29 "Damage nailSplash (entity)") +- [damage\_nailSplash\_mp](Damage_nailSplash_mp_%28entity%29 "Damage nailSplash mp (entity)") +- [damage\_napalmDirect](Damage_napalmDirect_%28entity%29 "Damage napalmDirect (entity)") +- [damage\_napalmGlobDirect](Damage_napalmGlobDirect_%28entity%29 "Damage napalmGlobDirect (entity)") +- [damage\_napalmGlobSplash](Damage_napalmGlobSplash_%28entity%29 "Damage napalmGlobSplash (entity)") +- [damage\_napalmSplash](Damage_napalmSplash_%28entity%29 "Damage napalmSplash (entity)") +- [damage\_network\_guardian\_jetwash](Damage_network_guardian_jetwash_%28entity%29 "Damage network guardian jetwash (entity)") +- [damage\_network\_guardian\_rocket\_direct](Damage_network_guardian_rocket_direct_%28entity%29 "Damage network guardian rocket direct (entity)") +- [damage\_network\_guardian\_rocket\_guided\_direct](Damage_network_guardian_rocket_guided_direct_%28entity%29 "Damage network guardian rocket guided direct (entity)") +- [damage\_network\_guardian\_rocket\_guided\_splash](Damage_network_guardian_rocket_guided_splash_%28entity%29 "Damage network guardian rocket guided splash (entity)") +- [damage\_network\_guardian\_rocket\_splash](Damage_network_guardian_rocket_splash_%28entity%29 "Damage network guardian rocket splash (entity)") +- [damage\_pellet](Damage_pellet_%28entity%29 "Damage pellet (entity)") +- [damage\_pellet\_mp](Damage_pellet_mp_%28entity%29 "Damage pellet mp (entity)") +- [damage\_phatride\_bullet](Damage_phatride_bullet_%28entity%29 "Damage phatride bullet (entity)") +- [damage\_phatride\_crash](Damage_phatride_crash_%28entity%29 "Damage phatride crash (entity)") +- [damage\_phatride\_main](Damage_phatride_main_%28entity%29 "Damage phatride main (entity)") +- [damage\_phatride\_main\_splash](Damage_phatride_main_splash_%28entity%29 "Damage phatride main splash (entity)") +- [damage\_q1dm2lava](Damage_q1dm2lava_%28entity%29 "Damage q1dm2lava (entity)") +- [damage\_railgun](Damage_railgun_%28entity%29 "Damage railgun (entity)") +- [damage\_railgun\_base](Damage_railgun_base_%28entity%29 "Damage railgun base (entity)") +- [damage\_railgun\_mp](Damage_railgun_mp_%28entity%29 "Damage railgun mp (entity)") +- [damage\_repairbot\_repair](Damage_repairbot_repair_%28entity%29 "Damage repairbot repair (entity)") +- [damage\_scientist\_death](Damage_scientist_death_%28entity%29 "Damage scientist death (entity)") +- [damage\_scientist\_grenande](Damage_scientist_grenande_%28entity%29 "Damage scientist grenande (entity)") +- [damage\_scientist\_poison](Damage_scientist_poison_%28entity%29 "Damage scientist poison (entity)") +- [damage\_sg\_hov\_bomb](Damage_sg_hov_bomb_%28entity%29 "Damage sg hov bomb (entity)") +- [damage\_sg\_hov\_bomb\_splash](Damage_sg_hov_bomb_splash_%28entity%29 "Damage sg hov bomb splash (entity)") +- [damage\_sg\_hov\_bullet](Damage_sg_hov_bullet_%28entity%29 "Damage sg hov bullet (entity)") +- [damage\_sg\_hov\_rocket\_direct](Damage_sg_hov_rocket_direct_%28entity%29 "Damage sg hov rocket direct (entity)") +- [damage\_sg\_hov\_rocket\_splash](Damage_sg_hov_rocket_splash_%28entity%29 "Damage sg hov rocket splash (entity)") +- [damage\_sizzling\_barrel\_large](Damage_sizzling_barrel_large_%28entity%29 "Damage sizzling barrel large (entity)") +- [damage\_sizzling\_barrel\_small](Damage_sizzling_barrel_small_%28entity%29 "Damage sizzling barrel small (entity)") +- [damage\_slimyTransfer\_vomit](Damage_slimyTransfer_vomit_%28entity%29 "Damage slimyTransfer vomit (entity)") +- [damage\_slimyTransfer\_vomit\_residual](Damage_slimyTransfer_vomit_residual_%28entity%29 "Damage slimyTransfer vomit residual (entity)") +- [damage\_slimyTransfer\_vomit\_splash](Damage_slimyTransfer_vomit_splash_%28entity%29 "Damage slimyTransfer vomit splash (entity)") +- [damage\_strafe\_rocket](Damage_strafe_rocket_%28entity%29 "Damage strafe rocket (entity)") +- [damage\_strafe\_rocket\_splash](Damage_strafe_rocket_splash_%28entity%29 "Damage strafe rocket splash (entity)") +- [damage\_streamprotector\_rocket\_direct](Damage_streamprotector_rocket_direct_%28entity%29 "Damage streamprotector rocket direct (entity)") +- [damage\_streamprotector\_rocket\_splash](Damage_streamprotector_rocket_splash_%28entity%29 "Damage streamprotector rocket splash (entity)") +- [damage\_strogg\_fighter\_blaster](Damage_strogg_fighter_blaster_%28entity%29 "Damage strogg fighter blaster (entity)") +- [damage\_strogg\_flyer\_blaster](Damage_strogg_flyer_blaster_%28entity%29 "Damage strogg flyer blaster (entity)") +- [damage\_strogg\_flyer\_bomb](Damage_strogg_flyer_bomb_%28entity%29 "Damage strogg flyer bomb (entity)") +- [damage\_strogg\_marine\_blaster](Damage_strogg_marine_blaster_%28entity%29 "Damage strogg marine blaster (entity)") +- [damage\_strogg\_marine\_bullet](Damage_strogg_marine_bullet_%28entity%29 "Damage strogg marine bullet (entity)") +- [damage\_strogg\_marine\_shotgun](Damage_strogg_marine_shotgun_%28entity%29 "Damage strogg marine shotgun (entity)") +- [damage\_tactical\_blaster](Damage_tactical_blaster_%28entity%29 "Damage tactical blaster (entity)") +- [damage\_tactical\_machinegun](Damage_tactical_machinegun_%28entity%29 "Damage tactical machinegun (entity)") +- [damage\_tactical\_railgun](Damage_tactical_railgun_%28entity%29 "Damage tactical railgun (entity)") +- [damage\_tactical\_shotgun](Damage_tactical_shotgun_%28entity%29 "Damage tactical shotgun (entity)") +- [damage\_toxin\_novehicle\_1000](Damage_toxin_novehicle_1000_%28entity%29 "Damage toxin novehicle 1000 (entity)") { +- [damage\_toxin\_novehicle\_25](Damage_toxin_novehicle_25_%28entity%29 "Damage toxin novehicle 25 (entity)") { +- [damage\_tram\_flyer\_rocket](Damage_tram_flyer_rocket_%28entity%29 "Damage tram flyer rocket (entity)") +- [damage\_tramcar\_explode](Damage_tramcar_explode_%28entity%29 "Damage tramcar explode (entity)") +- [damage\_tramgun](Damage_tramgun_%28entity%29 "Damage tramgun (entity)") +- [damage\_triggerhurt\_1](Damage_triggerhurt_1_%28entity%29 "Damage triggerhurt 1 (entity)") +- [damage\_turret\_blaster](Damage_turret_blaster_%28entity%29 "Damage turret blaster (entity)") +- [damage\_turret\_bunker\_blaster](Damage_turret_bunker_blaster_%28entity%29 "Damage turret bunker blaster (entity)") +- [damage\_turret\_bunker\_blaster\_weak](Damage_turret_bunker_blaster_weak_%28entity%29 "Damage turret bunker blaster weak (entity)") +- [damage\_turret\_flying\_blaster](Damage_turret_flying_blaster_%28entity%29 "Damage turret flying blaster (entity)") +- [damage\_turret\_rocket\_direct](Damage_turret_rocket_direct_%28entity%29 "Damage turret rocket direct (entity)") +- [damage\_turret\_rocket\_splash](Damage_turret_rocket_splash_%28entity%29 "Damage turret rocket splash (entity)") +- [damage\_vehicle\_flatbed\_bullet](Damage_vehicle_flatbed_bullet_%28entity%29 "Damage vehicle flatbed bullet (entity)") +- [damage\_vehicle\_tramgun\_bullet](Damage_vehicle_tramgun_bullet_%28entity%29 "Damage vehicle tramgun bullet (entity)") +- [damage\_walker\_crash](Damage_walker_crash_%28entity%29 "Damage walker crash (entity)") +- [damage\_walker\_rocket](Damage_walker_rocket_%28entity%29 "Damage walker rocket (entity)") +- [damage\_walker\_rocket\_splash](Damage_walker_rocket_splash_%28entity%29 "Damage walker rocket splash (entity)") +- [damage\_walkerCrush](Damage_walkerCrush_%28entity%29 "Damage walkerCrush (entity)") +- [debris\_ad\_barrel\_top](Debris_ad_barrel_top_%28entity%29 "Debris ad barrel top (entity)") +- [debris\_barrel\_top](Debris_barrel_top_%28entity%29 "Debris barrel top (entity)") +- [debris\_brass\_machinegun](Debris_brass_machinegun_%28entity%29 "Debris brass machinegun (entity)") +- [debris\_brass\_shotgun](Debris_brass_shotgun_%28entity%29 "Debris brass shotgun (entity)") +- [debris\_chunk](Debris_chunk_%28entity%29 "Debris chunk (entity)") +- [debris\_chunk\_ad](Debris_chunk_ad_%28entity%29 "Debris chunk ad (entity)") +- [debris\_chunk\_sm](Debris_chunk_sm_%28entity%29 "Debris chunk sm (entity)") +- [debris\_chunk\_sm\_ad](Debris_chunk_sm_ad_%28entity%29 "Debris chunk sm ad (entity)") +- [debris\_chunk\_sm2](Debris_chunk_sm2_%28entity%29 "Debris chunk sm2 (entity)") +- [debris\_chunk\_sm2\_ad](Debris_chunk_sm2_ad_%28entity%29 "Debris chunk sm2 ad (entity)") +- [debris\_exploding\_barrel\_large\_top](Debris_exploding_barrel_large_top_%28entity%29 "Debris exploding barrel large top (entity)") +- [debris\_exploding\_barrel\_small\_top](Debris_exploding_barrel_small_top_%28entity%29 "Debris exploding barrel small top (entity)") +- [debris\_flatbed\_back](Debris_flatbed_back_%28entity%29 "Debris flatbed back (entity)") +- [debris\_flatbed\_back\_hover](Debris_flatbed_back_hover_%28entity%29 "Debris flatbed back hover (entity)") +- [debris\_flatbed\_fin](Debris_flatbed_fin_%28entity%29 "Debris flatbed fin (entity)") +- [debris\_flatbed\_front\_hover](Debris_flatbed_front_hover_%28entity%29 "Debris flatbed front hover (entity)") +- [debris\_flatbed\_main](Debris_flatbed_main_%28entity%29 "Debris flatbed main (entity)") +- [debris\_FT\_door](Debris_FT_door_%28entity%29 "Debris FT door (entity)") +- [debris\_FT\_gun](Debris_FT_gun_%28entity%29 "Debris FT gun (entity)") +- [debris\_FT\_pin](Debris_FT_pin_%28entity%29 "Debris FT pin (entity)") +- [debris\_fx\_bit](Debris_fx_bit_%28entity%29 "Debris fx bit (entity)") +- [debris\_fx\_bit\_bgtrail](Debris_fx_bit_bgtrail_%28entity%29 "Debris fx bit bgtrail (entity)") +- [debris\_fx\_bit\_medtrail](Debris_fx_bit_medtrail_%28entity%29 "Debris fx bit medtrail (entity)") +- [debris\_gib](Debris_gib_%28entity%29 "Debris gib (entity)") +- [debris\_gib\_brain1](Debris_gib_brain1_%28entity%29 "Debris gib brain1 (entity)") +- [debris\_gib\_brain2](Debris_gib_brain2_%28entity%29 "Debris gib brain2 (entity)") +- [debris\_gib\_head](Debris_gib_head_%28entity%29 "Debris gib head (entity)") +- [debris\_gib\_lup\_leg](Debris_gib_lup_leg_%28entity%29 "Debris gib lup leg (entity)") +- [debris\_gib\_rup\_arm](Debris_gib_rup_arm_%28entity%29 "Debris gib rup arm (entity)") +- [debris\_gib\_rup\_leg](Debris_gib_rup_leg_%28entity%29 "Debris gib rup leg (entity)") +- [debris\_gib\_rup\_leg2](Debris_gib_rup_leg2_%28entity%29 "Debris gib rup leg2 (entity)") +- [debris\_gib\_torso](Debris_gib_torso_%28entity%29 "Debris gib torso (entity)") +- [debris\_gib\_waist](Debris_gib_waist_%28entity%29 "Debris gib waist (entity)") +- [debris\_harvester\_arm1](Debris_harvester_arm1_%28entity%29 "Debris harvester arm1 (entity)") +- [debris\_harvester\_cap\_side1](Debris_harvester_cap_side1_%28entity%29 "Debris harvester cap side1 (entity)") +- [debris\_harvester\_cap\_side2](Debris_harvester_cap_side2_%28entity%29 "Debris harvester cap side2 (entity)") +- [debris\_harvester\_captop](Debris_harvester_captop_%28entity%29 "Debris harvester captop (entity)") +- [debris\_harvester\_hook](Debris_harvester_hook_%28entity%29 "Debris harvester hook (entity)") +- [debris\_hornet\_body](Debris_hornet_body_%28entity%29 "Debris hornet body (entity)") +- [debris\_hornet\_engine](Debris_hornet_engine_%28entity%29 "Debris hornet engine (entity)") +- [debris\_hornet\_head](Debris_hornet_head_%28entity%29 "Debris hornet head (entity)") +- [debris\_hornet\_leg1](Debris_hornet_leg1_%28entity%29 "Debris hornet leg1 (entity)") +- [debris\_hornet\_leg2](Debris_hornet_leg2_%28entity%29 "Debris hornet leg2 (entity)") +- [debris\_large\_rock1](Debris_large_rock1_%28entity%29 "Debris large rock1 (entity)") +- [debris\_large\_rock2](Debris_large_rock2_%28entity%29 "Debris large rock2 (entity)") +- [debris\_med\_rock2](Debris_med_rock2_%28entity%29 "Debris med rock2 (entity)") +- [debris\_mf\_bit1](Debris_mf_bit1_%28entity%29 "Debris mf bit1 (entity)") +- [debris\_mf\_door](Debris_mf_door_%28entity%29 "Debris mf door (entity)") +- [debris\_mf\_gun](Debris_mf_gun_%28entity%29 "Debris mf gun (entity)") +- [debris\_mf\_wing](Debris_mf_wing_%28entity%29 "Debris mf wing (entity)") +- [debris\_mturret\_barrel1](Debris_mturret_barrel1_%28entity%29 "Debris mturret barrel1 (entity)") +- [debris\_mturret\_barrel2](Debris_mturret_barrel2_%28entity%29 "Debris mturret barrel2 (entity)") +- [debris\_mturret\_base](Debris_mturret_base_%28entity%29 "Debris mturret base (entity)") +- [debris\_mturret\_sensor](Debris_mturret_sensor_%28entity%29 "Debris mturret sensor (entity)") +- [debris\_pillar\_bit1](Debris_pillar_bit1_%28entity%29 "Debris pillar bit1 (entity)") +- [debris\_roller\_joint1](Debris_roller_joint1_%28entity%29 "Debris roller joint1 (entity)") +- [debris\_roller\_joint2](Debris_roller_joint2_%28entity%29 "Debris roller joint2 (entity)") +- [debris\_roller\_top](Debris_roller_top_%28entity%29 "Debris roller top (entity)") +- [debris\_sizzling\_barrel\_large\_top](Debris_sizzling_barrel_large_top_%28entity%29 "Debris sizzling barrel large top (entity)") +- [debris\_sizzling\_barrel\_small\_top](Debris_sizzling_barrel_small_top_%28entity%29 "Debris sizzling barrel small top (entity)") +- [debris\_small\_rock1a](Debris_small_rock1a_%28entity%29 "Debris small rock1a (entity)") +- [debris\_small\_rock2](Debris_small_rock2_%28entity%29 "Debris small rock2 (entity)") +- [debris\_space\_bits](Debris_space_bits_%28entity%29 "Debris space bits (entity)") +- [debris\_tank\_chunk1](Debris_tank_chunk1_%28entity%29 "Debris tank chunk1 (entity)") +- [debris\_tank\_chunk2](Debris_tank_chunk2_%28entity%29 "Debris tank chunk2 (entity)") +- [debris\_tank\_fin](Debris_tank_fin_%28entity%29 "Debris tank fin (entity)") +- [debris\_tank\_turret](Debris_tank_turret_%28entity%29 "Debris tank turret (entity)") +- [debris\_tram\_arm](Debris_tram_arm_%28entity%29 "Debris tram arm (entity)") +- [debris\_tram\_base](Debris_tram_base_%28entity%29 "Debris tram base (entity)") +- [debris\_tram\_shield](Debris_tram_shield_%28entity%29 "Debris tram shield (entity)") +- [debris\_tram\_sleeve](Debris_tram_sleeve_%28entity%29 "Debris tram sleeve (entity)") +- [debris\_vehicle\_flatbed\_gunner\_weapon](Debris_vehicle_flatbed_gunner_weapon_%28entity%29 "Debris vehicle flatbed gunner weapon (entity)") +- [debris\_walker\_joint](Debris_walker_joint_%28entity%29 "Debris walker joint (entity)") +- [debris\_walker\_main\_body](Debris_walker_main_body_%28entity%29 "Debris walker main body (entity)") +- [debris\_walker\_main\_gun](Debris_walker_main_gun_%28entity%29 "Debris walker main gun (entity)") +- [debris\_walker\_pipe](Debris_walker_pipe_%28entity%29 "Debris walker pipe (entity)") +- [debris\_walker\_piston](Debris_walker_piston_%28entity%29 "Debris walker piston (entity)") +- [debris\_walker\_rocket\_launcher](Debris_walker_rocket_launcher_%28entity%29 "Debris walker rocket launcher (entity)") +- [debris\_walker\_upperleg](Debris_walker_upperleg_%28entity%29 "Debris walker upperleg (entity)") +- [debug\_jump](Debug_jump_%28entity%29 "Debug jump (entity)") +- [dispersal\_char\_marine](Dispersal_char_marine_%28entity%29 "Dispersal char marine (entity)") +- [dispersal\_monster\_grunt](Dispersal_monster_grunt_%28entity%29 "Dispersal monster grunt (entity)") +- [dispersal\_monster\_harvester](Dispersal_monster_harvester_%28entity%29 "Dispersal monster harvester (entity)") +- [dispersal\_monster\_strogg\_marine](Dispersal_monster_strogg_marine_%28entity%29 "Dispersal monster strogg marine (entity)") +- [dispersal\_spawnOverrides](Dispersal_spawnOverrides_%28entity%29 "Dispersal spawnOverrides (entity)") +- [dispersal\_stroggified\_kane](Dispersal_stroggified_kane_%28entity%29 "Dispersal stroggified kane (entity)") +- [dispersal\_tactical\_transfer](Dispersal_tactical_transfer_%28entity%29 "Dispersal tactical transfer (entity)") +- [dispersal\_tactical\_transfer\_rail](Dispersal_tactical_transfer_rail_%28entity%29 "Dispersal tactical transfer rail (entity)") +- [dispersal2\_monster\_gladiator](Dispersal2_monster_gladiator_%28entity%29 "Dispersal2 monster gladiator (entity)") +- [dispersal2\_monster\_grunt](Dispersal2_monster_grunt_%28entity%29 "Dispersal2 monster grunt (entity)") +- [dmg\_nodamage](Dmg_nodamage_%28entity%29 "Dmg nodamage (entity)") { +- [dmg\_shellshock](Dmg_shellshock_%28entity%29 "Dmg shellshock (entity)") +- [dmg\_shellshock\_nohl](Dmg_shellshock_nohl_%28entity%29 "Dmg shellshock nohl (entity)") +- [e3\_char\_marine\_npc\_peterson](E3_char_marine_npc_peterson_%28entity%29 "E3 char marine npc peterson (entity)") +- [e3mech\_driver](E3mech_driver_%28entity%29 "E3mech driver (entity)") +- [e3mech\_weapon\_mgun](E3mech_weapon_mgun_%28entity%29 "E3mech weapon mgun (entity)") +- [e3mech\_weapon\_rocket](E3mech_weapon_rocket_%28entity%29 "E3mech weapon rocket (entity)") +- [env\_acid\_gun](Env_acid_gun_%28entity%29 "Env acid gun (entity)") +- [env\_af\_hinge](Env_af_hinge_%28entity%29 "Env af hinge (entity)") +- [env\_af\_hinge\_tram](Env_af_hinge_tram_%28entity%29 "Env af hinge tram (entity)") +- [env\_airdefense\_pipes](Env_airdefense_pipes_%28entity%29 "Env airdefense pipes (entity)") +- [env\_autopsytable](Env_autopsytable_%28entity%29 "Env autopsytable (entity)") +- [env\_barrel\_arm](Env_barrel_arm_%28entity%29 "Env barrel arm (entity)") +- [env\_barrel\_clamp](Env_barrel_clamp_%28entity%29 "Env barrel clamp (entity)") +- [env\_battery](Env_battery_%28entity%29 "Env battery (entity)") +- [env\_battery1](Env_battery1_%28entity%29 "Env battery1 (entity)") +- [env\_battery2](Env_battery2_%28entity%29 "Env battery2 (entity)") +- [env\_belly\_turret](Env_belly_turret_%28entity%29 "Env belly turret (entity)") +- [env\_bodypool](Env_bodypool_%28entity%29 "Env bodypool (entity)") +- [env\_bodytable](Env_bodytable_%28entity%29 "Env bodytable (entity)") +- [env\_brainstalk](Env_brainstalk_%28entity%29 "Env brainstalk (entity)") +- [env\_breakthru\_door](Env_breakthru_door_%28entity%29 "Env breakthru door (entity)") +- [env\_bridge\_crush](Env_bridge_crush_%28entity%29 "Env bridge crush (entity)") +- [env\_burnhole](Env_burnhole_%28entity%29 "Env burnhole (entity)") +- [env\_catscanner](Env_catscanner_%28entity%29 "Env catscanner (entity)") +- [env\_catwalk](Env_catwalk_%28entity%29 "Env catwalk (entity)") +- [env\_chain\_dispersal](Env_chain_dispersal_%28entity%29 "Env chain dispersal (entity)") +- [env\_chemical\_vat](Env_chemical_vat_%28entity%29 "Env chemical vat (entity)") +- [env\_chemical\_vat\_door](Env_chemical_vat_door_%28entity%29 "Env chemical vat door (entity)") +- [env\_conveyorpath1](Env_conveyorpath1_%28entity%29 "Env conveyorpath1 (entity)") +- [env\_convoy\_hovertruck](Env_convoy_hovertruck_%28entity%29 "Env convoy hovertruck (entity)") +- [env\_convoy\_pump](Env_convoy_pump_%28entity%29 "Env convoy pump (entity)") +- [env\_convoy\_pump\_small](Env_convoy_pump_small_%28entity%29 "Env convoy pump small (entity)") +- [env\_convoy1\_strogg\_flyer](Env_convoy1_strogg_flyer_%28entity%29 "Env convoy1 strogg flyer (entity)") +- [env\_core\_tunnel\_collapse](Env_core_tunnel_collapse_%28entity%29 "Env core tunnel collapse (entity)") +- [env\_crucified](Env_crucified_%28entity%29 "Env crucified (entity)") +- [env\_data\_router](Env_data_router_%28entity%29 "Env data router (entity)") +- [env\_data\_router\_arms](Env_data_router_arms_%28entity%29 "Env data router arms (entity)") +- [env\_data\_router\_cables](Env_data_router_cables_%28entity%29 "Env data router cables (entity)") +- [env\_dead\_chestwoundbody](Env_dead_chestwoundbody_%28entity%29 "Env dead chestwoundbody (entity)") +- [env\_dead\_d\_arm](Env_dead_d_arm_%28entity%29 "Env dead d arm (entity)") +- [env\_dead\_d\_leg](Env_dead_d_leg_%28entity%29 "Env dead d leg (entity)") +- [env\_dead\_d\_leg\_clean](Env_dead_d_leg_clean_%28entity%29 "Env dead d leg clean (entity)") +- [env\_dead\_half](Env_dead_half_%28entity%29 "Env dead half (entity)") +- [env\_dead\_head\_half](Env_dead_head_half_%28entity%29 "Env dead head half (entity)") +- [env\_dead\_head\_shot](Env_dead_head_shot_%28entity%29 "Env dead head shot (entity)") +- [env\_dead\_no\_arm](Env_dead_no_arm_%28entity%29 "Env dead no arm (entity)") +- [env\_dead\_no\_leg](Env_dead_no_leg_%28entity%29 "Env dead no leg (entity)") +- [env\_destroyer](Env_destroyer_%28entity%29 "Env destroyer (entity)") +- [env\_destroyer\_doors](Env_destroyer_doors_%28entity%29 "Env destroyer doors (entity)") +- [env\_destroyer\_lod](Env_destroyer_lod_%28entity%29 "Env destroyer lod (entity)") +- [env\_dispersal\_ceiling\_panel](Env_dispersal_ceiling_panel_%28entity%29 "Env dispersal ceiling panel (entity)") +- [env\_dispersal\_chemical\_vat](Env_dispersal_chemical_vat_%28entity%29 "Env dispersal chemical vat (entity)") +- [env\_dispersal\_digester1](Env_dispersal_digester1_%28entity%29 "Env dispersal digester1 (entity)") +- [env\_dispersal\_digester2](Env_dispersal_digester2_%28entity%29 "Env dispersal digester2 (entity)") +- [env\_dispersal\_fence](Env_dispersal_fence_%28entity%29 "Env dispersal fence (entity)") +- [env\_dispersal\_fence\_gladiator](Env_dispersal_fence_gladiator_%28entity%29 "Env dispersal fence gladiator (entity)") +- [env\_dispersal\_injector\_arm](Env_dispersal_injector_arm_%28entity%29 "Env dispersal injector arm (entity)") +- [env\_door\_smash](Env_door_smash_%28entity%29 "Env door smash (entity)") +- [env\_dropship](Env_dropship_%28entity%29 "Env dropship (entity)") +- [env\_dropship\_interior](Env_dropship_interior_%28entity%29 "Env dropship interior (entity)") +- [env\_dropship\_medlabs](Env_dropship_medlabs_%28entity%29 "Env dropship medlabs (entity)") +- [env\_dropship\_mini](Env_dropship_mini_%28entity%29 "Env dropship mini (entity)") +- [env\_dropship\_mini\_B](Env_dropship_mini_B_%28entity%29 "Env dropship mini B (entity)") +- [env\_elevator](Env_elevator_%28entity%29 "Env elevator (entity)") +- [env\_fattydoor](Env_fattydoor_%28entity%29 "Env fattydoor (entity)") +- [env\_flier\_engine](Env_flier_engine_%28entity%29 "Env flier engine (entity)") +- [env\_flyer\_dispersal](Env_flyer_dispersal_%28entity%29 "Env flyer dispersal (entity)") +- [env\_FT\_empty1](Env_FT_empty1_%28entity%29 "Env FT empty1 (entity)") +- [env\_fuel\_mixer](Env_fuel_mixer_%28entity%29 "Env fuel mixer (entity)") +- [env\_generic\_4barrel\_arm](Env_generic_4barrel_arm_%28entity%29 "Env generic 4barrel arm (entity)") +- [env\_generic\_barrel\_arm](Env_generic_barrel_arm_%28entity%29 "Env generic barrel arm (entity)") +- [env\_green\_barrel](Env_green_barrel_%28entity%29 "Env green barrel (entity)") +- [env\_guardian\_door](Env_guardian_door_%28entity%29 "Env guardian door (entity)") +- [env\_guiguy](Env_guiguy_%28entity%29 "Env guiguy (entity)") +- [env\_gunner\_medlab](Env_gunner_medlab_%28entity%29 "Env gunner medlab (entity)") +- [env\_hanging\_body\_1](Env_hanging_body_1_%28entity%29 "Env hanging body 1 (entity)") +- [env\_hanging\_body\_2](Env_hanging_body_2_%28entity%29 "Env hanging body 2 (entity)") +- [env\_hanglight\_square](Env_hanglight_square_%28entity%29 "Env hanglight square (entity)") +- [env\_heartpump](Env_heartpump_%28entity%29 "Env heartpump (entity)") +- [env\_heartpump\_mp](Env_heartpump_mp_%28entity%29 "Env heartpump mp (entity)") +- [env\_hook\_base](Env_hook_base_%28entity%29 "Env hook base (entity)") +- [env\_hooked\_body](Env_hooked_body_%28entity%29 "Env hooked body (entity)") +- [env\_hover\_truck](Env_hover_truck_%28entity%29 "Env hover truck (entity)") +- [env\_hover\_truck\_gun](Env_hover_truck_gun_%28entity%29 "Env hover truck gun (entity)") +- [env\_intro\_rocket](Env_intro_rocket_%28entity%29 "Env intro rocket (entity)") +- [env\_machine7](Env_machine7_%28entity%29 "Env machine7 (entity)") +- [env\_magnetic\_arm](Env_magnetic_arm_%28entity%29 "Env magnetic arm (entity)") +- [env\_makron\_door](Env_makron_door_%28entity%29 "Env makron door (entity)") +- [env\_marine\_drop\_pod](Env_marine_drop_pod_%28entity%29 "Env marine drop pod (entity)") +- [env\_marinebreach\_camera](Env_marinebreach_camera_%28entity%29 "Env marinebreach camera (entity)") +- [env\_marinebreach\_holeplate](Env_marinebreach_holeplate_%28entity%29 "Env marinebreach holeplate (entity)") +- [env\_marinebreach\_torchflare](Env_marinebreach_torchflare_%28entity%29 "Env marinebreach torchflare (entity)") +- [env\_marinebreach\_turret](Env_marinebreach_turret_%28entity%29 "Env marinebreach turret (entity)") +- [env\_MCC\_ship](Env_MCC_ship_%28entity%29 "Env MCC ship (entity)") +- [env\_meat\_hook](Env_meat_hook_%28entity%29 "Env meat hook (entity)") +- [env\_medlabs\_buzzarm](Env_medlabs_buzzarm_%28entity%29 "Env medlabs buzzarm (entity)") +- [env\_medlabs\_injection\_arm](Env_medlabs_injection_arm_%28entity%29 "Env medlabs injection arm (entity)") +- [env\_medlabs\_nanocyte\_implant\_arm](Env_medlabs_nanocyte_implant_arm_%28entity%29 "Env medlabs nanocyte implant arm (entity)") +- [env\_medlabs\_needle\_scanner](Env_medlabs_needle_scanner_%28entity%29 "Env medlabs needle scanner (entity)") +- [env\_medlabs\_railing](Env_medlabs_railing_%28entity%29 "Env medlabs railing (entity)") +- [env\_medlabs\_registration](Env_medlabs_registration_%28entity%29 "Env medlabs registration (entity)") +- [env\_medlabs\_scanner\_arm](Env_medlabs_scanner_arm_%28entity%29 "Env medlabs scanner arm (entity)") +- [env\_medlabs\_tube\_arms](Env_medlabs_tube_arms_%28entity%29 "Env medlabs tube arms (entity)") +- [env\_medlabs\_tube\_four\_arms](Env_medlabs_tube_four_arms_%28entity%29 "Env medlabs tube four arms (entity)") +- [env\_medlabs\_tube\_goo](Env_medlabs_tube_goo_%28entity%29 "Env medlabs tube goo (entity)") +- [env\_medlabs\_verification\_arm](Env_medlabs_verification_arm_%28entity%29 "Env medlabs verification arm (entity)") +- [env\_needlearm](Env_needlearm_%28entity%29 "Env needlearm (entity)") +- [env\_phone](Env_phone_%28entity%29 "Env phone (entity)") +- [env\_piston](Env_piston_%28entity%29 "Env piston (entity)") +- [env\_pistonB](Env_pistonB_%28entity%29 "Env pistonB (entity)") +- [env\_pod\_crash](Env_pod_crash_%28entity%29 "Env pod crash (entity)") +- [env\_prisonlight](Env_prisonlight_%28entity%29 "Env prisonlight (entity)") +- [env\_ragdoll\_corpse\_base](Env_ragdoll_corpse_base_%28entity%29 "Env ragdoll corpse base (entity)") +- [env\_ragdoll\_corpse\_rotten](Env_ragdoll_corpse_rotten_%28entity%29 "Env ragdoll corpse rotten (entity)") +- [env\_ragdoll\_corpse\_squishy](Env_ragdoll_corpse_squishy_%28entity%29 "Env ragdoll corpse squishy (entity)") +- [env\_ragdoll\_corpse\_standard](Env_ragdoll_corpse_standard_%28entity%29 "Env ragdoll corpse standard (entity)") +- [env\_ragdoll\_grunt](Env_ragdoll_grunt_%28entity%29 "Env ragdoll grunt (entity)") +- [env\_ragdoll\_marine](Env_ragdoll_marine_%28entity%29 "Env ragdoll marine (entity)") +- [env\_ragdoll\_marine\_conveyor](Env_ragdoll_marine_conveyor_%28entity%29 "Env ragdoll marine conveyor (entity)") +- [env\_ragdoll\_marine\_fullgear](Env_ragdoll_marine_fullgear_%28entity%29 "Env ragdoll marine fullgear (entity)") +- [env\_ragdoll\_marine\_meathook](Env_ragdoll_marine_meathook_%28entity%29 "Env ragdoll marine meathook (entity)") +- [env\_ragdoll\_marine\_meathook2](Env_ragdoll_marine_meathook2_%28entity%29 "Env ragdoll marine meathook2 (entity)") +- [env\_ragdoll\_marine\_medic](Env_ragdoll_marine_medic_%28entity%29 "Env ragdoll marine medic (entity)") +- [env\_ragdoll\_marine\_renner](Env_ragdoll_marine_renner_%28entity%29 "Env ragdoll marine renner (entity)") +- [env\_ragdoll\_marine\_tech](Env_ragdoll_marine_tech_%28entity%29 "Env ragdoll marine tech (entity)") +- [env\_ragdoll\_strogg\_marine](Env_ragdoll_strogg_marine_%28entity%29 "Env ragdoll strogg marine (entity)") +- [env\_retracttank](Env_retracttank_%28entity%29 "Env retracttank (entity)") +- [env\_roof\_floor](Env_roof_floor_%28entity%29 "Env roof floor (entity)") +- [env\_roof\_generator](Env_roof_generator_%28entity%29 "Env roof generator (entity)") +- [env\_sb\_machinegun](Env_sb_machinegun_%28entity%29 "Env sb machinegun (entity)") +- [env\_shell\_loader](Env_shell_loader_%28entity%29 "Env shell loader (entity)") +- [env\_shell\_loader\_mirrored](Env_shell_loader_mirrored_%28entity%29 "Env shell loader mirrored (entity)") +- [env\_shocker](Env_shocker_%28entity%29 "Env shocker (entity)") +- [env\_shocker\_base](Env_shocker_base_%28entity%29 "Env shocker base (entity)") +- [env\_smashing\_pipe](Env_smashing_pipe_%28entity%29 "Env smashing pipe (entity)") +- [env\_stomachpump01](Env_stomachpump01_%28entity%29 "Env stomachpump01 (entity)") +- [env\_stomachpump02](Env_stomachpump02_%28entity%29 "Env stomachpump02 (entity)") +- [env\_storage\_casket\_cin](Env_storage_casket_cin_%28entity%29 "Env storage casket cin (entity)") +- [env\_storage\_floor](Env_storage_floor_%28entity%29 "Env storage floor (entity)") +- [env\_storage\_rubble](Env_storage_rubble_%28entity%29 "Env storage rubble (entity)") +- [env\_storage\_rubble\_on\_creature](Env_storage_rubble_on_creature_%28entity%29 "Env storage rubble on creature (entity)") +- [env\_storage1\_pods](Env_storage1_pods_%28entity%29 "Env storage1 pods (entity)") +- [env\_strogg\_flag\_big](Env_strogg_flag_big_%28entity%29 "Env strogg flag big (entity)") +- [env\_strogg\_flag\_long](Env_strogg_flag_long_%28entity%29 "Env strogg flag long (entity)") +- [env\_strogg\_flag\_short](Env_strogg_flag_short_%28entity%29 "Env strogg flag short (entity)") +- [env\_strogg\_flyer](Env_strogg_flyer_%28entity%29 "Env strogg flyer (entity)") +- [env\_strogg\_healing\_station](Env_strogg_healing_station_%28entity%29 "Env strogg healing station (entity)") +- [env\_strogg\_healing\_station\_noheal](Env_strogg_healing_station_noheal_%28entity%29 "Env strogg healing station noheal (entity)") +- [env\_strogg\_troopcarrier](Env_strogg_troopcarrier_%28entity%29 "Env strogg troopcarrier (entity)") +- [env\_swinging\_light](Env_swinging_light_%28entity%29 "Env swinging light (entity)") +- [env\_tactical\_station](Env_tactical_station_%28entity%29 "Env tactical station (entity)") +- [env\_teleporter](Env_teleporter_%28entity%29 "Env teleporter (entity)") +- [env\_tetranode](Env_tetranode_%28entity%29 "Env tetranode (entity)") +- [env\_tram](Env_tram_%28entity%29 "Env tram (entity)") +- [env\_tram\_cargopod](Env_tram_cargopod_%28entity%29 "Env tram cargopod (entity)") +- [env\_tram\_hub](Env_tram_hub_%28entity%29 "Env tram hub (entity)") +- [env\_tramcar](Env_tramcar_%28entity%29 "Env tramcar (entity)") +- [env\_tramGate](Env_tramGate_%28entity%29 "Env tramGate (entity)") +- [env\_tramGate\_half](Env_tramGate_half_%28entity%29 "Env tramGate half (entity)") +- [env\_tube\_arm](Env_tube_arm_%28entity%29 "Env tube arm (entity)") +- [env\_tube\_marine](Env_tube_marine_%28entity%29 "Env tube marine (entity)") +- [env\_tube\_marine\_bloody](Env_tube_marine_bloody_%28entity%29 "Env tube marine bloody (entity)") +- [env\_tube\_marine\_bruised](Env_tube_marine_bruised_%28entity%29 "Env tube marine bruised (entity)") +- [env\_tube\_marine\_dead](Env_tube_marine_dead_%28entity%29 "Env tube marine dead (entity)") +- [env\_tube\_marines](Env_tube_marines_%28entity%29 "Env tube marines (entity)") +- [env\_tubemarine\_hook](Env_tubemarine_hook_%28entity%29 "Env tubemarine hook (entity)") +- [env\_verification\_arm](Env_verification_arm_%28entity%29 "Env verification arm (entity)") +- [env\_vos\_torsobed](Env_vos_torsobed_%28entity%29 "Env vos torsobed (entity)") +- [env\_wall\_casket](Env_wall_casket_%28entity%29 "Env wall casket (entity)") +- [env\_wallhole](Env_wallhole_%28entity%29 "Env wallhole (entity)") +- [env\_waste\_lift](Env_waste_lift_%28entity%29 "Env waste lift (entity)") +- [exploding\_barrel\_large](Exploding_barrel_large_%28entity%29 "Exploding barrel large (entity)") +- [exploding\_barrel\_large\_burn](Exploding_barrel_large_burn_%28entity%29 "Exploding barrel large burn (entity)") +- [exploding\_barrel\_large\_explode](Exploding_barrel_large_explode_%28entity%29 "Exploding barrel large explode (entity)") +- [exploding\_barrel\_large\_ignite](Exploding_barrel_large_ignite_%28entity%29 "Exploding barrel large ignite (entity)") +- [exploding\_barrel\_large\_launch](Exploding_barrel_large_launch_%28entity%29 "Exploding barrel large launch (entity)") +- [exploding\_barrel\_small](Exploding_barrel_small_%28entity%29 "Exploding barrel small (entity)") +- [exploding\_barrel\_small\_burn](Exploding_barrel_small_burn_%28entity%29 "Exploding barrel small burn (entity)") +- [exploding\_barrel\_small\_explode](Exploding_barrel_small_explode_%28entity%29 "Exploding barrel small explode (entity)") +- [exploding\_barrel\_small\_ignite](Exploding_barrel_small_ignite_%28entity%29 "Exploding barrel small ignite (entity)") +- [exploding\_barrel\_small\_launch](Exploding_barrel_small_launch_%28entity%29 "Exploding barrel small launch (entity)") +- [foomable\_barrel\_red\_stroyent](Foomable_barrel_red_stroyent_%28entity%29 "Foomable barrel red stroyent (entity)") +- [foomable\_barrel\_red\_stroyent\_launch](Foomable_barrel_red_stroyent_launch_%28entity%29 "Foomable barrel red stroyent launch (entity)") { +- [foomable\_barrel\_tram](Foomable_barrel_tram_%28entity%29 "Foomable barrel tram (entity)") +- [func\_camera\_follow](Func_camera_follow_%28entity%29 "Func camera follow (entity)") +- [func\_camera\_portalsky](Func_camera_portalsky_%28entity%29 "Func camera portalsky (entity)") +- [func\_clampdoor](Func_clampdoor_%28entity%29 "Func clampdoor (entity)") +- [func\_clampdoor\_teamed](Func_clampdoor_teamed_%28entity%29 "Func clampdoor teamed (entity)") +- [func\_conveyor](Func_conveyor_%28entity%29 "Func conveyor (entity)") +- [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") +- [func\_damagable\_boulder\_large1](Func_damagable_boulder_large1_%28entity%29 "Func damagable boulder large1 (entity)") +- [func\_damagable\_boulder\_large2](Func_damagable_boulder_large2_%28entity%29 "Func damagable boulder large2 (entity)") +- [func\_damagable\_boulder\_med2](Func_damagable_boulder_med2_%28entity%29 "Func damagable boulder med2 (entity)") +- [func\_damagable\_boulder\_small2](Func_damagable_boulder_small2_%28entity%29 "Func damagable boulder small2 (entity)") +- [func\_damagable\_tramcar](Func_damagable_tramcar_%28entity%29 "Func damagable tramcar (entity)") +- [func\_deathpush](Func_deathpush_%28entity%29 "Func deathpush (entity)") +- [func\_doorframe\_a](Func_doorframe_a_%28entity%29 "Func doorframe a (entity)") +- [func\_ground\_animate](Func_ground_animate_%28entity%29 "Func ground animate (entity)") +- [func\_jumppad](Func_jumppad_%28entity%29 "Func jumppad (entity)") +- [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") +- [func\_playback](Func_playback_%28entity%29 "Func playback (entity)") +- [func\_pusherMover](Func_pusherMover_%28entity%29 "Func pusherMover (entity)") +- [func\_savegame](Func_savegame_%28entity%29 "Func savegame (entity)") +- [func\_spawner](Func_spawner_%28entity%29 "Func spawner (entity)") +- [func\_spawner\_enemy](Func_spawner_enemy_%28entity%29 "Func spawner enemy (entity)") +- [func\_train](Func_train_%28entity%29 "Func train (entity)") +- [func\_tramGateDoor](Func_tramGateDoor_%28entity%29 "Func tramGateDoor (entity)") +- [func\_tramGateDoor1](Func_tramGateDoor1_%28entity%29 "Func tramGateDoor1 (entity)") +- [func\_tramGateDoor2](Func_tramGateDoor2_%28entity%29 "Func tramGateDoor2 (entity)") +- [func\_vehicle\_driver](Func_vehicle_driver_%28entity%29 "Func vehicle driver (entity)") +- [hangar1\_char\_marine](Hangar1_char_marine_%28entity%29 "Hangar1 char marine (entity)") +- [hangar1\_char\_marine\_medic](Hangar1_char_marine_medic_%28entity%29 "Hangar1 char marine medic (entity)") +- [hangar1\_char\_marine\_tech](Hangar1_char_marine_tech_%28entity%29 "Hangar1 char marine tech (entity)") +- [hangar1\_monster\_gunner](Hangar1_monster_gunner_%28entity%29 "Hangar1 monster gunner (entity)") +- [hangar2\_char\_marine](Hangar2_char_marine_%28entity%29 "Hangar2 char marine (entity)") +- [hangar2\_char\_marine\_medic](Hangar2_char_marine_medic_%28entity%29 "Hangar2 char marine medic (entity)") +- [hangar2\_char\_marine\_rhodes](Hangar2_char_marine_rhodes_%28entity%29 "Hangar2 char marine rhodes (entity)") +- [hangar2\_char\_marine\_tech](Hangar2_char_marine_tech_%28entity%29 "Hangar2 char marine tech (entity)") +- [hangar2\_lipsync\_rhodes\_1](Hangar2_lipsync_rhodes_1_%28entity%29 "Hangar2 lipsync rhodes 1 (entity)") +- [hangar2\_persona\_rhino\_rhodes\_cpl](Hangar2_persona_rhino_rhodes_cpl_%28entity%29 "Hangar2 persona rhino rhodes cpl (entity)") +- [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") +- [hitscan\_berzerker\_beam](Hitscan_berzerker_beam_%28entity%29 "Hitscan berzerker beam (entity)") +- [hitscan\_blaster](Hitscan_blaster_%28entity%29 "Hitscan blaster (entity)") +- [hitscan\_bossbuddy\_lightninggun](Hitscan_bossbuddy_lightninggun_%28entity%29 "Hitscan bossbuddy lightninggun (entity)") +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") +- [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") +- [hitscan\_bullet\_mp](Hitscan_bullet_mp_%28entity%29 "Hitscan bullet mp (entity)") +- [hitscan\_failed\_transfer\_shotgun](Hitscan_failed_transfer_shotgun_%28entity%29 "Hitscan failed transfer shotgun (entity)") +- [hitscan\_fatty\_hook](Hitscan_fatty_hook_%28entity%29 "Hitscan fatty hook (entity)") +- [hitscan\_gev\_bullet](Hitscan_gev_bullet_%28entity%29 "Hitscan gev bullet (entity)") +- [hitscan\_gladiator\_railgun](Hitscan_gladiator_railgun_%28entity%29 "Hitscan gladiator railgun (entity)") +- [hitscan\_grunt\_bullet](Hitscan_grunt_bullet_%28entity%29 "Hitscan grunt bullet (entity)") +- [hitscan\_harv\_claw](Hitscan_harv_claw_%28entity%29 "Hitscan harv claw (entity)") +- [hitscan\_lightninggun](Hitscan_lightninggun_%28entity%29 "Hitscan lightninggun (entity)") +- [hitscan\_lightninggun\_mp](Hitscan_lightninggun_mp_%28entity%29 "Hitscan lightninggun mp (entity)") +- [hitscan\_makron\_lightninggun](Hitscan_makron_lightninggun_%28entity%29 "Hitscan makron lightninggun (entity)") +- [hitscan\_makron\_lightninggun\_jr](Hitscan_makron_lightninggun_jr_%28entity%29 "Hitscan makron lightninggun jr (entity)") +- [hitscan\_marine\_bullet](Hitscan_marine_bullet_%28entity%29 "Hitscan marine bullet (entity)") +- [hitscan\_marine\_bullet\_cortez](Hitscan_marine_bullet_cortez_%28entity%29 "Hitscan marine bullet cortez (entity)") +- [hitscan\_marine\_shotgun\_bullet](Hitscan_marine_shotgun_bullet_%28entity%29 "Hitscan marine shotgun bullet (entity)") +- [hitscan\_phatride\_bullet](Hitscan_phatride_bullet_%28entity%29 "Hitscan phatride bullet (entity)") +- [hitscan\_railgun](Hitscan_railgun_%28entity%29 "Hitscan railgun (entity)") +- [hitscan\_railgun\_mp](Hitscan_railgun_mp_%28entity%29 "Hitscan railgun mp (entity)") +- [hitscan\_railgun\_penetrate](Hitscan_railgun_penetrate_%28entity%29 "Hitscan railgun penetrate (entity)") +- [hitscan\_railgun\_reflect\_I](Hitscan_railgun_reflect_I_%28entity%29 "Hitscan railgun reflect I (entity)") +- [hitscan\_railgun\_reflect\_II](Hitscan_railgun_reflect_II_%28entity%29 "Hitscan railgun reflect II (entity)") +- [hitscan\_repairbot\_repair](Hitscan_repairbot_repair_%28entity%29 "Hitscan repairbot repair (entity)") +- [hitscan\_scientist\_saw](Hitscan_scientist_saw_%28entity%29 "Hitscan scientist saw (entity)") +- [hitscan\_sentry\_bullet](Hitscan_sentry_bullet_%28entity%29 "Hitscan sentry bullet (entity)") +- [hitscan\_sg\_hov\_bullet](Hitscan_sg_hov_bullet_%28entity%29 "Hitscan sg hov bullet (entity)") +- [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") +- [hitscan\_shotgun\_pellet](Hitscan_shotgun_pellet_%28entity%29 "Hitscan shotgun pellet (entity)") +- [hitscan\_strogg\_marine\_bullet](Hitscan_strogg_marine_bullet_%28entity%29 "Hitscan strogg marine bullet (entity)") +- [hitscan\_strogg\_marine\_shotgun](Hitscan_strogg_marine_shotgun_%28entity%29 "Hitscan strogg marine shotgun (entity)") +- [hitscan\_tactical\_machinegun](Hitscan_tactical_machinegun_%28entity%29 "Hitscan tactical machinegun (entity)") +- [hitscan\_tactical\_railgun](Hitscan_tactical_railgun_%28entity%29 "Hitscan tactical railgun (entity)") +- [hitscan\_tactical\_shotgun](Hitscan_tactical_shotgun_%28entity%29 "Hitscan tactical shotgun (entity)") +- [hitscan\_vehicle\_flatbed\_gunner\_weapon](Hitscan_vehicle_flatbed_gunner_weapon_%28entity%29 "Hitscan vehicle flatbed gunner weapon (entity)") +- [hitscan\_vehicle\_tramgun](Hitscan_vehicle_tramgun_%28entity%29 "Hitscan vehicle tramgun (entity)") +- [hitscan\_walker\_bullet](Hitscan_walker_bullet_%28entity%29 "Hitscan walker bullet (entity)") +- [hitscan\_walker\_bullet\_convoy](Hitscan_walker_bullet_convoy_%28entity%29 "Hitscan walker bullet convoy (entity)") +- [hitscan\_zoomed\_bullet](Hitscan_zoomed_bullet_%28entity%29 "Hitscan zoomed bullet (entity)") +- [hitscan\_zoomed\_bullet\_mp](Hitscan_zoomed_bullet_mp_%28entity%29 "Hitscan zoomed bullet mp (entity)") +- [hub1\_char\_marine](Hub1_char_marine_%28entity%29 "Hub1 char marine (entity)") +- [hub1\_char\_marine\_tech](Hub1_char_marine_tech_%28entity%29 "Hub1 char marine tech (entity)") +- [hub1\_char\_marine\_tech\_armed](Hub1_char_marine_tech_armed_%28entity%29 "Hub1 char marine tech armed (entity)") +- [hub1\_env\_hover\_truck](Hub1_env_hover_truck_%28entity%29 "Hub1 env hover truck (entity)") +- [hub2\_char\_marine\_tech\_strauss](Hub2_char_marine_tech_strauss_%28entity%29 "Hub2 char marine tech strauss (entity)") +- [hub2\_kane\_marine](Hub2_kane_marine_%28entity%29 "Hub2 kane marine (entity)") +- [impact\_napalm\_projectile](Impact_napalm_projectile_%28entity%29 "Impact napalm projectile (entity)") +- [info\_gravity](Info_gravity_%28entity%29 "Info gravity (entity)") +- [info\_gravity\_surfacenormal](Info_gravity_surfacenormal_%28entity%29 "Info gravity surfacenormal (entity)") +- [info\_gravitySeparator](Info_gravitySeparator_%28entity%29 "Info gravitySeparator (entity)") +- [info\_path](Info_path_%28entity%29 "Info path (entity)") +- [info\_player\_assault](Info_player_assault_%28entity%29 "Info player assault (entity)") +- [info\_player\_team](Info_player_team_%28entity%29 "Info player team (entity)") +- [info\_tactical\_feature](Info_tactical_feature_%28entity%29 "Info tactical feature (entity)") +- [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") +- [item\_armor\_large](Item_armor_large_%28entity%29 "Item armor large (entity)") +- [item\_armor\_large\_mp](Item_armor_large_mp_%28entity%29 "Item armor large mp (entity)") +- [item\_armor\_large\_sp](Item_armor_large_sp_%28entity%29 "Item armor large sp (entity)") +- [item\_armor\_shard\_moveable](Item_armor_shard_moveable_%28entity%29 "Item armor shard moveable (entity)") +- [item\_armor\_small](Item_armor_small_%28entity%29 "Item armor small (entity)") +- [item\_armor\_small\_mp](Item_armor_small_mp_%28entity%29 "Item armor small mp (entity)") +- [item\_armor\_small\_sp](Item_armor_small_sp_%28entity%29 "Item armor small sp (entity)") +- [item\_armor\_small\_sp\_strogg](Item_armor_small_sp_strogg_%28entity%29 "Item armor small sp strogg (entity)") +- [item\_health](Item_health_%28entity%29 "Item health (entity)") +- [item\_health\_large](Item_health_large_%28entity%29 "Item health large (entity)") +- [item\_health\_large\_moveable](Item_health_large_moveable_%28entity%29 "Item health large moveable (entity)") +- [item\_health\_large\_mp](Item_health_large_mp_%28entity%29 "Item health large mp (entity)") +- [item\_health\_mega](Item_health_mega_%28entity%29 "Item health mega (entity)") +- [item\_health\_oneHP](Item_health_oneHP_%28entity%29 "Item health oneHP (entity)") +- [item\_health\_oneHP\_silent](Item_health_oneHP_silent_%28entity%29 "Item health oneHP silent (entity)") +- [item\_health\_shard](Item_health_shard_%28entity%29 "Item health shard (entity)") +- [item\_health\_shard\_mp](Item_health_shard_mp_%28entity%29 "Item health shard mp (entity)") +- [item\_health\_small](Item_health_small_%28entity%29 "Item health small (entity)") +- [item\_health\_small\_moveable](Item_health_small_moveable_%28entity%29 "Item health small moveable (entity)") +- [item\_health\_small\_mp](Item_health_small_mp_%28entity%29 "Item health small mp (entity)") +- [item\_objectivefailed](Item_objectivefailed_%28entity%29 "Item objectivefailed (entity)") +- [item\_triggersize\_MP](Item_triggersize_MP_%28entity%29 "Item triggersize MP (entity)") +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") +- [ItemCostConstants](ItemCostConstants_%28entity%29 "ItemCostConstants (entity)") +- [launching\_barrel\_large](Launching_barrel_large_%28entity%29 "Launching barrel large (entity)") +- [launching\_barrel\_small](Launching_barrel_small_%28entity%29 "Launching barrel small (entity)") +- [level\_EggshellBottom](Level_EggshellBottom_%28entity%29 "Level EggshellBottom (entity)") +- [level\_EggshellTop](Level_EggshellTop_%28entity%29 "Level EggshellTop (entity)") +- [level\_laserCoupling](Level_laserCoupling_%28entity%29 "Level laserCoupling (entity)") +- [lipsync\_anderson\_1](Lipsync_anderson_1_%28entity%29 "Lipsync anderson 1 (entity)") +- [lipsync\_anderson\_2](Lipsync_anderson_2_%28entity%29 "Lipsync anderson 2 (entity)") { +- [lipsync\_bidwell\_1](Lipsync_bidwell_1_%28entity%29 "Lipsync bidwell 1 (entity)") +- [lipsync\_bidwell\_2](Lipsync_bidwell_2_%28entity%29 "Lipsync bidwell 2 (entity)") { +- [lipsync\_cortez\_1](Lipsync_cortez_1_%28entity%29 "Lipsync cortez 1 (entity)") +- [lipsync\_cortez\_2](Lipsync_cortez_2_%28entity%29 "Lipsync cortez 2 (entity)") { +- [lipsync\_marine\_act1\_1](Lipsync_marine_act1_1_%28entity%29 "Lipsync marine act1 1 (entity)") +- [lipsync\_marine\_act1\_1\_h](Lipsync_marine_act1_1_h_%28entity%29 "Lipsync marine act1 1 h (entity)") +- [lipsync\_marine\_act1\_2](Lipsync_marine_act1_2_%28entity%29 "Lipsync marine act1 2 (entity)") +- [lipsync\_marine\_act1\_2\_h](Lipsync_marine_act1_2_h_%28entity%29 "Lipsync marine act1 2 h (entity)") +- [lipsync\_marine\_act1\_3](Lipsync_marine_act1_3_%28entity%29 "Lipsync marine act1 3 (entity)") +- [lipsync\_marine\_act1\_3\_h](Lipsync_marine_act1_3_h_%28entity%29 "Lipsync marine act1 3 h (entity)") +- [lipsync\_marine\_act1\_4](Lipsync_marine_act1_4_%28entity%29 "Lipsync marine act1 4 (entity)") +- [lipsync\_marine\_act1\_4\_h](Lipsync_marine_act1_4_h_%28entity%29 "Lipsync marine act1 4 h (entity)") +- [lipsync\_marine\_act1\_5](Lipsync_marine_act1_5_%28entity%29 "Lipsync marine act1 5 (entity)") +- [lipsync\_marine\_act1\_5\_h](Lipsync_marine_act1_5_h_%28entity%29 "Lipsync marine act1 5 h (entity)") +- [lipsync\_marine\_act1\_6](Lipsync_marine_act1_6_%28entity%29 "Lipsync marine act1 6 (entity)") +- [lipsync\_marine\_act1\_6\_h](Lipsync_marine_act1_6_h_%28entity%29 "Lipsync marine act1 6 h (entity)") +- [lipsync\_marine\_act1\_7](Lipsync_marine_act1_7_%28entity%29 "Lipsync marine act1 7 (entity)") +- [lipsync\_marine\_act1\_7\_h](Lipsync_marine_act1_7_h_%28entity%29 "Lipsync marine act1 7 h (entity)") +- [lipsync\_marine\_act1\_8](Lipsync_marine_act1_8_%28entity%29 "Lipsync marine act1 8 (entity)") +- [lipsync\_marine\_act1\_8\_h](Lipsync_marine_act1_8_h_%28entity%29 "Lipsync marine act1 8 h (entity)") +- [lipsync\_marine\_act2\_1](Lipsync_marine_act2_1_%28entity%29 "Lipsync marine act2 1 (entity)") { +- [lipsync\_marine\_act2\_1\_h](Lipsync_marine_act2_1_h_%28entity%29 "Lipsync marine act2 1 h (entity)") { +- [lipsync\_marine\_act2\_2](Lipsync_marine_act2_2_%28entity%29 "Lipsync marine act2 2 (entity)") { +- [lipsync\_marine\_act2\_2\_h](Lipsync_marine_act2_2_h_%28entity%29 "Lipsync marine act2 2 h (entity)") { +- [lipsync\_marine\_act2\_3](Lipsync_marine_act2_3_%28entity%29 "Lipsync marine act2 3 (entity)") { +- [lipsync\_marine\_act2\_3\_h](Lipsync_marine_act2_3_h_%28entity%29 "Lipsync marine act2 3 h (entity)") { +- [lipsync\_marine\_act2\_4](Lipsync_marine_act2_4_%28entity%29 "Lipsync marine act2 4 (entity)") { +- [lipsync\_marine\_act2\_4\_h](Lipsync_marine_act2_4_h_%28entity%29 "Lipsync marine act2 4 h (entity)") { +- [lipsync\_marine\_act2\_5](Lipsync_marine_act2_5_%28entity%29 "Lipsync marine act2 5 (entity)") { +- [lipsync\_marine\_act2\_5\_h](Lipsync_marine_act2_5_h_%28entity%29 "Lipsync marine act2 5 h (entity)") { +- [lipsync\_marine\_act2\_6](Lipsync_marine_act2_6_%28entity%29 "Lipsync marine act2 6 (entity)") { +- [lipsync\_marine\_act2\_6\_h](Lipsync_marine_act2_6_h_%28entity%29 "Lipsync marine act2 6 h (entity)") { +- [lipsync\_marine\_act2\_7](Lipsync_marine_act2_7_%28entity%29 "Lipsync marine act2 7 (entity)") { +- [lipsync\_marine\_act2\_7\_h](Lipsync_marine_act2_7_h_%28entity%29 "Lipsync marine act2 7 h (entity)") { +- [lipsync\_marine\_act2\_8](Lipsync_marine_act2_8_%28entity%29 "Lipsync marine act2 8 (entity)") { +- [lipsync\_marine\_act2\_8\_h](Lipsync_marine_act2_8_h_%28entity%29 "Lipsync marine act2 8 h (entity)") { +- [lipsync\_morris\_1](Lipsync_morris_1_%28entity%29 "Lipsync morris 1 (entity)") +- [lipsync\_morris\_2](Lipsync_morris_2_%28entity%29 "Lipsync morris 2 (entity)") { +- [lipsync\_rhodes\_1](Lipsync_rhodes_1_%28entity%29 "Lipsync rhodes 1 (entity)") +- [lipsync\_rhodes\_2](Lipsync_rhodes_2_%28entity%29 "Lipsync rhodes 2 (entity)") { +- [lipsync\_sledge\_1](Lipsync_sledge_1_%28entity%29 "Lipsync sledge 1 (entity)") +- [lipsync\_sledge\_2](Lipsync_sledge_2_%28entity%29 "Lipsync sledge 2 (entity)") { +- [lipsync\_strauss\_1](Lipsync_strauss_1_%28entity%29 "Lipsync strauss 1 (entity)") +- [lipsync\_strauss\_2](Lipsync_strauss_2_%28entity%29 "Lipsync strauss 2 (entity)") { +- [lipsync\_voss\_1](Lipsync_voss_1_%28entity%29 "Lipsync voss 1 (entity)") +- [lipsync\_voss\_2](Lipsync_voss_2_%28entity%29 "Lipsync voss 2 (entity)") { +- [marine\_fighter\_projectile](Marine_fighter_projectile_%28entity%29 "Marine fighter projectile (entity)") +- [masterMapList](MasterMapList_%28entity%29 "MasterMapList (entity)") +- [mcc\_char\_doctor](Mcc_char_doctor_%28entity%29 "Mcc char doctor (entity)") +- [mcc\_char\_marine](Mcc_char_marine_%28entity%29 "Mcc char marine (entity)") +- [mcc\_char\_marine\_fatigues\_unarmed](Mcc_char_marine_fatigues_unarmed_%28entity%29 "Mcc char marine fatigues unarmed (entity)") +- [mcc\_char\_marine\_medic](Mcc_char_marine_medic_%28entity%29 "Mcc char marine medic (entity)") +- [mcc\_char\_marine\_medic\_armed](Mcc_char_marine_medic_armed_%28entity%29 "Mcc char marine medic armed (entity)") +- [mcc\_char\_marine\_shotgun](Mcc_char_marine_shotgun_%28entity%29 "Mcc char marine shotgun (entity)") +- [mcc\_char\_marine\_tech](Mcc_char_marine_tech_%28entity%29 "Mcc char marine tech (entity)") +- [mcc\_char\_marine\_tech\_armed](Mcc_char_marine_tech_armed_%28entity%29 "Mcc char marine tech armed (entity)") +- [mcc\_char\_officer\_unarmed](Mcc_char_officer_unarmed_%28entity%29 "Mcc char officer unarmed (entity)") +- [mcc\_makron](Mcc_makron_%28entity%29 "Mcc makron (entity)") +- [mcc\_monster\_grunt](Mcc_monster_grunt_%28entity%29 "Mcc monster grunt (entity)") +- [mcc\_player\_strogg](Mcc_player_strogg_%28entity%29 "Mcc player strogg (entity)") +- [mcc\_vehicle\_gun\_chair](Mcc_vehicle_gun_chair_%28entity%29 "Mcc vehicle gun chair (entity)") +- [mcc\_vehicle\_gun\_driver](Mcc_vehicle_gun_driver_%28entity%29 "Mcc vehicle gun driver (entity)") +- [mcc\_vehicle\_gun\_turn](Mcc_vehicle_gun_turn_%28entity%29 "Mcc vehicle gun turn (entity)") +- [mcc1\_char\_doctor](Mcc1_char_doctor_%28entity%29 "Mcc1 char doctor (entity)") +- [mcc1\_char\_marine](Mcc1_char_marine_%28entity%29 "Mcc1 char marine (entity)") +- [mcc1\_char\_marine\_cinematic](Mcc1_char_marine_cinematic_%28entity%29 "Mcc1 char marine cinematic (entity)") +- [mcc1\_char\_marine\_cinematic\_harper](Mcc1_char_marine_cinematic_harper_%28entity%29 "Mcc1 char marine cinematic harper (entity)") +- [mcc1\_char\_marine\_fatigues](Mcc1_char_marine_fatigues_%28entity%29 "Mcc1 char marine fatigues (entity)") +- [mcc1\_char\_marine\_medic](Mcc1_char_marine_medic_%28entity%29 "Mcc1 char marine medic (entity)") +- [mcc1\_char\_marine\_officer](Mcc1_char_marine_officer_%28entity%29 "Mcc1 char marine officer (entity)") +- [mcc1\_char\_marine\_tech](Mcc1_char_marine_tech_%28entity%29 "Mcc1 char marine tech (entity)") +- [mcc2\_char\_doctor](Mcc2_char_doctor_%28entity%29 "Mcc2 char doctor (entity)") +- [mcc2\_char\_marine](Mcc2_char_marine_%28entity%29 "Mcc2 char marine (entity)") +- [mcc2\_char\_marine\_cinematic](Mcc2_char_marine_cinematic_%28entity%29 "Mcc2 char marine cinematic (entity)") +- [mcc2\_char\_marine\_cinematic\_harper](Mcc2_char_marine_cinematic_harper_%28entity%29 "Mcc2 char marine cinematic harper (entity)") +- [mcc2\_char\_marine\_fatigues](Mcc2_char_marine_fatigues_%28entity%29 "Mcc2 char marine fatigues (entity)") +- [mcc2\_char\_marine\_medic](Mcc2_char_marine_medic_%28entity%29 "Mcc2 char marine medic (entity)") +- [mcc2\_char\_marine\_officer](Mcc2_char_marine_officer_%28entity%29 "Mcc2 char marine officer (entity)") +- [mcc2\_char\_marine\_tech](Mcc2_char_marine_tech_%28entity%29 "Mcc2 char marine tech (entity)") +- [mcclanding\_char\_marine](Mcclanding_char_marine_%28entity%29 "Mcclanding char marine (entity)") +- [mcclanding\_char\_marine\_medic](Mcclanding_char_marine_medic_%28entity%29 "Mcclanding char marine medic (entity)") +- [mcclanding\_char\_marine\_tech](Mcclanding_char_marine_tech_%28entity%29 "Mcclanding char marine tech (entity)") +- [mcclanding\_char\_marine\_tech\_unarmed](Mcclanding_char_marine_tech_unarmed_%28entity%29 "Mcclanding char marine tech unarmed (entity)") +- [mcclanding\_char\_marine\_voss](Mcclanding_char_marine_voss_%28entity%29 "Mcclanding char marine voss (entity)") +- [mcclanding\_monster\_strogg\_marine](Mcclanding_monster_strogg_marine_%28entity%29 "Mcclanding monster strogg marine (entity)") +- [medic\_vaccinegun](Medic_vaccinegun_%28entity%29 "Medic vaccinegun (entity)") +- [medlabs\_animated\_scientist](Medlabs_animated_scientist_%28entity%29 "Medlabs animated scientist (entity)") +- [medlabs\_char\_marine](Medlabs_char_marine_%28entity%29 "Medlabs char marine (entity)") +- [medlabs\_char\_marine\_medic](Medlabs_char_marine_medic_%28entity%29 "Medlabs char marine medic (entity)") +- [medlabs\_monster\_scientist\_cin](Medlabs_monster_scientist_cin_%28entity%29 "Medlabs monster scientist cin (entity)") +- [medlabs\_monster\_tactical](Medlabs_monster_tactical_%28entity%29 "Medlabs monster tactical (entity)") +- [medlabs\_monster\_tactical\_float](Medlabs_monster_tactical_float_%28entity%29 "Medlabs monster tactical float (entity)") +- [medlabs\_monster\_tactical\_float\_ai](Medlabs_monster_tactical_float_ai_%28entity%29 "Medlabs monster tactical float ai (entity)") +- [medlabs\_monster\_tactical\_kane](Medlabs_monster_tactical_kane_%28entity%29 "Medlabs monster tactical kane (entity)") +- [medlabs\_monster\_teleport\_dropper](Medlabs_monster_teleport_dropper_%28entity%29 "Medlabs monster teleport dropper (entity)") +- [medlabs\_nanocyte\_kidnap\_creature](Medlabs_nanocyte_kidnap_creature_%28entity%29 "Medlabs nanocyte kidnap creature (entity)") +- [medlabs\_projectile\_bullet](Medlabs_projectile_bullet_%28entity%29 "Medlabs projectile bullet (entity)") +- [medlabs\_spawnOverrides](Medlabs_spawnOverrides_%28entity%29 "Medlabs spawnOverrides (entity)") +- [medlabs\_voss\_marine](Medlabs_voss_marine_%28entity%29 "Medlabs voss marine (entity)") +- [melee\_berserker](Melee_berserker_%28entity%29 "Melee berserker (entity)") +- [melee\_berserker\_blade](Melee_berserker_blade_%28entity%29 "Melee berserker blade (entity)") +- [melee\_berserker\_leap](Melee_berserker_leap_%28entity%29 "Melee berserker leap (entity)") +- [melee\_berserker\_mace](Melee_berserker_mace_%28entity%29 "Melee berserker mace (entity)") +- [melee\_berserker\_new](Melee_berserker_new_%28entity%29 "Melee berserker new (entity)") +- [melee\_berserker\_popup\_a](Melee_berserker_popup_a_%28entity%29 "Melee berserker popup a (entity)") +- [melee\_berserker\_popup\_b](Melee_berserker_popup_b_%28entity%29 "Melee berserker popup b (entity)") +- [melee\_big\_htank](Melee_big_htank_%28entity%29 "Melee big htank (entity)") +- [melee\_big\_htank\_right](Melee_big_htank_right_%28entity%29 "Melee big htank right (entity)") +- [melee\_bossbuddy\_punch](Melee_bossbuddy_punch_%28entity%29 "Melee bossbuddy punch (entity)") +- [melee\_bossbuddy\_swipe](Melee_bossbuddy_swipe_%28entity%29 "Melee bossbuddy swipe (entity)") +- [melee\_failed\_transfer](Melee_failed_transfer_%28entity%29 "Melee failed transfer (entity)") +- [melee\_gladiator](Melee_gladiator_%28entity%29 "Melee gladiator (entity)") +- [melee\_gladiator\_left](Melee_gladiator_left_%28entity%29 "Melee gladiator left (entity)") +- [melee\_gladiator\_new](Melee_gladiator_new_%28entity%29 "Melee gladiator new (entity)") +- [melee\_gladiator\_shield](Melee_gladiator_shield_%28entity%29 "Melee gladiator shield (entity)") +- [melee\_grunt](Melee_grunt_%28entity%29 "Melee grunt (entity)") +- [melee\_grunt\_base](Melee_grunt_base_%28entity%29 "Melee grunt base (entity)") +- [melee\_grunt\_leap](Melee_grunt_leap_%28entity%29 "Melee grunt leap (entity)") +- [melee\_gunner](Melee_gunner_%28entity%29 "Melee gunner (entity)") +- [melee\_gunner\_left](Melee_gunner_left_%28entity%29 "Melee gunner left (entity)") +- [melee\_gunner\_right](Melee_gunner_right_%28entity%29 "Melee gunner right (entity)") +- [melee\_htank](Melee_htank_%28entity%29 "Melee htank (entity)") +- [melee\_htank\_right](Melee_htank_right_%28entity%29 "Melee htank right (entity)") +- [melee\_iron\_maiden](Melee_iron_maiden_%28entity%29 "Melee iron maiden (entity)") +- [melee\_lightTank](Melee_lightTank_%28entity%29 "Melee lightTank (entity)") +- [melee\_lightTank\_popup](Melee_lightTank_popup_%28entity%29 "Melee lightTank popup (entity)") +- [melee\_makron\_stab](Melee_makron_stab_%28entity%29 "Melee makron stab (entity)") +- [melee\_marine](Melee_marine_%28entity%29 "Melee marine (entity)") +- [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") +- [melee\_networkGuardian\_slam](Melee_networkGuardian_slam_%28entity%29 "Melee networkGuardian slam (entity)") +- [melee\_networkGuardian\_stomp](Melee_networkGuardian_stomp_%28entity%29 "Melee networkGuardian stomp (entity)") +- [melee\_networkGuardian\_swipe](Melee_networkGuardian_swipe_%28entity%29 "Melee networkGuardian swipe (entity)") +- [melee\_scientist](Melee_scientist_%28entity%29 "Melee scientist (entity)") +- [melee\_scientist\_needle](Melee_scientist_needle_%28entity%29 "Melee scientist needle (entity)") +- [melee\_slimyTransfer](Melee_slimyTransfer_%28entity%29 "Melee slimyTransfer (entity)") +- [melee\_stream\_protector](Melee_stream_protector_%28entity%29 "Melee stream protector (entity)") +- [melee\_strogg\_marine\_left](Melee_strogg_marine_left_%28entity%29 "Melee strogg marine left (entity)") +- [melee\_strogg\_marine\_right](Melee_strogg_marine_right_%28entity%29 "Melee strogg marine right (entity)") +- [melee\_tactical](Melee_tactical_%28entity%29 "Melee tactical (entity)") +- [melee\_td\_leap](Melee_td_leap_%28entity%29 "Melee td leap (entity)") +- [misc\_failed\_transfer\_light](Misc_failed_transfer_light_%28entity%29 "Misc failed transfer light (entity)") +- [misc\_strogg\_flyer\_light](Misc_strogg_flyer_light_%28entity%29 "Misc strogg flyer light (entity)") +- [monster\_bb\_makron](Monster_bb_makron_%28entity%29 "Monster bb makron (entity)") +- [monster\_berserker](Monster_berserker_%28entity%29 "Monster berserker (entity)") +- [monster\_big\_hh\_tank](Monster_big_hh_tank_%28entity%29 "Monster big hh tank (entity)") +- [monster\_big\_hh\_tank\_convoy](Monster_big_hh_tank_convoy_%28entity%29 "Monster big hh tank convoy (entity)") +- [monster\_big\_hh\_tank\_convoy2](Monster_big_hh_tank_convoy2_%28entity%29 "Monster big hh tank convoy2 (entity)") +- [monster\_bossbuddy](Monster_bossbuddy_%28entity%29 "Monster bossbuddy (entity)") +- [monster\_convoy\_ground](Monster_convoy_ground_%28entity%29 "Monster convoy ground (entity)") +- [monster\_convoy\_hover](Monster_convoy_hover_%28entity%29 "Monster convoy hover (entity)") +- [monster\_eyestalk](Monster_eyestalk_%28entity%29 "Monster eyestalk (entity)") +- [monster\_failed\_transfer](Monster_failed_transfer_%28entity%29 "Monster failed transfer (entity)") +- [monster\_failed\_transfer\_torso](Monster_failed_transfer_torso_%28entity%29 "Monster failed transfer torso (entity)") +- [monster\_fatty](Monster_fatty_%28entity%29 "Monster fatty (entity)") +- [monster\_gladiator](Monster_gladiator_%28entity%29 "Monster gladiator (entity)") +- [monster\_gladiator\_shield](Monster_gladiator_shield_%28entity%29 "Monster gladiator shield (entity)") +- [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") +- [monster\_gunner](Monster_gunner_%28entity%29 "Monster gunner (entity)") +- [monster\_gunner\_grenade\_only](Monster_gunner_grenade_only_%28entity%29 "Monster gunner grenade only (entity)") +- [monster\_gunner\_long\_distance](Monster_gunner_long_distance_%28entity%29 "Monster gunner long distance (entity)") +- [monster\_harvester\_ad](Monster_harvester_ad_%28entity%29 "Monster harvester ad (entity)") +- [monster\_harvester\_combat](Monster_harvester_combat_%28entity%29 "Monster harvester combat (entity)") +- [monster\_hh\_tank](Monster_hh_tank_%28entity%29 "Monster hh tank (entity)") +- [monster\_iron\_maiden](Monster_iron_maiden_%28entity%29 "Monster iron maiden (entity)") +- [monster\_lt\_tank](Monster_lt_tank_%28entity%29 "Monster lt tank (entity)") +- [monster\_makron](Monster_makron_%28entity%29 "Monster makron (entity)") +- [monster\_makron\_jr](Monster_makron_jr_%28entity%29 "Monster makron jr (entity)") +- [monster\_makron\_legs](Monster_makron_legs_%28entity%29 "Monster makron legs (entity)") +- [monster\_network\_guardian](Monster_network_guardian_%28entity%29 "Monster network guardian (entity)") +- [monster\_network\_guardian\_process](Monster_network_guardian_process_%28entity%29 "Monster network guardian process (entity)") { +- [monster\_repair\_bot](Monster_repair_bot_%28entity%29 "Monster repair bot (entity)") +- [monster\_scientist](Monster_scientist_%28entity%29 "Monster scientist (entity)") +- [monster\_sentry](Monster_sentry_%28entity%29 "Monster sentry (entity)") +- [monster\_slimy\_transfer](Monster_slimy_transfer_%28entity%29 "Monster slimy transfer (entity)") +- [monster\_stream\_protector](Monster_stream_protector_%28entity%29 "Monster stream protector (entity)") +- [monster\_strogg\_fighter](Monster_strogg_fighter_%28entity%29 "Monster strogg fighter (entity)") +- [monster\_strogg\_flyer](Monster_strogg_flyer_%28entity%29 "Monster strogg flyer (entity)") +- [monster\_strogg\_flyer\_tram1b](Monster_strogg_flyer_tram1b_%28entity%29 "Monster strogg flyer tram1b (entity)") +- [monster\_strogg\_hover](Monster_strogg_hover_%28entity%29 "Monster strogg hover (entity)") +- [monster\_strogg\_hover\_weak](Monster_strogg_hover_weak_%28entity%29 "Monster strogg hover weak (entity)") +- [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") +- [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") +- [monster\_strogg\_marine\_convoy](Monster_strogg_marine_convoy_%28entity%29 "Monster strogg marine convoy (entity)") +- [monster\_strogg\_marine\_long\_distance](Monster_strogg_marine_long_distance_%28entity%29 "Monster strogg marine long distance (entity)") +- [monster\_strogg\_marine\_mgun](Monster_strogg_marine_mgun_%28entity%29 "Monster strogg marine mgun (entity)") +- [monster\_strogg\_marine\_mgun\_convoy](Monster_strogg_marine_mgun_convoy_%28entity%29 "Monster strogg marine mgun convoy (entity)") +- [monster\_strogg\_marine\_mgun\_core](Monster_strogg_marine_mgun_core_%28entity%29 "Monster strogg marine mgun core (entity)") +- [monster\_strogg\_marine\_mgun\_long\_distance](Monster_strogg_marine_mgun_long_distance_%28entity%29 "Monster strogg marine mgun long distance (entity)") +- [monster\_strogg\_marine\_sgun](Monster_strogg_marine_sgun_%28entity%29 "Monster strogg marine sgun (entity)") +- [monster\_strogg\_marine\_sgun\_convoy](Monster_strogg_marine_sgun_convoy_%28entity%29 "Monster strogg marine sgun convoy (entity)") +- [monster\_strogg\_marine\_sgun\_long\_distance](Monster_strogg_marine_sgun_long_distance_%28entity%29 "Monster strogg marine sgun long distance (entity)") +- [monster\_strogg\_tramCar\_blaster](Monster_strogg_tramCar_blaster_%28entity%29 "Monster strogg tramCar blaster (entity)") +- [monster\_strogg\_tramCar\_driver](Monster_strogg_tramCar_driver_%28entity%29 "Monster strogg tramCar driver (entity)") +- [monster\_strogg\_tramCar\_gunner](Monster_strogg_tramCar_gunner_%28entity%29 "Monster strogg tramCar gunner (entity)") +- [monster\_strogg\_tramCar\_mgun](Monster_strogg_tramCar_mgun_%28entity%29 "Monster strogg tramCar mgun (entity)") +- [monster\_tactical](Monster_tactical_%28entity%29 "Monster tactical (entity)") +- [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") +- [monster\_tactical\_blaster](Monster_tactical_blaster_%28entity%29 "Monster tactical blaster (entity)") +- [monster\_tactical\_mgun](Monster_tactical_mgun_%28entity%29 "Monster tactical mgun (entity)") +- [monster\_tactical\_railgun](Monster_tactical_railgun_%28entity%29 "Monster tactical railgun (entity)") +- [monster\_tactical\_unarmed](Monster_tactical_unarmed_%28entity%29 "Monster tactical unarmed (entity)") +- [monster\_teleport\_dropper](Monster_teleport_dropper_%28entity%29 "Monster teleport dropper (entity)") +- [monster\_turret\_bunker](Monster_turret_bunker_%28entity%29 "Monster turret bunker (entity)") +- [monster\_turret\_flying](Monster_turret_flying_%28entity%29 "Monster turret flying (entity)") +- [monster\_turret\_rocket](Monster_turret_rocket_%28entity%29 "Monster turret rocket (entity)") +- [monster\_turret\_small](Monster_turret_small_%28entity%29 "Monster turret small (entity)") +- [moveable\_barrel\_exploding1](Moveable_barrel_exploding1_%28entity%29 "Moveable barrel exploding1 (entity)") +- [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") +- [moveable\_barrel\_medium1b](Moveable_barrel_medium1b_%28entity%29 "Moveable barrel medium1b (entity)") +- [moveable\_barrel\_medium1c](Moveable_barrel_medium1c_%28entity%29 "Moveable barrel medium1c (entity)") +- [moveable\_barrel\_medium1d](Moveable_barrel_medium1d_%28entity%29 "Moveable barrel medium1d (entity)") +- [moveable\_barrel\_medium2a](Moveable_barrel_medium2a_%28entity%29 "Moveable barrel medium2a (entity)") +- [moveable\_barrel\_medium2b](Moveable_barrel_medium2b_%28entity%29 "Moveable barrel medium2b (entity)") +- [moveable\_barrel\_medium2c](Moveable_barrel_medium2c_%28entity%29 "Moveable barrel medium2c (entity)") +- [moveable\_barrel\_medium2d](Moveable_barrel_medium2d_%28entity%29 "Moveable barrel medium2d (entity)") +- [moveable\_barrel\_stroyenta](Moveable_barrel_stroyenta_%28entity%29 "Moveable barrel stroyenta (entity)") +- [moveable\_barrel\_stroyentb](Moveable_barrel_stroyentb_%28entity%29 "Moveable barrel stroyentb (entity)") +- [moveable\_barrel\_stroyentc](Moveable_barrel_stroyentc_%28entity%29 "Moveable barrel stroyentc (entity)") +- [moveable\_barrel\_test](Moveable_barrel_test_%28entity%29 "Moveable barrel test (entity)") +- [moveable\_barrel\_test2](Moveable_barrel_test2_%28entity%29 "Moveable barrel test2 (entity)") +- [moveable\_bonesaw](Moveable_bonesaw_%28entity%29 "Moveable bonesaw (entity)") +- [moveable\_breakable](Moveable_breakable_%28entity%29 "Moveable breakable (entity)") { +- [moveable\_breakonimpact](Moveable_breakonimpact_%28entity%29 "Moveable breakonimpact (entity)") { +- [moveable\_convoy\_bigjunk1](Moveable_convoy_bigjunk1_%28entity%29 "Moveable convoy bigjunk1 (entity)") +- [moveable\_convoy\_roadpanel](Moveable_convoy_roadpanel_%28entity%29 "Moveable convoy roadpanel (entity)") +- [moveable\_crate\_ammobox](Moveable_crate_ammobox_%28entity%29 "Moveable crate ammobox (entity)") +- [moveable\_crate\_crate1](Moveable_crate_crate1_%28entity%29 "Moveable crate crate1 (entity)") +- [moveable\_crate\_crate3](Moveable_crate_crate3_%28entity%29 "Moveable crate crate3 (entity)") +- [moveable\_crate\_exploding1](Moveable_crate_exploding1_%28entity%29 "Moveable crate exploding1 (entity)") +- [moveable\_crate\_strogg3\_48](Moveable_crate_strogg3_48_%28entity%29 "Moveable crate strogg3 48 (entity)") +- [moveable\_crate\_strogg3\_64](Moveable_crate_strogg3_64_%28entity%29 "Moveable crate strogg3 64 (entity)") +- [moveable\_crate1\_medium](Moveable_crate1_medium_%28entity%29 "Moveable crate1 medium (entity)") +- [moveable\_crate1\_small](Moveable_crate1_small_%28entity%29 "Moveable crate1 small (entity)") +- [moveable\_crate1\_tall](Moveable_crate1_tall_%28entity%29 "Moveable crate1 tall (entity)") +- [moveable\_door\_l\_medlabs](Moveable_door_l_medlabs_%28entity%29 "Moveable door l medlabs (entity)") +- [moveable\_explodingbarrel\_raven](Moveable_explodingbarrel_raven_%28entity%29 "Moveable explodingbarrel raven (entity)") +- [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") +- [moveable\_gib\_big\_head\_pork](Moveable_gib_big_head_pork_%28entity%29 "Moveable gib big head pork (entity)") +- [moveable\_gib\_big\_left\_waist\_pork](Moveable_gib_big_left_waist_pork_%28entity%29 "Moveable gib big left waist pork (entity)") +- [moveable\_gib\_big\_lup\_leg\_pork](Moveable_gib_big_lup_leg_pork_%28entity%29 "Moveable gib big lup leg pork (entity)") +- [moveable\_gib\_big\_pelvis\_pork](Moveable_gib_big_pelvis_pork_%28entity%29 "Moveable gib big pelvis pork (entity)") +- [moveable\_gib\_big\_rup\_arm\_pork](Moveable_gib_big_rup_arm_pork_%28entity%29 "Moveable gib big rup arm pork (entity)") +- [moveable\_gib\_big\_rup\_leg\_pork](Moveable_gib_big_rup_leg_pork_%28entity%29 "Moveable gib big rup leg pork (entity)") +- [moveable\_gib\_big\_rup2\_leg\_pork](Moveable_gib_big_rup2_leg_pork_%28entity%29 "Moveable gib big rup2 leg pork (entity)") +- [moveable\_gib\_big\_torso\_pork](Moveable_gib_big_torso_pork_%28entity%29 "Moveable gib big torso pork (entity)") +- [moveable\_gib\_head\_pork](Moveable_gib_head_pork_%28entity%29 "Moveable gib head pork (entity)") +- [moveable\_gib\_left\_waist\_pork](Moveable_gib_left_waist_pork_%28entity%29 "Moveable gib left waist pork (entity)") +- [moveable\_gib\_lup\_leg\_pork](Moveable_gib_lup_leg_pork_%28entity%29 "Moveable gib lup leg pork (entity)") +- [moveable\_gib\_marine\_fighter\_bit1](Moveable_gib_marine_fighter_bit1_%28entity%29 "Moveable gib marine fighter bit1 (entity)") +- [moveable\_gib\_marine\_fighter\_door](Moveable_gib_marine_fighter_door_%28entity%29 "Moveable gib marine fighter door (entity)") +- [moveable\_gib\_marine\_fighter\_gun](Moveable_gib_marine_fighter_gun_%28entity%29 "Moveable gib marine fighter gun (entity)") +- [moveable\_gib\_marine\_fighter\_wing](Moveable_gib_marine_fighter_wing_%28entity%29 "Moveable gib marine fighter wing (entity)") +- [moveable\_gib\_pelvis\_pork](Moveable_gib_pelvis_pork_%28entity%29 "Moveable gib pelvis pork (entity)") +- [moveable\_gib\_rup\_arm\_pork](Moveable_gib_rup_arm_pork_%28entity%29 "Moveable gib rup arm pork (entity)") +- [moveable\_gib\_rup\_leg\_pork](Moveable_gib_rup_leg_pork_%28entity%29 "Moveable gib rup leg pork (entity)") +- [moveable\_gib\_rup2\_leg\_pork](Moveable_gib_rup2_leg_pork_%28entity%29 "Moveable gib rup2 leg pork (entity)") +- [moveable\_gib\_skull](Moveable_gib_skull_%28entity%29 "Moveable gib skull (entity)") +- [moveable\_gib\_stroggflyer\_bit](Moveable_gib_stroggflyer_bit_%28entity%29 "Moveable gib stroggflyer bit (entity)") +- [moveable\_gib\_stroggflyer\_wing1](Moveable_gib_stroggflyer_wing1_%28entity%29 "Moveable gib stroggflyer wing1 (entity)") +- [moveable\_gib\_stroggflyer\_wing2](Moveable_gib_stroggflyer_wing2_%28entity%29 "Moveable gib stroggflyer wing2 (entity)") +- [moveable\_gib\_torso\_pork](Moveable_gib_torso_pork_%28entity%29 "Moveable gib torso pork (entity)") +- [moveable\_gib\_tram\_bar1](Moveable_gib_tram_bar1_%28entity%29 "Moveable gib tram bar1 (entity)") +- [moveable\_gib\_tram\_bar2](Moveable_gib_tram_bar2_%28entity%29 "Moveable gib tram bar2 (entity)") +- [moveable\_gib\_tram\_floor](Moveable_gib_tram_floor_%28entity%29 "Moveable gib tram floor (entity)") +- [moveable\_gib\_tram\_frame](Moveable_gib_tram_frame_%28entity%29 "Moveable gib tram frame (entity)") +- [moveable\_harvester\_lg1](Moveable_harvester_lg1_%28entity%29 "Moveable harvester lg1 (entity)") +- [moveable\_harvester\_lg2](Moveable_harvester_lg2_%28entity%29 "Moveable harvester lg2 (entity)") +- [moveable\_harvester\_lg3](Moveable_harvester_lg3_%28entity%29 "Moveable harvester lg3 (entity)") +- [moveable\_harvester\_lg4](Moveable_harvester_lg4_%28entity%29 "Moveable harvester lg4 (entity)") +- [moveable\_item\_dmg](Moveable_item_dmg_%28entity%29 "Moveable item dmg (entity)") +- [moveable\_item\_grenadelauncher](Moveable_item_grenadelauncher_%28entity%29 "Moveable item grenadelauncher (entity)") +- [moveable\_item\_hyperblaster](Moveable_item_hyperblaster_%28entity%29 "Moveable item hyperblaster (entity)") +- [moveable\_item\_lightning\_gun](Moveable_item_lightning_gun_%28entity%29 "Moveable item lightning gun (entity)") +- [moveable\_item\_nailgun](Moveable_item_nailgun_%28entity%29 "Moveable item nailgun (entity)") +- [moveable\_item\_napalmgun](Moveable_item_napalmgun_%28entity%29 "Moveable item napalmgun (entity)") +- [moveable\_item\_railgun](Moveable_item_railgun_%28entity%29 "Moveable item railgun (entity)") +- [moveable\_machine\_1](Moveable_machine_1_%28entity%29 "Moveable machine 1 (entity)") +- [moveable\_machine\_10](Moveable_machine_10_%28entity%29 "Moveable machine 10 (entity)") +- [moveable\_machine\_11](Moveable_machine_11_%28entity%29 "Moveable machine 11 (entity)") +- [moveable\_machine\_2](Moveable_machine_2_%28entity%29 "Moveable machine 2 (entity)") +- [moveable\_machine\_3](Moveable_machine_3_%28entity%29 "Moveable machine 3 (entity)") +- [moveable\_machine\_4](Moveable_machine_4_%28entity%29 "Moveable machine 4 (entity)") +- [moveable\_machine\_5](Moveable_machine_5_%28entity%29 "Moveable machine 5 (entity)") +- [moveable\_machine\_6](Moveable_machine_6_%28entity%29 "Moveable machine 6 (entity)") +- [moveable\_machine\_chunk1](Moveable_machine_chunk1_%28entity%29 "Moveable machine chunk1 (entity)") +- [moveable\_machine\_chunk2](Moveable_machine_chunk2_%28entity%29 "Moveable machine chunk2 (entity)") +- [moveable\_marine\_aircannister](Moveable_marine_aircannister_%28entity%29 "Moveable marine aircannister (entity)") +- [moveable\_marine\_binder4](Moveable_marine_binder4_%28entity%29 "Moveable marine binder4 (entity)") +- [moveable\_marine\_fireext](Moveable_marine_fireext_%28entity%29 "Moveable marine fireext (entity)") +- [moveable\_marine\_helmet](Moveable_marine_helmet_%28entity%29 "Moveable marine helmet (entity)") +- [moveable\_marine\_helmet\_shot](Moveable_marine_helmet_shot_%28entity%29 "Moveable marine helmet shot (entity)") +- [moveable\_metal\_beam](Moveable_metal_beam_%28entity%29 "Moveable metal beam (entity)") +- [moveable\_metal\_beam2](Moveable_metal_beam2_%28entity%29 "Moveable metal beam2 (entity)") +- [moveable\_metal\_panel](Moveable_metal_panel_%28entity%29 "Moveable metal panel (entity)") +- [moveable\_metal\_plate](Moveable_metal_plate_%28entity%29 "Moveable metal plate (entity)") +- [moveable\_pallet](Moveable_pallet_%28entity%29 "Moveable pallet (entity)") +- [moveable\_pallet\_96](Moveable_pallet_96_%28entity%29 "Moveable pallet 96 (entity)") +- [moveable\_pod](Moveable_pod_%28entity%29 "Moveable pod (entity)") +- [moveable\_podDoor\_1](Moveable_podDoor_1_%28entity%29 "Moveable podDoor 1 (entity)") +- [moveable\_podDoor\_1a](Moveable_podDoor_1a_%28entity%29 "Moveable podDoor 1a (entity)") +- [moveable\_podDoor\_2](Moveable_podDoor_2_%28entity%29 "Moveable podDoor 2 (entity)") +- [moveable\_stage\_break](Moveable_stage_break_%28entity%29 "Moveable stage break (entity)") +- [moveable\_stage\_break\_begin](Moveable_stage_break_begin_%28entity%29 "Moveable stage break begin (entity)") { +- [moveable\_stage\_break\_finish](Moveable_stage_break_finish_%28entity%29 "Moveable stage break finish (entity)") { +- [moveable\_stage\_burn](Moveable_stage_burn_%28entity%29 "Moveable stage burn (entity)") +- [moveable\_stage\_explode](Moveable_stage_explode_%28entity%29 "Moveable stage explode (entity)") +- [moveable\_stage\_ignite](Moveable_stage_ignite_%28entity%29 "Moveable stage ignite (entity)") +- [moveable\_stage\_launch](Moveable_stage_launch_%28entity%29 "Moveable stage launch (entity)") +- [moveable\_stage\_launch\_red](Moveable_stage_launch_red_%28entity%29 "Moveable stage launch red (entity)") { +- [moveable\_stage\_launch\_tram](Moveable_stage_launch_tram_%28entity%29 "Moveable stage launch tram (entity)") +- [moveable\_stage\_randomdelay](Moveable_stage_randomdelay_%28entity%29 "Moveable stage randomdelay (entity)") +- [moveable\_stage\_waitfordead](Moveable_stage_waitfordead_%28entity%29 "Moveable stage waitfordead (entity)") +- [moveable\_stage\_waitforimpact](Moveable_stage_waitforimpact_%28entity%29 "Moveable stage waitforimpact (entity)") { +- [moveable\_stage\_waitfortrigger](Moveable_stage_waitfortrigger_%28entity%29 "Moveable stage waitfortrigger (entity)") { +- [moveable\_strogg\_pallet\_64](Moveable_strogg_pallet_64_%28entity%29 "Moveable strogg pallet 64 (entity)") +- [mp\_ctf\_assaultpoint](Mp_ctf_assaultpoint_%28entity%29 "Mp ctf assaultpoint (entity)") +- [mp\_ctf\_flag](Mp_ctf_flag_%28entity%29 "Mp ctf flag (entity)") +- [mp\_ctf\_flag\_pole](Mp_ctf_flag_pole_%28entity%29 "Mp ctf flag pole (entity)") +- [mp\_ctf\_flag\_world](Mp_ctf_flag_world_%28entity%29 "Mp ctf flag world (entity)") +- [mp\_ctf\_marine\_flag](Mp_ctf_marine_flag_%28entity%29 "Mp ctf marine flag (entity)") +- [mp\_ctf\_marine\_flag\_world](Mp_ctf_marine_flag_world_%28entity%29 "Mp ctf marine flag world (entity)") +- [mp\_ctf\_one\_flag](Mp_ctf_one_flag_%28entity%29 "Mp ctf one flag (entity)") +- [mp\_ctf\_strogg\_flag](Mp_ctf_strogg_flag_%28entity%29 "Mp ctf strogg flag (entity)") +- [mp\_ctf\_strogg\_flag\_world](Mp_ctf_strogg_flag_world_%28entity%29 "Mp ctf strogg flag world (entity)") +- [mp\_icon](Mp_icon_%28entity%29 "Mp icon (entity)") +- [MPCPUAMDPlayerLimit](MPCPUAMDPlayerLimit_%28entity%29 "MPCPUAMDPlayerLimit (entity)") +- [MPCPUIntelPlayerLimit](MPCPUIntelPlayerLimit_%28entity%29 "MPCPUIntelPlayerLimit (entity)") +- [network\_char\_marine](Network_char_marine_%28entity%29 "Network char marine (entity)") +- [network\_char\_marine\_medic](Network_char_marine_medic_%28entity%29 "Network char marine medic (entity)") +- [network\_char\_marine\_milage](Network_char_marine_milage_%28entity%29 "Network char marine milage (entity)") +- [network\_char\_marine\_tech](Network_char_marine_tech_%28entity%29 "Network char marine tech (entity)") +- [occupant\_tramCar\_blaster\_strogg](Occupant_tramCar_blaster_strogg_%28entity%29 "Occupant tramCar blaster strogg (entity)") +- [occupant\_tramCar\_driver](Occupant_tramCar_driver_%28entity%29 "Occupant tramCar driver (entity)") +- [occupant\_tramCar\_driver\_cortez](Occupant_tramCar_driver_cortez_%28entity%29 "Occupant tramCar driver cortez (entity)") +- [occupant\_tramCar\_driver\_lybeck](Occupant_tramCar_driver_lybeck_%28entity%29 "Occupant tramCar driver lybeck (entity)") +- [occupant\_tramCar\_driver\_process1\_cortez](Occupant_tramCar_driver_process1_cortez_%28entity%29 "Occupant tramCar driver process1 cortez (entity)") +- [occupant\_tramCar\_driver\_strogg](Occupant_tramCar_driver_strogg_%28entity%29 "Occupant tramCar driver strogg (entity)") +- [occupant\_tramCar\_gunner\_strogg](Occupant_tramCar_gunner_strogg_%28entity%29 "Occupant tramCar gunner strogg (entity)") +- [occupant\_tramCar\_mgun\_strogg](Occupant_tramCar_mgun_strogg_%28entity%29 "Occupant tramCar mgun strogg (entity)") +- [persona\_badger](Persona_badger_%28entity%29 "Persona badger (entity)") +- [persona\_cobra](Persona_cobra_%28entity%29 "Persona cobra (entity)") +- [persona\_eagle](Persona_eagle_%28entity%29 "Persona eagle (entity)") +- [persona\_kodiak](Persona_kodiak_%28entity%29 "Persona kodiak (entity)") +- [persona\_marine\_act1\_1](Persona_marine_act1_1_%28entity%29 "Persona marine act1 1 (entity)") +- [persona\_marine\_act1\_1\_helmet](Persona_marine_act1_1_helmet_%28entity%29 "Persona marine act1 1 helmet (entity)") +- [persona\_marine\_act1\_2](Persona_marine_act1_2_%28entity%29 "Persona marine act1 2 (entity)") +- [persona\_marine\_act1\_2\_helmet](Persona_marine_act1_2_helmet_%28entity%29 "Persona marine act1 2 helmet (entity)") +- [persona\_marine\_act1\_3](Persona_marine_act1_3_%28entity%29 "Persona marine act1 3 (entity)") +- [persona\_marine\_act1\_3\_helmet](Persona_marine_act1_3_helmet_%28entity%29 "Persona marine act1 3 helmet (entity)") +- [persona\_marine\_act1\_4](Persona_marine_act1_4_%28entity%29 "Persona marine act1 4 (entity)") +- [persona\_marine\_act1\_4\_helmet](Persona_marine_act1_4_helmet_%28entity%29 "Persona marine act1 4 helmet (entity)") +- [persona\_marine\_act1\_5](Persona_marine_act1_5_%28entity%29 "Persona marine act1 5 (entity)") +- [persona\_marine\_act1\_5\_helmet](Persona_marine_act1_5_helmet_%28entity%29 "Persona marine act1 5 helmet (entity)") +- [persona\_marine\_act1\_6](Persona_marine_act1_6_%28entity%29 "Persona marine act1 6 (entity)") +- [persona\_marine\_act1\_6\_helmet](Persona_marine_act1_6_helmet_%28entity%29 "Persona marine act1 6 helmet (entity)") +- [persona\_marine\_act1\_7](Persona_marine_act1_7_%28entity%29 "Persona marine act1 7 (entity)") +- [persona\_marine\_act1\_7\_helmet](Persona_marine_act1_7_helmet_%28entity%29 "Persona marine act1 7 helmet (entity)") +- [persona\_marine\_act1\_8](Persona_marine_act1_8_%28entity%29 "Persona marine act1 8 (entity)") +- [persona\_marine\_act1\_8\_helmet](Persona_marine_act1_8_helmet_%28entity%29 "Persona marine act1 8 helmet (entity)") +- [persona\_marine\_act2\_1](Persona_marine_act2_1_%28entity%29 "Persona marine act2 1 (entity)") +- [persona\_marine\_act2\_1\_helmet](Persona_marine_act2_1_helmet_%28entity%29 "Persona marine act2 1 helmet (entity)") +- [persona\_marine\_act2\_2](Persona_marine_act2_2_%28entity%29 "Persona marine act2 2 (entity)") +- [persona\_marine\_act2\_2\_helmet](Persona_marine_act2_2_helmet_%28entity%29 "Persona marine act2 2 helmet (entity)") +- [persona\_marine\_act2\_3](Persona_marine_act2_3_%28entity%29 "Persona marine act2 3 (entity)") +- [persona\_marine\_act2\_3\_helmet](Persona_marine_act2_3_helmet_%28entity%29 "Persona marine act2 3 helmet (entity)") +- [persona\_marine\_act2\_4](Persona_marine_act2_4_%28entity%29 "Persona marine act2 4 (entity)") +- [persona\_marine\_act2\_4\_helmet](Persona_marine_act2_4_helmet_%28entity%29 "Persona marine act2 4 helmet (entity)") +- [persona\_marine\_act2\_5](Persona_marine_act2_5_%28entity%29 "Persona marine act2 5 (entity)") +- [persona\_marine\_act2\_5\_helmet](Persona_marine_act2_5_helmet_%28entity%29 "Persona marine act2 5 helmet (entity)") +- [persona\_marine\_act2\_6](Persona_marine_act2_6_%28entity%29 "Persona marine act2 6 (entity)") +- [persona\_marine\_act2\_6\_helmet](Persona_marine_act2_6_helmet_%28entity%29 "Persona marine act2 6 helmet (entity)") +- [persona\_marine\_act2\_7](Persona_marine_act2_7_%28entity%29 "Persona marine act2 7 (entity)") +- [persona\_marine\_act2\_7\_helmet](Persona_marine_act2_7_helmet_%28entity%29 "Persona marine act2 7 helmet (entity)") +- [persona\_marine\_act2\_8](Persona_marine_act2_8_%28entity%29 "Persona marine act2 8 (entity)") +- [persona\_marine\_act2\_8\_helmet](Persona_marine_act2_8_helmet_%28entity%29 "Persona marine act2 8 helmet (entity)") +- [persona\_raven](Persona_raven_%28entity%29 "Persona raven (entity)") +- [persona\_rhino](Persona_rhino_%28entity%29 "Persona rhino (entity)") +- [persona\_rhino\_anderson\_pfc](Persona_rhino_anderson_pfc_%28entity%29 "Persona rhino anderson pfc (entity)") +- [persona\_rhino\_anderson\_pfc\_act2](Persona_rhino_anderson_pfc_act2_%28entity%29 "Persona rhino anderson pfc act2 (entity)") +- [persona\_rhino\_bidwell\_sgt](Persona_rhino_bidwell_sgt_%28entity%29 "Persona rhino bidwell sgt (entity)") +- [persona\_rhino\_bidwell\_sgt\_act2](Persona_rhino_bidwell_sgt_act2_%28entity%29 "Persona rhino bidwell sgt act2 (entity)") +- [persona\_rhino\_cortez\_cpl](Persona_rhino_cortez_cpl_%28entity%29 "Persona rhino cortez cpl (entity)") +- [persona\_rhino\_cortez\_cpl\_act2](Persona_rhino_cortez_cpl_act2_%28entity%29 "Persona rhino cortez cpl act2 (entity)") +- [persona\_rhino\_morris\_lt](Persona_rhino_morris_lt_%28entity%29 "Persona rhino morris lt (entity)") +- [persona\_rhino\_morris\_sgt](Persona_rhino_morris_sgt_%28entity%29 "Persona rhino morris sgt (entity)") +- [persona\_rhino\_morris\_sgt\_act2](Persona_rhino_morris_sgt_act2_%28entity%29 "Persona rhino morris sgt act2 (entity)") +- [persona\_rhino\_rhodes\_cpl](Persona_rhino_rhodes_cpl_%28entity%29 "Persona rhino rhodes cpl (entity)") +- [persona\_rhino\_rhodes\_cpl\_act2](Persona_rhino_rhodes_cpl_act2_%28entity%29 "Persona rhino rhodes cpl act2 (entity)") +- [persona\_rhino\_sledge\_lcpl](Persona_rhino_sledge_lcpl_%28entity%29 "Persona rhino sledge lcpl (entity)") +- [persona\_rhino\_sledge\_sgt](Persona_rhino_sledge_sgt_%28entity%29 "Persona rhino sledge sgt (entity)") +- [persona\_rhino\_strauss\_pvt](Persona_rhino_strauss_pvt_%28entity%29 "Persona rhino strauss pvt (entity)") +- [persona\_rhino\_strauss\_pvt\_act2](Persona_rhino_strauss_pvt_act2_%28entity%29 "Persona rhino strauss pvt act2 (entity)") +- [persona\_rhino\_voss\_lt](Persona_rhino_voss_lt_%28entity%29 "Persona rhino voss lt (entity)") +- [persona\_rhino\_voss\_lt\_act2](Persona_rhino_voss_lt_act2_%28entity%29 "Persona rhino voss lt act2 (entity)") +- [persona\_test](Persona_test_%28entity%29 "Persona test (entity)") +- [persona\_viper](Persona_viper_%28entity%29 "Persona viper (entity)") +- [persona\_warthog](Persona_warthog_%28entity%29 "Persona warthog (entity)") +- [persona\_wolf](Persona_wolf_%28entity%29 "Persona wolf (entity)") +- [player\_animatedentity](Player_animatedentity_%28entity%29 "Player animatedentity (entity)") +- [player\_marine](Player_marine_%28entity%29 "Player marine (entity)") +- [player\_marine\_client](Player_marine_client_%28entity%29 "Player marine client (entity)") +- [player\_marine\_mp](Player_marine_mp_%28entity%29 "Player marine mp (entity)") +- [player\_marine\_mp\_ui](Player_marine_mp_ui_%28entity%29 "Player marine mp ui (entity)") +- [player\_strogg](Player_strogg_%28entity%29 "Player strogg (entity)") +- [player\_ui\_anims](Player_ui_anims_%28entity%29 "Player ui anims (entity)") +- [player\_viewweapon](Player_viewweapon_%28entity%29 "Player viewweapon (entity)") +- [playerView\_marine](PlayerView_marine_%28entity%29 "PlayerView marine (entity)") +- [powerup](Powerup_%28entity%29 "Powerup (entity)") +- [powerup\_ammoregen](Powerup_ammoregen_%28entity%29 "Powerup ammoregen (entity)") +- [powerup\_deadzone](Powerup_deadzone_%28entity%29 "Powerup deadzone (entity)") +- [powerup\_doubler](Powerup_doubler_%28entity%29 "Powerup doubler (entity)") +- [powerup\_guard](Powerup_guard_%28entity%29 "Powerup guard (entity)") +- [powerup\_moderator](Powerup_moderator_%28entity%29 "Powerup moderator (entity)") +- [powerup\_quad\_damage](Powerup_quad_damage_%28entity%29 "Powerup quad damage (entity)") +- [powerup\_regeneration](Powerup_regeneration_%28entity%29 "Powerup regeneration (entity)") +- [powerup\_scout](Powerup_scout_%28entity%29 "Powerup scout (entity)") +- [powerup\_team\_ammo\_regen](Powerup_team_ammo_regen_%28entity%29 "Powerup team ammo regen (entity)") +- [powerup\_team\_damage\_mod](Powerup_team_damage_mod_%28entity%29 "Powerup team damage mod (entity)") +- [powerup\_team\_health\_regen](Powerup_team_health_regen_%28entity%29 "Powerup team health regen (entity)") +- [powerup\_types](Powerup_types_%28entity%29 "Powerup types (entity)") +- [projectile\_acid\_drip](Projectile_acid_drip_%28entity%29 "Projectile acid drip (entity)") +- [projectile\_acidgun](Projectile_acidgun_%28entity%29 "Projectile acidgun (entity)") +- [projectile\_airdefense\_big\_gun](Projectile_airdefense_big_gun_%28entity%29 "Projectile airdefense big gun (entity)") +- [projectile\_airdefense\_rocket](Projectile_airdefense_rocket_%28entity%29 "Projectile airdefense rocket (entity)") +- [projectile\_airdefense\_rocket\_splode](Projectile_airdefense_rocket_splode_%28entity%29 "Projectile airdefense rocket splode (entity)") +- [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") +- [projectile\_berserker\_energyBurst](Projectile_berserker_energyBurst_%28entity%29 "Projectile berserker energyBurst (entity)") +- [projectile\_big\_htank\_blaster](Projectile_big_htank_blaster_%28entity%29 "Projectile big htank blaster (entity)") +- [projectile\_big\_htank\_rocket](Projectile_big_htank_rocket_%28entity%29 "Projectile big htank rocket (entity)") +- [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") +- [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") +- [projectile\_blaster\_charged](Projectile_blaster_charged_%28entity%29 "Projectile blaster charged (entity)") +- [projectile\_bossbuddy\_dmg](Projectile_bossbuddy_dmg_%28entity%29 "Projectile bossbuddy dmg (entity)") +- [projectile\_bossbuddy\_rocket](Projectile_bossbuddy_rocket_%28entity%29 "Projectile bossbuddy rocket (entity)") +- [projectile\_bossbuddy\_spawner](Projectile_bossbuddy_spawner_%28entity%29 "Projectile bossbuddy spawner (entity)") +- [projectile\_bullet](Projectile_bullet_%28entity%29 "Projectile bullet (entity)") +- [projectile\_bullet\_base](Projectile_bullet_base_%28entity%29 "Projectile bullet base (entity)") +- [projectile\_cgc\_shot](Projectile_cgc_shot_%28entity%29 "Projectile cgc shot (entity)") +- [projectile\_core\_elevator\_spawner](Projectile_core_elevator_spawner_%28entity%29 "Projectile core elevator spawner (entity)") +- [projectile\_dharvester\_nail](Projectile_dharvester_nail_%28entity%29 "Projectile dharvester nail (entity)") +- [projectile\_dmg](Projectile_dmg_%28entity%29 "Projectile dmg (entity)") +- [projectile\_dmg\_mp](Projectile_dmg_mp_%28entity%29 "Projectile dmg mp (entity)") +- [projectile\_e3\_rocket](Projectile_e3_rocket_%28entity%29 "Projectile e3 rocket (entity)") +- [projectile\_fatty\_chain](Projectile_fatty_chain_%28entity%29 "Projectile fatty chain (entity)") +- [projectile\_gev\_main](Projectile_gev_main_%28entity%29 "Projectile gev main (entity)") +- [projectile\_gev\_rocket](Projectile_gev_rocket_%28entity%29 "Projectile gev rocket (entity)") +- [projectile\_gladiator\_blaster](Projectile_gladiator_blaster_%28entity%29 "Projectile gladiator blaster (entity)") +- [projectile\_glass](Projectile_glass_%28entity%29 "Projectile glass (entity)") +- [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") +- [projectile\_gunner\_grenade](Projectile_gunner_grenade_%28entity%29 "Projectile gunner grenade (entity)") +- [projectile\_gunner\_grenade\_hangar1](Projectile_gunner_grenade_hangar1_%28entity%29 "Projectile gunner grenade hangar1 (entity)") +- [projectile\_gunner\_nail](Projectile_gunner_nail_%28entity%29 "Projectile gunner nail (entity)") +- [projectile\_harv\_grenade](Projectile_harv_grenade_%28entity%29 "Projectile harv grenade (entity)") +- [projectile\_harvester\_nail](Projectile_harvester_nail_%28entity%29 "Projectile harvester nail (entity)") +- [projectile\_harvester\_whip](Projectile_harvester_whip_%28entity%29 "Projectile harvester whip (entity)") +- [projectile\_htank\_blaster](Projectile_htank_blaster_%28entity%29 "Projectile htank blaster (entity)") +- [projectile\_htank\_rocket](Projectile_htank_rocket_%28entity%29 "Projectile htank rocket (entity)") +- [projectile\_hyperblaster](Projectile_hyperblaster_%28entity%29 "Projectile hyperblaster (entity)") +- [projectile\_hyperblaster\_bounce1](Projectile_hyperblaster_bounce1_%28entity%29 "Projectile hyperblaster bounce1 (entity)") +- [projectile\_hyperblaster\_mp](Projectile_hyperblaster_mp_%28entity%29 "Projectile hyperblaster mp (entity)") +- [projectile\_iron\_maiden\_rocket](Projectile_iron_maiden_rocket_%28entity%29 "Projectile iron maiden rocket (entity)") +- [projectile\_lightTank\_fireball](Projectile_lightTank_fireball_%28entity%29 "Projectile lightTank fireball (entity)") +- [projectile\_lightTank\_miniballz](Projectile_lightTank_miniballz_%28entity%29 "Projectile lightTank miniballz (entity)") +- [projectile\_lightTank\_plasma](Projectile_lightTank_plasma_%28entity%29 "Projectile lightTank plasma (entity)") +- [projectile\_makron\_cannon](Projectile_makron_cannon_%28entity%29 "Projectile makron cannon (entity)") +- [projectile\_makron\_cannon\_swerve](Projectile_makron_cannon_swerve_%28entity%29 "Projectile makron cannon swerve (entity)") +- [projectile\_makron\_dm\_grenade](Projectile_makron_dm_grenade_%28entity%29 "Projectile makron dm grenade (entity)") +- [projectile\_makron\_dmg](Projectile_makron_dmg_%28entity%29 "Projectile makron dmg (entity)") +- [projectile\_makron\_jr\_cannon](Projectile_makron_jr_cannon_%28entity%29 "Projectile makron jr cannon (entity)") +- [projectile\_makron\_jr\_grenade](Projectile_makron_jr_grenade_%28entity%29 "Projectile makron jr grenade (entity)") +- [projectile\_makron\_spawner\_large](Projectile_makron_spawner_large_%28entity%29 "Projectile makron spawner large (entity)") +- [projectile\_makron\_spawner\_small](Projectile_makron_spawner_small_%28entity%29 "Projectile makron spawner small (entity)") +- [projectile\_marine\_hyperblaster](Projectile_marine_hyperblaster_%28entity%29 "Projectile marine hyperblaster (entity)") +- [projectile\_mcc\_ship\_blast](Projectile_mcc_ship_blast_%28entity%29 "Projectile mcc ship blast (entity)") +- [projectile\_mcc\_ship\_rocket](Projectile_mcc_ship_rocket_%28entity%29 "Projectile mcc ship rocket (entity)") +- [projectile\_medlabs](Projectile_medlabs_%28entity%29 "Projectile medlabs (entity)") +- [projectile\_nail](Projectile_nail_%28entity%29 "Projectile nail (entity)") +- [projectile\_nail\_base](Projectile_nail_base_%28entity%29 "Projectile nail base (entity)") +- [projectile\_nail\_mp](Projectile_nail_mp_%28entity%29 "Projectile nail mp (entity)") +- [projectile\_nail\_seek](Projectile_nail_seek_%28entity%29 "Projectile nail seek (entity)") +- [projectile\_napalm](Projectile_napalm_%28entity%29 "Projectile napalm (entity)") +- [projectile\_networkGuardian\_blaster](Projectile_networkGuardian_blaster_%28entity%29 "Projectile networkGuardian blaster (entity)") +- [projectile\_networkGuardian\_blaster\_fake](Projectile_networkGuardian_blaster_fake_%28entity%29 "Projectile networkGuardian blaster fake (entity)") +- [projectile\_networkGuardian\_death\_head](Projectile_networkGuardian_death_head_%28entity%29 "Projectile networkGuardian death head (entity)") +- [projectile\_networkGuardian\_MIRV](Projectile_networkGuardian_MIRV_%28entity%29 "Projectile networkGuardian MIRV (entity)") +- [projectile\_networkGuardian\_rocket](Projectile_networkGuardian_rocket_%28entity%29 "Projectile networkGuardian rocket (entity)") +- [projectile\_networkGuardian\_rocket\_fake](Projectile_networkGuardian_rocket_fake_%28entity%29 "Projectile networkGuardian rocket fake (entity)") +- [projectile\_networkGuardian\_rocket\_warhead](Projectile_networkGuardian_rocket_warhead_%28entity%29 "Projectile networkGuardian rocket warhead (entity)") +- [projectile\_phatride\_main](Projectile_phatride_main_%28entity%29 "Projectile phatride main (entity)") +- [projectile\_rocket\_base](Projectile_rocket_base_%28entity%29 "Projectile rocket base (entity)") +- [projectile\_rocket\_homing](Projectile_rocket_homing_%28entity%29 "Projectile rocket homing (entity)") +- [projectile\_scientist\_grenade](Projectile_scientist_grenade_%28entity%29 "Projectile scientist grenade (entity)") +- [projectile\_scientist\_needle](Projectile_scientist_needle_%28entity%29 "Projectile scientist needle (entity)") +- [projectile\_sg\_hov\_bomb](Projectile_sg_hov_bomb_%28entity%29 "Projectile sg hov bomb (entity)") +- [projectile\_sg\_hov\_rocket](Projectile_sg_hov_rocket_%28entity%29 "Projectile sg hov rocket (entity)") +- [projectile\_sg\_hov\_rocket\_weak](Projectile_sg_hov_rocket_weak_%28entity%29 "Projectile sg hov rocket weak (entity)") +- [projectile\_slimyTransfer\_vomit](Projectile_slimyTransfer_vomit_%28entity%29 "Projectile slimyTransfer vomit (entity)") +- [projectile\_strafe\_flyer](Projectile_strafe_flyer_%28entity%29 "Projectile strafe flyer (entity)") +- [projectile\_strafe\_flyer\_gravity](Projectile_strafe_flyer_gravity_%28entity%29 "Projectile strafe flyer gravity (entity)") +- [projectile\_strafe\_rocket](Projectile_strafe_rocket_%28entity%29 "Projectile strafe rocket (entity)") +- [projectile\_streamprotector\_rocket](Projectile_streamprotector_rocket_%28entity%29 "Projectile streamprotector rocket (entity)") +- [projectile\_strogg\_arialmine](Projectile_strogg_arialmine_%28entity%29 "Projectile strogg arialmine (entity)") +- [projectile\_strogg\_fighter\_blaster](Projectile_strogg_fighter_blaster_%28entity%29 "Projectile strogg fighter blaster (entity)") +- [projectile\_strogg\_flyer\_blaster](Projectile_strogg_flyer_blaster_%28entity%29 "Projectile strogg flyer blaster (entity)") +- [projectile\_strogg\_flyer\_bomb](Projectile_strogg_flyer_bomb_%28entity%29 "Projectile strogg flyer bomb (entity)") +- [projectile\_strogg\_marine\_blaster](Projectile_strogg_marine_blaster_%28entity%29 "Projectile strogg marine blaster (entity)") +- [projectile\_tactical\_blaster](Projectile_tactical_blaster_%28entity%29 "Projectile tactical blaster (entity)") +- [projectile\_teleportDropper\_spawner](Projectile_teleportDropper_spawner_%28entity%29 "Projectile teleportDropper spawner (entity)") +- [projectile\_tramFlyer\_rocket](Projectile_tramFlyer_rocket_%28entity%29 "Projectile tramFlyer rocket (entity)") +- [projectile\_tramgun](Projectile_tramgun_%28entity%29 "Projectile tramgun (entity)") +- [projectile\_turret\_bunker\_blaster](Projectile_turret_bunker_blaster_%28entity%29 "Projectile turret bunker blaster (entity)") +- [projectile\_turret\_bunker\_blaster\_weak](Projectile_turret_bunker_blaster_weak_%28entity%29 "Projectile turret bunker blaster weak (entity)") +- [projectile\_turret\_flying\_blaster](Projectile_turret_flying_blaster_%28entity%29 "Projectile turret flying blaster (entity)") +- [projectile\_turret\_rocket](Projectile_turret_rocket_%28entity%29 "Projectile turret rocket (entity)") +- [projectile\_walker\_main](Projectile_walker_main_%28entity%29 "Projectile walker main (entity)") +- [projectile\_walker\_main\_cin](Projectile_walker_main_cin_%28entity%29 "Projectile walker main cin (entity)") +- [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") +- [Putra\_Arm](Putra_Arm_%28entity%29 "Putra Arm (entity)") +- [Putra\_Barrel](Putra_Barrel_%28entity%29 "Putra Barrel (entity)") +- [Putra\_Buzzsaw](Putra_Buzzsaw_%28entity%29 "Putra Buzzsaw (entity)") +- [Putra\_Chain](Putra_Chain_%28entity%29 "Putra Chain (entity)") +- [putra\_char\_marine\_unarmed](Putra_char_marine_unarmed_%28entity%29 "Putra char marine unarmed (entity)") +- [Putra\_Floorhatch](Putra_Floorhatch_%28entity%29 "Putra Floorhatch (entity)") +- [Putra\_Floorhatch\_big](Putra_Floorhatch_big_%28entity%29 "Putra Floorhatch big (entity)") +- [Putra\_Incinerator](Putra_Incinerator_%28entity%29 "Putra Incinerator (entity)") +- [Putra\_Intestines01](Putra_Intestines01_%28entity%29 "Putra Intestines01 (entity)") +- [Putra\_Intestines02](Putra_Intestines02_%28entity%29 "Putra Intestines02 (entity)") +- [Putra\_Intestines03](Putra_Intestines03_%28entity%29 "Putra Intestines03 (entity)") +- [Putra\_Intestines04](Putra_Intestines04_%28entity%29 "Putra Intestines04 (entity)") +- [Putra\_Intestines1](Putra_Intestines1_%28entity%29 "Putra Intestines1 (entity)") +- [Putra\_Intestines2](Putra_Intestines2_%28entity%29 "Putra Intestines2 (entity)") +- [Putra\_Intestines3](Putra_Intestines3_%28entity%29 "Putra Intestines3 (entity)") +- [Putra\_Intestines4](Putra_Intestines4_%28entity%29 "Putra Intestines4 (entity)") +- [Putra\_Intestines5](Putra_Intestines5_%28entity%29 "Putra Intestines5 (entity)") +- [Putra\_Intestines6](Putra_Intestines6_%28entity%29 "Putra Intestines6 (entity)") +- [Putra\_Intestines7](Putra_Intestines7_%28entity%29 "Putra Intestines7 (entity)") +- [putra\_monster\_failed\_transfer](Putra_monster_failed_transfer_%28entity%29 "Putra monster failed transfer (entity)") +- [putra\_monster\_grunt](Putra_monster_grunt_%28entity%29 "Putra monster grunt (entity)") +- [putra\_monster\_strogg\_marine](Putra_monster_strogg_marine_%28entity%29 "Putra monster strogg marine (entity)") +- [putra\_monster\_tactical](Putra_monster_tactical_%28entity%29 "Putra monster tactical (entity)") +- [Putra\_Needle](Putra_Needle_%28entity%29 "Putra Needle (entity)") +- [putra\_pistonB](Putra_pistonB_%28entity%29 "Putra pistonB (entity)") +- [Putra\_Ragdoll](Putra_Ragdoll_%28entity%29 "Putra Ragdoll (entity)") +- [react\_convoy\_pump](React_convoy_pump_%28entity%29 "React convoy pump (entity)") +- [react\_Terminal\_BCover\_Lrg01](React_Terminal_BCover_Lrg01_%28entity%29 "React Terminal BCover Lrg01 (entity)") { +- [react\_Terminal\_BCover\_Sm01](React_Terminal_BCover_Sm01_%28entity%29 "React Terminal BCover Sm01 (entity)") { +- [react\_Terminal\_TSD](React_Terminal_TSD_%28entity%29 "React Terminal TSD (entity)") { +- [recomp\_BoomBox](Recomp_BoomBox_%28entity%29 "Recomp BoomBox (entity)") +- [recomp\_chain](Recomp_chain_%28entity%29 "Recomp chain (entity)") +- [recomp\_character\_kane](Recomp_character_kane_%28entity%29 "Recomp character kane (entity)") +- [recomp\_monster\_grunt](Recomp_monster_grunt_%28entity%29 "Recomp monster grunt (entity)") +- [recomp\_monster\_lt\_tank](Recomp_monster_lt_tank_%28entity%29 "Recomp monster lt tank (entity)") +- [recomp\_monster\_strogg\_marine](Recomp_monster_strogg_marine_%28entity%29 "Recomp monster strogg marine (entity)") +- [sizzling\_barrel\_large](Sizzling_barrel_large_%28entity%29 "Sizzling barrel large (entity)") +- [sizzling\_barrel\_large\_burn](Sizzling_barrel_large_burn_%28entity%29 "Sizzling barrel large burn (entity)") +- [sizzling\_barrel\_large\_explode](Sizzling_barrel_large_explode_%28entity%29 "Sizzling barrel large explode (entity)") +- [sizzling\_barrel\_large\_ignite](Sizzling_barrel_large_ignite_%28entity%29 "Sizzling barrel large ignite (entity)") +- [sizzling\_barrel\_small](Sizzling_barrel_small_%28entity%29 "Sizzling barrel small (entity)") +- [sizzling\_barrel\_small\_burn](Sizzling_barrel_small_burn_%28entity%29 "Sizzling barrel small burn (entity)") +- [sizzling\_barrel\_small\_explode](Sizzling_barrel_small_explode_%28entity%29 "Sizzling barrel small explode (entity)") +- [sizzling\_barrel\_small\_ignite](Sizzling_barrel_small_ignite_%28entity%29 "Sizzling barrel small ignite (entity)") +- [spawner\_teleport\_dropper](Spawner_teleport_dropper_%28entity%29 "Spawner teleport dropper (entity)") +- [spawner\_teleport\_dropper\_grunt](Spawner_teleport_dropper_grunt_%28entity%29 "Spawner teleport dropper grunt (entity)") +- [spawner\_teleport\_dropper\_nogrunt](Spawner_teleport_dropper_nogrunt_%28entity%29 "Spawner teleport dropper nogrunt (entity)") +- [stage\_boulder\_destroyed](Stage_boulder_destroyed_%28entity%29 "Stage boulder destroyed (entity)") +- [stage\_boulder\_large1\_destroyed](Stage_boulder_large1_destroyed_%28entity%29 "Stage boulder large1 destroyed (entity)") +- [stage\_boulder\_large2\_destroyed](Stage_boulder_large2_destroyed_%28entity%29 "Stage boulder large2 destroyed (entity)") +- [stage\_boulder\_med2\_destroyed](Stage_boulder_med2_destroyed_%28entity%29 "Stage boulder med2 destroyed (entity)") +- [stage\_boulder\_small2\_destroyed](Stage_boulder_small2_destroyed_%28entity%29 "Stage boulder small2 destroyed (entity)") +- [stage\_tramcar\_destroyed](Stage_tramcar_destroyed_%28entity%29 "Stage tramcar destroyed (entity)") +- [storage\_char\_marine](Storage_char_marine_%28entity%29 "Storage char marine (entity)") +- [storage\_char\_marine\_ship](Storage_char_marine_ship_%28entity%29 "Storage char marine ship (entity)") +- [storage\_drop\_pod](Storage_drop_pod_%28entity%29 "Storage drop pod (entity)") +- [storage\_dropship](Storage_dropship_%28entity%29 "Storage dropship (entity)") +- [storage\_guardian](Storage_guardian_%28entity%29 "Storage guardian (entity)") +- [storage\_monster\_firebot](Storage_monster_firebot_%28entity%29 "Storage monster firebot (entity)") +- [storage\_monster\_grunt](Storage_monster_grunt_%28entity%29 "Storage monster grunt (entity)") +- [storage\_rhodes\_char\_marine](Storage_rhodes_char_marine_%28entity%29 "Storage rhodes char marine (entity)") +- [storage\_stroggified\_kane](Storage_stroggified_kane_%28entity%29 "Storage stroggified kane (entity)") +- [storage\_tech\_marine](Storage_tech_marine_%28entity%29 "Storage tech marine (entity)") +- [strogg\_fighter\_projectile](Strogg_fighter_projectile_%28entity%29 "Strogg fighter projectile (entity)") +- [target\_ai\_move](Target_ai_move_%28entity%29 "Target ai move (entity)") +- [target\_ai\_tether](Target_ai_tether_%28entity%29 "Target ai tether (entity)") +- [target\_air](Target_air_%28entity%29 "Target air (entity)") +- [target\_ammoStash](Target_ammoStash_%28entity%29 "Target ammoStash (entity)") +- [target\_bossBattle](Target_bossBattle_%28entity%29 "Target bossBattle (entity)") +- [target\_exitAreaAlert](Target_exitAreaAlert_%28entity%29 "Target exitAreaAlert (entity)") +- [target\_launchProjectile](Target_launchProjectile_%28entity%29 "Target launchProjectile (entity)") +- [target\_nailable](Target_nailable_%28entity%29 "Target nailable (entity)") +- [target\_secretArea](Target_secretArea_%28entity%29 "Target secretArea (entity)") +- [target\_vehicle\_path](Target_vehicle_path_%28entity%29 "Target vehicle path (entity)") +- [tech\_tool](Tech_tool_%28entity%29 "Tech tool (entity)") +- [temp\_monster\_tactical](Temp_monster_tactical_%28entity%29 "Temp monster tactical (entity)") +- [test\_anim\_all](Test_anim_all_%28entity%29 "Test anim all (entity)") +- [test\_aurelio\_func\_fluid](Test_aurelio_func_fluid_%28entity%29 "Test aurelio func fluid (entity)") +- [test\_aurelio\_strogg\_marine\_refracty](Test_aurelio_strogg_marine_refracty_%28entity%29 "Test aurelio strogg marine refracty (entity)") +- [test\_ben\_gunner](Test_ben_gunner_%28entity%29 "Test ben gunner (entity)") +- [test\_head](Test_head_%28entity%29 "Test head (entity)") +- [test\_marine\_fatigues](Test_marine_fatigues_%28entity%29 "Test marine fatigues (entity)") +- [test\_model](Test_model_%28entity%29 "Test model (entity)") +- [test\_slimy\_transfer](Test_slimy_transfer_%28entity%29 "Test slimy transfer (entity)") +- [tram1\_char\_marine](Tram1_char_marine_%28entity%29 "Tram1 char marine (entity)") +- [tram1\_char\_marine\_medic](Tram1_char_marine_medic_%28entity%29 "Tram1 char marine medic (entity)") +- [tram1\_char\_marine\_tech](Tram1_char_marine_tech_%28entity%29 "Tram1 char marine tech (entity)") +- [tram1\_grunt\_door](Tram1_grunt_door_%28entity%29 "Tram1 grunt door (entity)") +- [tram1\_monster\_grunt](Tram1_monster_grunt_%28entity%29 "Tram1 monster grunt (entity)") +- [tramCar\_door\_left\_collision](TramCar_door_left_collision_%28entity%29 "TramCar door left collision (entity)") +- [tramCar\_door\_right\_collision](TramCar_door_right_collision_%28entity%29 "TramCar door right collision (entity)") +- [trigger\_buyzone](Trigger_buyzone_%28entity%29 "Trigger buyzone (entity)") +- [trigger\_controlzone](Trigger_controlzone_%28entity%29 "Trigger controlzone (entity)") +- [vehicle\_acidgun](Vehicle_acidgun_%28entity%29 "Vehicle acidgun (entity)") +- [vehicle\_acidgun\_driver](Vehicle_acidgun_driver_%28entity%29 "Vehicle acidgun driver (entity)") +- [vehicle\_acidgun\_turret\_pitch](Vehicle_acidgun_turret_pitch_%28entity%29 "Vehicle acidgun turret pitch (entity)") +- [vehicle\_acidgun\_turret\_yaw](Vehicle_acidgun_turret_yaw_%28entity%29 "Vehicle acidgun turret yaw (entity)") +- [vehicle\_acidgun\_weapon](Vehicle_acidgun_weapon_%28entity%29 "Vehicle acidgun weapon (entity)") +- [vehicle\_airdefense\_big\_gun](Vehicle_airdefense_big_gun_%28entity%29 "Vehicle airdefense big gun (entity)") +- [vehicle\_airdefense\_big\_gun\_pitch](Vehicle_airdefense_big_gun_pitch_%28entity%29 "Vehicle airdefense big gun pitch (entity)") +- [vehicle\_airdefense\_big\_gun\_yaw](Vehicle_airdefense_big_gun_yaw_%28entity%29 "Vehicle airdefense big gun yaw (entity)") +- [vehicle\_airdefense\_driver](Vehicle_airdefense_driver_%28entity%29 "Vehicle airdefense driver (entity)") +- [vehicle\_airdefense\_scriptcb](Vehicle_airdefense_scriptcb_%28entity%29 "Vehicle airdefense scriptcb (entity)") +- [vehicle\_airdefense\_weapon](Vehicle_airdefense_weapon_%28entity%29 "Vehicle airdefense weapon (entity)") +- [vehicle\_bodytable](Vehicle_bodytable_%28entity%29 "Vehicle bodytable (entity)") +- [vehicle\_chaingun\_driver](Vehicle_chaingun_driver_%28entity%29 "Vehicle chaingun driver (entity)") +- [vehicle\_chaingun\_weapon](Vehicle_chaingun_weapon_%28entity%29 "Vehicle chaingun weapon (entity)") +- [vehicle\_convoy\_crane](Vehicle_convoy_crane_%28entity%29 "Vehicle convoy crane (entity)") +- [vehicle\_convoy\_crane\_driver](Vehicle_convoy_crane_driver_%28entity%29 "Vehicle convoy crane driver (entity)") +- [vehicle\_convoy\_crane\_pitch](Vehicle_convoy_crane_pitch_%28entity%29 "Vehicle convoy crane pitch (entity)") +- [vehicle\_convoy\_crane\_scriptcb](Vehicle_convoy_crane_scriptcb_%28entity%29 "Vehicle convoy crane scriptcb (entity)") +- [vehicle\_convoy\_crane\_yaw](Vehicle_convoy_crane_yaw_%28entity%29 "Vehicle convoy crane yaw (entity)") +- [vehicle\_data\_router](Vehicle_data_router_%28entity%29 "Vehicle data router (entity)") +- [vehicle\_data\_router\_driver](Vehicle_data_router_driver_%28entity%29 "Vehicle data router driver (entity)") +- [vehicle\_data\_router\_pitch](Vehicle_data_router_pitch_%28entity%29 "Vehicle data router pitch (entity)") +- [vehicle\_data\_router\_yaw](Vehicle_data_router_yaw_%28entity%29 "Vehicle data router yaw (entity)") +- [vehicle\_drop\_pod](Vehicle_drop_pod_%28entity%29 "Vehicle drop pod (entity)") +- [vehicle\_drop\_pod\_driver](Vehicle_drop_pod_driver_%28entity%29 "Vehicle drop pod driver (entity)") +- [vehicle\_drop\_pod\_pitch](Vehicle_drop_pod_pitch_%28entity%29 "Vehicle drop pod pitch (entity)") +- [vehicle\_drop\_pod\_yaw](Vehicle_drop_pod_yaw_%28entity%29 "Vehicle drop pod yaw (entity)") +- [vehicle\_e3mech](Vehicle_e3mech_%28entity%29 "Vehicle e3mech (entity)") +- [vehicle\_flatbed](Vehicle_flatbed_%28entity%29 "Vehicle flatbed (entity)") +- [vehicle\_flatbed\_base](Vehicle_flatbed_base_%28entity%29 "Vehicle flatbed base (entity)") +- [vehicle\_flatbed\_driver](Vehicle_flatbed_driver_%28entity%29 "Vehicle flatbed driver (entity)") +- [vehicle\_flatbed\_gun](Vehicle_flatbed_gun_%28entity%29 "Vehicle flatbed gun (entity)") +- [vehicle\_flatbed\_gunner](Vehicle_flatbed_gunner_%28entity%29 "Vehicle flatbed gunner (entity)") +- [vehicle\_flatbed\_gunner\_pitch](Vehicle_flatbed_gunner_pitch_%28entity%29 "Vehicle flatbed gunner pitch (entity)") +- [vehicle\_flatbed\_gunner\_weapon](Vehicle_flatbed_gunner_weapon_%28entity%29 "Vehicle flatbed gunner weapon (entity)") +- [vehicle\_flatbed\_gunner\_yaw](Vehicle_flatbed_gunner_yaw_%28entity%29 "Vehicle flatbed gunner yaw (entity)") +- [vehicle\_flatbed\_hoverpad](Vehicle_flatbed_hoverpad_%28entity%29 "Vehicle flatbed hoverpad (entity)") +- [vehicle\_flatbed\_hoverpad\_bl](Vehicle_flatbed_hoverpad_bl_%28entity%29 "Vehicle flatbed hoverpad bl (entity)") +- [vehicle\_flatbed\_hoverpad\_br](Vehicle_flatbed_hoverpad_br_%28entity%29 "Vehicle flatbed hoverpad br (entity)") +- [vehicle\_flatbed\_hoverpad\_fl](Vehicle_flatbed_hoverpad_fl_%28entity%29 "Vehicle flatbed hoverpad fl (entity)") +- [vehicle\_flatbed\_hoverpad\_fr](Vehicle_flatbed_hoverpad_fr_%28entity%29 "Vehicle flatbed hoverpad fr (entity)") +- [vehicle\_flatbed\_passenger](Vehicle_flatbed_passenger_%28entity%29 "Vehicle flatbed passenger (entity)") +- [vehicle\_flatbed\_passenger\_pitch](Vehicle_flatbed_passenger_pitch_%28entity%29 "Vehicle flatbed passenger pitch (entity)") +- [vehicle\_flatbed\_passenger\_yaw](Vehicle_flatbed_passenger_yaw_%28entity%29 "Vehicle flatbed passenger yaw (entity)") +- [vehicle\_flatbedMover](Vehicle_flatbedMover_%28entity%29 "Vehicle flatbedMover (entity)") +- [vehicle\_gev](Vehicle_gev_%28entity%29 "Vehicle gev (entity)") +- [vehicle\_gev\_driver](Vehicle_gev_driver_%28entity%29 "Vehicle gev driver (entity)") +- [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") +- [vehicle\_gev\_hoverpad\_bl](Vehicle_gev_hoverpad_bl_%28entity%29 "Vehicle gev hoverpad bl (entity)") +- [vehicle\_gev\_hoverpad\_br](Vehicle_gev_hoverpad_br_%28entity%29 "Vehicle gev hoverpad br (entity)") +- [vehicle\_gev\_hoverpad\_fl](Vehicle_gev_hoverpad_fl_%28entity%29 "Vehicle gev hoverpad fl (entity)") +- [vehicle\_gev\_hoverpad\_fr](Vehicle_gev_hoverpad_fr_%28entity%29 "Vehicle gev hoverpad fr (entity)") +- [vehicle\_gev\_light](Vehicle_gev_light_%28entity%29 "Vehicle gev light (entity)") +- [vehicle\_gev\_thruster\_forward](Vehicle_gev_thruster_forward_%28entity%29 "Vehicle gev thruster forward (entity)") +- [vehicle\_gev\_thruster\_right](Vehicle_gev_thruster_right_%28entity%29 "Vehicle gev thruster right (entity)") +- [vehicle\_gev\_thruster\_right2](Vehicle_gev_thruster_right2_%28entity%29 "Vehicle gev thruster right2 (entity)") +- [vehicle\_gev\_turret\_pitch](Vehicle_gev_turret_pitch_%28entity%29 "Vehicle gev turret pitch (entity)") +- [vehicle\_gev\_turret\_yaw](Vehicle_gev_turret_yaw_%28entity%29 "Vehicle gev turret yaw (entity)") +- [vehicle\_gev\_weapon\_main](Vehicle_gev_weapon_main_%28entity%29 "Vehicle gev weapon main (entity)") +- [vehicle\_gev\_weapon\_mgun](Vehicle_gev_weapon_mgun_%28entity%29 "Vehicle gev weapon mgun (entity)") +- [vehicle\_gev\_weapon\_rocket](Vehicle_gev_weapon_rocket_%28entity%29 "Vehicle gev weapon rocket (entity)") +- [vehicle\_gun\_chair\_driver](Vehicle_gun_chair_driver_%28entity%29 "Vehicle gun chair driver (entity)") +- [vehicle\_gun\_chair\_turn](Vehicle_gun_chair_turn_%28entity%29 "Vehicle gun chair turn (entity)") +- [vehicle\_hub1\_driver](Vehicle_hub1_driver_%28entity%29 "Vehicle hub1 driver (entity)") +- [vehicle\_hub1\_flatbed](Vehicle_hub1_flatbed_%28entity%29 "Vehicle hub1 flatbed (entity)") +- [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") +- [vehicle\_hub1\_hoverpad\_bl](Vehicle_hub1_hoverpad_bl_%28entity%29 "Vehicle hub1 hoverpad bl (entity)") +- [vehicle\_hub1\_hoverpad\_br](Vehicle_hub1_hoverpad_br_%28entity%29 "Vehicle hub1 hoverpad br (entity)") +- [vehicle\_hub1\_hoverpad\_fl](Vehicle_hub1_hoverpad_fl_%28entity%29 "Vehicle hub1 hoverpad fl (entity)") +- [vehicle\_hub1\_hoverpad\_fr](Vehicle_hub1_hoverpad_fr_%28entity%29 "Vehicle hub1 hoverpad fr (entity)") +- [vehicle\_medbed\_patient](Vehicle_medbed_patient_%28entity%29 "Vehicle medbed patient (entity)") +- [vehicle\_medbed\_turn](Vehicle_medbed_turn_%28entity%29 "Vehicle medbed turn (entity)") +- [vehicle\_new\_gun\_chair](Vehicle_new_gun_chair_%28entity%29 "Vehicle new gun chair (entity)") +- [vehicle\_phatride](Vehicle_phatride_%28entity%29 "Vehicle phatride (entity)") +- [vehicle\_phatride\_driver](Vehicle_phatride_driver_%28entity%29 "Vehicle phatride driver (entity)") +- [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") +- [vehicle\_phatride\_hoverpad\_bl](Vehicle_phatride_hoverpad_bl_%28entity%29 "Vehicle phatride hoverpad bl (entity)") +- [vehicle\_phatride\_hoverpad\_br](Vehicle_phatride_hoverpad_br_%28entity%29 "Vehicle phatride hoverpad br (entity)") +- [vehicle\_phatride\_hoverpad\_fl](Vehicle_phatride_hoverpad_fl_%28entity%29 "Vehicle phatride hoverpad fl (entity)") +- [vehicle\_phatride\_hoverpad\_fr](Vehicle_phatride_hoverpad_fr_%28entity%29 "Vehicle phatride hoverpad fr (entity)") +- [vehicle\_phatride\_light](Vehicle_phatride_light_%28entity%29 "Vehicle phatride light (entity)") +- [vehicle\_phatride\_light1](Vehicle_phatride_light1_%28entity%29 "Vehicle phatride light1 (entity)") +- [vehicle\_phatride\_light2](Vehicle_phatride_light2_%28entity%29 "Vehicle phatride light2 (entity)") +- [vehicle\_phatride\_thruster\_forward](Vehicle_phatride_thruster_forward_%28entity%29 "Vehicle phatride thruster forward (entity)") +- [vehicle\_phatride\_thruster\_right](Vehicle_phatride_thruster_right_%28entity%29 "Vehicle phatride thruster right (entity)") +- [vehicle\_phatride\_thruster\_right2](Vehicle_phatride_thruster_right2_%28entity%29 "Vehicle phatride thruster right2 (entity)") +- [vehicle\_phatride\_turret\_pitch](Vehicle_phatride_turret_pitch_%28entity%29 "Vehicle phatride turret pitch (entity)") +- [vehicle\_phatride\_turret\_yaw](Vehicle_phatride_turret_yaw_%28entity%29 "Vehicle phatride turret yaw (entity)") +- [vehicle\_phatride\_weapon\_main](Vehicle_phatride_weapon_main_%28entity%29 "Vehicle phatride weapon main (entity)") +- [vehicle\_phatride\_weapon\_mgun](Vehicle_phatride_weapon_mgun_%28entity%29 "Vehicle phatride weapon mgun (entity)") +- [vehicle\_strogg\_hover\_driver](Vehicle_strogg_hover_driver_%28entity%29 "Vehicle strogg hover driver (entity)") +- [vehicle\_tableMover](Vehicle_tableMover_%28entity%29 "Vehicle tableMover (entity)") +- [vehicle\_tram\_doorgun](Vehicle_tram_doorgun_%28entity%29 "Vehicle tram doorgun (entity)") +- [vehicle\_tram\_doorgun\_driver](Vehicle_tram_doorgun_driver_%28entity%29 "Vehicle tram doorgun driver (entity)") +- [vehicle\_tram\_doorgun\_pitch](Vehicle_tram_doorgun_pitch_%28entity%29 "Vehicle tram doorgun pitch (entity)") +- [vehicle\_tram\_doorgun\_yaw](Vehicle_tram_doorgun_yaw_%28entity%29 "Vehicle tram doorgun yaw (entity)") +- [vehicle\_tram\_reargun](Vehicle_tram_reargun_%28entity%29 "Vehicle tram reargun (entity)") +- [vehicle\_tram\_reargun\_driver](Vehicle_tram_reargun_driver_%28entity%29 "Vehicle tram reargun driver (entity)") +- [vehicle\_tram\_reargun\_pitch](Vehicle_tram_reargun_pitch_%28entity%29 "Vehicle tram reargun pitch (entity)") +- [vehicle\_tram\_reargun\_yaw](Vehicle_tram_reargun_yaw_%28entity%29 "Vehicle tram reargun yaw (entity)") +- [vehicle\_tramCar](Vehicle_tramCar_%28entity%29 "Vehicle tramCar (entity)") +- [vehicle\_tramCar\_marine](Vehicle_tramCar_marine_%28entity%29 "Vehicle tramCar marine (entity)") +- [vehicle\_tramCar\_strogg](Vehicle_tramCar_strogg_%28entity%29 "Vehicle tramCar strogg (entity)") +- [vehicle\_tramCar\_strogg\_blaster](Vehicle_tramCar_strogg_blaster_%28entity%29 "Vehicle tramCar strogg blaster (entity)") +- [vehicle\_tramCar\_strogg\_mgun](Vehicle_tramCar_strogg_mgun_%28entity%29 "Vehicle tramCar strogg mgun (entity)") +- [vehicle\_tramgun](Vehicle_tramgun_%28entity%29 "Vehicle tramgun (entity)") +- [vehicle\_tramgun\_driver](Vehicle_tramgun_driver_%28entity%29 "Vehicle tramgun driver (entity)") +- [vehicle\_tramgun\_pitch](Vehicle_tramgun_pitch_%28entity%29 "Vehicle tramgun pitch (entity)") +- [vehicle\_tramgun\_weapon](Vehicle_tramgun_weapon_%28entity%29 "Vehicle tramgun weapon (entity)") +- [vehicle\_tramgun\_yaw](Vehicle_tramgun_yaw_%28entity%29 "Vehicle tramgun yaw (entity)") +- [vehicle\_tube](Vehicle_tube_%28entity%29 "Vehicle tube (entity)") +- [vehicle\_tube\_driver](Vehicle_tube_driver_%28entity%29 "Vehicle tube driver (entity)") +- [vehicle\_tube\_turn](Vehicle_tube_turn_%28entity%29 "Vehicle tube turn (entity)") +- [vehicle\_turret\_chaingun](Vehicle_turret_chaingun_%28entity%29 "Vehicle turret chaingun (entity)") +- [vehicle\_walker](Vehicle_walker_%28entity%29 "Vehicle walker (entity)") +- [vehicle\_walker\_cockpit](Vehicle_walker_cockpit_%28entity%29 "Vehicle walker cockpit (entity)") +- [vehicle\_walker\_cockpit\_pitch](Vehicle_walker_cockpit_pitch_%28entity%29 "Vehicle walker cockpit pitch (entity)") +- [vehicle\_walker\_convoy](Vehicle_walker_convoy_%28entity%29 "Vehicle walker convoy (entity)") +- [vehicle\_walker\_driver](Vehicle_walker_driver_%28entity%29 "Vehicle walker driver (entity)") +- [vehicle\_walker\_driver\_convoy](Vehicle_walker_driver_convoy_%28entity%29 "Vehicle walker driver convoy (entity)") +- [vehicle\_walker\_light](Vehicle_walker_light_%28entity%29 "Vehicle walker light (entity)") +- [vehicle\_walker\_weapon\_main](Vehicle_walker_weapon_main_%28entity%29 "Vehicle walker weapon main (entity)") +- [vehicle\_walker\_weapon\_mgun](Vehicle_walker_weapon_mgun_%28entity%29 "Vehicle walker weapon mgun (entity)") +- [vehicle\_walker\_weapon\_mgun\_convoy](Vehicle_walker_weapon_mgun_convoy_%28entity%29 "Vehicle walker weapon mgun convoy (entity)") +- [vehicle\_walker\_weapon\_rocket](Vehicle_walker_weapon_rocket_%28entity%29 "Vehicle walker weapon rocket (entity)") +- [viewStyle\_q3\_blaster](ViewStyle_q3_blaster_%28entity%29 "ViewStyle q3 blaster (entity)") +- [viewStyle\_q3\_dmg](ViewStyle_q3_dmg_%28entity%29 "ViewStyle q3 dmg (entity)") +- [viewStyle\_q3\_gauntlet](ViewStyle_q3_gauntlet_%28entity%29 "ViewStyle q3 gauntlet (entity)") +- [viewStyle\_q3\_grenadelauncher](ViewStyle_q3_grenadelauncher_%28entity%29 "ViewStyle q3 grenadelauncher (entity)") +- [viewStyle\_q3\_hyperblaster](ViewStyle_q3_hyperblaster_%28entity%29 "ViewStyle q3 hyperblaster (entity)") +- [viewStyle\_q3\_lightninggun](ViewStyle_q3_lightninggun_%28entity%29 "ViewStyle q3 lightninggun (entity)") +- [viewStyle\_q3\_machinegun](ViewStyle_q3_machinegun_%28entity%29 "ViewStyle q3 machinegun (entity)") +- [viewStyle\_q3\_nailgun](ViewStyle_q3_nailgun_%28entity%29 "ViewStyle q3 nailgun (entity)") +- [viewStyle\_q3\_napalmgun](ViewStyle_q3_napalmgun_%28entity%29 "ViewStyle q3 napalmgun (entity)") +- [viewStyle\_q3\_railgun](ViewStyle_q3_railgun_%28entity%29 "ViewStyle q3 railgun (entity)") +- [viewStyle\_q3\_rocketlauncher](ViewStyle_q3_rocketlauncher_%28entity%29 "ViewStyle q3 rocketlauncher (entity)") +- [viewStyle\_q3\_shotgun](ViewStyle_q3_shotgun_%28entity%29 "ViewStyle q3 shotgun (entity)") +- [viewStyle\_shouldered\_blaster](ViewStyle_shouldered_blaster_%28entity%29 "ViewStyle shouldered blaster (entity)") +- [viewStyle\_shouldered\_gauntlet](ViewStyle_shouldered_gauntlet_%28entity%29 "ViewStyle shouldered gauntlet (entity)") +- [viewStyle\_shouldered\_grenadelauncher](ViewStyle_shouldered_grenadelauncher_%28entity%29 "ViewStyle shouldered grenadelauncher (entity)") +- [viewStyle\_shouldered\_hyperblaster](ViewStyle_shouldered_hyperblaster_%28entity%29 "ViewStyle shouldered hyperblaster (entity)") +- [viewStyle\_shouldered\_machinegun](ViewStyle_shouldered_machinegun_%28entity%29 "ViewStyle shouldered machinegun (entity)") +- [viewStyle\_shouldered\_railgun](ViewStyle_shouldered_railgun_%28entity%29 "ViewStyle shouldered railgun (entity)") +- [viewStyle\_shouldered\_shotgun](ViewStyle_shouldered_shotgun_%28entity%29 "ViewStyle shouldered shotgun (entity)") +- [walker\_monster\_harvester](Walker_monster_harvester_%28entity%29 "Walker monster harvester (entity)") +- [walker\_monster\_strogg\_hover](Walker_monster_strogg_hover_%28entity%29 "Walker monster strogg hover (entity)") +- [waste\_char\_marine](Waste_char_marine_%28entity%29 "Waste char marine (entity)") +- [waste\_char\_marine\_buddy](Waste_char_marine_buddy_%28entity%29 "Waste char marine buddy (entity)") +- [waste\_char\_marine\_ruck](Waste_char_marine_ruck_%28entity%29 "Waste char marine ruck (entity)") +- [waste\_char\_marine\_wong](Waste_char_marine_wong_%28entity%29 "Waste char marine wong (entity)") +- [waste\_monster\_berserker](Waste_monster_berserker_%28entity%29 "Waste monster berserker (entity)") +- [waste\_sizzle\_barrel](Waste_sizzle_barrel_%28entity%29 "Waste sizzle barrel (entity)") +- [waste\_sizzle\_barrel\_burn](Waste_sizzle_barrel_burn_%28entity%29 "Waste sizzle barrel burn (entity)") +- [waste\_sizzle\_barrel\_ignite](Waste_sizzle_barrel_ignite_%28entity%29 "Waste sizzle barrel ignite (entity)") +- [weapon\_blaster](Weapon_blaster_%28entity%29 "Weapon blaster (entity)") +- [weapon\_blaster\_gui](Weapon_blaster_gui_%28entity%29 "Weapon blaster gui (entity)") +- [weapon\_dmg](Weapon_dmg_%28entity%29 "Weapon dmg (entity)") +- [weapon\_dmg\_mp](Weapon_dmg_mp_%28entity%29 "Weapon dmg mp (entity)") +- [weapon\_gauntlet](Weapon_gauntlet_%28entity%29 "Weapon gauntlet (entity)") +- [weapon\_gauntlet\_mp](Weapon_gauntlet_mp_%28entity%29 "Weapon gauntlet mp (entity)") +- [weapon\_grenadelauncher](Weapon_grenadelauncher_%28entity%29 "Weapon grenadelauncher (entity)") +- [weapon\_grenadelauncher\_mp](Weapon_grenadelauncher_mp_%28entity%29 "Weapon grenadelauncher mp (entity)") +- [weapon\_hyperblaster](Weapon_hyperblaster_%28entity%29 "Weapon hyperblaster (entity)") +- [weapon\_hyperblaster\_mp](Weapon_hyperblaster_mp_%28entity%29 "Weapon hyperblaster mp (entity)") +- [weapon\_lightninggun](Weapon_lightninggun_%28entity%29 "Weapon lightninggun (entity)") +- [weapon\_lightninggun\_mp](Weapon_lightninggun_mp_%28entity%29 "Weapon lightninggun mp (entity)") +- [weapon\_nailgun](Weapon_nailgun_%28entity%29 "Weapon nailgun (entity)") +- [weapon\_nailgun\_mp](Weapon_nailgun_mp_%28entity%29 "Weapon nailgun mp (entity)") +- [weapon\_napalmgun](Weapon_napalmgun_%28entity%29 "Weapon napalmgun (entity)") +- [weapon\_napalmgun\_mp](Weapon_napalmgun_mp_%28entity%29 "Weapon napalmgun mp (entity)") +- [weapon\_railgun](Weapon_railgun_%28entity%29 "Weapon railgun (entity)") +- [weapon\_railgun\_mp](Weapon_railgun_mp_%28entity%29 "Weapon railgun mp (entity)") +- [weapon\_tramCar\_left](Weapon_tramCar_left_%28entity%29 "Weapon tramCar left (entity)") +- [weapon\_tramCar\_rear](Weapon_tramCar_rear_%28entity%29 "Weapon tramCar rear (entity)") +- [weapon\_tramCar\_right](Weapon_tramCar_right_%28entity%29 "Weapon tramCar right (entity)") +- [weaponmod\_hyperblaster\_bounce1](Weaponmod_hyperblaster_bounce1_%28entity%29 "Weaponmod hyperblaster bounce1 (entity)") +- [weaponmod\_hyperblaster\_bounce2](Weaponmod_hyperblaster_bounce2_%28entity%29 "Weaponmod hyperblaster bounce2 (entity)") +- [weaponmod\_lightninggun\_chain](Weaponmod_lightninggun_chain_%28entity%29 "Weaponmod lightninggun chain (entity)") +- [weaponmod\_machinegun\_ammo](Weaponmod_machinegun_ammo_%28entity%29 "Weaponmod machinegun ammo (entity)") +- [weaponmod\_nailgun\_ammo](Weaponmod_nailgun_ammo_%28entity%29 "Weaponmod nailgun ammo (entity)") +- [weaponmod\_nailgun\_power](Weaponmod_nailgun_power_%28entity%29 "Weaponmod nailgun power (entity)") +- [weaponmod\_nailgun\_rof](Weaponmod_nailgun_rof_%28entity%29 "Weaponmod nailgun rof (entity)") +- [weaponmod\_nailgun\_seek](Weaponmod_nailgun_seek_%28entity%29 "Weaponmod nailgun seek (entity)") +- [weaponmod\_railgun\_penetrate](Weaponmod_railgun_penetrate_%28entity%29 "Weaponmod railgun penetrate (entity)") +- [weaponmod\_rocketlauncher\_burst](Weaponmod_rocketlauncher_burst_%28entity%29 "Weaponmod rocketlauncher burst (entity)") +- [weaponmod\_rocketlauncher\_homing](Weaponmod_rocketlauncher_homing_%28entity%29 "Weaponmod rocketlauncher homing (entity)") +- [weaponmod\_shotgun\_ammo](Weaponmod_shotgun_ammo_%28entity%29 "Weaponmod shotgun ammo (entity)") +- [worldspawn\_mp](Worldspawn_mp_%28entity%29 "Worldspawn mp (entity)") +- [wpmod\_hyperblaster\_bounce1](Wpmod_hyperblaster_bounce1_%28entity%29 "Wpmod hyperblaster bounce1 (entity)") +- [wpmod\_lightninggun\_chain](Wpmod_lightninggun_chain_%28entity%29 "Wpmod lightninggun chain (entity)") +- [wpmod\_machinegun\_ammo](Wpmod_machinegun_ammo_%28entity%29 "Wpmod machinegun ammo (entity)") +- [wpmod\_nailgun\_power](Wpmod_nailgun_power_%28entity%29 "Wpmod nailgun power (entity)") +- [wpmod\_nailgun\_seek](Wpmod_nailgun_seek_%28entity%29 "Wpmod nailgun seek (entity)") +- [wpmod\_railgun\_penetrate](Wpmod_railgun_penetrate_%28entity%29 "Wpmod railgun penetrate (entity)") +- [wpmod\_rocketlauncher\_burst](Wpmod_rocketlauncher_burst_%28entity%29 "Wpmod rocketlauncher burst (entity)") +- [wpmod\_rocketlauncher\_homing](Wpmod_rocketlauncher_homing_%28entity%29 "Wpmod rocketlauncher homing (entity)") +- [wpmod\_shotgun\_ammo](Wpmod_shotgun_ammo_%28entity%29 "Wpmod shotgun ammo (entity)") + +Prey +---- + +- [aas240](Aas240_%28entity%29 "Aas240 (entity)") +- [aasChild](AasChild_%28entity%29 "AasChild (entity)") +- [aasCreatureX](AasCreatureX_%28entity%29 "AasCreatureX (entity)") +- [aasDroid](AasDroid_%28entity%29 "AasDroid (entity)") +- [aasDroidIndoor](AasDroidIndoor_%28entity%29 "AasDroidIndoor (entity)") +- [aasFodder](AasFodder_%28entity%29 "AasFodder (entity)") +- [aasGasbag](AasGasbag_%28entity%29 "AasGasbag (entity)") +- [aasJetpack](AasJetpack_%28entity%29 "AasJetpack (entity)") +- [aasKeeper](AasKeeper_%28entity%29 "AasKeeper (entity)") +- [ai\_genericnode](Ai_genericnode_%28entity%29 "Ai genericnode (entity)") +- [ai\_grenade\_node](Ai_grenade_node_%28entity%29 "Ai grenade node (entity)") +- [ai\_snipe\_node](Ai_snipe_node_%28entity%29 "Ai snipe node (entity)") +- [ai\_suppress\_node](Ai_suppress_node_%28entity%29 "Ai suppress node (entity)") +- [altfireinfo\_autocannon](Altfireinfo_autocannon_%28entity%29 "Altfireinfo autocannon (entity)") +- [altfireinfo\_hiderweapon](Altfireinfo_hiderweapon_%28entity%29 "Altfireinfo hiderweapon (entity)") +- [altfireinfo\_rocketlauncher](Altfireinfo_rocketlauncher_%28entity%29 "Altfireinfo rocketlauncher (entity)") +- [altfireinfo\_spiritbow](Altfireinfo_spiritbow_%28entity%29 "Altfireinfo spiritbow (entity)") +- [altfireinfo\_wrench](Altfireinfo_wrench_%28entity%29 "Altfireinfo wrench (entity)") +- [ammo\_acid](Ammo_acid_%28entity%29 "Ammo acid (entity)") +- [ammo\_autocannon](Ammo_autocannon_%28entity%29 "Ammo autocannon (entity)") +- [ammo\_autocannon\_grenade](Ammo_autocannon_grenade_%28entity%29 "Ammo autocannon grenade (entity)") +- [ammo\_crawlercan](Ammo_crawlercan_%28entity%29 "Ammo crawlercan (entity)") +- [ammo\_lifeforce\_large](Ammo_lifeforce_large_%28entity%29 "Ammo lifeforce large (entity)") +- [ammo\_lifeforce\_medium](Ammo_lifeforce_medium_%28entity%29 "Ammo lifeforce medium (entity)") +- [ammo\_lifeforce\_quick](Ammo_lifeforce_quick_%28entity%29 "Ammo lifeforce quick (entity)") +- [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") +- [ammo\_lifeforce\_wraith](Ammo_lifeforce_wraith_%28entity%29 "Ammo lifeforce wraith (entity)") +- [ammo\_rifle](Ammo_rifle_%28entity%29 "Ammo rifle (entity)") +- [ammo\_sniper](Ammo_sniper_%28entity%29 "Ammo sniper (entity)") +- [animate\_bob](Animate_bob_%28entity%29 "Animate bob (entity)") +- [animate\_boy](Animate_boy_%28entity%29 "Animate boy (entity)") +- [animate\_boy\_nogore](Animate_boy_nogore_%28entity%29 "Animate boy nogore (entity)") +- [animate\_centurion](Animate_centurion_%28entity%29 "Animate centurion (entity)") +- [animate\_chuck](Animate_chuck_%28entity%29 "Animate chuck (entity)") +- [animate\_crawler](Animate_crawler_%28entity%29 "Animate crawler (entity)") +- [animate\_creaturex](Animate_creaturex_%28entity%29 "Animate creaturex (entity)") +- [animate\_dalton](Animate_dalton_%28entity%29 "Animate dalton (entity)") +- [animate\_deathwraith](Animate_deathwraith_%28entity%29 "Animate deathwraith (entity)") +- [animate\_droid](Animate_droid_%28entity%29 "Animate droid (entity)") +- [animate\_droid\_hatch](Animate_droid_hatch_%28entity%29 "Animate droid hatch (entity)") +- [animate\_fodder](Animate_fodder_%28entity%29 "Animate fodder (entity)") +- [animate\_gasbag](Animate_gasbag_%28entity%29 "Animate gasbag (entity)") +- [animate\_girl\_ftc](Animate_girl_ftc_%28entity%29 "Animate girl ftc (entity)") +- [animate\_girl\_ftc\_nogore](Animate_girl_ftc_nogore_%28entity%29 "Animate girl ftc nogore (entity)") +- [animate\_girlfriend](Animate_girlfriend_%28entity%29 "Animate girlfriend (entity)") +- [animate\_girlfriendx](Animate_girlfriendx_%28entity%29 "Animate girlfriendx (entity)") +- [animate\_grandfather](Animate_grandfather_%28entity%29 "Animate grandfather (entity)") +- [animate\_harvester](Animate_harvester_%28entity%29 "Animate harvester (entity)") +- [animate\_harvester\_passage\_wall](Animate_harvester_passage_wall_%28entity%29 "Animate harvester passage wall (entity)") +- [animate\_hider](Animate_hider_%28entity%29 "Animate hider (entity)") +- [animate\_hound](Animate_hound_%28entity%29 "Animate hound (entity)") +- [animate\_hunter](Animate_hunter_%28entity%29 "Animate hunter (entity)") +- [animate\_jetpackharvester](Animate_jetpackharvester_%28entity%29 "Animate jetpackharvester (entity)") +- [animate\_keeper](Animate_keeper_%28entity%29 "Animate keeper (entity)") +- [animate\_mutate](Animate_mutate_%28entity%29 "Animate mutate (entity)") +- [animate\_possessed\_boy](Animate_possessed_boy_%28entity%29 "Animate possessed boy (entity)") +- [animate\_possessed\_girl](Animate_possessed_girl_%28entity%29 "Animate possessed girl (entity)") +- [animate\_possessed\_girl\_ftb](Animate_possessed_girl_ftb_%28entity%29 "Animate possessed girl ftb (entity)") +- [animate\_possessed\_girl\_ftb\_nogore](Animate_possessed_girl_ftb_nogore_%28entity%29 "Animate possessed girl ftb nogore (entity)") +- [animate\_possessed\_girl\_ftc](Animate_possessed_girl_ftc_%28entity%29 "Animate possessed girl ftc (entity)") +- [animate\_possessed\_girl\_ftd](Animate_possessed_girl_ftd_%28entity%29 "Animate possessed girl ftd (entity)") +- [animate\_possessed\_girl\_ftd\_nogore](Animate_possessed_girl_ftd_nogore_%28entity%29 "Animate possessed girl ftd nogore (entity)") +- [animate\_possessed\_girl\_nogore](Animate_possessed_girl_nogore_%28entity%29 "Animate possessed girl nogore (entity)") +- [animate\_tommy](Animate_tommy_%28entity%29 "Animate tommy (entity)") +- [animate\_wraith](Animate_wraith_%28entity%29 "Animate wraith (entity)") +- [beam\_asteroidstar](Beam_asteroidstar_%28entity%29 "Beam asteroidstar (entity)") +- [beam\_blGunEnergy1](Beam_blGunEnergy1_%28entity%29 "Beam blGunEnergy1 (entity)") +- [beam\_blGunEnergy2](Beam_blGunEnergy2_%28entity%29 "Beam blGunEnergy2 (entity)") +- [beam\_droidArc](Beam_droidArc_%28entity%29 "Beam droidArc (entity)") +- [beam\_forcefield](Beam_forcefield_%28entity%29 "Beam forcefield (entity)") +- [beam\_generic](Beam_generic_%28entity%29 "Beam generic (entity)") +- [beam\_hologramTurbine](Beam_hologramTurbine_%28entity%29 "Beam hologramTurbine (entity)") +- [beam\_hound\_leash](Beam_hound_leash_%28entity%29 "Beam hound leash (entity)") +- [beam\_hrvCubeArc](Beam_hrvCubeArc_%28entity%29 "Beam hrvCubeArc (entity)") +- [beam\_hrvCubeArc2](Beam_hrvCubeArc2_%28entity%29 "Beam hrvCubeArc2 (entity)") +- [beam\_keepercan](Beam_keepercan_%28entity%29 "Beam keepercan (entity)") +- [beam\_keeperCinArc1](Beam_keeperCinArc1_%28entity%29 "Beam keeperCinArc1 (entity)") +- [beam\_keeperCinArc2](Beam_keeperCinArc2_%28entity%29 "Beam keeperCinArc2 (entity)") +- [beam\_kfboss](Beam_kfboss_%28entity%29 "Beam kfboss (entity)") +- [beam\_laser](Beam_laser_%28entity%29 "Beam laser (entity)") +- [beam\_portalArc](Beam_portalArc_%28entity%29 "Beam portalArc (entity)") +- [beam\_portalArc2](Beam_portalArc2_%28entity%29 "Beam portalArc2 (entity)") +- [beam\_portalArc3](Beam_portalArc3_%28entity%29 "Beam portalArc3 (entity)") +- [beam\_portalArc4](Beam_portalArc4_%28entity%29 "Beam portalArc4 (entity)") +- [beam\_portalGen1](Beam_portalGen1_%28entity%29 "Beam portalGen1 (entity)") +- [beam\_portalGen2](Beam_portalGen2_%28entity%29 "Beam portalGen2 (entity)") +- [beam\_portalspark](Beam_portalspark_%28entity%29 "Beam portalspark (entity)") +- [beam\_salvagebossTunnel](Beam_salvagebossTunnel_%28entity%29 "Beam salvagebossTunnel (entity)") +- [beam\_sbstage1blast](Beam_sbstage1blast_%28entity%29 "Beam sbstage1blast (entity)") +- [beam\_sbstage1blast\_b](Beam_sbstage1blast_b_%28entity%29 "Beam sbstage1blast b (entity)") +- [beam\_shuttlebeamroominner](Beam_shuttlebeamroominner_%28entity%29 "Beam shuttlebeamroominner (entity)") +- [beam\_shuttlebeamroomoff](Beam_shuttlebeamroomoff_%28entity%29 "Beam shuttlebeamroomoff (entity)") +- [beam\_shuttlebeamroomon](Beam_shuttlebeamroomon_%28entity%29 "Beam shuttlebeamroomon (entity)") +- [beam\_shuttlehiderbeam](Beam_shuttlehiderbeam_%28entity%29 "Beam shuttlehiderbeam (entity)") +- [beam\_soulStripper](Beam_soulStripper_%28entity%29 "Beam soulStripper (entity)") +- [beam\_transportCreation](Beam_transportCreation_%28entity%29 "Beam transportCreation (entity)") +- [beam\_turbinelarge](Beam_turbinelarge_%28entity%29 "Beam turbinelarge (entity)") +- [beam\_turbinemedium](Beam_turbinemedium_%28entity%29 "Beam turbinemedium (entity)") +- [brass\_crawlergrenade](Brass_crawlergrenade_%28entity%29 "Brass crawlergrenade (entity)") +- [brass\_default](Brass_default_%28entity%29 "Brass default (entity)") +- [brass\_hidercanister](Brass_hidercanister_%28entity%29 "Brass hidercanister (entity)") +- [brass\_rocketlauncher](Brass_rocketlauncher_%28entity%29 "Brass rocketlauncher (entity)") +- [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") +- [character\_chuck\_bloody](Character_chuck_bloody_%28entity%29 "Character chuck bloody (entity)") +- [character\_chuck\_epilogue](Character_chuck_epilogue_%28entity%29 "Character chuck epilogue (entity)") +- [character\_chuck\_flannel](Character_chuck_flannel_%28entity%29 "Character chuck flannel (entity)") +- [character\_chuck\_flannel\_bloody](Character_chuck_flannel_bloody_%28entity%29 "Character chuck flannel bloody (entity)") +- [character\_chuck\_flannel\_slab](Character_chuck_flannel_slab_%28entity%29 "Character chuck flannel slab (entity)") +- [character\_chuck\_roadhouse](Character_chuck_roadhouse_%28entity%29 "Character chuck roadhouse (entity)") +- [character\_chuck\_roadhouse\_slab](Character_chuck_roadhouse_slab_%28entity%29 "Character chuck roadhouse slab (entity)") +- [character\_chuck\_slab](Character_chuck_slab_%28entity%29 "Character chuck slab (entity)") +- [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") +- [character\_dalton\_bloody](Character_dalton_bloody_%28entity%29 "Character dalton bloody (entity)") +- [character\_dalton\_flannel](Character_dalton_flannel_%28entity%29 "Character dalton flannel (entity)") +- [character\_dalton\_flannel\_bloody](Character_dalton_flannel_bloody_%28entity%29 "Character dalton flannel bloody (entity)") +- [character\_dalton\_flannel\_slab](Character_dalton_flannel_slab_%28entity%29 "Character dalton flannel slab (entity)") +- [character\_dalton\_roadhouse](Character_dalton_roadhouse_%28entity%29 "Character dalton roadhouse (entity)") +- [character\_dalton\_roadhouse\_slab](Character_dalton_roadhouse_slab_%28entity%29 "Character dalton roadhouse slab (entity)") +- [character\_dalton\_salvage](Character_dalton_salvage_%28entity%29 "Character dalton salvage (entity)") +- [character\_dalton\_slab](Character_dalton_slab_%28entity%29 "Character dalton slab (entity)") +- [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") +- [character\_girlfriend\_biolabs](Character_girlfriend_biolabs_%28entity%29 "Character girlfriend biolabs (entity)") +- [character\_girlfriend\_blonde](Character_girlfriend_blonde_%28entity%29 "Character girlfriend blonde (entity)") +- [character\_girlfriend\_blonde\_slab](Character_girlfriend_blonde_slab_%28entity%29 "Character girlfriend blonde slab (entity)") +- [character\_girlfriend\_feedinga](Character_girlfriend_feedinga_%28entity%29 "Character girlfriend feedinga (entity)") +- [character\_girlfriend\_feedingc](Character_girlfriend_feedingc_%28entity%29 "Character girlfriend feedingc (entity)") +- [character\_girlfriend\_harvestera](Character_girlfriend_harvestera_%28entity%29 "Character girlfriend harvestera (entity)") +- [character\_girlfriend\_lotae](Character_girlfriend_lotae_%28entity%29 "Character girlfriend lotae (entity)") +- [character\_girlfriend\_roadhouse](Character_girlfriend_roadhouse_%28entity%29 "Character girlfriend roadhouse (entity)") +- [character\_girlfriend\_slab](Character_girlfriend_slab_%28entity%29 "Character girlfriend slab (entity)") +- [character\_girlfriend\_spirit](Character_girlfriend_spirit_%28entity%29 "Character girlfriend spirit (entity)") +- [character\_girlfriend\_superportal](Character_girlfriend_superportal_%28entity%29 "Character girlfriend superportal (entity)") +- [character\_goat](Character_goat_%28entity%29 "Character goat (entity)") +- [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") +- [character\_grandfather\_fadeoutd](Character_grandfather_fadeoutd_%28entity%29 "Character grandfather fadeoutd (entity)") +- [character\_grandfather\_feedinga](Character_grandfather_feedinga_%28entity%29 "Character grandfather feedinga (entity)") +- [character\_grandfather\_lotaa](Character_grandfather_lotaa_%28entity%29 "Character grandfather lotaa (entity)") +- [character\_grandfather\_lotab](Character_grandfather_lotab_%28entity%29 "Character grandfather lotab (entity)") +- [character\_grandfather\_lotad](Character_grandfather_lotad_%28entity%29 "Character grandfather lotad (entity)") +- [character\_grandfather\_lotae](Character_grandfather_lotae_%28entity%29 "Character grandfather lotae (entity)") +- [character\_grandfather\_roadhouse](Character_grandfather_roadhouse_%28entity%29 "Character grandfather roadhouse (entity)") +- [character\_grandfather\_whole](Character_grandfather_whole_%28entity%29 "Character grandfather whole (entity)") +- [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") +- [character\_hider\_animtest](Character_hider_animtest_%28entity%29 "Character hider animtest (entity)") +- [character\_hider\_bloody](Character_hider_bloody_%28entity%29 "Character hider bloody (entity)") +- [character\_hider\_feedinga](Character_hider_feedinga_%28entity%29 "Character hider feedinga (entity)") +- [character\_hider\_feedingc](Character_hider_feedingc_%28entity%29 "Character hider feedingc (entity)") +- [character\_hider\_feedingd](Character_hider_feedingd_%28entity%29 "Character hider feedingd (entity)") +- [character\_hider\_salvageboss](Character_hider_salvageboss_%28entity%29 "Character hider salvageboss (entity)") +- [character\_hider\_shuttleb](Character_hider_shuttleb_%28entity%29 "Character hider shuttleb (entity)") +- [character\_hider\_superportal](Character_hider_superportal_%28entity%29 "Character hider superportal (entity)") +- [character\_hider2](Character_hider2_%28entity%29 "Character hider2 (entity)") +- [character\_hiderprincess](Character_hiderprincess_%28entity%29 "Character hiderprincess (entity)") +- [character\_hiderprincess\_biolabs](Character_hiderprincess_biolabs_%28entity%29 "Character hiderprincess biolabs (entity)") +- [character\_hiderprincess\_roadhouse](Character_hiderprincess_roadhouse_%28entity%29 "Character hiderprincess roadhouse (entity)") +- [character\_hiderprincess\_shuttle](Character_hiderprincess_shuttle_%28entity%29 "Character hiderprincess shuttle (entity)") +- [character\_hiderprincess\_superportal](Character_hiderprincess_superportal_%28entity%29 "Character hiderprincess superportal (entity)") +- [character\_roy](Character_roy_%28entity%29 "Character roy (entity)") +- [character\_roy\_slab](Character_roy_slab_%28entity%29 "Character roy slab (entity)") +- [character\_test\_grampa](Character_test_grampa_%28entity%29 "Character test grampa (entity)") +- [character\_tommy](Character_tommy_%28entity%29 "Character tommy (entity)") +- [character\_trent](Character_trent_%28entity%29 "Character trent (entity)") +- [character\_trent\_slab](Character_trent_slab_%28entity%29 "Character trent slab (entity)") +- [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") +- [character\_underwear\_bloody](Character_underwear_bloody_%28entity%29 "Character underwear bloody (entity)") +- [character\_underwear\_feedinga](Character_underwear_feedinga_%28entity%29 "Character underwear feedinga (entity)") { +- [character\_underwear\_feedingb](Character_underwear_feedingb_%28entity%29 "Character underwear feedingb (entity)") { +- [character\_underwear\_feedingd](Character_underwear_feedingd_%28entity%29 "Character underwear feedingd (entity)") { +- [character\_underwear\_salvage](Character_underwear_salvage_%28entity%29 "Character underwear salvage (entity)") +- [character\_underwear\_salvageboss](Character_underwear_salvageboss_%28entity%29 "Character underwear salvageboss (entity)") +- [character\_underwear\_slab](Character_underwear_slab_%28entity%29 "Character underwear slab (entity)") +- [character\_underwear2](Character_underwear2_%28entity%29 "Character underwear2 (entity)") +- [character\_underwear2\_bloody](Character_underwear2_bloody_%28entity%29 "Character underwear2 bloody (entity)") +- [character\_underwear2\_feedingb](Character_underwear2_feedingb_%28entity%29 "Character underwear2 feedingb (entity)") { +- [character\_underwear2\_slab](Character_underwear2_slab_%28entity%29 "Character underwear2 slab (entity)") +- [character\_underwear3](Character_underwear3_%28entity%29 "Character underwear3 (entity)") +- [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") +- [console\_alarm](Console_alarm_%28entity%29 "Console alarm (entity)") +- [console\_animatinggui](Console_animatinggui_%28entity%29 "Console animatinggui (entity)") +- [console\_arcadegame](Console_arcadegame_%28entity%29 "Console arcadegame (entity)") +- [console\_blackjack](Console_blackjack_%28entity%29 "Console blackjack (entity)") +- [console\_ceiling1](Console_ceiling1_%28entity%29 "Console ceiling1 (entity)") +- [console\_clock](Console_clock_%28entity%29 "Console clock (entity)") +- [console\_countdown](Console_countdown_%28entity%29 "Console countdown (entity)") +- [console\_crane](Console_crane_%28entity%29 "Console crane (entity)") +- [console\_elevator](Console_elevator_%28entity%29 "Console elevator (entity)") +- [console\_elevator\_call](Console_elevator_call_%28entity%29 "Console elevator call (entity)") +- [console\_elevator\_control](Console_elevator_control_%28entity%29 "Console elevator control (entity)") +- [console\_elevatorcall](Console_elevatorcall_%28entity%29 "Console elevatorcall (entity)") +- [console\_eyestalk](Console_eyestalk_%28entity%29 "Console eyestalk (entity)") +- [console\_generic2](Console_generic2_%28entity%29 "Console generic2 (entity)") +- [console\_generic3](Console_generic3_%28entity%29 "Console generic3 (entity)") +- [console\_hunter1](Console_hunter1_%28entity%29 "Console hunter1 (entity)") +- [console\_hunter2](Console_hunter2_%28entity%29 "Console hunter2 (entity)") +- [console\_hunterhand](Console_hunterhand_%28entity%29 "Console hunterhand (entity)") +- [console\_hunterwallshort](Console_hunterwallshort_%28entity%29 "Console hunterwallshort (entity)") +- [console\_hunterwalltall](Console_hunterwalltall_%28entity%29 "Console hunterwalltall (entity)") +- [console\_jukebox](Console_jukebox_%28entity%29 "Console jukebox (entity)") +- [console\_keeper](Console_keeper_%28entity%29 "Console keeper (entity)") +- [console\_keeper\_small](Console_keeper_small_%28entity%29 "Console keeper small (entity)") +- [console\_keypad](Console_keypad_%28entity%29 "Console keypad (entity)") +- [console\_lightswitch](Console_lightswitch_%28entity%29 "Console lightswitch (entity)") +- [console\_monitor\_big](Console_monitor_big_%28entity%29 "Console monitor big (entity)") +- [console\_poker](Console_poker_%28entity%29 "Console poker (entity)") +- [console\_projection\_eye](Console_projection_eye_%28entity%29 "Console projection eye (entity)") +- [console\_projection\_eye\_bent](Console_projection_eye_bent_%28entity%29 "Console projection eye bent (entity)") +- [console\_projection\_eye\_bent\_floormat](Console_projection_eye_bent_floormat_%28entity%29 "Console projection eye bent floormat (entity)") +- [console\_skinwrap](Console_skinwrap_%28entity%29 "Console skinwrap (entity)") +- [console\_skinwrap\_superportal](Console_skinwrap_superportal_%28entity%29 "Console skinwrap superportal (entity)") +- [console\_slots](Console_slots_%28entity%29 "Console slots (entity)") +- [console\_television](Console_television_%28entity%29 "Console television (entity)") +- [console\_translate](Console_translate_%28entity%29 "Console translate (entity)") +- [console\_wallwalk](Console_wallwalk_%28entity%29 "Console wallwalk (entity)") +- [damage\_asteroidcollision](Damage_asteroidcollision_%28entity%29 "Damage asteroidcollision (entity)") +- [damage\_asteroidcollisionHuge](Damage_asteroidcollisionHuge_%28entity%29 "Damage asteroidcollisionHuge (entity)") +- [damage\_cilia](Damage_cilia_%28entity%29 "Damage cilia (entity)") +- [damage\_creaturex\_headbutt](Damage_creaturex_headbutt_%28entity%29 "Damage creaturex headbutt (entity)") +- [damage\_creaturex\_knockback](Damage_creaturex_knockback_%28entity%29 "Damage creaturex knockback (entity)") +- [damage\_creaturex\_laser](Damage_creaturex_laser_%28entity%29 "Damage creaturex laser (entity)") +- [damage\_creaturex\_melee](Damage_creaturex_melee_%28entity%29 "Damage creaturex melee (entity)") +- [damage\_deathwraith](Damage_deathwraith_%28entity%29 "Damage deathwraith (entity)") +- [damage\_deflect](Damage_deflect_%28entity%29 "Damage deflect (entity)") +- [damage\_deflect\_minor](Damage_deflect_minor_%28entity%29 "Damage deflect minor (entity)") +- [damage\_deflect\_svgboss](Damage_deflect_svgboss_%28entity%29 "Damage deflect svgboss (entity)") +- [damage\_doorbonk](Damage_doorbonk_%28entity%29 "Damage doorbonk (entity)") +- [damage\_droidburst](Damage_droidburst_%28entity%29 "Damage droidburst (entity)") +- [damage\_expandCrawler](Damage_expandCrawler_%28entity%29 "Damage expandCrawler (entity)") +- [damage\_fellonto](Damage_fellonto_%28entity%29 "Damage fellonto (entity)") +- [damage\_firecolumn](Damage_firecolumn_%28entity%29 "Damage firecolumn (entity)") +- [damage\_gravityzone](Damage_gravityzone_%28entity%29 "Damage gravityzone (entity)") +- [damage\_instantdeath](Damage_instantdeath_%28entity%29 "Damage instantdeath (entity)") +- [damage\_keeperBeam](Damage_keeperBeam_%28entity%29 "Damage keeperBeam (entity)") +- [damage\_kfbossbeams](Damage_kfbossbeams_%28entity%29 "Damage kfbossbeams (entity)") +- [damage\_killzone](Damage_killzone_%28entity%29 "Damage killzone (entity)") +- [damage\_lotafiretest](Damage_lotafiretest_%28entity%29 "Damage lotafiretest (entity)") +- [damage\_monsterfall](Damage_monsterfall_%28entity%29 "Damage monsterfall (entity)") +- [damage\_movable1](Damage_movable1_%28entity%29 "Damage movable1 (entity)") +- [damage\_movable100](Damage_movable100_%28entity%29 "Damage movable100 (entity)") +- [damage\_movable20](Damage_movable20_%28entity%29 "Damage movable20 (entity)") +- [damage\_movable40](Damage_movable40_%28entity%29 "Damage movable40 (entity)") +- [damage\_movable65](Damage_movable65_%28entity%29 "Damage movable65 (entity)") +- [damage\_mpshuttleexplode](Damage_mpshuttleexplode_%28entity%29 "Damage mpshuttleexplode (entity)") +- [damage\_none](Damage_none_%28entity%29 "Damage none (entity)") +- [damage\_paintrigger](Damage_paintrigger_%28entity%29 "Damage paintrigger (entity)") +- [damage\_plasmafast](Damage_plasmafast_%28entity%29 "Damage plasmafast (entity)") +- [damage\_plasmakill](Damage_plasmakill_%28entity%29 "Damage plasmakill (entity)") +- [damage\_plasmalarge](Damage_plasmalarge_%28entity%29 "Damage plasmalarge (entity)") +- [damage\_plasmamedium](Damage_plasmamedium_%28entity%29 "Damage plasmamedium (entity)") +- [damage\_plasmasmall](Damage_plasmasmall_%28entity%29 "Damage plasmasmall (entity)") +- [damage\_proxdoorbonk](Damage_proxdoorbonk_%28entity%29 "Damage proxdoorbonk (entity)") +- [damage\_railbeam](Damage_railbeam_%28entity%29 "Damage railbeam (entity)") +- [damage\_sludge](Damage_sludge_%28entity%29 "Damage sludge (entity)") +- [damage\_sphereboss\_mine](Damage_sphereboss_mine_%28entity%29 "Damage sphereboss mine (entity)") +- [damage\_vehiclecollision](Damage_vehiclecollision_%28entity%29 "Damage vehiclecollision (entity)") +- [damage\_vehiclecollision\_gib](Damage_vehiclecollision_gib_%28entity%29 "Damage vehiclecollision gib (entity)") +- [damage\_vehiclekillpilot](Damage_vehiclekillpilot_%28entity%29 "Damage vehiclekillpilot (entity)") +- [damage\_wraith](Damage_wraith_%28entity%29 "Damage wraith (entity)") +- [damage\_wraithminion](Damage_wraithminion_%28entity%29 "Damage wraithminion (entity)") +- [debris\_centurion\_chunk1](Debris_centurion_chunk1_%28entity%29 "Debris centurion chunk1 (entity)") +- [debris\_centurion\_chunk2](Debris_centurion_chunk2_%28entity%29 "Debris centurion chunk2 (entity)") +- [debris\_centurion\_chunk3](Debris_centurion_chunk3_%28entity%29 "Debris centurion chunk3 (entity)") +- [debris\_centurion\_chunk4](Debris_centurion_chunk4_%28entity%29 "Debris centurion chunk4 (entity)") +- [debris\_centurion\_foot](Debris_centurion_foot_%28entity%29 "Debris centurion foot (entity)") +- [debris\_centurion\_head](Debris_centurion_head_%28entity%29 "Debris centurion head (entity)") +- [debris\_centurion\_leg1](Debris_centurion_leg1_%28entity%29 "Debris centurion leg1 (entity)") +- [debris\_centurion\_leg2](Debris_centurion_leg2_%28entity%29 "Debris centurion leg2 (entity)") +- [debris\_crawler](Debris_crawler_%28entity%29 "Debris crawler (entity)") +- [debris\_crawlerLarge](Debris_crawlerLarge_%28entity%29 "Debris crawlerLarge (entity)") +- [debris\_crawlerLeg](Debris_crawlerLeg_%28entity%29 "Debris crawlerLeg (entity)") +- [debris\_creaturex\_arm1](Debris_creaturex_arm1_%28entity%29 "Debris creaturex arm1 (entity)") +- [debris\_creaturex\_arm2](Debris_creaturex_arm2_%28entity%29 "Debris creaturex arm2 (entity)") +- [debris\_creaturex\_gun](Debris_creaturex_gun_%28entity%29 "Debris creaturex gun (entity)") +- [debris\_creaturex\_head](Debris_creaturex_head_%28entity%29 "Debris creaturex head (entity)") +- [debris\_creaturex\_wing](Debris_creaturex_wing_%28entity%29 "Debris creaturex wing (entity)") +- [debris\_creaturex\_Xarm1](Debris_creaturex_Xarm1_%28entity%29 "Debris creaturex Xarm1 (entity)") +- [debris\_creaturex\_Xarm2](Debris_creaturex_Xarm2_%28entity%29 "Debris creaturex Xarm2 (entity)") +- [debris\_creaturex\_Xfinger](Debris_creaturex_Xfinger_%28entity%29 "Debris creaturex Xfinger (entity)") +- [debris\_creaturex\_Xhead](Debris_creaturex_Xhead_%28entity%29 "Debris creaturex Xhead (entity)") +- [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") +- [debris\_egg\_giba](Debris_egg_giba_%28entity%29 "Debris egg giba (entity)") +- [debris\_egg\_giba\_remove](Debris_egg_giba_remove_%28entity%29 "Debris egg giba remove (entity)") +- [debris\_egg\_gibb](Debris_egg_gibb_%28entity%29 "Debris egg gibb (entity)") +- [debris\_egg\_gibb\_remove](Debris_egg_gibb_remove_%28entity%29 "Debris egg gibb remove (entity)") +- [debris\_flesh\_arm](Debris_flesh_arm_%28entity%29 "Debris flesh arm (entity)") +- [debris\_flesh\_chest](Debris_flesh_chest_%28entity%29 "Debris flesh chest (entity)") +- [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") +- [debris\_flesh\_foot](Debris_flesh_foot_%28entity%29 "Debris flesh foot (entity)") +- [debris\_flesh\_giba](Debris_flesh_giba_%28entity%29 "Debris flesh giba (entity)") +- [debris\_flesh\_giba\_remove](Debris_flesh_giba_remove_%28entity%29 "Debris flesh giba remove (entity)") +- [debris\_flesh\_gibb](Debris_flesh_gibb_%28entity%29 "Debris flesh gibb (entity)") +- [debris\_flesh\_gibb\_remove](Debris_flesh_gibb_remove_%28entity%29 "Debris flesh gibb remove (entity)") +- [debris\_flesh\_gibc](Debris_flesh_gibc_%28entity%29 "Debris flesh gibc (entity)") +- [debris\_flesh\_gibc\_remove](Debris_flesh_gibc_remove_%28entity%29 "Debris flesh gibc remove (entity)") +- [debris\_flesh\_gibd](Debris_flesh_gibd_%28entity%29 "Debris flesh gibd (entity)") +- [debris\_flesh\_gibd\_remove](Debris_flesh_gibd_remove_%28entity%29 "Debris flesh gibd remove (entity)") +- [debris\_flesh\_gibe](Debris_flesh_gibe_%28entity%29 "Debris flesh gibe (entity)") +- [debris\_flesh\_gibe\_remove](Debris_flesh_gibe_remove_%28entity%29 "Debris flesh gibe remove (entity)") +- [debris\_flesh\_gibf](Debris_flesh_gibf_%28entity%29 "Debris flesh gibf (entity)") +- [debris\_flesh\_gibf\_remove](Debris_flesh_gibf_remove_%28entity%29 "Debris flesh gibf remove (entity)") +- [debris\_flesh\_gibg](Debris_flesh_gibg_%28entity%29 "Debris flesh gibg (entity)") +- [debris\_flesh\_gibh](Debris_flesh_gibh_%28entity%29 "Debris flesh gibh (entity)") +- [debris\_flesh\_gibi](Debris_flesh_gibi_%28entity%29 "Debris flesh gibi (entity)") +- [debris\_flesh\_gibj](Debris_flesh_gibj_%28entity%29 "Debris flesh gibj (entity)") +- [debris\_flesh\_gibk](Debris_flesh_gibk_%28entity%29 "Debris flesh gibk (entity)") +- [debris\_flesh\_hand](Debris_flesh_hand_%28entity%29 "Debris flesh hand (entity)") +- [debris\_fodder\_calf](Debris_fodder_calf_%28entity%29 "Debris fodder calf (entity)") +- [debris\_fodder\_chunk1](Debris_fodder_chunk1_%28entity%29 "Debris fodder chunk1 (entity)") +- [debris\_fodder\_chunk2](Debris_fodder_chunk2_%28entity%29 "Debris fodder chunk2 (entity)") +- [debris\_fodder\_chunk3](Debris_fodder_chunk3_%28entity%29 "Debris fodder chunk3 (entity)") +- [debris\_fodder\_chunk4](Debris_fodder_chunk4_%28entity%29 "Debris fodder chunk4 (entity)") +- [debris\_fodder\_chunk5](Debris_fodder_chunk5_%28entity%29 "Debris fodder chunk5 (entity)") +- [debris\_fodder\_chunk6](Debris_fodder_chunk6_%28entity%29 "Debris fodder chunk6 (entity)") +- [debris\_fodder\_foot](Debris_fodder_foot_%28entity%29 "Debris fodder foot (entity)") +- [debris\_fodder\_head](Debris_fodder_head_%28entity%29 "Debris fodder head (entity)") +- [debris\_fodder\_leg](Debris_fodder_leg_%28entity%29 "Debris fodder leg (entity)") +- [debris\_fodder\_meat](Debris_fodder_meat_%28entity%29 "Debris fodder meat (entity)") +- [debris\_glassLarge](Debris_glassLarge_%28entity%29 "Debris glassLarge (entity)") +- [debris\_glassSmall](Debris_glassSmall_%28entity%29 "Debris glassSmall (entity)") +- [debris\_glassTiny](Debris_glassTiny_%28entity%29 "Debris glassTiny (entity)") +- [debris\_harvester\_arm](Debris_harvester_arm_%28entity%29 "Debris harvester arm (entity)") +- [debris\_harvester\_body1](Debris_harvester_body1_%28entity%29 "Debris harvester body1 (entity)") +- [debris\_harvester\_body2](Debris_harvester_body2_%28entity%29 "Debris harvester body2 (entity)") +- [debris\_harvester\_body3](Debris_harvester_body3_%28entity%29 "Debris harvester body3 (entity)") +- [debris\_harvester\_body4](Debris_harvester_body4_%28entity%29 "Debris harvester body4 (entity)") +- [debris\_harvester\_body5](Debris_harvester_body5_%28entity%29 "Debris harvester body5 (entity)") +- [debris\_harvester\_foot](Debris_harvester_foot_%28entity%29 "Debris harvester foot (entity)") +- [debris\_harvester\_head](Debris_harvester_head_%28entity%29 "Debris harvester head (entity)") +- [debris\_harvester\_leg](Debris_harvester_leg_%28entity%29 "Debris harvester leg (entity)") +- [debris\_harvester\_leg2](Debris_harvester_leg2_%28entity%29 "Debris harvester leg2 (entity)") +- [debris\_harvester\_tail](Debris_harvester_tail_%28entity%29 "Debris harvester tail (entity)") +- [debris\_hound\_chunk1](Debris_hound_chunk1_%28entity%29 "Debris hound chunk1 (entity)") +- [debris\_hound\_chunk2](Debris_hound_chunk2_%28entity%29 "Debris hound chunk2 (entity)") +- [debris\_hound\_chunk3](Debris_hound_chunk3_%28entity%29 "Debris hound chunk3 (entity)") +- [debris\_hound\_chunk4](Debris_hound_chunk4_%28entity%29 "Debris hound chunk4 (entity)") +- [debris\_hound\_foot](Debris_hound_foot_%28entity%29 "Debris hound foot (entity)") +- [debris\_hound\_head](Debris_hound_head_%28entity%29 "Debris hound head (entity)") +- [debris\_hound\_leg](Debris_hound_leg_%28entity%29 "Debris hound leg (entity)") +- [debris\_hunter\_arm](Debris_hunter_arm_%28entity%29 "Debris hunter arm (entity)") +- [debris\_hunter\_armor](Debris_hunter_armor_%28entity%29 "Debris hunter armor (entity)") +- [debris\_hunter\_foot](Debris_hunter_foot_%28entity%29 "Debris hunter foot (entity)") +- [debris\_hunter\_head](Debris_hunter_head_%28entity%29 "Debris hunter head (entity)") +- [debris\_jetpack\_head](Debris_jetpack_head_%28entity%29 "Debris jetpack head (entity)") +- [debris\_keeper\_arm1](Debris_keeper_arm1_%28entity%29 "Debris keeper arm1 (entity)") +- [debris\_keeper\_arm2](Debris_keeper_arm2_%28entity%29 "Debris keeper arm2 (entity)") +- [debris\_keeper\_but](Debris_keeper_but_%28entity%29 "Debris keeper but (entity)") +- [debris\_keeper\_finger](Debris_keeper_finger_%28entity%29 "Debris keeper finger (entity)") +- [debris\_keeper\_foot](Debris_keeper_foot_%28entity%29 "Debris keeper foot (entity)") +- [debris\_keeper\_hand](Debris_keeper_hand_%28entity%29 "Debris keeper hand (entity)") +- [debris\_keeper\_leg1](Debris_keeper_leg1_%28entity%29 "Debris keeper leg1 (entity)") +- [debris\_keeper\_leg2](Debris_keeper_leg2_%28entity%29 "Debris keeper leg2 (entity)") +- [debris\_keeper\_spine](Debris_keeper_spine_%28entity%29 "Debris keeper spine (entity)") +- [debris\_kid\_arm](Debris_kid_arm_%28entity%29 "Debris kid arm (entity)") +- [debris\_kid\_foot](Debris_kid_foot_%28entity%29 "Debris kid foot (entity)") +- [debris\_kid\_hand](Debris_kid_hand_%28entity%29 "Debris kid hand (entity)") +- [debris\_metalLarge](Debris_metalLarge_%28entity%29 "Debris metalLarge (entity)") +- [debris\_metalLarge2](Debris_metalLarge2_%28entity%29 "Debris metalLarge2 (entity)") +- [debris\_metalSmall](Debris_metalSmall_%28entity%29 "Debris metalSmall (entity)") +- [debris\_metalSmall2](Debris_metalSmall2_%28entity%29 "Debris metalSmall2 (entity)") +- [debris\_mutate\_aarm](Debris_mutate_aarm_%28entity%29 "Debris mutate aarm (entity)") +- [debris\_mutate\_aarm2](Debris_mutate_aarm2_%28entity%29 "Debris mutate aarm2 (entity)") +- [debris\_mutate\_arm](Debris_mutate_arm_%28entity%29 "Debris mutate arm (entity)") +- [debris\_mutate\_can](Debris_mutate_can_%28entity%29 "Debris mutate can (entity)") +- [debris\_mutate\_chunk1](Debris_mutate_chunk1_%28entity%29 "Debris mutate chunk1 (entity)") +- [debris\_mutate\_chunk2](Debris_mutate_chunk2_%28entity%29 "Debris mutate chunk2 (entity)") +- [debris\_mutate\_chunk3](Debris_mutate_chunk3_%28entity%29 "Debris mutate chunk3 (entity)") +- [debris\_mutate\_foot](Debris_mutate_foot_%28entity%29 "Debris mutate foot (entity)") +- [debris\_mutate\_hand](Debris_mutate_hand_%28entity%29 "Debris mutate hand (entity)") +- [debris\_mutate\_head](Debris_mutate_head_%28entity%29 "Debris mutate head (entity)") +- [debris\_mutate\_hummanhead](Debris_mutate_hummanhead_%28entity%29 "Debris mutate hummanhead (entity)") +- [debris\_mutate\_leg](Debris_mutate_leg_%28entity%29 "Debris mutate leg (entity)") +- [debris\_mutate\_neck](Debris_mutate_neck_%28entity%29 "Debris mutate neck (entity)") +- [debris\_mutate\_spike](Debris_mutate_spike_%28entity%29 "Debris mutate spike (entity)") +- [debris\_mutate\_toe](Debris_mutate_toe_%28entity%29 "Debris mutate toe (entity)") +- [debris\_mutilated\_gib](Debris_mutilated_gib_%28entity%29 "Debris mutilated gib (entity)") +- [debris\_mutilated\_head](Debris_mutilated_head_%28entity%29 "Debris mutilated head (entity)") +- [debris\_mutilated\_left4arm](Debris_mutilated_left4arm_%28entity%29 "Debris mutilated left4arm (entity)") +- [debris\_mutilated\_leftarm](Debris_mutilated_leftarm_%28entity%29 "Debris mutilated leftarm (entity)") +- [debris\_mutilated\_lefthand](Debris_mutilated_lefthand_%28entity%29 "Debris mutilated lefthand (entity)") +- [debris\_mutilated\_leftside](Debris_mutilated_leftside_%28entity%29 "Debris mutilated leftside (entity)") +- [debris\_mutilated\_right4arm](Debris_mutilated_right4arm_%28entity%29 "Debris mutilated right4arm (entity)") +- [debris\_mutilated\_rightarm](Debris_mutilated_rightarm_%28entity%29 "Debris mutilated rightarm (entity)") +- [debris\_mutilated\_righthand](Debris_mutilated_righthand_%28entity%29 "Debris mutilated righthand (entity)") +- [debris\_mutilated\_rightside](Debris_mutilated_rightside_%28entity%29 "Debris mutilated rightside (entity)") +- [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") +- [debris\_pottery\_gib1a](Debris_pottery_gib1a_%28entity%29 "Debris pottery gib1a (entity)") +- [debris\_pottery\_gib1b](Debris_pottery_gib1b_%28entity%29 "Debris pottery gib1b (entity)") +- [debris\_pottery\_gib1c](Debris_pottery_gib1c_%28entity%29 "Debris pottery gib1c (entity)") +- [debris\_pottery\_gib2a](Debris_pottery_gib2a_%28entity%29 "Debris pottery gib2a (entity)") +- [debris\_pottery\_gib2b](Debris_pottery_gib2b_%28entity%29 "Debris pottery gib2b (entity)") +- [debris\_pottery\_gib2c](Debris_pottery_gib2c_%28entity%29 "Debris pottery gib2c (entity)") +- [debris\_pottery\_gib2d](Debris_pottery_gib2d_%28entity%29 "Debris pottery gib2d (entity)") +- [debris\_pottery\_gib3a](Debris_pottery_gib3a_%28entity%29 "Debris pottery gib3a (entity)") +- [debris\_pottery\_gib3b](Debris_pottery_gib3b_%28entity%29 "Debris pottery gib3b (entity)") +- [debris\_pottery\_gib3c](Debris_pottery_gib3c_%28entity%29 "Debris pottery gib3c (entity)") +- [debris\_pottery\_gib3d](Debris_pottery_gib3d_%28entity%29 "Debris pottery gib3d (entity)") +- [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") +- [debris\_rocket](Debris_rocket_%28entity%29 "Debris rocket (entity)") +- [debris\_rocketLarge](Debris_rocketLarge_%28entity%29 "Debris rocketLarge (entity)") +- [debris\_stone\_large](Debris_stone_large_%28entity%29 "Debris stone large (entity)") +- [debris\_stone\_small](Debris_stone_small_%28entity%29 "Debris stone small (entity)") +- [debris\_stone\_tiny](Debris_stone_tiny_%28entity%29 "Debris stone tiny (entity)") +- [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") +- [debris\_tech\_giba](Debris_tech_giba_%28entity%29 "Debris tech giba (entity)") +- [debris\_tech\_gibb](Debris_tech_gibb_%28entity%29 "Debris tech gibb (entity)") +- [debris\_tech\_gibc](Debris_tech_gibc_%28entity%29 "Debris tech gibc (entity)") +- [debris\_tech\_rod](Debris_tech_rod_%28entity%29 "Debris tech rod (entity)") +- [debris\_tech\_shrapnel](Debris_tech_shrapnel_%28entity%29 "Debris tech shrapnel (entity)") +- [debrisSpawner\_antishuttlegun](DebrisSpawner_antishuttlegun_%28entity%29 "DebrisSpawner antishuttlegun (entity)") +- [debrisspawner\_asteroid](Debrisspawner_asteroid_%28entity%29 "Debrisspawner asteroid (entity)") +- [debrisSpawner\_asteroidHuge](DebrisSpawner_asteroidHuge_%28entity%29 "DebrisSpawner asteroidHuge (entity)") +- [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") +- [debrisspawner\_centurion](Debrisspawner_centurion_%28entity%29 "Debrisspawner centurion (entity)") +- [debrisSpawner\_centurionpillar](DebrisSpawner_centurionpillar_%28entity%29 "DebrisSpawner centurionpillar (entity)") +- [debrisspawner\_child](Debrisspawner_child_%28entity%29 "Debrisspawner child (entity)") +- [debrisspawner\_crash](Debrisspawner_crash_%28entity%29 "Debrisspawner crash (entity)") +- [debrisspawner\_creaturex](Debrisspawner_creaturex_%28entity%29 "Debrisspawner creaturex (entity)") +- [debrisspawner\_creaturex\_cover](Debrisspawner_creaturex_cover_%28entity%29 "Debrisspawner creaturex cover (entity)") +- [debrisspawner\_droid](Debrisspawner_droid_%28entity%29 "Debrisspawner droid (entity)") +- [debrisspawner\_droid\_indoor](Debrisspawner_droid_indoor_%28entity%29 "Debrisspawner droid indoor (entity)") +- [debrisspawner\_flesh](Debrisspawner_flesh_%28entity%29 "Debrisspawner flesh (entity)") +- [debrisspawner\_fodder](Debrisspawner_fodder_%28entity%29 "Debrisspawner fodder (entity)") +- [debrisspawner\_fodder\_body](Debrisspawner_fodder_body_%28entity%29 "Debrisspawner fodder body (entity)") +- [debrisspawner\_fodder\_body\_cheap](Debrisspawner_fodder_body_cheap_%28entity%29 "Debrisspawner fodder body cheap (entity)") +- [debrisspawner\_fodder\_cheap](Debrisspawner_fodder_cheap_%28entity%29 "Debrisspawner fodder cheap (entity)") +- [debrisspawner\_fodder\_egg](Debrisspawner_fodder_egg_%28entity%29 "Debrisspawner fodder egg (entity)") +- [debrisspawner\_fodder\_egg\_cheap](Debrisspawner_fodder_egg_cheap_%28entity%29 "Debrisspawner fodder egg cheap (entity)") +- [debrisspawner\_gasbag\_fire](Debrisspawner_gasbag_fire_%28entity%29 "Debrisspawner gasbag fire (entity)") +- [debrisspawner\_gasbag\_parts](Debrisspawner_gasbag_parts_%28entity%29 "Debrisspawner gasbag parts (entity)") +- [debrisspawner\_generic\_human](Debrisspawner_generic_human_%28entity%29 "Debrisspawner generic human (entity)") +- [debrisspawner\_gibtentacle](Debrisspawner_gibtentacle_%28entity%29 "Debrisspawner gibtentacle (entity)") +- [debrisspawner\_goat](Debrisspawner_goat_%28entity%29 "Debrisspawner goat (entity)") +- [debrisspawner\_harvester](Debrisspawner_harvester_%28entity%29 "Debrisspawner harvester (entity)") +- [debrisSpawner\_harvesterNoTorso](DebrisSpawner_harvesterNoTorso_%28entity%29 "DebrisSpawner harvesterNoTorso (entity)") +- [debrisSpawner\_harvesterTorso](DebrisSpawner_harvesterTorso_%28entity%29 "DebrisSpawner harvesterTorso (entity)") +- [debrisspawner\_hound](Debrisspawner_hound_%28entity%29 "Debrisspawner hound (entity)") +- [debrisspawner\_hunter](Debrisspawner_hunter_%28entity%29 "Debrisspawner hunter (entity)") +- [debrisspawner\_jetpack](Debrisspawner_jetpack_%28entity%29 "Debrisspawner jetpack (entity)") +- [debrisspawner\_keeper](Debrisspawner_keeper_%28entity%29 "Debrisspawner keeper (entity)") +- [debrisspawner\_metal](Debrisspawner_metal_%28entity%29 "Debrisspawner metal (entity)") +- [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") +- [debrisspawner\_mutate](Debrisspawner_mutate_%28entity%29 "Debrisspawner mutate (entity)") +- [debrisspawner\_mutilated\_male](Debrisspawner_mutilated_male_%28entity%29 "Debrisspawner mutilated male (entity)") +- [debrisspawner\_pod](Debrisspawner_pod_%28entity%29 "Debrisspawner pod (entity)") +- [debrisspawner\_pottery1](Debrisspawner_pottery1_%28entity%29 "Debrisspawner pottery1 (entity)") +- [debrisspawner\_pottery2](Debrisspawner_pottery2_%28entity%29 "Debrisspawner pottery2 (entity)") +- [debrisspawner\_pottery3](Debrisspawner_pottery3_%28entity%29 "Debrisspawner pottery3 (entity)") +- [debrisspawner\_recharger](Debrisspawner_recharger_%28entity%29 "Debrisspawner recharger (entity)") +- [debrisspawner\_shuttlepanela](Debrisspawner_shuttlepanela_%28entity%29 "Debrisspawner shuttlepanela (entity)") +- [debrisspawner\_shuttlepanelb](Debrisspawner_shuttlepanelb_%28entity%29 "Debrisspawner shuttlepanelb (entity)") +- [debrisspawner\_shuttlepanelc](Debrisspawner_shuttlepanelc_%28entity%29 "Debrisspawner shuttlepanelc (entity)") +- [debrisspawner\_tech](Debrisspawner_tech_%28entity%29 "Debrisspawner tech (entity)") +- [debrisspawner\_test](Debrisspawner_test_%28entity%29 "Debrisspawner test (entity)") +- [debrisspawner\_testmulti](Debrisspawner_testmulti_%28entity%29 "Debrisspawner testmulti (entity)") +- [debrisSpawner\_turbinegun](DebrisSpawner_turbinegun_%28entity%29 "DebrisSpawner turbinegun (entity)") +- [debrisspawner\_vacuum](Debrisspawner_vacuum_%28entity%29 "Debrisspawner vacuum (entity)") +- [debrisspawner\_vehicle](Debrisspawner_vehicle_%28entity%29 "Debrisspawner vehicle (entity)") +- [debrisspawner\_vent](Debrisspawner_vent_%28entity%29 "Debrisspawner vent (entity)") +- [default\_movable\_cardboard](Default_movable_cardboard_%28entity%29 "Default movable cardboard (entity)") +- [default\_movable\_flesh](Default_movable_flesh_%28entity%29 "Default movable flesh (entity)") +- [default\_movable\_metalhollow](Default_movable_metalhollow_%28entity%29 "Default movable metalhollow (entity)") +- [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") +- [default\_movable\_pottery](Default_movable_pottery_%28entity%29 "Default movable pottery (entity)") +- [detonateFx\_antishuttle\_cannon](DetonateFx_antishuttle_cannon_%28entity%29 "DetonateFx antishuttle cannon (entity)") +- [detonateFx\_autocannon\_grenade](DetonateFx_autocannon_grenade_%28entity%29 "DetonateFx autocannon grenade (entity)") +- [detonateFx\_crawler](DetonateFx_crawler_%28entity%29 "DetonateFx crawler (entity)") +- [detonateFx\_dockedgun](DetonateFx_dockedgun_%28entity%29 "DetonateFx dockedgun (entity)") +- [detonateFx\_droid\_blast](DetonateFx_droid_blast_%28entity%29 "DetonateFx droid blast (entity)") +- [detonateFx\_droid\_charge\_impact](DetonateFx_droid_charge_impact_%28entity%29 "DetonateFx droid charge impact (entity)") +- [detonateFx\_droid\_impact](DetonateFx_droid_impact_%28entity%29 "DetonateFx droid impact (entity)") +- [detonateFx\_firecolumn](DetonateFx_firecolumn_%28entity%29 "DetonateFx firecolumn (entity)") +- [detonateFx\_freezer](DetonateFx_freezer_%28entity%29 "DetonateFx freezer (entity)") +- [detonateFx\_mine](DetonateFx_mine_%28entity%29 "DetonateFx mine (entity)") +- [detonateFx\_plasma](DetonateFx_plasma_%28entity%29 "DetonateFx plasma (entity)") +- [detonateFx\_plasmac](DetonateFx_plasmac_%28entity%29 "DetonateFx plasmac (entity)") +- [detonateFx\_plasmaf](DetonateFx_plasmaf_%28entity%29 "DetonateFx plasmaf (entity)") +- [detonateFx\_rocket](DetonateFx_rocket_%28entity%29 "DetonateFx rocket (entity)") +- [detonateFx\_shuttle\_cannon](DetonateFx_shuttle_cannon_%28entity%29 "DetonateFx shuttle cannon (entity)") +- [detonateFx\_sphereburst](DetonateFx_sphereburst_%28entity%29 "DetonateFx sphereburst (entity)") +- [detonateFx\_sphereslow](DetonateFx_sphereslow_%28entity%29 "DetonateFx sphereslow (entity)") +- [detonateFx\_turbine\_gun](DetonateFx_turbine_gun_%28entity%29 "DetonateFx turbine gun (entity)") +- [door\_biolab](Door_biolab_%28entity%29 "Door biolab (entity)") +- [door\_chitin\_frame](Door_chitin_frame_%28entity%29 "Door chitin frame (entity)") +- [door\_chitin\_zipper](Door_chitin_zipper_%28entity%29 "Door chitin zipper (entity)") +- [door\_default](Door_default_%28entity%29 "Door default (entity)") +- [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") +- [door\_organic\_jaw](Door_organic_jaw_%28entity%29 "Door organic jaw (entity)") +- [door\_organic\_jaw\_frame](Door_organic_jaw_frame_%28entity%29 "Door organic jaw frame (entity)") +- [door\_shuttle\_iris](Door_shuttle_iris_%28entity%29 "Door shuttle iris (entity)") +- [door\_shuttle\_iris\_frameDown](Door_shuttle_iris_frameDown_%28entity%29 "Door shuttle iris frameDown (entity)") +- [door\_shuttle\_iris\_frameL](Door_shuttle_iris_frameL_%28entity%29 "Door shuttle iris frameL (entity)") +- [door\_shuttle\_iris\_frameR](Door_shuttle_iris_frameR_%28entity%29 "Door shuttle iris frameR (entity)") +- [door\_shuttle\_iris\_frameUp](Door_shuttle_iris_frameUp_%28entity%29 "Door shuttle iris frameUp (entity)") +- [door\_sphincter](Door_sphincter_%28entity%29 "Door sphincter (entity)") +- [door\_status](Door_status_%28entity%29 "Door status (entity)") +- [driver\_default](Driver_default_%28entity%29 "Driver default (entity)") +- [energy\_freeze](Energy_freeze_%28entity%29 "Energy freeze (entity)") +- [energy\_generic](Energy_generic_%28entity%29 "Energy generic (entity)") +- [energy\_lightning](Energy_lightning_%28entity%29 "Energy lightning (entity)") +- [energy\_plasma](Energy_plasma_%28entity%29 "Energy plasma (entity)") +- [energy\_plasma\_mp](Energy_plasma_mp_%28entity%29 "Energy plasma mp (entity)") +- [energy\_railgun](Energy_railgun_%28entity%29 "Energy railgun (entity)") +- [energy\_railgun\_mp](Energy_railgun_mp_%28entity%29 "Energy railgun mp (entity)") +- [energy\_sunbeam](Energy_sunbeam_%28entity%29 "Energy sunbeam (entity)") +- [entranceMark\_decal\_acidcartridge](EntranceMark_decal_acidcartridge_%28entity%29 "EntranceMark decal acidcartridge (entity)") +- [entranceMark\_decal\_acidspray](EntranceMark_decal_acidspray_%28entity%29 "EntranceMark decal acidspray (entity)") +- [entranceMark\_decal\_arrow](EntranceMark_decal_arrow_%28entity%29 "EntranceMark decal arrow (entity)") +- [entranceMark\_decal\_autocannon](EntranceMark_decal_autocannon_%28entity%29 "EntranceMark decal autocannon (entity)") +- [entranceMark\_decal\_autocannon\_centurion](EntranceMark_decal_autocannon_centurion_%28entity%29 "EntranceMark decal autocannon centurion (entity)") +- [entranceMark\_decal\_autocannonGrenade](EntranceMark_decal_autocannonGrenade_%28entity%29 "EntranceMark decal autocannonGrenade (entity)") +- [entranceMark\_decal\_bouncy\_ball](EntranceMark_decal_bouncy_ball_%28entity%29 "EntranceMark decal bouncy ball (entity)") +- [entranceMark\_decal\_dockedgun](EntranceMark_decal_dockedgun_%28entity%29 "EntranceMark decal dockedgun (entity)") +- [entranceMark\_decal\_droid\_charge](EntranceMark_decal_droid_charge_%28entity%29 "EntranceMark decal droid charge (entity)") +- [entranceMark\_decal\_droid\_small](EntranceMark_decal_droid_small_%28entity%29 "EntranceMark decal droid small (entity)") +- [entranceMark\_decal\_expand](EntranceMark_decal_expand_%28entity%29 "EntranceMark decal expand (entity)") +- [entranceMark\_decal\_firecolumn](EntranceMark_decal_firecolumn_%28entity%29 "EntranceMark decal firecolumn (entity)") +- [entranceMark\_decal\_freezer](EntranceMark_decal_freezer_%28entity%29 "EntranceMark decal freezer (entity)") +- [entranceMark\_decal\_keeper](EntranceMark_decal_keeper_%28entity%29 "EntranceMark decal keeper (entity)") +- [entranceMark\_decal\_mountedgun](EntranceMark_decal_mountedgun_%28entity%29 "EntranceMark decal mountedgun (entity)") +- [entranceMark\_decal\_plasma](EntranceMark_decal_plasma_%28entity%29 "EntranceMark decal plasma (entity)") +- [entranceMark\_decal\_railgun](EntranceMark_decal_railgun_%28entity%29 "EntranceMark decal railgun (entity)") +- [entranceMark\_decal\_rifle](EntranceMark_decal_rifle_%28entity%29 "EntranceMark decal rifle (entity)") +- [entranceMark\_decal\_riflesniper](EntranceMark_decal_riflesniper_%28entity%29 "EntranceMark decal riflesniper (entity)") +- [entranceMark\_decal\_rocket](EntranceMark_decal_rocket_%28entity%29 "EntranceMark decal rocket (entity)") +- [entranceMark\_decal\_vomiter](EntranceMark_decal_vomiter_%28entity%29 "EntranceMark decal vomiter (entity)") +- [entranceMark\_decal\_wrench](EntranceMark_decal_wrench_%28entity%29 "EntranceMark decal wrench (entity)") +- [entranceMark\_overlay\_acidcartridge](EntranceMark_overlay_acidcartridge_%28entity%29 "EntranceMark overlay acidcartridge (entity)") +- [entranceMark\_overlay\_acidspray](EntranceMark_overlay_acidspray_%28entity%29 "EntranceMark overlay acidspray (entity)") +- [entranceMark\_overlay\_arrow](EntranceMark_overlay_arrow_%28entity%29 "EntranceMark overlay arrow (entity)") +- [entranceMark\_overlay\_autocannon](EntranceMark_overlay_autocannon_%28entity%29 "EntranceMark overlay autocannon (entity)") +- [entranceMark\_overlay\_autocannonGrenade](EntranceMark_overlay_autocannonGrenade_%28entity%29 "EntranceMark overlay autocannonGrenade (entity)") +- [entranceMark\_overlay\_bouncy\_ball](EntranceMark_overlay_bouncy_ball_%28entity%29 "EntranceMark overlay bouncy ball (entity)") +- [entranceMark\_overlay\_dockedgun](EntranceMark_overlay_dockedgun_%28entity%29 "EntranceMark overlay dockedgun (entity)") +- [entranceMark\_overlay\_droid\_charge](EntranceMark_overlay_droid_charge_%28entity%29 "EntranceMark overlay droid charge (entity)") +- [entranceMark\_overlay\_droid\_small](EntranceMark_overlay_droid_small_%28entity%29 "EntranceMark overlay droid small (entity)") +- [entranceMark\_overlay\_expand](EntranceMark_overlay_expand_%28entity%29 "EntranceMark overlay expand (entity)") +- [entranceMark\_overlay\_freezer](EntranceMark_overlay_freezer_%28entity%29 "EntranceMark overlay freezer (entity)") +- [entranceMark\_overlay\_keeper](EntranceMark_overlay_keeper_%28entity%29 "EntranceMark overlay keeper (entity)") +- [entranceMark\_overlay\_mountedgun](EntranceMark_overlay_mountedgun_%28entity%29 "EntranceMark overlay mountedgun (entity)") +- [entranceMark\_overlay\_plasma](EntranceMark_overlay_plasma_%28entity%29 "EntranceMark overlay plasma (entity)") +- [entranceMark\_overlay\_railgun](EntranceMark_overlay_railgun_%28entity%29 "EntranceMark overlay railgun (entity)") +- [entranceMark\_overlay\_rifle](EntranceMark_overlay_rifle_%28entity%29 "EntranceMark overlay rifle (entity)") +- [entranceMark\_overlay\_riflesniper](EntranceMark_overlay_riflesniper_%28entity%29 "EntranceMark overlay riflesniper (entity)") +- [entranceMark\_overlay\_rocket](EntranceMark_overlay_rocket_%28entity%29 "EntranceMark overlay rocket (entity)") +- [entranceMark\_overlay\_vomiter](EntranceMark_overlay_vomiter_%28entity%29 "EntranceMark overlay vomiter (entity)") +- [entranceMark\_overlay\_wrench](EntranceMark_overlay_wrench_%28entity%29 "EntranceMark overlay wrench (entity)") +- [entranceWound\_acidcartridge](EntranceWound_acidcartridge_%28entity%29 "EntranceWound acidcartridge (entity)") +- [entranceWound\_acidspray](EntranceWound_acidspray_%28entity%29 "EntranceWound acidspray (entity)") +- [entranceWound\_arrow](EntranceWound_arrow_%28entity%29 "EntranceWound arrow (entity)") +- [entranceWound\_arrow\_weak](EntranceWound_arrow_weak_%28entity%29 "EntranceWound arrow weak (entity)") +- [entranceWound\_autocannon](EntranceWound_autocannon_%28entity%29 "EntranceWound autocannon (entity)") +- [entranceWound\_bouncy\_ball](EntranceWound_bouncy_ball_%28entity%29 "EntranceWound bouncy ball (entity)") +- [entranceWound\_expand](EntranceWound_expand_%28entity%29 "EntranceWound expand (entity)") +- [entranceWound\_freezer](EntranceWound_freezer_%28entity%29 "EntranceWound freezer (entity)") +- [entranceWound\_hunterrifle](EntranceWound_hunterrifle_%28entity%29 "EntranceWound hunterrifle (entity)") +- [entranceWound\_keeper](EntranceWound_keeper_%28entity%29 "EntranceWound keeper (entity)") +- [entranceWound\_liquidonly](EntranceWound_liquidonly_%28entity%29 "EntranceWound liquidonly (entity)") +- [entranceWound\_mountedgun](EntranceWound_mountedgun_%28entity%29 "EntranceWound mountedgun (entity)") +- [entranceWound\_plasma](EntranceWound_plasma_%28entity%29 "EntranceWound plasma (entity)") +- [entranceWound\_railgun](EntranceWound_railgun_%28entity%29 "EntranceWound railgun (entity)") +- [entranceWound\_rifle](EntranceWound_rifle_%28entity%29 "EntranceWound rifle (entity)") +- [entranceWound\_riflesniper](EntranceWound_riflesniper_%28entity%29 "EntranceWound riflesniper (entity)") +- [entranceWound\_rocket](EntranceWound_rocket_%28entity%29 "EntranceWound rocket (entity)") +- [entranceWound\_sunbeam](EntranceWound_sunbeam_%28entity%29 "EntranceWound sunbeam (entity)") +- [entranceWound\_wrench](EntranceWound_wrench_%28entity%29 "EntranceWound wrench (entity)") +- [env\_earring](Env_earring_%28entity%29 "Env earring (entity)") +- [env\_hanglight\_bar](Env_hanglight_bar_%28entity%29 "Env hanglight bar (entity)") +- [env\_hanglight\_fetus](Env_hanglight_fetus_%28entity%29 "Env hanglight fetus (entity)") +- [env\_human\_bodybag](Env_human_bodybag_%28entity%29 "Env human bodybag (entity)") +- [env\_lightpod](Env_lightpod_%28entity%29 "Env lightpod (entity)") +- [env\_lightpod\_snd](Env_lightpod_snd_%28entity%29 "Env lightpod snd (entity)") +- [env\_payphone](Env_payphone_%28entity%29 "Env payphone (entity)") +- [env\_ragdoll\_abducted](Env_ragdoll_abducted_%28entity%29 "Env ragdoll abducted (entity)") +- [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") +- [env\_ragdoll\_blond](Env_ragdoll_blond_%28entity%29 "Env ragdoll blond (entity)") +- [env\_ragdoll\_centurion](Env_ragdoll_centurion_%28entity%29 "Env ragdoll centurion (entity)") +- [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") +- [env\_ragdoll\_chuck](Env_ragdoll_chuck_%28entity%29 "Env ragdoll chuck (entity)") +- [env\_ragdoll\_chuck\_bloody](Env_ragdoll_chuck_bloody_%28entity%29 "Env ragdoll chuck bloody (entity)") +- [env\_ragdoll\_chuck\_flannel\_bloody](Env_ragdoll_chuck_flannel_bloody_%28entity%29 "Env ragdoll chuck flannel bloody (entity)") +- [env\_ragdoll\_dalton](Env_ragdoll_dalton_%28entity%29 "Env ragdoll dalton (entity)") +- [env\_ragdoll\_dalton\_bloody](Env_ragdoll_dalton_bloody_%28entity%29 "Env ragdoll dalton bloody (entity)") +- [env\_ragdoll\_dalton\_flannel\_bloody](Env_ragdoll_dalton_flannel_bloody_%28entity%29 "Env ragdoll dalton flannel bloody (entity)") +- [env\_ragdoll\_fodder](Env_ragdoll_fodder_%28entity%29 "Env ragdoll fodder (entity)") +- [env\_ragdoll\_gasbag](Env_ragdoll_gasbag_%28entity%29 "Env ragdoll gasbag (entity)") +- [env\_ragdoll\_harvester](Env_ragdoll_harvester_%28entity%29 "Env ragdoll harvester (entity)") +- [env\_ragdoll\_hider](Env_ragdoll_hider_%28entity%29 "Env ragdoll hider (entity)") +- [env\_ragdoll\_hound](Env_ragdoll_hound_%28entity%29 "Env ragdoll hound (entity)") +- [env\_ragdoll\_hunter](Env_ragdoll_hunter_%28entity%29 "Env ragdoll hunter (entity)") +- [env\_ragdoll\_jetpack\_harvester](Env_ragdoll_jetpack_harvester_%28entity%29 "Env ragdoll jetpack harvester (entity)") +- [env\_ragdoll\_keeper](Env_ragdoll_keeper_%28entity%29 "Env ragdoll keeper (entity)") +- [env\_ragdoll\_mutate](Env_ragdoll_mutate_%28entity%29 "Env ragdoll mutate (entity)") +- [env\_ragdoll\_mutilatedhuman](Env_ragdoll_mutilatedhuman_%28entity%29 "Env ragdoll mutilatedhuman (entity)") +- [env\_ragdoll\_tommy](Env_ragdoll_tommy_%28entity%29 "Env ragdoll tommy (entity)") +- [env\_slab](Env_slab_%28entity%29 "Env slab (entity)") +- [env\_slab\_feeda](Env_slab_feeda_%28entity%29 "Env slab feeda (entity)") +- [env\_swingdoor](Env_swingdoor_%28entity%29 "Env swingdoor (entity)") +- [env\_swingsign](Env_swingsign_%28entity%29 "Env swingsign (entity)") +- [example\_old\_entity\_name](Example_old_entity_name_%28entity%29 "Example old entity name (entity)") +- [exitSplat\_riflesniper](ExitSplat_riflesniper_%28entity%29 "ExitSplat riflesniper (entity)") +- [fireinfo\_autocannon](Fireinfo_autocannon_%28entity%29 "Fireinfo autocannon (entity)") +- [fireinfo\_autocannon\_mp](Fireinfo_autocannon_mp_%28entity%29 "Fireinfo autocannon mp (entity)") +- [fireinfo\_crawlergrenade](Fireinfo_crawlergrenade_%28entity%29 "Fireinfo crawlergrenade (entity)") +- [fireinfo\_crawlerstickybomb](Fireinfo_crawlerstickybomb_%28entity%29 "Fireinfo crawlerstickybomb (entity)") +- [fireInfo\_dockedgun](FireInfo_dockedgun_%28entity%29 "FireInfo dockedgun (entity)") +- [fireinfo\_empty](Fireinfo_empty_%28entity%29 "Fireinfo empty (entity)") +- [fireinfo\_freeze](Fireinfo_freeze_%28entity%29 "Fireinfo freeze (entity)") +- [fireinfo\_hiderweapon](Fireinfo_hiderweapon_%28entity%29 "Fireinfo hiderweapon (entity)") +- [fireinfo\_hiderweapon\_mp](Fireinfo_hiderweapon_mp_%28entity%29 "Fireinfo hiderweapon mp (entity)") +- [fireinfo\_leechbeam](Fireinfo_leechbeam_%28entity%29 "Fireinfo leechbeam (entity)") +- [fireinfo\_lightninggun](Fireinfo_lightninggun_%28entity%29 "Fireinfo lightninggun (entity)") +- [fireInfo\_plasma](FireInfo_plasma_%28entity%29 "FireInfo plasma (entity)") +- [fireinfo\_railgun](Fireinfo_railgun_%28entity%29 "Fireinfo railgun (entity)") +- [fireInfo\_railshuttle](FireInfo_railshuttle_%28entity%29 "FireInfo railshuttle (entity)") +- [fireinfo\_rifle](Fireinfo_rifle_%28entity%29 "Fireinfo rifle (entity)") +- [fireinfo\_rifle\_mp](Fireinfo_rifle_mp_%28entity%29 "Fireinfo rifle mp (entity)") +- [fireinfo\_riflesniper](Fireinfo_riflesniper_%28entity%29 "Fireinfo riflesniper (entity)") +- [fireinfo\_riflesniper\_mp](Fireinfo_riflesniper_mp_%28entity%29 "Fireinfo riflesniper mp (entity)") +- [fireinfo\_rocketlauncher](Fireinfo_rocketlauncher_%28entity%29 "Fireinfo rocketlauncher (entity)") +- [fireInfo\_shuttle](FireInfo_shuttle_%28entity%29 "FireInfo shuttle (entity)") +- [fireInfo\_shuttle\_mp](FireInfo_shuttle_mp_%28entity%29 "FireInfo shuttle mp (entity)") +- [fireInfo\_shuttleAI](FireInfo_shuttleAI_%28entity%29 "FireInfo shuttleAI (entity)") +- [fireinfo\_spiritbow](Fireinfo_spiritbow_%28entity%29 "Fireinfo spiritbow (entity)") +- [fireinfo\_spiritbow\_mp](Fireinfo_spiritbow_mp_%28entity%29 "Fireinfo spiritbow mp (entity)") +- [fireinfo\_sunbeam](Fireinfo_sunbeam_%28entity%29 "Fireinfo sunbeam (entity)") +- [fireinfo\_sunbeam\_mp](Fireinfo_sunbeam_mp_%28entity%29 "Fireinfo sunbeam mp (entity)") +- [fireinfo\_wrench](Fireinfo_wrench_%28entity%29 "Fireinfo wrench (entity)") +- [func\_console](Func_console_%28entity%29 "Func console (entity)") +- [func\_corona](Func_corona_%28entity%29 "Func corona (entity)") +- [func\_direct\_portal](Func_direct_portal_%28entity%29 "Func direct portal (entity)") +- [func\_earthquake\_movables](Func_earthquake_movables_%28entity%29 "Func earthquake movables (entity)") +- [func\_grandfathershield](Func_grandfathershield_%28entity%29 "Func grandfathershield (entity)") +- [func\_idforcefield](Func_idforcefield_%28entity%29 "Func idforcefield (entity)") +- [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") +- [func\_mover\_explode](Func_mover_explode_%28entity%29 "Func mover explode (entity)") +- [func\_raindrop](Func_raindrop_%28entity%29 "Func raindrop (entity)") +- [func\_remotecamera](Func_remotecamera_%28entity%29 "Func remotecamera (entity)") +- [func\_shuttleforcefield](Func_shuttleforcefield_%28entity%29 "Func shuttleforcefield (entity)") +- [func\_skybox\_portal](Func_skybox_portal_%28entity%29 "Func skybox portal (entity)") +- [func\_spiritbridge](Func_spiritbridge_%28entity%29 "Func spiritbridge (entity)") +- [func\_spiritsecret](Func_spiritsecret_%28entity%29 "Func spiritsecret (entity)") +- [func\_trackmover](Func_trackmover_%28entity%29 "Func trackmover (entity)") +- [func\_wallwalk](Func_wallwalk_%28entity%29 "Func wallwalk (entity)") +- [func\_wallwalkmover](Func_wallwalkmover_%28entity%29 "Func wallwalkmover (entity)") +- [gfx\_deathclip](Gfx_deathclip_%28entity%29 "Gfx deathclip (entity)") +- [gibbable\_centurion\_pillar](Gibbable_centurion_pillar_%28entity%29 "Gibbable centurion pillar (entity)") +- [gibbable\_default](Gibbable_default_%28entity%29 "Gibbable default (entity)") +- [gibbable\_flesh](Gibbable_flesh_%28entity%29 "Gibbable flesh (entity)") +- [gibbable\_pottery](Gibbable_pottery_%28entity%29 "Gibbable pottery (entity)") +- [gibbable\_rock](Gibbable_rock_%28entity%29 "Gibbable rock (entity)") +- [gibbable\_tech](Gibbable_tech_%28entity%29 "Gibbable tech (entity)") +- [gibbable\_tendrillarge1](Gibbable_tendrillarge1_%28entity%29 "Gibbable tendrillarge1 (entity)") +- [gibbable\_tendrillarge2](Gibbable_tendrillarge2_%28entity%29 "Gibbable tendrillarge2 (entity)") +- [gibbable\_tentacle1](Gibbable_tentacle1_%28entity%29 "Gibbable tentacle1 (entity)") +- [guihand\_alien](Guihand_alien_%28entity%29 "Guihand alien (entity)") +- [guihand\_horizontalleft](Guihand_horizontalleft_%28entity%29 "Guihand horizontalleft (entity)") +- [guihand\_horizontalright](Guihand_horizontalright_%28entity%29 "Guihand horizontalright (entity)") +- [guihand\_normal](Guihand_normal_%28entity%29 "Guihand normal (entity)") +- [guihand\_shuttleconsole](Guihand_shuttleconsole_%28entity%29 "Guihand shuttleconsole (entity)") +- [guihand\_verticaldown](Guihand_verticaldown_%28entity%29 "Guihand verticaldown (entity)") +- [guihand\_verticalup](Guihand_verticalup_%28entity%29 "Guihand verticalup (entity)") +- [gun\_antishuttle](Gun_antishuttle_%28entity%29 "Gun antishuttle (entity)") +- [gun\_default](Gun_default_%28entity%29 "Gun default (entity)") +- [gun\_level1](Gun_level1_%28entity%29 "Gun level1 (entity)") +- [gun\_turbine](Gun_turbine_%28entity%29 "Gun turbine (entity)") +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") +- [hand\_mountedgun](Hand_mountedgun_%28entity%29 "Hand mountedgun (entity)") +- [hand\_null](Hand_null_%28entity%29 "Hand null (entity)") +- [hand\_railshuttle](Hand_railshuttle_%28entity%29 "Hand railshuttle (entity)") +- [hand\_shuttle](Hand_shuttle_%28entity%29 "Hand shuttle (entity)") +- [info\_bindcontroller](Info_bindcontroller_%28entity%29 "Info bindcontroller (entity)") +- [info\_entitySpawner](Info_entitySpawner_%28entity%29 "Info entitySpawner (entity)") +- [info\_gorecheck](Info_gorecheck_%28entity%29 "Info gorecheck (entity)") +- [info\_gorecheck\_nogore](Info_gorecheck_nogore_%28entity%29 "Info gorecheck nogore (entity)") +- [info\_keeper\_teleport](Info_keeper_teleport_%28entity%29 "Info keeper teleport (entity)") +- [info\_mover\_explode\_origin](Info_mover_explode_origin_%28entity%29 "Info mover explode origin (entity)") +- [info\_null](Info_null_%28entity%29 "Info null (entity)") +- [info\_player\_coop](Info_player_coop_%28entity%29 "Info player coop (entity)") +- [info\_player\_warp](Info_player_warp_%28entity%29 "Info player warp (entity)") +- [info\_portalflow](Info_portalflow_%28entity%29 "Info portalflow (entity)") +- [info\_reaction](Info_reaction_%28entity%29 "Info reaction (entity)") +- [info\_splinepath](Info_splinepath_%28entity%29 "Info splinepath (entity)") +- [info\_sunCorona](Info_sunCorona_%28entity%29 "Info sunCorona (entity)") +- [info\_talon\_perch](Info_talon_perch_%28entity%29 "Info talon perch (entity)") +- [info\_talon\_perch\_priority](Info_talon_perch_priority_%28entity%29 "Info talon perch priority (entity)") +- [info\_talon\_perch\_squawk](Info_talon_perch_squawk_%28entity%29 "Info talon perch squawk (entity)") +- [info\_tracknode](Info_tracknode_%28entity%29 "Info tracknode (entity)") +- [item\_automatic](Item_automatic_%28entity%29 "Item automatic (entity)") +- [item\_automatic\_always](Item_automatic_always_%28entity%29 "Item automatic always (entity)") +- [item\_automatic\_always\_autocannon](Item_automatic_always_autocannon_%28entity%29 "Item automatic always autocannon (entity)") +- [item\_automatic\_always\_no\_crawlers](Item_automatic_always_no_crawlers_%28entity%29 "Item automatic always no crawlers (entity)") +- [item\_hand1](Item_hand1_%28entity%29 "Item hand1 (entity)") +- [item\_lifeforce\_full](Item_lifeforce_full_%28entity%29 "Item lifeforce full (entity)") +- [item\_lighter](Item_lighter_%28entity%29 "Item lighter (entity)") +- [item\_maxhealth](Item_maxhealth_%28entity%29 "Item maxhealth (entity)") +- [item\_maxhealth\_mp](Item_maxhealth_mp_%28entity%29 "Item maxhealth mp (entity)") +- [item\_spiritwalk](Item_spiritwalk_%28entity%29 "Item spiritwalk (entity)") +- [item\_talon](Item_talon_%28entity%29 "Item talon (entity)") +- [item\_wallwalkboots](Item_wallwalkboots_%28entity%29 "Item wallwalkboots (entity)") +- [lightmodel\_alarm](Lightmodel_alarm_%28entity%29 "Lightmodel alarm (entity)") +- [lightmodel\_breakinghooded1](Lightmodel_breakinghooded1_%28entity%29 "Lightmodel breakinghooded1 (entity)") +- [liquid\_feedingtower\_crouchsludge320x192](Liquid_feedingtower_crouchsludge320x192_%28entity%29 "Liquid feedingtower crouchsludge320x192 (entity)") +- [liquid\_lota\_water128x128](Liquid_lota_water128x128_%28entity%29 "Liquid lota water128x128 (entity)") +- [liquid\_salvageboss\_sludge368\_640](Liquid_salvageboss_sludge368_640_%28entity%29 "Liquid salvageboss sludge368 640 (entity)") +- [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") +- [liquid\_sludge256\_256](Liquid_sludge256_256_%28entity%29 "Liquid sludge256 256 (entity)") +- [liquid\_sludge512\_512](Liquid_sludge512_512_%28entity%29 "Liquid sludge512 512 (entity)") +- [liquid\_water\_base](Liquid_water_base_%28entity%29 "Liquid water base (entity)") +- [map\_biolabs\_keeper1](Map_biolabs_keeper1_%28entity%29 "Map biolabs keeper1 (entity)") +- [map\_biolabs\_mutate1](Map_biolabs_mutate1_%28entity%29 "Map biolabs mutate1 (entity)") +- [map\_biolabs\_mutate2](Map_biolabs_mutate2_%28entity%29 "Map biolabs mutate2 (entity)") +- [map\_biolabs\_mutate3](Map_biolabs_mutate3_%28entity%29 "Map biolabs mutate3 (entity)") +- [map\_biolabs\_mutate4](Map_biolabs_mutate4_%28entity%29 "Map biolabs mutate4 (entity)") +- [map\_biolabs\_mutate5](Map_biolabs_mutate5_%28entity%29 "Map biolabs mutate5 (entity)") +- [map\_biolabs\_mutate6](Map_biolabs_mutate6_%28entity%29 "Map biolabs mutate6 (entity)") +- [melee\_centurion\_backhand](Melee_centurion_backhand_%28entity%29 "Melee centurion backhand (entity)") +- [melee\_centurion\_backhand\_player](Melee_centurion_backhand_player_%28entity%29 "Melee centurion backhand player (entity)") +- [melee\_centurion\_backhand\_player\_lota](Melee_centurion_backhand_player_lota_%28entity%29 "Melee centurion backhand player lota (entity)") +- [melee\_centurion\_impulse](Melee_centurion_impulse_%28entity%29 "Melee centurion impulse (entity)") +- [melee\_centurion\_smash](Melee_centurion_smash_%28entity%29 "Melee centurion smash (entity)") +- [melee\_dalton\_punch](Melee_dalton_punch_%28entity%29 "Melee dalton punch (entity)") +- [melee\_droid](Melee_droid_%28entity%29 "Melee droid (entity)") +- [melee\_fodder\_bite](Melee_fodder_bite_%28entity%29 "Melee fodder bite (entity)") +- [melee\_fodder\_leap](Melee_fodder_leap_%28entity%29 "Melee fodder leap (entity)") +- [melee\_gasbag](Melee_gasbag_%28entity%29 "Melee gasbag (entity)") +- [melee\_gasbag\_bite](Melee_gasbag_bite_%28entity%29 "Melee gasbag bite (entity)") +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") +- [melee\_harvester\_swipe](Melee_harvester_swipe_%28entity%29 "Melee harvester swipe (entity)") +- [melee\_hound\_hardleft](Melee_hound_hardleft_%28entity%29 "Melee hound hardleft (entity)") +- [melee\_hound\_hardright](Melee_hound_hardright_%28entity%29 "Melee hound hardright (entity)") +- [melee\_hound\_left](Melee_hound_left_%28entity%29 "Melee hound left (entity)") +- [melee\_hound\_right](Melee_hound_right_%28entity%29 "Melee hound right (entity)") +- [melee\_hound\_uppercut](Melee_hound_uppercut_%28entity%29 "Melee hound uppercut (entity)") +- [melee\_houndleap](Melee_houndleap_%28entity%29 "Melee houndleap (entity)") +- [melee\_hunter\_right](Melee_hunter_right_%28entity%29 "Melee hunter right (entity)") +- [melee\_jetpack](Melee_jetpack_%28entity%29 "Melee jetpack (entity)") +- [melee\_mutate\_fat](Melee_mutate_fat_%28entity%29 "Melee mutate fat (entity)") +- [melee\_mutate\_quick](Melee_mutate_quick_%28entity%29 "Melee mutate quick (entity)") +- [melee\_mutate\_quick\_test](Melee_mutate_quick_test_%28entity%29 "Melee mutate quick test (entity)") +- [melee\_mutate\_spin](Melee_mutate_spin_%28entity%29 "Melee mutate spin (entity)") +- [melee\_mutate\_spin\_test](Melee_mutate_spin_test_%28entity%29 "Melee mutate spin test (entity)") +- [melee\_mutate\_stuck](Melee_mutate_stuck_%28entity%29 "Melee mutate stuck (entity)") +- [melee\_mutate2\_death](Melee_mutate2_death_%28entity%29 "Melee mutate2 death (entity)") +- [melee\_mutilated\_male2\_claw](Melee_mutilated_male2_claw_%28entity%29 "Melee mutilated male2 claw (entity)") +- [melee\_mutilatedhuman\_swipe](Melee_mutilatedhuman_swipe_%28entity%29 "Melee mutilatedhuman swipe (entity)") +- [melee\_possessedhuman](Melee_possessedhuman_%28entity%29 "Melee possessedhuman (entity)") +- [missile\_acidblast](Missile_acidblast_%28entity%29 "Missile acidblast (entity)") +- [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") +- [missile\_acidcartridge\_mp](Missile_acidcartridge_mp_%28entity%29 "Missile acidcartridge mp (entity)") +- [missile\_acidcartridge1](Missile_acidcartridge1_%28entity%29 "Missile acidcartridge1 (entity)") +- [missile\_acidcartridge1\_mp](Missile_acidcartridge1_mp_%28entity%29 "Missile acidcartridge1 mp (entity)") +- [missile\_acidcartridge2](Missile_acidcartridge2_%28entity%29 "Missile acidcartridge2 (entity)") +- [missile\_acidcartridge2\_mp](Missile_acidcartridge2_mp_%28entity%29 "Missile acidcartridge2 mp (entity)") +- [missile\_acidcartridge3](Missile_acidcartridge3_%28entity%29 "Missile acidcartridge3 (entity)") +- [missile\_acidcartridge3\_mp](Missile_acidcartridge3_mp_%28entity%29 "Missile acidcartridge3 mp (entity)") +- [missile\_acidcartridge4](Missile_acidcartridge4_%28entity%29 "Missile acidcartridge4 (entity)") +- [missile\_acidcartridge4\_mp](Missile_acidcartridge4_mp_%28entity%29 "Missile acidcartridge4 mp (entity)") +- [missile\_acidspray](Missile_acidspray_%28entity%29 "Missile acidspray (entity)") +- [missile\_acidspray\_gasbag](Missile_acidspray_gasbag_%28entity%29 "Missile acidspray gasbag (entity)") +- [missile\_acidspray\_gasbag\_death](Missile_acidspray_gasbag_death_%28entity%29 "Missile acidspray gasbag death (entity)") +- [missile\_acidspray\_mp](Missile_acidspray_mp_%28entity%29 "Missile acidspray mp (entity)") +- [missile\_acidsprayricochet](Missile_acidsprayricochet_%28entity%29 "Missile acidsprayricochet (entity)") +- [missile\_acidsprayricochet\_mp](Missile_acidsprayricochet_mp_%28entity%29 "Missile acidsprayricochet mp (entity)") +- [missile\_altwrench](Missile_altwrench_%28entity%29 "Missile altwrench (entity)") +- [missile\_altwrench\_mp](Missile_altwrench_mp_%28entity%29 "Missile altwrench mp (entity)") +- [missile\_antishuttle\_cannon](Missile_antishuttle_cannon_%28entity%29 "Missile antishuttle cannon (entity)") +- [missile\_arrow](Missile_arrow_%28entity%29 "Missile arrow (entity)") +- [missile\_arrow\_mp](Missile_arrow_mp_%28entity%29 "Missile arrow mp (entity)") +- [missile\_arrowSuper](Missile_arrowSuper_%28entity%29 "Missile arrowSuper (entity)") +- [missile\_autocannon](Missile_autocannon_%28entity%29 "Missile autocannon (entity)") +- [missile\_autocannon\_grenade](Missile_autocannon_grenade_%28entity%29 "Missile autocannon grenade (entity)") +- [missile\_autocannon\_grenade\_mp](Missile_autocannon_grenade_mp_%28entity%29 "Missile autocannon grenade mp (entity)") +- [missile\_autocannon\_mp](Missile_autocannon_mp_%28entity%29 "Missile autocannon mp (entity)") +- [missile\_bouncy\_ball](Missile_bouncy_ball_%28entity%29 "Missile bouncy ball (entity)") +- [missile\_centurion\_autocannon](Missile_centurion_autocannon_%28entity%29 "Missile centurion autocannon (entity)") +- [missile\_creaturex\_plasma](Missile_creaturex_plasma_%28entity%29 "Missile creaturex plasma (entity)") +- [missile\_dockedgun](Missile_dockedgun_%28entity%29 "Missile dockedgun (entity)") +- [missile\_droid\_cannon](Missile_droid_cannon_%28entity%29 "Missile droid cannon (entity)") +- [missile\_droid\_charge](Missile_droid_charge_%28entity%29 "Missile droid charge (entity)") +- [missile\_firecolumn](Missile_firecolumn_%28entity%29 "Missile firecolumn (entity)") +- [missile\_freeze](Missile_freeze_%28entity%29 "Missile freeze (entity)") +- [missile\_gasbag\_spit](Missile_gasbag_spit_%28entity%29 "Missile gasbag spit (entity)") +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") +- [missile\_gun\_level1](Missile_gun_level1_%28entity%29 "Missile gun level1 (entity)") +- [missile\_harvester\_rocket](Missile_harvester_rocket_%28entity%29 "Missile harvester rocket (entity)") +- [missile\_hunter\_rifle](Missile_hunter_rifle_%28entity%29 "Missile hunter rifle (entity)") +- [missile\_hunter\_rifle\_snipe](Missile_hunter_rifle_snipe_%28entity%29 "Missile hunter rifle snipe (entity)") +- [missile\_jetpack\_rocket](Missile_jetpack_rocket_%28entity%29 "Missile jetpack rocket (entity)") +- [missile\_keeper](Missile_keeper_%28entity%29 "Missile keeper (entity)") +- [missile\_lightninggun](Missile_lightninggun_%28entity%29 "Missile lightninggun (entity)") +- [missile\_mountedgun](Missile_mountedgun_%28entity%29 "Missile mountedgun (entity)") +- [missile\_plasma](Missile_plasma_%28entity%29 "Missile plasma (entity)") +- [missile\_plasma\_mp](Missile_plasma_mp_%28entity%29 "Missile plasma mp (entity)") +- [missile\_plasmac](Missile_plasmac_%28entity%29 "Missile plasmac (entity)") +- [missile\_railgun](Missile_railgun_%28entity%29 "Missile railgun (entity)") +- [missile\_railgun\_mp](Missile_railgun_mp_%28entity%29 "Missile railgun mp (entity)") +- [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") +- [missile\_rifle\_mp](Missile_rifle_mp_%28entity%29 "Missile rifle mp (entity)") +- [missile\_riflesniper](Missile_riflesniper_%28entity%29 "Missile riflesniper (entity)") +- [missile\_riflesniper\_mp](Missile_riflesniper_mp_%28entity%29 "Missile riflesniper mp (entity)") +- [missile\_riflesniper\_pilot](Missile_riflesniper_pilot_%28entity%29 "Missile riflesniper pilot (entity)") +- [missile\_rocket](Missile_rocket_%28entity%29 "Missile rocket (entity)") +- [missile\_rocket\_mp](Missile_rocket_mp_%28entity%29 "Missile rocket mp (entity)") +- [missile\_shuttle\_cannon](Missile_shuttle_cannon_%28entity%29 "Missile shuttle cannon (entity)") +- [missile\_shuttle\_cannon\_ai](Missile_shuttle_cannon_ai_%28entity%29 "Missile shuttle cannon ai (entity)") +- [missile\_shuttle\_cannon\_mp](Missile_shuttle_cannon_mp_%28entity%29 "Missile shuttle cannon mp (entity)") +- [missile\_soulharvester](Missile_soulharvester_%28entity%29 "Missile soulharvester (entity)") +- [missile\_sphere\_burst](Missile_sphere_burst_%28entity%29 "Missile sphere burst (entity)") +- [missile\_sphere\_slow](Missile_sphere_slow_%28entity%29 "Missile sphere slow (entity)") +- [missile\_sunbeam](Missile_sunbeam_%28entity%29 "Missile sunbeam (entity)") +- [missile\_sunbeam\_mp](Missile_sunbeam_mp_%28entity%29 "Missile sunbeam mp (entity)") +- [missile\_vomiter](Missile_vomiter_%28entity%29 "Missile vomiter (entity)") +- [missile\_wrench](Missile_wrench_%28entity%29 "Missile wrench (entity)") +- [missile\_wrench\_mp](Missile_wrench_mp_%28entity%29 "Missile wrench mp (entity)") +- [missle\_crawlergrenade](Missle_crawlergrenade_%28entity%29 "Missle crawlergrenade (entity)") +- [missle\_vomiter\_nogib](Missle_vomiter_nogib_%28entity%29 "Missle vomiter nogib (entity)") +- [monster\_alien\_girl](Monster_alien_girl_%28entity%29 "Monster alien girl (entity)") +- [monster\_boss\_girlfriendx](Monster_boss_girlfriendx_%28entity%29 "Monster boss girlfriendx (entity)") +- [monster\_boy\_b\_normal](Monster_boy_b_normal_%28entity%29 "Monster boy b normal (entity)") +- [monster\_boy\_b\_normal\_nogore](Monster_boy_b_normal_nogore_%28entity%29 "Monster boy b normal nogore (entity)") +- [monster\_boy\_b\_normal\_slab](Monster_boy_b_normal_slab_%28entity%29 "Monster boy b normal slab (entity)") +- [monster\_boy\_b\_normal\_slab\_nogore](Monster_boy_b_normal_slab_nogore_%28entity%29 "Monster boy b normal slab nogore (entity)") +- [monster\_boy\_normal](Monster_boy_normal_%28entity%29 "Monster boy normal (entity)") +- [monster\_boy\_normal\_nogore](Monster_boy_normal_nogore_%28entity%29 "Monster boy normal nogore (entity)") +- [monster\_boy\_normal\_slab](Monster_boy_normal_slab_%28entity%29 "Monster boy normal slab (entity)") +- [monster\_boy\_normal\_slab\_nogore](Monster_boy_normal_slab_nogore_%28entity%29 "Monster boy normal slab nogore (entity)") +- [monster\_bug](Monster_bug_%28entity%29 "Monster bug (entity)") +- [monster\_centurion](Monster_centurion_%28entity%29 "Monster centurion (entity)") +- [monster\_centurion\_lota](Monster_centurion_lota_%28entity%29 "Monster centurion lota (entity)") +- [monster\_centurion\_salvageboss](Monster_centurion_salvageboss_%28entity%29 "Monster centurion salvageboss (entity)") +- [monster\_crawler](Monster_crawler_%28entity%29 "Monster crawler (entity)") +- [monster\_creaturex](Monster_creaturex_%28entity%29 "Monster creaturex (entity)") +- [monster\_creaturex\_noaas](Monster_creaturex_noaas_%28entity%29 "Monster creaturex noaas (entity)") +- [monster\_deathwraith](Monster_deathwraith_%28entity%29 "Monster deathwraith (entity)") +- [monster\_droid](Monster_droid_%28entity%29 "Monster droid (entity)") +- [monster\_droid\_indoor](Monster_droid_indoor_%28entity%29 "Monster droid indoor (entity)") +- [monster\_droid\_shuttle](Monster_droid_shuttle_%28entity%29 "Monster droid shuttle (entity)") +- [monster\_fodder](Monster_fodder_%28entity%29 "Monster fodder (entity)") +- [monster\_fodder\_2](Monster_fodder_2_%28entity%29 "Monster fodder 2 (entity)") +- [monster\_fodder\_cheap](Monster_fodder_cheap_%28entity%29 "Monster fodder cheap (entity)") +- [monster\_fodder\_path](Monster_fodder_path_%28entity%29 "Monster fodder path (entity)") +- [monster\_forceaas240](Monster_forceaas240_%28entity%29 "Monster forceaas240 (entity)") +- [monster\_forceaas32](Monster_forceaas32_%28entity%29 "Monster forceaas32 (entity)") +- [monster\_forceaas48](Monster_forceaas48_%28entity%29 "Monster forceaas48 (entity)") +- [monster\_forceaas96](Monster_forceaas96_%28entity%29 "Monster forceaas96 (entity)") +- [monster\_forceaasChild](Monster_forceaasChild_%28entity%29 "Monster forceaasChild (entity)") +- [monster\_forceaasDroid](Monster_forceaasDroid_%28entity%29 "Monster forceaasDroid (entity)") +- [monster\_forceaasDroidIndoor](Monster_forceaasDroidIndoor_%28entity%29 "Monster forceaasDroidIndoor (entity)") +- [monster\_forceaasFodder](Monster_forceaasFodder_%28entity%29 "Monster forceaasFodder (entity)") +- [monster\_forceaasGasbag](Monster_forceaasGasbag_%28entity%29 "Monster forceaasGasbag (entity)") +- [monster\_forceaasJetpack](Monster_forceaasJetpack_%28entity%29 "Monster forceaasJetpack (entity)") +- [monster\_forceaasKeeper](Monster_forceaasKeeper_%28entity%29 "Monster forceaasKeeper (entity)") +- [monster\_forceaasShuttle](Monster_forceaasShuttle_%28entity%29 "Monster forceaasShuttle (entity)") +- [monster\_gasbag](Monster_gasbag_%28entity%29 "Monster gasbag (entity)") +- [monster\_gasbagbaby](Monster_gasbagbaby_%28entity%29 "Monster gasbagbaby (entity)") +- [monster\_girl\_blond\_normal](Monster_girl_blond_normal_%28entity%29 "Monster girl blond normal (entity)") +- [monster\_girl\_blond\_normal\_nogore](Monster_girl_blond_normal_nogore_%28entity%29 "Monster girl blond normal nogore (entity)") +- [monster\_girl\_blond\_normal\_slab](Monster_girl_blond_normal_slab_%28entity%29 "Monster girl blond normal slab (entity)") +- [monster\_girl\_blond\_normal\_slab\_nogore](Monster_girl_blond_normal_slab_nogore_%28entity%29 "Monster girl blond normal slab nogore (entity)") +- [monster\_girl\_normal](Monster_girl_normal_%28entity%29 "Monster girl normal (entity)") +- [monster\_girl\_normal\_nogore](Monster_girl_normal_nogore_%28entity%29 "Monster girl normal nogore (entity)") +- [monster\_girl\_normal\_slab](Monster_girl_normal_slab_%28entity%29 "Monster girl normal slab (entity)") +- [monster\_girl\_normal\_slab\_nogore](Monster_girl_normal_slab_nogore_%28entity%29 "Monster girl normal slab nogore (entity)") +- [monster\_girl\_normal2](Monster_girl_normal2_%28entity%29 "Monster girl normal2 (entity)") +- [monster\_girl\_normal2\_nogore](Monster_girl_normal2_nogore_%28entity%29 "Monster girl normal2 nogore (entity)") +- [monster\_girl\_normal2\_slab](Monster_girl_normal2_slab_%28entity%29 "Monster girl normal2 slab (entity)") +- [monster\_girl\_normal2\_slab\_nogore](Monster_girl_normal2_slab_nogore_%28entity%29 "Monster girl normal2 slab nogore (entity)") +- [monster\_girl\_red\_normal](Monster_girl_red_normal_%28entity%29 "Monster girl red normal (entity)") +- [monster\_girl\_red\_normal\_nogore](Monster_girl_red_normal_nogore_%28entity%29 "Monster girl red normal nogore (entity)") +- [monster\_girl\_red\_normal\_slab](Monster_girl_red_normal_slab_%28entity%29 "Monster girl red normal slab (entity)") +- [monster\_girl\_red\_normal\_slab\_nogore](Monster_girl_red_normal_slab_nogore_%28entity%29 "Monster girl red normal slab nogore (entity)") +- [monster\_harvester\_torso](Monster_harvester_torso_%28entity%29 "Monster harvester torso (entity)") +- [monster\_hound\_feedingb](Monster_hound_feedingb_%28entity%29 "Monster hound feedingb (entity)") +- [monster\_hound\_shadow](Monster_hound_shadow_%28entity%29 "Monster hound shadow (entity)") +- [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") +- [monster\_hunter\_alien](Monster_hunter_alien_%28entity%29 "Monster hunter alien (entity)") +- [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") +- [monster\_hunter\_elite](Monster_hunter_elite_%28entity%29 "Monster hunter elite (entity)") +- [monster\_hunter\_elite\_alien](Monster_hunter_elite_alien_%28entity%29 "Monster hunter elite alien (entity)") +- [monster\_hunter\_elite\_veteran](Monster_hunter_elite_veteran_%28entity%29 "Monster hunter elite veteran (entity)") +- [monster\_hunter\_feedinga](Monster_hunter_feedinga_%28entity%29 "Monster hunter feedinga (entity)") +- [monster\_hunter\_feedingb](Monster_hunter_feedingb_%28entity%29 "Monster hunter feedingb (entity)") +- [monster\_hunter\_gasbagged](Monster_hunter_gasbagged_%28entity%29 "Monster hunter gasbagged (entity)") +- [monster\_hunter\_keeperfortress](Monster_hunter_keeperfortress_%28entity%29 "Monster hunter keeperfortress (entity)") +- [monster\_hunter\_veteran](Monster_hunter_veteran_%28entity%29 "Monster hunter veteran (entity)") +- [monster\_hunter\_wallwalk1](Monster_hunter_wallwalk1_%28entity%29 "Monster hunter wallwalk1 (entity)") +- [monster\_jetpack\_harvester](Monster_jetpack_harvester_%28entity%29 "Monster jetpack harvester (entity)") +- [monster\_jetpack\_harvester\_harvestera](Monster_jetpack_harvester_harvestera_%28entity%29 "Monster jetpack harvester harvestera (entity)") +- [monster\_jetpack\_harvester\_superportal\_noaas](Monster_jetpack_harvester_superportal_noaas_%28entity%29 "Monster jetpack harvester superportal noaas (entity)") +- [monster\_keeper](Monster_keeper_%28entity%29 "Monster keeper (entity)") +- [monster\_keeper\_superportal](Monster_keeper_superportal_%28entity%29 "Monster keeper superportal (entity)") +- [monster\_keeper\_superportal\_noaas](Monster_keeper_superportal_noaas_%28entity%29 "Monster keeper superportal noaas (entity)") +- [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") +- [monster\_mutilated\_male](Monster_mutilated_male_%28entity%29 "Monster mutilated male (entity)") +- [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") +- [monster\_possessed\_boy\_b](Monster_possessed_boy_b_%28entity%29 "Monster possessed boy b (entity)") +- [monster\_possessed\_boy\_b\_nogore](Monster_possessed_boy_b_nogore_%28entity%29 "Monster possessed boy b nogore (entity)") +- [monster\_possessed\_boy\_nogore](Monster_possessed_boy_nogore_%28entity%29 "Monster possessed boy nogore (entity)") +- [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") +- [monster\_possessed\_girl\_blond](Monster_possessed_girl_blond_%28entity%29 "Monster possessed girl blond (entity)") +- [monster\_possessed\_girl\_blond\_nogore](Monster_possessed_girl_blond_nogore_%28entity%29 "Monster possessed girl blond nogore (entity)") +- [monster\_possessed\_girl\_ftd](Monster_possessed_girl_ftd_%28entity%29 "Monster possessed girl ftd (entity)") +- [monster\_possessed\_girl\_ftd\_nogore](Monster_possessed_girl_ftd_nogore_%28entity%29 "Monster possessed girl ftd nogore (entity)") +- [monster\_possessed\_girl\_nogore](Monster_possessed_girl_nogore_%28entity%29 "Monster possessed girl nogore (entity)") +- [monster\_possessed\_girl\_red](Monster_possessed_girl_red_%28entity%29 "Monster possessed girl red (entity)") +- [monster\_possessed\_girl\_red\_nogore](Monster_possessed_girl_red_nogore_%28entity%29 "Monster possessed girl red nogore (entity)") +- [monster\_possessed\_girl\_shadow](Monster_possessed_girl_shadow_%28entity%29 "Monster possessed girl shadow (entity)") +- [monster\_possessed\_girl2](Monster_possessed_girl2_%28entity%29 "Monster possessed girl2 (entity)") +- [monster\_possessed\_girl2\_ftd](Monster_possessed_girl2_ftd_%28entity%29 "Monster possessed girl2 ftd (entity)") +- [monster\_possessed\_girl2\_ftd\_nogore](Monster_possessed_girl2_ftd_nogore_%28entity%29 "Monster possessed girl2 ftd nogore (entity)") +- [monster\_possessed\_girl2\_nogore](Monster_possessed_girl2_nogore_%28entity%29 "Monster possessed girl2 nogore (entity)") +- [monster\_possessed\_tommy](Monster_possessed_tommy_%28entity%29 "Monster possessed tommy (entity)") +- [monster\_recharger](Monster_recharger_%28entity%29 "Monster recharger (entity)") +- [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") +- [monster\_sphereboss](Monster_sphereboss_%28entity%29 "Monster sphereboss (entity)") +- [monster\_targetingdummy](Monster_targetingdummy_%28entity%29 "Monster targetingdummy (entity)") +- [monster\_vacuum](Monster_vacuum_%28entity%29 "Monster vacuum (entity)") +- [monster\_wraith](Monster_wraith_%28entity%29 "Monster wraith (entity)") +- [monster\_wraith\_flee](Monster_wraith_flee_%28entity%29 "Monster wraith flee (entity)") +- [monster\_wraith\_flee\_girl](Monster_wraith_flee_girl_%28entity%29 "Monster wraith flee girl (entity)") +- [monster\_wraith\_no\_possess](Monster_wraith_no_possess_%28entity%29 "Monster wraith no possess (entity)") +- [monster\_wraithminion](Monster_wraithminion_%28entity%29 "Monster wraithminion (entity)") +- [movable\_ashtray2](Movable_ashtray2_%28entity%29 "Movable ashtray2 (entity)") +- [movable\_base\_barrel](Movable_base_barrel_%28entity%29 "Movable base barrel (entity)") +- [movable\_beerbottle](Movable_beerbottle_%28entity%29 "Movable beerbottle (entity)") +- [movable\_beercan](Movable_beercan_%28entity%29 "Movable beercan (entity)") +- [movable\_beercase](Movable_beercase_%28entity%29 "Movable beercase (entity)") +- [movable\_bone](Movable_bone_%28entity%29 "Movable bone (entity)") +- [movable\_boxblue](Movable_boxblue_%28entity%29 "Movable boxblue (entity)") +- [movable\_boxfragile](Movable_boxfragile_%28entity%29 "Movable boxfragile (entity)") +- [movable\_boxred](Movable_boxred_%28entity%29 "Movable boxred (entity)") +- [movable\_feeding\_box](Movable_feeding_box_%28entity%29 "Movable feeding box (entity)") +- [movable\_ft\_light](Movable_ft_light_%28entity%29 "Movable ft light (entity)") +- [movable\_glassCrateLarge](Movable_glassCrateLarge_%28entity%29 "Movable glassCrateLarge (entity)") +- [movable\_harvester\_launcher](Movable_harvester_launcher_%28entity%29 "Movable harvester launcher (entity)") +- [movable\_hunterchair](Movable_hunterchair_%28entity%29 "Movable hunterchair (entity)") +- [movable\_huntertablet](Movable_huntertablet_%28entity%29 "Movable huntertablet (entity)") +- [movable\_item\_autocannon](Movable_item_autocannon_%28entity%29 "Movable item autocannon (entity)") +- [movable\_item\_autocannon\_centurion](Movable_item_autocannon_centurion_%28entity%29 "Movable item autocannon centurion (entity)") +- [movable\_item\_crawler](Movable_item_crawler_%28entity%29 "Movable item crawler (entity)") +- [movable\_item\_hand1](Movable_item_hand1_%28entity%29 "Movable item hand1 (entity)") +- [movable\_item\_hiderweapon](Movable_item_hiderweapon_%28entity%29 "Movable item hiderweapon (entity)") +- [movable\_item\_rifle](Movable_item_rifle_%28entity%29 "Movable item rifle (entity)") +- [movable\_item\_rocketlauncher](Movable_item_rocketlauncher_%28entity%29 "Movable item rocketlauncher (entity)") +- [movable\_item\_soulstripper](Movable_item_soulstripper_%28entity%29 "Movable item soulstripper (entity)") +- [movable\_keepercanister](Movable_keepercanister_%28entity%29 "Movable keepercanister (entity)") +- [movable\_machinejunk1](Movable_machinejunk1_%28entity%29 "Movable machinejunk1 (entity)") +- [movable\_machinejunk2](Movable_machinejunk2_%28entity%29 "Movable machinejunk2 (entity)") +- [movable\_machinejunk3](Movable_machinejunk3_%28entity%29 "Movable machinejunk3 (entity)") +- [movable\_metaldebris1](Movable_metaldebris1_%28entity%29 "Movable metaldebris1 (entity)") +- [movable\_metaldebris2](Movable_metaldebris2_%28entity%29 "Movable metaldebris2 (entity)") +- [movable\_metaldebris3](Movable_metaldebris3_%28entity%29 "Movable metaldebris3 (entity)") +- [movable\_metaldebris4](Movable_metaldebris4_%28entity%29 "Movable metaldebris4 (entity)") +- [movable\_metaldebris5](Movable_metaldebris5_%28entity%29 "Movable metaldebris5 (entity)") +- [movable\_microscope](Movable_microscope_%28entity%29 "Movable microscope (entity)") +- [movable\_mug](Movable_mug_%28entity%29 "Movable mug (entity)") +- [movable\_pottery1](Movable_pottery1_%28entity%29 "Movable pottery1 (entity)") +- [movable\_pottery2](Movable_pottery2_%28entity%29 "Movable pottery2 (entity)") +- [movable\_pottery3](Movable_pottery3_%28entity%29 "Movable pottery3 (entity)") +- [movable\_propane\_tank](Movable_propane_tank_%28entity%29 "Movable propane tank (entity)") +- [movable\_slab](Movable_slab_%28entity%29 "Movable slab (entity)") +- [movable\_smallCrateGlass](Movable_smallCrateGlass_%28entity%29 "Movable smallCrateGlass (entity)") +- [movable\_smallCrateOrganic](Movable_smallCrateOrganic_%28entity%29 "Movable smallCrateOrganic (entity)") +- [movable\_smallCrateTech](Movable_smallCrateTech_%28entity%29 "Movable smallCrateTech (entity)") +- [movable\_spaceheater](Movable_spaceheater_%28entity%29 "Movable spaceheater (entity)") +- [movable\_trashbasket](Movable_trashbasket_%28entity%29 "Movable trashbasket (entity)") +- [movable\_trashcan](Movable_trashcan_%28entity%29 "Movable trashcan (entity)") +- [movable\_worker\_can](Movable_worker_can_%28entity%29 "Movable worker can (entity)") +- [movable\_wraithcan\_barrel](Movable_wraithcan_barrel_%28entity%29 "Movable wraithcan barrel (entity)") +- [movable\_wraithcan\_barrel2](Movable_wraithcan_barrel2_%28entity%29 "Movable wraithcan barrel2 (entity)") +- [node\_conversation](Node_conversation_%28entity%29 "Node conversation (entity)") +- [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") +- [object\_ball](Object_ball_%28entity%29 "Object ball (entity)") +- [object\_blocker](Object_blocker_%28entity%29 "Object blocker (entity)") +- [object\_cilia\_default](Object_cilia_default_%28entity%29 "Object cilia default (entity)") +- [object\_cilia\_large](Object_cilia_large_%28entity%29 "Object cilia large (entity)") +- [object\_cilia\_medium](Object_cilia_medium_%28entity%29 "Object cilia medium (entity)") +- [object\_cilia\_small](Object_cilia_small_%28entity%29 "Object cilia small (entity)") +- [object\_consolestand\_eye1](Object_consolestand_eye1_%28entity%29 "Object consolestand eye1 (entity)") +- [object\_crane](Object_crane_%28entity%29 "Object crane (entity)") +- [object\_dockedgun](Object_dockedgun_%28entity%29 "Object dockedgun (entity)") +- [object\_droid\_hatch](Object_droid_hatch_%28entity%29 "Object droid hatch (entity)") +- [object\_egg\_spawner](Object_egg_spawner_%28entity%29 "Object egg spawner (entity)") +- [object\_elevator](Object_elevator_%28entity%29 "Object elevator (entity)") +- [object\_energycore](Object_energycore_%28entity%29 "Object energycore (entity)") +- [object\_energynode](Object_energynode_%28entity%29 "Object energynode (entity)") +- [object\_energynode\_freeze](Object_energynode_freeze_%28entity%29 "Object energynode freeze (entity)") +- [object\_energynode\_plasma](Object_energynode_plasma_%28entity%29 "Object energynode plasma (entity)") +- [object\_energynode\_railgun](Object_energynode_railgun_%28entity%29 "Object energynode railgun (entity)") +- [object\_energynode\_sunbeam](Object_energynode_sunbeam_%28entity%29 "Object energynode sunbeam (entity)") +- [object\_feedingmouth](Object_feedingmouth_%28entity%29 "Object feedingmouth (entity)") +- [object\_feedingmouthsmall](Object_feedingmouthsmall_%28entity%29 "Object feedingmouthsmall (entity)") +- [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") +- [object\_glowportal\_cone](Object_glowportal_cone_%28entity%29 "Object glowportal cone (entity)") +- [object\_glowportal\_fast](Object_glowportal_fast_%28entity%29 "Object glowportal fast (entity)") +- [object\_glowportal\_mp](Object_glowportal_mp_%28entity%29 "Object glowportal mp (entity)") +- [object\_glowportal\_nowarp](Object_glowportal_nowarp_%28entity%29 "Object glowportal nowarp (entity)") +- [object\_glowportal\_spin](Object_glowportal_spin_%28entity%29 "Object glowportal spin (entity)") +- [object\_glowportal256](Object_glowportal256_%28entity%29 "Object glowportal256 (entity)") +- [object\_harvester\_cube](Object_harvester_cube_%28entity%29 "Object harvester cube (entity)") +- [object\_harvester\_passage\_ceiling128](Object_harvester_passage_ceiling128_%28entity%29 "Object harvester passage ceiling128 (entity)") +- [object\_harvester\_passage\_ceiling256](Object_harvester_passage_ceiling256_%28entity%29 "Object harvester passage ceiling256 (entity)") +- [object\_harvester\_passage\_floor](Object_harvester_passage_floor_%28entity%29 "Object harvester passage floor (entity)") +- [object\_harvester\_passage\_wall](Object_harvester_passage_wall_%28entity%29 "Object harvester passage wall (entity)") +- [object\_healthbasin](Object_healthbasin_%28entity%29 "Object healthbasin (entity)") +- [object\_healthspore](Object_healthspore_%28entity%29 "Object healthspore (entity)") +- [object\_hider\_portal](Object_hider_portal_%28entity%29 "Object hider portal (entity)") +- [object\_itemcabinet](Object_itemcabinet_%28entity%29 "Object itemcabinet (entity)") +- [object\_keeper\_bed](Object_keeper_bed_%28entity%29 "Object keeper bed (entity)") +- [object\_keeper\_bed\_64](Object_keeper_bed_64_%28entity%29 "Object keeper bed 64 (entity)") +- [object\_keeper\_bed\_hipoly](Object_keeper_bed_hipoly_%28entity%29 "Object keeper bed hipoly (entity)") +- [object\_keeperbuddyportal](Object_keeperbuddyportal_%28entity%29 "Object keeperbuddyportal (entity)") +- [object\_keeperportal](Object_keeperportal_%28entity%29 "Object keeperportal (entity)") +- [object\_marble](Object_marble_%28entity%29 "Object marble (entity)") +- [object\_mine](Object_mine_%28entity%29 "Object mine (entity)") +- [object\_monsterportal](Object_monsterportal_%28entity%29 "Object monsterportal (entity)") +- [object\_monsterportal\_nowarp](Object_monsterportal_nowarp_%28entity%29 "Object monsterportal nowarp (entity)") +- [object\_mountedgun](Object_mountedgun_%28entity%29 "Object mountedgun (entity)") +- [object\_pod](Object_pod_%28entity%29 "Object pod (entity)") +- [object\_podspawner](Object_podspawner_%28entity%29 "Object podspawner (entity)") +- [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") +- [object\_portal\_128x288](Object_portal_128x288_%28entity%29 "Object portal 128x288 (entity)") +- [object\_portal\_144x144](Object_portal_144x144_%28entity%29 "Object portal 144x144 (entity)") +- [object\_portal\_192x172](Object_portal_192x172_%28entity%29 "Object portal 192x172 (entity)") +- [object\_portal\_20x22](Object_portal_20x22_%28entity%29 "Object portal 20x22 (entity)") +- [object\_portal\_64x148](Object_portal_64x148_%28entity%29 "Object portal 64x148 (entity)") +- [object\_portal\_64x72](Object_portal_64x72_%28entity%29 "Object portal 64x72 (entity)") +- [object\_portal\_bio\_ring](Object_portal_bio_ring_%28entity%29 "Object portal bio ring (entity)") +- [object\_portal\_deathwalk](Object_portal_deathwalk_%28entity%29 "Object portal deathwalk (entity)") +- [object\_portal\_level\_end](Object_portal_level_end_%28entity%29 "Object portal level end (entity)") +- [object\_portal\_level\_end\_mp](Object_portal_level_end_mp_%28entity%29 "Object portal level end mp (entity)") +- [object\_portal\_small](Object_portal_small_%28entity%29 "Object portal small (entity)") +- [object\_portal2](Object_portal2_%28entity%29 "Object portal2 (entity)") +- [object\_portal3](Object_portal3_%28entity%29 "Object portal3 (entity)") +- [object\_portalframe](Object_portalframe_%28entity%29 "Object portalframe (entity)") +- [object\_portalframedest](Object_portalframedest_%28entity%29 "Object portalframedest (entity)") +- [object\_pulsepanel](Object_pulsepanel_%28entity%29 "Object pulsepanel (entity)") +- [object\_pulsetubefat](Object_pulsetubefat_%28entity%29 "Object pulsetubefat (entity)") +- [object\_pulsetubefat45](Object_pulsetubefat45_%28entity%29 "Object pulsetubefat45 (entity)") +- [object\_pulsetubefat90](Object_pulsetubefat90_%28entity%29 "Object pulsetubefat90 (entity)") +- [object\_pulsetubethin](Object_pulsetubethin_%28entity%29 "Object pulsetubethin (entity)") +- [object\_pulsetubethin45](Object_pulsetubethin45_%28entity%29 "Object pulsetubethin45 (entity)") +- [object\_pulsetubethin90](Object_pulsetubethin90_%28entity%29 "Object pulsetubethin90 (entity)") +- [object\_pulsewall](Object_pulsewall_%28entity%29 "Object pulsewall (entity)") +- [object\_security\_eye](Object_security_eye_%28entity%29 "Object security eye (entity)") +- [object\_security\_eye\_no\_base](Object_security_eye_no_base_%28entity%29 "Object security eye no base (entity)") +- [object\_severedhead](Object_severedhead_%28entity%29 "Object severedhead (entity)") +- [object\_shuttle\_transport](Object_shuttle_transport_%28entity%29 "Object shuttle transport (entity)") +- [object\_shuttledock](Object_shuttledock_%28entity%29 "Object shuttledock (entity)") +- [object\_shuttledock\_destination](Object_shuttledock_destination_%28entity%29 "Object shuttledock destination (entity)") +- [object\_shuttledock\_toponly](Object_shuttledock_toponly_%28entity%29 "Object shuttledock toponly (entity)") +- [object\_slab\_mover](Object_slab_mover_%28entity%29 "Object slab mover (entity)") +- [object\_slab\_mover\_bottom](Object_slab_mover_bottom_%28entity%29 "Object slab mover bottom (entity)") +- [object\_slab\_mover\_bottom\_lo](Object_slab_mover_bottom_lo_%28entity%29 "Object slab mover bottom lo (entity)") +- [object\_slab\_mover\_lo](Object_slab_mover_lo_%28entity%29 "Object slab mover lo (entity)") +- [object\_slab\_mover\_whole\_lo](Object_slab_mover_whole_lo_%28entity%29 "Object slab mover whole lo (entity)") +- [object\_sphere\_mine](Object_sphere_mine_%28entity%29 "Object sphere mine (entity)") +- [object\_spinportal](Object_spinportal_%28entity%29 "Object spinportal (entity)") +- [object\_step](Object_step_%28entity%29 "Object step (entity)") +- [object\_vent1](Object_vent1_%28entity%29 "Object vent1 (entity)") +- [object\_vent2](Object_vent2_%28entity%29 "Object vent2 (entity)") +- [object\_vomiter](Object_vomiter_%28entity%29 "Object vomiter (entity)") +- [path\_follow](Path_follow_%28entity%29 "Path follow (entity)") +- [path\_ledge](Path_ledge_%28entity%29 "Path ledge (entity)") +- [path\_null](Path_null_%28entity%29 "Path null (entity)") +- [path\_rail](Path_rail_%28entity%29 "Path rail (entity)") +- [path\_shootat](Path_shootat_%28entity%29 "Path shootat (entity)") +- [path\_state](Path_state_%28entity%29 "Path state (entity)") +- [player\_artificial\_mp](Player_artificial_mp_%28entity%29 "Player artificial mp (entity)") +- [player\_body](Player_body_%28entity%29 "Player body (entity)") +- [player\_deathproxy](Player_deathproxy_%28entity%29 "Player deathproxy (entity)") +- [player\_deathproxy\_mp](Player_deathproxy_mp_%28entity%29 "Player deathproxy mp (entity)") +- [player\_deathwalkproxy](Player_deathwalkproxy_%28entity%29 "Player deathwalkproxy (entity)") +- [player\_possessedproxy](Player_possessedproxy_%28entity%29 "Player possessedproxy (entity)") +- [player\_proxy](Player_proxy_%28entity%29 "Player proxy (entity)") +- [player\_tommy](Player_tommy_%28entity%29 "Player tommy (entity)") +- [player\_tommy\_mp](Player_tommy_mp_%28entity%29 "Player tommy mp (entity)") +- [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") +- [precache\_biolabsa](Precache_biolabsa_%28entity%29 "Precache biolabsa (entity)") +- [precache\_biolabsb](Precache_biolabsb_%28entity%29 "Precache biolabsb (entity)") +- [precache\_epilogue](Precache_epilogue_%28entity%29 "Precache epilogue (entity)") +- [precache\_feedingtowera](Precache_feedingtowera_%28entity%29 "Precache feedingtowera (entity)") +- [precache\_feedingtowerb](Precache_feedingtowerb_%28entity%29 "Precache feedingtowerb (entity)") +- [precache\_feedingtowerc](Precache_feedingtowerc_%28entity%29 "Precache feedingtowerc (entity)") +- [precache\_feedingtowerd](Precache_feedingtowerd_%28entity%29 "Precache feedingtowerd (entity)") +- [precache\_girlfriendx](Precache_girlfriendx_%28entity%29 "Precache girlfriendx (entity)") +- [precache\_harvestera](Precache_harvestera_%28entity%29 "Precache harvestera (entity)") +- [precache\_harvesterb](Precache_harvesterb_%28entity%29 "Precache harvesterb (entity)") +- [precache\_harvestercomplex](Precache_harvestercomplex_%28entity%29 "Precache harvestercomplex (entity)") +- [precache\_keeperfortress](Precache_keeperfortress_%28entity%29 "Precache keeperfortress (entity)") +- [precache\_lotaa](Precache_lotaa_%28entity%29 "Precache lotaa (entity)") +- [precache\_lotab](Precache_lotab_%28entity%29 "Precache lotab (entity)") +- [precache\_lotac](Precache_lotac_%28entity%29 "Precache lotac (entity)") +- [precache\_lotad](Precache_lotad_%28entity%29 "Precache lotad (entity)") +- [precache\_roadhouse](Precache_roadhouse_%28entity%29 "Precache roadhouse (entity)") +- [precache\_salvage](Precache_salvage_%28entity%29 "Precache salvage (entity)") +- [precache\_salvageboss](Precache_salvageboss_%28entity%29 "Precache salvageboss (entity)") +- [precache\_shuttlea](Precache_shuttlea_%28entity%29 "Precache shuttlea (entity)") +- [precache\_shuttleb](Precache_shuttleb_%28entity%29 "Precache shuttleb (entity)") +- [precache\_spherebrain](Precache_spherebrain_%28entity%29 "Precache spherebrain (entity)") +- [precache\_spindlea](Precache_spindlea_%28entity%29 "Precache spindlea (entity)") +- [precache\_spindleb](Precache_spindleb_%28entity%29 "Precache spindleb (entity)") +- [precache\_superportal](Precache_superportal_%28entity%29 "Precache superportal (entity)") +- [preCacheBuild](PreCacheBuild_%28entity%29 "PreCacheBuild (entity)") +- [preCacheDemoMainMenu](PreCacheDemoMainMenu_%28entity%29 "PreCacheDemoMainMenu (entity)") +- [preCacheMainMenu](PreCacheMainMenu_%28entity%29 "PreCacheMainMenu (entity)") +- [preCacheStartup](PreCacheStartup_%28entity%29 "PreCacheStartup (entity)") +- [projectile\_acidblast\_gasbag](Projectile_acidblast_gasbag_%28entity%29 "Projectile acidblast gasbag (entity)") +- [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") +- [projectile\_acidcartridge1](Projectile_acidcartridge1_%28entity%29 "Projectile acidcartridge1 (entity)") +- [projectile\_acidcartridge2](Projectile_acidcartridge2_%28entity%29 "Projectile acidcartridge2 (entity)") +- [projectile\_acidcartridge3](Projectile_acidcartridge3_%28entity%29 "Projectile acidcartridge3 (entity)") +- [projectile\_acidcartridge4](Projectile_acidcartridge4_%28entity%29 "Projectile acidcartridge4 (entity)") +- [projectile\_acidsblastricochet\_gasbag](Projectile_acidsblastricochet_gasbag_%28entity%29 "Projectile acidsblastricochet gasbag (entity)") +- [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") +- [projectile\_acidspray\_gasbag](Projectile_acidspray_gasbag_%28entity%29 "Projectile acidspray gasbag (entity)") +- [projectile\_acidspray\_gasbag\_death](Projectile_acidspray_gasbag_death_%28entity%29 "Projectile acidspray gasbag death (entity)") +- [projectile\_acidspray\_mp](Projectile_acidspray_mp_%28entity%29 "Projectile acidspray mp (entity)") +- [projectile\_acidsprayricochet](Projectile_acidsprayricochet_%28entity%29 "Projectile acidsprayricochet (entity)") +- [projectile\_altwrench](Projectile_altwrench_%28entity%29 "Projectile altwrench (entity)") +- [projectile\_antishuttle\_cannon](Projectile_antishuttle_cannon_%28entity%29 "Projectile antishuttle cannon (entity)") +- [projectile\_arrow](Projectile_arrow_%28entity%29 "Projectile arrow (entity)") +- [projectile\_arrow\_mp](Projectile_arrow_mp_%28entity%29 "Projectile arrow mp (entity)") +- [projectile\_arrowPuny](Projectile_arrowPuny_%28entity%29 "Projectile arrowPuny (entity)") +- [projectile\_arrowSuper](Projectile_arrowSuper_%28entity%29 "Projectile arrowSuper (entity)") +- [projectile\_autocannon](Projectile_autocannon_%28entity%29 "Projectile autocannon (entity)") +- [projectile\_autocannon\_grenade](Projectile_autocannon_grenade_%28entity%29 "Projectile autocannon grenade (entity)") +- [projectile\_bouncy\_ball](Projectile_bouncy_ball_%28entity%29 "Projectile bouncy ball (entity)") +- [projectile\_centurion\_autocannon](Projectile_centurion_autocannon_%28entity%29 "Projectile centurion autocannon (entity)") +- [projectile\_centurion\_autocannon\_grenade](Projectile_centurion_autocannon_grenade_%28entity%29 "Projectile centurion autocannon grenade (entity)") +- [projectile\_chaff](Projectile_chaff_%28entity%29 "Projectile chaff (entity)") +- [projectile\_crawler](Projectile_crawler_%28entity%29 "Projectile crawler (entity)") +- [projectile\_crawler\_proxy](Projectile_crawler_proxy_%28entity%29 "Projectile crawler proxy (entity)") +- [projectile\_creaturex\_plasma](Projectile_creaturex_plasma_%28entity%29 "Projectile creaturex plasma (entity)") +- [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") +- [projectile\_dockedgun](Projectile_dockedgun_%28entity%29 "Projectile dockedgun (entity)") +- [projectile\_droid\_blast](Projectile_droid_blast_%28entity%29 "Projectile droid blast (entity)") +- [projectile\_droid\_cannon](Projectile_droid_cannon_%28entity%29 "Projectile droid cannon (entity)") +- [projectile\_droid\_chargeshot](Projectile_droid_chargeshot_%28entity%29 "Projectile droid chargeshot (entity)") +- [projectile\_droid\_small](Projectile_droid_small_%28entity%29 "Projectile droid small (entity)") +- [projectile\_fire\_column](Projectile_fire_column_%28entity%29 "Projectile fire column (entity)") +- [projectile\_fire\_column\_drop](Projectile_fire_column_drop_%28entity%29 "Projectile fire column drop (entity)") +- [projectile\_fire\_column\_side](Projectile_fire_column_side_%28entity%29 "Projectile fire column side (entity)") +- [projectile\_freeze](Projectile_freeze_%28entity%29 "Projectile freeze (entity)") +- [projectile\_gasbag\_blast](Projectile_gasbag_blast_%28entity%29 "Projectile gasbag blast (entity)") +- [projectile\_gasbag\_pod](Projectile_gasbag_pod_%28entity%29 "Projectile gasbag pod (entity)") +- [projectile\_gasbag\_spit](Projectile_gasbag_spit_%28entity%29 "Projectile gasbag spit (entity)") +- [projectile\_harvester\_chaff](Projectile_harvester_chaff_%28entity%29 "Projectile harvester chaff (entity)") +- [projectile\_harvester\_mine](Projectile_harvester_mine_%28entity%29 "Projectile harvester mine (entity)") +- [projectile\_harvester\_rocket\_left](Projectile_harvester_rocket_left_%28entity%29 "Projectile harvester rocket left (entity)") +- [projectile\_harvester\_rocket\_right](Projectile_harvester_rocket_right_%28entity%29 "Projectile harvester rocket right (entity)") +- [projectile\_hunter\_grenade](Projectile_hunter_grenade_%28entity%29 "Projectile hunter grenade (entity)") +- [projectile\_hunter\_mine](Projectile_hunter_mine_%28entity%29 "Projectile hunter mine (entity)") +- [projectile\_hunter\_rifle](Projectile_hunter_rifle_%28entity%29 "Projectile hunter rifle (entity)") +- [projectile\_hunter\_rifle\_first](Projectile_hunter_rifle_first_%28entity%29 "Projectile hunter rifle first (entity)") +- [projectile\_hunter\_rifle\_snipe](Projectile_hunter_rifle_snipe_%28entity%29 "Projectile hunter rifle snipe (entity)") +- [projectile\_hunter\_rocket](Projectile_hunter_rocket_%28entity%29 "Projectile hunter rocket (entity)") +- [projectile\_jetpack\_rocket](Projectile_jetpack_rocket_%28entity%29 "Projectile jetpack rocket (entity)") +- [projectile\_keeper](Projectile_keeper_%28entity%29 "Projectile keeper (entity)") +- [projectile\_level1](Projectile_level1_%28entity%29 "Projectile level1 (entity)") +- [projectile\_lightninggun](Projectile_lightninggun_%28entity%29 "Projectile lightninggun (entity)") +- [projectile\_mountedgun](Projectile_mountedgun_%28entity%29 "Projectile mountedgun (entity)") +- [projectile\_plasma](Projectile_plasma_%28entity%29 "Projectile plasma (entity)") +- [projectile\_plasmab](Projectile_plasmab_%28entity%29 "Projectile plasmab (entity)") +- [projectile\_plasmac](Projectile_plasmac_%28entity%29 "Projectile plasmac (entity)") +- [projectile\_plasmaf](Projectile_plasmaf_%28entity%29 "Projectile plasmaf (entity)") +- [projectile\_plasmaj](Projectile_plasmaj_%28entity%29 "Projectile plasmaj (entity)") +- [projectile\_railgun](Projectile_railgun_%28entity%29 "Projectile railgun (entity)") +- [projectile\_railshuttle](Projectile_railshuttle_%28entity%29 "Projectile railshuttle (entity)") +- [projectile\_rifle](Projectile_rifle_%28entity%29 "Projectile rifle (entity)") +- [projectile\_rifle\_mp](Projectile_rifle_mp_%28entity%29 "Projectile rifle mp (entity)") +- [projectile\_riflesniper](Projectile_riflesniper_%28entity%29 "Projectile riflesniper (entity)") +- [projectile\_sbstage1sphereshot](Projectile_sbstage1sphereshot_%28entity%29 "Projectile sbstage1sphereshot (entity)") +- [projectile\_shuttle\_cannon](Projectile_shuttle_cannon_%28entity%29 "Projectile shuttle cannon (entity)") +- [projectile\_shuttle\_cannon\_ai](Projectile_shuttle_cannon_ai_%28entity%29 "Projectile shuttle cannon ai (entity)") +- [projectile\_shuttle\_cannon\_mp](Projectile_shuttle_cannon_mp_%28entity%29 "Projectile shuttle cannon mp (entity)") +- [projectile\_soulharvester](Projectile_soulharvester_%28entity%29 "Projectile soulharvester (entity)") +- [projectile\_sphere\_burst](Projectile_sphere_burst_%28entity%29 "Projectile sphere burst (entity)") +- [projectile\_sphere\_slow](Projectile_sphere_slow_%28entity%29 "Projectile sphere slow (entity)") +- [projectile\_stickycrawler](Projectile_stickycrawler_%28entity%29 "Projectile stickycrawler (entity)") +- [projectile\_stickycrawler\_mp](Projectile_stickycrawler_mp_%28entity%29 "Projectile stickycrawler mp (entity)") +- [projectile\_sunbeam](Projectile_sunbeam_%28entity%29 "Projectile sunbeam (entity)") +- [projectile\_turbinegun](Projectile_turbinegun_%28entity%29 "Projectile turbinegun (entity)") +- [projectile\_wrench](Projectile_wrench_%28entity%29 "Projectile wrench (entity)") +- [proxdoor\_default](Proxdoor_default_%28entity%29 "Proxdoor default (entity)") +- [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") +- [proxdoor\_translator](Proxdoor_translator_%28entity%29 "Proxdoor translator (entity)") +- [ragdoll\_base](Ragdoll_base_%28entity%29 "Ragdoll base (entity)") +- [rail\_arm](Rail_arm_%28entity%29 "Rail arm (entity)") +- [reaction\_centurionArmInHole](Reaction_centurionArmInHole_%28entity%29 "Reaction centurionArmInHole (entity)") +- [reaction\_centurionJumpDown](Reaction_centurionJumpDown_%28entity%29 "Reaction centurionJumpDown (entity)") +- [reaction\_centurionJumpUp](Reaction_centurionJumpUp_%28entity%29 "Reaction centurionJumpUp (entity)") +- [reaction\_centurionPowerRoar](Reaction_centurionPowerRoar_%28entity%29 "Reaction centurionPowerRoar (entity)") +- [reaction\_centurionShootDown](Reaction_centurionShootDown_%28entity%29 "Reaction centurionShootDown (entity)") +- [reaction\_child\_jumpupextended\_to\_damage](Reaction_child_jumpupextended_to_damage_%28entity%29 "Reaction child jumpupextended to damage (entity)") +- [reaction\_climb128](Reaction_climb128_%28entity%29 "Reaction climb128 (entity)") +- [reaction\_climbdown64\_to\_damage](Reaction_climbdown64_to_damage_%28entity%29 "Reaction climbdown64 to damage (entity)") +- [reaction\_climbup128\_to\_damage](Reaction_climbup128_to_damage_%28entity%29 "Reaction climbup128 to damage (entity)") +- [reaction\_climbup64\_to\_damage](Reaction_climbup64_to_damage_%28entity%29 "Reaction climbup64 to damage (entity)") +- [reaction\_cover\_64](Reaction_cover_64_%28entity%29 "Reaction cover 64 (entity)") +- [reaction\_damage\_explosion](Reaction_damage_explosion_%28entity%29 "Reaction damage explosion (entity)") +- [reaction\_damage\_explosion\_200](Reaction_damage_explosion_200_%28entity%29 "Reaction damage explosion 200 (entity)") +- [reaction\_damage\_explosion\_200\_new](Reaction_damage_explosion_200_new_%28entity%29 "Reaction damage explosion 200 new (entity)") +- [reaction\_damage\_explosion\_256](Reaction_damage_explosion_256_%28entity%29 "Reaction damage explosion 256 (entity)") +- [reaction\_damage\_explosion\_750](Reaction_damage_explosion_750_%28entity%29 "Reaction damage explosion 750 (entity)") +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") +- [reaction\_effect\_volume](Reaction_effect_volume_%28entity%29 "Reaction effect volume (entity)") +- [reaction\_flip\_switch](Reaction_flip_switch_%28entity%29 "Reaction flip switch (entity)") +- [reaction\_harvester\_passage\_ceiling128](Reaction_harvester_passage_ceiling128_%28entity%29 "Reaction harvester passage ceiling128 (entity)") +- [reaction\_harvester\_passage\_ceiling240](Reaction_harvester_passage_ceiling240_%28entity%29 "Reaction harvester passage ceiling240 (entity)") +- [reaction\_harvester\_passage\_ceiling256](Reaction_harvester_passage_ceiling256_%28entity%29 "Reaction harvester passage ceiling256 (entity)") +- [reaction\_harvester\_passage\_floor](Reaction_harvester_passage_floor_%28entity%29 "Reaction harvester passage floor (entity)") +- [reaction\_harvester\_passage\_wall](Reaction_harvester_passage_wall_%28entity%29 "Reaction harvester passage wall (entity)") +- [reaction\_keeper\_teleport](Reaction_keeper_teleport_%28entity%29 "Reaction keeper teleport (entity)") +- [reaction\_keeper\_throw\_blocked](Reaction_keeper_throw_blocked_%28entity%29 "Reaction keeper throw blocked (entity)") +- [reaction\_keeper\_throw\_new](Reaction_keeper_throw_new_%28entity%29 "Reaction keeper throw new (entity)") +- [reaction\_keeper\_trigger](Reaction_keeper_trigger_%28entity%29 "Reaction keeper trigger (entity)") +- [reaction\_listener\_volume](Reaction_listener_volume_%28entity%29 "Reaction listener volume (entity)") +- [reaction\_moveto\_shuttledock](Reaction_moveto_shuttledock_%28entity%29 "Reaction moveto shuttledock (entity)") +- [reaction\_moveto\_shuttledock\_new](Reaction_moveto_shuttledock_new_%28entity%29 "Reaction moveto shuttledock new (entity)") +- [reaction\_node\_centurionArmInHole](Reaction_node_centurionArmInHole_%28entity%29 "Reaction node centurionArmInHole (entity)") +- [reaction\_node\_centurionJumpDown](Reaction_node_centurionJumpDown_%28entity%29 "Reaction node centurionJumpDown (entity)") +- [reaction\_node\_centurionJumpUp](Reaction_node_centurionJumpUp_%28entity%29 "Reaction node centurionJumpUp (entity)") +- [reaction\_node\_centurionPowerRoar](Reaction_node_centurionPowerRoar_%28entity%29 "Reaction node centurionPowerRoar (entity)") +- [reaction\_node\_centurionShootDown](Reaction_node_centurionShootDown_%28entity%29 "Reaction node centurionShootDown (entity)") +- [reaction\_node\_child\_jumpupextended\_to\_damage](Reaction_node_child_jumpupextended_to_damage_%28entity%29 "Reaction node child jumpupextended to damage (entity)") +- [reaction\_node\_climb128](Reaction_node_climb128_%28entity%29 "Reaction node climb128 (entity)") +- [reaction\_node\_climbdown64\_to\_damage](Reaction_node_climbdown64_to_damage_%28entity%29 "Reaction node climbdown64 to damage (entity)") +- [reaction\_node\_climbup128\_to\_damage](Reaction_node_climbup128_to_damage_%28entity%29 "Reaction node climbup128 to damage (entity)") +- [reaction\_node\_climbup64\_to\_damage](Reaction_node_climbup64_to_damage_%28entity%29 "Reaction node climbup64 to damage (entity)") +- [reaction\_spirit\_proxy](Reaction_spirit_proxy_%28entity%29 "Reaction spirit proxy (entity)") +- [reaction\_touch\_health](Reaction_touch_health_%28entity%29 "Reaction touch health (entity)") +- [reaction\_use\_alarm](Reaction_use_alarm_%28entity%29 "Reaction use alarm (entity)") +- [reaction\_use\_forcefield](Reaction_use_forcefield_%28entity%29 "Reaction use forcefield (entity)") +- [reaction\_use\_shuttle](Reaction_use_shuttle_%28entity%29 "Reaction use shuttle (entity)") +- [reaction\_use\_shuttle\_new](Reaction_use_shuttle_new_%28entity%29 "Reaction use shuttle new (entity)") +- [reaction\_volume](Reaction_volume_%28entity%29 "Reaction volume (entity)") +- [script\_controlpoint](Script_controlpoint_%28entity%29 "Script controlpoint (entity)") +- [script\_controlpoint\_rotating](Script_controlpoint_rotating_%28entity%29 "Script controlpoint rotating (entity)") +- [sfx\_asteroid](Sfx_asteroid_%28entity%29 "Sfx asteroid (entity)") +- [sfx\_asteroidhuge](Sfx_asteroidhuge_%28entity%29 "Sfx asteroidhuge (entity)") +- [sfx\_asteroidsmall](Sfx_asteroidsmall_%28entity%29 "Sfx asteroidsmall (entity)") +- [sfx\_boundgui](Sfx_boundgui_%28entity%29 "Sfx boundgui (entity)") +- [sfx\_crawler\_explodeinhand](Sfx_crawler_explodeinhand_%28entity%29 "Sfx crawler explodeinhand (entity)") +- [sfx\_dockedgunthruster](Sfx_dockedgunthruster_%28entity%29 "Sfx dockedgunthruster (entity)") +- [sfx\_egg](Sfx_egg_%28entity%29 "Sfx egg (entity)") +- [sfx\_egg\_cheap](Sfx_egg_cheap_%28entity%29 "Sfx egg cheap (entity)") +- [sfx\_egg\_fast](Sfx_egg_fast_%28entity%29 "Sfx egg fast (entity)") +- [sfx\_egg\_path](Sfx_egg_path_%28entity%29 "Sfx egg path (entity)") +- [sfx\_gravityswitch](Sfx_gravityswitch_%28entity%29 "Sfx gravityswitch (entity)") +- [sfx\_railshuttleturret](Sfx_railshuttleturret_%28entity%29 "Sfx railshuttleturret (entity)") +- [sfx\_security\_eyeball](Sfx_security_eyeball_%28entity%29 "Sfx security eyeball (entity)") +- [sfx\_securityeyetripwire](Sfx_securityeyetripwire_%28entity%29 "Sfx securityeyetripwire (entity)") +- [sfx\_shuttledomelight](Sfx_shuttledomelight_%28entity%29 "Sfx shuttledomelight (entity)") +- [sfx\_shuttlethruster](Sfx_shuttlethruster_%28entity%29 "Sfx shuttlethruster (entity)") +- [sfx\_targetproxy](Sfx_targetproxy_%28entity%29 "Sfx targetproxy (entity)") +- [sfx\_wraithenergy](Sfx_wraithenergy_%28entity%29 "Sfx wraithenergy (entity)") +- [sfx\_wraithenergy\_health](Sfx_wraithenergy_health_%28entity%29 "Sfx wraithenergy health (entity)") +- [sfxDoor\_biolab\_panelL](SfxDoor_biolab_panelL_%28entity%29 "SfxDoor biolab panelL (entity)") +- [sfxDoor\_biolab\_panelR](SfxDoor_biolab_panelR_%28entity%29 "SfxDoor biolab panelR (entity)") +- [sfxDoor\_biolab\_paneltop](SfxDoor_biolab_paneltop_%28entity%29 "SfxDoor biolab paneltop (entity)") +- [sfxDoor\_biolab\_wheelL](SfxDoor_biolab_wheelL_%28entity%29 "SfxDoor biolab wheelL (entity)") +- [sfxDoor\_biolab\_wheelL2](SfxDoor_biolab_wheelL2_%28entity%29 "SfxDoor biolab wheelL2 (entity)") +- [sfxDoor\_biolab\_wheelR](SfxDoor_biolab_wheelR_%28entity%29 "SfxDoor biolab wheelR (entity)") +- [sfxDoor\_biolab\_wheelR2](SfxDoor_biolab_wheelR2_%28entity%29 "SfxDoor biolab wheelR2 (entity)") +- [speaker\_grandfathervoice](Speaker_grandfathervoice_%28entity%29 "Speaker grandfathervoice (entity)") +- [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") +- [speaker\_music\_biolabsa](Speaker_music_biolabsa_%28entity%29 "Speaker music biolabsa (entity)") +- [speaker\_music\_biolabsb](Speaker_music_biolabsb_%28entity%29 "Speaker music biolabsb (entity)") +- [speaker\_music\_feedinga](Speaker_music_feedinga_%28entity%29 "Speaker music feedinga (entity)") +- [speaker\_music\_feedingb](Speaker_music_feedingb_%28entity%29 "Speaker music feedingb (entity)") +- [speaker\_music\_feedingtowerc](Speaker_music_feedingtowerc_%28entity%29 "Speaker music feedingtowerc (entity)") +- [speaker\_music\_feedingtowerd](Speaker_music_feedingtowerd_%28entity%29 "Speaker music feedingtowerd (entity)") +- [speaker\_music\_girlfriendx](Speaker_music_girlfriendx_%28entity%29 "Speaker music girlfriendx (entity)") +- [speaker\_music\_harvestera](Speaker_music_harvestera_%28entity%29 "Speaker music harvestera (entity)") +- [speaker\_music\_harvesterb](Speaker_music_harvesterb_%28entity%29 "Speaker music harvesterb (entity)") +- [speaker\_music\_keeperfortress](Speaker_music_keeperfortress_%28entity%29 "Speaker music keeperfortress (entity)") +- [speaker\_music\_lotaa](Speaker_music_lotaa_%28entity%29 "Speaker music lotaa (entity)") +- [speaker\_music\_lotab](Speaker_music_lotab_%28entity%29 "Speaker music lotab (entity)") +- [speaker\_music\_lotad](Speaker_music_lotad_%28entity%29 "Speaker music lotad (entity)") +- [speaker\_music\_roadhouse](Speaker_music_roadhouse_%28entity%29 "Speaker music roadhouse (entity)") +- [speaker\_music\_salvage](Speaker_music_salvage_%28entity%29 "Speaker music salvage (entity)") +- [speaker\_music\_salvageboss](Speaker_music_salvageboss_%28entity%29 "Speaker music salvageboss (entity)") +- [speaker\_music\_shuttlea](Speaker_music_shuttlea_%28entity%29 "Speaker music shuttlea (entity)") +- [speaker\_music\_shuttleb](Speaker_music_shuttleb_%28entity%29 "Speaker music shuttleb (entity)") +- [speaker\_music\_spherebrain](Speaker_music_spherebrain_%28entity%29 "Speaker music spherebrain (entity)") +- [speaker\_music\_spindlea](Speaker_music_spindlea_%28entity%29 "Speaker music spindlea (entity)") +- [speaker\_music\_spindleb](Speaker_music_spindleb_%28entity%29 "Speaker music spindleb (entity)") +- [speaker\_music\_superportal](Speaker_music_superportal_%28entity%29 "Speaker music superportal (entity)") +- [speaker\_spherevoice](Speaker_spherevoice_%28entity%29 "Speaker spherevoice (entity)") +- [speaker\_tommyvoice](Speaker_tommyvoice_%28entity%29 "Speaker tommyvoice (entity)") +- [spiritpower\_hawk](Spiritpower_hawk_%28entity%29 "Spiritpower hawk (entity)") +- [splash\_autocannon\_grenade](Splash_autocannon_grenade_%28entity%29 "Splash autocannon grenade (entity)") +- [splash\_autocannon\_grenade\_mp](Splash_autocannon_grenade_mp_%28entity%29 "Splash autocannon grenade mp (entity)") +- [splash\_centurion\_grenade](Splash_centurion_grenade_%28entity%29 "Splash centurion grenade (entity)") +- [splash\_crawlergrenade](Splash_crawlergrenade_%28entity%29 "Splash crawlergrenade (entity)") +- [splash\_crawlergrenade\_inhand](Splash_crawlergrenade_inhand_%28entity%29 "Splash crawlergrenade inhand (entity)") +- [splash\_crawlergrenade\_mp](Splash_crawlergrenade_mp_%28entity%29 "Splash crawlergrenade mp (entity)") +- [splash\_dockedgun](Splash_dockedgun_%28entity%29 "Splash dockedgun (entity)") +- [splash\_droid\_blast](Splash_droid_blast_%28entity%29 "Splash droid blast (entity)") +- [splash\_energycore\_explosion](Splash_energycore_explosion_%28entity%29 "Splash energycore explosion (entity)") +- [splash\_energycore\_explosion\_minor](Splash_energycore_explosion_minor_%28entity%29 "Splash energycore explosion minor (entity)") +- [splash\_gasbagblast](Splash_gasbagblast_%28entity%29 "Splash gasbagblast (entity)") +- [splash\_gasbaglasersplash](Splash_gasbaglasersplash_%28entity%29 "Splash gasbaglasersplash (entity)") +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") +- [splash\_harvester\_mine](Splash_harvester_mine_%28entity%29 "Splash harvester mine (entity)") +- [splash\_harvester\_rocket](Splash_harvester_rocket_%28entity%29 "Splash harvester rocket (entity)") +- [splash\_hunter\_grenade](Splash_hunter_grenade_%28entity%29 "Splash hunter grenade (entity)") +- [splash\_hunter\_mine](Splash_hunter_mine_%28entity%29 "Splash hunter mine (entity)") +- [splash\_jetpack\_rocket](Splash_jetpack_rocket_%28entity%29 "Splash jetpack rocket (entity)") +- [splash\_keeper\_blast](Splash_keeper_blast_%28entity%29 "Splash keeper blast (entity)") +- [splash\_mine](Splash_mine_%28entity%29 "Splash mine (entity)") +- [splash\_plasma](Splash_plasma_%28entity%29 "Splash plasma (entity)") +- [splash\_plasmac](Splash_plasmac_%28entity%29 "Splash plasmac (entity)") +- [splash\_playerresurrectblast](Splash_playerresurrectblast_%28entity%29 "Splash playerresurrectblast (entity)") +- [splash\_podexplosion](Splash_podexplosion_%28entity%29 "Splash podexplosion (entity)") +- [splash\_possessedgirlexplode](Splash_possessedgirlexplode_%28entity%29 "Splash possessedgirlexplode (entity)") +- [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") +- [splash\_rocket\_mp](Splash_rocket_mp_%28entity%29 "Splash rocket mp (entity)") +- [splash\_shuttle\_cannon](Splash_shuttle_cannon_%28entity%29 "Splash shuttle cannon (entity)") +- [splash\_shuttle\_cannon\_mp](Splash_shuttle_cannon_mp_%28entity%29 "Splash shuttle cannon mp (entity)") +- [splash\_soulsuperblast](Splash_soulsuperblast_%28entity%29 "Splash soulsuperblast (entity)") +- [splash\_vacuum](Splash_vacuum_%28entity%29 "Splash vacuum (entity)") +- [target\_ai\_followpath](Target_ai_followpath_%28entity%29 "Target ai followpath (entity)") +- [target\_attachtorail](Target_attachtorail_%28entity%29 "Target attachtorail (entity)") +- [target\_autosave](Target_autosave_%28entity%29 "Target autosave (entity)") +- [target\_changeskin](Target_changeskin_%28entity%29 "Target changeskin (entity)") +- [target\_consolidateplayers](Target_consolidateplayers_%28entity%29 "Target consolidateplayers (entity)") +- [target\_controlvehicle](Target_controlvehicle_%28entity%29 "Target controlvehicle (entity)") +- [target\_damage](Target_damage_%28entity%29 "Target damage (entity)") +- [target\_disable](Target_disable_%28entity%29 "Target disable (entity)") +- [target\_disablepassage](Target_disablepassage_%28entity%29 "Target disablepassage (entity)") +- [target\_disablereactions](Target_disablereactions_%28entity%29 "Target disablereactions (entity)") +- [target\_displaygui](Target_displaygui_%28entity%29 "Target displaygui (entity)") +- [target\_enable](Target_enable_%28entity%29 "Target enable (entity)") +- [target\_enablepassage](Target_enablepassage_%28entity%29 "Target enablepassage (entity)") +- [target\_enablereactions](Target_enablereactions_%28entity%29 "Target enablereactions (entity)") +- [target\_fadesoundclass](Target_fadesoundclass_%28entity%29 "Target fadesoundclass (entity)") +- [target\_hide](Target_hide_%28entity%29 "Target hide (entity)") +- [target\_playweaponanim](Target_playweaponanim_%28entity%29 "Target playweaponanim (entity)") +- [target\_setlightparm](Target_setlightparm_%28entity%29 "Target setlightparm (entity)") +- [target\_subtitle](Target_subtitle_%28entity%29 "Target subtitle (entity)") +- [target\_tip\_remove](Target_tip_remove_%28entity%29 "Target tip remove (entity)") +- [target\_warpplayers](Target_warpplayers_%28entity%29 "Target warpplayers (entity)") +- [test\_springmodel](Test_springmodel_%28entity%29 "Test springmodel (entity)") +- [tool\_damagetester](Tool_damagetester_%28entity%29 "Tool damagetester (entity)") +- [tool\_measuringblock](Tool_measuringblock_%28entity%29 "Tool measuringblock (entity)") +- [tool\_modelviewer](Tool_modelviewer_%28entity%29 "Tool modelviewer (entity)") +- [tool\_modelviewerweapons](Tool_modelviewerweapons_%28entity%29 "Tool modelviewerweapons (entity)") +- [tool\_note](Tool_note_%28entity%29 "Tool note (entity)") +- [tool\_viewedmodel](Tool_viewedmodel_%28entity%29 "Tool viewedmodel (entity)") +- [trigger\_damagable](Trigger_damagable_%28entity%29 "Trigger damagable (entity)") +- [trigger\_deathresurrection](Trigger_deathresurrection_%28entity%29 "Trigger deathresurrection (entity)") +- [trigger\_enabler](Trigger_enabler_%28entity%29 "Trigger enabler (entity)") +- [trigger\_event](Trigger_event_%28entity%29 "Trigger event (entity)") +- [trigger\_fadeoutmusic](Trigger_fadeoutmusic_%28entity%29 "Trigger fadeoutmusic (entity)") +- [trigger\_gravityswitch](Trigger_gravityswitch_%28entity%29 "Trigger gravityswitch (entity)") +- [trigger\_gravityswitch\_invisible](Trigger_gravityswitch_invisible_%28entity%29 "Trigger gravityswitch invisible (entity)") +- [trigger\_guioverlay](Trigger_guioverlay_%28entity%29 "Trigger guioverlay (entity)") +- [trigger\_jumppad](Trigger_jumppad_%28entity%29 "Trigger jumppad (entity)") +- [trigger\_mine](Trigger_mine_%28entity%29 "Trigger mine (entity)") +- [trigger\_organtrigger](Trigger_organtrigger_%28entity%29 "Trigger organtrigger (entity)") +- [trigger\_patternrelay](Trigger_patternrelay_%28entity%29 "Trigger patternrelay (entity)") +- [trigger\_pod\_gack](Trigger_pod_gack_%28entity%29 "Trigger pod gack (entity)") +- [trigger\_portal](Trigger_portal_%28entity%29 "Trigger portal (entity)") +- [trigger\_saferesurrection](Trigger_saferesurrection_%28entity%29 "Trigger saferesurrection (entity)") +- [trigger\_sequence](Trigger_sequence_%28entity%29 "Trigger sequence (entity)") +- [trigger\_sight](Trigger_sight_%28entity%29 "Trigger sight (entity)") +- [trigger\_slab\_recycler](Trigger_slab_recycler_%28entity%29 "Trigger slab recycler (entity)") +- [trigger\_slab\_spawn](Trigger_slab_spawn_%28entity%29 "Trigger slab spawn (entity)") +- [trigger\_volume](Trigger_volume_%28entity%29 "Trigger volume (entity)") +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") +- [vehicle\_mountedgun](Vehicle_mountedgun_%28entity%29 "Vehicle mountedgun (entity)") +- [vehicle\_railshuttle](Vehicle_railshuttle_%28entity%29 "Vehicle railshuttle (entity)") +- [vehicle\_shuttle](Vehicle_shuttle_%28entity%29 "Vehicle shuttle (entity)") +- [vehicle\_shuttle\_mp](Vehicle_shuttle_mp_%28entity%29 "Vehicle shuttle mp (entity)") +- [volume\_aiwallwalk](Volume_aiwallwalk_%28entity%29 "Volume aiwallwalk (entity)") +- [volume\_asteroidspawner](Volume_asteroidspawner_%28entity%29 "Volume asteroidspawner (entity)") +- [volume\_blood](Volume_blood_%28entity%29 "Volume blood (entity)") +- [volume\_gravity](Volume_gravity_%28entity%29 "Volume gravity (entity)") +- [volume\_gravityinward](Volume_gravityinward_%28entity%29 "Volume gravityinward (entity)") +- [volume\_gravitysink](Volume_gravitysink_%28entity%29 "Volume gravitysink (entity)") +- [volume\_minespawner](Volume_minespawner_%28entity%29 "Volume minespawner (entity)") +- [volume\_nodrop](Volume_nodrop_%28entity%29 "Volume nodrop (entity)") +- [volume\_shuttledisconnect](Volume_shuttledisconnect_%28entity%29 "Volume shuttledisconnect (entity)") +- [volume\_shuttlerecharge](Volume_shuttlerecharge_%28entity%29 "Volume shuttlerecharge (entity)") +- [volume\_shuttlerechargeinstant](Volume_shuttlerechargeinstant_%28entity%29 "Volume shuttlerechargeinstant (entity)") +- [volume\_shuttleslingshot](Volume_shuttleslingshot_%28entity%29 "Volume shuttleslingshot (entity)") +- [volume\_sludge](Volume_sludge_%28entity%29 "Volume sludge (entity)") +- [volume\_sphere\_minespawner](Volume_sphere_minespawner_%28entity%29 "Volume sphere minespawner (entity)") +- [volume\_velocity](Volume_velocity_%28entity%29 "Volume velocity (entity)") +- [weapon\_autocannon](Weapon_autocannon_%28entity%29 "Weapon autocannon (entity)") +- [weapon\_autocannon\_centurion](Weapon_autocannon_centurion_%28entity%29 "Weapon autocannon centurion (entity)") +- [weapon\_bow](Weapon_bow_%28entity%29 "Weapon bow (entity)") +- [weapon\_crawlergrenade](Weapon_crawlergrenade_%28entity%29 "Weapon crawlergrenade (entity)") +- [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") +- [weapon\_hiderweapon](Weapon_hiderweapon_%28entity%29 "Weapon hiderweapon (entity)") +- [weapon\_rifle](Weapon_rifle_%28entity%29 "Weapon rifle (entity)") +- [weapon\_rifle\_ftb](Weapon_rifle_ftb_%28entity%29 "Weapon rifle ftb (entity)") +- [weapon\_soulstripper](Weapon_soulstripper_%28entity%29 "Weapon soulstripper (entity)") +- [weapon\_wrench](Weapon_wrench_%28entity%29 "Weapon wrench (entity)") +- [weaponobj\_autocannon](Weaponobj_autocannon_%28entity%29 "Weaponobj autocannon (entity)") +- [weaponobj\_bow](Weaponobj_bow_%28entity%29 "Weaponobj bow (entity)") +- [weaponobj\_crawlergrenade](Weaponobj_crawlergrenade_%28entity%29 "Weaponobj crawlergrenade (entity)") +- [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") +- [weaponobj\_hiderweapon](Weaponobj_hiderweapon_%28entity%29 "Weaponobj hiderweapon (entity)") +- [weaponobj\_quickgrenade](Weaponobj_quickgrenade_%28entity%29 "Weaponobj quickgrenade (entity)") +- [weaponobj\_rifle](Weaponobj_rifle_%28entity%29 "Weaponobj rifle (entity)") +- [weaponobj\_rocketlauncher](Weaponobj_rocketlauncher_%28entity%29 "Weaponobj rocketlauncher (entity)") +- [weaponobj\_soulstripper](Weaponobj_soulstripper_%28entity%29 "Weaponobj soulstripper (entity)") +- [weaponobj\_wrench](Weaponobj_wrench_%28entity%29 "Weaponobj wrench (entity)") +- [wipe\_shatter](Wipe_shatter_%28entity%29 "Wipe shatter (entity)") +- [wipe\_shatter1](Wipe_shatter1_%28entity%29 "Wipe shatter1 (entity)") +- [wipe\_shatter3](Wipe_shatter3_%28entity%29 "Wipe shatter3 (entity)") + diff --git a/Entity_Listing_(Doom_3).page b/Entity_Listing_(Doom_3).page new file mode 100644 index 000000000..df3770ba8 --- /dev/null +++ b/Entity_Listing_(Doom_3).page @@ -0,0 +1,2740 @@ +--- +format: Markdown +categories: Declarations, Coding, Mapping +toc: yes +title: Entity Listing (Doom 3) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Inheritance Overview +-------------------- + +The following diagram depicts the inheritance of [entities](Entitydef_%28decl%29 "Entitydef (decl)") all the way down to their root classes in the [game code](Coding "Coding") . + +- **FullscreenFX** +- **FullscreenFXManager** +- **FullscreenFX\_Bloom** +- **FullscreenFX\_DoubleVision** +- **FullscreenFX\_EnviroSuit** +- **FullscreenFX\_Helltime** +- **FullscreenFX\_InfluenceVision** +- **FullscreenFX\_Multiplayer** +- **FullscreenFX\_Warp** +- **FxFader** +- **SetTimeState** +- aas48 +- aas96 +- aas\_cyberdemon +- aas\_guardian +- aas\_mancubus +- aas\_sabaoth +- aas\_types +- ammo\_names +- ammo\_types +- damage\_CyberRocketSplash +- damage\_CyberrocketDirect +- damage\_HugeExplosion +- damage\_RevRocket +- damage\_RevRocketSplash +- damage\_Smallexplosion +- damage\_VagaryObject +- damage\_archvilefirewall +- damage\_archvileincinerate +- damage\_bfg + - damage\_bfg\_cinematic + - damage\_bfg\_mp +- damage\_bfgFreq + - damage\_bfgFreq\_cinematic +- damage\_bfgSplash + - damage\_bfgSplash\_cinematic + - damage\_bfgSplash\_mp +- damage\_bfg\_overcharge +- damage\_bullet\_chaingun + - damage\_bullet\_chaingun\_mp +- damage\_bullet\_machinegun + - damage\_bullet\_machinegun\_mp +- damage\_bullet\_pistol + - damage\_bullet\_pistol\_mp +- damage\_bullet\_turret +- damage\_bullet\_zsec\_machinegun +- damage\_bullet\_zsec\_pistol +- damage\_bullet\_zsec\_shield +- damage\_bullet\_zsec\_shotgun +- damage\_cacodemon\_fireball +- damage\_cacodemon\_fireball\_splash +- damage\_chainsaw + - damage\_chainsaw\_mp +- damage\_co\_electric\_trac +- damage\_crush +- damage\_explodingbarrel + - damage\_explodingbarrel\_mp +- damage\_explosion +- damage\_fatalfall + - damage\_fatalfall\_mp +- damage\_fireball\_hellknight +- damage\_fireball\_hellknight\_splash +- damage\_fists + - damage\_fists\_mp +- damage\_flashlight + - damage\_flashlight\_mp +- damage\_fragchamberfog +- damage\_fragchamberpipe +- damage\_generic +- damage\_gib +- damage\_grenadeDirect + - damage\_grenadeDirect\_mp +- damage\_grenadeSplash + - damage\_grenadeSplash\_inhand + - damage\_grenadeSplash\_mp + - damage\_grenadeSplash\_inhand\_mp +- damage\_guardianCharge +- damage\_guardianHeadButt +- damage\_guardianPoundGround +- damage\_guardian\_smash\_direct +- damage\_guardian\_smash\_splash +- damage\_hardfall + - damage\_hardfall\_mp +- damage\_impfireball +- damage\_impfireball\_splash +- damage\_lava +- damage\_lightBreak +- damage\_mancubusSplash +- damage\_mancubusblast +- damage\_moverCrush +- damage\_noair +- damage\_painTrigger +- damage\_plasmablast + - damage\_plasmablast\_mp +- damage\_plasmatracer +- damage\_rocketDirect + - damage\_rocketDirect\_mp +- damage\_rocketSplash + - damage\_rocketSplash\_mp +- damage\_sentry\_bullet +- damage\_shotgun + - damage\_shotgun\_mp +- damage\_softfall + - damage\_softfall\_mp +- damage\_soulSplash + - damage\_soulSplash\_mp +- damage\_soulblast + - damage\_soulblast\_mp +- damage\_suicide +- damage\_telefrag +- damage\_tick\_explode +- damage\_triggerhurt\_10 +- damage\_triggerhurt\_100 +- damage\_triggerhurt\_1000 +- damage\_triggerhurt\_15 +- damage\_triggerhurt\_25 +- damage\_triggerhurt\_5 +- damage\_triggerhurt\_50 +- damage\_triggerhurt\_75 +- damage\_triggerhurt\_toxin +- damage\_triggerhurt\_toxin\_1 +- damage\_trite\_explode +- damage\_vulgar\_fireball +- damage\_vulgar\_fireball\_splash +- damage\_zombie\_commando\_cgun +- env\_ragdoll\_gibbable\_base + - env\_ragdoll\_boney + - env\_ragdoll\_fatty + - env\_ragdoll\_lab1 + - env\_ragdoll\_lab2 + - env\_ragdoll\_lab3 + - env\_ragdoll\_lab4 + - env\_ragdoll\_maint + - env\_ragdoll\_marine1 + - env\_ragdoll\_marine2 + - env\_ragdoll\_marine3 + - env\_ragdoll\_marine4 + - env\_ragdoll\_marine5 + - env\_ragdoll\_marine6 + - env\_ragdoll\_marine\_helmet + - env\_ragdoll\_suit1 + - env\_ragdoll\_suit2 + - env\_ragdoll\_suit3 + - env\_ragdoll\_zmaint + - env\_ragdoll\_zscientist1 + - env\_ragdoll\_zscientist2 + - env\_ragdoll\_zscientist3 + - env\_ragdoll\_zsecm + - env\_ragdoll\_zsecp + - env\_ragdoll\_zsecs +- func\_clipmodel +- func\_group +- **function\_t** +- **idAAS** +- **idAASFindAreaOutOfRange** +- **idAASFindAttackPosition** +- **idAASFindCover** +- **idAASLocal** +- **idAF** +- **idAFBody** +- **idAFConstraint** +- **idAFConstraint\_BallAndSocketJoint** +- **idAFConstraint\_BallAndSocketJointFriction** +- **idAFConstraint\_ConeLimit** +- **idAFConstraint\_Contact** +- **idAFConstraint\_ContactFriction** +- **idAFConstraint\_CylindricalJoint** +- **idAFConstraint\_Fixed** +- **idAFConstraint\_Hinge** +- **idAFConstraint\_HingeFriction** +- **idAFConstraint\_HingeSteering** +- **idAFConstraint\_Line** +- **idAFConstraint\_Plane** +- **idAFConstraint\_PyramidLimit** +- **idAFConstraint\_Slider** +- **idAFConstraint\_Spring** +- **idAFConstraint\_Suspension** +- **idAFConstraint\_UniversalJoint** +- **idAFConstraint\_UniversalJointFriction** +- **idAFPoseJointMod** +- **idAFTree** +- **idAngles** +- **idAnim** +- **idAnimBlend** +- **idAnimManager** +- **idAnimState** +- **idAnimator** +- **idBase64** +- **idBitMsg** +- **idBitMsgDelta** +- **idBounds** +- **idBox** +- **idCQuat** +- **idCVar** +- **idCamera** + - **idCameraAnim** + - admin\_overhear\_cam + - admin\_pinkyattack\_cam + - alphalabs1\_cam + - alphalabs3\_vagaryintro\_cam + - cin\_chain\_cam + - cin\_e3bathroom\_cam + - cin\_e3teaser\_cam + - cin\_elevator\_cam + - cin\_hkdeath\_cam + - cin\_hkendroar\_cam + - cin\_hkrip\_cam + - cin\_logo\_cam + - cin\_mars\_cam + - cin\_posess2\_cam + - cin\_posess3\_cam + - cin\_posess5\_cam + - cin\_posess\_cam + - cin\_shake\_cam + - cin\_tele\_cam + - cin\_toob\_cam + - comm1\_swann\_video\_cam + - commoutside\_camzombie\_cam + - commoutside\_sawintro\_cam + - cpu1\_camphunt\_cam + - cpuboss\_cam + - delta1\_sargevcd\_cam + - delta2a\_sci\_tele\_hell\_visions\_cam + - delta2a\_scientist\_cam + - delta2a\_teleporter\_cam + - delta2b\_cam + - delta2b\_roq2\_cam + - delta2b\_roq3\_cam + - delta4\_hkintro\_cam + - ending\_cam + - enpro\_escape\_cam + - enpro\_exit\_cam + - enpro\_glass\_cam + - enpro\_lostintro\_cam + - enpro\_monitor\_cam + - enpro\_tuberide\_cam + - enpro\_wounded\_cam + - func\_camera\_anim + - hell1\_guardiandeath\_cam + - hell1\_guardianintro\_cam + - hellhole\_cam + - hellhole\_rescue\_cam + - intro\_cam + - marscity2\_sarge\_cam + - marscity\_cinematic\_cam + - marscity\_sci\_team\_request\_cam + - monorail\_crash\_cam + - monorail\_raisecommando\_cam + - recycling1\_revintro\_cam + - recycling2\_mancintro\_cam + - recycling2\_video\_cam + - site3\_roq\_cam + - space\_cam + - ss\_cgw\_cam + - ss\_ew\_cam + - ss\_gameprocamera + - ss\_hero\_cam + - ss\_hk\_cam + - ss\_pcg\_cam + - underground\_impintro\_cam + - underground\_invasion\_cam + - **idCameraView** + - func\_cameraview +- **idClass** + - **idForce** + - **idForce\_Constant** + - **idForce\_Drag** + - **idForce\_Field** + - **idForce\_Grab** + - **idForce\_Spring** + - **idThread** +- **idClip** +- **idClipModel** +- **idCmdArgs** +- **idCompiler** +- **idComplex** +- **idDebugGraph** +- **idDeclModelDef** +- **idDict** +- **idDragEntity** +- **idDrawVert** +- **idEditEntities** +- **idEntity** + - **idActivator** + - func\_activator + - **idAnimatedEntity** + - env\_bfg\_overcharge + - env\_grenade\_explodeinhand + - **idAFAttachment** + - **idAFEntity\_Base** + - **idAFEntity\_ClawFourFingers** + - env\_crane + - **idAFEntity\_Gibbable** + - **idAFEntity\_Generic** + - env\_craneplatform\_caverns1 + - env\_curtain + - env\_evilmeat + - env\_gibs\_leftarm + - env\_gibs\_leftleg + - env\_gibs\_rtlolegstump + - env\_gibs\_rtuplegstump + - env\_gibs\_ruparmstub + - env\_gibs\_spine + - env\_gibs\_torso + - env\_hellcage\_long + - env\_hellcage\_medium + - env\_hellcage\_short + - env\_hellchain + - env\_juglamp + - env\_pipe\_96 + - env\_player\_doommarine + - env\_ragdoll\_archvile + - env\_ragdoll\_cherub + - env\_ragdoll\_commando + - env\_ragdoll\_hazmat + - env\_ragdoll\_hellknight + - env\_ragdoll\_imp + - env\_ragdoll\_mummy + - env\_ragdoll\_mummy\_fixed + - env\_ragdoll\_pinky + - env\_ragdoll\_poppy + - env\_ragdoll\_revenant + - env\_ragdoll\_sentry + - env\_ragdoll\_skeleton + - env\_ragdoll\_skeleton2 + - env\_ragdoll\_zfem + - env\_rope + - env\_swing\_tubearm + - env\_swinglight\_long + - env\_swinglight\_long\_fixed + - env\_swinglight\_long\_wbulbs + - env\_swinglight\_long\_wbulbs\_128 + - env\_swinglight\_long\_wbulbs\_192 + - env\_swinglight\_long\_wbulbs\_32 + - env\_swinglight\_long\_wbulbs\_fixed + - env\_swinglight\_round + - env\_swinglight\_sl128 + - env\_swinglight\_sl128\_fixed + - env\_swinglight\_sl64 + - env\_web + - env\_wirea + - env\_wireb + - env\_wirec + - env\_xianbutton\_1 + - env\_xianbutton\_2 + - env\_xianbutton\_3 + - underground\_platform + - **idAFEntity\_WithAttachedHead** + - env\_ragdoll\_marine\_stump + - **idAFEntity\_Harvest** + - **idActor** + - **idAI** + - character\_default + - admin\_wounded\_marine + - char\_campbell\_bfg + - admin\_overhear\_campbell2 + - admin\_overhear\_campbell\_bfg + - char\_campbell\_bfgcase + - admin\_overhear\_campbell + - marscity\_cinematic\_campbell + - marscity\_hangar\_campbell + - commoutside\_campbell + - enpro\_campbell + - char\_poppy + - char\_sentry + - char\_sentry\_flashlight + - comm1\_sentry + - comm1\_video\_swann + - cpu1\_camphunt\_campbell + - delta5\_wounded\_swann + - enpro\_wounded\_player + - hellhole\_swann + - npc\_base + - admin\_overhear\_swann + - admin\_vent\_swann + - alphalabs1\_labcoat\_bald + - alphalabs2\_marine\_helmet\_p90 + - alphalabs2\_scientist1 + - alphalabs3\_fragchamber\_scientist + - alphalabs3\_fragchamber\_scientist2 + - alphalabs3\_fragchamber\_skeleton + - blooper\_betruger + - caverns\_char\_maint\_scared + - char\_betruger + - char\_campbell + - char\_hazmat + - delta4\_hazguy + - char\_labcoat\_black + - char\_marine\_asian\_chair1 + - char\_marine\_young\_chair1 + - char\_security\_goggles\_pistol + - char\_swann + - commoutside\_swann + - enpro\_swann + - cpu1\_wounded\_campbell + - delta1\_sarge\_video + - delta2a\_scientist + - delta2a\_scientist\_return + - delta2b\_hazmat + - delta3\_betruger + - delta4\_betruger + - enpro\_soldier1 + - enpro\_soldier2 + - enpro\_soldier3 + - enpro\_soldier4 + - enpro\_wounded\_marine + - enpro\_wounded\_marine2 + - hellhole\_cin\_marine + - hellhole\_cin\_npcplayer + - hellhole\_lookmarine + - hellhole\_pdamarine + - hellhole\_walkmarine + - marscity2\_hallway\_marine + - marscity2\_maint\_ceiling + - marscity2\_video\_sarge + - marscity\_char\_maint\_asian\_pda + - marscity\_cinematic\_betruger + - marscity\_cinematic\_doctor + - marscity\_cinematic\_player + - marscity\_cinematic\_sarge + - marscity\_cinematic\_sarge2 + - marscity\_cinematic\_security + - marscity\_cinematic\_swann + - marscity\_cinematic\_victim + - marscity\_civilian1 + - marscity\_civilian2 + - marscity\_civilian\_bathroom + - marscity\_civilian\_hallway + - marscity\_civilian\_kitchen + - marscity\_hangar\_player + - marscity\_hangar\_swann + - marscity\_ipn\_news + - marscity\_labcoat\_black + - marscity\_labcoat\_monitor + - marscity\_labcoat\_young + - marscity\_maint1\_hallway + - marscity\_maint2\_hallway + - marscity\_meeting\_betruger + - marscity\_meeting\_player + - marscity\_reception\_player + - marscity\_receptionist + - marscity\_receptionist2 + - marscity\_receptionist3 + - marscity\_receptionist\_start + - marscity\_sci\_team\_request + - marscity\_sec\_checkin + - marscity\_sec\_window + - marscity\_sec\_window2 + - marscity\_security\_goggles\_pda + - marscity\_security\_machinegun + - marscity\_soldier\_bald\_pda + - marscity\_soldier\_black + - marscity\_soldier\_young\_pda + - marscity\_suit\_asian\_chair + - marscity\_suit\_asian\_chair2 + - marscity\_suit\_officeguy1 + - marscity\_suit\_young2 + - marscity\_suit\_young\_chair + - marscity\_walking\_swann + - monorail\_raisecommando\_betruger + - monorail\_raisecommando\_changer + - monorail\_raisecommando\_marine1 + - monorail\_rider + - site3\_sci + - test\_labcoat\_black + - underground\_choke\_victim + - underground\_choke\_zombie + - underground\_crazy\_sci + - underground\_crazy\_sci\_cin + - underground\_invasion\_labcoat + - underground\_invasion\_security + - underground\_invasion\_suit + - underground\_labcoat\_young\_todd + - underground\_maint\_asian\_eric + - underground\_maint\_asian\_eric2 + - underground\_maint\_bald\_ross + - underground\_maint\_old\_charles + - underground\_maint\_young\_daniel + - underground\_security\_helmet\_mark + - underground\_window\_security + - underground\_zintro\_victim + - underground\_zintro\_zombie + - recycling2\_video\_betruger + - underground\_cin\_player + - underground\_cin\_player3 + - **idAI\_Vagary** + - monster\_boss\_guardian\_spawner + - monster\_default + - hell1\_cin\_guardian + - monster\_boss\_cyberdemon + - hellhole\_cin\_cyberdemon + - hellhole\_cin\_cyberdemon2 + - monster\_boss\_guardian + - monster\_boss\_guardian\_seeker + - monster\_boss\_sabaoth + - monster\_boss\_vagary + - caverns\_vagary1 + - caverns\_vagary2 + - monster\_demon\_archvile + - monster\_demon\_cherub + - monster\_demon\_d3xp\_bruiser + - monster\_demon\_hellknight + - caverns\_hellknight2 + - delta1\_hellknight + - site3\_hellknight + - monster\_demon\_imp + - admin\_imp1 + - admin\_imp2 + - alphalabs2\_imp + - caverns\_imp1 + - caverns\_imp2 + - delta2a\_imp + - delta2b\_imp + - hellhole\_imp + - marscity2\_imp + - underground\_tunnel\_imp + - monster\_demon\_imp\_crawler + - monster\_demon\_maggot + - alphalabs1\_maggot3 + - alphalabs2\_maggot + - hellhole\_maggot + - monster\_demon\_mancubus + - monster\_demon\_pinky + - admin\_pinky\_glassbreak + - monster\_demon\_revenant + - monster\_demon\_sentry + - monster\_demon\_tick + - monster\_demon\_trite + - cpu1\_monster\_trite + - ss\_trite + - ss\_trite2 + - ss\_trite3 + - ss\_trite4 + - monster\_demon\_vulgar + - monster\_demon\_wraith + - monster\_flying\_cacodemon + - monster\_flying\_lostsoul + - monster\_turret + - monster\_turret\_light + - monster\_zombie\_commando\_cgun + - zombie\_default + - commoutside\_camzombie\_zomb + - monster\_zombie\_base + - delta2b\_keycardzombie + - monster\_zombie\_jumpsuit + - monster\_zombie\_labcoat\_hanging + - monster\_zombie\_labcoat\_limb + - monster\_zombie\_labcoat\_neckstump + - monster\_zombie\_labcoat\_pipe + - monster\_zombie\_labcoat\_skinny + - monster\_zombie\_maint\_bald + - delta2a\_zombie\_office1 + - delta2a\_zombie\_office2 + - underground\_crazy\_zombie + - underground\_fatty + - monster\_zombie\_maint\_no\_jaw + - underground\_invasion\_maintzombie + - monster\_zombie\_maint\_nojaw + - monster\_zombie\_maint\_skinny + - monster\_zombie\_maint\_wrench + - monster\_zombie\_suit\_bloodymouth + - monster\_zombie\_suit\_neckstump + - monster\_zombie\_suit\_skinny + - marscity2\_hallway\_zombie + - monster\_zombie\_tshirt\_bald + - monster\_zombie\_tshirt\_blown + - underground\_invasion\_labzombie + - underground\_zombie\_maint\_bald + - monster\_zombie\_bernie + - monster\_zombie\_boney + - monster\_zombie\_chainsaw + - monster\_zombie\_commando + - delta2a\_commando + - monster\_zombie\_fat + - delta2a\_fatty + - monster\_zombie\_fat2 + - monster\_zombie\_fat\_wrench + - monster\_zombie\_jumpsuit\_old + - monster\_zombie\_maint + - monster\_zombie\_maint2 + - monster\_zombie\_maint\_fast + - monster\_zombie\_maint\_flashlight + - monster\_zombie\_morgue + - marscity2\_zombie\_morgue + - monster\_zombie\_sawyer + - monster\_zombie\_zfem + - monster\_zsec\_pistol + - monster\_zsec\_pistol\_slowfire + - monster\_zsec\_shotgun + - monster\_zsec\_machinegun + - monster\_zsec\_shield + - underground\_zsecshotgun + - **idPlayer** + - player\_base + - player\_doommarine + - player\_doommarine\_mp + - **idAnimated** + - alphalabs1\_player + - caverns\_boulderbridge + - caverns\_bridge + - caverns\_bridgeback + - caverns\_bridgecrane + - caverns\_bridgefront + - caverns\_hellknight + - caverns\_hkwall + - caverns\_pinky + - caverns\_vagrocks + - cin\_mars\_flare + - comm1\_sentry\_blank + - comm1\_sentryloader + - commoutside\_cin\_sawyer + - commoutside\_hellgoo1 + - commoutside\_player + - delta1\_reactor + - delta1\_scipull + - enpro\_keycard + - env\_airlockdoor + - env\_cage\_corpse + - env\_dragtest + - env\_implanding + - env\_inviso + - env\_pinky\_pipes + - env\_playerandallguns + - env\_ragdoll\_tentacle + - env\_reactor + - env\_sencpu + - env\_severed\_zombie + - env\_skullgate + - env\_storagecabinet + - env\_storagecabinet\_openback + - env\_zsci\_corpse + - func\_animate + - cin\_base + - admin\_bfgcase + - admin\_doorframe\_pinkyattack + - admin\_impdoors + - admin\_overhear\_player + - admin\_pinkyattack\_pinky + - admin\_pinkyattack\_shards + - admin\_railing\_pinkyattack + - alphalabs1\_helldoll + - alphalabs1\_imp + - alphalabs1\_maggot1 + - alphalabs1\_maggot2 + - alphalabs1\_pentagramdood + - alphalabs2\_cin\_imp + - alphalabs2\_elevatorenv + - alphalabs3\_vagaryintro\_player + - alphalabs3\_vagaryintro\_vagary + - blooper\_hazguy + - cin\_anim1\_fatty + - cin\_anim1\_pinky + - cin\_anim1\_uacm + - cin\_anim2\_fatty + - cin\_anim2\_pinky + - cin\_anim3\_fatty + - cin\_anim3\_pinky + - cin\_anim5\_fatty + - cin\_anim5\_pinky + - cin\_anim9a\_fatty + - cin\_anim9a\_pinky + - cin\_anim9a\_uacm + - cin\_chain\_uacm + - cin\_chain\_zcc + - cin\_chain\_zct + - cin\_e3teaser\_hk + - cin\_elevator\_elev + - cin\_elevator\_player + - cin\_fat\_drag + - cin\_hk\_hk + - cin\_hk\_walkbydoor + - cin\_hkdeath\_uac + - cin\_hkendroar\_hk + - cin\_hkrip\_uac + - cin\_pink\_drag + - cin\_posess\_hk + - cin\_posess\_imp + - cin\_posess\_sec + - cin\_posess\_skull + - cin\_posess\_skull2 + - cin\_posess\_skull3 + - cin\_posess\_zsec + - cin\_shake + - cin\_tele\_skull7 + - cin\_toob + - cin\_zombie\_drag + - commoutside\_fatty + - commoutside\_vehicle + - cpuboss\_cin\_player + - cpuboss\_cin\_sabaoth + - delta2a\_cin\_fatty + - delta2a\_player + - delta2a\_player\_scientist + - delta2a\_teleporter + - delta2b\_tankimp + - delta2b\_tankimpwires + - delta2b\_tankrev + - delta2b\_tankrevwires + - delta2b\_waterwires + - delta4\_cin\_hazguy + - delta4\_cin\_hk1 + - delta4\_cin\_hk2 + - delta4\_cin\_player + - delta4\_cin\_player\_start + - delta4\_cin\_teleporter + - ending\_debris + - enpro\_cin\_female + - enpro\_cin\_lostsoul + - enpro\_cin\_machinegun + - enpro\_cin\_player + - enpro\_cin\_wraith + - enpro\_exit\_helmet + - enpro\_exit\_imp1 + - enpro\_exit\_imp2 + - enpro\_exit\_imp3 + - enpro\_lost\_chair + - enpro\_lost\_spine + - env\_bfgcase + - hell1\_cin\_player + - hell1\_soulcube + - hell\_lstep + - hell\_rstep + - hellhole\_cin\_player + - hellhole\_cin\_player2 + - hellhole\_cin\_player3 + - hellhole\_coffinbricks + - hellhole\_cyberbricks + - hellhole\_cyberdeathrocks + - hellhole\_soulcube + - intro\_meat + - intro\_panel + - intro\_pinky + - marscity2\_cin\_fatty + - marscity2\_cin\_imp + - marscity\_dufflebag + - marscity\_hangar + - marscity\_ship + - marscity\_ship2 + - marscity\_ship3 + - marscity\_smallpda + - marscity\_suit\_chair + - monorail\_crash\_debris + - monorail\_crashsight\_player + - monorail\_raisecommando\_zct + - monster\_boss\_maledict\_cinematic + - monster\_demon\_imp\_crawl\_armdoor + - monster\_zombie\_fat\_eating + - monster\_zombie\_jumpsuit\_influence + - prop\_adrenaline + - prop\_big\_cushy\_chair + - prop\_cola + - prop\_dufflebag + - prop\_flashlight + - prop\_foamcup + - prop\_lftflashlight + - prop\_machinegun + - prop\_metal\_kitchen\_chair + - prop\_metal\_lounge\_chair + - prop\_pda + - prop\_pistol + - prop\_shotgun + - prop\_soft\_desk\_chair1 + - prop\_soft\_desk\_chair2 + - prop\_tabletpc + - prop\_wrench + - recycling1\_revintro\_impact + - recycling1\_revintro\_player + - recycling1\_revintro\_player2 + - recycling1\_revintro\_rev + - recycling1\_skybridge + - recycling2\_imp1\_cin + - recycling2\_imp2\_cin + - recycling2\_imp3\_cin + - recycling2\_mancintro\_player + - space\_planet + - space\_ship + - space\_stars + - ss\_cgw\_gibs + - ss\_cgw\_jump + - ss\_cgw\_zsci + - ss\_cgw\_zsci2 + - ss\_ew\_fat + - ss\_ew\_jump + - ss\_ew\_maint + - ss\_hellknight + - ss\_hero\_player + - ss\_hero\_player\_chainsaw + - ss\_hero\_player\_machinegun + - ss\_hero\_player\_pistol + - ss\_hero\_player\_shotgun + - ss\_hero\_player\_shotgun2 + - ss\_hk\_gamepro + - ss\_imp\_gamepro + - ss\_pcg\_hk + - ss\_pcg\_player + - underground\_cin\_pistol + - underground\_cin\_player2 + - underground\_hallway\_skulls + - underground\_impcrawl\_door + - underground\_impstairs + - underground\_invasion\_bigskull + - underground\_invasion\_chestskull + - underground\_invasion\_ledge + - underground\_invasion\_lightattacher + - underground\_invasion\_littleskulls + - underground\_invasion\_pentagram + - underground\_invasion\_smallerskulls + - maledict\_debris1 + - maledict\_world + - recycling2\_mancintro\_manc + - recycling2\_mancintro\_pipes + - site3\_floor + - test\_soldier + - underground\_impintro\_imp + - underground\_mcu\_pipes + - **idAFEntity\_SteamPipe** + - env\_bluesteampipe\_128 + - env\_greysteampipe\_128 + - env\_hires\_steampipe + - env\_orangesteampipe\_128 + - env\_steampipe\_a + - env\_steampipe\_b + - env\_steampipe\_c + - **idAFEntity\_Vehicle** + - **idAFEntity\_VehicleFourWheels** + - env\_buggy + - **idAFEntity\_VehicleSimple** + - **idAFEntity\_VehicleSixWheels** + - env\_locust + - **idAFEntity\_VehicleAutomated** + - **idTestModel** + - **idWeapon** + - **idBeam** + - func\_beam + - **idBrittleFracture** + - func\_fracture + - **idCombatNode** + - ai\_attackcone + - ai\_attackcone\_once + - ai\_attackcone\_turret + - **idCursor3D** + - **idDamagable** + - func\_damagable + - **idDebris** + - debris\_barrelpiece + - debris\_barrelpiece2 + - debris\_barreltop + - debris\_barreltop2 + - debris\_brass + - debris\_largeshrapnel + - debris\_shotgunbrass + - debris\_shrapnel + - **idEarthQuake** + - func\_earthquake + - **idEntityFx** + - func\_fx + - **idTeleporter** + - func\_teleporter + - **idExplodable** + - func\_explosion + - **idForceField** + - func\_forcefield + - **idFuncAASObstacle** + - func\_aas\_obstacle + - **idFuncAASPortal** + - func\_aas\_portal + - **idFuncMountedObject** + - **idFuncMountedWeapon** + - **idFuncPortal** + - func\_portal + - **idFuncRadioChatter** + - func\_radiochatter + - **idFuncSmoke** + - func\_smoke + - **idGrabber** + - **idHarvestable** + - **idItem** + - ammo\_belt\_small + - ammo\_belt\_small\_mp + - ammo\_bfg\_small + - ammo\_bullets\_large + - ammo\_bullets\_large\_mp + - ammo\_bullets\_small + - ammo\_bullets\_small\_mp + - ammo\_cells\_large + - ammo\_cells\_large\_mp + - ammo\_cells\_small + - ammo\_cells\_small\_mp + - ammo\_clip\_large + - ammo\_clip\_large\_mp + - ammo\_clip\_small + - ammo\_clip\_small\_mp + - ammo\_grenade\_small + - ammo\_grenade\_small\_mp + - ammo\_rockets\_large + - ammo\_rockets\_large\_mp + - ammo\_rockets\_small + - ammo\_rockets\_small\_mp + - ammo\_shells\_large + - ammo\_shells\_large\_mp + - ammo\_shells\_small + - ammo\_shells\_small\_mp + - **idItemPowerup** + - powerup\_adrenaline + - powerup\_berserk + - powerup\_haste + - powerup\_invisibility + - powerup\_irgoggles + - powerup\_megahealth + - **idItemTeam** + - **idMoveableItem** + - **idMoveablePDAItem** + - **idObjective** + - **idPDAItem** + - **idVideoCDItem** + - item\_default + - item\_aircannister + - item\_armor\_security + - item\_armor\_security\_mp + - moveable\_item\_armor\_security + - item\_armor\_shard + - item\_armor\_shard\_mp + - item\_backpack + - item\_battery + - item\_data\_linker + - item\_generic + - item\_key\_blue + - item\_key\_red + - item\_key\_yellow + - item\_keycard\_aco + - item\_keycard\_generic + - item\_medkit + - item\_medkit\_mp + - moveable\_item\_medkit + - item\_medkit\_small + - item\_medkit\_small\_mp + - item\_objective + - item\_objectivecomplete + - item\_pda + - moveable\_item\_pda + - pda\_alphalabs1\_labcoat\_bald + - pda\_alphalabs3\_fragchamber\_scientist2 + - pda\_marscity\_char\_maint\_asian\_pda + - pda\_marscity\_labcoat\_black + - pda\_marscity\_maint1\_hallway + - pda\_marscity\_security\_goggles\_pda + - pda\_marscity\_soldier\_bald\_pda + - pda\_marscity\_soldier\_black + - pda\_marscity\_soldier\_young\_pda + - pda\_underground\_maint\_young\_daniel + - pda\_underground\_security\_helmet\_mark + - item\_videocd + - moveable\_item\_default + - moveable\_item\_head\_pork + - moveable\_item\_helmet + - moveable\_item\_lantern + - moveable\_item\_lantern\_world + - moveable\_item\_left\_waist\_pork + - moveable\_item\_lup\_leg\_pork + - moveable\_item\_pelvis\_pork + - moveable\_item\_rup2\_leg\_pork + - moveable\_item\_rup\_arm\_pork + - moveable\_item\_rup\_leg\_pork + - moveable\_item\_shield + - moveable\_item\_skull\_pork + - moveable\_item\_tabletpc + - moveable\_item\_torso\_pork + - powerup\_chronocaust + - powerup\_invulnerability + - powerup\_megasphere + - powerup\_soulsphere + - weapon\_bfg + - moveable\_item\_bfg + - moveable\_item\_bfg\_mp + - weapon\_bfg\_mp + - weapon\_chaingun + - moveable\_item\_chaingun + - moveable\_item\_chaingun\_mp + - weapon\_chaingun\_mp + - weapon\_chainsaw + - moveable\_item\_chainsaw + - moveable\_item\_chainsaw\_mp + - weapon\_chainsaw\_mp + - weapon\_flashlight + - moveable\_item\_flashlight + - weapon\_handgrenade + - moveable\_item\_grenades + - moveable\_item\_grenades\_mp + - weapon\_handgrenade\_mp + - weapon\_machinegun + - moveable\_item\_machinegun + - moveable\_item\_machinegun\_mp + - weapon\_machinegun\_mp + - weapon\_pda + - weapon\_pistol + - moveable\_item\_pistol + - moveable\_item\_pistol\_mp + - weapon\_pistol\_mp + - weapon\_plasmagun + - moveable\_item\_plasmagun + - moveable\_item\_plasmagun\_mp + - weapon\_plasmagun\_mp + - weapon\_rocketlauncher + - moveable\_item\_rocketlauncher + - moveable\_item\_rocketlauncher\_mp + - weapon\_rocketlauncher\_mp + - weapon\_shotgun + - moveable\_item\_shotgun + - moveable\_item\_shotgun\_mp + - weapon\_shotgun\_mp + - weapon\_soulcube + - **idItemRemover** + - func\_itemremove + - **idObjectiveComplete** + - **idLight** + - light + - seeker\_light1 + - seeker\_light2 + - **idLiquid** + - func\_liquid + - **idLocationEntity** + - info\_location + - **idLocationSeparatorEntity** + - info\_locationSeparator + - **idMoveable** + - **idBarrel** + - **idExplodingBarrel** + - moveable\_burningbarrel + - moveable\_burningtank + - moveable\_explodingbarrel + - moveable\_explodingtank + - moveable\_base + - moveable\_base\_barrel + - moveable\_barrel1 + - moveable\_barrel3 + - moveable\_cannister + - moveable\_base\_boulder + - moveable\_base\_brick + - moveable\_guardian\_brick + - moveable\_base\_domino + - moveable\_base\_fixed + - moveable\_barrel2 + - moveable\_beaker + - moveable\_blaptop + - moveable\_bottle1 + - moveable\_burger + - moveable\_burgerboxclose + - moveable\_burgerboxopen + - moveable\_cartonbox1 + - moveable\_cartonbox2 + - moveable\_cartonbox3 + - moveable\_cartonbox4 + - moveable\_cartonbox5 + - moveable\_cartonbox6 + - moveable\_cartonbox7 + - moveable\_cartonbox8 + - moveable\_chair1 + - moveable\_chair2 + - moveable\_chair5 + - moveable\_cokecan + - moveable\_compcart + - moveable\_computer + - moveable\_cone + - moveable\_desklamp + - moveable\_diamondbox + - moveable\_diamondbox\_sm + - moveable\_filecabinet1 + - moveable\_fireext + - moveable\_foamcup + - moveable\_gizmo1 + - moveable\_gizmo2 + - moveable\_gizmo3 + - moveable\_hangingmonitor + - moveable\_infusion + - moveable\_keyboard1 + - moveable\_kitchenchair + - moveable\_ktable + - moveable\_laptop + - moveable\_metalbox1 + - moveable\_microscope + - moveable\_monitor + - moveable\_monitorflip + - moveable\_mop + - moveable\_mopbucket + - moveable\_normchair + - moveable\_paperwad + - moveable\_pc1 + - moveable\_phone + - moveable\_plasticbin + - moveable\_plasticbinmini + - moveable\_plasticjar1 + - moveable\_plasticjar2 + - moveable\_spigotcan + - moveable\_tablecart1 + - moveable\_tablecart2 + - moveable\_tech\_chair1 + - moveable\_trashcan01 + - moveable\_tray + - moveable\_utilitylamp + - moveable\_wrench + - **idMover** + - func\_mover + - func\_cameraTarget + - func\_mover\_amodel + - **idElevator** + - func\_elevator + - **idMover\_Binary** + - **idDoor** + - func\_door + - **idPlat** + - func\_plat + - **idMover\_Periodic** + - **idBobber** + - func\_bobbing + - **idPendulum** + - func\_pendulum + - **idRiser** + - func\_riser + - **idRotater** + - func\_rotating + - **idMultiModelAF** + - **idChain** + - env\_chain + - **idPathCorner** + - path\_default + - path\_anim + - path\_attack + - path\_conversation + - path\_conversation\_listen + - path\_corner + - path\_cycleanim + - path\_headanim + - path\_hide + - path\_jump + - path\_lookat + - path\_show + - path\_talk + - path\_talk\_primary + - path\_talk\_secondary + - path\_talk\_triggered + - path\_turn + - path\_wait + - path\_waitforheadanim + - path\_waitfortrigger + - path\_sentry\_ignore\_player + - path\_sentry\_lead\_player + - path\_sentry\_light\_off + - path\_sentry\_light\_on + - path\_sentry\_shutdown + - path\_sentry\_unlock\_door + - **idPhantomObjects** + - func\_phantom\_objects + - **idPlayerStart** + - info\_player\_deathmatch + - info\_player\_start + - info\_player\_teleport + - **idPortalSky** + - **idProjectile** + - **idBFGProjectile** + - projectile\_bfg + - projectile\_bfg\_cinematic + - projectile\_bfg\_mp + - projectile\_sabaoth\_bfg + - **idGuidedProjectile** + - **idSoulCubeMissile** + - projectile\_soulblast + - projectile\_rev\_rocket + - projectile\_rev\_rocket\_cinematic + - projectile\_bullet\_machinegun + - projectile\_bullet\_machinegun\_mp + - projectile\_bullet\_pistol + - projectile\_bullet\_pistol\_mp + - projectile\_bullet\_shotgun + - projectile\_bullet\_shotgun\_mp + - projectile\_bullet\_turret + - projectile\_bullet\_zsec\_machinegun + - projectile\_bullet\_zsec\_pistol + - projectile\_bullet\_zsec\_shield + - projectile\_bullet\_zsec\_shotgun + - projectile\_cacodemon\_fireball + - projectile\_chaingunbullet + - projectile\_chaingunbullet\_mp + - projectile\_cyber\_rocket + - projectile\_fireball\_hellknight + - projectile\_grenade + - projectile\_grenade\_mp + - projectile\_guardian\_smash + - projectile\_impfireball + - projectile\_mancubus\_rocket + - projectile\_plasmablast + - projectile\_plasmablast\_mp + - projectile\_plasmatracer + - projectile\_rocket + - projectile\_rocket\_mp + - projectile\_sentry\_bullet + - projectile\_vulgar\_fireball + - projectile\_zombie\_commando\_cgun + - **idSecurityCamera** + - func\_securitycamera + - **idShaking** + - func\_shaking + - **idShockwave** + - **idSound** + - sound\_d3dm5\_generator + - sound\_d3dm5\_wind + - sound\_fragchamber\_secretSteam + - speaker + - **idSpawnableEntity** + - ai\_lostcombat + - guardian\_poundground\_explosion + - wraith\_spawneffect + - **idSplinePath** + - func\_splinemover + - **idSpring** + - func\_spring + - **idStaticEntity** + - func\_static + - func\_emitter + - func\_splat + - **idFuncEmitter** + - **idFuncSplat** + - **idTarget** + - **idTarget\_CallObjectFunction** + - target\_ai\_followalternatepath1 + - target\_ai\_followalternatepath2 + - target\_ai\_followalternatepath3 + - target\_callobjectfunction + - target\_npc\_talk + - target\_npc\_talk\_primary + - target\_npc\_talk\_secondary + - target\_npc\_talk\_triggered + - **idTarget\_Damage** + - func\_damage + - **idTarget\_EnableLevelWeapons** + - target\_enableweapons + - **idTarget\_EnableStamina** + - target\_enableStamina + - **idTarget\_FadeEntity** + - target\_entity\_fadein + - target\_entity\_fadeout + - target\_entity\_setcolor + - **idTarget\_FadeSoundClass** + - target\_FadeSoundClass + - **idTarget\_Give** + - target\_give + - **idTarget\_GiveEmail** + - target\_giveemail + - **idTarget\_GiveSecurity** + - target\_givesecurity + - **idTarget\_LevelTrigger** + - target\_levelTrigger + - **idTarget\_LightFadeIn** + - target\_light\_fadein + - **idTarget\_LightFadeOut** + - target\_light\_fadeout + - **idTarget\_LockDoor** + - target\_lock + - **idTarget\_Remove** + - func\_remove + - **idTarget\_RemoveWeapons** + - target\_removeweapons + - **idTarget\_SessionCommand** + - target\_sessionCommand + - **idTarget\_SetFov** + - target\_setfov + - **idTarget\_SetGlobalShaderTime** + - target\_setglobalparmtime + - **idTarget\_SetInfluence** + - target\_setinfluence + - **idTarget\_SetKeyVal** + - target\_setkeyval + - **idTarget\_SetModel** + - target\_setmodel + - **idTarget\_SetPrimaryObjective** + - target\_primaryobjective + - **idTarget\_SetShaderParm** + - target\_setshaderparm + - **idTarget\_SetShaderTime** + - target\_setshadertime + - **idTarget\_Show** + - target\_show + - **idTarget\_Tip** + - target\_tip + - **idTarget\_WaitForButton** + - func\_waitforbutton + - target\_null + - **idTarget\_EndLevel** + - target\_endLevel + - **idTextEntity** + - text + - **idTrigger** + - **idTrigger\_Count** + - trigger\_count + - **idTrigger\_EntityName** + - trigger\_entityname + - trigger\_once\_entityname + - **idTrigger\_Fade** + - trigger\_fade + - **idTrigger\_Hurt** + - archvile\_flamewall + - archvile\_incinerate + - trigger\_hurt + - **idTrigger\_Multi** + - **idTrigger\_Flag** + - trigger\_facing + - trigger\_flashlight + - trigger\_multiple + - trigger\_once + - trigger\_presize + - trigger\_relay + - **idTrigger\_Timer** + - trigger\_timer + - **idTrigger\_Touch** + - trigger\_touch + - **idVacuumEntity** + - info\_vacuum + - **idVacuumSeparatorEntity** + - info\_vacuumSeparator + - **idWorldspawn** + - worldspawn +- **idEvent** +- **idEventDef** +- **idEventQueue** +- **idExportJoint** +- **idExportMesh** +- **idExportModel** +- **idExportOptions** +- **idFixedWinding** +- **idFrustum** +- **idGameEdit** +- **idGameLocal** +- **idHashIndex** +- **idHeap** +- **idIK** +- **idIK\_Reach** +- **idIK\_Walk** +- **idInterpreter** +- **idInventory** +- **idJointMat** +- **idLCP** +- **idLCP\_Square** +- **idLCP\_Symmetric** +- **idLangDict** +- **idLexer** +- **idLib** +- **idMD5Anim** +- **idMapBrush** +- **idMapBrushSide** +- **idMapEntity** +- **idMapFile** +- **idMapPatch** +- **idMat2** +- **idMat3** +- **idMat4** +- **idMat5** +- **idMat6** +- **idMatX** +- **idMath** +- **idMayaExport** +- **idModelExport** +- **idMoveState** +- **idMultiplayerGame** +- **idODE\_Euler** +- **idODE\_Midpoint** +- **idODE\_RK4** +- **idODE\_RK4Adaptive** +- **idPVS** +- **idParser** +- **idPhysics** + - **idPhysics\_Base** + - **idPhysics\_AF** + - **idPhysics\_Actor** + - **idPhysics\_Monster** + - **idPhysics\_Player** + - **idPhysics\_Parametric** + - **idPhysics\_RigidBody** + - **idPhysics\_Static** + - **idPhysics\_StaticMulti** +- **idPlane** +- **idPlaneSet** +- **idPlayerIcon** +- **idPlayerView** +- **idPluecker** +- **idPolar3** +- **idPolynomial** +- **idProgram** +- **idPush** +- **idQuat** +- **idRandom** +- **idRandom2** +- **idRestoreGame** +- **idRotation** +- **idRoutingCache** +- **idSIMD** +- **idSIMD\_3DNow** +- **idSIMD\_AltiVec** +- **idSIMD\_Generic** +- **idSIMD\_MMX** +- **idSIMD\_SSE** +- **idSIMD\_SSE2** +- **idSIMD\_SSE3** +- **idSaveGame** +- **idScriptObject** +- **idSmokeParticles** +- **idSphere** +- **idStr** +- **idStrList** +- **idStrPool** +- **idSurface** +- **idSurface\_Patch** +- **idSurface\_Polytope** +- **idSurface\_SweptSpline** +- **idTimer** +- **idTimerReport** +- **idToken** +- **idTokenizer** +- **idTraceModel** +- **idTypeDef** +- **idTypeInfo** +- **idTypeInfoTools** +- **idVarDef** +- **idVarDefName** +- **idVec2** +- **idVec3** +- **idVec4** +- **idVec5** +- **idVec6** +- **idVecX** +- **idWinding** +- **idWinding2D** +- intro\_scientist +- melee\_archLeftClaw +- melee\_archRightClaw +- melee\_cacodemon +- melee\_cherubLeapAttack +- melee\_cherubLeftClaw +- melee\_cherubRightClaw +- melee\_commandoTentacle +- melee\_commando\_left +- melee\_commando\_push +- melee\_commando\_right +- melee\_cyberdemon\_kick +- melee\_hellknightLeftClaw +- melee\_hellknightRightClaw +- melee\_hellknight\_bite +- melee\_impLeapAttack +- melee\_impLeftClaw +- melee\_impRightClaw +- melee\_lostsoul +- melee\_lostsoul\_charge +- melee\_magLeftClaw +- melee\_magRightClaw +- melee\_maggotLeapAttack +- melee\_mancubus\_stomp +- melee\_pinky\_back +- melee\_pinky\_left +- melee\_pinky\_right +- melee\_revLeftClaw +- melee\_revRightClaw +- melee\_revenant +- melee\_revenant\_left +- melee\_revenant\_left\_down +- melee\_revenant\_right +- melee\_revenant\_right\_down +- melee\_sabaoth +- melee\_triteLeapAttack +- melee\_tritebite1 +- melee\_vagLeftClaw +- melee\_vagRightClaw +- melee\_vulgarLeapAttack +- melee\_vulgarLeftClaw +- melee\_vulgarRightClaw +- melee\_wraithCenterAttack +- melee\_wraithLeftClaw +- melee\_wraithRightClaw +- melee\_zombie\_chainsaw +- melee\_zombie\_fat\_Left +- melee\_zombie\_fat\_Left2 +- melee\_zombie\_fat\_Right +- melee\_zombie\_fat\_right\_wrench +- melee\_zombie\_maint\_Left +- melee\_zombie\_maint\_Pull +- melee\_zombie\_maint\_Push +- melee\_zombie\_maint\_Right +- **nameofclass** +- **pathNode\_s** +- preCacheExtras +- trigger\_guiOverlay +- weapon\_fists + +Entities +-------- + +For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below. + +Existing Entities as of version 1.3.1.1304(1.3) + +### A + +- [aas48](Aas48_%28entity%29 "Aas48 (entity)") +- [aas96](Aas96_%28entity%29 "Aas96 (entity)") +- [aas\_cyberdemon](Aas_cyberdemon_%28entity%29 "Aas cyberdemon (entity)") +- [aas\_guardian](Aas_guardian_%28entity%29 "Aas guardian (entity)") +- [aas\_mancubus](Aas_mancubus_%28entity%29 "Aas mancubus (entity)") +- [aas\_sabaoth](Aas_sabaoth_%28entity%29 "Aas sabaoth (entity)") +- [aas\_types](Aas_types_%28entity%29 "Aas types (entity)") +- [admin\_bfgcase](Admin_bfgcase_%28entity%29 "Admin bfgcase (entity)") +- [admin\_doorframe\_pinkyattack](Admin_doorframe_pinkyattack_%28entity%29 "Admin doorframe pinkyattack (entity)") +- [admin\_imp1](Admin_imp1_%28entity%29 "Admin imp1 (entity)") +- [admin\_imp2](Admin_imp2_%28entity%29 "Admin imp2 (entity)") +- [admin\_impdoors](Admin_impdoors_%28entity%29 "Admin impdoors (entity)") +- [admin\_overhear\_cam](Admin_overhear_cam_%28entity%29 "Admin overhear cam (entity)") +- [admin\_overhear\_campbell](Admin_overhear_campbell_%28entity%29 "Admin overhear campbell (entity)") +- [admin\_overhear\_campbell2](Admin_overhear_campbell2_%28entity%29 "Admin overhear campbell2 (entity)") +- [admin\_overhear\_campbell\_bfg](Admin_overhear_campbell_bfg_%28entity%29 "Admin overhear campbell bfg (entity)") +- [admin\_overhear\_player](Admin_overhear_player_%28entity%29 "Admin overhear player (entity)") +- [admin\_overhear\_swann](Admin_overhear_swann_%28entity%29 "Admin overhear swann (entity)") +- [admin\_pinky\_glassbreak](Admin_pinky_glassbreak_%28entity%29 "Admin pinky glassbreak (entity)") +- [admin\_pinkyattack\_cam](Admin_pinkyattack_cam_%28entity%29 "Admin pinkyattack cam (entity)") +- [admin\_pinkyattack\_pinky](Admin_pinkyattack_pinky_%28entity%29 "Admin pinkyattack pinky (entity)") +- [admin\_pinkyattack\_shards](Admin_pinkyattack_shards_%28entity%29 "Admin pinkyattack shards (entity)") +- [admin\_railing\_pinkyattack](Admin_railing_pinkyattack_%28entity%29 "Admin railing pinkyattack (entity)") +- [admin\_vent\_swann](Admin_vent_swann_%28entity%29 "Admin vent swann (entity)") +- [admin\_wounded\_marine](Admin_wounded_marine_%28entity%29 "Admin wounded marine (entity)") +- [ai\_attackcone](Ai_attackcone_%28entity%29 "Ai attackcone (entity)") +- [ai\_attackcone\_once](Ai_attackcone_once_%28entity%29 "Ai attackcone once (entity)") +- [ai\_attackcone\_turret](Ai_attackcone_turret_%28entity%29 "Ai attackcone turret (entity)") +- [ai\_lostcombat](Ai_lostcombat_%28entity%29 "Ai lostcombat (entity)") +- [alphalabs1\_cam](Alphalabs1_cam_%28entity%29 "Alphalabs1 cam (entity)") +- [alphalabs1\_helldoll](Alphalabs1_helldoll_%28entity%29 "Alphalabs1 helldoll (entity)") +- [alphalabs1\_imp](Alphalabs1_imp_%28entity%29 "Alphalabs1 imp (entity)") +- [alphalabs1\_labcoat\_bald](Alphalabs1_labcoat_bald_%28entity%29 "Alphalabs1 labcoat bald (entity)") +- [alphalabs1\_maggot1](Alphalabs1_maggot1_%28entity%29 "Alphalabs1 maggot1 (entity)") +- [alphalabs1\_maggot2](Alphalabs1_maggot2_%28entity%29 "Alphalabs1 maggot2 (entity)") +- [alphalabs1\_maggot3](Alphalabs1_maggot3_%28entity%29 "Alphalabs1 maggot3 (entity)") +- [alphalabs1\_pentagramdood](Alphalabs1_pentagramdood_%28entity%29 "Alphalabs1 pentagramdood (entity)") +- [alphalabs1\_player](Alphalabs1_player_%28entity%29 "Alphalabs1 player (entity)") +- [alphalabs2\_cin\_imp](Alphalabs2_cin_imp_%28entity%29 "Alphalabs2 cin imp (entity)") +- [alphalabs2\_elevatorenv](Alphalabs2_elevatorenv_%28entity%29 "Alphalabs2 elevatorenv (entity)") +- [alphalabs2\_imp](Alphalabs2_imp_%28entity%29 "Alphalabs2 imp (entity)") +- [alphalabs2\_maggot](Alphalabs2_maggot_%28entity%29 "Alphalabs2 maggot (entity)") +- [alphalabs2\_marine\_helmet\_p90](Alphalabs2_marine_helmet_p90_%28entity%29 "Alphalabs2 marine helmet p90 (entity)") +- [alphalabs2\_scientist1](Alphalabs2_scientist1_%28entity%29 "Alphalabs2 scientist1 (entity)") +- [alphalabs3\_fragchamber\_scientist](Alphalabs3_fragchamber_scientist_%28entity%29 "Alphalabs3 fragchamber scientist (entity)") +- [alphalabs3\_fragchamber\_scientist2](Alphalabs3_fragchamber_scientist2_%28entity%29 "Alphalabs3 fragchamber scientist2 (entity)") +- [alphalabs3\_fragchamber\_skeleton](Alphalabs3_fragchamber_skeleton_%28entity%29 "Alphalabs3 fragchamber skeleton (entity)") +- [alphalabs3\_vagaryintro\_cam](Alphalabs3_vagaryintro_cam_%28entity%29 "Alphalabs3 vagaryintro cam (entity)") +- [alphalabs3\_vagaryintro\_player](Alphalabs3_vagaryintro_player_%28entity%29 "Alphalabs3 vagaryintro player (entity)") +- [alphalabs3\_vagaryintro\_vagary](Alphalabs3_vagaryintro_vagary_%28entity%29 "Alphalabs3 vagaryintro vagary (entity)") +- [ammo\_belt\_small](Ammo_belt_small_%28entity%29 "Ammo belt small (entity)") +- [ammo\_belt\_small\_mp](Ammo_belt_small_mp_%28entity%29 "Ammo belt small mp (entity)") +- [ammo\_bfg\_small](Ammo_bfg_small_%28entity%29 "Ammo bfg small (entity)") +- [ammo\_bullets\_large](Ammo_bullets_large_%28entity%29 "Ammo bullets large (entity)") +- [ammo\_bullets\_large\_mp](Ammo_bullets_large_mp_%28entity%29 "Ammo bullets large mp (entity)") +- [ammo\_bullets\_small](Ammo_bullets_small_%28entity%29 "Ammo bullets small (entity)") +- [ammo\_bullets\_small\_mp](Ammo_bullets_small_mp_%28entity%29 "Ammo bullets small mp (entity)") +- [ammo\_cells\_large](Ammo_cells_large_%28entity%29 "Ammo cells large (entity)") +- [ammo\_cells\_large\_mp](Ammo_cells_large_mp_%28entity%29 "Ammo cells large mp (entity)") +- [ammo\_cells\_small](Ammo_cells_small_%28entity%29 "Ammo cells small (entity)") +- [ammo\_cells\_small\_mp](Ammo_cells_small_mp_%28entity%29 "Ammo cells small mp (entity)") +- [ammo\_clip\_large](Ammo_clip_large_%28entity%29 "Ammo clip large (entity)") +- [ammo\_clip\_large\_mp](Ammo_clip_large_mp_%28entity%29 "Ammo clip large mp (entity)") +- [ammo\_clip\_small](Ammo_clip_small_%28entity%29 "Ammo clip small (entity)") +- [ammo\_clip\_small\_mp](Ammo_clip_small_mp_%28entity%29 "Ammo clip small mp (entity)") +- [ammo\_grenade\_small](Ammo_grenade_small_%28entity%29 "Ammo grenade small (entity)") +- [ammo\_grenade\_small\_mp](Ammo_grenade_small_mp_%28entity%29 "Ammo grenade small mp (entity)") +- [ammo\_names](Ammo_names_%28entity%29 "Ammo names (entity)") +- [ammo\_rockets\_large](Ammo_rockets_large_%28entity%29 "Ammo rockets large (entity)") +- [ammo\_rockets\_large\_mp](Ammo_rockets_large_mp_%28entity%29 "Ammo rockets large mp (entity)") +- [ammo\_rockets\_small](Ammo_rockets_small_%28entity%29 "Ammo rockets small (entity)") +- [ammo\_rockets\_small\_mp](Ammo_rockets_small_mp_%28entity%29 "Ammo rockets small mp (entity)") +- [ammo\_shells\_large](Ammo_shells_large_%28entity%29 "Ammo shells large (entity)") +- [ammo\_shells\_large\_mp](Ammo_shells_large_mp_%28entity%29 "Ammo shells large mp (entity)") +- [ammo\_shells\_small](Ammo_shells_small_%28entity%29 "Ammo shells small (entity)") +- [ammo\_shells\_small\_mp](Ammo_shells_small_mp_%28entity%29 "Ammo shells small mp (entity)") +- [ammo\_types](Ammo_types_%28entity%29 "Ammo types (entity)") +- [archvile\_flamewall](Archvile_flamewall_%28entity%29 "Archvile flamewall (entity)") +- [archvile\_incinerate](Archvile_incinerate_%28entity%29 "Archvile incinerate (entity)") + +### B + +- [blooper\_betruger](Blooper_betruger_%28entity%29 "Blooper betruger (entity)") +- [blooper\_hazguy](Blooper_hazguy_%28entity%29 "Blooper hazguy (entity)") + +### C + +- [caverns\_boulderbridge](Caverns_boulderbridge_%28entity%29 "Caverns boulderbridge (entity)") +- [caverns\_bridge](Caverns_bridge_%28entity%29 "Caverns bridge (entity)") +- [caverns\_bridgeback](Caverns_bridgeback_%28entity%29 "Caverns bridgeback (entity)") +- [caverns\_bridgecrane](Caverns_bridgecrane_%28entity%29 "Caverns bridgecrane (entity)") +- [caverns\_bridgefront](Caverns_bridgefront_%28entity%29 "Caverns bridgefront (entity)") +- [caverns\_char\_maint\_scared](Caverns_char_maint_scared_%28entity%29 "Caverns char maint scared (entity)") +- [caverns\_hellknight](Caverns_hellknight_%28entity%29 "Caverns hellknight (entity)") +- [caverns\_hellknight2](Caverns_hellknight2_%28entity%29 "Caverns hellknight2 (entity)") +- [caverns\_hkwall](Caverns_hkwall_%28entity%29 "Caverns hkwall (entity)") +- [caverns\_imp1](Caverns_imp1_%28entity%29 "Caverns imp1 (entity)") +- [caverns\_imp2](Caverns_imp2_%28entity%29 "Caverns imp2 (entity)") +- [caverns\_pinky](Caverns_pinky_%28entity%29 "Caverns pinky (entity)") +- [caverns\_vagary1](Caverns_vagary1_%28entity%29 "Caverns vagary1 (entity)") +- [caverns\_vagary2](Caverns_vagary2_%28entity%29 "Caverns vagary2 (entity)") +- [caverns\_vagrocks](Caverns_vagrocks_%28entity%29 "Caverns vagrocks (entity)") +- [char\_betruger](Char_betruger_%28entity%29 "Char betruger (entity)") +- [char\_campbell](Char_campbell_%28entity%29 "Char campbell (entity)") +- [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") +- [char\_campbell\_bfgcase](Char_campbell_bfgcase_%28entity%29 "Char campbell bfgcase (entity)") +- [char\_hazmat](Char_hazmat_%28entity%29 "Char hazmat (entity)") +- [char\_labcoat\_black](Char_labcoat_black_%28entity%29 "Char labcoat black (entity)") +- [char\_marine\_asian\_chair1](Char_marine_asian_chair1_%28entity%29 "Char marine asian chair1 (entity)") +- [char\_marine\_young\_chair1](Char_marine_young_chair1_%28entity%29 "Char marine young chair1 (entity)") +- [char\_poppy](Char_poppy_%28entity%29 "Char poppy (entity)") +- [char\_security\_goggles\_pistol](Char_security_goggles_pistol_%28entity%29 "Char security goggles pistol (entity)") +- [char\_sentry](Char_sentry_%28entity%29 "Char sentry (entity)") +- [char\_sentry\_flashlight](Char_sentry_flashlight_%28entity%29 "Char sentry flashlight (entity)") +- [char\_swann](Char_swann_%28entity%29 "Char swann (entity)") +- [character\_default](Character_default_%28entity%29 "Character default (entity)") +- [cin\_anim1\_fatty](Cin_anim1_fatty_%28entity%29 "Cin anim1 fatty (entity)") +- [cin\_anim1\_pinky](Cin_anim1_pinky_%28entity%29 "Cin anim1 pinky (entity)") +- [cin\_anim1\_uacm](Cin_anim1_uacm_%28entity%29 "Cin anim1 uacm (entity)") +- [cin\_anim2\_fatty](Cin_anim2_fatty_%28entity%29 "Cin anim2 fatty (entity)") +- [cin\_anim2\_pinky](Cin_anim2_pinky_%28entity%29 "Cin anim2 pinky (entity)") +- [cin\_anim3\_fatty](Cin_anim3_fatty_%28entity%29 "Cin anim3 fatty (entity)") +- [cin\_anim3\_pinky](Cin_anim3_pinky_%28entity%29 "Cin anim3 pinky (entity)") +- [cin\_anim5\_fatty](Cin_anim5_fatty_%28entity%29 "Cin anim5 fatty (entity)") +- [cin\_anim5\_pinky](Cin_anim5_pinky_%28entity%29 "Cin anim5 pinky (entity)") +- [cin\_anim9a\_fatty](Cin_anim9a_fatty_%28entity%29 "Cin anim9a fatty (entity)") +- [cin\_anim9a\_pinky](Cin_anim9a_pinky_%28entity%29 "Cin anim9a pinky (entity)") +- [cin\_anim9a\_uacm](Cin_anim9a_uacm_%28entity%29 "Cin anim9a uacm (entity)") +- [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") +- [cin\_chain\_cam](Cin_chain_cam_%28entity%29 "Cin chain cam (entity)") +- [cin\_chain\_uacm](Cin_chain_uacm_%28entity%29 "Cin chain uacm (entity)") +- [cin\_chain\_zcc](Cin_chain_zcc_%28entity%29 "Cin chain zcc (entity)") +- [cin\_chain\_zct](Cin_chain_zct_%28entity%29 "Cin chain zct (entity)") +- [cin\_e3bathroom\_cam](Cin_e3bathroom_cam_%28entity%29 "Cin e3bathroom cam (entity)") +- [cin\_e3teaser\_cam](Cin_e3teaser_cam_%28entity%29 "Cin e3teaser cam (entity)") +- [cin\_e3teaser\_hk](Cin_e3teaser_hk_%28entity%29 "Cin e3teaser hk (entity)") +- [cin\_elevator\_cam](Cin_elevator_cam_%28entity%29 "Cin elevator cam (entity)") +- [cin\_elevator\_elev](Cin_elevator_elev_%28entity%29 "Cin elevator elev (entity)") +- [cin\_elevator\_player](Cin_elevator_player_%28entity%29 "Cin elevator player (entity)") +- [cin\_fat\_drag](Cin_fat_drag_%28entity%29 "Cin fat drag (entity)") +- [cin\_hk\_hk](Cin_hk_hk_%28entity%29 "Cin hk hk (entity)") +- [cin\_hk\_walkbydoor](Cin_hk_walkbydoor_%28entity%29 "Cin hk walkbydoor (entity)") +- [cin\_hkdeath\_cam](Cin_hkdeath_cam_%28entity%29 "Cin hkdeath cam (entity)") +- [cin\_hkdeath\_uac](Cin_hkdeath_uac_%28entity%29 "Cin hkdeath uac (entity)") +- [cin\_hkendroar\_cam](Cin_hkendroar_cam_%28entity%29 "Cin hkendroar cam (entity)") +- [cin\_hkendroar\_hk](Cin_hkendroar_hk_%28entity%29 "Cin hkendroar hk (entity)") +- [cin\_hkrip\_cam](Cin_hkrip_cam_%28entity%29 "Cin hkrip cam (entity)") +- [cin\_hkrip\_uac](Cin_hkrip_uac_%28entity%29 "Cin hkrip uac (entity)") +- [cin\_logo\_cam](Cin_logo_cam_%28entity%29 "Cin logo cam (entity)") +- [cin\_mars\_cam](Cin_mars_cam_%28entity%29 "Cin mars cam (entity)") +- [cin\_mars\_flare](Cin_mars_flare_%28entity%29 "Cin mars flare (entity)") +- [cin\_pink\_drag](Cin_pink_drag_%28entity%29 "Cin pink drag (entity)") +- [cin\_posess2\_cam](Cin_posess2_cam_%28entity%29 "Cin posess2 cam (entity)") +- [cin\_posess3\_cam](Cin_posess3_cam_%28entity%29 "Cin posess3 cam (entity)") +- [cin\_posess5\_cam](Cin_posess5_cam_%28entity%29 "Cin posess5 cam (entity)") +- [cin\_posess\_cam](Cin_posess_cam_%28entity%29 "Cin posess cam (entity)") +- [cin\_posess\_hk](Cin_posess_hk_%28entity%29 "Cin posess hk (entity)") +- [cin\_posess\_imp](Cin_posess_imp_%28entity%29 "Cin posess imp (entity)") +- [cin\_posess\_sec](Cin_posess_sec_%28entity%29 "Cin posess sec (entity)") +- [cin\_posess\_skull](Cin_posess_skull_%28entity%29 "Cin posess skull (entity)") +- [cin\_posess\_skull2](Cin_posess_skull2_%28entity%29 "Cin posess skull2 (entity)") +- [cin\_posess\_skull3](Cin_posess_skull3_%28entity%29 "Cin posess skull3 (entity)") +- [cin\_posess\_zsec](Cin_posess_zsec_%28entity%29 "Cin posess zsec (entity)") +- [cin\_shake](Cin_shake_%28entity%29 "Cin shake (entity)") +- [cin\_shake\_cam](Cin_shake_cam_%28entity%29 "Cin shake cam (entity)") +- [cin\_tele\_cam](Cin_tele_cam_%28entity%29 "Cin tele cam (entity)") +- [cin\_tele\_skull7](Cin_tele_skull7_%28entity%29 "Cin tele skull7 (entity)") +- [cin\_toob](Cin_toob_%28entity%29 "Cin toob (entity)") +- [cin\_toob\_cam](Cin_toob_cam_%28entity%29 "Cin toob cam (entity)") +- [cin\_zombie\_drag](Cin_zombie_drag_%28entity%29 "Cin zombie drag (entity)") +- [comm1\_sentry](Comm1_sentry_%28entity%29 "Comm1 sentry (entity)") +- [comm1\_sentry\_blank](Comm1_sentry_blank_%28entity%29 "Comm1 sentry blank (entity)") +- [comm1\_sentryloader](Comm1_sentryloader_%28entity%29 "Comm1 sentryloader (entity)") +- [comm1\_swann\_video\_cam](Comm1_swann_video_cam_%28entity%29 "Comm1 swann video cam (entity)") +- [comm1\_video\_swann](Comm1_video_swann_%28entity%29 "Comm1 video swann (entity)") +- [commoutside\_campbell](Commoutside_campbell_%28entity%29 "Commoutside campbell (entity)") +- [commoutside\_camzombie\_cam](Commoutside_camzombie_cam_%28entity%29 "Commoutside camzombie cam (entity)") +- [commoutside\_camzombie\_zomb](Commoutside_camzombie_zomb_%28entity%29 "Commoutside camzombie zomb (entity)") +- [commoutside\_cin\_sawyer](Commoutside_cin_sawyer_%28entity%29 "Commoutside cin sawyer (entity)") +- [commoutside\_fatty](Commoutside_fatty_%28entity%29 "Commoutside fatty (entity)") +- [commoutside\_hellgoo1](Commoutside_hellgoo1_%28entity%29 "Commoutside hellgoo1 (entity)") +- [commoutside\_player](Commoutside_player_%28entity%29 "Commoutside player (entity)") +- [commoutside\_sawintro\_cam](Commoutside_sawintro_cam_%28entity%29 "Commoutside sawintro cam (entity)") +- [commoutside\_swann](Commoutside_swann_%28entity%29 "Commoutside swann (entity)") +- [commoutside\_vehicle](Commoutside_vehicle_%28entity%29 "Commoutside vehicle (entity)") +- [cpu1\_camphunt\_cam](Cpu1_camphunt_cam_%28entity%29 "Cpu1 camphunt cam (entity)") +- [cpu1\_camphunt\_campbell](Cpu1_camphunt_campbell_%28entity%29 "Cpu1 camphunt campbell (entity)") +- [cpu1\_monster\_trite](Cpu1_monster_trite_%28entity%29 "Cpu1 monster trite (entity)") +- [cpu1\_wounded\_campbell](Cpu1_wounded_campbell_%28entity%29 "Cpu1 wounded campbell (entity)") +- [cpuboss\_cam](Cpuboss_cam_%28entity%29 "Cpuboss cam (entity)") +- [cpuboss\_cin\_player](Cpuboss_cin_player_%28entity%29 "Cpuboss cin player (entity)") +- [cpuboss\_cin\_sabaoth](Cpuboss_cin_sabaoth_%28entity%29 "Cpuboss cin sabaoth (entity)") + +### D + +- [damage\_CyberRocketSplash](Damage_CyberRocketSplash_%28entity%29 "Damage CyberRocketSplash (entity)") +- [damage\_CyberrocketDirect](Damage_CyberrocketDirect_%28entity%29 "Damage CyberrocketDirect (entity)") +- [damage\_HugeExplosion](Damage_HugeExplosion_%28entity%29 "Damage HugeExplosion (entity)") +- [damage\_RevRocket](Damage_RevRocket_%28entity%29 "Damage RevRocket (entity)") +- [damage\_RevRocketSplash](Damage_RevRocketSplash_%28entity%29 "Damage RevRocketSplash (entity)") +- [damage\_Smallexplosion](Damage_Smallexplosion_%28entity%29 "Damage Smallexplosion (entity)") +- [damage\_VagaryObject](Damage_VagaryObject_%28entity%29 "Damage VagaryObject (entity)") +- [damage\_archvilefirewall](Damage_archvilefirewall_%28entity%29 "Damage archvilefirewall (entity)") +- [damage\_archvileincinerate](Damage_archvileincinerate_%28entity%29 "Damage archvileincinerate (entity)") +- [damage\_bfg](Damage_bfg_%28entity%29 "Damage bfg (entity)") +- [damage\_bfgFreq](Damage_bfgFreq_%28entity%29 "Damage bfgFreq (entity)") +- [damage\_bfgFreq\_cinematic](Damage_bfgFreq_cinematic_%28entity%29 "Damage bfgFreq cinematic (entity)") +- [damage\_bfgSplash](Damage_bfgSplash_%28entity%29 "Damage bfgSplash (entity)") +- [damage\_bfgSplash\_cinematic](Damage_bfgSplash_cinematic_%28entity%29 "Damage bfgSplash cinematic (entity)") +- [damage\_bfgSplash\_mp](Damage_bfgSplash_mp_%28entity%29 "Damage bfgSplash mp (entity)") +- [damage\_bfg\_cinematic](Damage_bfg_cinematic_%28entity%29 "Damage bfg cinematic (entity)") +- [damage\_bfg\_mp](Damage_bfg_mp_%28entity%29 "Damage bfg mp (entity)") +- [damage\_bfg\_overcharge](Damage_bfg_overcharge_%28entity%29 "Damage bfg overcharge (entity)") +- [damage\_bullet\_chaingun](Damage_bullet_chaingun_%28entity%29 "Damage bullet chaingun (entity)") +- [damage\_bullet\_chaingun\_mp](Damage_bullet_chaingun_mp_%28entity%29 "Damage bullet chaingun mp (entity)") +- [damage\_bullet\_machinegun](Damage_bullet_machinegun_%28entity%29 "Damage bullet machinegun (entity)") +- [damage\_bullet\_machinegun\_mp](Damage_bullet_machinegun_mp_%28entity%29 "Damage bullet machinegun mp (entity)") +- [damage\_bullet\_pistol](Damage_bullet_pistol_%28entity%29 "Damage bullet pistol (entity)") +- [damage\_bullet\_pistol\_mp](Damage_bullet_pistol_mp_%28entity%29 "Damage bullet pistol mp (entity)") +- [damage\_bullet\_turret](Damage_bullet_turret_%28entity%29 "Damage bullet turret (entity)") +- [damage\_bullet\_zsec\_machinegun](Damage_bullet_zsec_machinegun_%28entity%29 "Damage bullet zsec machinegun (entity)") +- [damage\_bullet\_zsec\_pistol](Damage_bullet_zsec_pistol_%28entity%29 "Damage bullet zsec pistol (entity)") +- [damage\_bullet\_zsec\_shield](Damage_bullet_zsec_shield_%28entity%29 "Damage bullet zsec shield (entity)") +- [damage\_bullet\_zsec\_shotgun](Damage_bullet_zsec_shotgun_%28entity%29 "Damage bullet zsec shotgun (entity)") +- [damage\_cacodemon\_fireball](Damage_cacodemon_fireball_%28entity%29 "Damage cacodemon fireball (entity)") +- [damage\_cacodemon\_fireball\_splash](Damage_cacodemon_fireball_splash_%28entity%29 "Damage cacodemon fireball splash (entity)") +- [damage\_chainsaw](Damage_chainsaw_%28entity%29 "Damage chainsaw (entity)") +- [damage\_chainsaw\_mp](Damage_chainsaw_mp_%28entity%29 "Damage chainsaw mp (entity)") +- [damage\_co\_electric\_trac](Damage_co_electric_trac_%28entity%29 "Damage co electric trac (entity)") +- [damage\_crush](Damage_crush_%28entity%29 "Damage crush (entity)") +- [damage\_explodingbarrel](Damage_explodingbarrel_%28entity%29 "Damage explodingbarrel (entity)") +- [damage\_explodingbarrel\_mp](Damage_explodingbarrel_mp_%28entity%29 "Damage explodingbarrel mp (entity)") +- [damage\_explosion](Damage_explosion_%28entity%29 "Damage explosion (entity)") +- [damage\_fatalfall](Damage_fatalfall_%28entity%29 "Damage fatalfall (entity)") +- [damage\_fatalfall\_mp](Damage_fatalfall_mp_%28entity%29 "Damage fatalfall mp (entity)") +- [damage\_fireball\_hellknight](Damage_fireball_hellknight_%28entity%29 "Damage fireball hellknight (entity)") +- [damage\_fireball\_hellknight\_splash](Damage_fireball_hellknight_splash_%28entity%29 "Damage fireball hellknight splash (entity)") +- [damage\_fists](Damage_fists_%28entity%29 "Damage fists (entity)") +- [damage\_fists\_mp](Damage_fists_mp_%28entity%29 "Damage fists mp (entity)") +- [damage\_flashlight](Damage_flashlight_%28entity%29 "Damage flashlight (entity)") +- [damage\_flashlight\_mp](Damage_flashlight_mp_%28entity%29 "Damage flashlight mp (entity)") +- [damage\_fragchamberfog](Damage_fragchamberfog_%28entity%29 "Damage fragchamberfog (entity)") +- [damage\_fragchamberpipe](Damage_fragchamberpipe_%28entity%29 "Damage fragchamberpipe (entity)") +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") +- [damage\_grenadeDirect](Damage_grenadeDirect_%28entity%29 "Damage grenadeDirect (entity)") +- [damage\_grenadeDirect\_mp](Damage_grenadeDirect_mp_%28entity%29 "Damage grenadeDirect mp (entity)") +- [damage\_grenadeSplash](Damage_grenadeSplash_%28entity%29 "Damage grenadeSplash (entity)") +- [damage\_grenadeSplash\_inhand](Damage_grenadeSplash_inhand_%28entity%29 "Damage grenadeSplash inhand (entity)") +- [damage\_grenadeSplash\_inhand\_mp](Damage_grenadeSplash_inhand_mp_%28entity%29 "Damage grenadeSplash inhand mp (entity)") +- [damage\_grenadeSplash\_mp](Damage_grenadeSplash_mp_%28entity%29 "Damage grenadeSplash mp (entity)") +- [damage\_guardianCharge](Damage_guardianCharge_%28entity%29 "Damage guardianCharge (entity)") +- [damage\_guardianHeadButt](Damage_guardianHeadButt_%28entity%29 "Damage guardianHeadButt (entity)") +- [damage\_guardianPoundGround](Damage_guardianPoundGround_%28entity%29 "Damage guardianPoundGround (entity)") +- [damage\_guardian\_smash\_direct](Damage_guardian_smash_direct_%28entity%29 "Damage guardian smash direct (entity)") +- [damage\_guardian\_smash\_splash](Damage_guardian_smash_splash_%28entity%29 "Damage guardian smash splash (entity)") +- [damage\_hardfall](Damage_hardfall_%28entity%29 "Damage hardfall (entity)") +- [damage\_hardfall\_mp](Damage_hardfall_mp_%28entity%29 "Damage hardfall mp (entity)") +- [damage\_impfireball](Damage_impfireball_%28entity%29 "Damage impfireball (entity)") +- [damage\_impfireball\_splash](Damage_impfireball_splash_%28entity%29 "Damage impfireball splash (entity)") +- [damage\_lava](Damage_lava_%28entity%29 "Damage lava (entity)") +- [damage\_lightBreak](Damage_lightBreak_%28entity%29 "Damage lightBreak (entity)") +- [damage\_mancubusSplash](Damage_mancubusSplash_%28entity%29 "Damage mancubusSplash (entity)") +- [damage\_mancubusblast](Damage_mancubusblast_%28entity%29 "Damage mancubusblast (entity)") +- [damage\_moverCrush](Damage_moverCrush_%28entity%29 "Damage moverCrush (entity)") +- [damage\_noair](Damage_noair_%28entity%29 "Damage noair (entity)") +- [damage\_painTrigger](Damage_painTrigger_%28entity%29 "Damage painTrigger (entity)") +- [damage\_plasmablast](Damage_plasmablast_%28entity%29 "Damage plasmablast (entity)") +- [damage\_plasmablast\_mp](Damage_plasmablast_mp_%28entity%29 "Damage plasmablast mp (entity)") +- [damage\_plasmatracer](Damage_plasmatracer_%28entity%29 "Damage plasmatracer (entity)") +- [damage\_rocketDirect](Damage_rocketDirect_%28entity%29 "Damage rocketDirect (entity)") +- [damage\_rocketDirect\_mp](Damage_rocketDirect_mp_%28entity%29 "Damage rocketDirect mp (entity)") +- [damage\_rocketSplash](Damage_rocketSplash_%28entity%29 "Damage rocketSplash (entity)") +- [damage\_rocketSplash\_mp](Damage_rocketSplash_mp_%28entity%29 "Damage rocketSplash mp (entity)") +- [damage\_sentry\_bullet](Damage_sentry_bullet_%28entity%29 "Damage sentry bullet (entity)") +- [damage\_shotgun](Damage_shotgun_%28entity%29 "Damage shotgun (entity)") +- [damage\_shotgun\_mp](Damage_shotgun_mp_%28entity%29 "Damage shotgun mp (entity)") +- [damage\_softfall](Damage_softfall_%28entity%29 "Damage softfall (entity)") +- [damage\_softfall\_mp](Damage_softfall_mp_%28entity%29 "Damage softfall mp (entity)") +- [damage\_soulSplash](Damage_soulSplash_%28entity%29 "Damage soulSplash (entity)") +- [damage\_soulSplash\_mp](Damage_soulSplash_mp_%28entity%29 "Damage soulSplash mp (entity)") +- [damage\_soulblast](Damage_soulblast_%28entity%29 "Damage soulblast (entity)") +- [damage\_soulblast\_mp](Damage_soulblast_mp_%28entity%29 "Damage soulblast mp (entity)") +- [damage\_suicide](Damage_suicide_%28entity%29 "Damage suicide (entity)") +- [damage\_telefrag](Damage_telefrag_%28entity%29 "Damage telefrag (entity)") +- [damage\_tick\_explode](Damage_tick_explode_%28entity%29 "Damage tick explode (entity)") +- [damage\_triggerhurt\_10](Damage_triggerhurt_10_%28entity%29 "Damage triggerhurt 10 (entity)") +- [damage\_triggerhurt\_100](Damage_triggerhurt_100_%28entity%29 "Damage triggerhurt 100 (entity)") +- [damage\_triggerhurt\_1000](Damage_triggerhurt_1000_%28entity%29 "Damage triggerhurt 1000 (entity)") +- [damage\_triggerhurt\_15](Damage_triggerhurt_15_%28entity%29 "Damage triggerhurt 15 (entity)") +- [damage\_triggerhurt\_25](Damage_triggerhurt_25_%28entity%29 "Damage triggerhurt 25 (entity)") +- [damage\_triggerhurt\_5](Damage_triggerhurt_5_%28entity%29 "Damage triggerhurt 5 (entity)") +- [damage\_triggerhurt\_50](Damage_triggerhurt_50_%28entity%29 "Damage triggerhurt 50 (entity)") +- [damage\_triggerhurt\_75](Damage_triggerhurt_75_%28entity%29 "Damage triggerhurt 75 (entity)") +- [damage\_triggerhurt\_toxin](Damage_triggerhurt_toxin_%28entity%29 "Damage triggerhurt toxin (entity)") +- [damage\_triggerhurt\_toxin\_1](Damage_triggerhurt_toxin_1_%28entity%29 "Damage triggerhurt toxin 1 (entity)") +- [damage\_trite\_explode](Damage_trite_explode_%28entity%29 "Damage trite explode (entity)") +- [damage\_vulgar\_fireball](Damage_vulgar_fireball_%28entity%29 "Damage vulgar fireball (entity)") +- [damage\_vulgar\_fireball\_splash](Damage_vulgar_fireball_splash_%28entity%29 "Damage vulgar fireball splash (entity)") +- [damage\_zombie\_commando\_cgun](Damage_zombie_commando_cgun_%28entity%29 "Damage zombie commando cgun (entity)") +- [debris\_barrelpiece](Debris_barrelpiece_%28entity%29 "Debris barrelpiece (entity)") +- [debris\_barrelpiece2](Debris_barrelpiece2_%28entity%29 "Debris barrelpiece2 (entity)") +- [debris\_barreltop](Debris_barreltop_%28entity%29 "Debris barreltop (entity)") +- [debris\_barreltop2](Debris_barreltop2_%28entity%29 "Debris barreltop2 (entity)") +- [debris\_brass](Debris_brass_%28entity%29 "Debris brass (entity)") +- [debris\_largeshrapnel](Debris_largeshrapnel_%28entity%29 "Debris largeshrapnel (entity)") +- [debris\_shotgunbrass](Debris_shotgunbrass_%28entity%29 "Debris shotgunbrass (entity)") +- [debris\_shrapnel](Debris_shrapnel_%28entity%29 "Debris shrapnel (entity)") +- [delta1\_hellknight](Delta1_hellknight_%28entity%29 "Delta1 hellknight (entity)") +- [delta1\_reactor](Delta1_reactor_%28entity%29 "Delta1 reactor (entity)") +- [delta1\_sarge\_video](Delta1_sarge_video_%28entity%29 "Delta1 sarge video (entity)") +- [delta1\_sargevcd\_cam](Delta1_sargevcd_cam_%28entity%29 "Delta1 sargevcd cam (entity)") +- [delta1\_scipull](Delta1_scipull_%28entity%29 "Delta1 scipull (entity)") +- [delta2a\_cin\_fatty](Delta2a_cin_fatty_%28entity%29 "Delta2a cin fatty (entity)") +- [delta2a\_commando](Delta2a_commando_%28entity%29 "Delta2a commando (entity)") +- [delta2a\_fatty](Delta2a_fatty_%28entity%29 "Delta2a fatty (entity)") +- [delta2a\_imp](Delta2a_imp_%28entity%29 "Delta2a imp (entity)") +- [delta2a\_player](Delta2a_player_%28entity%29 "Delta2a player (entity)") +- [delta2a\_player\_scientist](Delta2a_player_scientist_%28entity%29 "Delta2a player scientist (entity)") +- [delta2a\_sci\_tele\_hell\_visions\_cam](Delta2a_sci_tele_hell_visions_cam_%28entity%29 "Delta2a sci tele hell visions cam (entity)") +- [delta2a\_scientist](Delta2a_scientist_%28entity%29 "Delta2a scientist (entity)") +- [delta2a\_scientist\_cam](Delta2a_scientist_cam_%28entity%29 "Delta2a scientist cam (entity)") +- [delta2a\_scientist\_return](Delta2a_scientist_return_%28entity%29 "Delta2a scientist return (entity)") +- [delta2a\_teleporter](Delta2a_teleporter_%28entity%29 "Delta2a teleporter (entity)") +- [delta2a\_teleporter\_cam](Delta2a_teleporter_cam_%28entity%29 "Delta2a teleporter cam (entity)") +- [delta2a\_zombie\_office1](Delta2a_zombie_office1_%28entity%29 "Delta2a zombie office1 (entity)") +- [delta2a\_zombie\_office2](Delta2a_zombie_office2_%28entity%29 "Delta2a zombie office2 (entity)") +- [delta2b\_cam](Delta2b_cam_%28entity%29 "Delta2b cam (entity)") +- [delta2b\_hazmat](Delta2b_hazmat_%28entity%29 "Delta2b hazmat (entity)") +- [delta2b\_imp](Delta2b_imp_%28entity%29 "Delta2b imp (entity)") +- [delta2b\_keycardzombie](Delta2b_keycardzombie_%28entity%29 "Delta2b keycardzombie (entity)") +- [delta2b\_roq2\_cam](Delta2b_roq2_cam_%28entity%29 "Delta2b roq2 cam (entity)") +- [delta2b\_roq3\_cam](Delta2b_roq3_cam_%28entity%29 "Delta2b roq3 cam (entity)") +- [delta2b\_tankimp](Delta2b_tankimp_%28entity%29 "Delta2b tankimp (entity)") +- [delta2b\_tankimpwires](Delta2b_tankimpwires_%28entity%29 "Delta2b tankimpwires (entity)") +- [delta2b\_tankrev](Delta2b_tankrev_%28entity%29 "Delta2b tankrev (entity)") +- [delta2b\_tankrevwires](Delta2b_tankrevwires_%28entity%29 "Delta2b tankrevwires (entity)") +- [delta2b\_waterwires](Delta2b_waterwires_%28entity%29 "Delta2b waterwires (entity)") +- [delta3\_betruger](Delta3_betruger_%28entity%29 "Delta3 betruger (entity)") +- [delta4\_betruger](Delta4_betruger_%28entity%29 "Delta4 betruger (entity)") +- [delta4\_cin\_hazguy](Delta4_cin_hazguy_%28entity%29 "Delta4 cin hazguy (entity)") +- [delta4\_cin\_hk1](Delta4_cin_hk1_%28entity%29 "Delta4 cin hk1 (entity)") +- [delta4\_cin\_hk2](Delta4_cin_hk2_%28entity%29 "Delta4 cin hk2 (entity)") +- [delta4\_cin\_player](Delta4_cin_player_%28entity%29 "Delta4 cin player (entity)") +- [delta4\_cin\_player\_start](Delta4_cin_player_start_%28entity%29 "Delta4 cin player start (entity)") +- [delta4\_cin\_teleporter](Delta4_cin_teleporter_%28entity%29 "Delta4 cin teleporter (entity)") +- [delta4\_hazguy](Delta4_hazguy_%28entity%29 "Delta4 hazguy (entity)") +- [delta4\_hkintro\_cam](Delta4_hkintro_cam_%28entity%29 "Delta4 hkintro cam (entity)") +- [delta5\_wounded\_swann](Delta5_wounded_swann_%28entity%29 "Delta5 wounded swann (entity)") + +### E + +- [ending\_cam](Ending_cam_%28entity%29 "Ending cam (entity)") +- [ending\_debris](Ending_debris_%28entity%29 "Ending debris (entity)") +- [enpro\_campbell](Enpro_campbell_%28entity%29 "Enpro campbell (entity)") +- [enpro\_cin\_female](Enpro_cin_female_%28entity%29 "Enpro cin female (entity)") +- [enpro\_cin\_lostsoul](Enpro_cin_lostsoul_%28entity%29 "Enpro cin lostsoul (entity)") +- [enpro\_cin\_machinegun](Enpro_cin_machinegun_%28entity%29 "Enpro cin machinegun (entity)") +- [enpro\_cin\_player](Enpro_cin_player_%28entity%29 "Enpro cin player (entity)") +- [enpro\_cin\_wraith](Enpro_cin_wraith_%28entity%29 "Enpro cin wraith (entity)") +- [enpro\_escape\_cam](Enpro_escape_cam_%28entity%29 "Enpro escape cam (entity)") +- [enpro\_exit\_cam](Enpro_exit_cam_%28entity%29 "Enpro exit cam (entity)") +- [enpro\_exit\_helmet](Enpro_exit_helmet_%28entity%29 "Enpro exit helmet (entity)") +- [enpro\_exit\_imp1](Enpro_exit_imp1_%28entity%29 "Enpro exit imp1 (entity)") +- [enpro\_exit\_imp2](Enpro_exit_imp2_%28entity%29 "Enpro exit imp2 (entity)") +- [enpro\_exit\_imp3](Enpro_exit_imp3_%28entity%29 "Enpro exit imp3 (entity)") +- [enpro\_glass\_cam](Enpro_glass_cam_%28entity%29 "Enpro glass cam (entity)") +- [enpro\_keycard](Enpro_keycard_%28entity%29 "Enpro keycard (entity)") +- [enpro\_lost\_chair](Enpro_lost_chair_%28entity%29 "Enpro lost chair (entity)") +- [enpro\_lost\_spine](Enpro_lost_spine_%28entity%29 "Enpro lost spine (entity)") +- [enpro\_lostintro\_cam](Enpro_lostintro_cam_%28entity%29 "Enpro lostintro cam (entity)") +- [enpro\_monitor\_cam](Enpro_monitor_cam_%28entity%29 "Enpro monitor cam (entity)") +- [enpro\_soldier1](Enpro_soldier1_%28entity%29 "Enpro soldier1 (entity)") +- [enpro\_soldier2](Enpro_soldier2_%28entity%29 "Enpro soldier2 (entity)") +- [enpro\_soldier3](Enpro_soldier3_%28entity%29 "Enpro soldier3 (entity)") +- [enpro\_soldier4](Enpro_soldier4_%28entity%29 "Enpro soldier4 (entity)") +- [enpro\_swann](Enpro_swann_%28entity%29 "Enpro swann (entity)") +- [enpro\_tuberide\_cam](Enpro_tuberide_cam_%28entity%29 "Enpro tuberide cam (entity)") +- [enpro\_wounded\_cam](Enpro_wounded_cam_%28entity%29 "Enpro wounded cam (entity)") +- [enpro\_wounded\_marine](Enpro_wounded_marine_%28entity%29 "Enpro wounded marine (entity)") +- [enpro\_wounded\_marine2](Enpro_wounded_marine2_%28entity%29 "Enpro wounded marine2 (entity)") +- [enpro\_wounded\_player](Enpro_wounded_player_%28entity%29 "Enpro wounded player (entity)") +- [env\_airlockdoor](Env_airlockdoor_%28entity%29 "Env airlockdoor (entity)") +- [env\_bfg\_overcharge](Env_bfg_overcharge_%28entity%29 "Env bfg overcharge (entity)") +- [env\_bfgcase](Env_bfgcase_%28entity%29 "Env bfgcase (entity)") +- [env\_bluesteampipe\_128](Env_bluesteampipe_128_%28entity%29 "Env bluesteampipe 128 (entity)") +- [env\_buggy](Env_buggy_%28entity%29 "Env buggy (entity)") +- [env\_cage\_corpse](Env_cage_corpse_%28entity%29 "Env cage corpse (entity)") +- [env\_chain](Env_chain_%28entity%29 "Env chain (entity)") +- [env\_crane](Env_crane_%28entity%29 "Env crane (entity)") +- [env\_craneplatform\_caverns1](Env_craneplatform_caverns1_%28entity%29 "Env craneplatform caverns1 (entity)") +- [env\_curtain](Env_curtain_%28entity%29 "Env curtain (entity)") +- [env\_dragtest](Env_dragtest_%28entity%29 "Env dragtest (entity)") +- [env\_evilmeat](Env_evilmeat_%28entity%29 "Env evilmeat (entity)") +- [env\_gibs\_leftarm](Env_gibs_leftarm_%28entity%29 "Env gibs leftarm (entity)") +- [env\_gibs\_leftleg](Env_gibs_leftleg_%28entity%29 "Env gibs leftleg (entity)") +- [env\_gibs\_rtlolegstump](Env_gibs_rtlolegstump_%28entity%29 "Env gibs rtlolegstump (entity)") +- [env\_gibs\_rtuplegstump](Env_gibs_rtuplegstump_%28entity%29 "Env gibs rtuplegstump (entity)") +- [env\_gibs\_ruparmstub](Env_gibs_ruparmstub_%28entity%29 "Env gibs ruparmstub (entity)") +- [env\_gibs\_spine](Env_gibs_spine_%28entity%29 "Env gibs spine (entity)") +- [env\_gibs\_torso](Env_gibs_torso_%28entity%29 "Env gibs torso (entity)") +- [env\_grenade\_explodeinhand](Env_grenade_explodeinhand_%28entity%29 "Env grenade explodeinhand (entity)") +- [env\_greysteampipe\_128](Env_greysteampipe_128_%28entity%29 "Env greysteampipe 128 (entity)") +- [env\_hellcage\_long](Env_hellcage_long_%28entity%29 "Env hellcage long (entity)") +- [env\_hellcage\_medium](Env_hellcage_medium_%28entity%29 "Env hellcage medium (entity)") +- [env\_hellcage\_short](Env_hellcage_short_%28entity%29 "Env hellcage short (entity)") +- [env\_hellchain](Env_hellchain_%28entity%29 "Env hellchain (entity)") +- [env\_hires\_steampipe](Env_hires_steampipe_%28entity%29 "Env hires steampipe (entity)") +- [env\_implanding](Env_implanding_%28entity%29 "Env implanding (entity)") +- [env\_inviso](Env_inviso_%28entity%29 "Env inviso (entity)") +- [env\_juglamp](Env_juglamp_%28entity%29 "Env juglamp (entity)") +- [env\_locust](Env_locust_%28entity%29 "Env locust (entity)") +- [env\_orangesteampipe\_128](Env_orangesteampipe_128_%28entity%29 "Env orangesteampipe 128 (entity)") +- [env\_pinky\_pipes](Env_pinky_pipes_%28entity%29 "Env pinky pipes (entity)") +- [env\_pipe\_96](Env_pipe_96_%28entity%29 "Env pipe 96 (entity)") +- [env\_player\_doommarine](Env_player_doommarine_%28entity%29 "Env player doommarine (entity)") +- [env\_playerandallguns](Env_playerandallguns_%28entity%29 "Env playerandallguns (entity)") +- [env\_ragdoll\_archvile](Env_ragdoll_archvile_%28entity%29 "Env ragdoll archvile (entity)") +- [env\_ragdoll\_boney](Env_ragdoll_boney_%28entity%29 "Env ragdoll boney (entity)") +- [env\_ragdoll\_cherub](Env_ragdoll_cherub_%28entity%29 "Env ragdoll cherub (entity)") +- [env\_ragdoll\_commando](Env_ragdoll_commando_%28entity%29 "Env ragdoll commando (entity)") +- [env\_ragdoll\_fatty](Env_ragdoll_fatty_%28entity%29 "Env ragdoll fatty (entity)") +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") +- [env\_ragdoll\_hazmat](Env_ragdoll_hazmat_%28entity%29 "Env ragdoll hazmat (entity)") +- [env\_ragdoll\_hellknight](Env_ragdoll_hellknight_%28entity%29 "Env ragdoll hellknight (entity)") +- [env\_ragdoll\_imp](Env_ragdoll_imp_%28entity%29 "Env ragdoll imp (entity)") +- [env\_ragdoll\_lab1](Env_ragdoll_lab1_%28entity%29 "Env ragdoll lab1 (entity)") +- [env\_ragdoll\_lab2](Env_ragdoll_lab2_%28entity%29 "Env ragdoll lab2 (entity)") +- [env\_ragdoll\_lab3](Env_ragdoll_lab3_%28entity%29 "Env ragdoll lab3 (entity)") +- [env\_ragdoll\_lab4](Env_ragdoll_lab4_%28entity%29 "Env ragdoll lab4 (entity)") +- [env\_ragdoll\_maint](Env_ragdoll_maint_%28entity%29 "Env ragdoll maint (entity)") +- [env\_ragdoll\_marine1](Env_ragdoll_marine1_%28entity%29 "Env ragdoll marine1 (entity)") +- [env\_ragdoll\_marine2](Env_ragdoll_marine2_%28entity%29 "Env ragdoll marine2 (entity)") +- [env\_ragdoll\_marine3](Env_ragdoll_marine3_%28entity%29 "Env ragdoll marine3 (entity)") +- [env\_ragdoll\_marine4](Env_ragdoll_marine4_%28entity%29 "Env ragdoll marine4 (entity)") +- [env\_ragdoll\_marine5](Env_ragdoll_marine5_%28entity%29 "Env ragdoll marine5 (entity)") +- [env\_ragdoll\_marine6](Env_ragdoll_marine6_%28entity%29 "Env ragdoll marine6 (entity)") +- [env\_ragdoll\_marine\_helmet](Env_ragdoll_marine_helmet_%28entity%29 "Env ragdoll marine helmet (entity)") +- [env\_ragdoll\_marine\_stump](Env_ragdoll_marine_stump_%28entity%29 "Env ragdoll marine stump (entity)") +- [env\_ragdoll\_mummy](Env_ragdoll_mummy_%28entity%29 "Env ragdoll mummy (entity)") +- [env\_ragdoll\_mummy\_fixed](Env_ragdoll_mummy_fixed_%28entity%29 "Env ragdoll mummy fixed (entity)") +- [env\_ragdoll\_pinky](Env_ragdoll_pinky_%28entity%29 "Env ragdoll pinky (entity)") +- [env\_ragdoll\_poppy](Env_ragdoll_poppy_%28entity%29 "Env ragdoll poppy (entity)") +- [env\_ragdoll\_revenant](Env_ragdoll_revenant_%28entity%29 "Env ragdoll revenant (entity)") +- [env\_ragdoll\_sentry](Env_ragdoll_sentry_%28entity%29 "Env ragdoll sentry (entity)") +- [env\_ragdoll\_skeleton](Env_ragdoll_skeleton_%28entity%29 "Env ragdoll skeleton (entity)") +- [env\_ragdoll\_skeleton2](Env_ragdoll_skeleton2_%28entity%29 "Env ragdoll skeleton2 (entity)") +- [env\_ragdoll\_suit1](Env_ragdoll_suit1_%28entity%29 "Env ragdoll suit1 (entity)") +- [env\_ragdoll\_suit2](Env_ragdoll_suit2_%28entity%29 "Env ragdoll suit2 (entity)") +- [env\_ragdoll\_suit3](Env_ragdoll_suit3_%28entity%29 "Env ragdoll suit3 (entity)") +- [env\_ragdoll\_tentacle](Env_ragdoll_tentacle_%28entity%29 "Env ragdoll tentacle (entity)") +- [env\_ragdoll\_zfem](Env_ragdoll_zfem_%28entity%29 "Env ragdoll zfem (entity)") +- [env\_ragdoll\_zmaint](Env_ragdoll_zmaint_%28entity%29 "Env ragdoll zmaint (entity)") +- [env\_ragdoll\_zscientist1](Env_ragdoll_zscientist1_%28entity%29 "Env ragdoll zscientist1 (entity)") +- [env\_ragdoll\_zscientist2](Env_ragdoll_zscientist2_%28entity%29 "Env ragdoll zscientist2 (entity)") +- [env\_ragdoll\_zscientist3](Env_ragdoll_zscientist3_%28entity%29 "Env ragdoll zscientist3 (entity)") +- [env\_ragdoll\_zsecm](Env_ragdoll_zsecm_%28entity%29 "Env ragdoll zsecm (entity)") +- [env\_ragdoll\_zsecp](Env_ragdoll_zsecp_%28entity%29 "Env ragdoll zsecp (entity)") +- [env\_ragdoll\_zsecs](Env_ragdoll_zsecs_%28entity%29 "Env ragdoll zsecs (entity)") +- [env\_reactor](Env_reactor_%28entity%29 "Env reactor (entity)") +- [env\_rope](Env_rope_%28entity%29 "Env rope (entity)") +- [env\_sencpu](Env_sencpu_%28entity%29 "Env sencpu (entity)") +- [env\_severed\_zombie](Env_severed_zombie_%28entity%29 "Env severed zombie (entity)") +- [env\_skullgate](Env_skullgate_%28entity%29 "Env skullgate (entity)") +- [env\_steampipe\_a](Env_steampipe_a_%28entity%29 "Env steampipe a (entity)") +- [env\_steampipe\_b](Env_steampipe_b_%28entity%29 "Env steampipe b (entity)") +- [env\_steampipe\_c](Env_steampipe_c_%28entity%29 "Env steampipe c (entity)") +- [env\_storagecabinet](Env_storagecabinet_%28entity%29 "Env storagecabinet (entity)") +- [env\_storagecabinet\_openback](Env_storagecabinet_openback_%28entity%29 "Env storagecabinet openback (entity)") +- [env\_swing\_tubearm](Env_swing_tubearm_%28entity%29 "Env swing tubearm (entity)") +- [env\_swinglight\_long](Env_swinglight_long_%28entity%29 "Env swinglight long (entity)") +- [env\_swinglight\_long\_fixed](Env_swinglight_long_fixed_%28entity%29 "Env swinglight long fixed (entity)") +- [env\_swinglight\_long\_wbulbs](Env_swinglight_long_wbulbs_%28entity%29 "Env swinglight long wbulbs (entity)") +- [env\_swinglight\_long\_wbulbs\_128](Env_swinglight_long_wbulbs_128_%28entity%29 "Env swinglight long wbulbs 128 (entity)") +- [env\_swinglight\_long\_wbulbs\_192](Env_swinglight_long_wbulbs_192_%28entity%29 "Env swinglight long wbulbs 192 (entity)") +- [env\_swinglight\_long\_wbulbs\_32](Env_swinglight_long_wbulbs_32_%28entity%29 "Env swinglight long wbulbs 32 (entity)") +- [env\_swinglight\_long\_wbulbs\_fixed](Env_swinglight_long_wbulbs_fixed_%28entity%29 "Env swinglight long wbulbs fixed (entity)") +- [env\_swinglight\_round](Env_swinglight_round_%28entity%29 "Env swinglight round (entity)") +- [env\_swinglight\_sl128](Env_swinglight_sl128_%28entity%29 "Env swinglight sl128 (entity)") +- [env\_swinglight\_sl128\_fixed](Env_swinglight_sl128_fixed_%28entity%29 "Env swinglight sl128 fixed (entity)") +- [env\_swinglight\_sl64](Env_swinglight_sl64_%28entity%29 "Env swinglight sl64 (entity)") +- [env\_web](Env_web_%28entity%29 "Env web (entity)") +- [env\_wirea](Env_wirea_%28entity%29 "Env wirea (entity)") +- [env\_wireb](Env_wireb_%28entity%29 "Env wireb (entity)") +- [env\_wirec](Env_wirec_%28entity%29 "Env wirec (entity)") +- [env\_xianbutton\_1](Env_xianbutton_1_%28entity%29 "Env xianbutton 1 (entity)") +- [env\_xianbutton\_2](Env_xianbutton_2_%28entity%29 "Env xianbutton 2 (entity)") +- [env\_xianbutton\_3](Env_xianbutton_3_%28entity%29 "Env xianbutton 3 (entity)") +- [env\_zsci\_corpse](Env_zsci_corpse_%28entity%29 "Env zsci corpse (entity)") + +### F + +- [func\_aas\_obstacle](Func_aas_obstacle_%28entity%29 "Func aas obstacle (entity)") +- [func\_aas\_portal](Func_aas_portal_%28entity%29 "Func aas portal (entity)") +- [func\_activator](Func_activator_%28entity%29 "Func activator (entity)") +- [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") +- [func\_beam](Func_beam_%28entity%29 "Func beam (entity)") +- [func\_bobbing](Func_bobbing_%28entity%29 "Func bobbing (entity)") +- [func\_cameraTarget](Func_cameraTarget_%28entity%29 "Func cameraTarget (entity)") +- [func\_camera\_anim](Func_camera_anim_%28entity%29 "Func camera anim (entity)") +- [func\_cameraview](Func_cameraview_%28entity%29 "Func cameraview (entity)") +- [func\_clipmodel](Func_clipmodel_%28entity%29 "Func clipmodel (entity)") +- [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") +- [func\_damage](Func_damage_%28entity%29 "Func damage (entity)") +- [func\_door](Func_door_%28entity%29 "Func door (entity)") +- [func\_earthquake](Func_earthquake_%28entity%29 "Func earthquake (entity)") +- [func\_elevator](Func_elevator_%28entity%29 "Func elevator (entity)") +- [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") +- [func\_explosion](Func_explosion_%28entity%29 "Func explosion (entity)") +- [func\_forcefield](Func_forcefield_%28entity%29 "Func forcefield (entity)") +- [func\_fracture](Func_fracture_%28entity%29 "Func fracture (entity)") +- [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") +- [func\_group](Func_group_%28entity%29 "Func group (entity)") +- [func\_itemremove](Func_itemremove_%28entity%29 "Func itemremove (entity)") +- [func\_liquid](Func_liquid_%28entity%29 "Func liquid (entity)") +- [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") +- [func\_mover\_amodel](Func_mover_amodel_%28entity%29 "Func mover amodel (entity)") +- [func\_pendulum](Func_pendulum_%28entity%29 "Func pendulum (entity)") +- [func\_phantom\_objects](Func_phantom_objects_%28entity%29 "Func phantom objects (entity)") +- [func\_plat](Func_plat_%28entity%29 "Func plat (entity)") +- [func\_portal](Func_portal_%28entity%29 "Func portal (entity)") +- [func\_radiochatter](Func_radiochatter_%28entity%29 "Func radiochatter (entity)") +- [func\_remove](Func_remove_%28entity%29 "Func remove (entity)") +- [func\_riser](Func_riser_%28entity%29 "Func riser (entity)") +- [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") +- [func\_securitycamera](Func_securitycamera_%28entity%29 "Func securitycamera (entity)") +- [func\_shaking](Func_shaking_%28entity%29 "Func shaking (entity)") +- [func\_smoke](Func_smoke_%28entity%29 "Func smoke (entity)") +- [func\_splat](Func_splat_%28entity%29 "Func splat (entity)") +- [func\_splinemover](Func_splinemover_%28entity%29 "Func splinemover (entity)") +- [func\_spring](Func_spring_%28entity%29 "Func spring (entity)") +- [func\_static](Func_static_%28entity%29 "Func static (entity)") +- [func\_teleporter](Func_teleporter_%28entity%29 "Func teleporter (entity)") +- [func\_waitforbutton](Func_waitforbutton_%28entity%29 "Func waitforbutton (entity)") + +### G + +- [guardian\_poundground\_explosion](Guardian_poundground_explosion_%28entity%29 "Guardian poundground explosion (entity)") + +### H + +- [hell1\_cin\_guardian](Hell1_cin_guardian_%28entity%29 "Hell1 cin guardian (entity)") +- [hell1\_cin\_player](Hell1_cin_player_%28entity%29 "Hell1 cin player (entity)") +- [hell1\_guardiandeath\_cam](Hell1_guardiandeath_cam_%28entity%29 "Hell1 guardiandeath cam (entity)") +- [hell1\_guardianintro\_cam](Hell1_guardianintro_cam_%28entity%29 "Hell1 guardianintro cam (entity)") +- [hell1\_soulcube](Hell1_soulcube_%28entity%29 "Hell1 soulcube (entity)") +- [hell\_lstep](Hell_lstep_%28entity%29 "Hell lstep (entity)") +- [hell\_rstep](Hell_rstep_%28entity%29 "Hell rstep (entity)") +- [hellhole\_cam](Hellhole_cam_%28entity%29 "Hellhole cam (entity)") +- [hellhole\_cin\_cyberdemon](Hellhole_cin_cyberdemon_%28entity%29 "Hellhole cin cyberdemon (entity)") +- [hellhole\_cin\_cyberdemon2](Hellhole_cin_cyberdemon2_%28entity%29 "Hellhole cin cyberdemon2 (entity)") +- [hellhole\_cin\_marine](Hellhole_cin_marine_%28entity%29 "Hellhole cin marine (entity)") +- [hellhole\_cin\_npcplayer](Hellhole_cin_npcplayer_%28entity%29 "Hellhole cin npcplayer (entity)") +- [hellhole\_cin\_player](Hellhole_cin_player_%28entity%29 "Hellhole cin player (entity)") +- [hellhole\_cin\_player2](Hellhole_cin_player2_%28entity%29 "Hellhole cin player2 (entity)") +- [hellhole\_cin\_player3](Hellhole_cin_player3_%28entity%29 "Hellhole cin player3 (entity)") +- [hellhole\_coffinbricks](Hellhole_coffinbricks_%28entity%29 "Hellhole coffinbricks (entity)") +- [hellhole\_cyberbricks](Hellhole_cyberbricks_%28entity%29 "Hellhole cyberbricks (entity)") +- [hellhole\_cyberdeathrocks](Hellhole_cyberdeathrocks_%28entity%29 "Hellhole cyberdeathrocks (entity)") +- [hellhole\_imp](Hellhole_imp_%28entity%29 "Hellhole imp (entity)") +- [hellhole\_lookmarine](Hellhole_lookmarine_%28entity%29 "Hellhole lookmarine (entity)") +- [hellhole\_maggot](Hellhole_maggot_%28entity%29 "Hellhole maggot (entity)") +- [hellhole\_pdamarine](Hellhole_pdamarine_%28entity%29 "Hellhole pdamarine (entity)") +- [hellhole\_rescue\_cam](Hellhole_rescue_cam_%28entity%29 "Hellhole rescue cam (entity)") +- [hellhole\_soulcube](Hellhole_soulcube_%28entity%29 "Hellhole soulcube (entity)") +- [hellhole\_swann](Hellhole_swann_%28entity%29 "Hellhole swann (entity)") +- [hellhole\_walkmarine](Hellhole_walkmarine_%28entity%29 "Hellhole walkmarine (entity)") + +### I + +- [info\_location](Info_location_%28entity%29 "Info location (entity)") +- [info\_locationSeparator](Info_locationSeparator_%28entity%29 "Info locationSeparator (entity)") +- [info\_player\_deathmatch](Info_player_deathmatch_%28entity%29 "Info player deathmatch (entity)") +- [info\_player\_start](Info_player_start_%28entity%29 "Info player start (entity)") +- [info\_player\_teleport](Info_player_teleport_%28entity%29 "Info player teleport (entity)") +- [info\_vacuum](Info_vacuum_%28entity%29 "Info vacuum (entity)") +- [info\_vacuumSeparator](Info_vacuumSeparator_%28entity%29 "Info vacuumSeparator (entity)") +- [intro\_cam](Intro_cam_%28entity%29 "Intro cam (entity)") +- [intro\_meat](Intro_meat_%28entity%29 "Intro meat (entity)") +- [intro\_panel](Intro_panel_%28entity%29 "Intro panel (entity)") +- [intro\_pinky](Intro_pinky_%28entity%29 "Intro pinky (entity)") +- [intro\_scientist](Intro_scientist_%28entity%29 "Intro scientist (entity)") +- [item\_aircannister](Item_aircannister_%28entity%29 "Item aircannister (entity)") +- [item\_armor\_security](Item_armor_security_%28entity%29 "Item armor security (entity)") +- [item\_armor\_security\_mp](Item_armor_security_mp_%28entity%29 "Item armor security mp (entity)") +- [item\_armor\_shard](Item_armor_shard_%28entity%29 "Item armor shard (entity)") +- [item\_armor\_shard\_mp](Item_armor_shard_mp_%28entity%29 "Item armor shard mp (entity)") +- [item\_backpack](Item_backpack_%28entity%29 "Item backpack (entity)") +- [item\_battery](Item_battery_%28entity%29 "Item battery (entity)") +- [item\_data\_linker](Item_data_linker_%28entity%29 "Item data linker (entity)") +- [item\_default](Item_default_%28entity%29 "Item default (entity)") +- [item\_generic](Item_generic_%28entity%29 "Item generic (entity)") +- [item\_key\_blue](Item_key_blue_%28entity%29 "Item key blue (entity)") +- [item\_key\_red](Item_key_red_%28entity%29 "Item key red (entity)") +- [item\_key\_yellow](Item_key_yellow_%28entity%29 "Item key yellow (entity)") +- [item\_keycard\_aco](Item_keycard_aco_%28entity%29 "Item keycard aco (entity)") +- [item\_keycard\_generic](Item_keycard_generic_%28entity%29 "Item keycard generic (entity)") +- [item\_medkit](Item_medkit_%28entity%29 "Item medkit (entity)") +- [item\_medkit\_mp](Item_medkit_mp_%28entity%29 "Item medkit mp (entity)") +- [item\_medkit\_small](Item_medkit_small_%28entity%29 "Item medkit small (entity)") +- [item\_medkit\_small\_mp](Item_medkit_small_mp_%28entity%29 "Item medkit small mp (entity)") +- [item\_objective](Item_objective_%28entity%29 "Item objective (entity)") +- [item\_objectivecomplete](Item_objectivecomplete_%28entity%29 "Item objectivecomplete (entity)") +- [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") +- [item\_videocd](Item_videocd_%28entity%29 "Item videocd (entity)") + +### L + +- [light](Light_%28entity%29 "Light (entity)") + +### M + +- [maledict\_debris1](Maledict_debris1_%28entity%29 "Maledict debris1 (entity)") +- [maledict\_world](Maledict_world_%28entity%29 "Maledict world (entity)") +- [marscity2\_cin\_fatty](Marscity2_cin_fatty_%28entity%29 "Marscity2 cin fatty (entity)") +- [marscity2\_cin\_imp](Marscity2_cin_imp_%28entity%29 "Marscity2 cin imp (entity)") +- [marscity2\_hallway\_marine](Marscity2_hallway_marine_%28entity%29 "Marscity2 hallway marine (entity)") +- [marscity2\_hallway\_zombie](Marscity2_hallway_zombie_%28entity%29 "Marscity2 hallway zombie (entity)") +- [marscity2\_imp](Marscity2_imp_%28entity%29 "Marscity2 imp (entity)") +- [marscity2\_maint\_ceiling](Marscity2_maint_ceiling_%28entity%29 "Marscity2 maint ceiling (entity)") +- [marscity2\_sarge\_cam](Marscity2_sarge_cam_%28entity%29 "Marscity2 sarge cam (entity)") +- [marscity2\_video\_sarge](Marscity2_video_sarge_%28entity%29 "Marscity2 video sarge (entity)") +- [marscity2\_zombie\_morgue](Marscity2_zombie_morgue_%28entity%29 "Marscity2 zombie morgue (entity)") +- [marscity\_char\_maint\_asian\_pda](Marscity_char_maint_asian_pda_%28entity%29 "Marscity char maint asian pda (entity)") +- [marscity\_cinematic\_betruger](Marscity_cinematic_betruger_%28entity%29 "Marscity cinematic betruger (entity)") +- [marscity\_cinematic\_cam](Marscity_cinematic_cam_%28entity%29 "Marscity cinematic cam (entity)") +- [marscity\_cinematic\_campbell](Marscity_cinematic_campbell_%28entity%29 "Marscity cinematic campbell (entity)") +- [marscity\_cinematic\_doctor](Marscity_cinematic_doctor_%28entity%29 "Marscity cinematic doctor (entity)") +- [marscity\_cinematic\_player](Marscity_cinematic_player_%28entity%29 "Marscity cinematic player (entity)") +- [marscity\_cinematic\_sarge](Marscity_cinematic_sarge_%28entity%29 "Marscity cinematic sarge (entity)") +- [marscity\_cinematic\_sarge2](Marscity_cinematic_sarge2_%28entity%29 "Marscity cinematic sarge2 (entity)") +- [marscity\_cinematic\_security](Marscity_cinematic_security_%28entity%29 "Marscity cinematic security (entity)") +- [marscity\_cinematic\_swann](Marscity_cinematic_swann_%28entity%29 "Marscity cinematic swann (entity)") +- [marscity\_cinematic\_victim](Marscity_cinematic_victim_%28entity%29 "Marscity cinematic victim (entity)") +- [marscity\_civilian1](Marscity_civilian1_%28entity%29 "Marscity civilian1 (entity)") +- [marscity\_civilian2](Marscity_civilian2_%28entity%29 "Marscity civilian2 (entity)") +- [marscity\_civilian\_bathroom](Marscity_civilian_bathroom_%28entity%29 "Marscity civilian bathroom (entity)") +- [marscity\_civilian\_hallway](Marscity_civilian_hallway_%28entity%29 "Marscity civilian hallway (entity)") +- [marscity\_civilian\_kitchen](Marscity_civilian_kitchen_%28entity%29 "Marscity civilian kitchen (entity)") +- [marscity\_dufflebag](Marscity_dufflebag_%28entity%29 "Marscity dufflebag (entity)") +- [marscity\_hangar](Marscity_hangar_%28entity%29 "Marscity hangar (entity)") +- [marscity\_hangar\_campbell](Marscity_hangar_campbell_%28entity%29 "Marscity hangar campbell (entity)") +- [marscity\_hangar\_player](Marscity_hangar_player_%28entity%29 "Marscity hangar player (entity)") +- [marscity\_hangar\_swann](Marscity_hangar_swann_%28entity%29 "Marscity hangar swann (entity)") +- [marscity\_ipn\_news](Marscity_ipn_news_%28entity%29 "Marscity ipn news (entity)") +- [marscity\_labcoat\_black](Marscity_labcoat_black_%28entity%29 "Marscity labcoat black (entity)") +- [marscity\_labcoat\_monitor](Marscity_labcoat_monitor_%28entity%29 "Marscity labcoat monitor (entity)") +- [marscity\_labcoat\_young](Marscity_labcoat_young_%28entity%29 "Marscity labcoat young (entity)") +- [marscity\_maint1\_hallway](Marscity_maint1_hallway_%28entity%29 "Marscity maint1 hallway (entity)") +- [marscity\_maint2\_hallway](Marscity_maint2_hallway_%28entity%29 "Marscity maint2 hallway (entity)") +- [marscity\_meeting\_betruger](Marscity_meeting_betruger_%28entity%29 "Marscity meeting betruger (entity)") +- [marscity\_meeting\_player](Marscity_meeting_player_%28entity%29 "Marscity meeting player (entity)") +- [marscity\_reception\_player](Marscity_reception_player_%28entity%29 "Marscity reception player (entity)") +- [marscity\_receptionist](Marscity_receptionist_%28entity%29 "Marscity receptionist (entity)") +- [marscity\_receptionist2](Marscity_receptionist2_%28entity%29 "Marscity receptionist2 (entity)") +- [marscity\_receptionist3](Marscity_receptionist3_%28entity%29 "Marscity receptionist3 (entity)") +- [marscity\_receptionist\_start](Marscity_receptionist_start_%28entity%29 "Marscity receptionist start (entity)") +- [marscity\_sci\_team\_request](Marscity_sci_team_request_%28entity%29 "Marscity sci team request (entity)") +- [marscity\_sci\_team\_request\_cam](Marscity_sci_team_request_cam_%28entity%29 "Marscity sci team request cam (entity)") +- [marscity\_sec\_checkin](Marscity_sec_checkin_%28entity%29 "Marscity sec checkin (entity)") +- [marscity\_sec\_window](Marscity_sec_window_%28entity%29 "Marscity sec window (entity)") +- [marscity\_sec\_window2](Marscity_sec_window2_%28entity%29 "Marscity sec window2 (entity)") +- [marscity\_security\_goggles\_pda](Marscity_security_goggles_pda_%28entity%29 "Marscity security goggles pda (entity)") +- [marscity\_security\_machinegun](Marscity_security_machinegun_%28entity%29 "Marscity security machinegun (entity)") +- [marscity\_ship](Marscity_ship_%28entity%29 "Marscity ship (entity)") +- [marscity\_ship2](Marscity_ship2_%28entity%29 "Marscity ship2 (entity)") +- [marscity\_ship3](Marscity_ship3_%28entity%29 "Marscity ship3 (entity)") +- [marscity\_smallpda](Marscity_smallpda_%28entity%29 "Marscity smallpda (entity)") +- [marscity\_soldier\_bald\_pda](Marscity_soldier_bald_pda_%28entity%29 "Marscity soldier bald pda (entity)") +- [marscity\_soldier\_black](Marscity_soldier_black_%28entity%29 "Marscity soldier black (entity)") +- [marscity\_soldier\_young\_pda](Marscity_soldier_young_pda_%28entity%29 "Marscity soldier young pda (entity)") +- [marscity\_suit\_asian\_chair](Marscity_suit_asian_chair_%28entity%29 "Marscity suit asian chair (entity)") +- [marscity\_suit\_asian\_chair2](Marscity_suit_asian_chair2_%28entity%29 "Marscity suit asian chair2 (entity)") +- [marscity\_suit\_chair](Marscity_suit_chair_%28entity%29 "Marscity suit chair (entity)") +- [marscity\_suit\_officeguy1](Marscity_suit_officeguy1_%28entity%29 "Marscity suit officeguy1 (entity)") +- [marscity\_suit\_young2](Marscity_suit_young2_%28entity%29 "Marscity suit young2 (entity)") +- [marscity\_suit\_young\_chair](Marscity_suit_young_chair_%28entity%29 "Marscity suit young chair (entity)") +- [marscity\_walking\_swann](Marscity_walking_swann_%28entity%29 "Marscity walking swann (entity)") +- [melee\_archLeftClaw](Melee_archLeftClaw_%28entity%29 "Melee archLeftClaw (entity)") +- [melee\_archRightClaw](Melee_archRightClaw_%28entity%29 "Melee archRightClaw (entity)") +- [melee\_cacodemon](Melee_cacodemon_%28entity%29 "Melee cacodemon (entity)") +- [melee\_cherubLeapAttack](Melee_cherubLeapAttack_%28entity%29 "Melee cherubLeapAttack (entity)") +- [melee\_cherubLeftClaw](Melee_cherubLeftClaw_%28entity%29 "Melee cherubLeftClaw (entity)") +- [melee\_cherubRightClaw](Melee_cherubRightClaw_%28entity%29 "Melee cherubRightClaw (entity)") +- [melee\_commandoTentacle](Melee_commandoTentacle_%28entity%29 "Melee commandoTentacle (entity)") +- [melee\_commando\_left](Melee_commando_left_%28entity%29 "Melee commando left (entity)") +- [melee\_commando\_push](Melee_commando_push_%28entity%29 "Melee commando push (entity)") +- [melee\_commando\_right](Melee_commando_right_%28entity%29 "Melee commando right (entity)") +- [melee\_cyberdemon\_kick](Melee_cyberdemon_kick_%28entity%29 "Melee cyberdemon kick (entity)") +- [melee\_hellknightLeftClaw](Melee_hellknightLeftClaw_%28entity%29 "Melee hellknightLeftClaw (entity)") +- [melee\_hellknightRightClaw](Melee_hellknightRightClaw_%28entity%29 "Melee hellknightRightClaw (entity)") +- [melee\_hellknight\_bite](Melee_hellknight_bite_%28entity%29 "Melee hellknight bite (entity)") +- [melee\_impLeapAttack](Melee_impLeapAttack_%28entity%29 "Melee impLeapAttack (entity)") +- [melee\_impLeftClaw](Melee_impLeftClaw_%28entity%29 "Melee impLeftClaw (entity)") +- [melee\_impRightClaw](Melee_impRightClaw_%28entity%29 "Melee impRightClaw (entity)") +- [melee\_lostsoul](Melee_lostsoul_%28entity%29 "Melee lostsoul (entity)") +- [melee\_lostsoul\_charge](Melee_lostsoul_charge_%28entity%29 "Melee lostsoul charge (entity)") +- [melee\_magLeftClaw](Melee_magLeftClaw_%28entity%29 "Melee magLeftClaw (entity)") +- [melee\_magRightClaw](Melee_magRightClaw_%28entity%29 "Melee magRightClaw (entity)") +- [melee\_maggotLeapAttack](Melee_maggotLeapAttack_%28entity%29 "Melee maggotLeapAttack (entity)") +- [melee\_mancubus\_stomp](Melee_mancubus_stomp_%28entity%29 "Melee mancubus stomp (entity)") +- [melee\_pinky\_back](Melee_pinky_back_%28entity%29 "Melee pinky back (entity)") +- [melee\_pinky\_left](Melee_pinky_left_%28entity%29 "Melee pinky left (entity)") +- [melee\_pinky\_right](Melee_pinky_right_%28entity%29 "Melee pinky right (entity)") +- [melee\_revLeftClaw](Melee_revLeftClaw_%28entity%29 "Melee revLeftClaw (entity)") +- [melee\_revRightClaw](Melee_revRightClaw_%28entity%29 "Melee revRightClaw (entity)") +- [melee\_revenant](Melee_revenant_%28entity%29 "Melee revenant (entity)") +- [melee\_revenant\_left](Melee_revenant_left_%28entity%29 "Melee revenant left (entity)") +- [melee\_revenant\_left\_down](Melee_revenant_left_down_%28entity%29 "Melee revenant left down (entity)") +- [melee\_revenant\_right](Melee_revenant_right_%28entity%29 "Melee revenant right (entity)") +- [melee\_revenant\_right\_down](Melee_revenant_right_down_%28entity%29 "Melee revenant right down (entity)") +- [melee\_sabaoth](Melee_sabaoth_%28entity%29 "Melee sabaoth (entity)") +- [melee\_triteLeapAttack](Melee_triteLeapAttack_%28entity%29 "Melee triteLeapAttack (entity)") +- [melee\_tritebite1](Melee_tritebite1_%28entity%29 "Melee tritebite1 (entity)") +- [melee\_vagLeftClaw](Melee_vagLeftClaw_%28entity%29 "Melee vagLeftClaw (entity)") +- [melee\_vagRightClaw](Melee_vagRightClaw_%28entity%29 "Melee vagRightClaw (entity)") +- [melee\_vulgarLeapAttack](Melee_vulgarLeapAttack_%28entity%29 "Melee vulgarLeapAttack (entity)") +- [melee\_vulgarLeftClaw](Melee_vulgarLeftClaw_%28entity%29 "Melee vulgarLeftClaw (entity)") +- [melee\_vulgarRightClaw](Melee_vulgarRightClaw_%28entity%29 "Melee vulgarRightClaw (entity)") +- [melee\_wraithCenterAttack](Melee_wraithCenterAttack_%28entity%29 "Melee wraithCenterAttack (entity)") +- [melee\_wraithLeftClaw](Melee_wraithLeftClaw_%28entity%29 "Melee wraithLeftClaw (entity)") +- [melee\_wraithRightClaw](Melee_wraithRightClaw_%28entity%29 "Melee wraithRightClaw (entity)") +- [melee\_zombie\_chainsaw](Melee_zombie_chainsaw_%28entity%29 "Melee zombie chainsaw (entity)") +- [melee\_zombie\_fat\_Left](Melee_zombie_fat_Left_%28entity%29 "Melee zombie fat Left (entity)") +- [melee\_zombie\_fat\_Left2](Melee_zombie_fat_Left2_%28entity%29 "Melee zombie fat Left2 (entity)") +- [melee\_zombie\_fat\_Right](Melee_zombie_fat_Right_%28entity%29 "Melee zombie fat Right (entity)") +- [melee\_zombie\_fat\_right\_wrench](Melee_zombie_fat_right_wrench_%28entity%29 "Melee zombie fat right wrench (entity)") +- [melee\_zombie\_maint\_Left](Melee_zombie_maint_Left_%28entity%29 "Melee zombie maint Left (entity)") +- [melee\_zombie\_maint\_Pull](Melee_zombie_maint_Pull_%28entity%29 "Melee zombie maint Pull (entity)") +- [melee\_zombie\_maint\_Push](Melee_zombie_maint_Push_%28entity%29 "Melee zombie maint Push (entity)") +- [melee\_zombie\_maint\_Right](Melee_zombie_maint_Right_%28entity%29 "Melee zombie maint Right (entity)") +- [monorail\_crash\_cam](Monorail_crash_cam_%28entity%29 "Monorail crash cam (entity)") +- [monorail\_crash\_debris](Monorail_crash_debris_%28entity%29 "Monorail crash debris (entity)") +- [monorail\_crashsight\_player](Monorail_crashsight_player_%28entity%29 "Monorail crashsight player (entity)") +- [monorail\_raisecommando\_betruger](Monorail_raisecommando_betruger_%28entity%29 "Monorail raisecommando betruger (entity)") +- [monorail\_raisecommando\_cam](Monorail_raisecommando_cam_%28entity%29 "Monorail raisecommando cam (entity)") +- [monorail\_raisecommando\_changer](Monorail_raisecommando_changer_%28entity%29 "Monorail raisecommando changer (entity)") +- [monorail\_raisecommando\_marine1](Monorail_raisecommando_marine1_%28entity%29 "Monorail raisecommando marine1 (entity)") +- [monorail\_raisecommando\_zct](Monorail_raisecommando_zct_%28entity%29 "Monorail raisecommando zct (entity)") +- [monorail\_rider](Monorail_rider_%28entity%29 "Monorail rider (entity)") +- [monster\_boss\_cyberdemon](Monster_boss_cyberdemon_%28entity%29 "Monster boss cyberdemon (entity)") +- [monster\_boss\_guardian](Monster_boss_guardian_%28entity%29 "Monster boss guardian (entity)") +- [monster\_boss\_guardian\_seeker](Monster_boss_guardian_seeker_%28entity%29 "Monster boss guardian seeker (entity)") +- [monster\_boss\_guardian\_spawner](Monster_boss_guardian_spawner_%28entity%29 "Monster boss guardian spawner (entity)") +- [monster\_boss\_maledict\_cinematic](Monster_boss_maledict_cinematic_%28entity%29 "Monster boss maledict cinematic (entity)") +- [monster\_boss\_sabaoth](Monster_boss_sabaoth_%28entity%29 "Monster boss sabaoth (entity)") +- [monster\_boss\_vagary](Monster_boss_vagary_%28entity%29 "Monster boss vagary (entity)") +- [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") +- [monster\_demon\_archvile](Monster_demon_archvile_%28entity%29 "Monster demon archvile (entity)") +- [monster\_demon\_cherub](Monster_demon_cherub_%28entity%29 "Monster demon cherub (entity)") +- [monster\_demon\_d3xp\_bruiser](Monster_demon_d3xp_bruiser_%28entity%29 "Monster demon d3xp bruiser (entity)") +- [monster\_demon\_hellknight](Monster_demon_hellknight_%28entity%29 "Monster demon hellknight (entity)") +- [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") +- [monster\_demon\_imp\_crawl\_armdoor](Monster_demon_imp_crawl_armdoor_%28entity%29 "Monster demon imp crawl armdoor (entity)") +- [monster\_demon\_imp\_crawler](Monster_demon_imp_crawler_%28entity%29 "Monster demon imp crawler (entity)") +- [monster\_demon\_maggot](Monster_demon_maggot_%28entity%29 "Monster demon maggot (entity)") +- [monster\_demon\_mancubus](Monster_demon_mancubus_%28entity%29 "Monster demon mancubus (entity)") +- [monster\_demon\_pinky](Monster_demon_pinky_%28entity%29 "Monster demon pinky (entity)") +- [monster\_demon\_revenant](Monster_demon_revenant_%28entity%29 "Monster demon revenant (entity)") +- [monster\_demon\_sentry](Monster_demon_sentry_%28entity%29 "Monster demon sentry (entity)") +- [monster\_demon\_tick](Monster_demon_tick_%28entity%29 "Monster demon tick (entity)") +- [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") +- [monster\_demon\_vulgar](Monster_demon_vulgar_%28entity%29 "Monster demon vulgar (entity)") +- [monster\_demon\_wraith](Monster_demon_wraith_%28entity%29 "Monster demon wraith (entity)") +- [monster\_flying\_cacodemon](Monster_flying_cacodemon_%28entity%29 "Monster flying cacodemon (entity)") +- [monster\_flying\_lostsoul](Monster_flying_lostsoul_%28entity%29 "Monster flying lostsoul (entity)") +- [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") +- [monster\_turret\_light](Monster_turret_light_%28entity%29 "Monster turret light (entity)") +- [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") +- [monster\_zombie\_bernie](Monster_zombie_bernie_%28entity%29 "Monster zombie bernie (entity)") +- [monster\_zombie\_boney](Monster_zombie_boney_%28entity%29 "Monster zombie boney (entity)") +- [monster\_zombie\_chainsaw](Monster_zombie_chainsaw_%28entity%29 "Monster zombie chainsaw (entity)") +- [monster\_zombie\_commando](Monster_zombie_commando_%28entity%29 "Monster zombie commando (entity)") +- [monster\_zombie\_commando\_cgun](Monster_zombie_commando_cgun_%28entity%29 "Monster zombie commando cgun (entity)") +- [monster\_zombie\_fat](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") +- [monster\_zombie\_fat2](Monster_zombie_fat2_%28entity%29 "Monster zombie fat2 (entity)") +- [monster\_zombie\_fat\_eating](Monster_zombie_fat_eating_%28entity%29 "Monster zombie fat eating (entity)") +- [monster\_zombie\_fat\_wrench](Monster_zombie_fat_wrench_%28entity%29 "Monster zombie fat wrench (entity)") +- [monster\_zombie\_jumpsuit](Monster_zombie_jumpsuit_%28entity%29 "Monster zombie jumpsuit (entity)") +- [monster\_zombie\_jumpsuit\_influence](Monster_zombie_jumpsuit_influence_%28entity%29 "Monster zombie jumpsuit influence (entity)") +- [monster\_zombie\_jumpsuit\_old](Monster_zombie_jumpsuit_old_%28entity%29 "Monster zombie jumpsuit old (entity)") +- [monster\_zombie\_labcoat\_hanging](Monster_zombie_labcoat_hanging_%28entity%29 "Monster zombie labcoat hanging (entity)") +- [monster\_zombie\_labcoat\_limb](Monster_zombie_labcoat_limb_%28entity%29 "Monster zombie labcoat limb (entity)") +- [monster\_zombie\_labcoat\_neckstump](Monster_zombie_labcoat_neckstump_%28entity%29 "Monster zombie labcoat neckstump (entity)") +- [monster\_zombie\_labcoat\_pipe](Monster_zombie_labcoat_pipe_%28entity%29 "Monster zombie labcoat pipe (entity)") +- [monster\_zombie\_labcoat\_skinny](Monster_zombie_labcoat_skinny_%28entity%29 "Monster zombie labcoat skinny (entity)") +- [monster\_zombie\_maint](Monster_zombie_maint_%28entity%29 "Monster zombie maint (entity)") +- [monster\_zombie\_maint2](Monster_zombie_maint2_%28entity%29 "Monster zombie maint2 (entity)") +- [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") +- [monster\_zombie\_maint\_fast](Monster_zombie_maint_fast_%28entity%29 "Monster zombie maint fast (entity)") +- [monster\_zombie\_maint\_flashlight](Monster_zombie_maint_flashlight_%28entity%29 "Monster zombie maint flashlight (entity)") +- [monster\_zombie\_maint\_no\_jaw](Monster_zombie_maint_no_jaw_%28entity%29 "Monster zombie maint no jaw (entity)") +- [monster\_zombie\_maint\_nojaw](Monster_zombie_maint_nojaw_%28entity%29 "Monster zombie maint nojaw (entity)") +- [monster\_zombie\_maint\_skinny](Monster_zombie_maint_skinny_%28entity%29 "Monster zombie maint skinny (entity)") +- [monster\_zombie\_maint\_wrench](Monster_zombie_maint_wrench_%28entity%29 "Monster zombie maint wrench (entity)") +- [monster\_zombie\_morgue](Monster_zombie_morgue_%28entity%29 "Monster zombie morgue (entity)") +- [monster\_zombie\_sawyer](Monster_zombie_sawyer_%28entity%29 "Monster zombie sawyer (entity)") +- [monster\_zombie\_suit\_bloodymouth](Monster_zombie_suit_bloodymouth_%28entity%29 "Monster zombie suit bloodymouth (entity)") +- [monster\_zombie\_suit\_neckstump](Monster_zombie_suit_neckstump_%28entity%29 "Monster zombie suit neckstump (entity)") +- [monster\_zombie\_suit\_skinny](Monster_zombie_suit_skinny_%28entity%29 "Monster zombie suit skinny (entity)") +- [monster\_zombie\_tshirt\_bald](Monster_zombie_tshirt_bald_%28entity%29 "Monster zombie tshirt bald (entity)") +- [monster\_zombie\_tshirt\_blown](Monster_zombie_tshirt_blown_%28entity%29 "Monster zombie tshirt blown (entity)") +- [monster\_zombie\_zfem](Monster_zombie_zfem_%28entity%29 "Monster zombie zfem (entity)") +- [monster\_zsec\_machinegun](Monster_zsec_machinegun_%28entity%29 "Monster zsec machinegun (entity)") +- [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") +- [monster\_zsec\_pistol\_slowfire](Monster_zsec_pistol_slowfire_%28entity%29 "Monster zsec pistol slowfire (entity)") +- [monster\_zsec\_shield](Monster_zsec_shield_%28entity%29 "Monster zsec shield (entity)") +- [monster\_zsec\_shotgun](Monster_zsec_shotgun_%28entity%29 "Monster zsec shotgun (entity)") +- [moveable\_barrel1](Moveable_barrel1_%28entity%29 "Moveable barrel1 (entity)") +- [moveable\_barrel2](Moveable_barrel2_%28entity%29 "Moveable barrel2 (entity)") +- [moveable\_barrel3](Moveable_barrel3_%28entity%29 "Moveable barrel3 (entity)") +- [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") +- [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") +- [moveable\_base\_boulder](Moveable_base_boulder_%28entity%29 "Moveable base boulder (entity)") +- [moveable\_base\_brick](Moveable_base_brick_%28entity%29 "Moveable base brick (entity)") +- [moveable\_base\_domino](Moveable_base_domino_%28entity%29 "Moveable base domino (entity)") +- [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") +- [moveable\_beaker](Moveable_beaker_%28entity%29 "Moveable beaker (entity)") +- [moveable\_blaptop](Moveable_blaptop_%28entity%29 "Moveable blaptop (entity)") +- [moveable\_bottle1](Moveable_bottle1_%28entity%29 "Moveable bottle1 (entity)") +- [moveable\_burger](Moveable_burger_%28entity%29 "Moveable burger (entity)") +- [moveable\_burgerboxclose](Moveable_burgerboxclose_%28entity%29 "Moveable burgerboxclose (entity)") +- [moveable\_burgerboxopen](Moveable_burgerboxopen_%28entity%29 "Moveable burgerboxopen (entity)") +- [moveable\_burningbarrel](Moveable_burningbarrel_%28entity%29 "Moveable burningbarrel (entity)") +- [moveable\_burningtank](Moveable_burningtank_%28entity%29 "Moveable burningtank (entity)") +- [moveable\_cannister](Moveable_cannister_%28entity%29 "Moveable cannister (entity)") +- [moveable\_cartonbox1](Moveable_cartonbox1_%28entity%29 "Moveable cartonbox1 (entity)") +- [moveable\_cartonbox2](Moveable_cartonbox2_%28entity%29 "Moveable cartonbox2 (entity)") +- [moveable\_cartonbox3](Moveable_cartonbox3_%28entity%29 "Moveable cartonbox3 (entity)") +- [moveable\_cartonbox4](Moveable_cartonbox4_%28entity%29 "Moveable cartonbox4 (entity)") +- [moveable\_cartonbox5](Moveable_cartonbox5_%28entity%29 "Moveable cartonbox5 (entity)") +- [moveable\_cartonbox6](Moveable_cartonbox6_%28entity%29 "Moveable cartonbox6 (entity)") +- [moveable\_cartonbox7](Moveable_cartonbox7_%28entity%29 "Moveable cartonbox7 (entity)") +- [moveable\_cartonbox8](Moveable_cartonbox8_%28entity%29 "Moveable cartonbox8 (entity)") +- [moveable\_chair1](Moveable_chair1_%28entity%29 "Moveable chair1 (entity)") +- [moveable\_chair2](Moveable_chair2_%28entity%29 "Moveable chair2 (entity)") +- [moveable\_chair5](Moveable_chair5_%28entity%29 "Moveable chair5 (entity)") +- [moveable\_cokecan](Moveable_cokecan_%28entity%29 "Moveable cokecan (entity)") +- [moveable\_compcart](Moveable_compcart_%28entity%29 "Moveable compcart (entity)") +- [moveable\_computer](Moveable_computer_%28entity%29 "Moveable computer (entity)") +- [moveable\_cone](Moveable_cone_%28entity%29 "Moveable cone (entity)") +- [moveable\_desklamp](Moveable_desklamp_%28entity%29 "Moveable desklamp (entity)") +- [moveable\_diamondbox](Moveable_diamondbox_%28entity%29 "Moveable diamondbox (entity)") +- [moveable\_diamondbox\_sm](Moveable_diamondbox_sm_%28entity%29 "Moveable diamondbox sm (entity)") +- [moveable\_explodingbarrel](Moveable_explodingbarrel_%28entity%29 "Moveable explodingbarrel (entity)") +- [moveable\_explodingtank](Moveable_explodingtank_%28entity%29 "Moveable explodingtank (entity)") +- [moveable\_filecabinet1](Moveable_filecabinet1_%28entity%29 "Moveable filecabinet1 (entity)") +- [moveable\_fireext](Moveable_fireext_%28entity%29 "Moveable fireext (entity)") +- [moveable\_foamcup](Moveable_foamcup_%28entity%29 "Moveable foamcup (entity)") +- [moveable\_gizmo1](Moveable_gizmo1_%28entity%29 "Moveable gizmo1 (entity)") +- [moveable\_gizmo2](Moveable_gizmo2_%28entity%29 "Moveable gizmo2 (entity)") +- [moveable\_gizmo3](Moveable_gizmo3_%28entity%29 "Moveable gizmo3 (entity)") +- [moveable\_guardian\_brick](Moveable_guardian_brick_%28entity%29 "Moveable guardian brick (entity)") +- [moveable\_hangingmonitor](Moveable_hangingmonitor_%28entity%29 "Moveable hangingmonitor (entity)") +- [moveable\_infusion](Moveable_infusion_%28entity%29 "Moveable infusion (entity)") +- [moveable\_item\_armor\_security](Moveable_item_armor_security_%28entity%29 "Moveable item armor security (entity)") +- [moveable\_item\_bfg](Moveable_item_bfg_%28entity%29 "Moveable item bfg (entity)") +- [moveable\_item\_bfg\_mp](Moveable_item_bfg_mp_%28entity%29 "Moveable item bfg mp (entity)") +- [moveable\_item\_chaingun](Moveable_item_chaingun_%28entity%29 "Moveable item chaingun (entity)") +- [moveable\_item\_chaingun\_mp](Moveable_item_chaingun_mp_%28entity%29 "Moveable item chaingun mp (entity)") +- [moveable\_item\_chainsaw](Moveable_item_chainsaw_%28entity%29 "Moveable item chainsaw (entity)") +- [moveable\_item\_chainsaw\_mp](Moveable_item_chainsaw_mp_%28entity%29 "Moveable item chainsaw mp (entity)") +- [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") +- [moveable\_item\_flashlight](Moveable_item_flashlight_%28entity%29 "Moveable item flashlight (entity)") +- [moveable\_item\_grenades](Moveable_item_grenades_%28entity%29 "Moveable item grenades (entity)") +- [moveable\_item\_grenades\_mp](Moveable_item_grenades_mp_%28entity%29 "Moveable item grenades mp (entity)") +- [moveable\_item\_head\_pork](Moveable_item_head_pork_%28entity%29 "Moveable item head pork (entity)") +- [moveable\_item\_helmet](Moveable_item_helmet_%28entity%29 "Moveable item helmet (entity)") +- [moveable\_item\_lantern](Moveable_item_lantern_%28entity%29 "Moveable item lantern (entity)") +- [moveable\_item\_lantern\_world](Moveable_item_lantern_world_%28entity%29 "Moveable item lantern world (entity)") +- [moveable\_item\_left\_waist\_pork](Moveable_item_left_waist_pork_%28entity%29 "Moveable item left waist pork (entity)") +- [moveable\_item\_lup\_leg\_pork](Moveable_item_lup_leg_pork_%28entity%29 "Moveable item lup leg pork (entity)") +- [moveable\_item\_machinegun](Moveable_item_machinegun_%28entity%29 "Moveable item machinegun (entity)") +- [moveable\_item\_machinegun\_mp](Moveable_item_machinegun_mp_%28entity%29 "Moveable item machinegun mp (entity)") +- [moveable\_item\_medkit](Moveable_item_medkit_%28entity%29 "Moveable item medkit (entity)") +- [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") +- [moveable\_item\_pelvis\_pork](Moveable_item_pelvis_pork_%28entity%29 "Moveable item pelvis pork (entity)") +- [moveable\_item\_pistol](Moveable_item_pistol_%28entity%29 "Moveable item pistol (entity)") +- [moveable\_item\_pistol\_mp](Moveable_item_pistol_mp_%28entity%29 "Moveable item pistol mp (entity)") +- [moveable\_item\_plasmagun](Moveable_item_plasmagun_%28entity%29 "Moveable item plasmagun (entity)") +- [moveable\_item\_plasmagun\_mp](Moveable_item_plasmagun_mp_%28entity%29 "Moveable item plasmagun mp (entity)") +- [moveable\_item\_rocketlauncher](Moveable_item_rocketlauncher_%28entity%29 "Moveable item rocketlauncher (entity)") +- [moveable\_item\_rocketlauncher\_mp](Moveable_item_rocketlauncher_mp_%28entity%29 "Moveable item rocketlauncher mp (entity)") +- [moveable\_item\_rup2\_leg\_pork](Moveable_item_rup2_leg_pork_%28entity%29 "Moveable item rup2 leg pork (entity)") +- [moveable\_item\_rup\_arm\_pork](Moveable_item_rup_arm_pork_%28entity%29 "Moveable item rup arm pork (entity)") +- [moveable\_item\_rup\_leg\_pork](Moveable_item_rup_leg_pork_%28entity%29 "Moveable item rup leg pork (entity)") +- [moveable\_item\_shield](Moveable_item_shield_%28entity%29 "Moveable item shield (entity)") +- [moveable\_item\_shotgun](Moveable_item_shotgun_%28entity%29 "Moveable item shotgun (entity)") +- [moveable\_item\_shotgun\_mp](Moveable_item_shotgun_mp_%28entity%29 "Moveable item shotgun mp (entity)") +- [moveable\_item\_skull\_pork](Moveable_item_skull_pork_%28entity%29 "Moveable item skull pork (entity)") +- [moveable\_item\_tabletpc](Moveable_item_tabletpc_%28entity%29 "Moveable item tabletpc (entity)") +- [moveable\_item\_torso\_pork](Moveable_item_torso_pork_%28entity%29 "Moveable item torso pork (entity)") +- [moveable\_keyboard1](Moveable_keyboard1_%28entity%29 "Moveable keyboard1 (entity)") +- [moveable\_kitchenchair](Moveable_kitchenchair_%28entity%29 "Moveable kitchenchair (entity)") +- [moveable\_ktable](Moveable_ktable_%28entity%29 "Moveable ktable (entity)") +- [moveable\_laptop](Moveable_laptop_%28entity%29 "Moveable laptop (entity)") +- [moveable\_metalbox1](Moveable_metalbox1_%28entity%29 "Moveable metalbox1 (entity)") +- [moveable\_microscope](Moveable_microscope_%28entity%29 "Moveable microscope (entity)") +- [moveable\_monitor](Moveable_monitor_%28entity%29 "Moveable monitor (entity)") +- [moveable\_monitorflip](Moveable_monitorflip_%28entity%29 "Moveable monitorflip (entity)") +- [moveable\_mop](Moveable_mop_%28entity%29 "Moveable mop (entity)") +- [moveable\_mopbucket](Moveable_mopbucket_%28entity%29 "Moveable mopbucket (entity)") +- [moveable\_normchair](Moveable_normchair_%28entity%29 "Moveable normchair (entity)") +- [moveable\_paperwad](Moveable_paperwad_%28entity%29 "Moveable paperwad (entity)") +- [moveable\_pc1](Moveable_pc1_%28entity%29 "Moveable pc1 (entity)") +- [moveable\_phone](Moveable_phone_%28entity%29 "Moveable phone (entity)") +- [moveable\_plasticbin](Moveable_plasticbin_%28entity%29 "Moveable plasticbin (entity)") +- [moveable\_plasticbinmini](Moveable_plasticbinmini_%28entity%29 "Moveable plasticbinmini (entity)") +- [moveable\_plasticjar1](Moveable_plasticjar1_%28entity%29 "Moveable plasticjar1 (entity)") +- [moveable\_plasticjar2](Moveable_plasticjar2_%28entity%29 "Moveable plasticjar2 (entity)") +- [moveable\_spigotcan](Moveable_spigotcan_%28entity%29 "Moveable spigotcan (entity)") +- [moveable\_tablecart1](Moveable_tablecart1_%28entity%29 "Moveable tablecart1 (entity)") +- [moveable\_tablecart2](Moveable_tablecart2_%28entity%29 "Moveable tablecart2 (entity)") +- [moveable\_tech\_chair1](Moveable_tech_chair1_%28entity%29 "Moveable tech chair1 (entity)") +- [moveable\_trashcan01](Moveable_trashcan01_%28entity%29 "Moveable trashcan01 (entity)") +- [moveable\_tray](Moveable_tray_%28entity%29 "Moveable tray (entity)") +- [moveable\_utilitylamp](Moveable_utilitylamp_%28entity%29 "Moveable utilitylamp (entity)") +- [moveable\_wrench](Moveable_wrench_%28entity%29 "Moveable wrench (entity)") + +### N + +- [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + +### P + +- [path\_anim](Path_anim_%28entity%29 "Path anim (entity)") +- [path\_attack](Path_attack_%28entity%29 "Path attack (entity)") +- [path\_conversation](Path_conversation_%28entity%29 "Path conversation (entity)") +- [path\_conversation\_listen](Path_conversation_listen_%28entity%29 "Path conversation listen (entity)") +- [path\_corner](Path_corner_%28entity%29 "Path corner (entity)") +- [path\_cycleanim](Path_cycleanim_%28entity%29 "Path cycleanim (entity)") +- [path\_default](Path_default_%28entity%29 "Path default (entity)") +- [path\_headanim](Path_headanim_%28entity%29 "Path headanim (entity)") +- [path\_hide](Path_hide_%28entity%29 "Path hide (entity)") +- [path\_jump](Path_jump_%28entity%29 "Path jump (entity)") +- [path\_lookat](Path_lookat_%28entity%29 "Path lookat (entity)") +- [path\_sentry\_ignore\_player](Path_sentry_ignore_player_%28entity%29 "Path sentry ignore player (entity)") +- [path\_sentry\_lead\_player](Path_sentry_lead_player_%28entity%29 "Path sentry lead player (entity)") +- [path\_sentry\_light\_off](Path_sentry_light_off_%28entity%29 "Path sentry light off (entity)") +- [path\_sentry\_light\_on](Path_sentry_light_on_%28entity%29 "Path sentry light on (entity)") +- [path\_sentry\_shutdown](Path_sentry_shutdown_%28entity%29 "Path sentry shutdown (entity)") +- [path\_sentry\_unlock\_door](Path_sentry_unlock_door_%28entity%29 "Path sentry unlock door (entity)") +- [path\_show](Path_show_%28entity%29 "Path show (entity)") +- [path\_talk](Path_talk_%28entity%29 "Path talk (entity)") +- [path\_talk\_primary](Path_talk_primary_%28entity%29 "Path talk primary (entity)") +- [path\_talk\_secondary](Path_talk_secondary_%28entity%29 "Path talk secondary (entity)") +- [path\_talk\_triggered](Path_talk_triggered_%28entity%29 "Path talk triggered (entity)") +- [path\_turn](Path_turn_%28entity%29 "Path turn (entity)") +- [path\_wait](Path_wait_%28entity%29 "Path wait (entity)") +- [path\_waitforheadanim](Path_waitforheadanim_%28entity%29 "Path waitforheadanim (entity)") +- [path\_waitfortrigger](Path_waitfortrigger_%28entity%29 "Path waitfortrigger (entity)") +- [pda\_alphalabs1\_labcoat\_bald](Pda_alphalabs1_labcoat_bald_%28entity%29 "Pda alphalabs1 labcoat bald (entity)") +- [pda\_alphalabs3\_fragchamber\_scientist2](Pda_alphalabs3_fragchamber_scientist2_%28entity%29 "Pda alphalabs3 fragchamber scientist2 (entity)") +- [pda\_marscity\_char\_maint\_asian\_pda](Pda_marscity_char_maint_asian_pda_%28entity%29 "Pda marscity char maint asian pda (entity)") +- [pda\_marscity\_labcoat\_black](Pda_marscity_labcoat_black_%28entity%29 "Pda marscity labcoat black (entity)") +- [pda\_marscity\_maint1\_hallway](Pda_marscity_maint1_hallway_%28entity%29 "Pda marscity maint1 hallway (entity)") +- [pda\_marscity\_security\_goggles\_pda](Pda_marscity_security_goggles_pda_%28entity%29 "Pda marscity security goggles pda (entity)") +- [pda\_marscity\_soldier\_bald\_pda](Pda_marscity_soldier_bald_pda_%28entity%29 "Pda marscity soldier bald pda (entity)") +- [pda\_marscity\_soldier\_black](Pda_marscity_soldier_black_%28entity%29 "Pda marscity soldier black (entity)") +- [pda\_marscity\_soldier\_young\_pda](Pda_marscity_soldier_young_pda_%28entity%29 "Pda marscity soldier young pda (entity)") +- [pda\_underground\_maint\_young\_daniel](Pda_underground_maint_young_daniel_%28entity%29 "Pda underground maint young daniel (entity)") +- [pda\_underground\_security\_helmet\_mark](Pda_underground_security_helmet_mark_%28entity%29 "Pda underground security helmet mark (entity)") +- [player\_base](Player_base_%28entity%29 "Player base (entity)") +- [player\_doommarine](Player_doommarine_%28entity%29 "Player doommarine (entity)") +- [player\_doommarine\_mp](Player_doommarine_mp_%28entity%29 "Player doommarine mp (entity)") +- [powerup\_adrenaline](Powerup_adrenaline_%28entity%29 "Powerup adrenaline (entity)") +- [powerup\_berserk](Powerup_berserk_%28entity%29 "Powerup berserk (entity)") +- [powerup\_chronocaust](Powerup_chronocaust_%28entity%29 "Powerup chronocaust (entity)") +- [powerup\_haste](Powerup_haste_%28entity%29 "Powerup haste (entity)") +- [powerup\_invisibility](Powerup_invisibility_%28entity%29 "Powerup invisibility (entity)") +- [powerup\_invulnerability](Powerup_invulnerability_%28entity%29 "Powerup invulnerability (entity)") +- [powerup\_irgoggles](Powerup_irgoggles_%28entity%29 "Powerup irgoggles (entity)") +- [powerup\_megahealth](Powerup_megahealth_%28entity%29 "Powerup megahealth (entity)") +- [powerup\_megasphere](Powerup_megasphere_%28entity%29 "Powerup megasphere (entity)") +- [powerup\_soulsphere](Powerup_soulsphere_%28entity%29 "Powerup soulsphere (entity)") +- [preCacheExtras](PreCacheExtras_%28entity%29 "PreCacheExtras (entity)") +- [projectile\_bfg](Projectile_bfg_%28entity%29 "Projectile bfg (entity)") +- [projectile\_bfg\_cinematic](Projectile_bfg_cinematic_%28entity%29 "Projectile bfg cinematic (entity)") +- [projectile\_bfg\_mp](Projectile_bfg_mp_%28entity%29 "Projectile bfg mp (entity)") +- [projectile\_bullet\_machinegun](Projectile_bullet_machinegun_%28entity%29 "Projectile bullet machinegun (entity)") +- [projectile\_bullet\_machinegun\_mp](Projectile_bullet_machinegun_mp_%28entity%29 "Projectile bullet machinegun mp (entity)") +- [projectile\_bullet\_pistol](Projectile_bullet_pistol_%28entity%29 "Projectile bullet pistol (entity)") +- [projectile\_bullet\_pistol\_mp](Projectile_bullet_pistol_mp_%28entity%29 "Projectile bullet pistol mp (entity)") +- [projectile\_bullet\_shotgun](Projectile_bullet_shotgun_%28entity%29 "Projectile bullet shotgun (entity)") +- [projectile\_bullet\_shotgun\_mp](Projectile_bullet_shotgun_mp_%28entity%29 "Projectile bullet shotgun mp (entity)") +- [projectile\_bullet\_turret](Projectile_bullet_turret_%28entity%29 "Projectile bullet turret (entity)") +- [projectile\_bullet\_zsec\_machinegun](Projectile_bullet_zsec_machinegun_%28entity%29 "Projectile bullet zsec machinegun (entity)") +- [projectile\_bullet\_zsec\_pistol](Projectile_bullet_zsec_pistol_%28entity%29 "Projectile bullet zsec pistol (entity)") +- [projectile\_bullet\_zsec\_shield](Projectile_bullet_zsec_shield_%28entity%29 "Projectile bullet zsec shield (entity)") +- [projectile\_bullet\_zsec\_shotgun](Projectile_bullet_zsec_shotgun_%28entity%29 "Projectile bullet zsec shotgun (entity)") +- [projectile\_cacodemon\_fireball](Projectile_cacodemon_fireball_%28entity%29 "Projectile cacodemon fireball (entity)") +- [projectile\_chaingunbullet](Projectile_chaingunbullet_%28entity%29 "Projectile chaingunbullet (entity)") +- [projectile\_chaingunbullet\_mp](Projectile_chaingunbullet_mp_%28entity%29 "Projectile chaingunbullet mp (entity)") +- [projectile\_cyber\_rocket](Projectile_cyber_rocket_%28entity%29 "Projectile cyber rocket (entity)") +- [projectile\_fireball\_hellknight](Projectile_fireball_hellknight_%28entity%29 "Projectile fireball hellknight (entity)") +- [projectile\_grenade](Projectile_grenade_%28entity%29 "Projectile grenade (entity)") +- [projectile\_grenade\_mp](Projectile_grenade_mp_%28entity%29 "Projectile grenade mp (entity)") +- [projectile\_guardian\_smash](Projectile_guardian_smash_%28entity%29 "Projectile guardian smash (entity)") +- [projectile\_impfireball](Projectile_impfireball_%28entity%29 "Projectile impfireball (entity)") +- [projectile\_mancubus\_rocket](Projectile_mancubus_rocket_%28entity%29 "Projectile mancubus rocket (entity)") +- [projectile\_plasmablast](Projectile_plasmablast_%28entity%29 "Projectile plasmablast (entity)") +- [projectile\_plasmablast\_mp](Projectile_plasmablast_mp_%28entity%29 "Projectile plasmablast mp (entity)") +- [projectile\_plasmatracer](Projectile_plasmatracer_%28entity%29 "Projectile plasmatracer (entity)") +- [projectile\_rev\_rocket](Projectile_rev_rocket_%28entity%29 "Projectile rev rocket (entity)") +- [projectile\_rev\_rocket\_cinematic](Projectile_rev_rocket_cinematic_%28entity%29 "Projectile rev rocket cinematic (entity)") +- [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") +- [projectile\_rocket\_mp](Projectile_rocket_mp_%28entity%29 "Projectile rocket mp (entity)") +- [projectile\_sabaoth\_bfg](Projectile_sabaoth_bfg_%28entity%29 "Projectile sabaoth bfg (entity)") +- [projectile\_sentry\_bullet](Projectile_sentry_bullet_%28entity%29 "Projectile sentry bullet (entity)") +- [projectile\_soulblast](Projectile_soulblast_%28entity%29 "Projectile soulblast (entity)") +- [projectile\_vulgar\_fireball](Projectile_vulgar_fireball_%28entity%29 "Projectile vulgar fireball (entity)") +- [projectile\_zombie\_commando\_cgun](Projectile_zombie_commando_cgun_%28entity%29 "Projectile zombie commando cgun (entity)") +- [prop\_adrenaline](Prop_adrenaline_%28entity%29 "Prop adrenaline (entity)") +- [prop\_big\_cushy\_chair](Prop_big_cushy_chair_%28entity%29 "Prop big cushy chair (entity)") +- [prop\_cola](Prop_cola_%28entity%29 "Prop cola (entity)") +- [prop\_dufflebag](Prop_dufflebag_%28entity%29 "Prop dufflebag (entity)") +- [prop\_flashlight](Prop_flashlight_%28entity%29 "Prop flashlight (entity)") +- [prop\_foamcup](Prop_foamcup_%28entity%29 "Prop foamcup (entity)") +- [prop\_lftflashlight](Prop_lftflashlight_%28entity%29 "Prop lftflashlight (entity)") +- [prop\_machinegun](Prop_machinegun_%28entity%29 "Prop machinegun (entity)") +- [prop\_metal\_kitchen\_chair](Prop_metal_kitchen_chair_%28entity%29 "Prop metal kitchen chair (entity)") +- [prop\_metal\_lounge\_chair](Prop_metal_lounge_chair_%28entity%29 "Prop metal lounge chair (entity)") +- [prop\_pda](Prop_pda_%28entity%29 "Prop pda (entity)") +- [prop\_pistol](Prop_pistol_%28entity%29 "Prop pistol (entity)") +- [prop\_shotgun](Prop_shotgun_%28entity%29 "Prop shotgun (entity)") +- [prop\_soft\_desk\_chair1](Prop_soft_desk_chair1_%28entity%29 "Prop soft desk chair1 (entity)") +- [prop\_soft\_desk\_chair2](Prop_soft_desk_chair2_%28entity%29 "Prop soft desk chair2 (entity)") +- [prop\_tabletpc](Prop_tabletpc_%28entity%29 "Prop tabletpc (entity)") +- [prop\_wrench](Prop_wrench_%28entity%29 "Prop wrench (entity)") + +### R + +- [recycling1\_revintro\_cam](Recycling1_revintro_cam_%28entity%29 "Recycling1 revintro cam (entity)") +- [recycling1\_revintro\_impact](Recycling1_revintro_impact_%28entity%29 "Recycling1 revintro impact (entity)") +- [recycling1\_revintro\_player](Recycling1_revintro_player_%28entity%29 "Recycling1 revintro player (entity)") +- [recycling1\_revintro\_player2](Recycling1_revintro_player2_%28entity%29 "Recycling1 revintro player2 (entity)") +- [recycling1\_revintro\_rev](Recycling1_revintro_rev_%28entity%29 "Recycling1 revintro rev (entity)") +- [recycling1\_skybridge](Recycling1_skybridge_%28entity%29 "Recycling1 skybridge (entity)") +- [recycling2\_imp1\_cin](Recycling2_imp1_cin_%28entity%29 "Recycling2 imp1 cin (entity)") +- [recycling2\_imp2\_cin](Recycling2_imp2_cin_%28entity%29 "Recycling2 imp2 cin (entity)") +- [recycling2\_imp3\_cin](Recycling2_imp3_cin_%28entity%29 "Recycling2 imp3 cin (entity)") +- [recycling2\_mancintro\_cam](Recycling2_mancintro_cam_%28entity%29 "Recycling2 mancintro cam (entity)") +- [recycling2\_mancintro\_manc](Recycling2_mancintro_manc_%28entity%29 "Recycling2 mancintro manc (entity)") +- [recycling2\_mancintro\_pipes](Recycling2_mancintro_pipes_%28entity%29 "Recycling2 mancintro pipes (entity)") +- [recycling2\_mancintro\_player](Recycling2_mancintro_player_%28entity%29 "Recycling2 mancintro player (entity)") +- [recycling2\_video\_betruger](Recycling2_video_betruger_%28entity%29 "Recycling2 video betruger (entity)") +- [recycling2\_video\_cam](Recycling2_video_cam_%28entity%29 "Recycling2 video cam (entity)") + +### S + +- [seeker\_light1](Seeker_light1_%28entity%29 "Seeker light1 (entity)") +- [seeker\_light2](Seeker_light2_%28entity%29 "Seeker light2 (entity)") +- [site3\_floor](Site3_floor_%28entity%29 "Site3 floor (entity)") +- [site3\_hellknight](Site3_hellknight_%28entity%29 "Site3 hellknight (entity)") +- [site3\_roq\_cam](Site3_roq_cam_%28entity%29 "Site3 roq cam (entity)") +- [site3\_sci](Site3_sci_%28entity%29 "Site3 sci (entity)") +- [sound\_d3dm5\_generator](Sound_d3dm5_generator_%28entity%29 "Sound d3dm5 generator (entity)") +- [sound\_d3dm5\_wind](Sound_d3dm5_wind_%28entity%29 "Sound d3dm5 wind (entity)") +- [sound\_fragchamber\_secretSteam](Sound_fragchamber_secretSteam_%28entity%29 "Sound fragchamber secretSteam (entity)") +- [space\_cam](Space_cam_%28entity%29 "Space cam (entity)") +- [space\_planet](Space_planet_%28entity%29 "Space planet (entity)") +- [space\_ship](Space_ship_%28entity%29 "Space ship (entity)") +- [space\_stars](Space_stars_%28entity%29 "Space stars (entity)") +- [speaker](Speaker_%28entity%29 "Speaker (entity)") +- [ss\_cgw\_cam](Ss_cgw_cam_%28entity%29 "Ss cgw cam (entity)") +- [ss\_cgw\_gibs](Ss_cgw_gibs_%28entity%29 "Ss cgw gibs (entity)") +- [ss\_cgw\_jump](Ss_cgw_jump_%28entity%29 "Ss cgw jump (entity)") +- [ss\_cgw\_zsci](Ss_cgw_zsci_%28entity%29 "Ss cgw zsci (entity)") +- [ss\_cgw\_zsci2](Ss_cgw_zsci2_%28entity%29 "Ss cgw zsci2 (entity)") +- [ss\_ew\_cam](Ss_ew_cam_%28entity%29 "Ss ew cam (entity)") +- [ss\_ew\_fat](Ss_ew_fat_%28entity%29 "Ss ew fat (entity)") +- [ss\_ew\_jump](Ss_ew_jump_%28entity%29 "Ss ew jump (entity)") +- [ss\_ew\_maint](Ss_ew_maint_%28entity%29 "Ss ew maint (entity)") +- [ss\_gameprocamera](Ss_gameprocamera_%28entity%29 "Ss gameprocamera (entity)") +- [ss\_hellknight](Ss_hellknight_%28entity%29 "Ss hellknight (entity)") +- [ss\_hero\_cam](Ss_hero_cam_%28entity%29 "Ss hero cam (entity)") +- [ss\_hero\_player](Ss_hero_player_%28entity%29 "Ss hero player (entity)") +- [ss\_hero\_player\_chainsaw](Ss_hero_player_chainsaw_%28entity%29 "Ss hero player chainsaw (entity)") +- [ss\_hero\_player\_machinegun](Ss_hero_player_machinegun_%28entity%29 "Ss hero player machinegun (entity)") +- [ss\_hero\_player\_pistol](Ss_hero_player_pistol_%28entity%29 "Ss hero player pistol (entity)") +- [ss\_hero\_player\_shotgun](Ss_hero_player_shotgun_%28entity%29 "Ss hero player shotgun (entity)") +- [ss\_hero\_player\_shotgun2](Ss_hero_player_shotgun2_%28entity%29 "Ss hero player shotgun2 (entity)") +- [ss\_hk\_cam](Ss_hk_cam_%28entity%29 "Ss hk cam (entity)") +- [ss\_hk\_gamepro](Ss_hk_gamepro_%28entity%29 "Ss hk gamepro (entity)") +- [ss\_imp\_gamepro](Ss_imp_gamepro_%28entity%29 "Ss imp gamepro (entity)") +- [ss\_pcg\_cam](Ss_pcg_cam_%28entity%29 "Ss pcg cam (entity)") +- [ss\_pcg\_hk](Ss_pcg_hk_%28entity%29 "Ss pcg hk (entity)") +- [ss\_pcg\_player](Ss_pcg_player_%28entity%29 "Ss pcg player (entity)") +- [ss\_trite](Ss_trite_%28entity%29 "Ss trite (entity)") +- [ss\_trite2](Ss_trite2_%28entity%29 "Ss trite2 (entity)") +- [ss\_trite3](Ss_trite3_%28entity%29 "Ss trite3 (entity)") +- [ss\_trite4](Ss_trite4_%28entity%29 "Ss trite4 (entity)") + +### T + +- [target\_FadeSoundClass](Target_FadeSoundClass_%28entity%29 "Target FadeSoundClass (entity)") +- [target\_ai\_followalternatepath1](Target_ai_followalternatepath1_%28entity%29 "Target ai followalternatepath1 (entity)") +- [target\_ai\_followalternatepath2](Target_ai_followalternatepath2_%28entity%29 "Target ai followalternatepath2 (entity)") +- [target\_ai\_followalternatepath3](Target_ai_followalternatepath3_%28entity%29 "Target ai followalternatepath3 (entity)") +- [target\_callobjectfunction](Target_callobjectfunction_%28entity%29 "Target callobjectfunction (entity)") +- [target\_enableStamina](Target_enableStamina_%28entity%29 "Target enableStamina (entity)") +- [target\_enableweapons](Target_enableweapons_%28entity%29 "Target enableweapons (entity)") +- [target\_endLevel](Target_endLevel_%28entity%29 "Target endLevel (entity)") +- [target\_entity\_fadein](Target_entity_fadein_%28entity%29 "Target entity fadein (entity)") +- [target\_entity\_fadeout](Target_entity_fadeout_%28entity%29 "Target entity fadeout (entity)") +- [target\_entity\_setcolor](Target_entity_setcolor_%28entity%29 "Target entity setcolor (entity)") +- [target\_give](Target_give_%28entity%29 "Target give (entity)") +- [target\_giveemail](Target_giveemail_%28entity%29 "Target giveemail (entity)") +- [target\_givesecurity](Target_givesecurity_%28entity%29 "Target givesecurity (entity)") +- [target\_levelTrigger](Target_levelTrigger_%28entity%29 "Target levelTrigger (entity)") +- [target\_light\_fadein](Target_light_fadein_%28entity%29 "Target light fadein (entity)") +- [target\_light\_fadeout](Target_light_fadeout_%28entity%29 "Target light fadeout (entity)") +- [target\_lock](Target_lock_%28entity%29 "Target lock (entity)") +- [target\_npc\_talk](Target_npc_talk_%28entity%29 "Target npc talk (entity)") +- [target\_npc\_talk\_primary](Target_npc_talk_primary_%28entity%29 "Target npc talk primary (entity)") +- [target\_npc\_talk\_secondary](Target_npc_talk_secondary_%28entity%29 "Target npc talk secondary (entity)") +- [target\_npc\_talk\_triggered](Target_npc_talk_triggered_%28entity%29 "Target npc talk triggered (entity)") +- [target\_null](Target_null_%28entity%29 "Target null (entity)") +- [target\_primaryobjective](Target_primaryobjective_%28entity%29 "Target primaryobjective (entity)") +- [target\_removeweapons](Target_removeweapons_%28entity%29 "Target removeweapons (entity)") +- [target\_sessionCommand](Target_sessionCommand_%28entity%29 "Target sessionCommand (entity)") +- [target\_setfov](Target_setfov_%28entity%29 "Target setfov (entity)") +- [target\_setglobalparmtime](Target_setglobalparmtime_%28entity%29 "Target setglobalparmtime (entity)") +- [target\_setinfluence](Target_setinfluence_%28entity%29 "Target setinfluence (entity)") +- [target\_setkeyval](Target_setkeyval_%28entity%29 "Target setkeyval (entity)") +- [target\_setmodel](Target_setmodel_%28entity%29 "Target setmodel (entity)") +- [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") +- [target\_setshadertime](Target_setshadertime_%28entity%29 "Target setshadertime (entity)") +- [target\_show](Target_show_%28entity%29 "Target show (entity)") +- [target\_tip](Target_tip_%28entity%29 "Target tip (entity)") +- [test\_labcoat\_black](Test_labcoat_black_%28entity%29 "Test labcoat black (entity)") +- [test\_soldier](Test_soldier_%28entity%29 "Test soldier (entity)") +- [text](Text_%28entity%29 "Text (entity)") +- [trigger\_count](Trigger_count_%28entity%29 "Trigger count (entity)") +- [trigger\_entityname](Trigger_entityname_%28entity%29 "Trigger entityname (entity)") +- [trigger\_facing](Trigger_facing_%28entity%29 "Trigger facing (entity)") +- [trigger\_fade](Trigger_fade_%28entity%29 "Trigger fade (entity)") +- [trigger\_flashlight](Trigger_flashlight_%28entity%29 "Trigger flashlight (entity)") +- [trigger\_guiOverlay](Trigger_guiOverlay_%28entity%29 "Trigger guiOverlay (entity)") +- [trigger\_hurt](Trigger_hurt_%28entity%29 "Trigger hurt (entity)") +- [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") +- [trigger\_once](Trigger_once_%28entity%29 "Trigger once (entity)") +- [trigger\_once\_entityname](Trigger_once_entityname_%28entity%29 "Trigger once entityname (entity)") +- [trigger\_presize](Trigger_presize_%28entity%29 "Trigger presize (entity)") +- [trigger\_relay](Trigger_relay_%28entity%29 "Trigger relay (entity)") +- [trigger\_timer](Trigger_timer_%28entity%29 "Trigger timer (entity)") +- [trigger\_touch](Trigger_touch_%28entity%29 "Trigger touch (entity)") + +### U + +- [underground\_choke\_victim](Underground_choke_victim_%28entity%29 "Underground choke victim (entity)") +- [underground\_choke\_zombie](Underground_choke_zombie_%28entity%29 "Underground choke zombie (entity)") +- [underground\_cin\_pistol](Underground_cin_pistol_%28entity%29 "Underground cin pistol (entity)") +- [underground\_cin\_player](Underground_cin_player_%28entity%29 "Underground cin player (entity)") +- [underground\_cin\_player2](Underground_cin_player2_%28entity%29 "Underground cin player2 (entity)") +- [underground\_cin\_player3](Underground_cin_player3_%28entity%29 "Underground cin player3 (entity)") +- [underground\_crazy\_sci](Underground_crazy_sci_%28entity%29 "Underground crazy sci (entity)") +- [underground\_crazy\_sci\_cin](Underground_crazy_sci_cin_%28entity%29 "Underground crazy sci cin (entity)") +- [underground\_crazy\_zombie](Underground_crazy_zombie_%28entity%29 "Underground crazy zombie (entity)") +- [underground\_fatty](Underground_fatty_%28entity%29 "Underground fatty (entity)") +- [underground\_hallway\_skulls](Underground_hallway_skulls_%28entity%29 "Underground hallway skulls (entity)") +- [underground\_impcrawl\_door](Underground_impcrawl_door_%28entity%29 "Underground impcrawl door (entity)") +- [underground\_impintro\_cam](Underground_impintro_cam_%28entity%29 "Underground impintro cam (entity)") +- [underground\_impintro\_imp](Underground_impintro_imp_%28entity%29 "Underground impintro imp (entity)") +- [underground\_impstairs](Underground_impstairs_%28entity%29 "Underground impstairs (entity)") +- [underground\_invasion\_bigskull](Underground_invasion_bigskull_%28entity%29 "Underground invasion bigskull (entity)") +- [underground\_invasion\_cam](Underground_invasion_cam_%28entity%29 "Underground invasion cam (entity)") +- [underground\_invasion\_chestskull](Underground_invasion_chestskull_%28entity%29 "Underground invasion chestskull (entity)") +- [underground\_invasion\_labcoat](Underground_invasion_labcoat_%28entity%29 "Underground invasion labcoat (entity)") +- [underground\_invasion\_labzombie](Underground_invasion_labzombie_%28entity%29 "Underground invasion labzombie (entity)") +- [underground\_invasion\_ledge](Underground_invasion_ledge_%28entity%29 "Underground invasion ledge (entity)") +- [underground\_invasion\_lightattacher](Underground_invasion_lightattacher_%28entity%29 "Underground invasion lightattacher (entity)") +- [underground\_invasion\_littleskulls](Underground_invasion_littleskulls_%28entity%29 "Underground invasion littleskulls (entity)") +- [underground\_invasion\_maintzombie](Underground_invasion_maintzombie_%28entity%29 "Underground invasion maintzombie (entity)") +- [underground\_invasion\_pentagram](Underground_invasion_pentagram_%28entity%29 "Underground invasion pentagram (entity)") +- [underground\_invasion\_security](Underground_invasion_security_%28entity%29 "Underground invasion security (entity)") +- [underground\_invasion\_smallerskulls](Underground_invasion_smallerskulls_%28entity%29 "Underground invasion smallerskulls (entity)") +- [underground\_invasion\_suit](Underground_invasion_suit_%28entity%29 "Underground invasion suit (entity)") +- [underground\_labcoat\_young\_todd](Underground_labcoat_young_todd_%28entity%29 "Underground labcoat young todd (entity)") +- [underground\_maint\_asian\_eric](Underground_maint_asian_eric_%28entity%29 "Underground maint asian eric (entity)") +- [underground\_maint\_asian\_eric2](Underground_maint_asian_eric2_%28entity%29 "Underground maint asian eric2 (entity)") +- [underground\_maint\_bald\_ross](Underground_maint_bald_ross_%28entity%29 "Underground maint bald ross (entity)") +- [underground\_maint\_old\_charles](Underground_maint_old_charles_%28entity%29 "Underground maint old charles (entity)") +- [underground\_maint\_young\_daniel](Underground_maint_young_daniel_%28entity%29 "Underground maint young daniel (entity)") +- [underground\_mcu\_pipes](Underground_mcu_pipes_%28entity%29 "Underground mcu pipes (entity)") +- [underground\_platform](Underground_platform_%28entity%29 "Underground platform (entity)") +- [underground\_security\_helmet\_mark](Underground_security_helmet_mark_%28entity%29 "Underground security helmet mark (entity)") +- [underground\_tunnel\_imp](Underground_tunnel_imp_%28entity%29 "Underground tunnel imp (entity)") +- [underground\_window\_security](Underground_window_security_%28entity%29 "Underground window security (entity)") +- [underground\_zintro\_victim](Underground_zintro_victim_%28entity%29 "Underground zintro victim (entity)") +- [underground\_zintro\_zombie](Underground_zintro_zombie_%28entity%29 "Underground zintro zombie (entity)") +- [underground\_zombie\_maint\_bald](Underground_zombie_maint_bald_%28entity%29 "Underground zombie maint bald (entity)") +- [underground\_zsecshotgun](Underground_zsecshotgun_%28entity%29 "Underground zsecshotgun (entity)") + +### W + +- [weapon\_bfg](Weapon_bfg_%28entity%29 "Weapon bfg (entity)") +- [weapon\_bfg\_mp](Weapon_bfg_mp_%28entity%29 "Weapon bfg mp (entity)") +- [weapon\_chaingun](Weapon_chaingun_%28entity%29 "Weapon chaingun (entity)") +- [weapon\_chaingun\_mp](Weapon_chaingun_mp_%28entity%29 "Weapon chaingun mp (entity)") +- [weapon\_chainsaw](Weapon_chainsaw_%28entity%29 "Weapon chainsaw (entity)") +- [weapon\_chainsaw\_mp](Weapon_chainsaw_mp_%28entity%29 "Weapon chainsaw mp (entity)") +- [weapon\_fists](Weapon_fists_%28entity%29 "Weapon fists (entity)") +- [weapon\_flashlight](Weapon_flashlight_%28entity%29 "Weapon flashlight (entity)") +- [weapon\_handgrenade](Weapon_handgrenade_%28entity%29 "Weapon handgrenade (entity)") +- [weapon\_handgrenade\_mp](Weapon_handgrenade_mp_%28entity%29 "Weapon handgrenade mp (entity)") +- [weapon\_machinegun](Weapon_machinegun_%28entity%29 "Weapon machinegun (entity)") +- [weapon\_machinegun\_mp](Weapon_machinegun_mp_%28entity%29 "Weapon machinegun mp (entity)") +- [weapon\_pda](Weapon_pda_%28entity%29 "Weapon pda (entity)") +- [weapon\_pistol](Weapon_pistol_%28entity%29 "Weapon pistol (entity)") +- [weapon\_pistol\_mp](Weapon_pistol_mp_%28entity%29 "Weapon pistol mp (entity)") +- [weapon\_plasmagun](Weapon_plasmagun_%28entity%29 "Weapon plasmagun (entity)") +- [weapon\_plasmagun\_mp](Weapon_plasmagun_mp_%28entity%29 "Weapon plasmagun mp (entity)") +- [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") +- [weapon\_rocketlauncher\_mp](Weapon_rocketlauncher_mp_%28entity%29 "Weapon rocketlauncher mp (entity)") +- [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") +- [weapon\_shotgun\_mp](Weapon_shotgun_mp_%28entity%29 "Weapon shotgun mp (entity)") +- [weapon\_soulcube](Weapon_soulcube_%28entity%29 "Weapon soulcube (entity)") +- [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") +- [wraith\_spawneffect](Wraith_spawneffect_%28entity%29 "Wraith spawneffect (entity)") + +### Z + +- [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + diff --git a/Entity_Listing_(ETQW).page b/Entity_Listing_(ETQW).page new file mode 100644 index 000000000..0b714076f --- /dev/null +++ b/Entity_Listing_(ETQW).page @@ -0,0 +1,1958 @@ +--- +format: Markdown +categories: Declarations, Coding, Mapping +toc: yes +title: Entity Listing (ETQW) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Inheritance Overview +-------------------- + +The following diagram depicts the inheritance of [entities](Entitydef_%28decl%29 "Entitydef (decl)") all the way down to their root classes in the [game code](Coding "Coding") . + +- **HASHINDEX\_TEMPLATE\_TAG** +- **HASHMAP\_TEMPLATE\_TAG** +- bot\_action +- bot\_action\_bbox +- bot\_action\_target +- bot\_locationremap +- bot\_locationremap\_target +- bot\_reachability +- bot\_reachability\_target +- bot\_route\_link +- bot\_route\_start +- bot\_vehicle\_pathnode +- **clientNetworkInfo\_t** +- deployable\_awacs\_gdf\_awacs +- deployable\_base + - deployable\_amt\_gdf + - deployable\_amt\_gdf\_cc + - deployable\_amt\_gdf\_cc\_arctic + - placement\_d\_antimiss\_gdf + - deployable\_antiarmour\_gdf + - placement\_d\_antiveh\_gdf + - deployable\_antiarmour\_strogg + - placement\_d\_antiveh\_strogg + - deployable\_antipersonnel\_gdf + - placement\_d\_antiper\_gdf + - deployable\_antipersonnel\_strogg + - placement\_d\_antiper\_strogg + - deployable\_artillery + - placement\_d\_artillery\_gdf + - deployable\_basedefence + - deployable\_basedefence\_gdf + - deployable\_basedefence\_strogg + - deployable\_plasmamortar + - placement\_d\_plasmamortar\_strogg + - deployable\_psi + - placement\_d\_psiradar\_strogg + - deployable\_radar + - placement\_d\_radar\_gdf + - deployable\_railhowitzer + - placement\_d\_railhowitzer\_strogg + - deployable\_rockets + - placement\_d\_rockets\_gdf + - deployable\_shield\_generator + - deployable\_shield\_generator\_domihub + - placement\_d\_shield\_generator\_strogg + - deployable\_ssg + - placement\_d\_ssg\_strogg + - deployable\_ssm + - placement\_d\_ssm\_gdf +- deployable\_gdf +- deployable\_osr\_strogg\_arm +- deployable\_osr\_strogg\_base +- deployable\_osr\_strogg\_top +- deployable\_strogg +- e3\_temp\_temp\_0 +- e3\_temp\_temp\_1 +- e3\_temp\_temp\_10 +- e3\_temp\_temp\_11 +- e3\_temp\_temp\_12 +- e3\_temp\_temp\_13 +- e3\_temp\_temp\_14 +- e3\_temp\_temp\_15 +- e3\_temp\_temp\_16 +- e3\_temp\_temp\_17 +- e3\_temp\_temp\_18 +- e3\_temp\_temp\_19 +- e3\_temp\_temp\_2 +- e3\_temp\_temp\_20 +- e3\_temp\_temp\_21 +- e3\_temp\_temp\_22 +- e3\_temp\_temp\_23 +- e3\_temp\_temp\_24 +- e3\_temp\_temp\_25 +- e3\_temp\_temp\_26 +- e3\_temp\_temp\_27 +- e3\_temp\_temp\_28 +- e3\_temp\_temp\_29 +- e3\_temp\_temp\_3 +- e3\_temp\_temp\_30 +- e3\_temp\_temp\_31 +- e3\_temp\_temp\_32 +- e3\_temp\_temp\_4 +- e3\_temp\_temp\_5 +- e3\_temp\_temp\_6 +- e3\_temp\_temp\_7 +- e3\_temp\_temp\_8 +- e3\_temp\_temp\_9 +- func\_activator +- func\_bobbing +- func\_cameraview +- func\_elevator +- func\_group +- func\_pendulum +- func\_riser +- func\_rotating +- **function\_t** +- globalConstants +- **idAAS** +- **idAASCallback\_AvoidLocation** +- **idAASCallback\_FindAreaOutOfRange** +- **idAASCallback\_FindCoverArea** +- **idAASCallback\_FindFlaggedArea** +- **idAASLocal** +- **idAF** +- **idAFBody** +- **idAFConstraint** +- **idAFConstraint\_BallAndSocketJoint** +- **idAFConstraint\_BallAndSocketJointFriction** +- **idAFConstraint\_ConeLimit** +- **idAFConstraint\_Contact** +- **idAFConstraint\_ContactFriction** +- **idAFConstraint\_CylindricalJoint** +- **idAFConstraint\_Fixed** +- **idAFConstraint\_Hinge** +- **idAFConstraint\_HingeFriction** +- **idAFConstraint\_HingeSteering** +- **idAFConstraint\_Line** +- **idAFConstraint\_Plane** +- **idAFConstraint\_PyramidLimit** +- **idAFConstraint\_Slider** +- **idAFConstraint\_Spring** +- **idAFConstraint\_Suspension** +- **idAFConstraint\_UniversalJoint** +- **idAFConstraint\_UniversalJointFriction** +- **idAFPoseJointMod** +- **idAFTree** +- **idAngles** +- **idAnim** +- **idAnimBlend** +- **idAnimBlendNetworkInfo\_Minimal** +- **idAnimManager** +- **idAnimState** +- **idAnimator** +- **idBase64** +- **idBitMsg** +- **idBitMsgDelta** +- **idBotAI** +- **idBotActions** +- **idBotNode** +- **idBotNodeGraph** +- **idBotObstacle** + - bot\_dynamic\_obstacle +- **idBotRoutes** +- **idBotThread** +- **idBotThreadData** +- **idBounds** +- **idBoundsShort** +- **idBox** +- **idCQuat** +- **idCVar** +- **idCamera** + - **sdCamera\_Placement** + - placement\_camera + - radiant\_camera +- **idCamera\_MD5** +- **idClass** + - **idClipModel** + - **idForce** + - **idForce\_Constant** + - **idForce\_Drag** + - **idForce\_Field** + - **idForce\_Spring** + - **idIK** + - **idIK\_Reach** + - **idIK\_Walk** + - **sdIK\_Aim** + - **sdIK\_Walker** + - **sdIK\_WheeledVehicle** + - **sdCVarWrapper** + - **sdDeployMaskEditSession** + - **sdLoggedTrace** + - **sdObjectiveManagerLocal** + - **sdPlayerTask** + - **sdTaskManagerLocal** + - **sdTeamInfo** +- **idClip** +- **idCmdArgs** +- **idCmdSystem** +- **idCompiler** +- **idComplex** +- **idCompressedJointQuat** +- **idDebugGraph** +- **idDeclModelDef** +- **idDeclType** +- **idDict** +- **idDragEntity** +- **idDrawVert** +- **idEditEntities** +- **idEntity** + - **idAASObstacleEntity** + - func\_aasobstacle + - **idAnimatedEntity** + - **idAFEntity\_Base** + - **idAFEntity\_Generic** + - **idAnimated** + - env\_oil\_pump + - env\_oil\_pump\_b + - env\_oil\_pump\_c + - env\_oil\_pump\_old + - env\_refinery\_final\_objective\_b + - func\_animate + - island\_buoy + - strogg\_scarab + - **idActor** + - **idPlayer** + - **idBot** + - player\_base + - cameraman + - player\_edf + - bot\_edf + - player\_gdf\_covertops + - player\_gdf\_engineer + - player\_gdf\_fieldops + - player\_gdf\_medic + - player\_gdf\_soldier + - player\_strogg\_aggressor + - player\_strogg\_constructor + - player\_strogg\_infiltrator + - player\_strogg\_oppressor + - player\_strogg\_technician + - **idTestModel** + - **idWeapon** + - placement\_player + - placement\_player\_gdf + - placement\_player\_strogg + - placement\_vehicle + - placement\_weapon + - **sdPlayerBody** + - dead\_body\_gdf + - dead\_body\_strogg + - **sdScriptEntity** + - carryable\_item\_base + - carryable\_item\_dropped + - carryable\_item\_enercell + - carryable\_item\_quarry\_1 + - carryable\_item\_quarry\_2 + - carryable\_item\_quarry\_3 + - carryable\_item\_caller + - constructible\_base + - constructible\_emp\_disruptor\_gdf + - constructible\_tower\_gdf + - constructible\_tower\_gdf\_all + - gun\_emplacement\_bracket\_gdf + - constructible\_tower\_gdf\_base + - constructible\_tower\_gdf\_top + - constructible\_tower\_strogg + - gameplay\_ark\_bridge\_stage1 + - gameplay\_ark\_bridge\_stage2 + - gameplay\_bottest\_generator + - gameplay\_canyon\_bridge\_constructed + - gameplay\_canyon\_bridge\_fixer + - gameplay\_canyon\_bridge\_frame + - gameplay\_canyon\_bridge\_platform + - gameplay\_canyon\_bridge\_stage1 + - gameplay\_canyon\_bridge\_stage2 + - gameplay\_island\_generator + - gameplay\_valley\_bridge\_constructed + - gameplay\_valley\_bridge\_destroyed + - gameplay\_valley\_bridge\_fixer + - gameplay\_valley\_bridge\_frame + - gameplay\_valley\_bridge\_platform + - gameplay\_valley\_bridge\_stage1 + - gameplay\_valley\_bridge\_stage2 + - strogg\_mining\_laser\_repaired + - constructible\_base\_etqwmap + - constructible\_door\_relay + - constructible\_materials\_neutral + - constructible\_materials\_gdf + - constructible\_materials\_gun\_gdf + - constructible\_materials\_secondary\_gdf + - constructible\_materials\_tower\_gdf + - gameplay\_bottest\_generator\_materials + - gameplay\_island\_generator\_materials + - constructible\_materials\_strogg + - deployable\_autodeployer + - env\_strogg\_test\_subject + - env\_strogg\_test\_subject\_a + - firesupport\_marker\_artillery + - firesupport\_marker\_railhowitzer + - firesupport\_marker\_ssg + - firesupport\_marker\_ssm + - firesupport\_marker\_vampire + - firesupport\_marker\_violator + - func\_door\_switch + - func\_fx + - func\_synced\_fx + - jammer\_tower\_effects\_idle + - gameplay\_bottest\_storage\_room\_door + - gameplay\_canyon\_bioreactor + - gameplay\_destructible\_trigger + - gameplay\_generic\_destructible\_objective + - gameplay\_hackable\_objective + - gameplay\_island\_storage\_room\_door + - gameplay\_slipgate\_effects + - gameplay\_strogg\_shield\_generator + - gameplay\_strogg\_shield\_generator\_caller + - gameplay\_strogg\_shield\_generator\_trigger + - hint\_flyerdrone + - **idDoor** + - func\_door + - func\_door\_gdf + - func\_door\_gdf\_breakable + - func\_door\_slave + - func\_door\_gdf\_slave + - func\_door\_strogg\_slave + - func\_door\_strogg + - func\_door\_strogg\_breakable + - **idMover\_Binary** + - **idPlat** + - func\_plat + - info\_objective + - island\_beacon + - item\_capturepoint + - item\_capturepoint\_use + - item\_drop\_pod + - item\_drop\_pod\_quarry\_1 + - item\_drop\_pod\_quarry\_2 + - item\_drop\_pod\_quarry\_3 + - lightning + - mapobjects\_flag + - mapobjects\_windsock + - misc\_mcp\_marker + - misc\_particle\_trigger + - jammer\_tower\_effects\_shutdown + - misc\_scripted + - misc\_supplycrate\_base + - misc\_supplycrate\_health + - mountable\_gdf\_gpmg + - mountable\_strogg\_hyperblaster + - mountable\_weapon\_base + - mountable\_weapon\_gdf + - mountable\_weapon\_strogg + - placement\_rotator + - projectile\_landmine + - projectile\_landmine\_strogg + - projectile\_third\_eye + - **sdDefenceTurret** + - **sdDeliveryVehicle** + - vehicle\_cargoplane + - placement\_jotun + - vehicle\_magog\_npc + - placement\_magog + - **sdDeployZone** + - deployzone + - **sdDynamicSpawnPoint** + - spawn\_host + - **sdGeneralMover** + - **sdParachute** + - parachute + - round\_parachute + - strogg\_parachute + - **sdRepairDrone** + - flyer\_hive + - strogg\_repair\_drone + - **sdScriptEntity\_Projectile** + - projectile\_teleporter + - **sdSpawnController** + - info\_capturable\_spawn + - info\_capturable\_spawn\_gdf + - info\_capturable\_spawn\_strogg + - info\_spawn\_master + - speaker\_assaultrifle\_test + - speaker\_distance\_loop\_test + - speaker\_distance\_loop\_test2 + - speaker\_distance\_test + - speaker\_distance\_test2 + - speaker\_gpmg\_test + - speaker\_machinepistol\_test + - speaker\_pistol\_test + - speaker\_shotgun\_test + - speaker\_sniperrifle\_test + - ssm\_barrel\_clip\_entity + - structure\_base + - structure\_gdf + - structure\_cc + - structure\_strogg + - structure\_domihub + - structure\_replicator + - structure\_replicator\_test + - structure\_module\_construction + - structure\_module\_construction\_anansi + - deployable\_spawn\_anansi + - structure\_module\_construction\_badger + - deployable\_spawn\_badger + - structure\_module\_construction\_bumblebee + - deployable\_spawn\_bumblebee + - structure\_module\_construction\_desecrator + - deployable\_spawn\_desecrator + - structure\_module\_construction\_goliath + - deployable\_spawn\_goliath + - structure\_module\_construction\_hog + - deployable\_spawn\_hog + - structure\_module\_construction\_hornet + - deployable\_spawn\_hornet + - structure\_module\_construction\_husky + - deployable\_spawn\_husky + - structure\_module\_construction\_icarus + - deployable\_spawn\_icarus + - structure\_module\_construction\_mcp + - deployable\_spawn\_mcp + - structure\_module\_construction\_platypus + - deployable\_spawn\_platypus + - structure\_module\_construction\_titan + - deployable\_spawn\_titan + - structure\_module\_construction\_trojan + - deployable\_spawn\_trojan + - trigger\_mcp + - trigger\_mcp\_bot + - trigger\_noplant + - trigger\_scripted + - vehicle\_mcp\_caller + - vehicle\_strogg\_drop + - vehicle\_vampire + - placement\_d\_vampire\_gdf + - vehicle\_violator + - vo\_manager\_base + - waypoint\_info\_base + - waypoint\_info\_gdf + - waypoint\_info\_strogg + - **idCursor3D** + - **idForceField** + - func\_forcefield + - **idItem** + - **idMoveableItem** + - projectile\_ammopack + - projectile\_ammopack\_mega + - projectile\_healthpack + - projectile\_stroyentcells + - **idLight** + - light + - light\_inside + - light\_interior + - light\_night + - **idMoveable** + - **idBarrel** + - moveable\_base + - moveable\_item\_ball + - moveable\_item\_ballbouncy + - moveable\_item\_barrel01 + - moveable\_item\_barrel02 + - moveable\_item\_beerbottle + - moveable\_item\_beercan + - moveable\_item\_cone + - moveable\_item\_foldupchair\_a + - moveable\_item\_foldupchair\_b + - moveable\_item\_jerrycan + - moveable\_item\_metalbox01 + - moveable\_item\_plasticcrate + - moveable\_item\_refinerybarrel01 + - moveable\_item\_refinerybarrel02 + - moveable\_item\_refinerybarrier01 + - moveable\_item\_roadsign\_rock + - moveable\_item\_stone1 + - moveable\_item\_stone2 + - moveable\_item\_stone3 + - **idPlayerStart** + - info\_generic\_spawn + - info\_player\_deathmatch + - info\_player\_start + - info\_spectator\_spawn + - info\_team\_gdf\_spawn + - info\_team\_strogg\_spawn + - **idProjectile** + - **idProjectile\_RigidBody** + - projectile\_decoy + - projectile\_decoy\_anansi + - projectile\_decoy\_badger + - projectile\_decoy\_bumblebee + - projectile\_decoy\_desecrator + - projectile\_decoy\_goliath + - projectile\_decoy\_hog + - projectile\_decoy\_hornet + - projectile\_decoy\_husky + - projectile\_decoy\_icarus + - projectile\_decoy\_magog + - projectile\_decoy\_mcp + - projectile\_decoy\_platypus + - projectile\_decoy\_titan + - projectile\_decoy\_trojan + - projectile\_deployable\_plasmamortar + - projectile\_deployable\_rockets + - projectile\_deployable\_ssg + - projectile\_deployable\_ssm + - projectile\_fafff + - projectile\_grenade + - projectile\_assaultrifle\_gren + - projectile\_grenade\_airstrike\_marker\_base + - projectile\_grenade\_airstrike\_marker\_gdf + - projectile\_grenade\_airstrike\_marker\_strogg + - projectile\_grenade\_emp + - projectile\_grenade\_emp\_roll + - projectile\_grenade\_frag + - projectile\_grenade\_frag\_roll + - projectile\_grenade\_scrambler + - projectile\_grenade\_scrambler\_sticky + - projectile\_grenade\_shrap + - projectile\_grenade\_shrap\_sticky + - projectile\_grenade\_smoke + - projectile\_grenade\_supply\_marker\_base + - projectile\_grenade\_supply\_marker\_medic + - projectile\_lacerator\_gren + - projectile\_stroybomb + - projectile\_haw + - projectile\_haw\_anansi + - projectile\_plasmacannon + - projectile\_plasmacannon\_desecrator + - projectile\_plasmacannon\_goliath + - projectile\_plasmacannon\_small + - projectile\_sbc + - projectile\_scud + - **sdProjectile\_Parabolic** + - projectile\_deployable\_railhowitzer + - projectile\_rocket\_base + - projectile\_deployable\_antiarmour + - projectile\_deployable\_antiarmour\_dumb + - projectile\_deployable\_antiarmour\_strogg + - projectile\_deployable\_artillery + - projectile\_deployable\_artillery\_foreffect + - projectile\_law + - projectile\_anansi\_law + - projectile\_strocket + - projectile\_trojan\_law + - projectile\_law\_arcing + - projectile\_obliterator + - projectile\_obliterator\_arcing + - projectile\_vampire + - projectile\_vampire\_client + - **idSound** + - speaker + - **idSpawnableEntity** + - **idSplinePath** + - func\_splinemover + - **idStaticEntity** + - func\_static + - **idTarget** + - **idTarget\_Null** + - target\_null + - light\_vis\_dummy + - vis\_dummy + - misc\_teleporter\_angles + - path\_corner + - **idTrigger** + - **idTrigger\_Hurt** + - trigger\_barbedwire + - trigger\_hurt + - trigger\_hurt\_strogg\_shield + - trigger\_hurt\_strogg\_wall + - **idTrigger\_Multi** + - **sdJumpPad** + - gameplay\_jumppad + - gameplay\_jumppad\_gdf + - gameplay\_jumppad\_strogg + - trigger\_multiple + - **idWorldspawn** + - worldspawn + - **rvClientPhysics** + - **sdAdEntity** + - misc\_advert + - **sdAmbientLight** + - light\_ambient + - **sdAtmosphere** + - atmosphere + - atmosphere\_landfall + - atmosphere\_low + - **sdEnvBoundsEntity** + - info\_envbound + - **sdEnvDefinitionEntity** + - info\_envmap + - **sdImposterEntity** + - misc\_imposter + - misc\_imposter\_spawner + - **sdInstStatic** + - misc\_instance\_spawner + - **sdLODEntity** + - lodentity + - **sdLadderEntity** + - func\_ladder + - **sdLiquid** + - liquid\_water + - **sdLocationMarker** + - info\_location + - **sdMiscFlare** + - func\_flare + - **sdModelStatic** + - model\_static + - **sdPlayZoneEntity** + - playzone\_all + - playzone\_commandmap + - playzone\_deploy + - playzone\_path\_and\_heightmap + - playzone\_play + - **sdPlayZoneMarker** + - playzone\_marker + - **sdRainEffect** + - rainEffect + - **sdRouteConstraintController** + - vehicle\_route\_constraint\_controller + - **sdRouteConstraintMarker** + - vehicle\_route\_constraint\_marker + - **sdSnowEffect** + - snowEffect + - **sdStuffSystem** + - stuffsystem + - **sdTeleporter** + - misc\_teleporter +- **idEvent** +- **idEventDef** +- **idEventDefInternal** +- **idFixedWinding** +- **idFrustum** +- **idGameEdit** +- **idGameLocal** +- **idGrowingWinding** +- **idHeap** +- **idImage** +- **idInterpreter** +- **idJointMat** +- **idLCP** +- **idLCP\_Square** +- **idLCP\_Symmetric** +- **idLangDict** +- **idLexer** +- **idLexerBinary** +- **idLib** +- **idMD5Anim** +- **idMapBrush** +- **idMapBrushSide** +- **idMapEntity** +- **idMapFile** +- **idMapPatch** +- **idMat2** +- **idMat3** +- **idMat3x4** +- **idMat4** +- **idMat5** +- **idMat6** +- **idMatX** +- **idMath** +- **idModelExport** +- **idODE\_Euler** +- **idODE\_Midpoint** +- **idODE\_RK4** +- **idODE\_RK4Adaptive** +- **idObstacleAvoidance** +- **idPVS** +- **idParser** +- **idPhysics** + - **idPhysics\_Base** + - **idPhysics\_AF** + - **idPhysics\_Actor** + - **idPhysics\_Monster** + - **idPhysics\_Player** + - **sdPhysics\_JetPack** + - **sdPhysics\_Simple** + - **idPhysics\_Parametric** + - **idPhysics\_RigidBody** + - **sdPhysics\_Linear** + - **sdPhysics\_Parabola** + - **sdPhysics\_RigidBodyMultiple** + - **sdPhysics\_SimpleRigidBody** + - **sdPhysics\_SimpleSpline** + - **idPhysics\_Static** + - **idPhysics\_StaticMulti** +- **idPlane** +- **idPlaneSet** +- **idPlayerIcon** +- **idPlayerView** +- **idPluecker** +- **idPolar3** +- **idPolynomial** +- **idPort** +- **idProgram** +- **idProgramTypeObject** +- **idPush** +- **idQuat** +- **idRandom** +- **idRandom2** +- **idRestoreGame** +- **idRotation** +- **idRoutingCache** +- **idSIMD** +- **idSIMD\_3DNow** +- **idSIMD\_AltiVec** +- **idSIMD\_Generic** +- **idSIMD\_MMX** +- **idSIMD\_SSE** +- **idSIMD\_SSE2** +- **idSIMD\_SSE3** +- **idSIMD\_Xenon** +- **idSaveGame** +- **idScriptObject** +- **idSimpleStr** +- **idSphere** +- **idStr** +- **idStrList** +- **idStrPool** +- **idSurface** +- **idSurface\_Patch** +- **idSurface\_Polytope** +- **idSurface\_SweptSpline** +- **idSurface\_Traceable** +- **idTimer** +- **idTimerReport** +- **idToken** +- **idTokenCache** +- **idTraceModel** +- **idTraceModelCache** +- **idTypeDef** +- **idTypeInfo** +- **idVarDef** +- **idVarDefName** +- **idVec2** +- **idVec3** +- **idVec4** +- **idVec5** +- **idVec6** +- **idVecX** +- **idWLexer** +- **idWStr** +- **idWStrList** +- **idWToken** +- **idWinding** +- **idWinding2D** +- **imageParams\_t** +- misc\_reverb +- mountable\_gdf\_weapon\_cockpit +- **nameofclass** +- **pathNode\_t** +- projectile\_bullet\_base + - projectile\_assaultrifle + - projectile\_assaultrifle\_gren\_bullet + - projectile\_assaultrifle\_scoped + - projectile\_bullet\_base\_big + - projectile\_blaster + - projectile\_deployable\_antipersonnel + - projectile\_deployable\_basedefence + - projectile\_deployable\_antipersonnel\_strogg + - projectile\_deployable\_basedefence\_strogg + - projectile\_gatling + - projectile\_gatling\_anansi + - projectile\_gatling\_bumblebee + - projectile\_gatling\_titan + - projectile\_gpmg + - projectile\_gpmg\_mount + - projectile\_gpmg\_vehicle + - projectile\_gpmg\_aircraft + - projectile\_gpmg\_anansi + - projectile\_gpmg\_bumblebee + - projectile\_gpmg\_badger + - projectile\_gpmg\_mcp + - projectile\_gpmg\_platypus + - projectile\_gpmg\_titan + - projectile\_gpmg\_trojan + - projectile\_hyperblaster + - projectile\_hyperblaster\_desecrator + - projectile\_hyperblaster\_hog + - projectile\_hyperblaster\_hornet + - projectile\_hyperblaster\_twin + - projectile\_lacerator + - projectile\_lacerator\_gren\_bullet + - projectile\_lacerator\_scoped + - projectile\_machinepistol + - projectile\_machinepistol\_silenced + - projectile\_nailgun + - projectile\_pistol + - projectile\_pistol\_akimbo + - projectile\_pistol\_akimbo\_silenced + - projectile\_pistol\_silenced + - projectile\_railgun + - projectile\_railgun\_scoped + - projectile\_shotgun + - projectile\_sniperrifle + - projectile\_sniperrifle\_scoped +- projectile\_obliterator\_arcing\_firesound +- **radialItem\_t** +- radiant\_group +- **rvAngles** +- **rvClientEntity** + - **rvClientMoveable** + - **sdClientScriptEntity** + - **rvClientEffect** + - **rvClientCrawlEffect** + - **sdClientAnimated** + - deploy\_mission\_hint + - deploy\_mission\_hint\_mines\_gdf + - deploy\_mission\_hint\_mines\_strogg + - ram\_hog + - scope\_binoculars + - scope\_law + - scope\_sniperrifle + - **sdJetPackVisuals** + - vehicle\_icarus\_visuals + - target\_marker + - targetdirection\_marker + - **sdClientLight** + - **sdClientProjectile** + - **sdClientProjectile\_Parabolic** + - **sdGuiSurface** +- **rvRandom** +- **sdAFPhysicsNetworkData** +- **sdAORManagerLocal** +- **sdAbilityProvider** +- **sdAbstractTemplatedParticlePrecipitationSystem** +- **sdAdEntityCallback** +- **sdAdminProperties** +- **sdAdminSystemCommand** +- **sdAdminSystemCommand\_AddBot** +- **sdAdminSystemCommand\_AdjustBots** +- **sdAdminSystemCommand\_Ban** +- **sdAdminSystemCommand\_ChangeUserGroup** +- **sdAdminSystemCommand\_ExecConfig** +- **sdAdminSystemCommand\_GlobalMute** +- **sdAdminSystemCommand\_GlobalVOIPMute** +- **sdAdminSystemCommand\_Kick** +- **sdAdminSystemCommand\_KickAllBots** +- **sdAdminSystemCommand\_Login** +- **sdAdminSystemCommand\_PlayerMute** +- **sdAdminSystemCommand\_PlayerVOIPMute** +- **sdAdminSystemCommand\_RestartCampaign** +- **sdAdminSystemCommand\_RestartMap** +- **sdAdminSystemCommand\_SetCampaign** +- **sdAdminSystemCommand\_SetObjectiveMap** +- **sdAdminSystemCommand\_SetStopWatchMap** +- **sdAdminSystemCommand\_SetTeam** +- **sdAdminSystemCommand\_SetTimeLimit** +- **sdAdminSystemCommand\_ShuffleTeams** +- **sdAdminSystemCommand\_StartMatch** +- **sdAdminSystemCommand\_Warn** +- **sdAdminSystemLocal** +- **sdAdminSystemOnOffCommand** +- **sdAirVehicleControl** +- **sdAnansiControl** +- **sdAnimFrameCommand** +- **sdAnimFrameCommand\_DemoScript** +- **sdAnimFrameCommand\_Effect** +- **sdAnimFrameCommand\_Event** +- **sdAnimFrameCommand\_Fade** +- **sdAnimFrameCommand\_FootStep** +- **sdAnimFrameCommand\_ScriptFunction** +- **sdAnimFrameCommand\_ScriptObjectFunction** +- **sdAnimFrameCommand\_Skin** +- **sdAnimFrameCommand\_Sound** +- **sdAnimFrameCommand\_WeaponState** +- **sdAntiLagEntity** +- **sdAntiLagManagerLocal** +- **sdAntiLagPlayer** +- **sdAntiLagSet** +- **sdAntiLagSetGeneric** +- **sdAntiLagSetPlayer** +- **sdAtmosphereInstance** +- **sdAtmosphereRenderable** +- **sdAtomic** +- **sdBindNetworkData** +- **sdBounds2D** +- **sdCallVote** +- **sdCallVoteAdminCommand** +- **sdCallVoteMapChange** +- **sdChatLine** +- **sdChatMenu** +- **sdClipModelCollection** +- **sdColor3** +- **sdColor4** +- **sdColorNetworkData** +- **sdCommandMapInfo** +- **sdCommandMapInfoManagerLocal** +- **sdCommandMapPost** +- **sdCompiledScriptType\_Boolean** +- **sdCompiledScriptType\_String** +- **sdCompiledScriptType\_WString** +- **sdCompiledScript\_Class** +- **sdCompiledScript\_Event** +- **sdConsumable\_Ammo** +- **sdConsumable\_Health** +- **sdCrosshairInfo** +- **sdDLLClassFunction** +- **sdDLLClassVariable** +- **sdDLLFunction** +- **sdDLLProgram** +- **sdDLLScriptInterface** +- **sdDLLTypeObject** +- **sdDamageLogNumbers** +- **sdDampedVehicleView** +- **sdDampedVehicleView\_FreePivot** +- **sdDampedVehicleView\_Pivot** +- **sdDampedVehicleView\_Player** +- **sdDeclAOR** +- **sdDeclAmmoType** +- **sdDeclCampaign** +- **sdDeclDamage** +- **sdDeclDamageFilter** +- **sdDeclDeployMask** +- **sdDeclDeployableObject** +- **sdDeclDeployableZone** +- **sdDeclGUI** +- **sdDeclGUIEvent** +- **sdDeclGUIProperty** +- **sdDeclGUITheme** +- **sdDeclGUITimeEvent** +- **sdDeclGUITimelineHolder** +- **sdDeclGUIWindow** +- **sdDeclHeightMap** +- **sdDeclInvItem** +- **sdDeclInvItemType** +- **sdDeclInvSlot** +- **sdDeclItemPackage** +- **sdDeclItemPackageNode** +- **sdDeclKeyBinding** +- **sdDeclMapInfo** +- **sdDeclParseHelper** +- **sdDeclPlayerClass** +- **sdDeclPlayerTask** +- **sdDeclProficiencyItem** +- **sdDeclProficiencyType** +- **sdDeclQuickChat** +- **sdDeclRadialMenu** +- **sdDeclRank** +- **sdDeclRating** +- **sdDeclRenderBinding** +- **sdDeclRequirement** +- **sdDeclStringMap** +- **sdDeclTargetInfo** +- **sdDeclToolTip** +- **sdDeclToolTipOptionKey** +- **sdDeclTypeHolder** +- **sdDeclVehicleEngineSound** +- **sdDeclVehicleExit** +- **sdDeclVehicleLight** +- **sdDeclVehiclePart** +- **sdDeclVehiclePath** +- **sdDeclVehiclePosition** +- **sdDeclVehicleScript** +- **sdDeclWrapper** +- **sdDeliveryVehicleBroadcastData** +- **sdDemo** +- **sdDemoAnalyzer** +- **sdDemoCamera** +- **sdDemoCamera\_Anim** +- **sdDemoCamera\_Fixed** +- **sdDemoManagerLocal** +- **sdDemoProperties** +- **sdDemoScript** +- **sdDeployMask** +- **sdDeployMaskInstance** +- **sdDeployMenu** +- **sdDeployRequest** +- **sdDeployZoneBroadcastData** +- **sdDesecratorControl** +- **sdDoorNetworkData** +- **sdDoorPhysicsNetworkData** +- **sdDynamicBlockManagerBase** +- **sdEffect** +- **sdEntityCollection** +- **sdEntityDebugInfo** +- **sdEntityNetEvent** +- **sdFireTeam** +- **sdFireTeamManagerLocal** +- **sdFireTeamMenu** +- **sdFireTeamSystemCommand** +- **sdFireTeamSystemCommand\_Create** +- **sdFireTeamSystemCommand\_Disband** +- **sdFireTeamSystemCommand\_Invite** +- **sdFireTeamSystemCommand\_Join** +- **sdFireTeamSystemCommand\_Kick** +- **sdFireTeamSystemCommand\_Leave** +- **sdFireTeamSystemCommand\_Name** +- **sdFireTeamSystemCommand\_Private** +- **sdFireTeamSystemCommand\_Promote** +- **sdFireTeamSystemCommand\_Propose** +- **sdFireTeamSystemCommand\_Public** +- **sdFloatParmExpression** +- **sdFootPrintManagerLocal** +- **sdFunctionCompileState** +- **sdFunctionExpression** +- **sdGUIDFile** +- **sdGUIDInfo** +- **sdGameRules** + - **sdGameRulesCampaign** + - **sdGameRulesObjective** + - **sdGameRulesStopWatch** +- **sdGameRulesCampaignNetworkState** +- **sdGameRulesNetworkState** +- **sdGameRulesObjectiveNetworkState** +- **sdGameRulesStopWatchNetworkState** +- **sdGeneralMoverPhysicsNetworkData** +- **sdGlobalProperties** +- **sdGlobalPropertiesNameSpace** +- **sdGuiSurfaceRenderable** +- **sdHardcodedParticleFlare** +- **sdHardcodedParticleSystem** +- **sdHeightMap** +- **sdHeightMapInstance** +- **sdHogControl** +- **sdHornetControl** +- **sdHovercopterControl** +- **sdHudModule** +- **sdHuskyControl** +- **sdIcarusVehicleView** +- **sdImagePacker** +- **sdImagePackerNode** +- **sdInputMode** +- **sdInputModeCar** +- **sdInputModeHeli** +- **sdInputModeHovertank** +- **sdInputModePlayer** +- **sdInventory** +- **sdInventoryBroadcastData** +- **sdInventoryItemStateData** +- **sdInventoryPlayerStateData** +- **sdItemPoolEntry** +- **sdJetPackNetworkData** +- **sdJetPackPhysicsBroadcastData** +- **sdJetPackPhysicsNetworkData** +- **sdLimboMenu** +- **sdLimboProperties** +- **sdLock** +- **sdMonsterPhysicsBroadcastData** +- **sdMonsterPhysicsNetworkData** +- **sdMotorSound** +- **sdMotorSoundGroup** +- **sdMoveableBroadcastData** +- **sdMoveableItemNetworkData** +- **sdMoveableNetworkData** +- **sdMoverBinaryBroadcastState** +- **sdNetManager** +- **sdNetProperties** +- **sdNetUser** +- **sdNetworkData** +- **sdNetworkStateObject** +- **sdObjectiveObject** +- **sdOnTime** +- **sdPerlin** +- **sdPerlin2** +- **sdPerlin3** +- **sdPersistentRankInfo** +- **sdPhysicsEvent\_RadiusPush** +- **sdPhysicsLinearBroadcastData** +- **sdPhysicsParabolaBroadcastData** +- **sdPhysicsStaticBroadcastData** +- **sdPhysicsStaticNetworkData** +- **sdPhysics\_Door** +- **sdPhysics\_GeneralMover** +- **sdPlatypusControl** +- **sdPlayZone** +- **sdPlayerArmIK** +- **sdPlayerBodyInteractiveInterface** +- **sdPlayerBodyNetworkData** +- **sdPlayerBroadcastData** +- **sdPlayerClassContextCallback** +- **sdPlayerClassSetup** +- **sdPlayerInteractiveInterface** +- **sdPlayerNetworkData** +- **sdPlayerPhysicsBroadcastData** +- **sdPlayerPhysicsNetworkData** +- **sdPlayerProperties** +- **sdPlayerStatEntry\_Float** +- **sdPlayerStatEntry\_Integer** +- **sdPlayerStateBroadcast** +- **sdPlayerStateData** +- **sdPlayerVote** +- **sdPortalState** +- **sdPosition** +- **sdPostProcess** +- **sdPredictionErrorDecay\_Angles** +- **sdPredictionErrorDecay\_Origin** +- **sdProficiencyManagerLocal** +- **sdProficiencyTable** +- **sdProfileHelper** +- **sdProfileHelperManagerLocal** +- **sdProgram** +- **sdProjectileBroadcastData** +- **sdProjectileNetworkData** +- **sdPropertyBinder** +- **sdPropertyExpressionField** +- **sdPropertyExpressionSingle** +- **sdPseudoHoverBroadcastData** +- **sdPseudoHoverNetworkData** +- **sdQuickChatMenu** +- **sdRBMultipleBroadcastState** +- **sdRBMultipleNetworkState** +- **sdRadialMenuModule** +- **sdRainPrecipitation** +- **sdRenderEntityBundle** +- **sdRepairDroneBroadcastData** +- **sdRequirementCheck** +- **sdRequirementCheck\_Ability** +- **sdRequirementCheck\_AbilityOther** +- **sdRequirementCheck\_Allegiance** +- **sdRequirementCheck\_EntityBin** +- **sdRequirementCheck\_Property** +- **sdRequirementCheck\_Radar** +- **sdRequirementCheck\_RadarOther** +- **sdRequirementCheck\_Team** +- **sdRequirementCondition** +- **sdRequirementContainer** +- **sdRequirementManagerLocal** +- **sdRigidBodyBroadcastState** +- **sdRigidBodyMulti\_Body** +- **sdRigidBodyNetworkState** +- **sdRouteConstraintTracker** +- **sdRoutePoint** +- **sdScriptEntityBroadcastData** +- **sdScriptEntityNetworkData** +- **sdScriptEntity\_ProjectileBroadcastData** +- **sdScriptExporter** +- **sdScriptHelper** +- **sdScriptObjectNetworkData** +- **sdScriptedCrosshairInterface** +- **sdScriptedEntityHelper** +- **sdScriptedEntityHelper\_Aimer** +- **sdScriptedEntityHelper\_LegIk** +- **sdScriptedEntityHelper\_PlayerIK** +- **sdScriptedGuiInterface** +- **sdScriptedInteractiveInterface** +- **sdScriptedNetworkInterface** +- **sdScriptedRadarInterface** +- **sdScriptedUsableInterface** +- **sdSignal** +- **sdSimplePhysicsBroadcastData** +- **sdSimplePhysicsNetworkData** +- **sdSimpleRigidBodyBroadcastState** +- **sdSimpleRigidBodyNetworkState** +- **sdSmoothVehicleView** +- **sdSmoothVehicleView\_Free** +- **sdSmoothVehicleView\_Locked** +- **sdSnowPrecipitation** +- **sdSoundBroadcastData** +- **sdSpawnPoint** +- **sdStaticEntityBroadcastData** +- **sdStaticEntityNetworkData** +- **sdStatsCommand\_Display** +- **sdStatsCommand\_Get** +- **sdStatsCommand\_Request** +- **sdStatsTracker** +- **sdStringParmExpression** +- **sdSysCallThread** + - **idThread** + - **sdDLLThread** +- **sdSysLock** +- **sdSysSignal** +- **sdSysThread** +- **sdTakeViewNoteMenu** +- **sdTaskInterface** +- **sdTeamInfoGameState** +- **sdTeamManagerGameState** +- **sdTeamManagerLocal** +- **sdTextDimensionHelper** +- **sdTextLine** +- **sdTextUtilities** +- **sdThread** +- **sdTireTread** +- **sdTireTreadManagerLocal** +- **sdTitanControl** +- **sdTraceSurface** +- **sdTraceableTriangleHash** +- **sdTransition** +- **sdTransport** + - **sdJetPack** +- **sdTransportBroadcastData** +- **sdTransportEngine** +- **sdTransportNetworkData** +- **sdTransportPositionManager** +- **sdTransportUsableInterface** +- **sdTransport\_AF** + - **sdWalker** +- **sdTransport\_RB** + - **sdVehicle\_RigidBody** +- **sdTrojanControl** +- **sdUIBinder** +- **sdUICinematic** +- **sdUICreditScroll** +- **sdUICrosshairInfo** +- **sdUIEdit** +- **sdUIEditW** +- **sdUIEvaluator** +- **sdUIEventTable** +- **sdUIExpression** +- **sdUIFunctionStack** +- **sdUIIconNotification** +- **sdUILayout\_Horizontal** +- **sdUILayout\_Static** +- **sdUILayout\_StaticBase** +- **sdUILayout\_Vertical** +- **sdUIList** +- **sdUIMarquee** +- **sdUINotifyIcon** +- **sdUIObject** +- **sdUIProgress** +- **sdUIRadialMenu** +- **sdUIRenderCamera** +- **sdUIRenderCamera\_Animated** +- **sdUIRenderLight** +- **sdUIRenderModel** +- **sdUIRenderWorld** +- **sdUIScopeParser** +- **sdUIScript** +- **sdUIScriptEvent** +- **sdUISlider** +- **sdUITimeline** +- **sdUITimelineManager** +- **sdUITransitionFloat** +- **sdUITransitionVec2** +- **sdUITransitionVec3** +- **sdUITransitionVec4** +- **sdUITypeInfo** +- **sdUIWindow** +- **sdUIWindowState** +- **sdUIWindow\_Shaped** +- **sdUTF8** +- **sdUnreliableEntityNetEvent** +- **sdUpdateManager** +- **sdUpgradeItemPool** +- **sdUserGroup** +- **sdUserGroupManagerLocal** +- **sdUserInterfaceLocal** +- **sdUserInterfaceManagerLocal** +- **sdUserInterfaceState** +- **sdVehicleControl** +- **sdVehicleControlBase** +- **sdVehicleDriveObject** + - **sdVehicleAirBrake** + - **sdVehicleSuspensionPoint** + - **sdVehicleThruster** + - **sdVehicleTrack** +- **sdVehicleIKSystem** + - **sdVehicleIKArms** + - **sdVehicleIK\_Steering** + - **sdVehicleJointAimer** + - **sdVehicleSwivel** + - **sdVehicleWeaponAimer** +- **sdVehicleInput** +- **sdVehicleLightSystem** +- **sdVehiclePart** + - **sdVehicleAntiPitch** + - **sdVehicleAntiRoll** + - **sdVehiclePartSimple** + - **sdVehiclePartScripted** + - **sdVehicleRigidBodyAntiGrav** + - **sdVehicleRigidBodyDragPlane** + - **sdVehicleRigidBodyRudder** + - **sdVehicleRigidBodyHurtZone** + - **sdVehicleRigidBodyPart** + - **sdVehicleRigidBodyWheel** + - **sdVehicleRigidBodyPartSimple** + - **sdVehicleRigidBodyHoverPad** + - **sdVehicleRigidBodyRotor** + - **sdVehicleRigidBodyVtol** + - **sdVehicleRigidBodyPseudoHover** +- **sdVehiclePathGrid** +- **sdVehiclePosition** +- **sdVehicleScriptControl** +- **sdVehicleSoundControlBase** +- **sdVehicleSoundControl\_CrossFade** +- **sdVehicleSoundControl\_Helicopter** +- **sdVehicleSoundControl\_JetPack** +- **sdVehicleSoundControl\_Simple** +- **sdVehicleSoundControl\_SpeedBoat** +- **sdVehicleSoundControl\_Tracked** +- **sdVehicleSoundControl\_Wheeled** +- **sdVehicleSuspension** +- **sdVehicleSuspension\_2JointLeg** +- **sdVehicleSuspension\_DoubleWishbone** +- **sdVehicleSuspension\_Pivot** +- **sdVehicleSuspension\_Vertical** +- **sdVehicleView** +- **sdVehicleWeapon** + - **sdVehicleWeaponFixedMinigun** + - **sdVehicleWeaponLocked** +- **sdVehicleWeaponFactory** +- **sdVoteFinalizer\_Script** +- **sdVoteManagerLocal** +- **sdVoteModeGlobal** +- **sdVoteModePrivate** +- **sdVoteModeTeam** +- **sdWake** +- **sdWakeLayer** +- **sdWakeManagerLocal** +- **sdWakeParms** +- **sdWalkerControl** +- **sdWalkerNetworkData** +- **sdWaterEffects** +- **sdWayPoint** +- **sdWayPointManagerLocal** +- **sdWeaponLockInfo** +- **sdWeaponNetworkInterface** +- **sdWeaponSelectionMenu** +- **sdWheeledControlNetworkData** +- **sdWheeledVehicleControl** +- **sdWikiFormatter** +- **sdWorldToScreenConverter** +- **snapshot\_t** +- teh\_zappor\_beacon +- trigger\_tooltip +- **userInfo\_t** +- vehicle\_anansi\_cockpit +- vehicle\_anansi\_cockpit\_gunner +- vehicle\_badger\_cockpit +- vehicle\_badger\_cockpit\_noarms +- vehicle\_badger\_gpmg\_cockpit +- vehicle\_base + - vehicle\_base\_gdf + - vehicle\_anansi + - placement\_anansi + - vehicle\_badger + - placement\_badger + - vehicle\_bumblebee + - placement\_bumblebee + - vehicle\_husky + - placement\_husky + - vehicle\_mcp + - placement\_mcp + - vehicle\_platypus + - placement\_platypus + - vehicle\_titan + - placement\_titan + - vehicle\_trojan + - placement\_trojan + - vehicle\_base\_strogg + - vehicle\_desecrator + - placement\_desecrator + - vehicle\_goliath + - placement\_goliath + - vehicle\_hog + - placement\_hog + - vehicle\_hornet + - placement\_hornet + - vehicle\_icarus + - placement\_icarus +- vehicle\_desecrator\_cockpit\_driver +- vehicle\_desecrator\_cockpit\_gunner +- vehicle\_hornet\_cockpit +- vehicle\_hornet\_cockpit\_gunner +- volcano\_console +- volcano\_transformer +- waypoint\_base + +Entities +-------- + +For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below. + +Existing Entities as of version 1.2 + +### A + +- [atmosphere](Atmosphere_%28entity%29 "Atmosphere (entity)") +- [atmosphere\_landfall](Atmosphere_landfall_%28entity%29 "Atmosphere landfall (entity)") +- [atmosphere\_low](Atmosphere_low_%28entity%29 "Atmosphere low (entity)") + +### B + +- [bot\_action](Bot_action_%28entity%29 "Bot action (entity)") +- [bot\_action\_bbox](Bot_action_bbox_%28entity%29 "Bot action bbox (entity)") +- [bot\_action\_target](Bot_action_target_%28entity%29 "Bot action target (entity)") +- [bot\_dynamic\_obstacle](Bot_dynamic_obstacle_%28entity%29 "Bot dynamic obstacle (entity)") +- [bot\_edf](Bot_edf_%28entity%29 "Bot edf (entity)") +- [bot\_locationremap](Bot_locationremap_%28entity%29 "Bot locationremap (entity)") +- [bot\_locationremap\_target](Bot_locationremap_target_%28entity%29 "Bot locationremap target (entity)") +- [bot\_reachability](Bot_reachability_%28entity%29 "Bot reachability (entity)") +- [bot\_reachability\_target](Bot_reachability_target_%28entity%29 "Bot reachability target (entity)") +- [bot\_route\_link](Bot_route_link_%28entity%29 "Bot route link (entity)") +- [bot\_route\_start](Bot_route_start_%28entity%29 "Bot route start (entity)") +- [bot\_vehicle\_pathnode](Bot_vehicle_pathnode_%28entity%29 "Bot vehicle pathnode (entity)") + +### C + +- [cameraman](Cameraman_%28entity%29 "Cameraman (entity)") +- [carryable\_item\_base](Carryable_item_base_%28entity%29 "Carryable item base (entity)") +- [carryable\_item\_caller](Carryable_item_caller_%28entity%29 "Carryable item caller (entity)") +- [carryable\_item\_dropped](Carryable_item_dropped_%28entity%29 "Carryable item dropped (entity)") +- [carryable\_item\_enercell](Carryable_item_enercell_%28entity%29 "Carryable item enercell (entity)") +- [carryable\_item\_quarry\_1](Carryable_item_quarry_1_%28entity%29 "Carryable item quarry 1 (entity)") +- [carryable\_item\_quarry\_2](Carryable_item_quarry_2_%28entity%29 "Carryable item quarry 2 (entity)") +- [carryable\_item\_quarry\_3](Carryable_item_quarry_3_%28entity%29 "Carryable item quarry 3 (entity)") +- [constructible\_base](Constructible_base_%28entity%29 "Constructible base (entity)") +- [constructible\_base\_etqwmap](Constructible_base_etqwmap_%28entity%29 "Constructible base etqwmap (entity)") +- [constructible\_door\_relay](Constructible_door_relay_%28entity%29 "Constructible door relay (entity)") +- [constructible\_emp\_disruptor\_gdf](Constructible_emp_disruptor_gdf_%28entity%29 "Constructible emp disruptor gdf (entity)") +- [constructible\_materials\_gdf](Constructible_materials_gdf_%28entity%29 "Constructible materials gdf (entity)") +- [constructible\_materials\_gun\_gdf](Constructible_materials_gun_gdf_%28entity%29 "Constructible materials gun gdf (entity)") +- [constructible\_materials\_neutral](Constructible_materials_neutral_%28entity%29 "Constructible materials neutral (entity)") +- [constructible\_materials\_secondary\_gdf](Constructible_materials_secondary_gdf_%28entity%29 "Constructible materials secondary gdf (entity)") +- [constructible\_materials\_strogg](Constructible_materials_strogg_%28entity%29 "Constructible materials strogg (entity)") +- [constructible\_materials\_tower\_gdf](Constructible_materials_tower_gdf_%28entity%29 "Constructible materials tower gdf (entity)") +- [constructible\_tower\_gdf](Constructible_tower_gdf_%28entity%29 "Constructible tower gdf (entity)") +- [constructible\_tower\_gdf\_all](Constructible_tower_gdf_all_%28entity%29 "Constructible tower gdf all (entity)") +- [constructible\_tower\_gdf\_base](Constructible_tower_gdf_base_%28entity%29 "Constructible tower gdf base (entity)") +- [constructible\_tower\_gdf\_top](Constructible_tower_gdf_top_%28entity%29 "Constructible tower gdf top (entity)") +- [constructible\_tower\_strogg](Constructible_tower_strogg_%28entity%29 "Constructible tower strogg (entity)") + +### D + +- [dead\_body\_gdf](Dead_body_gdf_%28entity%29 "Dead body gdf (entity)") +- [dead\_body\_strogg](Dead_body_strogg_%28entity%29 "Dead body strogg (entity)") +- [deploy\_mission\_hint](Deploy_mission_hint_%28entity%29 "Deploy mission hint (entity)") +- [deploy\_mission\_hint\_mines\_gdf](Deploy_mission_hint_mines_gdf_%28entity%29 "Deploy mission hint mines gdf (entity)") +- [deploy\_mission\_hint\_mines\_strogg](Deploy_mission_hint_mines_strogg_%28entity%29 "Deploy mission hint mines strogg (entity)") +- [deployable\_amt\_gdf](Deployable_amt_gdf_%28entity%29 "Deployable amt gdf (entity)") +- [deployable\_amt\_gdf\_cc](Deployable_amt_gdf_cc_%28entity%29 "Deployable amt gdf cc (entity)") +- [deployable\_amt\_gdf\_cc\_arctic](Deployable_amt_gdf_cc_arctic_%28entity%29 "Deployable amt gdf cc arctic (entity)") +- [deployable\_antiarmour\_gdf](Deployable_antiarmour_gdf_%28entity%29 "Deployable antiarmour gdf (entity)") +- [deployable\_antiarmour\_strogg](Deployable_antiarmour_strogg_%28entity%29 "Deployable antiarmour strogg (entity)") +- [deployable\_antipersonnel\_gdf](Deployable_antipersonnel_gdf_%28entity%29 "Deployable antipersonnel gdf (entity)") +- [deployable\_antipersonnel\_strogg](Deployable_antipersonnel_strogg_%28entity%29 "Deployable antipersonnel strogg (entity)") +- [deployable\_artillery](Deployable_artillery_%28entity%29 "Deployable artillery (entity)") +- [deployable\_autodeployer](Deployable_autodeployer_%28entity%29 "Deployable autodeployer (entity)") +- [deployable\_awacs\_gdf\_awacs](Deployable_awacs_gdf_awacs_%28entity%29 "Deployable awacs gdf awacs (entity)") +- [deployable\_base](Deployable_base_%28entity%29 "Deployable base (entity)") +- [deployable\_basedefence](Deployable_basedefence_%28entity%29 "Deployable basedefence (entity)") +- [deployable\_basedefence\_gdf](Deployable_basedefence_gdf_%28entity%29 "Deployable basedefence gdf (entity)") +- [deployable\_basedefence\_strogg](Deployable_basedefence_strogg_%28entity%29 "Deployable basedefence strogg (entity)") +- [deployable\_gdf](Deployable_gdf_%28entity%29 "Deployable gdf (entity)") +- [deployable\_osr\_strogg\_arm](Deployable_osr_strogg_arm_%28entity%29 "Deployable osr strogg arm (entity)") +- [deployable\_osr\_strogg\_base](Deployable_osr_strogg_base_%28entity%29 "Deployable osr strogg base (entity)") +- [deployable\_osr\_strogg\_top](Deployable_osr_strogg_top_%28entity%29 "Deployable osr strogg top (entity)") +- [deployable\_plasmamortar](Deployable_plasmamortar_%28entity%29 "Deployable plasmamortar (entity)") +- [deployable\_psi](Deployable_psi_%28entity%29 "Deployable psi (entity)") +- [deployable\_radar](Deployable_radar_%28entity%29 "Deployable radar (entity)") +- [deployable\_railhowitzer](Deployable_railhowitzer_%28entity%29 "Deployable railhowitzer (entity)") +- [deployable\_rockets](Deployable_rockets_%28entity%29 "Deployable rockets (entity)") +- [deployable\_shield\_generator](Deployable_shield_generator_%28entity%29 "Deployable shield generator (entity)") +- [deployable\_shield\_generator\_domihub](Deployable_shield_generator_domihub_%28entity%29 "Deployable shield generator domihub (entity)") +- [deployable\_spawn\_anansi](Deployable_spawn_anansi_%28entity%29 "Deployable spawn anansi (entity)") +- [deployable\_spawn\_badger](Deployable_spawn_badger_%28entity%29 "Deployable spawn badger (entity)") +- [deployable\_spawn\_bumblebee](Deployable_spawn_bumblebee_%28entity%29 "Deployable spawn bumblebee (entity)") +- [deployable\_spawn\_desecrator](Deployable_spawn_desecrator_%28entity%29 "Deployable spawn desecrator (entity)") +- [deployable\_spawn\_goliath](Deployable_spawn_goliath_%28entity%29 "Deployable spawn goliath (entity)") +- [deployable\_spawn\_hog](Deployable_spawn_hog_%28entity%29 "Deployable spawn hog (entity)") +- [deployable\_spawn\_hornet](Deployable_spawn_hornet_%28entity%29 "Deployable spawn hornet (entity)") +- [deployable\_spawn\_husky](Deployable_spawn_husky_%28entity%29 "Deployable spawn husky (entity)") +- [deployable\_spawn\_icarus](Deployable_spawn_icarus_%28entity%29 "Deployable spawn icarus (entity)") +- [deployable\_spawn\_mcp](Deployable_spawn_mcp_%28entity%29 "Deployable spawn mcp (entity)") +- [deployable\_spawn\_platypus](Deployable_spawn_platypus_%28entity%29 "Deployable spawn platypus (entity)") +- [deployable\_spawn\_titan](Deployable_spawn_titan_%28entity%29 "Deployable spawn titan (entity)") +- [deployable\_spawn\_trojan](Deployable_spawn_trojan_%28entity%29 "Deployable spawn trojan (entity)") +- [deployable\_ssg](Deployable_ssg_%28entity%29 "Deployable ssg (entity)") +- [deployable\_ssm](Deployable_ssm_%28entity%29 "Deployable ssm (entity)") +- [deployable\_strogg](Deployable_strogg_%28entity%29 "Deployable strogg (entity)") +- [deployzone](Deployzone_%28entity%29 "Deployzone (entity)") + +### E + +- [e3\_temp\_temp\_0](E3_temp_temp_0_%28entity%29 "E3 temp temp 0 (entity)") +- [e3\_temp\_temp\_1](E3_temp_temp_1_%28entity%29 "E3 temp temp 1 (entity)") +- [e3\_temp\_temp\_10](E3_temp_temp_10_%28entity%29 "E3 temp temp 10 (entity)") +- [e3\_temp\_temp\_11](E3_temp_temp_11_%28entity%29 "E3 temp temp 11 (entity)") +- [e3\_temp\_temp\_12](E3_temp_temp_12_%28entity%29 "E3 temp temp 12 (entity)") +- [e3\_temp\_temp\_13](E3_temp_temp_13_%28entity%29 "E3 temp temp 13 (entity)") +- [e3\_temp\_temp\_14](E3_temp_temp_14_%28entity%29 "E3 temp temp 14 (entity)") +- [e3\_temp\_temp\_15](E3_temp_temp_15_%28entity%29 "E3 temp temp 15 (entity)") +- [e3\_temp\_temp\_16](E3_temp_temp_16_%28entity%29 "E3 temp temp 16 (entity)") +- [e3\_temp\_temp\_17](E3_temp_temp_17_%28entity%29 "E3 temp temp 17 (entity)") +- [e3\_temp\_temp\_18](E3_temp_temp_18_%28entity%29 "E3 temp temp 18 (entity)") +- [e3\_temp\_temp\_19](E3_temp_temp_19_%28entity%29 "E3 temp temp 19 (entity)") +- [e3\_temp\_temp\_2](E3_temp_temp_2_%28entity%29 "E3 temp temp 2 (entity)") +- [e3\_temp\_temp\_20](E3_temp_temp_20_%28entity%29 "E3 temp temp 20 (entity)") +- [e3\_temp\_temp\_21](E3_temp_temp_21_%28entity%29 "E3 temp temp 21 (entity)") +- [e3\_temp\_temp\_22](E3_temp_temp_22_%28entity%29 "E3 temp temp 22 (entity)") +- [e3\_temp\_temp\_23](E3_temp_temp_23_%28entity%29 "E3 temp temp 23 (entity)") +- [e3\_temp\_temp\_24](E3_temp_temp_24_%28entity%29 "E3 temp temp 24 (entity)") +- [e3\_temp\_temp\_25](E3_temp_temp_25_%28entity%29 "E3 temp temp 25 (entity)") +- [e3\_temp\_temp\_26](E3_temp_temp_26_%28entity%29 "E3 temp temp 26 (entity)") +- [e3\_temp\_temp\_27](E3_temp_temp_27_%28entity%29 "E3 temp temp 27 (entity)") +- [e3\_temp\_temp\_28](E3_temp_temp_28_%28entity%29 "E3 temp temp 28 (entity)") +- [e3\_temp\_temp\_29](E3_temp_temp_29_%28entity%29 "E3 temp temp 29 (entity)") +- [e3\_temp\_temp\_3](E3_temp_temp_3_%28entity%29 "E3 temp temp 3 (entity)") +- [e3\_temp\_temp\_30](E3_temp_temp_30_%28entity%29 "E3 temp temp 30 (entity)") +- [e3\_temp\_temp\_31](E3_temp_temp_31_%28entity%29 "E3 temp temp 31 (entity)") +- [e3\_temp\_temp\_32](E3_temp_temp_32_%28entity%29 "E3 temp temp 32 (entity)") +- [e3\_temp\_temp\_4](E3_temp_temp_4_%28entity%29 "E3 temp temp 4 (entity)") +- [e3\_temp\_temp\_5](E3_temp_temp_5_%28entity%29 "E3 temp temp 5 (entity)") +- [e3\_temp\_temp\_6](E3_temp_temp_6_%28entity%29 "E3 temp temp 6 (entity)") +- [e3\_temp\_temp\_7](E3_temp_temp_7_%28entity%29 "E3 temp temp 7 (entity)") +- [e3\_temp\_temp\_8](E3_temp_temp_8_%28entity%29 "E3 temp temp 8 (entity)") +- [e3\_temp\_temp\_9](E3_temp_temp_9_%28entity%29 "E3 temp temp 9 (entity)") +- [env\_oil\_pump](Env_oil_pump_%28entity%29 "Env oil pump (entity)") +- [env\_oil\_pump\_b](Env_oil_pump_b_%28entity%29 "Env oil pump b (entity)") +- [env\_oil\_pump\_c](Env_oil_pump_c_%28entity%29 "Env oil pump c (entity)") +- [env\_oil\_pump\_old](Env_oil_pump_old_%28entity%29 "Env oil pump old (entity)") +- [env\_refinery\_final\_objective\_b](Env_refinery_final_objective_b_%28entity%29 "Env refinery final objective b (entity)") +- [env\_strogg\_test\_subject](Env_strogg_test_subject_%28entity%29 "Env strogg test subject (entity)") +- [env\_strogg\_test\_subject\_a](Env_strogg_test_subject_a_%28entity%29 "Env strogg test subject a (entity)") + +### F + +- [firesupport\_marker\_artillery](Firesupport_marker_artillery_%28entity%29 "Firesupport marker artillery (entity)") +- [firesupport\_marker\_railhowitzer](Firesupport_marker_railhowitzer_%28entity%29 "Firesupport marker railhowitzer (entity)") +- [firesupport\_marker\_ssg](Firesupport_marker_ssg_%28entity%29 "Firesupport marker ssg (entity)") +- [firesupport\_marker\_ssm](Firesupport_marker_ssm_%28entity%29 "Firesupport marker ssm (entity)") +- [firesupport\_marker\_vampire](Firesupport_marker_vampire_%28entity%29 "Firesupport marker vampire (entity)") +- [firesupport\_marker\_violator](Firesupport_marker_violator_%28entity%29 "Firesupport marker violator (entity)") +- [flyer\_hive](Flyer_hive_%28entity%29 "Flyer hive (entity)") +- [func\_aasobstacle](Func_aasobstacle_%28entity%29 "Func aasobstacle (entity)") +- [func\_activator](Func_activator_%28entity%29 "Func activator (entity)") +- [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") +- [func\_bobbing](Func_bobbing_%28entity%29 "Func bobbing (entity)") +- [func\_cameraview](Func_cameraview_%28entity%29 "Func cameraview (entity)") +- [func\_door](Func_door_%28entity%29 "Func door (entity)") +- [func\_door\_gdf](Func_door_gdf_%28entity%29 "Func door gdf (entity)") +- [func\_door\_gdf\_breakable](Func_door_gdf_breakable_%28entity%29 "Func door gdf breakable (entity)") +- [func\_door\_gdf\_slave](Func_door_gdf_slave_%28entity%29 "Func door gdf slave (entity)") +- [func\_door\_slave](Func_door_slave_%28entity%29 "Func door slave (entity)") +- [func\_door\_strogg](Func_door_strogg_%28entity%29 "Func door strogg (entity)") +- [func\_door\_strogg\_breakable](Func_door_strogg_breakable_%28entity%29 "Func door strogg breakable (entity)") +- [func\_door\_strogg\_slave](Func_door_strogg_slave_%28entity%29 "Func door strogg slave (entity)") +- [func\_door\_switch](Func_door_switch_%28entity%29 "Func door switch (entity)") +- [func\_elevator](Func_elevator_%28entity%29 "Func elevator (entity)") +- [func\_flare](Func_flare_%28entity%29 "Func flare (entity)") +- [func\_forcefield](Func_forcefield_%28entity%29 "Func forcefield (entity)") +- [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") +- [func\_group](Func_group_%28entity%29 "Func group (entity)") +- [func\_ladder](Func_ladder_%28entity%29 "Func ladder (entity)") +- [func\_pendulum](Func_pendulum_%28entity%29 "Func pendulum (entity)") +- [func\_plat](Func_plat_%28entity%29 "Func plat (entity)") +- [func\_riser](Func_riser_%28entity%29 "Func riser (entity)") +- [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") +- [func\_splinemover](Func_splinemover_%28entity%29 "Func splinemover (entity)") +- [func\_static](Func_static_%28entity%29 "Func static (entity)") +- [func\_synced\_fx](Func_synced_fx_%28entity%29 "Func synced fx (entity)") + +### G + +- [gameplay\_ark\_bridge\_stage1](Gameplay_ark_bridge_stage1_%28entity%29 "Gameplay ark bridge stage1 (entity)") +- [gameplay\_ark\_bridge\_stage2](Gameplay_ark_bridge_stage2_%28entity%29 "Gameplay ark bridge stage2 (entity)") +- [gameplay\_bottest\_generator](Gameplay_bottest_generator_%28entity%29 "Gameplay bottest generator (entity)") +- [gameplay\_bottest\_generator\_materials](Gameplay_bottest_generator_materials_%28entity%29 "Gameplay bottest generator materials (entity)") +- [gameplay\_bottest\_storage\_room\_door](Gameplay_bottest_storage_room_door_%28entity%29 "Gameplay bottest storage room door (entity)") +- [gameplay\_canyon\_bioreactor](Gameplay_canyon_bioreactor_%28entity%29 "Gameplay canyon bioreactor (entity)") +- [gameplay\_canyon\_bridge\_constructed](Gameplay_canyon_bridge_constructed_%28entity%29 "Gameplay canyon bridge constructed (entity)") +- [gameplay\_canyon\_bridge\_fixer](Gameplay_canyon_bridge_fixer_%28entity%29 "Gameplay canyon bridge fixer (entity)") +- [gameplay\_canyon\_bridge\_frame](Gameplay_canyon_bridge_frame_%28entity%29 "Gameplay canyon bridge frame (entity)") +- [gameplay\_canyon\_bridge\_platform](Gameplay_canyon_bridge_platform_%28entity%29 "Gameplay canyon bridge platform (entity)") +- [gameplay\_canyon\_bridge\_stage1](Gameplay_canyon_bridge_stage1_%28entity%29 "Gameplay canyon bridge stage1 (entity)") +- [gameplay\_canyon\_bridge\_stage2](Gameplay_canyon_bridge_stage2_%28entity%29 "Gameplay canyon bridge stage2 (entity)") +- [gameplay\_destructible\_trigger](Gameplay_destructible_trigger_%28entity%29 "Gameplay destructible trigger (entity)") +- [gameplay\_generic\_destructible\_objective](Gameplay_generic_destructible_objective_%28entity%29 "Gameplay generic destructible objective (entity)") +- [gameplay\_hackable\_objective](Gameplay_hackable_objective_%28entity%29 "Gameplay hackable objective (entity)") +- [gameplay\_island\_generator](Gameplay_island_generator_%28entity%29 "Gameplay island generator (entity)") +- [gameplay\_island\_generator\_materials](Gameplay_island_generator_materials_%28entity%29 "Gameplay island generator materials (entity)") +- [gameplay\_island\_storage\_room\_door](Gameplay_island_storage_room_door_%28entity%29 "Gameplay island storage room door (entity)") +- [gameplay\_jumppad](Gameplay_jumppad_%28entity%29 "Gameplay jumppad (entity)") +- [gameplay\_jumppad\_gdf](Gameplay_jumppad_gdf_%28entity%29 "Gameplay jumppad gdf (entity)") +- [gameplay\_jumppad\_strogg](Gameplay_jumppad_strogg_%28entity%29 "Gameplay jumppad strogg (entity)") +- [gameplay\_slipgate\_effects](Gameplay_slipgate_effects_%28entity%29 "Gameplay slipgate effects (entity)") +- [gameplay\_strogg\_shield\_generator](Gameplay_strogg_shield_generator_%28entity%29 "Gameplay strogg shield generator (entity)") +- [gameplay\_strogg\_shield\_generator\_caller](Gameplay_strogg_shield_generator_caller_%28entity%29 "Gameplay strogg shield generator caller (entity)") +- [gameplay\_strogg\_shield\_generator\_trigger](Gameplay_strogg_shield_generator_trigger_%28entity%29 "Gameplay strogg shield generator trigger (entity)") +- [gameplay\_valley\_bridge\_constructed](Gameplay_valley_bridge_constructed_%28entity%29 "Gameplay valley bridge constructed (entity)") +- [gameplay\_valley\_bridge\_destroyed](Gameplay_valley_bridge_destroyed_%28entity%29 "Gameplay valley bridge destroyed (entity)") +- [gameplay\_valley\_bridge\_fixer](Gameplay_valley_bridge_fixer_%28entity%29 "Gameplay valley bridge fixer (entity)") +- [gameplay\_valley\_bridge\_frame](Gameplay_valley_bridge_frame_%28entity%29 "Gameplay valley bridge frame (entity)") +- [gameplay\_valley\_bridge\_platform](Gameplay_valley_bridge_platform_%28entity%29 "Gameplay valley bridge platform (entity)") +- [gameplay\_valley\_bridge\_stage1](Gameplay_valley_bridge_stage1_%28entity%29 "Gameplay valley bridge stage1 (entity)") +- [gameplay\_valley\_bridge\_stage2](Gameplay_valley_bridge_stage2_%28entity%29 "Gameplay valley bridge stage2 (entity)") +- [globalConstants](GlobalConstants_%28entity%29 "GlobalConstants (entity)") +- [gun\_emplacement\_bracket\_gdf](Gun_emplacement_bracket_gdf_%28entity%29 "Gun emplacement bracket gdf (entity)") + +### H + +- [hint\_flyerdrone](Hint_flyerdrone_%28entity%29 "Hint flyerdrone (entity)") + +### I + +- [info\_capturable\_spawn](Info_capturable_spawn_%28entity%29 "Info capturable spawn (entity)") +- [info\_capturable\_spawn\_gdf](Info_capturable_spawn_gdf_%28entity%29 "Info capturable spawn gdf (entity)") +- [info\_capturable\_spawn\_strogg](Info_capturable_spawn_strogg_%28entity%29 "Info capturable spawn strogg (entity)") +- [info\_envbound](Info_envbound_%28entity%29 "Info envbound (entity)") +- [info\_envmap](Info_envmap_%28entity%29 "Info envmap (entity)") +- [info\_generic\_spawn](Info_generic_spawn_%28entity%29 "Info generic spawn (entity)") +- [info\_location](Info_location_%28entity%29 "Info location (entity)") +- [info\_objective](Info_objective_%28entity%29 "Info objective (entity)") +- [info\_player\_deathmatch](Info_player_deathmatch_%28entity%29 "Info player deathmatch (entity)") +- [info\_player\_start](Info_player_start_%28entity%29 "Info player start (entity)") +- [info\_spawn\_master](Info_spawn_master_%28entity%29 "Info spawn master (entity)") +- [info\_spectator\_spawn](Info_spectator_spawn_%28entity%29 "Info spectator spawn (entity)") +- [info\_team\_gdf\_spawn](Info_team_gdf_spawn_%28entity%29 "Info team gdf spawn (entity)") +- [info\_team\_strogg\_spawn](Info_team_strogg_spawn_%28entity%29 "Info team strogg spawn (entity)") +- [island\_beacon](Island_beacon_%28entity%29 "Island beacon (entity)") +- [island\_buoy](Island_buoy_%28entity%29 "Island buoy (entity)") +- [item\_capturepoint](Item_capturepoint_%28entity%29 "Item capturepoint (entity)") +- [item\_capturepoint\_use](Item_capturepoint_use_%28entity%29 "Item capturepoint use (entity)") +- [item\_drop\_pod](Item_drop_pod_%28entity%29 "Item drop pod (entity)") +- [item\_drop\_pod\_quarry\_1](Item_drop_pod_quarry_1_%28entity%29 "Item drop pod quarry 1 (entity)") +- [item\_drop\_pod\_quarry\_2](Item_drop_pod_quarry_2_%28entity%29 "Item drop pod quarry 2 (entity)") +- [item\_drop\_pod\_quarry\_3](Item_drop_pod_quarry_3_%28entity%29 "Item drop pod quarry 3 (entity)") + +### J + +- [jammer\_tower\_effects\_idle](Jammer_tower_effects_idle_%28entity%29 "Jammer tower effects idle (entity)") +- [jammer\_tower\_effects\_shutdown](Jammer_tower_effects_shutdown_%28entity%29 "Jammer tower effects shutdown (entity)") + +### L + +- [light](Light_%28entity%29 "Light (entity)") +- [light\_ambient](Light_ambient_%28entity%29 "Light ambient (entity)") +- [light\_inside](Light_inside_%28entity%29 "Light inside (entity)") +- [light\_interior](Light_interior_%28entity%29 "Light interior (entity)") +- [light\_night](Light_night_%28entity%29 "Light night (entity)") +- [light\_vis\_dummy](Light_vis_dummy_%28entity%29 "Light vis dummy (entity)") +- [lightning](Lightning_%28entity%29 "Lightning (entity)") +- [liquid\_water](Liquid_water_%28entity%29 "Liquid water (entity)") +- [lodentity](Lodentity_%28entity%29 "Lodentity (entity)") + +### M + +- [mapobjects\_flag](Mapobjects_flag_%28entity%29 "Mapobjects flag (entity)") +- [mapobjects\_windsock](Mapobjects_windsock_%28entity%29 "Mapobjects windsock (entity)") +- [misc\_advert](Misc_advert_%28entity%29 "Misc advert (entity)") +- [misc\_imposter](Misc_imposter_%28entity%29 "Misc imposter (entity)") +- [misc\_imposter\_spawner](Misc_imposter_spawner_%28entity%29 "Misc imposter spawner (entity)") +- [misc\_instance\_spawner](Misc_instance_spawner_%28entity%29 "Misc instance spawner (entity)") +- [misc\_mcp\_marker](Misc_mcp_marker_%28entity%29 "Misc mcp marker (entity)") +- [misc\_particle\_trigger](Misc_particle_trigger_%28entity%29 "Misc particle trigger (entity)") +- [misc\_reverb](Misc_reverb_%28entity%29 "Misc reverb (entity)") +- [misc\_scripted](Misc_scripted_%28entity%29 "Misc scripted (entity)") +- [misc\_supplycrate\_base](Misc_supplycrate_base_%28entity%29 "Misc supplycrate base (entity)") +- [misc\_supplycrate\_health](Misc_supplycrate_health_%28entity%29 "Misc supplycrate health (entity)") +- [misc\_teleporter](Misc_teleporter_%28entity%29 "Misc teleporter (entity)") +- [misc\_teleporter\_angles](Misc_teleporter_angles_%28entity%29 "Misc teleporter angles (entity)") +- [model\_static](Model_static_%28entity%29 "Model static (entity)") +- [mountable\_gdf\_gpmg](Mountable_gdf_gpmg_%28entity%29 "Mountable gdf gpmg (entity)") +- [mountable\_gdf\_weapon\_cockpit](Mountable_gdf_weapon_cockpit_%28entity%29 "Mountable gdf weapon cockpit (entity)") +- [mountable\_strogg\_hyperblaster](Mountable_strogg_hyperblaster_%28entity%29 "Mountable strogg hyperblaster (entity)") +- [mountable\_weapon\_base](Mountable_weapon_base_%28entity%29 "Mountable weapon base (entity)") +- [mountable\_weapon\_gdf](Mountable_weapon_gdf_%28entity%29 "Mountable weapon gdf (entity)") +- [mountable\_weapon\_strogg](Mountable_weapon_strogg_%28entity%29 "Mountable weapon strogg (entity)") +- [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") +- [moveable\_item\_ball](Moveable_item_ball_%28entity%29 "Moveable item ball (entity)") +- [moveable\_item\_ballbouncy](Moveable_item_ballbouncy_%28entity%29 "Moveable item ballbouncy (entity)") +- [moveable\_item\_barrel01](Moveable_item_barrel01_%28entity%29 "Moveable item barrel01 (entity)") +- [moveable\_item\_barrel02](Moveable_item_barrel02_%28entity%29 "Moveable item barrel02 (entity)") +- [moveable\_item\_beerbottle](Moveable_item_beerbottle_%28entity%29 "Moveable item beerbottle (entity)") +- [moveable\_item\_beercan](Moveable_item_beercan_%28entity%29 "Moveable item beercan (entity)") +- [moveable\_item\_cone](Moveable_item_cone_%28entity%29 "Moveable item cone (entity)") +- [moveable\_item\_foldupchair\_a](Moveable_item_foldupchair_a_%28entity%29 "Moveable item foldupchair a (entity)") +- [moveable\_item\_foldupchair\_b](Moveable_item_foldupchair_b_%28entity%29 "Moveable item foldupchair b (entity)") +- [moveable\_item\_jerrycan](Moveable_item_jerrycan_%28entity%29 "Moveable item jerrycan (entity)") +- [moveable\_item\_metalbox01](Moveable_item_metalbox01_%28entity%29 "Moveable item metalbox01 (entity)") +- [moveable\_item\_plasticcrate](Moveable_item_plasticcrate_%28entity%29 "Moveable item plasticcrate (entity)") +- [moveable\_item\_refinerybarrel01](Moveable_item_refinerybarrel01_%28entity%29 "Moveable item refinerybarrel01 (entity)") +- [moveable\_item\_refinerybarrel02](Moveable_item_refinerybarrel02_%28entity%29 "Moveable item refinerybarrel02 (entity)") +- [moveable\_item\_refinerybarrier01](Moveable_item_refinerybarrier01_%28entity%29 "Moveable item refinerybarrier01 (entity)") +- [moveable\_item\_roadsign\_rock](Moveable_item_roadsign_rock_%28entity%29 "Moveable item roadsign rock (entity)") +- [moveable\_item\_stone1](Moveable_item_stone1_%28entity%29 "Moveable item stone1 (entity)") +- [moveable\_item\_stone2](Moveable_item_stone2_%28entity%29 "Moveable item stone2 (entity)") +- [moveable\_item\_stone3](Moveable_item_stone3_%28entity%29 "Moveable item stone3 (entity)") + +### P + +- [parachute](Parachute_%28entity%29 "Parachute (entity)") +- [path\_corner](Path_corner_%28entity%29 "Path corner (entity)") +- [placement\_anansi](Placement_anansi_%28entity%29 "Placement anansi (entity)") +- [placement\_badger](Placement_badger_%28entity%29 "Placement badger (entity)") +- [placement\_bumblebee](Placement_bumblebee_%28entity%29 "Placement bumblebee (entity)") +- [placement\_camera](Placement_camera_%28entity%29 "Placement camera (entity)") +- [placement\_d\_antimiss\_gdf](Placement_d_antimiss_gdf_%28entity%29 "Placement d antimiss gdf (entity)") +- [placement\_d\_antiper\_gdf](Placement_d_antiper_gdf_%28entity%29 "Placement d antiper gdf (entity)") +- [placement\_d\_antiper\_strogg](Placement_d_antiper_strogg_%28entity%29 "Placement d antiper strogg (entity)") +- [placement\_d\_antiveh\_gdf](Placement_d_antiveh_gdf_%28entity%29 "Placement d antiveh gdf (entity)") +- [placement\_d\_antiveh\_strogg](Placement_d_antiveh_strogg_%28entity%29 "Placement d antiveh strogg (entity)") +- [placement\_d\_artillery\_gdf](Placement_d_artillery_gdf_%28entity%29 "Placement d artillery gdf (entity)") +- [placement\_d\_plasmamortar\_strogg](Placement_d_plasmamortar_strogg_%28entity%29 "Placement d plasmamortar strogg (entity)") +- [placement\_d\_psiradar\_strogg](Placement_d_psiradar_strogg_%28entity%29 "Placement d psiradar strogg (entity)") +- [placement\_d\_radar\_gdf](Placement_d_radar_gdf_%28entity%29 "Placement d radar gdf (entity)") +- [placement\_d\_railhowitzer\_strogg](Placement_d_railhowitzer_strogg_%28entity%29 "Placement d railhowitzer strogg (entity)") +- [placement\_d\_rockets\_gdf](Placement_d_rockets_gdf_%28entity%29 "Placement d rockets gdf (entity)") +- [placement\_d\_shield\_generator\_strogg](Placement_d_shield_generator_strogg_%28entity%29 "Placement d shield generator strogg (entity)") +- [placement\_d\_ssg\_strogg](Placement_d_ssg_strogg_%28entity%29 "Placement d ssg strogg (entity)") +- [placement\_d\_ssm\_gdf](Placement_d_ssm_gdf_%28entity%29 "Placement d ssm gdf (entity)") +- [placement\_d\_vampire\_gdf](Placement_d_vampire_gdf_%28entity%29 "Placement d vampire gdf (entity)") +- [placement\_desecrator](Placement_desecrator_%28entity%29 "Placement desecrator (entity)") +- [placement\_goliath](Placement_goliath_%28entity%29 "Placement goliath (entity)") +- [placement\_hog](Placement_hog_%28entity%29 "Placement hog (entity)") +- [placement\_hornet](Placement_hornet_%28entity%29 "Placement hornet (entity)") +- [placement\_husky](Placement_husky_%28entity%29 "Placement husky (entity)") +- [placement\_icarus](Placement_icarus_%28entity%29 "Placement icarus (entity)") +- [placement\_jotun](Placement_jotun_%28entity%29 "Placement jotun (entity)") +- [placement\_magog](Placement_magog_%28entity%29 "Placement magog (entity)") +- [placement\_mcp](Placement_mcp_%28entity%29 "Placement mcp (entity)") +- [placement\_platypus](Placement_platypus_%28entity%29 "Placement platypus (entity)") +- [placement\_player](Placement_player_%28entity%29 "Placement player (entity)") +- [placement\_player\_gdf](Placement_player_gdf_%28entity%29 "Placement player gdf (entity)") +- [placement\_player\_strogg](Placement_player_strogg_%28entity%29 "Placement player strogg (entity)") +- [placement\_rotator](Placement_rotator_%28entity%29 "Placement rotator (entity)") +- [placement\_titan](Placement_titan_%28entity%29 "Placement titan (entity)") +- [placement\_trojan](Placement_trojan_%28entity%29 "Placement trojan (entity)") +- [placement\_vehicle](Placement_vehicle_%28entity%29 "Placement vehicle (entity)") +- [placement\_weapon](Placement_weapon_%28entity%29 "Placement weapon (entity)") +- [player\_base](Player_base_%28entity%29 "Player base (entity)") +- [player\_edf](Player_edf_%28entity%29 "Player edf (entity)") +- [player\_gdf\_covertops](Player_gdf_covertops_%28entity%29 "Player gdf covertops (entity)") +- [player\_gdf\_engineer](Player_gdf_engineer_%28entity%29 "Player gdf engineer (entity)") +- [player\_gdf\_fieldops](Player_gdf_fieldops_%28entity%29 "Player gdf fieldops (entity)") +- [player\_gdf\_medic](Player_gdf_medic_%28entity%29 "Player gdf medic (entity)") +- [player\_gdf\_soldier](Player_gdf_soldier_%28entity%29 "Player gdf soldier (entity)") +- [player\_strogg\_aggressor](Player_strogg_aggressor_%28entity%29 "Player strogg aggressor (entity)") +- [player\_strogg\_constructor](Player_strogg_constructor_%28entity%29 "Player strogg constructor (entity)") +- [player\_strogg\_infiltrator](Player_strogg_infiltrator_%28entity%29 "Player strogg infiltrator (entity)") +- [player\_strogg\_oppressor](Player_strogg_oppressor_%28entity%29 "Player strogg oppressor (entity)") +- [player\_strogg\_technician](Player_strogg_technician_%28entity%29 "Player strogg technician (entity)") +- [playzone\_all](Playzone_all_%28entity%29 "Playzone all (entity)") +- [playzone\_commandmap](Playzone_commandmap_%28entity%29 "Playzone commandmap (entity)") +- [playzone\_deploy](Playzone_deploy_%28entity%29 "Playzone deploy (entity)") +- [playzone\_marker](Playzone_marker_%28entity%29 "Playzone marker (entity)") +- [playzone\_path\_and\_heightmap](Playzone_path_and_heightmap_%28entity%29 "Playzone path and heightmap (entity)") +- [playzone\_play](Playzone_play_%28entity%29 "Playzone play (entity)") +- [projectile\_ammopack](Projectile_ammopack_%28entity%29 "Projectile ammopack (entity)") +- [projectile\_ammopack\_mega](Projectile_ammopack_mega_%28entity%29 "Projectile ammopack mega (entity)") +- [projectile\_anansi\_law](Projectile_anansi_law_%28entity%29 "Projectile anansi law (entity)") +- [projectile\_assaultrifle](Projectile_assaultrifle_%28entity%29 "Projectile assaultrifle (entity)") +- [projectile\_assaultrifle\_gren](Projectile_assaultrifle_gren_%28entity%29 "Projectile assaultrifle gren (entity)") +- [projectile\_assaultrifle\_gren\_bullet](Projectile_assaultrifle_gren_bullet_%28entity%29 "Projectile assaultrifle gren bullet (entity)") +- [projectile\_assaultrifle\_scoped](Projectile_assaultrifle_scoped_%28entity%29 "Projectile assaultrifle scoped (entity)") +- [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") +- [projectile\_bullet\_base](Projectile_bullet_base_%28entity%29 "Projectile bullet base (entity)") +- [projectile\_bullet\_base\_big](Projectile_bullet_base_big_%28entity%29 "Projectile bullet base big (entity)") +- [projectile\_decoy](Projectile_decoy_%28entity%29 "Projectile decoy (entity)") +- [projectile\_decoy\_anansi](Projectile_decoy_anansi_%28entity%29 "Projectile decoy anansi (entity)") +- [projectile\_decoy\_badger](Projectile_decoy_badger_%28entity%29 "Projectile decoy badger (entity)") +- [projectile\_decoy\_bumblebee](Projectile_decoy_bumblebee_%28entity%29 "Projectile decoy bumblebee (entity)") +- [projectile\_decoy\_desecrator](Projectile_decoy_desecrator_%28entity%29 "Projectile decoy desecrator (entity)") +- [projectile\_decoy\_goliath](Projectile_decoy_goliath_%28entity%29 "Projectile decoy goliath (entity)") +- [projectile\_decoy\_hog](Projectile_decoy_hog_%28entity%29 "Projectile decoy hog (entity)") +- [projectile\_decoy\_hornet](Projectile_decoy_hornet_%28entity%29 "Projectile decoy hornet (entity)") +- [projectile\_decoy\_husky](Projectile_decoy_husky_%28entity%29 "Projectile decoy husky (entity)") +- [projectile\_decoy\_icarus](Projectile_decoy_icarus_%28entity%29 "Projectile decoy icarus (entity)") +- [projectile\_decoy\_magog](Projectile_decoy_magog_%28entity%29 "Projectile decoy magog (entity)") +- [projectile\_decoy\_mcp](Projectile_decoy_mcp_%28entity%29 "Projectile decoy mcp (entity)") +- [projectile\_decoy\_platypus](Projectile_decoy_platypus_%28entity%29 "Projectile decoy platypus (entity)") +- [projectile\_decoy\_titan](Projectile_decoy_titan_%28entity%29 "Projectile decoy titan (entity)") +- [projectile\_decoy\_trojan](Projectile_decoy_trojan_%28entity%29 "Projectile decoy trojan (entity)") +- [projectile\_deployable\_antiarmour](Projectile_deployable_antiarmour_%28entity%29 "Projectile deployable antiarmour (entity)") +- [projectile\_deployable\_antiarmour\_dumb](Projectile_deployable_antiarmour_dumb_%28entity%29 "Projectile deployable antiarmour dumb (entity)") +- [projectile\_deployable\_antiarmour\_strogg](Projectile_deployable_antiarmour_strogg_%28entity%29 "Projectile deployable antiarmour strogg (entity)") +- [projectile\_deployable\_antipersonnel](Projectile_deployable_antipersonnel_%28entity%29 "Projectile deployable antipersonnel (entity)") +- [projectile\_deployable\_antipersonnel\_strogg](Projectile_deployable_antipersonnel_strogg_%28entity%29 "Projectile deployable antipersonnel strogg (entity)") +- [projectile\_deployable\_artillery](Projectile_deployable_artillery_%28entity%29 "Projectile deployable artillery (entity)") +- [projectile\_deployable\_artillery\_foreffect](Projectile_deployable_artillery_foreffect_%28entity%29 "Projectile deployable artillery foreffect (entity)") +- [projectile\_deployable\_basedefence](Projectile_deployable_basedefence_%28entity%29 "Projectile deployable basedefence (entity)") +- [projectile\_deployable\_basedefence\_strogg](Projectile_deployable_basedefence_strogg_%28entity%29 "Projectile deployable basedefence strogg (entity)") +- [projectile\_deployable\_plasmamortar](Projectile_deployable_plasmamortar_%28entity%29 "Projectile deployable plasmamortar (entity)") +- [projectile\_deployable\_railhowitzer](Projectile_deployable_railhowitzer_%28entity%29 "Projectile deployable railhowitzer (entity)") +- [projectile\_deployable\_rockets](Projectile_deployable_rockets_%28entity%29 "Projectile deployable rockets (entity)") +- [projectile\_deployable\_ssg](Projectile_deployable_ssg_%28entity%29 "Projectile deployable ssg (entity)") +- [projectile\_deployable\_ssm](Projectile_deployable_ssm_%28entity%29 "Projectile deployable ssm (entity)") +- [projectile\_fafff](Projectile_fafff_%28entity%29 "Projectile fafff (entity)") +- [projectile\_gatling](Projectile_gatling_%28entity%29 "Projectile gatling (entity)") +- [projectile\_gatling\_anansi](Projectile_gatling_anansi_%28entity%29 "Projectile gatling anansi (entity)") +- [projectile\_gatling\_bumblebee](Projectile_gatling_bumblebee_%28entity%29 "Projectile gatling bumblebee (entity)") +- [projectile\_gatling\_titan](Projectile_gatling_titan_%28entity%29 "Projectile gatling titan (entity)") +- [projectile\_gpmg](Projectile_gpmg_%28entity%29 "Projectile gpmg (entity)") +- [projectile\_gpmg\_aircraft](Projectile_gpmg_aircraft_%28entity%29 "Projectile gpmg aircraft (entity)") +- [projectile\_gpmg\_anansi](Projectile_gpmg_anansi_%28entity%29 "Projectile gpmg anansi (entity)") +- [projectile\_gpmg\_badger](Projectile_gpmg_badger_%28entity%29 "Projectile gpmg badger (entity)") +- [projectile\_gpmg\_bumblebee](Projectile_gpmg_bumblebee_%28entity%29 "Projectile gpmg bumblebee (entity)") +- [projectile\_gpmg\_mcp](Projectile_gpmg_mcp_%28entity%29 "Projectile gpmg mcp (entity)") +- [projectile\_gpmg\_mount](Projectile_gpmg_mount_%28entity%29 "Projectile gpmg mount (entity)") +- [projectile\_gpmg\_platypus](Projectile_gpmg_platypus_%28entity%29 "Projectile gpmg platypus (entity)") +- [projectile\_gpmg\_titan](Projectile_gpmg_titan_%28entity%29 "Projectile gpmg titan (entity)") +- [projectile\_gpmg\_trojan](Projectile_gpmg_trojan_%28entity%29 "Projectile gpmg trojan (entity)") +- [projectile\_gpmg\_vehicle](Projectile_gpmg_vehicle_%28entity%29 "Projectile gpmg vehicle (entity)") +- [projectile\_grenade](Projectile_grenade_%28entity%29 "Projectile grenade (entity)") +- [projectile\_grenade\_airstrike\_marker\_base](Projectile_grenade_airstrike_marker_base_%28entity%29 "Projectile grenade airstrike marker base (entity)") +- [projectile\_grenade\_airstrike\_marker\_gdf](Projectile_grenade_airstrike_marker_gdf_%28entity%29 "Projectile grenade airstrike marker gdf (entity)") +- [projectile\_grenade\_airstrike\_marker\_strogg](Projectile_grenade_airstrike_marker_strogg_%28entity%29 "Projectile grenade airstrike marker strogg (entity)") +- [projectile\_grenade\_emp](Projectile_grenade_emp_%28entity%29 "Projectile grenade emp (entity)") +- [projectile\_grenade\_emp\_roll](Projectile_grenade_emp_roll_%28entity%29 "Projectile grenade emp roll (entity)") +- [projectile\_grenade\_frag](Projectile_grenade_frag_%28entity%29 "Projectile grenade frag (entity)") +- [projectile\_grenade\_frag\_roll](Projectile_grenade_frag_roll_%28entity%29 "Projectile grenade frag roll (entity)") +- [projectile\_grenade\_scrambler](Projectile_grenade_scrambler_%28entity%29 "Projectile grenade scrambler (entity)") +- [projectile\_grenade\_scrambler\_sticky](Projectile_grenade_scrambler_sticky_%28entity%29 "Projectile grenade scrambler sticky (entity)") +- [projectile\_grenade\_shrap](Projectile_grenade_shrap_%28entity%29 "Projectile grenade shrap (entity)") +- [projectile\_grenade\_shrap\_sticky](Projectile_grenade_shrap_sticky_%28entity%29 "Projectile grenade shrap sticky (entity)") +- [projectile\_grenade\_smoke](Projectile_grenade_smoke_%28entity%29 "Projectile grenade smoke (entity)") +- [projectile\_grenade\_supply\_marker\_base](Projectile_grenade_supply_marker_base_%28entity%29 "Projectile grenade supply marker base (entity)") +- [projectile\_grenade\_supply\_marker\_medic](Projectile_grenade_supply_marker_medic_%28entity%29 "Projectile grenade supply marker medic (entity)") +- [projectile\_haw](Projectile_haw_%28entity%29 "Projectile haw (entity)") +- [projectile\_haw\_anansi](Projectile_haw_anansi_%28entity%29 "Projectile haw anansi (entity)") +- [projectile\_healthpack](Projectile_healthpack_%28entity%29 "Projectile healthpack (entity)") +- [projectile\_hyperblaster](Projectile_hyperblaster_%28entity%29 "Projectile hyperblaster (entity)") +- [projectile\_hyperblaster\_desecrator](Projectile_hyperblaster_desecrator_%28entity%29 "Projectile hyperblaster desecrator (entity)") +- [projectile\_hyperblaster\_hog](Projectile_hyperblaster_hog_%28entity%29 "Projectile hyperblaster hog (entity)") +- [projectile\_hyperblaster\_hornet](Projectile_hyperblaster_hornet_%28entity%29 "Projectile hyperblaster hornet (entity)") +- [projectile\_hyperblaster\_twin](Projectile_hyperblaster_twin_%28entity%29 "Projectile hyperblaster twin (entity)") +- [projectile\_lacerator](Projectile_lacerator_%28entity%29 "Projectile lacerator (entity)") +- [projectile\_lacerator\_gren](Projectile_lacerator_gren_%28entity%29 "Projectile lacerator gren (entity)") +- [projectile\_lacerator\_gren\_bullet](Projectile_lacerator_gren_bullet_%28entity%29 "Projectile lacerator gren bullet (entity)") +- [projectile\_lacerator\_scoped](Projectile_lacerator_scoped_%28entity%29 "Projectile lacerator scoped (entity)") +- [projectile\_landmine](Projectile_landmine_%28entity%29 "Projectile landmine (entity)") +- [projectile\_landmine\_strogg](Projectile_landmine_strogg_%28entity%29 "Projectile landmine strogg (entity)") +- [projectile\_law](Projectile_law_%28entity%29 "Projectile law (entity)") +- [projectile\_law\_arcing](Projectile_law_arcing_%28entity%29 "Projectile law arcing (entity)") +- [projectile\_machinepistol](Projectile_machinepistol_%28entity%29 "Projectile machinepistol (entity)") +- [projectile\_machinepistol\_silenced](Projectile_machinepistol_silenced_%28entity%29 "Projectile machinepistol silenced (entity)") +- [projectile\_nailgun](Projectile_nailgun_%28entity%29 "Projectile nailgun (entity)") +- [projectile\_obliterator](Projectile_obliterator_%28entity%29 "Projectile obliterator (entity)") +- [projectile\_obliterator\_arcing](Projectile_obliterator_arcing_%28entity%29 "Projectile obliterator arcing (entity)") +- [projectile\_obliterator\_arcing\_firesound](Projectile_obliterator_arcing_firesound_%28entity%29 "Projectile obliterator arcing firesound (entity)") +- [projectile\_pistol](Projectile_pistol_%28entity%29 "Projectile pistol (entity)") +- [projectile\_pistol\_akimbo](Projectile_pistol_akimbo_%28entity%29 "Projectile pistol akimbo (entity)") +- [projectile\_pistol\_akimbo\_silenced](Projectile_pistol_akimbo_silenced_%28entity%29 "Projectile pistol akimbo silenced (entity)") +- [projectile\_pistol\_silenced](Projectile_pistol_silenced_%28entity%29 "Projectile pistol silenced (entity)") +- [projectile\_plasmacannon](Projectile_plasmacannon_%28entity%29 "Projectile plasmacannon (entity)") +- [projectile\_plasmacannon\_desecrator](Projectile_plasmacannon_desecrator_%28entity%29 "Projectile plasmacannon desecrator (entity)") +- [projectile\_plasmacannon\_goliath](Projectile_plasmacannon_goliath_%28entity%29 "Projectile plasmacannon goliath (entity)") +- [projectile\_plasmacannon\_small](Projectile_plasmacannon_small_%28entity%29 "Projectile plasmacannon small (entity)") +- [projectile\_railgun](Projectile_railgun_%28entity%29 "Projectile railgun (entity)") +- [projectile\_railgun\_scoped](Projectile_railgun_scoped_%28entity%29 "Projectile railgun scoped (entity)") +- [projectile\_rocket\_base](Projectile_rocket_base_%28entity%29 "Projectile rocket base (entity)") +- [projectile\_sbc](Projectile_sbc_%28entity%29 "Projectile sbc (entity)") +- [projectile\_scud](Projectile_scud_%28entity%29 "Projectile scud (entity)") +- [projectile\_shotgun](Projectile_shotgun_%28entity%29 "Projectile shotgun (entity)") +- [projectile\_sniperrifle](Projectile_sniperrifle_%28entity%29 "Projectile sniperrifle (entity)") +- [projectile\_sniperrifle\_scoped](Projectile_sniperrifle_scoped_%28entity%29 "Projectile sniperrifle scoped (entity)") +- [projectile\_strocket](Projectile_strocket_%28entity%29 "Projectile strocket (entity)") +- [projectile\_stroybomb](Projectile_stroybomb_%28entity%29 "Projectile stroybomb (entity)") +- [projectile\_stroyentcells](Projectile_stroyentcells_%28entity%29 "Projectile stroyentcells (entity)") +- [projectile\_teleporter](Projectile_teleporter_%28entity%29 "Projectile teleporter (entity)") +- [projectile\_third\_eye](Projectile_third_eye_%28entity%29 "Projectile third eye (entity)") +- [projectile\_trojan\_law](Projectile_trojan_law_%28entity%29 "Projectile trojan law (entity)") +- [projectile\_vampire](Projectile_vampire_%28entity%29 "Projectile vampire (entity)") +- [projectile\_vampire\_client](Projectile_vampire_client_%28entity%29 "Projectile vampire client (entity)") + +### R + +- [radiant\_camera](Radiant_camera_%28entity%29 "Radiant camera (entity)") +- [radiant\_group](Radiant_group_%28entity%29 "Radiant group (entity)") +- [rainEffect](RainEffect_%28entity%29 "RainEffect (entity)") +- [ram\_hog](Ram_hog_%28entity%29 "Ram hog (entity)") +- [round\_parachute](Round_parachute_%28entity%29 "Round parachute (entity)") + +### S + +- [scope\_binoculars](Scope_binoculars_%28entity%29 "Scope binoculars (entity)") +- [scope\_law](Scope_law_%28entity%29 "Scope law (entity)") +- [scope\_sniperrifle](Scope_sniperrifle_%28entity%29 "Scope sniperrifle (entity)") +- [snowEffect](SnowEffect_%28entity%29 "SnowEffect (entity)") +- [spawn\_host](Spawn_host_%28entity%29 "Spawn host (entity)") +- [speaker](Speaker_%28entity%29 "Speaker (entity)") +- [speaker\_assaultrifle\_test](Speaker_assaultrifle_test_%28entity%29 "Speaker assaultrifle test (entity)") +- [speaker\_distance\_loop\_test](Speaker_distance_loop_test_%28entity%29 "Speaker distance loop test (entity)") +- [speaker\_distance\_loop\_test2](Speaker_distance_loop_test2_%28entity%29 "Speaker distance loop test2 (entity)") +- [speaker\_distance\_test](Speaker_distance_test_%28entity%29 "Speaker distance test (entity)") +- [speaker\_distance\_test2](Speaker_distance_test2_%28entity%29 "Speaker distance test2 (entity)") +- [speaker\_gpmg\_test](Speaker_gpmg_test_%28entity%29 "Speaker gpmg test (entity)") +- [speaker\_machinepistol\_test](Speaker_machinepistol_test_%28entity%29 "Speaker machinepistol test (entity)") +- [speaker\_pistol\_test](Speaker_pistol_test_%28entity%29 "Speaker pistol test (entity)") +- [speaker\_shotgun\_test](Speaker_shotgun_test_%28entity%29 "Speaker shotgun test (entity)") +- [speaker\_sniperrifle\_test](Speaker_sniperrifle_test_%28entity%29 "Speaker sniperrifle test (entity)") +- [ssm\_barrel\_clip\_entity](Ssm_barrel_clip_entity_%28entity%29 "Ssm barrel clip entity (entity)") +- [strogg\_mining\_laser\_repaired](Strogg_mining_laser_repaired_%28entity%29 "Strogg mining laser repaired (entity)") +- [strogg\_parachute](Strogg_parachute_%28entity%29 "Strogg parachute (entity)") +- [strogg\_repair\_drone](Strogg_repair_drone_%28entity%29 "Strogg repair drone (entity)") +- [strogg\_scarab](Strogg_scarab_%28entity%29 "Strogg scarab (entity)") +- [structure\_base](Structure_base_%28entity%29 "Structure base (entity)") +- [structure\_cc](Structure_cc_%28entity%29 "Structure cc (entity)") +- [structure\_domihub](Structure_domihub_%28entity%29 "Structure domihub (entity)") +- [structure\_gdf](Structure_gdf_%28entity%29 "Structure gdf (entity)") +- [structure\_module\_construction](Structure_module_construction_%28entity%29 "Structure module construction (entity)") +- [structure\_module\_construction\_anansi](Structure_module_construction_anansi_%28entity%29 "Structure module construction anansi (entity)") +- [structure\_module\_construction\_badger](Structure_module_construction_badger_%28entity%29 "Structure module construction badger (entity)") +- [structure\_module\_construction\_bumblebee](Structure_module_construction_bumblebee_%28entity%29 "Structure module construction bumblebee (entity)") +- [structure\_module\_construction\_desecrator](Structure_module_construction_desecrator_%28entity%29 "Structure module construction desecrator (entity)") +- [structure\_module\_construction\_goliath](Structure_module_construction_goliath_%28entity%29 "Structure module construction goliath (entity)") +- [structure\_module\_construction\_hog](Structure_module_construction_hog_%28entity%29 "Structure module construction hog (entity)") +- [structure\_module\_construction\_hornet](Structure_module_construction_hornet_%28entity%29 "Structure module construction hornet (entity)") +- [structure\_module\_construction\_husky](Structure_module_construction_husky_%28entity%29 "Structure module construction husky (entity)") +- [structure\_module\_construction\_icarus](Structure_module_construction_icarus_%28entity%29 "Structure module construction icarus (entity)") +- [structure\_module\_construction\_mcp](Structure_module_construction_mcp_%28entity%29 "Structure module construction mcp (entity)") +- [structure\_module\_construction\_platypus](Structure_module_construction_platypus_%28entity%29 "Structure module construction platypus (entity)") +- [structure\_module\_construction\_titan](Structure_module_construction_titan_%28entity%29 "Structure module construction titan (entity)") +- [structure\_module\_construction\_trojan](Structure_module_construction_trojan_%28entity%29 "Structure module construction trojan (entity)") +- [structure\_replicator](Structure_replicator_%28entity%29 "Structure replicator (entity)") +- [structure\_replicator\_test](Structure_replicator_test_%28entity%29 "Structure replicator test (entity)") +- [structure\_strogg](Structure_strogg_%28entity%29 "Structure strogg (entity)") +- [stuffsystem](Stuffsystem_%28entity%29 "Stuffsystem (entity)") + +### T + +- [target\_marker](Target_marker_%28entity%29 "Target marker (entity)") +- [target\_null](Target_null_%28entity%29 "Target null (entity)") +- [targetdirection\_marker](Targetdirection_marker_%28entity%29 "Targetdirection marker (entity)") +- [teh\_zappor\_beacon](Teh_zappor_beacon_%28entity%29 "Teh zappor beacon (entity)") +- [trigger\_barbedwire](Trigger_barbedwire_%28entity%29 "Trigger barbedwire (entity)") +- [trigger\_hurt](Trigger_hurt_%28entity%29 "Trigger hurt (entity)") +- [trigger\_hurt\_strogg\_shield](Trigger_hurt_strogg_shield_%28entity%29 "Trigger hurt strogg shield (entity)") +- [trigger\_hurt\_strogg\_wall](Trigger_hurt_strogg_wall_%28entity%29 "Trigger hurt strogg wall (entity)") +- [trigger\_mcp](Trigger_mcp_%28entity%29 "Trigger mcp (entity)") +- [trigger\_mcp\_bot](Trigger_mcp_bot_%28entity%29 "Trigger mcp bot (entity)") +- [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") +- [trigger\_noplant](Trigger_noplant_%28entity%29 "Trigger noplant (entity)") +- [trigger\_scripted](Trigger_scripted_%28entity%29 "Trigger scripted (entity)") +- [trigger\_tooltip](Trigger_tooltip_%28entity%29 "Trigger tooltip (entity)") + +### V + +- [vehicle\_anansi](Vehicle_anansi_%28entity%29 "Vehicle anansi (entity)") +- [vehicle\_anansi\_cockpit](Vehicle_anansi_cockpit_%28entity%29 "Vehicle anansi cockpit (entity)") +- [vehicle\_anansi\_cockpit\_gunner](Vehicle_anansi_cockpit_gunner_%28entity%29 "Vehicle anansi cockpit gunner (entity)") +- [vehicle\_badger](Vehicle_badger_%28entity%29 "Vehicle badger (entity)") +- [vehicle\_badger\_cockpit](Vehicle_badger_cockpit_%28entity%29 "Vehicle badger cockpit (entity)") +- [vehicle\_badger\_cockpit\_noarms](Vehicle_badger_cockpit_noarms_%28entity%29 "Vehicle badger cockpit noarms (entity)") +- [vehicle\_badger\_gpmg\_cockpit](Vehicle_badger_gpmg_cockpit_%28entity%29 "Vehicle badger gpmg cockpit (entity)") +- [vehicle\_base](Vehicle_base_%28entity%29 "Vehicle base (entity)") +- [vehicle\_base\_gdf](Vehicle_base_gdf_%28entity%29 "Vehicle base gdf (entity)") +- [vehicle\_base\_strogg](Vehicle_base_strogg_%28entity%29 "Vehicle base strogg (entity)") +- [vehicle\_bumblebee](Vehicle_bumblebee_%28entity%29 "Vehicle bumblebee (entity)") +- [vehicle\_cargoplane](Vehicle_cargoplane_%28entity%29 "Vehicle cargoplane (entity)") +- [vehicle\_desecrator](Vehicle_desecrator_%28entity%29 "Vehicle desecrator (entity)") +- [vehicle\_desecrator\_cockpit\_driver](Vehicle_desecrator_cockpit_driver_%28entity%29 "Vehicle desecrator cockpit driver (entity)") +- [vehicle\_desecrator\_cockpit\_gunner](Vehicle_desecrator_cockpit_gunner_%28entity%29 "Vehicle desecrator cockpit gunner (entity)") +- [vehicle\_goliath](Vehicle_goliath_%28entity%29 "Vehicle goliath (entity)") +- [vehicle\_hog](Vehicle_hog_%28entity%29 "Vehicle hog (entity)") +- [vehicle\_hornet](Vehicle_hornet_%28entity%29 "Vehicle hornet (entity)") +- [vehicle\_hornet\_cockpit](Vehicle_hornet_cockpit_%28entity%29 "Vehicle hornet cockpit (entity)") +- [vehicle\_hornet\_cockpit\_gunner](Vehicle_hornet_cockpit_gunner_%28entity%29 "Vehicle hornet cockpit gunner (entity)") +- [vehicle\_husky](Vehicle_husky_%28entity%29 "Vehicle husky (entity)") +- [vehicle\_icarus](Vehicle_icarus_%28entity%29 "Vehicle icarus (entity)") +- [vehicle\_icarus\_visuals](Vehicle_icarus_visuals_%28entity%29 "Vehicle icarus visuals (entity)") +- [vehicle\_magog\_npc](Vehicle_magog_npc_%28entity%29 "Vehicle magog npc (entity)") +- [vehicle\_mcp](Vehicle_mcp_%28entity%29 "Vehicle mcp (entity)") +- [vehicle\_mcp\_caller](Vehicle_mcp_caller_%28entity%29 "Vehicle mcp caller (entity)") +- [vehicle\_platypus](Vehicle_platypus_%28entity%29 "Vehicle platypus (entity)") +- [vehicle\_route\_constraint\_controller](Vehicle_route_constraint_controller_%28entity%29 "Vehicle route constraint controller (entity)") +- [vehicle\_route\_constraint\_marker](Vehicle_route_constraint_marker_%28entity%29 "Vehicle route constraint marker (entity)") +- [vehicle\_strogg\_drop](Vehicle_strogg_drop_%28entity%29 "Vehicle strogg drop (entity)") +- [vehicle\_titan](Vehicle_titan_%28entity%29 "Vehicle titan (entity)") +- [vehicle\_trojan](Vehicle_trojan_%28entity%29 "Vehicle trojan (entity)") +- [vehicle\_vampire](Vehicle_vampire_%28entity%29 "Vehicle vampire (entity)") +- [vehicle\_violator](Vehicle_violator_%28entity%29 "Vehicle violator (entity)") +- [vis\_dummy](Vis_dummy_%28entity%29 "Vis dummy (entity)") +- [vo\_manager\_base](Vo_manager_base_%28entity%29 "Vo manager base (entity)") +- [volcano\_console](Volcano_console_%28entity%29 "Volcano console (entity)") +- [volcano\_transformer](Volcano_transformer_%28entity%29 "Volcano transformer (entity)") + +### W + +- [waypoint\_base](Waypoint_base_%28entity%29 "Waypoint base (entity)") +- [waypoint\_info\_base](Waypoint_info_base_%28entity%29 "Waypoint info base (entity)") +- [waypoint\_info\_gdf](Waypoint_info_gdf_%28entity%29 "Waypoint info gdf (entity)") +- [waypoint\_info\_strogg](Waypoint_info_strogg_%28entity%29 "Waypoint info strogg (entity)") +- [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") + diff --git a/Entity_Listing_(Prey).page b/Entity_Listing_(Prey).page new file mode 100644 index 000000000..ebeab94d6 --- /dev/null +++ b/Entity_Listing_(Prey).page @@ -0,0 +1,3738 @@ +--- +format: Markdown +categories: Declarations, Coding, Mapping +toc: yes +title: Entity Listing (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Inheritance Overview +-------------------- + +The following diagram depicts the inheritance of [entities](Entitydef_%28decl%29 "Entitydef (decl)") all the way down to their root classes in the [game code](Coding "Coding") . + +- **ProfileScope** +- **ProfileScopeCategory** +- aas240 +- aas48 +- aas96 +- aasChild +- aasCreatureX +- aasDroid +- aasDroidIndoor +- aasFodder +- aasGasbag +- aasJetpack +- aasKeeper +- aas\_types +- altfireinfo\_autocannon +- altfireinfo\_hiderweapon +- altfireinfo\_rocketlauncher +- altfireinfo\_spiritbow +- altfireinfo\_wrench +- ammo\_names +- ammo\_types +- beam\_blGunEnergy1 +- beam\_blGunEnergy2 +- beam\_droidArc +- beam\_hologramTurbine +- beam\_hound\_leash +- beam\_hrvCubeArc +- beam\_hrvCubeArc2 +- beam\_keeperCinArc1 +- beam\_keeperCinArc2 +- beam\_keepercan +- beam\_laser +- beam\_portalArc +- beam\_portalArc2 +- beam\_portalArc3 +- beam\_portalArc4 +- beam\_portalGen1 +- beam\_portalGen2 +- beam\_portalspark +- beam\_salvagebossTunnel +- beam\_sbstage1blast +- beam\_sbstage1blast\_b +- beam\_shuttlebeamroominner +- beam\_shuttlebeamroomoff +- beam\_shuttlebeamroomon +- beam\_shuttlehiderbeam +- beam\_soulStripper +- beam\_transportCreation +- beam\_turbinelarge +- beam\_turbinemedium +- character\_girlfriend\_biolabs +- character\_hiderprincess\_biolabs +- damage\_crush +- damage\_expandCrawler +- damage\_fatalfall +- damage\_generic + - damage\_asteroidcollision + - damage\_asteroidcollisionHuge + - damage\_cilia + - damage\_deflect + - damage\_deflect\_minor + - damage\_deflect\_svgboss + - damage\_doorbonk + - damage\_proxdoorbonk + - damage\_droidburst + - damage\_explosion + - damage\_sphereboss\_mine + - damage\_fellonto + - damage\_keeperBeam + - damage\_kfbossbeams + - damage\_movable1 + - damage\_movable100 + - damage\_movable20 + - damage\_movable40 + - damage\_movable65 + - damage\_moverCrush + - damage\_mpshuttleexplode + - damage\_paintrigger + - damage\_railbeam + - damage\_sludge + - damage\_vehiclecollision + - damage\_vehiclecollision\_gib + - damage\_wraith + - damage\_wraithminion +- damage\_gib +- damage\_gravityzone +- damage\_hardfall +- damage\_instantdeath +- damage\_killzone +- damage\_monsterfall +- damage\_noair +- damage\_none + - damage\_deathwraith + - damage\_lotafiretest + - missle\_crawlergrenade +- damage\_plasmafast +- damage\_plasmakill +- damage\_plasmalarge +- damage\_plasmamedium +- damage\_plasmasmall +- damage\_softfall +- damage\_suicide +- damage\_telefrag +- damage\_vehiclekillpilot +- detonateFx\_antishuttle\_cannon +- detonateFx\_autocannon\_grenade +- detonateFx\_crawler +- detonateFx\_dockedgun +- detonateFx\_droid\_blast +- detonateFx\_droid\_charge\_impact +- detonateFx\_droid\_impact +- detonateFx\_firecolumn +- detonateFx\_freezer +- detonateFx\_mine +- detonateFx\_plasma +- detonateFx\_plasmac +- detonateFx\_plasmaf +- detonateFx\_rocket +- detonateFx\_shuttle\_cannon +- detonateFx\_sphereburst +- detonateFx\_sphereslow +- detonateFx\_turbine\_gun +- energy\_freeze +- energy\_generic +- energy\_lightning +- energy\_plasma + - energy\_plasma\_mp +- energy\_railgun + - energy\_railgun\_mp +- energy\_sunbeam +- entranceMark\_decal\_acidcartridge +- entranceMark\_decal\_acidspray +- entranceMark\_decal\_arrow +- entranceMark\_decal\_autocannon +- entranceMark\_decal\_autocannonGrenade +- entranceMark\_decal\_autocannon\_centurion +- entranceMark\_decal\_bouncy\_ball +- entranceMark\_decal\_dockedgun +- entranceMark\_decal\_droid\_charge +- entranceMark\_decal\_droid\_small +- entranceMark\_decal\_expand +- entranceMark\_decal\_firecolumn +- entranceMark\_decal\_freezer +- entranceMark\_decal\_keeper +- entranceMark\_decal\_mountedgun +- entranceMark\_decal\_plasma +- entranceMark\_decal\_railgun +- entranceMark\_decal\_rifle +- entranceMark\_decal\_riflesniper +- entranceMark\_decal\_rocket +- entranceMark\_decal\_vomiter +- entranceMark\_decal\_wrench +- entranceMark\_overlay\_acidcartridge +- entranceMark\_overlay\_acidspray +- entranceMark\_overlay\_arrow +- entranceMark\_overlay\_autocannon +- entranceMark\_overlay\_autocannonGrenade +- entranceMark\_overlay\_bouncy\_ball +- entranceMark\_overlay\_dockedgun +- entranceMark\_overlay\_droid\_charge +- entranceMark\_overlay\_droid\_small +- entranceMark\_overlay\_expand +- entranceMark\_overlay\_freezer +- entranceMark\_overlay\_keeper +- entranceMark\_overlay\_mountedgun +- entranceMark\_overlay\_plasma +- entranceMark\_overlay\_railgun +- entranceMark\_overlay\_rifle +- entranceMark\_overlay\_riflesniper +- entranceMark\_overlay\_rocket +- entranceMark\_overlay\_vomiter +- entranceMark\_overlay\_wrench +- entranceWound\_acidcartridge +- entranceWound\_acidspray +- entranceWound\_arrow +- entranceWound\_arrow\_weak +- entranceWound\_autocannon +- entranceWound\_bouncy\_ball +- entranceWound\_expand +- entranceWound\_freezer +- entranceWound\_keeper +- entranceWound\_liquidonly +- entranceWound\_mountedgun +- entranceWound\_plasma +- entranceWound\_railgun +- entranceWound\_rifle + - entranceWound\_hunterrifle +- entranceWound\_riflesniper +- entranceWound\_rocket +- entranceWound\_sunbeam +- entranceWound\_wrench +- exitSplat\_riflesniper +- fireInfo\_dockedgun +- fireInfo\_plasma +- fireInfo\_railshuttle +- fireInfo\_shuttle + - fireInfo\_shuttleAI +- fireInfo\_shuttle\_mp +- fireinfo\_autocannon + - fireinfo\_autocannon\_mp +- fireinfo\_crawlergrenade +- fireinfo\_crawlerstickybomb +- fireinfo\_empty +- fireinfo\_freeze +- fireinfo\_hiderweapon + - fireinfo\_hiderweapon\_mp +- fireinfo\_leechbeam +- fireinfo\_rifle + - fireinfo\_rifle\_mp + - fireinfo\_riflesniper + - fireinfo\_riflesniper\_mp +- fireinfo\_rocketlauncher +- fireinfo\_spiritbow + - fireinfo\_spiritbow\_mp +- fireinfo\_wrench +- func\_clipmodel +- func\_group +- **function\_t** +- gibbable\_default + - gibbable\_centurion\_pillar + - gibbable\_flesh + - gibbable\_pottery + - gibbable\_rock + - gibbable\_tech + - gibbable\_tendrillarge1 + - gibbable\_tendrillarge2 + - gibbable\_tentacle1 +- hand\_default + - guihand\_alien + - guihand\_normal + - guihand\_horizontalleft + - guihand\_horizontalright + - guihand\_shuttleconsole + - guihand\_verticaldown + - guihand\_verticalup + - hand\_null + - hand\_mountedgun + - hand\_railshuttle + - hand\_shuttle +- **hhAIPassageway** + - object\_harvester\_passage\_wall +- **hhAISpeechHandler** +- **hhAIWallwalkZone** +- **hhAlarmLight** + - lightmodel\_alarm +- **hhAnim** +- **hhAnimBlend** +- **hhAnimator** +- **hhArcadeGame** +- **hhArtificialPortal** + - info\_portalflow +- **hhBeam** +- **hhBeamSystem** + - beam\_asteroidstar + - beam\_forcefield + - beam\_generic + - beam\_kfboss +- **hhBindController** + - info\_bindcontroller +- **hhBlackJack** +- **hhBoneController** +- **hhCameraInterpolator** +- **hhCard** +- **hhConsole** + - func\_console + - console\_alarm + - console\_arcadegame + - console\_blackjack + - console\_ceiling1 + - console\_clock + - console\_countdown + - console\_crane + - console\_elevator\_call + - console\_elevator\_control + - console\_eyestalk + - console\_generic2 + - console\_generic3 + - console\_hunter1 + - console\_hunter2 + - console\_hunterhand + - console\_hunterwallshort + - console\_hunterwalltall + - console\_jukebox + - console\_keeper + - console\_keeper\_small + - console\_keypad + - console\_lightswitch + - console\_poker + - console\_projection\_eye + - console\_projection\_eye\_bent + - console\_elevator + - console\_elevatorcall + - console\_projection\_eye\_bent\_floormat + - console\_skinwrap + - console\_skinwrap\_superportal + - console\_slots + - console\_television + - console\_translate + - console\_monitor\_big + - console\_wallwalk + - func\_remotecamera + - sfx\_boundgui +- **hhConsoleAlarm** +- **hhConsoleCountdown** +- **hhConsoleKeypad** +- **hhCreatureX** +- **hhDDAManager** +- **hhDDAProbability** +- **hhDebugger** +- **hhDeck** +- **hhDisplayCell** +- **hhDock** +- **hhDockedGun** +- **hhDockingZone** +- **hhDroid** +- **hhEgg** + - sfx\_egg + - sfx\_egg\_cheap + - sfx\_egg\_fast + - sfx\_egg\_path +- **hhEggSpawner** + - object\_egg\_spawner +- **hhFireController** + - **hhVehicleFireController** + - **hhWeaponFireController** + - **hhBeamBasedFireController** + - fireinfo\_lightninggun + - fireinfo\_railgun + - **hhSunbeamFireController** + - fireinfo\_sunbeam + - fireinfo\_sunbeam\_mp + - **hhHiderWeaponAltFireController** + - **hhPlasmaFireController** + - **hhRocketLauncherFireController** + - **hhRocketLauncherAltFireController** + - **hhSniperRifleFireController** + - **hhSoulStripperAltFireController** + - **hhSpiritBowFireController** +- **hhFixedPod** + - object\_energycore +- **hhGameLocal** +- **hhGasbagSimple** +- **hhGravityZone** + - volume\_gravity + - volume\_aiwallwalk +- **hhGravityZoneBase** +- **hhGravityZoneInward** + - volume\_gravityinward +- **hhGravityZoneSinkhole** + - volume\_gravitysink +- **hhGun** + - gun\_default + - gun\_antishuttle + - gun\_turbine + - gun\_level1 +- **hhHunterSimple** +- **hhInventory** +- **hhJukeBox** +- **hhJumpZone** + - trigger\_jumppad +- **hhMD5Anim** +- **hhMath** +- **hhMatterEventDefPartner** +- **hhMine** + - object\_mine + - object\_sphere\_mine + - sfx\_asteroid + - sfx\_asteroidhuge + - sfx\_asteroidsmall +- **hhMineSpawner** + - volume\_asteroidspawner + - volume\_minespawner + - volume\_sphere\_minespawner +- **hhModelProxy** +- **hhModelToggle** + - tool\_modelviewer + - tool\_modelviewerweapons +- **hhMonsterAI** + - character\_default + - character\_girlfriend + - character\_girlfriend\_blonde + - character\_girlfriend\_blonde\_slab + - character\_girlfriend\_feedinga + - character\_girlfriend\_feedingc + - character\_girlfriend\_harvestera + - character\_girlfriend\_lotae + - character\_girlfriend\_roadhouse + - character\_girlfriend\_slab + - character\_girlfriend\_spirit + - character\_girlfriend\_superportal + - character\_hiderprincess + - character\_hiderprincess\_roadhouse + - character\_hiderprincess\_shuttle + - character\_hiderprincess\_superportal + - character\_grandfather + - character\_grandfather\_feedinga + - character\_grandfather\_lotaa + - character\_grandfather\_lotab + - character\_grandfather\_lotad + - character\_grandfather\_fadeoutd + - character\_grandfather\_lotae + - character\_grandfather\_roadhouse + - character\_grandfather\_whole + - character\_test\_grampa + - character\_hider + - character\_hider2 + - character\_hider\_animtest + - character\_hider\_bloody + - character\_hider\_feedinga + - character\_hider\_feedingc + - character\_hider\_feedingd + - character\_hider\_salvageboss + - character\_hider\_shuttleb + - character\_hider\_superportal + - character\_tommy + - character\_underwear + - character\_goat + - character\_underwear2 + - character\_underwear2\_feedingb + - character\_underwear\_feedinga + - character\_underwear2\_bloody + - character\_underwear3 + - character\_underwear\_bloody + - character\_underwear\_feedingb + - character\_underwear\_feedingd + - character\_underwear\_salvage + - character\_underwear\_salvageboss + - character\_underwear\_slab + - character\_underwear2\_slab + - character\_yuppie\_body + - character\_chuck + - character\_chuck\_bloody + - character\_chuck\_epilogue + - character\_chuck\_flannel + - character\_chuck\_flannel\_bloody + - character\_chuck\_roadhouse + - character\_chuck\_slab + - character\_chuck\_flannel\_slab + - character\_chuck\_roadhouse\_slab + - character\_roy\_slab + - character\_roy + - character\_dalton + - character\_dalton\_bloody + - character\_dalton\_flannel + - character\_dalton\_flannel\_bloody + - character\_dalton\_roadhouse + - character\_dalton\_salvage + - character\_dalton\_slab + - character\_dalton\_flannel\_slab + - character\_dalton\_roadhouse\_slab + - character\_trent\_slab + - character\_trent + - **hhAIInspector** + - **hhCenturion** + - **hhCrawler** + - **hhHarvesterSimple** + - **hhJetpackHarvesterSimple** + - **hhKeeperSimple** + - **hhPossessedTommy** + - **hhTalon** + - **hhWraith** + - **hhDeathWraith** + - monster\_simple\_default + - monster\_centurion + - monster\_centurion\_lota + - monster\_centurion\_salvageboss + - monster\_crawler + - monster\_creaturex + - monster\_boss\_girlfriendx + - monster\_creaturex\_noaas + - monster\_droid + - monster\_droid\_indoor + - monster\_recharger + - monster\_droid\_shuttle + - monster\_fodder + - monster\_fodder\_2 + - monster\_fodder\_cheap + - monster\_fodder\_path + - monster\_gasbag + - monster\_gasbagbaby + - monster\_harvester + - monster\_harvester\_torso + - monster\_hunter\_base + - monster\_hunter + - monster\_hunter\_alien + - monster\_hunter\_elite + - monster\_hunter\_elite\_alien + - monster\_hunter\_elite\_veteran + - monster\_hunter\_feedingb + - monster\_hunter\_feedinga + - monster\_hunter\_gasbagged + - monster\_hunter\_keeperfortress + - monster\_hunter\_veteran + - monster\_hunter\_wallwalk1 + - monster\_targetingdummy + - monster\_jetpack\_harvester + - monster\_jetpack\_harvester\_harvestera + - monster\_jetpack\_harvester\_superportal\_noaas + - monster\_keeper + - map\_biolabs\_keeper1 + - monster\_keeper\_superportal + - monster\_keeper\_superportal\_noaas + - monster\_mutate + - map\_biolabs\_mutate1 + - map\_biolabs\_mutate2 + - map\_biolabs\_mutate3 + - map\_biolabs\_mutate4 + - map\_biolabs\_mutate5 + - map\_biolabs\_mutate6 + - monster\_mutilated\_male + - monster\_possessed\_girl + - monster\_alien\_girl + - monster\_girl\_blond\_normal + - monster\_girl\_blond\_normal\_slab + - monster\_girl\_blond\_normal\_slab\_nogore + - monster\_girl\_blond\_normal\_nogore + - monster\_girl\_normal + - monster\_girl\_normal\_slab + - monster\_girl\_normal\_slab\_nogore + - monster\_girl\_normal2 + - monster\_girl\_normal2\_slab + - monster\_girl\_normal2\_slab\_nogore + - monster\_girl\_normal2\_nogore + - monster\_girl\_normal\_nogore + - monster\_girl\_red\_normal + - monster\_girl\_red\_normal\_slab + - monster\_girl\_red\_normal\_slab\_nogore + - monster\_girl\_red\_normal\_nogore + - monster\_possessed\_boy + - monster\_boy\_b\_normal + - monster\_boy\_b\_normal\_slab + - monster\_boy\_b\_normal\_slab\_nogore + - monster\_boy\_b\_normal\_nogore + - monster\_boy\_normal + - monster\_boy\_normal\_slab + - monster\_boy\_normal\_slab\_nogore + - monster\_boy\_normal\_nogore + - monster\_possessed\_boy\_b + - monster\_possessed\_boy\_b\_nogore + - monster\_possessed\_boy\_nogore + - monster\_possessed\_girl2 + - monster\_possessed\_girl2\_ftd + - monster\_possessed\_girl2\_ftd\_nogore + - monster\_possessed\_girl2\_nogore + - monster\_possessed\_girl\_blond + - monster\_possessed\_girl\_blond\_nogore + - monster\_possessed\_girl\_ftd + - monster\_possessed\_girl\_ftd\_nogore + - monster\_possessed\_girl\_nogore + - monster\_possessed\_girl\_red + - monster\_possessed\_girl\_red\_nogore + - monster\_possessed\_girl\_shadow + - monster\_possessed\_tommy + - monster\_sphereboss + - monster\_vacuum + - monster\_bug + - monster\_wraith + - monster\_deathwraith + - monster\_wraith\_no\_possess + - monster\_wraith\_flee + - monster\_wraith\_flee\_girl + - monster\_wraithminion + - spiritpower\_hawk +- **hhMoverWallwalk** +- **hhMutate** +- **hhMutilatedHuman** +- **hhNavigator** +- **hhNoClipEnt** + - monster\_forceaas240 + - monster\_forceaas32 + - monster\_forceaas48 + - monster\_forceaas96 + - monster\_forceaasChild + - monster\_forceaasDroid + - monster\_forceaasDroidIndoor + - monster\_forceaasFodder + - monster\_forceaasGasbag + - monster\_forceaasJetpack + - monster\_forceaasKeeper + - monster\_forceaasShuttle +- **hhNote** + - tool\_note + - example\_old\_entity\_name +- **hhParticleSystem** +- **hhPlayerTeamIcon** +- **hhPlayerView** +- **hhPod** + - object\_pod +- **hhPodSpawner** + - object\_podspawner +- **hhPoker** +- **hhPokerHand** +- **hhPortal** + - func\_direct\_portal + - object\_portal + - object\_glowportal + - object\_glowportal256 + - object\_glowportal\_cone + - object\_glowportal\_mp + - object\_portal\_level\_end\_mp + - object\_glowportal\_nowarp + - object\_monsterportal\_nowarp + - object\_glowportal\_spin + - object\_keeperbuddyportal + - object\_keeperportal + - object\_monsterportal + - object\_portal\_level\_end + - object\_spinportal + - object\_hider\_portal + - object\_glowportal\_fast + - object\_portal2 + - object\_portal3 + - object\_portal\_128x288 + - object\_portal\_144x144 + - object\_portal\_192x172 + - object\_portal\_20x22 + - object\_portal\_64x148 + - object\_portal\_64x72 + - object\_portal\_bio\_ring + - object\_portal\_deathwalk + - object\_portal\_small +- **hhPortalFrame** + - object\_portalframe + - object\_portalframedest +- **hhProjectileGasbagPod** +- **hhProxDoorSection** + - **hhProxDoorRotMaster** + - **hhProxDoorRotator** + - proxdoor\_rotator + - sfxDoor\_biolab\_panelL + - sfxDoor\_biolab\_panelR + - sfxDoor\_biolab\_wheelL + - sfxDoor\_biolab\_wheelL2 + - sfxDoor\_biolab\_wheelR + - sfxDoor\_biolab\_wheelR2 + - **hhProxDoorTranslator** + - proxdoor\_translator + - sfxDoor\_biolab\_paneltop +- **hhRailRide** +- **hhRailShuttle** +- **hhReaction** +- **hhReactionDesc** +- **hhReactionHandler** +- **hhReactionVolume** + - reaction\_volume +- **hhRemovalVolume** + - volume\_nodrop +- **hhShuttle** +- **hhShuttleDisconnect** + - volume\_shuttledisconnect +- **hhShuttleDock** + - object\_dockedgun + - object\_shuttledock\_destination + - object\_shuttledock + - object\_shuttledock\_toponly +- **hhShuttleRecharge** + - volume\_shuttlerecharge + - volume\_shuttlerechargeinstant +- **hhShuttleSlingshot** + - volume\_shuttleslingshot +- **hhShuttleTransport** + - object\_shuttle\_transport +- **hhSkybox** + - func\_skybox\_portal +- **hhSlots** +- **hhSmokeParticles** +- **hhSphere** + - object\_ball + - object\_marble +- **hhSphereBoss** +- **hhTCBSpline** +- **hhTargetProxy** + - sfx\_targetproxy +- **hhTarget\_AttachToRail** + - target\_attachtorail +- **hhTarget\_ControlVehicle** + - target\_controlvehicle +- **hhTrackMover** + - func\_trackmover +- **hhTractorBeam** +- **hhTriggerZone** + - trigger\_volume +- **hhUtils** +- **hhVehicle** +- **hhVelocityZone** + - volume\_velocity +- **hhViewedModel** + - tool\_viewedmodel +- **hhVomiter** + - object\_vomiter +- **hhWoundManagerAnimatedEntity** +- **hhWoundManagerRenderEntity** +- **hhZone** +- **idAAS** +- **idAASFindAreaOutOfRange** +- **idAASFindAttackPosition** +- **idAASFindCover** +- **idAASLocal** +- **idAF** +- **idAFBody** +- **idAFConstraint** +- **idAFConstraint\_BallAndSocketJoint** +- **idAFConstraint\_BallAndSocketJointFriction** +- **idAFConstraint\_ConeLimit** +- **idAFConstraint\_Contact** +- **idAFConstraint\_ContactFriction** +- **idAFConstraint\_CylindricalJoint** +- **idAFConstraint\_Fixed** +- **idAFConstraint\_Hinge** +- **idAFConstraint\_HingeFriction** +- **idAFConstraint\_HingeSteering** +- **idAFConstraint\_Line** +- **idAFConstraint\_Plane** +- **idAFConstraint\_PyramidLimit** +- **idAFConstraint\_Slider** +- **idAFConstraint\_Spring** +- **idAFConstraint\_Suspension** +- **idAFConstraint\_UniversalJoint** +- **idAFConstraint\_UniversalJointFriction** +- **idAFPoseJointMod** +- **idAFTree** +- **idAngles** +- **idAnim** +- **idAnimBlend** +- **idAnimManager** +- **idAnimState** +- **idAnimator** +- **idBase64** +- **idBitMsg** +- **idBitMsgDelta** +- **idBounds** +- **idBox** +- **idCQuat** +- **idCVar** +- **idCamera** + - **idCameraAnim** + - func\_camera\_anim + - **idCameraView** + - func\_cameraview +- **idClass** + - **hhFuncParmAccessor** + - **hhFxInfo** + - **hhPilotVehicleInterface** + - **hhAIVehicleInterface** + - **hhPlayerVehicleInterface** + - **hhSoundLeadInController** + - **hhWeaponHandState** + - **idForce** + - **hhForce\_Converge** + - **idForce\_Constant** + - **idForce\_Drag** + - **idForce\_Field** + - **idForce\_Spring** + - **idThread** + - **hhThread** +- **idClip** +- **idClipModel** +- **idCmdArgs** +- **idCompiler** +- **idComplex** +- **idDebugGraph** +- **idDeclModelDef** +- **idDict** +- **idDragEntity** +- **idDrawVert** +- **idEditEntities** +- **idEntity** + - **hhAINode** + - **hhDebrisSpawner** + - debrisspawner\_base + - debrisSpawner\_antishuttlegun + - debrisSpawner\_asteroidHuge + - debrisSpawner\_centurionpillar + - debrisSpawner\_turbinegun + - debrisspawner\_asteroid + - debrisspawner\_centurion + - debrisspawner\_crash + - debrisspawner\_creaturex + - debrisspawner\_creaturex\_cover + - debrisspawner\_flesh + - debrisspawner\_gasbag\_fire + - debrisspawner\_gasbag\_parts + - debrisspawner\_generic\_human + - debrisspawner\_goat + - debrisspawner\_metal + - debrisspawner\_monstergibs\_base + - debrisSpawner\_harvesterNoTorso + - debrisSpawner\_harvesterTorso + - debrisspawner\_child + - debrisspawner\_droid + - debrisspawner\_droid\_indoor + - debrisspawner\_recharger + - debrisspawner\_fodder + - debrisspawner\_fodder\_cheap + - debrisspawner\_fodder\_body + - debrisspawner\_fodder\_body\_cheap + - debrisspawner\_fodder\_egg + - debrisspawner\_fodder\_egg\_cheap + - debrisspawner\_gibtentacle + - debrisspawner\_harvester + - debrisspawner\_hound + - debrisspawner\_hunter + - debrisspawner\_jetpack + - debrisspawner\_keeper + - debrisspawner\_mutate + - debrisspawner\_mutilated\_male + - debrisspawner\_vacuum + - debrisspawner\_pod + - debrisspawner\_pottery1 + - debrisspawner\_pottery2 + - debrisspawner\_pottery3 + - debrisspawner\_shuttlepanela + - debrisspawner\_shuttlepanelb + - debrisspawner\_shuttlepanelc + - debrisspawner\_tech + - debrisspawner\_test + - debrisspawner\_testmulti + - debrisspawner\_vehicle + - debrisspawner\_vent + - **hhDoorTrigger** + - **hhEntitySpawner** + - info\_entitySpawner + - **hhExplodeMoverOrigin** + - **hhForceField** + - func\_forcefield + - **hhHealthSpore** + - object\_healthspore + - **hhItemAutomatic** + - **hhProxDoor** + - proxdoor\_default + - door\_biolab + - **hhRenderEntity** + - **hhHarvesterMine** + - **hhLiquid** + - liquid\_sludge\_base + - liquid\_sludge256\_256 + - liquid\_sludge320\_192 + - liquid\_sludge368\_640 + - liquid\_sludge512\_512 + - liquid\_water\_base + - liquid\_water128\_128 + - **idAnimatedEntity** + - **hhAnimatedEntity** + - **hhAnimDriven** + - **hhAnimatedGui** + - console\_animatinggui + - **hhDamageTester** + - tool\_damagetester + - **hhGenericAnimatedPart** + - **hhGibbable** + - **hhHand** + - **hhControlHand** + - **hhGuiHand** + - **hhHealthBasin** + - object\_healthbasin + - **hhItemCabinet** + - object\_itemcabinet + - **hhModelDoor** + - door\_default + - door\_chitin\_zipper + - door\_organic\_jaw + - door\_shuttle\_iris + - door\_sphincter + - **hhMountedGun** + - object\_mountedgun + - **hhOrganTrigger** + - **hhSpherePart** + - **hhSphereCilia** + - object\_cilia\_default + - object\_cilia\_large + - object\_cilia\_medium + - object\_cilia\_small + - object\_feedingmouth + - object\_feedingmouthsmall + - object\_pulsetubethin + - object\_pulsetubefat + - object\_pulsetubefat45 + - object\_pulsetubefat90 + - object\_pulsetubethin45 + - object\_pulsetubethin90 + - **hhWeapon** + - **hhWeaponAutoCannon** + - **hhWeaponCrawlerGrenade** + - **hhWeaponHider** + - **hhWeaponRocketLauncher** + - **hhWeaponSoulStripper** + - **hhWeaponZoomable** + - **hhWeaponRifle** + - **hhWeaponSpiritBow** + - weaponobj\_default + - weaponobj\_autocannon + - weaponobj\_bow + - weaponobj\_crawlergrenade + - weaponobj\_quickgrenade + - weaponobj\_hiderweapon + - weaponobj\_rifle + - weaponobj\_rocketlauncher + - weaponobj\_soulstripper + - weaponobj\_wrench + - **idAFAttachment** + - **idAFEntity\_Base** + - **idAFEntity\_ClawFourFingers** + - **idAFEntity\_Gibbable** + - **idAFEntity\_Generic** + - **hhAFEntity** + - env\_ragdoll\_base + - env\_earring + - env\_hanglight\_bar + - env\_human\_bodybag + - env\_lightpod + - env\_lightpod\_snd + - env\_ragdoll\_character\_base + - env\_ragdoll\_abducted + - env\_ragdoll\_blond + - env\_ragdoll\_centurion + - env\_ragdoll\_chuck + - env\_ragdoll\_chuck\_bloody + - env\_ragdoll\_chuck\_flannel\_bloody + - env\_ragdoll\_dalton + - env\_ragdoll\_dalton\_bloody + - env\_ragdoll\_dalton\_flannel\_bloody + - env\_ragdoll\_fodder + - env\_ragdoll\_gasbag + - env\_ragdoll\_harvester + - env\_ragdoll\_hider + - env\_ragdoll\_hound + - env\_ragdoll\_hunter + - env\_ragdoll\_jetpack\_harvester + - env\_ragdoll\_keeper + - env\_ragdoll\_mutate + - env\_ragdoll\_mutilatedhuman + - env\_ragdoll\_tommy + - env\_ragdoll\_tentacle + - env\_slab + - env\_slab\_feeda + - env\_swingdoor + - env\_swingsign + - **hhLightFixture** + - env\_hanglight\_fetus + - ragdoll\_base + - **idAFEntity\_WithAttachedHead** + - **hhAFEntity\_WithAttachedHead** + - **idActor** + - **hhSpiritProxy** + - **hhDeathProxy** + - **hhMPDeathProxy** + - **hhDeathWalkProxy** + - **hhPossessedProxy** + - player\_body + - player\_proxy + - player\_deathproxy + - player\_deathproxy\_mp + - player\_deathwalkproxy + - player\_possessedproxy + - **idAI** + - **idPlayer** + - **hhPlayer** + - **hhArtificialPlayer** + - player\_base + - player\_tommy + - player\_tommy\_mp + - player\_artificial\_mp + - **idAnimated** + - **hhAnimated** + - env\_payphone + - func\_animate + - animate\_bob + - animate\_boy + - animate\_boy\_nogore + - animate\_centurion + - animate\_chuck + - animate\_crawler + - animate\_creaturex + - animate\_dalton + - animate\_deathwraith + - animate\_droid + - animate\_droid\_hatch + - animate\_fodder + - animate\_gasbag + - animate\_girl\_ftc + - animate\_girl\_ftc\_nogore + - animate\_girlfriend + - animate\_girlfriendx + - animate\_grandfather + - animate\_harvester + - animate\_harvester\_passage\_wall + - animate\_hider + - animate\_hound + - animate\_hunter + - animate\_jetpackharvester + - animate\_keeper + - animate\_mutate + - animate\_possessed\_boy + - animate\_possessed\_girl + - animate\_possessed\_girl\_ftb + - animate\_possessed\_girl\_ftb\_nogore + - animate\_possessed\_girl\_ftc + - animate\_possessed\_girl\_ftd + - animate\_possessed\_girl\_ftd\_nogore + - animate\_possessed\_girl\_nogore + - animate\_tommy + - animate\_wraith + - object\_harvester\_cube + - object\_pulsepanel + - object\_pulsewall + - rail\_arm + - **hhAISpawnCase** + - object\_ai\_spawncase + - object\_droid\_hatch + - object\_keeper\_bed + - object\_keeper\_bed\_64 + - object\_keeper\_bed\_hipoly + - object\_elevator + - object\_vent1 + - object\_vent2 + - **idAFEntity\_SteamPipe** + - **idAFEntity\_Vehicle** + - **idAFEntity\_VehicleFourWheels** + - **idAFEntity\_VehicleSimple** + - **idAFEntity\_VehicleSixWheels** + - **idTestModel** + - **idWeapon** + - **hhSafeResurrectionVolume** + - **hhSafeDeathVolume** + - trigger\_saferesurrection + - trigger\_deathresurrection + - **hhSecurityEye** + - sfx\_security\_eyeball + - **hhSecurityEyeBase** + - object\_security\_eye + - object\_security\_eye\_no\_base + - **hhShuttleForceField** + - func\_grandfathershield + - func\_shuttleforcefield + - **hhSpiritBridge** + - func\_spiritbridge + - **hhSpiritSecret** + - func\_spiritsecret + - **hhSpring** + - func\_spring + - **hhSunCorona** + - info\_sunCorona + - **hhTalonTarget** + - info\_talon\_perch + - info\_talon\_perch\_priority + - **hhTrigger** + - **hhDamageTrigger** + - **hhGravitySwitch** + - trigger\_gravityswitch + - trigger\_gravityswitch\_invisible + - trigger\_damagable + - trigger\_pod\_gack + - **hhMineTrigger** + - **hhTriggerEnabler** + - **hhTriggerPain** + - **hhTriggerSight** + - **hhTrigger\_Count** + - **hhTrigger\_Event** + - tool\_measuringblock + - trigger\_multiple + - trigger\_count + - trigger\_enabler + - trigger\_event + - trigger\_fade + - trigger\_guioverlay + - trigger\_hurt + - trigger\_once + - trigger\_mine + - trigger\_organtrigger + - trigger\_portal + - trigger\_relay + - trigger\_fadeoutmusic + - trigger\_sight + - trigger\_sequence + - trigger\_slab\_recycler + - trigger\_slab\_spawn + - **hhTriggerTripwire** + - sfx\_securityeyetripwire + - **hhVehicleThruster** + - sfx\_dockedgunthruster + - sfx\_shuttlethruster + - **idActivator** + - func\_activator + - **idBeam** + - func\_beam + - **idBrittleFracture** + - func\_fracture + - **idCombatNode** + - ai\_attackcone + - ai\_attackcone\_once + - ai\_attackcone\_turret + - **idCursor3D** + - **idDamagable** + - func\_damagable + - **idDebris** + - brass\_default + - brass\_crawlergrenade + - brass\_hidercanister + - brass\_rocketlauncher + - debris\_projectile + - debris\_crawler + - debris\_crawlerLarge + - debris\_crawlerLeg + - debris\_glassLarge + - debris\_glassSmall + - debris\_glassTiny + - debris\_metalLarge + - debris\_metalSmall + - debris\_rocket + - debris\_rocketLarge + - **idEarthQuake** + - func\_earthquake + - **idEntityFx** + - **hhEntityFx** + - func\_fx + - func\_raindrop + - **idTeleporter** + - func\_teleporter + - **idExplodable** + - func\_explosion + - **idForceField** + - func\_idforcefield + - **idFuncAASObstacle** + - func\_aas\_obstacle + - **idFuncAASPortal** + - func\_aas\_portal + - **idFuncPortal** + - func\_portal + - **idFuncRadioChatter** + - **idFuncSmoke** + - func\_smoke + - **idItem** + - **hhItem** + - ammo\_default + - ammo\_acid + - ammo\_autocannon + - ammo\_autocannon\_grenade + - ammo\_crawlercan + - ammo\_lifeforce\_small + - ammo\_lifeforce\_large + - ammo\_lifeforce\_medium + - ammo\_lifeforce\_quick + - ammo\_lifeforce\_wraith + - ammo\_rifle + - ammo\_sniper + - **hhItemSoul** + - item\_default + - item\_automatic + - item\_automatic\_always + - item\_automatic\_always\_autocannon + - item\_automatic\_always\_no\_crawlers + - item\_hand1 + - movable\_item\_hand1 + - item\_lifeforce\_full + - item\_lighter + - item\_maxhealth + - item\_maxhealth\_mp + - item\_spiritwalk + - item\_talon + - item\_wallwalkboots + - weapon\_default + - weapon\_autocannon + - movable\_item\_autocannon + - movable\_item\_autocannon\_centurion + - weapon\_autocannon\_centurion + - weapon\_bow + - weapon\_crawlergrenade + - movable\_item\_crawler + - weapon\_hiderweapon + - movable\_item\_hiderweapon + - weapon\_rifle + - movable\_item\_rifle + - weapon\_rifle\_ftb + - weapon\_rocketlauncher + - movable\_item\_rocketlauncher + - movable\_harvester\_launcher + - weapon\_soulstripper + - movable\_item\_soulstripper + - weapon\_wrench + - **idMoveableItem** + - **idItemRemover** + - func\_itemremove + - **idLight** + - **hhLight** + - light + - lightmodel\_breakinghooded1 + - sfx\_shuttledomelight + - **idLiquid** + - **idLocationEntity** + - info\_location + - **idLocationSeparatorEntity** + - info\_locationSeparator + - **idMoveable** + - **hhMoveable** + - debris\_default + - debris\_flesh\_default + - debris\_centurion\_chunk1 + - debris\_centurion\_chunk2 + - debris\_centurion\_chunk3 + - debris\_centurion\_chunk4 + - debris\_centurion\_foot + - debris\_centurion\_head + - debris\_centurion\_leg1 + - debris\_centurion\_leg2 + - debris\_creaturex\_Xarm1 + - debris\_creaturex\_Xarm2 + - debris\_creaturex\_Xfinger + - debris\_creaturex\_Xhead + - debris\_creaturex\_arm1 + - debris\_creaturex\_arm2 + - debris\_creaturex\_head + - debris\_creaturex\_wing + - debris\_egg\_giba + - debris\_egg\_giba\_remove + - debris\_egg\_gibb + - debris\_egg\_gibb\_remove + - debris\_flesh\_arm + - debris\_flesh\_chest + - debris\_flesh\_foot + - debris\_flesh\_giba + - debris\_flesh\_giba\_remove + - debris\_flesh\_gibb + - debris\_flesh\_gibb\_remove + - debris\_flesh\_gibc + - debris\_flesh\_gibc\_remove + - debris\_flesh\_gibd + - debris\_flesh\_gibd\_remove + - debris\_flesh\_gibe + - debris\_flesh\_gibe\_remove + - debris\_flesh\_gibf + - debris\_flesh\_gibf\_remove + - debris\_flesh\_gibg + - debris\_flesh\_gibh + - debris\_flesh\_gibi + - debris\_flesh\_gibj + - debris\_flesh\_gibk + - debris\_flesh\_hand + - debris\_fodder\_calf + - debris\_fodder\_chunk1 + - debris\_fodder\_chunk2 + - debris\_fodder\_chunk3 + - debris\_fodder\_chunk4 + - debris\_fodder\_chunk5 + - debris\_fodder\_chunk6 + - debris\_fodder\_foot + - debris\_fodder\_head + - debris\_fodder\_leg + - debris\_fodder\_meat + - debris\_harvester\_arm + - debris\_harvester\_arm2 + - debris\_harvester\_body1 + - debris\_harvester\_body2 + - debris\_harvester\_body3 + - debris\_harvester\_body4 + - debris\_harvester\_body5 + - debris\_harvester\_foot + - debris\_harvester\_head + - debris\_harvester\_leg + - debris\_harvester\_leg2 + - debris\_harvester\_tail + - debris\_hound\_chunk1 + - debris\_hound\_chunk2 + - debris\_hound\_chunk3 + - debris\_hound\_chunk4 + - debris\_hound\_foot + - debris\_hound\_head + - debris\_hound\_leg + - debris\_hunter\_arm + - debris\_hunter\_armor + - debris\_hunter\_foot + - debris\_hunter\_head + - debris\_jetpack\_head + - debris\_keeper\_arm1 + - debris\_keeper\_arm2 + - debris\_keeper\_but + - debris\_keeper\_finger + - debris\_keeper\_foot + - debris\_keeper\_hand + - debris\_keeper\_leg1 + - debris\_keeper\_leg2 + - debris\_keeper\_spine + - debris\_kid\_arm + - debris\_kid\_foot + - debris\_kid\_hand + - debris\_mutate\_aarm + - debris\_mutate\_aarm2 + - debris\_mutate\_arm + - debris\_mutate\_chunk1 + - debris\_mutate\_chunk2 + - debris\_mutate\_chunk3 + - debris\_mutate\_foot + - debris\_mutate\_hand + - debris\_mutate\_head + - debris\_mutate\_hummanhead + - debris\_mutate\_leg + - debris\_mutate\_neck + - debris\_mutate\_spike + - debris\_mutate\_toe + - debris\_mutilated\_gib + - debris\_mutilated\_head + - debris\_mutilated\_left4arm + - debris\_mutilated\_leftarm + - debris\_mutilated\_lefthand + - debris\_mutilated\_leftside + - debris\_mutilated\_right4arm + - debris\_mutilated\_rightarm + - debris\_mutilated\_righthand + - debris\_mutilated\_rightside + - debris\_pottery\_default + - debris\_pottery\_gib1a + - debris\_pottery\_gib1b + - debris\_pottery\_gib1c + - debris\_pottery\_gib2a + - debris\_pottery\_gib2b + - debris\_pottery\_gib2c + - debris\_pottery\_gib2d + - debris\_pottery\_gib3a + - debris\_pottery\_gib3b + - debris\_pottery\_gib3c + - debris\_pottery\_gib3d + - debris\_stone\_small + - debris\_stone\_large + - debris\_stone\_tiny + - debris\_tech\_default + - debris\_creaturex\_gun + - debris\_metalLarge2 + - debris\_metalSmall2 + - debris\_mutate\_can + - debris\_tech\_giba + - debris\_tech\_gibb + - debris\_tech\_gibc + - debris\_tech\_rod + - debris\_tech\_shrapnel + - func\_moveable + - default\_movable\_cardboard + - movable\_beercase + - movable\_boxblue + - movable\_boxfragile + - movable\_boxred + - default\_movable\_flesh + - movable\_smallCrateOrganic + - default\_movable\_metalhollow + - movable\_base\_barrel + - movable\_worker\_can + - movable\_wraithcan\_barrel + - movable\_wraithcan\_barrel2 + - movable\_glassCrateLarge + - movable\_smallCrateGlass + - movable\_trashbasket + - movable\_trashcan + - default\_movable\_metalsolid + - movable\_feeding\_box + - movable\_ft\_light + - movable\_hunterchair + - movable\_huntertablet + - movable\_keepercanister + - movable\_machinejunk1 + - movable\_machinejunk2 + - movable\_machinejunk3 + - movable\_metaldebris1 + - movable\_metaldebris2 + - movable\_metaldebris3 + - movable\_metaldebris4 + - movable\_metaldebris5 + - movable\_microscope + - movable\_propane\_tank + - movable\_slab + - movable\_smallCrateTech + - movable\_spaceheater + - default\_movable\_pottery + - movable\_pottery1 + - movable\_pottery2 + - movable\_pottery3 + - movable\_ashtray2 + - movable\_beerbottle + - movable\_beercan + - movable\_bone + - movable\_mug + - **hhBarrel** + - **idMover** + - **hhMover** + - func\_mover + - func\_mover\_amodel + - func\_wallwalkmover + - object\_slab\_mover + - object\_slab\_mover\_bottom + - object\_slab\_mover\_bottom\_lo + - object\_slab\_mover\_lo + - object\_slab\_mover\_whole\_lo + - **hhExplodeMover** + - func\_mover\_explode + - script\_controlpoint + - **idElevator** + - func\_elevator + - **idMover\_Binary** + - **idDoor** + - **hhDoor** + - func\_door + - **idPlat** + - func\_plat + - **idMover\_Periodic** + - **idBobber** + - func\_bobbing + - **idPendulum** + - func\_pendulum + - **idRiser** + - func\_riser + - **idRotater** + - func\_rotating + - script\_controlpoint\_rotating + - **idMultiModelAF** + - **idChain** + - env\_chain + - **idPathCorner** + - node\_conversation + - path\_default + - path\_anim + - path\_attack + - path\_conversation + - path\_conversation\_listen + - path\_corner + - path\_cycleanim + - path\_follow + - path\_headanim + - path\_hide + - path\_jump + - path\_ledge + - path\_lookat + - path\_null + - path\_rail + - path\_shootat + - path\_show + - path\_state + - path\_talk + - path\_talk\_primary + - path\_talk\_secondary + - path\_talk\_triggered + - path\_turn + - path\_wait + - path\_waitforheadanim + - path\_waitfortrigger + - **idPhantomObjects** + - **idPlayerStart** + - info\_player\_coop + - info\_player\_deathmatch + - info\_player\_start + - info\_player\_teleport + - info\_player\_warp + - **idProjectile** + - **hhProjectile** + - **hhProjectileAutoCannonGrenade** + - **hhProjectileBounce** + - **hhProjectileBugTrigger** + - **hhProjectileChaff** + - **hhProjectileCrawlerGrenade** + - **hhProjectileStickyCrawlerGrenade** + - **hhProjectileFreezer** + - **hhProjectileHider** + - **hhProjectileHiderCanister** + - **hhProjectileRifleSniper** + - **hhProjectileRocketLauncher** + - **hhProjectileShuttle** + - **hhProjectileSoulCannon** + - **hhProjectileSpiritArrow** + - **hhProjectileTracking** + - **hhProjectileBug** + - **hhProjectileCocoon** + - **hhProjectileTrigger** + - **hhProjectileWrench** + - projectile\_default + - projectile\_acidcartridge + - projectile\_acidblast\_gasbag + - projectile\_acidcartridge1 + - projectile\_acidcartridge2 + - projectile\_acidcartridge3 + - projectile\_acidcartridge4 + - projectile\_acidspray + - projectile\_acidsblastricochet\_gasbag + - projectile\_acidspray\_gasbag\_death + - projectile\_acidspray\_mp + - projectile\_acidsprayricochet + - projectile\_acidspray\_gasbag + - projectile\_arrow + - projectile\_arrowPuny + - projectile\_arrowSuper + - projectile\_arrow\_mp + - projectile\_autocannon + - projectile\_autocannon\_grenade + - projectile\_centurion\_autocannon\_grenade + - projectile\_bouncy\_ball + - projectile\_centurion\_autocannon + - projectile\_chaff + - projectile\_harvester\_chaff + - projectile\_crawler + - projectile\_crawler\_proxy + - projectile\_hunter\_grenade + - projectile\_stickycrawler + - projectile\_stickycrawler\_mp + - projectile\_creaturex\_plasma + - projectile\_dockedgun + - projectile\_droid\_blast + - projectile\_droid\_cannon + - projectile\_droid\_chargeshot + - projectile\_droid\_small + - projectile\_fire\_column + - projectile\_fire\_column\_drop + - projectile\_fire\_column\_side + - projectile\_freeze + - projectile\_gasbag\_blast + - projectile\_gasbag\_pod + - projectile\_gasbag\_spit + - projectile\_harvester\_mine + - projectile\_hunter\_mine + - projectile\_level1 + - projectile\_mountedgun + - projectile\_plasma + - projectile\_plasmab + - projectile\_plasmac + - projectile\_plasmaf + - projectile\_plasmaj + - projectile\_railgun + - projectile\_lightninggun + - projectile\_railshuttle + - projectile\_rifle + - projectile\_hunter\_rifle + - projectile\_hunter\_rifle\_first + - projectile\_keeper + - projectile\_rifle\_mp + - projectile\_riflesniper + - projectile\_hunter\_rifle\_snipe + - projectile\_rocket + - driver\_default + - projectile\_harvester\_rocket + - projectile\_harvester\_rocket\_left + - projectile\_harvester\_rocket\_right + - projectile\_hunter\_rocket + - projectile\_jetpack\_rocket + - projectile\_rocket\_mp + - projectile\_sbstage1sphereshot + - projectile\_shuttle\_cannon + - projectile\_antishuttle\_cannon + - projectile\_shuttle\_cannon\_ai + - projectile\_shuttle\_cannon\_mp + - projectile\_soulharvester + - projectile\_sphere\_burst + - projectile\_sphere\_slow + - projectile\_sunbeam + - projectile\_turbinegun + - projectile\_wrench + - projectile\_altwrench + - **idGuidedProjectile** + - **idSecurityCamera** + - **idShaking** + - func\_shaking + - **idSound** + - **hhSound** + - speaker + - speaker\_grandfathervoice + - speaker\_music + - speaker\_music\_biolabsa + - speaker\_music\_biolabsb + - speaker\_music\_feedinga + - speaker\_music\_feedingb + - speaker\_music\_feedingtowerc + - speaker\_music\_feedingtowerd + - speaker\_music\_girlfriendx + - speaker\_music\_harvestera + - speaker\_music\_harvesterb + - speaker\_music\_keeperfortress + - speaker\_music\_lotaa + - speaker\_music\_lotab + - speaker\_music\_lotad + - speaker\_music\_roadhouse + - speaker\_music\_salvage + - speaker\_music\_salvageboss + - speaker\_music\_shuttlea + - speaker\_music\_shuttleb + - speaker\_music\_spherebrain + - speaker\_music\_spindlea + - speaker\_music\_spindleb + - speaker\_music\_superportal + - speaker\_spherevoice + - speaker\_tommyvoice + - **idSpawnableEntity** + - ai\_lostcombat + - func\_corona + - info\_keeper\_teleport + - info\_null + - ai\_genericnode + - ai\_grenade\_node + - ai\_snipe\_node + - ai\_suppress\_node + - info\_gorecheck + - info\_gorecheck\_nogore + - precache\_base + - precache\_biolabsa + - precache\_biolabsb + - precache\_epilogue + - precache\_feedingtowera + - precache\_feedingtowerb + - precache\_feedingtowerc + - precache\_feedingtowerd + - precache\_girlfriendx + - precache\_harvestera + - precache\_harvesterb + - precache\_keeperfortress + - precache\_lotaa + - precache\_lotab + - precache\_lotac + - precache\_lotad + - precache\_roadhouse + - precache\_salvage + - precache\_salvageboss + - precache\_shuttlea + - precache\_shuttleb + - precache\_spherebrain + - precache\_spindlea + - precache\_spindleb + - precache\_superportal + - info\_reaction + - reaction\_node\_centurionArmInHole + - reaction\_node\_centurionJumpDown + - reaction\_node\_centurionPowerRoar + - reaction\_node\_centurionShootDown + - info\_tracknode + - object\_severedhead + - sfx\_crawler\_explodeinhand + - sfx\_railshuttleturret + - **idSplinePath** + - func\_splinemover + - info\_splinepath + - **idSpring** + - **idStaticEntity** + - door\_default\_frame + - door\_chitin\_frame + - door\_organic\_jaw\_frame + - door\_shuttle\_iris\_frameDown + - door\_shuttle\_iris\_frameL + - door\_shuttle\_iris\_frameR + - door\_shuttle\_iris\_frameUp + - door\_status + - func\_static + - func\_emitter + - func\_splat + - sfx\_gravityswitch + - func\_wallwalk + - gfx\_deathclip + - **hhEnergyNode** + - object\_energynode + - object\_energynode\_freeze + - object\_energynode\_plasma + - object\_energynode\_railgun + - object\_energynode\_sunbeam + - **hhFuncEmitter** + - **hhPathEmitter** + - **hhDeathWraithEnergy** + - sfx\_wraithenergy + - sfx\_wraithenergy\_health + - **hhWallWalkable** + - **idFuncEmitter** + - **idFuncSplat** + - object\_consolestand\_eye1 + - object\_step + - **idTarget** + - **hhTarget\_Autosave** + - target\_autosave + - **hhTarget\_ConsolidatePlayers** + - target\_consolidateplayers + - **hhTarget\_Disable** + - target\_disable + - **hhTarget\_DisablePassageway** + - target\_disablepassage + - **hhTarget\_DisableReactions** + - target\_disablereactions + - **hhTarget\_DisplayGui** + - target\_displaygui + - **hhTarget\_Earthquake** + - func\_earthquake\_movables + - **hhTarget\_Enable** + - target\_enable + - **hhTarget\_EnablePassageway** + - target\_enablepassage + - **hhTarget\_EnableReactions** + - target\_enablereactions + - **hhTarget\_FollowPath** + - target\_ai\_followpath + - **hhTarget\_Hide** + - target\_hide + - **hhTarget\_LockDoor** + - target\_lock + - **hhTarget\_PatternRelay** + - trigger\_patternrelay + - **hhTarget\_PlayWeaponAnim** + - target\_playweaponanim + - **hhTarget\_SetLightParm** + - **hhTarget\_SetSkin** + - target\_changeskin + - **hhTarget\_Show** + - target\_show + - **hhTarget\_Subtitle** + - target\_subtitle + - **hhTarget\_WarpPlayers** + - target\_warpplayers + - **idTarget\_CallObjectFunction** + - target\_ai\_followalternatepath1 + - target\_ai\_followalternatepath2 + - target\_ai\_followalternatepath3 + - target\_callobjectfunction + - target\_npc\_talk + - target\_npc\_talk\_primary + - target\_npc\_talk\_secondary + - target\_npc\_talk\_triggered + - **idTarget\_Damage** + - target\_damage + - **idTarget\_EnableLevelWeapons** + - target\_enableweapons + - **idTarget\_EnableStamina** + - **idTarget\_EndLevel** + - **hhTarget\_EndLevel** + - target\_endLevel + - **idTarget\_FadeEntity** + - target\_entity\_fadein + - target\_entity\_fadeout + - target\_entity\_setcolor + - **idTarget\_FadeSoundClass** + - target\_fadesoundclass + - **idTarget\_Give** + - target\_give + - **idTarget\_LevelTrigger** + - target\_levelTrigger + - **idTarget\_LightFadeIn** + - target\_light\_fadein + - **idTarget\_LightFadeOut** + - target\_light\_fadeout + - **idTarget\_Remove** + - func\_remove + - **idTarget\_RemoveWeapons** + - **idTarget\_SessionCommand** + - target\_sessionCommand + - **idTarget\_SetFov** + - target\_setfov + - **idTarget\_SetGlobalShaderTime** + - target\_setglobalparmtime + - **idTarget\_SetKeyVal** + - target\_setkeyval + - **idTarget\_SetModel** + - target\_setmodel + - **idTarget\_SetShaderParm** + - target\_setshaderparm + - target\_setlightparm + - **idTarget\_SetShaderTime** + - target\_setshadertime + - **idTarget\_Tip** + - target\_tip + - target\_tip\_remove + - **idTarget\_WaitForButton** + - func\_waitforbutton + - target\_null + - **idTextEntity** + - text + - **idTrigger** + - **idTrigger\_Count** + - **idTrigger\_EntityName** + - **idTrigger\_Fade** + - **idTrigger\_Hurt** + - **idTrigger\_Multi** + - trigger\_facing + - trigger\_flashlight + - **idTrigger\_Timer** + - trigger\_timer + - **idTrigger\_Touch** + - **idVacuumEntity** + - **idVacuumSeparatorEntity** + - **idWorldspawn** + - worldspawn +- **idEvent** +- **idEventDef** +- **idEventQueue** +- **idExportJoint** +- **idExportMesh** +- **idExportModel** +- **idExportOptions** +- **idFixedWinding** +- **idFrustum** +- **idGameEdit** +- **idGameLocal** +- **idHashIndex** +- **idHeap** +- **idIK** +- **idIK\_Reach** +- **idIK\_Walk** +- **idInterpreter** +- **idInventory** +- **idJointMat** +- **idLCP** +- **idLCP\_Square** +- **idLCP\_Symmetric** +- **idLangDict** +- **idLexer** +- **idLib** +- **idMD5Anim** +- **idMapBrush** +- **idMapBrushSide** +- **idMapEntity** +- **idMapFile** +- **idMapPatch** +- **idMat2** +- **idMat3** +- **idMat4** +- **idMat5** +- **idMat6** +- **idMatX** +- **idMath** +- **idMayaExport** +- **idModelExport** +- **idMoveState** +- **idMsgQueue** +- **idMultiplayerGame** +- **idODE\_Euler** +- **idODE\_Midpoint** +- **idODE\_RK4** +- **idODE\_RK4Adaptive** +- **idPVS** +- **idParser** +- **idPhysics** + - **idPhysics\_Base** + - **idPhysics\_AF** + - **idPhysics\_Actor** + - **hhPhysics\_Delta** + - **idPhysics\_Monster** + - **hhPhysics\_AI** + - **idPhysics\_Player** + - **hhPhysics\_Player** + - **idPhysics\_Parametric** + - **idPhysics\_RigidBody** + - **hhPhysics\_RigidBodySimple** + - **hhPhysics\_Vehicle** + - **idPhysics\_Static** + - **hhPhysics\_StaticForceField** + - **hhPhysics\_StaticWeapon** + - **idPhysics\_StaticMulti** +- **idPlane** +- **idPlaneSet** +- **idPlayerIcon** +- **idPlayerView** +- **idPluecker** +- **idPolar3** +- **idPolynomial** +- **idProgram** +- **idPush** +- **idQuat** +- **idRandom** +- **idRandom2** +- **idRestoreGame** +- **idRotation** +- **idRoutingCache** +- **idSIMD** +- **idSIMD\_3DNow** +- **idSIMD\_AltiVec** +- **idSIMD\_Generic** +- **idSIMD\_MMX** +- **idSIMD\_SSE** +- **idSIMD\_SSE2** +- **idSIMD\_SSE3** +- **idSaveGame** +- **idScriptObject** +- **idSmokeParticles** +- **idSphere** +- **idStr** +- **idStrList** +- **idStrPool** +- **idSurface** +- **idSurface\_Patch** +- **idSurface\_Polytope** +- **idSurface\_SweptSpline** +- **idTimer** +- **idTimerReport** +- **idToken** +- **idTokenizer** +- **idTraceModel** +- **idTypeDef** +- **idTypeDefBool** +- **idTypeDefEntity** +- **idTypeDefFloat** +- **idTypeDefString** +- **idTypeDefVector** +- **idTypeInfo** +- **idTypeInfoTools** +- **idVarDef** +- **idVarDefName** +- **idVec2** +- **idVec3** +- **idVec4** +- **idVec5** +- **idVec6** +- **idVecX** +- **idWinding** +- **idWinding2D** +- info\_mover\_explode\_origin +- info\_talon\_perch\_squawk +- **jointInfo\_t** +- melee\_generic + - damage\_creaturex\_headbutt + - damage\_creaturex\_melee + - damage\_creaturex\_knockback + - melee\_centurion\_backhand + - melee\_centurion\_backhand\_player + - melee\_centurion\_backhand\_player\_lota + - melee\_centurion\_impulse + - melee\_centurion\_smash + - melee\_dalton\_punch + - melee\_droid + - melee\_fodder\_bite + - melee\_fodder\_leap + - melee\_gasbag + - melee\_gasbag\_bite + - melee\_harvester\_swipe + - melee\_hound\_left + - melee\_hound\_hardleft + - melee\_hound\_right + - melee\_hound\_hardright + - melee\_hound\_uppercut + - melee\_houndleap + - melee\_hunter\_right + - melee\_jetpack + - melee\_mutate2\_death + - melee\_mutate\_stuck + - melee\_mutate\_fat + - melee\_mutate\_quick + - melee\_mutate\_quick\_test + - melee\_mutate\_spin + - melee\_mutate\_spin\_test + - melee\_mutilated\_male2\_claw + - melee\_mutilatedhuman\_swipe + - melee\_possessedhuman +- missile\_generic + - damage\_creaturex\_laser + - damage\_firecolumn + - missile\_acidcartridge + - missile\_acidblast + - missile\_acidcartridge1 + - missile\_acidcartridge1\_mp + - missile\_acidcartridge2 + - missile\_acidcartridge2\_mp + - missile\_acidcartridge3 + - missile\_acidcartridge3\_mp + - missile\_acidcartridge4 + - missile\_acidcartridge4\_mp + - missile\_acidcartridge\_mp + - missile\_acidspray + - missile\_acidspray\_gasbag + - missile\_acidspray\_gasbag\_death + - missile\_acidspray\_mp + - missile\_acidsprayricochet + - missile\_acidsprayricochet\_mp + - missile\_arrow + - missile\_arrowSuper + - missile\_arrow\_mp + - missile\_autocannon + - missile\_autocannon\_mp + - missile\_autocannon\_grenade + - missile\_autocannon\_grenade\_mp + - missile\_centurion\_autocannon + - missile\_creaturex\_plasma + - missile\_dockedgun + - missile\_droid\_cannon + - missile\_droid\_charge + - missile\_firecolumn + - missile\_freeze + - missile\_gasbag\_spit + - missile\_gun\_level1 + - missile\_lightninggun + - missile\_mountedgun + - missile\_plasma + - missile\_plasma\_mp + - missile\_plasmac + - missile\_railgun + - missile\_railgun\_mp + - missile\_rifle + - missile\_bouncy\_ball + - missile\_hunter\_rifle + - missile\_keeper + - missile\_rifle\_mp + - missile\_riflesniper + - missile\_hunter\_rifle\_snipe + - missile\_riflesniper\_mp + - missile\_riflesniper\_pilot + - missile\_rocket + - missile\_harvester\_rocket + - missile\_jetpack\_rocket + - missile\_rocket\_mp + - missile\_shuttle\_cannon + - missile\_antishuttle\_cannon + - missile\_shuttle\_cannon\_ai + - missile\_shuttle\_cannon\_mp + - missile\_soulharvester + - missile\_sphere\_burst + - missile\_sphere\_slow + - missile\_sunbeam + - missile\_sunbeam\_mp + - missile\_vomiter + - missle\_vomiter\_nogib + - missile\_wrench + - missile\_altwrench + - missile\_altwrench\_mp + - missile\_wrench\_mp +- monster\_hound\_feedingb +- monster\_hound\_shadow +- **nameofclass** +- object\_blocker +- object\_crane +- object\_harvester\_passage\_ceiling128 +- object\_harvester\_passage\_ceiling256 +- object\_harvester\_passage\_floor +- **pathNode\_s** +- preCacheBuild +- preCacheDemoMainMenu +- preCacheExtras +- preCacheMainMenu +- preCacheStartup +- precache\_harvestercomplex +- reaction\_default + - reaction\_centurionArmInHole + - reaction\_centurionJumpDown + - reaction\_centurionJumpUp + - reaction\_centurionPowerRoar + - reaction\_centurionShootDown + - reaction\_child\_jumpupextended\_to\_damage + - reaction\_climb128 + - reaction\_climbdown64\_to\_damage + - reaction\_climbup64\_to\_damage + - reaction\_climbup128\_to\_damage + - reaction\_cover\_64 + - reaction\_damage\_explosion + - reaction\_damage\_explosion\_200 + - reaction\_damage\_explosion\_200\_new + - reaction\_damage\_explosion\_256 + - reaction\_damage\_explosion\_750 + - reaction\_flip\_switch + - reaction\_harvester\_passage\_wall + - reaction\_harvester\_passage\_ceiling128 + - reaction\_harvester\_passage\_ceiling240 + - reaction\_harvester\_passage\_ceiling256 + - reaction\_harvester\_passage\_floor + - reaction\_keeper\_teleport + - reaction\_keeper\_throw\_new + - reaction\_keeper\_throw\_blocked + - reaction\_keeper\_trigger + - reaction\_moveto\_shuttledock + - reaction\_moveto\_shuttledock\_new + - reaction\_spirit\_proxy + - reaction\_touch\_health + - reaction\_use\_alarm + - reaction\_use\_forcefield + - reaction\_use\_shuttle + - reaction\_use\_shuttle\_new +- reaction\_effect\_volume +- reaction\_listener\_volume +- reaction\_node\_centurionJumpUp +- reaction\_node\_child\_jumpupextended\_to\_damage +- reaction\_node\_climb128 +- reaction\_node\_climbdown64\_to\_damage +- reaction\_node\_climbup128\_to\_damage +- reaction\_node\_climbup64\_to\_damage +- splash\_generic + - splash\_autocannon\_grenade + - splash\_autocannon\_grenade\_mp + - splash\_centurion\_grenade + - splash\_crawlergrenade + - splash\_crawlergrenade\_inhand + - splash\_crawlergrenade\_mp + - splash\_hunter\_grenade + - splash\_dockedgun + - splash\_droid\_blast + - splash\_energycore\_explosion + - splash\_energycore\_explosion\_minor + - splash\_gasbagblast + - splash\_gasbaglasersplash + - splash\_harvester\_mine + - splash\_hunter\_mine + - splash\_mine + - splash\_plasma + - splash\_plasmac + - splash\_playerresurrectblast + - splash\_podexplosion + - splash\_possessedgirlexplode + - splash\_rocket + - splash\_harvester\_rocket + - splash\_jetpack\_rocket + - splash\_keeper\_blast + - splash\_rocket\_mp + - splash\_shuttle\_cannon + - splash\_shuttle\_cannon\_mp + - splash\_soulsuperblast + - splash\_vacuum +- test\_springmodel +- vehicle\_default + - vehicle\_mountedgun + - vehicle\_railshuttle + - vehicle\_shuttle + - vehicle\_shuttle\_mp +- volume\_blood +- volume\_sludge +- wipe\_shatter +- wipe\_shatter1 +- wipe\_shatter3 + +Entities +-------- + +For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below. + +Existing Entities as of version 1.0.116(1.3) + +### A + +- [aas240](Aas240_%28entity%29 "Aas240 (entity)") +- [aas48](Aas48_%28entity%29 "Aas48 (entity)") +- [aas96](Aas96_%28entity%29 "Aas96 (entity)") +- [aasChild](AasChild_%28entity%29 "AasChild (entity)") +- [aasCreatureX](AasCreatureX_%28entity%29 "AasCreatureX (entity)") +- [aasDroid](AasDroid_%28entity%29 "AasDroid (entity)") +- [aasDroidIndoor](AasDroidIndoor_%28entity%29 "AasDroidIndoor (entity)") +- [aasFodder](AasFodder_%28entity%29 "AasFodder (entity)") +- [aasGasbag](AasGasbag_%28entity%29 "AasGasbag (entity)") +- [aasJetpack](AasJetpack_%28entity%29 "AasJetpack (entity)") +- [aasKeeper](AasKeeper_%28entity%29 "AasKeeper (entity)") +- [aas\_types](Aas_types_%28entity%29 "Aas types (entity)") +- [ai\_attackcone](Ai_attackcone_%28entity%29 "Ai attackcone (entity)") +- [ai\_attackcone\_once](Ai_attackcone_once_%28entity%29 "Ai attackcone once (entity)") +- [ai\_attackcone\_turret](Ai_attackcone_turret_%28entity%29 "Ai attackcone turret (entity)") +- [ai\_genericnode](Ai_genericnode_%28entity%29 "Ai genericnode (entity)") +- [ai\_grenade\_node](Ai_grenade_node_%28entity%29 "Ai grenade node (entity)") +- [ai\_lostcombat](Ai_lostcombat_%28entity%29 "Ai lostcombat (entity)") +- [ai\_snipe\_node](Ai_snipe_node_%28entity%29 "Ai snipe node (entity)") +- [ai\_suppress\_node](Ai_suppress_node_%28entity%29 "Ai suppress node (entity)") +- [altfireinfo\_autocannon](Altfireinfo_autocannon_%28entity%29 "Altfireinfo autocannon (entity)") +- [altfireinfo\_hiderweapon](Altfireinfo_hiderweapon_%28entity%29 "Altfireinfo hiderweapon (entity)") +- [altfireinfo\_rocketlauncher](Altfireinfo_rocketlauncher_%28entity%29 "Altfireinfo rocketlauncher (entity)") +- [altfireinfo\_spiritbow](Altfireinfo_spiritbow_%28entity%29 "Altfireinfo spiritbow (entity)") +- [altfireinfo\_wrench](Altfireinfo_wrench_%28entity%29 "Altfireinfo wrench (entity)") +- [ammo\_acid](Ammo_acid_%28entity%29 "Ammo acid (entity)") +- [ammo\_autocannon](Ammo_autocannon_%28entity%29 "Ammo autocannon (entity)") +- [ammo\_autocannon\_grenade](Ammo_autocannon_grenade_%28entity%29 "Ammo autocannon grenade (entity)") +- [ammo\_crawlercan](Ammo_crawlercan_%28entity%29 "Ammo crawlercan (entity)") +- [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") +- [ammo\_lifeforce\_large](Ammo_lifeforce_large_%28entity%29 "Ammo lifeforce large (entity)") +- [ammo\_lifeforce\_medium](Ammo_lifeforce_medium_%28entity%29 "Ammo lifeforce medium (entity)") +- [ammo\_lifeforce\_quick](Ammo_lifeforce_quick_%28entity%29 "Ammo lifeforce quick (entity)") +- [ammo\_lifeforce\_small](Ammo_lifeforce_small_%28entity%29 "Ammo lifeforce small (entity)") +- [ammo\_lifeforce\_wraith](Ammo_lifeforce_wraith_%28entity%29 "Ammo lifeforce wraith (entity)") +- [ammo\_names](Ammo_names_%28entity%29 "Ammo names (entity)") +- [ammo\_rifle](Ammo_rifle_%28entity%29 "Ammo rifle (entity)") +- [ammo\_sniper](Ammo_sniper_%28entity%29 "Ammo sniper (entity)") +- [ammo\_types](Ammo_types_%28entity%29 "Ammo types (entity)") +- [animate\_bob](Animate_bob_%28entity%29 "Animate bob (entity)") +- [animate\_boy](Animate_boy_%28entity%29 "Animate boy (entity)") +- [animate\_boy\_nogore](Animate_boy_nogore_%28entity%29 "Animate boy nogore (entity)") +- [animate\_centurion](Animate_centurion_%28entity%29 "Animate centurion (entity)") +- [animate\_chuck](Animate_chuck_%28entity%29 "Animate chuck (entity)") +- [animate\_crawler](Animate_crawler_%28entity%29 "Animate crawler (entity)") +- [animate\_creaturex](Animate_creaturex_%28entity%29 "Animate creaturex (entity)") +- [animate\_dalton](Animate_dalton_%28entity%29 "Animate dalton (entity)") +- [animate\_deathwraith](Animate_deathwraith_%28entity%29 "Animate deathwraith (entity)") +- [animate\_droid](Animate_droid_%28entity%29 "Animate droid (entity)") +- [animate\_droid\_hatch](Animate_droid_hatch_%28entity%29 "Animate droid hatch (entity)") +- [animate\_fodder](Animate_fodder_%28entity%29 "Animate fodder (entity)") +- [animate\_gasbag](Animate_gasbag_%28entity%29 "Animate gasbag (entity)") +- [animate\_girl\_ftc](Animate_girl_ftc_%28entity%29 "Animate girl ftc (entity)") +- [animate\_girl\_ftc\_nogore](Animate_girl_ftc_nogore_%28entity%29 "Animate girl ftc nogore (entity)") +- [animate\_girlfriend](Animate_girlfriend_%28entity%29 "Animate girlfriend (entity)") +- [animate\_girlfriendx](Animate_girlfriendx_%28entity%29 "Animate girlfriendx (entity)") +- [animate\_grandfather](Animate_grandfather_%28entity%29 "Animate grandfather (entity)") +- [animate\_harvester](Animate_harvester_%28entity%29 "Animate harvester (entity)") +- [animate\_harvester\_passage\_wall](Animate_harvester_passage_wall_%28entity%29 "Animate harvester passage wall (entity)") +- [animate\_hider](Animate_hider_%28entity%29 "Animate hider (entity)") +- [animate\_hound](Animate_hound_%28entity%29 "Animate hound (entity)") +- [animate\_hunter](Animate_hunter_%28entity%29 "Animate hunter (entity)") +- [animate\_jetpackharvester](Animate_jetpackharvester_%28entity%29 "Animate jetpackharvester (entity)") +- [animate\_keeper](Animate_keeper_%28entity%29 "Animate keeper (entity)") +- [animate\_mutate](Animate_mutate_%28entity%29 "Animate mutate (entity)") +- [animate\_possessed\_boy](Animate_possessed_boy_%28entity%29 "Animate possessed boy (entity)") +- [animate\_possessed\_girl](Animate_possessed_girl_%28entity%29 "Animate possessed girl (entity)") +- [animate\_possessed\_girl\_ftb](Animate_possessed_girl_ftb_%28entity%29 "Animate possessed girl ftb (entity)") +- [animate\_possessed\_girl\_ftb\_nogore](Animate_possessed_girl_ftb_nogore_%28entity%29 "Animate possessed girl ftb nogore (entity)") +- [animate\_possessed\_girl\_ftc](Animate_possessed_girl_ftc_%28entity%29 "Animate possessed girl ftc (entity)") +- [animate\_possessed\_girl\_ftd](Animate_possessed_girl_ftd_%28entity%29 "Animate possessed girl ftd (entity)") +- [animate\_possessed\_girl\_ftd\_nogore](Animate_possessed_girl_ftd_nogore_%28entity%29 "Animate possessed girl ftd nogore (entity)") +- [animate\_possessed\_girl\_nogore](Animate_possessed_girl_nogore_%28entity%29 "Animate possessed girl nogore (entity)") +- [animate\_tommy](Animate_tommy_%28entity%29 "Animate tommy (entity)") +- [animate\_wraith](Animate_wraith_%28entity%29 "Animate wraith (entity)") + +### B + +- [beam\_asteroidstar](Beam_asteroidstar_%28entity%29 "Beam asteroidstar (entity)") +- [beam\_blGunEnergy1](Beam_blGunEnergy1_%28entity%29 "Beam blGunEnergy1 (entity)") +- [beam\_blGunEnergy2](Beam_blGunEnergy2_%28entity%29 "Beam blGunEnergy2 (entity)") +- [beam\_droidArc](Beam_droidArc_%28entity%29 "Beam droidArc (entity)") +- [beam\_forcefield](Beam_forcefield_%28entity%29 "Beam forcefield (entity)") +- [beam\_generic](Beam_generic_%28entity%29 "Beam generic (entity)") +- [beam\_hologramTurbine](Beam_hologramTurbine_%28entity%29 "Beam hologramTurbine (entity)") +- [beam\_hound\_leash](Beam_hound_leash_%28entity%29 "Beam hound leash (entity)") +- [beam\_hrvCubeArc](Beam_hrvCubeArc_%28entity%29 "Beam hrvCubeArc (entity)") +- [beam\_hrvCubeArc2](Beam_hrvCubeArc2_%28entity%29 "Beam hrvCubeArc2 (entity)") +- [beam\_keeperCinArc1](Beam_keeperCinArc1_%28entity%29 "Beam keeperCinArc1 (entity)") +- [beam\_keeperCinArc2](Beam_keeperCinArc2_%28entity%29 "Beam keeperCinArc2 (entity)") +- [beam\_keepercan](Beam_keepercan_%28entity%29 "Beam keepercan (entity)") +- [beam\_kfboss](Beam_kfboss_%28entity%29 "Beam kfboss (entity)") +- [beam\_laser](Beam_laser_%28entity%29 "Beam laser (entity)") +- [beam\_portalArc](Beam_portalArc_%28entity%29 "Beam portalArc (entity)") +- [beam\_portalArc2](Beam_portalArc2_%28entity%29 "Beam portalArc2 (entity)") +- [beam\_portalArc3](Beam_portalArc3_%28entity%29 "Beam portalArc3 (entity)") +- [beam\_portalArc4](Beam_portalArc4_%28entity%29 "Beam portalArc4 (entity)") +- [beam\_portalGen1](Beam_portalGen1_%28entity%29 "Beam portalGen1 (entity)") +- [beam\_portalGen2](Beam_portalGen2_%28entity%29 "Beam portalGen2 (entity)") +- [beam\_portalspark](Beam_portalspark_%28entity%29 "Beam portalspark (entity)") +- [beam\_salvagebossTunnel](Beam_salvagebossTunnel_%28entity%29 "Beam salvagebossTunnel (entity)") +- [beam\_sbstage1blast](Beam_sbstage1blast_%28entity%29 "Beam sbstage1blast (entity)") +- [beam\_sbstage1blast\_b](Beam_sbstage1blast_b_%28entity%29 "Beam sbstage1blast b (entity)") +- [beam\_shuttlebeamroominner](Beam_shuttlebeamroominner_%28entity%29 "Beam shuttlebeamroominner (entity)") +- [beam\_shuttlebeamroomoff](Beam_shuttlebeamroomoff_%28entity%29 "Beam shuttlebeamroomoff (entity)") +- [beam\_shuttlebeamroomon](Beam_shuttlebeamroomon_%28entity%29 "Beam shuttlebeamroomon (entity)") +- [beam\_shuttlehiderbeam](Beam_shuttlehiderbeam_%28entity%29 "Beam shuttlehiderbeam (entity)") +- [beam\_soulStripper](Beam_soulStripper_%28entity%29 "Beam soulStripper (entity)") +- [beam\_transportCreation](Beam_transportCreation_%28entity%29 "Beam transportCreation (entity)") +- [beam\_turbinelarge](Beam_turbinelarge_%28entity%29 "Beam turbinelarge (entity)") +- [beam\_turbinemedium](Beam_turbinemedium_%28entity%29 "Beam turbinemedium (entity)") +- [brass\_crawlergrenade](Brass_crawlergrenade_%28entity%29 "Brass crawlergrenade (entity)") +- [brass\_default](Brass_default_%28entity%29 "Brass default (entity)") +- [brass\_hidercanister](Brass_hidercanister_%28entity%29 "Brass hidercanister (entity)") +- [brass\_rocketlauncher](Brass_rocketlauncher_%28entity%29 "Brass rocketlauncher (entity)") + +### C + +- [character\_chuck](Character_chuck_%28entity%29 "Character chuck (entity)") +- [character\_chuck\_bloody](Character_chuck_bloody_%28entity%29 "Character chuck bloody (entity)") +- [character\_chuck\_epilogue](Character_chuck_epilogue_%28entity%29 "Character chuck epilogue (entity)") +- [character\_chuck\_flannel](Character_chuck_flannel_%28entity%29 "Character chuck flannel (entity)") +- [character\_chuck\_flannel\_bloody](Character_chuck_flannel_bloody_%28entity%29 "Character chuck flannel bloody (entity)") +- [character\_chuck\_flannel\_slab](Character_chuck_flannel_slab_%28entity%29 "Character chuck flannel slab (entity)") +- [character\_chuck\_roadhouse](Character_chuck_roadhouse_%28entity%29 "Character chuck roadhouse (entity)") +- [character\_chuck\_roadhouse\_slab](Character_chuck_roadhouse_slab_%28entity%29 "Character chuck roadhouse slab (entity)") +- [character\_chuck\_slab](Character_chuck_slab_%28entity%29 "Character chuck slab (entity)") +- [character\_dalton](Character_dalton_%28entity%29 "Character dalton (entity)") +- [character\_dalton\_bloody](Character_dalton_bloody_%28entity%29 "Character dalton bloody (entity)") +- [character\_dalton\_flannel](Character_dalton_flannel_%28entity%29 "Character dalton flannel (entity)") +- [character\_dalton\_flannel\_bloody](Character_dalton_flannel_bloody_%28entity%29 "Character dalton flannel bloody (entity)") +- [character\_dalton\_flannel\_slab](Character_dalton_flannel_slab_%28entity%29 "Character dalton flannel slab (entity)") +- [character\_dalton\_roadhouse](Character_dalton_roadhouse_%28entity%29 "Character dalton roadhouse (entity)") +- [character\_dalton\_roadhouse\_slab](Character_dalton_roadhouse_slab_%28entity%29 "Character dalton roadhouse slab (entity)") +- [character\_dalton\_salvage](Character_dalton_salvage_%28entity%29 "Character dalton salvage (entity)") +- [character\_dalton\_slab](Character_dalton_slab_%28entity%29 "Character dalton slab (entity)") +- [character\_default](Character_default_%28entity%29 "Character default (entity)") +- [character\_girlfriend](Character_girlfriend_%28entity%29 "Character girlfriend (entity)") +- [character\_girlfriend\_biolabs](Character_girlfriend_biolabs_%28entity%29 "Character girlfriend biolabs (entity)") +- [character\_girlfriend\_biolabs](Character_girlfriend_biolabs_%28entity%29 "Character girlfriend biolabs (entity)") +- [character\_girlfriend\_blonde](Character_girlfriend_blonde_%28entity%29 "Character girlfriend blonde (entity)") +- [character\_girlfriend\_blonde\_slab](Character_girlfriend_blonde_slab_%28entity%29 "Character girlfriend blonde slab (entity)") +- [character\_girlfriend\_feedinga](Character_girlfriend_feedinga_%28entity%29 "Character girlfriend feedinga (entity)") +- [character\_girlfriend\_feedingc](Character_girlfriend_feedingc_%28entity%29 "Character girlfriend feedingc (entity)") +- [character\_girlfriend\_harvestera](Character_girlfriend_harvestera_%28entity%29 "Character girlfriend harvestera (entity)") +- [character\_girlfriend\_lotae](Character_girlfriend_lotae_%28entity%29 "Character girlfriend lotae (entity)") +- [character\_girlfriend\_roadhouse](Character_girlfriend_roadhouse_%28entity%29 "Character girlfriend roadhouse (entity)") +- [character\_girlfriend\_slab](Character_girlfriend_slab_%28entity%29 "Character girlfriend slab (entity)") +- [character\_girlfriend\_spirit](Character_girlfriend_spirit_%28entity%29 "Character girlfriend spirit (entity)") +- [character\_girlfriend\_superportal](Character_girlfriend_superportal_%28entity%29 "Character girlfriend superportal (entity)") +- [character\_goat](Character_goat_%28entity%29 "Character goat (entity)") +- [character\_grandfather](Character_grandfather_%28entity%29 "Character grandfather (entity)") +- [character\_grandfather\_fadeoutd](Character_grandfather_fadeoutd_%28entity%29 "Character grandfather fadeoutd (entity)") +- [character\_grandfather\_feedinga](Character_grandfather_feedinga_%28entity%29 "Character grandfather feedinga (entity)") +- [character\_grandfather\_lotaa](Character_grandfather_lotaa_%28entity%29 "Character grandfather lotaa (entity)") +- [character\_grandfather\_lotab](Character_grandfather_lotab_%28entity%29 "Character grandfather lotab (entity)") +- [character\_grandfather\_lotad](Character_grandfather_lotad_%28entity%29 "Character grandfather lotad (entity)") +- [character\_grandfather\_lotae](Character_grandfather_lotae_%28entity%29 "Character grandfather lotae (entity)") +- [character\_grandfather\_roadhouse](Character_grandfather_roadhouse_%28entity%29 "Character grandfather roadhouse (entity)") +- [character\_grandfather\_whole](Character_grandfather_whole_%28entity%29 "Character grandfather whole (entity)") +- [character\_hider](Character_hider_%28entity%29 "Character hider (entity)") +- [character\_hider2](Character_hider2_%28entity%29 "Character hider2 (entity)") +- [character\_hider\_animtest](Character_hider_animtest_%28entity%29 "Character hider animtest (entity)") +- [character\_hider\_bloody](Character_hider_bloody_%28entity%29 "Character hider bloody (entity)") +- [character\_hider\_feedinga](Character_hider_feedinga_%28entity%29 "Character hider feedinga (entity)") +- [character\_hider\_feedingc](Character_hider_feedingc_%28entity%29 "Character hider feedingc (entity)") +- [character\_hider\_feedingd](Character_hider_feedingd_%28entity%29 "Character hider feedingd (entity)") +- [character\_hider\_salvageboss](Character_hider_salvageboss_%28entity%29 "Character hider salvageboss (entity)") +- [character\_hider\_shuttleb](Character_hider_shuttleb_%28entity%29 "Character hider shuttleb (entity)") +- [character\_hider\_superportal](Character_hider_superportal_%28entity%29 "Character hider superportal (entity)") +- [character\_hiderprincess](Character_hiderprincess_%28entity%29 "Character hiderprincess (entity)") +- [character\_hiderprincess\_biolabs](Character_hiderprincess_biolabs_%28entity%29 "Character hiderprincess biolabs (entity)") +- [character\_hiderprincess\_biolabs](Character_hiderprincess_biolabs_%28entity%29 "Character hiderprincess biolabs (entity)") +- [character\_hiderprincess\_roadhouse](Character_hiderprincess_roadhouse_%28entity%29 "Character hiderprincess roadhouse (entity)") +- [character\_hiderprincess\_shuttle](Character_hiderprincess_shuttle_%28entity%29 "Character hiderprincess shuttle (entity)") +- [character\_hiderprincess\_superportal](Character_hiderprincess_superportal_%28entity%29 "Character hiderprincess superportal (entity)") +- [character\_roy](Character_roy_%28entity%29 "Character roy (entity)") +- [character\_roy\_slab](Character_roy_slab_%28entity%29 "Character roy slab (entity)") +- [character\_test\_grampa](Character_test_grampa_%28entity%29 "Character test grampa (entity)") +- [character\_tommy](Character_tommy_%28entity%29 "Character tommy (entity)") +- [character\_trent](Character_trent_%28entity%29 "Character trent (entity)") +- [character\_trent\_slab](Character_trent_slab_%28entity%29 "Character trent slab (entity)") +- [character\_underwear](Character_underwear_%28entity%29 "Character underwear (entity)") +- [character\_underwear2](Character_underwear2_%28entity%29 "Character underwear2 (entity)") +- [character\_underwear2\_bloody](Character_underwear2_bloody_%28entity%29 "Character underwear2 bloody (entity)") +- [character\_underwear2\_feedingb](Character_underwear2_feedingb_%28entity%29 "Character underwear2 feedingb (entity)") +- [character\_underwear2\_slab](Character_underwear2_slab_%28entity%29 "Character underwear2 slab (entity)") +- [character\_underwear3](Character_underwear3_%28entity%29 "Character underwear3 (entity)") +- [character\_underwear\_bloody](Character_underwear_bloody_%28entity%29 "Character underwear bloody (entity)") +- [character\_underwear\_feedinga](Character_underwear_feedinga_%28entity%29 "Character underwear feedinga (entity)") +- [character\_underwear\_feedingb](Character_underwear_feedingb_%28entity%29 "Character underwear feedingb (entity)") +- [character\_underwear\_feedingd](Character_underwear_feedingd_%28entity%29 "Character underwear feedingd (entity)") +- [character\_underwear\_salvage](Character_underwear_salvage_%28entity%29 "Character underwear salvage (entity)") +- [character\_underwear\_salvageboss](Character_underwear_salvageboss_%28entity%29 "Character underwear salvageboss (entity)") +- [character\_underwear\_slab](Character_underwear_slab_%28entity%29 "Character underwear slab (entity)") +- [character\_yuppie\_body](Character_yuppie_body_%28entity%29 "Character yuppie body (entity)") +- [console\_alarm](Console_alarm_%28entity%29 "Console alarm (entity)") +- [console\_animatinggui](Console_animatinggui_%28entity%29 "Console animatinggui (entity)") +- [console\_arcadegame](Console_arcadegame_%28entity%29 "Console arcadegame (entity)") +- [console\_blackjack](Console_blackjack_%28entity%29 "Console blackjack (entity)") +- [console\_ceiling1](Console_ceiling1_%28entity%29 "Console ceiling1 (entity)") +- [console\_clock](Console_clock_%28entity%29 "Console clock (entity)") +- [console\_countdown](Console_countdown_%28entity%29 "Console countdown (entity)") +- [console\_crane](Console_crane_%28entity%29 "Console crane (entity)") +- [console\_elevator](Console_elevator_%28entity%29 "Console elevator (entity)") +- [console\_elevator\_call](Console_elevator_call_%28entity%29 "Console elevator call (entity)") +- [console\_elevator\_control](Console_elevator_control_%28entity%29 "Console elevator control (entity)") +- [console\_elevatorcall](Console_elevatorcall_%28entity%29 "Console elevatorcall (entity)") +- [console\_eyestalk](Console_eyestalk_%28entity%29 "Console eyestalk (entity)") +- [console\_generic2](Console_generic2_%28entity%29 "Console generic2 (entity)") +- [console\_generic3](Console_generic3_%28entity%29 "Console generic3 (entity)") +- [console\_hunter1](Console_hunter1_%28entity%29 "Console hunter1 (entity)") +- [console\_hunter2](Console_hunter2_%28entity%29 "Console hunter2 (entity)") +- [console\_hunterhand](Console_hunterhand_%28entity%29 "Console hunterhand (entity)") +- [console\_hunterwallshort](Console_hunterwallshort_%28entity%29 "Console hunterwallshort (entity)") +- [console\_hunterwalltall](Console_hunterwalltall_%28entity%29 "Console hunterwalltall (entity)") +- [console\_jukebox](Console_jukebox_%28entity%29 "Console jukebox (entity)") +- [console\_keeper](Console_keeper_%28entity%29 "Console keeper (entity)") +- [console\_keeper\_small](Console_keeper_small_%28entity%29 "Console keeper small (entity)") +- [console\_keypad](Console_keypad_%28entity%29 "Console keypad (entity)") +- [console\_lightswitch](Console_lightswitch_%28entity%29 "Console lightswitch (entity)") +- [console\_monitor\_big](Console_monitor_big_%28entity%29 "Console monitor big (entity)") +- [console\_poker](Console_poker_%28entity%29 "Console poker (entity)") +- [console\_projection\_eye](Console_projection_eye_%28entity%29 "Console projection eye (entity)") +- [console\_projection\_eye\_bent](Console_projection_eye_bent_%28entity%29 "Console projection eye bent (entity)") +- [console\_projection\_eye\_bent\_floormat](Console_projection_eye_bent_floormat_%28entity%29 "Console projection eye bent floormat (entity)") +- [console\_skinwrap](Console_skinwrap_%28entity%29 "Console skinwrap (entity)") +- [console\_skinwrap\_superportal](Console_skinwrap_superportal_%28entity%29 "Console skinwrap superportal (entity)") +- [console\_slots](Console_slots_%28entity%29 "Console slots (entity)") +- [console\_television](Console_television_%28entity%29 "Console television (entity)") +- [console\_translate](Console_translate_%28entity%29 "Console translate (entity)") +- [console\_wallwalk](Console_wallwalk_%28entity%29 "Console wallwalk (entity)") + +### D + +- [damage\_asteroidcollision](Damage_asteroidcollision_%28entity%29 "Damage asteroidcollision (entity)") +- [damage\_asteroidcollisionHuge](Damage_asteroidcollisionHuge_%28entity%29 "Damage asteroidcollisionHuge (entity)") +- [damage\_cilia](Damage_cilia_%28entity%29 "Damage cilia (entity)") +- [damage\_creaturex\_headbutt](Damage_creaturex_headbutt_%28entity%29 "Damage creaturex headbutt (entity)") +- [damage\_creaturex\_knockback](Damage_creaturex_knockback_%28entity%29 "Damage creaturex knockback (entity)") +- [damage\_creaturex\_laser](Damage_creaturex_laser_%28entity%29 "Damage creaturex laser (entity)") +- [damage\_creaturex\_melee](Damage_creaturex_melee_%28entity%29 "Damage creaturex melee (entity)") +- [damage\_crush](Damage_crush_%28entity%29 "Damage crush (entity)") +- [damage\_deathwraith](Damage_deathwraith_%28entity%29 "Damage deathwraith (entity)") +- [damage\_deflect](Damage_deflect_%28entity%29 "Damage deflect (entity)") +- [damage\_deflect\_minor](Damage_deflect_minor_%28entity%29 "Damage deflect minor (entity)") +- [damage\_deflect\_svgboss](Damage_deflect_svgboss_%28entity%29 "Damage deflect svgboss (entity)") +- [damage\_doorbonk](Damage_doorbonk_%28entity%29 "Damage doorbonk (entity)") +- [damage\_droidburst](Damage_droidburst_%28entity%29 "Damage droidburst (entity)") +- [damage\_expandCrawler](Damage_expandCrawler_%28entity%29 "Damage expandCrawler (entity)") +- [damage\_explosion](Damage_explosion_%28entity%29 "Damage explosion (entity)") +- [damage\_fatalfall](Damage_fatalfall_%28entity%29 "Damage fatalfall (entity)") +- [damage\_fellonto](Damage_fellonto_%28entity%29 "Damage fellonto (entity)") +- [damage\_firecolumn](Damage_firecolumn_%28entity%29 "Damage firecolumn (entity)") +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") +- [damage\_gravityzone](Damage_gravityzone_%28entity%29 "Damage gravityzone (entity)") +- [damage\_hardfall](Damage_hardfall_%28entity%29 "Damage hardfall (entity)") +- [damage\_instantdeath](Damage_instantdeath_%28entity%29 "Damage instantdeath (entity)") +- [damage\_keeperBeam](Damage_keeperBeam_%28entity%29 "Damage keeperBeam (entity)") +- [damage\_kfbossbeams](Damage_kfbossbeams_%28entity%29 "Damage kfbossbeams (entity)") +- [damage\_killzone](Damage_killzone_%28entity%29 "Damage killzone (entity)") +- [damage\_lotafiretest](Damage_lotafiretest_%28entity%29 "Damage lotafiretest (entity)") +- [damage\_monsterfall](Damage_monsterfall_%28entity%29 "Damage monsterfall (entity)") +- [damage\_movable1](Damage_movable1_%28entity%29 "Damage movable1 (entity)") +- [damage\_movable100](Damage_movable100_%28entity%29 "Damage movable100 (entity)") +- [damage\_movable20](Damage_movable20_%28entity%29 "Damage movable20 (entity)") +- [damage\_movable40](Damage_movable40_%28entity%29 "Damage movable40 (entity)") +- [damage\_movable65](Damage_movable65_%28entity%29 "Damage movable65 (entity)") +- [damage\_moverCrush](Damage_moverCrush_%28entity%29 "Damage moverCrush (entity)") +- [damage\_mpshuttleexplode](Damage_mpshuttleexplode_%28entity%29 "Damage mpshuttleexplode (entity)") +- [damage\_noair](Damage_noair_%28entity%29 "Damage noair (entity)") +- [damage\_none](Damage_none_%28entity%29 "Damage none (entity)") +- [damage\_paintrigger](Damage_paintrigger_%28entity%29 "Damage paintrigger (entity)") +- [damage\_plasmafast](Damage_plasmafast_%28entity%29 "Damage plasmafast (entity)") +- [damage\_plasmakill](Damage_plasmakill_%28entity%29 "Damage plasmakill (entity)") +- [damage\_plasmalarge](Damage_plasmalarge_%28entity%29 "Damage plasmalarge (entity)") +- [damage\_plasmamedium](Damage_plasmamedium_%28entity%29 "Damage plasmamedium (entity)") +- [damage\_plasmasmall](Damage_plasmasmall_%28entity%29 "Damage plasmasmall (entity)") +- [damage\_proxdoorbonk](Damage_proxdoorbonk_%28entity%29 "Damage proxdoorbonk (entity)") +- [damage\_railbeam](Damage_railbeam_%28entity%29 "Damage railbeam (entity)") +- [damage\_sludge](Damage_sludge_%28entity%29 "Damage sludge (entity)") +- [damage\_softfall](Damage_softfall_%28entity%29 "Damage softfall (entity)") +- [damage\_sphereboss\_mine](Damage_sphereboss_mine_%28entity%29 "Damage sphereboss mine (entity)") +- [damage\_suicide](Damage_suicide_%28entity%29 "Damage suicide (entity)") +- [damage\_telefrag](Damage_telefrag_%28entity%29 "Damage telefrag (entity)") +- [damage\_vehiclecollision](Damage_vehiclecollision_%28entity%29 "Damage vehiclecollision (entity)") +- [damage\_vehiclecollision\_gib](Damage_vehiclecollision_gib_%28entity%29 "Damage vehiclecollision gib (entity)") +- [damage\_vehiclekillpilot](Damage_vehiclekillpilot_%28entity%29 "Damage vehiclekillpilot (entity)") +- [damage\_wraith](Damage_wraith_%28entity%29 "Damage wraith (entity)") +- [damage\_wraithminion](Damage_wraithminion_%28entity%29 "Damage wraithminion (entity)") +- [debrisSpawner\_antishuttlegun](DebrisSpawner_antishuttlegun_%28entity%29 "DebrisSpawner antishuttlegun (entity)") +- [debrisSpawner\_asteroidHuge](DebrisSpawner_asteroidHuge_%28entity%29 "DebrisSpawner asteroidHuge (entity)") +- [debrisSpawner\_centurionpillar](DebrisSpawner_centurionpillar_%28entity%29 "DebrisSpawner centurionpillar (entity)") +- [debrisSpawner\_harvesterNoTorso](DebrisSpawner_harvesterNoTorso_%28entity%29 "DebrisSpawner harvesterNoTorso (entity)") +- [debrisSpawner\_harvesterTorso](DebrisSpawner_harvesterTorso_%28entity%29 "DebrisSpawner harvesterTorso (entity)") +- [debrisSpawner\_turbinegun](DebrisSpawner_turbinegun_%28entity%29 "DebrisSpawner turbinegun (entity)") +- [debris\_centurion\_chunk1](Debris_centurion_chunk1_%28entity%29 "Debris centurion chunk1 (entity)") +- [debris\_centurion\_chunk2](Debris_centurion_chunk2_%28entity%29 "Debris centurion chunk2 (entity)") +- [debris\_centurion\_chunk3](Debris_centurion_chunk3_%28entity%29 "Debris centurion chunk3 (entity)") +- [debris\_centurion\_chunk4](Debris_centurion_chunk4_%28entity%29 "Debris centurion chunk4 (entity)") +- [debris\_centurion\_foot](Debris_centurion_foot_%28entity%29 "Debris centurion foot (entity)") +- [debris\_centurion\_head](Debris_centurion_head_%28entity%29 "Debris centurion head (entity)") +- [debris\_centurion\_leg1](Debris_centurion_leg1_%28entity%29 "Debris centurion leg1 (entity)") +- [debris\_centurion\_leg2](Debris_centurion_leg2_%28entity%29 "Debris centurion leg2 (entity)") +- [debris\_crawler](Debris_crawler_%28entity%29 "Debris crawler (entity)") +- [debris\_crawlerLarge](Debris_crawlerLarge_%28entity%29 "Debris crawlerLarge (entity)") +- [debris\_crawlerLeg](Debris_crawlerLeg_%28entity%29 "Debris crawlerLeg (entity)") +- [debris\_creaturex\_Xarm1](Debris_creaturex_Xarm1_%28entity%29 "Debris creaturex Xarm1 (entity)") +- [debris\_creaturex\_Xarm2](Debris_creaturex_Xarm2_%28entity%29 "Debris creaturex Xarm2 (entity)") +- [debris\_creaturex\_Xfinger](Debris_creaturex_Xfinger_%28entity%29 "Debris creaturex Xfinger (entity)") +- [debris\_creaturex\_Xhead](Debris_creaturex_Xhead_%28entity%29 "Debris creaturex Xhead (entity)") +- [debris\_creaturex\_arm1](Debris_creaturex_arm1_%28entity%29 "Debris creaturex arm1 (entity)") +- [debris\_creaturex\_arm2](Debris_creaturex_arm2_%28entity%29 "Debris creaturex arm2 (entity)") +- [debris\_creaturex\_gun](Debris_creaturex_gun_%28entity%29 "Debris creaturex gun (entity)") +- [debris\_creaturex\_head](Debris_creaturex_head_%28entity%29 "Debris creaturex head (entity)") +- [debris\_creaturex\_wing](Debris_creaturex_wing_%28entity%29 "Debris creaturex wing (entity)") +- [debris\_default](Debris_default_%28entity%29 "Debris default (entity)") +- [debris\_egg\_giba](Debris_egg_giba_%28entity%29 "Debris egg giba (entity)") +- [debris\_egg\_giba\_remove](Debris_egg_giba_remove_%28entity%29 "Debris egg giba remove (entity)") +- [debris\_egg\_gibb](Debris_egg_gibb_%28entity%29 "Debris egg gibb (entity)") +- [debris\_egg\_gibb\_remove](Debris_egg_gibb_remove_%28entity%29 "Debris egg gibb remove (entity)") +- [debris\_flesh\_arm](Debris_flesh_arm_%28entity%29 "Debris flesh arm (entity)") +- [debris\_flesh\_chest](Debris_flesh_chest_%28entity%29 "Debris flesh chest (entity)") +- [debris\_flesh\_default](Debris_flesh_default_%28entity%29 "Debris flesh default (entity)") +- [debris\_flesh\_foot](Debris_flesh_foot_%28entity%29 "Debris flesh foot (entity)") +- [debris\_flesh\_giba](Debris_flesh_giba_%28entity%29 "Debris flesh giba (entity)") +- [debris\_flesh\_giba\_remove](Debris_flesh_giba_remove_%28entity%29 "Debris flesh giba remove (entity)") +- [debris\_flesh\_gibb](Debris_flesh_gibb_%28entity%29 "Debris flesh gibb (entity)") +- [debris\_flesh\_gibb\_remove](Debris_flesh_gibb_remove_%28entity%29 "Debris flesh gibb remove (entity)") +- [debris\_flesh\_gibc](Debris_flesh_gibc_%28entity%29 "Debris flesh gibc (entity)") +- [debris\_flesh\_gibc\_remove](Debris_flesh_gibc_remove_%28entity%29 "Debris flesh gibc remove (entity)") +- [debris\_flesh\_gibd](Debris_flesh_gibd_%28entity%29 "Debris flesh gibd (entity)") +- [debris\_flesh\_gibd\_remove](Debris_flesh_gibd_remove_%28entity%29 "Debris flesh gibd remove (entity)") +- [debris\_flesh\_gibe](Debris_flesh_gibe_%28entity%29 "Debris flesh gibe (entity)") +- [debris\_flesh\_gibe\_remove](Debris_flesh_gibe_remove_%28entity%29 "Debris flesh gibe remove (entity)") +- [debris\_flesh\_gibf](Debris_flesh_gibf_%28entity%29 "Debris flesh gibf (entity)") +- [debris\_flesh\_gibf\_remove](Debris_flesh_gibf_remove_%28entity%29 "Debris flesh gibf remove (entity)") +- [debris\_flesh\_gibg](Debris_flesh_gibg_%28entity%29 "Debris flesh gibg (entity)") +- [debris\_flesh\_gibh](Debris_flesh_gibh_%28entity%29 "Debris flesh gibh (entity)") +- [debris\_flesh\_gibi](Debris_flesh_gibi_%28entity%29 "Debris flesh gibi (entity)") +- [debris\_flesh\_gibj](Debris_flesh_gibj_%28entity%29 "Debris flesh gibj (entity)") +- [debris\_flesh\_gibk](Debris_flesh_gibk_%28entity%29 "Debris flesh gibk (entity)") +- [debris\_flesh\_hand](Debris_flesh_hand_%28entity%29 "Debris flesh hand (entity)") +- [debris\_fodder\_calf](Debris_fodder_calf_%28entity%29 "Debris fodder calf (entity)") +- [debris\_fodder\_chunk1](Debris_fodder_chunk1_%28entity%29 "Debris fodder chunk1 (entity)") +- [debris\_fodder\_chunk2](Debris_fodder_chunk2_%28entity%29 "Debris fodder chunk2 (entity)") +- [debris\_fodder\_chunk3](Debris_fodder_chunk3_%28entity%29 "Debris fodder chunk3 (entity)") +- [debris\_fodder\_chunk4](Debris_fodder_chunk4_%28entity%29 "Debris fodder chunk4 (entity)") +- [debris\_fodder\_chunk5](Debris_fodder_chunk5_%28entity%29 "Debris fodder chunk5 (entity)") +- [debris\_fodder\_chunk6](Debris_fodder_chunk6_%28entity%29 "Debris fodder chunk6 (entity)") +- [debris\_fodder\_foot](Debris_fodder_foot_%28entity%29 "Debris fodder foot (entity)") +- [debris\_fodder\_head](Debris_fodder_head_%28entity%29 "Debris fodder head (entity)") +- [debris\_fodder\_leg](Debris_fodder_leg_%28entity%29 "Debris fodder leg (entity)") +- [debris\_fodder\_meat](Debris_fodder_meat_%28entity%29 "Debris fodder meat (entity)") +- [debris\_glassLarge](Debris_glassLarge_%28entity%29 "Debris glassLarge (entity)") +- [debris\_glassSmall](Debris_glassSmall_%28entity%29 "Debris glassSmall (entity)") +- [debris\_glassTiny](Debris_glassTiny_%28entity%29 "Debris glassTiny (entity)") +- [debris\_harvester\_arm](Debris_harvester_arm_%28entity%29 "Debris harvester arm (entity)") +- [debris\_harvester\_arm2](Debris_harvester_arm2_%28entity%29 "Debris harvester arm2 (entity)") +- [debris\_harvester\_body1](Debris_harvester_body1_%28entity%29 "Debris harvester body1 (entity)") +- [debris\_harvester\_body2](Debris_harvester_body2_%28entity%29 "Debris harvester body2 (entity)") +- [debris\_harvester\_body3](Debris_harvester_body3_%28entity%29 "Debris harvester body3 (entity)") +- [debris\_harvester\_body4](Debris_harvester_body4_%28entity%29 "Debris harvester body4 (entity)") +- [debris\_harvester\_body5](Debris_harvester_body5_%28entity%29 "Debris harvester body5 (entity)") +- [debris\_harvester\_foot](Debris_harvester_foot_%28entity%29 "Debris harvester foot (entity)") +- [debris\_harvester\_head](Debris_harvester_head_%28entity%29 "Debris harvester head (entity)") +- [debris\_harvester\_leg](Debris_harvester_leg_%28entity%29 "Debris harvester leg (entity)") +- [debris\_harvester\_leg2](Debris_harvester_leg2_%28entity%29 "Debris harvester leg2 (entity)") +- [debris\_harvester\_tail](Debris_harvester_tail_%28entity%29 "Debris harvester tail (entity)") +- [debris\_hound\_chunk1](Debris_hound_chunk1_%28entity%29 "Debris hound chunk1 (entity)") +- [debris\_hound\_chunk2](Debris_hound_chunk2_%28entity%29 "Debris hound chunk2 (entity)") +- [debris\_hound\_chunk3](Debris_hound_chunk3_%28entity%29 "Debris hound chunk3 (entity)") +- [debris\_hound\_chunk4](Debris_hound_chunk4_%28entity%29 "Debris hound chunk4 (entity)") +- [debris\_hound\_foot](Debris_hound_foot_%28entity%29 "Debris hound foot (entity)") +- [debris\_hound\_head](Debris_hound_head_%28entity%29 "Debris hound head (entity)") +- [debris\_hound\_leg](Debris_hound_leg_%28entity%29 "Debris hound leg (entity)") +- [debris\_hunter\_arm](Debris_hunter_arm_%28entity%29 "Debris hunter arm (entity)") +- [debris\_hunter\_armor](Debris_hunter_armor_%28entity%29 "Debris hunter armor (entity)") +- [debris\_hunter\_foot](Debris_hunter_foot_%28entity%29 "Debris hunter foot (entity)") +- [debris\_hunter\_head](Debris_hunter_head_%28entity%29 "Debris hunter head (entity)") +- [debris\_jetpack\_head](Debris_jetpack_head_%28entity%29 "Debris jetpack head (entity)") +- [debris\_keeper\_arm1](Debris_keeper_arm1_%28entity%29 "Debris keeper arm1 (entity)") +- [debris\_keeper\_arm2](Debris_keeper_arm2_%28entity%29 "Debris keeper arm2 (entity)") +- [debris\_keeper\_but](Debris_keeper_but_%28entity%29 "Debris keeper but (entity)") +- [debris\_keeper\_finger](Debris_keeper_finger_%28entity%29 "Debris keeper finger (entity)") +- [debris\_keeper\_foot](Debris_keeper_foot_%28entity%29 "Debris keeper foot (entity)") +- [debris\_keeper\_hand](Debris_keeper_hand_%28entity%29 "Debris keeper hand (entity)") +- [debris\_keeper\_leg1](Debris_keeper_leg1_%28entity%29 "Debris keeper leg1 (entity)") +- [debris\_keeper\_leg2](Debris_keeper_leg2_%28entity%29 "Debris keeper leg2 (entity)") +- [debris\_keeper\_spine](Debris_keeper_spine_%28entity%29 "Debris keeper spine (entity)") +- [debris\_kid\_arm](Debris_kid_arm_%28entity%29 "Debris kid arm (entity)") +- [debris\_kid\_foot](Debris_kid_foot_%28entity%29 "Debris kid foot (entity)") +- [debris\_kid\_hand](Debris_kid_hand_%28entity%29 "Debris kid hand (entity)") +- [debris\_metalLarge](Debris_metalLarge_%28entity%29 "Debris metalLarge (entity)") +- [debris\_metalLarge2](Debris_metalLarge2_%28entity%29 "Debris metalLarge2 (entity)") +- [debris\_metalSmall](Debris_metalSmall_%28entity%29 "Debris metalSmall (entity)") +- [debris\_metalSmall2](Debris_metalSmall2_%28entity%29 "Debris metalSmall2 (entity)") +- [debris\_mutate\_aarm](Debris_mutate_aarm_%28entity%29 "Debris mutate aarm (entity)") +- [debris\_mutate\_aarm2](Debris_mutate_aarm2_%28entity%29 "Debris mutate aarm2 (entity)") +- [debris\_mutate\_arm](Debris_mutate_arm_%28entity%29 "Debris mutate arm (entity)") +- [debris\_mutate\_can](Debris_mutate_can_%28entity%29 "Debris mutate can (entity)") +- [debris\_mutate\_chunk1](Debris_mutate_chunk1_%28entity%29 "Debris mutate chunk1 (entity)") +- [debris\_mutate\_chunk2](Debris_mutate_chunk2_%28entity%29 "Debris mutate chunk2 (entity)") +- [debris\_mutate\_chunk3](Debris_mutate_chunk3_%28entity%29 "Debris mutate chunk3 (entity)") +- [debris\_mutate\_foot](Debris_mutate_foot_%28entity%29 "Debris mutate foot (entity)") +- [debris\_mutate\_hand](Debris_mutate_hand_%28entity%29 "Debris mutate hand (entity)") +- [debris\_mutate\_head](Debris_mutate_head_%28entity%29 "Debris mutate head (entity)") +- [debris\_mutate\_hummanhead](Debris_mutate_hummanhead_%28entity%29 "Debris mutate hummanhead (entity)") +- [debris\_mutate\_leg](Debris_mutate_leg_%28entity%29 "Debris mutate leg (entity)") +- [debris\_mutate\_neck](Debris_mutate_neck_%28entity%29 "Debris mutate neck (entity)") +- [debris\_mutate\_spike](Debris_mutate_spike_%28entity%29 "Debris mutate spike (entity)") +- [debris\_mutate\_toe](Debris_mutate_toe_%28entity%29 "Debris mutate toe (entity)") +- [debris\_mutilated\_gib](Debris_mutilated_gib_%28entity%29 "Debris mutilated gib (entity)") +- [debris\_mutilated\_head](Debris_mutilated_head_%28entity%29 "Debris mutilated head (entity)") +- [debris\_mutilated\_left4arm](Debris_mutilated_left4arm_%28entity%29 "Debris mutilated left4arm (entity)") +- [debris\_mutilated\_leftarm](Debris_mutilated_leftarm_%28entity%29 "Debris mutilated leftarm (entity)") +- [debris\_mutilated\_lefthand](Debris_mutilated_lefthand_%28entity%29 "Debris mutilated lefthand (entity)") +- [debris\_mutilated\_leftside](Debris_mutilated_leftside_%28entity%29 "Debris mutilated leftside (entity)") +- [debris\_mutilated\_right4arm](Debris_mutilated_right4arm_%28entity%29 "Debris mutilated right4arm (entity)") +- [debris\_mutilated\_rightarm](Debris_mutilated_rightarm_%28entity%29 "Debris mutilated rightarm (entity)") +- [debris\_mutilated\_righthand](Debris_mutilated_righthand_%28entity%29 "Debris mutilated righthand (entity)") +- [debris\_mutilated\_rightside](Debris_mutilated_rightside_%28entity%29 "Debris mutilated rightside (entity)") +- [debris\_pottery\_default](Debris_pottery_default_%28entity%29 "Debris pottery default (entity)") +- [debris\_pottery\_gib1a](Debris_pottery_gib1a_%28entity%29 "Debris pottery gib1a (entity)") +- [debris\_pottery\_gib1b](Debris_pottery_gib1b_%28entity%29 "Debris pottery gib1b (entity)") +- [debris\_pottery\_gib1c](Debris_pottery_gib1c_%28entity%29 "Debris pottery gib1c (entity)") +- [debris\_pottery\_gib2a](Debris_pottery_gib2a_%28entity%29 "Debris pottery gib2a (entity)") +- [debris\_pottery\_gib2b](Debris_pottery_gib2b_%28entity%29 "Debris pottery gib2b (entity)") +- [debris\_pottery\_gib2c](Debris_pottery_gib2c_%28entity%29 "Debris pottery gib2c (entity)") +- [debris\_pottery\_gib2d](Debris_pottery_gib2d_%28entity%29 "Debris pottery gib2d (entity)") +- [debris\_pottery\_gib3a](Debris_pottery_gib3a_%28entity%29 "Debris pottery gib3a (entity)") +- [debris\_pottery\_gib3b](Debris_pottery_gib3b_%28entity%29 "Debris pottery gib3b (entity)") +- [debris\_pottery\_gib3c](Debris_pottery_gib3c_%28entity%29 "Debris pottery gib3c (entity)") +- [debris\_pottery\_gib3d](Debris_pottery_gib3d_%28entity%29 "Debris pottery gib3d (entity)") +- [debris\_projectile](Debris_projectile_%28entity%29 "Debris projectile (entity)") +- [debris\_rocket](Debris_rocket_%28entity%29 "Debris rocket (entity)") +- [debris\_rocketLarge](Debris_rocketLarge_%28entity%29 "Debris rocketLarge (entity)") +- [debris\_stone\_large](Debris_stone_large_%28entity%29 "Debris stone large (entity)") +- [debris\_stone\_small](Debris_stone_small_%28entity%29 "Debris stone small (entity)") +- [debris\_stone\_tiny](Debris_stone_tiny_%28entity%29 "Debris stone tiny (entity)") +- [debris\_tech\_default](Debris_tech_default_%28entity%29 "Debris tech default (entity)") +- [debris\_tech\_giba](Debris_tech_giba_%28entity%29 "Debris tech giba (entity)") +- [debris\_tech\_gibb](Debris_tech_gibb_%28entity%29 "Debris tech gibb (entity)") +- [debris\_tech\_gibc](Debris_tech_gibc_%28entity%29 "Debris tech gibc (entity)") +- [debris\_tech\_rod](Debris_tech_rod_%28entity%29 "Debris tech rod (entity)") +- [debris\_tech\_shrapnel](Debris_tech_shrapnel_%28entity%29 "Debris tech shrapnel (entity)") +- [debrisspawner\_asteroid](Debrisspawner_asteroid_%28entity%29 "Debrisspawner asteroid (entity)") +- [debrisspawner\_base](Debrisspawner_base_%28entity%29 "Debrisspawner base (entity)") +- [debrisspawner\_centurion](Debrisspawner_centurion_%28entity%29 "Debrisspawner centurion (entity)") +- [debrisspawner\_child](Debrisspawner_child_%28entity%29 "Debrisspawner child (entity)") +- [debrisspawner\_crash](Debrisspawner_crash_%28entity%29 "Debrisspawner crash (entity)") +- [debrisspawner\_creaturex](Debrisspawner_creaturex_%28entity%29 "Debrisspawner creaturex (entity)") +- [debrisspawner\_creaturex\_cover](Debrisspawner_creaturex_cover_%28entity%29 "Debrisspawner creaturex cover (entity)") +- [debrisspawner\_droid](Debrisspawner_droid_%28entity%29 "Debrisspawner droid (entity)") +- [debrisspawner\_droid\_indoor](Debrisspawner_droid_indoor_%28entity%29 "Debrisspawner droid indoor (entity)") +- [debrisspawner\_flesh](Debrisspawner_flesh_%28entity%29 "Debrisspawner flesh (entity)") +- [debrisspawner\_fodder](Debrisspawner_fodder_%28entity%29 "Debrisspawner fodder (entity)") +- [debrisspawner\_fodder\_body](Debrisspawner_fodder_body_%28entity%29 "Debrisspawner fodder body (entity)") +- [debrisspawner\_fodder\_body\_cheap](Debrisspawner_fodder_body_cheap_%28entity%29 "Debrisspawner fodder body cheap (entity)") +- [debrisspawner\_fodder\_cheap](Debrisspawner_fodder_cheap_%28entity%29 "Debrisspawner fodder cheap (entity)") +- [debrisspawner\_fodder\_egg](Debrisspawner_fodder_egg_%28entity%29 "Debrisspawner fodder egg (entity)") +- [debrisspawner\_fodder\_egg\_cheap](Debrisspawner_fodder_egg_cheap_%28entity%29 "Debrisspawner fodder egg cheap (entity)") +- [debrisspawner\_gasbag\_fire](Debrisspawner_gasbag_fire_%28entity%29 "Debrisspawner gasbag fire (entity)") +- [debrisspawner\_gasbag\_parts](Debrisspawner_gasbag_parts_%28entity%29 "Debrisspawner gasbag parts (entity)") +- [debrisspawner\_generic\_human](Debrisspawner_generic_human_%28entity%29 "Debrisspawner generic human (entity)") +- [debrisspawner\_gibtentacle](Debrisspawner_gibtentacle_%28entity%29 "Debrisspawner gibtentacle (entity)") +- [debrisspawner\_goat](Debrisspawner_goat_%28entity%29 "Debrisspawner goat (entity)") +- [debrisspawner\_harvester](Debrisspawner_harvester_%28entity%29 "Debrisspawner harvester (entity)") +- [debrisspawner\_hound](Debrisspawner_hound_%28entity%29 "Debrisspawner hound (entity)") +- [debrisspawner\_hunter](Debrisspawner_hunter_%28entity%29 "Debrisspawner hunter (entity)") +- [debrisspawner\_jetpack](Debrisspawner_jetpack_%28entity%29 "Debrisspawner jetpack (entity)") +- [debrisspawner\_keeper](Debrisspawner_keeper_%28entity%29 "Debrisspawner keeper (entity)") +- [debrisspawner\_metal](Debrisspawner_metal_%28entity%29 "Debrisspawner metal (entity)") +- [debrisspawner\_monstergibs\_base](Debrisspawner_monstergibs_base_%28entity%29 "Debrisspawner monstergibs base (entity)") +- [debrisspawner\_mutate](Debrisspawner_mutate_%28entity%29 "Debrisspawner mutate (entity)") +- [debrisspawner\_mutilated\_male](Debrisspawner_mutilated_male_%28entity%29 "Debrisspawner mutilated male (entity)") +- [debrisspawner\_pod](Debrisspawner_pod_%28entity%29 "Debrisspawner pod (entity)") +- [debrisspawner\_pottery1](Debrisspawner_pottery1_%28entity%29 "Debrisspawner pottery1 (entity)") +- [debrisspawner\_pottery2](Debrisspawner_pottery2_%28entity%29 "Debrisspawner pottery2 (entity)") +- [debrisspawner\_pottery3](Debrisspawner_pottery3_%28entity%29 "Debrisspawner pottery3 (entity)") +- [debrisspawner\_recharger](Debrisspawner_recharger_%28entity%29 "Debrisspawner recharger (entity)") +- [debrisspawner\_shuttlepanela](Debrisspawner_shuttlepanela_%28entity%29 "Debrisspawner shuttlepanela (entity)") +- [debrisspawner\_shuttlepanelb](Debrisspawner_shuttlepanelb_%28entity%29 "Debrisspawner shuttlepanelb (entity)") +- [debrisspawner\_shuttlepanelc](Debrisspawner_shuttlepanelc_%28entity%29 "Debrisspawner shuttlepanelc (entity)") +- [debrisspawner\_tech](Debrisspawner_tech_%28entity%29 "Debrisspawner tech (entity)") +- [debrisspawner\_test](Debrisspawner_test_%28entity%29 "Debrisspawner test (entity)") +- [debrisspawner\_testmulti](Debrisspawner_testmulti_%28entity%29 "Debrisspawner testmulti (entity)") +- [debrisspawner\_vacuum](Debrisspawner_vacuum_%28entity%29 "Debrisspawner vacuum (entity)") +- [debrisspawner\_vehicle](Debrisspawner_vehicle_%28entity%29 "Debrisspawner vehicle (entity)") +- [debrisspawner\_vent](Debrisspawner_vent_%28entity%29 "Debrisspawner vent (entity)") +- [default\_movable\_cardboard](Default_movable_cardboard_%28entity%29 "Default movable cardboard (entity)") +- [default\_movable\_flesh](Default_movable_flesh_%28entity%29 "Default movable flesh (entity)") +- [default\_movable\_metalhollow](Default_movable_metalhollow_%28entity%29 "Default movable metalhollow (entity)") +- [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") +- [default\_movable\_pottery](Default_movable_pottery_%28entity%29 "Default movable pottery (entity)") +- [detonateFx\_antishuttle\_cannon](DetonateFx_antishuttle_cannon_%28entity%29 "DetonateFx antishuttle cannon (entity)") +- [detonateFx\_autocannon\_grenade](DetonateFx_autocannon_grenade_%28entity%29 "DetonateFx autocannon grenade (entity)") +- [detonateFx\_crawler](DetonateFx_crawler_%28entity%29 "DetonateFx crawler (entity)") +- [detonateFx\_dockedgun](DetonateFx_dockedgun_%28entity%29 "DetonateFx dockedgun (entity)") +- [detonateFx\_droid\_blast](DetonateFx_droid_blast_%28entity%29 "DetonateFx droid blast (entity)") +- [detonateFx\_droid\_charge\_impact](DetonateFx_droid_charge_impact_%28entity%29 "DetonateFx droid charge impact (entity)") +- [detonateFx\_droid\_impact](DetonateFx_droid_impact_%28entity%29 "DetonateFx droid impact (entity)") +- [detonateFx\_firecolumn](DetonateFx_firecolumn_%28entity%29 "DetonateFx firecolumn (entity)") +- [detonateFx\_freezer](DetonateFx_freezer_%28entity%29 "DetonateFx freezer (entity)") +- [detonateFx\_mine](DetonateFx_mine_%28entity%29 "DetonateFx mine (entity)") +- [detonateFx\_plasma](DetonateFx_plasma_%28entity%29 "DetonateFx plasma (entity)") +- [detonateFx\_plasmac](DetonateFx_plasmac_%28entity%29 "DetonateFx plasmac (entity)") +- [detonateFx\_plasmaf](DetonateFx_plasmaf_%28entity%29 "DetonateFx plasmaf (entity)") +- [detonateFx\_rocket](DetonateFx_rocket_%28entity%29 "DetonateFx rocket (entity)") +- [detonateFx\_shuttle\_cannon](DetonateFx_shuttle_cannon_%28entity%29 "DetonateFx shuttle cannon (entity)") +- [detonateFx\_sphereburst](DetonateFx_sphereburst_%28entity%29 "DetonateFx sphereburst (entity)") +- [detonateFx\_sphereslow](DetonateFx_sphereslow_%28entity%29 "DetonateFx sphereslow (entity)") +- [detonateFx\_turbine\_gun](DetonateFx_turbine_gun_%28entity%29 "DetonateFx turbine gun (entity)") +- [door\_biolab](Door_biolab_%28entity%29 "Door biolab (entity)") +- [door\_chitin\_frame](Door_chitin_frame_%28entity%29 "Door chitin frame (entity)") +- [door\_chitin\_zipper](Door_chitin_zipper_%28entity%29 "Door chitin zipper (entity)") +- [door\_default](Door_default_%28entity%29 "Door default (entity)") +- [door\_default\_frame](Door_default_frame_%28entity%29 "Door default frame (entity)") +- [door\_organic\_jaw](Door_organic_jaw_%28entity%29 "Door organic jaw (entity)") +- [door\_organic\_jaw\_frame](Door_organic_jaw_frame_%28entity%29 "Door organic jaw frame (entity)") +- [door\_shuttle\_iris](Door_shuttle_iris_%28entity%29 "Door shuttle iris (entity)") +- [door\_shuttle\_iris\_frameDown](Door_shuttle_iris_frameDown_%28entity%29 "Door shuttle iris frameDown (entity)") +- [door\_shuttle\_iris\_frameL](Door_shuttle_iris_frameL_%28entity%29 "Door shuttle iris frameL (entity)") +- [door\_shuttle\_iris\_frameR](Door_shuttle_iris_frameR_%28entity%29 "Door shuttle iris frameR (entity)") +- [door\_shuttle\_iris\_frameUp](Door_shuttle_iris_frameUp_%28entity%29 "Door shuttle iris frameUp (entity)") +- [door\_sphincter](Door_sphincter_%28entity%29 "Door sphincter (entity)") +- [door\_status](Door_status_%28entity%29 "Door status (entity)") +- [driver\_default](Driver_default_%28entity%29 "Driver default (entity)") + +### E + +- [energy\_freeze](Energy_freeze_%28entity%29 "Energy freeze (entity)") +- [energy\_generic](Energy_generic_%28entity%29 "Energy generic (entity)") +- [energy\_lightning](Energy_lightning_%28entity%29 "Energy lightning (entity)") +- [energy\_plasma](Energy_plasma_%28entity%29 "Energy plasma (entity)") +- [energy\_plasma\_mp](Energy_plasma_mp_%28entity%29 "Energy plasma mp (entity)") +- [energy\_railgun](Energy_railgun_%28entity%29 "Energy railgun (entity)") +- [energy\_railgun\_mp](Energy_railgun_mp_%28entity%29 "Energy railgun mp (entity)") +- [energy\_sunbeam](Energy_sunbeam_%28entity%29 "Energy sunbeam (entity)") +- [entranceMark\_decal\_acidcartridge](EntranceMark_decal_acidcartridge_%28entity%29 "EntranceMark decal acidcartridge (entity)") +- [entranceMark\_decal\_acidspray](EntranceMark_decal_acidspray_%28entity%29 "EntranceMark decal acidspray (entity)") +- [entranceMark\_decal\_arrow](EntranceMark_decal_arrow_%28entity%29 "EntranceMark decal arrow (entity)") +- [entranceMark\_decal\_autocannon](EntranceMark_decal_autocannon_%28entity%29 "EntranceMark decal autocannon (entity)") +- [entranceMark\_decal\_autocannonGrenade](EntranceMark_decal_autocannonGrenade_%28entity%29 "EntranceMark decal autocannonGrenade (entity)") +- [entranceMark\_decal\_autocannon\_centurion](EntranceMark_decal_autocannon_centurion_%28entity%29 "EntranceMark decal autocannon centurion (entity)") +- [entranceMark\_decal\_bouncy\_ball](EntranceMark_decal_bouncy_ball_%28entity%29 "EntranceMark decal bouncy ball (entity)") +- [entranceMark\_decal\_dockedgun](EntranceMark_decal_dockedgun_%28entity%29 "EntranceMark decal dockedgun (entity)") +- [entranceMark\_decal\_droid\_charge](EntranceMark_decal_droid_charge_%28entity%29 "EntranceMark decal droid charge (entity)") +- [entranceMark\_decal\_droid\_small](EntranceMark_decal_droid_small_%28entity%29 "EntranceMark decal droid small (entity)") +- [entranceMark\_decal\_expand](EntranceMark_decal_expand_%28entity%29 "EntranceMark decal expand (entity)") +- [entranceMark\_decal\_firecolumn](EntranceMark_decal_firecolumn_%28entity%29 "EntranceMark decal firecolumn (entity)") +- [entranceMark\_decal\_freezer](EntranceMark_decal_freezer_%28entity%29 "EntranceMark decal freezer (entity)") +- [entranceMark\_decal\_keeper](EntranceMark_decal_keeper_%28entity%29 "EntranceMark decal keeper (entity)") +- [entranceMark\_decal\_mountedgun](EntranceMark_decal_mountedgun_%28entity%29 "EntranceMark decal mountedgun (entity)") +- [entranceMark\_decal\_plasma](EntranceMark_decal_plasma_%28entity%29 "EntranceMark decal plasma (entity)") +- [entranceMark\_decal\_railgun](EntranceMark_decal_railgun_%28entity%29 "EntranceMark decal railgun (entity)") +- [entranceMark\_decal\_rifle](EntranceMark_decal_rifle_%28entity%29 "EntranceMark decal rifle (entity)") +- [entranceMark\_decal\_riflesniper](EntranceMark_decal_riflesniper_%28entity%29 "EntranceMark decal riflesniper (entity)") +- [entranceMark\_decal\_rocket](EntranceMark_decal_rocket_%28entity%29 "EntranceMark decal rocket (entity)") +- [entranceMark\_decal\_vomiter](EntranceMark_decal_vomiter_%28entity%29 "EntranceMark decal vomiter (entity)") +- [entranceMark\_decal\_wrench](EntranceMark_decal_wrench_%28entity%29 "EntranceMark decal wrench (entity)") +- [entranceMark\_overlay\_acidcartridge](EntranceMark_overlay_acidcartridge_%28entity%29 "EntranceMark overlay acidcartridge (entity)") +- [entranceMark\_overlay\_acidspray](EntranceMark_overlay_acidspray_%28entity%29 "EntranceMark overlay acidspray (entity)") +- [entranceMark\_overlay\_arrow](EntranceMark_overlay_arrow_%28entity%29 "EntranceMark overlay arrow (entity)") +- [entranceMark\_overlay\_autocannon](EntranceMark_overlay_autocannon_%28entity%29 "EntranceMark overlay autocannon (entity)") +- [entranceMark\_overlay\_autocannonGrenade](EntranceMark_overlay_autocannonGrenade_%28entity%29 "EntranceMark overlay autocannonGrenade (entity)") +- [entranceMark\_overlay\_bouncy\_ball](EntranceMark_overlay_bouncy_ball_%28entity%29 "EntranceMark overlay bouncy ball (entity)") +- [entranceMark\_overlay\_dockedgun](EntranceMark_overlay_dockedgun_%28entity%29 "EntranceMark overlay dockedgun (entity)") +- [entranceMark\_overlay\_droid\_charge](EntranceMark_overlay_droid_charge_%28entity%29 "EntranceMark overlay droid charge (entity)") +- [entranceMark\_overlay\_droid\_small](EntranceMark_overlay_droid_small_%28entity%29 "EntranceMark overlay droid small (entity)") +- [entranceMark\_overlay\_expand](EntranceMark_overlay_expand_%28entity%29 "EntranceMark overlay expand (entity)") +- [entranceMark\_overlay\_freezer](EntranceMark_overlay_freezer_%28entity%29 "EntranceMark overlay freezer (entity)") +- [entranceMark\_overlay\_keeper](EntranceMark_overlay_keeper_%28entity%29 "EntranceMark overlay keeper (entity)") +- [entranceMark\_overlay\_mountedgun](EntranceMark_overlay_mountedgun_%28entity%29 "EntranceMark overlay mountedgun (entity)") +- [entranceMark\_overlay\_plasma](EntranceMark_overlay_plasma_%28entity%29 "EntranceMark overlay plasma (entity)") +- [entranceMark\_overlay\_railgun](EntranceMark_overlay_railgun_%28entity%29 "EntranceMark overlay railgun (entity)") +- [entranceMark\_overlay\_rifle](EntranceMark_overlay_rifle_%28entity%29 "EntranceMark overlay rifle (entity)") +- [entranceMark\_overlay\_riflesniper](EntranceMark_overlay_riflesniper_%28entity%29 "EntranceMark overlay riflesniper (entity)") +- [entranceMark\_overlay\_rocket](EntranceMark_overlay_rocket_%28entity%29 "EntranceMark overlay rocket (entity)") +- [entranceMark\_overlay\_vomiter](EntranceMark_overlay_vomiter_%28entity%29 "EntranceMark overlay vomiter (entity)") +- [entranceMark\_overlay\_wrench](EntranceMark_overlay_wrench_%28entity%29 "EntranceMark overlay wrench (entity)") +- [entranceWound\_acidcartridge](EntranceWound_acidcartridge_%28entity%29 "EntranceWound acidcartridge (entity)") +- [entranceWound\_acidspray](EntranceWound_acidspray_%28entity%29 "EntranceWound acidspray (entity)") +- [entranceWound\_arrow](EntranceWound_arrow_%28entity%29 "EntranceWound arrow (entity)") +- [entranceWound\_arrow\_weak](EntranceWound_arrow_weak_%28entity%29 "EntranceWound arrow weak (entity)") +- [entranceWound\_autocannon](EntranceWound_autocannon_%28entity%29 "EntranceWound autocannon (entity)") +- [entranceWound\_bouncy\_ball](EntranceWound_bouncy_ball_%28entity%29 "EntranceWound bouncy ball (entity)") +- [entranceWound\_expand](EntranceWound_expand_%28entity%29 "EntranceWound expand (entity)") +- [entranceWound\_freezer](EntranceWound_freezer_%28entity%29 "EntranceWound freezer (entity)") +- [entranceWound\_hunterrifle](EntranceWound_hunterrifle_%28entity%29 "EntranceWound hunterrifle (entity)") +- [entranceWound\_keeper](EntranceWound_keeper_%28entity%29 "EntranceWound keeper (entity)") +- [entranceWound\_liquidonly](EntranceWound_liquidonly_%28entity%29 "EntranceWound liquidonly (entity)") +- [entranceWound\_mountedgun](EntranceWound_mountedgun_%28entity%29 "EntranceWound mountedgun (entity)") +- [entranceWound\_plasma](EntranceWound_plasma_%28entity%29 "EntranceWound plasma (entity)") +- [entranceWound\_railgun](EntranceWound_railgun_%28entity%29 "EntranceWound railgun (entity)") +- [entranceWound\_rifle](EntranceWound_rifle_%28entity%29 "EntranceWound rifle (entity)") +- [entranceWound\_riflesniper](EntranceWound_riflesniper_%28entity%29 "EntranceWound riflesniper (entity)") +- [entranceWound\_rocket](EntranceWound_rocket_%28entity%29 "EntranceWound rocket (entity)") +- [entranceWound\_sunbeam](EntranceWound_sunbeam_%28entity%29 "EntranceWound sunbeam (entity)") +- [entranceWound\_wrench](EntranceWound_wrench_%28entity%29 "EntranceWound wrench (entity)") +- [env\_chain](Env_chain_%28entity%29 "Env chain (entity)") +- [env\_earring](Env_earring_%28entity%29 "Env earring (entity)") +- [env\_hanglight\_bar](Env_hanglight_bar_%28entity%29 "Env hanglight bar (entity)") +- [env\_hanglight\_fetus](Env_hanglight_fetus_%28entity%29 "Env hanglight fetus (entity)") +- [env\_human\_bodybag](Env_human_bodybag_%28entity%29 "Env human bodybag (entity)") +- [env\_lightpod](Env_lightpod_%28entity%29 "Env lightpod (entity)") +- [env\_lightpod\_snd](Env_lightpod_snd_%28entity%29 "Env lightpod snd (entity)") +- [env\_payphone](Env_payphone_%28entity%29 "Env payphone (entity)") +- [env\_ragdoll\_abducted](Env_ragdoll_abducted_%28entity%29 "Env ragdoll abducted (entity)") +- [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") +- [env\_ragdoll\_blond](Env_ragdoll_blond_%28entity%29 "Env ragdoll blond (entity)") +- [env\_ragdoll\_centurion](Env_ragdoll_centurion_%28entity%29 "Env ragdoll centurion (entity)") +- [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") +- [env\_ragdoll\_chuck](Env_ragdoll_chuck_%28entity%29 "Env ragdoll chuck (entity)") +- [env\_ragdoll\_chuck\_bloody](Env_ragdoll_chuck_bloody_%28entity%29 "Env ragdoll chuck bloody (entity)") +- [env\_ragdoll\_chuck\_flannel\_bloody](Env_ragdoll_chuck_flannel_bloody_%28entity%29 "Env ragdoll chuck flannel bloody (entity)") +- [env\_ragdoll\_dalton](Env_ragdoll_dalton_%28entity%29 "Env ragdoll dalton (entity)") +- [env\_ragdoll\_dalton\_bloody](Env_ragdoll_dalton_bloody_%28entity%29 "Env ragdoll dalton bloody (entity)") +- [env\_ragdoll\_dalton\_flannel\_bloody](Env_ragdoll_dalton_flannel_bloody_%28entity%29 "Env ragdoll dalton flannel bloody (entity)") +- [env\_ragdoll\_fodder](Env_ragdoll_fodder_%28entity%29 "Env ragdoll fodder (entity)") +- [env\_ragdoll\_gasbag](Env_ragdoll_gasbag_%28entity%29 "Env ragdoll gasbag (entity)") +- [env\_ragdoll\_harvester](Env_ragdoll_harvester_%28entity%29 "Env ragdoll harvester (entity)") +- [env\_ragdoll\_hider](Env_ragdoll_hider_%28entity%29 "Env ragdoll hider (entity)") +- [env\_ragdoll\_hound](Env_ragdoll_hound_%28entity%29 "Env ragdoll hound (entity)") +- [env\_ragdoll\_hunter](Env_ragdoll_hunter_%28entity%29 "Env ragdoll hunter (entity)") +- [env\_ragdoll\_jetpack\_harvester](Env_ragdoll_jetpack_harvester_%28entity%29 "Env ragdoll jetpack harvester (entity)") +- [env\_ragdoll\_keeper](Env_ragdoll_keeper_%28entity%29 "Env ragdoll keeper (entity)") +- [env\_ragdoll\_mutate](Env_ragdoll_mutate_%28entity%29 "Env ragdoll mutate (entity)") +- [env\_ragdoll\_mutilatedhuman](Env_ragdoll_mutilatedhuman_%28entity%29 "Env ragdoll mutilatedhuman (entity)") +- [env\_ragdoll\_tentacle](Env_ragdoll_tentacle_%28entity%29 "Env ragdoll tentacle (entity)") +- [env\_ragdoll\_tommy](Env_ragdoll_tommy_%28entity%29 "Env ragdoll tommy (entity)") +- [env\_slab](Env_slab_%28entity%29 "Env slab (entity)") +- [env\_slab\_feeda](Env_slab_feeda_%28entity%29 "Env slab feeda (entity)") +- [env\_swingdoor](Env_swingdoor_%28entity%29 "Env swingdoor (entity)") +- [env\_swingsign](Env_swingsign_%28entity%29 "Env swingsign (entity)") +- [example\_old\_entity\_name](Example_old_entity_name_%28entity%29 "Example old entity name (entity)") +- [exitSplat\_riflesniper](ExitSplat_riflesniper_%28entity%29 "ExitSplat riflesniper (entity)") + +### F + +- [fireInfo\_dockedgun](FireInfo_dockedgun_%28entity%29 "FireInfo dockedgun (entity)") +- [fireInfo\_plasma](FireInfo_plasma_%28entity%29 "FireInfo plasma (entity)") +- [fireInfo\_railshuttle](FireInfo_railshuttle_%28entity%29 "FireInfo railshuttle (entity)") +- [fireInfo\_shuttle](FireInfo_shuttle_%28entity%29 "FireInfo shuttle (entity)") +- [fireInfo\_shuttleAI](FireInfo_shuttleAI_%28entity%29 "FireInfo shuttleAI (entity)") +- [fireInfo\_shuttle\_mp](FireInfo_shuttle_mp_%28entity%29 "FireInfo shuttle mp (entity)") +- [fireinfo\_autocannon](Fireinfo_autocannon_%28entity%29 "Fireinfo autocannon (entity)") +- [fireinfo\_autocannon\_mp](Fireinfo_autocannon_mp_%28entity%29 "Fireinfo autocannon mp (entity)") +- [fireinfo\_crawlergrenade](Fireinfo_crawlergrenade_%28entity%29 "Fireinfo crawlergrenade (entity)") +- [fireinfo\_crawlerstickybomb](Fireinfo_crawlerstickybomb_%28entity%29 "Fireinfo crawlerstickybomb (entity)") +- [fireinfo\_empty](Fireinfo_empty_%28entity%29 "Fireinfo empty (entity)") +- [fireinfo\_freeze](Fireinfo_freeze_%28entity%29 "Fireinfo freeze (entity)") +- [fireinfo\_hiderweapon](Fireinfo_hiderweapon_%28entity%29 "Fireinfo hiderweapon (entity)") +- [fireinfo\_hiderweapon\_mp](Fireinfo_hiderweapon_mp_%28entity%29 "Fireinfo hiderweapon mp (entity)") +- [fireinfo\_leechbeam](Fireinfo_leechbeam_%28entity%29 "Fireinfo leechbeam (entity)") +- [fireinfo\_lightninggun](Fireinfo_lightninggun_%28entity%29 "Fireinfo lightninggun (entity)") +- [fireinfo\_railgun](Fireinfo_railgun_%28entity%29 "Fireinfo railgun (entity)") +- [fireinfo\_rifle](Fireinfo_rifle_%28entity%29 "Fireinfo rifle (entity)") +- [fireinfo\_rifle\_mp](Fireinfo_rifle_mp_%28entity%29 "Fireinfo rifle mp (entity)") +- [fireinfo\_riflesniper](Fireinfo_riflesniper_%28entity%29 "Fireinfo riflesniper (entity)") +- [fireinfo\_riflesniper\_mp](Fireinfo_riflesniper_mp_%28entity%29 "Fireinfo riflesniper mp (entity)") +- [fireinfo\_rocketlauncher](Fireinfo_rocketlauncher_%28entity%29 "Fireinfo rocketlauncher (entity)") +- [fireinfo\_spiritbow](Fireinfo_spiritbow_%28entity%29 "Fireinfo spiritbow (entity)") +- [fireinfo\_spiritbow\_mp](Fireinfo_spiritbow_mp_%28entity%29 "Fireinfo spiritbow mp (entity)") +- [fireinfo\_sunbeam](Fireinfo_sunbeam_%28entity%29 "Fireinfo sunbeam (entity)") +- [fireinfo\_sunbeam\_mp](Fireinfo_sunbeam_mp_%28entity%29 "Fireinfo sunbeam mp (entity)") +- [fireinfo\_wrench](Fireinfo_wrench_%28entity%29 "Fireinfo wrench (entity)") +- [func\_aas\_obstacle](Func_aas_obstacle_%28entity%29 "Func aas obstacle (entity)") +- [func\_aas\_portal](Func_aas_portal_%28entity%29 "Func aas portal (entity)") +- [func\_activator](Func_activator_%28entity%29 "Func activator (entity)") +- [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") +- [func\_beam](Func_beam_%28entity%29 "Func beam (entity)") +- [func\_bobbing](Func_bobbing_%28entity%29 "Func bobbing (entity)") +- [func\_camera\_anim](Func_camera_anim_%28entity%29 "Func camera anim (entity)") +- [func\_cameraview](Func_cameraview_%28entity%29 "Func cameraview (entity)") +- [func\_clipmodel](Func_clipmodel_%28entity%29 "Func clipmodel (entity)") +- [func\_console](Func_console_%28entity%29 "Func console (entity)") +- [func\_corona](Func_corona_%28entity%29 "Func corona (entity)") +- [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") +- [func\_direct\_portal](Func_direct_portal_%28entity%29 "Func direct portal (entity)") +- [func\_door](Func_door_%28entity%29 "Func door (entity)") +- [func\_earthquake](Func_earthquake_%28entity%29 "Func earthquake (entity)") +- [func\_earthquake\_movables](Func_earthquake_movables_%28entity%29 "Func earthquake movables (entity)") +- [func\_elevator](Func_elevator_%28entity%29 "Func elevator (entity)") +- [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") +- [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") +- [func\_explosion](Func_explosion_%28entity%29 "Func explosion (entity)") +- [func\_forcefield](Func_forcefield_%28entity%29 "Func forcefield (entity)") +- [func\_fracture](Func_fracture_%28entity%29 "Func fracture (entity)") +- [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") +- [func\_grandfathershield](Func_grandfathershield_%28entity%29 "Func grandfathershield (entity)") +- [func\_group](Func_group_%28entity%29 "Func group (entity)") +- [func\_idforcefield](Func_idforcefield_%28entity%29 "Func idforcefield (entity)") +- [func\_itemremove](Func_itemremove_%28entity%29 "Func itemremove (entity)") +- [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") +- [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") +- [func\_mover\_amodel](Func_mover_amodel_%28entity%29 "Func mover amodel (entity)") +- [func\_mover\_explode](Func_mover_explode_%28entity%29 "Func mover explode (entity)") +- [func\_pendulum](Func_pendulum_%28entity%29 "Func pendulum (entity)") +- [func\_plat](Func_plat_%28entity%29 "Func plat (entity)") +- [func\_portal](Func_portal_%28entity%29 "Func portal (entity)") +- [func\_raindrop](Func_raindrop_%28entity%29 "Func raindrop (entity)") +- [func\_remotecamera](Func_remotecamera_%28entity%29 "Func remotecamera (entity)") +- [func\_remove](Func_remove_%28entity%29 "Func remove (entity)") +- [func\_riser](Func_riser_%28entity%29 "Func riser (entity)") +- [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") +- [func\_shaking](Func_shaking_%28entity%29 "Func shaking (entity)") +- [func\_shuttleforcefield](Func_shuttleforcefield_%28entity%29 "Func shuttleforcefield (entity)") +- [func\_skybox\_portal](Func_skybox_portal_%28entity%29 "Func skybox portal (entity)") +- [func\_smoke](Func_smoke_%28entity%29 "Func smoke (entity)") +- [func\_spiritbridge](Func_spiritbridge_%28entity%29 "Func spiritbridge (entity)") +- [func\_spiritsecret](Func_spiritsecret_%28entity%29 "Func spiritsecret (entity)") +- [func\_splat](Func_splat_%28entity%29 "Func splat (entity)") +- [func\_splinemover](Func_splinemover_%28entity%29 "Func splinemover (entity)") +- [func\_spring](Func_spring_%28entity%29 "Func spring (entity)") +- [func\_static](Func_static_%28entity%29 "Func static (entity)") +- [func\_teleporter](Func_teleporter_%28entity%29 "Func teleporter (entity)") +- [func\_trackmover](Func_trackmover_%28entity%29 "Func trackmover (entity)") +- [func\_waitforbutton](Func_waitforbutton_%28entity%29 "Func waitforbutton (entity)") +- [func\_wallwalk](Func_wallwalk_%28entity%29 "Func wallwalk (entity)") +- [func\_wallwalkmover](Func_wallwalkmover_%28entity%29 "Func wallwalkmover (entity)") + +### G + +- [gfx\_deathclip](Gfx_deathclip_%28entity%29 "Gfx deathclip (entity)") +- [gibbable\_centurion\_pillar](Gibbable_centurion_pillar_%28entity%29 "Gibbable centurion pillar (entity)") +- [gibbable\_default](Gibbable_default_%28entity%29 "Gibbable default (entity)") +- [gibbable\_flesh](Gibbable_flesh_%28entity%29 "Gibbable flesh (entity)") +- [gibbable\_pottery](Gibbable_pottery_%28entity%29 "Gibbable pottery (entity)") +- [gibbable\_rock](Gibbable_rock_%28entity%29 "Gibbable rock (entity)") +- [gibbable\_tech](Gibbable_tech_%28entity%29 "Gibbable tech (entity)") +- [gibbable\_tendrillarge1](Gibbable_tendrillarge1_%28entity%29 "Gibbable tendrillarge1 (entity)") +- [gibbable\_tendrillarge2](Gibbable_tendrillarge2_%28entity%29 "Gibbable tendrillarge2 (entity)") +- [gibbable\_tentacle1](Gibbable_tentacle1_%28entity%29 "Gibbable tentacle1 (entity)") +- [guihand\_alien](Guihand_alien_%28entity%29 "Guihand alien (entity)") +- [guihand\_horizontalleft](Guihand_horizontalleft_%28entity%29 "Guihand horizontalleft (entity)") +- [guihand\_horizontalright](Guihand_horizontalright_%28entity%29 "Guihand horizontalright (entity)") +- [guihand\_normal](Guihand_normal_%28entity%29 "Guihand normal (entity)") +- [guihand\_shuttleconsole](Guihand_shuttleconsole_%28entity%29 "Guihand shuttleconsole (entity)") +- [guihand\_verticaldown](Guihand_verticaldown_%28entity%29 "Guihand verticaldown (entity)") +- [guihand\_verticalup](Guihand_verticalup_%28entity%29 "Guihand verticalup (entity)") +- [gun\_antishuttle](Gun_antishuttle_%28entity%29 "Gun antishuttle (entity)") +- [gun\_default](Gun_default_%28entity%29 "Gun default (entity)") +- [gun\_level1](Gun_level1_%28entity%29 "Gun level1 (entity)") +- [gun\_turbine](Gun_turbine_%28entity%29 "Gun turbine (entity)") + +### H + +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") +- [hand\_mountedgun](Hand_mountedgun_%28entity%29 "Hand mountedgun (entity)") +- [hand\_null](Hand_null_%28entity%29 "Hand null (entity)") +- [hand\_railshuttle](Hand_railshuttle_%28entity%29 "Hand railshuttle (entity)") +- [hand\_shuttle](Hand_shuttle_%28entity%29 "Hand shuttle (entity)") + +### I + +- [info\_bindcontroller](Info_bindcontroller_%28entity%29 "Info bindcontroller (entity)") +- [info\_entitySpawner](Info_entitySpawner_%28entity%29 "Info entitySpawner (entity)") +- [info\_gorecheck](Info_gorecheck_%28entity%29 "Info gorecheck (entity)") +- [info\_gorecheck\_nogore](Info_gorecheck_nogore_%28entity%29 "Info gorecheck nogore (entity)") +- [info\_keeper\_teleport](Info_keeper_teleport_%28entity%29 "Info keeper teleport (entity)") +- [info\_location](Info_location_%28entity%29 "Info location (entity)") +- [info\_locationSeparator](Info_locationSeparator_%28entity%29 "Info locationSeparator (entity)") +- [info\_mover\_explode\_origin](Info_mover_explode_origin_%28entity%29 "Info mover explode origin (entity)") +- [info\_null](Info_null_%28entity%29 "Info null (entity)") +- [info\_player\_coop](Info_player_coop_%28entity%29 "Info player coop (entity)") +- [info\_player\_deathmatch](Info_player_deathmatch_%28entity%29 "Info player deathmatch (entity)") +- [info\_player\_start](Info_player_start_%28entity%29 "Info player start (entity)") +- [info\_player\_teleport](Info_player_teleport_%28entity%29 "Info player teleport (entity)") +- [info\_player\_warp](Info_player_warp_%28entity%29 "Info player warp (entity)") +- [info\_portalflow](Info_portalflow_%28entity%29 "Info portalflow (entity)") +- [info\_reaction](Info_reaction_%28entity%29 "Info reaction (entity)") +- [info\_splinepath](Info_splinepath_%28entity%29 "Info splinepath (entity)") +- [info\_sunCorona](Info_sunCorona_%28entity%29 "Info sunCorona (entity)") +- [info\_talon\_perch](Info_talon_perch_%28entity%29 "Info talon perch (entity)") +- [info\_talon\_perch\_priority](Info_talon_perch_priority_%28entity%29 "Info talon perch priority (entity)") +- [info\_talon\_perch\_squawk](Info_talon_perch_squawk_%28entity%29 "Info talon perch squawk (entity)") +- [info\_tracknode](Info_tracknode_%28entity%29 "Info tracknode (entity)") +- [item\_automatic](Item_automatic_%28entity%29 "Item automatic (entity)") +- [item\_automatic\_always](Item_automatic_always_%28entity%29 "Item automatic always (entity)") +- [item\_automatic\_always\_autocannon](Item_automatic_always_autocannon_%28entity%29 "Item automatic always autocannon (entity)") +- [item\_automatic\_always\_no\_crawlers](Item_automatic_always_no_crawlers_%28entity%29 "Item automatic always no crawlers (entity)") +- [item\_default](Item_default_%28entity%29 "Item default (entity)") +- [item\_hand1](Item_hand1_%28entity%29 "Item hand1 (entity)") +- [item\_lifeforce\_full](Item_lifeforce_full_%28entity%29 "Item lifeforce full (entity)") +- [item\_lighter](Item_lighter_%28entity%29 "Item lighter (entity)") +- [item\_maxhealth](Item_maxhealth_%28entity%29 "Item maxhealth (entity)") +- [item\_maxhealth\_mp](Item_maxhealth_mp_%28entity%29 "Item maxhealth mp (entity)") +- [item\_spiritwalk](Item_spiritwalk_%28entity%29 "Item spiritwalk (entity)") +- [item\_talon](Item_talon_%28entity%29 "Item talon (entity)") +- [item\_wallwalkboots](Item_wallwalkboots_%28entity%29 "Item wallwalkboots (entity)") + +### L + +- [light](Light_%28entity%29 "Light (entity)") +- [lightmodel\_alarm](Lightmodel_alarm_%28entity%29 "Lightmodel alarm (entity)") +- [lightmodel\_breakinghooded1](Lightmodel_breakinghooded1_%28entity%29 "Lightmodel breakinghooded1 (entity)") +- [liquid\_sludge256\_256](Liquid_sludge256_256_%28entity%29 "Liquid sludge256 256 (entity)") +- [liquid\_sludge320\_192](Liquid_sludge320_192_%28entity%29 "Liquid sludge320 192 (entity)") +- [liquid\_sludge368\_640](Liquid_sludge368_640_%28entity%29 "Liquid sludge368 640 (entity)") +- [liquid\_sludge512\_512](Liquid_sludge512_512_%28entity%29 "Liquid sludge512 512 (entity)") +- [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") +- [liquid\_water128\_128](Liquid_water128_128_%28entity%29 "Liquid water128 128 (entity)") +- [liquid\_water\_base](Liquid_water_base_%28entity%29 "Liquid water base (entity)") + +### M + +- [map\_biolabs\_keeper1](Map_biolabs_keeper1_%28entity%29 "Map biolabs keeper1 (entity)") +- [map\_biolabs\_mutate1](Map_biolabs_mutate1_%28entity%29 "Map biolabs mutate1 (entity)") +- [map\_biolabs\_mutate2](Map_biolabs_mutate2_%28entity%29 "Map biolabs mutate2 (entity)") +- [map\_biolabs\_mutate3](Map_biolabs_mutate3_%28entity%29 "Map biolabs mutate3 (entity)") +- [map\_biolabs\_mutate4](Map_biolabs_mutate4_%28entity%29 "Map biolabs mutate4 (entity)") +- [map\_biolabs\_mutate5](Map_biolabs_mutate5_%28entity%29 "Map biolabs mutate5 (entity)") +- [map\_biolabs\_mutate6](Map_biolabs_mutate6_%28entity%29 "Map biolabs mutate6 (entity)") +- [melee\_centurion\_backhand](Melee_centurion_backhand_%28entity%29 "Melee centurion backhand (entity)") +- [melee\_centurion\_backhand\_player](Melee_centurion_backhand_player_%28entity%29 "Melee centurion backhand player (entity)") +- [melee\_centurion\_backhand\_player\_lota](Melee_centurion_backhand_player_lota_%28entity%29 "Melee centurion backhand player lota (entity)") +- [melee\_centurion\_impulse](Melee_centurion_impulse_%28entity%29 "Melee centurion impulse (entity)") +- [melee\_centurion\_smash](Melee_centurion_smash_%28entity%29 "Melee centurion smash (entity)") +- [melee\_dalton\_punch](Melee_dalton_punch_%28entity%29 "Melee dalton punch (entity)") +- [melee\_droid](Melee_droid_%28entity%29 "Melee droid (entity)") +- [melee\_fodder\_bite](Melee_fodder_bite_%28entity%29 "Melee fodder bite (entity)") +- [melee\_fodder\_leap](Melee_fodder_leap_%28entity%29 "Melee fodder leap (entity)") +- [melee\_gasbag](Melee_gasbag_%28entity%29 "Melee gasbag (entity)") +- [melee\_gasbag\_bite](Melee_gasbag_bite_%28entity%29 "Melee gasbag bite (entity)") +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") +- [melee\_harvester\_swipe](Melee_harvester_swipe_%28entity%29 "Melee harvester swipe (entity)") +- [melee\_hound\_hardleft](Melee_hound_hardleft_%28entity%29 "Melee hound hardleft (entity)") +- [melee\_hound\_hardright](Melee_hound_hardright_%28entity%29 "Melee hound hardright (entity)") +- [melee\_hound\_left](Melee_hound_left_%28entity%29 "Melee hound left (entity)") +- [melee\_hound\_right](Melee_hound_right_%28entity%29 "Melee hound right (entity)") +- [melee\_hound\_uppercut](Melee_hound_uppercut_%28entity%29 "Melee hound uppercut (entity)") +- [melee\_houndleap](Melee_houndleap_%28entity%29 "Melee houndleap (entity)") +- [melee\_hunter\_right](Melee_hunter_right_%28entity%29 "Melee hunter right (entity)") +- [melee\_jetpack](Melee_jetpack_%28entity%29 "Melee jetpack (entity)") +- [melee\_mutate2\_death](Melee_mutate2_death_%28entity%29 "Melee mutate2 death (entity)") +- [melee\_mutate\_fat](Melee_mutate_fat_%28entity%29 "Melee mutate fat (entity)") +- [melee\_mutate\_quick](Melee_mutate_quick_%28entity%29 "Melee mutate quick (entity)") +- [melee\_mutate\_quick\_test](Melee_mutate_quick_test_%28entity%29 "Melee mutate quick test (entity)") +- [melee\_mutate\_spin](Melee_mutate_spin_%28entity%29 "Melee mutate spin (entity)") +- [melee\_mutate\_spin\_test](Melee_mutate_spin_test_%28entity%29 "Melee mutate spin test (entity)") +- [melee\_mutate\_stuck](Melee_mutate_stuck_%28entity%29 "Melee mutate stuck (entity)") +- [melee\_mutilated\_male2\_claw](Melee_mutilated_male2_claw_%28entity%29 "Melee mutilated male2 claw (entity)") +- [melee\_mutilatedhuman\_swipe](Melee_mutilatedhuman_swipe_%28entity%29 "Melee mutilatedhuman swipe (entity)") +- [melee\_possessedhuman](Melee_possessedhuman_%28entity%29 "Melee possessedhuman (entity)") +- [missile\_acidblast](Missile_acidblast_%28entity%29 "Missile acidblast (entity)") +- [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") +- [missile\_acidcartridge1](Missile_acidcartridge1_%28entity%29 "Missile acidcartridge1 (entity)") +- [missile\_acidcartridge1\_mp](Missile_acidcartridge1_mp_%28entity%29 "Missile acidcartridge1 mp (entity)") +- [missile\_acidcartridge2](Missile_acidcartridge2_%28entity%29 "Missile acidcartridge2 (entity)") +- [missile\_acidcartridge2\_mp](Missile_acidcartridge2_mp_%28entity%29 "Missile acidcartridge2 mp (entity)") +- [missile\_acidcartridge3](Missile_acidcartridge3_%28entity%29 "Missile acidcartridge3 (entity)") +- [missile\_acidcartridge3\_mp](Missile_acidcartridge3_mp_%28entity%29 "Missile acidcartridge3 mp (entity)") +- [missile\_acidcartridge4](Missile_acidcartridge4_%28entity%29 "Missile acidcartridge4 (entity)") +- [missile\_acidcartridge4\_mp](Missile_acidcartridge4_mp_%28entity%29 "Missile acidcartridge4 mp (entity)") +- [missile\_acidcartridge\_mp](Missile_acidcartridge_mp_%28entity%29 "Missile acidcartridge mp (entity)") +- [missile\_acidspray](Missile_acidspray_%28entity%29 "Missile acidspray (entity)") +- [missile\_acidspray\_gasbag](Missile_acidspray_gasbag_%28entity%29 "Missile acidspray gasbag (entity)") +- [missile\_acidspray\_gasbag\_death](Missile_acidspray_gasbag_death_%28entity%29 "Missile acidspray gasbag death (entity)") +- [missile\_acidspray\_mp](Missile_acidspray_mp_%28entity%29 "Missile acidspray mp (entity)") +- [missile\_acidsprayricochet](Missile_acidsprayricochet_%28entity%29 "Missile acidsprayricochet (entity)") +- [missile\_acidsprayricochet\_mp](Missile_acidsprayricochet_mp_%28entity%29 "Missile acidsprayricochet mp (entity)") +- [missile\_altwrench](Missile_altwrench_%28entity%29 "Missile altwrench (entity)") +- [missile\_altwrench\_mp](Missile_altwrench_mp_%28entity%29 "Missile altwrench mp (entity)") +- [missile\_antishuttle\_cannon](Missile_antishuttle_cannon_%28entity%29 "Missile antishuttle cannon (entity)") +- [missile\_arrow](Missile_arrow_%28entity%29 "Missile arrow (entity)") +- [missile\_arrowSuper](Missile_arrowSuper_%28entity%29 "Missile arrowSuper (entity)") +- [missile\_arrow\_mp](Missile_arrow_mp_%28entity%29 "Missile arrow mp (entity)") +- [missile\_autocannon](Missile_autocannon_%28entity%29 "Missile autocannon (entity)") +- [missile\_autocannon\_grenade](Missile_autocannon_grenade_%28entity%29 "Missile autocannon grenade (entity)") +- [missile\_autocannon\_grenade\_mp](Missile_autocannon_grenade_mp_%28entity%29 "Missile autocannon grenade mp (entity)") +- [missile\_autocannon\_mp](Missile_autocannon_mp_%28entity%29 "Missile autocannon mp (entity)") +- [missile\_bouncy\_ball](Missile_bouncy_ball_%28entity%29 "Missile bouncy ball (entity)") +- [missile\_centurion\_autocannon](Missile_centurion_autocannon_%28entity%29 "Missile centurion autocannon (entity)") +- [missile\_creaturex\_plasma](Missile_creaturex_plasma_%28entity%29 "Missile creaturex plasma (entity)") +- [missile\_dockedgun](Missile_dockedgun_%28entity%29 "Missile dockedgun (entity)") +- [missile\_droid\_cannon](Missile_droid_cannon_%28entity%29 "Missile droid cannon (entity)") +- [missile\_droid\_charge](Missile_droid_charge_%28entity%29 "Missile droid charge (entity)") +- [missile\_firecolumn](Missile_firecolumn_%28entity%29 "Missile firecolumn (entity)") +- [missile\_freeze](Missile_freeze_%28entity%29 "Missile freeze (entity)") +- [missile\_gasbag\_spit](Missile_gasbag_spit_%28entity%29 "Missile gasbag spit (entity)") +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") +- [missile\_gun\_level1](Missile_gun_level1_%28entity%29 "Missile gun level1 (entity)") +- [missile\_harvester\_rocket](Missile_harvester_rocket_%28entity%29 "Missile harvester rocket (entity)") +- [missile\_hunter\_rifle](Missile_hunter_rifle_%28entity%29 "Missile hunter rifle (entity)") +- [missile\_hunter\_rifle\_snipe](Missile_hunter_rifle_snipe_%28entity%29 "Missile hunter rifle snipe (entity)") +- [missile\_jetpack\_rocket](Missile_jetpack_rocket_%28entity%29 "Missile jetpack rocket (entity)") +- [missile\_keeper](Missile_keeper_%28entity%29 "Missile keeper (entity)") +- [missile\_lightninggun](Missile_lightninggun_%28entity%29 "Missile lightninggun (entity)") +- [missile\_mountedgun](Missile_mountedgun_%28entity%29 "Missile mountedgun (entity)") +- [missile\_plasma](Missile_plasma_%28entity%29 "Missile plasma (entity)") +- [missile\_plasma\_mp](Missile_plasma_mp_%28entity%29 "Missile plasma mp (entity)") +- [missile\_plasmac](Missile_plasmac_%28entity%29 "Missile plasmac (entity)") +- [missile\_railgun](Missile_railgun_%28entity%29 "Missile railgun (entity)") +- [missile\_railgun\_mp](Missile_railgun_mp_%28entity%29 "Missile railgun mp (entity)") +- [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") +- [missile\_rifle\_mp](Missile_rifle_mp_%28entity%29 "Missile rifle mp (entity)") +- [missile\_riflesniper](Missile_riflesniper_%28entity%29 "Missile riflesniper (entity)") +- [missile\_riflesniper\_mp](Missile_riflesniper_mp_%28entity%29 "Missile riflesniper mp (entity)") +- [missile\_riflesniper\_pilot](Missile_riflesniper_pilot_%28entity%29 "Missile riflesniper pilot (entity)") +- [missile\_rocket](Missile_rocket_%28entity%29 "Missile rocket (entity)") +- [missile\_rocket\_mp](Missile_rocket_mp_%28entity%29 "Missile rocket mp (entity)") +- [missile\_shuttle\_cannon](Missile_shuttle_cannon_%28entity%29 "Missile shuttle cannon (entity)") +- [missile\_shuttle\_cannon\_ai](Missile_shuttle_cannon_ai_%28entity%29 "Missile shuttle cannon ai (entity)") +- [missile\_shuttle\_cannon\_mp](Missile_shuttle_cannon_mp_%28entity%29 "Missile shuttle cannon mp (entity)") +- [missile\_soulharvester](Missile_soulharvester_%28entity%29 "Missile soulharvester (entity)") +- [missile\_sphere\_burst](Missile_sphere_burst_%28entity%29 "Missile sphere burst (entity)") +- [missile\_sphere\_slow](Missile_sphere_slow_%28entity%29 "Missile sphere slow (entity)") +- [missile\_sunbeam](Missile_sunbeam_%28entity%29 "Missile sunbeam (entity)") +- [missile\_sunbeam\_mp](Missile_sunbeam_mp_%28entity%29 "Missile sunbeam mp (entity)") +- [missile\_vomiter](Missile_vomiter_%28entity%29 "Missile vomiter (entity)") +- [missile\_wrench](Missile_wrench_%28entity%29 "Missile wrench (entity)") +- [missile\_wrench\_mp](Missile_wrench_mp_%28entity%29 "Missile wrench mp (entity)") +- [missle\_crawlergrenade](Missle_crawlergrenade_%28entity%29 "Missle crawlergrenade (entity)") +- [missle\_vomiter\_nogib](Missle_vomiter_nogib_%28entity%29 "Missle vomiter nogib (entity)") +- [monster\_alien\_girl](Monster_alien_girl_%28entity%29 "Monster alien girl (entity)") +- [monster\_boss\_girlfriendx](Monster_boss_girlfriendx_%28entity%29 "Monster boss girlfriendx (entity)") +- [monster\_boy\_b\_normal](Monster_boy_b_normal_%28entity%29 "Monster boy b normal (entity)") +- [monster\_boy\_b\_normal\_nogore](Monster_boy_b_normal_nogore_%28entity%29 "Monster boy b normal nogore (entity)") +- [monster\_boy\_b\_normal\_slab](Monster_boy_b_normal_slab_%28entity%29 "Monster boy b normal slab (entity)") +- [monster\_boy\_b\_normal\_slab\_nogore](Monster_boy_b_normal_slab_nogore_%28entity%29 "Monster boy b normal slab nogore (entity)") +- [monster\_boy\_normal](Monster_boy_normal_%28entity%29 "Monster boy normal (entity)") +- [monster\_boy\_normal\_nogore](Monster_boy_normal_nogore_%28entity%29 "Monster boy normal nogore (entity)") +- [monster\_boy\_normal\_slab](Monster_boy_normal_slab_%28entity%29 "Monster boy normal slab (entity)") +- [monster\_boy\_normal\_slab\_nogore](Monster_boy_normal_slab_nogore_%28entity%29 "Monster boy normal slab nogore (entity)") +- [monster\_bug](Monster_bug_%28entity%29 "Monster bug (entity)") +- [monster\_centurion](Monster_centurion_%28entity%29 "Monster centurion (entity)") +- [monster\_centurion\_lota](Monster_centurion_lota_%28entity%29 "Monster centurion lota (entity)") +- [monster\_centurion\_salvageboss](Monster_centurion_salvageboss_%28entity%29 "Monster centurion salvageboss (entity)") +- [monster\_crawler](Monster_crawler_%28entity%29 "Monster crawler (entity)") +- [monster\_creaturex](Monster_creaturex_%28entity%29 "Monster creaturex (entity)") +- [monster\_creaturex\_noaas](Monster_creaturex_noaas_%28entity%29 "Monster creaturex noaas (entity)") +- [monster\_deathwraith](Monster_deathwraith_%28entity%29 "Monster deathwraith (entity)") +- [monster\_droid](Monster_droid_%28entity%29 "Monster droid (entity)") +- [monster\_droid\_indoor](Monster_droid_indoor_%28entity%29 "Monster droid indoor (entity)") +- [monster\_droid\_shuttle](Monster_droid_shuttle_%28entity%29 "Monster droid shuttle (entity)") +- [monster\_fodder](Monster_fodder_%28entity%29 "Monster fodder (entity)") +- [monster\_fodder\_2](Monster_fodder_2_%28entity%29 "Monster fodder 2 (entity)") +- [monster\_fodder\_cheap](Monster_fodder_cheap_%28entity%29 "Monster fodder cheap (entity)") +- [monster\_fodder\_path](Monster_fodder_path_%28entity%29 "Monster fodder path (entity)") +- [monster\_forceaas240](Monster_forceaas240_%28entity%29 "Monster forceaas240 (entity)") +- [monster\_forceaas32](Monster_forceaas32_%28entity%29 "Monster forceaas32 (entity)") +- [monster\_forceaas48](Monster_forceaas48_%28entity%29 "Monster forceaas48 (entity)") +- [monster\_forceaas96](Monster_forceaas96_%28entity%29 "Monster forceaas96 (entity)") +- [monster\_forceaasChild](Monster_forceaasChild_%28entity%29 "Monster forceaasChild (entity)") +- [monster\_forceaasDroid](Monster_forceaasDroid_%28entity%29 "Monster forceaasDroid (entity)") +- [monster\_forceaasDroidIndoor](Monster_forceaasDroidIndoor_%28entity%29 "Monster forceaasDroidIndoor (entity)") +- [monster\_forceaasFodder](Monster_forceaasFodder_%28entity%29 "Monster forceaasFodder (entity)") +- [monster\_forceaasGasbag](Monster_forceaasGasbag_%28entity%29 "Monster forceaasGasbag (entity)") +- [monster\_forceaasJetpack](Monster_forceaasJetpack_%28entity%29 "Monster forceaasJetpack (entity)") +- [monster\_forceaasKeeper](Monster_forceaasKeeper_%28entity%29 "Monster forceaasKeeper (entity)") +- [monster\_forceaasShuttle](Monster_forceaasShuttle_%28entity%29 "Monster forceaasShuttle (entity)") +- [monster\_gasbag](Monster_gasbag_%28entity%29 "Monster gasbag (entity)") +- [monster\_gasbagbaby](Monster_gasbagbaby_%28entity%29 "Monster gasbagbaby (entity)") +- [monster\_girl\_blond\_normal](Monster_girl_blond_normal_%28entity%29 "Monster girl blond normal (entity)") +- [monster\_girl\_blond\_normal\_nogore](Monster_girl_blond_normal_nogore_%28entity%29 "Monster girl blond normal nogore (entity)") +- [monster\_girl\_blond\_normal\_slab](Monster_girl_blond_normal_slab_%28entity%29 "Monster girl blond normal slab (entity)") +- [monster\_girl\_blond\_normal\_slab\_nogore](Monster_girl_blond_normal_slab_nogore_%28entity%29 "Monster girl blond normal slab nogore (entity)") +- [monster\_girl\_normal](Monster_girl_normal_%28entity%29 "Monster girl normal (entity)") +- [monster\_girl\_normal2](Monster_girl_normal2_%28entity%29 "Monster girl normal2 (entity)") +- [monster\_girl\_normal2\_nogore](Monster_girl_normal2_nogore_%28entity%29 "Monster girl normal2 nogore (entity)") +- [monster\_girl\_normal2\_slab](Monster_girl_normal2_slab_%28entity%29 "Monster girl normal2 slab (entity)") +- [monster\_girl\_normal2\_slab\_nogore](Monster_girl_normal2_slab_nogore_%28entity%29 "Monster girl normal2 slab nogore (entity)") +- [monster\_girl\_normal\_nogore](Monster_girl_normal_nogore_%28entity%29 "Monster girl normal nogore (entity)") +- [monster\_girl\_normal\_slab](Monster_girl_normal_slab_%28entity%29 "Monster girl normal slab (entity)") +- [monster\_girl\_normal\_slab\_nogore](Monster_girl_normal_slab_nogore_%28entity%29 "Monster girl normal slab nogore (entity)") +- [monster\_girl\_red\_normal](Monster_girl_red_normal_%28entity%29 "Monster girl red normal (entity)") +- [monster\_girl\_red\_normal\_nogore](Monster_girl_red_normal_nogore_%28entity%29 "Monster girl red normal nogore (entity)") +- [monster\_girl\_red\_normal\_slab](Monster_girl_red_normal_slab_%28entity%29 "Monster girl red normal slab (entity)") +- [monster\_girl\_red\_normal\_slab\_nogore](Monster_girl_red_normal_slab_nogore_%28entity%29 "Monster girl red normal slab nogore (entity)") +- [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") +- [monster\_harvester\_torso](Monster_harvester_torso_%28entity%29 "Monster harvester torso (entity)") +- [monster\_hound\_feedingb](Monster_hound_feedingb_%28entity%29 "Monster hound feedingb (entity)") +- [monster\_hound\_shadow](Monster_hound_shadow_%28entity%29 "Monster hound shadow (entity)") +- [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") +- [monster\_hunter\_alien](Monster_hunter_alien_%28entity%29 "Monster hunter alien (entity)") +- [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") +- [monster\_hunter\_elite](Monster_hunter_elite_%28entity%29 "Monster hunter elite (entity)") +- [monster\_hunter\_elite\_alien](Monster_hunter_elite_alien_%28entity%29 "Monster hunter elite alien (entity)") +- [monster\_hunter\_elite\_veteran](Monster_hunter_elite_veteran_%28entity%29 "Monster hunter elite veteran (entity)") +- [monster\_hunter\_feedinga](Monster_hunter_feedinga_%28entity%29 "Monster hunter feedinga (entity)") +- [monster\_hunter\_feedingb](Monster_hunter_feedingb_%28entity%29 "Monster hunter feedingb (entity)") +- [monster\_hunter\_gasbagged](Monster_hunter_gasbagged_%28entity%29 "Monster hunter gasbagged (entity)") +- [monster\_hunter\_keeperfortress](Monster_hunter_keeperfortress_%28entity%29 "Monster hunter keeperfortress (entity)") +- [monster\_hunter\_veteran](Monster_hunter_veteran_%28entity%29 "Monster hunter veteran (entity)") +- [monster\_hunter\_wallwalk1](Monster_hunter_wallwalk1_%28entity%29 "Monster hunter wallwalk1 (entity)") +- [monster\_jetpack\_harvester](Monster_jetpack_harvester_%28entity%29 "Monster jetpack harvester (entity)") +- [monster\_jetpack\_harvester\_harvestera](Monster_jetpack_harvester_harvestera_%28entity%29 "Monster jetpack harvester harvestera (entity)") +- [monster\_jetpack\_harvester\_superportal\_noaas](Monster_jetpack_harvester_superportal_noaas_%28entity%29 "Monster jetpack harvester superportal noaas (entity)") +- [monster\_keeper](Monster_keeper_%28entity%29 "Monster keeper (entity)") +- [monster\_keeper\_superportal](Monster_keeper_superportal_%28entity%29 "Monster keeper superportal (entity)") +- [monster\_keeper\_superportal\_noaas](Monster_keeper_superportal_noaas_%28entity%29 "Monster keeper superportal noaas (entity)") +- [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") +- [monster\_mutilated\_male](Monster_mutilated_male_%28entity%29 "Monster mutilated male (entity)") +- [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") +- [monster\_possessed\_boy\_b](Monster_possessed_boy_b_%28entity%29 "Monster possessed boy b (entity)") +- [monster\_possessed\_boy\_b\_nogore](Monster_possessed_boy_b_nogore_%28entity%29 "Monster possessed boy b nogore (entity)") +- [monster\_possessed\_boy\_nogore](Monster_possessed_boy_nogore_%28entity%29 "Monster possessed boy nogore (entity)") +- [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") +- [monster\_possessed\_girl2](Monster_possessed_girl2_%28entity%29 "Monster possessed girl2 (entity)") +- [monster\_possessed\_girl2\_ftd](Monster_possessed_girl2_ftd_%28entity%29 "Monster possessed girl2 ftd (entity)") +- [monster\_possessed\_girl2\_ftd\_nogore](Monster_possessed_girl2_ftd_nogore_%28entity%29 "Monster possessed girl2 ftd nogore (entity)") +- [monster\_possessed\_girl2\_nogore](Monster_possessed_girl2_nogore_%28entity%29 "Monster possessed girl2 nogore (entity)") +- [monster\_possessed\_girl\_blond](Monster_possessed_girl_blond_%28entity%29 "Monster possessed girl blond (entity)") +- [monster\_possessed\_girl\_blond\_nogore](Monster_possessed_girl_blond_nogore_%28entity%29 "Monster possessed girl blond nogore (entity)") +- [monster\_possessed\_girl\_ftd](Monster_possessed_girl_ftd_%28entity%29 "Monster possessed girl ftd (entity)") +- [monster\_possessed\_girl\_ftd\_nogore](Monster_possessed_girl_ftd_nogore_%28entity%29 "Monster possessed girl ftd nogore (entity)") +- [monster\_possessed\_girl\_nogore](Monster_possessed_girl_nogore_%28entity%29 "Monster possessed girl nogore (entity)") +- [monster\_possessed\_girl\_red](Monster_possessed_girl_red_%28entity%29 "Monster possessed girl red (entity)") +- [monster\_possessed\_girl\_red\_nogore](Monster_possessed_girl_red_nogore_%28entity%29 "Monster possessed girl red nogore (entity)") +- [monster\_possessed\_girl\_shadow](Monster_possessed_girl_shadow_%28entity%29 "Monster possessed girl shadow (entity)") +- [monster\_possessed\_tommy](Monster_possessed_tommy_%28entity%29 "Monster possessed tommy (entity)") +- [monster\_recharger](Monster_recharger_%28entity%29 "Monster recharger (entity)") +- [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") +- [monster\_sphereboss](Monster_sphereboss_%28entity%29 "Monster sphereboss (entity)") +- [monster\_targetingdummy](Monster_targetingdummy_%28entity%29 "Monster targetingdummy (entity)") +- [monster\_vacuum](Monster_vacuum_%28entity%29 "Monster vacuum (entity)") +- [monster\_wraith](Monster_wraith_%28entity%29 "Monster wraith (entity)") +- [monster\_wraith\_flee](Monster_wraith_flee_%28entity%29 "Monster wraith flee (entity)") +- [monster\_wraith\_flee\_girl](Monster_wraith_flee_girl_%28entity%29 "Monster wraith flee girl (entity)") +- [monster\_wraith\_no\_possess](Monster_wraith_no_possess_%28entity%29 "Monster wraith no possess (entity)") +- [monster\_wraithminion](Monster_wraithminion_%28entity%29 "Monster wraithminion (entity)") +- [movable\_ashtray2](Movable_ashtray2_%28entity%29 "Movable ashtray2 (entity)") +- [movable\_base\_barrel](Movable_base_barrel_%28entity%29 "Movable base barrel (entity)") +- [movable\_beerbottle](Movable_beerbottle_%28entity%29 "Movable beerbottle (entity)") +- [movable\_beercan](Movable_beercan_%28entity%29 "Movable beercan (entity)") +- [movable\_beercase](Movable_beercase_%28entity%29 "Movable beercase (entity)") +- [movable\_bone](Movable_bone_%28entity%29 "Movable bone (entity)") +- [movable\_boxblue](Movable_boxblue_%28entity%29 "Movable boxblue (entity)") +- [movable\_boxfragile](Movable_boxfragile_%28entity%29 "Movable boxfragile (entity)") +- [movable\_boxred](Movable_boxred_%28entity%29 "Movable boxred (entity)") +- [movable\_feeding\_box](Movable_feeding_box_%28entity%29 "Movable feeding box (entity)") +- [movable\_ft\_light](Movable_ft_light_%28entity%29 "Movable ft light (entity)") +- [movable\_glassCrateLarge](Movable_glassCrateLarge_%28entity%29 "Movable glassCrateLarge (entity)") +- [movable\_harvester\_launcher](Movable_harvester_launcher_%28entity%29 "Movable harvester launcher (entity)") +- [movable\_hunterchair](Movable_hunterchair_%28entity%29 "Movable hunterchair (entity)") +- [movable\_huntertablet](Movable_huntertablet_%28entity%29 "Movable huntertablet (entity)") +- [movable\_item\_autocannon](Movable_item_autocannon_%28entity%29 "Movable item autocannon (entity)") +- [movable\_item\_autocannon\_centurion](Movable_item_autocannon_centurion_%28entity%29 "Movable item autocannon centurion (entity)") +- [movable\_item\_crawler](Movable_item_crawler_%28entity%29 "Movable item crawler (entity)") +- [movable\_item\_hand1](Movable_item_hand1_%28entity%29 "Movable item hand1 (entity)") +- [movable\_item\_hiderweapon](Movable_item_hiderweapon_%28entity%29 "Movable item hiderweapon (entity)") +- [movable\_item\_rifle](Movable_item_rifle_%28entity%29 "Movable item rifle (entity)") +- [movable\_item\_rocketlauncher](Movable_item_rocketlauncher_%28entity%29 "Movable item rocketlauncher (entity)") +- [movable\_item\_soulstripper](Movable_item_soulstripper_%28entity%29 "Movable item soulstripper (entity)") +- [movable\_keepercanister](Movable_keepercanister_%28entity%29 "Movable keepercanister (entity)") +- [movable\_machinejunk1](Movable_machinejunk1_%28entity%29 "Movable machinejunk1 (entity)") +- [movable\_machinejunk2](Movable_machinejunk2_%28entity%29 "Movable machinejunk2 (entity)") +- [movable\_machinejunk3](Movable_machinejunk3_%28entity%29 "Movable machinejunk3 (entity)") +- [movable\_metaldebris1](Movable_metaldebris1_%28entity%29 "Movable metaldebris1 (entity)") +- [movable\_metaldebris2](Movable_metaldebris2_%28entity%29 "Movable metaldebris2 (entity)") +- [movable\_metaldebris3](Movable_metaldebris3_%28entity%29 "Movable metaldebris3 (entity)") +- [movable\_metaldebris4](Movable_metaldebris4_%28entity%29 "Movable metaldebris4 (entity)") +- [movable\_metaldebris5](Movable_metaldebris5_%28entity%29 "Movable metaldebris5 (entity)") +- [movable\_microscope](Movable_microscope_%28entity%29 "Movable microscope (entity)") +- [movable\_mug](Movable_mug_%28entity%29 "Movable mug (entity)") +- [movable\_pottery1](Movable_pottery1_%28entity%29 "Movable pottery1 (entity)") +- [movable\_pottery2](Movable_pottery2_%28entity%29 "Movable pottery2 (entity)") +- [movable\_pottery3](Movable_pottery3_%28entity%29 "Movable pottery3 (entity)") +- [movable\_propane\_tank](Movable_propane_tank_%28entity%29 "Movable propane tank (entity)") +- [movable\_slab](Movable_slab_%28entity%29 "Movable slab (entity)") +- [movable\_smallCrateGlass](Movable_smallCrateGlass_%28entity%29 "Movable smallCrateGlass (entity)") +- [movable\_smallCrateOrganic](Movable_smallCrateOrganic_%28entity%29 "Movable smallCrateOrganic (entity)") +- [movable\_smallCrateTech](Movable_smallCrateTech_%28entity%29 "Movable smallCrateTech (entity)") +- [movable\_spaceheater](Movable_spaceheater_%28entity%29 "Movable spaceheater (entity)") +- [movable\_trashbasket](Movable_trashbasket_%28entity%29 "Movable trashbasket (entity)") +- [movable\_trashcan](Movable_trashcan_%28entity%29 "Movable trashcan (entity)") +- [movable\_worker\_can](Movable_worker_can_%28entity%29 "Movable worker can (entity)") +- [movable\_wraithcan\_barrel](Movable_wraithcan_barrel_%28entity%29 "Movable wraithcan barrel (entity)") +- [movable\_wraithcan\_barrel2](Movable_wraithcan_barrel2_%28entity%29 "Movable wraithcan barrel2 (entity)") + +### N + +- [node\_conversation](Node_conversation_%28entity%29 "Node conversation (entity)") + +### O + +- [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") +- [object\_ball](Object_ball_%28entity%29 "Object ball (entity)") +- [object\_blocker](Object_blocker_%28entity%29 "Object blocker (entity)") +- [object\_cilia\_default](Object_cilia_default_%28entity%29 "Object cilia default (entity)") +- [object\_cilia\_large](Object_cilia_large_%28entity%29 "Object cilia large (entity)") +- [object\_cilia\_medium](Object_cilia_medium_%28entity%29 "Object cilia medium (entity)") +- [object\_cilia\_small](Object_cilia_small_%28entity%29 "Object cilia small (entity)") +- [object\_consolestand\_eye1](Object_consolestand_eye1_%28entity%29 "Object consolestand eye1 (entity)") +- [object\_crane](Object_crane_%28entity%29 "Object crane (entity)") +- [object\_dockedgun](Object_dockedgun_%28entity%29 "Object dockedgun (entity)") +- [object\_droid\_hatch](Object_droid_hatch_%28entity%29 "Object droid hatch (entity)") +- [object\_egg\_spawner](Object_egg_spawner_%28entity%29 "Object egg spawner (entity)") +- [object\_elevator](Object_elevator_%28entity%29 "Object elevator (entity)") +- [object\_energycore](Object_energycore_%28entity%29 "Object energycore (entity)") +- [object\_energynode](Object_energynode_%28entity%29 "Object energynode (entity)") +- [object\_energynode\_freeze](Object_energynode_freeze_%28entity%29 "Object energynode freeze (entity)") +- [object\_energynode\_plasma](Object_energynode_plasma_%28entity%29 "Object energynode plasma (entity)") +- [object\_energynode\_railgun](Object_energynode_railgun_%28entity%29 "Object energynode railgun (entity)") +- [object\_energynode\_sunbeam](Object_energynode_sunbeam_%28entity%29 "Object energynode sunbeam (entity)") +- [object\_feedingmouth](Object_feedingmouth_%28entity%29 "Object feedingmouth (entity)") +- [object\_feedingmouthsmall](Object_feedingmouthsmall_%28entity%29 "Object feedingmouthsmall (entity)") +- [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") +- [object\_glowportal256](Object_glowportal256_%28entity%29 "Object glowportal256 (entity)") +- [object\_glowportal\_cone](Object_glowportal_cone_%28entity%29 "Object glowportal cone (entity)") +- [object\_glowportal\_fast](Object_glowportal_fast_%28entity%29 "Object glowportal fast (entity)") +- [object\_glowportal\_mp](Object_glowportal_mp_%28entity%29 "Object glowportal mp (entity)") +- [object\_glowportal\_nowarp](Object_glowportal_nowarp_%28entity%29 "Object glowportal nowarp (entity)") +- [object\_glowportal\_spin](Object_glowportal_spin_%28entity%29 "Object glowportal spin (entity)") +- [object\_harvester\_cube](Object_harvester_cube_%28entity%29 "Object harvester cube (entity)") +- [object\_harvester\_passage\_ceiling128](Object_harvester_passage_ceiling128_%28entity%29 "Object harvester passage ceiling128 (entity)") +- [object\_harvester\_passage\_ceiling256](Object_harvester_passage_ceiling256_%28entity%29 "Object harvester passage ceiling256 (entity)") +- [object\_harvester\_passage\_floor](Object_harvester_passage_floor_%28entity%29 "Object harvester passage floor (entity)") +- [object\_harvester\_passage\_wall](Object_harvester_passage_wall_%28entity%29 "Object harvester passage wall (entity)") +- [object\_healthbasin](Object_healthbasin_%28entity%29 "Object healthbasin (entity)") +- [object\_healthspore](Object_healthspore_%28entity%29 "Object healthspore (entity)") +- [object\_hider\_portal](Object_hider_portal_%28entity%29 "Object hider portal (entity)") +- [object\_itemcabinet](Object_itemcabinet_%28entity%29 "Object itemcabinet (entity)") +- [object\_keeper\_bed](Object_keeper_bed_%28entity%29 "Object keeper bed (entity)") +- [object\_keeper\_bed\_64](Object_keeper_bed_64_%28entity%29 "Object keeper bed 64 (entity)") +- [object\_keeper\_bed\_hipoly](Object_keeper_bed_hipoly_%28entity%29 "Object keeper bed hipoly (entity)") +- [object\_keeperbuddyportal](Object_keeperbuddyportal_%28entity%29 "Object keeperbuddyportal (entity)") +- [object\_keeperportal](Object_keeperportal_%28entity%29 "Object keeperportal (entity)") +- [object\_marble](Object_marble_%28entity%29 "Object marble (entity)") +- [object\_mine](Object_mine_%28entity%29 "Object mine (entity)") +- [object\_monsterportal](Object_monsterportal_%28entity%29 "Object monsterportal (entity)") +- [object\_monsterportal\_nowarp](Object_monsterportal_nowarp_%28entity%29 "Object monsterportal nowarp (entity)") +- [object\_mountedgun](Object_mountedgun_%28entity%29 "Object mountedgun (entity)") +- [object\_pod](Object_pod_%28entity%29 "Object pod (entity)") +- [object\_podspawner](Object_podspawner_%28entity%29 "Object podspawner (entity)") +- [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") +- [object\_portal2](Object_portal2_%28entity%29 "Object portal2 (entity)") +- [object\_portal3](Object_portal3_%28entity%29 "Object portal3 (entity)") +- [object\_portal\_128x288](Object_portal_128x288_%28entity%29 "Object portal 128x288 (entity)") +- [object\_portal\_144x144](Object_portal_144x144_%28entity%29 "Object portal 144x144 (entity)") +- [object\_portal\_192x172](Object_portal_192x172_%28entity%29 "Object portal 192x172 (entity)") +- [object\_portal\_20x22](Object_portal_20x22_%28entity%29 "Object portal 20x22 (entity)") +- [object\_portal\_64x148](Object_portal_64x148_%28entity%29 "Object portal 64x148 (entity)") +- [object\_portal\_64x72](Object_portal_64x72_%28entity%29 "Object portal 64x72 (entity)") +- [object\_portal\_bio\_ring](Object_portal_bio_ring_%28entity%29 "Object portal bio ring (entity)") +- [object\_portal\_deathwalk](Object_portal_deathwalk_%28entity%29 "Object portal deathwalk (entity)") +- [object\_portal\_level\_end](Object_portal_level_end_%28entity%29 "Object portal level end (entity)") +- [object\_portal\_level\_end\_mp](Object_portal_level_end_mp_%28entity%29 "Object portal level end mp (entity)") +- [object\_portal\_small](Object_portal_small_%28entity%29 "Object portal small (entity)") +- [object\_portalframe](Object_portalframe_%28entity%29 "Object portalframe (entity)") +- [object\_portalframedest](Object_portalframedest_%28entity%29 "Object portalframedest (entity)") +- [object\_pulsepanel](Object_pulsepanel_%28entity%29 "Object pulsepanel (entity)") +- [object\_pulsetubefat](Object_pulsetubefat_%28entity%29 "Object pulsetubefat (entity)") +- [object\_pulsetubefat45](Object_pulsetubefat45_%28entity%29 "Object pulsetubefat45 (entity)") +- [object\_pulsetubefat90](Object_pulsetubefat90_%28entity%29 "Object pulsetubefat90 (entity)") +- [object\_pulsetubethin](Object_pulsetubethin_%28entity%29 "Object pulsetubethin (entity)") +- [object\_pulsetubethin45](Object_pulsetubethin45_%28entity%29 "Object pulsetubethin45 (entity)") +- [object\_pulsetubethin90](Object_pulsetubethin90_%28entity%29 "Object pulsetubethin90 (entity)") +- [object\_pulsewall](Object_pulsewall_%28entity%29 "Object pulsewall (entity)") +- [object\_security\_eye](Object_security_eye_%28entity%29 "Object security eye (entity)") +- [object\_security\_eye\_no\_base](Object_security_eye_no_base_%28entity%29 "Object security eye no base (entity)") +- [object\_severedhead](Object_severedhead_%28entity%29 "Object severedhead (entity)") +- [object\_shuttle\_transport](Object_shuttle_transport_%28entity%29 "Object shuttle transport (entity)") +- [object\_shuttledock](Object_shuttledock_%28entity%29 "Object shuttledock (entity)") +- [object\_shuttledock\_destination](Object_shuttledock_destination_%28entity%29 "Object shuttledock destination (entity)") +- [object\_shuttledock\_toponly](Object_shuttledock_toponly_%28entity%29 "Object shuttledock toponly (entity)") +- [object\_slab\_mover](Object_slab_mover_%28entity%29 "Object slab mover (entity)") +- [object\_slab\_mover\_bottom](Object_slab_mover_bottom_%28entity%29 "Object slab mover bottom (entity)") +- [object\_slab\_mover\_bottom\_lo](Object_slab_mover_bottom_lo_%28entity%29 "Object slab mover bottom lo (entity)") +- [object\_slab\_mover\_lo](Object_slab_mover_lo_%28entity%29 "Object slab mover lo (entity)") +- [object\_slab\_mover\_whole\_lo](Object_slab_mover_whole_lo_%28entity%29 "Object slab mover whole lo (entity)") +- [object\_sphere\_mine](Object_sphere_mine_%28entity%29 "Object sphere mine (entity)") +- [object\_spinportal](Object_spinportal_%28entity%29 "Object spinportal (entity)") +- [object\_step](Object_step_%28entity%29 "Object step (entity)") +- [object\_vent1](Object_vent1_%28entity%29 "Object vent1 (entity)") +- [object\_vent2](Object_vent2_%28entity%29 "Object vent2 (entity)") +- [object\_vomiter](Object_vomiter_%28entity%29 "Object vomiter (entity)") + +### P + +- [path\_anim](Path_anim_%28entity%29 "Path anim (entity)") +- [path\_attack](Path_attack_%28entity%29 "Path attack (entity)") +- [path\_conversation](Path_conversation_%28entity%29 "Path conversation (entity)") +- [path\_conversation\_listen](Path_conversation_listen_%28entity%29 "Path conversation listen (entity)") +- [path\_corner](Path_corner_%28entity%29 "Path corner (entity)") +- [path\_cycleanim](Path_cycleanim_%28entity%29 "Path cycleanim (entity)") +- [path\_default](Path_default_%28entity%29 "Path default (entity)") +- [path\_follow](Path_follow_%28entity%29 "Path follow (entity)") +- [path\_headanim](Path_headanim_%28entity%29 "Path headanim (entity)") +- [path\_hide](Path_hide_%28entity%29 "Path hide (entity)") +- [path\_jump](Path_jump_%28entity%29 "Path jump (entity)") +- [path\_ledge](Path_ledge_%28entity%29 "Path ledge (entity)") +- [path\_lookat](Path_lookat_%28entity%29 "Path lookat (entity)") +- [path\_null](Path_null_%28entity%29 "Path null (entity)") +- [path\_rail](Path_rail_%28entity%29 "Path rail (entity)") +- [path\_shootat](Path_shootat_%28entity%29 "Path shootat (entity)") +- [path\_show](Path_show_%28entity%29 "Path show (entity)") +- [path\_state](Path_state_%28entity%29 "Path state (entity)") +- [path\_talk](Path_talk_%28entity%29 "Path talk (entity)") +- [path\_talk\_primary](Path_talk_primary_%28entity%29 "Path talk primary (entity)") +- [path\_talk\_secondary](Path_talk_secondary_%28entity%29 "Path talk secondary (entity)") +- [path\_talk\_triggered](Path_talk_triggered_%28entity%29 "Path talk triggered (entity)") +- [path\_turn](Path_turn_%28entity%29 "Path turn (entity)") +- [path\_wait](Path_wait_%28entity%29 "Path wait (entity)") +- [path\_waitforheadanim](Path_waitforheadanim_%28entity%29 "Path waitforheadanim (entity)") +- [path\_waitfortrigger](Path_waitfortrigger_%28entity%29 "Path waitfortrigger (entity)") +- [player\_artificial\_mp](Player_artificial_mp_%28entity%29 "Player artificial mp (entity)") +- [player\_base](Player_base_%28entity%29 "Player base (entity)") +- [player\_body](Player_body_%28entity%29 "Player body (entity)") +- [player\_deathproxy](Player_deathproxy_%28entity%29 "Player deathproxy (entity)") +- [player\_deathproxy\_mp](Player_deathproxy_mp_%28entity%29 "Player deathproxy mp (entity)") +- [player\_deathwalkproxy](Player_deathwalkproxy_%28entity%29 "Player deathwalkproxy (entity)") +- [player\_possessedproxy](Player_possessedproxy_%28entity%29 "Player possessedproxy (entity)") +- [player\_proxy](Player_proxy_%28entity%29 "Player proxy (entity)") +- [player\_tommy](Player_tommy_%28entity%29 "Player tommy (entity)") +- [player\_tommy\_mp](Player_tommy_mp_%28entity%29 "Player tommy mp (entity)") +- [preCacheBuild](PreCacheBuild_%28entity%29 "PreCacheBuild (entity)") +- [preCacheDemoMainMenu](PreCacheDemoMainMenu_%28entity%29 "PreCacheDemoMainMenu (entity)") +- [preCacheExtras](PreCacheExtras_%28entity%29 "PreCacheExtras (entity)") +- [preCacheMainMenu](PreCacheMainMenu_%28entity%29 "PreCacheMainMenu (entity)") +- [preCacheStartup](PreCacheStartup_%28entity%29 "PreCacheStartup (entity)") +- [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") +- [precache\_biolabsa](Precache_biolabsa_%28entity%29 "Precache biolabsa (entity)") +- [precache\_biolabsb](Precache_biolabsb_%28entity%29 "Precache biolabsb (entity)") +- [precache\_epilogue](Precache_epilogue_%28entity%29 "Precache epilogue (entity)") +- [precache\_feedingtowera](Precache_feedingtowera_%28entity%29 "Precache feedingtowera (entity)") +- [precache\_feedingtowerb](Precache_feedingtowerb_%28entity%29 "Precache feedingtowerb (entity)") +- [precache\_feedingtowerc](Precache_feedingtowerc_%28entity%29 "Precache feedingtowerc (entity)") +- [precache\_feedingtowerd](Precache_feedingtowerd_%28entity%29 "Precache feedingtowerd (entity)") +- [precache\_girlfriendx](Precache_girlfriendx_%28entity%29 "Precache girlfriendx (entity)") +- [precache\_harvestera](Precache_harvestera_%28entity%29 "Precache harvestera (entity)") +- [precache\_harvesterb](Precache_harvesterb_%28entity%29 "Precache harvesterb (entity)") +- [precache\_harvestercomplex](Precache_harvestercomplex_%28entity%29 "Precache harvestercomplex (entity)") +- [precache\_keeperfortress](Precache_keeperfortress_%28entity%29 "Precache keeperfortress (entity)") +- [precache\_lotaa](Precache_lotaa_%28entity%29 "Precache lotaa (entity)") +- [precache\_lotab](Precache_lotab_%28entity%29 "Precache lotab (entity)") +- [precache\_lotac](Precache_lotac_%28entity%29 "Precache lotac (entity)") +- [precache\_lotad](Precache_lotad_%28entity%29 "Precache lotad (entity)") +- [precache\_roadhouse](Precache_roadhouse_%28entity%29 "Precache roadhouse (entity)") +- [precache\_salvage](Precache_salvage_%28entity%29 "Precache salvage (entity)") +- [precache\_salvageboss](Precache_salvageboss_%28entity%29 "Precache salvageboss (entity)") +- [precache\_shuttlea](Precache_shuttlea_%28entity%29 "Precache shuttlea (entity)") +- [precache\_shuttleb](Precache_shuttleb_%28entity%29 "Precache shuttleb (entity)") +- [precache\_spherebrain](Precache_spherebrain_%28entity%29 "Precache spherebrain (entity)") +- [precache\_spindlea](Precache_spindlea_%28entity%29 "Precache spindlea (entity)") +- [precache\_spindleb](Precache_spindleb_%28entity%29 "Precache spindleb (entity)") +- [precache\_superportal](Precache_superportal_%28entity%29 "Precache superportal (entity)") +- [projectile\_acidblast\_gasbag](Projectile_acidblast_gasbag_%28entity%29 "Projectile acidblast gasbag (entity)") +- [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") +- [projectile\_acidcartridge1](Projectile_acidcartridge1_%28entity%29 "Projectile acidcartridge1 (entity)") +- [projectile\_acidcartridge2](Projectile_acidcartridge2_%28entity%29 "Projectile acidcartridge2 (entity)") +- [projectile\_acidcartridge3](Projectile_acidcartridge3_%28entity%29 "Projectile acidcartridge3 (entity)") +- [projectile\_acidcartridge4](Projectile_acidcartridge4_%28entity%29 "Projectile acidcartridge4 (entity)") +- [projectile\_acidsblastricochet\_gasbag](Projectile_acidsblastricochet_gasbag_%28entity%29 "Projectile acidsblastricochet gasbag (entity)") +- [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") +- [projectile\_acidspray\_gasbag](Projectile_acidspray_gasbag_%28entity%29 "Projectile acidspray gasbag (entity)") +- [projectile\_acidspray\_gasbag\_death](Projectile_acidspray_gasbag_death_%28entity%29 "Projectile acidspray gasbag death (entity)") +- [projectile\_acidspray\_mp](Projectile_acidspray_mp_%28entity%29 "Projectile acidspray mp (entity)") +- [projectile\_acidsprayricochet](Projectile_acidsprayricochet_%28entity%29 "Projectile acidsprayricochet (entity)") +- [projectile\_altwrench](Projectile_altwrench_%28entity%29 "Projectile altwrench (entity)") +- [projectile\_antishuttle\_cannon](Projectile_antishuttle_cannon_%28entity%29 "Projectile antishuttle cannon (entity)") +- [projectile\_arrow](Projectile_arrow_%28entity%29 "Projectile arrow (entity)") +- [projectile\_arrowPuny](Projectile_arrowPuny_%28entity%29 "Projectile arrowPuny (entity)") +- [projectile\_arrowSuper](Projectile_arrowSuper_%28entity%29 "Projectile arrowSuper (entity)") +- [projectile\_arrow\_mp](Projectile_arrow_mp_%28entity%29 "Projectile arrow mp (entity)") +- [projectile\_autocannon](Projectile_autocannon_%28entity%29 "Projectile autocannon (entity)") +- [projectile\_autocannon\_grenade](Projectile_autocannon_grenade_%28entity%29 "Projectile autocannon grenade (entity)") +- [projectile\_bouncy\_ball](Projectile_bouncy_ball_%28entity%29 "Projectile bouncy ball (entity)") +- [projectile\_centurion\_autocannon](Projectile_centurion_autocannon_%28entity%29 "Projectile centurion autocannon (entity)") +- [projectile\_centurion\_autocannon\_grenade](Projectile_centurion_autocannon_grenade_%28entity%29 "Projectile centurion autocannon grenade (entity)") +- [projectile\_chaff](Projectile_chaff_%28entity%29 "Projectile chaff (entity)") +- [projectile\_crawler](Projectile_crawler_%28entity%29 "Projectile crawler (entity)") +- [projectile\_crawler\_proxy](Projectile_crawler_proxy_%28entity%29 "Projectile crawler proxy (entity)") +- [projectile\_creaturex\_plasma](Projectile_creaturex_plasma_%28entity%29 "Projectile creaturex plasma (entity)") +- [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") +- [projectile\_dockedgun](Projectile_dockedgun_%28entity%29 "Projectile dockedgun (entity)") +- [projectile\_droid\_blast](Projectile_droid_blast_%28entity%29 "Projectile droid blast (entity)") +- [projectile\_droid\_cannon](Projectile_droid_cannon_%28entity%29 "Projectile droid cannon (entity)") +- [projectile\_droid\_chargeshot](Projectile_droid_chargeshot_%28entity%29 "Projectile droid chargeshot (entity)") +- [projectile\_droid\_small](Projectile_droid_small_%28entity%29 "Projectile droid small (entity)") +- [projectile\_fire\_column](Projectile_fire_column_%28entity%29 "Projectile fire column (entity)") +- [projectile\_fire\_column\_drop](Projectile_fire_column_drop_%28entity%29 "Projectile fire column drop (entity)") +- [projectile\_fire\_column\_side](Projectile_fire_column_side_%28entity%29 "Projectile fire column side (entity)") +- [projectile\_freeze](Projectile_freeze_%28entity%29 "Projectile freeze (entity)") +- [projectile\_gasbag\_blast](Projectile_gasbag_blast_%28entity%29 "Projectile gasbag blast (entity)") +- [projectile\_gasbag\_pod](Projectile_gasbag_pod_%28entity%29 "Projectile gasbag pod (entity)") +- [projectile\_gasbag\_spit](Projectile_gasbag_spit_%28entity%29 "Projectile gasbag spit (entity)") +- [projectile\_harvester\_chaff](Projectile_harvester_chaff_%28entity%29 "Projectile harvester chaff (entity)") +- [projectile\_harvester\_mine](Projectile_harvester_mine_%28entity%29 "Projectile harvester mine (entity)") +- [projectile\_harvester\_rocket](Projectile_harvester_rocket_%28entity%29 "Projectile harvester rocket (entity)") +- [projectile\_harvester\_rocket\_left](Projectile_harvester_rocket_left_%28entity%29 "Projectile harvester rocket left (entity)") +- [projectile\_harvester\_rocket\_right](Projectile_harvester_rocket_right_%28entity%29 "Projectile harvester rocket right (entity)") +- [projectile\_hunter\_grenade](Projectile_hunter_grenade_%28entity%29 "Projectile hunter grenade (entity)") +- [projectile\_hunter\_mine](Projectile_hunter_mine_%28entity%29 "Projectile hunter mine (entity)") +- [projectile\_hunter\_rifle](Projectile_hunter_rifle_%28entity%29 "Projectile hunter rifle (entity)") +- [projectile\_hunter\_rifle\_first](Projectile_hunter_rifle_first_%28entity%29 "Projectile hunter rifle first (entity)") +- [projectile\_hunter\_rifle\_snipe](Projectile_hunter_rifle_snipe_%28entity%29 "Projectile hunter rifle snipe (entity)") +- [projectile\_hunter\_rocket](Projectile_hunter_rocket_%28entity%29 "Projectile hunter rocket (entity)") +- [projectile\_jetpack\_rocket](Projectile_jetpack_rocket_%28entity%29 "Projectile jetpack rocket (entity)") +- [projectile\_keeper](Projectile_keeper_%28entity%29 "Projectile keeper (entity)") +- [projectile\_level1](Projectile_level1_%28entity%29 "Projectile level1 (entity)") +- [projectile\_lightninggun](Projectile_lightninggun_%28entity%29 "Projectile lightninggun (entity)") +- [projectile\_mountedgun](Projectile_mountedgun_%28entity%29 "Projectile mountedgun (entity)") +- [projectile\_plasma](Projectile_plasma_%28entity%29 "Projectile plasma (entity)") +- [projectile\_plasmab](Projectile_plasmab_%28entity%29 "Projectile plasmab (entity)") +- [projectile\_plasmac](Projectile_plasmac_%28entity%29 "Projectile plasmac (entity)") +- [projectile\_plasmaf](Projectile_plasmaf_%28entity%29 "Projectile plasmaf (entity)") +- [projectile\_plasmaj](Projectile_plasmaj_%28entity%29 "Projectile plasmaj (entity)") +- [projectile\_railgun](Projectile_railgun_%28entity%29 "Projectile railgun (entity)") +- [projectile\_railshuttle](Projectile_railshuttle_%28entity%29 "Projectile railshuttle (entity)") +- [projectile\_rifle](Projectile_rifle_%28entity%29 "Projectile rifle (entity)") +- [projectile\_rifle\_mp](Projectile_rifle_mp_%28entity%29 "Projectile rifle mp (entity)") +- [projectile\_riflesniper](Projectile_riflesniper_%28entity%29 "Projectile riflesniper (entity)") +- [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") +- [projectile\_rocket\_mp](Projectile_rocket_mp_%28entity%29 "Projectile rocket mp (entity)") +- [projectile\_sbstage1sphereshot](Projectile_sbstage1sphereshot_%28entity%29 "Projectile sbstage1sphereshot (entity)") +- [projectile\_shuttle\_cannon](Projectile_shuttle_cannon_%28entity%29 "Projectile shuttle cannon (entity)") +- [projectile\_shuttle\_cannon\_ai](Projectile_shuttle_cannon_ai_%28entity%29 "Projectile shuttle cannon ai (entity)") +- [projectile\_shuttle\_cannon\_mp](Projectile_shuttle_cannon_mp_%28entity%29 "Projectile shuttle cannon mp (entity)") +- [projectile\_soulharvester](Projectile_soulharvester_%28entity%29 "Projectile soulharvester (entity)") +- [projectile\_sphere\_burst](Projectile_sphere_burst_%28entity%29 "Projectile sphere burst (entity)") +- [projectile\_sphere\_slow](Projectile_sphere_slow_%28entity%29 "Projectile sphere slow (entity)") +- [projectile\_stickycrawler](Projectile_stickycrawler_%28entity%29 "Projectile stickycrawler (entity)") +- [projectile\_stickycrawler\_mp](Projectile_stickycrawler_mp_%28entity%29 "Projectile stickycrawler mp (entity)") +- [projectile\_sunbeam](Projectile_sunbeam_%28entity%29 "Projectile sunbeam (entity)") +- [projectile\_turbinegun](Projectile_turbinegun_%28entity%29 "Projectile turbinegun (entity)") +- [projectile\_wrench](Projectile_wrench_%28entity%29 "Projectile wrench (entity)") +- [proxdoor\_default](Proxdoor_default_%28entity%29 "Proxdoor default (entity)") +- [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") +- [proxdoor\_translator](Proxdoor_translator_%28entity%29 "Proxdoor translator (entity)") + +### R + +- [ragdoll\_base](Ragdoll_base_%28entity%29 "Ragdoll base (entity)") +- [rail\_arm](Rail_arm_%28entity%29 "Rail arm (entity)") +- [reaction\_centurionArmInHole](Reaction_centurionArmInHole_%28entity%29 "Reaction centurionArmInHole (entity)") +- [reaction\_centurionJumpDown](Reaction_centurionJumpDown_%28entity%29 "Reaction centurionJumpDown (entity)") +- [reaction\_centurionJumpUp](Reaction_centurionJumpUp_%28entity%29 "Reaction centurionJumpUp (entity)") +- [reaction\_centurionPowerRoar](Reaction_centurionPowerRoar_%28entity%29 "Reaction centurionPowerRoar (entity)") +- [reaction\_centurionShootDown](Reaction_centurionShootDown_%28entity%29 "Reaction centurionShootDown (entity)") +- [reaction\_child\_jumpupextended\_to\_damage](Reaction_child_jumpupextended_to_damage_%28entity%29 "Reaction child jumpupextended to damage (entity)") +- [reaction\_climb128](Reaction_climb128_%28entity%29 "Reaction climb128 (entity)") +- [reaction\_climbdown64\_to\_damage](Reaction_climbdown64_to_damage_%28entity%29 "Reaction climbdown64 to damage (entity)") +- [reaction\_climbup128\_to\_damage](Reaction_climbup128_to_damage_%28entity%29 "Reaction climbup128 to damage (entity)") +- [reaction\_climbup64\_to\_damage](Reaction_climbup64_to_damage_%28entity%29 "Reaction climbup64 to damage (entity)") +- [reaction\_cover\_64](Reaction_cover_64_%28entity%29 "Reaction cover 64 (entity)") +- [reaction\_damage\_explosion](Reaction_damage_explosion_%28entity%29 "Reaction damage explosion (entity)") +- [reaction\_damage\_explosion\_200](Reaction_damage_explosion_200_%28entity%29 "Reaction damage explosion 200 (entity)") +- [reaction\_damage\_explosion\_200\_new](Reaction_damage_explosion_200_new_%28entity%29 "Reaction damage explosion 200 new (entity)") +- [reaction\_damage\_explosion\_256](Reaction_damage_explosion_256_%28entity%29 "Reaction damage explosion 256 (entity)") +- [reaction\_damage\_explosion\_750](Reaction_damage_explosion_750_%28entity%29 "Reaction damage explosion 750 (entity)") +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") +- [reaction\_effect\_volume](Reaction_effect_volume_%28entity%29 "Reaction effect volume (entity)") +- [reaction\_flip\_switch](Reaction_flip_switch_%28entity%29 "Reaction flip switch (entity)") +- [reaction\_harvester\_passage\_ceiling128](Reaction_harvester_passage_ceiling128_%28entity%29 "Reaction harvester passage ceiling128 (entity)") +- [reaction\_harvester\_passage\_ceiling240](Reaction_harvester_passage_ceiling240_%28entity%29 "Reaction harvester passage ceiling240 (entity)") +- [reaction\_harvester\_passage\_ceiling256](Reaction_harvester_passage_ceiling256_%28entity%29 "Reaction harvester passage ceiling256 (entity)") +- [reaction\_harvester\_passage\_floor](Reaction_harvester_passage_floor_%28entity%29 "Reaction harvester passage floor (entity)") +- [reaction\_harvester\_passage\_wall](Reaction_harvester_passage_wall_%28entity%29 "Reaction harvester passage wall (entity)") +- [reaction\_keeper\_teleport](Reaction_keeper_teleport_%28entity%29 "Reaction keeper teleport (entity)") +- [reaction\_keeper\_throw\_blocked](Reaction_keeper_throw_blocked_%28entity%29 "Reaction keeper throw blocked (entity)") +- [reaction\_keeper\_throw\_new](Reaction_keeper_throw_new_%28entity%29 "Reaction keeper throw new (entity)") +- [reaction\_keeper\_trigger](Reaction_keeper_trigger_%28entity%29 "Reaction keeper trigger (entity)") +- [reaction\_listener\_volume](Reaction_listener_volume_%28entity%29 "Reaction listener volume (entity)") +- [reaction\_moveto\_shuttledock](Reaction_moveto_shuttledock_%28entity%29 "Reaction moveto shuttledock (entity)") +- [reaction\_moveto\_shuttledock\_new](Reaction_moveto_shuttledock_new_%28entity%29 "Reaction moveto shuttledock new (entity)") +- [reaction\_node\_centurionArmInHole](Reaction_node_centurionArmInHole_%28entity%29 "Reaction node centurionArmInHole (entity)") +- [reaction\_node\_centurionJumpDown](Reaction_node_centurionJumpDown_%28entity%29 "Reaction node centurionJumpDown (entity)") +- [reaction\_node\_centurionJumpUp](Reaction_node_centurionJumpUp_%28entity%29 "Reaction node centurionJumpUp (entity)") +- [reaction\_node\_centurionPowerRoar](Reaction_node_centurionPowerRoar_%28entity%29 "Reaction node centurionPowerRoar (entity)") +- [reaction\_node\_centurionShootDown](Reaction_node_centurionShootDown_%28entity%29 "Reaction node centurionShootDown (entity)") +- [reaction\_node\_child\_jumpupextended\_to\_damage](Reaction_node_child_jumpupextended_to_damage_%28entity%29 "Reaction node child jumpupextended to damage (entity)") +- [reaction\_node\_climb128](Reaction_node_climb128_%28entity%29 "Reaction node climb128 (entity)") +- [reaction\_node\_climbdown64\_to\_damage](Reaction_node_climbdown64_to_damage_%28entity%29 "Reaction node climbdown64 to damage (entity)") +- [reaction\_node\_climbup128\_to\_damage](Reaction_node_climbup128_to_damage_%28entity%29 "Reaction node climbup128 to damage (entity)") +- [reaction\_node\_climbup64\_to\_damage](Reaction_node_climbup64_to_damage_%28entity%29 "Reaction node climbup64 to damage (entity)") +- [reaction\_spirit\_proxy](Reaction_spirit_proxy_%28entity%29 "Reaction spirit proxy (entity)") +- [reaction\_touch\_health](Reaction_touch_health_%28entity%29 "Reaction touch health (entity)") +- [reaction\_use\_alarm](Reaction_use_alarm_%28entity%29 "Reaction use alarm (entity)") +- [reaction\_use\_forcefield](Reaction_use_forcefield_%28entity%29 "Reaction use forcefield (entity)") +- [reaction\_use\_shuttle](Reaction_use_shuttle_%28entity%29 "Reaction use shuttle (entity)") +- [reaction\_use\_shuttle\_new](Reaction_use_shuttle_new_%28entity%29 "Reaction use shuttle new (entity)") +- [reaction\_volume](Reaction_volume_%28entity%29 "Reaction volume (entity)") + +### S + +- [script\_controlpoint](Script_controlpoint_%28entity%29 "Script controlpoint (entity)") +- [script\_controlpoint\_rotating](Script_controlpoint_rotating_%28entity%29 "Script controlpoint rotating (entity)") +- [sfxDoor\_biolab\_panelL](SfxDoor_biolab_panelL_%28entity%29 "SfxDoor biolab panelL (entity)") +- [sfxDoor\_biolab\_panelR](SfxDoor_biolab_panelR_%28entity%29 "SfxDoor biolab panelR (entity)") +- [sfxDoor\_biolab\_paneltop](SfxDoor_biolab_paneltop_%28entity%29 "SfxDoor biolab paneltop (entity)") +- [sfxDoor\_biolab\_wheelL](SfxDoor_biolab_wheelL_%28entity%29 "SfxDoor biolab wheelL (entity)") +- [sfxDoor\_biolab\_wheelL2](SfxDoor_biolab_wheelL2_%28entity%29 "SfxDoor biolab wheelL2 (entity)") +- [sfxDoor\_biolab\_wheelR](SfxDoor_biolab_wheelR_%28entity%29 "SfxDoor biolab wheelR (entity)") +- [sfxDoor\_biolab\_wheelR2](SfxDoor_biolab_wheelR2_%28entity%29 "SfxDoor biolab wheelR2 (entity)") +- [sfx\_asteroid](Sfx_asteroid_%28entity%29 "Sfx asteroid (entity)") +- [sfx\_asteroidhuge](Sfx_asteroidhuge_%28entity%29 "Sfx asteroidhuge (entity)") +- [sfx\_asteroidsmall](Sfx_asteroidsmall_%28entity%29 "Sfx asteroidsmall (entity)") +- [sfx\_boundgui](Sfx_boundgui_%28entity%29 "Sfx boundgui (entity)") +- [sfx\_crawler\_explodeinhand](Sfx_crawler_explodeinhand_%28entity%29 "Sfx crawler explodeinhand (entity)") +- [sfx\_dockedgunthruster](Sfx_dockedgunthruster_%28entity%29 "Sfx dockedgunthruster (entity)") +- [sfx\_egg](Sfx_egg_%28entity%29 "Sfx egg (entity)") +- [sfx\_egg\_cheap](Sfx_egg_cheap_%28entity%29 "Sfx egg cheap (entity)") +- [sfx\_egg\_fast](Sfx_egg_fast_%28entity%29 "Sfx egg fast (entity)") +- [sfx\_egg\_path](Sfx_egg_path_%28entity%29 "Sfx egg path (entity)") +- [sfx\_gravityswitch](Sfx_gravityswitch_%28entity%29 "Sfx gravityswitch (entity)") +- [sfx\_railshuttleturret](Sfx_railshuttleturret_%28entity%29 "Sfx railshuttleturret (entity)") +- [sfx\_security\_eyeball](Sfx_security_eyeball_%28entity%29 "Sfx security eyeball (entity)") +- [sfx\_securityeyetripwire](Sfx_securityeyetripwire_%28entity%29 "Sfx securityeyetripwire (entity)") +- [sfx\_shuttledomelight](Sfx_shuttledomelight_%28entity%29 "Sfx shuttledomelight (entity)") +- [sfx\_shuttlethruster](Sfx_shuttlethruster_%28entity%29 "Sfx shuttlethruster (entity)") +- [sfx\_targetproxy](Sfx_targetproxy_%28entity%29 "Sfx targetproxy (entity)") +- [sfx\_wraithenergy](Sfx_wraithenergy_%28entity%29 "Sfx wraithenergy (entity)") +- [sfx\_wraithenergy\_health](Sfx_wraithenergy_health_%28entity%29 "Sfx wraithenergy health (entity)") +- [speaker](Speaker_%28entity%29 "Speaker (entity)") +- [speaker\_grandfathervoice](Speaker_grandfathervoice_%28entity%29 "Speaker grandfathervoice (entity)") +- [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") +- [speaker\_music\_biolabsa](Speaker_music_biolabsa_%28entity%29 "Speaker music biolabsa (entity)") +- [speaker\_music\_biolabsb](Speaker_music_biolabsb_%28entity%29 "Speaker music biolabsb (entity)") +- [speaker\_music\_feedinga](Speaker_music_feedinga_%28entity%29 "Speaker music feedinga (entity)") +- [speaker\_music\_feedingb](Speaker_music_feedingb_%28entity%29 "Speaker music feedingb (entity)") +- [speaker\_music\_feedingtowerc](Speaker_music_feedingtowerc_%28entity%29 "Speaker music feedingtowerc (entity)") +- [speaker\_music\_feedingtowerd](Speaker_music_feedingtowerd_%28entity%29 "Speaker music feedingtowerd (entity)") +- [speaker\_music\_girlfriendx](Speaker_music_girlfriendx_%28entity%29 "Speaker music girlfriendx (entity)") +- [speaker\_music\_harvestera](Speaker_music_harvestera_%28entity%29 "Speaker music harvestera (entity)") +- [speaker\_music\_harvesterb](Speaker_music_harvesterb_%28entity%29 "Speaker music harvesterb (entity)") +- [speaker\_music\_keeperfortress](Speaker_music_keeperfortress_%28entity%29 "Speaker music keeperfortress (entity)") +- [speaker\_music\_lotaa](Speaker_music_lotaa_%28entity%29 "Speaker music lotaa (entity)") +- [speaker\_music\_lotab](Speaker_music_lotab_%28entity%29 "Speaker music lotab (entity)") +- [speaker\_music\_lotad](Speaker_music_lotad_%28entity%29 "Speaker music lotad (entity)") +- [speaker\_music\_roadhouse](Speaker_music_roadhouse_%28entity%29 "Speaker music roadhouse (entity)") +- [speaker\_music\_salvage](Speaker_music_salvage_%28entity%29 "Speaker music salvage (entity)") +- [speaker\_music\_salvageboss](Speaker_music_salvageboss_%28entity%29 "Speaker music salvageboss (entity)") +- [speaker\_music\_shuttlea](Speaker_music_shuttlea_%28entity%29 "Speaker music shuttlea (entity)") +- [speaker\_music\_shuttleb](Speaker_music_shuttleb_%28entity%29 "Speaker music shuttleb (entity)") +- [speaker\_music\_spherebrain](Speaker_music_spherebrain_%28entity%29 "Speaker music spherebrain (entity)") +- [speaker\_music\_spindlea](Speaker_music_spindlea_%28entity%29 "Speaker music spindlea (entity)") +- [speaker\_music\_spindleb](Speaker_music_spindleb_%28entity%29 "Speaker music spindleb (entity)") +- [speaker\_music\_superportal](Speaker_music_superportal_%28entity%29 "Speaker music superportal (entity)") +- [speaker\_spherevoice](Speaker_spherevoice_%28entity%29 "Speaker spherevoice (entity)") +- [speaker\_tommyvoice](Speaker_tommyvoice_%28entity%29 "Speaker tommyvoice (entity)") +- [spiritpower\_hawk](Spiritpower_hawk_%28entity%29 "Spiritpower hawk (entity)") +- [splash\_autocannon\_grenade](Splash_autocannon_grenade_%28entity%29 "Splash autocannon grenade (entity)") +- [splash\_autocannon\_grenade\_mp](Splash_autocannon_grenade_mp_%28entity%29 "Splash autocannon grenade mp (entity)") +- [splash\_centurion\_grenade](Splash_centurion_grenade_%28entity%29 "Splash centurion grenade (entity)") +- [splash\_crawlergrenade](Splash_crawlergrenade_%28entity%29 "Splash crawlergrenade (entity)") +- [splash\_crawlergrenade\_inhand](Splash_crawlergrenade_inhand_%28entity%29 "Splash crawlergrenade inhand (entity)") +- [splash\_crawlergrenade\_mp](Splash_crawlergrenade_mp_%28entity%29 "Splash crawlergrenade mp (entity)") +- [splash\_dockedgun](Splash_dockedgun_%28entity%29 "Splash dockedgun (entity)") +- [splash\_droid\_blast](Splash_droid_blast_%28entity%29 "Splash droid blast (entity)") +- [splash\_energycore\_explosion](Splash_energycore_explosion_%28entity%29 "Splash energycore explosion (entity)") +- [splash\_energycore\_explosion\_minor](Splash_energycore_explosion_minor_%28entity%29 "Splash energycore explosion minor (entity)") +- [splash\_gasbagblast](Splash_gasbagblast_%28entity%29 "Splash gasbagblast (entity)") +- [splash\_gasbaglasersplash](Splash_gasbaglasersplash_%28entity%29 "Splash gasbaglasersplash (entity)") +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") +- [splash\_harvester\_mine](Splash_harvester_mine_%28entity%29 "Splash harvester mine (entity)") +- [splash\_harvester\_rocket](Splash_harvester_rocket_%28entity%29 "Splash harvester rocket (entity)") +- [splash\_hunter\_grenade](Splash_hunter_grenade_%28entity%29 "Splash hunter grenade (entity)") +- [splash\_hunter\_mine](Splash_hunter_mine_%28entity%29 "Splash hunter mine (entity)") +- [splash\_jetpack\_rocket](Splash_jetpack_rocket_%28entity%29 "Splash jetpack rocket (entity)") +- [splash\_keeper\_blast](Splash_keeper_blast_%28entity%29 "Splash keeper blast (entity)") +- [splash\_mine](Splash_mine_%28entity%29 "Splash mine (entity)") +- [splash\_plasma](Splash_plasma_%28entity%29 "Splash plasma (entity)") +- [splash\_plasmac](Splash_plasmac_%28entity%29 "Splash plasmac (entity)") +- [splash\_playerresurrectblast](Splash_playerresurrectblast_%28entity%29 "Splash playerresurrectblast (entity)") +- [splash\_podexplosion](Splash_podexplosion_%28entity%29 "Splash podexplosion (entity)") +- [splash\_possessedgirlexplode](Splash_possessedgirlexplode_%28entity%29 "Splash possessedgirlexplode (entity)") +- [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") +- [splash\_rocket\_mp](Splash_rocket_mp_%28entity%29 "Splash rocket mp (entity)") +- [splash\_shuttle\_cannon](Splash_shuttle_cannon_%28entity%29 "Splash shuttle cannon (entity)") +- [splash\_shuttle\_cannon\_mp](Splash_shuttle_cannon_mp_%28entity%29 "Splash shuttle cannon mp (entity)") +- [splash\_soulsuperblast](Splash_soulsuperblast_%28entity%29 "Splash soulsuperblast (entity)") +- [splash\_vacuum](Splash_vacuum_%28entity%29 "Splash vacuum (entity)") + +### T + +- [target\_ai\_followalternatepath1](Target_ai_followalternatepath1_%28entity%29 "Target ai followalternatepath1 (entity)") +- [target\_ai\_followalternatepath2](Target_ai_followalternatepath2_%28entity%29 "Target ai followalternatepath2 (entity)") +- [target\_ai\_followalternatepath3](Target_ai_followalternatepath3_%28entity%29 "Target ai followalternatepath3 (entity)") +- [target\_ai\_followpath](Target_ai_followpath_%28entity%29 "Target ai followpath (entity)") +- [target\_attachtorail](Target_attachtorail_%28entity%29 "Target attachtorail (entity)") +- [target\_autosave](Target_autosave_%28entity%29 "Target autosave (entity)") +- [target\_callobjectfunction](Target_callobjectfunction_%28entity%29 "Target callobjectfunction (entity)") +- [target\_changeskin](Target_changeskin_%28entity%29 "Target changeskin (entity)") +- [target\_consolidateplayers](Target_consolidateplayers_%28entity%29 "Target consolidateplayers (entity)") +- [target\_controlvehicle](Target_controlvehicle_%28entity%29 "Target controlvehicle (entity)") +- [target\_damage](Target_damage_%28entity%29 "Target damage (entity)") +- [target\_disable](Target_disable_%28entity%29 "Target disable (entity)") +- [target\_disablepassage](Target_disablepassage_%28entity%29 "Target disablepassage (entity)") +- [target\_disablereactions](Target_disablereactions_%28entity%29 "Target disablereactions (entity)") +- [target\_displaygui](Target_displaygui_%28entity%29 "Target displaygui (entity)") +- [target\_enable](Target_enable_%28entity%29 "Target enable (entity)") +- [target\_enablepassage](Target_enablepassage_%28entity%29 "Target enablepassage (entity)") +- [target\_enablereactions](Target_enablereactions_%28entity%29 "Target enablereactions (entity)") +- [target\_enableweapons](Target_enableweapons_%28entity%29 "Target enableweapons (entity)") +- [target\_endLevel](Target_endLevel_%28entity%29 "Target endLevel (entity)") +- [target\_entity\_fadein](Target_entity_fadein_%28entity%29 "Target entity fadein (entity)") +- [target\_entity\_fadeout](Target_entity_fadeout_%28entity%29 "Target entity fadeout (entity)") +- [target\_entity\_setcolor](Target_entity_setcolor_%28entity%29 "Target entity setcolor (entity)") +- [target\_fadesoundclass](Target_fadesoundclass_%28entity%29 "Target fadesoundclass (entity)") +- [target\_give](Target_give_%28entity%29 "Target give (entity)") +- [target\_hide](Target_hide_%28entity%29 "Target hide (entity)") +- [target\_levelTrigger](Target_levelTrigger_%28entity%29 "Target levelTrigger (entity)") +- [target\_light\_fadein](Target_light_fadein_%28entity%29 "Target light fadein (entity)") +- [target\_light\_fadeout](Target_light_fadeout_%28entity%29 "Target light fadeout (entity)") +- [target\_lock](Target_lock_%28entity%29 "Target lock (entity)") +- [target\_npc\_talk](Target_npc_talk_%28entity%29 "Target npc talk (entity)") +- [target\_npc\_talk\_primary](Target_npc_talk_primary_%28entity%29 "Target npc talk primary (entity)") +- [target\_npc\_talk\_secondary](Target_npc_talk_secondary_%28entity%29 "Target npc talk secondary (entity)") +- [target\_npc\_talk\_triggered](Target_npc_talk_triggered_%28entity%29 "Target npc talk triggered (entity)") +- [target\_null](Target_null_%28entity%29 "Target null (entity)") +- [target\_playweaponanim](Target_playweaponanim_%28entity%29 "Target playweaponanim (entity)") +- [target\_sessionCommand](Target_sessionCommand_%28entity%29 "Target sessionCommand (entity)") +- [target\_setfov](Target_setfov_%28entity%29 "Target setfov (entity)") +- [target\_setglobalparmtime](Target_setglobalparmtime_%28entity%29 "Target setglobalparmtime (entity)") +- [target\_setkeyval](Target_setkeyval_%28entity%29 "Target setkeyval (entity)") +- [target\_setlightparm](Target_setlightparm_%28entity%29 "Target setlightparm (entity)") +- [target\_setmodel](Target_setmodel_%28entity%29 "Target setmodel (entity)") +- [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") +- [target\_setshadertime](Target_setshadertime_%28entity%29 "Target setshadertime (entity)") +- [target\_show](Target_show_%28entity%29 "Target show (entity)") +- [target\_subtitle](Target_subtitle_%28entity%29 "Target subtitle (entity)") +- [target\_tip](Target_tip_%28entity%29 "Target tip (entity)") +- [target\_tip\_remove](Target_tip_remove_%28entity%29 "Target tip remove (entity)") +- [target\_warpplayers](Target_warpplayers_%28entity%29 "Target warpplayers (entity)") +- [test\_springmodel](Test_springmodel_%28entity%29 "Test springmodel (entity)") +- [text](Text_%28entity%29 "Text (entity)") +- [tool\_damagetester](Tool_damagetester_%28entity%29 "Tool damagetester (entity)") +- [tool\_measuringblock](Tool_measuringblock_%28entity%29 "Tool measuringblock (entity)") +- [tool\_modelviewer](Tool_modelviewer_%28entity%29 "Tool modelviewer (entity)") +- [tool\_modelviewerweapons](Tool_modelviewerweapons_%28entity%29 "Tool modelviewerweapons (entity)") +- [tool\_note](Tool_note_%28entity%29 "Tool note (entity)") +- [tool\_viewedmodel](Tool_viewedmodel_%28entity%29 "Tool viewedmodel (entity)") +- [trigger\_count](Trigger_count_%28entity%29 "Trigger count (entity)") +- [trigger\_damagable](Trigger_damagable_%28entity%29 "Trigger damagable (entity)") +- [trigger\_deathresurrection](Trigger_deathresurrection_%28entity%29 "Trigger deathresurrection (entity)") +- [trigger\_enabler](Trigger_enabler_%28entity%29 "Trigger enabler (entity)") +- [trigger\_event](Trigger_event_%28entity%29 "Trigger event (entity)") +- [trigger\_facing](Trigger_facing_%28entity%29 "Trigger facing (entity)") +- [trigger\_fade](Trigger_fade_%28entity%29 "Trigger fade (entity)") +- [trigger\_fadeoutmusic](Trigger_fadeoutmusic_%28entity%29 "Trigger fadeoutmusic (entity)") +- [trigger\_flashlight](Trigger_flashlight_%28entity%29 "Trigger flashlight (entity)") +- [trigger\_gravityswitch](Trigger_gravityswitch_%28entity%29 "Trigger gravityswitch (entity)") +- [trigger\_gravityswitch\_invisible](Trigger_gravityswitch_invisible_%28entity%29 "Trigger gravityswitch invisible (entity)") +- [trigger\_guioverlay](Trigger_guioverlay_%28entity%29 "Trigger guioverlay (entity)") +- [trigger\_hurt](Trigger_hurt_%28entity%29 "Trigger hurt (entity)") +- [trigger\_jumppad](Trigger_jumppad_%28entity%29 "Trigger jumppad (entity)") +- [trigger\_mine](Trigger_mine_%28entity%29 "Trigger mine (entity)") +- [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") +- [trigger\_once](Trigger_once_%28entity%29 "Trigger once (entity)") +- [trigger\_organtrigger](Trigger_organtrigger_%28entity%29 "Trigger organtrigger (entity)") +- [trigger\_patternrelay](Trigger_patternrelay_%28entity%29 "Trigger patternrelay (entity)") +- [trigger\_pod\_gack](Trigger_pod_gack_%28entity%29 "Trigger pod gack (entity)") +- [trigger\_portal](Trigger_portal_%28entity%29 "Trigger portal (entity)") +- [trigger\_relay](Trigger_relay_%28entity%29 "Trigger relay (entity)") +- [trigger\_saferesurrection](Trigger_saferesurrection_%28entity%29 "Trigger saferesurrection (entity)") +- [trigger\_sequence](Trigger_sequence_%28entity%29 "Trigger sequence (entity)") +- [trigger\_sight](Trigger_sight_%28entity%29 "Trigger sight (entity)") +- [trigger\_slab\_recycler](Trigger_slab_recycler_%28entity%29 "Trigger slab recycler (entity)") +- [trigger\_slab\_spawn](Trigger_slab_spawn_%28entity%29 "Trigger slab spawn (entity)") +- [trigger\_timer](Trigger_timer_%28entity%29 "Trigger timer (entity)") +- [trigger\_volume](Trigger_volume_%28entity%29 "Trigger volume (entity)") + +### V + +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") +- [vehicle\_mountedgun](Vehicle_mountedgun_%28entity%29 "Vehicle mountedgun (entity)") +- [vehicle\_railshuttle](Vehicle_railshuttle_%28entity%29 "Vehicle railshuttle (entity)") +- [vehicle\_shuttle](Vehicle_shuttle_%28entity%29 "Vehicle shuttle (entity)") +- [vehicle\_shuttle\_mp](Vehicle_shuttle_mp_%28entity%29 "Vehicle shuttle mp (entity)") +- [volume\_aiwallwalk](Volume_aiwallwalk_%28entity%29 "Volume aiwallwalk (entity)") +- [volume\_asteroidspawner](Volume_asteroidspawner_%28entity%29 "Volume asteroidspawner (entity)") +- [volume\_blood](Volume_blood_%28entity%29 "Volume blood (entity)") +- [volume\_gravity](Volume_gravity_%28entity%29 "Volume gravity (entity)") +- [volume\_gravityinward](Volume_gravityinward_%28entity%29 "Volume gravityinward (entity)") +- [volume\_gravitysink](Volume_gravitysink_%28entity%29 "Volume gravitysink (entity)") +- [volume\_minespawner](Volume_minespawner_%28entity%29 "Volume minespawner (entity)") +- [volume\_nodrop](Volume_nodrop_%28entity%29 "Volume nodrop (entity)") +- [volume\_shuttledisconnect](Volume_shuttledisconnect_%28entity%29 "Volume shuttledisconnect (entity)") +- [volume\_shuttlerecharge](Volume_shuttlerecharge_%28entity%29 "Volume shuttlerecharge (entity)") +- [volume\_shuttlerechargeinstant](Volume_shuttlerechargeinstant_%28entity%29 "Volume shuttlerechargeinstant (entity)") +- [volume\_shuttleslingshot](Volume_shuttleslingshot_%28entity%29 "Volume shuttleslingshot (entity)") +- [volume\_sludge](Volume_sludge_%28entity%29 "Volume sludge (entity)") +- [volume\_sphere\_minespawner](Volume_sphere_minespawner_%28entity%29 "Volume sphere minespawner (entity)") +- [volume\_velocity](Volume_velocity_%28entity%29 "Volume velocity (entity)") + +### W + +- [weapon\_autocannon](Weapon_autocannon_%28entity%29 "Weapon autocannon (entity)") +- [weapon\_autocannon\_centurion](Weapon_autocannon_centurion_%28entity%29 "Weapon autocannon centurion (entity)") +- [weapon\_bow](Weapon_bow_%28entity%29 "Weapon bow (entity)") +- [weapon\_crawlergrenade](Weapon_crawlergrenade_%28entity%29 "Weapon crawlergrenade (entity)") +- [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") +- [weapon\_hiderweapon](Weapon_hiderweapon_%28entity%29 "Weapon hiderweapon (entity)") +- [weapon\_rifle](Weapon_rifle_%28entity%29 "Weapon rifle (entity)") +- [weapon\_rifle\_ftb](Weapon_rifle_ftb_%28entity%29 "Weapon rifle ftb (entity)") +- [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") +- [weapon\_soulstripper](Weapon_soulstripper_%28entity%29 "Weapon soulstripper (entity)") +- [weapon\_wrench](Weapon_wrench_%28entity%29 "Weapon wrench (entity)") +- [weaponobj\_autocannon](Weaponobj_autocannon_%28entity%29 "Weaponobj autocannon (entity)") +- [weaponobj\_bow](Weaponobj_bow_%28entity%29 "Weaponobj bow (entity)") +- [weaponobj\_crawlergrenade](Weaponobj_crawlergrenade_%28entity%29 "Weaponobj crawlergrenade (entity)") +- [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") +- [weaponobj\_hiderweapon](Weaponobj_hiderweapon_%28entity%29 "Weaponobj hiderweapon (entity)") +- [weaponobj\_quickgrenade](Weaponobj_quickgrenade_%28entity%29 "Weaponobj quickgrenade (entity)") +- [weaponobj\_rifle](Weaponobj_rifle_%28entity%29 "Weaponobj rifle (entity)") +- [weaponobj\_rocketlauncher](Weaponobj_rocketlauncher_%28entity%29 "Weaponobj rocketlauncher (entity)") +- [weaponobj\_soulstripper](Weaponobj_soulstripper_%28entity%29 "Weaponobj soulstripper (entity)") +- [weaponobj\_wrench](Weaponobj_wrench_%28entity%29 "Weaponobj wrench (entity)") +- [wipe\_shatter](Wipe_shatter_%28entity%29 "Wipe shatter (entity)") +- [wipe\_shatter1](Wipe_shatter1_%28entity%29 "Wipe shatter1 (entity)") +- [wipe\_shatter3](Wipe_shatter3_%28entity%29 "Wipe shatter3 (entity)") +- [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") + diff --git a/Entity_Listing_(Quake_4).page b/Entity_Listing_(Quake_4).page new file mode 100644 index 000000000..6ece79819 --- /dev/null +++ b/Entity_Listing_(Quake_4).page @@ -0,0 +1,4049 @@ +--- +format: Markdown +categories: Declarations, Coding, Mapping +toc: yes +title: Entity Listing (Quake 4) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Inheritance Overview +-------------------- + +The following diagram depicts the inheritance of [entities](Entitydef_%28decl%29 "Entitydef (decl)") all the way down to their root classes in the [game code](Coding "Coding") . + +- BuyingGameBalanceConstants +- ItemCostConstants +- **Lexer** +- **LexerFactory** +- **LexerIOWrapper** +- MPCPUAMDPlayerLimit +- MPCPUIntelPlayerLimit +- **Memory** +- aas128 +- aas250 +- aas32 +- aas48 +- aas96 +- **aasFeature\_s** +- **aasFeature\_t** +- aas\_flood\_128 +- aas\_flood\_250 +- aas\_flood\_32 +- aas\_flood\_48 +- aas\_flood\_96 +- aas\_types +- ad\_damage\_strogg\_flyer\_bomb\_direct +- ai\_tactical +- airdefense\_sizzle\_barrel\_burn +- airdefense\_sizzle\_barrel\_ignite +- ammo\_triggersize\_MP +- ammo\_triggersize\_SP + - ammo\_default + - ammo\_currentweapon + - ammo\_dmg + - ammo\_dmg\_moveable + - ammo\_dmg\_mp + - ammo\_grenadelauncher + - ammo\_grenadelauncher\_moveable + - ammo\_grenadelauncher\_mp + - ammo\_hyperblaster + - ammo\_hyperblaster\_moveable + - ammo\_hyperblaster\_mp + - ammo\_lightninggun + - ammo\_lightninggun\_moveable + - ammo\_lightninggun\_mp + - ammo\_machinegun + - ammo\_machinegun\_moveable + - ammo\_machinegun\_mp + - ammo\_nailgun + - ammo\_nailgun\_moveable + - ammo\_nailgun\_mp + - ammo\_napalmgun + - ammo\_napalmgun\_moveable + - ammo\_napalmgun\_mp + - ammo\_railgun + - ammo\_railgun\_moveable + - ammo\_railgun\_mp + - ammo\_rocketlauncher + - ammo\_rocketlauncher\_moveable + - ammo\_rocketlauncher\_mp + - ammo\_shotgun + - ammo\_shotgun\_moveable + - ammo\_shotgun\_mp +- bse\_owner +- building\_b\_spawnOverrides +- char\_gunner\_medlab +- char\_marine\_combat + - char\_marine + - ad\_intro\_char\_marine + - ad\_intro\_char\_marine\_anderson + - ad\_intro\_char\_marine\_bidwell + - ad\_intro\_char\_marine\_cortez + - ad\_intro\_char\_marine\_kane + - ad\_intro\_char\_marine\_morris + - ad\_intro\_char\_marine\_rhodes + - ad\_intro\_char\_marine\_sledge + - ad\_intro\_char\_marine\_strauss + - airdefense\_char\_marine + - char\_marine\_npc\_bidwell\_airdefense + - char\_marine\_npc\_cortez\_airdefense + - char\_marine\_npc\_judkins\_airdefense + - char\_marine\_npc\_miller\_airdefense + - char\_marine\_npc\_morris\_airdefense + - char\_marine\_npc\_rhodes\_airdefense + - char\_marine\_npc\_ripkey\_airdefense + - char\_marine\_npc\_sledge\_airdefense + - building\_b\_char\_marine + - building\_b\_char\_marine\_medic + - char\_kane\_strogg + - char\_marine\_npc\_kane\_core + - dispersal\_stroggified\_kane + - medlabs\_monster\_tactical\_kane + - recomp\_character\_kane + - storage\_stroggified\_kane + - char\_marine\_npc\_cortez\_tram1 + - char\_marine\_npc\_voss\_airdefense + - char\_marine\_officer + - char\_marine\_prisoner + - char\_marine\_puccini + - char\_marine\_tramCar + - char\_marine\_tramCar\_cortez + - char\_marine\_tramCar\_lybeck + - char\_marine\_tramCar\_process1\_cortez + - convoy\_char\_marine + - dispersal\_char\_marine + - hangar1\_char\_marine + - hangar2\_char\_marine + - hangar2\_char\_marine\_rhodes + - hub1\_char\_marine + - hub2\_kane\_marine + - mcc1\_char\_marine + - mcc2\_char\_marine + - mcc\_char\_marine + - mcc\_char\_marine\_medic + - mcc\_char\_marine\_shotgun + - mcc\_player\_strogg + - mcclanding\_char\_marine + - medlabs\_char\_marine + - medlabs\_voss\_marine + - network\_char\_marine + - network\_char\_marine\_milage + - storage\_char\_marine + - char\_marine\_npc\_mills\_storage2 + - storage\_char\_marine\_ship + - tram1\_char\_marine + - waste\_char\_marine + - waste\_char\_marine\_buddy + - char\_marine\_hyperblaster + - airdefense\_char\_marine\_hyperblaster + - char\_marine\_malgar + - char\_marine\_npc\_sledge\_process1 + - char\_marine\_npc\_sledge\_process2 + - char\_marine\_npc\_sledge\_process3 + - char\_marine\_npc\_underwood\_airdefense + - mcclanding\_char\_marine\_voss + - storage\_rhodes\_char\_marine + - char\_marine\_shotgun + - airdefense\_char\_marine\_shotgun + - char\_marine\_elgar +- char\_marine\_medic + - char\_marine\_npc\_anderson\_airdefense\_intro + - mcc1\_char\_marine\_medic + - mcc2\_char\_marine\_medic +- char\_marine\_medic\_armed + - char\_marine\_npc\_anderson\_airdefense + - e3\_char\_marine\_npc\_peterson + - hangar1\_char\_marine\_medic + - hangar2\_char\_marine\_medic + - mcc\_char\_marine\_medic\_armed + - mcclanding\_char\_marine\_medic + - network\_char\_marine\_medic + - tram1\_char\_marine\_medic + - waste\_char\_marine\_wong +- char\_marine\_tech + - char\_marine\_npc\_sasaki\_recomp + - convoy2\_char\_marine\_tech + - hub1\_char\_marine\_tech + - mcc1\_char\_marine\_tech + - mcc2\_char\_marine\_tech + - mcc\_char\_marine\_tech + - mcclanding\_char\_marine\_tech\_unarmed +- char\_marine\_tech\_armed + - building\_b\_char\_marine\_tech + - hangar1\_char\_marine\_tech + - hangar2\_char\_marine\_tech + - hub1\_char\_marine\_tech\_armed + - hub2\_char\_marine\_tech\_strauss + - mcc\_char\_marine\_tech\_armed + - mcclanding\_char\_marine\_tech + - storage\_tech\_marine + - char\_marine\_npc\_rutger\_storage2 + - tram1\_char\_marine\_tech + - waste\_char\_marine\_ruck +- char\_marinehead\_default\_client +- core\_Brainstalk +- damage\_HugeExplosion +- damage\_Smallexplosion +- damage\_VagaryObject +- damage\_acidgun +- damage\_big\_gun\_direct +- damage\_big\_gun\_splash +- damage\_blaster + - damage\_blaster\_charged + - damage\_blastersplash\_charged + - damage\_hyperblaster + - damage\_hyperblaster\_mp + - damage\_marine\_hyperblaster +- damage\_bossbuddy\_dmg\_fly + - damage\_makron\_dmg\_fly +- damage\_bossbuddy\_rocket\_direct +- damage\_bossbuddy\_rocket\_splash +- damage\_bullet\_base + - damage\_acid\_drip + - damage\_berserker\_energyBurst + - damage\_big\_htank\_blaster + - damage\_cgc\_shot + - damage\_failed\_transfer\_bullet + - damage\_grunt\_bullet + - damage\_htank\_blaster + - damage\_makron\_cannon + - damage\_makron\_jr\_cannon + - damage\_marine\_bullet + - damage\_marine\_bullet\_cortez + - damage\_marine\_shotgun\_bullet + - damage\_repairbot\_repair + - damage\_sentry\_bullet + - damage\_sg\_hov\_bullet + - damage\_slimyTransfer\_vomit + - damage\_strogg\_fighter\_blaster + - damage\_strogg\_flyer\_blaster + - damage\_strogg\_marine\_blaster + - damage\_strogg\_marine\_bullet + - damage\_strogg\_marine\_shotgun + - damage\_tactical\_machinegun + - damage\_tactical\_shotgun + - damage\_turret\_blaster + - damage\_turret\_bunker\_blaster + - damage\_turret\_bunker\_blaster\_weak + - damage\_turret\_flying\_blaster +- damage\_convoy\_rocket\_direct +- damage\_convoy\_rocket\_splash +- damage\_crush +- damage\_dharv\_nail +- damage\_dmg\_fly +- damage\_dmg\_mp +- damage\_dmg\_splash\_mp +- damage\_exploding\_barrel\_large +- damage\_explodingbarrel +- damage\_explosion +- damage\_explosion\_push +- damage\_fatalfall + - damage\_fatalfall\_mp +- damage\_fire\_15 +- damage\_flyer\_rocket +- damage\_gauntlet +- damage\_generic +- damage\_gev\_bullet +- damage\_gev\_collision +- damage\_gev\_collision\_self +- damage\_gev\_main + - damage\_gev\_crash + - damage\_gev\_main\_splash +- damage\_gib + - damage\_cinematicFoom +- damage\_gladiator\_blaster +- damage\_grenadeDirect\_mp +- damage\_grenadeSplash\_mp +- damage\_gunner\_grenade +- damage\_gunner\_grenade\_splash +- damage\_gunner\_nail +- damage\_hardfall + - damage\_hardfall\_mp +- damage\_harv\_grenade +- damage\_harv\_grenade\_splash +- damage\_harv\_nail +- damage\_harv\_nail\_splash +- damage\_harvester\_direct + - damage\_harvester\_whip\_splash +- damage\_harvester\_rocket\_direct +- damage\_harvester\_rocket\_splash +- damage\_htank\_direct + - damage\_big\_htank\_direct +- damage\_htank\_splash + - damage\_big\_htank\_splash +- damage\_hyperblaster\_splash + - damage\_hyperblaster\_splash\_mp +- damage\_ironMaiden\_banshee +- damage\_iron\_maiden\_rocket\_direct +- damage\_iron\_maiden\_rocket\_splash +- damage\_lightBreak +- damage\_lightBreak2 +- damage\_lightTank\_fireball\_direct +- damage\_lightTank\_fireball\_splash +- damage\_lightTank\_plasma +- damage\_lightTank\_residualPlasma +- damage\_lightninggun + - damage\_bb\_electrocute + - damage\_lightninggun\_mp +- damage\_machinegun + - damage\_machinegun\_flesh + - damage\_machinegun\_zoom + - damage\_machinegun\_zoom\_flesh +- damage\_machinegun\_mp + - damage\_machinegun\_zoom\_mp +- damage\_makron\_grenade\_splash +- damage\_makron\_stomp\_damage +- damage\_mcc\_ship\_blast +- damage\_moveable\_burn +- damage\_moverCrush +- damage\_nailDirect\_mp +- damage\_nailSplash\_mp +- damage\_napalmGlobEmit +- damage\_napalmSplash +- damage\_network\_guardian\_jetwash +- damage\_network\_guardian\_rocket\_direct +- damage\_network\_guardian\_rocket\_guided\_direct +- damage\_network\_guardian\_rocket\_guided\_splash +- damage\_network\_guardian\_rocket\_splash +- damage\_noair +- damage\_painTrigger +- damage\_pellet + - damage\_pellet\_mp +- damage\_phatride\_bullet +- damage\_phatride\_crash +- damage\_phatride\_main + - damage\_phatride\_main\_splash +- damage\_q1dm2lava +- damage\_railgun\_base + - damage\_berzerker\_beam + - damage\_gladiator\_railgun + - damage\_tactical\_railgun +- damage\_rocketDirect\_mp +- damage\_rocketSplash\_mp +- damage\_scientist\_death +- damage\_scientist\_grenande +- damage\_scientist\_poison +- damage\_sg\_hov\_bomb +- damage\_sg\_hov\_bomb\_splash +- damage\_sg\_hov\_rocket\_direct +- damage\_sg\_hov\_rocket\_splash +- damage\_sizzling\_barrel\_large +- damage\_slimyTransfer\_vomit\_residual +- damage\_slimyTransfer\_vomit\_splash +- damage\_softfall + - damage\_softfall\_mp +- damage\_streamprotector\_rocket\_direct +- damage\_streamprotector\_rocket\_splash +- damage\_strogg\_flyer\_bomb +- damage\_suicide +- damage\_tactical\_blaster +- damage\_telefrag +- damage\_tram\_flyer\_rocket +- damage\_tramcar\_explode +- damage\_tramgun +- damage\_triggerhurt\_10 +- damage\_triggerhurt\_100 +- damage\_triggerhurt\_1000 +- damage\_triggerhurt\_15 +- damage\_triggerhurt\_25 +- damage\_triggerhurt\_5 + - damage\_triggerhurt\_1 +- damage\_triggerhurt\_50 +- damage\_triggerhurt\_75 +- damage\_triggerhurt\_toxin + - damage\_toxin\_novehicle\_1000 + - damage\_toxin\_novehicle\_25 +- damage\_triggerhurt\_toxin\_1 +- damage\_turret\_rocket\_direct +- damage\_turret\_rocket\_splash +- damage\_vehicle\_flatbed\_bullet +- damage\_vehicle\_tramgun\_bullet +- damage\_walkerCrush +- damage\_walker\_crash +- damage\_walker\_rocket + - damage\_flyer\_rocket\_splash + - damage\_strafe\_rocket + - damage\_strafe\_rocket\_splash + - damage\_walker\_rocket\_splash +- debris\_FT\_door +- debris\_FT\_gun +- debris\_FT\_pin +- debris\_barrel\_top +- debris\_brass +- debris\_brass\_machinegun + - debris\_vehicle\_flatbed\_gunner\_weapon +- debris\_brass\_shotgun +- debris\_chunk +- debris\_chunk\_ad +- debris\_chunk\_sm +- debris\_chunk\_sm2 +- debris\_chunk\_sm2\_ad +- debris\_chunk\_sm\_ad +- debris\_flatbed\_back +- debris\_flatbed\_back\_hover +- debris\_flatbed\_fin +- debris\_flatbed\_front\_hover +- debris\_flatbed\_main +- debris\_fx\_bit +- debris\_fx\_bit\_bgtrail +- debris\_fx\_bit\_medtrail +- debris\_gib +- debris\_gib\_brain1 +- debris\_gib\_brain2 +- debris\_gib\_head +- debris\_gib\_lup\_leg +- debris\_gib\_rup\_arm +- debris\_gib\_rup\_leg +- debris\_gib\_rup\_leg2 +- debris\_gib\_torso +- debris\_gib\_waist +- debris\_harvester\_arm1 +- debris\_harvester\_arm2 +- debris\_harvester\_cap\_side1 +- debris\_harvester\_cap\_side2 +- debris\_harvester\_captop +- debris\_harvester\_hook +- debris\_hornet\_body +- debris\_hornet\_engine +- debris\_hornet\_head +- debris\_hornet\_leg1 +- debris\_hornet\_leg2 +- debris\_large\_rock1 +- debris\_large\_rock2 +- debris\_med\_rock2 +- debris\_mf\_bit1 +- debris\_mf\_door +- debris\_mf\_gun +- debris\_mf\_wing +- debris\_mturret\_barrel1 +- debris\_mturret\_barrel2 +- debris\_mturret\_base +- debris\_mturret\_sensor +- debris\_pillar\_bit1 +- debris\_roller\_joint1 +- debris\_roller\_joint2 +- debris\_roller\_top +- debris\_small\_rock1a +- debris\_small\_rock2 +- debris\_space\_bits +- debris\_tank\_chunk1 +- debris\_tank\_chunk2 +- debris\_tank\_fin +- debris\_tank\_turret +- debris\_tram\_arm +- debris\_tram\_base +- debris\_tram\_shield +- debris\_tram\_sleeve +- debris\_walker\_joint +- debris\_walker\_main\_body +- debris\_walker\_main\_gun +- debris\_walker\_pipe +- debris\_walker\_piston +- debris\_walker\_rocket\_launcher +- debris\_walker\_upperleg +- dispersal2\_monster\_gladiator +- dispersal\_spawnOverrides +- dmg\_nodamage +- dmg\_shellshock +- dmg\_shellshock\_nohl +- e3mech\_driver +- env\_bodypool +- env\_breakthru\_door +- env\_burnhole +- env\_chain +- env\_chain\_dispersal +- env\_convoy\_hovertruck +- env\_meat\_hook +- env\_medlabs\_railing +- env\_ragdoll\_grunt +- env\_ragdoll\_marine\_meathook2 +- env\_teleporter +- env\_tramcar +- exploding\_barrel\_large\_burn +- exploding\_barrel\_large\_ignite +- exploding\_barrel\_large\_launch +- exploding\_barrel\_small\_burn +- exploding\_barrel\_small\_ignite +- exploding\_barrel\_small\_launch +- func\_camera\_follow +- func\_clampdoor +- func\_clipmodel +- func\_deathpush +- func\_doorframe\_a +- func\_fx +- func\_group +- func\_playback +- **function\_t** +- hangar2\_persona\_rhino\_rhodes\_cpl +- hitscan\_base + - hitscan\_berzerker\_beam + - hitscan\_bullet\_base + - hitscan\_grunt\_bullet + - hitscan\_marine\_bullet + - hitscan\_marine\_bullet\_cortez + - hitscan\_repairbot\_repair + - hitscan\_scientist\_saw + - hitscan\_sg\_hov\_bullet + - hitscan\_strogg\_marine\_bullet + - hitscan\_sentry\_bullet + - hitscan\_tactical\_machinegun + - hitscan\_fatty\_hook + - hitscan\_gladiator\_railgun + - hitscan\_harv\_claw + - hitscan\_shotgun\_base + - hitscan\_failed\_transfer\_shotgun + - hitscan\_marine\_shotgun\_bullet + - hitscan\_strogg\_marine\_shotgun + - hitscan\_tactical\_shotgun + - hitscan\_tactical\_railgun +- hitscan\_blaster +- hitscan\_bossbuddy\_lightninggun +- hitscan\_bullet + - hitscan\_bullet\_mp + - hitscan\_gev\_bullet + - hitscan\_walker\_bullet + - hitscan\_vehicle\_flatbed\_gunner\_weapon + - hitscan\_vehicle\_tramgun + - hitscan\_walker\_bullet\_convoy + - hitscan\_phatride\_bullet + - hitscan\_shotgun\_pellet + - hitscan\_zoomed\_bullet + - hitscan\_zoomed\_bullet\_mp +- hitscan\_lightninggun + - hitscan\_lightninggun\_mp +- hitscan\_makron\_lightninggun +- hitscan\_makron\_lightninggun\_jr +- hitscan\_railgun + - hitscan\_railgun\_penetrate + - hitscan\_railgun\_reflect\_I + - hitscan\_railgun\_reflect\_II +- hitscan\_railgun\_mp +- **idAAS** +- **idAASLocal** +- **idAF** +- **idAFBody** +- **idAFConstraint** +- **idAFConstraint\_BallAndSocketJoint** +- **idAFConstraint\_BallAndSocketJointFriction** +- **idAFConstraint\_ConeLimit** +- **idAFConstraint\_Contact** +- **idAFConstraint\_ContactFriction** +- **idAFConstraint\_CylindricalJoint** +- **idAFConstraint\_Fixed** +- **idAFConstraint\_Hinge** +- **idAFConstraint\_HingeFriction** +- **idAFConstraint\_HingeSteering** +- **idAFConstraint\_Line** +- **idAFConstraint\_Plane** +- **idAFConstraint\_PyramidLimit** +- **idAFConstraint\_Slider** +- **idAFConstraint\_Spring** +- **idAFConstraint\_UniversalJoint** +- **idAFConstraint\_UniversalJointFriction** +- **idAFPoseJointMod** +- **idAFTree** +- **idAngles** +- **idAnim** +- **idAnimBlend** +- **idAnimManager** +- **idAnimState** +- **idAnimator** +- **idBase64** +- **idBitMsg** +- **idBitMsgDelta** +- **idBitMsgQueue** +- **idBounds** +- **idBox** +- **idCQuat** +- **idCVar** +- **idCVarHelp** +- **idCamera** + - **idCameraAnim** + - cin\_E3\_harvester\_cam + - cin\_convoy1\_harv\_cam + - cin\_putra\_doorsmash\_cam + - cin\_putra\_explode\_cam + - cin\_waste\_bb\_cam + - func\_camera\_anim + - **idCameraView** + - func\_cameraview + - **rvCameraPlayback** + - **rvCameraPortalSky** +- **idClass** + - **idForce** + - **idForce\_Constant** + - **idForce\_Drag** + - **idForce\_Field** + - **idForce\_Spring** + - **idThread** + - **rvWeapon** + - **WeaponNapalmGun** + - **rvWeaponBlaster** + - **rvWeaponDarkMatterGun** + - **rvWeaponGauntlet** + - **rvWeaponGrenadeLauncher** + - **rvWeaponHyperblaster** + - **rvWeaponLightningGun** + - **rvWeaponMachinegun** + - **rvWeaponNailgun** + - **rvWeaponRailgun** + - **rvWeaponRocketLauncher** + - **rvWeaponShotgun** +- **idClip** +- **idClipModel** +- **idCmdArgs** +- **idCompiler** +- **idComplex** +- **idDebugGraph** +- **idDeclCameraDef** +- **idDeclModelDef** +- **idDeclSkin** +- **idDict** +- **idDragEntity** +- **idDrawVert** +- **idEditEntities** +- **idEntity** + - **idActivator** + - func\_activator + - **idAnimatedEntity** + - **idAFAttachment** + - char\_marinehead\_default + - char\_marinehead\_aa\_generic + - char\_marinehead\_anderson + - char\_marinehead\_anderson\_mp + - char\_marinehead\_anderson\_client + - char\_marinehead\_bidwell + - char\_marinehead\_bidwell\_mp + - char\_marinehead\_bidwell\_client + - char\_marinehead\_cortez + - char\_marinehead\_cortez\_mp + - char\_marinehead\_cortez\_client + - char\_marinehead\_doctor\_masked + - char\_marinehead\_gen\_african\_american + - char\_marinehead\_gen\_african\_american\_2 + - char\_marinehead\_gen\_african\_american\_3 + - char\_marinehead\_gen\_asian + - char\_marinehead\_gen\_asian\_2 + - char\_marinehead\_gen\_asian\_3 + - char\_marinehead\_gen\_white + - char\_marinehead\_gen\_white\_3 + - char\_marinehead\_gen\_white\_4 + - char\_marinehead\_gen\_white\_2 + - char\_marinehead\_general\_harper + - char\_marinehead\_general\_harper\_mp + - char\_marinehead\_general\_harper\_client + - char\_marinehead\_half + - char\_marinehead\_helmet + - char\_marinehead\_helmet\_bright\_mp + - char\_marinehead\_helmet\_bright\_client + - char\_marinehead\_helmet\_medic + - char\_marinehead\_helmet\_mp + - char\_marinehead\_helmet\_client + - char\_marinehead\_helmet\_tech + - char\_marinehead\_kane + - char\_marinehead\_kane2 + - char\_marinehead\_kane2\_mp + - char\_marinehead\_kane2\_client + - char\_marinehead\_kane\_mp + - char\_marinehead\_kanestrg + - char\_marinehead\_kanestrg\_mp + - char\_marinehead\_kanestrg\_client + - char\_marinehead\_morris + - char\_marinehead\_morris\_mp + - char\_marinehead\_morris\_client + - char\_marinehead\_rhodes + - char\_marinehead\_shot + - char\_marinehead\_sledge + - char\_marinehead\_strassa + - char\_marinehead\_strassa\_mp + - char\_marinehead\_strassa\_client + - char\_marinehead\_voss + - char\_marinehead\_voss\_mp + - char\_marinehead\_voss\_client + - char\_marinehead\_voss\_strogg + - medic\_vaccinegun + - tech\_tool + - **idAFEntity\_Base** + - env\_hanging\_body\_2 + - **idAFEntity\_ClawFourFingers** + - **idAFEntity\_Gibbable** + - **idAFEntity\_Generic** + - char\_marine\_leg\_left + - env\_af\_hinge + - env\_af\_hinge\_tram + - env\_chemical\_vat + - env\_dead\_d\_arm + - env\_dead\_d\_leg + - env\_dead\_d\_leg\_clean + - env\_hanglight\_square + - env\_ragdoll\_strogg\_marine + - env\_swinging\_light + - env\_tram + - **idAFEntity\_WithAttachedHead** + - env\_dead\_chestwoundbody + - env\_dead\_half + - env\_dead\_no\_arm + - env\_dead\_no\_leg + - env\_ragdoll\_corpse\_base + - env\_ragdoll\_corpse\_rotten + - env\_ragdoll\_corpse\_squishy + - env\_ragdoll\_corpse\_standard + - env\_ragdoll\_marine\_fullgear + - Putra\_Ragdoll + - env\_ragdoll\_marine\_medic + - env\_ragdoll\_marine\_tech + - **idActor** + - **idAI** + - monster\_default + - actor\_default + - char\_marine\_arm\_left + - char\_marine\_arm\_right + - char\_marine\_choppable + - char\_marine\_leg\_right + - char\_marine\_naked + - dispersal\_monster\_harvester + - env\_catscanner + - env\_dead\_head\_half + - env\_dead\_head\_shot + - env\_hanging\_body\_1 + - env\_ragdoll\_marine + - env\_ragdoll\_marine\_meathook + - env\_ragdoll\_marine\_conveyor + - env\_ragdoll\_marine\_renner + - env\_sb\_machinegun + - medlabs\_monster\_teleport\_dropper + - monster\_bb\_makron + - monster\_berserker + - waste\_monster\_berserker + - monster\_bossbuddy + - monster\_convoy\_ground + - monster\_eyestalk + - monster\_failed\_transfer + - monster\_failed\_transfer\_torso + - putra\_monster\_failed\_transfer + - monster\_fatty + - monster\_grunt + - airdefense\_monster\_grunt + - building\_b\_monster\_grunt + - dispersal2\_monster\_grunt + - dispersal\_monster\_grunt + - mcc\_monster\_grunt + - putra\_monster\_grunt + - recomp\_monster\_grunt + - storage\_monster\_grunt + - tram1\_monster\_grunt + - monster\_gunner + - hangar1\_monster\_gunner + - monster\_gunner\_grenade\_only + - monster\_gunner\_long\_distance + - monster\_harvester + - activate\_convoy2\_monster\_harvester + - convoy2\_monster\_harvester + - monster\_harvester\_ad + - monster\_harvester\_combat + - walker\_monster\_harvester + - monster\_hh\_tank + - monster\_big\_hh\_tank + - monster\_big\_hh\_tank\_convoy + - monster\_big\_hh\_tank\_convoy2 + - monster\_iron\_maiden + - monster\_lt\_tank + - recomp\_monster\_lt\_tank + - monster\_makron + - monster\_makron\_jr + - monster\_makron\_legs + - monster\_network\_guardian + - monster\_network\_guardian\_process + - storage\_guardian + - monster\_repair\_bot + - storage\_monster\_firebot + - monster\_scientist + - medlabs\_monster\_scientist\_cin + - monster\_sentry + - monster\_slimy\_transfer + - monster\_stream\_protector + - monster\_strogg\_flyer + - monster\_strogg\_flyer\_tram1b + - monster\_strogg\_hover + - monster\_strogg\_hover\_weak + - walker\_monster\_strogg\_hover + - monster\_strogg\_marine\_base + - monster\_strogg\_marine + - dispersal\_monster\_strogg\_marine + - mcc\_monster\_strogg\_marine + - mcclanding\_monster\_strogg\_marine + - monster\_strogg\_marine\_convoy + - monster\_strogg\_marine\_long\_distance + - monster\_strogg\_tramCar\_driver + - putra\_monster\_strogg\_marine + - recomp\_monster\_strogg\_marine + - test\_aurelio\_strogg\_marine\_refracty + - monster\_strogg\_marine\_sgun + - monster\_strogg\_marine\_sgun\_convoy + - monster\_strogg\_marine\_sgun\_long\_distance + - monster\_teleport\_dropper + - monster\_turret + - convoy\_monster\_turret\_rocket + - monster\_turret\_bunker + - convoy2\_monster\_turret\_bunker + - convoy\_monster\_turret\_bunker + - monster\_turret\_flying + - monster\_turret\_rocket + - monster\_turret\_small + - temp\_monster\_tactical + - test\_head + - test\_marine\_fatigues + - test\_slimy\_transfer + - **rvAITactical** + - char\_marine\_base + - char\_doctor + - mcc1\_char\_doctor + - mcc2\_char\_doctor + - mcc\_char\_doctor + - char\_marine\_unarmed + - ad\_intro\_char\_marine\_voss + - building\_b\_char\_marine\_unarmed + - char\_kane\_strogg\_unarmed + - mcc\_char\_kane\_strogg + - char\_marine\_npc\_cobrasquad\_door + - char\_marine\_npc\_metcalf\_airdefense + - char\_marine\_npc\_remitz\_walker + - char\_marine\_officer\_unarmed + - char\_marine\_prisoner\_unarmed + - convoy\_char\_marine\_unarmed + - putra\_char\_marine\_unarmed + - char\_marine\_fatigues + - char\_marine\_fatigues\_unarmed + - char\_marine\_npc\_cortez\_core + - char\_marine\_npc\_harper\_core + - char\_marine\_npc\_morris\_core + - char\_marine\_npc\_officer\_core + - char\_marine\_npc\_rhodes\_core + - char\_marine\_npc\_sledge\_core + - char\_marine\_npc\_strauss\_core + - mcc1\_char\_marine\_fatigues + - mcc1\_char\_marine\_cinematic + - mcc1\_char\_marine\_officer + - mcc1\_char\_marine\_cinematic\_harper + - mcc2\_char\_marine\_cinematic + - mcc2\_char\_marine\_fatigues + - mcc2\_char\_marine\_officer + - mcc2\_char\_marine\_cinematic\_harper + - mcc\_char\_marine\_fatigues\_unarmed + - mcc\_char\_officer\_unarmed + - monster\_tactical\_base + - monster\_tactical + - dispersal\_tactical\_transfer + - medlabs\_monster\_tactical + - putra\_monster\_tactical + - monster\_tactical\_blaster + - monster\_strogg\_tramCar\_blaster + - monster\_tactical\_mgun + - core1\_monster\_tactical + - monster\_strogg\_tramCar\_mgun + - monster\_tactical\_railgun + - dispersal\_tactical\_transfer\_rail + - monster\_strogg\_tramCar\_gunner + - monster\_tactical\_unarmed + - **rvAIMedic** + - char\_marine\_medic\_extras + - char\_marine\_tech\_extras + - **rvMonsterBerserker** + - **rvMonsterBossBuddy** + - **rvMonsterBossMakron** + - **rvMonsterConvoyGround** + - **rvMonsterFailedTransfer** + - **rvMonsterFatty** + - **rvMonsterGladiator** + - **rvMonsterGrunt** + - **rvMonsterGunner** + - **rvMonsterHarvester** + - **rvMonsterHarvesterDispersal** + - **rvMonsterHeavyHoverTank** + - **rvMonsterIronMaiden** + - **rvMonsterLightTank** + - **rvMonsterNetworkGuardian** + - **rvMonsterRepairBot** + - **rvMonsterScientist** + - **rvMonsterSentry** + - **rvMonsterSlimyTransfer** + - **rvMonsterStreamProtector** + - **rvMonsterStroggFlyer** + - **rvMonsterStroggHover** + - **rvMonsterStroggMarine** + - **rvMonsterTeleportDropper** + - **rvMonsterTurret** + - **rvMonsterTurretFlying** + - **rvVehicleAI** + - ai\_vehicle\_driver + - **idPlayer** + - player\_marine\_mp\_ui + - **rvModviewModel** + - **rvVehicle** + - **rvVehicleAnimated** + - **rvVehicleWalker** + - vehicle\_walker + - convoy\_vehicle\_walker + - vehicle\_walker\_convoy + - **rvVehicleMonster** + - **rvVehicleRigid** + - mcc\_vehicle\_bodytable + - vehicle\_flatbed\_base + - convoy\_vehicle\_flatbed + - vehicle\_flatbed + - vehicle\_flatbed\_gun + - vehicle\_gev + - vehicle\_hub1\_flatbed + - vehicle\_phatride + - vehicle\_tube + - **rvVehicleSpline** + - vehicle\_convoy\_crane + - vehicle\_data\_router + - **rvVehicleStatic** + - **rvVehicleDropPod** + - vehicle\_drop\_pod + - vehicle\_acidgun + - vehicle\_airdefense\_big\_gun + - vehicle\_new\_gun\_chair + - vehicle\_tramgun + - vehicle\_tram\_doorgun + - vehicle\_tram\_reargun + - vehicle\_turret\_chaingun + - **rvVehicleDriver** + - func\_vehicle\_driver + - **idAnimated** + - Putra\_Arm + - Putra\_Buzzsaw + - Putra\_Needle + - Putra\_Barrel + - Putra\_Chain + - Putra\_Floorhatch + - Putra\_Floorhatch\_big + - Putra\_Incinerator + - Putra\_Intestines01 + - Putra\_Intestines02 + - Putra\_Intestines03 + - Putra\_Intestines04 + - Putra\_Intestines1 + - Putra\_Intestines2 + - Putra\_Intestines3 + - Putra\_Intestines4 + - Putra\_Intestines5 + - Putra\_Intestines6 + - Putra\_Intestines7 + - activate\_convoy2\_cin\_gev + - activate\_convoy2\_cin\_walker + - ad\_intro\_debris + - ad\_intro\_parts + - airdefense\_big\_gun + - character\_tube\_marine + - character\_tube\_marine\_aftest + - convoy2\_cin\_gev + - convoy2\_cin\_walker + - env\_FT\_empty1 + - env\_MCC\_ship + - env\_acid\_gun + - env\_airdefense\_pipes + - env\_autopsytable + - env\_barrel\_arm + - env\_barrel\_clamp + - env\_battery + - env\_battery1 + - env\_battery2 + - env\_belly\_turret + - env\_bodytable + - env\_brainstalk + - env\_bridge\_crush + - env\_chemical\_vat\_door + - env\_conveyorpath1 + - env\_convoy1\_strogg\_flyer + - env\_convoy\_pump + - env\_convoy\_pump\_small + - env\_core\_tunnel\_collapse + - env\_crucified + - env\_data\_router + - env\_data\_router\_arms + - env\_data\_router\_cables + - env\_destroyer + - env\_destroyer\_doors + - env\_destroyer\_lod + - env\_dispersal\_ceiling\_panel + - env\_dispersal\_chemical\_vat + - env\_dispersal\_digester1 + - env\_dispersal\_digester2 + - env\_dispersal\_fence + - env\_dispersal\_fence\_gladiator + - env\_dispersal\_injector\_arm + - env\_door\_smash + - env\_dropship + - storage\_dropship + - env\_dropship\_interior + - env\_dropship\_medlabs + - env\_dropship\_mini + - env\_dropship\_mini\_B + - env\_elevator + - env\_fattydoor + - env\_flier\_engine + - env\_fuel\_mixer + - env\_generic\_4barrel\_arm + - env\_generic\_barrel\_arm + - env\_green\_barrel + - env\_guardian\_door + - env\_guiguy + - env\_heartpump + - env\_heartpump\_mp + - env\_hook\_base + - env\_hooked\_body + - env\_hover\_truck\_gun + - env\_hover\_truck + - hub1\_env\_hover\_truck + - env\_intro\_rocket + - env\_machine7 + - env\_magnetic\_arm + - env\_makron\_door + - env\_marine\_drop\_pod + - env\_marine\_emp + - env\_medlabs\_buzzarm + - env\_medlabs\_injection\_arm + - env\_medlabs\_nanocyte\_implant\_arm + - env\_medlabs\_needle\_scanner + - env\_medlabs\_registration + - env\_medlabs\_scanner\_arm + - env\_medlabs\_tube\_arms + - env\_medlabs\_tube\_four\_arms + - env\_medlabs\_tube\_goo + - env\_medlabs\_verification\_arm + - env\_needlearm + - env\_phone + - env\_piston + - env\_pistonB + - putra\_pistonB + - env\_pod\_crash + - env\_prisonlight + - env\_retracttank + - env\_roof\_floor + - env\_roof\_generator + - env\_shell\_loader + - env\_shell\_loader\_mirrored + - env\_shocker + - env\_shocker\_base + - env\_smashing\_pipe + - env\_stomachpump01 + - env\_stomachpump02 + - env\_storage1\_pods + - env\_storage\_casket\_cin + - env\_storage\_floor + - env\_storage\_rubble + - env\_storage\_rubble\_on\_creature + - env\_strogg\_flag\_big + - env\_strogg\_flag\_long + - env\_strogg\_flag\_short + - env\_strogg\_flyer + - env\_flyer\_dispersal + - env\_tactical\_station + - mcc\_tactical\_station\_mcc2 + - env\_tetranode + - env\_tramGate\_half + - env\_tram\_hub + - env\_tube\_arm + - env\_tube\_marines + - env\_verification\_arm + - env\_vos\_torsobed + - env\_wall\_casket + - env\_wallhole + - env\_waste\_lift + - func\_animate + - env\_marinebreach\_camera + - env\_marinebreach\_holeplate + - env\_marinebreach\_torchflare + - env\_marinebreach\_turret + - func\_ground\_animate + - level\_EggshellBottom + - level\_EggshellTop + - level\_laserCoupling + - mcc\_chair + - mcc\_makron + - medlabs\_monster\_tactical\_float + - medlabs\_nanocyte\_kidnap\_creature + - recomp\_chain + - storage\_drop\_pod + - test\_anim\_all + - tram1\_grunt\_door + - vehicle\_e3mech + - **idAFEntity\_SteamPipe** + - **idAFEntity\_Vehicle** + - **idAFEntity\_VehicleFourWheels** + - **idAFEntity\_VehicleSixWheels** + - **idTestModel** + - test\_model + - player\_animatedentity + - **rvHealingStation** + - env\_strogg\_healing\_station + - env\_strogg\_healing\_station\_noheal + - **rvSplineMover** + - func\_mover\_spline + - env\_tram\_cargopod + - mcc\_vehicle\_gun\_chair + - vehicle\_bodytable + - vehicle\_tramCar + - vehicle\_tramCar\_marine + - vehicle\_tramCar\_strogg + - vehicle\_tramCar\_strogg\_blaster + - vehicle\_tramCar\_strogg\_mgun + - **rvTramCar** + - **rvTramCar\_Marine** + - **rvTramCar\_Strogg** + - **rvTramGate** + - env\_tramGate + - **rvViewWeapon** + - player\_viewweapon + - **idBeam** + - func\_beam + - **idBrittleFracture** + - func\_fracture + - **idCursor3D** + - **idDamagable** + - func\_damagable + - func\_damagable\_boulder + - func\_damagable\_boulder\_large1 + - func\_damagable\_boulder\_large2 + - func\_damagable\_boulder\_med2 + - func\_damagable\_boulder\_small2 + - func\_damagable\_tramcar + - **idMoveable** + - **idBarrel** + - **idExplodingBarrel** + - moveable\_burningbarrel + - moveable\_burningtank + - moveable\_explodingbarrel + - moveable\_explodingbarrel\_raven + - moveable\_explodingtank + - moveable\_barrel\_test + - foomable\_barrel\_tram + - moveable\_base + - moveable\_base\_barrel + - exploding\_barrel\_large + - launching\_barrel\_large + - exploding\_barrel\_small + - launching\_barrel\_small + - moveable\_barrel\_exploding1 + - foomable\_barrel\_red\_stroyent + - foomable\_barrel\_red\_stroyent\_launch + - moveable\_barrel\_test2 + - moveable\_barrel\_medium1a + - moveable\_barrel\_medium1b + - moveable\_barrel\_medium1c + - airdefense\_sizzle\_barrel + - moveable\_barrel\_medium1d + - moveable\_barrel\_medium2b + - moveable\_barrel\_medium2c + - moveable\_barrel\_medium2d + - moveable\_barrel\_medium2a + - moveable\_barrel\_stroyenta + - moveable\_barrel\_stroyentb + - moveable\_barrel\_stroyentc + - moveable\_door\_l\_medlabs + - moveable\_marine\_aircannister + - moveable\_marine\_fireext + - sizzling\_barrel\_large + - sizzling\_barrel\_small + - waste\_sizzle\_barrel + - moveable\_base\_brick + - moveable\_base\_domino + - moveable\_base\_fixed + - moveable\_bonesaw + - moveable\_convoy\_bigjunk1 + - moveable\_convoy\_roadpanel + - moveable\_crate1\_medium + - moveable\_crate1\_small + - moveable\_crate1\_tall + - moveable\_crate\_ammobox + - moveable\_crate\_crate1 + - moveable\_crate\_crate3 + - moveable\_crate\_exploding1 + - moveable\_machine\_1 + - moveable\_machine\_10 + - moveable\_machine\_11 + - moveable\_machine\_2 + - moveable\_machine\_3 + - moveable\_machine\_4 + - moveable\_machine\_5 + - moveable\_machine\_6 + - moveable\_machine\_chunk1 + - moveable\_machine\_chunk2 + - moveable\_metal\_panel + - moveable\_pallet + - moveable\_pallet\_96 + - moveable\_pod + - moveable\_podDoor\_1 + - moveable\_podDoor\_1a + - moveable\_breakable + - moveable\_harvester\_lg1 + - moveable\_harvester\_lg2 + - moveable\_harvester\_lg3 + - moveable\_harvester\_lg4 + - moveable\_breakonimpact + - moveable\_crate\_strogg3\_64 + - moveable\_crate\_strogg3\_48 + - moveable\_gib\_base + - moveable\_gib\_big\_head\_pork + - moveable\_gib\_big\_left\_waist\_pork + - moveable\_gib\_big\_lup\_leg\_pork + - moveable\_gib\_big\_pelvis\_pork + - moveable\_gib\_big\_rup2\_leg\_pork + - moveable\_gib\_big\_rup\_arm\_pork + - moveable\_gib\_big\_rup\_leg\_pork + - moveable\_gib\_big\_torso\_pork + - moveable\_gib\_head\_pork + - moveable\_gib\_left\_waist\_pork + - moveable\_gib\_lup\_leg\_pork + - moveable\_gib\_pelvis\_pork + - moveable\_gib\_rup2\_leg\_pork + - moveable\_gib\_rup\_arm\_pork + - moveable\_gib\_rup\_leg\_pork + - moveable\_gib\_skull + - moveable\_gib\_torso\_pork + - moveable\_gib\_marine\_fighter\_bit1 + - moveable\_gib\_marine\_fighter\_door + - moveable\_gib\_marine\_fighter\_gun + - moveable\_gib\_marine\_fighter\_wing + - moveable\_gib\_stroggflyer\_bit + - moveable\_gib\_stroggflyer\_wing1 + - moveable\_gib\_stroggflyer\_wing2 + - moveable\_gib\_tram\_bar1 + - moveable\_gib\_tram\_bar2 + - moveable\_gib\_tram\_floor + - moveable\_gib\_tram\_frame + - moveable\_marine\_binder4 + - moveable\_marine\_helmet + - moveable\_marine\_helmet\_shot + - moveable\_metal\_beam + - moveable\_metal\_beam2 + - moveable\_metal\_plate + - moveable\_podDoor\_2 + - moveable\_strogg\_pallet\_64 + - react\_convoy\_pump + - **idEarthQuake** + - func\_earthquake + - **idExplodable** + - func\_explosion + - **idForceField** + - func\_forcefield + - **rvJumpPad** + - func\_jumppad + - **idFuncAASObstacle** + - func\_aas\_obstacle + - **idFuncAASPortal** + - func\_aas\_portal + - **idFuncPortal** + - func\_portal + - **idFuncRadioChatter** + - func\_radiochatter + - **idItem** + - **idItemPowerup** + - powerup + - powerup\_ammoregen + - powerup\_deadzone + - powerup\_doubler + - powerup\_guard + - powerup\_haste + - powerup\_invisibility + - powerup\_moderator + - powerup\_quad\_damage + - powerup\_regeneration + - powerup\_scout + - powerup\_team\_ammo\_regen + - powerup\_team\_damage\_mod + - powerup\_team\_health\_regen + - **riDeadZonePowerup** + - **idMoveableItem** + - ammo\_moveable + - **idObjective** + - **rvItemCTFFlag** + - mp\_ctf\_flag + - mp\_ctf\_marine\_flag + - mp\_ctf\_one\_flag + - mp\_ctf\_strogg\_flag + - weapon\_blaster + - weapon\_dmg + - weapon\_dmg\_mp + - weapon\_gauntlet + - weapon\_gauntlet\_mp + - weapon\_grenadelauncher + - moveable\_item\_grenadelauncher + - weapon\_grenadelauncher\_mp + - weapon\_hyperblaster + - moveable\_item\_hyperblaster + - weapon\_hyperblaster\_mp + - weapon\_lightninggun + - moveable\_item\_lightning\_gun + - weapon\_lightninggun\_mp + - weapon\_nailgun + - moveable\_item\_nailgun + - weapon\_nailgun\_mp + - weapon\_napalmgun + - moveable\_item\_napalmgun + - weapon\_napalmgun\_mp + - weapon\_railgun + - moveable\_item\_railgun + - weapon\_railgun\_mp + - weapon\_rocketlauncher + - moveable\_item\_rocketlauncher + - weapon\_rocketlauncher\_mp + - weapon\_shotgun + - moveable\_item\_shotgun + - weapon\_shotgun\_mp + - weaponmod\_hyperblaster\_bounce1 + - weaponmod\_hyperblaster\_bounce2 + - weaponmod\_lightninggun\_chain + - weaponmod\_machinegun\_ammo + - weaponmod\_nailgun\_power + - weaponmod\_nailgun\_ammo + - weaponmod\_nailgun\_rof + - weaponmod\_nailgun\_seek + - weaponmod\_railgun\_penetrate + - weaponmod\_rocketlauncher\_burst + - weaponmod\_rocketlauncher\_homing + - weaponmod\_shotgun\_ammo + - **idItemRemover** + - func\_itemremove + - **idObjectiveComplete** + - **rvObjectiveFailed** + - **idLight** + - light + - misc\_failed\_transfer\_light + - misc\_strogg\_flyer\_light + - **idLiquid** + - func\_liquid + - **idLocationEntity** + - info\_location + - **idLocationSeparatorEntity** + - info\_locationSeparator + - **idMover** + - env\_gunner\_medlab + - env\_tube\_marine + - env\_tube\_marine\_bloody + - env\_tube\_marine\_bruised + - env\_tube\_marine\_dead + - env\_tubemarine\_hook + - func\_mover + - func\_cameraTarget + - func\_mover\_amodel + - func\_pusherMover + - func\_train + - **idElevator** + - func\_elevator + - **rvPusher** + - **idMover\_Binary** + - **idDoor** + - func\_door + - func\_clampdoor\_teamed + - func\_door\_mcc + - func\_tramGateDoor + - func\_tramGateDoor1 + - func\_tramGateDoor2 + - **idPlat** + - func\_plat + - **idMover\_Periodic** + - **idBobber** + - func\_bobbing + - **idPendulum** + - func\_pendulum + - **idRiser** + - func\_riser + - **idRotater** + - func\_rotating + - **idMultiModelAF** + - **idChain** + - **idPathCorner** + - path\_default + - path\_anim + - path\_attack + - path\_conversation + - path\_conversation\_listen + - path\_corner + - path\_cycleanim + - path\_headanim + - path\_hide + - path\_jump + - path\_lookat + - path\_show + - path\_talk + - path\_talk\_primary + - path\_talk\_secondary + - path\_talk\_triggered + - path\_turn + - path\_wait + - path\_waitforheadanim + - path\_waitfortrigger + - **idPhantomObjects** + - func\_phantom\_objects + - **idPlayerStart** + - info\_player\_deathmatch + - info\_player\_start + - info\_player\_team + - info\_player\_teleport + - **rvCTFAssaultPlayerStart** + - info\_player\_assault + - **idProjectile** + - **idGuidedProjectile** + - projectile\_gev\_rocket + - projectile\_walker\_rocket + - ad\_projectile\_strafe\_flyer\_gravity + - projectile\_airdefense\_rocket + - projectile\_airdefense\_rocket\_splode + - projectile\_e3\_rocket + - projectile\_strafe\_flyer + - projectile\_strafe\_flyer\_gravity + - projectile\_strafe\_rocket + - impact\_napalm\_projectile + - projectile\_base + - projectile\_berserker\_energyBurst + - projectile\_blaster\_base + - projectile\_acid\_drip + - projectile\_acidgun + - projectile\_cgc\_shot + - projectile\_gladiator\_blaster + - projectile\_makron\_cannon + - projectile\_makron\_cannon\_swerve + - projectile\_makron\_jr\_cannon + - projectile\_lightTank\_fireball + - projectile\_networkGuardian\_blaster + - projectile\_networkGuardian\_blaster\_fake + - projectile\_marine\_hyperblaster + - projectile\_scientist\_needle + - projectile\_sg\_hov\_bomb + - projectile\_slimyTransfer\_vomit + - projectile\_strogg\_fighter\_blaster + - strogg\_fighter\_projectile + - projectile\_strogg\_flyer\_blaster + - projectile\_strogg\_flyer\_bomb + - ad\_projectile\_strogg\_flyer\_bomb + - convoy\_projectile\_strogg\_flyer\_bomb + - projectile\_strogg\_marine\_blaster + - projectile\_big\_htank\_blaster + - projectile\_htank\_blaster + - projectile\_lightTank\_miniballz + - projectile\_tramgun + - projectile\_turret\_blaster + - projectile\_turret\_bunker\_blaster + - projectile\_turret\_bunker\_blaster\_weak + - projectile\_turret\_flying\_blaster + - projectile\_bullet\_base + - projectile\_fatty\_chain + - projectile\_grenade\_base + - projectile\_gunner\_grenade + - projectile\_gunner\_grenade\_hangar1 + - projectile\_makron\_dm\_grenade + - projectile\_makron\_jr\_grenade + - projectile\_harv\_grenade + - projectile\_scientist\_grenade + - projectile\_harvester\_whip + - projectile\_htank\_rocket + - projectile\_big\_htank\_rocket + - projectile\_networkGuardian\_death\_head + - projectile\_networkGuardian\_MIRV + - projectile\_lightTank\_plasma + - projectile\_medlabs + - projectile\_nail\_base + - projectile\_networkGuardian\_rocket + - projectile\_networkGuardian\_rocket\_fake + - projectile\_networkGuardian\_rocket\_warhead + - projectile\_rocket\_base + - projectile\_sg\_hov\_rocket + - projectile\_sg\_hov\_rocket\_weak + - projectile\_blaster + - projectile\_blaster\_charged + - projectile\_gev\_main + - projectile\_walker\_main + - projectile\_hyperblaster + - projectile\_hyperblaster\_bounce1 + - projectile\_hyperblaster\_mp + - projectile\_phatride\_main + - projectile\_bullet + - airdefense\_projectile\_bullet + - medlabs\_projectile\_bullet + - projectile\_glass + - projectile\_dharvester\_nail + - projectile\_dmg\_mp + - projectile\_grenade + - projectile\_mcc\_ship\_blast + - projectile\_mcc\_ship\_rocket + - projectile\_nail + - marine\_fighter\_projectile + - projectile\_gunner\_nail + - projectile\_harvester\_nail + - projectile\_nail\_mp + - projectile\_nail\_seek + - projectile\_napalm + - projectile\_rocket + - convoy\_projectile\_turret\_rocket + - projectile\_bossbuddy\_rocket + - projectile\_harvester\_rocket + - projectile\_iron\_maiden\_rocket + - projectile\_rocket\_homing + - projectile\_rocket\_mp + - projectile\_streamprotector\_rocket + - projectile\_tramFlyer\_rocket + - projectile\_turret\_rocket + - projectile\_strogg\_arialmine + - **rvDarkMatterProjectile** + - projectile\_bossbuddy\_dmg + - projectile\_makron\_dmg + - projectile\_dmg + - **rvDriftingProjectile** + - **rvMIRVProjectile** + - **rvSpawnerProjectile** + - projectile\_teleportDropper\_spawner + - projectile\_bossbuddy\_spawner + - projectile\_core\_elevator\_spawner + - projectile\_makron\_spawner\_large + - projectile\_makron\_spawner\_small + - **idSecurityCamera** + - func\_securitycamera + - **idShaking** + - func\_shaking + - **idSound** + - speaker + - **idSpawnableEntity** + - **idSplinePath** + - func\_splinemover + - **idSpring** + - func\_spring + - **idStaticEntity** + - func\_static + - func\_emitter + - func\_splat + - **idFuncEmitter** + - **idFuncSplat** + - **idTarget** + - **idTarget\_CallObjectFunction** + - target\_callobjectfunction + - target\_npc\_talk + - target\_npc\_talk\_primary + - target\_npc\_talk\_secondary + - target\_npc\_talk\_triggered + - **idTarget\_Damage** + - func\_damage + - **idTarget\_EnableLevelWeapons** + - target\_enableweapons + - **idTarget\_EnableStamina** + - target\_enableStamina + - **idTarget\_EndLevel** + - target\_endLevel + - **idTarget\_FadeEntity** + - target\_entity\_fadein + - target\_entity\_fadeout + - target\_entity\_setcolor + - **idTarget\_FadeSoundClass** + - target\_FadeSoundClass + - **idTarget\_Give** + - target\_give + - **idTarget\_GiveEmail** + - target\_giveemail + - **idTarget\_GiveSecurity** + - target\_givesecurity + - **idTarget\_LevelTrigger** + - target\_levelTrigger + - **idTarget\_LightFadeIn** + - target\_light\_fadein + - **idTarget\_LightFadeOut** + - target\_light\_fadeout + - **idTarget\_LockDoor** + - target\_lock + - **idTarget\_Remove** + - func\_remove + - **idTarget\_RemoveWeapons** + - target\_removeweapons + - **idTarget\_SessionCommand** + - target\_sessionCommand + - **idTarget\_SetFov** + - target\_setfov + - **idTarget\_SetGlobalShaderTime** + - target\_setglobalparmtime + - **idTarget\_SetInfluence** + - target\_setinfluence + - **idTarget\_SetKeyVal** + - target\_setkeyval + - **idTarget\_SetModel** + - target\_setmodel + - **idTarget\_SetPrimaryObjective** + - target\_primaryobjective + - **idTarget\_SetShaderParm** + - target\_setshaderparm + - **idTarget\_SetShaderTime** + - target\_setshadertime + - **idTarget\_Show** + - target\_show + - **idTarget\_Tip** + - target\_tip + - **idTarget\_WaitForButton** + - func\_waitforbutton + - info\_tactical\_feature + - **rvTarget\_AddDatabaseEntry** + - **rvTarget\_AmmoStash** + - target\_ammoStash + - **rvTarget\_BossBattle** + - target\_bossBattle + - **rvTarget\_ExitAreaAlert** + - target\_exitAreaAlert + - **rvTarget\_LaunchProjectile** + - target\_launchProjectile + - **rvTarget\_Nailable** + - target\_nailable + - **rvTarget\_SecretArea** + - target\_secretArea + - **rvTarget\_TetherAI** + - target\_null + - recomp\_BoomBox + - target\_vehicle\_path + - **idTextEntity** + - text + - **idTrigger** + - **idTrigger\_Count** + - trigger\_count + - **idTrigger\_EntityName** + - trigger\_entityname + - trigger\_once\_entityname + - **idTrigger\_Fade** + - trigger\_fade + - **idTrigger\_Hurt** + - trigger\_hurt + - **idTrigger\_Multi** + - trigger\_buyzone + - trigger\_controlzone + - trigger\_facing + - trigger\_flashlight + - trigger\_multiple + - trigger\_once + - trigger\_presize + - trigger\_relay + - **idTrigger\_Timer** + - trigger\_timer + - **idTrigger\_Touch** + - trigger\_touch + - **idVacuumEntity** + - info\_vacuum + - **idVacuumSeparatorEntity** + - info\_vacuumSeparator + - **idWorldspawn** + - worldspawn + - worldspawn\_mp + - **rvAFAttractor** + - **rvAIAvoid** + - ai\_avoid + - **rvAIBecomeAggressive** + - ai\_become\_Aggressive + - **rvAIBecomePassive** + - ai\_become\_Passive + - **rvAIHelper** + - **rvAITether** + - ai\_tether\_location + - **rvAITetherBehind** + - ai\_tether\_behind + - **rvAITetherClear** + - ai\_tether\_none + - **rvAITetherRadius** + - ai\_tether\_radius + - target\_ai\_move + - target\_ai\_tether + - **rvAITrigger** + - ai\_trigger\_multiple + - ai\_trigger\_once + - **rvCTF\_AssaultPoint** + - mp\_ctf\_assaultpoint + - **rvClientPhysics** + - **rvConveyor** + - func\_conveyor + - **rvDebugJumpPoint** + - debug\_jump + - **rvEffect** + - **rvFuncSaveGame** + - func\_savegame + - **rvGravitySeparatorEntity** + - info\_gravitySeparator + - **rvSpawner** + - func\_spawner + - func\_spawner\_enemy + - spawner\_teleport\_dropper + - spawner\_teleport\_dropper\_grunt + - spawner\_teleport\_dropper\_nogrunt +- **idEvent** +- **idEventDef** +- **idEventQueue** +- **idFFT** +- **idFixedWinding** +- **idFreeView** +- **idFrustum** +- **idGameEdit** +- **idGameLocal** +- **idHashIndex** +- **idHeap** +- **idIK** +- **idIK\_Reach** +- **idIK\_Walk** +- **idInterpreter** +- **idInventory** +- **idJointMat** +- **idLCP** +- **idLCP\_Square** +- **idLCP\_Symmetric** +- **idLagometer** +- **idLangDict** +- **idLexer** +- **idLib** +- **idMD5Anim** +- **idMapBrush** +- **idMapBrushSide** +- **idMapEntity** +- **idMapFile** +- **idMapPatch** +- **idMat2** +- **idMat3** +- **idMat3x4** +- **idMat4** +- **idMat5** +- **idMat6** +- **idMatX** +- **idMath** +- **idModelExport** +- **idMoveState** +- **idMsgQueue** +- **idMultiplayerGame** +- **idODE\_Euler** +- **idODE\_Midpoint** +- **idODE\_RK4** +- **idODE\_RK4Adaptive** +- **idPVS** +- **idParser** +- **idPhysics** + - **idPhysics\_Base** + - **idPhysics\_AF** + - **idPhysics\_Actor** + - **idPhysics\_Monster** + - **idPhysics\_Player** + - **idPhysics\_Parametric** + - **idPhysics\_RigidBody** + - **rvPhysics\_VehicleMonster** + - **rvPhysics\_Particle** + - **rvPhysics\_Spline** + - **idPhysics\_Static** + - **idPhysics\_StaticMulti** +- **idPlane** +- **idPlaneSet** +- **idPlayerView** +- **idPluecker** +- **idPolar3** +- **idPolynomial** +- **idPort** +- **idProgram** +- **idPush** +- **idQuat** +- **idRandom** +- **idRandom2** +- **idRestoreGame** +- **idRotation** +- **idRoutingCache** +- **idSIMD** +- **idSIMD\_3DNow** +- **idSIMD\_AltiVec** +- **idSIMD\_Generic** +- **idSIMD\_MMX** +- **idSIMD\_SSE** +- **idSIMD\_SSE2** +- **idSIMD\_SSE3** +- **idSaveGame** +- **idScriptObject** +- **idSphere** +- **idStr** +- **idStrList** +- **idStrPool** +- **idSurface** +- **idSurface\_Patch** +- **idSurface\_Polytope** +- **idSurface\_SweptSpline** +- **idTimer** +- **idTimerReport** +- **idToken** +- **idTraceModel** +- **idTypeDef** +- **idTypeInfo** +- **idVarDef** +- **idVarDefName** +- **idVec2** +- **idVec3** +- **idVec4** +- **idVec5** +- **idVec6** +- **idVecX** +- **idWinding** +- **idWinding2D** +- info\_path +- item\_triggersize\_MP +- item\_triggersize\_SP + - item\_default + - item\_armor + - item\_armor\_large + - item\_armor\_large\_mp + - item\_armor\_large\_sp + - item\_armor\_shard + - item\_armor\_shard\_moveable + - item\_armor\_shard\_mp + - item\_armor\_small + - item\_armor\_small\_mp + - item\_armor\_small\_sp + - item\_armor\_small\_sp\_strogg + - item\_generic + - item\_health + - item\_health\_large + - item\_health\_large\_moveable + - item\_health\_large\_mp + - item\_health\_mega + - item\_health\_oneHP + - item\_health\_oneHP\_silent + - item\_health\_shard + - item\_health\_shard\_mp + - item\_health\_small + - item\_health\_small\_moveable + - item\_health\_small\_mp + - item\_objective + - item\_objectivecomplete + - item\_objectivefailed + - moveable\_item\_default +- lipsync\_anderson\_1 + - lipsync\_anderson\_2 +- lipsync\_bidwell\_1 + - lipsync\_bidwell\_2 +- lipsync\_cortez\_1 + - lipsync\_cortez\_2 +- lipsync\_marine\_act1\_1 + - lipsync\_marine\_act2\_1 +- lipsync\_marine\_act1\_1\_h + - lipsync\_marine\_act2\_1\_h +- lipsync\_marine\_act1\_2 + - lipsync\_marine\_act2\_2 +- lipsync\_marine\_act1\_2\_h + - lipsync\_marine\_act2\_2\_h +- lipsync\_marine\_act1\_3 + - lipsync\_marine\_act2\_3 + - lipsync\_marine\_act2\_3\_h +- lipsync\_marine\_act1\_3\_h +- lipsync\_marine\_act1\_4 + - lipsync\_marine\_act2\_4 +- lipsync\_marine\_act1\_4\_h + - lipsync\_marine\_act2\_4\_h +- lipsync\_marine\_act1\_5 + - lipsync\_marine\_act2\_5 +- lipsync\_marine\_act1\_5\_h + - lipsync\_marine\_act2\_5\_h +- lipsync\_marine\_act1\_6 + - lipsync\_marine\_act2\_6 +- lipsync\_marine\_act1\_6\_h + - lipsync\_marine\_act2\_6\_h +- lipsync\_marine\_act1\_7 + - lipsync\_marine\_act2\_7 +- lipsync\_marine\_act1\_7\_h + - lipsync\_marine\_act2\_7\_h +- lipsync\_marine\_act1\_8 + - lipsync\_marine\_act2\_8 +- lipsync\_marine\_act1\_8\_h + - lipsync\_marine\_act2\_8\_h +- lipsync\_morris\_1 + - lipsync\_morris\_2 +- lipsync\_rhodes\_1 + - hangar2\_lipsync\_rhodes\_1 + - lipsync\_rhodes\_2 +- lipsync\_sledge\_1 + - lipsync\_sledge\_2 +- lipsync\_strauss\_1 + - lipsync\_strauss\_2 +- lipsync\_voss\_1 + - lipsync\_voss\_2 +- masterMapList +- mcc\_vehicle\_gun\_driver +- mcc\_vehicle\_medbed\_patient +- medlabs\_animated\_scientist +- medlabs\_char\_marine\_medic +- medlabs\_spawnOverrides +- melee\_berserker + - melee\_berserker\_blade +- melee\_berserker\_new + - melee\_berserker\_mace + - melee\_berserker\_popup\_b +- melee\_gladiator\_left +- melee\_gladiator\_new + - melee\_gladiator\_shield +- melee\_monster\_base + - damage\_fatty\_hook + - damage\_harv\_claw + - melee\_berserker\_leap + - melee\_berserker\_popup\_a + - melee\_bossbuddy\_punch + - melee\_bossbuddy\_swipe + - melee\_failed\_transfer + - melee\_grunt\_base + - melee\_grunt + - melee\_grunt\_leap + - melee\_td\_leap + - melee\_gunner + - melee\_gunner\_right + - melee\_gunner\_left + - melee\_htank + - melee\_big\_htank + - melee\_big\_htank\_right + - melee\_htank\_right + - melee\_iron\_maiden + - melee\_lightTank + - melee\_lightTank\_popup + - melee\_makron\_stab + - melee\_marine + - melee\_networkGuardian\_slam + - melee\_networkGuardian\_stomp + - melee\_networkGuardian\_swipe + - melee\_scientist + - melee\_slimyTransfer + - melee\_stream\_protector + - melee\_strogg\_marine\_left + - melee\_strogg\_marine\_right +- melee\_scientist\_needle +- melee\_tactical +- monster\_convoy\_hover +- monster\_strogg\_marine\_mgun\_convoy +- monster\_strogg\_marine\_mgun\_core +- monster\_strogg\_marine\_mgun\_long\_distance +- moveable\_stage\_break +- moveable\_stage\_break\_begin +- moveable\_stage\_break\_finish +- moveable\_stage\_burn +- moveable\_stage\_explode +- moveable\_stage\_ignite +- moveable\_stage\_launch + - moveable\_stage\_launch\_red + - moveable\_stage\_launch\_tram +- moveable\_stage\_randomdelay +- moveable\_stage\_waitfordead +- moveable\_stage\_waitforimpact +- moveable\_stage\_waitfortrigger +- mp\_ctf\_flag\_pole +- mp\_ctf\_flag\_world + - mp\_ctf\_marine\_flag\_world + - mp\_ctf\_strogg\_flag\_world +- mp\_icon +- **nameofclass** +- network\_char\_marine\_tech +- occupant\_tramCar\_blaster\_strogg +- occupant\_tramCar\_driver + - occupant\_tramCar\_driver\_cortez + - occupant\_tramCar\_driver\_lybeck + - occupant\_tramCar\_driver\_process1\_cortez + - occupant\_tramCar\_driver\_strogg +- occupant\_tramCar\_gunner\_strogg +- occupant\_tramCar\_mgun\_strogg +- **pathNode\_s** +- persona\_badger +- persona\_cobra +- persona\_eagle +- persona\_kodiak +- persona\_marine\_act1\_1 +- persona\_marine\_act1\_1\_helmet +- persona\_marine\_act1\_2 +- persona\_marine\_act1\_2\_helmet +- persona\_marine\_act1\_3 +- persona\_marine\_act1\_3\_helmet +- persona\_marine\_act1\_4 +- persona\_marine\_act1\_4\_helmet +- persona\_marine\_act1\_5 +- persona\_marine\_act1\_5\_helmet +- persona\_marine\_act1\_6 +- persona\_marine\_act1\_6\_helmet +- persona\_marine\_act1\_7 +- persona\_marine\_act1\_7\_helmet +- persona\_marine\_act1\_8 +- persona\_marine\_act1\_8\_helmet +- persona\_marine\_act2\_1 +- persona\_marine\_act2\_1\_helmet +- persona\_marine\_act2\_2 +- persona\_marine\_act2\_2\_helmet +- persona\_marine\_act2\_3 +- persona\_marine\_act2\_3\_helmet +- persona\_marine\_act2\_4 +- persona\_marine\_act2\_4\_helmet +- persona\_marine\_act2\_5 +- persona\_marine\_act2\_5\_helmet +- persona\_marine\_act2\_6 +- persona\_marine\_act2\_6\_helmet +- persona\_marine\_act2\_7 +- persona\_marine\_act2\_7\_helmet +- persona\_marine\_act2\_8 +- persona\_marine\_act2\_8\_helmet +- persona\_raven +- persona\_rhino +- persona\_rhino\_anderson\_pfc +- persona\_rhino\_anderson\_pfc\_act2 +- persona\_rhino\_bidwell\_sgt +- persona\_rhino\_bidwell\_sgt\_act2 +- persona\_rhino\_cortez\_cpl +- persona\_rhino\_cortez\_cpl\_act2 +- persona\_rhino\_morris\_lt + - persona\_rhino\_morris\_sgt\_act2 +- persona\_rhino\_morris\_sgt +- persona\_rhino\_rhodes\_cpl +- persona\_rhino\_rhodes\_cpl\_act2 +- persona\_rhino\_sledge\_lcpl +- persona\_rhino\_sledge\_sgt +- persona\_rhino\_strauss\_pvt +- persona\_rhino\_strauss\_pvt\_act2 +- persona\_rhino\_voss\_lt +- persona\_rhino\_voss\_lt\_act2 +- persona\_test +- persona\_viper +- persona\_warthog +- persona\_wolf +- playerView\_marine +- player\_strogg +- player\_ui\_anims +- **riBuyingManager** +- **riDZGameState** +- **rvAASFindGoalForAttack** +- **rvAASFindGoalForHide** +- **rvAASFindGoalForTether** +- **rvAASFindGoalOutOfRange** +- **rvAASTacticalSensor** +- **rvAASTacticalSensorLocal** +- **rvAIHelper** + - **rvAICombatHelper** +- **rvAIManager** +- **rvAngles** +- **rvCTFGameState** +- **rvCameraAnimation** +- **rvClientEntity** + - **rvClientEffect** + - **rvClientCrawlEffect** + - **rvClientModel** + - **rvAnimatedClientEntity** + - **rvClientAFEntity** + - player\_marine\_client + - **rvClientAFAttachment** + - **rvClientMoveable** +- **rvDMGameState** +- **rvGamePlayback** +- **rvGameState** +- **rvGravityArea** + - **rvGravityArea\_Static** + - info\_gravity + - **rvGravityArea\_SurfaceNormal** + - info\_gravity\_surfacenormal +- **rvHeap** +- **rvHeapArena** +- **rvIcon** +- **rvIconManager** +- **rvInstance** +- **rvLightningPath** +- **rvLipSyncData** +- **rvPlaybackDriver** +- **rvPlayerStat** +- **rvRandom** +- **rvScriptFuncUtility** +- **rvSilTraceVertT** +- **rvSingleTiming** +- **rvSphericalInterpolate** +- **rvStatAllocator** +- **rvStatDamageDealt** +- **rvStatDamageTaken** +- **rvStatDeath** +- **rvStatFlagCapture** +- **rvStatHit** +- **rvStatKill** +- **rvStatManager** +- **rvStatWindow** +- **rvStateThread** +- **rvTeamDMGameState** +- **rvTest** +- **rvTestSet** +- **rvTimingCollection** +- **rvTourneyArena** +- **rvTourneyGUI** +- **rvTourneyGameState** +- **rvTypeDefBool** +- **rvTypeDefEntity** +- **rvTypeDefFloat** +- **rvTypeDefInt** +- **rvTypeDefString** +- **rvTypeDefVec3** +- **rvVehicleController** +- **rvVehicleHoverpad** + - vehicle\_flatbed\_hoverpad + - vehicle\_flatbed\_hoverpad\_bl + - vehicle\_flatbed\_hoverpad\_br + - vehicle\_flatbed\_hoverpad\_fl + - vehicle\_flatbed\_hoverpad\_fr + - vehicle\_gev\_hoverpad + - vehicle\_gev\_hoverpad\_bl + - vehicle\_gev\_hoverpad\_br + - vehicle\_gev\_hoverpad\_fl + - vehicle\_gev\_hoverpad\_fr + - vehicle\_hub1\_hoverpad + - vehicle\_hub1\_hoverpad\_bl + - vehicle\_hub1\_hoverpad\_br + - vehicle\_hub1\_hoverpad\_fl + - vehicle\_hub1\_hoverpad\_fr + - vehicle\_phatride\_hoverpad + - vehicle\_phatride\_hoverpad\_bl + - vehicle\_phatride\_hoverpad\_br + - vehicle\_phatride\_hoverpad\_fl + - vehicle\_phatride\_hoverpad\_fr +- **rvVehicleLight** + - vehicle\_gev\_light + - vehicle\_phatride\_light + - vehicle\_phatride\_light1 + - vehicle\_phatride\_light2 + - vehicle\_walker\_light +- **rvVehiclePosition** + - vehicle\_data\_router\_driver + - vehicle\_strogg\_hover\_driver +- **rvVehicleSound** +- **rvVehicleThruster** + - vehicle\_gev\_thruster\_forward + - vehicle\_gev\_thruster\_right + - vehicle\_gev\_thruster\_right2 + - vehicle\_phatride\_thruster\_forward + - vehicle\_phatride\_thruster\_right + - vehicle\_phatride\_thruster\_right2 +- **rvVehicleTurret** + - mcc\_vehicle\_gun\_turn + - mcc\_vehicle\_medbed\_turn + - vehicle\_acidgun\_turret\_pitch + - vehicle\_acidgun\_turret\_yaw + - vehicle\_convoy\_crane\_pitch + - vehicle\_convoy\_crane\_yaw + - vehicle\_data\_router\_pitch + - vehicle\_data\_router\_yaw + - vehicle\_drop\_pod\_pitch + - vehicle\_drop\_pod\_yaw + - vehicle\_flatbed\_gunner\_pitch + - vehicle\_flatbed\_passenger\_pitch + - vehicle\_flatbed\_gunner\_yaw + - vehicle\_flatbed\_passenger\_yaw + - vehicle\_gev\_turret\_pitch + - vehicle\_gev\_turret\_yaw + - vehicle\_gun\_chair\_turn + - vehicle\_medbed\_turn + - vehicle\_phatride\_turret\_pitch + - vehicle\_phatride\_turret\_yaw + - vehicle\_tramgun\_pitch + - vehicle\_tram\_doorgun\_pitch + - vehicle\_tram\_reargun\_pitch + - vehicle\_tramgun\_yaw + - vehicle\_tram\_doorgun\_yaw + - vehicle\_tram\_reargun\_yaw + - vehicle\_tube\_turn + - vehicle\_walker\_cockpit + - vehicle\_walker\_cockpit\_pitch +- **rvVehicleUserAnimated** + - vehicle\_airdefense\_scriptcb + - vehicle\_convoy\_crane\_scriptcb +- **rvVehicleWeapon** + - e3mech\_weapon\_mgun + - e3mech\_weapon\_rocket + - vehicle\_acidgun\_weapon + - vehicle\_chaingun\_weapon + - vehicle\_flatbed\_gunner\_weapon + - vehicle\_gev\_weapon\_main + - vehicle\_gev\_weapon\_mgun + - vehicle\_gev\_weapon\_rocket + - vehicle\_phatride\_weapon\_main + - vehicle\_phatride\_weapon\_mgun + - vehicle\_tramgun\_weapon + - vehicle\_walker\_weapon\_main + - vehicle\_walker\_weapon\_mgun + - vehicle\_walker\_weapon\_mgun\_convoy + - vehicle\_walker\_weapon\_rocket + - convoy\_vehicle\_walker\_weapon\_rocket +- **rvViseme** +- sizzling\_barrel\_large\_burn +- sizzling\_barrel\_large\_ignite +- sizzling\_barrel\_small\_burn +- sizzling\_barrel\_small\_ignite +- **splinePState\_t** +- stage\_boulder\_destroyed + - stage\_boulder\_large1\_destroyed + - stage\_boulder\_large2\_destroyed + - stage\_boulder\_med2\_destroyed + - stage\_boulder\_small2\_destroyed +- stage\_tramcar\_destroyed +- **stateCall\_t** +- **stateParms\_t** +- target\_air +- test\_aurelio\_func\_fluid +- test\_ben\_gunner +- test\_officer +- tramCar\_door\_left\_collision +- tramCar\_door\_right\_collision +- trigger\_guiOverlay +- vehicle\_acidgun\_driver +- vehicle\_chaingun\_driver +- vehicle\_convoy\_crane\_driver +- vehicle\_drop\_pod\_driver +- vehicle\_flatbed\_driver +- vehicle\_flatbed\_gunner +- vehicle\_flatbed\_passenger +- vehicle\_gev\_driver +- vehicle\_gun\_chair\_driver +- vehicle\_hub1\_driver +- vehicle\_medbed\_patient +- vehicle\_phatride\_driver +- vehicle\_tramgun\_driver + - vehicle\_tram\_doorgun\_driver + - vehicle\_tram\_reargun\_driver +- vehicle\_tube\_driver +- vehicle\_walker\_driver + - convoy\_vehicle\_walker\_driver + - vehicle\_walker\_driver\_convoy +- viewStyle\_q3\_blaster +- viewStyle\_q3\_dmg +- viewStyle\_q3\_gauntlet +- viewStyle\_q3\_grenadelauncher +- viewStyle\_q3\_hyperblaster +- viewStyle\_q3\_lightninggun +- viewStyle\_q3\_machinegun +- viewStyle\_q3\_nailgun +- viewStyle\_q3\_napalmgun +- viewStyle\_q3\_railgun +- viewStyle\_q3\_rocketlauncher +- viewStyle\_q3\_shotgun +- viewStyle\_shouldered\_blaster +- viewStyle\_shouldered\_gauntlet +- viewStyle\_shouldered\_grenadelauncher +- viewStyle\_shouldered\_hyperblaster +- viewStyle\_shouldered\_machinegun +- viewStyle\_shouldered\_railgun +- viewStyle\_shouldered\_shotgun +- waste\_sizzle\_barrel\_burn +- waste\_sizzle\_barrel\_ignite +- weapon\_blaster\_gui +- weapon\_machinegun\_mp +- weapon\_tramCar\_rear +- weapon\_tramCar\_right + - weapon\_tramCar\_left +- wpmod\_hyperblaster\_bounce1 +- wpmod\_lightninggun\_chain +- wpmod\_machinegun\_ammo +- wpmod\_nailgun\_power +- wpmod\_nailgun\_seek +- wpmod\_railgun\_penetrate +- wpmod\_rocketlauncher\_burst +- wpmod\_rocketlauncher\_homing +- wpmod\_shotgun\_ammo + +Entities +-------- + +For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below. + +Existing Entities as of version 1.4.2(1.4) + +### A + +- [aas128](Aas128_%28entity%29 "Aas128 (entity)") +- [aas250](Aas250_%28entity%29 "Aas250 (entity)") +- [aas32](Aas32_%28entity%29 "Aas32 (entity)") +- [aas48](Aas48_%28entity%29 "Aas48 (entity)") +- [aas96](Aas96_%28entity%29 "Aas96 (entity)") +- [aas\_flood\_128](Aas_flood_128_%28entity%29 "Aas flood 128 (entity)") +- [aas\_flood\_250](Aas_flood_250_%28entity%29 "Aas flood 250 (entity)") +- [aas\_flood\_32](Aas_flood_32_%28entity%29 "Aas flood 32 (entity)") +- [aas\_flood\_48](Aas_flood_48_%28entity%29 "Aas flood 48 (entity)") +- [aas\_flood\_96](Aas_flood_96_%28entity%29 "Aas flood 96 (entity)") +- [aas\_types](Aas_types_%28entity%29 "Aas types (entity)") +- [activate\_convoy2\_cin\_gev](Activate_convoy2_cin_gev_%28entity%29 "Activate convoy2 cin gev (entity)") +- [activate\_convoy2\_cin\_walker](Activate_convoy2_cin_walker_%28entity%29 "Activate convoy2 cin walker (entity)") +- [activate\_convoy2\_monster\_harvester](Activate_convoy2_monster_harvester_%28entity%29 "Activate convoy2 monster harvester (entity)") +- [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") +- [ad\_damage\_strogg\_flyer\_bomb\_direct](Ad_damage_strogg_flyer_bomb_direct_%28entity%29 "Ad damage strogg flyer bomb direct (entity)") +- [ad\_intro\_char\_marine](Ad_intro_char_marine_%28entity%29 "Ad intro char marine (entity)") +- [ad\_intro\_char\_marine\_anderson](Ad_intro_char_marine_anderson_%28entity%29 "Ad intro char marine anderson (entity)") +- [ad\_intro\_char\_marine\_bidwell](Ad_intro_char_marine_bidwell_%28entity%29 "Ad intro char marine bidwell (entity)") +- [ad\_intro\_char\_marine\_cortez](Ad_intro_char_marine_cortez_%28entity%29 "Ad intro char marine cortez (entity)") +- [ad\_intro\_char\_marine\_kane](Ad_intro_char_marine_kane_%28entity%29 "Ad intro char marine kane (entity)") +- [ad\_intro\_char\_marine\_morris](Ad_intro_char_marine_morris_%28entity%29 "Ad intro char marine morris (entity)") +- [ad\_intro\_char\_marine\_rhodes](Ad_intro_char_marine_rhodes_%28entity%29 "Ad intro char marine rhodes (entity)") +- [ad\_intro\_char\_marine\_sledge](Ad_intro_char_marine_sledge_%28entity%29 "Ad intro char marine sledge (entity)") +- [ad\_intro\_char\_marine\_strauss](Ad_intro_char_marine_strauss_%28entity%29 "Ad intro char marine strauss (entity)") +- [ad\_intro\_char\_marine\_voss](Ad_intro_char_marine_voss_%28entity%29 "Ad intro char marine voss (entity)") +- [ad\_intro\_debris](Ad_intro_debris_%28entity%29 "Ad intro debris (entity)") +- [ad\_intro\_parts](Ad_intro_parts_%28entity%29 "Ad intro parts (entity)") +- [ad\_projectile\_strafe\_flyer\_gravity](Ad_projectile_strafe_flyer_gravity_%28entity%29 "Ad projectile strafe flyer gravity (entity)") +- [ad\_projectile\_strogg\_flyer\_bomb](Ad_projectile_strogg_flyer_bomb_%28entity%29 "Ad projectile strogg flyer bomb (entity)") +- [ai\_avoid](Ai_avoid_%28entity%29 "Ai avoid (entity)") +- [ai\_become\_Aggressive](Ai_become_Aggressive_%28entity%29 "Ai become Aggressive (entity)") +- [ai\_become\_Passive](Ai_become_Passive_%28entity%29 "Ai become Passive (entity)") +- [ai\_tactical](Ai_tactical_%28entity%29 "Ai tactical (entity)") +- [ai\_tether\_behind](Ai_tether_behind_%28entity%29 "Ai tether behind (entity)") +- [ai\_tether\_location](Ai_tether_location_%28entity%29 "Ai tether location (entity)") +- [ai\_tether\_none](Ai_tether_none_%28entity%29 "Ai tether none (entity)") +- [ai\_tether\_radius](Ai_tether_radius_%28entity%29 "Ai tether radius (entity)") +- [ai\_trigger\_multiple](Ai_trigger_multiple_%28entity%29 "Ai trigger multiple (entity)") +- [ai\_trigger\_once](Ai_trigger_once_%28entity%29 "Ai trigger once (entity)") +- [ai\_vehicle\_driver](Ai_vehicle_driver_%28entity%29 "Ai vehicle driver (entity)") +- [airdefense\_big\_gun](Airdefense_big_gun_%28entity%29 "Airdefense big gun (entity)") +- [airdefense\_char\_marine](Airdefense_char_marine_%28entity%29 "Airdefense char marine (entity)") +- [airdefense\_char\_marine\_hyperblaster](Airdefense_char_marine_hyperblaster_%28entity%29 "Airdefense char marine hyperblaster (entity)") +- [airdefense\_char\_marine\_shotgun](Airdefense_char_marine_shotgun_%28entity%29 "Airdefense char marine shotgun (entity)") +- [airdefense\_monster\_grunt](Airdefense_monster_grunt_%28entity%29 "Airdefense monster grunt (entity)") +- [airdefense\_projectile\_bullet](Airdefense_projectile_bullet_%28entity%29 "Airdefense projectile bullet (entity)") +- [airdefense\_sizzle\_barrel](Airdefense_sizzle_barrel_%28entity%29 "Airdefense sizzle barrel (entity)") +- [airdefense\_sizzle\_barrel\_burn](Airdefense_sizzle_barrel_burn_%28entity%29 "Airdefense sizzle barrel burn (entity)") +- [airdefense\_sizzle\_barrel\_ignite](Airdefense_sizzle_barrel_ignite_%28entity%29 "Airdefense sizzle barrel ignite (entity)") +- [ammo\_currentweapon](Ammo_currentweapon_%28entity%29 "Ammo currentweapon (entity)") +- [ammo\_default](Ammo_default_%28entity%29 "Ammo default (entity)") +- [ammo\_dmg](Ammo_dmg_%28entity%29 "Ammo dmg (entity)") +- [ammo\_dmg\_moveable](Ammo_dmg_moveable_%28entity%29 "Ammo dmg moveable (entity)") +- [ammo\_dmg\_mp](Ammo_dmg_mp_%28entity%29 "Ammo dmg mp (entity)") +- [ammo\_grenadelauncher](Ammo_grenadelauncher_%28entity%29 "Ammo grenadelauncher (entity)") +- [ammo\_grenadelauncher\_moveable](Ammo_grenadelauncher_moveable_%28entity%29 "Ammo grenadelauncher moveable (entity)") +- [ammo\_grenadelauncher\_mp](Ammo_grenadelauncher_mp_%28entity%29 "Ammo grenadelauncher mp (entity)") +- [ammo\_hyperblaster](Ammo_hyperblaster_%28entity%29 "Ammo hyperblaster (entity)") +- [ammo\_hyperblaster\_moveable](Ammo_hyperblaster_moveable_%28entity%29 "Ammo hyperblaster moveable (entity)") +- [ammo\_hyperblaster\_mp](Ammo_hyperblaster_mp_%28entity%29 "Ammo hyperblaster mp (entity)") +- [ammo\_lightninggun](Ammo_lightninggun_%28entity%29 "Ammo lightninggun (entity)") +- [ammo\_lightninggun\_moveable](Ammo_lightninggun_moveable_%28entity%29 "Ammo lightninggun moveable (entity)") +- [ammo\_lightninggun\_mp](Ammo_lightninggun_mp_%28entity%29 "Ammo lightninggun mp (entity)") +- [ammo\_machinegun](Ammo_machinegun_%28entity%29 "Ammo machinegun (entity)") +- [ammo\_machinegun\_moveable](Ammo_machinegun_moveable_%28entity%29 "Ammo machinegun moveable (entity)") +- [ammo\_machinegun\_mp](Ammo_machinegun_mp_%28entity%29 "Ammo machinegun mp (entity)") +- [ammo\_moveable](Ammo_moveable_%28entity%29 "Ammo moveable (entity)") +- [ammo\_nailgun](Ammo_nailgun_%28entity%29 "Ammo nailgun (entity)") +- [ammo\_nailgun\_moveable](Ammo_nailgun_moveable_%28entity%29 "Ammo nailgun moveable (entity)") +- [ammo\_nailgun\_mp](Ammo_nailgun_mp_%28entity%29 "Ammo nailgun mp (entity)") +- [ammo\_napalmgun](Ammo_napalmgun_%28entity%29 "Ammo napalmgun (entity)") +- [ammo\_napalmgun\_moveable](Ammo_napalmgun_moveable_%28entity%29 "Ammo napalmgun moveable (entity)") +- [ammo\_napalmgun\_mp](Ammo_napalmgun_mp_%28entity%29 "Ammo napalmgun mp (entity)") +- [ammo\_railgun](Ammo_railgun_%28entity%29 "Ammo railgun (entity)") +- [ammo\_railgun\_moveable](Ammo_railgun_moveable_%28entity%29 "Ammo railgun moveable (entity)") +- [ammo\_railgun\_mp](Ammo_railgun_mp_%28entity%29 "Ammo railgun mp (entity)") +- [ammo\_rocketlauncher](Ammo_rocketlauncher_%28entity%29 "Ammo rocketlauncher (entity)") +- [ammo\_rocketlauncher\_moveable](Ammo_rocketlauncher_moveable_%28entity%29 "Ammo rocketlauncher moveable (entity)") +- [ammo\_rocketlauncher\_mp](Ammo_rocketlauncher_mp_%28entity%29 "Ammo rocketlauncher mp (entity)") +- [ammo\_shotgun](Ammo_shotgun_%28entity%29 "Ammo shotgun (entity)") +- [ammo\_shotgun\_moveable](Ammo_shotgun_moveable_%28entity%29 "Ammo shotgun moveable (entity)") +- [ammo\_shotgun\_mp](Ammo_shotgun_mp_%28entity%29 "Ammo shotgun mp (entity)") +- [ammo\_triggersize\_MP](Ammo_triggersize_MP_%28entity%29 "Ammo triggersize MP (entity)") +- [ammo\_triggersize\_SP](Ammo_triggersize_SP_%28entity%29 "Ammo triggersize SP (entity)") + +### B + +- [bse\_owner](Bse_owner_%28entity%29 "Bse owner (entity)") +- [building\_b\_char\_marine](Building_b_char_marine_%28entity%29 "Building b char marine (entity)") +- [building\_b\_char\_marine\_medic](Building_b_char_marine_medic_%28entity%29 "Building b char marine medic (entity)") +- [building\_b\_char\_marine\_tech](Building_b_char_marine_tech_%28entity%29 "Building b char marine tech (entity)") +- [building\_b\_char\_marine\_unarmed](Building_b_char_marine_unarmed_%28entity%29 "Building b char marine unarmed (entity)") +- [building\_b\_monster\_grunt](Building_b_monster_grunt_%28entity%29 "Building b monster grunt (entity)") +- [building\_b\_spawnOverrides](Building_b_spawnOverrides_%28entity%29 "Building b spawnOverrides (entity)") + +### C + +- [char\_doctor](Char_doctor_%28entity%29 "Char doctor (entity)") +- [char\_gunner\_medlab](Char_gunner_medlab_%28entity%29 "Char gunner medlab (entity)") +- [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") +- [char\_kane\_strogg\_unarmed](Char_kane_strogg_unarmed_%28entity%29 "Char kane strogg unarmed (entity)") +- [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") +- [char\_marine\_arm\_left](Char_marine_arm_left_%28entity%29 "Char marine arm left (entity)") +- [char\_marine\_arm\_right](Char_marine_arm_right_%28entity%29 "Char marine arm right (entity)") +- [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") +- [char\_marine\_choppable](Char_marine_choppable_%28entity%29 "Char marine choppable (entity)") +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") +- [char\_marine\_elgar](Char_marine_elgar_%28entity%29 "Char marine elgar (entity)") +- [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") +- [char\_marine\_fatigues\_unarmed](Char_marine_fatigues_unarmed_%28entity%29 "Char marine fatigues unarmed (entity)") +- [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") +- [char\_marine\_leg\_left](Char_marine_leg_left_%28entity%29 "Char marine leg left (entity)") +- [char\_marine\_leg\_left](Char_marine_leg_left_%28entity%29 "Char marine leg left (entity)") +- [char\_marine\_leg\_right](Char_marine_leg_right_%28entity%29 "Char marine leg right (entity)") +- [char\_marine\_malgar](Char_marine_malgar_%28entity%29 "Char marine malgar (entity)") +- [char\_marine\_medic](Char_marine_medic_%28entity%29 "Char marine medic (entity)") +- [char\_marine\_medic\_armed](Char_marine_medic_armed_%28entity%29 "Char marine medic armed (entity)") +- [char\_marine\_medic\_extras](Char_marine_medic_extras_%28entity%29 "Char marine medic extras (entity)") +- [char\_marine\_naked](Char_marine_naked_%28entity%29 "Char marine naked (entity)") +- [char\_marine\_npc\_anderson\_airdefense](Char_marine_npc_anderson_airdefense_%28entity%29 "Char marine npc anderson airdefense (entity)") +- [char\_marine\_npc\_anderson\_airdefense\_intro](Char_marine_npc_anderson_airdefense_intro_%28entity%29 "Char marine npc anderson airdefense intro (entity)") +- [char\_marine\_npc\_bidwell\_airdefense](Char_marine_npc_bidwell_airdefense_%28entity%29 "Char marine npc bidwell airdefense (entity)") +- [char\_marine\_npc\_cobrasquad\_door](Char_marine_npc_cobrasquad_door_%28entity%29 "Char marine npc cobrasquad door (entity)") +- [char\_marine\_npc\_cortez\_airdefense](Char_marine_npc_cortez_airdefense_%28entity%29 "Char marine npc cortez airdefense (entity)") +- [char\_marine\_npc\_cortez\_core](Char_marine_npc_cortez_core_%28entity%29 "Char marine npc cortez core (entity)") +- [char\_marine\_npc\_cortez\_tram1](Char_marine_npc_cortez_tram1_%28entity%29 "Char marine npc cortez tram1 (entity)") +- [char\_marine\_npc\_harper\_core](Char_marine_npc_harper_core_%28entity%29 "Char marine npc harper core (entity)") +- [char\_marine\_npc\_judkins\_airdefense](Char_marine_npc_judkins_airdefense_%28entity%29 "Char marine npc judkins airdefense (entity)") +- [char\_marine\_npc\_kane\_core](Char_marine_npc_kane_core_%28entity%29 "Char marine npc kane core (entity)") +- [char\_marine\_npc\_metcalf\_airdefense](Char_marine_npc_metcalf_airdefense_%28entity%29 "Char marine npc metcalf airdefense (entity)") +- [char\_marine\_npc\_miller\_airdefense](Char_marine_npc_miller_airdefense_%28entity%29 "Char marine npc miller airdefense (entity)") +- [char\_marine\_npc\_mills\_storage2](Char_marine_npc_mills_storage2_%28entity%29 "Char marine npc mills storage2 (entity)") +- [char\_marine\_npc\_morris\_airdefense](Char_marine_npc_morris_airdefense_%28entity%29 "Char marine npc morris airdefense (entity)") +- [char\_marine\_npc\_morris\_core](Char_marine_npc_morris_core_%28entity%29 "Char marine npc morris core (entity)") +- [char\_marine\_npc\_officer\_core](Char_marine_npc_officer_core_%28entity%29 "Char marine npc officer core (entity)") +- [char\_marine\_npc\_remitz\_walker](Char_marine_npc_remitz_walker_%28entity%29 "Char marine npc remitz walker (entity)") +- [char\_marine\_npc\_rhodes\_airdefense](Char_marine_npc_rhodes_airdefense_%28entity%29 "Char marine npc rhodes airdefense (entity)") +- [char\_marine\_npc\_rhodes\_core](Char_marine_npc_rhodes_core_%28entity%29 "Char marine npc rhodes core (entity)") +- [char\_marine\_npc\_ripkey\_airdefense](Char_marine_npc_ripkey_airdefense_%28entity%29 "Char marine npc ripkey airdefense (entity)") +- [char\_marine\_npc\_rutger\_storage2](Char_marine_npc_rutger_storage2_%28entity%29 "Char marine npc rutger storage2 (entity)") +- [char\_marine\_npc\_sasaki\_recomp](Char_marine_npc_sasaki_recomp_%28entity%29 "Char marine npc sasaki recomp (entity)") +- [char\_marine\_npc\_sledge\_airdefense](Char_marine_npc_sledge_airdefense_%28entity%29 "Char marine npc sledge airdefense (entity)") +- [char\_marine\_npc\_sledge\_core](Char_marine_npc_sledge_core_%28entity%29 "Char marine npc sledge core (entity)") +- [char\_marine\_npc\_sledge\_process1](Char_marine_npc_sledge_process1_%28entity%29 "Char marine npc sledge process1 (entity)") +- [char\_marine\_npc\_sledge\_process2](Char_marine_npc_sledge_process2_%28entity%29 "Char marine npc sledge process2 (entity)") +- [char\_marine\_npc\_sledge\_process3](Char_marine_npc_sledge_process3_%28entity%29 "Char marine npc sledge process3 (entity)") +- [char\_marine\_npc\_strauss\_core](Char_marine_npc_strauss_core_%28entity%29 "Char marine npc strauss core (entity)") +- [char\_marine\_npc\_underwood\_airdefense](Char_marine_npc_underwood_airdefense_%28entity%29 "Char marine npc underwood airdefense (entity)") +- [char\_marine\_npc\_voss\_airdefense](Char_marine_npc_voss_airdefense_%28entity%29 "Char marine npc voss airdefense (entity)") +- [char\_marine\_officer](Char_marine_officer_%28entity%29 "Char marine officer (entity)") +- [char\_marine\_officer\_unarmed](Char_marine_officer_unarmed_%28entity%29 "Char marine officer unarmed (entity)") +- [char\_marine\_prisoner](Char_marine_prisoner_%28entity%29 "Char marine prisoner (entity)") +- [char\_marine\_prisoner\_unarmed](Char_marine_prisoner_unarmed_%28entity%29 "Char marine prisoner unarmed (entity)") +- [char\_marine\_puccini](Char_marine_puccini_%28entity%29 "Char marine puccini (entity)") +- [char\_marine\_shotgun](Char_marine_shotgun_%28entity%29 "Char marine shotgun (entity)") +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") +- [char\_marine\_tech\_extras](Char_marine_tech_extras_%28entity%29 "Char marine tech extras (entity)") +- [char\_marine\_tramCar](Char_marine_tramCar_%28entity%29 "Char marine tramCar (entity)") +- [char\_marine\_tramCar\_cortez](Char_marine_tramCar_cortez_%28entity%29 "Char marine tramCar cortez (entity)") +- [char\_marine\_tramCar\_lybeck](Char_marine_tramCar_lybeck_%28entity%29 "Char marine tramCar lybeck (entity)") +- [char\_marine\_tramCar\_process1\_cortez](Char_marine_tramCar_process1_cortez_%28entity%29 "Char marine tramCar process1 cortez (entity)") +- [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") +- [char\_marinehead\_aa\_generic](Char_marinehead_aa_generic_%28entity%29 "Char marinehead aa generic (entity)") +- [char\_marinehead\_anderson](Char_marinehead_anderson_%28entity%29 "Char marinehead anderson (entity)") +- [char\_marinehead\_anderson\_client](Char_marinehead_anderson_client_%28entity%29 "Char marinehead anderson client (entity)") +- [char\_marinehead\_anderson\_mp](Char_marinehead_anderson_mp_%28entity%29 "Char marinehead anderson mp (entity)") +- [char\_marinehead\_bidwell](Char_marinehead_bidwell_%28entity%29 "Char marinehead bidwell (entity)") +- [char\_marinehead\_bidwell\_client](Char_marinehead_bidwell_client_%28entity%29 "Char marinehead bidwell client (entity)") +- [char\_marinehead\_bidwell\_mp](Char_marinehead_bidwell_mp_%28entity%29 "Char marinehead bidwell mp (entity)") +- [char\_marinehead\_cortez](Char_marinehead_cortez_%28entity%29 "Char marinehead cortez (entity)") +- [char\_marinehead\_cortez\_client](Char_marinehead_cortez_client_%28entity%29 "Char marinehead cortez client (entity)") +- [char\_marinehead\_cortez\_mp](Char_marinehead_cortez_mp_%28entity%29 "Char marinehead cortez mp (entity)") +- [char\_marinehead\_default](Char_marinehead_default_%28entity%29 "Char marinehead default (entity)") +- [char\_marinehead\_default\_client](Char_marinehead_default_client_%28entity%29 "Char marinehead default client (entity)") +- [char\_marinehead\_doctor\_masked](Char_marinehead_doctor_masked_%28entity%29 "Char marinehead doctor masked (entity)") +- [char\_marinehead\_gen\_african\_american](Char_marinehead_gen_african_american_%28entity%29 "Char marinehead gen african american (entity)") +- [char\_marinehead\_gen\_african\_american\_2](Char_marinehead_gen_african_american_2_%28entity%29 "Char marinehead gen african american 2 (entity)") +- [char\_marinehead\_gen\_african\_american\_3](Char_marinehead_gen_african_american_3_%28entity%29 "Char marinehead gen african american 3 (entity)") +- [char\_marinehead\_gen\_asian](Char_marinehead_gen_asian_%28entity%29 "Char marinehead gen asian (entity)") +- [char\_marinehead\_gen\_asian\_2](Char_marinehead_gen_asian_2_%28entity%29 "Char marinehead gen asian 2 (entity)") +- [char\_marinehead\_gen\_asian\_3](Char_marinehead_gen_asian_3_%28entity%29 "Char marinehead gen asian 3 (entity)") +- [char\_marinehead\_gen\_white](Char_marinehead_gen_white_%28entity%29 "Char marinehead gen white (entity)") +- [char\_marinehead\_gen\_white\_2](Char_marinehead_gen_white_2_%28entity%29 "Char marinehead gen white 2 (entity)") +- [char\_marinehead\_gen\_white\_3](Char_marinehead_gen_white_3_%28entity%29 "Char marinehead gen white 3 (entity)") +- [char\_marinehead\_gen\_white\_4](Char_marinehead_gen_white_4_%28entity%29 "Char marinehead gen white 4 (entity)") +- [char\_marinehead\_general\_harper](Char_marinehead_general_harper_%28entity%29 "Char marinehead general harper (entity)") +- [char\_marinehead\_general\_harper\_client](Char_marinehead_general_harper_client_%28entity%29 "Char marinehead general harper client (entity)") +- [char\_marinehead\_general\_harper\_mp](Char_marinehead_general_harper_mp_%28entity%29 "Char marinehead general harper mp (entity)") +- [char\_marinehead\_half](Char_marinehead_half_%28entity%29 "Char marinehead half (entity)") +- [char\_marinehead\_helmet](Char_marinehead_helmet_%28entity%29 "Char marinehead helmet (entity)") +- [char\_marinehead\_helmet\_bright\_client](Char_marinehead_helmet_bright_client_%28entity%29 "Char marinehead helmet bright client (entity)") +- [char\_marinehead\_helmet\_bright\_mp](Char_marinehead_helmet_bright_mp_%28entity%29 "Char marinehead helmet bright mp (entity)") +- [char\_marinehead\_helmet\_client](Char_marinehead_helmet_client_%28entity%29 "Char marinehead helmet client (entity)") +- [char\_marinehead\_helmet\_medic](Char_marinehead_helmet_medic_%28entity%29 "Char marinehead helmet medic (entity)") +- [char\_marinehead\_helmet\_mp](Char_marinehead_helmet_mp_%28entity%29 "Char marinehead helmet mp (entity)") +- [char\_marinehead\_helmet\_tech](Char_marinehead_helmet_tech_%28entity%29 "Char marinehead helmet tech (entity)") +- [char\_marinehead\_kane](Char_marinehead_kane_%28entity%29 "Char marinehead kane (entity)") +- [char\_marinehead\_kane2](Char_marinehead_kane2_%28entity%29 "Char marinehead kane2 (entity)") +- [char\_marinehead\_kane2\_client](Char_marinehead_kane2_client_%28entity%29 "Char marinehead kane2 client (entity)") +- [char\_marinehead\_kane2\_mp](Char_marinehead_kane2_mp_%28entity%29 "Char marinehead kane2 mp (entity)") +- [char\_marinehead\_kane\_mp](Char_marinehead_kane_mp_%28entity%29 "Char marinehead kane mp (entity)") +- [char\_marinehead\_kanestrg](Char_marinehead_kanestrg_%28entity%29 "Char marinehead kanestrg (entity)") +- [char\_marinehead\_kanestrg\_client](Char_marinehead_kanestrg_client_%28entity%29 "Char marinehead kanestrg client (entity)") +- [char\_marinehead\_kanestrg\_mp](Char_marinehead_kanestrg_mp_%28entity%29 "Char marinehead kanestrg mp (entity)") +- [char\_marinehead\_morris](Char_marinehead_morris_%28entity%29 "Char marinehead morris (entity)") +- [char\_marinehead\_morris\_client](Char_marinehead_morris_client_%28entity%29 "Char marinehead morris client (entity)") +- [char\_marinehead\_morris\_mp](Char_marinehead_morris_mp_%28entity%29 "Char marinehead morris mp (entity)") +- [char\_marinehead\_rhodes](Char_marinehead_rhodes_%28entity%29 "Char marinehead rhodes (entity)") +- [char\_marinehead\_shot](Char_marinehead_shot_%28entity%29 "Char marinehead shot (entity)") +- [char\_marinehead\_sledge](Char_marinehead_sledge_%28entity%29 "Char marinehead sledge (entity)") +- [char\_marinehead\_strassa](Char_marinehead_strassa_%28entity%29 "Char marinehead strassa (entity)") +- [char\_marinehead\_strassa\_client](Char_marinehead_strassa_client_%28entity%29 "Char marinehead strassa client (entity)") +- [char\_marinehead\_strassa\_mp](Char_marinehead_strassa_mp_%28entity%29 "Char marinehead strassa mp (entity)") +- [char\_marinehead\_voss](Char_marinehead_voss_%28entity%29 "Char marinehead voss (entity)") +- [char\_marinehead\_voss\_client](Char_marinehead_voss_client_%28entity%29 "Char marinehead voss client (entity)") +- [char\_marinehead\_voss\_mp](Char_marinehead_voss_mp_%28entity%29 "Char marinehead voss mp (entity)") +- [char\_marinehead\_voss\_strogg](Char_marinehead_voss_strogg_%28entity%29 "Char marinehead voss strogg (entity)") +- [character\_tube\_marine](Character_tube_marine_%28entity%29 "Character tube marine (entity)") +- [character\_tube\_marine](Character_tube_marine_%28entity%29 "Character tube marine (entity)") +- [character\_tube\_marine\_aftest](Character_tube_marine_aftest_%28entity%29 "Character tube marine aftest (entity)") +- [cin\_E3\_harvester\_cam](Cin_E3_harvester_cam_%28entity%29 "Cin E3 harvester cam (entity)") +- [cin\_convoy1\_harv\_cam](Cin_convoy1_harv_cam_%28entity%29 "Cin convoy1 harv cam (entity)") +- [cin\_putra\_doorsmash\_cam](Cin_putra_doorsmash_cam_%28entity%29 "Cin putra doorsmash cam (entity)") +- [cin\_putra\_explode\_cam](Cin_putra_explode_cam_%28entity%29 "Cin putra explode cam (entity)") +- [cin\_waste\_bb\_cam](Cin_waste_bb_cam_%28entity%29 "Cin waste bb cam (entity)") +- [convoy2\_char\_marine\_tech](Convoy2_char_marine_tech_%28entity%29 "Convoy2 char marine tech (entity)") +- [convoy2\_cin\_gev](Convoy2_cin_gev_%28entity%29 "Convoy2 cin gev (entity)") +- [convoy2\_cin\_walker](Convoy2_cin_walker_%28entity%29 "Convoy2 cin walker (entity)") +- [convoy2\_monster\_harvester](Convoy2_monster_harvester_%28entity%29 "Convoy2 monster harvester (entity)") +- [convoy2\_monster\_turret\_bunker](Convoy2_monster_turret_bunker_%28entity%29 "Convoy2 monster turret bunker (entity)") +- [convoy\_char\_marine](Convoy_char_marine_%28entity%29 "Convoy char marine (entity)") +- [convoy\_char\_marine\_unarmed](Convoy_char_marine_unarmed_%28entity%29 "Convoy char marine unarmed (entity)") +- [convoy\_monster\_turret\_bunker](Convoy_monster_turret_bunker_%28entity%29 "Convoy monster turret bunker (entity)") +- [convoy\_monster\_turret\_rocket](Convoy_monster_turret_rocket_%28entity%29 "Convoy monster turret rocket (entity)") +- [convoy\_projectile\_strogg\_flyer\_bomb](Convoy_projectile_strogg_flyer_bomb_%28entity%29 "Convoy projectile strogg flyer bomb (entity)") +- [convoy\_projectile\_turret\_rocket](Convoy_projectile_turret_rocket_%28entity%29 "Convoy projectile turret rocket (entity)") +- [convoy\_vehicle\_flatbed](Convoy_vehicle_flatbed_%28entity%29 "Convoy vehicle flatbed (entity)") +- [convoy\_vehicle\_walker](Convoy_vehicle_walker_%28entity%29 "Convoy vehicle walker (entity)") +- [convoy\_vehicle\_walker\_driver](Convoy_vehicle_walker_driver_%28entity%29 "Convoy vehicle walker driver (entity)") +- [convoy\_vehicle\_walker\_weapon\_rocket](Convoy_vehicle_walker_weapon_rocket_%28entity%29 "Convoy vehicle walker weapon rocket (entity)") +- [core1\_monster\_tactical](Core1_monster_tactical_%28entity%29 "Core1 monster tactical (entity)") +- [core\_Brainstalk](Core_Brainstalk_%28entity%29 "Core Brainstalk (entity)") + +### D + +- [damage\_HugeExplosion](Damage_HugeExplosion_%28entity%29 "Damage HugeExplosion (entity)") +- [damage\_Smallexplosion](Damage_Smallexplosion_%28entity%29 "Damage Smallexplosion (entity)") +- [damage\_VagaryObject](Damage_VagaryObject_%28entity%29 "Damage VagaryObject (entity)") +- [damage\_acid\_drip](Damage_acid_drip_%28entity%29 "Damage acid drip (entity)") +- [damage\_acidgun](Damage_acidgun_%28entity%29 "Damage acidgun (entity)") +- [damage\_bb\_electrocute](Damage_bb_electrocute_%28entity%29 "Damage bb electrocute (entity)") +- [damage\_berserker\_energyBurst](Damage_berserker_energyBurst_%28entity%29 "Damage berserker energyBurst (entity)") +- [damage\_berzerker\_beam](Damage_berzerker_beam_%28entity%29 "Damage berzerker beam (entity)") +- [damage\_big\_gun\_direct](Damage_big_gun_direct_%28entity%29 "Damage big gun direct (entity)") +- [damage\_big\_gun\_splash](Damage_big_gun_splash_%28entity%29 "Damage big gun splash (entity)") +- [damage\_big\_htank\_blaster](Damage_big_htank_blaster_%28entity%29 "Damage big htank blaster (entity)") +- [damage\_big\_htank\_direct](Damage_big_htank_direct_%28entity%29 "Damage big htank direct (entity)") +- [damage\_big\_htank\_splash](Damage_big_htank_splash_%28entity%29 "Damage big htank splash (entity)") +- [damage\_blaster](Damage_blaster_%28entity%29 "Damage blaster (entity)") +- [damage\_blaster\_charged](Damage_blaster_charged_%28entity%29 "Damage blaster charged (entity)") +- [damage\_blastersplash\_charged](Damage_blastersplash_charged_%28entity%29 "Damage blastersplash charged (entity)") +- [damage\_bossbuddy\_dmg\_fly](Damage_bossbuddy_dmg_fly_%28entity%29 "Damage bossbuddy dmg fly (entity)") +- [damage\_bossbuddy\_rocket\_direct](Damage_bossbuddy_rocket_direct_%28entity%29 "Damage bossbuddy rocket direct (entity)") +- [damage\_bossbuddy\_rocket\_splash](Damage_bossbuddy_rocket_splash_%28entity%29 "Damage bossbuddy rocket splash (entity)") +- [damage\_bullet\_base](Damage_bullet_base_%28entity%29 "Damage bullet base (entity)") +- [damage\_cgc\_shot](Damage_cgc_shot_%28entity%29 "Damage cgc shot (entity)") +- [damage\_cinematicFoom](Damage_cinematicFoom_%28entity%29 "Damage cinematicFoom (entity)") +- [damage\_convoy\_rocket\_direct](Damage_convoy_rocket_direct_%28entity%29 "Damage convoy rocket direct (entity)") +- [damage\_convoy\_rocket\_splash](Damage_convoy_rocket_splash_%28entity%29 "Damage convoy rocket splash (entity)") +- [damage\_crush](Damage_crush_%28entity%29 "Damage crush (entity)") +- [damage\_dharv\_nail](Damage_dharv_nail_%28entity%29 "Damage dharv nail (entity)") +- [damage\_dmg\_fly](Damage_dmg_fly_%28entity%29 "Damage dmg fly (entity)") +- [damage\_dmg\_mp](Damage_dmg_mp_%28entity%29 "Damage dmg mp (entity)") +- [damage\_dmg\_splash\_mp](Damage_dmg_splash_mp_%28entity%29 "Damage dmg splash mp (entity)") +- [damage\_exploding\_barrel\_large](Damage_exploding_barrel_large_%28entity%29 "Damage exploding barrel large (entity)") +- [damage\_explodingbarrel](Damage_explodingbarrel_%28entity%29 "Damage explodingbarrel (entity)") +- [damage\_explosion](Damage_explosion_%28entity%29 "Damage explosion (entity)") +- [damage\_explosion\_push](Damage_explosion_push_%28entity%29 "Damage explosion push (entity)") +- [damage\_failed\_transfer\_bullet](Damage_failed_transfer_bullet_%28entity%29 "Damage failed transfer bullet (entity)") +- [damage\_fatalfall](Damage_fatalfall_%28entity%29 "Damage fatalfall (entity)") +- [damage\_fatalfall\_mp](Damage_fatalfall_mp_%28entity%29 "Damage fatalfall mp (entity)") +- [damage\_fatty\_hook](Damage_fatty_hook_%28entity%29 "Damage fatty hook (entity)") +- [damage\_fire\_15](Damage_fire_15_%28entity%29 "Damage fire 15 (entity)") +- [damage\_flyer\_rocket](Damage_flyer_rocket_%28entity%29 "Damage flyer rocket (entity)") +- [damage\_flyer\_rocket\_splash](Damage_flyer_rocket_splash_%28entity%29 "Damage flyer rocket splash (entity)") +- [damage\_gauntlet](Damage_gauntlet_%28entity%29 "Damage gauntlet (entity)") +- [damage\_generic](Damage_generic_%28entity%29 "Damage generic (entity)") +- [damage\_gev\_bullet](Damage_gev_bullet_%28entity%29 "Damage gev bullet (entity)") +- [damage\_gev\_collision](Damage_gev_collision_%28entity%29 "Damage gev collision (entity)") +- [damage\_gev\_collision\_self](Damage_gev_collision_self_%28entity%29 "Damage gev collision self (entity)") +- [damage\_gev\_crash](Damage_gev_crash_%28entity%29 "Damage gev crash (entity)") +- [damage\_gev\_main](Damage_gev_main_%28entity%29 "Damage gev main (entity)") +- [damage\_gev\_main\_splash](Damage_gev_main_splash_%28entity%29 "Damage gev main splash (entity)") +- [damage\_gib](Damage_gib_%28entity%29 "Damage gib (entity)") +- [damage\_gladiator\_blaster](Damage_gladiator_blaster_%28entity%29 "Damage gladiator blaster (entity)") +- [damage\_gladiator\_railgun](Damage_gladiator_railgun_%28entity%29 "Damage gladiator railgun (entity)") +- [damage\_grenadeDirect\_mp](Damage_grenadeDirect_mp_%28entity%29 "Damage grenadeDirect mp (entity)") +- [damage\_grenadeSplash\_mp](Damage_grenadeSplash_mp_%28entity%29 "Damage grenadeSplash mp (entity)") +- [damage\_grunt\_bullet](Damage_grunt_bullet_%28entity%29 "Damage grunt bullet (entity)") +- [damage\_gunner\_grenade](Damage_gunner_grenade_%28entity%29 "Damage gunner grenade (entity)") +- [damage\_gunner\_grenade\_splash](Damage_gunner_grenade_splash_%28entity%29 "Damage gunner grenade splash (entity)") +- [damage\_gunner\_nail](Damage_gunner_nail_%28entity%29 "Damage gunner nail (entity)") +- [damage\_hardfall](Damage_hardfall_%28entity%29 "Damage hardfall (entity)") +- [damage\_hardfall\_mp](Damage_hardfall_mp_%28entity%29 "Damage hardfall mp (entity)") +- [damage\_harv\_claw](Damage_harv_claw_%28entity%29 "Damage harv claw (entity)") +- [damage\_harv\_grenade](Damage_harv_grenade_%28entity%29 "Damage harv grenade (entity)") +- [damage\_harv\_grenade\_splash](Damage_harv_grenade_splash_%28entity%29 "Damage harv grenade splash (entity)") +- [damage\_harv\_nail](Damage_harv_nail_%28entity%29 "Damage harv nail (entity)") +- [damage\_harv\_nail\_splash](Damage_harv_nail_splash_%28entity%29 "Damage harv nail splash (entity)") +- [damage\_harvester\_direct](Damage_harvester_direct_%28entity%29 "Damage harvester direct (entity)") +- [damage\_harvester\_rocket\_direct](Damage_harvester_rocket_direct_%28entity%29 "Damage harvester rocket direct (entity)") +- [damage\_harvester\_rocket\_splash](Damage_harvester_rocket_splash_%28entity%29 "Damage harvester rocket splash (entity)") +- [damage\_harvester\_whip\_splash](Damage_harvester_whip_splash_%28entity%29 "Damage harvester whip splash (entity)") +- [damage\_htank\_blaster](Damage_htank_blaster_%28entity%29 "Damage htank blaster (entity)") +- [damage\_htank\_direct](Damage_htank_direct_%28entity%29 "Damage htank direct (entity)") +- [damage\_htank\_splash](Damage_htank_splash_%28entity%29 "Damage htank splash (entity)") +- [damage\_hyperblaster](Damage_hyperblaster_%28entity%29 "Damage hyperblaster (entity)") +- [damage\_hyperblaster\_mp](Damage_hyperblaster_mp_%28entity%29 "Damage hyperblaster mp (entity)") +- [damage\_hyperblaster\_splash](Damage_hyperblaster_splash_%28entity%29 "Damage hyperblaster splash (entity)") +- [damage\_hyperblaster\_splash\_mp](Damage_hyperblaster_splash_mp_%28entity%29 "Damage hyperblaster splash mp (entity)") +- [damage\_ironMaiden\_banshee](Damage_ironMaiden_banshee_%28entity%29 "Damage ironMaiden banshee (entity)") +- [damage\_iron\_maiden\_rocket\_direct](Damage_iron_maiden_rocket_direct_%28entity%29 "Damage iron maiden rocket direct (entity)") +- [damage\_iron\_maiden\_rocket\_splash](Damage_iron_maiden_rocket_splash_%28entity%29 "Damage iron maiden rocket splash (entity)") +- [damage\_lightBreak](Damage_lightBreak_%28entity%29 "Damage lightBreak (entity)") +- [damage\_lightBreak2](Damage_lightBreak2_%28entity%29 "Damage lightBreak2 (entity)") +- [damage\_lightTank\_fireball\_direct](Damage_lightTank_fireball_direct_%28entity%29 "Damage lightTank fireball direct (entity)") +- [damage\_lightTank\_fireball\_splash](Damage_lightTank_fireball_splash_%28entity%29 "Damage lightTank fireball splash (entity)") +- [damage\_lightTank\_plasma](Damage_lightTank_plasma_%28entity%29 "Damage lightTank plasma (entity)") +- [damage\_lightTank\_residualPlasma](Damage_lightTank_residualPlasma_%28entity%29 "Damage lightTank residualPlasma (entity)") +- [damage\_lightninggun](Damage_lightninggun_%28entity%29 "Damage lightninggun (entity)") +- [damage\_lightninggun\_mp](Damage_lightninggun_mp_%28entity%29 "Damage lightninggun mp (entity)") +- [damage\_machinegun](Damage_machinegun_%28entity%29 "Damage machinegun (entity)") +- [damage\_machinegun\_flesh](Damage_machinegun_flesh_%28entity%29 "Damage machinegun flesh (entity)") +- [damage\_machinegun\_mp](Damage_machinegun_mp_%28entity%29 "Damage machinegun mp (entity)") +- [damage\_machinegun\_zoom](Damage_machinegun_zoom_%28entity%29 "Damage machinegun zoom (entity)") +- [damage\_machinegun\_zoom\_flesh](Damage_machinegun_zoom_flesh_%28entity%29 "Damage machinegun zoom flesh (entity)") +- [damage\_machinegun\_zoom\_mp](Damage_machinegun_zoom_mp_%28entity%29 "Damage machinegun zoom mp (entity)") +- [damage\_makron\_cannon](Damage_makron_cannon_%28entity%29 "Damage makron cannon (entity)") +- [damage\_makron\_dmg\_fly](Damage_makron_dmg_fly_%28entity%29 "Damage makron dmg fly (entity)") +- [damage\_makron\_grenade\_splash](Damage_makron_grenade_splash_%28entity%29 "Damage makron grenade splash (entity)") +- [damage\_makron\_jr\_cannon](Damage_makron_jr_cannon_%28entity%29 "Damage makron jr cannon (entity)") +- [damage\_makron\_stomp\_damage](Damage_makron_stomp_damage_%28entity%29 "Damage makron stomp damage (entity)") +- [damage\_marine\_bullet](Damage_marine_bullet_%28entity%29 "Damage marine bullet (entity)") +- [damage\_marine\_bullet\_cortez](Damage_marine_bullet_cortez_%28entity%29 "Damage marine bullet cortez (entity)") +- [damage\_marine\_hyperblaster](Damage_marine_hyperblaster_%28entity%29 "Damage marine hyperblaster (entity)") +- [damage\_marine\_shotgun\_bullet](Damage_marine_shotgun_bullet_%28entity%29 "Damage marine shotgun bullet (entity)") +- [damage\_mcc\_ship\_blast](Damage_mcc_ship_blast_%28entity%29 "Damage mcc ship blast (entity)") +- [damage\_moveable\_burn](Damage_moveable_burn_%28entity%29 "Damage moveable burn (entity)") +- [damage\_moverCrush](Damage_moverCrush_%28entity%29 "Damage moverCrush (entity)") +- [damage\_nailDirect\_mp](Damage_nailDirect_mp_%28entity%29 "Damage nailDirect mp (entity)") +- [damage\_nailSplash\_mp](Damage_nailSplash_mp_%28entity%29 "Damage nailSplash mp (entity)") +- [damage\_napalmGlobEmit](Damage_napalmGlobEmit_%28entity%29 "Damage napalmGlobEmit (entity)") +- [damage\_napalmSplash](Damage_napalmSplash_%28entity%29 "Damage napalmSplash (entity)") +- [damage\_network\_guardian\_jetwash](Damage_network_guardian_jetwash_%28entity%29 "Damage network guardian jetwash (entity)") +- [damage\_network\_guardian\_rocket\_direct](Damage_network_guardian_rocket_direct_%28entity%29 "Damage network guardian rocket direct (entity)") +- [damage\_network\_guardian\_rocket\_guided\_direct](Damage_network_guardian_rocket_guided_direct_%28entity%29 "Damage network guardian rocket guided direct (entity)") +- [damage\_network\_guardian\_rocket\_guided\_splash](Damage_network_guardian_rocket_guided_splash_%28entity%29 "Damage network guardian rocket guided splash (entity)") +- [damage\_network\_guardian\_rocket\_splash](Damage_network_guardian_rocket_splash_%28entity%29 "Damage network guardian rocket splash (entity)") +- [damage\_noair](Damage_noair_%28entity%29 "Damage noair (entity)") +- [damage\_painTrigger](Damage_painTrigger_%28entity%29 "Damage painTrigger (entity)") +- [damage\_pellet](Damage_pellet_%28entity%29 "Damage pellet (entity)") +- [damage\_pellet\_mp](Damage_pellet_mp_%28entity%29 "Damage pellet mp (entity)") +- [damage\_phatride\_bullet](Damage_phatride_bullet_%28entity%29 "Damage phatride bullet (entity)") +- [damage\_phatride\_crash](Damage_phatride_crash_%28entity%29 "Damage phatride crash (entity)") +- [damage\_phatride\_main](Damage_phatride_main_%28entity%29 "Damage phatride main (entity)") +- [damage\_phatride\_main\_splash](Damage_phatride_main_splash_%28entity%29 "Damage phatride main splash (entity)") +- [damage\_q1dm2lava](Damage_q1dm2lava_%28entity%29 "Damage q1dm2lava (entity)") +- [damage\_railgun\_base](Damage_railgun_base_%28entity%29 "Damage railgun base (entity)") +- [damage\_repairbot\_repair](Damage_repairbot_repair_%28entity%29 "Damage repairbot repair (entity)") +- [damage\_rocketDirect\_mp](Damage_rocketDirect_mp_%28entity%29 "Damage rocketDirect mp (entity)") +- [damage\_rocketSplash\_mp](Damage_rocketSplash_mp_%28entity%29 "Damage rocketSplash mp (entity)") +- [damage\_scientist\_death](Damage_scientist_death_%28entity%29 "Damage scientist death (entity)") +- [damage\_scientist\_grenande](Damage_scientist_grenande_%28entity%29 "Damage scientist grenande (entity)") +- [damage\_scientist\_poison](Damage_scientist_poison_%28entity%29 "Damage scientist poison (entity)") +- [damage\_sentry\_bullet](Damage_sentry_bullet_%28entity%29 "Damage sentry bullet (entity)") +- [damage\_sg\_hov\_bomb](Damage_sg_hov_bomb_%28entity%29 "Damage sg hov bomb (entity)") +- [damage\_sg\_hov\_bomb\_splash](Damage_sg_hov_bomb_splash_%28entity%29 "Damage sg hov bomb splash (entity)") +- [damage\_sg\_hov\_bullet](Damage_sg_hov_bullet_%28entity%29 "Damage sg hov bullet (entity)") +- [damage\_sg\_hov\_rocket\_direct](Damage_sg_hov_rocket_direct_%28entity%29 "Damage sg hov rocket direct (entity)") +- [damage\_sg\_hov\_rocket\_splash](Damage_sg_hov_rocket_splash_%28entity%29 "Damage sg hov rocket splash (entity)") +- [damage\_sizzling\_barrel\_large](Damage_sizzling_barrel_large_%28entity%29 "Damage sizzling barrel large (entity)") +- [damage\_slimyTransfer\_vomit](Damage_slimyTransfer_vomit_%28entity%29 "Damage slimyTransfer vomit (entity)") +- [damage\_slimyTransfer\_vomit\_residual](Damage_slimyTransfer_vomit_residual_%28entity%29 "Damage slimyTransfer vomit residual (entity)") +- [damage\_slimyTransfer\_vomit\_splash](Damage_slimyTransfer_vomit_splash_%28entity%29 "Damage slimyTransfer vomit splash (entity)") +- [damage\_softfall](Damage_softfall_%28entity%29 "Damage softfall (entity)") +- [damage\_softfall\_mp](Damage_softfall_mp_%28entity%29 "Damage softfall mp (entity)") +- [damage\_strafe\_rocket](Damage_strafe_rocket_%28entity%29 "Damage strafe rocket (entity)") +- [damage\_strafe\_rocket\_splash](Damage_strafe_rocket_splash_%28entity%29 "Damage strafe rocket splash (entity)") +- [damage\_streamprotector\_rocket\_direct](Damage_streamprotector_rocket_direct_%28entity%29 "Damage streamprotector rocket direct (entity)") +- [damage\_streamprotector\_rocket\_splash](Damage_streamprotector_rocket_splash_%28entity%29 "Damage streamprotector rocket splash (entity)") +- [damage\_strogg\_fighter\_blaster](Damage_strogg_fighter_blaster_%28entity%29 "Damage strogg fighter blaster (entity)") +- [damage\_strogg\_flyer\_blaster](Damage_strogg_flyer_blaster_%28entity%29 "Damage strogg flyer blaster (entity)") +- [damage\_strogg\_flyer\_bomb](Damage_strogg_flyer_bomb_%28entity%29 "Damage strogg flyer bomb (entity)") +- [damage\_strogg\_marine\_blaster](Damage_strogg_marine_blaster_%28entity%29 "Damage strogg marine blaster (entity)") +- [damage\_strogg\_marine\_bullet](Damage_strogg_marine_bullet_%28entity%29 "Damage strogg marine bullet (entity)") +- [damage\_strogg\_marine\_shotgun](Damage_strogg_marine_shotgun_%28entity%29 "Damage strogg marine shotgun (entity)") +- [damage\_suicide](Damage_suicide_%28entity%29 "Damage suicide (entity)") +- [damage\_tactical\_blaster](Damage_tactical_blaster_%28entity%29 "Damage tactical blaster (entity)") +- [damage\_tactical\_machinegun](Damage_tactical_machinegun_%28entity%29 "Damage tactical machinegun (entity)") +- [damage\_tactical\_railgun](Damage_tactical_railgun_%28entity%29 "Damage tactical railgun (entity)") +- [damage\_tactical\_shotgun](Damage_tactical_shotgun_%28entity%29 "Damage tactical shotgun (entity)") +- [damage\_telefrag](Damage_telefrag_%28entity%29 "Damage telefrag (entity)") +- [damage\_toxin\_novehicle\_1000](Damage_toxin_novehicle_1000_%28entity%29 "Damage toxin novehicle 1000 (entity)") +- [damage\_toxin\_novehicle\_25](Damage_toxin_novehicle_25_%28entity%29 "Damage toxin novehicle 25 (entity)") +- [damage\_tram\_flyer\_rocket](Damage_tram_flyer_rocket_%28entity%29 "Damage tram flyer rocket (entity)") +- [damage\_tramcar\_explode](Damage_tramcar_explode_%28entity%29 "Damage tramcar explode (entity)") +- [damage\_tramgun](Damage_tramgun_%28entity%29 "Damage tramgun (entity)") +- [damage\_triggerhurt\_1](Damage_triggerhurt_1_%28entity%29 "Damage triggerhurt 1 (entity)") +- [damage\_triggerhurt\_10](Damage_triggerhurt_10_%28entity%29 "Damage triggerhurt 10 (entity)") +- [damage\_triggerhurt\_100](Damage_triggerhurt_100_%28entity%29 "Damage triggerhurt 100 (entity)") +- [damage\_triggerhurt\_1000](Damage_triggerhurt_1000_%28entity%29 "Damage triggerhurt 1000 (entity)") +- [damage\_triggerhurt\_15](Damage_triggerhurt_15_%28entity%29 "Damage triggerhurt 15 (entity)") +- [damage\_triggerhurt\_25](Damage_triggerhurt_25_%28entity%29 "Damage triggerhurt 25 (entity)") +- [damage\_triggerhurt\_5](Damage_triggerhurt_5_%28entity%29 "Damage triggerhurt 5 (entity)") +- [damage\_triggerhurt\_50](Damage_triggerhurt_50_%28entity%29 "Damage triggerhurt 50 (entity)") +- [damage\_triggerhurt\_75](Damage_triggerhurt_75_%28entity%29 "Damage triggerhurt 75 (entity)") +- [damage\_triggerhurt\_toxin](Damage_triggerhurt_toxin_%28entity%29 "Damage triggerhurt toxin (entity)") +- [damage\_triggerhurt\_toxin\_1](Damage_triggerhurt_toxin_1_%28entity%29 "Damage triggerhurt toxin 1 (entity)") +- [damage\_turret\_blaster](Damage_turret_blaster_%28entity%29 "Damage turret blaster (entity)") +- [damage\_turret\_bunker\_blaster](Damage_turret_bunker_blaster_%28entity%29 "Damage turret bunker blaster (entity)") +- [damage\_turret\_bunker\_blaster\_weak](Damage_turret_bunker_blaster_weak_%28entity%29 "Damage turret bunker blaster weak (entity)") +- [damage\_turret\_flying\_blaster](Damage_turret_flying_blaster_%28entity%29 "Damage turret flying blaster (entity)") +- [damage\_turret\_rocket\_direct](Damage_turret_rocket_direct_%28entity%29 "Damage turret rocket direct (entity)") +- [damage\_turret\_rocket\_splash](Damage_turret_rocket_splash_%28entity%29 "Damage turret rocket splash (entity)") +- [damage\_vehicle\_flatbed\_bullet](Damage_vehicle_flatbed_bullet_%28entity%29 "Damage vehicle flatbed bullet (entity)") +- [damage\_vehicle\_tramgun\_bullet](Damage_vehicle_tramgun_bullet_%28entity%29 "Damage vehicle tramgun bullet (entity)") +- [damage\_walkerCrush](Damage_walkerCrush_%28entity%29 "Damage walkerCrush (entity)") +- [damage\_walker\_crash](Damage_walker_crash_%28entity%29 "Damage walker crash (entity)") +- [damage\_walker\_rocket](Damage_walker_rocket_%28entity%29 "Damage walker rocket (entity)") +- [damage\_walker\_rocket\_splash](Damage_walker_rocket_splash_%28entity%29 "Damage walker rocket splash (entity)") +- [debris\_FT\_door](Debris_FT_door_%28entity%29 "Debris FT door (entity)") +- [debris\_FT\_gun](Debris_FT_gun_%28entity%29 "Debris FT gun (entity)") +- [debris\_FT\_pin](Debris_FT_pin_%28entity%29 "Debris FT pin (entity)") +- [debris\_barrel\_top](Debris_barrel_top_%28entity%29 "Debris barrel top (entity)") +- [debris\_brass](Debris_brass_%28entity%29 "Debris brass (entity)") +- [debris\_brass\_machinegun](Debris_brass_machinegun_%28entity%29 "Debris brass machinegun (entity)") +- [debris\_brass\_shotgun](Debris_brass_shotgun_%28entity%29 "Debris brass shotgun (entity)") +- [debris\_chunk](Debris_chunk_%28entity%29 "Debris chunk (entity)") +- [debris\_chunk\_ad](Debris_chunk_ad_%28entity%29 "Debris chunk ad (entity)") +- [debris\_chunk\_sm](Debris_chunk_sm_%28entity%29 "Debris chunk sm (entity)") +- [debris\_chunk\_sm2](Debris_chunk_sm2_%28entity%29 "Debris chunk sm2 (entity)") +- [debris\_chunk\_sm2\_ad](Debris_chunk_sm2_ad_%28entity%29 "Debris chunk sm2 ad (entity)") +- [debris\_chunk\_sm\_ad](Debris_chunk_sm_ad_%28entity%29 "Debris chunk sm ad (entity)") +- [debris\_flatbed\_back](Debris_flatbed_back_%28entity%29 "Debris flatbed back (entity)") +- [debris\_flatbed\_back\_hover](Debris_flatbed_back_hover_%28entity%29 "Debris flatbed back hover (entity)") +- [debris\_flatbed\_fin](Debris_flatbed_fin_%28entity%29 "Debris flatbed fin (entity)") +- [debris\_flatbed\_front\_hover](Debris_flatbed_front_hover_%28entity%29 "Debris flatbed front hover (entity)") +- [debris\_flatbed\_main](Debris_flatbed_main_%28entity%29 "Debris flatbed main (entity)") +- [debris\_fx\_bit](Debris_fx_bit_%28entity%29 "Debris fx bit (entity)") +- [debris\_fx\_bit\_bgtrail](Debris_fx_bit_bgtrail_%28entity%29 "Debris fx bit bgtrail (entity)") +- [debris\_fx\_bit\_medtrail](Debris_fx_bit_medtrail_%28entity%29 "Debris fx bit medtrail (entity)") +- [debris\_gib](Debris_gib_%28entity%29 "Debris gib (entity)") +- [debris\_gib\_brain1](Debris_gib_brain1_%28entity%29 "Debris gib brain1 (entity)") +- [debris\_gib\_brain2](Debris_gib_brain2_%28entity%29 "Debris gib brain2 (entity)") +- [debris\_gib\_head](Debris_gib_head_%28entity%29 "Debris gib head (entity)") +- [debris\_gib\_lup\_leg](Debris_gib_lup_leg_%28entity%29 "Debris gib lup leg (entity)") +- [debris\_gib\_rup\_arm](Debris_gib_rup_arm_%28entity%29 "Debris gib rup arm (entity)") +- [debris\_gib\_rup\_leg](Debris_gib_rup_leg_%28entity%29 "Debris gib rup leg (entity)") +- [debris\_gib\_rup\_leg2](Debris_gib_rup_leg2_%28entity%29 "Debris gib rup leg2 (entity)") +- [debris\_gib\_torso](Debris_gib_torso_%28entity%29 "Debris gib torso (entity)") +- [debris\_gib\_waist](Debris_gib_waist_%28entity%29 "Debris gib waist (entity)") +- [debris\_harvester\_arm1](Debris_harvester_arm1_%28entity%29 "Debris harvester arm1 (entity)") +- [debris\_harvester\_arm2](Debris_harvester_arm2_%28entity%29 "Debris harvester arm2 (entity)") +- [debris\_harvester\_cap\_side1](Debris_harvester_cap_side1_%28entity%29 "Debris harvester cap side1 (entity)") +- [debris\_harvester\_cap\_side2](Debris_harvester_cap_side2_%28entity%29 "Debris harvester cap side2 (entity)") +- [debris\_harvester\_captop](Debris_harvester_captop_%28entity%29 "Debris harvester captop (entity)") +- [debris\_harvester\_hook](Debris_harvester_hook_%28entity%29 "Debris harvester hook (entity)") +- [debris\_hornet\_body](Debris_hornet_body_%28entity%29 "Debris hornet body (entity)") +- [debris\_hornet\_engine](Debris_hornet_engine_%28entity%29 "Debris hornet engine (entity)") +- [debris\_hornet\_head](Debris_hornet_head_%28entity%29 "Debris hornet head (entity)") +- [debris\_hornet\_leg1](Debris_hornet_leg1_%28entity%29 "Debris hornet leg1 (entity)") +- [debris\_hornet\_leg2](Debris_hornet_leg2_%28entity%29 "Debris hornet leg2 (entity)") +- [debris\_large\_rock1](Debris_large_rock1_%28entity%29 "Debris large rock1 (entity)") +- [debris\_large\_rock2](Debris_large_rock2_%28entity%29 "Debris large rock2 (entity)") +- [debris\_med\_rock2](Debris_med_rock2_%28entity%29 "Debris med rock2 (entity)") +- [debris\_mf\_bit1](Debris_mf_bit1_%28entity%29 "Debris mf bit1 (entity)") +- [debris\_mf\_door](Debris_mf_door_%28entity%29 "Debris mf door (entity)") +- [debris\_mf\_gun](Debris_mf_gun_%28entity%29 "Debris mf gun (entity)") +- [debris\_mf\_wing](Debris_mf_wing_%28entity%29 "Debris mf wing (entity)") +- [debris\_mturret\_barrel1](Debris_mturret_barrel1_%28entity%29 "Debris mturret barrel1 (entity)") +- [debris\_mturret\_barrel2](Debris_mturret_barrel2_%28entity%29 "Debris mturret barrel2 (entity)") +- [debris\_mturret\_base](Debris_mturret_base_%28entity%29 "Debris mturret base (entity)") +- [debris\_mturret\_sensor](Debris_mturret_sensor_%28entity%29 "Debris mturret sensor (entity)") +- [debris\_pillar\_bit1](Debris_pillar_bit1_%28entity%29 "Debris pillar bit1 (entity)") +- [debris\_roller\_joint1](Debris_roller_joint1_%28entity%29 "Debris roller joint1 (entity)") +- [debris\_roller\_joint2](Debris_roller_joint2_%28entity%29 "Debris roller joint2 (entity)") +- [debris\_roller\_top](Debris_roller_top_%28entity%29 "Debris roller top (entity)") +- [debris\_small\_rock1a](Debris_small_rock1a_%28entity%29 "Debris small rock1a (entity)") +- [debris\_small\_rock2](Debris_small_rock2_%28entity%29 "Debris small rock2 (entity)") +- [debris\_space\_bits](Debris_space_bits_%28entity%29 "Debris space bits (entity)") +- [debris\_tank\_chunk1](Debris_tank_chunk1_%28entity%29 "Debris tank chunk1 (entity)") +- [debris\_tank\_chunk2](Debris_tank_chunk2_%28entity%29 "Debris tank chunk2 (entity)") +- [debris\_tank\_fin](Debris_tank_fin_%28entity%29 "Debris tank fin (entity)") +- [debris\_tank\_turret](Debris_tank_turret_%28entity%29 "Debris tank turret (entity)") +- [debris\_tram\_arm](Debris_tram_arm_%28entity%29 "Debris tram arm (entity)") +- [debris\_tram\_base](Debris_tram_base_%28entity%29 "Debris tram base (entity)") +- [debris\_tram\_shield](Debris_tram_shield_%28entity%29 "Debris tram shield (entity)") +- [debris\_tram\_sleeve](Debris_tram_sleeve_%28entity%29 "Debris tram sleeve (entity)") +- [debris\_vehicle\_flatbed\_gunner\_weapon](Debris_vehicle_flatbed_gunner_weapon_%28entity%29 "Debris vehicle flatbed gunner weapon (entity)") +- [debris\_walker\_joint](Debris_walker_joint_%28entity%29 "Debris walker joint (entity)") +- [debris\_walker\_main\_body](Debris_walker_main_body_%28entity%29 "Debris walker main body (entity)") +- [debris\_walker\_main\_gun](Debris_walker_main_gun_%28entity%29 "Debris walker main gun (entity)") +- [debris\_walker\_pipe](Debris_walker_pipe_%28entity%29 "Debris walker pipe (entity)") +- [debris\_walker\_piston](Debris_walker_piston_%28entity%29 "Debris walker piston (entity)") +- [debris\_walker\_rocket\_launcher](Debris_walker_rocket_launcher_%28entity%29 "Debris walker rocket launcher (entity)") +- [debris\_walker\_upperleg](Debris_walker_upperleg_%28entity%29 "Debris walker upperleg (entity)") +- [debug\_jump](Debug_jump_%28entity%29 "Debug jump (entity)") +- [dispersal2\_monster\_gladiator](Dispersal2_monster_gladiator_%28entity%29 "Dispersal2 monster gladiator (entity)") +- [dispersal2\_monster\_grunt](Dispersal2_monster_grunt_%28entity%29 "Dispersal2 monster grunt (entity)") +- [dispersal\_char\_marine](Dispersal_char_marine_%28entity%29 "Dispersal char marine (entity)") +- [dispersal\_monster\_grunt](Dispersal_monster_grunt_%28entity%29 "Dispersal monster grunt (entity)") +- [dispersal\_monster\_harvester](Dispersal_monster_harvester_%28entity%29 "Dispersal monster harvester (entity)") +- [dispersal\_monster\_strogg\_marine](Dispersal_monster_strogg_marine_%28entity%29 "Dispersal monster strogg marine (entity)") +- [dispersal\_spawnOverrides](Dispersal_spawnOverrides_%28entity%29 "Dispersal spawnOverrides (entity)") +- [dispersal\_stroggified\_kane](Dispersal_stroggified_kane_%28entity%29 "Dispersal stroggified kane (entity)") +- [dispersal\_tactical\_transfer](Dispersal_tactical_transfer_%28entity%29 "Dispersal tactical transfer (entity)") +- [dispersal\_tactical\_transfer\_rail](Dispersal_tactical_transfer_rail_%28entity%29 "Dispersal tactical transfer rail (entity)") +- [dmg\_nodamage](Dmg_nodamage_%28entity%29 "Dmg nodamage (entity)") +- [dmg\_shellshock](Dmg_shellshock_%28entity%29 "Dmg shellshock (entity)") +- [dmg\_shellshock\_nohl](Dmg_shellshock_nohl_%28entity%29 "Dmg shellshock nohl (entity)") + +### E + +- [e3\_char\_marine\_npc\_peterson](E3_char_marine_npc_peterson_%28entity%29 "E3 char marine npc peterson (entity)") +- [e3mech\_driver](E3mech_driver_%28entity%29 "E3mech driver (entity)") +- [e3mech\_weapon\_mgun](E3mech_weapon_mgun_%28entity%29 "E3mech weapon mgun (entity)") +- [e3mech\_weapon\_rocket](E3mech_weapon_rocket_%28entity%29 "E3mech weapon rocket (entity)") +- [env\_FT\_empty1](Env_FT_empty1_%28entity%29 "Env FT empty1 (entity)") +- [env\_MCC\_ship](Env_MCC_ship_%28entity%29 "Env MCC ship (entity)") +- [env\_acid\_gun](Env_acid_gun_%28entity%29 "Env acid gun (entity)") +- [env\_af\_hinge](Env_af_hinge_%28entity%29 "Env af hinge (entity)") +- [env\_af\_hinge\_tram](Env_af_hinge_tram_%28entity%29 "Env af hinge tram (entity)") +- [env\_airdefense\_pipes](Env_airdefense_pipes_%28entity%29 "Env airdefense pipes (entity)") +- [env\_autopsytable](Env_autopsytable_%28entity%29 "Env autopsytable (entity)") +- [env\_barrel\_arm](Env_barrel_arm_%28entity%29 "Env barrel arm (entity)") +- [env\_barrel\_clamp](Env_barrel_clamp_%28entity%29 "Env barrel clamp (entity)") +- [env\_battery](Env_battery_%28entity%29 "Env battery (entity)") +- [env\_battery1](Env_battery1_%28entity%29 "Env battery1 (entity)") +- [env\_battery2](Env_battery2_%28entity%29 "Env battery2 (entity)") +- [env\_belly\_turret](Env_belly_turret_%28entity%29 "Env belly turret (entity)") +- [env\_bodypool](Env_bodypool_%28entity%29 "Env bodypool (entity)") +- [env\_bodytable](Env_bodytable_%28entity%29 "Env bodytable (entity)") +- [env\_brainstalk](Env_brainstalk_%28entity%29 "Env brainstalk (entity)") +- [env\_breakthru\_door](Env_breakthru_door_%28entity%29 "Env breakthru door (entity)") +- [env\_bridge\_crush](Env_bridge_crush_%28entity%29 "Env bridge crush (entity)") +- [env\_burnhole](Env_burnhole_%28entity%29 "Env burnhole (entity)") +- [env\_catscanner](Env_catscanner_%28entity%29 "Env catscanner (entity)") +- [env\_chain](Env_chain_%28entity%29 "Env chain (entity)") +- [env\_chain\_dispersal](Env_chain_dispersal_%28entity%29 "Env chain dispersal (entity)") +- [env\_chemical\_vat](Env_chemical_vat_%28entity%29 "Env chemical vat (entity)") +- [env\_chemical\_vat\_door](Env_chemical_vat_door_%28entity%29 "Env chemical vat door (entity)") +- [env\_conveyorpath1](Env_conveyorpath1_%28entity%29 "Env conveyorpath1 (entity)") +- [env\_convoy1\_strogg\_flyer](Env_convoy1_strogg_flyer_%28entity%29 "Env convoy1 strogg flyer (entity)") +- [env\_convoy\_hovertruck](Env_convoy_hovertruck_%28entity%29 "Env convoy hovertruck (entity)") +- [env\_convoy\_pump](Env_convoy_pump_%28entity%29 "Env convoy pump (entity)") +- [env\_convoy\_pump\_small](Env_convoy_pump_small_%28entity%29 "Env convoy pump small (entity)") +- [env\_core\_tunnel\_collapse](Env_core_tunnel_collapse_%28entity%29 "Env core tunnel collapse (entity)") +- [env\_crucified](Env_crucified_%28entity%29 "Env crucified (entity)") +- [env\_data\_router](Env_data_router_%28entity%29 "Env data router (entity)") +- [env\_data\_router\_arms](Env_data_router_arms_%28entity%29 "Env data router arms (entity)") +- [env\_data\_router\_cables](Env_data_router_cables_%28entity%29 "Env data router cables (entity)") +- [env\_dead\_chestwoundbody](Env_dead_chestwoundbody_%28entity%29 "Env dead chestwoundbody (entity)") +- [env\_dead\_d\_arm](Env_dead_d_arm_%28entity%29 "Env dead d arm (entity)") +- [env\_dead\_d\_leg](Env_dead_d_leg_%28entity%29 "Env dead d leg (entity)") +- [env\_dead\_d\_leg\_clean](Env_dead_d_leg_clean_%28entity%29 "Env dead d leg clean (entity)") +- [env\_dead\_half](Env_dead_half_%28entity%29 "Env dead half (entity)") +- [env\_dead\_head\_half](Env_dead_head_half_%28entity%29 "Env dead head half (entity)") +- [env\_dead\_head\_shot](Env_dead_head_shot_%28entity%29 "Env dead head shot (entity)") +- [env\_dead\_no\_arm](Env_dead_no_arm_%28entity%29 "Env dead no arm (entity)") +- [env\_dead\_no\_leg](Env_dead_no_leg_%28entity%29 "Env dead no leg (entity)") +- [env\_destroyer](Env_destroyer_%28entity%29 "Env destroyer (entity)") +- [env\_destroyer\_doors](Env_destroyer_doors_%28entity%29 "Env destroyer doors (entity)") +- [env\_destroyer\_lod](Env_destroyer_lod_%28entity%29 "Env destroyer lod (entity)") +- [env\_dispersal\_ceiling\_panel](Env_dispersal_ceiling_panel_%28entity%29 "Env dispersal ceiling panel (entity)") +- [env\_dispersal\_chemical\_vat](Env_dispersal_chemical_vat_%28entity%29 "Env dispersal chemical vat (entity)") +- [env\_dispersal\_digester1](Env_dispersal_digester1_%28entity%29 "Env dispersal digester1 (entity)") +- [env\_dispersal\_digester2](Env_dispersal_digester2_%28entity%29 "Env dispersal digester2 (entity)") +- [env\_dispersal\_fence](Env_dispersal_fence_%28entity%29 "Env dispersal fence (entity)") +- [env\_dispersal\_fence\_gladiator](Env_dispersal_fence_gladiator_%28entity%29 "Env dispersal fence gladiator (entity)") +- [env\_dispersal\_injector\_arm](Env_dispersal_injector_arm_%28entity%29 "Env dispersal injector arm (entity)") +- [env\_door\_smash](Env_door_smash_%28entity%29 "Env door smash (entity)") +- [env\_dropship](Env_dropship_%28entity%29 "Env dropship (entity)") +- [env\_dropship\_interior](Env_dropship_interior_%28entity%29 "Env dropship interior (entity)") +- [env\_dropship\_medlabs](Env_dropship_medlabs_%28entity%29 "Env dropship medlabs (entity)") +- [env\_dropship\_mini](Env_dropship_mini_%28entity%29 "Env dropship mini (entity)") +- [env\_dropship\_mini\_B](Env_dropship_mini_B_%28entity%29 "Env dropship mini B (entity)") +- [env\_elevator](Env_elevator_%28entity%29 "Env elevator (entity)") +- [env\_fattydoor](Env_fattydoor_%28entity%29 "Env fattydoor (entity)") +- [env\_flier\_engine](Env_flier_engine_%28entity%29 "Env flier engine (entity)") +- [env\_flyer\_dispersal](Env_flyer_dispersal_%28entity%29 "Env flyer dispersal (entity)") +- [env\_fuel\_mixer](Env_fuel_mixer_%28entity%29 "Env fuel mixer (entity)") +- [env\_generic\_4barrel\_arm](Env_generic_4barrel_arm_%28entity%29 "Env generic 4barrel arm (entity)") +- [env\_generic\_barrel\_arm](Env_generic_barrel_arm_%28entity%29 "Env generic barrel arm (entity)") +- [env\_green\_barrel](Env_green_barrel_%28entity%29 "Env green barrel (entity)") +- [env\_guardian\_door](Env_guardian_door_%28entity%29 "Env guardian door (entity)") +- [env\_guiguy](Env_guiguy_%28entity%29 "Env guiguy (entity)") +- [env\_gunner\_medlab](Env_gunner_medlab_%28entity%29 "Env gunner medlab (entity)") +- [env\_hanging\_body\_1](Env_hanging_body_1_%28entity%29 "Env hanging body 1 (entity)") +- [env\_hanging\_body\_2](Env_hanging_body_2_%28entity%29 "Env hanging body 2 (entity)") +- [env\_hanglight\_square](Env_hanglight_square_%28entity%29 "Env hanglight square (entity)") +- [env\_heartpump](Env_heartpump_%28entity%29 "Env heartpump (entity)") +- [env\_heartpump\_mp](Env_heartpump_mp_%28entity%29 "Env heartpump mp (entity)") +- [env\_hook\_base](Env_hook_base_%28entity%29 "Env hook base (entity)") +- [env\_hooked\_body](Env_hooked_body_%28entity%29 "Env hooked body (entity)") +- [env\_hover\_truck](Env_hover_truck_%28entity%29 "Env hover truck (entity)") +- [env\_hover\_truck\_gun](Env_hover_truck_gun_%28entity%29 "Env hover truck gun (entity)") +- [env\_intro\_rocket](Env_intro_rocket_%28entity%29 "Env intro rocket (entity)") +- [env\_machine7](Env_machine7_%28entity%29 "Env machine7 (entity)") +- [env\_magnetic\_arm](Env_magnetic_arm_%28entity%29 "Env magnetic arm (entity)") +- [env\_makron\_door](Env_makron_door_%28entity%29 "Env makron door (entity)") +- [env\_marine\_drop\_pod](Env_marine_drop_pod_%28entity%29 "Env marine drop pod (entity)") +- [env\_marine\_emp](Env_marine_emp_%28entity%29 "Env marine emp (entity)") +- [env\_marine\_emp](Env_marine_emp_%28entity%29 "Env marine emp (entity)") +- [env\_marinebreach\_camera](Env_marinebreach_camera_%28entity%29 "Env marinebreach camera (entity)") +- [env\_marinebreach\_holeplate](Env_marinebreach_holeplate_%28entity%29 "Env marinebreach holeplate (entity)") +- [env\_marinebreach\_torchflare](Env_marinebreach_torchflare_%28entity%29 "Env marinebreach torchflare (entity)") +- [env\_marinebreach\_turret](Env_marinebreach_turret_%28entity%29 "Env marinebreach turret (entity)") +- [env\_meat\_hook](Env_meat_hook_%28entity%29 "Env meat hook (entity)") +- [env\_medlabs\_buzzarm](Env_medlabs_buzzarm_%28entity%29 "Env medlabs buzzarm (entity)") +- [env\_medlabs\_injection\_arm](Env_medlabs_injection_arm_%28entity%29 "Env medlabs injection arm (entity)") +- [env\_medlabs\_nanocyte\_implant\_arm](Env_medlabs_nanocyte_implant_arm_%28entity%29 "Env medlabs nanocyte implant arm (entity)") +- [env\_medlabs\_needle\_scanner](Env_medlabs_needle_scanner_%28entity%29 "Env medlabs needle scanner (entity)") +- [env\_medlabs\_railing](Env_medlabs_railing_%28entity%29 "Env medlabs railing (entity)") +- [env\_medlabs\_registration](Env_medlabs_registration_%28entity%29 "Env medlabs registration (entity)") +- [env\_medlabs\_scanner\_arm](Env_medlabs_scanner_arm_%28entity%29 "Env medlabs scanner arm (entity)") +- [env\_medlabs\_tube\_arms](Env_medlabs_tube_arms_%28entity%29 "Env medlabs tube arms (entity)") +- [env\_medlabs\_tube\_four\_arms](Env_medlabs_tube_four_arms_%28entity%29 "Env medlabs tube four arms (entity)") +- [env\_medlabs\_tube\_goo](Env_medlabs_tube_goo_%28entity%29 "Env medlabs tube goo (entity)") +- [env\_medlabs\_verification\_arm](Env_medlabs_verification_arm_%28entity%29 "Env medlabs verification arm (entity)") +- [env\_needlearm](Env_needlearm_%28entity%29 "Env needlearm (entity)") +- [env\_phone](Env_phone_%28entity%29 "Env phone (entity)") +- [env\_piston](Env_piston_%28entity%29 "Env piston (entity)") +- [env\_pistonB](Env_pistonB_%28entity%29 "Env pistonB (entity)") +- [env\_pod\_crash](Env_pod_crash_%28entity%29 "Env pod crash (entity)") +- [env\_prisonlight](Env_prisonlight_%28entity%29 "Env prisonlight (entity)") +- [env\_ragdoll\_corpse\_base](Env_ragdoll_corpse_base_%28entity%29 "Env ragdoll corpse base (entity)") +- [env\_ragdoll\_corpse\_rotten](Env_ragdoll_corpse_rotten_%28entity%29 "Env ragdoll corpse rotten (entity)") +- [env\_ragdoll\_corpse\_squishy](Env_ragdoll_corpse_squishy_%28entity%29 "Env ragdoll corpse squishy (entity)") +- [env\_ragdoll\_corpse\_standard](Env_ragdoll_corpse_standard_%28entity%29 "Env ragdoll corpse standard (entity)") +- [env\_ragdoll\_grunt](Env_ragdoll_grunt_%28entity%29 "Env ragdoll grunt (entity)") +- [env\_ragdoll\_marine](Env_ragdoll_marine_%28entity%29 "Env ragdoll marine (entity)") +- [env\_ragdoll\_marine\_conveyor](Env_ragdoll_marine_conveyor_%28entity%29 "Env ragdoll marine conveyor (entity)") +- [env\_ragdoll\_marine\_fullgear](Env_ragdoll_marine_fullgear_%28entity%29 "Env ragdoll marine fullgear (entity)") +- [env\_ragdoll\_marine\_meathook](Env_ragdoll_marine_meathook_%28entity%29 "Env ragdoll marine meathook (entity)") +- [env\_ragdoll\_marine\_meathook2](Env_ragdoll_marine_meathook2_%28entity%29 "Env ragdoll marine meathook2 (entity)") +- [env\_ragdoll\_marine\_medic](Env_ragdoll_marine_medic_%28entity%29 "Env ragdoll marine medic (entity)") +- [env\_ragdoll\_marine\_renner](Env_ragdoll_marine_renner_%28entity%29 "Env ragdoll marine renner (entity)") +- [env\_ragdoll\_marine\_tech](Env_ragdoll_marine_tech_%28entity%29 "Env ragdoll marine tech (entity)") +- [env\_ragdoll\_strogg\_marine](Env_ragdoll_strogg_marine_%28entity%29 "Env ragdoll strogg marine (entity)") +- [env\_retracttank](Env_retracttank_%28entity%29 "Env retracttank (entity)") +- [env\_roof\_floor](Env_roof_floor_%28entity%29 "Env roof floor (entity)") +- [env\_roof\_generator](Env_roof_generator_%28entity%29 "Env roof generator (entity)") +- [env\_sb\_machinegun](Env_sb_machinegun_%28entity%29 "Env sb machinegun (entity)") +- [env\_shell\_loader](Env_shell_loader_%28entity%29 "Env shell loader (entity)") +- [env\_shell\_loader\_mirrored](Env_shell_loader_mirrored_%28entity%29 "Env shell loader mirrored (entity)") +- [env\_shocker](Env_shocker_%28entity%29 "Env shocker (entity)") +- [env\_shocker\_base](Env_shocker_base_%28entity%29 "Env shocker base (entity)") +- [env\_smashing\_pipe](Env_smashing_pipe_%28entity%29 "Env smashing pipe (entity)") +- [env\_stomachpump01](Env_stomachpump01_%28entity%29 "Env stomachpump01 (entity)") +- [env\_stomachpump02](Env_stomachpump02_%28entity%29 "Env stomachpump02 (entity)") +- [env\_storage1\_pods](Env_storage1_pods_%28entity%29 "Env storage1 pods (entity)") +- [env\_storage\_casket\_cin](Env_storage_casket_cin_%28entity%29 "Env storage casket cin (entity)") +- [env\_storage\_floor](Env_storage_floor_%28entity%29 "Env storage floor (entity)") +- [env\_storage\_rubble](Env_storage_rubble_%28entity%29 "Env storage rubble (entity)") +- [env\_storage\_rubble\_on\_creature](Env_storage_rubble_on_creature_%28entity%29 "Env storage rubble on creature (entity)") +- [env\_strogg\_flag\_big](Env_strogg_flag_big_%28entity%29 "Env strogg flag big (entity)") +- [env\_strogg\_flag\_long](Env_strogg_flag_long_%28entity%29 "Env strogg flag long (entity)") +- [env\_strogg\_flag\_short](Env_strogg_flag_short_%28entity%29 "Env strogg flag short (entity)") +- [env\_strogg\_flyer](Env_strogg_flyer_%28entity%29 "Env strogg flyer (entity)") +- [env\_strogg\_healing\_station](Env_strogg_healing_station_%28entity%29 "Env strogg healing station (entity)") +- [env\_strogg\_healing\_station\_noheal](Env_strogg_healing_station_noheal_%28entity%29 "Env strogg healing station noheal (entity)") +- [env\_swinging\_light](Env_swinging_light_%28entity%29 "Env swinging light (entity)") +- [env\_tactical\_station](Env_tactical_station_%28entity%29 "Env tactical station (entity)") +- [env\_teleporter](Env_teleporter_%28entity%29 "Env teleporter (entity)") +- [env\_tetranode](Env_tetranode_%28entity%29 "Env tetranode (entity)") +- [env\_tram](Env_tram_%28entity%29 "Env tram (entity)") +- [env\_tramGate](Env_tramGate_%28entity%29 "Env tramGate (entity)") +- [env\_tramGate\_half](Env_tramGate_half_%28entity%29 "Env tramGate half (entity)") +- [env\_tram\_cargopod](Env_tram_cargopod_%28entity%29 "Env tram cargopod (entity)") +- [env\_tram\_hub](Env_tram_hub_%28entity%29 "Env tram hub (entity)") +- [env\_tramcar](Env_tramcar_%28entity%29 "Env tramcar (entity)") +- [env\_tube\_arm](Env_tube_arm_%28entity%29 "Env tube arm (entity)") +- [env\_tube\_marine](Env_tube_marine_%28entity%29 "Env tube marine (entity)") +- [env\_tube\_marine\_bloody](Env_tube_marine_bloody_%28entity%29 "Env tube marine bloody (entity)") +- [env\_tube\_marine\_bruised](Env_tube_marine_bruised_%28entity%29 "Env tube marine bruised (entity)") +- [env\_tube\_marine\_dead](Env_tube_marine_dead_%28entity%29 "Env tube marine dead (entity)") +- [env\_tube\_marines](Env_tube_marines_%28entity%29 "Env tube marines (entity)") +- [env\_tubemarine\_hook](Env_tubemarine_hook_%28entity%29 "Env tubemarine hook (entity)") +- [env\_verification\_arm](Env_verification_arm_%28entity%29 "Env verification arm (entity)") +- [env\_vos\_torsobed](Env_vos_torsobed_%28entity%29 "Env vos torsobed (entity)") +- [env\_wall\_casket](Env_wall_casket_%28entity%29 "Env wall casket (entity)") +- [env\_wallhole](Env_wallhole_%28entity%29 "Env wallhole (entity)") +- [env\_waste\_lift](Env_waste_lift_%28entity%29 "Env waste lift (entity)") +- [exploding\_barrel\_large](Exploding_barrel_large_%28entity%29 "Exploding barrel large (entity)") +- [exploding\_barrel\_large\_burn](Exploding_barrel_large_burn_%28entity%29 "Exploding barrel large burn (entity)") +- [exploding\_barrel\_large\_ignite](Exploding_barrel_large_ignite_%28entity%29 "Exploding barrel large ignite (entity)") +- [exploding\_barrel\_large\_launch](Exploding_barrel_large_launch_%28entity%29 "Exploding barrel large launch (entity)") +- [exploding\_barrel\_small](Exploding_barrel_small_%28entity%29 "Exploding barrel small (entity)") +- [exploding\_barrel\_small\_burn](Exploding_barrel_small_burn_%28entity%29 "Exploding barrel small burn (entity)") +- [exploding\_barrel\_small\_ignite](Exploding_barrel_small_ignite_%28entity%29 "Exploding barrel small ignite (entity)") +- [exploding\_barrel\_small\_launch](Exploding_barrel_small_launch_%28entity%29 "Exploding barrel small launch (entity)") + +### F + +- [foomable\_barrel\_red\_stroyent](Foomable_barrel_red_stroyent_%28entity%29 "Foomable barrel red stroyent (entity)") +- [foomable\_barrel\_red\_stroyent\_launch](Foomable_barrel_red_stroyent_launch_%28entity%29 "Foomable barrel red stroyent launch (entity)") +- [foomable\_barrel\_tram](Foomable_barrel_tram_%28entity%29 "Foomable barrel tram (entity)") +- [func\_aas\_obstacle](Func_aas_obstacle_%28entity%29 "Func aas obstacle (entity)") +- [func\_aas\_portal](Func_aas_portal_%28entity%29 "Func aas portal (entity)") +- [func\_activator](Func_activator_%28entity%29 "Func activator (entity)") +- [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") +- [func\_beam](Func_beam_%28entity%29 "Func beam (entity)") +- [func\_bobbing](Func_bobbing_%28entity%29 "Func bobbing (entity)") +- [func\_cameraTarget](Func_cameraTarget_%28entity%29 "Func cameraTarget (entity)") +- [func\_camera\_anim](Func_camera_anim_%28entity%29 "Func camera anim (entity)") +- [func\_camera\_follow](Func_camera_follow_%28entity%29 "Func camera follow (entity)") +- [func\_cameraview](Func_cameraview_%28entity%29 "Func cameraview (entity)") +- [func\_clampdoor](Func_clampdoor_%28entity%29 "Func clampdoor (entity)") +- [func\_clampdoor\_teamed](Func_clampdoor_teamed_%28entity%29 "Func clampdoor teamed (entity)") +- [func\_clipmodel](Func_clipmodel_%28entity%29 "Func clipmodel (entity)") +- [func\_conveyor](Func_conveyor_%28entity%29 "Func conveyor (entity)") +- [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") +- [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") +- [func\_damagable\_boulder\_large1](Func_damagable_boulder_large1_%28entity%29 "Func damagable boulder large1 (entity)") +- [func\_damagable\_boulder\_large2](Func_damagable_boulder_large2_%28entity%29 "Func damagable boulder large2 (entity)") +- [func\_damagable\_boulder\_med2](Func_damagable_boulder_med2_%28entity%29 "Func damagable boulder med2 (entity)") +- [func\_damagable\_boulder\_small2](Func_damagable_boulder_small2_%28entity%29 "Func damagable boulder small2 (entity)") +- [func\_damagable\_tramcar](Func_damagable_tramcar_%28entity%29 "Func damagable tramcar (entity)") +- [func\_damage](Func_damage_%28entity%29 "Func damage (entity)") +- [func\_deathpush](Func_deathpush_%28entity%29 "Func deathpush (entity)") +- [func\_door](Func_door_%28entity%29 "Func door (entity)") +- [func\_door\_mcc](Func_door_mcc_%28entity%29 "Func door mcc (entity)") +- [func\_door\_mcc](Func_door_mcc_%28entity%29 "Func door mcc (entity)") +- [func\_doorframe\_a](Func_doorframe_a_%28entity%29 "Func doorframe a (entity)") +- [func\_earthquake](Func_earthquake_%28entity%29 "Func earthquake (entity)") +- [func\_elevator](Func_elevator_%28entity%29 "Func elevator (entity)") +- [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") +- [func\_explosion](Func_explosion_%28entity%29 "Func explosion (entity)") +- [func\_forcefield](Func_forcefield_%28entity%29 "Func forcefield (entity)") +- [func\_fracture](Func_fracture_%28entity%29 "Func fracture (entity)") +- [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") +- [func\_ground\_animate](Func_ground_animate_%28entity%29 "Func ground animate (entity)") +- [func\_group](Func_group_%28entity%29 "Func group (entity)") +- [func\_itemremove](Func_itemremove_%28entity%29 "Func itemremove (entity)") +- [func\_jumppad](Func_jumppad_%28entity%29 "Func jumppad (entity)") +- [func\_liquid](Func_liquid_%28entity%29 "Func liquid (entity)") +- [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") +- [func\_mover\_amodel](Func_mover_amodel_%28entity%29 "Func mover amodel (entity)") +- [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") +- [func\_pendulum](Func_pendulum_%28entity%29 "Func pendulum (entity)") +- [func\_phantom\_objects](Func_phantom_objects_%28entity%29 "Func phantom objects (entity)") +- [func\_plat](Func_plat_%28entity%29 "Func plat (entity)") +- [func\_playback](Func_playback_%28entity%29 "Func playback (entity)") +- [func\_portal](Func_portal_%28entity%29 "Func portal (entity)") +- [func\_pusherMover](Func_pusherMover_%28entity%29 "Func pusherMover (entity)") +- [func\_radiochatter](Func_radiochatter_%28entity%29 "Func radiochatter (entity)") +- [func\_remove](Func_remove_%28entity%29 "Func remove (entity)") +- [func\_riser](Func_riser_%28entity%29 "Func riser (entity)") +- [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") +- [func\_savegame](Func_savegame_%28entity%29 "Func savegame (entity)") +- [func\_securitycamera](Func_securitycamera_%28entity%29 "Func securitycamera (entity)") +- [func\_shaking](Func_shaking_%28entity%29 "Func shaking (entity)") +- [func\_spawner](Func_spawner_%28entity%29 "Func spawner (entity)") +- [func\_spawner\_enemy](Func_spawner_enemy_%28entity%29 "Func spawner enemy (entity)") +- [func\_splat](Func_splat_%28entity%29 "Func splat (entity)") +- [func\_splinemover](Func_splinemover_%28entity%29 "Func splinemover (entity)") +- [func\_spring](Func_spring_%28entity%29 "Func spring (entity)") +- [func\_static](Func_static_%28entity%29 "Func static (entity)") +- [func\_train](Func_train_%28entity%29 "Func train (entity)") +- [func\_tramGateDoor](Func_tramGateDoor_%28entity%29 "Func tramGateDoor (entity)") +- [func\_tramGateDoor1](Func_tramGateDoor1_%28entity%29 "Func tramGateDoor1 (entity)") +- [func\_tramGateDoor2](Func_tramGateDoor2_%28entity%29 "Func tramGateDoor2 (entity)") +- [func\_vehicle\_driver](Func_vehicle_driver_%28entity%29 "Func vehicle driver (entity)") +- [func\_waitforbutton](Func_waitforbutton_%28entity%29 "Func waitforbutton (entity)") + +### H + +- [hangar1\_char\_marine](Hangar1_char_marine_%28entity%29 "Hangar1 char marine (entity)") +- [hangar1\_char\_marine\_medic](Hangar1_char_marine_medic_%28entity%29 "Hangar1 char marine medic (entity)") +- [hangar1\_char\_marine\_tech](Hangar1_char_marine_tech_%28entity%29 "Hangar1 char marine tech (entity)") +- [hangar1\_monster\_gunner](Hangar1_monster_gunner_%28entity%29 "Hangar1 monster gunner (entity)") +- [hangar2\_char\_marine](Hangar2_char_marine_%28entity%29 "Hangar2 char marine (entity)") +- [hangar2\_char\_marine\_medic](Hangar2_char_marine_medic_%28entity%29 "Hangar2 char marine medic (entity)") +- [hangar2\_char\_marine\_rhodes](Hangar2_char_marine_rhodes_%28entity%29 "Hangar2 char marine rhodes (entity)") +- [hangar2\_char\_marine\_tech](Hangar2_char_marine_tech_%28entity%29 "Hangar2 char marine tech (entity)") +- [hangar2\_lipsync\_rhodes\_1](Hangar2_lipsync_rhodes_1_%28entity%29 "Hangar2 lipsync rhodes 1 (entity)") +- [hangar2\_persona\_rhino\_rhodes\_cpl](Hangar2_persona_rhino_rhodes_cpl_%28entity%29 "Hangar2 persona rhino rhodes cpl (entity)") +- [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") +- [hitscan\_berzerker\_beam](Hitscan_berzerker_beam_%28entity%29 "Hitscan berzerker beam (entity)") +- [hitscan\_blaster](Hitscan_blaster_%28entity%29 "Hitscan blaster (entity)") +- [hitscan\_bossbuddy\_lightninggun](Hitscan_bossbuddy_lightninggun_%28entity%29 "Hitscan bossbuddy lightninggun (entity)") +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") +- [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") +- [hitscan\_bullet\_mp](Hitscan_bullet_mp_%28entity%29 "Hitscan bullet mp (entity)") +- [hitscan\_failed\_transfer\_shotgun](Hitscan_failed_transfer_shotgun_%28entity%29 "Hitscan failed transfer shotgun (entity)") +- [hitscan\_fatty\_hook](Hitscan_fatty_hook_%28entity%29 "Hitscan fatty hook (entity)") +- [hitscan\_gev\_bullet](Hitscan_gev_bullet_%28entity%29 "Hitscan gev bullet (entity)") +- [hitscan\_gladiator\_railgun](Hitscan_gladiator_railgun_%28entity%29 "Hitscan gladiator railgun (entity)") +- [hitscan\_grunt\_bullet](Hitscan_grunt_bullet_%28entity%29 "Hitscan grunt bullet (entity)") +- [hitscan\_harv\_claw](Hitscan_harv_claw_%28entity%29 "Hitscan harv claw (entity)") +- [hitscan\_lightninggun](Hitscan_lightninggun_%28entity%29 "Hitscan lightninggun (entity)") +- [hitscan\_lightninggun\_mp](Hitscan_lightninggun_mp_%28entity%29 "Hitscan lightninggun mp (entity)") +- [hitscan\_makron\_lightninggun](Hitscan_makron_lightninggun_%28entity%29 "Hitscan makron lightninggun (entity)") +- [hitscan\_makron\_lightninggun\_jr](Hitscan_makron_lightninggun_jr_%28entity%29 "Hitscan makron lightninggun jr (entity)") +- [hitscan\_marine\_bullet](Hitscan_marine_bullet_%28entity%29 "Hitscan marine bullet (entity)") +- [hitscan\_marine\_bullet\_cortez](Hitscan_marine_bullet_cortez_%28entity%29 "Hitscan marine bullet cortez (entity)") +- [hitscan\_marine\_shotgun\_bullet](Hitscan_marine_shotgun_bullet_%28entity%29 "Hitscan marine shotgun bullet (entity)") +- [hitscan\_phatride\_bullet](Hitscan_phatride_bullet_%28entity%29 "Hitscan phatride bullet (entity)") +- [hitscan\_railgun](Hitscan_railgun_%28entity%29 "Hitscan railgun (entity)") +- [hitscan\_railgun\_mp](Hitscan_railgun_mp_%28entity%29 "Hitscan railgun mp (entity)") +- [hitscan\_railgun\_penetrate](Hitscan_railgun_penetrate_%28entity%29 "Hitscan railgun penetrate (entity)") +- [hitscan\_railgun\_reflect\_I](Hitscan_railgun_reflect_I_%28entity%29 "Hitscan railgun reflect I (entity)") +- [hitscan\_railgun\_reflect\_II](Hitscan_railgun_reflect_II_%28entity%29 "Hitscan railgun reflect II (entity)") +- [hitscan\_repairbot\_repair](Hitscan_repairbot_repair_%28entity%29 "Hitscan repairbot repair (entity)") +- [hitscan\_scientist\_saw](Hitscan_scientist_saw_%28entity%29 "Hitscan scientist saw (entity)") +- [hitscan\_sentry\_bullet](Hitscan_sentry_bullet_%28entity%29 "Hitscan sentry bullet (entity)") +- [hitscan\_sg\_hov\_bullet](Hitscan_sg_hov_bullet_%28entity%29 "Hitscan sg hov bullet (entity)") +- [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") +- [hitscan\_shotgun\_pellet](Hitscan_shotgun_pellet_%28entity%29 "Hitscan shotgun pellet (entity)") +- [hitscan\_strogg\_marine\_bullet](Hitscan_strogg_marine_bullet_%28entity%29 "Hitscan strogg marine bullet (entity)") +- [hitscan\_strogg\_marine\_shotgun](Hitscan_strogg_marine_shotgun_%28entity%29 "Hitscan strogg marine shotgun (entity)") +- [hitscan\_tactical\_machinegun](Hitscan_tactical_machinegun_%28entity%29 "Hitscan tactical machinegun (entity)") +- [hitscan\_tactical\_railgun](Hitscan_tactical_railgun_%28entity%29 "Hitscan tactical railgun (entity)") +- [hitscan\_tactical\_shotgun](Hitscan_tactical_shotgun_%28entity%29 "Hitscan tactical shotgun (entity)") +- [hitscan\_vehicle\_flatbed\_gunner\_weapon](Hitscan_vehicle_flatbed_gunner_weapon_%28entity%29 "Hitscan vehicle flatbed gunner weapon (entity)") +- [hitscan\_vehicle\_tramgun](Hitscan_vehicle_tramgun_%28entity%29 "Hitscan vehicle tramgun (entity)") +- [hitscan\_walker\_bullet](Hitscan_walker_bullet_%28entity%29 "Hitscan walker bullet (entity)") +- [hitscan\_walker\_bullet\_convoy](Hitscan_walker_bullet_convoy_%28entity%29 "Hitscan walker bullet convoy (entity)") +- [hitscan\_zoomed\_bullet](Hitscan_zoomed_bullet_%28entity%29 "Hitscan zoomed bullet (entity)") +- [hitscan\_zoomed\_bullet\_mp](Hitscan_zoomed_bullet_mp_%28entity%29 "Hitscan zoomed bullet mp (entity)") +- [hub1\_char\_marine](Hub1_char_marine_%28entity%29 "Hub1 char marine (entity)") +- [hub1\_char\_marine\_tech](Hub1_char_marine_tech_%28entity%29 "Hub1 char marine tech (entity)") +- [hub1\_char\_marine\_tech\_armed](Hub1_char_marine_tech_armed_%28entity%29 "Hub1 char marine tech armed (entity)") +- [hub1\_env\_hover\_truck](Hub1_env_hover_truck_%28entity%29 "Hub1 env hover truck (entity)") +- [hub2\_char\_marine\_tech\_strauss](Hub2_char_marine_tech_strauss_%28entity%29 "Hub2 char marine tech strauss (entity)") +- [hub2\_kane\_marine](Hub2_kane_marine_%28entity%29 "Hub2 kane marine (entity)") + +### I + +- [impact\_napalm\_projectile](Impact_napalm_projectile_%28entity%29 "Impact napalm projectile (entity)") +- [info\_gravity](Info_gravity_%28entity%29 "Info gravity (entity)") +- [info\_gravitySeparator](Info_gravitySeparator_%28entity%29 "Info gravitySeparator (entity)") +- [info\_gravity\_surfacenormal](Info_gravity_surfacenormal_%28entity%29 "Info gravity surfacenormal (entity)") +- [info\_location](Info_location_%28entity%29 "Info location (entity)") +- [info\_locationSeparator](Info_locationSeparator_%28entity%29 "Info locationSeparator (entity)") +- [info\_path](Info_path_%28entity%29 "Info path (entity)") +- [info\_player\_assault](Info_player_assault_%28entity%29 "Info player assault (entity)") +- [info\_player\_deathmatch](Info_player_deathmatch_%28entity%29 "Info player deathmatch (entity)") +- [info\_player\_start](Info_player_start_%28entity%29 "Info player start (entity)") +- [info\_player\_team](Info_player_team_%28entity%29 "Info player team (entity)") +- [info\_player\_teleport](Info_player_teleport_%28entity%29 "Info player teleport (entity)") +- [info\_tactical\_feature](Info_tactical_feature_%28entity%29 "Info tactical feature (entity)") +- [info\_vacuum](Info_vacuum_%28entity%29 "Info vacuum (entity)") +- [info\_vacuumSeparator](Info_vacuumSeparator_%28entity%29 "Info vacuumSeparator (entity)") +- [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") +- [item\_armor\_large](Item_armor_large_%28entity%29 "Item armor large (entity)") +- [item\_armor\_large\_mp](Item_armor_large_mp_%28entity%29 "Item armor large mp (entity)") +- [item\_armor\_large\_sp](Item_armor_large_sp_%28entity%29 "Item armor large sp (entity)") +- [item\_armor\_shard](Item_armor_shard_%28entity%29 "Item armor shard (entity)") +- [item\_armor\_shard\_moveable](Item_armor_shard_moveable_%28entity%29 "Item armor shard moveable (entity)") +- [item\_armor\_shard\_mp](Item_armor_shard_mp_%28entity%29 "Item armor shard mp (entity)") +- [item\_armor\_small](Item_armor_small_%28entity%29 "Item armor small (entity)") +- [item\_armor\_small\_mp](Item_armor_small_mp_%28entity%29 "Item armor small mp (entity)") +- [item\_armor\_small\_sp](Item_armor_small_sp_%28entity%29 "Item armor small sp (entity)") +- [item\_armor\_small\_sp\_strogg](Item_armor_small_sp_strogg_%28entity%29 "Item armor small sp strogg (entity)") +- [item\_default](Item_default_%28entity%29 "Item default (entity)") +- [item\_generic](Item_generic_%28entity%29 "Item generic (entity)") +- [item\_health](Item_health_%28entity%29 "Item health (entity)") +- [item\_health\_large](Item_health_large_%28entity%29 "Item health large (entity)") +- [item\_health\_large\_moveable](Item_health_large_moveable_%28entity%29 "Item health large moveable (entity)") +- [item\_health\_large\_mp](Item_health_large_mp_%28entity%29 "Item health large mp (entity)") +- [item\_health\_mega](Item_health_mega_%28entity%29 "Item health mega (entity)") +- [item\_health\_oneHP](Item_health_oneHP_%28entity%29 "Item health oneHP (entity)") +- [item\_health\_oneHP\_silent](Item_health_oneHP_silent_%28entity%29 "Item health oneHP silent (entity)") +- [item\_health\_shard](Item_health_shard_%28entity%29 "Item health shard (entity)") +- [item\_health\_shard\_mp](Item_health_shard_mp_%28entity%29 "Item health shard mp (entity)") +- [item\_health\_small](Item_health_small_%28entity%29 "Item health small (entity)") +- [item\_health\_small\_moveable](Item_health_small_moveable_%28entity%29 "Item health small moveable (entity)") +- [item\_health\_small\_mp](Item_health_small_mp_%28entity%29 "Item health small mp (entity)") +- [item\_objective](Item_objective_%28entity%29 "Item objective (entity)") +- [item\_objectivecomplete](Item_objectivecomplete_%28entity%29 "Item objectivecomplete (entity)") +- [item\_objectivefailed](Item_objectivefailed_%28entity%29 "Item objectivefailed (entity)") +- [item\_triggersize\_MP](Item_triggersize_MP_%28entity%29 "Item triggersize MP (entity)") +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + +### L + +- [launching\_barrel\_large](Launching_barrel_large_%28entity%29 "Launching barrel large (entity)") +- [launching\_barrel\_small](Launching_barrel_small_%28entity%29 "Launching barrel small (entity)") +- [level\_EggshellBottom](Level_EggshellBottom_%28entity%29 "Level EggshellBottom (entity)") +- [level\_EggshellTop](Level_EggshellTop_%28entity%29 "Level EggshellTop (entity)") +- [level\_laserCoupling](Level_laserCoupling_%28entity%29 "Level laserCoupling (entity)") +- [light](Light_%28entity%29 "Light (entity)") +- [lipsync\_anderson\_1](Lipsync_anderson_1_%28entity%29 "Lipsync anderson 1 (entity)") +- [lipsync\_anderson\_2](Lipsync_anderson_2_%28entity%29 "Lipsync anderson 2 (entity)") +- [lipsync\_bidwell\_1](Lipsync_bidwell_1_%28entity%29 "Lipsync bidwell 1 (entity)") +- [lipsync\_bidwell\_2](Lipsync_bidwell_2_%28entity%29 "Lipsync bidwell 2 (entity)") +- [lipsync\_cortez\_1](Lipsync_cortez_1_%28entity%29 "Lipsync cortez 1 (entity)") +- [lipsync\_cortez\_2](Lipsync_cortez_2_%28entity%29 "Lipsync cortez 2 (entity)") +- [lipsync\_marine\_act1\_1](Lipsync_marine_act1_1_%28entity%29 "Lipsync marine act1 1 (entity)") +- [lipsync\_marine\_act1\_1\_h](Lipsync_marine_act1_1_h_%28entity%29 "Lipsync marine act1 1 h (entity)") +- [lipsync\_marine\_act1\_2](Lipsync_marine_act1_2_%28entity%29 "Lipsync marine act1 2 (entity)") +- [lipsync\_marine\_act1\_2\_h](Lipsync_marine_act1_2_h_%28entity%29 "Lipsync marine act1 2 h (entity)") +- [lipsync\_marine\_act1\_3](Lipsync_marine_act1_3_%28entity%29 "Lipsync marine act1 3 (entity)") +- [lipsync\_marine\_act1\_3\_h](Lipsync_marine_act1_3_h_%28entity%29 "Lipsync marine act1 3 h (entity)") +- [lipsync\_marine\_act1\_4](Lipsync_marine_act1_4_%28entity%29 "Lipsync marine act1 4 (entity)") +- [lipsync\_marine\_act1\_4\_h](Lipsync_marine_act1_4_h_%28entity%29 "Lipsync marine act1 4 h (entity)") +- [lipsync\_marine\_act1\_5](Lipsync_marine_act1_5_%28entity%29 "Lipsync marine act1 5 (entity)") +- [lipsync\_marine\_act1\_5\_h](Lipsync_marine_act1_5_h_%28entity%29 "Lipsync marine act1 5 h (entity)") +- [lipsync\_marine\_act1\_6](Lipsync_marine_act1_6_%28entity%29 "Lipsync marine act1 6 (entity)") +- [lipsync\_marine\_act1\_6\_h](Lipsync_marine_act1_6_h_%28entity%29 "Lipsync marine act1 6 h (entity)") +- [lipsync\_marine\_act1\_7](Lipsync_marine_act1_7_%28entity%29 "Lipsync marine act1 7 (entity)") +- [lipsync\_marine\_act1\_7\_h](Lipsync_marine_act1_7_h_%28entity%29 "Lipsync marine act1 7 h (entity)") +- [lipsync\_marine\_act1\_8](Lipsync_marine_act1_8_%28entity%29 "Lipsync marine act1 8 (entity)") +- [lipsync\_marine\_act1\_8\_h](Lipsync_marine_act1_8_h_%28entity%29 "Lipsync marine act1 8 h (entity)") +- [lipsync\_marine\_act2\_1](Lipsync_marine_act2_1_%28entity%29 "Lipsync marine act2 1 (entity)") +- [lipsync\_marine\_act2\_1\_h](Lipsync_marine_act2_1_h_%28entity%29 "Lipsync marine act2 1 h (entity)") +- [lipsync\_marine\_act2\_2](Lipsync_marine_act2_2_%28entity%29 "Lipsync marine act2 2 (entity)") +- [lipsync\_marine\_act2\_2\_h](Lipsync_marine_act2_2_h_%28entity%29 "Lipsync marine act2 2 h (entity)") +- [lipsync\_marine\_act2\_3](Lipsync_marine_act2_3_%28entity%29 "Lipsync marine act2 3 (entity)") +- [lipsync\_marine\_act2\_3\_h](Lipsync_marine_act2_3_h_%28entity%29 "Lipsync marine act2 3 h (entity)") +- [lipsync\_marine\_act2\_4](Lipsync_marine_act2_4_%28entity%29 "Lipsync marine act2 4 (entity)") +- [lipsync\_marine\_act2\_4\_h](Lipsync_marine_act2_4_h_%28entity%29 "Lipsync marine act2 4 h (entity)") +- [lipsync\_marine\_act2\_5](Lipsync_marine_act2_5_%28entity%29 "Lipsync marine act2 5 (entity)") +- [lipsync\_marine\_act2\_5\_h](Lipsync_marine_act2_5_h_%28entity%29 "Lipsync marine act2 5 h (entity)") +- [lipsync\_marine\_act2\_6](Lipsync_marine_act2_6_%28entity%29 "Lipsync marine act2 6 (entity)") +- [lipsync\_marine\_act2\_6\_h](Lipsync_marine_act2_6_h_%28entity%29 "Lipsync marine act2 6 h (entity)") +- [lipsync\_marine\_act2\_7](Lipsync_marine_act2_7_%28entity%29 "Lipsync marine act2 7 (entity)") +- [lipsync\_marine\_act2\_7\_h](Lipsync_marine_act2_7_h_%28entity%29 "Lipsync marine act2 7 h (entity)") +- [lipsync\_marine\_act2\_8](Lipsync_marine_act2_8_%28entity%29 "Lipsync marine act2 8 (entity)") +- [lipsync\_marine\_act2\_8\_h](Lipsync_marine_act2_8_h_%28entity%29 "Lipsync marine act2 8 h (entity)") +- [lipsync\_morris\_1](Lipsync_morris_1_%28entity%29 "Lipsync morris 1 (entity)") +- [lipsync\_morris\_2](Lipsync_morris_2_%28entity%29 "Lipsync morris 2 (entity)") +- [lipsync\_rhodes\_1](Lipsync_rhodes_1_%28entity%29 "Lipsync rhodes 1 (entity)") +- [lipsync\_rhodes\_2](Lipsync_rhodes_2_%28entity%29 "Lipsync rhodes 2 (entity)") +- [lipsync\_sledge\_1](Lipsync_sledge_1_%28entity%29 "Lipsync sledge 1 (entity)") +- [lipsync\_sledge\_2](Lipsync_sledge_2_%28entity%29 "Lipsync sledge 2 (entity)") +- [lipsync\_strauss\_1](Lipsync_strauss_1_%28entity%29 "Lipsync strauss 1 (entity)") +- [lipsync\_strauss\_2](Lipsync_strauss_2_%28entity%29 "Lipsync strauss 2 (entity)") +- [lipsync\_voss\_1](Lipsync_voss_1_%28entity%29 "Lipsync voss 1 (entity)") +- [lipsync\_voss\_2](Lipsync_voss_2_%28entity%29 "Lipsync voss 2 (entity)") + +### M + +- [marine\_fighter\_projectile](Marine_fighter_projectile_%28entity%29 "Marine fighter projectile (entity)") +- [masterMapList](MasterMapList_%28entity%29 "MasterMapList (entity)") +- [mcc1\_char\_doctor](Mcc1_char_doctor_%28entity%29 "Mcc1 char doctor (entity)") +- [mcc1\_char\_marine](Mcc1_char_marine_%28entity%29 "Mcc1 char marine (entity)") +- [mcc1\_char\_marine\_cinematic](Mcc1_char_marine_cinematic_%28entity%29 "Mcc1 char marine cinematic (entity)") +- [mcc1\_char\_marine\_cinematic\_harper](Mcc1_char_marine_cinematic_harper_%28entity%29 "Mcc1 char marine cinematic harper (entity)") +- [mcc1\_char\_marine\_fatigues](Mcc1_char_marine_fatigues_%28entity%29 "Mcc1 char marine fatigues (entity)") +- [mcc1\_char\_marine\_medic](Mcc1_char_marine_medic_%28entity%29 "Mcc1 char marine medic (entity)") +- [mcc1\_char\_marine\_officer](Mcc1_char_marine_officer_%28entity%29 "Mcc1 char marine officer (entity)") +- [mcc1\_char\_marine\_tech](Mcc1_char_marine_tech_%28entity%29 "Mcc1 char marine tech (entity)") +- [mcc2\_char\_doctor](Mcc2_char_doctor_%28entity%29 "Mcc2 char doctor (entity)") +- [mcc2\_char\_marine](Mcc2_char_marine_%28entity%29 "Mcc2 char marine (entity)") +- [mcc2\_char\_marine\_cinematic](Mcc2_char_marine_cinematic_%28entity%29 "Mcc2 char marine cinematic (entity)") +- [mcc2\_char\_marine\_cinematic\_harper](Mcc2_char_marine_cinematic_harper_%28entity%29 "Mcc2 char marine cinematic harper (entity)") +- [mcc2\_char\_marine\_fatigues](Mcc2_char_marine_fatigues_%28entity%29 "Mcc2 char marine fatigues (entity)") +- [mcc2\_char\_marine\_medic](Mcc2_char_marine_medic_%28entity%29 "Mcc2 char marine medic (entity)") +- [mcc2\_char\_marine\_officer](Mcc2_char_marine_officer_%28entity%29 "Mcc2 char marine officer (entity)") +- [mcc2\_char\_marine\_tech](Mcc2_char_marine_tech_%28entity%29 "Mcc2 char marine tech (entity)") +- [mcc\_chair](Mcc_chair_%28entity%29 "Mcc chair (entity)") +- [mcc\_chair](Mcc_chair_%28entity%29 "Mcc chair (entity)") +- [mcc\_char\_doctor](Mcc_char_doctor_%28entity%29 "Mcc char doctor (entity)") +- [mcc\_char\_kane\_strogg](Mcc_char_kane_strogg_%28entity%29 "Mcc char kane strogg (entity)") +- [mcc\_char\_kane\_strogg](Mcc_char_kane_strogg_%28entity%29 "Mcc char kane strogg (entity)") +- [mcc\_char\_marine](Mcc_char_marine_%28entity%29 "Mcc char marine (entity)") +- [mcc\_char\_marine\_fatigues\_unarmed](Mcc_char_marine_fatigues_unarmed_%28entity%29 "Mcc char marine fatigues unarmed (entity)") +- [mcc\_char\_marine\_medic](Mcc_char_marine_medic_%28entity%29 "Mcc char marine medic (entity)") +- [mcc\_char\_marine\_medic\_armed](Mcc_char_marine_medic_armed_%28entity%29 "Mcc char marine medic armed (entity)") +- [mcc\_char\_marine\_shotgun](Mcc_char_marine_shotgun_%28entity%29 "Mcc char marine shotgun (entity)") +- [mcc\_char\_marine\_tech](Mcc_char_marine_tech_%28entity%29 "Mcc char marine tech (entity)") +- [mcc\_char\_marine\_tech\_armed](Mcc_char_marine_tech_armed_%28entity%29 "Mcc char marine tech armed (entity)") +- [mcc\_char\_officer\_unarmed](Mcc_char_officer_unarmed_%28entity%29 "Mcc char officer unarmed (entity)") +- [mcc\_makron](Mcc_makron_%28entity%29 "Mcc makron (entity)") +- [mcc\_monster\_grunt](Mcc_monster_grunt_%28entity%29 "Mcc monster grunt (entity)") +- [mcc\_monster\_grunt](Mcc_monster_grunt_%28entity%29 "Mcc monster grunt (entity)") +- [mcc\_monster\_strogg\_marine](Mcc_monster_strogg_marine_%28entity%29 "Mcc monster strogg marine (entity)") +- [mcc\_monster\_strogg\_marine](Mcc_monster_strogg_marine_%28entity%29 "Mcc monster strogg marine (entity)") +- [mcc\_player\_strogg](Mcc_player_strogg_%28entity%29 "Mcc player strogg (entity)") +- [mcc\_tactical\_station\_mcc2](Mcc_tactical_station_mcc2_%28entity%29 "Mcc tactical station mcc2 (entity)") +- [mcc\_tactical\_station\_mcc2](Mcc_tactical_station_mcc2_%28entity%29 "Mcc tactical station mcc2 (entity)") +- [mcc\_vehicle\_bodytable](Mcc_vehicle_bodytable_%28entity%29 "Mcc vehicle bodytable (entity)") +- [mcc\_vehicle\_bodytable](Mcc_vehicle_bodytable_%28entity%29 "Mcc vehicle bodytable (entity)") +- [mcc\_vehicle\_gun\_chair](Mcc_vehicle_gun_chair_%28entity%29 "Mcc vehicle gun chair (entity)") +- [mcc\_vehicle\_gun\_driver](Mcc_vehicle_gun_driver_%28entity%29 "Mcc vehicle gun driver (entity)") +- [mcc\_vehicle\_gun\_turn](Mcc_vehicle_gun_turn_%28entity%29 "Mcc vehicle gun turn (entity)") +- [mcc\_vehicle\_medbed\_patient](Mcc_vehicle_medbed_patient_%28entity%29 "Mcc vehicle medbed patient (entity)") +- [mcc\_vehicle\_medbed\_patient](Mcc_vehicle_medbed_patient_%28entity%29 "Mcc vehicle medbed patient (entity)") +- [mcc\_vehicle\_medbed\_turn](Mcc_vehicle_medbed_turn_%28entity%29 "Mcc vehicle medbed turn (entity)") +- [mcc\_vehicle\_medbed\_turn](Mcc_vehicle_medbed_turn_%28entity%29 "Mcc vehicle medbed turn (entity)") +- [mcclanding\_char\_marine](Mcclanding_char_marine_%28entity%29 "Mcclanding char marine (entity)") +- [mcclanding\_char\_marine\_medic](Mcclanding_char_marine_medic_%28entity%29 "Mcclanding char marine medic (entity)") +- [mcclanding\_char\_marine\_tech](Mcclanding_char_marine_tech_%28entity%29 "Mcclanding char marine tech (entity)") +- [mcclanding\_char\_marine\_tech\_unarmed](Mcclanding_char_marine_tech_unarmed_%28entity%29 "Mcclanding char marine tech unarmed (entity)") +- [mcclanding\_char\_marine\_voss](Mcclanding_char_marine_voss_%28entity%29 "Mcclanding char marine voss (entity)") +- [mcclanding\_monster\_strogg\_marine](Mcclanding_monster_strogg_marine_%28entity%29 "Mcclanding monster strogg marine (entity)") +- [medic\_vaccinegun](Medic_vaccinegun_%28entity%29 "Medic vaccinegun (entity)") +- [medlabs\_animated\_scientist](Medlabs_animated_scientist_%28entity%29 "Medlabs animated scientist (entity)") +- [medlabs\_char\_marine](Medlabs_char_marine_%28entity%29 "Medlabs char marine (entity)") +- [medlabs\_char\_marine\_medic](Medlabs_char_marine_medic_%28entity%29 "Medlabs char marine medic (entity)") +- [medlabs\_monster\_scientist\_cin](Medlabs_monster_scientist_cin_%28entity%29 "Medlabs monster scientist cin (entity)") +- [medlabs\_monster\_tactical](Medlabs_monster_tactical_%28entity%29 "Medlabs monster tactical (entity)") +- [medlabs\_monster\_tactical\_float](Medlabs_monster_tactical_float_%28entity%29 "Medlabs monster tactical float (entity)") +- [medlabs\_monster\_tactical\_kane](Medlabs_monster_tactical_kane_%28entity%29 "Medlabs monster tactical kane (entity)") +- [medlabs\_monster\_teleport\_dropper](Medlabs_monster_teleport_dropper_%28entity%29 "Medlabs monster teleport dropper (entity)") +- [medlabs\_nanocyte\_kidnap\_creature](Medlabs_nanocyte_kidnap_creature_%28entity%29 "Medlabs nanocyte kidnap creature (entity)") +- [medlabs\_projectile\_bullet](Medlabs_projectile_bullet_%28entity%29 "Medlabs projectile bullet (entity)") +- [medlabs\_spawnOverrides](Medlabs_spawnOverrides_%28entity%29 "Medlabs spawnOverrides (entity)") +- [medlabs\_voss\_marine](Medlabs_voss_marine_%28entity%29 "Medlabs voss marine (entity)") +- [melee\_berserker](Melee_berserker_%28entity%29 "Melee berserker (entity)") +- [melee\_berserker\_blade](Melee_berserker_blade_%28entity%29 "Melee berserker blade (entity)") +- [melee\_berserker\_leap](Melee_berserker_leap_%28entity%29 "Melee berserker leap (entity)") +- [melee\_berserker\_mace](Melee_berserker_mace_%28entity%29 "Melee berserker mace (entity)") +- [melee\_berserker\_new](Melee_berserker_new_%28entity%29 "Melee berserker new (entity)") +- [melee\_berserker\_popup\_a](Melee_berserker_popup_a_%28entity%29 "Melee berserker popup a (entity)") +- [melee\_berserker\_popup\_b](Melee_berserker_popup_b_%28entity%29 "Melee berserker popup b (entity)") +- [melee\_big\_htank](Melee_big_htank_%28entity%29 "Melee big htank (entity)") +- [melee\_big\_htank\_right](Melee_big_htank_right_%28entity%29 "Melee big htank right (entity)") +- [melee\_bossbuddy\_punch](Melee_bossbuddy_punch_%28entity%29 "Melee bossbuddy punch (entity)") +- [melee\_bossbuddy\_swipe](Melee_bossbuddy_swipe_%28entity%29 "Melee bossbuddy swipe (entity)") +- [melee\_failed\_transfer](Melee_failed_transfer_%28entity%29 "Melee failed transfer (entity)") +- [melee\_gladiator\_left](Melee_gladiator_left_%28entity%29 "Melee gladiator left (entity)") +- [melee\_gladiator\_new](Melee_gladiator_new_%28entity%29 "Melee gladiator new (entity)") +- [melee\_gladiator\_shield](Melee_gladiator_shield_%28entity%29 "Melee gladiator shield (entity)") +- [melee\_grunt](Melee_grunt_%28entity%29 "Melee grunt (entity)") +- [melee\_grunt\_base](Melee_grunt_base_%28entity%29 "Melee grunt base (entity)") +- [melee\_grunt\_leap](Melee_grunt_leap_%28entity%29 "Melee grunt leap (entity)") +- [melee\_gunner](Melee_gunner_%28entity%29 "Melee gunner (entity)") +- [melee\_gunner\_left](Melee_gunner_left_%28entity%29 "Melee gunner left (entity)") +- [melee\_gunner\_right](Melee_gunner_right_%28entity%29 "Melee gunner right (entity)") +- [melee\_htank](Melee_htank_%28entity%29 "Melee htank (entity)") +- [melee\_htank\_right](Melee_htank_right_%28entity%29 "Melee htank right (entity)") +- [melee\_iron\_maiden](Melee_iron_maiden_%28entity%29 "Melee iron maiden (entity)") +- [melee\_lightTank](Melee_lightTank_%28entity%29 "Melee lightTank (entity)") +- [melee\_lightTank\_popup](Melee_lightTank_popup_%28entity%29 "Melee lightTank popup (entity)") +- [melee\_makron\_stab](Melee_makron_stab_%28entity%29 "Melee makron stab (entity)") +- [melee\_marine](Melee_marine_%28entity%29 "Melee marine (entity)") +- [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") +- [melee\_networkGuardian\_slam](Melee_networkGuardian_slam_%28entity%29 "Melee networkGuardian slam (entity)") +- [melee\_networkGuardian\_stomp](Melee_networkGuardian_stomp_%28entity%29 "Melee networkGuardian stomp (entity)") +- [melee\_networkGuardian\_swipe](Melee_networkGuardian_swipe_%28entity%29 "Melee networkGuardian swipe (entity)") +- [melee\_scientist](Melee_scientist_%28entity%29 "Melee scientist (entity)") +- [melee\_scientist\_needle](Melee_scientist_needle_%28entity%29 "Melee scientist needle (entity)") +- [melee\_slimyTransfer](Melee_slimyTransfer_%28entity%29 "Melee slimyTransfer (entity)") +- [melee\_stream\_protector](Melee_stream_protector_%28entity%29 "Melee stream protector (entity)") +- [melee\_strogg\_marine\_left](Melee_strogg_marine_left_%28entity%29 "Melee strogg marine left (entity)") +- [melee\_strogg\_marine\_right](Melee_strogg_marine_right_%28entity%29 "Melee strogg marine right (entity)") +- [melee\_tactical](Melee_tactical_%28entity%29 "Melee tactical (entity)") +- [melee\_td\_leap](Melee_td_leap_%28entity%29 "Melee td leap (entity)") +- [misc\_failed\_transfer\_light](Misc_failed_transfer_light_%28entity%29 "Misc failed transfer light (entity)") +- [misc\_strogg\_flyer\_light](Misc_strogg_flyer_light_%28entity%29 "Misc strogg flyer light (entity)") +- [monster\_bb\_makron](Monster_bb_makron_%28entity%29 "Monster bb makron (entity)") +- [monster\_berserker](Monster_berserker_%28entity%29 "Monster berserker (entity)") +- [monster\_big\_hh\_tank](Monster_big_hh_tank_%28entity%29 "Monster big hh tank (entity)") +- [monster\_big\_hh\_tank\_convoy](Monster_big_hh_tank_convoy_%28entity%29 "Monster big hh tank convoy (entity)") +- [monster\_big\_hh\_tank\_convoy2](Monster_big_hh_tank_convoy2_%28entity%29 "Monster big hh tank convoy2 (entity)") +- [monster\_bossbuddy](Monster_bossbuddy_%28entity%29 "Monster bossbuddy (entity)") +- [monster\_convoy\_ground](Monster_convoy_ground_%28entity%29 "Monster convoy ground (entity)") +- [monster\_convoy\_hover](Monster_convoy_hover_%28entity%29 "Monster convoy hover (entity)") +- [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") +- [monster\_eyestalk](Monster_eyestalk_%28entity%29 "Monster eyestalk (entity)") +- [monster\_failed\_transfer](Monster_failed_transfer_%28entity%29 "Monster failed transfer (entity)") +- [monster\_failed\_transfer\_torso](Monster_failed_transfer_torso_%28entity%29 "Monster failed transfer torso (entity)") +- [monster\_fatty](Monster_fatty_%28entity%29 "Monster fatty (entity)") +- [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") +- [monster\_gunner](Monster_gunner_%28entity%29 "Monster gunner (entity)") +- [monster\_gunner\_grenade\_only](Monster_gunner_grenade_only_%28entity%29 "Monster gunner grenade only (entity)") +- [monster\_gunner\_long\_distance](Monster_gunner_long_distance_%28entity%29 "Monster gunner long distance (entity)") +- [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") +- [monster\_harvester\_ad](Monster_harvester_ad_%28entity%29 "Monster harvester ad (entity)") +- [monster\_harvester\_combat](Monster_harvester_combat_%28entity%29 "Monster harvester combat (entity)") +- [monster\_hh\_tank](Monster_hh_tank_%28entity%29 "Monster hh tank (entity)") +- [monster\_iron\_maiden](Monster_iron_maiden_%28entity%29 "Monster iron maiden (entity)") +- [monster\_lt\_tank](Monster_lt_tank_%28entity%29 "Monster lt tank (entity)") +- [monster\_makron](Monster_makron_%28entity%29 "Monster makron (entity)") +- [monster\_makron\_jr](Monster_makron_jr_%28entity%29 "Monster makron jr (entity)") +- [monster\_makron\_legs](Monster_makron_legs_%28entity%29 "Monster makron legs (entity)") +- [monster\_network\_guardian](Monster_network_guardian_%28entity%29 "Monster network guardian (entity)") +- [monster\_network\_guardian\_process](Monster_network_guardian_process_%28entity%29 "Monster network guardian process (entity)") +- [monster\_repair\_bot](Monster_repair_bot_%28entity%29 "Monster repair bot (entity)") +- [monster\_scientist](Monster_scientist_%28entity%29 "Monster scientist (entity)") +- [monster\_sentry](Monster_sentry_%28entity%29 "Monster sentry (entity)") +- [monster\_slimy\_transfer](Monster_slimy_transfer_%28entity%29 "Monster slimy transfer (entity)") +- [monster\_stream\_protector](Monster_stream_protector_%28entity%29 "Monster stream protector (entity)") +- [monster\_strogg\_flyer](Monster_strogg_flyer_%28entity%29 "Monster strogg flyer (entity)") +- [monster\_strogg\_flyer\_tram1b](Monster_strogg_flyer_tram1b_%28entity%29 "Monster strogg flyer tram1b (entity)") +- [monster\_strogg\_hover](Monster_strogg_hover_%28entity%29 "Monster strogg hover (entity)") +- [monster\_strogg\_hover\_weak](Monster_strogg_hover_weak_%28entity%29 "Monster strogg hover weak (entity)") +- [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") +- [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") +- [monster\_strogg\_marine\_convoy](Monster_strogg_marine_convoy_%28entity%29 "Monster strogg marine convoy (entity)") +- [monster\_strogg\_marine\_long\_distance](Monster_strogg_marine_long_distance_%28entity%29 "Monster strogg marine long distance (entity)") +- [monster\_strogg\_marine\_mgun\_convoy](Monster_strogg_marine_mgun_convoy_%28entity%29 "Monster strogg marine mgun convoy (entity)") +- [monster\_strogg\_marine\_mgun\_core](Monster_strogg_marine_mgun_core_%28entity%29 "Monster strogg marine mgun core (entity)") +- [monster\_strogg\_marine\_mgun\_long\_distance](Monster_strogg_marine_mgun_long_distance_%28entity%29 "Monster strogg marine mgun long distance (entity)") +- [monster\_strogg\_marine\_sgun](Monster_strogg_marine_sgun_%28entity%29 "Monster strogg marine sgun (entity)") +- [monster\_strogg\_marine\_sgun\_convoy](Monster_strogg_marine_sgun_convoy_%28entity%29 "Monster strogg marine sgun convoy (entity)") +- [monster\_strogg\_marine\_sgun\_long\_distance](Monster_strogg_marine_sgun_long_distance_%28entity%29 "Monster strogg marine sgun long distance (entity)") +- [monster\_strogg\_tramCar\_blaster](Monster_strogg_tramCar_blaster_%28entity%29 "Monster strogg tramCar blaster (entity)") +- [monster\_strogg\_tramCar\_driver](Monster_strogg_tramCar_driver_%28entity%29 "Monster strogg tramCar driver (entity)") +- [monster\_strogg\_tramCar\_gunner](Monster_strogg_tramCar_gunner_%28entity%29 "Monster strogg tramCar gunner (entity)") +- [monster\_strogg\_tramCar\_mgun](Monster_strogg_tramCar_mgun_%28entity%29 "Monster strogg tramCar mgun (entity)") +- [monster\_tactical](Monster_tactical_%28entity%29 "Monster tactical (entity)") +- [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") +- [monster\_tactical\_blaster](Monster_tactical_blaster_%28entity%29 "Monster tactical blaster (entity)") +- [monster\_tactical\_mgun](Monster_tactical_mgun_%28entity%29 "Monster tactical mgun (entity)") +- [monster\_tactical\_railgun](Monster_tactical_railgun_%28entity%29 "Monster tactical railgun (entity)") +- [monster\_tactical\_unarmed](Monster_tactical_unarmed_%28entity%29 "Monster tactical unarmed (entity)") +- [monster\_teleport\_dropper](Monster_teleport_dropper_%28entity%29 "Monster teleport dropper (entity)") +- [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") +- [monster\_turret\_bunker](Monster_turret_bunker_%28entity%29 "Monster turret bunker (entity)") +- [monster\_turret\_flying](Monster_turret_flying_%28entity%29 "Monster turret flying (entity)") +- [monster\_turret\_rocket](Monster_turret_rocket_%28entity%29 "Monster turret rocket (entity)") +- [monster\_turret\_small](Monster_turret_small_%28entity%29 "Monster turret small (entity)") +- [moveable\_barrel\_exploding1](Moveable_barrel_exploding1_%28entity%29 "Moveable barrel exploding1 (entity)") +- [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") +- [moveable\_barrel\_medium1b](Moveable_barrel_medium1b_%28entity%29 "Moveable barrel medium1b (entity)") +- [moveable\_barrel\_medium1c](Moveable_barrel_medium1c_%28entity%29 "Moveable barrel medium1c (entity)") +- [moveable\_barrel\_medium1d](Moveable_barrel_medium1d_%28entity%29 "Moveable barrel medium1d (entity)") +- [moveable\_barrel\_medium2a](Moveable_barrel_medium2a_%28entity%29 "Moveable barrel medium2a (entity)") +- [moveable\_barrel\_medium2b](Moveable_barrel_medium2b_%28entity%29 "Moveable barrel medium2b (entity)") +- [moveable\_barrel\_medium2c](Moveable_barrel_medium2c_%28entity%29 "Moveable barrel medium2c (entity)") +- [moveable\_barrel\_medium2d](Moveable_barrel_medium2d_%28entity%29 "Moveable barrel medium2d (entity)") +- [moveable\_barrel\_stroyenta](Moveable_barrel_stroyenta_%28entity%29 "Moveable barrel stroyenta (entity)") +- [moveable\_barrel\_stroyentb](Moveable_barrel_stroyentb_%28entity%29 "Moveable barrel stroyentb (entity)") +- [moveable\_barrel\_stroyentc](Moveable_barrel_stroyentc_%28entity%29 "Moveable barrel stroyentc (entity)") +- [moveable\_barrel\_test](Moveable_barrel_test_%28entity%29 "Moveable barrel test (entity)") +- [moveable\_barrel\_test2](Moveable_barrel_test2_%28entity%29 "Moveable barrel test2 (entity)") +- [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") +- [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") +- [moveable\_base\_brick](Moveable_base_brick_%28entity%29 "Moveable base brick (entity)") +- [moveable\_base\_domino](Moveable_base_domino_%28entity%29 "Moveable base domino (entity)") +- [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") +- [moveable\_bonesaw](Moveable_bonesaw_%28entity%29 "Moveable bonesaw (entity)") +- [moveable\_breakable](Moveable_breakable_%28entity%29 "Moveable breakable (entity)") +- [moveable\_breakonimpact](Moveable_breakonimpact_%28entity%29 "Moveable breakonimpact (entity)") +- [moveable\_burningbarrel](Moveable_burningbarrel_%28entity%29 "Moveable burningbarrel (entity)") +- [moveable\_burningtank](Moveable_burningtank_%28entity%29 "Moveable burningtank (entity)") +- [moveable\_convoy\_bigjunk1](Moveable_convoy_bigjunk1_%28entity%29 "Moveable convoy bigjunk1 (entity)") +- [moveable\_convoy\_roadpanel](Moveable_convoy_roadpanel_%28entity%29 "Moveable convoy roadpanel (entity)") +- [moveable\_crate1\_medium](Moveable_crate1_medium_%28entity%29 "Moveable crate1 medium (entity)") +- [moveable\_crate1\_small](Moveable_crate1_small_%28entity%29 "Moveable crate1 small (entity)") +- [moveable\_crate1\_tall](Moveable_crate1_tall_%28entity%29 "Moveable crate1 tall (entity)") +- [moveable\_crate\_ammobox](Moveable_crate_ammobox_%28entity%29 "Moveable crate ammobox (entity)") +- [moveable\_crate\_crate1](Moveable_crate_crate1_%28entity%29 "Moveable crate crate1 (entity)") +- [moveable\_crate\_crate3](Moveable_crate_crate3_%28entity%29 "Moveable crate crate3 (entity)") +- [moveable\_crate\_exploding1](Moveable_crate_exploding1_%28entity%29 "Moveable crate exploding1 (entity)") +- [moveable\_crate\_strogg3\_48](Moveable_crate_strogg3_48_%28entity%29 "Moveable crate strogg3 48 (entity)") +- [moveable\_crate\_strogg3\_64](Moveable_crate_strogg3_64_%28entity%29 "Moveable crate strogg3 64 (entity)") +- [moveable\_door\_l\_medlabs](Moveable_door_l_medlabs_%28entity%29 "Moveable door l medlabs (entity)") +- [moveable\_explodingbarrel](Moveable_explodingbarrel_%28entity%29 "Moveable explodingbarrel (entity)") +- [moveable\_explodingbarrel\_raven](Moveable_explodingbarrel_raven_%28entity%29 "Moveable explodingbarrel raven (entity)") +- [moveable\_explodingtank](Moveable_explodingtank_%28entity%29 "Moveable explodingtank (entity)") +- [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") +- [moveable\_gib\_big\_head\_pork](Moveable_gib_big_head_pork_%28entity%29 "Moveable gib big head pork (entity)") +- [moveable\_gib\_big\_left\_waist\_pork](Moveable_gib_big_left_waist_pork_%28entity%29 "Moveable gib big left waist pork (entity)") +- [moveable\_gib\_big\_lup\_leg\_pork](Moveable_gib_big_lup_leg_pork_%28entity%29 "Moveable gib big lup leg pork (entity)") +- [moveable\_gib\_big\_pelvis\_pork](Moveable_gib_big_pelvis_pork_%28entity%29 "Moveable gib big pelvis pork (entity)") +- [moveable\_gib\_big\_rup2\_leg\_pork](Moveable_gib_big_rup2_leg_pork_%28entity%29 "Moveable gib big rup2 leg pork (entity)") +- [moveable\_gib\_big\_rup\_arm\_pork](Moveable_gib_big_rup_arm_pork_%28entity%29 "Moveable gib big rup arm pork (entity)") +- [moveable\_gib\_big\_rup\_leg\_pork](Moveable_gib_big_rup_leg_pork_%28entity%29 "Moveable gib big rup leg pork (entity)") +- [moveable\_gib\_big\_torso\_pork](Moveable_gib_big_torso_pork_%28entity%29 "Moveable gib big torso pork (entity)") +- [moveable\_gib\_head\_pork](Moveable_gib_head_pork_%28entity%29 "Moveable gib head pork (entity)") +- [moveable\_gib\_left\_waist\_pork](Moveable_gib_left_waist_pork_%28entity%29 "Moveable gib left waist pork (entity)") +- [moveable\_gib\_lup\_leg\_pork](Moveable_gib_lup_leg_pork_%28entity%29 "Moveable gib lup leg pork (entity)") +- [moveable\_gib\_marine\_fighter\_bit1](Moveable_gib_marine_fighter_bit1_%28entity%29 "Moveable gib marine fighter bit1 (entity)") +- [moveable\_gib\_marine\_fighter\_door](Moveable_gib_marine_fighter_door_%28entity%29 "Moveable gib marine fighter door (entity)") +- [moveable\_gib\_marine\_fighter\_gun](Moveable_gib_marine_fighter_gun_%28entity%29 "Moveable gib marine fighter gun (entity)") +- [moveable\_gib\_marine\_fighter\_wing](Moveable_gib_marine_fighter_wing_%28entity%29 "Moveable gib marine fighter wing (entity)") +- [moveable\_gib\_pelvis\_pork](Moveable_gib_pelvis_pork_%28entity%29 "Moveable gib pelvis pork (entity)") +- [moveable\_gib\_rup2\_leg\_pork](Moveable_gib_rup2_leg_pork_%28entity%29 "Moveable gib rup2 leg pork (entity)") +- [moveable\_gib\_rup\_arm\_pork](Moveable_gib_rup_arm_pork_%28entity%29 "Moveable gib rup arm pork (entity)") +- [moveable\_gib\_rup\_leg\_pork](Moveable_gib_rup_leg_pork_%28entity%29 "Moveable gib rup leg pork (entity)") +- [moveable\_gib\_skull](Moveable_gib_skull_%28entity%29 "Moveable gib skull (entity)") +- [moveable\_gib\_stroggflyer\_bit](Moveable_gib_stroggflyer_bit_%28entity%29 "Moveable gib stroggflyer bit (entity)") +- [moveable\_gib\_stroggflyer\_wing1](Moveable_gib_stroggflyer_wing1_%28entity%29 "Moveable gib stroggflyer wing1 (entity)") +- [moveable\_gib\_stroggflyer\_wing2](Moveable_gib_stroggflyer_wing2_%28entity%29 "Moveable gib stroggflyer wing2 (entity)") +- [moveable\_gib\_torso\_pork](Moveable_gib_torso_pork_%28entity%29 "Moveable gib torso pork (entity)") +- [moveable\_gib\_tram\_bar1](Moveable_gib_tram_bar1_%28entity%29 "Moveable gib tram bar1 (entity)") +- [moveable\_gib\_tram\_bar2](Moveable_gib_tram_bar2_%28entity%29 "Moveable gib tram bar2 (entity)") +- [moveable\_gib\_tram\_floor](Moveable_gib_tram_floor_%28entity%29 "Moveable gib tram floor (entity)") +- [moveable\_gib\_tram\_frame](Moveable_gib_tram_frame_%28entity%29 "Moveable gib tram frame (entity)") +- [moveable\_harvester\_lg1](Moveable_harvester_lg1_%28entity%29 "Moveable harvester lg1 (entity)") +- [moveable\_harvester\_lg2](Moveable_harvester_lg2_%28entity%29 "Moveable harvester lg2 (entity)") +- [moveable\_harvester\_lg3](Moveable_harvester_lg3_%28entity%29 "Moveable harvester lg3 (entity)") +- [moveable\_harvester\_lg4](Moveable_harvester_lg4_%28entity%29 "Moveable harvester lg4 (entity)") +- [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") +- [moveable\_item\_grenadelauncher](Moveable_item_grenadelauncher_%28entity%29 "Moveable item grenadelauncher (entity)") +- [moveable\_item\_hyperblaster](Moveable_item_hyperblaster_%28entity%29 "Moveable item hyperblaster (entity)") +- [moveable\_item\_lightning\_gun](Moveable_item_lightning_gun_%28entity%29 "Moveable item lightning gun (entity)") +- [moveable\_item\_nailgun](Moveable_item_nailgun_%28entity%29 "Moveable item nailgun (entity)") +- [moveable\_item\_napalmgun](Moveable_item_napalmgun_%28entity%29 "Moveable item napalmgun (entity)") +- [moveable\_item\_railgun](Moveable_item_railgun_%28entity%29 "Moveable item railgun (entity)") +- [moveable\_item\_rocketlauncher](Moveable_item_rocketlauncher_%28entity%29 "Moveable item rocketlauncher (entity)") +- [moveable\_item\_shotgun](Moveable_item_shotgun_%28entity%29 "Moveable item shotgun (entity)") +- [moveable\_machine\_1](Moveable_machine_1_%28entity%29 "Moveable machine 1 (entity)") +- [moveable\_machine\_10](Moveable_machine_10_%28entity%29 "Moveable machine 10 (entity)") +- [moveable\_machine\_11](Moveable_machine_11_%28entity%29 "Moveable machine 11 (entity)") +- [moveable\_machine\_2](Moveable_machine_2_%28entity%29 "Moveable machine 2 (entity)") +- [moveable\_machine\_3](Moveable_machine_3_%28entity%29 "Moveable machine 3 (entity)") +- [moveable\_machine\_4](Moveable_machine_4_%28entity%29 "Moveable machine 4 (entity)") +- [moveable\_machine\_5](Moveable_machine_5_%28entity%29 "Moveable machine 5 (entity)") +- [moveable\_machine\_6](Moveable_machine_6_%28entity%29 "Moveable machine 6 (entity)") +- [moveable\_machine\_chunk1](Moveable_machine_chunk1_%28entity%29 "Moveable machine chunk1 (entity)") +- [moveable\_machine\_chunk2](Moveable_machine_chunk2_%28entity%29 "Moveable machine chunk2 (entity)") +- [moveable\_marine\_aircannister](Moveable_marine_aircannister_%28entity%29 "Moveable marine aircannister (entity)") +- [moveable\_marine\_binder4](Moveable_marine_binder4_%28entity%29 "Moveable marine binder4 (entity)") +- [moveable\_marine\_fireext](Moveable_marine_fireext_%28entity%29 "Moveable marine fireext (entity)") +- [moveable\_marine\_helmet](Moveable_marine_helmet_%28entity%29 "Moveable marine helmet (entity)") +- [moveable\_marine\_helmet\_shot](Moveable_marine_helmet_shot_%28entity%29 "Moveable marine helmet shot (entity)") +- [moveable\_metal\_beam](Moveable_metal_beam_%28entity%29 "Moveable metal beam (entity)") +- [moveable\_metal\_beam2](Moveable_metal_beam2_%28entity%29 "Moveable metal beam2 (entity)") +- [moveable\_metal\_panel](Moveable_metal_panel_%28entity%29 "Moveable metal panel (entity)") +- [moveable\_metal\_plate](Moveable_metal_plate_%28entity%29 "Moveable metal plate (entity)") +- [moveable\_pallet](Moveable_pallet_%28entity%29 "Moveable pallet (entity)") +- [moveable\_pallet\_96](Moveable_pallet_96_%28entity%29 "Moveable pallet 96 (entity)") +- [moveable\_pod](Moveable_pod_%28entity%29 "Moveable pod (entity)") +- [moveable\_podDoor\_1](Moveable_podDoor_1_%28entity%29 "Moveable podDoor 1 (entity)") +- [moveable\_podDoor\_1a](Moveable_podDoor_1a_%28entity%29 "Moveable podDoor 1a (entity)") +- [moveable\_podDoor\_2](Moveable_podDoor_2_%28entity%29 "Moveable podDoor 2 (entity)") +- [moveable\_stage\_break](Moveable_stage_break_%28entity%29 "Moveable stage break (entity)") +- [moveable\_stage\_break\_begin](Moveable_stage_break_begin_%28entity%29 "Moveable stage break begin (entity)") +- [moveable\_stage\_break\_finish](Moveable_stage_break_finish_%28entity%29 "Moveable stage break finish (entity)") +- [moveable\_stage\_burn](Moveable_stage_burn_%28entity%29 "Moveable stage burn (entity)") +- [moveable\_stage\_explode](Moveable_stage_explode_%28entity%29 "Moveable stage explode (entity)") +- [moveable\_stage\_ignite](Moveable_stage_ignite_%28entity%29 "Moveable stage ignite (entity)") +- [moveable\_stage\_launch](Moveable_stage_launch_%28entity%29 "Moveable stage launch (entity)") +- [moveable\_stage\_launch\_red](Moveable_stage_launch_red_%28entity%29 "Moveable stage launch red (entity)") +- [moveable\_stage\_launch\_tram](Moveable_stage_launch_tram_%28entity%29 "Moveable stage launch tram (entity)") +- [moveable\_stage\_randomdelay](Moveable_stage_randomdelay_%28entity%29 "Moveable stage randomdelay (entity)") +- [moveable\_stage\_waitfordead](Moveable_stage_waitfordead_%28entity%29 "Moveable stage waitfordead (entity)") +- [moveable\_stage\_waitforimpact](Moveable_stage_waitforimpact_%28entity%29 "Moveable stage waitforimpact (entity)") +- [moveable\_stage\_waitfortrigger](Moveable_stage_waitfortrigger_%28entity%29 "Moveable stage waitfortrigger (entity)") +- [moveable\_strogg\_pallet\_64](Moveable_strogg_pallet_64_%28entity%29 "Moveable strogg pallet 64 (entity)") +- [mp\_ctf\_assaultpoint](Mp_ctf_assaultpoint_%28entity%29 "Mp ctf assaultpoint (entity)") +- [mp\_ctf\_flag](Mp_ctf_flag_%28entity%29 "Mp ctf flag (entity)") +- [mp\_ctf\_flag\_pole](Mp_ctf_flag_pole_%28entity%29 "Mp ctf flag pole (entity)") +- [mp\_ctf\_flag\_world](Mp_ctf_flag_world_%28entity%29 "Mp ctf flag world (entity)") +- [mp\_ctf\_marine\_flag](Mp_ctf_marine_flag_%28entity%29 "Mp ctf marine flag (entity)") +- [mp\_ctf\_marine\_flag\_world](Mp_ctf_marine_flag_world_%28entity%29 "Mp ctf marine flag world (entity)") +- [mp\_ctf\_one\_flag](Mp_ctf_one_flag_%28entity%29 "Mp ctf one flag (entity)") +- [mp\_ctf\_strogg\_flag](Mp_ctf_strogg_flag_%28entity%29 "Mp ctf strogg flag (entity)") +- [mp\_ctf\_strogg\_flag\_world](Mp_ctf_strogg_flag_world_%28entity%29 "Mp ctf strogg flag world (entity)") +- [mp\_icon](Mp_icon_%28entity%29 "Mp icon (entity)") + +### N + +- [network\_char\_marine](Network_char_marine_%28entity%29 "Network char marine (entity)") +- [network\_char\_marine\_medic](Network_char_marine_medic_%28entity%29 "Network char marine medic (entity)") +- [network\_char\_marine\_milage](Network_char_marine_milage_%28entity%29 "Network char marine milage (entity)") +- [network\_char\_marine\_tech](Network_char_marine_tech_%28entity%29 "Network char marine tech (entity)") + +### O + +- [occupant\_tramCar\_blaster\_strogg](Occupant_tramCar_blaster_strogg_%28entity%29 "Occupant tramCar blaster strogg (entity)") +- [occupant\_tramCar\_driver](Occupant_tramCar_driver_%28entity%29 "Occupant tramCar driver (entity)") +- [occupant\_tramCar\_driver\_cortez](Occupant_tramCar_driver_cortez_%28entity%29 "Occupant tramCar driver cortez (entity)") +- [occupant\_tramCar\_driver\_lybeck](Occupant_tramCar_driver_lybeck_%28entity%29 "Occupant tramCar driver lybeck (entity)") +- [occupant\_tramCar\_driver\_process1\_cortez](Occupant_tramCar_driver_process1_cortez_%28entity%29 "Occupant tramCar driver process1 cortez (entity)") +- [occupant\_tramCar\_driver\_strogg](Occupant_tramCar_driver_strogg_%28entity%29 "Occupant tramCar driver strogg (entity)") +- [occupant\_tramCar\_gunner\_strogg](Occupant_tramCar_gunner_strogg_%28entity%29 "Occupant tramCar gunner strogg (entity)") +- [occupant\_tramCar\_mgun\_strogg](Occupant_tramCar_mgun_strogg_%28entity%29 "Occupant tramCar mgun strogg (entity)") + +### P + +- [path\_anim](Path_anim_%28entity%29 "Path anim (entity)") +- [path\_attack](Path_attack_%28entity%29 "Path attack (entity)") +- [path\_conversation](Path_conversation_%28entity%29 "Path conversation (entity)") +- [path\_conversation\_listen](Path_conversation_listen_%28entity%29 "Path conversation listen (entity)") +- [path\_corner](Path_corner_%28entity%29 "Path corner (entity)") +- [path\_cycleanim](Path_cycleanim_%28entity%29 "Path cycleanim (entity)") +- [path\_default](Path_default_%28entity%29 "Path default (entity)") +- [path\_headanim](Path_headanim_%28entity%29 "Path headanim (entity)") +- [path\_hide](Path_hide_%28entity%29 "Path hide (entity)") +- [path\_jump](Path_jump_%28entity%29 "Path jump (entity)") +- [path\_lookat](Path_lookat_%28entity%29 "Path lookat (entity)") +- [path\_show](Path_show_%28entity%29 "Path show (entity)") +- [path\_talk](Path_talk_%28entity%29 "Path talk (entity)") +- [path\_talk\_primary](Path_talk_primary_%28entity%29 "Path talk primary (entity)") +- [path\_talk\_secondary](Path_talk_secondary_%28entity%29 "Path talk secondary (entity)") +- [path\_talk\_triggered](Path_talk_triggered_%28entity%29 "Path talk triggered (entity)") +- [path\_turn](Path_turn_%28entity%29 "Path turn (entity)") +- [path\_wait](Path_wait_%28entity%29 "Path wait (entity)") +- [path\_waitforheadanim](Path_waitforheadanim_%28entity%29 "Path waitforheadanim (entity)") +- [path\_waitfortrigger](Path_waitfortrigger_%28entity%29 "Path waitfortrigger (entity)") +- [persona\_badger](Persona_badger_%28entity%29 "Persona badger (entity)") +- [persona\_cobra](Persona_cobra_%28entity%29 "Persona cobra (entity)") +- [persona\_eagle](Persona_eagle_%28entity%29 "Persona eagle (entity)") +- [persona\_kodiak](Persona_kodiak_%28entity%29 "Persona kodiak (entity)") +- [persona\_marine\_act1\_1](Persona_marine_act1_1_%28entity%29 "Persona marine act1 1 (entity)") +- [persona\_marine\_act1\_1\_helmet](Persona_marine_act1_1_helmet_%28entity%29 "Persona marine act1 1 helmet (entity)") +- [persona\_marine\_act1\_2](Persona_marine_act1_2_%28entity%29 "Persona marine act1 2 (entity)") +- [persona\_marine\_act1\_2\_helmet](Persona_marine_act1_2_helmet_%28entity%29 "Persona marine act1 2 helmet (entity)") +- [persona\_marine\_act1\_3](Persona_marine_act1_3_%28entity%29 "Persona marine act1 3 (entity)") +- [persona\_marine\_act1\_3\_helmet](Persona_marine_act1_3_helmet_%28entity%29 "Persona marine act1 3 helmet (entity)") +- [persona\_marine\_act1\_4](Persona_marine_act1_4_%28entity%29 "Persona marine act1 4 (entity)") +- [persona\_marine\_act1\_4\_helmet](Persona_marine_act1_4_helmet_%28entity%29 "Persona marine act1 4 helmet (entity)") +- [persona\_marine\_act1\_5](Persona_marine_act1_5_%28entity%29 "Persona marine act1 5 (entity)") +- [persona\_marine\_act1\_5\_helmet](Persona_marine_act1_5_helmet_%28entity%29 "Persona marine act1 5 helmet (entity)") +- [persona\_marine\_act1\_6](Persona_marine_act1_6_%28entity%29 "Persona marine act1 6 (entity)") +- [persona\_marine\_act1\_6\_helmet](Persona_marine_act1_6_helmet_%28entity%29 "Persona marine act1 6 helmet (entity)") +- [persona\_marine\_act1\_7](Persona_marine_act1_7_%28entity%29 "Persona marine act1 7 (entity)") +- [persona\_marine\_act1\_7\_helmet](Persona_marine_act1_7_helmet_%28entity%29 "Persona marine act1 7 helmet (entity)") +- [persona\_marine\_act1\_8](Persona_marine_act1_8_%28entity%29 "Persona marine act1 8 (entity)") +- [persona\_marine\_act1\_8\_helmet](Persona_marine_act1_8_helmet_%28entity%29 "Persona marine act1 8 helmet (entity)") +- [persona\_marine\_act2\_1](Persona_marine_act2_1_%28entity%29 "Persona marine act2 1 (entity)") +- [persona\_marine\_act2\_1\_helmet](Persona_marine_act2_1_helmet_%28entity%29 "Persona marine act2 1 helmet (entity)") +- [persona\_marine\_act2\_2](Persona_marine_act2_2_%28entity%29 "Persona marine act2 2 (entity)") +- [persona\_marine\_act2\_2\_helmet](Persona_marine_act2_2_helmet_%28entity%29 "Persona marine act2 2 helmet (entity)") +- [persona\_marine\_act2\_3](Persona_marine_act2_3_%28entity%29 "Persona marine act2 3 (entity)") +- [persona\_marine\_act2\_3\_helmet](Persona_marine_act2_3_helmet_%28entity%29 "Persona marine act2 3 helmet (entity)") +- [persona\_marine\_act2\_4](Persona_marine_act2_4_%28entity%29 "Persona marine act2 4 (entity)") +- [persona\_marine\_act2\_4\_helmet](Persona_marine_act2_4_helmet_%28entity%29 "Persona marine act2 4 helmet (entity)") +- [persona\_marine\_act2\_5](Persona_marine_act2_5_%28entity%29 "Persona marine act2 5 (entity)") +- [persona\_marine\_act2\_5\_helmet](Persona_marine_act2_5_helmet_%28entity%29 "Persona marine act2 5 helmet (entity)") +- [persona\_marine\_act2\_6](Persona_marine_act2_6_%28entity%29 "Persona marine act2 6 (entity)") +- [persona\_marine\_act2\_6\_helmet](Persona_marine_act2_6_helmet_%28entity%29 "Persona marine act2 6 helmet (entity)") +- [persona\_marine\_act2\_7](Persona_marine_act2_7_%28entity%29 "Persona marine act2 7 (entity)") +- [persona\_marine\_act2\_7\_helmet](Persona_marine_act2_7_helmet_%28entity%29 "Persona marine act2 7 helmet (entity)") +- [persona\_marine\_act2\_8](Persona_marine_act2_8_%28entity%29 "Persona marine act2 8 (entity)") +- [persona\_marine\_act2\_8\_helmet](Persona_marine_act2_8_helmet_%28entity%29 "Persona marine act2 8 helmet (entity)") +- [persona\_raven](Persona_raven_%28entity%29 "Persona raven (entity)") +- [persona\_rhino](Persona_rhino_%28entity%29 "Persona rhino (entity)") +- [persona\_rhino\_anderson\_pfc](Persona_rhino_anderson_pfc_%28entity%29 "Persona rhino anderson pfc (entity)") +- [persona\_rhino\_anderson\_pfc\_act2](Persona_rhino_anderson_pfc_act2_%28entity%29 "Persona rhino anderson pfc act2 (entity)") +- [persona\_rhino\_bidwell\_sgt](Persona_rhino_bidwell_sgt_%28entity%29 "Persona rhino bidwell sgt (entity)") +- [persona\_rhino\_bidwell\_sgt\_act2](Persona_rhino_bidwell_sgt_act2_%28entity%29 "Persona rhino bidwell sgt act2 (entity)") +- [persona\_rhino\_cortez\_cpl](Persona_rhino_cortez_cpl_%28entity%29 "Persona rhino cortez cpl (entity)") +- [persona\_rhino\_cortez\_cpl\_act2](Persona_rhino_cortez_cpl_act2_%28entity%29 "Persona rhino cortez cpl act2 (entity)") +- [persona\_rhino\_morris\_lt](Persona_rhino_morris_lt_%28entity%29 "Persona rhino morris lt (entity)") +- [persona\_rhino\_morris\_sgt](Persona_rhino_morris_sgt_%28entity%29 "Persona rhino morris sgt (entity)") +- [persona\_rhino\_morris\_sgt\_act2](Persona_rhino_morris_sgt_act2_%28entity%29 "Persona rhino morris sgt act2 (entity)") +- [persona\_rhino\_rhodes\_cpl](Persona_rhino_rhodes_cpl_%28entity%29 "Persona rhino rhodes cpl (entity)") +- [persona\_rhino\_rhodes\_cpl\_act2](Persona_rhino_rhodes_cpl_act2_%28entity%29 "Persona rhino rhodes cpl act2 (entity)") +- [persona\_rhino\_sledge\_lcpl](Persona_rhino_sledge_lcpl_%28entity%29 "Persona rhino sledge lcpl (entity)") +- [persona\_rhino\_sledge\_sgt](Persona_rhino_sledge_sgt_%28entity%29 "Persona rhino sledge sgt (entity)") +- [persona\_rhino\_strauss\_pvt](Persona_rhino_strauss_pvt_%28entity%29 "Persona rhino strauss pvt (entity)") +- [persona\_rhino\_strauss\_pvt\_act2](Persona_rhino_strauss_pvt_act2_%28entity%29 "Persona rhino strauss pvt act2 (entity)") +- [persona\_rhino\_voss\_lt](Persona_rhino_voss_lt_%28entity%29 "Persona rhino voss lt (entity)") +- [persona\_rhino\_voss\_lt\_act2](Persona_rhino_voss_lt_act2_%28entity%29 "Persona rhino voss lt act2 (entity)") +- [persona\_test](Persona_test_%28entity%29 "Persona test (entity)") +- [persona\_viper](Persona_viper_%28entity%29 "Persona viper (entity)") +- [persona\_warthog](Persona_warthog_%28entity%29 "Persona warthog (entity)") +- [persona\_wolf](Persona_wolf_%28entity%29 "Persona wolf (entity)") +- [playerView\_marine](PlayerView_marine_%28entity%29 "PlayerView marine (entity)") +- [player\_animatedentity](Player_animatedentity_%28entity%29 "Player animatedentity (entity)") +- [player\_marine\_client](Player_marine_client_%28entity%29 "Player marine client (entity)") +- [player\_marine\_mp\_ui](Player_marine_mp_ui_%28entity%29 "Player marine mp ui (entity)") +- [player\_strogg](Player_strogg_%28entity%29 "Player strogg (entity)") +- [player\_ui\_anims](Player_ui_anims_%28entity%29 "Player ui anims (entity)") +- [player\_viewweapon](Player_viewweapon_%28entity%29 "Player viewweapon (entity)") +- [powerup](Powerup_%28entity%29 "Powerup (entity)") +- [powerup\_ammoregen](Powerup_ammoregen_%28entity%29 "Powerup ammoregen (entity)") +- [powerup\_deadzone](Powerup_deadzone_%28entity%29 "Powerup deadzone (entity)") +- [powerup\_doubler](Powerup_doubler_%28entity%29 "Powerup doubler (entity)") +- [powerup\_guard](Powerup_guard_%28entity%29 "Powerup guard (entity)") +- [powerup\_haste](Powerup_haste_%28entity%29 "Powerup haste (entity)") +- [powerup\_invisibility](Powerup_invisibility_%28entity%29 "Powerup invisibility (entity)") +- [powerup\_moderator](Powerup_moderator_%28entity%29 "Powerup moderator (entity)") +- [powerup\_quad\_damage](Powerup_quad_damage_%28entity%29 "Powerup quad damage (entity)") +- [powerup\_regeneration](Powerup_regeneration_%28entity%29 "Powerup regeneration (entity)") +- [powerup\_scout](Powerup_scout_%28entity%29 "Powerup scout (entity)") +- [powerup\_team\_ammo\_regen](Powerup_team_ammo_regen_%28entity%29 "Powerup team ammo regen (entity)") +- [powerup\_team\_damage\_mod](Powerup_team_damage_mod_%28entity%29 "Powerup team damage mod (entity)") +- [powerup\_team\_health\_regen](Powerup_team_health_regen_%28entity%29 "Powerup team health regen (entity)") +- [projectile\_acid\_drip](Projectile_acid_drip_%28entity%29 "Projectile acid drip (entity)") +- [projectile\_acidgun](Projectile_acidgun_%28entity%29 "Projectile acidgun (entity)") +- [projectile\_airdefense\_rocket](Projectile_airdefense_rocket_%28entity%29 "Projectile airdefense rocket (entity)") +- [projectile\_airdefense\_rocket\_splode](Projectile_airdefense_rocket_splode_%28entity%29 "Projectile airdefense rocket splode (entity)") +- [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") +- [projectile\_berserker\_energyBurst](Projectile_berserker_energyBurst_%28entity%29 "Projectile berserker energyBurst (entity)") +- [projectile\_big\_htank\_blaster](Projectile_big_htank_blaster_%28entity%29 "Projectile big htank blaster (entity)") +- [projectile\_big\_htank\_rocket](Projectile_big_htank_rocket_%28entity%29 "Projectile big htank rocket (entity)") +- [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") +- [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") +- [projectile\_blaster\_charged](Projectile_blaster_charged_%28entity%29 "Projectile blaster charged (entity)") +- [projectile\_bossbuddy\_dmg](Projectile_bossbuddy_dmg_%28entity%29 "Projectile bossbuddy dmg (entity)") +- [projectile\_bossbuddy\_rocket](Projectile_bossbuddy_rocket_%28entity%29 "Projectile bossbuddy rocket (entity)") +- [projectile\_bossbuddy\_spawner](Projectile_bossbuddy_spawner_%28entity%29 "Projectile bossbuddy spawner (entity)") +- [projectile\_bullet](Projectile_bullet_%28entity%29 "Projectile bullet (entity)") +- [projectile\_bullet\_base](Projectile_bullet_base_%28entity%29 "Projectile bullet base (entity)") +- [projectile\_cgc\_shot](Projectile_cgc_shot_%28entity%29 "Projectile cgc shot (entity)") +- [projectile\_core\_elevator\_spawner](Projectile_core_elevator_spawner_%28entity%29 "Projectile core elevator spawner (entity)") +- [projectile\_dharvester\_nail](Projectile_dharvester_nail_%28entity%29 "Projectile dharvester nail (entity)") +- [projectile\_dmg](Projectile_dmg_%28entity%29 "Projectile dmg (entity)") +- [projectile\_dmg\_mp](Projectile_dmg_mp_%28entity%29 "Projectile dmg mp (entity)") +- [projectile\_e3\_rocket](Projectile_e3_rocket_%28entity%29 "Projectile e3 rocket (entity)") +- [projectile\_fatty\_chain](Projectile_fatty_chain_%28entity%29 "Projectile fatty chain (entity)") +- [projectile\_gev\_main](Projectile_gev_main_%28entity%29 "Projectile gev main (entity)") +- [projectile\_gev\_rocket](Projectile_gev_rocket_%28entity%29 "Projectile gev rocket (entity)") +- [projectile\_gladiator\_blaster](Projectile_gladiator_blaster_%28entity%29 "Projectile gladiator blaster (entity)") +- [projectile\_glass](Projectile_glass_%28entity%29 "Projectile glass (entity)") +- [projectile\_grenade](Projectile_grenade_%28entity%29 "Projectile grenade (entity)") +- [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") +- [projectile\_gunner\_grenade](Projectile_gunner_grenade_%28entity%29 "Projectile gunner grenade (entity)") +- [projectile\_gunner\_grenade\_hangar1](Projectile_gunner_grenade_hangar1_%28entity%29 "Projectile gunner grenade hangar1 (entity)") +- [projectile\_gunner\_nail](Projectile_gunner_nail_%28entity%29 "Projectile gunner nail (entity)") +- [projectile\_harv\_grenade](Projectile_harv_grenade_%28entity%29 "Projectile harv grenade (entity)") +- [projectile\_harvester\_nail](Projectile_harvester_nail_%28entity%29 "Projectile harvester nail (entity)") +- [projectile\_harvester\_rocket](Projectile_harvester_rocket_%28entity%29 "Projectile harvester rocket (entity)") +- [projectile\_harvester\_whip](Projectile_harvester_whip_%28entity%29 "Projectile harvester whip (entity)") +- [projectile\_htank\_blaster](Projectile_htank_blaster_%28entity%29 "Projectile htank blaster (entity)") +- [projectile\_htank\_rocket](Projectile_htank_rocket_%28entity%29 "Projectile htank rocket (entity)") +- [projectile\_hyperblaster](Projectile_hyperblaster_%28entity%29 "Projectile hyperblaster (entity)") +- [projectile\_hyperblaster\_bounce1](Projectile_hyperblaster_bounce1_%28entity%29 "Projectile hyperblaster bounce1 (entity)") +- [projectile\_hyperblaster\_mp](Projectile_hyperblaster_mp_%28entity%29 "Projectile hyperblaster mp (entity)") +- [projectile\_iron\_maiden\_rocket](Projectile_iron_maiden_rocket_%28entity%29 "Projectile iron maiden rocket (entity)") +- [projectile\_lightTank\_fireball](Projectile_lightTank_fireball_%28entity%29 "Projectile lightTank fireball (entity)") +- [projectile\_lightTank\_miniballz](Projectile_lightTank_miniballz_%28entity%29 "Projectile lightTank miniballz (entity)") +- [projectile\_lightTank\_plasma](Projectile_lightTank_plasma_%28entity%29 "Projectile lightTank plasma (entity)") +- [projectile\_makron\_cannon](Projectile_makron_cannon_%28entity%29 "Projectile makron cannon (entity)") +- [projectile\_makron\_cannon\_swerve](Projectile_makron_cannon_swerve_%28entity%29 "Projectile makron cannon swerve (entity)") +- [projectile\_makron\_dm\_grenade](Projectile_makron_dm_grenade_%28entity%29 "Projectile makron dm grenade (entity)") +- [projectile\_makron\_dmg](Projectile_makron_dmg_%28entity%29 "Projectile makron dmg (entity)") +- [projectile\_makron\_jr\_cannon](Projectile_makron_jr_cannon_%28entity%29 "Projectile makron jr cannon (entity)") +- [projectile\_makron\_jr\_grenade](Projectile_makron_jr_grenade_%28entity%29 "Projectile makron jr grenade (entity)") +- [projectile\_makron\_spawner\_large](Projectile_makron_spawner_large_%28entity%29 "Projectile makron spawner large (entity)") +- [projectile\_makron\_spawner\_small](Projectile_makron_spawner_small_%28entity%29 "Projectile makron spawner small (entity)") +- [projectile\_marine\_hyperblaster](Projectile_marine_hyperblaster_%28entity%29 "Projectile marine hyperblaster (entity)") +- [projectile\_mcc\_ship\_blast](Projectile_mcc_ship_blast_%28entity%29 "Projectile mcc ship blast (entity)") +- [projectile\_mcc\_ship\_rocket](Projectile_mcc_ship_rocket_%28entity%29 "Projectile mcc ship rocket (entity)") +- [projectile\_medlabs](Projectile_medlabs_%28entity%29 "Projectile medlabs (entity)") +- [projectile\_nail](Projectile_nail_%28entity%29 "Projectile nail (entity)") +- [projectile\_nail\_base](Projectile_nail_base_%28entity%29 "Projectile nail base (entity)") +- [projectile\_nail\_mp](Projectile_nail_mp_%28entity%29 "Projectile nail mp (entity)") +- [projectile\_nail\_seek](Projectile_nail_seek_%28entity%29 "Projectile nail seek (entity)") +- [projectile\_napalm](Projectile_napalm_%28entity%29 "Projectile napalm (entity)") +- [projectile\_networkGuardian\_MIRV](Projectile_networkGuardian_MIRV_%28entity%29 "Projectile networkGuardian MIRV (entity)") +- [projectile\_networkGuardian\_blaster](Projectile_networkGuardian_blaster_%28entity%29 "Projectile networkGuardian blaster (entity)") +- [projectile\_networkGuardian\_blaster\_fake](Projectile_networkGuardian_blaster_fake_%28entity%29 "Projectile networkGuardian blaster fake (entity)") +- [projectile\_networkGuardian\_death\_head](Projectile_networkGuardian_death_head_%28entity%29 "Projectile networkGuardian death head (entity)") +- [projectile\_networkGuardian\_rocket](Projectile_networkGuardian_rocket_%28entity%29 "Projectile networkGuardian rocket (entity)") +- [projectile\_networkGuardian\_rocket\_fake](Projectile_networkGuardian_rocket_fake_%28entity%29 "Projectile networkGuardian rocket fake (entity)") +- [projectile\_networkGuardian\_rocket\_warhead](Projectile_networkGuardian_rocket_warhead_%28entity%29 "Projectile networkGuardian rocket warhead (entity)") +- [projectile\_phatride\_main](Projectile_phatride_main_%28entity%29 "Projectile phatride main (entity)") +- [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") +- [projectile\_rocket\_base](Projectile_rocket_base_%28entity%29 "Projectile rocket base (entity)") +- [projectile\_rocket\_homing](Projectile_rocket_homing_%28entity%29 "Projectile rocket homing (entity)") +- [projectile\_rocket\_mp](Projectile_rocket_mp_%28entity%29 "Projectile rocket mp (entity)") +- [projectile\_scientist\_grenade](Projectile_scientist_grenade_%28entity%29 "Projectile scientist grenade (entity)") +- [projectile\_scientist\_needle](Projectile_scientist_needle_%28entity%29 "Projectile scientist needle (entity)") +- [projectile\_sg\_hov\_bomb](Projectile_sg_hov_bomb_%28entity%29 "Projectile sg hov bomb (entity)") +- [projectile\_sg\_hov\_rocket](Projectile_sg_hov_rocket_%28entity%29 "Projectile sg hov rocket (entity)") +- [projectile\_sg\_hov\_rocket\_weak](Projectile_sg_hov_rocket_weak_%28entity%29 "Projectile sg hov rocket weak (entity)") +- [projectile\_slimyTransfer\_vomit](Projectile_slimyTransfer_vomit_%28entity%29 "Projectile slimyTransfer vomit (entity)") +- [projectile\_strafe\_flyer](Projectile_strafe_flyer_%28entity%29 "Projectile strafe flyer (entity)") +- [projectile\_strafe\_flyer\_gravity](Projectile_strafe_flyer_gravity_%28entity%29 "Projectile strafe flyer gravity (entity)") +- [projectile\_strafe\_rocket](Projectile_strafe_rocket_%28entity%29 "Projectile strafe rocket (entity)") +- [projectile\_streamprotector\_rocket](Projectile_streamprotector_rocket_%28entity%29 "Projectile streamprotector rocket (entity)") +- [projectile\_strogg\_arialmine](Projectile_strogg_arialmine_%28entity%29 "Projectile strogg arialmine (entity)") +- [projectile\_strogg\_fighter\_blaster](Projectile_strogg_fighter_blaster_%28entity%29 "Projectile strogg fighter blaster (entity)") +- [projectile\_strogg\_flyer\_blaster](Projectile_strogg_flyer_blaster_%28entity%29 "Projectile strogg flyer blaster (entity)") +- [projectile\_strogg\_flyer\_bomb](Projectile_strogg_flyer_bomb_%28entity%29 "Projectile strogg flyer bomb (entity)") +- [projectile\_strogg\_marine\_blaster](Projectile_strogg_marine_blaster_%28entity%29 "Projectile strogg marine blaster (entity)") +- [projectile\_teleportDropper\_spawner](Projectile_teleportDropper_spawner_%28entity%29 "Projectile teleportDropper spawner (entity)") +- [projectile\_tramFlyer\_rocket](Projectile_tramFlyer_rocket_%28entity%29 "Projectile tramFlyer rocket (entity)") +- [projectile\_tramgun](Projectile_tramgun_%28entity%29 "Projectile tramgun (entity)") +- [projectile\_turret\_blaster](Projectile_turret_blaster_%28entity%29 "Projectile turret blaster (entity)") +- [projectile\_turret\_blaster](Projectile_turret_blaster_%28entity%29 "Projectile turret blaster (entity)") +- [projectile\_turret\_bunker\_blaster](Projectile_turret_bunker_blaster_%28entity%29 "Projectile turret bunker blaster (entity)") +- [projectile\_turret\_bunker\_blaster\_weak](Projectile_turret_bunker_blaster_weak_%28entity%29 "Projectile turret bunker blaster weak (entity)") +- [projectile\_turret\_flying\_blaster](Projectile_turret_flying_blaster_%28entity%29 "Projectile turret flying blaster (entity)") +- [projectile\_turret\_rocket](Projectile_turret_rocket_%28entity%29 "Projectile turret rocket (entity)") +- [projectile\_walker\_main](Projectile_walker_main_%28entity%29 "Projectile walker main (entity)") +- [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") +- [putra\_char\_marine\_unarmed](Putra_char_marine_unarmed_%28entity%29 "Putra char marine unarmed (entity)") +- [putra\_monster\_failed\_transfer](Putra_monster_failed_transfer_%28entity%29 "Putra monster failed transfer (entity)") +- [putra\_monster\_grunt](Putra_monster_grunt_%28entity%29 "Putra monster grunt (entity)") +- [putra\_monster\_strogg\_marine](Putra_monster_strogg_marine_%28entity%29 "Putra monster strogg marine (entity)") +- [putra\_monster\_tactical](Putra_monster_tactical_%28entity%29 "Putra monster tactical (entity)") +- [putra\_pistonB](Putra_pistonB_%28entity%29 "Putra pistonB (entity)") + +### R + +- [react\_convoy\_pump](React_convoy_pump_%28entity%29 "React convoy pump (entity)") +- [recomp\_BoomBox](Recomp_BoomBox_%28entity%29 "Recomp BoomBox (entity)") +- [recomp\_chain](Recomp_chain_%28entity%29 "Recomp chain (entity)") +- [recomp\_character\_kane](Recomp_character_kane_%28entity%29 "Recomp character kane (entity)") +- [recomp\_monster\_grunt](Recomp_monster_grunt_%28entity%29 "Recomp monster grunt (entity)") +- [recomp\_monster\_lt\_tank](Recomp_monster_lt_tank_%28entity%29 "Recomp monster lt tank (entity)") +- [recomp\_monster\_strogg\_marine](Recomp_monster_strogg_marine_%28entity%29 "Recomp monster strogg marine (entity)") + +### S + +- [sizzling\_barrel\_large](Sizzling_barrel_large_%28entity%29 "Sizzling barrel large (entity)") +- [sizzling\_barrel\_large\_burn](Sizzling_barrel_large_burn_%28entity%29 "Sizzling barrel large burn (entity)") +- [sizzling\_barrel\_large\_ignite](Sizzling_barrel_large_ignite_%28entity%29 "Sizzling barrel large ignite (entity)") +- [sizzling\_barrel\_small](Sizzling_barrel_small_%28entity%29 "Sizzling barrel small (entity)") +- [sizzling\_barrel\_small\_burn](Sizzling_barrel_small_burn_%28entity%29 "Sizzling barrel small burn (entity)") +- [sizzling\_barrel\_small\_ignite](Sizzling_barrel_small_ignite_%28entity%29 "Sizzling barrel small ignite (entity)") +- [spawner\_teleport\_dropper](Spawner_teleport_dropper_%28entity%29 "Spawner teleport dropper (entity)") +- [spawner\_teleport\_dropper\_grunt](Spawner_teleport_dropper_grunt_%28entity%29 "Spawner teleport dropper grunt (entity)") +- [spawner\_teleport\_dropper\_nogrunt](Spawner_teleport_dropper_nogrunt_%28entity%29 "Spawner teleport dropper nogrunt (entity)") +- [speaker](Speaker_%28entity%29 "Speaker (entity)") +- [stage\_boulder\_destroyed](Stage_boulder_destroyed_%28entity%29 "Stage boulder destroyed (entity)") +- [stage\_boulder\_large1\_destroyed](Stage_boulder_large1_destroyed_%28entity%29 "Stage boulder large1 destroyed (entity)") +- [stage\_boulder\_large2\_destroyed](Stage_boulder_large2_destroyed_%28entity%29 "Stage boulder large2 destroyed (entity)") +- [stage\_boulder\_med2\_destroyed](Stage_boulder_med2_destroyed_%28entity%29 "Stage boulder med2 destroyed (entity)") +- [stage\_boulder\_small2\_destroyed](Stage_boulder_small2_destroyed_%28entity%29 "Stage boulder small2 destroyed (entity)") +- [stage\_tramcar\_destroyed](Stage_tramcar_destroyed_%28entity%29 "Stage tramcar destroyed (entity)") +- [storage\_char\_marine](Storage_char_marine_%28entity%29 "Storage char marine (entity)") +- [storage\_char\_marine\_ship](Storage_char_marine_ship_%28entity%29 "Storage char marine ship (entity)") +- [storage\_drop\_pod](Storage_drop_pod_%28entity%29 "Storage drop pod (entity)") +- [storage\_dropship](Storage_dropship_%28entity%29 "Storage dropship (entity)") +- [storage\_guardian](Storage_guardian_%28entity%29 "Storage guardian (entity)") +- [storage\_monster\_firebot](Storage_monster_firebot_%28entity%29 "Storage monster firebot (entity)") +- [storage\_monster\_grunt](Storage_monster_grunt_%28entity%29 "Storage monster grunt (entity)") +- [storage\_rhodes\_char\_marine](Storage_rhodes_char_marine_%28entity%29 "Storage rhodes char marine (entity)") +- [storage\_stroggified\_kane](Storage_stroggified_kane_%28entity%29 "Storage stroggified kane (entity)") +- [storage\_tech\_marine](Storage_tech_marine_%28entity%29 "Storage tech marine (entity)") +- [strogg\_fighter\_projectile](Strogg_fighter_projectile_%28entity%29 "Strogg fighter projectile (entity)") + +### T + +- [target\_FadeSoundClass](Target_FadeSoundClass_%28entity%29 "Target FadeSoundClass (entity)") +- [target\_ai\_move](Target_ai_move_%28entity%29 "Target ai move (entity)") +- [target\_ai\_tether](Target_ai_tether_%28entity%29 "Target ai tether (entity)") +- [target\_air](Target_air_%28entity%29 "Target air (entity)") +- [target\_ammoStash](Target_ammoStash_%28entity%29 "Target ammoStash (entity)") +- [target\_bossBattle](Target_bossBattle_%28entity%29 "Target bossBattle (entity)") +- [target\_callobjectfunction](Target_callobjectfunction_%28entity%29 "Target callobjectfunction (entity)") +- [target\_enableStamina](Target_enableStamina_%28entity%29 "Target enableStamina (entity)") +- [target\_enableweapons](Target_enableweapons_%28entity%29 "Target enableweapons (entity)") +- [target\_endLevel](Target_endLevel_%28entity%29 "Target endLevel (entity)") +- [target\_entity\_fadein](Target_entity_fadein_%28entity%29 "Target entity fadein (entity)") +- [target\_entity\_fadeout](Target_entity_fadeout_%28entity%29 "Target entity fadeout (entity)") +- [target\_entity\_setcolor](Target_entity_setcolor_%28entity%29 "Target entity setcolor (entity)") +- [target\_exitAreaAlert](Target_exitAreaAlert_%28entity%29 "Target exitAreaAlert (entity)") +- [target\_give](Target_give_%28entity%29 "Target give (entity)") +- [target\_giveemail](Target_giveemail_%28entity%29 "Target giveemail (entity)") +- [target\_givesecurity](Target_givesecurity_%28entity%29 "Target givesecurity (entity)") +- [target\_launchProjectile](Target_launchProjectile_%28entity%29 "Target launchProjectile (entity)") +- [target\_levelTrigger](Target_levelTrigger_%28entity%29 "Target levelTrigger (entity)") +- [target\_light\_fadein](Target_light_fadein_%28entity%29 "Target light fadein (entity)") +- [target\_light\_fadeout](Target_light_fadeout_%28entity%29 "Target light fadeout (entity)") +- [target\_lock](Target_lock_%28entity%29 "Target lock (entity)") +- [target\_nailable](Target_nailable_%28entity%29 "Target nailable (entity)") +- [target\_npc\_talk](Target_npc_talk_%28entity%29 "Target npc talk (entity)") +- [target\_npc\_talk\_primary](Target_npc_talk_primary_%28entity%29 "Target npc talk primary (entity)") +- [target\_npc\_talk\_secondary](Target_npc_talk_secondary_%28entity%29 "Target npc talk secondary (entity)") +- [target\_npc\_talk\_triggered](Target_npc_talk_triggered_%28entity%29 "Target npc talk triggered (entity)") +- [target\_null](Target_null_%28entity%29 "Target null (entity)") +- [target\_primaryobjective](Target_primaryobjective_%28entity%29 "Target primaryobjective (entity)") +- [target\_removeweapons](Target_removeweapons_%28entity%29 "Target removeweapons (entity)") +- [target\_secretArea](Target_secretArea_%28entity%29 "Target secretArea (entity)") +- [target\_sessionCommand](Target_sessionCommand_%28entity%29 "Target sessionCommand (entity)") +- [target\_setfov](Target_setfov_%28entity%29 "Target setfov (entity)") +- [target\_setglobalparmtime](Target_setglobalparmtime_%28entity%29 "Target setglobalparmtime (entity)") +- [target\_setinfluence](Target_setinfluence_%28entity%29 "Target setinfluence (entity)") +- [target\_setkeyval](Target_setkeyval_%28entity%29 "Target setkeyval (entity)") +- [target\_setmodel](Target_setmodel_%28entity%29 "Target setmodel (entity)") +- [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") +- [target\_setshadertime](Target_setshadertime_%28entity%29 "Target setshadertime (entity)") +- [target\_show](Target_show_%28entity%29 "Target show (entity)") +- [target\_tip](Target_tip_%28entity%29 "Target tip (entity)") +- [target\_vehicle\_path](Target_vehicle_path_%28entity%29 "Target vehicle path (entity)") +- [tech\_tool](Tech_tool_%28entity%29 "Tech tool (entity)") +- [temp\_monster\_tactical](Temp_monster_tactical_%28entity%29 "Temp monster tactical (entity)") +- [test\_anim\_all](Test_anim_all_%28entity%29 "Test anim all (entity)") +- [test\_aurelio\_func\_fluid](Test_aurelio_func_fluid_%28entity%29 "Test aurelio func fluid (entity)") +- [test\_aurelio\_strogg\_marine\_refracty](Test_aurelio_strogg_marine_refracty_%28entity%29 "Test aurelio strogg marine refracty (entity)") +- [test\_ben\_gunner](Test_ben_gunner_%28entity%29 "Test ben gunner (entity)") +- [test\_head](Test_head_%28entity%29 "Test head (entity)") +- [test\_marine\_fatigues](Test_marine_fatigues_%28entity%29 "Test marine fatigues (entity)") +- [test\_model](Test_model_%28entity%29 "Test model (entity)") +- [test\_officer](Test_officer_%28entity%29 "Test officer (entity)") +- [test\_officer](Test_officer_%28entity%29 "Test officer (entity)") +- [test\_slimy\_transfer](Test_slimy_transfer_%28entity%29 "Test slimy transfer (entity)") +- [text](Text_%28entity%29 "Text (entity)") +- [tram1\_char\_marine](Tram1_char_marine_%28entity%29 "Tram1 char marine (entity)") +- [tram1\_char\_marine\_medic](Tram1_char_marine_medic_%28entity%29 "Tram1 char marine medic (entity)") +- [tram1\_char\_marine\_tech](Tram1_char_marine_tech_%28entity%29 "Tram1 char marine tech (entity)") +- [tram1\_grunt\_door](Tram1_grunt_door_%28entity%29 "Tram1 grunt door (entity)") +- [tram1\_monster\_grunt](Tram1_monster_grunt_%28entity%29 "Tram1 monster grunt (entity)") +- [tramCar\_door\_left\_collision](TramCar_door_left_collision_%28entity%29 "TramCar door left collision (entity)") +- [tramCar\_door\_right\_collision](TramCar_door_right_collision_%28entity%29 "TramCar door right collision (entity)") +- [trigger\_buyzone](Trigger_buyzone_%28entity%29 "Trigger buyzone (entity)") +- [trigger\_controlzone](Trigger_controlzone_%28entity%29 "Trigger controlzone (entity)") +- [trigger\_count](Trigger_count_%28entity%29 "Trigger count (entity)") +- [trigger\_entityname](Trigger_entityname_%28entity%29 "Trigger entityname (entity)") +- [trigger\_facing](Trigger_facing_%28entity%29 "Trigger facing (entity)") +- [trigger\_fade](Trigger_fade_%28entity%29 "Trigger fade (entity)") +- [trigger\_flashlight](Trigger_flashlight_%28entity%29 "Trigger flashlight (entity)") +- [trigger\_guiOverlay](Trigger_guiOverlay_%28entity%29 "Trigger guiOverlay (entity)") +- [trigger\_hurt](Trigger_hurt_%28entity%29 "Trigger hurt (entity)") +- [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") +- [trigger\_once](Trigger_once_%28entity%29 "Trigger once (entity)") +- [trigger\_once\_entityname](Trigger_once_entityname_%28entity%29 "Trigger once entityname (entity)") +- [trigger\_presize](Trigger_presize_%28entity%29 "Trigger presize (entity)") +- [trigger\_relay](Trigger_relay_%28entity%29 "Trigger relay (entity)") +- [trigger\_timer](Trigger_timer_%28entity%29 "Trigger timer (entity)") +- [trigger\_touch](Trigger_touch_%28entity%29 "Trigger touch (entity)") + +### V + +- [vehicle\_acidgun](Vehicle_acidgun_%28entity%29 "Vehicle acidgun (entity)") +- [vehicle\_acidgun\_driver](Vehicle_acidgun_driver_%28entity%29 "Vehicle acidgun driver (entity)") +- [vehicle\_acidgun\_turret\_pitch](Vehicle_acidgun_turret_pitch_%28entity%29 "Vehicle acidgun turret pitch (entity)") +- [vehicle\_acidgun\_turret\_yaw](Vehicle_acidgun_turret_yaw_%28entity%29 "Vehicle acidgun turret yaw (entity)") +- [vehicle\_acidgun\_weapon](Vehicle_acidgun_weapon_%28entity%29 "Vehicle acidgun weapon (entity)") +- [vehicle\_airdefense\_big\_gun](Vehicle_airdefense_big_gun_%28entity%29 "Vehicle airdefense big gun (entity)") +- [vehicle\_airdefense\_scriptcb](Vehicle_airdefense_scriptcb_%28entity%29 "Vehicle airdefense scriptcb (entity)") +- [vehicle\_bodytable](Vehicle_bodytable_%28entity%29 "Vehicle bodytable (entity)") +- [vehicle\_chaingun\_driver](Vehicle_chaingun_driver_%28entity%29 "Vehicle chaingun driver (entity)") +- [vehicle\_chaingun\_weapon](Vehicle_chaingun_weapon_%28entity%29 "Vehicle chaingun weapon (entity)") +- [vehicle\_convoy\_crane](Vehicle_convoy_crane_%28entity%29 "Vehicle convoy crane (entity)") +- [vehicle\_convoy\_crane\_driver](Vehicle_convoy_crane_driver_%28entity%29 "Vehicle convoy crane driver (entity)") +- [vehicle\_convoy\_crane\_pitch](Vehicle_convoy_crane_pitch_%28entity%29 "Vehicle convoy crane pitch (entity)") +- [vehicle\_convoy\_crane\_scriptcb](Vehicle_convoy_crane_scriptcb_%28entity%29 "Vehicle convoy crane scriptcb (entity)") +- [vehicle\_convoy\_crane\_yaw](Vehicle_convoy_crane_yaw_%28entity%29 "Vehicle convoy crane yaw (entity)") +- [vehicle\_data\_router](Vehicle_data_router_%28entity%29 "Vehicle data router (entity)") +- [vehicle\_data\_router\_driver](Vehicle_data_router_driver_%28entity%29 "Vehicle data router driver (entity)") +- [vehicle\_data\_router\_pitch](Vehicle_data_router_pitch_%28entity%29 "Vehicle data router pitch (entity)") +- [vehicle\_data\_router\_yaw](Vehicle_data_router_yaw_%28entity%29 "Vehicle data router yaw (entity)") +- [vehicle\_drop\_pod](Vehicle_drop_pod_%28entity%29 "Vehicle drop pod (entity)") +- [vehicle\_drop\_pod\_driver](Vehicle_drop_pod_driver_%28entity%29 "Vehicle drop pod driver (entity)") +- [vehicle\_drop\_pod\_pitch](Vehicle_drop_pod_pitch_%28entity%29 "Vehicle drop pod pitch (entity)") +- [vehicle\_drop\_pod\_yaw](Vehicle_drop_pod_yaw_%28entity%29 "Vehicle drop pod yaw (entity)") +- [vehicle\_e3mech](Vehicle_e3mech_%28entity%29 "Vehicle e3mech (entity)") +- [vehicle\_flatbed](Vehicle_flatbed_%28entity%29 "Vehicle flatbed (entity)") +- [vehicle\_flatbed\_base](Vehicle_flatbed_base_%28entity%29 "Vehicle flatbed base (entity)") +- [vehicle\_flatbed\_driver](Vehicle_flatbed_driver_%28entity%29 "Vehicle flatbed driver (entity)") +- [vehicle\_flatbed\_gun](Vehicle_flatbed_gun_%28entity%29 "Vehicle flatbed gun (entity)") +- [vehicle\_flatbed\_gunner](Vehicle_flatbed_gunner_%28entity%29 "Vehicle flatbed gunner (entity)") +- [vehicle\_flatbed\_gunner\_pitch](Vehicle_flatbed_gunner_pitch_%28entity%29 "Vehicle flatbed gunner pitch (entity)") +- [vehicle\_flatbed\_gunner\_weapon](Vehicle_flatbed_gunner_weapon_%28entity%29 "Vehicle flatbed gunner weapon (entity)") +- [vehicle\_flatbed\_gunner\_yaw](Vehicle_flatbed_gunner_yaw_%28entity%29 "Vehicle flatbed gunner yaw (entity)") +- [vehicle\_flatbed\_hoverpad](Vehicle_flatbed_hoverpad_%28entity%29 "Vehicle flatbed hoverpad (entity)") +- [vehicle\_flatbed\_hoverpad\_bl](Vehicle_flatbed_hoverpad_bl_%28entity%29 "Vehicle flatbed hoverpad bl (entity)") +- [vehicle\_flatbed\_hoverpad\_br](Vehicle_flatbed_hoverpad_br_%28entity%29 "Vehicle flatbed hoverpad br (entity)") +- [vehicle\_flatbed\_hoverpad\_fl](Vehicle_flatbed_hoverpad_fl_%28entity%29 "Vehicle flatbed hoverpad fl (entity)") +- [vehicle\_flatbed\_hoverpad\_fr](Vehicle_flatbed_hoverpad_fr_%28entity%29 "Vehicle flatbed hoverpad fr (entity)") +- [vehicle\_flatbed\_passenger](Vehicle_flatbed_passenger_%28entity%29 "Vehicle flatbed passenger (entity)") +- [vehicle\_flatbed\_passenger\_pitch](Vehicle_flatbed_passenger_pitch_%28entity%29 "Vehicle flatbed passenger pitch (entity)") +- [vehicle\_flatbed\_passenger\_yaw](Vehicle_flatbed_passenger_yaw_%28entity%29 "Vehicle flatbed passenger yaw (entity)") +- [vehicle\_gev](Vehicle_gev_%28entity%29 "Vehicle gev (entity)") +- [vehicle\_gev\_driver](Vehicle_gev_driver_%28entity%29 "Vehicle gev driver (entity)") +- [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") +- [vehicle\_gev\_hoverpad\_bl](Vehicle_gev_hoverpad_bl_%28entity%29 "Vehicle gev hoverpad bl (entity)") +- [vehicle\_gev\_hoverpad\_br](Vehicle_gev_hoverpad_br_%28entity%29 "Vehicle gev hoverpad br (entity)") +- [vehicle\_gev\_hoverpad\_fl](Vehicle_gev_hoverpad_fl_%28entity%29 "Vehicle gev hoverpad fl (entity)") +- [vehicle\_gev\_hoverpad\_fr](Vehicle_gev_hoverpad_fr_%28entity%29 "Vehicle gev hoverpad fr (entity)") +- [vehicle\_gev\_light](Vehicle_gev_light_%28entity%29 "Vehicle gev light (entity)") +- [vehicle\_gev\_thruster\_forward](Vehicle_gev_thruster_forward_%28entity%29 "Vehicle gev thruster forward (entity)") +- [vehicle\_gev\_thruster\_right](Vehicle_gev_thruster_right_%28entity%29 "Vehicle gev thruster right (entity)") +- [vehicle\_gev\_thruster\_right2](Vehicle_gev_thruster_right2_%28entity%29 "Vehicle gev thruster right2 (entity)") +- [vehicle\_gev\_turret\_pitch](Vehicle_gev_turret_pitch_%28entity%29 "Vehicle gev turret pitch (entity)") +- [vehicle\_gev\_turret\_yaw](Vehicle_gev_turret_yaw_%28entity%29 "Vehicle gev turret yaw (entity)") +- [vehicle\_gev\_weapon\_main](Vehicle_gev_weapon_main_%28entity%29 "Vehicle gev weapon main (entity)") +- [vehicle\_gev\_weapon\_mgun](Vehicle_gev_weapon_mgun_%28entity%29 "Vehicle gev weapon mgun (entity)") +- [vehicle\_gev\_weapon\_rocket](Vehicle_gev_weapon_rocket_%28entity%29 "Vehicle gev weapon rocket (entity)") +- [vehicle\_gun\_chair\_driver](Vehicle_gun_chair_driver_%28entity%29 "Vehicle gun chair driver (entity)") +- [vehicle\_gun\_chair\_turn](Vehicle_gun_chair_turn_%28entity%29 "Vehicle gun chair turn (entity)") +- [vehicle\_hub1\_driver](Vehicle_hub1_driver_%28entity%29 "Vehicle hub1 driver (entity)") +- [vehicle\_hub1\_flatbed](Vehicle_hub1_flatbed_%28entity%29 "Vehicle hub1 flatbed (entity)") +- [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") +- [vehicle\_hub1\_hoverpad\_bl](Vehicle_hub1_hoverpad_bl_%28entity%29 "Vehicle hub1 hoverpad bl (entity)") +- [vehicle\_hub1\_hoverpad\_br](Vehicle_hub1_hoverpad_br_%28entity%29 "Vehicle hub1 hoverpad br (entity)") +- [vehicle\_hub1\_hoverpad\_fl](Vehicle_hub1_hoverpad_fl_%28entity%29 "Vehicle hub1 hoverpad fl (entity)") +- [vehicle\_hub1\_hoverpad\_fr](Vehicle_hub1_hoverpad_fr_%28entity%29 "Vehicle hub1 hoverpad fr (entity)") +- [vehicle\_medbed\_patient](Vehicle_medbed_patient_%28entity%29 "Vehicle medbed patient (entity)") +- [vehicle\_medbed\_turn](Vehicle_medbed_turn_%28entity%29 "Vehicle medbed turn (entity)") +- [vehicle\_new\_gun\_chair](Vehicle_new_gun_chair_%28entity%29 "Vehicle new gun chair (entity)") +- [vehicle\_phatride](Vehicle_phatride_%28entity%29 "Vehicle phatride (entity)") +- [vehicle\_phatride\_driver](Vehicle_phatride_driver_%28entity%29 "Vehicle phatride driver (entity)") +- [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") +- [vehicle\_phatride\_hoverpad\_bl](Vehicle_phatride_hoverpad_bl_%28entity%29 "Vehicle phatride hoverpad bl (entity)") +- [vehicle\_phatride\_hoverpad\_br](Vehicle_phatride_hoverpad_br_%28entity%29 "Vehicle phatride hoverpad br (entity)") +- [vehicle\_phatride\_hoverpad\_fl](Vehicle_phatride_hoverpad_fl_%28entity%29 "Vehicle phatride hoverpad fl (entity)") +- [vehicle\_phatride\_hoverpad\_fr](Vehicle_phatride_hoverpad_fr_%28entity%29 "Vehicle phatride hoverpad fr (entity)") +- [vehicle\_phatride\_light](Vehicle_phatride_light_%28entity%29 "Vehicle phatride light (entity)") +- [vehicle\_phatride\_light1](Vehicle_phatride_light1_%28entity%29 "Vehicle phatride light1 (entity)") +- [vehicle\_phatride\_light2](Vehicle_phatride_light2_%28entity%29 "Vehicle phatride light2 (entity)") +- [vehicle\_phatride\_thruster\_forward](Vehicle_phatride_thruster_forward_%28entity%29 "Vehicle phatride thruster forward (entity)") +- [vehicle\_phatride\_thruster\_right](Vehicle_phatride_thruster_right_%28entity%29 "Vehicle phatride thruster right (entity)") +- [vehicle\_phatride\_thruster\_right2](Vehicle_phatride_thruster_right2_%28entity%29 "Vehicle phatride thruster right2 (entity)") +- [vehicle\_phatride\_turret\_pitch](Vehicle_phatride_turret_pitch_%28entity%29 "Vehicle phatride turret pitch (entity)") +- [vehicle\_phatride\_turret\_yaw](Vehicle_phatride_turret_yaw_%28entity%29 "Vehicle phatride turret yaw (entity)") +- [vehicle\_phatride\_weapon\_main](Vehicle_phatride_weapon_main_%28entity%29 "Vehicle phatride weapon main (entity)") +- [vehicle\_phatride\_weapon\_mgun](Vehicle_phatride_weapon_mgun_%28entity%29 "Vehicle phatride weapon mgun (entity)") +- [vehicle\_strogg\_hover\_driver](Vehicle_strogg_hover_driver_%28entity%29 "Vehicle strogg hover driver (entity)") +- [vehicle\_tramCar](Vehicle_tramCar_%28entity%29 "Vehicle tramCar (entity)") +- [vehicle\_tramCar\_marine](Vehicle_tramCar_marine_%28entity%29 "Vehicle tramCar marine (entity)") +- [vehicle\_tramCar\_strogg](Vehicle_tramCar_strogg_%28entity%29 "Vehicle tramCar strogg (entity)") +- [vehicle\_tramCar\_strogg\_blaster](Vehicle_tramCar_strogg_blaster_%28entity%29 "Vehicle tramCar strogg blaster (entity)") +- [vehicle\_tramCar\_strogg\_mgun](Vehicle_tramCar_strogg_mgun_%28entity%29 "Vehicle tramCar strogg mgun (entity)") +- [vehicle\_tram\_doorgun](Vehicle_tram_doorgun_%28entity%29 "Vehicle tram doorgun (entity)") +- [vehicle\_tram\_doorgun\_driver](Vehicle_tram_doorgun_driver_%28entity%29 "Vehicle tram doorgun driver (entity)") +- [vehicle\_tram\_doorgun\_pitch](Vehicle_tram_doorgun_pitch_%28entity%29 "Vehicle tram doorgun pitch (entity)") +- [vehicle\_tram\_doorgun\_yaw](Vehicle_tram_doorgun_yaw_%28entity%29 "Vehicle tram doorgun yaw (entity)") +- [vehicle\_tram\_reargun](Vehicle_tram_reargun_%28entity%29 "Vehicle tram reargun (entity)") +- [vehicle\_tram\_reargun\_driver](Vehicle_tram_reargun_driver_%28entity%29 "Vehicle tram reargun driver (entity)") +- [vehicle\_tram\_reargun\_pitch](Vehicle_tram_reargun_pitch_%28entity%29 "Vehicle tram reargun pitch (entity)") +- [vehicle\_tram\_reargun\_yaw](Vehicle_tram_reargun_yaw_%28entity%29 "Vehicle tram reargun yaw (entity)") +- [vehicle\_tramgun](Vehicle_tramgun_%28entity%29 "Vehicle tramgun (entity)") +- [vehicle\_tramgun\_driver](Vehicle_tramgun_driver_%28entity%29 "Vehicle tramgun driver (entity)") +- [vehicle\_tramgun\_pitch](Vehicle_tramgun_pitch_%28entity%29 "Vehicle tramgun pitch (entity)") +- [vehicle\_tramgun\_weapon](Vehicle_tramgun_weapon_%28entity%29 "Vehicle tramgun weapon (entity)") +- [vehicle\_tramgun\_yaw](Vehicle_tramgun_yaw_%28entity%29 "Vehicle tramgun yaw (entity)") +- [vehicle\_tube](Vehicle_tube_%28entity%29 "Vehicle tube (entity)") +- [vehicle\_tube\_driver](Vehicle_tube_driver_%28entity%29 "Vehicle tube driver (entity)") +- [vehicle\_tube\_turn](Vehicle_tube_turn_%28entity%29 "Vehicle tube turn (entity)") +- [vehicle\_turret\_chaingun](Vehicle_turret_chaingun_%28entity%29 "Vehicle turret chaingun (entity)") +- [vehicle\_walker](Vehicle_walker_%28entity%29 "Vehicle walker (entity)") +- [vehicle\_walker\_cockpit](Vehicle_walker_cockpit_%28entity%29 "Vehicle walker cockpit (entity)") +- [vehicle\_walker\_cockpit\_pitch](Vehicle_walker_cockpit_pitch_%28entity%29 "Vehicle walker cockpit pitch (entity)") +- [vehicle\_walker\_convoy](Vehicle_walker_convoy_%28entity%29 "Vehicle walker convoy (entity)") +- [vehicle\_walker\_driver](Vehicle_walker_driver_%28entity%29 "Vehicle walker driver (entity)") +- [vehicle\_walker\_driver\_convoy](Vehicle_walker_driver_convoy_%28entity%29 "Vehicle walker driver convoy (entity)") +- [vehicle\_walker\_light](Vehicle_walker_light_%28entity%29 "Vehicle walker light (entity)") +- [vehicle\_walker\_weapon\_main](Vehicle_walker_weapon_main_%28entity%29 "Vehicle walker weapon main (entity)") +- [vehicle\_walker\_weapon\_mgun](Vehicle_walker_weapon_mgun_%28entity%29 "Vehicle walker weapon mgun (entity)") +- [vehicle\_walker\_weapon\_mgun\_convoy](Vehicle_walker_weapon_mgun_convoy_%28entity%29 "Vehicle walker weapon mgun convoy (entity)") +- [vehicle\_walker\_weapon\_rocket](Vehicle_walker_weapon_rocket_%28entity%29 "Vehicle walker weapon rocket (entity)") +- [viewStyle\_q3\_blaster](ViewStyle_q3_blaster_%28entity%29 "ViewStyle q3 blaster (entity)") +- [viewStyle\_q3\_dmg](ViewStyle_q3_dmg_%28entity%29 "ViewStyle q3 dmg (entity)") +- [viewStyle\_q3\_gauntlet](ViewStyle_q3_gauntlet_%28entity%29 "ViewStyle q3 gauntlet (entity)") +- [viewStyle\_q3\_grenadelauncher](ViewStyle_q3_grenadelauncher_%28entity%29 "ViewStyle q3 grenadelauncher (entity)") +- [viewStyle\_q3\_hyperblaster](ViewStyle_q3_hyperblaster_%28entity%29 "ViewStyle q3 hyperblaster (entity)") +- [viewStyle\_q3\_lightninggun](ViewStyle_q3_lightninggun_%28entity%29 "ViewStyle q3 lightninggun (entity)") +- [viewStyle\_q3\_machinegun](ViewStyle_q3_machinegun_%28entity%29 "ViewStyle q3 machinegun (entity)") +- [viewStyle\_q3\_nailgun](ViewStyle_q3_nailgun_%28entity%29 "ViewStyle q3 nailgun (entity)") +- [viewStyle\_q3\_napalmgun](ViewStyle_q3_napalmgun_%28entity%29 "ViewStyle q3 napalmgun (entity)") +- [viewStyle\_q3\_railgun](ViewStyle_q3_railgun_%28entity%29 "ViewStyle q3 railgun (entity)") +- [viewStyle\_q3\_rocketlauncher](ViewStyle_q3_rocketlauncher_%28entity%29 "ViewStyle q3 rocketlauncher (entity)") +- [viewStyle\_q3\_shotgun](ViewStyle_q3_shotgun_%28entity%29 "ViewStyle q3 shotgun (entity)") +- [viewStyle\_shouldered\_blaster](ViewStyle_shouldered_blaster_%28entity%29 "ViewStyle shouldered blaster (entity)") +- [viewStyle\_shouldered\_gauntlet](ViewStyle_shouldered_gauntlet_%28entity%29 "ViewStyle shouldered gauntlet (entity)") +- [viewStyle\_shouldered\_grenadelauncher](ViewStyle_shouldered_grenadelauncher_%28entity%29 "ViewStyle shouldered grenadelauncher (entity)") +- [viewStyle\_shouldered\_hyperblaster](ViewStyle_shouldered_hyperblaster_%28entity%29 "ViewStyle shouldered hyperblaster (entity)") +- [viewStyle\_shouldered\_machinegun](ViewStyle_shouldered_machinegun_%28entity%29 "ViewStyle shouldered machinegun (entity)") +- [viewStyle\_shouldered\_railgun](ViewStyle_shouldered_railgun_%28entity%29 "ViewStyle shouldered railgun (entity)") +- [viewStyle\_shouldered\_shotgun](ViewStyle_shouldered_shotgun_%28entity%29 "ViewStyle shouldered shotgun (entity)") + +### W + +- [walker\_monster\_harvester](Walker_monster_harvester_%28entity%29 "Walker monster harvester (entity)") +- [walker\_monster\_strogg\_hover](Walker_monster_strogg_hover_%28entity%29 "Walker monster strogg hover (entity)") +- [waste\_char\_marine](Waste_char_marine_%28entity%29 "Waste char marine (entity)") +- [waste\_char\_marine\_buddy](Waste_char_marine_buddy_%28entity%29 "Waste char marine buddy (entity)") +- [waste\_char\_marine\_ruck](Waste_char_marine_ruck_%28entity%29 "Waste char marine ruck (entity)") +- [waste\_char\_marine\_wong](Waste_char_marine_wong_%28entity%29 "Waste char marine wong (entity)") +- [waste\_monster\_berserker](Waste_monster_berserker_%28entity%29 "Waste monster berserker (entity)") +- [waste\_sizzle\_barrel](Waste_sizzle_barrel_%28entity%29 "Waste sizzle barrel (entity)") +- [waste\_sizzle\_barrel\_burn](Waste_sizzle_barrel_burn_%28entity%29 "Waste sizzle barrel burn (entity)") +- [waste\_sizzle\_barrel\_ignite](Waste_sizzle_barrel_ignite_%28entity%29 "Waste sizzle barrel ignite (entity)") +- [weapon\_blaster](Weapon_blaster_%28entity%29 "Weapon blaster (entity)") +- [weapon\_blaster\_gui](Weapon_blaster_gui_%28entity%29 "Weapon blaster gui (entity)") +- [weapon\_dmg](Weapon_dmg_%28entity%29 "Weapon dmg (entity)") +- [weapon\_dmg\_mp](Weapon_dmg_mp_%28entity%29 "Weapon dmg mp (entity)") +- [weapon\_gauntlet](Weapon_gauntlet_%28entity%29 "Weapon gauntlet (entity)") +- [weapon\_gauntlet\_mp](Weapon_gauntlet_mp_%28entity%29 "Weapon gauntlet mp (entity)") +- [weapon\_grenadelauncher](Weapon_grenadelauncher_%28entity%29 "Weapon grenadelauncher (entity)") +- [weapon\_grenadelauncher\_mp](Weapon_grenadelauncher_mp_%28entity%29 "Weapon grenadelauncher mp (entity)") +- [weapon\_hyperblaster](Weapon_hyperblaster_%28entity%29 "Weapon hyperblaster (entity)") +- [weapon\_hyperblaster\_mp](Weapon_hyperblaster_mp_%28entity%29 "Weapon hyperblaster mp (entity)") +- [weapon\_lightninggun](Weapon_lightninggun_%28entity%29 "Weapon lightninggun (entity)") +- [weapon\_lightninggun\_mp](Weapon_lightninggun_mp_%28entity%29 "Weapon lightninggun mp (entity)") +- [weapon\_machinegun\_mp](Weapon_machinegun_mp_%28entity%29 "Weapon machinegun mp (entity)") +- [weapon\_nailgun](Weapon_nailgun_%28entity%29 "Weapon nailgun (entity)") +- [weapon\_nailgun\_mp](Weapon_nailgun_mp_%28entity%29 "Weapon nailgun mp (entity)") +- [weapon\_napalmgun](Weapon_napalmgun_%28entity%29 "Weapon napalmgun (entity)") +- [weapon\_napalmgun\_mp](Weapon_napalmgun_mp_%28entity%29 "Weapon napalmgun mp (entity)") +- [weapon\_railgun](Weapon_railgun_%28entity%29 "Weapon railgun (entity)") +- [weapon\_railgun\_mp](Weapon_railgun_mp_%28entity%29 "Weapon railgun mp (entity)") +- [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") +- [weapon\_rocketlauncher\_mp](Weapon_rocketlauncher_mp_%28entity%29 "Weapon rocketlauncher mp (entity)") +- [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") +- [weapon\_shotgun\_mp](Weapon_shotgun_mp_%28entity%29 "Weapon shotgun mp (entity)") +- [weapon\_tramCar\_left](Weapon_tramCar_left_%28entity%29 "Weapon tramCar left (entity)") +- [weapon\_tramCar\_rear](Weapon_tramCar_rear_%28entity%29 "Weapon tramCar rear (entity)") +- [weapon\_tramCar\_right](Weapon_tramCar_right_%28entity%29 "Weapon tramCar right (entity)") +- [weaponmod\_hyperblaster\_bounce1](Weaponmod_hyperblaster_bounce1_%28entity%29 "Weaponmod hyperblaster bounce1 (entity)") +- [weaponmod\_hyperblaster\_bounce2](Weaponmod_hyperblaster_bounce2_%28entity%29 "Weaponmod hyperblaster bounce2 (entity)") +- [weaponmod\_lightninggun\_chain](Weaponmod_lightninggun_chain_%28entity%29 "Weaponmod lightninggun chain (entity)") +- [weaponmod\_machinegun\_ammo](Weaponmod_machinegun_ammo_%28entity%29 "Weaponmod machinegun ammo (entity)") +- [weaponmod\_nailgun\_ammo](Weaponmod_nailgun_ammo_%28entity%29 "Weaponmod nailgun ammo (entity)") +- [weaponmod\_nailgun\_power](Weaponmod_nailgun_power_%28entity%29 "Weaponmod nailgun power (entity)") +- [weaponmod\_nailgun\_rof](Weaponmod_nailgun_rof_%28entity%29 "Weaponmod nailgun rof (entity)") +- [weaponmod\_nailgun\_seek](Weaponmod_nailgun_seek_%28entity%29 "Weaponmod nailgun seek (entity)") +- [weaponmod\_railgun\_penetrate](Weaponmod_railgun_penetrate_%28entity%29 "Weaponmod railgun penetrate (entity)") +- [weaponmod\_rocketlauncher\_burst](Weaponmod_rocketlauncher_burst_%28entity%29 "Weaponmod rocketlauncher burst (entity)") +- [weaponmod\_rocketlauncher\_homing](Weaponmod_rocketlauncher_homing_%28entity%29 "Weaponmod rocketlauncher homing (entity)") +- [weaponmod\_shotgun\_ammo](Weaponmod_shotgun_ammo_%28entity%29 "Weaponmod shotgun ammo (entity)") +- [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") +- [worldspawn\_mp](Worldspawn_mp_%28entity%29 "Worldspawn mp (entity)") +- [wpmod\_hyperblaster\_bounce1](Wpmod_hyperblaster_bounce1_%28entity%29 "Wpmod hyperblaster bounce1 (entity)") +- [wpmod\_lightninggun\_chain](Wpmod_lightninggun_chain_%28entity%29 "Wpmod lightninggun chain (entity)") +- [wpmod\_machinegun\_ammo](Wpmod_machinegun_ammo_%28entity%29 "Wpmod machinegun ammo (entity)") +- [wpmod\_nailgun\_power](Wpmod_nailgun_power_%28entity%29 "Wpmod nailgun power (entity)") +- [wpmod\_nailgun\_seek](Wpmod_nailgun_seek_%28entity%29 "Wpmod nailgun seek (entity)") +- [wpmod\_railgun\_penetrate](Wpmod_railgun_penetrate_%28entity%29 "Wpmod railgun penetrate (entity)") +- [wpmod\_rocketlauncher\_burst](Wpmod_rocketlauncher_burst_%28entity%29 "Wpmod rocketlauncher burst (entity)") +- [wpmod\_rocketlauncher\_homing](Wpmod_rocketlauncher_homing_%28entity%29 "Wpmod rocketlauncher homing (entity)") +- [wpmod\_shotgun\_ammo](Wpmod_shotgun_ammo_%28entity%29 "Wpmod shotgun ammo (entity)") + diff --git a/Entitydef_(decl).page b/Entitydef_(decl).page new file mode 100644 index 000000000..c0f67aaae --- /dev/null +++ b/Entitydef_(decl).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Entitydef (decl) +... + +Entity definitions are simply a list of key/value pairs or spawn arguments. + +When the engine [spawns](Spawn "Spawn") an [entity](Entity "Entity") , the entityDef is looked up to build the [spawnArgs](SpawnArgs "SpawnArgs") dictionary of the [spawn class](Spawn_class "Spawn class") . + +So entityDefs conceptually define the default attributes of an entity - in combination with the key/value pairs for the [map entity](Map_entity "Map entity") set in the level editor. + +Syntax +------ + + entityDef [entitydeftype] { + [key_1] [value_1] + [key_2] [value_2] + [key_3] [value_3] + ... + } + +Entity definitions begin with a header which consists of the keyword "entityDef" followed by the name of the entityDef type. + +The header is followed by the body of the declaration which is enclosed in curly brackets. + +The body is composed of a series of keys and values. Keys and values are enclosed by quotation marks. + +Important Key/Values +-------------------- + +While most of the key/value pairs are just data to be used by the entity spawn class, script object or level script there are a few that should be mentioned. + +` "inherit" [entitydef type] ` + +The "inherit" key/value pair can be used in any entity definition. It's purpose is to instruct the engine to inherit key/value pairs from the specified entityDef type to reduce redundancy. + +` "spawnclass" [spawn class type] ` + +The spawnclass key/value pair defines the [spawn class](Spawn_class "Spawn class") type of this entity. An entity will fail to spawn if it doesn't have a spawnclass key/value set via an entityDef or [map entity](Map_entity "Map entity") . + +` "scriptobject" [script object type] ` + +The "scriptobject" key/value pair key/value pair is used to assign a [script object](Script_object "Script object") type to this entity type to control its behavior. + +Inheritance and Spawn Classes Example +------------------------------------- + +Using a paraphrased snippet from the monster\_zombie\_fat entity definition in Doom 3: + + entityDef monster_zombie_fat { + "inherit" "zombie_default" + "scriptobject" "monster_zombie" + "size" "48 48 68" + "use_aas" "aas48" + "team" "1" + "rank" "0" + "health" "100" + "melee_range" "32" + "walk_on_sight" "1" + "mass" "200" + ... + } + +Here, the inherit value means is that when the monster\_zombie\_fat is looked up it will be combined with the key/value pairs defined in zombie\_default. + +By looking at zombie\_default we can see the key/value pairs that are inherited: + + entityDef zombie_default { + "inherit" "monster_default" + "blink_min" "2.0s" + "blink_max" "8.0" + ... + } + +Notice that this entity definition also inherits key/value pairs from another entityDef, in this case from monster\_default: + + entityDef monster_default { + "editor_color" "1 .5 0" + "editor_mins" "-24 -24 0" + "editor_maxs" "24 24 64" + "editor_showangle" "1" + "editor_copy" "anim" + ... + "spawnclass" "idAI" + ... + } + +And at this point the inheritance stops because there is no other "inherit" key/value pair. However, there is a "spawnclass" key/value pair. In this example the [spawn class](Spawn_class "Spawn class") idAI. + +Script Objects Example +---------------------- + +In this example, the scriptobject key/value is defining what AI [script object](Script_object "Script object") type to use to control this entity. + + entityDef monster_zombie_fat { + "inherit" "zombie_default" + "scriptobject" "monster_zombie" + "size" "48 48 68" + "use_aas" "aas48" + "team" "1" + "rank" "0" + "health" "100" + "melee_range" "32" + "walk_on_sight" "1" + "mass" "200" + ... + } + +Practical Example +----------------- + +If you wanted to create a new type of monster\_zombie\_fat with a health value of 200 you simply create a new entity definition that inherits from monster\_zombie\_fat and set a new health key/value pair... + + entityDef monster_zombie_fat_200 { + "inherit" "monster_zombie_fat" + "health" "200" + } + diff --git a/EntranceMark_decal_rocket_(entity).page b/EntranceMark_decal_rocket_(entity).page new file mode 100644 index 000000000..836acdc94 --- /dev/null +++ b/EntranceMark_decal_rocket_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: EntranceMark decal rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| mark\_size | Description not available. | +| mtr\_altmetal | Description not available. | +| mtr\_cardboard | Description not available. | +| mtr\_flesh | Description not available. | +| mtr\_forcefield | Description not available. | +| mtr\_glass | Description not available. | +| mtr\_liquid | Description not available. | +| mtr\_metal | Description not available. | +| mtr\_pipe | Description not available. | +| mtr\_stone | Description not available. | +| mtr\_tile | Description not available. | +| mtr\_wallwalk | Description not available. | +| mtr\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **entranceMark\_decal\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/EntranceMark_overlay_rifle_(entity).page b/EntranceMark_overlay_rifle_(entity).page new file mode 100644 index 000000000..77f726346 --- /dev/null +++ b/EntranceMark_overlay_rifle_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: EntranceMark overlay rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| mark\_size | Description not available. | +| mtr\_altmetal | Description not available. | +| mtr\_cardboard | Description not available. | +| mtr\_flesh | Description not available. | +| mtr\_forcefield | Description not available. | +| mtr\_glass | Description not available. | +| mtr\_liquid | Description not available. | +| mtr\_metal | Description not available. | +| mtr\_pipe | Description not available. | +| mtr\_stone | Description not available. | +| mtr\_tile | Description not available. | +| mtr\_wallwalk | Description not available. | +| mtr\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **entranceMark\_overlay\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/EntranceWound_expand_(entity).page b/EntranceWound_expand_(entity).page new file mode 100644 index 000000000..ee4d67c30 --- /dev/null +++ b/EntranceWound_expand_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: EntranceWound expand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| fx\_wound\_flesh | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **entranceWound\_expand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/EntranceWound_mountedgun_(entity).page b/EntranceWound_mountedgun_(entity).page new file mode 100644 index 000000000..6af358e15 --- /dev/null +++ b/EntranceWound_mountedgun_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: EntranceWound mountedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| fx\_wound\_altmetal | Description not available. | +| fx\_wound\_cardboard | Description not available. | +| fx\_wound\_chaff | Description not available. | +| fx\_wound\_flesh | Description not available. | +| fx\_wound\_forcefield | Description not available. | +| fx\_wound\_glass | Description not available. | +| fx\_wound\_liquid | Description not available. | +| fx\_wound\_metal | Description not available. | +| fx\_wound\_pipe | Description not available. | +| fx\_wound\_stone | Description not available. | +| fx\_wound\_tile | Description not available. | +| fx\_wound\_wallwalk | Description not available. | +| fx\_wound\_wood | Description not available. | +| snd\_fx\_wound\_pipe | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **entranceWound\_mountedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/EntranceWound_riflesniper_(entity).page b/EntranceWound_riflesniper_(entity).page new file mode 100644 index 000000000..e15c3d91e --- /dev/null +++ b/EntranceWound_riflesniper_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: EntranceWound riflesniper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| fx\_wound\_altmetal | Description not available. | +| fx\_wound\_cardboard | Description not available. | +| fx\_wound\_chaff | Description not available. | +| fx\_wound\_flesh | Description not available. | +| fx\_wound\_forcefield | Description not available. | +| fx\_wound\_glass | Description not available. | +| fx\_wound\_liquid | Description not available. | +| fx\_wound\_metal | Description not available. | +| fx\_wound\_pipe | Description not available. | +| fx\_wound\_stone | Description not available. | +| fx\_wound\_tile | Description not available. | +| fx\_wound\_wallwalk | Description not available. | +| fx\_wound\_wood | Description not available. | +| snd\_fx\_wound\_pipe | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **entranceWound\_riflesniper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_(folder).page b/Env_(folder).page new file mode 100644 index 000000000..6c7557352 --- /dev/null +++ b/Env_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Env (folder) +... + +The env folder contains images for [environment maps](Cube_maps "Cube maps") , an environment map is a texture applied to the inside faces of a skybox to give the appearance of large spaces. + diff --git a/Env_acid_gun_(entity).page b/Env_acid_gun_(entity).page new file mode 100644 index 000000000..f78f8561a --- /dev/null +++ b/Env_acid_gun_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env acid gun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +acid\_gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | acid\_gun | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_acid\_gun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_airlockdoor_(entity).page b/Env_airlockdoor_(entity).page new file mode 100644 index 000000000..8c614ae8a --- /dev/null +++ b/Env_airlockdoor_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env airlockdoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_air\_locks | Description not available. | +| snd\_endchuff | Description not available. | +| snd\_pistons | Description not available. | +| snd\_rotor | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_airlockdoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_bfg_overcharge_(entity).page b/Env_bfg_overcharge_(entity).page new file mode 100644 index 000000000..d926303f5 --- /dev/null +++ b/Env_bfg_overcharge_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env bfg overcharge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - **env\_bfg\_overcharge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_bfgcase_(entity).page b/Env_bfgcase_(entity).page new file mode 100644 index 000000000..faba5d5e1 --- /dev/null +++ b/Env_bfgcase_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env bfgcase (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **env\_bfgcase** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_bluesteampipe_128_(entity).page b/Env_bluesteampipe_128_(entity).page new file mode 100644 index 000000000..d96a91c34 --- /dev/null +++ b/Env_bluesteampipe_128_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env bluesteampipe 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_bluesteampipe\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_bodytable_(entity).page b/Env_bodytable_(entity).page new file mode 100644 index 000000000..b6985ae03 --- /dev/null +++ b/Env_bodytable_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env bodytable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Body Table for Medlabs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Body Table for Medlabs | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_servo | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_bodytable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_breakthru_door_(entity).page b/Env_breakthru_door_(entity).page new file mode 100644 index 000000000..a4997aba6 --- /dev/null +++ b/Env_breakthru_door_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env breakthru door (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakthrough door, ragdoll to deform + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------| +| articulatedFigure | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Breakthrough door, ragdoll to deform | +| model | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idAFEntity](IdAFEntity_%28class%29 "IdAFEntity (class)")* + - **env\_breakthru\_door** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_buggy_(entity).page b/Env_buggy_(entity).page new file mode 100644 index 000000000..754c794bc --- /dev/null +++ b/Env_buggy_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env buggy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Vehicle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Vehicle. | +| eyesJoint | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steeringHingeFrontLeft | Description not available. | +| steeringHingeFrontRight | Description not available. | +| steeringWheelJoint | Description not available. | +| target | Description not available. | +| wheelBodyFrontLeft | Description not available. | +| wheelBodyFrontRight | Description not available. | +| wheelBodyRearLeft | Description not available. | +| wheelBodyRearRight | Description not available. | +| wheelJointFrontLeft | Description not available. | +| wheelJointFrontRight | Description not available. | +| wheelJointRearLeft | Description not available. | +| wheelJointRearRight | Description not available. | +| wheelRadius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Vehicle](IdAFEntity_Vehicle_%28class%29 "IdAFEntity Vehicle (class)")* + - *[idAFEntity\_VehicleFourWheels](IdAFEntity_VehicleFourWheels_%28class%29 "IdAFEntity VehicleFourWheels (class)")* + - **env\_buggy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_cage_corpse_(entity).page b/Env_cage_corpse_(entity).page new file mode 100644 index 000000000..1e8c7c424 --- /dev/null +++ b/Env_cage_corpse_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env cage corpse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_cage\_corpse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_catscanner_(entity).page b/Env_catscanner_(entity).page new file mode 100644 index 000000000..6f6d03888 --- /dev/null +++ b/Env_catscanner_(entity).page @@ -0,0 +1,186 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env catscanner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +don't use + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | don't use | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_catscanner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_chain_(entity).page b/Env_chain_(entity).page new file mode 100644 index 000000000..51da507ef --- /dev/null +++ b/Env_chain_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Density of each link in the chain. | +| drop | Set to 1 to not bind to world. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| links | Number of links in the chain. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| width | Width of a link. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMultiModelAF](IdMultiModelAF_%28class%29 "IdMultiModelAF (class)")* + - *[idChain](IdChain_%28class%29 "IdChain (class)")* + - **env\_chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_chain_dispersal_(entity).page b/Env_chain_dispersal_(entity).page new file mode 100644 index 000000000..46e1eff1a --- /dev/null +++ b/Env_chain_dispersal_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env chain dispersal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A chain hanging down from the ceiling.\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|-------------------------------------------| +| 'width' Width of a link. (default 8)\\n | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A chain hanging down from the ceiling.\\n | + +Inheritance +----------- + +This entity is derived from the following: + +- **env\_chain\_dispersal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_chemical_vat_(entity).page b/Env_chemical_vat_(entity).page new file mode 100644 index 000000000..6bd3201ab --- /dev/null +++ b/Env_chemical_vat_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env chemical vat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +chemical vat for dispersal2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | chemical vat for dispersal2 | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_chemical\_vat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_crane_(entity).page b/Env_crane_(entity).page new file mode 100644 index 000000000..829d56ee8 --- /dev/null +++ b/Env_crane_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env crane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Claw for crane. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Claw for crane. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_ClawFourFingers](IdAFEntity_ClawFourFingers_%28class%29 "IdAFEntity ClawFourFingers (class)")* + - **env\_crane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_craneplatform_caverns1_(entity).page b/Env_craneplatform_caverns1_(entity).page new file mode 100644 index 000000000..1bac79c0e --- /dev/null +++ b/Env_craneplatform_caverns1_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env craneplatform caverns1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Crane chain with platform and girders. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Crane chain with platform and girders. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_craneplatform\_caverns1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_curtain_(entity).page b/Env_curtain_(entity).page new file mode 100644 index 000000000..577efec4c --- /dev/null +++ b/Env_curtain_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env curtain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|--------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A swinging long light w/bulbs. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_curtain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_dead_d_leg_(entity).page b/Env_dead_d_leg_(entity).page new file mode 100644 index 000000000..06282ba8f --- /dev/null +++ b/Env_dead_d_leg_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env dead d leg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +ragdoll body part for great justice + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | ragdoll body part for great justice | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_dead\_d\_leg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_dead_head_half_(entity).page b/Env_dead_head_half_(entity).page new file mode 100644 index 000000000..c6807aaba --- /dev/null +++ b/Env_dead_head_half_(entity).page @@ -0,0 +1,186 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env dead head half (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +ragdoll body part for great justice + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | ragdoll body part for great justice | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_dead\_head\_half** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_dead_head_shot_(entity).page b/Env_dead_head_shot_(entity).page new file mode 100644 index 000000000..3c64b1906 --- /dev/null +++ b/Env_dead_head_shot_(entity).page @@ -0,0 +1,186 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env dead head shot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +ragdoll body part for great justice + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | ragdoll body part for great justice | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_dead\_head\_shot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_destroyer_(entity).page b/Env_destroyer_(entity).page new file mode 100644 index 000000000..1b2bba95c --- /dev/null +++ b/Env_destroyer_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env destroyer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_destroyer + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_destroyer | +| fx\_ship\_warp | Description not available. | +| fx\_thruster\_l | Description not available. | +| fx\_thruster\_s | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_destroyer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_dragtest_(entity).page b/Env_dragtest_(entity).page new file mode 100644 index 000000000..56e2dc162 --- /dev/null +++ b/Env_dragtest_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env dragtest (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_dragtest** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_earring_(entity).page b/Env_earring_(entity).page new file mode 100644 index 000000000..a68c99972 --- /dev/null +++ b/Env_earring_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env earring (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_earring** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_evilmeat_(entity).page b/Env_evilmeat_(entity).page new file mode 100644 index 000000000..099bb5799 --- /dev/null +++ b/Env_evilmeat_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env evilmeat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_evilmeat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_flier_engine_(entity).page b/Env_flier_engine_(entity).page new file mode 100644 index 000000000..3e7c53db9 --- /dev/null +++ b/Env_flier_engine_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env flier engine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +flyer\_engine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | flyer\_engine | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_flier\_engine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_flyer_dispersal_(entity).page b/Env_flyer_dispersal_(entity).page new file mode 100644 index 000000000..2e4828d66 --- /dev/null +++ b/Env_flyer_dispersal_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env flyer dispersal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pleva will not hurt you. It's ok. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Pleva will not hurt you. It's ok. | +| fx\_thrusters | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_takeoff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [env\_strogg\_flyer](Env_strogg_flyer_%28entity%29 "Env strogg flyer (entity)") + - **env\_flyer\_dispersal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_leftarm_(entity).page b/Env_gibs_leftarm_(entity).page new file mode 100644 index 000000000..bcfaee167 --- /dev/null +++ b/Env_gibs_leftarm_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs leftarm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Left Full Arm Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Left Full Arm Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_leftarm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_leftleg_(entity).page b/Env_gibs_leftleg_(entity).page new file mode 100644 index 000000000..e6e439618 --- /dev/null +++ b/Env_gibs_leftleg_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs leftleg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Left Full Leg Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Left Full Leg Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_leftleg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_rtlolegstump_(entity).page b/Env_gibs_rtlolegstump_(entity).page new file mode 100644 index 000000000..b41975fb5 --- /dev/null +++ b/Env_gibs_rtlolegstump_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs rtlolegstump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Right Lower Leg Stump Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Right Lower Leg Stump Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_rtlolegstump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_rtuplegstump_(entity).page b/Env_gibs_rtuplegstump_(entity).page new file mode 100644 index 000000000..53335ab99 --- /dev/null +++ b/Env_gibs_rtuplegstump_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs rtuplegstump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Right Upper Leg Stump Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Right Upper Leg Stump Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_rtuplegstump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_ruparmstub_(entity).page b/Env_gibs_ruparmstub_(entity).page new file mode 100644 index 000000000..c64436ee4 --- /dev/null +++ b/Env_gibs_ruparmstub_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs ruparmstub (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Right Upper Arm Stub Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Right Upper Arm Stub Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_ruparmstub** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_spine_(entity).page b/Env_gibs_spine_(entity).page new file mode 100644 index 000000000..a21d4ede2 --- /dev/null +++ b/Env_gibs_spine_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs spine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spinal Cord Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Spinal Cord Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_spine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gibs_torso_(entity).page b/Env_gibs_torso_(entity).page new file mode 100644 index 000000000..0f2d6da6d --- /dev/null +++ b/Env_gibs_torso_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gibs torso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Torso Gib. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Torso Gib. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_gibs\_torso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_grenade_explodeinhand_(entity).page b/Env_grenade_explodeinhand_(entity).page new file mode 100644 index 000000000..dcb9d925f --- /dev/null +++ b/Env_grenade_explodeinhand_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env grenade explodeinhand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - **env\_grenade\_explodeinhand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_greysteampipe_128_(entity).page b/Env_greysteampipe_128_(entity).page new file mode 100644 index 000000000..07b9921c4 --- /dev/null +++ b/Env_greysteampipe_128_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env greysteampipe 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_greysteampipe\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_gunner_medlab_(entity).page b/Env_gunner_medlab_(entity).page new file mode 100644 index 000000000..1390bf61d --- /dev/null +++ b/Env_gunner_medlab_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env gunner medlab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim XXXX | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - **env\_gunner\_medlab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hanging_body_1_(entity).page b/Env_hanging_body_1_(entity).page new file mode 100644 index 000000000..ed7cdc413 --- /dev/null +++ b/Env_hanging_body_1_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hanging body 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hanging body with ragdoll. Head, upper torso, arm, intestines. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Hanging body with ragdoll. Head, upper torso, arm, intestines. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| sleep | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_hanging\_body\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hanglight_bar_(entity).page b/Env_hanglight_bar_(entity).page new file mode 100644 index 000000000..f912c0721 --- /dev/null +++ b/Env_hanglight_bar_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hanglight bar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_hanglight\_bar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hanglight_fetus_(entity).page b/Env_hanglight_fetus_(entity).page new file mode 100644 index 000000000..c9b39001c --- /dev/null +++ b/Env_hanglight_fetus_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hanglight fetus (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_destroyed | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - *[hhLightFixture](HhLightFixture_%28class%29 "HhLightFixture (class)")* + - **env\_hanglight\_fetus** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hellcage_long_(entity).page b/Env_hellcage_long_(entity).page new file mode 100644 index 000000000..9a8657614 --- /dev/null +++ b/Env_hellcage_long_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hellcage long (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_hellcage\_long** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hellcage_medium_(entity).page b/Env_hellcage_medium_(entity).page new file mode 100644 index 000000000..953d05aa4 --- /dev/null +++ b/Env_hellcage_medium_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hellcage medium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_hellcage\_medium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hellcage_short_(entity).page b/Env_hellcage_short_(entity).page new file mode 100644 index 000000000..d7a835ab4 --- /dev/null +++ b/Env_hellcage_short_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hellcage short (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_hellcage\_short** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hellchain_(entity).page b/Env_hellchain_(entity).page new file mode 100644 index 000000000..42100b15e --- /dev/null +++ b/Env_hellchain_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hellchain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_hellchain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hires_steampipe_(entity).page b/Env_hires_steampipe_(entity).page new file mode 100644 index 000000000..537206da5 --- /dev/null +++ b/Env_hires_steampipe_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hires steampipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_hires\_steampipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_hooked_body_(entity).page b/Env_hooked_body_(entity).page new file mode 100644 index 000000000..e0027f33c --- /dev/null +++ b/Env_hooked_body_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env hooked body (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_chains | Description not available. | +| snd\_hook\_down | Description not available. | +| snd\_hook\_exhale | Description not available. | +| snd\_hook\_in | Description not available. | +| snd\_hook\_recomp | Description not available. | +| snd\_hook\_thump | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_hooked\_body** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_human_bodybag_(entity).page b/Env_human_bodybag_(entity).page new file mode 100644 index 000000000..895143fc1 --- /dev/null +++ b/Env_human_bodybag_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env human bodybag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_human\_bodybag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_implanding_(entity).page b/Env_implanding_(entity).page new file mode 100644 index 000000000..89c4eb2a1 --- /dev/null +++ b/Env_implanding_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env implanding (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_implanding** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_inviso_(entity).page b/Env_inviso_(entity).page new file mode 100644 index 000000000..29952e82e --- /dev/null +++ b/Env_inviso_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env inviso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_inviso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_juglamp_(entity).page b/Env_juglamp_(entity).page new file mode 100644 index 000000000..55ae2ea77 --- /dev/null +++ b/Env_juglamp_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env juglamp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_juglamp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_lightpod_(entity).page b/Env_lightpod_(entity).page new file mode 100644 index 000000000..114afcd95 --- /dev/null +++ b/Env_lightpod_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env lightpod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_lightpod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_lightpod_snd_(entity).page b/Env_lightpod_snd_(entity).page new file mode 100644 index 000000000..ff66831d2 --- /dev/null +++ b/Env_lightpod_snd_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env lightpod snd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_lightpod\_snd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_locust_(entity).page b/Env_locust_(entity).page new file mode 100644 index 000000000..b9dceeb33 --- /dev/null +++ b/Env_locust_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env locust (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Vehicle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Vehicle. | +| eyesJoint | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steeringHingeFrontLeft | Description not available. | +| steeringHingeFrontRight | Description not available. | +| steeringHingeRearLeft | Description not available. | +| steeringHingeRearRight | Description not available. | +| steeringWheelJoint | Description not available. | +| target | Description not available. | +| wheelBodyFrontLeft | Description not available. | +| wheelBodyFrontRight | Description not available. | +| wheelBodyMiddleLeft | Description not available. | +| wheelBodyMiddleRight | Description not available. | +| wheelBodyRearLeft | Description not available. | +| wheelBodyRearRight | Description not available. | +| wheelJointFrontLeft | Description not available. | +| wheelJointFrontRight | Description not available. | +| wheelJointMiddleLeft | Description not available. | +| wheelJointMiddleRight | Description not available. | +| wheelJointRearLeft | Description not available. | +| wheelJointRearRight | Description not available. | +| wheelRadius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Vehicle](IdAFEntity_Vehicle_%28class%29 "IdAFEntity Vehicle (class)")* + - *[idAFEntity\_VehicleSixWheels](IdAFEntity_VehicleSixWheels_%28class%29 "IdAFEntity VehicleSixWheels (class)")* + - **env\_locust** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_medlabs_railing_(entity).page b/Env_medlabs_railing_(entity).page new file mode 100644 index 000000000..481f081b5 --- /dev/null +++ b/Env_medlabs_railing_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env medlabs railing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Railing for Medlabs Cinematic + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------| +| anim | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Railing for Medlabs Cinematic | +| fx\_sparks | Description not available. | +| model | Description not available. | +| spawnClass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **env\_medlabs\_railing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_orangesteampipe_128_(entity).page b/Env_orangesteampipe_128_(entity).page new file mode 100644 index 000000000..dbc6d6cea --- /dev/null +++ b/Env_orangesteampipe_128_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env orangesteampipe 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_orangesteampipe\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_payphone_(entity).page b/Env_payphone_(entity).page new file mode 100644 index 000000000..635202ae9 --- /dev/null +++ b/Env_payphone_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env payphone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| defaultPose | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| ragdollOnTrigger | Description not available. | +| ragdoll\_slomoEnd | Description not available. | +| ragdoll\_slomoStart | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - **env\_payphone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_phone_(entity).page b/Env_phone_(entity).page new file mode 100644 index 000000000..71afb2ffc --- /dev/null +++ b/Env_phone_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env phone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_phone + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_phone | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_phonecall | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_phone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_pinky_pipes_(entity).page b/Env_pinky_pipes_(entity).page new file mode 100644 index 000000000..dd74906f5 --- /dev/null +++ b/Env_pinky_pipes_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env pinky pipes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bash1 | Description not available. | +| snd\_bash2 | Description not available. | +| snd\_bounce1 | Description not available. | +| snd\_bounce2 | Description not available. | +| snd\_footstep | Description not available. | +| snd\_growl2 | Description not available. | +| snd\_growl3 | Description not available. | +| snd\_handstep | Description not available. | +| snd\_slide | Description not available. | +| snd\_tear | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_pinky\_pipes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_pipe_96_(entity).page b/Env_pipe_96_(entity).page new file mode 100644 index 000000000..4c9792d17 --- /dev/null +++ b/Env_pipe_96_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env pipe 96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_pipe\_96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_pistonB_(entity).page b/Env_pistonB_(entity).page new file mode 100644 index 000000000..9beae3a8f --- /dev/null +++ b/Env_pistonB_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env pistonB (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_piston + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_piston | +| floats | Description not available. | +| fx\_arc | Description not available. | +| fx\_energy | Description not available. | +| fx\_guide | Description not available. | +| fx\_impact | Description not available. | +| fx\_release | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_pistonB** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_piston_(entity).page b/Env_piston_(entity).page new file mode 100644 index 000000000..31a895248 --- /dev/null +++ b/Env_piston_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env piston (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_piston + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_piston | +| floats | Description not available. | +| fx\_piston\_steam | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_piston** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_player_doommarine_(entity).page b/Env_player_doommarine_(entity).page new file mode 100644 index 000000000..b45162713 --- /dev/null +++ b/Env_player_doommarine_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env player doommarine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for player\_doommarine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for player\_doommarine | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_player\_doommarine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_playerandallguns_(entity).page b/Env_playerandallguns_(entity).page new file mode 100644 index 000000000..2f73ac215 --- /dev/null +++ b/Env_playerandallguns_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env playerandallguns (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_playerandallguns** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_pod_crash_(entity).page b/Env_pod_crash_(entity).page new file mode 100644 index 000000000..d990b0fb9 --- /dev/null +++ b/Env_pod_crash_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env pod crash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +scripted ceiling panel for core + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | scripted ceiling panel for core | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_pod\_crash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_prisonlight_(entity).page b/Env_prisonlight_(entity).page new file mode 100644 index 000000000..28f337f25 --- /dev/null +++ b/Env_prisonlight_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env prisonlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_prisonlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_abducted_(entity).page b/Env_ragdoll_abducted_(entity).page new file mode 100644 index 000000000..7aea6c761 --- /dev/null +++ b/Env_ragdoll_abducted_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll abducted (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_abducted** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_archvile_(entity).page b/Env_ragdoll_archvile_(entity).page new file mode 100644 index 000000000..9c2c6ccea --- /dev/null +++ b/Env_ragdoll_archvile_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll archvile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_demon\_archvile + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|--------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_demon\_archvile | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_archvile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_base_(entity).page b/Env_ragdoll_base_(entity).page new file mode 100644 index 000000000..02226ef4a --- /dev/null +++ b/Env_ragdoll_base_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - **env\_ragdoll\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_blond_(entity).page b/Env_ragdoll_blond_(entity).page new file mode 100644 index 000000000..f7992d4a6 --- /dev/null +++ b/Env_ragdoll_blond_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll blond (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_blond** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_boney_(entity).page b/Env_ragdoll_boney_(entity).page new file mode 100644 index 000000000..2ae25367e --- /dev/null +++ b/Env_ragdoll_boney_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll boney (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_zombie\_boney + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_zombie\_boney | +| gib | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_boney** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_centurion_(entity).page b/Env_ragdoll_centurion_(entity).page new file mode 100644 index 000000000..c6aeda01b --- /dev/null +++ b/Env_ragdoll_centurion_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_character_base_(entity).page b/Env_ragdoll_character_base_(entity).page new file mode 100644 index 000000000..d4ef1ea4f --- /dev/null +++ b/Env_ragdoll_character_base_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll character base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_ragdoll\_character\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_cherub_(entity).page b/Env_ragdoll_cherub_(entity).page new file mode 100644 index 000000000..f7ba9083a --- /dev/null +++ b/Env_ragdoll_cherub_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll cherub (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for cherub + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for cherub | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_cherub** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_chuck_(entity).page b/Env_ragdoll_chuck_(entity).page new file mode 100644 index 000000000..6b74d7f6b --- /dev/null +++ b/Env_ragdoll_chuck_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll chuck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_chuck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_chuck_bloody_(entity).page b/Env_ragdoll_chuck_bloody_(entity).page new file mode 100644 index 000000000..83befc5bd --- /dev/null +++ b/Env_ragdoll_chuck_bloody_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll chuck bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_chuck\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_chuck_flannel_bloody_(entity).page b/Env_ragdoll_chuck_flannel_bloody_(entity).page new file mode 100644 index 000000000..3b4a7039d --- /dev/null +++ b/Env_ragdoll_chuck_flannel_bloody_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll chuck flannel bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_chuck\_flannel\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_commando_(entity).page b/Env_ragdoll_commando_(entity).page new file mode 100644 index 000000000..8c27530e1 --- /dev/null +++ b/Env_ragdoll_commando_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll commando (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_zombie\_commando + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_zombie\_commando | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_commando** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_corpse_base_(entity).page b/Env_ragdoll_corpse_base_(entity).page new file mode 100644 index 000000000..c28a1132e --- /dev/null +++ b/Env_ragdoll_corpse_base_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll corpse base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nastified corpse ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nastified corpse ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - **env\_ragdoll\_corpse\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_corpse_rotten_(entity).page b/Env_ragdoll_corpse_rotten_(entity).page new file mode 100644 index 000000000..b29466884 --- /dev/null +++ b/Env_ragdoll_corpse_rotten_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll corpse rotten (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nastified corpse ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nastified corpse ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_corpse\_base](Env_ragdoll_corpse_base_%28entity%29 "Env ragdoll corpse base (entity)") + - **env\_ragdoll\_corpse\_rotten** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_corpse_squishy_(entity).page b/Env_ragdoll_corpse_squishy_(entity).page new file mode 100644 index 000000000..5d488773e --- /dev/null +++ b/Env_ragdoll_corpse_squishy_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll corpse squishy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nastified corpse ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nastified corpse ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_corpse\_base](Env_ragdoll_corpse_base_%28entity%29 "Env ragdoll corpse base (entity)") + - **env\_ragdoll\_corpse\_squishy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_corpse_standard_(entity).page b/Env_ragdoll_corpse_standard_(entity).page new file mode 100644 index 000000000..c1139f577 --- /dev/null +++ b/Env_ragdoll_corpse_standard_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll corpse standard (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nastified corpse ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nastified corpse ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_corpse\_base](Env_ragdoll_corpse_base_%28entity%29 "Env ragdoll corpse base (entity)") + - **env\_ragdoll\_corpse\_standard** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_dalton_(entity).page b/Env_ragdoll_dalton_(entity).page new file mode 100644 index 000000000..ca520ee87 --- /dev/null +++ b/Env_ragdoll_dalton_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll dalton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_dalton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_dalton_bloody_(entity).page b/Env_ragdoll_dalton_bloody_(entity).page new file mode 100644 index 000000000..f02990ced --- /dev/null +++ b/Env_ragdoll_dalton_bloody_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll dalton bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_dalton\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_dalton_flannel_bloody_(entity).page b/Env_ragdoll_dalton_flannel_bloody_(entity).page new file mode 100644 index 000000000..e061e0e73 --- /dev/null +++ b/Env_ragdoll_dalton_flannel_bloody_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll dalton flannel bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_dalton\_flannel\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_fatty_(entity).page b/Env_ragdoll_fatty_(entity).page new file mode 100644 index 000000000..534841d3a --- /dev/null +++ b/Env_ragdoll_fatty_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_zombie\_fat + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_zombie\_fat | +| gib | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| skin\_dropGib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_fodder_(entity).page b/Env_ragdoll_fodder_(entity).page new file mode 100644 index 000000000..8c0c660c6 --- /dev/null +++ b/Env_ragdoll_fodder_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll fodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_fodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_gasbag_(entity).page b/Env_ragdoll_gasbag_(entity).page new file mode 100644 index 000000000..35e232b8b --- /dev/null +++ b/Env_ragdoll_gasbag_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_gibbable_base_(entity).page b/Env_ragdoll_gibbable_base_(entity).page new file mode 100644 index 000000000..ac58f6a9b --- /dev/null +++ b/Env_ragdoll_gibbable_base_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll gibbable base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| gib | Description not available. | +| health | Description not available. | +| snd\_gibbed | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **env\_ragdoll\_gibbable\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_grunt_(entity).page b/Env_ragdoll_grunt_(entity).page new file mode 100644 index 000000000..3d9c204f7 --- /dev/null +++ b/Env_ragdoll_grunt_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_grunt + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| anim XXXX | Description not available. | +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for monster\_grunt | +| model | Description not available. | +| sleep | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idAFEntity](IdAFEntity_%28class%29 "IdAFEntity (class)")* + - **env\_ragdoll\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_harvester_(entity).page b/Env_ragdoll_harvester_(entity).page new file mode 100644 index 000000000..8c33ec895 --- /dev/null +++ b/Env_ragdoll_harvester_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_hazmat_(entity).page b/Env_ragdoll_hazmat_(entity).page new file mode 100644 index 000000000..f54429746 --- /dev/null +++ b/Env_ragdoll_hazmat_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll hazmat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for hazmat guy... + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for hazmat guy... | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_hazmat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_hellknight_(entity).page b/Env_ragdoll_hellknight_(entity).page new file mode 100644 index 000000000..13e14cd00 --- /dev/null +++ b/Env_ragdoll_hellknight_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_demon\_hellknight + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_demon\_hellknight | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_hider_(entity).page b/Env_ragdoll_hider_(entity).page new file mode 100644 index 000000000..fde6f0512 --- /dev/null +++ b/Env_ragdoll_hider_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll hider (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_hider** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_hound_(entity).page b/Env_ragdoll_hound_(entity).page new file mode 100644 index 000000000..4fbd0b04f --- /dev/null +++ b/Env_ragdoll_hound_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll hound (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_hound** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_hunter_(entity).page b/Env_ragdoll_hunter_(entity).page new file mode 100644 index 000000000..a3826fafa --- /dev/null +++ b/Env_ragdoll_hunter_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll hunter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_hunter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_imp_(entity).page b/Env_ragdoll_imp_(entity).page new file mode 100644 index 000000000..e1a28342f --- /dev/null +++ b/Env_ragdoll_imp_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_demon\_imp + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_demon\_imp | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_jetpack_harvester_(entity).page b/Env_ragdoll_jetpack_harvester_(entity).page new file mode 100644 index 000000000..52eca7fd5 --- /dev/null +++ b/Env_ragdoll_jetpack_harvester_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll jetpack harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_jetpack\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_keeper_(entity).page b/Env_ragdoll_keeper_(entity).page new file mode 100644 index 000000000..306fd27fb --- /dev/null +++ b/Env_ragdoll_keeper_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_lab1_(entity).page b/Env_ragdoll_lab1_(entity).page new file mode 100644 index 000000000..2aa8cfbe3 --- /dev/null +++ b/Env_ragdoll_lab1_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll lab1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab1 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab1 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_lab1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_lab2_(entity).page b/Env_ragdoll_lab2_(entity).page new file mode 100644 index 000000000..960b2cf84 --- /dev/null +++ b/Env_ragdoll_lab2_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll lab2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_lab2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_lab3_(entity).page b/Env_ragdoll_lab3_(entity).page new file mode 100644 index 000000000..aa148855e --- /dev/null +++ b/Env_ragdoll_lab3_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll lab3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab3 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab3 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_lab3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_lab4_(entity).page b/Env_ragdoll_lab4_(entity).page new file mode 100644 index 000000000..5f11940bf --- /dev/null +++ b/Env_ragdoll_lab4_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll lab4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab4 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab4 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_lab4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_maint_(entity).page b/Env_ragdoll_maint_(entity).page new file mode 100644 index 000000000..916f5fc97 --- /dev/null +++ b/Env_ragdoll_maint_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll maint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_maint1 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_maint1 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_maint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine1_(entity).page b/Env_ragdoll_marine1_(entity).page new file mode 100644 index 000000000..cdfd6ef4f --- /dev/null +++ b/Env_ragdoll_marine1_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine1 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine1 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine2_(entity).page b/Env_ragdoll_marine2_(entity).page new file mode 100644 index 000000000..2ebc9adb8 --- /dev/null +++ b/Env_ragdoll_marine2_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine3_(entity).page b/Env_ragdoll_marine3_(entity).page new file mode 100644 index 000000000..18ddb5e09 --- /dev/null +++ b/Env_ragdoll_marine3_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine4_(entity).page b/Env_ragdoll_marine4_(entity).page new file mode 100644 index 000000000..b2e8cf8a6 --- /dev/null +++ b/Env_ragdoll_marine4_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine5_(entity).page b/Env_ragdoll_marine5_(entity).page new file mode 100644 index 000000000..922880f75 --- /dev/null +++ b/Env_ragdoll_marine5_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine6_(entity).page b/Env_ragdoll_marine6_(entity).page new file mode 100644 index 000000000..66910a235 --- /dev/null +++ b/Env_ragdoll_marine6_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_marine2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_(entity).page b/Env_ragdoll_marine_(entity).page new file mode 100644 index 000000000..2f246c106 --- /dev/null +++ b/Env_ragdoll_marine_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Ragdoll for char\_marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| sleep | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_ragdoll\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_conveyor_(entity).page b/Env_ragdoll_marine_conveyor_(entity).page new file mode 100644 index 000000000..ac32e7107 --- /dev/null +++ b/Env_ragdoll_marine_conveyor_(entity).page @@ -0,0 +1,192 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine conveyor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine on a hook + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Ragdoll for char\_marine on a hook | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| sleep | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [env\_ragdoll\_marine\_meathook](Env_ragdoll_marine_meathook_%28entity%29 "Env ragdoll marine meathook (entity)") + - **env\_ragdoll\_marine\_conveyor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_fullgear_(entity).page b/Env_ragdoll_marine_fullgear_(entity).page new file mode 100644 index 000000000..7deca0679 --- /dev/null +++ b/Env_ragdoll_marine_fullgear_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine fullgear (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for char\_marine | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - **env\_ragdoll\_marine\_fullgear** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_helmet_(entity).page b/Env_ragdoll_marine_helmet_(entity).page new file mode 100644 index 000000000..22bd31bd6 --- /dev/null +++ b/Env_ragdoll_marine_helmet_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for helmet marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for helmet marine | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_marine\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_meathook2_(entity).page b/Env_ragdoll_marine_meathook2_(entity).page new file mode 100644 index 000000000..6091f51cf --- /dev/null +++ b/Env_ragdoll_marine_meathook2_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine meathook2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine on a hook + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for char\_marine on a hook | +| model | Description not available. | +| noPlayerImpactFX | Description not available. | +| skin | Description not available. | +| sleep | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idAFEntity](IdAFEntity_%28class%29 "IdAFEntity (class)")* + - **env\_ragdoll\_marine\_meathook2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_meathook_(entity).page b/Env_ragdoll_marine_meathook_(entity).page new file mode 100644 index 000000000..ce9b5a5b7 --- /dev/null +++ b/Env_ragdoll_marine_meathook_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine meathook (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine on a hook + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Ragdoll for char\_marine on a hook | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| sleep | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_ragdoll\_marine\_meathook** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_medic_(entity).page b/Env_ragdoll_marine_medic_(entity).page new file mode 100644 index 000000000..9f1af2998 --- /dev/null +++ b/Env_ragdoll_marine_medic_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Medic ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Medic ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_marine\_fullgear](Env_ragdoll_marine_fullgear_%28entity%29 "Env ragdoll marine fullgear (entity)") + - **env\_ragdoll\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_renner_(entity).page b/Env_ragdoll_marine_renner_(entity).page new file mode 100644 index 000000000..17af014c3 --- /dev/null +++ b/Env_ragdoll_marine_renner_(entity).page @@ -0,0 +1,192 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine renner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine on a hook + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Ragdoll for char\_marine on a hook | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| sleep | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [env\_ragdoll\_marine\_meathook](Env_ragdoll_marine_meathook_%28entity%29 "Env ragdoll marine meathook (entity)") + - **env\_ragdoll\_marine\_renner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_stump_(entity).page b/Env_ragdoll_marine_stump_(entity).page new file mode 100644 index 000000000..9869c0dbe --- /dev/null +++ b/Env_ragdoll_marine_stump_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine stump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for helmet marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for helmet marine | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - **env\_ragdoll\_marine\_stump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_marine_tech_(entity).page b/Env_ragdoll_marine_tech_(entity).page new file mode 100644 index 000000000..5c6081a28 --- /dev/null +++ b/Env_ragdoll_marine_tech_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Technician ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Technician ragdoll | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_marine\_fullgear](Env_ragdoll_marine_fullgear_%28entity%29 "Env ragdoll marine fullgear (entity)") + - **env\_ragdoll\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_mummy_(entity).page b/Env_ragdoll_mummy_(entity).page new file mode 100644 index 000000000..b664e2b5f --- /dev/null +++ b/Env_ragdoll_mummy_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll mummy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for mummy + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for mummy | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_mummy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_mummy_fixed_(entity).page b/Env_ragdoll_mummy_fixed_(entity).page new file mode 100644 index 000000000..79f970fcf --- /dev/null +++ b/Env_ragdoll_mummy_fixed_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll mummy fixed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for mummy + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for mummy | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_mummy\_fixed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_mutate_(entity).page b/Env_ragdoll_mutate_(entity).page new file mode 100644 index 000000000..8a58ced7b --- /dev/null +++ b/Env_ragdoll_mutate_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll mutate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_mutate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_mutilatedhuman_(entity).page b/Env_ragdoll_mutilatedhuman_(entity).page new file mode 100644 index 000000000..f35c40773 --- /dev/null +++ b/Env_ragdoll_mutilatedhuman_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll mutilatedhuman (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_mutilatedhuman** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_pinky_(entity).page b/Env_ragdoll_pinky_(entity).page new file mode 100644 index 000000000..42f24106c --- /dev/null +++ b/Env_ragdoll_pinky_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_demon\_pink + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_demon\_pink | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| smoke\_wound\_metal | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_poppy_(entity).page b/Env_ragdoll_poppy_(entity).page new file mode 100644 index 000000000..198b186f4 --- /dev/null +++ b/Env_ragdoll_poppy_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll poppy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for Poppy + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for Poppy | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_poppy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_revenant_(entity).page b/Env_ragdoll_revenant_(entity).page new file mode 100644 index 000000000..e04a68f9a --- /dev/null +++ b/Env_ragdoll_revenant_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll revenant (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_demon\_revenant + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_demon\_revenant | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_revenant** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_sentry_(entity).page b/Env_ragdoll_sentry_(entity).page new file mode 100644 index 000000000..53d95bca3 --- /dev/null +++ b/Env_ragdoll_sentry_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll sentry (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for Sentry + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for Sentry | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_sentry** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_skeleton2_(entity).page b/Env_ragdoll_skeleton2_(entity).page new file mode 100644 index 000000000..f1131664c --- /dev/null +++ b/Env_ragdoll_skeleton2_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll skeleton2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for skeleton + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for skeleton | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - [env\_ragdoll\_skeleton](Env_ragdoll_skeleton_%28entity%29 "Env ragdoll skeleton (entity)") + - **env\_ragdoll\_skeleton2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_skeleton_(entity).page b/Env_ragdoll_skeleton_(entity).page new file mode 100644 index 000000000..569682c79 --- /dev/null +++ b/Env_ragdoll_skeleton_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll skeleton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for skeleton + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for skeleton | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_skeleton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_strogg_marine_(entity).page b/Env_ragdoll_strogg_marine_(entity).page new file mode 100644 index 000000000..1bcf70c69 --- /dev/null +++ b/Env_ragdoll_strogg_marine_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for strogg\_marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for strogg\_marine | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_suit1_(entity).page b/Env_ragdoll_suit1_(entity).page new file mode 100644 index 000000000..e082bdb0b --- /dev/null +++ b/Env_ragdoll_suit1_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll suit1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_suit1 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_suit1 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_suit1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_suit2_(entity).page b/Env_ragdoll_suit2_(entity).page new file mode 100644 index 000000000..bcbedbaa1 --- /dev/null +++ b/Env_ragdoll_suit2_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll suit2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_suit2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_suit2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_suit2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_suit3_(entity).page b/Env_ragdoll_suit3_(entity).page new file mode 100644 index 000000000..5c7743b82 --- /dev/null +++ b/Env_ragdoll_suit3_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll suit3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_suit3 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_suit3 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_suit3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_tentacle_(entity).page b/Env_ragdoll_tentacle_(entity).page new file mode 100644 index 000000000..7fea210f5 --- /dev/null +++ b/Env_ragdoll_tentacle_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll tentacle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_ragdoll\_tentacle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_tommy_(entity).page b/Env_ragdoll_tommy_(entity).page new file mode 100644 index 000000000..23a8db879 --- /dev/null +++ b/Env_ragdoll_tommy_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll tommy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gibhealth | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - [env\_ragdoll\_character\_base](Env_ragdoll_character_base_%28entity%29 "Env ragdoll character base (entity)") + - **env\_ragdoll\_tommy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zfem_(entity).page b/Env_ragdoll_zfem_(entity).page new file mode 100644 index 000000000..b043617c4 --- /dev/null +++ b/Env_ragdoll_zfem_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zfem (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for zfem + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for zfem | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_ragdoll\_zfem** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zmaint_(entity).page b/Env_ragdoll_zmaint_(entity).page new file mode 100644 index 000000000..77e2c75f6 --- /dev/null +++ b/Env_ragdoll_zmaint_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zmaint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for monster\_zombie\_maint + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for monster\_zombie\_maint | +| gib | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zmaint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zscientist1_(entity).page b/Env_ragdoll_zscientist1_(entity).page new file mode 100644 index 000000000..6160bea5b --- /dev/null +++ b/Env_ragdoll_zscientist1_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zscientist1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab1 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab1 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zscientist1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zscientist2_(entity).page b/Env_ragdoll_zscientist2_(entity).page new file mode 100644 index 000000000..17fdd20fc --- /dev/null +++ b/Env_ragdoll_zscientist2_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zscientist2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zscientist2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zscientist3_(entity).page b/Env_ragdoll_zscientist3_(entity).page new file mode 100644 index 000000000..e6c1b4580 --- /dev/null +++ b/Env_ragdoll_zscientist3_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zscientist3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_lab2 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for char\_lab2 | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zscientist3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zsecm_(entity).page b/Env_ragdoll_zsecm_(entity).page new file mode 100644 index 000000000..b9536a61c --- /dev/null +++ b/Env_ragdoll_zsecm_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zsecm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for zsecm + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for zsecm | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| skin\_dropGib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zsecm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zsecp_(entity).page b/Env_ragdoll_zsecp_(entity).page new file mode 100644 index 000000000..bda59e355 --- /dev/null +++ b/Env_ragdoll_zsecp_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zsecp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for zsecp + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for zsecp | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zsecp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_ragdoll_zsecs_(entity).page b/Env_ragdoll_zsecs_(entity).page new file mode 100644 index 000000000..6ea70a063 --- /dev/null +++ b/Env_ragdoll_zsecs_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env ragdoll zsecs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for zsecs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| articulatedFigure | Description not available. | +| bleed | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Ragdoll for zsecs | +| gib | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| skin\_dropGib | Description not available. | +| sleep | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [env\_ragdoll\_gibbable\_base](Env_ragdoll_gibbable_base_%28entity%29 "Env ragdoll gibbable base (entity)") + - **env\_ragdoll\_zsecs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_reactor_(entity).page b/Env_reactor_(entity).page new file mode 100644 index 000000000..1e31786de --- /dev/null +++ b/Env_reactor_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env reactor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_reactor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_retracttank_(entity).page b/Env_retracttank_(entity).page new file mode 100644 index 000000000..b266906b6 --- /dev/null +++ b/Env_retracttank_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env retracttank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Retractable Tank for Medlabs + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Retractable Tank for Medlabs | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_retracttank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_roof_floor_(entity).page b/Env_roof_floor_(entity).page new file mode 100644 index 000000000..5e2effbdf --- /dev/null +++ b/Env_roof_floor_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env roof floor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Floor that bends under Network Guardian + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Floor that bends under Network Guardian | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_roof\_floor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_roof_generator_(entity).page b/Env_roof_generator_(entity).page new file mode 100644 index 000000000..a289a908d --- /dev/null +++ b/Env_roof_generator_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env roof generator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generator on roof the Network Guardian crushes + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generator on roof the Network Guardian crushes | +| fx\_busted | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_roof\_generator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_rope_(entity).page b/Env_rope_(entity).page new file mode 100644 index 000000000..1869bdb98 --- /dev/null +++ b/Env_rope_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env rope (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A rope. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A rope. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_rope** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_sb_machinegun_(entity).page b/Env_sb_machinegun_(entity).page new file mode 100644 index 000000000..b45f68ead --- /dev/null +++ b/Env_sb_machinegun_(entity).page @@ -0,0 +1,186 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env sb machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +don't use + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | don't use | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **env\_sb\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_sencpu_(entity).page b/Env_sencpu_(entity).page new file mode 100644 index 000000000..ab4d30422 --- /dev/null +++ b/Env_sencpu_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env sencpu (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_sencpu** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_severed_zombie_(entity).page b/Env_severed_zombie_(entity).page new file mode 100644 index 000000000..6efbe7620 --- /dev/null +++ b/Env_severed_zombie_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env severed zombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_severed\_zombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_shell_loader_mirrored_(entity).page b/Env_shell_loader_mirrored_(entity).page new file mode 100644 index 000000000..689273cc9 --- /dev/null +++ b/Env_shell_loader_mirrored_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env shell loader mirrored (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_shell\_loader\_mirrored + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_shell\_loader\_mirrored | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_load | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_shell\_loader\_mirrored** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_shocker_(entity).page b/Env_shocker_(entity).page new file mode 100644 index 000000000..ccd2796db --- /dev/null +++ b/Env_shocker_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env shocker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +shocker + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | shocker | +| fx\_crawl | Description not available. | +| fx\_heartlight | Description not available. | +| fx\_shock | Description not available. | +| fx\_shock2 | Description not available. | +| fx\_sparks | Description not available. | +| fx\_zapper | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_shocker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_shocker_base_(entity).page b/Env_shocker_base_(entity).page new file mode 100644 index 000000000..c732657b1 --- /dev/null +++ b/Env_shocker_base_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env shocker base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +shocker\_base + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | shocker\_base | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_shocker\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_skullgate_(entity).page b/Env_skullgate_(entity).page new file mode 100644 index 000000000..da3027fc7 --- /dev/null +++ b/Env_skullgate_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env skullgate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_skullgate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_slab_(entity).page b/Env_slab_(entity).page new file mode 100644 index 000000000..e652116c8 --- /dev/null +++ b/Env_slab_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_slab_feeda_(entity).page b/Env_slab_feeda_(entity).page new file mode 100644 index 000000000..ad87dc587 --- /dev/null +++ b/Env_slab_feeda_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env slab feeda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_slab\_feeda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_smashing_pipe_(entity).page b/Env_smashing_pipe_(entity).page new file mode 100644 index 000000000..90fa46305 --- /dev/null +++ b/Env_smashing_pipe_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env smashing pipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +bending pipe for smashing in Recomp + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | bending pipe for smashing in Recomp | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_smashing\_pipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_steampipe_a_(entity).page b/Env_steampipe_a_(entity).page new file mode 100644 index 000000000..e2c714334 --- /dev/null +++ b/Env_steampipe_a_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env steampipe a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Steam pipe. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Steam pipe. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_steampipe\_a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_steampipe_b_(entity).page b/Env_steampipe_b_(entity).page new file mode 100644 index 000000000..c0100f7b0 --- /dev/null +++ b/Env_steampipe_b_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env steampipe b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Steam pipe. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Steam pipe. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_steampipe\_b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_steampipe_c_(entity).page b/Env_steampipe_c_(entity).page new file mode 100644 index 000000000..f6cd374fd --- /dev/null +++ b/Env_steampipe_c_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env steampipe c (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Steam pipe. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Steam pipe. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| steambody | Description not available. | +| steamforce | Description not available. | +| steamupforce | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_SteamPipe](IdAFEntity_SteamPipe_%28class%29 "IdAFEntity SteamPipe (class)")* + - **env\_steampipe\_c** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_stomachpump01_(entity).page b/Env_stomachpump01_(entity).page new file mode 100644 index 000000000..88345a62d --- /dev/null +++ b/Env_stomachpump01_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env stomachpump01 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Stomach Pillar + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Stomach Pillar | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_pump | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_stomachpump01** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_storage_casket_cin_(entity).page b/Env_storage_casket_cin_(entity).page new file mode 100644 index 000000000..c61e2b9a2 --- /dev/null +++ b/Env_storage_casket_cin_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env storage casket cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +storage iron maiden cinematic casket + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | storage iron maiden cinematic casket | +| fx\_casket\_break | Description not available. | +| fx\_casket\_main | Description not available. | +| fx\_casket\_main\_inv | Description not available. | +| fx\_casket\_puff | Description not available. | +| fx\_doors1 | Description not available. | +| fx\_doors1\_inv | Description not available. | +| fx\_doors2 | Description not available. | +| fx\_doors2\_inv | Description not available. | +| fx\_steam | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_storage\_casket\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_storage_rubble_on_creature_(entity).page b/Env_storage_rubble_on_creature_(entity).page new file mode 100644 index 000000000..595fdd07e --- /dev/null +++ b/Env_storage_rubble_on_creature_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env storage rubble on creature (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +scripted ceiling panel for core + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | scripted ceiling panel for core | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_storage\_rubble\_on\_creature** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_storagecabinet_(entity).page b/Env_storagecabinet_(entity).page new file mode 100644 index 000000000..3c2b07f1b --- /dev/null +++ b/Env_storagecabinet_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env storagecabinet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_storagecabinet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_storagecabinet_openback_(entity).page b/Env_storagecabinet_openback_(entity).page new file mode 100644 index 000000000..c7bbaa9d0 --- /dev/null +++ b/Env_storagecabinet_openback_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env storagecabinet openback (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_storagecabinet\_openback** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_strogg_healing_station_noheal_(entity).page b/Env_strogg_healing_station_noheal_(entity).page new file mode 100644 index 000000000..ef193dd5e --- /dev/null +++ b/Env_strogg_healing_station_noheal_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env strogg healing station noheal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +strogg\_healing\_station + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dispense\_anim | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | strogg\_healing\_station | +| floats | Description not available. | +| fx\_burst | Description not available. | +| fx\_burst\_inv | Description not available. | +| fx\_fastdrips | Description not available. | +| fx\_slowdrips1 | Description not available. | +| fx\_slowdrips2 | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| heal\_amount | Description not available. | +| heal\_frequency | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| max\_health | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| snd\_start | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvHealingStation](RvHealingStation_%28class%29 "RvHealingStation (class)")* + - [env\_strogg\_healing\_station](Env_strogg_healing_station_%28entity%29 "Env strogg healing station (entity)") + - **env\_strogg\_healing\_station\_noheal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swing_tubearm_(entity).page b/Env_swing_tubearm_(entity).page new file mode 100644 index 000000000..9680fa82c --- /dev/null +++ b/Env_swing_tubearm_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swing tubearm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging tube arm thingy. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging tube arm thingy. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swing\_tubearm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swingdoor_(entity).page b/Env_swingdoor_(entity).page new file mode 100644 index 000000000..19d3904ed --- /dev/null +++ b/Env_swingdoor_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swingdoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_impulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_swingdoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinging_light_(entity).page b/Env_swinging_light_(entity).page new file mode 100644 index 000000000..c7af50567 --- /dev/null +++ b/Env_swinging_light_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinging light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +swinging light + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | swinging light | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinging\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_(entity).page b/Env_swinglight_long_(entity).page new file mode 100644 index 000000000..a24a869ae --- /dev/null +++ b/Env_swinglight_long_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_fixed_(entity).page b/Env_swinglight_long_fixed_(entity).page new file mode 100644 index 000000000..6a7e64d4b --- /dev/null +++ b/Env_swinglight_long_fixed_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long fixed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light with fixed attachement. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light with fixed attachement. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_fixed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_wbulbs_(entity).page b/Env_swinglight_long_wbulbs_(entity).page new file mode 100644 index 000000000..6d2f4acef --- /dev/null +++ b/Env_swinglight_long_wbulbs_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long wbulbs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light w/bulbs. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_wbulbs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_wbulbs_128_(entity).page b/Env_swinglight_long_wbulbs_128_(entity).page new file mode 100644 index 000000000..03060156f --- /dev/null +++ b/Env_swinglight_long_wbulbs_128_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long wbulbs 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs 128 height. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light w/bulbs 128 height. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_wbulbs\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_wbulbs_192_(entity).page b/Env_swinglight_long_wbulbs_192_(entity).page new file mode 100644 index 000000000..69b6b5cf2 --- /dev/null +++ b/Env_swinglight_long_wbulbs_192_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long wbulbs 192 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs 192 height. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light w/bulbs 192 height. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_wbulbs\_192** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_wbulbs_32_(entity).page b/Env_swinglight_long_wbulbs_32_(entity).page new file mode 100644 index 000000000..cf1432637 --- /dev/null +++ b/Env_swinglight_long_wbulbs_32_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long wbulbs 32 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs 32 height. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light w/bulbs 32 height. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_wbulbs\_32** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_long_wbulbs_fixed_(entity).page b/Env_swinglight_long_wbulbs_fixed_(entity).page new file mode 100644 index 000000000..06cfdf718 --- /dev/null +++ b/Env_swinglight_long_wbulbs_fixed_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight long wbulbs fixed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging long light w/bulbs. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging long light w/bulbs. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_long\_wbulbs\_fixed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_round_(entity).page b/Env_swinglight_round_(entity).page new file mode 100644 index 000000000..1a5474c89 --- /dev/null +++ b/Env_swinglight_round_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight round (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A swinging round light. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | A swinging round light. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_round** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_sl128_(entity).page b/Env_swinglight_sl128_(entity).page new file mode 100644 index 000000000..8c0a62740 --- /dev/null +++ b/Env_swinglight_sl128_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight sl128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_sl128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_sl128_fixed_(entity).page b/Env_swinglight_sl128_fixed_(entity).page new file mode 100644 index 000000000..066a0f534 --- /dev/null +++ b/Env_swinglight_sl128_fixed_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight sl128 fixed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_sl128\_fixed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swinglight_sl64_(entity).page b/Env_swinglight_sl64_(entity).page new file mode 100644 index 000000000..6dd378290 --- /dev/null +++ b/Env_swinglight_sl64_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swinglight sl64 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_swinglight\_sl64** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_swingsign_(entity).page b/Env_swingsign_(entity).page new file mode 100644 index 000000000..022ee3b33 --- /dev/null +++ b/Env_swingsign_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env swingsign (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Placeable ragdoll + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Placeable ragdoll | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_impulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - [env\_ragdoll\_base](Env_ragdoll_base_%28entity%29 "Env ragdoll base (entity)") + - **env\_swingsign** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_teleporter_(entity).page b/Env_teleporter_(entity).page new file mode 100644 index 000000000..e34f31d5d --- /dev/null +++ b/Env_teleporter_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env teleporter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +terminal teleporter + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | terminal teleporter | +| model | Description not available. | +| spawnClass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **env\_teleporter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tetranode_(entity).page b/Env_tetranode_(entity).page new file mode 100644 index 000000000..660861ef7 --- /dev/null +++ b/Env_tetranode_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tetranode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_tetranode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tramGate_(entity).page b/Env_tramGate_(entity).page new file mode 100644 index 000000000..5dbba0d75 --- /dev/null +++ b/Env_tramGate_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tramGate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_tramgate + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| closeFrameRateScale | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_door1 | Description not available. | +| def\_door2 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_tramgate | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| openFrameRateScale | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvTramGate](RvTramGate_%28class%29 "RvTramGate (class)")* + - **env\_tramGate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tram_cargopod_(entity).page b/Env_tram_cargopod_(entity).page new file mode 100644 index 000000000..f49c29719 --- /dev/null +++ b/Env_tram_cargopod_(entity).page @@ -0,0 +1,292 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tram cargopod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
accelacceleration
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
deceldeceleration
def_damage_explodeDescription not available.
def_personaDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_rotatableDescription not available.
editor_usage
editor_var XXXXDescription not available.
fx_damage_externalDescription not available.
fx_damage_internalDescription not available.
guiTargetDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
inheritDescription not available.
instanceDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
noisePeriodRangeDescription not available.
normalSpeedDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
snd_accelDescription not available.
snd_decelDescription not available.
snd_noiseDescription not available.
snd_speed_excessive_trackDescription not available.
snd_speed_excessive_tramDescription not available.
snd_speed_normal_trackDescription not available.
snd_speed_normal_tramDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
speedmax speed
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
useSimpleTriggerClipDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") + - **env\_tram\_cargopod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tram_hub_(entity).page b/Env_tram_hub_(entity).page new file mode 100644 index 000000000..5701ac04a --- /dev/null +++ b/Env_tram_hub_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tram hub (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_tram\_hub + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_tram\_hub | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_sequence | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_state | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_tram\_hub** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tramcar_(entity).page b/Env_tramcar_(entity).page new file mode 100644 index 000000000..0df6d86a6 --- /dev/null +++ b/Env_tramcar_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tramcar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Animated Tramcar + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| anim | Description not available. | +| clipModel\_doorLeft | Description not available. | +| clipModel\_doorRight | Description not available. | +| clipmodel | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Animated Tramcar | +| model | Description not available. | +| spawnClass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **env\_tramcar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tube_marine_bloody_(entity).page b/Env_tube_marine_bloody_(entity).page new file mode 100644 index 000000000..1bb7853f6 --- /dev/null +++ b/Env_tube_marine_bloody_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tube marine bloody (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim XXXX | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| frame XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_grunt | Description not available. | +| snd\_scream | Description not available. | +| snd\_tap | Description not available. | +| snd\_thump | Description not available. | +| snd\_wateridle | Description not available. | +| snd\_waterswish | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [env\_tube\_marine](Env_tube_marine_%28entity%29 "Env tube marine (entity)") + - **env\_tube\_marine\_bloody** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tube_marine_bruised_(entity).page b/Env_tube_marine_bruised_(entity).page new file mode 100644 index 000000000..8eedcf28e --- /dev/null +++ b/Env_tube_marine_bruised_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tube marine bruised (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim XXXX | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| frame XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_grunt | Description not available. | +| snd\_scream | Description not available. | +| snd\_tap | Description not available. | +| snd\_thump | Description not available. | +| snd\_wateridle | Description not available. | +| snd\_waterswish | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [env\_tube\_marine](Env_tube_marine_%28entity%29 "Env tube marine (entity)") + - **env\_tube\_marine\_bruised** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tube_marines_(entity).page b/Env_tube_marines_(entity).page new file mode 100644 index 000000000..59e58e49f --- /dev/null +++ b/Env_tube_marines_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tube marines (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Marines for tubes that aren't AI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Marines for tubes that aren't AI | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_tube\_marines** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_tubemarine_hook_(entity).page b/Env_tubemarine_hook_(entity).page new file mode 100644 index 000000000..6cae2e57c --- /dev/null +++ b/Env_tubemarine_hook_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env tubemarine hook (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim XXXX | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_grunt | Description not available. | +| snd\_scream | Description not available. | +| snd\_tap | Description not available. | +| snd\_thump | Description not available. | +| snd\_wateridle | Description not available. | +| snd\_waterswish | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - **env\_tubemarine\_hook** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_vos_torsobed_(entity).page b/Env_vos_torsobed_(entity).page new file mode 100644 index 000000000..f914d5a27 --- /dev/null +++ b/Env_vos_torsobed_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env vos torsobed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Vos with no arms and legs in a strogg bed + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Vos with no arms and legs in a strogg bed | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_vos\_torsobed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_wall_casket_(entity).page b/Env_wall_casket_(entity).page new file mode 100644 index 000000000..d8f522063 --- /dev/null +++ b/Env_wall_casket_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env wall casket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| fx\_casket\_main | Description not available. | +| fx\_casket\_main\_inv | Description not available. | +| fx\_doors1 | Description not available. | +| fx\_doors1\_inv | Description not available. | +| fx\_doors2 | Description not available. | +| fx\_doors2\_inv | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_open | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_wall\_casket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_wallhole_(entity).page b/Env_wallhole_(entity).page new file mode 100644 index 000000000..585248b51 --- /dev/null +++ b/Env_wallhole_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env wallhole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +test model + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | test model | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_wallhole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_waste_lift_(entity).page b/Env_waste_lift_(entity).page new file mode 100644 index 000000000..f1237d82c --- /dev/null +++ b/Env_waste_lift_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env waste lift (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +animated\_waste\_lift + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | animated\_waste\_lift | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_waste\_lift** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_web_(entity).page b/Env_web_(entity).page new file mode 100644 index 000000000..08f9e441e --- /dev/null +++ b/Env_web_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env web (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A Cocoon? + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A Cocoon? | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_web** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_wirea_(entity).page b/Env_wirea_(entity).page new file mode 100644 index 000000000..82a799d16 --- /dev/null +++ b/Env_wirea_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env wirea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_wirea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_wireb_(entity).page b/Env_wireb_(entity).page new file mode 100644 index 000000000..1cc4b95c6 --- /dev/null +++ b/Env_wireb_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env wireb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_wireb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_wirec_(entity).page b/Env_wirec_(entity).page new file mode 100644 index 000000000..92c1adbc8 --- /dev/null +++ b/Env_wirec_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env wirec (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_wirec** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_xianbutton_1_(entity).page b/Env_xianbutton_1_(entity).page new file mode 100644 index 000000000..9b52c8626 --- /dev/null +++ b/Env_xianbutton_1_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env xianbutton 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_xianbutton\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_xianbutton_2_(entity).page b/Env_xianbutton_2_(entity).page new file mode 100644 index 000000000..0ac588cfe --- /dev/null +++ b/Env_xianbutton_2_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env xianbutton 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_xianbutton\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_xianbutton_3_(entity).page b/Env_xianbutton_3_(entity).page new file mode 100644 index 000000000..6aa6cd2a3 --- /dev/null +++ b/Env_xianbutton_3_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env xianbutton 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **env\_xianbutton\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Env_zsci_corpse_(entity).page b/Env_zsci_corpse_(entity).page new file mode 100644 index 000000000..d33dfd1c9 --- /dev/null +++ b/Env_zsci_corpse_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Env zsci corpse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **env\_zsci\_corpse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Envshot_(console_command).page b/Envshot_(console_command).page new file mode 100644 index 000000000..bc7d6af95 --- /dev/null +++ b/Envshot_(console_command).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Envshot (console command) +... + +Description +----------- + +Captures six square images for use as a [cube map](Cube_maps "Cube maps") . + +Usage +----- + +At the console type... + + envshot [prefix] [size] [blends] + +Parameters +---------- + +- [prefix] - The prefix used to name each image. +- [size] - The horizontal and vertical resolution to save the images at. +- [blends] - Number of image samples; works as forced anti-aliasing for rendered cubemap images + +Notes +----- + +The capture point is the player's current position. + +The player is included in captures if the CVar [pm\_thirdperson](Pm_thirdPerson_%28cvar%29 "Pm thirdPerson (cvar)") is enabled. + +Images are saved as 24-bit tgas to the [env](Env_%28folder%29 "Env (folder)") directory. + +There have been reports that under certain circumstances this command does not export seamless cubemaps. The current cause is believed to be the screen resolution. The command is reported to work properly when running the game at 640 x 480. + diff --git a/Error_(script_event).page b/Error_(script_event).page new file mode 100644 index 000000000..f28193979 --- /dev/null +++ b/Error_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Error (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Issues an error to the console. + +Usage +----- + +*void* error( *string* **text** ) + +Parameters +---------- + +- [text] - The text message to display in the console. + +Examples +-------- + +   + sys.error("Still there?"); + +Notes +----- + +This script event does not return any values. + diff --git a/Eutectic's_clean_paks.page b/Eutectic's_clean_paks.page new file mode 100644 index 000000000..f8b943685 --- /dev/null +++ b/Eutectic's_clean_paks.page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: Declarations, Utilities, Mapping +toc: yes +title: Eutectic's clean paks +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Doom 3 comes with a lot of redundant, incomplete or malfunctioning [decl files](Declarations "Declarations") leading modders to wade through many assets which shouldn't be there. Eutectic's clean packs override these broken declarations by commenting them out. + +- [CleanMaterials](https://web.archive.org/web/20100101043656/http://www.pcgamemods.com/mod/9082.html "http://www.pcgamemods.com/mod/9082.html") +- [CleanDef](https://web.archive.org/web/20100101043656/http://www.pcgamemods.com/mod/9081.html "http://www.pcgamemods.com/mod/9081.html") +- [CleanSkin](https://web.archive.org/web/20100101043656/http://www.pcgamemods.com/mod/8662.html "http://www.pcgamemods.com/mod/8662.html") +- [CleanSound](https://web.archive.org/web/20100101043656/http://www.pcgamemods.com/mod/8625.html "http://www.pcgamemods.com/mod/8625.html") +- [CleanParticles](https://web.archive.org/web/20100101043656/http://www.pcgamemods.com/mod/8719.html "http://www.pcgamemods.com/mod/8719.html") + + + +- [Mirror for all the latest Clean Packs (11mb)](http://xor.planetaclix.pt/files/cleanxpak10.rar "http://xor.planetaclix.pt/files/cleanxpak10.rar") + +**IMPORTANT NOTE** : These packs were made for DOOM 3 version 1.1. They still work with the latest version BUT THEY DO NOT WORK WITH THE RESURRECTION OF EVIL EXPANSION PACK! + +It should also be mentioned that as these packs override various declarations, they can cause adverse effects while running the game. Therefore, it is wise to only use these packs while level editing and not while playing the game or testing a map or mod. + diff --git a/EvalRegs_(GUI_command).page b/EvalRegs_(GUI_command).page new file mode 100644 index 000000000..d71ca5cbd --- /dev/null +++ b/EvalRegs_(GUI_command).page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: EvalRegs (GUI command) +... + +According to [iddevnet](https://iddevnet.dhewm3.org/doom3/guis.html) , this re-evaluates item variables and "should not be needed anymore". + +Syntax +------ + + EvalRegs + +Example(s) +---------- + + EvalRegs; + diff --git a/Exec_(console_command).page b/Exec_(console_command).page new file mode 100644 index 000000000..cca4f9568 --- /dev/null +++ b/Exec_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Exec (console command) +... + +Description +----------- + +This command executes the specified [CFG](CFG_%28file_format%29 "CFG (file format)") file. + +Usage +----- + +At the console type... + + exec [filename] + +Parameters +---------- + +- [filename] - The name of the desired configuration file. + +Notes +----- + +This command can be used to execute custom configuration files. + diff --git a/ExitVehicle_(script_event).page b/ExitVehicle_(script_event).page new file mode 100644 index 000000000..4fc100313 --- /dev/null +++ b/ExitVehicle_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ExitVehicle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void exitVehicle( float force ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Exit_(console_command).page b/Exit_(console_command).page new file mode 100644 index 000000000..286e55773 --- /dev/null +++ b/Exit_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Exit (console command) +... + +Description +----------- + +This command closes the game and sends you back to the operating system. + +Usage +----- + +At the console type... + + exit + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +See also the [quit](Quit_%28console_command%29 "Quit (console command)") console command. + diff --git a/Exploding_barrel_large_(entity).page b/Exploding_barrel_large_(entity).page new file mode 100644 index 000000000..92427f5c2 --- /dev/null +++ b/Exploding_barrel_large_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **exploding\_barrel\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Exploding_barrel_large_burn_(entity).page b/Exploding_barrel_large_burn_(entity).page new file mode 100644 index 000000000..6e5c293d7 --- /dev/null +++ b/Exploding_barrel_large_burn_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel large burn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| end\_time | Description not available. | +| fx\_impact | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **exploding\_barrel\_large\_burn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Exploding_barrel_large_launch_(entity).page b/Exploding_barrel_large_launch_(entity).page new file mode 100644 index 000000000..1ea9607ab --- /dev/null +++ b/Exploding_barrel_large_launch_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel large launch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| def\_debris1 | Description not available. | +| def\_splash\_damage | Description not available. | +| dir\_fx\_loop | Description not available. | +| end\_time\_max | Description not available. | +| end\_time\_min | Description not available. | +| fx\_explode | Description not available. | +| fx\_loop | Description not available. | +| skin | Description not available. | +| vel\_def\_debris1 | Description not available. | +| vel\_local\_max | Description not available. | +| vel\_local\_min | Description not available. | +| vel\_world\_max | Description not available. | +| vel\_world\_min | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **exploding\_barrel\_large\_launch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Exploding_barrel_small_burn_(entity).page b/Exploding_barrel_small_burn_(entity).page new file mode 100644 index 000000000..3d0b520dc --- /dev/null +++ b/Exploding_barrel_small_burn_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel small burn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| end\_time | Description not available. | +| fx\_impact | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **exploding\_barrel\_small\_burn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Exploding_barrel_small_ignite_(entity).page b/Exploding_barrel_small_ignite_(entity).page new file mode 100644 index 000000000..556f605c4 --- /dev/null +++ b/Exploding_barrel_small_ignite_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel small ignite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| dir\_fx\_loop | Description not available. | +| end\_health | Description not available. | +| end\_time | Description not available. | +| fx\_loop | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **exploding\_barrel\_small\_ignite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Exploding_barrel_small_launch_(entity).page b/Exploding_barrel_small_launch_(entity).page new file mode 100644 index 000000000..1d3f056b9 --- /dev/null +++ b/Exploding_barrel_small_launch_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Exploding barrel small launch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| def\_debris1 | Description not available. | +| def\_splash\_damage | Description not available. | +| dir\_fx\_loop | Description not available. | +| end\_time\_max | Description not available. | +| end\_time\_min | Description not available. | +| fx\_explode | Description not available. | +| fx\_loop | Description not available. | +| skin | Description not available. | +| vel\_def\_debris1 | Description not available. | +| vel\_local\_max | Description not available. | +| vel\_local\_min | Description not available. | +| vel\_world\_max | Description not available. | +| vel\_world\_min | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **exploding\_barrel\_small\_launch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Export_(decl).page b/Export_(decl).page new file mode 100644 index 000000000..87b3f4fa5 --- /dev/null +++ b/Export_(decl).page @@ -0,0 +1,283 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Export (decl) +... + +Export declarations defining a group of files and the arguments to use during conversion from Maya Binary to MD5 format. Essentially you are defining a batch of files and parameters to process. + +Syntax +------ + + export [name] { + options [arguments] + addoptions [arguments] + mesh [file] [arguments] + anim [file] [arguments] + camera [file] [arguments] + ... + } + +Export declarations begin with a header which consists of the keyword "export" followed by the name of the batch. This name can referenced when using the exportModels command to restrict the conversion process to the specified files. + +The header is followed by the body of the declaration which is enclosed in curly brackets. + +The body is composed of a series of keywords and their parameters. + +Keywords +-------- + + options +Defines the default options that will be used for all future export actions. Each iteration of this keyword overides the effects of previous instances. + + options [parms] + +- [parms] - a single parameter or a list of the parameters from the following section. + + + + addoptions +Appends a default option to the current set of default options. This keyword functions in the same way as the options keyword with the exception that it does not override any settings that are not explictly redefined. + + addoptions [parms] + +- [parms] - a single parameter or a list of the parameters from the following section. + + + + mesh +Exports an MD5mesh from a .mb file. Any options specified here will be appended to the previously specified options. + + mesh [filename] [parms] + +- [filename] - The name of the maya binary file. +- [parms] - a single parameter or a list of the parameters to apply from the following section. + + + + anim +Exports an MD5anim from a .mb file. Any options specified here will be appended to the previously specified options. + + anim [filename] [parms] + +- [filename] - The name of the maya binary file. +- [parms] - a single parameter or a list of the parameters to apply from the following section. + + + + camera +Exports an MD5camera from a .mb file. Any options specified here will be appended to the previously specified options. + + camera [filename] [parms] + +- [filename] - The name of the maya binary file. +- [parms] - a single parameter or a list of the parameters to apply from the following section. + +Parameters +---------- + + -force +Ignored + + + + -game +Specify the mod name, which is where the relative paths are defined from. This should get set automatically in 1.2 + + -game [name] + +- [name] - The name of the working mod folder + + + + -rename +Rename a joint + + -rename [joint name] [new name] + +- [joint name] - The name of the joint in Maya. +- [new name] - The name you would like to assign this joint in the MD5mesh. + + + + -prefix +A string used to filter a scene so that only objects with a matching prefix are exported. + + -prefix [prefix] + +- [prefix] - The string to match objects against. + + + + -parent +Reparent a joint + + -parent [joint name] [new parent] + +- [joint name] - The name of the joint to parent. +- [new parent] - The name of the joint to parent to. + + + + -sourcedir +Defines the source directory where the exporter will search for files. + + -sourcedir [directory] + +- [directory] - The directory to be used + + + + -destdir +Defines the destination directory where the exporter will save files. + + -destdir [directory] + +- [directory] - The directory to be used + + + + -dest +Defines the name to assign to the file currently being exported + + -dest [filename] + +- [filename] - The filename to be used + + + + -range +The range of frames to export from the timeline + + -range [start frame] [end frame] + +- [start frame] - The starting frame +- [end frame] - The ending frame + + + + -cycleStart +Shift the cycle to start on a different frame. For example, say frame 1 has the left foot forward and frame 10 has the right foot forward. If you would like your cycle to start with right foot forward you would use "-cycleStart 10" and it will shift the cycle forward 10 frames. + + -cycleStart [shift] + +- [shift] - The number of frames to shift the sequence + + + + -scale +Scale your character up or down from the origin during export. For example, "-scale 2" will double the size of the character. + + -scale [scalar] + +- [scalar] - The scale multiplier (similar to percent where 1 = 100%, 2 = 200%, 0.5 = 50%) + + + + -align +Will align your animation to a certain bone. + + -align [joint name] + +- [joint name] - The name of the joint to align to + + + + -rotate +Changes the orientation of your animation along the Z axis (up/down). + + -rotate [yaw] + +- [yaw] - The angle to rotate the animation in degrees + + + + -nomesh + + + + -clearorigin + + + + -clearoriginaxis + + + + -ignorescale +Ignore any scales you may have on some bones. + + + + -xyzprecision +This setting adjusts the threshold for translational sensitivity. By default the exporter will try and compress down the animations getting rid of tiny movements. By lowering the threshold the resulting animation mimicks the original more closely. + + -xyzprecision [precision] + +- [precision] - The cutoff threshold + + + + -quatprecision +This setting adjusts the threshold for rotational sensitivity. By default the exporter will try and compress down the animations getting rid of tiny movements. By lowering the threshold the resulting animation mimicks the original more closely. + + -quatprecision [precision] + +- [precision] - The cutoff threshold + + + + -jointthreshold +This setting adjusts the threshold for joint weight or the amount of influence a bone has over surrounding vertices. By default the exporter will try and compress down the animations getting rid of tiny movements. By lowering the threshold the resulting animation mimicks the original more closely. + + -jointthreshold [weight] + +- [weight] - The cutoff threshold + + + + -skipmesh +Allows you to skip certain models during export (can only be used by itself) + + -skipmesh [name] + +- [name] - The name of the mesh + + + + -keepmesh +Allows you to keep only a certain model during export (can only be used by itself) + + -keepmesh [name] + +- [name] - The name of the mesh + + + + -jointgroup +Defines a group of joints for reference with the group keyword + + -jointgroup [name] [joint1] [joint2]...[jointX] + +- [name] - The name to assign to the group +- [joint1],[joint2],[jointX] - The joints contained in the group + + + + -group +Define a group to export (these don't affect the hierarchy) + + -group [name] + +- [name] - The name of a group + + + + -keep +Define a joint that should be exported irrespective of whether it's used by a mesh or not + + -keep [name] + +- [name] - The name of a joint + diff --git a/Exportmodels_(console_command).page b/Exportmodels_(console_command).page new file mode 100644 index 000000000..178b4e589 --- /dev/null +++ b/Exportmodels_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Exportmodels (console command) +... + +Description +----------- + +This command converts model and animation files into the native md5 format, based on options defined in a model definition file.. + +Usage +----- + +At the console type... + + exportModels [def] + +Parameters +---------- + +If no .def file is given, default behaviour is to export all models modified since last call. + +- [def] - .def file containing model definitions. + +Notes +----- + +Additional documentation at [iddevnet](https://iddevnet.dhewm3.org/doom3/modelexport.html) Also see [modeling tutorials](Tutorial_list#Modelling "Tutorial list") for information on using this command. + diff --git a/Extending_the_Area_Awareness_System.page b/Extending_the_Area_Awareness_System.page new file mode 100644 index 000000000..78395a963 --- /dev/null +++ b/Extending_the_Area_Awareness_System.page @@ -0,0 +1,964 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: Extending the Area Awareness System +... + +I recently finished up some work extending the AAS compiler. I was able to add elevator and transporter capabilities to the navigation graph. I did this by adding new reachabilities between areas based on each idPlat in a map. + +I have summarized the work below and included a download link for the code, **the aas code in the download is one version behind and needs to be updated.** + +The changes below could be used for adding the same ability for other AI characters in doom 3. + +**Is there any way to decrease tab indentation in code on the wiki?** + +Overview +-------- + +When doom 3 shipped it did so without support for elevators. So paths like the following resulted even though the elevator would be a better choice. + +![](/images/thumb/b/b4/Bot_noelevator.jpg/180px-Bot_noelevator.jpg) + ** + +What follows is an overview of how elevators capabilities were added and some tips if you want to incorporate this capability into your mod. + +Setup Code +---------- + +Each time a map is loaded you will need to call the routines to add the reachabilities to the AAS system. I had to reorganize just a little bit to make the map entities load before the AAS files were loaded and processed. + +   + /* + =================== + idGameLocal::LoadMap +   + Initializes all map variables common to both save games and spawned games. + =================== + */ + void idGameLocal::LoadMap( const char *mapName, int randseed ) { +   + // removed irrelevant code +   + playerConnectedAreas.i = -1; +   + #ifndef MOD_BOTS // cusTom3 - aas extensions - moved to later in InitFromNewMap so entities are spawned + int i; + // load navigation system for all the different monster sizes + for( i = 0; i < aasNames.Num(); i++ ) { + aasList[ i ]->Init( idStr( mapFileName ).SetFileExtension( aasNames[ i ] ).c_str(), mapFile->GetGeometryCRC() ); + } + #endif +   + // clear the smoke particle free list + smokeParticles->Init(); + +When the AAS files are loaded they need to have data added to them. In order to calculate that data the rest of the map needs to be loaded. Moving the AAS initialization to later in the process after MapPopulate takes care of this. + +   + /* + =================== + idGameLocal::InitFromNewMap + =================== + */ + void idGameLocal::InitFromNewMap( const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, bool isServer, bool isClient, int randseed ) { +   + // removed irrelevant code +   + MapPopulate(); +   + #ifdef MOD_BOTS // cusTom3 - aas extensions - moved here from LoadMap so entities are spawned for botaas calculations + // load navigation system for all the different monster sizes + int i; + for( i = 0; i < aasNames.Num(); i++ ) { + aasList[ i ]->Init( idStr( mapFileName ).SetFileExtension( aasNames[ i ] ).c_str(), mapFile->GetGeometryCRC() ); + } + #endif +   + mpGame.Reset(); + +When Init is called on each idAAS the actual work to find and add the extensions is done. For now the only file that is processed is the aas48 file. If someone wants to incorporate the player class changing code we could have bots with any model, and any AAS size. If you do this, you will need to change the check to include the appropriate extension. other modifications later may also be necessary. + +   + /* + ============ + idAASLocal::Init + ============ + */ + bool idAASLocal::Init( const idStr &mapName, unsigned int mapFileCRC ) { + if ( file && mapName.Icmp( file->GetName() ) == 0 && mapFileCRC == file->GetCRC() ) { + common->Printf( "Keeping %s\n", file->GetName() ); + RemoveAllObstacles(); + } + else { + Shutdown(); +   + file = AASFileManager->LoadAAS( mapName, mapFileCRC ); + if ( !file ) { + common->DWarning( "Couldn't load AAS file: '%s'", mapName.c_str() ); + return false; + } +   + #ifdef MOD_BOTS // cusTom3 - aas extensions + // TODO: don't need a builder unless it is a 48, but Init's for now, look at later + // if class changing is added models could change, would have to handle that here + botAASBuilder->Init( this ); + if (mapName.Find( "aas48", false ) > 0) { + botAASBuilder->AddReachabilities(); + } + #endif // TODO: save the new information out to a file so it doesn't have to be processed each map load + + SetupRouting(); + } + return true; + } + +Just for reference the botAASBuilder variable is declared in AAS\_local.h as an instance of BotAASBuild, which had to get up close and personal to idAASLocal. + +   +   + class idAASLocal : public idAAS { + #ifdef MOD_BOTS // cusTom3 - aas extensions + friend class BotAASBuild; + #endif +   + // removed irrelevant code +   + #ifdef MOD_BOTS // cusTom3 - aas extensions + private: + BotAASBuild * botAASBuilder; + #endif + +The call to AddReachabilities is where it gets fun. It turns out that the engine exe and the game dll have separate heaps. So in order to extend the AAS navigation graph I had to hack around some memory allocation issues. What it amounts to is I back up the original server allocated lists and replace them with my own dll allocated list. The original list data is appended to the local list, and now we are free to add as much data as we want. + +   + /* + ============ + BotAASBuild::AddReachabilities + ============ + */ + void BotAASBuild::AddReachabilities( void ) { + + // steal the portals list so i can manipulate it + originalPortals.list = file->portals.list; + originalPortals.granularity = file->portals.granularity; + originalPortals.num = file->portals.num; + originalPortals.size = file->portals.size; +   + portals.Append(file->portals); + file->portals.list = portals.list; +   + originalPortalIndex.list = file->portalIndex.list; + originalPortalIndex.granularity = file->portalIndex.granularity; + originalPortalIndex.num = file->portalIndex.num; + originalPortalIndex.size = file->portalIndex.size; +   + portalIndex.Append(file->portalIndex); + file->portalIndex.list = portalIndex.list; +   + AddElevatorReachabilities(); + AddTransporterReachabilities(); + //TryToAddLadders(); + } + +Adding Elevator Reachabilities +------------------------------ + +The add AddElevatorReachabilies method became a MONSTER. There may be simpler implementations, but then again, this one started out simpler at one point too. I will only cover this routine at a high level, explaining some of the reasons for the design. I would suggest you read the comments and skim the code unless your are truly interested in the messy implementation. + +My apologies for any formatting crapiness :( is there a way to get wiki not to indent so far??? + +   + /* + ============ + BotAASBuild::AddElevatorReachabilities +   + cusTom3 - welcome to the longest, largest, monolithic beast i can ever credit myself to writing + - the original idea started fairly simple as a port from the original q3 implementation + - it just grew as different cases were tacked on, yes, it could use a rewrite with a simpler idea but... + - favors reachabilties starting at outer edge of plat for navigation system usage. + - if the top and bottom of the plat are in the same cluster reachabilities are created directly from top to bottom + - if they are in different clusters and a portal exists between them the reachabilities use the portal + - if there is no cluster portal this will try to create them + - TODO: should improve this logic to try areas for shared edges going up center trace + - look at using PushPointIntoAreaNum after PointReachableAreaNum - preliminary test didn't look good :( + ============ + */ + void BotAASBuild::AddElevatorReachabilities( void ) { + idAASFile *file; + file = aas->file; +   + idEntity *ent; + // for each entity in the map + for ( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) { + // that is an elevator + if ( ent->IsType( idPlat::Type ) ) { + idPlat *platform = static_cast(ent); + +This is why we needed the map populated ;) this first part just says, find each platform in the map. + +Then a bunch of variables and stuff: + +   + // TODO: play with how much to expand this + idBounds bounds = model->GetAbsBounds().Expand( 0 ); + + if ( aas_showElevators.GetBool() ) { + gameRenderWorld->DebugBounds( colorGreen, bounds, vec3_origin, 200000 ); + } +   + // top and bottom of plat (located in center, slightly above) + idVec3 top, bottom, center; + center = bounds.GetCenter(); + bottom = center; + bottom[2] = bounds[1][2] + 2; + top = center; + top[2] = bottom[2] + ( platform->GetPosition2()[2] - platform->GetPosition1()[2] ); +   + // start of possible reach (on bottom), end of possible reach (on top) and thier area and cluster numbers + idVec3 start, end; + int topAreaNum, bottomAreaNum; + int topClusterNum, bottomClusterNum; + // for last ditch effort to create a reach + idVec3 bottomNeedPortal, topNeedPortal; + bool needPortal; +   + // check for portals going up the plat before processing + idVec3 firstPortal, lastPortal; + int firstPortalNum, lastPortalNum; + firstPortalNum = lastPortalNum = 0; + bool reachabilityCreated = false; + +The first thing the routine does when it finds a plat is trace up the “elevator shaft�? to see if there are any cluster portals separating the top and bottom positions of the plat. if the trace finds one, it is stored for processing later, and we continue up in search of more. If it finds more it creates reachabilities to them now. + +   + // look for portals up the elevator shaft and create reachabilities + start = bottom; + bottomAreaNum = aas->PointReachableAreaNum( start, DefaultBotBounds(), travelFlags ); + bottomClusterNum = file->areas[bottomAreaNum].cluster; +   + // trace from bottom to top getting areas to look for portals + aasTrace_t trace; + int areas[10]; + idVec3 points[10]; + trace.maxAreas = 10; + trace.areas = areas; + trace.points = points; + file->Trace( trace, bottom, top ); + // for each area in trace (ignoring start area) + for ( int q = 1; q < trace.numAreas; q++ ) { + aasArea_t area = file->areas[trace.areas[q]]; + // only want portal areas + if ( area.cluster > 0 ) continue; + // trace is returning the same area 2 times in a row??? + if ( trace.areas[q] == trace.areas[q-1] ) continue; +   + aasPortal_t p = file->portals[-area.cluster]; + // make sure the portal just found is a portal to the bottom cluster (gets set to next bottom) + // TODO: there is a possibility that an edge point around the bottom + // is in a different cluster than the bottom center point and a usable portal would be missed + if ( bottomClusterNum > 0 ) { + if( !( p.clusters[0] == bottomClusterNum || p.clusters[1] == bottomClusterNum ) ) continue; + } + // would need an else if < 0 here + else if ( bottomClusterNum < 0 ) { // the bottom is also a portal - need to check that both portals share one cluster + aasPortal_t b = file->portals[-bottomClusterNum]; + if( !( p.clusters[0] == b.clusters[0] || p.clusters[0] == b.clusters[1] || p.clusters[1] == b.clusters[0] || p.clusters[1] == b.clusters[1]) ) continue; + } + // if it is 0, the center bottom of plat is out of bounds (d3ctf3 small circle plat) +   + if ( !firstPortalNum ) { // just save the first portal for later reachability processing + firstPortalNum = trace.areas[q]; + firstPortal = trace.points[q]; + } + else { // create reaches from portal to portal up the shaft now + // found a portal up the elevator shaft to create reaches to + aasArea_t bottomArea = file->areas[bottomAreaNum]; + CreateReachability( start, trace.points[q], bottomAreaNum, trace.areas[q], TFL_ELEVATOR ); + reachabilityCreated = true; + } // end else q == 1 +   + // will be used for top processing + lastPortal = trace.points[q]; + lastPortalNum = trace.areas[q]; +   + // reset the bottom area up to the portal just found and keep looking up the shaft from there + bottomAreaNum = trace.areas[q]; + bottomClusterNum = area.cluster; + start = trace.points[q]; + } // end for each area +   + +When the above code is done if there was one portal on the way up the point where it is first hit will be in firstPortal. If there were more than one (think 3 story plat) the point where the last portal found (nearest top) will be in lastPortal and a reachability will have been created between the portals. none of the portal checking code would be required if the portals were created after the reachabilies were, oh well, it was fun learning it. + +Next the routine starts looking around the bottom of the platform for places to start using the plat. It looks a little like this as it searches around the bottom position of the plat: + +   + /* + ================ + 4-----1-----5 + | | + | | | + 0 2 |Y + | | |____ + | | X + 7-----3-----6 + ================ + */ + +this is q3 inspired ;) + +   + float x[8], y[8], x_top[8], y_top[8]; + x[0] = bounds[0][0]; x[1] = center[0]; x[2] = bounds[1][0]; x[3] = center[0]; + x[4] = bounds[0][0]; x[5] = bounds[1][0]; x[6] = bounds[1][0]; x[7] = bounds[0][0]; +   + y[0] = center[1]; y[1] = bounds[1][1]; y[2] = center[1]; y[3] = bounds[0][1]; + y[4] = bounds[1][1]; y[5] = bounds[1][1]; y[6] = bounds[0][1]; y[7] = bounds[0][1]; +   + // find adjacent areas around the bottom of the plat + for ( int i = 0; i < 9; i++ ) { + if ( i < 8 ) { //loops around the outside of the plat + start[0] = x[i]; + start[1] = y[i]; + start[2] = bottom[2]; + bottomAreaNum = aas->PointReachableAreaNum( start, DefaultBotBounds(), travelFlags ); +   + int k; // TODO: try to eliminate this loop once and see what results + for ( k = 0; k < 4; k++ ) { + if( bottomAreaNum && file->GetArea( bottomAreaNum ).flags & AREA_REACHABLE_WALK ) { + //gameRenderWorld->DebugCone( colorCyan, start, idVec3( 0, 0, 1 ), 0, 1); + break; + } + start[2] += 2; + bottomAreaNum = aas->PointReachableAreaNum( start, DefaultBotBounds(), travelFlags ); + } + // couldn't find a reachable area - no need to process for this point + if ( k >= 4 ) continue; + bottomClusterNum = file->areas[bottomAreaNum].cluster; + } + else { // check at the middle of the plat (or the portal if there was one) + if ( lastPortalNum ) { + start = lastPortal; + bottomAreaNum = lastPortalNum; + } + else { + start = bottom; + bottomAreaNum = aas->PointReachableAreaNum( start, DefaultBotBounds(), travelFlags ); + if ( !bottomAreaNum ) continue; + } + bottomClusterNum = file->areas[bottomAreaNum].cluster; + } + +If it finds a location that is valid to start from, it then starts trying to find a place to get to at the top. It will first search around the top just like it did around the bottom. This makes the routine favor direct reachabilities from top to bottom. On the 9th iteration it checks for a portal up the elevator shaft and creates the reachability to the portal if it is there. + +   + //look at adjacent areas around the top of the plat make larger steps to outside the plat everytime + idBounds topBounds = bounds; + for ( int n = 0; n < 3; n++ ) { + topBounds.ExpandSelf( 2 * n ); +   + x_top[0] = topBounds[0][0]; x_top[1] = center[0]; x_top[2] = topBounds[1][0]; x_top[3] = center[0]; + x_top[4] = topBounds[0][0]; x_top[5] = topBounds[1][0]; x_top[6] = topBounds[1][0]; x_top[7] = topBounds[0][0]; + y_top[0] = center[1]; y_top[1] = topBounds[1][1]; y_top[2] = center[1]; y_top[3] = topBounds[0][1]; + y_top[4] = topBounds[1][1]; y_top[5] = topBounds[1][1]; y_top[6] = topBounds[0][1]; y_top[7] = topBounds[0][1]; +   + // circle around top plat position looking for areas + for ( int j = 0; j < 9; j++ ) { + // for the last round check for portal + if ( j >= 8 ) { + if ( firstPortalNum ) { + end = firstPortal; + topAreaNum = firstPortalNum; + } + else { + continue; + } + } + else { + end[0] = x_top[j]; + end[1] = y_top[j]; + end[2] = top[2]; + topAreaNum = aas->PointReachableAreaNum( end, DefaultBotBounds(), travelFlags ); + + int l; // trace up a little higher + for ( l = 0; l < 8; l++ ) { + // gameRenderWorld->DebugArrow(colorPurple, start, end, 3, 200000); + if ( topAreaNum && file->GetArea( topAreaNum ).flags & AREA_REACHABLE_WALK) { + // found a reachable area near top of plat - trace to see if we can reach it from center + aasTrace_t trace; // TODO: trace with a bounding box (don't know how)??? + aas->Trace(trace, top, end); + if ( trace.fraction >= 1 ) { + if ( aas_showElevators.GetBool() ) { + gameRenderWorld->DebugArrow( colorPurple, top, end, 1, 200000 ); + } + // TODO: Need to trace down to the floor here and check trace.distance > plat.height (d3dm1) + break; + } else { // failed trace + if ( aas_showElevators.GetBool() ) { + gameRenderWorld->DebugArrow( colorOrange, top, end, 1, 200000 ); + } + } + } + end[2] += 4; + topAreaNum = aas->PointReachableAreaNum( end, DefaultBotBounds(), travelFlags ); + } + // couldn't find top area + if ( l >= 8 ) continue; + +If it has found a valid bottom and top position vector it checks to make sure a reachability between the two makes sense, checking for things like the top and bottom being in the same area, or in different clusters, etc. if they are in different clusters the routine will look for possible portal areas along the way. + +   + // don't create reachabilities to the same area (worthless) + if( bottomAreaNum == topAreaNum ) continue; +   + // area from which we will create a reachability + aasArea_t area = file->areas[bottomAreaNum]; + idReachability *reach; + bool create = true; +   + if ( j < 8 ) { + // if a reachability in the area already points to the area don't create another one + for ( reach = area.reach; reach; reach = reach->next ) { + if ( reach->fromAreaNum == bottomAreaNum && reach->toAreaNum == topAreaNum ) { + create = false; + break; + } + } + if ( !create ) continue; + } + // area to create reachability to + aasArea_t dest = file->areas[topAreaNum]; +   + // if goal area is portal it needs to be a portal for the bottom cluster + if ( dest.cluster < 0 ) { + if ( bottomClusterNum > 0 ) { + const aasPortal_t p = file->GetPortal( -dest.cluster ); + if ( p.clusters[0] != bottomClusterNum && p.clusters[1] != bottomClusterNum ) { + continue; + } + } + else { // if they are both portals they need to share a cluster + const aasPortal_t e = file->GetPortal( -dest.cluster ); + const aasPortal_t s = file->GetPortal( -bottomClusterNum ); + if (! ( s.clusters[0] == e.clusters[0] || s.clusters[0] == e.clusters[1] || s.clusters[1] == e.clusters[0] || s.clusters[1] == e.clusters[1] ) ) { + continue; + } + } + } +   + // if areas are not portals and are in different clusters + if ( area.cluster > 0 && dest.cluster > 0 && area.cluster != dest.cluster ) { + topClusterNum = dest.cluster; + create = false; + // if any face in the area bounds both clusters make it a portal + for ( int j = 0; j < area.numFaces; j++ ) { + const aasFace_t face = file->GetFace( abs( file->GetFaceIndex( area.firstFace + j ) ) ); + if ( file->GetArea( face.areas[0]).cluster == bottomClusterNum && file->GetArea( face.areas[1]).cluster== topClusterNum || file->GetArea( face.areas[0]).cluster == topClusterNum && file->GetArea( face.areas[1]).cluster == bottomClusterNum ) { + gameLocal.Printf("create a portal here"); + create = true; + break; + } + } + // if the bottom area can be made a cluster make it + if ( create ) { + CreatePortal( bottomAreaNum, bottomClusterNum, topClusterNum ); + } + else { // UGLY: check the top area same as we just checked the bottom + // TODO: see if this ever gets used, if not think about getting rid of it for now? + // TODO: break out the common code into ConvertAreaToPortal + for ( int j = 0; j < dest.numFaces; j++ ) { + const aasFace_t face = file->GetFace( abs( file->GetFaceIndex( dest.firstFace + j ) ) ); + if ( file->GetArea( face.areas[0]).cluster == bottomClusterNum && file->GetArea( face.areas[1]).cluster== topClusterNum || file->GetArea( face.areas[0]).cluster == topClusterNum && file->GetArea( face.areas[1]).cluster == bottomClusterNum ) { + create = true; + break; + } + } + if ( create ) { + // make the top area a portal + CreatePortal( topAreaNum, topClusterNum, bottomClusterNum); + } + else { // areas are in different clusters and neither made a portal + if ( area.rev_reach && dest.reach) { + bottomNeedPortal = start; + topNeedPortal = end; + needPortal = true; + } + continue; + } + } + } + +If we got passed all that ugliness then we are ready to create a reachability. + +   + // if got to this point there is a valid to area and from area for a reachability + CreateReachability( start, end, bottomAreaNum, topAreaNum, TFL_ELEVATOR ); + reachabilityCreated = true; + //don't go any further to the outside + n = 9999; + } + +This type of pattern will continue until each spot in the bottom rotation has been checked against each spot in the top rotation, and the first and last portals have also been connected. Finally, if all the coagulation above couldn’t create something usable, one last attempt is made creating a portal that doesn’t REALLY share an edge between two clusters, but it works ;) + +   + if ( !reachabilityCreated ) { + if ( aas_showElevators.GetBool() ) { + // give a little warning visually ;) + gameRenderWorld->DebugBounds( colorPink, bounds, vec3_origin, 200000 ); + } + // could try many different things for a last ditch effort. (d3dm3 plats) + // for now try and create a portal at top and one reach from bottom (could use list from bottom) + if ( needPortal ) { + topAreaNum = aas->PointReachableAreaNum( topNeedPortal, DefaultBotBounds(), travelFlags ); + aasArea_t topArea = file->areas[topAreaNum]; + topClusterNum = topArea.cluster; + assert(topClusterNum > 0); + bottomAreaNum = aas->PointReachableAreaNum( bottomNeedPortal, DefaultBotBounds(), travelFlags ); + bottomClusterNum = file->GetArea( bottomAreaNum ).cluster; + assert( bottomClusterNum ); + // TODO: this wacked out the points way crazy like in some spots + //aas->PushPointIntoAreaNum(topAreaNum, topNeedPortal); + //aas->PushPointIntoAreaNum(bottomAreaNum, bottomNeedPortal); + CreatePortal( topAreaNum, topClusterNum, bottomClusterNum ); + CreateReachability( bottomNeedPortal, topNeedPortal, bottomAreaNum, topAreaNum, TFL_ELEVATOR ); + } + } + +Here are some pics to help explain. let me know if they are too dark ( my old monitor sucks a$$) also, **the image policy page is empty** so I took the safe route and uploaded crappy resolution images, if we thumbnail them can we upload nicer ones? + +Elevator Screenshots +-------------------- + +This is what a plat looks like when the top and bottom are in the same cluster. Yes, there are probably too many reachabilities. I just haven’t tweaked enough. + +![](/images/thumb/4/4b/Plat_reachability_1.jpg/180px-Plat_reachability_1.jpg) + ** + +The Edge 2 turned out good, yes you also see a transporter reachability in there ;) + +![](/images/thumb/5/57/Plat_reachability_2.jpg/180px-Plat_reachability_2.jpg) + ** + +This one has a cluster portal up the center. It was important to make sure the reachabilities still started at the outer edge so that the AI would know they were looking to do plat navigation before they accidentally ended up on or under it. + +![](/images/thumb/8/88/Plat_reachability_2_portal.jpg/180px-Plat_reachability_2_portal.jpg) + ** + +There were a couple that were stubborn… + +![](/images/thumb/8/86/Plat_reachability_skinny.jpg/180px-Plat_reachability_skinny.jpg) + ** + +The two story plats have more than one cluster portal up the elevator shaft: + +![](/images/thumb/a/af/Plat_reachability_2story.jpg/180px-Plat_reachability_2story.jpg) + ** + +Will bots be playing CTF soon? + +![](/images/thumb/7/72/Plat_hit_them_all.jpg/180px-Plat_hit_them_all.jpg) + ** + +Adding Transporter Reachabilities +--------------------------------- + +Just for reference: + +   + /* + ============ + BotAASBuild::AddTransporterReachabilities +   + cusTom3 - needs some work, but is functional for purpose for now ;) + ============ + */ + void BotAASBuild::AddTransporterReachabilities( void ) { + // teleporters - if trigger and destination are in the same area just ignore them???? (not likely but test map had it) + + idEntity *ent; + // for each entity in the map + for ( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) { + // that is an elevator + if ( ent->IsType( idTrigger_Multi::Type ) ) { + const char *targetName; + if ( ent->spawnArgs.GetString( "target", "", &targetName ) ) { + idEntity *target = gameLocal.FindEntity( targetName ); + if ( target && target->IsType( idPlayerStart::Type ) ) { + int startArea, targetArea, startCluster, targetCluster; + bool needsPortal = false; + // get the areas the trigger multi bounds is in (just origin for now) + startArea = aas->PointReachableAreaNum( ent->GetPhysics()->GetOrigin(), DefaultBotBounds(), travelFlags ); + // get the areas the info_player_teleport is in (just origin for now) -- expanded bounding box 10 here to get a target area on d3dm1 + targetArea = aas->PointReachableAreaNum( target->GetPhysics()->GetOrigin(), DefaultBotBounds().Expand( 10 ), travelFlags ); + // if both are in valid areas (should be) + if ( startArea && targetArea ) { + startCluster = aas->file->GetArea( startArea ).cluster; + targetCluster = aas->file->GetArea( targetArea ).cluster; + if ( startCluster > 0 ) { + if ( targetCluster > 0 ) { + if ( startCluster != targetCluster ) { + needsPortal = true; + } + } + else { // target area is a cluster portal + if ( file->GetPortal( -targetCluster ).clusters[0] != startCluster && file->GetPortal( -targetCluster ).clusters[1] != startCluster ) { + needsPortal = true; + } + } + } + else { // start area is a cluster portal + if ( targetCluster > 0 ) { + if ( file->GetPortal( -startCluster ).clusters[0] != targetCluster && file->GetPortal( -startCluster ).clusters[1] != targetCluster ) { + needsPortal = true; + } + } + else { // both portals + if ( (file->GetPortal( -startCluster ).clusters[0] != file->GetPortal( -targetCluster ).clusters[0]) && + (file->GetPortal( -startCluster ).clusters[1] != file->GetPortal( -targetCluster ).clusters[0]) && + (file->GetPortal( -startCluster ).clusters[0] != file->GetPortal( -targetCluster ).clusters[1]) && + (file->GetPortal( -startCluster ).clusters[1] != file->GetPortal( -targetCluster ).clusters[1]) ) { + // need a portal and both are already portals, won't work? + continue; + } + } + } + } + if ( needsPortal ) { + CreatePortal( startArea, startCluster, targetCluster ); + } + CreateReachability( ent->GetPhysics()->GetOrigin(), target->GetPhysics()->GetOrigin(), startArea, targetArea, TFL_TELEPORT ); + } + } + } + } + } + +Helper Routines +--------------- + +A few routines were broken out for reuse. I started reading Large Scale Software Development in C++ after implementing all of this and would probably design the component different now if i did it again. + +   + /* + ============ + BotAASBuild::CreateReachability + ============ + */ + void BotAASBuild::CreateReachability( const idVec3 &start, const idVec3 &end, int fromAreaNum, int toAreaNum, int travelFlags ) { + // TODO: this should probably return a pointer to the reachability created + idReachability *r = AllocReachability(); + idReachability *reach; + + // add the reach to the end of the start areas reachability list + if ( reach = file->areas[fromAreaNum].reach ) { + // get to the last reach in the list - he he + for ( ; reach->next; reach = reach->next ) {} + reach->next = r; + } + else { + // will be only reachability in start area list + file->areas[fromAreaNum].reach = r; + } +   + r->next = NULL; + r->start = start; + r->end = end; + r->fromAreaNum = fromAreaNum; + r->toAreaNum = toAreaNum; + r->travelType = travelFlags; + r->travelTime = 1; // TODO: distance calculation here + r->edgeNum = 0; // TODO: elevator height here, portal wouldn't share edge either? make parameter if needed? + r->areaTravelTimes = NULL; + if( reach = file->areas[toAreaNum].rev_reach ) { + // get to the end of the rev_reach list + for ( ; reach->rev_next; reach = reach->rev_next ) {} + reach->rev_next = r; + } else { + // will be only one in list + file->areas[toAreaNum].rev_reach = r; + } + //return r; + } + +   + /* + ============ + BotAASBuild::CreatePortal + ============ + */ + void BotAASBuild::CreatePortal( int areaNum, int cluster, int joinCluster ) { + // TODO: could just pass in a reference to the area?? + aasPortal_t portal; + portal.areaNum = areaNum; + portal.clusters[0] = cluster; + portal.clusterAreaNum[0] = aas->ClusterAreaNum( cluster, areaNum ); + portal.clusters[1] = joinCluster; + portal.clusterAreaNum[1] = file->GetCluster( joinCluster ).numReachableAreas; + int portalIndex = file->portals.Append( portal ); + + // adding an area to the joinCluster, update cluster stats + file->clusters[joinCluster].numAreas++; + file->clusters[joinCluster].numPortals++; + file->clusters[joinCluster].numReachableAreas++; + + // update the files portalIndex + int insertat = file->clusters[joinCluster].firstPortal; + file->portalIndex.Insert( portalIndex, insertat ); +   + // reset the clusters firstPortal member to new locations + int current = 0; + for ( int c = 1; c < file->GetNumClusters(); c++ ) { + file->clusters[c].firstPortal = current; + current += file->clusters[c].numPortals; + } + + // adding a portal to the current cluster, update cluster stats + file->clusters[cluster].numPortals++; + insertat = file->clusters[cluster].firstPortal; + file->portalIndex.Insert( portalIndex, insertat ); +   + // reset the clusters firstPortal member to new locations (again) + current = 0; + for ( int c = 1; c < file->GetNumClusters(); c++ ) { + file->clusters[c].firstPortal = current; + current += file->clusters[c].numPortals; + } + + // update the area + file->areas[areaNum].cluster = -portalIndex; + file->areas[areaNum].contents |= AREACONTENTS_CLUSTERPORTAL; + } +   + +Clean Up Code +------------- + +When a map unloads all the AAS file additions need to be undone before the engine tries do free the AAS data. If this isn’t done correctly you may spend hours and days reading about things like heap corruption and linking to the CRT runtime and many other things C++ :) + +   + /* + ============ + idAASLocal::Shutdown + ============ + */ + void idAASLocal::Shutdown( void ) { + if ( file ) { +   + #ifdef MOD_BOTS // cusTom3 - aas extensions + if (idStr(file->GetName()).Find( "aas48", false ) > 0) { + botAASBuilder->FreeAAS(); + } + #endif // TODO: save the new information out to a file so it doesn't have to be processed each map load + + ShutdownRouting(); + RemoveAllObstacles(); + AASFileManager->FreeAAS( file ); + file = NULL; + } + } + +This calls into a clean up routine that puts the lists back into place, cleans up the remainder of the new ones and unlinks all the reachabilities from the data structures. + +   + /* + ============ + BotAASBuild::FreeAAS +   + ============ + */ + void BotAASBuild::FreeAAS() { + //OutputAASReachInfo( file ); + + // remove the references that point to engine objects - as innefficiently as possible ;) + for ( int i = 0; i < originalPortals.Num(); i++ ) { + // remove the first one from the list, it will move the rest (go backwards at least lazy man) + file->portals.RemoveIndex( 0 ); + } + + // if file->portals was resized, portals points to a place that has been deleted. + portals.list = file->portals.list; + portals.num = file->portals.num; + portals.size = file->portals.size; + portals.granularity = file->portals.granularity; +   + // reset the aas portals list back to the orignal + file->portals.list = originalPortals.list; + file->portals.size = originalPortals.size; + file->portals.num= originalPortals.num; + file->portals.granularity = originalPortals.granularity; +   + for ( int i = 0; i < originalPortalIndex.Num(); i++ ) { + // remove the first one from the list, it will move the rest (go backwards at least lazy man) + file->portalIndex.RemoveIndex( 0 ); + } +   + // if file->portalIndex was resized, portalIndex points to a place that has been deleted. + portalIndex.list = file->portalIndex.list; + portalIndex.num = file->portalIndex.num; + portalIndex.size = file->portalIndex.size; + portalIndex.granularity = file->portalIndex.granularity; +   + // reset the aas portalIndex list back to the orignal + file->portalIndex.list = originalPortalIndex.list; + file->portalIndex.size = originalPortalIndex.size; + file->portalIndex.num= originalPortalIndex.num; + file->portalIndex.granularity = originalPortalIndex.granularity; +   + portals.Clear(); + portalIndex.Clear(); +   + // for each reachability added unmanipulate aas file + int numReach = reachabilities.Num(); + + for ( int i = 0; i < numReach; i++ ) { + idReachability *r = reachabilities[ i ]; + // remove this reach from the list - reaches are added to end of the reach list so 0 represents no other reach in list + if ( r->number > 0 ) { + aas->GetAreaReachability( r->fromAreaNum, r->number - 1 )->next = r->next; + // removing the reach from the list above f's up the reach numbers - renumber now so if 2 reaches were added the next one through works + int j = 0; + for ( idReachability *reach = file->areas[r->fromAreaNum].reach; reach; reach = reach->next, j++ ) { + reach->number = j; + } + } + else { + // only one in list - tell area list is now empty + file->areas[r->fromAreaNum].reach = NULL; + } + + // rev_reach has no numbers + if ( r == file->areas[r->toAreaNum].rev_reach ) { + // only one in list, tell area + file->areas[r->toAreaNum].rev_reach = NULL; + } + else { + // have to find the reach before me + for ( idReachability *rev = file->areas[r->toAreaNum].rev_reach; rev; rev = rev->rev_next ) { + // if the next reach pointer points to the same thing i do? + if ( r == rev->rev_next ) { + rev->rev_next = r->rev_next; + break; + } + } + } + } + // free memory allocated. + reachabilities.DeleteContents( true ); + file = NULL; + aas = NULL; +   + //OutputAASReachInfo( file ); + } + +Source Download and Mod Integration +----------------------------------- + +The source can be downloaded from: + + + +thanks to chuck at for hosting ;) + +To integrate this into your mod you can search for: + +   + #ifdef MOD_BOTS // cusTom3 - aas extensions + +Every change necessary was wrapped in with that. After you have the AAS extensions integrated you will need to code the AI logic to use the elevators. The teleporters should just work ;). Tinman has sabot using the plats and has scripted the logic necessary. You can check out his source when it is released if you need an example of how to do this. + +Here are a couple of routines I knocked out to help with that effort. + +   + /* + ================ + botAi::Event_IsUnderPlat + ================ + */ + void botAi::Event_IsUnderPlat( idEntity *ent ) { + if ( ent->IsType( idPlat::Type ) ) { + idPlat *plat = static_cast(ent); + // this will represent the volume under the plat + idBounds floorToPlat = plat->GetPhysics()->GetAbsBounds(); + + // adjust the mins z value to bottom pos + floorToPlat[0].z = plat->GetPosition1().z; + // adjust the maxs z value to top of plat minus arbitrary value to get below it + floorToPlat[1].z = plat->GetPhysics()->GetAbsBounds()[1].z - 10; +   + if ( ai_debugMove.GetBool() ) { + gameRenderWorld->DebugBounds( colorGreen, floorToPlat, vec3_origin, gameLocal.msec ); + } + // is player inside bounds just created? + bool under = floorToPlat.IntersectsBounds( physicsObject->GetAbsBounds() ); + if ( under && ai_debugMove.GetBool() ) { + gameRenderWorld->DebugBounds( colorYellow, physicsObject->GetAbsBounds(), vec3_origin, gameLocal.msec ); + // Event_GetWaitPosition( ent ); was testing it, lol here only for visuals + } + idThread::ReturnInt( under ); + return; + } + idThread::ReturnInt( false ); + } +   +   + /* + ================ + botAi::Event_GetWaitPosition +   + Find a position out from under plat + cusTom3 had this funny idea to draw a picture for the search arrays ;) +   + 4-----1-----5 + | | + | | | + 0 2 |Y + | | |____ + | | X + 7-----3-----6 + ================ + */ + void botAi::Event_GetWaitPosition( idEntity *ent ) { + idVec3 result = physicsObject->GetOrigin(); +   + if ( ent->IsType( idPlat::Type ) ) { + idPlat *plat = static_cast(ent); + + // expand 24 for player bounding box and another 6 to get out past it + idBounds bounds = plat->GetPhysics()->GetAbsBounds().Expand( 30 ); +   + // rotate around the bounds looking for good spot to wait for plat + idVec3 center = bounds.GetCenter(); + float x[8], y[8], z; + x[0] = bounds[0][0]; x[1] = center[0]; x[2] = bounds[1][0]; x[3] = center[0]; + x[4] = bounds[0][0]; x[5] = bounds[1][0]; x[6] = bounds[1][0]; x[7] = bounds[0][0]; + y[0] = center[1]; y[1] = bounds[1][1]; y[2] = center[1]; y[3] = bounds[0][1]; + y[4] = bounds[1][1]; y[5] = bounds[1][1]; y[6] = bounds[0][1]; y[7] = bounds[0][1]; + z = playerEnt->GetEyePosition().z; // not sure what z value would be good, trying eye level + + idVec3 search; + float closest = idMath::INFINITY; // biger than big + for ( int i = 0; i < 8; i++ ) { + search[0] = x[i]; + search[1] = y[1]; + search[2] = z; + if ( PointReachableAreaNum( search ) ) { + // found a reachable spot, if it is closer than the last one we found use it instead + float distance = ( search - physicsObject->GetOrigin() ).LengthSqr(); + if ( distance < closest ) { + closest = distance; + result = search; + } + } + } + } + if ( ai_debugMove.GetBool() ) { + gameRenderWorld->DebugArrow( colorCyan, physicsObject->GetOrigin(), result, 1); + } + idThread::ReturnVector( result ); + } + +**Side Note:** The modifications have been made to the game-d3xp project so that bots will be able to run in vanilla d3 and roe expansion pack installs. Many modifications to the source were necessary to make the d3xp project buildable and functional without \_D3XP and \_CTF defined. If you would like to use these changes as well extract the zip over a clean 1.3 sdk src folder and open the bot.sln you should be good to go. + +if you have any questions feel free to ask them up on d3w ;) + diff --git a/FX_(file_format).page b/FX_(file_format).page new file mode 100644 index 000000000..cbdbb2d2a --- /dev/null +++ b/FX_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub, File_formats +toc: no +title: FX (file format) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Effects files. These files contain [Declarations](Declarations "Declarations") and more specifically, [FX declarations](Fx_%28decl%29 "Fx (decl)") . + diff --git a/FadeInLight_(script_event).page b/FadeInLight_(script_event).page new file mode 100644 index 000000000..466cbec8b --- /dev/null +++ b/FadeInLight_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeInLight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns the light on over the given time in seconds.. + +Usage +----- + +*void* fadeInLight( float time ) + +Parameters +---------- + +- [time] - The duration of fade in. + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/FadeIn_(script_event).page b/FadeIn_(script_event).page new file mode 100644 index 000000000..75db37fff --- /dev/null +++ b/FadeIn_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeIn (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fades towards the given color over the given time in seconds. + +Usage +----- + +*void* fadeIn( *vector* **color** , *float* **time** ) + +Parameters +---------- + +- [color] - The color to fade to. +- [time] - The duration of the fade. + +Examples +-------- + +   + sys.fadeIn('0 0 0', 10); + +Notes +----- + +This script event does not return any values. + diff --git a/FadeOutLight_(script_event).page b/FadeOutLight_(script_event).page new file mode 100644 index 000000000..7ea7b72d5 --- /dev/null +++ b/FadeOutLight_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeOutLight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns the light out over the given time in seconds. + +Usage +----- + +void fadeOutLight( float time ) + +Parameters +---------- + +- *float* **time** : Number of seconds over which to fade out the light. + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/FadeOut_(script_event).page b/FadeOut_(script_event).page new file mode 100644 index 000000000..3446475d2 --- /dev/null +++ b/FadeOut_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeOut (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fades from the given color over the given time in seconds. + +Usage +----- + +*void* fadeOut( *vector* **color** , *float* **time** ) + +Parameters +---------- + +- [color] - The color to fade from. +- [time] - The duration of the fade. + +Examples +-------- + +   + sys.fadeOut('0 0 0', 10); + +Notes +----- + +This script event does not return any values. + diff --git a/FadeSound_(script_event).page b/FadeSound_(script_event).page new file mode 100644 index 000000000..2275cbd62 --- /dev/null +++ b/FadeSound_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fades the sound on this entity to a new level over a period of time. + +Usage +----- + +*void* fadeSound( *float* **channel** , *float* **newLevel** , *float* **fadeTime** ) + +Parameters +---------- + +- [channel] - The channel to fade. +- [newLevel] - The level to fade to. +- [fadeTime] - The duration of the fade. + +Examples +-------- + +   + $my_entity.fadeSound(SND_CHANNEL_ANY, 0, 10); + +Notes +----- + +This script event does not return any values. + +Use SND\_CHANNEL\_ANY for all currently playing sounds. + diff --git a/FadeTo_(script_event).page b/FadeTo_(script_event).page new file mode 100644 index 000000000..8165723d1 --- /dev/null +++ b/FadeTo_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FadeTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Fades to the given color up to the given alpha over the given time in seconds. + +Usage +----- + +*void* fadeTo( *vector* **color** , *float* **alpha** , *float* **time** ) + +Parameters +---------- + +- [color] - The color to fade to. +- [alpha] - The alpha value to fade to. +- [time] - The duration of the fade. + +Examples +-------- + +   + sys.fadeTo('1 1 1', 1, 10); + +Notes +----- + +This script event does not return any values. + diff --git a/File_formats.page b/File_formats.page new file mode 100644 index 000000000..6eba050b7 --- /dev/null +++ b/File_formats.page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: File_system +toc: yes +title: File formats +... + +All the different file formats and extensions recognised by [id Tech 4](Id_Tech_4 "Id Tech 4") games. + +Standard file formats +--------------------- + +- [ASE](ASE_%28file_format%29 "ASE (file format)") +- [DDS](DDS_%28file_format%29 "DDS (file format)") +- [JPG](JPG_%28file_format%29 "JPG (file format)") +- [LWO](LWO_%28file_format%29 "LWO (file format)") +- [MB](MB_%28file_format%29 "MB (file format)") +- [OGG](OGG_%28file_format%29 "OGG (file format)") +- [PK4](PK4_%28file_format%29 "PK4 (file format)") (renamed [ZIP](ZIP_%28file_format%29 "ZIP (file format)") ) +- [PNG](PNG_%28file_format%29 "PNG (file format)") +- [TGA](TGA_%28file_format%29 "TGA (file format)") +- [WAV](WAV_%28file_format%29 "WAV (file format)") +- [VFP](VFP_%28file_format%29 "VFP (file format)") +- [VP](VP_%28file_format%29 "VP (file format)") + +[Declaration](Declarations "Declarations") containers +----------------------------------------------------- + +- [AF](AF_%28file_format%29 "AF (file format)") +- [DEF](DEF_%28file_format%29 "DEF (file format)") +- [FX](FX_%28file_format%29 "FX (file format)") +- [GUI](GUI_%28file_format%29 "GUI (file format)") +- [GUIDE](GUIDE_%28file_format%29 "GUIDE (file format)") +- [LANG](LANG_%28file_format%29 "LANG (file format)") +- [LIPSYNC](LIPSYNC_%28file_format%29 "LIPSYNC (file format)") +- [MTT](MTT_%28file_format%29 "MTT (file format)") +- [MTR](MTR_%28file_format%29 "MTR (file format)") +- [PDA](PDA_%28file_format%29 "PDA (file format)") +- [PLAYBACK](PLAYBACK_%28file_format%29 "PLAYBACK (file format)") +- [PRT](PRT_%28file_format%29 "PRT (file format)") +- [SCRIPT](SCRIPT_%28file_format%29 "SCRIPT (file format)") +- [SKIN](SKIN_%28file_format%29 "SKIN (file format)") +- [SNDSHD](SNDSHD_%28file_format%29 "SNDSHD (file format)") + +[Model formats](Models_%28folder%29 "Models (folder)") +------------------------------------------------------ + +- [ASE](ASE_%28file_format%29 "ASE (file format)") +- [CM](CM_%28file_format%29 "CM (file format)") +- [LWO](LWO_%28file_format%29 "LWO (file format)") +- [MD5](MD5_%28file_format%29 "MD5 (file format)") + - [MD5ANIM](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") + - [MD5CAMERA](MD5CAMERA_%28file_format%29 "MD5CAMERA (file format)") + - [MD5MESH](MD5MESH_%28file_format%29 "MD5MESH (file format)") +- [SURF](SURF_%28file_format%29 "SURF (file format)") + +[Map formats](Maps_%28folder%29 "Maps (folder)") +------------------------------------------------ + +- [AAS](AAS_%28file_format%29 "AAS (file format)") +- [CM](CM_%28file_format%29 "CM (file format)") +- [MAP](MAP_%28file_format%29 "MAP (file format)") +- [PROC](PROC_%28file_format%29 "PROC (file format)") +- [LIN](LIN_%28file_format%29 "LIN (file format)") +- [ENTITIES](ENTITIES_%28file_format%29 "ENTITIES (file format)") + +Misc proprietary formats +------------------------ + +- [BIK](BIK_%28file_format%29 "BIK (file format)") +- [CFG](CFG_%28file_format%29 "CFG (file format)") +- [DAT](DAT_%28file_format%29 "DAT (file format)") +- [DEMO](DEMO_%28file_format%29 "DEMO (file format)") +- [EFX](EFX_%28file_format%29 "EFX (file format)") +- [MEGA](MEGA_%28file_format%29 "MEGA (file format)") +- [ROQ](ROQ_%28file_format%29 "ROQ (file format)") +- [ROQPARAM](ROQPARAM_%28file_format%29 "ROQPARAM (file format)") + +Wolfenstein (SP) +---------------- + +- [BRAIN](BRAIN_%28file_format%29 "BRAIN (file format)") +- [DECLS](DECLS_%28file_format%29 "DECLS (file format)") +- [MPK](MPK_%28file_format%29 "MPK (file format)") +- [SPK](SPK_%28file_format%29 "SPK (file format)") + diff --git a/FindEnemy_(script_event).page b/FindEnemy_(script_event).page new file mode 100644 index 000000000..78bc12eef --- /dev/null +++ b/FindEnemy_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FindEnemy (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +finds an enemy for the AI + +Usage +----- + +entity findEnemy( float distSquared ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Finite_State_Machine_(scripting).page b/Finite_State_Machine_(scripting).page new file mode 100644 index 000000000..6b41e5797 --- /dev/null +++ b/Finite_State_Machine_(scripting).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Finite State Machine (scripting) +... + +In terms of scripting, a Finite State Machine, or FSM, is a method of organising code into different behaviors or states. + +For script objects it's used to manage run time behavior, logic that runs for the lifetime of an entity, by breaking it into states. + +Implementation wise the spawn class manages it's script object thread by rerunning the current state each frame (providing the thread hasn't been told to wait). Setting a new state simply passes the name of a script function declared to be the next state. + +Various spawn classes have their own flavors of FSMs: + +idWeapon - used to manage weapon states. + +idActor - Has two FSMs, one for animation states, the other general purpose, which was used for AI states. + +Since the form of FSM in the scripting system is very simple, it's possible to manually create a similar system in a script object for entities that do not support a FSM in their spawn class. + +Quake 4 removed a lot of script events and created an expanded FSM for managing threads in game code. + diff --git a/FireInfo_plasma_(entity).page b/FireInfo_plasma_(entity).page new file mode 100644 index 000000000..c85946481 --- /dev/null +++ b/FireInfo_plasma_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: FireInfo plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoAmount | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| fx\_can | Description not available. | +| fx\_muzzleFlash | Description not available. | +| idlesoundkey | Description not available. | +| intgui | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoil | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireInfo\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/FireInfo_shuttleAI_(entity).page b/FireInfo_shuttleAI_(entity).page new file mode 100644 index 000000000..c59ae2f1a --- /dev/null +++ b/FireInfo_shuttleAI_(entity).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: FireInfo shuttleAI (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashRadius | Description not available. | +| fx\_muzzleFlash | Description not available. | +| inherit | Description not available. | +| monster\_spread | Description not available. | +| muzzleOffset | Description not available. | +| muzzleOffset2 | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| offset\_gunTarget | Description not available. | +| recoil | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [fireInfo\_shuttle](FireInfo_shuttle_%28entity%29 "FireInfo shuttle (entity)") + - **fireInfo\_shuttleAI** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/FireInfo_shuttle_mp_(entity).page b/FireInfo_shuttle_mp_(entity).page new file mode 100644 index 000000000..fac3741e4 --- /dev/null +++ b/FireInfo_shuttle_mp_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: FireInfo shuttle mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashRadius | Description not available. | +| fx\_muzzleFlash | Description not available. | +| muzzleOffset | Description not available. | +| muzzleOffset2 | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| offset\_gunTarget | Description not available. | +| recoil | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireInfo\_shuttle\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/FireWeapon_(script_event).page b/FireWeapon_(script_event).page new file mode 100644 index 000000000..78dbdc143 --- /dev/null +++ b/FireWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FireWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the follow offset from the leading vehicle. + +Usage +----- + +'void' fireWeapon( float weapon\_index, float time ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Fireinfo_autocannon_mp_(entity).page b/Fireinfo_autocannon_mp_(entity).page new file mode 100644 index 000000000..a3cd5512e --- /dev/null +++ b/Fireinfo_autocannon_mp_(entity).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo autocannon mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleFlash | Description not available. | +| inherit | Description not available. | +| joint\_barrel | Description not available. | +| joint\_barrel2 | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| viewSpring | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhAutoCannonFireController](HhAutoCannonFireController_%28class%29 "HhAutoCannonFireController (class)")* + - [fireinfo\_autocannon](Fireinfo_autocannon_%28entity%29 "Fireinfo autocannon (entity)") + - **fireinfo\_autocannon\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_crawlergrenade_(entity).page b/Fireinfo_crawlergrenade_(entity).page new file mode 100644 index 000000000..2d57f4ad6 --- /dev/null +++ b/Fireinfo_crawlergrenade_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo crawlergrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| joint\_barrel | Description not available. | +| joint\_eject1 | Description not available. | +| joint\_eject2 | Description not available. | +| joint\_eject3 | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireinfo\_crawlergrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_empty_(entity).page b/Fireinfo_empty_(entity).page new file mode 100644 index 000000000..44f73cad3 --- /dev/null +++ b/Fireinfo_empty_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo empty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| numProjectiles | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireinfo\_empty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_hiderweapon_(entity).page b/Fireinfo_hiderweapon_(entity).page new file mode 100644 index 000000000..6914232fb --- /dev/null +++ b/Fireinfo_hiderweapon_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo hiderweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fx\_muzzleFlash | Description not available. | +| joint\_barrel | Description not available. | +| joint\_eject | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| net\_noProjectileDefer | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireinfo\_hiderweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_lightninggun_(entity).page b/Fireinfo_lightninggun_(entity).page new file mode 100644 index 000000000..e86fd746e --- /dev/null +++ b/Fireinfo_lightninggun_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo lightninggun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| beamTime | Description not available. | +| beam\_1 | Description not available. | +| beam\_2 | Description not available. | +| beam\_3 | Description not available. | +| beam\_4 | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| numProjectiles | Description not available. | +| persist | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| tracelength | Description not available. | +| weapontype | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhFireController](HhFireController_%28class%29 "HhFireController (class)")* + - *[hhWeaponFireController](HhWeaponFireController_%28class%29 "HhWeaponFireController (class)")* + - *[hhBeamBasedFireController](HhBeamBasedFireController_%28class%29 "HhBeamBasedFireController (class)")* + - **fireinfo\_lightninggun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_railgun_(entity).page b/Fireinfo_railgun_(entity).page new file mode 100644 index 000000000..c1a9095d0 --- /dev/null +++ b/Fireinfo_railgun_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoAmount | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| beam | Description not available. | +| beamTime | Description not available. | +| beam\_canGlow | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fire\_delay | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| flashTime | Description not available. | +| fx\_can | Description not available. | +| fx\_muzzleFlash | Description not available. | +| idlesoundkey | Description not available. | +| intgui | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| persist | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| script\_function | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| tracelength | Description not available. | +| weapontype | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhFireController](HhFireController_%28class%29 "HhFireController (class)")* + - *[hhWeaponFireController](HhWeaponFireController_%28class%29 "HhWeaponFireController (class)")* + - *[hhBeamBasedFireController](HhBeamBasedFireController_%28class%29 "HhBeamBasedFireController (class)")* + - **fireinfo\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_rifle_(entity).page b/Fireinfo_rifle_(entity).page new file mode 100644 index 000000000..f43b84c28 --- /dev/null +++ b/Fireinfo_rifle_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleFlash | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilangles | Description not available. | +| recoilpitch | Description not available. | +| recoiltime | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | +| viewSpring | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireinfo\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_riflesniper_mp_(entity).page b/Fireinfo_riflesniper_mp_(entity).page new file mode 100644 index 000000000..3e3a0df60 --- /dev/null +++ b/Fireinfo_riflesniper_mp_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo riflesniper mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleFlash | Description not available. | +| inherit | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilangles | Description not available. | +| recoilpitch | Description not available. | +| recoiltime | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | +| viewSpring | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [fireinfo\_rifle](Fireinfo_rifle_%28entity%29 "Fireinfo rifle (entity)") + - [fireinfo\_riflesniper](Fireinfo_riflesniper_%28entity%29 "Fireinfo riflesniper (entity)") + - **fireinfo\_riflesniper\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_rocketlauncher_(entity).page b/Fireinfo_rocketlauncher_(entity).page new file mode 100644 index 000000000..812de5de3 --- /dev/null +++ b/Fireinfo_rocketlauncher_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fx\_muzzleFlash | Description not available. | +| joint\_barrel | Description not available. | +| joint\_eject | Description not available. | +| joint\_eject2 | Description not available. | +| joint\_eject3 | Description not available. | +| lowAmmo | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| recoilpitch | Description not available. | +| recoilyaw | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **fireinfo\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_spiritbow_mp_(entity).page b/Fireinfo_spiritbow_mp_(entity).page new file mode 100644 index 000000000..add4d5188 --- /dev/null +++ b/Fireinfo_spiritbow_mp_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo spiritbow mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| def\_projectile | Description not available. | +| def\_projectilePuny | Description not available. | +| def\_projectileSuper | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| inherit | Description not available. | +| joint\_barrel | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [fireinfo\_spiritbow](Fireinfo_spiritbow_%28entity%29 "Fireinfo spiritbow (entity)") + - **fireinfo\_spiritbow\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_sunbeam_(entity).page b/Fireinfo_sunbeam_(entity).page new file mode 100644 index 000000000..ce536b4b4 --- /dev/null +++ b/Fireinfo_sunbeam_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo sunbeam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoAmount | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| backpush | Description not available. | +| beam | Description not available. | +| beamTime | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| fx\_can | Description not available. | +| fx\_impact | Description not available. | +| fx\_muzzleFlash | Description not available. | +| idlesoundkey | Description not available. | +| intgui | Description not available. | +| joint\_barrel | Description not available. | +| knockback | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| persist | Description not available. | +| projRate | Description not available. | +| script\_function | Description not available. | +| slowwalk | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| tracelength | Description not available. | +| weapontype | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhFireController](HhFireController_%28class%29 "HhFireController (class)")* + - *[hhWeaponFireController](HhWeaponFireController_%28class%29 "HhWeaponFireController (class)")* + - *[hhBeamBasedFireController](HhBeamBasedFireController_%28class%29 "HhBeamBasedFireController (class)")* + - *[hhSunbeamFireController](HhSunbeamFireController_%28class%29 "HhSunbeamFireController (class)")* + - **fireinfo\_sunbeam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fireinfo_sunbeam_mp_(entity).page b/Fireinfo_sunbeam_mp_(entity).page new file mode 100644 index 000000000..45aa94c2c --- /dev/null +++ b/Fireinfo_sunbeam_mp_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Fireinfo sunbeam mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoAmount | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| backpush | Description not available. | +| beam | Description not available. | +| beamTime | Description not available. | +| clipSize | Description not available. | +| crosshair | Description not available. | +| crosshairType | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashSize | Description not available. | +| fx\_can | Description not available. | +| fx\_impact | Description not available. | +| fx\_muzzleFlash | Description not available. | +| idlesoundkey | Description not available. | +| inherit | Description not available. | +| intgui | Description not available. | +| joint\_barrel | Description not available. | +| knockback | Description not available. | +| lowAmmo | Description not available. | +| mtr\_flashShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| muzzlelocation | Description not available. | +| net\_clientProjectiles | Description not available. | +| numProjectiles | Description not available. | +| persist | Description not available. | +| projRate | Description not available. | +| script\_function | Description not available. | +| slowwalk | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| tracelength | Description not available. | +| weapontype | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhFireController](HhFireController_%28class%29 "HhFireController (class)")* + - *[hhWeaponFireController](HhWeaponFireController_%28class%29 "HhWeaponFireController (class)")* + - *[hhBeamBasedFireController](HhBeamBasedFireController_%28class%29 "HhBeamBasedFireController (class)")* + - *[hhSunbeamFireController](HhSunbeamFireController_%28class%29 "HhSunbeamFireController (class)")* + - [fireinfo\_sunbeam](Fireinfo_sunbeam_%28entity%29 "Fireinfo sunbeam (entity)") + - **fireinfo\_sunbeam\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/FirstPerson_(script_event).page b/FirstPerson_(script_event).page new file mode 100644 index 000000000..e9bcb1b1c --- /dev/null +++ b/FirstPerson_(script_event).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FirstPerson (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns view control to the player entity. + +Usage +----- + +*void* firstPerson() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + void cam_imp_start_1(){ +   + sys.setCamera($func_cameraview_imp_1); //set view to the camera bound to an imp + sys.wait(4); //use this view for 4 seconds + sys.firstPerson(); //return to player's first person view +   + } + +Notes +----- + +This script event does not return any values. + +This is an excellent way to revert to first person view after using an alternate perspective, such as a camera view. + diff --git a/Flashlight_(script_event).page b/Flashlight_(script_event).page new file mode 100644 index 000000000..9787977e0 --- /dev/null +++ b/Flashlight_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Flashlight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables/disables the muzzle flash of a weapon entity. + +Usage +----- + +void flashlight( float enable ) + +Parameters +---------- + +- 1 or true - enable +- 0 or otherwise false - disable + +Examples +-------- + + none + +Notes +----- + +In the case of [weapon\_flashlight](Weapon_flashlight_%28entity%29 "Weapon flashlight (entity)") , the "mtr\_flashShader" key/value pair is set to "lights/flashlight5". The reason for this is clear if you understand how the flashlight works. + +Essentially it's using the muzzle flash light inherent to all weapons as the flashlight's bulb. And since the [material shader](Material_%28decl%29 "Material (decl)") used doesn't make use of shader parms or time to determine the light's duration as is done with other weapons, a script event (this event) is needed to toggle the light on and off. + +The key point being that this event is useless unless you intend to toggle muzzle flashes off or give other weapons flashlights in which case you'll need to edit the weapon's [entity declaration](Entitydef_%28decl%29 "Entitydef (decl)") and more specifically the "mtr\_flashShader" key/value pair. + diff --git a/Flesh_(Material_global_keyword).page b/Flesh_(Material_global_keyword).page new file mode 100644 index 000000000..c61cfdb1f --- /dev/null +++ b/Flesh_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Flesh (Material global keyword) +... + +Description +----------- + +Flags the surface as made of flesh to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + flesh + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/Floor_(script_event).page b/Floor_(script_event).page new file mode 100644 index 000000000..c011a2db0 --- /dev/null +++ b/Floor_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Floor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +float floor( float val ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Folder_structure_(Doom_3).page b/Folder_structure_(Doom_3).page new file mode 100644 index 000000000..afd9a2e5f --- /dev/null +++ b/Folder_structure_(Doom_3).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: File_system +toc: yes +title: Folder structure (Doom 3) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +This is the folder structure of Doom 3. It should be noted that these folders are not present in the base folder itself. Instead, these folders and the assets contained therein are stored in [PK4 archives](PK4_%28file_format%29 "PK4 (file format)") . + + ++++ + + + + + + +
+

Folder structure:

+
+ + +
+

/base

+

This is the default Doom 3 mod directory. The contents of this directory include all the game assets used in the game. Mods for Doom 3 should be created in their own directory in the main Doom3 installation folder as a brother folder to /base. In the engine code your mods' base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar.

+
+ Note: Doom 3: ROE only: +The default base folder for Doom 3: Resurrection of Evil is /d3xp. +
+

With the release of patch v1.3 you can set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod. For instance, if you want to create a mod that also uses content from the Doom 3: Resurrection of Evil expansion you should set "fs_game <yourmodname>" as well as "fs_game_base d3xp".

+

Note: While you probably want to work on your mod with the assets decompressed and available in the Doom 3 folder structure, when you release your mod you should put them into . PK4 files.

+

/base/af

+

This folder contains .AF files which setup the articulated figure declarations .

+

/base/dds

+

This folder contains . DDS files which are compressed textures.

+

/base/def

+

This folder contains . DEF files which contain declarations .

+

/base/demos

+

This folder contains . DEMO files which are gameplay recordings.

+

/base/efxs

+The information in this section is specific to Doom 3: Resurrection of Evil . +

This folder contains . EFX files which have reverb information about a map.

+

/base/env

+

This folder contains images for environment maps which are textures applied to the inside faces of a skybox to give the appearance of large spaces.

+

/base/fonts

+

/base/fx

+

/base/glprogs

+

This folder contains . VFP and . VP files which become available for use in materials for visual special effects .

+

/base/guis

+

This folder contains .GUI files which setup the graphical user interfaces .

+


+

/base/lights

+

This folder contains . TGA files which become available for use in light materials to create 'light styles' that modulate what light projects onto the surfaces of the world.

+

/base/maps

+

This folder contains the . MAP , . CM , . PROC , and . AAS files for each map. Should there be any .BAK files there they should be removed prior to distribution as these are just backup versions created by the map editor .

+

/base/materials

+

This folder contains .MTR files which setup the material declarations .

+

/base/models

+

This folder contains numerous sub-directories where the following file formats can be found:

+
+
Model formats
+
. ASE , . LWO , . MD5 . +
+
Image formats
+
. TGA , . DDS , . JPG . +
+
Other formats
+
. CM . +
+
+

/base/newpdas

+

/base/particles

+

/base/script

+

/base/skins

+

This folder contains .SKIN files which setup the skin declarations .

+

/base/sound

+

/base/strings

+

This folder contains . LANG files which are used for localization. The engine loads all of the files from this folder and parses the numbered strings within these files to make them available to the code, GUIs and maps .

+

/base/textures

+

This folder contains . TGA or . JPG files which become available for use as assets in material declarations .

+

/base/ui

+

This folder contains . TGA files used in the user interface.

+

/base/video

+

This folder contains . ROQ files which are movies.

+


+ diff --git a/Folder_structure_(ETQW).page b/Folder_structure_(ETQW).page new file mode 100644 index 000000000..de6af627e --- /dev/null +++ b/Folder_structure_(ETQW).page @@ -0,0 +1,184 @@ +--- +format: Markdown +categories: File_system +toc: yes +title: Folder structure (ETQW) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +This is the folder structure of ETQW. It should be noted that these folders are not present in the base folder itself. Instead, these folders and the assets contained therein are stored in [PK4 archives](PK4_%28file_format%29 "PK4 (file format)") . + + ++++ + + + + + + +
+

Folder structure:

+ +

/base

+

This is the default ETQW mod directory. The contents of this directory include all the game assets used in the game. Mods for ETQW should be created in their own directory in the main ETQW installation folder as a brother folder to /base. In the engine code your mod base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar.

+

You can also set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod.

+

Note: While you probably want to work on your mod with the assets decompressed and available in the ETQW folder structure, when you release your mod you should put them into . PK4 files.

+

/base/af

+

This folder contains . AF files which setup the articulated figure declarations .

+

/base/atlas

+

/base/atmosphere

+

This folder contains . ATM files which setup the atmosphere declarations .

+

/base/bindings

+

This folder contains . BINDING files which setup the key bindings declarations .

+

/base/bots

+

This folder contains a . DAT file with the bots' names as a series of strings.

+

/base/commandmaps

+

This folder contains . TGA files for the various command maps.

+

/base/decals

+

This folder contains . DECAL files which setup the decal declarations .

+

/base/def

+

This folder contains . DEF files which contain declarations for entities, models and modelexport.

+

/base/demos

+

This folder contains . NDM files which are network gameplay recordings.

+

/base/effects

+

This folder contains . EFFECT files which setup the effect declarations .

+

/base/env

+

This folder contains images for environment maps which are textures applied to the inside faces of a skybox to give the appearance of large spaces and to ambient lights to simulate bounced light.

+

/base/generated

+

This folder contains compiled declarations, assets in binary format and hashed compressed textures for use with the retail game. Files here follow the same folder hierarchy.

+

/base/guis

+

This folder contains . GUI files which setup the gui declarations .

+

/base/guis

+

This folder contains . GUITHEME files which setup the gui theme declarations .

+

/base/heightmaps

+

This folder contains . TGA files for a map's height determination.

+

/base/imposters

+

This folder contains . IMP files which setup the imposter and imposter generator declarations.

+

/base/levelshots

+

This folder contains . TGA files for a map's screenshot in the server browser and loading screen.

+

/base/lights

+

This folder contains . TGA files which become available for use in light materials to create 'light styles' that modulate what light projects onto the surfaces of the world.

+

/base/localization

+

Contains . LANG Files for text and sound files for sound localization (. OGG or . WAV ).

+

/base/localization/fonts

+

/base/localization/locstr

+

This folder contains . LOCSTR files which setup the localization string declarations .

+

/base/logs

+

This folder contains . CSV files which store proficiency and experience point logs.

+

/base/mapinfo

+

This folder contains . MD files which setup the map information declarations .

+


+

/base/maps

+

This folder contains all the files for each map.

+

/base/masks

+

This folder contains . TGA files for a map's game masks used for determining where the MCP can go, where players start suffering out of bounds damage, etc.

+

/base/materials

+

This folder contains . MTR files which setup the material declarations .

+

/base/megatextures

+

This folder contains all the files for each megatexture.

+

/base/menus

+

This folder contains . RADIALMENU files which setup the radial menu declarations .

+

/base/models

+

This folder contains numerous sub-directories where the following file formats can be found:

+
+
Model formats
+
. ASE , . LWO , . MD5 . +
+
Image formats
+
. TGA , . DDS , . JPG . +
+
Other formats
+
. CM . +
+
+

/base/quickchat

+

This folder contains . QC files which setup the quickchat declarations .

+

/base/renderlight

+

This folder contains . RLT files which setup how to pre-light a megatexture.

+

/base/renderprogs

+

This folder contains . RPROG files which setup the render program declarations .

+

/base/script

+

This folder contains . SCRIPT files.

+

/base/screenshots

+

/base/skins

+

This folder contains . SKIN files which setup the skin declarations .

+

/base/sounds

+

This folder contains . SNDSHD files which setup the sound declarations .

+

/base/specs

+

/base/src

+

/base/stuff

+

This folder contains . STUFF files which setup the stuff type declarations .

+

/base/surfacetypes

+

This folder contains . STP files which setup the surface type declarations as well as the . STMAP files which are generated.

+

/base/templates

+

This folder contains . TEMPLATE files which setup the template declarations .

+

/base/textures

+

This folder contains . TGA or . JPG files which become available for use as assets in material declarations .

+

/base/tools

+

/base/vehicles

+

This folder contains . VSCRIPT files which setup the vehicle declarations .

+

/base/video

+

This folder contains . BIK files which are movies.

+ diff --git a/Folder_structure_(Prey).page b/Folder_structure_(Prey).page new file mode 100644 index 000000000..21d7ee74c --- /dev/null +++ b/Folder_structure_(Prey).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, File_system +toc: yes +title: Folder structure (Prey) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +This is the folder structure of Prey, version 0.2.95 (demo). It should be noted that these folders are not present in the base folder itself. Instead, these folders and the assets contained therein are stored in [PK4 archives](PK4_%28file_format%29 "PK4 (file format)") . + + ++++ + + + + + + +
+

Folder structure:

+
+ + +
+

/base

+

/base/af

+

/base/beams

+

/base/dds

+

/base/ddsnv

+

/base/def

+

/base/efxs

+

/base/env

+

/base/fonts

+

/base/fx

+

/base/glprogs

+

/base/guis

+

/base/lights

+

/base/maps

+

/base/materials

+

/base/models

+

/base/particles

+

/base/ppm

+

/base/script

+

/base/skins

+

/base/sound

+

/base/strings

+

/base/textures

+

/base/video

+ diff --git a/Folder_structure_(Quake_4).page b/Folder_structure_(Quake_4).page new file mode 100644 index 000000000..b2bc79571 --- /dev/null +++ b/Folder_structure_(Quake_4).page @@ -0,0 +1,134 @@ +--- +format: Markdown +categories: File_system +toc: yes +title: Folder structure (Quake 4) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +This is the folder structure of Quake 4. It should be noted that these folders are not present in the base folder itself. Instead, these folders and the assets contained therein are stored in [PK4 archives](PK4_%28file_format%29 "PK4 (file format)") . + + ++++ + + + + + + +
+

Folder structure:

+
+ + +
+

/q4base

+

This is the default Quake 4 mod directory. The contents of this directory include all the game assets used in the game. Mods for Quake 4 should be created in their own directory in the main Quake 4 installation folder as a brother folder to /q4base. In the engine code your mods' base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar.

+

You can also set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod.

+

Note: While you probably want to work on your mod with the assets decompressed and available in the Quake 4 folder structure, when you release your mod you should put them into . PK4 files.

+

/q4base/af

+

This folder contains .AF files which setup the articulated figure declarations .

+

/q4base/cfg

+

/q4base/def

+

This folder contains .DEF files which contain declarations for entities, models and modelexport.

+

/q4base/demos

+

This folder contains . DEMO files which are gameplay recordings.

+

/q4base/effects

+

This folder contains . FX files which in turn contain effect declarations .

+

/q4base/efxs

+

This folder contains . EFX files which containt reverb information for maps.

+

/q4base/fonts

+

/q4base/gfx

+

/q4base/gfx/2d

+

/q4base/gfx/decals

+

/q4base/gfx/effects

+

This folder contains . TGA files used in effects.

+

/q4base/gfx/env

+

This folder contains images for environment maps which are textures applied to the inside faces of a skybox to give the appearance of large spaces.

+

/q4base/gfx/guis

+

This folder contains . TGA files used in the user interface.

+

/q4base/gfx/lights

+

This folder contains . TGA files which become available for use in light materials to create 'light styles' that modulate what light projects onto the surfaces of the world.

+

/q4base/gfx/mp

+

/q4base/gfx/objectives

+

/q4base/glprogs

+

This folder contains . VFP and . VP files which become available for use in materials for visual special effects .

+

/q4base/guides

+

This folder contains .GUIDE files which contain material guide declarations .

+

/q4base/guis

+

This folder contains .GUI files which setup the graphical user interfaces .

+

/q4base/lipsync

+

This folder contains .LIPSYNC files which contain lipsync declarations .

+

/q4base/maps

+

This folder contains the . MAP , . CM , . PROC , and . AAS files for each map. Should there be any .BAK files there they should be removed prior to distribution as these are just backup versions created by the map editor .

+

/q4base/materials

+

This folder contains .MTR files which setup the material declarations .

+

/q4base/models

+

This folder contains numerous sub-directories where the following file formats can be found:

+
+
Model formats
+
. ASE , . LWO , . MD5 . +
+
Image formats
+
. TGA , . DDS , . JPG . +
+
Other formats
+
. CM . +
+
+

/q4base/playbacks

+

/q4base/progimg

+

/q4base/scripts

+

/q4base/skins

+

This folder contains .SKIN files which setup the skin declarations .

+

/q4base/sound

+

/q4base/strings

+

This folder contains . LANG files which are used for localization. The engine loads all of the files from this folder and parses the numbered strings within these files to make them available to the code, GUIs and maps .

+

/q4base/textures

+

This folder contains . TGA or . JPG files which become available for use as assets in material declarations .

+

/q4base/video

+

This folder contains . ROQ files which are movies.

+ diff --git a/Folder_structure_(Wolf).page b/Folder_structure_(Wolf).page new file mode 100644 index 000000000..71f36d3d2 --- /dev/null +++ b/Folder_structure_(Wolf).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: File_system +toc: yes +title: Folder structure (Wolf) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +This is the folder structure of Wolfenstein. It should be noted that some of these folders are not present in the base folder itself. Instead, those folders and the assets contained therein are stored in [PK4 archives](PK4_%28file_format%29 "PK4 (file format)") . + +One should also note that since the single player and multiplayer components are maintained separately, each uses it's own unique folder structure, executable, library, and assets. They are for all intensive purposes two independent programs sharing only the title Wolfenstein. + + ++++ + + + + + + +
+

Folder structure:

+

Single Player

+
+ + +
+

Multiplayer

+
+ + +
+

Single Player

+

/base

+

/base/maps

+

/base/videos

+

/base/streampacks

+

Multiplayer

+

/base

+

/base/ui

+ diff --git a/FollowOffset_(script_event).page b/FollowOffset_(script_event).page new file mode 100644 index 000000000..ba65f648d --- /dev/null +++ b/FollowOffset_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: FollowOffset (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the follow offset from the leading vehicle. + +Usage +----- + +'void' followOffset( vector offset ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Font_(GUI_item_property).page b/Font_(GUI_item_property).page new file mode 100644 index 000000000..bcabbfd55 --- /dev/null +++ b/Font_(GUI_item_property).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Font (GUI item property) +... + +The font used to render that item's text. For more information, check the [GUI fonts](GUI_fonts "GUI fonts") page. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + font font + +Default value +------------- + + Unknown + +Example(s) +---------- + + // All built-in fonts + font "fonts/an" + font "fonts/bank" + font "fonts/english" + font "fonts/micro" + diff --git a/Foomable_barrel_red_stroyent_(entity).page b/Foomable_barrel_red_stroyent_(entity).page new file mode 100644 index 000000000..d54ae3baf --- /dev/null +++ b/Foomable_barrel_red_stroyent_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Foomable barrel red stroyent (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| burn | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_exploding1](Moveable_barrel_exploding1_%28entity%29 "Moveable barrel exploding1 (entity)") + - **foomable\_barrel\_red\_stroyent** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Foomable_barrel_red_stroyent_launch_(entity).page b/Foomable_barrel_red_stroyent_launch_(entity).page new file mode 100644 index 000000000..368da73ab --- /dev/null +++ b/Foomable_barrel_red_stroyent_launch_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Foomable barrel red stroyent launch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| burn | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| def\_stage4 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_exploding1](Moveable_barrel_exploding1_%28entity%29 "Moveable barrel exploding1 (entity)") + - [foomable\_barrel\_red\_stroyent](Foomable_barrel_red_stroyent_%28entity%29 "Foomable barrel red stroyent (entity)") + - **foomable\_barrel\_red\_stroyent\_launch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Foomable_barrel_tram_(entity).page b/Foomable_barrel_tram_(entity).page new file mode 100644 index 000000000..fdb0ff03d --- /dev/null +++ b/Foomable_barrel_tram_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Foomable barrel tram (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| def\_stage4 | Description not available. | +| density | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_barrel\_test](Moveable_barrel_test_%28entity%29 "Moveable barrel test (entity)") + - **foomable\_barrel\_tram** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/ForceHighQuality_(Material_stage_keyword).page b/ForceHighQuality_(Material_stage_keyword).page new file mode 100644 index 000000000..828adfdcf --- /dev/null +++ b/ForceHighQuality_(Material_stage_keyword).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: ForceHighQuality (Material stage keyword) +... + +Description +----------- + +The **forceHighQuality** stage keyword causes the game to render the associated stage *without* using [texture compression](Texturing#Compressed_and_Uncompressed "Texturing") in any quality mode. Without this keyword, the map would be compressed according to the defaults for the selected quality mode (bumpmaps only in High, bumpmaps and diffusemaps in Medium or Low). + +This keyword is stronger than [highquality](Highquality_%28Material_stage_keyword%29 "Highquality (Material stage keyword)") which only affects Medium and High quality modes. It should only be used for textures that absolutely must never be compressed. + +Usage +----- + + forceHighQuality + +Parameters +---------- + +None. + +Example +------- + +Forces the diffusemap stage to high quality: + + { + blend diffusemap + map textures/path/to/image.tga + forceHighQuality + } + +Notes +----- + +One place where you could use this keyword is the HUD. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ This keyword does not work with [image\_ignoreHighQuality](Image\_ignoreHighQuality\_(cvar)) set to 1. That may or not be the case with Doom 3. + diff --git a/ForceLanding_(script_event).page b/ForceLanding_(script_event).page new file mode 100644 index 000000000..0c776011b --- /dev/null +++ b/ForceLanding_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ForceLanding (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +force the network guardian to land-- he does not instantly walk. + +Usage +----- + +'void' forceLanding( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ForceOpaque_(Material_global_keyword).page b/ForceOpaque_(Material_global_keyword).page new file mode 100644 index 000000000..0a706a488 --- /dev/null +++ b/ForceOpaque_(Material_global_keyword).page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Material_global_keywords, Urgent_attention_needed +toc: yes +title: ForceOpaque (Material global keyword) +... + +**This page is in urgent need of attention because: *the content needs to be verified*** + + +Description +----------- + +Makes an invisible or transparent material act like an opaque material. + +Usage +----- + +In the global section of your material shader type... + + forceOpaque + +Parameters +---------- + +None. + +Notes +----- + +Used in materials like [caulk](Caulk "Caulk") (to make them seal off the void) or in sky materials. (so transparent textures, like windows, will always draw on top of the sky material) + diff --git a/ForceOverlays_(Material_global_keyword).page b/ForceOverlays_(Material_global_keyword).page new file mode 100644 index 000000000..5db679c36 --- /dev/null +++ b/ForceOverlays_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: ForceOverlays (Material global keyword) +... + +Description +----------- + +Forces blood and gun decals to be drawn on this material. + +Usage +----- + +In the global section of your material shader type... + + forceOverlays + +Parameters +---------- + +None. + +Notes +----- + +Opaque textures enable decals by default. This only useful for transparent textures because these have decals disabled. (Blood and gun decals don't look that good on most transparent textures, eg. grates.) + diff --git a/ForcePosture_(script_event).page b/ForcePosture_(script_event).page new file mode 100644 index 000000000..dd18d3988 --- /dev/null +++ b/ForcePosture_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ForcePosture (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +force the posture of a tactical ai entity (posture list is in defs.h as AIPOSTURE\_\* ) + +Usage +----- + +void forcePosture( float posture ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ForceShadows_(Material_global_keyword).page b/ForceShadows_(Material_global_keyword).page new file mode 100644 index 000000000..d8cdfa359 --- /dev/null +++ b/ForceShadows_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: ForceShadows (Material global keyword) +... + +Description +----------- + +Forces this surfaces with this material keyword to cast shadows. + +Usage +----- + +In the global section of your material shader type... + + forceShadows + +Parameters +---------- + +Not Available. + +Notes +----- + +This keyword is useful for forcing materials to cast shadows that would otherwise not. For instance, textures/common/nodraw does not cast shadows but could be made to through use of this global keyword. + diff --git a/ForceTakeoff_(script_event).page b/ForceTakeoff_(script_event).page new file mode 100644 index 000000000..b9f4a049f --- /dev/null +++ b/ForceTakeoff_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ForceTakeoff (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +force the network guardian into flying mode + +Usage +----- + +'void' forceTakeoff( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ForceWalkMode_(script_event).page b/ForceWalkMode_(script_event).page new file mode 100644 index 000000000..7dbf1fcb1 --- /dev/null +++ b/ForceWalkMode_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ForceWalkMode (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +force the network guardian into walking mode + +Usage +----- + +'void' forceWalkMode( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Forceaspectheight_(GUI_item_property).page b/Forceaspectheight_(GUI_item_property).page new file mode 100644 index 000000000..395abdc83 --- /dev/null +++ b/Forceaspectheight_(GUI_item_property).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Forceaspectheight (GUI item property) +... + +This parameter is used to force the GUI renderer to assume a different aspect ratio for a particular item. So, if you have a GUI that doesn't fit into the 4:3 normal aspect ratio, you can still use it and have text with a perfect ratio. + +I'm still unsure on how to use this, but apparently, it assumes the new height is the total height of the item. So a forceaspectheight of half your normal height would result on a tall-looking text. + +Also, for this parameter to work, you must place a new, empty [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") inside the item you're already using. This is because the parameter will only act on items that are considered *complex* items. More information [here](https://web.archive.org/web/20121120041431/http://www.doom3world.org/phpbb2/viewtopic.php?t=3556 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3556") . + +The value of this property cannot be changed at runtime. + +Syntax +------ + + forceaspectheight height + +Default value +------------- + + 480 (the same as the desktop item width instead?) + +Example(s) +---------- + + Forceaspectheight 180 + windowDef TextComplex2 { + rect 0,0,0,0 + visible 1 + } + diff --git a/Forceaspectwidth_(GUI_item_property).page b/Forceaspectwidth_(GUI_item_property).page new file mode 100644 index 000000000..22000d0b1 --- /dev/null +++ b/Forceaspectwidth_(GUI_item_property).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Forceaspectwidth (GUI item property) +... + +This parameter is used to force the GUI renderer to assume a different aspect ratio for a particular item. So, if you have a GUI that doesn't fit into the 4:3 normal aspect ratio, you can still use it and have text with a perfect ratio. + +I'm still unsure on how to use this, but apparently, it assumes the new width is the total width of the item. So a forceaspectwidth of half your normal width would result on a flatten-looking text. + +Also, for this parameter to work, you must place a new, empty [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") inside the item you're already using. This is because the parameter will only act on items that are considered *complex* items. More information [here](https://web.archive.org/web/20121205063522/http://www.doom3world.org/phpbb2/viewtopic.php?t=3556 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3556") . + + The value of this property cannot be changed at runtime. + +Syntax +------ + + forceaspectwidth width + +Default value +------------- + + 640 (the same as the desktop item width instead?) + +Example(s) +---------- + + forceaspectwidth 640 + windowDef TextComplex2 { + rect 0,0,0,0 + visible 1 + } + diff --git a/Forecolor_(GUI_item_property).page b/Forecolor_(GUI_item_property).page new file mode 100644 index 000000000..2b959f96b --- /dev/null +++ b/Forecolor_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Forecolor (GUI item property) +... + +The foreground color, used by text characters. + +Syntax +------ + + forecolor r, g, b, a + +Each of the RGB values define the ammount of color coming from each of the Red, Green, and Blue channels, respectively - ranging from 0 or no value, to 1 or full value. The *a* (or alpha) value is the ammount or opacity the backcolor will have - 0 being totally transparent and 1 being totally opaque. + +Default value +------------- + + 1, 1, 1, 1 + +Example(s) +---------- + + forecolor 1, 1, 1, 0.5 + diff --git a/FragmentMap_(Material_stage_keyword).page b/FragmentMap_(Material_stage_keyword).page new file mode 100644 index 000000000..7a3d26d61 --- /dev/null +++ b/FragmentMap_(Material_stage_keyword).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: FragmentMap (Material stage keyword) +... + +Description +----------- + +The **fragmentMap** keyword instructs Doom 3 to pass the instructed image to a fragment program which must also be referenced in this stage via the [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") keyword. + +Usage +----- + + fragmentMap [input], [image] + +Parameters +---------- + +- [input] - The input or "slot" in which to pass the image to the fragment program. +- [image] - The image map to pass to the fragment program. + +Example +------- + +distort the current frame using the normal map helmet\_local.tga and heatHazeWithMaskAndVertex.vfp + + { + program heatHazeWithMaskAndVertex.vfp + vertexParm 0 0 // texture scrolling + vertexParm 1 10 // magnitude of the distortion + fragmentMap 0 _currentRender + fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion + } + +Notes +----- + +None. + diff --git a/FragmentProgram_(Material_stage_keyword).page b/FragmentProgram_(Material_stage_keyword).page new file mode 100644 index 000000000..ba7b282fb --- /dev/null +++ b/FragmentProgram_(Material_stage_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: FragmentProgram (Material stage keyword) +... + +Description +----------- + +The **fragmentProgram** keyword instructs Doom 3 to execute the given fragement program to produce the image map for this stage. + +Usage +----- + + fragmentProgram [prog] + +Parameters +---------- + +- [prog] - The vfp to execute. + +Example +------- + +distort the current frame using the normal map helmet\_local.tga and heatHazeWithMaskAndVertex.vfp + + { + program heatHazeWithMaskAndVertex.vfp + vertexParm 0 0 // texture scrolling + vertexParm 1 10 // magnitude of the distortion + fragmentMap 0 _currentRender + fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion + } + +Notes +----- + +None. + diff --git a/Fs_basepath_(cvar).page b/Fs_basepath_(cvar).page new file mode 100644 index 000000000..a73bf6cb1 --- /dev/null +++ b/Fs_basepath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs basepath (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_basepath [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_caseSensitiveOS_(cvar).page b/Fs_caseSensitiveOS_(cvar).page new file mode 100644 index 000000000..3c3940c61 --- /dev/null +++ b/Fs_caseSensitiveOS_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs caseSensitiveOS (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_caseSensitiveOS [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_cdpath_(cvar).page b/Fs_cdpath_(cvar).page new file mode 100644 index 000000000..9e9fee9d1 --- /dev/null +++ b/Fs_cdpath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs cdpath (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_cdpath [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_copyfiles_(cvar).page b/Fs_copyfiles_(cvar).page new file mode 100644 index 000000000..2157ad002 --- /dev/null +++ b/Fs_copyfiles_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs copyfiles (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_copyfiles [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_debug_(cvar).page b/Fs_debug_(cvar).page new file mode 100644 index 000000000..079b9e649 --- /dev/null +++ b/Fs_debug_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs debug (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_debug [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_devpath_(cvar).page b/Fs_devpath_(cvar).page new file mode 100644 index 000000000..56c3711b0 --- /dev/null +++ b/Fs_devpath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs devpath (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_devpath [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_game_(cvar).page b/Fs_game_(cvar).page new file mode 100644 index 000000000..46ad17ae3 --- /dev/null +++ b/Fs_game_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs game (cvar) +... + +Description +----------- + +Stores the name of the base folder from which to load primary mod assets. + +Usage +----- + +At the console type... + + fs_game [string] + +Parameters +---------- + +- [string] - the name of the mod folder. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOXsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not Available. + diff --git a/Fs_game_base_(cvar).page b/Fs_game_base_(cvar).page new file mode 100644 index 000000000..19e3869f1 --- /dev/null +++ b/Fs_game_base_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs game base (cvar) +... + +Description +----------- + +Stores the name of the base folder from which to load secondary mod assets. + +Usage +----- + +At the console type... + + fs_game_base [string] + +Parameters +---------- + +- [string] - the name of the mod folder. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOXsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar allows one to make a mod that expands upon another mod. A good example would be to make a mod for an expansion pack. + diff --git a/Fs_restrict_(cvar).page b/Fs_restrict_(cvar).page new file mode 100644 index 000000000..1e95f1f46 --- /dev/null +++ b/Fs_restrict_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs restrict (cvar) +... + +Description +----------- + +Restricst file system access to known . [PK4](PK4_%28file_format%29 "PK4 (file format)") files. + +Usage +----- + +At the console type... + + fs_restrict [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Allow the use of custom content. + - 1 - Block the use of custom content. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +If this CVar is set to 1 and you are unable to change it from the [console](Console "Console") then you can put it in the [autoexec.cfg](CFG_%28file_format%29 "CFG (file format)") file or as a [startup parameter](Startup_parameters "Startup parameters") . + diff --git a/Fs_savepath_(cvar).page b/Fs_savepath_(cvar).page new file mode 100644 index 000000000..b79d5daba --- /dev/null +++ b/Fs_savepath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs savepath (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + fs_savepath [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Fs_searchAddons_(cvar).page b/Fs_searchAddons_(cvar).page new file mode 100644 index 000000000..854f5e1bc --- /dev/null +++ b/Fs_searchAddons_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Fs searchAddons (cvar) +... + +Description +----------- + +search all addon pk4s ( disables addon functionality ) + +Usage +----- + +At the console type... + + fs_searchAddons [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Func_aas_obstacle_(entity).page b/Func_aas_obstacle_(entity).page new file mode 100644 index 000000000..479f72793 --- /dev/null +++ b/Func_aas_obstacle_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func aas obstacle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Used to dynamically block off areas from monsters. Toggles on/off when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Used to dynamically block off areas from monsters. Toggles on/off when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idFuncAASObstacle](IdFuncAASObstacle_%28class%29 "IdFuncAASObstacle (class)")* + - **func\_aas\_obstacle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_aas_portal_(entity).page b/Func_aas_portal_(entity).page new file mode 100644 index 000000000..17224c85f --- /dev/null +++ b/Func_aas_portal_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func aas portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Used to dynamically block off areas from monsters. Toggles on/off when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Used to dynamically block off areas from monsters. Toggles on/off when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idFuncAASPortal](IdFuncAASPortal_%28class%29 "IdFuncAASPortal (class)")* + - **func\_aas\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_activator_(entity).page b/Func_activator_(entity).page new file mode 100644 index 000000000..09a9ddd50 --- /dev/null +++ b/Func_activator_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func activator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Non-displayed entity used to activate triggers when it touches them. Bind to a mover to + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Non-displayed entity used to activate triggers when it touches them. Bind to a mover to | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | Description not available. | +| stay\_on | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idActivator](IdActivator_%28class%29 "IdActivator (class)")* + - **func\_activator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_animate_(entity).page b/Func_animate_(entity).page new file mode 100644 index 000000000..e72331f4e --- /dev/null +++ b/Func_animate_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func animate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **func\_animate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +This entity is non-solid irrespective of any added key/value pairs or applied materials. Presumably to avoid unexpected clipping issues. + diff --git a/Func_beam_(entity).page b/Func_beam_(entity).page new file mode 100644 index 000000000..4adf31857 --- /dev/null +++ b/Func_beam_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func beam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a beam from origin to origin of targeted func\_beam. Turns on and off when triggered. Can only target one func\_beam at a time and be targeted by one func\_beam. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Creates a beam from origin to origin of targeted func\_beam. Turns on and off when triggered. Can only target one func\_beam at a time and be targeted by one func\_beam. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idBeam](IdBeam_%28class%29 "IdBeam (class)")* + - **func\_beam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_bobbing_(entity).page b/Func_bobbing_(entity).page new file mode 100644 index 000000000..cadeda107 --- /dev/null +++ b/Func_bobbing_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func bobbing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic bobbing entity. It will bob on the Z axis by default. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dmg | damage to inflict when blocked. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Generic bobbing entity. It will bob on the Z axis by default. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| height | amplitude of bob. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| phase | the 0.0 to 1.0 offset in the cycle to start at. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | seconds to complete a bob cycle. | +| target | Description not available. | +| x\_axis | Description not available. | +| y\_axis | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Periodic](IdMover_Periodic_%28class%29 "IdMover Periodic (class)")* + - *[idBobber](IdBobber_%28class%29 "IdBobber (class)")* + - **func\_bobbing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_cameraTarget_(entity).page b/Func_cameraTarget_(entity).page new file mode 100644 index 000000000..0cc56646b --- /dev/null +++ b/Func_cameraTarget_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func cameraTarget (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +used to control camera view motion and camera view position motion. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | used to control camera view motion and camera view position motion. | +| editor\_var XXXX | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **func\_cameraTarget** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_camera_anim_(entity).page b/Func_camera_anim_(entity).page new file mode 100644 index 000000000..e4b0508a3 --- /dev/null +++ b/Func_camera_anim_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func camera anim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Camera controlled by animation. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_float XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Camera controlled by animation. | +| editor\_var XXXX | Description not available. | +| fov | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **func\_camera\_anim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_cameraview_(entity).page b/Func_cameraview_(entity).page new file mode 100644 index 000000000..8f83711f7 --- /dev/null +++ b/Func_cameraview_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func cameraview (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Simple Camera view, apply a rotation matrix, angle or target it at a target\_null. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Simple Camera view, apply a rotation matrix, angle or target it at a target\_null. | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraView](IdCameraView_%28class%29 "IdCameraView (class)")* + - **func\_cameraview** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_clampdoor_(entity).page b/Func_clampdoor_(entity).page new file mode 100644 index 000000000..8f95ec9cc --- /dev/null +++ b/Func_clampdoor_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func clampdoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +- - same as func\_door but automatically includes animating clamps (see network map)\*\*\\n\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------| +| 'clampClosingAnim' animation when the clamps are closing, defaults to models/mapobjects/terminal\_door/doorframe\_a\_closing.md5anim | Description not available. | +| angle | Description not available. | +| crusher | Description not available. | +| dmg | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | \*\*same as func\_door but automatically includes animating clamps (see network map)\*\*\\n\\n | +| health | Description not available. | +| lip | Description not available. | +| no\_touch | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| triggersize | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvClampDoor](RvClampDoor_%28class%29 "RvClampDoor (class)")* + - **func\_clampdoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_clampdoor_teamed_(entity).page b/Func_clampdoor_teamed_(entity).page new file mode 100644 index 000000000..fa738e13d --- /dev/null +++ b/Func_clampdoor_teamed_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func clampdoor teamed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dmg | damage to inflict when blocked. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | if set, the door must be shot open. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| lip | lip remaining at end of move. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| this XXXX | Description not available. | +| trigger\_anim | Description not available. | +| triggersize | sets the amount the trigger extends from the door. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - [func\_door](Func_door_%28entity%29 "Func door (entity)") + - **func\_clampdoor\_teamed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_clipmodel_(entity).page b/Func_clipmodel_(entity).page new file mode 100644 index 000000000..bbcf07681 --- /dev/null +++ b/Func_clipmodel_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func clipmodel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Holder for a clip model which can be used by another entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|--------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Holder for a clip model which can be used by another entity. | +| spawnfunc | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **func\_clipmodel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_console_(entity).page b/Func_console_(entity).page new file mode 100644 index 000000000..45dfedcbe --- /dev/null +++ b/Func_console_(entity).page @@ -0,0 +1,69 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func console (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a GUI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|-------------------------------------------------------------------------------------------------------------------| +| ai\_can\_use | Description not available. | +| ai\_max\_uses | Description not available. | +| ai\_reuse\_wait | How many secs to wait before AI can use this console again (5) | +| ai\_use\_anim | The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console\_use' ('console') | +| ai\_use\_once | Description not available. | +| ai\_use\_time | Once the AI starts using this console, it will spend this many secs. at this console(3.0) | +| ai\_use\_trigger\_wait | How many secs to wait before firing this consoles triggers. (2) | +| def\_perch | Description not available. | +| def\_perchSquawk | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Geometry or a model for applying a GUI | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| health | the amount of damage the console can take before becoming damaged (1) | +| hide | Description not available. | +| matter | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| offset\_perch | Offset from origin of where talon perches (0 0 32) | +| snd\_translate | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - **func\_console** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_conveyor_(entity).page b/Func_conveyor_(entity).page new file mode 100644 index 000000000..8bf4a930e --- /dev/null +++ b/Func_conveyor_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func conveyor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moves all entities standing on the entity in a given direction at a constant speed. Either moveAngle or targetting a chain of target\_null's can be used to indicate the direction of the movement (note that moveAngle can only be used for flat conveyor belts). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Moves all entities standing on the entity in a given direction at a constant speed. Either moveAngle or targetting a chain of target\_null's can be used to indicate the direction of the movement (note that moveAngle can only be used for flat conveyor belts). | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvConveyor](RvConveyor_%28class%29 "RvConveyor (class)")* + - **func\_conveyor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_(entity).page b/Func_damagable_(entity).page new file mode 100644 index 000000000..bfcce6439 --- /dev/null +++ b/Func_damagable_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - **func\_damagable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_boulder_(entity).page b/Func_damagable_boulder_(entity).page new file mode 100644 index 000000000..fb94b6df3 --- /dev/null +++ b/Func_damagable_boulder_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable boulder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - **func\_damagable\_boulder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_boulder_large1_(entity).page b/Func_damagable_boulder_large1_(entity).page new file mode 100644 index 000000000..2536727dc --- /dev/null +++ b/Func_damagable_boulder_large1_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable boulder large1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") + - **func\_damagable\_boulder\_large1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_boulder_large2_(entity).page b/Func_damagable_boulder_large2_(entity).page new file mode 100644 index 000000000..637ca312a --- /dev/null +++ b/Func_damagable_boulder_large2_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable boulder large2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") + - **func\_damagable\_boulder\_large2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_boulder_med2_(entity).page b/Func_damagable_boulder_med2_(entity).page new file mode 100644 index 000000000..ca641c99b --- /dev/null +++ b/Func_damagable_boulder_med2_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable boulder med2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") + - **func\_damagable\_boulder\_med2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_boulder_small2_(entity).page b/Func_damagable_boulder_small2_(entity).page new file mode 100644 index 000000000..ef6045efc --- /dev/null +++ b/Func_damagable_boulder_small2_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable boulder small2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - [func\_damagable\_boulder](Func_damagable_boulder_%28entity%29 "Func damagable boulder (entity)") + - **func\_damagable\_boulder\_small2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damagable_tramcar_(entity).page b/Func_damagable_tramcar_(entity).page new file mode 100644 index 000000000..3cdd357c4 --- /dev/null +++ b/Func_damagable_tramcar_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damagable tramcar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Breakable object. Fires targets and changes shader parms and model when damaged. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to allow to be triggered, (-1 means infinite). | +| cycle | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Breakable object. Fires targets and changes shader parms and model when damaged. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| forcestate | if non-zero, the state to force the shader into when damaged. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming damaged. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| numstates | the number of different shader states. Shader parm 7 will be set to a value between 1 and this value. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to trigger when damaged. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Seconds between triggerings. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - [func\_damagable](Func_damagable_%28entity%29 "Func damagable (entity)") + - **func\_damagable\_tramcar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_damage_(entity).page b/Func_damage_(entity).page new file mode 100644 index 000000000..7a1c68c19 --- /dev/null +++ b/Func_damage_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Damages targeted entities when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Damages targeted entities when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Damage](IdTarget_Damage_%28class%29 "IdTarget Damage (class)")* + - **func\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_deathpush_(entity).page b/Func_deathpush_(entity).page new file mode 100644 index 000000000..8827d7ad5 --- /dev/null +++ b/Func_deathpush_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func deathpush (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvDeathPush](RvDeathPush_%28class%29 "RvDeathPush (class)")* + - **func\_deathpush** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_direct_portal_(entity).page b/Func_direct_portal_(entity).page new file mode 100644 index 000000000..9884722e1 --- /dev/null +++ b/Func_direct_portal_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func direct portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| distanceCull | Description not available. | +| distanceToggle | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the distance at which the portal will fade out (zero or negative will guarantee the destination will never draw) | +| size | specifies the size of the portal collision volume (default: 64 64 64) | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | +| z\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - **func\_direct\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_door_(entity).page b/Func_door_(entity).page new file mode 100644 index 000000000..3a49af3f3 --- /dev/null +++ b/Func_door_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func door (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Good for: + +- Slide doors +- Elevator platforms + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dmg | Damage to do to the entity which stops a door from closing. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | If set, the door opens when sufficient damage is done to it. | +| hide | Description not available. | +| lip | lip remaining at end of move. | +| locked | used in conjunction with no\_touch,the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked.. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_touch | Defines if the door opens when a creature (a player or NPC) comes near it. (Default is **1** ) | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_close | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| team | All doors with the same "team" value (arbitrary text strings allowed) will open and close synchronously as soon as one of the doors gets triggered. Useful for double doors. | +| triggersize | sets the amount the trigger extends from the door. | +| wait | The duration in seconds until the door closes after it opened. In Doom 3, the default value is **3** seconds. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - **func\_door** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +- When the **wait** value is set to **-1** , the door never closes. + + + +- To create a door operated only by triggers: set **no\_touch** to **1** , and set **wait** to **-1** . + diff --git a/Func_door_mcc_(entity).page b/Func_door_mcc_(entity).page new file mode 100644 index 000000000..eaf53653a --- /dev/null +++ b/Func_door_mcc_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func door mcc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dmg | damage to inflict when blocked. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | if set, the door must be shot open. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| lip | lip remaining at end of move. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| this XXXX | Description not available. | +| trigger\_anim | Description not available. | +| triggersize | sets the amount the trigger extends from the door. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - [func\_door](Func_door_%28entity%29 "Func door (entity)") + - **func\_door\_mcc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_doorframe_a_(entity).page b/Func_doorframe_a_(entity).page new file mode 100644 index 000000000..c687f302e --- /dev/null +++ b/Func_doorframe_a_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func doorframe a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| blend\_in | Description not available. | +| cycle | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| model | Description not available. | +| pose\_frame | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvAnimatedDoorClamp](RvAnimatedDoorClamp_%28class%29 "RvAnimatedDoorClamp (class)")* + - **func\_doorframe\_a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_earthquake_(entity).page b/Func_earthquake_(entity).page new file mode 100644 index 000000000..74bed97a3 --- /dev/null +++ b/Func_earthquake_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func earthquake (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Use to trigger earthquakes. The sound shader MUST have shakes set, this allows the sound system to provide a more realistic shake based on sound. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Use to trigger earthquakes. The sound shader MUST have shakes set, this allows the sound system to provide a more realistic shake based on sound. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_quake | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idEarthQuake](IdEarthQuake_%28class%29 "IdEarthQuake (class)")* + - **func\_earthquake** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_earthquake_movables_(entity).page b/Func_earthquake_movables_(entity).page new file mode 100644 index 000000000..0cb7f2a90 --- /dev/null +++ b/Func_earthquake_movables_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func earthquake movables (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +when fired, it shakes all player views within it's model. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | when fired, it shakes all player views within it's model. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shake\_severity | Severity of quake vibrations (Default=1.0) | +| shake\_time | Number of seconds for earthquake to last (Default=3.0) | +| size | Description not available. | +| snd\_quake | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Earthquake](HhTarget_Earthquake_%28class%29 "HhTarget Earthquake (class)")* + - **func\_earthquake\_movables** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_elevator_(entity).page b/Func_elevator_(entity).page new file mode 100644 index 000000000..050b9b38b --- /dev/null +++ b/Func_elevator_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func elevator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Elevators move to predefined floors and activate door teams based on floor number. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Elevators move to predefined floors and activate door teams based on floor number. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_accel | Description not available. | +| snd\_decel | Description not available. | +| snd\_move | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[idElevator](IdElevator_%28class%29 "IdElevator (class)")* + - **func\_elevator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_emitter_(entity).page b/Func_emitter_(entity).page new file mode 100644 index 000000000..f2fadaaba --- /dev/null +++ b/Func_emitter_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func emitter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Inherits from a func\_static but is fixed size and shows a rotation arrow. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Inherits from a func\_static but is fixed size and shows a rotation arrow. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [func\_static](Func_static_%28entity%29 "Func static (entity)") + - **func\_emitter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_explosion_(entity).page b/Func_explosion_(entity).page new file mode 100644 index 000000000..51995965a --- /dev/null +++ b/Func_explosion_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func explosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hidden object that explodes when activated. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | name of damage def to use | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Hidden object that explodes when activated. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | particle effect to use when exploding | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idExplodable](IdExplodable_%28class%29 "IdExplodable (class)")* + - **func\_explosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_forcefield_(entity).page b/Func_forcefield_(entity).page new file mode 100644 index 000000000..686014afb --- /dev/null +++ b/Func_forcefield_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func forcefield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Force field. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Force field. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| randomTorque | Amount of random torque added to objects inside or touching the force field. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_on | Description not available. | +| target | Target entity. If set the force field is uniform in the direction of the target, the magnitude of the force equals the distance to the target. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idForceField](IdForceField_%28class%29 "IdForceField (class)")* + - **func\_forcefield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_fracture_(entity).page b/Func_fracture_(entity).page new file mode 100644 index 000000000..0e2399a77 --- /dev/null +++ b/Func_fracture_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func fracture (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +b-rep brittle fracture + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | b-rep brittle fracture | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | the surface breaks when the health drops down to or below zero | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | material to be used for decals | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bullethole | sound to play for bullet holes | +| snd\_shatter | sound to play when the surface breaks | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idBrittleFracture](IdBrittleFracture_%28class%29 "IdBrittleFracture (class)")* + - **func\_fracture** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_fx_(entity).page b/Func_fx_(entity).page new file mode 100644 index 000000000..c572bd0ef --- /dev/null +++ b/Func_fx_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func fx (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns a special effect when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawns a special effect when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idEntityFx](IdEntityFx_%28class%29 "IdEntityFx (class)")* + - **func\_fx** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_grandfathershield_(entity).page b/Func_grandfathershield_(entity).page new file mode 100644 index 000000000..c3cfd0bc5 --- /dev/null +++ b/Func_grandfathershield_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func grandfathershield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Grandfather's LOTA shield + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Grandfather's LOTA shield | +| fade\_duration | Description not available. | +| fx\_collide | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_collide | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhShuttleForceField](HhShuttleForceField_%28class%29 "HhShuttleForceField (class)")* + - **func\_grandfathershield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_group_(entity).page b/Func_group_(entity).page new file mode 100644 index 000000000..e8804255c --- /dev/null +++ b/Func_group_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func group (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities. | + +Inheritance +----------- + +This entity is derived from the following: + +- **func\_group** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_itemremove_(entity).page b/Func_itemremove_(entity).page new file mode 100644 index 000000000..3e4cebca2 --- /dev/null +++ b/Func_itemremove_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func itemremove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Removes an item from the players inventory + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Removes an item from the players inventory | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItemRemover](IdItemRemover_%28class%29 "IdItemRemover (class)")* + - **func\_itemremove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_jumppad_(entity).page b/Func_jumppad_(entity).page new file mode 100644 index 000000000..264e2c021 --- /dev/null +++ b/Func_jumppad_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func jumppad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Jump Pad. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Jump Pad. | +| editor\_var XXXX | Description not available. | +| fx\_jump | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_jump | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_on | Description not available. | +| target | Target entity which which will be the apex of the jump. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idForceField](IdForceField_%28class%29 "IdForceField (class)")* + - *[rvJumpPad](RvJumpPad_%28class%29 "RvJumpPad (class)")* + - **func\_jumppad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_ladder_(entity).page b/Func_ladder_(entity).page new file mode 100644 index 000000000..7becd740e --- /dev/null +++ b/Func_ladder_(entity).page @@ -0,0 +1,143 @@ +--- +format: Markdown +categories: Entities, Urgent_attention_needed +toc: yes +title: Func ladder (entity) +... + +**This page is in urgent need of attention because: *Needs wiki formatting, code tags, style guide etc.*** + + +Ladders! by Calrathan If you've played Quake2, HalfLife, or a number of other newer games, you've seen and used ladders. What better way is there of going up and down? iD software proposed jump pads, but if you're like the hundreds of other mod authors out there who want a touch of realism, jump and accelerator pads just won't do! So why are you here? To get ladders working in Quake3 of course! + + 1. PLAYER MOVEMENT CODE For those of you who aren't really well versed in the code, I'll go into a little background on bg\_pmove.c. This is the file that controls all of the different ways a client can move. Because we're allowed to change it, it is included in both the cgame [for prediction] module, and the game [for actual movement] module. Just remember to compile BOTH of these projects after we're done, or Ranger / Mynx / Bitterman / Whoever will have a major case of the jitters. =) The player movement code basically has two main parts. Almost all of the movement code is called from void PmoveSingle (pmove\_t \*pmove). This function, with the help of a bunch of if statements, takes the state of the player and determines which type of movement they're allowed to make. The different movement functions are: PM\_NoclipMove, PM\_DeadMove, PM\_FlyMove, PM\_GrappleMove, PM\_AirMove, PM\_WaterJumpMove, PM\_WaterMove, PM\_WalkMove & PM\_AirMove. + +What this tutorial [hopefully] will show you, is how to make PM\_LadderMove, as well as the functions and modifications needed to check and see if we're on the ladder. + + 2. THE DEFINITIONS As with every C/C++ program, before you use something, you need to define it. So let's do just that. We'll need a flag that we can set somewhere when we really ARE on the ladder, so we don't need to check more than once per client frame. In bg\_pmove.c there is a global definition of a a structure "pml" of type "pml\_t". This player movement structure is just the place to add this flag. Go ahead and open up bg\_local.h and look for the structure definiton. When you get there, add the hilighted line below. + +typedef struct { + + vec3_t forward, right, up; + float frametime; + + int msec; + + qboolean walking; + qboolean groundPlane; + trace_t groundTrace; + qboolean ladder; // We'll use this to tell when the player is on a ladder + + float impactSpeed; + + vec3_t previous_origin; + vec3_t previous_velocity; + int previous_waterlevel; + +} pml\_t; + +Sorry, but we're not quite done with our definitions. Open up bg\_pmove.c and look at the "movement parameters" section. You'll notice that there seem to be different settings for different types of motion. the scale variables basically set the maximum velocity. The accelerate variables determine how quickly you reach maximum velocity, and the friction values determine how quickly you stop. Because we're moving vertically, we obviously can't go as fast as normal running. Ladders aren't like running surfaces which we slip and slide on. Movement is very discrete on ladders, so we want to reach our maxiumum speed right away, and we want to stop right away. [ Can you imagine floating upward on a ladder even after you stopped moving? ] Because of all these factors, I chose the following values for our ladder. Feel free to play with them and see what happens. + + // movement parameters + float pm_stopspeed = 100; + float pm_duckScale = 0.25; + float pm_swimScale = 0.50; + float pm_wadeScale = 0.70; + float pm_ladderScale = 0.50; // Set the max movement speed to HALF of normal + + float pm_accelerate = 10; + float pm_airaccelerate = 1; + float pm_ladderAccelerate = 3000; // The acceleration to friction ratio is 1:1 + + float pm_wateraccelerate = 4; + float pm_flyaccelerate = 8; + + float pm_ladderfriction = 3000; // Friction is high enough so you don't slip down + + float pm_friction = 6; + float pm_waterfriction = 1; + float pm_flightfriction = 3; + +3. FRICTION! Now that we've made our little friction, acceleration and scale variables, it's time to implement them. Make sence? Good. Scroll down to around line 200 in bg\_pmove.c. This should put you smack dab in the center of static void PM\_Friction( void ). Adding the following hilighted lines will add our specified friction iff we're on the ladder. + + // apply flying friction + if ( pm->ps->powerups[PW_FLIGHT] || pm->ps->pm_type == PM_SPECTATOR ) { + drop += speed*pm_flightfriction*pml.frametime; + } + + if ( pml.ladder ) // If they're on a ladder... + { + drop += speed*pm_ladderfriction*pml.frametime; // Add ladder friction! + } + + // scale the velocity + newspeed = speed - drop; + if (newspeed < 0) { + newspeed = 0; + } + newspeed /= speed; + +4. DOIN' THE MOVE We're at the point were we need to make our actual functions. The first one will perform the actual movement physics, and the second one is used to check if we're on the ladder. The order doesn't really matter at this point, we just need to make sure we paste these functions into bg\_pmove.c somewhere BEFORE the function void PmoveSingle (pmove\_t \*pmove). I can't stress this enough. I've already recieved emails from people who put it in past that function, and got compiler errors complaining of a function "redefinition". If you don't care about how this works, just go ahead and grab the code below. If you do, I'll go into it a little. First off, I swiped the PM\_WaterMove() code for PM\_LadderMove(). Why? Because its basically the same idea. In water you have full 360° motion; we have 360° motion here. You might not believe me when I say that, but it's true so long as you're on the ladder. That brings us to the CheckLadder() function. This one is fairly simple. We trace a box forward the size of our playermodel. If any point on this box hits a ladder, then we're concidered on it. It sets the flag and returns. + + /\* + +###### ======= + +PM\_LadderMove() by: Calrathan [Arthur Tomlin] + +Right now all I know is that this works for VERTICAL ladders. Ladders with angles on them (urban2 for AQ2) haven't been tested. + +###### ======= + +- / + +static void PM\_LadderMove( void ) { int i; vec3\_t wishvel; float wishspeed; vec3\_t wishdir; float scale; float vel; + +PM\_Friction (); + +scale = PM\_CmdScale( &pm-\>cmd ); + +// user intentions [what the user is attempting to do] if ( !scale ) { wishvel[0] = 0; wishvel[1] = 0; wishvel[2] = 0; } else { // if they're trying to move... lets calculate it for (i=0 ; i\<3 ; i++) wishvel[i] = scale \* pml.forward[i]\*pm-\>cmd.forwardmove + scale \* pml.right[i]\*pm-\>cmd.rightmove; wishvel[2] += scale \* pm-\>cmd.upmove; } + +VectorCopy (wishvel, wishdir); wishspeed = VectorNormalize(wishdir); + +if ( wishspeed \> pm-\>ps-\>speed \* pm\_ladderScale ) { wishspeed = pm-\>ps-\>speed \* pm\_ladderScale; } + +PM\_Accelerate (wishdir, wishspeed, pm\_ladderAccelerate); + +// This SHOULD help us with sloped ladders, but it remains untested. if ( pml.groundPlane && DotProduct( pm-\>ps-\>velocity, pml.groundTrace.plane.normal ) \< 0 ) { vel = VectorLength(pm-\>ps-\>velocity); // slide along the ground plane [the ladder section under our feet] PM\_ClipVelocity (pm-\>ps-\>velocity, pml.groundTrace.plane.normal, pm-\>ps-\>velocity, OVERCLIP ); + +VectorNormalize(pm-\>ps-\>velocity); VectorScale(pm-\>ps-\>velocity, vel, pm-\>ps-\>velocity); } + +PM\_SlideMove( qfalse ); // move without gravity } + + /\* + +###### = + +CheckLadder [ ARTHUR TOMLIN ] + +###### = + +- / + +void CheckLadder( void ) { vec3\_t flatforward,spot; trace\_t trace; pml.ladder = qfalse; // check for ladder flatforward[0] = pml.forward[0]; flatforward[1] = pml.forward[1]; flatforward[2] = 0; VectorNormalize (flatforward); VectorMA (pm-\>ps-\>origin, 1, flatforward, spot); pm-\>trace (&trace, pm-\>ps-\>origin, pm-\>mins, pm-\>maxs, spot, pm-\>ps-\>clientNum, MASK\_PLAYERSOLID); + +if ((trace.fraction \< 1) && (trace.surfaceFlags & SURF\_LADDER)) pml.ladder = qtrue; + +} + + 5. FINISHING OFF The last step is to modify our void PmoveSingl e (pmove\_t \*pmove) function [you know, the one that controlls almost all of the player movement stuff?] to include our ladders. You'll find the function around line 1,900. This part if fairly simple. We just run our function to check if we're on a ladder, and then if we are, we run the ladder physics. We place this after water move, so if you're in the water it ignores the ladder altogether. Add the red lines. Have fun! + +// set groundentity PM\_GroundTrace(); + +if ( pm-\>ps-\>pm\_type == PM\_DEAD ) { PM\_DeadMove (); } + +PM\_DropTimers(); CheckLadder(); // ARTHUR TOMLIN check and see if they're on a ladder + +if ( pm-\>ps-\>powerups[PW\_FLIGHT] ) { // flight powerup doesn't allow jump and has different friction PM\_FlyMove(); } else if (pm-\>ps-\>pm\_flags & PMF\_GRAPPLE\_PULL) { PM\_GrappleMove(); // We can wiggle a bit PM\_AirMove(); } else if (pm-\>ps-\>pm\_flags & PMF\_TIME\_WATERJUMP) { PM\_WaterJumpMove(); } else if ( pm-\>waterlevel \> 1 ) { // swimming PM\_WaterMove(); } else if (pml.ladder) { PM\_LadderMove(); } else if ( pml.walking ) { // walking on ground PM\_WalkMove(); } else { // airborne PM\_AirMove(); } + +6. PUTTING LADDERS IN MAPS There we go, the Ladder code is done. But, we still have a problem. Ladders don't seem to work in your maps, even if you did a direct .BSP conversion! Oh no! Easy fix. Have your map designers [or for the versitile, do it yourself] make a box around your ladders. This box should be given a texture of "common/ladderclip". Edit your "quake3\\baseq3\\scripts\\common.shader" file, and insert the lines: textures/common/ladderclip { qer\_trans 0.40 surfaceparm nolightmap surfaceparm nomarks surfaceparm nodraw surfaceparm nonsolid surfaceparm playerclip surfaceparm noimpact surfaceparm ladder } + +Before you leave, I'd like to remind you to rebuild BOTH the "game" and "cgame" module. This will the client side prediction work properly with ladders [ aka no shaking like a mofo ]. Compile your map, and there we have it. Working ladders. =) 7. ADDENDUM Known issue: Player's legs stay in previous state, sometimes as if they're running in midair. When we get a player animation tutorial up, I'll update this to reflect the "fix". + diff --git a/Func_liquid_(entity).page b/Func_liquid_(entity).page new file mode 100644 index 000000000..10bb9483f --- /dev/null +++ b/Func_liquid_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func liquid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLiquid](IdLiquid_%28class%29 "IdLiquid (class)")* + - **func\_liquid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_moveable_(entity).page b/Func_moveable_(entity).page new file mode 100644 index 000000000..2acb706e5 --- /dev/null +++ b/Func_moveable_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - **func\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_mover_(entity).page b/Func_mover_(entity).page new file mode 100644 index 000000000..69b4b5963 --- /dev/null +++ b/Func_mover_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func mover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Movers are objects meant to be controlled through scripts. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Movers are objects meant to be controlled through scripts. | +| editor\_var XXXX | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - **func\_mover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_mover_amodel_(entity).page b/Func_mover_amodel_(entity).page new file mode 100644 index 000000000..81f6b247d --- /dev/null +++ b/Func_mover_amodel_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func mover amodel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Mover with a model. Movers are objects meant to be controlled through scripts. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Mover with a model. Movers are objects meant to be controlled through scripts. | +| editor\_var XXXX | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **func\_mover\_amodel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_mover_explode_(entity).page b/Func_mover_explode_(entity).page new file mode 100644 index 000000000..ffd2275dc --- /dev/null +++ b/Func_mover_explode_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func mover explode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +This explode mover starts at its placed position.\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------| +| accel\_time | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| decel\_time | Description not available. | +| dispose\_delay | Description not available. | +| editor\_usage | This explode mover starts at its placed position.\\n | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherits | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveDelay | Delay (in seconds) before moving. Defaults to zero | +| moveToJoint | Description not available. | +| move\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| when XXXX | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - *[hhExplodeMover](HhExplodeMover_%28class%29 "HhExplodeMover (class)")* + - **func\_mover\_explode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_mover_spline_(entity).page b/Func_mover_spline_(entity).page new file mode 100644 index 000000000..b8f18e573 --- /dev/null +++ b/Func_mover_spline_(entity).page @@ -0,0 +1,223 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func mover spline (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
def_personaDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_minsDescription not available.
editor_rotatableDescription not available.
editor_usage
editor_var XXXXDescription not available.
guiTargetDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
instanceDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - **func\_mover\_spline** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_pendulum_(entity).page b/Func_pendulum_(entity).page new file mode 100644 index 000000000..a2b94d860 --- /dev/null +++ b/Func_pendulum_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func pendulum (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pendulums always swing north / south on unrotated models. Add an angles field to the model to allow rotation in other directions. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dmg | damage to inflict when blocked. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Pendulums always swing north / south on unrotated models. Add an angles field to the model to allow rotation in other directions. | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| phase | the 0.0 to 1.0 offset in the cycle to start at. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | the number of degrees each way the pendulum swings. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Periodic](IdMover_Periodic_%28class%29 "IdMover Periodic (class)")* + - *[idPendulum](IdPendulum_%28class%29 "IdPendulum (class)")* + - **func\_pendulum** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_phantom_objects_(entity).page b/Func_phantom_objects_(entity).page new file mode 100644 index 000000000..db72fcfa5 --- /dev/null +++ b/Func_phantom_objects_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func phantom objects (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Causes moveable objects to fly at player when triggered. triggering toggles it on/off. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Causes moveable objects to fly at player when triggered. triggering toggles it on/off. | +| editor\_var XXXX | Description not available. | +| end\_time | How long to throw objects. set to 0 to throw each object once | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| max\_wait | Maximum time to wait before tossing object again | +| maxs | Description not available. | +| min\_wait | Minimum time to wait before tossing object again | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shake\_ang | Angles to shake object | +| shake\_time | How long objects shake before thrown | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | How fast objects should fly at player | +| target | Description not available. | +| time | How long it takes to toss all objects | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPhantomObjects](IdPhantomObjects_%28class%29 "IdPhantomObjects (class)")* + - **func\_phantom\_objects** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_plat_(entity).page b/Func_plat_(entity).page new file mode 100644 index 000000000..c0917ad5e --- /dev/null +++ b/Func_plat_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func plat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Standard Quake-style platform. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dmg | damage to inflict when blocked. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Standard Quake-style platform. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| lip | protrusion above rest position. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | speed to move up and down at. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idPlat](IdPlat_%28class%29 "IdPlat (class)")* + - **func\_plat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_portal_(entity).page b/Func_portal_(entity).page new file mode 100644 index 000000000..871a993a0 --- /dev/null +++ b/Func_portal_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Use to make triggerable portals. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Use to make triggerable portals. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idFuncPortal](IdFuncPortal_%28class%29 "IdFuncPortal (class)")* + - **func\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_pusherMover_(entity).page b/Func_pusherMover_(entity).page new file mode 100644 index 000000000..d93f38cde --- /dev/null +++ b/Func_pusherMover_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func pusherMover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Movers are objects meant to be controlled through scripts. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| attachedBone | Description not available. | +| attachedEntity | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Movers are objects meant to be controlled through scripts. | +| editor\_var XXXX | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **func\_pusherMover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_radiochatter_(entity).page b/Func_radiochatter_(entity).page new file mode 100644 index 000000000..1cb8b0fec --- /dev/null +++ b/Func_radiochatter_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func radiochatter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Use to make triggerable radio chatters. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Use to make triggerable radio chatters. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idFuncRadioChatter](IdFuncRadioChatter_%28class%29 "IdFuncRadioChatter (class)")* + - **func\_radiochatter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_raindrop_(entity).page b/Func_raindrop_(entity).page new file mode 100644 index 000000000..c4b3f6c56 --- /dev/null +++ b/Func_raindrop_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func raindrop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns a special effect when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawns a special effect when triggered. | +| editor\_var XXXX | Description not available. | +| fx | the .fx file to spawn when triggered | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| restart | \>= 1 will make the fx automatically restart itself. The delay before restarting is 'restartDelay' + a random value between 0 and this number. The fx will automatically start unless 'deferredRestart' is set. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idEntityFx](IdEntityFx_%28class%29 "IdEntityFx (class)")* + - *[hhEntityFx](HhEntityFx_%28class%29 "HhEntityFx (class)")* + - [func\_fx](Func_fx_%28entity%29 "Func fx (entity)") + - **func\_raindrop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_remotecamera_(entity).page b/Func_remotecamera_(entity).page new file mode 100644 index 000000000..67a52b512 --- /dev/null +++ b/Func_remotecamera_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func remotecamera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Geometry or a model for applying a remote camera + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Geometry or a model for applying a remote camera | +| editor\_var XXXX | Description not available. | +| hide | Description not available. | +| noTalonSquawk | Description not available. | +| noTalonTarget | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| translate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhConsole](HhConsole_%28class%29 "HhConsole (class)")* + - **func\_remotecamera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_remove_(entity).page b/Func_remove_(entity).page new file mode 100644 index 000000000..f7e0c397f --- /dev/null +++ b/Func_remove_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Removes targeted entities from the game when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|---------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Removes targeted entities from the game when triggered. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | The name of the entity to remove once triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Remove](IdTarget_Remove_%28class%29 "IdTarget Remove (class)")* + - **func\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_riser_(entity).page b/Func_riser_(entity).page new file mode 100644 index 000000000..b361a541b --- /dev/null +++ b/Func_riser_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func riser (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Simply rises or falls when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Simply rises or falls when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| height | how much to move ( use negative to move down ) | +| hide | start off hidden | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| time | how many seconds to complete the movement | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Periodic](IdMover_Periodic_%28class%29 "IdMover Periodic (class)")* + - *[idRiser](IdRiser_%28class%29 "IdRiser (class)")* + - **func\_riser** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_rotating_(entity).page b/Func_rotating_(entity).page new file mode 100644 index 000000000..96579b87b --- /dev/null +++ b/Func_rotating_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func rotating (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dmg | damage to inflict when blocked. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | determines how fast it moves. | +| start\_on | Description not available. | +| target | Description not available. | +| x\_axis | When set to 1 rotation occurs on the X axis. | +| y\_axis | When set to 1 rotation occurs on the Y axis. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Periodic](IdMover_Periodic_%28class%29 "IdMover Periodic (class)")* + - *[idRotater](IdRotater_%28class%29 "IdRotater (class)")* + - **func\_rotating** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_securitycamera_(entity).page b/Func_securitycamera_(entity).page new file mode 100644 index 000000000..7f9da4652 --- /dev/null +++ b/Func_securitycamera_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func securitycamera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Security camera. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Security camera. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | health for camera. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scanDist | how far the camera can see. | +| scanFov | fov of view. | +| scriptobject | Description not available. | +| sightResume | The time it will resume scanning after seeing the player but has not activated. | +| sightTime | The time in seconds it takes to notice the player. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_activate | Description not available. | +| snd\_moving | Description not available. | +| snd\_sight | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| sweepAngle | the amount of sweep. | +| sweepSpeed | Speed of sweep. | +| sweepWait | Delay at edge of sweep before reversing direction. | +| target | Description not available. | +| wait | Time it will hold after an alert status before resuming. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSecurityCamera](IdSecurityCamera_%28class%29 "IdSecurityCamera (class)")* + - **func\_securitycamera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_shaking_(entity).page b/Func_shaking_(entity).page new file mode 100644 index 000000000..2c854287a --- /dev/null +++ b/Func_shaking_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func shaking (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shaking object. Starts shaking at map start by default. Triggering entity turns it on and off. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Shaking object. Starts shaking at map start by default. Triggering entity turns it on and off. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| period | period of the shake in seconds | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shake | pitch yaw and roll shake angles | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idShaking](IdShaking_%28class%29 "IdShaking (class)")* + - **func\_shaking** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_skybox_portal_(entity).page b/Func_skybox_portal_(entity).page new file mode 100644 index 000000000..62a254665 --- /dev/null +++ b/Func_skybox_portal_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func skybox portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a skybox + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a skybox | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhSkybox](HhSkybox_%28class%29 "HhSkybox (class)")* + - **func\_skybox\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_smoke_(entity).page b/Func_smoke_(entity).page new file mode 100644 index 000000000..482e4e9f2 --- /dev/null +++ b/Func_smoke_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func smoke (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Emits smoke via the smoke system + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Emits smoke via the smoke system | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idFuncSmoke](IdFuncSmoke_%28class%29 "IdFuncSmoke (class)")* + - **func\_smoke** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_splat_(entity).page b/Func_splat_(entity).page new file mode 100644 index 000000000..0bc002eb8 --- /dev/null +++ b/Func_splat_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func splat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Splats a decal based on the rotation angle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Splats a decal based on the rotation angle | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [func\_static](Func_static_%28entity%29 "Func static (entity)") + - [func\_emitter](Func_emitter_%28entity%29 "Func emitter (entity)") + - **func\_splat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_splinemover_(entity).page b/Func_splinemover_(entity).page new file mode 100644 index 000000000..a03e19512 --- /dev/null +++ b/Func_splinemover_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func splinemover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Entity which stores a spline path. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Entity which stores a spline path. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSplinePath](IdSplinePath_%28class%29 "IdSplinePath (class)")* + - **func\_splinemover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_spring_(entity).page b/Func_spring_(entity).page new file mode 100644 index 000000000..2e258abe3 --- /dev/null +++ b/Func_spring_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func spring (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spring connecting two entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Spring connecting two entities. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpring](IdSpring_%28class%29 "IdSpring (class)")* + - **func\_spring** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_static_(entity).page b/Func_static_(entity).page new file mode 100644 index 000000000..d200ebd3b --- /dev/null +++ b/Func_static_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func static (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A brush model that just sits there, doing nothing. Can be used for conditional walls and models. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A brush model that just sits there, doing nothing. Can be used for conditional walls and models. | +| editor\_usage1 | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - **func\_static** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ This entity is removed post map spawn unless "networksync" or "dynamic" key/values are set to 1. diff --git a/Func_teleporter_(entity).page b/Func_teleporter_(entity).page new file mode 100644 index 000000000..fbffc09c5 --- /dev/null +++ b/Func_teleporter_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func teleporter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Teleports player or enties to location and angle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------| +| angle | direction to face. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Teleports player or enties to location and angle. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idEntityFx](IdEntityFx_%28class%29 "IdEntityFx (class)")* + - *[idTeleporter](IdTeleporter_%28class%29 "IdTeleporter (class)")* + - **func\_teleporter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_train_(entity).page b/Func_train_(entity).page new file mode 100644 index 000000000..291dd083e --- /dev/null +++ b/Func_train_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func train (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trains are movers with a scriptObject that lets you move them along a linked path of target\_nulls or func\_splinemovers. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_float XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Trains are movers with a scriptObject that lets you move them along a linked path of target\_nulls or func\_splinemovers. | +| editor\_var XXXX | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| loopDelay | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptObject | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| useSplineAngles | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **func\_train** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_tramGateDoor1_(entity).page b/Func_tramGateDoor1_(entity).page new file mode 100644 index 000000000..580a114d6 --- /dev/null +++ b/Func_tramGateDoor1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func tramGateDoor1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dmg | damage to inflict when blocked. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | if set, the door must be shot open. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| lip | lip remaining at end of move. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| this XXXX | Description not available. | +| triggerSize | Description not available. | +| trigger\_anim | Description not available. | +| triggersize | sets the amount the trigger extends from the door. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - [func\_door](Func_door_%28entity%29 "Func door (entity)") + - [func\_tramGateDoor](Func_tramGateDoor_%28entity%29 "Func tramGateDoor (entity)") + - **func\_tramGateDoor1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_tramGateDoor2_(entity).page b/Func_tramGateDoor2_(entity).page new file mode 100644 index 000000000..4eccfa1a5 --- /dev/null +++ b/Func_tramGateDoor2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func tramGateDoor2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dmg | damage to inflict when blocked. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | if set, the door must be shot open. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| lip | lip remaining at end of move. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| this XXXX | Description not available. | +| triggerSize | Description not available. | +| trigger\_anim | Description not available. | +| triggersize | sets the amount the trigger extends from the door. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - [func\_door](Func_door_%28entity%29 "Func door (entity)") + - [func\_tramGateDoor](Func_tramGateDoor_%28entity%29 "Func tramGateDoor (entity)") + - **func\_tramGateDoor2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_tramGateDoor_(entity).page b/Func_tramGateDoor_(entity).page new file mode 100644 index 000000000..7df5df31a --- /dev/null +++ b/Func_tramGateDoor_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func tramGateDoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | determines the opening direction. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dmg | damage to inflict when blocked. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_mover | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | if set, the door must be shot open. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| lip | lip remaining at end of move. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_touch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_closed | Description not available. | +| snd\_locked | Description not available. | +| snd\_open | Description not available. | +| snd\_opened | Description not available. | +| snd\_unlocked | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | movement speed. | +| start\_open | Description not available. | +| target | Description not available. | +| this XXXX | Description not available. | +| triggerSize | Description not available. | +| trigger\_anim | Description not available. | +| triggersize | sets the amount the trigger extends from the door. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)")* + - *[idDoor](IdDoor_%28class%29 "IdDoor (class)")* + - [func\_door](Func_door_%28entity%29 "Func door (entity)") + - **func\_tramGateDoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_vehicle_driver_(entity).page b/Func_vehicle_driver_(entity).page new file mode 100644 index 000000000..29c35c02b --- /dev/null +++ b/Func_vehicle_driver_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func vehicle driver (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Move a vehicle based on a path specified by target\_vehicle\_paths. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Move a vehicle based on a path specified by target\_vehicle\_paths. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicleDriver](RvVehicleDriver_%28class%29 "RvVehicleDriver (class)")* + - **func\_vehicle\_driver** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_waitforbutton_(entity).page b/Func_waitforbutton_(entity).page new file mode 100644 index 000000000..7f9a6d154 --- /dev/null +++ b/Func_waitforbutton_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func waitforbutton (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When activated, waits for the player to press the fire button and then activates its targets. Targeting entity toggles it on and off. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|---------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When activated, waits for the player to press the fire button and then activates its targets. Targeting entity toggles it on and off. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_WaitForButton](IdTarget_WaitForButton_%28class%29 "IdTarget WaitForButton (class)")* + - **func\_waitforbutton** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_wallwalk_(entity).page b/Func_wallwalk_(entity).page new file mode 100644 index 000000000..22d06391d --- /dev/null +++ b/Func_wallwalk_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func wallwalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +The equivilent of a func\_static, but when triggered, toggles wallwalk. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| active | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | The equivilent of a func\_static, but when triggered, toggles wallwalk. | +| editor\_usage1 | Description not available. | +| flicker | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skinOff | Description not available. | +| skinOn | Description not available. | +| snd\_powerdown | Description not available. | +| snd\_powerup | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [func\_static](Func_static_%28entity%29 "Func static (entity)") + - **func\_wallwalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Func_wallwalkmover_(entity).page b/Func_wallwalkmover_(entity).page new file mode 100644 index 000000000..f0d6ee7a9 --- /dev/null +++ b/Func_wallwalkmover_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Func wallwalkmover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Movers are objects meant to be controlled through scripts. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| active | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Movers are objects meant to be controlled through scripts. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| flicker | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skinOff | Description not available. | +| skinOn | Description not available. | +| snd\_powerdown | Description not available. | +| snd\_powerup | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **func\_wallwalkmover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Fx_(decl).page b/Fx_(decl).page new file mode 100644 index 000000000..2c0395932 --- /dev/null +++ b/Fx_(decl).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Declarations, Mapping, Texturing +toc: yes +title: Fx (decl) +... + +Fx declarations reference the sounds, materials, lights, particles (each defined in a separate stage), and the parameters needed to reproduce an effect in game. + +Syntax +------ + + fx [name] + { + { + [stage] + } + ... + } + +Keywords +-------- + +| Keywords & Usage | Description | +|-------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------| +| name \ | The name of this action | +| delay \ | How long (in seconds) after starting the effect before this action happens | +| shake \ \ \ \ \ | Shake the player around a bit. Take a look at hkwalk.fx for a good example of this. | +| ignoreMaster | Don't shake the entity this effect is attached to | +| random \, \ | A random time added to the delay. | +| fire \ | Causes the sibling action to happen when this action does. This is a way of synching two random actions. See smallsparks.fx | +| duration \ | How long the action lasts before it is killed or restarted | +| restart \ | Set to 1 if the action starts again after the 'duration' has run out | +| fadeIn \ | Fade in the RGB of the light or model over \ seconds | +| fadeOut \ | Fade out the light/model. Ignored if fadeIn is set, you can use 2 seperate actions (tied together with uselight) if you want a light to fade in and out. | +| offset \, \, \ | Offset from the origin of the entity (or bind point) this action is located at | +| axis \, \, \ | Axis of the model, mutually exclusive with angle | +| angle \, \, \ | Alternate way of setting the axis of the model | +| rotate \ | Not used | +| light \, \, \, \, \ | Create a light | +| noshadows | The light in this effect doesn't cast shadows | +| attachlight \ | Attach to external light (a light not defined in the effect) for fading. This is what causes all the lights to fade in/out in alphalabs 2 | +| attachentity \ | Attach to an external entity. Not actually used in Doom 3 | +| launch \ | Launches a projectile. Not actually used in Doom 3, but I suppose it could be used to create a neat mario jumping lava effect. | +| uselight \ | Modify the light values in a sibling action. Can be used to fade out a light that faded in earlier. | +| useModel \ | Modify the model in a sibling action. Can be used to fade out a particle in a sibling. | +| model \ | Creates (or fades in) a model | +| particle \ | Same as model | +| decal \ | Applies the specified decal to the ground (and anything else in the area) | +| size \ | Size of the decal | +| trackorigin \ | Move around with the entity (vs stationary after spawning) | +| particleTrackVelocity | Not used | +| sound \ | Start a sound (on any channel) | + diff --git a/GUIDE_(file_format).page b/GUIDE_(file_format).page new file mode 100644 index 000000000..3b2c544a6 --- /dev/null +++ b/GUIDE_(file_format).page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: GUIDE (file format) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +These files contain [guide declarations](Guide_%28decl%29 "Guide (decl)") . They should be put in the / [guides](Guides_%28folder%29 "Guides (folder)") folder. They are regular ASCII text files. + diff --git a/GUI_(file_format).page b/GUI_(file_format).page new file mode 100644 index 000000000..b7d65b92d --- /dev/null +++ b/GUI_(file_format).page @@ -0,0 +1,12 @@ +--- +format: Markdown +categories: GUI_scripting +toc: no +title: GUI (file format) +... + +Description +----------- + +GUI files are simple text files used to create [GUIs](GUIs "GUIs") . It contains [GUI scripting](GUI_scripting "GUI scripting") tags and commands. They're usually edited on the [GUI Editor](GUI_Editor "GUI Editor") or, preferably, any text editor such as NotePad, TextPad or UltraEdit. + diff --git a/GUI_commands.page b/GUI_commands.page new file mode 100644 index 000000000..5a621b9d4 --- /dev/null +++ b/GUI_commands.page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI commands +... + +Commands are what actually make the [GUI script](GUI_scripting "GUI scripting") come alive; they're pretty limited and execute simple tasks. They are used inside [event blocks](GUI_item_events "GUI item events") and can work with [item variables](GUI_variable_types "GUI variable types") as well as some [item properties](GUI_item_properties "GUI item properties") . + +Available commands +------------------ + +- [endGame](EndGame_%28GUI_command%29 "EndGame (GUI command)") +- [evalRegs](EvalRegs_%28GUI_command%29 "EvalRegs (GUI command)") +- [if...else](If_else_%28GUI_command%29 "If...else (GUI command)") +- [localSound](LocalSound_%28GUI_command%29 "LocalSound (GUI command)") +- [namedEvent](NamedEvent_%28GUI_command%29 "NamedEvent (GUI command)") +- [resetCinematics](ResetCinematics_%28GUI_command%29 "ResetCinematics (GUI command)") +- [resetTime](ResetTime_%28GUI_command%29 "ResetTime (GUI command)") +- [runScript](RunScript_%28GUI_command%29 "RunScript (GUI command)") +- [set](Set_%28GUI_command%29 "Set (GUI command)") +- [setFocus](SetFocus_%28GUI_command%29 "SetFocus (GUI command)") +- [showCursor](ShowCursor_%28GUI_command%29 "ShowCursor (GUI command)") +- [transition](Transition_%28GUI_command%29 "Transition (GUI command)") + diff --git a/GUI_fonts.page b/GUI_fonts.page new file mode 100644 index 000000000..95461e4e3 --- /dev/null +++ b/GUI_fonts.page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI fonts +... + +In the Doom 3 [GUI](GUIs "GUIs") system, the developer can choose which font to use on each [GUI item](GUI_items "GUI items") . These fonts are used on the [font property](Font_%28GUI_item_property%29 "Font (GUI item property)") on [GUI scripts](GUI_scripting "GUI scripting") . The default fonts - available on the Doom 3 game assets - are: + + fonts/an + fonts/bank + fonts/english + fonts/micro + +Fonts on the Doom 3 engine are composed of [.TGA](TGA_%28file_format%29 "TGA (file format)") and [.DAT](DAT_%28file_format%29 "DAT (file format)") files put together. The font system on this engine is also similar to the Quake 3:Arena font system; Therefore, the same tools used to create custom fonts on Quake 3 can be used on Doom 3. + +Tools +----- + +- [Q3Font](https://web.archive.org/web/20110831005536/http://www.q3f.com/q3font.html "http://www.q3f.com/q3font.html") ( [Last Version](https://web.archive.org/web/20110831005536/http://www.splashdamage.com/files/q3font_1.52.zip "http://www.splashdamage.com/files/q3font_1.52.zip") ) - The premiere tool used to convert [.TTF](TTF_%28file_format%29 "TTF (file format)") files into Quake 3/Doom 3-ready fonts. Created by Arnout 'RR2DO2' van Meer of Splash Damage. + - Download that currently works (otherwise google for q3font_1.52.zip or q3font_1-52.zip): [https://www.wolffiles.de/index.php?filebase&fid=1868](https://www.wolffiles.de/index.php?filebase&fid=1868) +- [ExportFontToDoom3](https://granttheant.com/products/exportfonttodoom3/) - A new font conversion tool, specially designed for Doom 3 and with new features and fixes. Source code is also available online. Created by Grant Davies. + +External Tutorials +------------------ + +- [Complete GUI Scripting - 10: Using custom fonts (classic DOOM HUD \#5)](https://web.archive.org/web/20110831005536/http://www.doom3world.org/phpbb2/viewtopic.php?t=11923 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11923") +- [Complete GUI Scripting - 11: Editing fonts (classic DOOM HUD \#6)](https://web.archive.org/web/20110831005536/http://www.doom3world.org/phpbb2/viewtopic.php?t=11924 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11924") + diff --git a/GUI_item_events.page b/GUI_item_events.page new file mode 100644 index 000000000..f87116a12 --- /dev/null +++ b/GUI_item_events.page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI item events +... + +Events are blocks with [commands](GUI_commands "GUI commands") that are executed when a certain condition is met. This can be a condition created by the user - for example, moving the mouse over a windowDef element - or a noninteractive event - for example, when a certain time is reached. + +Available events +---------------- + +- [onAction](OnAction_%28GUI_item_event%29 "OnAction (GUI item event)") +- [onActionRelease](OnActionRelease_%28GUI_item_event%29 "OnActionRelease (GUI item event)") +- [onActivate](OnActivate_%28GUI_item_event%29 "OnActivate (GUI item event)") +- [onDeactivate](OnDeactivate_%28GUI_item_event%29 "OnDeactivate (GUI item event)") +- [onEvent](OnEvent_%28GUI_item_event%29 "OnEvent (GUI item event)") +- [onEnter](OnEnter_%28GUI_item_event%29 "OnEnter (GUI item event)") +- [onEnterRelease](OnEnterRelease_%28GUI_item_event%29 "OnEnterRelease (GUI item event)") +- [onEsc](OnEsc_%28GUI_item_event%29 "OnEsc (GUI item event)") +- [onMouseEnter](OnMouseEnter_%28GUI_item_event%29 "OnMouseEnter (GUI item event)") +- [onMouseExit](OnMouseExit_%28GUI_item_event%29 "OnMouseExit (GUI item event)") +- [onNamedEvent](OnNamedEvent_%28GUI_item_event%29 "OnNamedEvent (GUI item event)") +- [onTime](OnTime_%28GUI_item_event%29 "OnTime (GUI item event)") +- [onTrigger](OnTrigger_%28GUI_item_event%29 "OnTrigger (GUI item event)") + diff --git a/GUI_item_properties.page b/GUI_item_properties.page new file mode 100644 index 000000000..139333930 --- /dev/null +++ b/GUI_item_properties.page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI item properties +... + +Properties say how the item will be drawn or work. They are defined on the script source, but can have their values changed at runtime. + +Properties are featured somewhere inside each of a GUI's [items](GUI_items "GUI items") , and use the following syntax: + + property_name property_values + +There are different value types used - as a whole, though, they're either numeric (used for integers, floats and booleans) or string (used for filenames, always between quotes). For example, + + needsRender 1 + background "gui/mainmenu/star" + +Some of the properties can also have several different values (or parameters) on the same line - they're usually separated by commands. For example, + + shear 0, 1 + rect 0, 0, 640, 480 + matcolor 0.7, 0.7, 0.7, 0 + +Also, notice that the property values aren't simply set when the GUI is shown. Instead, their initial values are updated on each frame, acting as a *live* property. This makes no difference when a property has a constant value like *10* or *"Lorem Ipsum"* , but when you are using GUI variables or parameters, the properties themselves will have their values changed when their variable or parameters change. + +For example, using the *gui::name* format for GUI parameters: + + text "gui::chat2" + +Or using internal calculations: + + matcolor 0.25, 0.45, 0.4, pdflick2 [ time * .0025 ] / 2.5 + +On both cases, properties will change to reflect the change on their variables or parameters over time. The list of available parameters depends on how each different GUI works, though, as most of them come from hard-coded interaction with other [scripting](Scripting "Scripting") systems. Check the [Guis (folder)](Guis_%28folder%29 "Guis (folder)") list to see how most of Doom 3's built-in GUIs work on that aspect. + +Available item properties +------------------------- + +The following item properties are known. Most of them apply to all kinds of [GUI items](GUI_items "GUI items") , although a few of them are reserved for specific types and are noted as so. Also, due to their names, the task each of them perform is pretty much obvious. + +Apparently, the GUI system makes no differentiation for uppercase and lowercase property names. + +Most of the examples featured on the following documentation come straight from Doom 3. + +- [anim](Anim_%28GUI_item_property%29 "Anim (GUI item property)") +- [animClass](AnimClass_%28GUI_item_property%29 "AnimClass (GUI item property)") +- [backcolor](Backcolor_%28GUI_item_property%29 "Backcolor (GUI item property)") +- [background](Background_%28GUI_item_property%29 "Background (GUI item property)") +- [bind](Bind_%28GUI_item_property%29 "Bind (GUI item property)") +- [bordercolor](Bordercolor_%28GUI_item_property%29 "Bordercolor (GUI item property)") +- [bordersize](Bordersize_%28GUI_item_property%29 "Bordersize (GUI item property)") +- [choiceType](ChoiceType_%28GUI_item_property%29 "ChoiceType (GUI item property)") +- [choices](Choices_%28GUI_item_property%29 "Choices (GUI item property)") +- [comment](Comment_%28GUI_item_property%29 "Comment (GUI item property)") +- [currentChoice](CurrentChoice_%28GUI_item_property%29 "CurrentChoice (GUI item property)") +- [cursor](Cursor_%28GUI_item_property%29 "Cursor (GUI item property)") +- [cursorvar](Cursorvar_%28GUI_item_property%29 "Cursorvar (GUI item property)") +- [cvar](Cvar_%28GUI_item_property%29 "Cvar (GUI item property)") +- [cvarGroup](CvarGroup_%28GUI_item_property%29 "CvarGroup (GUI item property)") +- [font](Font_%28GUI_item_property%29 "Font (GUI item property)") +- [forceScroll](ForceScroll_%28GUI_item_property%29 "ForceScroll (GUI item property)") +- [forceaspectheight](Forceaspectheight_%28GUI_item_property%29 "Forceaspectheight (GUI item property)") +- [forceaspectwidth](Forceaspectwidth_%28GUI_item_property%29 "Forceaspectwidth (GUI item property)") +- [forecolor](Forecolor_%28GUI_item_property%29 "Forecolor (GUI item property)") +- [gui](Gui_%28GUI_item_property%29 "Gui (GUI item property)") +- [high](High_%28GUI_item_property%29 "High (GUI item property)") +- [horizontal](Horizontal_%28GUI_item_property%29 "Horizontal (GUI item property)") +- [invertrect](Invertrect_%28GUI_item_property%29 "Invertrect (GUI item property)") +- [lightColor](LightColor_%28GUI_item_property%29 "LightColor (GUI item property)") +- [lightOrigin](LightOrigin_%28GUI_item_property%29 "LightOrigin (GUI item property)") +- [listName](ListName_%28GUI_item_property%29 "ListName (GUI item property)") +- [liveUpdate](LiveUpdate_%28GUI_item_property%29 "LiveUpdate (GUI item property)") +- [low](Low_%28GUI_item_property%29 "Low (GUI item property)") +- [matcolor](Matcolor_%28GUI_item_property%29 "Matcolor (GUI item property)") +- [matscalex](Matscalex_%28GUI_item_property%29 "Matscalex (GUI item property)") +- [matscaley](Matscaley_%28GUI_item_property%29 "Matscaley (GUI item property)") +- [maxchars](Maxchars_%28GUI_item_property%29 "Maxchars (GUI item property)") +- [menugui](Menugui_%28GUI_item_property%29 "Menugui (GUI item property)") +- [modal](Modal_%28GUI_item_property%29 "Modal (GUI item property)") +- [model](Model_%28GUI_item_property%29 "Model (GUI item property)") +- [modelOrigin](ModelOrigin_%28GUI_item_property%29 "ModelOrigin (GUI item property)") +- [modelRotate](ModelRotate_%28GUI_item_property%29 "ModelRotate (GUI item property)") +- [multipleSel](MultipleSel_%28GUI_item_property%29 "MultipleSel (GUI item property)") +- [name](Name_%28GUI_item_property%29 "Name (GUI item property)") +- [naturalmatscale](Naturalmatscale_%28GUI_item_property%29 "Naturalmatscale (GUI item property)") +- [needsRender](NeedsRender_%28GUI_item_property%29 "NeedsRender (GUI item property)") +- [noclip](Noclip_%28GUI_item_property%29 "Noclip (GUI item property)") +- [nocursor](Nocursor_%28GUI_item_property%29 "Nocursor (GUI item property)") +- [noevents](Noevents_%28GUI_item_property%29 "Noevents (GUI item property)") +- [notime](Notime_%28GUI_item_property%29 "Notime (GUI item property)") +- [nowrap](Nowrap_%28GUI_item_property%29 "Nowrap (GUI item property)") +- [numeric](Numeric_%28GUI_item_property%29 "Numeric (GUI item property)") +- [password](Password_%28GUI_item_property%29 "Password (GUI item property)") +- [play](Play_%28GUI_item_property%29 "Play (GUI item property)") +- [readonly](Readonly_%28GUI_item_property%29 "Readonly (GUI item property)") +- [rect](Rect_%28GUI_item_property%29 "Rect (GUI item property)") +- [rotate](Rotate_%28GUI_item_property%29 "Rotate (GUI item property)") +- [scrollbar](Scrollbar_%28GUI_item_property%29 "Scrollbar (GUI item property)") +- [shadow](Shadow_%28GUI_item_property%29 "Shadow (GUI item property)") +- [shear](Shear_%28GUI_item_property%29 "Shear (GUI item property)") +- [showcoords](Showcoords_%28GUI_item_property%29 "Showcoords (GUI item property)") +- [showtime](Showtime_%28GUI_item_property%29 "Showtime (GUI item property)") +- [source](Source_%28GUI_item_property%29 "Source (GUI item property)") +- [step](Step_%28GUI_item_property%29 "Step (GUI item property)") +- [stepsize](Stepsize_%28GUI_item_property%29 "Stepsize (GUI item property)") +- [tabAligns](TabAligns_%28GUI_item_property%29 "TabAligns (GUI item property)") +- [tabStops](TabStops_%28GUI_item_property%29 "TabStops (GUI item property)") +- [text](Text_%28GUI_item_property%29 "Text (GUI item property)") +- [textalign](Textalign_%28GUI_item_property%29 "Textalign (GUI item property)") +- [textalignx](Textalignx_%28GUI_item_property%29 "Textalignx (GUI item property)") +- [textaligny](Textaligny_%28GUI_item_property%29 "Textaligny (GUI item property)") +- [textscale](Textscale_%28GUI_item_property%29 "Textscale (GUI item property)") +- [thumbShader](ThumbShader_%28GUI_item_property%29 "ThumbShader (GUI item property)") +- [updateGroup](UpdateGroup_%28GUI_item_property%29 "UpdateGroup (GUI item property)") +- [values](Values_%28GUI_item_property%29 "Values (GUI item property)") +- [variablebackground](Variablebackground_%28GUI_item_property%29 "Variablebackground (GUI item property)") +- [vertical](Vertical_%28GUI_item_property%29 "Vertical (GUI item property)") +- [viewOffset](ViewOffset_%28GUI_item_property%29 "ViewOffset (GUI item property)") +- [visible](Visible_%28GUI_item_property%29 "Visible (GUI item property)") +- [wantenter](Wantenter_%28GUI_item_property%29 "Wantenter (GUI item property)") +- [wrap](Wrap_%28GUI_item_property%29 "Wrap (GUI item property)") + diff --git a/GUI_items.page b/GUI_items.page new file mode 100644 index 000000000..a7a293cf8 --- /dev/null +++ b/GUI_items.page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI items +... + +![A Doom 3 in-game GUI with its items highlighted](/images/thumb/0/0f/Gui_items_debug.gif/180px-Gui_items_debug.gif) + *A Doom 3 in-game GUI with its items highlighted* + +Code wise, [GUIs](GUIs "GUIs") are made of several different *items* , each of them performing a slightly different task, such as acting as a button, as a noninteractive image, or as on-screen text. There also several different *item types* to do specific tasks, such as selecting an option from a range of choices, rendering a 3D model on a GUI, or editing text. + +Items are also officially called *windows* by [id Software's documentation](https://iddevnet.dhewm3.org/doom3/guis.html) . + +These items can be placed anywhere on a GUI, and can be nested - this can be useful to grouping items or to mask them. They also don't have to be always visible, so it's common to have hidden items that are displayed when certain events happen, or just items that are never shown but do specific programming tasks such as working as an event catalyzer or a virtual timeline that can be played. + +Each item can have its own properties, some code with variables and events, and nested items. While the source code of each item can vary wildly depending on the task it's performing, the standard syntax for a GUI item would be something like this: + + item_type name { + property_name property_value(s) + property_name property_value(s) + ... + + variable_type "variable_name" value + variable_type "variable_name" value + ... + + event_name { + command_statement + command_statement + ... + } + + nested_items + } + +For example: + + windowDef myMessage { + rect 0, 0, 300, 200 + text "Welcome!" + } + +While [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") is the standard item type used, other types exist for some custom tasks. + +Doom 3 item types +----------------- + +These are the standard item types, available on the id Tech 4 engine. + +- [bindDef](BindDef_%28GUI_item_type%29 "BindDef (GUI item type)") +- [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") +- [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") +- [listDef](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") +- [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") +- [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") +- [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") + +Quake 4 item types +------------------ + +These are new item types, introduced by Raven Software on their version of the id Tech 4 engine. They work pretty much the same as the previous items, but obviously should only be used when creating GUIs for Quake 4. + +- [htmlDef](HtmlDef_%28GUI_item_type%29 "HtmlDef (GUI item type)") +- [fieldDef](FieldDef_%28GUI_item_type%29 "FieldDef (GUI item type)") +- [markerDef](MarkerDef_%28GUI_item_type%29 "MarkerDef (GUI item type)") + diff --git a/GUI_scripting.page b/GUI_scripting.page new file mode 100644 index 000000000..bbdffebb4 --- /dev/null +++ b/GUI_scripting.page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: GUI_scripting +toc: yes +title: GUI scripting +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**GUI scripting quick reference** + +------------------------------------------------------------------------ + + +- [GUI items](GUI_items "GUI items") +- [GUI item properties](GUI_item_properties "GUI item properties") +- [GUI variable types](GUI_variable_types "GUI variable types") +- [GUI item events](GUI_item_events "GUI item events") +- [GUI commands](GUI_commands "GUI commands") + +GUI scripting is the system used on the [GUI files](GUI_%28file_format%29 "GUI (file format)") when creating [GUIs](GUIs "GUIs") . The GUI scripting syntax is very different from the one featured on other scripting systems available on the engine. More than a programming language, it's a layout system, where you can create buttons and images that will be displayed; its scripting features are also quite limited, and oftenly, a developer has to resort to using external script (for example, some [level scripting](Level_scripting "Level scripting") ) to add advanced features to a given GUI. + +Still, it's a very powerful system to use, as it allows a multitude of new interactions inside the game and is quite easy to work with (you can change [GUI](GUI_%28file_format%29 "GUI (file format)") files externally and reload them inside the game without having to recompile or restart anything). + +Also, notice that this system is a natural evolution of what's called the [Team Arena menu system](http://www.linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html "http://www.linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html") , a similar GUI system that has been available on id Software's Team Arena version of the Quake 3 engine. + +General schematics +------------------ + +A GUI script is composed of several different elements "windowDefs", "renderDefs" or other types of elements, refered on this wiki as "items". Each item is an screen element, whether visible or not, and it is used to build interface elements such as buttons, text fields, windows, menus and so on. Think of it as floating HTML elements, or Visual Basic elements, or Flash symbols/movieclips, or XUL box tags. It's an standard approach to [markup-based user interfaces](http://en.wikipedia.org/wiki/User_interface_markup_language "http://en.wikipedia.org/wiki/User_interface_markup_language") , although the Doom 3 GUI system syntax itself looks more like an script than a markup system. + +This is a sample GUI script: + + windowDef Desktop { + rect 0, 0, 640, 480 + windowDef title { + rect 10, 10, 620, 460 + visible 1 + backcolor 0.7, 0.7, 0.7, 1 + forecolor 1, 1, 1, 1 + text "Hello world." + textscale 1 + font "fonts/english" + } + windowDef button { + rect 110,110,420,260 + visible 1 + background "assets/close" + matcolor 1, 1, 1, 1 + float "alreadyClicked" 0 + onAction { + // Makes the title invisible + set "title::visible" "0"; + set "button::alreadyClicked" "1"; + } + } + } + +This example is a blank screen, with a "Hello world." text on top of it, and a button that hides the text. You can see there's one main windowDef (the [Desktop GUI item](Desktop_GUI_item "Desktop GUI item") ) which always has a fixed name and size - it's the main document windowDef, let's say - and it contains several children windowDefs inside of it, which make up the elements on screen. + +Reference +--------- + +The reference is meant to be a list of everything that can be done inside a GUI. + +- [Items](GUI_items "GUI items") - Each GUI is made of several different items of different types. +- [Item properties](GUI_item_properties "GUI item properties") - Each item can have a lot of properties define how they look like and how they act. +- [Variables types](GUI_variable_types "GUI variable types") - Each item can also have additional variables. +- [Events](GUI_item_events "GUI item events") - Items can have events that get called under certain conditions. +- [Commands](GUI_commands "GUI commands") - And of course, items can have some commands for simple scripting. + +Additional syntax +----------------- + +There are two special syntax cases: *comments* and *includes* . + +### Comments + +Comments are the classical *unusable* part of a GUI script. Lines marked as comments are completelly ignored by the game, so you can use comments to create special annotations on the script -- something you need to remember, something you need people that's messing with the code to know, something you want to turn off, etc. The GUI script accepts the two classical comment notations: "//" and "/\* \*/". + +The comment marker "//" is used on the beginning of lines you want to mark as comments. Everything from the "//" on is ignored, so you can use comments on lines with code to mention important information. Example: + + // Makes the title invisible + set "title::visible" "0"; + set "button::alreadyClicked" "1"; // So it'll remember not to execute anymore + +And the comment markers "/\* \*/" are used to start and end comment blocks. They're more fit to large pieces of text, or just multiline ones. Example: + + /* + War Is Peace + Freedom Is Slavery + Ignorance Is Strength + */ + +Remember that adding comments delimiters are the easiest way to "turn off" certain parts of the code - to "comment out" them - so it's pretty normal to see comment blocks which actually contain scripts. + +### Includes + +Includes exist to save on space and help reusing code. To do includes, use the *\#include* keyword. With this keyword, you can include separate scripts (from other files) directly into your code -- when the script gets interpreted by the GUI system, it behaves as if the script it's referencing was included on that same line. For example, + + #include "guis/gui_flicker.pd" + +It's the same as copying & pasting the content of guis/gui\_flicker.pd file on this line. + +Using \#include is great for organization and portability, and you can use it anywhere on your GUI script. It also works exactly like the \#include statement in Flash's ActionScript. + +External links +-------------- + +- [GUIs at iddevnet](https://iddevnet.dhewm3.org/doom3/guis.html) - A lengthy explanation of the GUI system and its syntax. Very good resource. + diff --git a/GUI_variable_types.page b/GUI_variable_types.page new file mode 100644 index 000000000..6101a759f --- /dev/null +++ b/GUI_variable_types.page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_scripting +toc: no +title: GUI variable types +... + +Variables can be declared before the actual code blocks on a item, usually right after the item properties. They are meant to be used by [command statements](GUI_commands "GUI commands") inside [event blocks](GUI_item_events "GUI item events") . + +Available variables types +------------------------- + +- [definefloat](Definefloat_%28GUI_variable_declaration%29 "Definefloat (GUI variable declaration)") +- [definevec4](Definevec4_%28GUI_variable_declaration%29 "Definevec4 (GUI variable declaration)") +- [float](Float_%28GUI_variable_declaration%29 "Float (GUI variable declaration)") + diff --git a/GUIs.page b/GUIs.page new file mode 100644 index 000000000..3c149d9b1 --- /dev/null +++ b/GUIs.page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: Engine_reference +toc: no +title: GUIs +... + +![An example of a simple in-game GUI](/images/thumb/5/5c/Gui_ingame.jpg/180px-Gui_ingame.jpg) + *An example of a simple in-game GUI* + +GUIs are short for [Graphical User Interface](http://en.wikipedia.org/wiki/Graphical_user_interface "http://en.wikipedia.org/wiki/Graphical_user_interface") . In the id Tech 4 engine, it's the system used to create windows, buttons, menus, overlays and all other interfaces you can find when playing - both game interfaces (for example: the main game menu, its HUD, or the multiplayer scoreboard) and in-game interfaces (for example: a button to activate an elevator, or open a door). + +In previous game engines, a developer would be restricted to simple level interfaces - for example, a button to activate some feature, to open a door, and so on. Also, for most engines, the graphical user interface (game menus, HUD overlays) would be controlled by complex code which needed compiling and reloading the game to be tested. + +However, the GUI system in the id Tech 4 engine unifies both the level and game interactive interface paradigms under one system, and also adds the ability to work on GUI scripts independently from the rest of the game code; GUI scripts can also be reloaded on real time, which makes for easy debugging and testing. + +GUI themselves are created from a mix of [GUI scripting](GUI_scripting "GUI scripting") based on the [.GUI file format](GUI_%28file_format%29 "GUI (file format)") and a mix of different [image materials](Material_%28decl%29 "Material (decl)") (to create graphics) and [fonts](GUI_fonts "GUI fonts") (to create text). + diff --git a/G_TDMArrows_(cvar).page b/G_TDMArrows_(cvar).page new file mode 100644 index 000000000..6559e48d0 --- /dev/null +++ b/G_TDMArrows_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G TDMArrows (cvar) +... + +Description +----------- + +Sets if arrows should be drawn above friendly players when playing with the TDM gametype. + +Usage +----- + +At the console type... + + g_TDMArrows [BOOL] + +Parameters +---------- + +- [BOOL] Enables or disables friendly player markers. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None. + diff --git a/G_allowVehicleGunOverheat_(cvar).page b/G_allowVehicleGunOverheat_(cvar).page new file mode 100644 index 000000000..48e378e0b --- /dev/null +++ b/G_allowVehicleGunOverheat_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G allowVehicleGunOverheat (cvar) +... + +Description +----------- + +allows disabling the gun overheating mechanism for vehicles that use it. + +Usage +----- + +At the console type... + + g_allowVehicleGunOverheat [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_armorProtectionMP_(cvar).page b/G_armorProtectionMP_(cvar).page new file mode 100644 index 000000000..c2cd9c35f --- /dev/null +++ b/G_armorProtectionMP_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G armorProtectionMP (cvar) +... + +Description +----------- + +armor takes this percentage of damage in mp + +Usage +----- + +At the console type... + + g_armorProtectionMP [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_armorProtection_(cvar).page b/G_armorProtection_(cvar).page new file mode 100644 index 000000000..e17e36bd6 --- /dev/null +++ b/G_armorProtection_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G armorProtection (cvar) +... + +Description +----------- + +armor takes this percentage of damage + +Usage +----- + +At the console type... + + g_armorProtection [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_balanceTDM_(cvar).page b/G_balanceTDM_(cvar).page new file mode 100644 index 000000000..5eb52d786 --- /dev/null +++ b/G_balanceTDM_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G balanceTDM (cvar) +... + +Description +----------- + +Makes the game code balance the teams in team deathmatch. + +Usage +----- + +At the console type... + + g_balanceTDM [BOOL] + +Parameters +---------- + +- [BOOL] Enables/disables automatic team balancing. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +For some strange reason, this CVar seems to be cheat-protected. + diff --git a/G_blobSize_(cvar).page b/G_blobSize_(cvar).page new file mode 100644 index 000000000..44a3446f8 --- /dev/null +++ b/G_blobSize_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G blobSize (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_blobSize [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_blobTime_(cvar).page b/G_blobTime_(cvar).page new file mode 100644 index 000000000..d8acfc15f --- /dev/null +++ b/G_blobTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G blobTime (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_blobTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_bloodEffects_(cvar).page b/G_bloodEffects_(cvar).page new file mode 100644 index 000000000..ea4a014c8 --- /dev/null +++ b/G_bloodEffects_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G bloodEffects (cvar) +... + +Description +----------- + +When enabled, the game shows blood splats, sprays and gibs. Just the way it was meant to be played. + +Usage +----- + +At the console type... + + g_bloodEffects [BOOL] + +Parameters +---------- + +- [BOOL] Enables or disables blood effects. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None. + diff --git a/G_brassTime_(cvar).page b/G_brassTime_(cvar).page new file mode 100644 index 000000000..f0d78968c --- /dev/null +++ b/G_brassTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G brassTime (cvar) +... + +Description +----------- + +amount of time brass should stay in the world before dissapearing, set to 0 to disable brass + +Usage +----- + +At the console type... + + g_brassTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_cinematicMaxSkipTime_(cvar).page b/G_cinematicMaxSkipTime_(cvar).page new file mode 100644 index 000000000..2c4f36aa5 --- /dev/null +++ b/G_cinematicMaxSkipTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G cinematicMaxSkipTime (cvar) +... + +Description +----------- + +number of seconds to allow game to run when skipping cinematic. prevents lock-up when cinematic doesn't end. + +Usage +----- + +At the console type... + + g_cinematicMaxSkipTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_cinematic_(cvar).page b/G_cinematic_(cvar).page new file mode 100644 index 000000000..2d42f6978 --- /dev/null +++ b/G_cinematic_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G cinematic (cvar) +... + +Description +----------- + +skips updating entities that aren't marked 'cinematic' '1' during cinematics + +Usage +----- + +At the console type... + + g_cinematic [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_countDown_(cvar).page b/G_countDown_(cvar).page new file mode 100644 index 000000000..1a8a3f5a3 --- /dev/null +++ b/G_countDown_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G countDown (cvar) +... + +Description +----------- + +Sets the pre-game countdown in seconds. + +Usage +----- + +At the console type... + + g_countDown [INTEGER] + +Parameters +---------- + +- [INTEGER] Sets the length of the count time before a new game begins in seconds. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None. + diff --git a/G_crosshairCharInfoFar_(cvar).page b/G_crosshairCharInfoFar_(cvar).page new file mode 100644 index 000000000..3ffa50388 --- /dev/null +++ b/G_crosshairCharInfoFar_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G crosshairCharInfoFar (cvar) +... + +Description +----------- + +instead of a green crosshair from far away, full character info always draws + +Usage +----- + +At the console type... + + g_crosshairCharInfoFar [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_crosshairColor_(cvar).page b/G_crosshairColor_(cvar).page new file mode 100644 index 000000000..31e8b66ee --- /dev/null +++ b/G_crosshairColor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G crosshairColor (cvar) +... + +Description +----------- + +sets the combat crosshair color + +Usage +----- + +At the console type... + + g_crosshairColor [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_crosshairCustomFile_(cvar).page b/G_crosshairCustomFile_(cvar).page new file mode 100644 index 000000000..ac76d66c7 --- /dev/null +++ b/G_crosshairCustomFile_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G crosshairCustomFile (cvar) +... + +Description +----------- + +stores the custom crosshair's filename + +Usage +----- + +At the console type... + + g_crosshairCustomFile [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_crosshairCustom_(cvar).page b/G_crosshairCustom_(cvar).page new file mode 100644 index 000000000..dacad02c3 --- /dev/null +++ b/G_crosshairCustom_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G crosshairCustom (cvar) +... + +Description +----------- + +sets the custom combat crosshair + +Usage +----- + +At the console type... + + g_crosshairCustom [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_crosshairSize_(cvar).page b/G_crosshairSize_(cvar).page new file mode 100644 index 000000000..874325ab3 --- /dev/null +++ b/G_crosshairSize_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G crosshairSize (cvar) +... + +Description +----------- + +crosshair size: 16,24,32,40,48 + +Usage +----- + +At the console type... + + g_crosshairSize [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_currentPlayback_(cvar).page b/G_currentPlayback_(cvar).page new file mode 100644 index 000000000..61cfa63a2 --- /dev/null +++ b/G_currentPlayback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G currentPlayback (cvar) +... + +Description +----------- + +name of playback shown by g\_showPlayback + +Usage +----- + +At the console type... + + g_currentPlayback [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_damageScale_(cvar).page b/G_damageScale_(cvar).page new file mode 100644 index 000000000..61f54e487 --- /dev/null +++ b/G_damageScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G damageScale (cvar) +... + +Description +----------- + +Scales the final damage on a player by this factor. + +Usage +----- + +At the console type... + + g_damageScale [FLOAT] + +Parameters +---------- + +- [FLOAT] Sets the factor to scale the damage a player recieves. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Set this CVar to a high value to play some frikin' insta-gib. + diff --git a/G_debugAnim_(cvar).page b/G_debugAnim_(cvar).page new file mode 100644 index 000000000..54cea62ab --- /dev/null +++ b/G_debugAnim_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugAnim (cvar) +... + +Description +----------- + +displays information on which animations are playing on the specified entity number. set to -1 to disable. + +Usage +----- + +At the console type... + + g_debugAnim [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugBounds_(cvar).page b/G_debugBounds_(cvar).page new file mode 100644 index 000000000..af5b16f77 --- /dev/null +++ b/G_debugBounds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugBounds (cvar) +... + +Description +----------- + +checks for models with bounds \> 2048 + +Usage +----- + +At the console type... + + g_debugBounds [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugCinematic_(cvar).page b/G_debugCinematic_(cvar).page new file mode 100644 index 000000000..db0f2c1ef --- /dev/null +++ b/G_debugCinematic_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugCinematic (cvar) +... + +Description +----------- + +set to the name of the state you want to debug or \* for all + +Usage +----- + +At the console type... + + g_debugCinematic [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugDamage_(cvar).page b/G_debugDamage_(cvar).page new file mode 100644 index 000000000..eaeb576c6 --- /dev/null +++ b/G_debugDamage_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugDamage (cvar) +... + +Description +----------- + +Prints various information to the console about the damage done to a player, armor loss and health before inflicting the damage. + +Usage +----- + +At the console type... + + g_debugDamage [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugMove_(cvar).page b/G_debugMove_(cvar).page new file mode 100644 index 000000000..a4b2f4b90 --- /dev/null +++ b/G_debugMove_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugMove (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugMove [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugMover_(cvar).page b/G_debugMover_(cvar).page new file mode 100644 index 000000000..94e9121cb --- /dev/null +++ b/G_debugMover_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugMover (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugMover [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugScript_(cvar).page b/G_debugScript_(cvar).page new file mode 100644 index 000000000..f43756ac4 --- /dev/null +++ b/G_debugScript_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugScript (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugScript [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugState_(cvar).page b/G_debugState_(cvar).page new file mode 100644 index 000000000..fcd93db07 --- /dev/null +++ b/G_debugState_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugState (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugState [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugTriggers_(cvar).page b/G_debugTriggers_(cvar).page new file mode 100644 index 000000000..0c8aa5f6c --- /dev/null +++ b/G_debugTriggers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugTriggers (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugTriggers [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugVehicleAI_(cvar).page b/G_debugVehicleAI_(cvar).page new file mode 100644 index 000000000..9d523a09c --- /dev/null +++ b/G_debugVehicleAI_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugVehicleAI (cvar) +... + +Description +----------- + +enables debug features for the vehicle ai system + +Usage +----- + +At the console type... + + g_debugVehicleAI [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugVehicleDriver_(cvar).page b/G_debugVehicleDriver_(cvar).page new file mode 100644 index 000000000..a0cf7fe38 --- /dev/null +++ b/G_debugVehicleDriver_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugVehicleDriver (cvar) +... + +Description +----------- + +enables debug features for the func\_vehicle\_driver + +Usage +----- + +At the console type... + + g_debugVehicleDriver [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugVehicle_(cvar).page b/G_debugVehicle_(cvar).page new file mode 100644 index 000000000..66ef54b44 --- /dev/null +++ b/G_debugVehicle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugVehicle (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugVehicle [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_debugWeapon_(cvar).page b/G_debugWeapon_(cvar).page new file mode 100644 index 000000000..0256a0289 --- /dev/null +++ b/G_debugWeapon_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G debugWeapon (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_debugWeapon [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_decals_(cvar).page b/G_decals_(cvar).page new file mode 100644 index 000000000..ee421bebd --- /dev/null +++ b/G_decals_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G decals (cvar) +... + +Description +----------- + +show decals such as bullet holes + +Usage +----- + +At the console type... + + g_decals [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_disasm_(cvar).page b/G_disasm_(cvar).page new file mode 100644 index 000000000..9fb5000c2 --- /dev/null +++ b/G_disasm_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G disasm (cvar) +... + +Description +----------- + +disassemble script into base/script disasm.txt on the local drive when script is compiled + +Usage +----- + +At the console type... + + g_disasm [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_doubleVision_(cvar).page b/G_doubleVision_(cvar).page new file mode 100644 index 000000000..286fd35ef --- /dev/null +++ b/G_doubleVision_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G doubleVision (cvar) +... + +Description +----------- + +show double vision when taking damage + +Usage +----- + +At the console type... + + g_doubleVision [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dragDamping_(cvar).page b/G_dragDamping_(cvar).page new file mode 100644 index 000000000..db43449d9 --- /dev/null +++ b/G_dragDamping_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dragDamping (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dragDamping [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dragEntity_(cvar).page b/G_dragEntity_(cvar).page new file mode 100644 index 000000000..6b917cd22 --- /dev/null +++ b/G_dragEntity_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dragEntity (cvar) +... + +Description +----------- + +This CVar allows for the user to drag moveable objects around in game using the mouse. + +Usage +----- + +At the console type... + + g_dragEntity [int] + +Parameters +---------- + +- [int] - Enables/Disables the dragging of movable objects. + - 0 - Turns this feature off. + - 1 - Turns this feature on. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar can be useful for posing ragdolls. Positions can be saved using the [saveRagdolls](SaveRagdolls_%28console_command%29 "SaveRagdolls (console command)") console command. + diff --git a/G_dragShowSelection_(cvar).page b/G_dragShowSelection_(cvar).page new file mode 100644 index 000000000..5ea05da10 --- /dev/null +++ b/G_dragShowSelection_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dragShowSelection (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dragShowSelection [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dropItemRotation_(cvar).page b/G_dropItemRotation_(cvar).page new file mode 100644 index 000000000..3ec455f99 --- /dev/null +++ b/G_dropItemRotation_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dropItemRotation (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dropItemRotation [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dvAmplitude_(cvar).page b/G_dvAmplitude_(cvar).page new file mode 100644 index 000000000..0449cb935 --- /dev/null +++ b/G_dvAmplitude_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dvAmplitude (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dvAmplitude [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dvFrequency_(cvar).page b/G_dvFrequency_(cvar).page new file mode 100644 index 000000000..ed4ae4e97 --- /dev/null +++ b/G_dvFrequency_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dvFrequency (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dvFrequency [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_dvTime_(cvar).page b/G_dvTime_(cvar).page new file mode 100644 index 000000000..12584df43 --- /dev/null +++ b/G_dvTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G dvTime (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_dvTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_editEntityDistance_(cvar).page b/G_editEntityDistance_(cvar).page new file mode 100644 index 000000000..f51570f00 --- /dev/null +++ b/G_editEntityDistance_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G editEntityDistance (cvar) +... + +Description +----------- + +range to display entities to edit + +Usage +----- + +At the console type... + + g_editEntityDistance [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_editEntityMode_(cvar).page b/G_editEntityMode_(cvar).page new file mode 100644 index 000000000..7c1adc530 --- /dev/null +++ b/G_editEntityMode_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G editEntityMode (cvar) +... + +Description +----------- + +This CVar enables/disables a partially functional entity editing mode while playing the game. + +Usage +----- + +At the console type... + + g_editEntityMode [int] + +Parameters +---------- + +- [int] - Enables/Disables special editing mode. + - 0 - Turns this feature off. + - 1 - Turns this feature on. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The special editing mode enabled by this CVar doesn't appear to be fully functional. + diff --git a/G_editEntityTextDistance_(cvar).page b/G_editEntityTextDistance_(cvar).page new file mode 100644 index 000000000..b76c4db37 --- /dev/null +++ b/G_editEntityTextDistance_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G editEntityTextDistance (cvar) +... + +Description +----------- + +range to display entities to edit text information + +Usage +----- + +At the console type... + + g_editEntityTextDistance [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_exportMask_(cvar).page b/G_exportMask_(cvar).page new file mode 100644 index 000000000..cfd05f284 --- /dev/null +++ b/G_exportMask_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G exportMask (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_exportMask [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_flushSave_(cvar).page b/G_flushSave_(cvar).page new file mode 100644 index 000000000..1bdb7c850 --- /dev/null +++ b/G_flushSave_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G flushSave (cvar) +... + +Description +----------- + +1 = don't buffer file writing for save games. + +Usage +----- + +At the console type... + + g_flushSave [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_forceUndying_(cvar).page b/G_forceUndying_(cvar).page new file mode 100644 index 000000000..20e0cc94f --- /dev/null +++ b/G_forceUndying_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G forceUndying (cvar) +... + +Description +----------- + +forces undying state + +Usage +----- + +At the console type... + + g_forceUndying [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_fov_(cvar).page b/G_fov_(cvar).page new file mode 100644 index 000000000..407c8d9d8 --- /dev/null +++ b/G_fov_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G fov (cvar) +... + +Description +----------- + +Players field of view (FOV). + +Usage +----- + +At the console type... + + g_fov [FLOAT] + +Parameters +---------- + +- [FLOAT] - Included angle of the field of view. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Defaults to 90, values from 0 - 180 are useable, smaller values will "zoom" view in + diff --git a/G_frametime_(cvar).page b/G_frametime_(cvar).page new file mode 100644 index 000000000..e53ff0d1d --- /dev/null +++ b/G_frametime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G frametime (cvar) +... + +Description +----------- + +displays timing information for each game frame + +Usage +----- + +At the console type... + + g_frametime [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gameReviewPause_(cvar).page b/G_gameReviewPause_(cvar).page new file mode 100644 index 000000000..0d772156e --- /dev/null +++ b/G_gameReviewPause_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gameReviewPause (cvar) +... + +Description +----------- + +scores review time in seconds (at end game) + +Usage +----- + +At the console type... + + g_gameReviewPause [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gravity_(cvar).page b/G_gravity_(cvar).page new file mode 100644 index 000000000..f96f5c938 --- /dev/null +++ b/G_gravity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gravity (cvar) +... + +Description +----------- + +singleplayer gravity + +Usage +----- + +At the console type... + + g_gravity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunPitch_(cvar).page b/G_gunPitch_(cvar).page new file mode 100644 index 000000000..6c6df4f62 --- /dev/null +++ b/G_gunPitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunPitch (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunPitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunRoll_(cvar).page b/G_gunRoll_(cvar).page new file mode 100644 index 000000000..f21fa492b --- /dev/null +++ b/G_gunRoll_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunRoll (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunRoll [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunViewStyle_(cvar).page b/G_gunViewStyle_(cvar).page new file mode 100644 index 000000000..90217e96a --- /dev/null +++ b/G_gunViewStyle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunViewStyle (cvar) +... + +Description +----------- + +style presets 0 = Q3 style 1 = Shouldered style + +Usage +----- + +At the console type... + + g_gunViewStyle [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunX_(cvar).page b/G_gunX_(cvar).page new file mode 100644 index 000000000..43f149d64 --- /dev/null +++ b/G_gunX_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunX (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunX [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunY_(cvar).page b/G_gunY_(cvar).page new file mode 100644 index 000000000..85bf701bf --- /dev/null +++ b/G_gunY_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunY (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunY [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunYaw_(cvar).page b/G_gunYaw_(cvar).page new file mode 100644 index 000000000..aac64d27c --- /dev/null +++ b/G_gunYaw_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunYaw (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunYaw [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_gunZ_(cvar).page b/G_gunZ_(cvar).page new file mode 100644 index 000000000..da0643921 --- /dev/null +++ b/G_gunZ_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G gunZ (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_gunZ [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_healthTakeAmt_(cvar).page b/G_healthTakeAmt_(cvar).page new file mode 100644 index 000000000..c1190995e --- /dev/null +++ b/G_healthTakeAmt_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G healthTakeAmt (cvar) +... + +Description +----------- + +how much health to take in nightmare mode + +Usage +----- + +At the console type... + + g_healthTakeAmt [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_healthTakeLimit_(cvar).page b/G_healthTakeLimit_(cvar).page new file mode 100644 index 000000000..11c47bdd3 --- /dev/null +++ b/G_healthTakeLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G healthTakeLimit (cvar) +... + +Description +----------- + +how low can health get taken in nightmare mode + +Usage +----- + +At the console type... + + g_healthTakeLimit [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_healthTakeTime_(cvar).page b/G_healthTakeTime_(cvar).page new file mode 100644 index 000000000..dab99f3b7 --- /dev/null +++ b/G_healthTakeTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G healthTakeTime (cvar) +... + +Description +----------- + +how often to take health in nightmare mode + +Usage +----- + +At the console type... + + g_healthTakeTime [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_keepEntityStats_(cvar).page b/G_keepEntityStats_(cvar).page new file mode 100644 index 000000000..d7480bf9b --- /dev/null +++ b/G_keepEntityStats_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G keepEntityStats (cvar) +... + +Description +----------- + +keep track of entity usage stats + +Usage +----- + +At the console type... + + g_keepEntityStats [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_kickAmplitude_(cvar).page b/G_kickAmplitude_(cvar).page new file mode 100644 index 000000000..69e11e50a --- /dev/null +++ b/G_kickAmplitude_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G kickAmplitude (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_kickAmplitude [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_kickTime_(cvar).page b/G_kickTime_(cvar).page new file mode 100644 index 000000000..c6ed818f2 --- /dev/null +++ b/G_kickTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G kickTime (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_kickTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_knockback_(cvar).page b/G_knockback_(cvar).page new file mode 100644 index 000000000..b2d612663 --- /dev/null +++ b/G_knockback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G knockback (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_knockback [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_log_(cvar).page b/G_log_(cvar).page new file mode 100644 index 000000000..13c6b90b6 --- /dev/null +++ b/G_log_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G log (cvar) +... + +Description +----------- + +enables game logging + +Usage +----- + +At the console type... + + g_log [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_mapCycle_(cvar).page b/G_mapCycle_(cvar).page new file mode 100644 index 000000000..3c868f607 --- /dev/null +++ b/G_mapCycle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G mapCycle (cvar) +... + +Description +----------- + +map cycling script for multiplayer games - see mapcycle.scriptcfg + +Usage +----- + +At the console type... + + g_mapCycle [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_maxShowDistance_(cvar).page b/G_maxShowDistance_(cvar).page new file mode 100644 index 000000000..4d0a42872 --- /dev/null +++ b/G_maxShowDistance_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G maxShowDistance (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_maxShowDistance [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_monsters_(cvar).page b/G_monsters_(cvar).page new file mode 100644 index 000000000..5e43e679a --- /dev/null +++ b/G_monsters_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G monsters (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_monsters [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_mpWeaponAngleScale_(cvar).page b/G_mpWeaponAngleScale_(cvar).page new file mode 100644 index 000000000..4a78d7e11 --- /dev/null +++ b/G_mpWeaponAngleScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G mpWeaponAngleScale (cvar) +... + +Description +----------- + +Control the weapon sway in MP + +Usage +----- + +At the console type... + + g_mpWeaponAngleScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_mp_gravity_(cvar).page b/G_mp_gravity_(cvar).page new file mode 100644 index 000000000..e27cad470 --- /dev/null +++ b/G_mp_gravity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G mp gravity (cvar) +... + +Description +----------- + +multiplayer gravity + +Usage +----- + +At the console type... + + g_mp_gravity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_muzzleFlash_(cvar).page b/G_muzzleFlash_(cvar).page new file mode 100644 index 000000000..fad2d03c0 --- /dev/null +++ b/G_muzzleFlash_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G muzzleFlash (cvar) +... + +Description +----------- + +show muzzle flashes + +Usage +----- + +At the console type... + + g_muzzleFlash [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_nightmare_(cvar).page b/G_nightmare_(cvar).page new file mode 100644 index 000000000..4cc0a91f5 --- /dev/null +++ b/G_nightmare_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G nightmare (cvar) +... + +Description +----------- + +Controlls whether the nightmare difficulty mode is available for selection. + +Usage +----- + +At the console type... + + g_nightmare [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Player can't select nightmare difficulty mode. + - 1 - Player can select nightmare difficulty mode. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar is automatically set to 1 after beating the game. Some patches reset this CVar back to 0. + diff --git a/G_noRouteMaskDestruction_(cvar).page b/G_noRouteMaskDestruction_(cvar).page new file mode 100644 index 000000000..ce7a81074 --- /dev/null +++ b/G_noRouteMaskDestruction_(cvar).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: CVars, Urgent_attention_needed +toc: yes +title: G noRouteMaskDestruction (cvar) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +**This page is in urgent need of attention because: *the CVar flags are incorrect/missing*** + + +Description +----------- + +Sets whether the MCP should be destroyed when driven outside the "normal route" mask. + +Usage +----- + +At the console type... + + g_noRouteMaskDestruction [bool] + +Parameters +---------- + +- Enables or disables the automatic MCP destruction. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +When this CVar is active, the MCP is destroyed when it stops. + diff --git a/G_password_(cvar).page b/G_password_(cvar).page new file mode 100644 index 000000000..114427049 --- /dev/null +++ b/G_password_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G password (cvar) +... + +Description +----------- + +game password + +Usage +----- + +At the console type... + + g_password [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiNoDodge_(cvar).page b/G_perfTest_aiNoDodge_(cvar).page new file mode 100644 index 000000000..474660dab --- /dev/null +++ b/G_perfTest_aiNoDodge_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiNoDodge (cvar) +... + +Description +----------- + +ai attempts no dodging + +Usage +----- + +At the console type... + + g_perfTest_aiNoDodge [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiNoObstacleAvoid_(cvar).page b/G_perfTest_aiNoObstacleAvoid_(cvar).page new file mode 100644 index 000000000..6bfb6b29c --- /dev/null +++ b/G_perfTest_aiNoObstacleAvoid_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiNoObstacleAvoid (cvar) +... + +Description +----------- + +ai does not attempt obstacle avoidance + +Usage +----- + +At the console type... + + g_perfTest_aiNoObstacleAvoid [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiNoRagdoll_(cvar).page b/G_perfTest_aiNoRagdoll_(cvar).page new file mode 100644 index 000000000..ce79d497e --- /dev/null +++ b/G_perfTest_aiNoRagdoll_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiNoRagdoll (cvar) +... + +Description +----------- + +ai does not ragdoll + +Usage +----- + +At the console type... + + g_perfTest_aiNoRagdoll [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiNoVisTrace_(cvar).page b/G_perfTest_aiNoVisTrace_(cvar).page new file mode 100644 index 000000000..780494894 --- /dev/null +++ b/G_perfTest_aiNoVisTrace_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiNoVisTrace (cvar) +... + +Description +----------- + +ai does no vis traces + +Usage +----- + +At the console type... + + g_perfTest_aiNoVisTrace [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiStationary_(cvar).page b/G_perfTest_aiStationary_(cvar).page new file mode 100644 index 000000000..f3337ceb8 --- /dev/null +++ b/G_perfTest_aiStationary_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiStationary (cvar) +... + +Description +----------- + +ai attempts no combat movement + +Usage +----- + +At the console type... + + g_perfTest_aiStationary [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_aiUndying_(cvar).page b/G_perfTest_aiUndying_(cvar).page new file mode 100644 index 000000000..e08a675f5 --- /dev/null +++ b/G_perfTest_aiUndying_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest aiUndying (cvar) +... + +Description +----------- + +makes all AI undying + +Usage +----- + +At the console type... + + g_perfTest_aiUndying [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_hitscanBBox_(cvar).page b/G_perfTest_hitscanBBox_(cvar).page new file mode 100644 index 000000000..60232aad5 --- /dev/null +++ b/G_perfTest_hitscanBBox_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest hitscanBBox (cvar) +... + +Description +----------- + +all hitscans vs bbox, not rendermodel + +Usage +----- + +At the console type... + + g_perfTest_hitscanBBox [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_hitscanShort_(cvar).page b/G_perfTest_hitscanShort_(cvar).page new file mode 100644 index 000000000..58e9a7ab9 --- /dev/null +++ b/G_perfTest_hitscanShort_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest hitscanShort (cvar) +... + +Description +----------- + +all hitscans capped at 2048 + +Usage +----- + +At the console type... + + g_perfTest_hitscanShort [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_noJointTransform_(cvar).page b/G_perfTest_noJointTransform_(cvar).page new file mode 100644 index 000000000..b8bf14e56 --- /dev/null +++ b/G_perfTest_noJointTransform_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest noJointTransform (cvar) +... + +Description +----------- + +all joint transforms return origin + +Usage +----- + +At the console type... + + g_perfTest_noJointTransform [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_noPlayerFocus_(cvar).page b/G_perfTest_noPlayerFocus_(cvar).page new file mode 100644 index 000000000..cc1aa8687 --- /dev/null +++ b/G_perfTest_noPlayerFocus_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest noPlayerFocus (cvar) +... + +Description +----------- + +doesn't do player focus traces/logic + +Usage +----- + +At the console type... + + g_perfTest_noPlayerFocus [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_noProjectiles_(cvar).page b/G_perfTest_noProjectiles_(cvar).page new file mode 100644 index 000000000..9f1213ab8 --- /dev/null +++ b/G_perfTest_noProjectiles_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest noProjectiles (cvar) +... + +Description +----------- + +all projectiles are removed instantly + +Usage +----- + +At the console type... + + g_perfTest_noProjectiles [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_perfTest_weaponNoFX_(cvar).page b/G_perfTest_weaponNoFX_(cvar).page new file mode 100644 index 000000000..5941ef52d --- /dev/null +++ b/G_perfTest_weaponNoFX_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G perfTest weaponNoFX (cvar) +... + +Description +----------- + +no muzzle flash, brass eject, muzzle fx, tracers, impact fx, blood decals or blood splats (whew!) + +Usage +----- + +At the console type... + + g_perfTest_weaponNoFX [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_playPlayback_(cvar).page b/G_playPlayback_(cvar).page new file mode 100644 index 000000000..d5e0e43ca --- /dev/null +++ b/G_playPlayback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G playPlayback (cvar) +... + +Description +----------- + +plays the current playback in a camera path + +Usage +----- + +At the console type... + + g_playPlayback [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_projectileLights_(cvar).page b/G_projectileLights_(cvar).page new file mode 100644 index 000000000..f2176dacd --- /dev/null +++ b/G_projectileLights_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G projectileLights (cvar) +... + +Description +----------- + +show dynamic lights on projectiles + +Usage +----- + +At the console type... + + g_projectileLights [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_recordPlayback_(cvar).page b/G_recordPlayback_(cvar).page new file mode 100644 index 000000000..607dd2017 --- /dev/null +++ b/G_recordPlayback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G recordPlayback (cvar) +... + +Description +----------- + +record the player movement in a playback + +Usage +----- + +At the console type... + + g_recordPlayback [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showActiveEntities_(cvar).page b/G_showActiveEntities_(cvar).page new file mode 100644 index 000000000..b34337695 --- /dev/null +++ b/G_showActiveEntities_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showActiveEntities (cvar) +... + +Description +----------- + +draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green. + +Usage +----- + +At the console type... + + g_showActiveEntities [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showAreaClipSectors_(cvar).page b/G_showAreaClipSectors_(cvar).page new file mode 100644 index 000000000..5dbcf7ec1 --- /dev/null +++ b/G_showAreaClipSectors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showAreaClipSectors (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showAreaClipSectors [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showBrass_(cvar).page b/G_showBrass_(cvar).page new file mode 100644 index 000000000..de86eec1d --- /dev/null +++ b/G_showBrass_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showBrass (cvar) +... + +Description +----------- + +Sets if ejected shells or bullet casings are shown. + +Usage +----- + +At the console type... + + g_showBrass [BOOL] + +Parameters +---------- + +- [BOOL] Enables or disables ejection of bullet casings or shells. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +None. + diff --git a/G_showClipSectorFilter_(cvar).page b/G_showClipSectorFilter_(cvar).page new file mode 100644 index 000000000..5e040397d --- /dev/null +++ b/G_showClipSectorFilter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showClipSectorFilter (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showClipSectorFilter [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showClipSectors_(cvar).page b/G_showClipSectors_(cvar).page new file mode 100644 index 000000000..fcdde77f7 --- /dev/null +++ b/G_showClipSectors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showClipSectors (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showClipSectors [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showCollisionModels_(cvar).page b/G_showCollisionModels_(cvar).page new file mode 100644 index 000000000..a6799193f --- /dev/null +++ b/G_showCollisionModels_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showCollisionModels (cvar) +... + +Description +----------- + +0 = off, 1 = draw collision models, 2 = only draw player collision models. g\_maxShowDistance controls distance. + +Usage +----- + +At the console type... + + g_showCollisionModels [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showCollisionTraces_(cvar).page b/G_showCollisionTraces_(cvar).page new file mode 100644 index 000000000..0415ac0de --- /dev/null +++ b/G_showCollisionTraces_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showCollisionTraces (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showCollisionTraces [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showCollisionWorld_(cvar).page b/G_showCollisionWorld_(cvar).page new file mode 100644 index 000000000..61e69a4ea --- /dev/null +++ b/G_showCollisionWorld_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showCollisionWorld (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showCollisionWorld [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showDebugHud_(cvar).page b/G_showDebugHud_(cvar).page new file mode 100644 index 000000000..36bbc60ea --- /dev/null +++ b/G_showDebugHud_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showDebugHud (cvar) +... + +Description +----------- + +displays the debug hud 0 = off 1 = player 2 = physics 3 = AI 4 = vehicle 5 = performance 6 = effects 7 = map information 8 = AI performance 9 = MP 10 = Sound 32 = scratch + +Usage +----- + +At the console type... + + g_showDebugHud [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showEnemies_(cvar).page b/G_showEnemies_(cvar).page new file mode 100644 index 000000000..1299dd81c --- /dev/null +++ b/G_showEnemies_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showEnemies (cvar) +... + +Description +----------- + +draws boxes around monsters that have targeted the the player + +Usage +----- + +At the console type... + + g_showEnemies [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showEntityInfo_(cvar).page b/G_showEntityInfo_(cvar).page new file mode 100644 index 000000000..f1a1fa9b1 --- /dev/null +++ b/G_showEntityInfo_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showEntityInfo (cvar) +... + +Description +----------- + +Set if entity info is printed to the screen. When enabled, this draws the bounding boxes, entity names and entity numbers to the screen. + +Usage +----- + +At the console type... + + g_showEntityInfo [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] Enables or disables the display of entity info. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showFrameCmds_(cvar).page b/G_showFrameCmds_(cvar).page new file mode 100644 index 000000000..0ccf5a7ed --- /dev/null +++ b/G_showFrameCmds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showFrameCmds (cvar) +... + +Description +----------- + +displays frame commands as they are executed + +Usage +----- + +At the console type... + + g_showFrameCmds [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showGodDamage_(cvar).page b/G_showGodDamage_(cvar).page new file mode 100644 index 000000000..94e4bd25f --- /dev/null +++ b/G_showGodDamage_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showGodDamage (cvar) +... + +Description +----------- + +displays the amount of damage taken while in god mode on the hud + +Usage +----- + +At the console type... + + g_showGodDamage [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showHudPopups_(cvar).page b/G_showHudPopups_(cvar).page new file mode 100644 index 000000000..5a251c32b --- /dev/null +++ b/G_showHudPopups_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showHudPopups (cvar) +... + +Description +----------- + +displays objective and database popups on the hud + +Usage +----- + +At the console type... + + g_showHudPopups [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showHud_(cvar).page b/G_showHud_(cvar).page new file mode 100644 index 000000000..9261dd195 --- /dev/null +++ b/G_showHud_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showHud (cvar) +... + +Description +----------- + +Sets if the player's Heads Up Display (HUD) is drawn. + +Usage +----- + +At the console type... + + g_showHud [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] Enables or disables the HUD. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar is incredibly useful in conjunction with [r\_showSkel](R_showSkel_%28cvar%29 "R showSkel (cvar)") because HUD elements tend to obstruct your view. + diff --git a/G_showPVS_(cvar).page b/G_showPVS_(cvar).page new file mode 100644 index 000000000..b6c677902 --- /dev/null +++ b/G_showPVS_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showPVS (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_showPVS [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showPlayback_(cvar).page b/G_showPlayback_(cvar).page new file mode 100644 index 000000000..55b8c06d1 --- /dev/null +++ b/G_showPlayback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showPlayback (cvar) +... + +Description +----------- + +show g\_currentPlayback + +Usage +----- + +At the console type... + + g_showPlayback [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showPlayerShadow_(cvar).page b/G_showPlayerShadow_(cvar).page new file mode 100644 index 000000000..11a3de88d --- /dev/null +++ b/G_showPlayerShadow_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showPlayerShadow (cvar) +... + +Description +----------- + +Enables the player model to cast shadows. + +Usage +----- + +At the console type... + + g_showPlayerShadow [boolean] + +Parameters +---------- + +- [boolean] + - 0 - Player model does not cast shadows. + - 1 - Player model casts shadows. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Even with this CVar set to "0" during cinematics the player model will still cast a shadow. + diff --git a/G_showProjectilePct_(cvar).page b/G_showProjectilePct_(cvar).page new file mode 100644 index 000000000..9b8baaba0 --- /dev/null +++ b/G_showProjectilePct_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showProjectilePct (cvar) +... + +Description +----------- + +enables display of player hit percentage + +Usage +----- + +At the console type... + + g_showProjectilePct [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showRange_(cvar).page b/G_showRange_(cvar).page new file mode 100644 index 000000000..2810bf85c --- /dev/null +++ b/G_showRange_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showRange (cvar) +... + +Description +----------- + +shows the range from the player to the first collision under the players crosshair + +Usage +----- + +At the console type... + + g_showRange [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showTargets_(cvar).page b/G_showTargets_(cvar).page new file mode 100644 index 000000000..2e3f7b15a --- /dev/null +++ b/G_showTargets_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showTargets (cvar) +... + +Description +----------- + +draws entities and thier targets. hidden entities are drawn grey. + +Usage +----- + +At the console type... + + g_showTargets [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showTestModelFrame_(cvar).page b/G_showTestModelFrame_(cvar).page new file mode 100644 index 000000000..9a2264c56 --- /dev/null +++ b/G_showTestModelFrame_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showTestModelFrame (cvar) +... + +Description +----------- + +displays the current animation and frame \# for testmodels + +Usage +----- + +At the console type... + + g_showTestModelFrame [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showTriggers_(cvar).page b/G_showTriggers_(cvar).page new file mode 100644 index 000000000..04b0af803 --- /dev/null +++ b/G_showTriggers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showTriggers (cvar) +... + +Description +----------- + +Displays the bounding box for trigger entities. + +Usage +----- + +At the console type... + + g_showtriggers [float] + +Parameters +---------- + +- [float] = 0 to disable showing triggers, 1 to show triggers and trigger names + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This shows the bounding box for triggers, not the triggers themselves. If a trigger is removed upon being trigger, it will disapear. If a trigger is not activated until triggered, it will not show until activated. + diff --git a/G_showcamerainfo_(cvar).page b/G_showcamerainfo_(cvar).page new file mode 100644 index 000000000..21a15f21a --- /dev/null +++ b/G_showcamerainfo_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showcamerainfo (cvar) +... + +Description +----------- + +displays the current frame \# for the camera when playing cinematics + +Usage +----- + +At the console type... + + g_showcamerainfo [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_showviewpos_(cvar).page b/G_showviewpos_(cvar).page new file mode 100644 index 000000000..e33a8f42e --- /dev/null +++ b/G_showviewpos_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G showviewpos (cvar) +... + +Description +----------- + +Sets if player location and view info should be printed to the console. + +Usage +----- + +At the console type... + + g_showviewpos [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] When enabled, draws the player's current position and view angles to the console on every frame. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skill_(cvar).page b/G_skill_(cvar).page new file mode 100644 index 000000000..aeef3235f --- /dev/null +++ b/G_skill_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skill (cvar) +... + +Description +----------- + +Sets the difficulty level for single player games. + +Usage +----- + +At the console type... + + g_skill + +Parameters +---------- + +- \ (integer) + - 0 : Easy + - 1 : Medium + - 2 : Hard + - 3 : Nightmare + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skipFX_(cvar).page b/G_skipFX_(cvar).page new file mode 100644 index 000000000..ca53f6a50 --- /dev/null +++ b/G_skipFX_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skipFX (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_skipFX [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skipItemShadowsMP_(cvar).page b/G_skipItemShadowsMP_(cvar).page new file mode 100644 index 000000000..b646102a8 --- /dev/null +++ b/G_skipItemShadowsMP_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skipItemShadowsMP (cvar) +... + +Description +----------- + +disables all item shadows in multiplayer + +Usage +----- + +At the console type... + + g_skipItemShadowsMP [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skipParticles_(cvar).page b/G_skipParticles_(cvar).page new file mode 100644 index 000000000..d838737b2 --- /dev/null +++ b/G_skipParticles_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skipParticles (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_skipParticles [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skipPlayerShadowsMP_(cvar).page b/G_skipPlayerShadowsMP_(cvar).page new file mode 100644 index 000000000..5575a2685 --- /dev/null +++ b/G_skipPlayerShadowsMP_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skipPlayerShadowsMP (cvar) +... + +Description +----------- + +disables all player shadows in multiplayer + +Usage +----- + +At the console type... + + g_skipPlayerShadowsMP [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_skipViewEffects_(cvar).page b/G_skipViewEffects_(cvar).page new file mode 100644 index 000000000..29a8256e9 --- /dev/null +++ b/G_skipViewEffects_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G skipViewEffects (cvar) +... + +Description +----------- + +skip damage and other view effects + +Usage +----- + +At the console type... + + g_skipViewEffects [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_spectatorChat_(cvar).page b/G_spectatorChat_(cvar).page new file mode 100644 index 000000000..ac733d323 --- /dev/null +++ b/G_spectatorChat_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G spectatorChat (cvar) +... + +Description +----------- + +let spectators talk to everyone during game + +Usage +----- + +At the console type... + + g_spectatorChat [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_stopTime_(cvar).page b/G_stopTime_(cvar).page new file mode 100644 index 000000000..d379de6b2 --- /dev/null +++ b/G_stopTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G stopTime (cvar) +... + +Description +----------- + +Sets if the game engine should increase the global "time" value when it ends a frame. + +Usage +----- + +At the console type... + + g_stopTime [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] When enabled, the time value for all scripts and game code is stopped, with the exception of players. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testCTF_(cvar).page b/G_testCTF_(cvar).page new file mode 100644 index 000000000..9bceff097 --- /dev/null +++ b/G_testCTF_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testCTF (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_testCTF [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testDeath_(cvar).page b/G_testDeath_(cvar).page new file mode 100644 index 000000000..b110baad2 --- /dev/null +++ b/G_testDeath_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testDeath (cvar) +... + +Description +----------- + +When enabled, this CVar stops the game from fading to black and offering the "Game over" GUI. Useful for debugging the death screen. + +Usage +----- + +At the console type... + + g_testDeath [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] Enables/disables the "game over" screen. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testHealthVision_(cvar).page b/G_testHealthVision_(cvar).page new file mode 100644 index 000000000..8d1d0f5cd --- /dev/null +++ b/G_testHealthVision_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testHealthVision (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_testHealthVision [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testModelAnimate_(cvar).page b/G_testModelAnimate_(cvar).page new file mode 100644 index 000000000..ca29b10bf --- /dev/null +++ b/G_testModelAnimate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testModelAnimate (cvar) +... + +Description +----------- + +"test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once 5 = frame by frame with fixed origin" + +Usage +----- + +At the console type... + + g_testModelAnimate [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testModelBlend_(cvar).page b/G_testModelBlend_(cvar).page new file mode 100644 index 000000000..b69da52ff --- /dev/null +++ b/G_testModelBlend_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testModelBlend (cvar) +... + +Description +----------- + +number of frames to blend + +Usage +----- + +At the console type... + + g_testModelBlend [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testModelRotate_(cvar).page b/G_testModelRotate_(cvar).page new file mode 100644 index 000000000..be98b5cda --- /dev/null +++ b/G_testModelRotate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testModelRotate (cvar) +... + +Description +----------- + +test model rotation speed + +Usage +----- + +At the console type... + + g_testModelRotate [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testPlayer_(cvar).page b/G_testPlayer_(cvar).page new file mode 100644 index 000000000..cac7b08d0 --- /dev/null +++ b/G_testPlayer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testPlayer (cvar) +... + +Description +----------- + +test player classname + +Usage +----- + +At the console type... + + g_testPlayer [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testPostProcess_(cvar).page b/G_testPostProcess_(cvar).page new file mode 100644 index 000000000..454e2e5cb --- /dev/null +++ b/G_testPostProcess_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testPostProcess (cvar) +... + +Description +----------- + +name of material to draw over screen + +Usage +----- + +At the console type... + + g_testPostProcess [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_testScoreboard_(cvar).page b/G_testScoreboard_(cvar).page new file mode 100644 index 000000000..ec0e731eb --- /dev/null +++ b/G_testScoreboard_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G testScoreboard (cvar) +... + +Description +----------- + +number of clients to test in the scoreboard gui + +Usage +----- + +At the console type... + + g_testScoreboard [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_timeEntities_(cvar).page b/G_timeEntities_(cvar).page new file mode 100644 index 000000000..91f9cb9fa --- /dev/null +++ b/G_timeEntities_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G timeEntities (cvar) +... + +Description +----------- + +when non-zero, shows entities whose think functions exceeded the \# of milliseconds specified + +Usage +----- + +At the console type... + + g_timeEntities [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_useDynamicProtection_(cvar).page b/G_useDynamicProtection_(cvar).page new file mode 100644 index 000000000..9b0590da4 --- /dev/null +++ b/G_useDynamicProtection_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G useDynamicProtection (cvar) +... + +Description +----------- + +scale damage and armor dynamically to keep the player alive more often + +Usage +----- + +At the console type... + + g_useDynamicProtection [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_vehicleForce_(cvar).page b/G_vehicleForce_(cvar).page new file mode 100644 index 000000000..0190e2099 --- /dev/null +++ b/G_vehicleForce_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G vehicleForce (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_vehicleForce [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_vehicleMode_(cvar).page b/G_vehicleMode_(cvar).page new file mode 100644 index 000000000..f73869b00 --- /dev/null +++ b/G_vehicleMode_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G vehicleMode (cvar) +... + +Description +----------- + +enables the new vehicle control system for the GEV. + +Usage +----- + +At the console type... + + g_vehicleMode [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_vehicleVelocity_(cvar).page b/G_vehicleVelocity_(cvar).page new file mode 100644 index 000000000..7a54ce8fc --- /dev/null +++ b/G_vehicleVelocity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G vehicleVelocity (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_vehicleVelocity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_version_(cvar).page b/G_version_(cvar).page new file mode 100644 index 000000000..c0cffdb4c --- /dev/null +++ b/G_version_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G version (cvar) +... + +Description +----------- + +game version + +Usage +----- + +At the console type... + + g_version [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_viewNodalX_(cvar).page b/G_viewNodalX_(cvar).page new file mode 100644 index 000000000..aac8ac6df --- /dev/null +++ b/G_viewNodalX_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G viewNodalX (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_viewNodalX [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_viewNodalZ_(cvar).page b/G_viewNodalZ_(cvar).page new file mode 100644 index 000000000..320a36a67 --- /dev/null +++ b/G_viewNodalZ_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G viewNodalZ (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + g_viewNodalZ [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/G_voteFlags_(cvar).page b/G_voteFlags_(cvar).page new file mode 100644 index 000000000..d37d50200 --- /dev/null +++ b/G_voteFlags_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: G voteFlags (cvar) +... + +Description +----------- + +vote flags. bit mask of votes not allowed on this server bit 0 (+1) restart now bit 1 (+2) time limit bit 2 (+4) frag limit bit 3 (+8) game type bit 4 (+16) kick player bit 5 (+32) change map bit 6 (+64) spectators bit 7 (+128) next map + +Usage +----- + +At the console type... + + g_voteFlags [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Game_(source_folder).page b/Game_(source_folder).page new file mode 100644 index 000000000..d571a7634 --- /dev/null +++ b/Game_(source_folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Annotated_API +toc: no +title: Game (source folder) +... + +[GameLocal.cpp](Src/game/GameLocal.cpp_%28source_file%29 "Src/game/GameLocal.cpp (source file)") + diff --git a/Game_class.page b/Game_class.page new file mode 100644 index 000000000..022f65fc4 --- /dev/null +++ b/Game_class.page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: Coding +toc: no +title: Game class +... + +A game class is a class of [idClass](IdClass_%28class%29 "IdClass (class)") type in the [game code](Coding#game_code "Coding") . + +It provides real time type checking and [events](Event_system "Event system") . + +The base [spawn class](Spawn_class "Spawn class") [idEntity](IdEntity_%28class%29 "IdEntity (class)") inherits from [idClass](IdClass_%28class%29 "IdClass (class)") . + +Events from an instance of a game class can be exposed to the [scripting](Scripting "Scripting") system using a [script event](Script_event "Script event") declaration in the global scripting namespace. + diff --git a/Gamedate_(cvar).page b/Gamedate_(cvar).page new file mode 100644 index 000000000..682b75916 --- /dev/null +++ b/Gamedate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gamedate (cvar) +... + +Description +----------- + +Contains the date the game code is supposed to be compiled. + +Usage +----- + +At the console type... + + gamedate [STRING] + +Parameters +---------- + +- [STRING] The compile date of the game code. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gamename_(cvar).page b/Gamename_(cvar).page new file mode 100644 index 000000000..cd9e89de6 --- /dev/null +++ b/Gamename_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gamename (cvar) +... + +Description +----------- + +Contains the game code name. (Or at least a the mod title) + +Usage +----- + +At the console type... + + gamename [STRING] + +Parameters +---------- + +- [STRING] The game code name. (Or mod title) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOXsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/GetAmmoData_(script_event).page b/GetAmmoData_(script_event).page new file mode 100644 index 000000000..849eaa4e1 --- /dev/null +++ b/GetAmmoData_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetAmmoData (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns data about how much ammo a player has for a given ammoClass. x = current ammo, y = capacity, z = x/y; + +Usage +----- + +vector getAmmoData( string ammoClass) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetAngles_(script_event).page b/GetAngles_(script_event).page new file mode 100644 index 000000000..a1e3ed53d --- /dev/null +++ b/GetAngles_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the current orientation of this entity (relative to bind parent if any). + +Usage +----- + +*vector* getAngles() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + angles = $player1.getAngles(); + +Notes +----- + +This script event returns the orientation of this entity as a vector. + diff --git a/GetAngularVelocity_(script_event).page b/GetAngularVelocity_(script_event).page new file mode 100644 index 000000000..5f6cd537d --- /dev/null +++ b/GetAngularVelocity_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetAngularVelocity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the current angular velocity of this entity. The angular velocity of a physics object is a vector that passes through the center of mass. The direction of this vector defines the axis of rotation and the magnitude defines the rate of rotation about the axis in radians per second. + +Usage +----- + +*vector* getAngularVelocity() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + velocity = $my_entity.getAngularVelocity(); + +Notes +----- + +This script event returns the angular velocity as a vector. + diff --git a/GetBindMaster_(script_event).page b/GetBindMaster_(script_event).page new file mode 100644 index 000000000..f26d5a8e2 --- /dev/null +++ b/GetBindMaster_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetBindMaster (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Checks which entity the current entity is bound to as slave. + +Usage +----- + +*entity* getBindMaster() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + + $my_entity.getBindMaster(); + +Notes +----- + +Not available. + diff --git a/GetBlendFrames_(script_event).page b/GetBlendFrames_(script_event).page new file mode 100644 index 000000000..71bb99fab --- /dev/null +++ b/GetBlendFrames_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetBlendFrames (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the number of frames to blend between animations on the given channel. + +Usage +----- + +float getBlendFrames( float channel ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetButtons_(script_event).page b/GetButtons_(script_event).page new file mode 100644 index 000000000..966c7daca --- /dev/null +++ b/GetButtons_(script_event).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetButtons (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the button state from the current user command. + +Usage +----- + +float getButtons( ) + +Parameters +---------- + +- tba + +Examples +-------- + + float userbuttons, + btn0, + btn1, + btn2, + btn3, + btn4, + btn5, + btn6, + btn7; +   + userbuttons = $player1.getButtons(); +   + btn0 = 1 & userbuttons; + btn1 = 2 & userbuttons; + btn2 = 4 & userbuttons; + btn3 = 8 & userbuttons; + btn4 = 16 & userbuttons; + btn5 = 32 & userbuttons; + btn6 = 64 & userbuttons; + btn7 = 128 & userbuttons; +   + if (btn0) { + sys.println("Attack was pressed."); + } + if (btn1) { + sys.println("Run was pressed."); + } + if (btn2) { + sys.println("Zoom was pressed."); + } + if (btn3) { + sys.println("Scores was pressed."); + } + if (btn4) { + sys.println("Mouse look was pressed."); + } + if (btn5) { + sys.println("Button 5 was pressed."); + } + if (btn6) { + sys.println("Button 6 was pressed."); + } + if (btn7) { + sys.println("Button 7 was pressed."); + } + +Notes +----- + +The value returned bares relation to the status of eight possible buttons as defined in the SDK under UsercmdGen.h... + + // usercmd_t->button bits + const int BUTTON_ATTACK = BIT(0); + const int BUTTON_RUN = BIT(1); + const int BUTTON_ZOOM = BIT(2); + const int BUTTON_SCORES = BIT(3); + const int BUTTON_MLOOK = BIT(4); + const int BUTTON_5 = BIT(5); + const int BUTTON_6 = BIT(6); + const int BUTTON_7 = BIT(7); + +Each button's status is stored as a single bit in a eight bit binary number. Each button is represented by either a 1 or 0 which corresponds with either an on or off state. The resulting binary number therefore represents the status of each button. + +The example above depicts a way to determine which buttons are being pressed via getButtons. + diff --git a/GetCVar_(script_event).page b/GetCVar_(script_event).page new file mode 100644 index 000000000..236c40762 --- /dev/null +++ b/GetCVar_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetCVar (script event) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Returns an object for a [cvar](Console "Console") that supports events for returning values. + +Usage +----- + +*[object](Data_types#object "Data types")* getCVar( *[string](Data_types#string "Data types")* **name** , *[string](Data_types#string "Data types")* **default** ) + +Parameters +---------- + +- [name] - Name of the cvar. +- [default] - Default value to give the cvar if it doesn't already exist. + +Examples +-------- + + object si_timeLimit = sys.getCVar( "si_timeLimit" , "20" ); + float time = si_timeLimit.getFloat(); + +Notes +----- + +ETQW 1.4 has a bug where it doesn't keep track of the objects returned, thus each call to getCVar will create a new object. This can lead to a situation where the game runs out of free objects. + diff --git a/GetColor_(script_event).page b/GetColor_(script_event).page new file mode 100644 index 000000000..755c6e2a9 --- /dev/null +++ b/GetColor_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetColor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the color of this entity (shader parms Parm0, Parm1, Parm2). + +Usage +----- + +*vector* getColor() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + color = $my_entity.getColor(); + +Notes +----- + +This script event returns the color of this entity as a vector. + diff --git a/GetCurrentTrackInfo_(script_event).page b/GetCurrentTrackInfo_(script_event).page new file mode 100644 index 000000000..ce4db6ac2 --- /dev/null +++ b/GetCurrentTrackInfo_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetCurrentTrackInfo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +string getCurrentTrackInfo( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetCurrentWeapon_(script_event).page b/GetCurrentWeapon_(script_event).page new file mode 100644 index 000000000..3e68427c2 --- /dev/null +++ b/GetCurrentWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetCurrentWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns "weaponX" where X is the number of the weapon the player is currently holding. + +Usage +----- + +string getCurrentWeapon( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetDriver_(script_event).page b/GetDriver_(script_event).page new file mode 100644 index 000000000..47072dfcf --- /dev/null +++ b/GetDriver_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetDriver (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +entity getDriver( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetEnemy_(script_event).page b/GetEnemy_(script_event).page new file mode 100644 index 000000000..fe0094f56 --- /dev/null +++ b/GetEnemy_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetEnemy (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +entity getEnemy( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetEntityKey_(script_event).page b/GetEntityKey_(script_event).page new file mode 100644 index 000000000..6abfc4417 --- /dev/null +++ b/GetEntityKey_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetEntityKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idEntity](IdEntity_%28class%29 "IdEntity (class)") . All [spawn classes](Spawn_class "Spawn class") inherit this event. + +Description +----------- + +Retrieves the entity specified by the [spawn arg](SpawnArgs "SpawnArgs") . + +Usage +----- + +*[entity](Data_types#entity "Data types")* getEntityKey( *[string](Data_types#string "Data types")* **key** ) + +Parameters +---------- + +- [key] - Name of key that holds an entity name. + +Examples +-------- + + $my_entity.getEntityKey( "target" ); + +Notes +----- + +This script event returns the entity specified as an entity. See [getEntity (script event)](GetEntity_%28script_event%29 "GetEntity (script event)") for getting a reference directly by name. + diff --git a/GetEntity_(script_event).page b/GetEntity_(script_event).page new file mode 100644 index 000000000..ad4da4667 --- /dev/null +++ b/GetEntity_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetEntity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Returns a reference to the entity with the specified name. + +Usage +----- + +*[entity](Data_types#entity "Data types")* getEntity( *[string](Data_types#string "Data types")* **name** ) + +Parameters +---------- + +- [name] - The name of the entity to return. + +Examples +-------- + +   + ent = sys.getEntity("func_door_1"); + +Notes +----- + +This script event returns the entity that matches the given name or [null](%24null_entity_%28scripting%29 "$null entity (scripting)") if not found. + diff --git a/GetFOV_(script_event).page b/GetFOV_(script_event).page new file mode 100644 index 000000000..3bc7724db --- /dev/null +++ b/GetFOV_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetFOV (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Return the cameras current FOV + +Usage +----- + +float getFOV( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetFloatKey_(script_event).page b/GetFloatKey_(script_event).page new file mode 100644 index 000000000..f9cf3121a --- /dev/null +++ b/GetFloatKey_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetFloatKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Retrieves the floating point value of a specific spawn arg. + +Usage +----- + +*float* getFloatKey( *string* **key** ) + +Parameters +---------- + +- [key] - The spawn argument to return the value of. + +Examples +-------- + +   + $my_entity.getFloatKey("blink_min"); + +Notes +----- + +This script event returns the value of a spawn argument as a float. + diff --git a/GetFrameTime_(script_event).page b/GetFrameTime_(script_event).page new file mode 100644 index 000000000..1c808a1bf --- /dev/null +++ b/GetFrameTime_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetFrameTime (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the length of time between game frames. + +Usage +----- + +*float* getFrameTime() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + frmTime = sys.getFrameTime(); + +Notes +----- + +This script event returns the length of time between game frames as a float. + +This is not related to renderer frame rate. + diff --git a/GetGameTeam_(script_event).page b/GetGameTeam_(script_event).page new file mode 100644 index 000000000..9fafe884f --- /dev/null +++ b/GetGameTeam_(script_event).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetGameTeam (script event) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idEntity](IdEntity_%28class%29 "IdEntity (class)") . Has spawn class specific implementation. + +Description +----------- + +Returns the script object of the entity's team, or [null](%24null_entity_%28scripting%29 "$null entity (scripting)") if none. + +Usage +----- + +*string* getGameTeam() + +Parameters +---------- + +This event does not accept parameters. + +Examples +-------- + + if ( someEntity.getGameTeam() == teamStrogg ) { + sys.println( "Makron is feeling peckish, harvest more humans!" ); + } + +Notes +----- + +Returns object pointer of team. Named object pointers for teams are **gdfTeam** and **stroggTeam** for comparison. + +The following [spawn classes](Spawn_class "Spawn class") can have their team set: **idActor** , **idItem** , **idProjectile** , **idPlayer** , **sdScriptEntity** . + +Has counterpart [setGameTeam](SetGameTeam_%28script_event%29 "SetGameTeam (script event)") . + diff --git a/GetHead_(script_event).page b/GetHead_(script_event).page new file mode 100644 index 000000000..0529fac73 --- /dev/null +++ b/GetHead_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetHead (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns the entity used for the character's head, if it has one. + +Usage +----- + +entity getHead( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetHealth_(script_event).page b/GetHealth_(script_event).page new file mode 100644 index 000000000..3eb182ac9 --- /dev/null +++ b/GetHealth_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetHealth (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns an entity's health value. + +Usage +----- + +*float* getHealth( ) + +Parameters +---------- + +- tba + +Examples +-------- + + $my_entity.getHealth( ); + +Notes +----- + +Not available. + diff --git a/GetIdealSpeed_(script_event).page b/GetIdealSpeed_(script_event).page new file mode 100644 index 000000000..4fe7ae25c --- /dev/null +++ b/GetIdealSpeed_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetIdealSpeed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +float getIdealSpeed( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetIntKey_(script_event).page b/GetIntKey_(script_event).page new file mode 100644 index 000000000..6a3fb3b83 --- /dev/null +++ b/GetIntKey_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetIntKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Retrieves the integer value of a specific spawn arg. + +Usage +----- + +*float* getIntKey( *string* **key** ) + +Parameters +---------- + +- [key] - The spawn argument to return the value of. + +Examples +-------- + +   + $my_entity.getIntKey("pain_threshold"); + +Notes +----- + +This script event returns the value of the specified spawn argument as an integer. + diff --git a/GetJointAngle_(script_event).page b/GetJointAngle_(script_event).page new file mode 100644 index 000000000..2d144bb6f --- /dev/null +++ b/GetJointAngle_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetJointAngle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns the position of the joint in world space + +Usage +----- + +vector getJointPos( float jointnum ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetJointHandle_(script_event).page b/GetJointHandle_(script_event).page new file mode 100644 index 000000000..ccf9aafdd --- /dev/null +++ b/GetJointHandle_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetJointHandle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Looks up the number of the specified joint. Returns INVALID\_JOINT if the joint is not found. + +Usage +----- + +float getJointHandle( string jointname ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetJointPos_(script_event).page b/GetJointPos_(script_event).page new file mode 100644 index 000000000..dd39e17b2 --- /dev/null +++ b/GetJointPos_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetJointPos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns the position of the joint in world space + +Usage +----- + +vector getJointPos( float jointnum ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetKey_(script_event).page b/GetKey_(script_event).page new file mode 100644 index 000000000..a2eeac036 --- /dev/null +++ b/GetKey_(script_event).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Retrieves the value of a specific spawn arg. + +Usage +----- + +*string* getKey( *string* **key** ) + +Parameters +---------- + +- [key] - The spawn argument to return the value of. + +Examples +-------- + +   + void double_monster_gravity (entity ent_mon_this){ + string mon_class; +   + mon_class=ent_mon_this.getKey("className"); + //more code here + sys.spawn(mon_class); +   + } + +Notes +----- + +This script event returns the value of the specified spawn argument as a string. + diff --git a/GetLeader_(script_event).page b/GetLeader_(script_event).page new file mode 100644 index 000000000..ce98e330f --- /dev/null +++ b/GetLeader_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetLeader (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +entity getLeader( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetLightParm_(script_event).page b/GetLightParm_(script_event).page new file mode 100644 index 000000000..66697dd7c --- /dev/null +++ b/GetLightParm_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetLightParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets a shader parameter. + +Usage +----- + +float getLightParm( float parmNum ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetLinearVelocity_(script_event).page b/GetLinearVelocity_(script_event).page new file mode 100644 index 000000000..602483da2 --- /dev/null +++ b/GetLinearVelocity_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetLinearVelocity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the current linear velocity of this entity. The linear velocity of a physics object is a vector that defines the translation of the center of mass in units per second. + +Usage +----- + +*vector* getLinearVelocity() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + velocity = $my_entity.getLinearVelocity(); + +Notes +----- + +This script event returns the linear velocity of this entity as a vector. + diff --git a/GetMaxs_(script_event).page b/GetMaxs_(script_event).page new file mode 100644 index 000000000..6675a4ce0 --- /dev/null +++ b/GetMaxs_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetMaxs (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the maximum corner of this entity's bounding box. + +Usage +----- + +*vector* getMaxs() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + maxBB = $my_entity.getMaxs(); + +Notes +----- + +This script event returns the maximum corner of this entity's bounding box as a vector. + diff --git a/GetMins_(script_event).page b/GetMins_(script_event).page new file mode 100644 index 000000000..03c31d964 --- /dev/null +++ b/GetMins_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetMins (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the minimum corner of this entity's bounding box. + +Usage +----- + +*vector* getMins() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + minBB = $my_entity.getMins(); + +Notes +----- + +This script event returns the minimum corner of this entity's bounding box as a vector. + diff --git a/GetMove_(script_event).page b/GetMove_(script_event).page new file mode 100644 index 000000000..b824dc3eb --- /dev/null +++ b/GetMove_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetMove (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the movement relative to the player's view angles from the current user command. // vector\_x = forward, vector\_y = right, vector\_z = up + +Usage +----- + +vector getMove( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetName_(script_event).page b/GetName_(script_event).page new file mode 100644 index 000000000..72638c4e6 --- /dev/null +++ b/GetName_(script_event).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetName (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the name of this entity. + +Usage +----- + +*string* getName() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + void remix_monster_gravity (entity ent_mon_this){ + string mon_class; + string mon_name_new; +   + mon_name_new=ent_mon_this.getName(); + //more code here + mon_name_new=sys.strLeft(mon_name_new,mon_name_len-1)+"r"; + //more code here + sys.spawn(mon_class); +   + } + +Notes +----- + +This script returns the value of this entity's name spawn argument as a string. + diff --git a/GetNextKey_(script_event).page b/GetNextKey_(script_event).page new file mode 100644 index 000000000..f26e457f5 --- /dev/null +++ b/GetNextKey_(script_event).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetNextKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Searches for the name of a spawn arg that matches the prefix. + +Usage +----- + +*string* getNextKey( *string* **prefix** , *string* **lastMatch** ) + +Parameters +---------- + +- [prefix] - The prefix string to search for. +- [lastMatch] - The last matching value returned. + +Examples +-------- + +   + // ??? + +Notes +----- + +This script event returns the name of a spawn arument that matches the prefix as a string. + +Passing "attack\_target" as the prefix, matches "attack\_target1", "attack\_targetx", "attack\_target\_enemy", etc. + +The returned string is the name of the key which can then be passed into functions like getKey() to lookup the value of that spawn arg. + +This is usefull for when you have multiple values to look up, like when you target multiple objects. + +To find the next matching key, pass in the previous result and the next key returned will be the first one that matches after the previous result. Pass in "" to get the first match. Returns "" when no more keys match. + +Note to coders: this is the same as MatchPrefix in the game code. + diff --git a/GetOrigin_(script_event).page b/GetOrigin_(script_event).page new file mode 100644 index 000000000..15b933243 --- /dev/null +++ b/GetOrigin_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetOrigin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the current position of this entity (relative to bind parent if any). + +Usage +----- + +*vector* getOrigin() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.getOrigin(); + +Notes +----- + +This script event returns the value of this entity's origin key/value pair as a vector. + diff --git a/GetPersistantFloat_(script_event).page b/GetPersistantFloat_(script_event).page new file mode 100644 index 000000000..86ceb1b8e --- /dev/null +++ b/GetPersistantFloat_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetPersistantFloat (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the floating point value for the given persistant arg + +Usage +----- + +float getPersistantFloat( string key ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetPersistantString_(script_event).page b/GetPersistantString_(script_event).page new file mode 100644 index 000000000..d40cba235 --- /dev/null +++ b/GetPersistantString_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetPersistantString (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the string for the given persistant arg + +Usage +----- + +string getPersistantString( string key ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetPersistantVector_(script_event).page b/GetPersistantVector_(script_event).page new file mode 100644 index 000000000..8955a5ec2 --- /dev/null +++ b/GetPersistantVector_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetPersistantVector (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the vector for the given persistant arg + +Usage +----- + +vector getPersistantVector( string key ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetPreviousWeapon_(script_event).page b/GetPreviousWeapon_(script_event).page new file mode 100644 index 000000000..7d9e449d9 --- /dev/null +++ b/GetPreviousWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetPreviousWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns "weaponX" where X is the number of the weapon the player was previously holding. + +Usage +----- + +string getPreviousWeapon( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetProjectileState_(script_event).page b/GetProjectileState_(script_event).page new file mode 100644 index 000000000..e3061fa9a --- /dev/null +++ b/GetProjectileState_(script_event).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetProjectileState (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the current state of a projectile. + +![](/images/2/23/D3square_25.png) Note: _Doom 3 only:_ + ~ These values can be found in *doom\_defs.script*. It returns one of the following: + - PROJECTILE\_SPAWNED + - PROJECTILE\_CREATED + - PROJECTILE\_LAUNCHED + - PROJECTILE\_FIZZLED + - PROJECTILE\_EXPLODED + +Usage +----- + +*float* getProjectileState( ); + +Parameters +---------- + +None. + +Examples +-------- + + projectile.getProjectileState() == PROJECTILE_LAUNCHED + +Notes +----- + +None. + diff --git a/GetShaderParm_(script_event).page b/GetShaderParm_(script_event).page new file mode 100644 index 000000000..04df7e420 --- /dev/null +++ b/GetShaderParm_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetShaderParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the value of the specified shader parm. + +Usage +----- + +*float* getShaderParm( *float* **parm** ) + +Parameters +---------- + +- [parm] - The shader parm to return the value of. + +Examples +-------- + +   + $my_entity.getShaderParm(1); + +Notes +----- + +This script event returns the value of the specified shader parm as a float. + diff --git a/GetSize_(script_event).page b/GetSize_(script_event).page new file mode 100644 index 000000000..b05f8c6f9 --- /dev/null +++ b/GetSize_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetSize (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Gets the size of this entity's bounding box. + +Usage +----- + +*vector* getSize() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + sizeBB = $my_entity.getSize(); + +Notes +----- + +This script returns the size of this entity's bounding box as a vector. + diff --git a/GetSpeed_(script_event).page b/GetSpeed_(script_event).page new file mode 100644 index 000000000..43b839106 --- /dev/null +++ b/GetSpeed_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetSpeed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +float getSpeed( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetSpline_(script_event).page b/GetSpline_(script_event).page new file mode 100644 index 000000000..d08583978 --- /dev/null +++ b/GetSpline_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetSpline (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +abahr: + +Usage +----- + +entity getSplineEntity( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTarget_(script_event).page b/GetTarget_(script_event).page new file mode 100644 index 000000000..00dd94ef6 --- /dev/null +++ b/GetTarget_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTarget (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the requested target entity. + +Usage +----- + +*entity* getTarget( *float* num ) + +Parameters +---------- + +- [num] - The target number to return. + +Examples +-------- + +   + $my_entity.getTarget(1); + +Notes +----- + +This script returns the specified target value as an entity. + diff --git a/GetTicsPerSecond_(script_event).page b/GetTicsPerSecond_(script_event).page new file mode 100644 index 000000000..fa60bfb5f --- /dev/null +++ b/GetTicsPerSecond_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTicsPerSecond (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns the number of game frames per second. this is not related to renderer frame rate. + +Usage +----- + +float getTicsPerSecond( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTime_(script_event).page b/GetTime_(script_event).page new file mode 100644 index 000000000..85b0897eb --- /dev/null +++ b/GetTime_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTime (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the current time in seconds since the game was initialized. + +Usage +----- + +*float* getTime() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + void weapon_pistol::Fire() { + float ammoClip; +   + next_attack = sys.getTime() + PISTOL_FIRERATE; + +Notes +----- + +This is a system event and must be invoked using the sys object. + diff --git a/GetTraceBody_(script_event).page b/GetTraceBody_(script_event).page new file mode 100644 index 000000000..b8ce4fc52 --- /dev/null +++ b/GetTraceBody_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceBody (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the number of the body part of the entity which was hit during the last call to trace or tracePoint + +Usage +----- + +string getTraceBody( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTraceEndPos_(script_event).page b/GetTraceEndPos_(script_event).page new file mode 100644 index 000000000..964f9fbd9 --- /dev/null +++ b/GetTraceEndPos_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceEndPos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the position the trace stopped due to a collision with solid geometry during the last call to trace or tracePoint + +Usage +----- + +vector getTraceEndPos( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTraceEntity_(script_event).page b/GetTraceEntity_(script_event).page new file mode 100644 index 000000000..4428a7e58 --- /dev/null +++ b/GetTraceEntity_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceEntity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a reference to the entity which was hit during the last call to trace or tracePoint + +Usage +----- + +entity getTraceEntity() + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTraceFraction_(script_event).page b/GetTraceFraction_(script_event).page new file mode 100644 index 000000000..05d41627e --- /dev/null +++ b/GetTraceFraction_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceFraction (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the fraction of movement completed during the last call to trace or tracePoint. + +Usage +----- + +float getTraceFraction( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTraceJoint_(script_event).page b/GetTraceJoint_(script_event).page new file mode 100644 index 000000000..8526e8554 --- /dev/null +++ b/GetTraceJoint_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceJoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the number of the skeletal joint closest to the location on the entity which was hit // during the last call to trace or tracePoint + +Usage +----- + +string getTraceJoint( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTraceNormal_(script_event).page b/GetTraceNormal_(script_event).page new file mode 100644 index 000000000..fdee47938 --- /dev/null +++ b/GetTraceNormal_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTraceNormal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the normal of the hit plane during the last call to trace or tracePoint + +Usage +----- + +vector getTraceNormal( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetTrackInfo_(script_event).page b/GetTrackInfo_(script_event).page new file mode 100644 index 000000000..afc2574ca --- /dev/null +++ b/GetTrackInfo_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetTrackInfo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +string getTrackInfo( entity track ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetVectorKey_(script_event).page b/GetVectorKey_(script_event).page new file mode 100644 index 000000000..a4118d6a3 --- /dev/null +++ b/GetVectorKey_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetVectorKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Retrieves the vector value of a specific spawn arg. + +Usage +----- + +*vector* getVectorKey( *string* **key** ) + +Parameters +---------- + +- [key] - The name of the spawn argument to return the value of. + +Examples +-------- + +   + $my_entity.getVectorKey("look_min"); + +Notes +----- + +This script event returns the value of the specified spawn argument as a vector. + diff --git a/GetViewAngles_(script_event).page b/GetViewAngles_(script_event).page new file mode 100644 index 000000000..f4202f7d2 --- /dev/null +++ b/GetViewAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetViewAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the player view angles. + +Usage +----- + +vector getViewAngles( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetViewPos_(script_event).page b/GetViewPos_(script_event).page new file mode 100644 index 000000000..b6fe245e7 --- /dev/null +++ b/GetViewPos_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetViewPos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +vector getViewPos( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetWeaponEntity_(script_event).page b/GetWeaponEntity_(script_event).page new file mode 100644 index 000000000..bf9a7a218 --- /dev/null +++ b/GetWeaponEntity_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetWeaponEntity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the entity of the weapon which the player is currently carrying. + +Usage +----- + +*entity* getWeaponEntity( ) + +Parameters +---------- + +None. + +Examples +-------- + + $player1.getWeaponEntity(); + +Notes +----- + +None. + diff --git a/GetWeapon_(script_event).page b/GetWeapon_(script_event).page new file mode 100644 index 000000000..f3287942d --- /dev/null +++ b/GetWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the entity for the player's weapon + +Usage +----- + +entity getWeaponEntity( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/GetWorldOrigin_(script_event).page b/GetWorldOrigin_(script_event).page new file mode 100644 index 000000000..c2d4a9080 --- /dev/null +++ b/GetWorldOrigin_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GetWorldOrigin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the current worldspace position of this entity (regardless of any bind parent). + +Usage +----- + +*vector* getWorldOrigin() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + postition = $my_entity.getWorldOrigin(); + +Notes +----- + +This script event returns the worldspace postition of this entity as a vector. + diff --git a/Getcvar_(script_event).page b/Getcvar_(script_event).page new file mode 100644 index 000000000..a0939cb23 --- /dev/null +++ b/Getcvar_(script_event).page @@ -0,0 +1,7 @@ +--- +format: Markdown +toc: no +title: Getcvar_(script_event) +redirect: GetCVar_(script_event) +... +# See [GetCVar](GetCVar_(script_event)) \ No newline at end of file diff --git a/GfxInfo_(console_command).page b/GfxInfo_(console_command).page new file mode 100644 index 000000000..e28cd1990 --- /dev/null +++ b/GfxInfo_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: GfxInfo (console command) +... + +Description +----------- + +Reports OpenGL version, extensions found, rendering paths enabled and other graphics card related information. + +Usage +----- + +At the console type... + + gfxinfo + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +You can use this command to see which rendering paths are potentially available in your video card for use with the [r\_renderer](R_renderer_%28cvar%29 "R renderer (cvar)") CVar. + diff --git a/Gfx_deathclip_(entity).page b/Gfx_deathclip_(entity).page new file mode 100644 index 000000000..7ca30d3ac --- /dev/null +++ b/Gfx_deathclip_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gfx deathclip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A brush model that just sits there, doing nothing. Can be used for conditional walls and models. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A brush model that just sits there, doing nothing. Can be used for conditional walls and models. | +| editor\_usage1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - [func\_static](Func_static_%28entity%29 "Func static (entity)") + - **gfx\_deathclip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gibbable_default_(entity).page b/Gibbable_default_(entity).page new file mode 100644 index 000000000..98adeaecd --- /dev/null +++ b/Gibbable_default_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gibbable default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **gibbable\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gibbable_flesh_(entity).page b/Gibbable_flesh_(entity).page new file mode 100644 index 000000000..ad82a42c8 --- /dev/null +++ b/Gibbable_flesh_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gibbable flesh (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| def\_debrisspawner | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| fx\_gib | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| snd\_gib | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [gibbable\_default](Gibbable_default_%28entity%29 "Gibbable default (entity)") + - **gibbable\_flesh** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gibbable_pottery_(entity).page b/Gibbable_pottery_(entity).page new file mode 100644 index 000000000..7adad49da --- /dev/null +++ b/Gibbable_pottery_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gibbable pottery (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| def\_debrisspawner | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| snd\_gib | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [gibbable\_default](Gibbable_default_%28entity%29 "Gibbable default (entity)") + - **gibbable\_pottery** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gibbable_tendrillarge2_(entity).page b/Gibbable_tendrillarge2_(entity).page new file mode 100644 index 000000000..b583f96ff --- /dev/null +++ b/Gibbable_tendrillarge2_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gibbable tendrillarge2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx\_gib | name of fx file to spawn when gibbed | +| health | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| snd\_gib | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [gibbable\_default](Gibbable_default_%28entity%29 "Gibbable default (entity)") + - **gibbable\_tendrillarge2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git "a/Gitit User\342\200\231s Guide.page" "b/Gitit User\342\200\231s Guide.page" new file mode 100644 index 000000000..f80391895 --- /dev/null +++ "b/Gitit User\342\200\231s Guide.page" @@ -0,0 +1,629 @@ +--- +format: Markdown +categories: WikiInternal +toc: yes +title: Gitit +... + +Gitit +===== + +Gitit is a wiki program written in Haskell. It uses [Happstack][] for +the web server and [pandoc][] for markup processing. Pages and uploaded +files are stored in a [git][], [darcs][], or [mercurial][] repository +and may be modified either by using the VCS's command-line tools or +through the wiki's web interface. By default, pandoc's extended version +of markdown is used as a markup language, but reStructuredText, LaTeX, HTML, +DocBook, or Emacs Org-mode markup can also be used. Pages can be exported in a +number of different formats, including LaTeX, RTF, OpenOffice ODT, and +MediaWiki markup. Gitit can be configured to display TeX math (using +[texmath][]) and highlighted source code (using [highlighting-kate][]). + +Other features include + +* plugins: dynamically loaded page transformations written in Haskell + (see "Network.Gitit.Interface") + +* categories + +* TeX math + +* syntax highlighting of source code files and code snippets (using + highlighting-kate) + +* caching + +* Atom feeds (site-wide and per-page) + +* a library, "Network.Gitit", that makes it simple to include a gitit + wiki in any happstack application + +You can see a running demo at . + +[git]: http://git.or.cz +[darcs]: http://darcs.net +[mercurial]: http://mercurial.selenic.com/ +[pandoc]: http://johnmacfarlane.net/pandoc +[Happstack]: http://happstack.com +[highlighting-kate]: http://johnmacfarlane.net/highlighting-kate/ +[texmath]: http://github.com/jgm/texmath/tree/master + +Getting started +=============== + +Compiling and installing gitit +------------------------------ + +You'll need the [GHC][] compiler and the [cabal-install][] tool. GHC can +be downloaded [here][]. Note that, starting with release 0.5, GHC 6.10 +or higher is required. For [cabal-install][] on *nix, follow the [quick +install][] instructions. + +[GHC]: http://www.haskell.org/ghc/ +[here]: http://www.haskell.org/ghc/ +[cabal-install]: http://hackage.haskell.org/trac/hackage/wiki/CabalInstall +[quick install]: http://hackage.haskell.org/trac/hackage/wiki/CabalInstall#Quick+Installation+on+Unix + +Once you've got cabal-install, installing gitit is trivial: + + cabal update + cabal install gitit + +These commands will install the latest released version of gitit. +To install a version of gitit checked out from the repository, +change to the gitit directory and type: + + cabal install + +The `cabal` tool will automatically install all of the required haskell +libraries. If all goes well, by the end of this process, the latest +release of gitit will be installed in your local `.cabal` directory. You +can check this by trying: + + gitit --version + +If that doesn't work, check to see that `gitit` is in your local +cabal-install executable directory (usually `~/.cabal/bin`). And make +sure `~/.cabal/bin` is in your system path. + +Optional syntax highlighting support +------------------------------------ + +If pandoc was compiled with optional syntax highlighting support, +this will be available in gitit too. This feature is recommended +if you plan to display source code on your wiki. + +Highlighting support requires the [pcre][] library, so make sure that +is installed before continuing. + +[pcre]: http://www.pcre.org/ + +To install gitit with highlighting support, first ensure that pandoc +is compiled with highlighting support, then install gitit as above: + + cabal install pandoc -fhighlighting --reinstall + cabal install gitit + +Running gitit +------------- + +To run gitit, you'll need `git` in your system path. (Or `darcs` or +`hg`, if you're using darcs or mercurial to store the wiki data.) + +Gitit assumes that the page files (stored in the git repository) are +encoded as UTF-8. Even page names may be UTF-8 if the file system +supports this. So you should make sure that you are using a UTF-8 locale +when running gitit. (To check this, type `locale`.) + +Switch to the directory where you want to run gitit. This should be a +directory where you have write access, since three directories, `static`, +`templates`, and `wikidata`, and two files, `gitit-users` and `gitit.log`, +will be created here. To start gitit, just type: + + gitit + +If all goes well, gitit will do the following: + + 1. Create a git repository, `wikidata`, and add a default front page. + 2. Create a `static` directory containing files to be treated as + static files by gitit. + 3. Create a `templates` directory containing HStringTemplate templates + for wiki pages. + 4. Start a web server on port 5001. + +Check that it worked: open a web browser and go to +. + +You can control the port that gitit runs on using the `-p` option: +`gitit -p 4000` will start gitit on port 4000. Additional runtime +options are described by `gitit -h`. + +Using gitit +=========== + +Wiki links and formatting +------------------------- + +For instructions on editing pages and creating links, see the "Help" page. + +Gitit interprets links with empty URLs as wikilinks. Thus, in markdown +pages, `[Front Page]()` creates an internal wikilink to the page `Front +Page`. In reStructuredText pages, `` `Front Page <>`_ `` has the same +effect. + +If you want to link to a directory listing for a subdirectory, use a +trailing slash: `[foo/bar/]()` creates a link to the directory for +`foo/bar`. + +Page metadata +------------- + +Pages may optionally begin with a metadata block. Here is an example: + + --- + format: latex+lhs + categories: haskell math + toc: no + title: Haskell and + Category Theory + ... + + \section{Why Category Theory?} + +The metadata block consists of a list of key-value pairs, each on a +separate line. If needed, the value can be continued on one or more +additional line, which must begin with a space. (This is illustrated by +the "title" example above.) The metadata block must begin with a line +`---` and end with a line `...` optionally followed by one or more blank +lines. (The metadata block is a valid YAML document, though not all YAML +documents will be valid metadata blocks.) + +Currently the following keys are supported: + +format +: Overrides the default page type as specified in the configuration file. + Possible values are `markdown`, `rst`, `latex`, `html`, `markdown+lhs`, + `rst+lhs`, `latex+lhs`. (Capitalization is ignored, so you can also + use `LaTeX`, `HTML`, etc.) The `+lhs` variants indicate that the page + is to be interpreted as literate Haskell. If this field is missing, + the default page type will be used. + +categories +: A space or comma separated list of categories to which the page belongs. + +toc +: Overrides default setting for table-of-contents in the configuration file. + Values can be `yes`, `no`, `true`, or `false` (capitalization is ignored). + +title +: By default the displayed page title is the page name. This metadata element + overrides that default. + +Highlighted source code +----------------------- + +If gitit was compiled against a version of pandoc that has highlighting +support (see above), you can get highlighted source code by using +[delimited code blocks][]: + + ~~~ {.haskell .numberLines} + qsort [] = [] + qsort (x:xs) = qsort (filter (< x) xs) ++ [x] ++ + qsort (filter (>= x) xs) + ~~~ + +To see what languages your pandoc was compiled to highlight: + + pandoc -v + +[delimited code blocks]: http://johnmacfarlane.net/pandoc/README.html#delimited-code-blocks + +Configuring and customizing gitit +================================= + +Configuration options +--------------------- + +Use the option `-f [filename]` to specify a configuration file: + + gitit -f my.conf + +If this option is not used, gitit will use a default configuration. +To get a copy of the default configuration file, which you +can customize, just type: + + gitit --print-default-config > my.conf + +The default configuration file is documented with comments throughout. + +The `static` directory +---------------------- + +On receiving a request, gitit always looks first in the `static` +directory (or in whatever directory is specified for `static-dir` in +the configuration file). If a file corresponding to the request is +found there, it is served immediately. If the file is not found in +`static`, gitit next looks in the `static` subdirectory of gitit's data +file (`$CABALDIR/share/gitit-x.y.z/data`). This is where default css, +images, and javascripts are stored. If the file is not found there +either, gitit treats the request as a request for a wiki page or wiki +command. + +So, you can throw anything you want to be served statically (for +example, a `robots.txt` file or `favicon.ico`) in the `static` +directory. You can override any of gitit's default css, javascript, or +image files by putting a file with the same relative path in `static`. +Note that gitit has a default `robots.txt` file that excludes all +URLs beginning with `/_`. + +Note: if you set `static-dir` to be a subdirectory of `repository-path`, +and then add the files in the static directory to your repository, you +can ensure that others who clone your wiki repository get these files +as well. It will not be possible to modify these files using the web +interface, but they will be modifiable via git. + +Using a VCS other than git +-------------------------- + +By default, gitit will store wiki pages in a git repository in the +`wikidata` directory. If you'd prefer to use darcs instead of git, +you need to add the following field to the configuration file: + + repository-type: Darcs + +If you'd prefer to use mercurial, add: + + repository-type: Mercurial + +This program may be called "darcsit" instead of "gitit" when a darcs +backend is used. + +Note: we recommend that you use gitit/darcsit with darcs version +2.3.0 or greater. If you must use an older version of darcs, then +you need to compile the filestore library without the (default) +maxcount flag, before (re)installing gitit: + + cabal install --reinstall filestore -f-maxcount + cabal install --reinstall gitit + +Otherwise you will get an error when you attempt to access your +repository. + +Changing the theme +------------------ + +To change the look of the wiki, you can modify `custom.css` in +`static/css`. + +To change the look of printed pages, copy gitit's default `print.css` +to `static/css` and modify it. + +The logo picture can be changed by copying a new PNG file to +`static/img/logo.png`. The default logo is 138x155 pixels. + +To change the footer, modify `templates/footer.st`. + +For more radical changes, you can override any of the default +templates in `$CABALDIR/share/gitit-x.y.z/data/templates` by copying +the file into `templates`, modifying it, and restarting gitit. The +`page.st` template is the master template; it includes the others. +Interpolated variables are surrounded by `$`s, so `literal $` must +be backslash-escaped. + +Adding support for math +----------------------- + +To write math on a markdown-formatted wiki page, just enclose it +in dollar signs, as in LaTeX: + + Here is a formula: $\frac{1}{\sqrt{c^2}}$ + +You can write display math by enclosing it in double dollar signs: + + $$\frac{1}{\sqrt{c^2}}$$ + +Gitit can display TeX math in three different ways, depending on the +setting of `math` in the configuration file: + +1. `mathml` (default): Math will be converted to MathML using + [texmath][]. This method works with IE+mathplayer, Firefox, and + Opera, but not Safari. + +2. `jsMath`: Math will be rendered using the [jsMath][] javascript. + If you want to use this method, download `jsMath` and `jsMath + Image Fonts` from the [jsMath download page][]. You'll have two + `.zip` archives. Unzip them both in the `static/js` directory (a new + subdirectory, `jsMath`, will be created). This works with all + browsers, but is slower and not as nice looking as MathML. + +3. `raw`: Math will be rendered as raw LaTeX codes. + +[jsMath]: http://www.math.union.edu/~dpvc/jsmath/ +[jsMath download page]: http://sourceforge.net/project/showfiles.php?group_id=172663 + +Restricting access +------------------ + +If you want to limit account creation on your wiki, the easiest way to do this +is to provide an `access-question` in your configuration file. (See the commented +default configuration file.) Nobody will be able to create an account without +knowing the answer to the access question. + +Another approach is to use HTTP authentication. (See the config file comments on +`authentication-method`.) + +Authentication through github +----------------------------- + +If you want to authenticate the user from github through oauth2, you need to +register your app with github to obtain a OAuth client secret and add the +following section to your configuration file: + +``` +[Github] +oauthclientid: 01239456789abcdef012 +oauthclientsecret: 01239456789abcdef01239456789abcdef012394 +oauthcallback: http://mysite/_githubCallback +oauthoauthorizeendpoint: https://github.com/login/oauth/authorize +oauthaccesstokenendpoint: https://github.com/login/oauth/access_token +``` + +Plugins +======= + +Plugins are small Haskell programs that transform a wiki page after it +has been converted from Markdown or another source format. See the example +plugins in the `plugins` directory. To enable a plugin, include the path to the +plugin (or its module name) in the `plugins` field of the configuration file. +(If the plugin name starts with `Network.Gitit.Plugin.`, gitit will assume that +the plugin is an installed module and will not look for a source file.) + +Plugin support is enabled by default. However, plugin support makes +the gitit executable considerably larger and more memory-hungry. +If you don't need plugins, you may want to compile gitit without plugin +support. To do this, unset the `plugins` Cabal flag: + + cabal install --reinstall gitit -f-plugins + +Note also that if you compile gitit for executable profiling, attempts +to load plugins will result in "internal error: PAP object entered!" + +Accessing the wiki through git +============================== + +All the pages and uploaded files are stored in a git repository. By +default, this lives in the `wikidata` directory (though this can be +changed through configuration options). So you can interact with the +wiki using git command line tools: + + git clone ssh://my.server.edu/path/of/wiki/wikidata + cd wikidata + vim Front\ Page.page # edit the page + git commit -m "Added message about wiki etiquette" Front\ Page.page + git push + +If you now look at the Front Page on the wiki, you should see your changes +reflected there. Note that the pages all have the extension `.page`. + +If you are using the darcs or mercurial backend, the commands will +be slightly different. See the documentation for your VCS for +details. + +Performance +=========== + +Caching +------- + +By default, gitit does not cache content. If your wiki receives a lot of +traffic or contains pages that are slow to render, you may want to activate +caching. To do this, set the configuration option `use-cache` to `yes`. +By default, rendered pages, highlighted source files, and exported PDFs +will be cached in the `cache` directory. (Another directory can be +specified by setting the `cache-dir` configuration option.) + +Cached pages are updated when pages are modified using the web +interface. They are not updated when pages are modified directly through +git or darcs. However, the cache can be refreshed manually by pressing +Ctrl-R when viewing a page, or by sending an HTTP GET or POST request to +`/_expire/path/to/page`, where `path/to/page` is the name of the page to +be expired. + +Users who frequently update pages using git or darcs may wish to add a +hook to the repository that makes the appropriate HTTP request to expire +pages when they are updated. To facilitate such hooks, the gitit cabal +package includes an executable `expireGititCache`. Assuming you are +running gitit at port 5001 on localhost, and the environment variable +`CHANGED_FILES` contains a list of the files that have changed, you can +expire their cached versions using + + expireGititCache http://localhost:5001 $CHANGED_FILES + +Or you can specify the files directly: + + expireGititCache http://localhost:5001 "Front Page.page" foo/bar/baz.c + +This program will return a success status (0) if the page has been +successfully expired (or if it was never cached in the first place), +and a failure status (> 0) otherwise. + +The cache is persistent through restarts of gitit. To expire all cached +pages, simply remove the `cache` directory. + +Idle +---- + +By default, GHC's runtime will repeatedly attempt to collect garbage +when an executable like Gitit is idle. This means that gitit will, after +the first page request, never use 0% CPU time and sleep, but will use +~1%. This can be bad for battery life, among other things. + +To fix this, one can disable the idle-time GC with the runtime flag +`-I0`: + + gitit -f my.conf +RTS -I0 -RTS + +Using gitit with apache +======================= + +Most users who run a public-facing gitit will want gitit to appear +at a nice URL like `http://wiki.mysite.com` or +`http://mysite.com/wiki` rather than `http://mysite.com:5001`. +This can be achieved using apache's `mod_proxy`. + +Proxying to `http://wiki.mysite.com` +------------------------------------ + +Set up your DNS so that `http://wiki.mysite.com` maps to +your server's IP address. Make sure that the `mod_proxy`, `mod_proxy_http` and `mod_rewrite` modules are +loaded, and set up a virtual host with the following configuration: + + + ServerName wiki.mysite.com + DocumentRoot /var/www/ + RewriteEngine On + ProxyPreserveHost On + ProxyRequests Off + + + Order deny,allow + Allow from all + + + ProxyPassReverse / http://127.0.0.1:5001 + RewriteRule ^(.*) http://127.0.0.1:5001$1 [P] + + ErrorLog /var/log/apache2/error.log + LogLevel warn + + CustomLog /var/log/apache2/access.log combined + ServerSignature On + + + +Reload your apache configuration and you should be all set. + +Using nginx to achieve the same +------------------------------- + +Drop a file called `wiki.example.com.conf` into `/etc/nginx/conf.d` +(or where ever your distribution puts it). + + server { + listen 80; + server_name wiki.example.com + location / { + proxy_pass http://127.0.0.1:5001/; + proxy_set_header X-Real-IP $remote_addr; + proxy_redirect off; + } + access_log /var/log/nginx/wiki.example.com.log main; + } + +Reload your nginx config and you should be all set. + + +Proxying to `http://mysite.com/wiki` +------------------------------------ + +Make sure the `mod_proxy`, `mod_headers`, `mod_proxy_http`, +and `mod_proxy_html` modules are loaded. `mod_proxy_html` +is an external module, which can be obtained [here] +(http://apache.webthing.com/mod_proxy_html/). It rewrites URLs that +occur in web pages. Here we will use it to rewrite gitit's links so that +they all begin with `/wiki/`. + +First, tell gitit not to compress pages, since `mod_proxy_html` needs +uncompressed pages to parse. You can do this by setting the gitit +configuration option + + compress-responses: no + +Second, modify the link in the `reset-password-message` in the +configuration file: instead of + + http://$hostname$:$port$$resetlink$ + +set it to + + http://$hostname$/wiki$resetlink$ + +Restart gitit. + +Now add the following lines to the apache configuration file for the +`mysite.com` server: + + # These commands will proxy /wiki/ to port 5001 + + ProxyRequests Off + + + Order deny,allow + Allow from all + + + ProxyPass /wiki/ http://127.0.0.1:5001/ + + + SetOutputFilter proxy-html + ProxyPassReverse / + ProxyHTMLURLMap / /wiki/ + ProxyHTMLDocType "" XHTML + RequestHeader unset Accept-Encoding + + +Reload your apache configuration and you should be set. + +For further information on the use of `mod_proxy_http` to rewrite URLs, +see the [`mod_proxy_html` guide]. + +[`mod_proxy_html` guide]: http://apache.webthing.com/mod_proxy_html/guide.html + +Using gitit as a library +======================== + +By importing the module `Network.Gitit`, you can include a gitit wiki +(or several of them) in another happstack application. There are some +simple examples in the haddock documentation for `Network.Gitit`. + +Reporting bugs +============== + +Bugs may be reported (and feature requests filed) at +. + +There is a mailing list for users and developers at +. + +Acknowledgements +================ + +A number of people have contributed patches: + +- Gwern Branwen helped to optimize gitit and wrote the + InterwikiPlugin. He also helped with the Feed module. +- Simon Michael contributed the patch adding RST support. +- Henry Laxen added support for password resets and helped with + the apache proxy instructions. +- Anton van Straaten made the process of page generation + more modular by adding Gitit.ContentTransformer. +- Robin Green helped improve the plugin API and interface, and + fixed a security problem with the reset password code. +- Thomas Hartman helped improve the index page, making directory + browsing persistent, and fixed a bug in template recompilation. +- Justin Bogner improved the appearance of the preview button. +- Kohei Ozaki contributed the ImgTexPlugin. +- Michael Terepeta improved validation of change descriptions. +- mightybyte suggested making gitit available as a library, + and contributed a patch to ifLoggedIn that was needed to + make gitit usable with a custom authentication scheme. + +I am especially grateful to the darcs team for using darcsit for +their public-facing wiki. This has helped immensely in identifying +issues and improving performance. + +Gitit's default visual layout is shamelessly borrowed from Wikipedia. +The stylesheets are influenced by Wikipedia's stylesheets and by the +bluetrip CSS framework (see BLUETRIP-LICENSE). Some of the icons in +`img/icons` come from bluetrip as well. + diff --git a/Glass_(Material_global_keyword).page b/Glass_(Material_global_keyword).page new file mode 100644 index 000000000..a844f49b1 --- /dev/null +++ b/Glass_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Glass (Material global keyword) +... + +Description +----------- + +Flags the surface as made of glass to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + glass + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/Global_(Sound_shader_keyword).page b/Global_(Sound_shader_keyword).page new file mode 100644 index 000000000..a94433897 --- /dev/null +++ b/Global_(Sound_shader_keyword).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Global (Sound shader keyword) +... + +Description +----------- + +Play full volume to all speakers and all listeners + +Usage +----- + +Example +------- + +Notes +----- + +Useful for announcers, level-wide SFX (such as earthquake's, etc). + diff --git a/Global_material_keywords_(Doom_3).page b/Global_material_keywords_(Doom_3).page new file mode 100644 index 000000000..a64250fc2 --- /dev/null +++ b/Global_material_keywords_(Doom_3).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Materials, Texturing +toc: yes +title: Global material keywords (Doom 3) +... + +Global keywords used in material shaders. + +Existing keywords as of D3 version 1.3.1302 (1.3): + +General Keywords +---------------- + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [backsided](BackSided_%28Material_global_keyword%29 "BackSided (Material global keyword)") +- [bumpmap](Bumpmap_%28Material_global_keyword%29 "Bumpmap (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [DECAL\_MACRO](DECAL_MACRO_%28Material_global_keyword%29 "DECAL MACRO (Material global keyword)") +- [decalInfo](DecalInfo_%28Material_global_keyword%29 "DecalInfo (Material global keyword)") +- [deform](Deform_%28Material_global_keyword%29 "Deform (Material global keyword)") +- [description](Description_%28Material_global_keyword%29 "Description (Material global keyword)") +- [diffusemap](Diffusemap_%28Material_global_keyword%29 "Diffusemap (Material global keyword)") +- [forceOpaque](ForceOpaque_%28Material_global_keyword%29 "ForceOpaque (Material global keyword)") +- [forceOverlays](ForceOverlays_%28Material_global_keyword%29 "ForceOverlays (Material global keyword)") +- [forceShadows](ForceShadows_%28Material_global_keyword%29 "ForceShadows (Material global keyword)") +- [guisurf](Guisurf_%28Material_global_keyword%29 "Guisurf (Material global keyword)") +- [mirror](Mirror_%28Material_global_keyword%29 "Mirror (Material global keyword)") +- [noFog](NoFog_%28Material_global_keyword%29 "NoFog (Material global keyword)") +- [noOverlays](NoOverlays_%28Material_global_keyword%29 "NoOverlays (Material global keyword)") +- [noSelfShadow](NoSelfShadow_%28Material_global_keyword%29 "NoSelfShadow (Material global keyword)") +- [noShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") +- [polygonOffset](PolygonOffset_%28Material_global_keyword%29 "PolygonOffset (Material global keyword)") +- [qer\_editorimage](Qer_editorimage_%28Material_global_keyword%29 "Qer editorimage (Material global keyword)") +- [renderbump](Renderbump_%28Material_global_keyword%29 "Renderbump (Material global keyword)") +- [sort](Sort_%28Material_global_keyword%29 "Sort (Material global keyword)") +- [spectrum](Spectrum_%28Material_global_keyword%29 "Spectrum (Material global keyword)") +- [specularmap](Specularmap_%28Material_global_keyword%29 "Specularmap (Material global keyword)") +- [translucent](Translucent_%28Material_global_keyword%29 "Translucent (Material global keyword)") +- [twoSided](TwoSided_%28Material_global_keyword%29 "TwoSided (Material global keyword)") +- [unsmoothedTangents](UnsmoothedTangents_%28Material_global_keyword%29 "UnsmoothedTangents (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + +Light Keywords +-------------- + +- [ambientLight](AmbientLight_%28Material_global_keyword%29 "AmbientLight (Material global keyword)") +- [blendLight](BlendLight_%28Material_global_keyword%29 "BlendLight (Material global keyword)") +- [fogLight](FogLight_%28Material_global_keyword%29 "FogLight (Material global keyword)") +- [lightFalloffImage](LightFalloffImage_%28Material_global_keyword%29 "LightFalloffImage (Material global keyword)") +- [noPortalFog](NoPortalFog_%28Material_global_keyword%29 "NoPortalFog (Material global keyword)") + +Surface Parameters +------------------ + +- [aasobstacle](Aasobstacle_%28Material_global_keyword%29 "Aasobstacle (Material global keyword)") +- [aassolid](Aassolid_%28Material_global_keyword%29 "Aassolid (Material global keyword)") +- [areaportal](Areaportal_%28Material_global_keyword%29 "Areaportal (Material global keyword)") +- [blood](Blood_%28Material_global_keyword%29 "Blood (Material global keyword)") +- [cardboard](Cardboard_%28Material_global_keyword%29 "Cardboard (Material global keyword)") +- [collision](Collision_%28Material_global_keyword%29 "Collision (Material global keyword)") +- [discrete](Discrete_%28Material_global_keyword%29 "Discrete (Material global keyword)") +- [flashlight\_trigger](Flashlight_trigger_%28Material_global_keyword%29 "Flashlight trigger (Material global keyword)") +- [flesh](Flesh_%28Material_global_keyword%29 "Flesh (Material global keyword)") +- [glass](Glass_%28Material_global_keyword%29 "Glass (Material global keyword)") +- [ikclip](Ikclip_%28Material_global_keyword%29 "Ikclip (Material global keyword)") +- [ladder](Ladder_%28Material_global_keyword%29 "Ladder (Material global keyword)") +- [liquid](Liquid_%28Material_global_keyword%29 "Liquid (Material global keyword)") +- [metal](Metal_%28Material_global_keyword%29 "Metal (Material global keyword)") +- [monsterclip](Monsterclip_%28Material_global_keyword%29 "Monsterclip (Material global keyword)") +- [moveableclip](Moveableclip_%28Material_global_keyword%29 "Moveableclip (Material global keyword)") +- [nodamage](Nodamage_%28Material_global_keyword%29 "Nodamage (Material global keyword)") +- [noFragment](NoFragment_%28Material_global_keyword%29 "NoFragment (Material global keyword)") +- [noimpact](Noimpact_%28Material_global_keyword%29 "Noimpact (Material global keyword)") +- [nonsolid](Nonsolid_%28Material_global_keyword%29 "Nonsolid (Material global keyword)") +- [nosteps](Nosteps_%28Material_global_keyword%29 "Nosteps (Material global keyword)") +- [nullnormal](Nullnormal_%28Material_global_keyword%29 "Nullnormal (Material global keyword)") +- [plastic](Plastic_%28Material_global_keyword%29 "Plastic (Material global keyword)") +- [playerclip](Playerclip_%28Material_global_keyword%29 "Playerclip (Material global keyword)") +- [qer\_nocarve](Qer_nocarve_%28Material_global_keyword%29 "Qer nocarve (Material global keyword)") +- [ricochet](Ricochet_%28Material_global_keyword%29 "Ricochet (Material global keyword)") +- [slick](Slick_%28Material_global_keyword%29 "Slick (Material global keyword)") +- [solid](Solid_%28Material_global_keyword%29 "Solid (Material global keyword)") +- [stone](Stone_%28Material_global_keyword%29 "Stone (Material global keyword)") +- [surfacetype10](Surfacetype10_%28Material_global_keyword%29 "Surfacetype10 (Material global keyword)") +- [surfacetype11](Surfacetype11_%28Material_global_keyword%29 "Surfacetype11 (Material global keyword)") +- [surfacetype12](Surfacetype12_%28Material_global_keyword%29 "Surfacetype12 (Material global keyword)") +- [surfacetype13](Surfacetype13_%28Material_global_keyword%29 "Surfacetype13 (Material global keyword)") +- [surfacetype14](Surfacetype14_%28Material_global_keyword%29 "Surfacetype14 (Material global keyword)") +- [surfacetype15](Surfacetype15_%28Material_global_keyword%29 "Surfacetype15 (Material global keyword)") +- [trigger](Trigger_%28Material_global_keyword%29 "Trigger (Material global keyword)") +- [water](Water_%28Material_global_keyword%29 "Water (Material global keyword)") +- [wood](Wood_%28Material_global_keyword%29 "Wood (Material global keyword)") + diff --git a/Global_material_keywords_(Prey).page b/Global_material_keywords_(Prey).page new file mode 100644 index 000000000..2e4eb6725 --- /dev/null +++ b/Global_material_keywords_(Prey).page @@ -0,0 +1,134 @@ +--- +format: Markdown +categories: Materials, Texturing +toc: yes +title: Global material keywords (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Global keywords used in material shaders. + +Existing keywords as of Prey version 1.0.103 (1.0): + +General Keywords +---------------- + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [backsided](BackSided_%28Material_global_keyword%29 "BackSided (Material global keyword)") +- [bumpmap](Bumpmap_%28Material_global_keyword%29 "Bumpmap (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [DECAL\_MACRO](DECAL_MACRO_%28Material_global_keyword%29 "DECAL MACRO (Material global keyword)") +- [decalInfo](DecalInfo_%28Material_global_keyword%29 "DecalInfo (Material global keyword)") +- [deform](Deform_%28Material_global_keyword%29 "Deform (Material global keyword)") +- [description](Description_%28Material_global_keyword%29 "Description (Material global keyword)") +- [diffusemap](Diffusemap_%28Material_global_keyword%29 "Diffusemap (Material global keyword)") +- [forceOpaque](ForceOpaque_%28Material_global_keyword%29 "ForceOpaque (Material global keyword)") +- [forceOverlays](ForceOverlays_%28Material_global_keyword%29 "ForceOverlays (Material global keyword)") +- [forceShadows](ForceShadows_%28Material_global_keyword%29 "ForceShadows (Material global keyword)") +- [guisurf](Guisurf_%28Material_global_keyword%29 "Guisurf (Material global keyword)") +- [mirror](Mirror_%28Material_global_keyword%29 "Mirror (Material global keyword)") +- [noFog](NoFog_%28Material_global_keyword%29 "NoFog (Material global keyword)") +- [noOverlays](NoOverlays_%28Material_global_keyword%29 "NoOverlays (Material global keyword)") +- [noSelfShadow](NoSelfShadow_%28Material_global_keyword%29 "NoSelfShadow (Material global keyword)") +- [noShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") +- [polygonOffset](PolygonOffset_%28Material_global_keyword%29 "PolygonOffset (Material global keyword)") +- [qer\_editorimage](Qer_editorimage_%28Material_global_keyword%29 "Qer editorimage (Material global keyword)") +- [renderbump](Renderbump_%28Material_global_keyword%29 "Renderbump (Material global keyword)") +- [sort](Sort_%28Material_global_keyword%29 "Sort (Material global keyword)") +- [spectrum](Spectrum_%28Material_global_keyword%29 "Spectrum (Material global keyword)") +- [specularmap](Specularmap_%28Material_global_keyword%29 "Specularmap (Material global keyword)") +- [translucent](Translucent_%28Material_global_keyword%29 "Translucent (Material global keyword)") +- [twoSided](TwoSided_%28Material_global_keyword%29 "TwoSided (Material global keyword)") +- [unsmoothedTangents](UnsmoothedTangents_%28Material_global_keyword%29 "UnsmoothedTangents (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + +Light Keywords +-------------- + +- [ambientLight](AmbientLight_%28Material_global_keyword%29 "AmbientLight (Material global keyword)") +- [blendLight](BlendLight_%28Material_global_keyword%29 "BlendLight (Material global keyword)") +- [fogLight](FogLight_%28Material_global_keyword%29 "FogLight (Material global keyword)") +- [lightFalloffImage](LightFalloffImage_%28Material_global_keyword%29 "LightFalloffImage (Material global keyword)") +- [noPortalFog](NoPortalFog_%28Material_global_keyword%29 "NoPortalFog (Material global keyword)") + +Surface Parameters +------------------ + +- [aasobstacle](Aasobstacle_%28Material_global_keyword%29 "Aasobstacle (Material global keyword)") +- [aassolid](Aassolid_%28Material_global_keyword%29 "Aassolid (Material global keyword)") +- [areaportal](Areaportal_%28Material_global_keyword%29 "Areaportal (Material global keyword)") +- [blood](Blood_%28Material_global_keyword%29 "Blood (Material global keyword)") +- [cardboard](Cardboard_%28Material_global_keyword%29 "Cardboard (Material global keyword)") +- [collision](Collision_%28Material_global_keyword%29 "Collision (Material global keyword)") +- [discrete](Discrete_%28Material_global_keyword%29 "Discrete (Material global keyword)") +- [flashlight\_trigger](Flashlight_trigger_%28Material_global_keyword%29 "Flashlight trigger (Material global keyword)") +- [flesh](Flesh_%28Material_global_keyword%29 "Flesh (Material global keyword)") +- [ikclip](Ikclip_%28Material_global_keyword%29 "Ikclip (Material global keyword)") +- [ladder](Ladder_%28Material_global_keyword%29 "Ladder (Material global keyword)") +- [liquid](Liquid_%28Material_global_keyword%29 "Liquid (Material global keyword)") +- [metal](Metal_%28Material_global_keyword%29 "Metal (Material global keyword)") +- [monsterclip](Monsterclip_%28Material_global_keyword%29 "Monsterclip (Material global keyword)") +- [moveableclip](Moveableclip_%28Material_global_keyword%29 "Moveableclip (Material global keyword)") +- [nodamage](Nodamage_%28Material_global_keyword%29 "Nodamage (Material global keyword)") +- [noFragment](NoFragment_%28Material_global_keyword%29 "NoFragment (Material global keyword)") +- [noimpact](Noimpact_%28Material_global_keyword%29 "Noimpact (Material global keyword)") +- [nonsolid](Nonsolid_%28Material_global_keyword%29 "Nonsolid (Material global keyword)") +- [nosteps](Nosteps_%28Material_global_keyword%29 "Nosteps (Material global keyword)") +- [nullnormal](Nullnormal_%28Material_global_keyword%29 "Nullnormal (Material global keyword)") +- [plastic](Plastic_%28Material_global_keyword%29 "Plastic (Material global keyword)") +- [playerclip](Playerclip_%28Material_global_keyword%29 "Playerclip (Material global keyword)") +- [portalimage](Portalimage_%28Material_global_keyword%29 "Portalimage (Material global keyword)") +- [portaldistancefar](Portaldistancefar_%28Material_global_keyword%29 "Portaldistancefar (Material global keyword)") +- [portaldistancenear](Portaldistancenear_%28Material_global_keyword%29 "Portaldistancenear (Material global keyword)") +- [qer\_nocarve](Qer_nocarve_%28Material_global_keyword%29 "Qer nocarve (Material global keyword)") +- [ricochet](Ricochet_%28Material_global_keyword%29 "Ricochet (Material global keyword)") +- [slick](Slick_%28Material_global_keyword%29 "Slick (Material global keyword)") +- [solid](Solid_%28Material_global_keyword%29 "Solid (Material global keyword)") +- [stone](Stone_%28Material_global_keyword%29 "Stone (Material global keyword)") +- [surfacetype10](Surfacetype10_%28Material_global_keyword%29 "Surfacetype10 (Material global keyword)") +- [surfacetype11](Surfacetype11_%28Material_global_keyword%29 "Surfacetype11 (Material global keyword)") +- [surfacetype12](Surfacetype12_%28Material_global_keyword%29 "Surfacetype12 (Material global keyword)") +- [surfacetype13](Surfacetype13_%28Material_global_keyword%29 "Surfacetype13 (Material global keyword)") +- [surfacetype14](Surfacetype14_%28Material_global_keyword%29 "Surfacetype14 (Material global keyword)") +- [surfacetype15](Surfacetype15_%28Material_global_keyword%29 "Surfacetype15 (Material global keyword)") +- [trigger](Trigger_%28Material_global_keyword%29 "Trigger (Material global keyword)") +- [water](Water_%28Material_global_keyword%29 "Water (Material global keyword)") + +Uncategorized +------------- + +- [bumpforceHighQuality](BumpforceHighQuality_%28Material_global_keyword%29 "BumpforceHighQuality (Material global keyword)") +- [decal\_alphatest\_macro](Decal_alphatest_macro_%28Material_global_keyword%29 "Decal alphatest macro (Material global keyword)") +- [detail](Detail_%28Material_global_keyword%29 "Detail (Material global keyword)") +- [diffuseforceHighQuality](DiffuseforceHighQuality_%28Material_global_keyword%29 "DiffuseforceHighQuality (Material global keyword)") +- [directportal](Directportal_%28Material_global_keyword%29 "Directportal (Material global keyword)") +- [forcefield](Forcefield_%28Material_global_keyword%29 "Forcefield (Material global keyword)") +- [forcefield\_nobullets](Forcefield_nobullets_%28Material_global_keyword%29 "Forcefield nobullets (Material global keyword)") +- [glass\_macro](Glass_macro_%28Material_global_keyword%29 "Glass macro (Material global keyword)") +- [highquality](Highquality_%28Material_global_keyword%29 "Highquality (Material global keyword)") +- [hunterclip](Hunterclip_%28Material_global_keyword%29 "Hunterclip (Material global keyword)") +- [lightWholeMesh](LightWholeMesh_%28Material_global_keyword%29 "LightWholeMesh (Material global keyword)") +- [matter\_altmetal](Matter_altmetal_%28Material_global_keyword%29 "Matter altmetal (Material global keyword)") +- [matter\_cardboard](Matter_cardboard_%28Material_global_keyword%29 "Matter cardboard (Material global keyword)") +- [matter\_flesh](Matter_flesh_%28Material_global_keyword%29 "Matter flesh (Material global keyword)") +- [matter\_glass](Matter_glass_%28Material_global_keyword%29 "Matter glass (Material global keyword)") +- [matter\_liquid](Matter_liquid_%28Material_global_keyword%29 "Matter liquid (Material global keyword)") +- [matter\_metal](Matter_metal_%28Material_global_keyword%29 "Matter metal (Material global keyword)") +- [matter\_pipe](Matter_pipe_%28Material_global_keyword%29 "Matter pipe (Material global keyword)") +- [matter\_stone](Matter_stone_%28Material_global_keyword%29 "Matter stone (Material global keyword)") +- [matter\_tile](Matter_tile_%28Material_global_keyword%29 "Matter tile (Material global keyword)") +- [matter\_wood](Matter_wood_%28Material_global_keyword%29 "Matter wood (Material global keyword)") +- [noseethru](Noseethru_%28Material_global_keyword%29 "Noseethru (Material global keyword)") +- [overlay\_macro](Overlay_macro_%28Material_global_keyword%29 "Overlay macro (Material global keyword)") +- [scorch\_macro](Scorch_macro_%28Material_global_keyword%29 "Scorch macro (Material global keyword)") +- [seeThru](SeeThru_%28Material_global_keyword%29 "SeeThru (Material global keyword)") +- [skipClip](SkipClip_%28Material_global_keyword%29 "SkipClip (Material global keyword)") +- [SKYBOX\_MACRO](SKYBOX_MACRO_%28Material_global_keyword%29 "SKYBOX MACRO (Material global keyword)") +- [skyboxportal](Skyboxportal_%28Material_global_keyword%29 "Skyboxportal (Material global keyword)") +- [specularforceHighQuality](SpecularforceHighQuality_%28Material_global_keyword%29 "SpecularforceHighQuality (Material global keyword)") +- [vehicleclip](Vehicleclip_%28Material_global_keyword%29 "Vehicleclip (Material global keyword)") +- [wallwalk](Wallwalk_%28Material_global_keyword%29 "Wallwalk (Material global keyword)") + diff --git a/Global_material_keywords_(Quake_4).page b/Global_material_keywords_(Quake_4).page new file mode 100644 index 000000000..e7768cede --- /dev/null +++ b/Global_material_keywords_(Quake_4).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Materials, Texturing, Urgent_attention_needed +toc: yes +title: Global material keywords (Quake 4) +... + +Global keywords used in material shaders. + +Existing keywords as of Quake 4 version ... : + +**This page is in urgent need of attention because: *this page is directly copied from the Doom 3 version, please check if all of these are present in Quake 4.*** + + +General Keywords +---------------- + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [backsided](BackSided_%28Material_global_keyword%29 "BackSided (Material global keyword)") +- [bumpmap](Bumpmap_%28Material_global_keyword%29 "Bumpmap (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [DECAL\_MACRO](DECAL_MACRO_%28Material_global_keyword%29 "DECAL MACRO (Material global keyword)") +- [decalInfo](DecalInfo_%28Material_global_keyword%29 "DecalInfo (Material global keyword)") +- [deform](Deform_%28Material_global_keyword%29 "Deform (Material global keyword)") +- [description](Description_%28Material_global_keyword%29 "Description (Material global keyword)") +- [diffusemap](Diffusemap_%28Material_global_keyword%29 "Diffusemap (Material global keyword)") +- [forceOpaque](ForceOpaque_%28Material_global_keyword%29 "ForceOpaque (Material global keyword)") +- [forceOverlays](ForceOverlays_%28Material_global_keyword%29 "ForceOverlays (Material global keyword)") +- [forceShadows](ForceShadows_%28Material_global_keyword%29 "ForceShadows (Material global keyword)") +- [guisurf](Guisurf_%28Material_global_keyword%29 "Guisurf (Material global keyword)") +- [mirror](Mirror_%28Material_global_keyword%29 "Mirror (Material global keyword)") +- [noFog](NoFog_%28Material_global_keyword%29 "NoFog (Material global keyword)") +- [noOverlays](NoOverlays_%28Material_global_keyword%29 "NoOverlays (Material global keyword)") +- [noSelfShadow](NoSelfShadow_%28Material_global_keyword%29 "NoSelfShadow (Material global keyword)") +- [noShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") +- [polygonOffset](PolygonOffset_%28Material_global_keyword%29 "PolygonOffset (Material global keyword)") +- [qer\_editorimage](Qer_editorimage_%28Material_global_keyword%29 "Qer editorimage (Material global keyword)") +- [renderbump](Renderbump_%28Material_global_keyword%29 "Renderbump (Material global keyword)") +- [sort](Sort_%28Material_global_keyword%29 "Sort (Material global keyword)") +- [spectrum](Spectrum_%28Material_global_keyword%29 "Spectrum (Material global keyword)") +- [specularmap](Specularmap_%28Material_global_keyword%29 "Specularmap (Material global keyword)") +- [translucent](Translucent_%28Material_global_keyword%29 "Translucent (Material global keyword)") +- [twoSided](TwoSided_%28Material_global_keyword%29 "TwoSided (Material global keyword)") +- [unsmoothedTangents](UnsmoothedTangents_%28Material_global_keyword%29 "UnsmoothedTangents (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + +Light Keywords +-------------- + +- [ambientLight](AmbientLight_%28Material_global_keyword%29 "AmbientLight (Material global keyword)") +- [blendLight](BlendLight_%28Material_global_keyword%29 "BlendLight (Material global keyword)") +- [fogLight](FogLight_%28Material_global_keyword%29 "FogLight (Material global keyword)") +- [lightFalloffImage](LightFalloffImage_%28Material_global_keyword%29 "LightFalloffImage (Material global keyword)") +- [noPortalFog](NoPortalFog_%28Material_global_keyword%29 "NoPortalFog (Material global keyword)") + +Surface Parameters +------------------ + +- [aasobstacle](Aasobstacle_%28Material_global_keyword%29 "Aasobstacle (Material global keyword)") +- [aassolid](Aassolid_%28Material_global_keyword%29 "Aassolid (Material global keyword)") +- [areaportal](Areaportal_%28Material_global_keyword%29 "Areaportal (Material global keyword)") +- [blood](Blood_%28Material_global_keyword%29 "Blood (Material global keyword)") +- [cardboard](Cardboard_%28Material_global_keyword%29 "Cardboard (Material global keyword)") +- [collision](Collision_%28Material_global_keyword%29 "Collision (Material global keyword)") +- [discrete](Discrete_%28Material_global_keyword%29 "Discrete (Material global keyword)") +- [flashlight\_trigger](Flashlight_trigger_%28Material_global_keyword%29 "Flashlight trigger (Material global keyword)") +- [flesh](Flesh_%28Material_global_keyword%29 "Flesh (Material global keyword)") +- [glass](Glass_%28Material_global_keyword%29 "Glass (Material global keyword)") +- [ikclip](Ikclip_%28Material_global_keyword%29 "Ikclip (Material global keyword)") +- [ladder](Ladder_%28Material_global_keyword%29 "Ladder (Material global keyword)") +- [liquid](Liquid_%28Material_global_keyword%29 "Liquid (Material global keyword)") +- [metal](Metal_%28Material_global_keyword%29 "Metal (Material global keyword)") +- [monsterclip](Monsterclip_%28Material_global_keyword%29 "Monsterclip (Material global keyword)") +- [moveableclip](Moveableclip_%28Material_global_keyword%29 "Moveableclip (Material global keyword)") +- [nodamage](Nodamage_%28Material_global_keyword%29 "Nodamage (Material global keyword)") +- [noFragment](NoFragment_%28Material_global_keyword%29 "NoFragment (Material global keyword)") +- [noimpact](Noimpact_%28Material_global_keyword%29 "Noimpact (Material global keyword)") +- [nonsolid](Nonsolid_%28Material_global_keyword%29 "Nonsolid (Material global keyword)") +- [nosteps](Nosteps_%28Material_global_keyword%29 "Nosteps (Material global keyword)") +- [nullnormal](Nullnormal_%28Material_global_keyword%29 "Nullnormal (Material global keyword)") +- [plastic](Plastic_%28Material_global_keyword%29 "Plastic (Material global keyword)") +- [playerclip](Playerclip_%28Material_global_keyword%29 "Playerclip (Material global keyword)") +- [portalimage](Portalimage_%28Material_global_keyword%29 "Portalimage (Material global keyword)") +- [portaldistancefar](Portaldistancefar_%28Material_global_keyword%29 "Portaldistancefar (Material global keyword)") +- [portaldistancenear](Portaldistancenear_%28Material_global_keyword%29 "Portaldistancenear (Material global keyword)") +- [qer\_nocarve](Qer_nocarve_%28Material_global_keyword%29 "Qer nocarve (Material global keyword)") +- [ricochet](Ricochet_%28Material_global_keyword%29 "Ricochet (Material global keyword)") +- [slick](Slick_%28Material_global_keyword%29 "Slick (Material global keyword)") +- [solid](Solid_%28Material_global_keyword%29 "Solid (Material global keyword)") +- [stone](Stone_%28Material_global_keyword%29 "Stone (Material global keyword)") +- [surfacetype10](Surfacetype10_%28Material_global_keyword%29 "Surfacetype10 (Material global keyword)") +- [surfacetype11](Surfacetype11_%28Material_global_keyword%29 "Surfacetype11 (Material global keyword)") +- [surfacetype12](Surfacetype12_%28Material_global_keyword%29 "Surfacetype12 (Material global keyword)") +- [surfacetype13](Surfacetype13_%28Material_global_keyword%29 "Surfacetype13 (Material global keyword)") +- [surfacetype14](Surfacetype14_%28Material_global_keyword%29 "Surfacetype14 (Material global keyword)") +- [surfacetype15](Surfacetype15_%28Material_global_keyword%29 "Surfacetype15 (Material global keyword)") +- [trigger](Trigger_%28Material_global_keyword%29 "Trigger (Material global keyword)") +- [water](Water_%28Material_global_keyword%29 "Water (Material global keyword)") +- [wood](Wood_%28Material_global_keyword%29 "Wood (Material global keyword)") + diff --git a/Glprogs_(folder).page b/Glprogs_(folder).page new file mode 100644 index 000000000..466a34a80 --- /dev/null +++ b/Glprogs_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Glprogs (folder) +... + +This folder, a subfolder of your mod folder, contains one or more . [VFP](VFP_%28file_format%29 "VFP (file format)") and . [VP](VP_%28file_format%29 "VP (file format)") files. Doom 3 loads all the files in this folder and makes them available for use in [materials](Material_%28decl%29 "Material (decl)") for [visual special effects](Vertex_and_fragment_programs "Vertex and fragment programs") . + diff --git a/GotoFloor_(script_event).page b/GotoFloor_(script_event).page new file mode 100644 index 000000000..c12a3b06a --- /dev/null +++ b/GotoFloor_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GotoFloor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Moves an elevator to the given floor + +Usage +----- + +void gotoFloor( float floor ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Green_(Material_stage_keyword).page b/Green_(Material_stage_keyword).page new file mode 100644 index 000000000..ca891f700 --- /dev/null +++ b/Green_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Green (Material stage keyword) +... + +Description +----------- + +The **green** keyword multiples the green channel of the associated map by the given value. + +Usage +----- + + green + +Parameters +---------- + +- *greenval* - the value by which the green channel of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of the green channel by half. + + { + map path/to/image.tga + green 0.5 + } + +Notes +----- + +Not Available. + diff --git a/Guardian_poundground_explosion_(entity).page b/Guardian_poundground_explosion_(entity).page new file mode 100644 index 000000000..3674d3bab --- /dev/null +++ b/Guardian_poundground_explosion_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Guardian poundground explosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **guardian\_poundground\_explosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/GuiEvent_(script_event).page b/GuiEvent_(script_event).page new file mode 100644 index 000000000..a5554cc53 --- /dev/null +++ b/GuiEvent_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: GuiEvent (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*void* guiEvent( *string* **eventName** ) + +Parameters +---------- + +- [eventName] - Name of event in gui. + +Examples +-------- + + $my_entity.guiEvent( "my_event" ); + +Notes +----- + +This script event does not return any values. + diff --git a/Gui_(GUI_item_property).page b/Gui_(GUI_item_property).page new file mode 100644 index 000000000..5b7a6c3a6 --- /dev/null +++ b/Gui_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Gui (GUI item property) +... + +?? + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + gui guiname + +Default value +------------- + + Unknown + +Example(s) +---------- + + gui "messagemode" + diff --git a/Gui_configServerRate_(cvar).page b/Gui_configServerRate_(cvar).page new file mode 100644 index 000000000..63dc805a3 --- /dev/null +++ b/Gui_configServerRate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui configServerRate (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + gui_configServerRate [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIXgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gui_debug_(cvar).page b/Gui_debug_(cvar).page new file mode 100644 index 000000000..9d217f41a --- /dev/null +++ b/Gui_debug_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui debug (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + gui_debug [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIXgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gui_edit_(cvar).page b/Gui_edit_(cvar).page new file mode 100644 index 000000000..9383f9f8c --- /dev/null +++ b/Gui_edit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui edit (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + gui_edit [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIXgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gui_mediumFontLimit_(cvar).page b/Gui_mediumFontLimit_(cvar).page new file mode 100644 index 000000000..affd06437 --- /dev/null +++ b/Gui_mediumFontLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui mediumFontLimit (cvar) +... + +Description +----------- + +Limits the bitmap resolution for medium sized fonts. + +Usage +----- + +At the console type... + + gui_mediumFontLimit [FLOAT] + +Parameters +---------- + +- [FLOAT] - Numerical value representing X x X resolution. Set to zero to remove the limit. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIXgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gui_smallFontLimit_(cvar).page b/Gui_smallFontLimit_(cvar).page new file mode 100644 index 000000000..9d6a48f24 --- /dev/null +++ b/Gui_smallFontLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui smallFontLimit (cvar) +... + +Description +----------- + +Limits the bitmap resolution for small sized fonts. + +Usage +----- + +At the console type... + + gui_smallFontLimit [FLOAT] + +Parameters +---------- + +- [FLOAT] - Numerical value representing X x X resolution. Set to zero to remove the limit. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIXgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Gui_ui_name_(cvar).page b/Gui_ui_name_(cvar).page new file mode 100644 index 000000000..6fa673ad6 --- /dev/null +++ b/Gui_ui_name_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Gui ui name (cvar) +... + +Description +----------- + +copy-over cvar for ui\_name + +Usage +----- + +At the console type... + + gui_ui_name [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Guide_(decl).page b/Guide_(decl).page new file mode 100644 index 000000000..3cc43d75b --- /dev/null +++ b/Guide_(decl).page @@ -0,0 +1,196 @@ +--- +format: Markdown +categories: Declarations, Mapping, Texturing +toc: yes +title: Guide (decl) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Guides are declarations which act as material templates used in place of a full [material](Material_%28decl%29 "Material (decl)") declaration. Their sole function is to simplify creation of new materials. Just like templates or stationary or even forms in every day life, guides save time and effort by leaving just a few blank spots for you to fill in. These blank spots are called parameters. + +Syntax +------ + + guide [name]([parm1], [parm2], [etc]) + { + [material command 2] [parm1] + [material command 2] [parm2] + [etc] + } + +Guides are started with a header which consists of the guide keyword followed by the *name* of the guide and inside parenthesis separated by commas all the parameters that need to be suplied to that particular guide. They are then followed by the body of the declaration which is enclosed in curly brackets; here you use all the usual material declaration keywords and stages. The difference from a regular material declaration though is that instead of pointing to actual assets (like a texture, colour value, etc.) you point to the parameters defined in the header. The names of the parameters are entirely up to you. Guides should be put in a . [GUIDE](GUIDE_%28file_format%29 "GUIDE (file format)") file in the / [guides](Guides_%28folder%29 "Guides (folder)") folder. + +You then reference the guide by using the following in your . [MTR](MTR_%28file_format%29 "MTR (file format)") file: + + guide [name_of_material] [name_of_guide]("[parm1]", "[parm2]", "[etc]") + +Example +------- + +As an example, the majority of surfaces in the game use a [diffuse, specular, height and normal maps](Texturing "Texturing") so let's assume you have three new custom brick textures you want to use in your mod. After creating the actual textures you have: + + brick1_d.tga + brick1_local.tga + brick1_h.tga + brick1_s.tga + + brick2_d.tga + brick2_local.tga + brick2_h.tga + brick2_s.tga + + brick3_d.tga + brick3_local.tga + brick3_h.tga + brick3_s.tga + +Now you're going to have to write three times the following material for each set of brick textures: + + textures/mymod/brick1 + { + qer_editorimage textures/mymod/brick1_d + + bumpmap addnormals ( textures/mymod/brick1_local, heightmap ( textures/mymod/brick1_h, 2 ) ) + diffusemap textures/mymod/brick1_d + specularmap textures/mymod/brick1_s + } + +As you can see even though each of those three brick surfaces will use different textures they will still behave the same way. That's where guides come in. You could write a guide that does this for you like so: + + guide my_guide(TextureParm) + { + qer_editorimage textures/TextureParm_d + + bumpmap addnormals ( textures/TextureParm_local, heightmap ( textures/TextureParm_h, 2 ) ) + diffusemap textures/TextureParm_d + specularmap textures/TextureParm_s + } + +It looks just like the material declaration above except for the header and the paths/filenames to the textures point to the parameter defined in the header instead of an actual texture asset. + +Now, whenever you want to write those three brick materials using this guide instead of having to write the material declaration as usual you simply point to the guide declaration (our template) like so: + + guide textures/mymod/brick1 my_guide("mymod/brick1") + guide textures/mymod/brick2 my_guide("mymod/brick2") + guide textures/mymod/brick3 my_guide("mymod/brick3") + +You start by telling the engine you're using a guide instead of a full material, then you declarate the path/name of the material that will appear in the editor (just as you'd do in a regular material declaration), you follow that with the name of the guide you'll be using for this material followed by the parameter(s) required by the guide inside parenthesis, each of which enclosed in quotes. You write these "simplified" materials in a .MTR next to your other materials as usual. + +What the game is doing is copying & pasting the content of the guide into each of these materials substituting the parameter with the one you supply so at run-time the "guide textures/mymod/brick3 my\_guide("mymod/brick3")" for instance would become: + + textures/mymod/brick3 + { + qer_editorimage textures/mymod/brick3_d + + bumpmap addnormals ( textures/mymod/brick3_local, heightmap ( textures/mymod/brick3_h, 2 ) ) + diffusemap textures/mymod/brick3_d + specularmap textures/mymod/brick3_s + } + +Just as if you had written it yourself. As shown in the syntax section you can have more than one parameter. Let's look at the example above. All our brick textures use the four texture maps but let's say you wanted to use a different height scale value for each of the surfaces. You wanted to use 2 (the default) for brick1 but 4 and 1 for brick2 and brick3 respectively. This is easily done by creating the following guide: + + guide my_guide_customheight(TextureParm, HeightParm) + { + qer_editorimage textures/TextureParm_d + + bumpmap addnormals ( textures/TextureParm_local, heightmap ( textures/TextureParm_h, HeightParm ) ) + diffusemap textures/TextureParm_d + specularmap textures/TextureParm_s + } + +Now, not only will the actual textures in the three brick materials but also the height scale so notice the two parameters in the header and the fact the "2" in the [heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") function was replaced by a parameter which we've named HeightParm in the header. Our three brick material declarations now become: + + guide textures/mymod/brick1 my_guide("mymod/brick1") + guide textures/mymod/brick2 my_guide_customheight("mymod/brick2", "4") + guide textures/mymod/brick3 my_guide_customheight("mymod/brick3", "1") + +Remember, we still wanted brick1 to use the default value of 2 so we keep using the original guide but brick2 and brick3 reference our new guide that expects a custom height scale value as a second parameter. + +Recap +----- + +Guides are conceptually a more complex architecture for materials but they are simple to understand with an example and save a lot of time and confusion if you have lots of materials that can be "colapsed" into referencing guides instead. The important points to bear in mind are: + +- guides are put into .GUIDE files. +- they use a header that declares one or more parameters (the maximum number of parameter is 32). +- you can name the guides and parameters whatever you want. +- inside the curly brackets they are written like material declarations but with parameters substituting real assets. +- material declarations (in .MTR files) reference the guides by supplying its name and assets for parameters. +- to make full use of guides it's important to attach the according suffix to the filenames of your texture assets: diffuse maps should end with "\_d", normal maps should end with "\_local", height maps should end with "\_h" and specular maps should end with "\_s". Although less used your [hit maps](Texturing#Hit_Maps "Texturing") should end with "\_hit". This should be done whether or not you use guides, simply as a way to quickly know which texture is which when your browsing your / [textures](Textures_%28folder%29 "Textures (folder)") folder. + +Built-in guides +--------------- + +Quake 4 comes with around 60 guides that you can use right away. For reference, here is a list of their names and required parameters: + + generic_shader(TextureParm) + generic_variant_noheight(LocalParm, TextureParm) + generic_variant_nh_alpha(LocalParm, TextureParm) + generic_full_noheight(TextureParm) + generic_shader_ed (EditorParm, TextureParm) + generic_glow(TextureParm, Glowparm) + generic_terminal_replaceglow2(TextureParm, Glowparm) + generic_Localvariant(LocalParm, TextureParm) + generic_colorvariant(VariantParm, TextureParm) + generic_alpha(TextureParm) + generic_alpha_noheight(TextureParm) + generic_alpha_ed(EditorParm, TextureParm) + generic_alpha_noshadows (TextureParm) + generic_alpha_lv(TextureParm, LocalParm) + generic_shader2sidedalpha(TextureParm) + generic_shader2sidedalpha_lv(TextureParm, LocalParm) + generic_shader2sided(TextureParm) + generic_glowflicker(TextureParm, Glowparm, Flickerparm) + generic_glowflicker2(TextureParm, Glowparm1, Flickerparm1, Glowparm2, Flickerparm2) + generic_alphaNoShadow2S(TextureParm) + generic_alphaglow(TextureParm, Glowparm) + generic_nonormal(TextureParm) + generic_nonormal_height(TextureParm, Heightparm) + generic_nonormal_height_type(TextureParm, Heightparm, TypeParm ) + generic_shader_heightmap(TextureParm, Heightparm) + generic_shader_heightmap_typeshader(TextureParm, Heightparm, TypeParm ) + generic_typeshader(TextureParm, TypeParm ) + generic_typeshader_rock(TextureParm) + generic_materialimageshader(TextureParm) + generic_Localvariant_mi(LocalParm, TextureParm) + generic_Localvariant_typeshader(LocalParm, TextureParm, TypeParm) + generic_shader2sidedalpha_mi(TextureParm) + generic_shader2sidedalpha_miv(TextureParm, ImageParm) + generic_shader2sidedalpha_type(TextureParm,TypeParm) + generic_alpha_mi(TextureParm) + generic_alpha_type(TextureParm, TypeParm) + generic_glow_mi(TextureParm, Glowparm) + generic_terminal_replaceglow(TextureParm, Glowparm) + generic_glow_noheight_mi(TextureParm, Glowparm) + generic_shader_mi(TextureParm) + generic_shader_mi2s(TextureParm) + generic_colorvariant_mi(VariantParm, TextureParm) + generic_Localvalpha2(LocalParm, TextureParm) + generic_variant_nh_alpha_mi(LocalParm, TextureParm) + generic_variant_noheight_mi(LocalParm, TextureParm) + generic_variant_nh_alpha_type(LocalParm, TextureParm, TypeParm) + generic_variant_noheight_type(LocalParm, TextureParm, TypeParm) + generic_full_noheight_mi(TextureParm) + generic_full_noheight_type(TextureParm, TypeParm) + +New custom guides +----------------- + +These are some new example guides you can add to your mod: + + guide custom_noheight(TextureParm) + { + qer_editorimage textures/TextureParm_d + + bumpmap textures/TextureParm_local + diffusemap textures/TextureParm_d + specularmap textures/TextureParm_s + } + +While most materials in Quake 4 use a height map, in [Doom 3](Doom_3 "Doom 3") height maps were used sparingly so the guide above can be used instead of generic\_shader. + +Another example of a guide you can add is presented in the [visportal](Visportal#Distance_based_visportals "Visportal") article. + diff --git a/Guides_(folder).page b/Guides_(folder).page new file mode 100644 index 000000000..727cad9da --- /dev/null +++ b/Guides_(folder).page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: Folders +toc: no +title: Guides (folder) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +This folder contains . [GUIDE](GUIDE_%28file_format%29 "GUIDE (file format)") files that allow for easier [material shaders](Material_%28decl%29 "Material (decl)") creation. + diff --git a/Guihand_horizontalleft_(entity).page b/Guihand_horizontalleft_(entity).page new file mode 100644 index 000000000..8acb20a44 --- /dev/null +++ b/Guihand_horizontalleft_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Guihand horizontalleft (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| aside\_weapon | Description not available. | +| handedness | Description not available. | +| inherit | Description not available. | +| lower\_weapon | Description not available. | +| model | Description not available. | +| priority | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") + - [guihand\_normal](Guihand_normal_%28entity%29 "Guihand normal (entity)") + - **guihand\_horizontalleft** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Guihand_normal_(entity).page b/Guihand_normal_(entity).page new file mode 100644 index 000000000..fdf69b67d --- /dev/null +++ b/Guihand_normal_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Guihand normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| aside\_weapon | Description not available. | +| handedness | Description not available. | +| inherit | Description not available. | +| lower\_weapon | Description not available. | +| model | Description not available. | +| priority | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") + - **guihand\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Guihand_shuttleconsole_(entity).page b/Guihand_shuttleconsole_(entity).page new file mode 100644 index 000000000..1d516c257 --- /dev/null +++ b/Guihand_shuttleconsole_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Guihand shuttleconsole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| aside\_weapon | Description not available. | +| handedness | Description not available. | +| inherit | Description not available. | +| lower\_weapon | Description not available. | +| model | Description not available. | +| priority | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") + - [guihand\_normal](Guihand_normal_%28entity%29 "Guihand normal (entity)") + - **guihand\_shuttleconsole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Guis_(folder).page b/Guis_(folder).page new file mode 100644 index 000000000..5cf5a59f1 --- /dev/null +++ b/Guis_(folder).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Folders +toc: yes +title: Guis (folder) +... + +In the id Tech 4 engine, [GUIs](GUIs "GUIs") ( **G** raphical **U** ser **I** nterfaces) are used for many things. GUIs can open doors, toggle map scripts, and interact with the player and the world around them. They are also used for the Main Menu and for the player's HUD (Heads-Up Display) + +Below is a list of the important GUIs included with Doom 3, found in the *guis* folder: + +### chat.GUI + +This GUI only displays chat messages that have been received. It maintains a history of four messages using 4 variables, **gui::gui\_alpha1** , **gui::gui\_alpha2** , etc. + +### credits.GUI + +The credits for Doom 3, displayed upon beating the game or viewing the credits. Just an animation really. + +### cursor.GUI + +This GUI is the player's crosshair. The bulk of this file is the code necessary to switch between a combat crosshair and an NPC-talk crosshair. Uses **gui::talkcursor** and **gui::combatcursor** + +### gameover.GUI + +This seems to be linked to EndLevel. Not sure if this is even used. + +### [hud.GUI](Guis/hud.GUI "Guis/hud.GUI") + +The entire HUD is coded into this GUI. Many player variables are used by the HUD to display necessary information. + +### intro.GUI + +The introduction to the singleplayer game in Doom 3. Uses the .ROQ files introid and introloop. Nothing more than an ROQ holder and animation control. + +### mainmenu.GUI + +The main menu for Doom 3. Easily the biggest GUI file included with the retail game. Weighing in at almost 700kb, this hefty file probably contains more animation than any other GUI in the game. Various choiceDefs are used to enable/disable options like Automatic Reload, Automatic Weapon Switch, Resolution, Shadows, Bumpmaps. Several listDefs are used as well to show things like saved games, mods, and multiplayer servers. (these listDefs are generated in the engine, not the game code) + +The mainmenu is a great example of having different menus interact with each other. It uses floats defined in Desktop to determine what window is open, and play the corresponding animations (there is a Savegame to Options animation, for example, that is triggered when you select options from the savegame menu) + +The mainmenu also shows how animations can be plugged into dummy windowDefs. Many many windowDefs with the prefix "Anim" are used in the mainmenu. They are not visible and do not react to any events. They are usually marked with "notime" "1" and have animation in their onTime. Calling resetTime on these dummy windows will play their animation. Clever one id. + +### mphud.GUI + +Almost identical to hud.GUI, but with a few key differences. Things that are singleplayer-only (air meter for example) are not present. Naturally, the removal of these elements makes a big difference in filesize. Most co-op mods have added in all or most of the functionality from hud.GUI to mphud.GUI, which is not as hard as one would believe. + +### mpmain.GUI + +The GUI that appears when escape is pressed during a multiplayer game. Contains submenus for configuring controls/options, and also the vote menu. + +### mpmsgmode.GUI + +The GUI that allows a player to type in a message. + +### msg.GUI + +CD-key entry? Not sure what this one is. + +### netmenu.GUI + +Status window while connecting to a server + +### pda.GUI + +One of the more complex GUIs in the game. Uses many listDefs (generated in the game code) to display all emails, videos, audio logs, etc. + +Not quite as animated as other GUIs, and worth a look. + +### restart.GUI + +When a player dies, this menu will be displayed. Restart level, load game, and quit to menu are the default options, but more could be added (This could be changed to statistics menu for example) + +### scoreboard.GUI + +Obviously enough, the scoreboard for multiplayer games. + +### spectate.GUI + +The GUI displayed when a player is spectating, as opposed to the HUD. This will show what player is being spectated. + +### takenotes.GUI + +Dev GUI? + +### takenotes2.GUI + +Dev GUI? + diff --git a/Guis_hud.GUI.page b/Guis_hud.GUI.page new file mode 100644 index 000000000..fe160f574 --- /dev/null +++ b/Guis_hud.GUI.page @@ -0,0 +1,222 @@ +--- +format: Markdown +categories: Engine_reference, File_system +toc: yes +title: Guis/hud.GUI +... + +![The Doom 3 HUD (click to view)](/images/thumb/9/99/Gui_hud.jpg/180px-Gui_hud.jpg) + *The Doom 3 HUD (click to view)* + +HUD is an acronym for Heads-Up Display. It's the overlay that stands on top of the level render, showing useful information such as the player health, ammo, crosshair, etc. In the Doom 3 engine, the singleplayer HUD is a standard [GUI](GUIs "GUIs") with properties and events of its own - also one of the most complex [GUI scripts](GUI_scripting "GUI scripting") in the game. + +Additional parameters +--------------------- + +Additional parameters are like variables, accessible to each specific scope - different GUI scopes have different parameters available. These parameters can be accessed by a GUI script using the *gui::parametername* syntax - as an [item property](GUI_item_properties "GUI item properties") value or by doing comparisons using the [if...else](If...else_%28GUI_command%29 "If...else (GUI command)") command, for example. + + g\_showProjectilePct +Boolean; determines whether projectpct should be shown. (Not working?) + + itemicon + itemtext1 +String; text description of the last items the player has picked up. Eventually they scroll and fade away. + + itemtext2 +Same as *itemtext1* , but a different item in the queue. + + itemtext3 +Same as *itemtext1* , but a different item in the queue. + + itemtext4 +Same as *itemtext1* , but a different item in the queue. + + itemtext5 +Same as *itemtext1* , but a different item in the queue. + + location +String; the location the player is at (shown on the bottom of the HUD). + + message + newweapon +Integer; the number of the weapon that the player has recently picked up, starting at 1. + + npc +String; the name of the non-player character the player currently has his crosshair at. + + objectivetext + objectivetitle + pda\_security +String; the security level of the new PDA that the player has picked up. + + pda\_text +String; name of the new PDA that the player has picked up. + + player\_air +Integer; the ammount of air the player has on his lungs, from 0 (dying) to 100 (standard). + + player\_allammo +String; displays both clip and extra ammo. (ex. Shotgun with 5 in clip and 8 extra returns "5/8"). + + player\_ammo +Integer; the amount of ammo in the clip for the currently selected weapon. + + player\_ammo\_empty +Boolean; 0 if current weapon still has ammo, 1 if current weapon is out of ammo. + + player\_armor +Integer; the amount of armor the player has, from 0 to 125. + + player\_clip\_empty +Boolean; 0 if clip in current weapon still has ammo, 1 if clip in current weapon is empty. + + player\_clip\_low +Boolean; 0 if clip has plenty of ammo, 1 if clip is low on ammo. + + player\_clips +Integer; the number of full clips remaining for the current weapon (including the current clip if it is full). + + player\_health +Integer; the amount of health the player has, from 0 to 100. + + player\_hr(heartrate) + player\_nostamina +Boolean; 0 if stamina works normally, or 1 if there's no stamina limit (ie, Hell on Doom 3). + + player\_stamina +Integer; the amount of stamina the player has, from 0 to 100. + + player\_totalammo +Integer; the amount of ammo available for the current weapon (does not include ammo in clip). + + projectilepct +String; Displays hit percentage. (ex. "Hit % 0.0") + + s\_debug + screenshot + tip + tiptitle + viewcomments + weapon0 +Integer; indicates whether the player has this weapon or not (0 means he doesn't; 1 means he has it, but it's not selected; 2 means he has it and it's the selected weapon). + + weapon1 +The same as *weapon0* . + + weapon2 +The same as *weapon0* . + + weapon3 +The same as *weapon0* . + + weapon4 +The same as *weapon0* . + + weapon5 +The same as *weapon0* . + + weapon6 +The same as *weapon0* . + + weapon7 +The same as *weapon0* . + + weapon8 +The same as *weapon0* . + + weapon9 +The same as *weapon0* . + + weapon10 +The same as *weapon0* . + + weapon11 +The same as *weapon0* . + +Named events +------------ + +Named events are used to trigger custom events inside the GUI code. By creating [onNamedEvent](OnNamedEvent_%28GUI_item_event%29 "OnNamedEvent (GUI item event)") blocks inside a GUI script, you can have a set of [GUI commands](GUI_commands "GUI commands") ran when certain conditions are met. Again, each of these named events are specific to this GUI scope and aren't usually available elsewhere. + +Air + +HideNPC + +ShowNPC + +ammoPulse + +armorPulse + +audioLogDown + +audioLogUp + +closeObjective + +emailPickup + +healthPulse + +hideViewComments + +invPickup + +itemPickup1 + +itemPickup2 + +itemPickup3 + +itemPickup4 + +itemPickup5 + +newObjective + +newObjectiveComplete + +newWeapon + +Triggered when a new weapon is picked up (its value is stored on the *newweapon* parameter). + +noAir + +pdaPickup + +pdaPickupHide + +radioChatterDown + +radioChatterUp + +securityPickup + +showViewComments + +soulCubeNotReady + +soulCubeReady + +tipLeftWindowUp + +tipWindowDown + +tipWindowUp + +updateAmmo + +updateArmorHealthAir + +Triggered every frame. + +videoPickup + +videoPickupHide + +weaponChange + +weaponPulse + +Message + diff --git a/Guisurf_(Material_global_keyword).page b/Guisurf_(Material_global_keyword).page new file mode 100644 index 000000000..515b96ad6 --- /dev/null +++ b/Guisurf_(Material_global_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Guisurf (Material global keyword) +... + +Description +----------- + +Attaches a [GUI](GUIs "GUIs") to this material. + +Usage +----- + +In the global section of your material shader type... + + guisurf | entity[2|3] + +Parameters +---------- + + gui file +The path to the [GUI file](GUI_%28file_format%29 "GUI (file format)") to attach to the surface. + + entity +Lets the mapper set the GUI file to be used on this material by selecting a GUI file for the entity which contains a surface with this material. (Check the "gui" key set on the entity.) + + entity2, entity3 +Same as **entity** , except that it will use the GUI file set with the "gui2" or "gui3" parameter. + +Notes +----- + +Rarely used. The prime example of a material using this keyword is common/entitygui and common/pda\_gui. + diff --git a/Gun_antishuttle_(entity).page b/Gun_antishuttle_(entity).page new file mode 100644 index 000000000..3f4343d17 --- /dev/null +++ b/Gun_antishuttle_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gun antishuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic gun - trigger to enable. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| burstRate | Description not available. | +| burstrate | Time between bursts (in seconds) | +| bursts | Number of bursts in each fire | +| coneAngle | angle (in degrees) relative to forward to fire within | +| def\_debrisspawner | Description not available. | +| def\_projectile | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic gun - trigger to enable. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| fireDeviation | Description not available. | +| fireRate | Description not available. | +| firedeviation | Random deviation from firerate | +| firerate | Time between firings (in seconds) | +| health | health amount | +| immunity | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_killed | Description not available. | +| showCone | Description not available. | +| snd\_explode | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| targetOffset | offset from origin of target to aim for (0 0 32) | +| targetRadius | radius from gun that targets are valid within | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGun](HhGun_%28class%29 "HhGun (class)")* + - [gun\_default](Gun_default_%28entity%29 "Gun default (entity)") + - **gun\_antishuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gun_default_(entity).page b/Gun_default_(entity).page new file mode 100644 index 000000000..5994a1eb3 --- /dev/null +++ b/Gun_default_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gun default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic gun - trigger to enable. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------| +| burstRate | Description not available. | +| burstrate | Time between bursts (in seconds) | +| bursts | Number of bursts in each fire | +| coneAngle | angle (in degrees) relative to forward to fire within | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic gun - trigger to enable. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| fireDeviation | Description not available. | +| fireRate | Description not available. | +| firedeviation | Random deviation from firerate | +| firerate | Time between firings (in seconds) | +| health | health amount | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| showCone | Description not available. | +| spawnclass | Description not available. | +| targetOffset | offset from origin of target to aim for (0 0 32) | +| targetRadius | radius from gun that targets are valid within | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGun](HhGun_%28class%29 "HhGun (class)")* + - **gun\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gun_level1_(entity).page b/Gun_level1_(entity).page new file mode 100644 index 000000000..5989677b6 --- /dev/null +++ b/Gun_level1_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gun level1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic gun - trigger to enable. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------| +| burstRate | Description not available. | +| burstrate | Time between bursts (in seconds) | +| bursts | Number of bursts in each fire | +| coneAngle | angle (in degrees) relative to forward to fire within | +| def\_projectile | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic gun - trigger to enable. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| fireDeviation | Description not available. | +| fireRate | Description not available. | +| firedeviation | Random deviation from firerate | +| firerate | Time between firings (in seconds) | +| fx\_explosion | Description not available. | +| health | health amount | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| showCone | Description not available. | +| snd\_explode | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| targetOffset | offset from origin of target to aim for (0 0 32) | +| targetRadius | radius from gun that targets are valid within | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGun](HhGun_%28class%29 "HhGun (class)")* + - [gun\_default](Gun_default_%28entity%29 "Gun default (entity)") + - **gun\_level1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Gun_turbine_(entity).page b/Gun_turbine_(entity).page new file mode 100644 index 000000000..ced3fd5f8 --- /dev/null +++ b/Gun_turbine_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Gun turbine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic gun - trigger to enable. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| burstRate | Description not available. | +| burstrate | Time between bursts (in seconds) | +| bursts | Number of bursts in each fire | +| coneAngle | angle (in degrees) relative to forward to fire within | +| def\_debrisspawner | Description not available. | +| def\_projectile | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Generic gun - trigger to enable. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| fireDeviation | Description not available. | +| fireRate | Description not available. | +| firedeviation | Random deviation from firerate | +| firerate | Time between firings (in seconds) | +| health | health amount | +| immunity | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_killed | Description not available. | +| showCone | Description not available. | +| snd\_explode | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| targetOffset | offset from origin of target to aim for (0 0 32) | +| targetRadius | radius from gun that targets are valid within | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGun](HhGun_%28class%29 "HhGun (class)")* + - [gun\_default](Gun_default_%28entity%29 "Gun default (entity)") + - [gun\_antishuttle](Gun_antishuttle_%28entity%29 "Gun antishuttle (entity)") + - **gun\_turbine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hand_default_(entity).page b/Hand_default_(entity).page new file mode 100644 index 000000000..769b654e7 --- /dev/null +++ b/Hand_default_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hand default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| handedness | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **hand\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hand_null_(entity).page b/Hand_null_(entity).page new file mode 100644 index 000000000..6a27509b1 --- /dev/null +++ b/Hand_null_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hand null (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| aside\_weapon | Description not available. | +| handedness | Description not available. | +| inherit | Description not available. | +| lower\_weapon | Description not available. | +| model | Description not available. | +| priority | Description not available. | +| skin | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hand\_default](Hand_default_%28entity%29 "Hand default (entity)") + - [guihand\_normal](Guihand_normal_%28entity%29 "Guihand normal (entity)") + - **hand\_null** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hangar1_char_marine_(entity).page b/Hangar1_char_marine_(entity).page new file mode 100644 index 000000000..0c8e7be3d --- /dev/null +++ b/Hangar1_char_marine_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hangar1 char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| attack\_muzzledir\_accuracy | Description not available. | +| attack\_muzzledir\_cone | Description not available. | +| attack\_muzzledir\_hitscan | Description not available. | +| attack\_muzzledir\_lockToJoint | Description not available. | +| attack\_muzzledir\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_attack\_muzzledir | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **hangar1\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hangar1_monster_gunner_(entity).page b/Hangar1_monster_gunner_(entity).page new file mode 100644 index 000000000..c3c3618ef --- /dev/null +++ b/Hangar1_monster_gunner_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hangar1 monster gunner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_diversity | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_sideStep | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_nailgunAttack | Description not available. | +| action\_nailgunAttack\_anim | Description not available. | +| action\_nailgunAttack\_anim2 | Description not available. | +| action\_nailgunAttack\_diversity | Description not available. | +| action\_nailgunAttack\_failrate | Description not available. | +| action\_nailgunAttack\_maxRange | Description not available. | +| action\_nailgunAttack\_maxShots | Description not available. | +| action\_nailgunAttack\_minRange | Description not available. | +| action\_nailgunAttack\_minShots | Description not available. | +| action\_nailgunAttack\_overrideLegs | Description not available. | +| action\_nailgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_sideStepLeft | Description not available. | +| action\_sideStepLeft\_anim | Description not available. | +| action\_sideStepLeft\_rate | Description not available. | +| action\_sideStepRight | Description not available. | +| action\_sideStepRight\_anim | Description not available. | +| action\_sideStepRight\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_hangar1 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_nail\_flash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_checkfire | Lipsync to use when hit by a teammate's attack | +| lipsync\_mandown | Lipsync to use when an ally dies nearby | +| lipsync\_moveup | Lipsync to use when advancing on enemy | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_grenade\_prepare | Description not available. | +| snd\_grenade\_yell | Description not available. | +| snd\_growl | Description not available. | +| snd\_gun | Description not available. | +| snd\_intro\_yell | Description not available. | +| snd\_machinegun\_fire | Description not available. | +| snd\_melee | Description not available. | +| snd\_nailgun\_fire | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_servo | Description not available. | +| snd\_servo\_intro | Description not available. | +| snd\_smash | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_gunner](Monster_gunner_%28entity%29 "Monster gunner (entity)") + - **hangar1\_monster\_gunner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hangar2_char_marine_(entity).page b/Hangar2_char_marine_(entity).page new file mode 100644 index 000000000..609332da3 --- /dev/null +++ b/Hangar2_char_marine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hangar2 char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Custom marine for hangar2. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_usage | Custom marine for hangar2. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **hangar2\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hangar2_char_marine_rhodes_(entity).page b/Hangar2_char_marine_rhodes_(entity).page new file mode 100644 index 000000000..a055eb639 --- /dev/null +++ b/Hangar2_char_marine_rhodes_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hangar2 char marine rhodes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Custom Rhodes for hangar2. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_usage | Custom Rhodes for hangar2. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **hangar2\_char\_marine\_rhodes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hangar2_lipsync_rhodes_1_(entity).page b/Hangar2_lipsync_rhodes_1_(entity).page new file mode 100644 index 000000000..fc5a14acc --- /dev/null +++ b/Hangar2_lipsync_rhodes_1_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hangar2 lipsync rhodes 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_rhodes\_1](Lipsync_rhodes_1_%28entity%29 "Lipsync rhodes 1 (entity)") + - **hangar2\_lipsync\_rhodes\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/HasEnemies_(script_event).page b/HasEnemies_(script_event).page new file mode 100644 index 000000000..c8a158ddc --- /dev/null +++ b/HasEnemies_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: HasEnemies (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if the actor has one or more enemies. + +Usage +----- + +float hasEnemies( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/HasFunction_(script_event).page b/HasFunction_(script_event).page new file mode 100644 index 000000000..737b082ee --- /dev/null +++ b/HasFunction_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: HasFunction (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Checks if an entity has a specific function in it's associated script object. + +Usage +----- + +*boolean* hasFunction( *string* **functionName** ) + +Parameters +---------- + +- [functionName] - The name of the function to check for. + +Examples +-------- + + boolean doesFire = $my_entity.hasFunction("fire"); + +Notes +----- + +Also see [callFunction](CallFunction_%28script_event%29 "CallFunction (script event)") . + diff --git a/Heightmap_(Image_program_function).page b/Heightmap_(Image_program_function).page new file mode 100644 index 000000000..3c7a26710 --- /dev/null +++ b/Heightmap_(Image_program_function).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Heightmap (Image program function) +... + +Description +----------- + +This function will convert a height map into a normal map. + +Usage +----- + + heightmap ([map], [strength]) + +Parameters +---------- + +- [map] - The heightmap to convert. +- [strength] - The strength or scale of the resulting normal map as a float. + +Example +------- + +Convert a height map into a normal map... + + textures/heightmap + { + { + blend bumpmap + map heightmap(textures/custom/image_1.tga, 10) + } + } + +Notes +----- + +None. + diff --git a/Hell1_cin_guardian_(entity).page b/Hell1_cin_guardian_(entity).page new file mode 100644 index 000000000..e61a9c59a --- /dev/null +++ b/Hell1_cin_guardian_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell1 cin guardian (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_poundground | Description not available. | +| def\_poundgrounddamage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| light\_color | Description not available. | +| light\_offset\_left | Description not available. | +| light\_offset\_right | Description not available. | +| light\_radius | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| noGrab | Description not available. | +| no\_idle\_chatter | When set, monster will not make idle sounds | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem | particle system to attach to entity. To attach to a specific joint, add - and the name of the joint. For example 'fire-firejoint' attaches the 'fire' particle to the joint 'firejoint'. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_attack | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_kablam | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_spawn\_seeker | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **hell1\_cin\_guardian** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell1_cin_player_(entity).page b/Hell1_cin_player_(entity).page new file mode 100644 index 000000000..5de7db467 --- /dev/null +++ b/Hell1_cin_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell1 cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hell1\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell1_guardiandeath_cam_(entity).page b/Hell1_guardiandeath_cam_(entity).page new file mode 100644 index 000000000..8ea635fc8 --- /dev/null +++ b/Hell1_guardiandeath_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell1 guardiandeath cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **hell1\_guardiandeath\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell1_guardianintro_cam_(entity).page b/Hell1_guardianintro_cam_(entity).page new file mode 100644 index 000000000..b1275023c --- /dev/null +++ b/Hell1_guardianintro_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell1 guardianintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **hell1\_guardianintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell1_soulcube_(entity).page b/Hell1_soulcube_(entity).page new file mode 100644 index 000000000..f3dea8830 --- /dev/null +++ b/Hell1_soulcube_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell1 soulcube (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hell1\_soulcube** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell_lstep_(entity).page b/Hell_lstep_(entity).page new file mode 100644 index 000000000..ed562e44c --- /dev/null +++ b/Hell_lstep_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell lstep (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hell\_lstep** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hell_rstep_(entity).page b/Hell_rstep_(entity).page new file mode 100644 index 000000000..c1ed04ce7 --- /dev/null +++ b/Hell_rstep_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hell rstep (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hell\_rstep** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cam_(entity).page b/Hellhole_cam_(entity).page new file mode 100644 index 000000000..3fc843b20 --- /dev/null +++ b/Hellhole_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **hellhole\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_cyberdemon2_(entity).page b/Hellhole_cin_cyberdemon2_(entity).page new file mode 100644 index 000000000..247941661 --- /dev/null +++ b/Hellhole_cin_cyberdemon2_(entity).page @@ -0,0 +1,178 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin cyberdemon2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| af\_push\_moveables | whether the monster's articulated figure pushes obstacles while they're alive. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| big\_monster | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combat\_chatter\_max | Description not available. | +| combat\_chatter\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_kickdamage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| finalBoss | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem1 | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_boss\_cyberdemon](Monster_boss_cyberdemon_%28entity%29 "Monster boss cyberdemon (entity)") + - **hellhole\_cin\_cyberdemon2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_cyberdemon_(entity).page b/Hellhole_cin_cyberdemon_(entity).page new file mode 100644 index 000000000..2fccf34f0 --- /dev/null +++ b/Hellhole_cin_cyberdemon_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin cyberdemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| af\_push\_moveables | whether the monster's articulated figure pushes obstacles while they're alive. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| big\_monster | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combat\_chatter\_max | Description not available. | +| combat\_chatter\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_kickdamage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| finalBoss | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem1 | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_boss\_cyberdemon](Monster_boss_cyberdemon_%28entity%29 "Monster boss cyberdemon (entity)") + - **hellhole\_cin\_cyberdemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_marine_(entity).page b/Hellhole_cin_marine_(entity).page new file mode 100644 index 000000000..52f88ca00 --- /dev/null +++ b/Hellhole_cin_marine_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **hellhole\_cin\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_npcplayer_(entity).page b/Hellhole_cin_npcplayer_(entity).page new file mode 100644 index 000000000..6b75ffe2c --- /dev/null +++ b/Hellhole_cin_npcplayer_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin npcplayer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **hellhole\_cin\_npcplayer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_player2_(entity).page b/Hellhole_cin_player2_(entity).page new file mode 100644 index 000000000..96dd4d643 --- /dev/null +++ b/Hellhole_cin_player2_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin player2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_cin\_player2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_player3_(entity).page b/Hellhole_cin_player3_(entity).page new file mode 100644 index 000000000..993d4aa34 --- /dev/null +++ b/Hellhole_cin_player3_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin player3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_cin\_player3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cin_player_(entity).page b/Hellhole_cin_player_(entity).page new file mode 100644 index 000000000..7f3d4c541 --- /dev/null +++ b/Hellhole_cin_player_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_coffinbricks_(entity).page b/Hellhole_coffinbricks_(entity).page new file mode 100644 index 000000000..f8bc6a4b2 --- /dev/null +++ b/Hellhole_coffinbricks_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole coffinbricks (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_coffinbricks** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cyberbricks_(entity).page b/Hellhole_cyberbricks_(entity).page new file mode 100644 index 000000000..c58df4557 --- /dev/null +++ b/Hellhole_cyberbricks_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cyberbricks (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_cyberbricks** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_cyberdeathrocks_(entity).page b/Hellhole_cyberdeathrocks_(entity).page new file mode 100644 index 000000000..2633ee08b --- /dev/null +++ b/Hellhole_cyberdeathrocks_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole cyberdeathrocks (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_cyberdeathrocks** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_imp_(entity).page b/Hellhole_imp_(entity).page new file mode 100644 index 000000000..0cefa4054 --- /dev/null +++ b/Hellhole_imp_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **hellhole\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_lookmarine_(entity).page b/Hellhole_lookmarine_(entity).page new file mode 100644 index 000000000..8e77bb018 --- /dev/null +++ b/Hellhole_lookmarine_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole lookmarine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **hellhole\_lookmarine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_maggot_(entity).page b/Hellhole_maggot_(entity).page new file mode 100644 index 000000000..7612e20fd --- /dev/null +++ b/Hellhole_maggot_(entity).page @@ -0,0 +1,146 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole maggot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack\_1 | Description not available. | +| snd\_attack\_3 | Description not available. | +| snd\_attack\_4 | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_melee2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_maggot](Monster_demon_maggot_%28entity%29 "Monster demon maggot (entity)") + - **hellhole\_maggot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_pdamarine_(entity).page b/Hellhole_pdamarine_(entity).page new file mode 100644 index 000000000..aabb0cec6 --- /dev/null +++ b/Hellhole_pdamarine_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole pdamarine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **hellhole\_pdamarine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_rescue_cam_(entity).page b/Hellhole_rescue_cam_(entity).page new file mode 100644 index 000000000..b0aaf8860 --- /dev/null +++ b/Hellhole_rescue_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole rescue cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **hellhole\_rescue\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_soulcube_(entity).page b/Hellhole_soulcube_(entity).page new file mode 100644 index 000000000..1e576e5fa --- /dev/null +++ b/Hellhole_soulcube_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole soulcube (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim10 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **hellhole\_soulcube** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_swann_(entity).page b/Hellhole_swann_(entity).page new file mode 100644 index 000000000..37c2a4b5d --- /dev/null +++ b/Hellhole_swann_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_head | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_height | The height off the ground of the character's eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint. | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| talktrigger | When set, character will wait in an animation until triggered and then talk to the player before following the path. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **hellhole\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hellhole_walkmarine_(entity).page b/Hellhole_walkmarine_(entity).page new file mode 100644 index 000000000..8976bbe88 --- /dev/null +++ b/Hellhole_walkmarine_(entity).page @@ -0,0 +1,179 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hellhole walkmarine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **hellhole\_walkmarine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Help.page b/Help.page new file mode 100644 index 000000000..7f3b49c37 --- /dev/null +++ b/Help.page @@ -0,0 +1,335 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Help.page +... +--- +format: Markdown +... + +# Navigating + +The most natural way of navigating is by clicking wiki links that +connect one page with another. The "Front page" link in the navigation +bar will always take you to the Front Page of the wiki. The "All pages" +link will take you to a list of all pages on the wiki (organized into +folders if directories are used). Alternatively, you can search using +the search box. Note that the search is set to look for whole words, so +if you are looking for "gremlins", type that and not "gremlin". +The "go" box will take you directly to the page you type. + +# Creating and modifying pages + +## Registering for an account + +In order to modify pages, you'll need to be logged in. To register +for an account, just click the "register" button in the bar on top +of the screen. You'll be asked to choose a username and a password, +which you can use to log in in the future by clicking the "login" +button. While you are logged in, these buttons are replaced by +a "logout so-and-so" button, which you should click to log out +when you are finished. + +Note that logins are persistent through session cookies, so if you +don't log out, you'll still be logged in when you return to the +wiki from the same browser in the future. + +## Editing a page + +To edit a page, just click the "edit" button at the bottom right corner +of the page. + +You can click "Preview" at any time to see how your changes will look. +Nothing is saved until you press "Save." + +Note that you must provide a description of your changes. This is to +make it easier for others to see how a wiki page has been changed. + +## Page metadata + +Pages may optionally begin with a metadata block. Here is an example: + + --- + format: latex+lhs + categories: haskell math + toc: no + title: Haskell and + Category Theory + ... + + \section{Why Category Theory?} + +The metadata block consists of a list of key-value pairs, each on a +separate line. If needed, the value can be continued on one or more +additional line, which must begin with a space. (This is illustrated by +the "title" example above.) The metadata block must begin with a line +`---` and end with a line `...` optionally followed by one or more blank +lines. + +Currently the following keys are supported: + +format +: Overrides the default page type as specified in the configuration file. + Possible values are `markdown`, `rst`, `latex`, `html`, `markdown+lhs`, + `rst+lhs`, `latex+lhs`. (Capitalization is ignored, so you can also + use `LaTeX`, `HTML`, etc.) The `+lhs` variants indicate that the page + is to be interpreted as literate Haskell. If this field is missing, + the default page type will be used. + +categories +: A space or comma separated list of categories to which the page belongs. + +toc +: Overrides default setting for table-of-contents in the configuration file. + Values can be `yes`, `no`, `true`, or `false` (capitalization is ignored). + +title +: By default the displayed page title is the page name. This metadata element + overrides that default. + +## Creating a new page + +To create a new page, just create a wiki link that links to it, and +click the link. If the page does not exist, you will be editing it +immediately. + +## Reverting to an earlier version + +If you click the "history" button at the bottom of the page, you will +get a record of previous versions of the page. You can see the differences +between two versions by dragging one onto the other; additions will be +highlighted in yellow, and deletions will be crossed out with a horizontal +line. Clicking on the description of changes will take you to the page +as it existed after those changes. To revert the page to the revision +you're currently looking at, just click the "revert" button at the bottom +of the page, then "Save". + +## Deleting a page + +The "delete" button at the bottom of the page will delete a page. Note +that deleted pages can be recovered, since a record of them will still be +accessible via the "activity" button on the top of the page. + +# Uploading files + +To upload a file--a picture, a PDF, or some other resource--click the +"upload" button in the navigation bar. You will be prompted to select +the file to upload. As with edits, you will be asked to provide a +description of the resource (or of the change, if you are overwriting +an existing file). + +Often you may leave "Name on wiki" blank, since the existing name of the +file will be used by default. If that isn't desired, supply a name. +Note that uploaded files *must* include a file extension (e.g. `.pdf`). + +If you are providing a new version of a file that already exists on the +wiki, check the box "Overwrite existing file." Otherwise, leave it +unchecked. + +To link to an uploaded file, just use its name in a regular wiki link. +For example, if you uploaded a picture `fido.jpg`, you can insert the +picture into a (markdown-formatted) page as follows: `![fido](fido.jpg)`. +If you uploaded a PDF `projection.pdf`, you can insert a link to it +using: `[projection](projection.pdf)`. + + + +# Markdown + +This wiki's pages are written in [pandoc]'s extended form of [markdown]. +If you're not familiar with markdown, you should start by looking +at the [markdown "basics" page] and the [markdown syntax description]. +Consult the [pandoc User's Guide] for information about pandoc's syntax +for footnotes, tables, description lists, and other elements not present +in standard markdown. + +[pandoc]: http://johnmacfarlane.net/pandoc +[pandoc User's Guide]: http://johnmacfarlane.net/pandoc/README.html +[markdown]: http://daringfireball.net/projects/markdown +[markdown "basics" page]: http://daringfireball.net/projects/markdown/basics +[markdown syntax description]: http://daringfireball.net/projects/markdown/syntax + +Markdown is pretty intuitive, since it is based on email conventions. +Here are some examples to get you started: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
`*emphasized text*`*emphasized text*
`**strong emphasis**`**strong emphasis**
`` `literal text` ```literal text`
`\*escaped special characters\*`\*escaped special characters\*
`[external link](http://google.com)`[external link](http://google.com)
`![folder](/img/icons/folder.png)`![folder](/img/icons/folder.png)
Wikilink: `[Front Page]()`Wikilink: [Front Page]()
`H~2~O`H~2~O
`10^100^`10^100^
`~~strikeout~~`~~strikeout~~
+`$x = \frac{{ - b \pm \sqrt {b^2 - 4ac} }}{{2a}}$` + +$x = \frac{{ - b \pm \sqrt {b^2 - 4ac} }}{{2a}}$^[If this looks like +code, it's because jsMath is +not installed on your system. Contact your administrator to request it.] +
+`A simple footnote.^[Or is it so simple?]` + +A simple footnote.^[Or is it so simple?] +
+
+> an indented paragraph,
+> usually used for quotations
+
+
+ +> an indented paragraph, +> usually used for quotations + +
+
+    #!/bin/sh -e
+    # code, indented four spaces
+    echo "Hello world"
+
+
+ + #!/bin/sh -e + # code, indented four spaces + echo "Hello world" + +
+
+* a bulleted list
+* second item
+    - sublist
+    - and more
+* back to main list
+    1. this item has an ordered
+    2. sublist
+        a) you can also use letters
+        b) another item
+
+
+ +* a bulleted list +* second item + - sublist + - and more +* back to main list + 1. this item has an ordered + 2. sublist + a) you can also use letters + b) another item + +
+
+Fruit        Quantity
+--------  -----------
+apples         30,200
+oranges         1,998
+pears              42
+
+Table:  Our fruit inventory
+
+
+ +Fruit Quantity +-------- ----------- +apples 30,200 +oranges 1,998 +pears 42 + +Table: Our fruit inventory + +
+ +For headings, prefix a line with one or more `#` signs: one for a major heading, +two for a subheading, three for a subsubheading. Be sure to leave space before +and after the heading. + + # Markdown + + Text... + + ## Some examples... + + Text... + +## Wiki links + +Links to other wiki pages are formed this way: `[Page Name]()`. +(Gitit converts markdown links with empty targets into wikilinks.) + +To link to a wiki page using something else as the link text: +`[something else](Page Name)`. + +Note that page names may contain spaces and some special characters. +They need not be CamelCase. CamelCase words are *not* automatically +converted to wiki links. + +Wiki pages may be organized into directories. So, if you have +several pages on wine, you may wish to organize them like so: + + Wine/Pinot Noir + Wine/Burgundy + Wine/Cabernet Sauvignon + +Note that a wiki link `[Burgundy]()` that occurs inside the `Wine` +directory will link to `Wine/Burgundy`, and not to `Burgundy`. +To link to a top-level page called `Burgundy`, you'd have to use +`[Burgundy](/Burgundy)`. + +To link to a directory listing for a subdirectory, use a trailing +slash: `[Wine/]()` will link to a listing of the `Wine` subdirectory. diff --git a/HideSurface_(script_event).page b/HideSurface_(script_event).page new file mode 100644 index 000000000..cdd1a676c --- /dev/null +++ b/HideSurface_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: HideSurface (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +bdube: surface events + +Usage +----- + +*void* hideSurface( *string* **surfacelist** ) + +Parameters +---------- + +- [surfacelist] - + +Examples +-------- + + $my_entity.hideSurface( "my_surface_list" ); + +Notes +----- + +This script event does not return any values. + diff --git a/Hide_(script_event).page b/Hide_(script_event).page new file mode 100644 index 000000000..9c3871d08 --- /dev/null +++ b/Hide_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Hide (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Makes this entity invisible. + +Usage +----- + +*void* hide() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.hide(); + +Notes +----- + +This script event does not return any values. + diff --git a/High_(GUI_item_property).page b/High_(GUI_item_property).page new file mode 100644 index 000000000..0aff1a435 --- /dev/null +++ b/High_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: High (GUI item property) +... + +?? + +This property is restricted to the [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item type. + +Syntax +------ + + high value + +Default value +------------- + + Unknown + +Example(s) +---------- + + high 30 + diff --git a/Highquality_(Material_stage_keyword).page b/Highquality_(Material_stage_keyword).page new file mode 100644 index 000000000..486989aed --- /dev/null +++ b/Highquality_(Material_stage_keyword).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Highquality (Material stage keyword) +... + +Description +----------- + +The ***highquality*** or ***uncompressed*** stage keywords cause the game to render the associated stage without using [texture compression](Texturing#Compressed_and_Uncompressed "Texturing") in Medium or High quality modes. Without this keyword, the map would be compressed according to the defaults for the selected quality mode. (Medium quality mode compresses bumpmaps and diffusemaps, where High quality mode only compresses bumpmaps.) + +Usage +----- + + highquality + + uncompressed + +Parameters +---------- + +None. + +Example +------- + +Forces the diffusemap stage to high quality: + + { + blend diffusemap + map textures/path/to/image.tga + highquality + } + +Notes +----- + +This keyword is useful for [sky](Cube_maps "Cube maps") textures which can look very ugly when compressed. + +This keyword has no effect in Low quality mode, and the [forceHighQuality](ForceHighQuality_%28Material_stage_keyword%29 "ForceHighQuality (Material stage keyword)") keyword must be used instead. + +If the [image\_ignoreHighQuality](Image_ignoreHighQuality_%28cvar%29 "Image ignoreHighQuality (cvar)") [CVar](Console "Console") is set to 1, this keyword will be ignored. + diff --git a/Hitscan_base_(entity).page b/Hitscan_base_(entity).page new file mode 100644 index 000000000..872a7af6a --- /dev/null +++ b/Hitscan_base_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - **hitscan\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_berzerker_beam_(entity).page b/Hitscan_berzerker_beam_(entity).page new file mode 100644 index 000000000..2140efe2f --- /dev/null +++ b/Hitscan_berzerker_beam_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan berzerker beam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_berzerker\_beam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_bullet_(entity).page b/Hitscan_bullet_(entity).page new file mode 100644 index 000000000..0e976cfe4 --- /dev/null +++ b/Hitscan_bullet_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **hitscan\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_bullet_base_(entity).page b/Hitscan_bullet_base_(entity).page new file mode 100644 index 000000000..ab85ac2c0 --- /dev/null +++ b/Hitscan_bullet_base_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan bullet base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_bullet\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_bullet_mp_(entity).page b/Hitscan_bullet_mp_(entity).page new file mode 100644 index 000000000..9d30218fb --- /dev/null +++ b/Hitscan_bullet_mp_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan bullet mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_bullet\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_failed_transfer_shotgun_(entity).page b/Hitscan_failed_transfer_shotgun_(entity).page new file mode 100644 index 000000000..bcbba0767 --- /dev/null +++ b/Hitscan_failed_transfer_shotgun_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan failed transfer shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread | Description not available. | +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | +| use\_hit\_chance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") + - **hitscan\_failed\_transfer\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_fatty_hook_(entity).page b/Hitscan_fatty_hook_(entity).page new file mode 100644 index 000000000..155dd0364 --- /dev/null +++ b/Hitscan_fatty_hook_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan fatty hook (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_fatty\_hook** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_gev_bullet_(entity).page b/Hitscan_gev_bullet_(entity).page new file mode 100644 index 000000000..406ff66f9 --- /dev/null +++ b/Hitscan_gev_bullet_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan gev bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_gev\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_gladiator_railgun_(entity).page b/Hitscan_gladiator_railgun_(entity).page new file mode 100644 index 000000000..43752ebf6 --- /dev/null +++ b/Hitscan_gladiator_railgun_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan gladiator railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_gladiator\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_grunt_bullet_(entity).page b/Hitscan_grunt_bullet_(entity).page new file mode 100644 index 000000000..19dcd9692 --- /dev/null +++ b/Hitscan_grunt_bullet_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan grunt bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_grunt\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_harv_claw_(entity).page b/Hitscan_harv_claw_(entity).page new file mode 100644 index 000000000..067057cbb --- /dev/null +++ b/Hitscan_harv_claw_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan harv claw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_hollowmetal | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_impact\_solidmetal | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| trace\_size | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_harv\_claw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_marine_bullet_(entity).page b/Hitscan_marine_bullet_(entity).page new file mode 100644 index 000000000..aa81cb0f0 --- /dev/null +++ b/Hitscan_marine_bullet_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan marine bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_marine\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_marine_bullet_cortez_(entity).page b/Hitscan_marine_bullet_cortez_(entity).page new file mode 100644 index 000000000..587828844 --- /dev/null +++ b/Hitscan_marine_bullet_cortez_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan marine bullet cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_marine\_bullet\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_marine_shotgun_bullet_(entity).page b/Hitscan_marine_shotgun_bullet_(entity).page new file mode 100644 index 000000000..444e04421 --- /dev/null +++ b/Hitscan_marine_shotgun_bullet_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan marine shotgun bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread | Description not available. | +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | +| use\_hit\_chance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") + - **hitscan\_marine\_shotgun\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_phatride_bullet_(entity).page b/Hitscan_phatride_bullet_(entity).page new file mode 100644 index 000000000..86ce8ca24 --- /dev/null +++ b/Hitscan_phatride_bullet_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan phatride bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_phatride\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_railgun_penetrate_(entity).page b/Hitscan_railgun_penetrate_(entity).page new file mode 100644 index 000000000..34a4d53b3 --- /dev/null +++ b/Hitscan_railgun_penetrate_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan railgun penetrate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| fxOriginOffset | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_path | Description not available. | +| fx\_path\_mp | Description not available. | +| inherit | Description not available. | +| penetrate | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_railgun](Hitscan_railgun_%28entity%29 "Hitscan railgun (entity)") + - **hitscan\_railgun\_penetrate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_railgun_reflect_II_(entity).page b/Hitscan_railgun_reflect_II_(entity).page new file mode 100644 index 000000000..26755f04c --- /dev/null +++ b/Hitscan_railgun_reflect_II_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan railgun reflect II (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| fxOriginOffset | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_path | Description not available. | +| fx\_path\_mp | Description not available. | +| fx\_reflect | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect | Description not available. | +| reflect\_powerup | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_railgun](Hitscan_railgun_%28entity%29 "Hitscan railgun (entity)") + - [hitscan\_railgun\_reflect\_I](Hitscan_railgun_reflect_I_%28entity%29 "Hitscan railgun reflect I (entity)") + - **hitscan\_railgun\_reflect\_II** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_railgun_reflect_I_(entity).page b/Hitscan_railgun_reflect_I_(entity).page new file mode 100644 index 000000000..b3dd5a681 --- /dev/null +++ b/Hitscan_railgun_reflect_I_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan railgun reflect I (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| fxOriginOffset | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_path | Description not available. | +| fx\_path\_mp | Description not available. | +| fx\_reflect | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect | Description not available. | +| reflect\_powerup | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_railgun](Hitscan_railgun_%28entity%29 "Hitscan railgun (entity)") + - **hitscan\_railgun\_reflect\_I** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_repairbot_repair_(entity).page b/Hitscan_repairbot_repair_(entity).page new file mode 100644 index 000000000..118c4fea6 --- /dev/null +++ b/Hitscan_repairbot_repair_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan repairbot repair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_repairbot\_repair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_sentry_bullet_(entity).page b/Hitscan_sentry_bullet_(entity).page new file mode 100644 index 000000000..90ff945c3 --- /dev/null +++ b/Hitscan_sentry_bullet_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan sentry bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - [hitscan\_strogg\_marine\_bullet](Hitscan_strogg_marine_bullet_%28entity%29 "Hitscan strogg marine bullet (entity)") + - **hitscan\_sentry\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_sg_hov_bullet_(entity).page b/Hitscan_sg_hov_bullet_(entity).page new file mode 100644 index 000000000..8844f96c0 --- /dev/null +++ b/Hitscan_sg_hov_bullet_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan sg hov bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_sg\_hov\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_shotgun_base_(entity).page b/Hitscan_shotgun_base_(entity).page new file mode 100644 index 000000000..8401290e6 --- /dev/null +++ b/Hitscan_shotgun_base_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan shotgun base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread | Description not available. | +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | +| use\_hit\_chance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_shotgun\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_shotgun_pellet_(entity).page b/Hitscan_shotgun_pellet_(entity).page new file mode 100644 index 000000000..ff549bd9e --- /dev/null +++ b/Hitscan_shotgun_pellet_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan shotgun pellet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| hitscans | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_shotgun\_pellet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_strogg_marine_bullet_(entity).page b/Hitscan_strogg_marine_bullet_(entity).page new file mode 100644 index 000000000..cbb3c03b3 --- /dev/null +++ b/Hitscan_strogg_marine_bullet_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan strogg marine bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_strogg\_marine\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_strogg_marine_shotgun_(entity).page b/Hitscan_strogg_marine_shotgun_(entity).page new file mode 100644 index 000000000..2f37c716b --- /dev/null +++ b/Hitscan_strogg_marine_shotgun_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan strogg marine shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread | Description not available. | +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | +| use\_hit\_chance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") + - **hitscan\_strogg\_marine\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_tactical_machinegun_(entity).page b/Hitscan_tactical_machinegun_(entity).page new file mode 100644 index 000000000..63144ef32 --- /dev/null +++ b/Hitscan_tactical_machinegun_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan tactical machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| doWhizz | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_bullet\_base](Hitscan_bullet_base_%28entity%29 "Hitscan bullet base (entity)") + - **hitscan\_tactical\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_tactical_railgun_(entity).page b/Hitscan_tactical_railgun_(entity).page new file mode 100644 index 000000000..e5ce5a27a --- /dev/null +++ b/Hitscan_tactical_railgun_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan tactical railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - **hitscan\_tactical\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_tactical_shotgun_(entity).page b/Hitscan_tactical_shotgun_(entity).page new file mode 100644 index 000000000..7ec00109c --- /dev/null +++ b/Hitscan_tactical_shotgun_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan tactical shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| attack\_spread | Description not available. | +| attack\_spread\_horizontal | Description not available. | +| attack\_spread\_vertical | Description not available. | +| def\_damage | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_path | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| num\_projectiles | Description not available. | +| push | Description not available. | +| range | Description not available. | +| reflect\_powerup | Description not available. | +| spawnclass | Description not available. | +| tracerchance | Description not available. | +| use\_hit\_chance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvHitScan](RvHitScan_%28class%29 "RvHitScan (class)")* + - [hitscan\_base](Hitscan_base_%28entity%29 "Hitscan base (entity)") + - [hitscan\_shotgun\_base](Hitscan_shotgun_base_%28entity%29 "Hitscan shotgun base (entity)") + - **hitscan\_tactical\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_vehicle_tramgun_(entity).page b/Hitscan_vehicle_tramgun_(entity).page new file mode 100644 index 000000000..8a9575ab1 --- /dev/null +++ b/Hitscan_vehicle_tramgun_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan vehicle tramgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - [hitscan\_gev\_bullet](Hitscan_gev_bullet_%28entity%29 "Hitscan gev bullet (entity)") + - [hitscan\_walker\_bullet](Hitscan_walker_bullet_%28entity%29 "Hitscan walker bullet (entity)") + - **hitscan\_vehicle\_tramgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_walker_bullet_(entity).page b/Hitscan_walker_bullet_(entity).page new file mode 100644 index 000000000..e061c538f --- /dev/null +++ b/Hitscan_walker_bullet_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan walker bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_tracer | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | +| tracerchance | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - [hitscan\_gev\_bullet](Hitscan_gev_bullet_%28entity%29 "Hitscan gev bullet (entity)") + - **hitscan\_walker\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_zoomed_bullet_(entity).page b/Hitscan_zoomed_bullet_(entity).page new file mode 100644 index 000000000..40b58c7b5 --- /dev/null +++ b/Hitscan_zoomed_bullet_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan zoomed bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_zoomed\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hitscan_zoomed_bullet_mp_(entity).page b/Hitscan_zoomed_bullet_mp_(entity).page new file mode 100644 index 000000000..31cd2ab7f --- /dev/null +++ b/Hitscan_zoomed_bullet_mp_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hitscan zoomed bullet mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| def\_damage | Description not available. | +| def\_damage\_flesh | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| inherit | Description not available. | +| push | Description not available. | +| range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [hitscan\_bullet](Hitscan_bullet_%28entity%29 "Hitscan bullet (entity)") + - **hitscan\_zoomed\_bullet\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Home.page b/Home.page new file mode 100644 index 000000000..564a997c4 --- /dev/null +++ b/Home.page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: WikiInternal +toc: no +title: ModWiki +... + +## This is the resurrection of **modwiki.net**, a wiki dedicated to modding *[id Tech 4](Id_Tech_4)* games like *[Doom3](Doom_3)*, *[Quake4](Quake_4)*, *[Enemy Territory: Quake Wars](/Enemy_Territory:_Quake_Wars)* or *[Prey]()*. +The original *modwiki.net* went offline due to spam problems, this wiki is recreated from [archive.org backups of modwiki.net](https://web.archive.org/web/20121205045219/http://www.modwiki.net/wiki/Main_Page). +All spam has (hopefully!) been removed and we decided to use [Gitit](http://github.com/jgm/gitit/tree/master/) with [Markdown](http://daringfireball.net/projects/markdown) Syntax instead of Mediawiki - we had to convert the articles from HTML anyway, as we only had the pages from archive.org, not the original wiki database (that would have contained the articles in Mediawiki syntax). + +Please see [the Categories page](_categories) or the game-specific pages linked below (click their logos) for structured content. + +This is still a work in progress, any contribution is welcome. + +**To gain write access to the Wiki, just answer to the [corresponding issue on Github](https://github.com/OpenTechEngine/modWiki/issues/7) or ping *caedes* on the [#iodoom3 chan on Libera Chat](irc://irc.libera.chat:6697/iodoom3) and we will add you into the organization.** + +The authentication is done using [Gitit's authentication through Github feature](https://github.com/jgm/gitit#authentication-through-github) so you'll need a Github account to log in. +*(Sorry that you can't register more easily, but this seemed like the best way to prevent spam and so far we indeed had no problems with spam.)* + +You can contribute by editing pages like you might be used to from mediawiki or whatever, or you can [clone the whole wiki on Github](https://github.com/OpenTechEngine/modWiki) and submit pull requests for mass editings. +Note that this wiki doesn't use Mediawiki syntax (as wikipedia and the old modwiki do/did), but [Markdown](http://daringfireball.net/projects/markdown) with [some extensions](http://johnmacfarlane.net/pandoc/README.html#pandocs-markdown). It's mostly the same syntax as used for comments on Github and many other sites. It's really easy to use. + +Feel free to use the [Sandbox]() page to try out Markdown! + +See also the [Excavated Doom3World forums](https://modwiki.dhewm3.org/doom3world/) which also are a work in progress. + +[![](/images/images_2_2c_Q4square.png)](/Quake_4) [![](/images/images_b_bf_D3square.png)](/Doom_3) [![](/images/images_f_f3_Rtcw2square.png)](/Wolfenstein) [![](/images/images_f_ff_Etqwsquare.png)](/Enemy_Territory:_Quake_Wars) [![](/images/images_a_a1_Preysquare.png)](/Prey) \ No newline at end of file diff --git a/How_can_I_manipulate_idPlayer_angles_through_code.page b/How_can_I_manipulate_idPlayer_angles_through_code.page new file mode 100644 index 000000000..81436e55d --- /dev/null +++ b/How_can_I_manipulate_idPlayer_angles_through_code.page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: Coding +toc: no +title: How can I manipulate idPlayer angles through code +... + +so i am going to break this down as well. + +There are existing implementations that work... + +[Sabot's viewAngles](Sabot%27s_viewAngles "Sabot's viewAngles") + +[idAASLocal::PullPlayer](IdAASLocal::PullPlayer "IdAASLocal::PullPlayer") + diff --git a/How_to_add_CVar's.page b/How_to_add_CVar's.page new file mode 100644 index 000000000..21189644c --- /dev/null +++ b/How_to_add_CVar's.page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Tutorials, Coding +toc: yes +title: How to add CVar's +... + +Adding a new [console](Console "Console") variable (CVar): + +The files that must be modified are /src/gamesys/syscvar.\* + +Let's use the example of adding a CVar to globally lower the volume of sounds that AI hear. We want to add a CVar called dm\_ai\_sndvol so we can adjust the volume of sounds that AI hear in realtime in the console. + +Step 1. Add a declaration of the CVar in /src/gamesys/syscvar.cpp +----------------------------------------------------------------- + +Code: + + idCVar cv_ai_sndvol( "dm_ai_sndvol", "0.0", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT, + "Modifier to the volume of suspcious sounds that AI's hear. Defaults to 0.0 dB" ); + +The syntax is: + + idCVar ( "", "", , + "" ); + +Note that the default value is stored as a string. These things are parsed just like key/value pairs, so the name and default value are both strings. + +### Type Flags: + +These flags define the CVar type. If one of them is not set on your CVar, it will default to type string. + + CVAR\_BOOL +Defines the CVar as a boolean variable. + + CVAR\_INTEGER +Defines the CVar as an integer variable. + + CVAR\_FLOAT +Defines the CVar as a float variable. + +### Info Flags: + + CVAR\_GAME, CVAR\_RENDERER +Identifies the CVar as having to do with the game, or having to do with the renderer. Since we can't add anything to the renderer, I'm guessing we'll always ue CVAR\_GAME. + + + + CVAR\_ARCHIVE +If set, the value of this CVar will be stored to your DoomConfig.cfg file, and saved. When you next start the game, the CVar will have the same value, it will NOT go back to the default. (You can see what the default value was and set it back yourself by using listcvars \). + + + + CVAR\_NETWORKSYNC +Probably means that in multiplayer games, this is read from the server, so individuals cannot change it to a different setting on their client. Examples include jump height, walking speed, etc. + + + + CVAR\_SERVERINFO +Server settings + + + + CVAR\_USERINFO +User settings + + + + CVAR\_INIT +Marks a cvar so that it can only be modified from the command line. See [Startup parameters](Startup_parameters "Startup parameters") . + + + + CVAR\_ROM +Marks the CVar as read only. (Can be changed in binary code trough a certain function) + + + + CVAR\_NOCHEAT +Used to mark a CVar as a non-special one. + +**If no info flag is given, the CVar is marked as a cheat.** + +This is from the Id documentation on the matter: + + CVars are always considered cheats except when CVAR_NOCHEAT, CVAR_INIT, + CVAR_ROM, CVAR_ARCHIVE, CVAR_USERINFO, CVAR_SERVERINFO or CVAR_NETWORKSYNC is set. + +Step 2. Adding extern declaration in /src/gamesys/syscvar.h +----------------------------------------------------------- + +Code: + + extern idCVar cv_ai_sndvol; + +This step is pretty self explanatory, just add the extern declaration in syscvar.h. (Unfortunately, changing syscvar.h requires a recompile of all the src, since it is included in game\_local.h, and that is included in pretty much everything.) + +Step 3. Using the CVar in the SDK +--------------------------------- + +To set and read the variable: use the appropriate idCvar::Set\* and idCVar::Get\* functions, where the \* is replaced with the CVar type that you declared before. + +For example, suppose we want to use our cv\_ai\_sndvol in the code. Suppose we want to subtract it from some value InitialVolume. + +Code: + + float AdjustedVolume = InitialVolume - cv_ai_sndvol.GetFloat(); + +Similarly, to set it in the SDK; Code: + + cv_ai_sndvol.SetFloat( 5.0f ); + +Side note: Manipulating CVars ingame in the console: + +To see a list of CVars ingame, use " [listCvars](ListCvars_%28console_command%29 "ListCvars (console command)") \" To see a description of a CVar, use "listcvars -help \" To see the current and default value of the CVar, just type the cvar name in the console. To set the value of a CVar, use " [set (Command)](Set_%28Command%29 "Set (Command)") \ \" + +You can also omit the "set" and just type "\ \" to set the value with less typing. + +More info can be found in: src/framework/cvarsystem.h + +This file actually contains a lot of documentation in the form of comments. + diff --git a/How_to_add_a_construction_objective.page b/How_to_add_a_construction_objective.page new file mode 100644 index 000000000..04ac1f8fe --- /dev/null +++ b/How_to_add_a_construction_objective.page @@ -0,0 +1,212 @@ +--- +format: Markdown +categories: Tutorials, Mapping +toc: yes +title: How to add a construction objective +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +This tutorial should let you have a bare bones map with a GDF construction objective. The objective will be to construct a wall. Completing it will end the map. + +**Important Notes:** + +- Since everyone's setup is different \ means the path that you give the SDK launcher. +- Replace \ where it's mentioned below with the name of the map you're making. Think of a single word like "valley", "quarry", etc. CAPITALISATION MATTERS! + +Setup +----- + +Firstly, create the following folders: + +- \/base/mapinfo +- \/base/script/maps/\ +- \/base/maps/\ + +Secondly, create the following files (you can use Notepad but make sure you set the file extension correctly): + +- \/base/pakmeta.conf +- \/base/mapinfo/\.md +- \/base/script/maps/\.script + +Files +----- + +In the **pakmeta.conf** you need to paste the following: + + // Map Data + + mapMetaData maps// { + "pretty_name" "" + "mapinfo" "" + "massive_zone_name" "" + "server_shot_thumb" "levelshots/thumbs/area22.tga" + "show_in_browser" "1" + } + +In the **\.md** file paste the following: + + #include + + mapInfoDef { + _default_mapinfo( "" ) + + data { + "mapLocation" "maps//location" + "script_entrypoint" "_MapScript" + "mapBriefing" "maps//briefing" + "campaignDescription" "maps//campaign" + "numObjectives" "4" + "mtr_serverShot" "levelshots/" + "mtr_backdrop" "levelshots/campaigns/northamerica" + "mapPosition" "311 140" + "snd_music" "sounds/music/load1" + "strogg_endgame_pause" "6.0" + "gdf_endgame_pause" "5.0" + } + } + +Create a text file called ' *map.script* in your *\/base/script/* location. Edit it, and add the following line: + + #include "script/maps/.script" + +The map +------- + +Okay, time to build the map. Start the SDK Launcher, and set editWorld to begin. Create an empty caulk box as shown in ["|this](https://web.archive.org/web/20120407174556/http://community.enemyterritory.com/forums/showthread.php?t=17917 "http://community.enemyterritory.com/forums/showthread.php?t=17917") tutorial. I suggest a size of 2048 x 2048 x 2048. Press Esc to deselect everything. + +Now repeat it with a box with a size of 512 x 512 x 512 and add an atmosphere as shown [[1]](http://wiki.splashdamage.com/index.php/Adding_an_atmosphere|here "http://wiki.splashdamage.com/index.php/Adding_an_atmosphere|here") . Basically, you'll have two areas in the map, the outside which is the big box and the inside which is the smaller box. The box face which you applied the "outside\_portal" texture acts as a gateway between the two areas. You'll now have visible explosions, etc. Press Esc to deselect everything. + +Now place an "info\_team\_spawn\_gdf" somewhere inside the big box. This is where the GDF will spawn. Now let's add a simple construct objective for the GDF to build. Press Esc to deselect everything. + +Firstly add a "constructible\_materials\_gdf" entity onto your big box somewhere. With it selected, press N which will take you into the Properties Editor. Change the name to "construct\_materials" and add the following key/value pairs: + + constructed wall + construction wall_temp + objective_index 0 + object_name maps/generic/bridge + task_name maps/valley/task_bridge + +You can also add sounds text and whatnot but for this bare-bones map this will be sufficient. Press Esc to deselect everything. + +Now add another brush, say a 256 x 16 x 128 wall-like brush. With it selected, right click and select "constructible \> constructible\_base\_etqwmap" and press N. Change its name to "wall" so that will be referenced by the constructions materials entity we edited previously. Press Esc to deselect everything. + +Repeat the above but now name it "wall\_temp". + +In the Properties Editor select the "worldspawn" entity and add the following key/value pair: + + script_construct_entity construct_materials + +Now save the map to *\/base/maps/\/* **\.world** and then compile it (Compile \> Normal). + +The script +---------- + +Let's now edit our *\/base/script/maps/* **\.script** file we had created at the start. I'm going to break this into sections so they're easier to follow but if you're not really that interested in the why just paste everything in order and find/replace \ there. + + #define OBJECTIVE__BUILD_WALL 0 + +This will define the first objective (numbered 0) and assign it a name so it can be easily retrieved without having to know whether its the first or last objective. In our case we only have one objective so this is mainly for future maps. + + object mapObject_ : mapObject_Default { + void InitObjectives(); + void CompleteObjective( float index, entity p ); + void StartFirstObjective(); + void OnWallBuilt(); + void OnTimeLimitHit(); + + handle GetObjectiveMessage( float index ); + + float mainObjectiveIndex; + entity wallConstruction; + } + +This piece of code lets the game know that your map has a couple of properties and custom methods that you're going to be using. Of interest here are the "OnWallBuilt()" and wallConstruction. The first is an "event" which will be fired once the construction objective (our wall) is built. The later is a temporary entity that will reference our map construction entity. + + mapObject_Base _MapScript() { + return new mapObject_; + } + +This block is used internally to generate a new map script. + + void mapObject_::InitObjectives() { + gameRules.setWinningTeam( stroggTeam ); + gdfTeam.SetRespawnWait( 20 ); + stroggTeam.SetRespawnWait( 20 ); + CreateRespawnTimeThread( gdfTeam ); + + wallConstruction = worldspawn.getEntityKey( "script_construct_entity" ); + + mainObjectiveIndex = OBJECTIVE__BUILD_WALL; + + thread StartFirstObjective(); + + objManager.setNextObjective( gdfTeam, mainObjectiveIndex ); + objManager.setNextObjective( stroggTeam, mainObjectiveIndex ); + } + +This piece of code initialises the objective system. The first four lines tell the game which team is defending, and sets up the spawn timers. Now this is important: the "wallConstruction" variable that we declared right at the top of the script will be assigned the value that you gave the key/value pair of the worldspawn. So when the game runs "wallConstruction" will become the same as the "constructible\_materials\_gdf" entity we placed on the map. + +Then the script fetches the objective number and sets it as the next objective for both teams. Meanwhile it also starts the first objective. Which is what the next block shows: + + void mapObject_::StartFirstObjective() { + sys.wait( 5.f ); + + objManager.SetObjectiveEntity( wallConstruction, mainObjectiveIndex ); + + CreateInitialTimedMission( wallConstruction ); + wallConstruction.vCreateMission(); + wallConstruction.vStartObjective(); + } + +Firstly the game will wait a bit and then set our wallConstruction entity as the first objective and say it has an index of 0. It will create the first mission (those missions on the top left of the screen), etc. + + void mapObject_::CompleteObjective( float index, entity p ) { + if ( index == OBJECTIVE__BUILD_WALL ) { + OnWallBuilt(); + } + } + + handle mapObject_::GetObjectiveMessage( float index ) { + if ( index == OBJECTIVE__BUILD_WALL ) { + return sys.localizeString( "maps/valley/obj_bridge" ); + } + + return g_locStr_BadObjective; + } + +The first block will fire off the "OnWallBuilt" event we declared earlier, the second is just for printing some text so don't worry about that one. + + void mapObject_::OnWallBuilt() { + StopTimedMission(); + wallConstruction.vCompleteMission(); + + wallConstruction.vFinishObjective(); + + gameRules.setWinningTeam( gdfTeam ); + gameRules.endGame(); + + wallConstruction.vCompleteMission(); + } + +Okay, this is the event that's fired when the wall is constructed. This is our only objective so after this we complete missions, objectives, set which team won the map and end the game. But what if the GDF can't construct this in the time limit? + + void mapObject_::OnTimeLimitHit() { + FinishTimedMission(); + objManager.SetObjectiveEntity( $null_entity, -1 ); + + gameRules.endGame(); + } + +Since in this map the Strogg are defending they automatically win so no need to set the winning team (as we had already set it near the top). The other lines simply clean up the objectives a bit (setting them to nothing). + +**With the SDK Launcher** , start the game, bring down the console and type: " [devmap](Devmap_%28console_command%29 "Devmap (console command)") \/\" and press Enter. + +In certain situations, the game will not load the map but print out the following error: + + spawn map denied: unknown campaign 'yourmap' + +In that case, type "seta [si\_rules](Si_rules_%28cvar%29 "Si rules (cvar)") sdGameRulesObjective" and press \ before trying devmap again. This will switch the game type from *campaign* mode to *objective* mode. + diff --git a/How_to_add_a_sky.page b/How_to_add_a_sky.page new file mode 100644 index 000000000..2b67f14a9 --- /dev/null +++ b/How_to_add_a_sky.page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Tutorials, Mapping +toc: yes +title: How to add a sky +... + +This article shows the various options to include a sky in a map. A sky is essentially a collection of six [textures](Texturing "Texturing") called a [cube map](Cube_maps "Cube maps") stored in the / [env](Env_%28folder%29 "Env (folder)") folder. These cube maps are then referenced by a [material declaration](Material_%28decl%29 "Material (decl)") using the [TexGen](TexGen_%28Material_stage_keyword%29 "TexGen (Material stage keyword)") instruction; it is this material that is important for mappers. + + +Skybox +------ + +The most basic of skies is the skybox. This option has no extra niceties and is based squarely on Doom 3's cube maps: + +1. Create the appropriate [brushes](Brush "Brush") that will make up the sky. For performance reasons these brushes should not be a big hallow box around the map; instead, these brushes should help seal the existing geometry from the **void** . +2. With these brushes selected, find the sky material you want to use in the [texture inspector](DoomEdit "DoomEdit") . + +These kinds of skies, while simple to implement, have one big problem: the sky can sometimes look detached from the rest of the map; this is especially true when the sky uses a lot of screen estate. They work just fine for small openings in ceilings or on tall windows but they are particularly bad for entire vistas and when the player can see the sky in the bottom half of the screen. + +Skyportals +---------- + +A skyportal is an illusion created through a portal. Put simply, a skyportal is like a camera and when looking at a skyportal you are looking at what the skyportal "sees", in this case a sky. Skyportals were introduced with Doom 3: Resurrection of Evil but they are also available for Doom 3 with a simple mod: [WaterPhysics](http://homepages.nildram.co.uk/~danteuk/DanteUK.zip "http://homepages.nildram.co.uk/~danteuk/DanteUK.zip") . + +1. As above, create the [brushes](Brush "Brush") that will become the sky. +2. Now instead of assigning them a sky material, give them the "portal\_sky" material. +3. Create a small hallow box somewhere on your map and give those brushes the appropriate sky material. +4. In the centre of this box put a "info\_portalsky" [entity](Entity "Entity") ; the "origin" key/value pair of the entity determines the centre of the sky in relation to the rest of the map. The "angle" key/value pair of the entity determines which part of the sky will be North, etc. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ The material should be "sky\_caulk" instead of "portal\_sky". + +The big advantage skyportals have over regular skyboxes is that you can put geometry inside your small hallow box and those will, through the illusion of skyportals, appear big in the real map. The skyportal scale is 1:16 which means objects inside the small hallow box will appear sixteen times bigger when playing the map. If you add geometry to the hallow box don't forget to add lights too: skies are always fullbright but not standard geometry. + +You can also have several "info\_portalsky" entities in a single map but only one can be active. By alternating between two "info\_portalsky" in two different small hallow boxes, each with their own sky material you can have a map where the sky changes depending on the player's actions. + +Skyportals help keep the map grounded in the map but they also shouldn't be allowed to show in the bottom half the screen. They particularly excell in showing dynamic vistas (like spaceships doing fly-bys, etc.) without actually having to build a huge outdoor area. + +They do however, have one big disadvantage: the "info\_portalsky" that acts as the eye to the sky is grounded and immobile while the player is always moving. This means any geometry in the small hallow box may look correct when the player is in one position but completely wrong if the player moves x units back: there is no change in perspective. + +3D Skybox +--------- + +This is an advanced version of the skyportal whose sole purpose is to fix the skyportal's lack of correct perspective. At the moment the id Tech 4 engine doesn't have native support for these but you can implement them through a [level script](Level_scripting "Level scripting") . The following was created by Lloyd; substitute "info\_portalsky\_1" with the actual name of the portal sky in your map: + + void main() + { + vector skyOrigin; + vector playerOrigin; + vector playerPosition; + vector newSkyPosition; +   + skyOrigin = $info_portalsky_1.getOrigin(); + playerOrigin = $info_playerstart_1.getOrigin(); +   + while( 1 ) + { + playerPosition = $player1.getOrigin(); +   + newSkyPosition = playerPosition - playerOrigin; + newSkyPosition_x = newSkyPosition_x / 16; + newSkyPosition_y = newSkyPosition_y / 16; + newSkyPosition_z = newSkyPosition_z / 16; + newSkyPosition = newSkyPosition + skyOrigin; +   + $info_portalsky_1.setOrigin( newSkyPosition ); + sys.wait( 0.01 ); + } + } + +As you can see above, the script is always updating the "origin" of the info\_portalsky depending on the position of the player therefor maintaining a correct perspective. This script requires extra CPU cycles so you should only use a 3D skybox when skyportals or even regular skyboxes don't do the job adequately on your map. + diff --git a/How_to_add_a_terrain.page b/How_to_add_a_terrain.page new file mode 100644 index 000000000..749c68814 --- /dev/null +++ b/How_to_add_a_terrain.page @@ -0,0 +1,269 @@ +--- +format: Markdown +categories: Tutorials, Mapping +toc: yes +title: How to add a terrain +... + +This step-by-step tutorial will demonstrate how level designers, with no prior modelling experience, can easily create good terrains for [3D skyboxes](How_to_add_a_sky "How to add a sky") as well as interactive terrain with a little more work using only free applications. Whereas many more utilities and procedures could be thrown in, an effort has been paid on optimising the art pipeline. Once you are familiar with this method you can easily branch out and seek more specialized knowledge. + + +Overview +-------- + +This method has the following overarching structure: + +![](/images/d/d0/Terrain_01.png) + +This is an iterative process: you may need a couple of passes to get exactly what you want. Unfortunately, since the [id Tech 4](Id_Tech_4 "Id Tech 4") engine doesn't have a dedicated terrain editor some back-and-forth is inevitable. + +Requirements +------------ + +You’ll need these free utilities to use this tutorial: + +- [L3DT Standard Edition v2.4](http://www.bundysoft.com/L3DT "http://www.bundysoft.com/L3DT") – Primarily a terrain generator. We’ll use it to generate our preliminary heightmap and create textures for the final terrain. +- [Earth Sculptor v0.25 BETA](http://www.earthsculptor.com/ "http://www.earthsculptor.com/") – A heightmap-based terrain editor. For this tutorial we’ll use it to shape the terrain generated with L3DT. +- [Blender](http://www.blender.org/download/get-blender/ "http://www.blender.org/download/get-blender/") – The free modelling application to convert from heightmap to a 3D model and generate UV mapping coordinates. +- [ASE exporter for Blender](https://web.archive.org/web/20121122075026/http://www.doom3world.org/phpbb2/viewtopic.php?f=50&t=9275 "http://www.doom3world.org/phpbb2/viewtopic.php?f=50&t=9275") – To export our terrain model from Blender to ASCII Scene Export format all id Tech 4 games can load. [Local mirror (43KB)](http://xor.planetaclix.pt/files/doomase_exp610.py "http://xor.planetaclix.pt/files/doomase_exp610.py") + +Note: The versions mentioned above are the ones used when this article was written. For some of these programs a newer version may be preferable. + +Step one: Generate heightmap +---------------------------- + +This initial stage will produce a heightmap file that we’ll use as a base for later editing. If you already have a heightmap or you want to start completely from scratch you should skip this step. + +Start L3DT, go to the File menu and select “New map…” and you should be greeted with the following dialogue box; choose the first option “Design/inflate” and click “Next”. You can try some of the other methods but this one is the fastest and usually wields the best results. + +In this next screen you should move the two slider positions all the way to the right until it says “2048 x 2048 (4.0 Mpxls)” below them. For now leave all the other options intact though when you feel more comfortable you could play around with the heightfield resolution factor. The “mosaic map” option is of no use here, however, enabling “edge wrapping” will allow you to tile the terrain seamlessly. This has little value for large scale terrains, which are the purpose of this tutorial, but it may allow you to use this program to generate standard textures like dirt or rock. + +![](/images/6/6e/Terrain_02.png) + +When using the “Design/inflate” method you get this third screen where you can tailor the terrain to your liking by tweaking the parameters defined here. They are all pretty much self-explanatory however you should raise the average altitude on the first slider and lower the frequency of lakes in the last one for best results. The “scale of features” slider is helpful when you want to create a terrain for a 3D skybox (“vast”) or interactive terrain (“tiny”). Finally, the “notes” button at the bottom provides helpful tips on your choice of default climate. Don’t be alarmed if it takes a few tries to get just the terrain you want but don’t agonise about getting it absolutely right since you’ll be able to change the landscape later on; simply make sure you have the major geographic details where you want them and don’t worry about exact steepness of a certain hill. Click “OK” when you’re satisfied. + +![](/images/8/8f/Terrain_03.png) + +After a few seconds, you should be looking at something similar to the image below. This terrain was generated without tweaking either the average altitude or the lake frequency which, as you can attest, can lead to terrains with plenty of water bias. As we shall see later on, even if you want water in your terrain putting it here instead of the level editor has some drawbacks. + +L3DT allows you to modify the generated design by double clicking on each specific “pixel”. You can change altitude, climate or change a specific mount into a volcano just to give an example. You can spend hours literally shaping your terrain however, for the purpose of this tutorial we’ll assume you have finished the terrain generation phase. + +If you click “Operations” in the menu you’ll see all the layers the program uses. Although we only need a couple you usually have to generate them all and in order. That’s what the first option “Next (auto)” does. However, we’re going to go step-by-step here. After the design map which we’ve just finished comes the heightfield which is, in all ways we care about, the same as a heightmap used by the [id Tech 4](Id_Tech_4 "Id Tech 4") engine. Click on “Heightfield \> generate map” and wait until the application finishes. These are lengthy operations that can, depending on your terrain complexity, take a couple of minutes even on fairly fast CPUs. + +![](/images/6/60/Terrain_04.png) + +Now go to the “File” menu, highlight “Export” and select “Active map…”. In the screen that appears, make sure you select “Bitmap” and that the width and height fields read “2048”; browse to where you want to save the image and click “OK”. For the purpose of this tutorial let’s name it “heightfield.bmp”. Leave the other options alone for now. + +Step two: Modify heightmap +-------------------------- + +Once you have a base heightmap you’ll want to modify it so it works better in-game, especially for interactive terrains. If you’re doing a terrain to put as scenery in a 3D Skybox you probably won’t need to modify it and can skip this section. + +Start EarthSculptor and go into “Utility \> Import Heightmap” and select the “heightfield.bmp” file we generated previously. The programme should now generate the terrain for you. EarthSculptor is very easy to work with so there’s no need for an extensive walkthrough, you’ll spend most of your time in the “Terraform” tool (select it by clicking on the second button of the toolbar). Although you’ll want to setup water (if any) in the level editor it may be useful to enable water in EarthSculptor even if your terrain doesn’t have any water at all. The water line will give you a good sense of scale. Also, you may need to edit the "terrain height" scale value. + +When you’ve finished terraforming your terrain, select “Utility \> Export Heightmap”, let’s use “heightmap.png” this time. + +Step three: Generate Textures +----------------------------- + +Start L3DT again but this time go to “File \> Import \> Heightfield...” and select our “heightmap.png above. + +Okay, now we’ll generate the next terrain layer. Go to “Operations” and select “Water map \> flood wizard”. You can click “Next” in the screen that first appears while in the second one shown below you may want to change the “Salin \> EnableFlag” to false (unless of course it makes sense for your terrain). Click “OK” and wait another couple of minutes. When it’s done, go into “Operations” and select the next layer “Attributes map \> Generate map”. Continue to the next one “Terrain normals”. You’ll notice that it has generated what seems like a regular normalmap used by id Tech 4 engine. Go to “File \> Export \> Active map…”. Again, choose “Bitmap” and browse to where you want to save. We’ll call this one “normalmap.bmp”. + +After that, generate the next layer: the “Light map”. You’ll be asked to enter some values but you can leave all of them on default with the exception of the Sun’s position in the first screen shown below, as you’ll want to make sure the parameters here match the lighting on your level. + +![](/images/7/75/Terrain_05.png) + +When you’re done, proceed to generate the last layer we need, the “Texture map” in the Operations menu. In the single screen that appears, make sure the first three options are enabled and all the rest are disabled and click “OK”; after a few seconds you should have something similar to this: + +![](/images/6/67/Terrain_06.jpg) + +Export this layer as a bitmap also; we’ll name it “texturemap.bmp”. Optionally, you can save your terrain (if you haven’t already) by clicking on “File \> Save \> Save project as…” in case you may want to re-edit it later on; although that means you’ll need to re-generate all the layers and re-export the maps as described above. + +Step four: Optimise and UV map +------------------------------ + +The makers of Blender, like the creators of most modelling packages, have an axe to grind against the default Windows widgets so don’t be alarmed at just how alien the application looks and behaves. This tutorial will walk you right through everything with screenshots highlighting the specific areas you need to watch for as well as common hotkey shortcuts. + +![](/images/a/ad/Terrain_07.png) + +What you’re looking at is the main 3D window with “toolbars” at the bottom. You’re viewing a cube right in the middle of the grid from above, using the top view; the red and green arrows are the axis while the black dot to the right is a light. The tetrahedron-looking shape at the bottom right is the camera position, direction and frustrum in can you want to switch from top, side, etc. views to camera view. For now ignore everything except the cube. + +Blender has the nasty habit of inserting a cube on every new Blender file. We won’t need it so we must remove it. It’s selected by default (notice the pink contour) so deleting it is a simple matter of hitting the “Del” hotkey. You’ll get a confirmation dialogue box (see below). Either click where it says “Erase selected Object(s)” or hit “Enter”. The cube should now be gone and the toolbars at the bottom should be hidden. + +![](/images/9/95/Terrain_08.png) + +Before we do anything else though, let’s make Blender a little more similar to the level editor. Go into “View \> View Properties”; in the small translucent window that appears change both the spacing and divisions values to 8 by clicking directly in them and typing “8”. While you’re at it, change the “Clip Start” and “Clip End” values. Set the former to 1 and the latter to whatever size you want your terrain to be. For instance, if you’re doing a 16384 by 16384 terrain, setting 16384 here will work reasonably well. When you’re done, click the little “x” on the top left on the small window. + +![](/images/8/82/Terrain_09.png) + +### Adding a terrain + +Now click “Add \> Mesh \> Plane” and you should see a flat pink plane with a yellow outline. Use the mouse wheel to zoom in and out. On the bottom of your screen you should see a button called “Subdivide” as shown in the image below. Click on it until you get enough mesh complexity. + +![](/images/d/d6/Terrain_10.png) + +You can keep tabs on how many polys your terrain has by looking at the values on the top right of the screen. The value you’re most concerned about is “Fa” or faces. The first value is how many are currently selected while the value after the hyphen is the total number of faces in your terrain. Every time you hit subdivide the number of faces quadruples. If you think you’ve gone too far you can hit Ctrl + Z to undo. The number of polygons your terrain should have depends entirely on the terrain itself, what it’s used for, etc. Obviously, interactive terrain is going to need more complexity while scenery terrain won’t. The important part to remember is that, like with textures, it’s better to start with detail and then scale back. Pre-emptive optimisation can lead to problems later on. + +Now let’s import our terrain. We do this by using the previously created “heightmap.bmp” file as a noise when we deform our plane in Blender. First things first, add a material to the scene. You can do this by clicking the button “New” shown below: + +![](/images/0/02/Terrain_11.png) + +After that, you click the little sphere button entitled “Shading” (or press F5) and then press the yellow and black brick on the centre mini-toolbar entitled “Texture buttons” (or press F6); you then press the “Add New” button to add a new image to the material you’ve created. In the “Texture Type” combo box select “Image”. Two new button areas should appear, press the “Load” button on the right. + +![](/images/f/f6/Terrain_12.png) + +You should now be looking at something that closely resembles DOS Shell so it’s okay to feel like you’re back in the late eighties. You’ll need to navigate to the place where you kept your “heightmap.bmp” file. If you’ve been saving your progress on the desktop you need to go to C:\\Documents and Settings\\\\\Desktop. Once you find it you need to left click on it until the filename appears on top and then right-click on it until the file is highlighted with blue. Then hit the “SELECT IMAGE” button on the right part of the screen. You should now be able to see your heightmap in the preview area below. + +Now we have to return to where we were. Press the button showing a black square with four red vertices entitled “Editing” (or press F9) and then hit the “Noise” button in the centre: + +![](/images/6/65/Terrain_13.png) + +You’ll need to keep hitting the “Noise” button until the height of the terrain reaches roughly what you want proportional to the side. To better see this you can change your perspective from “top” to “side” (or “front”). To do this, select “View \> Side”. Don’t worry about getting the height exactly as we’ll be changing this in a bit. + +![](/images/3/34/Terrain_14.png) + +Now it’s a good time to save your file. Go to “File \> Save as…” and you’ll be greeted by the same DOS Shell like look. Just find a directory, type the name of your file on the second textbox but leave the “.blend” extension and click the “Save As” button located on the right. You should always save to a different file. Throughout the rest of this tutorial we’ll be making some major changes to the mesh which might be tricky to restore and it’s important that you can go back to a previous version if you make a mistake without having to go through L3DT and EarthSculptor routine for this same terrain. + +### Scaling the terrain + +Now that we have deformed our mesh using our heightmap we need to scale the terrain. First go into “Object Mode” as shown in the image below and then select “Object \> Transform Properties” from the menu that appears. + +![](/images/0/08/Terrain_15.png) + +A small translucent box should appear. The values we’re concerned here are the “DimX”, “DimY” and “DimZ” values. The first two should read “16” so replace these with the size you want your terrain model to fill in the editor in game units, for instance, if you want a 16384 x 16384 terrain then put “16384” in both “DimX” and “DimY”. You should consider clicking the “Link Scale” button beforehand though. This will let you scale height automatically but only use this if both X and Y dimensions are supposed to be equal. + +TIP: In Blender, light coloured buttons are disabled, while a dark coloured button mean that function is enabled. + +### Smoothing the terrain + +After scaling the terrain you may need to zoom out. As you can see in Blender the terrain looks very faceted because you can see every polygon. Click the “Set Smooth” button to fix this. + +![](/images/e/e6/Terrain_16.png) + +We don’t want this to happen in the game too so we’re going to tell the terrain exporter to manually smooth the polygons over. + +Firstly make sure the terrain is selected (it should since we haven’t yet messed with selection – you can select/deselect everything in Blender by pressing A – toggle it until you get the pink outline) and then select Edit mode from the listbox and look below to the “Link and Materials” toolbar. + +When you selected Edit mode a new set of six buttons appeared under “Vertex Groups”. Click the “new” button and a new two new gray fields should appear right above it. + +![](/images/0/03/Terrain_17.png) + +The first is the name of the vertex group you just created. Change the name to “smooth.1” as indicated in the image above and hit the “Assign” button which assigns the current group to all selected vertices (which is all of our terrain in this case). If all went well you should be able to hit the “Select” and “Desel.” buttons right beneath that to toggle the selection of your terrain (faces turn yellow when selected or you just see pink dots when not selected). + +You can have more than one smoothing group obviously (you need to pick and choose which faces you want to group instead of grouping the whole terrain into a single group) however, for our purposes where we just want a model of the terrain it’s not needed. If you had a terrain where you wanted some man-made structure built right into the model however, you would group all the vertices that make up the “terrain” into a smoothing group and leave out the vertices that compose the building or whatever. Since any man-made structures will be added in the level editor afterwards instead of right into the terrain model we don’t have to worry about this. Now is a good time to save to another file. + +### UV Mapping the terrain + +NOTE FROM A NOOB reader, it appears that the UV mode was removed and merged with the edit mode around 2007? And you press "u" while in edit mode? If so the following section may need editing.... + +You’ve probably heard of this expression but put simply, it’s how you wrap a texture around a model. You might also have heard the cries of anguish over a particular model’s UV mapping nightmare; this comes about because a texture is (usually) a 2D format while a model is representation of a 3D volume. You most likely already encountered this problem if you ever used patches and curves on your maps. It’s hard to get the textures to line up correctly on patches, especially if you want them to tile onto brushes, etc. + +For our purposes here, UV mapping is very easy. We are simply going to “lay the texture down on the terrain” as if it were a sheet on a person laying in bed. We do this by selecting “UV Face select” mode as portrayed in the image below and you’ll note the terrain mesh turns pink. Next, we select the “UV/Image Editor” from the lowest window type button. + +![](/images/6/65/Terrain_18.png) ![](/images/b/bb/Terrain_19.png) + +You should now have something that resembles this: + +![](/images/9/9f/Terrain_20.png) + +Move the mouse pointer to the 3D view area and press “U” and a floating menu called “UV Calculation” should appear. Select the “Project from View 1/1” option (or "Project from View (bounds)" depending on your version of Blender). You can now revert the lower half of the screen back to “toolbar” mode by selecting “Buttons Window”. Save again to another file. + +![](/images/f/fb/Terrain_21.png) + +### Exporting to ASE + +Before we can use the terrain in the level editor we must export it into a model format the engine understands. Click “File \> Export \> ASCII Scene (.ase) v0.6.10” (or whatever version of the exporter you’re using). In Blender’s file explorer find the last .blend file you saved and click the “Export ASCII Scene” button on the top right. A small dialogue box should appear. + +Make sure you disable the “Selection Only” button and enable the “VertGr. as SmoothGr.” button. Wait until Blender finishes and you should have an . [ASE](Ase_%28file_format%29 "Ase (file format)") file in the same directory you had your .BLEND file. + +Getting it to the game +---------------------- + +Make a copy of the .ASE file and put it in the /base/models directory and open it with a [text editor](Text_editor "Text editor") . It’s not relevant here to know the structure of an .ASE file but the important thing is that the format lists one or more materials and then one or more 3D objects, each of which point to one material defined in the file. We only have one object, our terrain, and we also should only have one material (unless something went wrong along the way). Look at the file in Notepad and see that you have something similar to this: + +![](/images/e/ec/Terrain_22.png) + +Right near the start you should have a block of text named “MATERIAL 0”, go to the last line highlighted in the image above, “\*MATERIAL\_XP\_TYPE Filter” and paste the following text after that line: + + *MAP_DIFFUSE { + *MAP_NAME "Map #6" + *MAP_CLASS "Bitmap" + *MAP_SUBNO 1 + *MAP_AMOUNT 1.0000 + *BITMAP "\\q4base\textures\myterrainmat.tga" + *MAP_TYPE Screen + *UVW_U_OFFSET 0.0000 + *UVW_V_OFFSET 0.0000 + *UVW_U_TILING 1.0000 + *UVW_V_TILING 1.0000 + *UVW_ANGLE 0.0000 + *UVW_BLUR 1.0000 + *UVW_BLUR_OFFSET 0.0000 + *UVW_NOUSE_AMT 1.0000 + *UVW_NOISE_SIZE 1.0000 + *UVW_NOISE_LEVEL 1 + *UVW_NOISE_PHASE 0.0000 + *BITMAP_FILTER Pyramidal + } + +Save the file; it should now look like this: + +![](/images/d/d0/Terrain_23.png) + +You can set the **\*BITMAP "\\\\q4base\\textures\\myterrainmat.tga"** line to anything you want just make sure you include **\\\\base\\** (or **\\\\q4base\\** if you’re editing for Quake 4) and that it points to a valid material name, not texture (the .TGA extension is not needed). For this tutorial we’re going to create this material called **myterrainmat** . Before we do that, let’s put all the textures into place. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ Instead of editing the **\*BITMAP** line, ETQW expects the material name in the line **\*MATERIAL\_NAME**. For example: \*MATERIAL\_NAME "textures/myterrainmat". + +As you may know, there is a [naming convention](Texturing "Texturing") when editing textures for id Tech 4 engine. The diffusemap should have the “\_d” suffix, the normalmap should have the “\_local” suffix, etc. Take the previously exported “texturemap.bmp”, convert it to .TGA (24-bit uncompressed) and save it as “myterrainmat\_d.tga” into the “/textures/” folder. Do the same for the “normalmap.bmp” and save it as “myterrainmat\_local.tga”. Now let’s create the [material declaration](Material_%28decl%29 "Material (decl)") : + + textures/myterrainmat + { + qer_editorimage textures/myterrainmat_d + + nonsolid // Only for scenery terrain + noshadows // Can be used in both interactive and scenery + noselfshadow // Only for scenery terrain + +The [nonsolid keyword](Nonsolid_%28Material_global_keyword%29 "Nonsolid (Material global keyword)") is appropriate for 3D Skybox terrains but you should obviously leave it out for interactive terrains; you can leave the [noshadows keyword](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") for either terrain type because our diffusemap already has the lightmap backed into it and the stencil shadows generally look wrong unless the polygon mesh is very dense. You’ll want to leave out the [noSelfShadow keyword](NoSelfShadow_%28Material_global_keyword%29 "NoSelfShadow (Material global keyword)") for interactive terrains otherwise shadows cast by surfaces which also have that keyword (the player model for instance) will not be cast onto the terrain. + + bumpmap textures/myterrainmat_local + diffusemap textures/myterrainmat_d + + { + blend filter + map textures/roughdirt_d + } + + { + blend add + map textures/myterrainmat_d + } + } + +While a 1024 x 1024 texture resolution is fine for 3D Skybox maps even 2048 x 2048 is not enough for interactive terrains unless they are very small. To improve the overall quality we’re going to fake a detail texture layer. We do this by filtering in a very rough looking texture that has no distinctive features because we want it to tile and tiling a texture with prominent characteristics can give away the tiling effect quite easily. For this tutorial the terrain will be using this texture: + +**Missing image: */w/images/f/ff/Terrain\_24.jpg*** + +All id Tech 4 engine games released so far have plenty of similar looking textures so find one that fits your own terrain textures. Below you can see a comparison screenshot of the same terrain with and without the detail layer. + +![](/images/c/cc/Terrain_25.jpg) + +Finally, we add back the texture we used for the diffuse map to restore the original hue removed by the [filter stage](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") . + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ If you intend to use a MegaTexture with your terrain you should reference the following material instead: + ``` + material megatextures/myterrainmat { +    useTemplate megatextures/default_ambient< "myterrainmat" > + } + ``` + +Wrapping it up +-------------- + +You should now have a fully functioning terrain in your map however there may still be some work to be done. You may want to reduce the mesh’s complexity and/or the texture resolution (for memory budget or file download reasons) or perhaps you need to have holes in the terrain to build caves, etc. for your interactive terrain. All of this is should wait until your map nears the optimisation phase and you’ve firmly decided your terrain placement, lighting conditions, etc. + +![](/images/6/6b/Terrain_27.jpg) + diff --git a/How_to_add_bot_support_to_a_map.page b/How_to_add_bot_support_to_a_map.page new file mode 100644 index 000000000..0f4cb7746 --- /dev/null +++ b/How_to_add_bot_support_to_a_map.page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: Tutorials, Mapping +toc: yes +title: How to add bot support to a map +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +The Quake Wars bots work mainly on groups of bot\_action entities specified in WorldEdit and managed via the map script. + +The bot actions are basically hints on what types of goals are where, the bot AI pretty much decides what to do and when from the actions that are active. The designer basically helps keep things manageable by switching groups of action off and on as the objectives progress. + +Note: While it has it's roots in the Fritzbot system, since navigation is handled by the [AAS](AAS "AAS") system part of the grunt work for the designer in setting up navigation has been removed (well, shifted). + +In game +------- + +For a quick look at at bot actions in the retail maps use the cvars + +[net\_allowCheats](Net_allowCheats_%28cvar%29 "Net allowCheats (cvar)") 1 + +[bot\_drawActions](Bot_drawActions_%28cvar%29 "Bot drawActions (cvar)") 1 + +and start a game against bots. + +In editor +--------- + +bot\_action - looking through 'Available Keys' in the property editor for one of these entities is also informative. Or on the [splash damage wiki](http://wiki.splashdamage.com/index.php/Entity_bot_action "http://wiki.splashdamage.com/index.php/Entity_bot_action") (with some description of values missing). + +The main key/values: + +groupID - number of the group. More about this later. humanGoal and stroggGoal - the number for the goal type, which is as follows. + +From BotAI\_Actions.h: + + # Name + -1 ACTION_NULL + 0 ACTION_ROAM + 1 ACTION_CAMP, + 2 ACTION_DENY_SPAWNPOINT, // deny the enemy from having a FDA here. + 3 ACTION_MAJOR_OBJ_BUILD, + 4 ACTION_MINOR_OBJ_BUILD, + 5 ACTION_PREVENT_BUILD, // the opposite of ACTION_MAJOR_OBJ_BUILD/ACTION_MINOR_OBJ_BUILD + 6 ACTION_HE_CHARGE, + 7 ACTION_DEFUSE, // the opposite of ACTION_DEFUSE + 8 ACTION_HACK, + 9 ACTION_PREVENT_HACK, // the opposite of ACTION_HACK + 10 ACTION_STEAL, + 11 ACTION_PREVENT_STEAL, // the opposite of ACTION_STEAL + 12 ACTION_SNIPE, + 13 ACTION_DELIVER, + 14 ACTION_LANDMINE, + 15 ACTION_FIRESUPPORT, // a place for FOps to unleash firesupport + 16 ACTION_AIRCAN_HINT, + 17 ACTION_SMOKE_HINT, // have coverts throw smoke at the obj, so their teammates can do it in peace. + 18 ACTION_NADE_HINT, + 19 ACTION_VEHICLE_CAMP, // vehicle specific camp + 20 ACTION_VEHICLE_ROAM, // vehicle specific roam + 21 ACTION_SUPPLY_HINT, + 22 ACTION_MCP_OUTPOST, + 23 ACTION_SHIELD_HINT, // a good place to drop a shield. + 24 ACTION_TELEPORTER_HINT, + 25 ACTION_FORWARD_SPAWN, // forward deployment area + 26 ACTION_PREVENT_DELIVER, + 27 ACTION_DROP_DEPLOYABLE, // team can drop a deployable here. + 28 ACTION_MCP_START, // this is where the MCP begins its path. + 29 ACTION_DEFENSE_CAMP, // HIGH priority camp location. + 30 ACTION_DEFENSE_MINE, + 31 ACTION_VEHICLE_GRAB, + 32 ACTION_THIRDEYE_HINT, + 33 ACTION_MG_NEST, + 34 ACTION_MG_NEST_BUILD, + 35 ACTION_FLYER_HIVE_LAUNCH, + 36 ACTION_FLYER_HIVE_TARGET, + 37 ACTION_FLYER_HIVE_HINT, + 38 ACTION_DROP_PRIORITY_DEPLOYABLE, + 39 ACTION_MCP_ROUTE_MARKER + +A suggestion would be saving this list to a file, or keeping this page open because we'll be looking it up a lot. + +Armed with this list and the information from property editor, looking at bot\_drawactions makes more sense. + + bot\_action entities are supported by: + +bot\_action\_bbox - which are used to give a more specific area for the action to be done, for example mine laying area, airstrikes. + +These are set up in seeming backward manner with the bbox targeting the bot\_action entity. + +bot\_dynamic\_obstacle - used for dynamic objective like bridge building and barrier destruction. + +and more. + + It would be best to work through adding bot support for a map objective by objective, team by team. Plan out all the action groups first. Example from valley map script: + + // Objective One - Build Bridge + #define VAL_OBJ_CONSTRUCT_BRIDGE 2 + #define VAL_GDF_ATTACK_BRIDGE 3 + #define VAL_GDF_DEPLOY_BRIDGE 4 + #define VAL_STROGG_DEFEND_BRIDGE 5 + #define VAL_STROGG_DEPLOY_BRIDGE 6 + + A name for the action group is used in the map script, but a number is used for the groupID set on the bot\_action entities in worldedit. + + The actions in the retail maps follow a basic grouping plan for each objective. + +Group for the actual objective + +Group for attacking teams actions + +Group for attacking teams deploys + +Group for defending teams actions + +Group for defending teams deploys + + So on to adding the actions: + +Again using valley as example (which can be adapted to sdks example map ). + +VAL\_OBJ\_CONSTRUCT\_BRIDGE ie groupID 2 + +This is actual objective can be focussed on one bot\_action near the construction point and a bot\_action\_bbox around the actual build materials. + +so we want ACTION\_MAJOR\_OBJ\_BUILD ie 3 + +humanGoal 3 + +and ACTION\_PREVENT\_BUILD ie 5 + +stroggGoal 5 + + For the others, attacking/defending team action groups are the variety of actions you think would help, looking at the list of action types to see the kind of goals available, camping, sniping, supply crates, mines, airstrikes. + +Wandering through the retail maps with bot\_drawactions, and filtering with the other bot\_ cvars will help getting a handle on things. + +Map Scripting +------------- + +The retail map scripts are essential study. + +Bot setup for each objective is done along with the other objective scripting. + +The main operations are switching off previous action groups and switching on the next. + +objManager.activateBotActionGroup( VAL\_OBJ\_CONSTRUCT\_BRIDGE ); + +Since a name has been defined to correspond to a groupID (or was it the other way round ) you can reference it this way. + +Most of the other functions seem pretty self explanatory. + +Building the aas +---------------- + +Before the bots can even move around it needs a valid navigation map ( [AAS](AAS "AAS") ). + +This is done in worldedit via the Compile-\>Custom Tool menu. + +Expand + AAS + +All types. + diff --git a/How_to_add_custom_console_commands.page b/How_to_add_custom_console_commands.page new file mode 100644 index 000000000..099fad648 --- /dev/null +++ b/How_to_add_custom_console_commands.page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Tutorials, Coding +toc: yes +title: How to add custom console commands +... + +Introduction +------------ + +This is a quick tutorial demonstrating how to add custom [commands](Console "Console") to the console. + +Adding the function to Doom 3 +----------------------------- + +Open up [src/game/gamesys/SysCmds.cpp (source file)](Src/game/gamesys/SysCmds.cpp_%28source_file%29 "Src/game/gamesys/SysCmds.cpp (source file)") . The largest thing to note is near the bottom: + + void idGameLocal::InitConsoleCommands( void ) { + +Inside here, there are many calls to cmdSystem-\>AddCommand. Pick a line, and add one of your own. + + cmdSystem->AddCommand( "testcommand", Cmd_testcommand, CMD_FL_GAME, "test command" ); + +The parameters are as follows: + + cmdSystem->AddCommand( , , , + +The two exampled flags in the file are CMD\_FL\_GAME and CMD\_FL\_CHEAT. Use CMD\_FL\_GAME for everything, and bitwise OR ( | ) it with CMD\_FL\_CHEAT for anything that allows the player to [cheat](Cheat "Cheat") . If anyone knows any more about these flags, please update the wiki! + +Writing the function +-------------------- + +Now, scroll up a bit, and add your own function. + + void Cmd_testcommand ( const idCmdArgs &args ) { + + common->Printf("This is an example!"); + + } + +Arguments to functions are counted with args.Argc() and referenced using args.Argv(); + + void Cmd_testcommand ( const idCmdArgs &args) { + + common->Printf(args.Argc()); + common->Printf(args.Argv( 1 ); + + } + diff --git a/How_to_add_localization_to_a_map.page b/How_to_add_localization_to_a_map.page new file mode 100644 index 000000000..d2a5f2d32 --- /dev/null +++ b/How_to_add_localization_to_a_map.page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Tutorials, Mapping +toc: yes +title: How to add localization to a map +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Any text you may want to show up in-game has to be available for translation. The exception thus far is the "Pretty Name" in your pakmeta.conf; probably because this should be viewed as a proper noun that shouldn't be translated. Anyway, in our \/base/mapinfo/\.md we had these three lines: + + "mapLocation" "maps//location" + "mapBriefing" "maps//briefing" + "campaignDescription" "maps//campaign" + +These are text strings used in the loading screen (and lobby menu) for your map. The first describes the physical location like "New Jersey, United States of America" or whatever. The second is an overview of the objectives and the last is a name for your campaign. + +Like in all text that we may want to show the user, to add these pieces of text we need two things: a) A name for the string reference. b) The contents of the string to be referenced. String references are stored in \/base/localization/locstr/ while the strings themselves are stored in \/base/localization/english/. These two files have to be created with an editor that can output UTF-8 encoded files. + +String references +----------------- + +1. Create a file in \/base/localization/locstr/maps/\.locstr +2. Paste the following into this file: + + + + locString maps//location { text "#str__000" } + locString maps//briefing { text "#str__001" } + locString maps//campaign { text "#str__002" } + +On each of those lines we first tell the game we're defining a localization string, then we give the name of the localized string, then inside the curly brackets we reference the string proper. All strings are required to start with \#str\_ but anything beyond that is fair game. We'll use \ and then a number which should give you a fairly unique alphanumeric reference that shouldn't clash with any existing string. Also, 1000 string references should be more than enough for one map. + +Strings +------- + +1. Create a file in \/base/localization/english/strings/\.lang +2. Paste the following into this file: + + + + { + "#str__000" "Middle of the Pacific, Earth" + "#str__001" "GDF have construct a wall." + "#str__002" "Oceania" + } + +This is fairly simple. First we give the same string reference we had definined and then we put the text proper. Now load \ and you should be able to see this text in the loading screen. + diff --git a/How_to_add_water.page b/How_to_add_water.page new file mode 100644 index 000000000..1b55e8f0b --- /dev/null +++ b/How_to_add_water.page @@ -0,0 +1,180 @@ +--- +format: Markdown +categories: Tutorials, Mapping, Texturing +toc: yes +title: How to add water +... + +This article shows the various options to include water in a map. Water is a special effect composed of several functions: visually it should have some measure of transparency, refraction and reflection whilst it should also allow swimming through object buoyancy. + +Modders should also bear in mind that not all water effects need be created equally: a very shallow water puddle with perhaps very dirty or polluted water doesn't need transparency. By the same token it's completely unnecessary to add water physics to it or other bodies of water the player is never supposed to enter in the first place. + + +Visuals +------- + +This section describes the various options to achieve the visual effect of water. Although not entirely realistic you should also include the [noshadows](Noshadows_%28Material_globabl_keyword%29 "Noshadows (Material globabl keyword)") keyword in your water materials. + +### Transparency + +To achieve this in your water [material](Material_%28decl%29 "Material (decl)") you need only include the [translucent](Translucent_%28Material_global_keyword%29 "Translucent (Material global keyword)") keyword. + +### Reflection + +There are two basic ways to achieve reflection. One is to use the [mirror](Mirror_%28Material_global_keyword%29 "Mirror (Material global keyword)") keyword; the other is to the [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") as a stage. For example: + + { + blend blend + mirrorRenderMap 512 256 + + translate 0.5, 0.5 + scale 0.5, 0.5 + } + +Of note here are the two parameters of the mirrorRenderMap instruction: these determine the size of the texture rendered to; higher values means higher quality but less performance. Reflections should never be put in materials with the [twosided](Twosided_%28Material_global_keyword%29 "Twosided (Material global keyword)") keyword to avoid visual artefacts. + +### Fresnel effect + +This effect was first deduced by [Augustin-Jean Fresnel](http://en.wikipedia.org/wiki/Fresnel "http://en.wikipedia.org/wiki/Fresnel") when studying how light changes at it traverses the boundary between different media like air and water. Put simply and where it interests us, the fresnel effect happens when light breaks the surface of the water and how it affects reflectivity; the angle of incidence of the eye towards the surface of the water will determine how this will reflect light (from the sky, buildings, monsters, etc.). If you are on top of the water looking down then there should be very little light reflected off the surface of the water. However, if you are looking at the water surface at an angle then the farther you look into the more visible the reflection will be. + +You can add the fresnel effect to your water through a [shader](Vertex_and_fragment_programs "Vertex and fragment programs") . Here's an example of one written by [inolen](http://www.inolen.com/ "http://www.inolen.com") : + + !!ARBvp1.0 + OPTION ARB_position_invariant; + + TEMP R1, R2, R3, R4; + + SUB R1, program.env[5], vertex.position; + DP3 R2, R1, R1; + RSQ R2, R2.x; + MUL R1, R1, R2.x; + + DP3 R2, R1, vertex.normal; + SUB R3, 1.0, R2; + MUL R4, R3, R3; + MUL R4, R4, R3; + MUL R4, R4, R3; + MUL R4, R4, R3; + + SUB R3, 1.0, program.local[0]; + + MAD result.texcoord[2].x, R4, R3, program.local[0]; + + END + + !!ARBfp1.0 + OPTION ARB_precision_hint_fastest; + + TEMP A, C; + + MUL A, fragment.position, program.env[1]; + TEX C, A, texture[0], 2D; + MOV result.color, C; + + MOV result.color.a, fragment.texcoord[2].x; + + END + +You should save the above into a "fresnel.vfp" file and put it in the / [glprogs](Glprogs_%28folder%29 "Glprogs (folder)") folder. You can then call it in your material. + +### A complex water reflection + +Using all the above you can create the following material: + + textures/water/fresnel + { + qer_editorimage textures/glass/glass1 + + translucent + noshadows + + { + blend blend + mirrorRenderMap 512 256 + + translate 0.5, 0.5 + scale 0.5, 0.5 + + program fresnel.vfp + vertexParm 0 .0200593122 + fragmentMap 0 _scratch + } + } + +### Refraction + +The surface of a water body also bends light that breaks through the surface from either direction. We can easily simulate this phenomenon with the "heathaze" . [VFP](VFP_%28file_format%29 "VFP (file format)") shader. In practice however, it's not very efficient to do this for a stale puddle. Also because the Doom 3 engine only allows one fragment/vertex program per material if you want to use this in conjunction with the "fresnel.vfp" shader above you will need to put the refraction into a separate material. Because of this we're going to be using the following refraction material only when some measure of movement is desired in the water's surface. + + textures/water/refraction + { + qer_editorimage textures/water/refraction.tga + + translucent + noshadows + twosided + + { + program heatHaze.vfp + vertexParm 0 time * 0.1 , time * 0.1 // scroll + vertexParm 1 0.5 //magnitude + fragmentMap 0 _currentRender + fragmentMap 1 textures/water/refraction_local.tga + } + } + +Note that this material doesn't use any reflection and we want the refraction to be visible from outside the water looking in or when you're underwater looking out so the inclusion of the twosided keyword. On the other hand, if the player is never supposed to be underwater you can drop it. Of special note here is the "refraction\_local.tga", a [normal map](Texturing "Texturing") you will have to create to simulate the wavelets and ripples in the water. "VertexParm 0" controls the direction and speed of the movement while "VertexParm 1" controls how pronounced the distortion will be. + +### Adding the visuals to the map + +Add a [patch](Patch "Patch") to your map and give it your water material. If you're using the fresnel shader you can subdivide it to achieve more accurate reflections at the expense of slightly slower performance. Either way the patch should be flat to avoid reflection visual artefacts; likewise the water surface should also not be broken by a [visportal](Visportal "Visportal") or any other material that uses the [areaportal](Areaportal_%28Material_global_keyword%29 "Areaportal (Material global keyword)") keyword. + +If you want to use refraction add another patch and set it a few units above the patch with fresnel. + +Interaction +----------- + +Water is more than just pretty reflections however and when the player needs to enter a body of water then something else is required. + +![](/images/images_2_23_D3square_25.png ) Note: _Doom 3 only:_ + ~ While Doom 3 doesn't include them from the box you can download [this mod](https://www.moddb.com/downloads/doom-3-can-do-it-too-code-mods) that facilitates this functionality. + ~ Another water physics mod that actually contains source code is [The Water Physics Mod by Lloyd Markle](https://www.gamefront.com/games/doom-iii/file/water-physics-mod), and [The Dark Mod](https://github.com/stgatilov/darkmod_src/) also contains water physics code (apparently based on the former, probably greatly improved) + +### Volume + +If a player enters a body of water then you should always have the refraction material described above with one change: + + textures/water/refraction + { + qer_editorimage textures/water/refraction.tga + + translucent + noshadows + twosided + water + + { + program heatHaze.vfp + vertexParm 0 time * 0.1 , time * 0.1 // scroll + vertexParm 1 0.5 //magnitude + fragmentMap 0 _currentRender + fragmentMap 1 textures/water/refraction_local.tga + } + } + +### Adding water bodies to the map + +Start by creating a brush with the "caulk" material. Then for the top surface (or whatever surface stands for topmost if you are tinkering with [gravity](G_gravity_%28cvar%29 "G gravity (cvar)") ) select the "refraction" material described above. With the brush selected, make it a func\_liquid. + +Visuals and interaction +----------------------- + +To marry both the complex visuals and physics you then create a patch with the "fresnel" material. You should now have something like this: + +![The complex water components](/images/1/13/Water_components.png) + +You then resize the patch and/or brush so that both surfaces have the same area and move the patch until it is just below the surface which has the "refraction" material, like so: + +![Joining the brush and patch](/images/c/c6/Water_comp_joined.png) + +The patch depicted in the above image is slightly larger than the water\_surface's area for the purpose of this tutorial. You can then subdivide the patch as suggested in the "adding the visuals to the map" section. When this is done, select both components and make them into a func\_liquid. + diff --git a/How_to_build_the_SDK_on_Linux.page b/How_to_build_the_SDK_on_Linux.page new file mode 100644 index 000000000..7406dcac3 --- /dev/null +++ b/How_to_build_the_SDK_on_Linux.page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Linux +toc: yes +title: How to build the SDK on Linux +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Introduction +------------ + +This is a guide on how to compile the SDK on linux and package your mod. It assumes basic knowledge of linux, the command line, and using a package manager for your particular distribution. + +Requirements +------------ + +- A fairly modern linux distribution +- [The SDK v1.3.1 package](https://web.archive.org/web/20100722231610/http://zerowing.idsoftware.com:6969/stats.html?info_hash=dfcabae6d2a7c6ad23d4c1c466f25cb60262ff21 "http://zerowing.idsoftware.com:6969/stats.html?info_hash=dfcabae6d2a7c6ad23d4c1c466f25cb60262ff21") (torrent) +- GCC 4.x +- Scons 0.96 - distribution specific +- X11 development libraries, usually called libx11-dev +- OpenGL development libraries, usually called xlibmesa-gl-dev - distribution specific + +Please note that you *MUST* use GCC 3.3 if compiling any SDK prior to v1.3.1. The guide will go over how to deal with a system having more than one version of GCC. + +Step 1. Unpacking the SDK +------------------------- + +After you have downloaded the SDK, you need to run the file to extract and install the files. On most systems, the .run file will need to be granted execute permission before it can be run. + + linux $ chmod +x doom3-linux-1.3.1302-sdk.x86.run + +Then, run the file, and follow the on screen instructions. This guide is going to assume that the package was extracted to /usr/local/games/doom3-sdk, but you can extract it to where ever you would like. Note that if you want to install it to the default location, you will need to be root. The example below shows the usage of ` sudo ` to achieve root, but you can also use ` su ` or simply install it to another user-writable directory. + + linux $ sudo ./doom3-linux-1.3.1302-sdk.x86.run + +Afterwards, you might want to give everyone write access to the sdk folder, so a plain user can make changes: + + linux $ sudo chmod -R 777 /usr/local/games/doom3-sdk + +Step 2. Running scons +--------------------- + +If you have all of the libraries set up and GCC is the default compiler, then compiling the SDK should be as simple as: + + linux $ cd /usr/local/games/doom3-sdk/src + linux $ scons BUILD="release" + ... + +Note that when running scons without the BUILD parameter, it will default to compiling a debug version of the source. This is good for testing things, but due to the massive inflation in filesize (3.6MB for release compared to around 20MB for debug) modifications intended for release should always be compiled with this. + +### Successful build + +If all goes well, the final output from scons will be: + + scons: done building targets. + +During compilation, there will be plenty of warnings, which is normal. + +### Missing OpenGL libraries + +If your OpenGL libraries are missing, you will receive thousands of errors in the file "renderer/glext.h", and it will finally die with the message: + + scons: *** [build/debug/d3xp/d3xp/AF.os] Error 1 + scons: building terminated because of errors. + +If this is the error you have, then you must install the xlibmesa-gl-dev package, or any other package that provides the files for /usr/include/GL. These libraries require the libx11-dev libraries, so it is almost impossible to get specific x11 errors instead of this. + +### Wrong compiler version + +If you are using any GCC version other than 3.3 while trying to build the SDK prior to v1.3.1, you will receive errors like this: + + game/AF.cpp:741: warning: enumeration value `DECLAF_CONSTRAINT_INVALID' not handled in switch + game/AF.cpp: In member function `bool idAF::Load(idEntity*, const char*)': + game/AF.cpp:868: warning: comparison between `enum declAFConstraintType_t' and `enum constraintType_t' + scons: *** [build/debug/game/game/AF.os] Error 1 + scons: building terminated because of errors. + +Make sure you have the gcc-3.3 package installed, and then explicity pass that you want to use g++ 3.3 to scons like this: + + linux $ scons CXX="g++-3.3" + +### Building on x86\_64 (AMD64) + +If you are compiling in a native 64-bit environment, it will be necessary to tell GCC to compile and link objects in 32-bit mode. + +The provided scons configuration file does not include a mechanism to modify the linker flags, so you must do it manually. Edit the file *src/SConstruct* , here you will see the following around line 274: + + BASELINKFLAGS = [ ] + +This line specifies a list of strings which should be used as link flags. Modify this line to be: + + BASELINKFLAGS = [ "-m32" ] + +This will allow objects to be linked in 32-bit mode. You must now instruct scons to tell GCC you want to compile the objects in 32-bit mode. This can be accomplished by setting the BASEFLAGS for scons with: + + linux $ scons BASEFLAGS="-m32" + +**Note:** You may need to install libc6 before compiling. Debian / Ubuntu users can do this by executing "sudo apt-get install libc6-dev-i386". + +Packaging the file into a pk4 +----------------------------- + +Now, package everything into a pk4 for inclusion with your mod. First, you'll need a file called binary.conf, and it needs to contain a single "2". + + linux $ echo "2" > binary.conf + +Next you will need to rename your gamex86-xxxx.so file by removing either the -base or -d3xp suffix, depending on if your building for vanilla Doom 3 or the expansion respectively. + +Then throw the renamed gamex86.so and binary.conf into a zip file named (for example) game01.pk4: + + linux $ zip game01.pk4 gamex86.so binary.conf + +This will generate a zip file called game01.pk4 containing gamex86.so and binary.conf. If you are building for the expansion, be sure to use the proper gamex86.so. + +Note that you can get scons to build the appropriate pk4s for you by calling it as such: + + linux $ scons BUILD_GAMEPAK=1 + +As with any other scons option, it is saved in your site.conf, so you only have to use that argument the first time. diff --git a/How_to_build_the_SDK_on_OSX.page b/How_to_build_the_SDK_on_OSX.page new file mode 100644 index 000000000..74558cd5f --- /dev/null +++ b/How_to_build_the_SDK_on_OSX.page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Tutorials, Coding +toc: yes +title: How to build the SDK on OSX +... + +What You Will Need +------------------ + +- A copy of the [Mac Doom 3 SDK v1.3.1](ftp://ftp.idsoftware.com/idstuff/doom3/source/mac/ "ftp://ftp.idsoftware.com/idstuff/doom3/source/mac/") +- XCode 2.x ( [http://connect.apple.com](https://web.archive.org/web/20100316172444/http://connect.apple.com/ "http://connect.apple.com") ) +- Mac OS X 10.4.x + - NOTE: Mac OS X 10.3.x user need XCode 1.2, but are limited to ppc builds only. + +Things you might want +--------------------- + +- PearPC ( ) +- PearPC OSX Guide ( ) + +How to build it +--------------- + +Simply mount the SDK image onto your desktop and copy the contents into a folder of your choice(example - /doom3-sdk). Open either the base or expansion 'project.pbxproj' file in XCode, depending on what your building for, and click Build-\>Build from the top menu. This will result in a final 'game.dylib' file. + +### Package your build + +Now create a text file with a single "1" in it and save it as 'binary.conf'. Zip both the 'binary.conf' and 'game.dylib' into their own .pk4 file(example - mac\_build.pk4). + +### Building for ppc and intel chipsets + +As of 2.4, XCode users now have the ability to compile "Universal" builds for both old ppc chipsets and the new intel chipsets. Just make sure your build option is selected for Universal Build. + +In order to have the option to do this, make sure the Mac10.4u.pkg has been installed(either during XCode installation or after). The package can be found in the 'packages' folder on the XCode image. + +- XCode 1.2 users can only build for ppc. + +PearPC +------ + +You can build the SDK in a Win32 or Linux environment with PearPC (a PowerPC emulator.) The guide above is quite good and will show you how to setup a nice mac environment you can transfer files to and from etc. Only problem with this method is that builds can take a long time, plan to let it go overnight. This is extremely useful for those who don't own a mac. + +![](/images/images_e_e8_Q4square_25.png) Note: _Quake 4 only:_ + ~ There is an XCode project for the Quake 4 SDK. Gen. Meister has the project, and it was given to him by TTimo. diff --git a/How_to_build_the_SDK_on_Windows.page b/How_to_build_the_SDK_on_Windows.page new file mode 100644 index 000000000..7d766359d --- /dev/null +++ b/How_to_build_the_SDK_on_Windows.page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: How to build the SDK on Windows +... + +Introduction +------------ + +This is a guide on how to compile the Doom 3 or Enemy Territory: Quake Wars SDK on Microsoft Windows using freely available Microsoft tools. It assumes Microsoft Visual C++ and the Microsoft Platform SDK are installed and configured following the guidelines given on Microsoft's respective websites below. + +What you will need +------------------ + +![](/images/images_2_23_D3square_25.png) Note: _Doom 3 only:_ + ~ A copy of the Windows Doom 3 SDK v1.3.1 + +![](/images/images_7_7e_Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ A copy of the [ETQW SDK v1.5](http://www.splashdamage.com/node/229) + +- [Microsoft Visual C++ 2005 Express Edition](http://msdn.microsoft.com/en-us/express/aa718401 "http://msdn.microsoft.com/en-us/express/aa718401") +- [Microsoft Visual C++ 2005 Express Edition Service Pack 1](http://www.microsoft.com/download/en/details.aspx?id=804 "http://www.microsoft.com/download/en/details.aspx?id=804") +- [Microsoft Windows Server 2003 Platform SDK SP1](http://www.microsoft.com/download/en/details.aspx?id=15656 "http://www.microsoft.com/download/en/details.aspx?id=15656") +- [Using the Platform SDK with Visual C++ 2005](http://msdn2.microsoft.com/en-us/vstudio/aa700755.aspx "http://msdn2.microsoft.com/en-us/vstudio/aa700755.aspx") + - Note regarding the Platform SDK - You only need to install the Tools and Build Environment options under Microsoft Windows Core SDK. + + ![](/images/2/23/D3square_25.png) Doom 3 configuration and building +---------------------------------------------------------------------------------------------------- + +*The information in this section is specific to [Doom 3](Doom_3 "Doom 3") .* + +Open the D3Game.vcproj file. Under Solution Explorer pane on the left, right-click on Game and go to properties. Under Configuration Properties -\> Linker -\> Input -\> Additional Dependencies, remove any instances of odbc32.lib and odbccp32.lib. You have to do this for each compile type (eg Release, Debug). + + ![](/images/7/7e/Etqwsquare_25.png) ETQW configuration and building +---------------------------------------------------------------------------------------------------- + +*The information in this section is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") .* + +You will need to add the following lines to 'SDK 1.5/source/framework/BuildDefines.inc': + + #ifndef SD_PUBLIC_BUILD + #define SD_PUBLIC_BUILD + #endif + +Without this, odd bugs will occur when running your code, even if it is unmodified from the base SDK code. + +Next, open 'SDK 1.5/source/etqw\_sdk.sln', choose a configuration from the dropdown and click build. The build output will end up in 'SDK 1.5/source/build/win32/\/gamex86.dll'. + +Package your build +------------------ + +Now create a text file with a single "0" in it and save it as 'binary.conf'. Zip both the 'binary.conf' and the newly compiled 'gamex86.dll' into their own .pk4 file (example - windows\_build.pk4) and place it into your mod folder. Conventionally the .PK4 is named game00x.pk4, where x is the same number as used in binary.conf, e.g. game000.pk4 for Windows, but this is not required. + diff --git a/How_to_get_help.page b/How_to_get_help.page new file mode 100644 index 000000000..13e931a36 --- /dev/null +++ b/How_to_get_help.page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Help +toc: yes +title: Help:Contents +... + +*Looking for [help about editing a wiki page?](Help:Editing "Help:Editing")* + +So, you have some question regarding the Doom 3 engine. That's nice. + +What this article tries to do is to help you find the answers to your question - be them regarding level design, coding, scripting, or any other random Doom 3 feature. + +General reference +----------------- + +No matter what you are looking for, the first things you should do is have a look on this wiki by [doing a search](Special:Search?search=type_here&fulltext=Search "http://www.modwiki.net/wiki/Special:Search?search=type_here&fulltext=Search") . If you are looking for some kind of reference material, chances are it's discussed here somewhere. Also, there's always the main help categories - available on the [main page](Main_Page "Main Page") - and the [list of available categories](modwiki:Categories "modwiki:Categories") to help you on this quest. + +On the same vein, another great resource if you're looking for information is id Software's own [idDevNet](https://iddevnet.dhewm3.org/) . It's a great source of information on all things Doom 3. + +Tutorial listing +---------------- + +If you're not looking for reference material, though, and are instead trying to do some specific task, the [tutorial list](Tutorial_list "Tutorial list") is probably what you are looking for. This is a collection of tutorials related to all areas of Doom 3 engine knowledge, most of them from [Doom3World.org](https://web.archive.org/web/20110912232222/http://www.doom3world.org/ "http://www.doom3world.org") . + +Searching +--------- + +If you still can't find what you are looking for, it's time to do some search again. Again, the [Doom3World forums](https://web.archive.org/web/20110912232222/http://www.doom3world.org/ "http://www.doom3world.org") has [a search page](https://web.archive.org/web/20110912232222/http://www.doom3world.org/phpbb2/search.php "http://www.doom3world.org/phpbb2/search.php") that may prove helpful in that. There's an insane ammount of discussions related to all types of Doom 3 development topics available, so chances are that, if you have some question, it has already been answered there. A huge number of topics is both good and bad, though, so be ready to refine your searches and do some real forum mining. + +And again on the topic of the Doom3World.org forums, you might want to read the *stickies* on the forum categories related to the area of development you're looking into. In fact, most of the information that's being posted on this wiki has been born from the Doom3World knowledge base, so maybe you can find something there that hasn't made its way to here. + +If you still need some answers, it's time to ask some people. + +Asking questions +---------------- + +The internet is a wonderful place. If there's something that's bugging you and you can't seem to find the answer, you can ask some people that have already been there and will be glad to help you through the ropes. + +Do not assume people will do your work, though. If you ask something that can be found easily, do not expect people to reply, or if they do, do not expect people to reply with in-depth explanations. Many times, people ask questions whose answers are right there next to them, a few clicks away, or something that has already been asked and answered thousands of times. People tend to get annoyed by that. So do your homework and do a thorough search - even on [Google](http://www.google.com/ "http://www.google.com") - before coming up with questions. If you're too lazy to find the most basic answers by yourself, don't expect people to carry you along. + +If you still have a question, there are two places to ask: the [Doom3World.org](https://web.archive.org/web/20110912232222/http://www.doom3world.org/ "http://www.doom3world.org/") forums and idDevNet's related page (for [Doom 3](https://iddevnet.dhewm3.org/doom3/contact.html) or for [Quake 4](https://iddevnet.dhewm3.org/quake4/Contact.html) ). + +[Doom3World.org](https://web.archive.org/web/20110912232222/http://www.doom3world.org/ "http://www.doom3world.org/") is a public forum, so some rules apply. Do not try to be a smart-ass; be polite, and if you have some problem that needs solving, try to explain the problem as in-depth as possible. Post logs if they apply (but don't post 9000-lines logs); speak about ways you tried to use to solve the problem, and explain why they didn't work. You can also try having a look at [this page](http://www.catb.org/~esr/faqs/smart-questions.html "http://www.catb.org/~esr/faqs/smart-questions.html") that explains the best way to ask technical questions. The text is not exactly related to game content development, but still applies. + +Finally, idDevNet's contact pages ( [Doom 3](https://iddevnet.dhewm3.org/doom3/contact.html) and [Quake 4](https://iddevnet.dhewm3.org/quake4/Contact.html) ) is one of the ways id Software and Raven Software support mods authors. On these pages, you can ask questions pertaining the game engine. Be careful, though, as this is not a magical machine of wisdom that will tell you the answers to life, the universe and everything, so use this feature wisely; on Doom 3's case, it's a man - Brian 'binaryc' Harris - who answers this, and on Quake 4's case, the whole Raven team gets the email. They won't do your homework either; many questions have already been answered, so be sure to check idDevNet itself for a good ammount of knowledge. + +Conclusion +---------- + +Hopefully, this small guide was enough to help you find the answer to your most important questions, or to show you how to create something using the Doom 3 engine. + +If it was, great! Now, why don't you help us help other people? If you have found something interesting, you can always [create an account](Special:Userlogin "Special:Userlogin") and add something to the wiki, correct someone's mistakes, or expand some topic. The modwiki.net is a website maintained by the community for the community. What about being a part of it? + diff --git a/HtmlDef_(GUI_item_type).page b/HtmlDef_(GUI_item_type).page new file mode 100644 index 000000000..df0976f5d --- /dev/null +++ b/HtmlDef_(GUI_item_type).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: Stub, GUI_items +toc: no +title: HtmlDef (GUI item type) +... + +Unknown at this point. Apparently this is a Quake 4-only item type. + +Additional properties +--------------------- + +?? + +Example(s) +---------- + + ?? + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/Hub1_char_marine_(entity).page b/Hub1_char_marine_(entity).page new file mode 100644 index 000000000..d68ce9700 --- /dev/null +++ b/Hub1_char_marine_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hub1 char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **hub1\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hub1_char_marine_tech_(entity).page b/Hub1_char_marine_tech_(entity).page new file mode 100644 index 000000000..9e419cf17 --- /dev/null +++ b/Hub1_char_marine_tech_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hub1 char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **hub1\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Hub2_kane_marine_(entity).page b/Hub2_kane_marine_(entity).page new file mode 100644 index 000000000..6290c6524 --- /dev/null +++ b/Hub2_kane_marine_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Hub2 kane marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **hub2\_kane\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/IdAASLocal::PullPlayer.page b/IdAASLocal::PullPlayer.page new file mode 100644 index 000000000..3e01adb49 --- /dev/null +++ b/IdAASLocal::PullPlayer.page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: IdAASLocal::PullPlayer +... + + PullPlayer is located in AAS\_debug with many other aas debugging utility methods. It is used to pull the player along a walk path to a goal area. Usage: "aas\_pullPlayer 30" I am personally very interested in this method because it shows how some low level code can directly manipulate the player (like bot code could) + +   + /* + ============ + idAASLocal::PullPlayer + ============ + */ + bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const { + int areaNum; + idVec3 areaCenter, dir, vel; + idAngles delta; + aasPath_t path; + idPlayer *player; +   + +areaNum will represent the area origin is in. areaCenter is the center location of the goal area. dir and vel are used to get us there. + +delta is the idAngles stuff ;) the idAngles stuff is interesting. + +A bunch of guard clauses follow. + +   +   + player = gameLocal.GetLocalPlayer(); + if ( !player ) { + return true; + } +   + idPhysics *physics = player->GetPhysics(); + if ( !physics ) { + return true; + } +   + if ( !toAreaNum ) { + return false; + } +   + areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); + areaCenter = AreaCenter( toAreaNum ); + if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) { + return false; + } + +We need a player to PullPlayer. The Player needs a physics for us to pull him. If the toAreaNum passed in isn’t valid, we can’t pull him there. Finally, if we are already to the center of the toAreaNum area we can’t be pulled there. + +   + if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) { + +[WalkPathToGoal](IdAASLocal::WalkPathToGoal "IdAASLocal::WalkPathToGoal") creates a walk path towards the goal area. in other words, path is passed into WalkPathToGoal by reference and set up inside if there is a path. + +So, if there is a path to the goal, we start to pull the player along that path. + +   + dir = path.moveGoal - origin; + dir[2] *= 0.5f; + dir.Normalize(); + +Set dir to the vector representing the direction and distance to the moveGoal. I think the z axis is scaled in half to pull the view towards the center. dir would be considered our desired velocity now. + +this is where the code kinda forks from my books. In my [Programming Game AI by Example](Programming_Game_AI_by_Example "Programming Game AI by Example") Mat next subtracts the desired velocity calculated above from the current velocity to calculate the force required to steer the entity. but instead... + +   + delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles(); + delta.Normalize180(); + player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f ); + +dir.ToAngles returns an idAngles that would be looking toward our desired moveGoal. Anyone know of a good link that talks about Euler angle and vector conversion? anyway, subtract the cmdAngles, which represent the angles the engine is telling us the player wants to look, and the deltaViewAngles, which is any outside influencers on our view, and you get the total difference between where we are looking and where we want to look. this is delta. + +delta is than Normalize180'ed. This is to make sure that our delta values are kept within the range of -180 to 180. + +anyway again, finally the DeltaViewAngles are reset to be the sum of the original deltaViewAngles and the delta we have calculated to the desired position, scaled to .1 so that the change isn't choppy. + +next: + +   + dir[2] = 0.0f; + dir.Normalize(); + dir *= 100.0f; + +we set up the dir vector to have no z angle, in other words, don't look up or down, and normalize it, then scale it out 100 units. we are setting it up to represent our linear velocity. The normalized dir represented our direction, the number we scale it by (in this case 100) represents our speed. (i think, lol) + +   + vel = physics->GetLinearVelocity(); + dir[2] = vel[2]; + physics->SetLinearVelocity( dir ); + return true; + + so in this method to automatically manipulate the player through code we do two things, we change the DeltaViewAngles and set the linear velocity of the player. + +good stuff + diff --git a/IdAASLocal::WalkPathToGoal.page b/IdAASLocal::WalkPathToGoal.page new file mode 100644 index 000000000..69c8005bc --- /dev/null +++ b/IdAASLocal::WalkPathToGoal.page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Annotated_API, Urgent_attention_needed +toc: yes +title: IdAASLocal::WalkPathToGoal +... + +**This page is in urgent need of attention because: *Unfinished*** + + +### [idAASLocal](Src/game/ai/AAS_pathing.cpp_%28source_file%29 "Src/game/ai/AAS pathing.cpp (source file)") ::WalkPathToGoal + +With WalkPathToGoal we start to get into some of the AAS details and it starts to get fun ;) As far as I can tell, WalkPathToGoal is only called from PathToGoal in the 1.3 sdk. WalkPathToGoal + +   + /* + ============ + idAASLocal::WalkPathToGoal +   + FIXME: don't stop optimizing on first failure ? + ============ + */ + bool idAASLocal::WalkPathToGoal( aasPath_t &path, int areaNum,const idVec3 &origin, + int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const { + int i, travelTime, curAreaNum, lastAreas[4], lastAreaIndex, endAreaNum; + idReachability *reach; + idVec3 endPos; + +Quick description of each variable TODO: + +Next the path is initialized. + + +   + path.type = PATHTYPE_WALK; + path.moveGoal = origin; + path.moveAreaNum = areaNum; + path.secondaryGoal = origin; + path.reachability = NULL; + +The path type is set to PATHTYPE\_WALK. All available options are listed below for reference. + +   + enum { + PATHTYPE_WALK, + PATHTYPE_WALKOFFLEDGE, + PATHTYPE_BARRIERJUMP, + PATHTYPE_JUMP + }; + +If we don’t have an aas file or we are already in the goalAreaNum set the moveGoal to the goal position vector passed in and return true, there is a WalkPathToGoal. + + + if ( file == NULL || areaNum == goalAreaNum ) { + path.moveGoal = goalOrigin; + return true; + } + +   + lastAreas[0] = lastAreas[1] = lastAreas[2] = lastAreas[3] = areaNum; + lastAreaIndex = 0; + curAreaNum = areaNum; + +These variables will be used while looping below, lets just take a look. + +   + for ( i = 0; i < maxWalkPathIterations; i++ ) { + +We are entering a pretty long for loop that is used to iteratively walk nodes in the path to perform path smoothing and optimization. maxWalkPathIterations is declared at the top of AAS\_pathing, here is that declaration as well as some other ones that we will need soon. + +   + #define SUBSAMPLE_WALK_PATH 1 +   + const int maxWalkPathIterations = 10; + const float maxWalkPathDistance = 500.0f; + const float walkPathSampleDistance = 8.0f; + +So loop 10 times to return the next ten reachabilities in the path and see if we can walk directly to them. + +   + if ( !idAASLocal::RouteToGoalArea( curAreaNum, path.moveGoal, goalAreaNum, + travelFlags, travelTime, &reach ) ) { + break; + } + +Each iteration through the loop we make a call to RouteToGoalArea. We pass in the curAreaNum which is(the area we are currently in or know we can get to) , path.moveGoal which is where we want to get to, goalAreaNum – the area that contains the moveGoal, travelFlags – flags that represent the type of travel allowed like TFL\_WALK, travelTime, by reference, so that RouteToGoal can set it for us, and reach, well, its address, cause pointers to pointers to objects are fun (ok, RouteToGoal will set reach as well) + +RouteToGoalArea will use the information passed to find the best route to the goal and set the reachability that gets you there as well as the travel time it should take. Because routes are cached in memory per goal area after being calculated each successive call to the routine is just a quick lookup to what was calculated on the first call to it. by calling it inside a loop we can walk up the path and smooth out movement. + +   + if ( !reach ) { + return false; + } + +At any time in the loop if RouteToGoalArea can’t give us the next reachability to get to the goal we return false indicating failure to WalkPathToGoal. If we have a reachability to the next section of the path then we continue on processing. + +   + // no need to check through the first area + if ( areaNum != curAreaNum ) { + +TODO: Finish this routine up + +   +   + #define SUBSAMPLE_WALK_PATH 1 +   + const int maxWalkPathIterations = 10; + const float maxWalkPathDistance = 500.0f; + const float walkPathSampleDistance = 8.0f; + diff --git a/IdAI::MoveToPosition.page b/IdAI::MoveToPosition.page new file mode 100644 index 000000000..37a7ae257 --- /dev/null +++ b/IdAI::MoveToPosition.page @@ -0,0 +1,284 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: IdAI::MoveToPosition +... + +bool [idAI](Src/game/ai/AI.cpp_%28source_file%29 "Src/game/ai/AI.cpp (source file)") ::MoveToPosition( const idVec3 &pos ) +-------------------------------------------------------------------------------------------------------------------------- + +One would call MoveToPosition if they have decided on a place to go, and want to get there. + +MoveToPosition will return a Boolean value indicating that it was able to set up state that will successfully get us to the position. The end result of calling MoveToPosition is that the AI’s move state is updated to reflect the type of movement desired and destination to get to. + +It starts out like: + +   + /* + ===================== + idAI::MoveToPosition + ===================== + */ + // going to understand this if it kills me + bool idAI::MoveToPosition( const idVec3 &pos ) { + idVec3 org; + int areaNum; + aasPath_t path; +   + +org will be our “original‿ goal position to get to. areaNum will be an index to an area. + +***If you are not familiar with what an area is, read the q3 bot paper, it will be worth it. At least chapter 6.*** + +path really isn’t used in MoveToPosition, but is a required parameter to PathToGoal and so is declared here an passed in to be filled. + +   + // if i have reached the position mentioned, set status and exit + if ( ReachedPos( pos, move.moveCommand ) ) { + StopMove( MOVE_STATUS_DONE ); + return true; + } + +So first check to see if the AI has reached the postion passed in by the caller. ReachedPos uses a few different ways to check if the position has been reached, so pass moveCommand in to help it choose the best way to check. If the position has been reached, set the status to MOVE\_STATUS\_DONE and return true to let the caller know we have MovedToPosition ;) + +   + org = pos; + move.toAreaNum = 0; + if ( aas ) { + +Some quick initialization and a check to see if the Area Awareness System is ready and off we go, but to where? + +   +   + move.toAreaNum = PointReachableAreaNum( org ); + +move is an idMoveState, it is used to keep track of what’s up with navigation, later in idAI::Think it will be checked to set up an actual direction to move to. toAreaNum is the area number we want to go to [idAI::PointReachableAreaNum](IdAI::PointReachableAreaNum "IdAI::PointReachableAreaNum") will make sure that there is a point that the AI can reach and return the area number of that point. + +   + aas->PushPointIntoAreaNum( move.toAreaNum, org ); + +Go to [idAI::PushPointIntoAreaNum](IdAI::PushPointIntoAreaNum "IdAI::PushPointIntoAreaNum") for brian’s input on PushPointIntoAreaNum. + +So we have a valid goal area number and position. We need to know whether we can get there from where we are, but where are we? + +   + areaNum = PointReachableAreaNum( physicsObj.GetOrigin() ); + +Given an origin and a destination vector and their corresponding area numbers, PathToGoal will return true if there is a path. Notice if there isn’t a valid path the move state is set to MOVE\_STATUS\_DEST\_UNREACHABLE and false is returned to indicate the AI can not MoveToPosition. + + + if ( !PathToGoal( path, areaNum, physicsObj.GetOrigin(), move.toAreaNum, org ) ) { + StopMove( MOVE_STATUS_DEST_UNREACHABLE ); + AI_DEST_UNREACHABLE = true; + return false; + } + } + +Next check if move.toAreaNum was set. It could be 0 here if there was no aas, or if aas couldn’t find a reachable area and returned 0. if it wasn’t set, we check to see if we can find a direction to wander around in. NewWanderDir will return true if it found a direction and will set up some state to check later. + +   + if ( !move.toAreaNum && !NewWanderDir( org ) ) { + StopMove( MOVE_STATUS_DEST_UNREACHABLE ); + AI_DEST_UNREACHABLE = true; + return false; + } + + If the aas system and NewWanderDir fail to find somewhere to go set the move state to MOVE\_STATUS\_DEST\_UNREACHABLE and return false. + +If one of them worked, set up some success state in move and return true. Notice that status is set to MOVE\_STATUS\_MOVING and AI\_MOVE\_DONE is false. + +   + // path is good or NewWanderDir worked - set up state for later + move.moveDest = org; + move.goalEntity = NULL; + move.moveCommand = MOVE_TO_POSITION; + move.moveStatus = MOVE_STATUS_MOVING; + move.startTime = gameLocal.time; + move.speed = fly_speed; + AI_MOVE_DONE = false; + AI_DEST_UNREACHABLE = false; + AI_FORWARD = true; +   + return true; + } + +Lets finish up this with a few details about how these MoveFunctions are called. There are a few different methods in idAI that are high level movement methods. These include MoveToPosition, MoveToEntity, MoveToEnemy, and MoveToCover + +MoveToPosition is called a couple of different ways from scripts. While looking at the scripts notice how states that are set in MoveToPosition are checked here to determine what to do next. + +   + /* + ===================== + char_sentry::state_GetCloser + ===================== + */ + void char_sentry::state_GetCloser() { + while( 1 ) { + moveToPosition( lastValidPlayerPosition ); + if ( AI_MOVE_DONE ) { + if ( !canReachEntity( $player1 ) ) { + setState( "state_CantReachPlayer" ); + } + } +   + if ( checkForEnemy( true ) ) { + setState( "state_Combat" ); + } +   + checkBlocked(); +   + float result = checkDestinationDistance(); + + if ( result == PLAYER_LOST ) { + setState( "state_FindPlayer" ); + } + if ( result == PLAYER_OK ) { + setState( "state_Wait" ); + } + waitFrame(); + } + } + +This script calls it each frame, seems expensive, wonder if it is necessary? would it still work if it were every N frames? Something to test anyway, anything to save cpu cycles… + +   + /* + ===================== + monster_hunter_berserk::combat_berserk_charge + ===================== + */ + void monster_hunter_berserk::combat_berserk_charge() { + + vector chargeBegin; + + vector dir; + float dist; + float endtime; + + float animD; + float animT; + entity curEnemy; + + disablePain(); + moveState = HUNTER_MOVE_CHARGE; + avoidObstacles(0); + + float canMelee; + animState( ANIMCHANNEL_TORSO, "Torso_BerserkRage", 4); + waitAction("beginrage"); + while( !animDone( ANIMCHANNEL_TORSO, 4 ) ) { + + checkDamage(); + + //While raging make sure the player is not to close + faceEnemy(); + canMelee = testMeleeAttack(); + if ( canMelee ) { + combat_melee(); + return; + } + waitFrame(); + } + + + + attackBegin( "melee_hunter_berserk_ChargeAttack" ); + animState( ANIMCHANNEL_TORSO, "Torso_BerserkCharge", 4); + + + + + curEnemy = getEnemy(); + + stopMove(); + + while(1) { + + //sys.print("Beginning Charge...\n"); + + turnToPos( curEnemy.getOrigin() ); + + chargeBegin = getOrigin(); + chargeTarget = curEnemy.getOrigin(); + + dir = chargeTarget - chargeBegin; + + moveToPosition(chargeTarget); + + animD = animDistance( ANIMCHANNEL_LEGS, "berzerk_charge" ); + animT = animLength( ANIMCHANNEL_LEGS, "berzerk_charge" ); + + dist = sys.vecLength(dir) + 256; + endtime = sys.getTime() + (dist / animD * animT); + while( !AI_HIT_ENEMY && !AI_MOVE_DONE && !AI_BLOCKED && ( sys.getTime() < endtime ) ) { + //while( !AI_HIT_ENEMY && !AI_MOVE_DONE && !AI_BLOCKED) { + + kickObstacles(getObstacle(), 200); + + checkDamage(); + waitFrame(); + } + + if(!AI_HIT_ENEMY) { + + //sys.print("Missed the enemy\n"); + + //Check to see if the enemy is still right in front of me + vector newDir; + float ang; + + newDir = curEnemy.getOrigin() - chargeBegin; + ang = sys.DotProduct(sys.vecNormalize(dir), sys.vecNormalize(newDir)); + ang = sys.acos(ang); + if(ang > CHARGE_CONTINUE_ANGLE || ang < -CHARGE_CONTINUE_ANGLE) { + + //sys.print("Sliding...\n"); + attackEnd(); + + //The player got out of the way so lets get pissed and end the charge + playAnim( ANIMCHANNEL_TORSO, "berzerk_miss" ); + while( !animDone( ANIMCHANNEL_TORSO, 4 ) ) { + checkDamage(); + waitFrame(); + } + break; + } +   + if ( AI_BLOCKED ) { + faceEnemy(); + waitFrame(); + break; + } +   + } else { + + //sys.print("Hit the enemy\n"); + //We hit the player...do a quick melee attack + playAnim( ANIMCHANNEL_TORSO, "berzerk_hit" ); + while( !animDone( ANIMCHANNEL_TORSO, 4 ) ) { + checkDamage(); + waitFrame(); + } + stopMove(); + attackEnd(); + break; + } + + waitFrame(); + } +   + avoidObstacles(1); + moveState = HUNTER_MOVE_RUN; + enablePain(); + + animState( ANIMCHANNEL_TORSO, "Torso_Idle", 4); + } + +Notice how this script calls it once, then follows it with a while: + +   + while( !AI_HIT_ENEMY && !AI_MOVE_DONE && !AI_BLOCKED && ( sys.getTime() < endtime ) ) { + +This seems more appropriate calling in to get the path once, then using the path until you have a reason to change it. Even if you wanted to update the goal position very frequently every frame seems like overkill? + diff --git a/IdAI::PathToGoal.page b/IdAI::PathToGoal.page new file mode 100644 index 000000000..69ea7b5e4 --- /dev/null +++ b/IdAI::PathToGoal.page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: IdAI::PathToGoal +... + +[idAI](Src/game/ai/AI.cpp_%28source_file%29 "Src/game/ai/AI.cpp (source file)") ::PathToGoal +-------------------------------------------------------------------------------------------- + +PathToGoal acts as a functional gateway for the idAI component to communicate with the AAS system. Any of the MoveToSomething methods eventually use PathToGoal which will, given a starting area and position, and goal area and position, fill a path passed to it if one is available. It returns a bool indicating if a path was successfully found. + +It starts out like: + +   + /* + ===================== + idAI::PathToGoal + ===================== + */ + bool idAI::PathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const { + idVec3 org; + idVec3 goal; + + if ( !aas ) { + return false; + } + +org here will represent our starting point, our origin. goal will be where we want to go. + +a quick check for aas, if we don’t have aas, you don’t get a path, return false to caller. + +   + org = origin; + aas->PushPointIntoAreaNum( areaNum, org ); + if ( !areaNum ) { + return false; + } + +The point behind this snippet is to set up our starting point and ensure that the org is actually in the area we say it is for the call to WalkPathToGoal. If you pass in an areaNum that is less than 0 you will get false returned + +   + goal = goalOrigin; + aas->PushPointIntoAreaNum( goalAreaNum, goal ); + if ( !goalAreaNum ) { + return false; + } + +Same thing, but for the goal position. Now that our org and goal are ensured to be in the areas specified, we check the current movement type and call into the aas system. + +   + if ( move.moveType == MOVETYPE_FLY ) { + return aas->FlyPathToGoal( path, areaNum, org, goalAreaNum, goal, travelFlags ); + } else { + return aas->WalkPathToGoal( path, areaNum, org, goalAreaNum, goal, travelFlags ); + } + +If you are interested in the AAS code have a look at [idAASLocal::WalkPathToGoal](IdAASLocal::WalkPathToGoal "IdAASLocal::WalkPathToGoal") . It is where the actual paths are set up and path optimization (smoothing) happens. + diff --git a/IdAI::PointReachableAreaNum.page b/IdAI::PointReachableAreaNum.page new file mode 100644 index 000000000..b2d780eae --- /dev/null +++ b/IdAI::PointReachableAreaNum.page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: IdAI::PointReachableAreaNum +... + +[idAI](Src/game/ai/AI.cpp_%28source_file%29 "Src/game/ai/AI.cpp (source file)") ::PointReachableAreaNum +------------------------------------------------------------------------------------------------------- + +This method is a wrapper around what eventually leads to an engine call of the same name. it will do some prep work setting up and idBounds and travel flags and call into [idAASLocal::PointReachableAreaNum](IdAASLocal::PointReachableAreaNum "IdAASLocal::PointReachableAreaNum") + +   + /* + ===================== + idAI::PointReachableAreaNum + ===================== + */ + int idAI::PointReachableAreaNum( const idVec3 &pos, const float boundsScale ) const { + int areaNum; + idVec3 size; + idBounds bounds; +   + if ( !aas ) { + return 0; + } + // set up the bounding box that is used for reachability + size = aas->GetSettings()->boundingBoxes[0][1] * boundsScale; + bounds[0] = -size; + size.z = 32.0f; + bounds[1] = size; +   + if ( move.moveType == MOVETYPE_FLY ) { + areaNum = aas->PointReachableAreaNum( pos, bounds, AREA_REACHABLE_WALK | AREA_REACHABLE_FLY ); + } else { + // get + areaNum = aas->PointReachableAreaNum( pos, bounds, AREA_REACHABLE_WALK ); + } +   + return areaNum; + } + +Here is what brian at iddevnet had to say about PointReachableAreaNum + +It returns the closest reachable area to the specified point. If the point is in a reachable area already, it just returns that point, otherwise (for example if the given point is outside the world or inside some geometry) it will scan the bounding box given searching for reachable areas. + diff --git a/IdAI::PushPointIntoAreaNum.page b/IdAI::PushPointIntoAreaNum.page new file mode 100644 index 000000000..980c8303e --- /dev/null +++ b/IdAI::PushPointIntoAreaNum.page @@ -0,0 +1,12 @@ +--- +format: Markdown +categories: Annotated_API +toc: no +title: IdAI::PushPointIntoAreaNum +... + +[idAI](Src/game/ai/AI.cpp_%28source_file%29 "Src/game/ai/AI.cpp (source file)") ::PushPointIntoAreaNum +------------------------------------------------------------------------------------------------------ + +If the point is already in the specified area, it does nothing, otherwise it 'pushes' the point into the area by moving it along the surface normal of all the planes that make up the area. Imagine if an area were a box and the point were outside the bottom right side of the box, it would first push the point along the right normal so it would be below the box, then it would push the point along the bottom normal so it would be inside the box. + diff --git a/IdAI::ReachedPos.page b/IdAI::ReachedPos.page new file mode 100644 index 000000000..c078d57ce --- /dev/null +++ b/IdAI::ReachedPos.page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: IdAI::ReachedPos +... + +bool idAI::ReachedPos( const idVec3 &pos, const moveCommand\_t moveCommand ) const +---------------------------------------------------------------------------------- + +Not much here, a collision detection algorithm. + +   + /* + ===================== + idAI::ReachedPos + ===================== + */ + // tests for collision detection with destination + bool idAI::ReachedPos( const idVec3 &pos, const moveCommand_t moveCommand ) const { + if ( move.moveType == MOVETYPE_SLIDE ) { + idBounds bnds( idVec3( -4, -4.0f, -8.0f ), idVec3( 4.0f, 4.0f, 64.0f ) ); + bnds.TranslateSelf( physicsObj.GetOrigin() ); + if ( bnds.ContainsPoint( pos ) ) { + return true; + } + } else { + if ( ( moveCommand == MOVE_TO_ENEMY ) || ( moveCommand == MOVE_TO_ENTITY ) ) { + if ( physicsObj.GetAbsBounds().IntersectsBounds( idBounds( pos ).Expand( 8.0f ) ) ) { + return true; + } + } else { + idBounds bnds( idVec3( -16.0, -16.0f, -8.0f ), idVec3( 16.0, 16.0f, 64.0f ) ); + bnds.TranslateSelf( physicsObj.GetOrigin() ); + if ( bnds.ContainsPoint( pos ) ) { + return true; + } + } + } + return false; + } + diff --git a/IdClass_(class).page b/IdClass_(class).page new file mode 100644 index 000000000..61de944df --- /dev/null +++ b/IdClass_(class).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: IdClass (class) +... + +Description +----------- + +idClass is the base [game class](Game_class "Game class") . + +Inheritance +----------- + +This entity is derived from the following: + +- *idClass* + +**Note** : Entries marked in italics are classes defined in the [game code](Coding#Game_code "Coding") . + +Events +------ + +- [remove](Remove_%28script_event%29 "Remove (script event)") + +Notes +----- + +Notes not available. + diff --git a/IdEntity_(class).page b/IdEntity_(class).page new file mode 100644 index 000000000..0bee72dbf --- /dev/null +++ b/IdEntity_(class).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Class +toc: yes +title: IdEntity (class) +... + +Description +----------- + +idEntity is the base [spawn class](Spawn_class "Spawn class") of [entities](Entity "Entity") . + +All other spawn classes inherit its functions, variables and events, but may override them to produce different behavior than idEntity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as [spawn arguments](SpawnArgs "SpawnArgs") , that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------------------------------------------------------| +| angle | Yaw angle of entity. | +| bind | Entity to bind to. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | [EntityDef](Entitydef_%28decl%29 "Entitydef (decl)") to load [spawnArgs](SpawnArgs "SpawnArgs") from. | +| clipmodel | Name of [clip model](Clip_model "Clip model") to load. | +| cone | Set up clip model as cone with this number of sides. Use mins/maxs to set bounds. | +| cylinder | Set up [clip model](Clip_model "Clip model") as cone with this number of sides. Use mins/maxs to set bounds. | +| guiTarget | Description not available. | +| health | Health. | +| hide | Hide visual model and disable clip. | +| maxs | Max bounds of [clip model](Clip_model "Clip model") . | +| mins | Min bounds of [clip model](Clip_model "Clip model") . | +| model | name of visual model. | +| name | Unique name of entity. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Do not set up a [clip model](Clip_model "Clip model") . | +| origin | Initial world coordinates of entity. | +| rotation | rotation matrix. | +| scriptobject | Type of [script object](Script_object "Script object") for entity to use. | +| size | Size of [clip model](Clip_model "Clip model") , alternative to mins/maxs. | +| solidForTeam | Description not available. | +| spawnclass | The [spawn class](Spawn_class "Spawn class") type as string. | +| target | Prefix, entity to add to [target](Targets "Targets") list. | +| noDynamicInteractions | Don't create any light and shadow interactions for this entity after the level load is completed. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idClass](IdClass_%28class%29 "IdClass (class)")* + - ***idEntity*** + +**Note** : Entries marked in italics are classes defined in the [game code](Coding#Game_code "Coding") . + +Events +------ + +- [activate](Activate_%28script_event%29 "Activate (script event)") +- [activateTargets](ActivateTargets_%28script_event%29 "ActivateTargets (script event)") +- [bind](Bind_%28script_event%29 "Bind (script event)") +- [bindPosition](BindPosition_%28script_event%29 "BindPosition (script event)") +- [bindToJoint](BindToJoint_%28script_event%29 "BindToJoint (script event)") +- [cacheSoundShader](CacheSoundShader_%28script_event%29 "CacheSoundShader (script event)") +- [callFunction](CallFunction_%28script_event%29 "CallFunction (script event)") +- [clearSignal](ClearSignal_%28script_event%29 "ClearSignal (script event)") +- [distanceTo](DistanceTo_%28script_event%29 "DistanceTo (script event)") +- [distanceToPoint](DistanceToPoint_%28script_event%29 "DistanceToPoint (script event)") +- [fadeSound](FadeSound_%28script_event%29 "FadeSound (script event)") +- [getAngles](GetAngles_%28script_event%29 "GetAngles (script event)") +- [getAngularVelocity](GetAngularVelocity_%28script_event%29 "GetAngularVelocity (script event)") +- [getColor](GetColor_%28script_event%29 "GetColor (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getLinearVelocity](GetLinearVelocity_%28script_event%29 "GetLinearVelocity (script event)") +- [getMaxs](GetMaxs_%28script_event%29 "GetMaxs (script event)") +- [getMins](GetMins_%28script_event%29 "GetMins (script event)") +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [getNextKey](GetNextKey_%28script_event%29 "GetNextKey (script event)") +- [getOrigin](GetOrigin_%28script_event%29 "GetOrigin (script event)") +- [getShaderParm](GetShaderParm_%28script_event%29 "GetShaderParm (script event)") +- [getSize](GetSize_%28script_event%29 "GetSize (script event)") +- [getTarget](GetTarget_%28script_event%29 "GetTarget (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getWorldOrigin](GetWorldOrigin_%28script_event%29 "GetWorldOrigin (script event)") +- [hasFunction](HasFunction_%28script_event%29 "HasFunction (script event)") +- [hide](Hide_%28script_event%29 "Hide (script event)") +- [isHidden](IsHidden_%28script_event%29 "IsHidden (script event)") +- [numTargets](NumTargets_%28script_event%29 "NumTargets (script event)") +- [randomTarget](RandomTarget_%28script_event%29 "RandomTarget (script event)") +- [remove](Remove_%28script_event%29 "Remove (script event)") +- [removeBinds](RemoveBinds_%28script_event%29 "RemoveBinds (script event)") +- [restorePosition](RestorePosition_%28script_event%29 "RestorePosition (script event)") +- [setAngles](SetAngles_%28script_event%29 "SetAngles (script event)") +- [setAngularVelocity](SetAngularVelocity_%28script_event%29 "SetAngularVelocity (script event)") +- [setColor](SetColor_%28script_event%29 "SetColor (script event)") +- [setGuiFloat](SetGuiFloat_%28script_event%29 "SetGuiFloat (script event)") +- [setGuiParm](SetGuiParm_%28script_event%29 "SetGuiParm (script event)") +- [setKey](SetKey_%28script_event%29 "SetKey (script event)") +- [setLinearVelocity](SetLinearVelocity_%28script_event%29 "SetLinearVelocity (script event)") +- [setModel](SetModel_%28script_event%29 "SetModel (script event)") +- [setName](SetName_%28script_event%29 "SetName (script event)") +- [setNeverDormant](SetNeverDormant_%28script_event%29 "SetNeverDormant (script event)") +- [setOrigin](SetOrigin_%28script_event%29 "SetOrigin (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") +- [setShaderParms](SetShaderParms_%28script_event%29 "SetShaderParms (script event)") +- [setSize](SetSize_%28script_event%29 "SetSize (script event)") +- [setSkin](SetSkin_%28script_event%29 "SetSkin (script event)") +- [setWorldOrigin](SetWorldOrigin_%28script_event%29 "SetWorldOrigin (script event)") +- [show](Show_%28script_event%29 "Show (script event)") +- [startFx](StartFx_%28script_event%29 "StartFx (script event)") +- [startSound](StartSound_%28script_event%29 "StartSound (script event)") +- [startSoundShader](StartSoundShader_%28script_event%29 "StartSoundShader (script event)") +- [stopSound](StopSound_%28script_event%29 "StopSound (script event)") +- [touches](Touches_%28script_event%29 "Touches (script event)") +- [unbind](Unbind_%28script_event%29 "Unbind (script event)") + +Notes +----- + +Notes not available. + diff --git a/Id_Tech_4.page b/Id_Tech_4.page new file mode 100644 index 000000000..3d66f4677 --- /dev/null +++ b/Id_Tech_4.page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Id Tech 4 +... + +*The title given to this article is incorrect due to [technical limitations](http://en.wikipedia.org/wiki/Naming_conventions_%28technical_restrictions%29 "wikipedia:Naming_conventions_(technical_restrictions)") . The correct title is **id Tech 4*** . + +History and features +-------------------- + +The id Tech 4 family was formerly referred to by its first representative, the "Doom 3 engine". It is only recently that id Software stopped using game names for their engine families and introduced the name "id Tech" for engine families going back to the Quake 2 engine. ("id Tech 1" does not seem to be used. It must also be noted that the corresponding family, the "Quake engine" cannot be licensed anymore.) + +The Doom 3 engine was started by John Carmack after he finished working on the Quake 3 engine. Meanwhile, the rest of id Software was still working on the Quake 3: Team Arena expansion. The engine made its debut on August 2004 with the release of Doom 3. + +id Tech 4 technology introduced several advantages over the available engines back then and even in the present: + +- Unified lighting paradigm: every surface goes through the same rendering pipeline whether it is level geometry, a dynamic entity, a model, etc. leading to visual coherency. +- Fully dynamic shadowing through robust stencil buffers for easy and predictable lighting conditions. Optionally, projected lights can be used to fake soft shadows. +- Interactive, resolution-independent surfaces, called [GUIs](GUIs "GUIs") . No more blurry computer screens, or limited toggle switches. +- Very short map compilation times (measured in seconds even for large complex maps) rather than hours and using the same level of machines used for playing instead of having to use dedicated compilation farms like lightmap-based engines. +- Built-in editors sharing the same renderer pipeline as the game. +- Very little dependence on proprietary formats for greater flexibility when modding. +- Strong and flexible scripting language that allows diverse effects from replicating native entity behaviour to changing [CVars](Console#CVars "Console") in real-time. Maps no longer have to be boringly static. + +### OpenGL + +The id Tech 4 renderer is based on the OpenGL API. OpenGL is graphics standard and development environment introduced by [SGI](http://www.sgi.com/ "http://www.sgi.com/") in 1992. It's a multi-platform standard and in constant evolution through the OpenGL Architecture Review Board (ARB). For extended information see the [OpenGL Homepage](http://www.opengl.org/ "http://www.opengl.org/") . + +Structure +--------- + +id Tech 4 is effectively described by: the game engine, the [game binary](Coding#Game_code "Coding") , [scripts](Scripting "Scripting") , [declarations](Declarations "Declarations") and assets, which together in a specific instance describe a game. + +### File system + +Loading of game binary, declaration files and assets are governed by the files system paths. + +In order of "fall back" when searching for a given filename: + +- fs\_base - which points to the base folder. The base folder contains the files for the retail game. + + + +- fs\_game\_base - this was added in Doom3 1.3 to allow a fall back to the expansion pack for mods to be based off. + + + +- fs\_game - the currently loaded mod folder. + +Ie when the file system (in game engine) tries to load a file it looks in fs\_game first. If it can't find the file it tries to load the from fs\_game\_base, and then finally fs\_base. + +The engine loads the game binary which will then tell it what asset files to load, more often defined in declaration files than directly in code. + +Files can be contained in . [PK4 files](PK4_%28file_format%29 "PK4 (file format)") files. The "pure system" allows enforcement of loading files contained in PK4s only as well as verifying checksums of PK4s as form of cheat protection for networked games. + +Precedence of file loading from PK4s follows descending alphabetical order. Ie if a file of the same name exists in files pak000.pk4, pak001.pk4, the file system will hit pak001.pk4 first. + +List of announced games making use of id Tech 4 +----------------------------------------------- + +### [Doom 3](Doom_3 "Doom 3") + +- Oficial website: [www.doom3.com](http://www.doom3.com/ "http://www.doom3.com") +- Latest version: 1.3.1 (merged codebase with Doom 3: Resurrection of Evil expansion). Since the original release, some functionality was added while deprecated and/or unused functionality was removed. + - 1.3.1 adds Intel-Mac support. + - All r\_hdr\_\* and r\_sb\_\* [CVars](Console#CVars "Console") were removed in v1.3. + +### [Quake 4](Quake_4 "Quake 4") + +- Official website: [www.quake4game.com](http://www.quake4game.com/ "http://www.quake4game.com") +- Latest version: 1.4.2 (splits multiplayer game code to separate base folder q4mp, customizable tick rate, built-in http server for autodownloading and more). + - Added portal culling based on distance, static shadows, default ambient light value, AI and weapon scripts are folded into the game code; editors were improved, streamlined and split off the executable into their own library. + - "Modest changes from Doom 3" - John Carmack + +### [Prey](Prey "Prey") + +- Official website: [www.prey.com](http://www.prey.com/ "http://www.prey.com") +- Latest version: 1.3 (adds mac compatibility) + - Enhanced portal behaviour. + - SMP (Multi-CPU) optimizations + - Custom per-material surface interactions + - Specular Exponent (Glossiness) + +### [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") + +- Official website: [www.enemyterritory.com](http://www.enemyterritory.com/ "http://www.enemyterritory.com") +- Latest version: 1.0.10826.32242 (patch 1.1) + - MegaTexture functionality: totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and untiled landscape with unique detail down to the square inch or the un-obscured distant horizon. + - "ET:QW is a heavily modified Doom 3 game." - John Carmack + - "The editor for ETQW is part of the game, currently, in the same way it is for Doom 3 (although it's been split off into a set of dlls rather than being part of the exe, unless I'm mistaken)." - Wils, Splash Damage + - Each MegaTexture starts as a 5Gb source texture containing diffuse and bumpmap information and can be compressed to around 500Mb. + - MegaTexture size is independent of terrain mesh area and its compression is user-selectable allowing for custom maps that are no larger in download size than DOOM 3 and Quake 4 custom maps. + - Terrain is a mesh with no LoD and rendered fully to the horizon. Gaps in the mesh can be created to build caves and tunnels with standard geometry. + - Includes more flexible [distance-based visportals](Visportal#Distance_based_visportals "Visportal") than Quake 4 to section off entire buildings. + - Models support native LoD using the same normalmap across levels. + - "As of right now we support .ma, .obj, .lwo, .ase, and our own .surf format. If the engine can load it as a model, you can use it as a terrain model. Last I checked, we tended to use .lwo most frequently, followed by .obj." + - "The ETQW map format (.world) is a new format that supports easily adding new primitive types, metadata such as grouping information, and arbitrary properties on everything. The base primitive data stored will be familiar: + Faces have planes, a 2D texture matrix + offset, material, and texture bounds (a new little toy we've cooked up.) Patches have control points and UV data, as well as their own additional texturing info. The format also supports references to other .worlds (these can be nested inside of each other.)" + - "You can import old format .maps. (Unless something breaks between now and release)" + - There won't be a need to provide the .WORLD file with custom maps releases. + - For performance reasons, there will be a strong incentive to processing map assets which the engine will handle. Examples include compressing textures, converting declarations to binary formats, unrolling templates, etc. + - The GUI system is now fully exposed in the game SDK. + +### [Wolfenstein](Wolfenstein "Wolfenstein") + +- Official website: [www.wolfenstein.com](http://www.wolfenstein.com/ "http://www.wolfenstein.com") +- Latest version: 1.1 +- Single player and Multiplayer are two seperate branches +- Single player - evolved from Quake 4 branch. + - OpenGL renderer replaced with Directx 9 deferred renderer. + - File streaming system labeled 'Streamtech' using [stream packs](Stream_packs "Stream packs") . + - UI using [Scaleform GFX](http://www.scaleform.com/ "http://www.scaleform.com/") + - Physics handled by [Havok](http://www.havok.com/ "http://www.havok.com/") +- Multi player - evolved from ETQW branch. + - Can use MD5r models of single player format. + +### [Brink](Brink "Brink") + +- Official website: [www.brinkthegame.com](http://www.brinkthegame.com/ "http://www.brinkthegame.com") +- Latest Patch? (Unspecified updater versions) + - Extended MegaTexture technology + - OpenGL Deferred renderer (4 render targets) + - Screen Space Ambient Occlusion + - Shared Shadow Map + - Color grading + +### [Prey 2](Prey_2 "Prey 2") + +- To be determined + diff --git a/Id_Tech_5.page b/Id_Tech_5.page new file mode 100644 index 000000000..620bf0020 --- /dev/null +++ b/Id_Tech_5.page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Important_stub +toc: no +title: Id Tech 5 +... + +We consider the subject of this article **important** to the modwiki. However, the article is currently too short. Please consider [editing it](Id_Tech_5 "http://www.modwiki.net/w/index.php?title=Id_Tech_5&action=edit") and sharing your knowledge. + diff --git a/IdleAnim_(script_event).page b/IdleAnim_(script_event).page new file mode 100644 index 000000000..bbc91ddf2 --- /dev/null +++ b/IdleAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IdleAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays the given idle animation on the given channel. Returns false if anim doesn't exist. + +Usage +----- + +float idleAnim( float channel, string animName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/If_(Material_stage_keyword).page b/If_(Material_stage_keyword).page new file mode 100644 index 000000000..9b54f6cdd --- /dev/null +++ b/If_(Material_stage_keyword).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: If (Material stage keyword) +... + +Description +----------- + +The **if** keyword causes an entire stage to be ignored if the provided condition evaluates to false. + +Usage +----- + + if ([cond]) + +Parameters +---------- + +[cond] = a boolean expression that evaluates to true or false. + +Example +------- + +Render one stage or the other depending on the value of a shaderparm... + + { + if ( parm7 == 0 ) + blend add + map textures/object/modconsole6driveyel_add.tga + rgb (.3 * sintable [.2 + time ]) +.2 + } + { + if ( parm7 == 1 ) + blend add + map textures/object/modconsole6drivegrn_add.tga + rgb 5 + } + +Notes +----- + +The uses of conditional statments are endless. Some examples would be textures that react to events or cycle through a series of frames. + +The variables which can be referenced, including shaderparms, are defined in doom\_defs.script + diff --git a/If_else_(GUI_command).page b/If_else_(GUI_command).page new file mode 100644 index 000000000..5aa59d088 --- /dev/null +++ b/If_else_(GUI_command).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: If...else (GUI command) +... + +Evaluates a condition block and, depending on the evaluation, executes certain statement(s). An standard if..else block. The *if..else if* format is also accepted. + +Syntax +------ + + if (condition) { + statement(s) + [ } else { + statement(s) ] + } + +*condition* is a logical condition. + +*statement(s) is one or more statements or blocks of statements.* + +Example(s) +---------- + + if ("gui::newweapon" == 1) { + resetTime "WeapIcon1Large" "0" ; + } + + if ("MultiplayerLANParent::selected" == 1) { + resetTime "AnimLANGameDown" "0" ; + } else { + resetTime "AnimLANCreateDown" "0" ; + set "MultiplayerLANParent::selected" "1" ; + } + + if ( "gui::aim_color" == 1 ) { + resetTime "AimingRect1" "0" ; + } else if ( "gui::aim_color" == 2 ) { + resetTime "AimingRect2" "0" ; + } else if ( "gui::aim_color" == 3 ) { + resetTime "AimingRect3" "0" ; + } else if ( "gui::aim_color" == 4 ) { + resetTime "AimingRect4" "0" ; + } + diff --git a/IgnoreAlphaTest_(Material_stage_keyword).page b/IgnoreAlphaTest_(Material_stage_keyword).page new file mode 100644 index 000000000..5e258febd --- /dev/null +++ b/IgnoreAlphaTest_(Material_stage_keyword).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: IgnoreAlphaTest (Material stage keyword) +... + +Description +----------- + +This particular keyword prevents the global effect of the [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") stage keyword from being applied to the current stage. + +Usage +----- + + ignoreAlphaTest + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + + textures/modwiki/exIgnoreAlphaTest { + DECAL_MACRO + noshadows + noselfshadow + + { + blend diffusemap + map textures/learning/tst3.tga + alphaTest 0.5 + } + { + blend add + map textures/decals/blood_drip1 + ignoreAlphaTest + } + } + +Notes +----- + +To elaborate: [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") is a stage specific keyword (i.e. it can only be put in a certain stage, never in the global section) but it has an effect on all stages. So, ignoreAlphaTest disables this effect on the stages where it is specified. + diff --git a/Ik_debug_(cvar).page b/Ik_debug_(cvar).page new file mode 100644 index 000000000..7b1dc101b --- /dev/null +++ b/Ik_debug_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ik debug (cvar) +... + +Description +----------- + +show IK debug lines + +Usage +----- + +At the console type... + + ik_debug [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Ik_enable_(cvar).page b/Ik_enable_(cvar).page new file mode 100644 index 000000000..7ca501016 --- /dev/null +++ b/Ik_enable_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ik enable (cvar) +... + +Description +----------- + +enable IK + +Usage +----- + +At the console type... + + ik_enable [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_anisotropy_(cvar).page b/Image_anisotropy_(cvar).page new file mode 100644 index 000000000..ca9bbc6f4 --- /dev/null +++ b/Image_anisotropy_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image anisotropy (cvar) +... + +Description +----------- + +Sets the maximum quality of anisotropic filtering used. + +Usage +----- + +At the console type... + + image_anisotropy [int] + +Parameters +---------- + +- [int] - Number of taps used in the filtering from "1" to the maximum supported by the video card. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_cacheMegs_(cvar).page b/Image_cacheMegs_(cvar).page new file mode 100644 index 000000000..b05ddc07b --- /dev/null +++ b/Image_cacheMegs_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image cacheMegs (cvar) +... + +Description +----------- + +maximum MB full-sized precompressed images to keep in memory + +Usage +----- + +At the console type... + + image_cacheMegs [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_cacheMinK_(cvar).page b/Image_cacheMinK_(cvar).page new file mode 100644 index 000000000..b94647654 --- /dev/null +++ b/Image_cacheMinK_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image cacheMinK (cvar) +... + +Description +----------- + +Minimum KB of precompressed files to defer + +Usage +----- + +At the console type... + + image_cacheMinK [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_colorMipLevels_(cvar).page b/Image_colorMipLevels_(cvar).page new file mode 100644 index 000000000..ccbd36563 --- /dev/null +++ b/Image_colorMipLevels_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image colorMipLevels (cvar) +... + +Description +----------- + +Colours the different mip levels to check filtering. + +Only works with uncompressed textures! +Also, as the mip levels are colored when loading the textures, it requires a `vid_restart` or setting it as a commandline parameter. + + +Usage +----- + +At the console type... + + image_colorMipLevels [boolean] + +Parameters +---------- + +- [boolean] + - 0 - Don't colour the mip maps. + - 1 - Colour the mip maps. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This is useful for checking whether a particular surface is getting bilinear or trilinear filtering. + diff --git a/Image_downSizeBumpLimit_(cvar).page b/Image_downSizeBumpLimit_(cvar).page new file mode 100644 index 000000000..630cf70bd --- /dev/null +++ b/Image_downSizeBumpLimit_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSizeBumpLimit (cvar) +... + +Description +----------- + +The peak resolution for bump map images before they are downsized. + +Usage +----- + +At the console type... + + image_downSizeBumpLimit [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + - [0] - 64 (pixels?) + - [1] - ??? + - [???] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The value of this CVar is used to determine when an image is too large and needs to be downsampled when [image\_downSizeBump](Image_downSizeBump_%28cvar%29 "Image downSizeBump (cvar)") is enabled. + diff --git a/Image_downSizeBump_(cvar).page b/Image_downSizeBump_(cvar).page new file mode 100644 index 000000000..8485b478e --- /dev/null +++ b/Image_downSizeBump_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSizeBump (cvar) +... + +Description +----------- + +Enables/Disables downsampling for bump map images. + +Usage +----- + +At the console type... + + image_downSizeBump [STRING] + +Parameters +---------- + +- [STRING] - Value in string format. + - [1] - Enabled + - [0] - Disabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The cutoff resolution is determined by [image\_downSizeBumpLimit](Image_downSizeBumpLimit_%28cvar%29 "Image downSizeBumpLimit (cvar)") . A [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") command must be issued to see the effects of a change to this CVar. + diff --git a/Image_downSizeLimit_(cvar).page b/Image_downSizeLimit_(cvar).page new file mode 100644 index 000000000..3210560a0 --- /dev/null +++ b/Image_downSizeLimit_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSizeLimit (cvar) +... + +Description +----------- + +The peak resolution allowed before a non-bump or non-specular image is downsampled. + +Usage +----- + +At the console type... + + image_downSizeLimit [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + - [0] - 64 (pixels?) + - [1] - ??? + - [???] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The value of this CVar is used to determine when a non-bump or non-specular image is downsampled when [image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") is enabled. + diff --git a/Image_downSizeSpecularLimit_(cvar).page b/Image_downSizeSpecularLimit_(cvar).page new file mode 100644 index 000000000..49da83468 --- /dev/null +++ b/Image_downSizeSpecularLimit_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSizeSpecularLimit (cvar) +... + +Description +----------- + +The peak resolution for specular map images before they are downsized. + +Usage +----- + +At the console type... + + image_downSizeSpecularLimit [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + - [0] - 64 (pixels?) + - [1] - ??? + - [???] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The value of this CVar is used to determine when an image is too large and needs to be downsampled when [image\_downSizeSpecular](Image_downSizeSpecular_%28cvar%29 "Image downSizeSpecular (cvar)") is enabled. + diff --git a/Image_downSizeSpecular_(cvar).page b/Image_downSizeSpecular_(cvar).page new file mode 100644 index 000000000..f4c5f3c4e --- /dev/null +++ b/Image_downSizeSpecular_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSizeSpecular (cvar) +... + +Description +----------- + +Enables/Disables downsampling for specular images. + +Usage +----- + +At the console type... + + image_downSizeSpecular [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + - [1] - Enabled + - [0] - Disabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The cutoff resolution is determined by [image\_downSizeSpecularLimit](Image_downSizeSpecularLimit_%28cvar%29 "Image downSizeSpecularLimit (cvar)") . A [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") command must be issued to see the effects of a change to this CVar. + diff --git a/Image_downSize_(cvar).page b/Image_downSize_(cvar).page new file mode 100644 index 000000000..1c045928f --- /dev/null +++ b/Image_downSize_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image downSize (cvar) +... + +Description +----------- + +Enables/Disables image downsampling for all non-bump and non-specular maps. + +Usage +----- + +At the console type... + + image_downSize [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + - [1] - Enabled + - [0] - Disabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +The cutoff resolution is determined by [image\_downSizeLimit](Image_downSizeLimit_%28cvar%29 "Image downSizeLimit (cvar)") . A [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") command must be issued to see the effects of a change to this CVar. + diff --git a/Image_filter_(cvar).page b/Image_filter_(cvar).page new file mode 100644 index 000000000..89e3eadaa --- /dev/null +++ b/Image_filter_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image filter (cvar) +... + +Description +----------- + +Changes texture filtering on mipmapped images. + +Usage +----- + +At the console type... + + image_filter [String] + +Parameters +---------- + +- [String] - From worst to best quality + - GL\_NEAREST + - GL\_LINEAR + - GL\_NEAREST\_MIPMAP\_NEAREST + - GL\_LINEAR\_MIPMAP\_NEAREST + - GL\_NEAREST\_MIPMAP\_LINEAR + - GL\_LINEAR\_MIPMAP\_LINEAR + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_ignoreHighQuality_(cvar).page b/Image_ignoreHighQuality_(cvar).page new file mode 100644 index 000000000..2b350b536 --- /dev/null +++ b/Image_ignoreHighQuality_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image ignoreHighQuality (cvar) +... + +Description +----------- + +ignore high quality setting on materials + +Usage +----- + +At the console type... + + image_ignoreHighQuality [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_lodbias_(cvar).page b/Image_lodbias_(cvar).page new file mode 100644 index 000000000..a9b32133b --- /dev/null +++ b/Image_lodbias_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image lodbias (cvar) +... + +Description +----------- + +change lod bias on mipmapped images + +Usage +----- + +At the console type... + + image_lodbias [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_preload_(cvar).page b/Image_preload_(cvar).page new file mode 100644 index 000000000..646a712f8 --- /dev/null +++ b/Image_preload_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image preload (cvar) +... + +Description +----------- + +if 0, wait until level end to load images + +Usage +----- + +At the console type... + + image_preload [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_showBackgroundLoads_(cvar).page b/Image_showBackgroundLoads_(cvar).page new file mode 100644 index 000000000..9190434ff --- /dev/null +++ b/Image_showBackgroundLoads_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image showBackgroundLoads (cvar) +... + +Description +----------- + +1 = print number of outstanding background loads + +Usage +----- + +At the console type... + + image_showBackgroundLoads [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_useAllFormats_(cvar).page b/Image_useAllFormats_(cvar).page new file mode 100644 index 000000000..9d5d626f0 --- /dev/null +++ b/Image_useAllFormats_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image useAllFormats (cvar) +... + +Description +----------- + +allow alpha/intensity/luminance luminance+alpha + +Usage +----- + +At the console type... + + image_useAllFormats [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_useCache_(cvar).page b/Image_useCache_(cvar).page new file mode 100644 index 000000000..16ec8ebe1 --- /dev/null +++ b/Image_useCache_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image useCache (cvar) +... + +Description +----------- + +1 = do background load image caching + +Usage +----- + +At the console type... + + image_useCache [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_useCompression_(cvar).page b/Image_useCompression_(cvar).page new file mode 100644 index 000000000..8ba821a17 --- /dev/null +++ b/Image_useCompression_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image useCompression (cvar) +... + +Description +----------- + +Enables/Disables the creation of compressed DDS textures for non-bump map images. + +Usage +----- + +At the console type... + + image_useCompression [flag] + +Parameters +---------- + +- [flag] - Enables/Disables the creation of compressed DDS textures. + - 0 - Prevents engine from creating compressed DDS textures. + - 1 - Allows engine to create compressed DDS textures. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_useNormalCompression_(cvar).page b/Image_useNormalCompression_(cvar).page new file mode 100644 index 000000000..611795384 --- /dev/null +++ b/Image_useNormalCompression_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image useNormalCompression (cvar) +... + +Description +----------- + +Enables/Disables the creation of compressed . [DDS](DDS_%28file_format%29 "DDS (file format)") textures for normal maps at runtime. + +Usage +----- + +At the console type... + + image_useNormalCompression [flag] + +Parameters +---------- + +- [flag] - Enables/Disables the creation of compressed DDS textures for normal maps. + - 0 - Prevents engine from creating compressed DDS textures for normal maps. + - 1 - Allows engine to create 256 color compressed DDS textures for normal maps. + - 2 - Allows engine to create rxgb compressed DDS textures for normal maps. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_useOfflineCompression_(cvar).page b/Image_useOfflineCompression_(cvar).page new file mode 100644 index 000000000..314776a64 --- /dev/null +++ b/Image_useOfflineCompression_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image useOfflineCompression (cvar) +... + +Description +----------- + +Enables writing a batch file for offline compression of . [DDS](DDS_%28file_format%29 "DDS (file format)") and . [OGG](OGG_%28file_format%29 "OGG (file format)") files. + +Usage +----- + +At the console type... + + image_useOfflineCompression [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Doesn't write the batch file. + - 1 - Allows writing the batch file. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +This CVar by itself is not very useful and has to be used with the [com\_makingBuild](Com_makingBuild_%28cvar%29 "Com makingBuild (cvar)") CVar and the [startbuild](Startbuild_%28console_command%29 "Startbuild (console command)") and [map](Map_%28console_command%29 "Map (console command)") console commands. See the [modding](Modding "Modding") page for a wholesome use of this CVar. + diff --git a/Image_usePrecompressedTextures_(cvar).page b/Image_usePrecompressedTextures_(cvar).page new file mode 100644 index 000000000..6cb9cd5eb --- /dev/null +++ b/Image_usePrecompressedTextures_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image usePrecompressedTextures (cvar) +... + +Description +----------- + +Enables/Disables the use of compressed DDS textures. + +Usage +----- + +At the console type... + + image_usePrecompressedTextures [flag] + +Parameters +---------- + +- [flag] - Enables/Disables the use of compressed DDS textures. + - 0 - Disables the use of compressed DDS textures. Forces game to load TGA images. + - 1 - Enables the use of compressed DDS textures. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_writeNormalTGA_(cvar).page b/Image_writeNormalTGA_(cvar).page new file mode 100644 index 000000000..e8bf2ff69 --- /dev/null +++ b/Image_writeNormalTGA_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image writeNormalTGA (cvar) +... + +Description +----------- + +Enables/Diables export of the final normal maps from video memory for debugging as they are loaded. + +Usage +----- + +At the console type... + + image_writeNormalTGA [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + - [1] - Enabled + - [0] - Disabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Image_writePrecompressedTextures_(cvar).page b/Image_writePrecompressedTextures_(cvar).page new file mode 100644 index 000000000..65a9044d5 --- /dev/null +++ b/Image_writePrecompressedTextures_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image writePrecompressedTextures (cvar) +... + +Description +----------- + +write .dds files if necessary + +Usage +----- + +At the console type... + + image_writePrecompressedTextures [BOOLEAN] + +Parameters +---------- + +- [boolean] + - 0 - Precompressed texture writing is disabled. + - 1 - Precompressed texture writing is enabled. When Doom3 loads an image asset, it will check for a corresponding DDS file. If none exists, Doom3 will write the compressed image that it has generated to disk within the dds directory corresponding to the image's location in the base directory. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +- Other games based on the Doom 3 engine may write the DDS file to the same directory as the original image asset. These games should load the DDS file from this location, though Doom 3 does not. + diff --git a/Image_writeTGA_(cvar).page b/Image_writeTGA_(cvar).page new file mode 100644 index 000000000..7b99231da --- /dev/null +++ b/Image_writeTGA_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Image writeTGA (cvar) +... + +Description +----------- + +write .tgas of the non normal maps for debugging + +Usage +----- + +At the console type... + + image_writeTGA [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERXrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Images.page b/Images.page new file mode 100644 index 000000000..d206b8c93 --- /dev/null +++ b/Images.page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: Texturing +toc: no +title: Images +... + +Every graphical element in an id tech 4 based game makes use of images. From the geometry in a [map](Mapping "Mapping") , to [models](Modelling "Modelling") , to the elements of [GUI](GUI_scripting "GUI scripting") . + +In most cases these elements reference images indirectly through the use of [material declarations](Material_%28decl%29 "Material (decl)") but a few stock assets reference images directly using their relative path. It's advised that you don't follow suit as referencing images directly comes with it's own set of consequences (no illumination or blend modes can be applied) so it's best that you become familiar with writing material declarations as in most cases that's what will be required to achive the desired effect. + +Supported image formats are ... + +- . [JPG](JPG_%28file_format%29 "JPG (file format)") +- . [TGA](TGA_%28file_format%29 "TGA (file format)") +- . [DDS](DDS_%28file_format%29 "DDS (file format)") + +It's imporant to review each format before commiting your artwork to any one in particular. If the image format uses compression, and you intend to use it as a normal map, you'll see artifacts in game. If the image format doesn't support 32 bit color depth, you won't be able to make use of transparency. These details are covered in each format's respective article. + +The dimensions of your image (width and height) should be in powers of two. In other words, your width and height should be 2, 4, 8, 16, 32, 64, 128, ... etc. Your images *do not* have to be square, but each dimension must be a power of two. For example, 32px by 128px. If you do supply the engine with images that do not comply with this rule they will be automatically scaled to a compliant size which will result in stretching or squishing. How the scaling is performed (downwards or upwards) is controlled by the [image\_roundDown](Image_roundDown_%28cvar%29 "Image roundDown (cvar)") CVar. + diff --git a/Impact_napalm_projectile_(entity).page b/Impact_napalm_projectile_(entity).page new file mode 100644 index 000000000..65d0de01c --- /dev/null +++ b/Impact_napalm_projectile_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Impact napalm projectile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_emit\_damage | Description not available. | +| def\_persona | Description not available. | +| delay\_emit\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_random | Description not available. | +| fx\_fly | Description not available. | +| fx\_launch | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **impact\_napalm\_projectile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Impulse.page b/Impulse.page new file mode 100644 index 000000000..e2a21fe5b --- /dev/null +++ b/Impulse.page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Impulse +... + +Impulses are not to be confused with console commands or CVars. They are used specifically with the [bind](Bind_%28console_command%29 "Bind (console command)") console command to map actions to keys or buttons. + +Here is a list of known impulses... + +- \_attack +- \_attack +- \_back +- \_back +- \_button2 +- \_forward +- \_forward +- \_impulse0 (0-29) +- \_left +- \_lookdown +- \_lookup +- \_mlook +- \_movedown +- \_moveleft +- \_moveright +- \_moveup +- \_right +- \_speed +- \_strafe +- \_zoom +- togglemenu + diff --git a/InPDA_(script_event).page b/InPDA_(script_event).page new file mode 100644 index 000000000..0cf694917 --- /dev/null +++ b/InPDA_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: InPDA (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if the player is viewing it's PDA. + +Usage +----- + +*boolean* inPDA( ) + +Parameters +---------- + +None. + +Examples +-------- + + boolean pdaview = $player1.inPDA(); + +Notes +----- + +None. + diff --git a/In_alwaysRun_(cvar).page b/In_alwaysRun_(cvar).page new file mode 100644 index 000000000..1aca08592 --- /dev/null +++ b/In_alwaysRun_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In alwaysRun (cvar) +... + +Description +----------- + +always run (reverse \_speed button) + +Usage +----- + +At the console type... + + in_alwaysRun [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/In_anglespeedkey_(cvar).page b/In_anglespeedkey_(cvar).page new file mode 100644 index 000000000..e0567d630 --- /dev/null +++ b/In_anglespeedkey_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In anglespeedkey (cvar) +... + +Description +----------- + +angle change scale when holding down \_speed button + +Usage +----- + +At the console type... + + in_anglespeedkey [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/In_freeLook_(cvar).page b/In_freeLook_(cvar).page new file mode 100644 index 000000000..79d90b3c5 --- /dev/null +++ b/In_freeLook_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In freeLook (cvar) +... + +Description +----------- + +look around with mouse (reverse \_mlook button) + +Usage +----- + +At the console type... + + in_freeLook [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/In_mouse_(cvar).page b/In_mouse_(cvar).page new file mode 100644 index 000000000..30818282d --- /dev/null +++ b/In_mouse_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In mouse (cvar) +... + +Description +----------- + +enable mouse input + +Usage +----- + +At the console type... + + in_mouse [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/In_pitchspeed_(cvar).page b/In_pitchspeed_(cvar).page new file mode 100644 index 000000000..06f81dadf --- /dev/null +++ b/In_pitchspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In pitchspeed (cvar) +... + +Description +----------- + +pitch change speed when holding down look \_lookUp or \_lookDown button + +Usage +----- + +At the console type... + + in_pitchspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/In_toggleCrouch_(cvar).page b/In_toggleCrouch_(cvar).page new file mode 100644 index 000000000..256ffa998 --- /dev/null +++ b/In_toggleCrouch_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In toggleCrouch (cvar) +... + +Description +----------- + +Enables/disables toggling of the crouch action. + +Usage +----- + +At the console type... + + in_toggleCrouch [bool] + +Parameters +---------- + +- [bool] - Enables/disbles toggling of the crouch action. + - 0 - Diabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +By default this is disabled. When enabled, the player can toggle crouch on and off with a single keypress instead of holding the crouch key down. + diff --git a/In_toggleRun_(cvar).page b/In_toggleRun_(cvar).page new file mode 100644 index 000000000..29c01f9b4 --- /dev/null +++ b/In_toggleRun_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In toggleRun (cvar) +... + +Description +----------- + +Enables/disables toggling of the run action. + +Usage +----- + +At the console type... + + in_toggleRun [bool] + +Parameters +---------- + +- [bool] - Enables/disbles toggling of the run action. + - 0 - Diabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +By default this is disabled. When enabled, the player can toggle run on and off with a single keypress instead of holding the run key down. + diff --git a/In_toggleZoom_(cvar).page b/In_toggleZoom_(cvar).page new file mode 100644 index 000000000..ac534f2e9 --- /dev/null +++ b/In_toggleZoom_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In toggleZoom (cvar) +... + +Description +----------- + +Enables/disables toggling of the zoom action. + +Usage +----- + +At the console type... + + in_toggleZoom [bool] + +Parameters +---------- + +- [bool] - Enables/disbles toggling of the zoom action. + - 0 - Diabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +By default this is disabled. When enabled, the player can toggle zoom on and off with a single keypress instead of holding the zoom key down. + diff --git a/In_yawspeed_(cvar).page b/In_yawspeed_(cvar).page new file mode 100644 index 000000000..429d7eed7 --- /dev/null +++ b/In_yawspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: In yawspeed (cvar) +... + +Description +----------- + +yaw change speed when holding down \_left or \_right button + +Usage +----- + +At the console type... + + in_yawspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/InfluenceActive_(script_event).page b/InfluenceActive_(script_event).page new file mode 100644 index 000000000..09807e142 --- /dev/null +++ b/InfluenceActive_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: InfluenceActive (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +checks if an influence is active + +Usage +----- + +float influenceActive( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Info_bindcontroller_(entity).page b/Info_bindcontroller_(entity).page new file mode 100644 index 000000000..32d754c45 --- /dev/null +++ b/Info_bindcontroller_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info bindcontroller (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Node that player/monsters can be bound to for riding rails + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Node that player/monsters can be bound to for riding rails | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | +| tension | tension of restoration force [0..1] (0.35) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBindController](HhBindController_%28class%29 "HhBindController (class)")* + - **info\_bindcontroller** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_gorecheck_(entity).page b/Info_gorecheck_(entity).page new file mode 100644 index 000000000..38be98226 --- /dev/null +++ b/Info_gorecheck_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info gorecheck (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - **info\_gorecheck** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_gorecheck_nogore_(entity).page b/Info_gorecheck_nogore_(entity).page new file mode 100644 index 000000000..ee7603258 --- /dev/null +++ b/Info_gorecheck_nogore_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info gorecheck nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bNoGore | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - **info\_gorecheck\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_keeper_teleport_(entity).page b/Info_keeper_teleport_(entity).page new file mode 100644 index 000000000..50bf2a5d1 --- /dev/null +++ b/Info_keeper_teleport_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info keeper teleport (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **info\_keeper\_teleport** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_locationSeparator_(entity).page b/Info_locationSeparator_(entity).page new file mode 100644 index 000000000..4379c0512 --- /dev/null +++ b/Info_locationSeparator_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info locationSeparator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Touch a vis-portal with this to break location name flood filling without using a door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Touch a vis-portal with this to break location name flood filling without using a door | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLocationSeparatorEntity](IdLocationSeparatorEntity_%28class%29 "IdLocationSeparatorEntity (class)")* + - **info\_locationSeparator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_location_(entity).page b/Info_location_(entity).page new file mode 100644 index 000000000..52f389181 --- /dev/null +++ b/Info_location_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info location (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place one of these in each door-separated area for naming the gameplay sections + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place one of these in each door-separated area for naming the gameplay sections | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | location name for HUD. Cannot be the same as any other entity in the game. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLocationEntity](IdLocationEntity_%28class%29 "IdLocationEntity (class)")* + - **info\_location** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_null_(entity).page b/Info_null_(entity).page new file mode 100644 index 000000000..80f260f02 --- /dev/null +++ b/Info_null_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info null (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **info\_null** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_assault_(entity).page b/Info_player_assault_(entity).page new file mode 100644 index 000000000..8097c8721 --- /dev/null +++ b/Info_player_assault_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player assault (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawning position for team games. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawning position for team games. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to fire when someone spawns in. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - *[rvCTFAssaultPlayerStart](RvCTFAssaultPlayerStart_%28class%29 "RvCTFAssaultPlayerStart (class)")* + - **info\_player\_assault** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_coop_(entity).page b/Info_player_coop_(entity).page new file mode 100644 index 000000000..fd3b01c78 --- /dev/null +++ b/Info_player_coop_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player coop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Potential spawning position for coop games. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Potential spawning position for coop games. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_coop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_deathmatch_(entity).page b/Info_player_deathmatch_(entity).page new file mode 100644 index 000000000..50bbcbc02 --- /dev/null +++ b/Info_player_deathmatch_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player deathmatch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to fire when someone spawns in. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_deathmatch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_start_(entity).page b/Info_player_start_(entity).page new file mode 100644 index 000000000..151a5d871 --- /dev/null +++ b/Info_player_start_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player start (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Potential spawning position for single player games. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Potential spawning position for single player games. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_start** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_team_(entity).page b/Info_player_team_(entity).page new file mode 100644 index 000000000..2e9b90340 --- /dev/null +++ b/Info_player_team_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player team (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawning position for team games. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawning position for team games. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | targets to fire when someone spawns in. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_team** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_player_teleport_(entity).page b/Info_player_teleport_(entity).page new file mode 100644 index 000000000..d274038cb --- /dev/null +++ b/Info_player_teleport_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player teleport (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawning position player after cinematic. When triggered, player will be moved to this location. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawning position player after cinematic. When triggered, player will be moved to this location. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| push | How much of a push to give to the player when he is teleported. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| visualEffect | How long to show the view from the visualView. | +| visualView | Camera to set player's view to when he is teleported. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_teleport** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Steps to create a working teleporter: + +- Create a [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") as the starting point of your teleporter. +- Create an info\_player\_teleport as the destination of your teleporter. +- Connect (Ctrl+K) the trigger\_multiple to the info\_player\_teleport. + +Players touching the trigger\_multiple will be transferred to the position of the info\_player\_teleport. + +If you want to allow projectiles to fly through your teleporter, you have to modify the trigger\_multiple: + +- Set "anyTouch" key to "1". +- Set "projectile\_trigger" key to "1". +- Set "wait" key to "0" to make sure that every projectile gets teleported. The default is 0.5 which causes problems for fast weapons like the nailgun. +- Change the texture of the trigger\_multiple to "common/trigshotclip". + diff --git a/Info_player_warp_(entity).page b/Info_player_warp_(entity).page new file mode 100644 index 000000000..479d47ff5 --- /dev/null +++ b/Info_player_warp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info player warp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Warp position for coop games. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Warp position for coop games. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPlayerStart](IdPlayerStart_%28class%29 "IdPlayerStart (class)")* + - **info\_player\_warp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_portalflow_(entity).page b/Info_portalflow_(entity).page new file mode 100644 index 000000000..74f2b265b --- /dev/null +++ b/Info_portalflow_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info portalflow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place one of these to open a PVS/Sound link between areas. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place one of these to open a PVS/Sound link between areas. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | +| startOpenPVS | Description not available. | +| startOpenSound | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhArtificialPortal](HhArtificialPortal_%28class%29 "HhArtificialPortal (class)")* + - **info\_portalflow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_reaction_(entity).page b/Info_reaction_(entity).page new file mode 100644 index 000000000..ee839125d --- /dev/null +++ b/Info_reaction_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info reaction (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **info\_reaction** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_splinepath_(entity).page b/Info_splinepath_(entity).page new file mode 100644 index 000000000..9266dc405 --- /dev/null +++ b/Info_splinepath_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info splinepath (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Entity which stores a spline path. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Entity which stores a spline path. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSplinePath](IdSplinePath_%28class%29 "IdSplinePath (class)")* + - **info\_splinepath** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_sunCorona_(entity).page b/Info_sunCorona_(entity).page new file mode 100644 index 000000000..324fb7bc4 --- /dev/null +++ b/Info_sunCorona_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info sunCorona (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +used to set a SunCorona on the level\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | used to set a SunCorona on the level\\n | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhSunCorona](HhSunCorona_%28class%29 "HhSunCorona (class)")* + - **info\_sunCorona** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_tactical_feature_(entity).page b/Info_tactical_feature_(entity).page new file mode 100644 index 000000000..2ff61532f --- /dev/null +++ b/Info_tactical_feature_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info tactical feature (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| corner\_left | can lean left crouched or standing | +| corner\_right | can lean right crouched or standing | +| cover | feature provides cover in direction of normal | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| height | determines the height this feature will have, set lower to determine crouch heights | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| lean\_left | can lean left standing only | +| lean\_right | can lean right standing only | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pinch | in a narrow area (a bottleneck) | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| vantage | can see lots of areas (good for snipers) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - **info\_tactical\_feature** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_talon_perch_(entity).page b/Info_talon_perch_(entity).page new file mode 100644 index 000000000..7ff1249ac --- /dev/null +++ b/Info_talon_perch_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info talon perch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Talon perches on this spot\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Talon perches on this spot\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| priority | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shouldSquawk | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| squawkDistance | Description not available. | +| squawkFrequency | Description not available. | +| target | Description not available. | +| valid | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTalonTarget](HhTalonTarget_%28class%29 "HhTalonTarget (class)")* + - **info\_talon\_perch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_vacuumSeparator_(entity).page b/Info_vacuumSeparator_(entity).page new file mode 100644 index 000000000..189771707 --- /dev/null +++ b/Info_vacuumSeparator_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info vacuumSeparator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idVacuumSeparatorEntity](IdVacuumSeparatorEntity_%28class%29 "IdVacuumSeparatorEntity (class)")* + - **info\_vacuumSeparator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Info_vacuum_(entity).page b/Info_vacuum_(entity).page new file mode 100644 index 000000000..eeba1d9c1 --- /dev/null +++ b/Info_vacuum_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Info vacuum (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place one of these in an outside area in each map for vacuum flooding + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-----------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place one of these in an outside area in each map for vacuum flooding | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idVacuumEntity](IdVacuumEntity_%28class%29 "IdVacuumEntity (class)")* + - **info\_vacuum** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/IntVal_(script_event).page b/IntVal_(script_event).page new file mode 100644 index 000000000..b513314c3 --- /dev/null +++ b/IntVal_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IntVal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +float intVal( float val ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Intro_cam_(entity).page b/Intro_cam_(entity).page new file mode 100644 index 000000000..fd7ae8116 --- /dev/null +++ b/Intro_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Intro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **intro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Intro_meat_(entity).page b/Intro_meat_(entity).page new file mode 100644 index 000000000..e224d39f2 --- /dev/null +++ b/Intro_meat_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Intro meat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **intro\_meat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Intro_panel_(entity).page b/Intro_panel_(entity).page new file mode 100644 index 000000000..97aa92f7c --- /dev/null +++ b/Intro_panel_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Intro panel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **intro\_panel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Intro_pinky_(entity).page b/Intro_pinky_(entity).page new file mode 100644 index 000000000..0ecef4147 --- /dev/null +++ b/Intro_pinky_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Intro pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **intro\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Intro_scientist_(entity).page b/Intro_scientist_(entity).page new file mode 100644 index 000000000..ec300aae2 --- /dev/null +++ b/Intro_scientist_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Intro scientist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| anim | Description not available. | +| ik\_numLegs | Description not available. | +| inherit | Description not available. | +| model | Description not available. | +| size | Description not available. | +| skin | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[char\_labcoat\_young](Char_labcoat_young_%28class%29 "Char labcoat young (class)")* + - **intro\_scientist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/InverseVertexColor_(Material_stage_keyword).page b/InverseVertexColor_(Material_stage_keyword).page new file mode 100644 index 000000000..3d63d1b5e --- /dev/null +++ b/InverseVertexColor_(Material_stage_keyword).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: InverseVertexColor (Material stage keyword) +... + +Description +----------- + +The *inverseVertexColor* keyword instructs the engine to multiply the given stage by the inverse of the vertex color of the mesh to which the material is applied. + +Usage +----- + + inverseVertexColor + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +The following stage will take the inverse of the vertex color of the mesh into account... + + { + map textures/custom/image1 + inverseVertexColor + } + +Notes +----- + +This keyword uses color math where... + + [Image Map] x (1.0 - [Vertex Color]) = [Result] + +So for each texel across the surface of a mesh, the color of the image map and vertex color are sampled and then a result is calculated. + +So using the above formula here are some examples... + + 1.0 x (1.0 - 1.0) = 0.0 + 1.0 x (1.0 - 0.75) = 0.25 + 1.0 x (1.0 - 0.5) = 0.5 + 0.5 x (1.0 - 1.0) = 0.0 + 0.5 x (1.0 - 0.75) = 0.03125 + 0.5 x (1.0 - 0.5) = 0.25 + +Generally speaking, as the vertex color shifts from black to white, the image map will darken. If the vertex color is black, result is the same as the image map. If the vertex color is white, the result is black. + +This keyword is commonly used in conjunction with VertexColor to create a material that blends between two textures based on vertex color. A very basic example would be like so... + + { + blend add + map textures/custom/image1 + vertexColor + } + { + blend add + map textures/custom/image2 + inverseVertexColor + } + diff --git a/InvertAlpha_(Image_program_function).page b/InvertAlpha_(Image_program_function).page new file mode 100644 index 000000000..8086b59c2 --- /dev/null +++ b/InvertAlpha_(Image_program_function).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: InvertAlpha (Image program function) +... + +Description +----------- + +This function will invert the alpha channel of the specified image. + +Usage +----- + + invertAlpha ([map]) + +Parameters +---------- + +- [map] - The image containing the alpha channel to invert. + +Example +------- + +Invert the alpha channel... + + textures/inverted_alpha + { + { + blend blend + map invertAlpha(textures/custom/image_1.tga) + } + } + +Notes +----- + +None. + diff --git a/InvertColor_(Image_program_function).page b/InvertColor_(Image_program_function).page new file mode 100644 index 000000000..83ec67246 --- /dev/null +++ b/InvertColor_(Image_program_function).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: InvertColor (Image program function) +... + +Description +----------- + +This function will invert the red, green, and blue channels of the specified image. + +Usage +----- + + invertColor ([map]) + +Parameters +---------- + +- [map] - The image containing the red, green, and blue channels to invert. + +Example +------- + +Invert the color channels... + + textures/inverted_color + { + { + blend diffusemap + map invertColor(textures/custom/image_1.tga) + } + } + +Notes +----- + +None. + diff --git a/Invertrect_(GUI_item_property).page b/Invertrect_(GUI_item_property).page new file mode 100644 index 000000000..611538bcf --- /dev/null +++ b/Invertrect_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Invertrect (GUI item property) +... + +Whether the [rect](Rect_%28GUI_item_property%29 "Rect (GUI item property)") of this item has a normal coordinate system (xy point at top left corner) or an invert one (xy point at the bottom right corner). By using invertrect 1, you can resize this item from the right or bottom instead of the normal top and left position, so it's handier on a few situations (even though you could do a complete resize on the rect to achieve the same effect). Using a rect value of "100, 100, 200, 200" is the same as using a rect value of "300, 300, 200, 200" with invertrect 1. The content of the item is unaffected (nothing is flipped), and the children items still have their positions relative to the top left corner of the item. More information [here](https://web.archive.org/web/20121122073648/http://www.doom3world.org/phpbb2/viewtopic.php?p=51332#51332 "http://www.doom3world.org/phpbb2/viewtopic.php?p=51332#51332") . + +The value of this property cannot be changed at runtime. + +Syntax +------ + + invertrect flag + +Default value +------------- + + 0 + +Example(s) +---------- + + invertrect 1 + diff --git a/IsA_(script_event).page b/IsA_(script_event).page new file mode 100644 index 000000000..889aa47ef --- /dev/null +++ b/IsA_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsA (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Determines if an entity is of a certain type. + +Usage +----- + +*float* isA( *string* **className** ) + +Parameters +---------- + +- [className] - Type of entity you're comparing to. + +Examples +-------- + + $my_entity.isA( "info_player_start" ); + +Notes +----- + +Returns 0 if false, 1 if true. + diff --git a/IsActive_(script_event).page b/IsActive_(script_event).page new file mode 100644 index 000000000..c84a4e4d7 --- /dev/null +++ b/IsActive_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsActive (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +float isActive( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsAtRest_(script_event).page b/IsAtRest_(script_event).page new file mode 100644 index 000000000..3b34e6d1a --- /dev/null +++ b/IsAtRest_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsAtRest (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +returns true if object is not moving + +Usage +----- + +float isAtRest( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsClient_(script_event).page b/IsClient_(script_event).page new file mode 100644 index 000000000..29f6e0c0d --- /dev/null +++ b/IsClient_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsClient (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +networking - checks for client + +Usage +----- + +float isClient( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsHidden_(script_event).page b/IsHidden_(script_event).page new file mode 100644 index 000000000..0b76f8f52 --- /dev/null +++ b/IsHidden_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsHidden (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Checks if the entity's model is invisible. + +Usage +----- + +*float* isHidden() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + entVis = $my_entity.isHidden(); + +Notes +----- + +This script event returns the hidden/unhidden status of this entity as a float. + diff --git a/IsLocked_(script_event).page b/IsLocked_(script_event).page new file mode 100644 index 000000000..a697e8f9d --- /dev/null +++ b/IsLocked_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsLocked (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if the vehicle is locked. + +Usage +----- + +'float' isLocked( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsMoving_(script_event).page b/IsMoving_(script_event).page new file mode 100644 index 000000000..76f2a550a --- /dev/null +++ b/IsMoving_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsMoving (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if a mover is moving + +Usage +----- + +*float* isMoving( ) + +Parameters +---------- + +None. + +Examples +-------- + + if( $mymover.isMoving() ) + $mymover.stopMoving(); + +Notes +----- + +None. + diff --git a/IsMultiplayer_(script_event).page b/IsMultiplayer_(script_event).page new file mode 100644 index 000000000..0b85d7819 --- /dev/null +++ b/IsMultiplayer_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsMultiplayer (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +checks if it's a multiplayer game + +Usage +----- + +float isMultiplayer( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsOn_(script_event).page b/IsOn_(script_event).page new file mode 100644 index 000000000..1321ca388 --- /dev/null +++ b/IsOn_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsOn (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +RAVEN added + +Usage +----- + +float isOn( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsOpen_(script_event).page b/IsOpen_(script_event).page new file mode 100644 index 000000000..43243a504 --- /dev/null +++ b/IsOpen_(script_event).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsOpen (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if the door is open. + +Usage +----- + +float isOpen( ) + +Parameters +---------- + +- tba + +Examples +-------- + + // Opens or closes a door depending on it's current state ... +   + void doorToggle(ent door) + { + if (door.isOpen()) + { + door.close(); + } else { + door.open(); + } + } + +Notes +----- + +This script event does not report the correct status for doors with the "start\_open" key/value pair set to 1. Instead it reports true when the door is closed and vice versa. + diff --git a/IsRotating_(script_event).page b/IsRotating_(script_event).page new file mode 100644 index 000000000..51b677da7 --- /dev/null +++ b/IsRotating_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsRotating (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if a mover is rotating + +Usage +----- + +float isRotating( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsSameTypeAs_(script_event).page b/IsSameTypeAs_(script_event).page new file mode 100644 index 000000000..f40c8b1b7 --- /dev/null +++ b/IsSameTypeAs_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsSameTypeAs (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Compares two entities and determines if they share type. + +Usage +----- + +*float* isSameTypeAs( *entity* **ent** ) + +Parameters +---------- + +- [ent] - Entity to compare against. + +Examples +-------- + + $my_entity.isSameTypeAs( $my_entity_2 ); + +Notes +----- + +Returns 0 if false, 1 if true. + diff --git a/IsSpeaking_(script_event).page b/IsSpeaking_(script_event).page new file mode 100644 index 000000000..370282ddc --- /dev/null +++ b/IsSpeaking_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsSpeaking (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Return true if the AI entity is currently speaking + +Usage +----- + +float isSpeaking( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsTethered_(script_event).page b/IsTethered_(script_event).page new file mode 100644 index 000000000..e3e5e2d80 --- /dev/null +++ b/IsTethered_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsTethered (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Return true if the AI is currently tethered + +Usage +----- + +float isTethered( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/IsWithinTether_(script_event).page b/IsWithinTether_(script_event).page new file mode 100644 index 000000000..8cf7e537b --- /dev/null +++ b/IsWithinTether_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: IsWithinTether (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Return true if the AI is currently within their tether + +Usage +----- + +float isWithinTether( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Item_aircannister_(entity).page b/Item_aircannister_(entity).page new file mode 100644 index 000000000..504ff2d39 --- /dev/null +++ b/Item_aircannister_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item aircannister (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Air Canister + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Air Canister | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_air | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_aircannister** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_(entity).page b/Item_armor_(entity).page new file mode 100644 index 000000000..1984c3618 --- /dev/null +++ b/Item_armor_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_armor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_large_(entity).page b/Item_armor_large_(entity).page new file mode 100644 index 000000000..e0c6cab9c --- /dev/null +++ b/Item_armor_large_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107326 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107326 | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - **item\_armor\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_large_mp_(entity).page b/Item_armor_large_mp_(entity).page new file mode 100644 index 000000000..ece287d49 --- /dev/null +++ b/Item_armor_large_mp_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor large mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107326 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107326 | +| editor\_var XXXX | Description not available. | +| fx\_idle | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| mtr\_simple\_icon | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - [item\_armor\_large](Item_armor_large_%28entity%29 "Item armor large (entity)") + - **item\_armor\_large\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_large_sp_(entity).page b/Item_armor_large_sp_(entity).page new file mode 100644 index 000000000..21a53dda3 --- /dev/null +++ b/Item_armor_large_sp_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor large sp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107329 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107329 | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| mass | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - **item\_armor\_large\_sp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_security_(entity).page b/Item_armor_security_(entity).page new file mode 100644 index 000000000..54e6e408d --- /dev/null +++ b/Item_armor_security_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor security (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Security Armor + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Security Armor | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_armor\_security** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_security_mp_(entity).page b/Item_armor_security_mp_(entity).page new file mode 100644 index 000000000..7f715fbd2 --- /dev/null +++ b/Item_armor_security_mp_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor security mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Security Armor + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Security Armor | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor\_security](Item_armor_security_%28entity%29 "Item armor security (entity)") + - **item\_armor\_security\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_shard_(entity).page b/Item_armor_shard_(entity).page new file mode 100644 index 000000000..1474f16da --- /dev/null +++ b/Item_armor_shard_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor shard (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Armor shard + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Armor shard | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_armor\_shard** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_shard_moveable_(entity).page b/Item_armor_shard_moveable_(entity).page new file mode 100644 index 000000000..43dff3df5 --- /dev/null +++ b/Item_armor_shard_moveable_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor shard moveable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107324 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107324 | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| itemclipmodel | Description not available. | +| mass | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - [item\_armor\_shard](Item_armor_shard_%28entity%29 "Item armor shard (entity)") + - **item\_armor\_shard\_moveable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_shard_mp_(entity).page b/Item_armor_shard_mp_(entity).page new file mode 100644 index 000000000..64c9eb64b --- /dev/null +++ b/Item_armor_shard_mp_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor shard mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Armor shard + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Armor shard | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor\_shard](Item_armor_shard_%28entity%29 "Item armor shard (entity)") + - **item\_armor\_shard\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_small_(entity).page b/Item_armor_small_(entity).page new file mode 100644 index 000000000..6580cc66a --- /dev/null +++ b/Item_armor_small_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107325 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107325 | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - **item\_armor\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_small_sp_(entity).page b/Item_armor_small_sp_(entity).page new file mode 100644 index 000000000..6a9f37eef --- /dev/null +++ b/Item_armor_small_sp_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor small sp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107328 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107328 | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| mass | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - **item\_armor\_small\_sp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_armor_small_sp_strogg_(entity).page b/Item_armor_small_sp_strogg_(entity).page new file mode 100644 index 000000000..c41a3162e --- /dev/null +++ b/Item_armor_small_sp_strogg_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item armor small sp strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107328 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| bouncyness | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107328 | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| mass | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor](Item_armor_%28entity%29 "Item armor (entity)") + - **item\_armor\_small\_sp\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_automatic_(entity).page b/Item_automatic_(entity).page new file mode 100644 index 000000000..add0b13ef --- /dev/null +++ b/Item_automatic_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item automatic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| ammoTypes | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bDontSkip | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_autoHealth | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache10 | Description not available. | +| def\_precache11 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precache9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| itemNames | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbyReduction | Description not available. | +| nearbySize | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| skipPercents | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| weaponNames | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_automatic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_automatic_always_(entity).page b/Item_automatic_always_(entity).page new file mode 100644 index 000000000..30949ae66 --- /dev/null +++ b/Item_automatic_always_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item automatic always (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| ammoTypes | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bDontSkip | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_autoHealth | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache10 | Description not available. | +| def\_precache11 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precache9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| itemNames | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbyReduction | Description not available. | +| nearbySize | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| skipPercents | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| weaponNames | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_automatic](Item_automatic_%28entity%29 "Item automatic (entity)") + - **item\_automatic\_always** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_automatic_always_autocannon_(entity).page b/Item_automatic_always_autocannon_(entity).page new file mode 100644 index 000000000..1fa34d8ae --- /dev/null +++ b/Item_automatic_always_autocannon_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item automatic always autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| ammoTypes | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bDontSkip | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_autoHealth | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache10 | Description not available. | +| def\_precache11 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precache9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| itemNames | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbyReduction | Description not available. | +| nearbySize | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| skipPercents | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| weaponNames | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_automatic](Item_automatic_%28entity%29 "Item automatic (entity)") + - [item\_automatic\_always](Item_automatic_always_%28entity%29 "Item automatic always (entity)") + - **item\_automatic\_always\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_automatic_always_no_crawlers_(entity).page b/Item_automatic_always_no_crawlers_(entity).page new file mode 100644 index 000000000..564f17be0 --- /dev/null +++ b/Item_automatic_always_no_crawlers_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item automatic always no crawlers (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| ammoTypes | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bDontSkip | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_autoHealth | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache10 | Description not available. | +| def\_precache11 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precache9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| itemNames | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbyReduction | Description not available. | +| nearbySize | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| skipPercents | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| weaponNames | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_automatic](Item_automatic_%28entity%29 "Item automatic (entity)") + - [item\_automatic\_always](Item_automatic_always_%28entity%29 "Item automatic always (entity)") + - **item\_automatic\_always\_no\_crawlers** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_backpack_(entity).page b/Item_backpack_(entity).page new file mode 100644 index 000000000..e6e0f645b --- /dev/null +++ b/Item_backpack_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item backpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Backpack. Gives player multiple items at once. Empty by default, so designer must choose amounts. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy201 | Description not available. | +| editor\_copy202 | Description not available. | +| editor\_copy203 | Description not available. | +| editor\_copy204 | Description not available. | +| editor\_copy205 | Description not available. | +| editor\_copy206 | Description not available. | +| editor\_copy207 | Description not available. | +| editor\_copy208 | Description not available. | +| editor\_copy209 | Description not available. | +| editor\_copy210 | Description not available. | +| editor\_copy211 | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Backpack. Gives player multiple items at once. Empty by default, so designer must choose amounts. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_air | gives air | +| inv\_ammo\_belt | gives chaingun ammo | +| inv\_ammo\_bfg | gives bfg ammo | +| inv\_ammo\_bullets | gives pistol ammo | +| inv\_ammo\_cells | gives plasmagun ammo | +| inv\_ammo\_clip | gives machine gun ammo | +| inv\_ammo\_grenades | gives grenade ammo | +| inv\_ammo\_rockets | gives rocket launcher ammo | +| inv\_ammo\_shells | gives shotgun ammo | +| inv\_armor | gives armor | +| inv\_health | gives health | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_backpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_battery_(entity).page b/Item_battery_(entity).page new file mode 100644 index 000000000..4de5032d4 --- /dev/null +++ b/Item_battery_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item battery (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Battery + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Battery | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_battery | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_battery** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_data_linker_(entity).page b/Item_data_linker_(entity).page new file mode 100644 index 000000000..10f12bdbc --- /dev/null +++ b/Item_data_linker_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item data linker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Data Linker + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Data Linker | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_datalinker | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_data\_linker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_default_(entity).page b/Item_default_(entity).page new file mode 100644 index 000000000..60369fa1e --- /dev/null +++ b/Item_default_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **item\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_generic_(entity).page b/Item_generic_(entity).page new file mode 100644 index 000000000..31be29dd7 --- /dev/null +++ b/Item_generic_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_hand1_(entity).page b/Item_hand1_(entity).page new file mode 100644 index 000000000..c5e68291b --- /dev/null +++ b/Item_hand1_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item hand1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_guihand | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| passtogui\_hunterhand | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_hand1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_health_(entity).page b/Item_health_(entity).page new file mode 100644 index 000000000..8fb59b3f9 --- /dev/null +++ b/Item_health_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item health (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_health** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_health_large_(entity).page b/Item_health_large_(entity).page new file mode 100644 index 000000000..7e81b7f91 --- /dev/null +++ b/Item_health_large_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item health large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107322 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107322 | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_health](Item_health_%28entity%29 "Item health (entity)") + - **item\_health\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_health_shard_(entity).page b/Item_health_shard_(entity).page new file mode 100644 index 000000000..412da0a6e --- /dev/null +++ b/Item_health_shard_(entity).page @@ -0,0 +1,67 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item health shard (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107320 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107320 | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_bonushealth | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_health](Item_health_%28entity%29 "Item health (entity)") + - **item\_health\_shard** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_health_shard_mp_(entity).page b/Item_health_shard_mp_(entity).page new file mode 100644 index 000000000..63192a6ab --- /dev/null +++ b/Item_health_shard_mp_(entity).page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item health shard mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +1. str\_107320 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | \#str\_107320 | +| editor\_var XXXX | Description not available. | +| fx\_idle | Description not available. | +| inherit | Description not available. | +| inherit2 | Description not available. | +| inv\_bonushealth | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_highlight | Description not available. | +| mtr\_simple\_icon | Description not available. | +| report\_stats | Description not available. | +| respawn | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_health](Item_health_%28entity%29 "Item health (entity)") + - [item\_health\_shard](Item_health_shard_%28entity%29 "Item health shard (entity)") + - **item\_health\_shard\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_key_blue_(entity).page b/Item_key_blue_(entity).page new file mode 100644 index 000000000..b1cd91a42 --- /dev/null +++ b/Item_key_blue_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item key blue (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blue Key + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Blue Key | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_bluekey | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_key\_blue** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_key_red_(entity).page b/Item_key_red_(entity).page new file mode 100644 index 000000000..d96be317c --- /dev/null +++ b/Item_key_red_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item key red (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Red Key + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Red Key | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_redkey | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_key\_red** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_key_yellow_(entity).page b/Item_key_yellow_(entity).page new file mode 100644 index 000000000..1fecd7f23 --- /dev/null +++ b/Item_key_yellow_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item key yellow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Yellow Key + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Yellow Key | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_redkey | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_key\_yellow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_keycard_aco_(entity).page b/Item_keycard_aco_(entity).page new file mode 100644 index 000000000..d41a538a1 --- /dev/null +++ b/Item_keycard_aco_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item keycard aco (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +ACO Keycard + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | ACO Keycard | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_bluekey | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_keycard\_aco** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_keycard_generic_(entity).page b/Item_keycard_generic_(entity).page new file mode 100644 index 000000000..6b156791d --- /dev/null +++ b/Item_keycard_generic_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item keycard generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Keycard + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Keycard | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_id\_redkey | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_keycard\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_lighter_(entity).page b/Item_lighter_(entity).page new file mode 100644 index 000000000..41efc2682 --- /dev/null +++ b/Item_lighter_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item lighter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_lighter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_maxhealth_(entity).page b/Item_maxhealth_(entity).page new file mode 100644 index 000000000..3e01a8557 --- /dev/null +++ b/Item_maxhealth_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item maxhealth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_maxhealth | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_maxhealth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_medkit_(entity).page b/Item_medkit_(entity).page new file mode 100644 index 000000000..b52cd9b45 --- /dev/null +++ b/Item_medkit_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item medkit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Med Kit + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Med Kit | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_medkit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_medkit_mp_(entity).page b/Item_medkit_mp_(entity).page new file mode 100644 index 000000000..8ad813bdc --- /dev/null +++ b/Item_medkit_mp_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item medkit mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Med Kit + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Med Kit | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_medkit](Item_medkit_%28entity%29 "Item medkit (entity)") + - **item\_medkit\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_medkit_small_(entity).page b/Item_medkit_small_(entity).page new file mode 100644 index 000000000..9476bf93d --- /dev/null +++ b/Item_medkit_small_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item medkit small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small Med Kit + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small Med Kit | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_medkit\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_medkit_small_mp_(entity).page b/Item_medkit_small_mp_(entity).page new file mode 100644 index 000000000..ab6ad9050 --- /dev/null +++ b/Item_medkit_small_mp_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item medkit small mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Small Med Kit + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Small Med Kit | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_medkit\_small](Item_medkit_small_%28entity%29 "Item medkit small (entity)") + - **item\_medkit\_small\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_objective_(entity).page b/Item_objective_(entity).page new file mode 100644 index 000000000..50f30ed80 --- /dev/null +++ b/Item_objective_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item objective (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Gives the player an objective, trigger it to give the objective. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Gives the player an objective, trigger it to give the objective. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| inv\_objective | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_objective** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_objectivecomplete_(entity).page b/Item_objectivecomplete_(entity).page new file mode 100644 index 000000000..86eefad55 --- /dev/null +++ b/Item_objectivecomplete_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item objectivecomplete (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Completes a named objective, trigger it to complete the objective. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Completes a named objective, trigger it to complete the objective. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| inv\_objective | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_objectivecomplete** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_objectivefailed_(entity).page b/Item_objectivefailed_(entity).page new file mode 100644 index 000000000..8f9c29a63 --- /dev/null +++ b/Item_objectivefailed_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item objectivefailed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Completes a named objective, trigger it to complete the objective. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Completes a named objective, trigger it to complete the objective. | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_item | Description not available. | +| inv\_objective | Description not available. | +| mtr\_highlight | Description not available. | +| report\_stats | Description not available. | +| snd\_acquire | Description not available. | +| spawnclass | Description not available. | +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [item\_triggersize\_SP](Item_triggersize_SP_%28entity%29 "Item triggersize SP (entity)") + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_objectivefailed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_pda_(entity).page b/Item_pda_(entity).page new file mode 100644 index 000000000..a25a1510d --- /dev/null +++ b/Item_pda_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_spiritwalk_(entity).page b/Item_spiritwalk_(entity).page new file mode 100644 index 000000000..0956a9dad --- /dev/null +++ b/Item_spiritwalk_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item spiritwalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_spiritwalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_talon_(entity).page b/Item_talon_(entity).page new file mode 100644 index 000000000..a87a7c4eb --- /dev/null +++ b/Item_talon_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item talon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_talon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_triggersize_SP_(entity).page b/Item_triggersize_SP_(entity).page new file mode 100644 index 000000000..40b7c1570 --- /dev/null +++ b/Item_triggersize_SP_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item triggersize SP (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| triggerSize | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **item\_triggersize\_SP** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_videocd_(entity).page b/Item_videocd_(entity).page new file mode 100644 index 000000000..b97ca4708 --- /dev/null +++ b/Item_videocd_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item videocd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Video Disk + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy101 | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Video Disk | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| video | name of the .video file to give to the player | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_videocd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Item_wallwalkboots_(entity).page b/Item_wallwalkboots_(entity).page new file mode 100644 index 000000000..2291cebc1 --- /dev/null +++ b/Item_wallwalkboots_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Item wallwalkboots (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | fixme: document this | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **item\_wallwalkboots** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/JPG_(file_format).page b/JPG_(file_format).page new file mode 100644 index 000000000..1593c710e --- /dev/null +++ b/JPG_(file_format).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: File_formats, Texturing +toc: yes +title: JPG (file format) +... + +Description +----------- + +JPEG is an established lossy compression graphics file format. It operates on the concept that the human eye doesn't notice certain subtle changes in color, and that certain colors in these ranges can be removed from the image in order to allow it to be compressed to a smaller file size. The term "lossy" is given to the technique due to the fact that, by removing these ranges of color, the compressed image has lost some of the quality of the original image. + +The high level of compression offered by this format made it very popular on the web. As the amount of data needed by games has grown larger and larger, this format has become useful in game development as well. It must be used with care, however, to ensure that the resulting in game textures do not suffer from too high of a loss in quality. + +More information on the JPEG format can be found at [http://www.ijg.org](http://www.ijg.org/ "http://www.ijg.org") . + +General File Format Specifications +---------------------------------- + +Type + +Raster Image Format + +Extension + +\*.JPG, \*.JPEG + +Compression + +JPEG + +Color Depth + +24-bits + +Notes +----- + +JPEG compression is lossy and results in artifacts. Because of this, it's recommended that you do not use JPEG images for your normal maps. + +JPEG images do not support transparency or alpha channels. This makes them unsuitable for decals. + +When saving JPEG files for use in Doom 3, be sure that you *do not* save using the "progressive compression" option in your [image editor](Texturing#Texturing_applications "Texturing") . This will cause both the editor and the game to crash when it attempts to parse your image. + diff --git a/JointCrawlEffect_(script_event).page b/JointCrawlEffect_(script_event).page new file mode 100644 index 000000000..5193fc0ce --- /dev/null +++ b/JointCrawlEffect_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: JointCrawlEffect (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +plays specified effect (must be precached ("fx\_whatever") in entitydef or map spawnArgs) crawling down joints for specified number of seconds + +Usage +----- + +void jointCrawlEffect( string effectKeyName, float seconds ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Kill_(script_event).page b/Kill_(script_event).page new file mode 100644 index 000000000..589203fe6 --- /dev/null +++ b/Kill_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Kill (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Kills the monster. + +Usage +----- + +void kill( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Killthread_(script_event).page b/Killthread_(script_event).page new file mode 100644 index 000000000..a1fe068d0 --- /dev/null +++ b/Killthread_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Killthread (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Kills all threads with the specified name + +Usage +----- + +void killthread( string threadName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/LANG_(file_format).page b/LANG_(file_format).page new file mode 100644 index 000000000..96abca275 --- /dev/null +++ b/LANG_(file_format).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: LANG (file format) +... + +.LANG files are used for localization purposes. For every language there is a different set of files available. Each of these files contains a numbered string that is referenced from within code, GUIs or maps. Each string has to have a unique number so there are no conflicts when referenced. Language strings are simply referenced by typing "\#str\_20000" in the textfield. Replace 20000 with the intended string number. + +Syntax +------ + + { + "#str_20000" "Placeholder" + "#str_20001" "Placeholder2" + } + + ![Q4](/images/e/e8/Q4square_25.png) Used String Ranges +--------------------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +String number ranges used in Q4 are: + +- 101991 is the start of Code used strings (english\_code.lang) +- 200000 is the start of GUI used strings (english\_guis.lang) +- 300000 is the start of Lipsync used strings (english\_lips.lang) +- 400000 is the start of Map used strings (english\_maps.lang) + diff --git a/LIN_(file_format).page b/LIN_(file_format).page new file mode 100644 index 000000000..d06b6b682 --- /dev/null +++ b/LIN_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub, File_formats +toc: no +title: LIN (file format) +... + +The LIN file is a [pointfile](Pointfile "Pointfile") which is used to aid discovering leaks in [DoomEdit](DoomEdit "DoomEdit") . It is a regular ASCII text file containing a series of dots in 3D space. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/LIPSYNC_(file_format).page b/LIPSYNC_(file_format).page new file mode 100644 index 000000000..627a2e83c --- /dev/null +++ b/LIPSYNC_(file_format).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: LIPSYNC (file format) +... + +Overview +-------- + +Raven licensed software from [Annosoft](http://www.annosoft.com/ "http://www.annosoft.com/") for the lipsyncing in Quake 4. + +The files themselves are plain text and contain one or more [lipSync delcarations](Lipsync_%28decl%29 "Lipsync (decl)") . They can be located in the / [lipsync](Lipsync_%28folder%29 "Lipsync (folder)") folder. + +Export +------ + +Due to some discussion in the forums at [Doom3World.org](https://web.archive.org/web/20100414032750/http://www.doom3world.org/ "http://www.doom3world.org") there is reason to believe that a built-in editor was available for creating these .lipsync files. At present, it is not known what console command is responcible for launching it. + +However, it is known that the editor is not functional due to a missing file (annosoft.dll). + +Unfortunately, due to liscencing issues, Raven is unable to release the lipsync SDK (including annosoft.dll) to the public. Of course, without the nessicary file the editor remains useless to the modding community. + +At present, there is no known alternative to the editor. However, it is still possible to create the files manually in a text editor. + +For more details on the creation of these files, please read the article on [lipSync delcarations](Lipsync_%28decl%29 "Lipsync (decl)") . + diff --git a/LWO_(file_format).page b/LWO_(file_format).page new file mode 100644 index 000000000..390cfd39d --- /dev/null +++ b/LWO_(file_format).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: LWO (file format) +... + +Overview +-------- + +LWO: LightWave Object file format is a propriatary binary file format and is the standard export format used with [LightWave 3D](http://www.newtek.com/ "http://www.newtek.com") and [Modo](http://www.luxology.com/modo/ "http://www.luxology.com/modo/") . Support in other applications is dependant on import/export scripts or plugins. LWO files cannot be editied outside of a 3D application that supports the format, i.e. they cannot be edited in Notepad or similar. + +The id Tech 4 engine uses the LWO format for static meshes. + +More information on the LWO format can be found in the [LightWave SDK](http://www.newtek.com/products/lightwave/developer/LW80/index.html "http://www.newtek.com/products/lightwave/developer/LW80/index.html") . + +Export +------ + +- [iddevnet model export page](https://iddevnet.dhewm3.org/doom3/modelexport.html) + +Notes +----- + +A LWO to MD5 conversion utitlity can be obtained at [www.doom3world.org](https://web.archive.org/web/20121122073654/http://www.doom3world.org/phpbb2/viewtopic.php?t=4595 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4595") . + +An MD5camera export script can be downloaded from [www.pcgamemods.com](https://web.archive.org/web/20121122073654/http://www.pcgamemods.com/8120/ "http://www.pcgamemods.com/8120/") + +- Subpatch a.k.a. subdivision surfaces are not supported. +- Surface properties are not parsed by Doom 3. +- Models must be composed entirely of triangles. +- All mesh data must be on a single layer. +- Each mesh must have exactly one UV map. Doom 3 will not crash if you have more, but textures will behave in unexpected ways, mixing UV maps, using the wrong UV map, etc. +- Smoothing angle is not supported. In game, smoothing occurs across welded triangles. Seams must be created manually by unwelding vertices. +- The surface name of each surface in LightWave 3D must match the name of the corresponding material shader in Doom 3. + diff --git a/LaunchMissiles_(script_event).page b/LaunchMissiles_(script_event).page new file mode 100644 index 000000000..67f560384 --- /dev/null +++ b/LaunchMissiles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: LaunchMissiles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Launches a projectile. + +Usage +----- + +void launchMissiles( string projectilename, string sound, string launchbone, string targetbone, float numshots, float framedelay ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Launching_barrel_large_(entity).page b/Launching_barrel_large_(entity).page new file mode 100644 index 000000000..480f757cf --- /dev/null +++ b/Launching_barrel_large_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Launching barrel large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| def\_stage4 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [exploding\_barrel\_large](Exploding_barrel_large_%28entity%29 "Exploding barrel large (entity)") + - **launching\_barrel\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lcp_showFailures_(cvar).page b/Lcp_showFailures_(cvar).page new file mode 100644 index 000000000..cb897bf95 --- /dev/null +++ b/Lcp_showFailures_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Lcp showFailures (cvar) +... + +Description +----------- + +show LCP solver failures + +Usage +----- + +At the console type... + + lcp_showFailures [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/LeadinVolume_(Sound_shader_keyword).page b/LeadinVolume_(Sound_shader_keyword).page new file mode 100644 index 000000000..cf789dd86 --- /dev/null +++ b/LeadinVolume_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: LeadinVolume (Sound shader keyword) +... + +Description +----------- + +The volume of the leadin sound (used to allow light breaking leadin sounds to be much louder than the broken loop) + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Leadin_(Sound_shader_keyword).page b/Leadin_(Sound_shader_keyword).page new file mode 100644 index 000000000..8710ebdca --- /dev/null +++ b/Leadin_(Sound_shader_keyword).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Leadin (Sound shader keyword) +... + +Description +----------- + +Sound file to use for the lead-in to a looping sound. + +Usage +----- + +Example +------- + +Notes +----- + +Useful for intro parts of background music. + diff --git a/LeftFoot_(script_event).page b/LeftFoot_(script_event).page new file mode 100644 index 000000000..d9d432948 --- /dev/null +++ b/LeftFoot_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: LeftFoot (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Changes to left foot and plays footstep sound. + +Usage +----- + +void leftFoot( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Level_scripting.page b/Level_scripting.page new file mode 100644 index 000000000..7d8604bc4 --- /dev/null +++ b/Level_scripting.page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Urgent_attention_needed +toc: yes +title: Level scripting +... + +**This page is in urgent need of attention because: *Unfinished sections*** + +If you disagree with this, please explain why on [its talk page](/_discuss/Level_scripting "Level scripting discussion") . + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ ETQW uses a script object for it's map script. See [script object](Script_object "Script object") , [this tutorial](How_to_add_a_construction_objective "How to add a construction objective") , or the splash damage wiki [ [[1]](http://wiki.splashdamage.com/index.php/Barebones_Map_script "http://wiki.splashdamage.com/index.php/Barebones_Map_script") ]. + +Level scripting refers to scripting that is parsed during a level runtime. Level scripting is a very powerful tool used to control various entities within a level. If you have played through Doom 3 you will have undoubtedly noticed the complex machinery with various moving parts, lights, and effects. Machines like this are just one example of level scripting. Listing all of the various examples of level scripts would be next to impossible as the power of level scripting is virtually endless. This section is dedicated to an overview of the syntax and power of level scripts. + +[What's this?](Help:Reference_box "Help:Reference box") + +**Scripting quick reference** + +------------------------------------------------------------------------ + + +- [Script events](Script_events "Script events") + +Creating the .SCRIPT File +------------------------- + +It is important to first understand where the engine looks for the script. Level scripts should be placed in the map folder where the map is. The script file must be named exactly the same as the map file with a .SCRIPT file format instead of .MAP. + +- Locate the map - it will most likely reside in Doom3\\base\\maps\\ +- Find yourmap.map (where "yourmap" is the actual name of the map) +- Create a file named yourmap.script (where "yourmap" is the actual name of the map) +- Edit this .script file with your favorite script editor to begin level scripting. + +The Basics +---------- + +### General Syntax + +Level scripting syntax follows a similar syntax to that of C or JavaScript language. Refer to the [SCRIPT file format](SCRIPT_%28file_format%29 "SCRIPT (file format)") article for a basic overview of syntax and the [Scripting\_basics](Scripting_basics "Scripting basics") article for beginning scripting tutorials. + +### Example + +Here is an example of a simple level script: + + void setup_objects() { + $fanblade.bind($rotator); + } +   +   + void main() { + setup_objects(); + } + + With a basic understanding of scripting syntax, the above script breaks down as follows: + +- We are first declaring a new function called setup\_objects. The void indicates the type of variable the function will return -- in this case nothing. +- We are referencing the entity called "fanblade" and telling it to bind itself to an entity called "rotator". +- We then move onto the main function, which will tell the function setup\_objects to run on level load. + + It is important to note a few things in level scripting: + +1. The main() function is always called when a level loads. +2. You must declare any functions and/or global variables before you attempt to call them with main(). + +### A Note on Variables and Functions + +Level scripts work with variables and functions as described in the [SCRIPT\_(file\_format)](SCRIPT_%28file_format%29 "SCRIPT (file format)") article and the [Scripting\_basics](Scripting_basics "Scripting basics") article. + +How to Interact With Level Scripts +---------------------------------- + +Level scripts are nothing unless we can interact with them as a player in the level. There are 3 primary ways to accomplish level-to-script interaction. + +### Triggers in the Level + +Every trigger (apart from trigger\_fade and trigger\_hurt) has a built in key/val pair for calling script functions. The key/val is - call:script\_function. + +In the editor, double click on the call keyword within the entity dialog and fill in the name of the script function you wish to call. When the trigger is triggered the it will call that function. The function must be declared in the .script file before attempting this. + +Note: You cannot pass arguments to a script function using a trigger. This is an unfortunate limitation - see [hacking around limitations](Level_scripting#hacking_around_limitations) for more details. + +### GUIs + +In-game GUIs can function very much like triggers placed in the map. To call a script from a GUI first you must attach a GUI to a model or entity that supports a GUI display. Depending upon how the GUI was built, you must use a gui\_parm with the name of a script function to call. Most GUIs will list which gui\_parm is attached to which button. + +#### Example + +In the Doom 3 editor reference the gui guis/monorail/lower\_klaxxon.gui. + +Notice the comment on the gui:"runs the script in gui\_parm6" + +This means that on the entity that contains the GUI if you input a key/val of gui\_parm6:myscript, the myscript function will be called whenever the GUI is clicked. + +#### Notes + +GUIs are a different animal when it comes to scripting. GUI Scripting is beyond the scope of this article. While different buttons within a GUI can be made to call specific script functions, it is heavily dependent upon the type of GUI in use. You must refer to comments associated with a GUI to understand which gui\_parms will call scripts. Later on it may be necessary to write a custom GUI to handle specific needs within a map. While GUIs come in all designs and functions the basic principle that a gui\_parm must be used to call a script function remains true. + +With that said, note that every GUI will be different and as such this article cannot provide enough examples for each GUI, the level creator must use his judgment and will to determine how each GUI will interact. + +### The main() Function + +Lastly, as stated in the example, the main function may be used to call functions upon map load. + +Extended Examples +----------------- + +Examples needed + +Hacking Around Limitations +-------------------------- + +To be created... + +follows along the lines of: + +   + void setArea(entity ent) + { + area = ent.getFloatKey("area"); +   + sys.println("Area: " + area); + } + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/Light.page b/Light.page new file mode 100644 index 000000000..5a9173c85 --- /dev/null +++ b/Light.page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Light +... + +[![Illustration depicting how the image textures used in a light shader are projected unto a scene.](/images/3/3c/Projectedlight.png) + *Illustration depicting how the image textures used in a light shader are projected unto a scene. (Click to Enlarge)*](/images/3/3c/Projectedlight.png "Illustration depicting how the image textures used in a light shader are projected unto a scene.") + +**Lights** do exactly what they do in real life - they light up geometry so you can see it. With its fully dynamic lighting model, Doom 3 levels will be completely dark in areas untouched by light; there is no ambient light setting (unless self-illuminating materials are used). Lights are a form of [entity](Entity "Entity") and can be controlled through scripts. + +Placing a light +--------------- + +There are two ways to place a light. + +1. Right-click on the map, and choose **light** from the pop-up menu. This will create a standard light of 300 units in radius, using the default pointlight texture. +2. Draw out a brush in the usual way, then right-click and choose **light** to convert the brush into a light volume. The light volume will be exactly the same size as the brush (provided that the brush was a cuboid). + +Properties of lights +-------------------- + +Light properties are accessed by selecting the light object and pressing **J** to bring up the Light Inspector. Light entities have a number of important properties. + +- **Point** versus **projected** - point lights emit light in all directions, projected lights work like spotlights, and have a direction vector and a conical volume. +- **Size** - point lights have a rectangular size in three dimensions. Each dimension can be controlled independently. Projected lights have more complex shape parameters, which are easiest to set by dragging the control points with the mouse in the main window. +- **Colour** - all lights have a colour which also determines the *brightness* of the light. The slider labelled "brightness" does nothing. +- **Cast shadows/diffuse/specular** - these properties control which interactions respond to the light. Turning off shadows and specular for fill-in lights can increase performance. +- **Center** - the center point of a point light is the point in space from which shadows are projected. It also has an effect on the distribution of light within the volume, although it does not affect the falloff. +- **Texture** - the true power of Doom 3 lighting lies in the texture selection box. This is not simply a projected texture, but a fully-dynamic light shader that can make the light flicker, pulsate, rotate, move, change colour or anything else that can be specified in a material shader. The texture is also used to set lights as **ambient** (meaning no shadows, bumpmapping or directionality), to change the shape or falloff of a light, or to make a light volume into a [fog](FogLight_%28Material_global_keyword%29 "FogLight (Material global keyword)") volume. + diff --git a/LightCarve.page b/LightCarve.page new file mode 100644 index 000000000..e0875c22b --- /dev/null +++ b/LightCarve.page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Engine_reference, Mapping +toc: yes +title: LightCarve +... + +Description +----------- + +The **lightcarve** option to [dmap](Dmap_%28console_command%29 "Dmap (console command)") causes the map compiler to cut polygons at light boundaries (depicted by pink boxes in the editor) in order to reduce the number of lights hitting a given surface. + +Usage +----- + +At the console type... + + dmap lightcarve path/to/mymap.map + +Effective use of lightcarve +--------------------------- + +Use of the lightcarve option allows the map designer to completely dispense with manual [carving of brushes](Brush_carving "Brush carving") , creating an optimal light count by sacrificing some memory efficiency, and increasing frame rates in the process. However, optimisation of a different nature is necessary if lightcarve is used to build a level. + +When using this technique, remember that every light you place will cause a cut, along the boundaries of its volume. Because of this, you must place lights effectively to avoid creating unnecessary additional triangles and increasing memory usage. + +- Always make light radii multiples of the grid size (default 8). The default light radius of 300 is not a multiple of 8, and should be changed to 296 or 304. By doing this you ensure that lights can be lined up with each other perfectly. +- Activate the "Show light volumes" button towards the right-hand side of the main toolbar. This allows you to see all of the light volumes in the level, not just the currently selected light. +- Two light volumes that stop a small distance short of each other will create extra triangles. Adjust their sizes and positions so that the volumes touch each other *exactly* , so that the cut can be shared between the two. +- Similarly, a light volume that stops a small distance short of a wall, floor, visportal or other brush is creating wasted triangles. Move it so that its volume shares the cut with the natural level geometry. +- Do not place a light such that its boundary intersects a piece of very complex brushwork. Position it so that the brushwork is either contained within or outside the light volume. +- Playtest your map with the [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") CVar, checking for thin lines of very small triangles. If you see one, you probably have a light which is positioned sub-optimally. +- Not every map is suitable for lightcarve. If the map is extremely detailed, with many small triangles, lightcarve will probably make little difference to frame rates but may increase memory usage unnecessarily. Use both [com\_showFPS](Com_showFPS_%28cvar%29 "Com showFPS (cvar)") and [com\_showMemoryUsage](Com_showMemoryUsage_%28cvar%29 "Com showMemoryUsage (cvar)") CVars to strike the right balance. + diff --git a/LightColor_(GUI_item_property).page b/LightColor_(GUI_item_property).page new file mode 100644 index 000000000..05d4210ce --- /dev/null +++ b/LightColor_(GUI_item_property).page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: LightColor (GUI item property) +... + +Color used to light the 3d model. + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + lightColor r, g, b, a + +Each of the RGB values define the ammount of color coming from each of the Red, Green, and Blue channels, respectively - ranging from 0 or no value, to 1 or full value. The a (or alpha) value is the ammount or opacity the backcolor will have - 0 being totally transparent and 1 being totally opaque. + +Default value +------------- + + Unknown + +Example(s) +---------- + + lightColor 1, 1, 1, 1 + diff --git a/LightOrigin_(GUI_item_property).page b/LightOrigin_(GUI_item_property).page new file mode 100644 index 000000000..1d86df516 --- /dev/null +++ b/LightOrigin_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: LightOrigin (GUI item property) +... + +?? + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + lightOrigin z, x, y, ?? + +Default value +------------- + + Unknown + +Example(s) +---------- + + lightOrigin -100, -20, 0, 0 + diff --git a/Light_(entity).page b/Light_(entity).page new file mode 100644 index 000000000..859f48f76 --- /dev/null +++ b/Light_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Light (entity) +... + +Description +----------- + +The light entity is used to create point lights, spot lights, projected lights, ambient lights, or otherwise fog. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------| +| texture | The light/fog/ambient shader to use. | +| color | The color to use. | +| shaderParm3 | The value to assign shaderParm 3. | +| shaderParm4 | The value to assign shaderParm 4. | +| shaderParm5 | The value to assign shaderParm 5. | +| shaderParm6 | The value to assign shaderParm 6. | +| shaderParm7 | The value to assign shaderParm 7. | +| count | How many times this light must be triggered to toggle. | +| break | Break the light when triggered. | +| model | The model to use. | +| broken | The model to use when the light is broken. | +| hideModelOnBreak | Hide the model when it is broken. | +| health | The amount of damage the light can sustain. A health of 0 is nonbreakable. | +| target | The entit(y/ies) to trip if activated. | +| levels | The number of times a light must be triggered until it turns off. Each time it's brightness is reduced. | +| start\_off | The light will start in an off state. | +| snd\_broken | The sound shader to use when broken. | +| mtr\_broken | The material shader to use when broken. | +| color\_demonic | The color to use if in demonic mode. | +| mat\_demonic | The material shader to use if in demonic mode. | +| leave\_demonic\_mat | The material shader defined in mat\_demonic stays active when the effect expires. | + +Inheritance +----------- + +This entity is derived from the following entities: + +- Light (idLight) + +Notes +----- + +Bear in mind a few of the above keys can be modified in realtime with the 'Light Editor', which is defaulted to J on the keyboard. + +A function was added to the light entity in Q4Edit, that allows users to drag out the light radius with the mouse, as opposed to having to manually type in dimensions into the light editor. + diff --git a/Lightmodel_breakinghooded1_(entity).page b/Lightmodel_breakinghooded1_(entity).page new file mode 100644 index 000000000..6da540545 --- /dev/null +++ b/Lightmodel_breakinghooded1_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lightmodel breakinghooded1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Light source. If health is set, light becomes breakable and turns off when shot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| break | break when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | how many times light must be triggered to toggle. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_light | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Light source. If health is set, light becomes breakable and turns off when shot. | +| editor\_var XXXX | Description not available. | +| falloff | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming broken. 0 is nonbreakable. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| levels | the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. | +| light\_center | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodiffuse | Description not available. | +| noshadows | Description not available. | +| nospecular | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| s\_shader | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | causes the light to be off when the level starts. | +| target | entities to trigger if shot. | +| texture | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - *[hhLight](HhLight_%28class%29 "HhLight (class)")* + - [light](Light_%28entity%29 "Light (entity)") + - **lightmodel\_breakinghooded1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lights_(folder).page b/Lights_(folder).page new file mode 100644 index 000000000..5c887356e --- /dev/null +++ b/Lights_(folder).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Folders, Stub +toc: no +title: Lights (folder) +... + +This folder contains one or more [.TGA files](TGA_%28file_format%29 "TGA (file format)") . Doom 3 loads all .TGA files in this folder and makes them available for use in [light materials](Material_%28decl%29 "Material (decl)") to create 'light styles' that modulate what lights project onto the surfaces of the world. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/Linear_(Material_stage_keyword).page b/Linear_(Material_stage_keyword).page new file mode 100644 index 000000000..1bebd45de --- /dev/null +++ b/Linear_(Material_stage_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Linear (Material stage keyword) +... + +Description +----------- + +The **linear** keyword defines that a linear type of texture filtering is to be used on this stage. + +Usage +----- + + linear + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +{ + + linear + map textures/custom/foo.tga + } + +Notes +----- + diff --git a/Lipsync_(decl).page b/Lipsync_(decl).page new file mode 100644 index 000000000..2b4d6ad22 --- /dev/null +++ b/Lipsync_(decl).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Lipsync (decl) +... + +LipSync declarations define the associated visemes to use in order for a character to convincingly speak the given text. + +Syntax +------ + + lipSync [lipSync Name] + { + description [description] + text [text] + visemes [lang] [data] + visemes [lang] [data] + visemes [lang] [data] + ... + } + +The first line begins with the text "lipSync" which defines this declaration to be of the lipSync type. This is followed by the name of the declaration. + +The declaration is then opened with an opening bracket and closed with a closing bracket. + +Inside the declaration is a series of fields and values. All values are strings enclosed in quotation marks. + +- [description] - The spoken text. +- [text] - This field is in the form of a string reference. The value resolves to the translation of the spoken text as gathered from the coorisponding [language file](LANG_%28file_format%29 "LANG (file format)") . +- [visemes] - Two values are assigned to this field... + - [lang] - The language for which the viseme data applies. + - [data] - The actual viseme data. + +Visemes +------- + +According to wikipedia a viseme is... + + A viseme is a facial position that articulates a certain sound in speech. A viseme is the visual + equivalent of a phoneme or unit of sound in spoken language. Using visemes, the hearing-impaired can + view sounds visually - effectively, "lip-reading" the entire human face. In computer animation, + visemes can be used as intermediate poses to give the illusion of speaking. + +So in the case of Quake 4, the data field of a visemes line is comprised of a series of visemes. Each of which describes to the engine the state of the face of a character much like key frames in an animation. When these visemes are applied to a character in sequence it gives the apperance that the character's facial movements are in sync with a given sound. + +### Visemes Syntax + +As an example taken directly from Quake 4 source files, the viseme data for "On my way, sir." looks like so... + + "x12n AA22z n3u m3q AY3q w8r EY7q x5g s3k ER17x x12o " + +Some things to note... + +- The use of \<\> to enclose words. These are markers to indicate comments. They are not interpreted by the engine. Their sole purpose is to make it easier for the end user to read. +- The use of phonemes as listed on [Annosoft's Phoneme Codes Webpage](https://web.archive.org/web/20100521043500/http://www.annosoft.com/phoneset.htm "http://www.annosoft.com/phoneset.htm") +- The use of a number directly following each phoneme. This defines the duration of a given phoneme. It's currently unknown what unit of measure this is in. It could be frames, milliseconds, samples, ect... +- The use of a single lowercase letter directly following the duration. This defines the intensity of the phoneme for mouth movement, where a would be the lowest value and z would be the highest value. +- The use of spaces to separate both viseme groups and comments. + +It is also possible to cue facial expressions by including the following modifiers in the visemes data field... + +- {furrow} +- {idle} +- {confused} +- {puzzled} +- {scared} +- {happy} +- {pain} + diff --git a/Lipsync_(folder).page b/Lipsync_(folder).page new file mode 100644 index 000000000..5d177a723 --- /dev/null +++ b/Lipsync_(folder).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Folders, Candidate_for_deletion +toc: yes +title: Lipsync (folder) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +**This page is a candidate for deletion, because: *Page is orphaned and this stuff should probably in the decl article*** + + +This folder contains . [LIPSYNC](LIPSYNC_%28file_format%29 "LIPSYNC (file format)") files that control the mouth movement to be in sync with the audiofiles played. Lip syncronisation data is supplied for english, french, italian and spanish. In addition the files also control the general mimic by including parameters such as pain, idle, death, happy etc. + +The visemes prameter and the required model animation are not yet understood. + +See also models/lipsync/marinehead + +#### Generic Mimic List + +- angry +- blink (not lipsync controlled? automated?) +- confused +- death +- happy +- idle +- pain +- phonemes (used to extract phonemes from individual frames?) +- puzzled +- scared +- sleep + +#### Example + +Taken from airdefense.lipsync + + lipSync vo_1_1_3_40_3 + { + description "Yeah! Got ya!!" + text "#str_300115" + visemes "english" "x9c y9s AE35z g12o AA13u t12k y5q AA8r x22l " + visemes "french" " w8r EH24z j4q UW3q x23l t12r AH4q UW27z x15f " + visemes "italian" "x4c s9r IY36z p15p r3q EH18y s5r OW11t x15c " + visemes "spanish" " s7t IY49z t8q EY12u x11e p6u IY14v l7w l11v EY14v x25h " + } + diff --git a/Lipsync_anderson_1_(entity).page b/Lipsync_anderson_1_(entity).page new file mode 100644 index 000000000..98de3937f --- /dev/null +++ b/Lipsync_anderson_1_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync anderson 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_anderson\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_anderson_2_(entity).page b/Lipsync_anderson_2_(entity).page new file mode 100644 index 000000000..91a81cdee --- /dev/null +++ b/Lipsync_anderson_2_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync anderson 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_anderson\_1](Lipsync_anderson_1_%28entity%29 "Lipsync anderson 1 (entity)") + - **lipsync\_anderson\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_bidwell_1_(entity).page b/Lipsync_bidwell_1_(entity).page new file mode 100644 index 000000000..990334f99 --- /dev/null +++ b/Lipsync_bidwell_1_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync bidwell 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_bidwell\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_bidwell_2_(entity).page b/Lipsync_bidwell_2_(entity).page new file mode 100644 index 000000000..55c0082b1 --- /dev/null +++ b/Lipsync_bidwell_2_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync bidwell 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_bidwell\_1](Lipsync_bidwell_1_%28entity%29 "Lipsync bidwell 1 (entity)") + - **lipsync\_bidwell\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_cortez_1_(entity).page b/Lipsync_cortez_1_(entity).page new file mode 100644 index 000000000..b67c0aed4 --- /dev/null +++ b/Lipsync_cortez_1_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync cortez 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_cortez\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_3_(entity).page b/Lipsync_marine_act1_3_(entity).page new file mode 100644 index 000000000..93056a27f --- /dev/null +++ b/Lipsync_marine_act1_3_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_4_h_(entity).page b/Lipsync_marine_act1_4_h_(entity).page new file mode 100644 index 000000000..99d01c92b --- /dev/null +++ b/Lipsync_marine_act1_4_h_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 4 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_4\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_5_(entity).page b/Lipsync_marine_act1_5_(entity).page new file mode 100644 index 000000000..3bbc8852a --- /dev/null +++ b/Lipsync_marine_act1_5_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_5_h_(entity).page b/Lipsync_marine_act1_5_h_(entity).page new file mode 100644 index 000000000..b6f9198ae --- /dev/null +++ b/Lipsync_marine_act1_5_h_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 5 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_5\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_6_(entity).page b/Lipsync_marine_act1_6_(entity).page new file mode 100644 index 000000000..ed80a5872 --- /dev/null +++ b/Lipsync_marine_act1_6_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_6_h_(entity).page b/Lipsync_marine_act1_6_h_(entity).page new file mode 100644 index 000000000..9a303eba8 --- /dev/null +++ b/Lipsync_marine_act1_6_h_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 6 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_6\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_7_(entity).page b/Lipsync_marine_act1_7_(entity).page new file mode 100644 index 000000000..d96408fa0 --- /dev/null +++ b/Lipsync_marine_act1_7_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 7 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_7** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_7_h_(entity).page b/Lipsync_marine_act1_7_h_(entity).page new file mode 100644 index 000000000..6ba83e20a --- /dev/null +++ b/Lipsync_marine_act1_7_h_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 7 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_7\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_8_(entity).page b/Lipsync_marine_act1_8_(entity).page new file mode 100644 index 000000000..09a90e1f3 --- /dev/null +++ b/Lipsync_marine_act1_8_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 8 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_8** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act1_8_h_(entity).page b/Lipsync_marine_act1_8_h_(entity).page new file mode 100644 index 000000000..ac139ab7d --- /dev/null +++ b/Lipsync_marine_act1_8_h_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act1 8 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_marine\_act1\_8\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_1_(entity).page b/Lipsync_marine_act2_1_(entity).page new file mode 100644 index 000000000..146936615 --- /dev/null +++ b/Lipsync_marine_act2_1_(entity).page @@ -0,0 +1,136 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_1](Lipsync_marine_act1_1_%28entity%29 "Lipsync marine act1 1 (entity)") + - **lipsync\_marine\_act2\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_3_(entity).page b/Lipsync_marine_act2_3_(entity).page new file mode 100644 index 000000000..65f686851 --- /dev/null +++ b/Lipsync_marine_act2_3_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_3](Lipsync_marine_act1_3_%28entity%29 "Lipsync marine act1 3 (entity)") + - **lipsync\_marine\_act2\_3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_4_h_(entity).page b/Lipsync_marine_act2_4_h_(entity).page new file mode 100644 index 000000000..859245859 --- /dev/null +++ b/Lipsync_marine_act2_4_h_(entity).page @@ -0,0 +1,136 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 4 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_4\_h](Lipsync_marine_act1_4_h_%28entity%29 "Lipsync marine act1 4 h (entity)") + - **lipsync\_marine\_act2\_4\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_5_(entity).page b/Lipsync_marine_act2_5_(entity).page new file mode 100644 index 000000000..b57e98f7b --- /dev/null +++ b/Lipsync_marine_act2_5_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_5](Lipsync_marine_act1_5_%28entity%29 "Lipsync marine act1 5 (entity)") + - **lipsync\_marine\_act2\_5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_5_h_(entity).page b/Lipsync_marine_act2_5_h_(entity).page new file mode 100644 index 000000000..18ffcb6be --- /dev/null +++ b/Lipsync_marine_act2_5_h_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 5 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_5\_h](Lipsync_marine_act1_5_h_%28entity%29 "Lipsync marine act1 5 h (entity)") + - **lipsync\_marine\_act2\_5\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_6_(entity).page b/Lipsync_marine_act2_6_(entity).page new file mode 100644 index 000000000..584c7cd6c --- /dev/null +++ b/Lipsync_marine_act2_6_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_6](Lipsync_marine_act1_6_%28entity%29 "Lipsync marine act1 6 (entity)") + - **lipsync\_marine\_act2\_6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_6_h_(entity).page b/Lipsync_marine_act2_6_h_(entity).page new file mode 100644 index 000000000..859067d32 --- /dev/null +++ b/Lipsync_marine_act2_6_h_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 6 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_busy\_3 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_6\_h](Lipsync_marine_act1_6_h_%28entity%29 "Lipsync marine act1 6 h (entity)") + - **lipsync\_marine\_act2\_6\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_7_(entity).page b/Lipsync_marine_act2_7_(entity).page new file mode 100644 index 000000000..cabf41606 --- /dev/null +++ b/Lipsync_marine_act2_7_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 7 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_7](Lipsync_marine_act1_7_%28entity%29 "Lipsync marine act1 7 (entity)") + - **lipsync\_marine\_act2\_7** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_7_h_(entity).page b/Lipsync_marine_act2_7_h_(entity).page new file mode 100644 index 000000000..26cc0e77b --- /dev/null +++ b/Lipsync_marine_act2_7_h_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 7 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_7\_h](Lipsync_marine_act1_7_h_%28entity%29 "Lipsync marine act1 7 h (entity)") + - **lipsync\_marine\_act2\_7\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_8_(entity).page b/Lipsync_marine_act2_8_(entity).page new file mode 100644 index 000000000..cfdc03468 --- /dev/null +++ b/Lipsync_marine_act2_8_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 8 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | +| snd\_med\_gun\_heal | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_8](Lipsync_marine_act1_8_%28entity%29 "Lipsync marine act1 8 (entity)") + - **lipsync\_marine\_act2\_8** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_marine_act2_8_h_(entity).page b/Lipsync_marine_act2_8_h_(entity).page new file mode 100644 index 000000000..502adb0dd --- /dev/null +++ b/Lipsync_marine_act2_8_h_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync marine act2 8 h (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_marine\_1 | Description not available. | +| lipsync\_call\_marine\_2 | Description not available. | +| lipsync\_call\_marine\_3 | Description not available. | +| lipsync\_call\_player\_1 | Description not available. | +| lipsync\_call\_player\_2 | Description not available. | +| lipsync\_call\_player\_3 | Description not available. | +| lipsync\_call\_player\_4 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire10 | Description not available. | +| lipsync\_checkfire11 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_checkfire9 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_behind3 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_default5 | Description not available. | +| lipsync\_enemy\_default6 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_high3 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_left3 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_enemy\_right3 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_busy\_2 | Description not available. | +| lipsync\_heal\_end\_1 | Description not available. | +| lipsync\_heal\_end\_2 | Description not available. | +| lipsync\_heal\_end\_3 | Description not available. | +| lipsync\_heal\_end\_4 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_1 | Description not available. | +| lipsync\_heal\_start\_2 | Description not available. | +| lipsync\_heal\_start\_3 | Description not available. | +| lipsync\_heal\_start\_4 | Description not available. | +| lipsync\_heal\_start\_5 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_mandown4 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_niceshot6 | Description not available. | +| lipsync\_niceshot7 | Description not available. | +| lipsync\_niceshot8 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | +| lipsync\_victory7 | Description not available. | +| lipsync\_victory8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_marine\_act1\_8\_h](Lipsync_marine_act1_8_h_%28entity%29 "Lipsync marine act1 8 h (entity)") + - **lipsync\_marine\_act2\_8\_h** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_morris_1_(entity).page b/Lipsync_morris_1_(entity).page new file mode 100644 index 000000000..6b6b0ab06 --- /dev/null +++ b/Lipsync_morris_1_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync morris 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_morris\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_morris_2_(entity).page b/Lipsync_morris_2_(entity).page new file mode 100644 index 000000000..b224599c8 --- /dev/null +++ b/Lipsync_morris_2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync morris 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_morris\_1](Lipsync_morris_1_%28entity%29 "Lipsync morris 1 (entity)") + - **lipsync\_morris\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_rhodes_1_(entity).page b/Lipsync_rhodes_1_(entity).page new file mode 100644 index 000000000..fae156526 --- /dev/null +++ b/Lipsync_rhodes_1_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync rhodes 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_rhodes\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_rhodes_2_(entity).page b/Lipsync_rhodes_2_(entity).page new file mode 100644 index 000000000..adcc6085f --- /dev/null +++ b/Lipsync_rhodes_2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync rhodes 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_rhodes\_1](Lipsync_rhodes_1_%28entity%29 "Lipsync rhodes 1 (entity)") + - **lipsync\_rhodes\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_sledge_1_(entity).page b/Lipsync_sledge_1_(entity).page new file mode 100644 index 000000000..a3d745bfa --- /dev/null +++ b/Lipsync_sledge_1_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync sledge 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_sledge\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_sledge_2_(entity).page b/Lipsync_sledge_2_(entity).page new file mode 100644 index 000000000..087f718e4 --- /dev/null +++ b/Lipsync_sledge_2_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync sledge 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_sledge\_1](Lipsync_sledge_1_%28entity%29 "Lipsync sledge 1 (entity)") + - **lipsync\_sledge\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_strauss_1_(entity).page b/Lipsync_strauss_1_(entity).page new file mode 100644 index 000000000..8726acb53 --- /dev/null +++ b/Lipsync_strauss_1_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync strauss 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_call\_player\_tech\_4 | Description not available. | +| lipsync\_call\_player\_tech\_5 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_end\_tech\_4 | Description not available. | +| lipsync\_heal\_move\_1 | Description not available. | +| lipsync\_heal\_move\_2 | Description not available. | +| lipsync\_heal\_move\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_tech\_4 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_strauss\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_strauss_2_(entity).page b/Lipsync_strauss_2_(entity).page new file mode 100644 index 000000000..bb7dfa087 --- /dev/null +++ b/Lipsync_strauss_2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync strauss 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_call\_player\_tech\_1 | Description not available. | +| lipsync\_call\_player\_tech\_2 | Description not available. | +| lipsync\_call\_player\_tech\_3 | Description not available. | +| lipsync\_call\_player\_tech\_4 | Description not available. | +| lipsync\_call\_player\_tech\_5 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_heal\_busy\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_1 | Description not available. | +| lipsync\_heal\_end\_tech\_2 | Description not available. | +| lipsync\_heal\_end\_tech\_3 | Description not available. | +| lipsync\_heal\_end\_tech\_4 | Description not available. | +| lipsync\_heal\_move\_1 | Description not available. | +| lipsync\_heal\_move\_2 | Description not available. | +| lipsync\_heal\_move\_3 | Description not available. | +| lipsync\_heal\_noheal\_1 | Description not available. | +| lipsync\_heal\_noheal\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_1 | Description not available. | +| lipsync\_heal\_start\_tech\_2 | Description not available. | +| lipsync\_heal\_start\_tech\_3 | Description not available. | +| lipsync\_heal\_start\_tech\_4 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_strauss\_1](Lipsync_strauss_1_%28entity%29 "Lipsync strauss 1 (entity)") + - **lipsync\_strauss\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_voss_1_(entity).page b/Lipsync_voss_1_(entity).page new file mode 100644 index 000000000..c63c37da4 --- /dev/null +++ b/Lipsync_voss_1_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync voss 1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **lipsync\_voss\_1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Lipsync_voss_2_(entity).page b/Lipsync_voss_2_(entity).page new file mode 100644 index 000000000..19f07acfc --- /dev/null +++ b/Lipsync_voss_2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Lipsync voss 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| inherit | Description not available. | +| lipsync\_busy\_1 | Description not available. | +| lipsync\_busy\_2 | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_checkfire1 | Description not available. | +| lipsync\_checkfire2 | Description not available. | +| lipsync\_checkfire3 | Description not available. | +| lipsync\_checkfire4 | Description not available. | +| lipsync\_checkfire5 | Description not available. | +| lipsync\_checkfire6 | Description not available. | +| lipsync\_checkfire7 | Description not available. | +| lipsync\_checkfire8 | Description not available. | +| lipsync\_death1 | Description not available. | +| lipsync\_death2 | Description not available. | +| lipsync\_death3 | Description not available. | +| lipsync\_enemy\_behind1 | Description not available. | +| lipsync\_enemy\_behind2 | Description not available. | +| lipsync\_enemy\_default1 | Description not available. | +| lipsync\_enemy\_default2 | Description not available. | +| lipsync\_enemy\_default3 | Description not available. | +| lipsync\_enemy\_default4 | Description not available. | +| lipsync\_enemy\_high1 | Description not available. | +| lipsync\_enemy\_high2 | Description not available. | +| lipsync\_enemy\_left1 | Description not available. | +| lipsync\_enemy\_left2 | Description not available. | +| lipsync\_enemy\_right1 | Description not available. | +| lipsync\_enemy\_right2 | Description not available. | +| lipsync\_mandown1 | Description not available. | +| lipsync\_mandown2 | Description not available. | +| lipsync\_mandown3 | Description not available. | +| lipsync\_niceshot1 | Description not available. | +| lipsync\_niceshot2 | Description not available. | +| lipsync\_niceshot3 | Description not available. | +| lipsync\_niceshot4 | Description not available. | +| lipsync\_niceshot5 | Description not available. | +| lipsync\_pain1 | Description not available. | +| lipsync\_pain2 | Description not available. | +| lipsync\_pain3 | Description not available. | +| lipsync\_pain4 | Description not available. | +| lipsync\_thanks1 | Description not available. | +| lipsync\_thanks2 | Description not available. | +| lipsync\_thanks3 | Description not available. | +| lipsync\_victory1 | Description not available. | +| lipsync\_victory2 | Description not available. | +| lipsync\_victory3 | Description not available. | +| lipsync\_victory4 | Description not available. | +| lipsync\_victory5 | Description not available. | +| lipsync\_victory6 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [lipsync\_voss\_1](Lipsync_voss_1_%28entity%29 "Lipsync voss 1 (entity)") + - **lipsync\_voss\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_(Material_global_keyword).page b/Liquid_(Material_global_keyword).page new file mode 100644 index 000000000..e5ed79476 --- /dev/null +++ b/Liquid_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Liquid (Material global keyword) +... + +Description +----------- + +Flags the surface as a liquid to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + liquid + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/Liquid_sludge256_256_(entity).page b/Liquid_sludge256_256_(entity).page new file mode 100644 index 000000000..ce1a12bd6 --- /dev/null +++ b/Liquid_sludge256_256_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid sludge256 256 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") + - **liquid\_sludge256\_256** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_sludge320_192_(entity).page b/Liquid_sludge320_192_(entity).page new file mode 100644 index 000000000..0014db1f1 --- /dev/null +++ b/Liquid_sludge320_192_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid sludge320 192 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") + - **liquid\_sludge320\_192** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_sludge368_640_(entity).page b/Liquid_sludge368_640_(entity).page new file mode 100644 index 000000000..16ce75bbf --- /dev/null +++ b/Liquid_sludge368_640_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid sludge368 640 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") + - **liquid\_sludge368\_640** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_sludge512_512_(entity).page b/Liquid_sludge512_512_(entity).page new file mode 100644 index 000000000..01cde4b26 --- /dev/null +++ b/Liquid_sludge512_512_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid sludge512 512 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - [liquid\_sludge\_base](Liquid_sludge_base_%28entity%29 "Liquid sludge base (entity)") + - **liquid\_sludge512\_512** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_sludge_base_(entity).page b/Liquid_sludge_base_(entity).page new file mode 100644 index 000000000..7ef5dec62 --- /dev/null +++ b/Liquid_sludge_base_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid sludge base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - **liquid\_sludge\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_water128_128_(entity).page b/Liquid_water128_128_(entity).page new file mode 100644 index 000000000..c04e925ae --- /dev/null +++ b/Liquid_water128_128_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid water128 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - [liquid\_water\_base](Liquid_water_base_%28entity%29 "Liquid water base (entity)") + - **liquid\_water128\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Liquid_water_base_(entity).page b/Liquid_water_base_(entity).page new file mode 100644 index 000000000..44b4e311b --- /dev/null +++ b/Liquid_water_base_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Liquid water base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| factor\_collide | Description not available. | +| factor\_movement | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[hhLiquid](HhLiquid_%28class%29 "HhLiquid (class)")* + - **liquid\_water\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/ListActiveEntities_(console_command).page b/ListActiveEntities_(console_command).page new file mode 100644 index 000000000..ffc58e1c5 --- /dev/null +++ b/ListActiveEntities_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListActiveEntities (console command) +... + +Description +----------- + +This command will list all the active entities in the game world. + +Usage +----- + +At the console type... + + listActiveEntities + +Parameters +---------- + +This command does not accept parameters. + +Notes +----- + +This command is good for finding the name of an entity in close proximity to the player. + diff --git a/ListCmds_(console_command).page b/ListCmds_(console_command).page new file mode 100644 index 000000000..90da8547c --- /dev/null +++ b/ListCmds_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListCmds (console command) +... + +Description +----------- + +This command displays a list of [console](Console "Console") commands followed by a short description of what they do. + +Usage +----- + +At the console type... + + listCmds [search string] + +Parameters +---------- + +- [search string] - A search string that narrows the list of console commands displayed to those that partially match the specified string. + +Notes +----- + +This console command is very useful when writing an article for the console commands section of the wiki. + diff --git a/ListCvars_(console_command).page b/ListCvars_(console_command).page new file mode 100644 index 000000000..fcab5e087 --- /dev/null +++ b/ListCvars_(console_command).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListCvars (console command) +... + +Description +----------- + +This command displays a list of [CVars](Console "Console") and their current values. + +Usage +----- + +At the console type... + + listCvars [option] [search string] + +Parameters +---------- + +- [option] - a flag that changes what is displayed with the list. + - -help - Displays a list of CVars and a short description of what they do. + - -type - Displays a list of CVars and their type. + - -flags - Displays a list of CVars and their flags. +- [search string] - A search string that narrows the list of CVars displayed to those that partially match the specified string. + +Notes +----- + +This console command is very useful when writing an article for the CVars section of the wiki. + + The -flags output prints a line for each CVar, in the following format: + + [] [UI] [SI] [ST] [CH] [IN] [RO] [AR] [?NS?] [MO] + +The first parameter marks the data type, which can be one of the following: + +| Symbol | Code flag | Description | +|--------|--------------|--------------------------| +| S | No type flag | CVar is string type. | +| B | CVAR\_BOOL | CVar is boolean type. | +| F | CVAR\_FLOAT | CVar is float type. | +| I | CVAR\_SYSTEM | CVar is an integer type. | + +The second parameter is either empty, or one of the following: + +| Symbol | Code flag | Description | +|--------|----------------|--------------------------------------| +| SYSTEM | CVAR\_SYSTEM | CVar is used in the engine. | +| RNDR | CVAR\_RENDERER | CVar is used in the renderer. | +| SND | CVAR\_SOUND | CVar is used for the sound system. | +| GUI | CVAR\_GUI | CVar is used for a GUI. | +| GAME | CVAR\_GAME | CVar is used in the gamecode. | +| TOOL | CVAR\_TOOL | CVar is used for controlling a tool. | + +The next flags either show up or won't according to the CVar's flags. + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SymbolCode flagDescription
UICVAR_USERINFOThe CVar is sent to the server and is accessible from the menu.
SICVAR_SERVERINFOThe CVar is received from the server and is accessible from the menu.
STCVAR_STATICThe CVar is statically declared, not created by the user.
CHThe CVar is considered a cheat.
INCVAR_INITThe CVar can only be set from the command-line.
ROCVAR_ROMOnly for display, cannot be changed by the user.
ARCVAR_ARCHIVEThe CVar will be saved to a config file.
?NS?CVAR_NETWORKSYNCThe CVar is synced from the server to clients. (Never shows up in the output?)
MOCVAR_MODIFIEDFlag is set when the variable is modified.
+ diff --git a/ListDef_(GUI_item_type).page b/ListDef_(GUI_item_type).page new file mode 100644 index 000000000..de550293e --- /dev/null +++ b/ListDef_(GUI_item_type).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: ListDef (GUI item type) +... + +![A listDef from Doom3](/images/thumb/4/40/Gui_example_listdef.png/180px-Gui_example_listdef.png) + *A listDef from Doom3* + +A list of textual items for selection. Most lists in generated in the engine, including the list of saved games, the multiplayer server list, the list of maps, the mods list, and several others. In Doom 3, the lists used in the PDA (PDAs, emails, audio logs, videos) are generated dynamically in the game code, allowing dynamic addition of new assets. + +Additional properties +--------------------- + +- [listName](ListName_%28GUI_item_property%29 "ListName (GUI item property)") +- [horizontal](Horizontal_%28GUI_item_property%29 "Horizontal (GUI item property)") +- [multipleSel](MultipleSel_%28GUI_item_property%29 "MultipleSel (GUI item property)") +- [tabStops](TabStops_%28GUI_item_property%29 "TabStops (GUI item property)") +- [tabAligns](TabAligns_%28GUI_item_property%29 "TabAligns (GUI item property)") +- [tabTextScales](TabTextScales_%28GUI_item_property%29 "TabTextScales (GUI item property)") +- [tabValigns](TabValigns_%28GUI_item_property%29 "TabValigns (GUI item property)") +- [itemheight](Itemheight_%28GUI_item_property%29 "Itemheight (GUI item property)") + +Example(s) +---------- + + listDef MMCLoadList { + rect 0, 0, 306, 212 + foreColor 1, 1, 1, 1 + bordercolor 0.3 ,0.52 ,0.5 ,0.5 + textscale 0.25 + listName "modsList" + font "fonts/an" + + onAction { + set "cmd" "play guisounds_click3" ; + resetTime "MMCBtn1" "0" ; + } + + onEnter { + set "cmd" "play guisounds_menuclickup" ; + set "cmd" "loadMod" ; + } + } + diff --git a/ListEntities_(console_command).page b/ListEntities_(console_command).page new file mode 100644 index 000000000..37e345d3e --- /dev/null +++ b/ListEntities_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListEntities (console command) +... + +Description +----------- + +This command will list all the entities in the game world. + +Usage +----- + +At the console type... + + listEntities [filter] + +Parameters +---------- + +- [filter] - a string used to filter the results by name. Incomplete strings including individual characters can be used. + +Notes +----- + +None. + diff --git a/ListImages_(console_command).page b/ListImages_(console_command).page new file mode 100644 index 000000000..c68899f9e --- /dev/null +++ b/ListImages_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListImages (console command) +... + +Description +----------- + +Reports on how many images are being used, which ones and some of their properties. + +Usage +----- + +At the console type... + + listImages + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +The properties include *width* and *height* measured in pixels, the type of filtering used (nearest, linear, etc.), the format the image is being used in ( [DXTn compression](DDS_%28file_format%29 "DDS (file format)") , [.TGA](TGA_%28file_format%29 "TGA (file format)") , internal, etc.), wrap type (repeat, clamp), size measured in Kb and the image's path. At the end there is a listing of the total number of images and the total amount of memory used by the images. They could be in system ram, agp ram, or video ram (the engine just gives the data to the OpenGL driver and lets it decide). + diff --git a/ListName_(GUI_item_property).page b/ListName_(GUI_item_property).page new file mode 100644 index 000000000..d8beace0a --- /dev/null +++ b/ListName_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ListName (GUI item property) +... + +The name of a list, setup in the game code. + +This property is restricted to the [listDef](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") item type. + +Syntax +------ + + listName name + +Default value +------------- + + N/A + +Example(s) +---------- + + listName "mapList" + diff --git a/ListSpawnArgs_(console_command).page b/ListSpawnArgs_(console_command).page new file mode 100644 index 000000000..27ef6ff6b --- /dev/null +++ b/ListSpawnArgs_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ListSpawnArgs (console command) +... + +Description +----------- + +This command will list the key/value pairs a.k.a. spawn arguments for the specified entity. + +Usage +----- + +At the console type... + + listSpawnArgs [entity] + +Parameters +---------- + +- [entity] - the name of the entity. + +Notes +----- + +None. + diff --git a/LiveUpdate_(GUI_item_property).page b/LiveUpdate_(GUI_item_property).page new file mode 100644 index 000000000..76c4ac627 --- /dev/null +++ b/LiveUpdate_(GUI_item_property).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: LiveUpdate (GUI item property) +... + +If set, the cvar is changed as the text is changed, and the text changes as the cvar changes. Otherwise only changes when "cvar read" or "cvar write" is sent This property is restricted to the [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") , [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") and [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item types. + +Syntax +------ + + liveUpdate bool + +Default value +------------- + + true + +Example(s) +---------- + + liveUpdate 1liveUpdate 0 + diff --git a/LocalSound_(GUI_command).page b/LocalSound_(GUI_command).page new file mode 100644 index 000000000..9d8aad2bc --- /dev/null +++ b/LocalSound_(GUI_command).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: LocalSound (GUI command) +... + +Plays a sound on the player (client) machine. + +This seems to be just a shortcut to the [set command](Set_%28GUI_command%29 "Set (GUI command)") using *cmd* and *play* parameters. If I had to guess, I'd say this command was added later in development on the Doom 3 engine, as id Software seems to use the set version most of the times instead. + +Syntax +------ + + localSound sound + +*sound* is a reference to a sound or sound shader on the game. + +Example(s) +---------- + + localSound "guisounds_ping2"; + diff --git a/Lock_(script_event).page b/Lock_(script_event).page new file mode 100644 index 000000000..96a59a267 --- /dev/null +++ b/Lock_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Lock (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Locks or unlocks the vehicle + +Usage +----- + +void lock( float locked ) + +Parameters +---------- + +- Locked: 1 for that the door opens when triggered, 2 for just unlock the door when triggered, and 0 for unlocked + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/LogFileName_(cvar).page b/LogFileName_(cvar).page new file mode 100644 index 000000000..a04ab133f --- /dev/null +++ b/LogFileName_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: LogFileName (cvar) +... + +Description +----------- + +Sets the filename to be used for log files. + +Usage +----- + +At the console type... + + logFileName [str] + +Parameters +---------- + +- [str] - Filename to be used for log files. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Log files can be enabled with [logFile](LogFile_%28cvar%29 "LogFile (cvar)") . + diff --git a/LogFile_(cvar).page b/LogFile_(cvar).page new file mode 100644 index 000000000..45f8837ce --- /dev/null +++ b/LogFile_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: LogFile (cvar) +... + +Description +----------- + +Enables/disables the logging of the console to a file. + +Usage +----- + +At the console type... + + logfile [int] + +Parameters +---------- + +- [int] - Enables/disbles the logging of the console to a file. + - 0 - Diabled + - 1 - Buffer log + - 2 - Save log to disk + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Unless specified otherwise by [logFileName](LogFileName_%28cvar%29 "LogFileName (cvar)") the log is stored in qconsole.log. + diff --git a/LookAtTarget_(script_event).page b/LookAtTarget_(script_event).page new file mode 100644 index 000000000..eccd177a6 --- /dev/null +++ b/LookAtTarget_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: LookAtTarget (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void lookAtTarget( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/LookAt_(script_event).page b/LookAt_(script_event).page new file mode 100644 index 000000000..d87774f18 --- /dev/null +++ b/LookAt_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: LookAt (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Instruct the ai to look at the given target. + +Usage +----- + +void lookAt( entity target ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +Setting the leader to $null\_entity will clear it. + diff --git a/Look_at.page b/Look_at.page new file mode 100644 index 000000000..9a5ba5206 --- /dev/null +++ b/Look_at.page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: AI +toc: no +title: Look at +... + + getting a bot to look at something is a low level basic action that required quite a bit of research to implement in doom 3. + +viewAngles are used to keep track of where a bot is looking at. here is some research on how they work and how to manipulate them. + +[How do idPlayer angles work?](How_do_idPlayer_angles_work%3F "How do idPlayer angles work?") + +[How can I manipulate idPlayer angles through code](How_can_I_manipulate_idPlayer_angles_through_code "How can I manipulate idPlayer angles through code") + diff --git a/Looping_(Sound_shader_keyword).page b/Looping_(Sound_shader_keyword).page new file mode 100644 index 000000000..2211b80e7 --- /dev/null +++ b/Looping_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Looping (Sound shader keyword) +... + +Description +----------- + +Repeat the sound constantly + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Low_(GUI_item_property).page b/Low_(GUI_item_property).page new file mode 100644 index 000000000..0bcb1cc94 --- /dev/null +++ b/Low_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Low (GUI item property) +... + +?? + +This property is restricted to the [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item type. + +Syntax +------ + + low value + +Default value +------------- + + Unknown + +Example(s) +---------- + + low -40 + diff --git a/MAP_(file_format).page b/MAP_(file_format).page new file mode 100644 index 000000000..7f4915a19 --- /dev/null +++ b/MAP_(file_format).page @@ -0,0 +1,144 @@ +--- +format: Markdown +categories: File_formats, Mapping +toc: yes +title: MAP (file format) +... + +Overview +-------- + +The MAP file is an ASCII text type of files used by [DoomEdit](DoomEdit "DoomEdit") to store individual game levels. This file has all the static geometry and entities. Before a level can be played it has to be compiled. See the [mapping](Mapping "Mapping") section for more information on handling map files. + +Map Format Syntax +----------------- + +Generally, MAPs consist of entities. Some are called 'brushwork entities' for the obvious fact that they contain brush definitions. + +### Comments + +The MAP file format supports in-line comments. Comment blocks are not supported. + +To start a comment, place two forward slashes. ( '//' ) Everything behind these markers is ignored. + +### Header + +The first non-empty/non-comment line contains the header, which currently consists of nothing more than the version. + +For Doom 3, the header is: + + Version 2 + +### Entities + +An entity definition starts by a curly open brace, ( '{' ) and runs on till a matching curly closing brace is found. ( '}' ) + +The next lines contain the entity's key/value pairs. First comes the name, then the value. Both are enclosed in double quotes, with a space in between. + +After those keys and values, one or more brush definitions may follow. + +**Note:** An entity should at least have a "spawnclass" key, otherwise unpredictable behaviour might occur. + +**Note:** The first entity should have a "spawnclass" key with value "worldspawn". Brush definitions which don't need to be in a seperate entity should be placed in this entity. There can only be **one** entity with this spawnclass in a whole MAP file. + +#### Brush definition + +A brush definition starts and ends with curly braces, just like entities do. + + // brush x + { + type + { + ... type data, see type-specific section + + } + } + + Before each brush definition is mostly a comment line with the brush number, although this is not required as it is used by the editor only. + +The first line of the brush definition specifies the type of brush. In Doom 3, this is currently **brushDef3** for brush volumes or **patchDef2** for patches. + + After the type, the actual data follows - once more bounded by curly braces. + +##### Brush Volume definition + +A brush volume is a convex primitive defined by infinite planes. Because of this, it must have at least four sides although it usually has six. + +The data consists of multiple lines, one for each plane defining the volume: + + (plane equation) ( ( xxscale xyscale xoffset ) ( yxscale yyscale yoffset ) ) "material" ? + +The 4 numbers forming the plane equation are nothing more than the normal vector of the plane and it's Euclidean (shortest) distance to the origin. + +The next 6 numbers are used to store the texture mapping. Each group of 3 numbers is actually a row in a 3x3 matrix where the bottom row is always '0 0 1'. In the code, it is referred to as a "texture matrix". Such a matrix is commonly used in geometry to transform a 2D coordinate vector (with the Z value set to 1) to another coordinate system. + +At the place of the question mark, extra numbers may or may not show up. It is unknown what they do, though it could be a mistake of the editor or some obscure feature. (More proof is needed to verify their use.) + +##### Patch definition + +The patches used in the id Tech 4 engine are Bezier surfaces. These surfaces are defined by both *data points* and *control points* . Data points are points which are always part of the surface and thus influence the surface directly. Control points merely "attract" the surface towards them but offers a finer control in this way. The exact theory used for these surfaces is explained on sites dealing with Bezier mathematics, see [External links](MAP_%28file_format%29#External_links) for more info. + +The data for a patch definition consists of several things. First are these two lines: + + "material" + ( xoffset yoffset rotation xscale yscale ) + +The first line specifies the material to apply to it, and the second specifies the texture settings with 5 those numbers. + +After that follows a matrix of points to define the control grid. The first and last line consist of an opening respectively closing brace. The rows are bounded with braces as well. + +For a 3 x 3 patch: (4 data points, 5 control points) + + ( + ( ( x1 y1 z1 u1 v1 ) ( x2 y2 z2 u2 v2 ) ( x3 y3 z3 u3 v3 ) ) + ( ( x4 y4 z4 u4 v4 ) ( x5 y5 z5 u5 v5 ) ( x6 y6 z6 u6 v6 ) ) + ( ( x7 y7 z7 u7 v7 ) ( x8 y8 z8 u8 v8 ) ( x9 y9 z9 u9 v9 ) ) + ) + +Each point has 5 coordinates where the first 3 are the 3D coordinates, the last 2 are the Bezier "blossom" coordinates. (Again, check the theory.) + +Complete Example +---------------- + + Version 2 + // entity 0 + { + "classname" "worldspawn" + "spawnflags" "1" + // brush 0 + { + patchDef2 + { + "textures/common/nodraw" + ( 3 3 0 0 0 ) + ( + ( ( -64 -64 -256 0 0 ) ( -64 -64 -192 0 -2 ) ( -64 -64 -128 0 -4 ) ) + ( ( 64 -64 -256 4 0 ) ( 64 -64 -192 4 -2 ) ( 64 -64 -128 4 -4 ) ) + ( ( 64 64 -256 8 0 ) ( 64 64 -192 8 -2 ) ( 64 64 -128 8 -4 ) ) + ) + } + } + // brush 1 + { + brushDef3 + { + ( -0 0 1 -64 ) ( ( 0.03125 -0 -0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + ( 1 -0 0 -64 ) ( ( 0.03125 -0 -0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + ( 0 0 -1 -64 ) ( ( 0.03125 -0 -0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + ( 0 -1 0 -64 ) ( ( 0.03125 -0 -0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + ( -1 0 0 -64 ) ( ( 0.03125 -0 -0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 + } + } + } + +External Links +-------------- + +- [Quark Documentation on Brush Face Formats](https://web.archive.org/web/20091212230433/http://quark.planetquake.gamespy.com/infobase/src.topics.face.html#bp "http://quark.planetquake.gamespy.com/infobase/src.topics.face.html#bp") +- [Quark Documentation on Bezier Patches](https://web.archive.org/web/20091212230433/http://quark.planetquake.gamespy.com/infobase/src.pas.bezier.html#quadmath "http://quark.planetquake.gamespy.com/infobase/src.pas.bezier.html#quadmath") +- [Doom3World: Texture matrix](https://web.archive.org/web/20091212230433/http://www.doom3world.org/phpbb2/viewtopic.php?t=11101 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11101") +- [Doom3World: brush format in the .map file](https://web.archive.org/web/20091212230433/http://www.doom3world.org/phpbb2/viewtopic.php?t=13639 "http://www.doom3world.org/phpbb2/viewtopic.php?t=13639") (Experimental research on the plane equations) +- [.map Doom3World: Format texture specification.](https://web.archive.org/web/20091212230433/http://www.doom3world.org/phpbb2/viewtopic.php?t=16228 "http://www.doom3world.org/phpbb2/viewtopic.php?t=16228") (Research on the texture specification) +- **(Needs more links to some references/introduction on Bezier mathematics.)** Consult [Google](http://www.google.com/ "http://www.google.com") for now. + diff --git a/MB_(file_format).page b/MB_(file_format).page new file mode 100644 index 000000000..8639a6f94 --- /dev/null +++ b/MB_(file_format).page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: no +title: MB (file format) +... + +Maya binary model format. + +This filetype is not directly useable by idTech4 games. However, it can be interpreted by the engine when converting models and animations into [MD5](MD5_%28file_format%29 "MD5 (file format)") formats using the [exportmodels](Exportmodels_%28console_command%29 "Exportmodels (console command)") console command. + +Sources where more detailed information on this format can be gathered are listed below. + +Links +----- + +- [The Maya Exporter Fact File](http://www.robthebloke.org/research/index.htm "http://www.robthebloke.org/research/index.htm") +- [gpExport - A Maya Exporter](https://web.archive.org/web/20091216055943/http://florian.loitsch.com/gpExport/ "http://florian.loitsch.com/gpExport/") +- [How to Write a Simple Maya Model Exporter](http://www.gamedev.net/reference/articles/article1906.asp "http://www.gamedev.net/reference/articles/article1906.asp") + diff --git a/MD5ANIM_(file_format).page b/MD5ANIM_(file_format).page new file mode 100644 index 000000000..9f6bd708c --- /dev/null +++ b/MD5ANIM_(file_format).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: MD5ANIM (file format) +... + +Overview +-------- + +MD5Anim files are ascii (plain text) files that contain skeletal animation data. They are part of the . [MD5](MD5_%28file_format%29 "MD5 (file format)") format system. The other MD5 formats are: + + . [MD5MESH](MD5MESH_%28file_format%29 "MD5MESH (file format)") +Low resolution polygonal mesh exported from a 3D application. + + . [MD5CAMERA](MD5CAMERA_%28file_format%29 "MD5CAMERA (file format)") +Animated cameras for use in cutscenes. + +Model Format Syntax +------------------- + +### MD5 Header + +All MD5 format files start with the MD5 header, regardless the specific filetype. The header is the first section in the file and is as such... + + MD5Version + commandline "" + +- MD5Version - An integer that defines the current MD5 specification version. This should always read 10. +- commandline - A string that contains the command line parameters passed to the [exportmodels](Exportmodels_%28console_command%29 "Exportmodels (console command)") console command. + +### Filetype Specific Parameters + +This section contains filetype specifc parameters. The filetype specific parameters make up the second section in the file. + +In the case of MD5Anim the filetype specific parameters are as such... + + numFrames + numJoints + frameRate + numAnimatedComponents + +- numFrames - The total number of frames in the animation. +- numJoints - The number of joints in the model. +- frameRate - The rate of playback in frames per second. +- numAnimatedComponents - The number of animated components. + +### Ordered Lists + +The third section in the file contains ordered lists. These lists contain data relevant to the type declared. + + { + [element 1] + [element 2] + [element 3] + ... ect ... + } + +First, the type of list is declared (\). Then the body of the list is contained within curly brackets. + +The list is constructed of a series of elements each on a new line. The number of elements varies depending on type. + +In the case of MD5Anim there are three basic ordered lists followed by an ordered list for every frame in the animation. + +#### Hierarchy + +Each element of the hierarchy ordered list is structured like so ... + + "[boneName]" [parentIndex] [numComp] [frameIndex] // [parentName] ( [tX] [tY] [tZ] [qX] [qY] [qZ] ) + +- boneName - The name of this bone. +- parentIndex - The index of this bone's parent. +- numComp - a flag that defines what components are keyframed. +- frameIndex - index into the frame data, pointing to the first animated component of this bone +- parentName - The name of the parent bone +- [tX] - Optional placeholder just to provide a visual of what components are animated +- [tY] - Optional placeholder just to provide a visual of what components are animated +- [tZ] - Optional placeholder just to provide a visual of what components are animated +- [qX] - Optional placeholder just to provide a visual of what components are animated +- [qY] - Optional placeholder just to provide a visual of what components are animated +- [qZ] - Optional placeholder just to provide a visual of what components are animated + +#### Bounds + +There is one line for each frame of the animation that holds the bounding box information at that frame. + + ( [minX] [minY] [minZ] ) ( [maxX] [maxY] [maxZ] ) + +- minX - The X component of the frames's minimum bounding box XYZ position. +- minY - The Y component of the frames's minimum bounding box XYZ position. +- minZ - The Z component of the frames's minimum bounding box XYZ position. +- maxX - The X component of the frames's maximum bounding box XYZ position. +- maxY - The Y component of the frames's maximum bounding box XYZ position. +- maxZ - The Z component of the frames's maximum bounding box XYZ position. + +#### Baseframe + +Each bone's position and orientation for the baseframe is listed here. + + ( [xPos] [yPos] [zPos] ) ( [xOrient] [yOrient] [zOrient] ) + +- xPos - The X component of this bone's XYZ position relative to parent bone's position. +- yPos - The Y component of this bone's XYZ position relative to parent bone's position. +- zPos - The Z component of this bone's XYZ position relative to parent bone's position. +- xOrient - The X component of this bone's XYZ orentation quaternion. +- yOrient - The Y component of this bone's XYZ orentation quaternion. +- zOrient - The Z component of this bone's XYZ orentation quaternion. + +Note for coders: it is not usually possible to create and render a skeleton using only the baseframe data. Without first applying the animated components to it from a frame (see below) the skeleton will not usually resemble the model when rendered. + +#### Frame 0,1,2, ect... + +For each frame the animated components' values are listed. Values that are not animated have the same value as their baseframe value, over the whole animation time. + +Each of these 6 numbers is optional, lines don't necessarily have to list 6 values. The "numModComponents" value of a joint flags which components are listed here. + + [xPos] [yPos] [zPos] [xOrient] [yOrient] [zOrient] + +- xPos - The X component of this bone's XYZ position in relation to the baseframe. +- yPos - The Y component of this bone's XYZ position in relation to the baseframe. +- zPos - The Z component of this bone's XYZ position in relation to the baseframe. +- xOrient - The X component of this bone's XYZ orentation quaternion in relation to the baseframe. +- yOrient - The Y component of this bone's XYZ orentation quaternion in relation to the baseframe. +- zOrient - The Z component of this bone's XYZ orentation quaternion in relation to the baseframe. + diff --git a/MD5CAMERA_(file_format).page b/MD5CAMERA_(file_format).page new file mode 100644 index 000000000..6817827b1 --- /dev/null +++ b/MD5CAMERA_(file_format).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: MD5CAMERA (file format) +... + +Overview +-------- + +MD5Camera files are ascii (plain text) files that contain camera path data. This data controls the position, rotation, and field of view for cinematic cameras. They are part of the . [MD5](MD5_%28file_format%29 "MD5 (file format)") format system. The other MD5 formats are: + + . [MD5MESH](MD5MESH_%28file_format%29 "MD5MESH (file format)") +Low resolution polygonal mesh exported from a 3D application. + + . [MD5ANIM](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") +Contains animation sequence data, the positions of bones etc. during animation. + +Model Format Syntax +------------------- + +### MD5 Header + +All MD5 format files start with the MD5 header, regardless the specific filetype. The header is the first section in the file and is as such... + + MD5Version + commandline "" + +- MD5Version - An integer that defines the current MD5 specification version. This should always read 10. +- commandline - A string that contains the command line parameters passed to the [exportmodels](Exportmodels_%28console_command%29 "Exportmodels (console command)") console command. + +### Filetype Specific Parameters + +This section contains filetype specifc parameters. The filetype specific parameters make up the second section in the file. + +In the case of MD5Camera the filetype specific parameters are as such... + + numFrames + frameRate + numCuts + +- numFrames - An integer that defines the total number of frames in the animation. +- frameRate - An integer that defines the rate of playback in frames per second. +- numCuts - An integer that defines the number of cuts in the animation. + +### Ordered Lists + +The third section in the file contains ordered lists. These lists contain data relevant to the type declared. + + { + [element 1] + [element 2] + [element 3] + ... ect ... + } + +First, the type of list is declared (\). Then the body of the list is contained within curly brackets. + +The list is constructed of a series of elements each on a new line. The number of elements varies depending on type. + +In the case of MD5Camera there are two ordered lists. + +#### Cuts + +Each element of the cuts ordered list is structured like so ... + + [frameNumber] + +- frameNumber - An integer that defines the frame where a cut takes place. + +The number of elements is dependant on the number of cuts. + +For instance, if there are five cuts, there should be five frame indexes listed. + +#### Camera + +Each element of the camera ordered list is structured like so ... + + ( [X Pos] [Y Pos] [Z Pos] ) ( [Orientation] ) [FOV] + +- X Pos - a floating point number that defines the position of the camera on the X axis. +- Y Pos - a floating point number that defines the position of the camera on the Y axis. +- Z Pos - a floating point number that defines the position of the camera on the Z axis. +- Orientation - a rotational [quaternion](http://www.gamedev.net/reference/articles/article1095.asp "http://www.gamedev.net/reference/articles/article1095.asp") that defines the orientation of the camera. (Only the X, Y, and Z components are stored. W is calculated on the fly.) +- FOV - a floating point number that defines the field of view of the camera. + +The number of elements is dependant on the number of frames. + +If there are five frames total, there should be five camera keyframes listed. + diff --git a/MD5MESH_(file_format).page b/MD5MESH_(file_format).page new file mode 100644 index 000000000..a556cbb9b --- /dev/null +++ b/MD5MESH_(file_format).page @@ -0,0 +1,140 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: MD5MESH (file format) +... + +Overview +-------- + +MD5Mesh files are ascii (plain text) files that contain mesh and skeletal data. They are part of the . [MD5](MD5_%28file_format%29 "MD5 (file format)") format system. The other MD5 formats are: + + . [MD5ANIM](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") +Contains animation sequence data, the positions of bones etc. during animation. + + . [MD5CAMERA](MD5CAMERA_%28file_format%29 "MD5CAMERA (file format)") +Animated cameras for use in cutscenes. + +Model Format Syntax +------------------- + +### MD5 Header + +All MD5 format files start with the MD5 header, regardless the specific filetype. The header is the first section in the file and is as such... + + MD5Version + commandline "" + +- MD5Version - An integer that defines the current MD5 specification version. This should always read 10. +- commandline - A string that contains the command line parameters passed to the [exportmodels](Exportmodels_%28console_command%29 "Exportmodels (console command)") console command. + +### Filetype Specific Parameters + +This section contains filetype specifc parameters. The filetype specific parameters make up the second section in the file. + +In the case of MD5Mesh the filetype specific parameters are as such... + + numJoints + numMeshes + +- numJoints - An integer that defines the number of bones in the model. +- numMeshes - An integer that defines the number of meshes in the model. + +### Ordered Lists + +The third section in the file contains ordered lists. These lists contain data relevant to the type declared. + + { + [element 1] + [element 2] + [element 3] + ... ect ... + } + +First, the type of list is declared (\). Then the body of the list is contained within curly brackets. + +The list is constructed of a series of elements each on a new line. The number of elements varies depending on type. + +In the case of MD5Mesh there are two ordered lists. + +#### Joints + +Each element of the joints ordered list is structured like so ... + + "[boneName]" [parentIndex] ( [xPos] [yPos] [zPos] ) ( [xOrient] [yOrient] [zOrient] ) + +- boneName - The name of this bone. +- parentIndex - The index of this bone's parent. +- xPos - The X component of this bone's XYZ position. +- yPos - The Y component of this bone's XYZ position. +- zPos - The Z component of this bone's XYZ position. +- xOrient - The X component of this bone's XYZ orentation quaternion. +- yOrient - The Y component of this bone's XYZ orentation quaternion. +- zOrient - The Z component of this bone's XYZ orentation quaternion. + +The number of elements is dependant on the number of joints. + +For instance, if there are five joints, there should be five joint descriptors listed. + +#### Mesh + +The mesh ordered list contains 3 indexed lists: vertices, triangles, and weights. + + // meshes: [meshName] + shader "[materialName]" + +- meshName - The name of the mesh. +- materialName - The material shader to apply to this mesh. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ After the parameters, an extra ordered list follows for specifying extra flags. + +##### Flags + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ This type of ordered list only exists in ET:QW. + +The ordered list should be defined even when empty. Each line may specify one of the following known flags: + + noAnimate + vertexColor + +##### Vert + + numverts + vert [vertIndex] ( [texU] [texV] ) [weightIndex] [weightElem] + +- numverts - The number of vertices. Coorisponds to the number of elements to follow in the list. +- vertIndex - The index of this vertex. +- texU - The U component of the UV texture coordinates. +- texV - The V component of the UV texture coordinates. +- weightIndex - The index into the weight array where this vertex's first weight is located. +- weightElem - The number of elements in the weight array that apply to this vertex. + +##### Tri + + numtris + tri [triIndex] [vertIndex1] [vertIndex2] [vertIndex3] + +- numtris - The number of triangles. Corrisponds to the number of elements to follow in the list. +- triIndex - The index of this triangle. +- vertIndex1 - The index of the first vertex for this triangle. +- vertIndex2 - The index of the second vertex for this triangle. +- vertIndex3 - The index of the third vertex for this triangle. + +##### Weight + + numweights + weight [weightIndex] [jointIndex] [weightValue] ( [xPos] [yPos] [zPos] ) + +- numweights - The number of weights. Corrisponds to the number of elements to follow in the list. +- weightIndex - The index of this weight. +- jointIndex - The index of the joint to which this weight applies. +- weightValue - The value of the weight. +- xPos - The X component of this weight's XYZ position. +- yPos - The Y component of this weight's XYZ position. +- zPos - The Z component of this weight's XYZ position. + +The number of mesh ordered lists is dependant on the number of meshes. [Link title](Link_title "Link title") + diff --git a/MD5_(file_format).page b/MD5_(file_format).page new file mode 100644 index 000000000..3d6eb7847 --- /dev/null +++ b/MD5_(file_format).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Modelling, File_formats +toc: yes +title: MD5 (file format) +... + +Overview +-------- + +MD5 is a proprietary but open format specific to Doom 3 and allows models to be animated by the use of an internal skeleton. Generally two files are needed to make a functional MD5 model; md5mesh and md5anim. The 3rd, md5camera, allows the creation and use of complex camera paths used during cut scenes. See the different pages for syntax explanation + + . [MD5MESH](MD5MESH_%28file_format%29 "MD5MESH (file format)") +Low resolution polygonal mesh exported from a 3D application. + + . [MD5ANIM](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") +Contains animation sequence data, the positions of bones etc. during animation. + + . [MD5CAMERA](MD5CAMERA_%28file_format%29 "MD5CAMERA (file format)") +Animated cameras for use in cut scenes. + + . [BMD5MESH](BMD5MESH_%28file_format%29 "BMD5MESH (file format)") +MD5MESH compressed into a binary format. Used by the Doom 3: BFG edition. + + . [BMD5ANIM](BMD5ANIM_%28file_format%29 "BMD5ANIM (file format)") +MD5ANIM compressed into a binary format. Used by the Doom 3: BFG edition. + +Export +------ + +Maya 4.5 was the 3D package primarily used for the creation of animated characters during the development of Doom 3, Quake 4, and possibly Prey. Models were saved in .mb (Maya Binary) format and converted through the use of an [export declaration](Export_%28decl%29 "Export (decl)") , the console command [exportModels](Exportmodels_%28console_command%29 "Exportmodels (console command)") , and a DLL by the name of MayaImportx86. + +It goes without saying that you stand the best chance for success if you follow the same workflow. However, there are third party tools and alternative versions of MayaImportx86.dll listed below you can use should you be working with a package other than Maya version 4.5. + +It's also important to note that the alternate versions of MayaImportx86.dll were intended for use with Doom 3 and there have been reports that they do not function correctly with other Doom 3 engine based games. In other words, if you only have Quake 4 or Prey at your disposal, you may encounter some compatibility issues that have yet to be resolved. You may be forced to borrow a copy of Doom 3 for export purposes. + +For a detailed overview of the conversion from [Maya to MD5](Maya_to_MD5 "Maya to MD5") please read the corresponding article. + +Tools +----- + +A list of useful developer and user-created tools for export and import of the various MD5 file formats follows. + +### Maya + +- [MayaImportx86 version 4.5](https://iddevnet.dhewm3.org/doom3/downloads/MayaImportx86_Maya45.zip) +- [MayaImportx86 version 5.0](https://iddevnet.dhewm3.org/doom3/downloads/MayaImportx86_Maya50.zip) +- [MayaImportx86 version 6.0](https://iddevnet.dhewm3.org/doom3/downloads/MayaImportx86_Maya60.zip) +- [MD5 to Maya Importer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=6278 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6278") - seith +- [Maya to MD5+mtr exporter by Chris 'hyperion\_5' Edwards](http://scripts.zbufferstudios.com/ "http://scripts.zbufferstudios.com/") - instructions and discussion \* [here](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=19710 "http://www.doom3world.org/phpbb2/viewtopic.php?t=19710") + +### 3d Studio Max + +- [3D Studio Max to MD5 Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=1914 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1914") - der\_ton +- [3D Studio Max to Md5 Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=4618 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4618") - BeRSeRKeR +- [MD5 to 3D Studio Max Importer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=3229 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3229") - der\_ton + +### Blender + +- [Blender to MD5 Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=1711 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1711") - der\_ton +- [MD5 to Blender Importer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=6901 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6901") - der\_ton + +### Lightwave + +- [Lightwave to MD5 Import/Export](https://web.archive.org/web/20121205072339/http://home.mindspring.com/~iclint/lightwave/lwplug.html "http://home.mindspring.com/~iclint/lightwave/lwplug.html") - clintonman [Tutorials](https://web.archive.org/web/20121205072339/http://home.mindspring.com/~iclint/lightwave/index.html "http://home.mindspring.com/~iclint/lightwave/index.html") +- [Lightwave to MD5 Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=4595 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4595") - bozo +- [Lightwave to MD5Camera Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=6493 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6493") - rich\_is\_bored & der\_ton + +### Softimage + +- [XSI to MD5 Exporter](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?p=79932#79932 "http://www.doom3world.org/phpbb2/viewtopic.php?p=79932#79932") - senkusha + +### DirectX + +- [XFile to MD5 Converter](http://oddityinteractive.com/OddityEngine2/phpBB3/viewtopic.php?f=5&p=18&sid=216b7cae7a305a14d1074e259ce0f1cd#p18 "http://oddityinteractive.com/OddityEngine2/phpBB3/viewtopic.php?f=5&p=18&sid=216b7cae7a305a14d1074e259ce0f1cd#p18") - genetransfer + +### Modelviewer + +- [MD5 ModelViewer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=1281 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1281") - der\_ton +- [MD5 ModelViewer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=2305 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2305") - KPixel +- [MD5 ModelViewer](https://web.archive.org/web/20121205072339/http://www.doom3world.org/phpbb2/viewtopic.php?t=2552 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2552") - JayVee (Open Source!) + diff --git a/MPCPUAMDPlayerLimit_(entity).page b/MPCPUAMDPlayerLimit_(entity).page new file mode 100644 index 000000000..bc0f5bc8b --- /dev/null +++ b/MPCPUAMDPlayerLimit_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: MPCPUAMDPlayerLimit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----|----------------------------| +| 1.4 | Description not available. | +| 1.8 | Description not available. | +| 2.0 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **MPCPUAMDPlayerLimit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MPCPUIntelPlayerLimit_(entity).page b/MPCPUIntelPlayerLimit_(entity).page new file mode 100644 index 000000000..a416b4668 --- /dev/null +++ b/MPCPUIntelPlayerLimit_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: MPCPUIntelPlayerLimit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----|----------------------------| +| 1.8 | Description not available. | +| 2.4 | Description not available. | +| 2.8 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **MPCPUIntelPlayerLimit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MPK_(file_format).page b/MPK_(file_format).page new file mode 100644 index 000000000..65d1b0fa0 --- /dev/null +++ b/MPK_(file_format).page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: MPK (file format) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +MPK is a Stream pack archive. See [SPK](SPK_%28file_format%29 "SPK (file format)") for more information. + diff --git a/MTR_(file_format).page b/MTR_(file_format).page new file mode 100644 index 000000000..2ded085a4 --- /dev/null +++ b/MTR_(file_format).page @@ -0,0 +1,12 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: MTR (file format) +... + +These files contain [material declarations](Material_%28decl%29 "Material (decl)") . They should be put in the / [materials](Materials_%28folder%29 "Materials (folder)") folder. They are regular ASCII text files. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ MTR files can also reference [guide declarations](Guide\_(decl)), a way to simplify material shader creation. + diff --git a/M_pitch_(cvar).page b/M_pitch_(cvar).page new file mode 100644 index 000000000..f910cce91 --- /dev/null +++ b/M_pitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M pitch (cvar) +... + +Description +----------- + +mouse pitch scale + +Usage +----- + +At the console type... + + m_pitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/M_showMouseRate_(cvar).page b/M_showMouseRate_(cvar).page new file mode 100644 index 000000000..6add3689a --- /dev/null +++ b/M_showMouseRate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M showMouseRate (cvar) +... + +Description +----------- + +shows mouse movement + +Usage +----- + +At the console type... + + m_showMouseRate [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/M_smooth_(cvar).page b/M_smooth_(cvar).page new file mode 100644 index 000000000..054989916 --- /dev/null +++ b/M_smooth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M smooth (cvar) +... + +Description +----------- + +number of samples blended for mouse viewing + +Usage +----- + +At the console type... + + m_smooth [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/M_strafeScale_(cvar).page b/M_strafeScale_(cvar).page new file mode 100644 index 000000000..717349880 --- /dev/null +++ b/M_strafeScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M strafeScale (cvar) +... + +Description +----------- + +mouse strafe movement scale + +Usage +----- + +At the console type... + + m_strafeScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/M_strafeSmooth_(cvar).page b/M_strafeSmooth_(cvar).page new file mode 100644 index 000000000..ffab1ac12 --- /dev/null +++ b/M_strafeSmooth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M strafeSmooth (cvar) +... + +Description +----------- + +number of samples blended for mouse moving + +Usage +----- + +At the console type... + + m_strafeSmooth [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/M_yaw_(cvar).page b/M_yaw_(cvar).page new file mode 100644 index 000000000..30437d1c1 --- /dev/null +++ b/M_yaw_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: M yaw (cvar) +... + +Description +----------- + +mouse yaw scale + +Usage +----- + +At the console type... + + m_yaw [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Main_Page.page b/Main_Page.page new file mode 100644 index 000000000..07a093f65 --- /dev/null +++ b/Main_Page.page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Main Page +... + +Welcome to modwiki.net + +We currently have [9,357](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
+

New to the site?

+

This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

+

Want to help?

+

As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

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But most importantly, if you gain something from this resource, please give back.

+

High quality links:

+

Other interesting id Tech engine editing sites:

+
+
www.doom3world.org
+
The premier discussion forum for all Doom 3 engine games +
+
www.iddevnet.com iddevnet.dhewm3.org
+
(Mirror of) The official id Software website for id Tech 4 engine editing. (Only id games are listed there. Specific game pages link to the websites of the respective developers.) +
+
http://www.shikadi.net/moddingwiki
+
ModdingWiki keeps track of modding old-school games running on id and apogee game engines. +
+
+
+


+


+

id Tech 4 games:

+
+ ++++ + + + + + + + + + + + + + + + + + + + + + + +

Doom 3

+and Resurrection of Evil add-on

Quake 4

Prey

Enemy Territory: Quake Wars

Wolfenstein

+
+

id Tech 5 games:

+
+ ++++ + + + + + + + + + + +

Rage

Doom 4

+not yet released
+ diff --git a/MakeAlpha_(Image_program_function).page b/MakeAlpha_(Image_program_function).page new file mode 100644 index 000000000..1bff894a3 --- /dev/null +++ b/MakeAlpha_(Image_program_function).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MakeAlpha (Image program function) +... + +Description +----------- + +This function will set the alpha channel of the specified image to an average of the red, green, and blue channels. The color channels will be set to white. + +Usage +----- + + makeAlpha ([map]) + +Parameters +---------- + +- [map] - The image to be altered. + +Example +------- + +Convert the rgb image into an alpha channel... + + textures/converted_alpha + { + blend gl_zero, gl_one_minus_src_alpha + map makeAlpha(textures/decals/plasma_burn.tga) + { + +Notes +----- + +None. + diff --git a/MakeIntensity_(Image_program_function).page b/MakeIntensity_(Image_program_function).page new file mode 100644 index 000000000..67b236741 --- /dev/null +++ b/MakeIntensity_(Image_program_function).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MakeIntensity (Image program function) +... + +Description +----------- + +This function will copy the red channel to the green, blue, and alpha channels. This will result in a greyscale image. + +Usage +----- + + makeIntensity ([map]) + +Parameters +---------- + +- [map] - The image to be altered. + +Example +------- + +Convert the rgb image into an alpha channel... + + textures/converted_grey + { + blend diffusemap + map makeIntensity(textures/decals/plasma_burn.tga) + { + +Notes +----- + +None. + diff --git a/MakeMegaTexture_(console_command).page b/MakeMegaTexture_(console_command).page new file mode 100644 index 000000000..1c450d424 --- /dev/null +++ b/MakeMegaTexture_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: MakeMegaTexture (console command) +... + +**NOTE:** Megatexture functionality is broken in the stock versions of Doom 3, Quake 4, and Prey due to a missing fragment program, megatexture.vfp. However, with a suitable replacement, the information documented in this article is still applicable. At present, you can find a mod that provides you with the necessary file [here](http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779 "http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779") . + +Description +----------- + +This command generates a MegaTexture. + +Usage +----- + +At the console type... + + makemegatexture [Filename] + +Parameters +---------- + +[Filename] - Name of . [TGA](TGA_%28file_format%29 "TGA (file format)") file (without the extension). + +Notes +----- + +This command will take a .TGA file present in the [\\megatexture](Megatexture_%28folder%29 "Megatexture (folder)") folder and generate a new texture with four components named \\_preview.tga and a \. [MEGA](MEGA_%28file_format%29 "MEGA (file format)") file. This console command seems to be not entirely functional in Doom 3. + diff --git a/Maledict_debris1_(entity).page b/Maledict_debris1_(entity).page new file mode 100644 index 000000000..5b604dda4 --- /dev/null +++ b/Maledict_debris1_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Maledict debris1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **maledict\_debris1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Maledict_world_(entity).page b/Maledict_world_(entity).page new file mode 100644 index 000000000..6da02bd84 --- /dev/null +++ b/Maledict_world_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Maledict world (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **maledict\_world** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_(Material_stage_keyword).page b/Map_(Material_stage_keyword).page new file mode 100644 index 000000000..fa3a26e14 --- /dev/null +++ b/Map_(Material_stage_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Map (Material stage keyword) +... + +Description +----------- + +The **map** keyword assigns an image to the current stage. + +Usage +----- + + map [image] + +Parameters +---------- + +- [image] - the image to assign to this stage. + +Example +------- + +The following simply assigns an image to a stage... + + { + map path/to/image.tga + } + +Notes +----- + +Not available. + diff --git a/Map_(console_command).page b/Map_(console_command).page new file mode 100644 index 000000000..0b20cfbac --- /dev/null +++ b/Map_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Map (console command) +... + +Description +----------- + +This command loads a . [MAP](MAP_%28file_format%29 "MAP (file format)") file. + +Usage +----- + +At the console type... + + map [Filename] + +Parameters +---------- + +- [Filename] - The name of the .MAP (without the extension). + +Notes +----- + +The map must have been previously compiled. See also the [testmap](Testmap_%28console_command%29 "Testmap (console command)") and [devmap](Devmap_%28console_command%29 "Devmap (console command)") console commands. + diff --git a/Map_biolabs_keeper1_(entity).page b/Map_biolabs_keeper1_(entity).page new file mode 100644 index 000000000..d1c7e0364 --- /dev/null +++ b/Map_biolabs_keeper1_(entity).page @@ -0,0 +1,218 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs keeper1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beamAttack | Description not available. | +| beamTelepathic | Description not available. | +| beam\_attack | Description not available. | +| beam\_damage | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_beamAttack | Description not available. | +| bone\_beamTelepathic | Description not available. | +| bone\_telepathic\_fx | Description not available. | +| can\_blast | if set to 0, keeper will never use blast attack | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_missile | Description not available. | +| can\_move | if set to 0, keeper will never move around | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_teleport | if set to 0, keeper will never teleport | +| can\_throw | if set to 0, keeper will never pick up objects and throw them | +| can\_trigger | if set to 0, keeper will never trigger entities with reaction\_keeper\_trigger | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_shielddelay\_max | Description not available. | +| dda\_shielddelay\_min | Description not available. | +| dda\_throwdelay\_max | Description not available. | +| dda\_throwdelay\_min | Description not available. | +| def\_beamDamage | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_portalstart | Description not available. | +| fx\_shield | Description not available. | +| fx\_shield\_impact | Description not available. | +| fx\_telepathic | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_plasma | Description not available. | +| missile\_railgun | Description not available. | +| missile\_sunbeam | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| portal\_remove\_on\_close | Description not available. | +| portal\_rotation | Description not available. | +| portal\_start\_offset | Description not available. | +| portal\_z\_offset | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| random\_trigger | if set to 1, keeper will trigger random entities with reaction\_keeper\_trigger | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| skin\_precache1 | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_missile | Description not available. | +| snd\_missile2 | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_shield\_impact | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| telepathic | Description not available. | +| telepathic\_beam\_offset | Description not available. | +| telepathic\_throw\_velocity | Description not available. | +| teleport\_wait | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_keeper](Monster_keeper_%28entity%29 "Monster keeper (entity)") + - **map\_biolabs\_keeper1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate1_(entity).page b/Map_biolabs_mutate1_(entity).page new file mode 100644 index 000000000..9a2bb2f8e --- /dev/null +++ b/Map_biolabs_mutate1_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate2_(entity).page b/Map_biolabs_mutate2_(entity).page new file mode 100644 index 000000000..4de4014b6 --- /dev/null +++ b/Map_biolabs_mutate2_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate3_(entity).page b/Map_biolabs_mutate3_(entity).page new file mode 100644 index 000000000..832b2509a --- /dev/null +++ b/Map_biolabs_mutate3_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate4_(entity).page b/Map_biolabs_mutate4_(entity).page new file mode 100644 index 000000000..c36b7b83c --- /dev/null +++ b/Map_biolabs_mutate4_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate5_(entity).page b/Map_biolabs_mutate5_(entity).page new file mode 100644 index 000000000..b8ab1a4fc --- /dev/null +++ b/Map_biolabs_mutate5_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_biolabs_mutate6_(entity).page b/Map_biolabs_mutate6_(entity).page new file mode 100644 index 000000000..348641a54 --- /dev/null +++ b/Map_biolabs_mutate6_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Map biolabs mutate6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_mutate](Monster_mutate_%28entity%29 "Monster mutate (entity)") + - **map\_biolabs\_mutate6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Map_editor.page b/Map_editor.page new file mode 100644 index 000000000..bf7e0f3f5 --- /dev/null +++ b/Map_editor.page @@ -0,0 +1,393 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Map editor +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Map editor quick reference** + +------------------------------------------------------------------------ + + +![](/images/2/23/D3square_25.png) **Doom 3** + +- [DoomEdit](DoomEdit "DoomEdit") + - [Troubleshooting DoomEdit](DoomEdit#Troubleshooting "DoomEdit") + +![](/images/e/e8/Q4square_25.png) **Quake 4** + +- [QuakeEdit](QuakeEdit "QuakeEdit") + - [Troubleshooting QuakeEdit](QuakeEdit#Troubleshooting "QuakeEdit") + +This article describes the built-in editor that comes with all [id Tech 4](Id_Tech_4 "Id Tech 4") games. Always check the editor specific page for the particular game you're editing in. The map editor can be started by typing " [editor](Editor_%28console_command%29 "Editor (console command)") " in the [console](Console "Console") or as a [startup parameter](Startup_parameters "Startup parameters") . + +Editor basics +------------- + +What follows is a series of images that show various parts of the id Tech 4 engine level design software and what each feature does. + +### The toolbar + +Most of the commands can be accessed through several ways. The two main ways are either through shortcut keys, or the toolbar. **Note:** You can drag the toolbar with the handle on the left just like any other toolbar. + +#### File Operations + +![Open](/images/9/90/Toolbar_open.png) Open an existing file within the application. + +![Save](/images/6/69/Toolbar_save.png) Saves the current map. If this is the first time of saving, you will be prompted for a new filename to be declared. + +#### Flip & Rotate + +![x-axis Flip](/images/7/79/Toolbar_x-axis_flip.png) Flip the selected Brush/Entity/Patch over the X Axis. + +**Missing image: */w/images/8/89/Toolbar\_x-axis\_rotate.png* x-axis Rotate** + +Rotate the selected Brush/Entity/Patch over the X Axis 90 degrees. + +**Missing image: */w/images/b/bf/Toolbar\_y-axis\_flip.png* y-axis Flip** + +Flip the selected Brush/Entity/Patch over the Y Axis. + +**Missing image: */w/images/c/c7/Toolbar\_y-axis\_rotate.png* y-axis Rotate** + +Rotate the selected Brush/Entity/Patch over the Y Axis 90 degrees. + +![z-axis Flip](/images/e/e3/Toolbar_z-axis_flip.png) Flip the selected Brush/Entity/Patch over the Z Axis. + +**Missing image: */w/images/9/92/Toolbar\_z-axis\_rotate.png* z-axis Rotate** + +Rotate the selected Brush/Entity/Patch over the Z Axis 90 degrees. + +#### Selection Operations + +**Missing image: */w/images/c/c8/Toolbar\_complete\_tall.png* Complete Tall** + +Selects everything completely inside the current brush in your current 2D view, and deletes the brush afterwards. + +**Missing image: */w/images/b/b2/Toolbar\_select\_touching.png* Select Touching** + +Selects everything touching the current brush, and does **not** delete the brush afterwards. + +![Select Partial Tall](/images/b/b3/Toolbar_select_partial_tall.png) Selects everything inside (also incomplete) the current brush in your current 2D view, and deletes the brush afterwards. + +**Missing image: */w/images/3/3f/Toolbar\_select\_inside.png* Select Inside** + +Selects everything completely inside the current brush in the 3D view (does respect all 3 axis), and deletes the brush afterwards. + +#### CSG Operations + +**Missing image: */w/images/b/b2/Toolbar\_csg\_substract.png* CSG Substract** + +Subtract the selected brush (only) from any touching brushes. \* + +**Missing image: */w/images/0/07/Toolbar\_csg\_merge.png* CSG Merge** + +Any touching, selected brushes forming a convex shape are merged into a single brush. + +![Hollow](/images/e/e7/Toolbar_hollow.png) Converts a solid brush into a set of brushes forming a hollow space with its outer dimensions the size of the original brush, and a wall thickness equal to the grid size. \* + +**Missing image: */w/images/0/06/Toolbar\_clipper.png* Clipper** + +Clipper: 2 or 3 point brush clipping tool. \* + +#### View options + +**Missing image: */w/images/3/3b/Toolbar\_change\_views.png* Change Views** + +Cycles through the available 2D views ( [hotkey: CTRL + TAB](DoomEdit_hotkeys "DoomEdit hotkeys") ). + +**Missing image: */w/images/5/5d/Toolbar\_texture\_view\_mode.png* Texture view mode** + +Selects the texture view mode for the 3D view-port. + +**Missing image: */w/images/c/c7/Toolbar\_cubic\_clip\_the\_came.png* Cubic clip the camera view** + +Cubic Clipping allows the user to limit the view distance within the 3D view-port leading to improved editor performance while working on large maps. + +#### Rotation + +**Missing image: */w/images/c/c9/Toolbar\_free\_rotation.png* Free Rotation** + +Let's you freely rotate the selected objects (each on its own). Does not work with all entities. + +#### Scaling + +**Missing image: */w/images/6/64/Toolbar\_center\_scale.png* Center Scale** + +Center scaling allows you to adjust the scale of the selected brush, from it's center point, equally into all four directions. \* + +![Scale X](/images/6/62/Toolbar_scale_x.png) When active, disallows scaling on the X axis (can be combined with Y or Z). + +**Missing image: */w/images/5/5c/Toolbar\_scale\_y.png* Scale Y** + +When active, disallows scaling on the Y axis (can be combined with X or Z). + +**Missing image: */w/images/4/45/Toolbar\_scale\_z.png* Scale Z** + +When active, disallows scaling on the Z axis (can be combined with X or Y). + +#### Movement + +**Missing image: */w/images/c/c5/Toolbar\_move\_selection\_only.png* Move selection only (No Size)** + +Allows you to move the selected object when you click and drag outside of it (instead of resizing it). + +#### Selection Options + +**Missing image: */w/images/9/99/Toolbar\_only\_selected\_brush.png* Only Selected Brushes** + +Disallows models to be (de-)selected, and resizing only works on selected brushes (no selected entities or models are resized). + +![Don't select models](/images/f/ff/Toolbar_dont_select_models.png) When active you can't select [Models](Models "Models") with "shift clicking," however Selection Operations still work (see above). + +![Select primitives by bounding brush](/images/f/ff/Toolbar_select_primitves.png) Normally you have to "shift click" anywhere inside a model to select it. When this is turned on, you can click anywhere inside the surrounding bounding box. To see these boxes, also turn on "Show primitive bounding box" below. + +**Missing image: */w/images/d/d0/Toolbar\_show\_primitive\_bbox.png* Show primitive bounding box** + +Shows bounding box of entities and patches. + +#### Model Options + +**Missing image: */w/images/8/84/Toolbar\_show\_models\_as.png* Show Models As** + +Selects how models are shown in the 3D view port (wireframe or skinned). + +#### Patch Options + +![Show patches as wireframes](/images/9/92/Toolbar_show_patches_as_wir.png) Show patches as wireframes instead of solid objects within the 3D view-port (simplifies editing where required). + +**Missing image: */w/images/7/74/Toolbar\_patch\_bend\_mode.png* Patch Bend mode** + +Simpler method used for bending patches (for certain situations). \* + +**Missing image: */w/images/7/70/Toolbar\_redisperse\_patch\_po.png* Redisperse patch points** + +Simply re-organises the patch points so they are easier to manipulate. + +**Missing image: */w/images/5/5c/Toolbar\_put\_caps\_on\_current.png* Put caps on the current patch** + +Closes any holes in the currently selected patch (to stop the player from seeing "inside" the patch) + +**Missing image: */w/images/1/15/Toolbar\_welds\_equal\_patch\_p.png* Welds equal patch points during move** + +Welds patch points together where 2 patch points are located on the same grid location. + +![Select drill down rows and columns](/images/8/86/Toolbar_selects_drill_down.png) ??? + +#### Light Options + +**Missing image: */w/images/9/95/Toolbar\_show\_light\_volumes.png* Show Light Volumes** + +Will show light size box for all lights even when no lights are selected. + +**Missing image: */w/images/1/1c/Toolbar\_show\_.png* ???** + +(?) + +#### Spline Editing + +**Missing image: */w/images/f/f4/Toolbar\_spline\_options.png* Spline options** + +Displays options panel for use while creating and editing a spline. + +**Missing image: */w/images/2/2c/Toolbar\_edit\_curve\_points.png* Edit Curve Points** + +Enables editing of the selected spline. + +![Add Curve Points](/images/b/b8/Toolbar_add_curve_points.png) Add an extra spline point to the end of the currently selected spline. + +**Missing image: */w/images/3/31/Toolbar\_insert\_curve\_point.png* Insert Curve Point** + +Insert an extra spline point in the center of the currently selected spline. + +**Missing image: */w/images/f/f5/Toolbar\_delete\_curve\_point.png* Delete Curve Point** + +Delete the currently selected spline point. + +#### Sound Options + +![Always show sound volumes](/images/7/77/Toolbar_always_show_volumes.png) Display circular area (or, volume) that a sound covers within the game world. + +**Missing image: */w/images/e/e1/Toolbar\_show\_only\_when\_sele.png* Show only when selected** + +Shows the volume of the speaker only when it's being selected. + +#### Game + +![Switch to game](/images/7/7e/Toolbar_switch_to_game.png) Switch game window to front ( [hotkey: F2](DoomEdit_hotkeys "DoomEdit hotkeys") ). + + ? = Unknown function, to be investigated and updated as soon as possible + * = Should be used with care due to problems these tools may cause with your map + +### The views + +There are several views available while editing and creating levels using the map editor. The main view orientations are as follows: + +- X/Y (Top, or birds-eye view) +- X/Z (Front view) +- Y/Z (Side, or profile view) +- Z (Vertical space (height) view) +- Cam (3D view) + +Depending on how you have the editor setup, you may be interested in using the [hotkey: Ctrl + TAB](DoomEdit_hotkeys "DoomEdit hotkeys") . This enables you to cycle through all of the 2D views within the selected viewport. + +### The entity inspector + +**Missing image: */w/images/5/58/Inspectors\_entity.png* The Entity Inspector** + +#### Main text areas + + Entity Class combo box +This holds the class name of the entity being manipulated within the inspector. + + + + Create Button +This button will create a new instance of the selected entity in the combo box. + + + + List A +A general class description is displayed followed by available key-value pairs for the selected entity. This information is read directly from the [definition files](DEF_%28file_format%29 "DEF (file format)") . Double-clicking on one key-value will automatically set the "Key" textbox to it. + + + + List B +This list contains all the key-value pairs that the selected entity currently has definied. Think of these pairs as attributes of an object. All entities should at least have the basic attributes "classname", "name", and "origin". Each pair can be selected and modified by clicking on it. + + + + "Key" textbox +You may enter the name of the key you wish to set here or select one from the list of available ones. + + + + "Val" textbox +You may enter the value for a key here. You must have previously entered a key name in the "Key" textbox. Click "Enter" to save the key-value into the entity; it should now appear in area B. + + + + "X" button +Deletes the selected key-value. You shouldn't delete the default attributes as this may render your entity faulty. + +#### Entity orientation + + 9 numbered buttons +The buttons 45, 90, 135, 180, 225, 270, 315, 360, when clicked will rotate the selected entity/model to face that direction (uses top view-port). This automatically sets the key "angle" with the chosen value. + + + + Up/Dn buttons +Same as numbered buttons above, but sets the "angle" key to directly up (-1) or directly down (-2). + +#### Animation controls + + Combo-box +The drop down combo-box displays all possible animations that a monster or character has defined in its [model def](Modeldef_%28decl%29 "Modeldef (decl)") . The selected animation is the default animation that the monster or character will use when triggered within a cinematic. Automatically sets the key-value pair "anim". + + + + Play/Stop Buttons +When clicked, these buttons will start and stop the monster or character animation being shown in the 3D viewport of the editor. + + + + Frame Slider +To view any single frame of animation, you can slide the bar to the relevant location and view the frame in the 3D viewport. While playing, the slider will move in synch with the current frame number of the animation being displayed. + +#### Advanced controls + + Curve Button +While working with splines, this button will allow you to choose the type of line that you wish to use. Generally speaking, you will most likely use a NURBS path to create a route for a func\_mover to follow. Automatically sets the key-value pair "curve\_Nurbs" or "curve\_CatmullRomSpline". + + + + Model Button +A new browser dialog will be displayed where you are able to select any of the models that are available (see the media inspector below for more details on the similar functionality). The selected model will automatically be applied to the currently selected entity. Once done, the 3D view-port will be updated to display the new model in-place of the previous brush entity. Automatically sets the key-value pair "model". + + + + Skin Button +With this button you are able to choose the skin for the currently selected model (if there is a choice available); see the media inspector below for more details on the similar functionality. This is best used for character or monster models where each model may have several skins to choose from. For instance, "Standard Imp" has an alternate "Hell" skin), skins are defined in [skin defs](Skin_%28decl%29 "Skin (decl)") . Automatically sets the key-value pair "skin". + + + + Sound Button +When used with a speaker entity, you are able to go through the sounds and sound shaders that are available; see the media inspector below for more details on the similar functionality. The sounds inspector that appears will allow you to sample the sound before selecting it for your speaker entity to play. Automatically sets the key-value pair "s\_shader". + +![](/images/2/23/D3square_25.png) **Note:** Doom 3 only: +***Particle Button:** When used with a func\_emitter or func\_fx entity, you are able to cycle through the available particle effects and apply one to the currently selected entity; see the media inspector below for more details on the similar functionality. There is a render view within the Particle Inspector that will allow you to view the particle effect before selecting it to be used within your map. Automatically sets the key-value pair "model".* + + Gui Button +With this, you are able to use the Gui inspector to sample all of the Gui's available for use; see the media inspector below for more details on the similar functionality. Automatically sets the key-value pair "gui". + +To access the entity inspector you can also use [hotkey: N](DoomEdit_hotkeys "DoomEdit hotkeys") . + +### The media inspector + +**Missing image: */w/images/9/98/Inspectors\_media.png* The Media Inspector** + +This inspector is divided into two main areas: the top one serves as an assets explorer breaking down assets through their relative paths in their [declarations](Declarations "Declarations") files. The two icons in this area are the folder and the file. Selecting a file will automatically load it into memory (for instance, if it's a texture it will become available in the texture inspector, see below). You can also load more than one asset at a time by double clicking on its parent folder; this action will load all assets in that folder and subfolders into memory. The "reload" button on top serves to reload all the declaration files again, because of a bug in the map editor you need to click the button for the inspector to load model assets. If you right click a selected asset a context menu will appear; this menu does not function properly and will crash the editor. + +The bottom part of the inspector is the preview window. The four coloured lines represent the red, green, blue and alpha components of [images](Images "Images") but this feature has no effect. You can use the left and right mouse buttons to rotate and move the asset selected, respectively. For some assets like textures and guis the rotation feature is unavailable. To access the media inspector you can also use [hotkey: M](DoomEdit_hotkeys "DoomEdit hotkeys") . + +### The texture inspector + +![The Texture Inspector](/images/d/d7/Inspectors_textures.png) + +This inspector will list all the textures which are loaded into memory and available to be applied to elements of your map. Textures are loaded either automatically by loading a map and by using the media inspector. To access the texture inspector you can also use [hotkey: T](DoomEdit_hotkeys "DoomEdit hotkeys") . Aside from the scrollbar, you can scroll the texture inspector by right-click-drag. Scrolling with the mouse wheel does not work properly and you must right-click-drag at least once for it to "kick in". + +### The console inspector + +**Missing image: */w/images/9/96/Inspectors\_console.png* The console Inspector** + +This inspector mirrors the game's console and most of the [CVars and console commands](Console "Console") work here too. Pressing the TAB key will display the command history. To access the console inspector you can also use [hotkey: O](DoomEdit_hotkeys "DoomEdit hotkeys") . + +Light editor +------------ + +To access the light editor window press the [hotkey: J](DoomEdit_hotkeys "DoomEdit hotkeys") or type " [editLights](EditLights_%28console_command%29 "EditLights (console command)") " in the console. + +**Missing image: */w/images/d/d6/Light\_editor.png* The light editor** + +On the left you can choose between point and projected lights. A point light will affect everything inside the purple coloured parallelopiped while a projected light normally uses a pyramid. Simply put, a point light is like the Sun while projected lights behave like spotlights. + +In the point light options, the "equilateral radius" setting locks the radius settings for all three axis into the same value and always get a cube-like volume. These three control the size of the purple box. The "fall-off" radio buttons don't appear to do anything; whilst the "parallel" setting will make the light appear to be infinitely far away casting all the shadows in the same direction, simulating the Sun. If you enable the "centre" option the three text boxes on its right will become active and a small purple dot will appear in the editing window. This centre refers to the origin of the light and shadows. Usually this is the same as the origin of the affected volume but by enabling this option you can make the volume light up one area while the centre of the light is in another. You can change this centre by either dragging the purple dot in the editor view or by inserting its actual origin values here. + +When you select "projected light" a second set of options becomes available while the above are disabled. The light's volume will also change to a square pyramid with two purple dots. The nine-cell matrix controls this new volume but it's easier to do it in the editor view window by dragging the purple dots around. If you enable the "explicit start/end points" options the volume is capped somewhere before the light's origin and two green dots appear. You can also control the cap in the text boxes but it's easier to drag the green control dots. + +The options on the right apply to both types of light. The three options on top control optimisations you can enable. Please note that these can be overridden by the actual [texture](Material_%28decl%29 "Material (decl)") you might choose below. + +The colour button allows you to pick a particular colour for the light from a palette. Finally, you can choose a specific material in the "texture" dropdown list. These will modulate the light and light volume and while some will respect the colour you pick in the palette others will override that. + +![](/images/2/23/D3square_25.png) Note: _Doom 3 only_: + ~ The "brightness" slider is obsolete and doesn't work. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only_: + ~ The "detail" area allows you to set a detail value for each light. The lower the value the more likely it is to be ignored by the engine when running at lower quality settings. + +The black area the dropdown list is to preview the light material currently selected. Right-click drag will move the surface around while ALT + right-click drag will move the surface closer or farther away. If you want to remove a light material you will need to delete its path and name from the "texture" list. + +On the bottom the "apply" button allows you to see your current changes in the editor view windows will the "apply different" allows you to select many different lights, make them all share the colour, light material or whatever property you've changed leaving everything else intact. + +Surface inspector +----------------- + +To access this inspector press the [hotkey: S](DoomEdit_hotkeys "DoomEdit hotkeys") . + +**Missing image: */w/images/5/53/Surface\_inspector.png* The surface inspector** + +This is where you can modify the texturing (and complexity in case of a [patch](Patch "Patch") ) of a particular surface. The textbox on top shows the material of the currently selected surface. The following two dials allow you to shift a texture x units in any direction while the "rotate" one allows you to rotate the texture around a rotating axis located in the centre of the surface. + +Next come the scaling options that allow you stretch or shrink a texture in a particular direction. Enabling the "absolute" option makes any values on the right boxes ignore any previous scaling values. + +The "fit" button scales the texture enough to fit the particular surface perfectly. The "width" and "height" values control how many times a texture should fit in that surface. The "cap" button is most useful for aligning textures in capped patches while "natural" will revert all scaling/rotation changes to that surface. The two flip buttons allows you to mirror a texture along the respective axis. + +Finally if you are selecting a patch and enable the "subdivide patch" option you can then control how complex that patch is with the slider. More subdivisions means higher quality but lower performance. + +![](/images/2/23/D3square_25.png) Note: _Doom 3 only_: + ~ The "texture tool goes here" area of the inspector doesn't work. + diff --git a/Mapdef_(decl).page b/Mapdef_(decl).page new file mode 100644 index 000000000..092774559 --- /dev/null +++ b/Mapdef_(decl).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Declarations, Mapping +toc: yes +title: Mapdef (decl) +... + +Mapdefs are [declarations](Declarations "Declarations") that contain a list of general map properties. These declarations are required if you wish for your map to be displayed during the setup of a multiplayer game. + +Syntax +------ + + mapDef [path] { + "name" [name] + "devname" [name] + "singleplayer" [boolean] + "Deathmatch" [boolean] + "Team DM" [boolean] + "Last Man" [boolean] + "Tourney" [boolean] + "size0" [size] + "size1" [size] + "size2" [size] + "size3" [size] + } + +MapDef declarations are started with a header which consists of the keyword mapDef followed by the *name* of the map. They are then followed by the body of the declaration which is enclosed in curly brackets. + +The name and devname values you enter here will determine how the map is named in the server window. The key values with the boolean field accept 0, 1 to determine which game modes are available for play. The four size keys are a performance optimization and you should set them with the " [com\_updateLoadSize](Com_updateLoadSize_%28cvar%29 "Com updateLoadSize (cvar)") 1" CVar after loading the map. You need to do this for all four [quality settings](Quality_settings "Quality settings") . + +**Note:** It's normal if size0 and size1 use the same value. + +Alternatively you can create a batch file to do this for you. A batch file is an ASCII text file with the .BAT extension thus you can use notepad to create one. Here is an example of a batch file named "mapsize.bat". + + doom3 +com_updateLoadSize 1 +map \.map +quit + +The batch file itself can be anywhere if you set the right paths but in the example above it's supposed to be put in the Doom 3 folder. This will update the corresponding MapDef entry with the correct sizes. If the map is multiplayer only then do: + + doom3 +com_updateLoadSize 1 +si_map \.map +si_pure 0 +spawnserver +quit + diff --git a/Mapping.page b/Mapping.page new file mode 100644 index 000000000..057526bd4 --- /dev/null +++ b/Mapping.page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Mapping +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Mapping quick reference** + +------------------------------------------------------------------------ + + +- [Common Mapping Issues](Common_Mapping_Issues "Common Mapping Issues") +- [Optimising maps](Optimising_maps "Optimising maps") +- [Keyboard Shortcuts](DoomEdit_hotkeys "DoomEdit hotkeys") + +**Entity Listings** + +![](/images/2/23/D3square_25.png) [Entity Listing (Doom 3)](Entity_Listing_%28Doom_3%29 "Entity Listing (Doom 3)") +![](/images/e/e8/Q4square_25.png) [Entity Listing (Quake 4)](Entity_Listing_%28Quake_4%29 "Entity Listing (Quake 4)") +![](/images/b/ba/Preysquare_25.png) [Entity Listing (Prey)](Entity_Listing_%28Prey%29 "Entity Listing (Prey)") +![](/images/7/7e/Etqwsquare_25.png) [Entity Listing (ETQW)](Entity_Listing_%28ETQW%29 "Entity Listing (ETQW)") + +Mapping for [id Tech 4](Id_Tech_4 "Id Tech 4") games is based on 'additive' editing, whereby the level designer adds solid geometry to an empty "world", know as the **void** in Doom 3. This is contrasted with "subtractive" editing which is used in Unreal and its derivatives - in these games the world starts out solid and rooms are subtracted from it, with extra details such as pillars being added back. + +Users of Unreal-based engines may initially find Doom 3 editing overly complex: instead of subtracting a simple room, it is necessary to create solid brushes for floor, ceiling and walls and make sure they do not leave any gaps. However, pure-additive geometry is simpler from the engine's perspective (since the order of brush creation is no longer critical), and completely eliminates the "BSP holes" that plague Unreal levels. + +Map Editing Tools +----------------- + +Here are the known editing tools that can be used for creating maps for id Tech 4 engine games. + +- [Map editor](Map_editor "Map editor") - Built-in Windows-only level editor. + - [DoomEdit](DoomEdit "DoomEdit") - Doom 3 map editor specific information. + - [QuakeEdit](QuakeEdit "QuakeEdit") - Quake 4 map editor specific information. + - [PreyEdit](PreyEdit "PreyEdit") - Prey map editor specific information. + - [EditWorld](EditWorld "EditWorld") - ET:QW map editor specific information. +- [GTKRadiant](http://www.qeradiant.com/ "http://www.qeradiant.com/") - Open source, multi-platform editor. + - [DarkRadiant](http://darkradiant.sourceforge.net/ "http://darkradiant.sourceforge.net/") - GTKRadiant modification made for The Dark Mod (also works with vanilla Doom 3) with many fixes, usability improvements and new features. +- [Blender](https://www.blender.org "Blender") - The free and open-source 3D software can now be used to make level when using the [RBDoom3BFG](RBDoom3BFG "") sourceport. We have a [dedicated tutorial](RBDoom3BFG-Blender-Mapping "RBDoom3BFG Blender Mapping") vailable to get you started ! +- [TrenchBroom](https://trenchbroom.github.io/ "Trenchbroom") - The popular level editor for the original Quake can also be used to make maps for [RBDoom3BFG](). Make sure to use the version provided with the sourceport (in the "Tools" directory), as it has been modified specially to work with RBDoom3BFG. There is a [Video Tutorial](https://www.youtube.com/watch?v=RwLRhl42cqk) where you can get started. + +Components of a map +------------------- + +Any map will contain a number of standard elements, which are discussed below. + +### Brushes + +[Brushes](Brush "Brush") are convex solids that form the basic geometry of a map - floors, ceilings, walls, and basic internal solids (such as steps or beams) that do not require a model are produced with brushes. At the very least, the outer hull of a map must be made from brushes since by default, they belong to the only [entity](Entity "Entity") class (the worldspawn) capable of sealing the map from the void. + +Aside from visual geometry, brushes can also be used to define volumes within a map with unique properties. This is done by applying [special volume materials](Special_Volume_Materials "Special Volume Materials") (a.k.a. "common" materials) to their surface. An example would be the material *player\_clip* which prevents the player from entering the designated volume. + +If a user attempts to create a concave brush through a [CSG](CSG "CSG") operation, the editor automatically fragments it to create a number of smaller convex brushes that combine to create the desired concave structure. + +### Entities + +[Entities](Entity "Entity") are functional objects placed in a map ("actors" to the Unreal mappers). [Lights](Light "Light") , monsters, items, doors - anything which must do something as opposed to just constituting map geometry - are all examples of entities. Entities can be created in-editor from patches or brushes, while pre-defined entities can be added from the right-click context menu in the main editor window. Entities are inherently dynamic and can be controlled either by the [game logic](Coding "Coding") or level [scripts](Scripting "Scripting") . + +#### Models + +Objects that are too complex to create with brushes or patches can be [modelled](Modelling "Modelling") in an external application and imported into Doom 3, in either . [ASE](ASE_%28file_format%29 "ASE (file format)") or . [LWO](LWO_%28file_format%29 "LWO (file format)") file formats as an entity. A static model can be used to represent anything from a key to a table to a large stone buttress, while an animated model is required for enemies, monsters or NPCs. + +And despite the debate, models cannot be scaled by the engine. It is possible to scale them by carefully tweaking the rotation key/value pair, however the effect is only visual. The collision model does not scale with it. + +Unreal users will be accustomed to creating almost all architectural detail with static models, due to problems caused by excessively-complex BSP geometry. This is not an issue for Doom 3, which uses a unified rendering model that makes no distinction between BSP and model-based polygons. See the [modelling](Modelling "Modelling") section for more discussion of the model vs brush distinction. Although entities by default, with the inline flag a model entity that is not supposed to be dynamic can be turned into map geometry when the map is compiled. + +### Patches + +[Patches](Patch "Patch") are used to add rounded, curved or undulating surfaces to a map, which are not possible using brushes alone. They are defined using *Bezier curves* , and are smooth-shaded by the renderer. + +Compiling the map +----------------- + +Before you can play a map you have to compile it. The easiest way is to select BSP \> BSP in the map editor, but you can also type " [dmap](Dmap_%28console_command%29 "Dmap (console command)") \" in the console. Doom 3 is different from previous id engines because it reads direct from . [MAP](MAP_%28file_format%29 "MAP (file format)") files without making computations for VIS and LIGHT, which are performed on-the-fly by the engine. However, you still need to 'compile' your maps to create a . [CM](CM_%28file_format%29 "CM (file format)") and a . [PROC](PROC_%28file_format%29 "PROC (file format)") which essentially makes solid geometry solid. Despite this, map compilation is very fast (measured in seconds). + +Writing a declaration +--------------------- + +Before packaging a map for distribution you should create a [map declaration](Mapdef_%28decl%29 "Mapdef (decl)") , which will provide the engine with information like the working map name, supported game modes, and general memory consumption. + +For more information about [declarations](Declarations "Declarations") , like what they are, how they are created, or where they are stored, visit the corresponding article. + +Advanced Tutorials +------------------ + +- [How to add a sky](How_to_add_a_sky "How to add a sky") +- [How to add a terrain](How_to_add_a_terrain "How to add a terrain") +- [How to add water](How_to_add_water "How to add water") + + ![](/images/b/ba/Preysquare_25.png) Prey Advanced Tutorials +-------------------------------------------------------------------------------------------- + +*The information in this section is specific to [Prey](Prey "Prey") .* + +- [How to add gravity volumes](https://web.archive.org/web/20121205052906/http://www.3drealms.com/prey/wiki/index.php/Gravity_Volumes_Tutorial "http://www.3drealms.com/prey/wiki/index.php/Gravity_Volumes_Tutorial") +- [How to add portals - freestanding](https://web.archive.org/web/20121205052906/http://www.3drealms.com/prey/wiki/index.php/Portals_Tutorial "http://www.3drealms.com/prey/wiki/index.php/Portals_Tutorial") +- [How to add portals - surface](https://web.archive.org/web/20121205052906/http://www.3drealms.com/prey/wiki/index.php/Crouch_Portals_Tutorial "http://www.3drealms.com/prey/wiki/index.php/Crouch_Portals_Tutorial") +- [How to add wall walking](https://web.archive.org/web/20121205052906/http://www.3drealms.com/prey/wiki/index.php/Wall_Walk_Tutorial "http://www.3drealms.com/prey/wiki/index.php/Wall_Walk_Tutorial") + + ![](/images/7/7e/Etqwsquare_25.png) ETQW Advanced Tutorials +-------------------------------------------------------------------------------------------- + +*The information in this section is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") .* + +- [How to add localization to a map](How_to_add_localization_to_a_map "How to add localization to a map") +- [How to add a construction objective](How_to_add_a_construction_objective "How to add a construction objective") +- [How to add bot support to a map](How_to_add_bot_support_to_a_map "How to add bot support to a map") + +See also +-------- + +- [Common Mapping Issues](Common_Mapping_Issues "Common Mapping Issues") +- [Mapping filetypes](Maps_%28folder%29 "Maps (folder)") +- [Models vs brushes](Models_vs_brushes "Models vs brushes") +- [Optimising maps](Optimising_maps "Optimising maps") +- [DoomEDIT Categorised Key Bindings and Mouse Controls](DoomEDIT_Categorised_Key_Bindings_and_Mouse_Controls "DoomEDIT Categorised Key Bindings and Mouse Controls") + diff --git a/Maps_(folder).page b/Maps_(folder).page new file mode 100644 index 000000000..1c9d27040 --- /dev/null +++ b/Maps_(folder).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Folders, Mapping +toc: yes +title: Maps (folder) +... + +The maps directory contains a sub-directory, "game". Within this directory are the files of the actual Doom 3 levels. All files here are named after the level that the file belongs to. Maps in Doom 3 are defined by four different files, all of which are in ascii (plain text) so it should be very easy for other people to write editors and tools for them. For a map to work properly, all four files must be included (the only exception is that .AAS files are not needed for multiplayer maps). + +Mapping Filetypes +================= + + [levelname]. [MAP](MAP_%28file_format%29 "MAP (file format)") +The .MAP file is the main file that is created when you edit a file, it defines all the [entities](Entity "Entity") , [brushes](Brush "Brush") and [patches](Patch "Patch") in the map. The other three files are all generated from the .MAP file with the [dmap](Dmap_%28console_command%29 "Dmap (console command)") command. The format hasn't changed much from the Quake series. Unlike previous generation Quake MAP/BSP's, Doom3 map files are used both in the editor as well as in-game - eliminating the need to compile the editor 'map' file into a 'bsp'. Doom3 maps are pretty much executed on the fly. As well, map files are 'open' allowing developers to open any completed map in the editor for inspection. + + + + [levelname]. [CM](CM_%28file_format%29 "CM (file format)") +The .CM file defines the collision geometry in the map. It is used by the physics system for collision detection. + + + + [levelname]. [PROC](PROC_%28file_format%29 "PROC (file format)") +The .PROC contains all the pre-processed geometry in the map. It stores all the visible triangles, batched up in to surfaces. It also stores all the portal information, and any precalculated shadow volumes (if a light doesn't move, and a brush doesn't move, the shadow volume can be precalculated). + + + + [levelname]. [AAS](AAS_%28file_format%29 "AAS (file format)") [suffix] +The .AAS files contain the 'area awareness' data for the AI to navigate through the level. The .AAS file is generated to reflect the playable volume of the map that the monsters are allowed to roam about. For Doom 3 there are several different types of .AAS files signified by the suffix. These are used depending on the physical dimensions of monsters. For example, most monsters use .AAS48, while larger demons like the hell-knight use .AAS96. In addition, there are also special .AAS files for special monster types, .AAS\_CYBERDEMON, .AAS\_GUARDIAN, .AAS\_MANCUBUS, .AAS\_SABAOTH. + diff --git a/Marine_fighter_projectile_(entity).page b/Marine_fighter_projectile_(entity).page new file mode 100644 index 000000000..e471e6b8f --- /dev/null +++ b/Marine_fighter_projectile_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marine fighter projectile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bloodyImpactEffect | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_nail](Projectile_nail_%28entity%29 "Projectile nail (entity)") + - **marine\_fighter\_projectile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MarkUsed_(script_event).page b/MarkUsed_(script_event).page new file mode 100644 index 000000000..471dcf53f --- /dev/null +++ b/MarkUsed_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MarkUsed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the combat node if "use\_once" is set on the entity. + +Usage +----- + +*void* markUsed( ); + +Parameters +---------- + +None. + +Examples +-------- + + node.markUsed(); + +Notes +----- + +None. + diff --git a/Marscity2_cin_fatty_(entity).page b/Marscity2_cin_fatty_(entity).page new file mode 100644 index 000000000..05984b43f --- /dev/null +++ b/Marscity2_cin_fatty_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 cin fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity2\_cin\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_cin_imp_(entity).page b/Marscity2_cin_imp_(entity).page new file mode 100644 index 000000000..ff33bc085 --- /dev/null +++ b/Marscity2_cin_imp_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 cin imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bite | Description not available. | +| snd\_tear | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity2\_cin\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_hallway_marine_(entity).page b/Marscity2_hallway_marine_(entity).page new file mode 100644 index 000000000..000d4eafb --- /dev/null +++ b/Marscity2_hallway_marine_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 hallway marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| velocityTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity2\_hallway\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_hallway_zombie_(entity).page b/Marscity2_hallway_zombie_(entity).page new file mode 100644 index 000000000..337067162 --- /dev/null +++ b/Marscity2_hallway_zombie_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 hallway zombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_suit\_skinny](Monster_zombie_suit_skinny_%28entity%29 "Monster zombie suit skinny (entity)") + - **marscity2\_hallway\_zombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_imp_(entity).page b/Marscity2_imp_(entity).page new file mode 100644 index 000000000..34753a1b9 --- /dev/null +++ b/Marscity2_imp_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **marscity2\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_maint_ceiling_(entity).page b/Marscity2_maint_ceiling_(entity).page new file mode 100644 index 000000000..b40ffe5ab --- /dev/null +++ b/Marscity2_maint_ceiling_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 maint ceiling (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_primary | Description not available. | +| snd\_secondary1 | Description not available. | +| snd\_secondary2 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk3\_blendin | Description not available. | +| talk3\_blendout | Description not available. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity2\_maint\_ceiling** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_sarge_cam_(entity).page b/Marscity2_sarge_cam_(entity).page new file mode 100644 index 000000000..d0652d5a8 --- /dev/null +++ b/Marscity2_sarge_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 sarge cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **marscity2\_sarge\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_video_sarge_(entity).page b/Marscity2_video_sarge_(entity).page new file mode 100644 index 000000000..505e51cae --- /dev/null +++ b/Marscity2_video_sarge_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 video sarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_sargevid | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity2\_video\_sarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity2_zombie_morgue_(entity).page b/Marscity2_zombie_morgue_(entity).page new file mode 100644 index 000000000..56dcb5cf1 --- /dev/null +++ b/Marscity2_zombie_morgue_(entity).page @@ -0,0 +1,183 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity2 zombie morgue (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| channel XXXX | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_morgue](Monster_zombie_morgue_%28entity%29 "Monster zombie morgue (entity)") + - **marscity2\_zombie\_morgue** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_char_maint_asian_pda_(entity).page b/Marscity_char_maint_asian_pda_(entity).page new file mode 100644 index 000000000..10ddf5c3a --- /dev/null +++ b/Marscity_char_maint_asian_pda_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity char maint asian pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_excuse | Description not available. | +| snd\_talk\_idle | Description not available. | +| snd\_talk\_idle2 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_char\_maint\_asian\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_betruger_(entity).page b/Marscity_cinematic_betruger_(entity).page new file mode 100644 index 000000000..050121fa3 --- /dev/null +++ b/Marscity_cinematic_betruger_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_cam_(entity).page b/Marscity_cinematic_cam_(entity).page new file mode 100644 index 000000000..2c9f27e13 --- /dev/null +++ b/Marscity_cinematic_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **marscity\_cinematic\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_campbell_(entity).page b/Marscity_cinematic_campbell_(entity).page new file mode 100644 index 000000000..5fd1f74f5 --- /dev/null +++ b/Marscity_cinematic_campbell_(entity).page @@ -0,0 +1,160 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - [char\_campbell\_bfgcase](Char_campbell_bfgcase_%28entity%29 "Char campbell bfgcase (entity)") + - **marscity\_cinematic\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_doctor_(entity).page b/Marscity_cinematic_doctor_(entity).page new file mode 100644 index 000000000..8f6ed68d8 --- /dev/null +++ b/Marscity_cinematic_doctor_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic doctor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_doc1 | Description not available. | +| snd\_doc2 | Description not available. | +| snd\_doc3 | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_doctor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_player_(entity).page b/Marscity_cinematic_player_(entity).page new file mode 100644 index 000000000..c336061f6 --- /dev/null +++ b/Marscity_cinematic_player_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_sarge2_(entity).page b/Marscity_cinematic_sarge2_(entity).page new file mode 100644 index 000000000..9d23f52c1 --- /dev/null +++ b/Marscity_cinematic_sarge2_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic sarge2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| follow\_once | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_sarge2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_sarge_(entity).page b/Marscity_cinematic_sarge_(entity).page new file mode 100644 index 000000000..9af706a4e --- /dev/null +++ b/Marscity_cinematic_sarge_(entity).page @@ -0,0 +1,183 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic sarge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_sargecin1 | Description not available. | +| snd\_sargecin2 | Description not available. | +| snd\_sargecin3 | Description not available. | +| snd\_sargecin4 | Description not available. | +| snd\_sargecin5 | Description not available. | +| snd\_sargecin6 | Description not available. | +| snd\_sargecin7 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_sarge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_security_(entity).page b/Marscity_cinematic_security_(entity).page new file mode 100644 index 000000000..f5b369d60 --- /dev/null +++ b/Marscity_cinematic_security_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic security (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_guard1 | Description not available. | +| snd\_guard2 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_security** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_swann_(entity).page b/Marscity_cinematic_swann_(entity).page new file mode 100644 index 000000000..fd32b13fc --- /dev/null +++ b/Marscity_cinematic_swann_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_cinematic_victim_(entity).page b/Marscity_cinematic_victim_(entity).page new file mode 100644 index 000000000..318e24f1d --- /dev/null +++ b/Marscity_cinematic_victim_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity cinematic victim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_injured | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_cinematic\_victim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_civilian1_(entity).page b/Marscity_civilian1_(entity).page new file mode 100644 index 000000000..b43726835 --- /dev/null +++ b/Marscity_civilian1_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity civilian1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_civilian1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_civilian2_(entity).page b/Marscity_civilian2_(entity).page new file mode 100644 index 000000000..005fdeab4 --- /dev/null +++ b/Marscity_civilian2_(entity).page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity civilian2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_blocked | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_civilian2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_civilian_bathroom_(entity).page b/Marscity_civilian_bathroom_(entity).page new file mode 100644 index 000000000..e3cd4d460 --- /dev/null +++ b/Marscity_civilian_bathroom_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity civilian bathroom (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_excuseme | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_civilian\_bathroom** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_civilian_hallway_(entity).page b/Marscity_civilian_hallway_(entity).page new file mode 100644 index 000000000..1709f09cd --- /dev/null +++ b/Marscity_civilian_hallway_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity civilian hallway (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_civilian\_hallway** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_civilian_kitchen_(entity).page b/Marscity_civilian_kitchen_(entity).page new file mode 100644 index 000000000..94cd38eff --- /dev/null +++ b/Marscity_civilian_kitchen_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity civilian kitchen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_civilian\_kitchen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_dufflebag_(entity).page b/Marscity_dufflebag_(entity).page new file mode 100644 index 000000000..d631cefe7 --- /dev/null +++ b/Marscity_dufflebag_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity dufflebag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_dufflebag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_hangar_(entity).page b/Marscity_hangar_(entity).page new file mode 100644 index 000000000..ec1fc32c2 --- /dev/null +++ b/Marscity_hangar_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity hangar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_hangar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_hangar_campbell_(entity).page b/Marscity_hangar_campbell_(entity).page new file mode 100644 index 000000000..0a8655dba --- /dev/null +++ b/Marscity_hangar_campbell_(entity).page @@ -0,0 +1,162 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity hangar campbell (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [char\_campbell\_bfg](Char_campbell_bfg_%28entity%29 "Char campbell bfg (entity)") + - [char\_campbell\_bfgcase](Char_campbell_bfgcase_%28entity%29 "Char campbell bfgcase (entity)") + - **marscity\_hangar\_campbell** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_hangar_player_(entity).page b/Marscity_hangar_player_(entity).page new file mode 100644 index 000000000..a15d125e3 --- /dev/null +++ b/Marscity_hangar_player_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity hangar player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_hangar\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_hangar_swann_(entity).page b/Marscity_hangar_swann_(entity).page new file mode 100644 index 000000000..a41a63e48 --- /dev/null +++ b/Marscity_hangar_swann_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity hangar swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_hangar\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_ipn_news_(entity).page b/Marscity_ipn_news_(entity).page new file mode 100644 index 000000000..3600ca80a --- /dev/null +++ b/Marscity_ipn_news_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity ipn news (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_ipn\_news** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_labcoat_black_(entity).page b/Marscity_labcoat_black_(entity).page new file mode 100644 index 000000000..026e535d0 --- /dev/null +++ b/Marscity_labcoat_black_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity labcoat black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_labcoat\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_labcoat_monitor_(entity).page b/Marscity_labcoat_monitor_(entity).page new file mode 100644 index 000000000..afdf67b03 --- /dev/null +++ b/Marscity_labcoat_monitor_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity labcoat monitor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_labcoat\_monitor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_labcoat_young_(entity).page b/Marscity_labcoat_young_(entity).page new file mode 100644 index 000000000..017c42256 --- /dev/null +++ b/Marscity_labcoat_young_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity labcoat young (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_labcoat\_young** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_maint1_hallway_(entity).page b/Marscity_maint1_hallway_(entity).page new file mode 100644 index 000000000..34a3ff0c0 --- /dev/null +++ b/Marscity_maint1_hallway_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity maint1 hallway (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_maint1\_hallway** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_maint2_hallway_(entity).page b/Marscity_maint2_hallway_(entity).page new file mode 100644 index 000000000..3f7b4b70a --- /dev/null +++ b/Marscity_maint2_hallway_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity maint2 hallway (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_maint2\_hallway** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_meeting_betruger_(entity).page b/Marscity_meeting_betruger_(entity).page new file mode 100644 index 000000000..4db27ec64 --- /dev/null +++ b/Marscity_meeting_betruger_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity meeting betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_meeting\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_meeting_player_(entity).page b/Marscity_meeting_player_(entity).page new file mode 100644 index 000000000..712092a67 --- /dev/null +++ b/Marscity_meeting_player_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity meeting player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_meeting\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_reception_player_(entity).page b/Marscity_reception_player_(entity).page new file mode 100644 index 000000000..f5af0e6e9 --- /dev/null +++ b/Marscity_reception_player_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity reception player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_reception\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_receptionist2_(entity).page b/Marscity_receptionist2_(entity).page new file mode 100644 index 000000000..5141814bf --- /dev/null +++ b/Marscity_receptionist2_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity receptionist2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_receptionist2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_receptionist3_(entity).page b/Marscity_receptionist3_(entity).page new file mode 100644 index 000000000..3906b571c --- /dev/null +++ b/Marscity_receptionist3_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity receptionist3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - [marscity\_receptionist2](Marscity_receptionist2_%28entity%29 "Marscity receptionist2 (entity)") + - **marscity\_receptionist3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_receptionist_(entity).page b/Marscity_receptionist_(entity).page new file mode 100644 index 000000000..e842ba86d --- /dev/null +++ b/Marscity_receptionist_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity receptionist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_receptionist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_receptionist_start_(entity).page b/Marscity_receptionist_start_(entity).page new file mode 100644 index 000000000..22f3df92c --- /dev/null +++ b/Marscity_receptionist_start_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity receptionist start (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_receptionist\_start** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_sci_team_request_(entity).page b/Marscity_sci_team_request_(entity).page new file mode 100644 index 000000000..631895305 --- /dev/null +++ b/Marscity_sci_team_request_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity sci team request (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_sci\_team\_request** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_sci_team_request_cam_(entity).page b/Marscity_sci_team_request_cam_(entity).page new file mode 100644 index 000000000..c5648a496 --- /dev/null +++ b/Marscity_sci_team_request_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity sci team request cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **marscity\_sci\_team\_request\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_sec_checkin_(entity).page b/Marscity_sec_checkin_(entity).page new file mode 100644 index 000000000..b5703cf51 --- /dev/null +++ b/Marscity_sec_checkin_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity sec checkin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cleared | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hold | Description not available. | +| snd\_letmeget | Description not available. | +| snd\_need | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_waisting | Description not available. | +| snd\_welcome | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_sec\_checkin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_sec_window2_(entity).page b/Marscity_sec_window2_(entity).page new file mode 100644 index 000000000..b242eedb3 --- /dev/null +++ b/Marscity_sec_window2_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity sec window2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_sec\_window2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_sec_window_(entity).page b/Marscity_sec_window_(entity).page new file mode 100644 index 000000000..c515373b6 --- /dev/null +++ b/Marscity_sec_window_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity sec window (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_sec\_window** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_security_goggles_pda_(entity).page b/Marscity_security_goggles_pda_(entity).page new file mode 100644 index 000000000..b56575082 --- /dev/null +++ b/Marscity_security_goggles_pda_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity security goggles pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_security\_goggles\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_security_machinegun_(entity).page b/Marscity_security_machinegun_(entity).page new file mode 100644 index 000000000..ef7d881ca --- /dev/null +++ b/Marscity_security_machinegun_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity security machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_security\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_ship2_(entity).page b/Marscity_ship2_(entity).page new file mode 100644 index 000000000..c9781a403 --- /dev/null +++ b/Marscity_ship2_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity ship2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_ship2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_ship3_(entity).page b/Marscity_ship3_(entity).page new file mode 100644 index 000000000..bf6dc61ee --- /dev/null +++ b/Marscity_ship3_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity ship3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| loop\_last\_anim | Loops the last anim when 'num\_anims' is set. the next trigger will cause the entity to hide, or be removed if 'remove' is set. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_ship3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_ship_(entity).page b/Marscity_ship_(entity).page new file mode 100644 index 000000000..1fe8af536 --- /dev/null +++ b/Marscity_ship_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity ship (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_ship** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_smallpda_(entity).page b/Marscity_smallpda_(entity).page new file mode 100644 index 000000000..995d68bac --- /dev/null +++ b/Marscity_smallpda_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity smallpda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| auto\_advance | When 'num\_anims' is set, won't wait to be triggered between each anim. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_smallpda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_soldier_bald_pda_(entity).page b/Marscity_soldier_bald_pda_(entity).page new file mode 100644 index 000000000..e3a54b6e9 --- /dev/null +++ b/Marscity_soldier_bald_pda_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity soldier bald pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_soldier\_bald\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_soldier_black_(entity).page b/Marscity_soldier_black_(entity).page new file mode 100644 index 000000000..08eb9bd09 --- /dev/null +++ b/Marscity_soldier_black_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity soldier black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_soldier\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_soldier_young_pda_(entity).page b/Marscity_soldier_young_pda_(entity).page new file mode 100644 index 000000000..1b2cff8db --- /dev/null +++ b/Marscity_soldier_young_pda_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity soldier young pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_soldier\_young\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_asian_chair2_(entity).page b/Marscity_suit_asian_chair2_(entity).page new file mode 100644 index 000000000..e35e15b50 --- /dev/null +++ b/Marscity_suit_asian_chair2_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit asian chair2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_respond | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_suit\_asian\_chair2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_asian_chair_(entity).page b/Marscity_suit_asian_chair_(entity).page new file mode 100644 index 000000000..7aafa401f --- /dev/null +++ b/Marscity_suit_asian_chair_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit asian chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_respond | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_suit\_asian\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_chair_(entity).page b/Marscity_suit_chair_(entity).page new file mode 100644 index 000000000..9ca8c3a42 --- /dev/null +++ b/Marscity_suit_chair_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **marscity\_suit\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_officeguy1_(entity).page b/Marscity_suit_officeguy1_(entity).page new file mode 100644 index 000000000..c5b8a5166 --- /dev/null +++ b/Marscity_suit_officeguy1_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit officeguy1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_suit\_officeguy1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_young2_(entity).page b/Marscity_suit_young2_(entity).page new file mode 100644 index 000000000..87a730aab --- /dev/null +++ b/Marscity_suit_young2_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit young2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_suit\_young2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_suit_young_chair_(entity).page b/Marscity_suit_young_chair_(entity).page new file mode 100644 index 000000000..9ab909f54 --- /dev/null +++ b/Marscity_suit_young_chair_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity suit young chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ignore\_push | Set to 1 to prevent character from moving out of the way when player pushes him. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talk\_time | Description not available. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_suit\_young\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Marscity_walking_swann_(entity).page b/Marscity_walking_swann_(entity).page new file mode 100644 index 000000000..977b623f0 --- /dev/null +++ b/Marscity_walking_swann_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Marscity walking swann (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **marscity\_walking\_swann** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MaskAlpha_(Material_stage_keyword).page b/MaskAlpha_(Material_stage_keyword).page new file mode 100644 index 000000000..cc3361996 --- /dev/null +++ b/MaskAlpha_(Material_stage_keyword).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MaskAlpha (Material stage keyword) +... + +Description +----------- + +The **maskAlpha** keyword causes the alpha channel of this stage to be ignored. + +Usage +----- + + maskAlpha + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Using another image as the alpha channel... + + textures/custom/maskedAlpha + { + { + maskcolor + map textures/custom/usethisalpha.tga + } + { + blend blend + maskalpha + map textures/custom/dontusethisalpha.tga + } + } + +Notes +----- + +This keyword is useful in cases where you would like to use the alpha channel from another stage. + diff --git a/MaskBlue_(Material_stage_keyword).page b/MaskBlue_(Material_stage_keyword).page new file mode 100644 index 000000000..a7319d7a6 --- /dev/null +++ b/MaskBlue_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MaskBlue (Material stage keyword) +... + +Description +----------- + +The **maskBlue** keyword causes the blue channel of the current stage to be ignored. + +Usage +----- + + maskBlue + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Masking the blue channel + + { + maskBlue + map path/to/image.tga + } + +Notes +----- + +Not available. + diff --git a/MaskColor_(Material_stage_keyword).page b/MaskColor_(Material_stage_keyword).page new file mode 100644 index 000000000..a4461d5af --- /dev/null +++ b/MaskColor_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MaskColor (Material stage keyword) +... + +Description +----------- + +The **maskColor** keyword causes the color channels of this stage to be ignored and only use the alpha channel. + +Usage +----- + + maskColor + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Masking the color channels. + + { + maskColor + map path/to/image.tga + } + +Notes +----- + +This keyword is usefull in combination with [maskAlpha](MaskAlpha_%28Material_stage_keyword%29 "MaskAlpha (Material stage keyword)") in case you want to use the alpha channel from some different image file. + diff --git a/MaskDepth_(Material_stage_keyword).page b/MaskDepth_(Material_stage_keyword).page new file mode 100644 index 000000000..f190c459e --- /dev/null +++ b/MaskDepth_(Material_stage_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Stub, Material_stage_keywords +toc: yes +title: MaskDepth (Material stage keyword) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +The **maskDepth** stage keyword stops the current stage from writing to the depth buffer. + +Usage +----- + + maskDepth + +Parameters +---------- + +None. + +Example +------- + +None, be free to add an example. + +Notes +----- + +None. + diff --git a/MaskGreen_(Material_stage_keyword).page b/MaskGreen_(Material_stage_keyword).page new file mode 100644 index 000000000..ace4d6e21 --- /dev/null +++ b/MaskGreen_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MaskGreen (Material stage keyword) +... + +Description +----------- + +The **maskGreen** keyword causes the green channel of this stage to be ignored. + +Usage +----- + + maskGreen + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Masking the green channel. + + { + maskGreen + map path/to/image.tga + } + +Notes +----- + +Not available. + diff --git a/MaskRed_(Material_stage_keyword).page b/MaskRed_(Material_stage_keyword).page new file mode 100644 index 000000000..4bc90711b --- /dev/null +++ b/MaskRed_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MaskRed (Material stage keyword) +... + +Description +----------- + +The **maskRed** keyword causes the red channel of this stage to be ignored. + +Usage +----- + + maskRed + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Masking the red channel. + + { + maskRed + map path/to/image.tga + } + +Notes +----- + +Not available. + diff --git a/Mask_backleft_(Sound_shader_keyword).page b/Mask_backleft_(Sound_shader_keyword).page new file mode 100644 index 000000000..928f6d41d --- /dev/null +++ b/Mask_backleft_(Sound_shader_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask backleft (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_backleft keywork only allows sound from the shader to be outbut through the rear left surround sound speaker in a 5.1 setup. + +Usage +----- + + mask_backleft + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_backleft + shakes .1 + sound/last_stand/loop_rumble_backleft_b.wav + } + +Notes +----- + +When this is in use, sound only comes from that channel when 5.1 surround is used. If you use 2 channel (stereo) sound the channel will be muted and this sound will not be played. + diff --git a/Mask_backright_(Sound_shader_keyword).page b/Mask_backright_(Sound_shader_keyword).page new file mode 100644 index 000000000..feed6c32f --- /dev/null +++ b/Mask_backright_(Sound_shader_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask backright (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_backright keyword only allows the sound from the shader to be played through the rear right surround sound speaker in a 5.1 setup. + +Usage +----- + + mask_backright + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_backright + shakes .1 + sound/last_stand/loop_rumble_backright_b.wav + } + +Notes +----- + +When this is in use, sound only comes from that channel when 5.1 surround is used. If you use 2 channel (stereo) sound the channel will be muted and this sound will not be played. + diff --git a/Mask_center_(Sound_shader_keyword).page b/Mask_center_(Sound_shader_keyword).page new file mode 100644 index 000000000..04b74b290 --- /dev/null +++ b/Mask_center_(Sound_shader_keyword).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask center (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") and [Quake 4](Quake\_4). + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_center keywork only allows sound from the shader to be outbut through the center surround sound speaker in a 5.1 setup. + +Usage +----- + + mask_center + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_center + shakes .1 + sound/last_stand/loop_rumble_center_b.wav + } + +Notes +----- + +When this is in use, sound only comes from that channel when 5.1 surround is used. If you use 2 channel (stereo) sound the channel will be muted and this sound will not be played. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ *Quake 4 uses center to do the same thing.* diff --git a/Mask_left_(Sound_shader_keyword).page b/Mask_left_(Sound_shader_keyword).page new file mode 100644 index 000000000..c0da2b4cd --- /dev/null +++ b/Mask_left_(Sound_shader_keyword).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask left (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_left keywork only allows sound from the shader to be outbut through the front left surround sound speaker in a 5.1 setup, or the left speaker in the 2 channel (stereo) setup. + +Usage +----- + + mask_left + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_left + shakes .1 + sound/last_stand/loop_rumble_left_b.wav + } + diff --git a/Mask_lfe_(Sound_shader_keyword).page b/Mask_lfe_(Sound_shader_keyword).page new file mode 100644 index 000000000..c437a387a --- /dev/null +++ b/Mask_lfe_(Sound_shader_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask lfe (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_lfe keywork only allows sound from the shader to be outbut through the LFE (subwoofer) surround sound speaker in a 5.1 setup. + +Usage +----- + + mask_lfe + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_backleft + shakes .1 + sound/last_stand/loop_rumble_LFE_b.wav + } + +Notes +----- + +When this is in use, sound only comes from that channel when 5.1 surround is used. If you use 2 channel (stereo) sound the channel will be muted and this sound will not be played. + diff --git a/Mask_right_(Sound_shader_keyword).page b/Mask_right_(Sound_shader_keyword).page new file mode 100644 index 000000000..f3554f1b6 --- /dev/null +++ b/Mask_right_(Sound_shader_keyword).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: Mask right (Sound shader keyword) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +The mask\_right keywork only allows sound from the shader to be outbut through the right surround sound speaker in a 5.1 setup or the right speaker in a 2 channel (stereo) setup. + +Usage +----- + + mask_right + +Example +------- + + ship_engine_rumble + { + mindistance 100 + maxdistance 1000 + volume 10 + looping + mask_backleft + shakes .1 + sound/last_stand/loop_rumble_right_b.wav + } + diff --git a/MasterMapList_(entity).page b/MasterMapList_(entity).page new file mode 100644 index 000000000..cd4e59481 --- /dev/null +++ b/MasterMapList_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: MasterMapList (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| airdefense1 | Description not available. | +| airdefense2 | Description not available. | +| building\_b | Description not available. | +| convoy1 | Description not available. | +| convoy2 | Description not available. | +| convoy2b | Description not available. | +| core1 | Description not available. | +| core2 | Description not available. | +| dispersal | Description not available. | +| hangar1 | Description not available. | +| hangar2 | Description not available. | +| hub1 | Description not available. | +| hub2 | Description not available. | +| mcc\_1 | Description not available. | +| mcc\_2 | Description not available. | +| mcc\_landing | Description not available. | +| medlabs | Description not available. | +| network1 | Description not available. | +| network2 | Description not available. | +| process1 | Description not available. | +| process2 | Description not available. | +| putra | Description not available. | +| q4ctf1 | Description not available. | +| q4ctf2 | Description not available. | +| q4ctf3 | Description not available. | +| q4ctf4 | Description not available. | +| q4ctf5 | Description not available. | +| q4dm1 | Description not available. | +| q4dm11v1 | Description not available. | +| q4dm2 | Description not available. | +| q4dm3 | Description not available. | +| q4dm4 | Description not available. | +| q4dm5 | Description not available. | +| q4dm6 | Description not available. | +| q4dm7 | Description not available. | +| q4dm8 | Description not available. | +| recomp | Description not available. | +| storage1 | Description not available. | +| storage2 | Description not available. | +| tram1 | Description not available. | +| tram1b | Description not available. | +| walker | Description not available. | +| waste | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **masterMapList** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MatchPrefix_(script_event).page b/MatchPrefix_(script_event).page new file mode 100644 index 000000000..8e2aab459 --- /dev/null +++ b/MatchPrefix_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MatchPrefix (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*string* matchPrefix( *string* **prefix** , *string* **previousPrefix** ) + +Parameters +---------- + +- [prefix] - +- [previousPrefix] - + +Examples +-------- + + $my_entity.matchPrefix( "info_", "info_player" ); + +Notes +----- + +Not available. + diff --git a/Matcolor_(GUI_item_property).page b/Matcolor_(GUI_item_property).page new file mode 100644 index 000000000..2070e2142 --- /dev/null +++ b/Matcolor_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Matcolor (GUI item property) +... + +The color used to render the item material (from the [background](Background_%28GUI_item_property%29 "Background (GUI item property)") property). + +Syntax +------ + + matcolor r, g, b, a + +This can be a bit tricky: instead of a simple color definition as in the [forecolor](Forecolor_%28GUI_item_property%29 "Forecolor (GUI item property)") or [backcolor](Backcolor_%28GUI_item_property%29 "Backcolor (GUI item property)") properties, this color defines how much of the original color, from each channel, will be used. The default '1, 1, 1, 1' value says that all values from each channel should be used, and the shader will be rendered as it is; however, by setting a channel to any value lower than 1, you can filter color channels from the rendered material, altering its color. With a white material, using a value of '0, 1, 0, 1' would create a green material, for example. This is useful when creating grayscale materials: by using different matcolor settings, you can have different colors rendered using the same assets. When creating a HUD for a Blue vs Red game, for example, you could create grayscale HUD assets then simply use '1, 0, 0, 1' values for the red team GUIs and '0, 0, 1, 1' values for the blue team GUIs. The last value, *a* or Alpha, is the opacity of the material -- and it is rendered on top of the item's background color, if any. + +Default value +------------- + + 1, 1, 1, 1 + +Example(s) +---------- + + matcolor 1, 1, 1, 1 + diff --git a/MaterialEditor_(console_command).page b/MaterialEditor_(console_command).page new file mode 100644 index 000000000..0c93f6538 --- /dev/null +++ b/MaterialEditor_(console_command).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: MaterialEditor (console command) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Description +----------- + +This command starts the [material](Material_%28decl%29 "Material (decl)") editor. + +Usage +----- + +At the console type... + + materialeditor + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +This command is only present in v1.2 or later. + diff --git a/Material_(decl).page b/Material_(decl).page new file mode 100644 index 000000000..09ddfc67a --- /dev/null +++ b/Material_(decl).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Materials +toc: yes +title: Material (decl) +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Material shaders quick reference** + +------------------------------------------------------------------------ + + +![](/images/2/23/D3square_25.png) **Doom 3** + +- [Global keywords](Global_material_keywords_%28Doom_3%29 "Global material keywords (Doom 3)") +- [Stage specific keywords](Stage_material_keywords_%28Doom_3%29 "Stage material keywords (Doom 3)") + +![](/images/e/e8/Q4square_25.png) **Quake 4** + +- [Global keywords](Global_material_keywords_%28Quake_4%29 "Global material keywords (Quake 4)") +- [Stage specific keywords](Stage_material_keywords_%28Quake_4%29 "Stage material keywords (Quake 4)") + +![](/images/b/ba/Preysquare_25.png) **Prey** + +- [Global keywords](Global_material_keywords_%28Prey%29 "Global material keywords (Prey)") +- [Stage specific keywords](Stage_material_keywords_%28Prey%29 "Stage material keywords (Prey)") + +Materials are a list of structured commands and parameters which define the appearance and physical properties of the surfaces to which a specific material is applied. They tell the id tech 4 engine how to combine a set of [images](Images "Images") to create a visible texture and how the player and other objects should interact with it. The textures you see on the different surfaces in the game are created using these materials. + +Material shaders are similar to Quake 3's shaders, but with much more power and flexibility. Almost all aspects of a material shader from stages down to individual keywords can be dynamically influenced through the use of simple conditional branching, expressions, and [shaderparms](Shaderparm "Shaderparm") . On hardware that supports them, materials can even have [vertex and fragment programs](Vertex_and_fragment_programs "Vertex and fragment programs") applied to any number of their stages. + +Syntax +------ + + [name] { + [global] + { + [stage] + } + } + +Material shader declarations begin with a header which consists only of the *name* of the material. + +The header is followed by the body of the declaration which is enclosed in curly brackets. + +The body is composed of a *global* section and one or more *stages* . + +The global section contains one or more [global keywords](Global_material_keywords_%28Doom_3%29 "Global material keywords (Doom 3)") . Global keywords affect a material as a whole. + +Each stage is contained within its own set of curly brackets and contains one or more [stage specific keywords](Stage_material_keywords_%28Doom_3%29 "Stage material keywords (Doom 3)") and/or vertex and fragment programs. Stage keywords affect only the stage they are contained within. + +You can use two forward slashes to insert comments anywhere in the material. Anything after these in the same line will be ignored by the engine: + + // This is a comment + +For more information on materials, refer to the **Quick and Dirty Material Shader Primer** at [http://www.doom3world.org/phpbb2/viewtopic.php?t=6617](https://web.archive.org/web/20121122081345/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6617") . + diff --git a/Materials_(folder).page b/Materials_(folder).page new file mode 100644 index 000000000..dbacb6457 --- /dev/null +++ b/Materials_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Materials (folder) +... + +This folder contains [Material Declaration Files](MTR_%28file_format%29 "MTR (file format)") . Within these files are [material shaders](Material_%28decl%29 "Material (decl)") . + diff --git a/Materialtype_(decl).page b/Materialtype_(decl).page new file mode 100644 index 000000000..b7ff4d9e7 --- /dev/null +++ b/Materialtype_(decl).page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: Declarations, Mapping, Texturing +toc: yes +title: Materialtype (decl) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +MaterialTypes are declarations that dictate how a particular surface that references them reacts to impacts. This special declaration replaces the more simplistic surface type global keyword system (like [metal](Metal_%28Material_global_keyword%29 "Metal (Material global keyword)") , [plastic](Plastic_%28Material_globabl_keyword%29 "Plastic (Material globabl keyword)") or [stone](Stone_%28Material_global_keyword%29 "Stone (Material global keyword)") for instance) used in [Doom 3](Doom_3 "Doom 3") . + +Syntax +------ + + materialType [name] + { + description "[optional summary]" + rgb [red],[green],[blue] + } + +MaterialType declarations are started with a header which consists of the keyword materialType followed by the *name* of the type. They are then followed by the body of the declaration which is enclosed in curly brackets. + +The rgb values (0 through 255) control the impact effects and sounds (if any) of the surface. The entire surface will react the same way though so if you'd like a little more control you should use a [MaterialImage](MaterialImage_%28Material_global_keyword%29 "MaterialImage (Material global keyword)") instead. + +MaterialType declarations should be put in a . [MTT](MTT_%28file_format%29 "MTT (file format)") in the / [materials](Materials_%28folder%29 "Materials (folder)") folder. The name of the material type is then referred from inside a [material](Material_%28decl%29 "Material (decl)") declaration with the [materialType](MaterialType_%28Material_global_keyword%29 "MaterialType (Material global keyword)") global material keyword. + diff --git a/Matscalex_(GUI_item_property).page b/Matscalex_(GUI_item_property).page new file mode 100644 index 000000000..0e607cc20 --- /dev/null +++ b/Matscalex_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Matscalex (GUI item property) +... + +Horizontal scale to be used by the material (background). This is not exactly a material scale value, but rather an item scale compared to the material: it means that a value of 2 will make the material use half of its original size, filling only half of the item. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + matscalex xscale + +Default value +------------- + + 1 + +Example(s) +---------- + + matscalex 2 + diff --git a/Matscaley_(GUI_item_property).page b/Matscaley_(GUI_item_property).page new file mode 100644 index 000000000..c9abd4df6 --- /dev/null +++ b/Matscaley_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Matscaley (GUI item property) +... + +Vertical scale to be used by the material (background). This is not exactly a material scale value, but rather an item scale compared to the material: it means that a value of 2 will make the material use half of its original size, filling only half of the item. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + matscalex yscale + +Default value +------------- + + 1 + +Example(s) +---------- + + matscaley 2 + diff --git a/MaxDistance_(Sound_shader_keyword).page b/MaxDistance_(Sound_shader_keyword).page new file mode 100644 index 000000000..5e0f85a94 --- /dev/null +++ b/MaxDistance_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: MaxDistance (Sound shader keyword) +... + +Description +----------- + +The furthest you can get from the sound before it goes to zero volume + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/MaxFloat_(script_event).page b/MaxFloat_(script_event).page new file mode 100644 index 000000000..0bd6972e2 --- /dev/null +++ b/MaxFloat_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MaxFloat (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Compares two numbers and returns the higher one. + +Usage +----- + +*float* maxFloat( *float* **val1** , *float* **val2** ) + +Parameters +---------- + +- [val1] - First value. +- [val2] - Second value. + +Examples +-------- + + sys.maxFloat( my_float, 10 ); + +Notes +----- + +Returns the higher value of the two. + diff --git a/Maxchars_(GUI_item_property).page b/Maxchars_(GUI_item_property).page new file mode 100644 index 000000000..2375b5160 --- /dev/null +++ b/Maxchars_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Maxchars (GUI item property) +... + +The maximum number of chars that this item will allow. + +This property is restricted to the [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") item type. + +Syntax +------ + + maxchars chars + +Default value +------------- + + 128 + +Example(s) +---------- + + maxchars 40 + diff --git a/Maya_to_MD5.page b/Maya_to_MD5.page new file mode 100644 index 000000000..64f4b8a19 --- /dev/null +++ b/Maya_to_MD5.page @@ -0,0 +1,164 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Maya to MD5 +... + +Prerequisites +------------- + +- You must have Maya 4.5, 5.0, 6.0, 7.0 or 8.5 +- Quake 4 has been reported to have compatability issues with version 5.0 and 6.0 of MayaImportx86.dll + +Setting up Maya +--------------- + +Download and extract the corresponding version of MayaImportx86.dll into your game's base directory. For instance, the correct location for Doom 3 is C:\\Doom3\\base or C:\\Doom3. The important thing is that the EXE file finds the DLL, which is ensured if the DLL is next to the EXE, but it's possible to put it somewhere in your PATH as well. + +- Maya 4.5: +- Maya 5.0: +- Maya 6.0: +- Maya 7.0: [http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya7).rar](https://web.archive.org/web/20120330175421/http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya7).rar "http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya7).rar") +- Maya 8.5: [http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya85).zip](https://web.archive.org/web/20120330175421/http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya85).zip "http://www.dramthethief.com/darkmod/files/MayaImportx86(Maya85).zip") (installation instructions included) + + + + [Note. For Vista64 the registry key mentioned in the above should be HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Alias|Wavefront\Maya] + +Make sure that Maya's working path is defined in the PATH environment variable. This is done by default when installing Maya, but if for some reason it’s not, the engine will not know where to find the appropriate Maya files it needs to run the export routine. + +In Windows XP, you can check and/or modify environment variables in the control panel under system properties. + +*Control Panel* \> *System* \> *Advanced* \> *Environment Variables* + +The list you should be concerned with is at the bottom. It is labeled as system variables. + +Make sure the path variable's value contains the full working path of your Maya installation. If this information is not here at all, you can add to the end of the path variable manually by editing it. Simply add a semicolon to the end of the string (each PATH item is separated by a semi-colon) followed by the full path to Maya's executable. + +For instance, if your path variable looked like this... + + %SystemRoot%\system32;%SystemRoot% + +... after modification it would then look something like this... + +Maya 4.5 and 5.0: + + %SystemRoot%\system32;%SystemRoot%;C:\Maya\bin + +Maya 6.0: + + %SystemRoot%\system32;%SystemRoot%;C:\Maya + +Maya 8.5 + + %SystemRoot%\system32;%SystemRoot%;C:\Program Files\Autodesk\Maya\bin + +NOTE: Your installation directory may differ from the examples listed above. + +Writing the corresponding declarations +-------------------------------------- + +You will need to write an export declaration to define what files and parameters to process for use with the exportModels command. For example... + + export buddy { + options –game aolbuddy -sourcedir models/monsters/buddy/cycles -destdir models/md5/monsters/buddy + mesh buddy_idle.mb -dest buddy + anim buddy_idle.mb + } + +The syntax of this type of declaration and it's various parameters and options are covered in the respective [export declarations](Export_%28decl%29 "Export (decl)") article. + +You will also need to write a model declaration to test and/or use the resulting files in game. For example... + + model monster_buddy { + mesh models/md5/monsters/buddy/buddy.md5mesh + anim idle models/md5/monsters/buddy/buddy_idle.md5anim + } + +Again, the syntax of this type of declaration and it's various parameters and options are covered in the respective [model declarations](Model_%28decl%29 "Model (decl)") article. + +Model Setup +----------- + +- Your model must be comprised of triangles. This can be accomplished by selecting the whole of your model and clicking *Polygons* \> *Triangulate* . + + + +- Your model must have an origin bone, preferably located at the model's base for ground based actors. Your model's skeletal hierarchy must be parented to the origin bone. In other words, the origin bone must be the root bone in your hierarchy. This bone must be created and linked in your skeletal hierarchy prior to binding the skeleton to the model. + + + +- You must ensure all discontinuous meshes are parented. + + + +- Your model must be UV mapped. + + + +- Your model must be assigned a lambert material via the Hypershade window. This material's filter type must be Quadratic and it must derive it's diffuse or color texture from an image map. + + + +- You must triangulate the mesh, freeze transformations, delete the history, and bind the skeleton to the model in that order. + + + +- You must save your model in .mb (Maya Binary) format. + +Conversion +---------- + +Start the game, bring down the console and type... + + exportModels [filename] + +Filename refers to the declaration file containing your export declaration. For a more detailed description of the command and acceptable parameters visit the corresponding [exportModels](Exportmodels_%28console_command%29 "Exportmodels (console command)") article. + +If all goes well, your model and animations will be exported to the MD5 format. + +Testing +------- + +Before testing it's good practice to ensure the resulting MD5mesh references the material shader you wish to use. You can verify that by opening the MD5mesh in a text editor and looking for the shader line. It will look something like so... + + mesh { + // meshes: headshape, bodyshape + shader "models/monsters/buddy/buddy" + ... + } + +To test your new creation, type [reloadModels](Reloadmodels_%28console_command%29 "Reloadmodels (console command)") in the console and then load a map. Next, center your view so that the test model is not spawned in the floor (or type [centerview](Centerview_%28console_command%29 "Centerview (console command)") in the console). + +Now, bring down the console and type [testModel](Testmodel_%28console_command%29 "Testmodel (console command)") followed by the name of your model declaration. + +Your model should appear properly lit and colored. If you happened to export and define animations for your model via the corresponding parameters in both your export and model declarations, you can cycle through these animations by typing [nextAnim](Nextanim_%28console_command%29 "Nextanim (console command)") in the console. + +Troubleshooting +--------------- + +If something doesn’t work correctly, here are a few things to check: + +### Common Error Messages + +- If the error message mentions something about UVs, you probably don’t have a UV map associated with your low-poly model. +- If the error message mentions something about too many faces on your object, you probably forgot to triangulate (your model is using quads, which Doom3 can’t read). +- If the error message mentions something about missing skin clusters, you probably forgot to bind your bones to your model’s skin. +- If the game crashes altogether, make sure that you've triangulated your mesh, frozen transformations, deleted your history and bound your skeleton to your mesh in that order. + +### Visual Artifacts and Problems + +- Restart the game to ensure any changes you've made to the model are reflected in game. +- Check your material declaration and the corresponding reference in your MD5mesh for typos. +- Ensure the model's material settings in Maya echo the settings suggested in this article's model setup section. +- Ensure your model's normals are facing the correct direction. +- Check to see the artifacts you're seeing correspond with the placement of your model's UV seams. + +### Maya 8.5 Exporter showing an Explorer window without comment + +Applies to Maya 8.5 exporter: When D3 is bringing you a Explorer window to select a path, you're lacking an environment variable. Add this: + +- Name: **MAYA\_LOCATION** +- Value: **C:\\Program Files\\Autodesk\\Maya8.5** (\<= your path to Maya's root folder) + diff --git a/Mcc1_char_doctor_(entity).page b/Mcc1_char_doctor_(entity).page new file mode 100644 index 000000000..46b0c1a8e --- /dev/null +++ b/Mcc1_char_doctor_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char doctor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| animPrefix | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_doctor](Char_doctor_%28entity%29 "Char doctor (entity)") + - **mcc1\_char\_doctor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_(entity).page b/Mcc1_char_marine_(entity).page new file mode 100644 index 000000000..8876cee37 --- /dev/null +++ b/Mcc1_char_marine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| fx\_spark | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc1\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_cinematic_(entity).page b/Mcc1_char_marine_cinematic_(entity).page new file mode 100644 index 000000000..7b01c114d --- /dev/null +++ b/Mcc1_char_marine_cinematic_(entity).page @@ -0,0 +1,182 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_1 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_10 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_11 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_12 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_13 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_2 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_3 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_4 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_5 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_6 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_7 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_8 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_9 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - [mcc1\_char\_marine\_fatigues](Mcc1_char_marine_fatigues_%28entity%29 "Mcc1 char marine fatigues (entity)") + - **mcc1\_char\_marine\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_cinematic_harper_(entity).page b/Mcc1_char_marine_cinematic_harper_(entity).page new file mode 100644 index 000000000..a26a48f22 --- /dev/null +++ b/Mcc1_char_marine_cinematic_harper_(entity).page @@ -0,0 +1,183 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine cinematic harper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_1 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_10 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_11 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_12 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_13 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_2 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_3 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_4 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_5 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_6 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_7 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_8 | Description not available. | +| lipsync\_vo\_1\_1\_11\_490\_9 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - [mcc1\_char\_marine\_fatigues](Mcc1_char_marine_fatigues_%28entity%29 "Mcc1 char marine fatigues (entity)") + - [mcc1\_char\_marine\_officer](Mcc1_char_marine_officer_%28entity%29 "Mcc1 char marine officer (entity)") + - **mcc1\_char\_marine\_cinematic\_harper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_fatigues_(entity).page b/Mcc1_char_marine_fatigues_(entity).page new file mode 100644 index 000000000..5880db2cd --- /dev/null +++ b/Mcc1_char_marine_fatigues_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine fatigues (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **mcc1\_char\_marine\_fatigues** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_officer_(entity).page b/Mcc1_char_marine_officer_(entity).page new file mode 100644 index 000000000..d9000834a --- /dev/null +++ b/Mcc1_char_marine_officer_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine officer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - [mcc1\_char\_marine\_fatigues](Mcc1_char_marine_fatigues_%28entity%29 "Mcc1 char marine fatigues (entity)") + - **mcc1\_char\_marine\_officer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc1_char_marine_tech_(entity).page b/Mcc1_char_marine_tech_(entity).page new file mode 100644 index 000000000..804f1225b --- /dev/null +++ b/Mcc1_char_marine_tech_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc1 char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **mcc1\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_doctor_(entity).page b/Mcc2_char_doctor_(entity).page new file mode 100644 index 000000000..1a1c76e45 --- /dev/null +++ b/Mcc2_char_doctor_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char doctor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| animPrefix | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_doctor](Char_doctor_%28entity%29 "Char doctor (entity)") + - **mcc2\_char\_doctor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_(entity).page b/Mcc2_char_marine_(entity).page new file mode 100644 index 000000000..832e14bae --- /dev/null +++ b/Mcc2_char_marine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| fx\_spark | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc2\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_cinematic_(entity).page b/Mcc2_char_marine_cinematic_(entity).page new file mode 100644 index 000000000..02541aed3 --- /dev/null +++ b/Mcc2_char_marine_cinematic_(entity).page @@ -0,0 +1,188 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_10 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_11 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_13 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_14 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_15 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_17 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_18 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_19 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_2 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_20 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_21 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_22 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_23 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_25 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_3 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_6 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_7 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **mcc2\_char\_marine\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_cinematic_harper_(entity).page b/Mcc2_char_marine_cinematic_harper_(entity).page new file mode 100644 index 000000000..b682efbc3 --- /dev/null +++ b/Mcc2_char_marine_cinematic_harper_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine cinematic harper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_10 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_11 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_13 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_14 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_15 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_17 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_18 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_19 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_2 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_20 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_21 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_22 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_23 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_25 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_3 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_6 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_7 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - [mcc2\_char\_marine\_fatigues](Mcc2_char_marine_fatigues_%28entity%29 "Mcc2 char marine fatigues (entity)") + - [mcc2\_char\_marine\_officer](Mcc2_char_marine_officer_%28entity%29 "Mcc2 char marine officer (entity)") + - **mcc2\_char\_marine\_cinematic\_harper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_fatigues_(entity).page b/Mcc2_char_marine_fatigues_(entity).page new file mode 100644 index 000000000..bd048a873 --- /dev/null +++ b/Mcc2_char_marine_fatigues_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine fatigues (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **mcc2\_char\_marine\_fatigues** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_medic_(entity).page b/Mcc2_char_marine_medic_(entity).page new file mode 100644 index 000000000..7f6531088 --- /dev/null +++ b/Mcc2_char_marine_medic_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_medic](Char_marine_medic_%28entity%29 "Char marine medic (entity)") + - **mcc2\_char\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_officer_(entity).page b/Mcc2_char_marine_officer_(entity).page new file mode 100644 index 000000000..f5fee4f62 --- /dev/null +++ b/Mcc2_char_marine_officer_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine officer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - [mcc2\_char\_marine\_fatigues](Mcc2_char_marine_fatigues_%28entity%29 "Mcc2 char marine fatigues (entity)") + - **mcc2\_char\_marine\_officer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc2_char_marine_tech_(entity).page b/Mcc2_char_marine_tech_(entity).page new file mode 100644 index 000000000..f0f6f5740 --- /dev/null +++ b/Mcc2_char_marine_tech_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc2 char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **mcc2\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_doctor_(entity).page b/Mcc_char_doctor_(entity).page new file mode 100644 index 000000000..7607697bd --- /dev/null +++ b/Mcc_char_doctor_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char doctor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| animPrefix | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_doctor](Char_doctor_%28entity%29 "Char doctor (entity)") + - **mcc\_char\_doctor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_kane_strogg_(entity).page b/Mcc_char_kane_strogg_(entity).page new file mode 100644 index 000000000..c7bb141b7 --- /dev/null +++ b/Mcc_char_kane_strogg_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char kane strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - [char\_kane\_strogg\_unarmed](Char_kane_strogg_unarmed_%28entity%29 "Char kane strogg unarmed (entity)") + - **mcc\_char\_kane\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_(entity).page b/Mcc_char_marine_(entity).page new file mode 100644 index 000000000..0a2659fd7 --- /dev/null +++ b/Mcc_char_marine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| fx\_spark | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_fatigues_unarmed_(entity).page b/Mcc_char_marine_fatigues_unarmed_(entity).page new file mode 100644 index 000000000..bad1da4e1 --- /dev/null +++ b/Mcc_char_marine_fatigues_unarmed_(entity).page @@ -0,0 +1,200 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine fatigues unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------------------------|----------------------------| +| aggressiveRange | Description not available. | +| allowPlayerPush | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| attackRange | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| focus\_range | Description not available. | +| followRange | Description not available. | +| forceEnemy | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gib | Description not available. | +| fx\_spark | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| lipsync\_canihelpyou1\_vo\_2\_2\_10\_190\_1 | Description not available. | +| lipsync\_canihelpyou1\_vo\_2\_2\_10\_330\_1 | Description not available. | +| lipsync\_canihelpyou2\_vo\_2\_2\_10\_190\_2 | Description not available. | +| lipsync\_canihelpyou2\_vo\_2\_2\_10\_330\_2 | Description not available. | +| lipsync\_canihelpyou3\_vo\_2\_2\_10\_190\_3 | Description not available. | +| lipsync\_canihelpyou3\_vo\_2\_2\_10\_330\_3 | Description not available. | +| lipsync\_talk\_loop1\_vo\_2\_2\_10\_40\_3 | Description not available. | +| lipsync\_talk\_primary\_vo\_2\_2\_10\_250\_1 | Description not available. | +| lipsync\_talk\_primary\_vo\_2\_2\_10\_40\_1 | Description not available. | +| lipsync\_talk\_secondary\_vo\_2\_2\_10\_250\_2 | Description not available. | +| lipsync\_talk\_secondary\_vo\_2\_2\_10\_40\_2 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_10 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_11 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_12\_1 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_13 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_14 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_15 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_17 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_18 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_19 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_2 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_20 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_21 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_22 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_23 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_25 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_3 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_6 | Description not available. | +| lipsync\_vo\_2\_2\_10\_210\_7 | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| selfMeleeDamageScale | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_Ranged | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_passive | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| visCrouchHeight | Description not available. | +| walkRange | Description not available. | +| walkTurn | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_fatigues](Char_marine_fatigues_%28entity%29 "Char marine fatigues (entity)") + - **mcc\_char\_marine\_fatigues\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_medic_(entity).page b/Mcc_char_marine_medic_(entity).page new file mode 100644 index 000000000..23c5f30fc --- /dev/null +++ b/Mcc_char_marine_medic_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| fx\_spark | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc\_char\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_shotgun_(entity).page b/Mcc_char_marine_shotgun_(entity).page new file mode 100644 index 000000000..2ec36e286 --- /dev/null +++ b/Mcc_char_marine_shotgun_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| holdRange | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_gun | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc\_char\_marine\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_tech_(entity).page b/Mcc_char_marine_tech_(entity).page new file mode 100644 index 000000000..13ccbc052 --- /dev/null +++ b/Mcc_char_marine_tech_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fx\_spark | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **mcc\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_char_marine_tech_armed_(entity).page b/Mcc_char_marine_tech_armed_(entity).page new file mode 100644 index 000000000..3410840da --- /dev/null +++ b/Mcc_char_marine_tech_armed_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc char marine tech armed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") + - **mcc\_char\_marine\_tech\_armed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_monster_grunt_(entity).page b/Mcc_monster_grunt_(entity).page new file mode 100644 index 000000000..3cbb1e286 --- /dev/null +++ b/Mcc_monster_grunt_(entity).page @@ -0,0 +1,280 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_pain | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **mcc\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_monster_strogg_marine_(entity).page b/Mcc_monster_strogg_marine_(entity).page new file mode 100644 index 000000000..ae0e97d93 --- /dev/null +++ b/Mcc_monster_strogg_marine_(entity).page @@ -0,0 +1,308 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc monster strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **mcc\_monster\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_player_strogg_(entity).page b/Mcc_player_strogg_(entity).page new file mode 100644 index 000000000..1676604d2 --- /dev/null +++ b/Mcc_player_strogg_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc player strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcc\_player\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_vehicle_bodytable_(entity).page b/Mcc_vehicle_bodytable_(entity).page new file mode 100644 index 000000000..cf1c7d840 --- /dev/null +++ b/Mcc_vehicle_bodytable_(entity).page @@ -0,0 +1,243 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc vehicle bodytable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
def_personaDescription not available.
def_position_driverDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_menuDescription not available.
editor_minsDescription not available.
editor_rotatableDescription not available.
editor_usage
guiTargetDescription not available.
gui_hudDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
hidesurface1Description not available.
instanceDescription not available.
massDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - **mcc\_vehicle\_bodytable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_vehicle_gun_chair_(entity).page b/Mcc_vehicle_gun_chair_(entity).page new file mode 100644 index 000000000..81aff0024 --- /dev/null +++ b/Mcc_vehicle_gun_chair_(entity).page @@ -0,0 +1,244 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc vehicle gun chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KEYDESCRIPTION
angleDescription not available.
animDescription not available.
bindDescription not available.
bindOrientatedDescription not available.
bindToBodyDescription not available.
bindToJointDescription not available.
bindanimDescription not available.
cameraTargetDescription not available.
cinematicDescription not available.
classnameDescription not available.
clipmodelDescription not available.
coneDescription not available.
cylinderDescription not available.
def_personaDescription not available.
def_position_driverDescription not available.
dodecahedronDescription not available.
editor_colorDescription not available.
editor_maxsDescription not available.
editor_menuDescription not available.
editor_minsDescription not available.
editor_rotatableDescription not available.
editor_usage
editor_var XXXXDescription not available.
guiTargetDescription not available.
gui_hudDescription not available.
healthDescription not available.
hideDescription not available.
hidesurfaceDescription not available.
inheritDescription not available.
instanceDescription not available.
massDescription not available.
maxsDescription not available.
minsDescription not available.
modelDescription not available.
nameDescription not available.
networkSyncDescription not available.
neverDormantDescription not available.
noclipmodelDescription not available.
originDescription not available.
rotationDescription not available.
scriptobjectDescription not available.
shadow_lod_distanceDescription not available.
sizeDescription not available.
solidForTeamDescription not available.
spawnclassDescription not available.
targetDescription not available.
trigger_animDescription not available.
usableDescription not available.
+ +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") + - **mcc\_vehicle\_gun\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_vehicle_gun_turn_(entity).page b/Mcc_vehicle_gun_turn_(entity).page new file mode 100644 index 000000000..427fd4312 --- /dev/null +++ b/Mcc_vehicle_gun_turn_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc vehicle gun turn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| maxyaw | Description not available. | +| minpitch | Description not available. | +| minyaw | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **mcc\_vehicle\_gun\_turn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcc_vehicle_medbed_turn_(entity).page b/Mcc_vehicle_medbed_turn_(entity).page new file mode 100644 index 000000000..8c70b3fb5 --- /dev/null +++ b/Mcc_vehicle_medbed_turn_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcc vehicle medbed turn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| maxyaw | Description not available. | +| minpitch | Description not available. | +| minyaw | Description not available. | +| pitch | Description not available. | +| pitchinvert | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **mcc\_vehicle\_medbed\_turn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcclanding_char_marine_(entity).page b/Mcclanding_char_marine_(entity).page new file mode 100644 index 000000000..6f9ceadeb --- /dev/null +++ b/Mcclanding_char_marine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcclanding char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Custom marine for mcc\_landing. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|---------------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_usage | Custom marine for mcc\_landing. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **mcclanding\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcclanding_char_marine_tech_unarmed_(entity).page b/Mcclanding_char_marine_tech_unarmed_(entity).page new file mode 100644 index 000000000..9a2e01253 --- /dev/null +++ b/Mcclanding_char_marine_tech_unarmed_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcclanding char marine tech unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Custom tech for mcc\_landing. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-------------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_usage | Custom tech for mcc\_landing. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech](Char_marine_tech_%28entity%29 "Char marine tech (entity)") + - **mcclanding\_char\_marine\_tech\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcclanding_char_marine_voss_(entity).page b/Mcclanding_char_marine_voss_(entity).page new file mode 100644 index 000000000..528e22162 --- /dev/null +++ b/Mcclanding_char_marine_voss_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcclanding char marine voss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_canihelpyou1 | Description not available. | +| lipsync\_canihelpyou2 | Description not available. | +| lipsync\_canihelpyou3 | Description not available. | +| lipsync\_canihelpyou4 | Description not available. | +| lipsync\_canihelpyou5 | Description not available. | +| lipsync\_canihelpyou6 | Description not available. | +| lipsync\_talk\_loop1 | Description not available. | +| lipsync\_talk\_primary | Description not available. | +| lipsync\_talk\_secondary | Description not available. | +| lipsync\_vo\_1\_2\_9\_10\_1 | Description not available. | +| lipsync\_vo\_1\_2\_9\_10\_2 | Description not available. | +| lipsync\_vo\_1\_2\_9\_10\_3 | Description not available. | +| lipsync\_vo\_1\_2\_9\_14\_1 | Description not available. | +| lipsync\_vo\_1\_2\_9\_25\_1 | Description not available. | +| lipsync\_vo\_1\_2\_9\_25\_2 | Description not available. | +| lipsync\_vo\_1\_2\_9\_30\_1 | Description not available. | +| lipsync\_vo\_1\_2\_9\_30\_2 | Description not available. | +| lipsync\_vo\_1\_2\_9\_30\_3 | Description not available. | +| lipsync\_vo\_1\_2\_9\_40\_1 | Description not available. | +| lipsync\_vo\_1\_2\_9\_40\_2 | Description not available. | +| lipsync\_vo\_1\_2\_9\_40\_4 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine\_hyperblaster](Char_marine_hyperblaster_%28entity%29 "Char marine hyperblaster (entity)") + - **mcclanding\_char\_marine\_voss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mcclanding_monster_strogg_marine_(entity).page b/Mcclanding_monster_strogg_marine_(entity).page new file mode 100644 index 000000000..ac0c754fb --- /dev/null +++ b/Mcclanding_monster_strogg_marine_(entity).page @@ -0,0 +1,308 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mcclanding monster strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **mcclanding\_monster\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medic_vaccinegun_(entity).page b/Medic_vaccinegun_(entity).page new file mode 100644 index 000000000..f5ef3b006 --- /dev/null +++ b/Medic_vaccinegun_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medic vaccinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFAttachment](IdAFAttachment_%28class%29 "IdAFAttachment (class)")* + - **medic\_vaccinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_char_marine_(entity).page b/Medlabs_char_marine_(entity).page new file mode 100644 index 000000000..a51155044 --- /dev/null +++ b/Medlabs_char_marine_(entity).page @@ -0,0 +1,162 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| crouch\_time | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| flashlightColor | Description not available. | +| flashlightOffset | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_10 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_11 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_12 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_13 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_14 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_15 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_17 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_18 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_19 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_7 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_8 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_9 | Description not available. | +| lipsync\_vo\_2\_1\_1\_11\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_12\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_12 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_13 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_14 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_15 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_16 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_17 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_6 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_65\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_2\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_80\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_80\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_90\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_console | Description not available. | +| snd\_fire | Description not available. | +| snd\_glass1 | Description not available. | +| snd\_glass2 | Description not available. | +| snd\_glass3 | Description not available. | +| snd\_rhodes\_weapon\_slap | Description not available. | +| snd\_vo\_2\_1\_1\_10\_16 | Description not available. | +| snd\_vo\_2\_1\_1\_40\_3 | Description not available. | +| snd\_vo\_2\_1\_1\_40\_5 | Description not available. | +| snd\_vo\_2\_1\_1\_67\_1 | Description not available. | +| snd\_vo\_2\_1\_1\_67\_3 | Description not available. | +| snd\_vo\_2\_1\_1\_90\_1 | Description not available. | +| snd\_vo\_2\_1\_1\_90\_2 | Description not available. | +| snd\_weapon\_slap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **medlabs\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_monster_scientist_cin_(entity).page b/Medlabs_monster_scientist_cin_(entity).page new file mode 100644 index 000000000..f04ac7460 --- /dev/null +++ b/Medlabs_monster_scientist_cin_(entity).page @@ -0,0 +1,233 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs monster scientist cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_aimoffset | Description not available. | +| attack\_saw\_hitscan | Description not available. | +| attack\_saw\_lockToJoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_needle | Description not available. | +| def\_attack\_saw | Description not available. | +| def\_death\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_chop | Description not available. | +| fx\_death | Description not available. | +| fx\_fly | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_obscuring\_cloud | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_cut | Description not available. | +| snd\_fly | Description not available. | +| snd\_growl | Description not available. | +| snd\_pain | Description not available. | +| snd\_saw | Description not available. | +| snd\_servo | Description not available. | +| snd\_squish | Description not available. | +| snd\_swing | Description not available. | +| snd\_voice | Description not available. | +| snd\_weapons | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_scientist](Monster_scientist_%28entity%29 "Monster scientist (entity)") + - **medlabs\_monster\_scientist\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_monster_tactical_(entity).page b/Medlabs_monster_tactical_(entity).page new file mode 100644 index 000000000..a0d3d23ed --- /dev/null +++ b/Medlabs_monster_tactical_(entity).page @@ -0,0 +1,200 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs monster tactical (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_s\_pump | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical](Monster_tactical_%28entity%29 "Monster tactical (entity)") + - **medlabs\_monster\_tactical** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_monster_tactical_float_(entity).page b/Medlabs_monster_tactical_float_(entity).page new file mode 100644 index 000000000..8feb4d9c2 --- /dev/null +++ b/Medlabs_monster_tactical_float_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs monster tactical float (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tacticals without ai for animated scenery + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| animate\_z | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Tacticals without ai for animated scenery | +| floats | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **medlabs\_monster\_tactical\_float** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_monster_tactical_kane_(entity).page b/Medlabs_monster_tactical_kane_(entity).page new file mode 100644 index 000000000..12acb70b0 --- /dev/null +++ b/Medlabs_monster_tactical_kane_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs monster tactical kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") + - **medlabs\_monster\_tactical\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_monster_teleport_dropper_(entity).page b/Medlabs_monster_teleport_dropper_(entity).page new file mode 100644 index 000000000..110e4914d --- /dev/null +++ b/Medlabs_monster_teleport_dropper_(entity).page @@ -0,0 +1,237 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs monster teleport dropper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_dropSpawners | Description not available. | +| action\_dropSpawners\_maxRange | Description not available. | +| action\_dropSpawners\_minRange | Description not available. | +| action\_dropSpawners\_nopain | Description not available. | +| action\_dropSpawners\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_failrate | Description not available. | +| action\_evadeLeft\_rate | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_failrate | Description not available. | +| action\_evadeRight\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_dropSpawner\_cone | Description not available. | +| attack\_dropSpawner\_lockToJoint | Description not available. | +| attack\_dropSpawner\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_dropSpawner | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_spawner | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blast\_exhaust | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_runsmoke | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_vent\_td | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| projectile\_spread | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_pain | Description not available. | +| snd\_servo | Description not available. | +| snd\_sniff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **medlabs\_monster\_teleport\_dropper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_projectile_bullet_(entity).page b/Medlabs_projectile_bullet_(entity).page new file mode 100644 index 000000000..c3f4112a0 --- /dev/null +++ b/Medlabs_projectile_bullet_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs projectile bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet](Projectile_bullet_%28entity%29 "Projectile bullet (entity)") + - **medlabs\_projectile\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Medlabs_voss_marine_(entity).page b/Medlabs_voss_marine_(entity).page new file mode 100644 index 000000000..689bc7ab2 --- /dev/null +++ b/Medlabs_voss_marine_(entity).page @@ -0,0 +1,164 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Medlabs voss marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_fromJoint\_hitscan | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| crouch\_time | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| flashlightColor | Description not available. | +| flashlightOffset | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| followRange | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| joint\_flashlight | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_10 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_11 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_12 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_13 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_14 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_15 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_17 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_18 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_19 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_7 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_8 | Description not available. | +| lipsync\_vo\_2\_1\_1\_10\_9 | Description not available. | +| lipsync\_vo\_2\_1\_1\_11\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_12\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_13\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_21\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_22\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_23\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_31\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_12 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_13 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_14 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_15 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_16 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_17 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_40\_6 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_50\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_60\_3 | Description not available. | +| lipsync\_vo\_2\_1\_1\_65\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_2\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_4 | Description not available. | +| lipsync\_vo\_2\_1\_1\_67\_5 | Description not available. | +| lipsync\_vo\_2\_1\_1\_80\_1 | Description not available. | +| lipsync\_vo\_2\_1\_1\_80\_2 | Description not available. | +| lipsync\_vo\_2\_1\_1\_90\_3 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_casing | Description not available. | +| snd\_console | Description not available. | +| snd\_fire | Description not available. | +| snd\_glass1 | Description not available. | +| snd\_glass2 | Description not available. | +| snd\_glass3 | Description not available. | +| snd\_rhodes\_weapon\_slap | Description not available. | +| snd\_vo\_2\_1\_1\_10\_16 | Description not available. | +| snd\_vo\_2\_1\_1\_40\_3 | Description not available. | +| snd\_vo\_2\_1\_1\_40\_5 | Description not available. | +| snd\_vo\_2\_1\_1\_67\_1 | Description not available. | +| snd\_vo\_2\_1\_1\_67\_3 | Description not available. | +| snd\_vo\_2\_1\_1\_90\_1 | Description not available. | +| snd\_vo\_2\_1\_1\_90\_2 | Description not available. | +| snd\_vo\_2\_1\_2\_70\_1 | Description not available. | +| snd\_weapon\_slap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [medlabs\_char\_marine](Medlabs_char_marine_%28entity%29 "Medlabs char marine (entity)") + - **medlabs\_voss\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MegaTexture_(Material_stage_keyword).page b/MegaTexture_(Material_stage_keyword).page new file mode 100644 index 000000000..e7f2b7b0e --- /dev/null +++ b/MegaTexture_(Material_stage_keyword).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MegaTexture (Material stage keyword) +... + +**NOTE:** Megatexture functionality is broken in the stock versions of Doom 3, Quake 4, and Prey due to a missing fragment program, megatexture.vfp. However, with a suitable replacement, the information documented in this article is still applicable. At present, you can find a mod that provides you with the necessary file [here](http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779 "http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779") . + +Description +----------- + +The **megaTexture** keyword assigns an megatexture to the current stage. + +Usage +----- + + megaTexture [mega] + +Parameters +---------- + +- [mega] - the megatexture to assign to this stage. + +Example +------- + +The following simply assigns an megatexture to a stage... + + { + blend gl_one, gl_zero + megaTexture mymega.mega + } + +Notes +----- + +Not Available. + diff --git a/Melee_archLeftClaw_(entity).page b/Melee_archLeftClaw_(entity).page new file mode 100644 index 000000000..ab513f1bc --- /dev/null +++ b/Melee_archLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee archLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_archLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_archRightClaw_(entity).page b/Melee_archRightClaw_(entity).page new file mode 100644 index 000000000..56ab0b2e5 --- /dev/null +++ b/Melee_archRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee archRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_archRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_berserker_(entity).page b/Melee_berserker_(entity).page new file mode 100644 index 000000000..5259ea880 --- /dev/null +++ b/Melee_berserker_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee berserker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| damage | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **melee\_berserker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_berserker_leap_(entity).page b/Melee_berserker_leap_(entity).page new file mode 100644 index 000000000..4d6160432 --- /dev/null +++ b/Melee_berserker_leap_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee berserker leap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_berserker\_leap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_berserker_mace_(entity).page b/Melee_berserker_mace_(entity).page new file mode 100644 index 000000000..0f86371d6 --- /dev/null +++ b/Melee_berserker_mace_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee berserker mace (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_impact | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_berserker\_new](Melee_berserker_new_%28entity%29 "Melee berserker new (entity)") + - **melee\_berserker\_mace** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_berserker_new_(entity).page b/Melee_berserker_new_(entity).page new file mode 100644 index 000000000..71826115a --- /dev/null +++ b/Melee_berserker_new_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee berserker new (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_berserker\_new** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_berserker_popup_a_(entity).page b/Melee_berserker_popup_a_(entity).page new file mode 100644 index 000000000..7bfa6cddb --- /dev/null +++ b/Melee_berserker_popup_a_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee berserker popup a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_berserker\_popup\_a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_big_htank_(entity).page b/Melee_big_htank_(entity).page new file mode 100644 index 000000000..0df942075 --- /dev/null +++ b/Melee_big_htank_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee big htank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_htank](Melee_htank_%28entity%29 "Melee htank (entity)") + - **melee\_big\_htank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_big_htank_right_(entity).page b/Melee_big_htank_right_(entity).page new file mode 100644 index 000000000..9bde670cd --- /dev/null +++ b/Melee_big_htank_right_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee big htank right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_htank](Melee_htank_%28entity%29 "Melee htank (entity)") + - [melee\_big\_htank](Melee_big_htank_%28entity%29 "Melee big htank (entity)") + - **melee\_big\_htank\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_bossbuddy_punch_(entity).page b/Melee_bossbuddy_punch_(entity).page new file mode 100644 index 000000000..86cd87a89 --- /dev/null +++ b/Melee_bossbuddy_punch_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee bossbuddy punch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_bossbuddy\_punch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_cacodemon_(entity).page b/Melee_cacodemon_(entity).page new file mode 100644 index 000000000..f876cf580 --- /dev/null +++ b/Melee_cacodemon_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee cacodemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_cacodemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_centurion_backhand_player_lota_(entity).page b/Melee_centurion_backhand_player_lota_(entity).page new file mode 100644 index 000000000..4dec38ae6 --- /dev/null +++ b/Melee_centurion_backhand_player_lota_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee centurion backhand player lota (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - [melee\_centurion\_backhand](Melee_centurion_backhand_%28entity%29 "Melee centurion backhand (entity)") + - [melee\_centurion\_backhand\_player](Melee_centurion_backhand_player_%28entity%29 "Melee centurion backhand player (entity)") + - **melee\_centurion\_backhand\_player\_lota** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_centurion_smash_(entity).page b/Melee_centurion_smash_(entity).page new file mode 100644 index 000000000..4e319970d --- /dev/null +++ b/Melee_centurion_smash_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee centurion smash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_centurion\_smash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_cherubLeapAttack_(entity).page b/Melee_cherubLeapAttack_(entity).page new file mode 100644 index 000000000..ba0e9ca9e --- /dev/null +++ b/Melee_cherubLeapAttack_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee cherubLeapAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_cherubLeapAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_cherubLeftClaw_(entity).page b/Melee_cherubLeftClaw_(entity).page new file mode 100644 index 000000000..c45a2a931 --- /dev/null +++ b/Melee_cherubLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee cherubLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_cherubLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_cherubRightClaw_(entity).page b/Melee_cherubRightClaw_(entity).page new file mode 100644 index 000000000..24f31d74a --- /dev/null +++ b/Melee_cherubRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee cherubRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_cherubRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_commandoTentacle_(entity).page b/Melee_commandoTentacle_(entity).page new file mode 100644 index 000000000..b1fbc72f0 --- /dev/null +++ b/Melee_commandoTentacle_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee commandoTentacle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_commandoTentacle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_commando_left_(entity).page b/Melee_commando_left_(entity).page new file mode 100644 index 000000000..e62f89377 --- /dev/null +++ b/Melee_commando_left_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee commando left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_commando\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_commando_push_(entity).page b/Melee_commando_push_(entity).page new file mode 100644 index 000000000..121e839c0 --- /dev/null +++ b/Melee_commando_push_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee commando push (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_commando\_push** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_commando_right_(entity).page b/Melee_commando_right_(entity).page new file mode 100644 index 000000000..eb5fbb58a --- /dev/null +++ b/Melee_commando_right_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee commando right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_commando\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_cyberdemon_kick_(entity).page b/Melee_cyberdemon_kick_(entity).page new file mode 100644 index 000000000..1c19a86b5 --- /dev/null +++ b/Melee_cyberdemon_kick_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee cyberdemon kick (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_cyberdemon\_kick** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_dalton_punch_(entity).page b/Melee_dalton_punch_(entity).page new file mode 100644 index 000000000..616b95ebf --- /dev/null +++ b/Melee_dalton_punch_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee dalton punch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_dalton\_punch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_failed_transfer_(entity).page b/Melee_failed_transfer_(entity).page new file mode 100644 index 000000000..55673e4ea --- /dev/null +++ b/Melee_failed_transfer_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee failed transfer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_failed\_transfer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_fodder_bite_(entity).page b/Melee_fodder_bite_(entity).page new file mode 100644 index 000000000..0e3d90ea0 --- /dev/null +++ b/Melee_fodder_bite_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee fodder bite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_fodder\_bite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_fodder_leap_(entity).page b/Melee_fodder_leap_(entity).page new file mode 100644 index 000000000..8bd503959 --- /dev/null +++ b/Melee_fodder_leap_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee fodder leap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_fodder\_leap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_gasbag_bite_(entity).page b/Melee_gasbag_bite_(entity).page new file mode 100644 index 000000000..df4ed2668 --- /dev/null +++ b/Melee_gasbag_bite_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee gasbag bite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| free\_cocoon | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_gasbag\_bite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_generic_(entity).page b/Melee_generic_(entity).page new file mode 100644 index 000000000..cd5e32e31 --- /dev/null +++ b/Melee_generic_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_gladiator_left_(entity).page b/Melee_gladiator_left_(entity).page new file mode 100644 index 000000000..10edb8fe5 --- /dev/null +++ b/Melee_gladiator_left_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee gladiator left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| inherit | Description not available. | +| kickDir | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[melee\_gladiator](Melee_gladiator_%28class%29 "Melee gladiator (class)")* + - **melee\_gladiator\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_grunt_(entity).page b/Melee_grunt_(entity).page new file mode 100644 index 000000000..5ceae2949 --- /dev/null +++ b/Melee_grunt_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_grunt\_base](Melee_grunt_base_%28entity%29 "Melee grunt base (entity)") + - **melee\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_grunt_base_(entity).page b/Melee_grunt_base_(entity).page new file mode 100644 index 000000000..9f02fd9f8 --- /dev/null +++ b/Melee_grunt_base_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee grunt base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_grunt\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_grunt_leap_(entity).page b/Melee_grunt_leap_(entity).page new file mode 100644 index 000000000..4b9d0df09 --- /dev/null +++ b/Melee_grunt_leap_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee grunt leap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_grunt\_base](Melee_grunt_base_%28entity%29 "Melee grunt base (entity)") + - **melee\_grunt\_leap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_gunner_(entity).page b/Melee_gunner_(entity).page new file mode 100644 index 000000000..9b5ffb775 --- /dev/null +++ b/Melee_gunner_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee gunner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_gunner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_gunner_left_(entity).page b/Melee_gunner_left_(entity).page new file mode 100644 index 000000000..92fa0823e --- /dev/null +++ b/Melee_gunner_left_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee gunner left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_gunner](Melee_gunner_%28entity%29 "Melee gunner (entity)") + - [melee\_gunner\_right](Melee_gunner_right_%28entity%29 "Melee gunner right (entity)") + - **melee\_gunner\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_gunner_right_(entity).page b/Melee_gunner_right_(entity).page new file mode 100644 index 000000000..bffdfae9e --- /dev/null +++ b/Melee_gunner_right_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee gunner right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_gunner](Melee_gunner_%28entity%29 "Melee gunner (entity)") + - **melee\_gunner\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hellknightLeftClaw_(entity).page b/Melee_hellknightLeftClaw_(entity).page new file mode 100644 index 000000000..fcbd3a497 --- /dev/null +++ b/Melee_hellknightLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hellknightLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_hellknightLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hellknightRightClaw_(entity).page b/Melee_hellknightRightClaw_(entity).page new file mode 100644 index 000000000..e186a3216 --- /dev/null +++ b/Melee_hellknightRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hellknightRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_hellknightRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hellknight_bite_(entity).page b/Melee_hellknight_bite_(entity).page new file mode 100644 index 000000000..0b7754ba1 --- /dev/null +++ b/Melee_hellknight_bite_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hellknight bite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_hellknight\_bite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hound_hardleft_(entity).page b/Melee_hound_hardleft_(entity).page new file mode 100644 index 000000000..546dd56dc --- /dev/null +++ b/Melee_hound_hardleft_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hound hardleft (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - [melee\_hound\_left](Melee_hound_left_%28entity%29 "Melee hound left (entity)") + - **melee\_hound\_hardleft** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hound_uppercut_(entity).page b/Melee_hound_uppercut_(entity).page new file mode 100644 index 000000000..1ccae31fb --- /dev/null +++ b/Melee_hound_uppercut_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hound uppercut (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_hound\_uppercut** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_htank_(entity).page b/Melee_htank_(entity).page new file mode 100644 index 000000000..0f692f346 --- /dev/null +++ b/Melee_htank_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee htank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_htank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_htank_right_(entity).page b/Melee_htank_right_(entity).page new file mode 100644 index 000000000..f62c23502 --- /dev/null +++ b/Melee_htank_right_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee htank right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_htank](Melee_htank_%28entity%29 "Melee htank (entity)") + - **melee\_htank\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_hunter_right_(entity).page b/Melee_hunter_right_(entity).page new file mode 100644 index 000000000..174a1c46c --- /dev/null +++ b/Melee_hunter_right_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee hunter right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_hunter\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_impLeapAttack_(entity).page b/Melee_impLeapAttack_(entity).page new file mode 100644 index 000000000..ddbd7e296 --- /dev/null +++ b/Melee_impLeapAttack_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee impLeapAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_impLeapAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_impLeftClaw_(entity).page b/Melee_impLeftClaw_(entity).page new file mode 100644 index 000000000..0227bdba5 --- /dev/null +++ b/Melee_impLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee impLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_impLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_impRightClaw_(entity).page b/Melee_impRightClaw_(entity).page new file mode 100644 index 000000000..a97628835 --- /dev/null +++ b/Melee_impRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee impRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_impRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_iron_maiden_(entity).page b/Melee_iron_maiden_(entity).page new file mode 100644 index 000000000..e5f7a15e3 --- /dev/null +++ b/Melee_iron_maiden_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee iron maiden (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_iron\_maiden** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_jetpack_(entity).page b/Melee_jetpack_(entity).page new file mode 100644 index 000000000..6b12ec432 --- /dev/null +++ b/Melee_jetpack_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee jetpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_jetpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_lightTank_(entity).page b/Melee_lightTank_(entity).page new file mode 100644 index 000000000..8f08f85b3 --- /dev/null +++ b/Melee_lightTank_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee lightTank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_lightTank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_lightTank_popup_(entity).page b/Melee_lightTank_popup_(entity).page new file mode 100644 index 000000000..bec409ffb --- /dev/null +++ b/Melee_lightTank_popup_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee lightTank popup (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_lightTank](Melee_lightTank_%28entity%29 "Melee lightTank (entity)") + - **melee\_lightTank\_popup** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_lostsoul_(entity).page b/Melee_lostsoul_(entity).page new file mode 100644 index 000000000..ff1617aa4 --- /dev/null +++ b/Melee_lostsoul_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee lostsoul (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_lostsoul** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_lostsoul_charge_(entity).page b/Melee_lostsoul_charge_(entity).page new file mode 100644 index 000000000..bd509e0bf --- /dev/null +++ b/Melee_lostsoul_charge_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee lostsoul charge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_lostsoul\_charge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_magLeftClaw_(entity).page b/Melee_magLeftClaw_(entity).page new file mode 100644 index 000000000..895af081c --- /dev/null +++ b/Melee_magLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee magLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_magLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_magRightClaw_(entity).page b/Melee_magRightClaw_(entity).page new file mode 100644 index 000000000..0b45d8578 --- /dev/null +++ b/Melee_magRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee magRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_magRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_maggotLeapAttack_(entity).page b/Melee_maggotLeapAttack_(entity).page new file mode 100644 index 000000000..03b05b107 --- /dev/null +++ b/Melee_maggotLeapAttack_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee maggotLeapAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_maggotLeapAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_makron_stab_(entity).page b/Melee_makron_stab_(entity).page new file mode 100644 index 000000000..6d6de63a4 --- /dev/null +++ b/Melee_makron_stab_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee makron stab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_makron\_stab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_mancubus_stomp_(entity).page b/Melee_mancubus_stomp_(entity).page new file mode 100644 index 000000000..1c6882e5a --- /dev/null +++ b/Melee_mancubus_stomp_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee mancubus stomp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_mancubus\_stomp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_marine_(entity).page b/Melee_marine_(entity).page new file mode 100644 index 000000000..66f1a1591 --- /dev/null +++ b/Melee_marine_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_monster_base_(entity).page b/Melee_monster_base_(entity).page new file mode 100644 index 000000000..db3cbe453 --- /dev/null +++ b/Melee_monster_base_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee monster base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **melee\_monster\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_mutate2_death_(entity).page b/Melee_mutate2_death_(entity).page new file mode 100644 index 000000000..8418b745a --- /dev/null +++ b/Melee_mutate2_death_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee mutate2 death (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_width | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_mutate2\_death** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_mutate_quick_test_(entity).page b/Melee_mutate_quick_test_(entity).page new file mode 100644 index 000000000..ffe61fe43 --- /dev/null +++ b/Melee_mutate_quick_test_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee mutate quick test (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - [melee\_mutate\_stuck](Melee_mutate_stuck_%28entity%29 "Melee mutate stuck (entity)") + - **melee\_mutate\_quick\_test** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_mutate_spin_(entity).page b/Melee_mutate_spin_(entity).page new file mode 100644 index 000000000..b07c49dff --- /dev/null +++ b/Melee_mutate_spin_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee mutate spin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - [melee\_mutate\_stuck](Melee_mutate_stuck_%28entity%29 "Melee mutate stuck (entity)") + - **melee\_mutate\_spin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_mutilated_male2_claw_(entity).page b/Melee_mutilated_male2_claw_(entity).page new file mode 100644 index 000000000..075fb8f8b --- /dev/null +++ b/Melee_mutilated_male2_claw_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee mutilated male2 claw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_mutilated\_male2\_claw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_networkGuardian_slam_(entity).page b/Melee_networkGuardian_slam_(entity).page new file mode 100644 index 000000000..702fef8d1 --- /dev/null +++ b/Melee_networkGuardian_slam_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee networkGuardian slam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| radius | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_networkGuardian\_slam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_networkGuardian_stomp_(entity).page b/Melee_networkGuardian_stomp_(entity).page new file mode 100644 index 000000000..7ebd00564 --- /dev/null +++ b/Melee_networkGuardian_stomp_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee networkGuardian stomp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| radius | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_networkGuardian\_stomp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_networkGuardian_swipe_(entity).page b/Melee_networkGuardian_swipe_(entity).page new file mode 100644 index 000000000..0e42ea561 --- /dev/null +++ b/Melee_networkGuardian_swipe_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee networkGuardian swipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_networkGuardian\_swipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_pinky_back_(entity).page b/Melee_pinky_back_(entity).page new file mode 100644 index 000000000..d9b48a320 --- /dev/null +++ b/Melee_pinky_back_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee pinky back (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_pinky\_back** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_pinky_left_(entity).page b/Melee_pinky_left_(entity).page new file mode 100644 index 000000000..8464097aa --- /dev/null +++ b/Melee_pinky_left_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee pinky left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_pinky\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_pinky_right_(entity).page b/Melee_pinky_right_(entity).page new file mode 100644 index 000000000..a17a15e19 --- /dev/null +++ b/Melee_pinky_right_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee pinky right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_pinky\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_possessedhuman_(entity).page b/Melee_possessedhuman_(entity).page new file mode 100644 index 000000000..1743392a6 --- /dev/null +++ b/Melee_possessedhuman_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee possessedhuman (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| melee\_bone | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [melee\_generic](Melee_generic_%28entity%29 "Melee generic (entity)") + - **melee\_possessedhuman** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revLeftClaw_(entity).page b/Melee_revLeftClaw_(entity).page new file mode 100644 index 000000000..c5360300c --- /dev/null +++ b/Melee_revLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revRightClaw_(entity).page b/Melee_revRightClaw_(entity).page new file mode 100644 index 000000000..02a94263e --- /dev/null +++ b/Melee_revRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revenant_(entity).page b/Melee_revenant_(entity).page new file mode 100644 index 000000000..8d8f8a385 --- /dev/null +++ b/Melee_revenant_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revenant (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revenant** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revenant_left_(entity).page b/Melee_revenant_left_(entity).page new file mode 100644 index 000000000..c5806518e --- /dev/null +++ b/Melee_revenant_left_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revenant left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revenant\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revenant_left_down_(entity).page b/Melee_revenant_left_down_(entity).page new file mode 100644 index 000000000..e48b3552b --- /dev/null +++ b/Melee_revenant_left_down_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revenant left down (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revenant\_left\_down** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revenant_right_(entity).page b/Melee_revenant_right_(entity).page new file mode 100644 index 000000000..0f060e37b --- /dev/null +++ b/Melee_revenant_right_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revenant right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revenant\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_revenant_right_down_(entity).page b/Melee_revenant_right_down_(entity).page new file mode 100644 index 000000000..b45b30474 --- /dev/null +++ b/Melee_revenant_right_down_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee revenant right down (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_revenant\_right\_down** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_sabaoth_(entity).page b/Melee_sabaoth_(entity).page new file mode 100644 index 000000000..26afe1ba7 --- /dev/null +++ b/Melee_sabaoth_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee sabaoth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_sabaoth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_scientist_(entity).page b/Melee_scientist_(entity).page new file mode 100644 index 000000000..2ab9365d5 --- /dev/null +++ b/Melee_scientist_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee scientist (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_scientist** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_scientist_needle_(entity).page b/Melee_scientist_needle_(entity).page new file mode 100644 index 000000000..87bd6abb3 --- /dev/null +++ b/Melee_scientist_needle_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee scientist needle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| damage | Description not available. | +| dot\_duration | Description not available. | +| dot\_interval | Description not available. | +| inherit | Description not available. | +| knockback | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - **melee\_scientist\_needle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_slimyTransfer_(entity).page b/Melee_slimyTransfer_(entity).page new file mode 100644 index 000000000..8baa40096 --- /dev/null +++ b/Melee_slimyTransfer_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee slimyTransfer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_slimyTransfer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_stream_protector_(entity).page b/Melee_stream_protector_(entity).page new file mode 100644 index 000000000..118550f18 --- /dev/null +++ b/Melee_stream_protector_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee stream protector (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_stream\_protector** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_strogg_marine_left_(entity).page b/Melee_strogg_marine_left_(entity).page new file mode 100644 index 000000000..d628c9fa1 --- /dev/null +++ b/Melee_strogg_marine_left_(entity).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee strogg marine left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - **melee\_strogg\_marine\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_strogg_marine_right_(entity).page b/Melee_strogg_marine_right_(entity).page new file mode 100644 index 000000000..cbf2d09ad --- /dev/null +++ b/Melee_strogg_marine_right_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee strogg marine right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_strogg\_marine\_left](Melee_strogg_marine_left_%28entity%29 "Melee strogg marine left (entity)") + - **melee\_strogg\_marine\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_td_leap_(entity).page b/Melee_td_leap_(entity).page new file mode 100644 index 000000000..4ffbd2575 --- /dev/null +++ b/Melee_td_leap_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee td leap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| bleed | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| deathPush | Description not available. | +| deathPushMax | Description not available. | +| deathPushMin | Description not available. | +| dv\_scale | Description not available. | +| dv\_time | Description not available. | +| fx\_wound | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_flesh | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | +| tv\_time | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[damage\_monster\_base](Damage_monster_base_%28class%29 "Damage monster base (class)")* + - [melee\_monster\_base](Melee_monster_base_%28entity%29 "Melee monster base (entity)") + - [melee\_grunt\_base](Melee_grunt_base_%28entity%29 "Melee grunt base (entity)") + - **melee\_td\_leap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_triteLeapAttack_(entity).page b/Melee_triteLeapAttack_(entity).page new file mode 100644 index 000000000..44efe8b14 --- /dev/null +++ b/Melee_triteLeapAttack_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee triteLeapAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_triteLeapAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_tritebite1_(entity).page b/Melee_tritebite1_(entity).page new file mode 100644 index 000000000..70463dcdf --- /dev/null +++ b/Melee_tritebite1_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee tritebite1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_tritebite1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_vagLeftClaw_(entity).page b/Melee_vagLeftClaw_(entity).page new file mode 100644 index 000000000..13db61517 --- /dev/null +++ b/Melee_vagLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee vagLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_vagLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_vagRightClaw_(entity).page b/Melee_vagRightClaw_(entity).page new file mode 100644 index 000000000..e8e359abd --- /dev/null +++ b/Melee_vagRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee vagRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_vagRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_vulgarLeapAttack_(entity).page b/Melee_vulgarLeapAttack_(entity).page new file mode 100644 index 000000000..f1a62b3ed --- /dev/null +++ b/Melee_vulgarLeapAttack_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee vulgarLeapAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_vulgarLeapAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_vulgarLeftClaw_(entity).page b/Melee_vulgarLeftClaw_(entity).page new file mode 100644 index 000000000..ff88207b6 --- /dev/null +++ b/Melee_vulgarLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee vulgarLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_vulgarLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_vulgarRightClaw_(entity).page b/Melee_vulgarRightClaw_(entity).page new file mode 100644 index 000000000..2317d9529 --- /dev/null +++ b/Melee_vulgarRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee vulgarRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_vulgarRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_wraithCenterAttack_(entity).page b/Melee_wraithCenterAttack_(entity).page new file mode 100644 index 000000000..b61b51bdc --- /dev/null +++ b/Melee_wraithCenterAttack_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee wraithCenterAttack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_wraithCenterAttack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_wraithLeftClaw_(entity).page b/Melee_wraithLeftClaw_(entity).page new file mode 100644 index 000000000..56d3ebd3b --- /dev/null +++ b/Melee_wraithLeftClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee wraithLeftClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_wraithLeftClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_wraithRightClaw_(entity).page b/Melee_wraithRightClaw_(entity).page new file mode 100644 index 000000000..e23048224 --- /dev/null +++ b/Melee_wraithRightClaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee wraithRightClaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_wraithRightClaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_chainsaw_(entity).page b/Melee_zombie_chainsaw_(entity).page new file mode 100644 index 000000000..9d9995308 --- /dev/null +++ b/Melee_zombie_chainsaw_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| blob\_offset\_x | Description not available. | +| blob\_size | Description not available. | +| blob\_time | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_wound\_flesh | Description not available. | +| push | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_hit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_fat_Left2_(entity).page b/Melee_zombie_fat_Left2_(entity).page new file mode 100644 index 000000000..348a2f395 --- /dev/null +++ b/Melee_zombie_fat_Left2_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie fat Left2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_fat\_Left2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_fat_Left_(entity).page b/Melee_zombie_fat_Left_(entity).page new file mode 100644 index 000000000..9380fd35b --- /dev/null +++ b/Melee_zombie_fat_Left_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie fat Left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_fat\_Left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_fat_Right_(entity).page b/Melee_zombie_fat_Right_(entity).page new file mode 100644 index 000000000..5d5b68599 --- /dev/null +++ b/Melee_zombie_fat_Right_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie fat Right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_fat\_Right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_fat_right_wrench_(entity).page b/Melee_zombie_fat_right_wrench_(entity).page new file mode 100644 index 000000000..a7af2a4aa --- /dev/null +++ b/Melee_zombie_fat_right_wrench_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie fat right wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_fat\_right\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_maint_Left_(entity).page b/Melee_zombie_maint_Left_(entity).page new file mode 100644 index 000000000..8b6fbd793 --- /dev/null +++ b/Melee_zombie_maint_Left_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie maint Left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_maint\_Left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_maint_Pull_(entity).page b/Melee_zombie_maint_Pull_(entity).page new file mode 100644 index 000000000..260b739c5 --- /dev/null +++ b/Melee_zombie_maint_Pull_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie maint Pull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_maint\_Pull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_maint_Push_(entity).page b/Melee_zombie_maint_Push_(entity).page new file mode 100644 index 000000000..53c7d2b38 --- /dev/null +++ b/Melee_zombie_maint_Push_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie maint Push (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_maint\_Push** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Melee_zombie_maint_Right_(entity).page b/Melee_zombie_maint_Right_(entity).page new file mode 100644 index 000000000..862454968 --- /dev/null +++ b/Melee_zombie_maint_Right_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Melee zombie maint Right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| dv\_time | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| mtr\_blob | Description not available. | +| snd\_hit | Description not available. | +| snd\_miss | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **melee\_zombie\_maint\_Right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Menugui_(GUI_item_property).page b/Menugui_(GUI_item_property).page new file mode 100644 index 000000000..ed6fe4d17 --- /dev/null +++ b/Menugui_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Menugui (GUI item property) +... + +Whether or not this item should be fullscreen. Should be used on the topmost, desktop item. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + menugui flag + +Default value +------------- + + 0 + +Example(s) +---------- + + menugui 1 + diff --git a/Metal_(Material_global_keyword).page b/Metal_(Material_global_keyword).page new file mode 100644 index 000000000..8d9cb9ab8 --- /dev/null +++ b/Metal_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Metal (Material global keyword) +... + +Description +----------- + +Flags the surface as made of metal to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + metal + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/MinDistance_(Sound_shader_keyword).page b/MinDistance_(Sound_shader_keyword).page new file mode 100644 index 000000000..36fdba6ce --- /dev/null +++ b/MinDistance_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: MinDistance (Sound shader keyword) +... + +Description +----------- + +The closest you can get to the sound before it goes to full volume + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/MinFloat_(script_event).page b/MinFloat_(script_event).page new file mode 100644 index 000000000..335632d7c --- /dev/null +++ b/MinFloat_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MinFloat (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Compares two numbers and returns the lower one. + +Usage +----- + +*float* minFloat( *float* **val1** , *float* **val2** ) + +Parameters +---------- + +- [val1] - First value. +- [val2] - Second value. + +Examples +-------- + + sys.minFloat( my_float, 10 ); + +Notes +----- + +Returns the lower value of the two. + diff --git a/MinSamples_(Sound_shader_keyword).page b/MinSamples_(Sound_shader_keyword).page new file mode 100644 index 000000000..280a31939 --- /dev/null +++ b/MinSamples_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: MinSamples (Sound shader keyword) +... + +Description +----------- + +Overrides s\_maxSoundsPerShader + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/MirrorRenderMap_(Material_stage_keyword).page b/MirrorRenderMap_(Material_stage_keyword).page new file mode 100644 index 000000000..76488e3bf --- /dev/null +++ b/MirrorRenderMap_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: MirrorRenderMap (Material stage keyword) +... + +Description +----------- + +The **mirrorRenderMap** keyword defines a buffer in which a reflection is rendered into. + +Usage +----- + + mirrorRenderMap + +Parameters +---------- + +- [width] = The width of the buffer in pixels +- [height] = The height of the buffer in pixels + +Example +------- + +Renders a map with a dimension of 128 by 128... + + { + mirrorRenderMap 128 128 + } + +Notes +----- + +The results produced by this keyword often times require some manipulation via the [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") and [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") keywords in order to be useful. + diff --git a/Mirror_(Material_global_keyword).page b/Mirror_(Material_global_keyword).page new file mode 100644 index 000000000..c44719435 --- /dev/null +++ b/Mirror_(Material_global_keyword).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Mirror (Material global keyword) +... + +Description +----------- + +The surface acts as a mirror reflecting the world around it. + +Usage +----- + +In the global section of your material shader type... + + mirror + +Parameters +---------- + +Not Available. + +Notes +----- + +This turns the entire surface into a mirror (see also the [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") stage keyword). Mirrors have certain limitations; the following situations can provoke visual artefacts: + +- They act as portals which mean they cannot be broken by any other surfaces whose materials have the [areaportal](Areaportal_%28Material_global_keyword%29 "Areaportal (Material global keyword)") global keyword. +- Two mirror surfaces which are within line of sight with each other. +- Used with the [twoSided](TwoSided_%28Material_global_keyword%29 "TwoSided (Material global keyword)") global keyword. + +[![By using visportals to divide a map into areas, one can prevent the space immediately behind a mirror from affecting the mirror.](/images/b/b8/Mirror.png) + *By using visportals to divide a map into areas, one can prevent the space immediately behind a mirror from affecting the mirror. (Click to Enlarge)*](/images/b/b8/Mirror.png "By using visportals to divide a map into areas, one can prevent the space immediately behind a mirror from affecting the mirror.") + +In the image to the right, two visportals divide the space into three areas. Because of this, the space with the mirror is independant from the area behind it and thus the mirror renders correctly. + diff --git a/Misc_failed_transfer_light_(entity).page b/Misc_failed_transfer_light_(entity).page new file mode 100644 index 000000000..ccc112d14 --- /dev/null +++ b/Misc_failed_transfer_light_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Misc failed transfer light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Light source. If health is set, light becomes breakable and turns off when shot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------| +| \_color | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| break | break when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | how many times light must be triggered to toggle. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_material XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Light source. If health is set, light becomes breakable and turns off when shot. | +| editor\_var XXXX | Description not available. | +| falloff | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming broken. 0 is nonbreakable. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| levels | the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. | +| light\_radius | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodiffuse | Description not available. | +| noshadows | Description not available. | +| nospecular | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | causes the light to be off when the level starts. | +| target | entities to trigger if shot. | +| texture | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - [light](Light_%28entity%29 "Light (entity)") + - **misc\_failed\_transfer\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Misc_strogg_flyer_light_(entity).page b/Misc_strogg_flyer_light_(entity).page new file mode 100644 index 000000000..a1ba1efea --- /dev/null +++ b/Misc_strogg_flyer_light_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Misc strogg flyer light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Light source. If health is set, light becomes breakable and turns off when shot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------| +| \_color | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| break | break when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | how many times light must be triggered to toggle. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_material XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Light source. If health is set, light becomes breakable and turns off when shot. | +| editor\_var XXXX | Description not available. | +| falloff | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming broken. 0 is nonbreakable. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| levels | the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. | +| light\_radius | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodiffuse | Description not available. | +| noshadows | Description not available. | +| nospecular | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | causes the light to be off when the level starts. | +| target | entities to trigger if shot. | +| texture | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - [light](Light_%28entity%29 "Light (entity)") + - **misc\_strogg\_flyer\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge1_(entity).page b/Missile_acidcartridge1_(entity).page new file mode 100644 index 000000000..2cf18b641 --- /dev/null +++ b/Missile_acidcartridge1_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") + - **missile\_acidcartridge1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge2_mp_(entity).page b/Missile_acidcartridge2_mp_(entity).page new file mode 100644 index 000000000..95f4d750c --- /dev/null +++ b/Missile_acidcartridge2_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge2 mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") + - [missile\_acidcartridge2](Missile_acidcartridge2_%28entity%29 "Missile acidcartridge2 (entity)") + - **missile\_acidcartridge2\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge3_(entity).page b/Missile_acidcartridge3_(entity).page new file mode 100644 index 000000000..d6c8da20d --- /dev/null +++ b/Missile_acidcartridge3_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") + - **missile\_acidcartridge3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge3_mp_(entity).page b/Missile_acidcartridge3_mp_(entity).page new file mode 100644 index 000000000..5adccac07 --- /dev/null +++ b/Missile_acidcartridge3_mp_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge3 mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") + - [missile\_acidcartridge3](Missile_acidcartridge3_%28entity%29 "Missile acidcartridge3 (entity)") + - **missile\_acidcartridge3\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge4_(entity).page b/Missile_acidcartridge4_(entity).page new file mode 100644 index 000000000..ee584188a --- /dev/null +++ b/Missile_acidcartridge4_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidcartridge](Missile_acidcartridge_%28entity%29 "Missile acidcartridge (entity)") + - **missile\_acidcartridge4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidcartridge_(entity).page b/Missile_acidcartridge_(entity).page new file mode 100644 index 000000000..1afe2fe23 --- /dev/null +++ b/Missile_acidcartridge_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidcartridge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_acidcartridge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidspray_(entity).page b/Missile_acidspray_(entity).page new file mode 100644 index 000000000..b3168cf0f --- /dev/null +++ b/Missile_acidspray_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidspray (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| acid | Description not available. | +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noscaling | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_acidspray** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidspray_gasbag_(entity).page b/Missile_acidspray_gasbag_(entity).page new file mode 100644 index 000000000..f3f0f8be4 --- /dev/null +++ b/Missile_acidspray_gasbag_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidspray gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| acid | Description not available. | +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noscaling | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidspray](Missile_acidspray_%28entity%29 "Missile acidspray (entity)") + - **missile\_acidspray\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidspray_gasbag_death_(entity).page b/Missile_acidspray_gasbag_death_(entity).page new file mode 100644 index 000000000..b868aaf2c --- /dev/null +++ b/Missile_acidspray_gasbag_death_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidspray gasbag death (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| acid | Description not available. | +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noscaling | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidspray](Missile_acidspray_%28entity%29 "Missile acidspray (entity)") + - **missile\_acidspray\_gasbag\_death** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_acidsprayricochet_(entity).page b/Missile_acidsprayricochet_(entity).page new file mode 100644 index 000000000..951e8c6c0 --- /dev/null +++ b/Missile_acidsprayricochet_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile acidsprayricochet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| acid | Description not available. | +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noscaling | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_acidspray](Missile_acidspray_%28entity%29 "Missile acidspray (entity)") + - **missile\_acidsprayricochet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_altwrench_mp_(entity).page b/Missile_altwrench_mp_(entity).page new file mode 100644 index 000000000..e687090db --- /dev/null +++ b/Missile_altwrench_mp_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile altwrench mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_wrench](Missile_wrench_%28entity%29 "Missile wrench (entity)") + - [missile\_altwrench](Missile_altwrench_%28entity%29 "Missile altwrench (entity)") + - **missile\_altwrench\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_arrowSuper_(entity).page b/Missile_arrowSuper_(entity).page new file mode 100644 index 000000000..f1c0f8d1b --- /dev/null +++ b/Missile_arrowSuper_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile arrowSuper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| free\_cocoon | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_spirit | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | +| spirit\_damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_arrow](Missile_arrow_%28entity%29 "Missile arrow (entity)") + - **missile\_arrowSuper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_arrow_(entity).page b/Missile_arrow_(entity).page new file mode 100644 index 000000000..696c52f0b --- /dev/null +++ b/Missile_arrow_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile arrow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| free\_cocoon | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_spirit | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | +| spirit\_damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_arrow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_arrow_mp_(entity).page b/Missile_arrow_mp_(entity).page new file mode 100644 index 000000000..9ca2448fe --- /dev/null +++ b/Missile_arrow_mp_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile arrow mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| damageWhenSpirit | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| free\_cocoon | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_spirit | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | +| spirit\_damage | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_arrow](Missile_arrow_%28entity%29 "Missile arrow (entity)") + - **missile\_arrow\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_autocannon_(entity).page b/Missile_autocannon_(entity).page new file mode 100644 index 000000000..545149211 --- /dev/null +++ b/Missile_autocannon_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_autocannon_grenade_(entity).page b/Missile_autocannon_grenade_(entity).page new file mode 100644 index 000000000..be98c1368 --- /dev/null +++ b/Missile_autocannon_grenade_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile autocannon grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_autocannon\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_autocannon_grenade_mp_(entity).page b/Missile_autocannon_grenade_mp_(entity).page new file mode 100644 index 000000000..05afcdff0 --- /dev/null +++ b/Missile_autocannon_grenade_mp_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile autocannon grenade mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_autocannon\_grenade](Missile_autocannon_grenade_%28entity%29 "Missile autocannon grenade (entity)") + - **missile\_autocannon\_grenade\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_autocannon_mp_(entity).page b/Missile_autocannon_mp_(entity).page new file mode 100644 index 000000000..879d128b6 --- /dev/null +++ b/Missile_autocannon_mp_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile autocannon mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_autocannon](Missile_autocannon_%28entity%29 "Missile autocannon (entity)") + - **missile\_autocannon\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_dockedgun_(entity).page b/Missile_dockedgun_(entity).page new file mode 100644 index 000000000..72ed3197f --- /dev/null +++ b/Missile_dockedgun_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile dockedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_dockedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_droid_charge_(entity).page b/Missile_droid_charge_(entity).page new file mode 100644 index 000000000..341c9b261 --- /dev/null +++ b/Missile_droid_charge_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile droid charge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_droid\_charge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_firecolumn_(entity).page b/Missile_firecolumn_(entity).page new file mode 100644 index 000000000..24d4877a2 --- /dev/null +++ b/Missile_firecolumn_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile firecolumn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_firecolumn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_gasbag_spit_(entity).page b/Missile_gasbag_spit_(entity).page new file mode 100644 index 000000000..0e7f7cae0 --- /dev/null +++ b/Missile_gasbag_spit_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile gasbag spit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_gasbag\_spit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_generic_(entity).page b/Missile_generic_(entity).page new file mode 100644 index 000000000..bbfe1236d --- /dev/null +++ b/Missile_generic_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **missile\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_gun_level1_(entity).page b/Missile_gun_level1_(entity).page new file mode 100644 index 000000000..0743a57ce --- /dev/null +++ b/Missile_gun_level1_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile gun level1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_gun\_level1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_harvester_rocket_(entity).page b/Missile_harvester_rocket_(entity).page new file mode 100644 index 000000000..60bb599a2 --- /dev/null +++ b/Missile_harvester_rocket_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile harvester rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rocket](Missile_rocket_%28entity%29 "Missile rocket (entity)") + - **missile\_harvester\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_hunter_rifle_snipe_(entity).page b/Missile_hunter_rifle_snipe_(entity).page new file mode 100644 index 000000000..235a24a36 --- /dev/null +++ b/Missile_hunter_rifle_snipe_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile hunter rifle snipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") + - [missile\_riflesniper](Missile_riflesniper_%28entity%29 "Missile riflesniper (entity)") + - **missile\_hunter\_rifle\_snipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_keeper_(entity).page b/Missile_keeper_(entity).page new file mode 100644 index 000000000..984454645 --- /dev/null +++ b/Missile_keeper_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") + - **missile\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_mountedgun_(entity).page b/Missile_mountedgun_(entity).page new file mode 100644 index 000000000..b720714f2 --- /dev/null +++ b/Missile_mountedgun_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile mountedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_mountedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_plasma_(entity).page b/Missile_plasma_(entity).page new file mode 100644 index 000000000..0a9ed74fa --- /dev/null +++ b/Missile_plasma_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_railgun_mp_(entity).page b/Missile_railgun_mp_(entity).page new file mode 100644 index 000000000..0f7cb50fe --- /dev/null +++ b/Missile_railgun_mp_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile railgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_railgun](Missile_railgun_%28entity%29 "Missile railgun (entity)") + - **missile\_railgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_rifle_(entity).page b/Missile_rifle_(entity).page new file mode 100644 index 000000000..25ffcc97d --- /dev/null +++ b/Missile_rifle_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_riflesniper_(entity).page b/Missile_riflesniper_(entity).page new file mode 100644 index 000000000..2c6b46b6f --- /dev/null +++ b/Missile_riflesniper_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile riflesniper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") + - **missile\_riflesniper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_riflesniper_mp_(entity).page b/Missile_riflesniper_mp_(entity).page new file mode 100644 index 000000000..84dd6983d --- /dev/null +++ b/Missile_riflesniper_mp_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile riflesniper mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") + - [missile\_riflesniper](Missile_riflesniper_%28entity%29 "Missile riflesniper (entity)") + - **missile\_riflesniper\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_riflesniper_pilot_(entity).page b/Missile_riflesniper_pilot_(entity).page new file mode 100644 index 000000000..fbe6651eb --- /dev/null +++ b/Missile_riflesniper_pilot_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile riflesniper pilot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rifle](Missile_rifle_%28entity%29 "Missile rifle (entity)") + - [missile\_riflesniper](Missile_riflesniper_%28entity%29 "Missile riflesniper (entity)") + - **missile\_riflesniper\_pilot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_rocket_mp_(entity).page b/Missile_rocket_mp_(entity).page new file mode 100644 index 000000000..2d793b91b --- /dev/null +++ b/Missile_rocket_mp_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile rocket mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_chaff | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_rocket](Missile_rocket_%28entity%29 "Missile rocket (entity)") + - **missile\_rocket\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_shuttle_cannon_(entity).page b/Missile_shuttle_cannon_(entity).page new file mode 100644 index 000000000..f4f728789 --- /dev/null +++ b/Missile_shuttle_cannon_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile shuttle cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_shuttle\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_shuttle_cannon_ai_(entity).page b/Missile_shuttle_cannon_ai_(entity).page new file mode 100644 index 000000000..41e50b9f7 --- /dev/null +++ b/Missile_shuttle_cannon_ai_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile shuttle cannon ai (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_shuttle\_cannon](Missile_shuttle_cannon_%28entity%29 "Missile shuttle cannon (entity)") + - **missile\_shuttle\_cannon\_ai** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_shuttle_cannon_mp_(entity).page b/Missile_shuttle_cannon_mp_(entity).page new file mode 100644 index 000000000..4ba7d651b --- /dev/null +++ b/Missile_shuttle_cannon_mp_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile shuttle cannon mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| produces\_splats | Description not available. | +| push | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - [missile\_shuttle\_cannon](Missile_shuttle_cannon_%28entity%29 "Missile shuttle cannon (entity)") + - **missile\_shuttle\_cannon\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_sphere_burst_(entity).page b/Missile_sphere_burst_(entity).page new file mode 100644 index 000000000..3171a744f --- /dev/null +++ b/Missile_sphere_burst_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile sphere burst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_sphere\_burst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_sphere_slow_(entity).page b/Missile_sphere_slow_(entity).page new file mode 100644 index 000000000..73c27b3f1 --- /dev/null +++ b/Missile_sphere_slow_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile sphere slow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_sphere\_slow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_sunbeam_(entity).page b/Missile_sunbeam_(entity).page new file mode 100644 index 000000000..e2dba7abf --- /dev/null +++ b/Missile_sunbeam_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile sunbeam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| basePush | Description not available. | +| basePushTime | Description not available. | +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| burn | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| no\_special\_death | Description not available. | +| push | Description not available. | +| push\_ragdoll | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_sunbeam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Missile_vomiter_(entity).page b/Missile_vomiter_(entity).page new file mode 100644 index 000000000..5104869f4 --- /dev/null +++ b/Missile_vomiter_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Missile vomiter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| blob\_devscale | Description not available. | +| blob\_devx | Description not available. | +| blob\_devy | Description not available. | +| blob\_dirdistance | Description not available. | +| blob\_height | Description not available. | +| blob\_projected | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| blob\_x | Description not available. | +| blob\_y | Description not available. | +| damage | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| def\_entranceWound | Description not available. | +| def\_exitMark\_decal | Description not available. | +| def\_exitMark\_overlay | Description not available. | +| def\_exitSplat | Description not available. | +| def\_exitWound | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| snd\_impact\_altmetal | Description not available. | +| snd\_impact\_cardboard | Description not available. | +| snd\_impact\_flesh | Description not available. | +| snd\_impact\_forcefield | Description not available. | +| snd\_impact\_glass | Description not available. | +| snd\_impact\_liquid | Description not available. | +| snd\_impact\_metal | Description not available. | +| snd\_impact\_pipe | Description not available. | +| snd\_impact\_stone | Description not available. | +| snd\_impact\_tile | Description not available. | +| snd\_impact\_wallwalk | Description not available. | +| snd\_impact\_wood | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [missile\_generic](Missile_generic_%28entity%29 "Missile generic (entity)") + - **missile\_vomiter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Modal_(GUI_item_property).page b/Modal_(GUI_item_property).page new file mode 100644 index 000000000..fa3acacb6 --- /dev/null +++ b/Modal_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Modal (GUI item property) +... + +Whether or not this item captures external events when visible. If set to 1, events won't be fired outside of it - think of this as being a popup warning message; if it's visible, the user can't interact with the rest of the GUI. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + modal flag + +Default value +------------- + + 0 + +Example(s) +---------- + + modal 1 + diff --git a/Modding.page b/Modding.page new file mode 100644 index 000000000..cc4604ccd --- /dev/null +++ b/Modding.page @@ -0,0 +1,192 @@ +--- +format: Markdown +categories: Modding +toc: yes +title: Modding +... + +General information that is helpful on getting started with, producing and distributing id Tech mods. + +What is a mod? +-------------- + +Mods (short for modification) are made by the general public by building on and expanding the assets and mechanics of an existing game. They can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines. They can be used for the single-player or multiplayer part. Mods are generally seperated into three categories: + + Paks +Basicaly a simple addon to the existing game, these mostly come in the form of level-, skin- and soundpacks. + + Mods +These are all the hybrid forms where only aspects of the game are modified, ranging from modified game mechanics to the addition of a new set of levels and skins. + + Total conversions +These aim at totally replacing the assets and mechanics of the source to create an entirely new game. + +Game basics +----------- + +### Installing the Game + +Before you start any editing, you should install the id Tech game of your choice into a directory with no spaces. (Eg: For Doom 3, the folder could be "d:\\doom3" compared to "c:\\program files\\doom 3\\) This avoids a few technical problems you would encounter otherwise. Also make sure to update it to the newest version available. + +### Where to place what + +There are 3 types of folders in the game directory to place assets in: + + base +The game assets folder. All the [PK4's](PK4_%28file_format%29 "PK4 (file format)") of the retail game are in this folder. Only game updates and paks should be placed there, *mods need their own folder* . + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ Unlike other games, Quake 4's base folder is called **/q4base** + + expansion +A folder reserved for expansion packs containing additional assets. + +![](/images/2/23/D3square_25.png) Note: _Doom 3: ROE only:_ + ~ The name of the expansion folder is **/d3xp** + + mod +Folders with various names containing everything needed to run the mod. Every mod folder is isolated so that no assets of one mod influence another. Mods can use the assets from the base and expansion folders. + +### Starting it up + +To start your mod, you could either start the game and use the "mods" selection in the main menu, if available. However, you will often need start your mod to playtest it. Therefore it is easier to create a simple shortcut with a modified command line. For instance: + + d:\doom3\doom3.exe +set fs_game mymod + +This starts Doom 3, with the mod folder set to "mymod". For further information, see [Startup parameters](Startup_parameters "Startup parameters") . + +![](/images/2/23/D3square_25.png) Note: _Doom 3: ROE only:_ + ~ If you are modding for the Doom 3: Resurrection of Evil expansion, add "+set [fs\_game\_base](Fs\_game\_base\_(cvar)) d3xp" to the shortcut + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ Since there has been no announcement for expansion packs, the "expansion folder" feature can be used to use assets from the base folder and another mod folder. + +Changing the game +----------------- + +### Categories of Game Design + +There are lots of aspects to game design, listed below with links to their own pages where you may find more information, tools, tips and tricks: + + [Audio design](Audio_design "Audio design") +The creation of musical tracks and sound effects + + [Coding](Coding "Coding") +Modification of the game's source code + + [Declarations](Declarations "Declarations") +Changing the game's behaviour and content + + [Mapping](Mapping "Mapping") +Making new levels + + [Modelling](Modelling "Modelling") +Modelling and file format information + + [Scripting](Scripting "Scripting") +Changing the game's actions + + [Texturing](Texturing "Texturing") +Modifying the looks of the game by adding/changing materials + +Of course, modding a specific things (Eg. modifying weapons) needs experience from multiple categories. Use your common sense to find what you need, or go trough the game's assets to see what is used to make something. (See the [Got Questions](Modding#Got_questions "Modding") section below) + +### Getting started already + +Once you read this, you should have made up your mind on what you want to do with the Doom 3 engine of your choice. + +- If you want to make a mod you need to create a mod folder. It will serve as a place for all your assets and will make sure that your work stays seperate from other mods. The folder's name will define the name of the mod. Although you can use your imagination for a mod's name, there are a few recommendations when making the mod folder: + - It should not contain any spaces in the folder's name. + - Try to keep the name lowercase. (Because Linux cares when using the fs\_game parameter.) + - Try a length of 4-10 characters. + - The name should be unique to avoid conflicts with existing mods. + +### Got questions + +In case you get stuck somewhere or have some questions, it is a good idea to look at the content of the original game. To do this, you need to unpack the [PK4](PK4_%28file_format%29 "PK4 (file format)") files contained in the base game directory. It is best to extract them to a seperate folder (eg: Doom3\\basextract\\ in case of Doom 3) so the resulting files do not conflict with the original (AKA 'vanilla') content. Also note that you should extract them in alphanumeric order, starting with the lowest number to allow for more recently updated files to overwrite their older counterparts. + +Beware that the unpacked assets of the game will be worth multiple gigabytes of diskspace. Make sure that you have enough free space or only extract parts. + +If you still got questions after some research, try to search for help at specific forums like [Doom3World.org](https://web.archive.org/web/20121117040333/http://www.doom3world.org/phpbb2/index.php "http://www.doom3world.org/phpbb2/index.php") . + +Distribution +------------ + +Once you have finished your mod you will want to distribute it. This section covers a few approaches to this. Also keep in mind that your means of distribution is usually the first thing the player sees of your mod. Be sure to invest ample time into this as not to annoy the user with broken or overly complicated installs. + +### Creating compressed media files + +After you have all your assets in one place you will want to compress your media files so they take up less space. You can automatically generate a batch file to create compressed versions of [TGA](TGA_%28file_format%29 "TGA (file format)") and [WAV](WAV_%28file_format%29 "WAV (file format)") files. To do so you must follow these steps: + +- Start the game, open the console. +- [com\_makingBuild](Com_makingBuild_%28cvar%29 "Com makingBuild (cvar)") 1 +- [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") 0 +- [image\_useOfflineCompression](Image_useOfflineCompression_%28cvar%29 "Image useOfflineCompression (cvar)") 1 +- [startBuild](StartBuild_%28console_command%29 "StartBuild (console command)") +- [map](Map_%28console_command%29 "Map (console command)") \ +- [finishBuild](FinishBuild_%28console_command%29 "FinishBuild (console command)") + +You should now have two batch files present: *makedds.bat* and *makeogg.bat* . Start these from your mod containing the assets. **Note** : They must be left unpackaged until after the compression. The compression step will not scan [PK4](PK4_%28file_format%29 "PK4 (file format)") files. + +**Note** : Make sure you have the CVars image\_useCompression and image\_useNormalCompression set to their default values of 1 and 2 respectively when running the above build process. If you have them set to 0 then the makedds.bat file will not be created correctly. + +### Packing your assets + +You should pack all your custom files into PK4 files. It is important that you have an intact folder hierarchy within your PK4 files. As usual it helps to look at the original game assets if you have any questions. When you distribute your PK4 file with your mod or map you should make sure that the root directory in the pak file only contains the following files: + +- *addon.conf* - See addon packs above +- *description.txt* - Optional text file for mod folder description (only needed for mods in seperate folders). +- *binary.conf* - This **must** be included if the PK4 contains compiled game code. Without binary.conf the id Tech engine will not load your modified binaries. +- *mapname\_readme.txt* - Your readme file, if you choose to add one. It's generally a bad idea to just call this readme.txt as anyone extracting the pack contents may overwrite an already existing readme.txt file. + +![](/images/2/23/D3square_25.png) Note: _Doom 3: ROE only:_ + ~ Pre-1.3 versions of Doom 3 would copy your "doomkey" (and "xpkey" if you have the Doom 3: Resurrection of Evil expansion) file to all your mod folders. This means you have to be careful that you do NOT distribute this file along with your mod if you are still using these older versions of the game. Even if you upgraded to v1.3 you should make sure your mod folder does not have this file. + +### Autodownload + +To allow players to join a server and get the extra files they need without having to download the packages manually, id Tech 4 engine based games include a simple system to automatically download files which works well once you set it up correctly. + +One thing to be clear on at the start is that the files that get downloaded do not come from the game server. Instead, the game server simply directs the client to an http or an ftp server. + +**Note:** PK4 files that contain nothing but GUIs are not autodownloaded. To workaround this problem, add a "dummy" entity declaration to the package. + +**Note:** Autodownload does not work for clients who are running Windows Vista with User Account Control turned on. + +**Note:** If the total size of all download addresses required for a client exceeds 1024 bytes, that client will be presented with a "server does not provide all downloads" message and/or possibly crash. + +#### Set Up + +Each custom PK4 must be stored on the file server in a relative mirror folder structure of that on the game server. Case in point, a PK4 from the game server might be located at ... + + C:\Program Files\Doom 3\base\map_swd3dm1.pk4 + +This same file must be stored in a relative location on your file server such as ... + + http://www.your-web-server.com/doom3/base/map_swd3dm1.pk4 + +You also need to set a few CVars on your game server. These settings are described in more detail in their respective articles. + +- [net\_serverDownload](Net_serverDownload_%28cvar%29 "Net serverDownload (cvar)") + +This CVar must be set to "2" to enable autodownloads. + +- [net\_serverDlBaseURL](Net_serverDlBaseURL_%28cvar%29 "Net serverDlBaseURL (cvar)") + +This CVar must be set to the "root" folder on the download server where you have stored your files. + +- [net\_serverDlTable](Net_serverDlTable_%28cvar%29 "Net serverDlTable (cvar)") + +This CVar must be set to a list comprised of the relative path to each custom file separated by semi-colons. + +You can substitute this list with an asterix as a wildcard character. By doing so, the engine assumes that every file that isn't available on the client's end can be downloaded from the file server designated by net\_serverDlBaseURL. + +See + +- [zerowing.idsoftware.com/linux/doom/AddonPaks at archive.org](https://web.archive.org/web/20210228123803/http://zerowing.idsoftware.com/linux/doom/AddonPaks/) +- + +See also +-------- + +- + diff --git a/ModelOrigin_(GUI_item_property).page b/ModelOrigin_(GUI_item_property).page new file mode 100644 index 000000000..23edde760 --- /dev/null +++ b/ModelOrigin_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ModelOrigin (GUI item property) +... + +?? + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + modelOrigin z, x, y, ? + +Default value +------------- + + Unknown + +Example(s) +---------- + + modelOrigin -80, 0, -25, 0 + diff --git a/ModelRotate_(GUI_item_property).page b/ModelRotate_(GUI_item_property).page new file mode 100644 index 000000000..013a9b832 --- /dev/null +++ b/ModelRotate_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ModelRotate (GUI item property) +... + +Rotation of the 3D model inside the item. + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + modelRotate x, y, z, ? + +Default value +------------- + + 0, 0, 0, 0 + +Example(s) +---------- + + modelRotate 0, time * 0.001, 0, 0 + diff --git a/Model_(GUI_item_property).page b/Model_(GUI_item_property).page new file mode 100644 index 000000000..465d9e666 --- /dev/null +++ b/Model_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Model (GUI item property) +... + +The model to the 3D object to be rendered. This must be an object using the [LWO file format](LWO_%28file_format%29 "LWO (file format)") . + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + model object + +Default value +------------- + + "" + +Example(s) +---------- + + model "models/wipes/planet2.lwo" + diff --git a/Model_(decl).page b/Model_(decl).page new file mode 100644 index 000000000..1a02c28dd --- /dev/null +++ b/Model_(decl).page @@ -0,0 +1,311 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Model (decl) +... + +Model declarations define a model reference that associates a mesh, it's animations, and any additional settings with a given name so that they can be referenced as a group. This can prove useful. For instance, allowing you to reuse animations with different models provided they share the same skeleton. + +It's generally used with animated models although there doesn't appear to be any indication that you couldn't use them with a static model as well. + +Syntax +------ + + model [name] { + inherit [model] + skin [skin] + mesh [file] + remove [anim] + anim [name] [file] { + frame [number] [command] + frame [number] [command] + frame [number] [command] + ... + } + offset [xyz] + channel [name] ( [joints] ) + } + +Model declarations begin with a header which consists of the keyword "model" followed by the name of the model. + +The header is followed by the body of the declaration which is enclosed in curly brackets. + +The body is composed of a series of keywords and their parameters. + +Keywords +-------- + + inherit +Causes a model declaration to inherit the properties of the specified model declaration + + inherit [model] + +- [model] - The model declaration to inherit from + + + + skin +Applies a skin declaration + + skin [skin] + +- [skin] - The skin declaration to apply + + + + mesh +Defines the model associated with this model declaration + + mesh [file] + +- [file] - The MD5mesh to use + + + + remove +Removes the specified animation from the list of inherited animations + + remove [anim] + +- [anim] - The name of the animation to remove + + + + anim +Associates an animation with this model declaration. Optionally opens a new set of curly brackets for use with frame commands. + + anim [name] [file] + +- [name] - The name to use +- [file] - The MD5anim to use + + + + offset +An offset to apply to this model + + offset [xyz] + +- [xyz] - A series of coordinates separated by commas + + + + channel +Defines a group of joints so that animations can be applied to a select portions of a model + + channel [name] ( [joints] ) + +- [name] - The name of the channel +- [joints] - A list of joints + +Frame Commands +-------------- + +Through the use of the anim keyword, it is possible to trigger events on a per frame basis. This is accomplished by opening a new set of curly brackets as outlined in the syntax section. + +Within this unique set of curly brackets you can issue commands on a per frame basis. This allows you to play footstep sounds in sequence with a walking animation, throw fireballs in sequence with a throwing animation, ect... + +To further elaborate on the proper syntax... + + ... + anim [name] [file] { + frame [number] [command] + frame [number] [command] + frame [number] [command] + ... + } + ... + +- [number] - Refers to the frame number in the sequence where the command should be issued +- [command] - A frame command and it's corresponding parameters. + + call +Calls the specified script function + + call [function] + +- [function] - The name of the script function to call + + + + object\_call +Calls the specified script function on the entity + + object_call [function] + +- [function] - The name of the entity specific script function to call + + + + event +Sends the specified event to the entity + + event [name] [args] + +- [name] - The name of the coded event +- [args] - Any arguments expected by the event + + + + sound +Plays the specified sound on any available channel + + sound [snd] + +- [snd] - The sound file or shader to play + + + + sound\_voice +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_voice [snd] + +- [snd] - The sound file or shader to play + + + + sound\_voice2 +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_voice2 [snd] + +- [snd] - The sound file or shader to play + + + + sound\_body +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_body [snd] + +- [snd] - The sound file or shader to play + + + + sound\_body2 +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_body2 [snd] + +- [snd] - The sound file or shader to play + + + + sound\_body3 +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_body3 [snd] + +- [snd] - The sound file or shader to play + + + + sound\_weapon +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_weapon [snd] + +- [snd] - The sound file or shader to play + + + + sound\_global +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_global [snd] + +- [snd] - The sound file or shader to play + + + + sound\_item +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_item [snd] + +- [snd] - The sound file or shader to play + + + + sound\_chatter +Plays the specified sound on the specified channel. If a sound is being played on the body channel, and another sound is requested to play, then the first sound is halted. Since the footstep sounds are all defined to be on the body channel, there will never be 2 footstep sounds played twice on the same entity at the same time. + + sound_chatter [snd] + +- [snd] - The sound file or shader to play + + + + skin +Changes the model's skin + + skin [skin] + +- [skin] - The name of the skin declaration to apply + + + + fx +Triggers an effect defined by the declaration + + fx [name] + +- [name] - The name of the effect to trigger + + + + trigger +Triggers the level trigger + + trigger [name] + +- [name] - The name of the trigger to activate + + + + recordDemo +Starts recording a demo or stops recording if blank + + recordDemo [name] + +- [name] - The name of the demo to start recording + + + + aviGame +Starts an aviGame. Useful for making animations to be used on video screens (such as all the talking head videos in Doom 3) + + aviGame [name] + +- [name] - The name of the image sequence to output + +### Frame Command Aliases + +| COMMAND | ALIAS | +|---------------------------|---------------------------| +| triggerSmokeParticle | event triggerParticles | +| melee | event attackMelee | +| direct\_damage | event directDamage | +| attack\_begin | event attackBegin | +| attack\_end | event attackEnd | +| muzzle\_flash | event muzzleFlash | +| create\_missile | event createMissile | +| launch\_missile | event launchMissile | +| fire\_missile\_at\_target | event fireMissileAtTarget | +| footstep | event footstep | +| leftfoot | event leftfoot | +| rightfoot | event rightfoot | +| jump | event jump | +| enableEyeFocus | event enableEyeFocus | +| disableEyeFocus | event disableEyeFocus | +| disableGravity | event disableGravity | +| enableGravity | event enableGravity | +| enableClip | event enableClip | +| disableClip | event disableClip | +| enableWalkIK | event enableWalkIK | +| disableWalkIK | event disableWalkIK | +| enableLegIK | event enableLegIK | +| disableLegIK | event disableLegIK | + diff --git a/Modeldef_(decl).page b/Modeldef_(decl).page new file mode 100644 index 000000000..29fe8765b --- /dev/null +++ b/Modeldef_(decl).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Declarations +toc: yes +title: Modeldef (decl) +... + +Model declarations define parameters for the engine to take into account when dealing with a specific animated model. + +Syntax +------ + + model [name] { + [keywords] + [animation declarations] + } + +Model declarations begin with a header which consists of model followed by the *name* of the model declaration. + +The header is followed by the body of the declaration which is enclosed in curly brackets. + +The body is composed of several *keywords* and is followed by one or more *animation declarations* . + +### Keywords + +| Keyword & Usage | Description | +|------------------------------|------------------------------------------------------------------------------------------------------------------------------------------| +| **anim** *name file [{...}]* | A declarations that assigns a name to the specified md5anim and allows for the declaration of frame events enclosed in curly brackets. | +| **channel** *name (joints)* | Defines an animation channel or isolated region of the skeleton. Channels allow a character's legs to move independently of their torso. | +| **inherit** *name* | Inherits properties from specified model declaration. | +| **mesh** *file* | The md5model to use. | +| **offset** *x, y, z* | Offsets the model from it's origin. | +| **skin** *name* | Default skin to apply. Can be overridden by entity declarations. | +| **remove** *name* | Removes an unwanted animation inherited via the inherit keyword. | + +#### Channel Syntax + +Channels are defined by a list comprised of all the bones to be included in the group. Each bone can be listed individually or through the use of special characters like the astrix or minus signs, one can use the skeletal higharchy to include or exclude child bones. + + channel torso ( *Waist ) + channel legs ( *Hips Body origin ROT -*Waist) + +The asterix is believed to be inclusive of child bones. In other words, all bones parented to the waist bone are included in the group through the statment "\*Waist". + +The minus sign is believed to negate a single bone or group when used in conjunction with the asterix. + +**NOTE** : No formal documentation exists to confirm the syntax described here is correct. + +#### Anim Syntax + +The animation keyword can be used to define a name for an animation file, or as a full blown declaration, in which case one can define frame events. + + anim af_pose models/md5/monsters/cyberdemon/af_pose.md5anim + anim ik_pose models/md5/monsters/cyberdemon/ik_pose.md5anim + + anim stand models/md5/monsters/cyberdemon/idle.md5anim + anim idle models/md5/monsters/cyberdemon/idle.md5anim + anim sight1 models/md5/monsters/cyberdemon/sight.md5anim { + frame 16.5 sound_voice snd_sight1 + } + anim walk models/md5/monsters/cyberdemon/walk3.md5anim { + frame 17 sound_body snd_footstep + frame 17 triggerSmokeParticle cyber_rfoot_dust + frame 37 sound_body snd_footstep + frame 37 triggerSmokeParticle cyber_lfoot_dust + } + anim pain models/md5/monsters/cyberdemon/pain_big1.md5anim { + frame 1 call overrideLegs + frame 1 sound_voice snd_pain + frame 16 sound_body snd_footstep + frame 49 sound_body snd_footstep + } + +##### Frame Events + +Frame events are used to syncronize special effects, sounds, or events with animation. Frame events consist of the keyword **frame** followed by the frame number (which does not have to be a whole number), and then the frame event to call. + +| Event & Usage | Description | +|-----------------------------|--------------------------------------------------------------------------------------------------------------------------------------| +| **call** *function* | Calls the specified script function. | +| **object\_call** *function* | Calls the specified script function on the entity | +| **event** *event [args...]* | Sends the specified event to the entity | +| **sound** *snd* | Plays the specified sound on any available channel | +| **sound\_voice** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_voice2** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_body** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_body2** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_body3** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_weapon** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_global** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_item** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **sound\_chatter** *snd* | Plays the specified sound on the specified channel. If the channel is busy, the currently playing sound is halted. | +| **skin** *skin* | Changes the model's skin to the specified skin. This setting acts as a default for when no skin is specified in entity declarations. | +| **fx** *fx* | Triggers the specified fx declaration. | +| **trigger** *name* | Triggers the specified level trigger. | +| **recordDemo** *name* | Starts recording a demo under the specified name. Stops recording if no name is specified. | +| **aviGame** *name* | Starts recording an avi under the specified name. Useful for making animations to be used on video screens. | + +The following events are aliases for hardcoded events that do not accept parameters + +| Event | Alias | +|---------------------------|---------------------| +| triggerSmokeParticle | triggerParticles | +| melee | attackMelee | +| direct\_damage | directDamage | +| attack\_begin | attackBegin | +| attack\_end | attackEnd | +| muzzle\_flash | muzzleFlash | +| create\_missile | createMissile | +| launch\_missile | launchMissile | +| fire\_missile\_at\_target | fireMissileAtTarget | +| footstep | footstep | +| leftfoot | leftfoot | +| rightfoot | rightfoot | +| jump | jump | +| enableEyeFocus | enableEyeFocus | +| disableEyeFocus | disableEyeFocus | +| disableGravity | disableGravity | +| enableGravity | enableGravity | +| enableClip | enableClip | +| disableClip | disableClip | +| enableWalkIK | enableWalkIK | +| disableWalkIK | disableWalkIK | +| enableLegIK | enableLegIK | +| disableLegIK | disableLegIK | +| prevent\_idle\_override | ??? | + diff --git a/Modelling.page b/Modelling.page new file mode 100644 index 000000000..9c2b712f3 --- /dev/null +++ b/Modelling.page @@ -0,0 +1,246 @@ +--- +format: Markdown +categories: Modelling +toc: yes +title: Modelling +... + +Modelling, short for 3D modelling, is the creation of three-dimensional objects, so-called (3D) models. This is done by using a modelling suite: a program to create, manipulate and animate these models. These are then exported to different file formats to be used in the id Tech 4 engine where they portray objects and characters. + +Model Prerequisites +------------------- + +All models used by the engine must be constructed entirely of triangles. No subdivision surfaces, nurbs, splines, or anything of that sort is supported. + +Model types +----------- + +The engine generally differentiates between static and animated meshes. These two types use different file formats and serve different purposes. + +### Static meshes + +Static meshes are 3D models that are not animated by the use of an internal skeleton. This means that these models do not change their geometry. Even though they are called static they can however still be moved, rotated and scaled by the engine. They are typically used to augment brushwork placed in a map, i.e. details that are traditionally difficult to make with brushwork will often be models. Examples of objects represented in this format are wall and floor panels, crates and pieces of debris. + +Static meshes can be used for 'conditionally moveable objects'; that is, objects that do a specific function in game either by being directly triggered with trigger\_ *[function]* or indirectly using scripted events controlled from an external file; for instance a lift, falling debris or a door. + +The file formats that the id Tech 4 engine loads for static meshes are: + + . [ASE](ASE_%28file_format%29 "ASE (file format)") +3DS Max ascii text based format + + . [LWO](LWO_%28file_format%29 "LWO (file format)") +native file format for Newtek's Lightwave + +#### Moveable Physics Objects + +Moveable physics objects are static meshes with the exception that they can be physically interacted with. + +These objects require two models. A visual model and a [collision mesh](CM_%28file_format%29 "CM (file format)") both of which are assigned to a moveable\_base entity. + +To create a collision mesh for a custom moveable + +1. Load your visual model in the level editor as a func\_static. +2. Build a hull of brushes around it. +3. Texture these brushes with textures/common/collision. +4. With all these brushes selected, create a func\_clipmodel. +5. Adjust the origin of the func\_clipmodel so that it matches that of your func\_static. +6. With the func\_clipmodel selected, click Selection \> Export \> To CM. + +**Note:** When you create your moveable\_base entity, it will not need an explicit reference to the clipmodel provided the \*.CM file has the same name and is in the same folder as your visual model. + +### Animated meshes + +Animated meshes are allowed to deform themselves during the game. Examples of this type are first person weapons and player models. Animated models should be used within where more complex movements and actions are required than is possible to achieve using triggered models (scripted brushwork), but the use of which type will be dependent on what effect is trying to be achieved; for example a door could be a simple .ASE model which is 'bound' to the entity func\_door allowing for a simple 'open' and 'close' action. Or as an MD5 the door could include a 'lock' which activates and plays an animated sequence before opening. + +Animated meshes use the [MD5](MD5_%28file_format%29 "MD5 (file format)") file formats unique to the id Tech 4 engine. The format is split into: + + . [MD5MESH](MD5MESH_%28file_format%29 "MD5MESH (file format)") +Low resolution polygonal mesh exported from a 3D application. + + . [MD5ANIM](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") +Contains animation sequence data, the positions of bones etc. during animation. + + . [MD5CAMERA](MD5CAMERA_%28file_format%29 "MD5CAMERA (file format)") +Animated cameras for use in cutscenes. + +**Note:** Animated meshes must have an "idle" animation defined in the [model declaration](Modeldef_%28decl%29 "Modeldef (decl)") in order to show up properly in the level editor. + +#### Articulated Figures + +Articulated figures are what is often called ragdolls. They are systems using the bone structure within the MD5 format to simulate physics by using joints and constraints. They are created by using a .MD5MESH file and an articulated figure definition. Further info on this topic can be found in the [AF declaration](Af_%28decl%29 "Af (decl)") article. + +MD5/LWO/ASE Import/Export Tools +------------------------------- + +A list of available Modelling Programs can be found below along with the corresponding tools to assist in working with the model formats used by idTech 4 games. + +### 3D Studio Max + +- [3D Studio Max](http://www.autodesk.com/ "http://www.autodesk.com") + +**MD5(anim/camera/mesh)** + +- [3D Studio Max to MD5 Exporter](https://web.archive.org/web/20121117222041/http://www.doom3world.org/phpbb2/viewtopic.php?t=1914 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1914") - der\_ton +- [3D Studio Max to Md5 Exporter](https://web.archive.org/web/20121117222041/http://www.doom3world.org/phpbb2/viewtopic.php?t=4618 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4618") - BeRSeRKeR +- [MD5 to 3D Studio Max Importer](https://web.archive.org/web/20121117222041/http://www.doom3world.org/phpbb2/viewtopic.php?t=3229 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3229") - der\_ton + +**LWO** + +- Add Links Here + +**ASE** + +- Natively supported. + +### Maya + +- [Maya](http://www.alias.com/ "http://www.alias.com") + +**MD5(anim/camera/mesh)** + +- [internal conversion by idTech 4 engine](Exportmodels_%28console_command%29 "Exportmodels (console command)") + +**LWO** + +- Add Links Here + +**ASE** + +- Add Links Here + +### LightWave 3D + +- [LightWave 3D](http://www.newtek.com/ "http://www.newtek.com") + +**MD5(anim/camera/mesh)** + +- Add Links Here +- +- [Lightwave python scripts](http://www.clintons3d.com/plugins/lightwave/index.html "http://www.clintons3d.com/plugins/lightwave/index.html") + +**LWO** + +- Natively supported. + +**ASE** + +- Add Links Here + +### Modo + +- [Modo](http://www.modo3d.com/ "http://www.modo3d.com") + +**MD5(anim/camera/mesh)** + +- Add Links Here + +**LWO** + +- Natively supported. + +**ASE** + +- Add Links Here +- [Exporter](http://www.moddb.com/engines/unreal-engine-3/downloads/modo-ase-exporter-for-unreal-3 "http://www.moddb.com/engines/unreal-engine-3/downloads/modo-ase-exporter-for-unreal-3") (Should export .ase file that works with Doom 3 as well as UE3.) + +### Blender + +- [Blender](http://www.blender.org/ "http://www.blender.org") (Free!) + +**MD5(anim/camera/mesh)** + +- [importer](https://web.archive.org/web/20121117222041/http://doom3world.org/phpbb2/viewtopic.php?t=6901 "http://doom3world.org/phpbb2/viewtopic.php?t=6901") (by der\_ton) (needs both, md5mesh + md5anim files) +- [exporter](https://web.archive.org/web/20121117222041/http://doom3world.org/phpbb2/viewtopic.php?t=1711 "http://doom3world.org/phpbb2/viewtopic.php?t=1711") (by der\_ton) + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ In ETQW the md5anim files were compiled to binary animb files and md5anim files were not included in the SDK. + +You may however convert the binary animb files from the animb folder (which is inside the generated folder inside the official pk4 game files) to md5anim files with [animb2md5anim](http://www.splashdamage.com/forums/showthread.php/31253-Animb2MD5anim-amp-other-tools "http://www.splashdamage.com/forums/showthread.php/31253-Animb2MD5anim-amp-other-tools") . + +**LWO** + +- Natively supported. + +**ASE** + +- [importer](https://web.archive.org/web/20121117222041/http://doom3world.org/phpbb2/viewtopic.php?t=15404 "http://doom3world.org/phpbb2/viewtopic.php?t=15404") (by Goofos) +- [exporter](https://web.archive.org/web/20121117222041/http://doom3world.org/phpbb2/viewtopic.php?t=9275 "http://doom3world.org/phpbb2/viewtopic.php?t=9275") (by Goofos) + +### XSI + +- [XSI](http://www.softimage.com/ "http://www.softimage.com") + +**MD5(anim/camera/mesh)** + +- Add Links Here + +**LWO** + +- Add Links Here + +**ASE** + +- Add Links Here + +### ZBrush + +- [ZBrush](http://www.pixologic.com/ "http://www.pixologic.com") + +**MD5(anim/camera/mesh)** + +- Add Links Here + +**LWO** + +- Add Links Here + +**ASE** + +- Add Links Here + +### trueSpace + +The trueSpace website is gone, but the software can be downloaded from [Mod DB](http://www.moddb.com/downloads/truespace-76 "http://www.moddb.com/downloads/truespace-76") . + +**MD5(anim/camera/mesh)** + +- Add Links Here +- + +**LWO** + +- Add Links Here + +**ASE** + +- Add Links Here +- + +Game polycount budget +--------------------- + +A polycount is the total number of individual polygons a model is made up of. These are usually limited for performance reasons as each triangle adds to the total rendering time for the model. For gaming engines the required count is that of triangled faces (so called tris'). + + ![Q4](/images/e/e8/Q4square_25.png) Q4 Guidelines +---------------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +The following numbers are rough guidelines based on the numbers taken from the Quake 4 models. These numbers had been generated by importing different models and using the modelling software to list the amount of triangles. + +- 1st Person Weapon Total: 2000 - 2800 + - Both Arms: 1300 + - Weapon (Faces not visible deleted): 700 - 1500 +- 3rd Person Player Total: 2500 + - Player Body(Without Gun or Head): 1500 + - Player Head: 600 + - Player Head\_up (high LOD model?): 800 + - Player World Weapon: 200-400 + + Static models in Quake 4 may be moved/rotated along a path defined by a .playback as a func\_playback. + +See also +-------- + +- [Models vs brushes](Models_vs_brushes "Models vs brushes") + diff --git a/Models_(folder).page b/Models_(folder).page new file mode 100644 index 000000000..49f6b2561 --- /dev/null +++ b/Models_(folder).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Folders, Modelling +toc: yes +title: Models (folder) +... + +The models directory contains numerous sub-directory. Each of these sub-directories contains files for all the [models](Modelling "Modelling") used in the game. This includes meshes, collision files and skin textures. The following file formats can be found in these folders: + +### Model Formats + + . [ASE](ASE_%28file_format%29 "ASE (file format)") +3DS Max ascii text based format + + . [LWO](LWO_%28file_format%29 "LWO (file format)") +native file format for Newtek's Lightwave + + . [MD5](MD5_%28file_format%29 "MD5 (file format)") +proprietary format for Doom 3 + +### Image Formats + + . [TGA](TGA_%28file_format%29 "TGA (file format)") +Uncompressed 24 or 32 bit Image Format + + . [JPG](JPG_%28file_format%29 "JPG (file format)") +Compressed Image Format + + . [DDS](DDS_%28file_format%29 "DDS (file format)") +Compressed Image Format + +### Other Formats + + . [CM](CM_%28file_format%29 "CM (file format)") +Doom 3 engine Collision Model + diff --git a/Models_vs_brushes.page b/Models_vs_brushes.page new file mode 100644 index 000000000..9cf4f77d3 --- /dev/null +++ b/Models_vs_brushes.page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Mapping, Modelling +toc: yes +title: Models vs brushes +... + +Unlike previous games, where [models](Modelling "Modelling") and level geometry had distinct and non-overlapping functions, the unified lighting model of [id Tech 4](Id_Tech_4 "Id Tech 4") gives [mappers](Mapping "Mapping") an unprecedented level of choice in the techniques used to create geometry. Some mappers build almost everything in a 3D application, and use the level editors only to assemble pre-built models, whereas others prefer to create complex structures out of brushes and [patches](Patch "Patch") avoiding 3D applications entirely. + +The ideal division between the usage of models and in-editor geometry is a source of perpetual debate amongst mappers. + +Considerations +-------------- + +- **Optimisation** . Map geometry is automatically optimized during the compilation from brushes into triangles, while models require manual optimization before they are exported. This may result in an increased workload for the modeller, but also allows more control over the triangulation process than that afforded by brush compilation. +- **Sealing the void** . Imported models cannot seal the map from the void. This means that if models are used for general terrain and room structure, care must be taken to position caulk brushes appropriately to ensure that the map is sealed. +- **Vertex colour** . Models can provide vertex colours which are multiplied with the model texture to introduce low-frequency colour variation over the model surface. Brushes and patches do not support vertex colours. +- **Texturing** . Various texturing operations may vary in their ease-of-use between 3D applications and the level editors. For example, precisely aligning a hand-painted texture is far easier on a model (using a UV editing tool), whereas flowing a repeating texture along a curved patch may be more convenient in the editor. +- **Sizing flexibility** . Various unsatisfactory hacks notwithstanding, models cannot be resized in the editor once they have been imported. This means that the size needs to be correct at export, or else the surrounding brush geometry will need to be resized to match. +- **Personal preference** . Ultimately the decision to use models or in-editor construction is affected by the mapper's own preferences and skills with the various tools. 3D applications can be challenging to learn for new users, but experienced modellers may find the level editors to be limiting and prefer to make use of their existing skillset. + +Culling of models +----------------- + +**Missing image: */w/images/thumb/e/e9/Bsp\_vs\_models\_1.jpg/180px-Bsp\_vs\_models\_1.jpg* Visibility culling** + + *Visibility culling* + +Another consideration is that models behave differently with regards to [visibility culling](Visportal "Visportal") than level geometry. The top part of image on the right shows a corridor with [r\_showPortals](R_showPortals_%28cvar%29 "R showPortals (cvar)") 1, [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") 0 and [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") 2. In the red circle area you can see that the portal is green (i.e. open) and that the engine is rendering the alcove on the right. However, the alcove is empty. If you strafe left a bit (the lower part of the image) you can see that two boxes (which are two func\_static) show up. + +Despite the above, this functionality is a double-edged sword. Although in the above example, models will not show up until they're nearly visible and thus an advantage, other situations arise where the vis portal is closed but models may still be "visible" to the engine because a very small part of them are on the other side of the portal. Since they are models, they are not cut by the visportal and that's why they show in their entirety, because they are being drawn relative to their bounding box limits (the 'box' that contains the object). This can become a problem with big models that span visportals. + diff --git a/Modlist.page b/Modlist.page new file mode 100644 index 000000000..f5c1e1199 --- /dev/null +++ b/Modlist.page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Modlist +... + +Got a modification for an id Tech 4 based game? Add it here... + +![](/images/2/23/D3square_25.png) Doom 3 +---------------------------------------- + +The following sites contain a comprehensive list of mods available for Doom 3. All mods should attempt to maintain a listing on either of these sites. + +- [Strategy Informer Doom 3 Mods](http://www.strategyinformer.com/pc/mods/doom3/mod.html "http://www.strategyinformer.com/pc/mods/doom3/mod.html") +- [Mod DB Doom 3 Mods](http://www.moddb.com/games/doom-iii/mods "http://www.moddb.com/games/doom-iii/mods") +- [FileFront Doom 3 Mods](http://doom3.filefront.com/files/Doom_III/Mods;4071 "http://doom3.filefront.com/files/Doom_III/Mods;4071") + +### Others + +These sites are hosted individually. + +- [Quake: Nails of Chthon](https://web.archive.org/web/20121106083636/http://www.quakerx.com/doom3/quake_mod/quake_mod.php "http://www.quakerx.com/doom3/quake_mod/quake_mod.php") + +![](/images/e/e8/Q4square_25.png) Quake 4 +----------------------------------------- + +- [HardQore](https://web.archive.org/web/20121106083636/http://hardqore.planetquake.gamespy.com/ "http://hardqore.planetquake.gamespy.com/") + Fast paced side-scrolling action. +- [Q4 Max](https://web.archive.org/web/20121106083636/http://www.q4max.com/ "http://www.q4max.com/") + Competition and Gametypes MP mod. +- [Shadowing Hate](https://web.archive.org/web/20121106083636/http://www.violationentertainment.com/g_sh.html "http://www.violationentertainment.com/g_sh.html") + An original true total conversion heavily influenced by 'Deus Ex' and 'Perfect Dark 64'. +- [Stupid Angry Bot a11](https://web.archive.org/web/20121106083636/http://www.quakeunity.com/file=2505 "http://www.quakeunity.com/file=2505") +- [Zero Barrier](http://www.moddb.com/mods/zero-barrier "http://www.moddb.com/mods/zero-barrier") + A TC with two gametypes: Running Man and one unreleased (as of now). + +![](/images/b/ba/Preysquare_25.png) Prey +---------------------------------------- + +- [xComp](https://web.archive.org/web/20121106083636/http://hammer-studios.de/ "http://hammer-studios.de/") + fast paced competition and balance MP mod. + +![](/images/7/7e/Etqwsquare_25.png) Enemy Territory: Quake Wars +--------------------------------------------------------------- + +- [Wheels of War](http://www.wheelsofwar.co.uk/ "http://www.wheelsofwar.co.uk/") + Carmageddon inspired racing. +- [ETQWPro](https://web.archive.org/web/20121106083636/http://etqwpro.net/ "http://etqwpro.net/") + Competition mod & ranked system. +- [Dusk a7](https://web.archive.org/web/20121106083636/http://community.enemyterritory.com/forums/showthread.php?p=413030 "http://community.enemyterritory.com/forums/showthread.php?p=413030") + Co-op/Few vs Many Zombie Mod. +- ~~[Tactical Assault](http://qwta.moddb.com/ "http://qwta.moddb.com/")~~ + diff --git a/Monorail_crash_cam_(entity).page b/Monorail_crash_cam_(entity).page new file mode 100644 index 000000000..31f7bc028 --- /dev/null +++ b/Monorail_crash_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail crash cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **monorail\_crash\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_crash_debris_(entity).page b/Monorail_crash_debris_(entity).page new file mode 100644 index 000000000..f426a2f97 --- /dev/null +++ b/Monorail_crash_debris_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail crash debris (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monorail\_crash\_debris** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_crashsight_player_(entity).page b/Monorail_crashsight_player_(entity).page new file mode 100644 index 000000000..de1af9674 --- /dev/null +++ b/Monorail_crashsight_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail crashsight player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monorail\_crashsight\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_raisecommando_betruger_(entity).page b/Monorail_raisecommando_betruger_(entity).page new file mode 100644 index 000000000..b34477755 --- /dev/null +++ b/Monorail_raisecommando_betruger_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail raisecommando betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_one | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_three | Description not available. | +| snd\_two | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **monorail\_raisecommando\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_raisecommando_cam_(entity).page b/Monorail_raisecommando_cam_(entity).page new file mode 100644 index 000000000..1147c913b --- /dev/null +++ b/Monorail_raisecommando_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail raisecommando cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **monorail\_raisecommando\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_raisecommando_changer_(entity).page b/Monorail_raisecommando_changer_(entity).page new file mode 100644 index 000000000..f55b3a430 --- /dev/null +++ b/Monorail_raisecommando_changer_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail raisecommando changer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **monorail\_raisecommando\_changer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_raisecommando_marine1_(entity).page b/Monorail_raisecommando_marine1_(entity).page new file mode 100644 index 000000000..fc2293356 --- /dev/null +++ b/Monorail_raisecommando_marine1_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail raisecommando marine1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **monorail\_raisecommando\_marine1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_raisecommando_zct_(entity).page b/Monorail_raisecommando_zct_(entity).page new file mode 100644 index 000000000..0de405d75 --- /dev/null +++ b/Monorail_raisecommando_zct_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail raisecommando zct (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monorail\_raisecommando\_zct** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monorail_rider_(entity).page b/Monorail_rider_(entity).page new file mode 100644 index 000000000..12a81d745 --- /dev/null +++ b/Monorail_rider_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monorail rider (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| follow\_once | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **monorail\_rider** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_bb_makron_(entity).page b/Monster_bb_makron_(entity).page new file mode 100644 index 000000000..179a64320 --- /dev/null +++ b/Monster_bb_makron_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster bb makron (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_bb\_makron** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_berserker_(entity).page b/Monster_berserker_(entity).page new file mode 100644 index 000000000..9b59d1a4b --- /dev/null +++ b/Monster_berserker_(entity).page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster berserker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_chargeAttack | Description not available. | +| action\_chargeAttack\_chance | Description not available. | +| action\_chargeAttack\_maxRange | Description not available. | +| action\_chargeAttack\_minRange | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_popupAttack | Description not available. | +| action\_popupAttack\_anim | Description not available. | +| action\_popupAttack\_chance | Description not available. | +| action\_popupAttack\_maxRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_chance | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_failrate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_nopain | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_beam\_accuracy | Description not available. | +| attack\_beam\_hitscan | Description not available. | +| attack\_beam\_predict | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_beam | Description not available. | +| def\_attack\_blade | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_mace | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_popup\_a | Description not available. | +| def\_attack\_popup\_b | Description not available. | +| def\_attack\_spike | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_ambient\_electricity | Description not available. | +| fx\_ambient\_electricity\_mace | Description not available. | +| fx\_beam\_mflash | Description not available. | +| fx\_bloody\_hit | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_charge\_up | Description not available. | +| fx\_ground\_impact | Description not available. | +| fx\_land | Description not available. | +| fx\_mace | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_ranged\_charge | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_mandown | Lipsync to use when an ally dies nearby | +| lipsync\_moveup | Lipsync to use when advancing on enemy | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Lipsync to use when an enemy has been killed | +| lipsync\_watchit | Lipsync to use when an enemy is killed that was targetting a friendly | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_blade\_clang | Description not available. | +| snd\_blade\_pull | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_jump | Description not available. | +| snd\_land | Description not available. | +| snd\_lightning | Description not available. | +| snd\_pain | Description not available. | +| snd\_servo | Description not available. | +| snd\_slice | Description not available. | +| snd\_swing\_blade | Description not available. | +| snd\_swing\_mace | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_berserker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_big_hh_tank_(entity).page b/Monster_big_hh_tank_(entity).page new file mode 100644 index 000000000..12a40e1cf --- /dev/null +++ b/Monster_big_hh_tank_(entity).page @@ -0,0 +1,263 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster big hh tank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_nopain | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_maxRange | Description not available. | +| action\_evadeLeft\_state | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_maxRange | Description not available. | +| action\_evadeRight\_state | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_nopain | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_strafe\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| alwaysBob | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_dust | Description not available. | +| fx\_hover | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_hover | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_fly | Description not available. | +| snd\_grunt | Description not available. | +| snd\_melee\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_rocket\_ready | Description not available. | +| snd\_rocket\_stow | Description not available. | +| snd\_strafe | Description not available. | +| snd\_weapon\_fire | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| strafeSpeed | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_damage\_scale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_hh\_tank](Monster_hh_tank_%28entity%29 "Monster hh tank (entity)") + - **monster\_big\_hh\_tank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_big_hh_tank_convoy2_(entity).page b/Monster_big_hh_tank_convoy2_(entity).page new file mode 100644 index 000000000..350e115e2 --- /dev/null +++ b/Monster_big_hh_tank_convoy2_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster big hh tank convoy2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_nopain | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_maxRange | Description not available. | +| action\_evadeLeft\_state | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_maxRange | Description not available. | +| action\_evadeRight\_state | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_nopain | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_strafe\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| alwaysBob | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_dust | Description not available. | +| fx\_hover | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_hover | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_fly | Description not available. | +| snd\_grunt | Description not available. | +| snd\_melee\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_rocket\_ready | Description not available. | +| snd\_rocket\_stow | Description not available. | +| snd\_strafe | Description not available. | +| snd\_weapon\_fire | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| strafeSpeed | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_damage\_scale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_hh\_tank](Monster_hh_tank_%28entity%29 "Monster hh tank (entity)") + - [monster\_big\_hh\_tank](Monster_big_hh_tank_%28entity%29 "Monster big hh tank (entity)") + - **monster\_big\_hh\_tank\_convoy2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_big_hh_tank_convoy_(entity).page b/Monster_big_hh_tank_convoy_(entity).page new file mode 100644 index 000000000..e0c8c8062 --- /dev/null +++ b/Monster_big_hh_tank_convoy_(entity).page @@ -0,0 +1,264 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster big hh tank convoy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_nopain | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_maxRange | Description not available. | +| action\_evadeLeft\_state | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_maxRange | Description not available. | +| action\_evadeRight\_state | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_nopain | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_strafe\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| alwaysBob | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_dust | Description not available. | +| fx\_hover | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_hover | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_fly | Description not available. | +| snd\_grunt | Description not available. | +| snd\_melee\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_rocket\_ready | Description not available. | +| snd\_rocket\_stow | Description not available. | +| snd\_strafe | Description not available. | +| snd\_weapon\_fire | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| strafeSpeed | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_damage\_scale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_hh\_tank](Monster_hh_tank_%28entity%29 "Monster hh tank (entity)") + - [monster\_big\_hh\_tank](Monster_big_hh_tank_%28entity%29 "Monster big hh tank (entity)") + - **monster\_big\_hh\_tank\_convoy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_cyberdemon_(entity).page b/Monster_boss_cyberdemon_(entity).page new file mode 100644 index 000000000..19a8f773f --- /dev/null +++ b/Monster_boss_cyberdemon_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss cyberdemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| af\_push\_moveables | whether the monster's articulated figure pushes obstacles while they're alive. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| big\_monster | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combat\_chatter\_max | Description not available. | +| combat\_chatter\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_kickdamage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| finalBoss | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem1 | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_boss\_cyberdemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_girlfriendx_(entity).page b/Monster_boss_girlfriendx_(entity).page new file mode 100644 index 000000000..b50fb1a7c --- /dev/null +++ b/Monster_boss_girlfriendx_(entity).page @@ -0,0 +1,305 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss girlfriendx (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beam\_duration\_1 | Description not available. | +| beam\_duration\_2 | Description not available. | +| beam\_duration\_3 | Description not available. | +| beam\_length | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| boss | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| charge\_duration | Description not available. | +| charge\_turn\_rate | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_bone\_left | Description not available. | +| damage\_bone\_right | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| dda\_lasertime\_max | Description not available. | +| dda\_lasertime\_min | Description not available. | +| death\_path | Description not available. | +| deathclip\_offset | Description not available. | +| decal\_footstep\_size | Description not available. | +| def\_beamBurst | Description not available. | +| def\_beamDamage | Description not available. | +| def\_beamLaser | Description not available. | +| def\_beamRecharge | Description not available. | +| def\_beamRetract | Description not available. | +| def\_damageBeam | Description not available. | +| def\_deathclip | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_laserDamage | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| def\_recharger | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| footstep\_bone\_left | Description not available. | +| footstep\_bone\_right | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_blood | Description not available. | +| fx\_burn | Description not available. | +| fx\_charge | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_gun\_death | Description not available. | +| fx\_ice | Description not available. | +| fx\_impact | Description not available. | +| fx\_recharge\_beam\_start | Description not available. | +| fx\_recharger\_enter | Description not available. | +| fx\_retract | Description not available. | +| fx\_smoke | Description not available. | +| fx\_spark | Description not available. | +| gibhealth | Description not available. | +| gun\_bone\_left | Description not available. | +| gun\_bone\_right | Description not available. | +| gun\_health | Description not available. | +| gun\_lives | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| healer\_offset | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone\_left | Description not available. | +| laser\_bone\_right | Description not available. | +| laser\_freq | Description not available. | +| laser\_move\_delta | Description not available. | +| laser\_offset | Description not available. | +| laser\_offset\_delta | Description not available. | +| laser\_track\_delta | Description not available. | +| laser\_turn\_rate | Description not available. | +| left\_diff | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_sunbeam | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal\_footstep\_left | Description not available. | +| mtr\_decal\_footstep\_right | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| muzzle\_bone\_left | Description not available. | +| muzzle\_bone\_right | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noDamage | if set, monster won't take damage. | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_burst\_beams | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| plasma\_range | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| react\_inuse | Description not available. | +| recharge\_bone\_left | Description not available. | +| recharge\_bone\_right | Description not available. | +| recharge\_delay | Description not available. | +| recharge\_delta | Description not available. | +| recharge\_percent | percent of health recharged when using recharge station | +| recharge\_period | Description not available. | +| recharge\_time | duration that creature sits in recharge state | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scream\_wait | Description not available. | +| scriptobject | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_blink\_both | Description not available. | +| skin\_blink\_left | Description not available. | +| skin\_blink\_right | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| skin\_nogun\_both | Description not available. | +| skin\_nogun\_left | Description not available. | +| skin\_nogun\_right | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_arms\_move | Description not available. | +| snd\_birthdlg1 | Description not available. | +| snd\_birthdlg2 | Description not available. | +| snd\_charge | Description not available. | +| snd\_charge\_up | Description not available. | +| snd\_death | Description not available. | +| snd\_deathdlg1 | Description not available. | +| snd\_deathdlg2 | Description not available. | +| snd\_deathdlg3 | Description not available. | +| snd\_fire\_rail | Description not available. | +| snd\_firstcharge | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footsteploud | Description not available. | +| snd\_gun\_big\_pain | Description not available. | +| snd\_gun\_death | Description not available. | +| snd\_gun\_pain | Description not available. | +| snd\_gun\_predeath | Description not available. | +| snd\_jendeath01 | Description not available. | +| snd\_jendeath02 | Description not available. | +| snd\_jendeath03 | Description not available. | +| snd\_jendeath04 | Description not available. | +| snd\_jendeath05 | Description not available. | +| snd\_jendeath06 | Description not available. | +| snd\_jendeath07 | Description not available. | +| snd\_jendeath08 | Description not available. | +| snd\_jendeath09 | Description not available. | +| snd\_jendeath10 | Description not available. | +| snd\_jendeath11 | Description not available. | +| snd\_jendeath\_final | Description not available. | +| snd\_jenny\_scream | Description not available. | +| snd\_jenny\_warn | Description not available. | +| snd\_laser\_loop\_a | Description not available. | +| snd\_laser\_loop\_b | Description not available. | +| snd\_laser\_loop\_c | Description not available. | +| snd\_laser\_loop\_d | Description not available. | +| snd\_laser\_stop | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_plasma\_attack | Description not available. | +| snd\_prefire3 | Description not available. | +| snd\_prerecharge | Description not available. | +| snd\_recharge1 | Description not available. | +| snd\_recharge2 | Description not available. | +| snd\_recharge\_beam\_start | Description not available. | +| snd\_recharge\_loop | Description not available. | +| snd\_recharge\_start | Description not available. | +| snd\_recharge\_warn | Description not available. | +| snd\_recharge\_warn\_2 | Description not available. | +| snd\_scream | Description not available. | +| snd\_walkout1 | Description not available. | +| snd\_walkout2 | Description not available. | +| snd\_windup | Description not available. | +| sound\_bone | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| use\_footstep\_decals | Description not available. | +| use\_recharge | toggles usage of recharge stations | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_creaturex](Monster_creaturex_%28entity%29 "Monster creaturex (entity)") + - **monster\_boss\_girlfriendx** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_guardian_(entity).page b/Monster_boss_guardian_(entity).page new file mode 100644 index 000000000..e774fa032 --- /dev/null +++ b/Monster_boss_guardian_(entity).page @@ -0,0 +1,164 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss guardian (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_poundground | Description not available. | +| def\_poundgrounddamage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| light\_color | Description not available. | +| light\_offset\_left | Description not available. | +| light\_offset\_right | Description not available. | +| light\_radius | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem | particle system to attach to entity. To attach to a specific joint, add - and the name of the joint. For example 'fire-firejoint' attaches the 'fire' particle to the joint 'firejoint'. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_attack | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_kablam | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_spawn\_seeker | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_boss\_guardian** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_guardian_seeker_(entity).page b/Monster_boss_guardian_seeker_(entity).page new file mode 100644 index 000000000..30b57ca12 --- /dev/null +++ b/Monster_boss_guardian_seeker_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss guardian seeker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flytilt | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_light1 | Description not available. | +| def\_light2 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_lightbeam | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_death | Description not available. | +| snd\_sight | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_boss\_guardian\_seeker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_guardian_spawner_(entity).page b/Monster_boss_guardian_spawner_(entity).page new file mode 100644 index 000000000..d6ffadce1 --- /dev/null +++ b/Monster_boss_guardian_spawner_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss guardian spawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| beam\_color | Description not available. | +| beam\_offset | Description not available. | +| beam\_pain\_color | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| lightning\_color | Description not available. | +| lightning\_model | Description not available. | +| lightning\_pain\_color | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_pain | Description not available. | +| mtr\_beam\_light\_shader | Description not available. | +| mtr\_beam\_skin | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offset | Description not available. | +| origin | Description not available. | +| rank | Description not available. | +| rotate | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| use\_aas | Description not available. | +| use\_combat\_bbox | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - **monster\_boss\_guardian\_spawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_maledict_cinematic_(entity).page b/Monster_boss_maledict_cinematic_(entity).page new file mode 100644 index 000000000..182e1f13f --- /dev/null +++ b/Monster_boss_maledict_cinematic_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss maledict cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monster\_boss\_maledict\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_sabaoth_(entity).page b/Monster_boss_sabaoth_(entity).page new file mode 100644 index 000000000..02cbe0486 --- /dev/null +++ b/Monster_boss_sabaoth_(entity).page @@ -0,0 +1,140 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss sabaoth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_move | Description not available. | +| snd\_move\_start | Description not available. | +| snd\_move\_stop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_boss\_sabaoth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boss_vagary_(entity).page b/Monster_boss_vagary_(entity).page new file mode 100644 index 000000000..2fb53fb34 --- /dev/null +++ b/Monster_boss_vagary_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boss vagary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_pickup | Description not available. | +| snd\_sight | Description not available. | +| snd\_step | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_boss\_vagary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_bossbuddy_(entity).page b/Monster_bossbuddy_(entity).page new file mode 100644 index 000000000..b2aa676f0 --- /dev/null +++ b/Monster_bossbuddy_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster bossbuddy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimerRangedAttack | Description not available. | +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_dmgAttack | Description not available. | +| action\_dmgAttack\_anim | Description not available. | +| action\_dmgAttack\_blendFrames | Description not available. | +| action\_dmgAttack\_chance | Description not available. | +| action\_dmgAttack\_diversity | Description not available. | +| action\_dmgAttack\_maxrange | Description not available. | +| action\_dmgAttack\_minrange | Description not available. | +| action\_dmgAttack\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_lightningAttack | Description not available. | +| action\_lightningAttack\_anim | Description not available. | +| action\_lightningAttack\_blendFrames | Description not available. | +| action\_lightningAttack\_diversity | Description not available. | +| action\_lightningAttack\_maxrange | Description not available. | +| action\_lightningAttack\_minrange | Description not available. | +| action\_lightningAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_blendFrame | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_maxrange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_blendFrame | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_anim | Description not available. | +| action\_rocketAttack\_blendFrames | Description not available. | +| action\_rocketAttack\_chance | Description not available. | +| action\_rocketAttack\_diversity | Description not available. | +| action\_rocketAttack\_maxrange | Description not available. | +| action\_rocketAttack\_minrange | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_rocketAttack\_state | Description not available. | +| action\_slashMoveAttack | Description not available. | +| action\_slashMoveAttack\_anim | Description not available. | +| action\_slashMoveAttack\_blendFrames | Description not available. | +| action\_slashMoveAttack\_maxRange | Description not available. | +| action\_slashMoveAttack\_minRange | Description not available. | +| action\_slashMoveAttack\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_dmg\_accuracy | Description not available. | +| attack\_lightning\_accuracy | Description not available. | +| attack\_lightning\_hitscan | Description not available. | +| attack\_rocket\_accuracy | Description not available. | +| attack\_rocket\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| chatter\_rate\_combat | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_dmg | Description not available. | +| def\_attack\_lightning | Description not available. | +| def\_attack\_meleePunch | Description not available. | +| def\_attack\_meleeSwipe | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_head | Name of entityDef to attach as character's head. Copies animation from certain bones into the head model. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| forceWalk | Set to 1 to always use walk animations when moving (Default 0) | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_dmg\_flash | Description not available. | +| fx\_lightning\_flash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_recharge | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_shieldcrawl | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_head | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat1 | Description not available. | +| lipsync\_chatter\_combat2 | Description not available. | +| lipsync\_chatter\_combat3 | Description not available. | +| lipsync\_chatter\_combat4 | Description not available. | +| lipsync\_chatter\_combat5 | Description not available. | +| lipsync\_chatter\_combat6 | Description not available. | +| lipsync\_chatter\_combat7 | Description not available. | +| lipsync\_chatter\_combat8 | Description not available. | +| lipsync\_vo\_2\_2\_7\_174\_5 | Description not available. | +| lipsync\_vo\_2\_2\_7\_174\_6 | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| meleerange | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| painThresholdBig | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldTime | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_cant\_control\_run | Description not available. | +| snd\_disable\_shields | Description not available. | +| snd\_dont\_know\_how\_long | Description not available. | +| snd\_enable\_shields | Description not available. | +| snd\_go | Description not available. | +| snd\_kain | Description not available. | +| snd\_you\_have\_to | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_bossbuddy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_b_normal_(entity).page b/Monster_boy_b_normal_(entity).page new file mode 100644 index 000000000..c4e9390c4 --- /dev/null +++ b/Monster_boy_b_normal_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy b normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - **monster\_boy\_b\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_b_normal_slab_(entity).page b/Monster_boy_b_normal_slab_(entity).page new file mode 100644 index 000000000..54bc177d1 --- /dev/null +++ b/Monster_boy_b_normal_slab_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy b normal slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - [monster\_boy\_b\_normal](Monster_boy_b_normal_%28entity%29 "Monster boy b normal (entity)") + - **monster\_boy\_b\_normal\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_b_normal_slab_nogore_(entity).page b/Monster_boy_b_normal_slab_nogore_(entity).page new file mode 100644 index 000000000..e87225e07 --- /dev/null +++ b/Monster_boy_b_normal_slab_nogore_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy b normal slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - [monster\_boy\_b\_normal](Monster_boy_b_normal_%28entity%29 "Monster boy b normal (entity)") + - **monster\_boy\_b\_normal\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_normal_(entity).page b/Monster_boy_normal_(entity).page new file mode 100644 index 000000000..ec1cbb4e2 --- /dev/null +++ b/Monster_boy_normal_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - **monster\_boy\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_normal_slab_(entity).page b/Monster_boy_normal_slab_(entity).page new file mode 100644 index 000000000..eba2bdc01 --- /dev/null +++ b/Monster_boy_normal_slab_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy normal slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - [monster\_boy\_normal](Monster_boy_normal_%28entity%29 "Monster boy normal (entity)") + - **monster\_boy\_normal\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_boy_normal_slab_nogore_(entity).page b/Monster_boy_normal_slab_nogore_(entity).page new file mode 100644 index 000000000..09d6a103a --- /dev/null +++ b/Monster_boy_normal_slab_nogore_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster boy normal slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - [monster\_boy\_normal](Monster_boy_normal_%28entity%29 "Monster boy normal (entity)") + - **monster\_boy\_normal\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_centurion_(entity).page b/Monster_centurion_(entity).page new file mode 100644 index 000000000..a1ee2fc21 --- /dev/null +++ b/Monster_centurion_(entity).page @@ -0,0 +1,222 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| TooHeavyForTractor | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| arm\_severjoint | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| centurion\_uptop | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_range\_max | Description not available. | +| dda\_range\_min | Description not available. | +| def\_arm\_weaponclass | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_grenade | Description not available. | +| def\_impulse\_damage | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_armblood | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_dustimpact | Description not available. | +| fx\_ice | Description not available. | +| fx\_muzzleflash | Description not available. | +| gibhealth | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_railgun | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_ragdoll\_on\_death | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| severed\_jointA | Description not available. | +| severed\_jointB | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_arm\_gone | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_altfire | Description not available. | +| snd\_bounce | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_smash | Description not available. | +| snd\_portalroar | Description not available. | +| snd\_roarquick | Description not available. | +| snd\_smash\_pillar | Description not available. | +| sound\_joint | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_centurion_lota_(entity).page b/Monster_centurion_lota_(entity).page new file mode 100644 index 000000000..e6bdc4d5d --- /dev/null +++ b/Monster_centurion_lota_(entity).page @@ -0,0 +1,223 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster centurion lota (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| TooHeavyForTractor | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| arm\_severjoint | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| centurion\_uptop | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_range\_max | Description not available. | +| dda\_range\_min | Description not available. | +| def\_arm\_weaponclass | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_grenade | Description not available. | +| def\_impulse\_damage | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_armblood | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_dustimpact | Description not available. | +| fx\_ice | Description not available. | +| fx\_muzzleflash | Description not available. | +| gibhealth | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_railgun | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_ragdoll\_on\_death | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| severed\_jointA | Description not available. | +| severed\_jointB | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_arm\_gone | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_altfire | Description not available. | +| snd\_bounce | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_smash | Description not available. | +| snd\_portalroar | Description not available. | +| snd\_roarquick | Description not available. | +| snd\_smash\_pillar | Description not available. | +| sound\_joint | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_centurion](Monster_centurion_%28entity%29 "Monster centurion (entity)") + - **monster\_centurion\_lota** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_clip.page b/Monster_clip.page new file mode 100644 index 000000000..d662637c2 --- /dev/null +++ b/Monster_clip.page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Monster_clip.page +redirect: AAS +... + +# See *[AAS Article](AAS)* \ No newline at end of file diff --git a/Monster_convoy_ground_(entity).page b/Monster_convoy_ground_(entity).page new file mode 100644 index 000000000..5b0bb1039 --- /dev/null +++ b/Monster_convoy_ground_(entity).page @@ -0,0 +1,222 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster convoy ground (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxrange | Description not available. | +| action\_blasterAttack\_minrange | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| actiontimer\_pain | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackPositionRange | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_landing | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_shieldHit\_joint | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxs | Description not available. | +| maxshots | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| minshots | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| moveAccelRate | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noRangedInterrupt | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| orient\_death\_fx | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| searchRange | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_close | Description not available. | +| snd\_gun | Description not available. | +| snd\_move | Description not available. | +| snd\_open | Description not available. | +| snd\_prepare | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turnRate | Description not available. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_damage\_scale | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_convoy\_ground** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_convoy_hover_(entity).page b/Monster_convoy_hover_(entity).page new file mode 100644 index 000000000..648360c41 --- /dev/null +++ b/Monster_convoy_hover_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster convoy hover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A smaller strogg flyer. Not so big. Kinda tiny. !large, and this version hovers. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------------|----------------------------------------------------------------------------------| +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_maxRange2d | Description not available. | +| action\_blasterAttack\_minRange2d | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| allowFlipEject | Description not available. | +| attackRange | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_bomb\_accuracy | Description not available. | +| attack\_bomb\_cone | Description not available. | +| bleed | Description not available. | +| damaged\_threshold | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_bomb | Description not available. | +| def\_position | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | A smaller strogg flyer. Not so big. Kinda tiny. !large, and this version hovers. | +| flee\_not\_die | Description not available. | +| flee\_threshold | Description not available. | +| flying | Description not available. | +| fov | Description not available. | +| fx\_base\_attack\_flash | Description not available. | +| fx\_bombflash | Description not available. | +| fx\_damage\_transition | Description not available. | +| fx\_damaged | Description not available. | +| fx\_death | Description not available. | +| fx\_exhaust | Description not available. | +| fx\_exhaust\_damaged | Description not available. | +| fx\_laser | Description not available. | +| fx\_muzzleflash | Description not available. | +| health | Description not available. | +| joint\_gun\_left | Description not available. | +| joint\_gun\_right | Description not available. | +| joint\_thruster | Description not available. | +| mass | Description not available. | +| maxDistance | Description not available. | +| maxHeight | Description not available. | +| maxs | Description not available. | +| minDistance | Description not available. | +| minHeight | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| painThreshold | Description not available. | +| remove\_on\_death | Description not available. | +| snd\_flyloop | Description not available. | +| spawnclass | Description not available. | +| startdamaged | Description not available. | +| suppress\_range | Description not available. | +| suppress\_rate | Description not available. | +| turn\_rate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvMonsterConvoyHover](RvMonsterConvoyHover_%28class%29 "RvMonsterConvoyHover (class)")* + - **monster\_convoy\_hover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_crawler_(entity).page b/Monster_crawler_(entity).page new file mode 100644 index 000000000..209b0e75d --- /dev/null +++ b/Monster_crawler_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_pickup | Description not available. | +| def\_portal | Description not available. | +| def\_splash\_damage\_dead | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignore\_obstacles | If set, monster doesn't avoid obstacles. Generally should only be used for cinematics when you need monster to exactly follow a path. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noDamage | if set, monster won't take damage. | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| pushes | Description not available. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| s\_shader | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_metal2 | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_wood | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| touch\_triggers | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | how far crawler will wander away from his original location | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_creaturex_(entity).page b/Monster_creaturex_(entity).page new file mode 100644 index 000000000..1c0875c81 --- /dev/null +++ b/Monster_creaturex_(entity).page @@ -0,0 +1,235 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster creaturex (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beam\_duration\_1 | Description not available. | +| beam\_duration\_2 | Description not available. | +| beam\_duration\_3 | Description not available. | +| beam\_length | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| charge\_turn\_rate | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| dda\_lasertime\_max | Description not available. | +| dda\_lasertime\_min | Description not available. | +| decal\_footstep\_size | Description not available. | +| def\_beamLaser | Description not available. | +| def\_damageBeam | Description not available. | +| def\_deathclip | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_laserDamage | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| footstep\_bone\_left | Description not available. | +| footstep\_bone\_right | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_blood | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_impact | Description not available. | +| fx\_smoke | Description not available. | +| fx\_spark | Description not available. | +| gibhealth | Description not available. | +| gun\_bone\_left | Description not available. | +| gun\_bone\_right | Description not available. | +| gun\_health | Description not available. | +| gun\_lives | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone\_left | Description not available. | +| laser\_bone\_right | Description not available. | +| laser\_freq | Description not available. | +| laser\_move\_delta | Description not available. | +| laser\_offset | Description not available. | +| laser\_offset\_delta | Description not available. | +| laser\_track\_delta | Description not available. | +| laser\_turn\_rate | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal\_footstep\_left | Description not available. | +| mtr\_decal\_footstep\_right | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| muzzle\_bone\_left | Description not available. | +| muzzle\_bone\_right | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_burst\_beams | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| plasma\_range | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| react\_inuse | Description not available. | +| recharge\_delta | Description not available. | +| recharge\_percent | percent of health recharged when using recharge station | +| recharge\_period | Description not available. | +| recharge\_time | duration that creature sits in recharge state | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scream\_wait | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_fire\_rail | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footsteploud | Description not available. | +| snd\_laser\_loop\_a | Description not available. | +| snd\_laser\_loop\_b | Description not available. | +| snd\_laser\_loop\_c | Description not available. | +| snd\_laser\_loop\_d | Description not available. | +| snd\_laser\_stop | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_plasma\_attack | Description not available. | +| snd\_prefire3 | Description not available. | +| snd\_scream | Description not available. | +| snd\_windup | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| use\_footstep\_decals | Description not available. | +| use\_recharge | toggles usage of recharge stations | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_creaturex** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_creaturex_noaas_(entity).page b/Monster_creaturex_noaas_(entity).page new file mode 100644 index 000000000..9ed5bde2a --- /dev/null +++ b/Monster_creaturex_noaas_(entity).page @@ -0,0 +1,237 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster creaturex noaas (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beam\_duration\_1 | Description not available. | +| beam\_duration\_2 | Description not available. | +| beam\_duration\_3 | Description not available. | +| beam\_length | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| charge\_turn\_rate | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| dda\_lasertime\_max | Description not available. | +| dda\_lasertime\_min | Description not available. | +| decal\_footstep\_size | Description not available. | +| def\_beamLaser | Description not available. | +| def\_damageBeam | Description not available. | +| def\_deathclip | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_laserDamage | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| footstep\_bone\_left | Description not available. | +| footstep\_bone\_right | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_blood | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_impact | Description not available. | +| fx\_smoke | Description not available. | +| fx\_spark | Description not available. | +| gibhealth | Description not available. | +| gun\_bone\_left | Description not available. | +| gun\_bone\_right | Description not available. | +| gun\_health | Description not available. | +| gun\_lives | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignore\_obstacles | If set, monster doesn't avoid obstacles. Generally should only be used for cinematics when you need monster to exactly follow a path. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone\_left | Description not available. | +| laser\_bone\_right | Description not available. | +| laser\_freq | Description not available. | +| laser\_move\_delta | Description not available. | +| laser\_offset | Description not available. | +| laser\_offset\_delta | Description not available. | +| laser\_track\_delta | Description not available. | +| laser\_turn\_rate | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal\_footstep\_left | Description not available. | +| mtr\_decal\_footstep\_right | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| muzzle\_bone\_left | Description not available. | +| muzzle\_bone\_right | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_burst\_beams | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| plasma\_range | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| react\_inuse | Description not available. | +| recharge\_delta | Description not available. | +| recharge\_percent | percent of health recharged when using recharge station | +| recharge\_period | Description not available. | +| recharge\_time | duration that creature sits in recharge state | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scream\_wait | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_fire\_rail | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footsteploud | Description not available. | +| snd\_laser\_loop\_a | Description not available. | +| snd\_laser\_loop\_b | Description not available. | +| snd\_laser\_loop\_c | Description not available. | +| snd\_laser\_loop\_d | Description not available. | +| snd\_laser\_stop | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_plasma\_attack | Description not available. | +| snd\_prefire3 | Description not available. | +| snd\_scream | Description not available. | +| snd\_windup | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| use\_footstep\_decals | Description not available. | +| use\_recharge | toggles usage of recharge stations | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_creaturex](Monster_creaturex_%28entity%29 "Monster creaturex (entity)") + - **monster\_creaturex\_noaas** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_deathwraith_(entity).page b/Monster_deathwraith_(entity).page new file mode 100644 index 000000000..810d67c62 --- /dev/null +++ b/Monster_deathwraith_(entity).page @@ -0,0 +1,232 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster deathwraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| build\_aas | Description not available. | +| burnOutTime | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_ticks | Description not available. | +| ddaIndex | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_damagetype | Description not available. | +| def\_deathEnergyHealth | Description not available. | +| def\_deathEnergySpirit | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| dist\_z\_close | Description not available. | +| dist\_z\_far | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flee\_speed\_z | Description not available. | +| fly | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_death2 | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_deatheffect1 | Description not available. | +| fx\_deatheffect2 | Description not available. | +| fx\_fly | Description not available. | +| fx\_hitenemy | Description not available. | +| fx\_hitwall | Description not available. | +| fx\_ice | Description not available. | +| fx\_possessionFlash | Description not available. | +| fx\_spawn | Description not available. | +| harvestAccel | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| healthTypeChance | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| impulseMagnitude | Description not available. | +| inherit | Description not available. | +| initialVelocity | Description not available. | +| joint\_collision | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxHarvestVel | Description not available. | +| max\_attackTime | Description not available. | +| max\_chatter\_time | Description not available. | +| max\_circleInfo | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| minDamageDistSqr | Description not available. | +| minHarvestDist | Description not available. | +| min\_attackTime | Description not available. | +| min\_chatter\_time | Description not available. | +| min\_circleInfo | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| neverDormant | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noKillBoxOnSpawn | Description not available. | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_idle\_chatter | When set, monster will not make idle sounds | +| noaas\_warning | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy1 | Description not available. | +| onlyDamagedBy2 | Description not available. | +| onlyDamagedBy3 | Description not available. | +| onlyDamagedBy4 | Description not available. | +| onlyVisibleInSpirit | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| playerHealthDamage | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| possess | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_attack | Description not available. | +| snd\_charge | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_death | Description not available. | +| snd\_flyloop | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnFlyUp | Description not available. | +| spawnTime | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| straight\_ticks | Description not available. | +| target\_z\_threshold | Description not available. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| touch\_triggers | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_radius\_max | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| turn\_ticks | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| use\_combat\_bbox | Use a bounding box for damage and not per-poly hit detection. | +| vehicledamagescale | Description not available. | +| velocity\_xy | Description not available. | +| velocity\_z | Description not available. | +| velocity\_z\_fast | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_wraith](Monster_wraith_%28entity%29 "Monster wraith (entity)") + - **monster\_deathwraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_default_(entity).page b/Monster_default_(entity).page new file mode 100644 index 000000000..a38c94d09 --- /dev/null +++ b/Monster_default_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - **monster\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_archvile_(entity).page b/Monster_demon_archvile_(entity).page new file mode 100644 index 000000000..b24aef1f9 --- /dev/null +++ b/Monster_demon_archvile_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon archvile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target 1 or more monsters to act as minions. Minions will remain hidden until they are spawned in by the archvile. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack1 | Description not available. | +| def\_attack2 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| delay | How long to wait after minion dies to respawn a new one. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Target 1 or more monsters to act as minions. Minions will remain hidden until they are spawned in by the archvile. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem | particle system to attach to entity. To attach to a specific joint, add - and the name of the joint. For example 'fire-firejoint' attaches the 'fire' particle to the joint 'firejoint'. | +| smokeParticleSystem2 | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_resurrection | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | Set to name of monster entity to act as a minion. Archvile can have any \# of targeted minion. A minion will remain hidden until he is spawned in by the archvile. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_archvile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_cherub_(entity).page b/Monster_demon_cherub_(entity).page new file mode 100644 index 000000000..262889f31 --- /dev/null +++ b/Monster_demon_cherub_(entity).page @@ -0,0 +1,140 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon cherub (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| evade\_rate | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fly\_offset | Prefered fly height relative to the player's view | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| group XXXX | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_ambient | Description not available. | +| snd\_attack | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_flutter | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_step | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_cherub** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_d3xp_bruiser_(entity).page b/Monster_demon_d3xp_bruiser_(entity).page new file mode 100644 index 000000000..7a5756db3 --- /dev/null +++ b/Monster_demon_d3xp_bruiser_(entity).page @@ -0,0 +1,158 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon d3xp bruiser (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| delay | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem | particle system to attach to entity. To attach to a specific joint, add - and the name of the joint. For example 'fire-firejoint' attaches the 'fire' particle to the joint 'firejoint'. | +| smokeParticleSystem2 | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_resurrection | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_d3xp\_bruiser** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_hellknight_(entity).page b/Monster_demon_hellknight_(entity).page new file mode 100644 index 000000000..f3f437791 --- /dev/null +++ b/Monster_demon_hellknight_(entity).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_deepfs | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_imp_(entity).page b/Monster_demon_imp_(entity).page new file mode 100644 index 000000000..9ce31a918 --- /dev/null +++ b/Monster_demon_imp_(entity).page @@ -0,0 +1,160 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_imp_crawl_armdoor_(entity).page b/Monster_demon_imp_crawl_armdoor_(entity).page new file mode 100644 index 000000000..717d01dd9 --- /dev/null +++ b/Monster_demon_imp_crawl_armdoor_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon imp crawl armdoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monster\_demon\_imp\_crawl\_armdoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_imp_crawler_(entity).page b/Monster_demon_imp_crawler_(entity).page new file mode 100644 index 000000000..aa9da2702 --- /dev/null +++ b/Monster_demon_imp_crawler_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon imp crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_imp\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_maggot_(entity).page b/Monster_demon_maggot_(entity).page new file mode 100644 index 000000000..7a2899c29 --- /dev/null +++ b/Monster_demon_maggot_(entity).page @@ -0,0 +1,145 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon maggot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attack\_1 | Description not available. | +| snd\_attack\_3 | Description not available. | +| snd\_attack\_4 | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_melee2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_maggot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_mancubus_(entity).page b/Monster_demon_mancubus_(entity).page new file mode 100644 index 000000000..5f4d17f48 --- /dev/null +++ b/Monster_demon_mancubus_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon mancubus (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| on\_activate\_blend | \# of frames to blend out of 'on\_activate' animation when it's done playing. Default is 4 frames. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_mancubus** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_pinky_(entity).page b/Monster_demon_pinky_(entity).page new file mode 100644 index 000000000..38783be06 --- /dev/null +++ b/Monster_demon_pinky_(entity).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon pinky (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particleBone | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| smoke\_pain | Description not available. | +| smoke\_particleSystem | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_admin\_handstep | Description not available. | +| snd\_breath | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gear | Description not available. | +| snd\_handstep | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_1 | Description not available. | +| snd\_melee\_4 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_pinky** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_revenant_(entity).page b/Monster_demon_revenant_(entity).page new file mode 100644 index 000000000..d187b67e7 --- /dev/null +++ b/Monster_demon_revenant_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon revenant (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_revenant** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_sentry_(entity).page b/Monster_demon_sentry_(entity).page new file mode 100644 index 000000000..b80279a6b --- /dev/null +++ b/Monster_demon_sentry_(entity).page @@ -0,0 +1,159 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon sentry (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_sentry** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_tick_(entity).page b/Monster_demon_tick_(entity).page new file mode 100644 index 000000000..724116922 --- /dev/null +++ b/Monster_demon_tick_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon tick (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| on\_activate\_blend | \# of frames to blend out of 'on\_activate' animation when it's done playing. Default is 4 frames. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chirp | Description not available. | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_evade | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_tick** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_trite_(entity).page b/Monster_demon_trite_(entity).page new file mode 100644 index 000000000..796be6eaf --- /dev/null +++ b/Monster_demon_trite_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon trite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_trite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_vulgar_(entity).page b/Monster_demon_vulgar_(entity).page new file mode 100644 index 000000000..317559fd8 --- /dev/null +++ b/Monster_demon_vulgar_(entity).page @@ -0,0 +1,143 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon vulgar (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_vulgar** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_demon_wraith_(entity).page b/Monster_demon_wraith_(entity).page new file mode 100644 index 000000000..177530a57 --- /dev/null +++ b/Monster_demon_wraith_(entity).page @@ -0,0 +1,144 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster demon wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_spawneffect\_precache | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_fade\_in | Description not available. | +| snd\_fade\_out | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_demon\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_droid_(entity).page b/Monster_droid_(entity).page new file mode 100644 index 000000000..d7b5e4730 --- /dev/null +++ b/Monster_droid_(entity).page @@ -0,0 +1,232 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster droid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| beamOffset | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_head | Description not available. | +| bone\_head\_factor | Description not available. | +| bone\_waist | Description not available. | +| bone\_waist\_factor | Description not available. | +| burstDuration | Description not available. | +| burstLength | Description not available. | +| burstSpread | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| can\_zip | enables zipping around to reach enemy quickly(outdoor only) | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| death\_sound\_always | Description not available. | +| def\_beamBurst | Description not available. | +| def\_beamZip | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dodge\_speed | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fly | Description not available. | +| fly\_bob\_horz | Rate at which flying creatures bob left and right. | +| fly\_bob\_strength | How far flying creatures should bob. | +| fly\_bob\_vert | Rate at which flying creatures bob up and down. | +| fly\_dampening | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_muzzleFlash | Description not available. | +| fx\_work\_spark | Description not available. | +| fx\_zip | Description not available. | +| has\_blastshot | enables large exploding red multiple missile attack | +| has\_chargeshot | enables charged orange single missile attack | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| outdoors | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_attack\_chargeup | Description not available. | +| snd\_blastattack | Description not available. | +| snd\_body\_spin | Description not available. | +| snd\_body\_spin\_fast | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_claw\_spin | Description not available. | +| snd\_claw\_spin\_fast | Description not available. | +| snd\_death | Description not available. | +| snd\_death\_explosion | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_fly | Description not available. | +| snd\_idle | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prezip | Description not available. | +| snd\_sight | Description not available. | +| snd\_working\_a | Description not available. | +| snd\_working\_grab | Description not available. | +| snd\_zip\_start | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| use\_combat\_bbox | Use a bounding box for damage and not per-poly hit detection. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_beam\_duration | Description not available. | +| zip\_decel | Description not available. | +| zip\_num\_beams | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_droid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_droid_shuttle_(entity).page b/Monster_droid_shuttle_(entity).page new file mode 100644 index 000000000..9c3e3ed72 --- /dev/null +++ b/Monster_droid_shuttle_(entity).page @@ -0,0 +1,233 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster droid shuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| beamOffset | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_head | Description not available. | +| bone\_head\_factor | Description not available. | +| bone\_waist | Description not available. | +| bone\_waist\_factor | Description not available. | +| burstDuration | Description not available. | +| burstLength | Description not available. | +| burstSpread | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| can\_zip | enables zipping around to reach enemy quickly(outdoor only) | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| death\_sound\_always | Description not available. | +| def\_beamBurst | Description not available. | +| def\_beamZip | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dodge\_speed | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fly | Description not available. | +| fly\_bob\_horz | Rate at which flying creatures bob left and right. | +| fly\_bob\_strength | How far flying creatures should bob. | +| fly\_bob\_vert | Rate at which flying creatures bob up and down. | +| fly\_dampening | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_muzzleFlash | Description not available. | +| fx\_work\_spark | Description not available. | +| fx\_zip | Description not available. | +| has\_blastshot | enables large exploding red multiple missile attack | +| has\_chargeshot | enables charged orange single missile attack | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| outdoors | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_attack\_chargeup | Description not available. | +| snd\_blastattack | Description not available. | +| snd\_body\_spin | Description not available. | +| snd\_body\_spin\_fast | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_claw\_spin | Description not available. | +| snd\_claw\_spin\_fast | Description not available. | +| snd\_death | Description not available. | +| snd\_death\_explosion | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_fly | Description not available. | +| snd\_idle | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prezip | Description not available. | +| snd\_sight | Description not available. | +| snd\_working\_a | Description not available. | +| snd\_working\_grab | Description not available. | +| snd\_zip\_start | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| use\_combat\_bbox | Use a bounding box for damage and not per-poly hit detection. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_beam\_duration | Description not available. | +| zip\_decel | Description not available. | +| zip\_num\_beams | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_droid](Monster_droid_%28entity%29 "Monster droid (entity)") + - **monster\_droid\_shuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_eyestalk_(entity).page b/Monster_eyestalk_(entity).page new file mode 100644 index 000000000..ec8764e57 --- /dev/null +++ b/Monster_eyestalk_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster eyestalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_eyestalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_failed_transfer_(entity).page b/Monster_failed_transfer_(entity).page new file mode 100644 index 000000000..53ee178e4 --- /dev/null +++ b/Monster_failed_transfer_(entity).page @@ -0,0 +1,255 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster failed transfer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_shotgun\_accuracy | Description not available. | +| attack\_shotgun\_count | Description not available. | +| attack\_shotgun\_hitscan | Description not available. | +| attack\_shotgun\_missFirstShot | Description not available. | +| attack\_shotgun\_predict | Description not available. | +| attack\_shotgun\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| deathhidesurface1 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_shotgun | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_torso | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_bloody\_drag | Description not available. | +| fx\_bloody\_explosion | Description not available. | +| fx\_bloodyburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shotgun\_flash | Description not available. | +| fx\_smear | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_torsolight | Description not available. | +| guiTarget | Description not available. | +| has\_weapon | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| painThresholdBig | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| ragdoll\_legs | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin\_legs | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_pain | Description not available. | +| snd\_shotgun | Description not available. | +| snd\_slam | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| split\_health | Description not available. | +| start\_split | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| torso\_leap\_range | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_failed\_transfer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_failed_transfer_torso_(entity).page b/Monster_failed_transfer_torso_(entity).page new file mode 100644 index 000000000..8327c5784 --- /dev/null +++ b/Monster_failed_transfer_torso_(entity).page @@ -0,0 +1,261 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster failed transfer torso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxrange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_shotgun\_accuracy | Description not available. | +| attack\_shotgun\_count | Description not available. | +| attack\_shotgun\_hitscan | Description not available. | +| attack\_shotgun\_missFirstShot | Description not available. | +| attack\_shotgun\_predict | Description not available. | +| attack\_shotgun\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| deathhidesurface1 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_shotgun | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_torso | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| forcewalk | Description not available. | +| fov | Description not available. | +| fx\_bloody\_drag | Description not available. | +| fx\_bloody\_explosion | Description not available. | +| fx\_bloodyburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shotgun\_flash | Description not available. | +| fx\_smear | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_torsolight | Description not available. | +| guiTarget | Description not available. | +| has\_weapon | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| painThresholdBig | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| ragdoll\_legs | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_legs | Description not available. | +| snd\_alert | Description not available. | +| snd\_body\_splat | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_pain | Description not available. | +| snd\_shotgun | Description not available. | +| snd\_slam | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| split\_health | Description not available. | +| start\_split | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| torso\_leap\_range | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_failed\_transfer](Monster_failed_transfer_%28entity%29 "Monster failed transfer (entity)") + - **monster\_failed\_transfer\_torso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_fatty_(entity).page b/Monster_fatty_(entity).page new file mode 100644 index 000000000..e7f9e954b --- /dev/null +++ b/Monster_fatty_(entity).page @@ -0,0 +1,224 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_minRange | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_hook | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_acid | Description not available. | +| fx\_acid\_inv | Description not available. | +| fx\_ambient\_acid | Description not available. | +| fx\_blood\_spit | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_stroy\_choke | Description not available. | +| fx\_stroy\_spit | Description not available. | +| fx\_stroy\_spray | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| head\_height | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftChain | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightChain | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missHeight | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| nopain | Description not available. | +| noturn | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_die | Description not available. | +| snd\_explode | Description not available. | +| snd\_feed | Description not available. | +| snd\_growl | Description not available. | +| snd\_metalstress | Description not available. | +| snd\_metalthump | Description not available. | +| snd\_needle1 | Description not available. | +| snd\_needle2 | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_flying_cacodemon_(entity).page b/Monster_flying_cacodemon_(entity).page new file mode 100644 index 000000000..41e970488 --- /dev/null +++ b/Monster_flying_cacodemon_(entity).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster flying cacodemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flytilt | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_ambient | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| useBoneAxis | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_flying\_cacodemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_flying_lostsoul_(entity).page b/Monster_flying_lostsoul_(entity).page new file mode 100644 index 000000000..7f05b083c --- /dev/null +++ b/Monster_flying_lostsoul_(entity).page @@ -0,0 +1,145 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster flying lostsoul (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flytilt | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_death | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_death | Description not available. | +| smoke\_pain | Description not available. | +| smokeparticleSystem | Description not available. | +| smokeparticleSystem2 | Description not available. | +| snd\_ambient | Description not available. | +| snd\_charge | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_flying\_lostsoul** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_fodder_(entity).page b/Monster_fodder_(entity).page new file mode 100644 index 000000000..552eb5c7b --- /dev/null +++ b/Monster_fodder_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster fodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_distract | enable fodders becoming distracted when enemy leaves its fov | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_skinArm | Description not available. | +| def\_skinNoArm | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| gib | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir\_rotation1 | Description not available. | +| ik\_dir\_rotation2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_anim | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_eat | Description not available. | +| snd\_footstep | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scramble | Description not available. | +| snd\_scratch | Description not available. | +| snd\_sight | Description not available. | +| snd\_sniff | Description not available. | +| snd\_tear | Description not available. | +| snd\_thump | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_anim | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_fodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_fodder_2_(entity).page b/Monster_fodder_2_(entity).page new file mode 100644 index 000000000..f3a4debdb --- /dev/null +++ b/Monster_fodder_2_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster fodder 2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_distract | enable fodders becoming distracted when enemy leaves its fov | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_skinArm | Description not available. | +| def\_skinNoArm | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| gib | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir\_rotation1 | Description not available. | +| ik\_dir\_rotation2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_anim | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_eat | Description not available. | +| snd\_footstep | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scramble | Description not available. | +| snd\_scratch | Description not available. | +| snd\_sight | Description not available. | +| snd\_sniff | Description not available. | +| snd\_tear | Description not available. | +| snd\_thump | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_anim | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_fodder](Monster_fodder_%28entity%29 "Monster fodder (entity)") + - **monster\_fodder\_2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_fodder_cheap_(entity).page b/Monster_fodder_cheap_(entity).page new file mode 100644 index 000000000..5fcf4caa8 --- /dev/null +++ b/Monster_fodder_cheap_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster fodder cheap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_distract | enable fodders becoming distracted when enemy leaves its fov | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| def\_debris\_spawner\_death | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_skinArm | Description not available. | +| def\_skinNoArm | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| gib | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir\_rotation1 | Description not available. | +| ik\_dir\_rotation2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_anim | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_eat | Description not available. | +| snd\_footstep | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scramble | Description not available. | +| snd\_scratch | Description not available. | +| snd\_sight | Description not available. | +| snd\_sniff | Description not available. | +| snd\_tear | Description not available. | +| snd\_thump | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_anim | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_fodder](Monster_fodder_%28entity%29 "Monster fodder (entity)") + - **monster\_fodder\_cheap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_fodder_path_(entity).page b/Monster_fodder_path_(entity).page new file mode 100644 index 000000000..ed9f6e791 --- /dev/null +++ b/Monster_fodder_path_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster fodder path (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_path | When activated, either by sight or by trigger, follow a path of path\_corners to the end and then attack. Monster will not play sight or 'on\_activate' animation. Will exit path if enemy gets too close, unless 'stay\_on\_attackpath' is set. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_distract | enable fodders becoming distracted when enemy leaves its fov | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_skinArm | Description not available. | +| def\_skinNoArm | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| gib | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir\_rotation1 | Description not available. | +| ik\_dir\_rotation2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_anim | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| shaderParm6 | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_eat | Description not available. | +| snd\_footstep | Description not available. | +| snd\_leapattack | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_scramble | Description not available. | +| snd\_scratch | Description not available. | +| snd\_sight | Description not available. | +| snd\_sniff | Description not available. | +| snd\_tear | Description not available. | +| snd\_thump | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_anim | Description not available. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_fodder](Monster_fodder_%28entity%29 "Monster fodder (entity)") + - **monster\_fodder\_path** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaas96_(entity).page b/Monster_forceaas96_(entity).page new file mode 100644 index 000000000..a6a2af3fb --- /dev/null +++ b/Monster_forceaas96_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaas96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaas96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasChild_(entity).page b/Monster_forceaasChild_(entity).page new file mode 100644 index 000000000..310642bf8 --- /dev/null +++ b/Monster_forceaasChild_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasChild (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasChild** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasDroidIndoor_(entity).page b/Monster_forceaasDroidIndoor_(entity).page new file mode 100644 index 000000000..8dae051e4 --- /dev/null +++ b/Monster_forceaasDroidIndoor_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasDroidIndoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasDroidIndoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasDroid_(entity).page b/Monster_forceaasDroid_(entity).page new file mode 100644 index 000000000..65f4b9399 --- /dev/null +++ b/Monster_forceaasDroid_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasDroid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasDroid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasGasbag_(entity).page b/Monster_forceaasGasbag_(entity).page new file mode 100644 index 000000000..222d57c22 --- /dev/null +++ b/Monster_forceaasGasbag_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasGasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasGasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasJetpack_(entity).page b/Monster_forceaasJetpack_(entity).page new file mode 100644 index 000000000..e1e5196cf --- /dev/null +++ b/Monster_forceaasJetpack_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasJetpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasJetpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_forceaasShuttle_(entity).page b/Monster_forceaasShuttle_(entity).page new file mode 100644 index 000000000..beb0a96d6 --- /dev/null +++ b/Monster_forceaasShuttle_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster forceaasShuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| material | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNoClipEnt](HhNoClipEnt_%28class%29 "HhNoClipEnt (class)")* + - **monster\_forceaasShuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_gasbag_(entity).page b/Monster_gasbag_(entity).page new file mode 100644 index 000000000..a1a1cdfb4 --- /dev/null +++ b/Monster_gasbag_(entity).page @@ -0,0 +1,217 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blast\_debris\_offset | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| create\_missile\_offset | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_range\_max | Description not available. | +| dda\_range\_min | Description not available. | +| dda\_swoop\_max | Description not available. | +| dda\_swoop\_min | Description not available. | +| death\_sound\_always | Description not available. | +| def\_bindController | Description not available. | +| def\_damage\_bite | Description not available. | +| def\_death\_projectile | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| def\_tractorhand | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fast\_fly\_speed | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fly | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_damage | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| grab\_offset | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity0 | Description not available. | +| immunity1 | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| immunity4 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_railgun | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| normal\_fly\_speed | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| offset\_shot\_check | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_death | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_big\_swish | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_move | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_podattack | Description not available. | +| snd\_sight | Description not available. | +| snd\_swish | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| swoop\_fly\_speed | Description not available. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| yawlimit | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_gasbagbaby_(entity).page b/Monster_gasbagbaby_(entity).page new file mode 100644 index 000000000..399a05b76 --- /dev/null +++ b/Monster_gasbagbaby_(entity).page @@ -0,0 +1,218 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster gasbagbaby (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| blast\_debris\_offset | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| create\_missile\_offset | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_range\_max | Description not available. | +| dda\_range\_min | Description not available. | +| dda\_swoop\_max | Description not available. | +| dda\_swoop\_min | Description not available. | +| death\_sound\_always | Description not available. | +| def\_bindController | Description not available. | +| def\_damage\_bite | Description not available. | +| def\_death\_projectile | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| def\_tractorhand | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fast\_fly\_speed | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fly | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_damage | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| grab\_offset | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity0 | Description not available. | +| immunity1 | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| immunity4 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_railgun | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| normal\_fly\_speed | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| offset\_shot\_check | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_death | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_big\_swish | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_move | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_podattack | Description not available. | +| snd\_sight | Description not available. | +| snd\_swish | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| swoop\_fly\_speed | Description not available. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| yawlimit | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_gasbag](Monster_gasbag_%28entity%29 "Monster gasbag (entity)") + - **monster\_gasbagbaby** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_blond_normal_(entity).page b/Monster_girl_blond_normal_(entity).page new file mode 100644 index 000000000..ed7c7efdf --- /dev/null +++ b/Monster_girl_blond_normal_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl blond normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_blond\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_blond_normal_nogore_(entity).page b/Monster_girl_blond_normal_nogore_(entity).page new file mode 100644 index 000000000..58acaa82b --- /dev/null +++ b/Monster_girl_blond_normal_nogore_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl blond normal nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_blond\_normal\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_blond_normal_slab_(entity).page b/Monster_girl_blond_normal_slab_(entity).page new file mode 100644 index 000000000..0f1277fe7 --- /dev/null +++ b/Monster_girl_blond_normal_slab_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl blond normal slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_blond\_normal](Monster_girl_blond_normal_%28entity%29 "Monster girl blond normal (entity)") + - **monster\_girl\_blond\_normal\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_blond_normal_slab_nogore_(entity).page b/Monster_girl_blond_normal_slab_nogore_(entity).page new file mode 100644 index 000000000..b00f276b1 --- /dev/null +++ b/Monster_girl_blond_normal_slab_nogore_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl blond normal slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_blond\_normal](Monster_girl_blond_normal_%28entity%29 "Monster girl blond normal (entity)") + - **monster\_girl\_blond\_normal\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_normal2_(entity).page b/Monster_girl_normal2_(entity).page new file mode 100644 index 000000000..f3fd4191b --- /dev/null +++ b/Monster_girl_normal2_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl normal2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_normal2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_normal2_slab_nogore_(entity).page b/Monster_girl_normal2_slab_nogore_(entity).page new file mode 100644 index 000000000..0f7bfec98 --- /dev/null +++ b/Monster_girl_normal2_slab_nogore_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl normal2 slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_normal2](Monster_girl_normal2_%28entity%29 "Monster girl normal2 (entity)") + - **monster\_girl\_normal2\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_normal_(entity).page b/Monster_girl_normal_(entity).page new file mode 100644 index 000000000..fbcf3405f --- /dev/null +++ b/Monster_girl_normal_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_normal_nogore_(entity).page b/Monster_girl_normal_nogore_(entity).page new file mode 100644 index 000000000..d315d0d11 --- /dev/null +++ b/Monster_girl_normal_nogore_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl normal nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_normal\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_normal_slab_nogore_(entity).page b/Monster_girl_normal_slab_nogore_(entity).page new file mode 100644 index 000000000..e3814642c --- /dev/null +++ b/Monster_girl_normal_slab_nogore_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl normal slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_normal](Monster_girl_normal_%28entity%29 "Monster girl normal (entity)") + - **monster\_girl\_normal\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_red_normal_(entity).page b/Monster_girl_red_normal_(entity).page new file mode 100644 index 000000000..d4fe5abe8 --- /dev/null +++ b/Monster_girl_red_normal_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl red normal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_red\_normal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_red_normal_nogore_(entity).page b/Monster_girl_red_normal_nogore_(entity).page new file mode 100644 index 000000000..4f9b83e9e --- /dev/null +++ b/Monster_girl_red_normal_nogore_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl red normal nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_girl\_red\_normal\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_red_normal_slab_(entity).page b/Monster_girl_red_normal_slab_(entity).page new file mode 100644 index 000000000..3d2d404a7 --- /dev/null +++ b/Monster_girl_red_normal_slab_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl red normal slab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_red\_normal](Monster_girl_red_normal_%28entity%29 "Monster girl red normal (entity)") + - **monster\_girl\_red\_normal\_slab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_girl_red_normal_slab_nogore_(entity).page b/Monster_girl_red_normal_slab_nogore_(entity).page new file mode 100644 index 000000000..d43c01e4e --- /dev/null +++ b/Monster_girl_red_normal_slab_nogore_(entity).page @@ -0,0 +1,211 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster girl red normal slab nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_slab\_scream | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_girl\_red\_normal](Monster_girl_red_normal_%28entity%29 "Monster girl red normal (entity)") + - **monster\_girl\_red\_normal\_slab\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_grunt_(entity).page b/Monster_grunt_(entity).page new file mode 100644 index 000000000..93d194d54 --- /dev/null +++ b/Monster_grunt_(entity).page @@ -0,0 +1,278 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_pain | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_gunner_(entity).page b/Monster_gunner_(entity).page new file mode 100644 index 000000000..51614a516 --- /dev/null +++ b/Monster_gunner_(entity).page @@ -0,0 +1,277 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster gunner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_diversity | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_sideStep | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_nailgunAttack | Description not available. | +| action\_nailgunAttack\_anim | Description not available. | +| action\_nailgunAttack\_anim2 | Description not available. | +| action\_nailgunAttack\_diversity | Description not available. | +| action\_nailgunAttack\_failrate | Description not available. | +| action\_nailgunAttack\_maxRange | Description not available. | +| action\_nailgunAttack\_maxShots | Description not available. | +| action\_nailgunAttack\_minRange | Description not available. | +| action\_nailgunAttack\_minShots | Description not available. | +| action\_nailgunAttack\_overrideLegs | Description not available. | +| action\_nailgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_sideStepLeft | Description not available. | +| action\_sideStepLeft\_anim | Description not available. | +| action\_sideStepLeft\_rate | Description not available. | +| action\_sideStepRight | Description not available. | +| action\_sideStepRight\_anim | Description not available. | +| action\_sideStepRight\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_nail\_flash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_checkfire | Lipsync to use when hit by a teammate's attack | +| lipsync\_mandown | Lipsync to use when an ally dies nearby | +| lipsync\_moveup | Lipsync to use when advancing on enemy | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_grenade\_prepare | Description not available. | +| snd\_grenade\_yell | Description not available. | +| snd\_growl | Description not available. | +| snd\_gun | Description not available. | +| snd\_intro\_yell | Description not available. | +| snd\_machinegun\_fire | Description not available. | +| snd\_melee | Description not available. | +| snd\_nailgun\_fire | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_servo | Description not available. | +| snd\_servo\_intro | Description not available. | +| snd\_smash | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_gunner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_gunner_grenade_only_(entity).page b/Monster_gunner_grenade_only_(entity).page new file mode 100644 index 000000000..cf0bafa28 --- /dev/null +++ b/Monster_gunner_grenade_only_(entity).page @@ -0,0 +1,278 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster gunner grenade only (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_diversity | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_sideStep | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_nailgunAttack | Description not available. | +| action\_nailgunAttack\_anim | Description not available. | +| action\_nailgunAttack\_anim2 | Description not available. | +| action\_nailgunAttack\_diversity | Description not available. | +| action\_nailgunAttack\_failrate | Description not available. | +| action\_nailgunAttack\_maxRange | Description not available. | +| action\_nailgunAttack\_maxShots | Description not available. | +| action\_nailgunAttack\_minRange | Description not available. | +| action\_nailgunAttack\_minShots | Description not available. | +| action\_nailgunAttack\_overrideLegs | Description not available. | +| action\_nailgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_sideStepLeft | Description not available. | +| action\_sideStepLeft\_anim | Description not available. | +| action\_sideStepLeft\_rate | Description not available. | +| action\_sideStepRight | Description not available. | +| action\_sideStepRight\_anim | Description not available. | +| action\_sideStepRight\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_nail\_flash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_checkfire | Lipsync to use when hit by a teammate's attack | +| lipsync\_mandown | Lipsync to use when an ally dies nearby | +| lipsync\_moveup | Lipsync to use when advancing on enemy | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_grenade\_prepare | Description not available. | +| snd\_grenade\_yell | Description not available. | +| snd\_growl | Description not available. | +| snd\_gun | Description not available. | +| snd\_intro\_yell | Description not available. | +| snd\_machinegun\_fire | Description not available. | +| snd\_melee | Description not available. | +| snd\_nailgun\_fire | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_servo | Description not available. | +| snd\_servo\_intro | Description not available. | +| snd\_smash | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_gunner](Monster_gunner_%28entity%29 "Monster gunner (entity)") + - **monster\_gunner\_grenade\_only** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_gunner_long_distance_(entity).page b/Monster_gunner_long_distance_(entity).page new file mode 100644 index 000000000..72a031ef0 --- /dev/null +++ b/Monster_gunner_long_distance_(entity).page @@ -0,0 +1,278 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster gunner long distance (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_diversity | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_sideStep | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_nailgunAttack | Description not available. | +| action\_nailgunAttack\_anim | Description not available. | +| action\_nailgunAttack\_anim2 | Description not available. | +| action\_nailgunAttack\_diversity | Description not available. | +| action\_nailgunAttack\_failrate | Description not available. | +| action\_nailgunAttack\_maxRange | Description not available. | +| action\_nailgunAttack\_maxShots | Description not available. | +| action\_nailgunAttack\_minRange | Description not available. | +| action\_nailgunAttack\_minShots | Description not available. | +| action\_nailgunAttack\_overrideLegs | Description not available. | +| action\_nailgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_sideStepLeft | Description not available. | +| action\_sideStepLeft\_anim | Description not available. | +| action\_sideStepLeft\_rate | Description not available. | +| action\_sideStepRight | Description not available. | +| action\_sideStepRight\_anim | Description not available. | +| action\_sideStepRight\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_nail\_flash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_checkfire | Lipsync to use when hit by a teammate's attack | +| lipsync\_mandown | Lipsync to use when an ally dies nearby | +| lipsync\_moveup | Lipsync to use when advancing on enemy | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_grenade\_prepare | Description not available. | +| snd\_grenade\_yell | Description not available. | +| snd\_growl | Description not available. | +| snd\_gun | Description not available. | +| snd\_intro\_yell | Description not available. | +| snd\_machinegun\_fire | Description not available. | +| snd\_melee | Description not available. | +| snd\_nailgun\_fire | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_servo | Description not available. | +| snd\_servo\_intro | Description not available. | +| snd\_smash | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnClass | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_gunner](Monster_gunner_%28entity%29 "Monster gunner (entity)") + - **monster\_gunner\_long\_distance** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_harvester_(entity).page b/Monster_harvester_(entity).page new file mode 100644 index 000000000..42c001b2c --- /dev/null +++ b/Monster_harvester_(entity).page @@ -0,0 +1,217 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| nopain | Description not available. | +| noturn | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_harvester_ad_(entity).page b/Monster_harvester_ad_(entity).page new file mode 100644 index 000000000..b9b4fc72b --- /dev/null +++ b/Monster_harvester_ad_(entity).page @@ -0,0 +1,218 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster harvester ad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| nopain | Description not available. | +| noturn | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") + - **monster\_harvester\_ad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_harvester_combat_(entity).page b/Monster_harvester_combat_(entity).page new file mode 100644 index 000000000..ee9fb4f2d --- /dev/null +++ b/Monster_harvester_combat_(entity).page @@ -0,0 +1,336 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster harvester combat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_meleeAttack\_state | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_anim | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_rocketAttack\_state | Description not available. | +| action\_sprayAttack | Description not available. | +| action\_sprayAttack\_maxRange | Description not available. | +| action\_sprayAttack\_minRange | Description not available. | +| action\_sprayAttack\_rate | Description not available. | +| action\_sprayAttack\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_minRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_claw\_hitscan | Description not available. | +| attack\_claw\_lockToJoint | Description not available. | +| attack\_claw\_traceToNextJoint | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_grenade\_cone | Description not available. | +| attack\_grenade\_locktojoint | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spray\_accuracy | Description not available. | +| attack\_nail\_spray\_locktojoint | Description not available. | +| attack\_nail\_spray\_spread | Description not available. | +| attack\_nail\_spread | Description not available. | +| attack\_rocket\_accuracy | Description not available. | +| attack\_rocket\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| death\_damage\_threshold | Description not available. | +| def\_attack\_claw | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_nail\_spray | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_leg\_part1 | Description not available. | +| def\_leg\_part2 | Description not available. | +| def\_leg\_part3 | Description not available. | +| def\_leg\_part4 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_claw\_swing | Description not available. | +| fx\_death\_explosion\_big | Description not available. | +| fx\_death\_explosion\_small | Description not available. | +| fx\_destroy\_part\_arm | Description not available. | +| fx\_destroy\_part\_leg | Description not available. | +| fx\_destroy\_part\_tank | Description not available. | +| fx\_destroy\_part\_trail\_arm | Description not available. | +| fx\_destroy\_part\_trail\_leg | Description not available. | +| fx\_destroy\_part\_trail\_tank | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_muzzleflash | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_whips | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| ignore\_vehicle\_push | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_muzzle\_left\_arm | Description not available. | +| joint\_muzzle\_right\_arm | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| lockJoint1 | Description not available. | +| lockJoint2 | Description not available. | +| lockJoint3 | Description not available. | +| lockJoint4 | Description not available. | +| lockJoint5 | Description not available. | +| lockJoint6 | Description not available. | +| lockJoint7 | Description not available. | +| lockJoint8 | Description not available. | +| lockJoint9 | Description not available. | +| lockJointOffset2 | Description not available. | +| lockJointOffset3 | Description not available. | +| lockJointOffset4 | Description not available. | +| lockJointOffset5 | Description not available. | +| lockJointOffset6 | Description not available. | +| lockJointOffset7 | Description not available. | +| lockJointOffset8 | Description not available. | +| lockJointOffset9 | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| part\_0\_health | Description not available. | +| part\_0\_joint | Description not available. | +| part\_0\_location | Description not available. | +| part\_0\_surf | Description not available. | +| part\_1\_health | Description not available. | +| part\_1\_joint | Description not available. | +| part\_1\_location | Description not available. | +| part\_1\_surf | Description not available. | +| part\_2\_health | Description not available. | +| part\_2\_joint | Description not available. | +| part\_2\_location | Description not available. | +| part\_2\_surf | Description not available. | +| part\_3\_health | Description not available. | +| part\_3\_joint | Description not available. | +| part\_3\_location | Description not available. | +| part\_3\_surf | Description not available. | +| part\_4\_health | Description not available. | +| part\_4\_joint | Description not available. | +| part\_4\_location | Description not available. | +| part\_4\_surf | Description not available. | +| part\_5\_health | Description not available. | +| part\_5\_joint | Description not available. | +| part\_5\_location | Description not available. | +| part\_5\_surf | Description not available. | +| part\_6\_health | Description not available. | +| part\_6\_joint | Description not available. | +| part\_6\_location | Description not available. | +| part\_6\_surf | Description not available. | +| part\_7\_health | Description not available. | +| part\_7\_joint | Description not available. | +| part\_7\_location | Description not available. | +| part\_7\_surf | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| searchRange | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_creak | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| snd\_twist | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_harvester\_combat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_harvester_torso_(entity).page b/Monster_harvester_torso_(entity).page new file mode 100644 index 000000000..9b44e375b --- /dev/null +++ b/Monster_harvester_torso_(entity).page @@ -0,0 +1,266 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster harvester torso (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| block\_projectiles | Description not available. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| bone\_smoke\_back\_left | Description not available. | +| bone\_smoke\_back\_right | Description not available. | +| bone\_smoke\_front\_left | Description not available. | +| bone\_smoke\_front\_right | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_delay\_max | Description not available. | +| dda\_delay\_min | Description not available. | +| dda\_heal\_max | Description not available. | +| dda\_heal\_min | Description not available. | +| decal\_footstep\_size | Description not available. | +| def\_chaff | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_dropSoul | Description not available. | +| def\_dropTorso | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_gibDebrisSpawnerPreDeath | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_torso | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| footstep\_bone\_left | Description not available. | +| footstep\_bone\_right | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_launchRocket | Description not available. | +| fx\_smoke | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| lifetime | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_decal\_footstep\_left | Description not available. | +| mtr\_decal\_footstep\_right | Description not available. | +| mtr\_decal\_torso\_pop | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| passage\_health | Description not available. | +| passage\_transform\_to | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| predeath\_freq | Description not available. | +| predeath\_thresh | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| shieldNumProj | Description not available. | +| shieldSpread | Description not available. | +| shieldYawSpread | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| smokes | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_enter\_ceiling | Description not available. | +| snd\_enter\_wall | Description not available. | +| snd\_exit\_ceiling | Description not available. | +| snd\_exit\_wall | Description not available. | +| snd\_fire\_chaff | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_inside\_passage | Description not available. | +| snd\_jump\_gear | Description not available. | +| snd\_jumpback | Description not available. | +| snd\_jumpup | Description not available. | +| snd\_land | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_sight | Description not available. | +| snd\_slam\_scream | Description not available. | +| snd\_slam\_scream\_short | Description not available. | +| snd\_slam\_slam | Description not available. | +| snd\_strafe\_land | Description not available. | +| snd\_torso\_drag | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_rocket | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| use\_footstep\_decals | Description not available. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_harvester](Monster_harvester_%28entity%29 "Monster harvester (entity)") + - **monster\_harvester\_torso** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hh_tank_(entity).page b/Monster_hh_tank_(entity).page new file mode 100644 index 000000000..0cee16f0d --- /dev/null +++ b/Monster_hh_tank_(entity).page @@ -0,0 +1,262 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hh tank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| actionTimer\_specialAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_nopain | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_maxRange | Description not available. | +| action\_evadeLeft\_state | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_maxRange | Description not available. | +| action\_evadeRight\_state | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_nopain | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_strafe\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| alwaysBob | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_dust | Description not available. | +| fx\_hover | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_flash | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_hover | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_fly | Description not available. | +| snd\_grunt | Description not available. | +| snd\_melee\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_rocket\_ready | Description not available. | +| snd\_rocket\_stow | Description not available. | +| snd\_strafe | Description not available. | +| snd\_weapon\_fire | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| strafeSpeed | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_damage\_scale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_hh\_tank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hound_feedingb_(entity).page b/Monster_hound_feedingb_(entity).page new file mode 100644 index 000000000..94d9826ed --- /dev/null +++ b/Monster_hound_feedingb_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hound feedingb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[monster\_hound](Monster_hound_%28class%29 "Monster hound (class)")* + - **monster\_hound\_feedingb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hound_shadow_(entity).page b/Monster_hound_shadow_(entity).page new file mode 100644 index 000000000..5e01e9570 --- /dev/null +++ b/Monster_hound_shadow_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hound shadow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| attack\_path | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| no\_idle\_chatter | Description not available. | +| skin | Description not available. | +| trigger | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[monster\_hound](Monster_hound_%28class%29 "Monster hound (class)")* + - **monster\_hound\_shadow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_base_(entity).page b/Monster_hunter_base_(entity).page new file mode 100644 index 000000000..b5be34a6c --- /dev/null +++ b/Monster_hunter_base_(entity).page @@ -0,0 +1,262 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_land | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_hunter\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_elite_(entity).page b/Monster_hunter_elite_(entity).page new file mode 100644 index 000000000..4d735437c --- /dev/null +++ b/Monster_hunter_elite_(entity).page @@ -0,0 +1,304 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter elite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_backflip | allows backflipping (default to 1) | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| elite | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snd\_yell | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_elite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_elite_alien_(entity).page b/Monster_hunter_elite_alien_(entity).page new file mode 100644 index 000000000..398d405ba --- /dev/null +++ b/Monster_hunter_elite_alien_(entity).page @@ -0,0 +1,305 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter elite alien (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_backflip | allows backflipping (default to 1) | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| elite | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snd\_yell | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - [monster\_hunter\_elite](Monster_hunter_elite_%28entity%29 "Monster hunter elite (entity)") + - **monster\_hunter\_elite\_alien** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_feedinga_(entity).page b/Monster_hunter_feedinga_(entity).page new file mode 100644 index 000000000..2f1c89b05 --- /dev/null +++ b/Monster_hunter_feedinga_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_gasbagged_(entity).page b/Monster_hunter_gasbagged_(entity).page new file mode 100644 index 000000000..add4af440 --- /dev/null +++ b/Monster_hunter_gasbagged_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter gasbagged (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_gasbagged** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_keeperfortress_(entity).page b/Monster_hunter_keeperfortress_(entity).page new file mode 100644 index 000000000..909c10db8 --- /dev/null +++ b/Monster_hunter_keeperfortress_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter keeperfortress (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_keeperfortress** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_veteran_(entity).page b/Monster_hunter_veteran_(entity).page new file mode 100644 index 000000000..d1d1b33a3 --- /dev/null +++ b/Monster_hunter_veteran_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter veteran (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_veteran** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_hunter_wallwalk1_(entity).page b/Monster_hunter_wallwalk1_(entity).page new file mode 100644 index 000000000..9b945b9a6 --- /dev/null +++ b/Monster_hunter_wallwalk1_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster hunter wallwalk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_hunter\_wallwalk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_keeper_(entity).page b/Monster_keeper_(entity).page new file mode 100644 index 000000000..b5dac5df8 --- /dev/null +++ b/Monster_keeper_(entity).page @@ -0,0 +1,216 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beamAttack | Description not available. | +| beamTelepathic | Description not available. | +| beam\_attack | Description not available. | +| beam\_damage | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_beamAttack | Description not available. | +| bone\_beamTelepathic | Description not available. | +| bone\_telepathic\_fx | Description not available. | +| can\_blast | if set to 0, keeper will never use blast attack | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_missile | Description not available. | +| can\_move | if set to 0, keeper will never move around | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_teleport | if set to 0, keeper will never teleport | +| can\_throw | if set to 0, keeper will never pick up objects and throw them | +| can\_trigger | if set to 0, keeper will never trigger entities with reaction\_keeper\_trigger | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_shielddelay\_max | Description not available. | +| dda\_shielddelay\_min | Description not available. | +| dda\_throwdelay\_max | Description not available. | +| dda\_throwdelay\_min | Description not available. | +| def\_beamDamage | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_portalstart | Description not available. | +| fx\_shield | Description not available. | +| fx\_shield\_impact | Description not available. | +| fx\_telepathic | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_plasma | Description not available. | +| missile\_railgun | Description not available. | +| missile\_sunbeam | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| portal\_remove\_on\_close | Description not available. | +| portal\_rotation | Description not available. | +| portal\_start\_offset | Description not available. | +| portal\_z\_offset | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| random\_trigger | if set to 1, keeper will trigger random entities with reaction\_keeper\_trigger | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| skin\_precache1 | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_missile | Description not available. | +| snd\_missile2 | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_shield\_impact | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| telepathic | Description not available. | +| telepathic\_beam\_offset | Description not available. | +| telepathic\_throw\_velocity | Description not available. | +| teleport\_wait | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_keeper_superportal_(entity).page b/Monster_keeper_superportal_(entity).page new file mode 100644 index 000000000..c8e65f28b --- /dev/null +++ b/Monster_keeper_superportal_(entity).page @@ -0,0 +1,222 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster keeper superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| always\_shield | if set to 1, keeper will always be shielded | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beamAttack | Description not available. | +| beamTelepathic | Description not available. | +| beam\_attack | Description not available. | +| beam\_damage | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_beamAttack | Description not available. | +| bone\_beamTelepathic | Description not available. | +| bone\_telepathic\_fx | Description not available. | +| can\_blast | if set to 0, keeper will never use blast attack | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_missile | Description not available. | +| can\_move | if set to 0, keeper will never move around | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_teleport | if set to 0, keeper will never teleport | +| can\_throw | if set to 0, keeper will never pick up objects and throw them | +| can\_trigger | if set to 0, keeper will never trigger entities with reaction\_keeper\_trigger | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_shielddelay\_max | Description not available. | +| dda\_shielddelay\_min | Description not available. | +| dda\_throwdelay\_max | Description not available. | +| dda\_throwdelay\_min | Description not available. | +| def\_beamDamage | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_attack | Description not available. | +| fx\_burn | Description not available. | +| fx\_charge | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_portalstart | Description not available. | +| fx\_shield | Description not available. | +| fx\_shield\_impact | Description not available. | +| fx\_telepathic | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_plasma | Description not available. | +| missile\_railgun | Description not available. | +| missile\_sunbeam | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| portal\_remove\_on\_close | Description not available. | +| portal\_rotation | Description not available. | +| portal\_start\_offset | Description not available. | +| portal\_z\_offset | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| random\_trigger | if set to 1, keeper will trigger random entities with reaction\_keeper\_trigger | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| skin\_precache1 | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_headBeam | Description not available. | +| snd\_looming | Description not available. | +| snd\_missile | Description not available. | +| snd\_missile2 | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_shield\_impact | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| telepathic | Description not available. | +| telepathic\_beam\_offset | Description not available. | +| telepathic\_throw\_velocity | Description not available. | +| teleport\_wait | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_keeper](Monster_keeper_%28entity%29 "Monster keeper (entity)") + - **monster\_keeper\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_keeper_superportal_noaas_(entity).page b/Monster_keeper_superportal_noaas_(entity).page new file mode 100644 index 000000000..26353fe18 --- /dev/null +++ b/Monster_keeper_superportal_noaas_(entity).page @@ -0,0 +1,224 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster keeper superportal noaas (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| always\_shield | if set to 1, keeper will always be shielded | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| beamAttack | Description not available. | +| beamTelepathic | Description not available. | +| beam\_attack | Description not available. | +| beam\_damage | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_beamAttack | Description not available. | +| bone\_beamTelepathic | Description not available. | +| bone\_telepathic\_fx | Description not available. | +| can\_blast | if set to 0, keeper will never use blast attack | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_missile | Description not available. | +| can\_move | if set to 0, keeper will never move around | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_teleport | if set to 0, keeper will never teleport | +| can\_throw | if set to 0, keeper will never pick up objects and throw them | +| can\_trigger | if set to 0, keeper will never trigger entities with reaction\_keeper\_trigger | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_shielddelay\_max | Description not available. | +| dda\_shielddelay\_min | Description not available. | +| dda\_throwdelay\_max | Description not available. | +| dda\_throwdelay\_min | Description not available. | +| def\_beamDamage | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_attack | Description not available. | +| fx\_burn | Description not available. | +| fx\_charge | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_portalstart | Description not available. | +| fx\_shield | Description not available. | +| fx\_shield\_impact | Description not available. | +| fx\_telepathic | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| missile\_altwrench | Description not available. | +| missile\_plasma | Description not available. | +| missile\_railgun | Description not available. | +| missile\_sunbeam | Description not available. | +| missile\_wrench | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| noaas\_warning | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| portal\_remove\_on\_close | Description not available. | +| portal\_rotation | Description not available. | +| portal\_start\_offset | Description not available. | +| portal\_z\_offset | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| random\_trigger | if set to 1, keeper will trigger random entities with reaction\_keeper\_trigger | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| skin\_precache1 | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_headBeam | Description not available. | +| snd\_looming | Description not available. | +| snd\_missile | Description not available. | +| snd\_missile2 | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_shield\_impact | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| telepathic | Description not available. | +| telepathic\_beam\_offset | Description not available. | +| telepathic\_throw\_velocity | Description not available. | +| teleport\_wait | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_keeper](Monster_keeper_%28entity%29 "Monster keeper (entity)") + - [monster\_keeper\_superportal](Monster_keeper_superportal_%28entity%29 "Monster keeper superportal (entity)") + - **monster\_keeper\_superportal\_noaas** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_lt_tank_(entity).page b/Monster_lt_tank_(entity).page new file mode 100644 index 000000000..2e3063d9d --- /dev/null +++ b/Monster_lt_tank_(entity).page @@ -0,0 +1,265 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster lt tank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_chargeAttack | Description not available. | +| action\_chargeAttack\_anim | Description not available. | +| action\_chargeAttack\_maxRange | Description not available. | +| action\_chargeAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_flameThrower | Description not available. | +| action\_flameThrower\_maxRange | Description not available. | +| action\_flameThrower\_minRange | Description not available. | +| action\_flameThrower\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_powerup | Description not available. | +| action\_powerup\_maxRange | Description not available. | +| action\_powerup\_minRange | Description not available. | +| action\_powerup\_nopain | Description not available. | +| action\_powerup\_rate | Description not available. | +| action\_powerup\_state | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_nopain | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_fireball\_accuracy | Description not available. | +| attack\_plasma\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| bone\_focus | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_fireball | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_popup | Description not available. | +| def\_attack\_plasma | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| flamethrowerHealth | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_destroy\_arm | Description not available. | +| fx\_destroy\_arm\_trail | Description not available. | +| fx\_fireball\_charge | Description not available. | +| fx\_fireball\_muzzle | Description not available. | +| fx\_flame\_muzzle | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_powerup | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Lipsync to use when an enemy has been killed | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_beep | Description not available. | +| snd\_blaster\_fire | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flame\_start | Description not available. | +| snd\_flame\_whoosh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_mace\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_powerup\_end | Description not available. | +| snd\_powerup\_loop | Description not available. | +| snd\_powerup\_start | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_lt\_tank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_mutate_(entity).page b/Monster_mutate_(entity).page new file mode 100644 index 000000000..f72b3bd1d --- /dev/null +++ b/Monster_mutate_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster mutate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_pause\_max | Description not available. | +| dda\_pause\_min | Description not available. | +| death\_camera\_bone | Description not available. | +| death\_look\_at | Description not available. | +| death\_look\_at\_bone | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| full\_body\_melee | Description not available. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_drool | Description not available. | +| fx\_ice | Description not available. | +| fx\_spike | Description not available. | +| gibhealth | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat\_human | Description not available. | +| snd\_chatter\_combat\_monster | Description not available. | +| snd\_death\_human | Description not available. | +| snd\_death\_monster | Description not available. | +| snd\_footstep | Description not available. | +| snd\_meleeattack\_human | Description not available. | +| snd\_meleeattack\_monster | Description not available. | +| snd\_meleeimpact | Description not available. | +| snd\_pain\_human | Description not available. | +| snd\_pain\_monster | Description not available. | +| snd\_sight\_human | Description not available. | +| snd\_sight\_monster | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_mutate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_possessed_boy_(entity).page b/Monster_possessed_boy_(entity).page new file mode 100644 index 000000000..854c1f3c5 --- /dev/null +++ b/Monster_possessed_boy_(entity).page @@ -0,0 +1,207 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster possessed boy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_possessed\_boy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_possessed_boy_b_nogore_(entity).page b/Monster_possessed_boy_b_nogore_(entity).page new file mode 100644 index 000000000..dcb41b20d --- /dev/null +++ b/Monster_possessed_boy_b_nogore_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster possessed boy b nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - **monster\_possessed\_boy\_b\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_possessed_boy_nogore_(entity).page b/Monster_possessed_boy_nogore_(entity).page new file mode 100644 index 000000000..269adf62f --- /dev/null +++ b/Monster_possessed_boy_nogore_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster possessed boy nogore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - [monster\_possessed\_boy](Monster_possessed_boy_%28entity%29 "Monster possessed boy (entity)") + - **monster\_possessed\_boy\_nogore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_possessed_girl2_ftd_(entity).page b/Monster_possessed_girl2_ftd_(entity).page new file mode 100644 index 000000000..340150959 --- /dev/null +++ b/Monster_possessed_girl2_ftd_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster possessed girl2 ftd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_chase | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_meleedelay\_max | Description not available. | +| dda\_meleedelay\_min | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_burnOut | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_dead | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_projectile\_grow | Description not available. | +| fx\_spawnWraith | Description not available. | +| fx\_spawnWraithend | Description not available. | +| fx\_throw | Description not available. | +| fx\_throw\_trail | Description not available. | +| has\_range\_attack | enables throwing ranged attack | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| num\_taunts | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_explode | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_idle\_howl | Description not available. | +| snd\_idle\_shake | Description not available. | +| snd\_pain | Description not available. | +| snd\_pri\_fire | Description not available. | +| snd\_taunt1 | Description not available. | +| snd\_taunt2 | Description not available. | +| snd\_taunt3 | Description not available. | +| snd\_taunt4 | Description not available. | +| snd\_taunt5 | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splash\_damage\_death | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_possessed\_girl](Monster_possessed_girl_%28entity%29 "Monster possessed girl (entity)") + - **monster\_possessed\_girl2\_ftd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_recharger_(entity).page b/Monster_recharger_(entity).page new file mode 100644 index 000000000..b00480803 --- /dev/null +++ b/Monster_recharger_(entity).page @@ -0,0 +1,254 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster recharger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bAlwaysGib | Description not available. | +| beamOffset | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_head | Description not available. | +| bone\_head\_factor | Description not available. | +| bone\_waist | Description not available. | +| bone\_waist\_factor | Description not available. | +| burstDuration | Description not available. | +| burstLength | Description not available. | +| burstSpread | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| can\_zip | enables zipping around to reach enemy quickly(outdoor only) | +| chargeOffset | Description not available. | +| chargeSizeDelta | Description not available. | +| chargeSizeStart | Description not available. | +| charger | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_charge\_max | Description not available. | +| dda\_charge\_min | Description not available. | +| death\_sound\_always | Description not available. | +| def\_beamBurst | Description not available. | +| def\_beamZip | Description not available. | +| def\_burstdamage | Description not available. | +| def\_chargeshot | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dodge\_speed | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_height | The height off the ground of the character's eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint. | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fly | Description not available. | +| fly\_bob\_horz | Rate at which flying creatures bob left and right. | +| fly\_bob\_strength | How far flying creatures should bob. | +| fly\_bob\_vert | Rate at which flying creatures bob up and down. | +| fly\_dampening | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| fx\_melee | Description not available. | +| fx\_muzzleFlash | Description not available. | +| fx\_pain | Description not available. | +| fx\_work\_spark | Description not available. | +| fx\_zip | Description not available. | +| has\_blastshot | enables large exploding red multiple missile attack | +| has\_chargeshot | enables charged orange single missile attack | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| healer | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| immunity | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| modelOffset | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_idle\_chatter | When set, monster will not make idle sounds | +| numBurstBeams | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| outdoors | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| reset\_delay | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_attack\_chargeup | Description not available. | +| snd\_blastattack | Description not available. | +| snd\_body\_spin | Description not available. | +| snd\_body\_spin\_fast | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_claw\_spin | Description not available. | +| snd\_claw\_spin\_fast | Description not available. | +| snd\_death | Description not available. | +| snd\_death\_explosion | Description not available. | +| snd\_evade\_left | Description not available. | +| snd\_evade\_right | Description not available. | +| snd\_fly | Description not available. | +| snd\_idle | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prezip | Description not available. | +| snd\_recharger\_enter | Description not available. | +| snd\_sight | Description not available. | +| snd\_working\_a | Description not available. | +| snd\_working\_grab | Description not available. | +| snd\_zip\_start | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| staticDuration | Description not available. | +| staticFreq | Description not available. | +| staticRange | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| use\_combat\_bbox | Use a bounding box for damage and not per-poly hit detection. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_beam\_duration | Description not available. | +| zip\_decel | Description not available. | +| zip\_num\_beams | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_droid](Monster_droid_%28entity%29 "Monster droid (entity)") + - [monster\_droid\_indoor](Monster_droid_indoor_%28entity%29 "Monster droid indoor (entity)") + - **monster\_recharger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_sentry_(entity).page b/Monster_sentry_(entity).page new file mode 100644 index 000000000..1884dcf1b --- /dev/null +++ b/Monster_sentry_(entity).page @@ -0,0 +1,256 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster sentry (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overridelegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_circleStrafe | Description not available. | +| action\_circleStrafe\_maxRange | Description not available. | +| action\_circleStrafe\_minRange | Description not available. | +| action\_circleStrafe\_noturn | Description not available. | +| action\_circleStrafe\_overrideLegs | Description not available. | +| action\_circleStrafe\_rate | Description not available. | +| action\_circleStrafe\_state | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_maxRange | Description not available. | +| action\_evadeLeft\_state | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_maxRange | Description not available. | +| action\_evadeRight\_state | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_kamakaziAttack | Description not available. | +| action\_kamakaziAttack\_maxRange | Description not available. | +| action\_kamakaziAttack\_minRange | Description not available. | +| action\_kamakaziAttack\_rate | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_kamakazi\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_gib | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kamakazi\_fly\_pitch\_max | Description not available. | +| kamakazi\_fly\_pitch\_scale | Description not available. | +| kamakazi\_fly\_speed | Description not available. | +| kamakazi\_health | Description not available. | +| kamakazi\_turn\_rate | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| painThresholdBig | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_fire | Description not available. | +| snd\_fly | Description not available. | +| snd\_pain | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_sentry** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_simple_default_(entity).page b/Monster_simple_default_(entity).page new file mode 100644 index 000000000..82a305e3a --- /dev/null +++ b/Monster_simple_default_(entity).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster simple default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| ddaIndex | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_ice | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - **monster\_simple\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_flyer_tram1b_(entity).page b/Monster_strogg_flyer_tram1b_(entity).page new file mode 100644 index 000000000..c74d004f8 --- /dev/null +++ b/Monster_strogg_flyer_tram1b_(entity).page @@ -0,0 +1,252 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg flyer tram1b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_maxRange2d | Description not available. | +| action\_blasterAttack\_minRange2d | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_blasterAttack\_overrideLegs | Description not available. | +| action\_blasterAttack\_rate | Description not available. | +| action\_bombAttack | Description not available. | +| action\_bombAttack\_maxRange | Description not available. | +| action\_bombAttack\_maxRange2d | Description not available. | +| action\_bombAttack\_minRange2d | Description not available. | +| action\_bombAttack\_noturn | Description not available. | +| action\_bombAttack\_overrideLegs | Description not available. | +| action\_bombAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_fromJoint\_lockToJoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blasterAttackDuration | Description not available. | +| blasterAttackRate | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| bombAttackDuration | Description not available. | +| bombAttackRate | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damaged\_threshold | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_bomb | Description not available. | +| def\_attack\_fromJoint | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| flee\_not\_die | Description not available. | +| flee\_threshold | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| flying | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_base\_attack\_flash | Description not available. | +| fx\_bombflash | Description not available. | +| fx\_damage\_transition | Description not available. | +| fx\_damaged | Description not available. | +| fx\_death | Description not available. | +| fx\_exhaust | Description not available. | +| fx\_exhaust\_damaged | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_gun\_left | Description not available. | +| joint\_gun\_right | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_thruster | Description not available. | +| kick\_force | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_suppress\_range | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| playback\_circle\_1 | Description not available. | +| playback\_circle\_2 | Description not available. | +| playback\_fighter\_1 | Description not available. | +| playback\_flyer\_high | Description not available. | +| playback\_flyer\_low | Description not available. | +| playback\_flyer\_mid | Description not available. | +| playback\_hangar1\_flyer\_1 | Description not available. | +| playback\_old\_convoy\_1 | Description not available. | +| playback\_old\_convoy\_2 | Description not available. | +| playback\_old\_convoy\_3 | Description not available. | +| playback\_old\_convoy\_4 | Description not available. | +| playback\_pain\_1 | Description not available. | +| playback\_pain\_2 | Description not available. | +| playback\_pain\_3 | Description not available. | +| playback\_pain\_4 | Description not available. | +| playcount\_pain | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| reload\_count | Description not available. | +| reload\_delay | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bombrun | Description not available. | +| snd\_bombwhistle | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_flyloop | Description not available. | +| snd\_takeoff | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| startdamaged | Description not available. | +| suppress\_rate | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_flyer](Monster_strogg_flyer_%28entity%29 "Monster strogg flyer (entity)") + - **monster\_strogg\_flyer\_tram1b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_(entity).page b/Monster_strogg_marine_(entity).page new file mode 100644 index 000000000..cddf218d6 --- /dev/null +++ b/Monster_strogg_marine_(entity).page @@ -0,0 +1,306 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - **monster\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_base_(entity).page b/Monster_strogg_marine_base_(entity).page new file mode 100644 index 000000000..170d944aa --- /dev/null +++ b/Monster_strogg_marine_base_(entity).page @@ -0,0 +1,274 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +DO NOT USE - FOR INHERITANCE ONLY + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | DO NOT USE - FOR INHERITANCE ONLY | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - **monster\_strogg\_marine\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_convoy_(entity).page b/Monster_strogg_marine_convoy_(entity).page new file mode 100644 index 000000000..1e608804a --- /dev/null +++ b/Monster_strogg_marine_convoy_(entity).page @@ -0,0 +1,307 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine convoy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **monster\_strogg\_marine\_convoy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_long_distance_(entity).page b/Monster_strogg_marine_long_distance_(entity).page new file mode 100644 index 000000000..c2e9fa647 --- /dev/null +++ b/Monster_strogg_marine_long_distance_(entity).page @@ -0,0 +1,307 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine long distance (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **monster\_strogg\_marine\_long\_distance** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_mgun_long_distance_(entity).page b/Monster_strogg_marine_mgun_long_distance_(entity).page new file mode 100644 index 000000000..390b7ef24 --- /dev/null +++ b/Monster_strogg_marine_mgun_long_distance_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine mgun long distance (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| action\_rangedAttack\_maxRange | Description not available. | +| inherit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[monster\_strogg\_marine\_mgun](Monster_strogg_marine_mgun_%28class%29 "Monster strogg marine mgun (class)")* + - **monster\_strogg\_marine\_mgun\_long\_distance** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_sgun_(entity).page b/Monster_strogg_marine_sgun_(entity).page new file mode 100644 index 000000000..07f26c24d --- /dev/null +++ b/Monster_strogg_marine_sgun_(entity).page @@ -0,0 +1,325 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine sgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouchRangedAttack | Description not available. | +| action\_crouchRangedAttack\_anim | Description not available. | +| action\_crouchRangedAttack\_blendFrames | Description not available. | +| action\_crouchRangedAttack\_failRate | Description not available. | +| action\_crouchRangedAttack\_maxRange | Description not available. | +| action\_crouchRangedAttack\_minRange | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_chance | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_chance | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_failrate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rollAttack | Description not available. | +| action\_rollAttack\_anim | Description not available. | +| action\_rollAttack\_failRate | Description not available. | +| action\_rollAttack\_maxRange | Description not available. | +| action\_rollAttack\_minRange | Description not available. | +| action\_rollAttack\_nopain | Description not available. | +| action\_rollAttack\_noturn | Description not available. | +| action\_rollAttack\_rate | Description not available. | +| action\_rollAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_failrate | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_pullback | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_count | Description not available. | +| attack\_jointDir\_hitscan | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| attack\_jointDir\_pullback | Description not available. | +| attack\_jointDir\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Shotgun Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rangeAttackChanceInverse | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - **monster\_strogg\_marine\_sgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_sgun_convoy_(entity).page b/Monster_strogg_marine_sgun_convoy_(entity).page new file mode 100644 index 000000000..23a45aa42 --- /dev/null +++ b/Monster_strogg_marine_sgun_convoy_(entity).page @@ -0,0 +1,326 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine sgun convoy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouchRangedAttack | Description not available. | +| action\_crouchRangedAttack\_anim | Description not available. | +| action\_crouchRangedAttack\_blendFrames | Description not available. | +| action\_crouchRangedAttack\_failRate | Description not available. | +| action\_crouchRangedAttack\_maxRange | Description not available. | +| action\_crouchRangedAttack\_minRange | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_chance | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_chance | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_failrate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rollAttack | Description not available. | +| action\_rollAttack\_anim | Description not available. | +| action\_rollAttack\_failRate | Description not available. | +| action\_rollAttack\_maxRange | Description not available. | +| action\_rollAttack\_minRange | Description not available. | +| action\_rollAttack\_nopain | Description not available. | +| action\_rollAttack\_noturn | Description not available. | +| action\_rollAttack\_rate | Description not available. | +| action\_rollAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_failrate | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_pullback | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_count | Description not available. | +| attack\_jointDir\_hitscan | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| attack\_jointDir\_pullback | Description not available. | +| attack\_jointDir\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Shotgun Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rangeAttackChanceInverse | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine\_sgun](Monster_strogg_marine_sgun_%28entity%29 "Monster strogg marine sgun (entity)") + - **monster\_strogg\_marine\_sgun\_convoy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_marine_sgun_long_distance_(entity).page b/Monster_strogg_marine_sgun_long_distance_(entity).page new file mode 100644 index 000000000..9dfd64427 --- /dev/null +++ b/Monster_strogg_marine_sgun_long_distance_(entity).page @@ -0,0 +1,326 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg marine sgun long distance (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouchRangedAttack | Description not available. | +| action\_crouchRangedAttack\_anim | Description not available. | +| action\_crouchRangedAttack\_blendFrames | Description not available. | +| action\_crouchRangedAttack\_failRate | Description not available. | +| action\_crouchRangedAttack\_maxRange | Description not available. | +| action\_crouchRangedAttack\_minRange | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_chance | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_chance | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_failrate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rollAttack | Description not available. | +| action\_rollAttack\_anim | Description not available. | +| action\_rollAttack\_failRate | Description not available. | +| action\_rollAttack\_maxRange | Description not available. | +| action\_rollAttack\_minRange | Description not available. | +| action\_rollAttack\_nopain | Description not available. | +| action\_rollAttack\_noturn | Description not available. | +| action\_rollAttack\_rate | Description not available. | +| action\_rollAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_failrate | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_pullback | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_count | Description not available. | +| attack\_jointDir\_hitscan | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| attack\_jointDir\_pullback | Description not available. | +| attack\_jointDir\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Shotgun Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rangeAttackChanceInverse | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine\_sgun](Monster_strogg_marine_sgun_%28entity%29 "Monster strogg marine sgun (entity)") + - **monster\_strogg\_marine\_sgun\_long\_distance** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_tramCar_blaster_(entity).page b/Monster_strogg_tramCar_blaster_(entity).page new file mode 100644 index 000000000..467dc9ab0 --- /dev/null +++ b/Monster_strogg_tramCar_blaster_(entity).page @@ -0,0 +1,193 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg tramCar blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_predict | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical\_blaster](Monster_tactical_blaster_%28entity%29 "Monster tactical blaster (entity)") + - **monster\_strogg\_tramCar\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_tramCar_driver_(entity).page b/Monster_strogg_tramCar_driver_(entity).page new file mode 100644 index 000000000..c8e82b3a1 --- /dev/null +++ b/Monster_strogg_tramCar_driver_(entity).page @@ -0,0 +1,309 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg tramCar driver (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| passive | if set, the AI will not attack enemies | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **monster\_strogg\_tramCar\_driver** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_strogg_tramCar_mgun_(entity).page b/Monster_strogg_tramCar_mgun_(entity).page new file mode 100644 index 000000000..3ea6a900f --- /dev/null +++ b/Monster_strogg_tramCar_mgun_(entity).page @@ -0,0 +1,196 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster strogg tramCar mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_predict | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical\_mgun](Monster_tactical_mgun_%28entity%29 "Monster tactical mgun (entity)") + - **monster\_strogg\_tramCar\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_tactical_(entity).page b/Monster_tactical_(entity).page new file mode 100644 index 000000000..318a85204 --- /dev/null +++ b/Monster_tactical_(entity).page @@ -0,0 +1,198 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster tactical (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_s\_pump | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - **monster\_tactical** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_tactical_base_(entity).page b/Monster_tactical_base_(entity).page new file mode 100644 index 000000000..5e9b89602 --- /dev/null +++ b/Monster_tactical_base_(entity).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster tactical base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - **monster\_tactical\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_tactical_mgun_(entity).page b/Monster_tactical_mgun_(entity).page new file mode 100644 index 000000000..26dcd0d8b --- /dev/null +++ b/Monster_tactical_mgun_(entity).page @@ -0,0 +1,193 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster tactical mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - **monster\_tactical\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_tactical_railgun_(entity).page b/Monster_tactical_railgun_(entity).page new file mode 100644 index 000000000..eac18d7b9 --- /dev/null +++ b/Monster_tactical_railgun_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster tactical railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_killswitchAttack | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_predict | Description not available. | +| attack\_base\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_drops | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - **monster\_tactical\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_tactical_unarmed_(entity).page b/Monster_tactical_unarmed_(entity).page new file mode 100644 index 000000000..f6aa53544 --- /dev/null +++ b/Monster_tactical_unarmed_(entity).page @@ -0,0 +1,177 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster tactical unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_leanLeftAttack | Description not available. | +| action\_leanRightAttack | Description not available. | +| action\_rangedAttack | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - **monster\_tactical\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_targetingdummy_(entity).page b/Monster_targetingdummy_(entity).page new file mode 100644 index 000000000..4c6276842 --- /dev/null +++ b/Monster_targetingdummy_(entity).page @@ -0,0 +1,301 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster targetingdummy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| CanPilotShuttle | Description not available. | +| CanUseConsole | Description not available. | +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_max | Description not available. | +| attack\_min | Description not available. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bTalonAttack | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flash | Description not available. | +| can\_dodge | Description not available. | +| can\_fall | Description not available. | +| can\_flashlight | Description not available. | +| can\_freeze | Description not available. | +| can\_grenade | allows throwing crawler grenade (defaults to 1) | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_snipe | allows sniping at range specified by snipe\_range (defaults to 0) | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cover\_range | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaIndex | Description not available. | +| dda\_attack\_max | Description not available. | +| dda\_attack\_min | Description not available. | +| dda\_dodge\_max | Description not available. | +| dda\_dodge\_min | Description not available. | +| dda\_grenade\_max | Description not available. | +| dda\_grenade\_min | Description not available. | +| dda\_health\_max | Description not available. | +| dda\_health\_min | Description not available. | +| def\_beamLaser | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_dropsSoul | Description not available. | +| def\_fakeportal | Description not available. | +| def\_gibDebrisSpawner | Description not available. | +| def\_portal | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_projectileInfo | Description not available. | +| dropDeathItemJoint | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flashColor | color of muzzleflash | +| flashOffset | Description not available. | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| flash\_freq | Description not available. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_ice | Description not available. | +| fx\_laserFlash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_prefire | Description not available. | +| gibhealth | Description not available. | +| gravInterpDelta | Description not available. | +| grenade\_range | Description not available. | +| has\_maneuver | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| heal\_threshold | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunity | Description not available. | +| inherit | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflapR\_Jaw | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| laser\_bone | Description not available. | +| laser\_flash\_dot | Description not available. | +| look\_damping | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| look\_scale | Description not available. | +| look\_spring | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| min\_snd\_intimidate | Description not available. | +| min\_snd\_sight | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| overrideKilledByGravityZones | Description not available. | +| pain\_counter | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| produces\_splats | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| run\_distance | Description not available. | +| rush\_count | Description not available. | +| rush\_distance | Description not available. | +| rush\_freq | Description not available. | +| scriptobject | Description not available. | +| shuttle\_attack\_freq | Description not available. | +| shuttle\_attack\_length | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_affirmative | Description not available. | +| snd\_alarm | Description not available. | +| snd\_altmissileattack | Description not available. | +| snd\_anger | Description not available. | +| snd\_backup | Description not available. | +| snd\_behind\_cover | Description not available. | +| snd\_conserve\_ammo | Description not available. | +| snd\_cover\_me | Description not available. | +| snd\_death | Description not available. | +| snd\_defend\_position | Description not available. | +| snd\_down\_here | Description not available. | +| snd\_enemy\_health\_low | Description not available. | +| snd\_enemy\_retreat | Description not available. | +| snd\_enemy\_rez | Description not available. | +| snd\_fear | Description not available. | +| snd\_footstep | Description not available. | +| snd\_health | Description not available. | +| snd\_help | Description not available. | +| snd\_hunt | Description not available. | +| snd\_im\_hit | Description not available. | +| snd\_incoming | Description not available. | +| snd\_intimidate | Description not available. | +| snd\_land | Description not available. | +| snd\_last\_man | Description not available. | +| snd\_low\_screwed | Description not available. | +| snd\_man\_down | Description not available. | +| snd\_meleeattack | Description not available. | +| snd\_missileattack | Description not available. | +| snd\_moveoutgo | Description not available. | +| snd\_negative | Description not available. | +| snd\_over\_here | Description not available. | +| snd\_over\_there | Description not available. | +| snd\_pain | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_prefire | Description not available. | +| snd\_react\_grenade | Description not available. | +| snd\_react\_launcher | Description not available. | +| snd\_react\_rush | Description not available. | +| snd\_react\_sniper | Description not available. | +| snd\_sight | Description not available. | +| snd\_snipe\_1 | Description not available. | +| snd\_snipe\_2 | Description not available. | +| snd\_sniperlaser | Description not available. | +| snd\_speech\_VehicleDock\_shuttledock | Description not available. | +| snd\_taking\_fire | Description not available. | +| snd\_throwing\_grenade | Description not available. | +| snipe\_range | range at which hunter chooses to snipe if can\_snipe is set to 1 (defaults to 800) | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| spirit\_check\_delay | Description not available. | +| splash\_hunter\_grenade | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - [monster\_hunter\_base](Monster_hunter_base_%28entity%29 "Monster hunter base (entity)") + - [monster\_hunter](Monster_hunter_%28entity%29 "Monster hunter (entity)") + - **monster\_targetingdummy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_turret_(entity).page b/Monster_turret_(entity).page new file mode 100644 index 000000000..c4c397038 --- /dev/null +++ b/Monster_turret_(entity).page @@ -0,0 +1,138 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster turret (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| aas | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_fire | Description not available. | +| snd\_shutdown | Description not available. | +| snd\_wakeup | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_turret** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_turret_bunker_(entity).page b/Monster_turret_bunker_(entity).page new file mode 100644 index 000000000..c255a6393 --- /dev/null +++ b/Monster_turret_bunker_(entity).page @@ -0,0 +1,213 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster turret bunker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - **monster\_turret\_bunker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_turret_flying_(entity).page b/Monster_turret_flying_(entity).page new file mode 100644 index 000000000..aba534cfc --- /dev/null +++ b/Monster_turret_flying_(entity).page @@ -0,0 +1,217 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster turret flying (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Diversity | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_droptrail | Description not available. | +| fx\_landing | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_shieldOpen | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_falling | Description not available. | +| snd\_unfold | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - **monster\_turret\_flying** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_turret_light_(entity).page b/Monster_turret_light_(entity).page new file mode 100644 index 000000000..127cfa2dd --- /dev/null +++ b/Monster_turret_light_(entity).page @@ -0,0 +1,144 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster turret light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| aas | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| light | Description not available. | +| light\_distance | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| mtr\_light | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_light\_off | Description not available. | +| skin\_light\_on | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_fire | Description not available. | +| snd\_shutdown | Description not available. | +| snd\_wakeup | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - **monster\_turret\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_turret_rocket_(entity).page b/Monster_turret_rocket_(entity).page new file mode 100644 index 000000000..7ded860f5 --- /dev/null +++ b/Monster_turret_rocket_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster turret rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_blasterAttack | Description not available. | +| action\_blasterAttack\_Rate | Description not available. | +| action\_blasterAttack\_blendFrames | Description not available. | +| action\_blasterAttack\_maxRange | Description not available. | +| action\_blasterAttack\_minRange | Description not available. | +| action\_blasterAttack\_noturn | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_blaster\_accuracy | Description not available. | +| attack\_blaster\_cone | Description not available. | +| attack\_blaster\_spread | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_flash | Description not available. | +| fx\_death | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shieldBreak | Description not available. | +| fx\_shieldHit | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_Death | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| static | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| vehicle\_impact\_damage | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_turret](Monster_turret_%28entity%29 "Monster turret (entity)") + - **monster\_turret\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_wraith_(entity).page b/Monster_wraith_(entity).page new file mode 100644 index 000000000..b7cc2086b --- /dev/null +++ b/Monster_wraith_(entity).page @@ -0,0 +1,209 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster wraith (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ShuttleAttachable | Description not available. | +| aas\_shuttle | Description not available. | +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| acidburn | Description not available. | +| alt\_path | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| attack\_range | Description not available. | +| attack\_z | Description not available. | +| bind\_axis | Description not available. | +| bind\_orient | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| build\_aas | Description not available. | +| can\_fall | Description not available. | +| can\_freeze | Description not available. | +| can\_see\_portals | allow monster to see and shoot at enemies through portals | +| can\_wallwalk | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| damage\_ticks | Description not available. | +| ddaIndex | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_dropSoul | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_fakeportal | Description not available. | +| def\_portal | Description not available. | +| dist\_z\_close | Description not available. | +| dist\_z\_far | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fall\_delay | Description not available. | +| fatal\_fall\_velocity | Description not available. | +| flee\_speed\_z | Description not available. | +| fly | Description not available. | +| fly\_offset | Prefered fly height relative to the player's view | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_acid | Description not available. | +| fx\_burn | Description not available. | +| fx\_custom\_blood | Description not available. | +| fx\_death | Description not available. | +| fx\_death2 | Description not available. | +| fx\_deatheffect | Description not available. | +| fx\_fly | Description not available. | +| fx\_hitwall | Description not available. | +| fx\_ice | Description not available. | +| fx\_possessionFlash | Description not available. | +| fx\_spawn | Description not available. | +| harvestAccel | Description not available. | +| has\_melee\_attack | Description not available. | +| has\_range\_attack | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hearing\_range | maximum radius at which monster is alerted by enemies | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_collision | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| matter | Description not available. | +| maxHarvestVel | Description not available. | +| max\_chatter\_time | Description not available. | +| maxs | Description not available. | +| melee\_boundmax | Description not available. | +| melee\_boundmin | Description not available. | +| melee\_range | do melee attack when within this range | +| minHarvestDist | Description not available. | +| min\_chatter\_time | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_acidsplat | Description not available. | +| mtr\_decal | Description not available. | +| mtr\_decal1 | Description not available. | +| mtr\_splat1 | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| never\_target | if enabled, no monster will ever attack this monster under any condition (default 0) | +| noKillBoxOnSpawn | Description not available. | +| noPlayerDamage | Description not available. | +| no\_burn | Description not available. | +| no\_combat | Description not available. | +| no\_idle\_chatter | When set, monster will not make idle sounds | +| noaas\_warning | Description not available. | +| offset\_portal | Description not available. | +| offset\_portal\_vector | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy1 | Description not available. | +| onlyDamagedBy2 | Description not available. | +| onlyDamagedBy3 | Description not available. | +| onlyDamagedBy4 | Description not available. | +| overrideKilledByGravityZones | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particle\_offset | Description not available. | +| portal | If set, monster waits until triggered, then portals in. Use 'portal\_buddy' to specify source portal (optional) | +| portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset\_porta\_vector is probably needed so the creature doesn't start inside the portal. | +| portal\_anim | Description not available. | +| portal\_buddy | Description not available. | +| portal\_closeDelay | Description not available. | +| portal\_face | If set to 1, monster and portal will face player when portalling in (default 0) | +| portal\_monsterportal | Description not available. | +| portal\_noTeleport | Description not available. | +| possess | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| react\_inuse | Description not available. | +| remove\_bar\_on\_death | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_acidburn | Description not available. | +| skin\_burn | Description not available. | +| skin\_freeze | Description not available. | +| skin\_melee\_hit | Description not available. | +| smart\_knockback | Description not available. | +| snd\_acid | Description not available. | +| snd\_attack | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_death | Description not available. | +| snd\_flyloop | Description not available. | +| snd\_sight | Description not available. | +| sound\_joint | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| speech\_wait | Description not available. | +| splat\_size | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| straight\_ticks | Description not available. | +| target\_z\_threshold | Description not available. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| touch\_triggers | Description not available. | +| tractor\_kill\_speed | Description not available. | +| tractor\_speed\_scale | Description not available. | +| turn\_radius\_max | Description not available. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| turn\_threshold | Description not available. | +| turn\_ticks | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| vehicledamagescale | Description not available. | +| velocity\_xy | Description not available. | +| velocity\_z | Description not available. | +| velocity\_z\_fast | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| wander\_radius | Description not available. | +| zip\_range | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMonsterAI](HhMonsterAI_%28class%29 "HhMonsterAI (class)")* + - [monster\_simple\_default](Monster_simple_default_%28entity%29 "Monster simple default (entity)") + - **monster\_wraith** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_base_(entity).page b/Monster_zombie_base_(entity).page new file mode 100644 index 000000000..d944f45eb --- /dev/null +++ b/Monster_zombie_base_(entity).page @@ -0,0 +1,185 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_bernie_(entity).page b/Monster_zombie_bernie_(entity).page new file mode 100644 index 000000000..d9f9136bd --- /dev/null +++ b/Monster_zombie_bernie_(entity).page @@ -0,0 +1,186 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie bernie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| snd\_ambient | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footdrag | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_bernie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_boney_(entity).page b/Monster_zombie_boney_(entity).page new file mode 100644 index 000000000..1ac484be1 --- /dev/null +++ b/Monster_zombie_boney_(entity).page @@ -0,0 +1,179 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie boney (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footdrag | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_boney** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_chainsaw_(entity).page b/Monster_zombie_chainsaw_(entity).page new file mode 100644 index 000000000..014bffcb8 --- /dev/null +++ b/Monster_zombie_chainsaw_(entity).page @@ -0,0 +1,178 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| particleBone | Description not available. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_pain | Description not available. | +| smoke\_particleSystem | Description not available. | +| smoke\_wound\_metal | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_pull | Description not available. | +| snd\_release | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| snd\_sight6 | Description not available. | +| snd\_sight7 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_commando_(entity).page b/Monster_zombie_commando_(entity).page new file mode 100644 index 000000000..1c39a11e0 --- /dev/null +++ b/Monster_zombie_commando_(entity).page @@ -0,0 +1,193 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie commando (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| def\_tentacle | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_bodyroll | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breath | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_exhale | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_inhale | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_melee\_attack\_4 | Description not available. | +| snd\_melee\_attack\_5 | Description not available. | +| snd\_pain | Description not available. | +| snd\_range\_attack\_1 | Description not available. | +| snd\_range\_attack\_2 | Description not available. | +| snd\_range\_attack\_3 | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_tentacle\_in | Description not available. | +| snd\_tentacle\_out | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_commando** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_commando_cgun_(entity).page b/Monster_zombie_commando_cgun_(entity).page new file mode 100644 index 000000000..eefc286a6 --- /dev/null +++ b/Monster_zombie_commando_cgun_(entity).page @@ -0,0 +1,181 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie commando cgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bodyroll | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breath | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_exhale | Description not available. | +| snd\_fire | Description not available. | +| snd\_footstep | Description not available. | +| snd\_inhale | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_melee\_attack\_4 | Description not available. | +| snd\_melee\_attack\_5 | Description not available. | +| snd\_pain | Description not available. | +| snd\_range\_attack\_1 | Description not available. | +| snd\_range\_attack\_2 | Description not available. | +| snd\_range\_attack\_3 | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_thud | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **monster\_zombie\_commando\_cgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_fat2_(entity).page b/Monster_zombie_fat2_(entity).page new file mode 100644 index 000000000..4a264c4b5 --- /dev/null +++ b/Monster_zombie_fat2_(entity).page @@ -0,0 +1,187 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie fat2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| snd\_sight6 | Description not available. | +| snd\_sight7 | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| snd\_wrench | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_fat](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") + - **monster\_zombie\_fat2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_fat_(entity).page b/Monster_zombie_fat_(entity).page new file mode 100644 index 000000000..8378033e7 --- /dev/null +++ b/Monster_zombie_fat_(entity).page @@ -0,0 +1,254 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie fat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| af\_push\_moveables | whether the monster's articulated figure pushes obstacles while they're alive. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| angles | Description not available. | +| anim | Animation to cycle when spawned in. | +| animate\_z | disables gravity on character until he wakes up. used for on\_activate anims where the bounding box needs to move up and down. | +| articulatedFigure | Description not available. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| big\_monster | Description not available. | +| bind | Description not available. | +| bindConstraint | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_flytilt | Description not available. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| cinematic\_no\_hide | When set, character won't hide after playing cinematics. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_height | The height off the ground of the character's eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint. | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| finalBoss | Description not available. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fly\_bob\_horz | Rate at which flying creatures bob left and right. | +| fly\_bob\_strength | How far flying creatures should bob. | +| fly\_bob\_vert | Rate at which flying creatures bob up and down. | +| fly\_offset | Prefered fly height relative to the player's view | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Speed to fly at | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| forceMuzzle | Description not available. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| gravityDir | Direction of gravity. Defines the character's concept of 'down'. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ignore\_obstacles | If set, monster doesn't avoid obstacles. Generally should only be used for cinematics when you need monster to exactly follow a path. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint | specifies the scale in 'pitch yaw roll' to modify the joint based on head looking. you can specify any number of joints to be affected by the head look. the scale of the joints that lead up to the head should always add up to 1 on yaw and pitch to ensure that the character looks directly at the player. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_death | Description not available. | +| model\_gib | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | if set, monster won't take damage. | +| noGrab | Description not available. | +| no\_idle\_chatter | When set, monster will not make idle sounds | +| noclipmodel | Description not available. | +| noshadows | turns off shadows on character. | +| npc\_name | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| num\_projectiles | how many projectiles to launch at a time. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_delay | How long to wait between pain animations before triggering another pain animation. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_contactFrictionDent | Contact friction dent on ragdoll. | +| ragdoll\_contactFrictionEnd | End time for contact friction dent | +| ragdoll\_contactFrictionStart | Start time for contact friction dent | +| ragdoll\_jointFrictionDent | Joint friction dent on ragdoll. | +| ragdoll\_jointFrictionEnd | End time for joint friction dent | +| ragdoll\_jointFrictionStart | Start time for joint friction dent | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_head\_xray | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_ | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| snd\_sight6 | Description not available. | +| snd\_sight7 | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| snd\_wrench | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnClearMoveables | Description not available. | +| spawnclass | Description not available. | +| special\_damage | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| teleport | if set, monster teleports in when triggered. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| useBoneAxis | Description not available. | +| use\_aas | extension of the aas file to use for navigation. | +| use\_combat\_bbox | Use a bounding box for damage and not per-poly hit detection. | +| velocityTime | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_fat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_fat_eating_(entity).page b/Monster_zombie_fat_eating_(entity).page new file mode 100644 index 000000000..d20e84c4a --- /dev/null +++ b/Monster_zombie_fat_eating_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie fat eating (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monster\_zombie\_fat\_eating** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_fat_wrench_(entity).page b/Monster_zombie_fat_wrench_(entity).page new file mode 100644 index 000000000..bcf855461 --- /dev/null +++ b/Monster_zombie_fat_wrench_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie fat wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| snd\_sight4 | Description not available. | +| snd\_sight5 | Description not available. | +| snd\_sight6 | Description not available. | +| snd\_sight7 | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| snd\_wrench | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_fat](Monster_zombie_fat_%28entity%29 "Monster zombie fat (entity)") + - **monster\_zombie\_fat\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_jumpsuit_(entity).page b/Monster_zombie_jumpsuit_(entity).page new file mode 100644 index 000000000..c3e32704c --- /dev/null +++ b/Monster_zombie_jumpsuit_(entity).page @@ -0,0 +1,188 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie jumpsuit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_jumpsuit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_jumpsuit_influence_(entity).page b/Monster_zombie_jumpsuit_influence_(entity).page new file mode 100644 index 000000000..12c52b2fb --- /dev/null +++ b/Monster_zombie_jumpsuit_influence_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie jumpsuit influence (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **monster\_zombie\_jumpsuit\_influence** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_jumpsuit_old_(entity).page b/Monster_zombie_jumpsuit_old_(entity).page new file mode 100644 index 000000000..9e6d8fe56 --- /dev/null +++ b/Monster_zombie_jumpsuit_old_(entity).page @@ -0,0 +1,180 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie jumpsuit old (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_jumpsuit\_old** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_labcoat_hanging_(entity).page b/Monster_zombie_labcoat_hanging_(entity).page new file mode 100644 index 000000000..b1c8389c8 --- /dev/null +++ b/Monster_zombie_labcoat_hanging_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie labcoat hanging (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_labcoat\_hanging** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_labcoat_limb_(entity).page b/Monster_zombie_labcoat_limb_(entity).page new file mode 100644 index 000000000..d0828b1d7 --- /dev/null +++ b/Monster_zombie_labcoat_limb_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie labcoat limb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_labcoat\_limb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_labcoat_neckstump_(entity).page b/Monster_zombie_labcoat_neckstump_(entity).page new file mode 100644 index 000000000..a21c86e6f --- /dev/null +++ b/Monster_zombie_labcoat_neckstump_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie labcoat neckstump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_labcoat\_neckstump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_labcoat_pipe_(entity).page b/Monster_zombie_labcoat_pipe_(entity).page new file mode 100644 index 000000000..2a84b2a67 --- /dev/null +++ b/Monster_zombie_labcoat_pipe_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie labcoat pipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_labcoat\_pipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_labcoat_skinny_(entity).page b/Monster_zombie_labcoat_skinny_(entity).page new file mode 100644 index 000000000..042385d7b --- /dev/null +++ b/Monster_zombie_labcoat_skinny_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie labcoat skinny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_labcoat\_skinny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint2_(entity).page b/Monster_zombie_maint2_(entity).page new file mode 100644 index 000000000..79be36feb --- /dev/null +++ b/Monster_zombie_maint2_(entity).page @@ -0,0 +1,180 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_maint](Monster_zombie_maint_%28entity%29 "Monster zombie maint (entity)") + - **monster\_zombie\_maint2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_(entity).page b/Monster_zombie_maint_(entity).page new file mode 100644 index 000000000..73df465ba --- /dev/null +++ b/Monster_zombie_maint_(entity).page @@ -0,0 +1,179 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_maint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_bald_(entity).page b/Monster_zombie_maint_bald_(entity).page new file mode 100644 index 000000000..240ba3723 --- /dev/null +++ b/Monster_zombie_maint_bald_(entity).page @@ -0,0 +1,188 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint bald (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_maint\_bald** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_fast_(entity).page b/Monster_zombie_maint_fast_(entity).page new file mode 100644 index 000000000..ee8b3ce67 --- /dev/null +++ b/Monster_zombie_maint_fast_(entity).page @@ -0,0 +1,180 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint fast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_maint](Monster_zombie_maint_%28entity%29 "Monster zombie maint (entity)") + - **monster\_zombie\_maint\_fast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_flashlight_(entity).page b/Monster_zombie_maint_flashlight_(entity).page new file mode 100644 index 000000000..c6d1280fd --- /dev/null +++ b/Monster_zombie_maint_flashlight_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| dropDeathItemOffset | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_maint\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_no_jaw_(entity).page b/Monster_zombie_maint_no_jaw_(entity).page new file mode 100644 index 000000000..2c91fcbdf --- /dev/null +++ b/Monster_zombie_maint_no_jaw_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint no jaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_maint\_no\_jaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_nojaw_(entity).page b/Monster_zombie_maint_nojaw_(entity).page new file mode 100644 index 000000000..6a415ad91 --- /dev/null +++ b/Monster_zombie_maint_nojaw_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint nojaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_maint\_nojaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_skinny_(entity).page b/Monster_zombie_maint_skinny_(entity).page new file mode 100644 index 000000000..799044c2e --- /dev/null +++ b/Monster_zombie_maint_skinny_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint skinny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_maint\_skinny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_maint_wrench_(entity).page b/Monster_zombie_maint_wrench_(entity).page new file mode 100644 index 000000000..0c93a37ea --- /dev/null +++ b/Monster_zombie_maint_wrench_(entity).page @@ -0,0 +1,194 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie maint wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_maint\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_morgue_(entity).page b/Monster_zombie_morgue_(entity).page new file mode 100644 index 000000000..c1ddc788b --- /dev/null +++ b/Monster_zombie_morgue_(entity).page @@ -0,0 +1,182 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie morgue (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| channel XXXX | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_morgue** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_sawyer_(entity).page b/Monster_zombie_sawyer_(entity).page new file mode 100644 index 000000000..eaae1cd3d --- /dev/null +++ b/Monster_zombie_sawyer_(entity).page @@ -0,0 +1,196 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie sawyer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| channel XXXX | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem0 | Description not available. | +| smokeParticleSystem1 | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_csattack\_1 | Description not available. | +| snd\_csattack\_2 | Description not available. | +| snd\_csattack\_3 | Description not available. | +| snd\_csidle | Description not available. | +| snd\_cspull | Description not available. | +| snd\_csrelease | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_swipe | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_sawyer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_suit_bloodymouth_(entity).page b/Monster_zombie_suit_bloodymouth_(entity).page new file mode 100644 index 000000000..e64192f39 --- /dev/null +++ b/Monster_zombie_suit_bloodymouth_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie suit bloodymouth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_suit\_bloodymouth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_suit_neckstump_(entity).page b/Monster_zombie_suit_neckstump_(entity).page new file mode 100644 index 000000000..62efb2e04 --- /dev/null +++ b/Monster_zombie_suit_neckstump_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie suit neckstump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_suit\_neckstump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_suit_skinny_(entity).page b/Monster_zombie_suit_skinny_(entity).page new file mode 100644 index 000000000..6f76a1bbd --- /dev/null +++ b/Monster_zombie_suit_skinny_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie suit skinny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_suit\_skinny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_tshirt_bald_(entity).page b/Monster_zombie_tshirt_bald_(entity).page new file mode 100644 index 000000000..04f6b2abc --- /dev/null +++ b/Monster_zombie_tshirt_bald_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie tshirt bald (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_tshirt\_bald** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_tshirt_blown_(entity).page b/Monster_zombie_tshirt_blown_(entity).page new file mode 100644 index 000000000..46876b86c --- /dev/null +++ b/Monster_zombie_tshirt_blown_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie tshirt blown (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **monster\_zombie\_tshirt\_blown** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zombie_zfem_(entity).page b/Monster_zombie_zfem_(entity).page new file mode 100644 index 000000000..8bc08e6ce --- /dev/null +++ b/Monster_zombie_zfem_(entity).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zombie zfem (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zombie\_zfem** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zsec_machinegun_(entity).page b/Monster_zsec_machinegun_(entity).page new file mode 100644 index 000000000..4c3277da3 --- /dev/null +++ b/Monster_zsec_machinegun_(entity).page @@ -0,0 +1,193 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zsec machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| run\_attack | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") + - [monster\_zsec\_shotgun](Monster_zsec_shotgun_%28entity%29 "Monster zsec shotgun (entity)") + - **monster\_zsec\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zsec_pistol_(entity).page b/Monster_zsec_pistol_(entity).page new file mode 100644 index 000000000..a79e45647 --- /dev/null +++ b/Monster_zsec_pistol_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zsec pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - **monster\_zsec\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zsec_pistol_slowfire_(entity).page b/Monster_zsec_pistol_slowfire_(entity).page new file mode 100644 index 000000000..8c3037441 --- /dev/null +++ b/Monster_zsec_pistol_slowfire_(entity).page @@ -0,0 +1,190 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zsec pistol slowfire (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") + - **monster\_zsec\_pistol\_slowfire** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zsec_shield_(entity).page b/Monster_zsec_shield_(entity).page new file mode 100644 index 000000000..f2d9313df --- /dev/null +++ b/Monster_zsec_shield_(entity).page @@ -0,0 +1,194 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zsec shield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem10 | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem10Joint | Description not available. | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") + - [monster\_zsec\_shotgun](Monster_zsec_shotgun_%28entity%29 "Monster zsec shotgun (entity)") + - **monster\_zsec\_shield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Monster_zsec_shotgun_(entity).page b/Monster_zsec_shotgun_(entity).page new file mode 100644 index 000000000..20119898b --- /dev/null +++ b/Monster_zsec_shotgun_(entity).page @@ -0,0 +1,191 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Monster zsec shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") + - **monster\_zsec\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_harvester_launcher_(entity).page b/Movable_harvester_launcher_(entity).page new file mode 100644 index 000000000..696b5ec63 --- /dev/null +++ b/Movable_harvester_launcher_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable harvester launcher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| forcePickup | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_crawler\_red | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy2 | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") + - [movable\_item\_rocketlauncher](Movable_item_rocketlauncher_%28entity%29 "Movable item rocketlauncher (entity)") + - **movable\_harvester\_launcher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_autocannon_(entity).page b/Movable_item_autocannon_(entity).page new file mode 100644 index 000000000..d3c2319f6 --- /dev/null +++ b/Movable_item_autocannon_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon | Description not available. | +| inv\_ammo\_autocannon\_grenade | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_autocannon](Weapon_autocannon_%28entity%29 "Weapon autocannon (entity)") + - **movable\_item\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_autocannon_centurion_(entity).page b/Movable_item_autocannon_centurion_(entity).page new file mode 100644 index 000000000..7eac64749 --- /dev/null +++ b/Movable_item_autocannon_centurion_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item autocannon centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon | Description not available. | +| inv\_ammo\_autocannon\_grenade | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_autocannon](Weapon_autocannon_%28entity%29 "Weapon autocannon (entity)") + - [movable\_item\_autocannon](Movable_item_autocannon_%28entity%29 "Movable item autocannon (entity)") + - **movable\_item\_autocannon\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_crawler_(entity).page b/Movable_item_crawler_(entity).page new file mode 100644 index 000000000..31e6e4ad7 --- /dev/null +++ b/Movable_item_crawler_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_crawler | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_crawlergrenade](Weapon_crawlergrenade_%28entity%29 "Weapon crawlergrenade (entity)") + - **movable\_item\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_hand1_(entity).page b/Movable_item_hand1_(entity).page new file mode 100644 index 000000000..1d2dd1d36 --- /dev/null +++ b/Movable_item_hand1_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item hand1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_guihand | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_icon | icon name for hud graphics | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| passtogui\_hunterhand | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_hand1](Item_hand1_%28entity%29 "Item hand1 (entity)") + - **movable\_item\_hand1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_hiderweapon_(entity).page b/Movable_item_hiderweapon_(entity).page new file mode 100644 index 000000000..68ae61809 --- /dev/null +++ b/Movable_item_hiderweapon_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item hiderweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_acid | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_hiderweapon](Weapon_hiderweapon_%28entity%29 "Weapon hiderweapon (entity)") + - **movable\_item\_hiderweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_rifle_(entity).page b/Movable_item_rifle_(entity).page new file mode 100644 index 000000000..909270a08 --- /dev/null +++ b/Movable_item_rifle_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| forcePickup | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rifle | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy2 | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fly | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_rifle](Weapon_rifle_%28entity%29 "Weapon rifle (entity)") + - **movable\_item\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_rocketlauncher_(entity).page b/Movable_item_rocketlauncher_(entity).page new file mode 100644 index 000000000..5e5dc584f --- /dev/null +++ b/Movable_item_rocketlauncher_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_crawler\_red | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy2 | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") + - **movable\_item\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_item_soulstripper_(entity).page b/Movable_item_soulstripper_(entity).page new file mode 100644 index 000000000..737c7f937 --- /dev/null +++ b/Movable_item_soulstripper_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable item soulstripper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_droppedEnergyType | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_soulstripper](Weapon_soulstripper_%28entity%29 "Weapon soulstripper (entity)") + - **movable\_item\_soulstripper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_metaldebris2_(entity).page b/Movable_metaldebris2_(entity).page new file mode 100644 index 000000000..3a49ce2b5 --- /dev/null +++ b/Movable_metaldebris2_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable metaldebris2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") + - **movable\_metaldebris2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_microscope_(entity).page b/Movable_microscope_(entity).page new file mode 100644 index 000000000..ae491ebf4 --- /dev/null +++ b/Movable_microscope_(entity).page @@ -0,0 +1,136 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable microscope (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| def\_reaction | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| hover\_freq | Description not available. | +| hover\_gravity | Description not available. | +| hover\_height\_frac | Description not available. | +| hover\_rotation | Description not available. | +| hover\_tension | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") + - **movable\_microscope** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_pottery3_(entity).page b/Movable_pottery3_(entity).page new file mode 100644 index 000000000..5ea0b05ce --- /dev/null +++ b/Movable_pottery3_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable pottery3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | +| walkthrough | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_pottery](Default_movable_pottery_%28entity%29 "Default movable pottery (entity)") + - **movable\_pottery3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_smallCrateTech_(entity).page b/Movable_smallCrateTech_(entity).page new file mode 100644 index 000000000..2cb766414 --- /dev/null +++ b/Movable_smallCrateTech_(entity).page @@ -0,0 +1,139 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable smallCrateTech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| hover\_freq | Description not available. | +| hover\_gravity | Description not available. | +| hover\_height\_frac | Description not available. | +| hover\_rotation | Description not available. | +| hover\_tension | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| notPushableAI | Do not allow to be pushed by monsters. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") + - **movable\_smallCrateTech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_spaceheater_(entity).page b/Movable_spaceheater_(entity).page new file mode 100644 index 000000000..b57e91cda --- /dev/null +++ b/Movable_spaceheater_(entity).page @@ -0,0 +1,136 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable spaceheater (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| def\_reaction | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| hover\_freq | Description not available. | +| hover\_gravity | Description not available. | +| hover\_height\_frac | Description not available. | +| hover\_rotation | Description not available. | +| hover\_tension | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalsolid](Default_movable_metalsolid_%28entity%29 "Default movable metalsolid (entity)") + - **movable\_spaceheater** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_trashbasket_(entity).page b/Movable_trashbasket_(entity).page new file mode 100644 index 000000000..647bbd066 --- /dev/null +++ b/Movable_trashbasket_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable trashbasket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalhollow](Default_movable_metalhollow_%28entity%29 "Default movable metalhollow (entity)") + - **movable\_trashbasket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Movable_wraithcan_barrel2_(entity).page b/Movable_wraithcan_barrel2_(entity).page new file mode 100644 index 000000000..31bdc0355 --- /dev/null +++ b/Movable_wraithcan_barrel2_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Movable wraithcan barrel2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------------------------------| +| CraneAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angularFriction | Angular friction in the range [0-1] where 0 is no friction | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| bowVisibilityType | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| collideDist\_min | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| density | Volume of the object times the density is the mass. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_def XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangles | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | If set the moveable takes damage and is removed when killed | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| init\_avelocity | Initial angular velocity set when activated. | +| init\_velocity | Initial linear velocity set when activated. | +| linearFriction | Friction through air in the range [0-1] where 0 is no friction | +| matter | Description not available. | +| maxs | Description not available. | +| min\_snd\_bounce | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[hhMoveable](HhMoveable_%28class%29 "HhMoveable (class)")* + - [func\_moveable](Func_moveable_%28entity%29 "Func moveable (entity)") + - [default\_movable\_metalhollow](Default_movable_metalhollow_%28entity%29 "Default movable metalhollow (entity)") + - [movable\_base\_barrel](Movable_base_barrel_%28entity%29 "Movable base barrel (entity)") + - **movable\_wraithcan\_barrel2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/MoveSound_(script_event).page b/MoveSound_(script_event).page new file mode 100644 index 000000000..1914cd734 --- /dev/null +++ b/MoveSound_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MoveSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the sound to be played when the moving. + +Usage +----- + +void moveSound( string sound ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/MoveToPos_(script_event).page b/MoveToPos_(script_event).page new file mode 100644 index 000000000..243da2113 --- /dev/null +++ b/MoveToPos_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MoveToPos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Moves this entity to the specified XYZ coordinates within a level. + +Usage +----- + +*void* moveToPos( *vector* **coord** ) + +Parameters +---------- + +- [coord] - a vector that describes the XYZ coordinates to move to. + +Examples +-------- + +   + $my_entity.moveToPos( '300 -144 90' ); + +Notes +----- + +This script event does not return any values. + diff --git a/MoveTo_(script_event).page b/MoveTo_(script_event).page new file mode 100644 index 000000000..d1ad662d8 --- /dev/null +++ b/MoveTo_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: MoveTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a translation to the position of an entity. // Uses the current speed/time and acceleration and deceleration settings. + +Usage +----- + +void moveTo( entity targetEntity ) + +Parameters +---------- + +- tba + +Examples +-------- + + $entityname.moveTo ($entityname); + +Notes +----- + +tba + diff --git a/Move_(script_event).page b/Move_(script_event).page new file mode 100644 index 000000000..33052ddf8 --- /dev/null +++ b/Move_(script_event).page @@ -0,0 +1,66 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Move (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +This event causes an entity to move a certain distance along a desired direction. + +Usage +----- + +*void* move( *constant* **angle** , *integer* **distance** ) + +Parameters +---------- + +- [angle] - The direction the entity will move from the following: + + + + UP + DOWN + LEFT + RIGHT + FORWARD + BACK + REL_UP + REL_DOWN + REL_LEFT + REL_RIGHT + REL_FORWARD + REL_BACK + EAST + NORTH + WEST + SOUTH + +- [distance] - The amount of space to travel in game units. + +Examples +-------- + +move upwards 20 units + + $my_entity.move( UP, 20 ); + +Notes +----- + +This event is intended to move an entity along one of six principal directions in either world space or local space. + +You can pass an arbitrary number to the script event but you'll find that it only affords you control over the heading. Vertical movement is restricted to either up or down with the exception of relative parameters, where direction is relative to the orientation of the entity. + +That said, you could rotate your entity to face the intended path of travel you could tell it to move forward and it would work as intended. This can prove to be tedious however and alternative script events like [moveTo](MoveTo_%28script_event%29 "MoveTo (script event)") or [moveToPos](MoveToPos_%28script_event%29 "MoveToPos (script event)") may be more suitable. + +Note that distance can be a positive or negative value; something like ( WEST, -20 ) will actually result in movement 20 units to the East. + diff --git a/Moveable_barrel1_(entity).page b/Moveable_barrel1_(entity).page new file mode 100644 index 000000000..320173848 --- /dev/null +++ b/Moveable_barrel1_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel2_(entity).page b/Moveable_barrel2_(entity).page new file mode 100644 index 000000000..9e3c8e443 --- /dev/null +++ b/Moveable_barrel2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_barrel2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel3_(entity).page b/Moveable_barrel3_(entity).page new file mode 100644 index 000000000..677bdc6ba --- /dev/null +++ b/Moveable_barrel3_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| networksync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_exploding1_(entity).page b/Moveable_barrel_exploding1_(entity).page new file mode 100644 index 000000000..b41fd879f --- /dev/null +++ b/Moveable_barrel_exploding1_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel exploding1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| burn | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel\_exploding1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium1a_(entity).page b/Moveable_barrel_medium1a_(entity).page new file mode 100644 index 000000000..2af5c9e64 --- /dev/null +++ b/Moveable_barrel_medium1a_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium1a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel\_medium1a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium1b_(entity).page b/Moveable_barrel_medium1b_(entity).page new file mode 100644 index 000000000..85695a0c5 --- /dev/null +++ b/Moveable_barrel_medium1b_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium1b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - **moveable\_barrel\_medium1b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium1c_(entity).page b/Moveable_barrel_medium1c_(entity).page new file mode 100644 index 000000000..fa8a187e8 --- /dev/null +++ b/Moveable_barrel_medium1c_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium1c (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - **moveable\_barrel\_medium1c** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium1d_(entity).page b/Moveable_barrel_medium1d_(entity).page new file mode 100644 index 000000000..4e1a4a38d --- /dev/null +++ b/Moveable_barrel_medium1d_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium1d (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - **moveable\_barrel\_medium1d** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium2a_(entity).page b/Moveable_barrel_medium2a_(entity).page new file mode 100644 index 000000000..522901875 --- /dev/null +++ b/Moveable_barrel_medium2a_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium2a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel\_medium2a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium2b_(entity).page b/Moveable_barrel_medium2b_(entity).page new file mode 100644 index 000000000..bd50262da --- /dev/null +++ b/Moveable_barrel_medium2b_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium2b (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - **moveable\_barrel\_medium2b** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_medium2d_(entity).page b/Moveable_barrel_medium2d_(entity).page new file mode 100644 index 000000000..8cbb225c3 --- /dev/null +++ b/Moveable_barrel_medium2d_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel medium2d (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_medium1a](Moveable_barrel_medium1a_%28entity%29 "Moveable barrel medium1a (entity)") + - **moveable\_barrel\_medium2d** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_stroyenta_(entity).page b/Moveable_barrel_stroyenta_(entity).page new file mode 100644 index 000000000..cc71c3f8e --- /dev/null +++ b/Moveable_barrel_stroyenta_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel stroyenta (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_barrel\_stroyenta** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_stroyentb_(entity).page b/Moveable_barrel_stroyentb_(entity).page new file mode 100644 index 000000000..0832ffd78 --- /dev/null +++ b/Moveable_barrel_stroyentb_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel stroyentb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_stroyenta](Moveable_barrel_stroyenta_%28entity%29 "Moveable barrel stroyenta (entity)") + - **moveable\_barrel\_stroyentb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_stroyentc_(entity).page b/Moveable_barrel_stroyentc_(entity).page new file mode 100644 index 000000000..10be40b36 --- /dev/null +++ b/Moveable_barrel_stroyentc_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel stroyentc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_stroyenta](Moveable_barrel_stroyenta_%28entity%29 "Moveable barrel stroyenta (entity)") + - **moveable\_barrel\_stroyentc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_test2_(entity).page b/Moveable_barrel_test2_(entity).page new file mode 100644 index 000000000..3fabc370b --- /dev/null +++ b/Moveable_barrel_test2_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel test2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| burn | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - [moveable\_barrel\_exploding1](Moveable_barrel_exploding1_%28entity%29 "Moveable barrel exploding1 (entity)") + - **moveable\_barrel\_test2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_barrel_test_(entity).page b/Moveable_barrel_test_(entity).page new file mode 100644 index 000000000..038a9141f --- /dev/null +++ b/Moveable_barrel_test_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable barrel test (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| def\_stage4 | Description not available. | +| density | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - **moveable\_barrel\_test** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_(entity).page b/Moveable_base_(entity).page new file mode 100644 index 000000000..cd54dff97 --- /dev/null +++ b/Moveable_base_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - **moveable\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_barrel_(entity).page b/Moveable_base_barrel_(entity).page new file mode 100644 index 000000000..64a69fcda --- /dev/null +++ b/Moveable_base_barrel_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base barrel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_base\_barrel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_boulder_(entity).page b/Moveable_base_boulder_(entity).page new file mode 100644 index 000000000..295c7a14b --- /dev/null +++ b/Moveable_base_boulder_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base boulder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_base\_boulder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_brick_(entity).page b/Moveable_base_brick_(entity).page new file mode 100644 index 000000000..9a9bc3f94 --- /dev/null +++ b/Moveable_base_brick_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base brick (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_base\_brick** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_domino_(entity).page b/Moveable_base_domino_(entity).page new file mode 100644 index 000000000..d63a1a77c --- /dev/null +++ b/Moveable_base_domino_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base domino (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_base\_domino** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_base_fixed_(entity).page b/Moveable_base_fixed_(entity).page new file mode 100644 index 000000000..1a54fbe76 --- /dev/null +++ b/Moveable_base_fixed_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable base fixed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_base\_fixed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_beaker_(entity).page b/Moveable_beaker_(entity).page new file mode 100644 index 000000000..023dd29ea --- /dev/null +++ b/Moveable_beaker_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable beaker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_beaker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_blaptop_(entity).page b/Moveable_blaptop_(entity).page new file mode 100644 index 000000000..6ca6a5783 --- /dev/null +++ b/Moveable_blaptop_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable blaptop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_blaptop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_bottle1_(entity).page b/Moveable_bottle1_(entity).page new file mode 100644 index 000000000..84d3b24b6 --- /dev/null +++ b/Moveable_bottle1_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable bottle1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_bottle1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_breakable_(entity).page b/Moveable_breakable_(entity).page new file mode 100644 index 000000000..683cd854a --- /dev/null +++ b/Moveable_breakable_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable breakable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| activateOnTrigger | Description not available. | +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_breakable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_breakonimpact_(entity).page b/Moveable_breakonimpact_(entity).page new file mode 100644 index 000000000..1ff88ebd5 --- /dev/null +++ b/Moveable_breakonimpact_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable breakonimpact (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| activateOnTrigger | Description not available. | +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_breakonimpact** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_burger_(entity).page b/Moveable_burger_(entity).page new file mode 100644 index 000000000..914532528 --- /dev/null +++ b/Moveable_burger_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable burger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_burger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_burgerboxclose_(entity).page b/Moveable_burgerboxclose_(entity).page new file mode 100644 index 000000000..638dbbd3d --- /dev/null +++ b/Moveable_burgerboxclose_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable burgerboxclose (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_burgerboxclose** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_burgerboxopen_(entity).page b/Moveable_burgerboxopen_(entity).page new file mode 100644 index 000000000..2ba5dc797 --- /dev/null +++ b/Moveable_burgerboxopen_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable burgerboxopen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_burgerboxopen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_burningbarrel_(entity).page b/Moveable_burningbarrel_(entity).page new file mode 100644 index 000000000..db9e46e4c --- /dev/null +++ b/Moveable_burningbarrel_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable burningbarrel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| burn | number of seconds to burn before exploding. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| def\_debris | add as many as you like, debris1, debris2, etc.. | +| def\_debris1 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_splash\_damage | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | how much health the barrel has, default is 5. If burn is set to 1, the health is effectively doubled so you have to kill it twice to get the explosion | +| hide | Description not available. | +| light\_radius | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_burn | Description not available. | +| model\_detonate | Description not available. | +| mtr\_burnmark | Description not available. | +| mtr\_lightexplode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[idBarrel](IdBarrel_%28class%29 "IdBarrel (class)")* + - *[idExplodingBarrel](IdExplodingBarrel_%28class%29 "IdExplodingBarrel (class)")* + - **moveable\_burningbarrel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_burningtank_(entity).page b/Moveable_burningtank_(entity).page new file mode 100644 index 000000000..b6b343011 --- /dev/null +++ b/Moveable_burningtank_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable burningtank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| burn | number of seconds to burn before exploding. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| def\_debris | add as many as you like, debris1, debris2, etc.. | +| def\_shrapnel | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | how much health the barrel has, default is 5. If burn is set to 1, the health is effectively doubled so you have to kill it twice to get the explosion | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_burn | Description not available. | +| model\_detonate | Description not available. | +| mtr\_burnmark | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[idBarrel](IdBarrel_%28class%29 "IdBarrel (class)")* + - *[idExplodingBarrel](IdExplodingBarrel_%28class%29 "IdExplodingBarrel (class)")* + - **moveable\_burningtank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cannister_(entity).page b/Moveable_cannister_(entity).page new file mode 100644 index 000000000..4989581eb --- /dev/null +++ b/Moveable_cannister_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cannister (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_cannister** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox1_(entity).page b/Moveable_cartonbox1_(entity).page new file mode 100644 index 000000000..b20790e01 --- /dev/null +++ b/Moveable_cartonbox1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox2_(entity).page b/Moveable_cartonbox2_(entity).page new file mode 100644 index 000000000..3118afc3a --- /dev/null +++ b/Moveable_cartonbox2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox3_(entity).page b/Moveable_cartonbox3_(entity).page new file mode 100644 index 000000000..6a378cf30 --- /dev/null +++ b/Moveable_cartonbox3_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox4_(entity).page b/Moveable_cartonbox4_(entity).page new file mode 100644 index 000000000..ae7ddcb04 --- /dev/null +++ b/Moveable_cartonbox4_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox5_(entity).page b/Moveable_cartonbox5_(entity).page new file mode 100644 index 000000000..9d3d43a3f --- /dev/null +++ b/Moveable_cartonbox5_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox6_(entity).page b/Moveable_cartonbox6_(entity).page new file mode 100644 index 000000000..a13c09558 --- /dev/null +++ b/Moveable_cartonbox6_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox6 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox6** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox7_(entity).page b/Moveable_cartonbox7_(entity).page new file mode 100644 index 000000000..dee1e0b1b --- /dev/null +++ b/Moveable_cartonbox7_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox7 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox7** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cartonbox8_(entity).page b/Moveable_cartonbox8_(entity).page new file mode 100644 index 000000000..0b7c6e064 --- /dev/null +++ b/Moveable_cartonbox8_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cartonbox8 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cartonbox8** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_chair1_(entity).page b/Moveable_chair1_(entity).page new file mode 100644 index 000000000..31cea349e --- /dev/null +++ b/Moveable_chair1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable chair1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_chair1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_chair2_(entity).page b/Moveable_chair2_(entity).page new file mode 100644 index 000000000..7cada9050 --- /dev/null +++ b/Moveable_chair2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable chair2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_chair2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_chair5_(entity).page b/Moveable_chair5_(entity).page new file mode 100644 index 000000000..6ffcffe99 --- /dev/null +++ b/Moveable_chair5_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable chair5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_chair5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cokecan_(entity).page b/Moveable_cokecan_(entity).page new file mode 100644 index 000000000..11032e62b --- /dev/null +++ b/Moveable_cokecan_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cokecan (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| broken | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cokecan** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_compcart_(entity).page b/Moveable_compcart_(entity).page new file mode 100644 index 000000000..30f11a157 --- /dev/null +++ b/Moveable_compcart_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable compcart (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_compcart** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_computer_(entity).page b/Moveable_computer_(entity).page new file mode 100644 index 000000000..5efc23837 --- /dev/null +++ b/Moveable_computer_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable computer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_computer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_cone_(entity).page b/Moveable_cone_(entity).page new file mode 100644 index 000000000..0b332e32e --- /dev/null +++ b/Moveable_cone_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable cone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_cone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_convoy_bigjunk1_(entity).page b/Moveable_convoy_bigjunk1_(entity).page new file mode 100644 index 000000000..e5ba6055a --- /dev/null +++ b/Moveable_convoy_bigjunk1_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable convoy bigjunk1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_convoy\_bigjunk1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_convoy_roadpanel_(entity).page b/Moveable_convoy_roadpanel_(entity).page new file mode 100644 index 000000000..7714527db --- /dev/null +++ b/Moveable_convoy_roadpanel_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable convoy roadpanel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_convoy\_roadpanel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate1_medium_(entity).page b/Moveable_crate1_medium_(entity).page new file mode 100644 index 000000000..7bf96fb9d --- /dev/null +++ b/Moveable_crate1_medium_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate1 medium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate1\_medium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate1_small_(entity).page b/Moveable_crate1_small_(entity).page new file mode 100644 index 000000000..4cb19fdfa --- /dev/null +++ b/Moveable_crate1_small_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate1 small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate1\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate1_tall_(entity).page b/Moveable_crate1_tall_(entity).page new file mode 100644 index 000000000..c68246940 --- /dev/null +++ b/Moveable_crate1_tall_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate1 tall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate1\_tall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_ammobox_(entity).page b/Moveable_crate_ammobox_(entity).page new file mode 100644 index 000000000..0b7ea486c --- /dev/null +++ b/Moveable_crate_ammobox_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate ammobox (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate\_ammobox** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_crate1_(entity).page b/Moveable_crate_crate1_(entity).page new file mode 100644 index 000000000..03f34151c --- /dev/null +++ b/Moveable_crate_crate1_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate crate1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate\_crate1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_crate3_(entity).page b/Moveable_crate_crate3_(entity).page new file mode 100644 index 000000000..b4d3e94d6 --- /dev/null +++ b/Moveable_crate_crate3_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate crate3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate\_crate3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_exploding1_(entity).page b/Moveable_crate_exploding1_(entity).page new file mode 100644 index 000000000..429f97653 --- /dev/null +++ b/Moveable_crate_exploding1_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate exploding1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| burn | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_crate\_exploding1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_strogg3_48_(entity).page b/Moveable_crate_strogg3_48_(entity).page new file mode 100644 index 000000000..cdb03d532 --- /dev/null +++ b/Moveable_crate_strogg3_48_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate strogg3 48 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_crate\_strogg3\_64](Moveable_crate_strogg3_64_%28entity%29 "Moveable crate strogg3 64 (entity)") + - **moveable\_crate\_strogg3\_48** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_crate_strogg3_64_(entity).page b/Moveable_crate_strogg3_64_(entity).page new file mode 100644 index 000000000..4d8c1a0e1 --- /dev/null +++ b/Moveable_crate_strogg3_64_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable crate strogg3 64 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_crate\_strogg3\_64** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_desklamp_(entity).page b/Moveable_desklamp_(entity).page new file mode 100644 index 000000000..47a51ad23 --- /dev/null +++ b/Moveable_desklamp_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable desklamp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_desklamp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_diamondbox_(entity).page b/Moveable_diamondbox_(entity).page new file mode 100644 index 000000000..7f60733e0 --- /dev/null +++ b/Moveable_diamondbox_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable diamondbox (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_diamondbox** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_diamondbox_sm_(entity).page b/Moveable_diamondbox_sm_(entity).page new file mode 100644 index 000000000..2a3021bc9 --- /dev/null +++ b/Moveable_diamondbox_sm_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable diamondbox sm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_diamondbox\_sm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_door_l_medlabs_(entity).page b/Moveable_door_l_medlabs_(entity).page new file mode 100644 index 000000000..c7085b70c --- /dev/null +++ b/Moveable_door_l_medlabs_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable door l medlabs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **moveable\_door\_l\_medlabs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_explodingbarrel_(entity).page b/Moveable_explodingbarrel_(entity).page new file mode 100644 index 000000000..e60bfd3d3 --- /dev/null +++ b/Moveable_explodingbarrel_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable explodingbarrel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_debris | add as many as you like, debris1, debris2, etc.. | +| def\_debris1 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_splash\_damage | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | how much health the barrel has, default is 5. If burn is set to 1, the health is effectively doubled so you have to kill it twice to get the explosion | +| hide | Description not available. | +| light\_radius | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_burnmark | Description not available. | +| mtr\_lightexplode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[idBarrel](IdBarrel_%28class%29 "IdBarrel (class)")* + - *[idExplodingBarrel](IdExplodingBarrel_%28class%29 "IdExplodingBarrel (class)")* + - **moveable\_explodingbarrel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_explodingbarrel_raven_(entity).page b/Moveable_explodingbarrel_raven_(entity).page new file mode 100644 index 000000000..8ce395b97 --- /dev/null +++ b/Moveable_explodingbarrel_raven_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable explodingbarrel raven (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | how much health the barrel has, default is 5. If burn is set to 1, the health is effectively doubled so you have to kill it twice to get the explosion | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[idBarrel](IdBarrel_%28class%29 "IdBarrel (class)")* + - *[idExplodingBarrel](IdExplodingBarrel_%28class%29 "IdExplodingBarrel (class)")* + - [moveable\_explodingbarrel](Moveable_explodingbarrel_%28entity%29 "Moveable explodingbarrel (entity)") + - **moveable\_explodingbarrel\_raven** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_explodingtank_(entity).page b/Moveable_explodingtank_(entity).page new file mode 100644 index 000000000..a48d1745c --- /dev/null +++ b/Moveable_explodingtank_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable explodingtank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a func\_moveable. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| def\_debris | add as many as you like, debris1, debris2, etc.. | +| def\_shrapnel | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_mat XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a func\_moveable. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | how much health the barrel has, default is 5. If burn is set to 1, the health is effectively doubled so you have to kill it twice to get the explosion | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_burn | Description not available. | +| model\_detonate | Description not available. | +| mtr\_burnmark | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - *[idBarrel](IdBarrel_%28class%29 "IdBarrel (class)")* + - *[idExplodingBarrel](IdExplodingBarrel_%28class%29 "IdExplodingBarrel (class)")* + - **moveable\_explodingtank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_filecabinet1_(entity).page b/Moveable_filecabinet1_(entity).page new file mode 100644 index 000000000..e135358e0 --- /dev/null +++ b/Moveable_filecabinet1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable filecabinet1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_filecabinet1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_fireext_(entity).page b/Moveable_fireext_(entity).page new file mode 100644 index 000000000..1a6dcd0b9 --- /dev/null +++ b/Moveable_fireext_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable fireext (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_fireext** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_foamcup_(entity).page b/Moveable_foamcup_(entity).page new file mode 100644 index 000000000..433061f94 --- /dev/null +++ b/Moveable_foamcup_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable foamcup (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_foamcup** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_base_(entity).page b/Moveable_gib_base_(entity).page new file mode 100644 index 000000000..930d0d717 --- /dev/null +++ b/Moveable_gib_base_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_gib\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_big_head_pork_(entity).page b/Moveable_gib_big_head_pork_(entity).page new file mode 100644 index 000000000..965ea68d3 --- /dev/null +++ b/Moveable_gib_big_head_pork_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib big head pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_big\_head\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_big_left_waist_pork_(entity).page b/Moveable_gib_big_left_waist_pork_(entity).page new file mode 100644 index 000000000..6754303b4 --- /dev/null +++ b/Moveable_gib_big_left_waist_pork_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib big left waist pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_big\_left\_waist\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_big_lup_leg_pork_(entity).page b/Moveable_gib_big_lup_leg_pork_(entity).page new file mode 100644 index 000000000..e399942d2 --- /dev/null +++ b/Moveable_gib_big_lup_leg_pork_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib big lup leg pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_big\_lup\_leg\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_big_pelvis_pork_(entity).page b/Moveable_gib_big_pelvis_pork_(entity).page new file mode 100644 index 000000000..c54036a22 --- /dev/null +++ b/Moveable_gib_big_pelvis_pork_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib big pelvis pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_big\_pelvis\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_big_rup_arm_pork_(entity).page b/Moveable_gib_big_rup_arm_pork_(entity).page new file mode 100644 index 000000000..ddc362afb --- /dev/null +++ b/Moveable_gib_big_rup_arm_pork_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib big rup arm pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_big\_rup\_arm\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gib_skull_(entity).page b/Moveable_gib_skull_(entity).page new file mode 100644 index 000000000..b2d7a79de --- /dev/null +++ b/Moveable_gib_skull_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gib skull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_gib\_base](Moveable_gib_base_%28entity%29 "Moveable gib base (entity)") + - **moveable\_gib\_skull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gizmo1_(entity).page b/Moveable_gizmo1_(entity).page new file mode 100644 index 000000000..4e33c0716 --- /dev/null +++ b/Moveable_gizmo1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gizmo1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_gizmo1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gizmo2_(entity).page b/Moveable_gizmo2_(entity).page new file mode 100644 index 000000000..07b86e3bc --- /dev/null +++ b/Moveable_gizmo2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gizmo2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_gizmo2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_gizmo3_(entity).page b/Moveable_gizmo3_(entity).page new file mode 100644 index 000000000..5202c9b90 --- /dev/null +++ b/Moveable_gizmo3_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable gizmo3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_gizmo3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_guardian_brick_(entity).page b/Moveable_guardian_brick_(entity).page new file mode 100644 index 000000000..5742857d5 --- /dev/null +++ b/Moveable_guardian_brick_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable guardian brick (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_brick](Moveable_base_brick_%28entity%29 "Moveable base brick (entity)") + - **moveable\_guardian\_brick** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_hangingmonitor_(entity).page b/Moveable_hangingmonitor_(entity).page new file mode 100644 index 000000000..8cd6688ff --- /dev/null +++ b/Moveable_hangingmonitor_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable hangingmonitor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_hangingmonitor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_infusion_(entity).page b/Moveable_infusion_(entity).page new file mode 100644 index 000000000..0ae8099e0 --- /dev/null +++ b/Moveable_infusion_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable infusion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_infusion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_armor_security_(entity).page b/Moveable_item_armor_security_(entity).page new file mode 100644 index 000000000..f6fcf2e7b --- /dev/null +++ b/Moveable_item_armor_security_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item armor security (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Security Armor + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Security Armor | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_armor | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_armor\_security](Item_armor_security_%28entity%29 "Item armor security (entity)") + - **moveable\_item\_armor\_security** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_bfg_(entity).page b/Moveable_item_bfg_(entity).page new file mode 100644 index 000000000..c0d12a1aa --- /dev/null +++ b/Moveable_item_bfg_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +BFG + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_overcharge | Description not available. | +| def\_overcharge\_damage | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | BFG | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bfg | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| powerAmmo | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_bfg](Weapon_bfg_%28entity%29 "Weapon bfg (entity)") + - **moveable\_item\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_bfg_mp_(entity).page b/Moveable_item_bfg_mp_(entity).page new file mode 100644 index 000000000..44da2d3a1 --- /dev/null +++ b/Moveable_item_bfg_mp_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item bfg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +BFG + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_overcharge | Description not available. | +| def\_overcharge\_damage | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | BFG | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bfg | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| powerAmmo | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_bfg](Weapon_bfg_%28entity%29 "Weapon bfg (entity)") + - [moveable\_item\_bfg](Moveable_item_bfg_%28entity%29 "Moveable item bfg (entity)") + - **moveable\_item\_bfg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_chaingun_(entity).page b/Moveable_item_chaingun_(entity).page new file mode 100644 index 000000000..cda8320ba --- /dev/null +++ b/Moveable_item_chaingun_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item chaingun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chaingun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chaingun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fire | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spin | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chaingun](Weapon_chaingun_%28entity%29 "Weapon chaingun (entity)") + - **moveable\_item\_chaingun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_chaingun_mp_(entity).page b/Moveable_item_chaingun_mp_(entity).page new file mode 100644 index 000000000..6e309a761 --- /dev/null +++ b/Moveable_item_chaingun_mp_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item chaingun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chaingun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chaingun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fire | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spin | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chaingun](Weapon_chaingun_%28entity%29 "Weapon chaingun (entity)") + - [moveable\_item\_chaingun](Moveable_item_chaingun_%28entity%29 "Moveable item chaingun (entity)") + - **moveable\_item\_chaingun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_chainsaw_(entity).page b/Moveable_item_chainsaw_(entity).page new file mode 100644 index 000000000..d47e189f4 --- /dev/null +++ b/Moveable_item_chainsaw_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chainsaw + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuousSmoke | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_melee | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chainsaw | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| impact\_damage\_effect | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_strike | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_strike | Description not available. | +| snd\_acquire | Description not available. | +| snd\_attack | Description not available. | +| snd\_csattack | Description not available. | +| snd\_csidle | Description not available. | +| snd\_cspull | Description not available. | +| snd\_csrelease | Description not available. | +| snd\_hum | Description not available. | +| snd\_putaway | Description not available. | +| snd\_respawn | Description not available. | +| snd\_startattack | Description not available. | +| snd\_stopattack | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chainsaw](Weapon_chainsaw_%28entity%29 "Weapon chainsaw (entity)") + - **moveable\_item\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_chainsaw_mp_(entity).page b/Moveable_item_chainsaw_mp_(entity).page new file mode 100644 index 000000000..6274274e7 --- /dev/null +++ b/Moveable_item_chainsaw_mp_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item chainsaw mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chainsaw + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuousSmoke | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_melee | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chainsaw | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| impact\_damage\_effect | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_strike | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_strike | Description not available. | +| snd\_acquire | Description not available. | +| snd\_attack | Description not available. | +| snd\_csattack | Description not available. | +| snd\_csidle | Description not available. | +| snd\_cspull | Description not available. | +| snd\_csrelease | Description not available. | +| snd\_hum | Description not available. | +| snd\_putaway | Description not available. | +| snd\_respawn | Description not available. | +| snd\_startattack | Description not available. | +| snd\_stopattack | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chainsaw](Weapon_chainsaw_%28entity%29 "Weapon chainsaw (entity)") + - [moveable\_item\_chainsaw](Moveable_item_chainsaw_%28entity%29 "Moveable item chainsaw (entity)") + - **moveable\_item\_chainsaw\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_default_(entity).page b/Moveable_item_default_(entity).page new file mode 100644 index 000000000..a6e9f5b22 --- /dev/null +++ b/Moveable_item_default_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - **moveable\_item\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_flashlight_(entity).page b/Moveable_item_flashlight_(entity).page new file mode 100644 index 000000000..e07382897 --- /dev/null +++ b/Moveable_item_flashlight_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flashlight + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_melee | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flashlight | +| flashAngle | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashRight | Description not available. | +| flashTarget | Description not available. | +| flashTime | Description not available. | +| flashUp | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| impact\_damage\_effect | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_off | Description not available. | +| skin\_off\_invis | Description not available. | +| skin\_on | Description not available. | +| skin\_on\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_flashlight](Weapon_flashlight_%28entity%29 "Weapon flashlight (entity)") + - **moveable\_item\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_grenades_(entity).page b/Moveable_item_grenades_(entity).page new file mode 100644 index 000000000..1a770d334 --- /dev/null +++ b/Moveable_item_grenades_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item grenades (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hand Grenade + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Hand Grenade | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| primed\_fuse | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_nade | Description not available. | +| skin\_nade\_invis | Description not available. | +| skin\_nonade | Description not available. | +| skin\_nonade\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_handgrenade](Weapon_handgrenade_%28entity%29 "Weapon handgrenade (entity)") + - **moveable\_item\_grenades** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_grenades_mp_(entity).page b/Moveable_item_grenades_mp_(entity).page new file mode 100644 index 000000000..984e78af8 --- /dev/null +++ b/Moveable_item_grenades_mp_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item grenades mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hand Grenade + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Hand Grenade | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| primed\_fuse | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_nade | Description not available. | +| skin\_nade\_invis | Description not available. | +| skin\_nonade | Description not available. | +| skin\_nonade\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_handgrenade](Weapon_handgrenade_%28entity%29 "Weapon handgrenade (entity)") + - [moveable\_item\_grenades](Moveable_item_grenades_%28entity%29 "Moveable item grenades (entity)") + - **moveable\_item\_grenades\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_head_pork_(entity).page b/Moveable_item_head_pork_(entity).page new file mode 100644 index 000000000..4c4e9028b --- /dev/null +++ b/Moveable_item_head_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item head pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_head\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_helmet_(entity).page b/Moveable_item_helmet_(entity).page new file mode 100644 index 000000000..ae094ec56 --- /dev/null +++ b/Moveable_item_helmet_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_lantern_(entity).page b/Moveable_item_lantern_(entity).page new file mode 100644 index 000000000..b905e2be1 --- /dev/null +++ b/Moveable_item_lantern_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item lantern (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_lantern** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_lantern_world_(entity).page b/Moveable_item_lantern_world_(entity).page new file mode 100644 index 000000000..42f0f9c60 --- /dev/null +++ b/Moveable_item_lantern_world_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item lantern world (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_lantern\_world** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_left_waist_pork_(entity).page b/Moveable_item_left_waist_pork_(entity).page new file mode 100644 index 000000000..91b2bee33 --- /dev/null +++ b/Moveable_item_left_waist_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item left waist pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_left\_waist\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_lup_leg_pork_(entity).page b/Moveable_item_lup_leg_pork_(entity).page new file mode 100644 index 000000000..a1038cafb --- /dev/null +++ b/Moveable_item_lup_leg_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item lup leg pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_lup\_leg\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_machinegun_(entity).page b/Moveable_item_machinegun_(entity).page new file mode 100644 index 000000000..b962560a0 --- /dev/null +++ b/Moveable_item_machinegun_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Machinegun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Machinegun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_glass | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_machinegun](Weapon_machinegun_%28entity%29 "Weapon machinegun (entity)") + - **moveable\_item\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_machinegun_mp_(entity).page b/Moveable_item_machinegun_mp_(entity).page new file mode 100644 index 000000000..2adc085a4 --- /dev/null +++ b/Moveable_item_machinegun_mp_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Machinegun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Machinegun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_glass | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_machinegun](Weapon_machinegun_%28entity%29 "Weapon machinegun (entity)") + - [moveable\_item\_machinegun](Moveable_item_machinegun_%28entity%29 "Moveable item machinegun (entity)") + - **moveable\_item\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_medkit_(entity).page b/Moveable_item_medkit_(entity).page new file mode 100644 index 000000000..ebb570a1e --- /dev/null +++ b/Moveable_item_medkit_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item medkit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Large Med Kit + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Large Med Kit | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_health | Description not available. | +| inv\_item | Description not available. | +| inv\_name | name referenced for triggers etc.. requiring this to be in inventory to work | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_medkit](Item_medkit_%28entity%29 "Item medkit (entity)") + - **moveable\_item\_medkit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_pda_(entity).page b/Moveable_item_pda_(entity).page new file mode 100644 index 000000000..4bffe3784 --- /dev/null +++ b/Moveable_item_pda_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - **moveable\_item\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_pelvis_pork_(entity).page b/Moveable_item_pelvis_pork_(entity).page new file mode 100644 index 000000000..c59d7d302 --- /dev/null +++ b/Moveable_item_pelvis_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item pelvis pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_pelvis\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_pistol_(entity).page b/Moveable_item_pistol_(entity).page new file mode 100644 index 000000000..a485da34e --- /dev/null +++ b/Moveable_item_pistol_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pistol + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Pistol | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_pistol](Weapon_pistol_%28entity%29 "Weapon pistol (entity)") + - **moveable\_item\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_pistol_mp_(entity).page b/Moveable_item_pistol_mp_(entity).page new file mode 100644 index 000000000..e90594bde --- /dev/null +++ b/Moveable_item_pistol_mp_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item pistol mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pistol + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Pistol | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_pistol](Weapon_pistol_%28entity%29 "Weapon pistol (entity)") + - [moveable\_item\_pistol](Moveable_item_pistol_%28entity%29 "Moveable item pistol (entity)") + - **moveable\_item\_pistol\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_plasmagun_(entity).page b/Moveable_item_plasmagun_(entity).page new file mode 100644 index 000000000..a3a3731a2 --- /dev/null +++ b/Moveable_item_plasmagun_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item plasmagun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Plasma Gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Plasma Gun | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gib | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_nozzleGlowShader | Description not available. | +| muzzle\_launch | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nozzleFx | Description not available. | +| nozzleFxFade | Description not available. | +| nozzleGlowColor | Description not available. | +| nozzleGlowOffset | Description not available. | +| nozzleGlowRadius | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_hum | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_plasmagun](Weapon_plasmagun_%28entity%29 "Weapon plasmagun (entity)") + - **moveable\_item\_plasmagun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_plasmagun_mp_(entity).page b/Moveable_item_plasmagun_mp_(entity).page new file mode 100644 index 000000000..c0091bdc6 --- /dev/null +++ b/Moveable_item_plasmagun_mp_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item plasmagun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Plasma Gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Plasma Gun | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| gib | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_nozzleGlowShader | Description not available. | +| muzzle\_launch | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nozzleFx | Description not available. | +| nozzleFxFade | Description not available. | +| nozzleGlowColor | Description not available. | +| nozzleGlowOffset | Description not available. | +| nozzleGlowRadius | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_hum | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_plasmagun](Weapon_plasmagun_%28entity%29 "Weapon plasmagun (entity)") + - [moveable\_item\_plasmagun](Moveable_item_plasmagun_%28entity%29 "Moveable item plasmagun (entity)") + - **moveable\_item\_plasmagun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_rocketlauncher_(entity).page b/Moveable_item_rocketlauncher_(entity).page new file mode 100644 index 000000000..255090f94 --- /dev/null +++ b/Moveable_item_rocketlauncher_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_1 | Description not available. | +| skin\_2 | Description not available. | +| skin\_3 | Description not available. | +| skin\_4 | Description not available. | +| skin\_5 | Description not available. | +| skin\_6 | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") + - **moveable\_item\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_rocketlauncher_mp_(entity).page b/Moveable_item_rocketlauncher_mp_(entity).page new file mode 100644 index 000000000..425f2d758 --- /dev/null +++ b/Moveable_item_rocketlauncher_mp_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item rocketlauncher mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_1 | Description not available. | +| skin\_2 | Description not available. | +| skin\_3 | Description not available. | +| skin\_4 | Description not available. | +| skin\_5 | Description not available. | +| skin\_6 | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") + - [moveable\_item\_rocketlauncher](Moveable_item_rocketlauncher_%28entity%29 "Moveable item rocketlauncher (entity)") + - **moveable\_item\_rocketlauncher\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_rup2_leg_pork_(entity).page b/Moveable_item_rup2_leg_pork_(entity).page new file mode 100644 index 000000000..e5be66f47 --- /dev/null +++ b/Moveable_item_rup2_leg_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item rup2 leg pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_rup2\_leg\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_rup_arm_pork_(entity).page b/Moveable_item_rup_arm_pork_(entity).page new file mode 100644 index 000000000..9b65ce24a --- /dev/null +++ b/Moveable_item_rup_arm_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item rup arm pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_rup\_arm\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_rup_leg_pork_(entity).page b/Moveable_item_rup_leg_pork_(entity).page new file mode 100644 index 000000000..47e819db2 --- /dev/null +++ b/Moveable_item_rup_leg_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item rup leg pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_rup\_leg\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_shield_(entity).page b/Moveable_item_shield_(entity).page new file mode 100644 index 000000000..74e7c1ede --- /dev/null +++ b/Moveable_item_shield_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item shield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_shield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_shotgun_(entity).page b/Moveable_item_shotgun_(entity).page new file mode 100644 index 000000000..9174871fe --- /dev/null +++ b/Moveable_item_shotgun_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Shotgun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") + - **moveable\_item\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_shotgun_mp_(entity).page b/Moveable_item_shotgun_mp_(entity).page new file mode 100644 index 000000000..2aa6040d1 --- /dev/null +++ b/Moveable_item_shotgun_mp_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item shotgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Shotgun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") + - [moveable\_item\_shotgun](Moveable_item_shotgun_%28entity%29 "Moveable item shotgun (entity)") + - **moveable\_item\_shotgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_skull_pork_(entity).page b/Moveable_item_skull_pork_(entity).page new file mode 100644 index 000000000..66f943d2b --- /dev/null +++ b/Moveable_item_skull_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item skull pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_skull\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_tabletpc_(entity).page b/Moveable_item_tabletpc_(entity).page new file mode 100644 index 000000000..3810064d4 --- /dev/null +++ b/Moveable_item_tabletpc_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item tabletpc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_tabletpc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_item_torso_pork_(entity).page b/Moveable_item_torso_pork_(entity).page new file mode 100644 index 000000000..77d469dad --- /dev/null +++ b/Moveable_item_torso_pork_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable item torso pork (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_item | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_trail | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [moveable\_item\_default](Moveable_item_default_%28entity%29 "Moveable item default (entity)") + - **moveable\_item\_torso\_pork** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_keyboard1_(entity).page b/Moveable_keyboard1_(entity).page new file mode 100644 index 000000000..e71efc1ec --- /dev/null +++ b/Moveable_keyboard1_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable keyboard1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_keyboard1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_kitchenchair_(entity).page b/Moveable_kitchenchair_(entity).page new file mode 100644 index 000000000..71c381fca --- /dev/null +++ b/Moveable_kitchenchair_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable kitchenchair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_kitchenchair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_ktable_(entity).page b/Moveable_ktable_(entity).page new file mode 100644 index 000000000..b786884bf --- /dev/null +++ b/Moveable_ktable_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable ktable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_ktable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_laptop_(entity).page b/Moveable_laptop_(entity).page new file mode 100644 index 000000000..f27aa0b99 --- /dev/null +++ b/Moveable_laptop_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable laptop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_laptop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_metalbox1_(entity).page b/Moveable_metalbox1_(entity).page new file mode 100644 index 000000000..413caceed --- /dev/null +++ b/Moveable_metalbox1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable metalbox1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_metalbox1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_microscope_(entity).page b/Moveable_microscope_(entity).page new file mode 100644 index 000000000..8f25f38c3 --- /dev/null +++ b/Moveable_microscope_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable microscope (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_microscope** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_monitor_(entity).page b/Moveable_monitor_(entity).page new file mode 100644 index 000000000..43d95e8ec --- /dev/null +++ b/Moveable_monitor_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable monitor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_monitor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_monitorflip_(entity).page b/Moveable_monitorflip_(entity).page new file mode 100644 index 000000000..2f31cbb08 --- /dev/null +++ b/Moveable_monitorflip_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable monitorflip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_monitorflip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_mop_(entity).page b/Moveable_mop_(entity).page new file mode 100644 index 000000000..ebe90c1de --- /dev/null +++ b/Moveable_mop_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable mop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_mop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_mopbucket_(entity).page b/Moveable_mopbucket_(entity).page new file mode 100644 index 000000000..c51240a9f --- /dev/null +++ b/Moveable_mopbucket_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable mopbucket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_mopbucket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_normchair_(entity).page b/Moveable_normchair_(entity).page new file mode 100644 index 000000000..089a319db --- /dev/null +++ b/Moveable_normchair_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable normchair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_normchair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_paperwad_(entity).page b/Moveable_paperwad_(entity).page new file mode 100644 index 000000000..85881b592 --- /dev/null +++ b/Moveable_paperwad_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable paperwad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_paperwad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_pc1_(entity).page b/Moveable_pc1_(entity).page new file mode 100644 index 000000000..ccb18ea2d --- /dev/null +++ b/Moveable_pc1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable pc1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_pc1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_phone_(entity).page b/Moveable_phone_(entity).page new file mode 100644 index 000000000..5be9678b2 --- /dev/null +++ b/Moveable_phone_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable phone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_phone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_plasticbin_(entity).page b/Moveable_plasticbin_(entity).page new file mode 100644 index 000000000..003ae5cf3 --- /dev/null +++ b/Moveable_plasticbin_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable plasticbin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_plasticbin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_plasticbinmini_(entity).page b/Moveable_plasticbinmini_(entity).page new file mode 100644 index 000000000..5659585d7 --- /dev/null +++ b/Moveable_plasticbinmini_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable plasticbinmini (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_plasticbinmini** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_plasticjar1_(entity).page b/Moveable_plasticjar1_(entity).page new file mode 100644 index 000000000..b2d3acbed --- /dev/null +++ b/Moveable_plasticjar1_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable plasticjar1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_plasticjar1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_plasticjar2_(entity).page b/Moveable_plasticjar2_(entity).page new file mode 100644 index 000000000..cd2308a49 --- /dev/null +++ b/Moveable_plasticjar2_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable plasticjar2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_plasticjar2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_podDoor_1a_(entity).page b/Moveable_podDoor_1a_(entity).page new file mode 100644 index 000000000..4b231d5bd --- /dev/null +++ b/Moveable_podDoor_1a_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable podDoor 1a (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_podDoor\_1a** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_spigotcan_(entity).page b/Moveable_spigotcan_(entity).page new file mode 100644 index 000000000..b55a7734f --- /dev/null +++ b/Moveable_spigotcan_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable spigotcan (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_spigotcan** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_stage_explode_(entity).page b/Moveable_stage_explode_(entity).page new file mode 100644 index 000000000..6d01c0fbc --- /dev/null +++ b/Moveable_stage_explode_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable stage explode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| def\_debris1 | Description not available. | +| def\_debris2 | Description not available. | +| def\_debris3 | Description not available. | +| def\_splash\_damage | Description not available. | +| fx\_explode | Description not available. | +| offset\_def\_debris1 | Description not available. | +| offset\_def\_debris2 | Description not available. | +| offset\_def\_debris3 | Description not available. | +| remove | Description not available. | +| triggerTargets | Description not available. | +| vel\_def\_debris1\_max | Description not available. | +| vel\_def\_debris1\_min | Description not available. | +| vel\_def\_debris2\_max | Description not available. | +| vel\_def\_debris2\_min | Description not available. | +| vel\_def\_debris3 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **moveable\_stage\_explode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_stage_launch_red_(entity).page b/Moveable_stage_launch_red_(entity).page new file mode 100644 index 000000000..520cef3a1 --- /dev/null +++ b/Moveable_stage_launch_red_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable stage launch red (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| def\_debris1 | Description not available. | +| def\_splash\_damage | Description not available. | +| dir\_fx\_loop | Description not available. | +| end\_time\_max | Description not available. | +| end\_time\_min | Description not available. | +| fx\_explode | Description not available. | +| fx\_loop | Description not available. | +| inherit | Description not available. | +| skin | Description not available. | +| vel\_def\_debris1 | Description not available. | +| vel\_local\_max | Description not available. | +| vel\_local\_min | Description not available. | +| vel\_world\_max | Description not available. | +| vel\_world\_min | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [moveable\_stage\_launch](Moveable_stage_launch_%28entity%29 "Moveable stage launch (entity)") + - **moveable\_stage\_launch\_red** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_strogg_pallet_64_(entity).page b/Moveable_strogg_pallet_64_(entity).page new file mode 100644 index 000000000..93b865edb --- /dev/null +++ b/Moveable_strogg_pallet_64_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable strogg pallet 64 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_strogg\_pallet\_64** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_tablecart1_(entity).page b/Moveable_tablecart1_(entity).page new file mode 100644 index 000000000..c8e498b3d --- /dev/null +++ b/Moveable_tablecart1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable tablecart1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_tablecart1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_tablecart2_(entity).page b/Moveable_tablecart2_(entity).page new file mode 100644 index 000000000..3f89f9d07 --- /dev/null +++ b/Moveable_tablecart2_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable tablecart2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_tablecart2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_tech_chair1_(entity).page b/Moveable_tech_chair1_(entity).page new file mode 100644 index 000000000..faa6cdfed --- /dev/null +++ b/Moveable_tech_chair1_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable tech chair1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_tech\_chair1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_trashcan01_(entity).page b/Moveable_trashcan01_(entity).page new file mode 100644 index 000000000..d86c9d528 --- /dev/null +++ b/Moveable_trashcan01_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable trashcan01 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_trashcan01** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_tray_(entity).page b/Moveable_tray_(entity).page new file mode 100644 index 000000000..f4be07b24 --- /dev/null +++ b/Moveable_tray_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable tray (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_tray** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_utilitylamp_(entity).page b/Moveable_utilitylamp_(entity).page new file mode 100644 index 000000000..461275393 --- /dev/null +++ b/Moveable_utilitylamp_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable utilitylamp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_fixed](Moveable_base_fixed_%28entity%29 "Moveable base fixed (entity)") + - **moveable\_utilitylamp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Moveable_wrench_(entity).page b/Moveable_wrench_(entity).page new file mode 100644 index 000000000..63e5936d9 --- /dev/null +++ b/Moveable_wrench_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Moveable wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Volume of the object times the density is the mass. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| nonsolid | Make the object non-solid. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| unbindondeath | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - **moveable\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_assaultpoint_(entity).page b/Mp_ctf_assaultpoint_(entity).page new file mode 100644 index 000000000..7047f6303 --- /dev/null +++ b/Mp_ctf_assaultpoint_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf assaultpoint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Assault Point for CTF games + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Assault Point for CTF games | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvCTF\_AssaultPoint](RvCTF_AssaultPoint_%28class%29 "RvCTF AssaultPoint (class)")* + - **mp\_ctf\_assaultpoint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_flag_(entity).page b/Mp_ctf_flag_(entity).page new file mode 100644 index 000000000..9353addab --- /dev/null +++ b/Mp_ctf_flag_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf flag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_ignore | Description not available. | +| fx\_respawn | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| triggerbounds | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[rvItemCTFFlag](RvItemCTFFlag_%28class%29 "RvItemCTFFlag (class)")* + - **mp\_ctf\_flag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_flag_pole_(entity).page b/Mp_ctf_flag_pole_(entity).page new file mode 100644 index 000000000..18512532d --- /dev/null +++ b/Mp_ctf_flag_pole_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf flag pole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angles | Description not available. | +| editor\_ignore | Description not available. | +| joint | Description not available. | +| model | Description not available. | +| origin | Description not available. | +| size | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **mp\_ctf\_flag\_pole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_flag_world_(entity).page b/Mp_ctf_flag_world_(entity).page new file mode 100644 index 000000000..b5ed2ed3e --- /dev/null +++ b/Mp_ctf_flag_world_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf flag world (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angles | Description not available. | +| editor\_ignore | Description not available. | +| joint | Description not available. | +| model | Description not available. | +| origin | Description not available. | +| size | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **mp\_ctf\_flag\_world** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_marine_flag_(entity).page b/Mp_ctf_marine_flag_(entity).page new file mode 100644 index 000000000..b506815f3 --- /dev/null +++ b/Mp_ctf_marine_flag_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf marine flag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +CTF Marine Flag + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | CTF Marine Flag | +| filter\_Arena XXXX | Description not available. | +| filter\_CTF | Description not available. | +| filter\_One XXXX | Description not available. | +| fx\_respawn | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| triggerbounds | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[rvItemCTFFlag](RvItemCTFFlag_%28class%29 "RvItemCTFFlag (class)")* + - [mp\_ctf\_flag](Mp_ctf_flag_%28entity%29 "Mp ctf flag (entity)") + - **mp\_ctf\_marine\_flag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_marine_flag_world_(entity).page b/Mp_ctf_marine_flag_world_(entity).page new file mode 100644 index 000000000..9506b7b84 --- /dev/null +++ b/Mp_ctf_marine_flag_world_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf marine flag world (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angles | Description not available. | +| editor\_ignore | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| model | Description not available. | +| origin | Description not available. | +| size | Description not available. | +| skin | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [mp\_ctf\_flag\_world](Mp_ctf_flag_world_%28entity%29 "Mp ctf flag world (entity)") + - **mp\_ctf\_marine\_flag\_world** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_one_flag_(entity).page b/Mp_ctf_one_flag_(entity).page new file mode 100644 index 000000000..9b0e60f31 --- /dev/null +++ b/Mp_ctf_one_flag_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf one flag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +CTF Strogg Flag + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | CTF Strogg Flag | +| filter\_Arena XXXX | Description not available. | +| filter\_One XXXX | Description not available. | +| fx\_respawn | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| triggerbounds | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[rvItemCTFFlag](RvItemCTFFlag_%28class%29 "RvItemCTFFlag (class)")* + - [mp\_ctf\_flag](Mp_ctf_flag_%28entity%29 "Mp ctf flag (entity)") + - **mp\_ctf\_one\_flag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_strogg_flag_(entity).page b/Mp_ctf_strogg_flag_(entity).page new file mode 100644 index 000000000..b0bc050c3 --- /dev/null +++ b/Mp_ctf_strogg_flag_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf strogg flag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +CTF Strogg Flag + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | CTF Strogg Flag | +| filter\_Arena XXXX | Description not available. | +| filter\_CTF | Description not available. | +| filter\_One XXXX | Description not available. | +| fx\_respawn | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| triggerbounds | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[rvItemCTFFlag](RvItemCTFFlag_%28class%29 "RvItemCTFFlag (class)")* + - [mp\_ctf\_flag](Mp_ctf_flag_%28entity%29 "Mp ctf flag (entity)") + - **mp\_ctf\_strogg\_flag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_ctf_strogg_flag_world_(entity).page b/Mp_ctf_strogg_flag_world_(entity).page new file mode 100644 index 000000000..8ffb484d4 --- /dev/null +++ b/Mp_ctf_strogg_flag_world_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp ctf strogg flag world (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angles | Description not available. | +| editor\_ignore | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| model | Description not available. | +| origin | Description not available. | +| size | Description not available. | +| skin | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [mp\_ctf\_flag\_world](Mp_ctf_flag_world_%28entity%29 "Mp ctf flag world (entity)") + - **mp\_ctf\_strogg\_flag\_world** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mp_icon_(entity).page b/Mp_icon_(entity).page new file mode 100644 index 000000000..70040dcde --- /dev/null +++ b/Mp_icon_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Mp icon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **mp\_icon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Mr_elusive's_thesis.page b/Mr_elusive's_thesis.page new file mode 100644 index 000000000..82aa7b9f8 --- /dev/null +++ b/Mr_elusive's_thesis.page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: AI +toc: no +title: Mr elusive's thesis +... + + one of my favorite reads about bot programming. + +[http://www.cs.rochester.edu/research/quagents/QuakeIII.pdf](https://web.archive.org/web/20080906194307/http://www.cs.rochester.edu/research/quagents/QuakeIII.pdf "http://www.cs.rochester.edu/research/quagents/QuakeIII.pdf") + +-- [CusTom3](User:CusTom3 "User:CusTom3") 18:44, 12 Jun 2005 (W. Europe Daylight Time) + diff --git a/MultipleSel_(GUI_item_property).page b/MultipleSel_(GUI_item_property).page new file mode 100644 index 000000000..1457f4766 --- /dev/null +++ b/MultipleSel_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: MultipleSel (GUI item property) +... + +?? + +This property is restricted to the [listDef](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") item type. + +Syntax +------ + + multipleSel flag + +Default value +------------- + + Unknown + +Example(s) +---------- + + multipleSel 1 + diff --git a/Music_(script_event).page b/Music_(script_event).page new file mode 100644 index 000000000..70ad9cfe9 --- /dev/null +++ b/Music_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Music (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts playing background music. + +Usage +----- + +void music( string shaderName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/NamedEvent_(GUI_command).page b/NamedEvent_(GUI_command).page new file mode 100644 index 000000000..afe2991af --- /dev/null +++ b/NamedEvent_(GUI_command).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: NamedEvent (GUI command) +... + +Runs an [onNamedEvent](OnNamedEvent_%28GUI_item_event%29 "OnNamedEvent (GUI item event)") function defined by the user inside current GUI script. + +Syntax +------ + + namedEvent event_name + +*event\_name* is the name of a script event to run. On Quake 4, this is usually a way to execute event without source recompiling and it's mainly used in Hud scripts. + +Example(s) +---------- + + namedEvent "updateHealth"; + diff --git a/Nearest_(Material_stage_keyword).page b/Nearest_(Material_stage_keyword).page new file mode 100644 index 000000000..ba197b132 --- /dev/null +++ b/Nearest_(Material_stage_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Nearest (Material stage keyword) +... + +Description +----------- + +The **nearest** keyword defines that a nearest type of texture filtering is to be used on this stage. + +Usage +----- + + nearest + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +{ + + nearest + map textures/custom/foo.tga + } + +Notes +----- + diff --git a/NeedsRender_(GUI_item_property).page b/NeedsRender_(GUI_item_property).page new file mode 100644 index 000000000..1260e562f --- /dev/null +++ b/NeedsRender_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: NeedsRender (GUI item property) +... + +?? + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + needsRender flag + +Default value +------------- + + Unknown + +Example(s) +---------- + + needsRender 1 + diff --git a/Net_LANServer_(cvar).page b/Net_LANServer_(cvar).page new file mode 100644 index 000000000..8e3bac5b4 --- /dev/null +++ b/Net_LANServer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net LANServer (cvar) +... + +Description +----------- + +config LAN games only - affects clients and servers + +Usage +----- + +At the console type... + + net_LANServer [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_allowCheats_(cvar).page b/Net_allowCheats_(cvar).page new file mode 100644 index 000000000..654cc815f --- /dev/null +++ b/Net_allowCheats_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net allowCheats (cvar) +... + +Description +----------- + +This CVar sets whether a server will allow cheats + +Usage +----- + +At the console type... + + net_allowCheats [bool] + +Parameters +---------- + +- [bool] - 0 = false, 1 = true + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOXsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITXcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Do **NOT** Use this on a Production Server. This CVar is **ONLY** for Dev User + diff --git a/Net_channelShowDrop_(cvar).page b/Net_channelShowDrop_(cvar).page new file mode 100644 index 000000000..76b34eb85 --- /dev/null +++ b/Net_channelShowDrop_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net channelShowDrop (cvar) +... + +Description +----------- + +show dropped packets + +Usage +----- + +At the console type... + + net_channelShowDrop [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_channelShowPackets_(cvar).page b/Net_channelShowPackets_(cvar).page new file mode 100644 index 000000000..09b630b70 --- /dev/null +++ b/Net_channelShowPackets_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net channelShowPackets (cvar) +... + +Description +----------- + +show all packets + +Usage +----- + +At the console type... + + net_channelShowPackets [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientDownload_(cvar).page b/Net_clientDownload_(cvar).page new file mode 100644 index 000000000..f2327e8b2 --- /dev/null +++ b/Net_clientDownload_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientDownload (cvar) +... + +Description +----------- + +"client pk4 downloads policy: 0 - never, 1 - ask, 2 - always (will still prompt for binary code)" + +Usage +----- + +At the console type... + + net_clientDownload [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientLagOMeter_(cvar).page b/Net_clientLagOMeter_(cvar).page new file mode 100644 index 000000000..4f7da4048 --- /dev/null +++ b/Net_clientLagOMeter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientLagOMeter (cvar) +... + +Description +----------- + +draw prediction graph + +Usage +----- + +At the console type... + + net_clientLagOMeter [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientMaxPrediction_(cvar).page b/Net_clientMaxPrediction_(cvar).page new file mode 100644 index 000000000..ff2b49c8a --- /dev/null +++ b/Net_clientMaxPrediction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientMaxPrediction (cvar) +... + +Description +----------- + +maximum number of milliseconds a client can predict ahead of server. + +Usage +----- + +At the console type... + + net_clientMaxPrediction [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientMaxRate_(cvar).page b/Net_clientMaxRate_(cvar).page new file mode 100644 index 000000000..f74fd139e --- /dev/null +++ b/Net_clientMaxRate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientMaxRate (cvar) +... + +Description +----------- + +maximum rate requested by client from server in bytes/sec + +Usage +----- + +At the console type... + + net_clientMaxRate [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientPredictGUI_(cvar).page b/Net_clientPredictGUI_(cvar).page new file mode 100644 index 000000000..1f62056c8 --- /dev/null +++ b/Net_clientPredictGUI_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientPredictGUI (cvar) +... + +Description +----------- + +test guis in networking without prediction + +Usage +----- + +At the console type... + + net_clientPredictGUI [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientPrediction_(cvar).page b/Net_clientPrediction_(cvar).page new file mode 100644 index 000000000..c43c59c9c --- /dev/null +++ b/Net_clientPrediction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientPrediction (cvar) +... + +Description +----------- + +additional client side prediction in milliseconds + +Usage +----- + +At the console type... + + net_clientPrediction [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientRemoteConsoleAddress_(cvar).page b/Net_clientRemoteConsoleAddress_(cvar).page new file mode 100644 index 000000000..341eb9d7b --- /dev/null +++ b/Net_clientRemoteConsoleAddress_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientRemoteConsoleAddress (cvar) +... + +Description +----------- + +remote console address + +Usage +----- + +At the console type... + + net_clientRemoteConsoleAddress [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientRemoteConsolePassword_(cvar).page b/Net_clientRemoteConsolePassword_(cvar).page new file mode 100644 index 000000000..7b92d2fe3 --- /dev/null +++ b/Net_clientRemoteConsolePassword_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientRemoteConsolePassword (cvar) +... + +Description +----------- + +remote console password + +Usage +----- + +At the console type... + + net_clientRemoteConsolePassword [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientServerTimeout_(cvar).page b/Net_clientServerTimeout_(cvar).page new file mode 100644 index 000000000..b9d9ebb57 --- /dev/null +++ b/Net_clientServerTimeout_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientServerTimeout (cvar) +... + +Description +----------- + +server time out in seconds + +Usage +----- + +At the console type... + + net_clientServerTimeout [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientShowSnapshotRadius_(cvar).page b/Net_clientShowSnapshotRadius_(cvar).page new file mode 100644 index 000000000..4afaee0af --- /dev/null +++ b/Net_clientShowSnapshotRadius_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientShowSnapshotRadius (cvar) +... + +Description +----------- + +remote console address + +Usage +----- + +At the console type... + + net_clientRemoteConsoleAddress [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientShowSnapshot_(cvar).page b/Net_clientShowSnapshot_(cvar).page new file mode 100644 index 000000000..9bd48ec7b --- /dev/null +++ b/Net_clientShowSnapshot_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientShowSnapshot (cvar) +... + +Description +----------- + +additional client side prediction in milliseconds + +Usage +----- + +At the console type... + + net_clientPrediction [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_clientUsercmdBackup_(cvar).page b/Net_clientUsercmdBackup_(cvar).page new file mode 100644 index 000000000..28ea56ffc --- /dev/null +++ b/Net_clientUsercmdBackup_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net clientUsercmdBackup (cvar) +... + +Description +----------- + +number of usercmds to resend + +Usage +----- + +At the console type... + + net_clientUsercmdBackup [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_forceDrop_(cvar).page b/Net_forceDrop_(cvar).page new file mode 100644 index 000000000..d9b6bc467 --- /dev/null +++ b/Net_forceDrop_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net forceDrop (cvar) +... + +Description +----------- + +percentage packet loss + +Usage +----- + +At the console type... + + net_forceDrop [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_forceLatency_(cvar).page b/Net_forceLatency_(cvar).page new file mode 100644 index 000000000..d476a325e --- /dev/null +++ b/Net_forceLatency_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net forceLatency (cvar) +... + +Description +----------- + +milliseconds latency + +Usage +----- + +At the console type... + + net_forceLatency [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_ip_(cvar).page b/Net_ip_(cvar).page new file mode 100644 index 000000000..712155f37 --- /dev/null +++ b/Net_ip_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net ip (cvar) +... + +Description +----------- + +local IP address + +Usage +----- + +At the console type... + + net_ip [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_master0_(cvar).page b/Net_master0_(cvar).page new file mode 100644 index 000000000..1e5a3fdc8 --- /dev/null +++ b/Net_master0_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net master0 (cvar) +... + +Description +----------- + +idnet master server address + +Usage +----- + +At the console type... + + net_master0 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMXdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_master1_(cvar).page b/Net_master1_(cvar).page new file mode 100644 index 000000000..9b627ea6b --- /dev/null +++ b/Net_master1_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net master1 (cvar) +... + +Description +----------- + +1st master server address + +Usage +----- + +At the console type... + + net_master1 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_master2_(cvar).page b/Net_master2_(cvar).page new file mode 100644 index 000000000..f0c495c31 --- /dev/null +++ b/Net_master2_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net master2 (cvar) +... + +Description +----------- + +2nd master server address + +Usage +----- + +At the console type... + + net_master2 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_master3_(cvar).page b/Net_master3_(cvar).page new file mode 100644 index 000000000..63625fc1b --- /dev/null +++ b/Net_master3_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net master3 (cvar) +... + +Description +----------- + +3rd master server address + +Usage +----- + +At the console type... + + net_master3 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_master4_(cvar).page b/Net_master4_(cvar).page new file mode 100644 index 000000000..1ebe47358 --- /dev/null +++ b/Net_master4_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net master4 (cvar) +... + +Description +----------- + +4th master server address + +Usage +----- + +At the console type... + + net_master4 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_port_(cvar).page b/Net_port_(cvar).page new file mode 100644 index 000000000..fb6bcc9be --- /dev/null +++ b/Net_port_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net port (cvar) +... + +Description +----------- + +local IP port number + +Usage +----- + +At the console type... + + net_port [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_predictionErrorDecay_(cvar).page b/Net_predictionErrorDecay_(cvar).page new file mode 100644 index 000000000..f94842fe5 --- /dev/null +++ b/Net_predictionErrorDecay_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net predictionErrorDecay (cvar) +... + +Description +----------- + +time in milliseconds it takes to fade away prediction errors + +Usage +----- + +At the console type... + + net_predictionErrorDecay [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverAllowServerMod_(cvar).page b/Net_serverAllowServerMod_(cvar).page new file mode 100644 index 000000000..964ab1020 --- /dev/null +++ b/Net_serverAllowServerMod_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverAllowServerMod (cvar) +... + +Description +----------- + +allow server-side mods + +Usage +----- + +At the console type... + + net_serverAllowServerMod [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverClientTimeout_(cvar).page b/Net_serverClientTimeout_(cvar).page new file mode 100644 index 000000000..ef57b5f37 --- /dev/null +++ b/Net_serverClientTimeout_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverClientTimeout (cvar) +... + +Description +----------- + +client time out in seconds + +Usage +----- + +At the console type... + + net_serverClientTimeout [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverDedicated_(cvar).page b/Net_serverDedicated_(cvar).page new file mode 100644 index 000000000..a7f38de70 --- /dev/null +++ b/Net_serverDedicated_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverDedicated (cvar) +... + +Description +----------- + +"1 = text console dedicated server, 2 = graphical dedicated server" + +Usage +----- + +At the console type... + + net_serverDedicated [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOXsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverDlBaseURL_(cvar).page b/Net_serverDlBaseURL_(cvar).page new file mode 100644 index 000000000..0e2e26b40 --- /dev/null +++ b/Net_serverDlBaseURL_(cvar).page @@ -0,0 +1,162 @@ +--- +format: Markdown +categories: CVars, Urgent_attention_needed +toc: yes +title: Net serverDlBaseURL (cvar) +... + +**This page is in urgent need of attention because: *This article is missing the CVar flags.*** + + +Description +----------- + +This CVar specifies the URL where custom content can be autodownloaded. + +Usage +----- + +At the console type... + + net_serverDrawClient [INTEGER] + +Parameters +---------- + +- [STRING] - URL to base folder on ftp or http server for custom content. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Each custom PK4 must be stored on the file server in a relative mirror folder structure of that on the game server. Case in point, a PK4 from the game server might be located at ... + + C:\Program Files\Doom 3\base\map_swd3dm1.pk4 + +This same file must be stored in a relative location on your file server such as ... + + http://www.your-web-server.com/doom3/base/map_swd3dm1.pk4 + +In this case the correct setting for net\_serverDlBaseURL would be ... + + net_serverDlBaseURL "http://www.your-web-server.com/doom3" + diff --git a/Net_serverDlTable_(cvar).page b/Net_serverDlTable_(cvar).page new file mode 100644 index 000000000..ccd71110e --- /dev/null +++ b/Net_serverDlTable_(cvar).page @@ -0,0 +1,160 @@ +--- +format: Markdown +categories: CVars, Urgent_attention_needed +toc: yes +title: Net serverDlTable (cvar) +... + +**This page is in urgent need of attention because: *This article is missing the CVar flags.*** + + +Description +----------- + +A semi-colon delimited list comprised of the relative paths to each custom PK4 for autodownload. + +Usage +----- + +At the console type... + + net_serverDlTable [STRING] + +Parameters +---------- + +- [STRING] - A semi-colon delimited list or an asterix "\*" as a wildcard character. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +An example list would look like so ... + + net_serverDlTable "base/map_swd3dm1.pk4;base/map_swd3dm2.pk4" + +You can also use a wildcard character like so... + + net_serverDlTable "*" + +In which case any file not found on the client will be assumed to be available on the file server. + diff --git a/Net_serverDownload_(cvar).page b/Net_serverDownload_(cvar).page new file mode 100644 index 000000000..97c231f7b --- /dev/null +++ b/Net_serverDownload_(cvar).page @@ -0,0 +1,158 @@ +--- +format: Markdown +categories: CVars, Urgent_attention_needed +toc: yes +title: Net serverDownload (cvar) +... + +**This page is in urgent need of attention because: *This article is missing the CVar flags.*** + + +Description +----------- + +Enables/Disables autodownload on the game server. + +Usage +----- + +At the console type... + + net_serverDrawClient [INTEGER] + +Parameters +---------- + +- [INTEGER] - A flag that enables/disables autodownload. + +0 - Autodownload is disabled. Clients will be rejected if they are missing third party content. + +1 - Autodownload is disabled. Clients will be redirected to the web page specified by si\_serverURL for manual download. + +2 - Autodownload is enabled. Clients will download content from the file server specified by net\_serverDlBaseURL. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverDrawClient_(cvar).page b/Net_serverDrawClient_(cvar).page new file mode 100644 index 000000000..a416314fd --- /dev/null +++ b/Net_serverDrawClient_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverDrawClient (cvar) +... + +Description +----------- + +number of client for which to draw view on server + +Usage +----- + +At the console type... + + net_serverDrawClient [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverMaxClientRate_(cvar).page b/Net_serverMaxClientRate_(cvar).page new file mode 100644 index 000000000..5ae6f76a6 --- /dev/null +++ b/Net_serverMaxClientRate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverMaxClientRate (cvar) +... + +Description +----------- + +maximum rate to each client in bytes/sec. For Internet servers this value is calculated on the go for optimal results. + +Usage +----- + +At the console type... + + net_serverMaxClientRate [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverMaxUsercmdRelay_(cvar).page b/Net_serverMaxUsercmdRelay_(cvar).page new file mode 100644 index 000000000..ae43d9bf0 --- /dev/null +++ b/Net_serverMaxUsercmdRelay_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverMaxUsercmdRelay (cvar) +... + +Description +----------- + +maximum number of usercmds from other clients the server relays to a client + +Usage +----- + +At the console type... + + net_serverMaxUsercmdRelay [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverReloadEngine_(cvar).page b/Net_serverReloadEngine_(cvar).page new file mode 100644 index 000000000..dcbf4952d --- /dev/null +++ b/Net_serverReloadEngine_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverReloadEngine (cvar) +... + +Description +----------- + +perform a full reload on next map restart (including flushing referenced pak files) - decreased if \> 0 + +Usage +----- + +At the console type... + + net_serverReloadEngine [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverRemoteConsolePassword_(cvar).page b/Net_serverRemoteConsolePassword_(cvar).page new file mode 100644 index 000000000..70d23f4a7 --- /dev/null +++ b/Net_serverRemoteConsolePassword_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverRemoteConsolePassword (cvar) +... + +Description +----------- + +remote console password + +Usage +----- + +At the console type... + + net_serverRemoteConsolePassword [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverSnapshotDelay_(cvar).page b/Net_serverSnapshotDelay_(cvar).page new file mode 100644 index 000000000..ba91d6ed0 --- /dev/null +++ b/Net_serverSnapshotDelay_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverSnapshotDelay (cvar) +... + +Description +----------- + +delay between snapshots in milliseconds + +Usage +----- + +At the console type... + + net_serverSnapshotDelay [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_serverZombieTimeout_(cvar).page b/Net_serverZombieTimeout_(cvar).page new file mode 100644 index 000000000..96d1ca3a0 --- /dev/null +++ b/Net_serverZombieTimeout_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net serverZombieTimeout (cvar) +... + +Description +----------- + +disconnected client timeout in seconds + +Usage +----- + +At the console type... + + net_serverZombieTimeout [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_showPredictionError_(cvar).page b/Net_showPredictionError_(cvar).page new file mode 100644 index 000000000..967bfc40e --- /dev/null +++ b/Net_showPredictionError_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net showPredictionError (cvar) +... + +Description +----------- + +show prediction errors for the given client + +Usage +----- + +At the console type... + + net_showPredictionError [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_socksEnabled_(cvar).page b/Net_socksEnabled_(cvar).page new file mode 100644 index 000000000..5a3d5a515 --- /dev/null +++ b/Net_socksEnabled_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net socksEnabled (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + net_socksEnabled [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_socksPassword_(cvar).page b/Net_socksPassword_(cvar).page new file mode 100644 index 000000000..401408279 --- /dev/null +++ b/Net_socksPassword_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net socksPassword (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + net_socksPassword [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_socksPort_(cvar).page b/Net_socksPort_(cvar).page new file mode 100644 index 000000000..85ec56ce7 --- /dev/null +++ b/Net_socksPort_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net socksPort (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + net_socksPort [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_socksServer_(cvar).page b/Net_socksServer_(cvar).page new file mode 100644 index 000000000..d1e831173 --- /dev/null +++ b/Net_socksServer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net socksServer (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + net_socksServer [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_socksUsername_(cvar).page b/Net_socksUsername_(cvar).page new file mode 100644 index 000000000..169d6a957 --- /dev/null +++ b/Net_socksUsername_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net socksUsername (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + net_socksUsername [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Net_verbose_(cvar).page b/Net_verbose_(cvar).page new file mode 100644 index 000000000..1cda058e6 --- /dev/null +++ b/Net_verbose_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Net verbose (cvar) +... + +Description +----------- + +"1 = verbose output, 2 = even more verbose output" + +Usage +----- + +At the console type... + + net_verbose [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMXsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Network_char_marine_(entity).page b/Network_char_marine_(entity).page new file mode 100644 index 000000000..259d5c250 --- /dev/null +++ b/Network_char_marine_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Network char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_vo\_1\_1\_11\_340\_2 | Description not available. | +| snd\_vo\_1\_1\_7\_10\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_65\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_66\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_45\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_20\_2 | Description not available. | +| snd\_vo\_2\_2\_10\_261\_1 | Description not available. | +| snd\_vo\_2\_2\_10\_261\_2 | Description not available. | +| snd\_vo\_2\_2\_4\_150\_2 | Description not available. | +| snd\_vo\_2\_2\_4\_158\_1 | Description not available. | +| snd\_vo\_2\_2\_4\_86\_1 | Description not available. | +| snd\_vo\_2\_2\_7\_160\_1 | Description not available. | +| snd\_vo\_2\_2\_7\_160\_2 | Description not available. | +| snd\_vo\_3\_1\_0\_50\_1 | Description not available. | +| snd\_vo\_3\_1\_0\_80\_1 | Description not available. | +| snd\_vo\_3\_1\_1\_30\_1 | Description not available. | +| snd\_vo\_3\_1\_2\_35\_1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **network\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Network_char_marine_medic_(entity).page b/Network_char_marine_medic_(entity).page new file mode 100644 index 000000000..74ad4fb3a --- /dev/null +++ b/Network_char_marine_medic_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Network char marine medic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_medic\_armed](Char_marine_medic_armed_%28entity%29 "Char marine medic armed (entity)") + - **network\_char\_marine\_medic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Network_char_marine_milage_(entity).page b/Network_char_marine_milage_(entity).page new file mode 100644 index 000000000..6a74a8faa --- /dev/null +++ b/Network_char_marine_milage_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Network char marine milage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_vo\_1\_1\_11\_340\_2 | Description not available. | +| snd\_vo\_1\_1\_7\_10\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_65\_1 | Description not available. | +| snd\_vo\_1\_2\_0\_66\_1 | Description not available. | +| snd\_vo\_1\_2\_10\_45\_3 | Description not available. | +| snd\_vo\_1\_2\_1\_92\_1 | Description not available. | +| snd\_vo\_1\_2\_8\_20\_2 | Description not available. | +| snd\_vo\_2\_2\_10\_261\_1 | Description not available. | +| snd\_vo\_2\_2\_10\_261\_2 | Description not available. | +| snd\_vo\_2\_2\_4\_150\_2 | Description not available. | +| snd\_vo\_2\_2\_4\_158\_1 | Description not available. | +| snd\_vo\_2\_2\_4\_86\_1 | Description not available. | +| snd\_vo\_2\_2\_7\_160\_1 | Description not available. | +| snd\_vo\_2\_2\_7\_160\_2 | Description not available. | +| snd\_vo\_3\_1\_0\_50\_1 | Description not available. | +| snd\_vo\_3\_1\_0\_80\_1 | Description not available. | +| snd\_vo\_3\_1\_1\_30\_1 | Description not available. | +| snd\_vo\_3\_1\_2\_35\_1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [network\_char\_marine](Network_char_marine_%28entity%29 "Network char marine (entity)") + - **network\_char\_marine\_milage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Network_char_marine_tech_(entity).page b/Network_char_marine_tech_(entity).page new file mode 100644 index 000000000..b87517ea4 --- /dev/null +++ b/Network_char_marine_tech_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Network char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| editor\_menu | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **network\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/NextEnemy_(script_event).page b/NextEnemy_(script_event).page new file mode 100644 index 000000000..3a3aff91f --- /dev/null +++ b/NextEnemy_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: NextEnemy (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the next enemy the actor has acquired. + +Usage +----- + +entity nextEnemy( entity lastEnemy ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/NoFog_(Material_global_keyword).page b/NoFog_(Material_global_keyword).page new file mode 100644 index 000000000..b855bb40b --- /dev/null +++ b/NoFog_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: NoFog (Material global keyword) +... + +Description +----------- + +Stops fog from obscuring this material. + +Usage +----- + +In the global section of your material shader type... + + noFog + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/NoFragment_(Material_global_keyword).page b/NoFragment_(Material_global_keyword).page new file mode 100644 index 000000000..bd4430f56 --- /dev/null +++ b/NoFragment_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: NoFragment (Material global keyword) +... + +Description +----------- + +Brushes with materials which have this keyword are not affected by polygon segmentation at the map compilation stage. + +Usage +----- + +In the global section of your material shader type... + + NoFragment + +Parameters +---------- + +Not Available. + +Notes +----- + +Excessive use of materials with this keyword will be performant counter-producive as they aren't optimised for visibility. + diff --git a/NoOverlays_(Material_global_keyword).page b/NoOverlays_(Material_global_keyword).page new file mode 100644 index 000000000..e0eebaaf9 --- /dev/null +++ b/NoOverlays_(Material_global_keyword).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: NoOverlays (Material global keyword) +... + +Description +----------- + +Stops blood and gun decals from being drawn on this material. + +Usage +----- + +In the global section of your material shader type... + + forceOverlays + +Parameters +---------- + +None. + +Notes +----- + +Useful for skies and similar materials. + +This keyword is implied for transparent materials. See [forceOverlays](ForceOverlays_%28Material_global_keyword%29 "ForceOverlays (Material global keyword)") . + diff --git a/NoSelfShadow_(Material_global_keyword).page b/NoSelfShadow_(Material_global_keyword).page new file mode 100644 index 000000000..4ea875a9b --- /dev/null +++ b/NoSelfShadow_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: NoSelfShadow (Material global keyword) +... + +Description +----------- + +Prevents surfaces with this material from casting shadows onto themselves but they still cast onto other surfaces. + +Usage +----- + +In the global section of your material shader type... + + noSelfShadow + +Parameters +---------- + +Not Available. + +Notes +----- + +Because of the way the [engine](Id_Tech_4 "Id Tech 4") works, surfaces which have NoSelfShadow set also don't cast any shadows onto any other surface which also has the NoSelfShadow keyword. See also the [NoShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") keyword. + diff --git a/NoShadows_(Material_global_keyword).page b/NoShadows_(Material_global_keyword).page new file mode 100644 index 000000000..6cb17ac99 --- /dev/null +++ b/NoShadows_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: NoShadows (Material global keyword) +... + +Description +----------- + +Prevents this material from casting shadows onto any surfaces. + +Usage +----- + +In the global section of your material shader type... + + noShadows + +Parameters +---------- + +Not Available. + +Notes +----- + +This implies the [NoSelfShadow](NoSelfShadow_%28Material_global_keyword%29 "NoSelfShadow (Material global keyword)") global keyword. + diff --git a/No_dups_(Sound_shader_keyword).page b/No_dups_(Sound_shader_keyword).page new file mode 100644 index 000000000..b80d5fb26 --- /dev/null +++ b/No_dups_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: No dups (Sound shader keyword) +... + +Description +----------- + +Don't play the same sound twice in a row + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/No_flicker_(Sound_shader_keyword).page b/No_flicker_(Sound_shader_keyword).page new file mode 100644 index 000000000..9dbdafe08 --- /dev/null +++ b/No_flicker_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: No flicker (Sound shader keyword) +... + +Description +----------- + +Always return 1.0 for volume queries + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/No_occlusion_(Sound_shader_keyword).page b/No_occlusion_(Sound_shader_keyword).page new file mode 100644 index 000000000..f53c3e406 --- /dev/null +++ b/No_occlusion_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: No occlusion (Sound shader keyword) +... + +Description +----------- + +Don't flow through portals, only use a straight line + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Noclamp_(Material_stage_keyword).page b/Noclamp_(Material_stage_keyword).page new file mode 100644 index 000000000..0d756cd31 --- /dev/null +++ b/Noclamp_(Material_stage_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Noclamp (Material stage keyword) +... + +Description +----------- + +The **noclamp** keyword prevents the effects of a global clamping keyword from having an impact on this stage. + +Usage +----- + + noclamp + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not available. + +Notes +----- + +This keyword is used to override the effects of the global keywords... + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + diff --git a/Noclip_(GUI_item_property).page b/Noclip_(GUI_item_property).page new file mode 100644 index 000000000..9d63efcd0 --- /dev/null +++ b/Noclip_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Noclip (GUI item property) +... + +Whether or not the content of an item should be drawn outside of it. Works like a masking of sorts. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + noclip flag + +Default value +------------- + + 0 + +Example(s) +---------- + + noclip 1 + diff --git a/Nocursor_(GUI_item_property).page b/Nocursor_(GUI_item_property).page new file mode 100644 index 000000000..9e6f7d7b7 --- /dev/null +++ b/Nocursor_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Nocursor (GUI item property) +... + +Whether the cursor should be shown on this GUI or not. Should be used on the desktop item. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + nocursor flag + +Default value +------------- + + 0 + +Example(s) +---------- + + nocursor 1 + diff --git a/Node_conversation_(entity).page b/Node_conversation_(entity).page new file mode 100644 index 000000000..531d28786 --- /dev/null +++ b/Node_conversation_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Node conversation (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Each character that targets this entity will join the convseration at whatever point it's at and say their lines as needed. Members of the conversation will look at the current speaker. Each sequential path\_conversation represents another line in the entire conversation. Targeting any other path entity will end the conversation. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Name of animation to play while speaker talks. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Each character that targets this entity will join the convseration at whatever point it's at and say their lines as needed. Members of the conversation will look at the current speaker. Each sequential path\_conversation represents another line in the entire conversation. Targeting any other path entity will end the conversation. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **node\_conversation** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Noevents_(GUI_item_property).page b/Noevents_(GUI_item_property).page new file mode 100644 index 000000000..015cc945a --- /dev/null +++ b/Noevents_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Noevents (GUI item property) +... + +Whether or not [events](GUI_item_events "GUI item events") will be ignored for this item; using a value of 1 makes sure events such as onMouseEnter won't get fired by this item. This is needed, for example, when you have decorative items on top of a button item - the topmost item would be the one receiving the mouse events (even if they haven't been declared), while the real button below it would be ignored. With noevents, mouse events will correctly be executed on the button item. + +Using this property on an item can also disable events on all subitems that are nested inside of it ( [reference](https://web.archive.org/web/20080905164004/http://www.doom3world.org/phpbb2/viewtopic.php?t=12275 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12275") ). + +Syntax +------ + + noevents flag + +Default value +------------- + + 0 + +Example(s) +---------- + + noevents 1 + diff --git a/Nopicmip_(Material_stage_keyword).page b/Nopicmip_(Material_stage_keyword).page new file mode 100644 index 000000000..8eeb8e7de --- /dev/null +++ b/Nopicmip_(Material_stage_keyword).page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Nopicmip (Material stage keyword) +... + +Description +----------- + +The **nopicmip** keyword causes this stage to ignore the effects of the CVar [image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") . + +Usage +----- + + nopicmip + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not available. + +Notes +----- + +Not available. + diff --git a/Notime_(GUI_item_property).page b/Notime_(GUI_item_property).page new file mode 100644 index 000000000..2267309df --- /dev/null +++ b/Notime_(GUI_item_property).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Notime (GUI item property) +... + +Whether or not [onTime events](OnTime_%28GUI_item_event%29 "OnTime (GUI item event)") will execute by themselves as soon as the GUI is shown. If this value is set to 1, they won't execute; instead, a [resetTime](ResetTime_%28GUI_command%29 "ResetTime (GUI command)") command should be issued so the animation will run. This is useful to have separate items with nested animations that are triggered elsewhere on the script, simulating a kind of timeline control. + +Syntax +------ + + notime flag + +Default value +------------- + + 0 + +Example(s) +---------- + + notime 1 + diff --git a/Nowrap_(GUI_item_property).page b/Nowrap_(GUI_item_property).page new file mode 100644 index 000000000..450ede871 --- /dev/null +++ b/Nowrap_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Nowrap (GUI item property) +... + +If set to 1, it doesn't wrap [text](Text_%28GUI_item_property%29 "Text (GUI item property)") around this item's bounding box. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + nowrap flag + +Default value +------------- + + 0 + +Example(s) +---------- + + nowrap 1 + diff --git a/Npc_base_(entity).page b/Npc_base_(entity).page new file mode 100644 index 000000000..7e2d9efa2 --- /dev/null +++ b/Npc_base_(entity).page @@ -0,0 +1,163 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Npc base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **npc\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/NumActiveEntities_(script_event).page b/NumActiveEntities_(script_event).page new file mode 100644 index 000000000..67dcd2c37 --- /dev/null +++ b/NumActiveEntities_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: NumActiveEntities (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +'float' numActiveEntities( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/NumTargets_(script_event).page b/NumTargets_(script_event).page new file mode 100644 index 000000000..713cef936 --- /dev/null +++ b/NumTargets_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: NumTargets (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the number of entities this entity has targeted. + +Usage +----- + +*float* numTargets() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + availTargets = $my_entity.numTargets(); + +Notes +----- + +This script event returns the number of entities this entity has targeted as a float. + diff --git a/NvidaNormalMapFilter_(tool_overview).page b/NvidaNormalMapFilter_(tool_overview).page new file mode 100644 index 000000000..329cfb3ee --- /dev/null +++ b/NvidaNormalMapFilter_(tool_overview).page @@ -0,0 +1,249 @@ +--- +format: Markdown +categories: Utilities, Texturing +toc: yes +title: NvidaNormalMapFilter (tool overview) +... + +Foreword +-------- + +[Nvidia's Normal Map plugin](https://web.archive.org/web/20110906153324/http://www.google.com/search?hl=en&q=NVidia%20Texture%20Tools&btnI=I'm+Feeling+Lucky "http://www.google.com/search?hl=en&q=NVidia%20Texture%20Tools&btnI=I'm+Feeling+Lucky") for [Adobe Photoshop](http://www.adobe.com/ "http://www.adobe.com/") is primarily used to create normal maps from height maps. + +However, it's also possible to normalize an existing normal map, combine a normal map with a height map, as well as export special maps. + + +++ + + + + + +
+ +A Word About Channels +--------------------- + +It's important to note that the plugin only uses the channels that are selected so if you need to make use of the alpha channel with the plugin you must select it in the channels pallet prior to starting the plugin. + +General Interface +----------------- + +[![nVidia normal map plugin interface](/images/b/ba/NvidiaNormalMapPlugin.gif) + *nVidia normal map plugin interface (Click to Enlarge)*](/images/b/ba/NvidiaNormalMapPlugin.gif "nVidia normal map plugin interface") + +This is the plugin interface. The following sections will explain the function of each checkbox, textbox, button, and display. + +### Dynamic Preview + +The dynamic preview will display a thumbnail of the resulting normal map using the current settings. + +### "Add Height to Normal Map" Checkbox + +This checkbox instructs the plugin to add the normals of a height map to an existing normal map. + +However, because a normal map must use the RGB channels and you cannot specify an image other than the image in use when the plugin is initiated, you must store the height information in the alpha channel of the normal map. + +So, when using this feature it's important to also select "Alpha Channel" as the height source. Note that the "Alpha Channel" radio button is disabled by default. In order to use it you must select the red, green, blue, and alpha channels in the channels pallet prior to starting the plugin. + +### "Output 16:16" Checkbox + +This has been removed in the current version + +### "Output 12:12:8" Checkbox + +This also has been removed. + +### "Using Multiple Layers" Checkbox + +By default the plugin expect you to be working with a flattened image. However, this checkbox allows you to work with multiple layers. + +### "Signed Output" Checkbox + +Removed in the current version. + +### "Swap RGB" Checkbox + +By default the plugin exports normal data as follows... + +- Red Channel - X axis +- Green Channel - Y axis +- Blue Channel - Z axis + +With this checkbox ticked however, the plugin exports normal data as follows... + +- Red Channel - Z axis +- Green Channel - Y axis +- Blue Channel - X axis + +### 3D Preview Button + +This button brings up the 3D preview pane using the settings defined in the 3D view section. + +Height Generation +----------------- + +This section defines every aspect of how the height map is converted into a normal map. + +### "Wrap" Checkbox + +This checkbox enables/disables the wraping of the resulting normal map around the edges of the image. This is used for continuity when working with seamless textures. + +### "Invert X" Checkbox + +This checkbox enables/disables the inversion of X axis normal data. + +### "Invert Y" Checkbox + +This checkbox enables/disables the inversion of Y axis normal data. + +### "Min Z" Textbox + +This textbox envelopes the Z axis normal data to the specified value and above. + +### "Scale" Textbox + +This textbox defines the strength of the height or normal map. + +### Filter Type + +Here you select the filter used to produce the normal map. + +#### 4 Sample + +With this selected, 4 samples are taken from the surrounding pixels. + +#### 3 x 3 + +With this selected, 9 samples are taken from the surrounding pixels. + +#### 5 x 5 + +With this selected, 25 samples are taken from the surrounding pixels. + +#### 7 x 7 + +With this selected, 49 samples are taken from the surrounding pixels. + +#### 9 x 9 + +With this selected, 72 samples are taken from the surrounding pixels. + +#### Du/Dv + +With this selected, the height map is converted into an environment-mapped bump map. + +#### Q8W8V8U8 + +With this selected, the height map is converted into a Q8W8V8U8 bump map. + +3D Preview Options +------------------ + +This section defines the settings used in the 3D preview pane. + +### Decal Texture + +This button allows you to select the color map to apply the resulting normal map to in the 3D preview pane. + +### "Use Decal Texture" Checkbox + +This checkbox enables/disables the use of a color map in the 3D preview pane. + +### "Brigten Decal" Checkbox + +??? + +### "Animate Light" Checkbox + +This checkbox enables/disables the use of an animated light in the 3D preview pane. + +Height Source +------------- + +This section determines the source of the height map to convert. + +### Alpha Channel + +When selceted, the plugin gathers height map data from the alpha channel. + +Remember, the plugin only recogizes the channels selected from the channels pallet prior to starting the plugin. If you do not have the alpha channel selected this option will be disabled. + +### Average RGB + +When selected, the plugin gathers height map data from an average of the red, green, and blue channels. + +Alternate Conversions +--------------------- + +### Biased RGB + +When selected, the plugin subtracts the average color of the image from each texel. + +### Red + +By default the plugin exports normal data as follows... + +- Red Channel - X axis +- Green Channel - Y axis +- Blue Channel - Z axis + +With this checkbox ticked, the plugin should export Z axis normal data in the red channel. However, it doesn't appear to work. + +### Green + +By default the plugin exports normal data as follows... + +- Red Channel - X axis +- Green Channel - Y axis +- Blue Channel - Z axis + +With this checkbox ticked, the plugin should export Z axis normal data in the green channel. However, it doesn't appear to work. + +### Blue + +By default the plugin exports normal data as follows... + +- Red Channel - X axis +- Green Channel - Y axis +- Blue Channel - Z axis + +With this checkbox ticked, the plugin should export Z axis normal data in the blue channel. However, it doesn't matter because the result would be the same. + +### Max (R,G,B) + +When selected, the plugin uses the maximum value from the red, green, and blue, channels as opposed to averaging them. + +### Colorspace + +Color space - Height = 1.0 - [(1.0 - r) \* (1.0 - g) \* (1.0 - b)] + +Invert all the colors, multiply them together and invert the result. This was an artist request. + +### Normalize Only + +When selected, the plugin normalizes the color of each texel to make an hand edited normal map compliant. + +### Convert to Height + +When selected, the plugin converts a normal map to a height map. This should be working correctly in version 8.0 or later. + +Alpha Field +----------- + +Settings in this section determine what to output to the alpha channel if it exists. + +### Unchanged + +When selected, the alpha channel is left unchanged. + +### Set to 0.0 + +When selected, the alpha channel is filled with black. + +### Set to 1.1 + +When selected, the alpha channel is filled with white. + diff --git a/OGG_(file_format).page b/OGG_(file_format).page new file mode 100644 index 000000000..e720b574a --- /dev/null +++ b/OGG_(file_format).page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: OGG (file format) +... + +Ogg is a patent-free, fully open multimedia bitstream container format designed for efficient streaming and file compression (storage). + +The name "Ogg" hence refers to the file format which includes a number of separate independent open source codecs for both audio and video. Files ending in the .ogg extension may be of any Ogg media filetype, and because the format is free, Ogg's various codecs have been incorporated into a number of different free and commercial media players. + +The term "ogg" sometimes refers to the audio file format Ogg Vorbis, that is Vorbis encoded audio in an Ogg container. Other prominent components of Ogg are its video codec Theora, and the human speech audio compression format, Speex. + +OGG is very much used by Doom 3, just look in Pak003.pk4 and you see. + diff --git a/Object_ai_spawncase_(entity).page b/Object_ai_spawncase_(entity).page new file mode 100644 index 000000000..a1c5270d9 --- /dev/null +++ b/Object_ai_spawncase_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object ai spawncase (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| max\_monsters | The total number of encased monsters to spawn. -1 = infinite (1) | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - *[hhAISpawnCase](HhAISpawnCase_%28class%29 "HhAISpawnCase (class)")* + - **object\_ai\_spawncase** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_ball_(entity).page b/Object_ball_(entity).page new file mode 100644 index 000000000..52afd39b5 --- /dev/null +++ b/Object_ball_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object ball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| clipmodel | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| friction | Description not available. | +| haslight | Description not available. | +| health | Description not available. | +| light\_color | Description not available. | +| light\_frustum | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| mtr\_light | Description not available. | +| offset\_light | Description not available. | +| offset\_lighttarget | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhSphere](HhSphere_%28class%29 "HhSphere (class)")* + - **object\_ball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_blocker_(entity).page b/Object_blocker_(entity).page new file mode 100644 index 000000000..98ee887f7 --- /dev/null +++ b/Object_blocker_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object blocker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A blocker used to block the player's progression. Raised from the floor, or out from walls + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------| +| angle | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | A blocker used to block the player's progression. Raised from the floor, or out from walls | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| snd\_lower | Description not available. | +| snd\_raise | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhBlocker](HhBlocker_%28class%29 "HhBlocker (class)")* + - **object\_blocker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_cilia_default_(entity).page b/Object_cilia_default_(entity).page new file mode 100644 index 000000000..db86be450 --- /dev/null +++ b/Object_cilia_default_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object cilia default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +To have several cilia animate in unison, set their idleDelay the same. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------| +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_usage | To have several cilia animate in unison, set their idleDelay the same. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx\_explode | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| idleDelay | time to off the idle animation (-1 = random) | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbySize | radius to trigger neighboring cilia (default 64). | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - *[hhSphereCilia](HhSphereCilia_%28class%29 "HhSphereCilia (class)")* + - **object\_cilia\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_cilia_large_(entity).page b/Object_cilia_large_(entity).page new file mode 100644 index 000000000..0ce2a09d3 --- /dev/null +++ b/Object_cilia_large_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object cilia large (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +To have several cilia animate in unison, set their idleDelay the same. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------| +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | To have several cilia animate in unison, set their idleDelay the same. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx\_explode | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| idleDelay | time to off the idle animation (-1 = random) | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_broken | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbySize | radius to trigger neighboring cilia (default 64). | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_in | Description not available. | +| snd\_out | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - *[hhSphereCilia](HhSphereCilia_%28class%29 "HhSphereCilia (class)")* + - [object\_cilia\_default](Object_cilia_default_%28entity%29 "Object cilia default (entity)") + - **object\_cilia\_large** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_cilia_medium_(entity).page b/Object_cilia_medium_(entity).page new file mode 100644 index 000000000..1f6b3e1d3 --- /dev/null +++ b/Object_cilia_medium_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object cilia medium (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +To have several cilia animate in unison, set their idleDelay the same. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------| +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | To have several cilia animate in unison, set their idleDelay the same. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx\_explode | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| idleDelay | time to off the idle animation (-1 = random) | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_broken | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbySize | radius to trigger neighboring cilia (default 64). | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_in | Description not available. | +| snd\_out | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - *[hhSphereCilia](HhSphereCilia_%28class%29 "HhSphereCilia (class)")* + - [object\_cilia\_default](Object_cilia_default_%28entity%29 "Object cilia default (entity)") + - **object\_cilia\_medium** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_cilia_small_(entity).page b/Object_cilia_small_(entity).page new file mode 100644 index 000000000..e274b6be7 --- /dev/null +++ b/Object_cilia_small_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object cilia small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +To have several cilia animate in unison, set their idleDelay the same. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------| +| accepts\_decals | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | To have several cilia animate in unison, set their idleDelay the same. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fx\_explode | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| idleDelay | time to off the idle animation (-1 = random) | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_broken | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| nearbySize | radius to trigger neighboring cilia (default 64). | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_in | Description not available. | +| snd\_out | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - *[hhSphereCilia](HhSphereCilia_%28class%29 "HhSphereCilia (class)")* + - [object\_cilia\_default](Object_cilia_default_%28entity%29 "Object cilia default (entity)") + - **object\_cilia\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_consolestand_eye1_(entity).page b/Object_consolestand_eye1_(entity).page new file mode 100644 index 000000000..ea585bb4b --- /dev/null +++ b/Object_consolestand_eye1_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object consolestand eye1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A brush model that just sits there, doing nothing. Can be used for conditional walls and models. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | A brush model that just sits there, doing nothing. Can be used for conditional walls and models. | +| editor\_usage1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - **object\_consolestand\_eye1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_crane_(entity).page b/Object_crane_(entity).page new file mode 100644 index 000000000..518d08a6e --- /dev/null +++ b/Object_crane_(entity).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object crane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Crane: Target a crane gui at it. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------------------------------| +| beam | beam system to use as spring (default=beam\_crane) | +| boundanim | Description not available. | +| def\_bindController | Description not available. | +| disteast | distance allowed in positive X direction | +| distnorth | distance allowed in positive Y direction | +| distsouth | distance allowed in negative Y direction | +| distwest | distance allowed in negative X direction | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Crane: Target a crane gui at it. | +| editor\_var XXXX | Description not available. | +| fx\_active | Description not available. | +| matter | Description not available. | +| maxLength | maximum spring restlength (150) | +| minLength | minimum spring restlength (-75) | +| model | Description not available. | +| movegran | Description not available. | +| raisetime | time to raise/lower in MS (2000) | +| snd\_beam | Description not available. | +| snd\_movestart | Description not available. | +| snd\_movestop | Description not available. | +| snd\_moving | Description not available. | +| spawnclass | Description not available. | +| tension | tension of restoration force [0..1] | +| yawlimit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhCrane](HhCrane_%28class%29 "HhCrane (class)")* + - **object\_crane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_dockedgun_(entity).page b/Object_dockedgun_(entity).page new file mode 100644 index 000000000..6d45fd122 --- /dev/null +++ b/Object_dockedgun_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object dockedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +mounted gun vehicle tethered in place + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-------------------------------------------------| +| amounthealth | Description not available. | +| amountpower | Description not available. | +| beam\_docking | Description not available. | +| canExitLocked | Description not available. | +| consolemaxs | Description not available. | +| consolemins | Description not available. | +| consolespawn | Description not available. | +| def\_shuttle | Description not available. | +| dockingforce | Description not available. | +| dockingforce\_locked | Description not available. | +| dockingzonemaxs | Description not available. | +| dockingzonemins | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | mounted gun vehicle tethered in place | +| editor\_var XXXX | Description not available. | +| lockOnEntry | Description not available. | +| matter | Description not available. | +| maxdistance | Maximum distance gun can move from tether point | +| model | Description not available. | +| nonsolidwhenactive | Description not available. | +| offset\_console | Description not available. | +| offset\_nozzle | Description not available. | +| offset\_shuttlepoint | Description not available. | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleDock](HhShuttleDock_%28class%29 "HhShuttleDock (class)")* + - **object\_dockedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_droid_hatch_(entity).page b/Object_droid_hatch_(entity).page new file mode 100644 index 000000000..25cfdc81b --- /dev/null +++ b/Object_droid_hatch_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object droid hatch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Droid hatch capable of spawning droids when triggered. Use auto\_retrigger to close hatch and spawn more droids. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' | +| anim\_encased\_monster\_exit | The animation to play on the monster when it exits the case. Ex: 'droid\_hatch\_exit' | +| anim\_encased\_monster\_idle | The animation to play on the monster while it is encased. Ex: 'droid\_hatch\_idle' | +| anim\_retrigger | The anim to play when the case is re-triggered. Ie. on the droid hatch this would be 'close' | +| applyDamageEffects | Description not available. | +| auto\_retrigger\_delay | -1 = Never retrigger, Greater than or equal to 0 = Seconds to wait before automatically retriggering this case. (-1) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_monster | The monster def to spawn. For the droid hatch, this would be 'monster\_droid' | +| defaultAnim | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Droid hatch capable of spawning droids when triggered. Use auto\_retrigger to close hatch and spawn more droids. | +| editor\_var XXXX | Description not available. | +| fx\_steamblast | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| max\_monsters | The total number of encased monsters to spawn. -1 = infinite (1) | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monster\_hide | 1 = hide the encased monster prior to triggering him 0 = visible (0) | +| monster\_offset | The offset relative to the case which determines the monsters encased position. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_closehatch | Description not available. | +| snd\_openhatch | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - *[hhAISpawnCase](HhAISpawnCase_%28class%29 "HhAISpawnCase (class)")* + - [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") + - **object\_droid\_hatch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_egg_spawner_(entity).page b/Object_egg_spawner_(entity).page new file mode 100644 index 000000000..30933d9f7 --- /dev/null +++ b/Object_egg_spawner_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object egg spawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, spawns an egg + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------| +| def\_egg | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | When triggered, spawns an egg | +| editor\_var XXXX | Description not available. | +| health | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| offset\_spawn | Description not available. | +| power | Velocity with which to spawn egg (default=1500) | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhEggSpawner](HhEggSpawner_%28class%29 "HhEggSpawner (class)")* + - **object\_egg\_spawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_elevator_(entity).page b/Object_elevator_(entity).page new file mode 100644 index 000000000..a196121de --- /dev/null +++ b/Object_elevator_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object elevator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - **object\_elevator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_energynode_(entity).page b/Object_energynode_(entity).page new file mode 100644 index 000000000..7615b1202 --- /dev/null +++ b/Object_energynode_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object energynode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Energy node for the leech gun. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_energy | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Energy node for the leech gun. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| leechPoint | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| reenableDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - *[hhEnergyNode](HhEnergyNode_%28class%29 "HhEnergyNode (class)")* + - **object\_energynode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_energynode_railgun_(entity).page b/Object_energynode_railgun_(entity).page new file mode 100644 index 000000000..e43cad481 --- /dev/null +++ b/Object_energynode_railgun_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object energynode railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Energy node for the leech gun. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_energy | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Energy node for the leech gun. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| leechPoint | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| reenableDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_activate | Description not available. | +| snd\_idle | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - *[hhEnergyNode](HhEnergyNode_%28class%29 "HhEnergyNode (class)")* + - [object\_energynode](Object_energynode_%28entity%29 "Object energynode (entity)") + - **object\_energynode\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_energynode_sunbeam_(entity).page b/Object_energynode_sunbeam_(entity).page new file mode 100644 index 000000000..fe8293d56 --- /dev/null +++ b/Object_energynode_sunbeam_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object energynode sunbeam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Energy node for the leech gun. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_energy | Description not available. | +| dispose\_delay | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Energy node for the leech gun. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| leechPoint | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| reenableDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_activate | Description not available. | +| snd\_idle | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - *[hhEnergyNode](HhEnergyNode_%28class%29 "HhEnergyNode (class)")* + - [object\_energynode](Object_energynode_%28entity%29 "Object energynode (entity)") + - **object\_energynode\_sunbeam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_(entity).page b/Object_glowportal_(entity).page new file mode 100644 index 000000000..a63b110c6 --- /dev/null +++ b/Object_glowportal_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_glowportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_cone_(entity).page b/Object_glowportal_cone_(entity).page new file mode 100644 index 000000000..4826e2517 --- /dev/null +++ b/Object_glowportal_cone_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal cone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_glowportal\_cone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_fast_(entity).page b/Object_glowportal_fast_(entity).page new file mode 100644 index 000000000..22a5c6114 --- /dev/null +++ b/Object_glowportal_fast_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal fast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_glowportal\_fast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_mp_(entity).page b/Object_glowportal_mp_(entity).page new file mode 100644 index 000000000..fb2410234 --- /dev/null +++ b/Object_glowportal_mp_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_glowportal\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_nowarp_(entity).page b/Object_glowportal_nowarp_(entity).page new file mode 100644 index 000000000..cc4b36b98 --- /dev/null +++ b/Object_glowportal_nowarp_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal nowarp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_glowportal\_nowarp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_glowportal_spin_(entity).page b/Object_glowportal_spin_(entity).page new file mode 100644 index 000000000..473ffd4f9 --- /dev/null +++ b/Object_glowportal_spin_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object glowportal spin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_glowportal\_spin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_harvester_cube_(entity).page b/Object_harvester_cube_(entity).page new file mode 100644 index 000000000..565c5164b --- /dev/null +++ b/Object_harvester_cube_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object harvester cube (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| fx\_flash | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **object\_harvester\_cube** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_harvester_passage_wall_(entity).page b/Object_harvester_passage_wall_(entity).page new file mode 100644 index 000000000..21695668c --- /dev/null +++ b/Object_harvester_passage_wall_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object harvester passage wall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| anim | Description not available. | +| def\_reaction | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| exit\_anim | Description not available. | +| exit\_offset | Description not available. | +| face\_reverse\_dir | Description not available. | +| give\_health | Description not available. | +| hide | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| skin | Description not available. | +| solid | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhAIPassageway](HhAIPassageway_%28class%29 "HhAIPassageway (class)")* + - **object\_harvester\_passage\_wall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_healthbasin_(entity).page b/Object_healthbasin_(entity).page new file mode 100644 index 000000000..5a1c53b4a --- /dev/null +++ b/Object_healthbasin_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object healthbasin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| fx\_idle2 | Description not available. | +| fx\_spew | Description not available. | +| fx\_transpuke | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| joint\_idleFx2 | Description not available. | +| maxHealth | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_die | Description not available. | +| snd\_idle | Description not available. | +| snd\_puke | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerMaxs | Description not available. | +| triggerMins | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhHealthBasin](HhHealthBasin_%28class%29 "HhHealthBasin (class)")* + - **object\_healthbasin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_healthspore_(entity).page b/Object_healthspore_(entity).page new file mode 100644 index 000000000..1e2d5c9d2 --- /dev/null +++ b/Object_healthspore_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object healthspore (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Health spore: gives health + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Health spore: gives health | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| health\_mp | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhHealthSpore](HhHealthSpore_%28class%29 "HhHealthSpore (class)")* + - **object\_healthspore** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_hider_portal_(entity).page b/Object_hider_portal_(entity).page new file mode 100644 index 000000000..8232a865d --- /dev/null +++ b/Object_hider_portal_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object hider portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - [object\_spinportal](Object_spinportal_%28entity%29 "Object spinportal (entity)") + - **object\_hider\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_keeper_bed_(entity).page b/Object_keeper_bed_(entity).page new file mode 100644 index 000000000..778c958cf --- /dev/null +++ b/Object_keeper_bed_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object keeper bed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Keeper spawning object. Keeper idles until triggered, then places anim to get out + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' | +| anim\_encased\_monster\_exit | The animation to play on the monster when it exits the case. Ex: 'droid\_hatch\_exit' | +| anim\_encased\_monster\_idle | The animation to play on the monster while it is encased. Ex: 'droid\_hatch\_idle' | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_monster | The monster def to spawn. For the droid hatch, this would be 'monster\_droid' | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Keeper spawning object. Keeper idles until triggered, then places anim to get out | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| max\_monsters | The total number of encased monsters to spawn. -1 = infinite (1) | +| max\_triggers | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monster\_hide | 1 = hide the encased monster prior to triggering him 0 = visible (0) | +| monster\_offset | The offset relative to the case which determines the monsters encased position. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| no\_anim | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggered\_spawn | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - *[hhAISpawnCase](HhAISpawnCase_%28class%29 "HhAISpawnCase (class)")* + - [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") + - **object\_keeper\_bed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_keeper_bed_64_(entity).page b/Object_keeper_bed_64_(entity).page new file mode 100644 index 000000000..73f4c470b --- /dev/null +++ b/Object_keeper_bed_64_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object keeper bed 64 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Keeper spawning object. Keeper idles until triggered, then places anim to get out + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' | +| anim\_encased\_monster\_exit | The animation to play on the monster when it exits the case. Ex: 'droid\_hatch\_exit' | +| anim\_encased\_monster\_idle | The animation to play on the monster while it is encased. Ex: 'droid\_hatch\_idle' | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_monster | The monster def to spawn. For the droid hatch, this would be 'monster\_droid' | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Keeper spawning object. Keeper idles until triggered, then places anim to get out | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| max\_monsters | The total number of encased monsters to spawn. -1 = infinite (1) | +| max\_triggers | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monster\_hide | 1 = hide the encased monster prior to triggering him 0 = visible (0) | +| monster\_offset | The offset relative to the case which determines the monsters encased position. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| no\_anim | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggered\_spawn | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - *[hhAISpawnCase](HhAISpawnCase_%28class%29 "HhAISpawnCase (class)")* + - [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") + - [object\_keeper\_bed](Object_keeper_bed_%28entity%29 "Object keeper bed (entity)") + - **object\_keeper\_bed\_64** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_keeper_bed_hipoly_(entity).page b/Object_keeper_bed_hipoly_(entity).page new file mode 100644 index 000000000..c2d70f5ef --- /dev/null +++ b/Object_keeper_bed_hipoly_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object keeper bed hipoly (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Keeper spawning object. Keeper idles until triggered, then places anim to get out + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' | +| anim\_encased\_monster\_exit | The animation to play on the monster when it exits the case. Ex: 'droid\_hatch\_exit' | +| anim\_encased\_monster\_idle | The animation to play on the monster while it is encased. Ex: 'droid\_hatch\_idle' | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_monster | The monster def to spawn. For the droid hatch, this would be 'monster\_droid' | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Keeper spawning object. Keeper idles until triggered, then places anim to get out | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| max\_monsters | The total number of encased monsters to spawn. -1 = infinite (1) | +| max\_triggers | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monster\_hide | 1 = hide the encased monster prior to triggering him 0 = visible (0) | +| monster\_offset | The offset relative to the case which determines the monsters encased position. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| no\_anim | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggered\_spawn | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - *[hhAISpawnCase](HhAISpawnCase_%28class%29 "HhAISpawnCase (class)")* + - [object\_ai\_spawncase](Object_ai_spawncase_%28entity%29 "Object ai spawncase (entity)") + - [object\_keeper\_bed](Object_keeper_bed_%28entity%29 "Object keeper bed (entity)") + - **object\_keeper\_bed\_hipoly** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_keeperbuddyportal_(entity).page b/Object_keeperbuddyportal_(entity).page new file mode 100644 index 000000000..47f17f7bd --- /dev/null +++ b/Object_keeperbuddyportal_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object keeperbuddyportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_keeperbuddyportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_keeperportal_(entity).page b/Object_keeperportal_(entity).page new file mode 100644 index 000000000..6b4e86ce5 --- /dev/null +++ b/Object_keeperportal_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object keeperportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_keeperportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_mine_(entity).page b/Object_mine_(entity).page new file mode 100644 index 000000000..a72a07aae --- /dev/null +++ b/Object_mine_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| DetonateOnCollision | Description not available. | +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_reaction | Description not available. | +| def\_splash\_damage | Description not available. | +| def\_trigger | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| health | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | Description not available. | +| neverdormant | Description not available. | +| nodrop | Description not available. | +| respawn | Description not available. | +| respawn\_delay | Description not available. | +| scalein | Description not available. | +| snd\_explode | Description not available. | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | +| splash\_damage\_delay | Description not available. | +| triggerMaxs | Description not available. | +| triggerMins | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMine](HhMine_%28class%29 "HhMine (class)")* + - **object\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_monsterportal_(entity).page b/Object_monsterportal_(entity).page new file mode 100644 index 000000000..6f8ec3c47 --- /dev/null +++ b/Object_monsterportal_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object monsterportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_monsterportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_monsterportal_nowarp_(entity).page b/Object_monsterportal_nowarp_(entity).page new file mode 100644 index 000000000..aa4eaea47 --- /dev/null +++ b/Object_monsterportal_nowarp_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object monsterportal nowarp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - [object\_glowportal\_nowarp](Object_glowportal_nowarp_%28entity%29 "Object glowportal nowarp (entity)") + - **object\_monsterportal\_nowarp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_mountedgun_(entity).page b/Object_mountedgun_(entity).page new file mode 100644 index 000000000..b5da470ce --- /dev/null +++ b/Object_mountedgun_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object mountedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attackDelay | Description not available. | +| attackTurnAccel | Description not available. | +| attackTurnMax | Description not available. | +| beam | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_Gun | Description not available. | +| bone\_Hub | Description not available. | +| bone\_Origin | Description not available. | +| burstRateOfFire | Description not available. | +| cameraTarget | Description not available. | +| channel XXXX | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathwalk\_delay | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_projectile | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| firingRange | Description not available. | +| flashColor | Description not available. | +| flashDuration | Description not available. | +| flashSize | Description not available. | +| fx\_detonate | Description not available. | +| fx\_teleport | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_killed | Description not available. | +| moveToJoint | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scanPeriod | Description not available. | +| scriptobject | Description not available. | +| shotsPerBurst | Description not available. | +| size | Description not available. | +| snd\_close | Description not available. | +| snd\_die | Description not available. | +| snd\_fire | Description not available. | +| snd\_open | Description not available. | +| snd\_preattack | Description not available. | +| snd\_reload | Description not available. | +| snd\_rotate | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| team | Description not available. | +| turnAccel | Description not available. | +| turnMax | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhMountedGun](HhMountedGun_%28class%29 "HhMountedGun (class)")* + - **object\_mountedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pod_(entity).page b/Object_pod_(entity).page new file mode 100644 index 000000000..c7c58571c --- /dev/null +++ b/Object_pod_(entity).page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Explodable pod + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| clipmodel | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_hoverController | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| def\_reaction2 | Description not available. | +| def\_splash\_damage | Description not available. | +| deformParm1 | Description not available. | +| deformParm2 | Description not available. | +| deformType | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Explodable pod | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| health | Description not available. | +| hover\_freq | Description not available. | +| hover\_gravity | Description not available. | +| hover\_height\_frac | Description not available. | +| hover\_rotation | Description not available. | +| hover\_tension | Description not available. | +| init\_avelocity | Description not available. | +| init\_velocity | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| snd\_bounce | Description not available. | +| snd\_explode | Description not available. | +| snd\_pain | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | +| splash\_damage\_delay | Description not available. | +| touch\_triggers | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPod](HhPod_%28class%29 "HhPod (class)")* + - **object\_pod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_podspawner_(entity).page b/Object_podspawner_(entity).page new file mode 100644 index 000000000..1f558e331 --- /dev/null +++ b/Object_podspawner_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object podspawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns pods when triggered or maintains a population + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------| +| def\_pod | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Spawns pods when triggered or maintains a population | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| health | Description not available. | +| immunity | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| population | Number of pods to maintain in the world (1) | +| snd\_pain | Description not available. | +| snd\_spawn | Description not available. | +| spawn\_ | Description not available. | +| spawnclass | Description not available. | +| spawndelay | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPodSpawner](HhPodSpawner_%28class%29 "HhPodSpawner (class)")* + - **object\_podspawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal2_(entity).page b/Object_portal2_(entity).page new file mode 100644 index 000000000..fbbc20911 --- /dev/null +++ b/Object_portal2_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal3_(entity).page b/Object_portal3_(entity).page new file mode 100644 index 000000000..2a9ad9c2e --- /dev/null +++ b/Object_portal3_(entity).page @@ -0,0 +1,75 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_(entity).page b/Object_portal_(entity).page new file mode 100644 index 000000000..0685ac7fa --- /dev/null +++ b/Object_portal_(entity).page @@ -0,0 +1,72 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - **object\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_128x288_(entity).page b/Object_portal_128x288_(entity).page new file mode 100644 index 000000000..7694c607e --- /dev/null +++ b/Object_portal_128x288_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 128x288 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_128x288** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_144x144_(entity).page b/Object_portal_144x144_(entity).page new file mode 100644 index 000000000..0dcb61f3c --- /dev/null +++ b/Object_portal_144x144_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 144x144 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_144x144** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_192x172_(entity).page b/Object_portal_192x172_(entity).page new file mode 100644 index 000000000..079172377 --- /dev/null +++ b/Object_portal_192x172_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 192x172 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_192x172** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_20x22_(entity).page b/Object_portal_20x22_(entity).page new file mode 100644 index 000000000..28a1576d6 --- /dev/null +++ b/Object_portal_20x22_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 20x22 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_20x22** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_64x148_(entity).page b/Object_portal_64x148_(entity).page new file mode 100644 index 000000000..5810d650f --- /dev/null +++ b/Object_portal_64x148_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 64x148 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_64x148** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_64x72_(entity).page b/Object_portal_64x72_(entity).page new file mode 100644 index 000000000..b4b3b9797 --- /dev/null +++ b/Object_portal_64x72_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal 64x72 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_64x72** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_bio_ring_(entity).page b/Object_portal_bio_ring_(entity).page new file mode 100644 index 000000000..8bb283bc8 --- /dev/null +++ b/Object_portal_bio_ring_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal bio ring (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_bio\_ring** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_deathwalk_(entity).page b/Object_portal_deathwalk_(entity).page new file mode 100644 index 000000000..2979aa612 --- /dev/null +++ b/Object_portal_deathwalk_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal deathwalk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_deathwalk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_level_end_(entity).page b/Object_portal_level_end_(entity).page new file mode 100644 index 000000000..ac4a8b6ee --- /dev/null +++ b/Object_portal_level_end_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal level end (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_portal\_level\_end** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_level_end_mp_(entity).page b/Object_portal_level_end_mp_(entity).page new file mode 100644 index 000000000..6ff907c8a --- /dev/null +++ b/Object_portal_level_end_mp_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal level end mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_idleclosed | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - [object\_glowportal\_mp](Object_glowportal_mp_%28entity%29 "Object glowportal mp (entity)") + - **object\_portal\_level\_end\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portal_small_(entity).page b/Object_portal_small_(entity).page new file mode 100644 index 000000000..b844b2ee4 --- /dev/null +++ b/Object_portal_small_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portal small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - **object\_portal\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_portalframedest_(entity).page b/Object_portalframedest_(entity).page new file mode 100644 index 000000000..a4ba7d46d --- /dev/null +++ b/Object_portalframedest_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object portalframedest (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Portal Frame Model + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Portal Frame Model | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortalFrame](HhPortalFrame_%28class%29 "HhPortalFrame (class)")* + - [object\_portalframe](Object_portalframe_%28entity%29 "Object portalframe (entity)") + - **object\_portalframedest** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsepanel_(entity).page b/Object_pulsepanel_(entity).page new file mode 100644 index 000000000..c3a556a0e --- /dev/null +++ b/Object_pulsepanel_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsepanel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pulsing wall (based on func\_animate): + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Pulsing wall (based on func\_animate): | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **object\_pulsepanel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsetubefat45_(entity).page b/Object_pulsetubefat45_(entity).page new file mode 100644 index 000000000..4894c3bbe --- /dev/null +++ b/Object_pulsetubefat45_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsetubefat45 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pulserandom | Description not available. | +| pulsetime | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_idle | Description not available. | +| snd\_pain | Description not available. | +| snd\_pulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - [object\_pulsetubethin](Object_pulsetubethin_%28entity%29 "Object pulsetubethin (entity)") + - [object\_pulsetubefat](Object_pulsetubefat_%28entity%29 "Object pulsetubefat (entity)") + - **object\_pulsetubefat45** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsetubefat_(entity).page b/Object_pulsetubefat_(entity).page new file mode 100644 index 000000000..6bff5df15 --- /dev/null +++ b/Object_pulsetubefat_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsetubefat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pulserandom | Description not available. | +| pulsetime | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_idle | Description not available. | +| snd\_pain | Description not available. | +| snd\_pulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - [object\_pulsetubethin](Object_pulsetubethin_%28entity%29 "Object pulsetubethin (entity)") + - **object\_pulsetubefat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsetubethin90_(entity).page b/Object_pulsetubethin90_(entity).page new file mode 100644 index 000000000..6171d56ea --- /dev/null +++ b/Object_pulsetubethin90_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsetubethin90 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pulserandom | Description not available. | +| pulsetime | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_idle | Description not available. | +| snd\_pain | Description not available. | +| snd\_pulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - [object\_pulsetubethin](Object_pulsetubethin_%28entity%29 "Object pulsetubethin (entity)") + - **object\_pulsetubethin90** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsetubethin_(entity).page b/Object_pulsetubethin_(entity).page new file mode 100644 index 000000000..7d0c5ad2c --- /dev/null +++ b/Object_pulsetubethin_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsetubethin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pulserandom | Description not available. | +| pulsetime | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_idle | Description not available. | +| snd\_pain | Description not available. | +| snd\_pulse | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhSpherePart](HhSpherePart_%28class%29 "HhSpherePart (class)")* + - **object\_pulsetubethin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_pulsewall_(entity).page b/Object_pulsewall_(entity).page new file mode 100644 index 000000000..a63412a7e --- /dev/null +++ b/Object_pulsewall_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object pulsewall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pulsing wall (based on func\_animate): + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Pulsing wall (based on func\_animate): | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **object\_pulsewall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_severedhead_(entity).page b/Object_severedhead_(entity).page new file mode 100644 index 000000000..d20b1dac7 --- /dev/null +++ b/Object_severedhead_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object severedhead (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +not done. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | not done. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **object\_severedhead** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_shuttledock_destination_(entity).page b/Object_shuttledock_destination_(entity).page new file mode 100644 index 000000000..8f1d4ced6 --- /dev/null +++ b/Object_shuttledock_destination_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object shuttledock destination (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +allows docking/recharging of shuttle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-----------------------------------------| +| amounthealth | Description not available. | +| amountpower | Description not available. | +| beam\_docking | Description not available. | +| consolemaxs | Description not available. | +| consolemins | Description not available. | +| consolespawn | Description not available. | +| def\_shuttle | What type of shuttle this dock produces | +| def\_shuttle\_mp | Description not available. | +| dockingforce | Description not available. | +| dockingforce\_locked | Description not available. | +| dockingzonemaxs | Description not available. | +| dockingzonemins | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | allows docking/recharging of shuttle | +| editor\_var XXXX | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| offset\_console | Description not available. | +| offset\_nozzle | Description not available. | +| offset\_shuttlepoint | Description not available. | +| snd\_looper | Description not available. | +| snd\_recharge | Description not available. | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleDock](HhShuttleDock_%28class%29 "HhShuttleDock (class)")* + - **object\_shuttledock\_destination** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_shuttledock_toponly_(entity).page b/Object_shuttledock_toponly_(entity).page new file mode 100644 index 000000000..feba82a92 --- /dev/null +++ b/Object_shuttledock_toponly_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object shuttledock toponly (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +allows docking/recharging of shuttle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-----------------------------------------| +| amounthealth | Description not available. | +| amountpower | Description not available. | +| beam\_docking | Description not available. | +| consolemaxs | Description not available. | +| consolemins | Description not available. | +| consolespawn | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| def\_shuttle | What type of shuttle this dock produces | +| def\_shuttle\_mp | Description not available. | +| dockingforce | Description not available. | +| dockingforce\_locked | Description not available. | +| dockingzonemaxs | Description not available. | +| dockingzonemins | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | allows docking/recharging of shuttle | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| model | Description not available. | +| offset\_console | Description not available. | +| offset\_nozzle | Description not available. | +| offset\_shuttlepoint | Description not available. | +| snd\_looper | Description not available. | +| snd\_recharge | Description not available. | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | +| speech\_name | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleDock](HhShuttleDock_%28class%29 "HhShuttleDock (class)")* + - [object\_shuttledock\_destination](Object_shuttledock_destination_%28entity%29 "Object shuttledock destination (entity)") + - [object\_shuttledock](Object_shuttledock_%28entity%29 "Object shuttledock (entity)") + - **object\_shuttledock\_toponly** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_slab_mover_(entity).page b/Object_slab_mover_(entity).page new file mode 100644 index 000000000..89d5d357a --- /dev/null +++ b/Object_slab_mover_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object slab mover (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Slab ride mover. Bind an env\_slab + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Slab ride mover. Bind an env\_slab | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nopush | set to 1 to disable pushing objects that block the mover. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_move | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **object\_slab\_mover** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_slab_mover_bottom_(entity).page b/Object_slab_mover_bottom_(entity).page new file mode 100644 index 000000000..a720c65d0 --- /dev/null +++ b/Object_slab_mover_bottom_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object slab mover bottom (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +non-AF slab ride mover. Bind an object\_slab\_mover + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | non-AF slab ride mover. Bind an object\_slab\_mover | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nopush | set to 1 to disable pushing objects that block the mover. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **object\_slab\_mover\_bottom** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_slab_mover_bottom_lo_(entity).page b/Object_slab_mover_bottom_lo_(entity).page new file mode 100644 index 000000000..0856a8bc1 --- /dev/null +++ b/Object_slab_mover_bottom_lo_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object slab mover bottom lo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Slab ride mover, low poly. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Slab ride mover, low poly. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nopush | set to 1 to disable pushing objects that block the mover. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_move | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **object\_slab\_mover\_bottom\_lo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_slab_mover_lo_(entity).page b/Object_slab_mover_lo_(entity).page new file mode 100644 index 000000000..358720919 --- /dev/null +++ b/Object_slab_mover_lo_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object slab mover lo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Slab ride mover, low poly. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Slab ride mover, low poly. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nopush | set to 1 to disable pushing objects that block the mover. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_move | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **object\_slab\_mover\_lo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_slab_mover_whole_lo_(entity).page b/Object_slab_mover_whole_lo_(entity).page new file mode 100644 index 000000000..634ca7b1b --- /dev/null +++ b/Object_slab_mover_whole_lo_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object slab mover whole lo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Slab ride mover, low poly. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Slab ride mover, low poly. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | GUI's associated with mover. | +| health | when non-zero, how much damage to take before triggering targets. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nopush | set to 1 to disable pushing objects that block the mover. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_move | Description not available. | +| snd\_stop | Description not available. | +| solidForTeam | whether mover is solid to objects bound to it, or objects it is bound to. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - [func\_mover](Func_mover_%28entity%29 "Func mover (entity)") + - **object\_slab\_mover\_whole\_lo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_sphere_mine_(entity).page b/Object_sphere_mine_(entity).page new file mode 100644 index 000000000..c823da0b8 --- /dev/null +++ b/Object_sphere_mine_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object sphere mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| DamageOnCollision | Description not available. | +| DetonateOnCollision | Description not available. | +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_reaction | Description not available. | +| def\_splash\_damage | Description not available. | +| def\_trigger | Description not available. | +| density | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | Description not available. | +| neverdormant | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| respawn | Description not available. | +| respawn\_delay | Description not available. | +| scalein | Description not available. | +| snd\_explode | Description not available. | +| snd\_spawn | Description not available. | +| spawnclass | Description not available. | +| splash\_damage\_delay | Description not available. | +| triggerMaxs | Description not available. | +| triggerMins | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMine](HhMine_%28class%29 "HhMine (class)")* + - [object\_mine](Object_mine_%28entity%29 "Object mine (entity)") + - **object\_sphere\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_spinportal_(entity).page b/Object_spinportal_(entity).page new file mode 100644 index 000000000..7d889c822 --- /dev/null +++ b/Object_spinportal_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object spinportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Creates a portal when triggered + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| +| alertMonsters | Description not available. | +| buddy | the name of the other portal to link to. | +| build\_reach | Description not available. | +| cameraTarget | name of entity to use for remote view | +| closeDelay | the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) | +| deformType | Description not available. | +| distanceCull | cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. | +| distanceToggle | if specified, the portal will be closed by default and pop open when a player is within this many units of it. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Creates a portal when triggered | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| fast\_open | Description not available. | +| fx\_close | Description not available. | +| fx\_open | Description not available. | +| glowPortal | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| monsterportal | Description not available. | +| noTeleport | whether to teleport objects that touch the portal | +| partner | Description not available. | +| remove\_on\_close | Description not available. | +| shaderParm5 | specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) | +| shaderParm6 | specifies the near distance at which the portal will fade out | +| skin | use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) | +| skin\_onlyWarp | Description not available. | +| snd\_close | Description not available. | +| snd\_loop | Description not available. | +| snd\_open | Description not available. | +| snd\_portal\_entity | Description not available. | +| snd\_portal\_spark | Description not available. | +| sparkCount | Description not available. | +| sparkTimeMin | Description not available. | +| sparkTimeRnd | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhPortal](HhPortal_%28class%29 "HhPortal (class)")* + - [object\_portal](Object_portal_%28entity%29 "Object portal (entity)") + - [object\_glowportal](Object_glowportal_%28entity%29 "Object glowportal (entity)") + - **object\_spinportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_step_(entity).page b/Object_step_(entity).page new file mode 100644 index 000000000..a9b7cadb3 --- /dev/null +++ b/Object_step_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object step (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +An object that is a func\_static with a special collision model. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | An object that is a func\_static with a special collision model. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - **object\_step** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_vent2_(entity).page b/Object_vent2_(entity).page new file mode 100644 index 000000000..d11eee6a2 --- /dev/null +++ b/Object_vent2_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object vent2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - **object\_vent2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Object_vomiter_(entity).page b/Object_vomiter_(entity).page new file mode 100644 index 000000000..296cf38a9 --- /dev/null +++ b/Object_vomiter_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Object vomiter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +If not enabled, can control with trigger messages: + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| GoAwayChance | Description not available. | +| def\_damage | Description not available. | +| def\_movable1 | Description not available. | +| def\_movable2 | Description not available. | +| def\_movable3 | Description not available. | +| def\_trigger | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | If not enabled, can control with trigger messages: | +| editor\_var XXXX | Description not available. | +| fx\_death | Description not available. | +| fx\_vomit | Description not available. | +| health | Description not available. | +| immunity | Description not available. | +| matter | Description not available. | +| maxMovableVel | Description not available. | +| maxdelay | Maximum delay between waking up and erupting | +| maxs | Description not available. | +| minMovableVel | Description not available. | +| mindelay | Minimum delay between waking up and erupting | +| mins | Description not available. | +| model | Description not available. | +| movableRemoveTime | Description not available. | +| numMovables | Description not available. | +| offset\_trigger | Description not available. | +| secBetweenDamage | Description not available. | +| secBetweenMovables | Description not available. | +| snd\_die | Description not available. | +| snd\_erupt | Description not available. | +| snd\_idle | Description not available. | +| snd\_pain | Description not available. | +| snd\_wakeup | Description not available. | +| spawnclass | Description not available. | +| triggerpass\_cylinder | Description not available. | +| triggerpass\_maxs | Description not available. | +| triggerpass\_mins | Description not available. | +| triggerpass\_refire | Description not available. | +| triggerpass\_wait | Description not available. | +| vomittime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhVomiter](HhVomiter_%28class%29 "HhVomiter (class)")* + - **object\_vomiter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Occupant_tramCar_driver_process1_cortez_(entity).page b/Occupant_tramCar_driver_process1_cortez_(entity).page new file mode 100644 index 000000000..f8d590361 --- /dev/null +++ b/Occupant_tramCar_driver_process1_cortez_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Occupant tramCar driver process1 cortez (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| def\_occupant | Description not available. | +| inherit | Description not available. | +| spawn\_facing\_offset | Description not available. | +| spawn\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [occupant\_tramCar\_driver](Occupant_tramCar_driver_%28entity%29 "Occupant tramCar driver (entity)") + - **occupant\_tramCar\_driver\_process1\_cortez** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Occupant_tramCar_driver_strogg_(entity).page b/Occupant_tramCar_driver_strogg_(entity).page new file mode 100644 index 000000000..3f9fca607 --- /dev/null +++ b/Occupant_tramCar_driver_strogg_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Occupant tramCar driver strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| def\_occupant | Description not available. | +| inherit | Description not available. | +| spawn\_facing\_offset | Description not available. | +| spawn\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [occupant\_tramCar\_driver](Occupant_tramCar_driver_%28entity%29 "Occupant tramCar driver (entity)") + - **occupant\_tramCar\_driver\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Off_(script_event).page b/Off_(script_event).page new file mode 100644 index 000000000..56f8fdf76 --- /dev/null +++ b/Off_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Off (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns the light off. + +Usage +----- + +void Off( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Omnidirectional_(Sound_shader_keyword).page b/Omnidirectional_(Sound_shader_keyword).page new file mode 100644 index 000000000..440080dae --- /dev/null +++ b/Omnidirectional_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Omnidirectional (Sound shader keyword) +... + +Description +----------- + +Fall off with distance, but play same volume in all speakers + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/OnActionRelease_(GUI_item_event).page b/OnActionRelease_(GUI_item_event).page new file mode 100644 index 000000000..b4f3e35c9 --- /dev/null +++ b/OnActionRelease_(GUI_item_event).page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnActionRelease (GUI item event) +... + +Called when the user releases the mouse button when the mouse cursor is on this [GUI item](GUI_items "GUI items") area. + +Example(s) +---------- + + onActionRelease { + ... + } + diff --git a/OnAction_(GUI_item_event).page b/OnAction_(GUI_item_event).page new file mode 100644 index 000000000..dfd350d56 --- /dev/null +++ b/OnAction_(GUI_item_event).page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnAction (GUI item event) +... + +On most item types, called when the user clicks on a [GUI item](GUI_items "GUI items") with the mouse. + +On [editDefs](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") , this is called when the text changes. + +On [choiceDefs](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") , this is called when the selected option changes. + +Example(s) +---------- + + onAction { + ... + } + diff --git a/OnActivate_(GUI_item_event).page b/OnActivate_(GUI_item_event).page new file mode 100644 index 000000000..deb227286 --- /dev/null +++ b/OnActivate_(GUI_item_event).page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnActivate (GUI item event) +... + +This called when the GUI starts. For world GUIs, this is called the first time the user rolls the cursor over the GUI. + +Should be used on the [Desktop GUI item](Desktop_GUI_item "Desktop GUI item") . + +Example(s) +---------- + + onActivate{ + ... + } + diff --git a/OnDeactivate_(GUI_item_event).page b/OnDeactivate_(GUI_item_event).page new file mode 100644 index 000000000..b9b10dd9a --- /dev/null +++ b/OnDeactivate_(GUI_item_event).page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnDeactivate (GUI item event) +... + +Called when the GUI is deactivated. + +Should be used on the [Desktop GUI item](Desktop_GUI_item "Desktop GUI item") . + +Example(s) +---------- + + onDeactivate{ + ... + } + diff --git a/OnEnterRelease_(GUI_item_event).page b/OnEnterRelease_(GUI_item_event).page new file mode 100644 index 000000000..f14f382fc --- /dev/null +++ b/OnEnterRelease_(GUI_item_event).page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnEnterRelease (GUI item event) +... + +Called when the user lets go of the enter key on an [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") . + +*Must check if this works in normal windowDefs!* + +Example(s) +---------- + + onEnteRelease { + ... + } + diff --git a/OnEnter_(GUI_item_event).page b/OnEnter_(GUI_item_event).page new file mode 100644 index 000000000..55e4d8223 --- /dev/null +++ b/OnEnter_(GUI_item_event).page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnEnter (GUI item event) +... + +On [editDefs](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") , this is called when the user presses enter. + +On [listDefs](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") , this is called when the user presses enter or double-clicks. + +*Must check if this works in normal windowDefs!* + +Example(s) +---------- + + onEnter { + ... + } + diff --git a/OnEsc_(GUI_item_event).page b/OnEsc_(GUI_item_event).page new file mode 100644 index 000000000..5d568cb16 --- /dev/null +++ b/OnEsc_(GUI_item_event).page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnEsc (GUI item event) +... + +Called when the user press the ESC key on the keyboard. + +Example(s) +---------- + + onEsc { + ... + } + diff --git a/OnEvent_(GUI_item_event).page b/OnEvent_(GUI_item_event).page new file mode 100644 index 000000000..9ea47596c --- /dev/null +++ b/OnEvent_(GUI_item_event).page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnEvent (GUI item event) +... + +Frequently called on each frame. If you want to check or do everything all the time continuously and you can't use other events, this is the event block to use. + +Example(s) +---------- + + onEvent { + ... + } + diff --git a/OnMouseEnter_(GUI_item_event).page b/OnMouseEnter_(GUI_item_event).page new file mode 100644 index 000000000..ed4664290 --- /dev/null +++ b/OnMouseEnter_(GUI_item_event).page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnMouseEnter (GUI item event) +... + +Called when the user moves over an [item](GUI_items "GUI items") with the mouse cursor. Doesn't take the mouse button (up or down) state into account. + +Example(s) +---------- + + onMouseEnter { + ... + } + diff --git a/OnMouseExit_(GUI_item_event).page b/OnMouseExit_(GUI_item_event).page new file mode 100644 index 000000000..9f9bc776d --- /dev/null +++ b/OnMouseExit_(GUI_item_event).page @@ -0,0 +1,16 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnMouseExit (GUI item event) +... + +Called when the user moves out of an [item](GUI_items "GUI items") with the mouse cursor. Doesn't take the mouse button (up or down) state into account. + +Example(s) +---------- + + onMouseExit { + ... + } + diff --git a/OnNamedEvent_(GUI_item_event).page b/OnNamedEvent_(GUI_item_event).page new file mode 100644 index 000000000..b303fe40d --- /dev/null +++ b/OnNamedEvent_(GUI_item_event).page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnNamedEvent (GUI item event) +... + +Called when a certain special event happens elsewhere in the game code. The list of named events vary depending on the scope you're running the GUI script from (ie, HUD, scoreboard, etc), and new events can be created by mod authors, so it's mainly a way of the game to fire up commands inside a GUI. + +For existing Doom 3 GUIs, check the [GUIs folder](Guis_%28folder%29 "Guis (folder)") page for a list of some available named events. + +Example(s) +---------- + + onNamedEvent newWeapon { + ... + } + diff --git a/OnSignal_(script_event).page b/OnSignal_(script_event).page new file mode 100644 index 000000000..45b4ca24f --- /dev/null +++ b/OnSignal_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: OnSignal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a script callback function for when the given signal is raised on the given entity. + +Usage +----- + +void onSignal( float signalNum, entity ent, string functionName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/OnTime_(GUI_item_event).page b/OnTime_(GUI_item_event).page new file mode 100644 index 000000000..6ef1f05b4 --- /dev/null +++ b/OnTime_(GUI_item_event).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnTime (GUI item event) +... + +Called after a certain time has passed, since after the GUI has been activated. With this event, it's possible to create complex sequential animations, simulating a timeline. Several different onTime blocks can be used on the same item. + +The current time applied to an item can also be changed with the [resetTime](ResetTime_%28GUI_command%29 "ResetTime (GUI command)") command, so complex animations can be controlled independently. + +Example(s) +---------- + + onTime 0 { + ... + } + onTime 100 { + ... + } + diff --git a/OnTrigger_(GUI_item_event).page b/OnTrigger_(GUI_item_event).page new file mode 100644 index 000000000..d037fab9d --- /dev/null +++ b/OnTrigger_(GUI_item_event).page @@ -0,0 +1,18 @@ +--- +format: Markdown +categories: GUI_item_events +toc: no +title: OnTrigger (GUI item event) +... + +Called when the entity this GUI is attached to is triggered. + +Should be used on the [Desktop GUI item](Desktop_GUI_item "Desktop GUI item") . + +Example(s) +---------- + + onTrigger { + ... + } + diff --git a/On_(script_event).page b/On_(script_event).page new file mode 100644 index 000000000..038771c99 --- /dev/null +++ b/On_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: On (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns the light on. + +Usage +----- + +void On( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/OpenDoors_(script_event).page b/OpenDoors_(script_event).page new file mode 100644 index 000000000..305992218 --- /dev/null +++ b/OpenDoors_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: OpenDoors (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void openDoors( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/OpenGL_Blendmode_(Materials).page b/OpenGL_Blendmode_(Materials).page new file mode 100644 index 000000000..67396f727 --- /dev/null +++ b/OpenGL_Blendmode_(Materials).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Texturing +toc: yes +title: OpenGL Blendmode (Materials) +... + +Rendering +--------- + +Doom 3 uses the OpenGL API to render graphics to the screen. Each frame is stored in what is called a frame buffer. Each polygon in view is rendered to the frame buffer one at a time, stage by stage, pixel by pixel. + +Layers +------ + +OpenGL blend modes explain to the renderer how two graphic layers, a source and destination layer, are to be mixed together. + +The source layer is usually the RGB color data in a texture image file. This texture is gathered from the material shader applied to the current polygon. The actual image used in the source layer is generally defined through use of the map keyword. + +The destination layer is the color data currently existing in the frame buffer. + +The Blend Function +------------------ + +Each layer is essentially broken down into pixels and each pixel in the source layer is combined with the corresponding pixel in the destination layer using a mathmatical formula. This formula is the blend function. + +The formula reads as follows: + + [source * (srcBlend)] + [destination * (dstBlend)] + +The blend keyword defines both the source blend and destination blend through the use of aliases however you are not limited to using aliases. + +Both the source blend and destination blend can be defined separately like so... + + blend [srcBlend], [dstBlend] + +Source Blend (srcBlend) +----------------------- + +The following values are valid for the source blend part of the equation. + +|----------------------------|------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Alias | Value | Description | +| gl\_one | 1 | This is the value 1. When multiplied by the source, the value stays the same. The value of the color information does not change. | +| gl\_zero | 0 | This is the value 0. When multiplied by the source, all RGB data in the source becomes zero (essentially black). | +| gl\_dst\_color | destination | This is the value of color data currently in the destination (frame buffer). The value of that information depends on the information supplied by previous stages. | +| gl\_one\_minus\_dst\_color | 1 - destination | This is nearly the same as GL\_DST\_COLOR except that the value for each component color is inverted by subtracting it from one. (i.e. R = 1.0 - DST.R, G = 1.0 - DST.G, B = 1.0 - DST.B, etc.) | +| gl\_src\_alpha | source alpha | The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (for a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source. | +| gl\_one\_minus\_src\_alpha | 1 - source alpha | This is the same as GL\_SRC\_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A) | + +Destination Blend (dstBlend) +---------------------------- + +The following values are valid for the destination blend part of the equation. + +|----------------------------|------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Alias | Value | Description | +| gl\_one | 1 | This is the value 1. When multiplied by the destination, the value stays the same the value of the color information does not change. | +| gl\_zero | 0 | This is the value 0. When multiplied by the destination, all RGB data in the destination becomes zero (essentially black). | +| gl\_src\_color | source | This is the value of color data currently in the source (which is the texture being manipulated here). | +| gl\_one\_minus\_src\_color | 1 - source | This is the value of color data currently in source, but subtracted from one (i.e. inverted). | +| gl\_src\_alpha | source alpha | The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (four a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source. | +| gl\_one\_minus\_src\_alpha | 1 - source alpha | This is the same as GL\_SRC\_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A). | + +Blend Aliases +------------- + +The following parameters for the keyword blend are aliases for a specific set of source and destination values... + +|----------|----------------|----------------------------| +| Alias | Source | Destination | +| add | gl\_one | gl\_one | +| blend | gl\_src\_alpha | gl\_one\_minus\_src\_alpha | +| filter | gl\_dst\_color | gl\_zero | +| modulate | gl\_dst\_color | gl\_zero | +| none | gl\_zero | gl\_one | + +Computing a Result +------------------ + +Rather than think of the entire texture as a whole and how the blend function computes a result, it maybe easier to think of the red, green, blue, and alpha values that correspond to a single pixel in the source and destination layers, because that is essentially what the computer is processing... one pixel of each layer at a time. + +So, let's say the blend mode is add. That's ... + + blend gl_one, gl_one + +And these blends are plugged into the blend function like so... + + [source * (gl_one)] + [destination * (gl_one)] + +Because gl\_one equals 1 the formula can be simplified like so... + + [source * 1] + [destination * 1] + +Now, let's say that two coorisponding pixels from the source and destination layers are being plugged into the function where the source pixel is white and the destination pixel is black. + +Each pixel contains a red, green, blue, and alpha channel. Each channel is computed as a separate value. + + [1,1,1,0 * 1)] + [0,0,0,0, * 1] + +This then becomes... + + [1,1,1,0] + [0,0,0,0] + +Which then equates to ... + + [1,1,1,0] + +And that means the result is a white pixel. + diff --git a/OpenPDA_(script_event).page b/OpenPDA_(script_event).page new file mode 100644 index 000000000..463d601a3 --- /dev/null +++ b/OpenPDA_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: OpenPDA (script event) +... + +Description +----------- + +Shows or hides the player's PDA. + +Usage +----- + +In your script type... + + void openPDA( ) + +Parameters +---------- + +None, the script event toggles automatically. + +Examples +-------- + + if( ! $player1.inPDA() ) + $player1.openPDA(); + +Notes +----- + +This script event will only work when playing in single player mode. + diff --git a/OpenPortal_(script_event).page b/OpenPortal_(script_event).page new file mode 100644 index 000000000..433082613 --- /dev/null +++ b/OpenPortal_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: OpenPortal (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Opens the renderer portal associated with this mover. + +Usage +----- + +void openPortal( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Open_(script_event).page b/Open_(script_event).page new file mode 100644 index 000000000..48b5fbc6e --- /dev/null +++ b/Open_(script_event).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Open (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Opens the door. + +Usage +----- + +void open( ) + +Parameters +---------- + +- tba + +Examples +-------- + + // Opens or closes a door depending on it's current state ... +   + void doorToggle(ent door) + { + if (door.isOpen()) + { + door.close(); + } else { + door.open(); + } + } + +Notes +----- + +tba + diff --git a/Optimising_maps.page b/Optimising_maps.page new file mode 100644 index 000000000..8528d7115 --- /dev/null +++ b/Optimising_maps.page @@ -0,0 +1,76 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Optimising maps +... + +The process of **map optimisation** ensures that a given map will play as fast and smoothly as possible on a wide range of hardware. Optimisation techniques are used both throughout the map design process and as a final stage prior to release. A map that is not optimised may perform slowly, cause unwanted visual artifacts, or even crash the game (or PC) in some extreme circumstances. + +Useful Cvars +------------ + +To test a [map](Mapping "Mapping") and gauge the performance there are several [CVars](Console "Console") that can be set or toggled to give you visual information about you map. You can type the [bind](Bind_%28console_command%29 "Bind (console command)") console command at the console or set it in your " [autoexec.cfg](CFG_%28file_format%29 "CFG (file format)") " file to make it a semi-permanent feature. For all CVars with multiple settings (instead of just on/off) you can use the [toggle](Toggle_%28console_command%29 "Toggle (console command)") console command, for instance: + + bind m toggle "r_showTris 0 1 2 3" + +In general, the [com\_showFps](Com_showFPS_%28cvar%29 "Com showFPS (cvar)") allows you to keep tabs on the framerate of the current scene. It's not very useful to determining hardware bottlenecks though. + +After you've finished your map and are exclusively optimising the level it may pay off to [record](RecordDemo_%28console_command%29 "RecordDemo (console command)") a . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") of you playing through and then benchmark it with the [timeDemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") function. This way you can more quickly and accurately see which parts need to be optimised. + +Visportals +---------- + +By far the most important part in optimizing your maps is the correct usage of [visportals](Visportal "Visportal") , which tells the engine how to split up your map for rendering. If portals are not used properly, the engine may be rendering vast amounts of geometry which is not visible to the player, with an obviously devastating impact on performance. + +**Maps must be designed from the start with portalisation in mind; attempting to retrofit portals into an existing map is a recipe for frustration.** Portalisation works best when a map is constructed in a "tunnel network" fashion, without excessive sightlines or large open areas with high polycounts. + +Shadows +------- + +By default, all brushes, models and patches cast shadows in the Doom 3 engine. For every shadow-casting object the engine must do several things: calculate the silhouette and extrude the shadowvolume (CPU-intensive), render the back of the shadow volume (GPU render pass) then render the front of the shadow volume (GPU render pass). This process must be repeated for every light for which this object casts a shadow. + +These extra render passes and shadowvolume calculations have a significantly detrimental effect on performance if sufficiently complex shadows are present in a scene. For this reason, eliminating unnecessary shadows is an important part of making smooth-running maps. + +1. Consider which lights need to cast shadows: ambient or "fill-in" lights almost never need to be shadowcasters. Large, level-encompassing shadowcasting "moonlights" are particularly bad, and should be avoided if at all possible. +2. Turn off shadows for individual models by using setting the "noshadows" key to "1". Although objects cast shadows by default, in many mapping situations there is no significant visual problem with turning them off. Level geometry constructed with brushes or patches can have shadows turned off by converting the structure into a **func\_static** and setting the option as for a model. +3. Make liberal use of the **[r\_showShadows](R_showShadows_%28cvar%29 "R showShadows (cvar)")** and **[r\_showShadowCount](R_showShadowCount_%28cvar%29 "R showShadowCount (cvar)")** CVARs during playtesting. **r\_showShadowCount** colour-codes surfaces in much the same way as **r\_showLightCount** -- if the screen turns white, there are far too many shadows in view. +4. When designing a complex model, consider setting the model's main texture to non-shadowcasting (with the **noShadow** material keyword) and adding a separate, simpler "shadow mesh" to the model textured with "textures/common/shadow" or a similar shadowcasting texture. This means that the geometry used to calculate shadows is much simpler than the rendered visual model, which can improve performance without severely impacting the appearance. +5. Animated lights or shadowvolumes are much slower than those cast by static models in a static lightsource, since the animated geometry cannot make use of the precomputed shadowvolumes added to the .proc file by the map compiler. + +Lighting +-------- + +The [r\_showLightCount](R_showLightCount_%28cvar%29 "R showLightCount (cvar)") CVar allows you to check how many lights are hitting each polygon. You can even make it a bindable toggle so that you can switch from disabled, to number of lights, to number of lights plus overdraw rate. + +When viewing with **r\_showLightCount,** surfaces in the game (and DoomEdit, although the editor colours are inaccurate) display a colour, representing the number of lights hitting a surface: black for none, red for 1, through green, blue, cyan, magenta and white for 6 or more. Large surfaces which excessive light-counts may cause a performance impact depending on their screen area, and in some cases it may improve performance to split the surfaces up along the light's volumes so that each surface is being hit by as few different light sources as possible. + +A word of warning: many of the beginner tutorials on Doom3World and other sites make a big issue out of light counts, giving the impression that massive performance drops will occur if a single surface ever has more than 3 lights hitting it, and suggesting that mappers spend large amounts of time carving brushes to reduce light counts. **This is not accurate** . On modern hardware, lightcounts are not the main performance bottleneck and carving a surface in order to reduce its lightcount from 4 to 3 is likely to achieve absolutely nothing. Well-designed portalling and reduced shadow counts are **far** more important for performance, and time should be spent in these areas rather than carving brushes. + +Note that the above warning applies specifically to brush carving; reducing the number of *actual lights* can still be beneficial, particularly if this reduces shadow counts as well. + +It can also be helpful to set both r\_showTris and [r\_showLightScissors](R_showLightScissors_%28cvar%29 "R showLightScissors (cvar)") to "1" along with r\_showLightCount. You could use the following: + + bind l "toggle r_showLightCount 0 1; toggle r_showTris 0 1;toggle r_showLightScissors 0 1" + +If you make use of [patches](Patch "Patch") then make sure surfaces behind them (which are not seen by the player) have the "caulk" material. Being single-sided meshes, they never block light so this will prevent the engine from having to waste time calculating per-pixel lighting on those the unseen surfaces. + +Geometry +-------- + +The r\_showTris CVar is helpful for gauging the amount of geometry being processed but it's more commonly used to acertain how your [visportals](Visportal "Visportal") are affecting performance. You should combine it with the following CVars: + + bind p "toggle r_showTris 0 2;toggle r_useScissor 1 0;toggle r_showPortals 0 1" + +See also the [models vs brushes](Models_vs_brushes "Models vs brushes") section. + +Textures +-------- + +You can use the [listImages](ListImages_%28console_command%29 "ListImages (console command)") console command to check how the texture memory utilization of your map compares to the official maps. Make sure you test at each of the [quality settings](Quality_settings "Quality settings") . + +See also +-------- + +- [iddevnet page on optimizing Q4 maps](https://iddevnet.dhewm3.org/quake4/LevelEditor_Performance.html) + diff --git a/OverrideAnim_(script_event).page b/OverrideAnim_(script_event).page new file mode 100644 index 000000000..6c2fb8271 --- /dev/null +++ b/OverrideAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: OverrideAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the animation currently playing on the given channel and syncs // the animation with the animation of the nearest animating channel. + +Usage +----- + +void overrideAnim( float channel ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/PDA_(file_format).page b/PDA_(file_format).page new file mode 100644 index 000000000..320dae479 --- /dev/null +++ b/PDA_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub, File_formats +toc: no +title: PDA (file format) +... + +PDA file. Used for PDA's. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/PK4_(file_format).page b/PK4_(file_format).page new file mode 100644 index 000000000..7db83e5ea --- /dev/null +++ b/PK4_(file_format).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: PK4 (file format) +... + +Ideally, every asset used by the idTech 4 engine is stored in a .PK4 file (also known as a "pack" or "pak" file). Pack files are just normal [.ZIP](ZIP_%28file_format%29 "ZIP (file format)") files with the .PK4 extension - you can use [WinRar](http://www.win-rar.com/ "http://www.win-rar.com") , [Winzip](http://www.winzip.com/ "http://www.winzip.com") , [7-Zip](http://www.7-zip.org/ "http://www.7-zip.org/") or a similar utility to browse or create new .PK4 files. An even easier alternative might be [Pk4scape](Pk4scape "Pk4scape") , which handles all things for the user. + +![](/images/9/97/Rtcw2square_25.png) Note: _Wolfenstein only:_ + ~ The PK4 files used in the single player component have a modified header which prevents them from being opened by a standard archive + program with the exception of WinRar which seems capable of "repairing" these files. + +If you have more than one pack file or assets in a mix of pack files and individual files here is the expected behavior of the engine: + +1. Assets inside pack files that come later in alphabetical order override assets with the same name in Pack files that come earlier. +2. Assets as individual files override assets inside pack files. +3. Assets in pack files or modfolders override assets with the same name in the base folder + +Compression +----------- + +As renamed .ZIP files, .PK4 can have compressed files inside but also uncompressed ones by using the *store* option in the .ZIP format. The pack files that come with Doom 3 and the Doom 3: Resurrection of Evil expansion feature compression. Although compressed pack files increase loading times, this penalty is small while the filesize difference is significant: Doom 3's assets are 3.6Gb uncompressed, and only 1.44Gb in their original .PK4 form. + +#### Achieving Better Compression For Distribution + +Even if you use the maximum compression possible in .PK4 files it will never rival the compression ratios possible by [WinRar](http://www.win-rar.com/ "http://www.win-rar.com") for instance. However the following will: + +1. Create your .PK4 files with the *store* compression factor. +2. RAR all your .PK4 files with maximum compression. (You may want to create a SFX archive, instead of straight .RAR so people won't have to download WinRar to open it; which can also double as an installer for your mod.) + +You should now be able to distribute a much smaller file than if you had used max compression for the .PK4 files. However, once installed your files will be as large as if not in a .PK4 file because they are uncompressed thanks to the *store* option. + +On a side note: [7zip](http://www.7-zip.org/ "http://www.7-zip.org/") s compression ratio is even better, but not as wide-spread as the WinRar format. + diff --git a/PLAYBACK_(file_format).page b/PLAYBACK_(file_format).page new file mode 100644 index 000000000..0668ad4f2 --- /dev/null +++ b/PLAYBACK_(file_format).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: PLAYBACK (file format) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Playback files are recorded by the in-game playback editor. They are used to animate func\_playback entities. + +Playback Syntax +--------------- + + playback playbacks/flyer/flyer_oldcanyon_arena_2 + { + sequence + { + origin -12989.3,8291.7,1975.1 + frameRate 15.0 + } + data + { + { pos -1.2,4.3,-1.1 } + { ang -15.0,55.7,-13.0 } + { pos -37.0,137.9,-29.5 ang -15.0,55.7,-13.0 } + {} + } + } + +Playback definitions are broken into two parts; header and data. The header defines the origin, or starting position, as well as the framerate for the playback. The data segment contains either: a position vector, angle vector, both, or an empty bracket pair if there is no change from the last frame. The example above shows all of these cases, though the majority of .playbacks consist of a long string of position vectors. + +Playback Workflow +----------------- + +Playbacks are created with the following workflow: + +- open the map you would like to contain the animation +- open the editor with the editPlaybacks console command +- set up your options and hit record +- move around the map pretending to be your animated object +- switch back to the playback editor and hit stop +- save your playback from the playback editor +- create a func\_playback entity in your map, set its playback key/value to the file you just created + diff --git a/PNG_(file_format).page b/PNG_(file_format).page new file mode 100644 index 000000000..bd1d976f0 --- /dev/null +++ b/PNG_(file_format).page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: PNG (file format) +... + +PNG (Portable Network Graphics) is a lossless bitmap image format. PNG was created to both improve upon and replace the GIF format with an image file format that does not require a patent license to use. PNG is officially pronounced as "ping" (/pɪŋ/ in IPA), but it is often just spelled out — possibly to avoid confusion with the internet tool ping. PNG is supported by the libpng reference library, a platform independent library that contains C functions for handling PNG images. + +PNG files nearly always use the file extensions PNG and png and are assigned the MIME media type image/png (approved on October 14, 1996). + +PNG is recommended by [W3C](http://www.w3.org/ "http://www.w3.org") . + diff --git a/PROC_(file_format).page b/PROC_(file_format).page new file mode 100644 index 000000000..e8bea7ca4 --- /dev/null +++ b/PROC_(file_format).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, File_formats +toc: yes +title: PROC (file format) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +General Information +------------------- + +The .proc contains all the pre-processed geometry in the map. It stores all the visible triangles, batched up in to surfaces. It also stores all the portal information, and any precalculated shadow volumes (if a light doesn't move, and a brush doesn't move, the shadow volume can be precalculated). + +File Format +----------- + +### Models + +A model represents a object in the world (level), or a part of the world itself. Every model consists of 1-n surfaces, which containing information about the geometrical representation of the model. Every model section starts with the keyword *model* , directly followed by an opening curly brace. The model information itself is located in this braced section. + +` ` + + model { + + + ... + + } + +The value of *name* is the name of the model. All *name* attributes are stored as quoted string literals. + +*Number of surfaces* is an integer which indicates how many surfaces the model actually has. + +The *surface* information are located within a (curly) braced section. Every surface contains information about the material used by this surface, the number of vertices and the number of indices. + +` ` + + { + ... + ... + } + +The name of the material the surface uses is stored in the *material* value. The value refers to a material script and is stored as a quoted string literal. + +The value of *number of vertices' is an integer which indicates the actual number of vertices for this surface.* + +The value of *number of indices* is an integer which indicates the actual number of indices for this surface. + +A *vertex* contains information about the position, the u/v-coordinates and the vertex normal. All this information are written within two parentheses. + +` ` + + ( x y z u v nx ny nz ) + +The values x, y and z defines the translation of the vertex in the world coordinate system. The values of u and v are the texture coordinates, used for mapping the texturemaps onto this surface. Nx, ny and nz are representing the vertex normal. All of this values are stored as double precision floating point values. + +An *index* is simply an unsigned integer. Every index indicates a vertex in the surface's vertex list. Since all vertexdata is rendered as a list of triangles three indices build a triangle. + +### Areas + +Areas are special models, indicated by the name (\_areaN; i.e. \_area0 for the first area in the list). Each level is split into a list of convex parts, whereas each part is one area. + +### Portals + +A portal is the connection between two areas. Portals can be used for occlusion culling (which means every part of the level, which is not in the field of view, will be rejected, for the sake of rendering speed). Another benefit of portals is, that each pair of area can be connected through a portal, even if the areas are not spatially next to each other. The portal list is indicated through the keyword *interAreaPortals* followed by a braced section which includes the portal informations. + +` ` + + interAreaPortals { + + + ... + + } + +The value *number of areas* is an integer which indicates the number of areas the level consists of. For each integer 0 to *n* must be a according model. + +The value of *number of portals* is an integer which indicates the number of portals. + +A *inter area portal* consists of a number of points and the information of the linked areas. + +` ` + + ... + +*Number of vertices* is an integer indicating the number of actual points for this portal. + +*Positive- and negative side area* are integers indicating the indices of the linked areas. The values points to the world's area list. + +A *point* consits of three values which represents the point's position in world space. The values are double precision floating point values and are stored between two parentheses: + +` ` + + ( x y z ) + +### Nodes + +Each level stores a list of nodes which are represented in a tree structure. Each node contains information about its splitting plane and two indices which points to either a child node or an area. The node section is lead in by the keyword *nodes* followed by a braced section containing the node informations. + +` ` + + nodes { + + + ... + + } + +The value of *number of nodes* is an integer indicating the number of nodes in the BSP tree. + +A *node* contains information about its splitting plane and two indices pointing to either the two child nodes or an area. + +` ` + + ( nx ny nz d ) + +The values of *nx* , *ny* and *nz* representing the plane normal of the splitting plane. The value of *d* is the distance of the plane. Each of this values is stored as double precision floating point value. + +*Positive-, negative child* are integers indexing the child nodes in the tree branch. There are three cases: If an index is positive the index points to another node in the node list. If the index is zero it indicated a solid, opaque area. Is the index negative the index points to an area-model, which means the node is a leaf in the tree. In the last case, the actual index is compted as (-1-index). + +### Shadow Volumes + +Rendering Details +----------------- + diff --git a/PRT_(file_format).page b/PRT_(file_format).page new file mode 100644 index 000000000..f9e1ce4e0 --- /dev/null +++ b/PRT_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub, File_formats +toc: no +title: PRT (file format) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Effects files. These files contain [Declarations](Declarations "Declarations") and more specifically, [particle declarations](Particle_%28decl%29 "Particle (decl)") . + diff --git a/Particle_(decl).page b/Particle_(decl).page new file mode 100644 index 000000000..c6fa2d8f2 --- /dev/null +++ b/Particle_(decl).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Declarations, Mapping, Texturing +toc: yes +title: Particle (decl) +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Particle declarations reference a material and provide the parameters needed to reproduce a particle stream in game. + +Syntax +------ + + particle [name] { + [global] + { + [stage] + } + ... + } + +Keywords +-------- + +### Global + +| Keywords & Usage | Description | +|--------------------|-------------| +| depthHack \ | ??? | + +### Stage + +| Keywords & Usage | Description | +|------------------------------------------------|-------------| +| count \ | ??? | +| material \ | ??? | +| time \ | ??? | +| cycles \ | ??? | +| bunching \ | ??? | +| distribution \ \ \ \ | ??? | +| direction \ \ | ??? | +| orientation \ | ??? | +| speed \ | ??? | +| size \ | ??? | +| aspect \ | ??? | +| fadeIn \ | ??? | +| fadeOut \ | ??? | +| fadeIndex \ | ??? | +| color \ \ \ \ | ??? | +| fadeColor \ \ \ \ | ??? | +| offset \ \ \ | ??? | +| gravity \ \ | ??? | +| rotation \ to \ | ??? | +| randomDistribution \ | ??? | +| boundsExpansion \ | ??? | + diff --git a/Password_(cvar).page b/Password_(cvar).page new file mode 100644 index 000000000..4fc3916b9 --- /dev/null +++ b/Password_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Password (cvar) +... + +Description +----------- + +client password used when connecting + +Usage +----- + +At the console type... + + password [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Patch.page b/Patch.page new file mode 100644 index 000000000..a123d0bd1 --- /dev/null +++ b/Patch.page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Patch +... + + ![How to prevent leaks caused by patch meshes.](/images/1/13/Patch_caulk.png) + +A **patch** or **patch mesh** is a procedural surface defined by a number of *control points* which can be manipulated in three dimensions to form a multitude of simple or complex shapes. Curved patches are used to build pillars, domes, vaults, pipes, railings, columns or bevels, whilst more simple flat patches are used to apply decals. + +Patches have two important properties when compared with brushes. + +- Patches cannot be used to seal the void. If a patch is used on a wall, ceiling or floor, a brush with the [caulk](Caulk "Caulk") texture must be placed behind it to prevent leaks. +- Patches can only be viewed from one direction (unless the **[twoSided](TwoSided_%28Material_global_keyword%29 "TwoSided (Material global keyword)")** keyword is active in the material), so it is necessary to ensure they are placed the correct way round (inverting them if necessary with **Ctrl-I** ). + +Creating a simple patch +----------------------- + +A *simple patch mesh* is a basic rectangular patch with no initial curvature, and a user-selectable number of control points. Simple patch meshes can be used as-is to apply [decals](Decal "Decal") , or modified through vertex editing to produce common architectural shapes such as arched doorways and roofs. + +1. Select the appropriate view with **Ctrl-Tab** . The patch will be created facing the viewport, so if the patch is supposed to lie flat on the ground, make sure you create it in Top view. +2. Click and drag to draw a brush. This will become the boundary of the patch (since patches are infinitely thin you do not need to worry about the third dimension of the brush). +3. From the **Patch** menu choose **Simple Patch Mesh...** +4. Select the desired number of control points (minimum 3) in each dimension, and click OK to create the patch. + +Adjusting the control points +---------------------------- + +Select a patch and press **V** to enter vertex editing mode. In this mode you can move any or all of the control points in three dimensions to control the shape and curvature of the patch. You can select more than one control point by dragging a box around them with the mouse (unlike with brush vertex editing), or by shift-clicking on a control point which alternately selects the whole row or column. + +Subdividing patches +------------------- + +**Missing image: */w/images/8/8c/Patch\_subdivision\_sized.png* Subdividing a patch** + + *Subdividing a patch* + +As with all surfaces, patches must be converted to flat triangles before being rendered by the graphics card. Although this is performed automatically by Doom 3, the default number of triangles used is quite high. In many cases it is advisable to reduce the number of polygons used through the **subdivide patch** functionality. + +1. Select a patch with **Shift-LMB** +2. Hit **S** to bring up the Surface Inspector. +3. Enable the **Subdivide patch** checkbox, and use the sliders to choose the number of divisions to make in each direction. + +As subdivided patches are still smooth shaded, it is often possible to subdivide them into 3 or 4 sections without losing visual quality. Subdivided patches can also exhibit less texture distortion than non-divided ones. + +Thickening patches +------------------ + +A newly-created patch is infinitely thin. For architectural detail such as arches or beams, a patch needs to be made into a three-dimensional object which can be viewed from all directions. The **thicken** tool is used for this purpose. + +**Missing image: */w/images/8/84/Thickpatch.jpg* Screenshots of a patch being thickened.** + + *Screenshots of a patch being thickened.* + +1. Create the first patch which will define the shape of the object. For an archway or curved beam, this might be the front face of the shape. +2. With the patch selected, choose **Thicken...** from the **Patch** menu. +3. Enter the distance in editor units that the patch should be extruded, and choose whether or not to create "Seams". If seams are not created, only the front and back patches will be generated, otherwise a complete extrusion (front, back and side faces) will be performed. +4. Choose **OK** to create the thickened patch + +The thickened object is a [func\_static](Func_static "Func static") grouping of patches, that can be selected and manipulated as a single object. Individual patches within the object can be selected by cycling through them with the **TAB** key. + diff --git a/Path_(console_command).page b/Path_(console_command).page new file mode 100644 index 000000000..1bfdcb5af --- /dev/null +++ b/Path_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Path (console command) +... + +Description +----------- + +This command will display the search path currently being used by the game to locate assets. + +Usage +----- + +At the console type... + + path + +Parameters +---------- + +This command does not accept parameters. + +Notes +----- + +None. + diff --git a/Path_anim_(entity).page b/Path_anim_(entity).page new file mode 100644 index 000000000..6bff5d334 --- /dev/null +++ b/Path_anim_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path anim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will play the specified animation. Set angles to direction to face. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | \# frame to blend out of anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Character will play the specified animation. Set angles to direction to face. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_anim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_attack_(entity).page b/Path_attack_(entity).page new file mode 100644 index 000000000..8eb191d4d --- /dev/null +++ b/Path_attack_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path attack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will attack the character specified by 'enemy' key. Character will go to next path when enemy dies or when activated. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will attack the character specified by 'enemy' key. Character will go to next path when enemy dies or when activated. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_attack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_conversation_(entity).page b/Path_conversation_(entity).page new file mode 100644 index 000000000..59bcb2b74 --- /dev/null +++ b/Path_conversation_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path conversation (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Conversation node. Character speaks a line of dialog and looks at a specific entity. When talked to, conversation will end for all characters listening to conversation and they'll begin following path entities after all conversation nodes. When finished, character will tell all listening characters to go to their next conversation node. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Name of animation to play while speaker talks. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | \# frame to blend out of anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Conversation node. Character speaks a line of dialog and looks at a specific entity. When talked to, conversation will end for all characters listening to conversation and they'll begin following path entities after all conversation nodes. When finished, character will tell all listening characters to go to their next conversation node. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_conversation** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_conversation_listen_(entity).page b/Path_conversation_listen_(entity).page new file mode 100644 index 000000000..f6f863645 --- /dev/null +++ b/Path_conversation_listen_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path conversation listen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Conversation node. Character listens to entity 'focus' and waits for him to finish. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Name of animation to play while speaker talks. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | \# frame to blend out of anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Conversation node. Character listens to entity 'focus' and waits for him to finish. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_conversation\_listen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_corner_(entity).page b/Path_corner_(entity).page new file mode 100644 index 000000000..943dfcd4f --- /dev/null +++ b/Path_corner_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path corner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will walk to this entity + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will walk to this entity | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_corner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_cycleanim_(entity).page b/Path_cycleanim_(entity).page new file mode 100644 index 000000000..6e6dcc307 --- /dev/null +++ b/Path_cycleanim_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path cycleanim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will loop the specified animation and wait until triggered, or until time specified by 'wait' has elapsed. Set angles to direction to face. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Character will loop the specified animation and wait until triggered, or until time specified by 'wait' has elapsed. Set angles to direction to face. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_cycleanim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_default_(entity).page b/Path_default_(entity).page new file mode 100644 index 000000000..7b210008a --- /dev/null +++ b/Path_default_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_follow_(entity).page b/Path_follow_(entity).page new file mode 100644 index 000000000..d66883bfd --- /dev/null +++ b/Path_follow_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path follow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +forces character to follow closest player at the time of trigger + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | forces character to follow closest player at the time of trigger | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_follow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_headanim_(entity).page b/Path_headanim_(entity).page new file mode 100644 index 000000000..508a85fa6 --- /dev/null +++ b/Path_headanim_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path headanim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +starts playing an animation on the head immediately goes to next path. used for playing talk anims while walking. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Name of animation to play. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | \# frame to blend out of anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | starts playing an animation on the head immediately goes to next path. used for playing talk anims while walking. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_headanim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_hide_(entity).page b/Path_hide_(entity).page new file mode 100644 index 000000000..f0fe58def --- /dev/null +++ b/Path_hide_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path hide (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Makes the character invisible and non-solid. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Makes the character invisible and non-solid. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_hide** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_jump_(entity).page b/Path_jump_(entity).page new file mode 100644 index 000000000..5afe69c50 --- /dev/null +++ b/Path_jump_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path jump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will jump to the next path entity (regardless of type). Will cause error if character doesn't have jumping ability. If jump is failing, you can manually specify velocity of the jump using 'up' and 'forward'. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will jump to the next path entity (regardless of type). Will cause error if character doesn't have jumping ability. If jump is failing, you can manually specify velocity of the jump using 'up' and 'forward'. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_jump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_ledge_(entity).page b/Path_ledge_(entity).page new file mode 100644 index 000000000..e15c2faab --- /dev/null +++ b/Path_ledge_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path ledge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hunter will walk to this point and jump off the ledge + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Hunter will walk to this point and jump off the ledge | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_ledge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_lookat_(entity).page b/Path_lookat_(entity).page new file mode 100644 index 000000000..23b0e144b --- /dev/null +++ b/Path_lookat_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path lookat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Causes character to look at an entity for a certain length of time or until triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Name of animation to play. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | \# frame to blend in to anim. | +| blend\_out | \# frame to blend out of anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Causes character to look at an entity for a certain length of time or until triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_lookat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_null_(entity).page b/Path_null_(entity).page new file mode 100644 index 000000000..9bbb8b2ef --- /dev/null +++ b/Path_null_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path null (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will wait 0.016 seconds. Target this entity with a target\_ai\_followpath to make it break out of its current path and release control to the AI + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will wait 0.016 seconds. Target this entity with a target\_ai\_followpath to make it break out of its current path and release control to the AI | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | +| wait | how long to wait. default is 0.016 | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_null** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_rail_(entity).page b/Path_rail_(entity).page new file mode 100644 index 000000000..bfdaff1fe --- /dev/null +++ b/Path_rail_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path rail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hunter will walk to this point and jump over the rail + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Hunter will walk to this point and jump over the rail | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_rail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_ignore_player_(entity).page b/Path_sentry_ignore_player_(entity).page new file mode 100644 index 000000000..1f7223b60 --- /dev/null +++ b/Path_sentry_ignore_player_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry ignore player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tells sentry to stop leading the player to his destination. Imediately goes to next path entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Tells sentry to stop leading the player to his destination. Imediately goes to next path entity. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_ignore\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_lead_player_(entity).page b/Path_sentry_lead_player_(entity).page new file mode 100644 index 000000000..f01f7993f --- /dev/null +++ b/Path_sentry_lead_player_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry lead player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tells sentry to start leading the player to his destination. Imediately goes to next path entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Tells sentry to start leading the player to his destination. Imediately goes to next path entity. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_lead\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_light_off_(entity).page b/Path_sentry_light_off_(entity).page new file mode 100644 index 000000000..3e3b9ed92 --- /dev/null +++ b/Path_sentry_light_off_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry light off (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tells sentry to turn on his flashlight. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Tells sentry to turn on his flashlight. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_light\_off** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_light_on_(entity).page b/Path_sentry_light_on_(entity).page new file mode 100644 index 000000000..08afa228b --- /dev/null +++ b/Path_sentry_light_on_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry light on (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tells sentry to turn on his flashlight. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Tells sentry to turn on his flashlight. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_light\_on** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_shutdown_(entity).page b/Path_sentry_shutdown_(entity).page new file mode 100644 index 000000000..0a7eeaad8 --- /dev/null +++ b/Path_sentry_shutdown_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry shutdown (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tells sentry to shutdown until triggered again. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Tells sentry to shutdown until triggered again. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_shutdown** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_sentry_unlock_door_(entity).page b/Path_sentry_unlock_door_(entity).page new file mode 100644 index 000000000..88fef0b0d --- /dev/null +++ b/Path_sentry_unlock_door_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path sentry unlock door (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Sentry walks to this location and plays the unlock door animation. Set 'trigger' to name of target\_lock entity that unlocks the door. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Sentry walks to this location and plays the unlock door animation. Set 'trigger' to name of target\_lock entity that unlocks the door. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - **path\_sentry\_unlock\_door** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_shootat_(entity).page b/Path_shootat_(entity).page new file mode 100644 index 000000000..fc2fc68a1 --- /dev/null +++ b/Path_shootat_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path shootat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will walk to this entity + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will walk to this entity | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Entity to shoot at | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_shootat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_show_(entity).page b/Path_show_(entity).page new file mode 100644 index 000000000..0fe63bfa1 --- /dev/null +++ b/Path_show_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path show (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Makes the character visible and solid. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Makes the character visible and solid. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_show** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_talk_(entity).page b/Path_talk_(entity).page new file mode 100644 index 000000000..d5120038b --- /dev/null +++ b/Path_talk_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path talk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +forces character to talk to the player + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | forces character to talk to the player | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_talk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_talk_primary_(entity).page b/Path_talk_primary_(entity).page new file mode 100644 index 000000000..67dcdf447 --- /dev/null +++ b/Path_talk_primary_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path talk primary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +forces character to say his primary talk anim to the player + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | forces character to say his primary talk anim to the player | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_talk\_primary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_talk_secondary_(entity).page b/Path_talk_secondary_(entity).page new file mode 100644 index 000000000..dd7dace5d --- /dev/null +++ b/Path_talk_secondary_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path talk secondary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +forces character to say his secondary talk anim to the player + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | forces character to say his secondary talk anim to the player | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_talk\_secondary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_talk_triggered_(entity).page b/Path_talk_triggered_(entity).page new file mode 100644 index 000000000..b098a163a --- /dev/null +++ b/Path_talk_triggered_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path talk triggered (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +forces character to say his triggered talk anim to the player + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | forces character to say his triggered talk anim to the player | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_talk\_triggered** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_turn_(entity).page b/Path_turn_(entity).page new file mode 100644 index 000000000..80fb9f187 --- /dev/null +++ b/Path_turn_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path turn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will turn to the direction specified in entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Character will turn to the direction specified in entity. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_turn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_wait_(entity).page b/Path_wait_(entity).page new file mode 100644 index 000000000..e0ee22685 --- /dev/null +++ b/Path_wait_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path wait (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will wait specified amount of time before continuing on path. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will wait specified amount of time before continuing on path. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | +| wait | how long to wait. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_wait** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_waitforheadanim_(entity).page b/Path_waitforheadanim_(entity).page new file mode 100644 index 000000000..e5891ca72 --- /dev/null +++ b/Path_waitforheadanim_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path waitforheadanim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +waits for animation on the head from path\_headanim finish. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | waits for animation on the head from path\_headanim finish. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_waitforheadanim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Path_waitfortrigger_(entity).page b/Path_waitfortrigger_(entity).page new file mode 100644 index 000000000..5d91fb2db --- /dev/null +++ b/Path_waitfortrigger_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Path waitfortrigger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Character will wait until they're triggered again before continuing on path. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Character will wait until they're triggered again before continuing on path. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path entity. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idPathCorner](IdPathCorner_%28class%29 "IdPathCorner (class)")* + - [path\_default](Path_default_%28entity%29 "Path default (entity)") + - **path\_waitfortrigger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pause_(script_event).page b/Pause_(script_event).page new file mode 100644 index 000000000..a53483b4f --- /dev/null +++ b/Pause_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Pause (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Pauses the current thread. + +Usage +----- + +void pause( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Pda_alphalabs1_labcoat_bald_(entity).page b/Pda_alphalabs1_labcoat_bald_(entity).page new file mode 100644 index 000000000..f4cf19609 --- /dev/null +++ b/Pda_alphalabs1_labcoat_bald_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda alphalabs1 labcoat bald (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_alphalabs1\_labcoat\_bald** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_alphalabs3_fragchamber_scientist2_(entity).page b/Pda_alphalabs3_fragchamber_scientist2_(entity).page new file mode 100644 index 000000000..42c951b6e --- /dev/null +++ b/Pda_alphalabs3_fragchamber_scientist2_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda alphalabs3 fragchamber scientist2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_alphalabs3\_fragchamber\_scientist2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_char_maint_asian_pda_(entity).page b/Pda_marscity_char_maint_asian_pda_(entity).page new file mode 100644 index 000000000..7036b720b --- /dev/null +++ b/Pda_marscity_char_maint_asian_pda_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity char maint asian pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_char\_maint\_asian\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_labcoat_black_(entity).page b/Pda_marscity_labcoat_black_(entity).page new file mode 100644 index 000000000..51777fd86 --- /dev/null +++ b/Pda_marscity_labcoat_black_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity labcoat black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| pda\_name | name of pda as defined in the .pda file | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_labcoat\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_maint1_hallway_(entity).page b/Pda_marscity_maint1_hallway_(entity).page new file mode 100644 index 000000000..56a93d8a0 --- /dev/null +++ b/Pda_marscity_maint1_hallway_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity maint1 hallway (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_maint1\_hallway** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_security_goggles_pda_(entity).page b/Pda_marscity_security_goggles_pda_(entity).page new file mode 100644 index 000000000..914670093 --- /dev/null +++ b/Pda_marscity_security_goggles_pda_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity security goggles pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_security\_goggles\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_soldier_bald_pda_(entity).page b/Pda_marscity_soldier_bald_pda_(entity).page new file mode 100644 index 000000000..09b422313 --- /dev/null +++ b/Pda_marscity_soldier_bald_pda_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity soldier bald pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_soldier\_bald\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_soldier_black_(entity).page b/Pda_marscity_soldier_black_(entity).page new file mode 100644 index 000000000..ffd4e5501 --- /dev/null +++ b/Pda_marscity_soldier_black_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity soldier black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_soldier\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_marscity_soldier_young_pda_(entity).page b/Pda_marscity_soldier_young_pda_(entity).page new file mode 100644 index 000000000..67eaec131 --- /dev/null +++ b/Pda_marscity_soldier_young_pda_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda marscity soldier young pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_marscity\_soldier\_young\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_underground_maint_young_daniel_(entity).page b/Pda_underground_maint_young_daniel_(entity).page new file mode 100644 index 000000000..d8f99e3e1 --- /dev/null +++ b/Pda_underground_maint_young_daniel_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda underground maint young daniel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| pda\_name | name of pda as defined in the .pda file | +| respawn | When set to 1 this entity respawns when picked up. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_underground\_maint\_young\_daniel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pda_underground_security_helmet_mark_(entity).page b/Pda_underground_security_helmet_mark_(entity).page new file mode 100644 index 000000000..22368b40f --- /dev/null +++ b/Pda_underground_security_helmet_mark_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Pda underground security helmet mark (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +PDA + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| density | Description not available. | +| dropToFloor | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy3 | Description not available. | +| editor\_copy4 | Description not available. | +| editor\_copy5 | Description not available. | +| editor\_copy6 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | PDA | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| friction | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| inv\_carry | Description not available. | +| inv\_item | Description not available. | +| inv\_name | This name is used on trigger requires. It does not need to match the name as defined in the .pda file | +| inv\_pda | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notpushable | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| pda\_name | name of pda as defined in the .pda file | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [item\_default](Item_default_%28entity%29 "Item default (entity)") + - [item\_pda](Item_pda_%28entity%29 "Item pda (entity)") + - [moveable\_item\_pda](Moveable_item_pda_%28entity%29 "Moveable item pda (entity)") + - **pda\_underground\_security\_helmet\_mark** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_badger_(entity).page b/Persona_badger_(entity).page new file mode 100644 index 000000000..757f6e771 --- /dev/null +++ b/Persona_badger_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona badger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| npc\_description | Description not available. | +| skin | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_badger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_marine_act1_1_helmet_(entity).page b/Persona_marine_act1_1_helmet_(entity).page new file mode 100644 index 000000000..d29b1c15a --- /dev/null +++ b/Persona_marine_act1_1_helmet_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona marine act1 1 helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_marine\_act1\_1\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_marine_act1_5_(entity).page b/Persona_marine_act1_5_(entity).page new file mode 100644 index 000000000..1d5771fa8 --- /dev/null +++ b/Persona_marine_act1_5_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona marine act1 5 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_marine\_act1\_5** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_marine_act1_5_helmet_(entity).page b/Persona_marine_act1_5_helmet_(entity).page new file mode 100644 index 000000000..9248e79a9 --- /dev/null +++ b/Persona_marine_act1_5_helmet_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona marine act1 5 helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_marine\_act1\_5\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_marine_act1_6_helmet_(entity).page b/Persona_marine_act1_6_helmet_(entity).page new file mode 100644 index 000000000..8a6c48e6b --- /dev/null +++ b/Persona_marine_act1_6_helmet_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona marine act1 6 helmet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_marine\_act1\_6\_helmet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_marine_act1_7_(entity).page b/Persona_marine_act1_7_(entity).page new file mode 100644 index 000000000..4736576b2 --- /dev/null +++ b/Persona_marine_act1_7_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona marine act1 7 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit1 | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_marine\_act1\_7** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_rhino_(entity).page b/Persona_rhino_(entity).page new file mode 100644 index 000000000..f594bfffe --- /dev/null +++ b/Persona_rhino_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona rhino (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| npc\_description | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_rhino** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_rhino_morris_sgt_act2_(entity).page b/Persona_rhino_morris_sgt_act2_(entity).page new file mode 100644 index 000000000..20e20c92f --- /dev/null +++ b/Persona_rhino_morris_sgt_act2_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona rhino morris sgt act2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------|----------------------------| +| def\_head | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| npc\_name | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [persona\_rhino\_morris\_lt](Persona_rhino_morris_lt_%28entity%29 "Persona rhino morris lt (entity)") + - **persona\_rhino\_morris\_sgt\_act2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_test_(entity).page b/Persona_test_(entity).page new file mode 100644 index 000000000..bae4426b5 --- /dev/null +++ b/Persona_test_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona test (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| npc\_description | Description not available. | +| npc\_name | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_test** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Persona_warthog_(entity).page b/Persona_warthog_(entity).page new file mode 100644 index 000000000..cd09a4f39 --- /dev/null +++ b/Persona_warthog_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Persona warthog (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| npc\_description | Description not available. | +| skin | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **persona\_warthog** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pk4scape.page b/Pk4scape.page new file mode 100644 index 000000000..6fb8f14db --- /dev/null +++ b/Pk4scape.page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Utilities +toc: no +title: Pk4scape +... + +[Pk4Scape](http://doom3.filefront.com/file/PK4Scape;31661 "http://doom3.filefront.com/file/PK4Scape;31661") is an extremely versatile tool for managing . [PK4](PK4_%28file_format%29 "PK4 (file format)") files. It provides a dual-paneled interface for browsing a .PK4 file. Instead of the conventional single-panel interface (used by [WinRAR](http://win-rar.com/ "http://win-rar.com") and others) which can make quick navigation clumsy, this organization makes finding a file or managing assets easier. + +Pk4Scape also uses the [zlib](http://en.wikipedia.org/wiki/Zlib "http://en.wikipedia.org/wiki/Zlib") compression library to compress .PK4 files. Using this compression can yield extra compression over plain conversion from . [ZIP](ZIP_%28file_format%29 "ZIP (file format)") . + diff --git a/Plastic_(Material_global_keyword).page b/Plastic_(Material_global_keyword).page new file mode 100644 index 000000000..5b10d2a2a --- /dev/null +++ b/Plastic_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Plastic (Material global keyword) +... + +Description +----------- + +Flags the surface as made of plastic to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + plastic + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/PlayAnim_(script_event).page b/PlayAnim_(script_event).page new file mode 100644 index 000000000..a9e46fdf5 --- /dev/null +++ b/PlayAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: PlayAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays the given animation on the given channel. Returns false if anim doesn't exist. + +Usage +----- + +float playAnim( float channel, string animName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/PlayCycle_(script_event).page b/PlayCycle_(script_event).page new file mode 100644 index 000000000..a9433b0ff --- /dev/null +++ b/PlayCycle_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: PlayCycle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Continuously repeats the given animation on the given channel. Returns false if anim doesn't exist. + +Usage +----- + +float playCycle( float channel, string animName ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/PlayEffect_(script_event).page b/PlayEffect_(script_event).page new file mode 100644 index 000000000..4432735c7 --- /dev/null +++ b/PlayEffect_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: PlayEffect (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays an [effect](Effect_%28decl%29 "Effect (decl)") on a particular location of the entity. + +Usage +----- + +*void* playEffect( *string* **effectName** , *string* **boneName** , *float* **loop** ) + +Parameters +---------- + +- [effectName] - Name of effect to play. +- [boneName] - Skeleton location to play the effect at. +- [loop] - Whether to loop the effect. + +Examples +-------- + + $my_entity.playEffect( "fire64", "joint01", 1 ); + +Notes +----- + +This script event does not return any values. + diff --git a/PlayWorldEffect_(script_event).page b/PlayWorldEffect_(script_event).page new file mode 100644 index 000000000..93522dd8e --- /dev/null +++ b/PlayWorldEffect_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: PlayWorldEffect (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays an [effect](Effect_%28decl%29 "Effect (decl)") . + +Usage +----- + +*void* playWorldEffect( *string* **effectName** , *vector* **org** , *vector* **angle** ) + +Parameters +---------- + +- [effectName] - Name of effect to play. +- [org] - Origin where the effect will appear. +- [angle] - Direction of the effect. + +Examples +-------- + + sys.playWorldEffect( "fire64", '0 0 90', '0 90 0' ); + +Notes +----- + +This script event does not return any values. Effect name is an actual string, not a dictionary entry. Make sure to precache the effect. Also note that these can't loop. + diff --git a/Play_(GUI_command).page b/Play_(GUI_command).page new file mode 100644 index 000000000..81dd98c03 --- /dev/null +++ b/Play_(GUI_command).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: Play (GUI command) +... + +Used to make a GUI trigger a sound shader to play. + +Syntax +------ + + play + +*sound shader* is the name of the sound shader to play. The command needs to be used with [set](Set_%28GUI_command%29 "Set (GUI command)") . + +Example(s) +---------- + + set "cmd" "play guisounds_click3"; + diff --git a/Player_artificial_mp_(entity).page b/Player_artificial_mp_(entity).page new file mode 100644 index 000000000..b799111b2 --- /dev/null +++ b/Player_artificial_mp_(entity).page @@ -0,0 +1,566 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player artificial mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ammo\_acid | Description not available. | +| ammo\_autocannon | Description not available. | +| ammo\_autocannon\_grenade | Description not available. | +| ammo\_crawler | Description not available. | +| ammo\_crawler\_red | Description not available. | +| ammo\_energy | Description not available. | +| ammo\_rifle | Description not available. | +| ammo\_sniper | Description not available. | +| ammo\_spiritpower | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| armor | Description not available. | +| armor\_protection | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_camera | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_jaw | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| bone\_waist | Description not available. | +| bone\_weapon\_bind | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damageScaleInSpirit | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaCreatureDeath | Description not available. | +| ddaDamage | Description not available. | +| ddaDeath | Description not available. | +| ddaFlailAdjust | Description not available. | +| ddaFlailLevel | Description not available. | +| ddaIndexMax | Description not available. | +| ddaUpdateRate | Description not available. | +| dda\_heartbeat | Description not available. | +| deathWalkDeathPowerIncreaseRate | Description not available. | +| deathWalkFOVChange | Description not available. | +| deathWalkFlashChange | Description not available. | +| deathWalkMaxWraiths | Description not available. | +| deathWalkMinTime | Description not available. | +| deathWalkPowerDrain | Description not available. | +| deathWalkPowerEnergyBoost | Description not available. | +| deathWalkPowerMax | Description not available. | +| deathWalkPowerStart | Description not available. | +| deathWalkTimer | Description not available. | +| deathWalkWraithDamage | Description not available. | +| deathWalk\_firstTimeDelay | Description not available. | +| deathWraithHealthAmount | Description not available. | +| deathWraithPowerAmount | Description not available. | +| deathWraithSpiritAmount | Description not available. | +| deathwalkBodyDropDelayMS | Description not available. | +| deathwalkFOV | Description not available. | +| deathwalkOffsetBelowPortal | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOnto | Description not available. | +| def\_damageHardFall | Description not available. | +| def\_damageSoftFall | Description not available. | +| def\_deathProxy | Description not available. | +| def\_deathProxy\_mp | Description not available. | +| def\_deathWalkProxy | Description not available. | +| def\_deathWraith | Description not available. | +| def\_dropsSoul | Description not available. | +| def\_guihand | Description not available. | +| def\_hawkpower | Description not available. | +| def\_possessedProxy | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precacheWraith | Description not available. | +| def\_resurrect\_damage | Description not available. | +| def\_spiritProxy | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fov | Description not available. | +| fx\_spiritReturn | Description not available. | +| fx\_spiritWalkFlash | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| healthRecharge | Description not available. | +| healthRechargeDelay | Description not available. | +| healthRechargeRate | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ignoreGravityZones | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunityspirit1 | Description not available. | +| inherit | Description not available. | +| item | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kickDamping | Description not available. | +| kickSpring | Description not available. | +| lighterColorB | Description not available. | +| lighterColorG | Description not available. | +| lighterColorR | Description not available. | +| lighterCoolRate | Description not available. | +| lighterHeatRate | Description not available. | +| lighter\_radius | Description not available. | +| lighter\_ysize | Description not available. | +| lighter\_yspeed | Description not available. | +| lighter\_zsize | Description not available. | +| lighter\_zspeed | Description not available. | +| matter | Description not available. | +| maxCrashlandVolumedB | Description not available. | +| max\_ammo\_acid | Description not available. | +| max\_ammo\_autocannon | Description not available. | +| max\_ammo\_autocannon\_grenade | Description not available. | +| max\_ammo\_crawler | Description not available. | +| max\_ammo\_crawler\_red | Description not available. | +| max\_ammo\_energy | Description not available. | +| max\_ammo\_rifle | Description not available. | +| max\_ammo\_sniper | Description not available. | +| max\_ammo\_spiritpower | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| minCrashlandVolumedB | Description not available. | +| minResurrectHealth | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| model\_mp0 | Description not available. | +| model\_mp1 | Description not available. | +| model\_mp10 | Description not available. | +| model\_mp11 | Description not available. | +| model\_mp12 | Description not available. | +| model\_mp13 | Description not available. | +| model\_mp14 | Description not available. | +| model\_mp15 | Description not available. | +| model\_mp16 | Description not available. | +| model\_mp17 | Description not available. | +| model\_mp18 | Description not available. | +| model\_mp2 | Description not available. | +| model\_mp3 | Description not available. | +| model\_mp4 | Description not available. | +| model\_mp5 | Description not available. | +| model\_mp6 | Description not available. | +| model\_mp7 | Description not available. | +| model\_mp8 | Description not available. | +| model\_mp9 | Description not available. | +| moveToJoint | Description not available. | +| mtr\_deathWalk | Description not available. | +| mtr\_icon\_chat | Description not available. | +| mtr\_icon\_lag | Description not available. | +| mtr\_icon\_sameteam | Description not available. | +| mtr\_lighter | Description not available. | +| mtr\_modelPortrait0 | Description not available. | +| mtr\_modelPortrait1 | Description not available. | +| mtr\_modelPortrait10 | Description not available. | +| mtr\_modelPortrait11 | Description not available. | +| mtr\_modelPortrait12 | Description not available. | +| mtr\_modelPortrait13 | Description not available. | +| mtr\_modelPortrait14 | Description not available. | +| mtr\_modelPortrait15 | Description not available. | +| mtr\_modelPortrait16 | Description not available. | +| mtr\_modelPortrait17 | Description not available. | +| mtr\_modelPortrait18 | Description not available. | +| mtr\_modelPortrait2 | Description not available. | +| mtr\_modelPortrait3 | Description not available. | +| mtr\_modelPortrait4 | Description not available. | +| mtr\_modelPortrait5 | Description not available. | +| mtr\_modelPortrait6 | Description not available. | +| mtr\_modelPortrait7 | Description not available. | +| mtr\_modelPortrait8 | Description not available. | +| mtr\_modelPortrait9 | Description not available. | +| mtr\_modelPortraitThumb0 | Description not available. | +| mtr\_modelPortraitThumb1 | Description not available. | +| mtr\_modelPortraitThumb10 | Description not available. | +| mtr\_modelPortraitThumb11 | Description not available. | +| mtr\_modelPortraitThumb12 | Description not available. | +| mtr\_modelPortraitThumb13 | Description not available. | +| mtr\_modelPortraitThumb14 | Description not available. | +| mtr\_modelPortraitThumb15 | Description not available. | +| mtr\_modelPortraitThumb16 | Description not available. | +| mtr\_modelPortraitThumb17 | Description not available. | +| mtr\_modelPortraitThumb18 | Description not available. | +| mtr\_modelPortraitThumb2 | Description not available. | +| mtr\_modelPortraitThumb3 | Description not available. | +| mtr\_modelPortraitThumb4 | Description not available. | +| mtr\_modelPortraitThumb5 | Description not available. | +| mtr\_modelPortraitThumb6 | Description not available. | +| mtr\_modelPortraitThumb7 | Description not available. | +| mtr\_modelPortraitThumb8 | Description not available. | +| mtr\_modelPortraitThumb9 | Description not available. | +| mtr\_spiritWalk | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| numAttackComments | Description not available. | +| offset\_aim | Description not available. | +| offset\_lighter | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| possessionTime | Description not available. | +| prepareForDeathWorldDelay | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| requirement\_bowvision | Description not available. | +| requirement\_deathwalk | Description not available. | +| requirement\_hunterhand | Description not available. | +| requirement\_lighter | Description not available. | +| requirement\_spiritwalk | Description not available. | +| requirement\_talon | Description not available. | +| requirement\_wallwalk | Description not available. | +| respawn\_delay | Description not available. | +| resurrectFOVChange | Description not available. | +| resurrectFlashChange | Description not available. | +| rifleAmmoRechargeMax | Description not available. | +| rifleAmmoRechargeRate | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_Spiritwalk | Description not available. | +| skin\_mpspirit0 | Description not available. | +| skin\_mpspirit1 | Description not available. | +| skin\_mpspirit10 | Description not available. | +| skin\_mpspirit11 | Description not available. | +| skin\_mpspirit12 | Description not available. | +| skin\_mpspirit13 | Description not available. | +| skin\_mpspirit14 | Description not available. | +| skin\_mpspirit15 | Description not available. | +| skin\_mpspirit16 | Description not available. | +| skin\_mpspirit17 | Description not available. | +| skin\_mpspirit18 | Description not available. | +| skin\_mpspirit2 | Description not available. | +| skin\_mpspirit3 | Description not available. | +| skin\_mpspirit4 | Description not available. | +| skin\_mpspirit5 | Description not available. | +| skin\_mpspirit6 | Description not available. | +| skin\_mpspirit7 | Description not available. | +| skin\_mpspirit8 | Description not available. | +| skin\_mpspirit9 | Description not available. | +| snd\_death | Description not available. | +| snd\_deathWalkActivate | Description not available. | +| snd\_deathWalkDeactivate | Description not available. | +| snd\_deathWalkIdle | Description not available. | +| snd\_death\_female | Description not available. | +| snd\_firstDeathWalk1 | Description not available. | +| snd\_firstDeathWalk2 | Description not available. | +| snd\_firstDeathWalk3 | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_hitFeedback | Description not available. | +| snd\_hitSpiritFeedback | Description not available. | +| snd\_hitTeamFeedback | Description not available. | +| snd\_jump | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_liquid | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_lighter\_off | Description not available. | +| snd\_lighter\_on | Description not available. | +| snd\_lighter\_toohot | Description not available. | +| snd\_lowhealth | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_huge\_female | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_large\_female | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_medium\_female | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_pain\_small\_female | Description not available. | +| snd\_spiritReturn | Description not available. | +| snd\_spiritWalkActivate | Description not available. | +| snd\_spiritWalkDeactivate | Description not available. | +| snd\_spiritWalkDenied | Description not available. | +| snd\_spiritWalkIdle | Description not available. | +| snd\_spiritpulse | Description not available. | +| snd\_talonAttack0 | Description not available. | +| snd\_talonAttack1 | Description not available. | +| snd\_talonAttack2 | Description not available. | +| snd\_talonAttack3 | Description not available. | +| snd\_talonAttack4 | Description not available. | +| snd\_talonAttack5 | Description not available. | +| snd\_wallwalkActivate | Description not available. | +| snd\_wallwalkDeactivate | Description not available. | +| snd\_wallwalkIdle | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritDrainHeartbeat | Description not available. | +| spirit\_weapon | Description not available. | +| stamina | Description not available. | +| talonAttackCommentTime | Description not available. | +| target | Description not available. | +| text\_modelName0 | Description not available. | +| text\_modelName1 | Description not available. | +| text\_modelName10 | Description not available. | +| text\_modelName11 | Description not available. | +| text\_modelName12 | Description not available. | +| text\_modelName13 | Description not available. | +| text\_modelName14 | Description not available. | +| text\_modelName15 | Description not available. | +| text\_modelName16 | Description not available. | +| text\_modelName17 | Description not available. | +| text\_modelName18 | Description not available. | +| text\_modelName2 | Description not available. | +| text\_modelName3 | Description not available. | +| text\_modelName4 | Description not available. | +| text\_modelName5 | Description not available. | +| text\_modelName6 | Description not available. | +| text\_modelName7 | Description not available. | +| text\_modelName8 | Description not available. | +| text\_modelName9 | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - *[hhPlayer](HhPlayer_%28class%29 "HhPlayer (class)")* + - [player\_base](Player_base_%28entity%29 "Player base (entity)") + - [player\_tommy](Player_tommy_%28entity%29 "Player tommy (entity)") + - [player\_tommy\_mp](Player_tommy_mp_%28entity%29 "Player tommy mp (entity)") + - **player\_artificial\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_base_(entity).page b/Player_base_(entity).page new file mode 100644 index 000000000..dfcb48011 --- /dev/null +++ b/Player_base_(entity).page @@ -0,0 +1,298 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| ammo\_belt | Description not available. | +| ammo\_bfg | Description not available. | +| ammo\_bullets | Description not available. | +| ammo\_cells | Description not available. | +| ammo\_clip | Description not available. | +| ammo\_grenades | Description not available. | +| ammo\_rockets | Description not available. | +| ammo\_shells | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| armor | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| data\_linker | Description not available. | +| def\_dropGibItem | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropItem6 | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItemJoint | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_elbow1 | Description not available. | +| ik\_elbow2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hand1 | Description not available. | +| ik\_hand2 | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numArms | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_shoulder1 | Description not available. | +| ik\_shoulder2 | Description not available. | +| ik\_waist | Description not available. | +| key\_blue | Description not available. | +| key\_red | Description not available. | +| max\_ammo\_belt | Description not available. | +| max\_ammo\_bfg | Description not available. | +| max\_ammo\_bullets | Description not available. | +| max\_ammo\_cells | Description not available. | +| max\_ammo\_clip | Description not available. | +| max\_ammo\_grenades | Description not available. | +| max\_ammo\_rockets | Description not available. | +| max\_ammo\_shells | Description not available. | +| max\_ammo\_souls | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mphud | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pda | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_runspeed | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| ragdoll | Description not available. | +| respawn\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_airGasp | Description not available. | +| snd\_berserk\_third | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_doublevision | Description not available. | +| snd\_fall | Description not available. | +| snd\_footstep | Description not available. | +| snd\_guienter | Description not available. | +| snd\_guiexit | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_healthtake | Description not available. | +| snd\_heartbeat | Description not available. | +| snd\_heartbeat\_dying | Description not available. | +| snd\_hitArmor | Description not available. | +| snd\_hitFlesh | Description not available. | +| snd\_invisibility | Description not available. | +| snd\_land\_hard | Description not available. | +| snd\_land\_soft | Description not available. | +| snd\_megahealth | Description not available. | +| snd\_noAir | Description not available. | +| snd\_objectivedown | Description not available. | +| snd\_objectiveup | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_skipcinematic | Description not available. | +| snd\_soulcube\_ready | Description not available. | +| snd\_stepladder | Description not available. | +| snd\_teleport\_exit | Description not available. | +| snd\_teleport\_start | Description not available. | +| snd\_thud | Description not available. | +| snd\_weapon\_switch | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stamina | Description not available. | +| target | Description not available. | +| video | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | +| weapon\_nightmare | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - **player\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_deathproxy_(entity).page b/Player_deathproxy_(entity).page new file mode 100644 index 000000000..432b92ad0 --- /dev/null +++ b/Player_deathproxy_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player deathproxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| bone\_spiritFx | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_spiritSound | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritBlendTime | Description not available. | +| target | Description not available. | +| touch\_triggers | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[hhSpiritProxy](HhSpiritProxy_%28class%29 "HhSpiritProxy (class)")* + - [player\_proxy](Player_proxy_%28entity%29 "Player proxy (entity)") + - **player\_deathproxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_deathproxy_mp_(entity).page b/Player_deathproxy_mp_(entity).page new file mode 100644 index 000000000..8be667218 --- /dev/null +++ b/Player_deathproxy_mp_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player deathproxy mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| bone\_spiritFx | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_death | Description not available. | +| snd\_spiritSound | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritBlendTime | Description not available. | +| target | Description not available. | +| touch\_triggers | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[hhSpiritProxy](HhSpiritProxy_%28class%29 "HhSpiritProxy (class)")* + - [player\_proxy](Player_proxy_%28entity%29 "Player proxy (entity)") + - **player\_deathproxy\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_deathwalkproxy_(entity).page b/Player_deathwalkproxy_(entity).page new file mode 100644 index 000000000..f53aad80e --- /dev/null +++ b/Player_deathwalkproxy_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player deathwalkproxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bodyMoveScale | Description not available. | +| bone\_focus | Description not available. | +| bone\_spiritFx | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_spiritSound | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritBlendTime | Description not available. | +| target | Description not available. | +| touch\_triggers | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[hhSpiritProxy](HhSpiritProxy_%28class%29 "HhSpiritProxy (class)")* + - [player\_proxy](Player_proxy_%28entity%29 "Player proxy (entity)") + - **player\_deathwalkproxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_doommarine_(entity).page b/Player_doommarine_(entity).page new file mode 100644 index 000000000..59618c93e --- /dev/null +++ b/Player_doommarine_(entity).page @@ -0,0 +1,311 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player doommarine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| ammo\_belt | Description not available. | +| ammo\_bfg | Description not available. | +| ammo\_bullets | Description not available. | +| ammo\_cells | Description not available. | +| ammo\_clip | Description not available. | +| ammo\_grenades | Description not available. | +| ammo\_rockets | Description not available. | +| ammo\_shells | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| armor | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| data\_linker | Description not available. | +| def\_dropGibItem | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropItem6 | Description not available. | +| def\_head | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItemJoint | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_joint | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_elbow1 | Description not available. | +| ik\_elbow2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hand1 | Description not available. | +| ik\_hand2 | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numArms | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_shoulder1 | Description not available. | +| ik\_shoulder2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| key\_blue | Description not available. | +| key\_red | Description not available. | +| max\_ammo\_belt | Description not available. | +| max\_ammo\_bfg | Description not available. | +| max\_ammo\_bullets | Description not available. | +| max\_ammo\_cells | Description not available. | +| max\_ammo\_clip | Description not available. | +| max\_ammo\_grenades | Description not available. | +| max\_ammo\_rockets | Description not available. | +| max\_ammo\_shells | Description not available. | +| max\_ammo\_souls | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mphud | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pda | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_runspeed | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| ragdoll | Description not available. | +| respawn\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_airGasp | Description not available. | +| snd\_airless | Description not available. | +| snd\_berserk\_third | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_decompress | Description not available. | +| snd\_doublevision | Description not available. | +| snd\_fall | Description not available. | +| snd\_footstep | Description not available. | +| snd\_guienter | Description not available. | +| snd\_guiexit | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_healthtake | Description not available. | +| snd\_heartbeat | Description not available. | +| snd\_heartbeat\_dying | Description not available. | +| snd\_hitArmor | Description not available. | +| snd\_hitFlesh | Description not available. | +| snd\_invisibility | Description not available. | +| snd\_land\_hard | Description not available. | +| snd\_land\_soft | Description not available. | +| snd\_megahealth | Description not available. | +| snd\_noAir | Description not available. | +| snd\_objectivedown | Description not available. | +| snd\_objectiveup | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_recompress | Description not available. | +| snd\_skipcinematic | Description not available. | +| snd\_soulcube\_ready | Description not available. | +| snd\_stepladder | Description not available. | +| snd\_teleport\_exit | Description not available. | +| snd\_teleport\_start | Description not available. | +| snd\_thud | Description not available. | +| snd\_weapon\_switch | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stamina | Description not available. | +| target | Description not available. | +| text\_PDANeeded | Description not available. | +| text\_firstPDA | Description not available. | +| text\_infoTitle | Description not available. | +| text\_noPDA | Description not available. | +| video | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | +| weapon\_nightmare | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - [player\_base](Player_base_%28entity%29 "Player base (entity)") + - **player\_doommarine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_doommarine_mp_(entity).page b/Player_doommarine_mp_(entity).page new file mode 100644 index 000000000..b8b96f825 --- /dev/null +++ b/Player_doommarine_mp_(entity).page @@ -0,0 +1,373 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player doommarine mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------|----------------------------| +| ammo\_belt | Description not available. | +| ammo\_bfg | Description not available. | +| ammo\_bullets | Description not available. | +| ammo\_cells | Description not available. | +| ammo\_clip | Description not available. | +| ammo\_grenades | Description not available. | +| ammo\_rockets | Description not available. | +| ammo\_shells | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| armor | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| data\_linker | Description not available. | +| deathSkinTime | Description not available. | +| def\_dropGibItem | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropItem6 | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| deplete\_ammount | Description not available. | +| deplete\_armor | Description not available. | +| deplete\_rate | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItemJoint | Description not available. | +| fx\_spawn | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_elbow1 | Description not available. | +| ik\_elbow2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hand1 | Description not available. | +| ik\_hand2 | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numArms | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_shoulder1 | Description not available. | +| ik\_shoulder2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| key\_blue | Description not available. | +| key\_red | Description not available. | +| max\_ammo\_belt | Description not available. | +| max\_ammo\_bfg | Description not available. | +| max\_ammo\_bullets | Description not available. | +| max\_ammo\_cells | Description not available. | +| max\_ammo\_clip | Description not available. | +| max\_ammo\_grenades | Description not available. | +| max\_ammo\_rockets | Description not available. | +| max\_ammo\_shells | Description not available. | +| max\_ammo\_souls | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mphud | Description not available. | +| mtr\_icon\_chat | Description not available. | +| mtr\_icon\_lag | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pda | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_runspeed | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| ragdoll | Description not available. | +| respawn\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_invisibility | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_airGasp | Description not available. | +| snd\_berserk\_third | Description not available. | +| snd\_burn | Description not available. | +| snd\_death | Description not available. | +| snd\_doublevision | Description not available. | +| snd\_fall | Description not available. | +| snd\_footstep | Description not available. | +| snd\_guienter | Description not available. | +| snd\_guiexit | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_healthtake | Description not available. | +| snd\_heartbeat | Description not available. | +| snd\_heartbeat\_dying | Description not available. | +| snd\_hitArmor | Description not available. | +| snd\_hitFlesh | Description not available. | +| snd\_hit\_feedback | Description not available. | +| snd\_invisibility | Description not available. | +| snd\_land\_hard | Description not available. | +| snd\_land\_soft | Description not available. | +| snd\_megahealth | Description not available. | +| snd\_noAir | Description not available. | +| snd\_objectivedown | Description not available. | +| snd\_objectiveup | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_skipcinematic | Description not available. | +| snd\_soulcube\_ready | Description not available. | +| snd\_stepladder | Description not available. | +| snd\_teleport | Description not available. | +| snd\_teleport\_enter | Description not available. | +| snd\_teleport\_exit | Description not available. | +| snd\_teleport\_start | Description not available. | +| snd\_thud | Description not available. | +| snd\_voc\_are\_you\_serious | Description not available. | +| snd\_voc\_attack\_now | Description not available. | +| snd\_voc\_cancel\_that | Description not available. | +| snd\_voc\_cover\_me | Description not available. | +| snd\_voc\_die\_already | Description not available. | +| snd\_voc\_enemy\_has\_powerup | Description not available. | +| snd\_voc\_enemy\_spotted | Description not available. | +| snd\_voc\_grab\_the\_armor | Description not available. | +| snd\_voc\_great\_game | Description not available. | +| snd\_voc\_hack | Description not available. | +| snd\_voc\_i\_have\_extra\_weapon | Description not available. | +| snd\_voc\_i\_have\_the\_armor | Description not available. | +| snd\_voc\_i\_have\_the\_powerup | Description not available. | +| snd\_voc\_i\_need\_a\_weapon | Description not available. | +| snd\_voc\_i\_need\_health | Description not available. | +| snd\_voc\_ill\_take\_that | Description not available. | +| snd\_voc\_im\_armed\_and\_ready | Description not available. | +| snd\_voc\_im\_not\_ready | Description not available. | +| snd\_voc\_im\_taking\_fire | Description not available. | +| snd\_voc\_item\_available | Description not available. | +| snd\_voc\_movein | Description not available. | +| snd\_voc\_negative | Description not available. | +| snd\_voc\_no\_way | Description not available. | +| snd\_voc\_on\_my\_way | Description not available. | +| snd\_voc\_overhere | Description not available. | +| snd\_voc\_prepare\_for\_attack | Description not available. | +| snd\_voc\_pull\_back | Description not available. | +| snd\_voc\_roger | Description not available. | +| snd\_voc\_that\_sucked | Description not available. | +| snd\_voc\_yeah\_right | Description not available. | +| snd\_weapon\_switch | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stamina | Description not available. | +| target | Description not available. | +| txt\_voc\_are\_you\_serious | Description not available. | +| txt\_voc\_attack\_now | Description not available. | +| txt\_voc\_bullshit | Description not available. | +| txt\_voc\_cancel\_that | Description not available. | +| txt\_voc\_cover\_me | Description not available. | +| txt\_voc\_die\_already | Description not available. | +| txt\_voc\_enemy\_has\_powerup | Description not available. | +| txt\_voc\_enemy\_spotted | Description not available. | +| txt\_voc\_grab\_the\_armor | Description not available. | +| txt\_voc\_great\_game | Description not available. | +| txt\_voc\_hack | Description not available. | +| txt\_voc\_i\_have\_extra\_weapon | Description not available. | +| txt\_voc\_i\_have\_the\_armor | Description not available. | +| txt\_voc\_i\_have\_the\_powerup | Description not available. | +| txt\_voc\_i\_need\_a\_weapon | Description not available. | +| txt\_voc\_i\_need\_health | Description not available. | +| txt\_voc\_ill\_take\_that | Description not available. | +| txt\_voc\_im\_armed\_and\_ready | Description not available. | +| txt\_voc\_im\_not\_ready | Description not available. | +| txt\_voc\_im\_taking\_fire | Description not available. | +| txt\_voc\_item\_available | Description not available. | +| txt\_voc\_movein | Description not available. | +| txt\_voc\_negative | Description not available. | +| txt\_voc\_no\_way | Description not available. | +| txt\_voc\_on\_my\_way | Description not available. | +| txt\_voc\_overhere | Description not available. | +| txt\_voc\_prepare\_for\_attack | Description not available. | +| txt\_voc\_pull\_back | Description not available. | +| txt\_voc\_roger | Description not available. | +| txt\_voc\_that\_sucked | Description not available. | +| txt\_voc\_yeah\_right | Description not available. | +| video | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | +| weapon\_nightmare | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - [player\_base](Player_base_%28entity%29 "Player base (entity)") + - **player\_doommarine\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_marine_client_(entity).page b/Player_marine_client_(entity).page new file mode 100644 index 000000000..3cfa5ae39 --- /dev/null +++ b/Player_marine_client_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player marine client (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| articulatedFigure | Description not available. | +| axis | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dodecahedron | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| size | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvClientEntity](RvClientEntity_%28class%29 "RvClientEntity (class)")* + - *[rvClientModel](RvClientModel_%28class%29 "RvClientModel (class)")* + - *[rvAnimatedClientEntity](RvAnimatedClientEntity_%28class%29 "RvAnimatedClientEntity (class)")* + - *[rvClientAFEntity](RvClientAFEntity_%28class%29 "RvClientAFEntity (class)")* + - **player\_marine\_client** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_proxy_(entity).page b/Player_proxy_(entity).page new file mode 100644 index 000000000..d2831e3d8 --- /dev/null +++ b/Player_proxy_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player proxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bone\_focus | Description not available. | +| bone\_spiritFx | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_spiritSound | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritBlendTime | Description not available. | +| target | Description not available. | +| touch\_triggers | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[hhSpiritProxy](HhSpiritProxy_%28class%29 "HhSpiritProxy (class)")* + - **player\_proxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_strogg_(entity).page b/Player_strogg_(entity).page new file mode 100644 index 000000000..8fd5f0034 --- /dev/null +++ b/Player_strogg_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| armor | Description not available. | +| def\_head | Description not available. | +| health | Description not available. | +| hud | Description not available. | +| inherit | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| model | Description not available. | +| pm\_speed | Description not available. | +| pm\_walkspeed | Description not available. | +| strogg | Description not available. | +| wristcomm | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[player\_marine](Player_marine_%28class%29 "Player marine (class)")* + - **player\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_tommy_(entity).page b/Player_tommy_(entity).page new file mode 100644 index 000000000..c06faddc9 --- /dev/null +++ b/Player_tommy_(entity).page @@ -0,0 +1,460 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player tommy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ammo\_acid | Description not available. | +| ammo\_autocannon | Description not available. | +| ammo\_autocannon\_grenade | Description not available. | +| ammo\_crawler | Description not available. | +| ammo\_crawler\_red | Description not available. | +| ammo\_energy | Description not available. | +| ammo\_rifle | Description not available. | +| ammo\_sniper | Description not available. | +| ammo\_spiritpower | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| armor | Description not available. | +| armor\_protection | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_camera | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_jaw | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| bone\_waist | Description not available. | +| bone\_weapon\_bind | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damageScaleInSpirit | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaCreatureDeath | Description not available. | +| ddaDamage | Description not available. | +| ddaDeath | Description not available. | +| ddaFlailAdjust | Description not available. | +| ddaFlailLevel | Description not available. | +| ddaIndexMax | Description not available. | +| ddaUpdateRate | Description not available. | +| dda\_heartbeat | Description not available. | +| deathWalkDeathPowerIncreaseRate | Description not available. | +| deathWalkFOVChange | Description not available. | +| deathWalkFlashChange | Description not available. | +| deathWalkMaxWraiths | Description not available. | +| deathWalkMinTime | Description not available. | +| deathWalkPowerDrain | Description not available. | +| deathWalkPowerEnergyBoost | Description not available. | +| deathWalkPowerMax | Description not available. | +| deathWalkPowerStart | Description not available. | +| deathWalkTimer | Description not available. | +| deathWalkWraithDamage | Description not available. | +| deathWalk\_firstTimeDelay | Description not available. | +| deathWraithHealthAmount | Description not available. | +| deathWraithPowerAmount | Description not available. | +| deathWraithSpiritAmount | Description not available. | +| deathwalkBodyDropDelayMS | Description not available. | +| deathwalkFOV | Description not available. | +| deathwalkOffsetBelowPortal | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOnto | Description not available. | +| def\_damageHardFall | Description not available. | +| def\_damageSoftFall | Description not available. | +| def\_deathProxy | Description not available. | +| def\_deathProxy\_mp | Description not available. | +| def\_deathWalkProxy | Description not available. | +| def\_deathWraith | Description not available. | +| def\_guihand | Description not available. | +| def\_hawkpower | Description not available. | +| def\_possessedProxy | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precacheWraith | Description not available. | +| def\_resurrect\_damage | Description not available. | +| def\_spiritProxy | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fov | Description not available. | +| fx\_spiritReturn | Description not available. | +| fx\_spiritWalkFlash | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| healthRecharge | Description not available. | +| healthRechargeDelay | Description not available. | +| healthRechargeRate | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ignoreGravityZones | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunityspirit1 | Description not available. | +| inherit | Description not available. | +| item | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kickDamping | Description not available. | +| kickSpring | Description not available. | +| lighterColorB | Description not available. | +| lighterColorG | Description not available. | +| lighterColorR | Description not available. | +| lighterCoolRate | Description not available. | +| lighterHeatRate | Description not available. | +| lighter\_radius | Description not available. | +| lighter\_ysize | Description not available. | +| lighter\_yspeed | Description not available. | +| lighter\_zsize | Description not available. | +| lighter\_zspeed | Description not available. | +| matter | Description not available. | +| maxCrashlandVolumedB | Description not available. | +| max\_ammo\_acid | Description not available. | +| max\_ammo\_autocannon | Description not available. | +| max\_ammo\_autocannon\_grenade | Description not available. | +| max\_ammo\_crawler | Description not available. | +| max\_ammo\_crawler\_red | Description not available. | +| max\_ammo\_energy | Description not available. | +| max\_ammo\_rifle | Description not available. | +| max\_ammo\_sniper | Description not available. | +| max\_ammo\_spiritpower | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| minCrashlandVolumedB | Description not available. | +| minResurrectHealth | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| moveToJoint | Description not available. | +| mtr\_deathWalk | Description not available. | +| mtr\_lighter | Description not available. | +| mtr\_spiritWalk | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| numAttackComments | Description not available. | +| offset\_aim | Description not available. | +| offset\_lighter | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| possessionTime | Description not available. | +| prepareForDeathWorldDelay | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| requirement\_bowvision | Description not available. | +| requirement\_deathwalk | Description not available. | +| requirement\_hunterhand | Description not available. | +| requirement\_lighter | Description not available. | +| requirement\_spiritwalk | Description not available. | +| requirement\_talon | Description not available. | +| requirement\_wallwalk | Description not available. | +| respawn\_delay | Description not available. | +| resurrectFOVChange | Description not available. | +| resurrectFlashChange | Description not available. | +| rifleAmmoRechargeMax | Description not available. | +| rifleAmmoRechargeRate | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_Spiritwalk | Description not available. | +| snd\_death | Description not available. | +| snd\_deathWalkActivate | Description not available. | +| snd\_deathWalkDeactivate | Description not available. | +| snd\_deathWalkIdle | Description not available. | +| snd\_firstDeathWalk1 | Description not available. | +| snd\_firstDeathWalk2 | Description not available. | +| snd\_firstDeathWalk3 | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_hitFeedback | Description not available. | +| snd\_hitSpiritFeedback | Description not available. | +| snd\_hitTeamFeedback | Description not available. | +| snd\_jump | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_liquid | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_lighter\_off | Description not available. | +| snd\_lighter\_on | Description not available. | +| snd\_lighter\_toohot | Description not available. | +| snd\_lowhealth | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_spiritReturn | Description not available. | +| snd\_spiritWalkActivate | Description not available. | +| snd\_spiritWalkDeactivate | Description not available. | +| snd\_spiritWalkDenied | Description not available. | +| snd\_spiritWalkIdle | Description not available. | +| snd\_spiritpulse | Description not available. | +| snd\_talonAttack0 | Description not available. | +| snd\_talonAttack1 | Description not available. | +| snd\_talonAttack2 | Description not available. | +| snd\_talonAttack3 | Description not available. | +| snd\_talonAttack4 | Description not available. | +| snd\_talonAttack5 | Description not available. | +| snd\_wallwalkActivate | Description not available. | +| snd\_wallwalkDeactivate | Description not available. | +| snd\_wallwalkIdle | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritDrainHeartbeat | Description not available. | +| spirit\_weapon | Description not available. | +| stamina | Description not available. | +| talonAttackCommentTime | Description not available. | +| target | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - *[hhPlayer](HhPlayer_%28class%29 "HhPlayer (class)")* + - [player\_base](Player_base_%28entity%29 "Player base (entity)") + - **player\_tommy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_tommy_mp_(entity).page b/Player_tommy_mp_(entity).page new file mode 100644 index 000000000..878597817 --- /dev/null +++ b/Player_tommy_mp_(entity).page @@ -0,0 +1,565 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player tommy mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| CraneAttachable | Description not available. | +| RailAttachable | Description not available. | +| ShuttleAttachable | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| ammo\_acid | Description not available. | +| ammo\_autocannon | Description not available. | +| ammo\_autocannon\_grenade | Description not available. | +| ammo\_crawler | Description not available. | +| ammo\_crawler\_red | Description not available. | +| ammo\_energy | Description not available. | +| ammo\_rifle | Description not available. | +| ammo\_sniper | Description not available. | +| ammo\_spiritpower | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| armor | Description not available. | +| armor\_protection | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| bone\_camera | Description not available. | +| bone\_chest | Description not available. | +| bone\_focus | Description not available. | +| bone\_head | Description not available. | +| bone\_hips | Description not available. | +| bone\_jaw | Description not available. | +| bone\_leftEye | Description not available. | +| bone\_rightEye | Description not available. | +| bone\_waist | Description not available. | +| bone\_weapon\_bind | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| current\_weapon | Description not available. | +| cursor | Description not available. | +| cylinder | Description not available. | +| damageScaleInSpirit | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| ddaCreatureDeath | Description not available. | +| ddaDamage | Description not available. | +| ddaDeath | Description not available. | +| ddaFlailAdjust | Description not available. | +| ddaFlailLevel | Description not available. | +| ddaIndexMax | Description not available. | +| ddaUpdateRate | Description not available. | +| dda\_heartbeat | Description not available. | +| deathWalkDeathPowerIncreaseRate | Description not available. | +| deathWalkFOVChange | Description not available. | +| deathWalkFlashChange | Description not available. | +| deathWalkMaxWraiths | Description not available. | +| deathWalkMinTime | Description not available. | +| deathWalkPowerDrain | Description not available. | +| deathWalkPowerEnergyBoost | Description not available. | +| deathWalkPowerMax | Description not available. | +| deathWalkPowerStart | Description not available. | +| deathWalkTimer | Description not available. | +| deathWalkWraithDamage | Description not available. | +| deathWalk\_firstTimeDelay | Description not available. | +| deathWraithHealthAmount | Description not available. | +| deathWraithPowerAmount | Description not available. | +| deathWraithSpiritAmount | Description not available. | +| deathwalkBodyDropDelayMS | Description not available. | +| deathwalkFOV | Description not available. | +| deathwalkOffsetBelowPortal | Description not available. | +| def\_damageFatalFall | Description not available. | +| def\_damageFellOnto | Description not available. | +| def\_damageHardFall | Description not available. | +| def\_damageSoftFall | Description not available. | +| def\_deathProxy | Description not available. | +| def\_deathProxy\_mp | Description not available. | +| def\_deathWalkProxy | Description not available. | +| def\_deathWraith | Description not available. | +| def\_dropsSoul | Description not available. | +| def\_guihand | Description not available. | +| def\_hawkpower | Description not available. | +| def\_possessedProxy | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| def\_precache5 | Description not available. | +| def\_precache6 | Description not available. | +| def\_precache7 | Description not available. | +| def\_precache8 | Description not available. | +| def\_precacheWraith | Description not available. | +| def\_resurrect\_damage | Description not available. | +| def\_spiritProxy | Description not available. | +| def\_weapon0 | Description not available. | +| def\_weapon1 | Description not available. | +| def\_weapon10 | Description not available. | +| def\_weapon11 | Description not available. | +| def\_weapon12 | Description not available. | +| def\_weapon13 | Description not available. | +| def\_weapon14 | Description not available. | +| def\_weapon15 | Description not available. | +| def\_weapon2 | Description not available. | +| def\_weapon3 | Description not available. | +| def\_weapon4 | Description not available. | +| def\_weapon5 | Description not available. | +| def\_weapon6 | Description not available. | +| def\_weapon7 | Description not available. | +| def\_weapon8 | Description not available. | +| def\_weapon9 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| fallDist\_fatal | Description not available. | +| fallDist\_jump | Description not available. | +| fallDist\_soft | Description not available. | +| fov | Description not available. | +| fx\_spiritReturn | Description not available. | +| fx\_spiritWalkFlash | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| hangID | Description not available. | +| head\_joint | Description not available. | +| head\_offset | Description not available. | +| health | Description not available. | +| healthRecharge | Description not available. | +| healthRechargeDelay | Description not available. | +| healthRechargeRate | Description not available. | +| hide | Description not available. | +| hud | Description not available. | +| ignoreGravityZones | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_tiltWaist | Description not available. | +| ik\_usePivot | Description not available. | +| ik\_waist | Description not available. | +| immunityspirit1 | Description not available. | +| inherit | Description not available. | +| item | Description not available. | +| jawbone\_Head | Description not available. | +| jawbone\_LeftBrow | Description not available. | +| jawbone\_LeftCheek | Description not available. | +| jawbone\_LeftCorner | Description not available. | +| jawbone\_LeftLowerLip | Description not available. | +| jawbone\_LeftUpperLip | Description not available. | +| jawbone\_MidBrow | Description not available. | +| jawbone\_MidLowerLip | Description not available. | +| jawbone\_MidUpperLip | Description not available. | +| jawbone\_RightBrow | Description not available. | +| jawbone\_RightCheek | Description not available. | +| jawbone\_RightCorner | Description not available. | +| jawbone\_RightLowerLip | Description not available. | +| jawbone\_RightUpperLip | Description not available. | +| jawbone\_jaw | Description not available. | +| jawflagRMin\_Head | Description not available. | +| jawflapR\_Head | Description not available. | +| jawflapR\_Jaw | Description not available. | +| jawflapR\_MidLowerLip | Description not available. | +| jawflapR\_MidUpperLip | Description not available. | +| jawflapTMin\_LeftBrow | Description not available. | +| jawflapTMin\_MidBrow | Description not available. | +| jawflapTMin\_RightBrow | Description not available. | +| jawflapT\_Head | Description not available. | +| jawflapT\_LeftBrow | Description not available. | +| jawflapT\_LeftCheek | Description not available. | +| jawflapT\_LeftCorner | Description not available. | +| jawflapT\_LeftLowerLip | Description not available. | +| jawflapT\_LeftUpperLip | Description not available. | +| jawflapT\_MidBrow | Description not available. | +| jawflapT\_MidLowerLip | Description not available. | +| jawflapT\_MidUpperLip | Description not available. | +| jawflapT\_RightBrow | Description not available. | +| jawflapT\_RightCheek | Description not available. | +| jawflapT\_RightCorner | Description not available. | +| jawflapT\_RightLowerLip | Description not available. | +| jawflapT\_RightUpperLip | Description not available. | +| kickDamping | Description not available. | +| kickSpring | Description not available. | +| lighterColorB | Description not available. | +| lighterColorG | Description not available. | +| lighterColorR | Description not available. | +| lighterCoolRate | Description not available. | +| lighterHeatRate | Description not available. | +| lighter\_radius | Description not available. | +| lighter\_ysize | Description not available. | +| lighter\_yspeed | Description not available. | +| lighter\_zsize | Description not available. | +| lighter\_zspeed | Description not available. | +| matter | Description not available. | +| maxCrashlandVolumedB | Description not available. | +| max\_ammo\_acid | Description not available. | +| max\_ammo\_autocannon | Description not available. | +| max\_ammo\_autocannon\_grenade | Description not available. | +| max\_ammo\_crawler | Description not available. | +| max\_ammo\_crawler\_red | Description not available. | +| max\_ammo\_energy | Description not available. | +| max\_ammo\_rifle | Description not available. | +| max\_ammo\_sniper | Description not available. | +| max\_ammo\_spiritpower | Description not available. | +| maxarmor | Description not available. | +| maxhealth | Description not available. | +| maxs | Description not available. | +| minCrashlandVolumedB | Description not available. | +| minResurrectHealth | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_head | Description not available. | +| model\_mp0 | Description not available. | +| model\_mp1 | Description not available. | +| model\_mp10 | Description not available. | +| model\_mp11 | Description not available. | +| model\_mp12 | Description not available. | +| model\_mp13 | Description not available. | +| model\_mp14 | Description not available. | +| model\_mp15 | Description not available. | +| model\_mp16 | Description not available. | +| model\_mp17 | Description not available. | +| model\_mp18 | Description not available. | +| model\_mp2 | Description not available. | +| model\_mp3 | Description not available. | +| model\_mp4 | Description not available. | +| model\_mp5 | Description not available. | +| model\_mp6 | Description not available. | +| model\_mp7 | Description not available. | +| model\_mp8 | Description not available. | +| model\_mp9 | Description not available. | +| moveToJoint | Description not available. | +| mtr\_deathWalk | Description not available. | +| mtr\_icon\_chat | Description not available. | +| mtr\_icon\_lag | Description not available. | +| mtr\_icon\_sameteam | Description not available. | +| mtr\_lighter | Description not available. | +| mtr\_modelPortrait0 | Description not available. | +| mtr\_modelPortrait1 | Description not available. | +| mtr\_modelPortrait10 | Description not available. | +| mtr\_modelPortrait11 | Description not available. | +| mtr\_modelPortrait12 | Description not available. | +| mtr\_modelPortrait13 | Description not available. | +| mtr\_modelPortrait14 | Description not available. | +| mtr\_modelPortrait15 | Description not available. | +| mtr\_modelPortrait16 | Description not available. | +| mtr\_modelPortrait17 | Description not available. | +| mtr\_modelPortrait18 | Description not available. | +| mtr\_modelPortrait2 | Description not available. | +| mtr\_modelPortrait3 | Description not available. | +| mtr\_modelPortrait4 | Description not available. | +| mtr\_modelPortrait5 | Description not available. | +| mtr\_modelPortrait6 | Description not available. | +| mtr\_modelPortrait7 | Description not available. | +| mtr\_modelPortrait8 | Description not available. | +| mtr\_modelPortrait9 | Description not available. | +| mtr\_modelPortraitThumb0 | Description not available. | +| mtr\_modelPortraitThumb1 | Description not available. | +| mtr\_modelPortraitThumb10 | Description not available. | +| mtr\_modelPortraitThumb11 | Description not available. | +| mtr\_modelPortraitThumb12 | Description not available. | +| mtr\_modelPortraitThumb13 | Description not available. | +| mtr\_modelPortraitThumb14 | Description not available. | +| mtr\_modelPortraitThumb15 | Description not available. | +| mtr\_modelPortraitThumb16 | Description not available. | +| mtr\_modelPortraitThumb17 | Description not available. | +| mtr\_modelPortraitThumb18 | Description not available. | +| mtr\_modelPortraitThumb2 | Description not available. | +| mtr\_modelPortraitThumb3 | Description not available. | +| mtr\_modelPortraitThumb4 | Description not available. | +| mtr\_modelPortraitThumb5 | Description not available. | +| mtr\_modelPortraitThumb6 | Description not available. | +| mtr\_modelPortraitThumb7 | Description not available. | +| mtr\_modelPortraitThumb8 | Description not available. | +| mtr\_modelPortraitThumb9 | Description not available. | +| mtr\_spiritWalk | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| numAttackComments | Description not available. | +| offset\_aim | Description not available. | +| offset\_lighter | Description not available. | +| origin | Description not available. | +| pain\_delay | Description not available. | +| pm\_bboxwidth | Description not available. | +| pm\_crouchbob | Description not available. | +| pm\_crouchheight | Description not available. | +| pm\_crouchrate | Description not available. | +| pm\_crouchspeed | Description not available. | +| pm\_crouchviewheight | Description not available. | +| pm\_deadheight | Description not available. | +| pm\_deadviewheight | Description not available. | +| pm\_jumpheight | Description not available. | +| pm\_maxviewpitch | Description not available. | +| pm\_minviewpitch | Description not available. | +| pm\_modelview | Description not available. | +| pm\_noclipspeed | Description not available. | +| pm\_normalheight | Description not available. | +| pm\_normalviewheight | Description not available. | +| pm\_runbob | Description not available. | +| pm\_stamina | Description not available. | +| pm\_staminarate | Description not available. | +| pm\_staminathreshold | Description not available. | +| pm\_stepsize | Description not available. | +| pm\_walkbob | Description not available. | +| pm\_walkspeed | Description not available. | +| possessionTime | Description not available. | +| prepareForDeathWorldDelay | Description not available. | +| produces\_splats | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| ragdoll | Description not available. | +| requirement\_bowvision | Description not available. | +| requirement\_deathwalk | Description not available. | +| requirement\_hunterhand | Description not available. | +| requirement\_lighter | Description not available. | +| requirement\_spiritwalk | Description not available. | +| requirement\_talon | Description not available. | +| requirement\_wallwalk | Description not available. | +| respawn\_delay | Description not available. | +| resurrectFOVChange | Description not available. | +| resurrectFlashChange | Description not available. | +| rifleAmmoRechargeMax | Description not available. | +| rifleAmmoRechargeRate | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_Spiritwalk | Description not available. | +| skin\_mpspirit0 | Description not available. | +| skin\_mpspirit1 | Description not available. | +| skin\_mpspirit10 | Description not available. | +| skin\_mpspirit11 | Description not available. | +| skin\_mpspirit12 | Description not available. | +| skin\_mpspirit13 | Description not available. | +| skin\_mpspirit14 | Description not available. | +| skin\_mpspirit15 | Description not available. | +| skin\_mpspirit16 | Description not available. | +| skin\_mpspirit17 | Description not available. | +| skin\_mpspirit18 | Description not available. | +| skin\_mpspirit2 | Description not available. | +| skin\_mpspirit3 | Description not available. | +| skin\_mpspirit4 | Description not available. | +| skin\_mpspirit5 | Description not available. | +| skin\_mpspirit6 | Description not available. | +| skin\_mpspirit7 | Description not available. | +| skin\_mpspirit8 | Description not available. | +| skin\_mpspirit9 | Description not available. | +| snd\_death | Description not available. | +| snd\_deathWalkActivate | Description not available. | +| snd\_deathWalkDeactivate | Description not available. | +| snd\_deathWalkIdle | Description not available. | +| snd\_death\_female | Description not available. | +| snd\_firstDeathWalk1 | Description not available. | +| snd\_firstDeathWalk2 | Description not available. | +| snd\_firstDeathWalk3 | Description not available. | +| snd\_footstep\_altmetal | Description not available. | +| snd\_footstep\_cardboard | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_forcefield | Description not available. | +| snd\_footstep\_glass | Description not available. | +| snd\_footstep\_liquid | Description not available. | +| snd\_footstep\_metal | Description not available. | +| snd\_footstep\_pipe | Description not available. | +| snd\_footstep\_stone | Description not available. | +| snd\_footstep\_tile | Description not available. | +| snd\_footstep\_wallwalk | Description not available. | +| snd\_footstep\_wood | Description not available. | +| snd\_healthpulse | Description not available. | +| snd\_hitFeedback | Description not available. | +| snd\_hitSpiritFeedback | Description not available. | +| snd\_hitTeamFeedback | Description not available. | +| snd\_jump | Description not available. | +| snd\_land\_altmetal | Description not available. | +| snd\_land\_cardboard | Description not available. | +| snd\_land\_flesh | Description not available. | +| snd\_land\_forcefield | Description not available. | +| snd\_land\_glass | Description not available. | +| snd\_land\_liquid | Description not available. | +| snd\_land\_metal | Description not available. | +| snd\_land\_pipe | Description not available. | +| snd\_land\_stone | Description not available. | +| snd\_land\_tile | Description not available. | +| snd\_land\_wallwalk | Description not available. | +| snd\_land\_wood | Description not available. | +| snd\_lighter\_off | Description not available. | +| snd\_lighter\_on | Description not available. | +| snd\_lighter\_toohot | Description not available. | +| snd\_lowhealth | Description not available. | +| snd\_pain\_huge | Description not available. | +| snd\_pain\_huge\_female | Description not available. | +| snd\_pain\_large | Description not available. | +| snd\_pain\_large\_female | Description not available. | +| snd\_pain\_medium | Description not available. | +| snd\_pain\_medium\_female | Description not available. | +| snd\_pain\_small | Description not available. | +| snd\_pain\_small\_female | Description not available. | +| snd\_spiritReturn | Description not available. | +| snd\_spiritWalkActivate | Description not available. | +| snd\_spiritWalkDeactivate | Description not available. | +| snd\_spiritWalkDenied | Description not available. | +| snd\_spiritWalkIdle | Description not available. | +| snd\_spiritpulse | Description not available. | +| snd\_talonAttack0 | Description not available. | +| snd\_talonAttack1 | Description not available. | +| snd\_talonAttack2 | Description not available. | +| snd\_talonAttack3 | Description not available. | +| snd\_talonAttack4 | Description not available. | +| snd\_talonAttack5 | Description not available. | +| snd\_wallwalkActivate | Description not available. | +| snd\_wallwalkDeactivate | Description not available. | +| snd\_wallwalkIdle | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spiritDrainHeartbeat | Description not available. | +| spirit\_weapon | Description not available. | +| stamina | Description not available. | +| talonAttackCommentTime | Description not available. | +| target | Description not available. | +| text\_modelName0 | Description not available. | +| text\_modelName1 | Description not available. | +| text\_modelName10 | Description not available. | +| text\_modelName11 | Description not available. | +| text\_modelName12 | Description not available. | +| text\_modelName13 | Description not available. | +| text\_modelName14 | Description not available. | +| text\_modelName15 | Description not available. | +| text\_modelName16 | Description not available. | +| text\_modelName17 | Description not available. | +| text\_modelName18 | Description not available. | +| text\_modelName2 | Description not available. | +| text\_modelName3 | Description not available. | +| text\_modelName4 | Description not available. | +| text\_modelName5 | Description not available. | +| text\_modelName6 | Description not available. | +| text\_modelName7 | Description not available. | +| text\_modelName8 | Description not available. | +| text\_modelName9 | Description not available. | +| weapon | Description not available. | +| weapon0\_allowempty | Description not available. | +| weapon0\_best | Description not available. | +| weapon0\_cycle | Description not available. | +| weapon0\_toggle | Description not available. | +| weapon10\_allowempty | Description not available. | +| weapon10\_best | Description not available. | +| weapon10\_cycle | Description not available. | +| weapon10\_toggle | Description not available. | +| weapon11\_allowempty | Description not available. | +| weapon11\_best | Description not available. | +| weapon11\_cycle | Description not available. | +| weapon11\_toggle | Description not available. | +| weapon12\_allowempty | Description not available. | +| weapon12\_best | Description not available. | +| weapon12\_cycle | Description not available. | +| weapon12\_toggle | Description not available. | +| weapon13\_allowempty | Description not available. | +| weapon13\_best | Description not available. | +| weapon13\_cycle | Description not available. | +| weapon13\_toggle | Description not available. | +| weapon14\_allowempty | Description not available. | +| weapon14\_best | Description not available. | +| weapon14\_cycle | Description not available. | +| weapon14\_toggle | Description not available. | +| weapon15\_allowempty | Description not available. | +| weapon15\_best | Description not available. | +| weapon15\_cycle | Description not available. | +| weapon15\_toggle | Description not available. | +| weapon1\_allowempty | Description not available. | +| weapon1\_best | Description not available. | +| weapon1\_cycle | Description not available. | +| weapon1\_toggle | Description not available. | +| weapon2\_allowempty | Description not available. | +| weapon2\_best | Description not available. | +| weapon2\_cycle | Description not available. | +| weapon2\_toggle | Description not available. | +| weapon3\_allowempty | Description not available. | +| weapon3\_best | Description not available. | +| weapon3\_cycle | Description not available. | +| weapon3\_toggle | Description not available. | +| weapon4\_allowempty | Description not available. | +| weapon4\_best | Description not available. | +| weapon4\_cycle | Description not available. | +| weapon4\_toggle | Description not available. | +| weapon5\_allowempty | Description not available. | +| weapon5\_best | Description not available. | +| weapon5\_cycle | Description not available. | +| weapon5\_toggle | Description not available. | +| weapon6\_allowempty | Description not available. | +| weapon6\_best | Description not available. | +| weapon6\_cycle | Description not available. | +| weapon6\_toggle | Description not available. | +| weapon7\_allowempty | Description not available. | +| weapon7\_best | Description not available. | +| weapon7\_cycle | Description not available. | +| weapon7\_toggle | Description not available. | +| weapon8\_allowempty | Description not available. | +| weapon8\_best | Description not available. | +| weapon8\_cycle | Description not available. | +| weapon8\_toggle | Description not available. | +| weapon9\_allowempty | Description not available. | +| weapon9\_best | Description not available. | +| weapon9\_cycle | Description not available. | +| weapon9\_toggle | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idPlayer](IdPlayer_%28class%29 "IdPlayer (class)")* + - *[hhPlayer](HhPlayer_%28class%29 "HhPlayer (class)")* + - [player\_base](Player_base_%28entity%29 "Player base (entity)") + - [player\_tommy](Player_tommy_%28entity%29 "Player tommy (entity)") + - **player\_tommy\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_ui_anims_(entity).page b/Player_ui_anims_(entity).page new file mode 100644 index 000000000..4d2dac480 --- /dev/null +++ b/Player_ui_anims_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player ui anims (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **player\_ui\_anims** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Player_viewweapon_(entity).page b/Player_viewweapon_(entity).page new file mode 100644 index 000000000..7db99bfa3 --- /dev/null +++ b/Player_viewweapon_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Player viewweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvViewWeapon](RvViewWeapon_%28class%29 "RvViewWeapon (class)")* + - **player\_viewweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Pm_acceloverride_(cvar).page b/Pm_acceloverride_(cvar).page new file mode 100644 index 000000000..e6fd2445b --- /dev/null +++ b/Pm_acceloverride_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm acceloverride (cvar) +... + +Description +----------- + +Adjust the player acceleration. + +Usage +----- + +At the console type... + + pm_acceloverride [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_air_(cvar).page b/Pm_air_(cvar).page new file mode 100644 index 000000000..03c17a3f6 --- /dev/null +++ b/Pm_air_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm air (cvar) +... + +Description +----------- + +how long in milliseconds the player can go without air before he starts taking damage + +Usage +----- + +At the console type... + + pm_air [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_bboxwidth_(cvar).page b/Pm_bboxwidth_(cvar).page new file mode 100644 index 000000000..0119efefc --- /dev/null +++ b/Pm_bboxwidth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm bboxwidth (cvar) +... + +Description +----------- + +x/y size of player's bounding box + +Usage +----- + +At the console type... + + pm_bboxwidth [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_bobpitch_(cvar).page b/Pm_bobpitch_(cvar).page new file mode 100644 index 000000000..af2fee682 --- /dev/null +++ b/Pm_bobpitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm bobpitch (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_bobpitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_bobroll_(cvar).page b/Pm_bobroll_(cvar).page new file mode 100644 index 000000000..e56f75183 --- /dev/null +++ b/Pm_bobroll_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm bobroll (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_bobroll [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_bobup_(cvar).page b/Pm_bobup_(cvar).page new file mode 100644 index 000000000..a85e070cb --- /dev/null +++ b/Pm_bobup_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm bobup (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_bobup [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_crouchbob_(cvar).page b/Pm_crouchbob_(cvar).page new file mode 100644 index 000000000..b9add2c64 --- /dev/null +++ b/Pm_crouchbob_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm crouchbob (cvar) +... + +Description +----------- + +bob much faster when crouched + +Usage +----- + +At the console type... + + pm_crouchbob [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_crouchheight_(cvar).page b/Pm_crouchheight_(cvar).page new file mode 100644 index 000000000..574097b20 --- /dev/null +++ b/Pm_crouchheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm crouchheight (cvar) +... + +Description +----------- + +height of player's bounding box while crouched + +Usage +----- + +At the console type... + + pm_crouchheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_crouchrate_(cvar).page b/Pm_crouchrate_(cvar).page new file mode 100644 index 000000000..6b01da127 --- /dev/null +++ b/Pm_crouchrate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm crouchrate (cvar) +... + +Description +----------- + +time it takes for player's view to change from standing to crouching + +Usage +----- + +At the console type... + + pm_crouchrate [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_crouchspeed_(cvar).page b/Pm_crouchspeed_(cvar).page new file mode 100644 index 000000000..2e835e143 --- /dev/null +++ b/Pm_crouchspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm crouchspeed (cvar) +... + +Description +----------- + +speed the player can move while crouched + +Usage +----- + +At the console type... + + pm_crouchspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_crouchviewheight_(cvar).page b/Pm_crouchviewheight_(cvar).page new file mode 100644 index 000000000..2d9dd1963 --- /dev/null +++ b/Pm_crouchviewheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm crouchviewheight (cvar) +... + +Description +----------- + +height of player's view while crouched + +Usage +----- + +At the console type... + + pm_crouchviewheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_deadheight_(cvar).page b/Pm_deadheight_(cvar).page new file mode 100644 index 000000000..f5b85bdaa --- /dev/null +++ b/Pm_deadheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm deadheight (cvar) +... + +Description +----------- + +height of player's bounding box while dead + +Usage +----- + +At the console type... + + pm_deadheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_deadviewheight_(cvar).page b/Pm_deadviewheight_(cvar).page new file mode 100644 index 000000000..51431dd1e --- /dev/null +++ b/Pm_deadviewheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm deadviewheight (cvar) +... + +Description +----------- + +height of player's view while dead + +Usage +----- + +At the console type... + + pm_deadviewheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_forcespectatormove_(cvar).page b/Pm_forcespectatormove_(cvar).page new file mode 100644 index 000000000..d58f971ae --- /dev/null +++ b/Pm_forcespectatormove_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm forcespectatormove (cvar) +... + +Description +----------- + +Force the player to move like a spectator (fly). + +Usage +----- + +At the console type... + + pm_forcespectatormove [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_frictionoverride_(cvar).page b/Pm_frictionoverride_(cvar).page new file mode 100644 index 000000000..faea62199 --- /dev/null +++ b/Pm_frictionoverride_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm frictionoverride (cvar) +... + +Description +----------- + +Adjust the player friciton. + +Usage +----- + +At the console type... + + pm_frictionoverride [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATXvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_jumpheight_(cvar).page b/Pm_jumpheight_(cvar).page new file mode 100644 index 000000000..66b66e05b --- /dev/null +++ b/Pm_jumpheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm jumpheight (cvar) +... + +Description +----------- + +approximate hieght the player can jump + +Usage +----- + +At the console type... + + pm_jumpheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_maxviewpitch_(cvar).page b/Pm_maxviewpitch_(cvar).page new file mode 100644 index 000000000..2926f6d7f --- /dev/null +++ b/Pm_maxviewpitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm maxviewpitch (cvar) +... + +Description +----------- + +amount player's view can look down + +Usage +----- + +At the console type... + + pm_maxviewpitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_minviewpitch_(cvar).page b/Pm_minviewpitch_(cvar).page new file mode 100644 index 000000000..f3310345a --- /dev/null +++ b/Pm_minviewpitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm minviewpitch (cvar) +... + +Description +----------- + +amount player's view can look up (negative values are up) + +Usage +----- + +At the console type... + + pm_minviewpitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_modelView_(cvar).page b/Pm_modelView_(cvar).page new file mode 100644 index 000000000..23ce81501 --- /dev/null +++ b/Pm_modelView_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm modelView (cvar) +... + +Description +----------- + +draws camera from POV of player model (1 = always, 2 = when dead) + +Usage +----- + +At the console type... + + pm_modelView [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERXvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_noclipspeed_(cvar).page b/Pm_noclipspeed_(cvar).page new file mode 100644 index 000000000..57f658a28 --- /dev/null +++ b/Pm_noclipspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm noclipspeed (cvar) +... + +Description +----------- + +speed the player can move while in noclip + +Usage +----- + +At the console type... + + pm_noclipspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_normalheight_(cvar).page b/Pm_normalheight_(cvar).page new file mode 100644 index 000000000..4802de74a --- /dev/null +++ b/Pm_normalheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm normalheight (cvar) +... + +Description +----------- + +height of player's bounding box while standing + +Usage +----- + +At the console type... + + pm_normalheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_normalviewheight_(cvar).page b/Pm_normalviewheight_(cvar).page new file mode 100644 index 000000000..de6780988 --- /dev/null +++ b/Pm_normalviewheight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm normalviewheight (cvar) +... + +Description +----------- + +height of player's view while standing + +Usage +----- + +At the console type... + + pm_normalviewheight [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_runbob_(cvar).page b/Pm_runbob_(cvar).page new file mode 100644 index 000000000..f670f5e9c --- /dev/null +++ b/Pm_runbob_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm runbob (cvar) +... + +Description +----------- + +bob faster when running + +Usage +----- + +At the console type... + + pm_runbob [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_runpitch_(cvar).page b/Pm_runpitch_(cvar).page new file mode 100644 index 000000000..5dc3398c7 --- /dev/null +++ b/Pm_runpitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm runpitch (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_runpitch [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_runroll_(cvar).page b/Pm_runroll_(cvar).page new file mode 100644 index 000000000..c3b01ed63 --- /dev/null +++ b/Pm_runroll_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm runroll (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_runroll [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_runspeed_(cvar).page b/Pm_runspeed_(cvar).page new file mode 100644 index 000000000..f78e118fc --- /dev/null +++ b/Pm_runspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm runspeed (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_runspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_spectatebbox_(cvar).page b/Pm_spectatebbox_(cvar).page new file mode 100644 index 000000000..1e1bb9ead --- /dev/null +++ b/Pm_spectatebbox_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm spectatebbox (cvar) +... + +Description +----------- + +size of the spectator bounding box + +Usage +----- + +At the console type... + + pm_spectatebbox [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_spectatespeed_(cvar).page b/Pm_spectatespeed_(cvar).page new file mode 100644 index 000000000..2eadf998a --- /dev/null +++ b/Pm_spectatespeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm spectatespeed (cvar) +... + +Description +----------- + +speed the player can move while spectating + +Usage +----- + +At the console type... + + pm_spectatespeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_speed_(cvar).page b/Pm_speed_(cvar).page new file mode 100644 index 000000000..fd5e65f46 --- /dev/null +++ b/Pm_speed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm speed (cvar) +... + +Description +----------- + +speed the player can move while running + +Usage +----- + +At the console type... + + pm_speed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_stamina_(cvar).page b/Pm_stamina_(cvar).page new file mode 100644 index 000000000..2250b1eaf --- /dev/null +++ b/Pm_stamina_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm stamina (cvar) +... + +Description +----------- + +length of time player can run + +Usage +----- + +At the console type... + + pm_stamina [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_staminarate_(cvar).page b/Pm_staminarate_(cvar).page new file mode 100644 index 000000000..ef88d9da8 --- /dev/null +++ b/Pm_staminarate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm staminarate (cvar) +... + +Description +----------- + +rate that player regains stamina. divide pm\_stamina by this value to determine how long it takes to fully recharge. + +Usage +----- + +At the console type... + + pm_staminarate [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_staminathreshold_(cvar).page b/Pm_staminathreshold_(cvar).page new file mode 100644 index 000000000..fe50d3c62 --- /dev/null +++ b/Pm_staminathreshold_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm staminathreshold (cvar) +... + +Description +----------- + +when stamina drops below this value, player gradually slows to a walk + +Usage +----- + +At the console type... + + pm_staminathreshold [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_stepsize_(cvar).page b/Pm_stepsize_(cvar).page new file mode 100644 index 000000000..6aba70648 --- /dev/null +++ b/Pm_stepsize_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm stepsize (cvar) +... + +Description +----------- + +maximum height the player can step up without jumping + +Usage +----- + +At the console type... + + pm_stepsize [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_thirdPersonAngle_(cvar).page b/Pm_thirdPersonAngle_(cvar).page new file mode 100644 index 000000000..a7b5930e2 --- /dev/null +++ b/Pm_thirdPersonAngle_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPersonAngle (cvar) +... + +Description +----------- + +This CVar adjust the viewing position of the third person perspective camera. + +Usage +----- + +At the console type... + + pm_thirdPersonAngle [float] + +Parameters +---------- + +- [float] - The angle in degrees to view the player from. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +0-360 is the range. 0 being from behind and 180 being from the front. + +This CVar only applies to the heading. It does not affect pitch or bank. + diff --git a/Pm_thirdPersonClip_(cvar).page b/Pm_thirdPersonClip_(cvar).page new file mode 100644 index 000000000..9929020ca --- /dev/null +++ b/Pm_thirdPersonClip_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPersonClip (cvar) +... + +Description +----------- + +This CVar enables/disables clipping of the third person perspective camera against map geometry. + +Usage +----- + +At the console type... + + pm_thirdPersonClip [bool] + +Parameters +---------- + +- [bool] - Enables/Disables clipping of the third person perspective camera. + - 0 - Turns this feature off. + - 1 - Turns this feature on. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not Available. + diff --git a/Pm_thirdPersonDeath_(cvar).page b/Pm_thirdPersonDeath_(cvar).page new file mode 100644 index 000000000..c897bc8f2 --- /dev/null +++ b/Pm_thirdPersonDeath_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPersonDeath (cvar) +... + +Description +----------- + +This CVar allows for the third person perspective camera to be used while the player is dead. + +Usage +----- + +At the console type... + + pm_thirdPersonDeath [bool] + +Parameters +---------- + +- [bool] - Enables/Disables the the third person perspective camera while the player is dead. + - 0 - Turns this feature off. + - 1 - Turns this feature on. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not Available. + diff --git a/Pm_thirdPersonHeight_(cvar).page b/Pm_thirdPersonHeight_(cvar).page new file mode 100644 index 000000000..05066204d --- /dev/null +++ b/Pm_thirdPersonHeight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPersonHeight (cvar) +... + +Description +----------- + +This CVar adjusts the height of the third person perspective camera. + +Usage +----- + +At the console type... + + pm_thirdPersonHeight [float] + +Parameters +---------- + +- [float] - The height of the camera in relation to the player. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Only the position of the camera is adujsted. The camera does not adjust it's pitch to remain focused on the player. + diff --git a/Pm_thirdPersonRange_(cvar).page b/Pm_thirdPersonRange_(cvar).page new file mode 100644 index 000000000..5e074f8ab --- /dev/null +++ b/Pm_thirdPersonRange_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPersonRange (cvar) +... + +Description +----------- + +This CVar adjusts the distance of the third person perspective camera from the player. + +Usage +----- + +At the console type... + + pm_thirdPersonRange [float] + +Parameters +---------- + +- [float] - The distance from the player to position the camera. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not Available. + diff --git a/Pm_thirdPerson_(cvar).page b/Pm_thirdPerson_(cvar).page new file mode 100644 index 000000000..f270a6b0a --- /dev/null +++ b/Pm_thirdPerson_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm thirdPerson (cvar) +... + +Description +----------- + +This CVar enables/disables the third person perspective camera. + +Usage +----- + +At the console type... + + pm_thirdperson [bool] + +Parameters +---------- + +- [bool] - Enables/Disables the third person perspective camera. + - 0 - Turns this feature off. + - 1 - Turns this feature on. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not Available. + diff --git a/Pm_usecylinder_(cvar).page b/Pm_usecylinder_(cvar).page new file mode 100644 index 000000000..76f58113d --- /dev/null +++ b/Pm_usecylinder_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm usecylinder (cvar) +... + +Description +----------- + +use a cylinder approximation instead of a bounding box for player collision detection + +Usage +----- + +At the console type... + + pm_usecylinder [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLXvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_vehicleCameraMinDist_(cvar).page b/Pm_vehicleCameraMinDist_(cvar).page new file mode 100644 index 000000000..31d9bb56f --- /dev/null +++ b/Pm_vehicleCameraMinDist_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm vehicleCameraMinDist (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_vehicleCameraMinDist [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_vehicleCameraScaleMax_(cvar).page b/Pm_vehicleCameraScaleMax_(cvar).page new file mode 100644 index 000000000..b0d552af8 --- /dev/null +++ b/Pm_vehicleCameraScaleMax_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm vehicleCameraScaleMax (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_vehicleCameraScaleMax [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_vehicleCameraSnap_(cvar).page b/Pm_vehicleCameraSnap_(cvar).page new file mode 100644 index 000000000..6710dd568 --- /dev/null +++ b/Pm_vehicleCameraSnap_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm vehicleCameraSnap (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_vehicleCameraSnap [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_vehicleCameraSpeedScale_(cvar).page b/Pm_vehicleCameraSpeedScale_(cvar).page new file mode 100644 index 000000000..57bb65669 --- /dev/null +++ b/Pm_vehicleCameraSpeedScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm vehicleCameraSpeedScale (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_vehicleCameraSpeedScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_vehicleSoundLerpScale_(cvar).page b/Pm_vehicleSoundLerpScale_(cvar).page new file mode 100644 index 000000000..d2934934a --- /dev/null +++ b/Pm_vehicleSoundLerpScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm vehicleSoundLerpScale (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + pm_vehicleSoundLerpScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEXset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_walkbob_(cvar).page b/Pm_walkbob_(cvar).page new file mode 100644 index 000000000..bdccd0e01 --- /dev/null +++ b/Pm_walkbob_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm walkbob (cvar) +... + +Description +----------- + +bob slowly when walking + +Usage +----- + +At the console type... + + pm_walkbob [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pm_walkspeed_(cvar).page b/Pm_walkspeed_(cvar).page new file mode 100644 index 000000000..9384d3321 --- /dev/null +++ b/Pm_walkspeed_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Pm walkspeed (cvar) +... + +Description +----------- + +speed the player can move while walking + +Usage +----- + +At the console type... + + pm_walkspeed [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlagEnabledDescription
CVAR_ALLall flags
CVAR_BOOLvariable is a boolean
CVAR_INTEGERvariable is an integer
CVAR_FLOATXvariable is a float
CVAR_SYSTEMsystem variable
CVAR_RENDERERrenderer variable
CVAR_SOUNDsound variable
CVAR_GUIgui variable
CVAR_GAMEXgame variable
CVAR_TOOLtool variable
CVAR_USERINFOsent to servers, available to menu
CVAR_SERVERINFOsent from servers, available to menu
CVAR_NETWORKSYNCXcvar is synced from the server to clients
CVAR_STATICXstatically declared, not user created
CVAR_CHEATvariable is considered a cheat
CVAR_NOCHEATXvariable is not considered a cheat
CVAR_INITcan only be set from the command-line
CVAR_ROMdisplay only, cannot be set by user at all
CVAR_ARCHIVEset to cause it to be saved to a config file
CVAR_MODIFIEDXset when the variable is modified
+ +Notes +----- + +Not available. + diff --git a/Pointfile.page b/Pointfile.page new file mode 100644 index 000000000..0885deede --- /dev/null +++ b/Pointfile.page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: Stub, Mapping +toc: no +title: Pointfile +... + +A pointfile is a special file generated during map compilation when there is a leak. This file is created in the same directory and with the same filename as the . [MAP](MAP_%28file_format%29 "MAP (file format)") file but with the . [LIN](LIN_%28file_format%29 "LIN (file format)") extension instead. + +To use a pointfile, load [DoomEdit](DoomEdit "DoomEdit") and go to File \> Pointfile and the editor will draw a red line. You can then use [shift + ctrl + k](DoomEdit_hotkeys "DoomEdit hotkeys") and shift + ctrl + l to move back and forth along the line to find the leak. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/PolygonOffset_(Material_global_keyword).page b/PolygonOffset_(Material_global_keyword).page new file mode 100644 index 000000000..1b1c13922 --- /dev/null +++ b/PolygonOffset_(Material_global_keyword).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: PolygonOffset (Material global keyword) +... + +Description +----------- + +Offsets this surface in the depth buffer to prevent z-fighting. + +Usage +----- + +In the global section of your material shader type... + + polygonOffset [float] + +Parameters +---------- + +- [float] - The amount of offsetting to apply. + +Notes +----- + +This keyword is useful for decals that are placed on top of other surfaces like walls, floors, and ceilings. + +Under normal circumstances, since both the decal and the surface are placed on the same space, the game would not be able to determine which surface should be rendered in front of the other. Instead, the game tries to render both and this is called z-fighting. + +By offsetting the depth of the decal slightly, you give the decal precedence and avoid the issue. + diff --git a/Portaldistancefar_(Material_global_keyword).page b/Portaldistancefar_(Material_global_keyword).page new file mode 100644 index 000000000..6654e9733 --- /dev/null +++ b/Portaldistancefar_(Material_global_keyword).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Portaldistancefar (Material global keyword) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Controls when to forcibly close a [visportal](Visportal "Visportal") . + +Usage +----- + +In the global section of your material shader type... + + portaldistancefar [float] + +Parameters +---------- + +- [float] - the distance from the player in game units at which point the visportal will close. + +Notes +----- + +Visportals usually only close in a specific set of circunstances; this keyword overrides that behaviour which can lead to noticeable visual artefacts so choose a distance to minimise it. See also the [portalimage](Portalimage_%28Material_global_keyword%29 "Portalimage (Material global keyword)") and [portaldistancenear](Portaldistancenear_%28Material_global_keyword%29 "Portaldistancenear (Material global keyword)") keywords. + diff --git a/Portaldistancenear_(Material_global_keyword).page b/Portaldistancenear_(Material_global_keyword).page new file mode 100644 index 000000000..35d6cb67a --- /dev/null +++ b/Portaldistancenear_(Material_global_keyword).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Portaldistancenear (Material global keyword) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Controls when to start closing a [visportal](Visportal "Visportal") . + +Usage +----- + +In the global section of your material shader type... + + portaldistancenear [float] + +Parameters +---------- + +- [float] - the distance from the player in game units at which point the visportal will start to close. + +Notes +----- + +Visportals usually only close in a specific set of circumstances; this keyword overrides that behaviour which can lead to noticeable visual artefacts so choose a distance to minimise it. See also the [portalimage](Portalimage_%28Material_global_keyword%29 "Portalimage (Material global keyword)") and [portaldistancefar](Portaldistancefar_%28Material_global_keyword%29 "Portaldistancefar (Material global keyword)") keywords. + diff --git a/Portalimage_(Material_global_keyword).page b/Portalimage_(Material_global_keyword).page new file mode 100644 index 000000000..2cc776610 --- /dev/null +++ b/Portalimage_(Material_global_keyword).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Portalimage (Material global keyword) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Controls which image to blend a [visportals](Visportal "Visportal") to when it's closing. + +Usage +----- + +In the global section of your material shader type... + + portalImage [map] + +Parameters +---------- + +- [map] - the relative path and file name to the specified portal image. + +Notes +----- + +Usually the image used is "\_black". See also the [portaldistancefar](Portaldistancefar_%28Material_global_keyword%29 "Portaldistancefar (Material global keyword)") and [portaldistancenear](Portaldistancenear_%28Material_global_keyword%29 "Portaldistancenear (Material global keyword)") keywords. + diff --git a/Powerup_(entity).page b/Powerup_(entity).page new file mode 100644 index 000000000..4803e0f54 --- /dev/null +++ b/Powerup_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_adrenaline_(entity).page b/Powerup_adrenaline_(entity).page new file mode 100644 index 000000000..9d7b6fc52 --- /dev/null +++ b/Powerup_adrenaline_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup adrenaline (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Adrenaline + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Adrenaline | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_adrenaline** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_ammoregen_(entity).page b/Powerup_ammoregen_(entity).page new file mode 100644 index 000000000..1ed1fe989 --- /dev/null +++ b/Powerup_ammoregen_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup ammoregen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ammo Regen + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ammo Regen | +| filter\_Arena XXXX | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| unique | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_ammoregen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_berserk_(entity).page b/Powerup_berserk_(entity).page new file mode 100644 index 000000000..13b5e8703 --- /dev/null +++ b/Powerup_berserk_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup berserk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Berserk + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Berserk | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_aquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_berserk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_chronocaust_(entity).page b/Powerup_chronocaust_(entity).page new file mode 100644 index 000000000..b5da91843 --- /dev/null +++ b/Powerup_chronocaust_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup chronocaust (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chronocaust + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Chronocaust | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_chronocaust | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **powerup\_chronocaust** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_deadzone_(entity).page b/Powerup_deadzone_(entity).page new file mode 100644 index 000000000..6d89011b7 --- /dev/null +++ b/Powerup_deadzone_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup deadzone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +DeadZone Token + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | DeadZone Token | +| filter\_DeadZone | Description not available. | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_respawn | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_deadzone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_doubler_(entity).page b/Powerup_doubler_(entity).page new file mode 100644 index 000000000..24e565cbb --- /dev/null +++ b/Powerup_doubler_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup doubler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Doubler + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Doubler | +| filter\_Arena XXXX | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| unique | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_doubler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_guard_(entity).page b/Powerup_guard_(entity).page new file mode 100644 index 000000000..8d2ec6a97 --- /dev/null +++ b/Powerup_guard_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup guard (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Guard + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Guard | +| filter\_Arena XXXX | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_armor | Description not available. | +| inv\_bonushealth | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| unique | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_guard** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_haste_(entity).page b/Powerup_haste_(entity).page new file mode 100644 index 000000000..f48f362ee --- /dev/null +++ b/Powerup_haste_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup haste (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Haste + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Haste | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_haste** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_invisibility_(entity).page b/Powerup_invisibility_(entity).page new file mode 100644 index 000000000..f1a54a7b6 --- /dev/null +++ b/Powerup_invisibility_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup invisibility (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Invisibility + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Invisibility | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_aquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_invisibility** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_invulnerability_(entity).page b/Powerup_invulnerability_(entity).page new file mode 100644 index 000000000..59be01101 --- /dev/null +++ b/Powerup_invulnerability_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup invulnerability (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Invulnerability + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Invulnerability | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_invulnerability | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **powerup\_invulnerability** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_irgoggles_(entity).page b/Powerup_irgoggles_(entity).page new file mode 100644 index 000000000..3aad7e1ae --- /dev/null +++ b/Powerup_irgoggles_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup irgoggles (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +IR Goggles + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | IR Goggles | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_irgoggles** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_megahealth_(entity).page b/Powerup_megahealth_(entity).page new file mode 100644 index 000000000..ed59cfdee --- /dev/null +++ b/Powerup_megahealth_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup megahealth (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +MegaHealth + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | MegaHealth | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inv\_health | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| type | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - **powerup\_megahealth** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_megasphere_(entity).page b/Powerup_megasphere_(entity).page new file mode 100644 index 000000000..f3c10da95 --- /dev/null +++ b/Powerup_megasphere_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup megasphere (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Megasphere + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Megasphere | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **powerup\_megasphere** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_moderator_(entity).page b/Powerup_moderator_(entity).page new file mode 100644 index 000000000..b1943191e --- /dev/null +++ b/Powerup_moderator_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup moderator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moderator + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Moderator | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_moderator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_quad_damage_(entity).page b/Powerup_quad_damage_(entity).page new file mode 100644 index 000000000..a1624c4d1 --- /dev/null +++ b/Powerup_quad_damage_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup quad damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Quad Damage + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Quad Damage | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_quad\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_regeneration_(entity).page b/Powerup_regeneration_(entity).page new file mode 100644 index 000000000..8c2519e60 --- /dev/null +++ b/Powerup_regeneration_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup regeneration (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Regeneration + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Regeneration | +| fx\_idle | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_regeneration** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_scout_(entity).page b/Powerup_scout_(entity).page new file mode 100644 index 000000000..d0c82528e --- /dev/null +++ b/Powerup_scout_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup scout (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Scout + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Scout | +| filter\_Arena XXXX | Description not available. | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_simple\_icon | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| unique | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_scout** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_soulsphere_(entity).page b/Powerup_soulsphere_(entity).page new file mode 100644 index 000000000..84bbc8fc5 --- /dev/null +++ b/Powerup_soulsphere_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup soulsphere (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Soulsphere + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Soulsphere | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **powerup\_soulsphere** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_team_ammo_regen_(entity).page b/Powerup_team_ammo_regen_(entity).page new file mode 100644 index 000000000..0b73bc044 --- /dev/null +++ b/Powerup_team_ammo_regen_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup team ammo regen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Team Ammo Regen (DO NOT PLACE IN RADIANT) + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Team Ammo Regen (DO NOT PLACE IN RADIANT) | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_team\_ammo\_regen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_team_damage_mod_(entity).page b/Powerup_team_damage_mod_(entity).page new file mode 100644 index 000000000..2bcc7e1b9 --- /dev/null +++ b/Powerup_team_damage_mod_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup team damage mod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Team Doubler (DO NOT PLACE IN RADIANT) + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Team Doubler (DO NOT PLACE IN RADIANT) | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_team\_damage\_mod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Powerup_team_health_regen_(entity).page b/Powerup_team_health_regen_(entity).page new file mode 100644 index 000000000..be8943c19 --- /dev/null +++ b/Powerup_team_health_regen_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Powerup team health regen (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Team Health Regen (DO NOT PLACE IN RADIANT) + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dbFilter | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy100 | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Team Health Regen (DO NOT PLACE IN RADIANT) | +| fx\_respawn | Description not available. | +| globalAcquireSound | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nopulse | Description not available. | +| origin | Description not available. | +| respawn | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | +| time | Description not available. | +| triggerBounds | Description not available. | +| trigger\_anim | Description not available. | +| type | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[idItemPowerup](IdItemPowerup_%28class%29 "IdItemPowerup (class)")* + - [powerup](Powerup_%28entity%29 "Powerup (entity)") + - **powerup\_team\_health\_regen** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/PreCacheExtras_(entity).page b/PreCacheExtras_(entity).page new file mode 100644 index 000000000..e2efa8e1d --- /dev/null +++ b/PreCacheExtras_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: PreCacheExtras (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +KEY + +DESCRIPTION + +Inheritance +----------- + +This entity is derived from the following: + +- **preCacheExtras** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_base_(entity).page b/Precache_base_(entity).page new file mode 100644 index 000000000..81b1d9717 --- /dev/null +++ b/Precache_base_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - **precache\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_biolabsa_(entity).page b/Precache_biolabsa_(entity).page new file mode 100644 index 000000000..80f2be35b --- /dev/null +++ b/Precache_biolabsa_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache biolabsa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_biolabsa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_biolabsb_(entity).page b/Precache_biolabsb_(entity).page new file mode 100644 index 000000000..d3f4de79e --- /dev/null +++ b/Precache_biolabsb_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache biolabsb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_biolabsb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_epilogue_(entity).page b/Precache_epilogue_(entity).page new file mode 100644 index 000000000..d5785f4df --- /dev/null +++ b/Precache_epilogue_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache epilogue (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:24a | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_epilogue** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_feedingtowera_(entity).page b/Precache_feedingtowera_(entity).page new file mode 100644 index 000000000..e733756b9 --- /dev/null +++ b/Precache_feedingtowera_(entity).page @@ -0,0 +1,208 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache feedingtowera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:10 | Description not available. | +| def\_:11 | Description not available. | +| def\_:12 | Description not available. | +| def\_:13 | Description not available. | +| def\_:14 | Description not available. | +| def\_:15 | Description not available. | +| def\_:16 | Description not available. | +| def\_:2 | Description not available. | +| def\_:3 | Description not available. | +| def\_:4 | Description not available. | +| def\_:5 | Description not available. | +| def\_:6 | Description not available. | +| def\_:7 | Description not available. | +| def\_:8 | Description not available. | +| def\_:9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| mtr\_:5 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| skin\_:3 | Description not available. | +| skin\_:4 | Description not available. | +| skin\_:5 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:34 | Description not available. | +| snd\_:35 | Description not available. | +| snd\_:36 | Description not available. | +| snd\_:37 | Description not available. | +| snd\_:38 | Description not available. | +| snd\_:39 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:40 | Description not available. | +| snd\_:41 | Description not available. | +| snd\_:42 | Description not available. | +| snd\_:43 | Description not available. | +| snd\_:44 | Description not available. | +| snd\_:45 | Description not available. | +| snd\_:46 | Description not available. | +| snd\_:47 | Description not available. | +| snd\_:48 | Description not available. | +| snd\_:49 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:50 | Description not available. | +| snd\_:51 | Description not available. | +| snd\_:52 | Description not available. | +| snd\_:53 | Description not available. | +| snd\_:54 | Description not available. | +| snd\_:55 | Description not available. | +| snd\_:56 | Description not available. | +| snd\_:57 | Description not available. | +| snd\_:58 | Description not available. | +| snd\_:59 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:60 | Description not available. | +| snd\_:61 | Description not available. | +| snd\_:64 | Description not available. | +| snd\_:65 | Description not available. | +| snd\_:66 | Description not available. | +| snd\_:67 | Description not available. | +| snd\_:68 | Description not available. | +| snd\_:69 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:70 | Description not available. | +| snd\_:71 | Description not available. | +| snd\_:72 | Description not available. | +| snd\_:73 | Description not available. | +| snd\_:74 | Description not available. | +| snd\_:77 | Description not available. | +| snd\_:78 | Description not available. | +| snd\_:79 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:80 | Description not available. | +| snd\_:82 | Description not available. | +| snd\_:83 | Description not available. | +| snd\_:84 | Description not available. | +| snd\_:86 | Description not available. | +| snd\_:87 | Description not available. | +| snd\_:88 | Description not available. | +| snd\_:89 | Description not available. | +| snd\_:9 | Description not available. | +| snd\_:90 | Description not available. | +| snd\_:91 | Description not available. | +| snd\_:92 | Description not available. | +| snd\_:93 | Description not available. | +| snd\_:94 | Description not available. | +| snd\_:95 | Description not available. | +| snd\_:96 | Description not available. | +| snd\_:97 | Description not available. | +| snd\_:98 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_feedingtowera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_feedingtowerb_(entity).page b/Precache_feedingtowerb_(entity).page new file mode 100644 index 000000000..d0f0f53aa --- /dev/null +++ b/Precache_feedingtowerb_(entity).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache feedingtowerb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:10 | Description not available. | +| def\_:11 | Description not available. | +| def\_:12 | Description not available. | +| def\_:13 | Description not available. | +| def\_:14 | Description not available. | +| def\_:15 | Description not available. | +| def\_:2 | Description not available. | +| def\_:3 | Description not available. | +| def\_:4 | Description not available. | +| def\_:5 | Description not available. | +| def\_:6 | Description not available. | +| def\_:7 | Description not available. | +| def\_:8 | Description not available. | +| def\_:9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:34 | Description not available. | +| snd\_:37 | Description not available. | +| snd\_:38 | Description not available. | +| snd\_:40 | Description not available. | +| snd\_:41 | Description not available. | +| snd\_:42 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_feedingtowerb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_feedingtowerc_(entity).page b/Precache_feedingtowerc_(entity).page new file mode 100644 index 000000000..86b0f8ece --- /dev/null +++ b/Precache_feedingtowerc_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache feedingtowerc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:10 | Description not available. | +| def\_:11 | Description not available. | +| def\_:12 | Description not available. | +| def\_:13 | Description not available. | +| def\_:14 | Description not available. | +| def\_:15 | Description not available. | +| def\_:16 | Description not available. | +| def\_:2 | Description not available. | +| def\_:3 | Description not available. | +| def\_:4 | Description not available. | +| def\_:5 | Description not available. | +| def\_:6 | Description not available. | +| def\_:7 | Description not available. | +| def\_:8 | Description not available. | +| def\_:9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| fx\_:1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| gui\_:1 | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_feedingtowerc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_feedingtowerd_(entity).page b/Precache_feedingtowerd_(entity).page new file mode 100644 index 000000000..1edf85535 --- /dev/null +++ b/Precache_feedingtowerd_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache feedingtowerd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:10 | Description not available. | +| def\_:11 | Description not available. | +| def\_:12 | Description not available. | +| def\_:13 | Description not available. | +| def\_:14 | Description not available. | +| def\_:15 | Description not available. | +| def\_:16 | Description not available. | +| def\_:2 | Description not available. | +| def\_:3 | Description not available. | +| def\_:4 | Description not available. | +| def\_:5 | Description not available. | +| def\_:6 | Description not available. | +| def\_:7 | Description not available. | +| def\_:8 | Description not available. | +| def\_:9 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_feedingtowerd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_girlfriendx_(entity).page b/Precache_girlfriendx_(entity).page new file mode 100644 index 000000000..fb3156cfc --- /dev/null +++ b/Precache_girlfriendx_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache girlfriendx (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_girlfriendx** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_harvestera_(entity).page b/Precache_harvestera_(entity).page new file mode 100644 index 000000000..626c2cfa1 --- /dev/null +++ b/Precache_harvestera_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache harvestera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_harvestera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_harvesterb_(entity).page b/Precache_harvesterb_(entity).page new file mode 100644 index 000000000..7fbf78309 --- /dev/null +++ b/Precache_harvesterb_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache harvesterb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_harvesterb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_keeperfortress_(entity).page b/Precache_keeperfortress_(entity).page new file mode 100644 index 000000000..92154f757 --- /dev/null +++ b/Precache_keeperfortress_(entity).page @@ -0,0 +1,142 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache keeperfortress (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:10 | Description not available. | +| mtr\_:11 | Description not available. | +| mtr\_:12 | Description not available. | +| mtr\_:13 | Description not available. | +| mtr\_:14 | Description not available. | +| mtr\_:15 | Description not available. | +| mtr\_:16 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| mtr\_:5 | Description not available. | +| mtr\_:6 | Description not available. | +| mtr\_:7 | Description not available. | +| mtr\_:8 | Description not available. | +| mtr\_:9 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_keeperfortress** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_lotaa_(entity).page b/Precache_lotaa_(entity).page new file mode 100644 index 000000000..93c807a83 --- /dev/null +++ b/Precache_lotaa_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache lotaa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_lotaa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_lotab_(entity).page b/Precache_lotab_(entity).page new file mode 100644 index 000000000..c729115e9 --- /dev/null +++ b/Precache_lotab_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache lotab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_lotab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_lotac_(entity).page b/Precache_lotac_(entity).page new file mode 100644 index 000000000..d83afe241 --- /dev/null +++ b/Precache_lotac_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache lotac (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_lotac** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_lotad_(entity).page b/Precache_lotad_(entity).page new file mode 100644 index 000000000..a621e7a2d --- /dev/null +++ b/Precache_lotad_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache lotad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_lotad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_roadhouse_(entity).page b/Precache_roadhouse_(entity).page new file mode 100644 index 000000000..8934d9fe6 --- /dev/null +++ b/Precache_roadhouse_(entity).page @@ -0,0 +1,163 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| skin\_:3 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:34 | Description not available. | +| snd\_:35 | Description not available. | +| snd\_:36 | Description not available. | +| snd\_:37 | Description not available. | +| snd\_:38 | Description not available. | +| snd\_:39 | Description not available. | +| snd\_:40 | Description not available. | +| snd\_:41 | Description not available. | +| snd\_:42 | Description not available. | +| snd\_:43 | Description not available. | +| snd\_:44 | Description not available. | +| snd\_:45 | Description not available. | +| snd\_:46 | Description not available. | +| snd\_:47 | Description not available. | +| snd\_:48 | Description not available. | +| snd\_:50 | Description not available. | +| snd\_:51 | Description not available. | +| snd\_:52 | Description not available. | +| snd\_:53 | Description not available. | +| snd\_:54 | Description not available. | +| snd\_:55 | Description not available. | +| snd\_:56 | Description not available. | +| snd\_:57 | Description not available. | +| snd\_:58 | Description not available. | +| snd\_:59 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:60 | Description not available. | +| snd\_:61 | Description not available. | +| snd\_:62 | Description not available. | +| snd\_:63 | Description not available. | +| snd\_:64 | Description not available. | +| snd\_:66 | Description not available. | +| snd\_:67 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:73 | Description not available. | +| snd\_:74 | Description not available. | +| snd\_:75 | Description not available. | +| snd\_:76 | Description not available. | +| snd\_:77 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_salvage_(entity).page b/Precache_salvage_(entity).page new file mode 100644 index 000000000..6a014d5e0 --- /dev/null +++ b/Precache_salvage_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache salvage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_salvage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_salvageboss_(entity).page b/Precache_salvageboss_(entity).page new file mode 100644 index 000000000..df75c093a --- /dev/null +++ b/Precache_salvageboss_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache salvageboss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| gui\_:1 | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| skin\_:3 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_salvageboss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_shuttlea_(entity).page b/Precache_shuttlea_(entity).page new file mode 100644 index 000000000..77023c148 --- /dev/null +++ b/Precache_shuttlea_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache shuttlea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_shuttlea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_shuttleb_(entity).page b/Precache_shuttleb_(entity).page new file mode 100644 index 000000000..b50f67498 --- /dev/null +++ b/Precache_shuttleb_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache shuttleb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:34 | Description not available. | +| snd\_:35 | Description not available. | +| snd\_:36 | Description not available. | +| snd\_:37 | Description not available. | +| snd\_:38 | Description not available. | +| snd\_:39 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:40 | Description not available. | +| snd\_:41 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_shuttleb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_spherebrain_(entity).page b/Precache_spherebrain_(entity).page new file mode 100644 index 000000000..14eb18da3 --- /dev/null +++ b/Precache_spherebrain_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache spherebrain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:10 | Description not available. | +| mtr\_:11 | Description not available. | +| mtr\_:12 | Description not available. | +| mtr\_:13 | Description not available. | +| mtr\_:14 | Description not available. | +| mtr\_:15 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| mtr\_:5 | Description not available. | +| mtr\_:6 | Description not available. | +| mtr\_:7 | Description not available. | +| mtr\_:8 | Description not available. | +| mtr\_:9 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| skin\_:1 | Description not available. | +| skin\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_spherebrain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_spindlea_(entity).page b/Precache_spindlea_(entity).page new file mode 100644 index 000000000..38e53e3ac --- /dev/null +++ b/Precache_spindlea_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache spindlea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:2 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| mtr\_:4 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_spindlea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_spindleb_(entity).page b/Precache_spindleb_(entity).page new file mode 100644 index 000000000..21b476c23 --- /dev/null +++ b/Precache_spindleb_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache spindleb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:2 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| smoke\_:1 | Description not available. | +| smoke\_:2 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_spindleb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Precache_superportal_(entity).page b/Precache_superportal_(entity).page new file mode 100644 index 000000000..5db4d3476 --- /dev/null +++ b/Precache_superportal_(entity).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Precache superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_:1 | Description not available. | +| def\_:2 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_:1 | Description not available. | +| mtr\_:2 | Description not available. | +| mtr\_:3 | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin:1 | Description not available. | +| snd\_:1 | Description not available. | +| snd\_:10 | Description not available. | +| snd\_:11 | Description not available. | +| snd\_:12 | Description not available. | +| snd\_:13 | Description not available. | +| snd\_:14 | Description not available. | +| snd\_:15 | Description not available. | +| snd\_:16 | Description not available. | +| snd\_:17 | Description not available. | +| snd\_:18 | Description not available. | +| snd\_:19 | Description not available. | +| snd\_:2 | Description not available. | +| snd\_:20 | Description not available. | +| snd\_:21 | Description not available. | +| snd\_:22 | Description not available. | +| snd\_:23 | Description not available. | +| snd\_:24 | Description not available. | +| snd\_:25 | Description not available. | +| snd\_:26 | Description not available. | +| snd\_:27 | Description not available. | +| snd\_:28 | Description not available. | +| snd\_:29 | Description not available. | +| snd\_:3 | Description not available. | +| snd\_:30 | Description not available. | +| snd\_:31 | Description not available. | +| snd\_:32 | Description not available. | +| snd\_:33 | Description not available. | +| snd\_:34 | Description not available. | +| snd\_:35 | Description not available. | +| snd\_:36 | Description not available. | +| snd\_:37 | Description not available. | +| snd\_:38 | Description not available. | +| snd\_:39 | Description not available. | +| snd\_:4 | Description not available. | +| snd\_:40 | Description not available. | +| snd\_:41 | Description not available. | +| snd\_:42 | Description not available. | +| snd\_:43 | Description not available. | +| snd\_:44 | Description not available. | +| snd\_:45 | Description not available. | +| snd\_:46 | Description not available. | +| snd\_:47 | Description not available. | +| snd\_:48 | Description not available. | +| snd\_:49 | Description not available. | +| snd\_:5 | Description not available. | +| snd\_:50 | Description not available. | +| snd\_:51 | Description not available. | +| snd\_:6 | Description not available. | +| snd\_:7 | Description not available. | +| snd\_:8 | Description not available. | +| snd\_:9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_null](Info_null_%28entity%29 "Info null (entity)") + - [precache\_base](Precache_base_%28entity%29 "Precache base (entity)") + - **precache\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/PreventPain_(script_event).page b/PreventPain_(script_event).page new file mode 100644 index 000000000..b4bd3badd --- /dev/null +++ b/PreventPain_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: PreventPain (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Prevents any pain animation from being played for the given time in seconds. + +Usage +----- + +void preventPain( float duration ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Prey.page b/Prey.page new file mode 100644 index 000000000..204deef6d --- /dev/null +++ b/Prey.page @@ -0,0 +1,134 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Prey +... + +Welcome to ![](/images/d/d4/Preysquare_bg.png) modwiki.net + +We currently have [4,735](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
+

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Modelling
+
Modelling and file format information +
+
Texturing
+
Explanation of material shaders and image files +
+
Scripting
+
Information about Scripting for GUIs and Levels +
+
Declarations
+
Declarations define the properties and behavior of game content +
+
Audio design
+
The creation of musical tracks and sound effects +
+
+
+

Featured Articles:

+
+
How to get help
+
A good introduction to the use of this wiki +
+
Console
+
Everything you need to know about the Doom 3 engine console + +
+
+
+
Script events
+
Prey relevant script events +
+
Startup parameters
+
Parameters you can add when starting Prey +
+
Folder structure
+
An overview over the folders used by Prey +
+
File formats
+
All the different file formats used by the Doom 3 engine +
+
Tutorial list
+
An extensive list to tutorials on a wide range of topics +
+
+
+ + ++++ + + + + + + +
+

New to the site?

+

This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

+

Want to help?

+

As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

+

But most importantly, if you gain something from this resource, please give back.

+

High quality links:

+

Other interesting id Tech engine editing sites:

+
+
www.doom3world.org
+
The premier discussion forum for all Doom 3 engine games +
+
www.3drealms.com/prey/wiki
+
The official wiki for Prey editing info +
+
+
+

Prey game and engine:

+

Prey introduces new editors, cvars, events, file formats, directories, and the following functionality:

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    +
  • Gravity manipulation
  • +
  • Physical portals
  • +
  • Wall walking
  • +
  • Spirit mode
  • +
  • Death walking
  • +
  • Alternate Weapons Fire
  • +
  • Pseudo Glossness
  • +
+

Prey was developed by Human Head , produced by 3DRealms , and published by 2K Games . Release date for the PC version was July 11, 2006.

+

System Requirements:

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    +
  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • +
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • +
  • Memory: 512MB
  • +
  • Storage: 2.2GB
  • +
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • +
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM
  • +
+
+ diff --git a/Print_(script_event).page b/Print_(script_event).page new file mode 100644 index 000000000..0ec700737 --- /dev/null +++ b/Print_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Print (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Prints the given string to the console. + +Usage +----- + +void print( string text ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Println_(script_event).page b/Println_(script_event).page new file mode 100644 index 000000000..004004a86 --- /dev/null +++ b/Println_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Println (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Prints the given line to the console. + +Usage +----- + +void println( string text ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/PrivatePolygonOffset_(Material_stage_keyword).page b/PrivatePolygonOffset_(Material_stage_keyword).page new file mode 100644 index 000000000..a50c7d0b2 --- /dev/null +++ b/PrivatePolygonOffset_(Material_stage_keyword).page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: PrivatePolygonOffset (Material stage keyword) +... + +Description +----------- + +The **privatePolygonOffset** keyword is used to combat z-fighting by rendering this stage at the specified offset. + +Usage +----- + + privatePolygonOffset [offset] + +Parameters +---------- + +- [offset] - a floating point value that defines the distance to offset this stage. + +Example +------- + +Not available. + +Notes +----- + +Not available. + diff --git a/Private_(Sound_shader_keyword).page b/Private_(Sound_shader_keyword).page new file mode 100644 index 000000000..fbba5444b --- /dev/null +++ b/Private_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Private (Sound shader keyword) +... + +Description +----------- + +Sounds with the private key are only heard by the player. + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Program_(Material_stage_keyword).page b/Program_(Material_stage_keyword).page new file mode 100644 index 000000000..1a2934d43 --- /dev/null +++ b/Program_(Material_stage_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Program (Material stage keyword) +... + +Description +----------- + +The **program** keyword is an alias for the keywords [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") and [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") . + +Usage +----- + + program [prog] + +Parameters +---------- + +- [prog] = The vfp file containing both the vertex and fragment programs to exectute. + +Example +------- + +Distorts the current frame using the normal map helmet\_local.tga and heatHazeWithMaskAndVertex.vfp... + + { + program heatHazeWithMaskAndVertex.vfp + vertexParm 0 0 // texture scrolling + vertexParm 1 10 // magnitude of the distortion + fragmentMap 0 _currentRender + fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion + } + +Notes +----- + +Not available. + diff --git a/Programming_Game_AI_by_Example.page b/Programming_Game_AI_by_Example.page new file mode 100644 index 000000000..f02fcd3e7 --- /dev/null +++ b/Programming_Game_AI_by_Example.page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: Coding +toc: no +title: Programming Game AI by Example +... + +The best book on my bookshelf right now for AI programming. + +[http://www.wordware.com/files/ai/](https://web.archive.org/web/20121120043659/http://www.wordware.com/files/ai/ "http://www.wordware.com/files/ai/") + +and Mat's own site: + + + +complete with tutorials and a cool forum for ai junkies... + +-- [CusTom3](User:CusTom3 "User:CusTom3") 23:34, 10 Jun 2005 (W. Europe Daylight Time) + diff --git a/Projectile_acid_drip_(entity).page b/Projectile_acid_drip_(entity).page new file mode 100644 index 000000000..9a63b51a8 --- /dev/null +++ b/Projectile_acid_drip_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acid drip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_acid\_drip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidcartridge1_(entity).page b/Projectile_acidcartridge1_(entity).page new file mode 100644 index 000000000..22091f53c --- /dev/null +++ b/Projectile_acidcartridge1_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidcartridge1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_subProjectile | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| numSubProjectiles | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") + - **projectile\_acidcartridge1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidcartridge2_(entity).page b/Projectile_acidcartridge2_(entity).page new file mode 100644 index 000000000..f06b2e155 --- /dev/null +++ b/Projectile_acidcartridge2_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidcartridge2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_subProjectile | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| numSubProjectiles | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") + - **projectile\_acidcartridge2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidcartridge3_(entity).page b/Projectile_acidcartridge3_(entity).page new file mode 100644 index 000000000..8d511d528 --- /dev/null +++ b/Projectile_acidcartridge3_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidcartridge3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_subProjectile | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| numSubProjectiles | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") + - **projectile\_acidcartridge3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidcartridge4_(entity).page b/Projectile_acidcartridge4_(entity).page new file mode 100644 index 000000000..396bd9368 --- /dev/null +++ b/Projectile_acidcartridge4_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidcartridge4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_subProjectile | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| numSubProjectiles | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidcartridge](Projectile_acidcartridge_%28entity%29 "Projectile acidcartridge (entity)") + - **projectile\_acidcartridge4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidcartridge_(entity).page b/Projectile_acidcartridge_(entity).page new file mode 100644 index 000000000..7e8e4d2c9 --- /dev/null +++ b/Projectile_acidcartridge_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidcartridge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_subProjectile | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| numSubProjectiles | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_acidcartridge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidgun_(entity).page b/Projectile_acidgun_(entity).page new file mode 100644 index 000000000..0eff723de --- /dev/null +++ b/Projectile_acidgun_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_acidgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidsblastricochet_gasbag_(entity).page b/Projectile_acidsblastricochet_gasbag_(entity).page new file mode 100644 index 000000000..aa8bdead7 --- /dev/null +++ b/Projectile_acidsblastricochet_gasbag_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidsblastricochet gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blob\_directional | Description not available. | +| blob\_time | Description not available. | +| blob\_y | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") + - **projectile\_acidsblastricochet\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidspray_(entity).page b/Projectile_acidspray_(entity).page new file mode 100644 index 000000000..47729f3c8 --- /dev/null +++ b/Projectile_acidspray_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidspray (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_acidspray** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidspray_gasbag_(entity).page b/Projectile_acidspray_gasbag_(entity).page new file mode 100644 index 000000000..0696b1a4e --- /dev/null +++ b/Projectile_acidspray_gasbag_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidspray gasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blob\_directional | Description not available. | +| blob\_time | Description not available. | +| blob\_y | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_acidspray\_gasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidspray_gasbag_death_(entity).page b/Projectile_acidspray_gasbag_death_(entity).page new file mode 100644 index 000000000..db4f7cc61 --- /dev/null +++ b/Projectile_acidspray_gasbag_death_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidspray gasbag death (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blob\_directional | Description not available. | +| blob\_time | Description not available. | +| blob\_y | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_blob | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") + - **projectile\_acidspray\_gasbag\_death** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidspray_mp_(entity).page b/Projectile_acidspray_mp_(entity).page new file mode 100644 index 000000000..f476ea269 --- /dev/null +++ b/Projectile_acidspray_mp_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidspray mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") + - **projectile\_acidspray\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_acidsprayricochet_(entity).page b/Projectile_acidsprayricochet_(entity).page new file mode 100644 index 000000000..325e9ae6e --- /dev/null +++ b/Projectile_acidsprayricochet_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile acidsprayricochet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_acidspray](Projectile_acidspray_%28entity%29 "Projectile acidspray (entity)") + - **projectile\_acidsprayricochet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_airdefense_rocket_(entity).page b/Projectile_airdefense_rocket_(entity).page new file mode 100644 index 000000000..45e58ef46 --- /dev/null +++ b/Projectile_airdefense_rocket_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile airdefense rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| min\_dist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") + - **projectile\_airdefense\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_altwrench_(entity).page b/Projectile_altwrench_(entity).page new file mode 100644 index 000000000..6cbb1588c --- /dev/null +++ b/Projectile_altwrench_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile altwrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_wrench](Projectile_wrench_%28entity%29 "Projectile wrench (entity)") + - **projectile\_altwrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_arrowPuny_(entity).page b/Projectile_arrowPuny_(entity).page new file mode 100644 index 000000000..e7ff7e304 --- /dev/null +++ b/Projectile_arrowPuny_(entity).page @@ -0,0 +1,131 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile arrowPuny (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_damage\_mp | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxPassThroughs | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noselfshadows | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| penetrationDepth | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shaderparm3 | Description not available. | +| size | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_arrow](Projectile_arrow_%28entity%29 "Projectile arrow (entity)") + - **projectile\_arrowPuny** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_arrowSuper_(entity).page b/Projectile_arrowSuper_(entity).page new file mode 100644 index 000000000..e44c03a3f --- /dev/null +++ b/Projectile_arrowSuper_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile arrowSuper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_damage\_mp | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxPassThroughs | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noselfshadows | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| penetrationDepth | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_arrow](Projectile_arrow_%28entity%29 "Projectile arrow (entity)") + - **projectile\_arrowSuper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_autocannon_(entity).page b/Projectile_autocannon_(entity).page new file mode 100644 index 000000000..0acbe3e5b --- /dev/null +++ b/Projectile_autocannon_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| decal\_splat\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_autocannon_grenade_(entity).page b/Projectile_autocannon_grenade_(entity).page new file mode 100644 index 000000000..6d1503e75 --- /dev/null +++ b/Projectile_autocannon_grenade_(entity).page @@ -0,0 +1,135 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile autocannon grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_autocannon\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_base_(entity).page b/Projectile_base_(entity).page new file mode 100644 index 000000000..2fa2ff27f --- /dev/null +++ b/Projectile_base_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_berserker_energyBurst_(entity).page b/Projectile_berserker_energyBurst_(entity).page new file mode 100644 index 000000000..2673f1886 --- /dev/null +++ b/Projectile_berserker_energyBurst_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile berserker energyBurst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_berserker\_energyBurst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bfg_(entity).page b/Projectile_bfg_(entity).page new file mode 100644 index 000000000..1cb2dc0a6 --- /dev/null +++ b/Projectile_bfg_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| beam\_WidthExplode | Description not available. | +| beam\_WidthFly | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| damageRadius | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_damageFreq | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| model\_two | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_beam | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_beam | Description not available. | +| snd\_explode | Description not available. | +| snd\_explode2 | Description not available. | +| snd\_explode3 | Description not available. | +| snd\_explode4 | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idBFGProjectile](IdBFGProjectile_%28class%29 "IdBFGProjectile (class)")* + - **projectile\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bfg_cinematic_(entity).page b/Projectile_bfg_cinematic_(entity).page new file mode 100644 index 000000000..d3810ab79 --- /dev/null +++ b/Projectile_bfg_cinematic_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bfg cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| beam\_WidthExplode | Description not available. | +| beam\_WidthFly | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| damageRadius | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_damageFreq | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| model\_two | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_beam | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_beam | Description not available. | +| snd\_explode | Description not available. | +| snd\_explode2 | Description not available. | +| snd\_explode3 | Description not available. | +| snd\_explode4 | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idBFGProjectile](IdBFGProjectile_%28class%29 "IdBFGProjectile (class)")* + - [projectile\_bfg](Projectile_bfg_%28entity%29 "Projectile bfg (entity)") + - **projectile\_bfg\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bfg_mp_(entity).page b/Projectile_bfg_mp_(entity).page new file mode 100644 index 000000000..d0bb899ea --- /dev/null +++ b/Projectile_bfg_mp_(entity).page @@ -0,0 +1,131 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bfg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| beam\_WidthExplode | Description not available. | +| beam\_WidthFly | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| damageRadius | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_damageFreq | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| model\_two | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_beam | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_beam | Description not available. | +| snd\_explode | Description not available. | +| snd\_explode2 | Description not available. | +| snd\_explode3 | Description not available. | +| snd\_explode4 | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idBFGProjectile](IdBFGProjectile_%28class%29 "IdBFGProjectile (class)")* + - [projectile\_bfg](Projectile_bfg_%28entity%29 "Projectile bfg (entity)") + - **projectile\_bfg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_big_htank_blaster_(entity).page b/Projectile_big_htank_blaster_(entity).page new file mode 100644 index 000000000..e80d0adf4 --- /dev/null +++ b/Projectile_big_htank_blaster_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile big htank blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_marine\_blaster](Projectile_strogg_marine_blaster_%28entity%29 "Projectile strogg marine blaster (entity)") + - **projectile\_big\_htank\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_big_htank_rocket_(entity).page b/Projectile_big_htank_rocket_(entity).page new file mode 100644 index 000000000..e46c41010 --- /dev/null +++ b/Projectile_big_htank_rocket_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile big htank rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_htank\_rocket](Projectile_htank_rocket_%28entity%29 "Projectile htank rocket (entity)") + - **projectile\_big\_htank\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_blaster_(entity).page b/Projectile_blaster_(entity).page new file mode 100644 index 000000000..d7cd3624f --- /dev/null +++ b/Projectile_blaster_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_blaster_base_(entity).page b/Projectile_blaster_base_(entity).page new file mode 100644 index 000000000..a94d77e29 --- /dev/null +++ b/Projectile_blaster_base_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile blaster base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_blaster\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_blaster_charged_(entity).page b/Projectile_blaster_charged_(entity).page new file mode 100644 index 000000000..9a257d524 --- /dev/null +++ b/Projectile_blaster_charged_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile blaster charged (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") + - **projectile\_blaster\_charged** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bossbuddy_spawner_(entity).page b/Projectile_bossbuddy_spawner_(entity).page new file mode 100644 index 000000000..7a24b9926 --- /dev/null +++ b/Projectile_bossbuddy_spawner_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bossbuddy spawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_monsterclip | Description not available. | +| clipmask\_moveable | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_death | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| remove | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| settle\_duration | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spawner | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[rvSpawnerProjectile](RvSpawnerProjectile_%28class%29 "RvSpawnerProjectile (class)")* + - [projectile\_teleportDropper\_spawner](Projectile_teleportDropper_spawner_%28entity%29 "Projectile teleportDropper spawner (entity)") + - **projectile\_bossbuddy\_spawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bouncy_ball_(entity).page b/Projectile_bouncy_ball_(entity).page new file mode 100644 index 000000000..56d8b6085 --- /dev/null +++ b/Projectile_bouncy_ball_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bouncy ball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_bouncy\_ball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_(entity).page b/Projectile_bullet_(entity).page new file mode 100644 index 000000000..fce88c7da --- /dev/null +++ b/Projectile_bullet_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_base_(entity).page b/Projectile_bullet_base_(entity).page new file mode 100644 index 000000000..c04047f6e --- /dev/null +++ b/Projectile_bullet_base_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| effectchance XXXX | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_bullet\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_machinegun_(entity).page b/Projectile_bullet_machinegun_(entity).page new file mode 100644 index 000000000..849dda94c --- /dev/null +++ b/Projectile_bullet_machinegun_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_tracer | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_machinegun_mp_(entity).page b/Projectile_bullet_machinegun_mp_(entity).page new file mode 100644 index 000000000..261b6f3f4 --- /dev/null +++ b/Projectile_bullet_machinegun_mp_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_instanthit | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_tracer | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet\_machinegun](Projectile_bullet_machinegun_%28entity%29 "Projectile bullet machinegun (entity)") + - **projectile\_bullet\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_pistol_(entity).page b/Projectile_bullet_pistol_(entity).page new file mode 100644 index 000000000..73b373f4d --- /dev/null +++ b/Projectile_bullet_pistol_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_pistol_mp_(entity).page b/Projectile_bullet_pistol_mp_(entity).page new file mode 100644 index 000000000..9d096bcea --- /dev/null +++ b/Projectile_bullet_pistol_mp_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet pistol mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_instanthit | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet\_pistol](Projectile_bullet_pistol_%28entity%29 "Projectile bullet pistol (entity)") + - **projectile\_bullet\_pistol\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_shotgun_(entity).page b/Projectile_bullet_shotgun_(entity).page new file mode 100644 index 000000000..08f6625d5 --- /dev/null +++ b/Projectile_bullet_shotgun_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_impact | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_shotgun_mp_(entity).page b/Projectile_bullet_shotgun_mp_(entity).page new file mode 100644 index 000000000..4e2899041 --- /dev/null +++ b/Projectile_bullet_shotgun_mp_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet shotgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_instanthit | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_impact | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet\_shotgun](Projectile_bullet_shotgun_%28entity%29 "Projectile bullet shotgun (entity)") + - **projectile\_bullet\_shotgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_turret_(entity).page b/Projectile_bullet_turret_(entity).page new file mode 100644 index 000000000..b6a180543 --- /dev/null +++ b/Projectile_bullet_turret_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet turret (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_tracer | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_turret** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_zsec_machinegun_(entity).page b/Projectile_bullet_zsec_machinegun_(entity).page new file mode 100644 index 000000000..c007317d9 --- /dev/null +++ b/Projectile_bullet_zsec_machinegun_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet zsec machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_tracer | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_zsec\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_zsec_pistol_(entity).page b/Projectile_bullet_zsec_pistol_(entity).page new file mode 100644 index 000000000..facf959b6 --- /dev/null +++ b/Projectile_bullet_zsec_pistol_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet zsec pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_zsec\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_zsec_shield_(entity).page b/Projectile_bullet_zsec_shield_(entity).page new file mode 100644 index 000000000..623eea721 --- /dev/null +++ b/Projectile_bullet_zsec_shield_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet zsec shield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_zsec\_shield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_bullet_zsec_shotgun_(entity).page b/Projectile_bullet_zsec_shotgun_(entity).page new file mode 100644 index 000000000..9fa46699f --- /dev/null +++ b/Projectile_bullet_zsec_shotgun_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile bullet zsec shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_bullet\_zsec\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_cacodemon_fireball_(entity).page b/Projectile_cacodemon_fireball_(entity).page new file mode 100644 index 000000000..ef48addd9 --- /dev/null +++ b/Projectile_cacodemon_fireball_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile cacodemon fireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_cacodemon\_fireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_centurion_autocannon_(entity).page b/Projectile_centurion_autocannon_(entity).page new file mode 100644 index 000000000..ae1357619 --- /dev/null +++ b/Projectile_centurion_autocannon_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile centurion autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| decal\_splat\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_centurion\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_centurion_autocannon_grenade_(entity).page b/Projectile_centurion_autocannon_grenade_(entity).page new file mode 100644 index 000000000..ec15788cf --- /dev/null +++ b/Projectile_centurion_autocannon_grenade_(entity).page @@ -0,0 +1,136 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile centurion autocannon grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_autocannon\_grenade](Projectile_autocannon_grenade_%28entity%29 "Projectile autocannon grenade (entity)") + - **projectile\_centurion\_autocannon\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_cgc_shot_(entity).page b/Projectile_cgc_shot_(entity).page new file mode 100644 index 000000000..f3f444173 --- /dev/null +++ b/Projectile_cgc_shot_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile cgc shot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_cgc\_shot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_chaff_(entity).page b/Projectile_chaff_(entity).page new file mode 100644 index 000000000..e8d4963f4 --- /dev/null +++ b/Projectile_chaff_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile chaff (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| collideWithOwner | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| decelDuration | Description not available. | +| decelStart | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly2 | Description not available. | +| fx\_fly3 | Description not available. | +| fx\_fly4 | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_chaff** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_chaingunbullet_(entity).page b/Projectile_chaingunbullet_(entity).page new file mode 100644 index 000000000..58a77eb4b --- /dev/null +++ b/Projectile_chaingunbullet_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile chaingunbullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_tracer | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_chaingunbullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_chaingunbullet_mp_(entity).page b/Projectile_chaingunbullet_mp_(entity).page new file mode 100644 index 000000000..631ce40da --- /dev/null +++ b/Projectile_chaingunbullet_mp_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile chaingunbullet mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_ricochet | Description not available. | +| model\_smokespark | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_detonate\_glass | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_instanthit | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| smoke\_wound\_flesh | Description not available. | +| snd\_cardboard | Description not available. | +| snd\_flesh | Description not available. | +| snd\_glass | Description not available. | +| snd\_liquid | Description not available. | +| snd\_metal | Description not available. | +| snd\_plastic | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_stone | Description not available. | +| snd\_tracer | Description not available. | +| snd\_wood | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_chaingunbullet](Projectile_chaingunbullet_%28entity%29 "Projectile chaingunbullet (entity)") + - **projectile\_chaingunbullet\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_core_elevator_spawner_(entity).page b/Projectile_core_elevator_spawner_(entity).page new file mode 100644 index 000000000..2074da6a5 --- /dev/null +++ b/Projectile_core_elevator_spawner_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile core elevator spawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_monsterclip | Description not available. | +| clipmask\_moveable | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_death | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| remove | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| settle\_duration | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spawner | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[rvSpawnerProjectile](RvSpawnerProjectile_%28class%29 "RvSpawnerProjectile (class)")* + - [projectile\_teleportDropper\_spawner](Projectile_teleportDropper_spawner_%28entity%29 "Projectile teleportDropper spawner (entity)") + - **projectile\_core\_elevator\_spawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_crawler_(entity).page b/Projectile_crawler_(entity).page new file mode 100644 index 000000000..5d3dd1794 --- /dev/null +++ b/Projectile_crawler_(entity).page @@ -0,0 +1,150 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile crawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| activatorAISoundSource | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| decal\_bounce\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_expandDamage | Description not available. | +| def\_splash\_damage | Description not available. | +| delayBeforeDying | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| expandWoundDelay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inflateScale | Description not available. | +| inherit | Description not available. | +| joint\_legStub1 | Description not available. | +| joint\_legStub2 | Description not available. | +| joint\_legStub3 | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_bounce\_shader | Description not available. | +| mtr\_bounce\_shader1 | Description not available. | +| mtr\_bounce\_shader2 | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_fullphysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_expand\_screech | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_crawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_crawler_proxy_(entity).page b/Projectile_crawler_proxy_(entity).page new file mode 100644 index 000000000..0594abd4d --- /dev/null +++ b/Projectile_crawler_proxy_(entity).page @@ -0,0 +1,154 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile crawler proxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| activatorAISoundSource | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| decal\_bounce\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_expandDamage | Description not available. | +| def\_splash\_damage | Description not available. | +| delayBeforeDying | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| expandWoundDelay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inflateScale | Description not available. | +| inherit | Description not available. | +| joint\_legStub1 | Description not available. | +| joint\_legStub2 | Description not available. | +| joint\_legStub3 | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_bounce\_shader | Description not available. | +| mtr\_bounce\_shader1 | Description not available. | +| mtr\_bounce\_shader2 | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_fullphysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_expand\_screech | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | +| transferDamage | Description not available. | +| useCombatModel | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_crawler](Projectile_crawler_%28entity%29 "Projectile crawler (entity)") + - **projectile\_crawler\_proxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_creaturex_plasma_(entity).page b/Projectile_creaturex_plasma_(entity).page new file mode 100644 index 000000000..0b909cdcb --- /dev/null +++ b/Projectile_creaturex_plasma_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile creaturex plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly1 | Description not available. | +| fx\_fly2 | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_creaturex\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_cyber_rocket_(entity).page b/Projectile_cyber_rocket_(entity).page new file mode 100644 index 000000000..c52e4828a --- /dev/null +++ b/Projectile_cyber_rocket_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile cyber rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_cyber\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_default_(entity).page b/Projectile_default_(entity).page new file mode 100644 index 000000000..287742bcd --- /dev/null +++ b/Projectile_default_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - **projectile\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_dockedgun_(entity).page b/Projectile_dockedgun_(entity).page new file mode 100644 index 000000000..66e4ecd27 --- /dev/null +++ b/Projectile_dockedgun_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile dockedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fov | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trackingUpdateRate | Description not available. | +| turnfactor | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_dockedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_droid_blast_(entity).page b/Projectile_droid_blast_(entity).page new file mode 100644 index 000000000..bdfe1e70d --- /dev/null +++ b/Projectile_droid_blast_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile droid blast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| projectile\_spread | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_droid\_blast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_droid_cannon_(entity).page b/Projectile_droid_cannon_(entity).page new file mode 100644 index 000000000..e17635d20 --- /dev/null +++ b/Projectile_droid_cannon_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile droid cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate1 | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_droid\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_droid_chargeshot_(entity).page b/Projectile_droid_chargeshot_(entity).page new file mode 100644 index 000000000..8d10b9a23 --- /dev/null +++ b/Projectile_droid_chargeshot_(entity).page @@ -0,0 +1,137 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile droid chargeshot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_entranceMark\_decal | Description not available. | +| def\_entranceMark\_overlay | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fov | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate1 | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hoverScale | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_fadetime | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trackDelay | Description not available. | +| trackDuration | Description not available. | +| trackPlayersOnly | Description not available. | +| trackStop | Description not available. | +| trackingUpdateRate | Description not available. | +| turnfactor | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_droid\_cannon](Projectile_droid_cannon_%28entity%29 "Projectile droid cannon (entity)") + - **projectile\_droid\_chargeshot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_e3_rocket_(entity).page b/Projectile_e3_rocket_(entity).page new file mode 100644 index 000000000..a60a90481 --- /dev/null +++ b/Projectile_e3_rocket_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile e3 rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| min\_dist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") + - **projectile\_e3\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_fatty_chain_(entity).page b/Projectile_fatty_chain_(entity).page new file mode 100644 index 000000000..2406ad3a4 --- /dev/null +++ b/Projectile_fatty_chain_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile fatty chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_fatty\_chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_fire_column_(entity).page b/Projectile_fire_column_(entity).page new file mode 100644 index 000000000..934ed0a65 --- /dev/null +++ b/Projectile_fire_column_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile fire column (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_trigger | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_loop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_damage | Description not available. | +| trigger\_max | Description not available. | +| trigger\_min | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_fire\_column** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_fire_column_drop_(entity).page b/Projectile_fire_column_drop_(entity).page new file mode 100644 index 000000000..c5c61b402 --- /dev/null +++ b/Projectile_fire_column_drop_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile fire column drop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_trigger | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_loop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_damage | Description not available. | +| trigger\_max | Description not available. | +| trigger\_min | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_fire\_column](Projectile_fire_column_%28entity%29 "Projectile fire column (entity)") + - **projectile\_fire\_column\_drop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_fire_column_side_(entity).page b/Projectile_fire_column_side_(entity).page new file mode 100644 index 000000000..42e994e9c --- /dev/null +++ b/Projectile_fire_column_side_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile fire column side (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_trigger | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_loop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_damage | Description not available. | +| trigger\_max | Description not available. | +| trigger\_min | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_fire\_column](Projectile_fire_column_%28entity%29 "Projectile fire column (entity)") + - **projectile\_fire\_column\_side** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_fireball_hellknight_(entity).page b/Projectile_fireball_hellknight_(entity).page new file mode 100644 index 000000000..2ae67bba0 --- /dev/null +++ b/Projectile_fireball_hellknight_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile fireball hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_fireball\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_freeze_(entity).page b/Projectile_freeze_(entity).page new file mode 100644 index 000000000..7b8d36f94 --- /dev/null +++ b/Projectile_freeze_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile freeze (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_freeze** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gasbag_blast_(entity).page b/Projectile_gasbag_blast_(entity).page new file mode 100644 index 000000000..73aca51f2 --- /dev/null +++ b/Projectile_gasbag_blast_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gasbag blast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_gasbag\_blast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gasbag_pod_(entity).page b/Projectile_gasbag_pod_(entity).page new file mode 100644 index 000000000..c8787fac3 --- /dev/null +++ b/Projectile_gasbag_pod_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gasbag pod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| deformParm1 | Description not available. | +| deformParm2 | Description not available. | +| deformType | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| proj\_collision | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_gasbag\_pod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gasbag_spit_(entity).page b/Projectile_gasbag_spit_(entity).page new file mode 100644 index 000000000..e80a0b809 --- /dev/null +++ b/Projectile_gasbag_spit_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gasbag spit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_gasbag\_spit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gev_main_(entity).page b/Projectile_gev_main_(entity).page new file mode 100644 index 000000000..f1fce532d --- /dev/null +++ b/Projectile_gev_main_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gev main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_hollowmetal | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_impact\_solidmetal | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") + - **projectile\_gev\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gev_rocket_(entity).page b/Projectile_gev_rocket_(entity).page new file mode 100644 index 000000000..9fc150c93 --- /dev/null +++ b/Projectile_gev_rocket_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gev rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - **projectile\_gev\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gladiator_blaster_(entity).page b/Projectile_gladiator_blaster_(entity).page new file mode 100644 index 000000000..fe0d79746 --- /dev/null +++ b/Projectile_gladiator_blaster_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gladiator blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_gladiator\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_glass_(entity).page b/Projectile_glass_(entity).page new file mode 100644 index 000000000..00b5c5da0 --- /dev/null +++ b/Projectile_glass_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile glass (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_bullet](Projectile_bullet_%28entity%29 "Projectile bullet (entity)") + - **projectile\_glass** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_grenade_(entity).page b/Projectile_grenade_(entity).page new file mode 100644 index 000000000..b8177e77e --- /dev/null +++ b/Projectile_grenade_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_trigger | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_bounce | Description not available. | +| snd\_explode | Description not available. | +| snd\_impact | Description not available. | +| snd\_throw | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_grenade_base_(entity).page b/Projectile_grenade_base_(entity).page new file mode 100644 index 000000000..97350b3f1 --- /dev/null +++ b/Projectile_grenade_base_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile grenade base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_grenade\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_grenade_mp_(entity).page b/Projectile_grenade_mp_(entity).page new file mode 100644 index 000000000..76ed3cab1 --- /dev/null +++ b/Projectile_grenade_mp_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile grenade mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_trigger | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_fullphysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_bounce | Description not available. | +| snd\_explode | Description not available. | +| snd\_impact | Description not available. | +| snd\_throw | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_grenade](Projectile_grenade_%28entity%29 "Projectile grenade (entity)") + - **projectile\_grenade\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_guardian_smash_(entity).page b/Projectile_guardian_smash_(entity).page new file mode 100644 index 000000000..0049fe161 --- /dev/null +++ b/Projectile_guardian_smash_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile guardian smash (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noFloorCollision | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_guardian\_smash** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gunner_grenade_(entity).page b/Projectile_gunner_grenade_(entity).page new file mode 100644 index 000000000..6571e9b61 --- /dev/null +++ b/Projectile_gunner_grenade_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gunner grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_atrest | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - **projectile\_gunner\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_gunner_grenade_hangar1_(entity).page b/Projectile_gunner_grenade_hangar1_(entity).page new file mode 100644 index 000000000..df8f1b284 --- /dev/null +++ b/Projectile_gunner_grenade_hangar1_(entity).page @@ -0,0 +1,131 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile gunner grenade hangar1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_atrest | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - [projectile\_gunner\_grenade](Projectile_gunner_grenade_%28entity%29 "Projectile gunner grenade (entity)") + - **projectile\_gunner\_grenade\_hangar1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harv_grenade_(entity).page b/Projectile_harv_grenade_(entity).page new file mode 100644 index 000000000..370450e5a --- /dev/null +++ b/Projectile_harv_grenade_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harv grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| speedRandom | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - **projectile\_harv\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harvester_chaff_(entity).page b/Projectile_harvester_chaff_(entity).page new file mode 100644 index 000000000..d061d154e --- /dev/null +++ b/Projectile_harvester_chaff_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harvester chaff (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| collideWithOwner | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| decelDuration | Description not available. | +| decelStart | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly2 | Description not available. | +| fx\_fly3 | Description not available. | +| fx\_fly4 | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_chaff](Projectile_chaff_%28entity%29 "Projectile chaff (entity)") + - **projectile\_harvester\_chaff** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harvester_mine_(entity).page b/Projectile_harvester_mine_(entity).page new file mode 100644 index 000000000..f63657614 --- /dev/null +++ b/Projectile_harvester_mine_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harvester mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| constantEnemy | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fov | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| launch\_y | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mine | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| owner\_death\_explode | Description not available. | +| proj\_collision | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin\_delta | Description not available. | +| target | Description not available. | +| trackPlayersOnly | Description not available. | +| trackingUpdateRate | Description not available. | +| turnfactor | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_harvester\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harvester_rocket_(entity).page b/Projectile_harvester_rocket_(entity).page new file mode 100644 index 000000000..df2389c69 --- /dev/null +++ b/Projectile_harvester_rocket_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harvester rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delayGuide | Description not available. | +| delaySpeed | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| driftDelay | Description not available. | +| driftDiversity | Description not available. | +| driftProjectRange | Description not available. | +| driftRange | Description not available. | +| driftRate | Description not available. | +| driftRotate | Description not available. | +| friendly\_impact | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate\_mp | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| speed\_duration | Description not available. | +| speed\_end | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - **projectile\_harvester\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harvester_rocket_left_(entity).page b/Projectile_harvester_rocket_left_(entity).page new file mode 100644 index 000000000..149160e26 --- /dev/null +++ b/Projectile_harvester_rocket_left_(entity).page @@ -0,0 +1,148 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harvester rocket left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| aim\_center | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_driver | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| driver\_rollRange | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| flyby\_dist | Description not available. | +| fuse | Description not available. | +| fx\_blood | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_bloodFx | Description not available. | +| joint\_bloodFx1 | Description not available. | +| joint\_bloodFx2 | Description not available. | +| joint\_flyFx | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_flyby | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - [projectile\_harvester\_rocket](Projectile_harvester_rocket_%28entity%29 "Projectile harvester rocket (entity)") + - **projectile\_harvester\_rocket\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_harvester_whip_(entity).page b/Projectile_harvester_whip_(entity).page new file mode 100644 index 000000000..b59d4ca7e --- /dev/null +++ b/Projectile_harvester_whip_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile harvester whip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_harvester\_whip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_htank_blaster_(entity).page b/Projectile_htank_blaster_(entity).page new file mode 100644 index 000000000..8a100edd3 --- /dev/null +++ b/Projectile_htank_blaster_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile htank blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_marine\_blaster](Projectile_strogg_marine_blaster_%28entity%29 "Projectile strogg marine blaster (entity)") + - **projectile\_htank\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_htank_rocket_(entity).page b/Projectile_htank_rocket_(entity).page new file mode 100644 index 000000000..a26d3c0a2 --- /dev/null +++ b/Projectile_htank_rocket_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile htank rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_htank\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hunter_grenade_(entity).page b/Projectile_hunter_grenade_(entity).page new file mode 100644 index 000000000..8bde55227 --- /dev/null +++ b/Projectile_hunter_grenade_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hunter grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| activatorAISoundSource | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| decal\_bounce\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_expandDamage | Description not available. | +| def\_splash\_damage | Description not available. | +| delayBeforeDying | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| expandWoundDelay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inflateScale | Description not available. | +| inherit | Description not available. | +| joint\_legStub1 | Description not available. | +| joint\_legStub2 | Description not available. | +| joint\_legStub3 | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_bounce\_shader | Description not available. | +| mtr\_bounce\_shader1 | Description not available. | +| mtr\_bounce\_shader2 | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_fullphysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_expand\_screech | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_crawler](Projectile_crawler_%28entity%29 "Projectile crawler (entity)") + - **projectile\_hunter\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hunter_mine_(entity).page b/Projectile_hunter_mine_(entity).page new file mode 100644 index 000000000..e493c7ded --- /dev/null +++ b/Projectile_hunter_mine_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hunter mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| constantEnemy | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fov | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| proj\_collision | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trackPlayersOnly | Description not available. | +| trackingUpdateRate | Description not available. | +| turnfactor | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_hunter\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hunter_rifle_first_(entity).page b/Projectile_hunter_rifle_first_(entity).page new file mode 100644 index 000000000..51cb91b9a --- /dev/null +++ b/Projectile_hunter_rifle_first_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hunter rifle first (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| enemywall\_accuracy | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hit\_notify | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | +| wall\_accuracy | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_rifle](Projectile_rifle_%28entity%29 "Projectile rifle (entity)") + - [projectile\_hunter\_rifle](Projectile_hunter_rifle_%28entity%29 "Projectile hunter rifle (entity)") + - **projectile\_hunter\_rifle\_first** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hunter_rifle_snipe_(entity).page b/Projectile_hunter_rifle_snipe_(entity).page new file mode 100644 index 000000000..1ef1f882f --- /dev/null +++ b/Projectile_hunter_rifle_snipe_(entity).page @@ -0,0 +1,139 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hunter rifle snipe (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attack\_accuracy | Description not available. | +| beamTrail | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_pilotdamage | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hit\_accuracy | Description not available. | +| hit\_chance | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_fadetime | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxPassThroughs | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| miss\_accuracy | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| snipe | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| trailGrowthDuration | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_riflesniper](Projectile_riflesniper_%28entity%29 "Projectile riflesniper (entity)") + - **projectile\_hunter\_rifle\_snipe** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hyperblaster_(entity).page b/Projectile_hyperblaster_(entity).page new file mode 100644 index 000000000..6ad18960c --- /dev/null +++ b/Projectile_hyperblaster_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| fx\_trail | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") + - **projectile\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_hyperblaster_mp_(entity).page b/Projectile_hyperblaster_mp_(entity).page new file mode 100644 index 000000000..e6c12e7fa --- /dev/null +++ b/Projectile_hyperblaster_mp_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile hyperblaster mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| fx\_trail | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_impact\_prediction | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") + - [projectile\_hyperblaster](Projectile_hyperblaster_%28entity%29 "Projectile hyperblaster (entity)") + - **projectile\_hyperblaster\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_impfireball_(entity).page b/Projectile_impfireball_(entity).page new file mode 100644 index 000000000..90d385c3e --- /dev/null +++ b/Projectile_impfireball_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile impfireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_impfireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_jetpack_rocket_(entity).page b/Projectile_jetpack_rocket_(entity).page new file mode 100644 index 000000000..926e91850 --- /dev/null +++ b/Projectile_jetpack_rocket_(entity).page @@ -0,0 +1,147 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile jetpack rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| flyby\_dist | Description not available. | +| fuse | Description not available. | +| fuse\_time | Description not available. | +| fx\_blood | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_bloodFx | Description not available. | +| joint\_bloodFx1 | Description not available. | +| joint\_bloodFx2 | Description not available. | +| joint\_flyFx | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_intensity | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_flyby | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - [projectile\_harvester\_rocket](Projectile_harvester_rocket_%28entity%29 "Projectile harvester rocket (entity)") + - **projectile\_jetpack\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_keeper_(entity).page b/Projectile_keeper_(entity).page new file mode 100644 index 000000000..47e892608 --- /dev/null +++ b/Projectile_keeper_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile keeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_rifle](Projectile_rifle_%28entity%29 "Projectile rifle (entity)") + - **projectile\_keeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_lightTank_fireball_(entity).page b/Projectile_lightTank_fireball_(entity).page new file mode 100644 index 000000000..890e14272 --- /dev/null +++ b/Projectile_lightTank_fireball_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile lightTank fireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_lightTank\_fireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_lightTank_miniballz_(entity).page b/Projectile_lightTank_miniballz_(entity).page new file mode 100644 index 000000000..db4e6b040 --- /dev/null +++ b/Projectile_lightTank_miniballz_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile lightTank miniballz (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| driftOffset | Description not available. | +| driftSpeed | Description not available. | +| driftTime | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_marine\_blaster](Projectile_strogg_marine_blaster_%28entity%29 "Projectile strogg marine blaster (entity)") + - **projectile\_lightTank\_miniballz** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_lightTank_plasma_(entity).page b/Projectile_lightTank_plasma_(entity).page new file mode 100644 index 000000000..1db204279 --- /dev/null +++ b/Projectile_lightTank_plasma_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile lightTank plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_residual\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_residual | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_actor | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| residual\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_lightTank\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_cannon_(entity).page b/Projectile_makron_cannon_(entity).page new file mode 100644 index 000000000..d1e5cab89 --- /dev/null +++ b/Projectile_makron_cannon_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_gladiator\_blaster](Projectile_gladiator_blaster_%28entity%29 "Projectile gladiator blaster (entity)") + - **projectile\_makron\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_cannon_swerve_(entity).page b/Projectile_makron_cannon_swerve_(entity).page new file mode 100644 index 000000000..da226db9c --- /dev/null +++ b/Projectile_makron_cannon_swerve_(entity).page @@ -0,0 +1,131 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron cannon swerve (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| driftOffset | Description not available. | +| driftSpeed | Description not available. | +| driftTime | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_gladiator\_blaster](Projectile_gladiator_blaster_%28entity%29 "Projectile gladiator blaster (entity)") + - [projectile\_makron\_cannon](Projectile_makron_cannon_%28entity%29 "Projectile makron cannon (entity)") + - **projectile\_makron\_cannon\_swerve** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_dm_grenade_(entity).page b/Projectile_makron_dm_grenade_(entity).page new file mode 100644 index 000000000..deab3df7b --- /dev/null +++ b/Projectile_makron_dm_grenade_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron dm grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_atrest | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - [projectile\_gunner\_grenade](Projectile_gunner_grenade_%28entity%29 "Projectile gunner grenade (entity)") + - **projectile\_makron\_dm\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_dmg_(entity).page b/Projectile_makron_dmg_(entity).page new file mode 100644 index 000000000..723f192ae --- /dev/null +++ b/Projectile_makron_dmg_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron dmg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| damageRate | Description not available. | +| decal\_size | Description not available. | +| def\_persona | Description not available. | +| def\_radius\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_water | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[rvDarkMatterProjectile](RvDarkMatterProjectile_%28class%29 "RvDarkMatterProjectile (class)")* + - [projectile\_bossbuddy\_dmg](Projectile_bossbuddy_dmg_%28entity%29 "Projectile bossbuddy dmg (entity)") + - **projectile\_makron\_dmg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_jr_cannon_(entity).page b/Projectile_makron_jr_cannon_(entity).page new file mode 100644 index 000000000..3c7861287 --- /dev/null +++ b/Projectile_makron_jr_cannon_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron jr cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_gladiator\_blaster](Projectile_gladiator_blaster_%28entity%29 "Projectile gladiator blaster (entity)") + - **projectile\_makron\_jr\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_jr_grenade_(entity).page b/Projectile_makron_jr_grenade_(entity).page new file mode 100644 index 000000000..ec48a365b --- /dev/null +++ b/Projectile_makron_jr_grenade_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron jr grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_atrest | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - [projectile\_gunner\_grenade](Projectile_gunner_grenade_%28entity%29 "Projectile gunner grenade (entity)") + - **projectile\_makron\_jr\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_makron_spawner_small_(entity).page b/Projectile_makron_spawner_small_(entity).page new file mode 100644 index 000000000..6b5c8442b --- /dev/null +++ b/Projectile_makron_spawner_small_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile makron spawner small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_monsterclip | Description not available. | +| clipmask\_moveable | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_death | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| remove | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| settle\_duration | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spawner | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[rvSpawnerProjectile](RvSpawnerProjectile_%28class%29 "RvSpawnerProjectile (class)")* + - [projectile\_teleportDropper\_spawner](Projectile_teleportDropper_spawner_%28entity%29 "Projectile teleportDropper spawner (entity)") + - **projectile\_makron\_spawner\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_mancubus_rocket_(entity).page b/Projectile_mancubus_rocket_(entity).page new file mode 100644 index 000000000..8d7c0e891 --- /dev/null +++ b/Projectile_mancubus_rocket_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile mancubus rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_mancubus\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_marine_hyperblaster_(entity).page b/Projectile_marine_hyperblaster_(entity).page new file mode 100644 index 000000000..d5e2373a7 --- /dev/null +++ b/Projectile_marine_hyperblaster_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile marine hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_marine\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_medlabs_(entity).page b/Projectile_medlabs_(entity).page new file mode 100644 index 000000000..8df9f7059 --- /dev/null +++ b/Projectile_medlabs_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile medlabs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_medlabs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_nail_(entity).page b/Projectile_nail_(entity).page new file mode 100644 index 000000000..fdf22ad7f --- /dev/null +++ b/Projectile_nail_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile nail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bloodyImpactEffect | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_nail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_nail_base_(entity).page b/Projectile_nail_base_(entity).page new file mode 100644 index 000000000..ed8826168 --- /dev/null +++ b/Projectile_nail_base_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile nail base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_nail\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_nail_mp_(entity).page b/Projectile_nail_mp_(entity).page new file mode 100644 index 000000000..07fc4a95a --- /dev/null +++ b/Projectile_nail_mp_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile nail mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bloodyImpactEffect | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_bpglass | Description not available. | +| fx\_impact\_bpglass\_mp | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_electronics\_mp | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_glass\_mp | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_impact\_prediction | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_nail](Projectile_nail_%28entity%29 "Projectile nail (entity)") + - **projectile\_nail\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_MIRV_(entity).page b/Projectile_networkGuardian_MIRV_(entity).page new file mode 100644 index 000000000..c4df1b699 --- /dev/null +++ b/Projectile_networkGuardian_MIRV_(entity).page @@ -0,0 +1,137 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian MIRV (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| def\_warhead | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| speed\_duration | Description not available. | +| speed\_end | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | +| warhead\_count | Description not available. | +| warhead\_fuse | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_htank\_rocket](Projectile_htank_rocket_%28entity%29 "Projectile htank rocket (entity)") + - [projectile\_big\_htank\_rocket](Projectile_big_htank_rocket_%28entity%29 "Projectile big htank rocket (entity)") + - [projectile\_networkGuardian\_death\_head](Projectile_networkGuardian_death_head_%28entity%29 "Projectile networkGuardian death head (entity)") + - **projectile\_networkGuardian\_MIRV** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_blaster_(entity).page b/Projectile_networkGuardian_blaster_(entity).page new file mode 100644 index 000000000..8d9f477fb --- /dev/null +++ b/Projectile_networkGuardian_blaster_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_lightTank\_fireball](Projectile_lightTank_fireball_%28entity%29 "Projectile lightTank fireball (entity)") + - **projectile\_networkGuardian\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_blaster_fake_(entity).page b/Projectile_networkGuardian_blaster_fake_(entity).page new file mode 100644 index 000000000..30e4168de --- /dev/null +++ b/Projectile_networkGuardian_blaster_fake_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian blaster fake (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_lightTank\_fireball](Projectile_lightTank_fireball_%28entity%29 "Projectile lightTank fireball (entity)") + - [projectile\_networkGuardian\_blaster](Projectile_networkGuardian_blaster_%28entity%29 "Projectile networkGuardian blaster (entity)") + - **projectile\_networkGuardian\_blaster\_fake** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_death_head_(entity).page b/Projectile_networkGuardian_death_head_(entity).page new file mode 100644 index 000000000..54edb58cb --- /dev/null +++ b/Projectile_networkGuardian_death_head_(entity).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian death head (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| speed\_duration | Description not available. | +| speed\_end | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_htank\_rocket](Projectile_htank_rocket_%28entity%29 "Projectile htank rocket (entity)") + - [projectile\_big\_htank\_rocket](Projectile_big_htank_rocket_%28entity%29 "Projectile big htank rocket (entity)") + - **projectile\_networkGuardian\_death\_head** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_rocket_(entity).page b/Projectile_networkGuardian_rocket_(entity).page new file mode 100644 index 000000000..c961bb595 --- /dev/null +++ b/Projectile_networkGuardian_rocket_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_networkGuardian\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_rocket_fake_(entity).page b/Projectile_networkGuardian_rocket_fake_(entity).page new file mode 100644 index 000000000..8f02f983c --- /dev/null +++ b/Projectile_networkGuardian_rocket_fake_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian rocket fake (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_networkGuardian\_rocket](Projectile_networkGuardian_rocket_%28entity%29 "Projectile networkGuardian rocket (entity)") + - **projectile\_networkGuardian\_rocket\_fake** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_networkGuardian_rocket_warhead_(entity).page b/Projectile_networkGuardian_rocket_warhead_(entity).page new file mode 100644 index 000000000..80b5a865c --- /dev/null +++ b/Projectile_networkGuardian_rocket_warhead_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile networkGuardian rocket warhead (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delayGuide | Description not available. | +| delayGuide\_random | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| speed\_duration | Description not available. | +| speed\_end | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_networkGuardian\_rocket\_warhead** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_plasma_(entity).page b/Projectile_plasma_(entity).page new file mode 100644 index 000000000..83075d22b --- /dev/null +++ b/Projectile_plasma_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly1 | Description not available. | +| fx\_fly2 | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_plasmablast_(entity).page b/Projectile_plasmablast_(entity).page new file mode 100644 index 000000000..6d2f7d59d --- /dev/null +++ b/Projectile_plasmablast_(entity).page @@ -0,0 +1,105 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile plasmablast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_plasmablast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_plasmablast_mp_(entity).page b/Projectile_plasmablast_mp_(entity).page new file mode 100644 index 000000000..f0dd875fb --- /dev/null +++ b/Projectile_plasmablast_mp_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile plasmablast mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_plasmablast](Projectile_plasmablast_%28entity%29 "Projectile plasmablast (entity)") + - **projectile\_plasmablast\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_plasmaf_(entity).page b/Projectile_plasmaf_(entity).page new file mode 100644 index 000000000..4ab3f0b05 --- /dev/null +++ b/Projectile_plasmaf_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile plasmaf (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly1 | Description not available. | +| fx\_fly2 | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_plasma](Projectile_plasma_%28entity%29 "Projectile plasma (entity)") + - **projectile\_plasmaf** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_plasmatracer_(entity).page b/Projectile_plasmatracer_(entity).page new file mode 100644 index 000000000..bc9f9aa83 --- /dev/null +++ b/Projectile_plasmatracer_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile plasmatracer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_detonate | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_plasmatracer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_railgun_(entity).page b/Projectile_railgun_(entity).page new file mode 100644 index 000000000..61c3f483d --- /dev/null +++ b/Projectile_railgun_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rev_rocket_(entity).page b/Projectile_rev_rocket_(entity).page new file mode 100644 index 000000000..77fbd2996 --- /dev/null +++ b/Projectile_rev_rocket_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rev rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| burstDist | Description not available. | +| burstMode | Description not available. | +| burstVelocity | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| clamp\_dist | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_havetone | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| turn\_max | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - **projectile\_rev\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rev_rocket_cinematic_(entity).page b/Projectile_rev_rocket_cinematic_(entity).page new file mode 100644 index 000000000..d5e74a9d7 --- /dev/null +++ b/Projectile_rev_rocket_cinematic_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rev rocket cinematic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| burstDist | Description not available. | +| burstMode | Description not available. | +| burstVelocity | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| clamp\_dist | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_havetone | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| turn\_max | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - [projectile\_rev\_rocket](Projectile_rev_rocket_%28entity%29 "Projectile rev rocket (entity)") + - **projectile\_rev\_rocket\_cinematic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rifle_(entity).page b/Projectile_rifle_(entity).page new file mode 100644 index 000000000..8dfdaf5c2 --- /dev/null +++ b/Projectile_rifle_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_riflesniper_(entity).page b/Projectile_riflesniper_(entity).page new file mode 100644 index 000000000..f27fa7c0b --- /dev/null +++ b/Projectile_riflesniper_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile riflesniper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| beamTrail | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_detonateFx | Description not available. | +| def\_pilotdamage | Description not available. | +| detonate\_light\_offset | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_fadetime | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxPassThroughs | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_fizzle | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| trailGrowthDuration | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_riflesniper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rocket_(entity).page b/Projectile_rocket_(entity).page new file mode 100644 index 000000000..f00dac9de --- /dev/null +++ b/Projectile_rocket_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rocket_base_(entity).page b/Projectile_rocket_base_(entity).page new file mode 100644 index 000000000..b94fe16e0 --- /dev/null +++ b/Projectile_rocket_base_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rocket base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_rocket\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_rocket_mp_(entity).page b/Projectile_rocket_mp_(entity).page new file mode 100644 index 000000000..2f1f25a8b --- /dev/null +++ b/Projectile_rocket_mp_(entity).page @@ -0,0 +1,118 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile rocket mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - **projectile\_rocket\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_sabaoth_bfg_(entity).page b/Projectile_sabaoth_bfg_(entity).page new file mode 100644 index 000000000..3e2b03d7f --- /dev/null +++ b/Projectile_sabaoth_bfg_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile sabaoth bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| beam\_WidthExplode | Description not available. | +| beam\_WidthFly | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| damageRadius | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_damageFreq | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| model\_two | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_beam | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_beam | Description not available. | +| snd\_explode | Description not available. | +| snd\_explode2 | Description not available. | +| snd\_explode3 | Description not available. | +| snd\_explode4 | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idBFGProjectile](IdBFGProjectile_%28class%29 "IdBFGProjectile (class)")* + - [projectile\_bfg](Projectile_bfg_%28entity%29 "Projectile bfg (entity)") + - **projectile\_sabaoth\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_scientist_grenade_(entity).page b/Projectile_scientist_grenade_(entity).page new file mode 100644 index 000000000..da584ad9c --- /dev/null +++ b/Projectile_scientist_grenade_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile scientist grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_residual\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_residual | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonation\_axis | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| residual\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_grenade\_base](Projectile_grenade_base_%28entity%29 "Projectile grenade base (entity)") + - **projectile\_scientist\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_scientist_needle_(entity).page b/Projectile_scientist_needle_(entity).page new file mode 100644 index 000000000..a5038ec61 --- /dev/null +++ b/Projectile_scientist_needle_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile scientist needle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_scientist\_needle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_sentry_bullet_(entity).page b/Projectile_sentry_bullet_(entity).page new file mode 100644 index 000000000..3e9293205 --- /dev/null +++ b/Projectile_sentry_bullet_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile sentry bullet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_sentry\_bullet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_sg_hov_bomb_(entity).page b/Projectile_sg_hov_bomb_(entity).page new file mode 100644 index 000000000..e223ac914 --- /dev/null +++ b/Projectile_sg_hov_bomb_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile sg hov bomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_sg\_hov\_bomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_sg_hov_rocket_(entity).page b/Projectile_sg_hov_rocket_(entity).page new file mode 100644 index 000000000..1a6f5839f --- /dev/null +++ b/Projectile_sg_hov_rocket_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile sg hov rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - **projectile\_sg\_hov\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_sg_hov_rocket_weak_(entity).page b/Projectile_sg_hov_rocket_weak_(entity).page new file mode 100644 index 000000000..4174a4c91 --- /dev/null +++ b/Projectile_sg_hov_rocket_weak_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile sg hov rocket weak (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_sg\_hov\_rocket](Projectile_sg_hov_rocket_%28entity%29 "Projectile sg hov rocket (entity)") + - **projectile\_sg\_hov\_rocket\_weak** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_slimyTransfer_vomit_(entity).page b/Projectile_slimyTransfer_vomit_(entity).page new file mode 100644 index 000000000..75d300211 --- /dev/null +++ b/Projectile_slimyTransfer_vomit_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile slimyTransfer vomit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_residual\_damage | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_residual | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_actor | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| residual\_time | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_slimyTransfer\_vomit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_soulblast_(entity).page b/Projectile_soulblast_(entity).page new file mode 100644 index 000000000..b4da0654f --- /dev/null +++ b/Projectile_soulblast_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile soulblast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accelTime | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| clamp\_dist | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| endingVelocity | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchDist | Description not available. | +| launchFromBarrel | Description not available. | +| launchOffset | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| model\_dissolve | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_kill | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_present | Description not available. | +| snd\_return | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| special\_damage | Description not available. | +| startingVelocity | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| turn\_max | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - *[idSoulCubeMissile](IdSoulCubeMissile_%28class%29 "IdSoulCubeMissile (class)")* + - **projectile\_soulblast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_stickycrawler_(entity).page b/Projectile_stickycrawler_(entity).page new file mode 100644 index 000000000..31564c01b --- /dev/null +++ b/Projectile_stickycrawler_(entity).page @@ -0,0 +1,159 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile stickycrawler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| activatorAISoundSource | Description not available. | +| ai\_notify\_launch | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| debris\_count2 | Description not available. | +| debris\_spread | Description not available. | +| debris\_spread2 | Description not available. | +| decal\_bounce\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_debris2 | Description not available. | +| def\_detonateFx | Description not available. | +| def\_expandDamage | Description not available. | +| def\_splash\_damage | Description not available. | +| def\_trigger | Description not available. | +| delayBeforeDying | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| detonationMaxs | Description not available. | +| detonationMins | Description not available. | +| dispose\_delay | Description not available. | +| expandWoundDelay | Description not available. | +| explodeDelay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_intensity | Description not available. | +| explode\_light\_offset | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inflateScale | Description not available. | +| inherit | Description not available. | +| joint\_legStub | Description not available. | +| joint\_legStub1 | Description not available. | +| joint\_legStub2 | Description not available. | +| joint\_legStub3 | Description not available. | +| largeProjectile | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_bounce\_shader | Description not available. | +| mtr\_bounce\_shader1 | Description not available. | +| mtr\_bounce\_shader2 | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| net\_fullphysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| proj\_collision | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| react\_sound | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_expand\_screech | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| snd\_stick | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread\_debris2 | Description not available. | +| str\_deathmessage | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - [projectile\_crawler](Projectile_crawler_%28entity%29 "Projectile crawler (entity)") + - **projectile\_stickycrawler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strafe_flyer_gravity_(entity).page b/Projectile_strafe_flyer_gravity_(entity).page new file mode 100644 index 000000000..977653ead --- /dev/null +++ b/Projectile_strafe_flyer_gravity_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strafe flyer gravity (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| min\_dist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - [projectile\_walker\_rocket](Projectile_walker_rocket_%28entity%29 "Projectile walker rocket (entity)") + - **projectile\_strafe\_flyer\_gravity** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strogg_arialmine_(entity).page b/Projectile_strogg_arialmine_(entity).page new file mode 100644 index 000000000..d38553a92 --- /dev/null +++ b/Projectile_strogg_arialmine_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strogg arialmine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| friendly\_impact | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate\_mp | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_accel | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - [projectile\_turret\_rocket](Projectile_turret_rocket_%28entity%29 "Projectile turret rocket (entity)") + - **projectile\_strogg\_arialmine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strogg_fighter_blaster_(entity).page b/Projectile_strogg_fighter_blaster_(entity).page new file mode 100644 index 000000000..5ff0582ab --- /dev/null +++ b/Projectile_strogg_fighter_blaster_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strogg fighter blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_strogg\_fighter\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strogg_flyer_blaster_(entity).page b/Projectile_strogg_flyer_blaster_(entity).page new file mode 100644 index 000000000..25a2e1a04 --- /dev/null +++ b/Projectile_strogg_flyer_blaster_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strogg flyer blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_strogg\_flyer\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strogg_flyer_bomb_(entity).page b/Projectile_strogg_flyer_bomb_(entity).page new file mode 100644 index 000000000..250451b41 --- /dev/null +++ b/Projectile_strogg_flyer_bomb_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strogg flyer bomb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_strogg\_flyer\_bomb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_strogg_marine_blaster_(entity).page b/Projectile_strogg_marine_blaster_(entity).page new file mode 100644 index 000000000..8c0ec509b --- /dev/null +++ b/Projectile_strogg_marine_blaster_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile strogg marine blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_strogg\_marine\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_teleportDropper_spawner_(entity).page b/Projectile_teleportDropper_spawner_(entity).page new file mode 100644 index 000000000..cebc5ce2a --- /dev/null +++ b/Projectile_teleportDropper_spawner_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile teleportDropper spawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_monsterclip | Description not available. | +| clipmask\_moveable | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| detonate\_on\_death | Description not available. | +| dodecahedron | Description not available. | +| flyEffectAttenuateSpeed | Description not available. | +| fuse | Description not available. | +| fuse\_random | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| linear\_friction | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| remove | Description not available. | +| remove\_time | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| settle\_duration | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[rvSpawnerProjectile](RvSpawnerProjectile_%28class%29 "RvSpawnerProjectile (class)")* + - **projectile\_teleportDropper\_spawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_tramgun_(entity).page b/Projectile_tramgun_(entity).page new file mode 100644 index 000000000..b5158f255 --- /dev/null +++ b/Projectile_tramgun_(entity).page @@ -0,0 +1,130 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile tramgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_glass | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_tramgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_turret_blaster_(entity).page b/Projectile_turret_blaster_(entity).page new file mode 100644 index 000000000..4d551b050 --- /dev/null +++ b/Projectile_turret_blaster_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile turret blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_turret\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_turret_bunker_blaster_weak_(entity).page b/Projectile_turret_bunker_blaster_weak_(entity).page new file mode 100644 index 000000000..f017fbf11 --- /dev/null +++ b/Projectile_turret_bunker_blaster_weak_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile turret bunker blaster weak (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_turret\_bunker\_blaster\_weak** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_turret_flying_blaster_(entity).page b/Projectile_turret_flying_blaster_(entity).page new file mode 100644 index 000000000..d3c587f47 --- /dev/null +++ b/Projectile_turret_flying_blaster_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile turret flying blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - **projectile\_turret\_flying\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_turret_rocket_(entity).page b/Projectile_turret_rocket_(entity).page new file mode 100644 index 000000000..4baac0729 --- /dev/null +++ b/Projectile_turret_rocket_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile turret rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmask\_largeshot | Description not available. | +| clipmask\_rendermodel | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_bounce | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| friendly\_impact | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_detonate\_mp | Description not available. | +| fx\_fly | Description not available. | +| fx\_fly\_mp | Description not available. | +| fx\_fly\_mp\_low | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_concrete\_mp | Description not available. | +| fx\_impact\_mp | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_rock\_mp | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_contents | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_accel | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_rocket](Projectile_rocket_%28entity%29 "Projectile rocket (entity)") + - **projectile\_turret\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_vulgar_fireball_(entity).page b/Projectile_vulgar_fireball_(entity).page new file mode 100644 index 000000000..504f086f4 --- /dev/null +++ b/Projectile_vulgar_fireball_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile vulgar fireball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_debris | Description not available. | +| def\_shrapnel | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_detonate | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fly | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_explode | Description not available. | +| snd\_fly | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_vulgar\_fireball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_walker_main_(entity).page b/Projectile_walker_main_(entity).page new file mode 100644 index 000000000..373c837c8 --- /dev/null +++ b/Projectile_walker_main_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile walker main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_armor | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_electronics | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_hollowmetal | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| fx\_impact\_solidmetal | Description not available. | +| fx\_impact\_water | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| push | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_blaster](Projectile_blaster_%28entity%29 "Projectile blaster (entity)") + - [projectile\_gev\_main](Projectile_gev_main_%28entity%29 "Projectile gev main (entity)") + - **projectile\_walker\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_walker_rocket_(entity).page b/Projectile_walker_rocket_(entity).page new file mode 100644 index 000000000..e3c37ca33 --- /dev/null +++ b/Projectile_walker_rocket_(entity).page @@ -0,0 +1,111 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile walker rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decal\_bounce | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_dirt | Description not available. | +| fx\_impact\_gravel | Description not available. | +| fx\_impact\_rock | Description not available. | +| fx\_impact\_sand | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| min\_dist | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| turn\_max | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[idGuidedProjectile](IdGuidedProjectile_%28class%29 "IdGuidedProjectile (class)")* + - **projectile\_walker\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_wrench_(entity).page b/Projectile_wrench_(entity).page new file mode 100644 index 000000000..82f74941e --- /dev/null +++ b/Projectile_wrench_(entity).page @@ -0,0 +1,120 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| crosshairsize | Description not available. | +| cylinder | Description not available. | +| debris\_count | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dispose\_delay | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_size | Description not available. | +| flight | Description not available. | +| fuse | Description not available. | +| fx\_detonate | Description not available. | +| fx\_fly | Description not available. | +| fx\_fuse | Description not available. | +| gravity | Description not available. | +| growth | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_size | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| mtr\_bounce | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noCollideWithCrawlers | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| react\_chance | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| str\_deathmessage | Description not available. | +| target | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - *[hhProjectile](HhProjectile_%28class%29 "HhProjectile (class)")* + - [projectile\_default](Projectile_default_%28entity%29 "Projectile default (entity)") + - **projectile\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Projectile_zombie_commando_cgun_(entity).page b/Projectile_zombie_commando_cgun_(entity).page new file mode 100644 index 000000000..51df6f121 --- /dev/null +++ b/Projectile_zombie_commando_cgun_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Projectile zombie commando cgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| decal\_scale | Description not available. | +| decal\_size | Description not available. | +| def\_damage | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| explode\_light\_color | Description not available. | +| explode\_light\_fadetime | Description not available. | +| explode\_light\_radius | Description not available. | +| fuse | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| impact\_damage\_effect | Description not available. | +| impact\_gib | Description not available. | +| launchFromBarrel | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_tracer | Description not available. | +| mtr\_detonate | Description not available. | +| mtr\_explode\_light\_shader | Description not available. | +| mtr\_light\_shader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_bounce | Description not available. | +| smoke\_detonate | Description not available. | +| smoke\_fuse | Description not available. | +| smoke\_residue | Description not available. | +| snd\_impact | Description not available. | +| snd\_ricochet | Description not available. | +| snd\_tracer | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| tracers | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - **projectile\_zombie\_commando\_cgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_adrenaline_(entity).page b/Prop_adrenaline_(entity).page new file mode 100644 index 000000000..36143b5ab --- /dev/null +++ b/Prop_adrenaline_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop adrenaline (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_adrenaline** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_big_cushy_chair_(entity).page b/Prop_big_cushy_chair_(entity).page new file mode 100644 index 000000000..f77cc269e --- /dev/null +++ b/Prop_big_cushy_chair_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop big cushy chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_big\_cushy\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_cola_(entity).page b/Prop_cola_(entity).page new file mode 100644 index 000000000..2bb1aed87 --- /dev/null +++ b/Prop_cola_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop cola (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_cola** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_dufflebag_(entity).page b/Prop_dufflebag_(entity).page new file mode 100644 index 000000000..7f033a40c --- /dev/null +++ b/Prop_dufflebag_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop dufflebag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_dufflebag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_flashlight_(entity).page b/Prop_flashlight_(entity).page new file mode 100644 index 000000000..3370f1b73 --- /dev/null +++ b/Prop_flashlight_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_foamcup_(entity).page b/Prop_foamcup_(entity).page new file mode 100644 index 000000000..2943beb95 --- /dev/null +++ b/Prop_foamcup_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop foamcup (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_foamcup** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_lftflashlight_(entity).page b/Prop_lftflashlight_(entity).page new file mode 100644 index 000000000..8662aaa1b --- /dev/null +++ b/Prop_lftflashlight_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop lftflashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_lftflashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_machinegun_(entity).page b/Prop_machinegun_(entity).page new file mode 100644 index 000000000..103d38cbb --- /dev/null +++ b/Prop_machinegun_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_metal_kitchen_chair_(entity).page b/Prop_metal_kitchen_chair_(entity).page new file mode 100644 index 000000000..d5981a336 --- /dev/null +++ b/Prop_metal_kitchen_chair_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop metal kitchen chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_metal\_kitchen\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_metal_lounge_chair_(entity).page b/Prop_metal_lounge_chair_(entity).page new file mode 100644 index 000000000..cb522df63 --- /dev/null +++ b/Prop_metal_lounge_chair_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop metal lounge chair (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_metal\_lounge\_chair** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_pda_(entity).page b/Prop_pda_(entity).page new file mode 100644 index 000000000..51704b88c --- /dev/null +++ b/Prop_pda_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_pistol_(entity).page b/Prop_pistol_(entity).page new file mode 100644 index 000000000..a1cec09dd --- /dev/null +++ b/Prop_pistol_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_shotgun_(entity).page b/Prop_shotgun_(entity).page new file mode 100644 index 000000000..502bfa092 --- /dev/null +++ b/Prop_shotgun_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_soft_desk_chair1_(entity).page b/Prop_soft_desk_chair1_(entity).page new file mode 100644 index 000000000..ca80ae82c --- /dev/null +++ b/Prop_soft_desk_chair1_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop soft desk chair1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_soft\_desk\_chair1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_soft_desk_chair2_(entity).page b/Prop_soft_desk_chair2_(entity).page new file mode 100644 index 000000000..287ce508f --- /dev/null +++ b/Prop_soft_desk_chair2_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop soft desk chair2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_soft\_desk\_chair2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_tabletpc_(entity).page b/Prop_tabletpc_(entity).page new file mode 100644 index 000000000..e63c94b55 --- /dev/null +++ b/Prop_tabletpc_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop tabletpc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_tabletpc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Prop_wrench_(entity).page b/Prop_wrench_(entity).page new file mode 100644 index 000000000..7197afc2c --- /dev/null +++ b/Prop_wrench_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Prop wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **prop\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Proxdoor_default_(entity).page b/Proxdoor_default_(entity).page new file mode 100644 index 000000000..89261ee0d --- /dev/null +++ b/Proxdoor_default_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Proxdoor default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Proximity based door + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damageType | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Proximity based door | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| locktrigger | triggering door will lock/unlock it | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| openForMonsters | whether door should open for creatures | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| startlocked | whether door should start locked | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhProxDoor](HhProxDoor_%28class%29 "HhProxDoor (class)")* + - **proxdoor\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Proxdoor_translator_(entity).page b/Proxdoor_translator_(entity).page new file mode 100644 index 000000000..83ea16fac --- /dev/null +++ b/Proxdoor_translator_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Proxdoor translator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorTranslator](HhProxDoorTranslator_%28class%29 "HhProxDoorTranslator (class)")* + - **proxdoor\_translator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_Arm_(entity).page b/Putra_Arm_(entity).page new file mode 100644 index 000000000..552e2b4e4 --- /dev/null +++ b/Putra_Arm_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra Arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| attackDelay | time between attacks | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| initialDelay | time before first animation of needle arm | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptObject | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_arm\_extend | Description not available. | +| snd\_needle\_inject | Description not available. | +| snd\_needle\_poker | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **Putra\_Arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_Buzzsaw_(entity).page b/Putra_Buzzsaw_(entity).page new file mode 100644 index 000000000..3d8ded130 --- /dev/null +++ b/Putra_Buzzsaw_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra Buzzsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Buzzsaw + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| attackDelay | time between attacks | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Buzzsaw | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| initialDelay | time before first animation of needle arm | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptObject | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_arm\_extend | Description not available. | +| snd\_needle\_inject | Description not available. | +| snd\_needle\_poker | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [Putra\_Arm](Putra_Arm_%28entity%29 "Putra Arm (entity)") + - **Putra\_Buzzsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_Chain_(entity).page b/Putra_Chain_(entity).page new file mode 100644 index 000000000..183fc5559 --- /dev/null +++ b/Putra_Chain_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra Chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chain + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Chain | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **Putra\_Chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_Intestines04_(entity).page b/Putra_Intestines04_(entity).page new file mode 100644 index 000000000..336a00ef0 --- /dev/null +++ b/Putra_Intestines04_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra Intestines04 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Intestines04 + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Intestines04 | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptObject | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **Putra\_Intestines04** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_Ragdoll_(entity).page b/Putra_Ragdoll_(entity).page new file mode 100644 index 000000000..b09cdc66d --- /dev/null +++ b/Putra_Ragdoll_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra Ragdoll (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Ragdoll for char\_marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Ragdoll for char\_marine | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| hidesurface6 | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_head | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| touchtriggers | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_WithAttachedHead](IdAFEntity_WithAttachedHead_%28class%29 "IdAFEntity WithAttachedHead (class)")* + - [env\_ragdoll\_marine\_fullgear](Env_ragdoll_marine_fullgear_%28entity%29 "Env ragdoll marine fullgear (entity)") + - **Putra\_Ragdoll** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_char_marine_unarmed_(entity).page b/Putra_char_marine_unarmed_(entity).page new file mode 100644 index 000000000..55a79f77d --- /dev/null +++ b/Putra_char_marine_unarmed_(entity).page @@ -0,0 +1,174 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra char marine unarmed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|----------------------------| +| action\_relax | Description not available. | +| allowPlayerPush | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_persona | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| editor\_var XXXX | Description not available. | +| flashlightAngle | Description not available. | +| flashlightColor | Description not available. | +| flashlightPointLight | Description not available. | +| flashlightRadius | Description not available. | +| flashlightRight | Description not available. | +| flashlightTarget | Description not available. | +| flashlightUp | Description not available. | +| flashlight\_flaresurf | Description not available. | +| focus\_range | Description not available. | +| forceEnemy | Description not available. | +| forcePosture | Description not available. | +| fov | Description not available. | +| fx\_flashlight | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| hidesurface5 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_flashlight | Description not available. | +| joint\_head | Description not available. | +| joint\_look\_head | Description not available. | +| joint\_look\_neck | Description not available. | +| joint\_orientation | Description not available. | +| lookAtPlayer | Description not available. | +| look\_joint XXXX | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashlight | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noPlayerImpactFX | Description not available. | +| noclipmodel | Description not available. | +| npc\_name | Description not available. | +| origin | Description not available. | +| ragdoll | Description not available. | +| removeDelay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_casing | Description not available. | +| snd\_comm | Description not available. | +| snd\_console | Description not available. | +| snd\_flashlight | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_glass\_tap | Description not available. | +| snd\_glass\_tap2 | Description not available. | +| snd\_gun | Description not available. | +| snd\_gun\_ready | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_passive | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [char\_marine\_base](Char_marine_base_%28entity%29 "Char marine base (entity)") + - [char\_marine\_unarmed](Char_marine_unarmed_%28entity%29 "Char marine unarmed (entity)") + - **putra\_char\_marine\_unarmed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_monster_failed_transfer_(entity).page b/Putra_monster_failed_transfer_(entity).page new file mode 100644 index 000000000..d95d8598e --- /dev/null +++ b/Putra_monster_failed_transfer_(entity).page @@ -0,0 +1,258 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra monster failed transfer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_shotgun\_accuracy | Description not available. | +| attack\_shotgun\_count | Description not available. | +| attack\_shotgun\_hitscan | Description not available. | +| attack\_shotgun\_missFirstShot | Description not available. | +| attack\_shotgun\_predict | Description not available. | +| attack\_shotgun\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| deathhidesurface1 | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_shotgun | Description not available. | +| def\_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: 'def\_drops1', 'def\_drops2', etc. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_torso | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_bloody\_drag | Description not available. | +| fx\_bloody\_explosion | Description not available. | +| fx\_bloodyburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_shotgun\_flash | Description not available. | +| fx\_smear | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_torsolight | Description not available. | +| guiTarget | Description not available. | +| has\_weapon | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| painThresholdBig | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| ragdoll\_legs | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin\_legs | Description not available. | +| snd\_alert | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_pain | Description not available. | +| snd\_shotgun | Description not available. | +| snd\_slam | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| split\_health | Description not available. | +| start\_split | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| torso\_leap\_range | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_failed\_transfer](Monster_failed_transfer_%28entity%29 "Monster failed transfer (entity)") + - **putra\_monster\_failed\_transfer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_monster_strogg_marine_(entity).page b/Putra_monster_strogg_marine_(entity).page new file mode 100644 index 000000000..9b9089658 --- /dev/null +++ b/Putra_monster_strogg_marine_(entity).page @@ -0,0 +1,309 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra monster strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **putra\_monster\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Putra_monster_tactical_(entity).page b/Putra_monster_tactical_(entity).page new file mode 100644 index 000000000..f2af21302 --- /dev/null +++ b/Putra_monster_tactical_(entity).page @@ -0,0 +1,201 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Putra monster tactical (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|----------------------------| +| action\_killswitchAttack | Description not available. | +| action\_leanLeftAttack\_maxRange | Description not available. | +| action\_leanRightAttack\_maxRange | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| ammo | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| attackRange | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_count | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_count | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chatter\_rate\_combat | Description not available. | +| chatter\_rate\_idle | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| deathhidesurface1 | Description not available. | +| deathhidesurface2 | Description not available. | +| deathhidesurface3 | Description not available. | +| deathhidesurface4 | Description not available. | +| deathhidesurface5 | Description not available. | +| deathhidesurface6 | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_dropDeathItem1 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| dropDeathItem1Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fov | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_gib | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_checkfire | Description not available. | +| lipsync\_cover | Description not available. | +| lipsync\_flank | Description not available. | +| lipsync\_mandown | Description not available. | +| lipsync\_moveup | Description not available. | +| lipsync\_rush | Description not available. | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Description not available. | +| lipsync\_watchit | Description not available. | +| look\_joint XXXX | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| painThreshold | Description not available. | +| ragdoll | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_clipin\_mgun | Description not available. | +| snd\_clipin\_shotgun | Description not available. | +| snd\_clipout\_mgun | Description not available. | +| snd\_clipout\_shotgun | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_flesh | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_growl | Description not available. | +| snd\_machinegun\_ready | Description not available. | +| snd\_pain | Description not available. | +| snd\_rappel | Description not available. | +| snd\_ready\_shotgun | Description not available. | +| snd\_s\_pump | Description not available. | +| snd\_swing | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| walkRange | Description not available. | +| weaponPrefix | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - *[rvAITactical](RvAITactical_%28class%29 "RvAITactical (class)")* + - [monster\_tactical\_base](Monster_tactical_base_%28entity%29 "Monster tactical base (entity)") + - [monster\_tactical](Monster_tactical_%28entity%29 "Monster tactical (entity)") + - **putra\_monster\_tactical** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/PyBot.page b/PyBot.page new file mode 100644 index 000000000..b751c32c1 --- /dev/null +++ b/PyBot.page @@ -0,0 +1,373 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: PyBot.page +... +PyBot +===== + +## NOTE: This is just for reference and doesn't work like this anymore! + +This is a backup of the old MediaWiki based modwiki User:PyBot page that references +mediawiki bots etc, so it doesn't work like this with our [Gitit](http://gitit.net) Wiki. + +However, at least parts of the Python Code can probably be used to generate +pages for this wiki as well (that could be mass-added through a pull request on our [Github project page](https://github.com/OpenTechEngine/modWiki)). +(Remember, that we use [Markdown](http://daringfireball.net/projects/markdown) with [some extensions](http://johnmacfarlane.net/pandoc/README.html#pandocs-markdown) +instead of MediaWiki Syntax here, though). + +----------- + +# PyWikipediaBot + +It's assumed you already have Python installed and are familiar with it's use. + +## Download + +Download the Python Wikipedia Robot Framework from one of the sources listed +at [the PyWikipediaBot project page](http://pywikipediabot.sourceforge.net/). + +The location of installation is not important. The only setback is that +your python program must be stored in the same location in order to import the wikipedia module. + +## Configuration + +In order for the module to function with www.modwiki.net it must be configured properly. + +First, create a new python script with the name user-config.py in +your PyWikipediaBot installation directory. Then copy and paste the +following code into this file and save it. + +``` +mylang = 'en' +family = 'modwiki' +usernames['modwiki']['en'] = u'PyBot' +``` +Next, create a new python script with the name modwiki_family.py in +the families subfolder of your PyWikipediaBot installation directory. +Then copy and paste the following code into this file and save it. + +```python +import family + +# Modwiki - idTech 4 and future engine reference + +class Family(family.Family): + + def __init__(self): + family.Family.__init__(self) + self.name = 'modwiki' #Set the family name; this should be the same as in the filename. + self.langs = { + 'en': 'www.modwiki.net', #Put the hostname here. + } + self.namespaces[4] = { + '_default': u'MediaWiki', #Specify the project namespace here. Other + } #namespaces will be set to MediaWiki default. + + self.namespaces[5] = { + '_default': u'MediaWiki talk', + } + + def version(self, code): + return "1.6.8" #The MediaWiki version used. Not very important in most cases. + + def path(self, code): + return '/w/index.php' #The path of index.php +``` +Before you can use the bot you must login using this account. + +This can be done at the command line on your local machine by +browsing to the directory you've installed PyWikipediaBot and invoking +login.py with python like so... + + C:\Python25\pywikipediabot\> python login.py + +~~Note you must obtain the password for this account from one of the following users: Rich~~ + +From this point, you simply invoke your python program just as you did login.py above. + +## Code + +To make use of the module you must import it like so... + + import wikipedia + +Then you can retrieve or submit articles like so ... + +```python +site = wikipedia.getSite() +page = wikipedia.Page(site, 'mypage') +text = page.get() +page.put(text, 'Added Article', None, False, False) +``` + +## Examples + +Source code for modules written specifically for this wiki can be found in this section. + +### Entity Listing + +The following python script was used to populate the Entity Listing. + +> _**NOTE** for Gitit Wiki:_ If you want to use that script to create pages +> for this wiki, remember to replace the mediawiki/html stuff with +> [Markdown](http://daringfireball.net/projects/markdown) with [Gitit/pandoc extensions](http://johnmacfarlane.net/pandoc/README.html#pandocs-markdown) +> for tables, sections etc! + +```python + +""" idTech 4 data visualization script """ + +import os +import fileinput +import re +import wikipedia + +# create compiled regex + +entdef = re.compile(r'entityDef\s(\w*)\s{([^}]*)}') +kvpair = re.compile(r'\n\s{0,10}"([^"]*)"\s*"([^"]*)"') +prefix = re.compile(r'(\w*)[\x20\t](\w*)') + +clsmethod = re.compile(r'(\w*)::\w*\([^)]*\)\s*(?:\w*\s)?{([^\xBF]*?(?<=\n))}') +spnarg = re.compile(r'spawnArgs\.[^(]*\(\s"(\w*)') +clsdec = re.compile(r'CLASS_DECLARATION\(\s([^,]*),\s([^)]*?)\s\)') + +print 'Parsing entity declarations...' + +# create list of def files + +defpath = "E:\\Quake4 Assets\\def" +deflist = list() + +for (path, dname, fnames) in os.walk(defpath): + for fn in fnames: + if fn.endswith(".def"): + deflist.append(os.path.join(path, fn)) + +# load contents of all def files into string + +defstring = str() + +for line in fileinput.input(deflist): + defstring = defstring + line + +# create list comprised of entity name and body + +match = re.findall(entdef, defstring) + +# parse each element in match feeding a list of key names, +# the value of inherit, and the value of spawnclass into +# a dictionary entry under the name of the entity. + +entdata = dict() + +for x in match: + name = x[0] + temp = dict(re.findall(kvpair, x[1])) + keys = temp.keys() + if 'inherit' in temp: + inherit = temp['inherit'] + else: + inherit = 'null' + if 'spawnclass' in temp: + spawnclass = temp['spawnclass'] + else: + spawnclass = 'null' + sdk = 0 + entdata[name] = [keys, inherit, spawnclass, sdk] + +print 'Parsing source code...' + +# create list of source files + +srcpath = "E:\\Q4_SDK\\source" +srclist = list() + +for (path, dname, fnames) in os.walk(srcpath): + for fn in fnames: + if fn.endswith(".cpp"): + srclist.append(os.path.join(path, fn)) + +# load contents of all source files into string + +srcstring = str() + +for line in fileinput.input(srclist): + srcstring = srcstring + line + +# create list comprised of classes and code to check for spawnargs + +match = re.findall(clsmethod, srcstring) + +# parse each element in match feeding a list of key names, +# a null value for inherit, and a null value for spawnclass +# into a dictionary entry under the name of the class. + +for x in match: + name = x[0] + keys = re.findall(spnarg, x[1]) + if name in entdata: + keys += entdata[name][0] + inherit = 'null' + spawnclass = 'null' + sdk = 1 + entdata[name] = [keys, inherit, spawnclass, sdk] + +# create list comprised of class declarations where one class is +# derived from another. + +match = re.findall(clsdec, srcstring) + +# parse each element in match feeding the parent class name into +# the inherit property. + +for x in match: + name = x[1] + inherit = x[0] + keys = [] + spawnclass = 0 + sdk = 1 + entdata[name] = [keys, inherit, spawnclass, sdk] + +# recursive function to return a list depicting the inheritance of +# an entity or class + +def getInherit(name = '', templist = None): + if templist is None: + templist = [] + templist.append(name) + if name in entdata: + if entdata[name][1] == 'null': + if entdata[name][2] == 'null': + pass + else: + return getInherit(entdata[name][2], templist) + else: + return getInherit(entdata[name][1], templist) + return templist + +# compiles a list of all available keys including those inherited + +def getKeys(name = ''): + templist = getInherit(name) + keys = [] + while templist: + name = templist.pop() + if name in entdata: + keys = keys + entdata[name][0] + temp = [] + for x in keys: + if x in temp: + pass + else: + if re.match(prefix, x): + temp1 = re.findall(prefix, x) + if temp1[0][0] + ' XXXX' in temp: + pass + else: + temp.append(temp1[0][0] + ' XXXX') + if temp1[0][0] in temp: + temp.remove(temp1[0][0]) + else: + temp.append(x) + temp.sort() + return temp + +def getKV(name = ''): + match = re.findall(entdef, defstring) + data = dict() + for x in match: + data[x[0]] = x[1] + hiarchy = getInherit(name) + kvdict = dict() + while hiarchy: + name = hiarchy.pop() + if name in entdata: + if entdata[name][3] == 0: + temp = dict(re.findall(kvpair, data[name])) + for x in temp: + if re.match(prefix, x): + temp1 = re.findall(prefix, x) + if temp1[0][0] == 'editor_var': + kvdict[temp1[0][1]] = temp[x] + if x == 'editor_usage': + kvdict[x] = temp[x] + return kvdict + +# present data formatted for wiki article + +def printArticle(name = ''): + keys = getKeys(name) + kvdict = getKV(name) + article = '' + article += '{{bot}}\n' + article += '{{stub}}\n' + article += '__NOTOC__\n' + article += '\n' + article += '==Description==\n' + article += '\n' + if 'editor_usage' in kvdict: + article += kvdict['editor_usage'] + '\n' + else: + article += 'Description not available.\n' + article += '\n' + article += '==Spawn Arguments==\n' + article += '\n' + article += 'The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. <br>\n' + article += '{| class="listtable"\n' + article += '|-\n' + article += '! KEY !! DESCRIPTION\n' + for x in keys: + article += '|-\n' + if x in kvdict: + article += '| ' + x + ' || ' + kvdict[x] + '\n' + else: + article += '| ' + x + ' || Description not available.\n' + article += '|}\n' + article += '\n' + article += '==Inheritance==\n' + article += '\n' + article += 'This entity is derived from the following:\n' + article += '\n' + inherit = getInherit(name) + inherit.reverse() + for x in range(len(inherit)): + for y in range(x): + article += '*' + article += '*' + if inherit[x] in entdata and entdata[inherit[x]][3] == 0: + article += '[[' + inherit[x] + '_(entity) | ' + inherit[x] + ']]\n' + else: + article += '\'\'[[' + inherit[x] + '_(class) | '+ inherit[x] + ']]\'\'\n' + article += '\n' + article += '\'\'\'Note\'\'\': Entries marked in italics are classes defined in the SDK.\n' + article += '\n' + article += '==Notes==\n' + article += '\n' + article += 'Notes not available.\n' + article += '\n' + article += '[[Category:Mapping]][[Category:Coding]][[Category:Declarations]]' + return article + +def addArticle(name = ''): + site = wikipedia.getSite() + page = wikipedia.Page(site, name + '_(entity)') + if page.exists() == False: + text = printArticle(name) + page.put(text, 'Added Article', None, False, False) + +def genArticles(): + print 'Uploading Articles...' + mylist = [] + match = re.findall(entdef, defstring) + for x in match: + mylist.append(x[0]) + mylist.sort() + for x in mylist: + print mylist.index(x) + 1, 'of', len(mylist), '-', x + addArticle(x) + +genArticles() +``` diff --git a/Q4base_(folder).page b/Q4base_(folder).page new file mode 100644 index 000000000..e60970ece --- /dev/null +++ b/Q4base_(folder).page @@ -0,0 +1,7 @@ +--- +format: Markdown +categories: folder +toc: yes +title: Q4base +redirect: Base_(folder) +... diff --git a/Qer_editorimage_(Material_global_keyword).page b/Qer_editorimage_(Material_global_keyword).page new file mode 100644 index 000000000..ebe8450eb --- /dev/null +++ b/Qer_editorimage_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Qer editorimage (Material global keyword) +... + +Description +----------- + +Defines a preview image for use in the level editor. + +Usage +----- + +In the global section of your material shader type... + + qer_editorimage [map] + +Parameters +---------- + +- [map] - the relative path and file name from base to the specified preview image. + +Notes +----- + +The image specified will be used in the texture and media inspectors as well as the 3D preview window when realtime rendering is not enabled. + diff --git a/Qer_nocarve_(Material_global_keyword).page b/Qer_nocarve_(Material_global_keyword).page new file mode 100644 index 000000000..17d838305 --- /dev/null +++ b/Qer_nocarve_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Qer nocarve (Material global keyword) +... + +Description +----------- + +Brushes with materials which have this keyword are not affected by [CSG](CSG "CSG") operations. + +Usage +----- + +In the global section of your material shader type... + + qer_nocarve + +Parameters +---------- + +Not Available. + +Notes +----- + +Not Available. + diff --git a/QuakeEdit.page b/QuakeEdit.page new file mode 100644 index 000000000..26c76a208 --- /dev/null +++ b/QuakeEdit.page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: QuakeEdit +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +This page describes the Quake 4 specific functionality of the built-in map editor. For general information common to all [id Tech 4](Id_Tech_4 "Id Tech 4") games' editors please see the [map editor](Map_editor "Map editor") page. QuakeEdit can be started by typing " [editor](Editor_%28console_command%29 "Editor (console command)") " in the [console](Console "Console") or by starting Quake 4 with "+editor" in the shortcut's target command parameters. The best way to start QuakeEdit is from its own shortcut. See [launching the editor straight away](Startup_parameters#Launching_the_editor "Startup parameters") . + +Requirements +------------ + +Despite the fact that Quake 4 runs on other platforms, QuakeEdit requires Windows 2000/XP. It's recommended that QuakeEdit is run on machines with better performance than the minimum system requirements of the game unless you only want to edit small maps and that you have a three-button mouse. A suggested minimum system specification for editing maps would be: + +- 2Ghz CPU or equivalent +- 768mb RAM +- A video card capable of displaying [vertex and fragment programs](Vertex_and_fragment_programs "Vertex and fragment programs") + +Troubleshooting +--------------- + +This section describes bugs or peculiar behaviour of QuakeEdit and any known solutions. If you find a bug not covered here you might try quitting the editor, deleting the [editor.cfg](CFG_%28file_format%29 "CFG (file format)") file present in the / [q4base (folder)](Q4base_%28folder%29 "Q4base (folder)") folder and restarting the editor. This will revert the editor to its defaults. If you have a problem with the toolbar and this doesn't fix your problem try also deleting the "toolsx86.ini" file in your windows directory. + +### When compiling the map I get an error + +Please check the [Common Mapping Issues](Common_Mapping_Issues "Common Mapping Issues") page for all known compiler error messages and solutions. + +### Grid lines don't show up + +Make sure [antialiasing](Antialiasing "Antialiasing") is set to *Off* or *Application controlled* in your graphics driver control panel in Windows. Also make sure the [in-game AA](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") is set to off too. + +### The windows taskbar and other windows are too bright + +Quake 4's brightness defaults to 1.2 so you should start QuakeEdit with "+set [r\_brightness](R_brightness_%28cvar%29 "R brightness (cvar)") 1". + +### X doesn't show up in the editor but does in the game + +Go to View \> Show and make sure X is selected. + +### The main view is very sluggish when click-dragging + +Press F2 to bring up Quake 4, bring down the console, close the Quake 4 window in the cross button on the top right. + +### There are many black textures in the texture browser + +Quake 4 comes with a lot of redundant, nonfunctional material shaders. The problem is that the declarations reference image files that were not shipped with the game. + +At present no level editor, including the built in editor, validates each shader to ensure the images exist. This results in a texture browser where half the textures listed are of no use. + +In the case of Doom 3, there is a workaround and the same solution could be applied to other games. Check [eutectic's clean paks](Eutectic%27s_clean_paks "Eutectic's clean paks") for more details. + diff --git a/Quake_4.page b/Quake_4.page new file mode 100644 index 000000000..d4b4633ee --- /dev/null +++ b/Quake_4.page @@ -0,0 +1,143 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Quake 4 +... + +Welcome to ![](/images/6/69/Q4square_bg.png) modwiki.net + +We currently have [9,357](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
+

Editing Categories:

+
+
Modding
+
General information about producing and distributing mods +
+
Coding
+
Modification of the engine's source code +
+
Mapping
+
Information about level design and the tools +
+
Modelling
+
Modelling and file format information +
+
Texturing
+
Explanation of material shaders and image files +
+
Scripting
+
Information about Scripting for GUIs and Levels +
+
Declarations
+
Declarations define the properties and behavior of game content +
+
Audio design
+
The creation of musical tracks and sound effects +
+
+
+

Featured Articles:

+
+
How to get help
+
A good introduction to the use of this wiki +
+
Console
+
Everything you need to know about the Doom 3 engine console + +
+
+
+
Script events
+
Quake 4 relevant script events +
+
Startup parameters
+
Parameters you can add when starting Quake 4 +
+
Folder structure
+
An overview over the folders used by Quake 4 +
+
File formats
+
All the different file formats used by the Doom 3 engine +
+
Tutorial list
+
An extensive list to tutorials on a wide range of topics +
+
+
+ + ++++ + + + + + + +
+

New to the site?

+

This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

+

Want to help?

+

As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

+

But most importantly, if you gain something from this resource, please give back.

+

High quality links:

+

Other interesting id Tech engine editing sites:

+
+
www.doom3world.org
+
The premier discussion forum for all Doom 3 engine games +
+
www.iddevnet.com/quake4 iddevnet.dhewm3.org/quake4
+
(Mirror of) The official id Software website for Quake 4 engine editing +
+
+
+

Quake 4 game and engine:

+

Quake 4 introduces new editors, cvars, events, file formats, directories, and the following functionality:

+
    +
  • Lipsync support
  • +
  • Guides for easier material creation
  • +
  • Improved ambient lighting
  • +
  • Squad based AI
  • +
  • Portal Skies
  • +
  • CG/HLSL Shaders
  • +
  • Playback editor/entities
  • +
  • Gravity related entities
  • +
  • FX files/editor (improved particles)
  • +
  • Improved Level Editor
  • +
  • Bugfixes in GUI editor
  • +
  • Improved Networking
  • +
  • New script events
  • +
  • Tools moved into separate .dll
  • +
+

Much of the AI and weapon functionality moved into compiled code.

+

Quake 4 was created by Raven Software and published by Activision . Release date for the PC version was October 18, 2005.

+

System Requirements:

+
    +
  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • +
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • +
  • Memory: 512MB
  • +
  • Storage: 2.8GB
  • +
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • +
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM
  • +
+

</div>

+
+ diff --git a/Quality_settings.page b/Quality_settings.page new file mode 100644 index 000000000..da7c19342 --- /dev/null +++ b/Quality_settings.page @@ -0,0 +1,303 @@ +--- +format: Markdown +categories: Engine_reference +toc: yes +title: Quality settings +... + +These are the [CVars](Console "Console") and other game features that change depending on which quality level you select in the system options menu. + + ![](/images/2/23/D3square_25.png) Doom 3 +------------------------------------------------------------------------- + +*The information in this section is specific to [Doom 3](Doom_3 "Doom 3") .* + +Doom 3 + +Low + +Medium + +High + +Ultra + +[com\_machineSpec](Com_machineSpec_%28cvar%29 "Com machineSpec (cvar)") + +0 + +1 + +2 + +3 + +[image\_anisotropy](Image_anisotropy_%28cvar%29 "Image anisotropy (cvar)") + +0 + +1 + +8 + +8 + +[image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") + +1 + +0 + +0 + +0 + +[image\_downSizeBump](Image_downSizeBump_%28cvar%29 "Image downSizeBump (cvar)") + +1 + +0 + +0 + +0 + +[image\_downSizeSpecular](Image_downSizeSpecular_%28cvar%29 "Image downSizeSpecular (cvar)") + +1 + +0 + +0 + +0 + +[image\_ignoreHighQuality](Image_ignoreHighQuality_%28cvar%29 "Image ignoreHighQuality (cvar)") + +1 + +1 + +0 + +0 + +[image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") + +1 + +1 + +1 + +0 + +[image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") \* + +2 + +2 + +0 + +0 + +[image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") + +1 + +1 + +1 + +0 + +[r\_mode](R_mode_%28cvar%29 "R mode (cvar)") + +3 + +3 + +4 + +5 + +[s\_maxSoundsPerShader](S_maxSoundsPerShader_%28cvar%29 "S maxSoundsPerShader (cvar)") + +1 + +1 + +0 + +0 + +Texture Budget + +64mb + +128mb + +256mb + +512mb + + ![Q4](/images/e/e8/Q4square_25.png) Quake 4 +---------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +Quake 4 + +Low + +Medium + +High + +Ultra + +[com\_machineSpec](Com_machineSpec_%28cvar%29 "Com machineSpec (cvar)") + +0 + +1 + +2 + +3 + +[g\_brassTime](G_brassTime_%28cvar%29 "G brassTime (cvar)") + +0 + +0 + +1 + +2 + +[image\_anisotropy](Image_anisotropy_%28cvar%29 "Image anisotropy (cvar)") + +1 + +1 + +4 + +8 + +[image\_downSize](Image_downSize_%28cvar%29 "Image downSize (cvar)") + +1 + +0 + +0 + +0 + +[image\_downSizeBump](Image_downSizeBump_%28cvar%29 "Image downSizeBump (cvar)") + +1 + +0 + +0 + +0 + +[image\_downSizeSpecular](Image_downSizeSpecular_%28cvar%29 "Image downSizeSpecular (cvar)") + +1 + +0 + +0 + +0 + +[image\_ignoreHighQuality](Image_ignoreHighQuality_%28cvar%29 "Image ignoreHighQuality (cvar)") + +1 + +1 + +0 + +0 + +[image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") + +1 + +1 + +1 + +0 + +[image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") \* + +2 + +2 + +0 + +0 + +[image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") + +1 + +1 + +1 + +0 + +[r\_mode](R_mode_%28cvar%29 "R mode (cvar)") + +3 + +3 + +4 + +5 + +[r\_skipNewAmbient](R_skipNewAmbient_%28cvar%29 "R skipNewAmbient (cvar)") + +1 + +1 + +0 + +0 + +[s\_maxSoundsPerShader](S_maxSoundsPerShader_%28cvar%29 "S maxSoundsPerShader (cvar)") + +1 + +1 + +0 + +0 + +Texture Budget + +64mb + +128mb + +256mb + +512mb + +\* nVidia GeForce 3 and 4MX cards use palettized normal maps in Medium and Low quality settings so this CVar is set to "1" on these cards. All other supported cards use [DXT5](DDS_%28file_format%29 "DDS (file format)") compression. + +You can use the [listImages](ListImages_%28console_command%29 "ListImages (console command)") console command to keep tabs on the texture memory usage of each setting. + diff --git a/Quit_(console_command).page b/Quit_(console_command).page new file mode 100644 index 000000000..697bea383 --- /dev/null +++ b/Quit_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Quit (console command) +... + +Description +----------- + +This command closes the game and sends you back to the operating system. + +Usage +----- + +At the console type... + + quit + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +See also the [exit](Exit_%28console_command%29 "Exit (console command)") console command. + diff --git a/RBDoom3BFG-Blender-Mapping.page b/RBDoom3BFG-Blender-Mapping.page new file mode 100644 index 000000000..ceb160898 --- /dev/null +++ b/RBDoom3BFG-Blender-Mapping.page @@ -0,0 +1,732 @@ +--- +format: html +categories: tutorial, tutorials, rbdoom3bfg +toc: yes +title: RBDoom3BFG Blender/GLTF2 Mapping Tutorial +... + +

(Windows guide, I hope it helps also with Also OSs)

+ +

Note: Blender v3.x is used to create the GLTF2 file that the engine will use to load maps and models. Earlier versions of blender will not work since the GLTF exporter has changed/improved over time. Binary (.glb) and Ascii (.gltf) files are both supported. Other programs that can export to an GLTF2 file should work too, but have not been tested. IF you want to use another program, read this document carefully and make sure the other program allows for similar GLTF export options.

+ +
  • +

    1. ENGINE AND FOLDERS SETUP

    + + +

    You should set up your game and it's folders as described on the Github page or Takeshi's tutorial :

    +

    https://github.com/RobertBeckebans/RBDOOM-3-BFG

    +

    https://youtu.be/LbiK5BD7Kcg/

    + +

    Summary

    +
      +
    1. Create an empty RBDoom3BFG folder
    2. +
    3. Copy All the game files from your steam or GOG Doom 3 : BFG Edition folder to your new folder
    4. +
    5. Download the complete 1,3,0 package
    6. +
    7. Extract to your RBDoom3BFG folder – Overwrite everything that is asks for
    8. +
    9. Dowload the latest binaries from the #rbdoom3bfg lobby in the IdTech4 Discord Server ( https://discord.gg/53fBFBMS)
    10. +
    11. Extract to your RBDoom3BFG folder – Overwrite everything that is asks for
    12. +
    13. + For convenience : +
        +
      • Launch RBDoom3BFG.exe.
      • +
      • Get into windowed mode
      • +
      • Check if your key bindings are good
      • +
      • type "bind g screenshot" in the console to have a convenient screehshot shortcut (the screenshots are stored in base/screenshots/ )
      • +
      +
    14. +
    + +
  • + + +
  • +

    2. BLENDER SET-UP

    + +
      +
    1. Download and install Blender – I use the latest version, 3.3. I haven't tested the workflow with earlier versions)
    2. + +
    3. Run Blender, Go to perferences → Add-ons
    4. + +
    5. search for ".gltf" in the search bar, the "Import-Export: glTF 2.0 format", activate it if it's not turned on.
    6. + +
    7. Go to file → export and check if the "glTF 2.0 ( .glb / gltf )"option shows up. Click it !
    8. + +
    9. + Let's save the export parameters preset now so we have it ready for later : + + +

      +

      + Export setup
      .GLB export setup
      +
      +

      +

      Set the options as in the image above :

      + +
        +
      • + Include : +
          +
        • Limit to visible objects : I use this to keep some construction objects, or previous versions of objects
        • +
        • Data : Custom Propreties : THIS ONE SHOULD BE ALWAYS TURNED ON or else RBDoom3BFG won't get any of the info it needs to run the level
        • +
        +
      • + +
      • Transform : Tick "+Y Up"
      • + +
      • + Geometry : +
          +
        • Mesh : Uvs, Normals and Vertex Colors are ticked.
        • +
        • Material : Set "Materials" to "Export" and "Images" to "none"
        • +
        • PBR extensions and Compression : unticked
        • +
        +
      • +
      • Animation: Leave it as is : Animation On, Shape Keys On, Skinning On.
      • +
      + +

      NOTE : These parameters might change with new updates of the engine. Let me know if it's not up to date !

      + +
    10. + +
    11. +

      Save the preset : Click the "+" button on the top

      + +

      +

      + Preset save
      Preset save
      +
      +

      + +

      Name your preset "RBDoom3BFG" and save.

      + +
    12. + +
    13. + Saving a new "startup" file : + +

      The unit system used in Doom 3 is used as is in the moment in Blender. But Blender uses metric by default, so we have to adjust some things (or else the viewport gets glitchy):

      + +
        +
      1. +

        Viewport setup : With the "huge" distances we'll work with (compared to the Blender default), we have to adjust some things :

        + +

        +

        + Setting correct View Clipping distances
        Setting correct View Clipping distances
        +
        +

        + +

        Type in the values above for "Clip Start" and "End". It should be enough for most cases,

        + +
      2. + +
      3. +

        Optional : Set up the unit system to "none" :

        + +

        +

        + Setting Unit System to None
        Setting Unit System to None
        +
        +

        +
      4. +
      +
    14. +
    15. You can now save your blender file in the base/maps folder so you have it on hand. You can add to it what we will cover in chapter 4 and 5.

    16. +
    +
  • + + + +
  • +

    3. BASIC DOOM 3 ENTITIES KNOWLEDGE

    + +

    In Doom 3 (and other idTech engines as far as I know), all the objects in the map file have at least one parameter for the engine to read and use expressed as the pair "Key + Value".

    + +

    First, every Entity has a classname. A few examples :

    +
      +
    • worldspawn : The root of the level geometry, static, Obligatory,
    • +
    • info_player_start : The spawningpoint of the player when he enters the level
    • +
    • light : So that we can see something in this goddamn research facility !
    • +
    • Monsters
    • +
    • Movers : Doors, elevators, machinery,... (the Doom 3 engine offers almost unlimited creativity with these compared to Quake 3 !)
    • +
    +

    Then, the other Key + value pairs are specific to each entity's type. For example :

    +
      +
    • The direction in which the player is looking when he spawns
    • +
    • You can set the color and power of the lights
    • +
    • Specify the Health Points of a monster different from the default value
    • +
    • etc
    • +
    +

    Here's a screenshot of the Entity properties panel in Trenchbroom :

    + +

    +

    + TrenchBroom's Entity Panel
    TrenchBroom's Entity Panel
    +
    +

    + +

    In Blender, at the moment, you have to write all the keys + values as the object's Custom Parameters, which we will see right after.

    + +
  • + + +
  • +

    4. BLENDER/GLTF FILE STRUCTURE

    + +

    +

    Maps, Models and Scenes

    + Blender can be used to create maps and models! +

    Mapping

    + When running "dmap myFirstGltfMap.glb" the engine will try and proces the scene named "Scene" by default. This is also the default scene name for blender when creating a new file. + This can be changed to "MyMapScene" by setting the cvar : "gltf_MapSceneName MyMapScene". +

    Modeling

    + There are 2 ways to create models with Blender/GLTF for use in RBDoom3BFG +
      + +
    1. +

      Using a unique .glb export per model

      + All meshes and their submeshes in the scene that was active while exporting will be used as a single model/mesh in game. +
    2. + +
    3. +

      Using the same/one .glb to map and model. (Advanced)

      + As mentioned above, a specific scene is used to create the map and can be changed. Similary the "models" scene will per default be used to lookup models if you want to store multiple models in the same glb. You can change this by setting the cvar : "gltf_ModelSceneName MyModelScene". + When specifing the the model in a .def file or model property you have to explicitly specify the model you want to load like so: +

      "model" "maps/mymap.chair.glb"

      + In the example above, the model tag will try and resolve the model chair from the models scene in the mymap.glb file. Same applies when specifing a mesh. +

      See Advanced Mapping and Modeling with Blender/GLTF for more info about using collections and animations.

      +
    4. + +
    +

    + +

    Example map/scene setup

    +

    This step is not required, but I prefer to keep my file organized, so this is the organization I came up with. It's not carved in stone, anyone can come up with a way that better fits their needs.

    + +

    Here's the contents of the default Blender startup file :

    + +

    +

    + The default Blender collection in the Outliner
    The default Blender collection in the Outliner
    +
    +

    + +

    And here's my proposition for a Doom 3 level :

    + +

    +

    + My proposition for a set of relevant collections for a Doom 3 level
    My proposition for a set of relevant collections for a Doom 3 level
    +
    +

    + +

    The collection of Point Entities is pretty bare bones compared to the total amount of different entity types available, so anyone making a more complex level will customize this to their needs.

    +

    NOTE: Currently, entities that reside in collections will not be picked up! only meshes/geometry can be nested!

    + +
  • + + +
  • +

    5. MINIMUM REQUIRED ENTITIES FOR A MAP

    + +

    Okay ! Let's make our first Box map !

    + +
      +
    1. (optional but recommended) reproduce the collection tree described in the previous chapter.

    2. + +
    3. +

      The Worldspawn Entity

      + +

      The worldspawn entity isn't actually required, but It can store some options for the level, so I advice to always have one included in your level in case you would need them.

      + +

      In Blender, this materializes as an "empty" object located at the origin coordinates.

      + +
        +
      • Press [shift + a] → EmptyPlain Axes.
      • +
      • Name it worldspawn.
      • +
      • You can move it in the "Worldspawn / BSP" collection in the Outliner tab.
      • +
      • Make sure it's located at the origin coordinates :
      • +
      + +

      +

      + Worldspawn Origin at 0,0,0
      Worldspawn Origin at 0,0,0
      +
      +

      + +

      +

      + Empty axes size
      Empty axes size
      +
      +

      + +

      No need to give it a different viewport display, the default "plain axes" is fine, also with the default size of 1.

      + +

      Then, The Custom Propreties have to be set up :

      +
        +
      • Get back in the Object Properties panel (where we made sure the "empty" was at coordinates 0,0,0)
      • +
      • Click "new",

      • +
      • Click the little gear

      • +
      • set the type to "String",

      • +
      • Property Name to "classname"

      • +
      + +

      +

      + Adding a Custom Property
      Adding a Custom Property
      +
      +

      + +

      Then type "worldspawn" in the field next to "classname".

      + +

      You should now have these info in :

      + +

      +

      + Worldspawn Classname
      Worldspawn Classname
      +
      +

      + +

      The worldspawn entity can store othe info useful for your level, such as the path to background music, custom gravity ... You can check in TrenchBroom what's available.

      + +
    4. + +
    5. +

      The Worldspawn Geometry

      + +
        +
      1. Add a cube, with a size of 1024 for example.

      2. +
      3. Press [tab] to get into Edit mode, select all, and invert the normals ([alt + n] → Flip).

      4. +
      5. Let's ignore any kind of UV unwrapping for the moment.

      6. +
      7. Rename / add a new material, to an existing Doom 3 material, that is SOLID (if not, the map will leak and won't compile).

        +

        For example : textures/base_floor/a_sofloor3_d

      8. +
      9. +

        Optional : Move all the geometry or the bottom face 512 units up (press [g] (grab) → press[z] (z axis) →type 512 + [enter].

        +

        (I like when the ground plane is at 0 ^^')

        +
      10. +
      11. In the Outliner, move the "Cube" into the "Worldspawn / BSP" and rename it "worldspawn.cube"

      12. +
      13. +

        + No need to add custom propreties :
        + [The compiler will take any objects with the "worldspawn." or "BSP" prefix to make the level geometry structure] +

        +
      14. +
      +
    6. + +
    7. +

      The Player's spawning point

      + +
        +
      1. Create a new Empty object, display type "Cube"

      2. +
      3. +

        Set the size to "64"

        +

        (For the moment, we use a cube for visual guide, but in game the player size is 32x32x64)

        +
      4. +
      5. (optional but good to do for consistency) Rename the object to info_player_spawn_0

      6. +
      7. +

        Add the custom propreties : Classname : info_player_start

        + +

        +

        + info_player_start
        info_player_start
        +
        +

        + +
      8. + +
      9. Move it a bit further from the origin point, and 32 units above the ground, and anywhere inside the cube on the horizontal plane

      10. +
      11. Save your file ! (Gotcha ! I'm sure you forgot about that !)

      12. + +
      +
    8. + +
    9. +

      The Light

      + +
        +
      1. Add a Light → Point object.

      2. +
      3. Add the Custom Properties Classname : light as described earlier

      4. +
      5. Add another Custom proprety :

      6. +
          +
        • Type : String
        • +
        • Name : light
        • +
        • + value : 512 +

          The default value of a light in Doom 3 is 300, if you don't specify the value in the entity, it will revert to that,

          +
        • +
        + +
      7. If you use the Material preview or the viewport Cycles renderer, you have to multiply the light value entered here by 750 to have an approximation of the light's radius in Blender. Yeah this gives absurdly high numbers, but it's because of how point lights work in Blender

      8. +
      + +
    10. + +
    11. +

      Exporting and testing

      + + +
        +
      1. Go to file → Export → glTF 2.0 ( .glb / gltf )

      2. +
      3. +

        Save the ,glb file in base/maps

        +

        (I usually create another subfolder, all the compiling creates additional files and the main folder can easily get crowded)

        +
      4. + +
      5. Run RBDoom3BFG.exe

      6. +
      7. Open the console, type dmap myboxmap.glb (it should be almost instantaneous)

      8. +
      9. type map myboxmap.glb

      10. +
      11. +

        You should spawn and have a view that looks somewhat like that :

        + +

        +

        + ingame test
        ingame test
        +
        +

        +
      12. +
      + +

      Congratulations !

      + + +

      When in doubt, open the idTech4 wiki or Trenchbroom, look at the list of all available entities, and all the available key + value pairs you can use.

      + +
    12. + +
    13. +

      Common user errors :

      + +

      Multiple times, the map wouldn't load, or my entities would not show up ingame after exporting the map.

      +

      The mistake was that I didn't enter the custom propreties in the right tab. IT HAS TO BE IN THE OBJECT TAB !

      + +

      Also, watch out for typos !

      + +

      +

      + Correct Propreties Panel to use
      Correct Propreties Panel to use
      +
      +

      +
    14. + +
    15. +

      Future plans

      + +

      There are some plans by @SomaZ on the Discord Server to develop an Add-on that makes adding key + value pairs more convenient that inserting them manually in the Custom Propreties tab. Also update the light power value directly from what you enter for the entity. And a simple button to export the map without having to talke the long road through the menu and dialog. And possibly more features, but let's wait for a release to document everything.

      +
    16. +
    + + +
  • + + +
  • +

    6. TEXTURES / MATERIALS

    + +

    I will make assumption you know how to set up materials in Doom 3 / RBDoom3BFG.

    + +

    +

    + Material name
    Material name
    +
    +

    + +

    To assign a material to a mesh and have it display correctly ingame, it's really simple :

    +
      +
    1. Create a new material in the corresponding tab while having your mesh object selected (worldspawn.cube in the previous chapter for example)

    2. +
    3. +

      Rename it with the material's path and name in your Doom 3 folder. Example :

      +

      textures/base_floor/a_sofloor3_d (which I like a lot)

      +

      (Yes, it's as simple as that to have it working in game !

      +
    4. +
    + +

    But since we didn't UV Unwrap our Cube, it looks like shit :

    + +

    +

    + Stretched UVs
    Stretched UVs
    +
    +

    + +

    Let's fix that quickly.

    + +
      +
    1. Divide your workspace with with a 3D viewport, a UV Editor, and a Shader Editor.

    2. + +
    3. +

      + Select your textures/base_floor/a_sofloor3_d01f And set up a "dummy" material.
      + I use the word "dummy" because it's only for visualisation in Blender, this has no incidence in RBDoom3BFG, because it only relies on the material defined in the .mtr files. +

      +
    4. + +
    5. +

      You can find the corresponding image files to any of the doom 3 textures you want in the following folder : /base/_tb/textures/*.

      + +

      +

      + Material Setup
      Material Setup
      +
      +

      + +

      If you want to use the original Doom 3 textures, you can also explore the texture browser in Trenchbroom to find one you like, and then type in the name in Blender + browse to get the corresponding image file. We might have a texture browser in the future, along with all the game entities, all conveniently using Blender's new Asset Browser. But it's not done at the time I'm writing this.

      +
    6. + +
    7. +

      In the 3D viewport, press [tab] / go to Edit Mode, press [u], select Cube Projection, press Enter. In the UV Editor, you cans select all faces and scale them by 16 for example. It should start to look more natural in Blender :

      + + +

      +

      + Viewport Preview
      Viewport Preview
      +
      +

      + +

      And Also in RBDoom3BFG after re-exporting and re-compinling the map :

      + +

      +

      + ingame View
      ingame View
      +
      +

      + + Warning : If there is a + spelling error in the texture name you entered, the dmap compilation + will say the map is leaking. Watch out !

      + +
    8. +
    + +
  • + + + +
  • +

    7. MAKING A MORE COMPLEX MAP AND USING VISPORTAL

    + + +

    Okay, let's spice things a little. One of the most important features if idTech engines since Quake 1 is the ability to hide the parts of the level that aren't seen in a very efficient way. This is also achievable here without using a traditional level editor.

    + +
      +
    1. +

      Make a quick layout with several rooms connected by corridors or simple doorways. You can start with the Cube we made earlier or start from a fresh piece of geometry. Make sure the geometry is "airtight" with no duplicate / overlapping vertices or holes, AND that your object is still named "worldspawn.something" (and in the "Worldspawn / BSP" collection").

      + +

      +

      + An example Level Layout
      An example Level Layout
      +
      +

      +
    2. + +
    3. +

      In Edit mode :

      +
        +
      • take the frame of the entrance of a corridor, and make a face out of it (press [f]).
      • +
      • Press [p] to separate it from the mesh into a new object.
      • +
      • + Give it a new material called "textures/editor/visportal".
        + → No need to load a texture or UV unwrap this, just add a base color to the material (purple for example, to mimic the tone it has in Trenchbroom or Radiant) to make your work more readable in the 3D view. +
      + +

      +

      + Visportal Material Setup
      Visportal Material Setup
      +
      +

      + +
    4. + +
    5. +

      Repeat previous point for all the corridor and room entrances

      +

      +

      + Visportal Placement
      Visportal Placement
      +
      +

      +
    6. + +
    7. +

      Export and try it out !

      +

      After loading the map, type in the console :

      +

      +

        +
      • r_showPortals 1
      • +
      • r_showTris 2
      • +
      +

      +
    8. + +
      + ingame View
      ingame View
      +
      + The portals are shown in green and red. Without portals, you would be able to see the curved corridor that's around the corner, which start where the red portal is. +
    9. Pretty easy isn't it ?

    10. +
    +
  • + + + +
  • +

    8.WORLDSPAWN VS FUNC_STATIC

    + + +

    Okay, having some basic level geometry is nice, but what if I want some nicer, more complicated things ?

    + +

    For this application, it is not needed – and not recommended – to use geometry as worldspawn.* objects, like we did previously. We will use an entity classname called func_static.

    + +
      +
    1. +

      For this example, I'll add a Torus. You are free to insert any mesh you want, even a complete modeled and textured asset you prepared earlier. I'll modify it a bit to make it weird and quickly unwrap it (again, this is just to show an example, no time to make a nice intricate thing).

      +

      Give it a name (in the Object tab or in the Outliner) so you can distinguish it from everything else.

      + +

      +

      + A Fleshy Torus
      A Fleshy Torus
      +
      +

      + +

      <<The Great Bowel Ring>>

      +
    2. + +
    3. +

      Move the object in the "Static Geometry" collection and add these in the custom propreties tab :

      +
        +
      • "Classname : func_static"
      • +
      • "model : yourobjectsname"
      • +
      + +

      +

      + func_static
      func_static
      +
      +

      + +
    4. + +
    5. +

      Export, compile and run the map to check it out !

      + +

      +

      + ingame View
      ingame View
      +
      +

      + +
    6. +
    7. +

      + If you want to use an seperate model/mesh as func_static but you do not want the geomerty to be included in the worldspawn geomerty/bsp but as a seperate model, you can do so by using the inline : 0 property. This is usefull when you want to keep your dmap compile time low. +

      + +
        +
      • "Classname : func_static"
      • +
      • "model : myModel.glb
      • +
      • "inline: 0
      • +
      +
    + + +
  • + + + +
  • +

    9. MOVABLES AND ENTITY ORIGINS

    + +

    So, we have covered most of the things, this last one is almost a bonus, but it's just to make an intro on the most magical of subjects : Moving things ! Things that move !

    + +

    For the example's sake, I'll be making some func_rotating, but in Doom 3, it's when using the func_mover that you can get the most freedom. But you control them using level scripts, so it's out of the scope of this document. Normally you should now have enough knowledge to explore further, I'm sure you can do it !

    + +

    Let's stay with my fleshy torus here, and make it into a rotating flesh torus

    + +
      +
    1. Move the torus into the Movers Collection we had created earlier in chapter 4

    2. +
    3. +

      In the Custom Properties tab :

      +
        +
      • Change Classname from func_static to func_rotating

      • +
      • The model string stays the same, as we didn't change the name of the object.

      • +
      • +

        Add the following keys and value :

        +
          +
        • x_axis : 1
        • +
        • speed : 200
        • +
        +
      • +
      +
    4. +
    5. Save, export, compile and run. Your object should be turning around !

    6. +
    + + +

    +

    + func_rotating in action
    func_rotating in action
    +
    +

    + +

    Final note : for all the moving mesh entities in Doom 3, the object's origin is used as the pivot point.

    +

    For objects that are only moved around, this is not too important, but at the moment where you want to turn it around, it's this origin point that will be used as the center. Define it correctly if you want it to move in the way you want !

    + +
  • + + + +
  • +

    10. TRIGGERS

    + +

    Triggers are invisible volume entities that get activated when the player (or any other game entity) goes through them. When activated, in Doom 3, they are usually used to call script functions.

    + +

    I won't add screenshots here as this process uses all of the techniques we've seen earlier.

    + +

    To learn how to set triggers up, I'll be using a trigger_hurt, that simply hurts the player – The effect is clearly visible when activated, so you can see right away if you did it right or not.

    + +
      +
    1. Create a shallow platform with a different texture, as a func_static (as described earlier), anywhere on the ground of the map. This is to help visualize and move where it is to try it out,

    2. + +
    3. On top of it, add a new object, a cube or a cylinder, at least 64 units high to match the height of the player. Call it "trigger_hurt_test" for example, and move it to the "triggers" collection (add it if you don't have it).

    4. + +
    5. Create a new material for it, called "textures/common/trigger". Like for the visportal earlier, you can give it a custom color, in TrenchBroom and Radiant it's usually yellow. And no need to find a texture image for it.

    6. + +
    7. +

      In the Custom properties, add the following :

      +
        +
      • Classname : trigger_hurt
      • +
      • model : trigger_hurt_test
      • +
      +
    8. + +
    9. Save, export, compile and try it out ! When moving on the platform, PAIN should happen.

    10. +
    +

    + +

  • + + + +
  • +

    11. DEBUG OPTIONS

    + +

    gltf_parseVerbose 1 | 0

    + +

    This will print every property / gltf item to the console while the GLTF is parsed. In essence it shows you the .gltf content (which is also present in a glb, but then packed)

    + +
  • + + + +
  • +

    12. CONCLUSION

    + +

    Congratulations if you made it through !

    + +

    I hope this document was helpful for you, in the same way that I find it liberating to be able to use Blender as a level editor for RBDoom3BFG. Even before talking about making a standalone game, having the freedom to use a modern and feature packed tool like Blender t make maps is really exciting to me !

    + +

    If you're new to level design for Doom 3, then most of the general tutorials you can find online can be applied in Blender

    + + +

    Credits : Tutorial written in october 2022 by D-Meat (dmeat.art@gmail.com - @D-Meat on the [idTech4 Discord Server](https://discord.gg/B4Hx8SSs)) + +

  • + + \ No newline at end of file diff --git a/RBDoom3BFG-Gltf-Modeling.page b/RBDoom3BFG-Gltf-Modeling.page new file mode 100644 index 000000000..0941d5361 --- /dev/null +++ b/RBDoom3BFG-Gltf-Modeling.page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Modelling Texturing +toc: yes +title: Exporting Gltf format models for RBDoom3BFG +... + + +EXPORTING GLTF2 MODELS WITH WORKING VERTEX COLORS +================================================= + +BLENDER 4.4.3 +------------- + +This tutorial is for models that are exported as separate map objects that are referenced un func_static entities in your main map, this won't work with geometry that's inside the level and used as is in a func_static. + +__________________________________ + +### 1. Check the TYPE of color attribute you used when painting your vertex colors : +- In the mesh info tab (green triangle), go down to the "color attribute panel +- Rename your Color Attribute to "_COLOR_0" +- To the right of the name of the color attribute, there is the type of vertex color +- it should be "Vertex - Color" +- if different, click on the small down V arrow under the + - buttons (on the right of the list) +- Click "Convert Attribute" +- Set domain to Vertex and Data type to Color + +### 2. Export Settings : +- In the Gltf Export window : +- Go in Data -> Mesh -> Vertex Color +- Set "Use Vertex Color" to Active +- Have the two checkboxes below ticked +- Go in Data -> Material : +- Materials : Export +- Images : None + +### 3. It should work. +- In your Shader, the stage keyword is vertexColor, watch out for typos +- The "map" color data (0 to 1 for each color channel) will be multiplied by the vertex color data. +- To have only the vertex color appear, use map _white as base color. + +### 4. Complete blending material example + +This material is taken from the "mod_unittest" on Robert "Takeshi" Beckeman's Github repositery. + +It blends correctly the diffuse color and the normal map, but the specularity has to be ignored. + +Having acomplete PBR blend has yet to be experimented + + textures/polyhaven/terrain/rock/rocky_trail_snow_blend + { + stone + qer_editorimage textures/polyhaven/terrain/snow/snow_02_diff_1k + + normalmap textures/polyhaven/terrain/snow/snow_02_nor_gl_1k + { + blend basecolormap + map textures/polyhaven/terrain/snow/snow_02_diff_1k + vertexColor + } + { + blend specularmap + map _black + vertexColor + } + + normalmap textures/polyhaven/terrain/rock/rocky_trail_nor_gl_1k + { + blend basecolormap + map textures/polyhaven/terrain/rock/rocky_trail_diff_1k + inverseVertexColor + } + { + blend specularmap + map _black + inverseVertexColor + } + } \ No newline at end of file diff --git a/RBDoom3BFG.page b/RBDoom3BFG.page new file mode 100644 index 000000000..f34c705a7 --- /dev/null +++ b/RBDoom3BFG.page @@ -0,0 +1,75 @@ +**About the Port** +================== + +**RBDOOM-3-BFG is a modernization effort of [DOOM-3-BFG](DOOM-3-BFG "DOOM-3-BFG").** + +![](/rbdoom3bfg_shot1.png) + +RBDOOM-3-BFG is based on DOOM-3-BFG and the goal of this port is to bring DOOM-3-BFG up to latest technology in 2021 making it closer to Doom 2016 while still remaining a DOOM 3 port regarding the gameplay. + +I started this project in 2012 and focused on making this code being future proof so other cool projects can build interesting things on top of it without the need to fix a lot of stuff first. Over 40 people all over the world contributed cool patches. Some results are: + +**Gaming / Graphics Related** +----------------------------- + +- Physically Based Rendering using GGX Cook-Torrence as in other modern engines (UE4, Unity) and 3D authoring tools like Blender 2.93 or Adobe Substance +- Baked Global Illumination using Irradiance Volumes and Image Based Lighting that fix the pitch black areas +- Soft shadows using PCF hardware shadow mapping. All 3 light types (point, spot, parallel/sun) are supported which means parallel lights (sun) use scene independent cascaded shadow mapping. +- True internal 64 bit HDR lighting with filmic ACES tone mapping and gamma-correct rendering in linear RGB space +- Enhanced Subpixel Morphological Antialiasing as a cheap alternative for MSAA and that works well with HDR. For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/ +- Filmic post process effects like Chromatic Aberration and Dithering +- Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/ used to only dim down the Global Illumination contribution like in the Frostbite engine +- Bink video playback through libbinkdec (thanks to Daniel Gibson) or FFmpeg (thanks to Carl Kenner) +- Cinematic sequences can be skipped (thanks to Biel Bestué de Luna) +- Netcode fixes to allow multiplayer sessions to friends with +connect (manual port forwarding required) + +**Programming and Code Quality** +-------------------------------- + +- Flexible build system using CMake allowing to add optional features like Vulkan rendering, FFmpeg for videos or OpenAL for sound +- Linux support for both GCC and Clang with a proper SDL 2 OS layer including gamepad support +- Win64 support and Visual Studio support up to VS 2019 +- macOS support (updated in 2021 thanks to Stephen Saunders) +- OpenAL Soft sound backend primarily developed for Linux but works on Windows as well +- Sourcecode cleanup using the Artistic Style C++ beautifier to ensure the Git diffs and logs are clean +- Fixed tons of warnings using the Clang compiler +- Fast compile times using precompiled header support which allows to compile the entire engine and builtin tools in less than 30 seconds on a Ryzen 9 +- Although not really supported but runs on exotic hardware like MIPS64, PPC64, ARM64 and E2K architectures +- Updated idRenderLog to support RenderDoc and Nvidia's Nsight and only issue OpenGL or Vulkan debug commands if the debug extensions are detected. Reference: https://devblogs.nvidia.com/best-practices-gpu-performance-events/ + +**Modding Support** +------------------- + +RBDOOM-3-BFG allows mod editing and has many tiny fixes so custom content can be put into mod directories and the engine accepts it like vanilla Doom 3. DOOM 3 BFG wasn't designed for actual development or modding support. Many things like reading anything outside of the packed resource files was not supported. I also fixed many things in the renderer like r_showTris. + +- TrenchBroom Mapping Support - see more information in the TrenchBroom section +- New PBR related material keywords like basecolormap, normalmap, rmaomap +- invertGreen( normalmap.png ) material keyword to allow flipping the Y-Axis for tangent space normal maps +- PNG image support +- Collada .DAE model support in addition to .ase and .lwo for static map models +- Wavefront OBJ model support to make it easier getting static models from Blender/Maya/3D Studio Max into TrenchBroom +- Added back dmap and aas compilers (mapping tools, thanks to Pat Raynor) and improved them to work with TrenchBroom +- Added in-engine Flash debugging tools and new console variables +- Added Steel Storm 2 Engine render demo fixes +- Merged LordHavoc's image compression progress bar which shows up in the map loading screen when loading and compressing new images from mods +- Added support for Mikkelsen tangent space standard for new assets (thanks to Stephen Pridham) +- Bumped the static vertex cache limit of 31 MB to roughly ~ 128 MB to help with some custom models and maps by the Doom 3 community +- com_showFPS bigger than 1 uses ImGui to show more detailed renderer stats like the original console prints with r_speeds + +If you want to start mod from a directory, you should first specify your mod directory adding the following command to the launcher: + +' +set fs_game modDirectoryName ' + +so it would end up looking like: RBDoom3BFG +set fs_game modDirectoryName + +IMPORTANT: RBDOOM-3-BFG does not support old Doom 3 modifications that include sourcecode modifications in binary form (.dll) You can fork RBDOOM-3-BFG and create a new renamed binary that includes all required C++ game code modifications. + +**Links** +======== + +* [Official Github Page](https://github.com/RobertBeckebans/RBDOOM-3-BFG) +* [Complete v1.3.0 package](https://www.moddb.com/mods/rbdoom-3-bfg) +* [Installation guide](https://github.com/RobertBeckebans/RBDOOM-3-BFG#installation) +* [Latest binaries (10/01/2022)](https://drive.google.com/file/d/1Aa7amVAaDlJIPyzb3d933eApiiGuEN9a/view) +* [Video Tutorial for installation and making a map with Trenchbroom](https://www.youtube.com/watch?v=LbiK5BD7Kcg) ( [German version here](https://www.youtube.com/watch?v=RwLRhl42cqk&t=907s)) +* [Mapping tutorial using Blender and GLTF format](https://modwiki.dhewm3.org/RBDoom3BFG-Blender-Mapping) diff --git a/README.md b/README.md index 9e2525be6..1b6a43ce0 100644 --- a/README.md +++ b/README.md @@ -3,29 +3,8 @@ modWiki See https://modwiki.dhewm3.org/ for the wiki. -Converted from HTML (downloaded from archive.org) to [gitit](https://github.com/jgm/gitit) Markdown. +Converted from HTML (downloaded from archive.org) to [gitit](http://gitit.net) Markdown. Feel free to fork and submit pull requests for mass edits (new entities, ...) or -just ask us (in [the corresponding issue](https://github.com/OpenTechEngine/modWiki/issues/7) -or on IRC: *caedes__* and/or *kordex* in #iodoom3 on irc.freenode.net) to be added to the modwiki Contributors +just ask us (e.g. in a Github issue) to be added to the modwiki Contributors Github group so you can login to modWiki and edit pages there like in any Wiki. - -Note: Because Gitit stores the pages directly in the Git repo's root, the master branch -has about 4900 files there, which makes the Github project page kinda unusable. -For that reason we created the github-info branch whichs only purpose is to host this -README. -To look at the actual data use the [master branch](https://github.com/OpenTechEngine/modWiki/tree/master). - -## License: - -All content is licensed under the [GNU Free Documentation License 1.2](http://www.gnu.org/licenses/fdl-1.2.html), -like the original modwiki.net content, see see footer of -https://web.archive.org/web/20121205045219/http://www.modwiki.net/wiki/Main_Page - -### *NOTE to ourselves:* Never push/merge to Github repo's master directly! - -It may create merge conflicts when gitits post-commit hook pushes the lastest changes -from the wiki to Github (and we're not syncing the either way around anyway)! - -Download merge requests as a patch and apply that on the Gitit server instead. -You can download the patch in a format suitable for git am from `https://github.com/OpenTechEngine/modWiki/pull/.patch` diff --git a/ROQ_(file_format).page b/ROQ_(file_format).page new file mode 100644 index 000000000..54a05712c --- /dev/null +++ b/ROQ_(file_format).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: ROQ (file format) +... + +RoQ is a video file format that originated in [The 11th Hour](http://en.wikipedia.org/wiki/The_11th_Hour_(computer_game) "http://en.wikipedia.org/wiki/The_11th_Hour_(computer_game)") game. After Graeme Devine, the creator of the format joined id Software, the RoQ file format has been in use in every game the company has released such as Quake III, Return to Castle Wolfenstein and DOOM 3. As it applies to [id Tech 4](Id_Tech_4 "Id Tech 4") , these files are used for video sequences and animated materials and are stored in / [base/video](Folder_structure "Folder structure") . + +Technical details +----------------- + +The format runs at a fixed 30 frames per second with an optional 22050 Hz mono or stereo sound track. Videos may technically be up to 65520 x 65520 pixels with both dimensions divisible by 16 and produce a valid RoQ file, but none of id Software's games will play back a video with dimensions that aren't a power of two, most likely because of OpenGL's texture sizing restrictions. + +**NOTE** : It's been reported that movies with dimensions greater than 512 x 512 cause issues in various id Software games. Until this can be positively confirmed or denied it's best to avoid higher resolutions. + +RoQ is a motion compensating vector quanitizer format, similar to Cinepak, but higher quality due to the use of the ITU-R BT.601 colorspace (the same one used in component video, PAL televisions, JPEG and MPEG), whereas Cinepak uses a low-quality YUV-like colorspace designed for faster decoding that often results in gamut degradation before compression even begins. + +Because it's a vector quantizer, RoQ files are very fast to decode and very slow to encode. Decoding involves nothing more than converting the colorspace of the codebooks and then copying data, whereas encoding involves using several complicated schemes to produce a "palette" of image fragments that will result in the least degradation. + +RoQ uses two codebooks per frame, with the second being constructed from pieces of the first, with up to 256 entries each. Due to this, only 1024 new colors can be introduced each frame, severely limiting the color gamut. This could arguably be improved by better predicting which sections will be motion compensated, but doing so is difficult, since codebook entries are generated from non-motion-compensated image sections, but whether or not they'll be used depends on the quality of them compared to motion compensated sections, resulting in a chicken-and-egg problem. This is made worse by the fact that all three major RoQ codecs are single-pass. + +While the format is limited and much lower quality than MPEG and Indeo Video, it was presumedly preferred by id Software because of the lack of royalties, the lack of patent liability that presents a serious problem with most video formats, and the absence of complex platform-specific APIs. + +Content creation +---------------- + +You can create your own RoQ files using one of the following: + +- The [RoQ](Roq_%28console_command%29 "Roq (console command)") console command. +- [Quake Video Maker](http://www.swift-tools.net/Quake/QVM/ "http://www.swift-tools.net/Quake/QVM/") . +- [Switchblade](http://icculus.org/~riot/ "http://icculus.org/~riot/") (also includes a patch for FFMPEG). + diff --git a/R_alphaToCoverage_(cvar).page b/R_alphaToCoverage_(cvar).page new file mode 100644 index 000000000..8a9ad1709 --- /dev/null +++ b/R_alphaToCoverage_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R alphaToCoverage (cvar) +... + +Description +----------- + +Allow [multisample antialiasing](Antialiasing "Antialiasing") to function on [alphatested](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") surfaces without modifying the depth sort. + +Usage +----- + +At the console type... + + r_alphaToCoverage [boolean] + +Parameters +---------- + +- [boolean] + - 0 - Don't use Alpha-to-Coverage. + - 1 - Enable Alpha-to-Coverage when [r\_multisamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") is used. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar resolves an issue where partially transparent textures like grates do not render properly with anti-aliasing enabled. + diff --git a/R_aspectRatio_(cvar).page b/R_aspectRatio_(cvar).page new file mode 100644 index 000000000..15378544f --- /dev/null +++ b/R_aspectRatio_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R aspectRatio (cvar) +... + +Description +----------- + +This CVar defines the aspect ratio used when using a custom video resolution. + +Usage +----- + +At the console type... + + r_aspectRatio [int] + +Parameters +---------- + +- [Int] + - 0 - 4/3. + - 1 - 16/9. + - 2 - 16/10. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +See the [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") CVar to set custom resolutions. + diff --git a/R_brightness_(cvar).page b/R_brightness_(cvar).page new file mode 100644 index 000000000..27467dc58 --- /dev/null +++ b/R_brightness_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R brightness (cvar) +... + +Description +----------- + +This CVar sets the brightness of the display. + +Usage +----- + +At the console type... + + r_brightness [float] + +Parameters +---------- + +- [float] - The baseline brightness value of the display + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not Available. + diff --git a/R_checkBounds_(cvar).page b/R_checkBounds_(cvar).page new file mode 100644 index 000000000..2a3d9e1ba --- /dev/null +++ b/R_checkBounds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R checkBounds (cvar) +... + +Description +----------- + +compare all surface bounds with precalculated ones + +Usage +----- + +At the console type... + + r_checkBounds [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_clear_(cvar).page b/R_clear_(cvar).page new file mode 100644 index 000000000..ea727ba5e --- /dev/null +++ b/R_clear_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R clear (cvar) +... + +Description +----------- + +force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom + +Usage +----- + +At the console type... + + r_clear [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_customHeight_(cvar).page b/R_customHeight_(cvar).page new file mode 100644 index 000000000..060d80aba --- /dev/null +++ b/R_customHeight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R customHeight (cvar) +... + +Description +----------- + +This CVar defines the height used when using a custom video resolution. + +Usage +----- + +At the console type... + + r_customHeight [Height] + +Parameters +---------- + +- [Height] - The screen height in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Custom resolutions can not be used unless the CVar [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") is set to -1. + diff --git a/R_customWidth_(cvar).page b/R_customWidth_(cvar).page new file mode 100644 index 000000000..2be8e21c9 --- /dev/null +++ b/R_customWidth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R customWidth (cvar) +... + +Description +----------- + +This CVar defines the width used when using a custom video resolution. + +Usage +----- + +At the console type... + + r_customHeight [Width] + +Parameters +---------- + +- [Width] - The screen width in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Custom resolutions can not be used unless the CVar [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") is set to -1. + diff --git a/R_debugArrowStep_(cvar).page b/R_debugArrowStep_(cvar).page new file mode 100644 index 000000000..ff787f509 --- /dev/null +++ b/R_debugArrowStep_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R debugArrowStep (cvar) +... + +Description +----------- + +step size of arrow cone line rotation in degrees + +Usage +----- + +At the console type... + + r_debugArrowStep [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_debugLineDepthTest_(cvar).page b/R_debugLineDepthTest_(cvar).page new file mode 100644 index 000000000..dfc709606 --- /dev/null +++ b/R_debugLineDepthTest_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R debugLineDepthTest (cvar) +... + +Description +----------- + +perform depth test on debug lines + +Usage +----- + +At the console type... + + r_debugLineDepthTest [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_debugLineWidth_(cvar).page b/R_debugLineWidth_(cvar).page new file mode 100644 index 000000000..5b42be7c9 --- /dev/null +++ b/R_debugLineWidth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R debugLineWidth (cvar) +... + +Description +----------- + +width of debug lines + +Usage +----- + +At the console type... + + r_debugLineWidth [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_debugPolygonFilled_(cvar).page b/R_debugPolygonFilled_(cvar).page new file mode 100644 index 000000000..3b3953dcc --- /dev/null +++ b/R_debugPolygonFilled_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R debugPolygonFilled (cvar) +... + +Description +----------- + +draw a filled polygon + +Usage +----- + +At the console type... + + r_debugPolygonFilled [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_debugRenderToTexture_(cvar).page b/R_debugRenderToTexture_(cvar).page new file mode 100644 index 000000000..3ddca75ea --- /dev/null +++ b/R_debugRenderToTexture_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R debugRenderToTexture (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + r_debugRenderToTexture [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_displayRefresh_(cvar).page b/R_displayRefresh_(cvar).page new file mode 100644 index 000000000..5a63d28f6 --- /dev/null +++ b/R_displayRefresh_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R displayRefresh (cvar) +... + +Description +----------- + +optional display refresh rate option for vid mode + +Usage +----- + +At the console type... + + r_displayRefresh [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_finish_(cvar).page b/R_finish_(cvar).page new file mode 100644 index 000000000..6f588774c --- /dev/null +++ b/R_finish_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R finish (cvar) +... + +Description +----------- + +force a call to glFinish() every frame + +Usage +----- + +At the console type... + + r_finish [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_flareSize_(cvar).page b/R_flareSize_(cvar).page new file mode 100644 index 000000000..ef182df20 --- /dev/null +++ b/R_flareSize_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R flareSize (cvar) +... + +Description +----------- + +scale the flare deforms from the material def + +Usage +----- + +At the console type... + + r_flareSize [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_forceLoadImages_(cvar).page b/R_forceLoadImages_(cvar).page new file mode 100644 index 000000000..4a98e76e3 --- /dev/null +++ b/R_forceLoadImages_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R forceLoadImages (cvar) +... + +Description +----------- + +draw all images to screen after registration + +Usage +----- + +At the console type... + + r_forceLoadImages [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_frontBuffer_(cvar).page b/R_frontBuffer_(cvar).page new file mode 100644 index 000000000..f4587d617 --- /dev/null +++ b/R_frontBuffer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R frontBuffer (cvar) +... + +Description +----------- + +draw to front buffer for debugging + +Usage +----- + +At the console type... + + r_frontBuffer [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_fullscreen_(cvar).page b/R_fullscreen_(cvar).page new file mode 100644 index 000000000..281a1203c --- /dev/null +++ b/R_fullscreen_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R fullscreen (cvar) +... + +Description +----------- + +This CVar sets the engine to run in fullscreen mode. + +Usage +----- + +At the console type... + + r_fullscreen [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +To be able to use the Light Inspector with [DoomEdit](DoomEdit "DoomEdit") you must set this CVar to 0. + diff --git a/R_gamma_(cvar).page b/R_gamma_(cvar).page new file mode 100644 index 000000000..a8fb56cb9 --- /dev/null +++ b/R_gamma_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R gamma (cvar) +... + +Description +----------- + +changes gamma tables + +Usage +----- + +At the console type... + + r_gamma [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_glDriver_(cvar).page b/R_glDriver_(cvar).page new file mode 100644 index 000000000..040e5745f --- /dev/null +++ b/R_glDriver_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R glDriver (cvar) +... + +Description +----------- + +"""opengl32"", etc." + +Usage +----- + +At the console type... + + r_glDriver [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_ignore2_(cvar).page b/R_ignore2_(cvar).page new file mode 100644 index 000000000..6949860ee --- /dev/null +++ b/R_ignore2_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R ignore2 (cvar) +... + +Description +----------- + +used for random debugging without defining new vars + +Usage +----- + +At the console type... + + r_ignore2 [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_ignoreGLErrors_(cvar).page b/R_ignoreGLErrors_(cvar).page new file mode 100644 index 000000000..251e29848 --- /dev/null +++ b/R_ignoreGLErrors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R ignoreGLErrors (cvar) +... + +Description +----------- + +ignore GL errors + +Usage +----- + +At the console type... + + r_ignoreGLErrors [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_ignore_(cvar).page b/R_ignore_(cvar).page new file mode 100644 index 000000000..a03d709c8 --- /dev/null +++ b/R_ignore_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R ignore (cvar) +... + +Description +----------- + +used for random debugging without defining new vars + +Usage +----- + +At the console type... + + r_ignore [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_inhibitFragmentProgram_(cvar).page b/R_inhibitFragmentProgram_(cvar).page new file mode 100644 index 000000000..65eaa9c6d --- /dev/null +++ b/R_inhibitFragmentProgram_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R inhibitFragmentProgram (cvar) +... + +Description +----------- + +Ignore the [fragment program](Vertex_and_fragment_programs "Vertex and fragment programs") extension. + +Usage +----- + +At the console type... + + r_inhibitFragmentProgram [boolean] + +Parameters +---------- + +- [boolean] + - 0 - Use the best possible quality setting. + - 1 - Don't use any fragment programs. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_jitter_(cvar).page b/R_jitter_(cvar).page new file mode 100644 index 000000000..09c2666b0 --- /dev/null +++ b/R_jitter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R jitter (cvar) +... + +Description +----------- + +randomly subpixel jitter the projection matrix + +Usage +----- + +At the console type... + + r_jitter [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_jointNameOffset_(cvar).page b/R_jointNameOffset_(cvar).page new file mode 100644 index 000000000..72c118b99 --- /dev/null +++ b/R_jointNameOffset_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R jointNameOffset (cvar) +... + +Description +----------- + +offset of joint names when r\_showskel is set to 1 + +Usage +----- + +At the console type... + + r_jointNameOffset [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_jointNameScale_(cvar).page b/R_jointNameScale_(cvar).page new file mode 100644 index 000000000..5bccde55c --- /dev/null +++ b/R_jointNameScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R jointNameScale (cvar) +... + +Description +----------- + +size of joint names when r\_showskel is set to 1 + +Usage +----- + +At the console type... + + r_jointNameScale [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is incredibly useful in conjunction with [r\_showSkel](R_showSkel_%28cvar%29 "R showSkel (cvar)") when dealing with a dense collection of joints. + diff --git a/R_lightAllBackFaces_(cvar).page b/R_lightAllBackFaces_(cvar).page new file mode 100644 index 000000000..df7ed19cf --- /dev/null +++ b/R_lightAllBackFaces_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R lightAllBackFaces (cvar) +... + +Description +----------- + +"light all the back faces, even when they would be shadowed" + +Usage +----- + +At the console type... + + r_lightAllBackFaces [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_lightScale_(cvar).page b/R_lightScale_(cvar).page new file mode 100644 index 000000000..bfa203d46 --- /dev/null +++ b/R_lightScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R lightScale (cvar) +... + +Description +----------- + +This CVar changes the intensity of all lights. + +Usage +----- + +At the console type... + + r_lightscale [Float] + +Parameters +---------- + +- [Float] - Value by which all lights' intensity is multiplied as a float. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This allows you to make surfaces hit by lights brighter without destroying the dark values. + diff --git a/R_lightSourceRadius_(cvar).page b/R_lightSourceRadius_(cvar).page new file mode 100644 index 000000000..40bc4fb08 --- /dev/null +++ b/R_lightSourceRadius_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R lightSourceRadius (cvar) +... + +Description +----------- + +This CVar allows the engine to jitter light positions. + +Usage +----- + +At the console type... + + r_lightsourceradius [Float] + +Parameters +---------- + +- [Float] - Value to jitter the lights by. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +See also the [screenshot](Screenshot_%28console_command%29 "Screenshot (console command)") console command for an example on how to simulate soft shadows in screenshots. + diff --git a/R_lockSurfaces_(cvar).page b/R_lockSurfaces_(cvar).page new file mode 100644 index 000000000..56b38aa75 --- /dev/null +++ b/R_lockSurfaces_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R lockSurfaces (cvar) +... + +Description +----------- + +allow moving the view point without changing the composition of the scene, including culling + +Usage +----- + +At the console type... + + r_lockSurfaces [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_materialOverride_(cvar).page b/R_materialOverride_(cvar).page new file mode 100644 index 000000000..fb9e163a0 --- /dev/null +++ b/R_materialOverride_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R materialOverride (cvar) +... + +Description +----------- + +This CVar forces the renderer to apply the specified material to all surfaces. + +Usage +----- + +At the console type... + + r_materialOverride [mat] + +Parameters +---------- + +- [mat] - The material shader to apply. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is useful for testing material shaders. + +You can disable the effect by passing the CVar a null value like so... + + r_materialOverride "" + diff --git a/R_matey_(cvar).page b/R_matey_(cvar).page new file mode 100644 index 000000000..74616b9a3 --- /dev/null +++ b/R_matey_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R matey (cvar) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Description +----------- + +The exact use of this CVar is unknown. The help message is "AVAST!" + +Usage +----- + +At the console type... + + r_mateys + +Parameters +---------- + +- None? + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar has probably nothing to do with tapirs. + diff --git a/R_megaTextureLevel_(cvar).page b/R_megaTextureLevel_(cvar).page new file mode 100644 index 000000000..45815279f --- /dev/null +++ b/R_megaTextureLevel_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R megaTextureLevel (cvar) +... + +Description +----------- + +draw only a specific level + +Usage +----- + +At the console type... + + r_megaTextureLevel [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_mergeModelSurfaces_(cvar).page b/R_mergeModelSurfaces_(cvar).page new file mode 100644 index 000000000..728962eb2 --- /dev/null +++ b/R_mergeModelSurfaces_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R mergeModelSurfaces (cvar) +... + +Description +----------- + +combine model surfaces with the same material + +Usage +----- + +At the console type... + + r_mergeModelSurfaces [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_mode_(cvar).page b/R_mode_(cvar).page new file mode 100644 index 000000000..2c07df14f --- /dev/null +++ b/R_mode_(cvar).page @@ -0,0 +1,159 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R mode (cvar) +... + +Description +----------- + +This CVar determines the displayed video resolution. + +Usage +----- + +At the console type... + + r_mode [Screen Mode] + +Parameters +---------- + +- [Screen Mode] - The screen mode in integer format. + - -1 - Custom resolution determined by the CVars [r\_customHeight](R_customHeight_%28cvar%29 "R customHeight (cvar)") and [r\_customWidth](R_customWidth_%28cvar%29 "R customWidth (cvar)") . + - 0 - 320 x 240 + - 1 - 400 x 300 + - 2 - 512 x 384 + - 3 - 640 x 480 + - 4 - 800 x 600 + - 5 - 1024 x 768 + - 6 - 1152 x 864 + - 7 - 1280 x 1024 + - 8 - 1600 x 1200 + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +If you set this CVar from the console, changes will not take effect until you restart the renderer by typing [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") in the console. + diff --git a/R_multiSamples_(cvar).page b/R_multiSamples_(cvar).page new file mode 100644 index 000000000..cf0a9f551 --- /dev/null +++ b/R_multiSamples_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R multiSamples (cvar) +... + +Description +----------- + +Enables/disables [antialiasing](Antialiasing "Antialiasing") and sets by how much the scenes are antialiased. + +Usage +----- + +At the console type... + + r_multisamples [int] + +Parameters +---------- + +- [int] - Number of samples to use by anti-aliasing. (2, 4, 8, 16) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is changed automatically by the Options \> System \> Advanced Options \> Antialiasing. Current ATi hardware is only capable of using up to 6 antialiased samples (using MSAA) while nVidia is capable of up to 8 samples but only as a MSAA/SSAA combination (only 4 samples using straight MSAA). What this means is that setting a value higher than 4 or 8 depending on the hardware used will produce no changes. To avoid overriding this CVar by the settings in the graphics display control panel, the anti-aliasing settings should be set to "Application Preference" in the control panel. This CVar requires the [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") console command to produce any change. + diff --git a/R_offsetfactor_(cvar).page b/R_offsetfactor_(cvar).page new file mode 100644 index 000000000..fbac52f18 --- /dev/null +++ b/R_offsetfactor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R offsetfactor (cvar) +... + +Description +----------- + +polygon offset parameter + +Usage +----- + +At the console type... + + r_offsetfactor [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_offsetunits_(cvar).page b/R_offsetunits_(cvar).page new file mode 100644 index 000000000..5f317a400 --- /dev/null +++ b/R_offsetunits_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R offsetunits (cvar) +... + +Description +----------- + +polygon offset parameter + +Usage +----- + +At the console type... + + r_offsetunits [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_orderIndexes_(cvar).page b/R_orderIndexes_(cvar).page new file mode 100644 index 000000000..8f18572a4 --- /dev/null +++ b/R_orderIndexes_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R orderIndexes (cvar) +... + +Description +----------- + +perform index reorganization to optimize vertex use + +Usage +----- + +At the console type... + + r_orderIndexes [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_renderer_(cvar).page b/R_renderer_(cvar).page new file mode 100644 index 000000000..85e601324 --- /dev/null +++ b/R_renderer_(cvar).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R renderer (cvar) +... + +Description +----------- + +This CVar changes the hardware specific renderer backend used by the engine. + +Usage +----- + +At the console type... + + r_renderer [String] + +Parameters +---------- + +- [String] - Name of the rendering path. + - Best - The engine automatically determines the best path to use. + - ARB2 - Best quality path which enables the use of [vertex and fragment programs](Vertex_and_fragment_programs "Vertex and fragment programs") . Needs an ATi Radeon 9500 or nVidia GeForce 5200 or better. + - R200 - ATi specific. Needs an ATi Radeon 8500 or better. + - NV20 - nVidia specific. Needs a nVidia GeForce 3 or better. + - NV10 - nVidia specific. Needs a nVidia GeForce or better (but only nVidia GeForce 4 MX is officially supported by Doom 3). + - ARB - Needs an ATi Radeon or nVidia GeForce or better (not officially supported by Doom 3) + - Cg - nVidia specific. Needs a nVidia GeForce 5200 or better. (not officially supported by Doom 3). + - Exp - Experimental path (not officially supported by Doom 3). + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +You can use this CVar to test how your mod will look on other video cards. See also the [gfxinfo](GfxInfo_%28console_command%29 "GfxInfo (console command)") console command. + diff --git a/R_sb_biasScale_(cvar).page b/R_sb_biasScale_(cvar).page new file mode 100644 index 000000000..e6fd4975c --- /dev/null +++ b/R_sb_biasScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb biasScale (cvar) +... + +Description +----------- + +This CVar changes scale factor for shadow buffer jitter bias. + +Usage +----- + +At the console type... + + r_sb_biasscale [float] + +Parameters +---------- + +- [float] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_frustomFOV_(cvar).page b/R_sb_frustomFOV_(cvar).page new file mode 100644 index 000000000..2066e4046 --- /dev/null +++ b/R_sb_frustomFOV_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb frustomFOV (cvar) +... + +Description +----------- + +This CVar changes the field of view for point lights. + +Usage +----- + +At the console type... + + r_sb_frustomfov [float] + +Parameters +---------- + +- [float] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar should be called "r\_sb\_frustumfov". This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation point lights use cubemaps. This CVar changes the frustum so the sides of the cubemap line up correctly. + diff --git a/R_sb_jitterScale_(cvar).page b/R_sb_jitterScale_(cvar).page new file mode 100644 index 000000000..982f061c0 --- /dev/null +++ b/R_sb_jitterScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb jitterScale (cvar) +... + +Description +----------- + +This CVar changes scale factor for shadow buffer jitter offset. + +Usage +----- + +At the console type... + + r_sb_jitterscale [float] + +Parameters +---------- + +- [float] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_lightResolution_(cvar).page b/R_sb_lightResolution_(cvar).page new file mode 100644 index 000000000..8a61b084f --- /dev/null +++ b/R_sb_lightResolution_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb lightResolution (cvar) +... + +Description +----------- + +This CVar changes the size of each shadow buffer. + +Usage +----- + +At the console type... + + r_sb_lightresolution [Int] + +Parameters +---------- + +- [Int] - Size of the buffer in pixels [64-2048] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation lights take snapshots of the world and save it as a texture. Settting higher values with this CVar increases shadow resolution at the expense of more memory and speed. + diff --git a/R_sb_linearFilter_(cvar).page b/R_sb_linearFilter_(cvar).page new file mode 100644 index 000000000..0cbeec13d --- /dev/null +++ b/R_sb_linearFilter_(cvar).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb linearFilter (cvar) +... + +Description +----------- + +This CVar changes the filtering on shadow buffers. + +Usage +----- + +At the console type... + + r_sb_linearfilter [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Use GL\_NEAREST. + - 1 - Use GL\_LINEAR. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation lights take snapshots of the world and save it as textures. This CVar changes the filtering on those textures as follows: + + GL_NEAREST: Returns the value of the fragment that is nearest to the centre of the pixel being textured. + GL_LINEAR: Returns the weighted average of the four fragments that are closest to the centre of the pixel being textured. + +GL\_NEAREST is faster than GL\_LINEAR, but it can introduce artefacts. + diff --git a/R_sb_noShadows_(cvar).page b/R_sb_noShadows_(cvar).page new file mode 100644 index 000000000..cbd24f11c --- /dev/null +++ b/R_sb_noShadows_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb noShadows (cvar) +... + +Description +----------- + +This CVar disables shadows. + +Usage +----- + +At the console type... + + r_sb_noshadows [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Enable. + - 1 - Disable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_occluderFacing_(cvar).page b/R_sb_occluderFacing_(cvar).page new file mode 100644 index 000000000..285846b87 --- /dev/null +++ b/R_sb_occluderFacing_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb occluderFacing (cvar) +... + +Description +----------- + +This CVar sets which faces serve as occluders for shadow buffers. + +Usage +----- + +At the console type... + + r_sb_occluderfacing [Int] + +Parameters +---------- + +- [Int] + - 0 - Use front faces. + - 1 - Use back faces. + - 2 - Use midpoint between front and back faces. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation if you lights take snapshots of the world and save it as textures. Option "2" render two shadow buffers: one using the front facing triangles to the light and one using the back facing triangles to the light and then combines them together to find a midpoint value between all of the surfaces. Midpoint renderings is a higher quality option with a performance cost. + diff --git a/R_sb_polyOfsFactor_(cvar).page b/R_sb_polyOfsFactor_(cvar).page new file mode 100644 index 000000000..2f545c4e1 --- /dev/null +++ b/R_sb_polyOfsFactor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb polyOfsFactor (cvar) +... + +Description +----------- + +This CVar changes polygon offset for shadow buffers. + +Usage +----- + +At the console type... + + r_sb_polyofsfactor [Float] + +Parameters +---------- + +- [Float] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_polyOfsUnits_(cvar).page b/R_sb_polyOfsUnits_(cvar).page new file mode 100644 index 000000000..704b6b53b --- /dev/null +++ b/R_sb_polyOfsUnits_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb polyOfsUnits (cvar) +... + +Description +----------- + +This CVar changes the polygon offset units for shadow buffers. + +Usage +----- + +At the console type... + + r_sb_polyofsunits [Float] + +Parameters +---------- + +- [Float] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_randomize_(cvar).page b/R_sb_randomize_(cvar).page new file mode 100644 index 000000000..30aa55754 --- /dev/null +++ b/R_sb_randomize_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb randomize (cvar) +... + +Description +----------- + +This CVar sets randomized samples for shadow buffers. + +Usage +----- + +At the console type... + + r_sb_randomize [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation lights take snapshots of the world and save it as textures. This CVar sets whether or not these textures are offset by jittering creating smoother shadows. + diff --git a/R_sb_samples_(cvar).page b/R_sb_samples_(cvar).page new file mode 100644 index 000000000..656548a5e --- /dev/null +++ b/R_sb_samples_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb samples (cvar) +... + +Description +----------- + +This CVar changes the filtering on shadow buffers. + +Usage +----- + +At the console type... + + r_sb_samples [Int] + +Parameters +---------- + +- [Int] - How many samples are taken for each shadow buffer [0-16]. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation lights take snapshots of the world and save it as textures. This CVar changes how many samples are taken. More samples create softer shadows but introduce a performance penalty. + diff --git a/R_sb_screenSpaceShadow_(cvar).page b/R_sb_screenSpaceShadow_(cvar).page new file mode 100644 index 000000000..bf8c5d08a --- /dev/null +++ b/R_sb_screenSpaceShadow_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb screenSpaceShadow (cvar) +... + +Description +----------- + +This CVar sets the creation of shadow buffer in screenspace. + +Usage +----- + +At the console type... + + r_sb_screenspaceshadow [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_showFrustumPixels_(cvar).page b/R_sb_showFrustumPixels_(cvar).page new file mode 100644 index 000000000..3fbda814f --- /dev/null +++ b/R_sb_showFrustumPixels_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb showFrustumPixels (cvar) +... + +Description +----------- + +This CVar colours pixels contained within a shadow buffer frustum. + +Usage +----- + +At the console type... + + r_sb_showfrustumpixels [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_singleSide_(cvar).page b/R_sb_singleSide_(cvar).page new file mode 100644 index 000000000..bde299402 --- /dev/null +++ b/R_sb_singleSide_(cvar).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb singleSide (cvar) +... + +Description +----------- + +This CVar sets which side of point lights should be drawn for shadow buffer. + +Usage +----- + +At the console type... + + r_sb_singleside [Int] + +Parameters +---------- + +- [Int] + - -1 - Draw all. + - 0 - Draw side 0. + - 1 - Draw side 1. + - 2 - Draw side 2. + - 3 - Draw side 3. + - 4 - Draw side 4. + - 5 - Draw side 5. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. With a usual shadow buffers implementation point lights use cubemaps. This CVar sets which one side of the cubemap is drawn for testing purposes. + diff --git a/R_sb_useCulling_(cvar).page b/R_sb_useCulling_(cvar).page new file mode 100644 index 000000000..884692f38 --- /dev/null +++ b/R_sb_useCulling_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb useCulling (cvar) +... + +Description +----------- + +This CVar sets the engine to cull polygons to individual shadow buffer frustum sides. + +Usage +----- + +At the console type... + + r_sb_useculling [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_usePbuffer_(cvar).page b/R_sb_usePbuffer_(cvar).page new file mode 100644 index 000000000..2b4102235 --- /dev/null +++ b/R_sb_usePbuffer_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb usePbuffer (cvar) +... + +Description +----------- + +This CVar sets the use of an offscreen buffer for shadow buffers. + +Usage +----- + +At the console type... + + r_sb_usepbuffer [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_sb_viewResolution_(cvar).page b/R_sb_viewResolution_(cvar).page new file mode 100644 index 000000000..ebfbe3880 --- /dev/null +++ b/R_sb_viewResolution_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R sb viewResolution (cvar) +... + +Description +----------- + +This CVar sets the width for screen space shadow buffer sampling. + +Usage +----- + +At the console type... + + r_sb_viewresolution [Int] + +Parameters +---------- + +- [Int] - Sets the width in pixels. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is for the use of shadow buffers and it's not used by Doom 3. + diff --git a/R_screenFraction_(cvar).page b/R_screenFraction_(cvar).page new file mode 100644 index 000000000..a0557467a --- /dev/null +++ b/R_screenFraction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R screenFraction (cvar) +... + +Description +----------- + +This CVar changes the resolution of the screen to test fill rate. + +Usage +----- + +At the console type... + + r_screenfraction [Int] + +Parameters +---------- + +- [Int] - Percentage of the screen as integer [1-100]. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +See also the [benchmark](Benchmark_%28console_command%29 "Benchmark (console command)") console command. + diff --git a/R_shadowPolygonFactor_(cvar).page b/R_shadowPolygonFactor_(cvar).page new file mode 100644 index 000000000..b06ae8147 --- /dev/null +++ b/R_shadowPolygonFactor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R shadowPolygonFactor (cvar) +... + +Description +----------- + +scale value for stencil shadow drawing + +Usage +----- + +At the console type... + + r_shadowPolygonFactor [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_shadowPolygonOffset_(cvar).page b/R_shadowPolygonOffset_(cvar).page new file mode 100644 index 000000000..db59b2876 --- /dev/null +++ b/R_shadowPolygonOffset_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R shadowPolygonOffset (cvar) +... + +Description +----------- + +bias value added to depth test for stencil shadow drawing + +Usage +----- + +At the console type... + + r_shadowPolygonOffset [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_shadows_(cvar).page b/R_shadows_(cvar).page new file mode 100644 index 000000000..babb70976 --- /dev/null +++ b/R_shadows_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R shadows (cvar) +... + +Description +----------- + +Enables generation of stencil shadows. + +Usage +----- + +At the console type... + + r_shadows [int] + +Parameters +---------- + +- [int] + - 0 - Disables stencil shadows. + - 1 - Enables stencil shadows. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +You can visualise the generated shadow volumes with the [r\_showShadows](R_showShadows_%28cvar%29 "R showShadows (cvar)") CVar. + diff --git a/R_showAlloc_(cvar).page b/R_showAlloc_(cvar).page new file mode 100644 index 000000000..f75344a7c --- /dev/null +++ b/R_showAlloc_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showAlloc (cvar) +... + +Description +----------- + +report alloc/free counts + +Usage +----- + +At the console type... + + r_showAlloc [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showCull_(cvar).page b/R_showCull_(cvar).page new file mode 100644 index 000000000..acaff80f8 --- /dev/null +++ b/R_showCull_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showCull (cvar) +... + +Description +----------- + +report sphere and box culling stats + +Usage +----- + +At the console type... + + r_showCull [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showDefs_(cvar).page b/R_showDefs_(cvar).page new file mode 100644 index 000000000..a87d8df5f --- /dev/null +++ b/R_showDefs_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showDefs (cvar) +... + +Description +----------- + +report the number of modeDefs and lightDefs in view + +Usage +----- + +At the console type... + + r_showDefs [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showDemo_(cvar).page b/R_showDemo_(cvar).page new file mode 100644 index 000000000..4e5c81518 --- /dev/null +++ b/R_showDemo_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showDemo (cvar) +... + +Description +----------- + +report reads and writes to the demo file + +Usage +----- + +At the console type... + + r_showDemo [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showDepth_(cvar).page b/R_showDepth_(cvar).page new file mode 100644 index 000000000..8774cf5e6 --- /dev/null +++ b/R_showDepth_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showDepth (cvar) +... + +Description +----------- + +display the contents of the depth buffer and the depth range + +Usage +----- + +At the console type... + + r_showDepth [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showDominantTri_(cvar).page b/R_showDominantTri_(cvar).page new file mode 100644 index 000000000..e6ba552df --- /dev/null +++ b/R_showDominantTri_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showDominantTri (cvar) +... + +Description +----------- + +draw lines from vertexes to center of dominant triangles + +Usage +----- + +At the console type... + + r_showDominantTri [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showDynamic_(cvar).page b/R_showDynamic_(cvar).page new file mode 100644 index 000000000..2d7d0bf35 --- /dev/null +++ b/R_showDynamic_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showDynamic (cvar) +... + +Description +----------- + +This CVar shows the number of dynamic surfaces that were regenerated this frame. + +Usage +----- + +At the console type... + + r_showDynamic [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Dynamic surfaces are things like light flares, particles, and guis. + diff --git a/R_showEdges_(cvar).page b/R_showEdges_(cvar).page new file mode 100644 index 000000000..935012de5 --- /dev/null +++ b/R_showEdges_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showEdges (cvar) +... + +Description +----------- + +draw the sil edges + +Usage +----- + +At the console type... + + r_showEdges [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showEditorImages_(cvar).page b/R_showEditorImages_(cvar).page new file mode 100644 index 000000000..baec077f4 --- /dev/null +++ b/R_showEditorImages_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showEditorImages (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Shows surfaces using the editor image instead of the actual texture. + +Usage +----- + +At the console type... + + r_showEditorImages [flag] + +Parameters +---------- + +- [flag] + - 0 - Render textures as usual. + - 1 - Use the image defined with [qer\_editorimage](Qer_editorimage_%28Material_global_keyword%29 "Qer editorimage (Material global keyword)") global keyword instead. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showEntityScissors_(cvar).page b/R_showEntityScissors_(cvar).page new file mode 100644 index 000000000..c6ce23361 --- /dev/null +++ b/R_showEntityScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showEntityScissors (cvar) +... + +Description +----------- + +show entity scissor rectangles + +Usage +----- + +At the console type... + + r_showEntityScissors [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showHitImages_(cvar).page b/R_showHitImages_(cvar).page new file mode 100644 index 000000000..5f420965f --- /dev/null +++ b/R_showHitImages_(cvar).page @@ -0,0 +1,156 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showHitImages (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +Shows surfaces using the hit image instead of the actual texture. + +Usage +----- + +At the console type... + + r_showEditorImages [flag] + +Parameters +---------- + +- [flag] + - 0 - Render textures as usual. + - 1 - Add the [hit image](Texturing#Hit_maps "Texturing") on top of the texture. + - 2 - Use the hit image instead. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showImages_(cvar).page b/R_showImages_(cvar).page new file mode 100644 index 000000000..ca868ffb5 --- /dev/null +++ b/R_showImages_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showImages (cvar) +... + +Description +----------- + +"1 = show all images instead of rendering, 2 = show in proportional size" + +Usage +----- + +At the console type... + + r_showImages [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showIntensity_(cvar).page b/R_showIntensity_(cvar).page new file mode 100644 index 000000000..d580c63e1 --- /dev/null +++ b/R_showIntensity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showIntensity (cvar) +... + +Description +----------- + +"draw the screen colors based on intensity, red = 0, green = 128, blue = 255" + +Usage +----- + +At the console type... + + r_showIntensity [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showInteractionFrustums_(cvar).page b/R_showInteractionFrustums_(cvar).page new file mode 100644 index 000000000..9b2a636ee --- /dev/null +++ b/R_showInteractionFrustums_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showInteractionFrustums (cvar) +... + +Description +----------- + +"1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = alsodraw entity bbox" + +Usage +----- + +At the console type... + + r_showInteractionFrustums [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showInteractionScissors_(cvar).page b/R_showInteractionScissors_(cvar).page new file mode 100644 index 000000000..32acbeb62 --- /dev/null +++ b/R_showInteractionScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showInteractionScissors (cvar) +... + +Description +----------- + +"1 = show screen rectangle which contains theinteraction frustum, 2 = also drawconstruction lines" + +Usage +----- + +At the console type... + + r_showInteractionScissors [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showInteractions_(cvar).page b/R_showInteractions_(cvar).page new file mode 100644 index 000000000..1c0cea371 --- /dev/null +++ b/R_showInteractions_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showInteractions (cvar) +... + +Description +----------- + +This CVar shows the number of light/surface interactions that were generated that frame, as well as the number of shadows that were generated. + +Usage +----- + +At the console type... + + r_showInteractions [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showLightCount_(cvar).page b/R_showLightCount_(cvar).page new file mode 100644 index 000000000..1ac02746b --- /dev/null +++ b/R_showLightCount_(cvar).page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showLightCount (cvar) +... + +Description +----------- + +This CVar colours polygons depending on how many lights interact with that surface. + +Usage +----- + +At the console type... + + r_showlightcount [Int] + +Parameters +---------- + +- [Int] + - 0 - Disable. + - 1 - Enable for front faces. + - 2 - Enable for front and back faces. + - 3 - Same as 2 and also prints overdraw rate in the console. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +The colours represent the number of light interactions as follows: + + Black = 0 + Red = 1 + Green = 2 + Dark blue = 3 + Cyan = 4 + Purple = 5 + White = 6+ + +Please note that surfaces whose materials use [vertex and fragment programs](Vertex_and_fragment_programs "Vertex and fragment programs") are coloured black. + +It can also help to set " [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") 3" and " [r\_showLightScissors](R_showLightScissors_%28cvar%29 "R showLightScissors (cvar)") 1". + diff --git a/R_showLightScale_(cvar).page b/R_showLightScale_(cvar).page new file mode 100644 index 000000000..0f1f1168b --- /dev/null +++ b/R_showLightScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showLightScale (cvar) +... + +Description +----------- + +report the scale factor applied to drawingfor overbrights + +Usage +----- + +At the console type... + + r_showLightScale [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showLightScissors_(cvar).page b/R_showLightScissors_(cvar).page new file mode 100644 index 000000000..c6783bbbf --- /dev/null +++ b/R_showLightScissors_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showLightScissors (cvar) +... + +Description +----------- + +This CVar enables drawing of light scissor rectangles. + +Usage +----- + +At the console type... + + r_showLightScissors [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +The rectangles show the size in screen-space of the clipping done to light volumes: anything outside the rectangles has not been touched by the light. The different colours are for easier viewing of multiple lights/rectangles. + diff --git a/R_showLights_(cvar).page b/R_showLights_(cvar).page new file mode 100644 index 000000000..93dbc190f --- /dev/null +++ b/R_showLights_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showLights (cvar) +... + +Description +----------- + +"1 = just print volumes numbers, highlightingones covering the view, 2 = also draw planesof each volume, 3 = also draw edges of eachvolume" + +Usage +----- + +At the console type... + + r_showLights [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showMegaTextureLabels_(cvar).page b/R_showMegaTextureLabels_(cvar).page new file mode 100644 index 000000000..7c2ad24f8 --- /dev/null +++ b/R_showMegaTextureLabels_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showMegaTextureLabels (cvar) +... + +Description +----------- + +draw colored blocks in each tile + +Usage +----- + +At the console type... + + r_showMegaTextureLabels [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showMegaTexture_(cvar).page b/R_showMegaTexture_(cvar).page new file mode 100644 index 000000000..de88903b8 --- /dev/null +++ b/R_showMegaTexture_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showMegaTexture (cvar) +... + +Description +----------- + +display all the level images + +Usage +----- + +At the console type... + + r_showMegaTexture [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showMemory_(cvar).page b/R_showMemory_(cvar).page new file mode 100644 index 000000000..75a7430e1 --- /dev/null +++ b/R_showMemory_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showMemory (cvar) +... + +Description +----------- + +Shows memory used to hold geometry data. + +Usage +----- + +At the console type... + + r_showmemory [int] + +Parameters +---------- + +- [int] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Doesn't include any texture (or framebuffer) memory. + diff --git a/R_showNormals_(cvar).page b/R_showNormals_(cvar).page new file mode 100644 index 000000000..964d5a256 --- /dev/null +++ b/R_showNormals_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showNormals (cvar) +... + +Description +----------- + +draws wireframe normals + +Usage +----- + +At the console type... + + r_showNormals [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showOverDraw_(cvar).page b/R_showOverDraw_(cvar).page new file mode 100644 index 000000000..fa119ca7a --- /dev/null +++ b/R_showOverDraw_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showOverDraw (cvar) +... + +Description +----------- + +"1 = geometry overdraw, 2 = light interactionoverdraw, 3 = geometry and light interactionoverdraw" + +Usage +----- + +At the console type... + + r_showOverDraw [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showPortals_(cvar).page b/R_showPortals_(cvar).page new file mode 100644 index 000000000..ecb21a518 --- /dev/null +++ b/R_showPortals_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showPortals (cvar) +... + +Description +----------- + +Enables drawing [visportal](Visportal "Visportal") outlines. + +Usage +----- + +At the console type... + + r_showPortals [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is used primarily to test whether a visportal is working and how efficient the optimisation is. Portals outlined in green mean they are open and that all geometry in that area is being processed. When a portal is red it means the area behind it is being ignored by the renderer. When they are used, there will always be at least one green portal. See also the [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") and [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") CVars. + diff --git a/R_showPrimitives_(cvar).page b/R_showPrimitives_(cvar).page new file mode 100644 index 000000000..5095e6ceb --- /dev/null +++ b/R_showPrimitives_(cvar).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showPrimitives (cvar) +... + +Description +----------- + +Reports surfaces, vertex indexes, vertices and texture memory used in scene. + +Usage +----- + +At the console type... + + r_showPrimitives [int] + +Parameters +---------- + +- [int] + - 0 - Disable. + - 1 - Display first set of information. + - 2 - Display second set of information. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +The information displayed with "1": + +- views - Number of drawn camera views. +- draws - How many draw calls are sent to the GPU. +- tris - Number of total polygons sent to the GPU. +- shdw - Number of shadow polygons sent to the GPU. +- vbo - Number of vertex buffers. +- image - How much memory is being used by textures in the current scene only (it doesn't include frame buffer memory). + +The information displayed with "2": + +- v - Same as views above. +- ds - Same as draws above. +- t - Number of polygons (after removing the number of shadow polygons) / "ambient" polygons. +- v - Number of vertices (after removing the number of shadow vertices) / "ambient" vertices. +- st - Number of shadow triangles only. +- sv - Number of shadow vertices only. +- image - Same as image above. + diff --git a/R_showShadowCount_(cvar).page b/R_showShadowCount_(cvar).page new file mode 100644 index 000000000..19949bc77 --- /dev/null +++ b/R_showShadowCount_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showShadowCount (cvar) +... + +Description +----------- + +The **r\_showShadowCount** cvar provides diagnostic information by colouring pixels based on the number of shadow volumes calculated for that pixel. The colours used are the same as those given by **[r\_showLightCount](R_showLightCount_%28cvar%29 "R showLightCount (cvar)")** , although the shadow-count is per-pixel rather than per-poly. + +Usage +----- + +At the console type... + + r_showShadowCount [int] + +Parameters +---------- + +- [int] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is the used similarly to **r\_showLightCount** for optimisation purposes. Excessive shadow volumes can cause a drop in performance, while an even greater excess causes ugly rendering artefacts caused by overflow in the stencil buffer. Shadow count can be reduced by + +- disabling shadow-casting on some lights +- adding the key **noshadows** with value **1** to [func\_statics](Func_static "Func static") +- reducing polycount, such as by subdividing [patches](Patch "Patch") . + diff --git a/R_showShadows_(cvar).page b/R_showShadows_(cvar).page new file mode 100644 index 000000000..63104fb9f --- /dev/null +++ b/R_showShadows_(cvar).page @@ -0,0 +1,152 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showShadows (cvar) +... + +Description +----------- + +Enables drawing of shadow volumes in black outlines. + +Usage +----- + +At the console type... + + r_showShadows [int] + +Parameters +---------- + +- [int] + - 0 - Disable. + - 1 - Enable. + - 2 - ??? + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +None. + diff --git a/R_showSilhouette_(cvar).page b/R_showSilhouette_(cvar).page new file mode 100644 index 000000000..b36c32e73 --- /dev/null +++ b/R_showSilhouette_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showSilhouette (cvar) +... + +Description +----------- + +highlight edges that are casting shadowplanes + +Usage +----- + +At the console type... + + r_showSilhouette [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showSkel_(cvar).page b/R_showSkel_(cvar).page new file mode 100644 index 000000000..55c973608 --- /dev/null +++ b/R_showSkel_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showSkel (cvar) +... + +Description +----------- + +"draw the skeleton when model animates, 1 =draw model with skeleton, 2 = draw skeletononly, 3 = draw joints only" + +Usage +----- + +At the console type... + + r_showSkel [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Some other CVars that are useful in conjunction with r\_showSkel are: + +- [r\_jointNameScale](R_jointNameScale_%28cvar%29 "R jointNameScale (cvar)") +- [g\_showHud](G_showHud_%28cvar%29 "G showHud (cvar)") +- [ui\_showGun](Ui_showGun_%28cvar%29 "Ui showGun (cvar)") + diff --git a/R_showSmp_(cvar).page b/R_showSmp_(cvar).page new file mode 100644 index 000000000..39926bbf8 --- /dev/null +++ b/R_showSmp_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showSmp (cvar) +... + +Description +----------- + +show which end (front or back) is blocking + +Usage +----- + +At the console type... + + r_showSmp [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showSurfaceInfo_(cvar).page b/R_showSurfaceInfo_(cvar).page new file mode 100644 index 000000000..6923df16c --- /dev/null +++ b/R_showSurfaceInfo_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showSurfaceInfo (cvar) +... + +Description +----------- + +Enables/disables the display of material names under the crosshair. + +Usage +----- + +At the console type... + + r_showSurfaceInfo [bool] + +Parameters +---------- + +- [bool] - Enables/disables the display of material names under the crosshair. + - 0 - Disabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar can be used to determine the name of a material simply by pointing at the surface in question. It's very handy for models that you don't have the means to look at in third party software. + diff --git a/R_showSurfaces_(cvar).page b/R_showSurfaces_(cvar).page new file mode 100644 index 000000000..c5b202287 --- /dev/null +++ b/R_showSurfaces_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showSurfaces (cvar) +... + +Description +----------- + +report surface/light/shadow counts + +Usage +----- + +At the console type... + + r_showSurfaces [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showTangentSpace_(cvar).page b/R_showTangentSpace_(cvar).page new file mode 100644 index 000000000..d50c0d88d --- /dev/null +++ b/R_showTangentSpace_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showTangentSpace (cvar) +... + +Description +----------- + +"shade triangles by tangent space, 1 = use1st tangent vector, 2 = use 2nd tangentvector, 3 = use normal vector" + +Usage +----- + +At the console type... + + r_showTangentSpace [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showTexturePolarity_(cvar).page b/R_showTexturePolarity_(cvar).page new file mode 100644 index 000000000..bbd33c136 --- /dev/null +++ b/R_showTexturePolarity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showTexturePolarity (cvar) +... + +Description +----------- + +shade triangles by texture area polarity + +Usage +----- + +At the console type... + + r_showTexturePolarity [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showTextureVectors_(cvar).page b/R_showTextureVectors_(cvar).page new file mode 100644 index 000000000..decb01003 --- /dev/null +++ b/R_showTextureVectors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showTextureVectors (cvar) +... + +Description +----------- + +if \> 0 draw each triangles texture(tangent) vectors + +Usage +----- + +At the console type... + + r_showTextureVectors [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showTrace_(cvar).page b/R_showTrace_(cvar).page new file mode 100644 index 000000000..d5420c166 --- /dev/null +++ b/R_showTrace_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showTrace (cvar) +... + +Description +----------- + +show the intersection of an eye trace withthe world + +Usage +----- + +At the console type... + + r_showTrace [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showTris_(cvar).page b/R_showTris_(cvar).page new file mode 100644 index 000000000..22d5604bd --- /dev/null +++ b/R_showTris_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showTris (cvar) +... + +Description +----------- + +This CVar highlights polygon edges. + +Usage +----- + +At the console type... + + r_showTris [Int] + +Parameters +---------- + +- [Int] + - 0 - Disable. + - 1 - Enable for visible surfaces. + - 2 - Enable for front faces. + - 3 - Enable for front and back faces. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar is helpful in determining polycounts in a given scene, investigate compilation problems and the efficiency of visportals. See also the [r\_useScissor](R_useScissor_%28cvar%29 "R useScissor (cvar)") and [r\_showLightCount](R_showLightCount_%28cvar%29 "R showLightCount (cvar)") CVars. + diff --git a/R_showUnsmoothedTangents_(cvar).page b/R_showUnsmoothedTangents_(cvar).page new file mode 100644 index 000000000..e19f76fdb --- /dev/null +++ b/R_showUnsmoothedTangents_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showUnsmoothedTangents (cvar) +... + +Description +----------- + +"if 1, put all nvidia register combinerprogramming in display lists" + +Usage +----- + +At the console type... + + r_showUnsmoothedTangents [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showUpdates_(cvar).page b/R_showUpdates_(cvar).page new file mode 100644 index 000000000..68c1e2811 --- /dev/null +++ b/R_showUpdates_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showUpdates (cvar) +... + +Description +----------- + +report entity and light updates and refcounts + +Usage +----- + +At the console type... + + r_showUpdates [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showVertexCache_(cvar).page b/R_showVertexCache_(cvar).page new file mode 100644 index 000000000..69a2d0e0f --- /dev/null +++ b/R_showVertexCache_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showVertexCache (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + r_showVertexCache [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showVertexColor_(cvar).page b/R_showVertexColor_(cvar).page new file mode 100644 index 000000000..de3657774 --- /dev/null +++ b/R_showVertexColor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showVertexColor (cvar) +... + +Description +----------- + +draws all triangles with the solid vertexcolor + +Usage +----- + +At the console type... + + r_showVertexColor [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_showViewEntitys_(cvar).page b/R_showViewEntitys_(cvar).page new file mode 100644 index 000000000..194609fcc --- /dev/null +++ b/R_showViewEntitys_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R showViewEntitys (cvar) +... + +Description +----------- + +"1 = displays the bounding boxes of all viewmodels, 2 = print index numbers" + +Usage +----- + +At the console type... + + r_showViewEntitys [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_singleArea_(cvar).page b/R_singleArea_(cvar).page new file mode 100644 index 000000000..368dc5ede --- /dev/null +++ b/R_singleArea_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R singleArea (cvar) +... + +Description +----------- + +only draw the portal area the view isactually in + +Usage +----- + +At the console type... + + r_singleArea [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_singleEntity_(cvar).page b/R_singleEntity_(cvar).page new file mode 100644 index 000000000..97f46bc73 --- /dev/null +++ b/R_singleEntity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R singleEntity (cvar) +... + +Description +----------- + +suppress all but one entity + +Usage +----- + +At the console type... + + r_singleEntity [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_singleLight_(cvar).page b/R_singleLight_(cvar).page new file mode 100644 index 000000000..5561568f8 --- /dev/null +++ b/R_singleLight_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R singleLight (cvar) +... + +Description +----------- + +suppress all but one light + +Usage +----- + +At the console type... + + r_singleLight [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_singleSurface_(cvar).page b/R_singleSurface_(cvar).page new file mode 100644 index 000000000..b3bc6e2a2 --- /dev/null +++ b/R_singleSurface_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R singleSurface (cvar) +... + +Description +----------- + +suppress all but one surface on each entity + +Usage +----- + +At the console type... + + r_singleSurface [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_singleTriangle_(cvar).page b/R_singleTriangle_(cvar).page new file mode 100644 index 000000000..532f10d77 --- /dev/null +++ b/R_singleTriangle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R singleTriangle (cvar) +... + +Description +----------- + +only draw a single triangle per primitive + +Usage +----- + +At the console type... + + r_singleTriangle [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipAmbient_(cvar).page b/R_skipAmbient_(cvar).page new file mode 100644 index 000000000..ec9631a31 --- /dev/null +++ b/R_skipAmbient_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipAmbient (cvar) +... + +Description +----------- + +bypasses all non-interaction drawing + +Usage +----- + +At the console type... + + r_skipAmbient [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipBackEnd_(cvar).page b/R_skipBackEnd_(cvar).page new file mode 100644 index 000000000..9b3f82e6d --- /dev/null +++ b/R_skipBackEnd_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipBackEnd (cvar) +... + +Description +----------- + +don't draw anything + +Usage +----- + +At the console type... + + r_skipBackEnd [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipBlendLights_(cvar).page b/R_skipBlendLights_(cvar).page new file mode 100644 index 000000000..30f1335c5 --- /dev/null +++ b/R_skipBlendLights_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipBlendLights (cvar) +... + +Description +----------- + +skip all blend lights + +Usage +----- + +At the console type... + + r_skipBlendLights [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipBump_(cvar).page b/R_skipBump_(cvar).page new file mode 100644 index 000000000..39808f1f5 --- /dev/null +++ b/R_skipBump_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipBump (cvar) +... + +Description +----------- + +uses a flat surface instead of the bump map + +Usage +----- + +At the console type... + + r_skipBump [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipCopyTexture_(cvar).page b/R_skipCopyTexture_(cvar).page new file mode 100644 index 000000000..7156904b8 --- /dev/null +++ b/R_skipCopyTexture_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipCopyTexture (cvar) +... + +Description +----------- + +"do all rendering, but don't actuallycopyTexSubImage2D" + +Usage +----- + +At the console type... + + r_skipCopyTexture [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipDeforms_(cvar).page b/R_skipDeforms_(cvar).page new file mode 100644 index 000000000..6186e5ab9 --- /dev/null +++ b/R_skipDeforms_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipDeforms (cvar) +... + +Description +----------- + +leave all deform materials in their originalstate + +Usage +----- + +At the console type... + + r_skipDeforms [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipDiffuse_(cvar).page b/R_skipDiffuse_(cvar).page new file mode 100644 index 000000000..19448f63d --- /dev/null +++ b/R_skipDiffuse_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipDiffuse (cvar) +... + +Description +----------- + +use black for diffuse + +Usage +----- + +At the console type... + + r_skipDiffuse [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipDynamicTextures_(cvar).page b/R_skipDynamicTextures_(cvar).page new file mode 100644 index 000000000..6f91403dd --- /dev/null +++ b/R_skipDynamicTextures_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipDynamicTextures (cvar) +... + +Description +----------- + +don't dynamically create textures + +Usage +----- + +At the console type... + + r_skipDynamicTextures [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipFogLights_(cvar).page b/R_skipFogLights_(cvar).page new file mode 100644 index 000000000..be0815fb9 --- /dev/null +++ b/R_skipFogLights_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipFogLights (cvar) +... + +Description +----------- + +skip all fog lights + +Usage +----- + +At the console type... + + r_skipFogLights [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipFrontEnd_(cvar).page b/R_skipFrontEnd_(cvar).page new file mode 100644 index 000000000..2d1b4107c --- /dev/null +++ b/R_skipFrontEnd_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipFrontEnd (cvar) +... + +Description +----------- + +"bypasses all front end work, but 2D guirendering still draws" + +Usage +----- + +At the console type... + + r_skipFrontEnd [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipGuiShaders_(cvar).page b/R_skipGuiShaders_(cvar).page new file mode 100644 index 000000000..c517ad198 --- /dev/null +++ b/R_skipGuiShaders_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipGuiShaders (cvar) +... + +Description +----------- + +"1 = skip all gui elements on surfaces, 2 =skip drawing but still handle events, 3 =draw but skip events" + +Usage +----- + +At the console type... + + r_skipGuiShaders [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipInteractions_(cvar).page b/R_skipInteractions_(cvar).page new file mode 100644 index 000000000..2f6579fc2 --- /dev/null +++ b/R_skipInteractions_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipInteractions (cvar) +... + +Description +----------- + +skip all light/surface interaction drawing + +Usage +----- + +At the console type... + + r_skipInteractions [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipLightScale_(cvar).page b/R_skipLightScale_(cvar).page new file mode 100644 index 000000000..7e1f98b95 --- /dev/null +++ b/R_skipLightScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipLightScale (cvar) +... + +Description +----------- + +"don't do any post-interaction light scaling,makes things dim on low-dynamic range cards" + +Usage +----- + +At the console type... + + r_skipLightScale [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipMegaTexture_(cvar).page b/R_skipMegaTexture_(cvar).page new file mode 100644 index 000000000..f4c169f98 --- /dev/null +++ b/R_skipMegaTexture_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipMegaTexture (cvar) +... + +Description +----------- + +only use the lowest level image + +Usage +----- + +At the console type... + + r_skipMegaTexture [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipNewAmbient_(cvar).page b/R_skipNewAmbient_(cvar).page new file mode 100644 index 000000000..c6cb70607 --- /dev/null +++ b/R_skipNewAmbient_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipNewAmbient (cvar) +... + +Description +----------- + +bypasses all vertex/fragment program ambientdrawing + +Usage +----- + +At the console type... + + r_skipNewAmbient [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipOverlays_(cvar).page b/R_skipOverlays_(cvar).page new file mode 100644 index 000000000..6aa49dd2a --- /dev/null +++ b/R_skipOverlays_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipOverlays (cvar) +... + +Description +----------- + +skip overlay surfaces + +Usage +----- + +At the console type... + + r_skipOverlays [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipPostProcess_(cvar).page b/R_skipPostProcess_(cvar).page new file mode 100644 index 000000000..b9ff98616 --- /dev/null +++ b/R_skipPostProcess_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipPostProcess (cvar) +... + +Description +----------- + +skip all post-process renderings + +Usage +----- + +At the console type... + + r_skipPostProcess [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipROQ_(cvar).page b/R_skipROQ_(cvar).page new file mode 100644 index 000000000..8a6199051 --- /dev/null +++ b/R_skipROQ_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipROQ (cvar) +... + +Description +----------- + +skip ROQ decoding + +Usage +----- + +At the console type... + + r_skipROQ [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipRenderContext_(cvar).page b/R_skipRenderContext_(cvar).page new file mode 100644 index 000000000..2b10a6963 --- /dev/null +++ b/R_skipRenderContext_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipRenderContext (cvar) +... + +Description +----------- + +NULL the rendering context during backend 3Drendering + +Usage +----- + +At the console type... + + r_skipRenderContext [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipRender_(cvar).page b/R_skipRender_(cvar).page new file mode 100644 index 000000000..f53444219 --- /dev/null +++ b/R_skipRender_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipRender (cvar) +... + +Description +----------- + +"skip 3D rendering, but pass 2D" + +Usage +----- + +At the console type... + + r_skipRender [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipSpecular_(cvar).page b/R_skipSpecular_(cvar).page new file mode 100644 index 000000000..90d1ebb58 --- /dev/null +++ b/R_skipSpecular_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipSpecular (cvar) +... + +Description +----------- + +use black for specular1 + +Usage +----- + +At the console type... + + r_skipSpecular [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipSubviews_(cvar).page b/R_skipSubviews_(cvar).page new file mode 100644 index 000000000..55542a7b6 --- /dev/null +++ b/R_skipSubviews_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipSubviews (cvar) +... + +Description +----------- + +1 = don't render any gui elements onsurfaces + +Usage +----- + +At the console type... + + r_skipSubviews [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipSuppress_(cvar).page b/R_skipSuppress_(cvar).page new file mode 100644 index 000000000..6a797d0e4 --- /dev/null +++ b/R_skipSuppress_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipSuppress (cvar) +... + +Description +----------- + +ignore the per-view suppressions + +Usage +----- + +At the console type... + + r_skipSuppress [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipTranslucent_(cvar).page b/R_skipTranslucent_(cvar).page new file mode 100644 index 000000000..643c00ae6 --- /dev/null +++ b/R_skipTranslucent_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipTranslucent (cvar) +... + +Description +----------- + +skip the translucent interaction rendering + +Usage +----- + +At the console type... + + r_skipTranslucent [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_skipUpdates_(cvar).page b/R_skipUpdates_(cvar).page new file mode 100644 index 000000000..dceb38b61 --- /dev/null +++ b/R_skipUpdates_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R skipUpdates (cvar) +... + +Description +----------- + +1 = don't accept any entity or light updatesmaking everything static + +Usage +----- + +At the console type... + + r_skipUpdates [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_slopNormal_(cvar).page b/R_slopNormal_(cvar).page new file mode 100644 index 000000000..696b8527e --- /dev/null +++ b/R_slopNormal_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R slopNormal (cvar) +... + +Description +----------- + +merge normals that dot less than this + +Usage +----- + +At the console type... + + r_slopNormal [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_slopTexCoord_(cvar).page b/R_slopTexCoord_(cvar).page new file mode 100644 index 000000000..1b211fd06 --- /dev/null +++ b/R_slopTexCoord_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R slopTexCoord (cvar) +... + +Description +----------- + +merge texture coordinates this far apart + +Usage +----- + +At the console type... + + r_slopTexCoord [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_slopVertex_(cvar).page b/R_slopVertex_(cvar).page new file mode 100644 index 000000000..95c3b3f50 --- /dev/null +++ b/R_slopVertex_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R slopVertex (cvar) +... + +Description +----------- + +merge xyz coordinates this far apart + +Usage +----- + +At the console type... + + r_slopVertex [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_subviewOnly_(cvar).page b/R_subviewOnly_(cvar).page new file mode 100644 index 000000000..5a9816f77 --- /dev/null +++ b/R_subviewOnly_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R subviewOnly (cvar) +... + +Description +----------- + +"1 = don't render main view, allowingsubviews to be debugged" + +Usage +----- + +At the console type... + + r_subviewOnly [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_swapInterval_(cvar).page b/R_swapInterval_(cvar).page new file mode 100644 index 000000000..25f2f7c1d --- /dev/null +++ b/R_swapInterval_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R swapInterval (cvar) +... + +Description +----------- + +changes wglSwapIntarval + +Usage +----- + +At the console type... + + r_swapInterval [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_terrainScale_(cvar).page b/R_terrainScale_(cvar).page new file mode 100644 index 000000000..6e005548f --- /dev/null +++ b/R_terrainScale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R terrainScale (cvar) +... + +Description +----------- + +vertically scale USGS data + +Usage +----- + +At the console type... + + r_terrainScale [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_testARBProgram_(cvar).page b/R_testARBProgram_(cvar).page new file mode 100644 index 000000000..85ff25069 --- /dev/null +++ b/R_testARBProgram_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R testARBProgram (cvar) +... + +Description +----------- + +experiment with vertex/fragment programs + +Usage +----- + +At the console type... + + r_testARBProgram [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_testGammaBias_(cvar).page b/R_testGammaBias_(cvar).page new file mode 100644 index 000000000..3f518ce84 --- /dev/null +++ b/R_testGammaBias_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R testGammaBias (cvar) +... + +Description +----------- + +if \> 0 draw a grid pattern to test gammalevels + +Usage +----- + +At the console type... + + r_testGammaBias [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_testGamma_(cvar).page b/R_testGamma_(cvar).page new file mode 100644 index 000000000..8e3c06ece --- /dev/null +++ b/R_testGamma_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R testGamma (cvar) +... + +Description +----------- + +if \> 0 draw a grid pattern to test gammalevels + +Usage +----- + +At the console type... + + r_testGamma [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_testStepGamma_(cvar).page b/R_testStepGamma_(cvar).page new file mode 100644 index 000000000..9101523b7 --- /dev/null +++ b/R_testStepGamma_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R testStepGamma (cvar) +... + +Description +----------- + +if \> 0 draw a grid pattern to test gammalevels + +Usage +----- + +At the console type... + + r_testStepGamma [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useCachedDynamicModels_(cvar).page b/R_useCachedDynamicModels_(cvar).page new file mode 100644 index 000000000..b23846330 --- /dev/null +++ b/R_useCachedDynamicModels_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useCachedDynamicModels (cvar) +... + +Description +----------- + +cache snapshots of dynamic models + +Usage +----- + +At the console type... + + r_useCachedDynamicModels [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useClippedLightScissors_(cvar).page b/R_useClippedLightScissors_(cvar).page new file mode 100644 index 000000000..033ad4bd4 --- /dev/null +++ b/R_useClippedLightScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useClippedLightScissors (cvar) +... + +Description +----------- + +"0 = full screen when near clipped, 1 = exactwhen near clipped, 2 = exact always" + +Usage +----- + +At the console type... + + r_useClippedLightScissors [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useCombinerDisplayLists_(cvar).page b/R_useCombinerDisplayLists_(cvar).page new file mode 100644 index 000000000..97407641b --- /dev/null +++ b/R_useCombinerDisplayLists_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useCombinerDisplayLists (cvar) +... + +Description +----------- + +put all nvidia register combiner programmingin display lists + +Usage +----- + +At the console type... + + r_useCombinerDisplayLists [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useConstantMaterials_(cvar).page b/R_useConstantMaterials_(cvar).page new file mode 100644 index 000000000..bfebc64db --- /dev/null +++ b/R_useConstantMaterials_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useConstantMaterials (cvar) +... + +Description +----------- + +use pre-calculated material registers ifpossible + +Usage +----- + +At the console type... + + r_useConstantMaterials [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useCulling_(cvar).page b/R_useCulling_(cvar).page new file mode 100644 index 000000000..8c6bc9597 --- /dev/null +++ b/R_useCulling_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useCulling (cvar) +... + +Description +----------- + +"0 = none, 1 = sphere, 2 = sphere + box" + +Usage +----- + +At the console type... + + r_useCulling [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useDeferredTangents_(cvar).page b/R_useDeferredTangents_(cvar).page new file mode 100644 index 000000000..67e02c2a6 --- /dev/null +++ b/R_useDeferredTangents_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useDeferredTangents (cvar) +... + +Description +----------- + +defer tangents calculations after deform + +Usage +----- + +At the console type... + + r_useDeferredTangents [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useDepthBoundsTest_(cvar).page b/R_useDepthBoundsTest_(cvar).page new file mode 100644 index 000000000..6865b9e38 --- /dev/null +++ b/R_useDepthBoundsTest_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useDepthBoundsTest (cvar) +... + +Description +----------- + +Use depth bounds test to reduce shadow fillrate requirements. + +Usage +----- + +At the console type... + + r_useDepthBoundsTest [boolean] + +Parameters +---------- + +- [boolean] + - 0 - Don't use depth bounds test functionality. + - 1 - Use depth bounds test if available. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +In theory, this increases performance by reducing the work, per light, the card has to perform. In practice the performance increase is neglegible. This functionality is only present on the following nVidia video cards, where it is called "UltraShadow": + +- GeForce FX series: only 5700, 5900 and 5950. +- GeForce 6 series: all. +- GeForce 7 series: all. + diff --git a/R_useEntityCallbacks_(cvar).page b/R_useEntityCallbacks_(cvar).page new file mode 100644 index 000000000..efd13a51f --- /dev/null +++ b/R_useEntityCallbacks_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useEntityCallbacks (cvar) +... + +Description +----------- + +"if 0, issue the callback immediately atupdate time, rather than defering" + +Usage +----- + +At the console type... + + r_useEntityCallbacks [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useEntityCulling_(cvar).page b/R_useEntityCulling_(cvar).page new file mode 100644 index 000000000..1e211b6bb --- /dev/null +++ b/R_useEntityCulling_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useEntityCulling (cvar) +... + +Description +----------- + +"0 = none, 1 = box" + +Usage +----- + +At the console type... + + r_useEntityCulling [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useEntityScissors_(cvar).page b/R_useEntityScissors_(cvar).page new file mode 100644 index 000000000..0fd0cb5c6 --- /dev/null +++ b/R_useEntityScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useEntityScissors (cvar) +... + +Description +----------- + +"1 = use a custom scissor for LOD screencoverage calcs, but don't clip" + +Usage +----- + +At the console type... + + r_useEntityScissors [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useExternalShadows_(cvar).page b/R_useExternalShadows_(cvar).page new file mode 100644 index 000000000..a4a41283c --- /dev/null +++ b/R_useExternalShadows_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useExternalShadows (cvar) +... + +Description +----------- + +"1 = skip drawing caps when outside the lightvolume, 2 = force to no caps for testing" + +Usage +----- + +At the console type... + + r_useExternalShadows [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useFrustumFarDistance_(cvar).page b/R_useFrustumFarDistance_(cvar).page new file mode 100644 index 000000000..305d4c90f --- /dev/null +++ b/R_useFrustumFarDistance_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useFrustumFarDistance (cvar) +... + +Description +----------- + +This CVar allows the engine to only draw shadows and entity/light interactions when within a certain distance. + +Usage +----- + +At the console type... + + r_usefrustumfardistance [Float] + +Parameters +---------- + +- [Float] - The distance in game units. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Use the "0" value to disable this feature. + diff --git a/R_useIndexBuffers_(cvar).page b/R_useIndexBuffers_(cvar).page new file mode 100644 index 000000000..6a6108a67 --- /dev/null +++ b/R_useIndexBuffers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useIndexBuffers (cvar) +... + +Description +----------- + +use ARB\_vertex\_buffer\_object for indexes + +Usage +----- + +At the console type... + + r_useIndexBuffers [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useInfiniteFarZ_(cvar).page b/R_useInfiniteFarZ_(cvar).page new file mode 100644 index 000000000..a16b84a8f --- /dev/null +++ b/R_useInfiniteFarZ_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useInfiniteFarZ (cvar) +... + +Description +----------- + +use the no-far-clip-plane trick + +Usage +----- + +At the console type... + + r_useInfiniteFarZ [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useInteractionCulling_(cvar).page b/R_useInteractionCulling_(cvar).page new file mode 100644 index 000000000..388c4b767 --- /dev/null +++ b/R_useInteractionCulling_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useInteractionCulling (cvar) +... + +Description +----------- + +1 = cull interactions + +Usage +----- + +At the console type... + + r_useInteractionCulling [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useInteractionScissors_(cvar).page b/R_useInteractionScissors_(cvar).page new file mode 100644 index 000000000..547fd304a --- /dev/null +++ b/R_useInteractionScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useInteractionScissors (cvar) +... + +Description +----------- + +"1 = use a custom scissor rectangle for eachshadow interaction, 2 = also crop usingportal scissors" + +Usage +----- + +At the console type... + + r_useInteractionScissors [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useLightCulling_(cvar).page b/R_useLightCulling_(cvar).page new file mode 100644 index 000000000..36b9db6c8 --- /dev/null +++ b/R_useLightCulling_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useLightCulling (cvar) +... + +Description +----------- + +"0 = none, 1 = box, 2 = exact clip ofpolyhedron faces, 3 = also areas" + +Usage +----- + +At the console type... + + r_useLightCulling [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useLightPortalFlow_(cvar).page b/R_useLightPortalFlow_(cvar).page new file mode 100644 index 000000000..04766d28a --- /dev/null +++ b/R_useLightPortalFlow_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useLightPortalFlow (cvar) +... + +Description +----------- + +use a more precise area referencedetermination + +Usage +----- + +At the console type... + + r_useLightPortalFlow [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useLightScissors_(cvar).page b/R_useLightScissors_(cvar).page new file mode 100644 index 000000000..8bc5cf66b --- /dev/null +++ b/R_useLightScissors_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useLightScissors (cvar) +... + +Description +----------- + +1 = use custom scissor rectangle for eachlight + +Usage +----- + +At the console type... + + r_useLightScissors [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useNV20MonoLights_(cvar).page b/R_useNV20MonoLights_(cvar).page new file mode 100644 index 000000000..453c7a78e --- /dev/null +++ b/R_useNV20MonoLights_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useNV20MonoLights (cvar) +... + +Description +----------- + +use pass optimization for mono lights + +Usage +----- + +At the console type... + + r_useNV20MonoLights [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useNewSkinning_(cvar).page b/R_useNewSkinning_(cvar).page new file mode 100644 index 000000000..bd4ae712a --- /dev/null +++ b/R_useNewSkinning_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useNewSkinning (cvar) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +This CVar allows the engine to use an alternative method for skinning that shifts more work to the GPU. + +Usage +----- + +At the console type... + + r_useNewSkinning [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar should only be enabled when used with [DX9 class](Vertex_and_fragment_programs "Vertex and fragment programs") video cards. Even so it might be advantageous to disable this CVar if your video card is low-end and/or if you have a very fast CPU in which case the original method might still prove to be faster. + diff --git a/R_useNodeCommonChildren_(cvar).page b/R_useNodeCommonChildren_(cvar).page new file mode 100644 index 000000000..f8d3fa67f --- /dev/null +++ b/R_useNodeCommonChildren_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useNodeCommonChildren (cvar) +... + +Description +----------- + +stop pushing reference bounds early whenpossible + +Usage +----- + +At the console type... + + r_useNodeCommonChildren [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useOptimizedShadows_(cvar).page b/R_useOptimizedShadows_(cvar).page new file mode 100644 index 000000000..93a82730f --- /dev/null +++ b/R_useOptimizedShadows_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useOptimizedShadows (cvar) +... + +Description +----------- + +This CVar allows the engine to skip precalculated static shadow volumes. + +Usage +----- + +At the console type... + + r_useOptimizedShadows [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +When a . [MAP](MAP_%28file_format%29 "MAP (file format)") is compiled if there are light sources that never move and geometry that never moves the compiler precomputes the shadow volumes of that interaction so that it doesn't have to be calculated in real-time since the shadow is effectively static. This CVar turns off this optimisation and all shadows will be calculated even if they are static. + diff --git a/R_usePortals_(cvar).page b/R_usePortals_(cvar).page new file mode 100644 index 000000000..dcbfe3d3b --- /dev/null +++ b/R_usePortals_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R usePortals (cvar) +... + +Description +----------- + +"1 = use portals to perform area culling,otherwise draw everything" + +Usage +----- + +At the console type... + + r_usePortals [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_usePreciseTriangleInteractions_(cvar).page b/R_usePreciseTriangleInteractions_(cvar).page new file mode 100644 index 000000000..73117585c --- /dev/null +++ b/R_usePreciseTriangleInteractions_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R usePreciseTriangleInteractions (cvar) +... + +Description +----------- + +1 = do winding clipping to determine if eachambiguous tri should be lit + +Usage +----- + +At the console type... + + r_usePreciseTriangleInteractions [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useScissor_(cvar).page b/R_useScissor_(cvar).page new file mode 100644 index 000000000..7e85be91b --- /dev/null +++ b/R_useScissor_(cvar).page @@ -0,0 +1,155 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useScissor (cvar) +... + +Description +----------- + +This CVar sets an optimisation to scissor clip parts of polygons not visible through visportals, preventing the fragment shader from being run on non-visible geometry. It also enables light scissors, which limit each light's calculation to the area of screen space corresponding to its volume. + +Usage +----- + +At the console type... + + r_useScissor [bool] + +Parameters +---------- + +- [bool] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar should always be enabled to reduce the number of polygons processed by the graphics card when they are not visible through visportals. This optimisation does not function when in [windowed](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") mode. Despite this optimisation those polygons are still batched by the CPU and sent to the GPU, just not drawn; it is therefor recommended turning it off when testing polycounts with the [r\_showTris](R_showTris_%28cvar%29 "R showTris (cvar)") CVar. + +This CVar also makes a big difference to **light count** - if r\_usescissor is disabled, the lightcount for a whole polygon will be equal to the number of lights that touch that polygon at any point. If r\_usescissor is enabled, the lightcount will increase only within the portion of the polygon that is contained within the light's own scissor rectangle (approximately equal to the light volume projected into screen space). + +Note that the r\_usescissor cvar is automatically set to 0 when the [screenshot](Screenshot_%28console_command%29 "Screenshot (console command)") command is given, and is reset to 1 (whether or not it was 1 initially) immediately after the screenshot is written to disk. This has two effects: the view with scissors enabled cannot be captured, and the cvar will become activated after a screenshot. + diff --git a/R_useShadowCulling_(cvar).page b/R_useShadowCulling_(cvar).page new file mode 100644 index 000000000..2eb172e2a --- /dev/null +++ b/R_useShadowCulling_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useShadowCulling (cvar) +... + +Description +----------- + +try to cull shadows from partially visiblelights + +Usage +----- + +At the console type... + + r_useShadowCulling [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useShadowProjectedCull_(cvar).page b/R_useShadowProjectedCull_(cvar).page new file mode 100644 index 000000000..ec8e980dc --- /dev/null +++ b/R_useShadowProjectedCull_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useShadowProjectedCull (cvar) +... + +Description +----------- + +discard triangles outside light volumebefore shadowing + +Usage +----- + +At the console type... + + r_useShadowProjectedCull [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useShadowSurfaceScissor_(cvar).page b/R_useShadowSurfaceScissor_(cvar).page new file mode 100644 index 000000000..4ea53aff6 --- /dev/null +++ b/R_useShadowSurfaceScissor_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useShadowSurfaceScissor (cvar) +... + +Description +----------- + +scissor shadows by the scissor rect of theinteraction surfaces + +Usage +----- + +At the console type... + + r_useShadowSurfaceScissor [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useShadowVertexProgram_(cvar).page b/R_useShadowVertexProgram_(cvar).page new file mode 100644 index 000000000..b03485563 --- /dev/null +++ b/R_useShadowVertexProgram_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useShadowVertexProgram (cvar) +... + +Description +----------- + +do the shadow projection in the vertexprogram on capable cards + +Usage +----- + +At the console type... + + r_useShadowVertexProgram [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useSilRemap_(cvar).page b/R_useSilRemap_(cvar).page new file mode 100644 index 000000000..69971bd5e --- /dev/null +++ b/R_useSilRemap_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useSilRemap (cvar) +... + +Description +----------- + +"consider verts with the same XYZ, butdifferent ST the same for shadows" + +Usage +----- + +At the console type... + + r_useSilRemap [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useStateCaching_(cvar).page b/R_useStateCaching_(cvar).page new file mode 100644 index 000000000..760e8fcd4 --- /dev/null +++ b/R_useStateCaching_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useStateCaching (cvar) +... + +Description +----------- + +avoid redundant state changes in GL\_\*()calls + +Usage +----- + +At the console type... + + r_useStateCaching [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useThreadedRenderer_(cvar).page b/R_useThreadedRenderer_(cvar).page new file mode 100644 index 000000000..13157149e --- /dev/null +++ b/R_useThreadedRenderer_(cvar).page @@ -0,0 +1,162 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useThreadedRenderer (cvar) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Description +----------- + +Enable the game to use a multi-threaded renderer backend. + +Usage +----- + +At the console type... + + r_useThreadedRenderer [int] + +Parameters +---------- + +- [int] + - 0 - Disable multi-threading in the renderer. + - 1 - Enables multi-threading in the renderer but locked to game frames (debugging). + - 2 - Enables multi-threading in the renderer unlocked from game frames. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This CVar was added on [version 1.2 of ETQW](Id_Tech_4 "Id Tech 4") . Caution: + +- This CVar should only be changed before a game is started. +- This CVar should only be changed if you have a CPU with dual cores or better. +- This CVar should not be set to "1" as that was only used for debugging. +- This CVar should be set to "0" when running any mod tools or editors. +- Setting this CVar to anything other than "0" may cause screenshots to be corrupted. + diff --git a/R_useTripleTextureARB_(cvar).page b/R_useTripleTextureARB_(cvar).page new file mode 100644 index 000000000..1fa1e7827 --- /dev/null +++ b/R_useTripleTextureARB_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useTripleTextureARB (cvar) +... + +Description +----------- + +cards with 3+ texture units do a two passinstead of three pass + +Usage +----- + +At the console type... + + r_useTripleTextureARB [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useTurboShadow_(cvar).page b/R_useTurboShadow_(cvar).page new file mode 100644 index 000000000..442d298ab --- /dev/null +++ b/R_useTurboShadow_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useTurboShadow (cvar) +... + +Description +----------- + +use the infinite projection with W techniquefor dynamic shadows + +Usage +----- + +At the console type... + + r_useTurboShadow [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_useTwoSidedStencil_(cvar).page b/R_useTwoSidedStencil_(cvar).page new file mode 100644 index 000000000..2e91cca5f --- /dev/null +++ b/R_useTwoSidedStencil_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useTwoSidedStencil (cvar) +... + +Description +----------- + +This CVar sets an optimisation to execute more stencils operations in a single pass. + +Usage +----- + +At the console type... + + r_useTwoSidedStencil [Boolean] + +Parameters +---------- + +- [Boolean] + - 0 - Disable. + - 1 - Enable. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Instead of submitting each stencil volume twice, once with front faces and once with back faces, this optimisation allows the renderer to submit the stencil volume once with two sets of stencil operations which helps reduce vertex bottlenecks. + diff --git a/R_useVertexBuffers_(cvar).page b/R_useVertexBuffers_(cvar).page new file mode 100644 index 000000000..765b6e691 --- /dev/null +++ b/R_useVertexBuffers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R useVertexBuffers (cvar) +... + +Description +----------- + +use ARB\_vertex\_buffer\_object for vertexes + +Usage +----- + +At the console type... + + r_useVertexBuffers [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_vertexBufferMegs_(cvar).page b/R_vertexBufferMegs_(cvar).page new file mode 100644 index 000000000..872177694 --- /dev/null +++ b/R_vertexBufferMegs_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R vertexBufferMegs (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + r_varmegs [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/R_znear_(cvar).page b/R_znear_(cvar).page new file mode 100644 index 000000000..d1dacf5a2 --- /dev/null +++ b/R_znear_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: R znear (cvar) +... + +Description +----------- + +near Z clip plane distance + +Usage +----- + +At the console type... + + r_znear [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERXrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/RadiusDamage_(script_event).page b/RadiusDamage_(script_event).page new file mode 100644 index 000000000..2d5d9bd9b --- /dev/null +++ b/RadiusDamage_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RadiusDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +damages entities within a radius defined by the damageDef. inflictor is the entity causing the damage and can be the same as the attacker (in the case // of projectiles, the projectile is the inflictor, while the attacker is the character that fired the projectile). ignore is an entity to not cause damage to. // dmgPower scales the damage (for cases where damage is dependent on time). + +Usage +----- + +void radiusDamage( vector origin, entity inflictor, entity attacker, entity ignore, string damageDefName, float dmgPower ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Ragdoll_base_(entity).page b/Ragdoll_base_(entity).page new file mode 100644 index 000000000..ce7fcb7b2 --- /dev/null +++ b/Ragdoll_base_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ragdoll base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - *[hhAFEntity](HhAFEntity_%28class%29 "HhAFEntity (class)")* + - **ragdoll\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Rage.page b/Rage.page new file mode 100644 index 000000000..916cd9438 --- /dev/null +++ b/Rage.page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Rage +... + +![](/images/7/75/Ragesquare.png) + +*This page is a placeholder that will become the main page for Rage. Feel free to start filling it in! Until then, visit [Id Tech 5](Id_Tech_5 "Id Tech 5") for the latest information regarding this game.* + diff --git a/Rail_arm_(entity).page b/Rail_arm_(entity).page new file mode 100644 index 000000000..e1adacfcd --- /dev/null +++ b/Rail_arm_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Rail arm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A animated model that can accept riders + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|-----------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | anim to play when triggered. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the 'defaultAnim' to the triggered 'anim' | +| boundanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| def\_bindController | Description not available. | +| def\_hand | Description not available. | +| default\_pose | Description not available. | +| dispose\_delay | Description not available. | +| dropOnPain | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A animated model that can accept riders | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pose\_frame | which frame to use when spawning with a static pose. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| railbone | bone to contain the bind controller for riders | +| resetDefaultAnim | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| tension | tension of restoration force [0..1] (0.35) | +| useCombatModel | Description not available. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | +| yawlimit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - *[hhAnimated](HhAnimated_%28class%29 "HhAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - **rail\_arm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/RandomInt_(script_event).page b/RandomInt_(script_event).page new file mode 100644 index 000000000..e88ebd050 --- /dev/null +++ b/RandomInt_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RandomInt (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a random integer value X where 0 \<= X \<= range. + +Usage +----- + +float randomInt( float range ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/RandomTarget_(script_event).page b/RandomTarget_(script_event).page new file mode 100644 index 000000000..1c0b88ef7 --- /dev/null +++ b/RandomTarget_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RandomTarget (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a random targeted entity. + +Usage +----- + +*entity* randomTarget( *string* ignoreName ) + +Parameters +---------- + +- [ignoreName] - The name of an entity to ignore. + +Examples +-------- + +   + $my_entity.randomTarget("player"); + +Notes +----- + +This script event returns a random targeted entity as an entity. + +Pass an entity name as ignoreName to skip that entity. + diff --git a/Random_(script_event).page b/Random_(script_event).page new file mode 100644 index 000000000..9f8139331 --- /dev/null +++ b/Random_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Random (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a random value X where 0 \<= X \< range. + +Usage +----- + +float random( float range ) + +Parameters +---------- + +- [range] - a number value that represents the largest possble value to be returned. + +Examples +-------- + +This example generates a random number between ` min ` and ` max ` + +   + float min = 10; + float max = 20; +   + float rand = min + sys.random(max - min); + +Notes +----- + +Returns the same set of random numbers every time the game is run. Just change the seed for a different set of numbers. + diff --git a/Rb_showActive_(cvar).page b/Rb_showActive_(cvar).page new file mode 100644 index 000000000..119f83a15 --- /dev/null +++ b/Rb_showActive_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showActive (cvar) +... + +Description +----------- + +show rigid bodies that are not at rest + +Usage +----- + +At the console type... + + rb_showActive [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showBodies_(cvar).page b/Rb_showBodies_(cvar).page new file mode 100644 index 000000000..5d8542fc6 --- /dev/null +++ b/Rb_showBodies_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showBodies (cvar) +... + +Description +----------- + +show rigid bodies + +Usage +----- + +At the console type... + + rb_showBodies [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showContacts_(cvar).page b/Rb_showContacts_(cvar).page new file mode 100644 index 000000000..605b55410 --- /dev/null +++ b/Rb_showContacts_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showContacts (cvar) +... + +Description +----------- + +show rigid body contacts + +Usage +----- + +At the console type... + + rb_showContacts [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showInertia_(cvar).page b/Rb_showInertia_(cvar).page new file mode 100644 index 000000000..1d68806e4 --- /dev/null +++ b/Rb_showInertia_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showInertia (cvar) +... + +Description +----------- + +show the inertia tensor of each rigid body + +Usage +----- + +At the console type... + + rb_showInertia [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showMass_(cvar).page b/Rb_showMass_(cvar).page new file mode 100644 index 000000000..338a9f9ea --- /dev/null +++ b/Rb_showMass_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showMass (cvar) +... + +Description +----------- + +show the mass of each rigid body + +Usage +----- + +At the console type... + + rb_showMass [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showTimings_(cvar).page b/Rb_showTimings_(cvar).page new file mode 100644 index 000000000..bc3babf0d --- /dev/null +++ b/Rb_showTimings_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showTimings (cvar) +... + +Description +----------- + +show rigid body cpu usage + +Usage +----- + +At the console type... + + rb_showTimings [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Rb_showVelocity_(cvar).page b/Rb_showVelocity_(cvar).page new file mode 100644 index 000000000..829d8db73 --- /dev/null +++ b/Rb_showVelocity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Rb showVelocity (cvar) +... + +Description +----------- + +show the velocity of each rigid body + +Usage +----- + +At the console type... + + rb_showVelocity [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Reaction_centurionArmInHole_(entity).page b/Reaction_centurionArmInHole_(entity).page new file mode 100644 index 000000000..df90aba97 --- /dev/null +++ b/Reaction_centurionArmInHole_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction centurionArmInHole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| touchoffset\_monster\_centurion | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_centurionArmInHole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_centurionJumpUp_(entity).page b/Reaction_centurionJumpUp_(entity).page new file mode 100644 index 000000000..a2fdf88fb --- /dev/null +++ b/Reaction_centurionJumpUp_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction centurionJumpUp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| finish\_key | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_anim | Description not available. | +| req\_key | Description not available. | +| safebound\_max\_monster\_centurion | Description not available. | +| safebound\_max\_monster\_centurion\_salvageboss | Description not available. | +| safebound\_min\_monster\_centurion | Description not available. | +| safebound\_min\_monster\_centurion\_salvageboss | Description not available. | +| touchoffset\_monster\_centurion | Description not available. | +| touchoffset\_monster\_centurion\_salvageboss | Description not available. | +| weight | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_centurionJumpUp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_climb128_(entity).page b/Reaction_climb128_(entity).page new file mode 100644 index 000000000..b60ecabf4 --- /dev/null +++ b/Reaction_climb128_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction climb128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_anim | Description not available. | +| touchoffset\_monster\_harvester | Description not available. | +| touchoffset\_monster\_harvester\_torso | Description not available. | +| weight | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_climb128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_damage_explosion_(entity).page b/Reaction_damage_explosion_(entity).page new file mode 100644 index 000000000..32f20092c --- /dev/null +++ b/Reaction_damage_explosion_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction damage explosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_monsters | Description not available. | +| effect\_all\_players | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_rangeattack | Description not available. | +| weight | Description not available. | +| weight\_radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_damage\_explosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_default_(entity).page b/Reaction_default_(entity).page new file mode 100644 index 000000000..af4c72df0 --- /dev/null +++ b/Reaction_default_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| enabled | Description not available. | +| listener\_radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_harvester_passage_ceiling256_(entity).page b/Reaction_harvester_passage_ceiling256_(entity).page new file mode 100644 index 000000000..0949180bf --- /dev/null +++ b/Reaction_harvester_passage_ceiling256_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction harvester passage ceiling256 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| anim\_trigger\_cause | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_anim | Description not available. | +| touchoffset\_monster\_harvester | Description not available. | +| touchoffset\_monster\_harvester\_torso | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - [reaction\_harvester\_passage\_wall](Reaction_harvester_passage_wall_%28entity%29 "Reaction harvester passage wall (entity)") + - **reaction\_harvester\_passage\_ceiling256** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_harvester_passage_floor_(entity).page b/Reaction_harvester_passage_floor_(entity).page new file mode 100644 index 000000000..0f3945eb4 --- /dev/null +++ b/Reaction_harvester_passage_floor_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction harvester passage floor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| anim\_trigger\_cause | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_anim | Description not available. | +| touchoffset\_monster\_harvester | Description not available. | +| touchoffset\_monster\_harvester\_torso | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - [reaction\_harvester\_passage\_wall](Reaction_harvester_passage_wall_%28entity%29 "Reaction harvester passage wall (entity)") + - **reaction\_harvester\_passage\_floor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_harvester_passage_wall_(entity).page b/Reaction_harvester_passage_wall_(entity).page new file mode 100644 index 000000000..aa96adff1 --- /dev/null +++ b/Reaction_harvester_passage_wall_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction harvester passage wall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------------|----------------------------| +| anim\_face\_cause\_dir | Description not available. | +| anim\_trigger\_cause | Description not available. | +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_anim | Description not available. | +| touchoffset\_monster\_harvester | Description not available. | +| touchoffset\_monster\_harvester\_torso | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_harvester\_passage\_wall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_keeper_throw_new_(entity).page b/Reaction_keeper_throw_new_(entity).page new file mode 100644 index 000000000..b89d3fe02 --- /dev/null +++ b/Reaction_keeper_throw_new_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction keeper throw new (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_radius | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_can\_see | Description not available. | +| req\_key | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_keeper\_throw\_new** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_moveto_shuttledock_(entity).page b/Reaction_moveto_shuttledock_(entity).page new file mode 100644 index 000000000..c8d1a3001 --- /dev/null +++ b/Reaction_moveto_shuttledock_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction moveto shuttledock (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_key | Description not available. | +| req\_novehicle | Description not available. | +| touchoffset\_all | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_moveto\_shuttledock** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_centurionArmInHole_(entity).page b/Reaction_node_centurionArmInHole_(entity).page new file mode 100644 index 000000000..c7498b705 --- /dev/null +++ b/Reaction_node_centurionArmInHole_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node centurionArmInHole (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| face\_dir | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_reaction](Info_reaction_%28entity%29 "Info reaction (entity)") + - **reaction\_node\_centurionArmInHole** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_centurionShootDown_(entity).page b/Reaction_node_centurionShootDown_(entity).page new file mode 100644 index 000000000..871234004 --- /dev/null +++ b/Reaction_node_centurionShootDown_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node centurionShootDown (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +use for marking a position in space\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_reaction | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | use for marking a position in space\\n | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| face\_dir | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - [info\_reaction](Info_reaction_%28entity%29 "Info reaction (entity)") + - **reaction\_node\_centurionShootDown** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_child_jumpupextended_to_damage_(entity).page b/Reaction_node_child_jumpupextended_to_damage_(entity).page new file mode 100644 index 000000000..8ff3ed1ee --- /dev/null +++ b/Reaction_node_child_jumpupextended_to_damage_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node child jumpupextended to damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| def\_reaction | Description not available. | +| editor\_showangle | Description not available. | +| face\_dir | Description not available. | +| inherits | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_node\_child\_jumpupextended\_to\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_climb128_(entity).page b/Reaction_node_climb128_(entity).page new file mode 100644 index 000000000..2d16e14aa --- /dev/null +++ b/Reaction_node_climb128_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node climb128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| def\_reaction | Description not available. | +| editor\_showangle | Description not available. | +| face\_dir | Description not available. | +| inherits | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_node\_climb128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_climbdown64_to_damage_(entity).page b/Reaction_node_climbdown64_to_damage_(entity).page new file mode 100644 index 000000000..42d460d50 --- /dev/null +++ b/Reaction_node_climbdown64_to_damage_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node climbdown64 to damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| def\_reaction | Description not available. | +| editor\_showangle | Description not available. | +| face\_dir | Description not available. | +| inherits | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_node\_climbdown64\_to\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_climbup128_to_damage_(entity).page b/Reaction_node_climbup128_to_damage_(entity).page new file mode 100644 index 000000000..f27852171 --- /dev/null +++ b/Reaction_node_climbup128_to_damage_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node climbup128 to damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| def\_reaction | Description not available. | +| editor\_showangle | Description not available. | +| face\_dir | Description not available. | +| inherits | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_node\_climbup128\_to\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_node_climbup64_to_damage_(entity).page b/Reaction_node_climbup64_to_damage_(entity).page new file mode 100644 index 000000000..2066c568f --- /dev/null +++ b/Reaction_node_climbup64_to_damage_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction node climbup64 to damage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| def\_reaction | Description not available. | +| editor\_showangle | Description not available. | +| face\_dir | Description not available. | +| inherits | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **reaction\_node\_climbup64\_to\_damage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_spirit_proxy_(entity).page b/Reaction_spirit_proxy_(entity).page new file mode 100644 index 000000000..9e2d9419a --- /dev/null +++ b/Reaction_spirit_proxy_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction spirit proxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_monsters | Description not available. | +| effect\_all\_players | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_can\_see | Description not available. | +| weight | Description not available. | +| weight\_radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_spirit\_proxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_touch_health_(entity).page b/Reaction_touch_health_(entity).page new file mode 100644 index 000000000..0204766c1 --- /dev/null +++ b/Reaction_touch_health_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction touch health (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_listener | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| weight | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_touch\_health** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_use_alarm_(entity).page b/Reaction_use_alarm_(entity).page new file mode 100644 index 000000000..304ddba49 --- /dev/null +++ b/Reaction_use_alarm_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction use alarm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_key | Description not available. | +| touchoffset\_all | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_use\_alarm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_use_forcefield_(entity).page b/Reaction_use_forcefield_(entity).page new file mode 100644 index 000000000..50c2dcdea --- /dev/null +++ b/Reaction_use_forcefield_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction use forcefield (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_key | Description not available. | +| touchoffset\_all | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_use\_forcefield** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_use_shuttle_(entity).page b/Reaction_use_shuttle_(entity).page new file mode 100644 index 000000000..e2a9e57ae --- /dev/null +++ b/Reaction_use_shuttle_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction use shuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_key | Description not available. | +| touchoffset\_all | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - **reaction\_use\_shuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_use_shuttle_new_(entity).page b/Reaction_use_shuttle_new_(entity).page new file mode 100644 index 000000000..8c84c5c73 --- /dev/null +++ b/Reaction_use_shuttle_new_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction use shuttle new (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| cause | Description not available. | +| effect | Description not available. | +| effect\_all\_players | Description not available. | +| effect\_weight | Description not available. | +| enabled | Description not available. | +| exclusive | Description not available. | +| inherit | Description not available. | +| listener\_radius | Description not available. | +| req\_key | Description not available. | +| touchoffset\_all | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [reaction\_default](Reaction_default_%28entity%29 "Reaction default (entity)") + - [reaction\_use\_shuttle](Reaction_use_shuttle_%28entity%29 "Reaction use shuttle (entity)") + - **reaction\_use\_shuttle\_new** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Reaction_volume_(entity).page b/Reaction_volume_(entity).page new file mode 100644 index 000000000..f781101b8 --- /dev/null +++ b/Reaction_volume_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Reaction volume (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Entities that send reaction messages can use this volume to filter which monsters receive a reaction and which targets this reaction will consider valid + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Entities that send reaction messages can use this volume to filter which monsters receive a reaction and which targets this reaction will consider valid | +| monsters | Description not available. | +| players | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhReactionVolume](HhReactionVolume_%28class%29 "HhReactionVolume (class)")* + - **reaction\_volume** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Readonly_(GUI_item_property).page b/Readonly_(GUI_item_property).page new file mode 100644 index 000000000..aba04c2a6 --- /dev/null +++ b/Readonly_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Readonly (GUI item property) +... + +Locks the content of this item, making it read-only. + +This property is restricted to the [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") item type. + +Syntax +------ + + readonly flag + +Default value +------------- + + 0 + +Example(s) +---------- + + readonly 1 + diff --git a/Recomp_BoomBox_(entity).page b/Recomp_BoomBox_(entity).page new file mode 100644 index 000000000..41749dbd4 --- /dev/null +++ b/Recomp_BoomBox_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp BoomBox (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +This holds sounds in the level that only play at specific occasions and aren't worth creating new entities for. We really only need one per level. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | This holds sounds in the level that only play at specific occasions and aren't worth creating new entities for. We really only need one per level. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_drop\_forcefield | Description not available. | +| snd\_lights\_flicker | Description not available. | +| snd\_lights\_on | Description not available. | +| snd\_lights\_powerup01 | Description not available. | +| snd\_lights\_powerup02 | Description not available. | +| snd\_warning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - [target\_null](Target_null_%28entity%29 "Target null (entity)") + - **recomp\_BoomBox** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recomp_chain_(entity).page b/Recomp_chain_(entity).page new file mode 100644 index 000000000..b7a8d151e --- /dev/null +++ b/Recomp_chain_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chain + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Chain | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **recomp\_chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recomp_character_kane_(entity).page b/Recomp_character_kane_(entity).page new file mode 100644 index 000000000..bd5d531dd --- /dev/null +++ b/Recomp_character_kane_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp character kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") + - **recomp\_character\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recomp_monster_grunt_(entity).page b/Recomp_monster_grunt_(entity).page new file mode 100644 index 000000000..4b7ce4dd2 --- /dev/null +++ b/Recomp_monster_grunt_(entity).page @@ -0,0 +1,282 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_pain | Description not available. | +| snd\_pipebend | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **recomp\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recomp_monster_lt_tank_(entity).page b/Recomp_monster_lt_tank_(entity).page new file mode 100644 index 000000000..592821ba1 --- /dev/null +++ b/Recomp_monster_lt_tank_(entity).page @@ -0,0 +1,268 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp monster lt tank (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_chargeAttack | Description not available. | +| action\_chargeAttack\_anim | Description not available. | +| action\_chargeAttack\_maxRange | Description not available. | +| action\_chargeAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_flameThrower | Description not available. | +| action\_flameThrower\_maxRange | Description not available. | +| action\_flameThrower\_minRange | Description not available. | +| action\_flameThrower\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_powerup | Description not available. | +| action\_powerup\_maxRange | Description not available. | +| action\_powerup\_minRange | Description not available. | +| action\_powerup\_nopain | Description not available. | +| action\_powerup\_rate | Description not available. | +| action\_powerup\_state | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_nopain | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_cone | Description not available. | +| attack\_fireball\_accuracy | Description not available. | +| attack\_plasma\_accuracy | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| bone\_focus | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_blaster | Description not available. | +| def\_attack\_fireball | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_attack\_melee\_popup | Description not available. | +| def\_attack\_plasma | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| flamethrowerHealth | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_destroy\_arm | Description not available. | +| fx\_destroy\_arm\_trail | Description not available. | +| fx\_fireball\_charge | Description not available. | +| fx\_fireball\_muzzle | Description not available. | +| fx\_flame\_muzzle | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_powerup | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| lipsync\_victory | Lipsync to use when an enemy has been killed | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_beep | Description not available. | +| snd\_blaster\_fire | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_death | Description not available. | +| snd\_flame\_start | Description not available. | +| snd\_flame\_whoosh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_mace\_swing | Description not available. | +| snd\_pain | Description not available. | +| snd\_powerup\_end | Description not available. | +| snd\_powerup\_loop | Description not available. | +| snd\_powerup\_start | Description not available. | +| snd\_victory | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_lt\_tank](Monster_lt_tank_%28entity%29 "Monster lt tank (entity)") + - **recomp\_monster\_lt\_tank** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recomp_monster_strogg_marine_(entity).page b/Recomp_monster_strogg_marine_(entity).page new file mode 100644 index 000000000..8a190c7a0 --- /dev/null +++ b/Recomp_monster_strogg_marine_(entity).page @@ -0,0 +1,310 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recomp monster strogg marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_blood | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **recomp\_monster\_strogg\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/RecordDemo_(console_command).page b/RecordDemo_(console_command).page new file mode 100644 index 000000000..0e5792106 --- /dev/null +++ b/RecordDemo_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: RecordDemo (console command) +... + +Description +----------- + +Records a rolling . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") file. + +Usage +----- + +At the console type... + + recorddemo [Filename] + +Parameters +---------- + +- [Filename] - Optional name for file. + +Notes +----- + +These demos can be benchmarked with the [timeDemo](TimeDemo_%28console_command%29 "TimeDemo (console command)") console command. + diff --git a/Rect_(GUI_item_property).page b/Rect_(GUI_item_property).page new file mode 100644 index 000000000..abfaa5b74 --- /dev/null +++ b/Rect_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Rect (GUI item property) +... + +The position and size of the item on the screen, in pixels in relation to a 640x480 "virtual" screen, counting from 0. The first two values are the top left corner of the windowdef, and the last two values are its width and height (see the [invertrect](Invertrect_%28GUI_item_property%29 "Invertrect (GUI item property)") property for an exception to this). + +Also note that, in nested items, the *x* and *y* values are relative to the top left corner of the parent item, not the desktop (main) [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") . Also, the parent item's border is taken into account, so 0, 0 in a child item would be the topmost, leftmost pixel that is not a border pixel inside of the parent item. + +Syntax +------ + + rect x, y, w, h + +Default value +------------- + + Unknown + +Example(s) +---------- + + rect 0, 0, 640, 480 + diff --git a/Recycling1_revintro_cam_(entity).page b/Recycling1_revintro_cam_(entity).page new file mode 100644 index 000000000..15b0db779 --- /dev/null +++ b/Recycling1_revintro_cam_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 revintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim | Description not available. | +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **recycling1\_revintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling1_revintro_impact_(entity).page b/Recycling1_revintro_impact_(entity).page new file mode 100644 index 000000000..51a819b85 --- /dev/null +++ b/Recycling1_revintro_impact_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 revintro impact (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling1\_revintro\_impact** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling1_revintro_player2_(entity).page b/Recycling1_revintro_player2_(entity).page new file mode 100644 index 000000000..4d2700772 --- /dev/null +++ b/Recycling1_revintro_player2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 revintro player2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling1\_revintro\_player2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling1_revintro_player_(entity).page b/Recycling1_revintro_player_(entity).page new file mode 100644 index 000000000..3f5d69ff9 --- /dev/null +++ b/Recycling1_revintro_player_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 revintro player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling1\_revintro\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling1_revintro_rev_(entity).page b/Recycling1_revintro_rev_(entity).page new file mode 100644 index 000000000..b811c7136 --- /dev/null +++ b/Recycling1_revintro_rev_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 revintro rev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_footstep | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling1\_revintro\_rev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling1_skybridge_(entity).page b/Recycling1_skybridge_(entity).page new file mode 100644 index 000000000..cf383419e --- /dev/null +++ b/Recycling1_skybridge_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling1 skybridge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling1\_skybridge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_imp1_cin_(entity).page b/Recycling2_imp1_cin_(entity).page new file mode 100644 index 000000000..20dd38b82 --- /dev/null +++ b/Recycling2_imp1_cin_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 imp1 cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling2\_imp1\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_imp2_cin_(entity).page b/Recycling2_imp2_cin_(entity).page new file mode 100644 index 000000000..9406d2304 --- /dev/null +++ b/Recycling2_imp2_cin_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 imp2 cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling2\_imp2\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_imp3_cin_(entity).page b/Recycling2_imp3_cin_(entity).page new file mode 100644 index 000000000..26b6c8e48 --- /dev/null +++ b/Recycling2_imp3_cin_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 imp3 cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling2\_imp3\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_mancintro_cam_(entity).page b/Recycling2_mancintro_cam_(entity).page new file mode 100644 index 000000000..84aea434e --- /dev/null +++ b/Recycling2_mancintro_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 mancintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **recycling2\_mancintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_mancintro_manc_(entity).page b/Recycling2_mancintro_manc_(entity).page new file mode 100644 index 000000000..9dd651a67 --- /dev/null +++ b/Recycling2_mancintro_manc_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 mancintro manc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **recycling2\_mancintro\_manc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_mancintro_pipes_(entity).page b/Recycling2_mancintro_pipes_(entity).page new file mode 100644 index 000000000..6f78c9917 --- /dev/null +++ b/Recycling2_mancintro_pipes_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 mancintro pipes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **recycling2\_mancintro\_pipes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_mancintro_player_(entity).page b/Recycling2_mancintro_player_(entity).page new file mode 100644 index 000000000..94bbbd816 --- /dev/null +++ b/Recycling2_mancintro_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 mancintro player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **recycling2\_mancintro\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_video_betruger_(entity).page b/Recycling2_video_betruger_(entity).page new file mode 100644 index 000000000..8fe982ba9 --- /dev/null +++ b/Recycling2_video_betruger_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 video betruger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_head | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **recycling2\_video\_betruger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Recycling2_video_cam_(entity).page b/Recycling2_video_cam_(entity).page new file mode 100644 index 000000000..07fe6b1ed --- /dev/null +++ b/Recycling2_video_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Recycling2 video cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **recycling2\_video\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Red_(Material_stage_keyword).page b/Red_(Material_stage_keyword).page new file mode 100644 index 000000000..c0e6fa36d --- /dev/null +++ b/Red_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Red (Material stage keyword) +... + +Description +----------- + +The **red** keyword multiples the red channel of the associated map by the given value. + +Usage +----- + + red + +Parameters +---------- + +- *redval* - the value by which the red channel of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of the red channel by half. + + { + map path/to/image.tga + red 0.5 + } + +Notes +----- + +Not Available. + diff --git a/RefProxy_(script_event).page b/RefProxy_(script_event).page new file mode 100644 index 000000000..de04c4edd --- /dev/null +++ b/RefProxy_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RefProxy (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +abahr: + +Usage +----- + +*entity* refProxy( *string* **scriptObjectName** ) + +Parameters +---------- + +- [scriptObjectName] - + +Examples +-------- + + sys.refProxy( "my_script_object" ); + +Notes +----- + +Not available. + diff --git a/RefillAmmo_(script_event).page b/RefillAmmo_(script_event).page new file mode 100644 index 000000000..2d065a503 --- /dev/null +++ b/RefillAmmo_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RefillAmmo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Refills all the ammo for any weapon the player is carrying + +Usage +----- + +void refillAmmo( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ReleaseProxy_(script_event).page b/ReleaseProxy_(script_event).page new file mode 100644 index 000000000..2333428a6 --- /dev/null +++ b/ReleaseProxy_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ReleaseProxy (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*void* releaseProxy( *string* **scriptObjectName** ) + +Parameters +---------- + +- [scriptObjectName] - + +Examples +-------- + + sys.releaseProxy( "my_script_object" ); + +Notes +----- + +This script event does not return any values. + diff --git a/ReloadDecls_(console_command).page b/ReloadDecls_(console_command).page new file mode 100644 index 000000000..1856a9716 --- /dev/null +++ b/ReloadDecls_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ReloadDecls (console command) +... + +Description +----------- + +Reloads all [declarations](Declarations "Declarations") . + +Usage +----- + +At the console type... + + reloadDecls + +Parameters +---------- + +Not Available. + +Notes +----- + +This console command is useful when working with declaration files as it allows you to reload them to view the changes. + diff --git a/ReloadImages_(console_command).page b/ReloadImages_(console_command).page new file mode 100644 index 000000000..ad12c47f1 --- /dev/null +++ b/ReloadImages_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ReloadImages (console command) +... + +Description +----------- + +This command reloads all texture images. + +Usage +----- + +At the console type... + + reloadImages + +Parameters +---------- + +This command does not accept parameters. + +Notes +----- + +This command is useful when testing image edits while in game. + diff --git a/ReloadScript_(console_command).page b/ReloadScript_(console_command).page new file mode 100644 index 000000000..d897e8833 --- /dev/null +++ b/ReloadScript_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ReloadScript (console command) +... + +Description +----------- + +Reloads and recompiles the game scripts at run time. + +Usage +----- + +At the console type... + + reloadScript + +Notes +----- + +reloadScript will exit you from the map, so you must reload the map manually from the console. If reloadScript works successfully, you will see this message: + + *********************************************** + ERROR: Exiting map to reload scripts + *********************************************** + +That is the only error that indicates a success condition. If you see a different error, your script did not compile and the game will not run. + diff --git a/ReloadSurface_(console_command).page b/ReloadSurface_(console_command).page new file mode 100644 index 000000000..ef13cbca8 --- /dev/null +++ b/ReloadSurface_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: ReloadSurface (console command) +... + +Description +----------- + +This command reloads both the [material declaration](Material_%28decl%29 "Material (decl)") and corresponding texture images for the surface currently in the crosshairs. + +Usage +----- + +At the console type... + + reloadSurface + +Parameters +---------- + +This command does not accept parameters. + +Notes +----- + +This command is useful when testing a material shader on a surface in game. + +You can make small changes to a material in general, point your crosshairs at the surface in game, and use this console command to see the effect of those changes. + diff --git a/RemoteRenderMap_(Material_stage_keyword).page b/RemoteRenderMap_(Material_stage_keyword).page new file mode 100644 index 000000000..7e5ba4d9c --- /dev/null +++ b/RemoteRenderMap_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: RemoteRenderMap (Material stage keyword) +... + +Description +----------- + +The **remoteRenderMap** keyword defines a buffer to render a remote image in to (for cameras). The entity this material is applied to has to support remote render views. + +Usage +----- + + remoteRenderMap [width] [height] + +Parameters +---------- + +- [width] = The width of the buffer +- [height] = The height of the buffer + +Example +------- + +Render the view of a camera into a 128 by 128 buffer... + + { + remoteRenderMap 128 128 + } + +Notes +----- + +The results produced by this keyword often times require manipulation via the [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") and [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") keywords to be useable. + diff --git a/RemoveBinds_(script_event).page b/RemoveBinds_(script_event).page new file mode 100644 index 000000000..9922230bf --- /dev/null +++ b/RemoveBinds_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveBinds (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes all attached entities from the game. + +Usage +----- + +*void* removeBinds() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.removeBinds(); + +Notes +----- + +This script event does not return any values. + diff --git a/RemoveInitialSplineAngles_(script_event).page b/RemoveInitialSplineAngles_(script_event).page new file mode 100644 index 000000000..76ad0daf6 --- /dev/null +++ b/RemoveInitialSplineAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveInitialSplineAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Subtracts the initial spline angles to maintain the initial orientation of the mover. + +Usage +----- + +void removeInitialSplineAngles( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/RemoveNullActiveEntities_(script_event).page b/RemoveNullActiveEntities_(script_event).page new file mode 100644 index 000000000..cc4b17eff --- /dev/null +++ b/RemoveNullActiveEntities_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveNullActiveEntities (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +'void' removeNullActiveEntities( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/RemoveNullTargets_(script_event).page b/RemoveNullTargets_(script_event).page new file mode 100644 index 000000000..60de7ba23 --- /dev/null +++ b/RemoveNullTargets_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveNullTargets (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes all references to target\_null. + +Usage +----- + +*void* removeNullTargets() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + + $my_entity.removeNullTargets(); + +Notes +----- + +This script event does not return any values. + diff --git a/RemoveTarget_(script_event).page b/RemoveTarget_(script_event).page new file mode 100644 index 000000000..ac67b2bd9 --- /dev/null +++ b/RemoveTarget_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveTarget (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes an entity from the current entity's list of targets + +Usage +----- + +*void* removeTarget( *entity* **ent** ) + +Parameters +---------- + +- [ent] - Target to remove. + +Examples +-------- + + $my_entity.removeTarget( $my_entity_2 ); + +Notes +----- + +This script event does not return any values. + diff --git a/RemoveUpdateSpawner_(script_event).page b/RemoveUpdateSpawner_(script_event).page new file mode 100644 index 000000000..4ddfa4073 --- /dev/null +++ b/RemoveUpdateSpawner_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RemoveUpdateSpawner (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes the monster and updates its spawner, if it has one + +Usage +----- + +void removeUpdateSpawner( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Remove_(console_command).page b/Remove_(console_command).page new file mode 100644 index 000000000..febaedfa9 --- /dev/null +++ b/Remove_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Remove (console command) +... + +Description +----------- + +This command will remove the specified entity from the gameworld. + +Usage +----- + +At the console type... + + remove [entity] + +Parameters +---------- + +- [entity] - the name of the entity. + +Notes +----- + +None. + diff --git a/Remove_(script_event).page b/Remove_(script_event).page new file mode 100644 index 000000000..24dd059ab --- /dev/null +++ b/Remove_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Remove (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes this entity from the game. + +Usage +----- + +*void* remove() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.remove(); + +Notes +----- + +This script event does not return any values. + diff --git a/RenderDef_(GUI_item_type).page b/RenderDef_(GUI_item_type).page new file mode 100644 index 000000000..a096e32f2 --- /dev/null +++ b/RenderDef_(GUI_item_type).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: RenderDef (GUI item type) +... + +Much like windowDef, but it can contain a 3D model (in the [LWO](LWO_%28file_format%29 "LWO (file format)") format). + +Additional properties +--------------------- + +- [animClass](AnimClass_%28GUI_item_property%29 "AnimClass (GUI item property)") +- [anim](Anim_%28GUI_item_property%29 "Anim (GUI item property)") +- [model](Model_%28GUI_item_property%29 "Model (GUI item property)") +- [modelRotate](ModelRotate_%28GUI_item_property%29 "ModelRotate (GUI item property)") +- [modelOrigin](ModelOrigin_%28GUI_item_property%29 "ModelOrigin (GUI item property)") +- [needsRender](NeedsRender_%28GUI_item_property%29 "NeedsRender (GUI item property)") +- [viewOffset](ViewOffset_%28GUI_item_property%29 "ViewOffset (GUI item property)") +- [lightOrigin](LightOrigin_%28GUI_item_property%29 "LightOrigin (GUI item property)") +- [lightColor](LightColor_%28GUI_item_property%29 "LightColor (GUI item property)") + +Example(s) +---------- + + renderDef MarsRender { + rect 0, 20, 640, 430 + visible 1 + backcolor 0, 0, 0, 0.4 + model "models/wipes/planet2.lwo" + needsRender 1 + modelRotate 0, time * 0.001, 0, 0 + modelOrigin -80, 0, -25, 0 + viewOffset -300, -28, 0, 0 + lightOrigin 0, 0, 0, 0 + lightColor 1, 1, 1, 1 + notime 1 + definevec4 "$marsRotate" 0, time * 0.001, 0, 0 + float starmove 0 + } + diff --git a/RenderbumpFlat_(console_command).page b/RenderbumpFlat_(console_command).page new file mode 100644 index 000000000..74ba76e0d --- /dev/null +++ b/RenderbumpFlat_(console_command).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: RenderbumpFlat (console command) +... + +Description +----------- + +This command renders a normal map from a high polygon model. The resulting normal map is intended for use on map geometry (walls, ceilings, floors, ect...). + +Usage +----- + +At the console type... + + renderbumpFlat [-size width height] [model] + +Parameters +---------- + +- [width] - The width of the output image. +- [height] - The height of the output image. +- [model] - The model used to render the normal map. + +Notes +----- + +If the image size is not specified, the default of 256 x 256 is used. + +If the target resolution is larger than your current resolution, you will need to adjust the [r\_mode](R_mode_%28cvar%29 "R mode (cvar)") CVar and issue a [vid\_restart](Vid_restart_%28console_command%29 "Vid restart (console command)") command to accommodate a larger image. Since this command renders in windowed mode it's important that the desktop resolution provides enough screen real estate to display the entire window. + +Models must be oriented towards a specific axis in order to be captured during the render process. Details are as follows... + +- .LWO - Negative Z Axis +- .ASE - ??? + +A color map is also exported. The colors are determined by the base color of each polygon. For clarification, base color does not refer to vertex colors, procedural textures or texture maps but rather the color of a polygon when no texture is applied. + diff --git a/Renderbump_(Material_global_keyword).page b/Renderbump_(Material_global_keyword).page new file mode 100644 index 000000000..e22e57d5e --- /dev/null +++ b/Renderbump_(Material_global_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Renderbump (Material global keyword) +... + +Description +----------- + +Defines the parameters for use with the [renderbump](Renderbump_%28console_command%29 "Renderbump (console command)") console command. + +Usage +----- + +In the global section of your material shader type... + + renderbump [-size ] [-aa ] [-trace ] [-colormap] + +Parameters +---------- + +- \ - File system path to write the image(s) to, relative to base directory (e.g. "models/mapobjects/crate.tga"). +- \ - The high polygon model to capture normal map data from. +- [-size \ \] - Specifies dimensions of the rendered image(s) with \ and \ (image dimensions should be specified in powers of two, e.g. "128"). If not specified, \ and \ default to 256. +- [-aa \] - The amount of antialiasing applied to the normal map (e.g. "0", "1", or "2"). +- [-trace \] - The distance from the low poly geometry to begin the raytrace. This is a normalized value, from 0.01 to 1.0. Renderbump performance suffers as this value is increased. +- [-colormap] - In addition to rendering a bump map, a color map will be produced corresponding to the color of the high poly geometry. The image will be written to the file specified in \ with "\_color" appended to the filename (e.g. "models/mapobjects/crate\_color.tga"). + +Notes +----- + +This command also applies smoothing to the surface of the low poly model. + diff --git a/Renderbump_(console_command).page b/Renderbump_(console_command).page new file mode 100644 index 000000000..a4bc802cb --- /dev/null +++ b/Renderbump_(console_command).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Renderbump (console command) +... + +Description +----------- + +This command renders a normal map using both a high polygon and a low polygon model. The resulting image is intended for use on the low polygon model. + +Usage +----- + +At the console type... + + renderbump [model] + +Parameters +---------- + +- [model] - The low polygon model to be used in game. + +Notes +----- + +This command gathers all of it's parameters from the material shader referenced by the low poly model. + +Specifically, it looks at the [renderbump](Renderbump_%28Material_global_keyword%29 "Renderbump (Material global keyword)") global keyword in the material shader. + +Failure to provide the engine with enough free memory to work with can result in a **cant malloc x megs** error. + +It's recommended that you free up as much system memory (RAM) as possible before issuing this command by closing unnecessary programs and that you ensure your pagefile (virtual memory) is set to allocate at least as much hard drive space as your system memory if not one and a half times that amount. + diff --git a/Renderer_(source_folder).page b/Renderer_(source_folder).page new file mode 100644 index 000000000..e3d06753c --- /dev/null +++ b/Renderer_(source_folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Annotated_API +toc: no +title: Renderer (source folder) +... + +[RenderSystem.h](Src/renderer/RenderSystem.h_%28source_file%29 "Src/renderer/RenderSystem.h (source file)") + diff --git a/Rendering_with_the_D3_renderengine.page b/Rendering_with_the_D3_renderengine.page new file mode 100644 index 000000000..b6226cba9 --- /dev/null +++ b/Rendering_with_the_D3_renderengine.page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: Rendering with the D3 renderengine +... + +In our mod I had the problem that I needed a rendering which makes a screenshot. This itself is pretty easy to do, but to make it more challenging, I needed the playermodel to NOT show up in my rendering. Instead I have a seperate model, that I need to put in the screenshot and ONLY there. In order to achieve this it took a lot of time to find out how to do such a thing properly, so I thought I will share it here. If there are some errors, please point them out so I can correct them. + +Incidently this information can also help you to create a rearview mirror, or other stuff that you may find usefull for other types of mods, though there may be better ways to do this. It is still usefull for debugging mirrors or surveillance cameras in realtime though. + +The renderengine calls gameLocal for each frame. If you need to do some stuff like this, then the best place to put it is in idGameLocal::Draw or in idGameLocal::RunFrame, because the entities have been presented at this point already. I used Draw() for this. If you take a look at it, then you can see that it is pretty short and only calls + + player->playerView.RenderPlayerView( player->hud ); + +When you want to make changes to the gameworld you should insert your code before this call, otherwise they may show up on you screen instead, which can be quite usefull. + +Each rendering, also the main view that you can see in as the game screen is defined by a renderview structure, which contains the info how the rendering should be done. Most notebly it is defining the field of view (fov) and the screendimensions, as well as the cameraposition. So the first thing you have to do in order to create a rendering is to fill out this structure accordingly. One thing to note here is, that your camera doesn't neccessarily must be contained inside a brush in order to make a rendering of that room. For example, if your room is 200 units high and your camera is positioned at 400 units, it will still render the room as if the wall were invisible unless there is something else that obstructs the view, of course. You also have to fill out the width and height fields which reflect the size of actual renderview. + +If you want to do similar stuff like me there is one requirement. When I render the snapshot I don't want to see the playermodel in my own rendering, only my own model should show up. On the other hand, in the gameworld. Conversly my model should never show up in the gameworld and ONLY in my own rendering. In order to achieve this, there are several fields in the renderEntity structure dealing with view ids. A viewId is a simple integer number that gives a rendering a unique id. With this you can control where a certain model may show up or may be invisible as well as where a specific light should show up or a shadow. + + renderworld.h: + typedef struct renderEntity_s + int suppressSurfaceInViewID; + int suppressShadowInViewID; + int suppressShadowInLightID; + int allowSurfaceInViewID; + +The viewids have no particular meaning and are assigned by the SDK code as it sees fit, with the exception of the id 0 which means "all views". In the D3 game the id 1 is used for the player game screen. Surveillance and remote cameras, mirrors and such may each get their individual id. So the best is if you start from the top. In my case I used -1 as my renderid, assuming that cameras will count upwards, so there should be no clash with the id. If you want particular entities to sho up in your rendering, now is the time to do it. Just go through all the entities and set the appropriate fields from above with your renderid. If your entities should show up everywhere you don't need to do this. If you want to swap a model to be visible on one id and not on the other, you must backup the original id and reset it after your renderpass to the old value. Now comes the important step. Any entity that has been changed, must be updated in the renderengine. Otherwise it may not show up at all, or only show up in the next rendercycle.to do this you should use the following code (of course substituting "player" with your own idEntity). + + if((pdef = player->GetModelDefHandle()) != -1) + gameRenderWorld->UpdateEntityDef(pdef, player->GetRenderEntity()); + +Now we are almost there. The next step is to tell the renderengine how we want to render: + + renderSystem->CropRenderSize(width, height, [true|false]); + gameRenderWorld->RenderScene(&renderview); + +Now if you look at the above call, you may notice that you have to specify a width and a height. You may recall from above that, when you fill out the renderview structure, you also have to set a width and height. What does this mean? The answer is that these two values are different and have nothing to do with each other. The width and height in the renderview structure determines the width and height of the overal screenshot you want to capture. These values are related to the screendimensions and are scaled to the actual screen with 640x480 being the biggest. If you ever did some GUI stuff with D3, then you may know these values. This means that 640x480 mwill render the entire screen. If you half it, you will only get half the image. The width and height that you specify in the CropRenderSize() specifies the size of the actual output image. So if you render to a file it means the following: Width/Height in renderstructure set to 640x480 and a cropsize of 120x80 will yield a fullscreen image compressed to 120x80. Conversly a width/height set to 320x240 and a cropsize of 1024x768 will yield an image which only contains half the screen, but at the size of 1024x768. + +Now the next step depends on what you actually need. If you want to take a screenshot and write it to a file then you can use: + + renderSystem->CaptureRenderToFile(FileName); + +The filename is realtive to the doom3 basepath and is also parsed through the internal filesystem of Doom 3. This means you can NOT use for example "C:\\screenshots" as your target path. If you try this, your mod will immediately break to the console because it can not write the path and the renderengine can't continue because of an invalid reference count, which we come to right soon. + +Instead of rendering to a file you can also render to an image directly in memory. + + renderSystem->CaptureRenderToImage(texture/materialname); + +Depending on what you need this for it is preferably to render to an image instead of to a file. However, Id did NOT include the code for idImage in the SDK, because it would give access to a lot of the core rendering function. Therfefore you can not use this rendered image directly. You still can use this image like any other texture though. In my case I need the rendering for additional analysis, so I have to use the filemethod. If you just want to render a snapshot from a mirror, without further processing, then you can use the second method, which is much faster. + +The next step is to undo the renderinformation: + + renderSystem->UnCrop(); + +This step is important, because it ALWAYS have to come in pairs with CropRenderSize from above. If you forget this, you will immediately notice it, because Doom breakes to the console with an errormessaghe and your mod wont continue to run until you fixed it. + +Since in my case I just wanted to swap a model, now I have to replace the entities in the renderengine with their original values. This means I have to do the same as above, with the reverse data: + + if(pdef != -1) + gameRenderWorld->UpdateEntityDef(EntitDef, Entity); + +If you forget this, then your entities wont show up in the regular gameworld anymore. If you don't care where they show up, and used a 0 for the viewids, then you don't have to do this as the renderer already knows about these entities. + + Some of the info above MIGHT be wrong. I know it works for me, but I didn't investigate all + the details. If that is the case for you then it would be cool if you post about it so this + info can be updated accordingly. + +I hope you find this usefull for some effects in your mod. :) + diff --git a/ResetCinematics_(GUI_command).page b/ResetCinematics_(GUI_command).page new file mode 100644 index 000000000..c09d6b40b --- /dev/null +++ b/ResetCinematics_(GUI_command).page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: ResetCinematics (GUI command) +... + +"Resets the cinematics playing in the window to frame 0" (from [iddevnet](https://iddevnet.dhewm3.org/doom3/guis.html) ). + +Syntax +------ + + resetCinematics + +Example(s) +---------- + + resetCinematics; + diff --git a/ResetTime_(GUI_command).page b/ResetTime_(GUI_command).page new file mode 100644 index 000000000..6d35c067f --- /dev/null +++ b/ResetTime_(GUI_command).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: ResetTime (GUI command) +... + +Resets the time for a given item. This is used to "go back in time" and restart pieces of code executed on [onTime](OnTime_%28GUI_item_event%29 "OnTime (GUI item event)") event blocks. + +Syntax +------ + + resetTime [[item] time] + +*item* is the name of the target [GUI item](GUI_items "GUI items") that will have its time changed. If this parameter is omitted, the resetTime command applies to the current item (where this command running from). + +*time* is the new time that will be applied to the target item, in miliseconds. If this parameter is also omitted, it assumes time to be 0. + +Example(s) +---------- + + resetTime "animHandler" "0"; + resetTime "10"; + diff --git a/Respawn_(script_event).page b/Respawn_(script_event).page new file mode 100644 index 000000000..950d97e50 --- /dev/null +++ b/Respawn_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Respawn (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Respawn + +Usage +----- + +void respawn( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/RestorePosition_(script_event).page b/RestorePosition_(script_event).page new file mode 100644 index 000000000..983fe4049 --- /dev/null +++ b/RestorePosition_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RestorePosition (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns this entity to the position stored in the "origin" spawn arg. + +Usage +----- + +*void* restorePosition() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.restorePosition(); + +Notes +----- + +This script event does not return any values. + +This is the position the entity was spawned in unless the "origin" key is changed. Note that there is no guarantee that the entity won't be stuck in another entity when moved, so care should be taken to make sure that isn't possible. + diff --git a/Return_to_Castle_Wolfenstein_2.page b/Return_to_Castle_Wolfenstein_2.page new file mode 100644 index 000000000..76afe3114 --- /dev/null +++ b/Return_to_Castle_Wolfenstein_2.page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Return to Castle Wolfenstein 2 +... + +![](/images/f/f3/Rtcw2square.png) **Return to Castle Wolfenstein 2 has not yet been released** + +*This page is a placeholder that will become the main page for Return to Castle Wolfenstein 2, once it is released. Until then, visit [id Tech 4](Id_Tech_4 "Id Tech 4") for the latest information regarding this game.* + diff --git a/Rgb_(Material_stage_keyword).page b/Rgb_(Material_stage_keyword).page new file mode 100644 index 000000000..d1f5e1f15 --- /dev/null +++ b/Rgb_(Material_stage_keyword).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Rgb (Material stage keyword) +... + +Description +----------- + +The **rgb** keyword multiples the red, green, and blue channels of the associated map by the given value. + +Usage +----- + + rgb + +Parameters +---------- + +- *colorval* - the value by which the red, green, and blue channels of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of the red, green, and blue channels by half. + + { + map path/to/image.tga + rgb 0.5 + } + +Notes +----- + +This keyword is a shorthand way to acomplish the following... + + { + map path/to/image.tga + red 0.5 + green 0.5 + blue 0.5 + } + diff --git a/Rgba_(Material_stage_keyword).page b/Rgba_(Material_stage_keyword).page new file mode 100644 index 000000000..f4a0b3371 --- /dev/null +++ b/Rgba_(Material_stage_keyword).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Rgba (Material stage keyword) +... + +Description +----------- + +The **rgba** keyword multiples all channels of the associated map by the given value. + +Usage +----- + + rgba + +Parameters +---------- + +- *val* - the value by which all channels of the image map should be multiplied + +Example +------- + +The following stage reduces the intensity of all channels by half. + + { + map path/to/image.tga + rgba 0.5 + } + +Notes +----- + +This keyword is a shorthand way to accomplish the following... + + { + map path/to/image.tga + red 0.5 + green 0.5 + blue 0.5 + alpha 0.5 + } + diff --git a/Ricochet_(Material_global_keyword).page b/Ricochet_(Material_global_keyword).page new file mode 100644 index 000000000..13491b016 --- /dev/null +++ b/Ricochet_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Ricochet (Material global keyword) +... + +Description +----------- + +Flags the surface so all shots will ricochet off the surface. + +Usage +----- + +In the global section of your material shader type... + + ricochet + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/RightFoot_(script_event).page b/RightFoot_(script_event).page new file mode 100644 index 000000000..bafe6f690 --- /dev/null +++ b/RightFoot_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RightFoot (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Changes to right foot and plays footstep sound. + +Usage +----- + +void rightFoot( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Roq_(console_command).page b/Roq_(console_command).page new file mode 100644 index 000000000..7b38fbd1a --- /dev/null +++ b/Roq_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Roq (console command) +... + +Description +----------- + +This command encodes a series of images into an [RoQ](ROQ_%28file_format%29 "ROQ (file format)") file. + +Usage +----- + +At the console type... + + roq [paramfile] + +Parameters +---------- + +[paramfile] - An [.roqparam](ROQPARAM_%28file_format%29 "ROQPARAM (file format)") file. + +Notes +----- + +Not Available. + diff --git a/RotateDownTo_(script_event).page b/RotateDownTo_(script_event).page new file mode 100644 index 000000000..b2800cfd0 --- /dev/null +++ b/RotateDownTo_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RotateDownTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a rotation about the given axis by decreasing the current angle towards the given angle. // Uses the current speed/time and acceleration and deceleration settings. + +Usage +----- + +void rotateDownTo( float axis, float angle ) + +Parameters +---------- + +[axis] - The Axis to rotate around in float format. 0 (zero) = X, 1 = Y & 2 = Z + +[angle] = angle in degrees to rotate to + +Examples +-------- + + $light_02_rot.rotateDownTo(0, -70); + +Notes +----- + +Same usage as [rotateUpTo](RotateUpTo_%28script_event%29 "RotateUpTo (script event)") except it of increasing the current angle to get to the destination, it decreases the angle. + diff --git a/RotateOnce_(script_event).page b/RotateOnce_(script_event).page new file mode 100644 index 000000000..b2524da52 --- /dev/null +++ b/RotateOnce_(script_event).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RotateOnce (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Causes an [entity](Entity "Entity") to perform a rotation along a specified vector once. + +Usage +----- + +*void* rotateOnce( *vector* **rotateAxis** ) + +Parameters +---------- + +- [rotateAxis] - The axis around which the entity will rotate. + +Examples +-------- + + $my_entity.rotateOnce( '0 0 90' ); + +Notes +----- + +This script event does not return any values. This event differs from [rotate](Rotate_%28script_event%29 "Rotate (script event)") in that this is a terminating script event while rotate will force an entity to rotate for the duration of the game. The above example will cause the entity to rotate 90 degrees on the z-axis for the duration that entity's [time](Time_%28script_event%29 "Time (script event)") is set to. If no time is set, the default is 1 second. + + An example of using .time, [accelTime](AccelTime_%28script_event%29 "AccelTime (script event)") , [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") , and rotateOnce in a short script: + + void rotateCube () + { + $cube.time (5); + $cube.accelTime (1); + $cube.decelTime (2); + $cube.rotateOnce ('0 0 180'); + } + +This script function will cause an entity named "cube" to rotate 180 degrees on the Z-axis, within a time period of 5 seconds. The entity will take 1 second to accelerate to its top speed, it will rotate for 2 seconds at its top speed and finally it will spend 2 seconds to decelerate from its top speed to the stopped position. + diff --git a/RotateTo_(script_event).page b/RotateTo_(script_event).page new file mode 100644 index 000000000..d6bc05666 --- /dev/null +++ b/RotateTo_(script_event).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RotateTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Causes an [entity](Entity "Entity") to perform a rotation along a specified vector. + +Usage +----- + +*void* rotateTo( *vector* **rotateAxis** ) + +Parameters +---------- + +- [rotateAxis] - The axis around which the entity will rotate. + +Examples +-------- + + $my_entity.rotateTo( '0 0 90' ); + +Notes +----- + +This script event does not return any values. This event differs from [rotateOnce](RotateOnce_%28script_event%29 "RotateOnce (script event)") in that this rotates an entity to a specific degree on the axis as opposed to adding to the current degree. The above example will cause the entity to rotate to 90 degrees on the z-axis from the entity's 0 angle for the duration that entity's [time](Time_%28script_event%29 "Time (script event)") is set to. If no time is set, the default is 1 second. + + An example of using .time, [accelTime](AccelTime_%28script_event%29 "AccelTime (script event)") , [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") , and rotateOnce in a short script: + + void rotateCube () + { + $cube.time (5); + $cube.accelTime (1); + $cube.decelTime (2); + $cube.rotateTo ('0 0 180'); + } + +This script function will cause an entity named "cube" to rotate to 180 degrees on the Z-axis, within a time period of 5 seconds. The entity will take 1 second to accelerate to its top speed, it will rotate for 2 seconds at its top speed and finally it will spend 2 seconds to decelerate from its top speed to the stopped position. + diff --git a/RotateUpTo_(script_event).page b/RotateUpTo_(script_event).page new file mode 100644 index 000000000..556702ccc --- /dev/null +++ b/RotateUpTo_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: RotateUpTo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a rotation about the given axis by increasing the current angle towards the given angle. + +Usage +----- + +void rotateUpTo( *float* **axis** , *float* **angle** ) + +Parameters +---------- + +[axis] - The Axis to rotate around in float format. 0 (zero) = X, 1 = Y & 2 = Z + +[angle] - angle in degrees to rotate to + +Examples +-------- + +This example shows a mover (light\_02\_rot) rotated on the X (0) axis increasing it's degrees to -70 degrees from it's current position. + + $light_02_rot.rotateUpTo(0, -70); + +Notes +----- + +Uses the current speed/time and acceleration and deceleration settings. + diff --git a/Rotate_(Material_stage_keyword).page b/Rotate_(Material_stage_keyword).page new file mode 100644 index 000000000..36e5fd9ef --- /dev/null +++ b/Rotate_(Material_stage_keyword).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Rotate (Material stage keyword) +... + +Description +----------- + +The **rotate** keyword rotates the given stage by the expressed amount. + +Usage +----- + + rotate [value] + +Parameters +---------- + +- [value] = The degree to rotate the stage + +Example +------- + +Rotate at a constant rate... + + { + rotate time + map textures/custom/foo.tga + } + +Notes +----- + +Not Available. + diff --git a/Rotate_(script_event).page b/Rotate_(script_event).page new file mode 100644 index 000000000..e08bafaeb --- /dev/null +++ b/Rotate_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Rotate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +This function causes an entity to continuously rotate N degrees in one second. + +Usage +----- + +*void* rotate( *vector* **rotateAxis** ) + +Parameters +---------- + +[rotateAxis] - The axis around which the entity will rotate in order Y Z X. + +Examples +-------- + + $my_entity.rotate( '0 0 90' ); + +Notes +----- + +This script event does not return any values. This event differs from [rotateOnce](RotateOnce_%28script_event%29 "RotateOnce (script event)") in that rotate will force an entity to continuing rotating for the duration of the game. The above example will cause the entity to complete a 90 degree rotation on the x-axis in one second then repeat endlessly. The [time](Time_%28script_event%29 "Time (script event)") function has no effect here except in combination with something like [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") when the time value will then define the duration that the entity continues to rotate. + diff --git a/RunScript_(GUI_command).page b/RunScript_(GUI_command).page new file mode 100644 index 000000000..af1438a6c --- /dev/null +++ b/RunScript_(GUI_command).page @@ -0,0 +1,23 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: RunScript (GUI command) +... + +Runs a [script](Scripting "Scripting") defined by the user. This is the real way to extend the GUI functionality: while you can create all kinds of fancy graphics on the GUI, it can't do much feature-wise. To integrate the GUI script with the rest of the game engine, you'll want to use this command to run external scripts or functions. + +Notice that a script can also be called using the [set](Set_%28GUI_command%29 "Set (GUI command)") command with *cmd* and *runscript* parameters. id Software used this a lot on their code, as it allows you to call specific functions within scripts. + +Syntax +------ + + runScript script + +*script* is the name of a script to run. On Doom 3, this is usually a reference to a GUI parameter defined on your map, so most GUI scripts can be reused. + +Example(s) +---------- + + runScript "gui::gui_parm6"; + diff --git a/SCRIPT_(file_format).page b/SCRIPT_(file_format).page new file mode 100644 index 000000000..fe36731ad --- /dev/null +++ b/SCRIPT_(file_format).page @@ -0,0 +1,207 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: SCRIPT (file format) +... + +Script files define a sequence of events grouped into 1 or more blocks. They are used in [different fields](Scripting#Different_fields "Scripting") like eg. level scripting or GUI actions. Scripts use a custom language with a syntax similar to C++ and are stored in plain-text ASCII files. + +Syntax +------ + +The following should be a quick reference for scripting constructs. If you are new, read [Scripting basics](Scripting_basics "Scripting basics") for more text and examples. + +### General Syntax + +The following is a list of special characters and general syntax information. + + ; +Follows all commands. More than one command may exist on a single line. Informs the engine that the following is the end of a command. + + + + // +Single line comment. Declares the text from this point to the end of the line a comment and is not executed. Can also be used to null out a line of code for debugging. + + + + /\* and \*/ +Comment. Declares the text from /\* to \*/ a comment and the text contained therein is not executed. Can also be used to null out a portion of code for debugging. + + + + { and } +Script block. These show the start and end points of a group of commands. See the more complex structures further down. + + + + ( and ) +Group. Used to fix operator precedence or grouping conditional expressions. + + + + $ +Precedes all direct entity references. Informs the engine that the following is an entity reference. See [basic scripting with entities](Scripting_basics#Entities "Scripting basics") + + + + . +Precedes a [script event](Script_events "Script events") or [script object](Script_object "Script object") function. Informs the engine that the following function-like call is a script event or object function. + +### Operators + +#### Simple Operators + + = +Assignment + + \+ +Add + + \- +Subtract + + \* +Multiply + + / +Divide + + % +Modulo / Remainder + + ++ +Add 1 / Increment + + \-- +Subtract 1 / Decrement + +#### Conditional Operators + + == +Equals + + \>= +Greater or Equal + + \<= +Lesser or Equal + + && +And + + || +Or + + ! +Not + +#### Bit Operators + + & +Bitwise And + + | +Bitwise Or + + ~ +Bitwise XOr (?) + +#### Special Assignment Operators + + += +Add and Assign + + -= +Subtract and Assign + + \*= +Multiply and Assign + + /= +Divide and Assign + + %= +Calculate Remainder and Assign + + &= +Bitwise And and Assign + + |= +Bitwise Or and Assign + +### Conditional Structures + + if ( \ ) { + } +Checks if the condition is true, if so it executes the code block between { and } after the condition. + + + + if ( \ ) { + } else { + } +Check if the condition is true, if so execute the code block just behind the condition. If not, execute the code block after the else keyword. + +### Loop Structures + + while ( \ ) { + } +Execute the code block behind the condition for as long as the condition is true. + + + + for ( [start code]; [condition]; [loop code] ) { + } +When the structure is entered, the [start code] will be executed. Then the condition will be checked. At the end of the code block, the [loop code] is executed. After this, the condition is checked again and the loop will go on for as long as the condition is true. + +### Code grouping + + \ \ ( [variable list] ) { + } +Function structure. Used to group commands which need to be called more than once. The variable list is separated with commas can be empty. A return type is required, use [void](Data_types#void "Data types") if nothing is returned. + + + + object \ [ +\] { + + } +Object structure. Used to describe the behavior of an entity. It can inherit from other object definitions. See [script object](Script_object "Script object") for more information. + + + + namespace \ { + } +Namespace group. All variable and function names are then isolated from the global namespace. Used to avoid conflicts when [including](SCRIPT_%28file_format%29#Include) more then 1 script. + +### Special + +These are various statements which no real relation. + + \#define \ \ +Defines a read-only global value. The name is mostly written uppercase. + + + + \#ifdef \ + \#endif +Conditional inclusion block. The contents will only be parsed if the constant is defined using \#define. + + + + \#ifndef \ + \#endif +Conditional inclusion block. The contents will only be parsed if the constant is *not* defined. + + + + \#include "\" +Will define all global variables and functions used in the specified script file. Mostly reserved for scripts which need functions from other scripts to increase code reuse. + +Editing tools +------------- + +Since scripts are plain-text files, a simple [text editor](Text_editor "Text editor") can be used to edit or create scripts. + diff --git a/SKIN_(file_format).page b/SKIN_(file_format).page new file mode 100644 index 000000000..81755eb35 --- /dev/null +++ b/SKIN_(file_format).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: SKIN (file format) +... + +Skin files contain skin definitions [Skin\_(decl)](Skin_%28decl%29 "Skin (decl)") . + diff --git a/SNDSHD_(file_format).page b/SNDSHD_(file_format).page new file mode 100644 index 000000000..0a00dd1f3 --- /dev/null +++ b/SNDSHD_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: SNDSHD (file format) +... + +.sndshd files contain [sound declarations](Sound_%28decl%29 "Sound (decl)") or what are more commonly refered to as sound shaders. + +The files are ASCII (plain text) and can be located in the /sound folder. + diff --git a/SPK_(file_format).page b/SPK_(file_format).page new file mode 100644 index 000000000..399112d39 --- /dev/null +++ b/SPK_(file_format).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: File_formats +toc: yes +title: SPK (file format) +... + +![](/images/5/5d/Rtcw2square_bg.png) The information on this page is specific to [Wolfenstein](Wolfenstein "Wolfenstein") . + +------------------------------------------------------------------------ + +SPK is a Stream pack, an archive for game assets used by the Streamtech stream loader. + +Technical details +----------------- + +File starts with a magic number (4 bytes), then come 1-n chunks. + +Each chunk consists of a magic number referring to the format (4 bytes), the uncompressed size (4 bytes), the compressed size (4 bytes) and then a zlib-compressed block (sizes only refer to this block). + +each block (uncompressed) contains a file table and then the files: the file table contains a bunch of 0-terminated strings (path + filename) and after each string 2x the size of the corresponding file (2x 4 bytes) + +The files themselves are always aligned to 4-byte boundaries, the padding bytes are somehow not always 0, for unknown reason. + +The extensions will be unverified until the SDK release. + +Magic Number | Format | Extension +--------------------------------- + +- AASS | aas28 | [AAS](AAS_%28file_format%29 "AAS (file format)") + + + +- BRAI | brain | [BRAIN](BRAIN_%28file_format%29 "BRAIN (file format)") + + + +- DECL | decls | [DECLS](DECLS_%28file_format%29 "DECLS (file format)") + + + +- ENTS | emap | Binary entities + + + +- HKXA | hkxa | + + + +- HKXR | hkxr | + + + +- HKXS | hkxs | + + + +- MODL | md5r | MD5R + + + +- PBBF | MD5RBin | MD5RBin + + + +- PROC | proc | MD5RProc + + + +- SGFX | gfx | Scaleform GFX + + + +- SKEL | skel | + + + +- SNDS | mp3 | MP3 + + + +- TXTR | DDS | [DDS](DDS_%28file_format%29 "DDS (file format)") + + + +- VIDO | bik | Bink Video + +Tools +----- + +Unpacker with source code: [http://www.daedalus-tools.mx.tc/](https://web.archive.org/web/20090928064241/http://www.daedalus-tools.mx.tc/ "http://www.daedalus-tools.mx.tc/") + diff --git a/S_clipVolumes_(cvar).page b/S_clipVolumes_(cvar).page new file mode 100644 index 000000000..02337a1a0 --- /dev/null +++ b/S_clipVolumes_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S clipVolumes (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_clipVolumes [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_constantAmplitude_(cvar).page b/S_constantAmplitude_(cvar).page new file mode 100644 index 000000000..7f92c5a52 --- /dev/null +++ b/S_constantAmplitude_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S constantAmplitude (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_constantAmplitude [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_decompressionLimit_(cvar).page b/S_decompressionLimit_(cvar).page new file mode 100644 index 000000000..de9ecb056 --- /dev/null +++ b/S_decompressionLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S decompressionLimit (cvar) +... + +Description +----------- + +specifies maximum uncompressed sample lengthin seconds + +Usage +----- + +At the console type... + + s_decompressionLimit [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_doorDistanceAdd_(cvar).page b/S_doorDistanceAdd_(cvar).page new file mode 100644 index 000000000..00e17d72d --- /dev/null +++ b/S_doorDistanceAdd_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S doorDistanceAdd (cvar) +... + +Description +----------- + +reduce sound volume with this distance whengoing through a door + +Usage +----- + +At the console type... + + s_doorDistanceAdd [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_dotbias2_(cvar).page b/S_dotbias2_(cvar).page new file mode 100644 index 000000000..dd7170028 --- /dev/null +++ b/S_dotbias2_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S dotbias2 (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_dotbias2 [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_dotbias6_(cvar).page b/S_dotbias6_(cvar).page new file mode 100644 index 000000000..264f5fde0 --- /dev/null +++ b/S_dotbias6_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S dotbias6 (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_dotbias6 [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_drawSounds_(cvar).page b/S_drawSounds_(cvar).page new file mode 100644 index 000000000..22c89d5f5 --- /dev/null +++ b/S_drawSounds_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S drawSounds (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_drawSounds [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_force22kHz_(cvar).page b/S_force22kHz_(cvar).page new file mode 100644 index 000000000..5300aace3 --- /dev/null +++ b/S_force22kHz_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S force22kHz (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_force22kHz [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_globalFraction_(cvar).page b/S_globalFraction_(cvar).page new file mode 100644 index 000000000..6e97a7115 --- /dev/null +++ b/S_globalFraction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S globalFraction (cvar) +... + +Description +----------- + +volume to all speakers when not spatialized + +Usage +----- + +At the console type... + + s_globalFraction [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_maxSoundsPerShader_(cvar).page b/S_maxSoundsPerShader_(cvar).page new file mode 100644 index 000000000..630a6463e --- /dev/null +++ b/S_maxSoundsPerShader_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S maxSoundsPerShader (cvar) +... + +Description +----------- + +This Cvar defines how many different sounds are played for each [sound shader](Sound_%28decl%29 "Sound (decl)") . + +Usage +----- + +At the console type... + + s_maxSoundsPerShader [Int] + +Parameters +---------- + +- [Int] - Sets the number of sounds. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +If set to 0 there is no limit and the engine will randomly choose which sound to play from the sound shader whenever that shader is triggered. Any other number means that only from the first up to the \ sounds are loaded into memory and used by the engine. In this case the order in which the sound files are defined in the sound shader matters. + diff --git a/S_meterTopTime_(cvar).page b/S_meterTopTime_(cvar).page new file mode 100644 index 000000000..ae0a356d4 --- /dev/null +++ b/S_meterTopTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S meterTopTime (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_meterTopTime [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_minVolume2_(cvar).page b/S_minVolume2_(cvar).page new file mode 100644 index 000000000..92b4f025c --- /dev/null +++ b/S_minVolume2_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S minVolume2 (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_minVolume2 [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_minVolume6_(cvar).page b/S_minVolume6_(cvar).page new file mode 100644 index 000000000..8795cc15b --- /dev/null +++ b/S_minVolume6_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S minVolume6 (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_minVolume6 [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_muteEAXReverb_(cvar).page b/S_muteEAXReverb_(cvar).page new file mode 100644 index 000000000..5cd596401 --- /dev/null +++ b/S_muteEAXReverb_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S muteEAXReverb (cvar) +... + +Description +----------- + +mute EAX reverb + +Usage +----- + +At the console type... + + s_muteEAXReverb [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_noSound_(cvar).page b/S_noSound_(cvar).page new file mode 100644 index 000000000..7ccb1967b --- /dev/null +++ b/S_noSound_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S noSound (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_noSound [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_numberOfSpeakers_(cvar).page b/S_numberOfSpeakers_(cvar).page new file mode 100644 index 000000000..7cb24d376 --- /dev/null +++ b/S_numberOfSpeakers_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S numberOfSpeakers (cvar) +... + +Description +----------- + +Number of channels used for mixing. + +Usage +----- + +At the console type... + + s_numberOfSpeakers [channels] + +Parameters +---------- + +- [channels] + - 2 - Stereo speakers/headphones. + - 4 - Quadraphonics (ETQW only). + - 6 - 5.1 Surround. + - 8 - 7.1 Surround (ETQW only). + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +In Windows the proper speaker setup has be selected in the Control Panel. + diff --git a/S_playDefaultSound_(cvar).page b/S_playDefaultSound_(cvar).page new file mode 100644 index 000000000..f5c7f993b --- /dev/null +++ b/S_playDefaultSound_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S playDefaultSound (cvar) +... + +Description +----------- + +play a beep for missing sounds + +Usage +----- + +At the console type... + + s_playDefaultSound [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_quadraticFalloff_(cvar).page b/S_quadraticFalloff_(cvar).page new file mode 100644 index 000000000..09346b985 --- /dev/null +++ b/S_quadraticFalloff_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S quadraticFalloff (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_quadraticFalloff [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_realTimeDecoding_(cvar).page b/S_realTimeDecoding_(cvar).page new file mode 100644 index 000000000..342d8ad48 --- /dev/null +++ b/S_realTimeDecoding_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S realTimeDecoding (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_realTimeDecoding [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_reverbFeedback_(cvar).page b/S_reverbFeedback_(cvar).page new file mode 100644 index 000000000..4ca26adf7 --- /dev/null +++ b/S_reverbFeedback_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S reverbFeedback (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_reverbFeedback [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_reverbTime_(cvar).page b/S_reverbTime_(cvar).page new file mode 100644 index 000000000..082c6bf90 --- /dev/null +++ b/S_reverbTime_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S reverbTime (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_reverbTime [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_reverse_(cvar).page b/S_reverse_(cvar).page new file mode 100644 index 000000000..876d64baa --- /dev/null +++ b/S_reverse_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S reverse (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_reverse [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_showLevelMeter_(cvar).page b/S_showLevelMeter_(cvar).page new file mode 100644 index 000000000..449fd5545 --- /dev/null +++ b/S_showLevelMeter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S showLevelMeter (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_showLevelMeter [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_showStartSound_(cvar).page b/S_showStartSound_(cvar).page new file mode 100644 index 000000000..043cb520c --- /dev/null +++ b/S_showStartSound_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S showStartSound (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_showStartSound [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_singleEmitter_(cvar).page b/S_singleEmitter_(cvar).page new file mode 100644 index 000000000..97e2bc695 --- /dev/null +++ b/S_singleEmitter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S singleEmitter (cvar) +... + +Description +----------- + +mute all sounds but this emitter + +Usage +----- + +At the console type... + + s_singleEmitter [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_subFraction_(cvar).page b/S_subFraction_(cvar).page new file mode 100644 index 000000000..18298cc92 --- /dev/null +++ b/S_subFraction_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S subFraction (cvar) +... + +Description +----------- + +volume to subwoofer in 5.1 + +Usage +----- + +At the console type... + + s_subFraction [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_useEAXReverb_(cvar).page b/S_useEAXReverb_(cvar).page new file mode 100644 index 000000000..a43f7fb81 --- /dev/null +++ b/S_useEAXReverb_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S useEAXReverb (cvar) +... + +Description +----------- + +use EAX reverb + +Usage +----- + +At the console type... + + s_useEAXReverb [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_useOcclusion_(cvar).page b/S_useOcclusion_(cvar).page new file mode 100644 index 000000000..08e714dc2 --- /dev/null +++ b/S_useOcclusion_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S useOcclusion (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + s_useOcclusion [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/S_useOpenAL_(cvar).page b/S_useOpenAL_(cvar).page new file mode 100644 index 000000000..99c173eb2 --- /dev/null +++ b/S_useOpenAL_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: S useOpenAL (cvar) +... + +Description +----------- + +use openal + +Usage +----- + +At the console type... + + s_useOpenAL [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDXsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Sandbox.page b/Sandbox.page new file mode 100644 index 000000000..73643888e --- /dev/null +++ b/Sandbox.page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: The Sandbox +... + +Note the Meta-Data above, that can be used to switch on/off the Table Of Contents (TOC) and to set categories (a comma seperated list of words without spaces) + +Use this page to try out Markdown without damaging any "real" page. + +# A Section + +bla + +## A Sub-Section + +blub + +### A Sub-Sub-Section + +Another Section, with a table! +============================= + + +| Fruit | color | taste | +|---------|---------|---------| +| Oranges | orange | sweet | +| Lemons | yellow | sour | +| Apples | red | sweet | +| Cucumbers | green | disgusting | + +And another Subsection with Lists in it +---------------------- + +List: + +* foo + - foobar +* bar +* baz + +List with numbers: + +1. first point +2. second point +3. third point +1. fourth point (ha!) + +Some term + ~ a definition, which can even go over + several lines, if indented accordingly + +Another term + ~ another definition, note that if you leave two spaces + at the end of the line, it'll linebreak in the output + +# This section is about Code + +You can write code-blocks with syntax-highlighting, using three backticks (```) as delimiters +and specifying the programming language for highliting after the begin-of-codeblock-backticks, just like on github: + + ```c++ + int main(int arg, char** argv) + { + std::cout << "Hello, World!" << std::endl; + return 0; + } + ``` + +will result in: + +```c++ +int main(int arg, char** argv) +{ + std::cout << "Hello, World!" << std::endl; + return 0; +} +``` + +If you want to write code in-line, displayed in monospaced font and without parsing any tags, like the `` tag in HTML, just use backticks, e.g. +``` +This is some horrible uninteresting text about HTML-tags making text fat, like `` and ``. +``` +Will result in: +This is some horrible uninteresting text about HTML-tags making text fat, like `` and ``. + +# Of course, we can also have links and images: + +[An external link to OpenTechBFG](https://github.com/OpenTechEngine/OpenTechBFG) + +[The Wikis Home Page, an example for an internal Link](/Home) + +[Look, the Coding category!](/_category/Coding) + +![A picture of our awesome Logo](/img/logo.png) + +Now the greatest thing ever: +[![](/images/images_2_2c_Q4square.png)](/Quake_4) +yes, it's a picture with a link! diff --git a/SaveRagdolls_(console_command).page b/SaveRagdolls_(console_command).page new file mode 100644 index 000000000..9433c7ad9 --- /dev/null +++ b/SaveRagdolls_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: SaveRagdolls (console command) +... + +Description +----------- + +This command saves the position of ragdolls in the current map. + +Usage +----- + +At the console type... + + saveRagdolls + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +Changes do not update in the editor unless the map is reloaded. + diff --git a/Say_(script_event).page b/Say_(script_event).page new file mode 100644 index 000000000..cf2ff49c5 --- /dev/null +++ b/Say_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Say (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Multiplayer - Print this line on the network + +Usage +----- + +void say( string text ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Scale_(Image_program_function).page b/Scale_(Image_program_function).page new file mode 100644 index 000000000..ae60d1c87 --- /dev/null +++ b/Scale_(Image_program_function).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Scale (Image program function) +... + +Description +----------- + +This function will scale color and alpha by a defined amount. + +Usage +----- + + scale ([map], [float],[float],[float],[float]) + +Parameters +---------- + +- [map] - The image to be scaled. +- [float] - RGBA + +Example +------- + +Reduce red by 50% + + textures/half_size + { + { + blend diffusemap + map scale(textures/decals/plasma_burn.tga, 0.5,1,1,1) + } + } + +Notes +----- + +None. + diff --git a/Scale_(Material_stage_keyword).page b/Scale_(Material_stage_keyword).page new file mode 100644 index 000000000..bcab9f415 --- /dev/null +++ b/Scale_(Material_stage_keyword).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Scale (Material stage keyword) +... + +Description +----------- + +The **scale** stage keyword instructs the game to scale the texture in U and V dimensions using the specified factors. + +Due to scaling in U and V coordinates, scaling does the opposite of what might be expected - scaling by 2 causes the texture to be made *smaller* by a factor of 2, rather than bigger. In this sense the values could be considered "tiling" factors rather than scaling factors. + +Usage +----- + + scale , + +Parameters +---------- + + U scale +A floating point value that determines the texture scale on the U axis. + + V scale +A floating point value that determines the texture scale on the V axis. + +Example +------- + +Tile a texture into a 2-by-2 grid relative to its original size. + + { + blend diffusemap + map textures/path/to/image.tga + scale 2, 2 + } + +Stretch a texture to ten times its original size (probably not a good idea). + + { + blend diffusemap + map textures/path/to/image.tga + scale 0.1, 0.1 + } + +Notes +----- + +None. + diff --git a/Screenshot_(console_command).page b/Screenshot_(console_command).page new file mode 100644 index 000000000..8f941749d --- /dev/null +++ b/Screenshot_(console_command).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Screenshot (console command) +... + +Description +----------- + +This command takes a snapshot of the current screen and saves it to file. + +Usage +----- + +At the console type... + + screenshot [Width] [Height] [Samples] + +Parameters +---------- + +All the parameters are optional. + +- [Width] - Screen size in pixels. +- [Height] - Screen size in pixels. +- [Samples] - Number of shots taken. + +Notes +----- + +This command will generate a . [TGA](TGA_%28file_format%29 "TGA (file format)") . The [Samples] value will provide artificial [Antialiasing](Antialiasing "Antialiasing") by blending all the shots together. If you'd like to simulate soft shadows in a Doom 3 screenshot you can set the following in your [autoexec.cfg](CFG_%28file_format%29 "CFG (file format)") : + + bind F11 "r_useOptimizedShadows 0;r_lightSourceRadius 5;screenshot 1024 768 64" + diff --git a/Script_(console_command).page b/Script_(console_command).page new file mode 100644 index 000000000..c46684192 --- /dev/null +++ b/Script_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Script (console command) +... + +Description +----------- + +This command will execute the specified script function. + +Usage +----- + +At the console type... + + script [cmd] + +Parameters +---------- + +- [cmd] - the script function to execute. + +Notes +----- + +It is not possible to pass parameters. + +It may be possible to execute script events as well. This has yet to be verified. + diff --git a/Script_controlpoint_(entity).page b/Script_controlpoint_(entity).page new file mode 100644 index 000000000..b5c17e7c3 --- /dev/null +++ b/Script_controlpoint_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Script controlpoint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Invisible mover used for compound rotations and movements. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crusher | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Invisible mover used for compound rotations and movements. | +| editor\_usage1 | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover](IdMover_%28class%29 "IdMover (class)")* + - *[hhMover](HhMover_%28class%29 "HhMover (class)")* + - **script\_controlpoint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Script_controlpoint_rotating_(entity).page b/Script_controlpoint_rotating_(entity).page new file mode 100644 index 000000000..df288e809 --- /dev/null +++ b/Script_controlpoint_rotating_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Script controlpoint rotating (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| dmg | damage to inflict when blocked. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| speed | determines how fast it moves. | +| start\_on | Description not available. | +| target | Description not available. | +| x\_axis | Description not available. | +| y\_axis | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idMover\_Periodic](IdMover_Periodic_%28class%29 "IdMover Periodic (class)")* + - *[idRotater](IdRotater_%28class%29 "IdRotater (class)")* + - [func\_rotating](Func_rotating_%28entity%29 "Func rotating (entity)") + - **script\_controlpoint\_rotating** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Script_events.page b/Script_events.page new file mode 100644 index 000000000..840f56257 --- /dev/null +++ b/Script_events.page @@ -0,0 +1,8 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Script_events.page +redirect: Scripting +... + diff --git a/Script_events_(Doom_3).page b/Script_events_(Doom_3).page new file mode 100644 index 000000000..cd42d4699 --- /dev/null +++ b/Script_events_(Doom_3).page @@ -0,0 +1,550 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Script events (Doom 3) +... + +![](/images/c/cb/D3square_bg.png) The information on this page is specific to [Doom 3](Doom_3 "Doom 3") . + +------------------------------------------------------------------------ + +Script events are commands used in Doom 3's native scripting language. + +Existing script events as of version 1.3.1302 (1.3). + +System Events +------------- + +Events declared in [idThread](IdThread_%28class%29 "IdThread (class)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +- [angToForward](AngToForward_%28script_event%29 "AngToForward (script event)") +- [angToRight](AngToRight_%28script_event%29 "AngToRight (script event)") +- [angToUp](AngToUp_%28script_event%29 "AngToUp (script event)") +- [assert](Assert_%28script_event%29 "Assert (script event)") +- [clearPersistantArgs](ClearPersistantArgs_%28script_event%29 "ClearPersistantArgs (script event)") +- [clearSignalThread](ClearSignalThread_%28script_event%29 "ClearSignalThread (script event)") +- [copySpawnArgs](CopySpawnArgs_%28script_event%29 "CopySpawnArgs (script event)") +- [cos](Cos_%28script_event%29 "Cos (script event)") +- [CrossProduct](CrossProduct_%28script_event%29 "CrossProduct (script event)") +- [debugArrow](DebugArrow_%28script_event%29 "DebugArrow (script event)") +- [debugBounds](DebugBounds_%28script_event%29 "DebugBounds (script event)") +- [debugCircle](DebugCircle_%28script_event%29 "DebugCircle (script event)") +- [debugLine](DebugLine_%28script_event%29 "DebugLine (script event)") +- [DotProduct](DotProduct_%28script_event%29 "DotProduct (script event)") +- [drawText](DrawText_%28script_event%29 "DrawText (script event)") +- [error](Error_%28script_event%29 "Error (script event)") +- [fadeIn](FadeIn_%28script_event%29 "FadeIn (script event)") +- [fadeOut](FadeOut_%28script_event%29 "FadeOut (script event)") +- [fadeTo](FadeTo_%28script_event%29 "FadeTo (script event)") +- [firstPerson](FirstPerson_%28script_event%29 "FirstPerson (script event)") +- [getcvar](Getcvar_%28script_event%29 "Getcvar (script event)") +- [getEntity](GetEntity_%28script_event%29 "GetEntity (script event)") +- [getFrameTime](GetFrameTime_%28script_event%29 "GetFrameTime (script event)") +- [getPersistantFloat](GetPersistantFloat_%28script_event%29 "GetPersistantFloat (script event)") +- [getPersistantString](GetPersistantString_%28script_event%29 "GetPersistantString (script event)") +- [getPersistantVector](GetPersistantVector_%28script_event%29 "GetPersistantVector (script event)") +- [getTicsPerSecond](GetTicsPerSecond_%28script_event%29 "GetTicsPerSecond (script event)") +- [getTime](GetTime_%28script_event%29 "GetTime (script event)") +- [getTraceBody](GetTraceBody_%28script_event%29 "GetTraceBody (script event)") +- [getTraceEndPos](GetTraceEndPos_%28script_event%29 "GetTraceEndPos (script event)") +- [getTraceEntity](GetTraceEntity_%28script_event%29 "GetTraceEntity (script event)") +- [getTraceFraction](GetTraceFraction_%28script_event%29 "GetTraceFraction (script event)") +- [getTraceJoint](GetTraceJoint_%28script_event%29 "GetTraceJoint (script event)") +- [getTraceNormal](GetTraceNormal_%28script_event%29 "GetTraceNormal (script event)") +- [influenceActive](InfluenceActive_%28script_event%29 "InfluenceActive (script event)") +- [isClient](IsClient_%28script_event%29 "IsClient (script event)") +- [isMultiplayer](IsMultiplayer_%28script_event%29 "IsMultiplayer (script event)") +- [killthread](Killthread_%28script_event%29 "Killthread (script event)") +- [music](Music_%28script_event%29 "Music (script event)") +- [onSignal](OnSignal_%28script_event%29 "OnSignal (script event)") +- [pause](Pause_%28script_event%29 "Pause (script event)") +- [print](Print_%28script_event%29 "Print (script event)") +- [println](Println_%28script_event%29 "Println (script event)") +- [radiusDamage](RadiusDamage_%28script_event%29 "RadiusDamage (script event)") +- [random](Random_%28script_event%29 "Random (script event)") +- [respawn](Respawn_%28script_event%29 "Respawn (script event)") +- [say](Say_%28script_event%29 "Say (script event)") +- [setCamera](SetCamera_%28script_event%29 "SetCamera (script event)") +- [setcvar](Setcvar_%28script_event%29 "Setcvar (script event)") +- [setPersistantArg](SetPersistantArg_%28script_event%29 "SetPersistantArg (script event)") +- [setSpawnArg](SetSpawnArg_%28script_event%29 "SetSpawnArg (script event)") +- [sin](Sin_%28script_event%29 "Sin (script event)") +- [spawn](Spawn_%28script_event%29 "Spawn (script event)") +- [SpawnFloat](SpawnFloat_%28script_event%29 "SpawnFloat (script event)") +- [SpawnString](SpawnString_%28script_event%29 "SpawnString (script event)") +- [SpawnVector](SpawnVector_%28script_event%29 "SpawnVector (script event)") +- [sqrt](Sqrt_%28script_event%29 "Sqrt (script event)") +- [strLeft](StrLeft_%28script_event%29 "StrLeft (script event)") +- [strLength](StrLength_%28script_event%29 "StrLength (script event)") +- [strMid](StrMid_%28script_event%29 "StrMid (script event)") +- [strRight](StrRight_%28script_event%29 "StrRight (script event)") +- [strSkip](StrSkip_%28script_event%29 "StrSkip (script event)") +- [strToFloat](StrToFloat_%28script_event%29 "StrToFloat (script event)") +- [terminate](Terminate_%28script_event%29 "Terminate (script event)") +- [threadname](Threadname_%28script_event%29 "Threadname (script event)") +- [trace](Trace_%28script_event%29 "Trace (script event)") +- [tracePoint](TracePoint_%28script_event%29 "TracePoint (script event)") +- [trigger](Trigger_%28script_event%29 "Trigger (script event)") +- [vecLength](VecLength_%28script_event%29 "VecLength (script event)") +- [vecNormalize](VecNormalize_%28script_event%29 "VecNormalize (script event)") +- [VecToAngles](VecToAngles_%28script_event%29 "VecToAngles (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [waitFor](WaitFor_%28script_event%29 "WaitFor (script event)") +- [waitForThread](WaitForThread_%28script_event%29 "WaitForThread (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") +- [warning](Warning_%28script_event%29 "Warning (script event)") + +Entity Events +------------- + +Events declared in the [base spawn class](Base_spawn_class "Base spawn class") [idEntity](IdEntity_%28class%29 "IdEntity (class)") + +All entities have these events. + +- [activate](Activate_%28script_event%29 "Activate (script event)") +- [activateTargets](ActivateTargets_%28script_event%29 "ActivateTargets (script event)") +- [bind](Bind_%28script_event%29 "Bind (script event)") +- [bindPosition](BindPosition_%28script_event%29 "BindPosition (script event)") +- [bindToJoint](BindToJoint_%28script_event%29 "BindToJoint (script event)") +- [cacheSoundShader](CacheSoundShader_%28script_event%29 "CacheSoundShader (script event)") +- [callFunction](CallFunction_%28script_event%29 "CallFunction (script event)") +- [clearSignal](ClearSignal_%28script_event%29 "ClearSignal (script event)") +- [distanceTo](DistanceTo_%28script_event%29 "DistanceTo (script event)") +- [distanceToPoint](DistanceToPoint_%28script_event%29 "DistanceToPoint (script event)") +- [fadeSound](FadeSound_%28script_event%29 "FadeSound (script event)") +- [getAngles](GetAngles_%28script_event%29 "GetAngles (script event)") +- [getAngularVelocity](GetAngularVelocity_%28script_event%29 "GetAngularVelocity (script event)") +- [getColor](GetColor_%28script_event%29 "GetColor (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getLinearVelocity](GetLinearVelocity_%28script_event%29 "GetLinearVelocity (script event)") +- [getMaxs](GetMaxs_%28script_event%29 "GetMaxs (script event)") +- [getMins](GetMins_%28script_event%29 "GetMins (script event)") +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [getNextKey](GetNextKey_%28script_event%29 "GetNextKey (script event)") +- [getOrigin](GetOrigin_%28script_event%29 "GetOrigin (script event)") +- [getShaderParm](GetShaderParm_%28script_event%29 "GetShaderParm (script event)") +- [getSize](GetSize_%28script_event%29 "GetSize (script event)") +- [getTarget](GetTarget_%28script_event%29 "GetTarget (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getWorldOrigin](GetWorldOrigin_%28script_event%29 "GetWorldOrigin (script event)") +- [hasFunction](HasFunction_%28script_event%29 "HasFunction (script event)") +- [hide](Hide_%28script_event%29 "Hide (script event)") +- [isHidden](IsHidden_%28script_event%29 "IsHidden (script event)") +- [numTargets](NumTargets_%28script_event%29 "NumTargets (script event)") +- [randomTarget](RandomTarget_%28script_event%29 "RandomTarget (script event)") +- [remove](Remove_%28script_event%29 "Remove (script event)") +- [removeBinds](RemoveBinds_%28script_event%29 "RemoveBinds (script event)") +- [restorePosition](RestorePosition_%28script_event%29 "RestorePosition (script event)") +- [setAngles](SetAngles_%28script_event%29 "SetAngles (script event)") +- [setAngularVelocity](SetAngularVelocity_%28script_event%29 "SetAngularVelocity (script event)") +- [setColor](SetColor_%28script_event%29 "SetColor (script event)") +- [setGuiFloat](SetGuiFloat_%28script_event%29 "SetGuiFloat (script event)") +- [setGuiParm](SetGuiParm_%28script_event%29 "SetGuiParm (script event)") +- [setKey](SetKey_%28script_event%29 "SetKey (script event)") +- [setLinearVelocity](SetLinearVelocity_%28script_event%29 "SetLinearVelocity (script event)") +- [setModel](SetModel_%28script_event%29 "SetModel (script event)") +- [setName](SetName_%28script_event%29 "SetName (script event)") +- [setNeverDormant](SetNeverDormant_%28script_event%29 "SetNeverDormant (script event)") +- [setOrigin](SetOrigin_%28script_event%29 "SetOrigin (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") +- [setShaderParms](SetShaderParms_%28script_event%29 "SetShaderParms (script event)") +- [setSize](SetSize_%28script_event%29 "SetSize (script event)") +- [setSkin](SetSkin_%28script_event%29 "SetSkin (script event)") +- [setWorldOrigin](SetWorldOrigin_%28script_event%29 "SetWorldOrigin (script event)") +- [show](Show_%28script_event%29 "Show (script event)") +- [startFx](StartFx_%28script_event%29 "StartFx (script event)") +- [startSound](StartSound_%28script_event%29 "StartSound (script event)") +- [startSoundShader](StartSoundShader_%28script_event%29 "StartSoundShader (script event)") +- [stopSound](StopSound_%28script_event%29 "StopSound (script event)") +- [touches](Touches_%28script_event%29 "Touches (script event)") +- [unbind](Unbind_%28script_event%29 "Unbind (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") + +idActor Events +-------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idActor](IdActor_%28class%29 "IdActor (class)") + +- [animDistance](AnimDistance_%28script_event%29 "AnimDistance (script event)") +- [animLength](AnimLength_%28script_event%29 "AnimLength (script event)") +- [animState](AnimState_%28script_event%29 "AnimState (script event)") +- [checkAnim](CheckAnim_%28script_event%29 "CheckAnim (script event)") +- [chooseAnim](ChooseAnim_%28script_event%29 "ChooseAnim (script event)") +- [closestEnemyToPoint](ClosestEnemyToPoint_%28script_event%29 "ClosestEnemyToPoint (script event)") +- [disableEyeFocus](DisableEyeFocus_%28script_event%29 "DisableEyeFocus (script event)") +- [disablePain](DisablePain_%28script_event%29 "DisablePain (script event)") +- [enableAnim](EnableAnim_%28script_event%29 "EnableAnim (script event)") +- [enableEyeFocus](EnableEyeFocus_%28script_event%29 "EnableEyeFocus (script event)") +- [enablePain](EnablePain_%28script_event%29 "EnablePain (script event)") +- [finishAction](FinishAction_%28script_event%29 "FinishAction (script event)") +- [getAnimState](GetAnimState_%28script_event%29 "GetAnimState (script event)") +- [getHead](GetHead_%28script_event%29 "GetHead (script event)") +- [getPainAnim](GetPainAnim_%28script_event%29 "GetPainAnim (script event)") +- [getState](GetState_%28script_event%29 "GetState (script event)") +- [hasAnim](HasAnim_%28script_event%29 "HasAnim (script event)") +- [hasEnemies](HasEnemies_%28script_event%29 "HasEnemies (script event)") +- [idleAnim](IdleAnim_%28script_event%29 "IdleAnim (script event)") +- [inAnimState](InAnimState_%28script_event%29 "InAnimState (script event)") +- [nextEnemy](NextEnemy_%28script_event%29 "NextEnemy (script event)") +- [overrideAnim](OverrideAnim_%28script_event%29 "OverrideAnim (script event)") +- [preventPain](PreventPain_%28script_event%29 "PreventPain (script event)") +- [setAnimPrefix](SetAnimPrefix_%28script_event%29 "SetAnimPrefix (script event)") +- [SetConstraintPosition](SetConstraintPosition_%28script_event%29 "SetConstraintPosition (script event)") +- [setNextState](SetNextState_%28script_event%29 "SetNextState (script event)") +- [setState](SetState_%28script_event%29 "SetState (script event)") +- [setSyncedAnimWeight](SetSyncedAnimWeight_%28script_event%29 "SetSyncedAnimWeight (script event)") +- [stopAnim](StopAnim_%28script_event%29 "StopAnim (script event)") + +idAFEntity\_ClawFourFingers Events +---------------------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idAFEntity\_ClawFourFingers](IdAFEntity_ClawFourFingers_%28class%29 "IdAFEntity ClawFourFingers (class)") + +- [setFingerAngle](SetFingerAngle_%28script_event%29 "SetFingerAngle (script event)") +- [stopFingers](StopFingers_%28script_event%29 "StopFingers (script event)") + +idAI Events +----------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idAI](IdAI_%28class%29 "IdAI (class)") + +- [allowDamage](AllowDamage_%28script_event%29 "AllowDamage (script event)") +- [allowHiddenMovement](AllowHiddenMovement_%28script_event%29 "AllowHiddenMovement (script event)") +- [allowMovement](AllowMovement_%28script_event%29 "AllowMovement (script event)") +- [animTurn](AnimTurn_%28script_event%29 "AnimTurn (script event)") +- [attackBegin](AttackBegin_%28script_event%29 "AttackBegin (script event)") +- [attackEnd](AttackEnd_%28script_event%29 "AttackEnd (script event)") +- [attackMelee](AttackMelee_%28script_event%29 "AttackMelee (script event)") +- [attackMissile](AttackMissile_%28script_event%29 "AttackMissile (script event)") +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [becomeRagdoll](BecomeRagdoll_%28script_event%29 "BecomeRagdoll (script event)") +- [becomeSolid](BecomeSolid_%28script_event%29 "BecomeSolid (script event)") +- [burn](Burn_%28script_event%29 "Burn (script event)") +- [canBecomeSolid](CanBecomeSolid_%28script_event%29 "CanBecomeSolid (script event)") +- [canHitEnemy](CanHitEnemy_%28script_event%29 "CanHitEnemy (script event)") +- [canHitEnemyFromAnim](CanHitEnemyFromAnim_%28script_event%29 "CanHitEnemyFromAnim (script event)") +- [canHitEnemyFromJoint](CanHitEnemyFromJoint_%28script_event%29 "CanHitEnemyFromJoint (script event)") +- [canReachEnemy](CanReachEnemy_%28script_event%29 "CanReachEnemy (script event)") +- [canReachEntity](CanReachEntity_%28script_event%29 "CanReachEntity (script event)") +- [canReachPosition](CanReachPosition_%28script_event%29 "CanReachPosition (script event)") +- [canSee](CanSee_%28script_event%29 "CanSee (script event)") +- [chargeAttack](ChargeAttack_%28script_event%29 "ChargeAttack (script event)") +- [clearBurn](ClearBurn_%28script_event%29 "ClearBurn (script event)") +- [clearEnemy](ClearEnemy_%28script_event%29 "ClearEnemy (script event)") +- [clearFlyOffset](ClearFlyOffset_%28script_event%29 "ClearFlyOffset (script event)") +- [closestReachableEnemyOfEntity](ClosestReachableEnemyOfEntity_%28script_event%29 "ClosestReachableEnemyOfEntity (script event)") +- [createMissile](CreateMissile_%28script_event%29 "CreateMissile (script event)") +- [directDamage](DirectDamage_%28script_event%29 "DirectDamage (script event)") +- [disableAFPush](DisableAFPush_%28script_event%29 "DisableAFPush (script event)") +- [disableClip](DisableClip_%28script_event%29 "DisableClip (script event)") +- [disableGravity](DisableGravity_%28script_event%29 "DisableGravity (script event)") +- [enableAFPush](EnableAFPush_%28script_event%29 "EnableAFPush (script event)") +- [enableClip](EnableClip_%28script_event%29 "EnableClip (script event)") +- [enableGravity](EnableGravity_%28script_event%29 "EnableGravity (script event)") +- [enemyInCombatCone](EnemyInCombatCone_%28script_event%29 "EnemyInCombatCone (script event)") +- [enemyPositionValid](EnemyPositionValid_%28script_event%29 "EnemyPositionValid (script event)") +- [enemyRange](EnemyRange_%28script_event%29 "EnemyRange (script event)") +- [enemyRange2D](EnemyRange2D_%28script_event%29 "EnemyRange2D (script event)") +- [entityInAttackCone](EntityInAttackCone_%28script_event%29 "EntityInAttackCone (script event)") +- [faceEnemy](FaceEnemy_%28script_event%29 "FaceEnemy (script event)") +- [faceEntity](FaceEntity_%28script_event%29 "FaceEntity (script event)") +- [facingIdeal](FacingIdeal_%28script_event%29 "FacingIdeal (script event)") +- [findActorsInBounds](FindActorsInBounds_%28script_event%29 "FindActorsInBounds (script event)") +- [findEnemy](FindEnemy_%28script_event%29 "FindEnemy (script event)") +- [findEnemyAI](FindEnemyAI_%28script_event%29 "FindEnemyAI (script event)") +- [findEnemyInCombatNodes](FindEnemyInCombatNodes_%28script_event%29 "FindEnemyInCombatNodes (script event)") +- [fireMissileAtTarget](FireMissileAtTarget_%28script_event%29 "FireMissileAtTarget (script event)") +- [getClosestHiddenTarget](GetClosestHiddenTarget_%28script_event%29 "GetClosestHiddenTarget (script event)") +- [getCombatNode](GetCombatNode_%28script_event%29 "GetCombatNode (script event)") +- [getCurrentYaw](GetCurrentYaw_%28script_event%29 "GetCurrentYaw (script event)") +- [getEnemy](GetEnemy_%28script_event%29 "GetEnemy (script event)") +- [getEnemyEyePos](GetEnemyEyePos_%28script_event%29 "GetEnemyEyePos (script event)") +- [getEnemyPos](GetEnemyPos_%28script_event%29 "GetEnemyPos (script event)") +- [getHealth](GetHealth_%28script_event%29 "GetHealth (script event)") +- [getJumpVelocity](GetJumpVelocity_%28script_event%29 "GetJumpVelocity (script event)") +- [getMoveType](GetMoveType_%28script_event%29 "GetMoveType (script event)") +- [getObstacle](GetObstacle_%28script_event%29 "GetObstacle (script event)") +- [getRandomTarget](GetRandomTarget_%28script_event%29 "GetRandomTarget (script event)") +- [getReachableEntityPosition](GetReachableEntityPosition_%28script_event%29 "GetReachableEntityPosition (script event)") +- [getTalkTarget](GetTalkTarget_%28script_event%29 "GetTalkTarget (script event)") +- [getTurnDelta](GetTurnDelta_%28script_event%29 "GetTurnDelta (script event)") +- [getTurnRate](GetTurnRate_%28script_event%29 "GetTurnRate (script event)") +- [heardSound](HeardSound_%28script_event%29 "HeardSound (script event)") +- [ignoreDamage](IgnoreDamage_%28script_event%29 "IgnoreDamage (script event)") +- [kickObstacles](KickObstacles_%28script_event%29 "KickObstacles (script event)") +- [kill](Kill_%28script_event%29 "Kill (script event)") +- [launchMissile](LaunchMissile_%28script_event%29 "LaunchMissile (script event)") +- [locateEnemy](LocateEnemy_%28script_event%29 "LocateEnemy (script event)") +- [lookAt](LookAt_%28script_event%29 "LookAt (script event)") +- [lookAtEnemy](LookAtEnemy_%28script_event%29 "LookAtEnemy (script event)") +- [meleeAttackToJoint](MeleeAttackToJoint_%28script_event%29 "MeleeAttackToJoint (script event)") +- [moveOutOfRange](MoveOutOfRange_%28script_event%29 "MoveOutOfRange (script event)") +- [moveStatus](MoveStatus_%28script_event%29 "MoveStatus (script event)") +- [moveToAttackPosition](MoveToAttackPosition_%28script_event%29 "MoveToAttackPosition (script event)") +- [moveToCover](MoveToCover_%28script_event%29 "MoveToCover (script event)") +- [moveToEnemy](MoveToEnemy_%28script_event%29 "MoveToEnemy (script event)") +- [moveToEnemyHeight](MoveToEnemyHeight_%28script_event%29 "MoveToEnemyHeight (script event)") +- [moveToEntity](MoveToEntity_%28script_event%29 "MoveToEntity (script event)") +- [moveToPosition](MoveToPosition_%28script_event%29 "MoveToPosition (script event)") +- [muzzleFlash](MuzzleFlash_%28script_event%29 "MuzzleFlash (script event)") +- [numSmokeEmitters](NumSmokeEmitters_%28script_event%29 "NumSmokeEmitters (script event)") +- [preBurn](PreBurn_%28script_event%29 "PreBurn (script event)") +- [predictEnemyPos](PredictEnemyPos_%28script_event%29 "PredictEnemyPos (script event)") +- [pushPointIntoAAS](PushPointIntoAAS_%28script_event%29 "PushPointIntoAAS (script event)") +- [randomPath](RandomPath_%28script_event%29 "RandomPath (script event)") +- [radiusDamageFromJoint](RadiusDamageFromJoint_%28script_event%29 "RadiusDamageFromJoint (script event)") +- [restoreMove](RestoreMove_%28script_event%29 "RestoreMove (script event)") +- [saveMove](SaveMove_%28script_event%29 "SaveMove (script event)") +- [setBoneMod](SetBoneMod_%28script_event%29 "SetBoneMod (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") +- [setFlyOffset](SetFlyOffset_%28script_event%29 "SetFlyOffset (script event)") +- [setFlySpeed](SetFlySpeed_%28script_event%29 "SetFlySpeed (script event)") +- [setHealth](SetHealth_%28script_event%29 "SetHealth (script event)") +- [setMoveType](SetMoveType_%28script_event%29 "SetMoveType (script event)") +- [setSmokeVisibility](SetSmokeVisibility_%28script_event%29 "SetSmokeVisibility (script event)") +- [setTalkState](SetTalkState_%28script_event%29 "SetTalkState (script event)") +- [setTalkTarget](SetTalkTarget_%28script_event%29 "SetTalkTarget (script event)") +- [setTurnRate](SetTurnRate_%28script_event%29 "SetTurnRate (script event)") +- [shrivel](Shrivel_%28script_event%29 "Shrivel (script event)") +- [slideTo](SlideTo_%28script_event%29 "SlideTo (script event)") +- [stopMove](StopMove_%28script_event%29 "StopMove (script event)") +- [stopRagdoll](StopRagdoll_%28script_event%29 "StopRagdoll (script event)") +- [stopThinking](StopThinking_%28script_event%29 "StopThinking (script event)") +- [testAnimAttack](TestAnimAttack_%28script_event%29 "TestAnimAttack (script event)") +- [testAnimMove](TestAnimMove_%28script_event%29 "TestAnimMove (script event)") +- [testAnimMoveTowardEnemy](TestAnimMoveTowardEnemy_%28script_event%29 "TestAnimMoveTowardEnemy (script event)") +- [testChargeAttack](TestChargeAttack_%28script_event%29 "TestChargeAttack (script event)") +- [testMeleeAttack](TestMeleeAttack_%28script_event%29 "TestMeleeAttack (script event)") +- [testMoveToPosition](TestMoveToPosition_%28script_event%29 "TestMoveToPosition (script event)") +- [travelDistanceBetweenEntities](TravelDistanceBetweenEntities_%28script_event%29 "TravelDistanceBetweenEntities (script event)") +- [travelDistanceBetweenPoints](TravelDistanceBetweenPoints_%28script_event%29 "TravelDistanceBetweenPoints (script event)") +- [travelDistanceToEntity](TravelDistanceToEntity_%28script_event%29 "TravelDistanceToEntity (script event)") +- [travelDistanceToPoint](TravelDistanceToPoint_%28script_event%29 "TravelDistanceToPoint (script event)") +- [turnTo](TurnTo_%28script_event%29 "TurnTo (script event)") +- [turnToEntity](TurnToEntity_%28script_event%29 "TurnToEntity (script event)") +- [turnToPos](TurnToPos_%28script_event%29 "TurnToPos (script event)") +- [waitAction](WaitAction_%28script_event%29 "WaitAction (script event)") +- [waitMove](WaitMove_%28script_event%29 "WaitMove (script event)") +- [wakeOnFlashlight](WakeOnFlashlight_%28script_event%29 "WakeOnFlashlight (script event)") +- [wander](Wander_%28script_event%29 "Wander (script event)") + +### idAI\_Vagary Events + +Events declared in the [spawn class](Spawn_class "Spawn class") [idAI\_Vagary](IdAI_Vagary_%28class%29 "IdAI Vagary (class)") + +- [vagary\_ChooseObjectToThrow](Vagary_ChooseObjectToThrow_%28script_event%29 "Vagary ChooseObjectToThrow (script event)") +- [vagary\_ThrowObjectAtEnemy](Vagary_ThrowObjectAtEnemy_%28script_event%29 "Vagary ThrowObjectAtEnemy (script event)") + +idAnimated Events +----------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idAnimated](IdAnimated_%28class%29 "IdAnimated (class)") + +- [launchMissiles](LaunchMissiles_%28script_event%29 "LaunchMissiles (script event)") +- [leftFoot](LeftFoot_%28script_event%29 "LeftFoot (script event)") +- [rightFoot](RightFoot_%28script_event%29 "RightFoot (script event)") +- [startRagdoll](StartRagdoll_%28script_event%29 "StartRagdoll (script event)") + +idAnimatedEntity Events +----------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)") + +- [clearAllJoints](ClearAllJoints_%28script_event%29 "ClearAllJoints (script event)") +- [clearJoint](ClearJoint_%28script_event%29 "ClearJoint (script event)") +- [getJointAngle](GetJointAngle_%28script_event%29 "GetJointAngle (script event)") +- [getJointHandle](GetJointHandle_%28script_event%29 "GetJointHandle (script event)") +- [getJointPos](GetJointPos_%28script_event%29 "GetJointPos (script event)") +- [setJointAngle](SetJointAngle_%28script_event%29 "SetJointAngle (script event)") +- [setJointPos](SetJointPos_%28script_event%29 "SetJointPos (script event)") + +idCameraAnim Events +------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)") + +- [start](Start_%28script_event%29 "Start (script event)") +- [stop](Stop_%28script_event%29 "Stop (script event)") + +idCombatNode Events +------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idCombatNode](IdCombatNode_%28class%29 "IdCombatNode (class)") + +- [markUsed](MarkUsed_%28script_event%29 "MarkUsed (script event)") + +idDoor Events +------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idDoor](IdDoor_%28class%29 "IdDoor (class)") + +- [close](Close_%28script_event%29 "Close (script event)") +- [disable](Disable_%28script_event%29 "Disable (script event)") +- [enable](Enable_%28script_event%29 "Enable (script event)") +- [isLocked](IsLocked_%28script_event%29 "IsLocked (script event)") +- [isOpen](IsOpen_%28script_event%29 "IsOpen (script event)") +- [lock](Lock_%28script_event%29 "Lock (script event)") +- [open](Open_%28script_event%29 "Open (script event)") + +idForcefield Events +------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idForceField](IdForceField_%28class%29 "IdForceField (class)") + +- [Toggle](Toggle_%28script_event%29 "Toggle (script event)") + +idLight Events +-------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idLight](IdLight_%28class%29 "IdLight (class)") + +- [fadeInLight](FadeInLight_%28script_event%29 "FadeInLight (script event)") +- [fadeOutLight](FadeOutLight_%28script_event%29 "FadeOutLight (script event)") +- [getLightParm](GetLightParm_%28script_event%29 "GetLightParm (script event)") +- [Off](Off_%28script_event%29 "Off (script event)") +- [On](On_%28script_event%29 "On (script event)") +- [setLightParm](SetLightParm_%28script_event%29 "SetLightParm (script event)") +- [setLightParms](SetLightParms_%28script_event%29 "SetLightParms (script event)") +- [setRadius](SetRadius_%28script_event%29 "SetRadius (script event)") +- [setRadiusXYZ](SetRadiusXYZ_%28script_event%29 "SetRadiusXYZ (script event)") +- [setShader](SetShader_%28script_event%29 "SetShader (script event)") + +idMoveable Events +----------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idMoveAble](IdMoveAble_%28class%29 "IdMoveAble (class)") + +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [enableDamage](EnableDamage_%28script_event%29 "EnableDamage (script event)") +- [isAtRest](IsAtRest_%28script_event%29 "IsAtRest (script event)") + +idMover Events +-------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idMover](IdMover_%28class%29 "IdMover (class)") + +- [accelSound](AccelSound_%28script_event%29 "AccelSound (script event)") +- [accelTime](AccelTime_%28script_event%29 "AccelTime (script event)") +- [accelTo](AccelTo_%28script_event%29 "AccelTo (script event)") +- [bob](Bob_%28script_event%29 "Bob (script event)") +- [closePortal](ClosePortal_%28script_event%29 "ClosePortal (script event)") +- [decelSound](DecelSound_%28script_event%29 "DecelSound (script event)") +- [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") +- [decelTo](DecelTo_%28script_event%29 "DecelTo (script event)") +- [disableSplineAngles](DisableSplineAngles_%28script_event%29 "DisableSplineAngles (script event)") +- [enableSplineAngles](EnableSplineAngles_%28script_event%29 "EnableSplineAngles (script event)") +- [isMoving](IsMoving_%28script_event%29 "IsMoving (script event)") +- [isRotating](IsRotating_%28script_event%29 "IsRotating (script event)") +- [move](Move_%28script_event%29 "Move (script event)") +- [moveSound](MoveSound_%28script_event%29 "MoveSound (script event)") +- [moveTo](MoveTo_%28script_event%29 "MoveTo (script event)") +- [moveToPos](MoveToPos_%28script_event%29 "MoveToPos (script event)") +- [openPortal](OpenPortal_%28script_event%29 "OpenPortal (script event)") +- [removeInitialSplineAngles](RemoveInitialSplineAngles_%28script_event%29 "RemoveInitialSplineAngles (script event)") +- [rotate](Rotate_%28script_event%29 "Rotate (script event)") +- [rotateDownTo](RotateDownTo_%28script_event%29 "RotateDownTo (script event)") +- [rotateOnce](RotateOnce_%28script_event%29 "RotateOnce (script event)") +- [rotateTo](RotateTo_%28script_event%29 "RotateTo (script event)") +- [rotateUpTo](RotateUpTo_%28script_event%29 "RotateUpTo (script event)") +- [speed](Speed_%28script_event%29 "Speed (script event)") +- [startSpline](StartSpline_%28script_event%29 "StartSpline (script event)") +- [stopMoving](StopMoving_%28script_event%29 "StopMoving (script event)") +- [stopRotating](StopRotating_%28script_event%29 "StopRotating (script event)") +- [stopSpline](StopSpline_%28script_event%29 "StopSpline (script event)") +- [sway](Sway_%28script_event%29 "Sway (script event)") +- [time](Time_%28script_event%29 "Time (script event)") + +idPlayer Events +--------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idPlayer](IdPlayer_%28class%29 "IdPlayer (class)") + +- [disableWeapon](DisableWeapon_%28script_event%29 "DisableWeapon (script event)") +- [enableWeapon](EnableWeapon_%28script_event%29 "EnableWeapon (script event)") +- [getButtons](GetButtons_%28script_event%29 "GetButtons (script event)") +- [getCurrentWeapon](GetCurrentWeapon_%28script_event%29 "GetCurrentWeapon (script event)") +- [getMove](GetMove_%28script_event%29 "GetMove (script event)") +- [getPreviousWeapon](GetPreviousWeapon_%28script_event%29 "GetPreviousWeapon (script event)") +- [getViewAngles](GetViewAngles_%28script_event%29 "GetViewAngles (script event)") +- [getWeaponEntity](GetWeaponEntity_%28script_event%29 "GetWeaponEntity (script event)") +- [inPDA](InPDA_%28script_event%29 "InPDA (script event)") +- [openPDA](OpenPDA_%28script_event%29 "OpenPDA (script event)") +- [selectWeapon](SelectWeapon_%28script_event%29 "SelectWeapon (script event)") + +idProjectile Events +------------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idProjectile](IdProjectile_%28class%29 "IdProjectile (class)") + +- [getProjectileState](GetProjectileState_%28script_event%29 "GetProjectileState (script event)") + +idWeapon Events +--------------- + +Events declared in the [spawn class](Spawn_class "Spawn class") [idWeapon](IdWeapon_%28class%29 "IdWeapon (class)") + +- [addToClip](AddToClip_%28script_event%29 "AddToClip (script event)") +- [allowDrop](AllowDrop_%28script_event%29 "AllowDrop (script event)") +- [ammoAvailable](AmmoAvailable_%28script_event%29 "AmmoAvailable (script event)") +- [ammoInClip](AmmoInClip_%28script_event%29 "AmmoInClip (script event)") +- [animDone](AnimDone_%28script_event%29 "AnimDone (script event)") +- [autoReload](AutoReload_%28script_event%29 "AutoReload (script event)") +- [clipSize](ClipSize_%28script_event%29 "ClipSize (script event)") +- [createProjectile](CreateProjectile_%28script_event%29 "CreateProjectile (script event)") +- [flashlight](Flashlight_%28script_event%29 "Flashlight (script event)") +- [getBlendFrames](GetBlendFrames_%28script_event%29 "GetBlendFrames (script event)") +- [getOwner](GetOwner_%28script_event%29 "GetOwner (script event)") +- [getWorldModel](GetWorldModel_%28script_event%29 "GetWorldModel (script event)") +- [isInvisible](IsInvisible_%28script_event%29 "IsInvisible (script event)") +- [launchProjectiles](LaunchProjectiles_%28script_event%29 "LaunchProjectiles (script event)") +- [melee](Melee_%28script_event%29 "Melee (script event)") +- [netEndReload](NetEndReload_%28script_event%29 "NetEndReload (script event)") +- [netReload](NetReload_%28script_event%29 "NetReload (script event)") +- [nextWeapon](NextWeapon_%28script_event%29 "NextWeapon (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [playCycle](PlayCycle_%28script_event%29 "PlayCycle (script event)") +- [setBlendFrames](SetBlendFrames_%28script_event%29 "SetBlendFrames (script event)") +- [totalAmmoCount](TotalAmmoCount_%28script_event%29 "TotalAmmoCount (script event)") +- [useAmmo](UseAmmo_%28script_event%29 "UseAmmo (script event)") +- [weaponHolstered](WeaponHolstered_%28script_event%29 "WeaponHolstered (script event)") +- [weaponLowering](WeaponLowering_%28script_event%29 "WeaponLowering (script event)") +- [weaponOutOfAmmo](WeaponOutOfAmmo_%28script_event%29 "WeaponOutOfAmmo (script event)") +- [weaponReady](WeaponReady_%28script_event%29 "WeaponReady (script event)") +- [weaponReloading](WeaponReloading_%28script_event%29 "WeaponReloading (script event)") +- [weaponRising](WeaponRising_%28script_event%29 "WeaponRising (script event)") +- [weaponState](WeaponState_%28script_event%29 "WeaponState (script event)") + +Utility Functions +----------------- + +These functions can be found in *doom\_util.script* . + +- [abs](Abs_%28script_event%29 "Abs (script event)") +- [anglemod180](Anglemod180_%28script_event%29 "Anglemod180 (script event)") +- [anglemod360](Anglemod360_%28script_event%29 "Anglemod360 (script event)") +- [CalcTimeForRotationAroundEntity](CalcTimeForRotationAroundEntity_%28script_event%29 "CalcTimeForRotationAroundEntity (script event)") +- [clearSmoke](ClearSmoke_%28script_event%29 "ClearSmoke (script event)") +- [crossFadeEnt](CrossFadeEnt_%28script_event%29 "CrossFadeEnt (script event)") +- [delayRemove](DelayRemove_%28script_event%29 "DelayRemove (script event)") +- [delayRemoveThread](DelayRemoveThread_%28script_event%29 "DelayRemoveThread (script event)") +- [DelayTime](DelayTime_%28script_event%29 "DelayTime (script event)") +- [fadeInEnt](FadeInEnt_%28script_event%29 "FadeInEnt (script event)") +- [fadeOutEnt](FadeOutEnt_%28script_event%29 "FadeOutEnt (script event)") +- [func\_clipmodel](Func_clipmodel_%28script_event%29 "Func clipmodel (script event)") +- [headlook\_off](Headlook_off_%28script_event%29 "Headlook off (script event)") +- [headlook\_on](Headlook_on_%28script_event%29 "Headlook on (script event)") +- [interpolateShaderParm](InterpolateShaderParm_%28script_event%29 "InterpolateShaderParm (script event)") +- [overrideLegs](OverrideLegs_%28script_event%29 "OverrideLegs (script event)") +- [overrideTorso](OverrideTorso_%28script_event%29 "OverrideTorso (script event)") +- [RandomDelay](RandomDelay_%28script_event%29 "RandomDelay (script event)") +- [RandomTime](RandomTime_%28script_event%29 "RandomTime (script event)") +- [setShaderTime](SetShaderTime_%28script_event%29 "SetShaderTime (script event)") +- [unpause](Unpause_%28script_event%29 "Unpause (script event)") +- [waitForButtonPress](WaitForButtonPress_%28script_event%29 "WaitForButtonPress (script event)") + diff --git a/Script_events_(ETQW).page b/Script_events_(ETQW).page new file mode 100644 index 000000000..3f9634fdd --- /dev/null +++ b/Script_events_(ETQW).page @@ -0,0 +1,1064 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Script events (ETQW) +... + +Script events are the commands used in ET:QW's native scripting language. + +Existing script events as of version 1.1. + +System Events +------------- + +Events declared in [idThread](IdThread_%28class%29 "IdThread (class)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +- [addCheapDecal](AddCheapDecal_%28script_event%29 "AddCheapDecal (script event)") +- [createMaskEditSession](CreateMaskEditSession_%28script_event%29 "CreateMaskEditSession (script event)") +- [handleToString](HandleToString_%28script_event%29 "HandleToString (script event)") +- [stringToHandle](StringToHandle_%28script_event%29 "StringToHandle (script event)") +- [toWStr](ToWStr_%28script_event%29 "ToWStr (script event)") +- [pushLocString](PushLocString_%28script_event%29 "PushLocString (script event)") +- [pushLocStringIndex](PushLocStringIndex_%28script_event%29 "PushLocStringIndex (script event)") +- [localizeStringIndexArgs](LocalizeStringIndexArgs_%28script_event%29 "LocalizeStringIndexArgs (script event)") +- [localizeStringArgs](LocalizeStringArgs_%28script_event%29 "LocalizeStringArgs (script event)") +- [localizeString](LocalizeString_%28script_event%29 "LocalizeString (script event)") +- [getNetworkKey](GetNetworkKey_%28script_event%29 "GetNetworkKey (script event)") +- [fromNetworkKey](FromNetworkKey_%28script_event%29 "FromNetworkKey (script event)") +- [terminate](Terminate_%28script_event%29 "Terminate (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") +- [print](Print_%28script_event%29 "Print (script event)") +- [println](Println_%28script_event%29 "Println (script event)") +- [debugln](Debugln_%28script_event%29 "Debugln (script event)") +- [say](Say_%28script_event%29 "Say (script event)") +- [assert](Assert_%28script_event%29 "Assert (script event)") +- [getCVar](GetCVar_%28script_event%29 "GetCVar (script event)") +- [random](Random_%28script_event%29 "Random (script event)") +- [getTime](GetTime_%28script_event%29 "GetTime (script event)") +- [killThread](KillThread_%28script_event%29 "KillThread (script event)") +- [threadName](ThreadName_%28script_event%29 "ThreadName (script event)") +- [getEntityByID](GetEntityByID_%28script_event%29 "GetEntityByID (script event)") +- [getEntity](GetEntity_%28script_event%29 "GetEntity (script event)") +- [spawn](Spawn_%28script_event%29 "Spawn (script event)") +- [spawnClient](SpawnClient_%28script_event%29 "SpawnClient (script event)") +- [spawnType](SpawnType_%28script_event%29 "SpawnType (script event)") +- [angToForward](AngToForward_%28script_event%29 "AngToForward (script event)") +- [angToRight](AngToRight_%28script_event%29 "AngToRight (script event)") +- [angToUp](AngToUp_%28script_event%29 "AngToUp (script event)") +- [sin](Sin_%28script_event%29 "Sin (script event)") +- [asin](Asin_%28script_event%29 "Asin (script event)") +- [cos](Cos_%28script_event%29 "Cos (script event)") +- [acos](Acos_%28script_event%29 "Acos (script event)") +- [atan](Atan_%28script_event%29 "Atan (script event)") +- [atan2](Atan2_%28script_event%29 "Atan2 (script event)") +- [getRoot](GetRoot_%28script_event%29 "GetRoot (script event)") +- [solveRoots](SolveRoots_%28script_event%29 "SolveRoots (script event)") +- [angleNormalize180](AngleNormalize180_%28script_event%29 "AngleNormalize180 (script event)") +- [fabs](Fabs_%28script_event%29 "Fabs (script event)") +- [floor](Floor_%28script_event%29 "Floor (script event)") +- [ceil](Ceil_%28script_event%29 "Ceil (script event)") +- [mod](Mod_%28script_event%29 "Mod (script event)") +- [fmod](Fmod_%28script_event%29 "Fmod (script event)") +- [sqrt](Sqrt_%28script_event%29 "Sqrt (script event)") +- [vecNormalize](VecNormalize_%28script_event%29 "VecNormalize (script event)") +- [vecLength](VecLength_%28script_event%29 "VecLength (script event)") +- [vecLengthSquared](VecLengthSquared_%28script_event%29 "VecLengthSquared (script event)") +- [crossProduct](CrossProduct_%28script_event%29 "CrossProduct (script event)") +- [vecToAngles](VecToAngles_%28script_event%29 "VecToAngles (script event)") +- [rotateVecByAngles](RotateVecByAngles_%28script_event%29 "RotateVecByAngles (script event)") +- [rotateAngles](RotateAngles_%28script_event%29 "RotateAngles (script event)") +- [rotateVec](RotateVec_%28script_event%29 "RotateVec (script event)") +- [toLocalSpace](ToLocalSpace_%28script_event%29 "ToLocalSpace (script event)") +- [toWorldSpace](ToWorldSpace_%28script_event%29 "ToWorldSpace (script event)") +- [checkContents](CheckContents_%28script_event%29 "CheckContents (script event)") +- [trace](Trace_%28script_event%29 "Trace (script event)") +- [tracePoint](TracePoint_%28script_event%29 "TracePoint (script event)") +- [traceOriented](TraceOriented_%28script_event%29 "TraceOriented (script event)") +- [saveTrace](SaveTrace_%28script_event%29 "SaveTrace (script event)") +- [freeTrace](FreeTrace_%28script_event%29 "FreeTrace (script event)") +- [getTraceFraction](GetTraceFraction_%28script_event%29 "GetTraceFraction (script event)") +- [getTraceEndPos](GetTraceEndPos_%28script_event%29 "GetTraceEndPos (script event)") +- [getTracePoint](GetTracePoint_%28script_event%29 "GetTracePoint (script event)") +- [getTraceNormal](GetTraceNormal_%28script_event%29 "GetTraceNormal (script event)") +- [getTraceEntity](GetTraceEntity_%28script_event%29 "GetTraceEntity (script event)") +- [getTraceSurfaceFlags](GetTraceSurfaceFlags_%28script_event%29 "GetTraceSurfaceFlags (script event)") +- [getTraceSurfaceType](GetTraceSurfaceType_%28script_event%29 "GetTraceSurfaceType (script event)") +- [getTraceSurfaceColor](GetTraceSurfaceColor_%28script_event%29 "GetTraceSurfaceColor (script event)") +- [getTraceJoint](GetTraceJoint_%28script_event%29 "GetTraceJoint (script event)") +- [getTraceBody](GetTraceBody_%28script_event%29 "GetTraceBody (script event)") +- [fadeIn](FadeIn_%28script_event%29 "FadeIn (script event)") +- [fadeOut](FadeOut_%28script_event%29 "FadeOut (script event)") +- [fadeTo](FadeTo_%28script_event%29 "FadeTo (script event)") +- [music](Music_%28script_event%29 "Music (script event)") +- [startSoundDirect](StartSoundDirect_%28script_event%29 "StartSoundDirect (script event)") +- [error](Error_%28script_event%29 "Error (script event)") +- [warning](Warning_%28script_event%29 "Warning (script event)") +- [strLength](StrLength_%28script_event%29 "StrLength (script event)") +- [strLeft](StrLeft_%28script_event%29 "StrLeft (script event)") +- [strRight](StrRight_%28script_event%29 "StrRight (script event)") +- [strSkip](StrSkip_%28script_event%29 "StrSkip (script event)") +- [strMid](StrMid_%28script_event%29 "StrMid (script event)") +- [strToFloat](StrToFloat_%28script_event%29 "StrToFloat (script event)") +- [isClient](IsClient_%28script_event%29 "IsClient (script event)") +- [isServer](IsServer_%28script_event%29 "IsServer (script event)") +- [doClientSideStuff](DoClientSideStuff_%28script_event%29 "DoClientSideStuff (script event)") +- [getFrameTime](GetFrameTime_%28script_event%29 "GetFrameTime (script event)") +- [getTicsPerSecond](GetTicsPerSecond_%28script_event%29 "GetTicsPerSecond (script event)") +- [debugLine](DebugLine_%28script_event%29 "DebugLine (script event)") +- [debugArrow](DebugArrow_%28script_event%29 "DebugArrow (script event)") +- [debugCircle](DebugCircle_%28script_event%29 "DebugCircle (script event)") +- [debugBounds](DebugBounds_%28script_event%29 "DebugBounds (script event)") +- [allocCMIcon](AllocCMIcon_%28script_event%29 "AllocCMIcon (script event)") +- [freeCMIcon](FreeCMIcon_%28script_event%29 "FreeCMIcon (script event)") +- [setCMIconSize](SetCMIconSize_%28script_event%29 "SetCMIconSize (script event)") +- [setCMIconUnknownSize](SetCMIconUnknownSize_%28script_event%29 "SetCMIconUnknownSize (script event)") +- [setCMIconSize2d](SetCMIconSize2d_%28script_event%29 "SetCMIconSize2d (script event)") +- [setCMIconUnknownSize2d](SetCMIconUnknownSize2d_%28script_event%29 "SetCMIconUnknownSize2d (script event)") +- [setCMIconSizeMode](SetCMIconSizeMode_%28script_event%29 "SetCMIconSizeMode (script event)") +- [setCMIconSort](SetCMIconSort_%28script_event%29 "SetCMIconSort (script event)") +- [setCMIconPositionMode](SetCMIconPositionMode_%28script_event%29 "SetCMIconPositionMode (script event)") +- [setCMIconOrigin](SetCMIconOrigin_%28script_event%29 "SetCMIconOrigin (script event)") +- [setCMIconColor](SetCMIconColor_%28script_event%29 "SetCMIconColor (script event)") +- [setCMIconColorMode](SetCMIconColorMode_%28script_event%29 "SetCMIconColorMode (script event)") +- [setCMIconDrawMode](SetCMIconDrawMode_%28script_event%29 "SetCMIconDrawMode (script event)") +- [setCMIconAngle](SetCMIconAngle_%28script_event%29 "SetCMIconAngle (script event)") +- [setCMIconSides](SetCMIconSides_%28script_event%29 "SetCMIconSides (script event)") +- [showCMIcon](ShowCMIcon_%28script_event%29 "ShowCMIcon (script event)") +- [hideCMIcon](HideCMIcon_%28script_event%29 "HideCMIcon (script event)") +- [addCMIconRequirement](AddCMIconRequirement_%28script_event%29 "AddCMIconRequirement (script event)") +- [setCMIconMaterial](SetCMIconMaterial_%28script_event%29 "SetCMIconMaterial (script event)") +- [setCMIconUnknownMaterial](SetCMIconUnknownMaterial_%28script_event%29 "SetCMIconUnknownMaterial (script event)") +- [setCMIconFireteamMaterial](SetCMIconFireteamMaterial_%28script_event%29 "SetCMIconFireteamMaterial (script event)") +- [setCMIconGuiMessage](SetCMIconGuiMessage_%28script_event%29 "SetCMIconGuiMessage (script event)") +- [setCMIconFlag](SetCMIconFlag_%28script_event%29 "SetCMIconFlag (script event)") +- [clearCMIconFlag](ClearCMIconFlag_%28script_event%29 "ClearCMIconFlag (script event)") +- [setCMIconArcAngle](SetCMIconArcAngle_%28script_event%29 "SetCMIconArcAngle (script event)") +- [setCMIconShaderParm](SetCMIconShaderParm_%28script_event%29 "SetCMIconShaderParm (script event)") +- [getCMIconFlags](GetCMIconFlags_%28script_event%29 "GetCMIconFlags (script event)") +- [flashCMIcon](FlashCMIcon_%28script_event%29 "FlashCMIcon (script event)") +- [drawText](DrawText_%28script_event%29 "DrawText (script event)") +- [broadcastToolTip](BroadcastToolTip_%28script_event%29 "BroadcastToolTip (script event)") +- [getDeclType](GetDeclType_%28script_event%29 "GetDeclType (script event)") +- [getDeclCount](GetDeclCount_%28script_event%29 "GetDeclCount (script event)") +- [getDeclIndex](GetDeclIndex_%28script_event%29 "GetDeclIndex (script event)") +- [getDeclName](GetDeclName_%28script_event%29 "GetDeclName (script event)") +- [applyRadiusDamage](ApplyRadiusDamage_%28script_event%29 "ApplyRadiusDamage (script event)") +- [filterEntity](FilterEntity_%28script_event%29 "FilterEntity (script event)") +- [getTableCount](GetTableCount_%28script_event%29 "GetTableCount (script event)") +- [getTableValue](GetTableValue_%28script_event%29 "GetTableValue (script event)") +- [getTableValueExact](GetTableValueExact_%28script_event%29 "GetTableValueExact (script event)") +- [getObjectTitle](GetObjectTitle_%28script_event%29 "GetObjectTitle (script event)") +- [allocDecal](AllocDecal_%28script_event%29 "AllocDecal (script event)") +- [projectDecal](ProjectDecal_%28script_event%29 "ProjectDecal (script event)") +- [freeDecal](FreeDecal_%28script_event%29 "FreeDecal (script event)") +- [resetDecal](ResetDecal_%28script_event%29 "ResetDecal (script event)") +- [getTypeHandle](GetTypeHandle_%28script_event%29 "GetTypeHandle (script event)") +- [argc](Argc_%28script_event%29 "Argc (script event)") +- [argv](Argv_%28script_event%29 "Argv (script event)") +- [argvf](Argvf_%28script_event%29 "Argvf (script event)") +- [setActionCommand](SetActionCommand_%28script_event%29 "SetActionCommand (script event)") +- [getTeam](GetTeam_%28script_event%29 "GetTeam (script event)") +- [setWinningTeam](SetWinningTeam_%28script_event%29 "SetWinningTeam (script event)") +- [endGame](EndGame_%28script_event%29 "EndGame (script event)") +- [setEndGameCamera](SetEndGameCamera_%28script_event%29 "SetEndGameCamera (script event)") +- [playWorldEffect](PlayWorldEffect_%28script_event%29 "PlayWorldEffect (script event)") +- [playWorldEffectRotate](PlayWorldEffectRotate_%28script_event%29 "PlayWorldEffectRotate (script event)") +- [playWorldEffectRotateAlign](PlayWorldEffectRotateAlign_%28script_event%29 "PlayWorldEffectRotateAlign (script event)") +- [playWorldBeamEffect](PlayWorldBeamEffect_%28script_event%29 "PlayWorldBeamEffect (script event)") +- [setGUIFloat](SetGUIFloat_%28script_event%29 "SetGUIFloat (script event)") +- [setGUIHandle](SetGUIHandle_%28script_event%29 "SetGUIHandle (script event)") +- [setGUIVec2](SetGUIVec2_%28script_event%29 "SetGUIVec2 (script event)") +- [setGUIVec3](SetGUIVec3_%28script_event%29 "SetGUIVec3 (script event)") +- [setGUIVec4](SetGUIVec4_%28script_event%29 "SetGUIVec4 (script event)") +- [setGUIString](SetGUIString_%28script_event%29 "SetGUIString (script event)") +- [setGUIWString](SetGUIWString_%28script_event%29 "SetGUIWString (script event)") +- [getGUIFloat](GetGUIFloat_%28script_event%29 "GetGUIFloat (script event)") +- [clearDeployRequest](ClearDeployRequest_%28script_event%29 "ClearDeployRequest (script event)") +- [getDeployMask](GetDeployMask_%28script_event%29 "GetDeployMask (script event)") +- [checkDeployMask](CheckDeployMask_%28script_event%29 "CheckDeployMask (script event)") +- [getWorldPlayZoneIndex](GetWorldPlayZoneIndex_%28script_event%29 "GetWorldPlayZoneIndex (script event)") +- [consoleCommand](ConsoleCommand_%28script_event%29 "ConsoleCommand (script event)") +- [allocTargetTimer](AllocTargetTimer_%28script_event%29 "AllocTargetTimer (script event)") +- [getTargetTimerValue](GetTargetTimerValue_%28script_event%29 "GetTargetTimerValue (script event)") +- [setTargetTimerValue](SetTargetTimerValue_%28script_event%29 "SetTargetTimerValue (script event)") +- [getEntityDefKey](GetEntityDefKey_%28script_event%29 "GetEntityDefKey (script event)") +- [getEntityDefIntKey](GetEntityDefIntKey_%28script_event%29 "GetEntityDefIntKey (script event)") +- [getEntityDefFloatKey](GetEntityDefFloatKey_%28script_event%29 "GetEntityDefFloatKey (script event)") +- [getEntityDefVectorKey](GetEntityDefVectorKey_%28script_event%29 "GetEntityDefVectorKey (script event)") +- [getMaxClients](GetMaxClients_%28script_event%29 "GetMaxClients (script event)") +- [getClient](GetClient_%28script_event%29 "GetClient (script event)") +- [getTerritoryForPoint](GetTerritoryForPoint_%28script_event%29 "GetTerritoryForPoint (script event)") +- [getMatchTimeRemaining](GetMatchTimeRemaining_%28script_event%29 "GetMatchTimeRemaining (script event)") +- [getMatchState](GetMatchState_%28script_event%29 "GetMatchState (script event)") +- [allocStatInt](AllocStatInt_%28script_event%29 "AllocStatInt (script event)") +- [allocStatFloat](AllocStatFloat_%28script_event%29 "AllocStatFloat (script event)") +- [increaseStatInt](IncreaseStatInt_%28script_event%29 "IncreaseStatInt (script event)") +- [increaseStatFloat](IncreaseStatFloat_%28script_event%29 "IncreaseStatFloat (script event)") +- [getStatValue](GetStatValue_%28script_event%29 "GetStatValue (script event)") +- [getClimateSkin](GetClimateSkin_%28script_event%29 "GetClimateSkin (script event)") +- [sendQuickChat](SendQuickChat_%28script_event%29 "SendQuickChat (script event)") +- [getContextEntity](GetContextEntity_%28script_event%29 "GetContextEntity (script event)") +- [pushEndGameStat](PushEndGameStat_%28script_event%29 "PushEndGameStat (script event)") +- [sendEndGameStats](SendEndGameStats_%28script_event%29 "SendEndGameStats (script event)") +- [heightMapTrace](HeightMapTrace_%28script_event%29 "HeightMapTrace (script event)") +- [enableBotReachability](EnableBotReachability_%28script_event%29 "EnableBotReachability (script event)") +- [getNextBotActionIndex](GetNextBotActionIndex_%28script_event%29 "GetNextBotActionIndex (script event)") +- [getBotActionOrigin](GetBotActionOrigin_%28script_event%29 "GetBotActionOrigin (script event)") +- [getBotActionDeployableType](GetBotActionDeployableType_%28script_event%29 "GetBotActionDeployableType (script event)") +- [getBotActionBaseGoalType](GetBotActionBaseGoalType_%28script_event%29 "GetBotActionBaseGoalType (script event)") + +Entity Events +------------- + +Events declared in the base [spawn class](Spawn_class "Spawn class") [idEntity](IdEntity_%28class%29 "IdEntity (class)") . + +All entities inherit these events, though some may be overridden to produce different behaviour. + +- [remove](Remove_%28script_event%29 "Remove (script event)") +- [isClass](IsClass_%28script_event%29 "IsClass (script event)") +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [setName](SetName_%28script_event%29 "SetName (script event)") +- [getMaster](GetMaster_%28script_event%29 "GetMaster (script event)") +- [activate](Activate_%28script_event%29 "Activate (script event)") +- [activateTargets](ActivateTargets_%28script_event%29 "ActivateTargets (script event)") +- [numTargets](NumTargets_%28script_event%29 "NumTargets (script event)") +- [getTarget](GetTarget_%28script_event%29 "GetTarget (script event)") +- [randomTarget](RandomTarget_%28script_event%29 "RandomTarget (script event)") +- [bind](Bind_%28script_event%29 "Bind (script event)") +- [enableAxisBind](EnableAxisBind_%28script_event%29 "EnableAxisBind (script event)") +- [bindPosition](BindPosition_%28script_event%29 "BindPosition (script event)") +- [bindToJoint](BindToJoint_%28script_event%29 "BindToJoint (script event)") +- [unbind](Unbind_%28script_event%29 "Unbind (script event)") +- [removeBinds](RemoveBinds_%28script_event%29 "RemoveBinds (script event)") +- [setModel](SetModel_%28script_event%29 "SetModel (script event)") +- [setSkin](SetSkin_%28script_event%29 "SetSkin (script event)") +- [setCoverage](SetCoverage_%28script_event%29 "SetCoverage (script event)") +- [getWorldAxis](GetWorldAxis_%28script_event%29 "GetWorldAxis (script event)") +- [setWorldAxis](SetWorldAxis_%28script_event%29 "SetWorldAxis (script event)") +- [getGravityNormal](GetGravityNormal_%28script_event%29 "GetGravityNormal (script event)") +- [getWorldOrigin](GetWorldOrigin_%28script_event%29 "GetWorldOrigin (script event)") +- [setWorldOrigin](SetWorldOrigin_%28script_event%29 "SetWorldOrigin (script event)") +- [getOrigin](GetOrigin_%28script_event%29 "GetOrigin (script event)") +- [setOrigin](SetOrigin_%28script_event%29 "SetOrigin (script event)") +- [getAngles](GetAngles_%28script_event%29 "GetAngles (script event)") +- [getLocalAngles](GetLocalAngles_%28script_event%29 "GetLocalAngles (script event)") +- [setAngles](SetAngles_%28script_event%29 "SetAngles (script event)") +- [setGravity](SetGravity_%28script_event%29 "SetGravity (script event)") +- [alignToAxis](AlignToAxis_%28script_event%29 "AlignToAxis (script event)") +- [getLinearVelocity](GetLinearVelocity_%28script_event%29 "GetLinearVelocity (script event)") +- [setLinearVelocity](SetLinearVelocity_%28script_event%29 "SetLinearVelocity (script event)") +- [getAngularVelocity](GetAngularVelocity_%28script_event%29 "GetAngularVelocity (script event)") +- [setAngularVelocity](SetAngularVelocity_%28script_event%29 "SetAngularVelocity (script event)") +- [getMass](GetMass_%28script_event%29 "GetMass (script event)") +- [getCenterOfMass](GetCenterOfMass_%28script_event%29 "GetCenterOfMass (script event)") +- [setFriction](SetFriction_%28script_event%29 "SetFriction (script event)") +- [getSize](GetSize_%28script_event%29 "GetSize (script event)") +- [setSize](SetSize_%28script_event%29 "SetSize (script event)") +- [getMins](GetMins_%28script_event%29 "GetMins (script event)") +- [getMaxs](GetMaxs_%28script_event%29 "GetMaxs (script event)") +- [getAbsMins](GetAbsMins_%28script_event%29 "GetAbsMins (script event)") +- [getAbsMaxs](GetAbsMaxs_%28script_event%29 "GetAbsMaxs (script event)") +- [getRenderMins](GetRenderMins_%28script_event%29 "GetRenderMins (script event)") +- [getRenderMaxs](GetRenderMaxs_%28script_event%29 "GetRenderMaxs (script event)") +- [setRenderBounds](SetRenderBounds_%28script_event%29 "SetRenderBounds (script event)") +- [isHidden](IsHidden_%28script_event%29 "IsHidden (script event)") +- [hide](Hide_%28script_event%29 "Hide (script event)") +- [show](Show_%28script_event%29 "Show (script event)") +- [touches](Touches_%28script_event%29 "Touches (script event)") +- [touchesBounds](TouchesBounds_%28script_event%29 "TouchesBounds (script event)") +- [getShaderParm](GetShaderParm_%28script_event%29 "GetShaderParm (script event)") +- [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") +- [setShaderParms](SetShaderParms_%28script_event%29 "SetShaderParms (script event)") +- [setColor](SetColor_%28script_event%29 "SetColor (script event)") +- [getColor](GetColor_%28script_event%29 "GetColor (script event)") +- [stopSound](StopSound_%28script_event%29 "StopSound (script event)") +- [startSound](StartSound_%28script_event%29 "StartSound (script event)") +- [fadeSound](FadeSound_%28script_event%29 "FadeSound (script event)") +- [setChannelPitchShift](SetChannelPitchShift_%28script_event%29 "SetChannelPitchShift (script event)") +- [setChannelFlags](SetChannelFlags_%28script_event%29 "SetChannelFlags (script event)") +- [clearChannelFlags](ClearChannelFlags_%28script_event%29 "ClearChannelFlags (script event)") +- [getNextKey](GetNextKey_%28script_event%29 "GetNextKey (script event)") +- [setKey](SetKey_%28script_event%29 "SetKey (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getKeyWithDefault](GetKeyWithDefault_%28script_event%29 "GetKeyWithDefault (script event)") +- [getIntKeyWithDefault](GetIntKeyWithDefault_%28script_event%29 "GetIntKeyWithDefault (script event)") +- [getFloatKeyWithDefault](GetFloatKeyWithDefault_%28script_event%29 "GetFloatKeyWithDefault (script event)") +- [getVectorKeyWithDefault](GetVectorKeyWithDefault_%28script_event%29 "GetVectorKeyWithDefault (script event)") +- [getClassKey](GetClassKey_%28script_event%29 "GetClassKey (script event)") +- [restorePosition](RestorePosition_%28script_event%29 "RestorePosition (script event)") +- [distanceTo](DistanceTo_%28script_event%29 "DistanceTo (script event)") +- [distanceToPoint](DistanceToPoint_%28script_event%29 "DistanceToPoint (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [disablePhysics](DisablePhysics_%28script_event%29 "DisablePhysics (script event)") +- [enablePhysics](EnablePhysics_%28script_event%29 "EnablePhysics (script event)") +- [entitiesInTranslation](EntitiesInTranslation_%28script_event%29 "EntitiesInTranslation (script event)") +- [entitiesInBounds](EntitiesInBounds_%28script_event%29 "EntitiesInBounds (script event)") +- [entitiesInLocalBounds](EntitiesInLocalBounds_%28script_event%29 "EntitiesInLocalBounds (script event)") +- [entitiesInRadius](EntitiesInRadius_%28script_event%29 "EntitiesInRadius (script event)") +- [entitiesOfType](EntitiesOfType_%28script_event%29 "EntitiesOfType (script event)") +- [entitiesOfClass](EntitiesOfClass_%28script_event%29 "EntitiesOfClass (script event)") +- [entitiesOfCollection](EntitiesOfCollection_%28script_event%29 "EntitiesOfCollection (script event)") +- [filterEntitiesByRadius](FilterEntitiesByRadius_%28script_event%29 "FilterEntitiesByRadius (script event)") +- [filterEntitiesByClass](FilterEntitiesByClass_%28script_event%29 "FilterEntitiesByClass (script event)") +- [filterEntitiesByAllegiance](FilterEntitiesByAllegiance_%28script_event%29 "FilterEntitiesByAllegiance (script event)") +- [filterEntitiesByDisguiseAllegiance](FilterEntitiesByDisguiseAllegiance_%28script_event%29 "FilterEntitiesByDisguiseAllegiance (script event)") +- [filterEntitiesByFilter](FilterEntitiesByFilter_%28script_event%29 "FilterEntitiesByFilter (script event)") +- [filterEntitiesByTouching](FilterEntitiesByTouching_%28script_event%29 "FilterEntitiesByTouching (script event)") +- [getBoundsCacheCount](GetBoundsCacheCount_%28script_event%29 "GetBoundsCacheCount (script event)") +- [getBoundsCacheEntity](GetBoundsCacheEntity_%28script_event%29 "GetBoundsCacheEntity (script event)") +- [getSavedCacheCount](GetSavedCacheCount_%28script_event%29 "GetSavedCacheCount (script event)") +- [getSavedCacheEntity](GetSavedCacheEntity_%28script_event%29 "GetSavedCacheEntity (script event)") +- [saveCachedEntities](SaveCachedEntities_%28script_event%29 "SaveCachedEntities (script event)") +- [freeSavedCache](FreeSavedCache_%28script_event%29 "FreeSavedCache (script event)") +- [getEntityAllegiance](GetEntityAllegiance_%28script_event%29 "GetEntityAllegiance (script event)") +- [inCollection](InCollection_%28script_event%29 "InCollection (script event)") +- [getEntityContents](GetEntityContents_%28script_event%29 "GetEntityContents (script event)") +- [getMaskedEntityContents](GetMaskedEntityContents_%28script_event%29 "GetMaskedEntityContents (script event)") +- [takesDamage](TakesDamage_%28script_event%29 "TakesDamage (script event)") +- [setTakesDamage](SetTakesDamage_%28script_event%29 "SetTakesDamage (script event)") +- [applyDamage](ApplyDamage_%28script_event%29 "ApplyDamage (script event)") +- [setNetworkSynced](SetNetworkSynced_%28script_event%29 "SetNetworkSynced (script event)") +- [hasAbility](HasAbility_%28script_event%29 "HasAbility (script event)") +- [sync](Sync_%28script_event%29 "Sync (script event)") +- [syncBroadcast](SyncBroadcast_%28script_event%29 "SyncBroadcast (script event)") +- [syncCallback](SyncCallback_%28script_event%29 "SyncCallback (script event)") +- [playMaterialEffect](PlayMaterialEffect_%28script_event%29 "PlayMaterialEffect (script event)") +- [playJointEffect](PlayJointEffect_%28script_event%29 "PlayJointEffect (script event)") +- [playJointEffectViewSuppress](PlayJointEffectViewSuppress_%28script_event%29 "PlayJointEffectViewSuppress (script event)") +- [playEffect](PlayEffect_%28script_event%29 "PlayEffect (script event)") +- [playEffectViewSuppress](PlayEffectViewSuppress_%28script_event%29 "PlayEffectViewSuppress (script event)") +- [playOriginEffect](PlayOriginEffect_%28script_event%29 "PlayOriginEffect (script event)") +- [playEffectMaxVisDist](PlayEffectMaxVisDist_%28script_event%29 "PlayEffectMaxVisDist (script event)") +- [playOriginEffectMaxVisDist](PlayOriginEffectMaxVisDist_%28script_event%29 "PlayOriginEffectMaxVisDist (script event)") +- [playBeamEffect](PlayBeamEffect_%28script_event%29 "PlayBeamEffect (script event)") +- [lookupEffect](LookupEffect_%28script_event%29 "LookupEffect (script event)") +- [stopEffect](StopEffect_%28script_event%29 "StopEffect (script event)") +- [killEffect](KillEffect_%28script_event%29 "KillEffect (script event)") +- [stopEffectHandle](StopEffectHandle_%28script_event%29 "StopEffectHandle (script event)") +- [unBindEffectHandle](UnBindEffectHandle_%28script_event%29 "UnBindEffectHandle (script event)") +- [setEffectAttenuation](SetEffectAttenuation_%28script_event%29 "SetEffectAttenuation (script event)") +- [setEffectRenderBounds](SetEffectRenderBounds_%28script_event%29 "SetEffectRenderBounds (script event)") +- [setEffectColor](SetEffectColor_%28script_event%29 "SetEffectColor (script event)") +- [setEffectOrigin](SetEffectOrigin_%28script_event%29 "SetEffectOrigin (script event)") +- [setEffectAngles](SetEffectAngles_%28script_event%29 "SetEffectAngles (script event)") +- [stopAllEffects](StopAllEffects_%28script_event%29 "StopAllEffects (script event)") +- [detachRotationBind](DetachRotationBind_%28script_event%29 "DetachRotationBind (script event)") +- [clearContacts](ClearContacts_%28script_event%29 "ClearContacts (script event)") +- [setContents](SetContents_%28script_event%29 "SetContents (script event)") +- [setClipmask](SetClipmask_%28script_event%29 "SetClipmask (script event)") +- [putToRest](PutToRest_%28script_event%29 "PutToRest (script event)") +- [hasForceDisableClip](HasForceDisableClip_%28script_event%29 "HasForceDisableClip (script event)") +- [forceDisableClip](ForceDisableClip_%28script_event%29 "ForceDisableClip (script event)") +- [forceEnableClip](ForceEnableClip_%28script_event%29 "ForceEnableClip (script event)") +- [hasGroundContacts](HasGroundContacts_%28script_event%29 "HasGroundContacts (script event)") +- [disableGravity](DisableGravity_%28script_event%29 "DisableGravity (script event)") +- [setComeToRest](SetComeToRest_%28script_event%29 "SetComeToRest (script event)") +- [applyImpulse](ApplyImpulse_%28script_event%29 "ApplyImpulse (script event)") +- [addForce](AddForce_%28script_event%29 "AddForce (script event)") +- [addForceAt](AddForceAt_%28script_event%29 "AddForceAt (script event)") +- [addTorque](AddTorque_%28script_event%29 "AddTorque (script event)") +- [activatePhysics](ActivatePhysics_%28script_event%29 "ActivatePhysics (script event)") +- [isAtRest](IsAtRest_%28script_event%29 "IsAtRest (script event)") +- [isBound](IsBound_%28script_event%29 "IsBound (script event)") +- [turnTowards](TurnTowards_%28script_event%29 "TurnTowards (script event)") +- [getGameTeam](GetGameTeam_%28script_event%29 "GetGameTeam (script event)") +- [setGameTeam](SetGameTeam_%28script_event%29 "SetGameTeam (script event)") +- [launchMissileSimple](LaunchMissileSimple_%28script_event%29 "LaunchMissileSimple (script event)") +- [launchBullet](LaunchBullet_%28script_event%29 "LaunchBullet (script event)") +- [getLocalPlayer](GetLocalPlayer_%28script_event%29 "GetLocalPlayer (script event)") +- [getLocalViewPlayer](GetLocalViewPlayer_%28script_event%29 "GetLocalViewPlayer (script event)") +- [getGUI](GetGUI_%28script_event%29 "GetGUI (script event)") +- [setGUITheme](SetGUITheme_%28script_event%29 "SetGUITheme (script event)") +- [guiPostNamedEvent](GuiPostNamedEvent_%28script_event%29 "GuiPostNamedEvent (script event)") +- [pointInRadar](PointInRadar_%28script_event%29 "PointInRadar (script event)") +- [disableImpact](DisableImpact_%28script_event%29 "DisableImpact (script event)") +- [enableImpact](EnableImpact_%28script_event%29 "EnableImpact (script event)") +- [disableKnockback](DisableKnockback_%28script_event%29 "DisableKnockback (script event)") +- [enableKnockback](EnableKnockback_%28script_event%29 "EnableKnockback (script event)") +- [sendNetworkCommand](SendNetworkCommand_%28script_event%29 "SendNetworkCommand (script event)") +- [sendNetworkEvent](SendNetworkEvent_%28script_event%29 "SendNetworkEvent (script event)") +- [preventDeployment](PreventDeployment_%28script_event%29 "PreventDeployment (script event)") +- [allocBeam](AllocBeam_%28script_event%29 "AllocBeam (script event)") +- [updateBeam](UpdateBeam_%28script_event%29 "UpdateBeam (script event)") +- [freeBeam](FreeBeam_%28script_event%29 "FreeBeam (script event)") +- [freeAllBeams](FreeAllBeams_%28script_event%29 "FreeAllBeams (script event)") +- [getNextTeamEntity](GetNextTeamEntity_%28script_event%29 "GetNextTeamEntity (script event)") +- [allocHudModule](AllocHudModule_%28script_event%29 "AllocHudModule (script event)") +- [freeHudModule](FreeHudModule_%28script_event%29 "FreeHudModule (script event)") +- [requestDeployment](RequestDeployment_%28script_event%29 "RequestDeployment (script event)") +- [requestCheckedDeployment](RequestCheckedDeployment_%28script_event%29 "RequestCheckedDeployment (script event)") +- [getWorldMins](GetWorldMins_%28script_event%29 "GetWorldMins (script event)") +- [getWorldMaxs](GetWorldMaxs_%28script_event%29 "GetWorldMaxs (script event)") +- [setDeploymentObject](SetDeploymentObject_%28script_event%29 "SetDeploymentObject (script event)") +- [setDeploymentState](SetDeploymentState_%28script_event%29 "SetDeploymentState (script event)") +- [setDeploymentMode](SetDeploymentMode_%28script_event%29 "SetDeploymentMode (script event)") +- [getDeploymentMode](GetDeploymentMode_%28script_event%29 "GetDeploymentMode (script event)") +- [getDeploymentRotation](GetDeploymentRotation_%28script_event%29 "GetDeploymentRotation (script event)") +- [allowDeploymentRotation](AllowDeploymentRotation_%28script_event%29 "AllowDeploymentRotation (script event)") +- [getDefaultFov](GetDefaultFov_%28script_event%29 "GetDefaultFov (script event)") +- [setHealth](SetHealth_%28script_event%29 "SetHealth (script event)") +- [getHealth](GetHealth_%28script_event%29 "GetHealth (script event)") +- [setMaxHealth](SetMaxHealth_%28script_event%29 "SetMaxHealth (script event)") +- [getMaxHealth](GetMaxHealth_%28script_event%29 "GetMaxHealth (script event)") +- [getEnemy](GetEnemy_%28script_event%29 "GetEnemy (script event)") +- [setCanCollideWithTeam](SetCanCollideWithTeam_%28script_event%29 "SetCanCollideWithTeam (script event)") +- [spawnClientEffect](SpawnClientEffect_%28script_event%29 "SpawnClientEffect (script event)") +- [spawnClientCrawlEffect](SpawnClientCrawlEffect_%28script_event%29 "SpawnClientCrawlEffect (script event)") +- [setEffectEndOrigin](SetEffectEndOrigin_%28script_event%29 "SetEffectEndOrigin (script event)") +- [setEffectLooping](SetEffectLooping_%28script_event%29 "SetEffectLooping (script event)") +- [endEffect](EndEffect_%28script_event%29 "EndEffect (script event)") +- [getSpawnID](GetSpawnID_%28script_event%29 "GetSpawnID (script event)") +- [getDeployableObject](GetDeployableObject_%28script_event%29 "GetDeployableObject (script event)") +- [isSpotted](IsSpotted_%28script_event%29 "IsSpotted (script event)") +- [setSpotted](SetSpotted_%28script_event%29 "SetSpotted (script event)") +- [forceNetworkUpdate](ForceNetworkUpdate_%28script_event%29 "ForceNetworkUpdate (script event)") +- [getEntityNumber](GetEntityNumber_%28script_event%29 "GetEntityNumber (script event)") +- [disableCrosshairTrace](DisableCrosshairTrace_%28script_event%29 "DisableCrosshairTrace (script event)") +- [isInWater](IsInWater_%28script_event%29 "IsInWater (script event)") +- [getDamageScale](GetDamageScale_%28script_event%29 "GetDamageScale (script event)") +- [getDefaultSurfaceType](GetDefaultSurfaceType_%28script_event%29 "GetDefaultSurfaceType (script event)") + +### idLight Events + +- [turnOn](TurnOn_%28script_event%29 "TurnOn (script event)") +- [turnOff](TurnOff_%28script_event%29 "TurnOff (script event)") + +### idForcefield Events + +- [Toggle](Toggle_%28script_event%29 "Toggle (script event)") + +### Animate Events + +- [launchMissiles](LaunchMissiles_%28script_event%29 "LaunchMissiles (script event)") +- [startRagdoll](StartRagdoll_%28script_event%29 "StartRagdoll (script event)") + +### idDoor Events + +- [enable](Enable_%28script_event%29 "Enable (script event)") +- [disable](Disable_%28script_event%29 "Disable (script event)") +- [open](Open_%28script_event%29 "Open (script event)") +- [close](Close_%28script_event%29 "Close (script event)") +- [isOpen](IsOpen_%28script_event%29 "IsOpen (script event)") +- [isClosed](IsClosed_%28script_event%29 "IsClosed (script event)") +- [isOpening](IsOpening_%28script_event%29 "IsOpening (script event)") +- [isClosing](IsClosing_%28script_event%29 "IsClosing (script event)") +- [getMoveMaster](GetMoveMaster_%28script_event%29 "GetMoveMaster (script event)") +- [getNextSlave](GetNextSlave_%28script_event%29 "GetNextSlave (script event)") + +### idMoveable Events + +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [enableDamage](EnableDamage_%28script_event%29 "EnableDamage (script event)") + +### sdGeneralMover Events + +**Note:** This spawn class does not have any entityDef referencing it and wasn't used in the retail maps. + +- [startTimedMove](StartTimedMove_%28script_event%29 "StartTimedMove (script event)") +- [stopCurrentMove](StopCurrentMove_%28script_event%29 "StopCurrentMove (script event)") +- [setPosition](SetPosition_%28script_event%29 "SetPosition (script event)") +- [getNumPositions](GetNumPositions_%28script_event%29 "GetNumPositions (script event)") +- [addPosition](AddPosition_%28script_event%29 "AddPosition (script event)") +- [getMoverState](GetMoverState_%28script_event%29 "GetMoverState (script event)") +- [killBlockingEntity](KillBlockingEntity_%28script_event%29 "KillBlockingEntity (script event)") + +### idAnimatedEntity Events + +Skeletal Animation Events + +- [getJointHandle](GetJointHandle_%28script_event%29 "GetJointHandle (script event)") +- [clearAllJoints](ClearAllJoints_%28script_event%29 "ClearAllJoints (script event)") +- [clearJoint](ClearJoint_%28script_event%29 "ClearJoint (script event)") +- [setJointPos](SetJointPos_%28script_event%29 "SetJointPos (script event)") +- [setJointAngle](SetJointAngle_%28script_event%29 "SetJointAngle (script event)") +- [getJointPos](GetJointPos_%28script_event%29 "GetJointPos (script event)") +- [getLocalJointPos](GetLocalJointPos_%28script_event%29 "GetLocalJointPos (script event)") +- [getJointAxis](GetJointAxis_%28script_event%29 "GetJointAxis (script event)") +- [getJointAngle](GetJointAngle_%28script_event%29 "GetJointAngle (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [isAnimating](IsAnimating_%28script_event%29 "IsAnimating (script event)") +- [getAnimatingOnChannel](GetAnimatingOnChannel_%28script_event%29 "GetAnimatingOnChannel (script event)") +- [animationName](AnimationName_%28script_event%29 "AnimationName (script event)") +- [isAnimatingOnChannel](IsAnimatingOnChannel_%28script_event%29 "IsAnimatingOnChannel (script event)") +- [jointToWorldSpace](JointToWorldSpace_%28script_event%29 "JointToWorldSpace (script event)") +- [worldToModelSpace](WorldToModelSpace_%28script_event%29 "WorldToModelSpace (script event)") +- [hideSurface](HideSurface_%28script_event%29 "HideSurface (script event)") +- [showSurface](ShowSurface_%28script_event%29 "ShowSurface (script event)") +- [getSurfaceId](GetSurfaceId_%28script_event%29 "GetSurfaceId (script event)") +- [isSurfaceHidden](IsSurfaceHidden_%28script_event%29 "IsSurfaceHidden (script event)") + +### idWeapon Events + +- [getOwner](GetOwner_%28script_event%29 "GetOwner (script event)") +- [nextWeapon](NextWeapon_%28script_event%29 "NextWeapon (script event)") +- [weaponState](WeaponState_%28script_event%29 "WeaponState (script event)") +- [getWeaponState](GetWeaponState_%28script_event%29 "GetWeaponState (script event)") +- [addToClip](AddToClip_%28script_event%29 "AddToClip (script event)") +- [ammoInClip](AmmoInClip_%28script_event%29 "AmmoInClip (script event)") +- [ammoAvailable](AmmoAvailable_%28script_event%29 "AmmoAvailable (script event)") +- [clipSize](ClipSize_%28script_event%29 "ClipSize (script event)") +- [ammoRequired](AmmoRequired_%28script_event%29 "AmmoRequired (script event)") +- [ammoType](AmmoType_%28script_event%29 "AmmoType (script event)") +- [useAmmo](UseAmmo_%28script_event%29 "UseAmmo (script event)") +- [fired](Fired_%28script_event%29 "Fired (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [playCycle](PlayCycle_%28script_event%29 "PlayCycle (script event)") +- [animDone](AnimDone_%28script_event%29 "AnimDone (script event)") +- [setBlendFrames](SetBlendFrames_%28script_event%29 "SetBlendFrames (script event)") +- [getBlendFrames](GetBlendFrames_%28script_event%29 "GetBlendFrames (script event)") +- [weaponReady](WeaponReady_%28script_event%29 "WeaponReady (script event)") +- [weaponOutOfAmmo](WeaponOutOfAmmo_%28script_event%29 "WeaponOutOfAmmo (script event)") +- [weaponReloading](WeaponReloading_%28script_event%29 "WeaponReloading (script event)") +- [weaponHolstered](WeaponHolstered_%28script_event%29 "WeaponHolstered (script event)") +- [weaponRising](WeaponRising_%28script_event%29 "WeaponRising (script event)") +- [weaponLowering](WeaponLowering_%28script_event%29 "WeaponLowering (script event)") +- [launchProjectiles](LaunchProjectiles_%28script_event%29 "LaunchProjectiles (script event)") +- [createProjectile](CreateProjectile_%28script_event%29 "CreateProjectile (script event)") +- [melee](Melee_%28script_event%29 "Melee (script event)") +- [meleeAttack](MeleeAttack_%28script_event%29 "MeleeAttack (script event)") +- [setLightParm](SetLightParm_%28script_event%29 "SetLightParm (script event)") +- [setLightParms](SetLightParms_%28script_event%29 "SetLightParms (script event)") +- [saveMeleeTrace](SaveMeleeTrace_%28script_event%29 "SaveMeleeTrace (script event)") +- [getMeleeFraction](GetMeleeFraction_%28script_event%29 "GetMeleeFraction (script event)") +- [getMeleeEndPos](GetMeleeEndPos_%28script_event%29 "GetMeleeEndPos (script event)") +- [getMeleePoint](GetMeleePoint_%28script_event%29 "GetMeleePoint (script event)") +- [getMeleeNormal](GetMeleeNormal_%28script_event%29 "GetMeleeNormal (script event)") +- [getMeleeEntity](GetMeleeEntity_%28script_event%29 "GetMeleeEntity (script event)") +- [getMeleeSurfaceFlags](GetMeleeSurfaceFlags_%28script_event%29 "GetMeleeSurfaceFlags (script event)") +- [getMeleeSurfaceType](GetMeleeSurfaceType_%28script_event%29 "GetMeleeSurfaceType (script event)") +- [getMeleeSurfaceColor](GetMeleeSurfaceColor_%28script_event%29 "GetMeleeSurfaceColor (script event)") +- [getMeleeJoint](GetMeleeJoint_%28script_event%29 "GetMeleeJoint (script event)") +- [getMeleeBody](GetMeleeBody_%28script_event%29 "GetMeleeBody (script event)") +- [enableTargetLock](EnableTargetLock_%28script_event%29 "EnableTargetLock (script event)") +- [setFovStart](SetFovStart_%28script_event%29 "SetFovStart (script event)") +- [setFov](SetFov_%28script_event%29 "SetFov (script event)") +- [clearFov](ClearFov_%28script_event%29 "ClearFov (script event)") +- [getFov](GetFov_%28script_event%29 "GetFov (script event)") +- [enableClamp](EnableClamp_%28script_event%29 "EnableClamp (script event)") +- [disableClamp](DisableClamp_%28script_event%29 "DisableClamp (script event)") +- [disableModel](DisableModel_%28script_event%29 "DisableModel (script event)") +- [getCurrentSpread](GetCurrentSpread_%28script_event%29 "GetCurrentSpread (script event)") +- [increaseSpread](IncreaseSpread_%28script_event%29 "IncreaseSpread (script event)") +- [setSpreadModifier](SetSpreadModifier_%28script_event%29 "SetSpreadModifier (script event)") +- [getWorldModel](GetWorldModel_%28script_event%29 "GetWorldModel (script event)") +- [setDriftScale](SetDriftScale_%28script_event%29 "SetDriftScale (script event)") +- [resetTracerCounter](ResetTracerCounter_%28script_event%29 "ResetTracerCounter (script event)") +- [getLastTracer](GetLastTracer_%28script_event%29 "GetLastTracer (script event)") +- [setupAnimClass](SetupAnimClass_%28script_event%29 "SetupAnimClass (script event)") +- [enableSway](EnableSway_%28script_event%29 "EnableSway (script event)") +- [enableSpreadEvals](EnableSpreadEvals_%28script_event%29 "EnableSpreadEvals (script event)") +- [setStatName](SetStatName_%28script_event%29 "SetStatName (script event)") + +### idProjectile Events + +- [getDamagePower](GetDamagePower_%28script_event%29 "GetDamagePower (script event)") +- [getOwner](GetOwner_%28script_event%29 "GetOwner (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [getLaunchTime](GetLaunchTime_%28script_event%29 "GetLaunchTime (script event)") +- [launch](Launch_%28script_event%29 "Launch (script event)") +- [addOwner](AddOwner_%28script_event%29 "AddOwner (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") +- [isOwner](IsOwner_%28script_event%29 "IsOwner (script event)") + +### idActor Events + +- [setConstraintPosition](SetConstraintPosition_%28script_event%29 "SetConstraintPosition (script event)") +- [stopAnim](StopAnim_%28script_event%29 "StopAnim (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [playAnimBlended](PlayAnimBlended_%28script_event%29 "PlayAnimBlended (script event)") +- [getAnimLength](GetAnimLength_%28script_event%29 "GetAnimLength (script event)") +- [playCycle](PlayCycle_%28script_event%29 "PlayCycle (script event)") +- [idleAnim](IdleAnim_%28script_event%29 "IdleAnim (script event)") +- [setSyncedAnimWeight](SetSyncedAnimWeight_%28script_event%29 "SetSyncedAnimWeight (script event)") +- [setBlendFrames](SetBlendFrames_%28script_event%29 "SetBlendFrames (script event)") +- [getBlendFrames](GetBlendFrames_%28script_event%29 "GetBlendFrames (script event)") +- [animState](AnimState_%28script_event%29 "AnimState (script event)") +- [getAnimState](GetAnimState_%28script_event%29 "GetAnimState (script event)") +- [inAnimState](InAnimState_%28script_event%29 "InAnimState (script event)") +- [animDone](AnimDone_%28script_event%29 "AnimDone (script event)") +- [overrideAnim](OverrideAnim_%28script_event%29 "OverrideAnim (script event)") +- [preventPain](PreventPain_%28script_event%29 "PreventPain (script event)") +- [enableAnim](EnableAnim_%28script_event%29 "EnableAnim (script event)") +- [disablePain](DisablePain_%28script_event%29 "DisablePain (script event)") +- [enablePain](EnablePain_%28script_event%29 "EnablePain (script event)") +- [getPainAnim](GetPainAnim_%28script_event%29 "GetPainAnim (script event)") +- [setPrefix](SetPrefix_%28script_event%29 "SetPrefix (script event)") +- [hasAnim](HasAnim_%28script_event%29 "HasAnim (script event)") +- [hasWeaponAnim](HasWeaponAnim_%28script_event%29 "HasWeaponAnim (script event)") +- [checkAnim](CheckAnim_%28script_event%29 "CheckAnim (script event)") +- [chooseAnim](ChooseAnim_%28script_event%29 "ChooseAnim (script event)") +- [animLength](AnimLength_%28script_event%29 "AnimLength (script event)") +- [animDistance](AnimDistance_%28script_event%29 "AnimDistance (script event)") +- [setNextState](SetNextState_%28script_event%29 "SetNextState (script event)") +- [setState](SetState_%28script_event%29 "SetState (script event)") +- [getState](GetState_%28script_event%29 "GetState (script event)") +- [syncAnim](SyncAnim_%28script_event%29 "SyncAnim (script event)") +- [getDeployResult](GetDeployResult_%28script_event%29 "GetDeployResult (script event)") + +### idPlayer Events + +- [getButton](GetButton_%28script_event%29 "GetButton (script event)") +- [getMove](GetMove_%28script_event%29 "GetMove (script event)") +- [getUserCmdAngles](GetUserCmdAngles_%28script_event%29 "GetUserCmdAngles (script event)") +- [getViewAngles](GetViewAngles_%28script_event%29 "GetViewAngles (script event)") +- [setViewAngles](SetViewAngles_%28script_event%29 "SetViewAngles (script event)") +- [getCameraViewAngles](GetCameraViewAngles_%28script_event%29 "GetCameraViewAngles (script event)") +- [getRenderViewAngles](GetRenderViewAngles_%28script_event%29 "GetRenderViewAngles (script event)") +- [getViewOrigin](GetViewOrigin_%28script_event%29 "GetViewOrigin (script event)") +- [getWeaponEntity](GetWeaponEntity_%28script_event%29 "GetWeaponEntity (script event)") +- [freeze](Freeze_%28script_event%29 "Freeze (script event)") +- [freezeTurning](FreezeTurning_%28script_event%29 "FreezeTurning (script event)") +- [setRemoteCamera](SetRemoteCamera_%28script_event%29 "SetRemoteCamera (script event)") +- [getRemoteCamera](GetRemoteCamera_%28script_event%29 "GetRemoteCamera (script event)") +- [setRemoteCameraViewOffset](SetRemoteCameraViewOffset_%28script_event%29 "SetRemoteCameraViewOffset (script event)") +- [getViewingEntity](GetViewingEntity_%28script_event%29 "GetViewingEntity (script event)") +- [isGunHidden](IsGunHidden_%28script_event%29 "IsGunHidden (script event)") +- [giveProficiency](GiveProficiency_%28script_event%29 "GiveProficiency (script event)") +- [giveClassProficiency](GiveClassProficiency_%28script_event%29 "GiveClassProficiency (script event)") +- [getProficiency](GetProficiency_%28script_event%29 "GetProficiency (script event)") +- [getXP](GetXP_%28script_event%29 "GetXP (script event)") +- [clearAmmo](ClearAmmo_%28script_event%29 "ClearAmmo (script event)") +- [resetWeapon](ResetWeapon_%28script_event%29 "ResetWeapon (script event)") +- [heal](Heal_%28script_event%29 "Heal (script event)") +- [unheal](Unheal_%28script_event%29 "Unheal (script event)") +- [repair](Repair_%28script_event%29 "Repair (script event)") +- [makeInvulnerable](MakeInvulnerable_%28script_event%29 "MakeInvulnerable (script event)") +- [giveClass](GiveClass_%28script_event%29 "GiveClass (script event)") +- [givePackage](GivePackage_%28script_event%29 "GivePackage (script event)") +- [setClassOption](SetClassOption_%28script_event%29 "SetClassOption (script event)") +- [sendToolTip](SendToolTip_%28script_event%29 "SendToolTip (script event)") +- [cancelToolTips](CancelToolTips_%28script_event%29 "CancelToolTips (script event)") +- [selectBestWeapon](SelectBestWeapon_%28script_event%29 "SelectBestWeapon (script event)") +- [setWeapon](SetWeapon_%28script_event%29 "SetWeapon (script event)") +- [getCurrentWeapon](GetCurrentWeapon_%28script_event%29 "GetCurrentWeapon (script event)") +- [hasWeapon](HasWeapon_%28script_event%29 "HasWeapon (script event)") +- [getVehicle](GetVehicle_%28script_event%29 "GetVehicle (script event)") +- [getAmmoFraction](GetAmmoFraction_%28script_event%29 "GetAmmoFraction (script event)") +- [getUserName](GetUserName_%28script_event%29 "GetUserName (script event)") +- [getClassName](GetClassName_%28script_event%29 "GetClassName (script event)") +- [getCachedClassName](GetCachedClassName_%28script_event%29 "GetCachedClassName (script event)") +- [getPlayerClass](GetPlayerClass_%28script_event%29 "GetPlayerClass (script event)") +- [getRankName](GetRankName_%28script_event%29 "GetRankName (script event)") +- [getShortRankName](GetShortRankName_%28script_event%29 "GetShortRankName (script event)") +- [getActiveWeapon](GetActiveWeapon_%28script_event%29 "GetActiveWeapon (script event)") +- [getMaxHealth](GetMaxHealth_%28script_event%29 "GetMaxHealth (script event)") +- [getCrosshairEntity](GetCrosshairEntity_%28script_event%29 "GetCrosshairEntity (script event)") +- [getCrosshairDistance](GetCrosshairDistance_%28script_event%29 "GetCrosshairDistance (script event)") +- [getCrosshairEndPos](GetCrosshairEndPos_%28script_event%29 "GetCrosshairEndPos (script event)") +- [getCrosshairStartTime](GetCrosshairStartTime_%28script_event%29 "GetCrosshairStartTime (script event)") +- [enterDeploymentMode](EnterDeploymentMode_%28script_event%29 "EnterDeploymentMode (script event)") +- [exitDeploymentMode](ExitDeploymentMode_%28script_event%29 "ExitDeploymentMode (script event)") +- [getDeploymentActive](GetDeploymentActive_%28script_event%29 "GetDeploymentActive (script event)") +- [setSpawnPoint](SetSpawnPoint_%28script_event%29 "SetSpawnPoint (script event)") +- [getSpawnPoint](GetSpawnPoint_%28script_event%29 "GetSpawnPoint (script event)") +- [setSpeedModifier](SetSpeedModifier_%28script_event%29 "SetSpeedModifier (script event)") +- [setSprintScale](SetSprintScale_%28script_event%29 "SetSprintScale (script event)") +- [setSwayScale](SetSwayScale_%28script_event%29 "SetSwayScale (script event)") +- [needsRevive](NeedsRevive_%28script_event%29 "NeedsRevive (script event)") +- [canRevive](CanRevive_%28script_event%29 "CanRevive (script event)") +- [isDead](IsDead_%28script_event%29 "IsDead (script event)") +- [isInvulnerable](IsInvulnerable_%28script_event%29 "IsInvulnerable (script event)") +- [revive](Revive_%28script_event%29 "Revive (script event)") +- [setProxyEntity](SetProxyEntity_%28script_event%29 "SetProxyEntity (script event)") +- [getProxyEntity](GetProxyEntity_%28script_event%29 "GetProxyEntity (script event)") +- [getProxyAllowWeapon](GetProxyAllowWeapon_%28script_event%29 "GetProxyAllowWeapon (script event)") +- [setSniperAOR](SetSniperAOR_%28script_event%29 "SetSniperAOR (script event)") +- [getKilledTime](GetKilledTime_%28script_event%29 "GetKilledTime (script event)") +- [forceRespawn](ForceRespawn_%28script_event%29 "ForceRespawn (script event)") +- [enter](Enter_%28script_event%29 "Enter (script event)") +- [createIcon](CreateIcon_%28script_event%29 "CreateIcon (script event)") +- [freeIcon](FreeIcon_%28script_event%29 "FreeIcon (script event)") +- [getAmmo](GetAmmo_%28script_event%29 "GetAmmo (script event)") +- [getMaxAmmo](GetMaxAmmo_%28script_event%29 "GetMaxAmmo (script event)") +- [setAmmo](SetAmmo_%28script_event%29 "SetAmmo (script event)") +- [setMaxAmmo](SetMaxAmmo_%28script_event%29 "SetMaxAmmo (script event)") +- [setTargetTimeScale](SetTargetTimeScale_%28script_event%29 "SetTargetTimeScale (script event)") +- [disableSprint](DisableSprint_%28script_event%29 "DisableSprint (script event)") +- [disableRun](DisableRun_%28script_event%29 "DisableRun (script event)") +- [disableFootsteps](DisableFootsteps_%28script_event%29 "DisableFootsteps (script event)") +- [disableFallingDamage](DisableFallingDamage_%28script_event%29 "DisableFallingDamage (script event)") +- [disguise](Disguise_%28script_event%29 "Disguise (script event)") +- [setSpectateClient](SetSpectateClient_%28script_event%29 "SetSpectateClient (script event)") +- [getDisguiseClient](GetDisguiseClient_%28script_event%29 "GetDisguiseClient (script event)") +- [isDisguised](IsDisguised_%28script_event%29 "IsDisguised (script event)") +- [setViewSkin](SetViewSkin_%28script_event%29 "SetViewSkin (script event)") +- [getViewSkin](GetViewSkin_%28script_event%29 "GetViewSkin (script event)") +- [setGUIClipIndex](SetGUIClipIndex_%28script_event%29 "SetGUIClipIndex (script event)") +- [getDeploymentRequest](GetDeploymentRequest_%28script_event%29 "GetDeploymentRequest (script event)") +- [getDeploymentPosition](GetDeploymentPosition_%28script_event%29 "GetDeploymentPosition (script event)") +- [getActiveTask](GetActiveTask_%28script_event%29 "GetActiveTask (script event)") +- [getItemIndexByName](GetItemIndexByName_%28script_event%29 "GetItemIndexByName (script event)") +- [getItemNameByIndex](GetItemNameByIndex_%28script_event%29 "GetItemNameByIndex (script event)") +- [binAdd](BinAdd_%28script_event%29 "BinAdd (script event)") +- [binGet](BinGet_%28script_event%29 "BinGet (script event)") +- [binGetSize](BinGetSize_%28script_event%29 "BinGetSize (script event)") +- [binRemove](BinRemove_%28script_event%29 "BinRemove (script event)") +- [disableShadows](DisableShadows_%28script_event%29 "DisableShadows (script event)") +- [inhibitGuis](InhibitGuis_%28script_event%29 "InhibitGuis (script event)") +- [getPostArmFindBestWeapon](GetPostArmFindBestWeapon_%28script_event%29 "GetPostArmFindBestWeapon (script event)") +- [sameFireTeam](SameFireTeam_%28script_event%29 "SameFireTeam (script event)") +- [isFireTeamLeader](IsFireTeamLeader_%28script_event%29 "IsFireTeamLeader (script event)") +- [isLocalPlayer](IsLocalPlayer_%28script_event%29 "IsLocalPlayer (script event)") +- [isToolTipPlaying](IsToolTipPlaying_%28script_event%29 "IsToolTipPlaying (script event)") +- [resetTargetLock](ResetTargetLock_%28script_event%29 "ResetTargetLock (script event)") +- [isLocking](IsLocking_%28script_event%29 "IsLocking (script event)") +- [enableClientModelSights](EnableClientModelSights_%28script_event%29 "EnableClientModelSights (script event)") +- [disableClientModelSights](DisableClientModelSights_%28script_event%29 "DisableClientModelSights (script event)") +- [getCrosshairTitle](GetCrosshairTitle_%28script_event%29 "GetCrosshairTitle (script event)") +- [adjustDeathYaw](AdjustDeathYaw_%28script_event%29 "AdjustDeathYaw (script event)") +- [setCarryingObjective](SetCarryingObjective_%28script_event%29 "SetCarryingObjective (script event)") + +#### Bots Player Interface Events + +- [setPlayerChargeOrigin](SetPlayerChargeOrigin_%28script_event%29 "SetPlayerChargeOrigin (script event)") +- [setPlayerChargeArmed](SetPlayerChargeArmed_%28script_event%29 "SetPlayerChargeArmed (script event)") +- [setPlayerItemState](SetPlayerItemState_%28script_event%29 "SetPlayerItemState (script event)") +- [setPlayerGrenadeState](SetPlayerGrenadeState_%28script_event%29 "SetPlayerGrenadeState (script event)") +- [setPlayerMineState](SetPlayerMineState_%28script_event%29 "SetPlayerMineState (script event)") +- [setPlayerMineArmed](SetPlayerMineArmed_%28script_event%29 "SetPlayerMineArmed (script event)") +- [setPlayerSupplyCrateState](SetPlayerSupplyCrateState_%28script_event%29 "SetPlayerSupplyCrateState (script event)") +- [setPlayerAirstrikeState](SetPlayerAirstrikeState_%28script_event%29 "SetPlayerAirstrikeState (script event)") +- [setPlayerCovertToolState](SetPlayerCovertToolState_%28script_event%29 "SetPlayerCovertToolState (script event)") +- [setPlayerSpawnHostState](SetPlayerSpawnHostState_%28script_event%29 "SetPlayerSpawnHostState (script event)") +- [setSmokeNadeState](SetSmokeNadeState_%28script_event%29 "SetSmokeNadeState (script event)") +- [setArtyAttackLocation](SetArtyAttackLocation_%28script_event%29 "SetArtyAttackLocation (script event)") +- [setPlayerRepairTarget](SetPlayerRepairTarget_%28script_event%29 "SetPlayerRepairTarget (script event)") +- [setPlayerKillTarget](SetPlayerKillTarget_%28script_event%29 "SetPlayerKillTarget (script event)") +- [setPlayerPickupRequestTime](SetPlayerPickupRequestTime_%28script_event%29 "SetPlayerPickupRequestTime (script event)") +- [setPlayerCommandRequestTime](SetPlayerCommandRequestTime_%28script_event%29 "SetPlayerCommandRequestTime (script event)") +- [setTeleporterState](SetTeleporterState_%28script_event%29 "SetTeleporterState (script event)") + +### sdAtmosphere Events + +- [resetPostProcess](ResetPostProcess_%28script_event%29 "ResetPostProcess (script event)") +- [getDefaultPostProcessSaturation](GetDefaultPostProcessSaturation_%28script_event%29 "GetDefaultPostProcessSaturation (script event)") +- [getDefaultPostProcessGlareSourceBrightness](GetDefaultPostProcessGlareSourceBrightness_%28script_event%29 "GetDefaultPostProcessGlareSourceBrightness (script event)") +- [getDefaultPostProcessGlareBlurBrightness](GetDefaultPostProcessGlareBlurBrightness_%28script_event%29 "GetDefaultPostProcessGlareBlurBrightness (script event)") +- [getDefaultPostProcessGlareBrightnessThreshold](GetDefaultPostProcessGlareBrightnessThreshold_%28script_event%29 "GetDefaultPostProcessGlareBrightnessThreshold (script event)") +- [getDefaultPostProcessGlareThresholdDependency](GetDefaultPostProcessGlareThresholdDependency_%28script_event%29 "GetDefaultPostProcessGlareThresholdDependency (script event)") +- [setPostProcessTint](SetPostProcessTint_%28script_event%29 "SetPostProcessTint (script event)") +- [setPostProcessSaturation](SetPostProcessSaturation_%28script_event%29 "SetPostProcessSaturation (script event)") +- [setPostProcessContrast](SetPostProcessContrast_%28script_event%29 "SetPostProcessContrast (script event)") +- [setPostProcessGlareParms](SetPostProcessGlareParms_%28script_event%29 "SetPostProcessGlareParms (script event)") +- [isNight](IsNight_%28script_event%29 "IsNight (script event)") + +### sdWalker Events + +- [getMoveDelta](GetMoveDelta_%28script_event%29 "GetMoveDelta (script event)") +- [setDelta](SetDelta_%28script_event%29 "SetDelta (script event)") +- [setViewAxis](SetViewAxis_%28script_event%29 "SetViewAxis (script event)") +- [setCompressionScale](SetCompressionScale_%28script_event%29 "SetCompressionScale (script event)") +- [groundPound](GroundPound_%28script_event%29 "GroundPound (script event)") + +### sdTransport Events + +Events used in regular vehicles + +- [repair](Repair_%28script_event%29 "Repair (script event)") +- [getLastRepairOrigin](GetLastRepairOrigin_%28script_event%29 "GetLastRepairOrigin (script event)") +- [resupply](Resupply_%28script_event%29 "Resupply (script event)") +- [inputSetPlayer](InputSetPlayer_%28script_event%29 "InputSetPlayer (script event)") +- [inputGetCollective](InputGetCollective_%28script_event%29 "InputGetCollective (script event)") +- [getDriver](GetDriver_%28script_event%29 "GetDriver (script event)") +- [isEmpty](IsEmpty_%28script_event%29 "IsEmpty (script event)") +- [updateEngine](UpdateEngine_%28script_event%29 "UpdateEngine (script event)") +- [setLightsEnabled](SetLightsEnabled_%28script_event%29 "SetLightsEnabled (script event)") +- [disableSuspension](DisableSuspension_%28script_event%29 "DisableSuspension (script event)") +- [getPassengerNames](GetPassengerNames_%28script_event%29 "GetPassengerNames (script event)") +- [lock](Lock_%28script_event%29 "Lock (script event)") +- [kickPlayer](KickPlayer_%28script_event%29 "KickPlayer (script event)") +- [disableTimeout](DisableTimeout_%28script_event%29 "DisableTimeout (script event)") +- [getSteerAngle](GetSteerAngle_%28script_event%29 "GetSteerAngle (script event)") +- [destroyParts](DestroyParts_%28script_event%29 "DestroyParts (script event)") +- [decayParts](DecayParts_%28script_event%29 "DecayParts (script event)") +- [decayLeftWheels](DecayLeftWheels_%28script_event%29 "DecayLeftWheels (script event)") +- [decayRightWheels](DecayRightWheels_%28script_event%29 "DecayRightWheels (script event)") +- [decayNonWheels](DecayNonWheels_%28script_event%29 "DecayNonWheels (script event)") +- [resetDecayTime](ResetDecayTime_%28script_event%29 "ResetDecayTime (script event)") +- [hasHiddenParts](HasHiddenParts_%28script_event%29 "HasHiddenParts (script event)") +- [disableModel](DisableModel_%28script_event%29 "DisableModel (script event)") +- [swapPosition](SwapPosition_%28script_event%29 "SwapPosition (script event)") +- [getNumPositions](GetNumPositions_%28script_event%29 "GetNumPositions (script event)") +- [getNumOccupiedPositions](GetNumOccupiedPositions_%28script_event%29 "GetNumOccupiedPositions (script event)") +- [getPositionPlayer](GetPositionPlayer_%28script_event%29 "GetPositionPlayer (script event)") +- [getSurfaceType](GetSurfaceType_%28script_event%29 "GetSurfaceType (script event)") +- [selectVehicleWeapon](SelectVehicleWeapon_%28script_event%29 "SelectVehicleWeapon (script event)") +- [getObject](GetObject_%28script_event%29 "GetObject (script event)") +- [setThrust](SetThrust_%28script_event%29 "SetThrust (script event)") +- [getJoint](GetJoint_%28script_event%29 "GetJoint (script event)") +- [getParent](GetParent_%28script_event%29 "GetParent (script event)") +- [setDeathThroeHealth](SetDeathThroeHealth_%28script_event%29 "SetDeathThroeHealth (script event)") +- [getMinDisplayHealth](GetMinDisplayHealth_%28script_event%29 "GetMinDisplayHealth (script event)") +- [updateThrusters](UpdateThrusters_%28script_event%29 "UpdateThrusters (script event)") +- [isEMPed](IsEMPed_%28script_event%29 "IsEMPed (script event)") +- [isWeaponEMPed](IsWeaponEMPed_%28script_event%29 "IsWeaponEMPed (script event)") +- [applyEMPDamage](ApplyEMPDamage_%28script_event%29 "ApplyEMPDamage (script event)") +- [getRemainingEMP](GetRemainingEMP_%28script_event%29 "GetRemainingEMP (script event)") +- [setLockAlarmActive](SetLockAlarmActive_%28script_event%29 "SetLockAlarmActive (script event)") +- [setImmobilized](SetImmobilized_%28script_event%29 "SetImmobilized (script event)") +- [setActive](SetActive_%28script_event%29 "SetActive (script event)") +- [getLandingGearDown](GetLandingGearDown_%28script_event%29 "GetLandingGearDown (script event)") +- [inSiegeMode](InSiegeMode_%28script_event%29 "InSiegeMode (script event)") +- [getArmor](GetArmor_%28script_event%29 "GetArmor (script event)") +- [setArmor](SetArmor_%28script_event%29 "SetArmor (script event)") +- [getNumVehicleWeapons](GetNumVehicleWeapons_%28script_event%29 "GetNumVehicleWeapons (script event)") +- [getVehicleWeapon](GetVehicleWeapon_%28script_event%29 "GetVehicleWeapon (script event)") +- [setOverDriveScale](SetOverDriveScale_%28script_event%29 "SetOverDriveScale (script event)") +- [setTrackerEntity](SetTrackerEntity_%28script_event%29 "SetTrackerEntity (script event)") +- [isPlayerBanned](IsPlayerBanned_%28script_event%29 "IsPlayerBanned (script event)") +- [banPlayer](BanPlayer_%28script_event%29 "BanPlayer (script event)") +- [clearLastAttacker](ClearLastAttacker_%28script_event%29 "ClearLastAttacker (script event)") +- [enablePart](EnablePart_%28script_event%29 "EnablePart (script event)") +- [disablePart](DisablePart_%28script_event%29 "DisablePart (script event)") +- [destructionTime](DestructionTime_%28script_event%29 "DestructionTime (script event)") +- [directionWarning](DirectionWarning_%28script_event%29 "DirectionWarning (script event)") +- [isTeleporting](IsTeleporting_%28script_event%29 "IsTeleporting (script event)") + +### sdVehicle\_Rigidbody Events + +- [setDamageDealtScale](SetDamageDealtScale_%28script_event%29 "SetDamageDealtScale (script event)") + +### sdVehicleWeapon Events + +- [getPlayer](GetPlayer_%28script_event%29 "GetPlayer (script event)") +- [setTarget](SetTarget_%28script_event%29 "SetTarget (script event)") + +### sdJetPack Events + +- [getChargeFraction](GetChargeFraction_%28script_event%29 "GetChargeFraction (script event)") + +### sdScriptEntity Events + +- [addHelper](AddHelper_%28script_event%29 "AddHelper (script event)") +- [getBoundPlayer](GetBoundPlayer_%28script_event%29 "GetBoundPlayer (script event)") +- [removeBoundPlayer](RemoveBoundPlayer_%28script_event%29 "RemoveBoundPlayer (script event)") +- [chSetNumLines](ChSetNumLines_%28script_event%29 "ChSetNumLines (script event)") +- [chAddLine](ChAddLine_%28script_event%29 "ChAddLine (script event)") +- [chSetOrigin](ChSetOrigin_%28script_event%29 "ChSetOrigin (script event)") +- [chGetDistance](ChGetDistance_%28script_event%29 "ChGetDistance (script event)") +- [chSetLineText](ChSetLineText_%28script_event%29 "ChSetLineText (script event)") +- [chSetLineTextIndex](ChSetLineTextIndex_%28script_event%29 "ChSetLineTextIndex (script event)") +- [chSetLineMaterial](ChSetLineMaterial_%28script_event%29 "ChSetLineMaterial (script event)") +- [chSetLineColor](ChSetLineColor_%28script_event%29 "ChSetLineColor (script event)") +- [chSetLineBackColor](ChSetLineBackColor_%28script_event%29 "ChSetLineBackColor (script event)") +- [chSetLineSize](ChSetLineSize_%28script_event%29 "ChSetLineSize (script event)") +- [chSetLineFraction](ChSetLineFraction_%28script_event%29 "ChSetLineFraction (script event)") +- [chSetLineType](ChSetLineType_%28script_event%29 "ChSetLineType (script event)") +- [freeLayers](FreeLayers_%28script_event%29 "FreeLayers (script event)") +- [allocRadarLayer](AllocRadarLayer_%28script_event%29 "AllocRadarLayer (script event)") +- [allocJammerLayer](AllocJammerLayer_%28script_event%29 "AllocJammerLayer (script event)") +- [radarSetLayerRange](RadarSetLayerRange_%28script_event%29 "RadarSetLayerRange (script event)") +- [radarSetLayerMaxAngle](RadarSetLayerMaxAngle_%28script_event%29 "RadarSetLayerMaxAngle (script event)") +- [radarSetLayerJammer](RadarSetLayerJammer_%28script_event%29 "RadarSetLayerJammer (script event)") +- [radarSetLayerMask](RadarSetLayerMask_%28script_event%29 "RadarSetLayerMask (script event)") +- [setRemoteViewAngles](SetRemoteViewAngles_%28script_event%29 "SetRemoteViewAngles (script event)") +- [getRemoteViewAngles](GetRemoteViewAngles_%28script_event%29 "GetRemoteViewAngles (script event)") +- [pathFind](PathFind_%28script_event%29 "PathFind (script event)") +- [pathFindVampire](PathFindVampire_%28script_event%29 "PathFindVampire (script event)") +- [pathLevel](PathLevel_%28script_event%29 "PathLevel (script event)") +- [pathStraighten](PathStraighten_%28script_event%29 "PathStraighten (script event)") +- [pathGetNumPoints](PathGetNumPoints_%28script_event%29 "PathGetNumPoints (script event)") +- [pathGetPoint](PathGetPoint_%28script_event%29 "PathGetPoint (script event)") +- [pathGetLength](PathGetLength_%28script_event%29 "PathGetLength (script event)") +- [pathGetPosition](PathGetPosition_%28script_event%29 "PathGetPosition (script event)") +- [pathGetDirection](PathGetDirection_%28script_event%29 "PathGetDirection (script event)") +- [pathGetAngles](PathGetAngles_%28script_event%29 "PathGetAngles (script event)") +- [getVampireBombPosition](GetVampireBombPosition_%28script_event%29 "GetVampireBombPosition (script event)") +- [getVampireBombAcceleration](GetVampireBombAcceleration_%28script_event%29 "GetVampireBombAcceleration (script event)") +- [getVampireBombFallTime](GetVampireBombFallTime_%28script_event%29 "GetVampireBombFallTime (script event)") +- [forceRunPhysics](ForceRunPhysics_%28script_event%29 "ForceRunPhysics (script event)") +- [setGroundPosition](SetGroundPosition_%28script_event%29 "SetGroundPosition (script event)") +- [setXPShareInfo](SetXPShareInfo_%28script_event%29 "SetXPShareInfo (script event)") +- [setBoxClipModel](SetBoxClipModel_%28script_event%29 "SetBoxClipModel (script event)") +- [getTeamDamageDone](GetTeamDamageDone_%28script_event%29 "GetTeamDamageDone (script event)") +- [setTeamDamageDone](SetTeamDamageDone_%28script_event%29 "SetTeamDamageDone (script event)") +- [forceAnimUpdate](ForceAnimUpdate_%28script_event%29 "ForceAnimUpdate (script event)") +- [setIKTarget](SetIKTarget_%28script_event%29 "SetIKTarget (script event)") +- [hideInLocalView](HideInLocalView_%28script_event%29 "HideInLocalView (script event)") +- [showInLocalView](ShowInLocalView_%28script_event%29 "ShowInLocalView (script event)") +- [setClipOriented](SetClipOriented_%28script_event%29 "SetClipOriented (script event)") + +### sdDeployZone Events + +Territory Events + +- [setActive](SetActive_%28script_event%29 "SetActive (script event)") + +### Animated Client Entity Events + +- [setAnimFrame](SetAnimFrame_%28script_event%29 "SetAnimFrame (script event)") +- [getNumFrames](GetNumFrames_%28script_event%29 "GetNumFrames (script event)") +- [dispose](Dispose_%28script_event%29 "Dispose (script event)") + +### sdTeleporter Events + +- [enableTeam](EnableTeam_%28script_event%29 "EnableTeam (script event)") +- [disableTeam](DisableTeam_%28script_event%29 "DisableTeam (script event)") + +### sdRepairDrone Events + +- [setTargetPosition](SetTargetPosition_%28script_event%29 "SetTargetPosition (script event)") +- [setEffectOrigins](SetEffectOrigins_%28script_event%29 "SetEffectOrigins (script event)") +- [setEntities](SetEntities_%28script_event%29 "SetEntities (script event)") +- [getRepairTarget](GetRepairTarget_%28script_event%29 "GetRepairTarget (script event)") +- [getOwnerEntity](GetOwnerEntity_%28script_event%29 "GetOwnerEntity (script event)") +- [hideThrusters](HideThrusters_%28script_event%29 "HideThrusters (script event)") + +### sdParachute Events + +- [applyParachute](ApplyParachute_%28script_event%29 "ApplyParachute (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [setDeployStart](SetDeployStart_%28script_event%29 "SetDeployStart (script event)") +- [isMovingTooSlow](IsMovingTooSlow_%28script_event%29 "IsMovingTooSlow (script event)") + +### sdDefenceTurret Events + +- [setDisabled](SetDisabled_%28script_event%29 "SetDisabled (script event)") +- [isDisabled](IsDisabled_%28script_event%29 "IsDisabled (script event)") +- [getTargetPosition](GetTargetPosition_%28script_event%29 "GetTargetPosition (script event)") +- [getEnemy](GetEnemy_%28script_event%29 "GetEnemy (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") + +### sdDeliveryVehicle Events + +- [startJotunDelivery](StartJotunDelivery_%28script_event%29 "StartJotunDelivery (script event)") +- [startJotunReturn](StartJotunReturn_%28script_event%29 "StartJotunReturn (script event)") +- [startMagogDelivery](StartMagogDelivery_%28script_event%29 "StartMagogDelivery (script event)") +- [startMagogReturn](StartMagogReturn_%28script_event%29 "StartMagogReturn (script event)") + +Game Class Events +----------------- + +The game sets up several [game classes](Game_class "Game class") to manage different things. + +### Objective Manager Events + +- [setObjectiveState](SetObjectiveState_%28script_event%29 "SetObjectiveState (script event)") +- [setObjectiveIcon](SetObjectiveIcon_%28script_event%29 "SetObjectiveIcon (script event)") +- [setObjectiveWorldIcon](SetObjectiveWorldIcon_%28script_event%29 "SetObjectiveWorldIcon (script event)") +- [getObjectiveState](GetObjectiveState_%28script_event%29 "GetObjectiveState (script event)") +- [setNextObjective](SetNextObjective_%28script_event%29 "SetNextObjective (script event)") +- [getNextObjective](GetNextObjective_%28script_event%29 "GetNextObjective (script event)") +- [setShortDescription](SetShortDescription_%28script_event%29 "SetShortDescription (script event)") +- [getShortDescription](GetShortDescription_%28script_event%29 "GetShortDescription (script event)") +- [createMapScript](CreateMapScript_%28script_event%29 "CreateMapScript (script event)") +- [logObjectiveCompletion](LogObjectiveCompletion_%28script_event%29 "LogObjectiveCompletion (script event)") + +#### Bot Objective Manager Events + +- [deactivateBotActionGroup](DeactivateBotActionGroup_%28script_event%29 "DeactivateBotActionGroup (script event)") +- [activateBotActionGroup](ActivateBotActionGroup_%28script_event%29 "ActivateBotActionGroup (script event)") +- [setBotActionStateForEvent](SetBotActionStateForEvent_%28script_event%29 "SetBotActionStateForEvent (script event)") +- [deactivateBotAction](DeactivateBotAction_%28script_event%29 "DeactivateBotAction (script event)") +- [activateBotAction](ActivateBotAction_%28script_event%29 "ActivateBotAction (script event)") +- [setBotCriticalClass](SetBotCriticalClass_%28script_event%29 "SetBotCriticalClass (script event)") +- [botUpdateForEvent](BotUpdateForEvent_%28script_event%29 "BotUpdateForEvent (script event)") +- [setAttackingTeam](SetAttackingTeam_%28script_event%29 "SetAttackingTeam (script event)") +- [setPrimaryTeamAction](SetPrimaryTeamAction_%28script_event%29 "SetPrimaryTeamAction (script event)") +- [setSecondaryTeamAction](SetSecondaryTeamAction_%28script_event%29 "SetSecondaryTeamAction (script event)") +- [setTeamNeededClass](SetTeamNeededClass_%28script_event%29 "SetTeamNeededClass (script event)") +- [setBotSightDist](SetBotSightDist_%28script_event%29 "SetBotSightDist (script event)") +- [disableRouteGroup](DisableRouteGroup_%28script_event%29 "DisableRouteGroup (script event)") +- [enableRouteGroup](EnableRouteGroup_%28script_event%29 "EnableRouteGroup (script event)") +- [enableRoute](EnableRoute_%28script_event%29 "EnableRoute (script event)") +- [disableRoute](DisableRoute_%28script_event%29 "DisableRoute (script event)") +- [setMapHasMCPGoal](SetMapHasMCPGoal_%28script_event%29 "SetMapHasMCPGoal (script event)") +- [setSpawnActionOwner](SetSpawnActionOwner_%28script_event%29 "SetSpawnActionOwner (script event)") +- [setActionObjState](SetActionObjState_%28script_event%29 "SetActionObjState (script event)") +- [enableNode](EnableNode_%28script_event%29 "EnableNode (script event)") +- [disableNode](DisableNode_%28script_event%29 "DisableNode (script event)") +- [setNodeTeam](SetNodeTeam_%28script_event%29 "SetNodeTeam (script event)") +- [teamSuicideIfNotNearAction](TeamSuicideIfNotNearAction_%28script_event%29 "TeamSuicideIfNotNearAction (script event)") +- [isActionGroupActive](IsActionGroupActive_%28script_event%29 "IsActionGroupActive (script event)") +- [isActionActive](IsActionActive_%28script_event%29 "IsActionActive (script event)") +- [switchTeamWeapons](SwitchTeamWeapons_%28script_event%29 "SwitchTeamWeapons (script event)") +- [killBotActionGroup](KillBotActionGroup_%28script_event%29 "KillBotActionGroup (script event)") +- [killBotAction](KillBotAction_%28script_event%29 "KillBotAction (script event)") +- [setTeamUseRearSpawn](SetTeamUseRearSpawn_%28script_event%29 "SetTeamUseRearSpawn (script event)") +- [setTeamUseRearSpawnPercentage](SetTeamUseRearSpawnPercentage_%28script_event%29 "SetTeamUseRearSpawnPercentage (script event)") +- [getNumBotsOnTeam](GetNumBotsOnTeam_%28script_event%29 "GetNumBotsOnTeam (script event)") +- [setActionPriority](SetActionPriority_%28script_event%29 "SetActionPriority (script event)") +- [setTeamAttacksDeployables](SetTeamAttacksDeployables_%28script_event%29 "SetTeamAttacksDeployables (script event)") +- [setActionHumanGoal](SetActionHumanGoal_%28script_event%29 "SetActionHumanGoal (script event)") +- [setActionStroggGoal](SetActionStroggGoal_%28script_event%29 "SetActionStroggGoal (script event)") +- [clearTeamBotBoundEntities](ClearTeamBotBoundEntities_%28script_event%29 "ClearTeamBotBoundEntities (script event)") +- [setBotTeamRetreatTime](SetBotTeamRetreatTime_%28script_event%29 "SetBotTeamRetreatTime (script event)") +- [setTeamMinePlantIsPriority](SetTeamMinePlantIsPriority_%28script_event%29 "SetTeamMinePlantIsPriority (script event)") +- [setBotActionVehicleType](SetBotActionVehicleType_%28script_event%29 "SetBotActionVehicleType (script event)") +- [setBotActionGroupVehicleType](SetBotActionGroupVehicleType_%28script_event%29 "SetBotActionGroupVehicleType (script event)") +- [disableAASAreaInLocation](DisableAASAreaInLocation_%28script_event%29 "DisableAASAreaInLocation (script event)") + +### Team Events + +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [getTitle](GetTitle_%28script_event%29 "GetTitle (script event)") +- [registerDeployable](RegisterDeployable_%28script_event%29 "RegisterDeployable (script event)") +- [unRegisterDeployable](UnRegisterDeployable_%28script_event%29 "UnRegisterDeployable (script event)") +- [registerSpawnPoint](RegisterSpawnPoint_%28script_event%29 "RegisterSpawnPoint (script event)") +- [unRegisterSpawnPoint](UnRegisterSpawnPoint_%28script_event%29 "UnRegisterSpawnPoint (script event)") +- [getMaxDeployables](GetMaxDeployables_%28script_event%29 "GetMaxDeployables (script event)") +- [getNumDeployables](GetNumDeployables_%28script_event%29 "GetNumDeployables (script event)") +- [getDeployable](GetDeployable_%28script_event%29 "GetDeployable (script event)") + +#### Bot Team Events + +- [setTeamRearSpawn](SetTeamRearSpawn_%28script_event%29 "SetTeamRearSpawn (script event)") + +### Task Events + +- [allocEntityTask](AllocEntityTask_%28script_event%29 "AllocEntityTask (script event)") +- [complete](Complete_%28script_event%29 "Complete (script event)") +- [uncomplete](Uncomplete_%28script_event%29 "Uncomplete (script event)") +- [setTimeout](SetTimeout_%28script_event%29 "SetTimeout (script event)") +- [free](Free_%28script_event%29 "Free (script event)") +- [getTaskEntity](GetTaskEntity_%28script_event%29 "GetTaskEntity (script event)") +- [getPriority](GetPriority_%28script_event%29 "GetPriority (script event)") +- [setPriority](SetPriority_%28script_event%29 "SetPriority (script event)") +- [setUserCreated](SetUserCreated_%28script_event%29 "SetUserCreated (script event)") +- [isUserCreated](IsUserCreated_%28script_event%29 "IsUserCreated (script event)") +- [setLocation](SetLocation_%28script_event%29 "SetLocation (script event)") +- [setWayPointState](SetWayPointState_%28script_event%29 "SetWayPointState (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getKeyWithDefault](GetKeyWithDefault_%28script_event%29 "GetKeyWithDefault (script event)") +- [getIntKeyWithDefault](GetIntKeyWithDefault_%28script_event%29 "GetIntKeyWithDefault (script event)") +- [getFloatKeyWithDefault](GetFloatKeyWithDefault_%28script_event%29 "GetFloatKeyWithDefault (script event)") +- [getVectorKeyWithDefault](GetVectorKeyWithDefault_%28script_event%29 "GetVectorKeyWithDefault (script event)") +- [giveObjectiveProficiency](GiveObjectiveProficiency_%28script_event%29 "GiveObjectiveProficiency (script event)") + +CVar Events +----------- + +The game creates a cvar wrapper to support the following events on a cvar object returned by sys. [getCVar](GetCVar_%28script_event%29 "GetCVar (script event)") + +- [getFloatValue](GetFloatValue_%28script_event%29 "GetFloatValue (script event)") +- [getStringValue](GetStringValue_%28script_event%29 "GetStringValue (script event)") +- [getIntValue](GetIntValue_%28script_event%29 "GetIntValue (script event)") +- [getBoolValue](GetBoolValue_%28script_event%29 "GetBoolValue (script event)") +- [getVectorValue](GetVectorValue_%28script_event%29 "GetVectorValue (script event)") +- [setFloatValue](SetFloatValue_%28script_event%29 "SetFloatValue (script event)") +- [setStringValue](SetStringValue_%28script_event%29 "SetStringValue (script event)") +- [setIntValue](SetIntValue_%28script_event%29 "SetIntValue (script event)") +- [setBoolValue](SetBoolValue_%28script_event%29 "SetBoolValue (script event)") +- [setVectorValue](SetVectorValue_%28script_event%29 "SetVectorValue (script event)") +- [setCallback](SetCallback_%28script_event%29 "SetCallback (script event)") + +Mask Edit-session Events +------------------------ + +- [openMask](OpenMask_%28script_event%29 "OpenMask (script event)") +- [updateProjection](UpdateProjection_%28script_event%29 "UpdateProjection (script event)") +- [setDecalMaterial](SetDecalMaterial_%28script_event%29 "SetDecalMaterial (script event)") +- [setStampSize](SetStampSize_%28script_event%29 "SetStampSize (script event)") +- [stamp](Stamp_%28script_event%29 "Stamp (script event)") +- [saveAll](SaveAll_%28script_event%29 "SaveAll (script event)") + diff --git a/Script_events_(Prey).page b/Script_events_(Prey).page new file mode 100644 index 000000000..6cb843c4a --- /dev/null +++ b/Script_events_(Prey).page @@ -0,0 +1,504 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Script events (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Script events are the commands used in Prey's native scripting language. + +Existing script events as of version 0.2.95 (demo). + +Entity Events +------------- + +- [activate](Activate_%28script_event%29 "Activate (script event)") +- [activateTargets](ActivateTargets_%28script_event%29 "ActivateTargets (script event)") +- [bind](Bind_%28script_event%29 "Bind (script event)") +- [bindPosition](BindPosition_%28script_event%29 "BindPosition (script event)") +- [bindToJoint](BindToJoint_%28script_event%29 "BindToJoint (script event)") +- [cacheSoundShader](CacheSoundShader_%28script_event%29 "CacheSoundShader (script event)") +- [callFunction](CallFunction_%28script_event%29 "CallFunction (script event)") +- [clearSignal](ClearSignal_%28script_event%29 "ClearSignal (script event)") +- [distanceTo](DistanceTo_%28script_event%29 "DistanceTo (script event)") +- [distanceToPoint](DistanceToPoint_%28script_event%29 "DistanceToPoint (script event)") +- [fadeSound](FadeSound_%28script_event%29 "FadeSound (script event)") +- [getAngles](GetAngles_%28script_event%29 "GetAngles (script event)") +- [getAngularVelocity](GetAngularVelocity_%28script_event%29 "GetAngularVelocity (script event)") +- [getColor](GetColor_%28script_event%29 "GetColor (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getLinearVelocity](GetLinearVelocity_%28script_event%29 "GetLinearVelocity (script event)") +- [getMaxs](GetMaxs_%28script_event%29 "GetMaxs (script event)") +- [getMins](GetMins_%28script_event%29 "GetMins (script event)") +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [getNextKey](GetNextKey_%28script_event%29 "GetNextKey (script event)") +- [getOrigin](GetOrigin_%28script_event%29 "GetOrigin (script event)") +- [getShaderParm](GetShaderParm_%28script_event%29 "GetShaderParm (script event)") +- [getSize](GetSize_%28script_event%29 "GetSize (script event)") +- [getTarget](GetTarget_%28script_event%29 "GetTarget (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getWorldOrigin](GetWorldOrigin_%28script_event%29 "GetWorldOrigin (script event)") +- [hasFunction](HasFunction_%28script_event%29 "HasFunction (script event)") +- [hide](Hide_%28script_event%29 "Hide (script event)") +- [isHidden](IsHidden_%28script_event%29 "IsHidden (script event)") +- [numTargets](NumTargets_%28script_event%29 "NumTargets (script event)") +- [randomTarget](RandomTarget_%28script_event%29 "RandomTarget (script event)") +- [remove](Remove_%28script_event%29 "Remove (script event)") +- [removeBinds](RemoveBinds_%28script_event%29 "RemoveBinds (script event)") +- [restorePosition](RestorePosition_%28script_event%29 "RestorePosition (script event)") +- [setAngles](SetAngles_%28script_event%29 "SetAngles (script event)") +- [setAngularVelocity](SetAngularVelocity_%28script_event%29 "SetAngularVelocity (script event)") +- [setColor](SetColor_%28script_event%29 "SetColor (script event)") +- [setGuiFloat](SetGuiFloat_%28script_event%29 "SetGuiFloat (script event)") +- [setGuiParm](SetGuiParm_%28script_event%29 "SetGuiParm (script event)") +- [setKey](SetKey_%28script_event%29 "SetKey (script event)") +- [setLinearVelocity](SetLinearVelocity_%28script_event%29 "SetLinearVelocity (script event)") +- [setModel](SetModel_%28script_event%29 "SetModel (script event)") +- [setName](SetName_%28script_event%29 "SetName (script event)") +- [setNeverDormant](SetNeverDormant_%28script_event%29 "SetNeverDormant (script event)") +- [setOrigin](SetOrigin_%28script_event%29 "SetOrigin (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") +- [setShaderParms](SetShaderParms_%28script_event%29 "SetShaderParms (script event)") +- [setSize](SetSize_%28script_event%29 "SetSize (script event)") +- [setSkin](SetSkin_%28script_event%29 "SetSkin (script event)") +- [setWorldOrigin](SetWorldOrigin_%28script_event%29 "SetWorldOrigin (script event)") +- [show](Show_%28script_event%29 "Show (script event)") +- [startFx](StartFx_%28script_event%29 "StartFx (script event)") +- [startSound](StartSound_%28script_event%29 "StartSound (script event)") +- [startSoundShader](StartSoundShader_%28script_event%29 "StartSoundShader (script event)") +- [stopSound](StopSound_%28script_event%29 "StopSound (script event)") +- [touches](Touches_%28script_event%29 "Touches (script event)") +- [unbind](Unbind_%28script_event%29 "Unbind (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") + +System Events +------------- + +- [angToForward](AngToForward_%28script_event%29 "AngToForward (script event)") +- [angToRight](AngToRight_%28script_event%29 "AngToRight (script event)") +- [angToUp](AngToUp_%28script_event%29 "AngToUp (script event)") +- [assert](Assert_%28script_event%29 "Assert (script event)") +- [clearPersistantArgs](ClearPersistantArgs_%28script_event%29 "ClearPersistantArgs (script event)") +- [clearSignalThread](ClearSignalThread_%28script_event%29 "ClearSignalThread (script event)") +- [copySpawnArgs](CopySpawnArgs_%28script_event%29 "CopySpawnArgs (script event)") +- [cos](Cos_%28script_event%29 "Cos (script event)") +- [CrossProduct](CrossProduct_%28script_event%29 "CrossProduct (script event)") +- [debugArrow](DebugArrow_%28script_event%29 "DebugArrow (script event)") +- [debugBounds](DebugBounds_%28script_event%29 "DebugBounds (script event)") +- [debugCircle](DebugCircle_%28script_event%29 "DebugCircle (script event)") +- [debugLine](DebugLine_%28script_event%29 "DebugLine (script event)") +- [DotProduct](DotProduct_%28script_event%29 "DotProduct (script event)") +- [drawText](DrawText_%28script_event%29 "DrawText (script event)") +- [error](Error_%28script_event%29 "Error (script event)") +- [fadeIn](FadeIn_%28script_event%29 "FadeIn (script event)") +- [fadeOut](FadeOut_%28script_event%29 "FadeOut (script event)") +- [fadeTo](FadeTo_%28script_event%29 "FadeTo (script event)") +- [firstPerson](FirstPerson_%28script_event%29 "FirstPerson (script event)") +- [getcvar](Getcvar_%28script_event%29 "Getcvar (script event)") +- [getEntity](GetEntity_%28script_event%29 "GetEntity (script event)") +- [getFrameTime](GetFrameTime_%28script_event%29 "GetFrameTime (script event)") +- [getPersistantFloat](GetPersistantFloat_%28script_event%29 "GetPersistantFloat (script event)") +- [getPersistantString](GetPersistantString_%28script_event%29 "GetPersistantString (script event)") +- [getPersistantVector](GetPersistantVector_%28script_event%29 "GetPersistantVector (script event)") +- [getTicsPerSecond](GetTicsPerSecond_%28script_event%29 "GetTicsPerSecond (script event)") +- [getTime](GetTime_%28script_event%29 "GetTime (script event)") +- [getTraceBody](GetTraceBody_%28script_event%29 "GetTraceBody (script event)") +- [getTraceEndPos](GetTraceEndPos_%28script_event%29 "GetTraceEndPos (script event)") +- [getTraceEntity](GetTraceEntity_%28script_event%29 "GetTraceEntity (script event)") +- [getTraceFraction](GetTraceFraction_%28script_event%29 "GetTraceFraction (script event)") +- [getTraceJoint](GetTraceJoint_%28script_event%29 "GetTraceJoint (script event)") +- [getTraceNormal](GetTraceNormal_%28script_event%29 "GetTraceNormal (script event)") +- [influenceActive](InfluenceActive_%28script_event%29 "InfluenceActive (script event)") +- [isClient](IsClient_%28script_event%29 "IsClient (script event)") +- [isMultiplayer](IsMultiplayer_%28script_event%29 "IsMultiplayer (script event)") +- [killthread](Killthread_%28script_event%29 "Killthread (script event)") +- [music](Music_%28script_event%29 "Music (script event)") +- [onSignal](OnSignal_%28script_event%29 "OnSignal (script event)") +- [pause](Pause_%28script_event%29 "Pause (script event)") +- [print](Print_%28script_event%29 "Print (script event)") +- [println](Println_%28script_event%29 "Println (script event)") +- [radiusDamage](RadiusDamage_%28script_event%29 "RadiusDamage (script event)") +- [random](Random_%28script_event%29 "Random (script event)") +- [respawn](Respawn_%28script_event%29 "Respawn (script event)") +- [say](Say_%28script_event%29 "Say (script event)") +- [setCamera](SetCamera_%28script_event%29 "SetCamera (script event)") +- [setcvar](Setcvar_%28script_event%29 "Setcvar (script event)") +- [setPersistantArg](SetPersistantArg_%28script_event%29 "SetPersistantArg (script event)") +- [setSpawnArg](SetSpawnArg_%28script_event%29 "SetSpawnArg (script event)") +- [sin](Sin_%28script_event%29 "Sin (script event)") +- [spawn](Spawn_%28script_event%29 "Spawn (script event)") +- [SpawnFloat](SpawnFloat_%28script_event%29 "SpawnFloat (script event)") +- [SpawnString](SpawnString_%28script_event%29 "SpawnString (script event)") +- [SpawnVector](SpawnVector_%28script_event%29 "SpawnVector (script event)") +- [sqrt](Sqrt_%28script_event%29 "Sqrt (script event)") +- [strLeft](StrLeft_%28script_event%29 "StrLeft (script event)") +- [strLength](StrLength_%28script_event%29 "StrLength (script event)") +- [strMid](StrMid_%28script_event%29 "StrMid (script event)") +- [strRight](StrRight_%28script_event%29 "StrRight (script event)") +- [strSkip](StrSkip_%28script_event%29 "StrSkip (script event)") +- [strToFloat](StrToFloat_%28script_event%29 "StrToFloat (script event)") +- [terminate](Terminate_%28script_event%29 "Terminate (script event)") +- [threadname](Threadname_%28script_event%29 "Threadname (script event)") +- [trace](Trace_%28script_event%29 "Trace (script event)") +- [tracePoint](TracePoint_%28script_event%29 "TracePoint (script event)") +- [trigger](Trigger_%28script_event%29 "Trigger (script event)") +- [vecLength](VecLength_%28script_event%29 "VecLength (script event)") +- [vecNormalize](VecNormalize_%28script_event%29 "VecNormalize (script event)") +- [VecToAngles](VecToAngles_%28script_event%29 "VecToAngles (script event)") +- [waitFor](WaitFor_%28script_event%29 "WaitFor (script event)") +- [waitForThread](WaitForThread_%28script_event%29 "WaitForThread (script event)") +- [warning](Warning_%28script_event%29 "Warning (script event)") + +Camera Events +------------- + +- [start](Start_%28script_event%29 "Start (script event)") +- [stop](Stop_%28script_event%29 "Stop (script event)") + +Light Events +------------ + +- [fadeInLight](FadeInLight_%28script_event%29 "FadeInLight (script event)") +- [fadeOutLight](FadeOutLight_%28script_event%29 "FadeOutLight (script event)") +- [getLightParm](GetLightParm_%28script_event%29 "GetLightParm (script event)") +- [Off](Off_%28script_event%29 "Off (script event)") +- [On](On_%28script_event%29 "On (script event)") +- [setLightParm](SetLightParm_%28script_event%29 "SetLightParm (script event)") +- [setLightParms](SetLightParms_%28script_event%29 "SetLightParms (script event)") +- [setRadius](SetRadius_%28script_event%29 "SetRadius (script event)") +- [setRadiusXYZ](SetRadiusXYZ_%28script_event%29 "SetRadiusXYZ (script event)") +- [setShader](SetShader_%28script_event%29 "SetShader (script event)") + +Forcefield Events +----------------- + +- [Toggle](Toggle_%28script_event%29 "Toggle (script event)") + +Animate Events +-------------- + +- [launchMissiles](LaunchMissiles_%28script_event%29 "LaunchMissiles (script event)") +- [leftFoot](LeftFoot_%28script_event%29 "LeftFoot (script event)") +- [rightFoot](RightFoot_%28script_event%29 "RightFoot (script event)") +- [startRagdoll](StartRagdoll_%28script_event%29 "StartRagdoll (script event)") + +Mover Events +------------ + +- [accelSound](AccelSound_%28script_event%29 "AccelSound (script event)") +- [accelTime](AccelTime_%28script_event%29 "AccelTime (script event)") +- [accelTo](AccelTo_%28script_event%29 "AccelTo (script event)") +- [bob](Bob_%28script_event%29 "Bob (script event)") +- [closePortal](ClosePortal_%28script_event%29 "ClosePortal (script event)") +- [decelSound](DecelSound_%28script_event%29 "DecelSound (script event)") +- [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") +- [decelTo](DecelTo_%28script_event%29 "DecelTo (script event)") +- [disableSplineAngles](DisableSplineAngles_%28script_event%29 "DisableSplineAngles (script event)") +- [enableSplineAngles](EnableSplineAngles_%28script_event%29 "EnableSplineAngles (script event)") +- [isMoving](IsMoving_%28script_event%29 "IsMoving (script event)") +- [isRotating](IsRotating_%28script_event%29 "IsRotating (script event)") +- [move](Move_%28script_event%29 "Move (script event)") +- [moveSound](MoveSound_%28script_event%29 "MoveSound (script event)") +- [moveTo](MoveTo_%28script_event%29 "MoveTo (script event)") +- [moveToPos](MoveToPos_%28script_event%29 "MoveToPos (script event)") +- [openPortal](OpenPortal_%28script_event%29 "OpenPortal (script event)") +- [removeInitialSplineAngles](RemoveInitialSplineAngles_%28script_event%29 "RemoveInitialSplineAngles (script event)") +- [rotate](Rotate_%28script_event%29 "Rotate (script event)") +- [rotateDownTo](RotateDownTo_%28script_event%29 "RotateDownTo (script event)") +- [rotateOnce](RotateOnce_%28script_event%29 "RotateOnce (script event)") +- [rotateTo](RotateTo_%28script_event%29 "RotateTo (script event)") +- [rotateUpTo](RotateUpTo_%28script_event%29 "RotateUpTo (script event)") +- [speed](Speed_%28script_event%29 "Speed (script event)") +- [startSpline](StartSpline_%28script_event%29 "StartSpline (script event)") +- [stopMoving](StopMoving_%28script_event%29 "StopMoving (script event)") +- [stopRotating](StopRotating_%28script_event%29 "StopRotating (script event)") +- [stopSpline](StopSpline_%28script_event%29 "StopSpline (script event)") +- [sway](Sway_%28script_event%29 "Sway (script event)") +- [time](Time_%28script_event%29 "Time (script event)") + +Door Events +----------- + +- [close](Close_%28script_event%29 "Close (script event)") +- [disable](Disable_%28script_event%29 "Disable (script event)") +- [enable](Enable_%28script_event%29 "Enable (script event)") +- [isLocked](IsLocked_%28script_event%29 "IsLocked (script event)") +- [isOpen](IsOpen_%28script_event%29 "IsOpen (script event)") +- [lock](Lock_%28script_event%29 "Lock (script event)") +- [open](Open_%28script_event%29 "Open (script event)") + +Four Fingered Claw Events +------------------------- + +- [setFingerAngle](SetFingerAngle_%28script_event%29 "SetFingerAngle (script event)") +- [stopFingers](StopFingers_%28script_event%29 "StopFingers (script event)") + +Moveable Events +--------------- + +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [enableDamage](EnableDamage_%28script_event%29 "EnableDamage (script event)") +- [isAtRest](IsAtRest_%28script_event%29 "IsAtRest (script event)") + +Skeletal Animation Events +------------------------- + +- [clearAllJoints](ClearAllJoints_%28script_event%29 "ClearAllJoints (script event)") +- [clearJoint](ClearJoint_%28script_event%29 "ClearJoint (script event)") +- [getJointAngle](GetJointAngle_%28script_event%29 "GetJointAngle (script event)") +- [getJointHandle](GetJointHandle_%28script_event%29 "GetJointHandle (script event)") +- [getJointPos](GetJointPos_%28script_event%29 "GetJointPos (script event)") +- [setJointAngle](SetJointAngle_%28script_event%29 "SetJointAngle (script event)") +- [setJointPos](SetJointPos_%28script_event%29 "SetJointPos (script event)") + +Weapon Events +------------- + +- [addToClip](AddToClip_%28script_event%29 "AddToClip (script event)") +- [allowDrop](AllowDrop_%28script_event%29 "AllowDrop (script event)") +- [ammoAvailable](AmmoAvailable_%28script_event%29 "AmmoAvailable (script event)") +- [ammoInClip](AmmoInClip_%28script_event%29 "AmmoInClip (script event)") +- [animDone](AnimDone_%28script_event%29 "AnimDone (script event)") +- [autoReload](AutoReload_%28script_event%29 "AutoReload (script event)") +- [clipSize](ClipSize_%28script_event%29 "ClipSize (script event)") +- [createProjectile](CreateProjectile_%28script_event%29 "CreateProjectile (script event)") +- [flashlight](Flashlight_%28script_event%29 "Flashlight (script event)") +- [getBlendFrames](GetBlendFrames_%28script_event%29 "GetBlendFrames (script event)") +- [getOwner](GetOwner_%28script_event%29 "GetOwner (script event)") +- [getWorldModel](GetWorldModel_%28script_event%29 "GetWorldModel (script event)") +- [isInvisible](IsInvisible_%28script_event%29 "IsInvisible (script event)") +- [launchProjectiles](LaunchProjectiles_%28script_event%29 "LaunchProjectiles (script event)") +- [melee](Melee_%28script_event%29 "Melee (script event)") +- [netEndReload](NetEndReload_%28script_event%29 "NetEndReload (script event)") +- [netReload](NetReload_%28script_event%29 "NetReload (script event)") +- [nextWeapon](NextWeapon_%28script_event%29 "NextWeapon (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [playCycle](PlayCycle_%28script_event%29 "PlayCycle (script event)") +- [setBlendFrames](SetBlendFrames_%28script_event%29 "SetBlendFrames (script event)") +- [totalAmmoCount](TotalAmmoCount_%28script_event%29 "TotalAmmoCount (script event)") +- [useAmmo](UseAmmo_%28script_event%29 "UseAmmo (script event)") +- [weaponHolstered](WeaponHolstered_%28script_event%29 "WeaponHolstered (script event)") +- [weaponLowering](WeaponLowering_%28script_event%29 "WeaponLowering (script event)") +- [weaponOutOfAmmo](WeaponOutOfAmmo_%28script_event%29 "WeaponOutOfAmmo (script event)") +- [weaponReady](WeaponReady_%28script_event%29 "WeaponReady (script event)") +- [weaponReloading](WeaponReloading_%28script_event%29 "WeaponReloading (script event)") +- [weaponRising](WeaponRising_%28script_event%29 "WeaponRising (script event)") +- [weaponState](WeaponState_%28script_event%29 "WeaponState (script event)") + +Projectile Events +----------------- + +- [getProjectileState](GetProjectileState_%28script_event%29 "GetProjectileState (script event)") + +Combat Node Events +------------------ + +- [markUsed](MarkUsed_%28script_event%29 "MarkUsed (script event)") + +Actor Events +------------ + +- [animDistance](AnimDistance_%28script_event%29 "AnimDistance (script event)") +- [animLength](AnimLength_%28script_event%29 "AnimLength (script event)") +- [animState](AnimState_%28script_event%29 "AnimState (script event)") +- [checkAnim](CheckAnim_%28script_event%29 "CheckAnim (script event)") +- [chooseAnim](ChooseAnim_%28script_event%29 "ChooseAnim (script event)") +- [closestEnemyToPoint](ClosestEnemyToPoint_%28script_event%29 "ClosestEnemyToPoint (script event)") +- [disableEyeFocus](DisableEyeFocus_%28script_event%29 "DisableEyeFocus (script event)") +- [disablePain](DisablePain_%28script_event%29 "DisablePain (script event)") +- [enableAnim](EnableAnim_%28script_event%29 "EnableAnim (script event)") +- [enableEyeFocus](EnableEyeFocus_%28script_event%29 "EnableEyeFocus (script event)") +- [enablePain](EnablePain_%28script_event%29 "EnablePain (script event)") +- [finishAction](FinishAction_%28script_event%29 "FinishAction (script event)") +- [getAnimState](GetAnimState_%28script_event%29 "GetAnimState (script event)") +- [getHead](GetHead_%28script_event%29 "GetHead (script event)") +- [getPainAnim](GetPainAnim_%28script_event%29 "GetPainAnim (script event)") +- [getState](GetState_%28script_event%29 "GetState (script event)") +- [hasAnim](HasAnim_%28script_event%29 "HasAnim (script event)") +- [hasEnemies](HasEnemies_%28script_event%29 "HasEnemies (script event)") +- [idleAnim](IdleAnim_%28script_event%29 "IdleAnim (script event)") +- [inAnimState](InAnimState_%28script_event%29 "InAnimState (script event)") +- [nextEnemy](NextEnemy_%28script_event%29 "NextEnemy (script event)") +- [overrideAnim](OverrideAnim_%28script_event%29 "OverrideAnim (script event)") +- [preventPain](PreventPain_%28script_event%29 "PreventPain (script event)") +- [setAnimPrefix](SetAnimPrefix_%28script_event%29 "SetAnimPrefix (script event)") +- [SetConstraintPosition](SetConstraintPosition_%28script_event%29 "SetConstraintPosition (script event)") +- [setNextState](SetNextState_%28script_event%29 "SetNextState (script event)") +- [setState](SetState_%28script_event%29 "SetState (script event)") +- [setSyncedAnimWeight](SetSyncedAnimWeight_%28script_event%29 "SetSyncedAnimWeight (script event)") +- [stopAnim](StopAnim_%28script_event%29 "StopAnim (script event)") + +Player Events +------------- + +- [disableWeapon](DisableWeapon_%28script_event%29 "DisableWeapon (script event)") +- [enableWeapon](EnableWeapon_%28script_event%29 "EnableWeapon (script event)") +- [getButtons](GetButtons_%28script_event%29 "GetButtons (script event)") +- [getCurrentWeapon](GetCurrentWeapon_%28script_event%29 "GetCurrentWeapon (script event)") +- [getMove](GetMove_%28script_event%29 "GetMove (script event)") +- [getPreviousWeapon](GetPreviousWeapon_%28script_event%29 "GetPreviousWeapon (script event)") +- [getViewAngles](GetViewAngles_%28script_event%29 "GetViewAngles (script event)") +- [getWeaponEntity](GetWeaponEntity_%28script_event%29 "GetWeaponEntity (script event)") +- [selectWeapon](SelectWeapon_%28script_event%29 "SelectWeapon (script event)") + +Path Node Events +---------------- + +- [randomPath](RandomPath_%28script_event%29 "RandomPath (script event)") + +AI Events +--------- + +- [allowDamage](AllowDamage_%28script_event%29 "AllowDamage (script event)") +- [allowHiddenMovement](AllowHiddenMovement_%28script_event%29 "AllowHiddenMovement (script event)") +- [allowMovement](AllowMovement_%28script_event%29 "AllowMovement (script event)") +- [animTurn](AnimTurn_%28script_event%29 "AnimTurn (script event)") +- [attackBegin](AttackBegin_%28script_event%29 "AttackBegin (script event)") +- [attackEnd](AttackEnd_%28script_event%29 "AttackEnd (script event)") +- [attackMelee](AttackMelee_%28script_event%29 "AttackMelee (script event)") +- [attackMissile](AttackMissile_%28script_event%29 "AttackMissile (script event)") +- [becomeRagdoll](BecomeRagdoll_%28script_event%29 "BecomeRagdoll (script event)") +- [becomeSolid](BecomeSolid_%28script_event%29 "BecomeSolid (script event)") +- [burn](Burn_%28script_event%29 "Burn (script event)") +- [canBecomeSolid](CanBecomeSolid_%28script_event%29 "CanBecomeSolid (script event)") +- [canHitEnemy](CanHitEnemy_%28script_event%29 "CanHitEnemy (script event)") +- [canHitEnemyFromAnim](CanHitEnemyFromAnim_%28script_event%29 "CanHitEnemyFromAnim (script event)") +- [canHitEnemyFromJoint](CanHitEnemyFromJoint_%28script_event%29 "CanHitEnemyFromJoint (script event)") +- [canReachEnemy](CanReachEnemy_%28script_event%29 "CanReachEnemy (script event)") +- [canReachEntity](CanReachEntity_%28script_event%29 "CanReachEntity (script event)") +- [canReachPosition](CanReachPosition_%28script_event%29 "CanReachPosition (script event)") +- [canSee](CanSee_%28script_event%29 "CanSee (script event)") +- [chargeAttack](ChargeAttack_%28script_event%29 "ChargeAttack (script event)") +- [clearBurn](ClearBurn_%28script_event%29 "ClearBurn (script event)") +- [clearEnemy](ClearEnemy_%28script_event%29 "ClearEnemy (script event)") +- [clearFlyOffset](ClearFlyOffset_%28script_event%29 "ClearFlyOffset (script event)") +- [closestReachableEnemyOfEntity](ClosestReachableEnemyOfEntity_%28script_event%29 "ClosestReachableEnemyOfEntity (script event)") +- [createMissile](CreateMissile_%28script_event%29 "CreateMissile (script event)") +- [directDamage](DirectDamage_%28script_event%29 "DirectDamage (script event)") +- [disableAFPush](DisableAFPush_%28script_event%29 "DisableAFPush (script event)") +- [disableClip](DisableClip_%28script_event%29 "DisableClip (script event)") +- [disableGravity](DisableGravity_%28script_event%29 "DisableGravity (script event)") +- [enableAFPush](EnableAFPush_%28script_event%29 "EnableAFPush (script event)") +- [enableClip](EnableClip_%28script_event%29 "EnableClip (script event)") +- [enableGravity](EnableGravity_%28script_event%29 "EnableGravity (script event)") +- [enemyInCombatCone](EnemyInCombatCone_%28script_event%29 "EnemyInCombatCone (script event)") +- [enemyPositionValid](EnemyPositionValid_%28script_event%29 "EnemyPositionValid (script event)") +- [enemyRange](EnemyRange_%28script_event%29 "EnemyRange (script event)") +- [enemyRange2D](EnemyRange2D_%28script_event%29 "EnemyRange2D (script event)") +- [entityInAttackCone](EntityInAttackCone_%28script_event%29 "EntityInAttackCone (script event)") +- [faceEnemy](FaceEnemy_%28script_event%29 "FaceEnemy (script event)") +- [faceEntity](FaceEntity_%28script_event%29 "FaceEntity (script event)") +- [facingIdeal](FacingIdeal_%28script_event%29 "FacingIdeal (script event)") +- [findActorsInBounds](FindActorsInBounds_%28script_event%29 "FindActorsInBounds (script event)") +- [findEnemy](FindEnemy_%28script_event%29 "FindEnemy (script event)") +- [findEnemyAI](FindEnemyAI_%28script_event%29 "FindEnemyAI (script event)") +- [findEnemyInCombatNodes](FindEnemyInCombatNodes_%28script_event%29 "FindEnemyInCombatNodes (script event)") +- [fireMissileAtTarget](FireMissileAtTarget_%28script_event%29 "FireMissileAtTarget (script event)") +- [getClosestHiddenTarget](GetClosestHiddenTarget_%28script_event%29 "GetClosestHiddenTarget (script event)") +- [getCombatNode](GetCombatNode_%28script_event%29 "GetCombatNode (script event)") +- [getCurrentYaw](GetCurrentYaw_%28script_event%29 "GetCurrentYaw (script event)") +- [getEnemy](GetEnemy_%28script_event%29 "GetEnemy (script event)") +- [getEnemyEyePos](GetEnemyEyePos_%28script_event%29 "GetEnemyEyePos (script event)") +- [getEnemyPos](GetEnemyPos_%28script_event%29 "GetEnemyPos (script event)") +- [getHealth](GetHealth_%28script_event%29 "GetHealth (script event)") +- [getJumpVelocity](GetJumpVelocity_%28script_event%29 "GetJumpVelocity (script event)") +- [getMoveType](GetMoveType_%28script_event%29 "GetMoveType (script event)") +- [getObstacle](GetObstacle_%28script_event%29 "GetObstacle (script event)") +- [getRandomTarget](GetRandomTarget_%28script_event%29 "GetRandomTarget (script event)") +- [getReachableEntityPosition](GetReachableEntityPosition_%28script_event%29 "GetReachableEntityPosition (script event)") +- [getTalkTarget](GetTalkTarget_%28script_event%29 "GetTalkTarget (script event)") +- [getTurnDelta](GetTurnDelta_%28script_event%29 "GetTurnDelta (script event)") +- [getTurnRate](GetTurnRate_%28script_event%29 "GetTurnRate (script event)") +- [heardSound](HeardSound_%28script_event%29 "HeardSound (script event)") +- [ignoreDamage](IgnoreDamage_%28script_event%29 "IgnoreDamage (script event)") +- [kickObstacles](KickObstacles_%28script_event%29 "KickObstacles (script event)") +- [kill](Kill_%28script_event%29 "Kill (script event)") +- [launchMissile](LaunchMissile_%28script_event%29 "LaunchMissile (script event)") +- [locateEnemy](LocateEnemy_%28script_event%29 "LocateEnemy (script event)") +- [lookAt](LookAt_%28script_event%29 "LookAt (script event)") +- [lookAtEnemy](LookAtEnemy_%28script_event%29 "LookAtEnemy (script event)") +- [meleeAttackToJoint](MeleeAttackToJoint_%28script_event%29 "MeleeAttackToJoint (script event)") +- [moveOutOfRange](MoveOutOfRange_%28script_event%29 "MoveOutOfRange (script event)") +- [moveStatus](MoveStatus_%28script_event%29 "MoveStatus (script event)") +- [moveToAttackPosition](MoveToAttackPosition_%28script_event%29 "MoveToAttackPosition (script event)") +- [moveToCover](MoveToCover_%28script_event%29 "MoveToCover (script event)") +- [moveToEnemy](MoveToEnemy_%28script_event%29 "MoveToEnemy (script event)") +- [moveToEnemyHeight](MoveToEnemyHeight_%28script_event%29 "MoveToEnemyHeight (script event)") +- [moveToEntity](MoveToEntity_%28script_event%29 "MoveToEntity (script event)") +- [moveToPosition](MoveToPosition_%28script_event%29 "MoveToPosition (script event)") +- [muzzleFlash](MuzzleFlash_%28script_event%29 "MuzzleFlash (script event)") +- [numSmokeEmitters](NumSmokeEmitters_%28script_event%29 "NumSmokeEmitters (script event)") +- [preBurn](PreBurn_%28script_event%29 "PreBurn (script event)") +- [predictEnemyPos](PredictEnemyPos_%28script_event%29 "PredictEnemyPos (script event)") +- [pushPointIntoAAS](PushPointIntoAAS_%28script_event%29 "PushPointIntoAAS (script event)") +- [radiusDamageFromJoint](RadiusDamageFromJoint_%28script_event%29 "RadiusDamageFromJoint (script event)") +- [restoreMove](RestoreMove_%28script_event%29 "RestoreMove (script event)") +- [saveMove](SaveMove_%28script_event%29 "SaveMove (script event)") +- [setBoneMod](SetBoneMod_%28script_event%29 "SetBoneMod (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") +- [setFlyOffset](SetFlyOffset_%28script_event%29 "SetFlyOffset (script event)") +- [setFlySpeed](SetFlySpeed_%28script_event%29 "SetFlySpeed (script event)") +- [setHealth](SetHealth_%28script_event%29 "SetHealth (script event)") +- [setMoveType](SetMoveType_%28script_event%29 "SetMoveType (script event)") +- [setSmokeVisibility](SetSmokeVisibility_%28script_event%29 "SetSmokeVisibility (script event)") +- [setTalkState](SetTalkState_%28script_event%29 "SetTalkState (script event)") +- [setTalkTarget](SetTalkTarget_%28script_event%29 "SetTalkTarget (script event)") +- [setTurnRate](SetTurnRate_%28script_event%29 "SetTurnRate (script event)") +- [shrivel](Shrivel_%28script_event%29 "Shrivel (script event)") +- [slideTo](SlideTo_%28script_event%29 "SlideTo (script event)") +- [stopMove](StopMove_%28script_event%29 "StopMove (script event)") +- [stopRagdoll](StopRagdoll_%28script_event%29 "StopRagdoll (script event)") +- [stopThinking](StopThinking_%28script_event%29 "StopThinking (script event)") +- [testAnimAttack](TestAnimAttack_%28script_event%29 "TestAnimAttack (script event)") +- [testAnimMove](TestAnimMove_%28script_event%29 "TestAnimMove (script event)") +- [testAnimMoveTowardEnemy](TestAnimMoveTowardEnemy_%28script_event%29 "TestAnimMoveTowardEnemy (script event)") +- [testChargeAttack](TestChargeAttack_%28script_event%29 "TestChargeAttack (script event)") +- [testMeleeAttack](TestMeleeAttack_%28script_event%29 "TestMeleeAttack (script event)") +- [testMoveToPosition](TestMoveToPosition_%28script_event%29 "TestMoveToPosition (script event)") +- [travelDistanceBetweenEntities](TravelDistanceBetweenEntities_%28script_event%29 "TravelDistanceBetweenEntities (script event)") +- [travelDistanceBetweenPoints](TravelDistanceBetweenPoints_%28script_event%29 "TravelDistanceBetweenPoints (script event)") +- [travelDistanceToEntity](TravelDistanceToEntity_%28script_event%29 "TravelDistanceToEntity (script event)") +- [travelDistanceToPoint](TravelDistanceToPoint_%28script_event%29 "TravelDistanceToPoint (script event)") +- [turnTo](TurnTo_%28script_event%29 "TurnTo (script event)") +- [turnToEntity](TurnToEntity_%28script_event%29 "TurnToEntity (script event)") +- [turnToPos](TurnToPos_%28script_event%29 "TurnToPos (script event)") +- [waitAction](WaitAction_%28script_event%29 "WaitAction (script event)") +- [waitMove](WaitMove_%28script_event%29 "WaitMove (script event)") +- [wakeOnFlashlight](WakeOnFlashlight_%28script_event%29 "WakeOnFlashlight (script event)") +- [wander](Wander_%28script_event%29 "Wander (script event)") + +Utility Functions +----------------- + +- [abs](Abs_%28script_event%29 "Abs (script event)") +- [anglemod180](Anglemod180_%28script_event%29 "Anglemod180 (script event)") +- [anglemod360](Anglemod360_%28script_event%29 "Anglemod360 (script event)") +- [CalcTimeForRotationAroundEntity](CalcTimeForRotationAroundEntity_%28script_event%29 "CalcTimeForRotationAroundEntity (script event)") +- [clearSmoke](ClearSmoke_%28script_event%29 "ClearSmoke (script event)") +- [crossFadeEnt](CrossFadeEnt_%28script_event%29 "CrossFadeEnt (script event)") +- [delayRemove](DelayRemove_%28script_event%29 "DelayRemove (script event)") +- [delayRemoveThread](DelayRemoveThread_%28script_event%29 "DelayRemoveThread (script event)") +- [DelayTime](DelayTime_%28script_event%29 "DelayTime (script event)") +- [fadeInEnt](FadeInEnt_%28script_event%29 "FadeInEnt (script event)") +- [fadeOutEnt](FadeOutEnt_%28script_event%29 "FadeOutEnt (script event)") +- [func\_clipmodel](Func_clipmodel_%28script_event%29 "Func clipmodel (script event)") +- [headlook\_off](Headlook_off_%28script_event%29 "Headlook off (script event)") +- [headlook\_on](Headlook_on_%28script_event%29 "Headlook on (script event)") +- [interpolateShaderParm](InterpolateShaderParm_%28script_event%29 "InterpolateShaderParm (script event)") +- [overrideLegs](OverrideLegs_%28script_event%29 "OverrideLegs (script event)") +- [overrideTorso](OverrideTorso_%28script_event%29 "OverrideTorso (script event)") +- [RandomDelay](RandomDelay_%28script_event%29 "RandomDelay (script event)") +- [RandomTime](RandomTime_%28script_event%29 "RandomTime (script event)") +- [setShaderTime](SetShaderTime_%28script_event%29 "SetShaderTime (script event)") +- [unpause](Unpause_%28script_event%29 "Unpause (script event)") +- [waitForButtonPress](WaitForButtonPress_%28script_event%29 "WaitForButtonPress (script event)") + diff --git a/Script_events_(Quake_4).page b/Script_events_(Quake_4).page new file mode 100644 index 000000000..aefc109b9 --- /dev/null +++ b/Script_events_(Quake_4).page @@ -0,0 +1,507 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Script events (Quake 4) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Script events are the commands used in Quake 4's native scripting language. + +Existing script events as of version 1.0.0.0 Build 2147 (Original release). + +Entity Events +------------- + +- [activate](Activate_%28script_event%29 "Activate (script event)") +- [activateTargets](ActivateTargets_%28script_event%29 "ActivateTargets (script event)") +- [appendTarget](AppendTarget_%28script_event%29 "AppendTarget (script event)") +- [applyImpulse](ApplyImpulse_%28script_event%29 "ApplyImpulse (script event)") +- [bind](Bind_%28script_event%29 "Bind (script event)") +- [bindPosition](BindPosition_%28script_event%29 "BindPosition (script event)") +- [bindToJoint](BindToJoint_%28script_event%29 "BindToJoint (script event)") +- [cacheSoundShader](CacheSoundShader_%28script_event%29 "CacheSoundShader (script event)") +- [callFunction](CallFunction_%28script_event%29 "CallFunction (script event)") +- [clearSignal](ClearSignal_%28script_event%29 "ClearSignal (script event)") +- [clearTargetList](ClearTargetList_%28script_event%29 "ClearTargetList (script event)") +- [distanceTo](DistanceTo_%28script_event%29 "DistanceTo (script event)") +- [distanceToPoint](DistanceToPoint_%28script_event%29 "DistanceToPoint (script event)") +- [fadeSound](FadeSound_%28script_event%29 "FadeSound (script event)") +- [getAngles](GetAngles_%28script_event%29 "GetAngles (script event)") +- [getAngularVelocity](GetAngularVelocity_%28script_event%29 "GetAngularVelocity (script event)") +- [getBindMaster](GetBindMaster_%28script_event%29 "GetBindMaster (script event)") +- [getColor](GetColor_%28script_event%29 "GetColor (script event)") +- [getHealth](GetHealth_%28script_event%29 "GetHealth (script event)") +- [getEntityKey](GetEntityKey_%28script_event%29 "GetEntityKey (script event)") +- [getFloatKey](GetFloatKey_%28script_event%29 "GetFloatKey (script event)") +- [getIntKey](GetIntKey_%28script_event%29 "GetIntKey (script event)") +- [getKey](GetKey_%28script_event%29 "GetKey (script event)") +- [getVectorKey](GetVectorKey_%28script_event%29 "GetVectorKey (script event)") +- [getLinearVelocity](GetLinearVelocity_%28script_event%29 "GetLinearVelocity (script event)") +- [getMaxs](GetMaxs_%28script_event%29 "GetMaxs (script event)") +- [getMins](GetMins_%28script_event%29 "GetMins (script event)") +- [getName](GetName_%28script_event%29 "GetName (script event)") +- [getNextKey](GetNextKey_%28script_event%29 "GetNextKey (script event)") +- [getOrigin](GetOrigin_%28script_event%29 "GetOrigin (script event)") +- [getShaderParm](GetShaderParm_%28script_event%29 "GetShaderParm (script event)") +- [getSize](GetSize_%28script_event%29 "GetSize (script event)") +- [getTarget](GetTarget_%28script_event%29 "GetTarget (script event)") +- [getWorldOrigin](GetWorldOrigin_%28script_event%29 "GetWorldOrigin (script event)") +- [guiEvent](GuiEvent_%28script_event%29 "GuiEvent (script event)") +- [hasFunction](HasFunction_%28script_event%29 "HasFunction (script event)") +- [hide](Hide_%28script_event%29 "Hide (script event)") +- [hideSurface](HideSurface_%28script_event%29 "HideSurface (script event)") +- [isA](IsA_%28script_event%29 "IsA (script event)") +- [isHidden](IsHidden_%28script_event%29 "IsHidden (script event)") +- [isSameTypeAs](IsSameTypeAs_%28script_event%29 "IsSameTypeAs (script event)") +- [matchPrefix](MatchPrefix_%28script_event%29 "MatchPrefix (script event)") +- [numTargets](NumTargets_%28script_event%29 "NumTargets (script event)") +- [playEffect](PlayEffect_%28script_event%29 "PlayEffect (script event)") +- [randomTarget](RandomTarget_%28script_event%29 "RandomTarget (script event)") +- [remove](Remove_%28script_event%29 "Remove (script event)") +- [removeBinds](RemoveBinds_%28script_event%29 "RemoveBinds (script event)") +- [removeNullTargets](RemoveNullTargets_%28script_event%29 "RemoveNullTargets (script event)") +- [removeTarget](RemoveTarget_%28script_event%29 "RemoveTarget (script event)") +- [restorePosition](RestorePosition_%28script_event%29 "RestorePosition (script event)") +- [setAngles](SetAngles_%28script_event%29 "SetAngles (script event)") +- [setAngularVelocity](SetAngularVelocity_%28script_event%29 "SetAngularVelocity (script event)") +- [setColor](SetColor_%28script_event%29 "SetColor (script event)") +- [setContents](SetContents_%28script_event%29 "SetContents (script event)") +- [setGui](SetGui_%28script_event%29 "SetGui (script event)") +- [setGuiParm](SetGuiParm_%28script_event%29 "SetGuiParm (script event)") +- [setKey](SetKey_%28script_event%29 "SetKey (script event)") +- [setLinearVelocity](SetLinearVelocity_%28script_event%29 "SetLinearVelocity (script event)") +- [setModel](SetModel_%28script_event%29 "SetModel (script event)") +- [setName](SetName_%28script_event%29 "SetName (script event)") +- [setNeverDormant](SetNeverDormant_%28script_event%29 "SetNeverDormant (script event)") +- [setOrigin](SetOrigin_%28script_event%29 "SetOrigin (script event)") +- [setOwner](SetOwner_%28script_event%29 "SetOwner (script event)") +- [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") +- [setShaderParms](SetShaderParms_%28script_event%29 "SetShaderParms (script event)") +- [setSize](SetSize_%28script_event%29 "SetSize (script event)") +- [setSkin](SetSkin_%28script_event%29 "SetSkin (script event)") +- [setSpawnVector](SetSpawnVector_%28script_event%29 "SetSpawnVector (script event)") +- [setWorldOrigin](SetWorldOrigin_%28script_event%29 "SetWorldOrigin (script event)") +- [show](Show_%28script_event%29 "Show (script event)") +- [showSurface](ShowSurface_%28script_event%29 "ShowSurface (script event)") +- [startFx](StartFx_%28script_event%29 "StartFx (script event)") +- [startSound](StartSound_%28script_event%29 "StartSound (script event)") +- [startSoundShader](StartSoundShader_%28script_event%29 "StartSoundShader (script event)") +- [stopEffect](StopEffect_%28script_event%29 "StopEffect (script event)") +- [stopSound](StopSound_%28script_event%29 "StopSound (script event)") +- [touches](Touches_%28script_event%29 "Touches (script event)") +- [unbind](Unbind_%28script_event%29 "Unbind (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") + +System Events +------------- + +- [angToForward](AngToForward_%28script_event%29 "AngToForward (script event)") +- [angToRight](AngToRight_%28script_event%29 "AngToRight (script event)") +- [angToUp](AngToUp_%28script_event%29 "AngToUp (script event)") +- [assert](Assert_%28script_event%29 "Assert (script event)") +- [awardAchievement](AwardAchievement_%28script_event%29 "AwardAchievement (script event)") +- [ceil](Ceil_%28script_event%29 "Ceil (script event)") +- [clampFloat](ClampFloat_%28script_event%29 "ClampFloat (script event)") +- [clearPersistantArgs](ClearPersistantArgs_%28script_event%29 "ClearPersistantArgs (script event)") +- [clearSignalThread](ClearSignalThread_%28script_event%29 "ClearSignalThread (script event)") +- [copySpawnArgs](CopySpawnArgs_%28script_event%29 "CopySpawnArgs (script event)") +- [cos](Cos_%28script_event%29 "Cos (script event)") +- [CrossProduct](CrossProduct_%28script_event%29 "CrossProduct (script event)") +- [debugArrow](DebugArrow_%28script_event%29 "DebugArrow (script event)") +- [debugBounds](DebugBounds_%28script_event%29 "DebugBounds (script event)") +- [debugCircle](DebugCircle_%28script_event%29 "DebugCircle (script event)") +- [debugLine](DebugLine_%28script_event%29 "DebugLine (script event)") +- [DotProduct](DotProduct_%28script_event%29 "DotProduct (script event)") +- [drawText](DrawText_%28script_event%29 "DrawText (script event)") +- [error](Error_%28script_event%29 "Error (script event)") +- [fadeIn](FadeIn_%28script_event%29 "FadeIn (script event)") +- [fadeOut](FadeOut_%28script_event%29 "FadeOut (script event)") +- [fadeTo](FadeTo_%28script_event%29 "FadeTo (script event)") +- [firstPerson](FirstPerson_%28script_event%29 "FirstPerson (script event)") +- [floor](Floor_%28script_event%29 "Floor (script event)") +- [getcvar](Getcvar_%28script_event%29 "Getcvar (script event)") +- [getEntity](GetEntity_%28script_event%29 "GetEntity (script event)") +- [getFrameTime](GetFrameTime_%28script_event%29 "GetFrameTime (script event)") +- [getPersistantFloat](GetPersistantFloat_%28script_event%29 "GetPersistantFloat (script event)") +- [getPersistantString](GetPersistantString_%28script_event%29 "GetPersistantString (script event)") +- [getPersistantVector](GetPersistantVector_%28script_event%29 "GetPersistantVector (script event)") +- [getTicsPerSecond](GetTicsPerSecond_%28script_event%29 "GetTicsPerSecond (script event)") +- [getTime](GetTime_%28script_event%29 "GetTime (script event)") +- [getTraceBody](GetTraceBody_%28script_event%29 "GetTraceBody (script event)") +- [getTraceEndPos](GetTraceEndPos_%28script_event%29 "GetTraceEndPos (script event)") +- [getTraceEntity](GetTraceEntity_%28script_event%29 "GetTraceEntity (script event)") +- [getTraceFraction](GetTraceFraction_%28script_event%29 "GetTraceFraction (script event)") +- [getTraceJoint](GetTraceJoint_%28script_event%29 "GetTraceJoint (script event)") +- [getTraceNormal](GetTraceNormal_%28script_event%29 "GetTraceNormal (script event)") +- [influenceActive](InfluenceActive_%28script_event%29 "InfluenceActive (script event)") +- [intVal](IntVal_%28script_event%29 "IntVal (script event)") +- [isClient](IsClient_%28script_event%29 "IsClient (script event)") +- [isMultiplayer](IsMultiplayer_%28script_event%29 "IsMultiplayer (script event)") +- [killthread](Killthread_%28script_event%29 "Killthread (script event)") +- [maxFloat](MaxFloat_%28script_event%29 "MaxFloat (script event)") +- [minFloat](MinFloat_%28script_event%29 "MinFloat (script event)") +- [music](Music_%28script_event%29 "Music (script event)") +- [onSignal](OnSignal_%28script_event%29 "OnSignal (script event)") +- [pause](Pause_%28script_event%29 "Pause (script event)") +- [playWorldEffect](PlayWorldEffect_%28script_event%29 "PlayWorldEffect (script event)") +- [print](Print_%28script_event%29 "Print (script event)") +- [println](Println_%28script_event%29 "Println (script event)") +- [radiusDamage](RadiusDamage_%28script_event%29 "RadiusDamage (script event)") +- [random](Random_%28script_event%29 "Random (script event)") +- [randomInt](RandomInt_%28script_event%29 "RandomInt (script event)") +- [refProxy](RefProxy_%28script_event%29 "RefProxy (script event)") +- [releaseProxy](ReleaseProxy_%28script_event%29 "ReleaseProxy (script event)") +- [respawn](Respawn_%28script_event%29 "Respawn (script event)") +- [say](Say_%28script_event%29 "Say (script event)") +- [sendNamedEvent](SendNamedEvent_%28script_event%29 "SendNamedEvent (script event)") +- [setCamera](SetCamera_%28script_event%29 "SetCamera (script event)") +- [setcvar](Setcvar_%28script_event%29 "Setcvar (script event)") +- [setMatSort](SetMatSort_%28script_event%29 "SetMatSort (script event)") +- [setPersistantArg](SetPersistantArg_%28script_event%29 "SetPersistantArg (script event)") +- [setSpawnArg](SetSpawnArg_%28script_event%29 "SetSpawnArg (script event)") +- [setSpecialEffect](SetSpecialEffect_%28script_event%29 "SetSpecialEffect (script event)") +- [setSpecialEffectParm](SetSpecialEffectParm_%28script_event%29 "SetSpecialEffectParm (script event)") +- [sin](Sin_%28script_event%29 "Sin (script event)") +- [spawn](Spawn_%28script_event%29 "Spawn (script event)") +- [SpawnFloat](SpawnFloat_%28script_event%29 "SpawnFloat (script event)") +- [SpawnString](SpawnString_%28script_event%29 "SpawnString (script event)") +- [SpawnVector](SpawnVector_%28script_event%29 "SpawnVector (script event)") +- [sqrt](Sqrt_%28script_event%29 "Sqrt (script event)") +- [strFind](StrFind_%28script_event%29 "StrFind (script event)") +- [strLeft](StrLeft_%28script_event%29 "StrLeft (script event)") +- [strLength](StrLength_%28script_event%29 "StrLength (script event)") +- [strMid](StrMid_%28script_event%29 "StrMid (script event)") +- [strRight](StrRight_%28script_event%29 "StrRight (script event)") +- [strSkip](StrSkip_%28script_event%29 "StrSkip (script event)") +- [strToFloat](StrToFloat_%28script_event%29 "StrToFloat (script event)") +- [terminate](Terminate_%28script_event%29 "Terminate (script event)") +- [threadname](Threadname_%28script_event%29 "Threadname (script event)") +- [trace](Trace_%28script_event%29 "Trace (script event)") +- [tracePoint](TracePoint_%28script_event%29 "TracePoint (script event)") +- [trigger](Trigger_%28script_event%29 "Trigger (script event)") +- [vecLength](VecLength_%28script_event%29 "VecLength (script event)") +- [vecNormalize](VecNormalize_%28script_event%29 "VecNormalize (script event)") +- [VecToAngles](VecToAngles_%28script_event%29 "VecToAngles (script event)") +- [wait](Wait_%28script_event%29 "Wait (script event)") +- [waitFor](WaitFor_%28script_event%29 "WaitFor (script event)") +- [waitForThread](WaitForThread_%28script_event%29 "WaitForThread (script event)") +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") +- [warning](Warning_%28script_event%29 "Warning (script event)") + +Camera Events +------------- + +- [blendFOV](BlendFOV_%28script_event%29 "BlendFOV (script event)") +- [getFOV](GetFOV_%28script_event%29 "GetFOV (script event)") +- [isMoving](IsMoving_%28script_event%29 "IsMoving (script event)") +- [isRotating](IsRotating_%28script_event%29 "IsRotating (script event)") +- [setFOV](SetFOV_%28script_event%29 "SetFOV (script event)") +- [start](Start_%28script_event%29 "Start (script event)") +- [stop](Stop_%28script_event%29 "Stop (script event)") + +Light Events +------------ + +- [break](Break_%28script_event%29 "Break (script event)") +- [fadeInLight](FadeInLight_%28script_event%29 "FadeInLight (script event)") +- [fadeOutLight](FadeOutLight_%28script_event%29 "FadeOutLight (script event)") +- [getLightParm](GetLightParm_%28script_event%29 "GetLightParm (script event)") +- [isOn](IsOn_%28script_event%29 "IsOn (script event)") +- [Off](Off_%28script_event%29 "Off (script event)") +- [On](On_%28script_event%29 "On (script event)") +- [setCurrentLightLevel](SetCurrentLightLevel_%28script_event%29 "SetCurrentLightLevel (script event)") +- [setLightParm](SetLightParm_%28script_event%29 "SetLightParm (script event)") +- [setLightParms](SetLightParms_%28script_event%29 "SetLightParms (script event)") +- [setRadius](SetRadius_%28script_event%29 "SetRadius (script event)") +- [setRadiusXYZ](SetRadiusXYZ_%28script_event%29 "SetRadiusXYZ (script event)") +- [setShader](SetShader_%28script_event%29 "SetShader (script event)") + +Forcefield Events +----------------- + +- [Toggle](Toggle_%28script_event%29 "Toggle (script event)") + +Animate Events +-------------- + +- [launchMissiles](LaunchMissiles_%28script_event%29 "LaunchMissiles (script event)") +- [leftFoot](LeftFoot_%28script_event%29 "LeftFoot (script event)") +- [rightFoot](RightFoot_%28script_event%29 "RightFoot (script event)") +- [setAnimState](SetAnimState_%28script_event%29 "SetAnimState (script event)") +- [startRagdoll](StartRagdoll_%28script_event%29 "StartRagdoll (script event)") + +Mover Events +------------ + +- [stopMoving](StopMoving_%28script_event%29 "StopMoving (script event)") +- [stopRotating](StopRotating_%28script_event%29 "StopRotating (script event)") +- [speed](Speed_%28script_event%29 "Speed (script event)") +- [time](Time_%28script_event%29 "Time (script event)") +- [decelTime](DecelTime_%28script_event%29 "DecelTime (script event)") +- [accelTime](AccelTime_%28script_event%29 "AccelTime (script event)") +- [moveTo](MoveTo_%28script_event%29 "MoveTo (script event)") +- [moveToPos](MoveToPos_%28script_event%29 "MoveToPos (script event)") +- [move](Move_%28script_event%29 "Move (script event)") +- [accelTo](AccelTo_%28script_event%29 "AccelTo (script event)") +- [decelTo](DecelTo_%28script_event%29 "DecelTo (script event)") +- [rotateDownTo](RotateDownTo_%28script_event%29 "RotateDownTo (script event)") +- [rotateUpTo](RotateUpTo_%28script_event%29 "RotateUpTo (script event)") +- [rotateTo](RotateTo_%28script_event%29 "RotateTo (script event)") +- [rotate](Rotate_%28script_event%29 "Rotate (script event)") +- [rotateOnce](RotateOnce_%28script_event%29 "RotateOnce (script event)") +- [bob](Bob_%28script_event%29 "Bob (script event)") +- [sway](Sway_%28script_event%29 "Sway (script event)") +- [openPortal](OpenPortal_%28script_event%29 "OpenPortal (script event)") +- [closePortal](ClosePortal_%28script_event%29 "ClosePortal (script event)") +- [accelSound](AccelSound_%28script_event%29 "AccelSound (script event)") +- [decelSound](DecelSound_%28script_event%29 "DecelSound (script event)") +- [moveSound](MoveSound_%28script_event%29 "MoveSound (script event)") +- [enableSplineAngles](EnableSplineAngles_%28script_event%29 "EnableSplineAngles (script event)") +- [disableSplineAngles](DisableSplineAngles_%28script_event%29 "DisableSplineAngles (script event)") +- [removeInitialSplineAngles](RemoveInitialSplineAngles_%28script_event%29 "RemoveInitialSplineAngles (script event)") +- [startSpline](StartSpline_%28script_event%29 "StartSpline (script event)") +- [stopSpline](StopSpline_%28script_event%29 "StopSpline (script event)") +- [gotoFloor](GotoFloor_%28script_event%29 "GotoFloor (script event)") +- [getSpline](GetSpline_%28script_event%29 "GetSpline (script event)") +- [updateFloorInfo](UpdateFloorInfo_%28script_event%29 "UpdateFloorInfo (script event)") + +Door Events +----------- + +- [enable](Enable_%28script_event%29 "Enable (script event)") +- [disable](Disable_%28script_event%29 "Disable (script event)") +- [open](Open_%28script_event%29 "Open (script event)") +- [close](Close_%28script_event%29 "Close (script event)") +- [lock](Lock_%28script_event%29 "Lock (script event)") +- [isOpen](IsOpen_%28script_event%29 "IsOpen (script event)") +- [isLocked](IsLocked_%28script_event%29 "IsLocked (script event)") + +Four Fingered Claw Events +------------------------- + +- [setFingerAngle](SetFingerAngle_%28script_event%29 "SetFingerAngle (script event)") +- [stopFingers](StopFingers_%28script_event%29 "StopFingers (script event)") + +Moveable Events +--------------- + +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [isAtRest](IsAtRest_%28script_event%29 "IsAtRest (script event)") +- [canDamage](CanDamage_%28script_event%29 "CanDamage (script event)") + +Moveable Spline Events +---------------------- + +- [setSpline](SetSpline_%28script_event%29 "SetSpline (script event)") +- [setAccel](SetAccel_%28script_event%29 "SetAccel (script event)") +- [setDecel](SetDecel_%28script_event%29 "SetDecel (script event)") +- [setSpeed](SetSpeed_%28script_event%29 "SetSpeed (script event)") +- [getSpeed](GetSpeed_%28script_event%29 "GetSpeed (script event)") +- [setIdealSpeed](SetIdealSpeed_%28script_event%29 "SetIdealSpeed (script event)") +- [getIdealSpeed](GetIdealSpeed_%28script_event%29 "GetIdealSpeed (script event)") +- [applySpeedScale](ApplySpeedScale_%28script_event%29 "ApplySpeedScale (script event)") +- [getCurrentTrackInfo](GetCurrentTrackInfo_%28script_event%29 "GetCurrentTrackInfo (script event)") +- [getTrackInfo](GetTrackInfo_%28script_event%29 "GetTrackInfo (script event)") +- [useMountedGun](UseMountedGun_%28script_event%29 "UseMountedGun (script event)") +- [setPlayerDamageEnt](SetPlayerDamageEnt_%28script_event%29 "SetPlayerDamageEnt (script event)") + +Vehicle Tramcar Events +---------------------- + +- [setIdealTrack](SetIdealTrack_%28script_event%29 "SetIdealTrack (script event)") +- [driverSpeak](DriverSpeak_%28script_event%29 "DriverSpeak (script event)") +- [getDriver](GetDriver_%28script_event%29 "GetDriver (script event)") +- [openDoors](OpenDoors_%28script_event%29 "OpenDoors (script event)") +- [closeDoors](CloseDoors_%28script_event%29 "CloseDoors (script event)") + +Skeletal Animation Events +------------------------- + +- [getJointHandle](GetJointHandle_%28script_event%29 "GetJointHandle (script event)") +- [clearAnims](ClearAnims_%28script_event%29 "ClearAnims (script event)") +- [clearAllJoints](ClearAllJoints_%28script_event%29 "ClearAllJoints (script event)") +- [clearJoint](ClearJoint_%28script_event%29 "ClearJoint (script event)") +- [setJointPos](SetJointPos_%28script_event%29 "SetJointPos (script event)") +- [setJointAngle](SetJointAngle_%28script_event%29 "SetJointAngle (script event)") +- [getJointPos](GetJointPos_%28script_event%29 "GetJointPos (script event)") +- [getJointAngle](GetJointAngle_%28script_event%29 "GetJointAngle (script event)") +- [setJointAngularVelocity](SetJointAngularVelocity_%28script_event%29 "SetJointAngularVelocity (script event)") +- [collapseJoints](CollapseJoints_%28script_event%29 "CollapseJoints (script event)") + +Actor Events +------------ + +- [flashlight](Flashlight_%28script_event%29 "Flashlight (script event)") +- [SetConstraintPosition](SetConstraintPosition_%28script_event%29 "SetConstraintPosition (script event)") +- [enableEyeFocus](EnableEyeFocus_%28script_event%29 "EnableEyeFocus (script event)") +- [disableEyeFocus](DisableEyeFocus_%28script_event%29 "DisableEyeFocus (script event)") +- [enableBlinking](EnableBlinking_%28script_event%29 "EnableBlinking (script event)") +- [disableBlinking](DisableBlinking_%28script_event%29 "DisableBlinking (script event)") +- [leftFoot](LeftFoot_%28script_event%29 "LeftFoot (script event)") +- [rightFoot](RightFoot_%28script_event%29 "RightFoot (script event)") +- [stopAnim](StopAnim_%28script_event%29 "StopAnim (script event)") +- [playAnim](PlayAnim_%28script_event%29 "PlayAnim (script event)") +- [playCycle](PlayCycle_%28script_event%29 "PlayCycle (script event)") +- [idleAnim](IdleAnim_%28script_event%29 "IdleAnim (script event)") +- [setSyncedAnimWeight](SetSyncedAnimWeight_%28script_event%29 "SetSyncedAnimWeight (script event)") +- [setBlendFrames](SetBlendFrames_%28script_event%29 "SetBlendFrames (script event)") +- [getBlendFrames](GetBlendFrames_%28script_event%29 "GetBlendFrames (script event)") +- [animDone](AnimDone_%28script_event%29 "AnimDone (script event)") +- [overrideAnim](OverrideAnim_%28script_event%29 "OverrideAnim (script event)") +- [preventPain](PreventPain_%28script_event%29 "PreventPain (script event)") +- [enableAnim](EnableAnim_%28script_event%29 "EnableAnim (script event)") +- [disablePain](DisablePain_%28script_event%29 "DisablePain (script event)") +- [enablePain](EnablePain_%28script_event%29 "EnablePain (script event)") +- [setAnimPrefix](SetAnimPrefix_%28script_event%29 "SetAnimPrefix (script event)") +- [hasEnemies](HasEnemies_%28script_event%29 "HasEnemies (script event)") +- [nextEnemy](NextEnemy_%28script_event%29 "NextEnemy (script event)") +- [closestEnemyToPoint](ClosestEnemyToPoint_%28script_event%29 "ClosestEnemyToPoint (script event)") +- [getHead](GetHead_%28script_event%29 "GetHead (script event)") +- [enterVehicle](EnterVehicle_%28script_event%29 "EnterVehicle (script event)") +- [exitVehicle](ExitVehicle_%28script_event%29 "ExitVehicle (script event)") +- [setAnimRate](SetAnimRate_%28script_event%29 "SetAnimRate (script event)") +- [findEnemy](FindEnemy_%28script_event%29 "FindEnemy (script event)") +- [jointCrawlEffect](JointCrawlEffect_%28script_event%29 "JointCrawlEffect (script event)") + +Player Events +------------- + +- [getButtons](GetButtons_%28script_event%29 "GetButtons (script event)") +- [getMove](GetMove_%28script_event%29 "GetMove (script event)") +- [getViewAngles](GetViewAngles_%28script_event%29 "GetViewAngles (script event)") +- [setViewAngles](SetViewAngles_%28script_event%29 "SetViewAngles (script event)") +- [enableWeapon](EnableWeapon_%28script_event%29 "EnableWeapon (script event)") +- [disableWeapon](DisableWeapon_%28script_event%29 "DisableWeapon (script event)") +- [getCurrentWeapon](GetCurrentWeapon_%28script_event%29 "GetCurrentWeapon (script event)") +- [getPreviousWeapon](GetPreviousWeapon_%28script_event%29 "GetPreviousWeapon (script event)") +- [selectWeapon](SelectWeapon_%28script_event%29 "SelectWeapon (script event)") +- [getWeapon](GetWeapon_%28script_event%29 "GetWeapon (script event)") +- [getViewPos](GetViewPos_%28script_event%29 "GetViewPos (script event)") +- [getAmmoData](GetAmmoData_%28script_event%29 "GetAmmoData (script event)") +- [refillAmmo](RefillAmmo_%28script_event%29 "RefillAmmo (script event)") +- [enableObjectives](EnableObjectives_%28script_event%29 "EnableObjectives (script event)") +- [disableObjectives](DisableObjectives_%28script_event%29 "DisableObjectives (script event)") +- [setExtraProjPass](SetExtraProjPass_%28script_event%29 "SetExtraProjPass (script event)") +- [setArmor](SetArmor_%28script_event%29 "SetArmor (script event)") +- [damageEffect](DamageEffect_%28script_event%29 "DamageEffect (script event)") + +AI Events +--------- + +- [enableTarget](EnableTarget_%28script_event%29 "EnableTarget (script event)") +- [disableTarget](DisableTarget_%28script_event%29 "DisableTarget (script event)") +- [directDamage](DirectDamage_%28script_event%29 "DirectDamage (script event)") +- [canBecomeSolid](CanBecomeSolid_%28script_event%29 "CanBecomeSolid (script event)") +- [becomeSolid](BecomeSolid_%28script_event%29 "BecomeSolid (script event)") +- [becomeNonSolid](BecomeNonSolid_%28script_event%29 "BecomeNonSolid (script event)") +- [becomePassive](BecomePassive_%28script_event%29 "BecomePassive (script event)") +- [becomeAggressive](BecomeAggressive_%28script_event%29 "BecomeAggressive (script event)") +- [becomeRagdoll](BecomeRagdoll_%28script_event%29 "BecomeRagdoll (script event)") +- [setHealth](SetHealth_%28script_event%29 "SetHealth (script event)") +- [takeDamage](TakeDamage_%28script_event%29 "TakeDamage (script event)") +- [setUndying](SetUndying_%28script_event%29 "SetUndying (script event)") +- [face](Face_%28script_event%29 "Face (script event)") +- [kill](Kill_%28script_event%29 "Kill (script event)") +- [removeUpdateSpawner](RemoveUpdateSpawner_%28script_event%29 "RemoveUpdateSpawner (script event)") +- [setPassivePrefix](SetPassivePrefix_%28script_event%29 "SetPassivePrefix (script event)") +- [setTalkState](SetTalkState_%28script_event%29 "SetTalkState (script event)") +- [setMoveSpeed](SetMoveSpeed_%28script_event%29 "SetMoveSpeed (script event)") +- [forcePosture](ForcePosture_%28script_event%29 "ForcePosture (script event)") +- [stopThinking](StopThinking_%28script_event%29 "StopThinking (script event)") +- [setLeader](SetLeader_%28script_event%29 "SetLeader (script event)") +- [getLeader](GetLeader_%28script_event%29 "GetLeader (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") +- [getEnemy](GetEnemy_%28script_event%29 "GetEnemy (script event)") +- [lookAt](LookAt_%28script_event%29 "LookAt (script event)") +- [setScript](SetScript_%28script_event%29 "SetScript (script event)") +- [speak](Speak_%28script_event%29 "Speak (script event)") +- [speakRandom](SpeakRandom_%28script_event%29 "SpeakRandom (script event)") +- [isSpeaking](IsSpeaking_%28script_event%29 "IsSpeaking (script event)") +- [isTethered](IsTethered_%28script_event%29 "IsTethered (script event)") +- [isWithinTether](IsWithinTether_%28script_event%29 "IsWithinTether (script event)") +- [enableClip](EnableClip_%28script_event%29 "EnableClip (script event)") +- [disableClip](DisableClip_%28script_event%29 "DisableClip (script event)") +- [enableGravity](EnableGravity_%28script_event%29 "EnableGravity (script event)") +- [disableGravity](DisableGravity_%28script_event%29 "DisableGravity (script event)") +- [enableAFPush](EnableAFPush_%28script_event%29 "EnableAFPush (script event)") +- [disableAFPush](DisableAFPush_%28script_event%29 "DisableAFPush (script event)") +- [enableDamage](EnableDamage_%28script_event%29 "EnableDamage (script event)") +- [disableDamage](DisableDamage_%28script_event%29 "DisableDamage (script event)") +- [enableHeal](EnableHeal_%28script_event%29 "EnableHeal (script event)") +- [disableHeal](DisableHeal_%28script_event%29 "DisableHeal (script event)") +- [takePatient](TakePatient_%28script_event%29 "TakePatient (script event)") +- [scriptedMove](ScriptedMove_%28script_event%29 "ScriptedMove (script event)") +- [scriptedFace](ScriptedFace_%28script_event%29 "ScriptedFace (script event)") +- [scriptedAnim](ScriptedAnim_%28script_event%29 "ScriptedAnim (script event)") +- [scriptedPlaybackMove](ScriptedPlaybackMove_%28script_event%29 "ScriptedPlaybackMove (script event)") +- [scriptedPlaybackAim](ScriptedPlaybackAim_%28script_event%29 "ScriptedPlaybackAim (script event)") +- [scriptedAction](ScriptedAction_%28script_event%29 "ScriptedAction (script event)") +- [scriptedJumpDown](ScriptedJumpDown_%28script_event%29 "ScriptedJumpDown (script event)") +- [scriptedStop](ScriptedStop_%28script_event%29 "ScriptedStop (script event)") +- [scriptedDone](ScriptedDone_%28script_event%29 "ScriptedDone (script event)") + +Effect Events +------------- + +- [lookAtTarget](LookAtTarget_%28script_event%29 "LookAtTarget (script event)") +- [attenuate](Attenuate_%28script_event%29 "Attenuate (script event)") +- [isActive](IsActive_%28script_event%29 "IsActive (script event)") + +Vehicle Events +-------------- + +- [lock](Lock_%28script_event%29 "Lock (script event)") +- [isLocked](IsLocked_%28script_event%29 "IsLocked (script event)") +- [enableWeapon](EnableWeapon_%28script_event%29 "EnableWeapon (script event)") +- [disableWeapon](DisableWeapon_%28script_event%29 "DisableWeapon (script event)") +- [enableMovement](EnableMovement_%28script_event%29 "EnableMovement (script event)") +- [disableMovement](DisableMovement_%28script_event%29 "DisableMovement (script event)") + +Vehicle Driver Events +--------------------- + +- [followOffset](FollowOffset_%28script_event%29 "FollowOffset (script event)") +- [fireWeapon](FireWeapon_%28script_event%29 "FireWeapon (script event)") +- [setEnemy](SetEnemy_%28script_event%29 "SetEnemy (script event)") + +Spawner Events +-------------- + +- [removeNullActiveEntities](RemoveNullActiveEntities_%28script_event%29 "RemoveNullActiveEntities (script event)") +- [numActiveEntities](NumActiveEntities_%28script_event%29 "NumActiveEntities (script event)") +- [getActive](GetActive_%28script_event%29 "GetActive (script event)") + +Makron Events +------------- + +- [allowMoreSpawns](AllowMoreSpawns_%28script_event%29 "AllowMoreSpawns (script event)") +- [setNextAction](SetNextAction_%28script_event%29 "SetNextAction (script event)") +- [enablePatternMode](EnablePatternMode_%28script_event%29 "EnablePatternMode (script event)") +- [disablePatternMode](DisablePatternMode_%28script_event%29 "DisablePatternMode (script event)") +- [separate](Separate_%28script_event%29 "Separate (script event)") +- [toggleCornerState](ToggleCornerState_%28script_event%29 "ToggleCornerState (script event)") + +Network Guardian Events +----------------------- + +- [forceWalkMode](ForceWalkMode_%28script_event%29 "ForceWalkMode (script event)") +- [forceLanding](ForceLanding_%28script_event%29 "ForceLanding (script event)") +- [forceTakeoff](ForceTakeoff_%28script_event%29 "ForceTakeoff (script event)") +- [allowAutopilot](AllowAutopilot_%28script_event%29 "AllowAutopilot (script event)") +- [setBattleStage](SetBattleStage_%28script_event%29 "SetBattleStage (script event)") + +Boss Battle Events +------------------ + +- [setMaxBossHealth](SetMaxBossHealth_%28script_event%29 "SetMaxBossHealth (script event)") +- [setShieldPercent](SetShieldPercent_%28script_event%29 "SetShieldPercent (script event)") +- [allowShieldBar](AllowShieldBar_%28script_event%29 "AllowShieldBar (script event)") +- [allowShieldWarnBar](AllowShieldWarnBar_%28script_event%29 "AllowShieldWarnBar (script event)") + +Utility Functions +----------------- + diff --git a/Script_object.page b/Script_object.page new file mode 100644 index 000000000..94cd66f2d --- /dev/null +++ b/Script_object.page @@ -0,0 +1,267 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Script object +... + +A script object is a way of organizing variables and functions that are related to an [entity](Entity "Entity") . It is analogous to a class in object orientated programming terms. + +It's uses are wide ranging from weapons and AI, to extending existing entities. + +While an entities' [spawn class](Spawn_class "Spawn class") strongly defines run time behavior, script objects are generally used to create variation on run time behavior within that framework. + +The spawn class sets up and runs a script object if the key/value pair "scriptobject" is set to a valid object type on the entities [spawnArgs](SpawnArgs "SpawnArgs") . + +Working on objects +------------------ + +In order to call a function of a script object a valid object reference must be set up. + +Example: + + monster_base myMonster; + myMonster = sys.getEntity("monster_sam"); / + myMonster.wake_on_trigger(); + +Line 1 declares and object reference of monster\_base type. The script compiler will issue an [error](Error "Error") if there is no script object of that type. + +Line 2 sets the reference to an entity. For the sake of this example we are assuming the entity "monster\_sam" is an entity running a script object of they type monster\_base, or one that inherits from monster\_base. + +An object reference will be set to [$null\_entity](%24null_entity_%28scripting%29 "$null entity (scripting)") if the entity you are trying to set the variable to does not have a object of that type. + +Line 3 calls the object function wake\_on\_trigger(), which we know is a function defined in the script object monster\_base. If the function was not declared in the script object the script interpreter would issue a [warning](Warning "Warning") . TODO: find exact error/warning messages. + +Declaration +----------- + +Syntax: + + object [script object type] : [base script object type] { + [function declaration] +   + [variable declaration] + ... + } + +Function Definition +------------------- + +Syntax: + + [return type] [script object type]::[function name]([parameters]) { + ... + } + +- [script object type] - The name of the object type. Must be unique within compiled script +- [base script object type] - The object type to inherit from. +- Function declarations - declared in the normal way. Referred to as an object function. See [Scripting basics\#Functions or Methods](Scripting_basics#Functions_or_Methods "Scripting basics") +- Variable declarations - declared in the normal way. Referred to as a object variable. See [Scripting basics\#Variables](Scripting_basics#Variables "Scripting basics") + +Important functions +------------------- + +A number of functions are called by the entitys [spawn class](Spawn_class "Spawn class") . + + init() + +The script object constructor. A [thread](Thread_%28scripting%29 "Thread (scripting)") is created by the spawn class to run the init() script function at the end of the Spawn() function. + +Use to set up initial state of the script object variables. + +**Note** : There is a bug in the scripting system where the init() function won't be able to call any functions of that object unless at least one variable is declared, or if the function in question is called through [self](Self_%28scripting%29 "Self (scripting)") .callFunction([function]); + + destroy() + +Destructor. Called early on in the spawn class destructor when the entity is removed. + +Use to clean up anything that the script object was managing, such as created threads and entities. + +Example +------- + +For this example the script object makes a light fade in and out for the life time of the entity. The time for the various stages is set up to be configurable via [spawnArgs](SpawnArgs "SpawnArgs") . + +It's a simple script, but we've tried to cram in as much important script object coding aspects as possible. + +### Script + +You'll see the currently broken note links to the example in the script, just look at the name of the link and find the note after the script. + +TODO: find out if there is a way to escape wiki nonwikifying links in script/code tags. + +To simplify things conceptually while working on a script we can think of the script object as being an entity that is running a script object of this type. + +   + /*********************************************************************** +   + light_strobe + A simple script object for use on entities of the spawn class idLight that fades in and out. +   + ***********************************************************************/ +   + object light_strobe { // [[#declare]] + // declare functions + void init(); + + void main(); + + // declare variables + float fadeOutTime; + float fadeInTime; + float delayTime; + + boolean run; + }; +   + /* + ===================== + light_strobe::init + The first function called on entity spawn by the base spawn class + Use it to set up the initial state of the script object + ===================== + */ + void light_strobe::init() { + sys.println( sys.getTime() + " init()" ); // [[#debug print]] + + // [[#type check]] + if ( getKey( "spawnclass" ) != "idLight" ) { + // [[#warning]] + sys.warning( "script object 'light_strobe' requires a the spawn class 'idLight', the entity it is running on '" + getName() + "' is of type '" + getKey( "spawnclass" ) + "'" ); + return; // [[#type check return]] + } +   + // set up variables + // [[#spawnargs performance]] + fadeOutTime = getFloatKey( "fade_in_time" ); + fadeInTime = getFloatKey( "fade_out_time" ); + delayTime = getFloatKey( "delay_time" ); + if ( delayTime == 0 ) { + sys.warning( getName() + " - light_strobe - delay_time should be greater than 0" ); + delayTime = 1; + } + + + run = true; // we are using this to control our loop in main. + + // [[#run time function]] + main(); + } +   + /* + ===================== + light_strobe::main + ===================== + */ + void light_strobe::main() { + sys.println( sys.getTime() + " main()" ); // [[#debug print]] + + boolean isOn = true; // light starts on +   + + // [[#run time loop]] + while( run ) { // we set run to true in init() + sys.println( sys.getTime() + " loop top" ); // [[#debug print]] + if ( isOn ) { + //turnOff(); // [[#ETQW event]] + fadeOutLight( fadeOutTime ); + //[[#functions on self]] + isOn = false; + } else { + //turnOn(); // [[#ETQW event]] + fadeInLight( fadeInTime ); + isOn = true; + } + + sys.wait( delayTime );// [[#waiting]] + } + } +   + // EOF + +### Entity set up + +Put script in scripts folder and include in main script. + +Set up on a light entity with the following key/value pairs: + + "scriptobject" "light_strobe" +   + "delay_time" "2" +   + "fade_in_time" "3" +   + "fade_out_time" "1" + +Note: While you could just add these keys to the [map entity](Map_entity "Map entity") , setting up an [entityDef](EntityDef_%28decl%29 "EntityDef (decl)") for a spawn class/script object combination is the best way to set defaults for spawnArgs. + +Example Notes +------------- + +### declare + +Here we are declaring our script object type to be called light\_strobe. object types must be unique, a search through the script files shows there isn't any existing script object type called light\_strobe. + +### debug print + +Just to give an idea of what is going on while working on the script. The text will be shown in the console. Prefixing the game time is often handy to get an idea of the flow of the script. + +### type check + +Since we will be using [script events](Script_events "Script events") (event calls to the [spawn class](Spawn_class "Spawn class") ) specific to an idLight spawn class we are doing some simple type checking to see if the entity this script object is running on is the right type. + +[getKey](GetKey_%28script_event%29 "GetKey (script event)") is an event defined in the [base spawn class](Base_spawn_class "Base spawn class") [idEntity](IdEntity_%28class%29 "IdEntity (class)") , so all spawn classes inherit it. + +"spawnclass" is the key for the value in the [spawnArgs](SpawnArgs "SpawnArgs") dictionary that declares the spawn class. + +This is the only way to check for spawn class type in script, since there is only one general reference type entity and object references types are only of script object type. + +Note: since spawnArgs is a dictionary, accessing it is not as fast as operations on other data types, plus we are also doing a string comparing which is also an operation slower than operation on other data types, so this kind of type checking while useful, isn't something that should be done per frame. + +### warning + +We can decide how severe to be about this, here we are issuing a warning which will show in the console, if we wanted to be more strict we could call an Error to halt the game. + +### type check return + +Stop script object from continuing further. This won't prevent function calls on this script object, but in this case execution will stop before our run time logic starts. + +### spawnargs performance + +As previously noted, variables are faster than [spawnArgs](SpawnArgs "SpawnArgs") access, so setting up variables with values from spawnArgs so they can be used later is a good idea. + +### run-time function + +The base spawn class calls init() on start up, after init() is finished executing the script [thread](Thread_%28scripting%29 "Thread (scripting)") is considered 'done'. The only code run on the object from that point would be from: + +The spawn class calling a specific script function. + +Another script [thread](Thread_%28scripting%29 "Thread (scripting)") calling a specific function. + +In this object we are using a function called 'main' to do run time logic, so it must be the last operation before init() exits. + +### run time loop + +Here we are trapping the function execution in a while loop, so the function doesn't exit and we can keep our run time code running. + +Once run time script object behavior gets to a certain point of complexity it's better to plan a [Finite State Machine](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") . + +### ETQW event + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ Enemy Territory: Quake Wars does not have fadeIn and fadeOut events on the spawn class idLight, there are turnOn and turnOff events but as the names suggest, they do not fade over time. + +### functions on self + +All function calls without a specific entity reference will be checked to see if it's a function declared in the script object, or a script event on the the spawn class. + +There is an equivalent way to call functions on the current entity that some prefer - [self](Self_%28scripting%29 "Self (scripting)") .[function]. + +fadeOut is an event defined in the spawn class idLight, if this script object were to run on an entity of a different spawn class it would produce a warning. At least it would if it ever got to this point, but the spawn class type check in init() prevents that. + +### waiting + +Since we have trapped the function in a loop, at some point of execution we have to let the thread [wait](Thread_%28scripting%29#wait "Thread (scripting)") , otherwise the thread would continue indefinitely, preventing the rest of the game from continuing to run. + +If we wanted code to be run per frame the only wait in our code would be a waitFrame() here at the end of the loop. + diff --git a/ScriptedAction_(script_event).page b/ScriptedAction_(script_event).page new file mode 100644 index 000000000..9c5bdc698 --- /dev/null +++ b/ScriptedAction_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedAction (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts a scripted action + +Usage +----- + +void scriptedAction( entity actionEnt, float endWithIdle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedAnim_(script_event).page b/ScriptedAnim_(script_event).page new file mode 100644 index 000000000..a84a3ed28 --- /dev/null +++ b/ScriptedAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays a full body animation without interruptions + +Usage +----- + +void scriptedAnim( string animname, float blendFrames, float loop, float endWithIdle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedDone_(script_event).page b/ScriptedDone_(script_event).page new file mode 100644 index 000000000..9125793a9 --- /dev/null +++ b/ScriptedDone_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedDone (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if finished with a scripted sequence + +Usage +----- + +float scriptedDone( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedFace_(script_event).page b/ScriptedFace_(script_event).page new file mode 100644 index 000000000..18d6055c1 --- /dev/null +++ b/ScriptedFace_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedFace (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Faces the given entity without interruptions + +Usage +----- + +void scriptedFace( entity faceEnt, float endWithIdle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedJumpDown_(script_event).page b/ScriptedJumpDown_(script_event).page new file mode 100644 index 000000000..3c0cf0167 --- /dev/null +++ b/ScriptedJumpDown_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedJumpDown (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Jump down facing the given yaw + +Usage +----- + +void scriptedJumpDown( float yaw ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedMove_(script_event).page b/ScriptedMove_(script_event).page new file mode 100644 index 000000000..93b8022b2 --- /dev/null +++ b/ScriptedMove_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedMove (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Moves to the given entity without interruptions + +Usage +----- + +void scriptedMove( entity destEnt, float minDist, float endWithIdle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedPlaybackAim_(script_event).page b/ScriptedPlaybackAim_(script_event).page new file mode 100644 index 000000000..dcd24fe9d --- /dev/null +++ b/ScriptedPlaybackAim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedPlaybackAim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts a scripted playback aim + +Usage +----- + +void scriptedPlaybackAim( string playback, float flags, float numFrames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedPlaybackMove_(script_event).page b/ScriptedPlaybackMove_(script_event).page new file mode 100644 index 000000000..4b458ad98 --- /dev/null +++ b/ScriptedPlaybackMove_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedPlaybackMove (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts a scripted playback move + +Usage +----- + +void scriptedPlaybackMove( string playback, float flags, float numFrames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ScriptedStop_(script_event).page b/ScriptedStop_(script_event).page new file mode 100644 index 000000000..35bd755bf --- /dev/null +++ b/ScriptedStop_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ScriptedStop (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Cancels the current scripted move in progress + +Usage +----- + +void scriptedStop( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Scripting.page b/Scripting.page new file mode 100644 index 000000000..6a572d746 --- /dev/null +++ b/Scripting.page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Scripting +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Scripting quick reference** + +------------------------------------------------------------------------ + + +- [SCRIPT (file format)](SCRIPT_%28file_format%29 "SCRIPT (file format)") +- Script events + ![D3](/images/2/23/D3square_25.png) [Doom 3 script events](Script_events_%28Doom_3%29 "Script events (Doom 3)") + ![Q4](/images/e/e8/Q4square_25.png) [Quake 4 script events](Script_events_%28Quake_4%29 "Script events (Quake 4)") + ![Prey](/images/b/ba/Preysquare_25.png) [Prey script events](Script_events_%28Prey%29 "Script events (Prey)") + ![ETQW](/images/7/7e/Etqwsquare_25.png) [ET:QW script events](Script_events_%28ETQW%29 "Script events (ETQW)") +- [Scripting basics](Scripting_basics "Scripting basics") +- [Script objects](Script_object "Script object") + +Scripting is a specific domain of programming. It focuses more on specifying *what* should be done *instead of how* . Mostly read by a script interpreter instead of being compiled to bytecode. + +On [id Tech 4](Id_Tech_4 "Id Tech 4") , it is used to allow mappers or modders to change behavior without recompiling the bytecode, only a map restart is needed to parse the script again. + +Different fields +---------------- + +The various forms of scripting in id Tech 4 are: + +- [Level scripting](Level_scripting "Level scripting") - Used for scripting events in levels. +- [Weapon scripting](Weapon_scripting "Weapon scripting") - Used for defining the behavior of weapons. +- [AI scripting](AI_scripting "AI scripting") - Used for defining the behavior of monsters and characters. +- [GUI scripting](GUI_scripting "GUI scripting") - Used for defining the behavior and appearance of game [GUIs](GUIs "GUIs") . Uses a separate scripting system. + +Check out the separate topics to get more specific scripting info. + +Definitions +----------- + +These definitions are related to scripting. + + Script parser +The program reading a script file, here it the [game binary](Coding#Game_code "Coding") of the respective id Tech 4 game. + + Syntax +The rules defining a scripting language. + + Keyword +Special word, reserved by the language to mark the start of a language construct. + + Operator +Special symbol, reserved by the language to show what operation should be done. + + Variable +A variable can be thought of as a named container used to store a value. It can only be of one [data type](Data_types "Data types") at a time + + Data type +See [data types](Data_types "Data types") . + + Reference +A special variable that can reference an entity. + + Function or method +A function is a structure to group commands so they can be reused later in the script. It is also possible to give it a return type and value. + + Return value +Once a function has finished it's commands, it can *return* a result. + + Return type +Defines the data type of the return value, must be given when defining a function + + Object +A reference to the [script object](Script_object "Script object") of an entity. + + Event +Also called [script event](Script_events "Script events") , these are commands via a reference or identifier. + +Syntax +------ + +- To find out about script file syntax, see the [.SCRIPT format](SCRIPT_%28file_format%29 "SCRIPT (file format)") reference. +- If you want to start immediately, go read some tutorials on [level scripting](Tutorial_list#Level_scripting "Tutorial list") . +- If you are looking for a more steady introduction to scripting, check out the [scripting basics](Scripting_basics "Scripting basics") page. + +Related +------- + +See also the editing of declarations, which is not exactly a part of scripting but an important part of editing for id Tech 4 engine. + diff --git a/Scripting_basics.page b/Scripting_basics.page new file mode 100644 index 000000000..94fd1f80a --- /dev/null +++ b/Scripting_basics.page @@ -0,0 +1,667 @@ +--- +format: Markdown +categories: Stub, Scripting, Urgent_attention_needed +toc: yes +title: Scripting basics +... + +**This page is in urgent need of attention because: *Unfinished sections*** + + +[SCRIPT](SCRIPT_%28file_format%29 "SCRIPT (file format)") files define a scripted sequence of events, the behavior of weapons, or the AI of actors. The files themselves are ascii (plain text) and can be edited/created in a text editor like notepad. + +Scripts use a proprietary language similar to C++, Java, and other languages but it's very rudimentary and nowhere near as complex. + +Basics of Programming +--------------------- + +Programming and scripting are essentially the same task. The only distinguishable difference between the two is scripting is instructing a specific program to perform a task where as programming involves writing a program itself. + +The general concept behind scripting is the same and so, in order to script you need to learn to program. But, it's not nearly as scary as it sounds. + +When you are scripting you are telling objects to perform certain tasks. But these objects don’t understand English. You need to talk to them in a manner that they can understand. + +For the time being we will relate to the way people perform tasks. Let’s say you want to open a door. We all know how to do so but this simple task can be broken down into a series of basic steps. + + **Opening a Door** + +1. Extend your hand to reach the door. +2. Grasp the knob. +3. Turn the knob. +4. Pull the knob. + + To even make things worse those basic steps can be broken down even further. + + **Extend your hand to reach the door.** + +1. Raise your arm. +2. Rotate your forearm. +3. Open your hand. + + You can see how even a simple task like opening a door is actually comprised of a lengthy list of basic actions. This is the basis of scripting in Doom 3 and programming in general. You cannot just tell a machine to run. You have to tell all its moving parts to perform basic actions. + +General Syntax +-------------- + +The following is a list of special characters with a special meaning; they need to be remembered. + + `;` +Follows all commands. More than one command may exist on a single line. Informs the engine that the following is the end of a command. + + + + sys.print; + + `//` +Comment. Declares the text from this point to the end of the line a comment and is not executed. Can also be used to null out a line of code for debugging. + + + + // This text will not be executed. +   + + `\*` and `*/` +Comment. Declares the text from /\* to \*/ a comment and the text contained therein is not executed. Can also be used to null out a portion of code for debugging. + + + + /* This text will not be executed. */ + +Getting started +--------------- + +First of all, it is recommended to use a good editor with syntax highlighting. This allows you to see typing errors because the highlighted color changes if the editor doesn't know your input. To find a suitable text editor, see [tools for editing script files](SCRIPT_%28file_format%29#Editing_tools "SCRIPT (file format)") . + +Now to start with something, we will make a small and easy level script. These are the easiest to start with and make a nice introduction to scripting. What do we need? + +- A map with a player spawn point in it. (Use anything you have, be it a simple box with a light in it.) +- A script file with the same name as the map, placed in the maps folder. + +Open the map and create a new brush. Select it, then open the "Entities" inspector/window. Now add a key "call" with the value "main". What this means for this example is that a function named "main" will be called when the map loads. + +Now open the script file and paste this code fragment in it. + + void main() { + sys.print("^1Hello "); + sys.println("^3World!"); + } + +If you now run the map, open your console by pressing Ctrl + Alt + ~. If all went well, there should be a line with the text "Hello World!" in two different colors. This example might be far from impressive, but it should be enough to let you experiment once you have read more about scripting. + +With that out of the way, let's look at some theory first. If you already know C or some other procedure-based language, feel free to quickly read the following 2 parts. If you are completely new to it, these sections should teach you the basics. + +Variables +--------- + +A variable is a container used to store a value. Think of it as an alias used to refer to a value without referencing the value directly. + +### Declaration + +Before a variable can be used it must be declared for a specific [data type](Data_types "Data types") . By assigning a data type you are defining what kind of values can be stored in a specific variable. + +Say we want to create a variable called "foo" and store a number in it. The variable declaration would look like this: + + float foo; + +If you would need more then one variable of the same type, you could write + + float foo1; + float foo2; + +like this: + + float foo1, foo2; + +To actually put a number in it, you would do this: + + foo = 2; + +More examples of can be found on the [Data types](Data_types "Data types") page, see the common types. + +Now, how to put variables to use? The nice thing is that you can write the variable's name where you would normally put a value of that type. This way, you can use the same code over and over without changing that line of code. You just assign a new value to the variable instead of copying your code and changing the value there. + +### Operations + +Now you basically know what a variable does. However, the assignment operation is just one of many. + +Imagine that you want to make a counter. You would first need to check the old value and then assign the new one to it. Of course, this would take a lot of work. + +Luckily, we can do basic operations with values. They can be as easy as this: + + 1 + 1 + +A few of the supported operations are: + +- `+` + +Addition + +- `-` + +Subtraction + +- `*` + +Multiplication + +- `/` + +Division + +- `%` + +Modulo (Results in the remainder of a division) + +Since an operation results in a value of the same type, you can store the results of an operation in a variable: + + foo = 1 + 1; + +Now back to the counter example: + +Remember that a variable is an alias to a value? That way, we can use a variable with an operation: + + foo = foo + 1; + +Variables are especially useful in functions, so make sure you understand this part before going to that section. + +Logical structures +------------------ + +So far we explained how to define variables and do a little arithmetic with them. While this is certainly useful for making counters, those counters can never be put to use if you couldn't compare their value against another to do something. This is where logical structures come in. They allow you to exclude or repeat certain instructions based on a logical condition. + +We'll start with a basic one, the **if** structure. + +### If structure + +The name says all: " **if** the condition is true, **do** ...". Take the following code for example: + + boolean condition1 = true; + boolean condition2 = false; + float var1 = 0; +   + if( condition1 ) { + var1 = var1 + 2; + } + if( condition2 ) { + var1 = var1 - 2; + } + +Seeing how only *condition1* is set to true, only the statements inside the first **if** structure will be executed. In this case, *var1* will be set to '2'. Of course, using static variables as conditions is not of great use because we could as well comment out all statements for which the condition was false. To really harness the power of logical structures we need logical operations, which we'll discuss next. + +### Logical Operations + +Logical operators are symbols which return a boolean value, just like the arithmetic operators return a number. However, these operators work on more than just **float** -type variables. See the list below for details, the data types the operators work on are between parentheses. + +- `==` + +Equals (float, boolean, string?, entity?) + +- `<` + +Less than (float) + +- `<=` + +Lesser or equals (float) + +- `>` + +Greater than (float) + +- `>=` + +Greater or equals (float) + +- `!` + +Negation (boolean) + +- `&&` + +Logical And (boolean) + +- `||` + +Logical Or (boolean) + +Here are some examples: + + float var1 = 5; + float var2 = 10; + float var3 = 5; +   + if( var1 == var3 ) { + // Execute statements + } + if( var1 >= var2 ) { + // Will never get executed + } + if( var1 <= var2 && var3 <= var2 ) { + // Execute this one as well + } +   + // etc. +   + +Also note that you can mix arithmetic and boolean operators, for example: + + var1 + 5 == var2 + +The script compiler will process *var1* + 5 first and the compare the float values. Because they're both 10, the resulting value will be **true** . + +### While structure + +A *while* structure executes a set of instructions as long as a given statement is true. It analyses conditions the same way *if* structures do. For example: + +   + float myVar = 0; +   + while (myVar < 10) + { + sys.print("myVar: " + myVar + "\n"); + myVar++; + } + +myVar starts out with a value of 0. As long as its value is smaller than 10, it will be displayed in the console, then incremented by 1. + + The *while* loop will do two things: + +- First, it will print the text "myVar:" followed by myVar's value, then start a new line. +- Then, it will add 1 to myVar's value. The "++" after the variable name means the variable will be incremented by 1. (This is like typing *myVar = myVar + 1* .) + +### For structure + +This structure is the odd one because it combines the repeat condition of the **while** structure with the initializer statements, the condition and the increment combined. + +TODO: elaborate use and examples + +Functions or Methods +-------------------- + +Functions are used to group certain statements and let you reuse them in other parts of the code. + +You will use them for one of the following reasons: + +- They can just group some statements so that you don't need to copy/paste them over again. +- They group statements which will need to be called by a map entity. +- They can execute some statements which needs different input values from time to time. (The input values will be called *parameters* , read on for more.) +- They can execute a few statements to calculate or generate one value. + +### Declaration + +#### Simple + +Just like a variable needs a declaration, a function needs to be declared to be used by the script parser. We will start with the first use, grouping statements. (Which is the easiest) You should be able to figure out what the folowing function does as a whole. + + void printHello() { + sys.print("Hello "); + sys.println("World"); + } + +Let's take a look at it in detail: + +- The first line defines the return type, function's name and parameters. (More on those later on.) +- The function consists of everything enclosed in the first set of curly brackets ('{' and '}') after the function's definition. + +These functions can also be called by map entitities. Just give them a key "call" with your function's name as a value. + +#### Using parameters + +Another reason to use funtions is reusability. What this means is that you can reuse parts of your script instead of writing it again. Reusing code helps in reducing mistakes since you only have to fix a mistake once. If you would have copied and pasted the code, you might need to fix it multiple times. + +To make a function be reusable, it will need to operate on different things. So, we'll simply put those in variables and feed those to the function. You could define all variables globally, but functions have a nicer way of doing things using *parameters* . Example: + +   + // This function makes an entity rotate around the Z axis, it takes spinTime seconds to complete one turn + void spinZ(float spinTime, entity target) { + target.time(spinTime); // Set the time each spin takes in this example + target.rotate('0 0 90'); // Rotate around the Z axis. + } +   + void main() { + spinZ(5, sys.getEntity("func_mover_1")); + spinZ(10, sys.getEntity("func_mover_2")); + } + +As you can see, the first line now can have one or more *variable* definitions between the round brackets. The calling statements set the values accordingly. + +#### Return values + +Finally the last reason: calculating or choosing values. Sometimes you will need to do some math in several places, or check a few conditions. Wouldn't it be handy to place them in a function and get one nice value instead of duplicating the code everywhere? + +Return values let you do that -- the function does its magic and returns one single value. Here is an example: + +   + // Returns true when entities are near each other + boolean isNear(entity first, entity second) { + float dist = first.distanceTo( second ); // Returns their distance in units + boolean near = (dist < 20); + return near; + } +   + void main() { + entity ent1 = sys.getEntity("func_mover_1"); + // Does the same as the statement above, but for "func_mover_2" + entity ent2 = $func_mover_2; +   + if( isNear( ent1, ent2) ) { + sys.println("They are near each other"); + } else { + sys.println("They are away from each other"); + } + } + +Note that this is just an example: it is only written to show how return values work. Also take a look at the entites: this example shows the use of **$entityname** and the **if** / **else** structure. + +### More examples + +Here is a somewhat longer example, combining a few of the discussed things. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + + boolean doorisunlocked; +   + void main() + { + doorisunlocked = 0; //initialize to 0=false...not really necessary + } +   + void func_door_001_unlock() + { + doorisunlocked = 1; //set to 1=true + } +   + boolean doorcheck() + { + if (doorisunlocked) + { + return 1; + } + else + { + return 0; + } + } +   + void checkdoor() + { + if (doorcheck()) + { + sys.println("door is unlocked"); + } + else + { + sys.println("door is still locked"); + } + } + +Entities +-------- + +If you play a map, nearly everything you see is actually an entity. They form movable furniture, working machines, weapon, monsters and even the player itself. If they are used in so many places, wouldn't it be logical to have control over them through scripting? The answer is 'yes', of course. You can control entities through scripts, as long as you know their name. + +Now all we need is an exact way to "talk" to those entities. That is what **script events** do: send a certain message to an entity, and the entity can do something with it. If you look at them in the script, they look a lot like functions. The only difference is that you always need to specify which entity you are sending 'the message' to. Now let's look at an example, shall we: + + $my_entity.setWorldOrigin('57 68 19'); + +The first part before the dot is the reference to the entity we want to affect. This is called a reference. + +In this example we were using an *Immediate reference* . + +Immediate references are simple: if you know the name of the entity in the map, then you just stick a $ and write the name. + +In this case there would have to be an entity named "my\_entity" in the map. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ Enemy Territory does not have support for immediate references. + +### The calling + +Next, the dot . + +It simply indicates that the following will be a function call on the referenced entity. + +In this case it's a [script event](Script_event "Script event") . setWorldOrigin is an event that sets the position of the entity in the world. We won't worry further about this because it's not a functional example. + +### The other way to reference + +Using a named reference. We can declare a variable as an entity reference. + +   + entity myEntityReference; + +Then we'll be able to set it to what we want, reset it to reference another entity, or set it to references returned from functions. + +In this case we are going to set it to our pal named "my\_entity" which we know is in the map (theoretically, for this example). + +   + myEntityReference = sys.getEntity( "my_entity" ); + +What sys.getEntity does is look for the entity name we pass in, and returns a reference to it, which we are catching in our own reference. + +Now we have our reference set we can call a function on it like in the first example. + +   + myEntityReference.setWorldOrigin('57 68 19'); + +Fantastic. + +### sys + +In a similar way to accessing entities we can access the system events on the current thread using the sys identifier. It is for events that don't really make much sense being part of an entity, like game functions and utilities. + +Looking at the list for Doom 3 [Doom 3 System events](Script_events_%28Doom_3%29#System_Events "Script events (Doom 3)") we can see there's a lot of sys events. + +In this example we call two events via sys: + +getTime, which returns the time in seconds since the game started. + +println, which prints a line of text to the console. + + void printTime() + { + float tempfloat; + tempfloat = sys.getTime(); + sys.println("Current game time is " + tempfloat + " seconds."); + } + +You'll see in the first part we stored the game time in a variable, then added it to the string we were creating as the parameter for println. + +The scripting system makes it easy to work with strings, you can append other strings, different variables simply with the + operator. + +### Spawning entities + +(More info on sys.spawn() and an example. See Q4 wiki @ [[1]](https://iddevnet.dhewm3.org/quake4/BasicScriptTutorial.html) ) + +### Example + + void moveEntity(entity tempentity) + { + vector tempvector='-128 -128 0'; + tempentity.moveToPos(tempvector); + } + //note: the entity must be a func_mover or this won't work. +   + void printEntityLocation(entity tempentity) + { + vector tempvector; + string tempstring="Entity is at map location: "; + tempvector=tempentity.getOrigin(); + sys.println(tempstring + tempvector); + } +   + //the following script can use the preceding examples + void main() + { + entity funcmover; + funcmover=sys.getEntity("func_mover_1"); + printEntityLocation(funcmover); //display the original location + moveEntity(funcmover); + //now pause so that the game can move the entity using either + //the following statement to allow just one game frame... + sys.waitFrame(); //so that the mover has moved some, but not all the way. + //or with this one + //sys.waitFor(funcmover); //to wait until the entire move is completed. + printEntityLocation(funcmover); //display the current location + } + +### Overview of script events + +A reference of scripting commands (events) can be found on the [script events](Script_events "Script events") page. + +Keep in mind that all commands are case sensitive. + +Threads +------- + +In all previous parts of code, we assumed that a called function would always return. What if we call a function which will never end, but still want to run some other code? + +Let's take a closer look by means of an example. Suppose we want to make two machines run and write the following code: + +   + void runMachine1() { + vector up = '0 -128 0'; + vector down = '0 0 0'; + entity part = $machinemover1; + while( 1 ) { + part .moveToPos( up ); + sys.waitFor( part ); + part.moveToPos(down); + sys.waitFor( part ); + } + } +   + void runMachine2() { + vector up = '-128 -128 0'; + vector down = '-128 0 0'; + entity part = $machinemover1; + while( 1 ) { + part .moveToPos( up ); + sys.waitFor( part ); + part.moveToPos(down); + sys.waitFor( part ); + } + } +   + void main() { + runMachine1(); + runMachine2(); + } + +Making them run for the duration of the map might not be so obvious as it appears. The **while** loop will keep on running. However, this will stop the code for machine 2 to be called because *runMachine1* () is still running. Switching the order of the function calls in the *main* routine is not an option either. So how to make both code blocks execute separated from each other? + +That is where [threads](Thread_%28scripting%29 "Thread (scripting)") come into play. Threads execute code without disturbing the flow of other threads. (Exceptions exist, which will be discussed later.) If we would now call a never-ending function, we would run it in a different thread so the function calling it can still execute other statements. + +Doom 3 can't change random parts of code into threads, only functions can be run as a thread. In fact, it is only a matter of putting the **thread** statement in front of a normal function call. + +The updated *main* routine for the previous example: + + void main() { + thread runMachine1(); + thread runMachine2(); + } + +Now both functions run in a separate thread and run happily ever after. + +### Special uses + +in case we want to control a thread, start it, kill it, we have two methods, giving the thread a name, and use it to kill it or using a float variable as thread id and terminate the thread with that float variable: + +consider that case: + + float t_number = 0; // this will be the thread id number handler + + float threadFunction( float whateverVariable ) { //notice the float data type, threads always return a float id number + float numberCopy; + sys.threadname( "superCoolThread" ); + while ( true ) { + ... + some code using whateverVariable + ... + + if ( condition to kill the thread is met ) { + numberCopy = t_number; + t_number = 0; // this makes possible to recreate the thread if needed again in the future + sys.terminate( numberCopy ); // this kills the thread form within when it's no longer necessary + } + + waitFrame(); + } + } + + void function_that_initiates_the_thread() { + if ( t_number == 0 ) { + // initiates the thread and stores it's reference (as a number) in the t_number float variable. + // so if t_number is not 0 it means the thread is running + // the number stored changes per thread created + t_number = thread threadFunction(); + } + } + + void function_that_kills_the_thread() { + if ( t_number != 0 ) { // just attempt to kill the thread if there is one going on + sys.killthread( "superCoolThread" ); //kills the thread that has that name + /* + float numberCopy = t_number; + t_number = 0; + sys.terminate( numberCopy ); //<-- it could be killed that way too + */ + } + } + +so threads can be killed form within themselves, and from outside too using those methods + +Namespaces +---------- + +These Declare a block which can include functions and variables, avoiding name conflicts. (similar to C++ namespaces) + +These are used in Doom 3 to isolate a map script's functions and variables from the others. + +To get access to a member of a namespace, the following syntax is used: + + namespace::member + +The main.script and attendant event.script are part of the default, global namespace. + +Objects +------- + +A script object is a way of organizing variables and functions that are related to an [entity](Entity "Entity") . It is analogous to a class in object orientated programming terms. + +Its uses are wide, ranging from weapons and AI, to extending existing entities. + +While an entity's [spawn class](Spawn_class "Spawn class") strongly defines runtime behavior, script objects are generally used to create variation on that behavior within its framework. + +The spawn class sets up and runs a script object if the key/value pair "scriptobject" on the entity's [spawnArgs](SpawnArgs "SpawnArgs") is set to a valid object type. + +### Working on objects + +In order to call a function of a script object a valid object reference must be set up. + +Example: + +   + monster_base myMonster; + myMonster = sys.getEntity("monster_sam"); + myMonster.wake_on_trigger(); + +Line 1 declares an object reference of monster\_base type. The script compiler will issue an [error](Error "Error") if there is no script object of that type. + + Line 2 sets the reference to an entity. For the sake of this example we are assuming the entity "monster\_sam" is an entity running a script object of monster\_base type, or one that inherits monster\_base. An object reference will be set to [$null\_entity](%24null_entity_%28scripting%29 "$null entity (scripting)") if the entity you are trying to set the variable to does not have a object of that type. + + Line 3 calls the object function wake\_on\_trigger(), which we know is a function defined in the script object monster\_base. If the function was not declared in the script object the script interpreter would issue a [warning](Warning "Warning") . + +### Creating your own script object + +See [Script object\#Example](Script_object#Example "Script object") . + +Advanced aspects +---------------- + +(will be moved on page overhaul) + +### virtual functions + +Declares a function on base script object type. Used for more advanced scripting techniques. Should only be declared in [global namespace](Global_namespace "Global namespace") . + diff --git a/Scroll_(Material_stage_keyword).page b/Scroll_(Material_stage_keyword).page new file mode 100644 index 000000000..f590f7dd7 --- /dev/null +++ b/Scroll_(Material_stage_keyword).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Scroll (Material stage keyword) +... + +Description +----------- + +The **scroll** keyword translates a stage by the given offset. + +Usage +----- + + scroll [x], [y] + +Parameters +---------- + +- [x] = The x offset +- [y] = The y offset + +Example +------- + +Scroll a stage at a constant rate + + { + scroll time, time + map textures/custom/foo.tga + } + +Notes +----- + +This keyword is an alias for the [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") keyword. + diff --git a/SdCVarWrapper_class.page b/SdCVarWrapper_class.page new file mode 100644 index 000000000..f7b4ab476 --- /dev/null +++ b/SdCVarWrapper_class.page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: SdCVarWrapper class +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Description +----------- + +sdCVarWrapper is used to provide access to a [cvar](Console "Console") from the script system, specifically via an object reference returned by the system event [getCVar](GetCVar_%28script_event%29 "GetCVar (script event)") . + +Inheritance +----------- + +This class is derived from the following: + +- *[idClass](IdClass_%28class%29 "IdClass (class)")* + - *[sdCVarWrapper](SdCVarWrapper_%28class%29 "SdCVarWrapper (class)")* + +**Note** : Entries marked in italics are classes defined in the [game code](Coding#Game_code "Coding") . + +Events +------ + +- [getFloatValue](GetFloatValue_%28script_event%29 "GetFloatValue (script event)") +- [getStringValue](GetStringValue_%28script_event%29 "GetStringValue (script event)") +- [getIntValue](GetIntValue_%28script_event%29 "GetIntValue (script event)") +- [getBoolValue](GetBoolValue_%28script_event%29 "GetBoolValue (script event)") +- [getVectorValue](GetVectorValue_%28script_event%29 "GetVectorValue (script event)") +- [setFloatValue](SetFloatValue_%28script_event%29 "SetFloatValue (script event)") +- [setStringValue](SetStringValue_%28script_event%29 "SetStringValue (script event)") +- [setIntValue](SetIntValue_%28script_event%29 "SetIntValue (script event)") +- [setBoolValue](SetBoolValue_%28script_event%29 "SetBoolValue (script event)") +- [setVectorValue](SetVectorValue_%28script_event%29 "SetVectorValue (script event)") +- [setCallback](SetCallback_%28script_event%29 "SetCallback (script event)") + +Notes +----- + +Notes not available. + diff --git a/Seeker_light1_(entity).page b/Seeker_light1_(entity).page new file mode 100644 index 000000000..822303cd2 --- /dev/null +++ b/Seeker_light1_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Seeker light1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Light source. If health is set, light becomes breakable and turns off when shot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| break | break when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | how many times light must be triggered to toggle. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_material XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Light source. If health is set, light becomes breakable and turns off when shot. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming broken. 0 is nonbreakable. | +| hide | Description not available. | +| inherit | Description not available. | +| levels | the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| radius | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | causes the light to be off when the level starts. | +| target | entities to trigger if shot. | +| texture | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - [light](Light_%28entity%29 "Light (entity)") + - **seeker\_light1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Seeker_light2_(entity).page b/Seeker_light2_(entity).page new file mode 100644 index 000000000..535d20a7c --- /dev/null +++ b/Seeker_light2_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Seeker light2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Light source. If health is set, light becomes breakable and turns off when shot. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| break | break when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | how many times light must be triggered to toggle. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_material XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Light source. If health is set, light becomes breakable and turns off when shot. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to recieve before becoming broken. 0 is nonbreakable. | +| hide | Description not available. | +| inherit | Description not available. | +| levels | the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_off | causes the light to be off when the level starts. | +| target | entities to trigger if shot. | +| texture | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - [light](Light_%28entity%29 "Light (entity)") + - **seeker\_light2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SelectWeapon_(script_event).page b/SelectWeapon_(script_event).page new file mode 100644 index 000000000..c7dbb3e37 --- /dev/null +++ b/SelectWeapon_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SelectWeapon (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Selects the weapon the player is holding. + +Usage +----- + +void selectWeapon( string weapon ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SendNamedEvent_(script_event).page b/SendNamedEvent_(script_event).page new file mode 100644 index 000000000..cc7ab6101 --- /dev/null +++ b/SendNamedEvent_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SendNamedEvent (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Send named event string to specified gui. + +Usage +----- + +*void* sendNamedEvent("float" "guiEnum", "string" "namedEvent" ) + +Parameters +---------- + +- [guiEnum] - Valid guiEnums are: GUI\_PLAYERHUD, GUI\_CINEMATICHUD, GUI\_VEHICLEHUD +- [namedEvent] - Event name sent to gui. + +Examples +-------- + +none + +Notes +----- + +This script event does not return any values. + diff --git a/Sensitivity_(cvar).page b/Sensitivity_(cvar).page new file mode 100644 index 000000000..b35b8d872 --- /dev/null +++ b/Sensitivity_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Sensitivity (cvar) +... + +Description +----------- + +mouse view sensitivity + +Usage +----- + +At the console type... + + sensitivity [FLOAT] + +Parameters +---------- + +- [FLOAT] - Unknown value in float format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATXvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Separate_(script_event).page b/Separate_(script_event).page new file mode 100644 index 000000000..48b13ab3f --- /dev/null +++ b/Separate_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Separate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +causes the Makron to seperate into his flying form. + +Usage +----- + +'void' separate( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Server_query_protocol.page b/Server_query_protocol.page new file mode 100644 index 000000000..f136b2f8b --- /dev/null +++ b/Server_query_protocol.page @@ -0,0 +1,144 @@ +--- +format: Markdown +categories: Stub, Coding +toc: yes +title: Server query protocol +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +All [id Tech 4](Id_Tech_4 "Id Tech 4") engines have a means of querying servers to gather info about a particular server. Mostly the protocol is slightly different for different games. + + ![](/images/2/23/D3square_25.png) Doom 3 version +--------------------------------------------------------------------------------- + +*The information in this section is specific to [Doom 3](Doom_3 "Doom 3") .* + +### Querying the master server + +Doom 3 - Master Server communications [http://dev.kquery.com/index.php?article=44](https://web.archive.org/web/20121205043404/http://dev.kquery.com/index.php?article=44 "http://dev.kquery.com/index.php?article=44") + +#### Request + +Send a UDP packet to master server for query a list of Doom 3 servers. The known master sever is **idnet.ua-corp.com:27650** . + +Data block + + struct request_t { // 19 bytes + uint16_t magic; // 0xFFFF + uint8_t get_servers_sig[11]; // "getServers\0" + uint8_t ver; // 0x21 means Version 1.0 + // 0x23 means Version 1.1 + // 0x27 means Version 1.2 + // 0x28 means Version 1.3 + uint8_t xxx1; // not tested yet + uint8_t xxx2; // not tested yet + uint8_t xxx3; // not tested yet + uint8_t xxx4; // not tested yet + uint8_t xxx5; // not tested yet + }; + +Query packet representation in C launguage + + static const uint8_t cMasterv_10[] = { // Query version 1.0 server (19 bytes) + "\xFF\xFF" "getServers\0" "\x21\x00\x01\x00\x00\x0A" + }; + static const uint8_t cMasterv_11[] = { // Query version 1.1 server (19 bytes) + "\xFF\xFF" "getServers\0" "\x23\x00\x01\x00\x00\x0A" + }; + static const uint8_t cMasterv_12[] = { // Query version 1.2 server (19 bytes) + "\xFF\xFF" "getServers\0" "\x27\x00\x01\x00\x00\x0A" + }; + static const uint8_t cMasterv_13[] = { // Query version 1.3 server (19 bytes) + "\xFF\xFF" "getServers\0" "\x28\x00\x01\x00\x00\x0A" + }; + +#### Response + +Receive a UDP packet from the master server. + +Data block + + struct server_addr_t { // 6 bytes + uint32_t addr; // network byte order: 45 0c 12 34 is 69.12.18.52 + uint16_t port; // intel byte order: 12 6c is 27666 + }; + + struct response_t { // 10+ bytes + uint16_t magic; // 0xFFFF + uint8_t servers_sig[8]; // "servers\0" + server_addr_t servers[]; // cnt is arbitary. Read until end of packet. + }; + +### Querying a server + + ![](/images/7/7e/Etqwsquare_25.png) ET:QW version +---------------------------------------------------------------------------------- + +*The information in this section is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") .* + +The version used in Enemy Territory: Quake Wars works slightly different. Because users are required to login, access to the master servers doesn't seem to be possible for unauthenticated users. + +### Server Feed + +Luckily, the list of servers is available from a second source. The current URLs for server lists are: + +Demo server list + +[http://etqwdemo-ipgetter.demonware.net/ipgetter/](https://web.archive.org/web/20121205043404/http://etqwdemo-ipgetter.demonware.net/ipgetter/ "http://etqwdemo-ipgetter.demonware.net/ipgetter/") + +Full game + +[http://etqw-ipgetter.demonware.net/ipgetter/](https://web.archive.org/web/20121205043404/http://etqw-ipgetter.demonware.net/ipgetter/ "http://etqw-ipgetter.demonware.net/ipgetter/") + +Sending an HTTP GET request to one of these URLs will return an HTTP message with as content a list of \:\ pairs per line. Each entry is a functioning server and needs to be polled for extra information. + +### Data Block + + The data block for each client is: + + Code: + + struct client_t { + short ping; + int rate; + char name[32]; // NULL-terminated + byte clanTagPosition; // 0: prefix, 1: suffix + char clanTag[32]; // NULL-terminated + byte isBot; + }; + + The data block following all 32 clients is: + Code: + + struct serverInfo_t { + int osMask; + byte isRanked; + int timeLeft; + byte gameState; + }; + + gameState is a bitfield of the following possible items: + For all gametypes (these are three mutually-exclusive): + 1 = Warmup/Warmup countdown + 2 = Game in progress + 4 = Game over, in review screen + + For stopwatch: + 8 = The return match is active (ie, the second play of the map) + +In Version 1.0 and 1.1 the Client Data Block was + + struct client_t { + short ping; + int rate; + char name[32]; // NULL-terminated + byte isBot; + }; + +### Source + +- [community forums: SD Post Data Block](https://web.archive.org/web/20121205043404/http://community.enemyterritory.com/forums/showpost.php?p=129140&postcount=50 "http://community.enemyterritory.com/forums/showpost.php?p=129140&postcount=50") +- [community forums: SD Post Client Datablock Patch 1.2](https://web.archive.org/web/20121205043404/http://community.enemyterritory.com/forums/showpost.php?p=198258&postcount=56 "http://community.enemyterritory.com/forums/showpost.php?p=198258&postcount=56") +- [Enemy Territory Quake Wars protocol documented](https://web.archive.org/web/20121205043404/http://www.return1.net/site/news/read/13/ "http://www.return1.net/site/news/read/13/") - it has some great hex examples to show how a dump of the traffic looks like. + diff --git a/SetAccel_(script_event).page b/SetAccel_(script_event).page new file mode 100644 index 000000000..0c94b0080 --- /dev/null +++ b/SetAccel_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAccel (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setAccel( float accel ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetAngles_(script_event).page b/SetAngles_(script_event).page new file mode 100644 index 000000000..379e0d398 --- /dev/null +++ b/SetAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the current orientation of this entity (relative to bind parent if any). + +Usage +----- + +*void* setAngles( *vector* **angles** ) + +Parameters +---------- + +- [angles] - The orientation to set this entity to. + +Examples +-------- + + $my_entity.setAngles( '20 51 42' ); + +Notes +----- + +This script event does not return any values. + diff --git a/SetAngularVelocity_(script_event).page b/SetAngularVelocity_(script_event).page new file mode 100644 index 000000000..55a9d051b --- /dev/null +++ b/SetAngularVelocity_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAngularVelocity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the current angular velocity of this entity. + +Usage +----- + +*void* setAngularVelocity( *vector* **velocity** ) + +Parameters +---------- + +- [velocity] - The angular velocity to apply to this entity. + +Examples +-------- + +   + $my_entity.setAngularVelocity('12 23 54'); + +Notes +----- + +This script event does not return any values. + diff --git a/SetAnimPrefix_(script_event).page b/SetAnimPrefix_(script_event).page new file mode 100644 index 000000000..9c17adc66 --- /dev/null +++ b/SetAnimPrefix_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAnimPrefix (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a string which is placed in front of any animation names. + +Usage +----- + +void setAnimPrefix( string prefix ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetAnimRate_(script_event).page b/SetAnimRate_(script_event).page new file mode 100644 index 000000000..7492b272c --- /dev/null +++ b/SetAnimRate_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAnimRate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +adjust the animation rate for an actor, it will be multiplied by the passed in parameter. + +Usage +----- + +void setAnimRate( float multiplier ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetAnimState_(script_event).page b/SetAnimState_(script_event).page new file mode 100644 index 000000000..f18e104a3 --- /dev/null +++ b/SetAnimState_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetAnimState (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +RAVEN added + +Usage +----- + +void setAnimState( string stateFunction, float blendFrames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetArmor_(script_event).page b/SetArmor_(script_event).page new file mode 100644 index 000000000..e0cb8f057 --- /dev/null +++ b/SetArmor_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetArmor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +MCG: set armor + +Usage +----- + +void setArmor( float armor ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetBattleStage_(script_event).page b/SetBattleStage_(script_event).page new file mode 100644 index 000000000..202351d96 --- /dev/null +++ b/SetBattleStage_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetBattleStage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +The NG uses staged combat, use this to set the stage number. + +Usage +----- + +'void' setBattleStage( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetBlendFrames_(script_event).page b/SetBlendFrames_(script_event).page new file mode 100644 index 000000000..a0a3bb2c3 --- /dev/null +++ b/SetBlendFrames_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetBlendFrames (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the number of frames to blend between animations on the given channel. + +Usage +----- + +void setBlendFrames( float channel, float blendFrame ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetCamera_(script_event).page b/SetCamera_(script_event).page new file mode 100644 index 000000000..19735715a --- /dev/null +++ b/SetCamera_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetCamera (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns over view control to the given camera entity. + +Usage +----- + +void setCamera( entity cameraEnt ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetColor_(script_event).page b/SetColor_(script_event).page new file mode 100644 index 000000000..eda720b45 --- /dev/null +++ b/SetColor_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetColor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the RGB color of this entity (shader parms Parm0, Parm1, Parm2). + +Usage +----- + +*void* setColor( *float* **red** , *float* **green** , *float* **blue** ) + +Parameters +---------- + +- [red] -The red value to assign to this entity. +- [green] - The green value to assign to this entity. +- [blue] - The blue value to assign to this entity. + +Examples +-------- + +   + $my_entity.setColor(0.1, 0.8, 0.6); + +Notes +----- + +This script event does not return any values. + diff --git a/SetConstraintPosition_(script_event).page b/SetConstraintPosition_(script_event).page new file mode 100644 index 000000000..779ef8fd5 --- /dev/null +++ b/SetConstraintPosition_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetConstraintPosition (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Moves the constraint with the given name that binds this entity to another entity. + +Usage +----- + +void SetConstraintPosition( string constraintName, vector position ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetContents_(script_event).page b/SetContents_(script_event).page new file mode 100644 index 000000000..129a11dd1 --- /dev/null +++ b/SetContents_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetContents (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*void* setContents( *float* **contents** ) + +Parameters +---------- + +- [contents] - + +Examples +-------- + + $my_entity.setContents( 5 ); + +Notes +----- + +This script event does not return any values. + diff --git a/SetCurrentLightLevel_(script_event).page b/SetCurrentLightLevel_(script_event).page new file mode 100644 index 000000000..2a01e213d --- /dev/null +++ b/SetCurrentLightLevel_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetCurrentLightLevel (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Set current light level (range is 0 to "levels") + +Usage +----- + +void setCurrentLightLevel( float level ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetDecel_(script_event).page b/SetDecel_(script_event).page new file mode 100644 index 000000000..3308343b9 --- /dev/null +++ b/SetDecel_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetDecel (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setDecel( float decel ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetEnemy_(script_event).page b/SetEnemy_(script_event).page new file mode 100644 index 000000000..206c335fa --- /dev/null +++ b/SetEnemy_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetEnemy (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Get / Set the current enemy + +Usage +----- + +void setEnemy( entity enemy ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetExtraProjPass_(script_event).page b/SetExtraProjPass_(script_event).page new file mode 100644 index 000000000..e1b1d1735 --- /dev/null +++ b/SetExtraProjPass_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetExtraProjPass (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setExtraProjPassEntity( entity passEntity ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetFOV_(script_event).page b/SetFOV_(script_event).page new file mode 100644 index 000000000..5dbce4e39 --- /dev/null +++ b/SetFOV_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetFOV (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +RAVEN BEGIN // bdube: added // Set the cameras FOV + +Usage +----- + +void setFOV( float fov ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetFingerAngle_(script_event).page b/SetFingerAngle_(script_event).page new file mode 100644 index 000000000..923d6e5f9 --- /dev/null +++ b/SetFingerAngle_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetFingerAngle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setFingerAngle( float angle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetFocus_(GUI_command).page b/SetFocus_(GUI_command).page new file mode 100644 index 000000000..9a7206f95 --- /dev/null +++ b/SetFocus_(GUI_command).page @@ -0,0 +1,19 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: SetFocus (GUI command) +... + +Sets the user focus to an specific item. + +Syntax +------ + + setFocus item + +Example(s) +---------- + + setFocus "PromtEntryBox"; + diff --git a/SetGameTeam_(script_event).page b/SetGameTeam_(script_event).page new file mode 100644 index 000000000..58d945fca --- /dev/null +++ b/SetGameTeam_(script_event).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetGameTeam (script event) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idEntity](IdEntity_%28class%29 "IdEntity (class)") . Has spawn class specific implementation. + +Description +----------- + +Calls SetGameTeam on entity's [spawn class](Spawn_class "Spawn class") . + +Usage +----- + +*void* setGameTeam( *object* team ); + +Parameters +---------- + +[team] - team object. Global object pointers for team objects are named **gdfTeam** and **stroggTeam** Can be set to [null](%24null_entity_%28scripting%29 "$null entity (scripting)") . + +Examples +-------- + + someEntity.setGameTeam( teamStrogg ); + sys.println( "The strogg army grows ever more powerful" ); + +Notes +----- + +Calls SetGameTeam on the entities [spawn class](Spawn_class "Spawn class") . SetGameClass has spawn class specific implementations on the following: + +**idEntity** : Does nothing. + +**idActor** , **idItem** , **idProjectile** : Sets team. + +**idPlayer** : Sets team, calls OnSetTeam function on entities script object. Sets player to spectate if team is NULL. + +**sdScriptEntity** : Sets team, calls OnSetTeam function on entities script object. Many entities use this function to manage the change. + +Has counterpart [getGameTeam](GetGameTeam_%28script_event%29 "GetGameTeam (script event)") . + diff --git a/SetGuiFloat_(script_event).page b/SetGuiFloat_(script_event).page new file mode 100644 index 000000000..a736f3c6e --- /dev/null +++ b/SetGuiFloat_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetGuiFloat (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a parameter on this entity's GUI. + +Usage +----- + +*void* setGuiFloat( *string* **key** , *float* **value** ) + +Parameters +---------- + +- [key] - The parameter to assign a value to. +- [value] - The value to assign to the key. + +Examples +-------- + +   + $my_entity.setGuiFloat("health", 100); + +Notes +----- + +This script event does not return any values. + diff --git a/SetGuiParm_(script_event).page b/SetGuiParm_(script_event).page new file mode 100644 index 000000000..1b0e28c56 --- /dev/null +++ b/SetGuiParm_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetGuiParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a parameter on this entity's GUI. + +Usage +----- + +*void* setGuiParm( *string* **key** , *string* **value** ) + +Parameters +---------- + +- [key] - The parameter to assign a value to. +- [value] - The value to assign to the key. + +Examples +-------- + +   + $my_entity.setGuiParm("floor", "District Admin"); + +Notes +----- + +This script event does not return any values. + diff --git a/SetHealth_(script_event).page b/SetHealth_(script_event).page new file mode 100644 index 000000000..c2de9eac6 --- /dev/null +++ b/SetHealth_(script_event).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetHealth (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idEntity](IdEntity_%28class%29 "IdEntity (class)") + +Description +----------- + +Set the health of the associated entity via the health spawn argument. (i.e. item, NPC, etc.) + +Usage +----- + +void setHealth( float health ) + +Parameters +---------- + +- health + +A value which specifies the health of the associated entity. + +Examples +-------- + + none + +Notes +----- + +Along with setting the health variable, the event has the following implementation for different games: + +![](/images/2/23/D3square_25.png) Note: _Doom 3 only:_ + ~ Is an event on idAI only: Calling this event will set the **takesdamage** flag of the entity to **true**. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only_: + ~ *Event on idEntity.* + Event on idPlayer: clamps to max health. + Event on idAI: Calling this event will set the **takesdamage** flag of the entity to **true**. + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only_: + ~ *Event on idPlayer*, calls script object function OnHealed if health is set greater than current and greater than 0. + Event on idProjectile. + sdScriptEntity: Calls script object function OnPostDamage ** + diff --git a/SetIdealSpeed_(script_event).page b/SetIdealSpeed_(script_event).page new file mode 100644 index 000000000..65ea717b7 --- /dev/null +++ b/SetIdealSpeed_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetIdealSpeed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setIdealSpeed( float speed ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetIdealTrack_(script_event).page b/SetIdealTrack_(script_event).page new file mode 100644 index 000000000..8ce1a4eaf --- /dev/null +++ b/SetIdealTrack_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetIdealTrack (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setIdealTrack( string track ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetJointAngle_(script_event).page b/SetJointAngle_(script_event).page new file mode 100644 index 000000000..a104309d6 --- /dev/null +++ b/SetJointAngle_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetJointAngle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Modifies the orientation of the joint based on the transform type. + +Usage +----- + +void setJointAngle( float jointnum, float transform\_type, vector angles ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetJointAngularVelocity_(script_event).page b/SetJointAngularVelocity_(script_event).page new file mode 100644 index 000000000..269a96116 --- /dev/null +++ b/SetJointAngularVelocity_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetJointAngularVelocity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +bdube: programmer controlled joint events + +Usage +----- + +void setJointAngularVelocity( string jointName, float pitch, float yaw, float roll, float blendtime ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetJointPos_(script_event).page b/SetJointPos_(script_event).page new file mode 100644 index 000000000..aa8784f2c --- /dev/null +++ b/SetJointPos_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetJointPos (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Modifies the position of the joint based on the transform type. + +Usage +----- + +void setJointPos( float jointnum, float transform\_type, vector pos ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetKey_(script_event).page b/SetKey_(script_event).page new file mode 100644 index 000000000..4f5aa623b --- /dev/null +++ b/SetKey_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetKey (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a key on this entity's spawn args. + +Usage +----- + +*void* setKey( *string* **key** , *string* **value** ) + +Parameters +---------- + +- [key] - The key to set the value of. +- [value] - The value to set the key to. + +Examples +-------- + +   + $my_entity.setKey("kung", "fu"); + +Notes +----- + +This script event does not return any values. + +Note that most spawn args are evaluated when this entity spawns in, so this will not change the entity's behavior in most cases. This is chiefly for saving data the script needs in an entity for later retrieval. + diff --git a/SetLeader_(script_event).page b/SetLeader_(script_event).page new file mode 100644 index 000000000..9364c6fa5 --- /dev/null +++ b/SetLeader_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetLeader (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Get / Set the current leader. + +Usage +----- + +void setLeader( entity leader ) + +Parameters +---------- + +- tba + +Examples +-------- + + // sets the player as leader for the npc + $npc_1.setLeader( $player1 ); + +Notes +----- + +Setting the leader to $null\_entity will clear it. + diff --git a/SetLightParm_(script_event).page b/SetLightParm_(script_event).page new file mode 100644 index 000000000..9b7a666b5 --- /dev/null +++ b/SetLightParm_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetLightParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a shader parameter. + +Usage +----- + +void setLightParm( float parmNum, float value ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetLightParms_(script_event).page b/SetLightParms_(script_event).page new file mode 100644 index 000000000..42b64cc5e --- /dev/null +++ b/SetLightParms_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetLightParms (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the red/green/blue/alpha shader parms on the light and the model. + +Usage +----- + +void setLightParms( float parm0, float parm1, float parm2, float parm3 ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetLinearVelocity_(script_event).page b/SetLinearVelocity_(script_event).page new file mode 100644 index 000000000..9d2de1a9e --- /dev/null +++ b/SetLinearVelocity_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetLinearVelocity (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the current linear velocity of this entity in units per second. + +Usage +----- + +*void* setLinearVelocity( *vector* **velocity** ) + +Parameters +---------- + +- [velocity] - The velocity to apply to this entity. + +Examples +-------- + +   + $my_entity.setLinearVelocity('12 98 54'); + +Notes +----- + +This script event does not return any values. + +The linear velocity of a physics object is a vector that defines the translation of the center of mass in units per second. + diff --git a/SetMatSort_(script_event).page b/SetMatSort_(script_event).page new file mode 100644 index 000000000..7785e843a --- /dev/null +++ b/SetMatSort_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetMatSort (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +nrausch: change a material's sort order - SS\_GUI, SS\_DECAL, etc. + +Usage +----- + +void setMatSort( string materialname, string materialvalue ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetMaxBossHealth_(script_event).page b/SetMaxBossHealth_(script_event).page new file mode 100644 index 000000000..d26e2812a --- /dev/null +++ b/SetMaxBossHealth_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetMaxBossHealth (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +changes the max health on the bar. Useful when switching enemies, or if the boss max health changes + +Usage +----- + +'void' setMaxBossHealth( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetModel_(script_event).page b/SetModel_(script_event).page new file mode 100644 index 000000000..12fd78a19 --- /dev/null +++ b/SetModel_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetModel (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the model this entity uses. + +Usage +----- + +*void* setModel( *string* **modelName** ) + +Parameters +---------- + +- [modelName] - The name of the model to apply to this entity. + +Examples +-------- + +   + $my_entity.setModel("models/items/bullet_ammo/bullet_small.lwo"); + +Notes +----- + +This script event does not return any values. + diff --git a/SetMoveSpeed_(script_event).page b/SetMoveSpeed_(script_event).page new file mode 100644 index 000000000..49cd43b9c --- /dev/null +++ b/SetMoveSpeed_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetMoveSpeed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Set the movement speed + +Usage +----- + +*void* setMoveSpeed( "float" "speed") + +Parameters +---------- + +- speed + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. valid enums: + +- AIMOVESPEED\_DEFAULT +- AIMOVESPEED\_RUN +- AIMOVESPEED\_WALK + diff --git a/SetName_(script_event).page b/SetName_(script_event).page new file mode 100644 index 000000000..ebd5ed2fd --- /dev/null +++ b/SetName_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetName (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the name of this entity. + +Usage +----- + +*void* setName( *string* **name** ) + +Parameters +---------- + +- [name] - The name to apply to this entity. + +Examples +-------- + +   + $my_entity.setName("foo"); + +Notes +----- + +This script event does not return any values. + diff --git a/SetNeverDormant_(script_event).page b/SetNeverDormant_(script_event).page new file mode 100644 index 000000000..e5f604ecc --- /dev/null +++ b/SetNeverDormant_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetNeverDormant (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables or prevents an entity from going dormant. + +Usage +----- + +*void* setNeverDormant( *float* **enable** ) + +Parameters +---------- + +- [enable] - The enable/disable flag that determines whether this property is set or not. + +Examples +-------- + +   + $my_entity.setNeverDormant(1); + +Notes +----- + +This script event does not return any values. + diff --git a/SetNextAction_(script_event).page b/SetNextAction_(script_event).page new file mode 100644 index 000000000..138ced51d --- /dev/null +++ b/SetNextAction_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetNextAction (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +use this to set the bosses' next action + +Usage +----- + +'float' setNextAction( string strAction ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetOrigin_(script_event).page b/SetOrigin_(script_event).page new file mode 100644 index 000000000..36cc43f2c --- /dev/null +++ b/SetOrigin_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetOrigin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the current position of this entity (relative to it's bind parent if any). + +Usage +----- + +*void* setOrigin( *vector* **origin** ) + +Parameters +---------- + +- [origin] - The position to apply to this entity. + +Examples +-------- + +   + $my_entity.setOrigin('54 98 78'); + +Notes +----- + +This script event does not return any values. + diff --git a/SetOwner_(script_event).page b/SetOwner_(script_event).page new file mode 100644 index 000000000..d291f3127 --- /dev/null +++ b/SetOwner_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetOwner (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the owner of this entity. + +Usage +----- + +*void* setOwner( *entity* **owner** ) + +Parameters +---------- + +- [owner] - The owner to apply to this entity. + +Examples +-------- + +   + $my_entity.setOwner($player1); + +Notes +----- + +This script event does not return any values. + +Entity's will never collide with their owner. + diff --git a/SetPassivePrefix_(script_event).page b/SetPassivePrefix_(script_event).page new file mode 100644 index 000000000..8c1873b62 --- /dev/null +++ b/SetPassivePrefix_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetPassivePrefix (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Set the prefix used on all passive key/values such as "anim\_\\_idle" and "lipsync\_\\_talk\_primary" + +Usage +----- + +void setPassivePrefix( string prefix ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetPersistantArg_(script_event).page b/SetPersistantArg_(script_event).page new file mode 100644 index 000000000..f438c329c --- /dev/null +++ b/SetPersistantArg_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetPersistantArg (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a key/value pair that persists between maps + +Usage +----- + +void setPersistantArg( string key, string value ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetPlayerDamageEnt_(script_event).page b/SetPlayerDamageEnt_(script_event).page new file mode 100644 index 000000000..b993eca0e --- /dev/null +++ b/SetPlayerDamageEnt_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetPlayerDamageEnt (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +toggle this on and off to assign the tramCar to be the forwardDamageEnt for the player. + +Usage +----- + +void setPlayerDamageEnt( float set ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetRadiusXYZ_(script_event).page b/SetRadiusXYZ_(script_event).page new file mode 100644 index 000000000..44fcf8196 --- /dev/null +++ b/SetRadiusXYZ_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetRadiusXYZ (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the width/length/height of the light bounding box. + +Usage +----- + +void setRadiusXYZ( float x, float y, float z ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetRadius_(script_event).page b/SetRadius_(script_event).page new file mode 100644 index 000000000..4b3006096 --- /dev/null +++ b/SetRadius_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetRadius (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the size of the bounding box. + +Usage +----- + +void setRadius( float radius ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetScript_(script_event).page b/SetScript_(script_event).page new file mode 100644 index 000000000..e466fbdf8 --- /dev/null +++ b/SetScript_(script_event).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetScript (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Set a script hook on the AI entity. Pass a value of "" as the functionName to clear the function that is currently set for a script. + +Usage +----- + +*void* setScript(string "scriptName", string "functionName" ) + +Parameters +---------- + +- scriptName +- functionName + +Examples +-------- + +   + none + +Notes +----- + +The following is a list of the available scripts: + +- init - called when the AI is first initialized +- first\_sight - called the first time and enemy is ever sighted +- sight - called each time an enemy is sighted +- pain - called each time pain is taken +- damage - called each time damage is taken +- death - called when AI is dead +- attack - called each time the AI attacks +- onclick - called when the player clicks on a friendly AI +- launch\_projectile - called when a projectile is launched +- footstep - called for each footstep generated by the AI + diff --git a/SetShaderParm_(script_event).page b/SetShaderParm_(script_event).page new file mode 100644 index 000000000..d581419e9 --- /dev/null +++ b/SetShaderParm_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetShaderParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the value of the specified shader parm. + +Usage +----- + +*void* setShaderParm( *float* **parm** , *float* **value** ) + +Parameters +---------- + +- \ - The shader parm to set the value of. +- \ - The value to set the shader parm to. + +Examples +-------- + + $my_entity.setShaderParm(1, 0.5); + +Notes +----- + +This script event does not return any values. + +The **parm** parameter can be specified explicitly like in the example, or by using one of the **SHADERPARM\_** constants found in *doom\_defs.script* . + diff --git a/SetShaderParms_(script_event).page b/SetShaderParms_(script_event).page new file mode 100644 index 000000000..aa0589900 --- /dev/null +++ b/SetShaderParms_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetShaderParms (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets shader parms Parm0, Parm1, Parm2, and Parm3 (red, green, blue, and alpha respectively). + +Usage +----- + +*void* setShaderParms( *float* **parm0** , *float* **parm1** , *float* **parm2** , *float* **parm3** ) + +Parameters +---------- + +- [parm0] - The value to assign to the red shader parm. +- [parm1] - The value to assign to the green shader parm. +- [parm2] - The value to assign to the blue shader parm. +- [parm3] - The value to assign to the alpha shader parm. + +Examples +-------- + +   + $my_entity.setShaderParms(0.5,0.4,0.5,1); + +Notes +----- + +This script event does not return any values. + diff --git a/SetShader_(script_event).page b/SetShader_(script_event).page new file mode 100644 index 000000000..c61213f27 --- /dev/null +++ b/SetShader_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetShader (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the shader to be used for the light. + +Usage +----- + +void setShader( string shader ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetShieldPercent_(script_event).page b/SetShieldPercent_(script_event).page new file mode 100644 index 000000000..706129429 --- /dev/null +++ b/SetShieldPercent_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetShieldPercent (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +sets the value of the shield bar, from 0.0 to 1.0 + +Usage +----- + +'void' setShieldPercent( float f ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSize_(script_event).page b/SetSize_(script_event).page new file mode 100644 index 000000000..d008b1cd2 --- /dev/null +++ b/SetSize_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSize (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the size of this entity's bounding box. + +Usage +----- + +*void* setSize( *vector* **min** , *vector* **max** ) + +Parameters +---------- + +- [min] - The new coordinates for the minimum corner of this entity's bounding box. +- [max] - The new coordinates for the maximum corner of this entity's bounding box. + +Examples +-------- + +   + $my_entity.setSize('10 12 45','51 84 62'); + +Notes +----- + +This script event does not return any values. + diff --git a/SetSkin_(script_event).page b/SetSkin_(script_event).page new file mode 100644 index 000000000..3bce72199 --- /dev/null +++ b/SetSkin_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSkin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the skin this entity uses. + +Usage +----- + +*void* setSkin( *string* **skinName** ) + +Parameters +---------- + +- [skinName] - The skin to apply to this entity. + +Examples +-------- + +   + $my_entity.setSkin("skins/elevator_door_dirty"); + +Notes +----- + +This script event does not return any values. + +Set to "" to turn off the skin. + diff --git a/SetSpawnArg_(script_event).page b/SetSpawnArg_(script_event).page new file mode 100644 index 000000000..266e12b65 --- /dev/null +++ b/SetSpawnArg_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpawnArg (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a key/value pair to be used when a new entity is spawned. + +Usage +----- + +void setSpawnArg( string key, string value ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSpawnVector_(script_event).page b/SetSpawnVector_(script_event).page new file mode 100644 index 000000000..5ba3e6187 --- /dev/null +++ b/SetSpawnVector_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpawnVector (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +*void* setSpawnVector( *string* **key** , *vector* **vec** ) + +Parameters +---------- + +- [key] - Name of key that accepts a vector. +- [vec] - vector information. + +Examples +-------- + + $my_entity.setSpawnVector( "angle", '0 0 90' ); + +Notes +----- + +This script event does not return any values. + diff --git a/SetSpecialEffectParm_(script_event).page b/SetSpecialEffectParm_(script_event).page new file mode 100644 index 000000000..f04fbd017 --- /dev/null +++ b/SetSpecialEffectParm_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpecialEffectParm (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setSpecialEffectParm( float effect, float parm, float value ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSpecialEffect_(script_event).page b/SetSpecialEffect_(script_event).page new file mode 100644 index 000000000..95e543b91 --- /dev/null +++ b/SetSpecialEffect_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpecialEffect (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +rjohnson: + +Usage +----- + +void setSpecialEffect( float effect, float enabled ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSpeed_(script_event).page b/SetSpeed_(script_event).page new file mode 100644 index 000000000..8b9dcf643 --- /dev/null +++ b/SetSpeed_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpeed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setSpeed( float speed ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSpline_(script_event).page b/SetSpline_(script_event).page new file mode 100644 index 000000000..fbb9b13d0 --- /dev/null +++ b/SetSpline_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSpline (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void setSpline( entity spline ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetSyncedAnimWeight_(script_event).page b/SetSyncedAnimWeight_(script_event).page new file mode 100644 index 000000000..f632feff3 --- /dev/null +++ b/SetSyncedAnimWeight_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetSyncedAnimWeight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +sets the blend amount on multi-point anims. + +Usage +----- + +void setSyncedAnimWeight( float channel, float animindex, float weight ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetTalkState_(script_event).page b/SetTalkState_(script_event).page new file mode 100644 index 000000000..6e6308309 --- /dev/null +++ b/SetTalkState_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetTalkState (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets whether the player can talk to this character or not. The 'idleAnim' is used when switching to TALK\_OK, it will be the animation to play when not talking. If none is given the anim specified in the "anim" key/value will be used. + +Usage +----- + +*void* setTalkState( "float" "talkState") + +Parameters +---------- + +- none + +Examples +-------- + +   + none + +Notes +----- + +This script event does not return any values. + diff --git a/SetUndying_(script_event).page b/SetUndying_(script_event).page new file mode 100644 index 000000000..d11aa5f74 --- /dev/null +++ b/SetUndying_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetUndying (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Tell the AI if he is undying or not + +Usage +----- + +void setUndying( float yesOrNo ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetViewAngles_(script_event).page b/SetViewAngles_(script_event).page new file mode 100644 index 000000000..baa425850 --- /dev/null +++ b/SetViewAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetViewAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the player view angles. + +Usage +----- + +void setViewAngles( vector euler ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SetWorldOrigin_(script_event).page b/SetWorldOrigin_(script_event).page new file mode 100644 index 000000000..e1c7345c1 --- /dev/null +++ b/SetWorldOrigin_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SetWorldOrigin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the current position of this entity (regardless of any bind parent). + +Usage +----- + +*void* setWorldOrigin( *vector* **origin** ) + +Parameters +---------- + +- [origin] - The position to apply to this entity. + +Examples +-------- + +   + $my_entity.setWorldOrigin('57 68 19'); + +Notes +----- + +This script event does not return any values. + diff --git a/Set_(GUI_command).page b/Set_(GUI_command).page new file mode 100644 index 000000000..bfdbf8453 --- /dev/null +++ b/Set_(GUI_command).page @@ -0,0 +1,133 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: Set (GUI command) +... + +To change the GUI state (properties and values) or execute a GUI client command. + +State change +------------ + +Set a [property](GUI_item_properties "GUI item properties") or a [variable](GUI_variable_types "GUI variable types") to a given value. This is used to change the appearance or behavior of items during runtime. It doesn't work on all kinds of properties, though, as some of them can't be changed and are marked as so on the [property](GUI_item_properties "GUI item properties") reference. + +### Syntax + + set "property" "value"; + +*property* is the name of a property in the current item, or a reference to a property on another item (through the "itemName::propertyName" syntax) or a reference to a key in the [GUI state dictionary](GUI_state_dictionary "GUI state dictionary") ( through the "gui::keyName" syntax). + +*value* the new value that the property will carry. + +### Example(s) + + set "buttonTwo::visible" "0"; + set "livePan::rect" "0 0 640 200"; + set "text" "You have clicked me"; + set "gui::somestring" "How long"; + +#### Additional Note + +If you are trying to set one property (property2 - the target property) equal to another property (property1 - the origional property you want to copy) you must reference the first property (property1) using the '$' marker. Using the $ marker lets the parser know that you are referencing another property, not just a string. + + set "property2" "$property1"; + +Command +------- + +Execute a gui command on the client. By using "cmd" as the first property, you tell the game to execute some action on the player's own game. Commands are case insensitive. Commands are either handled by the engine or passed on to the [game code](Coding "Coding") , where there is further differentiation between menus and entities. + +These are **not** the usual console commands, but the ones in the list below. + +You can however execute a console command like this: + + set "cmd" "exec" "vid_restart"; + +### Engine GUI Commands + +- abort +- checkKeys +- CheckUpdate +- exec +- [startgame](Startgame_%28GUI_command%29 "Startgame (GUI command)") +- FilterServers +- LANConnect +- loadBinds +- loadGame +- loadMod +- MAPScan +- music +- note +- punkbuster +- RefreshServers +- resetCvars +- startMultiplayer +- updateSaveGameInfo +- UpdateServers + +### Game GUI Commands + +#### Menu + +- admin +- bind +- callVote +- chatmessage +- clearbind +- click\_maplist +- close +- disconnect +- MAPScan +- mpSkin +- play +- quit +- readytoggle +- sound +- spectate +- teamtoggle +- video +- voteno +- voteyes + +#### Entity + +- [activate](Activate_%28GUI_command%29 "Activate (GUI command)") +- close +- [play](Play_%28GUI_command%29 "Play (GUI command)") +- print +- runscript +- [setkeyval](Setkeyval_%28GUI_command%29 "Setkeyval (GUI command)") +- setshaderparm +- turkeyscore + +#### Player + +- addhealth +- close +- playpdaaudio +- playpdavideo +- ready +- stoppdaaudio +- stoppdavideo +- updatepda +- updatepda2 + +#### Elevator + +changefloor + +Syntax +------ + + set "cmd" value + +*value* is a gui command you want the game client to execute, with all parameters you may want to add to it. + +Example(s) +---------- + + set "cmd" "resetCvars"; + set "cmd" "play guisounds_menuclickup"; + set "cmd" "runScript map_cpuboss::bridge_rotate_east ; play guisounds_action"; + diff --git a/Set_(console_command).page b/Set_(console_command).page new file mode 100644 index 000000000..1b9f02987 --- /dev/null +++ b/Set_(console_command).page @@ -0,0 +1,32 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Set (console command) +... + +Description +----------- + +This command sets the specified CVar to a given value. + +Usage +----- + +At the console type... + + set + +Parameters +---------- + +- \ - The CVar to modify. +- \ - the value to set the CVar to. Numbers can be enclosed in quotes. + +Notes +----- + +If your value is a string, don't forget to put quotes around it. You can sometimes do without, but results may vary if the string contains space characters. + +When used in a [startup parameter](Startup_parameters "Startup parameters") Set has expanded functionality than when used in the console. When using set in-game, restrictions are applied. Some CVar's are read-only once the game has started (like some rendering options) to avoid that the game might come in an unpredictable state when those are modified. + diff --git a/Seta_(console_command).page b/Seta_(console_command).page new file mode 100644 index 000000000..d4aa18a61 --- /dev/null +++ b/Seta_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Seta (console command) +... + +Description +----------- + +This command sets the specified CVar to a given value and archives it (hence the 'a' in the command) in the user's config file. + +Usage +----- + +At the console type... + + seta + +Parameters +---------- + +- \ - The CVar to modify. +- \ - the value to set the CVar to. Values can be written as a string. + +Notes +----- + +If your value is a string, don't forget to put quotes around it. You can sometimes do without, but results may vary if the string contains space characters. + diff --git a/Setcvar_(script_event).page b/Setcvar_(script_event).page new file mode 100644 index 000000000..eaffca671 --- /dev/null +++ b/Setcvar_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Setcvar (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets a cvar + +Usage +----- + +void setcvar( string name, string value ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SfxDoor_biolab_panelL_(entity).page b/SfxDoor_biolab_panelL_(entity).page new file mode 100644 index 000000000..59f52ca5e --- /dev/null +++ b/SfxDoor_biolab_panelL_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab panelL (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| rot\_angle | Description not available. | +| rot\_vector | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorRotator](HhProxDoorRotator_%28class%29 "HhProxDoorRotator (class)")* + - [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") + - **sfxDoor\_biolab\_panelL** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SfxDoor_biolab_panelR_(entity).page b/SfxDoor_biolab_panelR_(entity).page new file mode 100644 index 000000000..c47c82535 --- /dev/null +++ b/SfxDoor_biolab_panelR_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab panelR (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| rot\_angle | Description not available. | +| rot\_vector | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorRotator](HhProxDoorRotator_%28class%29 "HhProxDoorRotator (class)")* + - [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") + - **sfxDoor\_biolab\_panelR** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SfxDoor_biolab_paneltop_(entity).page b/SfxDoor_biolab_paneltop_(entity).page new file mode 100644 index 000000000..54cfcdf23 --- /dev/null +++ b/SfxDoor_biolab_paneltop_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab paneltop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorTranslator](HhProxDoorTranslator_%28class%29 "HhProxDoorTranslator (class)")* + - [proxdoor\_translator](Proxdoor_translator_%28entity%29 "Proxdoor translator (entity)") + - **sfxDoor\_biolab\_paneltop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SfxDoor_biolab_wheelL2_(entity).page b/SfxDoor_biolab_wheelL2_(entity).page new file mode 100644 index 000000000..3c0f24a87 --- /dev/null +++ b/SfxDoor_biolab_wheelL2_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab wheelL2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| rot\_angle | Description not available. | +| rot\_vector | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorRotator](HhProxDoorRotator_%28class%29 "HhProxDoorRotator (class)")* + - [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") + - **sfxDoor\_biolab\_wheelL2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SfxDoor_biolab_wheelL_(entity).page b/SfxDoor_biolab_wheelL_(entity).page new file mode 100644 index 000000000..f8aa707e2 --- /dev/null +++ b/SfxDoor_biolab_wheelL_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab wheelL (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| rot\_angle | Description not available. | +| rot\_vector | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorRotator](HhProxDoorRotator_%28class%29 "HhProxDoorRotator (class)")* + - [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") + - **sfxDoor\_biolab\_wheelL** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SfxDoor_biolab_wheelR2_(entity).page b/SfxDoor_biolab_wheelR2_(entity).page new file mode 100644 index 000000000..b4a518008 --- /dev/null +++ b/SfxDoor_biolab_wheelR2_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: SfxDoor biolab wheelR2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| inherit | Description not available. | +| model | Description not available. | +| rot\_angle | Description not available. | +| rot\_vector | Description not available. | +| section\_offset | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhProxDoorSection](HhProxDoorSection_%28class%29 "HhProxDoorSection (class)")* + - *[hhProxDoorRotator](HhProxDoorRotator_%28class%29 "HhProxDoorRotator (class)")* + - [proxdoor\_rotator](Proxdoor_rotator_%28entity%29 "Proxdoor rotator (entity)") + - **sfxDoor\_biolab\_wheelR2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_asteroid_(entity).page b/Sfx_asteroid_(entity).page new file mode 100644 index 000000000..9048c263d --- /dev/null +++ b/Sfx_asteroid_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx asteroid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| DamageOnCollision | Description not available. | +| DetonateOnCollision | Description not available. | +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_damage | Description not available. | +| def\_trigger | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| health | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | Description not available. | +| nodrop | Description not available. | +| respawn | Description not available. | +| respawn\_delay | Description not available. | +| scalein | Description not available. | +| snd\_explode | Description not available. | +| snd\_idle | Description not available. | +| spawnclass | Description not available. | +| splash\_damage\_delay | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMine](HhMine_%28class%29 "HhMine (class)")* + - **sfx\_asteroid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_asteroidhuge_(entity).page b/Sfx_asteroidhuge_(entity).page new file mode 100644 index 000000000..538351e26 --- /dev/null +++ b/Sfx_asteroidhuge_(entity).page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx asteroidhuge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| DamageOnCollision | Description not available. | +| DetonateOnCollision | Description not available. | +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_damage | Description not available. | +| def\_trigger | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | Description not available. | +| nodrop | Description not available. | +| respawn | Description not available. | +| respawn\_delay | Description not available. | +| scalein | Description not available. | +| snd\_explode | Description not available. | +| snd\_idle | Description not available. | +| spawnclass | Description not available. | +| splash\_damage\_delay | Description not available. | +| takedamage | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMine](HhMine_%28class%29 "HhMine (class)")* + - [sfx\_asteroid](Sfx_asteroid_%28entity%29 "Sfx asteroid (entity)") + - **sfx\_asteroidhuge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_asteroidsmall_(entity).page b/Sfx_asteroidsmall_(entity).page new file mode 100644 index 000000000..572594a0b --- /dev/null +++ b/Sfx_asteroidsmall_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx asteroidsmall (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| DamageOnCollision | Description not available. | +| DetonateOnCollision | Description not available. | +| ShuttleAttachable | Description not available. | +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| decal\_size | Description not available. | +| decal\_trace | Description not available. | +| def\_damage | Description not available. | +| def\_trigger | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| mtr\_decal | Description not available. | +| nodrop | Description not available. | +| respawn | Description not available. | +| respawn\_delay | Description not available. | +| scalein | Description not available. | +| snd\_explode | Description not available. | +| snd\_idle | Description not available. | +| spawnclass | Description not available. | +| splash\_damage\_delay | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMine](HhMine_%28class%29 "HhMine (class)")* + - [sfx\_asteroid](Sfx_asteroid_%28entity%29 "Sfx asteroid (entity)") + - **sfx\_asteroidsmall** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_dockedgunthruster_(entity).page b/Sfx_dockedgunthruster_(entity).page new file mode 100644 index 000000000..01a283e2b --- /dev/null +++ b/Sfx_dockedgunthruster_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx dockedgunthruster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| fx\_smoke | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_thrust | Description not available. | +| solidForTeam | Description not available. | +| soundDistance | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhVehicleThruster](HhVehicleThruster_%28class%29 "HhVehicleThruster (class)")* + - **sfx\_dockedgunthruster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_egg_(entity).page b/Sfx_egg_(entity).page new file mode 100644 index 000000000..563c831be --- /dev/null +++ b/Sfx_egg_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx egg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| def\_afterbirth | Description not available. | +| def\_hatchling | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| health | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| min\_snd\_bounce | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| secondsBeforeHatch | Description not available. | +| secondsToHatch | Description not available. | +| snd\_bounce | Description not available. | +| snd\_hatch | Description not available. | +| spawnclass | Description not available. | +| table\_hatch | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhEgg](HhEgg_%28class%29 "HhEgg (class)")* + - **sfx\_egg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_egg_cheap_(entity).page b/Sfx_egg_cheap_(entity).page new file mode 100644 index 000000000..a6e88bb28 --- /dev/null +++ b/Sfx_egg_cheap_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx egg cheap (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| def\_afterbirth | Description not available. | +| def\_hatchling | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| min\_snd\_bounce | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| secondsBeforeHatch | Description not available. | +| secondsToHatch | Description not available. | +| snd\_bounce | Description not available. | +| snd\_hatch | Description not available. | +| spawnclass | Description not available. | +| table\_hatch | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhEgg](HhEgg_%28class%29 "HhEgg (class)")* + - [sfx\_egg](Sfx_egg_%28entity%29 "Sfx egg (entity)") + - **sfx\_egg\_cheap** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_egg_fast_(entity).page b/Sfx_egg_fast_(entity).page new file mode 100644 index 000000000..5e6f5571b --- /dev/null +++ b/Sfx_egg_fast_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx egg fast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| def\_afterbirth | Description not available. | +| def\_hatchling | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| min\_snd\_bounce | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| secondsBeforeHatch | Description not available. | +| secondsToHatch | Description not available. | +| snd\_bounce | Description not available. | +| snd\_hatch | Description not available. | +| spawnclass | Description not available. | +| table\_hatch | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhEgg](HhEgg_%28class%29 "HhEgg (class)")* + - [sfx\_egg](Sfx_egg_%28entity%29 "Sfx egg (entity)") + - **sfx\_egg\_fast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_egg_path_(entity).page b/Sfx_egg_path_(entity).page new file mode 100644 index 000000000..59f7401ba --- /dev/null +++ b/Sfx_egg_path_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx egg path (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| angularFriction | Description not available. | +| bouncyness | Description not available. | +| def\_afterbirth | Description not available. | +| def\_hatchling | Description not available. | +| density | Description not available. | +| friction | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| linearFriction | Description not available. | +| matter | Description not available. | +| min\_snd\_bounce | Description not available. | +| model | Description not available. | +| nodrop | Description not available. | +| secondsBeforeHatch | Description not available. | +| secondsToHatch | Description not available. | +| snd\_bounce | Description not available. | +| snd\_hatch | Description not available. | +| spawnclass | Description not available. | +| table\_hatch | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhEgg](HhEgg_%28class%29 "HhEgg (class)")* + - [sfx\_egg](Sfx_egg_%28entity%29 "Sfx egg (entity)") + - **sfx\_egg\_path** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_security_eyeball_(entity).page b/Sfx_security_eyeball_(entity).page new file mode 100644 index 000000000..b2898768f --- /dev/null +++ b/Sfx_security_eyeball_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx security eyeball (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| beam | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_trigger | Description not available. | +| dispose\_delay | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| offset\_debris | Description not available. | +| offset\_trigger | Description not available. | +| offset\_view | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_explode | Description not available. | +| snd\_move | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhSecurityEye](HhSecurityEye_%28class%29 "HhSecurityEye (class)")* + - **sfx\_security\_eyeball** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_securityeyetripwire_(entity).page b/Sfx_securityeyetripwire_(entity).page new file mode 100644 index 000000000..37d0d854e --- /dev/null +++ b/Sfx_securityeyetripwire_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx securityeyetripwire (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| beam | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| lengthBeam | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTriggerTripwire](HhTriggerTripwire_%28class%29 "HhTriggerTripwire (class)")* + - **sfx\_securityeyetripwire** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_shuttledomelight_(entity).page b/Sfx_shuttledomelight_(entity).page new file mode 100644 index 000000000..030adb066 --- /dev/null +++ b/Sfx_shuttledomelight_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx shuttledomelight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| light\_center | Description not available. | +| light\_radius | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| texture | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idLight](IdLight_%28class%29 "IdLight (class)")* + - *[hhLight](HhLight_%28class%29 "HhLight (class)")* + - **sfx\_shuttledomelight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_shuttlethruster_(entity).page b/Sfx_shuttlethruster_(entity).page new file mode 100644 index 000000000..9c8d5bc01 --- /dev/null +++ b/Sfx_shuttlethruster_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx shuttlethruster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| fx\_smoke | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_thrust | Description not available. | +| solidForTeam | Description not available. | +| soundDistance | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhVehicleThruster](HhVehicleThruster_%28class%29 "HhVehicleThruster (class)")* + - **sfx\_shuttlethruster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_targetproxy_(entity).page b/Sfx_targetproxy_(entity).page new file mode 100644 index 000000000..d71c75893 --- /dev/null +++ b/Sfx_targetproxy_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx targetproxy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| noclipmodel | Description not available. | +| skin | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhTargetProxy](HhTargetProxy_%28class%29 "HhTargetProxy (class)")* + - **sfx\_targetproxy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_wraithenergy_(entity).page b/Sfx_wraithenergy_(entity).page new file mode 100644 index 000000000..97741131c --- /dev/null +++ b/Sfx_wraithenergy_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx wraithenergy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bias | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuity | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| duration | Description not available. | +| endRadius | Description not available. | +| endTheta | Description not available. | +| endZ | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_particle | Description not available. | +| snd\_arrival | Description not available. | +| snd\_idle | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| startRadius | Description not available. | +| startTheta | Description not available. | +| startZ | Description not available. | +| target | Description not available. | +| tension | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - *[hhFuncEmitter](HhFuncEmitter_%28class%29 "HhFuncEmitter (class)")* + - *[hhPathEmitter](HhPathEmitter_%28class%29 "HhPathEmitter (class)")* + - *[hhDeathWraithEnergy](HhDeathWraithEnergy_%28class%29 "HhDeathWraithEnergy (class)")* + - **sfx\_wraithenergy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sfx_wraithenergy_health_(entity).page b/Sfx_wraithenergy_health_(entity).page new file mode 100644 index 000000000..46fcdd381 --- /dev/null +++ b/Sfx_wraithenergy_health_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sfx wraithenergy health (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bias | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuity | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| duration | Description not available. | +| endRadius | Description not available. | +| endTheta | Description not available. | +| endZ | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| healthEnergy | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| smoke\_particle | Description not available. | +| snd\_arrival | Description not available. | +| snd\_idle | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| startRadius | Description not available. | +| startTheta | Description not available. | +| startZ | Description not available. | +| target | Description not available. | +| tension | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idStaticEntity](IdStaticEntity_%28class%29 "IdStaticEntity (class)")* + - *[hhFuncEmitter](HhFuncEmitter_%28class%29 "HhFuncEmitter (class)")* + - *[hhPathEmitter](HhPathEmitter_%28class%29 "HhPathEmitter (class)")* + - *[hhDeathWraithEnergy](HhDeathWraithEnergy_%28class%29 "HhDeathWraithEnergy (class)")* + - [sfx\_wraithenergy](Sfx_wraithenergy_%28entity%29 "Sfx wraithenergy (entity)") + - **sfx\_wraithenergy\_health** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Shaderparm.page b/Shaderparm.page new file mode 100644 index 000000000..c1e4bfd7c --- /dev/null +++ b/Shaderparm.page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Materials +toc: yes +title: Shaderparm +... + +Shaderparms are a common set of variables, applicable to most all entities, whose values represent a property or state. These values can be retrieved and used in expressions within a [material shader](Material_%28decl%29 "Material (decl)") allowing for dynamic effects which otherwise would not be possible. + +There are 8 shaderparms. You can assign values to them via the [entity inspector](Map_editor#The_entity_inspector "Map editor") with the keys "parm0" through "parm7". You can also assign them in a [script](SCRIPT_%28file_format%29 "SCRIPT (file format)") using the event [setShaderParm](SetShaderParm_%28script_event%29 "SetShaderParm (script event)") or with the entity [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") . + +In some cases however, namely in the case of shaderparm 7, the game will adjust the value internally. This is largely based on the intended purpose of each shaderparm as outlined in doom\_defs.script... + + // + // shader parms + // + #define SHADERPARM_RED 0 + #define SHADERPARM_GREEN 1 + #define SHADERPARM_BLUE 2 + #define SHADERPARM_ALPHA 3 + #define SHADERPARM_TIMESCALE 3 + #define SHADERPARM_TIMEOFFSET 4 + #define SHADERPARM_DIVERSITY 5 // random between 0.0 and 1.0 for some effects (muzzle flashes, etc) + #define SHADERPARM_MODE 7 // for selecting which shader passes to enable + #define SHADERPARM_TIME_OF_DEATH 7 // for the monster skin-burn-away effect enable and time offset + +As you can see, parm0 - parm2 make up the red, green, and blue components of a color. You might also notice that a couple shaderparms appear to have multiple purposes. Which of the two is being used depends on the entity in question. A good example is the burnaway effect, which is only used by monsters, as evidenced below... + + { // burning corpse effect + if parm7 // only when dead + + // make a burned away alpha test for the normal skin + blend gl_zero, gl_one // don't draw anything + + map models/monsters/wraith/wraith_dis.tga // replace this with a monster-specific texture + alphaTest 0.05 + 0.3 * (time - parm7) + } + +Notice how the conditional in this material shader stage references "parm7"? Now look at the constants quoted from doom\_defs.script. parm7 is being used as either a mode or a time of death. Since we know from experience playing the game that monsters only burnaway after we've killed them, obviously parm7 represents the time of death. + +That being the case, parm7 is equal to 0 until a monster has died. It's at that point that the engine sets the value of parm7 to the current time. And since 0 equates to false and any other number equates to true, the conditional statement "if parm7" can only be true when a monster has died. + +It's also referenced later in the stage with the statement "alphaTest 0.05 + 0.3 \* (time - parm7)". In this case you have the keyword [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") followed by a mathematical expression involving parm7. This expression will be re-evaluated each frame and the result will be passed on to alphatest. + +For instance, in this expression you have two variables, time and parm7. time is a counter that starts when you begin playing a map and parm7 has already been discussed. + +That said, for the purpose of this example, let's say time equals 1234 and parm7 equals 234. The expression would evaluate like this ... + + 0.05 + 0.3 * (time - parm7) + 0.05 + 0.3 * (1234 - 234) + 0.05 + 0.3 * (1000) + 0.05 + 300 + 300.05 + +... then alphatest would receive the value 300.05. It's this value that defines the progress of the dissolve effect. As it increases less and less of the material remains visible. + +This kind of thing isn't limited to just alphatest either. You can apply shaderparms and expressions to every material shader keyword that expects a numerical value. You could [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") , [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") , [rotate](Rotate_%28Material_stage_keyword%29 "Rotate (Material stage keyword)") , and even [disable entire stages](If_%28Material_stage_keyword%29 "If (Material stage keyword)") ... all based on whatever the value of a given shaderparm is. + diff --git a/Shadow_(GUI_item_property).page b/Shadow_(GUI_item_property).page new file mode 100644 index 000000000..8fcda46d0 --- /dev/null +++ b/Shadow_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Shadow (GUI item property) +... + +Creates a black drop shadow when drawing [text](Text_%28GUI_item_property%29 "Text (GUI item property)") on this item. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + shadow flag + +Default value +------------- + + 0 + +Example(s) +---------- + + shadow 1 + diff --git a/ShakeData_(Sound_shader_keyword).page b/ShakeData_(Sound_shader_keyword).page new file mode 100644 index 000000000..35234b048 --- /dev/null +++ b/ShakeData_(Sound_shader_keyword).page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Sound_keywords +toc: yes +title: ShakeData (Sound shader keyword) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Description +----------- + +The shakeData keyword defines the intensity and duration of a screen shake or light flicker when using the ***shakes 1*** sound shader keyword/value. + +Usage +----- + + shakeData <#> + +Parameters +---------- + +- ***\#*** - order of the sound files in the sound shader. Numbered 0 though n +- ***data*** - data string that defines the intensity of the sound (a being 0db z being max). The length of this string indicated the length of the sound file. + +Examples +-------- + +### Single Sound File in Shader + + sound announce_general_sudden_death + { + minDistance 40 + maxDistance 400 + volumeDb 10 + global + + sound/thf/announce/hellchick/sudden_death.wav + shakeData 0 bcfhfgdcjnklliceedccbaaaa + } + +### Multiple Sound Files in Shader + + sound player_mp_footstep + { + minDistance 80 + maxDistance 1200 + volumeDb 0 + no_dups + + sound/marine/player/steps/concrete_01 + shakeData 0 padaaaaaaaa + sound/marine/player/steps/concrete_02 + shakeData 1 hbdaaaabbaa + sound/marine/player/steps/concrete_03 + shakeData 2 gaeaaaabaaa + sound/marine/player/steps/concrete_04 + shakeData 3 mbcaaaaaaaa + sound/marine/player/steps/concrete_05 + shakeData 4 nfaaaaacaa + } + +Notes +----- + +Doom3 analyzed the PCM output to generate light intensities and screen shakes. Quake 4 uses hardware playback (in OpenAL), and cannot access PCM data, so precalculation is required. + +Creation of data strings for use with this keyword can be generated using the [shakesGen](ShakesGen_%28console_command%29 "ShakesGen (console command)") console command. Use ***shakesGen all*** to compile shakeData for all sound shaders. By default only sounds without any shakeData will be compiled. + diff --git a/Shakes_(Sound_shader_keyword).page b/Shakes_(Sound_shader_keyword).page new file mode 100644 index 000000000..dbccedf34 --- /dev/null +++ b/Shakes_(Sound_shader_keyword).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Shakes (Sound shader keyword) +... + +Description +----------- + +Shake the screen when this sound plays. + +Usage +----- + + shakes [] + +The shake intensity is calculated by multiplying the [volume](Volume_%28Sound_shader_keyword%29 "Volume (Sound shader keyword)") setting with *amount* . The value is optional, it defaults to **1** . + +Example +------- + +Notes +----- + +**This keyword should not be used with .ogg files.** + diff --git a/Shear_(GUI_item_property).page b/Shear_(GUI_item_property).page new file mode 100644 index 000000000..7f3c66a1a --- /dev/null +++ b/Shear_(GUI_item_property).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Shear (GUI item property) +... + +The vertical and horizontal shear value of the item. Shear is similar to skewing, and parameters are defined for vertical and horizontal offsetting. A value of "0, -1" in a [windowDef](WindowDef_%28GUI_item_type%29 "WindowDef (GUI item type)") with text, for example, would be similar to oblique (or 'fake italic') text. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + hear vshear, hshear + +Default value +------------- + + 0, 0 + +Example(s) +---------- + + shear 0, 1 + shear 0.2, -0.33 + diff --git a/Shear_(Material_stage_keyword).page b/Shear_(Material_stage_keyword).page new file mode 100644 index 000000000..eb179ddd1 --- /dev/null +++ b/Shear_(Material_stage_keyword).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Shear (Material stage keyword) +... + +Description +----------- + +The **shear** keyword shears a stage by the given offset. + +Usage +----- + + shear [x], [y] + +Parameters +---------- + +- [x] = The x offset +- [y] = The y offset + +Example +------- + +Shear the stage at a constant rate... + + { + shear time, time + map textures/custom/foo.tga + } + +Notes +----- + +Not Available. + diff --git a/ShowCursor_(GUI_command).page b/ShowCursor_(GUI_command).page new file mode 100644 index 000000000..05bab31a6 --- /dev/null +++ b/ShowCursor_(GUI_command).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: ShowCursor (GUI command) +... + +Hides or shows the mouse cursor. This is useful if you have some intro animations and you want to keep the user from clicking or moving the move over the interface it until the animation has ended. + +Syntax +------ + + showcursor flag + +*flag* is either 0 (hide) or 1 (show). + +Example(s) +---------- + + showcursor "0"; + diff --git a/ShowSurface_(script_event).page b/ShowSurface_(script_event).page new file mode 100644 index 000000000..86cbe5647 --- /dev/null +++ b/ShowSurface_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ShowSurface (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +bdube: surface events + +Usage +----- + +*void* showSurface( *string* **surfacelist** ) + +Parameters +---------- + +- [surfacelist] - + +Examples +-------- + + $my_entity.showSurface( "my_surface_list" ); + +Notes +----- + +This script event does not return any values. + diff --git a/Show_(script_event).page b/Show_(script_event).page new file mode 100644 index 000000000..2273050d3 --- /dev/null +++ b/Show_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Show (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Makes this entity visible if it has a model. + +Usage +----- + +*void* show() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + $my_entity.show(); + +Notes +----- + +This script event does not return any values. + diff --git a/Si_allowHitscanTint_(cvar).page b/Si_allowHitscanTint_(cvar).page new file mode 100644 index 000000000..2f16441f6 --- /dev/null +++ b/Si_allowHitscanTint_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si allowHitscanTint (cvar) +... + +Description +----------- + +use hitscan tint (e.g. rail color) 0 - notinting allowed, 1 - player hitscan tintingallowed in DM and NO hitscan tinting in teamgames, 2 - player hitscan tinting allowed inDM and use team-color hitscan tints in teamgames + +Usage +----- + +At the console type... + + si_allowHitscanTint [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_allowVoting_(cvar).page b/Si_allowVoting_(cvar).page new file mode 100644 index 000000000..f11520139 --- /dev/null +++ b/Si_allowVoting_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si allowVoting (cvar) +... + +Description +----------- + +enable or disable server option voting + +Usage +----- + +At the console type... + + si_allowVoting [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_autobalance_(cvar).page b/Si_autobalance_(cvar).page new file mode 100644 index 000000000..a89340f7b --- /dev/null +++ b/Si_autobalance_(cvar).page @@ -0,0 +1,147 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si autobalance (cvar) +... + +Description +----------- + +This CVar sets whether or not the server will auto-balance the teams if one team has more players than another + +Usage +----- + +At the console type... + + si_autobalance [bool] + +Parameters +---------- + +- [bool] - 0 = false, 1 = true + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + diff --git a/Si_captureLimit_(cvar).page b/Si_captureLimit_(cvar).page new file mode 100644 index 000000000..f2451ec04 --- /dev/null +++ b/Si_captureLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si captureLimit (cvar) +... + +Description +----------- + +This CVar sets the times a team needs to capture a flag before they win + +Usage +----- + +At the console type... + + si_captureLimit [int] + +Parameters +---------- + +- [int] - flag captures a team needs to win + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Valid ONLY for CTF\`like games + diff --git a/Si_countDown_(cvar).page b/Si_countDown_(cvar).page new file mode 100644 index 000000000..0c746a39b --- /dev/null +++ b/Si_countDown_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si countDown (cvar) +... + +Description +----------- + +pregame countdown in seconds + +Usage +----- + +At the console type... + + si_countDown [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_entityFilter_(cvar).page b/Si_entityFilter_(cvar).page new file mode 100644 index 000000000..e94e69a19 --- /dev/null +++ b/Si_entityFilter_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si entityFilter (cvar) +... + +Description +----------- + +filter to use when spawning entities + +Usage +----- + +At the console type... + + si_entityFilter [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_fragLimit_(cvar).page b/Si_fragLimit_(cvar).page new file mode 100644 index 000000000..35c674dde --- /dev/null +++ b/Si_fragLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si fragLimit (cvar) +... + +Description +----------- + +This CVar sets the number of frags a player may have before a game is ended + +Usage +----- + +At the console type... + + si_fragLimit [int] + +Parameters +---------- + +- [int] - frags a player needs to win + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +this cvar is only valid in tourney i think? + diff --git a/Si_gameType_(cvar).page b/Si_gameType_(cvar).page new file mode 100644 index 000000000..91437bb64 --- /dev/null +++ b/Si_gameType_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si gameType (cvar) +... + +Description +----------- + +This CVar sets the gametype (tourney, ctf, etc) + +Usage +----- + +At the console type... + + si_gameType [string] + +Parameters +---------- + +- [string] - "singleplayer, DM, Team DM, or Tourney" + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +CTF et all is used in here as well, but i removed it from my copy, so don't know their names + diff --git a/Si_idleServer_(cvar).page b/Si_idleServer_(cvar).page new file mode 100644 index 000000000..de5afaf47 --- /dev/null +++ b/Si_idleServer_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si idleServer (cvar) +... + +Description +----------- + +game clients are idle + +Usage +----- + +At the console type... + + si_idleServer [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_mapCycle_(cvar).page b/Si_mapCycle_(cvar).page new file mode 100644 index 000000000..bd9459613 --- /dev/null +++ b/Si_mapCycle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si mapCycle (cvar) +... + +Description +----------- + +map cycle list semicolon delimited + +Usage +----- + +At the console type... + + si_mapCycle [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_map_(cvar).page b/Si_map_(cvar).page new file mode 100644 index 000000000..a26177a7d --- /dev/null +++ b/Si_map_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si map (cvar) +... + +Description +----------- + +This CVar sets the next map to be loaded in a multiplayer game. + +Usage +----- + +At the console type... + + si_map [string] + +Parameters +---------- + +- [string] - path and filename to the map. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This command is useful in conjunction with the [spawnServer](SpawnServer_%28console_command%29 "SpawnServer (console command)") console command for testing multiplayer maps in a multiplayer environment. + diff --git a/Si_maxPlayers_(cvar).page b/Si_maxPlayers_(cvar).page new file mode 100644 index 000000000..790e75fa9 --- /dev/null +++ b/Si_maxPlayers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si maxPlayers (cvar) +... + +Description +----------- + +max number of players allowed on the server + +Usage +----- + +At the console type... + + si_maxPlayers [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_minPlayers_(cvar).page b/Si_minPlayers_(cvar).page new file mode 100644 index 000000000..92bdf2a6c --- /dev/null +++ b/Si_minPlayers_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si minPlayers (cvar) +... + +Description +----------- + +min number of players to start a game (onlywhen warmup is enabled) + +Usage +----- + +At the console type... + + si_minPlayers [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_name_(cvar).page b/Si_name_(cvar).page new file mode 100644 index 000000000..9b042bfe4 --- /dev/null +++ b/Si_name_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si name (cvar) +... + +Description +----------- + +This CVar sets the name of the Server + +Usage +----- + +At the console type... + + si_name [string] + +Parameters +---------- + +- [string] - name of the server + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +color codes valid might be valid (TEST ME!) + diff --git a/Si_pure_(cvar).page b/Si_pure_(cvar).page new file mode 100644 index 000000000..bf76968f2 --- /dev/null +++ b/Si_pure_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si pure (cvar) +... + +Description +----------- + +This CVar signals that 'server is pure and does not allow modified data' + +Usage +----- + +At the console type... + + si_pure [bool] + +Parameters +---------- + +- [bool] - ( 0 = false, 1 = true ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Setting this CVar to 0 will cause the game to load any and all unarchived assets including gamex86.dll. This is useful when you are coding as it spares you from archiving your modified .DLL in a [PK4](PK4_%28file_format%29 "PK4 (file format)") file every time you want to test a change. + +This CVar can only be modified on the command line. + diff --git a/Si_rules_(cvar).page b/Si_rules_(cvar).page new file mode 100644 index 000000000..ba9bbd7ff --- /dev/null +++ b/Si_rules_(cvar).page @@ -0,0 +1,166 @@ +--- +format: Markdown +categories: CVars, Urgent_attention_needed +toc: yes +title: Si rules (cvar) +... + +![](/images/f/f9/Etqwsquare_bg.png) The information on this page is specific to [Enemy Territory: Quake Wars](Enemy_Territory:_Quake_Wars "Enemy Territory: Quake Wars") . + +------------------------------------------------------------------------ + +**This page is in urgent need of attention because: *this CVar's flags are unknown*** + + +Description +----------- + +Defines the game's rule set. The main purpose of this CVar is to change the game type. + +Usage +----- + +At the console type... + + si_rules + +Parameters +---------- + + Rule set (String) +This parameter specifies the name of the ruleset the game should use. Currently, the following values are defined: + +- sdGameRulesObjective + Each map is played on its own, no XP can be passed on to the next map. + +- sdGameRulesStopWatch + Each map is played on its own, no XP can be passed on to the next map. After completing the map the first time, the teams are switched and the attacking team must try to beat the previous time set by the other team. + +- sdGameRulesCampaign + Each default campaign consists of 3 maps (custom maps may contain more or less) which are played in succession. XP is carried from one map to the other until all maps in a given campaign are completed. At this point, a new campaign is started and all XP is reset. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +None + diff --git a/Si_shuffle_(cvar).page b/Si_shuffle_(cvar).page new file mode 100644 index 000000000..94511923b --- /dev/null +++ b/Si_shuffle_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si shuffle (cvar) +... + +Description +----------- + +shuffle teams after each round + +Usage +----- + +At the console type... + + si_shuffle [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_spectators_(cvar).page b/Si_spectators_(cvar).page new file mode 100644 index 000000000..b7a60c58d --- /dev/null +++ b/Si_spectators_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si spectators (cvar) +... + +Description +----------- + +allow spectators or require all clients toplay + +Usage +----- + +At the console type... + + si_spectators [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_teamDamage_(cvar).page b/Si_teamDamage_(cvar).page new file mode 100644 index 000000000..2f7e84955 --- /dev/null +++ b/Si_teamDamage_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si teamDamage (cvar) +... + +Description +----------- + +enable team damage + +Usage +----- + +At the console type... + + si_teamDamage [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_timeLimit_(cvar).page b/Si_timeLimit_(cvar).page new file mode 100644 index 000000000..1069a8368 --- /dev/null +++ b/Si_timeLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si timeLimit (cvar) +... + +Description +----------- + +This CVar sets the time a map may be player before map change + +Usage +----- + +At the console type... + + si_timeLimit [int] + +Parameters +---------- + +- [int] - time in minutes + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Code says minutes, sure this isn't in seconds? + diff --git a/Si_tourneyLimit_(cvar).page b/Si_tourneyLimit_(cvar).page new file mode 100644 index 000000000..53d9392a8 --- /dev/null +++ b/Si_tourneyLimit_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si tourneyLimit (cvar) +... + +Description +----------- + +number of times a tourney will be run beforecycling maps + +Usage +----- + +At the console type... + + si_tourneyLimit [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_usePass_(cvar).page b/Si_usePass_(cvar).page new file mode 100644 index 000000000..afcd802d6 --- /dev/null +++ b/Si_usePass_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si usePass (cvar) +... + +Description +----------- + +enable client password checking + +Usage +----- + +At the console type... + + si_usePass [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_useReady_(cvar).page b/Si_useReady_(cvar).page new file mode 100644 index 000000000..a0dcb2ccf --- /dev/null +++ b/Si_useReady_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si useReady (cvar) +... + +Description +----------- + +require players to ready before starting amatch + +Usage +----- + +At the console type... + + si_useReady [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_version_(cvar).page b/Si_version_(cvar).page new file mode 100644 index 000000000..2e957f8f3 --- /dev/null +++ b/Si_version_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si version (cvar) +... + +Description +----------- + +This CVar stores game version information.. + +Usage +----- + +At the console type... + + si_version + +Parameters +---------- + +This CVar does not accept parameters. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMXdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +The cvar is read only and mostly used for server filtering by online gamebrowsers like [All Seeing Eye](https://web.archive.org/web/20120302010540/http://gamesdomain.yahoo.com/ase/register "http://gamesdomain.yahoo.com/ase/register") or [Gamespy](http://www.gamespy.com/ "http://www.gamespy.com") . + diff --git a/Si_warmup_(cvar).page b/Si_warmup_(cvar).page new file mode 100644 index 000000000..126895408 --- /dev/null +++ b/Si_warmup_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si warmup (cvar) +... + +Description +----------- + +do pre-game warmup + +Usage +----- + +At the console type... + + si_warmup [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Si_weaponStay_(cvar).page b/Si_weaponStay_(cvar).page new file mode 100644 index 000000000..84c0bd6ce --- /dev/null +++ b/Si_weaponStay_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Si weaponStay (cvar) +... + +Description +----------- + +cannot pick up weapons you already have (getno ammo from them) + +Usage +----- + +At the console type... + + si_weaponStay [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOXsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Sin_(script_event).page b/Sin_(script_event).page new file mode 100644 index 000000000..52db732ae --- /dev/null +++ b/Sin_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Sin (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the sine of the given angle in degrees. + +Usage +----- + +float sin( float degrees ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Site3_floor_(entity).page b/Site3_floor_(entity).page new file mode 100644 index 000000000..7aaaf89bb --- /dev/null +++ b/Site3_floor_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Site3 floor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **site3\_floor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Site3_hellknight_(entity).page b/Site3_hellknight_(entity).page new file mode 100644 index 000000000..2f577673c --- /dev/null +++ b/Site3_hellknight_(entity).page @@ -0,0 +1,157 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Site3 hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footDownTrace | Description not available. | +| ik\_footSize | Description not available. | +| ik\_footUpTrace | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_minWaistAnkleDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_deepfs | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_hellknight](Monster_demon_hellknight_%28entity%29 "Monster demon hellknight (entity)") + - **site3\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Site3_roq_cam_(entity).page b/Site3_roq_cam_(entity).page new file mode 100644 index 000000000..b1a29c5e8 --- /dev/null +++ b/Site3_roq_cam_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Site3 roq cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| cinematic | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **site3\_roq\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Site3_sci_(entity).page b/Site3_sci_(entity).page new file mode 100644 index 000000000..143817b73 --- /dev/null +++ b/Site3_sci_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Site3 sci (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_primary | Description not available. | +| snd\_secondary1 | Description not available. | +| snd\_secondary2 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **site3\_sci** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sizzling_barrel_large_ignite_(entity).page b/Sizzling_barrel_large_ignite_(entity).page new file mode 100644 index 000000000..a67ce6ba2 --- /dev/null +++ b/Sizzling_barrel_large_ignite_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sizzling barrel large ignite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| dir\_fx\_loop | Description not available. | +| end\_health | Description not available. | +| end\_time | Description not available. | +| fx\_loop | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **sizzling\_barrel\_large\_ignite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sizzling_barrel_small_(entity).page b/Sizzling_barrel_small_(entity).page new file mode 100644 index 000000000..4d59d25ee --- /dev/null +++ b/Sizzling_barrel_small_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sizzling barrel small (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Moveable barrel. Works just like a moveable\_base. However the barrel + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------| +| allowStep | Set to 0 to prevent monsters from ever walking over this object. | +| angle | Description not available. | +| anim | Description not available. | +| axis\_fx\_loop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| clipshrink | Shrink the visual model with an epsilon and use it as a clip model. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_Damage | Description not available. | +| def\_stage1 | Description not available. | +| def\_stage2 | Description not available. | +| def\_stage3 | Description not available. | +| density | Volume of the object times the density is the mass. | +| dodecahedron | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Moveable barrel. Works just like a moveable\_base. However the barrel | +| editor\_usage1 | Description not available. | +| editor\_usage10 | Description not available. | +| editor\_usage11 | Description not available. | +| editor\_usage12 | Description not available. | +| editor\_usage13 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_usage5 | Description not available. | +| editor\_usage6 | Description not available. | +| editor\_usage7 | Description not available. | +| editor\_usage8 | Description not available. | +| editor\_usage9 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. | +| fx\_burn | Description not available. | +| fx\_explode | Description not available. | +| guiTarget | Description not available. | +| health | If set the visual model changes to 'broken' when the health drops down to or below zero. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| nodrop | Description not available. | +| noimpact | Description not available. | +| notPushable | Description not available. | +| offset\_force | Description not available. | +| offset\_fx\_explode | Description not available. | +| offset\_fx\_loop | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| unbindondeath | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idDamagable](IdDamagable_%28class%29 "IdDamagable (class)")* + - *[idMoveable](IdMoveable_%28class%29 "IdMoveable (class)")* + - [moveable\_base](Moveable_base_%28entity%29 "Moveable base (entity)") + - [moveable\_base\_barrel](Moveable_base_barrel_%28entity%29 "Moveable base barrel (entity)") + - **sizzling\_barrel\_small** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sizzling_barrel_small_burn_(entity).page b/Sizzling_barrel_small_burn_(entity).page new file mode 100644 index 000000000..44c091e48 --- /dev/null +++ b/Sizzling_barrel_small_burn_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sizzling barrel small burn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| end\_time | Description not available. | +| fx\_impact | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **sizzling\_barrel\_small\_burn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Skin_(decl).page b/Skin_(decl).page new file mode 100644 index 000000000..55cab566b --- /dev/null +++ b/Skin_(decl).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Declarations, Texturing +toc: yes +title: Skin (decl) +... + +Skins are declarations that contain a list of [material shaders](Material_%28decl%29 "Material (decl)") coupled with a set of replacement material shaders. + +Through use of a series of skin definitions one can assign a unique material to several instances of the same model. + +An example would be a character with 3 different colored uniforms. A series of skin declarations would allow one to change the colored uniform that the character was textured with. + +Skins are assigned to entities through the use of a "skin" key/value pair. This key/value pair can be set in the level editor or in an entity definition. + +Syntax +------ + + skin [name] { + model [model] + [original] [replacement] + } + +![The skin browser displays a matching skins folder containing skins intended for use with the selected model.](/images/thumb/a/aa/Skin_model.png/180px-Skin_model.png) + *The skin browser displays a matching skins folder containing skins intended for use with the selected model.* + +Skin declarations are started with a header which consists of the keyword *skin* followed by the location then *name* of the skin in the editor. + +They are then followed by the body of the declaration which is enclosed in curly brackets, { and }. + +An optional *model* keyword can be included in the declaration. This keyword defines what model the skin is intended to be used with. + +When the model is defined, the skin will appear in the *matching skins* folder when selecting a skin in the level editor (See image). + +The remainder of the skin declaration consists of a series of lines which define the name of the *original* material shader followed by the *replacement* material shader. + +The original material of an object can found out by placing the object in your map then going in game and opening the console. Then type [r\_showSurfaceInfo](R_showSurfaceInfo_%28cvar%29 "R showSurfaceInfo (cvar)") 1 and look at the object. The top line will give you the model location and the second line will give you the material name in the editor. + + An example for a monster's skin declaration that uses two separate materials on its model: + + skin skins/monsters/my_monster_with_green_skin + { + models/monsters/my_monster/my_monster_default_body models/monsters/my_monster/my_monster_green_body + models/monsters/my_monster/my_monster_default_head models/monsters/my_monster/my_monster_green_head + } + +If there are any other materials referenced by the model file (for example the monster's glowing eyes that use their own material), that don't appear in the skin definition, then they are not changed. + +Skins are also used to make parts of a model invisible, by replacing a material with the "nodraw" material (textures/common/nodraw). This is often used if multiple weapons are attached to a model, and only one weapon should be visible at a time. + +Skin declarations usually live in . [SKIN](SKIN_%28file_format%29 "SKIN (file format)") files in the [skins](Skins_%28folder%29 "Skins (folder)") folder in your Doom 3 base folder. + diff --git a/Skins_(folder).page b/Skins_(folder).page new file mode 100644 index 000000000..6fee85788 --- /dev/null +++ b/Skins_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Skins (folder) +... + +The Skins folder contains skin files with [skin definitions](Skin_%28decl%29 "Skin (decl)") . + diff --git a/SliderDef_(GUI_item_type).page b/SliderDef_(GUI_item_type).page new file mode 100644 index 000000000..8a5489bf7 --- /dev/null +++ b/SliderDef_(GUI_item_type).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: SliderDef (GUI item type) +... + +![A sliderDef from Doom3](/images/thumb/0/0f/Gui_example_sliderdef.png/180px-Gui_example_sliderdef.png) + *A sliderDef from Doom3* + +A slider that can hold numeric values from an specific range. Much like a scrollbar. + +Additional properties +--------------------- + +- [cvar](Cvar_%28GUI_item_property%29 "Cvar (GUI item property)") +- [cvarGroup](CvarGroup_%28GUI_item_property%29 "CvarGroup (GUI item property)") +- [liveUpdate](LiveUpdate_%28GUI_item_property%29 "LiveUpdate (GUI item property)") +- [low](Low_%28GUI_item_property%29 "Low (GUI item property)") +- [high](High_%28GUI_item_property%29 "High (GUI item property)") +- [scrollbar](Scrollbar_%28GUI_item_property%29 "Scrollbar (GUI item property)") +- [step](Step_%28GUI_item_property%29 "Step (GUI item property)") +- [stepsize](Stepsize_%28GUI_item_property%29 "Stepsize (GUI item property)") +- [thumbshader](Thumbshader_%28GUI_item_property%29 "Thumbshader (GUI item property)") +- [vertical](Vertical_%28GUI_item_property%29 "Vertical (GUI item property)") + +Example(s) +---------- + + sliderDef OG8Primary { + rect 210, 5, 71, 8 + forecolor 0.8, 1, 1, 1 + matcolor 1, 1, 1, 1 + low 1 + high 8 + step 1 + thumbShader "guis/assets/mainmenu/slider_bar" + cvar "m_smooth" + } + diff --git a/Smoothnormals_(Image_program_function).page b/Smoothnormals_(Image_program_function).page new file mode 100644 index 000000000..f247e1fad --- /dev/null +++ b/Smoothnormals_(Image_program_function).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Smoothnormals (Image program function) +... + +Description +----------- + +This function will perform a box filter on the specified normal map and then normalize the result. + +Usage +----- + + smoothnormals ([map]) + +Parameters +---------- + +- [map] - The normal map to smooth. + +Example +------- + +Smooth normal map... + + textures/smoothed + { + { + blend bumpmap + map smoothnormals(textures/custom/image_1.tga) + } + } + +Notes +----- + +None. + diff --git a/Sort_(Material_global_keyword).page b/Sort_(Material_global_keyword).page new file mode 100644 index 000000000..30bd8323f --- /dev/null +++ b/Sort_(Material_global_keyword).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Sort (Material global keyword) +... + +Description +----------- + +Changes the "screen layer" a material is drawn in. This global keyword is mainly used to correct issues with transparent materials. + +Such issues become clear when one material furthest away from the viewer is still drawn on top of a transparent material which is closer in distance. Modifying the sorting order resolves this by changing the order in which materials are drawn on the screen. + +Usage +----- + +In the global section of your material shader type... + + sort + +Parameters +---------- + +- \ - Defines in which "layer" the material should be when sorted. + +### Order types + + subview +Always drawn first with any other material drawn on top. + + opaque +Default sort order for opaque textures. + + decal +Obviously used for decals. (Default for transparant textures?) + + far + medium + close + almostNearest +The above 4 orders still leave room to shuffle materials around when materials draw on top of each other. (Some of these could be used in common model materials) + + nearest +Used for gun flares and other stuff very close to the player. + + postProcess +Highest layer, normally only used for postProcess materials and programs. + +Notes +----- + +None. + diff --git a/SoundClass_(Sound_shader_keyword).page b/SoundClass_(Sound_shader_keyword).page new file mode 100644 index 000000000..292d03fcc --- /dev/null +++ b/SoundClass_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: SoundClass (Sound shader keyword) +... + +Description +----------- + +Sound classes are used to fade most sounds down inside cinematics, leaving dialog flagged with a non-zero class full volume + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Sound_(decl).page b/Sound_(decl).page new file mode 100644 index 000000000..3af75039a --- /dev/null +++ b/Sound_(decl).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Sounds +toc: yes +title: Sound (decl) +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Sound shaders quick reference** + +------------------------------------------------------------------------ + + +- [keywords](Sound_%28keywords%29 "Sound (keywords)") + +Sounds shaders are primarily used to define a set of similar but different sounds (like footsteps or dripping water) for the purpose of breaking the monotony of using a single sound repeatedly. They also can dictate default settings for a speaker in which the sound is applied (like global, volume, etc.) + +To use a sound in the game it is not required to create a sound shader however, without a shader the sound files must be referenced directly as they will not be listed in the sound browser or media inspector from within the level editor. + +Syntax +------ + + sound [name] + { + [keywords] + + [sound file] + [sound file] + ... + } + +Sound shader declarations begin with a header which consists of the text "sound" followed by the *name* of the sound shader. + +The header is followed by the body of the declaration which is enclosed in curly brackets. The body contains one or more [keywords](Sound_%28keywords%29 "Sound (keywords)") followed by a series of sound file references. + +You can include references to as many sound files as you like. However, keep in mind that the number of sounds that are actually loaded and used will be determined by the value of the CVar [s\_maxSoundsPerShader](S_maxSoundsPerShader_%28cvar%29 "S maxSoundsPerShader (cvar)") . This CVar's value changes when selecting a different quality setting. + +For more information on sound shaders, refer to the [iddevnet sounds page](https://iddevnet.dhewm3.org/doom3/sounds.html) ] + diff --git a/Sound_(keywords).page b/Sound_(keywords).page new file mode 100644 index 000000000..2eaf10377 --- /dev/null +++ b/Sound_(keywords).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Sounds +toc: yes +title: Sound (keywords) +... + +Sound shader keywords: + +Non-game Specific +----------------- + +- [altSound](AltSound_%28Sound_shader_keyword%29 "AltSound (Sound shader keyword)") +- [description](Description_%28Sound_shader_keyword%29 "Description (Sound shader keyword)") +- [global](Global_%28Sound_shader_keyword%29 "Global (Sound shader keyword)") +- [leadinVolume](LeadinVolume_%28Sound_shader_keyword%29 "LeadinVolume (Sound shader keyword)") +- [looping](Looping_%28Sound_shader_keyword%29 "Looping (Sound shader keyword)") +- [maxDistance](MaxDistance_%28Sound_shader_keyword%29 "MaxDistance (Sound shader keyword)") +- [minDistance](MinDistance_%28Sound_shader_keyword%29 "MinDistance (Sound shader keyword)") +- [minSamples](MinSamples_%28Sound_shader_keyword%29 "MinSamples (Sound shader keyword)") +- [no\_dups](No_dups_%28Sound_shader_keyword%29 "No dups (Sound shader keyword)") +- [no\_flicker](No_flicker_%28Sound_shader_keyword%29 "No flicker (Sound shader keyword)") +- [no\_occlusion](No_occlusion_%28Sound_shader_keyword%29 "No occlusion (Sound shader keyword)") +- [omnidirectional](Omnidirectional_%28Sound_shader_keyword%29 "Omnidirectional (Sound shader keyword)") +- [private](Private_%28Sound_shader_keyword%29 "Private (Sound shader keyword)") +- [shakes](Shakes_%28Sound_shader_keyword%29 "Shakes (Sound shader keyword)") +- [soundClass](SoundClass_%28Sound_shader_keyword%29 "SoundClass (Sound shader keyword)") +- [unclamped](Unclamped_%28Sound_shader_keyword%29 "Unclamped (Sound shader keyword)") + +Doom 3 specific +--------------- + +- [leadin](Leadin_%28Sound_shader_keyword%29 "Leadin (Sound shader keyword)") +- [mask\_backleft](Mask_backleft_%28Sound_shader_keyword%29 "Mask backleft (Sound shader keyword)") +- [mask\_backright](Mask_backright_%28Sound_shader_keyword%29 "Mask backright (Sound shader keyword)") +- [mask\_center](Mask_center_%28Sound_shader_keyword%29 "Mask center (Sound shader keyword)") +- [mask\_left](Mask_left_%28Sound_shader_keyword%29 "Mask left (Sound shader keyword)") +- [mask\_lfe](Mask_lfe_%28Sound_shader_keyword%29 "Mask lfe (Sound shader keyword)") +- [mask\_right](Mask_right_%28Sound_shader_keyword%29 "Mask right (Sound shader keyword)") +- [volume](Volume_%28Sound_shader_keyword%29 "Volume (Sound shader keyword)") + +Quake 4 specific +---------------- + +- [antiPrivate](AntiPrivate_%28Sound_shader_keyword%29 "AntiPrivate (Sound shader keyword)") +- [causeRumble](CauseRumble_%28Sound_shader_keyword%29 "CauseRumble (Sound shader keyword)") +- [center](Center_%28Sound_shader_keyword%29 "Center (Sound shader keyword)") +- [frequencyshift](Frequencyshift_%28Sound_shader_keyword%29 "Frequencyshift (Sound shader keyword)") +- [frequentlyUsed](FrequentlyUsed_%28Sound_shader_keyword%29 "FrequentlyUsed (Sound shader keyword)") +- [no\_shakes](No_shakes_%28Sound_shader_keyword%29 "No shakes (Sound shader keyword)") +- [noRandomStart](NoRandomStart_%28Sound_shader_keyword%29 "NoRandomStart (Sound shader keyword)") +- [onDemand](OnDemand_%28Sound_shader_keyword%29 "OnDemand (Sound shader keyword)") +- [playonce](Playonce_%28Sound_shader_keyword%29 "Playonce (Sound shader keyword)") +- [shakeData](ShakeData_%28Sound_shader_keyword%29 "ShakeData (Sound shader keyword)") +- [voForPlayer](VoForPlayer_%28Sound_shader_keyword%29 "VoForPlayer (Sound shader keyword)") +- [volumeDb](VolumeDb_%28Sound_shader_keywork%29 "VolumeDb (Sound shader keywork)") + diff --git a/Sound_d3dm5_generator_(entity).page b/Sound_d3dm5_generator_(entity).page new file mode 100644 index 000000000..7111ecdc2 --- /dev/null +++ b/Sound_d3dm5_generator_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sound d3dm5 generator (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipmodelDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    editor_colorDescription not available.
    editor_materialDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_usage
    guiTargetDescription not available.
    healthDescription not available.
    hideDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noGrabDescription not available.
    noclipmodelDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    sizeDescription not available.
    skin_xrayDescription not available.
    slowmoDescription not available.
    snd_genOffDescription not available.
    snd_genOnDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    targetDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - **sound\_d3dm5\_generator** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sound_d3dm5_wind_(entity).page b/Sound_d3dm5_wind_(entity).page new file mode 100644 index 000000000..fa9c01ee3 --- /dev/null +++ b/Sound_d3dm5_wind_(entity).page @@ -0,0 +1,206 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sound d3dm5 wind (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipmodelDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    editor_colorDescription not available.
    editor_materialDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_usage
    guiTargetDescription not available.
    healthDescription not available.
    hideDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noGrabDescription not available.
    noclipmodelDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    sizeDescription not available.
    skin_xrayDescription not available.
    slowmoDescription not available.
    snd_windDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    targetDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - **sound\_d3dm5\_wind** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sound_fragchamber_secretSteam_(entity).page b/Sound_fragchamber_secretSteam_(entity).page new file mode 100644 index 000000000..0518218f0 --- /dev/null +++ b/Sound_fragchamber_secretSteam_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Sound fragchamber secretSteam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_secretSteam1 | Description not available. | +| snd\_secretSteam2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - **sound\_fragchamber\_secretSteam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Soundmap_(Material_stage_keyword).page b/Soundmap_(Material_stage_keyword).page new file mode 100644 index 000000000..3fca426a8 --- /dev/null +++ b/Soundmap_(Material_stage_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Soundmap (Material stage keyword) +... + +This stage uses a sound meter from the sound system as an image map. Specify 'waveform' to get a scope rather than bars. + +Description +----------- + +The **soundMap** keyword renders a visual representation of sounds, played by the entity to which this material is assigned, into a buffer. + +Usage +----- + + soundMap [type] + +Parameters +---------- + +- [type] = The type of visualization to render. + - [meter] = Renders a series of bars. + - [waveform] = Renders a waveform. + +Example +------- + +Render a waveform... + + { + soundMap waveform + } + +Notes +----- + +Not Available. + diff --git a/Space_cam_(entity).page b/Space_cam_(entity).page new file mode 100644 index 000000000..80165ed0a --- /dev/null +++ b/Space_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Space cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **space\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Space_planet_(entity).page b/Space_planet_(entity).page new file mode 100644 index 000000000..327b1becf --- /dev/null +++ b/Space_planet_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Space planet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **space\_planet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Space_ship_(entity).page b/Space_ship_(entity).page new file mode 100644 index 000000000..c69cd17fb --- /dev/null +++ b/Space_ship_(entity).page @@ -0,0 +1,108 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Space ship (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smokeParticleSystem1 | Description not available. | +| smokeParticleSystem10 | Description not available. | +| smokeParticleSystem2 | Description not available. | +| smokeParticleSystem3 | Description not available. | +| smokeParticleSystem4 | Description not available. | +| smokeParticleSystem5 | Description not available. | +| smokeParticleSystem6 | Description not available. | +| smokeParticleSystem7 | Description not available. | +| smokeParticleSystem8 | Description not available. | +| smokeParticleSystem9 | Description not available. | +| snd\_entry | Description not available. | +| snd\_flyby | Description not available. | +| snd\_flyby2 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **space\_ship** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Space_stars_(entity).page b/Space_stars_(entity).page new file mode 100644 index 000000000..449a83336 --- /dev/null +++ b/Space_stars_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Space stars (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **space\_stars** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SpawnArgs.page b/SpawnArgs.page new file mode 100644 index 000000000..4b852c54d --- /dev/null +++ b/SpawnArgs.page @@ -0,0 +1,17 @@ +--- +format: Markdown +categories: Coding, Scripting +toc: no +title: SpawnArgs +... + +The term spawnArgs (or *spawn arguments* ) refers to a dictionary - a list of key/value pairs - that an [entity](Entity "Entity") uses to set up attributes or define behavior. + +The spawnArgs dictionary is defined in the base [spawn class](Spawn_class "Spawn class") [idEntity](IdEntity_%28class%29 "IdEntity (class)") . Thus all spawn classes gain it via inheritance. + +It is filled when an entity is spawned with the [entityDef](Entitydef_%28decl%29 "Entitydef (decl)") type and also the map entity dictionary. So it provides an easy way for a developer to modify aspects of the entity. + +It is most commonly accessed by the entity via its [spawn class](Spawn_class "Spawn class") or [script object](Script_object "Script object") , but it may also be accessed via game logic, another entity, or level script. However, it should be noted that the most efficient use is to only read the values at entity spawn into variables. + +In scripting the [getKey](GetKey_%28script_event%29 "GetKey (script event)") script events are used to access spawnArgs. + diff --git a/SpawnFloat_(script_event).page b/SpawnFloat_(script_event).page new file mode 100644 index 000000000..b784035b1 --- /dev/null +++ b/SpawnFloat_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SpawnFloat (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the floating point value for the given spawn argument + +Usage +----- + +float SpawnFloat( string key, float default ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SpawnServer_(console_command).page b/SpawnServer_(console_command).page new file mode 100644 index 000000000..f1c343760 --- /dev/null +++ b/SpawnServer_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: SpawnServer (console command) +... + +Description +----------- + +This command hosts a multiplayer game. + +Usage +----- + +At the console type... + + spawnServer + +Parameters +---------- + +Not Available. + +Notes +----- + +This command is useful in conjunction with the [si\_map](Si_map_%28cvar%29 "Si map (cvar)") CVar for testing multiplayer maps in a multiplayer environment. + diff --git a/SpawnString_(script_event).page b/SpawnString_(script_event).page new file mode 100644 index 000000000..97e2dc85f --- /dev/null +++ b/SpawnString_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SpawnString (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the string for the given spawn argument. + +Usage +----- + +string SpawnString( string key, string default ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/SpawnVector_(script_event).page b/SpawnVector_(script_event).page new file mode 100644 index 000000000..9e7a37098 --- /dev/null +++ b/SpawnVector_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SpawnVector (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the vector for the given spawn argument + +Usage +----- + +vector SpawnVector( string key, vector default ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Spawn_(console_command).page b/Spawn_(console_command).page new file mode 100644 index 000000000..62f6de434 --- /dev/null +++ b/Spawn_(console_command).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Spawn (console command) +... + +Description +----------- + +This command will spawn the specified entity type. + +Usage +----- + +At the console type... + + spawn [entity] [kvpairs] + +Parameters +---------- + +- [entity] - the name of the entity type to spawn. +- [kvpairs] - the key/value pairs or spawn arguments you'd like to assign to the specified entity type. + +Notes +----- + +Key/value pairs are assigned using quotation marks around each individual key and value. They are separated by spaces. For example... + + spawn monster_demon_imp "name" "turdburgler" + +... would spawn an imp with the name turdburgler. + diff --git a/Spawn_(script_event).page b/Spawn_(script_event).page new file mode 100644 index 000000000..48f823fe0 --- /dev/null +++ b/Spawn_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Spawn (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Creates an entity of the specified classname and returns a reference to the entity. + +Usage +----- + +entity spawn( string classname ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Spawn_class.page b/Spawn_class.page new file mode 100644 index 000000000..c3b7bf055 --- /dev/null +++ b/Spawn_class.page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: Coding +toc: no +title: Spawn class +... + +The spawn class is the C++ class in the [game code](Coding#game_code "Coding") that defines an entities logic. + +Spawn classes use single inheritance with [idEntity](IdEntity_%28class%29 "IdEntity (class)") being the lowest level that can be [spawned](Spawn "Spawn") . + +The spawn class is defined by the " **spawnclass** " key in an entities [spawnArgs](SpawnArgs "SpawnArgs") . + diff --git a/Spawner_teleport_dropper_grunt_(entity).page b/Spawner_teleport_dropper_grunt_(entity).page new file mode 100644 index 000000000..1a606cffc --- /dev/null +++ b/Spawner_teleport_dropper_grunt_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Spawner teleport dropper grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| auto\_target | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_spawn\_1 | Description not available. | +| def\_spawn\_2 | Description not available. | +| def\_spawn\_3 | Description not available. | +| def\_spawn\_4 | Description not available. | +| def\_spawn\_5 | Description not available. | +| delay | Description not available. | +| dodecahedron | Description not available. | +| faceEnemy | Description not available. | +| fx\_spawning | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| max\_active | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| remove | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skipvisible | Description not available. | +| solidForTeam | Description not available. | +| spawn\_trigger\_anim | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvSpawner](RvSpawner_%28class%29 "RvSpawner (class)")* + - **spawner\_teleport\_dropper\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/SpeakRandom_(script_event).page b/SpeakRandom_(script_event).page new file mode 100644 index 000000000..d353c89fc --- /dev/null +++ b/SpeakRandom_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: SpeakRandom (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Speak using the given voice definition, with random suffix + +Usage +----- + +void speakRandom( string speechDecl ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Speak_(script_event).page b/Speak_(script_event).page new file mode 100644 index 000000000..2aba8f7c8 --- /dev/null +++ b/Speak_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Speak (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Speak using the given voice definition + +Usage +----- + +void speak( string speechDecl ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Speaker_(entity).page b/Speaker_(entity).page new file mode 100644 index 000000000..2a79e1cd9 --- /dev/null +++ b/Speaker_(entity).page @@ -0,0 +1,210 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipmodelDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    editor_colorDescription not available.
    editor_materialDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_snd XXXXDescription not available.
    editor_usage
    editor_var XXXXDescription not available.
    guiTargetDescription not available.
    healthDescription not available.
    hideDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noGrabDescription not available.
    noclipmodelDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    sizeDescription not available.
    skin_xrayDescription not available.
    slowmoDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    targetDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - **speaker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_grandfathervoice_(entity).page b/Speaker_grandfathervoice_(entity).page new file mode 100644 index 000000000..51e429020 --- /dev/null +++ b/Speaker_grandfathervoice_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker grandfathervoice (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Grandfather voice, has default properties set already + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Grandfather voice, has default properties set already | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| s\_global | force no falloff at all | +| s\_omni | force omnidirectional | +| s\_waitfortrigger | play on load or play when triggered. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_targets | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - **speaker\_grandfathervoice** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_(entity).page b/Speaker_music_(entity).page new file mode 100644 index 000000000..ea37cfb48 --- /dev/null +++ b/Speaker_music_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - **speaker\_music** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_biolabsa_(entity).page b/Speaker_music_biolabsa_(entity).page new file mode 100644 index 000000000..151f463b0 --- /dev/null +++ b/Speaker_music_biolabsa_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music biolabsa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_biolabs\_a1 | Description not available. | +| snd\_biolabs\_a2 | Description not available. | +| snd\_biolabs\_a3 | Description not available. | +| snd\_biolabs\_a4\_droids | Description not available. | +| snd\_biolabs\_a4\_droids\_outro | Description not available. | +| snd\_biolabs\_carousel | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_biolabsa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_biolabsb_(entity).page b/Speaker_music_biolabsb_(entity).page new file mode 100644 index 000000000..ee93208de --- /dev/null +++ b/Speaker_music_biolabsb_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music biolabsb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_biolabs\_b01 | Description not available. | +| snd\_biolabs\_b02 | Description not available. | +| snd\_biolabs\_b03 | Description not available. | +| snd\_biolabs\_b04 | Description not available. | +| snd\_biolabs\_b05\_stinger | Description not available. | +| snd\_biolabs\_b06 | Description not available. | +| snd\_biolabs\_b07\_stinger | Description not available. | +| snd\_biolabs\_b08 | Description not available. | +| snd\_biolabs\_b09 | Description not available. | +| snd\_biolabs\_b10 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_biolabsb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_feedinga_(entity).page b/Speaker_music_feedinga_(entity).page new file mode 100644 index 000000000..1e9806955 --- /dev/null +++ b/Speaker_music_feedinga_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music feedinga (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_ft\_a\_ambient1 | Description not available. | +| snd\_ft\_a\_ambient2 | Description not available. | +| snd\_prey\_intro\_music | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_feedinga** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_feedingb_(entity).page b/Speaker_music_feedingb_(entity).page new file mode 100644 index 000000000..95ee4d35f --- /dev/null +++ b/Speaker_music_feedingb_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music feedingb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_asteroid | Description not available. | +| snd\_ft\_b\_ambient1 | Description not available. | +| snd\_ft\_b\_ambient2 | Description not available. | +| snd\_ft\_b\_bridgefall | Description not available. | +| snd\_ft\_b\_hologram | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_feedingb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_feedingtowerc_(entity).page b/Speaker_music_feedingtowerc_(entity).page new file mode 100644 index 000000000..c57317732 --- /dev/null +++ b/Speaker_music_feedingtowerc_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music feedingtowerc (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_ft\_c\_ambient1 | Description not available. | +| snd\_ft\_c\_ambient2 | Description not available. | +| snd\_ft\_c\_ambient3 | Description not available. | +| snd\_ft\_c\_possession | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_feedingtowerc** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_girlfriendx_(entity).page b/Speaker_music_girlfriendx_(entity).page new file mode 100644 index 000000000..fb875177a --- /dev/null +++ b/Speaker_music_girlfriendx_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music girlfriendx (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_gfx\_boss\_battle\_end | Description not available. | +| snd\_gfx\_boss\_battle\_loop | Description not available. | +| snd\_gfx\_boss\_battle\_start | Description not available. | +| snd\_gfx\_boss\_intro | Description not available. | +| snd\_gfx\_boss\_jen\_dead | Description not available. | +| snd\_gfx\_boss\_jen\_dialog | Description not available. | +| snd\_gfx\_combat | Description not available. | +| snd\_gfx\_start | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_girlfriendx** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_harvestera_(entity).page b/Speaker_music_harvestera_(entity).page new file mode 100644 index 000000000..1a24cc56d --- /dev/null +++ b/Speaker_music_harvestera_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music harvestera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_harvester\_a1\_combat\_loop | Description not available. | +| snd\_harvester\_a1\_combat\_outro | Description not available. | +| snd\_harvester\_a1\_interlude | Description not available. | +| snd\_harvester\_a2\_piston\_room | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_harvestera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_harvesterb_(entity).page b/Speaker_music_harvesterb_(entity).page new file mode 100644 index 000000000..0e0e4eb6d --- /dev/null +++ b/Speaker_music_harvesterb_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music harvesterb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_harvester\_b1\_cube\_start | Description not available. | +| snd\_harvester\_b2\_cube\_inside | Description not available. | +| snd\_harvester\_b3\_combat1 | Description not available. | +| snd\_harvester\_b4\_combat2 | Description not available. | +| snd\_harvester\_b5\_portal\_maze | Description not available. | +| snd\_harvester\_b6\_gravity\_room1 | Description not available. | +| snd\_harvester\_b7\_gravity\_room2 | Description not available. | +| snd\_harvester\_b8 | Description not available. | +| snd\_harvester\_b9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_harvesterb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_keeperfortress_(entity).page b/Speaker_music_keeperfortress_(entity).page new file mode 100644 index 000000000..db0192a18 --- /dev/null +++ b/Speaker_music_keeperfortress_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music keeperfortress (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_hive\_stinger | Description not available. | +| snd\_keeper\_battle\_loop | Description not available. | +| snd\_keeper\_battle\_stinger | Description not available. | +| snd\_keeper\_combat\_loop | Description not available. | +| snd\_keeper\_confront | Description not available. | +| snd\_keeper\_confront\_mix | Description not available. | +| snd\_keeper\_end\_fix | Description not available. | +| snd\_keeper\_mother\_stinger | Description not available. | +| snd\_keeper\_start\_combat\_loop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_keeperfortress** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_lotaa_(entity).page b/Speaker_music_lotaa_(entity).page new file mode 100644 index 000000000..961350bee --- /dev/null +++ b/Speaker_music_lotaa_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music lotaa (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_lota\_a1 | Description not available. | +| snd\_lota\_a2 | Description not available. | +| snd\_lota\_a3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_lotaa** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_lotab_(entity).page b/Speaker_music_lotab_(entity).page new file mode 100644 index 000000000..2a6ea4f39 --- /dev/null +++ b/Speaker_music_lotab_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music lotab (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_lota\_b1 | Description not available. | +| snd\_lota\_b2 | Description not available. | +| snd\_lota\_b3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_lotab** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_lotad_(entity).page b/Speaker_music_lotad_(entity).page new file mode 100644 index 000000000..6d8b10d51 --- /dev/null +++ b/Speaker_music_lotad_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music lotad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_lota\_d1\_sorrow | Description not available. | +| snd\_lota\_d2\_mother | Description not available. | +| snd\_lota\_d3\_invasion\_looping | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_lotad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_roadhouse_(entity).page b/Speaker_music_roadhouse_(entity).page new file mode 100644 index 000000000..8318f1210 --- /dev/null +++ b/Speaker_music_roadhouse_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music roadhouse (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_roadhouse\_abduction\_a | Description not available. | +| snd\_roadhouse\_abduction\_b | Description not available. | +| snd\_roadhouse\_abduction\_c | Description not available. | +| snd\_roadhouse\_flashback | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_roadhouse** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_salvage_(entity).page b/Speaker_music_salvage_(entity).page new file mode 100644 index 000000000..11e98e02f --- /dev/null +++ b/Speaker_music_salvage_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music salvage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_salvage\_battle | Description not available. | +| snd\_salvage\_crashedplane | Description not available. | +| snd\_salvage\_wraith\_scare | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_salvage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_salvageboss_(entity).page b/Speaker_music_salvageboss_(entity).page new file mode 100644 index 000000000..1aa5b042b --- /dev/null +++ b/Speaker_music_salvageboss_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music salvageboss (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_salvageboss\_boss\_lvl1 | Description not available. | +| snd\_salvageboss\_boss\_lvl2 | Description not available. | +| snd\_salvageboss\_boss\_lvl3 | Description not available. | +| snd\_salvageboss\_bus\_a | Description not available. | +| snd\_salvageboss\_bus\_b | Description not available. | +| snd\_salvageboss\_portal | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_salvageboss** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_shuttlea_(entity).page b/Speaker_music_shuttlea_(entity).page new file mode 100644 index 000000000..b4d66af28 --- /dev/null +++ b/Speaker_music_shuttlea_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music shuttlea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_shuttle\_droidbattle | Description not available. | +| snd\_shuttle\_ext | Description not available. | +| snd\_shuttle\_tower1 | Description not available. | +| snd\_shuttle\_tower2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_shuttlea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_shuttleb_(entity).page b/Speaker_music_shuttleb_(entity).page new file mode 100644 index 000000000..2a7ce087b --- /dev/null +++ b/Speaker_music_shuttleb_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music shuttleb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_shuttleb\_beam | Description not available. | +| snd\_shuttleb\_hiddena | Description not available. | +| snd\_shuttleb\_hiddenb | Description not available. | +| snd\_shuttleb\_hiddenc | Description not available. | +| snd\_shuttleb\_jetpack | Description not available. | +| snd\_shuttleb\_levelstart | Description not available. | +| snd\_shuttleb\_wraith | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_shuttleb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_spherebrain_(entity).page b/Speaker_music_spherebrain_(entity).page new file mode 100644 index 000000000..9a5946132 --- /dev/null +++ b/Speaker_music_spherebrain_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music spherebrain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_epilogue\_fast | Description not available. | +| snd\_finale\_nosong | Description not available. | +| snd\_roadhouse\_flashback | Description not available. | +| snd\_spherebrain\_battle | Description not available. | +| snd\_spherebrain\_dialogue1 | Description not available. | +| snd\_spherebrain\_dialogue2 | Description not available. | +| snd\_spherebrain\_lvl3\_battle\_loop | Description not available. | +| snd\_spherebrain\_lvl3\_dialogue | Description not available. | +| snd\_spherebrain\_lvl3\_end | Description not available. | +| snd\_spherebrain\_meatball | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_spherebrain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_spindlea_(entity).page b/Speaker_music_spindlea_(entity).page new file mode 100644 index 000000000..6a8059aa1 --- /dev/null +++ b/Speaker_music_spindlea_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music spindlea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_spindle\_a1 | Description not available. | +| snd\_spindle\_a2 | Description not available. | +| snd\_spindle\_a3 | Description not available. | +| snd\_spindle\_a4\_big\_asteroid | Description not available. | +| snd\_spindle\_a5\_hologram | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_spindlea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_music_superportal_(entity).page b/Speaker_music_superportal_(entity).page new file mode 100644 index 000000000..429e5c9db --- /dev/null +++ b/Speaker_music_superportal_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker music superportal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Music manager. Scripting calls this to play music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Music manager. Scripting calls this to play music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_superportal\_battle\_end | Description not available. | +| snd\_superportal\_battle\_start | Description not available. | +| snd\_superportal\_elhuit | Description not available. | +| snd\_superportal\_hunters | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - [speaker\_music](Speaker_music_%28entity%29 "Speaker music (entity)") + - **speaker\_music\_superportal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_spherevoice_(entity).page b/Speaker_spherevoice_(entity).page new file mode 100644 index 000000000..87360dcdf --- /dev/null +++ b/Speaker_spherevoice_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker spherevoice (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Sphere voice, has default properties set already + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Sphere voice, has default properties set already | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| s\_global | force no falloff at all | +| s\_omni | force omnidirectional | +| s\_waitfortrigger | play on load or play when triggered. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - **speaker\_spherevoice** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Speaker_tommyvoice_(entity).page b/Speaker_tommyvoice_(entity).page new file mode 100644 index 000000000..862815304 --- /dev/null +++ b/Speaker_tommyvoice_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Speaker tommyvoice (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tommy voice, has default properties set already + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Tommy voice, has default properties set already | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| s\_global | force no falloff at all | +| s\_omni | force omnidirectional | +| s\_waitfortrigger | play on load or play when triggered. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_targets | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSound](IdSound_%28class%29 "IdSound (class)")* + - *[hhSound](HhSound_%28class%29 "HhSound (class)")* + - [speaker](Speaker_%28entity%29 "Speaker (entity)") + - **speaker\_tommyvoice** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Special_Volume_Materials.page b/Special_Volume_Materials.page new file mode 100644 index 000000000..0fe7e011f --- /dev/null +++ b/Special_Volume_Materials.page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Materials +toc: yes +title: Special Volume Materials +... + +Special volume materials are material shaders which mark the brush volumes to which they are applied with unique properties. + +"Common" materials +------------------ + +There are a bunch of special volume materials which are used commonly (Hence their group name) because their special properties are particularly usefull. Also note the most of these materials are not visible in-game, unless said otherwise. + +- textures/common/player\_clip - Brushes textured with this material are solid to the player only. + + + +- textures/common/ladder - Brushes with this texture, as the name suggests, function as ladders that the player climb up or down. This material has a collision box although it's not visible in-game. + + + +- textures/common/monsterclip - Brushes textured with this material are solid to monsters only. + +Material setup +-------------- + +Materials need to be modified to become special volume materials. + diff --git a/Spectrum_(Material_global_keyword).page b/Spectrum_(Material_global_keyword).page new file mode 100644 index 000000000..bd436cef4 --- /dev/null +++ b/Spectrum_(Material_global_keyword).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Spectrum (Material global keyword) +... + +Description +----------- + +Restricts light interaction to those lights with a matching spectrum. Without a matching spectrum, no illumination takes place. In other words, the material is invisible until it's illuminated by a light with a matching spectrum. + +Usage +----- + +In the global section of your material shader type... + + spectrum [value] + +Parameters +---------- + +- [value] - an single digit value that defines the spectrum. + +Notes +----- + +Light spectrum is defined within light shaders using the same keyword. For example the following material and light shader use the same spectrum... + + textures/hell/pentastic1_spectrum + { + qer_editorimage textures/hell/pentastic1.tga + DECAL_MACRO + noShadows + nonsolid + noimpact + twoSided + translucent + spectrum 1 + { + blend diffusemap + map textures/hell/pentastic1.tga + + } + + } + + lights/biground1_snd_spectrum + { + spectrum 1 + { + forceHighQuality + map lights/biground1.tga + red sound * Parm0 + green sound * Parm1 + blue sound * Parm2 + zeroClamp + } + } + diff --git a/Specularmap_(Material_global_keyword).page b/Specularmap_(Material_global_keyword).page new file mode 100644 index 000000000..1305adca2 --- /dev/null +++ b/Specularmap_(Material_global_keyword).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Specularmap (Material global keyword) +... + +Description +----------- + +Creates a [specular map](Texturing "Texturing") stage in a material shader. + +Usage +----- + +In the global section of your material shader type... + + specularmap [map] + +Parameters +---------- + +- [map] - the relative path and file name from base to the specified specular map image. + +Notes +----- + +This keyword is shorthand for... + + { + blend specularmap + map [map] + } + diff --git a/Speed_(script_event).page b/Speed_(script_event).page new file mode 100644 index 000000000..fff2a4cb2 --- /dev/null +++ b/Speed_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Speed (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the movement speed. Set this speed before initiating a new move. + +Usage +----- + +void speed( float speed ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Splash_autocannon_grenade_(entity).page b/Splash_autocannon_grenade_(entity).page new file mode 100644 index 000000000..3eb8d2b45 --- /dev/null +++ b/Splash_autocannon_grenade_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash autocannon grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_autocannon\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_autocannon_grenade_mp_(entity).page b/Splash_autocannon_grenade_mp_(entity).page new file mode 100644 index 000000000..d7f911a82 --- /dev/null +++ b/Splash_autocannon_grenade_mp_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash autocannon grenade mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_autocannon\_grenade](Splash_autocannon_grenade_%28entity%29 "Splash autocannon grenade (entity)") + - **splash\_autocannon\_grenade\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_centurion_grenade_(entity).page b/Splash_centurion_grenade_(entity).page new file mode 100644 index 000000000..ff753fc8e --- /dev/null +++ b/Splash_centurion_grenade_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash centurion grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_centurion\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_crawlergrenade_(entity).page b/Splash_crawlergrenade_(entity).page new file mode 100644 index 000000000..3f1a70135 --- /dev/null +++ b/Splash_crawlergrenade_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash crawlergrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_crawlergrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_crawlergrenade_inhand_(entity).page b/Splash_crawlergrenade_inhand_(entity).page new file mode 100644 index 000000000..7eea72a25 --- /dev/null +++ b/Splash_crawlergrenade_inhand_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash crawlergrenade inhand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_crawlergrenade](Splash_crawlergrenade_%28entity%29 "Splash crawlergrenade (entity)") + - **splash\_crawlergrenade\_inhand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_crawlergrenade_mp_(entity).page b/Splash_crawlergrenade_mp_(entity).page new file mode 100644 index 000000000..1a92939a5 --- /dev/null +++ b/Splash_crawlergrenade_mp_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash crawlergrenade mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_crawlergrenade](Splash_crawlergrenade_%28entity%29 "Splash crawlergrenade (entity)") + - **splash\_crawlergrenade\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_dockedgun_(entity).page b/Splash_dockedgun_(entity).page new file mode 100644 index 000000000..deb480cb3 --- /dev/null +++ b/Splash_dockedgun_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash dockedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| outer\_push | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_dockedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_energycore_explosion_(entity).page b/Splash_energycore_explosion_(entity).page new file mode 100644 index 000000000..c99f3b8bd --- /dev/null +++ b/Splash_energycore_explosion_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash energycore explosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_energycore\_explosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_energycore_explosion_minor_(entity).page b/Splash_energycore_explosion_minor_(entity).page new file mode 100644 index 000000000..65693d600 --- /dev/null +++ b/Splash_energycore_explosion_minor_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash energycore explosion minor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_energycore\_explosion\_minor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_generic_(entity).page b/Splash_generic_(entity).page new file mode 100644 index 000000000..e4af99cb3 --- /dev/null +++ b/Splash_generic_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash generic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **splash\_generic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_harvester_mine_(entity).page b/Splash_harvester_mine_(entity).page new file mode 100644 index 000000000..01fe65615 --- /dev/null +++ b/Splash_harvester_mine_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash harvester mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| outer\_push | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_harvester\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_harvester_rocket_(entity).page b/Splash_harvester_rocket_(entity).page new file mode 100644 index 000000000..fa5a52d9d --- /dev/null +++ b/Splash_harvester_rocket_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash harvester rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackPushScale | Description not available. | +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") + - **splash\_harvester\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_hunter_grenade_(entity).page b/Splash_hunter_grenade_(entity).page new file mode 100644 index 000000000..3656eb585 --- /dev/null +++ b/Splash_hunter_grenade_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash hunter grenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| noscaling | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_crawlergrenade](Splash_crawlergrenade_%28entity%29 "Splash crawlergrenade (entity)") + - **splash\_hunter\_grenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_hunter_mine_(entity).page b/Splash_hunter_mine_(entity).page new file mode 100644 index 000000000..ef4127e86 --- /dev/null +++ b/Splash_hunter_mine_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash hunter mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| outer\_push | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_hunter\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_jetpack_rocket_(entity).page b/Splash_jetpack_rocket_(entity).page new file mode 100644 index 000000000..b2928ff7e --- /dev/null +++ b/Splash_jetpack_rocket_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash jetpack rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackPushScale | Description not available. | +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") + - **splash\_jetpack\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_keeper_blast_(entity).page b/Splash_keeper_blast_(entity).page new file mode 100644 index 000000000..fa027d671 --- /dev/null +++ b/Splash_keeper_blast_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash keeper blast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackPushScale | Description not available. | +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") + - **splash\_keeper\_blast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_mine_(entity).page b/Splash_mine_(entity).page new file mode 100644 index 000000000..17ad7323e --- /dev/null +++ b/Splash_mine_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_plasma_(entity).page b/Splash_plasma_(entity).page new file mode 100644 index 000000000..83538eedc --- /dev/null +++ b/Splash_plasma_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash plasma (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_plasma** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_plasmac_(entity).page b/Splash_plasmac_(entity).page new file mode 100644 index 000000000..b47f8f55c --- /dev/null +++ b/Splash_plasmac_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash plasmac (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_plasma](Splash_plasma_%28entity%29 "Splash plasma (entity)") + - **splash\_plasmac** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_playerresurrectblast_(entity).page b/Splash_playerresurrectblast_(entity).page new file mode 100644 index 000000000..8ba36a700 --- /dev/null +++ b/Splash_playerresurrectblast_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash playerresurrectblast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_playerresurrectblast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_podexplosion_(entity).page b/Splash_podexplosion_(entity).page new file mode 100644 index 000000000..ca7fa5dda --- /dev/null +++ b/Splash_podexplosion_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash podexplosion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_podexplosion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_possessedgirlexplode_(entity).page b/Splash_possessedgirlexplode_(entity).page new file mode 100644 index 000000000..75b96d9a2 --- /dev/null +++ b/Splash_possessedgirlexplode_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash possessedgirlexplode (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_possessedgirlexplode** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_rocket_(entity).page b/Splash_rocket_(entity).page new file mode 100644 index 000000000..13889e519 --- /dev/null +++ b/Splash_rocket_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackPushScale | Description not available. | +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_rocket_mp_(entity).page b/Splash_rocket_mp_(entity).page new file mode 100644 index 000000000..d389b3b06 --- /dev/null +++ b/Splash_rocket_mp_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash rocket mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| attackPushScale | Description not available. | +| attackerDamageScale | Description not available. | +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| pain\_knockback | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - [splash\_rocket](Splash_rocket_%28entity%29 "Splash rocket (entity)") + - **splash\_rocket\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_shuttle_cannon_(entity).page b/Splash_shuttle_cannon_(entity).page new file mode 100644 index 000000000..44282b01c --- /dev/null +++ b/Splash_shuttle_cannon_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash shuttle cannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_shuttle\_cannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_soulsuperblast_(entity).page b/Splash_soulsuperblast_(entity).page new file mode 100644 index 000000000..625692b91 --- /dev/null +++ b/Splash_soulsuperblast_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash soulsuperblast (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| push\_radius | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_soulsuperblast** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Splash_vacuum_(entity).page b/Splash_vacuum_(entity).page new file mode 100644 index 000000000..2fecbca98 --- /dev/null +++ b/Splash_vacuum_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Splash vacuum (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| blob\_directional | Description not available. | +| blob\_height | Description not available. | +| blob\_time | Description not available. | +| blob\_width | Description not available. | +| damage | Description not available. | +| gib | Description not available. | +| inherit | Description not available. | +| kickDir | Description not available. | +| kick\_amplitude | Description not available. | +| kick\_time | Description not available. | +| knockback | Description not available. | +| liquid\_bounds\_expand | Description not available. | +| liquid\_disturbance | Description not available. | +| mb\_amplitude | Description not available. | +| mb\_time | Description not available. | +| mtr\_blob | Description not available. | +| push | Description not available. | +| radius | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [splash\_generic](Splash_generic_%28entity%29 "Splash generic (entity)") + - **splash\_vacuum** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Sqrt_(script_event).page b/Sqrt_(script_event).page new file mode 100644 index 000000000..95be1b618 --- /dev/null +++ b/Sqrt_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Sqrt (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the square root of the given number. + +Usage +----- + +float sqrt( float square ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Src_idlib_math_vectors.h_(source_file).page b/Src_idlib_math_vectors.h_(source_file).page new file mode 100644 index 000000000..1a1257c64 --- /dev/null +++ b/Src_idlib_math_vectors.h_(source_file).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: source_file, Coding +toc: yes +title: idtech4 Vectors +... + + +The Doom 3 engine uses [vectors](Vectors) for many things, including forces of movement, direction of view, and even plain variable storage in some cases. In the engine, a vector can be represented as + +` idVec2 - x,y` +` idVec3 - x,y,z` +` idVec4 - x,y,z,w` +` idVec5 - x,y,z,s,t` +` idVec6 - p[0],p[1],p[2],p[3],p[4],p[5]` +` idVecX - p[0]-p[x-1]` + +Where idVec 2-6 represents 2d-6d vectors, respectively, and idVecX is an arbitrarily sized vector. + +The components of the vector are public floats, so accessing them is easy enough: + +`  idVec3 myvector;` +`    myvector.``x`` = ``1``.``4``;` +`    myvector.``y`` = ``2``;` +`    myvector.``z`` = ``25``.``99``;` + +The vectors all have overloaded operators, although some (namely idVec5) seem to use only a few. Here is a table describing the arguments, function, and datatype of operators used with idVec2 and idVec3, the more frequently used vector types: + +| operator | Arguments | Description | Returns | +|----------|-----------------------------------|--------------------------------------------------------------------|--------------| +| [ ] | int index | Returns component **index** | float& | +| - | none | Multiply all components by -1 | idVec**N** | +| - | const idVec**N** &a | Multiply vector components together | float | +| / | const float a | Divide all components of the vector by **a** | idVec**N** | +| + | const idVec**N** &a | Add components of the vectors together | idVec**N** | +| - | const idVec**N** &a | Subtract components from **a** from current vector (x - a.x, etc.) | idVec**N** | +| + = | const idVec**N** &a | Add components of the vectors together | idVec**N** & | +| - = | const idVec**N** &a | Subtract components from **a** from current vector (x - a.x, etc.) | idVec**N** & | +| / = | const idVec**N** &a | Divide components from current vector by components in **a** | idVec**N** & | +| / = | const float a | Divide all components in current vector by **a** | idVec**N** & | +| - = | const float a | Multiply all components in current vector by **a** | idVec**N** & | +| - | const float a, const idVec**N** b | Multiply all components of **b** by **a** | idVec**N** | +| | const idVec**N** &a | Non-epsilon comparison of current vector to **a** | bool | +| ! = | const idVec**N** &a | Non-epsilon inverse comparison of current vector to **a** | bool | + + And, for your enjoyment, here is a table with all vector types, applicable functions, and descriptions of the functions. + +| | idVec2 | idVec3 | idVec4 | idVec5 | idVec6 | idVecX | Description | +|-----------------------|--------|--------|--------|--------|--------|--------|----------------------------------------------------------------------------------------------------------------------------------------------------| +| Set | X | X | X | X | | | Sets the components of the vector. (float args) | +| Zero | X | X | X | X | X | X | Sets all components to 0. | +| Compare | X | X | X | X | X | X | Compares two vectors. (optional epsilon comparison) | +| Length | X | X | X | | X | X | Returns the modulus of a vector. | +| LengthFast | X | X | X | | X | X | Returns the modulus. (less accurate) | +| LengthSqr | X | X | X | | X | X | Returns the sum of the squares of the components. (modulus squared) | +| Normalize | X | X | X | | X | X | Brings the components into 0-1 range, modulus = 1. | +| NormalizeFast | X | X | X | | X | X | Normalizes, but less accurate. | +| Truncate | X | X | | | | | Shortens modulus to new value if applicable. | +| Clamp | X | X | | | | X | Bumps the vectors components into the supplied min-max. | +| Snap | X | X | | | | | Rounds the components of the vector to integers. | +| SnapInt | X | X | | | | | Converts the components to ints, then back to floats. | +| GetDimension | X | X | X | X | X | X | Returns the dimension of the vector. (2,3,4,5,6,x) | +| ToFloatPtr | X | X | X | X | X | X | Returns &x. (&p for idVecX) | +| ToString | X | X | X | X | X | X | Returns the vector in string format. | +| Lerp | X | X | X | X | | | Linearly inperpolates one vector to another. | +| ToYaw | | X | | | | | Returns yaw value. (x and y) | +| ToPitch | | X | | | | | Returns pitch value. (x, y, z) | +| ToAngles | | X | | | | | Returns angles value. (-pitch, yaw, 0) | +| ToPolar | | X | | | | | Returns polar value. ((vx²+y²+z²), yaw, -pitch) | +| ToMat3 | | X | | | | | Returns a 3x1 matrix. (xyz) | +| ToVec2 | | X | X | | | | Reinterpret\_cast to idVec2. (only x/y?) | +| NormalVectors | | X | | | | | | +| OrthagonalBasis | | X | | | | | Adjusts three vectors to be orthogonal (perpendicular) to each other, and unit-length. | +| ProjectOntoPlane | | X | | | | | Projects the vector onto the plane perpendicular to the given vector. | +| ProjectAlongPlane | | X | | | | | | +| ProjectSelfOntoSphere | | X | | | | | | +| SLerp | | X | | | | | Performs a [spherical interpolation](http://web.archive.org/web/20100419115253/http://en.wikipedia.org/wiki/Slerp) between two normalized vectors. | +| FixDegenerateNormal | | X | | | | | Repairs zero-length or otherwise broken normal vectors. This is more complex than a simple normalize operation. | +| FixDenormals | | X | | | | | Changes very small values (less than 1e-30) to zero, to avoid some processors entering denormal mode. | +| Cross | | X | | | | | Returns the [cross product](http://web.archive.org/web/20100419115253/http://en.wikipedia.org/wiki/Cross_product) of two idVec3s. | +| SetSize | | | | | | X | Set size(dimension) of idVecX. | +| ChangeSize | | | | | | X | Change size of idVecX. (expand makes new components 0) | +| GetSize | | | | | | X | Returns the size(dimension) of idVecX. | +| SetData | | | | | | X | Set 16 byte-aligned data. (?) | +| Random | | | | | | X | Randomize all current elements. (or a list to the specified length) | +| Negate | | | | | | X | Multiply all elements by -1. | +| SwapElements | | | | | | X | Switches index of two elements. | +| SubVec3 | | | | | | X | Convert to idVec3. | +| SubVec6 | | | | | | X | Convert to idVec6. | + + diff --git a/Ss_cgw_cam_(entity).page b/Ss_cgw_cam_(entity).page new file mode 100644 index 000000000..ea0186563 --- /dev/null +++ b/Ss_cgw_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss cgw cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_cgw\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_cgw_gibs_(entity).page b/Ss_cgw_gibs_(entity).page new file mode 100644 index 000000000..c962a2493 --- /dev/null +++ b/Ss_cgw_gibs_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss cgw gibs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_cgw\_gibs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_cgw_jump_(entity).page b/Ss_cgw_jump_(entity).page new file mode 100644 index 000000000..daecdca1a --- /dev/null +++ b/Ss_cgw_jump_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss cgw jump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_cgw\_jump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_cgw_zsci2_(entity).page b/Ss_cgw_zsci2_(entity).page new file mode 100644 index 000000000..cb71a9f08 --- /dev/null +++ b/Ss_cgw_zsci2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss cgw zsci2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_cgw\_zsci2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_cgw_zsci_(entity).page b/Ss_cgw_zsci_(entity).page new file mode 100644 index 000000000..9da7c0610 --- /dev/null +++ b/Ss_cgw_zsci_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss cgw zsci (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_cgw\_zsci** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_ew_cam_(entity).page b/Ss_ew_cam_(entity).page new file mode 100644 index 000000000..1c584ca5a --- /dev/null +++ b/Ss_ew_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss ew cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_ew\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_ew_fat_(entity).page b/Ss_ew_fat_(entity).page new file mode 100644 index 000000000..424f4f598 --- /dev/null +++ b/Ss_ew_fat_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss ew fat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_ew\_fat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_ew_jump_(entity).page b/Ss_ew_jump_(entity).page new file mode 100644 index 000000000..f0aa9dbd7 --- /dev/null +++ b/Ss_ew_jump_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss ew jump (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_ew\_jump** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_ew_maint_(entity).page b/Ss_ew_maint_(entity).page new file mode 100644 index 000000000..9194135cb --- /dev/null +++ b/Ss_ew_maint_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss ew maint (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_ew\_maint** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_gameprocamera_(entity).page b/Ss_gameprocamera_(entity).page new file mode 100644 index 000000000..733d5109c --- /dev/null +++ b/Ss_gameprocamera_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss gameprocamera (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_gameprocamera** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hellknight_(entity).page b/Ss_hellknight_(entity).page new file mode 100644 index 000000000..b7ae0d23e --- /dev/null +++ b/Ss_hellknight_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hellknight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim10 | Description not available. | +| anim11 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hellknight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_cam_(entity).page b/Ss_hero_cam_(entity).page new file mode 100644 index 000000000..d171ef4ec --- /dev/null +++ b/Ss_hero_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_hero\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_(entity).page b/Ss_hero_player_(entity).page new file mode 100644 index 000000000..0242f7606 --- /dev/null +++ b/Ss_hero_player_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim10 | Description not available. | +| anim11 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_chainsaw_(entity).page b/Ss_hero_player_chainsaw_(entity).page new file mode 100644 index 000000000..305eece13 --- /dev/null +++ b/Ss_hero_player_chainsaw_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_machinegun_(entity).page b/Ss_hero_player_machinegun_(entity).page new file mode 100644 index 000000000..39bd742d6 --- /dev/null +++ b/Ss_hero_player_machinegun_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_pistol_(entity).page b/Ss_hero_player_pistol_(entity).page new file mode 100644 index 000000000..d759855fc --- /dev/null +++ b/Ss_hero_player_pistol_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_shotgun2_(entity).page b/Ss_hero_player_shotgun2_(entity).page new file mode 100644 index 000000000..dec3dbaf2 --- /dev/null +++ b/Ss_hero_player_shotgun2_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player shotgun2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim10 | Description not available. | +| anim11 | Description not available. | +| anim12 | Description not available. | +| anim13 | Description not available. | +| anim14 | Description not available. | +| anim15 | Description not available. | +| anim16 | Description not available. | +| anim17 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| anim5 | Description not available. | +| anim6 | Description not available. | +| anim7 | Description not available. | +| anim8 | Description not available. | +| anim9 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player\_shotgun2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hero_player_shotgun_(entity).page b/Ss_hero_player_shotgun_(entity).page new file mode 100644 index 000000000..02f636571 --- /dev/null +++ b/Ss_hero_player_shotgun_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hero player shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| anim4 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hero\_player\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hk_cam_(entity).page b/Ss_hk_cam_(entity).page new file mode 100644 index 000000000..57d6a8cc7 --- /dev/null +++ b/Ss_hk_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hk cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_hk\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_hk_gamepro_(entity).page b/Ss_hk_gamepro_(entity).page new file mode 100644 index 000000000..c0c719e9e --- /dev/null +++ b/Ss_hk_gamepro_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss hk gamepro (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_hk\_gamepro** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_imp_gamepro_(entity).page b/Ss_imp_gamepro_(entity).page new file mode 100644 index 000000000..b858633fc --- /dev/null +++ b/Ss_imp_gamepro_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss imp gamepro (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_imp\_gamepro** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_pcg_cam_(entity).page b/Ss_pcg_cam_(entity).page new file mode 100644 index 000000000..be7589d45 --- /dev/null +++ b/Ss_pcg_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss pcg cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **ss\_pcg\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_pcg_hk_(entity).page b/Ss_pcg_hk_(entity).page new file mode 100644 index 000000000..7f1cb59e1 --- /dev/null +++ b/Ss_pcg_hk_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss pcg hk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_pcg\_hk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_pcg_player_(entity).page b/Ss_pcg_player_(entity).page new file mode 100644 index 000000000..15653e843 --- /dev/null +++ b/Ss_pcg_player_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss pcg player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **ss\_pcg\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_trite2_(entity).page b/Ss_trite2_(entity).page new file mode 100644 index 000000000..674d605a4 --- /dev/null +++ b/Ss_trite2_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss trite2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") + - **ss\_trite2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_trite3_(entity).page b/Ss_trite3_(entity).page new file mode 100644 index 000000000..f2b838d9c --- /dev/null +++ b/Ss_trite3_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss trite3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") + - **ss\_trite3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_trite4_(entity).page b/Ss_trite4_(entity).page new file mode 100644 index 000000000..51eea745c --- /dev/null +++ b/Ss_trite4_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss trite4 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") + - **ss\_trite4** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Ss_trite_(entity).page b/Ss_trite_(entity).page new file mode 100644 index 000000000..6236e9a97 --- /dev/null +++ b/Ss_trite_(entity).page @@ -0,0 +1,176 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Ss trite (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_explode\_damage | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_ankle3 | Description not available. | +| ik\_ankle4 | Description not available. | +| ik\_ankle5 | Description not available. | +| ik\_ankle6 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_dir3 | Description not available. | +| ik\_dir4 | Description not available. | +| ik\_dir5 | Description not available. | +| ik\_dir6 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_foot3 | Description not available. | +| ik\_foot4 | Description not available. | +| ik\_foot5 | Description not available. | +| ik\_foot6 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_hip3 | Description not available. | +| ik\_hip4 | Description not available. | +| ik\_hip5 | Description not available. | +| ik\_hip6 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_knee3 | Description not available. | +| ik\_knee4 | Description not available. | +| ik\_knee5 | Description not available. | +| ik\_knee6 | Description not available. | +| ik\_minWaistFloorDist | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_explode | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chomp | Description not available. | +| snd\_death | Description not available. | +| snd\_enddrop | Description not available. | +| snd\_explode | Description not available. | +| snd\_footstep | Description not available. | +| snd\_melee | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_startdrop | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_trite](Monster_demon_trite_%28entity%29 "Monster demon trite (entity)") + - **ss\_trite** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Stage_boulder_destroyed_(entity).page b/Stage_boulder_destroyed_(entity).page new file mode 100644 index 000000000..3b7ac636a --- /dev/null +++ b/Stage_boulder_destroyed_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Stage boulder destroyed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------|----------------------------| +| remove | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **stage\_boulder\_destroyed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Stage_material_keywords.page b/Stage_material_keywords.page new file mode 100644 index 000000000..462f85fec --- /dev/null +++ b/Stage_material_keywords.page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Materials, Texturing +toc: yes +title: Stage material keywords +... + +Stage specific keywords used in material shaders. + +Existing keywords as of D3 version 1.3.1302 (1.3): + +General Keywords +---------------- + +- [alpha](Alpha_%28Material_stage_keyword%29 "Alpha (Material stage keyword)") +- [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") +- [alphazeroclamp](Alphazeroclamp_%28Material_stage_keyword%29 "Alphazeroclamp (Material stage keyword)") +- [blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") +- [blue](Blue_%28Material_stage_keyword%29 "Blue (Material stage keyword)") +- [cameraCubeMap](CameraCubeMap_%28Material_stage_keyword%29 "CameraCubeMap (Material stage keyword)") +- [centerScale](CenterScale_%28Material_stage_keyword%29 "CenterScale (Material stage keyword)") +- [clamp](Clamp_%28Material_stage_keyword%29 "Clamp (Material stage keyword)") +- [color](Color_%28Material_stage_keyword%29 "Color (Material stage keyword)") +- [colored](Colored_%28Material_stage_keyword%29 "Colored (Material stage keyword)") +- [cubeMap](CubeMap_%28Material_stage_keyword%29 "CubeMap (Material stage keyword)") +- [forceHighQuality](ForceHighQuality_%28Material_stage_keyword%29 "ForceHighQuality (Material stage keyword)") +- [fragmentMap](FragmentMap_%28Material_stage_keyword%29 "FragmentMap (Material stage keyword)") +- [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") +- [green](Green_%28Material_stage_keyword%29 "Green (Material stage keyword)") +- [highquality](Highquality_%28Material_stage_keyword%29 "Highquality (Material stage keyword)") +- [if](If_%28Material_stage_keyword%29 "If (Material stage keyword)") +- [ignoreAlphaTest](IgnoreAlphaTest_%28Material_stage_keyword%29 "IgnoreAlphaTest (Material stage keyword)") +- [inverseVertexColor](InverseVertexColor_%28Material_stage_keyword%29 "InverseVertexColor (Material stage keyword)") +- [linear](Linear_%28Material_stage_keyword%29 "Linear (Material stage keyword)") +- [map](Map_%28Material_stage_keyword%29 "Map (Material stage keyword)") +- [maskAlpha](MaskAlpha_%28Material_stage_keyword%29 "MaskAlpha (Material stage keyword)") +- [maskBlue](MaskBlue_%28Material_stage_keyword%29 "MaskBlue (Material stage keyword)") +- [maskColor](MaskColor_%28Material_stage_keyword%29 "MaskColor (Material stage keyword)") +- [maskDepth](MaskDepth_%28Material_stage_keyword%29 "MaskDepth (Material stage keyword)") +- [maskGreen](MaskGreen_%28Material_stage_keyword%29 "MaskGreen (Material stage keyword)") +- [maskRed](MaskRed_%28Material_stage_keyword%29 "MaskRed (Material stage keyword)") +- [megaTexture](MegaTexture_%28Material_stage_keyword%29 "MegaTexture (Material stage keyword)") +- [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") +- [nearest](Nearest_%28Material_stage_keyword%29 "Nearest (Material stage keyword)") +- [noclamp](Noclamp_%28Material_stage_keyword%29 "Noclamp (Material stage keyword)") +- [nopicmip](Nopicmip_%28Material_stage_keyword%29 "Nopicmip (Material stage keyword)") +- [privatePolygonOffset](PrivatePolygonOffset_%28Material_stage_keyword%29 "PrivatePolygonOffset (Material stage keyword)") +- [program](Program_%28Material_stage_keyword%29 "Program (Material stage keyword)") +- [red](Red_%28Material_stage_keyword%29 "Red (Material stage keyword)") +- [remoteRenderMap](RemoteRenderMap_%28Material_stage_keyword%29 "RemoteRenderMap (Material stage keyword)") +- [rgb](Rgb_%28Material_stage_keyword%29 "Rgb (Material stage keyword)") +- [rgba](Rgba_%28Material_stage_keyword%29 "Rgba (Material stage keyword)") +- [rotate](Rotate_%28Material_stage_keyword%29 "Rotate (Material stage keyword)") +- [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") +- [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") +- [shear](Shear_%28Material_stage_keyword%29 "Shear (Material stage keyword)") +- [soundmap](Soundmap_%28Material_stage_keyword%29 "Soundmap (Material stage keyword)") +- [texGen](TexGen_%28Material_stage_keyword%29 "TexGen (Material stage keyword)") +- [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") +- [uncompressed](Uncompressed_%28Material_stage_keyword%29 "Uncompressed (Material stage keyword)") +- [vertexColor](VertexColor_%28Material_stage_keyword%29 "VertexColor (Material stage keyword)") +- [vertexParm](VertexParm_%28Material_stage_keyword%29 "VertexParm (Material stage keyword)") +- [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") +- [videomap](Videomap_%28Material_stage_keyword%29 "Videomap (Material stage keyword)") +- [zeroclamp](Zeroclamp_%28Material_stage_keyword%29 "Zeroclamp (Material stage keyword)") + +Image program functions +----------------------- + +- [add](Add_%28Image_program_function%29 "Add (Image program function)") +- [addnormals](Addnormals_%28Image_program_function%29 "Addnormals (Image program function)") +- [heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") +- [invertAlpha](InvertAlpha_%28Image_program_function%29 "InvertAlpha (Image program function)") +- [invertColor](InvertColor_%28Image_program_function%29 "InvertColor (Image program function)") +- [makeAlpha](MakeAlpha_%28Image_program_function%29 "MakeAlpha (Image program function)") +- [makeIntensity](MakeIntensity_%28Image_program_function%29 "MakeIntensity (Image program function)") +- [scale](Scale_%28Image_program_function%29 "Scale (Image program function)") +- [smoothnormals](Smoothnormals_%28Image_program_function%29 "Smoothnormals (Image program function)") + diff --git a/Stage_material_keywords_(Doom_3).page b/Stage_material_keywords_(Doom_3).page new file mode 100644 index 000000000..0261dcfdb --- /dev/null +++ b/Stage_material_keywords_(Doom_3).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Materials, Texturing +toc: yes +title: Stage material keywords (Doom 3) +... + +Stage specific keywords used in material shaders. + +Existing keywords as of D3 version 1.3.1302 (1.3): + +General Keywords +---------------- + +- [alpha](Alpha_%28Material_stage_keyword%29 "Alpha (Material stage keyword)") +- [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") +- [alphazeroclamp](Alphazeroclamp_%28Material_stage_keyword%29 "Alphazeroclamp (Material stage keyword)") +- [blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") +- [blue](Blue_%28Material_stage_keyword%29 "Blue (Material stage keyword)") +- [cameraCubeMap](CameraCubeMap_%28Material_stage_keyword%29 "CameraCubeMap (Material stage keyword)") +- [centerScale](CenterScale_%28Material_stage_keyword%29 "CenterScale (Material stage keyword)") +- [clamp](Clamp_%28Material_stage_keyword%29 "Clamp (Material stage keyword)") +- [color](Color_%28Material_stage_keyword%29 "Color (Material stage keyword)") +- [colored](Colored_%28Material_stage_keyword%29 "Colored (Material stage keyword)") +- [cubeMap](CubeMap_%28Material_stage_keyword%29 "CubeMap (Material stage keyword)") +- [forceHighQuality](ForceHighQuality_%28Material_stage_keyword%29 "ForceHighQuality (Material stage keyword)") +- [fragmentMap](FragmentMap_%28Material_stage_keyword%29 "FragmentMap (Material stage keyword)") +- [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") +- [green](Green_%28Material_stage_keyword%29 "Green (Material stage keyword)") +- [highquality](Highquality_%28Material_stage_keyword%29 "Highquality (Material stage keyword)") +- [if](If_%28Material_stage_keyword%29 "If (Material stage keyword)") +- [ignoreAlphaTest](IgnoreAlphaTest_%28Material_stage_keyword%29 "IgnoreAlphaTest (Material stage keyword)") +- [inverseVertexColor](InverseVertexColor_%28Material_stage_keyword%29 "InverseVertexColor (Material stage keyword)") +- [linear](Linear_%28Material_stage_keyword%29 "Linear (Material stage keyword)") +- [map](Map_%28Material_stage_keyword%29 "Map (Material stage keyword)") +- [maskAlpha](MaskAlpha_%28Material_stage_keyword%29 "MaskAlpha (Material stage keyword)") +- [maskBlue](MaskBlue_%28Material_stage_keyword%29 "MaskBlue (Material stage keyword)") +- [maskColor](MaskColor_%28Material_stage_keyword%29 "MaskColor (Material stage keyword)") +- [maskDepth](MaskDepth_%28Material_stage_keyword%29 "MaskDepth (Material stage keyword)") +- [maskGreen](MaskGreen_%28Material_stage_keyword%29 "MaskGreen (Material stage keyword)") +- [maskRed](MaskRed_%28Material_stage_keyword%29 "MaskRed (Material stage keyword)") +- [megaTexture](MegaTexture_%28Material_stage_keyword%29 "MegaTexture (Material stage keyword)") +- [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") +- [nearest](Nearest_%28Material_stage_keyword%29 "Nearest (Material stage keyword)") +- [noclamp](Noclamp_%28Material_stage_keyword%29 "Noclamp (Material stage keyword)") +- [nopicmip](Nopicmip_%28Material_stage_keyword%29 "Nopicmip (Material stage keyword)") +- [privatePolygonOffset](PrivatePolygonOffset_%28Material_stage_keyword%29 "PrivatePolygonOffset (Material stage keyword)") +- [program](Program_%28Material_stage_keyword%29 "Program (Material stage keyword)") +- [red](Red_%28Material_stage_keyword%29 "Red (Material stage keyword)") +- [remoteRenderMap](RemoteRenderMap_%28Material_stage_keyword%29 "RemoteRenderMap (Material stage keyword)") +- [rgb](Rgb_%28Material_stage_keyword%29 "Rgb (Material stage keyword)") +- [rgba](Rgba_%28Material_stage_keyword%29 "Rgba (Material stage keyword)") +- [rotate](Rotate_%28Material_stage_keyword%29 "Rotate (Material stage keyword)") +- [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") +- [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") +- [shear](Shear_%28Material_stage_keyword%29 "Shear (Material stage keyword)") +- [soundmap](Soundmap_%28Material_stage_keyword%29 "Soundmap (Material stage keyword)") +- [texGen](TexGen_%28Material_stage_keyword%29 "TexGen (Material stage keyword)") +- [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") +- [uncompressed](Uncompressed_%28Material_stage_keyword%29 "Uncompressed (Material stage keyword)") (alias for highquality) +- [vertexColor](VertexColor_%28Material_stage_keyword%29 "VertexColor (Material stage keyword)") +- [vertexParm](VertexParm_%28Material_stage_keyword%29 "VertexParm (Material stage keyword)") +- [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") +- [videomap](Videomap_%28Material_stage_keyword%29 "Videomap (Material stage keyword)") +- [zeroclamp](Zeroclamp_%28Material_stage_keyword%29 "Zeroclamp (Material stage keyword)") + +Image program functions +----------------------- + +- [add](Add_%28Image_program_function%29 "Add (Image program function)") +- [addnormals](Addnormals_%28Image_program_function%29 "Addnormals (Image program function)") +- [heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") +- [invertAlpha](InvertAlpha_%28Image_program_function%29 "InvertAlpha (Image program function)") +- [invertColor](InvertColor_%28Image_program_function%29 "InvertColor (Image program function)") +- [makeAlpha](MakeAlpha_%28Image_program_function%29 "MakeAlpha (Image program function)") +- [makeIntensity](MakeIntensity_%28Image_program_function%29 "MakeIntensity (Image program function)") +- [scale](Scale_%28Image_program_function%29 "Scale (Image program function)") +- [smoothnormals](Smoothnormals_%28Image_program_function%29 "Smoothnormals (Image program function)") + diff --git a/Stage_material_keywords_(Prey).page b/Stage_material_keywords_(Prey).page new file mode 100644 index 000000000..6ab5402fa --- /dev/null +++ b/Stage_material_keywords_(Prey).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Materials, Texturing +toc: yes +title: Stage material keywords (Prey) +... + +![](/images/d/d4/Preysquare_bg.png) The information on this page is specific to [Prey](Prey "Prey") . + +------------------------------------------------------------------------ + +Stage specific keywords used in material shaders. + +Existing keywords as of Prey version 1.0.103 (1.0): + +General Keywords +---------------- + +- [alpha](Alpha_%28Material_stage_keyword%29 "Alpha (Material stage keyword)") +- [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") +- [alphazeroclamp](Alphazeroclamp_%28Material_stage_keyword%29 "Alphazeroclamp (Material stage keyword)") +- [blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") +- [blue](Blue_%28Material_stage_keyword%29 "Blue (Material stage keyword)") +- [cameraCubeMap](CameraCubeMap_%28Material_stage_keyword%29 "CameraCubeMap (Material stage keyword)") +- [centerScale](CenterScale_%28Material_stage_keyword%29 "CenterScale (Material stage keyword)") +- [clamp](Clamp_%28Material_stage_keyword%29 "Clamp (Material stage keyword)") +- [color](Color_%28Material_stage_keyword%29 "Color (Material stage keyword)") +- [colored](Colored_%28Material_stage_keyword%29 "Colored (Material stage keyword)") +- [cubeMap](CubeMap_%28Material_stage_keyword%29 "CubeMap (Material stage keyword)") +- [forceHighQuality](ForceHighQuality_%28Material_stage_keyword%29 "ForceHighQuality (Material stage keyword)") +- [fragmentMap](FragmentMap_%28Material_stage_keyword%29 "FragmentMap (Material stage keyword)") +- [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") +- [green](Green_%28Material_stage_keyword%29 "Green (Material stage keyword)") +- [highquality](Highquality_%28Material_stage_keyword%29 "Highquality (Material stage keyword)") +- [if](If_%28Material_stage_keyword%29 "If (Material stage keyword)") +- [ignoreAlphaTest](IgnoreAlphaTest_%28Material_stage_keyword%29 "IgnoreAlphaTest (Material stage keyword)") +- [inverseVertexColor](InverseVertexColor_%28Material_stage_keyword%29 "InverseVertexColor (Material stage keyword)") +- [linear](Linear_%28Material_stage_keyword%29 "Linear (Material stage keyword)") +- [map](Map_%28Material_stage_keyword%29 "Map (Material stage keyword)") +- [maskBlue](MaskBlue_%28Material_stage_keyword%29 "MaskBlue (Material stage keyword)") +- [maskColor](MaskColor_%28Material_stage_keyword%29 "MaskColor (Material stage keyword)") +- [maskDepth](MaskDepth_%28Material_stage_keyword%29 "MaskDepth (Material stage keyword)") +- [maskGreen](MaskGreen_%28Material_stage_keyword%29 "MaskGreen (Material stage keyword)") +- [maskRed](MaskRed_%28Material_stage_keyword%29 "MaskRed (Material stage keyword)") +- [megaTexture](MegaTexture_%28Material_stage_keyword%29 "MegaTexture (Material stage keyword)") +- [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") +- [nearest](Nearest_%28Material_stage_keyword%29 "Nearest (Material stage keyword)") +- [noclamp](Noclamp_%28Material_stage_keyword%29 "Noclamp (Material stage keyword)") +- [nopicmip](Nopicmip_%28Material_stage_keyword%29 "Nopicmip (Material stage keyword)") +- [privatePolygonOffset](PrivatePolygonOffset_%28Material_stage_keyword%29 "PrivatePolygonOffset (Material stage keyword)") +- [program](Program_%28Material_stage_keyword%29 "Program (Material stage keyword)") +- [red](Red_%28Material_stage_keyword%29 "Red (Material stage keyword)") +- [remoteRenderMap](RemoteRenderMap_%28Material_stage_keyword%29 "RemoteRenderMap (Material stage keyword)") +- [rgb](Rgb_%28Material_stage_keyword%29 "Rgb (Material stage keyword)") +- [rgba](Rgba_%28Material_stage_keyword%29 "Rgba (Material stage keyword)") +- [rotate](Rotate_%28Material_stage_keyword%29 "Rotate (Material stage keyword)") +- [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") +- [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") +- [shear](Shear_%28Material_stage_keyword%29 "Shear (Material stage keyword)") +- [soundmap](Soundmap_%28Material_stage_keyword%29 "Soundmap (Material stage keyword)") +- [texGen](TexGen_%28Material_stage_keyword%29 "TexGen (Material stage keyword)") +- [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") +- [uncompressed](Uncompressed_%28Material_stage_keyword%29 "Uncompressed (Material stage keyword)") +- [vertexColor](VertexColor_%28Material_stage_keyword%29 "VertexColor (Material stage keyword)") +- [vertexParm](VertexParm_%28Material_stage_keyword%29 "VertexParm (Material stage keyword)") +- [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") +- [videomap](Videomap_%28Material_stage_keyword%29 "Videomap (Material stage keyword)") +- [zeroclamp](Zeroclamp_%28Material_stage_keyword%29 "Zeroclamp (Material stage keyword)") + +Image program functions +----------------------- + +- [add](Add_%28Image_program_function%29 "Add (Image program function)") +- [addnormals](Addnormals_%28Image_program_function%29 "Addnormals (Image program function)") +- [heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") +- [invertAlpha](InvertAlpha_%28Image_program_function%29 "InvertAlpha (Image program function)") +- [invertColor](InvertColor_%28Image_program_function%29 "InvertColor (Image program function)") +- [makeAlpha](MakeAlpha_%28Image_program_function%29 "MakeAlpha (Image program function)") +- [makeIntensity](MakeIntensity_%28Image_program_function%29 "MakeIntensity (Image program function)") +- [scale](Scale_%28Image_program_function%29 "Scale (Image program function)") +- [smoothnormals](Smoothnormals_%28Image_program_function%29 "Smoothnormals (Image program function)") + +Uncategorized +------------- + +- [animbump\_junk](Animbump_junk_%28Material_global_keyword%29 "Animbump junk (Material global keyword)") +- [glowStage](GlowStage_%28Material_global_keyword%29 "GlowStage (Material global keyword)") +- [highres](Highres_%28Material_global_keyword%29 "Highres (Material global keyword)") +- [notScopeView](NotScopeView_%28Material_global_keyword%29 "NotScopeView (Material global keyword)") +- [notSpiritWalk](NotSpiritWalk_%28Material_global_keyword%29 "NotSpiritWalk (Material global keyword)") +- [notspiritwalk](Notspiritwalk_%28Material_global_keyword%29 "Notspiritwalk (Material global keyword)") +- [portalrendermap](Portalrendermap_%28Material_global_keyword%29 "Portalrendermap (Material global keyword)") +- [profilemap](Profilemap_%28Material_global_keyword%29 "Profilemap (Material global keyword)") +- [scopeView](ScopeView_%28Material_global_keyword%29 "ScopeView (Material global keyword)") +- [shaderfallback1](Shaderfallback1_%28Material_global_keyword%29 "Shaderfallback1 (Material global keyword)") +- [shaderFallback1](ShaderFallback1_%28Material_global_keyword%29 "ShaderFallback1 (Material global keyword)") +- [shaderFallback2](ShaderFallback2_%28Material_global_keyword%29 "ShaderFallback2 (Material global keyword)") +- [shaderfallback2](Shaderfallback2_%28Material_global_keyword%29 "Shaderfallback2 (Material global keyword)") +- [shaderFallback3](ShaderFallback3_%28Material_global_keyword%29 "ShaderFallback3 (Material global keyword)") +- [shaderfallback3](Shaderfallback3_%28Material_global_keyword%29 "Shaderfallback3 (Material global keyword)") +- [shaderLevel1](ShaderLevel1_%28Material_global_keyword%29 "ShaderLevel1 (Material global keyword)") +- [shaderLevel2](ShaderLevel2_%28Material_global_keyword%29 "ShaderLevel2 (Material global keyword)") +- [shaderlevel2](Shaderlevel2_%28Material_global_keyword%29 "Shaderlevel2 (Material global keyword)") +- [shaderLevel3](ShaderLevel3_%28Material_global_keyword%29 "ShaderLevel3 (Material global keyword)") +- [shadowdraw](Shadowdraw_%28Material_global_keyword%29 "Shadowdraw (Material global keyword)") +- [shuttleView](ShuttleView_%28Material_global_keyword%29 "ShuttleView (Material global keyword)") +- [skyboxrendermap](Skyboxrendermap_%28Material_global_keyword%29 "Skyboxrendermap (Material global keyword)") +- [specularexp](Specularexp_%28Material_global_keyword%29 "Specularexp (Material global keyword)") +- [spiritWalk](SpiritWalk_%28Material_global_keyword%29 "SpiritWalk (Material global keyword)") + diff --git a/Stage_material_keywords_(Quake_4).page b/Stage_material_keywords_(Quake_4).page new file mode 100644 index 000000000..f5a72796b --- /dev/null +++ b/Stage_material_keywords_(Quake_4).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Materials, Texturing, Urgent_attention_needed +toc: yes +title: Stage material keywords (Quake 4) +... + +Stage specific keywords used in material shaders. + +Existing keywords as of Quake 4 version ... : + +**This page is in urgent need of attention because: *this page is directly copied from the Doom 3 version, please update this list with keywords present in Quake 4*** + + +General Keywords +---------------- + +- [alpha](Alpha_%28Material_stage_keyword%29 "Alpha (Material stage keyword)") +- [alphaTest](AlphaTest_%28Material_stage_keyword%29 "AlphaTest (Material stage keyword)") +- [alphazeroclamp](Alphazeroclamp_%28Material_stage_keyword%29 "Alphazeroclamp (Material stage keyword)") +- [blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") +- [blue](Blue_%28Material_stage_keyword%29 "Blue (Material stage keyword)") +- [cameraCubeMap](CameraCubeMap_%28Material_stage_keyword%29 "CameraCubeMap (Material stage keyword)") +- [centerScale](CenterScale_%28Material_stage_keyword%29 "CenterScale (Material stage keyword)") +- [clamp](Clamp_%28Material_stage_keyword%29 "Clamp (Material stage keyword)") +- [color](Color_%28Material_stage_keyword%29 "Color (Material stage keyword)") +- [colored](Colored_%28Material_stage_keyword%29 "Colored (Material stage keyword)") +- [cubeMap](CubeMap_%28Material_stage_keyword%29 "CubeMap (Material stage keyword)") +- [forceHighQuality](ForceHighQuality_%28Material_stage_keyword%29 "ForceHighQuality (Material stage keyword)") +- [fragmentMap](FragmentMap_%28Material_stage_keyword%29 "FragmentMap (Material stage keyword)") +- [fragmentProgram](FragmentProgram_%28Material_stage_keyword%29 "FragmentProgram (Material stage keyword)") +- [green](Green_%28Material_stage_keyword%29 "Green (Material stage keyword)") +- [highquality](Highquality_%28Material_stage_keyword%29 "Highquality (Material stage keyword)") +- [if](If_%28Material_stage_keyword%29 "If (Material stage keyword)") +- [ignoreAlphaTest](IgnoreAlphaTest_%28Material_stage_keyword%29 "IgnoreAlphaTest (Material stage keyword)") +- [inverseVertexColor](InverseVertexColor_%28Material_stage_keyword%29 "InverseVertexColor (Material stage keyword)") +- [linear](Linear_%28Material_stage_keyword%29 "Linear (Material stage keyword)") +- [map](Map_%28Material_stage_keyword%29 "Map (Material stage keyword)") +- [maskAlpha](MaskAlpha_%28Material_stage_keyword%29 "MaskAlpha (Material stage keyword)") +- [maskBlue](MaskBlue_%28Material_stage_keyword%29 "MaskBlue (Material stage keyword)") +- [maskColor](MaskColor_%28Material_stage_keyword%29 "MaskColor (Material stage keyword)") +- [maskDepth](MaskDepth_%28Material_stage_keyword%29 "MaskDepth (Material stage keyword)") +- [maskGreen](MaskGreen_%28Material_stage_keyword%29 "MaskGreen (Material stage keyword)") +- [maskRed](MaskRed_%28Material_stage_keyword%29 "MaskRed (Material stage keyword)") +- [megaTexture](MegaTexture_%28Material_stage_keyword%29 "MegaTexture (Material stage keyword)") +- [mirrorRenderMap](MirrorRenderMap_%28Material_stage_keyword%29 "MirrorRenderMap (Material stage keyword)") +- [nearest](Nearest_%28Material_stage_keyword%29 "Nearest (Material stage keyword)") +- [noclamp](Noclamp_%28Material_stage_keyword%29 "Noclamp (Material stage keyword)") +- [nopicmip](Nopicmip_%28Material_stage_keyword%29 "Nopicmip (Material stage keyword)") +- [privatePolygonOffset](PrivatePolygonOffset_%28Material_stage_keyword%29 "PrivatePolygonOffset (Material stage keyword)") +- [program](Program_%28Material_stage_keyword%29 "Program (Material stage keyword)") +- [red](Red_%28Material_stage_keyword%29 "Red (Material stage keyword)") +- [remoteRenderMap](RemoteRenderMap_%28Material_stage_keyword%29 "RemoteRenderMap (Material stage keyword)") +- [rgb](Rgb_%28Material_stage_keyword%29 "Rgb (Material stage keyword)") +- [rgba](Rgba_%28Material_stage_keyword%29 "Rgba (Material stage keyword)") +- [rotate](Rotate_%28Material_stage_keyword%29 "Rotate (Material stage keyword)") +- [scale](Scale_%28Material_stage_keyword%29 "Scale (Material stage keyword)") +- [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") +- [shear](Shear_%28Material_stage_keyword%29 "Shear (Material stage keyword)") +- [soundmap](Soundmap_%28Material_stage_keyword%29 "Soundmap (Material stage keyword)") +- [texGen](TexGen_%28Material_stage_keyword%29 "TexGen (Material stage keyword)") +- [translate](Translate_%28Material_stage_keyword%29 "Translate (Material stage keyword)") +- [uncompressed](Uncompressed_%28Material_stage_keyword%29 "Uncompressed (Material stage keyword)") (alias for highquality) +- [vertexColor](VertexColor_%28Material_stage_keyword%29 "VertexColor (Material stage keyword)") +- [vertexParm](VertexParm_%28Material_stage_keyword%29 "VertexParm (Material stage keyword)") +- [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") +- [videomap](Videomap_%28Material_stage_keyword%29 "Videomap (Material stage keyword)") +- [zeroclamp](Zeroclamp_%28Material_stage_keyword%29 "Zeroclamp (Material stage keyword)") + +Image program functions +----------------------- + +- [add](Add_%28Image_program_function%29 "Add (Image program function)") +- [addnormals](Addnormals_%28Image_program_function%29 "Addnormals (Image program function)") +- [heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") +- [invertAlpha](InvertAlpha_%28Image_program_function%29 "InvertAlpha (Image program function)") +- [invertColor](InvertColor_%28Image_program_function%29 "InvertColor (Image program function)") +- [makeAlpha](MakeAlpha_%28Image_program_function%29 "MakeAlpha (Image program function)") +- [makeIntensity](MakeIntensity_%28Image_program_function%29 "MakeIntensity (Image program function)") +- [scale](Scale_%28Image_program_function%29 "Scale (Image program function)") +- [smoothnormals](Smoothnormals_%28Image_program_function%29 "Smoothnormals (Image program function)") + diff --git a/StartBuild_(console_command).page b/StartBuild_(console_command).page new file mode 100644 index 000000000..287367e52 --- /dev/null +++ b/StartBuild_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: StartBuild (console command) +... + +Description +----------- + +Generates a batch file (makedds.bat) that contains the commands needed to generate DDS files for all the images that were referenced. + +Usage +----- + +At the console type... + + startBuild + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +Not available. + diff --git a/StartFx_(script_event).page b/StartFx_(script_event).page new file mode 100644 index 000000000..7b512aecb --- /dev/null +++ b/StartFx_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StartFx (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts an FX on this entity. + +Usage +----- + +*void* startFx( *string* **fx** ) + +Parameters +---------- + +- [fx] - The fx to apply to this entity. + +Examples +-------- + +   + $my_entity.startFx("fx/bigteleporter4"); + +Notes +----- + +This script event does not return any values. + diff --git a/StartRagdoll_(script_event).page b/StartRagdoll_(script_event).page new file mode 100644 index 000000000..d53273f11 --- /dev/null +++ b/StartRagdoll_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StartRagdoll (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Switches to a ragdoll taking over the animation. + +Usage +----- + +*void* startRagdoll( ) + +Parameters +---------- + +- tba + +Examples +-------- + + $my_entity.startRagdoll( ); + +Notes +----- + +This script event does not return any values. + diff --git a/StartSoundShader_(script_event).page b/StartSoundShader_(script_event).page new file mode 100644 index 000000000..ca93d2035 --- /dev/null +++ b/StartSoundShader_(script_event).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StartSoundShader (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays a specific sound shader on the channel and returns the length of the sound in seconds. + +Usage +----- + +*float* startSoundShader( *string* **shaderName** , *float* **channel** ) + +Parameters +---------- + +- [sound] - The sound shader to play through this entity. +- [channel] - The channel to play this sound on. + +Examples +-------- + + // This plays some long speech from the game which eminates from speaker1 +   + $speaker1.startSoundShader ("admin_betruger_its_not_out_of_control", SND_CHANNEL_ANY); + + /* Some of the shadersounds will automatically loop (they typically mention this fact in the name). + This will play a looping crane sound from a mover, without needing a speaker binded to it. All + the Doom 3 single player machinery scripts I have looked at use startSoundShader upon non-speaker + entities like cranes and movers. */ +   + $mover1.startSoundShader ("al3_crane_updown_loop", SND_CHANNEL_ANY); + + /* This will play the speech as coming from the player, no matter where they move to. You can no + doubt do this with monsters too, voiding the need to bind speakers to them in many cases. */ +   + $player1.startSoundShader ("alphalabs1_labcoat_primary", SND_CHANNEL_ANY); + +Notes +----- + +This script event does not return any values. + +This is not the prefered method of playing a sound since you must ensure that the sound is loaded. + +-1st param (string shaderName) + +The shadernames are defined within sound shader files (typically .sndshd files) which are placed within base/sound/ (the doom3 game ones are found in pak003.pk3/sound). No path is necessary for the shadernames located directly in the sound directory. + +-2nd param (float channel) Choose one of the possible channels as defined by doom\_defs.script: + + #define SND_CHANNEL_ANY 0 + #define SND_CHANNEL_VOICE 1 + #define SND_CHANNEL_VOICE2 2 + #define SND_CHANNEL_BODY 3 + #define SND_CHANNEL_BODY2 4 + #define SND_CHANNEL_BODY3 5 + #define SND_CHANNEL_WEAPON 6 + #define SND_CHANNEL_ITEM 7 + #define SND_CHANNEL_HEART 8 + #define SND_CHANNEL_PDA 9 + #define SND_CHANNEL_DEMONIC 10 + +If there is already a sound clip playing from the entity on the channel you choose, it will be cut off and replaced by the new one you specified in the 1st parameter. A special case is with SND\_CHANNEL\_ANY. Use of this channel seems to cause the sound to be played on any free channel. + +You should use the function [cacheSoundShader (script command)sys.cacheSoundShader()](CacheSoundShader_%28script_command%29sys.cacheSoundShader%28%29 "CacheSoundShader (script command)sys.cacheSoundShader()") to cache each sound shader you wish to use. It seems to play the sound regardless, but unless you precache it when the map loads, you could get some glitches. + +It seems that this can be called from any entity - including moving ones. Of course with a speaker entity you can set options such as volume, looping and occlusion. I cannot find a way of scripting these things. + +You can use [$entity.stopSound()](StopSound_%28script_event%29 "StopSound (script event)") to stop a sound. Sounds started with StartSoundShader() don't set `netSync`, so pass `0` as second argument, like `$speaker1.stopSound(SND_CHANNEL_ANY, 0);` diff --git a/StartSound_(script_event).page b/StartSound_(script_event).page new file mode 100644 index 000000000..c79c5b158 --- /dev/null +++ b/StartSound_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StartSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Plays the sound specified by the snd\_\* key/value pair on the channel and returns the length of the sound. + +Usage +----- + +*float* startSound( *string* **sound** , *float* **channel** , *float* **netSync** ) + +Parameters +---------- + +- [sound] - The sound to play from this entity. +- [channel] - The channel to play this sound on. +- [netSync] - Whether to play this sound across the network or not. + +Examples +-------- + +   + $my_entity.startSound("snd_target_lost", 1, 1); + +Notes +----- + +This script event does not return any values. + +This is the preferred method for playing sounds on an entity since it ensures that the sound is precached. + diff --git a/StartSpline_(script_event).page b/StartSpline_(script_event).page new file mode 100644 index 000000000..c2de819e7 --- /dev/null +++ b/StartSpline_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StartSpline (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Starts moving along a spline stored on the given entity. + +Usage +----- + +void startSpline( entity spline ) + +Parameters +---------- + +- tba + +Examples +-------- + + $my_mover.startspline ($my_spline); + +Notes +----- + +tba + diff --git a/Start_(script_event).page b/Start_(script_event).page new file mode 100644 index 000000000..babb7362e --- /dev/null +++ b/Start_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Start (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Tells a func\_camera\_anim to start playing its [MD5Anim](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") file. + +Usage +----- + +*void* start() + +Parameters +---------- + +None. + +Examples +-------- + + $mycamera.start(); + +Notes +----- + +This script event does not return any values. + diff --git a/Start_a_Specular_map_with_a_Normal_map.page b/Start_a_Specular_map_with_a_Normal_map.page new file mode 100644 index 000000000..98b79b830 --- /dev/null +++ b/Start_a_Specular_map_with_a_Normal_map.page @@ -0,0 +1,71 @@ +--- +format: Markdown +categories: Tutorials, Texturing +toc: yes +title: Start a Specular map with a Normal map +... + +Overview +-------- + +One notable method of starting a Specular map, is basing it on a Normal map. The advantage with this process is it results in a texture that is more "shiny" on flat surfaces, and becomes progressively less shiny as the angle deviates. Most artists will opt to continue modifying the Specular map after using this method to generate one. Indeed, this method shouldn't be considered a tutorial on Specular maps from start to finish, rather it is a good start. + +Normal Map +---------- + +Start with the normal map. + +![](/images/c/cd/Bump2spec_1_local.png) + +Channels +-------- + +Copy the red channel, and paste it into a new image. + +Paste another copy of the red channel into another new image, and invert this copy. + +Copy the green channel, and paste it into a new image. + +Paste another copy of the green channel into another new image, and invert this copy. + +![](/images/5/5d/Bump2spec_2_b_channels.png) + +Levels +------ + +In each of the image documents containing the normal map's channels, modify the "levels." + +- Select Image \> Adjustments \> Levels (CTRL+L) in Photoshop. +- Select Tools \> Color Tools \> Levels in The GIMP. + +The Input should be set to **128** , 1.0, 255. The Output should be set to **128** , 255. + +This effectively (and accurately) removes all colors with an intensity less than 128, thus eliminating the dark areas of the images. + +![](/images/c/c7/Bump2spec_3_b_levels.png) + +All Together +------------ + +Create a new image. Fill it with 128, 128, 128 (sometimes referred to as 50% Gray). + +Copy each of the four documents containing the normal map's modified channels into four new layers on the new blank image. + +- In Photoshop, set each layer's Blend to Lighten. +- In The GIMP, set each layer's Mode to Lighten Only. + +![](/images/d/de/Bump2spec_4_specular_inverted.png) + +Inverted +-------- + +All other documents opened during this procedure may now be closed. + +Unless otherwise required, the specular map can now be merged down (or "flattened") into a single image. + +As is, the Specular map describes more light being reflected as the angle deviates from flat. To reverse this, and make surfaces reflect more light when they're flat, invert the image. + +Ultimately, the Specular map will probably need to have its brightness reduced (the Layers dialog is also very handy at this), to something darker. Without further modification, the final result might look like this: + +![](/images/1/1c/Bump2spec_5_specular.png) + diff --git a/Startgame_(GUI_command).page b/Startgame_(GUI_command).page new file mode 100644 index 000000000..6164bfa07 --- /dev/null +++ b/Startgame_(GUI_command).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: GUI_commands +toc: no +title: Startgame (GUI command) +... + +Starts a map defined by the argument. + +Syntax +------ + + startgame map + +*map* is the name of the map to load. This is used only in intro.gui and mainmenu.gui- it is not known whether it can be called from in-game guis. + +Example(s) +---------- + + set "cmd" "startgame map/mars_city1"; + diff --git a/Startup_parameters.page b/Startup_parameters.page new file mode 100644 index 000000000..6f121b6cc --- /dev/null +++ b/Startup_parameters.page @@ -0,0 +1,165 @@ +--- +format: Markdown +categories: Modding +toc: yes +title: Startup parameters +... + +Startup parameters are remnants of the time that an OS consisted of nothing more then a console. A command was then started by giving it's name and optionally some parameters to change the command's behavior. (Take DOS as an example, or even a modern Linux terminal.) All games built on the [id Tech 4](Id_Tech_4 "Id Tech 4") engine allow you to start them with parameters as well to get a specific behaviour. + +Shortcuts +--------- + +Probably, you don't want to use a system console to launch a Doom 3 game every time you need it. It works, but you would need to start the console, go to the game's folder and type the command with all it's parameters. Imagine you would need to do that every time you want to play... This is where shortcuts come in. Shortcuts save the location of the command and it's startup parameters. + +### Windows + +You start by creating a shortcut to the game .exe file. A few ways to do it: + +- Right click in the desired location and choose New -\> Shortcut. Complete the wizard +- Copy the game's .exe, then right click where you want your shortcut to be. Select "Paste Shortcut" +- Drag the game's .exe with your right mouse button to the desired location, then release and choose "Create Shortcuts Here". + +After this, right click on the shortcut. Select properties. The field to be edited is the "Target:" field. For Doom 3, it would look like: + + "c:\program files\doom3\doom3.exe" + +To add a startup parameter, click in the target field and add: + + +set r_fullscreen 0 + +After that, the whole target field should contain: + + "c:\program files\doom3\doom3.exe" +set r_fullscreen 0 + +If you are more familiar with windows you can also write a .bat file to run the game with your parameters. + +### Linux + +By default, Linux does not support shortcuts. The only way to solve this is by making a script. However, newer window managers might support shortcuts. Scripting will always work, but it is worth it to check your window manager's documentation. A few step-by-step procedures are listed below for common window managers. + +#### Linux Scripting + +Lots of things are done through scripts. This can range from scripts which start all background processes when you start your Linux install, to commands which you can use like regular commands on your command line. + +A basic script consists of nothing more then a list of commands to be executed by your shell. (Which does all the command line tasks) + +To create one, open up your favourite editor. Here's is an example of what it should look like: + + #!/bin/sh + cd /opt/doom3/ + exec ./doom3 +set r_fullscreen 0 + +Now save it. The name does not matter, as long as you remember it. + +You can already use this script to start the game with the specified parameters. For example, if the script above was saved in a file called *d3windowed.sh* , it would be started by typing this in a shell: + + sh d3windowed.sh + +It just works. In case the 'sh' part is even too much, you can make the script file executable on itself. To do this, issue this command: + + chmod ug+x d3windowed.sh + +This command marks the script as executable for the file's owner (Here the user who created it) and members of the file's group. (Most of the time it's the creator's primary group) + +From now on, you can start the script by typing: + + ./d3windowed.sh + +What is a valid startup parameter +--------------------------------- + +You can use any [in-game console command](Console#Console_commands "Console") as a startup parameter. This is useful if you always want that command to execute when you start a game. To make a valid startup parameter, prefix the command with '+'. If you want to use a [console variable](Console#Cvar "Console") as a startup parameter you need to prefix it with the [Set](Set_%28console_command%29 "Set (console command)") command. Some CVars don't require it but this way you can be sure they will all work correctly. + +Common uses +----------- + +### Launching the game in windowed mode + + "d:\doom3\doom3.exe" +set r_fullscreen 0 + +This makes the game run in windowed mode (ie not full-screen) so you can keep applications running on the background, and play in the foreground. It may also be a good idea to add +vid\_restart to ensure that the game does open in windowed mode. Great for keeping your favourite IM client or IRC app open in the background. + +### Launching the editor + + "d:\doom3\doom3.exe" +set r_mode 3 +set r_fullscreen 0 +seta r_brightness 0 +seta r_gamma 0 +vid_restart +editor + +This sets the Doom 3 game resolution to 640x480 (r\_mode 3), makes it run in windowed mode (not full-screen), sets the brightness and gamma to 0, reloads the rendering engine and loads the map editor. Useful if you play the game at a lower resolution and want to use the editor at your normal desktop resolution. + +### Launching the game to connect to a server that is running a mod + + "d:\doom3\doom3.exe" +set fs_game MODNAME +connect 123.123.123.123:28004 + +This starts the game running the mod in the directory "MODNAME", and then connects to the server at 123.123.123.123:28004 + +### Launching the game with a different path to save data + + d:\etqw\etqw.exe +set fs_userpath "d:\etqwdata" +set fs_savepath "d:\etqwdata" +set fs_devpath "d:\etqwdata" + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ This will tell the game to save all screenshots, demos, config files, etc. into the same, custom, directory. + +Most Frequent Parameters +------------------------ + +### Commands + + connect +Connects to the given server. The server is specified as hostname:port - eg "connect 123.123.123.123:28004". If the :port is ommitted, the default for the game is assumed. + + editor +opens the built in [Map editor](Map_editor "Map editor") upon launch. Also see [mapping](Mapping "Mapping") . + + editAFs +opens the [Articulated Figure Editor](Articulated_Figure_Editor "Articulated Figure Editor") + + editDecls +opens the [Declaration Browser](Declaration_Browser "Declaration Browser") + + editFX +opens the [FX Editor](FX_Editor "FX Editor") + + editGUIs +opens the [GUI Editor](GUI_Editor "GUI Editor") + + editLights +opens the [Light Editor](Light_Editor "Light Editor") and can also be opened from the [Map editor](Map_editor "Map editor") by pressing "j" on your keyboard + + editPDAs +opens the [PDA Editor](PDA_Editor "PDA Editor") + + editPlaybacks +opens the [Playback Editor](Playback_Editor "Playback Editor") + + editReverb +opens the [Reverb Editor](Reverb_Editor "Reverb Editor") + + editScripts +opens the [Script Editor](Script_Editor "Script Editor") + + editSounds +opens the [Sound Editor](Sound_Editor "Sound Editor") + + disconnect +causes the game to skip the introductory videos when starting. + +### CVars + + [com\_allowconsole](Com_allowConsole_%28cvar%29 "Com allowConsole (cvar)") +Sets if the easy console key is used. + + [fs\_game](Fs_game_%28cvar%29 "Fs game (cvar)") +Used to load a different mod on startup. + + [fs\_game\_base](Fs_game_base_%28cvar%29 "Fs game base (cvar)") +Adds a second folder to be loaded prior to the modfolder. Useful when modding a missionpack. More info here: [[1]](https://web.archive.org/web/20120102134924/http://zerowing.idsoftware.com/linux/doom/fs_game_base "http://zerowing.idsoftware.com/linux/doom/fs_game_base") + + [net\_allowcheats](Net_allowCheats_%28cvar%29 "Net allowCheats (cvar)") +Used to enable cheats. + + [r\_fullscreen](R_fullscreen_%28cvar%29 "R fullscreen (cvar)") +This will make the game run in fullscreen or in windowed mode. Mostly in combanation with some command. + + [r\_multisamples](R_multiSamples_%28cvar%29 "R multiSamples (cvar)") +Enables [antialiasing](Antialiasing "Antialiasing") and sets the number of passes. + diff --git a/Step_(GUI_item_property).page b/Step_(GUI_item_property).page new file mode 100644 index 000000000..b79a0feb3 --- /dev/null +++ b/Step_(GUI_item_property).page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Step (GUI item property) +... + +?? + +This is synonym to the [stepsize](Stepsize_%28GUI_item_property%29 "Stepsize (GUI item property)") property. + +This property is restricted to the [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item type. + +Syntax +------ + + step value + +Default value +------------- + + Unknown + +Example(s) +---------- + + step 0.5 + diff --git a/Stepsize_(GUI_item_property).page b/Stepsize_(GUI_item_property).page new file mode 100644 index 000000000..d3f156d33 --- /dev/null +++ b/Stepsize_(GUI_item_property).page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Stepsize (GUI item property) +... + +?? + +This is a synonym to the [step](Step_%28GUI_item_property%29 "Step (GUI item property)") property. + +This property is restricted to the [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item type. + +Syntax +------ + + stepsize value + +Default value +------------- + + Unknown + +Example(s) +---------- + + stepsize 0.5 + diff --git a/Stone_(Material_global_keyword).page b/Stone_(Material_global_keyword).page new file mode 100644 index 000000000..3bf83b1ba --- /dev/null +++ b/Stone_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Stone (Material global keyword) +... + +Description +----------- + +Flags the surface as made of stone to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + stone + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/StopAnim_(script_event).page b/StopAnim_(script_event).page new file mode 100644 index 000000000..4c3e7ef97 --- /dev/null +++ b/StopAnim_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopAnim (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops the animation currently playing on the given channel over the given number of frames. + +Usage +----- + +void stopAnim( float channel, float frames ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StopEffect_(script_event).page b/StopEffect_(script_event).page new file mode 100644 index 000000000..722485c69 --- /dev/null +++ b/StopEffect_(script_event).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopEffect (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops an ongoing effect. + +Usage +----- + +*void* stopEffect( *string* **effectName** ) + +Parameters +---------- + +- [effectName] - Name of effect to stop. + +Examples +-------- + + $my_entity.stopEffect( "fire64" ); + +Notes +----- + +This script event does not return any values. See the [PlayEffect](PlayEffect_%28script_event%29 "PlayEffect (script event)") event. + diff --git a/StopFingers_(script_event).page b/StopFingers_(script_event).page new file mode 100644 index 000000000..2081b6878 --- /dev/null +++ b/StopFingers_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopFingers (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void stopFingers( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StopMoving_(script_event).page b/StopMoving_(script_event).page new file mode 100644 index 000000000..37d822605 --- /dev/null +++ b/StopMoving_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopMoving (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops any translational movement. + +Usage +----- + +void stopMoving( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StopRotating_(script_event).page b/StopRotating_(script_event).page new file mode 100644 index 000000000..5e89f1852 --- /dev/null +++ b/StopRotating_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopRotating (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops any rotational movement. + +Usage +----- + +void stopRotating( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StopSound_(script_event).page b/StopSound_(script_event).page new file mode 100644 index 000000000..82a351a40 --- /dev/null +++ b/StopSound_(script_event).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopSound (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops a specific sound shader on the channel. + +Usage +----- + +*void* stopSound( *float* **channel** , *float* **netSync** ) + +Parameters +---------- + +- [channel] - The channel to stop sound on. +- [netSync] - Whether this stop occurs across the network or not. + +Examples +-------- + +   + $my_entity.stopSound(1,1); + +Notes +----- + +This script event does not return any values. + diff --git a/StopSpline_(script_event).page b/StopSpline_(script_event).page new file mode 100644 index 000000000..d6758b67d --- /dev/null +++ b/StopSpline_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopSpline (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops moving along a spline. + +Usage +----- + +void stopSpline( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StopThinking_(script_event).page b/StopThinking_(script_event).page new file mode 100644 index 000000000..092a9db6f --- /dev/null +++ b/StopThinking_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StopThinking (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stop the ai from thinking (goes into a wait state) + +Usage +----- + +void stopThinking( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Stop_(script_event).page b/Stop_(script_event).page new file mode 100644 index 000000000..5be16fc9c --- /dev/null +++ b/Stop_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Stop (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Stops a func\_camera\_anim if it was playing an [MD5Anim](MD5ANIM_%28file_format%29 "MD5ANIM (file format)") file. + +Usage +----- + +*void* stop( ) + +Parameters +---------- + +None. + +Examples +-------- + + $mycamera.stop() + +Notes +----- + +This script event does not return any values. + diff --git a/Storage_char_marine_(entity).page b/Storage_char_marine_(entity).page new file mode 100644 index 000000000..de9ec7e66 --- /dev/null +++ b/Storage_char_marine_(entity).page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage char marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **storage\_char\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Storage_char_marine_ship_(entity).page b/Storage_char_marine_ship_(entity).page new file mode 100644 index 000000000..662dca8d9 --- /dev/null +++ b/Storage_char_marine_ship_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage char marine ship (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - **storage\_char\_marine\_ship** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Storage_dropship_(entity).page b/Storage_dropship_(entity).page new file mode 100644 index 000000000..8f42a2a16 --- /dev/null +++ b/Storage_dropship_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage dropship (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Marine Dropship + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Marine Dropship | +| fx\_explosion | Description not available. | +| fx\_explosion\_big | Description not available. | +| fx\_explosion\_second | Description not available. | +| fx\_pre\_liftoff | Description not available. | +| fx\_thrust2 | Description not available. | +| fx\_thruster | Description not available. | +| fx\_vtol1 | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_crash | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| start\_anim | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [env\_dropship](Env_dropship_%28entity%29 "Env dropship (entity)") + - **storage\_dropship** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Storage_monster_grunt_(entity).page b/Storage_monster_grunt_(entity).page new file mode 100644 index 000000000..e5c59ac22 --- /dev/null +++ b/Storage_monster_grunt_(entity).page @@ -0,0 +1,281 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage monster grunt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_minrange | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_minrange | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpback | Description not available. | +| action\_jumpback\_maxrange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_maxRange | Description not available. | +| action\_leapAttack\_minRange | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeMoveAttack | Description not available. | +| action\_meleeMoveAttack\_anim | Description not available. | +| action\_meleeMoveAttack\_maxRange | Description not available. | +| action\_meleeMoveAttack\_minRange | Description not available. | +| action\_railgunAttack | Description not available. | +| action\_railgunAttack\_maxRange | Description not available. | +| action\_railgunAttack\_minRange | Description not available. | +| action\_railgunAttack\_rate | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_chaingun\_accuracy | Description not available. | +| attack\_chaingun\_hitscan | Description not available. | +| attack\_cone | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attack\_chaingun | Description not available. | +| def\_attack\_leap | Description not available. | +| def\_attack\_melee | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_adrenaline\_arms | Description not available. | +| fx\_bloodburst | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_camerashake | Description not available. | +| fx\_chaingun\_flash | Description not available. | +| fx\_crack\_glass1 | Description not available. | +| fx\_gib | Description not available. | +| fx\_gundone | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_poundground | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| health\_rageThreshold | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| sg\_category | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_adren | Description not available. | +| snd\_anger | Description not available. | +| snd\_blaster | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_breathe2 | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_crack\_glass | Description not available. | +| snd\_death | Description not available. | +| snd\_debris | Description not available. | +| snd\_fall | Description not available. | +| snd\_fall\_special | Description not available. | +| snd\_feeding | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gatling | Description not available. | +| snd\_glass\_hit | Description not available. | +| snd\_growl | Description not available. | +| snd\_jump | Description not available. | +| snd\_pain | Description not available. | +| snd\_poundground | Description not available. | +| snd\_punch | Description not available. | +| snd\_rush | Description not available. | +| snd\_smash | Description not available. | +| snd\_wiff | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_grunt](Monster_grunt_%28entity%29 "Monster grunt (entity)") + - **storage\_monster\_grunt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Storage_stroggified_kane_(entity).page b/Storage_stroggified_kane_(entity).page new file mode 100644 index 000000000..7472c2386 --- /dev/null +++ b/Storage_stroggified_kane_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage stroggified kane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------------|----------------------------| +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| ammo | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_base\_hitscan | Description not available. | +| attack\_base\_spread | Description not available. | +| attack\_killswitch\_accuracy | Description not available. | +| attack\_killswitch\_hitscan | Description not available. | +| attack\_killswitch\_locktojoint | Description not available. | +| attack\_killswitch\_spread | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_killswitch | Description not available. | +| def\_attack\_meleeElbow | Description not available. | +| def\_attack\_meleeRifleButt | Description not available. | +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| fireRate | Description not available. | +| fx\_base\_flash | Description not available. | +| fx\_blood\_cough1 | Description not available. | +| fx\_blood\_cough2 | Description not available. | +| fx\_gut\_hit | Description not available. | +| fx\_smear | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| hidesurface3 | Description not available. | +| hidesurface4 | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| maxShots | Description not available. | +| minShots | Description not available. | +| model | Description not available. | +| snd\_base\_flash | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| sound\_bone | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_combat](Char_marine_combat_%28entity%29 "Char marine combat (entity)") + - [char\_marine](Char_marine_%28entity%29 "Char marine (entity)") + - [char\_kane\_strogg](Char_kane_strogg_%28entity%29 "Char kane strogg (entity)") + - **storage\_stroggified\_kane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Storage_tech_marine_(entity).page b/Storage_tech_marine_(entity).page new file mode 100644 index 000000000..e529b51bf --- /dev/null +++ b/Storage_tech_marine_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Storage tech marine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| lipsync\_vo\_3\_1\_2\_100\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_120\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_160\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_190\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_85\_1 | Description not available. | +| lipsync\_vo\_3\_1\_2\_85\_2 | Description not available. | +| model | Description not available. | +| sg\_category | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") + - **storage\_tech\_marine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/StrFind_(script_event).page b/StrFind_(script_event).page new file mode 100644 index 000000000..6be6f6119 --- /dev/null +++ b/StrFind_(script_event).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrFind (script event) +... + +![](/images/6/69/Q4square_bg.png) The information on this page is specific to [Quake 4](Quake_4 "Quake 4") . + +------------------------------------------------------------------------ + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Checks whether a substring exists in a string. + +Usage +----- + +*float* strFind( *string* **source** , *string* **sub** ) + +Parameters +---------- + +- [source] - Original string to perform the search on. +- [sub] - Substring to search for. + +Examples +-------- + + sys.strFind( "The quick brown fox jumps over the lazy dog", "fox" ); + +Notes +----- + +Returns 0 if substring is not found, if found returns the position in the original string where the substring starts at. + diff --git a/StrLeft_(script_event).page b/StrLeft_(script_event).page new file mode 100644 index 000000000..6eae1cf17 --- /dev/null +++ b/StrLeft_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrLeft (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a string composed of the first num characters + +Usage +----- + +string strLeft( string text, float num ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StrLength_(script_event).page b/StrLength_(script_event).page new file mode 100644 index 000000000..7cb4db3d6 --- /dev/null +++ b/StrLength_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrLength (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the number of characters in the string + +Usage +----- + +float strLength( string text ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StrMid_(script_event).page b/StrMid_(script_event).page new file mode 100644 index 000000000..216d21959 --- /dev/null +++ b/StrMid_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrMid (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a string composed of the characters from start to start + num + +Usage +----- + +string strMid( string text, float start, float num ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StrRight_(script_event).page b/StrRight_(script_event).page new file mode 100644 index 000000000..88173abfd --- /dev/null +++ b/StrRight_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrRight (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns a string composed of the last num characters + +Usage +----- + +string strRight( string text, float num ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StrSkip_(script_event).page b/StrSkip_(script_event).page new file mode 100644 index 000000000..64f106fe2 --- /dev/null +++ b/StrSkip_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrSkip (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the string following the first num characters + +Usage +----- + +string strSkip( string text, float num ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/StrToFloat_(script_event).page b/StrToFloat_(script_event).page new file mode 100644 index 000000000..c87b4378f --- /dev/null +++ b/StrToFloat_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: StrToFloat (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Converts the string to a float value + +Usage +----- + +sys.strToFloat(string text) + +Parameters +---------- + +- text = the string to be converted to a float value + +Examples +-------- + + string test1="33.333"; + sys.println ( sys.strToFloat(test1)); + +This would output "33.333" to the console. This allows key value's in entities to be used in scripts as float (normally they are all strings). + +Notes +----- + +If the string contains non-numerals the result will always be zero. + diff --git a/Strogg_fighter_projectile_(entity).page b/Strogg_fighter_projectile_(entity).page new file mode 100644 index 000000000..12df134ff --- /dev/null +++ b/Strogg_fighter_projectile_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Strogg fighter projectile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|----------------------------| +| angle | Description not available. | +| angular\_friction | Description not available. | +| angular\_velocity | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOnImpact | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bounce | Description not available. | +| bounce\_center | Description not available. | +| bounce\_count | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| contact\_friction | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_splash\_damage | Description not available. | +| delay\_splash | Description not available. | +| detonate\_light\_color | Description not available. | +| detonate\_light\_radius | Description not available. | +| detonate\_light\_removetime | Description not available. | +| detonate\_light\_shader | Description not available. | +| detonate\_on\_actor | Description not available. | +| detonate\_on\_death | Description not available. | +| detonate\_on\_fuse | Description not available. | +| detonate\_on\_world | Description not available. | +| dodecahedron | Description not available. | +| fuse | Description not available. | +| fx\_fly | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_concrete | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_pain | Description not available. | +| fx\_path | Description not available. | +| fx\_trail | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| impact\_gib | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| light\_color | Description not available. | +| light\_offset | Description not available. | +| light\_radius | Description not available. | +| light\_shader | Description not available. | +| linear\_friction | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| noshadows | Description not available. | +| orient\_towards\_motion | Description not available. | +| origin | Description not available. | +| random\_shader\_spin | Description not available. | +| rotation | Description not available. | +| scale | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_ricochet | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| thrust | Description not available. | +| thrust\_end | Description not available. | +| thrust\_start | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| velocity | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idProjectile](IdProjectile_%28class%29 "IdProjectile (class)")* + - [projectile\_base](Projectile_base_%28entity%29 "Projectile base (entity)") + - [projectile\_blaster\_base](Projectile_blaster_base_%28entity%29 "Projectile blaster base (entity)") + - [projectile\_strogg\_fighter\_blaster](Projectile_strogg_fighter_blaster_%28entity%29 "Projectile strogg fighter blaster (entity)") + - **strogg\_fighter\_projectile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Surfacetype10_(Material_global_keyword).page b/Surfacetype10_(Material_global_keyword).page new file mode 100644 index 000000000..6d1d65ece --- /dev/null +++ b/Surfacetype10_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype10 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype10* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype10 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype10 soundshader when shot and show mtr\_wound\_surfacetype10 as a decal. + diff --git a/Surfacetype11_(Material_global_keyword).page b/Surfacetype11_(Material_global_keyword).page new file mode 100644 index 000000000..9014606f0 --- /dev/null +++ b/Surfacetype11_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype11 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype11* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype11 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype11 soundshader when shot and show mtr\_wound\_surfacetype11 as a decal. + diff --git a/Surfacetype12_(Material_global_keyword).page b/Surfacetype12_(Material_global_keyword).page new file mode 100644 index 000000000..53d06ff82 --- /dev/null +++ b/Surfacetype12_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype12 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype12* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype12 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype12 soundshader when shot and show mtr\_wound\_surfacetype12 as a decal. + diff --git a/Surfacetype13_(Material_global_keyword).page b/Surfacetype13_(Material_global_keyword).page new file mode 100644 index 000000000..d9fcdd5b5 --- /dev/null +++ b/Surfacetype13_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype13 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype13* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype13 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype13 soundshader when shot and show mtr\_wound\_surfacetype13 as a decal. + diff --git a/Surfacetype14_(Material_global_keyword).page b/Surfacetype14_(Material_global_keyword).page new file mode 100644 index 000000000..713a5dbab --- /dev/null +++ b/Surfacetype14_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype14 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype14* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype14 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype14 soundshader when shot and show mtr\_wound\_surfacetype14 as a decal. + diff --git a/Surfacetype15_(Material_global_keyword).page b/Surfacetype15_(Material_global_keyword).page new file mode 100644 index 000000000..3e042d0ad --- /dev/null +++ b/Surfacetype15_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Surfacetype15 (Material global keyword) +... + +Description +----------- + +Flags the surface as made of *surfacetype15* to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + surfacetype15 + +Parameters +---------- + +None. + +Notes +----- + +The material will play the snd\_surfacetype15 soundshader when shot and show mtr\_wound\_surfacetype15 as a decal. + diff --git a/Sway_(script_event).page b/Sway_(script_event).page new file mode 100644 index 000000000..ba6579322 --- /dev/null +++ b/Sway_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Sway (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Initiates a rotation back and forth along the given angles with the given speed and phase. + +Usage +----- + +void sway( float speed, float phase, vector angles ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Sys_arch_(cvar).page b/Sys_arch_(cvar).page new file mode 100644 index 000000000..17dd91d31 --- /dev/null +++ b/Sys_arch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Sys arch (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + sys_arch [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Sys_cpustring_(cvar).page b/Sys_cpustring_(cvar).page new file mode 100644 index 000000000..838f278a7 --- /dev/null +++ b/Sys_cpustring_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Sys cpustring (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + sys_cpustring [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Sys_lang_(cvar).page b/Sys_lang_(cvar).page new file mode 100644 index 000000000..bac247ddb --- /dev/null +++ b/Sys_lang_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Sys lang (cvar) +... + +Description +----------- + +active language + +Usage +----- + +At the console type... + + sys_lang [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/TGA_(file_format).page b/TGA_(file_format).page new file mode 100644 index 000000000..6167139ad --- /dev/null +++ b/TGA_(file_format).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: File_formats, Texturing +toc: yes +title: TGA (file format) +... + +Description +----------- + +The Targa graphics file format is primarily used for the storage of 24- and 32-bit truecolor images. + +General File Format Specifications +---------------------------------- + +Type + +Raster Image Format + +Extension + +\*.TGA + +Compression + +None, RLE + +Color Depth + +1- to 32-bits + +Notes +----- + +RLE compressed images can be read by Doom 3. Since RLE is a lossless form of compression, it can be used without degrading image quality. + +24-bit images cannot make use of an alpha channel. Each channel requires 8 bits. In order to make use of an alpha channel you must save your image in 32-bit. + +Photoshop 7 does not save transparency information into an alpha channel when dealing with targa images. You must download the updated [Targa export plugin](http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 "http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544") from [Adobe](http://www.adobe.com/ "http://www.adobe.com") . All other versions of Photoshop work correctly. + diff --git a/TabAligns_(GUI_item_property).page b/TabAligns_(GUI_item_property).page new file mode 100644 index 000000000..f8a408d8c --- /dev/null +++ b/TabAligns_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: TabAligns (GUI item property) +... + +?? + +This property is restricted to the [listDef](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") item type. + +Syntax +------ + + tabAligns tabs + +Default value +------------- + + Unknown + +Example(s) +---------- + + tabAligns "0, 1, 1, 0, 0" + diff --git a/TabStops_(GUI_item_property).page b/TabStops_(GUI_item_property).page new file mode 100644 index 000000000..9d1a71cb9 --- /dev/null +++ b/TabStops_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: TabStops (GUI item property) +... + +?? + +This property is restricted to the [listDef](ListDef_%28GUI_item_type%29 "ListDef (GUI item type)") item type. + +Syntax +------ + + tabStops tabs + +Default value +------------- + + Unknown + +Example(s) +---------- + + tabstops "2, 247, 316, 356, 453" + diff --git a/Table_(decl).page b/Table_(decl).page new file mode 100644 index 000000000..ec1549ede --- /dev/null +++ b/Table_(decl).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Declarations, Urgent_attention_needed +toc: yes +title: Table (decl) +... + +**This page is in urgent need of attention because: *this page contains unfinished sections*** + + +A table declaration is nothing more than a definition of a list of values bound to a name. They are mostly used to iterate a list of common values in [materials](Material_%28decl%29 "Material (decl)") or [GUI scripts](GUI_scripting "GUI scripting") . A key example would be lights that fade in and out or strobe in a clear pattern. + +Declaration +----------- + +Declaring a table is fairly simple when you look at the syntax. + + table { [snap] [clamp] { , , ... } } + +The **snap** and **clamp** parameters are optional btu can be used together. They are explained in detail in the rest of this article. The **data** consists of single [float](Data_types#float "Data types") values. + +Using a table +------------- + +Square bracket operators are used to get a certain value out of a table. The indexes of the elements start from 0. + + tablename [ ] + +The expression between brackets can result in an integer or floating point number. You can use the [simple script operators](SCRIPT_%28file_format%29#Simple_Operators "SCRIPT (file format)") \*, %, + and - as well, next to the following predefined variables: + +- time: a floating point value which increases continually as the map progresses. +- parm0 - parm11: parameters which can be set from script, game code or the map editor. +- global0 - global7: Unused, although they exist. +- sound: represents the amplitude of the sound the assigned entity generates. Used for pulsing materials synchronized with the sound. + +The expression does not need to result in a real index in the table. If you index an item which does not exist, the game will always return something. The exact behavior is defined by the mentioned **snap** and **clamp** parameters. + +### Snap parameter + +If the **snap** parameter is added, requesting data by the use of a floating point number will always return the item with the nearest index. If the parameter is not set, the game will interpolate between two values. + +Let us define two tables: + + table squarewave { snap { 0, 1} } + table linearwave { { 0, 1 } } + +Now requesting **squarewave [ 0.6 ]** will return 1, whereas **linearwave [ 0.6 ]** will return 0.6 because the game interpolates between 1 and 0. + +Similarly, **squareWave [ 0.3 ]** will return 0 and **linearWave [ 0.3 ]** will return - you guessed it - 0.3. + +### Clamp parameter + +If the **clamp** parameter is added, requesting an index which is less than 0 or higher than the highest index in the table will return the first, respectively last element from the table. If the parameter is not set, the table will wrap around. + +Use in materials +---------------- + +Given the above definitions, we can define a material that uses the current time, combined with the linear table, to fade an overlay image in and out + + table linearwave {{ 0, 1 }} + + textures/my_textures/fade_in_out + { + qer_editorimage textures/my_textures/fader.tga + + diffusemap textures/my_textures/fader.tga + + { + blend add + map textures/my_textures/fader_overlay.tga + rgb linearwave[ time * 0.5 ] + } + } + +Use in GUI scripts +------------------ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +- Needs some GUI examples. See external links. + +External links +-------------- + +- +- [http://www.doom3world.org/phpbb2/viewtopic.php?p=178424](https://web.archive.org/web/20100521044004/http://www.doom3world.org/phpbb2/viewtopic.php?p=178424 "http://www.doom3world.org/phpbb2/viewtopic.php?p=178424") +- [http://www.doom3world.org/phpbb2/viewtopic.php?t=973](https://web.archive.org/web/20100521044004/http://www.doom3world.org/phpbb2/viewtopic.php?t=973 "http://www.doom3world.org/phpbb2/viewtopic.php?t=973") + diff --git a/TakeDamage_(script_event).page b/TakeDamage_(script_event).page new file mode 100644 index 000000000..50b4feeda --- /dev/null +++ b/TakeDamage_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: TakeDamage (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Tell the AI if it can take damage or not + +Usage +----- + +void takeDamage( float yesOrNo ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/TakePatient_(script_event).page b/TakePatient_(script_event).page new file mode 100644 index 000000000..5a8fd6773 --- /dev/null +++ b/TakePatient_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: TakePatient (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void takePatient( entity patient ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Target_FadeSoundClass_(entity).page b/Target_FadeSoundClass_(entity).page new file mode 100644 index 000000000..b90af9827 --- /dev/null +++ b/Target_FadeSoundClass_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target FadeSoundClass (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Fades given sound class + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Fades given sound class | +| editor\_var XXXX | Description not available. | +| fadeClass | The sound class to fade ( all sound classes default to zero ) | +| fadeDB | How much to fade in DB, use positive numbers only.. 20 will fade all fadeClasss sounds by 20 DB. | +| fadeTime | How long it takes in seconds to fade from current volume to current volume - fadeDB. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_FadeSoundClass](IdTarget_FadeSoundClass_%28class%29 "IdTarget FadeSoundClass (class)")* + - **target\_FadeSoundClass** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_followalternatepath1_(entity).page b/Target_ai_followalternatepath1_(entity).page new file mode 100644 index 000000000..5b69d56e4 --- /dev/null +++ b/Target_ai_followalternatepath1_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai followalternatepath1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path1' (set on the character). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path1' (set on the character). | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_ai\_followalternatepath1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_followalternatepath2_(entity).page b/Target_ai_followalternatepath2_(entity).page new file mode 100644 index 000000000..35edb6adc --- /dev/null +++ b/Target_ai_followalternatepath2_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai followalternatepath2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path2' (set on the character). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path2' (set on the character). | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_ai\_followalternatepath2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_followalternatepath3_(entity).page b/Target_ai_followalternatepath3_(entity).page new file mode 100644 index 000000000..ca9e4e470 --- /dev/null +++ b/Target_ai_followalternatepath3_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai followalternatepath3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path3' (set on the character). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target a monster or npc and trigger target to cause them to follow the path set in 'alt\_path3' (set on the character). | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_ai\_followalternatepath3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_followpath_(entity).page b/Target_ai_followpath_(entity).page new file mode 100644 index 000000000..7479ae13c --- /dev/null +++ b/Target_ai_followpath_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai followpath (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target a monster or npc and trigger target to cause them to follow the path denote for key alt\_path + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| alt\_path | name of alternate path to follow | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target a monster or npc and trigger target to cause them to follow the path denote for key alt\_path | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_FollowPath](HhTarget_FollowPath_%28class%29 "HhTarget FollowPath (class)")* + - **target\_ai\_followpath** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_move_(entity).page b/Target_ai_move_(entity).page new file mode 100644 index 000000000..25e79eccf --- /dev/null +++ b/Target_ai_move_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai move (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When targetted will move the ai to a spot within the given radius. Will also move any AI entities that activate this entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | When targetted will move the ai to a spot within the given radius. Will also move any AI entities that activate this entity. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| tetherAutoBreak | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - *[rvAITetherRadius](RvAITetherRadius_%28class%29 "RvAITetherRadius (class)")* + - **target\_ai\_move** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_ai_tether_(entity).page b/Target_ai_tether_(entity).page new file mode 100644 index 000000000..5c14f12ea --- /dev/null +++ b/Target_ai_tether_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target ai tether (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When targetted will tether any targetted ai using the specified radius. Will also tether any AI entities that activate this entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | When targetted will tether any targetted ai using the specified radius. Will also tether any AI entities that activate this entity. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[rvAITether](RvAITether_%28class%29 "RvAITether (class)")* + - *[rvAITetherRadius](RvAITetherRadius_%28class%29 "RvAITetherRadius (class)")* + - **target\_ai\_tether** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_air_(entity).page b/Target_air_(entity).page new file mode 100644 index 000000000..921264a6c --- /dev/null +++ b/Target_air_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target air (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Turns player air on or off. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Turns player air on or off. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idTarget\_Air](IdTarget_Air_%28class%29 "IdTarget Air (class)")* + - **target\_air** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_attachtorail_(entity).page b/Target_attachtorail_(entity).page new file mode 100644 index 000000000..484d3d374 --- /dev/null +++ b/Target_attachtorail_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target attachtorail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, makes activator controlled by rail + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, makes activator controlled by rail | +| editor\_usage2 | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhTarget\_AttachToRail](HhTarget_AttachToRail_%28class%29 "HhTarget AttachToRail (class)")* + - **target\_attachtorail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_autosave_(entity).page b/Target_autosave_(entity).page new file mode 100644 index 000000000..eba045091 --- /dev/null +++ b/Target_autosave_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target autosave (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, autosaves + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, autosaves | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Autosave](HhTarget_Autosave_%28class%29 "HhTarget Autosave (class)")* + - **target\_autosave** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_bossBattle_(entity).page b/Target_bossBattle_(entity).page new file mode 100644 index 000000000..588fddef2 --- /dev/null +++ b/Target_bossBattle_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target bossBattle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to start a boss battle (will show health of boss on hud). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to start a boss battle (will show health of boss on hud). | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | boss entity | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[rvTarget\_BossBattle](RvTarget_BossBattle_%28class%29 "RvTarget BossBattle (class)")* + - **target\_bossBattle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_callobjectfunction_(entity).page b/Target_callobjectfunction_(entity).page new file mode 100644 index 000000000..1b04952b2 --- /dev/null +++ b/Target_callobjectfunction_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target callobjectfunction (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set call a function from it's script object. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to set call a function from it's script object. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_callobjectfunction** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_changeskin_(entity).page b/Target_changeskin_(entity).page new file mode 100644 index 000000000..28dd1557a --- /dev/null +++ b/Target_changeskin_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target changeskin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target entities that you want to apply a skin change to. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target entities that you want to apply a skin change to. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_SetSkin](HhTarget_SetSkin_%28class%29 "HhTarget SetSkin (class)")* + - **target\_changeskin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_consolidateplayers_(entity).page b/Target_consolidateplayers_(entity).page new file mode 100644 index 000000000..b30b1cc84 --- /dev/null +++ b/Target_consolidateplayers_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target consolidateplayers (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, consolidates all players to a single view + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, consolidates all players to a single view | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_ConsolidatePlayers](HhTarget_ConsolidatePlayers_%28class%29 "HhTarget ConsolidatePlayers (class)")* + - **target\_consolidateplayers** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_controlvehicle_(entity).page b/Target_controlvehicle_(entity).page new file mode 100644 index 000000000..4b7f72d69 --- /dev/null +++ b/Target_controlvehicle_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target controlvehicle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, makes activator control targeted vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, makes activator control targeted vehicle | +| editor\_usage2 | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhTarget\_ControlVehicle](HhTarget_ControlVehicle_%28class%29 "HhTarget ControlVehicle (class)")* + - **target\_controlvehicle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_disable_(entity).page b/Target_disable_(entity).page new file mode 100644 index 000000000..a5089530b --- /dev/null +++ b/Target_disable_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target disable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target triggers that you want to disable.\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target triggers that you want to disable.\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Disable](HhTarget_Disable_%28class%29 "HhTarget Disable (class)")* + - **target\_disable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_disablepassage_(entity).page b/Target_disablepassage_(entity).page new file mode 100644 index 000000000..d4587af38 --- /dev/null +++ b/Target_disablepassage_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target disablepassage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, makes all target passageways disabled + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, makes all target passageways disabled | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_DisablePassageway](HhTarget_DisablePassageway_%28class%29 "HhTarget DisablePassageway (class)")* + - **target\_disablepassage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_disablereactions_(entity).page b/Target_disablereactions_(entity).page new file mode 100644 index 000000000..7502e76a6 --- /dev/null +++ b/Target_disablereactions_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target disablereactions (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, disables reactions on all targets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, disables reactions on all targets | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_DisableReactions](HhTarget_DisableReactions_%28class%29 "HhTarget DisableReactions (class)")* + - **target\_disablereactions** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_displaygui_(entity).page b/Target_displaygui_(entity).page new file mode 100644 index 000000000..f46ad429f --- /dev/null +++ b/Target_displaygui_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target displaygui (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, displays a gui full screen + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, displays a gui full screen | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_DisplayGui](HhTarget_DisplayGui_%28class%29 "HhTarget DisplayGui (class)")* + - **target\_displaygui** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_enableStamina_(entity).page b/Target_enableStamina_(entity).page new file mode 100644 index 000000000..03d0c808b --- /dev/null +++ b/Target_enableStamina_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target enableStamina (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to enable or disable stamina + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to enable or disable stamina | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_EnableStamina](IdTarget_EnableStamina_%28class%29 "IdTarget EnableStamina (class)")* + - **target\_enableStamina** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_enable_(entity).page b/Target_enable_(entity).page new file mode 100644 index 000000000..3d42df8bd --- /dev/null +++ b/Target_enable_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target enable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target triggers that you want to enable.\\n + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target triggers that you want to enable.\\n | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Enable](HhTarget_Enable_%28class%29 "HhTarget Enable (class)")* + - **target\_enable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_enablepassage_(entity).page b/Target_enablepassage_(entity).page new file mode 100644 index 000000000..9769d42db --- /dev/null +++ b/Target_enablepassage_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target enablepassage (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, makes all target passageways enabled + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, makes all target passageways enabled | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_EnablePassageway](HhTarget_EnablePassageway_%28class%29 "HhTarget EnablePassageway (class)")* + - **target\_enablepassage** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_enablereactions_(entity).page b/Target_enablereactions_(entity).page new file mode 100644 index 000000000..cd08632cd --- /dev/null +++ b/Target_enablereactions_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target enablereactions (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, enables reactions on all targets + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, enables reactions on all targets | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_EnableReactions](HhTarget_EnableReactions_%28class%29 "HhTarget EnableReactions (class)")* + - **target\_enablereactions** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_enableweapons_(entity).page b/Target_enableweapons_(entity).page new file mode 100644 index 000000000..f647b2d73 --- /dev/null +++ b/Target_enableweapons_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target enableweapons (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to turn off the no\_weapons flag in a level. Used once the player gets their weapons. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to turn off the no\_weapons flag in a level. Used once the player gets their weapons. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weapon | Weapon to select if it's in the player's inventory. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_EnableLevelWeapons](IdTarget_EnableLevelWeapons_%28class%29 "IdTarget EnableLevelWeapons (class)")* + - **target\_enableweapons** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_endLevel_(entity).page b/Target_endLevel_(entity).page new file mode 100644 index 000000000..6d65b2f47 --- /dev/null +++ b/Target_endLevel_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target endLevel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, displays end level gui and transfers the player to the next map. Orient the entity to specify the view during the stats display. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, displays end level gui and transfers the player to the next map. Orient the entity to specify the view during the stats display. | +| editor\_var XXXX | Description not available. | +| endOfGame | Set to 1 to end the level. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| nextMap | the map name to transfer to (for example: johnc/test\_box, etc). | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_EndLevel](IdTarget_EndLevel_%28class%29 "IdTarget EndLevel (class)")* + - **target\_endLevel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_entity_fadein_(entity).page b/Target_entity_fadein_(entity).page new file mode 100644 index 000000000..a35f0aa58 --- /dev/null +++ b/Target_entity_fadein_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target entity fadein (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to fade in its color. Transition starts when the target\_entity\_fadein is triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------| +| \_color | Color to fade to. Default: 1 1 1 | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Set to 1 to make the entity to work while camera is active. | +| classname | target\_entity\_fadein | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to fade in. | +| editor\_var XXXX | Description not available. | +| fadeTime | How long fade should take (Seconds). Default: 1 | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Entity name. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Entity origin. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | idTarget\_FadeEntity. | +| target | Entity to fade in. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_FadeEntity](IdTarget_FadeEntity_%28class%29 "IdTarget FadeEntity (class)")* + - **target\_entity\_fadein** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_entity_fadeout_(entity).page b/Target_entity_fadeout_(entity).page new file mode 100644 index 000000000..0a1aa44ac --- /dev/null +++ b/Target_entity_fadeout_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target entity fadeout (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to fade out its color. Transition starts when the target\_entity\_fadeout is triggered.. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------| +| \_color | Color to fade to. Default: 0 0 0 | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Set to 1 to make the entity to work while camera is active. | +| classname | target\_entity\_fadeout. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to fade out. | +| editor\_var XXXX | Description not available. | +| fadeTime | How long fade should take(Seconds). Default: 1 | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Entity name. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Entity origin. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | idTarget\_FadeEntity. | +| target | Entity to fade out. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_FadeEntity](IdTarget_FadeEntity_%28class%29 "IdTarget FadeEntity (class)")* + - **target\_entity\_fadeout** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_entity_setcolor_(entity).page b/Target_entity_setcolor_(entity).page new file mode 100644 index 000000000..0d7e7bd7a --- /dev/null +++ b/Target_entity_setcolor_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target entity setcolor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Changes the color on the targeted entity. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Changes the color on the targeted entity. | +| fadeTime | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_FadeEntity](IdTarget_FadeEntity_%28class%29 "IdTarget FadeEntity (class)")* + - **target\_entity\_setcolor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_exitAreaAlert_(entity).page b/Target_exitAreaAlert_(entity).page new file mode 100644 index 000000000..0fbfa3941 --- /dev/null +++ b/Target_exitAreaAlert_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target exitAreaAlert (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, it updates the player HUD to alert that the end of the level is near. The HUD will only show this for a few seconds, so keep this target triggered, perhaps with a trigger multi. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, it updates the player HUD to alert that the end of the level is near. The HUD will only show this for a few seconds, so keep this target triggered, perhaps with a trigger multi. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[rvTarget\_ExitAreaAlert](RvTarget_ExitAreaAlert_%28class%29 "RvTarget ExitAreaAlert (class)")* + - **target\_exitAreaAlert** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_give_(entity).page b/Target_give_(entity).page new file mode 100644 index 000000000..e74299527 --- /dev/null +++ b/Target_give_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target give (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Gives the player a list of items. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| developer | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Gives the player a list of items. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| onspawn | Give to player automatically on spawn defaults to 1 | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Give](IdTarget_Give_%28class%29 "IdTarget Give (class)")* + - **target\_give** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_giveemail_(entity).page b/Target_giveemail_(entity).page new file mode 100644 index 000000000..09ab6881e --- /dev/null +++ b/Target_giveemail_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target giveemail (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to give an email to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to give an email to the player. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_GiveEmail](IdTarget_GiveEmail_%28class%29 "IdTarget GiveEmail (class)")* + - **target\_giveemail** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_givesecurity_(entity).page b/Target_givesecurity_(entity).page new file mode 100644 index 000000000..4567073b0 --- /dev/null +++ b/Target_givesecurity_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target givesecurity (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to give a new security clearance to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to give a new security clearance to the player. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| text\_security | The security clearance | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_GiveSecurity](IdTarget_GiveSecurity_%28class%29 "IdTarget GiveSecurity (class)")* + - **target\_givesecurity** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_hide_(entity).page b/Target_hide_(entity).page new file mode 100644 index 000000000..5a694380f --- /dev/null +++ b/Target_hide_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target hide (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to unhide the targeted entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to unhide the targeted entities. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Hide](HhTarget_Hide_%28class%29 "HhTarget Hide (class)")* + - **target\_hide** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_launchProjectile_(entity).page b/Target_launchProjectile_(entity).page new file mode 100644 index 000000000..4673d2079 --- /dev/null +++ b/Target_launchProjectile_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target launchProjectile (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to launch a projectile. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to launch a projectile. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | destination of projectile | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[rvTarget\_LaunchProjectile](RvTarget_LaunchProjectile_%28class%29 "RvTarget LaunchProjectile (class)")* + - **target\_launchProjectile** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_levelTrigger_(entity).page b/Target_levelTrigger_(entity).page new file mode 100644 index 000000000..d0cc4563f --- /dev/null +++ b/Target_levelTrigger_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target levelTrigger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to trigger a trigger an upcoming map. It will be triggered when the player spawns + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to trigger a trigger an upcoming map. It will be triggered when the player spawns | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_LevelTrigger](IdTarget_LevelTrigger_%28class%29 "IdTarget LevelTrigger (class)")* + - **target\_levelTrigger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_light_fadein_(entity).page b/Target_light_fadein_(entity).page new file mode 100644 index 000000000..25b7d474f --- /dev/null +++ b/Target_light_fadein_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target light fadein (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target one or more lights to fade in. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target one or more lights to fade in. | +| editor\_var XXXX | Description not available. | +| fadeTime | How long fade should take. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_LightFadeIn](IdTarget_LightFadeIn_%28class%29 "IdTarget LightFadeIn (class)")* + - **target\_light\_fadein** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_light_fadeout_(entity).page b/Target_light_fadeout_(entity).page new file mode 100644 index 000000000..332cb792d --- /dev/null +++ b/Target_light_fadeout_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target light fadeout (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target one or more lights to fade out. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target one or more lights to fade out. | +| editor\_var XXXX | Description not available. | +| fadeTime | How long fade should take. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_LightFadeOut](IdTarget_LightFadeOut_%28class%29 "IdTarget LightFadeOut (class)")* + - **target\_light\_fadeout** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_lock_(entity).page b/Target_lock_(entity).page new file mode 100644 index 000000000..79d9d33f7 --- /dev/null +++ b/Target_lock_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target lock (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an door to lock or unlock. Toggles door's lock state each time it's triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an door to lock or unlock. Toggles door's lock state each time it's triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_LockDoor](IdTarget_LockDoor_%28class%29 "IdTarget LockDoor (class)")* + - **target\_lock** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_nailable_(entity).page b/Target_nailable_(entity).page new file mode 100644 index 000000000..c40fb3734 --- /dev/null +++ b/Target_nailable_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target nailable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Can be targeted by nailgun mod. When locked, will transfer lock to \. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Can be targeted by nailgun mod. When locked, will transfer lock to \. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solid | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Entity to target. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[rvTarget\_Nailable](RvTarget_Nailable_%28class%29 "RvTarget Nailable (class)")* + - **target\_nailable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_npc_talk_(entity).page b/Target_npc_talk_(entity).page new file mode 100644 index 000000000..324d2d377 --- /dev/null +++ b/Target_npc_talk_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target npc talk (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an npc to cause him to talk to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|---------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an npc to cause him to talk to the player. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_npc\_talk** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_npc_talk_primary_(entity).page b/Target_npc_talk_primary_(entity).page new file mode 100644 index 000000000..dfca3e17c --- /dev/null +++ b/Target_npc_talk_primary_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target npc talk primary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an npc to cause him to say his primary talk anim to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an npc to cause him to say his primary talk anim to the player. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_npc\_talk\_primary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_npc_talk_secondary_(entity).page b/Target_npc_talk_secondary_(entity).page new file mode 100644 index 000000000..0a3183782 --- /dev/null +++ b/Target_npc_talk_secondary_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target npc talk secondary (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an npc to cause him to say his secondary talk anim to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|--------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an npc to cause him to say his secondary talk anim to the player. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_npc\_talk\_secondary** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_npc_talk_triggered_(entity).page b/Target_npc_talk_triggered_(entity).page new file mode 100644 index 000000000..6938b48a4 --- /dev/null +++ b/Target_npc_talk_triggered_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target npc talk triggered (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an npc to cause him to say his triggered talk anim to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|--------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an npc to cause him to say his triggered talk anim to the player. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_CallObjectFunction](IdTarget_CallObjectFunction_%28class%29 "IdTarget CallObjectFunction (class)")* + - **target\_npc\_talk\_triggered** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_null_(entity).page b/Target_null_(entity).page new file mode 100644 index 000000000..46ab0beb7 --- /dev/null +++ b/Target_null_(entity).page @@ -0,0 +1,77 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target null (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Generic target to point camera views at + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|-----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Generic target to point camera views at | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - **target\_null** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_playweaponanim_(entity).page b/Target_playweaponanim_(entity).page new file mode 100644 index 000000000..3e13c5192 --- /dev/null +++ b/Target_playweaponanim_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target playweaponanim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Weapon plays anim when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Anim to play. (Default=initialPickup) | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Weapon plays anim when triggered. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| numTries | Num times to try and play anim if weapon is not ready. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_PlayWeaponAnim](HhTarget_PlayWeaponAnim_%28class%29 "HhTarget PlayWeaponAnim (class)")* + - **target\_playweaponanim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_primaryobjective_(entity).page b/Target_primaryobjective_(entity).page new file mode 100644 index 000000000..c81499eea --- /dev/null +++ b/Target_primaryobjective_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target primaryobjective (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to change primary mission objective + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to change primary mission objective | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetPrimaryObjective](IdTarget_SetPrimaryObjective_%28class%29 "IdTarget SetPrimaryObjective (class)")* + - **target\_primaryobjective** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_removeweapons_(entity).page b/Target_removeweapons_(entity).page new file mode 100644 index 000000000..5444aea9d --- /dev/null +++ b/Target_removeweapons_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target removeweapons (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Removes the specified weapons. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to remove weapons | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weapon | Removes the specified weapon. Names are as defined in player.def (def\_weapon1, def\_weapon2, ect...) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_RemoveWeapons](IdTarget_RemoveWeapons_%28class%29 "IdTarget RemoveWeapons (class)")* + - **target\_removeweapons** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +It appears as though you can't remove the PDA (def\_weapon12). + diff --git a/Target_secretArea_(entity).page b/Target_secretArea_(entity).page new file mode 100644 index 000000000..ad924c6d7 --- /dev/null +++ b/Target_secretArea_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target secretArea (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to alert the player he has discovered a secret area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to alert the player he has discovered a secret area. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[rvTarget\_SecretArea](RvTarget_SecretArea_%28class%29 "RvTarget SecretArea (class)")* + - **target\_secretArea** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_sessionCommand_(entity).page b/Target_sessionCommand_(entity).page new file mode 100644 index 000000000..7eccd8ca6 --- /dev/null +++ b/Target_sessionCommand_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target sessionCommand (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, the specified sessionCommand is executed. See notes for list. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| command | The sessionCommand to execute. View notes for list. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, the specified sessionCommand is executed. See notes for list. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SessionCommand](IdTarget_SessionCommand_%28class%29 "IdTarget SessionCommand (class)")* + - **target\_sessionCommand** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Contrary to popular belief, this entity will not execute any and all console commands. Only 6 commands are valid and they are as follows... + +- [devmap](Devmap_%28console_command%29 "Devmap (console command)") - same as console command +- died - ??? +- [disconnect](Disconnect_%28console_command%29 "Disconnect (console command)") - same as console command +- endOfDemo - ??? +- game\_startMenu - ??? +- [map](Map_%28console_command%29 "Map (console command)") - same as console command + diff --git a/Target_setfov_(entity).page b/Target_setfov_(entity).page new file mode 100644 index 000000000..ce32b486b --- /dev/null +++ b/Target_setfov_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setfov (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to change fov + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to change fov | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetFov](IdTarget_SetFov_%28class%29 "IdTarget SetFov (class)")* + - **target\_setfov** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setglobalparmtime_(entity).page b/Target_setglobalparmtime_(entity).page new file mode 100644 index 000000000..6b3352261 --- /dev/null +++ b/Target_setglobalparmtime_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setglobalparmtime (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to set the passed global parm to current time offset + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to set the passed global parm to current time offset | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetGlobalShaderTime](IdTarget_SetGlobalShaderTime_%28class%29 "IdTarget SetGlobalShaderTime (class)")* + - **target\_setglobalparmtime** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setinfluence_(entity).page b/Target_setinfluence_(entity).page new file mode 100644 index 000000000..c1fea9ec3 --- /dev/null +++ b/Target_setinfluence_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setinfluence (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to set off demonic influences. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Trigger to set off demonic influences. | +| editor\_var XXXX | Description not available. | +| effect\_all | Description not available. | +| fade\_time | Default fade time for color fades, defaults to 0.75 | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetInfluence](IdTarget_SetInfluence_%28class%29 "IdTarget SetInfluence (class)")* + - **target\_setinfluence** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setkeyval_(entity).page b/Target_setkeyval_(entity).page new file mode 100644 index 000000000..a05dc041c --- /dev/null +++ b/Target_setkeyval_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setkeyval (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set key val pairs on. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to set key val pairs on. | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetKeyVal](IdTarget_SetKeyVal_%28class%29 "IdTarget SetKeyVal (class)")* + - **target\_setkeyval** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setlightparm_(entity).page b/Target_setlightparm_(entity).page new file mode 100644 index 000000000..5eda97d36 --- /dev/null +++ b/Target_setlightparm_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setlightparm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set shader parms on. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to set shader parms on. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetShaderParm](IdTarget_SetShaderParm_%28class%29 "IdTarget SetShaderParm (class)")* + - [target\_setshaderparm](Target_setshaderparm_%28entity%29 "Target setshaderparm (entity)") + - **target\_setlightparm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setmodel_(entity).page b/Target_setmodel_(entity).page new file mode 100644 index 000000000..64955340f --- /dev/null +++ b/Target_setmodel_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setmodel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set the model. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_usage | Target an entity to set the model. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetModel](IdTarget_SetModel_%28class%29 "IdTarget SetModel (class)")* + - **target\_setmodel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setshaderparm_(entity).page b/Target_setshaderparm_(entity).page new file mode 100644 index 000000000..bcab86278 --- /dev/null +++ b/Target_setshaderparm_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setshaderparm (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set shader parms on. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to set shader parms on. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetShaderParm](IdTarget_SetShaderParm_%28class%29 "IdTarget SetShaderParm (class)")* + - **target\_setshaderparm** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_setshadertime_(entity).page b/Target_setshadertime_(entity).page new file mode 100644 index 000000000..993b58079 --- /dev/null +++ b/Target_setshadertime_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target setshadertime (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target an entity to set the shadertime (parm4) on. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Target an entity to set the shadertime (parm4) on. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_SetShaderTime](IdTarget_SetShaderTime_%28class%29 "IdTarget SetShaderTime (class)")* + - **target\_setshadertime** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_show_(entity).page b/Target_show_(entity).page new file mode 100644 index 000000000..69295b190 --- /dev/null +++ b/Target_show_(entity).page @@ -0,0 +1,78 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target show (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger to unhide the targeted entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger to unhide the targeted entities. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Show](IdTarget_Show_%28class%29 "IdTarget Show (class)")* + - **target\_show** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_subtitle_(entity).page b/Target_subtitle_(entity).page new file mode 100644 index 000000000..e820afbbe --- /dev/null +++ b/Target_subtitle_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target subtitle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, displays subtitle text on the HUD + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| centered | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| duration | seconds before the text fades out (default=5.0) | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, displays subtitle text on the HUD | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| text\_subtitle | Text to be displayed | +| xpos | x position for text | +| ypos | y position for text | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_Subtitle](HhTarget_Subtitle_%28class%29 "HhTarget Subtitle (class)")* + - **target\_subtitle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_tip_(entity).page b/Target_tip_(entity).page new file mode 100644 index 000000000..3fa7e8489 --- /dev/null +++ b/Target_tip_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target tip (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to show a tip to the player. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to show a tip to the player. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| text\_title | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Tip](IdTarget_Tip_%28class%29 "IdTarget Tip (class)")* + - **target\_tip** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_tip_remove_(entity).page b/Target_tip_remove_(entity).page new file mode 100644 index 000000000..ae1a9d3ef --- /dev/null +++ b/Target_tip_remove_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target tip remove (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger this to remove the current tip. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger this to remove the current tip. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| tip\_remove | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[idTarget\_Tip](IdTarget_Tip_%28class%29 "IdTarget Tip (class)")* + - **target\_tip\_remove** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_vehicle_path_(entity).page b/Target_vehicle_path_(entity).page new file mode 100644 index 000000000..c4ac5c3fe --- /dev/null +++ b/Target_vehicle_path_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target vehicle path (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +func\_vehicle\_drivers will navigate along these path nodes. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | func\_vehicle\_drivers will navigate along these path nodes. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | next path node (if more than 1 target, a random path is taken). | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - [target\_null](Target_null_%28entity%29 "Target null (entity)") + - **target\_vehicle\_path** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Target_warpplayers_(entity).page b/Target_warpplayers_(entity).page new file mode 100644 index 000000000..57f3722b8 --- /dev/null +++ b/Target_warpplayers_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Target warpplayers (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, warps all players to targeted start spots + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, warps all players to targeted start spots | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_WarpPlayers](HhTarget_WarpPlayers_%28class%29 "HhTarget WarpPlayers (class)")* + - **target\_warpplayers** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Terminate_(script_event).page b/Terminate_(script_event).page new file mode 100644 index 000000000..00d55c5e7 --- /dev/null +++ b/Terminate_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Terminate (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Terminates a thread. + +Usage +----- + +void terminate( float threadNumber ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/TestModel_(console_command).page b/TestModel_(console_command).page new file mode 100644 index 000000000..206172da5 --- /dev/null +++ b/TestModel_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: TestModel (console command) +... + +Description +----------- + +This command spawns a placeholder entity that utilizes the specified model for testing purposes. + +Usage +----- + +At the console type... + + testModel [name] + +Parameters +---------- + +- [name] - The name of the model declaration to load. + +Notes +----- + +This command is best suited for use with other [animation related console commands](Commands_%28Doom_3%29#Animation "Commands (Doom 3)") . + diff --git a/Test_aurelio_func_fluid_(entity).page b/Test_aurelio_func_fluid_(entity).page new file mode 100644 index 000000000..edc8b2018 --- /dev/null +++ b/Test_aurelio_func_fluid_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test aurelio func fluid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A brush model that simulates a fluid. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|------------------------------------------------------------------------------------------| +| damping | How much to dampen the fluid movement. (1.0 is none, 0.0 is completely dampend) | +| density | The density of the fluid. (default: 1.0) | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | A brush model that simulates a fluid. | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| fluidType | The type of simulation to run on the fluid height field. | +| fx\_splash\_large | Description not available. | +| fx\_splash\_medium | Description not available. | +| fx\_splash\_small | Description not available. | +| gravity | The gravity acting on this fluid. (default: quake standard - 1066) | +| gridsize\_x | The size/resolution of the grid on the x-axis. (default: 32) | +| gridsize\_y | The size/resolution of the grid on the y-axis. (default: 32) | +| mtr\_foam | Description not available. | +| noFoam | Description not available. | +| noclipmodel | Description not available. | +| pipeArea | Override for the cross-sectional area of the pipes that connect water across grid units. | +| pipeLength | Override for the length of the pipes that connect water across grid units. | +| solid | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvFluid](RvFluid_%28class%29 "RvFluid (class)")* + - **test\_aurelio\_func\_fluid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_aurelio_strogg_marine_refracty_(entity).page b/Test_aurelio_strogg_marine_refracty_(entity).page new file mode 100644 index 000000000..8a4114409 --- /dev/null +++ b/Test_aurelio_strogg_marine_refracty_(entity).page @@ -0,0 +1,331 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test aurelio strogg marine refracty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Blaster Strogg Marine + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_angry | Description not available. | +| action\_angry\_anim | Description not available. | +| action\_angry\_maxRange | Description not available. | +| action\_angry\_minRange | Description not available. | +| action\_angry\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeLeft\_anim2 | Description not available. | +| action\_evadeLeft\_minRange | Description not available. | +| action\_evadeLeft\_noturn | Description not available. | +| action\_evadeRight | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_evadeRight\_anim2 | Description not available. | +| action\_evadeRight\_minRange | Description not available. | +| action\_evadeRight\_noturn | Description not available. | +| action\_jumpBack | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_jumpBack\_noturn | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_blendFrames | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_strafe | Description not available. | +| action\_strafe\_anim | Description not available. | +| action\_strafe\_anim2 | Description not available. | +| action\_strafe\_chance | Description not available. | +| action\_strafe\_maxRange | Description not available. | +| action\_strafe\_minRange | Description not available. | +| action\_strafe\_noturn | Description not available. | +| action\_strafe\_rate | Description not available. | +| action\_talk\_noturn | Description not available. | +| aggressiveRange | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_accuracy | Description not available. | +| attack\_base\_accuracy | Description not available. | +| attack\_cone | Description not available. | +| attack\_jointDir\_accuracy | Description not available. | +| attack\_jointDir\_locktojoint | Description not available. | +| attack\_rate | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| can\_phase | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_combat\_rate | Description not available. | +| chatter\_idle\_rate | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crossing1 | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| dbText | Description not available. | +| dbTitle | Description not available. | +| def\_attack\_base | Description not available. | +| def\_attack\_jointDir | Description not available. | +| def\_attack\_melee\_left | Description not available. | +| def\_attack\_melee\_right | Description not available. | +| def\_base\_attack | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_melee\_left | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| directionalMovement | Description not available. | +| dodecahedron | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Blaster Strogg Marine | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_base\_attack\_flash | Description not available. | +| fx\_blaster\_muzzleflash | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_fleshhit | Description not available. | +| fx\_gib | Description not available. | +| fx\_lcrawl | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_phase | Description not available. | +| fx\_swipe | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_tpspark | Description not available. | +| fx\_tpsteam | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_rightEye | Description not available. | +| kick\_force | Description not available. | +| leap\_range | Description not available. | +| leap\_rate | Description not available. | +| lipsync\_chatter\_combat | Description not available. | +| lipsync\_chatter\_idle | Description not available. | +| lipsync\_sight | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| maxLostVisTime | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_range\_max | Description not available. | +| missile\_range\_min | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| nav\_system | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| pain\_debounce | Description not available. | +| pain\_threshold | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| ragdoll | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| run\_range | Description not available. | +| scriptobject | Description not available. | +| sg\_name | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_bounce | Description not available. | +| snd\_breathe | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_charge | Description not available. | +| snd\_death | Description not available. | +| snd\_flank | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_gear | Description not available. | +| snd\_growl | Description not available. | +| snd\_grunt | Description not available. | +| snd\_gun | Description not available. | +| snd\_lean | Description not available. | +| snd\_pain | Description not available. | +| snd\_punch | Description not available. | +| snd\_ready\_weapon | Description not available. | +| snd\_run | Description not available. | +| snd\_sight | Description not available. | +| snd\_slash | Description not available. | +| snd\_swing | Description not available. | +| snd\_weapon\_fire | Description not available. | +| snd\_weapon\_slap | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| tactical\_cover | Description not available. | +| tactical\_hide | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| target\_find | Description not available. | +| target\_update | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walkRange | Description not available. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_strogg\_marine\_base](Monster_strogg_marine_base_%28entity%29 "Monster strogg marine base (entity)") + - [monster\_strogg\_marine](Monster_strogg_marine_%28entity%29 "Monster strogg marine (entity)") + - **test\_aurelio\_strogg\_marine\_refracty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_ben_gunner_(entity).page b/Test_ben_gunner_(entity).page new file mode 100644 index 000000000..f5f886113 --- /dev/null +++ b/Test_ben_gunner_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test ben gunner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| anim XXXX | Description not available. | +| anim\_states | Description not available. | +| attack\_rate | Description not available. | +| channel XXXX | Description not available. | +| frame XXXX | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| inherit | Description not available. | +| leap\_range | Description not available. | +| leap\_rate | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | Description not available. | +| missile\_range\_max | Description not available. | +| missile\_range\_min | Description not available. | +| model | Description not available. | +| pivot | Description not available. | +| rank | Description not available. | +| run\_range | Description not available. | +| size | Description not available. | +| sound XXXX | Description not available. | +| spawnclass | Description not available. | +| team | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[char\_default](Char_default_%28class%29 "Char default (class)")* + - **test\_ben\_gunner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_labcoat_black_(entity).page b/Test_labcoat_black_(entity).page new file mode 100644 index 000000000..6da42b73e --- /dev/null +++ b/Test_labcoat_black_(entity).page @@ -0,0 +1,167 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test labcoat black (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **test\_labcoat\_black** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_model_(entity).page b/Test_model_(entity).page new file mode 100644 index 000000000..17f589d14 --- /dev/null +++ b/Test_model_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test model (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idTestModel](IdTestModel_%28class%29 "IdTestModel (class)")* + - **test\_model** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_soldier_(entity).page b/Test_soldier_(entity).page new file mode 100644 index 000000000..ab896e722 --- /dev/null +++ b/Test_soldier_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test soldier (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +polygon problem on back + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | polygon problem on back | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| sleep | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **test\_soldier** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Test_springmodel_(entity).page b/Test_springmodel_(entity).page new file mode 100644 index 000000000..73ae7e078 --- /dev/null +++ b/Test_springmodel_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Test springmodel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +not done, don't use + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------| +| bouncyness | How much the object bounces in the range [0-1] where 0 is no bounce. (default 0.6) | +| compress | spring compression constant (default=0) | +| constant | spring constant (default=100) | +| damping | spring damping factor (default=10) | +| density | Volume of the object times the density is the mass. (default 0.2) | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | not done, don't use | +| editor\_var XXXX | Description not available. | +| friction | Friction with contacting surfaces in the range [0-1] where 0 is no friction. (default 0.2) | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| restlength | spring rest length (default=0) | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhSpringModel](HhSpringModel_%28class%29 "HhSpringModel (class)")* + - **test\_springmodel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Testmap_(console_command).page b/Testmap_(console_command).page new file mode 100644 index 000000000..35439747a --- /dev/null +++ b/Testmap_(console_command).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Testmap (console command) +... + +Description +----------- + +This command compiles a level so it can be played and automatically loads it. + +Usage +----- + +At the console type... + + testmap [Filename] + +Parameters +---------- + +- [Filename] - Name of . [MAP](MAP_%28file_format%29 "MAP (file format)") file (without the extension). If your map is in a subfolder of the / [maps](Maps_%28folder%29 "Maps (folder)") directory you will need to include the relative path to it, for instance: + + + + testmap / + +Notes +----- + +See the [dmap](Dmap_%28console_command%29 "Dmap (console command)") console command for more information on map compilation. Testmap automatically tries to load . [AAS](AAS_%28file_format%29 "AAS (file format)") files so you may see the error "WARNING: Couldn't load AAS file". + diff --git a/TexGen_(Material_stage_keyword).page b/TexGen_(Material_stage_keyword).page new file mode 100644 index 000000000..effb6aa25 --- /dev/null +++ b/TexGen_(Material_stage_keyword).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: TexGen (Material stage keyword) +... + +Description +----------- + +The texgen stage keyword modifies the texture coordinates of the associated map as required by certain effects, such as skyboxes. + +Usage +----- + + texGen + +Parameters +---------- + +The **type** parameter can be any of the following values: + + normal +Unknown effect. + + skybox +Set the appropriate texture coordinates for a skybox. The associated stage should be a [cameraCubeMap](CameraCubeMap_%28Material_stage_keyword%29 "CameraCubeMap (Material stage keyword)") . + + wobblesky \ \ \ +Same as **skybox** , but rotate the coordinates according to the axis given + + reflect +Use the defined stage map for environment mapping. + +Example +------- + +The following is a typical skybox map stage. + + { + blend add + cameraCubeMap env/someskymap + texgen skybox + } + +Notes +----- + +Setting the "z" component of "wobblesky" to a positive value causes the skybox to rotate continuously around the vertical axis. This is used in Doom 3 in some of the Hell levels. + +See also +-------- + +[How to add a sky](How_to_add_a_sky "How to add a sky") + diff --git a/Text_(GUI_item_property).page b/Text_(GUI_item_property).page new file mode 100644 index 000000000..000baa1eb --- /dev/null +++ b/Text_(GUI_item_property).page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Text (GUI item property) +... + +Text to be displayed inside the item. This can be a simple text string or a reference to a string from a lang file (in the "\#str\_nnnnn" format). + +Syntax +------ + + text text + +Default value +------------- + + "" + +Example(s) +---------- + + text "Hello world." + text "#str_01942" + diff --git a/Text_(entity).page b/Text_(entity).page new file mode 100644 index 000000000..2024445a4 --- /dev/null +++ b/Text_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Text (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Used to display debug text in a level + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Used to display debug text in a level | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTextEntity](IdTextEntity_%28class%29 "IdTextEntity (class)")* + - **text** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Text_editor.page b/Text_editor.page new file mode 100644 index 000000000..39a67410f --- /dev/null +++ b/Text_editor.page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Utilities +toc: yes +title: Text editor +... + +Since id Tech-based games use a lot of [ASCII text files](File_formats "File formats") here are a few different editors that you can use. Those with [id Tech](Id_Tech "Id Tech") specific customisations are listed before generic editors. + +- Doom 3 - Just type [editDecls](EditDecls_%28console_command%29 "EditDecls (console command)") into the [console](Console "Console") . Please note that some declarations cannot be created this way. +- [UltraEdit32](http://www.ultraedit.com/index.php?name=UE_LatestChanges "http://www.ultraedit.com/index.php?name=UE_LatestChanges") - A very good shareware text editor with great search/replace in files/macro recording/tabbed files/regexp and all that stuff. + - [D3 script and GUI syntax highlighter](https://web.archive.org/web/20110312235652/http://www.pcgamemods.com/8590 "http://www.pcgamemods.com/8590") by eutectic. +- [ConText](http://www.context.cx/ "http://www.context.cx/") - A freeware text editor with many programmer oriented features like code templates. + - [Doom 3 Script syntax highlighter](https://web.archive.org/web/20110312235652/http://context.cx/component/option,com_docman/task,doc_details/gid,58/ "http://context.cx/component/option,com_docman/task,doc_details/gid,58/") + - [ETQW Script syntax highlighter](http://xor.planetaclix.pt/files/etqwscript_0711.zip "http://xor.planetaclix.pt/files/etqwscript_0711.zip") +- [Editplus](http://www.editplus.com/ "http://www.editplus.com/") - A very good text editor with syntax files for many languages. + - [Doom 3 Script syntax highlighter](https://web.archive.org/web/20110312235652/http://www.editplus.com/dn.cgi?d3.zip "http://www.editplus.com/dn.cgi?d3.zip") +- [Editpad](http://www.editpadpro.com/ "http://www.editpadpro.com/") (Pro/Lite/Classic) - A third party text editor that supports opening multiple files at once and search /replace functionality via use of regular expressions. +- [SavageEd](https://web.archive.org/web/20110312235652/http://sevag.krikorian.googlepages.com/savageed "http://sevag.krikorian.googlepages.com/savageed") A very fast, very efficient text editor without the architectural drawbacks of Notepad. + +**NOTE:** There is a discrepancy in the way Unix, Windows, and Mac operating systems terminate a line of text. The details of which can be read [here](http://en.wikipedia.org/wiki/CRLF "http://en.wikipedia.org/wiki/CRLF") . Because of this, text files created under one operating system may not display properly in another, provided the text editor in use does not take this discrepancy into account. One program that falls victim to this problem is Windows Notepad. + +Other utilities to work with text files +--------------------------------------- + +It's also handy to have a grep tool available to search the contents of multiple [declaration](Declarations "Declarations") files for a specific item or pattern. For instance, searching for a specific [material entry](Material_%28decl%29 "Material (decl)") if you are unsure in which . [MTR](MTR_%28file_format%29 "MTR (file format)") file it was located in. + +- [Windows Grep](http://www.wingrep.com/ "http://www.wingrep.com/") + diff --git a/Textalign_(GUI_item_property).page b/Textalign_(GUI_item_property).page new file mode 100644 index 000000000..d9a01c016 --- /dev/null +++ b/Textalign_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Textalign (GUI item property) +... + +Alignment for the item's [text](Text_%28GUI_item_property%29 "Text (GUI item property)") , when available: 0 is for left alignment, 1 for center alignment, and 2 for right aligment. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + textalign alignment + +Default value +------------- + + 0 + +Example(s) +---------- + + textalign 1 + diff --git a/Textalignx_(GUI_item_property).page b/Textalignx_(GUI_item_property).page new file mode 100644 index 000000000..ecadeff83 --- /dev/null +++ b/Textalignx_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Textalignx (GUI item property) +... + +The ammount of pixels to offset the [text](Text_%28GUI_item_property%29 "Text (GUI item property)") position horizontally. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + textalignx xalign + +Default value +------------- + + 0 + +Example(s) +---------- + + textalignx 50 + diff --git a/Textaligny_(GUI_item_property).page b/Textaligny_(GUI_item_property).page new file mode 100644 index 000000000..63775caa3 --- /dev/null +++ b/Textaligny_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Textaligny (GUI item property) +... + +The ammount of pixels to offset the [text](Text_%28GUI_item_property%29 "Text (GUI item property)") position vertically. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + textaligny yalign + +Default value +------------- + + 0 + +Example(s) +---------- + + textaligny -2 + diff --git a/Textscale_(GUI_item_property).page b/Textscale_(GUI_item_property).page new file mode 100644 index 000000000..06f05821a --- /dev/null +++ b/Textscale_(GUI_item_property).page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Textscale (GUI item property) +... + +The scale of the text within the item, in relation to the original font size (a value of 1 would use the original size, while a value of 2 would be two times that size). + +Syntax +------ + + textscale scale + +Default value +------------- + + 1 + +Example(s) +---------- + + textscale 0.35 + textscale 1.1 + diff --git a/Textures_(folder).page b/Textures_(folder).page new file mode 100644 index 000000000..d74100be9 --- /dev/null +++ b/Textures_(folder).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: Folders, Texturing +toc: no +title: Textures (folder) +... + +This folder stores all the textures in the . [TGA](TGA_%28file_format%29 "TGA (file format)") or . [JPG](JPG_%28file_format%29 "JPG (file format)") formats except for [lights](Lights_%28folder%29 "Lights (folder)") and [environment maps](Env_%28folder%29 "Env (folder)") . [Precompressed](DDS_%28file_format%29 "DDS (file format)") textures are placed in the / [dds](Dds_%28folder%29 "Dds (folder)") folder. See also the [Texturing](Texturing "Texturing") section. + diff --git a/Texturing.page b/Texturing.page new file mode 100644 index 000000000..825e61f12 --- /dev/null +++ b/Texturing.page @@ -0,0 +1,289 @@ +--- +format: Markdown +categories: Texturing +toc: yes +title: Texturing +... + +Material shaders +---------------- + +In older games, a single image qualified as a texture and all that was required was that you simply drop the corresponding image into a specific folder. The general concept in the [id Tech 4](Id_Tech_4 "Id Tech 4") family is to use [material shaders](Material_%28decl%29 "Material (decl)") which in turn use multiple [images](Images "Images") , each representing a different property of a surface. This makes texturing more work than it was in the past, but it also gives much more power and flexibility to the developers. + +Check the following links to learn more about the syntax of material files for [Doom 3](Doom_3 "Doom 3") . This will help you understand and write them: + + [Material declarations](Material_%28decl%29 "Material (decl)") +The basic syntax of material shaders is explained here. + + [Global keywords](Global_material_keywords_%28Doom_3%29 "Global material keywords (Doom 3)") +Global keywords used in material shaders are indexed in this article. + + [Stage keywords](Stage_material_keywords_%28Doom_3%29 "Stage material keywords (Doom 3)") +Stage specific material shader keywords are listed in this article. + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ You can also use [guides](Guide\_(decl)) to simplify writing many materials that behave the same way. + +Diffuse maps +------------ + +[](/images/6/64/Diffuse_example.jpg "An example diffuse map") + +**Missing image: */w/images/thumb/6/64/Diffuse\_example.jpg/180px-Diffuse\_example.jpg* An example diffuse map** + + *An example diffuse map (Click to Enlarge)* + +Diffuse maps in Doom 3 represent the diffuse reflection and color of a surface. In other words they define the color and intensity of light reflected back when it strikes a surface. + +The goal when creating a diffuse map is to draw a color map and darken areas where light would be absorbed. For instance, the cracks in a brick wall absorb more light than they reflect back. + +The example to the right demonstrates this as the bricks themselves are a greyish value and the cracks between them almost black. + +No surface reflects light back at the same intensity it's recieved. In that respect, it's a good idea to darken your diffuse maps appropriately. Generally, the smoother a surface is the less light is diffused and the brighter your diffuse map can be. + +Diffuse maps are added to material shaders by use of the [Diffusemap](Diffusemap_%28Material_global_keyword%29 "Diffusemap (Material global keyword)") keyword or the [Blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") keyword with the "diffusemap" parameter. As convention it's recommended that you add "\_d" to the end of the texture's filename. + +Bump maps +--------- + +Bump mapping adds an illusion of depth and texture to images. It doesn't actually alter geometry but rather affects the shading over a surface. There are two different kinds of bump maps useable in the id Tech 4 engine: Normal and height maps. + +### Normal maps + +[![An example normal map](/images/thumb/a/a2/Normal_example.jpg/180px-Normal_example.jpg) + *An example normal map (Click to Enlarge)*](/images/a/a2/Normal_example.jpg "An example normal map") + +Normal maps define the slope or normals of a surface. In other words, they alter the direction a surface appears to be facing. + +The normal for each pixel is defined by storing spacial X,Y,Z transformation data in the R,G,B channels. The example to the right demonstrates this. + +There are two methods to create normal maps. + +- Render a normal map from 3D geometry +- Convert a height map into a normal map + +There are links to tools for use with both methods at the bottom of this page. + +![Inverting the green channel of a normal map.](/images/thumb/b/b0/Invnorm.png/180px-Invnorm.png) + *Inverting the green channel of a normal map.* + +Depending on the tool used to render normal maps, you may need to invert the green channel of the resulting image in order for your normal map to render properly in game. When viewing the green channel of the image, it should appear as if it's being illuminated from the bottom. + +Normal bump maps are added to material shaders by use of the [Bumpmap](Bumpmap_%28Material_global_keyword%29 "Bumpmap (Material global keyword)") keyword or the [Blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") keyword with the "bumpmap" parameter. As convention it's recommended that you add "\_local" to the end of the texture's filename. + +### Height maps + +![An example height map](/images/thumb/4/41/Height_example.jpg/180px-Height_example.jpg) + *An example height map* + +Height maps are greyscale images that define the height of the indivdual pixels of a surface. They adjust the visual depth of a texture. + +The height of each pixel is defined by the brightness of the image. A white pixel is as high, a black pixel is as low as it gets. grey levels in between represent different heights. + +Heightmaps are usually painted in an image manipulation program. There is usually no need to render those. Note that height maps are converted to normalmaps by the id Tech 4 engine when loaded. The use of height maps is only to allow for an easier workflow. + +Height bump maps are added to a material by use of the [Heightmap](Heightmap_%28Image_program_function%29 "Heightmap (Image program function)") function. As convention it's recommended that you add "\_h" to the end of the texture's filename. [find your style](http://www.styling24.net/ "http://www.styling24.net/") + +### Normal maps vs. height maps + +The id Tech 4 engine is able to combine both a normal map and a height map into one combined bump map. + +Usually this is done when it's more practical to paint fine details into a height map than it is to model the same details and render them into the corresponding normal map. + +Normal and height bump maps can be combined in a material by using [Addnormals](Addnormals_%28Image_program_function%29 "Addnormals (Image program function)") function. + +It should be noted however, that height maps by default do not visually displace a surface in id Tech 4 engine based games. They only serve as a means to compute surface normals for use with dynamic lighting. + +What this means is that essentially, a height map is converted into a normal map. And because the only way to compute slope when dealing with height is to compare each pixel value to that of it's neighbors, a height map can never be as detailed as a normal map of the same resolution. + +More evidence to back up this claim is that height maps do not make efficient use of multiple color channels as a height map saved in RGB color space is still black and white. Because the data in each color channel is redundant, you are limited to only 256 levels of intensity. + +Compare this to normal maps where each channel can be unique and it's clear that normal maps are more efficient at defining slope. + +Specular maps +------------- + +![An example specular map](/images/thumb/d/dc/Specular_example.jpg/180px-Specular_example.jpg) + *An example specular map* + +Specular maps in Doom 3 represent the specular intensity and color of highlights on a surface. In other words they define the "shinyness" and color of specular reflections. + +The brighter a specular map is, the more shine is applied to the final material. + +The goal when creating a specular map is to fill the image with a solid value to represent the general specularity of the surface and then darken areas where weathering would occur. + +The example at right has a mistake; the face of a brick would recieve less wear and tear than the edges and should therefore be more specular. Note that the cracks themselves have little to no specularity at all. + +Color applied to a specular map tints the color of highlights. Bricks are made out of a sand like material and as such would reflect slightly variable tints. This too is present in the example to the right. + +Specular maps are added to material shaders by use of the [Specularmap keyword](Specularmap_%28Material_global_keyword%29 "Specularmap (Material global keyword)") or the [Blend](Blend_%28Material_stage_keyword%29 "Blend (Material stage keyword)") keyword with the "specularmap" parameter. As convention it's recommended that you add "\_s" to the end of the texture's filename. + +Bump maps can be modified into a good starting point for a specular map. See [Start a Specular map with a Normal map](Start_a_Specular_map_with_a_Normal_map "Start a Specular map with a Normal map") . + + ![Q4](/images/e/e8/Q4square_25.png) Hit maps +----------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +Hit maps are special images mainly used for animated models. These are made up of simple patches of color that follow the RGB values given in a [materialtype](Materialtype_%28decl%29 "Materialtype (decl)") . When an area of the model is hit a different impact effect is played depending on the hit map color of the area hit. Usually smaller resolution hitmaps are used compared to regular skins as detail does not need to be as high as the diffuse or normal map. + +Hit maps are added to material shaders by use of the [materialImage](MaterialImage_%28Material_global_keyword%29 "MaterialImage (Material global keyword)") keyword. As convention it's recommended that you add "\_hit" to the end of the texture's filename. + +Sky and reflective maps +----------------------- + +Both sky and reflective materials make use of [cube maps](Cube_maps "Cube maps") (also known as environment maps). + +The Doom 3:ROE expansion pack and Quake 4 add sky portal functionality to the engine which does away with the need to use cube maps for sky materials. + +Seamless Textures +----------------- + +[](/images/6/64/Diffuse_example.jpg) +**Missing image: */w/images/thumb/6/64/Diffuse\_example.jpg/200px-Diffuse\_example.jpg*** + +[](/images/6/64/Diffuse_example.jpg) +**Missing image: */w/images/thumb/6/64/Diffuse\_example.jpg/200px-Diffuse\_example.jpg*** + +Most level textures are designed to be placed next to each other without any visual discrepancies. Many ceiling, wall, and floor textures are designed in this manner, so a long area can have this texture applied, without forcing the mapper to stretch and reduce the quality of the texture. + +The example on the right shows how textures will tile horizontally when designed properly. Two copies of the above image are placed side-by-side, and the bricks line up. + +This texture can also be tiled vertically. The edges of the texture at the top finish each brick, and the edges at the bottom do not finish the brick. When placed on top of each other, the alternating pattern is not disrupted, and no visual break occurs. + +This effect can be achieved using the offset tool in either [The GIMP](http://www.gimp.org/ "http://www.gimp.org") or in [Adobe Photoshop](http://www.adobe.com/products/photoshop/ "http://www.adobe.com/products/photoshop/") . Other image manipulation suites may offer other similar tools, please refer to the documentation with your package to find such a feature. + +See [Creating Seamless Textures](Texturing#Creating_Seamless_Textures "Texturing") for several tutorials on how to use this tool to create seamless textures, as well as links to several plugins that perform the transformation automatically. + +Supported image formats +----------------------- + +The Doom 3 engine supports the following image formats: + +- [TGA](TGA_%28file_format%29 "TGA (file format)") +- [DDS](DDS_%28file_format%29 "DDS (file format)") +- [JPG](JPG_%28file_format%29 "JPG (file format)") + +Details on each format and it's quirks can be found by following the links above. + +Dynamic Internal Images +----------------------- + +The engine has a set of internal image maps that are used for various special purposes. These images can be reference in material shaders and they can also be applied to surfaces as if they were materials in their own right. + +The names and purposes of these images are... + +- \_black - A pure black image map. +- \_cubicLight - ??? +- \_currentRender - The current rendered image on screen. Used primarily as the input for fragment programs. +- \_default - ??? +- \_flat - A flat normal map. +- \_fog - The internal fog image. +- \_noFalloff - ??? Used as the light falloff image for lights with no falloff. +- \_pointLight1 - ??? +- \_pointLight2 - ??? +- \_pointLight3 - ??? +- \_quadratic - ??? +- \_scratch - An image buffer. Used primarily when rendering mirrors. +- \_spotlight - ??? +- \_white - A pure white image map. + +Compressed and uncompressed +--------------------------- + +If you look at the vanilla texture assets, you'll notice that Doom 3 has TGA and DDS versions of each image in the game. The TGA files are used when running in high or ultra quality mode (in high quality, the diffuse maps use the compressed DDS files, but the normal maps use the uncompressed TGA files). In all other modes only DDS files are used. + +If no corresponding DDS file exists, Doom 3 generates one for use this session, this run-time compression means that while you can run in a lower quality than [ultra](Quality_settings "Quality settings") , you won't actually have any DDS files to distribute. It's recommended therefore that you create your own DDS files as relying on Doom 3's automatic generation slows down loading significantly. + +You can bypass the DDS files and load the TGA files directly by setting [image\_usePrecompressedTextures](Image_usePrecompressedTextures_%28cvar%29 "Image usePrecompressedTextures (cvar)") to 0. The images will still be compressed dynamically at load time, but since you'll be forcing the game to use the TGA files the results of changes to the images will be immediately apparent. You can bypass compression by setting [image\_useCompression](Image_useCompression_%28cvar%29 "Image useCompression (cvar)") and [image\_useNormalCompression](Image_useNormalCompression_%28cvar%29 "Image useNormalCompression (cvar)") to 0. + +The DDS files used in Doom 3 were created with the following settings: + +- Normal Maps: "RXGB +red 0.0 +green 0.5 +blue 0.5"; +- Specular: "DXT1"; +- Diffuse (no alpha): "DXT1"; +- Diffuse (w/ alpha): "DXT3"; + +You can use the following command line arguments with ATI's The Compressonator: + + thecompressonator -convert "normal.tga" "normal.dds" RXGB +red 0.0 +green 0.5 +blue 0.5 -mipmaps + thecompressonator -convert "specular.tga" "specular.dds" DXT1 -mipmaps + thecompressonator -convert "diffuse.tga" "diffuse.dds" DXT1 -mipmaps + thecompressonator -convert "diffuse.tga" "diffuse.dds" DXT3 -mipmaps + +### Update from the future (2025) + +Compressonator still exists and is open source: [https://github.com/GPUOpen-Tools/compressonator](https://github.com/GPUOpen-Tools/compressonator) +Make sure to use the latest version, there were versions that didn't create all required mipmap levels, which could result in Doom3/OpenGL silently rendering the texture as black! + +It now uses a different syntax, though, see its documentation. + + +idTech4-specific info: To get the (misnamed) "RXGB" DXT5 textures for normalmaps, use the `-fd DXT5_xGBR` option of modern Compressonator. +*(Yes, the channel layout is actually xGBR, red is moved into the alpha channel, the real red channel either gets data from the alpha channel or 0. No idea why they called it "RXGB"...)* + +An alternative commandline tool that (despite its name) also supports DXT1/3/5 (which now, in the future, is usually called BC1/2/3) is (a special version of) [bc7enc](https://github.com/DanielGibson/bc7enc_rdo). +It has advanced options to massage the created files in a way to be better compressible, for example by the ZIP compression of .pk4 files. + +### Compression Notes + +See the [modding](Modding "Modding") page for how to automatically compress all your assets for distribution. + +DDS files, and their MIP Maps, can be edited. See [Editing MIP Maps](Editing_MIP_Maps "Editing MIP Maps") . + +If one is not using ATI's The Compressonator, local maps can be prepared for compression manually. Simply copy the red channel to the alpha channel. Then delete the old red channel (to save space). The advantage to interpriting local maps in this manner, we can presume, is due to the alpha channel's higher quality. In DXT5 each 4x4 (16) pixel block is encoded with 64 bits of RGB color data, and 64 bits of alpha data. Since a local map primarily consists of only 2 channels (horizontal, usually red, and vertical, usually green), we're effectively splitting the two channels evenly across the compression scheme. + +See also +-------- + +### General image editing applications + +- [Adobe Photoshop](http://www.adobe.com/) +- [Corel Paint Shop Pro](http://www.paintshoppro.com/) +- [The Gimp](http://www.gimp.org/) + +### Seamless texture creation tools + +- [The Resynthesizer - GIMP Plugin](http://www.logarithmic.net/pfh/resynthesizer) +- [Filter Forge - Photoshop Plugin](http://www.filterforge.com/) +- [Map Zone](http://www.mapzoneeditor.com/) +- [Texture Maker](http://www.i-tex.de/) +- [Genetica](http://www.spiralgraphics.biz/gen2tour/index.htm) +- [DarkTree](http://www.darksim.com/) +- [FxGen](http://sourceforge.net/projects/fxgen/) + +### Height and normal maps + +- [nDo](http://www.philipk.net/ndo.html) +- [CrazyBump](http://www.crazybump.com/) +- [Nvidia Normal Map Filter - Photoshop Plugin](https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) - [Overview](NvidaNormalMapFilter\_(tool\_overview)) +- [GIMP Normal Map Plugin](https://code.google.com/p/gimp-normalmap/) +- [Njob](http://charles.hollemeersch.net/njob) + +#### Renderbump + +- [renderbump](Renderbump\_(console\_command)) +- [renderbumpFlat](RenderbumpFlat\_(console\_command)) +- [ORB (Open Render Bump)](http://web.archive.org/web/20120923052509/http://engineering.soclab.bth.se/tools/177.aspx) +- [NVidia Melody](http://www.nvidia.com/object/melody_home.html) +- [xNormal](http://www.xnormal.net/) + +### DDS format + +- [Nvidia DDS Thumbnail Viewer + DDS Utilities](https://developer.nvidia.com/legacy-texture-tools) +- [~~ATI~~ AMD Compressonator](https://gpuopen.com/compressonator/) +- [GIMP DDS Plugin](https://code.google.com/p/gimp-dds/) + +### Cube maps + +- [SkyPaint](http://www.skypaint.com/) +- [Terragen](http://planetside.co.uk/products/terragen3) + +### Texture resources + +- [A-Z Textures](http://www.aztextures.com/) +- [Textures Library](http://web.archive.org/web/20120923052509/http://textures.z7server.com/) +- [CG Textures](http://www.cgtextures.com/) +- [maxTextures](http://www.maxtextures.com/) +- [Texturelib](http://texturelib.com/) + diff --git a/The_Doom_3_AAS_system.page b/The_Doom_3_AAS_system.page new file mode 100644 index 000000000..5f1c261e9 --- /dev/null +++ b/The_Doom_3_AAS_system.page @@ -0,0 +1,894 @@ +--- +format: Markdown +categories: AI +toc: yes +title: The Doom 3 AAS system +... + +Doom 3 AAS +========== + +Disclaimer +---------- + +The original intent of me writing all this down was to learn about the AAS system. Doom 3 is my first game programming experience and there is a lot to learn. I have found that writing it down as I go forces me to think through it in a way I normally wouldn’t. I hope it can be of use to someone and apologize for the poor organization and rough writing that follows. + +Credits +------- + +This entire thing is the result of me trying to understand the Area Awareness System system designed by J.M.P. van Waveren. His [thesis paper](Mr_elusive%27s_thesis "Mr elusive's thesis") was invaluable in this process. Basically, all I did below is combine chapter 6 of the thesis with the doom 3 code. Credit goes out to him and all of id software for the kick ass games and sdk’s. Thanks JP for all the help and advice with the AAS stuff. + +Overview +-------- + +*“The Area Awareness System (AAS) is the whole system used to provide the bot with all the information about the current state of the world. This includes information about navigation, routing and also other entities in the game. All the information is formatted and preprocessed for fast and easy access and usage by the bot. The heart of AAS is a special 3D representation of the game world. All information provided to the bot is in some way related to or linked with this 3D representation‿* + +AAS uses 3D bounded hulls, called areas, with a specific property: the navigational complexity for traveling from any reachable point in an area to any other reachable point in the same area is minimal. … this means a player can move between any such two points by just walking or swimming along a straight line. + +Of course only knowing this property of each area does not provide all the information required for routing and navigation. However, so called reachabilities between areas can be calculated. Such a reachability is created from one area to another if a player can easily travel from one area to the other. Calculating these reachabilities is not all that difficult because a lot of areas will touch each other. When two areas touch, it can easily be verified if a player can really travel from one area to the other. This does not cover all the possible reachabilities between areas, but as will be shown later on, calculating other reachabilities is sometimes more complex, but definitely possible. + +The system, as it is presented here, is primarily focused on navigation and routing. However a lot of other information can be retrieved from or linked to this 3D representation. + +Creating Areas +-------------- + +*‿All primitives used for collision… can now be expanded. All the space outside these expanded solid brushes is the space, where players can move around i.e. where the origin of the player bounding box can be. At this point convex hulls can be defined within this space. Within these convex hulls the player will be able to move with minimal navigational complexity. These convex hulls will become the areas of AAS‿ .* + +We should look at how an area is represented in code. A file that one needs to understand well if one wants to dig into doom 3 AAS is AASFile.h. Pop it open and look for this: + +   + // area with a boundary of faces + typedef struct aasArea_s { + int numFaces; // number of faces used for the boundary of the area + int firstFace; // first face in the face index used for the boundary of the area + idBounds bounds; // bounds of the area + idVec3 center; // center of the area an AI can move towards + unsigned short flags; // several area flags + unsigned short contents; // contents of the area + short cluster; // cluster the area belongs to, if negative it's a portal + short clusterAreaNum; // number of the area in the cluster + int travelFlags; // travel flags for traveling through this area + idReachability * reach; // reachabilities that start from this area + idReachability * rev_reach; // reachabilities that lead to this area + } aasArea_t; + +An area is a convex space defined by the faces that bound it. An area keeps track of how many faces it has bounding it and the index of its first face. The actual faces are shared between areas and are stored independent of the area itself. + +Areas keep track of what cluster they belong to by storing the index of that cluster. We will get into clusters and what they are soon. + +Areas can be tagged with travel flags to indicate which type of travel is necessary to cross the area. Must one fly, walk, swim, etc. Travel flags are used to indicate what type of travel an AI entity can use. The flags are also declared in AASFile.h. + +   + // travel flags + #define TFL_INVALID BIT(0) // not valid + #define TFL_WALK BIT(1) // walking + #define TFL_CROUCH BIT(2) // crouching + #define TFL_WALKOFFLEDGE BIT(3) // walking of a ledge + #define TFL_BARRIERJUMP BIT(4) // jumping onto a barrier + #define TFL_JUMP BIT(5) // jumping + #define TFL_LADDER BIT(6) // climbing a ladder + #define TFL_SWIM BIT(7) // swimming + #define TFL_WATERJUMP BIT(8) // jump out of the water + #define TFL_TELEPORT BIT(9) // teleportation + #define TFL_ELEVATOR BIT(10) // travel by elevator + #define TFL_FLY BIT(11) // fly + #define TFL_SPECIAL BIT(12) // special + #define TFL_WATER BIT(21) // travel through water + #define TFL_AIR BIT(22) // travel through air + +We will look at how these travel flags are compared by the routing system later. + +Areas store a pointer to the first “reachability‿ in a list that is all reachabilities that lead from the area they represent to other surrounding areas. Areas also store a list of the reachabilities that lead to the area from other areas. these are stored in reach and rev\_reach. idReachability details are also coming up soon. + +### Contents of volumes + +*“… the contents of certain volumes is also defined with brushes. For instance a water volume is defined with a special brush. The same goes for lava and slime. These brushes that define a contents can also be expanded and compiled into the BSP tree. The leaf nodes that only contain (parts of) these brushes, that define content, can be marked as volumes with that content.* + +Areas can be flagged as having contents or attributes. These flags can mean just about anything you want. The flags are used by the goal and routing algorithms. They are stored in the flags member and use bit masks to do their work. Here they are, also from idAASFile.h: + +   + // area flags + #define AREA_FLOOR BIT(0) // AI can stand on the floor in this area + #define AREA_GAP BIT(1) // area has a gap + #define AREA_LEDGE BIT(2) // if entered the AI bbox partly floats above a ledge + #define AREA_LADDER BIT(3) // area contains one or more ladder faces + #define AREA_LIQUID BIT(4) // area contains a liquid + #define AREA_CROUCH BIT(5) // AI cannot walk but can only crouch in this area + #define AREA_REACHABLE_WALK BIT(6) // area is reachable by walking or swimming + #define AREA_REACHABLE_FLY BIT(7) // area is reachable by flying + +### Portalisation + +*‿In order to calculate reachabilities and routes between areas (as will be done later on), another representation is required for the convex hulls (areas). The BSP tree does store all the information needed, but the representation cannot easily be used to calculate relations between areas. A representation with areas that are bounded by faces would be much more suitable. These faces are polygons that either represent solid walls or lead to other areas. With such a representation adjacency of areas can easily be determined, and it is easier to find or calculate geometric properties. Such a representation can be created by portalising the BSP tree. This technique creates portals between all the leaf nodes defined by the BSP tree. These portals are the faces that bound the areas‿* + +We have already seen how areas store indexes to these faces. The representation of the face itself is in also in AASFile.h. + +   + // area boundary face + typedef struct aasFace_s { + unsigned short planeNum; // number of the plane this face is on + unsigned short flags; // face flags + int numEdges; // number of edges in the boundary of the face + int firstEdge; // first edge in the edge index + short areas[2]; // area at the front and back of this face + } aasFace_t; + +The definition of a face contains the data necessary to define the geometric properties of the face. It is an area on a plane bounded by edges. It also stores the index of the two areas it divides. Each face also can be tagged with flags. The flags defined in AASFile.h are listed below. + +   + // face flags + #define FACE_SOLID BIT(0) // solid at the other side + #define FACE_LADDER BIT(1) // ladder surface + #define FACE_FLOOR BIT(2) // standing on floor when on this face + #define FACE_LIQUID BIT(3) // face seperating two areas with liquid + #define FACE_LIQUIDSURFACE BIT(4) // face seperating liquid and air + + *‿After portalisation the basic representation needed for AAS is created. However this portalised BSP tree still needs some work and the whole representation can be optimized in several ways. The BSP tree structure is also not thrown away at this point, because it is a very useful access structure to the areas of AAS, as will be shown later on. Each area, with the face boundary representation, is linked into the BSP tree at the node that represents its convex sub-space.‿* + +I will refer you to the thesis paper if you are interested in how the bsp tree is structured and created from the world space. The bsp tree is a tree of nodes which store the index of the plane that separates the two child nodes and the indexes to those children. + +Here is that node definition from AASFile.h: + +   + // nodes of the bsp tree + typedef struct aasNode_s { + unsigned short planeNum; // number of the plane that splits the subspace at this node + int children[2]; // child nodes, zero is solid, negative is -(area number) + } aasNode_t; + +Note that a negative index for one of the children represents the negation of an area number. Areas are leaf nodes on the tree that result when the space in the map is no longer divided by a plane. We will look at how the bsp tree is walked later in environment sampling to find these areas. + +### Melting things together + +*“The data used for AAS is the collection of all the areas with their face boundary representation and the BSP-tree as a fast and very useful access structure to the areas. All the boundary representations of the areas will share data. The areas will share faces, edges of faces and vertices. This will allow to more easily find shared faces, edges and vertices between adjacent areas.‿* + +This shared data is actually stored in the idAASFile class, again, declaration in AASFile.h: + +   + class idAASFile { +   + /* public functional interface removed for clarity */ + protected: + idStr name; + unsigned int crc; +   + idPlaneSet planeList; + idList vertices; + idList edges; + idList edgeIndex; + idList faces; + idList faceIndex; + idList areas; + idList nodes; + idList portals; + idList portalIndex; + idList clusters; + idAASSettings settings; + }; + +Environment Sampling +-------------------- + +*“There are various ways to extract information from the 3D representation used for AAS. Especially the BSP tree is a very useful structure, which allows to calculate and extract certain information about the environment very easily.‿* + +### Finding the area a player is in + +*“First of all it will be useful to know which area a bot is in. Using the BSP tree there is a very fast and easy way to calculate the area a bot is in. One can start at the root node of the BSP tree and calculate the side of the plane, stored at that node, the origin of the bot’s bounding box is at. Depending on the side of the plane the origin is at, one continues with one of the child nodes that represents either the sub-space at the front, or the sub-space at the back of the plane. At this child node one again calculates which side of the plane, stored at the child node, the origin of the bounding box is at, and one continues with one of it’s children accordingly. This procedure is continued until one of the areas of AAS is found. That area is the area the bot is situated in.‿* + +The functionality to get the area the player or any point is in is implemented in the engine. The method signatures are declared in AASFile.h in the idAASFile class: + +   + class idAASFile { +   + /* removed irrelevant code */ +   + virtual int PointAreaNum( const idVec3 &origin ) const = 0; + virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags, const int excludeTravelFlags ) const = 0; + virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const = 0; +   + /* removed irrelevant code */ + +PointAreaNum will return the area in the AAS system that a given point is in. + +PointReachableAreaNum, well, brian from id said it best: *“It returns the closest reachable area to the specified point. If the point is in a reachable area already, it just returns that point, otherwise (for example if the given point is outside the world or inside some geometry) it will scan the bounding box given searching for reachable areas.‿* + +“If a point is really far outside an area (it looks like the threshold is more than 12 units in all directions), then it will return 0.‿ So the same idea as PointAreaNum, but considers whether the area is reachable in its calculations. **TODO: BoundsReachableAreaNum isn’t used right now but describe it anyway** It is useful to know that these same methods names appear elsewhere in the sdk. + +In AAS.h the idAAS class is defined: + +   + class idAAS { + /* removed irrelevant code */ +   + // Returns the number of the area the origin is in. + virtual int PointAreaNum( const idVec3 &origin ) const = 0; +   + // Returns the number of the nearest reachable area for the given point. + virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &bounds, const int areaFlags ) const = 0; +   + // Returns the number of the first reachable area in or touching the bounds. + virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const = 0; +   + /* removed irrelevant code */ + +We will look a lot more at idAAS as we go too. The idAAS definition is an interface. The actual implementation is in the class idAASLocal defined in AAS\_local.h and implemented in AAS.cpp + +   + class idAASLocal : public idAAS { + /* removed irrelevant code */ +   + virtual int PointAreaNum( const idVec3 &origin ) const; + virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const; + virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const; +   + /* removed irrelevant code */ + +The implementation is just a wrapper around the idAASFile implementation: + +   + /* + ============ + idAASLocal::PointAreaNum + ============ + */ + int idAASLocal::PointAreaNum( const idVec3 &origin ) const { + if ( !file ) { + return 0; + } + return file->PointAreaNum( origin ); + } + +PointReachableAreaNum is actually also declared in idAI in AI.h: + +   + Int PointReachableAreaNum( const idVec3 &pos, const float boundsScale = 2.0f ) const; + +If you follow the implementation all the way back down from there you will see: + +   + /* + ===================== + idAI::PointReachableAreaNum + ===================== + */ + int idAI::PointReachableAreaNum( const idVec3 &pos, const float boundsScale ) const { + int areaNum; + idVec3 size; + idBounds bounds; +   + if ( !aas ) { + return 0; + } + // set up the bounding box that is used for reachability + size = aas->GetSettings()->boundingBoxes[0][1] * boundsScale; + bounds[0] = -size; + size.z = 32.0f; + bounds[1] = size; +   + if ( move.moveType == MOVETYPE_FLY ) { + areaNum = aas->PointReachableAreaNum( pos, bounds, AREA_REACHABLE_WALK | AREA_REACHABLE_FLY ); + } else { + areaNum = aas->PointReachableAreaNum( pos, bounds, AREA_REACHABLE_WALK ); + } +   + return areaNum; + } + +At the idAI level the work of setting up the bounding boxes and travel flags is done. idAI uses its instance of pointer to idAAS to get the bounds. At some point maybe a page about [AAS settings](AAS_settings "AAS settings") will happen. + +After [idAI ::PointReachableAreaNum](IdAI_::PointReachableAreaNum "IdAI ::PointReachableAreaNum") does its work it calls AASLocal’s version of the same method. + +   + /* + ============ + idAASLocal::PointReachableAreaNum + ============ + */ + int idAASLocal::PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const { + if ( !file ) { + return 0; + } +   + return file->PointReachableAreaNum( origin, searchBounds, areaFlags, TFL_INVALID ); + } + +Which is just a wrapper around idAASFile’s version, passing in the TFL\_INVALID flag for excluded travel flags. + +### Recursive subdivision by the bsp tree + +**TODO** + +### Finding the areas a trace goes through + +**Code dump for tracing. TODO** + +   + virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const = 0; + +   + // trace through the world + typedef struct aasTrace_s { + // parameters + int flags; // areas with these flags block the trace + int travelFlags; // areas with these travel flags block the trace + int maxAreas; // size of the 'areas' array + int getOutOfSolid; // trace out of solid if the trace starts in solid + // output + float fraction; // fraction of trace completed + idVec3 endpos; // end position of trace + int planeNum; // plane hit + int lastAreaNum; // number of last area the trace went through + int blockingAreaNum; // area that could not be entered + int numAreas; // number of areas the trace went through + int * areas; // array to store areas the trace went through + idVec3 * points; // points where the trace entered each new area + aasTrace_s( void ) { areas = NULL; points = NULL; getOutOfSolid = false; flags = travelFlags = maxAreas = 0; } + } aasTrace_t; + +*“idAASFile::Trace actually allows you to get an ordered list of all areas the a line goes through if you set aasTrace\_t::areas to an integer array and aasTrace\_t::maxAreas to the maximum number of elements in this array. The array will be filled in with the numbers of the areas the line went through and aasTrace\_t::numAreas will be set to the number of areas.‿* + +### Areas a bounding box is in + +*“In order to calculate if the bot’s bounding box can or will touch the bounding boxes of other entities in the world, it is often useful to know in which area(s) the bounding boxes of entities are. To calculate this the bounding box of the entity has to be expanded, just like the brushes are expanded for collision calculations. This expansion is necessary, because the not expanded bounding box can be outside all areas, when at the same time the bot might be able to touch the bounding box while standing in a certain area. After expansion it can be calculated in which area(s) the bounding box resides, by testing on which side of the BSP tree split planes the bounding box is situated. This works similar to how the area a bot is in, is found. However a bounding box is now used instead of a point‿* + +Side Note:You can use BoundsReachableAreaNum to return the number of the first reachable area in or touching the bounds you pass to it. + +However if you want a list of the areas as described above you will have to take a look at idAASLocal::GetBoundsAreas\_r. Before we look at it lets look at how it is used. The only place that it is called in the sdk is from idAASLocal::AddObstacle. The only thing to note from AddObstacle for now is how the bounds passed to GetBoundsArea\_r are expanded and how the root node, 1, is passed to the GetBoundsAreas\_r. We will get into how obstacles are used later. + +   + /* + ============ + idAASLocal::AddObstacle + ============ + */ + aasHandle_t idAASLocal::AddObstacle( const idBounds &bounds ) { + idRoutingObstacle *obstacle; +   + if ( !file ) { + return -1; + } +   + obstacle = new idRoutingObstacle; + obstacle->bounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1]; + obstacle->bounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0]; + GetBoundsAreas_r( 1, obstacle->bounds, obstacle->areas ); + SetObstacleState( obstacle, true ); +   + obstacleList.Append( obstacle ); + return obstacleList.Num() - 1; + } + +Now for the actual routine. *“One starts at the root node of the BSP tree and calculates which side of the plane, stored at that node, the bounding box is at.‿* + +   + /* + ============ + idAASLocal::GetBoundsAreas_r + ============ + */ + void idAASLocal::GetBoundsAreas_r( int nodeNum, const idBounds &bounds, idList &areas ) const { + int res; + const aasNode_t *node; +   + while( nodeNum != 0 ) { +   + +*“This procedure is continued until all the areas of AAS the bounding box is in are found.‿* + +   + if ( nodeNum < 0 ) { + areas.Append( -nodeNum ); + break; + } + +To understand the check above it helps to understand how the bsp tree we are navigating was built. It is quite a bit of reading, and I don’t have code to annotate for it, so I will again refer you to chapter 6 in [Mr\_elusive's\_thesis](Mr_elusive%27s_thesis "Mr elusive's thesis") . The routine checks if the nodeNum is negative. It does this because nodes that have negative indexes are leaf nodes. So, when we find a negative nodeNum, we know we have found a leaf node that our bounds is in. We append the area index to the list passed in to be populated and break out of the loop. + +If the nodeNum isn’t negative, we have to keep searching… + +“Depending on the side of the plane the bounding box is at one continues with one of the child nodes, that represents either the sub-space at the front or the sub-space at the back of the plane. \ + +   + node = &file->GetNode( nodeNum ); + res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); + if ( res == PLANESIDE_BACK ) { + nodeNum = node->children[1]; + } + else if ( res == PLANESIDE_FRONT ) { + nodeNum = node->children[0]; + } + +We find out which side of the splitting plane the bounding box is on and set the nodeNum to the child that represents that side of the plane for the next iteration through the loop. + +*“In case the plane stored at the node splits the bounding box one continues with both children.* + +   + else { + GetBoundsAreas_r( node->children[1], bounds, areas ); + nodeNum = node->children[0]; + } + } + } + +By calling GetBoundsAreas\_r recursively we are able to divide the search down two branches of the tree. + +*“At each child node one again calculates which side of the plane, stored at the child node, the bounding box is at, and one continues with one or both of it’s children accordingly.‿* In other words back to the top of the while loop. + +Reachability +------------ + +*“Just the area representations are not sufficient for the bot to travel through the whole map. The bot will need to know how to travel from one area to the other, if possible at all. Therefore so-called reachabilities between areas are calculated. Such a reachability always starts in a certain area and leads to one other area. All possible reachabilities can be classified using about 12 different types...‿* + +- Swimming in a straight line - Walking in a straight line - Crouching in a straight line - Jumping onto a barrier - Walking of a ledge - Jumping out of the water - Jumping - Teleporting - Using an elevator - Using a jump pad - Using a bobbing platform - Rocket jumping + +Currently in doom 3 however: *“The Doom3 AAS compiler finds the following reachabilities:* + +TFL\_WALK TFL\_BARRIERJUMP TFL\_WALKOFFLEDGE TFL\_SWIM TFL\_WATERJUMP TFL\_FLY + +although the swim and fly reachabilities are only calculated if in the AAS settings "allowSwimReachabilities" and "allowFlyReachabilities" are set respectively. There tend to be a lot of fly reachabilities so we don't waste memory to store them if there are no flying creatures in a level. + +Since the Doom3 AAS format is very open and the environment sampling functionality is exposed through idAASFile as well it shouldn't be too hard for third parties to write a tool that adds more reachabilities to an AAS file.‿ The task of extending the AAS as described is underway; you can read about it over [here](Extending_the_Area_Awareness_System "Extending the Area Awareness System") . + +idReachability is the class used to represent reachabilities in code. Its definition can be found in AASFile.h. + +   + // reachability to another area + class idReachability { + public: + int travelType; // type of travel required to get to the area + short toAreaNum; // number of the reachable area + short fromAreaNum; // number of area the reachability starts + idVec3 start; // start point of inter area movement + idVec3 end; // end point of inter area movement + int edgeNum; // edge crossed by this reachability + unsigned short travelTime; // travel time of the inter area movement + byte number; // reachability number within the fromAreaNum (must be < 256) + byte disableCount; // number of times this reachability has been disabled + idReachability * next; // next reachability in list + idReachability * rev_next; // next reachability in reversed list + unsigned short * areaTravelTimes; // travel times within the fromAreaNum from reachabilities that lead towards this area + public: + void CopyBase( idReachability &reach ); + }; + +The first data member is travelType, this will hold the travel flags we looked at earlier. In this case it represents the type of travel necessary to use the reachability to get to the next area. A reachability connects the area in the map indexed as fromAreaNum to the area in the map indexed as toAreaNum. start and end represent the actual location the reachability starts and ends as a position vector. To get from one area to another you typically cross an edge that is shared between the two areas, the index of that edge is stored in edgeNum. Reachabilities are weighted so the routing algorithm can find the least cost path. That weight is stored in travelTime. Each reachability gets an index that represents the reachability in the area. This index is used by the routing system as we will see later. Dynamic obstacles may be added to the AAS system during game play. These obstacles may effectively block reachabilities from being used, disableCount tracks this occurrence. + +Remember the definition for area, a pointer to a reachability is used to store all reachabilities for a given direction. + +   + idReachability * reach; // reachabilities that start from this area + idReachability * rev_reach; // reachabilities that lead to this area + } aasArea_t; + +idReachabilities are linked into areas in two lists. The reach pointer above points to the first reachability that starts in the area defined and ends in another area.The idReachability pointer “next‿ points to the next reachability in this list. Each reachability that leads from the area to another area is added to this list when the idAASFile is loaded. The same is true for rev\_reach and rev\_next, only for reachabilities that lead to the area are stored instead. The routing system uses the graph formed by the areas and reachabilities to search for least cost paths from one location to another. We will look at this in depth later. The areaTravelTimes member of idReachability is an array of travel times across an area from other reachabilities that lead towards the area the reachability ends in. These travel times are calculated when the AAS system is initialized for quick lookup later by the routing system. + +Routing +------- + +### Multi-level algorithm that calculates cache + +*“The routing algorithm always calculates and caches routing data for a specific goal area. The routing cache stores per goal area, the travel times of areas towards this goal, and the first reachability to be used from these areas towards this goal..‿* This routing data is stored within idAASLocal which is declared in AAS\_local.h: + +   + class idAASLocal : public idAAS { +   + /* removed unrelated code */ +   + private: // routing data + idRoutingCache *** areaCacheIndex; // for each area in each cluster the travel times to all other areas in the cluster + int areaCacheIndexSize; // number of area cache entries + idRoutingCache ** portalCacheIndex; // for each area in the world the travel times from each portal + int portalCacheIndexSize; // number of portal cache entries + idRoutingUpdate * areaUpdate; // memory used to update the area routing cache + idRoutingUpdate * portalUpdate; // memory used to update the portal routing cache + unsigned short * goalAreaTravelTimes; // travel times to goal areas + unsigned short * areaTravelTimes; // travel times through the areas + int numAreaTravelTimes; // number of area travel times + mutable idRoutingCache * cacheListStart; // start of list with cache sorted from oldest to newest + mutable idRoutingCache * cacheListEnd; // end of list with cache sorted from oldest to newest + mutable int totalCacheMemory; // total cache memory used + idList obstacleList; // list with obstacles + +If some of these declarations seem unclear don’t worry, we will look at when and how this data is set up soon. + +Much of the data above is stored in a class named idRoutingCache, it is declared in the same file. + +   + class idRoutingCache { + friend class idAASLocal; +   + public: + idRoutingCache( int size ); + ~idRoutingCache( void ); +   + int Size( void ) const; +   + private: + int type; // portal or area cache + int size; // size of cache + int cluster; // cluster of the cache + int areaNum; // area of the cache + int travelFlags; // combinations of the travel flags + idRoutingCache * next; // next in list + idRoutingCache * prev; // previous in list + idRoutingCache * time_next; // next in time based list + idRoutingCache * time_prev; // previous in time based list + unsigned short startTravelTime; // travel time to start with + unsigned char * reachabilities; // reachabilities used for routing + unsigned short * travelTimes; // travel time for every area + }; + +Notice how each instance will store the area number and travel flags it was created for and as mentioned in the quote above, will store the travel times and first reachability to be used from each area towards the goal area. We will take a look at how idRoutingCache objects are created and linked into the routing cache in detail in a bit. + +Before that, let’s see how the system is initialized when a map loads. In idGameLocal::LoadMap: + +   + // load navigation system for all the different monster sizes + for( i = 0; i < aasNames.Num(); i++ ) { + aasList[ i ]->Init( idStr( mapFileName ).SetFileExtension( aasNames[ i ] ).c_str(), mapFile->GetGeometryCRC() ); + } + +Each size AAS file that exists for the given map is initialized. The initialization code is idAASLocal::Init: + +   + /* + ============ + idAASLocal::Init + ============ + */ + bool idAASLocal::Init( const idStr &mapName, unsigned int mapFileCRC ) { + if ( file && mapName.Icmp( file->GetName() ) == 0 && mapFileCRC == file->GetCRC() ) { + common->Printf( "Keeping %s\n", file->GetName() ); + RemoveAllObstacles(); + } + else { + Shutdown(); +   + file = AASFileManager->LoadAAS( mapName, mapFileCRC ); + if ( !file ) { + common->DWarning( "Couldn't load AAS file: '%s'", mapName.c_str() ); + return false; + } + SetupRouting(); + } + return true; + } + +AASFileManager-\>LoadAAS loads the .aas file into an instance of idAASFile. We looked at idAASFile and its lists of data earlier. After the area and reachability information is loaded into memory from the file SetupRouting is called. + +   + /* + ============ + idAASLocal::SetupRouting + ============ + */ + bool idAASLocal::SetupRouting( void ) { + CalculateAreaTravelTimes(); + SetupRoutingCache(); + return true; + } + +CalculateAreaTravelTimes initializes the areaTravelTime array of each reachability in the map. It also calculates and sets the maxAreaTravelTime for any portal areas. We will see these travel times used later. SetupRoutingCache initializes memory for all the routing cache data members we looked at earlier. If anyone would like more detail on these just ask. + +### Routing cache and Clusters + +*“The multi-level routing algorithm calculates routing caches at two levels. It calculates cache for areas in a cluster and it calculates cache for cluster portals. In a map one or more clusters with areas are created. Such a cluster is a group of connected areas. Shared bounding faces and reachabilities connect the areas. The clusters are separated by cluster portals, which are areas themselves. The only way to travel from one cluster to another is through one or more cluster portals. A cluster portal always separates no more and no less than two clusters. The cache for areas in a cluster will be called area cache, and the cache for cluster portals, portal cache. The area cache stores the travel times of all areas within a cluster, including the cluster portal areas that touch the cluster, towards goal areas that are in the same cluster. The portal cache stores the travel times of all portal areas in a map, towards a goal area which can be anywhere on the map. Such a goal area can be any area from any cluster, including cluster portal areas.‿* + +Yeah, so if you didn’t quite catch that, you probably want to read it again before moving into the code that does it. Maybe I will upload a picture too someday. + +First we will look again at a couple of declarations from above, they should make a little more sense now. An area cache and a portal cache to store routing data at two different levels. + +   + idRoutingCache *** areaCacheIndex; + idRoutingCache ** portalCacheIndex; + +Lets look at portalCacheIndex first. It is a pointer to a dynamically allocated array of pointers to idRoutingCaches. The array is indexed by goal area number. You will see it used later like this: + +   + else if ( cache->type == CACHETYPE_PORTAL ) { + portalCacheIndex[cache->areaNum] = cache->next; + } + +The neat part is the idRoutingCache pointed to by each area index is that it is actually part of a doubly linked list of idRoutingCaches. An instance is added to this list for each for each distinct set of travel flags requested for the area by the routing algorithm. So you will see loops like this later. + +   + // check if cache without undesired travel flags already exists + for ( cache = portalCacheIndex[areaNum]; cache; cache = cache->next ) { + if ( cache->travelFlags == travelFlags ) { + break; + } + } + +Ok, got that. One more time, a pointer to an array of pointers to doubly linked lists of idRoutingCaches, indexed per goal area, linked per travel flags. he he, you remember what it is for now? me either, here: + +*“The portal cache stores the travel times of all portal areas in a map, towards a goal area which can be anywhere on the map. Such a goal area can be any area from any cluster, including cluster portal areas.‿* + +Good, now lets look at areaCacheIndex. Again, for reference: + +   + idRoutingCache *** areaCacheIndex; + +areaCacheIndex is a pointer to a dynamically allocated two dimensional array of pointers to idRoutingCaches. The first dimension of the array is indexed by cluster number. The second dimension is indexed by area number. Perhaps an example: + +   + // pointer to the cache for the area in the cluster + clusterCache = areaCacheIndex[clusterNum][clusterAreaNum]; + +Try to think of it this way. What you have is an array of caches that represent the routing data for each cluster in the map. Clusters contain areas, so a clusters routing data is itself an array of routing data for areas. + +Or maybe this way? + +A pointer to an array (indexed by cluster number) of arrays (each indexed by area number) of pointers to idRoutingCaches which represent the routing data for that area in that cluster. And don’t forget, idRoutingCaches are themselves doubly linked lists with a link for each set of travel flags passed in by the routing algorithm. + +Well, if it isn’t clear now, maybe it will be after we see it being used, and remember: + +*“The area cache stores the travel times of all areas within a cluster, including the cluster portal areas that touch the cluster, towards goal areas that are in the same cluster.‿* + +Moving on… + +*“In general not all routing cache will be calculated. Routing cache will only be calculated and stored for areas the bot has had, or still has as a goal.‿* + +We now know that there are actually two levels to the cache, a level for areas and a level for clusters. There are also two corresponding methods to get at this data for each level. GetAreaRoutingCache and GetPortalRoutingCache. We will look at GetAreaRoutingCache in detail and skip GetPortalRoutingCache as it is almost identical. + +GetAreaRoutingCache is called, passing in the cluster, area, and travel flags you would like routing data for. GetAreaRoutingCache checks to see if the appropriate data is already cached. If not, it creates it, caches it, then returns it. + +   + /* + ============ + idAASLocal::GetAreaRoutingCache + ============ + */ + idRoutingCache *idAASLocal::GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const { + int clusterAreaNum; + idRoutingCache *cache, *clusterCache; + +If the area passed in is a cluster portal area (one of those that separate clusters) than the area actually belongs to two different clusters (the two it separates). It will have two different indexes, one that identifies it in each cluster. Areas are stored in an instance of idList in an idAASFile. The index of the area into this list is different then the index of the area that identifies it in a cluster. The call below to ClusterAreaNum returns the area number that represents the area in the cluster we asked for. + +   + // number of the area in the cluster + clusterAreaNum = ClusterAreaNum( clusterNum, areaNum ); + +We can now get the idRoutingCache object for the area and iterate through the linked list to find one that has the appropriate travel flags. + +   +   + // pointer to the cache for the area in the cluster + clusterCache = areaCacheIndex[clusterNum][clusterAreaNum]; + // check if cache without undesired travel flags already exists + for ( cache = clusterCache; cache; cache = cache->next ) { + if ( cache->travelFlags == travelFlags ) { + break; + } + } + +If we didn’t find a cache object, either because there wasn’t one for the area at all, or there wasn’t one with the appropriate flags, GetAreaRoutingCache will create it and insert it as the first node in the linked list + +   + // if no cache found + if ( !cache ) { + cache = new idRoutingCache( file->GetCluster( clusterNum ).numReachableAreas ); + cache->type = CACHETYPE_AREA; + cache->cluster = clusterNum; + cache->areaNum = areaNum; + cache->startTravelTime = 1; + cache->travelFlags = travelFlags; + cache->prev = NULL; + cache->next = clusterCache; + if ( clusterCache ) { + clusterCache->prev = cache; + } + areaCacheIndex[clusterNum][clusterAreaNum] = cache; + UpdateAreaRoutingCache( cache ); + } + LinkCache( cache ); + return cache; + } + +There are two methods called above that also deserve some attention. UpdateAreaRoutingCache and LinkCache. We will skip UpdateAreaRoutingCache for a moment and talk about LinkCache first: + +Remember in the definition of idRoutingCache: + +   + idRoutingCache * time_next; // next in time based list + idRoutingCache * time_prev; // previous in time based list + +Because there is a cap on routing cache memory we want to track of all instances of idRoutingCache in the order they were created. LinkCache manages this doubly linked list. This allows us to delete the oldest data in the cache to make room for new data, which we will see happen later. + + UpdateAreaRoutingCache brings us to the next section, one of my favorites… + +### Calculating routing caches + +There are also two methods for calculating routing caches, one for each level of cache. UpdateAreaRoutingCache and UpdatePortalRoutingCache. We will look at both here. + +UpdateAreaRoutingCache is called only from GetAreaRoutingCache which we just saw passes it an instance of idRoutingCache initialized with the area number for the goal area and the travel flags that may be used in calculating the routes to the area. Given this goal area UpdateAreaRoutingCache calculates the travel times from every other reachable area in the cluster to the goal area and stores them in the idRoutingCache travelTimes array. It also stores the first reachability to be used in the route from each of the areas in the reachabilities array member. + +There is some initialization code before the really cool stuff happens, here are the declarations. + +   + /* + ============ + idAASLocal::UpdateAreaRoutingCache + ============ + */ + void idAASLocal::UpdateAreaRoutingCache( idRoutingCache *areaCache ) const { + int i, nextAreaNum, cluster, badTravelFlags, clusterAreaNum, numReachableAreas; + unsigned short t, startAreaTravelTimes[MAX_REACH_PER_AREA]; + idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate; + idReachability *reach; + const aasArea_t *nextArea; + +First we get the number of reachable areas within the cluster. As explained earlier we need to ensure that we have the area number that represents the area inside of the cluster, so a call to ClusterAreaNum is made to fetch that. I am not clear why the clusterAreaNum would ever be larger than the number of reachable areas, something to look into ;) + +   +   + // number of reachable areas within this cluster + numReachableAreas = file->GetCluster( areaCache->cluster ).numReachableAreas; +   + // number of the start area within the cluster + clusterAreaNum = ClusterAreaNum( areaCache->cluster, areaCache->areaNum ); + if ( clusterAreaNum >= numReachableAreas ) { + return; + } + +Next the travelTime for the current (goal) area is initialized to the startTravelTime, which was initialized to one before being passed in. the travelTimes array will store the travel times to this area from every area in the cluster. So 1 seems reasonable for a travel time to get to the goal position in the goal area itself. + +   + areaCache->travelTimes[clusterAreaNum] = areaCache->startTravelTime; + badTravelFlags = ~areaCache->travelFlags; + memset( startAreaTravelTimes, 0, sizeof( startAreaTravelTimes ) ); + +The algorithm will check to make sure that each reachability it visits is valid for the current request’s travel flags. This is more easily done by flipping the bits and checking if the reachability contains travel flags that are not valid. startAreaTravelTimes is an array of unsigned shorts initialized to 0’s. + +Next we initialize curUpdate which is a pointer to an idRoutingUpdate object. An idRoutingUpdate object will be appointed for each area in the cluster that is reachable via the reversed reachability links stored from the goal area. It is then used to store the travel time it takes to get from the area it is created for to the goal area specified. + +   + // initialize first update + curUpdate = &areaUpdate[clusterAreaNum]; + curUpdate->areaNum = areaCache->areaNum; + curUpdate->areaTravelTimes = startAreaTravelTimes; + curUpdate->tmpTravelTime = areaCache->startTravelTime; + curUpdate->next = NULL; + curUpdate->prev = NULL; + updateListStart = curUpdate; + updateListEnd = curUpdate; + + First curUpdate is set to the address of the block of memory that was pre-allocated for it in SetupRoutingCache. This first idRoutingUpdate is created to represent the goal area itself, so its areaNum is set to the area number of the area cache we are calculating. The areaTravelTimes member is used to store travel times within the area from one reachability to another. It is set to all 0’s above. The tmpTravelTime will represent the time it takes to get from the area the routing update represents to the goal area, it is set to 1 for the goal area itself. idRoutingUpdates implement a linked list, the loop below processes updates in this list to flood the cluster calculating routing times. The last four lines above initialize that list to contain the newly initialized curUpdate as its only member. *“The breadth first algorithm starts at the goal area and uses the reversed reachability links to flood to other areas.‿* + +updateListStart has been initialized to the idRoutingUpdate that represents the goal area. we start flooding the cluster from this area. To do this we set curUpdate to the first update in the linked list and remove it from the list for processing. Below is that list management code. + +   + // while there are updates in the list + while( updateListStart ) { +   + curUpdate = updateListStart; + if ( curUpdate->next ) { + curUpdate->next->prev = NULL; + } + else { + updateListEnd = NULL; + } + updateListStart = curUpdate->next; +   + curUpdate->isInList = false; + +For each area that we visit we will flood to all other reachable areas by following the reversed reachability links stored with that area: + +   + for ( i = 0, reach = file->GetArea( curUpdate->areaNum ).rev_reach; reach; reach = reach->rev_next, i++ ) { + +Before deciding that the area the reversed reachability leads to is valid for the route, we check to see if the reachability and area it leads to require travel types that the AI requesting the route isn’t capable of, if so we do not process it any further. + +   + // if the reachability uses an undesired travel type + if ( reach->travelType & badTravelFlags ) { + continue; + } +   + // next area the reversed reachability leads to + nextAreaNum = reach->fromAreaNum; + nextArea = &file->GetArea( nextAreaNum ); +   + // if traveling through the next area requires an undesired travel flag + if ( nextArea->travelFlags & badTravelFlags ) { + continue; + } + +*“The algorithm never floods to areas outside the cluster. The algorithm does flood into cluster portals that touch the cluster.‿* + +   + // get the cluster number of the area + cluster = nextArea->cluster; + // don't leave the cluster, however do flood into cluster portals + if ( cluster > 0 && cluster != areaCache->cluster ) { + continue; + } + +Remember, a negative cluster index would mean that the area is a cluster portal, hence the check for \> 0. + +Next a couple more checks to make sure the area we are flooding to is valid: + +   + // get the number of the area in the cluster + clusterAreaNum = ClusterAreaNum( areaCache->cluster, nextAreaNum ); + if ( clusterAreaNum >= numReachableAreas ) { + continue; // should never happen + } + assert( clusterAreaNum < areaCache->size ); + +If the area has passed all the checks above we will calculate the time it takes to get from the area to the goal area. To do this we add the time it takes to travel to the goal area from the area we are already in (curUpdate-\>tmpTravelTime) and the time it takes to get from where we entered the current area across the area to the start of the reachability we are flooding through and the travel time of the reachability to get to the next area. this time is stored it t: + +   + // time already travelled plus the traveltime through the current area + // plus the travel time of the reachability towards the next area + t = curUpdate->tmpTravelTime + curUpdate->areaTravelTimes[i] + reach->travelTime; + +It usually sounds better when JP says it ;): *“The reachabilities store a travel time, which is the time it takes the bot to travel along the reachability. These travel times are used in the routing algorithm. The areas are assumed to be nodes of a graph, but of course the areas are not points in space. It also takes time to travel through an area. These travel times through areas are also used in the routing algorithm. For each area a small table is used with travel times from every end point of a reachability that leads towards this area, to every start point of a reachability that starts in this area and leads to another area.‿* + +Now that we know the travel time from the next area to the goal area we can check if it the fastest or first route we have found to that area: + +   + if ( !areaCache->travelTimes[clusterAreaNum] || t < areaCache->travelTimes[clusterAreaNum] ) { + +If it is, we store that time, and the first reachability to use to get towards the goal area in the areaCache object that was passed into UpdateAreaRoutingCache to be processed: + +   + areaCache->travelTimes[clusterAreaNum] = t; + areaCache->reachabilities[clusterAreaNum] = reach->number; + +We also now need to add that area to the list of areas to be flooded through, so we initialize and idRoutingUpdate for that area. Notice how it is initialized to have the tmpTravelTime set to the time that was already calculated it would take to get to the goal area and how the areaTravelTimes are set to the areaTravelTimes that were pre-calculated for the reachability way back when in CalculateAreaTravelTimes when the system was initialized. + +   + nextUpdate = &areaUpdate[clusterAreaNum]; + nextUpdate->areaNum = nextAreaNum; + nextUpdate->tmpTravelTime = t; + nextUpdate->areaTravelTimes = reach->areaTravelTimes; + +The next step that happens is actually really cool. Sometimes a path that is the shortest isn’t always the best path to take. Paths can be weighted so that we can take more than just distance into account. A check is made to see if the area we are flooding to is near a ledge. If it is, and the AI isn’t capable of flying, this could be dangerous, so we add a penalty to this route so that if another route is available and not near a ledge, even if it is a longer route it is the better one to take. + +   + // if we are not allowed to fly + if ( badTravelFlags & TFL_FLY ) { + // avoid areas near ledges + if ( file->GetArea( nextAreaNum ).flags & AREA_LEDGE ) { + nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY; + } + } + +We then add the nextUpdate to the list of idRoutingUpdates to process and head back up to the top of the loop. + +   + if ( !nextUpdate->isInList ) { + nextUpdate->next = NULL; + nextUpdate->prev = updateListEnd; + if ( updateListEnd ) { + updateListEnd->next = nextUpdate; + } + else { + updateListStart = nextUpdate; + } + updateListEnd = nextUpdate; + nextUpdate->isInList = true; + } + +Looking at the low level code detail by detail it is easy to miss what UpdateAreaRoutingCache is actually doing. Its purpose is to calculate and store the travel times from every area in the cluster to the goal area. these travel times are stored in the idRoutingCache passed to the routine. Each of the calculated travel times from an area is accompanied by the first idReachability the AI would use to take that route. Once this information is calculated it is cached for quick lookup so that future requests for the goal area do not need to recalculate the route. It does this by flooding, breadth first, through the cluster until every area that can be reached has its travel time calculated and stored in the areaCache object. + +So, in its entirety, it should now be clear: + +*“The area cache is calculated with a simple breadth first routing algorithm [11]. The areas are assumed to be nodes of a graph and the reachabilities the reversed links between the nodes. The breadth first algorithm starts at the goal area and uses the reversed reachability links to flood to other areas. The algorithm never floods to areas outside the cluster. The algorithm does flood into cluster portals that touch the cluster. The reachabilities store a travel time, which is the time it takes the bot to travel along the reachability. These travel times are used in the routing algorithm. The areas are assumed to be nodes of a graph, but of course the areas are not points in space. It also takes time to travel through an area. These travel times through areas are also used in the routing algorithm. For each area a small table is used with travel times from every end point of a reachability that leads towards this area, to every start point of a reachability that starts in this area and leads to another area.‿* + +\ + +### Using routing caches + +At this point I have really stopped trying to add to this particular tutorial and prefer annotating methods one at a time. Much of the work that continued on from this point can be found over in [the annotated API](The_annotated_API "The annotated API") + +Other stuff that could be talked about +-------------------------------------- + +Obstacles Pathing: SubSampleWalkPath Debug, cool visualizations ;) + +Goals: FindNearestGoal – good stuff there. + +Another paper perhaps: + +Navigation: WalkPathToGoal, secondary goals, blah blah blah… + diff --git a/The_annotated_API.page b/The_annotated_API.page new file mode 100644 index 000000000..6164ea16b --- /dev/null +++ b/The_annotated_API.page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Annotated_API +toc: yes +title: The annotated API +... + +Quirks or points of interest in the game code. + +Articles +-------- + +[The Doom 3 AAS system](The_Doom_3_AAS_system "The Doom 3 AAS system") + +[ParseEventArgPtr](ParseEventArgPtr "ParseEventArgPtr") + +### Enemy Territory: Quake Wars + +[Bot world state update issue](Bot_world_state_update_issue "Bot world state update issue") + +Files +----- + +` ` +- / [src](Src_%28source_folder%29 "Src (source folder)") + - / [cm](Cm_%28source_folder%29 "Cm (source folder)") + - / [d3xp](D3xp_%28source_folder%29 "D3xp (source folder)") + - / [ai](D3xp/ai_%28source_folder%29 "D3xp/ai (source folder)") + - / [anim](D3xp/anim_%28source_folder%29 "D3xp/anim (source folder)") + - / [gamesys](D3xp/gamesys_%28source_folder%29 "D3xp/gamesys (source folder)") + - / [physics](D3xp/physics_%28source_folder%29 "D3xp/physics (source folder)") + - / [script](D3xp/script_%28source_folder%29 "D3xp/script (source folder)") + - / [framework](Framework_%28source_folder%29 "Framework (source folder)") + - / [async](Framework/async_%28source_folder%29 "Framework/async (source folder)") + - / [game](Game_%28source_folder%29 "Game (source folder)") + - / [ai](Game/ai_%28source_folder%29 "Game/ai (source folder)") + - / [anim](Game/anim_%28source_folder%29 "Game/anim (source folder)") + - / [gamesys](Game/gamesys_%28source_folder%29 "Game/gamesys (source folder)") + - / [physics](Game/physics_%28source_folder%29 "Game/physics (source folder)") + - / [script](Game/script_%28source_folder%29 "Game/script (source folder)") + - / [idlib](Idlib_%28source_folder%29 "Idlib (source folder)") + - / [bv](Idlib/bv_%28source_folder%29 "Idlib/bv (source folder)") + - / [containers](Idlib/containers_%28source_folder%29 "Idlib/containers (source folder)") + - / [geometry](Idlib/geometry_%28source_folder%29 "Idlib/geometry (source folder)") + - / [hashing](Idlib/hashing_%28source_folder%29 "Idlib/hashing (source folder)") + - / [math](Idlib/math_%28source_folder%29 "Idlib/math (source folder)") + - / [MayaImport](MayaImport_%28source_folder%29 "MayaImport (source folder)") + - / [Maya4.5](MayaImport/Maya4.5_%28source_folder%29 "MayaImport/Maya4.5 (source folder)") + - / [maya5.0](MayaImport/maya5.0_%28source_folder%29 "MayaImport/maya5.0 (source folder)") + - / [Maya6.0](MayaImport/Maya6.0_%28source_folder%29 "MayaImport/Maya6.0 (source folder)") + - / [renderer](Renderer_%28source_folder%29 "Renderer (source folder)") + - / [sound](Sound_%28source_folder%29 "Sound (source folder)") + - / [sys](Sys_%28source_folder%29 "Sys (source folder)") + - / [linux](Sys/linux_%28source_folder%29 "Sys/linux (source folder)") + - / [scons](Sys/scons_%28source_folder%29 "Sys/scons (source folder)") + - / [tools](Tools_%28source_folder%29 "Tools (source folder)") + - / [compilers](Tools/compilers_%28source_folder%29 "Tools/compilers (source folder)") + - / [aas](Tools/compilers/aas_%28source_folder%29 "Tools/compilers/aas (source folder)") + - / [ui](Ui_%28source_folder%29 "Ui (source folder)") + diff --git a/Thread_(scripting).page b/Thread_(scripting).page new file mode 100644 index 000000000..e1a194cf4 --- /dev/null +++ b/Thread_(scripting).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Scripting +toc: yes +title: Thread (scripting) +... + +A script thread is the line of execution managed by the [game code](Coding#Game_code "Coding") by the [game class](Game_class "Game class") idThread. + +It is typically created for a script function call from game code and deleted when that function exits. + +A new thread is created when calling a function from within script via an entity reference to execute that function. + +When an entity spawns with a script object set it will create a thread to execute the init() function. + +[spawn classes](Spawn_class "Spawn class") with [FSMs](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") manage a thread for the current set state, running it each frame. + +The **sys** identifier is used within a script to call events defined on the [game class](Game_class "Game class") idThread, they are called on the idThread instance that is executing that part of the script. See System Events for respective game: [Script events](Script_events "Script events") . + +Threads can be created from within a script itself by using the **thread** identifier. There are also several events for managing threads from within script. See [Scripting basics\#Threads](Scripting_basics#Threads "Scripting basics") . + +Wait +---- + +Since threads are part of normal [game](Coding#Game_code "Coding") execution, script authors using threads (including [script objects](Script_object "Script object") ) to set up run time behavior must take note of letting threads execute for a long time without letting threads wait. Essentially letting the overall game execution continue. + +Waiting suspends execution on the thread until the specified time. + +While there is infinite loop protection, and a limit on events per frame, there may be other cases it won't catch and run time behavior should be planned accordingly. + +### Related Script Events + +- [wait](Wait_%28script_event%29 "Wait (script event)") + + + +- [waitFrame](WaitFrame_%28script_event%29 "WaitFrame (script event)") + + + +- [waitFor](WaitFor_%28script_event%29 "WaitFor (script event)") + + + +- [waitForThread](WaitForThread_%28script_event%29 "WaitForThread (script event)") + diff --git a/Threadname_(script_event).page b/Threadname_(script_event).page new file mode 100644 index 000000000..c6ee4ebe7 --- /dev/null +++ b/Threadname_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Threadname (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Sets the name of the current thread. + +Usage +----- + +void threadname( string name ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/ThumbShader_(GUI_item_property).page b/ThumbShader_(GUI_item_property).page new file mode 100644 index 000000000..395af7762 --- /dev/null +++ b/ThumbShader_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ThumbShader (GUI item property) +... + +?? + +This property is restricted to the [sliderDef](SliderDef_%28GUI_item_type%29 "SliderDef (GUI item type)") item type. + +Syntax +------ + + thumbShader material + +Default value +------------- + + Unknown + +Example(s) +---------- + + thumbShader "guis/assets/mainmenu/slider_bar" + diff --git a/TimeDemo_(console_command).page b/TimeDemo_(console_command).page new file mode 100644 index 000000000..045f67858 --- /dev/null +++ b/TimeDemo_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: TimeDemo (console command) +... + +Description +----------- + +This command plays back a . [DEMO](DEMO_%28file_format%29 "DEMO (file format)") file and returns the average framerate. + +Usage +----- + +At the console type... + + timedemo [Filename] precache + +Parameters +---------- + +- [Filename] - Name of .DEMO file (without the extension). +- *precache* - Optional setting that caches all the assets before starting. + +Notes +----- + +When running a timedemo the engine ignores the tic rate (60Hz) and runs at maximum speed. Unless you use the precache option you should run timedemo more than once so that the framerate is not affected by background loading. Demos store the physics and AI of the live run so during a timedemo the CPU will not be as stressed as if the game was being played. See also the [benchmark](Benchmark_%28console_command%29 "Benchmark (console command)") console command. + diff --git a/Time_(script_event).page b/Time_(script_event).page new file mode 100644 index 000000000..ff444cb60 --- /dev/null +++ b/Time_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Time (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Specifies the amount of time an object will take to perform its movement. + +Usage +----- + +*void* time( *float* **duration** ) + +Parameters +---------- + +- [duration] - Duration of the movement in seconds. + +Examples +-------- + + $my_entity.time(3); + +Notes +----- + +This script event does not return any values. The example above will cause the entity to take 3 seconds to perform whichever movement command comes after its time is set. + diff --git a/Timescale_(cvar).page b/Timescale_(cvar).page new file mode 100644 index 000000000..9d5917545 --- /dev/null +++ b/Timescale_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Timescale (cvar) +... + +Description +----------- + +scales the time + +Usage +----- + +At the console type... + + timescale [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/ToggleCornerState_(script_event).page b/ToggleCornerState_(script_event).page new file mode 100644 index 000000000..c7540b31a --- /dev/null +++ b/ToggleCornerState_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: ToggleCornerState (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +lets the Makron know he's standing in a corner (true / false) + +Usage +----- + +'void' toggleCornerState( float toggle ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Toggle_(console_command).page b/Toggle_(console_command).page new file mode 100644 index 000000000..431c642f1 --- /dev/null +++ b/Toggle_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Toggle (console command) +... + +Description +----------- + +This command toggles between all the possible values for the specified CVar. + +Usage +----- + +At the console type... + + toggle [CVar] + +Parameters +---------- + +- [CVar] - The CVar to toggle. + +Notes +----- + +This console command is useful in conjunction with the [bind](Bind_%28console_command%29 "Bind (console command)") console command. It makes it possible to toggle a CVar on and off with a single key press. + diff --git a/Toggle_(script_event).page b/Toggle_(script_event).page new file mode 100644 index 000000000..2014b0d0b --- /dev/null +++ b/Toggle_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Toggle (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Turns the forcefield on and off. + +Usage +----- + +void Toggle( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Tool_damagetester_(entity).page b/Tool_damagetester_(entity).page new file mode 100644 index 000000000..891c44bb6 --- /dev/null +++ b/Tool_damagetester_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool damagetester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| distance0 | Description not available. | +| distance1 | Description not available. | +| distance2 | Description not available. | +| distance3 | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhDamageTester](HhDamageTester_%28class%29 "HhDamageTester (class)")* + - **tool\_damagetester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tool_measuringblock_(entity).page b/Tool_measuringblock_(entity).page new file mode 100644 index 000000000..f48a89a31 --- /dev/null +++ b/Tool_measuringblock_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool measuringblock (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Invisible entity used for a layout and scripting aid. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Invisible entity used for a layout and scripting aid. | +| editor\_usage1 | Description not available. | +| enabled | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - **tool\_measuringblock** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tool_modelviewer_(entity).page b/Tool_modelviewer_(entity).page new file mode 100644 index 000000000..b3def29e7 --- /dev/null +++ b/Tool_modelviewer_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool modelviewer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +The targetted object will be used as the model + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------| +| defentity1 | Description not available. | +| defentity10 | Description not available. | +| defentity11 | Description not available. | +| defentity12 | Description not available. | +| defentity13 | Description not available. | +| defentity14 | Description not available. | +| defentity15 | Description not available. | +| defentity16 | Description not available. | +| defentity17 | Description not available. | +| defentity18 | Description not available. | +| defentity19 | Description not available. | +| defentity2 | Description not available. | +| defentity20 | Description not available. | +| defentity21 | Description not available. | +| defentity22 | Description not available. | +| defentity23 | Description not available. | +| defentity24 | Description not available. | +| defentity25 | Description not available. | +| defentity26 | Description not available. | +| defentity27 | Description not available. | +| defentity28 | Description not available. | +| defentity29 | Description not available. | +| defentity3 | Description not available. | +| defentity30 | Description not available. | +| defentity31 | Description not available. | +| defentity4 | Description not available. | +| defentity5 | Description not available. | +| defentity50 | Description not available. | +| defentity6 | Description not available. | +| defentity7 | Description not available. | +| defentity8 | Description not available. | +| defentity9 | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | The targetted object will be used as the model | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| noTalonTarget | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhModelToggle](HhModelToggle_%28class%29 "HhModelToggle (class)")* + - **tool\_modelviewer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tool_modelviewerweapons_(entity).page b/Tool_modelviewerweapons_(entity).page new file mode 100644 index 000000000..37723f178 --- /dev/null +++ b/Tool_modelviewerweapons_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool modelviewerweapons (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +The targetted object will be used as the model + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------| +| defentity1 | Description not available. | +| defentity10 | Description not available. | +| defentity11 | Description not available. | +| defentity12 | Description not available. | +| defentity13 | Description not available. | +| defentity14 | Description not available. | +| defentity15 | Description not available. | +| defentity16 | Description not available. | +| defentity2 | Description not available. | +| defentity3 | Description not available. | +| defentity4 | Description not available. | +| defentity5 | Description not available. | +| defentity6 | Description not available. | +| defentity7 | Description not available. | +| defentity8 | Description not available. | +| defentity9 | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | The targetted object will be used as the model | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| noTalonTarget | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhModelToggle](HhModelToggle_%28class%29 "HhModelToggle (class)")* + - **tool\_modelviewerweapons** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tool_note_(entity).page b/Tool_note_(entity).page new file mode 100644 index 000000000..38da208f7 --- /dev/null +++ b/Tool_note_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool note (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A note is just for passing developer information easily + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_model XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | A note is just for passing developer information easily | +| editor\_var XXXX | Description not available. | +| gui | Description not available. | +| gui\_parmDummy | Description not available. | +| model | Description not available. | +| noDamage | Description not available. | +| noTalonTarget | Description not available. | +| solid | Description not available. | +| spawnclass | Description not available. | +| text | text to be displayed on the note | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhNote](HhNote_%28class%29 "HhNote (class)")* + - **tool\_note** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tool_viewedmodel_(entity).page b/Tool_viewedmodel_(entity).page new file mode 100644 index 000000000..79c9deadd --- /dev/null +++ b/Tool_viewedmodel_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tool viewedmodel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +This object changes model when targetted by a modelviewer + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-----------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | This object changes model when targetted by a modelviewer | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhViewedModel](HhViewedModel_%28class%29 "HhViewedModel (class)")* + - **tool\_viewedmodel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Touch_(console_command).page b/Touch_(console_command).page new file mode 100644 index 000000000..fe4afb505 --- /dev/null +++ b/Touch_(console_command).page @@ -0,0 +1,30 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Touch (console command) +... + +Description +----------- + +This command will verify the specified declaration exists and/or is loaded. + +Usage +----- + +At the console type... + + touch [type] [name] + +Parameters +---------- + +- [type] - the type of declaration to search for. +- [name] - the name of the declaration. + +Notes +----- + +This command will only return results if the specified declaration cannot be found in memory. + diff --git a/Touches_(script_event).page b/Touches_(script_event).page new file mode 100644 index 000000000..bc84711b8 --- /dev/null +++ b/Touches_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Touches (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns true if this entity touches the other entity. + +Usage +----- + +*float* touches( *entity* **other** ) + +Parameters +---------- + +- [other] - The entity to check against. + +Examples +-------- + +   + $my_entity.touches($door_1); + +Notes +----- + +This script event does not return any values. + diff --git a/TracePoint_(script_event).page b/TracePoint_(script_event).page new file mode 100644 index 000000000..90cab988b --- /dev/null +++ b/TracePoint_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: TracePoint (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the fraction of movement completed before the trace hits solid geometry // when moving from 'start' to 'end'. The 'passEntity' is considered non-solid during the move. + +Usage +----- + +float tracePoint( vector start, vector end, float contents\_mask, entity passEntity ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Trace_(script_event).page b/Trace_(script_event).page new file mode 100644 index 000000000..ad69fdbdb --- /dev/null +++ b/Trace_(script_event).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Trace (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the fraction of movement completed before the box from 'mins' to 'maxs' hits solid geometry // when moving from 'start' to 'end'. The 'passEntity' is considered non-solid during the move. + +Usage +----- + +float trace( vector start, vector end, vector mins, vector maxs, float contents\_mask, entity passEntity ) + +Parameters +---------- + +- [start] - The starting point for the trace operation. +- [end] - The ending point for the trace operation. +- [mins] - A point used in conjunction with **maxs** to define the size of the bounding box used. +- [maxs] - A point used in conjunction with **mins** to define the size of the bounding box used. +- [contents\_mask] - A flag to define the types of surfaces to ignore. These masks are defined in doom\_defs.script. + - MASK\_ALL + - MASK\_SOLID + - MASK\_MONSTERSOLID + - MASK\_PLAYERSOLID + - MASK\_DEADSOLID + - MASK\_WATER + - MASK\_OPAQUE + - MASK\_SHOT\_RENDERMODEL + - MASK\_SHOT\_BOUNDINGBOX +- [passEntity] - An entity to ignore. + +Examples +-------- + + sys.trace( begin, send, '0 0 0', '0 0 0', MASK_SOLID|CONTENTS_RENDERMODEL, $crane_hang ); + +Notes +----- + +Once a trace has been issued, other special events can be called to return more detailed information about the trace. See the following articles... + +- [getTraceBody](GetTraceBody_%28script_event%29 "GetTraceBody (script event)") +- [getTraceEndPos](GetTraceEndPos_%28script_event%29 "GetTraceEndPos (script event)") +- [getTraceEntity](GetTraceEntity_%28script_event%29 "GetTraceEntity (script event)") +- [getTraceFraction](GetTraceFraction_%28script_event%29 "GetTraceFraction (script event)") +- [getTraceJoint](GetTraceJoint_%28script_event%29 "GetTraceJoint (script event)") +- [getTraceNormal](GetTraceNormal_%28script_event%29 "GetTraceNormal (script event)") + diff --git a/Tram1_char_marine_tech_(entity).page b/Tram1_char_marine_tech_(entity).page new file mode 100644 index 000000000..77b717c5c --- /dev/null +++ b/Tram1_char_marine_tech_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Tram1 char marine tech (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| def\_head | Description not available. | +| editor\_ignore | Description not available. | +| editor\_menu | Description not available. | +| inherit | Description not available. | +| inherit1 | Description not available. | +| inherit2 | Description not available. | +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [char\_marine\_tech\_armed](Char_marine_tech_armed_%28entity%29 "Char marine tech armed (entity)") + - **tram1\_char\_marine\_tech** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Transition_(GUI_command).page b/Transition_(GUI_command).page new file mode 100644 index 000000000..f9e5564c4 --- /dev/null +++ b/Transition_(GUI_command).page @@ -0,0 +1,34 @@ +--- +format: Markdown +categories: GUI_commands +toc: yes +title: Transition (GUI command) +... + +Animates an item property from one value to another. This is equivalent to what's usually called an 'easing' or 'tweening' animation somewhere else. It works a lot like the [set](Set_%28GUI_command%29 "Set (GUI command)") command, except that it interpolates the values in-between during a certain time to create smooth visual transitions. + +Syntax +------ + + transition property oldValue newValue time [start_inertia stop_force] + +*property* is the name of a property in the current item, or a reference to a property on another item (through the "itemName::propertyName" syntax). + +*oldValue* is the actual or starting value on the animation. + +*newValue* is the future or desired value on the animation. + +*time* is the time, in miliseconds, that the transition will take. The transition begins as soon as the command is called, and lasts for the time declared here. + +*start\_inertia* is the starting inertia for the value change. It defaults to 0 and it means a direct, linear starting animation; the maximum seems to be 1 and that means it starts slowly and then accelerates. + +*stop\_force* is the stopping force for the change value. It defaults to 0 and that means a direct, linear ending animation; the maximum seems to be 1 and that means it slowly deaccelerates to a complete stop. + +Example(s) +---------- + + transition "ObjNew::forecolor" "0.8 1 1 1" "0.8 1 1 0" "200"; + transition "WeapBox::rect" "234 330 408 55" "229 330 408 93" "200" "0" "0.7"; + transition "menu_2::rect" "32, 64, 160, 32" "32, 96, 160,32" "400" "1" "1"; // An 'eased', smooth animation + transition "menu_2::rect" "32, 64, 160, 32" "32, 96, 160,32" "400" "0" "0"; // A 'linear' animation + diff --git a/Translate_(Material_stage_keyword).page b/Translate_(Material_stage_keyword).page new file mode 100644 index 000000000..c7512b2a9 --- /dev/null +++ b/Translate_(Material_stage_keyword).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Translate (Material stage keyword) +... + +Description +----------- + +The **translate** keyword translates a stage by the given offset. + +Usage +----- + + translate [x], [y] + +Parameters +---------- + +- [x] = The x offset +- [y] = The y offset + +Example +------- + +Scroll a stage at a constant rate + + { + translate time, time + map textures/custom/foo.tga + } + +Notes +----- + +The [scroll](Scroll_%28Material_stage_keyword%29 "Scroll (Material stage keyword)") keyword is an alias for this keyword. + diff --git a/Translucent_(Material_global_keyword).page b/Translucent_(Material_global_keyword).page new file mode 100644 index 000000000..cd3ce3b55 --- /dev/null +++ b/Translucent_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Translucent (Material global keyword) +... + +Description +----------- + +Causes a material to render semi-transparent. + +Usage +----- + +In the global section of your material shader type... + + translucent + +Parameters +---------- + +Not Available. + +Notes +----- + +Contrary to the name, use of this keyword does not make a material translucent. Instead it causes a material to render at 50% transparency. + diff --git a/Trigger_(console_command).page b/Trigger_(console_command).page new file mode 100644 index 000000000..39a6ca373 --- /dev/null +++ b/Trigger_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Trigger (console command) +... + +Description +----------- + +This command will trigger the specified entity. + +Usage +----- + +At the console type... + + trigger [entity] + +Parameters +---------- + +- [entity] - the name of the entity to trigger. + +Notes +----- + +None. + diff --git a/Trigger_(script_event).page b/Trigger_(script_event).page new file mode 100644 index 000000000..265370eaa --- /dev/null +++ b/Trigger_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Trigger (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Triggers the given entity. + +Usage +----- + +void trigger( entity entityToTrigger ) + +Parameters +---------- + +- tba + +Examples +-------- + + sys.trigger ($my_entity); + +Notes +----- + +tba + diff --git a/Trigger_buyzone_(entity).page b/Trigger_buyzone_(entity).page new file mode 100644 index 000000000..d99bc5977 --- /dev/null +++ b/Trigger_buyzone_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger buyzone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Buy Zone for SquirrelQuake MP mode + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| buyZone | Must add this key! 1 = Marine, 2 = Strogg, 3 = Both | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| delay | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Buy Zone for SquirrelQuake MP mode | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | Description not available. | +| noTouch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_buyzone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_controlzone_(entity).page b/Trigger_controlzone_(entity).page new file mode 100644 index 000000000..1cf54d2d6 --- /dev/null +++ b/Trigger_controlzone_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger controlzone (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Control Zone for SquirrelQuake MP mode + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| controlZone | Must add this key! 1 = Marine, 2 = Strogg, 3 = Both | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| delay | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Control Zone for SquirrelQuake MP mode | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | Description not available. | +| noTouch | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_controlzone** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_count_(entity).page b/Trigger_count_(entity).page new file mode 100644 index 000000000..eac951407 --- /dev/null +++ b/Trigger_count_(entity).page @@ -0,0 +1,81 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger count (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Countable trigger. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| count | number of times to be triggered before firing. | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Countable trigger. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Count](IdTrigger_Count_%28class%29 "IdTrigger Count (class)")* + - **trigger\_count** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_damagable_(entity).page b/Trigger_damagable_(entity).page new file mode 100644 index 000000000..73e6a47a8 --- /dev/null +++ b/Trigger_damagable_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger damagable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to take before triggering | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance (default 0) | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerBehavior | describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger\_classes, 5 is anything. Default: 0. players, monsters, characters, and func\_activtors can trigger triggers | +| wait | seconds between triggerings. Use '-1' to indicate one time only. (default 0.5) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - *[hhDamageTrigger](HhDamageTrigger_%28class%29 "HhDamageTrigger (class)")* + - **trigger\_damagable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_deathresurrection_(entity).page b/Trigger_deathresurrection_(entity).page new file mode 100644 index 000000000..fe5201764 --- /dev/null +++ b/Trigger_deathresurrection_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger deathresurrection (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Volume for killing and resurrecting player at random target + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Set if you want player to activate while spiritwalking | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Volume for killing and resurrecting player at random target | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhSafeResurrectionVolume](HhSafeResurrectionVolume_%28class%29 "HhSafeResurrectionVolume (class)")* + - [trigger\_saferesurrection](Trigger_saferesurrection_%28entity%29 "Trigger saferesurrection (entity)") + - **trigger\_deathresurrection** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_enabler_(entity).page b/Trigger_enabler_(entity).page new file mode 100644 index 000000000..244d3ea6d --- /dev/null +++ b/Trigger_enabler_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger enabler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable enabling trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered (default 0) | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable enabling trigger. Must be targeted at one or more entities. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance (default 0) | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | seconds between triggerings. Use '-1' to indicate one time only. (default 0.5) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - **trigger\_enabler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_entityname_(entity).page b/Trigger_entityname_(entity).page new file mode 100644 index 000000000..2a1eb495e --- /dev/null +++ b/Trigger_entityname_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger entityname (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | delay variance. trigger waits delay + or - random\_delay before firing targets. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | seconds between triggerings. Use '-1' to indicate one time only. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_EntityName](IdTrigger_EntityName_%28class%29 "IdTrigger EntityName (class)")* + - **trigger\_entityname** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_event_(entity).page b/Trigger_event_(entity).page new file mode 100644 index 000000000..92309f869 --- /dev/null +++ b/Trigger_event_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger event (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| eventDef | event of targets to call. Passes in activator as parm. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - **trigger\_event** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_facing_(entity).page b/Trigger_facing_(entity).page new file mode 100644 index 000000000..a2c98a7a7 --- /dev/null +++ b/Trigger_facing_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger facing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Behaves exactly like a trigger\_multiple but the player must be facing within 30 degress of the angle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------------------------------| +| angle | angle that the player must be facing | +| anim | Description not available. | +| anyTouch | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Behaves exactly like a trigger\_multiple but the player must be facing within 30 degress of the angle. | +| editor\_var XXXX | Description not available. | +| facing | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | Description not available. | +| noGrab | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_facing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_fade_(entity).page b/Trigger_fade_(entity).page new file mode 100644 index 000000000..3d6231fb3 --- /dev/null +++ b/Trigger_fade_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger fade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Fades the screen to fadeColor over fadeTime ( in seconds ). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Fades the screen to fadeColor over fadeTime ( in seconds ). | +| editor\_var XXXX | Description not available. | +| fadeColor | Color to fade to. | +| fadeTime | How long it takes to fade. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Fade](IdTrigger_Fade_%28class%29 "IdTrigger Fade (class)")* + - **trigger\_fade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_fadeoutmusic_(entity).page b/Trigger_fadeoutmusic_(entity).page new file mode 100644 index 000000000..f8acda14e --- /dev/null +++ b/Trigger_fadeoutmusic_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger fadeoutmusic (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +fades out map music + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | script function to call when triggered. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | fades out map music | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - [trigger\_relay](Trigger_relay_%28entity%29 "Trigger relay (entity)") + - **trigger\_fadeoutmusic** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_flashlight_(entity).page b/Trigger_flashlight_(entity).page new file mode 100644 index 000000000..4d507fb2b --- /dev/null +++ b/Trigger_flashlight_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Trigger flashlight (entity) +... + +Description +----------- + +The trigger\_flashlight entity is used to activate targeted entities or call a script function. In this case, the trigger is tripped by shining the flashlight on it. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| wait | The duration in seconds before a trigger is reset, thereby allowing it to be tripped again. '-1' can be used to prevent the trigger from reseting, hence making it a single use trigger. | +| random | A random value between 0 and the number specified here is added to the duration specified by the 'wait' key/value pair. | +| delay | The duration in seconds before a trigger activates it's targets when tripped. | +| random\_delay | A random value between 0 and the number specified here is added to the duration specified by the 'delay' key/value pair. | +| call | The script function to call when tripped. | +| requires | An item required to be in the player's inventory before this trigger can be tripped. | +| removeItem | Whether the item specified by the 'requires' key/value pair should be removed once the trigger has been tripped. | +| anyTouch | Any entity can trip the trigger via touch. | +| noTouch | The trigger cannot be tripped via touch. It must be triggered externally, either by another trigger or by a script. | +| triggerFirst | The trigger must be activated before it can be tripped. | +| noClient | The trigger cannot be tripped by players. | + +Inheritance +----------- + +This entity is derived from the following entities: + +- trigger\_flashlight (idTrigger\_Multi) + +Notes +----- + +Not Available + diff --git a/Trigger_gravityswitch_(entity).page b/Trigger_gravityswitch_(entity).page new file mode 100644 index 000000000..a274edecd --- /dev/null +++ b/Trigger_gravityswitch_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger gravityswitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target at volume\_gravity entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_effect | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Target at volume\_gravity entities. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| immunity1 | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| immunity4 | Description not available. | +| immunity5 | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_gravity\_disable | Description not available. | +| snd\_gravity\_enable | Description not available. | +| snd\_gravity\_mpshot | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| strength | gravity factor, 1=normal gravity (default 1) | +| target | Description not available. | +| triggerBehavior | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - *[hhDamageTrigger](HhDamageTrigger_%28class%29 "HhDamageTrigger (class)")* + - *[hhGravitySwitch](HhGravitySwitch_%28class%29 "HhGravitySwitch (class)")* + - **trigger\_gravityswitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_gravityswitch_invisible_(entity).page b/Trigger_gravityswitch_invisible_(entity).page new file mode 100644 index 000000000..7a5eaac21 --- /dev/null +++ b/Trigger_gravityswitch_invisible_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger gravityswitch invisible (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Target at volume\_gravity entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_effect | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Target at volume\_gravity entities. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| immunity1 | Description not available. | +| immunity2 | Description not available. | +| immunity3 | Description not available. | +| immunity4 | Description not available. | +| immunity5 | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_gravity\_disable | Description not available. | +| snd\_gravity\_enable | Description not available. | +| snd\_gravity\_mpshot | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| strength | gravity factor, 1=normal gravity (default 1) | +| target | Description not available. | +| triggerBehavior | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - *[hhDamageTrigger](HhDamageTrigger_%28class%29 "HhDamageTrigger (class)")* + - *[hhGravitySwitch](HhGravitySwitch_%28class%29 "HhGravitySwitch (class)")* + - [trigger\_gravityswitch](Trigger_gravityswitch_%28entity%29 "Trigger gravityswitch (entity)") + - **trigger\_gravityswitch\_invisible** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_guiOverlay_(entity).page b/Trigger_guiOverlay_(entity).page new file mode 100644 index 000000000..502aaff71 --- /dev/null +++ b/Trigger_guiOverlay_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger guiOverlay (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Toggles an overlay gui full screen over the view. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|---------------------------------------------------| +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Toggles an overlay gui full screen over the view. | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idTrigger\_GuiOverlay](IdTrigger_GuiOverlay_%28class%29 "IdTrigger GuiOverlay (class)")* + - **trigger\_guiOverlay** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_hurt_(entity).page b/Trigger_hurt_(entity).page new file mode 100644 index 000000000..b46a5ccc0 --- /dev/null +++ b/Trigger_hurt_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger hurt (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Damages the activator Can be turned on or off by other triggers. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | damage def to use, common ones are damage\_painTrigger, damage\_triggerhurt\_100, damage\_triggerhurt\_1000 | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Damages the activator Can be turned on or off by other triggers. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDrop | Removes items or pickups that come in contact with trigger. Useful for keeping weapons and such from collecting in a "pit". | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on | whether or not it is active. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Hurt](IdTrigger_Hurt_%28class%29 "IdTrigger Hurt (class)")* + - **trigger\_hurt** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_jumppad_(entity).page b/Trigger_jumppad_(entity).page new file mode 100644 index 000000000..94201d4a3 --- /dev/null +++ b/Trigger_jumppad_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger jumppad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Jump trigger: gives velocity to activator. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|--------------------------------------------| +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Jump trigger: gives velocity to activator. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| jumpPitch | pitch angle for jump (45) | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhJumpZone](HhJumpZone_%28class%29 "HhJumpZone (class)")* + - **trigger\_jumppad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_mine_(entity).page b/Trigger_mine_(entity).page new file mode 100644 index 000000000..ec53e9ccb --- /dev/null +++ b/Trigger_mine_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger mine (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized single-use trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized single-use trigger. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerBehavior | describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger\_classes. Default: 0. players, monsters, characters, and func\_activtors can trigger triggers | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - [trigger\_once](Trigger_once_%28entity%29 "Trigger once (entity)") + - **trigger\_mine** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_multiple_(entity).page b/Trigger_multiple_(entity).page new file mode 100644 index 000000000..929cd4998 --- /dev/null +++ b/Trigger_multiple_(entity).page @@ -0,0 +1,97 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger multiple (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | Anything can touch it, players, mobs. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| call | Script function to call when triggered. Function may take an optional parameter of [data type](Data_types "Data types") "entity", which refers to the entity that triggered the trigger\_multiple. | +| \_callWithTargets | If connected to N targets, trigger\_multiple will call the script function specified by \ N times, each time passing one of the targets as the optional entity parameter. The targets themselves will not be triggered and the script function will be called repeatedly for all targets as long as the player is touching the trigger\_multiple. \ will be ignored for the function calls, so this will result in a \_lot\_ of repetitive calls. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | Seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | Can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noGrab | Description not available. | +| noTouch | Cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| onlyVehicle | When set to 1, only a vehicle can activate this trigger. NOTE: This 100% overrides anyTouch, noTouch, and noClient. | +| origin | Description not available. | +| projectile\_trigger | Projectiles can activate the trigger. Requires also setting \ and applying the "common/trigshotclip" texture. Useful for [teleporters](Info_player_teleport_%28entity%29 "Info player teleport (entity)") . | +| quakeChance | How likely this trigger\_multiple will be activated by func\_earthquakes. value is 0...1, default is 0. | +| random | Wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Delay variance. trigger waits delay + or - random\_delay before firing targets. | +| removeItem | Item specified by \ is removed from inventory when used. | +| requires | Item required in player's inventory to fire. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerFirst | Don't activate until triggered. | +| triggerWithSelf | When using \ to execute a script function when triggered, don't pass the entity that triggered the trigger\_multiple. Instead, pass the trigger\_multiple itself as an optional parameter. | +| wait | Seconds between triggerings. Use '-1' to indicate one time only. Default 0.5. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_multiple** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_once_(entity).page b/Trigger_once_(entity).page new file mode 100644 index 000000000..ec1c14199 --- /dev/null +++ b/Trigger_once_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger once (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized single-use trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized single-use trigger. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noGrab | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_once** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_once_entityname_(entity).page b/Trigger_once_entityname_(entity).page new file mode 100644 index 000000000..d07817e80 --- /dev/null +++ b/Trigger_once_entityname_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger once entityname (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized single-use trigger that only responds to a specific entity. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized single-use trigger that only responds to a specific entity. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | Description not available. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_EntityName](IdTrigger_EntityName_%28class%29 "IdTrigger EntityName (class)")* + - **trigger\_once\_entityname** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_organtrigger_(entity).page b/Trigger_organtrigger_(entity).page new file mode 100644 index 000000000..8fbd759e7 --- /dev/null +++ b/Trigger_organtrigger_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger organtrigger (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable organ trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_trigger | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Variable sized repeatable organ trigger. Must be targeted at one or more entities. | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| matter | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - **trigger\_organtrigger** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_patternrelay_(entity).page b/Trigger_patternrelay_(entity).page new file mode 100644 index 000000000..1e0cf2f71 --- /dev/null +++ b/Trigger_patternrelay_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger patternrelay (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +When triggered, triggers it's targets in the specified pattern + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | When triggered, triggers it's targets in the specified pattern | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_usage4 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pattern | Sequence of 'x' and/or 'o' | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| timestep | Amount of time (in seconds) that each 'x' or 'o' represents | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTarget](IdTarget_%28class%29 "IdTarget (class)")* + - *[hhTarget\_PatternRelay](HhTarget_PatternRelay_%28class%29 "HhTarget PatternRelay (class)")* + - **trigger\_patternrelay** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_pod_gack_(entity).page b/Trigger_pod_gack_(entity).page new file mode 100644 index 000000000..15385e2e3 --- /dev/null +++ b/Trigger_pod_gack_(entity).page @@ -0,0 +1,106 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger pod gack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| OnlyDamagedBy | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| callRef | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| deformParm1 | Description not available. | +| deformParm2 | Description not available. | +| deformType | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | amount of damage to take before triggering | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance (default 0) | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_destroy | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerBehavior | describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger\_classes, 5 is anything. Default: 0. players, monsters, characters, and func\_activtors can trigger triggers | +| wait | seconds between triggerings. Use '-1' to indicate one time only. (default 0.5) | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - *[hhDamageTrigger](HhDamageTrigger_%28class%29 "HhDamageTrigger (class)")* + - [trigger\_damagable](Trigger_damagable_%28entity%29 "Trigger damagable (entity)") + - **trigger\_pod\_gack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_portal_(entity).page b/Trigger_portal_(entity).page new file mode 100644 index 000000000..5d5298c33 --- /dev/null +++ b/Trigger_portal_(entity).page @@ -0,0 +1,104 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger portal (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| triggerBehavior | describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger\_classes. Default: 0. players, monsters, characters, and func\_activtors can trigger triggers | +| untrigger | when untriggered, resend the trigger message to targets | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - **trigger\_portal** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_presize_(entity).page b/Trigger_presize_(entity).page new file mode 100644 index 000000000..cc7c74ab2 --- /dev/null +++ b/Trigger_presize_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger presize (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noGrab | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | wait variance. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_presize** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_relay_(entity).page b/Trigger_relay_(entity).page new file mode 100644 index 000000000..9206a6cf2 --- /dev/null +++ b/Trigger_relay_(entity).page @@ -0,0 +1,85 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger relay (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| origin | Description not available. | +| random | wait variance. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Multi](IdTrigger_Multi_%28class%29 "IdTrigger Multi (class)")* + - **trigger\_relay** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_saferesurrection_(entity).page b/Trigger_saferesurrection_(entity).page new file mode 100644 index 000000000..f5e9fd3f9 --- /dev/null +++ b/Trigger_saferesurrection_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger saferesurrection (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Volume for resurrecting player at random target + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Volume for resurrecting player at random target | +| editor\_usage2 | Description not available. | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhSafeResurrectionVolume](HhSafeResurrectionVolume_%28class%29 "HhSafeResurrectionVolume (class)")* + - **trigger\_saferesurrection** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_sequence_(entity).page b/Trigger_sequence_(entity).page new file mode 100644 index 000000000..84023146f --- /dev/null +++ b/Trigger_sequence_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger sequence (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger sequencer. This trigger must be targeted at an + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Defaults XXXX | Description not available. | +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| callRef | script function to call when triggered which takes trigger/entity reference as parm. Preset to 'Sequence'; if this key is changed, this trigger will not function as described. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continues XXXX | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger sequencer. This trigger must be targeted at an | +| editor\_var XXXX | Description not available. | +| entities. | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| their XXXX | Description not available. | +| through XXXX | Description not available. | +| wait | seconds between possible triggerings of the this trigger. Use '-1' to indicate one time only. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - **trigger\_sequence** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_sight_(entity).page b/Trigger_sight_(entity).page new file mode 100644 index 000000000..13a3a0415 --- /dev/null +++ b/Trigger_sight_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger sight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized repeatable trigger. Must be targeted at one or more entities. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|-----------------------------------------------------------------------------------------------------| +| The XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| anyTouch | anything can touch it, players, mobs. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | seconds to wait before firing after triggered. | +| dispose\_delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized repeatable trigger. Must be targeted at one or more entities. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noClient | can't be touched by players, but can be touched by other entities (func\_activators, for instance). | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noTouch | cannot be touched, must be triggered. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | wait variance. trigger waits wait + or - random after firing targets before triggering again. | +| random\_delay | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - [trigger\_multiple](Trigger_multiple_%28entity%29 "Trigger multiple (entity)") + - **trigger\_sight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_slab_recycler_(entity).page b/Trigger_slab_recycler_(entity).page new file mode 100644 index 000000000..8e988d566 --- /dev/null +++ b/Trigger_slab_recycler_(entity).page @@ -0,0 +1,98 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger slab recycler (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Place in a path mover chain where new slabs should spawn in. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|--------------------------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| action | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bStop | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Place in a path mover chain where new slabs should spawn in. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| set XXXX | Description not available. | +| size | Description not available. | +| slabRot | additional rotation for slab base, only used if useAF = 0 (12 0 0) | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| useAF | 0 = use func\_mover instead of articulated figure (1) | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - **trigger\_slab\_recycler** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_slab_spawn_(entity).page b/Trigger_slab_spawn_(entity).page new file mode 100644 index 000000000..09a002fde --- /dev/null +++ b/Trigger_slab_spawn_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger slab spawn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns slabBase, slab, NPC, and light. Calls SlabNPCSpawnRun(). + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|------------------------------------------------------------------------------------------------| +| Precache XXXX | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowMultipleNPCSkins | 1 = spawn NPC with random skin, 0 = spawn NPC with 1 default skin (1) | +| angle | Description not available. | +| anim | specifies anim that should be played on npc (on\_slab) | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| callRef | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| delay | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Spawns slabBase, slab, NPC, and light. Calls SlabNPCSpawnRun(). | +| editor\_var XXXX | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| lightColor | color for light and slabBase light source (0.8627 0.898 1) | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | 1 = disables jaw flap | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| notouch | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| random | Description not available. | +| rotation | Description not available. | +| scream | 1 = npc plays scream sound (1) | +| screamMaxDelay | maximum time to delay before playing next scream sound (6) | +| screamMinDelay | minimum time to delay before playing next scream sound (3) | +| scriptobject | Description not available. | +| size | Description not available. | +| slabRot | additional rotation for slab base, only used if useAF = 0 (12 0 0) | +| solidForTeam | Description not available. | +| spawnLight | 1 = spawns bound light, 0 = no light (1) | +| spawnModel0 | 1 = can spawn character\_dalton (1) | +| spawnModel1 | 1 = can spawn character\_chuck (1) | +| spawnModel2 | 1 = can spawn character\_underwear (1) | +| spawnModel3 | 1 = can spawn character\_girlfriend\_blonde (1) | +| spawnclass | Description not available. | +| target | Description not available. | +| useAF | 0 = use func\_mover instead of articulated figure (1) | +| usePathMover | 0 = don't start path mover script after spawned, call SlabNPCStartMove() to start movement (1) | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhTrigger](HhTrigger_%28class%29 "HhTrigger (class)")* + - **trigger\_slab\_spawn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_timer_(entity).page b/Trigger_timer_(entity).page new file mode 100644 index 000000000..0f0d8feb0 --- /dev/null +++ b/Trigger_timer_(entity).page @@ -0,0 +1,84 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger timer (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Repeatedly fires its targets. Can be turned on or off by using. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------| +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Repeatedly fires its targets. Can be turned on or off by using. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| random | wait variance. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_on | Description not available. | +| target | Description not available. | +| wait | seconds between triggerings. Use '-1' to indicate one time only. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Timer](IdTrigger_Timer_%28class%29 "IdTrigger Timer (class)")* + - **trigger\_timer** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_touch_(entity).page b/Trigger_touch_(entity).page new file mode 100644 index 000000000..5467ed605 --- /dev/null +++ b/Trigger_touch_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger touch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Continuously tests whether other entities are touching and calls a script + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|---------------------------------------------------------------------------| +| Be XXXX | Description not available. | +| The XXXX | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_usage | Continuously tests whether other entities are touching and calls a script | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| start\_on | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idTrigger](IdTrigger_%28class%29 "IdTrigger (class)")* + - *[idTrigger\_Touch](IdTrigger_Touch_%28class%29 "IdTrigger Touch (class)")* + - **trigger\_touch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Trigger_volume_(entity).page b/Trigger_volume_(entity).page new file mode 100644 index 000000000..9eebc872a --- /dev/null +++ b/Trigger_volume_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Trigger volume (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Trigger used for precise trigger/untrigger mechanic. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|-----------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Trigger used for precise trigger/untrigger mechanic. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| inCallRef | Script function called with entity as parm each tick entity is within | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhTriggerZone](HhTriggerZone_%28class%29 "HhTriggerZone (class)")* + - **trigger\_volume** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Tutorial_list.page b/Tutorial_list.page new file mode 100644 index 000000000..d1628129a --- /dev/null +++ b/Tutorial_list.page @@ -0,0 +1,408 @@ +--- +format: Markdown +categories: Tutorials +toc: yes +title: Tutorial list +... + +This page is a listing of tutorials for [id Tech 4](Id_Tech_4 "Id Tech 4") game modding located outside the wiki. + +Tutorials within the wiki can be found here: [Tutorials Category](/_category/Tutorials) , or via the respective topics. + +Mapping basics +-------------- + +- [Level Design Tips](https://web.archive.org/web/20121120035739/http://method.gamedesign.net/tips.htm "http://method.gamedesign.net/tips.htm") +- [Map DEF File](https://web.archive.org/web/20121120035739/http://www.gamedesign.net/node/659 "http://www.gamedesign.net/node/659") (requires account) +- [Doom3 CFG files](https://web.archive.org/web/20121120035739/http://www.gamedesign.net/node/510 "http://www.gamedesign.net/node/510") (requires account) + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ *[Maps and Mods](http://web.archive.org/web/20120919080404/http://community.enemyterritory.com/forums/showthread.php?t=27202) (check before releasing a map to the public)* + +Video tutorials +--------------- + +### Goliath's video tutorials + +- [Introduction to the Editor](https://web.archive.org/web/20121120035739/http://files.filefront.com/D3W_Vid_Tutorial_Editor_Intro/;7318030;/fileinfo.html "http://files.filefront.com/D3W_Vid_Tutorial_Editor_Intro/;7318030;/fileinfo.html") +- [Introduction to the Editor (FilePlanet Mirror)](https://web.archive.org/web/20121120035739/http://www.fileplanet.com/files/140000/144104.shtml "http://www.fileplanet.com/files/140000/144104.shtml") +- [Connecting Two Rooms, Creating Doors, Using Visportals](https://web.archive.org/web/20121120035739/http://files.filefront.com/D3W+Video+Tutorial+++2+Rooms/;7317983;;/fileinfo.html "http://files.filefront.com/D3W+Video+Tutorial+++2+Rooms/;7317983;;/fileinfo.html") +- [The Sound Editor](https://web.archive.org/web/20121120035739/http://files.filefront.com/D3W+Vid+Tutorial+Sound+Editor/;7318075;;/fileinfo.html "http://files.filefront.com/D3W+Vid+Tutorial+Sound+Editor/;7318075;;/fileinfo.html") + +### Video tutorials by MNeMiC + +**NOTE:** Seems like while the doom3world posts are available on archive.org, the linked videos aren't. +However, it seems like [these tutorials](https://www.youtube.com/playlist?list=PLzlHQaNpSPoWYLVZy6K36wNOK73FHm4Zm) (and other Doom3-related video tutorials) are [available on youtube](https://www.youtube.com/user/TheCryoScales/videos) + +(please note, TSCC codec is required to view these, which you can get \* [here](http://www.techsmith.com/products/studio/codecdownload.asp "http://www.techsmith.com/products/studio/codecdownload.asp") ) + +- [Various Video Tutorials](https://web.archive.org/web/20121120035739/http://www.mnemic.tk/ "http://www.mnemic.tk/") +- [Basic Room Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2922 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2922") +- [Sliding Door Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2992 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2992") +- [Particle Smoke Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3309 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3309") +- [Turkey Game Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3310 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3310") +- [GUI Unlocking A Door Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4267 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4267") +- [Spawning A Pathfinding Monster](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4268 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4268") +- [Triggering Sounds Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4269 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4269") +- [Breakable Glass Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4411 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4411") +- [Ladder Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4412 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4412") +- [Elevator Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4413 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4413") +- [Patch Handrail Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4414 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4414") +- [Mirror Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4474 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4474") +- [Terrain Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4475 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4475") +- [Skybox Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4476 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4476") +- [Custom Texture Creation Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4513 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4513") +- [Explosion Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5412 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5412") +- [Descending Trite Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5792 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5792") +- [Swinging Lights Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5793 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5793") +- [A Wallcrawling Monster Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5794 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5794") +- [Telporters Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5959 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5959") +- [Ragdolls Video Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5960 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5960") + +### Brain Trepaning's level editing videos + +- [Master List](https://web.archive.org/web/20121120035739/http://www.trepaning.com/d3Vids/d3Vids.htm "http://www.trepaning.com/d3Vids/d3Vids.htm") + - How to Create a Room + - How to Create Your Second Room + - How to Optimize Your Map + - How to Fix Leaks + - How to Add a LevelShot to Your Map + - How to Make Your Map a PK4 File + - How to Make Curves + - How To Safely Alter Original Doom 3 Content + - How To Bring a Textured Mesh into Doom 3 + - How To Get a Multi-Textured Mesh into Doom 3 + - Multi Mesh and Texture Object from 3ds Max to Doom 3 + - Animated Prop Meshes for Doom 3 + - Changing Monster Meshes in Doom 3 + - Changing Monster Meshes in Doom 3 with GMAX + - Creating Caves in DOOM 3 + - RenderBump for Doom 3 + - Blending Terrain Textures for DOOM 3 + + + +- [3DBuzz Doom3 Video Tutorials](http://www.3dbuzz.com/ "http://www.3dbuzz.com/") + + + +- [PlanetDoom Video Tutorials](https://web.archive.org/web/20121120035739/http://www.planetdoom.com/leveled/videotuts/index.shtml "http://www.planetdoom.com/leveled/videotuts/index.shtml") + - Basic rooms + - Map optimisation + - Finding and fixing leaks + - pk4 creation + - Curve basics + - etc. + +HTML/TXT tutorials +------------------ + +### Func Static's Tutorials + +- [Useing GUIs on level withoutany Models](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=108294 "http://www.doom3world.org/phpbb2/viewtopic.php?p=108294") + +### BNA!'s tutorials + +- [Getting Started: your first box map](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3016 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3016") +- [Connecting two rooms, doors, and visportals](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3070 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3070") +- [Pipes and Patches](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3214 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3214") + +### bb\_matt's tutorials + +- [Patch Mesh Tutorial 1 : Curved Hallway](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4556 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4556") +- [Patch Mesh Tutorial 2 : Bevel + Floor Trim](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4572 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4572") +- [Patch Mesh Tutorial 3 | pipes 1, 90° bend](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4808 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4808") +- [Patch Mesh Tutorial 4 | pipes 2, 45° bend](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4868 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4868") + + + +- [Bending Cylinder Patches](https://web.archive.org/web/20121120035739/http://www.gamedesign.net/book/view/688 "http://www.gamedesign.net/book/view/688") + + + +- [Different/Custom Player Sounds per Surface](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=73778#73778 "http://www.doom3world.org/phpbb2/viewtopic.php?p=73778#73778") + + + +- [Mini text Tutorials based on MNeMiC Videos](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5620 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5620") + + + +- [Various Mapping Basics on SpiceLab.Net](https://web.archive.org/web/20121120035739/http://blaze.spicelab.net/doom3/ "http://blaze.spicelab.net/doom3/") +- [Creating Stairs](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3329 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3329") +- [Texture Manipulation](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3390 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3390") +- [Creating a Multiplayer Map](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3261 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3261") +- [Tips on Wall Building and Positioning](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3277 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3277") +- [Finding Leaks](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3231 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3231") +- [Fun with Physics/Editing Ragdolls](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3181 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3181") +- [Making Railings for Stairs](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3264 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3264") +- [A bit about Ladders](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2981 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2981") +- [Projected Lights](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3185 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3185") +- [Receptionist from Mars City](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3119 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3119") +- [Custom PDA Tutorial Part 1](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3204 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3204") +- [Custom PDA Part 2: Security Clearance](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3283 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3283") +- [Opening Doors with a GUI](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3182 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3182") +- [Creating a "Turkey Smasher" Arcade Game](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3021 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3021") +- [Making dead zombies come back to life](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3518 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3518") +- [Throwing a ragdoll through glass](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3529 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3529") +- [Liquids Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3353 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3353") +- [Glass and Breakable Glass](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3588 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3588") +- [Vacuum/Outdoor Zones](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3627 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3627") +- [Creating a Storage Cabinet](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3629 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3629") +- [Sky \*\*Assembling 6 textures to make a Doom3 skybox](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3571 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3571") +- [Liquids in Doom3](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=31568#31568 "http://www.doom3world.org/phpbb2/viewtopic.php?p=31568#31568") +- [Making an Alpha Channel (And making it work!)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4105 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4105") +- [Making a robot sentry that leads the player (video and text tutorial)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=4861 "http://www.doom3world.org/phpbb2/viewtopic.php?t=4861") +- [Quick Tutorial: Curved Stairs](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5252 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5252") +- [Teleporter tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6038 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6038") +- [How to add a Levelshot to your Multiplayer Map](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5482 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5482") +- [Making a Trite descend from the ceiling on a web](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5708 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5708") + + + +- [Monsters on the Walls, Part 1](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6067 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6067") +- [Monsters on the Walls, Part 2](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6853 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6853") + +### Exitus's Doom 3 tutorials + +- [Index](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/ "http://d3collective.hollosite.com/tutorials/") +- [Imp Door](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/impdoor/impdoor.html "http://d3collective.hollosite.com/tutorials/impdoor/impdoor.html") +- [Sentry Loader](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/sentryloader/sentryloader.html "http://d3collective.hollosite.com/tutorials/sentryloader/sentryloader.html") +- [Objectives](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/objectives/objectives.html "http://d3collective.hollosite.com/tutorials/objectives/objectives.html") +- [Locations](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/locations/locations.html "http://d3collective.hollosite.com/tutorials/locations/locations.html") +- [Blood Stains](https://web.archive.org/web/20121120035739/http://d3collective.hollosite.com/tutorials/bloodstains/bloodstains.html "http://d3collective.hollosite.com/tutorials/bloodstains/bloodstains.html") + +### Method's Tutorials + +- [Level Design Process](https://web.archive.org/web/20121120035739/http://methodonline.com/ld_process.htm "http://methodonline.com/ld_process.htm") +- [Level Design Tips](https://web.archive.org/web/20121120035739/http://methodonline.com/tips.htm "http://methodonline.com/tips.htm") +- [CTF Level Design Tips](https://web.archive.org/web/20121120035739/http://methodonline.com/ctf_tips.htm "http://methodonline.com/ctf_tips.htm") +- [Alphabet Decals](https://web.archive.org/web/20121120035739/http://methodonline.com/decals.htm "http://methodonline.com/decals.htm") +- [Bending Cylinder Patches](https://web.archive.org/web/20121120035739/http://methodonline.com/patches.htm "http://methodonline.com/patches.htm") +- [Map DEF File](https://web.archive.org/web/20121120035739/http://methodonline.com/def.htm "http://methodonline.com/def.htm") + + + +- [Quake 4 Level Design FAQ](https://web.archive.org/web/20121120035739/http://www.gamedesign.net/node/1188 "http://www.gamedesign.net/node/1188") +- [Quake 4 Ambient Light](https://web.archive.org/web/20121120035739/http://www.gamedesign.net/node/1186 "http://www.gamedesign.net/node/1186") + +### NoMercy's Tutorials + +- [Creating Terrain Using 3dsmax](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12067 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12067") + +### FreakyGaming's Tutorials + +- [Record avi videos in Doom 3](http://doom.freakygaming.com/tutorials/record_avi_videos_in_doom_3.html "http://doom.freakygaming.com/tutorials/record_avi_videos_in_doom_3.html") + +### Voldemorts Tutorials + +- [Alternative to Scripting Machinery](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=9400 "http://www.doom3world.org/phpbb2/viewtopic.php?t=9400") +- [func\_pendulom tut](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=84076#84076 "http://www.doom3world.org/phpbb2/viewtopic.php?p=84076#84076") +- [func\_phantom\_object and target influence](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=84492#84492 "http://www.doom3world.org/phpbb2/viewtopic.php?p=84492#84492") +- [the extended uses of patch meshes](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=9759 "http://www.doom3world.org/phpbb2/viewtopic.php?t=9759") +- [making sure your model is scaled corectly](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=86265#86265 "http://www.doom3world.org/phpbb2/viewtopic.php?p=86265#86265") +- [simple machinery (part 2)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=9793 "http://www.doom3world.org/phpbb2/viewtopic.php?t=9793") +- [rotating doors without scripts](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=86762#86762 "http://www.doom3world.org/phpbb2/viewtopic.php?p=86762#86762") +- [on funcs\_splat and func\_remove](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=86816#86816 "http://www.doom3world.org/phpbb2/viewtopic.php?p=86816#86816") +- [one way mirror effect](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=86881#86881 "http://www.doom3world.org/phpbb2/viewtopic.php?p=86881#86881") +- [moving machinery without scripts](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=87681#87681 "http://www.doom3world.org/phpbb2/viewtopic.php?p=87681#87681") +- [adding texture to triggered lights](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=9899 "http://www.doom3world.org/phpbb2/viewtopic.php?t=9899") +- [realistic fog](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=9906 "http://www.doom3world.org/phpbb2/viewtopic.php?t=9906") +- [func\_beam](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=88648#88648 "http://www.doom3world.org/phpbb2/viewtopic.php?p=88648#88648") +- [setting entity color and Target\_entity\_setcolor](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=90341#90341 "http://www.doom3world.org/phpbb2/viewtopic.php?p=90341#90341") +- [impaling ragdolls](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=10184 "http://www.doom3world.org/phpbb2/viewtopic.php?t=10184") +- [simple piston,crank shaft machinery](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=10185 "http://www.doom3world.org/phpbb2/viewtopic.php?t=10185") +- [slash info reflective textures](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=10560 "http://www.doom3world.org/phpbb2/viewtopic.php?t=10560") +- [scaling partilce effects w/o creating a new one](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=94753#94753 "http://www.doom3world.org/phpbb2/viewtopic.php?p=94753#94753") +- [creating hell version of monsters and more](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=10562 "http://www.doom3world.org/phpbb2/viewtopic.php?t=10562") +- [hiding and unhiding brushes](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=94792#94792 "http://www.doom3world.org/phpbb2/viewtopic.php?p=94792#94792") +- [creat a round patch mesh w/o use of a square one](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=94794#94794 "http://www.doom3world.org/phpbb2/viewtopic.php?p=94794#94794") +- [Browsing through textures and models](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=11239 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11239") +- [solid cylenders part two](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=113520#113520 "http://www.doom3world.org/phpbb2/viewtopic.php?p=113520#113520") +- [vertice tip](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=112730#112730 "http://www.doom3world.org/phpbb2/viewtopic.php?p=112730#112730") +- [illusion of projected displays and one sided](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12624 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12624") +- [tricks regarding moveables and func\_clipmodel](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12637 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12637") +- [water visual effects (built in ones)+heat haze](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12639 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12639") +- [Multiple splines for one entity (no script)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12695 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12695") +- [changing models on the fly](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115339#115339 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115339#115339") +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?p=115491\#115491](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115491#115491 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115491#115491") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?p=115498\#115498](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115498#115498 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115498#115498") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?p=115500\#115500](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115500#115500 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115500#115500") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?t=12723](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12723 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12723") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?t=12755](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12755 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12755") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?t=12756](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12756 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12756") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?p=115883\#115883](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115883#115883 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115883#115883") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?t=12514](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=12514 "http://www.doom3world.org/phpbb2/viewtopic.php?t=12514") ) +- ( [http://www.doom3world.org/phpbb2/viewtopic.php?p=115893\#115893](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=115893#115893 "http://www.doom3world.org/phpbb2/viewtopic.php?p=115893#115893") ) + +### Creative Resolve Tutorials + +- [Photosourced texture creation for next gen material shaders](https://web.archive.org/web/20121120035739/http://www.creative-resolve.com/writing/photosourced-texture-creation-for-next-gen-material-shaders "http://www.creative-resolve.com/writing/photosourced-texture-creation-for-next-gen-material-shaders") +- [Building material shaders for Id Tech 4](https://web.archive.org/web/20121120035739/http://www.creative-resolve.com/writing/building-material-shaders-for-id-tech-4/ "http://www.creative-resolve.com/writing/building-material-shaders-for-id-tech-4/") + +Paths / Nurbs +------------- + +- [Basic NURBS editing](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5123 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5123") +- [Moveables following nurbs](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6031 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6031") +- [BEERman's Multistop Rideable Train Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=7579 "http://www.doom3world.org/phpbb2/viewtopic.php?t=7579") + +Lights and lighting techniques +------------------------------ + +- [Projected Lights (With screenshots!)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6306 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6306") +- [Projected Lights, Part II \*\*Custom Lights](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6314 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6314") +- [Simple Destructable Lights](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3263 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3263") +- [Swinging Lights Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?p=31668 "http://www.doom3world.org/phpbb2/viewtopic.php?p=31668") +- [Creating a Swinging Light](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3366 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3366") +- [Lighting Tips](http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=4505#30260 "http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=4505#30260") By Raven of Raven software. +- [Scripting Light Switches](http://articles.filefront.com/151 "http://articles.filefront.com/151") + +Cinematics and camera manipulation +---------------------------------- + +- [Cinematic with moving camera in editor](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6176 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6176") +- [Monster Cam](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6356 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6356") +- [Cinematic camera video tutorial](https://www.youtube.com/watch?v=4U7Jec-Ryug) +- Security Cameras \*\*See GUI Scripting section below + +### Old Quake3 tutorials relevant to Doom 3 + +- [Patch-Mesh 101 \*\*extensive info on Patch Meshes \*\*the exact same methods apply to Doom3 editing.](https://web.archive.org/web/20121120035739/http://fps.brainerd.net/patchmesh.htm "http://fps.brainerd.net/patchmesh.htm") + +Tutorial maps +------------- + +### GoliathVT's trigger tutorial + +- [Interactive Trigger Tutorial Map](https://web.archive.org/web/20121120035739/http://files.filefront.com/Doom3+Trigger+Tutorial+Map/;4288682;;/fileinfo.html "http://files.filefront.com/Doom3+Trigger+Tutorial+Map/;4288682;;/fileinfo.html") + +GUI scripting +------------- + +### Zeh's tutorials + +- [Tutorial 0: A GUI Script Primer](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3127 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3127") +- [Tutorial 1: Your First GUI Script](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3128 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3128") +- [Tutorial 2: Using the GUI Editor](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3158 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3158") +- [Tutorial 3: Preparing and Importing Assets (cake status reporter \#1)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3241 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3241") +- [Tutorial 4: Making Simple Interactions (cake status reporter \#2)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3606 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3606") +- [Tutorial 5: Applying a GUI script to a map (cake status reporter \#3)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3868 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3868") +- [Tutorial 6: Creating a new HUD GUI (classic DOOM HUD \#1)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5383 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5383") +- [Tutorial 7: Creating basic HUD items (classic DOOM HUD \#2)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5486 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5486") +- [Tutorial 8: Using named events (classic DOOM HUD \#3)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5494 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5494") +- [Tutorial 9: Animating the marine face HUD (classic DOOM HUD \#4)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5543 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5543") +- [Tutorial 10: Using custom fonts (classic DOOM HUD \#5)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=11923 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11923") +- [Tutorial 11: Editing fonts (classic DOOM HUD \#6)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=11924 "http://www.doom3world.org/phpbb2/viewtopic.php?t=11924") + +### Other tutorials + +- [Quick & Dirty GUI Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=973 "http://www.doom3world.org/phpbb2/viewtopic.php?t=973") +- [GUI Command Reference (work in progress)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2559 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2559") +- [Security Camera Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3782 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3782") +- [Making Video GUIs](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=7207 "http://www.doom3world.org/phpbb2/viewtopic.php?t=7207") + +Level scripting +--------------- + +### rich\_is\_bored's tutorials + +- [Tutorial 1: Scripting Primer](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3144 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3144") +- [Tutorial 2: Mechanical Arm](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3145 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3145") +- [Tutorial 3: Creating a Machine](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3235 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3235") + + + +- [Custom GUI/HUD Data from Scripts](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3504 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3504") +- [A Simple Rotating Door](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=862 "http://www.doom3world.org/phpbb2/viewtopic.php?t=862") +- [Level Scripting Reference (work in progress)](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2562 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2562") +- [Entity Scripting: How it works](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1774 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1774") +- [Camera Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=847 "http://www.doom3world.org/phpbb2/viewtopic.php?t=847") +- [Custom gun: Hellfire Cannon](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=214 "http://www.doom3world.org/phpbb2/viewtopic.php?t=214") +- [Scripting Light Switches](http://articles.filefront.com/151 "http://articles.filefront.com/151") + +### Particles / Particle effects + +- [Particles & Shapes](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2488 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2488") +- [Particle Effects: The Editor](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3333 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3333") +- [Particle Effects: Using Custom Assets](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3437 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3437") +- [Particle Syntax Reference](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1014 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1014") + +Coding with the SDK +------------------- + +Shaders Tutorials +----------------- + +### Trevor Hogan tutorials + +- [Text Messages tutorial Part 1](http://web.archive.org/web/20050404050342/http://www.planetdoom.com/d3cc/tut01.html) +- [Buttons, Impulses, and Commands tutorial](http://web.archive.org/web/20050404051342/http://www.planetdoom.com/d3cc/tut02.html) +- [Tracelines tutorial](http://web.archive.org/web/20050404052701/http://www.planetdoom.com/d3cc/tut03.html) +- [Text Messages tutorial Part 2](http://web.archive.org/web/20050404173504/http://www.planetdoom.com/d3cc/tut04.html) +- [Weapon Scripts tutorial Part 1](http://web.archive.org/web/20050824232459/http://www.planetdoom.com/d3cc/tut05.html) +- [Shaders tutorial Part 1](http://web.archive.org/web/20050404222925/http://www.planetdoom.com/d3cc/tut06.html) +- [Shaders tutorial Part 2](http://web.archive.org/web/20050404223900/http://www.planetdoom.com/d3cc/tut07.html) +- [Collisions tutorial](http://web.archive.org/web/20050404224756/http://www.planetdoom.com/d3cc/tut08.html) +- [BFG Fun tutorial](http://web.archive.org/web/20050404231716/http://www.planetdoom.com/d3cc/tut09.html) + +Texture creation +---------------- + +- [Tutorial 1](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=482 "http://www.doom3world.org/phpbb2/viewtopic.php?t=482") +- [Tutorial 2](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=483 "http://www.doom3world.org/phpbb2/viewtopic.php?t=483") +- [Tutorial 3: Renderbump flat](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=563 "http://www.doom3world.org/phpbb2/viewtopic.php?t=563") +- [Tutorial 4: Renderbump flat](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1007 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1007") +- [Texture Creation From Reference](https://web.archive.org/web/20121120035739/http://www.methodonline.com/texture_tutorial.htm "http://www.methodonline.com/texture_tutorial.htm") +- [Info on Bumpmapping](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2573 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2573") +- [Generating Bumpmaps from a PhotoSource](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2410 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2410") +- [Texture Resources](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=357 "http://www.doom3world.org/phpbb2/viewtopic.php?t=357") +- [Quick and Dirty Material Shader Primer](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617 "http://www.doom3world.org/phpbb2/viewtopic.php?t=6617") +- [Creating Seamless Tiles in Photoshop](https://web.archive.org/web/20121120035739/http://www.cadtutor.net/dd/photo/seamless/seamless.html "http://www.cadtutor.net/dd/photo/seamless/seamless.html") +- [Creating Seamless Tiles in The GIMP](https://web.archive.org/web/20121120035739/http://www.scifi-meshes.com/forums/dojo/1493-seamless-textures-tutorial-part-1-organic.html "http://www.scifi-meshes.com/forums/dojo/1493-seamless-textures-tutorial-part-1-organic.html") +- [How to make normal maps from real surfaces](http://zarria.net/nrmphoto/nrmphoto.html "http://zarria.net/nrmphoto/nrmphoto.html") + +Modelling +--------- + +- [3dsmax exporter to md5](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1914 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1914") +- [MD5 File Formats](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2884 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2884") +- [md5mesh to obj converter](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=3209 "http://www.doom3world.org/phpbb2/viewtopic.php?t=3209") +- [Details about md5anim](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1969 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1969") +- [Tutorial: Materials for an animated model](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2487 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2487") +- [Weapon/items models](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2550 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2550") +- [Information on Ragdolls](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=2492 "http://www.doom3world.org/phpbb2/viewtopic.php?t=2492") +- [Modelling and Texturing Tutorial](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=1884 "http://www.doom3world.org/phpbb2/viewtopic.php?t=1884") +- [Creating the Plasma Tick \*\*Part 1](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?t=5133 "http://www.doom3world.org/phpbb2/viewtopic.php?t=5133") +- [Exporting md5 files from Maya (pdf)](http://a.parsons.edu/~evan/doom3/exportModelsD3.pdf "http://a.parsons.edu/~evan/doom3/exportModelsD3.pdf") +- [Creating a Plugin Player Replacement (zip)](https://web.archive.org/web/20121120035739/http://a.parsons.edu/~evan/doom3/ppmD3.zip "http://a.parsons.edu/~evan/doom3/ppmD3.zip") +- [Creating Vertex Blended ASE Models Using DarkRadiant and Blender 2.53](DrVertexBlend_%28tutorial%29 "DrVertexBlend (tutorial)") + +### Brain Trepaning's modelling videos (3dsmax / gmax related) + +- [Master List](https://web.archive.org/web/20121120035739/http://www.trepaning.com/d3Vids/d3Vids.htm "http://www.trepaning.com/d3Vids/d3Vids.htm") + - How To Bring a Textured Mesh into Doom 3 + - How To Get a Multi-Textured Mesh into Doom 3 + - Multi Mesh and Texture Object from 3ds Max to Doom 3 + - Animated Prop Meshes for Doom 3 + - Changing Monster Meshes in Doom 3 + - Changing Monster Meshes in Doom 3 with GMAX + - Creating Caves in DOOM 3 + - Using RenderBump + +Enemy Territory Quake Wars +-------------------------- + +*As of January 2010 the ETQW Community Site has been taken offline by Activision permanently. Archived versions of tutorials will be uploaded to modwiki shortly.* + +- [Making command map, heightmaps , deploymasks](https://web.archive.org/web/20121120035739/http://community.enemyterritory.com/forums/showthread.php?t=24586 "http://community.enemyterritory.com/forums/showthread.php?t=24586") +- [Mapshot, deployables, masks and heightmap Checklist](https://web.archive.org/web/20121120035739/http://community.enemyterritory.com/forums/showthread.php?t=23267 "http://community.enemyterritory.com/forums/showthread.php?t=23267") +- [Step-by-Step Terrain in ETQW](http://www.splashdamage.com/forums/showthread.php?t=22375 "http://www.splashdamage.com/forums/showthread.php?t=22375") +- [Progress with bots](https://web.archive.org/web/20121120035739/http://community.enemyterritory.com/forums/showthread.php?t=23293 "http://community.enemyterritory.com/forums/showthread.php?t=23293") +- [Creating Custom Campaigns for ETQW](http://www.splashdamage.com/forums/showthread.php?t=21763 "http://www.splashdamage.com/forums/showthread.php?t=21763") +- [Easy Deploymask editor ETQW](http://www.splashdamage.com/forums/showthread.php?t=21945 "http://www.splashdamage.com/forums/showthread.php?t=21945") + +Wolfenstein +----------- + +[Pre-SDK single player mod guide.](https://web.archive.org/web/20121120035739/http://www.doom3world.org/phpbb2/viewtopic.php?f=68&t=23084 "http://www.doom3world.org/phpbb2/viewtopic.php?f=68&t=23084") \ No newline at end of file diff --git a/TwoSided_(Material_global_keyword).page b/TwoSided_(Material_global_keyword).page new file mode 100644 index 000000000..9b13b1a07 --- /dev/null +++ b/TwoSided_(Material_global_keyword).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: TwoSided (Material global keyword) +... + +Description +----------- + +The twoSided global keyword allows a surface to be viewed from both sides. + +Usage +----- + +In the global section of your material shader type... + + twoSided + +Parameters +---------- + +None. + +Notes +----- + +By default, polygons will not be rendered at all from the reverse side, which facilitates an important optimisation known as backface culling. However, this is incorrect behaviour in some situations such as when a [patch](Patch "Patch") is used to represent a grating or spiderweb. In this case, the twoSided keyword is used to make the material appear from both sides. + +Using this keyword also implies the [noShadows](NoShadows_%28Material_global_keyword%29 "NoShadows (Material global keyword)") keyword. + diff --git a/Ui_autoReload_(cvar).page b/Ui_autoReload_(cvar).page new file mode 100644 index 000000000..0d589741b --- /dev/null +++ b/Ui_autoReload_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui autoReload (cvar) +... + +Description +----------- + +This CVar controls automatic reload of weapons + +Usage +----- + +At the console type... + + ui_autoreload [bool] + +Parameters +---------- + +- [bool] (0/1) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +this does not override manual reload. this command is only available to weapons that use ammunition. this command is only handled when attack is pressed, ammo is available in inventory, but weapons' clip is empty + diff --git a/Ui_autoSwitch_(cvar).page b/Ui_autoSwitch_(cvar).page new file mode 100644 index 000000000..b85410940 --- /dev/null +++ b/Ui_autoSwitch_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui autoSwitch (cvar) +... + +Description +----------- + +This CVar contols weapon autoswitch on pickup + +Usage +----- + +At the console type... + + ui_autoSwitch [bool] + +Parameters +---------- + +- [bool] - ( 0 = false, 1 = true ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +may also control switch on empty, not sure + diff --git a/Ui_chat_(cvar).page b/Ui_chat_(cvar).page new file mode 100644 index 000000000..11eac5844 --- /dev/null +++ b/Ui_chat_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui chat (cvar) +... + +Description +----------- + +This CVar signals that 'player is chatting' + +Usage +----- + +At the console type... + + ui_chat [bool] + +Parameters +---------- + +- [bool] - ( 0 = false, 1 = true ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMXdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Cannot be modified by player + diff --git a/Ui_clan_(cvar).page b/Ui_clan_(cvar).page new file mode 100644 index 000000000..09921c90a --- /dev/null +++ b/Ui_clan_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui clan (cvar) +... + +Description +----------- + +This CVar sets your Clan affiliation + +Usage +----- + +At the console type... + + ui_clan [string] + +Parameters +---------- + +- [string] - clan name + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +IIRC Color codes are valid here + diff --git a/Ui_hitscanTint_(cvar).page b/Ui_hitscanTint_(cvar).page new file mode 100644 index 000000000..0c683265e --- /dev/null +++ b/Ui_hitscanTint_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui hitscanTint (cvar) +... + +Description +----------- + +This CVar controls the tint applied to hitscan effects. + + A tint applied to select hitscan effects. + Specified as a value in HSV color space. + +Usage +----- + +At the console type... + + ui_hitscanTint [vector] + +Parameters +---------- + +- [vector] - ( H S V ) + - Hue - [0.0-360.0] + - Saturation - [0.0-1.0] + - Value - [0.75-1.0] + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + diff --git a/Ui_model_(cvar).page b/Ui_model_(cvar).page new file mode 100644 index 000000000..2588215c3 --- /dev/null +++ b/Ui_model_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui model (cvar) +... + +Description +----------- + +player model, blank uses default model + +Usage +----- + +At the console type... + + ui_model [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Ui_model_backup_(cvar).page b/Ui_model_backup_(cvar).page new file mode 100644 index 000000000..435c764f0 --- /dev/null +++ b/Ui_model_backup_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui model backup (cvar) +... + +Description +----------- + +player model backup + +Usage +----- + +At the console type... + + ui_model_backup [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Ui_model_marine_(cvar).page b/Ui_model_marine_(cvar).page new file mode 100644 index 000000000..54190d008 --- /dev/null +++ b/Ui_model_marine_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui model marine (cvar) +... + +Description +----------- + +player model used on marine team in teamgames, blank uses default model + +Usage +----- + +At the console type... + + ui_model_marine [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Ui_model_strogg_(cvar).page b/Ui_model_strogg_(cvar).page new file mode 100644 index 000000000..38dc5ce8a --- /dev/null +++ b/Ui_model_strogg_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui model strogg (cvar) +... + +Description +----------- + +player model used on strogg team in teamgames, blank uses default model + +Usage +----- + +At the console type... + + ui_model_strogg [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Ui_name_(cvar).page b/Ui_name_(cvar).page new file mode 100644 index 000000000..0d07b6d62 --- /dev/null +++ b/Ui_name_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui name (cvar) +... + +Description +----------- + +This CVar sets your Player Name + +Usage +----- + +At the console type... + + ui_name [string] + +Parameters +---------- + +- [string] - player name (your nick/real name/whatever) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Color codes are valid here + diff --git a/Ui_ready_(cvar).page b/Ui_ready_(cvar).page new file mode 100644 index 000000000..e1a5eaf54 --- /dev/null +++ b/Ui_ready_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui ready (cvar) +... + +Description +----------- + +This CVar signals that 'player is ready or not ready to start playing' + +Usage +----- + +At the console type... + + ui_ready [string] + +Parameters +---------- + +- [string] - ( "Ready" or "Not Ready" ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +no idea if code will accept other values, idCvar is defined as above. + diff --git a/Ui_showGun_(cvar).page b/Ui_showGun_(cvar).page new file mode 100644 index 000000000..a19a8e174 --- /dev/null +++ b/Ui_showGun_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui showGun (cvar) +... + +Description +----------- + +This CVar controls whether or not gun is drawn in first person view + +Usage +----- + +At the console type... + + ui_showGun [bool] + +Parameters +---------- + +- [bool] - ( 0 = false, 1 = true ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +This CVar is incredibly useful in conjunction with [r\_showSkel](R_showSkel_%28cvar%29 "R showSkel (cvar)") because weapon viewmodels tend to obstruct your view. + diff --git a/Ui_skin_(cvar).page b/Ui_skin_(cvar).page new file mode 100644 index 000000000..0be2ede7c --- /dev/null +++ b/Ui_skin_(cvar).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui skin (cvar) +... + +Description +----------- + +Stores the name of the skin to be used on the player during multiplayer games. + +Usage +----- + +At the console type... + + ui_skin [STRING] + +Parameters +---------- + +- [STRING] - Skin name. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Valid values for this CVar are defined in the SDK. In other words you cannot set ui\_skins to custom skins without making code changes. + +Specifically, the files of intrest are game/gamesys/SysCvar.cpp and game/gamesys/SysCvar.h. + diff --git a/Ui_spectate_(cvar).page b/Ui_spectate_(cvar).page new file mode 100644 index 000000000..eac202cda --- /dev/null +++ b/Ui_spectate_(cvar).page @@ -0,0 +1,147 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui spectate (cvar) +... + +Description +----------- + +This CVar signals that 'player wants to play, or spectate' + +Usage +----- + +At the console type... + + ui_spectate [string] + +Parameters +---------- + +- [string] - ( "play" or "spectate" ) + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + diff --git a/Ui_team_(cvar).page b/Ui_team_(cvar).page new file mode 100644 index 000000000..9144c0aa5 --- /dev/null +++ b/Ui_team_(cvar).page @@ -0,0 +1,150 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Ui team (cvar) +... + +Description +----------- + +This CVar sets your team + +Usage +----- + +At the console type... + + ui_team [string] + +Parameters +---------- + +- [string] - team name + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEXgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOXsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +**Caution:** team name \_\_\_must\_\_\_ be a valid name. + **Default:** marines + diff --git a/Unbind_(script_event).page b/Unbind_(script_event).page new file mode 100644 index 000000000..fa5aaf983 --- /dev/null +++ b/Unbind_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Unbind (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Detaches this entity from its master. + +Usage +----- + +*void* unbind() + +Parameters +---------- + +This script event does accept parameters. + +Examples +-------- + +   + $bound_entity.unbind(); + +Notes +----- + +This script event does not return any values. + diff --git a/Unclamped_(Sound_shader_keyword).page b/Unclamped_(Sound_shader_keyword).page new file mode 100644 index 000000000..a0b5ea94d --- /dev/null +++ b/Unclamped_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Unclamped (Sound shader keyword) +... + +Description +----------- + +Don't clamp calculated values at 1.0 + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Uncompressed_(Material_stage_keyword).page b/Uncompressed_(Material_stage_keyword).page new file mode 100644 index 000000000..3dcedabb1 --- /dev/null +++ b/Uncompressed_(Material_stage_keyword).page @@ -0,0 +1,8 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Uncompressed +redirect: Highquality_(Material_stage_keyword) +... +# See *[Highquality (Material stage keyword) article](Highquality_(Material_stage_keyword))* \ No newline at end of file diff --git a/Underground_choke_victim_(entity).page b/Underground_choke_victim_(entity).page new file mode 100644 index 000000000..b019f1322 --- /dev/null +++ b/Underground_choke_victim_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground choke victim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_choke\_victim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_choke_zombie_(entity).page b/Underground_choke_zombie_(entity).page new file mode 100644 index 000000000..6027510ca --- /dev/null +++ b/Underground_choke_zombie_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground choke zombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_choke\_zombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_cin_pistol_(entity).page b/Underground_cin_pistol_(entity).page new file mode 100644 index 000000000..d863f7a18 --- /dev/null +++ b/Underground_cin_pistol_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground cin pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| angles | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_cin\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_cin_player2_(entity).page b/Underground_cin_player2_(entity).page new file mode 100644 index 000000000..7c3f0c40e --- /dev/null +++ b/Underground_cin_player2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground cin player2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_cin\_player2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_cin_player3_(entity).page b/Underground_cin_player3_(entity).page new file mode 100644 index 000000000..6d15b03eb --- /dev/null +++ b/Underground_cin_player3_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground cin player3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **underground\_cin\_player3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_cin_player_(entity).page b/Underground_cin_player_(entity).page new file mode 100644 index 000000000..016096a87 --- /dev/null +++ b/Underground_cin_player_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground cin player (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - **underground\_cin\_player** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_crazy_sci_(entity).page b/Underground_crazy_sci_(entity).page new file mode 100644 index 000000000..c6faade93 --- /dev/null +++ b/Underground_crazy_sci_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground crazy sci (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_crazy1 | Description not available. | +| snd\_crazy2 | Description not available. | +| snd\_crazy3 | Description not available. | +| snd\_crazy4 | Description not available. | +| snd\_crazy5 | Description not available. | +| snd\_crazy6 | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_crazy\_sci** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_crazy_sci_cin_(entity).page b/Underground_crazy_sci_cin_(entity).page new file mode 100644 index 000000000..9e06ecd8f --- /dev/null +++ b/Underground_crazy_sci_cin_(entity).page @@ -0,0 +1,179 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground crazy sci cin (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| anim1 | Description not available. | +| anim2 | Description not available. | +| anim3 | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_cinematics | When set, character is in cinematic mode. Remains hidden until triggered, then plays each anim in sequence, then triggers targets becomes hidden once more. Anims are specified by setting 'anim1', 'anim2', 'anim3', etc. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_crazy1 | Description not available. | +| snd\_crazy2 | Description not available. | +| snd\_crazy3 | Description not available. | +| snd\_crazy4 | Description not available. | +| snd\_crazy5 | Description not available. | +| snd\_crazy6 | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_crazy\_sci\_cin** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_crazy_zombie_(entity).page b/Underground_crazy_zombie_(entity).page new file mode 100644 index 000000000..11ac4c885 --- /dev/null +++ b/Underground_crazy_zombie_(entity).page @@ -0,0 +1,192 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground crazy zombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| normal\_health | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_chatter\_combat\_precache | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stay\_on\_attackpath | don't exit attack\_path when close to enemy. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") + - **underground\_crazy\_zombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_fatty_(entity).page b/Underground_fatty_(entity).page new file mode 100644 index 000000000..f1cb06829 --- /dev/null +++ b/Underground_fatty_(entity).page @@ -0,0 +1,189 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground fatty (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_maint\_bald](Monster_zombie_maint_bald_%28entity%29 "Monster zombie maint bald (entity)") + - **underground\_fatty** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_hallway_skulls_(entity).page b/Underground_hallway_skulls_(entity).page new file mode 100644 index 000000000..56ab54d05 --- /dev/null +++ b/Underground_hallway_skulls_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground hallway skulls (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_hallway\_skulls** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_impcrawl_door_(entity).page b/Underground_impcrawl_door_(entity).page new file mode 100644 index 000000000..44b08db17 --- /dev/null +++ b/Underground_impcrawl_door_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground impcrawl door (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_tear1 | Description not available. | +| snd\_tear2 | Description not available. | +| snd\_tear3 | Description not available. | +| snd\_tear4 | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_impcrawl\_door** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_impintro_cam_(entity).page b/Underground_impintro_cam_(entity).page new file mode 100644 index 000000000..b61b47c66 --- /dev/null +++ b/Underground_impintro_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground impintro cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **underground\_impintro\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_impintro_imp_(entity).page b/Underground_impintro_imp_(entity).page new file mode 100644 index 000000000..8b898cac3 --- /dev/null +++ b/Underground_impintro_imp_(entity).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground impintro imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_chatter | Description not available. | +| snd\_footstep | Description not available. | +| snd\_sight | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **underground\_impintro\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_impstairs_(entity).page b/Underground_impstairs_(entity).page new file mode 100644 index 000000000..42e24399a --- /dev/null +++ b/Underground_impstairs_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground impstairs (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_impstairs** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_bigskull_(entity).page b/Underground_invasion_bigskull_(entity).page new file mode 100644 index 000000000..b712135f1 --- /dev/null +++ b/Underground_invasion_bigskull_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion bigskull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_bigskull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_cam_(entity).page b/Underground_invasion_cam_(entity).page new file mode 100644 index 000000000..a3c66dd8d --- /dev/null +++ b/Underground_invasion_cam_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion cam (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| anim XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idCamera](IdCamera_%28class%29 "IdCamera (class)")* + - *[idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)")* + - **underground\_invasion\_cam** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_chestskull_(entity).page b/Underground_invasion_chestskull_(entity).page new file mode 100644 index 000000000..fd44d3416 --- /dev/null +++ b/Underground_invasion_chestskull_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion chestskull (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_chestskull** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_labcoat_(entity).page b/Underground_invasion_labcoat_(entity).page new file mode 100644 index 000000000..038c0a155 --- /dev/null +++ b/Underground_invasion_labcoat_(entity).page @@ -0,0 +1,168 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion labcoat (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_invasion\_labcoat** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_labzombie_(entity).page b/Underground_invasion_labzombie_(entity).page new file mode 100644 index 000000000..afe063eeb --- /dev/null +++ b/Underground_invasion_labzombie_(entity).page @@ -0,0 +1,193 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion labzombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **underground\_invasion\_labzombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_ledge_(entity).page b/Underground_invasion_ledge_(entity).page new file mode 100644 index 000000000..8e2977d9f --- /dev/null +++ b/Underground_invasion_ledge_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion ledge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_ledge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_lightattacher_(entity).page b/Underground_invasion_lightattacher_(entity).page new file mode 100644 index 000000000..b9a295014 --- /dev/null +++ b/Underground_invasion_lightattacher_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion lightattacher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_lightattacher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_littleskulls_(entity).page b/Underground_invasion_littleskulls_(entity).page new file mode 100644 index 000000000..28f2bffb2 --- /dev/null +++ b/Underground_invasion_littleskulls_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion littleskulls (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_littleskulls** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_maintzombie_(entity).page b/Underground_invasion_maintzombie_(entity).page new file mode 100644 index 000000000..209b0cc7f --- /dev/null +++ b/Underground_invasion_maintzombie_(entity).page @@ -0,0 +1,194 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion maintzombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - [monster\_zombie\_maint\_no\_jaw](Monster_zombie_maint_no_jaw_%28entity%29 "Monster zombie maint no jaw (entity)") + - **underground\_invasion\_maintzombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_pentagram_(entity).page b/Underground_invasion_pentagram_(entity).page new file mode 100644 index 000000000..4437ee856 --- /dev/null +++ b/Underground_invasion_pentagram_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion pentagram (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_pentagram** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_security_(entity).page b/Underground_invasion_security_(entity).page new file mode 100644 index 000000000..37c0ffb5c --- /dev/null +++ b/Underground_invasion_security_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion security (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_invasion\_security** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_smallerskulls_(entity).page b/Underground_invasion_smallerskulls_(entity).page new file mode 100644 index 000000000..9312d942f --- /dev/null +++ b/Underground_invasion_smallerskulls_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion smallerskulls (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Object that changes animation when triggered. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | anim to play when triggered. (unless 'num\_anims' is set) | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blend\_in | how long to transition from the start\_anim to the triggered anim. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cycle | how many times to play the animation after being triggered (use -1 for infinite). | +| cylinder | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_copy2 | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Object that changes animation when triggered. | +| editor\_var XXXX | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| inherit | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| pose\_frame | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Bone to play sounds from. | +| spawnclass | Description not available. | +| target | all entities with a matching name will be used after anim plays. | +| wait | how long to wait before auto activating. -1 means only activate when triggered. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - [func\_animate](Func_animate_%28entity%29 "Func animate (entity)") + - [cin\_base](Cin_base_%28entity%29 "Cin base (entity)") + - **underground\_invasion\_smallerskulls** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_invasion_suit_(entity).page b/Underground_invasion_suit_(entity).page new file mode 100644 index 000000000..b962ad134 --- /dev/null +++ b/Underground_invasion_suit_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground invasion suit (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_invasion\_suit** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_labcoat_young_todd_(entity).page b/Underground_labcoat_young_todd_(entity).page new file mode 100644 index 000000000..39c8cee8f --- /dev/null +++ b/Underground_labcoat_young_todd_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground labcoat young todd (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_toddtalk1 | Description not available. | +| snd\_toddtalk2 | Description not available. | +| snd\_toddtalk3 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_labcoat\_young\_todd** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_maint_asian_eric2_(entity).page b/Underground_maint_asian_eric2_(entity).page new file mode 100644 index 000000000..8af7fb409 --- /dev/null +++ b/Underground_maint_asian_eric2_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground maint asian eric2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_erichelp | Description not available. | +| snd\_ericthankyou | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| velocityTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_maint\_asian\_eric2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_maint_asian_eric_(entity).page b/Underground_maint_asian_eric_(entity).page new file mode 100644 index 000000000..92702fd8a --- /dev/null +++ b/Underground_maint_asian_eric_(entity).page @@ -0,0 +1,170 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground maint asian eric (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| no\_cower | Don't cower when hearing gun fire. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_ericworktalk1 | Description not available. | +| snd\_ericworktalk2 | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_maint\_asian\_eric** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_maint_bald_ross_(entity).page b/Underground_maint_bald_ross_(entity).page new file mode 100644 index 000000000..f789e0160 --- /dev/null +++ b/Underground_maint_bald_ross_(entity).page @@ -0,0 +1,172 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground maint bald ross (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_rosstalk1 | Description not available. | +| snd\_rosstalk2 | Description not available. | +| snd\_rosstalk3 | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_maint\_bald\_ross** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_maint_old_charles_(entity).page b/Underground_maint_old_charles_(entity).page new file mode 100644 index 000000000..040cd5f9b --- /dev/null +++ b/Underground_maint_old_charles_(entity).page @@ -0,0 +1,171 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground maint old charles (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_charleshey | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_notsure | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_maint\_old\_charles** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_maint_young_daniel_(entity).page b/Underground_maint_young_daniel_(entity).page new file mode 100644 index 000000000..2f390952a --- /dev/null +++ b/Underground_maint_young_daniel_(entity).page @@ -0,0 +1,175 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground maint young daniel (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_donttouchthat | Description not available. | +| snd\_talk\_excuseme | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_maint\_young\_daniel** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_mcu_pipes_(entity).page b/Underground_mcu_pipes_(entity).page new file mode 100644 index 000000000..d22da274b --- /dev/null +++ b/Underground_mcu_pipes_(entity).page @@ -0,0 +1,79 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground mcu pipes (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAnimated](IdAnimated_%28class%29 "IdAnimated (class)")* + - **underground\_mcu\_pipes** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_platform_(entity).page b/Underground_platform_(entity).page new file mode 100644 index 000000000..be1d57e1c --- /dev/null +++ b/Underground_platform_(entity).page @@ -0,0 +1,82 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground platform (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Crane chain with platform and girders. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| articulatedFigure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_usage | Crane chain with platform and girders. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idAFEntity\_Generic](IdAFEntity_Generic_%28class%29 "IdAFEntity Generic (class)")* + - **underground\_platform** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_security_helmet_mark_(entity).page b/Underground_security_helmet_mark_(entity).page new file mode 100644 index 000000000..987e1beda --- /dev/null +++ b/Underground_security_helmet_mark_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground security helmet mark (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropDeathItem | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropDeathItemJoint | Description not available. | +| dropDeathItemRotation | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_secondary1 | Description not available. | +| snd\_talk\_secondary2 | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_security\_helmet\_mark** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_tunnel_imp_(entity).page b/Underground_tunnel_imp_(entity).page new file mode 100644 index 000000000..2c2f8a795 --- /dev/null +++ b/Underground_tunnel_imp_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground tunnel imp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_damage | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| offsetModel | Vector to offset the visual model from the movement bounding box. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| ragdoll\_slomoEnd | End time of ragdoll slow motion relative to death time, defaults to 1.0 | +| ragdoll\_slomoStart | Start time of ragdoll slow motion relative to death time, defaults to -0.2 | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_burnParticleSystem | Description not available. | +| snd\_alert\_idle | Description not available. | +| snd\_attackmelee\_1 | Description not available. | +| snd\_attackmelee\_2 | Description not available. | +| snd\_attackmissile | Description not available. | +| snd\_burn | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_createmissile | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight | Description not available. | +| snd\_sight2 | Description not available. | +| snd\_sight8 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [monster\_demon\_imp](Monster_demon_imp_%28entity%29 "Monster demon imp (entity)") + - **underground\_tunnel\_imp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_window_security_(entity).page b/Underground_window_security_(entity).page new file mode 100644 index 000000000..40cc326e7 --- /dev/null +++ b/Underground_window_security_(entity).page @@ -0,0 +1,178 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground window security (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_cower1 | Description not available. | +| snd\_cower2 | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_hit | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| snd\_window1 | Description not available. | +| snd\_window10 | Description not available. | +| snd\_window11 | Description not available. | +| snd\_window12 | Description not available. | +| snd\_window2 | Description not available. | +| snd\_window3 | Description not available. | +| snd\_window4 | Description not available. | +| snd\_window9 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talk\_no\_turn | Don't turn body toward player when talking, just his head. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_window\_security** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_zintro_victim_(entity).page b/Underground_zintro_victim_(entity).page new file mode 100644 index 000000000..a6adf59a1 --- /dev/null +++ b/Underground_zintro_victim_(entity).page @@ -0,0 +1,169 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground zintro victim (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Description not available. | +| origin | Description not available. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_zintro\_victim** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_zintro_zombie_(entity).page b/Underground_zintro_zombie_(entity).page new file mode 100644 index 000000000..1a929e80d --- /dev/null +++ b/Underground_zintro_zombie_(entity).page @@ -0,0 +1,173 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground zintro zombie (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Anim to play when talktrigger is set. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_orientation | Description not available. | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| copy\_joint\_world XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_attach | Name of entityDef to attach to model. Set 'joint' in the attached entity def to the joint to attach to, and use 'origin' and 'angles' to offset it. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| focus\_align\_time | how long character should glance at the player before turning his head. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes character to be hfidden and nonsolid until triggered. | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_numlegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Description not available. | +| origin | Description not available. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cower | Description not available. | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_talk\_primary | Description not available. | +| snd\_talk\_secondary | Description not available. | +| snd\_talk\_trigger | Description not available. | +| solidForTeam | Description not available. | +| sound\_bone | Description not available. | +| spawnclass | Description not available. | +| state | Description not available. | +| talk0\_blendin | \# frames to blend into triggered talk anim. | +| talk0\_blendout | \# frames to blend out of triggered talk anim. | +| talk1\_blendin | \# frames to blend into primary talk anim. | +| talk1\_blendout | \# frames to blend out of primary talk anim. | +| talk2\_blendin | \# frames to blend into secondary talk anim. | +| talk2\_blendout | \# frames to blend out of secondary talk anim. | +| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. | +| talks | whether character can be engaged in conversation | +| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees character can turn per second | +| use\_aas | extension of the aas file to use for navigation. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [character\_default](Character_default_%28entity%29 "Character default (entity)") + - [npc\_base](Npc_base_%28entity%29 "Npc base (entity)") + - **underground\_zintro\_zombie** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_zombie_maint_bald_(entity).page b/Underground_zombie_maint_bald_(entity).page new file mode 100644 index 000000000..d970a8430 --- /dev/null +++ b/Underground_zombie_maint_bald_(entity).page @@ -0,0 +1,188 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground zombie maint bald (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| model\_gib | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| snd\_idle | Description not available. | +| snd\_melee\_attack | Description not available. | +| snd\_melee\_attack\_1 | Description not available. | +| snd\_melee\_attack\_2 | Description not available. | +| snd\_melee\_attack\_3 | Description not available. | +| snd\_pain | Description not available. | +| snd\_sight1 | Description not available. | +| snd\_thud | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zombie\_base](Monster_zombie_base_%28entity%29 "Monster zombie base (entity)") + - **underground\_zombie\_maint\_bald** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Underground_zsecshotgun_(entity).page b/Underground_zsecshotgun_(entity).page new file mode 100644 index 000000000..74e022e95 --- /dev/null +++ b/Underground_zsecshotgun_(entity).page @@ -0,0 +1,192 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Underground zsecshotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| bone\_focus | Where the character's eyes are in his head | +| bone\_leftEye | Which bone to modify to adjust the left eye | +| bone\_rightEye | Which bone to modify to adjust the right eye | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| damage\_scale XXXX | Description not available. | +| damage\_zone XXXX | Description not available. | +| def\_dropDeathItem9 | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_head | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropDeathItem9Joint | Description not available. | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| flashColor | color of muzzleflash | +| flashRadius | radius of muzzleflash | +| flashTime | how long muzzleflash lasts | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_joint | Description not available. | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| ik\_ankle1 | Description not available. | +| ik\_ankle2 | Description not available. | +| ik\_dir1 | Description not available. | +| ik\_dir2 | Description not available. | +| ik\_foot1 | Description not available. | +| ik\_foot2 | Description not available. | +| ik\_footSize | Description not available. | +| ik\_hip1 | Description not available. | +| ik\_hip2 | Description not available. | +| ik\_knee1 | Description not available. | +| ik\_knee2 | Description not available. | +| ik\_numLegs | Description not available. | +| ik\_waist | Description not available. | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_joint XXXX | Description not available. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| mass | character's mass. | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| mtr\_flashShader | shader to use for muzzleflash | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| num\_projectiles | how many projectiles to launch at a time. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| projectile\_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack\_accuracy. Good for things like shotgun blasts. | +| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_dropDeath | Description not available. | +| skin\_dropGib | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_weapon | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_bounce | Description not available. | +| snd\_chatter | chat sound to play when idle | +| snd\_chatter\_combat | chat sound to play when in combat | +| snd\_death | Description not available. | +| snd\_footstep | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| use\_aas | extension of the aas file to use for navigation. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [zombie\_default](Zombie_default_%28entity%29 "Zombie default (entity)") + - [monster\_zsec\_pistol](Monster_zsec_pistol_%28entity%29 "Monster zsec pistol (entity)") + - [monster\_zsec\_shotgun](Monster_zsec_shotgun_%28entity%29 "Monster zsec shotgun (entity)") + - **underground\_zsecshotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/UnsmoothedTangents_(Material_global_keyword).page b/UnsmoothedTangents_(Material_global_keyword).page new file mode 100644 index 000000000..759917f5d --- /dev/null +++ b/UnsmoothedTangents_(Material_global_keyword).page @@ -0,0 +1,33 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: UnsmoothedTangents (Material global keyword) +... + +Description +----------- + +The unsmoothedTangents global keyword changes the way vertex normals are calculated from face normals in order to improve the shading of large faces. It is only relevant for surfaces that use smooth shading, such as static models. + +Normally vertex normals are calculated by averaging the face normals of surrounding faces, causing the whole model to be smooth-shaded. This works fine for medium-poly meshes with lots of small faces following a gentle curve, but causes incorrect shading on low-poly models with large faces or sharp angles. By adding unsmoothedTangents to the material, the vertex normals can be aligned with the largest adjacent face, improving the result in these situations. + +![](/images/0/0c/UnsmoothedTangents.png) + +Usage +----- + +In the global section of your material shader type... + + unsmoothedTangents + +Parameters +---------- + +None. + +Notes +----- + +It will still be necessary to unweld faces that must not be smooth-shaded (such as the sides of a cube), even when this keyword is used. + diff --git a/UpdateFloorInfo_(script_event).page b/UpdateFloorInfo_(script_event).page new file mode 100644 index 000000000..74fe94093 --- /dev/null +++ b/UpdateFloorInfo_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: UpdateFloorInfo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Call after changing floor related key/values to update the floor information of the elevator + +Usage +----- + +void updateFloorInfo( ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/UpdateGroup_(GUI_item_property).page b/UpdateGroup_(GUI_item_property).page new file mode 100644 index 000000000..170bf99bd --- /dev/null +++ b/UpdateGroup_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: UpdateGroup (GUI item property) +... + +?? + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + updateGroup groupname + +Default value +------------- + + Unknown + +Example(s) +---------- + + updateGroup render + diff --git a/UseAmmo_(script_event).page b/UseAmmo_(script_event).page new file mode 100644 index 000000000..3a62327b5 --- /dev/null +++ b/UseAmmo_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: UseAmmo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Removes the specified amount of ammo from the player's inventory. + +Usage +----- + +*void* useAmmo( *value'* ) + +Parameters +---------- + +- [value] - The amount of ammo to consume. + +Examples +-------- + +   + useAmmo( 1 ); + +Notes +----- + +This script event does not return any values. + diff --git a/UseMountedGun_(script_event).page b/UseMountedGun_(script_event).page new file mode 100644 index 000000000..67dc7223a --- /dev/null +++ b/UseMountedGun_(script_event).page @@ -0,0 +1,35 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: UseMountedGun (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Usage +----- + +void useMountedGun( entity user ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/VFP_(file_format).page b/VFP_(file_format).page new file mode 100644 index 000000000..29f3b16f0 --- /dev/null +++ b/VFP_(file_format).page @@ -0,0 +1,14 @@ +--- +format: Markdown +categories: Stub, File_formats, Texturing +toc: no +title: VFP (file format) +... + +Description +----------- + +The .VFP files are used for [material special effects](Vertex_and_fragment_programs "Vertex and fragment programs") . They are regular ASCII text files written in assembler which are parsed and compiled by the engine and OpenGL driver and executed on each pixel/vertex. + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/VP_(file_format).page b/VP_(file_format).page new file mode 100644 index 000000000..c73093b11 --- /dev/null +++ b/VP_(file_format).page @@ -0,0 +1,12 @@ +--- +format: Markdown +categories: File_formats, Texturing +toc: no +title: VP (file format) +... + +Description +=========== + +The .VP files are used for [visual special effects](Vertex_and_fragment_programs "Vertex and fragment programs") . They are regular ASCII text files written in assembler which are parsed and compiled by the engine and OpenGL driver and executed on each vertex. They are similar to . [VFP](VFP_%28file_format%29 "VFP (file format)") files except they only include a vertex program instead of a vertex and fragment program object. + diff --git a/Values_(GUI_item_property).page b/Values_(GUI_item_property).page new file mode 100644 index 000000000..102228f72 --- /dev/null +++ b/Values_(GUI_item_property).page @@ -0,0 +1,27 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Values (GUI item property) +... + +?? + +This property is restricted to the [choiceDef](ChoiceDef_%28GUI_item_type%29 "ChoiceDef (GUI item type)") item type. + +Syntax +------ + + values values + +Default value +------------- + + Unknown + +Example(s) +---------- + + values "3;4;5;6;7;8" + values "0.022;-0.022" + diff --git a/Variablebackground_(GUI_item_property).page b/Variablebackground_(GUI_item_property).page new file mode 100644 index 000000000..92434055d --- /dev/null +++ b/Variablebackground_(GUI_item_property).page @@ -0,0 +1,25 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Variablebackground (GUI item property) +... + +This may be needed when the [background property](Background_%28GUI_item_property%29 "Background (GUI item property)") uses a variable instead of a constant value, but it does not appear to be a real property. Variable-based [background properties](Background_%28GUI_item_property%29 "Background (GUI item property)") do function without this property, but the texture referred to draws absolutely-last, even drawing on top of the GUI cursor. This property would appear to be a workaround, but it does not appear to function, and is not referenced on [iddevnet](https://iddevnet.dhewm3.org). + +Syntax +------ + + variablebackground flag + +Default value +------------- + + 0 + +Example(s) +---------- + + background "gui::itemicon" + variablebackground 1 + diff --git a/VecLength_(script_event).page b/VecLength_(script_event).page new file mode 100644 index 000000000..88c4afe35 --- /dev/null +++ b/VecLength_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: VecLength (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the length of the given vector. + +Usage +----- + +float vecLength( vector vec ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/VecNormalize_(script_event).page b/VecNormalize_(script_event).page new file mode 100644 index 000000000..574440dc0 --- /dev/null +++ b/VecNormalize_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: VecNormalize (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns the normalized version of the given vector. + +Usage +----- + +vector vecNormalize( vector vec ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/VecToAngles_(script_event).page b/VecToAngles_(script_event).page new file mode 100644 index 000000000..88ef0c3a7 --- /dev/null +++ b/VecToAngles_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: VecToAngles (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Returns Euler angles for the given direction. + +Usage +----- + +vector VecToAngles( vector vec ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/Vectors.page b/Vectors.page new file mode 100644 index 000000000..dec41d254 --- /dev/null +++ b/Vectors.page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Coding +toc: yes +title: Vectors +... + +A vector is a mathematical quantity having both *magnitude* and *direction* . Common examples of quantities with only magnitude are mass(200kg), temperature(273 degrees Kelvin), and speed (15m/s) (not to be confused with velocity). These are also referred to as *scalar quantities* , because they are described with magnitude only. *Vector quantities* are those which are described with both magnitude *and* direction. Common examples are velocity (15m/s northeast) and force (150nt at 45 degrees). + +A 2d vector **a** can be desribed by the equation: + + a = ix + jy + +Where **i** is the magnitude of the component in the x plane, and **j** of the y plane. + +A 3d vector is described in the same manner, but with 3 components: + + a = ix + jy + kz + +With **k** being the magnitude of the z-plane component. + +These three components combine to form a vector, representing all three components. For example, for a vector with the equation: + + a = 1 + 2x + -3z + +The vector could be represented as a ray from the origin (0,0,0) through the point comprised of those three components. (1,2,-3) + +The magnitude (also called *modulus* ) **|a|** of the new *resultant* vector can be found using the Pythagorean Theorem: + + |a|² = x² + y² + z² + |a| = √(x² + y² + z²) + +*Normalizing* a vector will result in a *normal* (or *unit* ) vector, where the magnitude of the vector is equal to 1. This, in effect, describes only the *direction* of the vector. + +To find a normalized vector **â** of vector **a** , divide the vector by it's modulus: + + a + â = --- + |a| + +Or + + x + â.x = --- + |a| + +And so on for y,z,etc. + +Since a normalized vector has length of 1, + + √(â.x² + â.y² + â.z²) = |â| = 1 + + For more information about vectors, see [GameDev.net - Vectors and Matrices: A Primer](http://www.gamedev.net/reference/articles/article1832.asp "http://www.gamedev.net/reference/articles/article1832.asp") + + For a summary of vectors in the Doom 3 engine and functions they use, see [Vectors.h](Src/idlib/math/vectors.h_%28source_file%29 "Src/idlib/math/vectors.h (source file)") + diff --git a/Vehicle_acidgun_(entity).page b/Vehicle_acidgun_(entity).page new file mode 100644 index 000000000..7dc285418 --- /dev/null +++ b/Vehicle_acidgun_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle acidgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Acid Gun Mounted Turret. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Acid Gun Mounted Turret. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - **vehicle\_acidgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_acidgun_turret_pitch_(entity).page b/Vehicle_acidgun_turret_pitch_(entity).page new file mode 100644 index 000000000..63041a9b5 --- /dev/null +++ b/Vehicle_acidgun_turret_pitch_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle acidgun turret pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| pitch | Description not available. | +| pitchinvert | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_acidgun\_turret\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_acidgun_turret_yaw_(entity).page b/Vehicle_acidgun_turret_yaw_(entity).page new file mode 100644 index 000000000..2ab05bb68 --- /dev/null +++ b/Vehicle_acidgun_turret_yaw_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle acidgun turret yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| joint | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_acidgun\_turret\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_acidgun_weapon_(entity).page b/Vehicle_acidgun_weapon_(entity).page new file mode 100644 index 000000000..2ae0f0e93 --- /dev/null +++ b/Vehicle_acidgun_weapon_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle acidgun weapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| launchfromjoint | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_acidgun\_weapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_airdefense_big_gun_(entity).page b/Vehicle_airdefense_big_gun_(entity).page new file mode 100644 index 000000000..61b56c5e8 --- /dev/null +++ b/Vehicle_airdefense_big_gun_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle airdefense big gun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Air Defense Mounted Gun. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Air Defense Mounted Gun. | +| exit\_script | Description not available. | +| exit\_vehicle\_delay | Description not available. | +| focusLength\_enter | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - **vehicle\_airdefense\_big\_gun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_airdefense_scriptcb_(entity).page b/Vehicle_airdefense_scriptcb_(entity).page new file mode 100644 index 000000000..64341307a --- /dev/null +++ b/Vehicle_airdefense_scriptcb_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle airdefense scriptcb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| attack\_script | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleUserAnimated](RvVehicleUserAnimated_%28class%29 "RvVehicleUserAnimated (class)")* + - **vehicle\_airdefense\_scriptcb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_bodytable_(entity).page b/Vehicle_bodytable_(entity).page new file mode 100644 index 000000000..b41fdfa76 --- /dev/null +++ b/Vehicle_bodytable_(entity).page @@ -0,0 +1,240 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle bodytable (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipmodelDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    def_personaDescription not available.
    def_position_driverDescription not available.
    dodecahedronDescription not available.
    editor_colorDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_rotatableDescription not available.
    editor_usage
    editor_var XXXXDescription not available.
    guiTargetDescription not available.
    gui_hudDescription not available.
    healthDescription not available.
    hideDescription not available.
    hidesurfaceDescription not available.
    inheritDescription not available.
    instanceDescription not available.
    massDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noclipmodelDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    shadow_lod_distanceDescription not available.
    sizeDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    targetDescription not available.
    trigger_animDescription not available.
    usableDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") + - **vehicle\_bodytable** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_chaingun_weapon_(entity).page b/Vehicle_chaingun_weapon_(entity).page new file mode 100644 index 000000000..a0b12a0fe --- /dev/null +++ b/Vehicle_chaingun_weapon_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle chaingun weapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| launchfromjoint | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_chaingun\_weapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_convoy_crane_(entity).page b/Vehicle_convoy_crane_(entity).page new file mode 100644 index 000000000..9192e7b50 --- /dev/null +++ b/Vehicle_convoy_crane_(entity).page @@ -0,0 +1,93 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle convoy crane (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Crane for convoy2 bridge puzzle (INVISIBLE BASE) + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|--------------------------------------------------| +| accel | Description not available. | +| accel\_strafe | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| decel | Description not available. | +| decel\_strafe | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Crane for convoy2 bridge puzzle (INVISIBLE BASE) | +| enter\_script | Description not available. | +| exit\_script | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleSpline](RvVehicleSpline_%28class%29 "RvVehicleSpline (class)")* + - **vehicle\_convoy\_crane** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_convoy_crane_pitch_(entity).page b/Vehicle_convoy_crane_pitch_(entity).page new file mode 100644 index 000000000..1ea94cd7d --- /dev/null +++ b/Vehicle_convoy_crane_pitch_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle convoy crane pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_convoy\_crane\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_convoy_crane_scriptcb_(entity).page b/Vehicle_convoy_crane_scriptcb_(entity).page new file mode 100644 index 000000000..6dfb49c92 --- /dev/null +++ b/Vehicle_convoy_crane_scriptcb_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle convoy crane scriptcb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| attack\_script | Description not available. | +| back\_script | Description not available. | +| forward\_script | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleUserAnimated](RvVehicleUserAnimated_%28class%29 "RvVehicleUserAnimated (class)")* + - **vehicle\_convoy\_crane\_scriptcb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_convoy_crane_yaw_(entity).page b/Vehicle_convoy_crane_yaw_(entity).page new file mode 100644 index 000000000..1cafa7994 --- /dev/null +++ b/Vehicle_convoy_crane_yaw_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle convoy crane yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxyaw | Description not available. | +| minyaw | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_convoy\_crane\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_data_router_(entity).page b/Vehicle_data_router_(entity).page new file mode 100644 index 000000000..ca4730f1e --- /dev/null +++ b/Vehicle_data_router_(entity).page @@ -0,0 +1,90 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle data router (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Data Router for hub2 level. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------| +| accel\_strafe | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Data Router for hub2 level. | +| enter\_script | Description not available. | +| exit\_script | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleSpline](RvVehicleSpline_%28class%29 "RvVehicleSpline (class)")* + - **vehicle\_data\_router** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_data_router_pitch_(entity).page b/Vehicle_data_router_pitch_(entity).page new file mode 100644 index 000000000..f18d09fb6 --- /dev/null +++ b/Vehicle_data_router_pitch_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle data router pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_data\_router\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_data_router_yaw_(entity).page b/Vehicle_data_router_yaw_(entity).page new file mode 100644 index 000000000..9ccb9ad07 --- /dev/null +++ b/Vehicle_data_router_yaw_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle data router yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_data\_router\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_default_(entity).page b/Vehicle_default_(entity).page new file mode 100644 index 000000000..acfb4d084 --- /dev/null +++ b/Vehicle_default_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +A controllable vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------| +| def\_killpilotdamage | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | A controllable vehicle | +| editor\_var XXXX | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **vehicle\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_drop_pod_(entity).page b/Vehicle_drop_pod_(entity).page new file mode 100644 index 000000000..c0e810012 --- /dev/null +++ b/Vehicle_drop_pod_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle drop pod (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Drop pod vehicle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| allowFlipEject | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Drop pod vehicle. | +| focusLength\_enter | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface1 | Description not available. | +| hidesurface2 | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - *[rvVehicleDropPod](RvVehicleDropPod_%28class%29 "RvVehicleDropPod (class)")* + - **vehicle\_drop\_pod** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_drop_pod_pitch_(entity).page b/Vehicle_drop_pod_pitch_(entity).page new file mode 100644 index 000000000..b178a60d9 --- /dev/null +++ b/Vehicle_drop_pod_pitch_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle drop pod pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| pitch | Description not available. | +| pitchinvert | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_drop\_pod\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_drop_pod_yaw_(entity).page b/Vehicle_drop_pod_yaw_(entity).page new file mode 100644 index 000000000..d6acfd44b --- /dev/null +++ b/Vehicle_drop_pod_yaw_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle drop pod yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxyaw | Description not available. | +| minyaw | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_drop\_pod\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_(entity).page b/Vehicle_flatbed_(entity).page new file mode 100644 index 000000000..696b330bf --- /dev/null +++ b/Vehicle_flatbed_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flatbed. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_position\_passenger | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flatbed. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hideSurface1 | Description not available. | +| hideSurface2 | Description not available. | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - [vehicle\_flatbed\_base](Vehicle_flatbed_base_%28entity%29 "Vehicle flatbed base (entity)") + - **vehicle\_flatbed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_base_(entity).page b/Vehicle_flatbed_base_(entity).page new file mode 100644 index 000000000..283ca0001 --- /dev/null +++ b/Vehicle_flatbed_base_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed base (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flatbed. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flatbed. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - **vehicle\_flatbed\_base** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_gun_(entity).page b/Vehicle_flatbed_gun_(entity).page new file mode 100644 index 000000000..e78fe9510 --- /dev/null +++ b/Vehicle_flatbed_gun_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed gun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flatbed. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| combatModel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_position\_gunner | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flatbed. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - [vehicle\_flatbed\_base](Vehicle_flatbed_base_%28entity%29 "Vehicle flatbed base (entity)") + - **vehicle\_flatbed\_gun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_gunner_pitch_(entity).page b/Vehicle_flatbed_gunner_pitch_(entity).page new file mode 100644 index 000000000..c85c0d657 --- /dev/null +++ b/Vehicle_flatbed_gunner_pitch_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed gunner pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_flatbed\_gunner\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_gunner_weapon_(entity).page b/Vehicle_flatbed_gunner_weapon_(entity).page new file mode 100644 index 000000000..c6765d1de --- /dev/null +++ b/Vehicle_flatbed_gunner_weapon_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed gunner weapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| crosshairOffsetX | Description not available. | +| crosshairOffsetY | Description not available. | +| def\_hitscan | Description not available. | +| ejectOffset | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint\_view\_eject | Description not available. | +| launchfromjoint | Description not available. | +| mtr\_crosshair | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_flatbed\_gunner\_weapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_gunner_yaw_(entity).page b/Vehicle_flatbed_gunner_yaw_(entity).page new file mode 100644 index 000000000..e74b60ddf --- /dev/null +++ b/Vehicle_flatbed_gunner_yaw_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed gunner yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_flatbed\_gunner\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_hoverpad_(entity).page b/Vehicle_flatbed_hoverpad_(entity).page new file mode 100644 index 000000000..009d97514 --- /dev/null +++ b/Vehicle_flatbed_hoverpad_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed hoverpad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - **vehicle\_flatbed\_hoverpad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_hoverpad_bl_(entity).page b/Vehicle_flatbed_hoverpad_bl_(entity).page new file mode 100644 index 000000000..adafe184e --- /dev/null +++ b/Vehicle_flatbed_hoverpad_bl_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed hoverpad bl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_flatbed\_hoverpad](Vehicle_flatbed_hoverpad_%28entity%29 "Vehicle flatbed hoverpad (entity)") + - **vehicle\_flatbed\_hoverpad\_bl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_hoverpad_fr_(entity).page b/Vehicle_flatbed_hoverpad_fr_(entity).page new file mode 100644 index 000000000..d8ab2387b --- /dev/null +++ b/Vehicle_flatbed_hoverpad_fr_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed hoverpad fr (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_flatbed\_hoverpad](Vehicle_flatbed_hoverpad_%28entity%29 "Vehicle flatbed hoverpad (entity)") + - **vehicle\_flatbed\_hoverpad\_fr** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_flatbed_passenger_yaw_(entity).page b/Vehicle_flatbed_passenger_yaw_(entity).page new file mode 100644 index 000000000..8d73a5cc9 --- /dev/null +++ b/Vehicle_flatbed_passenger_yaw_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle flatbed passenger yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| inherit | Description not available. | +| joint | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - [vehicle\_flatbed\_gunner\_yaw](Vehicle_flatbed_gunner_yaw_%28entity%29 "Vehicle flatbed gunner yaw (entity)") + - **vehicle\_flatbed\_passenger\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_(entity).page b/Vehicle_gev_(entity).page new file mode 100644 index 000000000..ae3f96f5a --- /dev/null +++ b/Vehicle_gev_(entity).page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +GEV. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| alwaysImpactDamage | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crashSpeedLarge | Description not available. | +| crashSpeedMedium | Description not available. | +| crashSpeedSmall | Description not available. | +| crashVelocityLarge | Description not available. | +| crashVelocityMedium | Description not available. | +| crashVelocitySmall | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| density | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_ragdoll | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | GEV. | +| focusLength\_enter | Description not available. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| healthRegenDelay | Description not available. | +| healthRegenRate | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hudid | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| locked\_flip\_death | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_incomingProjectile | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| touchtriggers | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - **vehicle\_gev** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_hoverpad_(entity).page b/Vehicle_gev_hoverpad_(entity).page new file mode 100644 index 000000000..769c4377a --- /dev/null +++ b/Vehicle_gev_hoverpad_(entity).page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev hoverpad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - **vehicle\_gev\_hoverpad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_hoverpad_bl_(entity).page b/Vehicle_gev_hoverpad_bl_(entity).page new file mode 100644 index 000000000..70d831a57 --- /dev/null +++ b/Vehicle_gev_hoverpad_bl_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev hoverpad bl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - **vehicle\_gev\_hoverpad\_bl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_hoverpad_br_(entity).page b/Vehicle_gev_hoverpad_br_(entity).page new file mode 100644 index 000000000..53fb41197 --- /dev/null +++ b/Vehicle_gev_hoverpad_br_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev hoverpad br (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - **vehicle\_gev\_hoverpad\_br** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_hoverpad_fl_(entity).page b/Vehicle_gev_hoverpad_fl_(entity).page new file mode 100644 index 000000000..36fb64430 --- /dev/null +++ b/Vehicle_gev_hoverpad_fl_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev hoverpad fl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - **vehicle\_gev\_hoverpad\_fl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_hoverpad_fr_(entity).page b/Vehicle_gev_hoverpad_fr_(entity).page new file mode 100644 index 000000000..23d53d50f --- /dev/null +++ b/Vehicle_gev_hoverpad_fr_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev hoverpad fr (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - **vehicle\_gev\_hoverpad\_fr** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_light_(entity).page b/Vehicle_gev_light_(entity).page new file mode 100644 index 000000000..4db12409d --- /dev/null +++ b/Vehicle_gev_light_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| color | Description not available. | +| flaresurface | Description not available. | +| joint | Description not available. | +| mtr\_light | Description not available. | +| pointLight | Description not available. | +| radius | Description not available. | +| right | Description not available. | +| snd\_off | Description not available. | +| snd\_on | Description not available. | +| spawnclass | Description not available. | +| start\_on | Description not available. | +| target | Description not available. | +| up | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleLight](RvVehicleLight_%28class%29 "RvVehicleLight (class)")* + - **vehicle\_gev\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_thruster_forward_(entity).page b/Vehicle_gev_thruster_forward_(entity).page new file mode 100644 index 000000000..41bc21e66 --- /dev/null +++ b/Vehicle_gev_thruster_forward_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev thruster forward (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| force | Description not available. | +| forceAxis | Description not available. | +| key | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| useCenterMass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleThruster](RvVehicleThruster_%28class%29 "RvVehicleThruster (class)")* + - **vehicle\_gev\_thruster\_forward** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_thruster_right2_(entity).page b/Vehicle_gev_thruster_right2_(entity).page new file mode 100644 index 000000000..ec8d8608e --- /dev/null +++ b/Vehicle_gev_thruster_right2_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev thruster right2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| force | Description not available. | +| forceAxis | Description not available. | +| key | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| useCenterMass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleThruster](RvVehicleThruster_%28class%29 "RvVehicleThruster (class)")* + - **vehicle\_gev\_thruster\_right2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_thruster_right_(entity).page b/Vehicle_gev_thruster_right_(entity).page new file mode 100644 index 000000000..3908f3166 --- /dev/null +++ b/Vehicle_gev_thruster_right_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev thruster right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| force | Description not available. | +| forceAxis | Description not available. | +| key | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| useCenterMass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleThruster](RvVehicleThruster_%28class%29 "RvVehicleThruster (class)")* + - **vehicle\_gev\_thruster\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_turret_pitch_(entity).page b/Vehicle_gev_turret_pitch_(entity).page new file mode 100644 index 000000000..9bde857cc --- /dev/null +++ b/Vehicle_gev_turret_pitch_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev turret pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| pitch | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_gev\_turret\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_turret_yaw_(entity).page b/Vehicle_gev_turret_yaw_(entity).page new file mode 100644 index 000000000..a813d2b3a --- /dev/null +++ b/Vehicle_gev_turret_yaw_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev turret yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| alignment\_delta | Description not available. | +| alignment\_joint | Description not available. | +| alignment\_power | Description not available. | +| joint | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| volume | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_gev\_turret\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_weapon_main_(entity).page b/Vehicle_gev_weapon_main_(entity).page new file mode 100644 index 000000000..e39692ad9 --- /dev/null +++ b/Vehicle_gev_weapon_main_(entity).page @@ -0,0 +1,68 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev weapon main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| ammopercharge | Description not available. | +| anim | Description not available. | +| animchannel | Description not available. | +| chargetime | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| force | Description not available. | +| fx\_muzzleflash | Description not available. | +| gui\_zoom | Description not available. | +| joint | Description not available. | +| launchFromJoint | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| positions | Description not available. | +| shakeMagnitude | Description not available. | +| shakeTime | Description not available. | +| snd\_fire | Description not available. | +| snd\_reload | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| zoomFov | Description not available. | +| zoomHideCrosshair | Description not available. | +| zoomTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_gev\_weapon\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_weapon_mgun_(entity).page b/Vehicle_gev_weapon_mgun_(entity).page new file mode 100644 index 000000000..1351cc05b --- /dev/null +++ b/Vehicle_gev_weapon_mgun_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev weapon mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| positions | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_gev\_weapon\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gev_weapon_rocket_(entity).page b/Vehicle_gev_weapon_rocket_(entity).page new file mode 100644 index 000000000..b2bcc5d0d --- /dev/null +++ b/Vehicle_gev_weapon_rocket_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gev weapon rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammopercharge | Description not available. | +| chargetime | Description not available. | +| convergeRate | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| joint3 | Description not available. | +| launchFromJoint | Description not available. | +| lockrange | Description not available. | +| mtr\_flashShader | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_gev\_weapon\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_gun_chair_turn_(entity).page b/Vehicle_gun_chair_turn_(entity).page new file mode 100644 index 000000000..2b90141e2 --- /dev/null +++ b/Vehicle_gun_chair_turn_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle gun chair turn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| maxyaw | Description not available. | +| minpitch | Description not available. | +| minyaw | Description not available. | +| pitch | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_gun\_chair\_turn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_flatbed_(entity).page b/Vehicle_hub1_flatbed_(entity).page new file mode 100644 index 000000000..5ebcf9fc4 --- /dev/null +++ b/Vehicle_hub1_flatbed_(entity).page @@ -0,0 +1,113 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 flatbed (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flatbed. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crashSpeedLarge | Description not available. | +| crashSpeedMedium | Description not available. | +| crashSpeedSmall | Description not available. | +| cylinder | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flatbed. | +| friction\_contact | Description not available. | +| friction\_linear | Description not available. | +| fx\_crash | Description not available. | +| fx\_death | Description not available. | +| fx\_shield | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_cannon\_kickback | Description not available. | +| snd\_crash\_large | Description not available. | +| snd\_crash\_medium | Description not available. | +| snd\_crash\_small | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - **vehicle\_hub1\_flatbed** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_hoverpad_(entity).page b/Vehicle_hub1_hoverpad_(entity).page new file mode 100644 index 000000000..29008d201 --- /dev/null +++ b/Vehicle_hub1_hoverpad_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 hoverpad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - **vehicle\_hub1\_hoverpad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_hoverpad_bl_(entity).page b/Vehicle_hub1_hoverpad_bl_(entity).page new file mode 100644 index 000000000..e27a1c757 --- /dev/null +++ b/Vehicle_hub1_hoverpad_bl_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 hoverpad bl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") + - **vehicle\_hub1\_hoverpad\_bl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_hoverpad_br_(entity).page b/Vehicle_hub1_hoverpad_br_(entity).page new file mode 100644 index 000000000..2276034c6 --- /dev/null +++ b/Vehicle_hub1_hoverpad_br_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 hoverpad br (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") + - **vehicle\_hub1\_hoverpad\_br** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_hoverpad_fl_(entity).page b/Vehicle_hub1_hoverpad_fl_(entity).page new file mode 100644 index 000000000..423babeda --- /dev/null +++ b/Vehicle_hub1_hoverpad_fl_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 hoverpad fl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") + - **vehicle\_hub1\_hoverpad\_fl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_hub1_hoverpad_fr_(entity).page b/Vehicle_hub1_hoverpad_fr_(entity).page new file mode 100644 index 000000000..0a8004d9c --- /dev/null +++ b/Vehicle_hub1_hoverpad_fr_(entity).page @@ -0,0 +1,64 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle hub1 hoverpad fr (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceRandom | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| maxRestAngle | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| offset | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| thrustForward | Description not available. | +| thrustLeft | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_gev\_hoverpad](Vehicle_gev_hoverpad_%28entity%29 "Vehicle gev hoverpad (entity)") + - [vehicle\_hub1\_hoverpad](Vehicle_hub1_hoverpad_%28entity%29 "Vehicle hub1 hoverpad (entity)") + - **vehicle\_hub1\_hoverpad\_fr** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_medbed_turn_(entity).page b/Vehicle_medbed_turn_(entity).page new file mode 100644 index 000000000..c21833782 --- /dev/null +++ b/Vehicle_medbed_turn_(entity).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle medbed turn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------|----------------------------| +| joint | Description not available. | +| maxpitch | Description not available. | +| maxyaw | Description not available. | +| minpitch | Description not available. | +| minyaw | Description not available. | +| pitch | Description not available. | +| pitchinvert | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_medbed\_turn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_mountedgun_(entity).page b/Vehicle_mountedgun_(entity).page new file mode 100644 index 000000000..72f518c56 --- /dev/null +++ b/Vehicle_mountedgun_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle mountedgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shuttle vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|---------------------------------------| +| DamageOtherOnCollision | Description not available. | +| DamageSelfOnCollision | Description not available. | +| DeathActionAI | Description not available. | +| DeathActionPlayer | Description not available. | +| activeGravity | gravity vector when under control | +| altAttackFunc | Description not available. | +| altFireToExit | Description not available. | +| attackFunc | Description not available. | +| bouncyness | bouncyness [0..1] | +| clipmodel | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_fireInfo | Description not available. | +| def\_hand | Description not available. | +| def\_killpilotdamage | Description not available. | +| def\_thruster | Description not available. | +| density | density of the ship (0.2) | +| domelight | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Shuttle vehicle | +| editor\_var XXXX | Description not available. | +| explodedelay | seconds after death for explosion | +| fireToExit | Description not available. | +| friction\_angular | angular friction [0..1] | +| friction\_contact | contact friction [0..1] | +| friction\_linear | linear friction [0..1] | +| fx\_muzzleFlash | Description not available. | +| gibhealth | Description not available. | +| gui | Description not available. | +| gui\_hud | Description not available. | +| headlight | Description not available. | +| health | Initial health | +| inactiveGravity | gravity vector when not under control | +| inherit | Description not available. | +| matter | Description not available. | +| maxPower | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_active | Description not available. | +| offset\_dockingpoint | Description not available. | +| offset\_pilot | Description not available. | +| offset\_thrustB | Description not available. | +| offset\_thrustD | Description not available. | +| offset\_thrustF | Description not available. | +| offset\_thrustL | Description not available. | +| offset\_thrustR | Description not available. | +| offset\_thrustU | Description not available. | +| pilot\_eyeHeight | Description not available. | +| pilotanim | Description not available. | +| snd\_activation | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cannon | Description not available. | +| snd\_deactivation | Description not available. | +| snd\_death | Description not available. | +| snd\_dying | Description not available. | +| snd\_inuse | Description not available. | +| snd\_thrust | Description not available. | +| spawnclass | Description not available. | +| terminalvelocity | Description not available. | +| thrustAccel | Description not available. | +| thrustFactor | Description not available. | +| thrustMax | Description not available. | +| thrustMin | Description not available. | +| thrusterCost | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") + - **vehicle\_mountedgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_hoverpad_(entity).page b/Vehicle_phatride_hoverpad_(entity).page new file mode 100644 index 000000000..6d7ee1823 --- /dev/null +++ b/Vehicle_phatride_hoverpad_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride hoverpad (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - **vehicle\_phatride\_hoverpad** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_hoverpad_bl_(entity).page b/Vehicle_phatride_hoverpad_bl_(entity).page new file mode 100644 index 000000000..92a5e9a30 --- /dev/null +++ b/Vehicle_phatride_hoverpad_bl_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride hoverpad bl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| offset | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") + - **vehicle\_phatride\_hoverpad\_bl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_hoverpad_br_(entity).page b/Vehicle_phatride_hoverpad_br_(entity).page new file mode 100644 index 000000000..e9f89eb23 --- /dev/null +++ b/Vehicle_phatride_hoverpad_br_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride hoverpad br (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| offset | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") + - **vehicle\_phatride\_hoverpad\_br** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_hoverpad_fl_(entity).page b/Vehicle_phatride_hoverpad_fl_(entity).page new file mode 100644 index 000000000..09c17e47b --- /dev/null +++ b/Vehicle_phatride_hoverpad_fl_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride hoverpad fl (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| offset | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") + - **vehicle\_phatride\_hoverpad\_fl** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_hoverpad_fr_(entity).page b/Vehicle_phatride_hoverpad_fr_(entity).page new file mode 100644 index 000000000..21a3ca01d --- /dev/null +++ b/Vehicle_phatride_hoverpad_fr_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride hoverpad fr (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| dampen | Description not available. | +| fadetime | Description not available. | +| force | Description not available. | +| forceDownTime | Description not available. | +| forceTable | Description not available. | +| forceUpTime | Description not available. | +| freqShift | Description not available. | +| fx\_dust | Description not available. | +| fx\_dust\_concrete | Description not available. | +| fx\_dust\_rock | Description not available. | +| height | Description not available. | +| inherit | Description not available. | +| offset | Description not available. | +| size | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| volume | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleHoverpad](RvVehicleHoverpad_%28class%29 "RvVehicleHoverpad (class)")* + - [vehicle\_phatride\_hoverpad](Vehicle_phatride_hoverpad_%28entity%29 "Vehicle phatride hoverpad (entity)") + - **vehicle\_phatride\_hoverpad\_fr** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_light1_(entity).page b/Vehicle_phatride_light1_(entity).page new file mode 100644 index 000000000..25a86b8e3 --- /dev/null +++ b/Vehicle_phatride_light1_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride light1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| color | Description not available. | +| flaresurface | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| mtr\_light | Description not available. | +| offset | Description not available. | +| pointLight | Description not available. | +| radius | Description not available. | +| right | Description not available. | +| snd\_off | Description not available. | +| snd\_on | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| up | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleLight](RvVehicleLight_%28class%29 "RvVehicleLight (class)")* + - [vehicle\_phatride\_light](Vehicle_phatride_light_%28entity%29 "Vehicle phatride light (entity)") + - **vehicle\_phatride\_light1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_light2_(entity).page b/Vehicle_phatride_light2_(entity).page new file mode 100644 index 000000000..47c291072 --- /dev/null +++ b/Vehicle_phatride_light2_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride light2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| color | Description not available. | +| flaresurface | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| mtr\_light | Description not available. | +| offset | Description not available. | +| pointLight | Description not available. | +| radius | Description not available. | +| right | Description not available. | +| snd\_off | Description not available. | +| snd\_on | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| up | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleLight](RvVehicleLight_%28class%29 "RvVehicleLight (class)")* + - [vehicle\_phatride\_light](Vehicle_phatride_light_%28entity%29 "Vehicle phatride light (entity)") + - **vehicle\_phatride\_light2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_light_(entity).page b/Vehicle_phatride_light_(entity).page new file mode 100644 index 000000000..778d1bc0f --- /dev/null +++ b/Vehicle_phatride_light_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride light (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------|----------------------------| +| color | Description not available. | +| flaresurface | Description not available. | +| mtr\_light | Description not available. | +| offset | Description not available. | +| pointLight | Description not available. | +| radius | Description not available. | +| right | Description not available. | +| snd\_off | Description not available. | +| snd\_on | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| up | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleLight](RvVehicleLight_%28class%29 "RvVehicleLight (class)")* + - **vehicle\_phatride\_light** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_thruster_forward_(entity).page b/Vehicle_phatride_thruster_forward_(entity).page new file mode 100644 index 000000000..98c075f8b --- /dev/null +++ b/Vehicle_phatride_thruster_forward_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride thruster forward (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| force | Description not available. | +| forceAxis | Description not available. | +| key | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| useCenterMass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleThruster](RvVehicleThruster_%28class%29 "RvVehicleThruster (class)")* + - **vehicle\_phatride\_thruster\_forward** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_thruster_right2_(entity).page b/Vehicle_phatride_thruster_right2_(entity).page new file mode 100644 index 000000000..3d88bae3e --- /dev/null +++ b/Vehicle_phatride_thruster_right2_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride thruster right2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| force | Description not available. | +| forceAxis | Description not available. | +| key | Description not available. | +| offset | Description not available. | +| spawnclass | Description not available. | +| useCenterMass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleThruster](RvVehicleThruster_%28class%29 "RvVehicleThruster (class)")* + - **vehicle\_phatride\_thruster\_right2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_turret_yaw_(entity).page b/Vehicle_phatride_turret_yaw_(entity).page new file mode 100644 index 000000000..7be9af32f --- /dev/null +++ b/Vehicle_phatride_turret_yaw_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride turret yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| maxyaw | Description not available. | +| minyaw | Description not available. | +| snd\_loop | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| volume | Description not available. | +| yaw | Description not available. | +| yawinvert | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_phatride\_turret\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_phatride_weapon_mgun_(entity).page b/Vehicle_phatride_weapon_mgun_(entity).page new file mode 100644 index 000000000..d86a2ec6b --- /dev/null +++ b/Vehicle_phatride_weapon_mgun_(entity).page @@ -0,0 +1,55 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle phatride weapon mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| joint3 | Description not available. | +| mtr\_flashShader | Description not available. | +| positions | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_phatride\_weapon\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_railshuttle_(entity).page b/Vehicle_railshuttle_(entity).page new file mode 100644 index 000000000..d4fce7091 --- /dev/null +++ b/Vehicle_railshuttle_(entity).page @@ -0,0 +1,143 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle railshuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Railed shuttle vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|---------------------------------------| +| DamageOtherOnCollision | Description not available. | +| DamageSelfOnCollision | Description not available. | +| DeathActionAI | Description not available. | +| DeathActionPlayer | Description not available. | +| activeGravity | gravity vector when under control | +| altAttackFunc | Description not available. | +| altFireToExit | Description not available. | +| arcDuration | Description not available. | +| attackFunc | Description not available. | +| beam\_arc | Description not available. | +| bouncyness | bouncyness [0..1] | +| clipmodel | Description not available. | +| def\_canopy | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_fireInfo | Description not available. | +| def\_hand | Description not available. | +| def\_killpilotdamage | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| def\_turret | Description not available. | +| density | density of the ship (0.2) | +| domelight | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Railed shuttle vehicle | +| editor\_var XXXX | Description not available. | +| endingAccel | Description not available. | +| endingAccelTime | Description not available. | +| endingInitSpeed | Description not available. | +| endingReturnForce | Description not available. | +| explodedelay | seconds after death for explosion | +| fireToExit | Description not available. | +| friction\_angular | angular friction [0..1] | +| friction\_contact | contact friction [0..1] | +| friction\_linear | linear friction [0..1] | +| gibhealth | Description not available. | +| gui | Description not available. | +| gui\_hud | Description not available. | +| headlight | Description not available. | +| health | Initial health | +| inactiveGravity | gravity vector when not under control | +| inherit | Description not available. | +| jumpAccel | Description not available. | +| jumpAccelTime | Description not available. | +| jumpBounceCount | Description not available. | +| jumpBounceFactor | Description not available. | +| jumpBounceMovementScale | Description not available. | +| jumpDistance | Description not available. | +| jumpDuration | Description not available. | +| jumpInitSpeed | Description not available. | +| jumpReturnForce | Description not available. | +| jumpThrustMovementScale | Description not available. | +| matter | Description not available. | +| maxPower | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_active | Description not available. | +| offset\_aim | Description not available. | +| offset\_leftArcEnd | Description not available. | +| offset\_leftArcStart | Description not available. | +| offset\_pilot | Description not available. | +| offset\_rightArcEnd | Description not available. | +| offset\_rightArcStart | Description not available. | +| offset\_turret | Description not available. | +| pilot\_eyeHeight | Description not available. | +| pilotanim | Description not available. | +| powerOutageDuration | Description not available. | +| skin | Description not available. | +| snd\_activate | Description not available. | +| snd\_activation | Description not available. | +| snd\_cannon | Description not available. | +| snd\_damageloop | Description not available. | +| snd\_damagestart | Description not available. | +| snd\_damagestop | Description not available. | +| snd\_deactivation | Description not available. | +| snd\_inuse | Description not available. | +| snd\_jump | Description not available. | +| snd\_jumpbounce | Description not available. | +| snd\_jumpland | Description not available. | +| snd\_spawn | Description not available. | +| snd\_thrust | Description not available. | +| snd\_wallmove | Description not available. | +| snd\_wallmovestart | Description not available. | +| snd\_wallmovestop | Description not available. | +| spawnclass | Description not available. | +| sphereCenter | Description not available. | +| spherePitchMax | Description not available. | +| spherePitchMin | Description not available. | +| sphereRadius | Description not available. | +| terminalVelocity | Description not available. | +| thrustAccel | Description not available. | +| thrustFactor | Description not available. | +| thrustMax | Description not available. | +| thrustMin | Description not available. | +| thrusterCost | Description not available. | +| turretPitchLimit | Description not available. | +| turretYawLimit | Description not available. | +| useCombatModel | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") + - **vehicle\_railshuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_shuttle_(entity).page b/Vehicle_shuttle_(entity).page new file mode 100644 index 000000000..1b770f793 --- /dev/null +++ b/Vehicle_shuttle_(entity).page @@ -0,0 +1,151 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle shuttle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shuttle vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|---------------------------------------| +| DamageOtherOnCollision | Description not available. | +| DamageSelfOnCollision | Description not available. | +| DeathActionAI | Description not available. | +| DeathActionPlayer | Description not available. | +| ShuttleAttachable | Description not available. | +| activeGravity | gravity vector when under control | +| altAttackFunc | Description not available. | +| altFireToExit | Description not available. | +| attackFunc | Description not available. | +| beam\_tractor | Description not available. | +| bouncyness | bouncyness [0..1] | +| clipmodel | Description not available. | +| def\_bindController | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_domelight | Description not available. | +| def\_fireInfo | Description not available. | +| def\_fireInfoAI | Description not available. | +| def\_guihand | Description not available. | +| def\_hand | Description not available. | +| def\_killpilotdamage | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| def\_thruster | Description not available. | +| def\_traceController | Description not available. | +| def\_tractorhand | Description not available. | +| delay\_thrust | Description not available. | +| density | density of the ship (0.2) | +| dockBoost | Description not available. | +| dockBoostFactor | Description not available. | +| domelight | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Shuttle vehicle | +| editor\_var XXXX | Description not available. | +| explodedelay | seconds after death for explosion | +| feedbackslack | Description not available. | +| feedbacktension | Description not available. | +| fireToExit | Description not available. | +| friction\_angular | angular friction [0..1] | +| friction\_contact | contact friction [0..1] | +| friction\_linear | linear friction [0..1] | +| gibhealth | Description not available. | +| gui | Description not available. | +| gui\_hud | Description not available. | +| headlight | Description not available. | +| headlight\_color | Description not available. | +| headlight\_frustum | Description not available. | +| health | Initial health | +| hidepilot | Description not available. | +| inactiveGravity | gravity vector when not under control | +| inherit | Description not available. | +| malfunctionThrustFactor | Description not available. | +| matter | Description not available. | +| maxPower | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_active | Description not available. | +| mtr\_headlight | Description not available. | +| offset\_aim | Description not available. | +| offset\_dockingpoint | Description not available. | +| offset\_domelight | Description not available. | +| offset\_headlight | Description not available. | +| offset\_headlighttarget | Description not available. | +| offset\_pilot | Description not available. | +| offset\_thrustB | Description not available. | +| offset\_thrustD | Description not available. | +| offset\_thrustF | Description not available. | +| offset\_thrustL | Description not available. | +| offset\_thrustR | Description not available. | +| offset\_thrustU | Description not available. | +| offset\_tractorbeamposition | Description not available. | +| offset\_tractorequilibrium | Description not available. | +| offset\_tractortraceend | Description not available. | +| offset\_tractortracestart | Description not available. | +| pilot\_eyeHeight | Description not available. | +| pilotanim | Description not available. | +| skin | Description not available. | +| slack | Description not available. | +| slack\_mp | Description not available. | +| snd\_activation | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cannon | Description not available. | +| snd\_deactivation | Description not available. | +| snd\_death | Description not available. | +| snd\_dying | Description not available. | +| snd\_inuse | Description not available. | +| snd\_tractor | Description not available. | +| snd\_tractor\_start | Description not available. | +| snd\_tractor\_stop | Description not available. | +| soundDistance | Description not available. | +| spawnclass | Description not available. | +| tension | Description not available. | +| terminalVelocity | Description not available. | +| text\_cannontip | Description not available. | +| text\_exittip | Description not available. | +| text\_tractortip | Description not available. | +| thrustAccel | Description not available. | +| thrustFactor | Description not available. | +| thrustMax | Description not available. | +| thrustMin | Description not available. | +| thrusterCost | Description not available. | +| tractorCost | Description not available. | +| tractorCrosshairSize | Description not available. | +| uniqueguihud | Description not available. | +| useCombatModel | Description not available. | +| yawlimit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") + - **vehicle\_shuttle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_shuttle_mp_(entity).page b/Vehicle_shuttle_mp_(entity).page new file mode 100644 index 000000000..10e76d056 --- /dev/null +++ b/Vehicle_shuttle_mp_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle shuttle mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shuttle vehicle + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------|---------------------------------------| +| DamageOtherOnCollision | Description not available. | +| DamageSelfOnCollision | Description not available. | +| DeathActionAI | Description not available. | +| DeathActionPlayer | Description not available. | +| ShuttleAttachable | Description not available. | +| activeGravity | gravity vector when under control | +| altAttackFunc | Description not available. | +| altFireToExit | Description not available. | +| attackFunc | Description not available. | +| beam\_tractor | Description not available. | +| bouncyness | bouncyness [0..1] | +| clipmodel | Description not available. | +| def\_bindController | Description not available. | +| def\_deathexplosion | Description not available. | +| def\_debrisspawner | Description not available. | +| def\_domelight | Description not available. | +| def\_fireInfo | Description not available. | +| def\_fireInfoAI | Description not available. | +| def\_guihand | Description not available. | +| def\_hand | Description not available. | +| def\_killpilotdamage | Description not available. | +| def\_reaction | Description not available. | +| def\_reaction1 | Description not available. | +| def\_thruster | Description not available. | +| def\_traceController | Description not available. | +| def\_tractorhand | Description not available. | +| delay\_thrust | Description not available. | +| density | density of the ship (0.2) | +| dockBoost | Description not available. | +| dockBoostFactor | Description not available. | +| domelight | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_gui XXXX | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Shuttle vehicle | +| editor\_var XXXX | Description not available. | +| explodedelay | seconds after death for explosion | +| feedbackslack | Description not available. | +| feedbacktension | Description not available. | +| fireToExit | Description not available. | +| friction\_angular | angular friction [0..1] | +| friction\_contact | contact friction [0..1] | +| friction\_linear | linear friction [0..1] | +| gibhealth | Description not available. | +| gui | Description not available. | +| gui\_hud | Description not available. | +| headlight | Description not available. | +| headlight\_color | Description not available. | +| headlight\_frustum | Description not available. | +| health | Initial health | +| hidepilot | Description not available. | +| inactiveGravity | gravity vector when not under control | +| inherit | Description not available. | +| malfunctionThrustFactor | Description not available. | +| matter | Description not available. | +| maxPower | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_active | Description not available. | +| mtr\_headlight | Description not available. | +| offset\_aim | Description not available. | +| offset\_dockingpoint | Description not available. | +| offset\_domelight | Description not available. | +| offset\_headlight | Description not available. | +| offset\_headlighttarget | Description not available. | +| offset\_pilot | Description not available. | +| offset\_thrustB | Description not available. | +| offset\_thrustD | Description not available. | +| offset\_thrustF | Description not available. | +| offset\_thrustL | Description not available. | +| offset\_thrustR | Description not available. | +| offset\_thrustU | Description not available. | +| offset\_tractorbeamposition | Description not available. | +| offset\_tractorequilibrium | Description not available. | +| offset\_tractortraceend | Description not available. | +| offset\_tractortracestart | Description not available. | +| pilot\_eyeHeight | Description not available. | +| pilotanim | Description not available. | +| skin | Description not available. | +| slack | Description not available. | +| slack\_mp | Description not available. | +| snd\_activation | Description not available. | +| snd\_bounce | Description not available. | +| snd\_cannon | Description not available. | +| snd\_deactivation | Description not available. | +| snd\_death | Description not available. | +| snd\_dying | Description not available. | +| snd\_inuse | Description not available. | +| snd\_tractor | Description not available. | +| snd\_tractor\_start | Description not available. | +| snd\_tractor\_stop | Description not available. | +| soundDistance | Description not available. | +| spawnclass | Description not available. | +| tension | Description not available. | +| terminalVelocity | Description not available. | +| text\_cannontip | Description not available. | +| text\_exittip | Description not available. | +| text\_tractortip | Description not available. | +| thrustAccel | Description not available. | +| thrustFactor | Description not available. | +| thrustMax | Description not available. | +| thrustMin | Description not available. | +| thrusterCost | Description not available. | +| tractorCost | Description not available. | +| tractorCrosshairSize | Description not available. | +| uniqueguihud | Description not available. | +| useCombatModel | Description not available. | +| yawlimit | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [vehicle\_default](Vehicle_default_%28entity%29 "Vehicle default (entity)") + - [vehicle\_shuttle](Vehicle_shuttle_%28entity%29 "Vehicle shuttle (entity)") + - **vehicle\_shuttle\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramCar_strogg_(entity).page b/Vehicle_tramCar_strogg_(entity).page new file mode 100644 index 000000000..648993af5 --- /dev/null +++ b/Vehicle_tramCar_strogg_(entity).page @@ -0,0 +1,345 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramCar strogg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    accelacceleration
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipModel_doorLeftDescription not available.
    clipModel_doorRightDescription not available.
    clipmodelDescription not available.
    collisionFovDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    deceldeceleration
    def_damage_explodeDescription not available.
    def_driverDescription not available.
    def_occupantDescription not available.
    def_personaDescription not available.
    dodecahedronDescription not available.
    editor_colorDescription not available.
    editor_ignoreDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_rotatableDescription not available.
    editor_usage
    editor_var XXXXDescription not available.
    enemyName of tram car that is supposed to be followed
    fx_damage_externalDescription not available.
    fx_damage_internalDescription not available.
    fx_explodeDescription not available.
    guiTargetDescription not available.
    health
    hideDescription not available.
    hidesurfaceDescription not available.
    inheritDescription not available.
    instanceDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noclipmodelDescription not available.
    noisePeriodRangeDescription not available.
    normalSpeedDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    shadow_lod_distanceDescription not available.
    sizeDescription not available.
    snd_accelDescription not available.
    snd_closeDescription not available.
    snd_closedDescription not available.
    snd_decelDescription not available.
    snd_hornDescription not available.
    snd_noiseDescription not available.
    snd_openDescription not available.
    snd_openedDescription not available.
    snd_speed_excessive_trackDescription not available.
    snd_speed_excessive_tramDescription not available.
    snd_speed_normal_trackDescription not available.
    snd_speed_normal_tramDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    speedmax speed
    targetDescription not available.
    trigger_animDescription not available.
    usableDescription not available.
    useSimpleTriggerClipDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") + - [vehicle\_tramCar](Vehicle_tramCar_%28entity%29 "Vehicle tramCar (entity)") + - **vehicle\_tramCar\_strogg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramCar_strogg_blaster_(entity).page b/Vehicle_tramCar_strogg_blaster_(entity).page new file mode 100644 index 000000000..fd01ccc6b --- /dev/null +++ b/Vehicle_tramCar_strogg_blaster_(entity).page @@ -0,0 +1,345 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramCar strogg blaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    KEYDESCRIPTION
    accelacceleration
    angleDescription not available.
    animDescription not available.
    bindDescription not available.
    bindOrientatedDescription not available.
    bindToBodyDescription not available.
    bindToJointDescription not available.
    bindanimDescription not available.
    cameraTargetDescription not available.
    cinematicDescription not available.
    classnameDescription not available.
    clipModel_doorLeftDescription not available.
    clipModel_doorRightDescription not available.
    clipmodelDescription not available.
    collisionFovDescription not available.
    coneDescription not available.
    cylinderDescription not available.
    deceldeceleration
    def_damage_explodeDescription not available.
    def_driverDescription not available.
    def_occupantDescription not available.
    def_personaDescription not available.
    dodecahedronDescription not available.
    editor_colorDescription not available.
    editor_ignoreDescription not available.
    editor_maxsDescription not available.
    editor_minsDescription not available.
    editor_rotatableDescription not available.
    editor_usage
    editor_var XXXXDescription not available.
    enemyName of tram car that is supposed to be followed
    fx_damage_externalDescription not available.
    fx_damage_internalDescription not available.
    fx_explodeDescription not available.
    guiTargetDescription not available.
    health
    hideDescription not available.
    hidesurfaceDescription not available.
    inheritDescription not available.
    instanceDescription not available.
    maxsDescription not available.
    minsDescription not available.
    modelDescription not available.
    nameDescription not available.
    networkSyncDescription not available.
    neverDormantDescription not available.
    noclipmodelDescription not available.
    noisePeriodRangeDescription not available.
    normalSpeedDescription not available.
    originDescription not available.
    rotationDescription not available.
    scriptobjectDescription not available.
    shadow_lod_distanceDescription not available.
    sizeDescription not available.
    snd_accelDescription not available.
    snd_closeDescription not available.
    snd_closedDescription not available.
    snd_decelDescription not available.
    snd_hornDescription not available.
    snd_noiseDescription not available.
    snd_openDescription not available.
    snd_openedDescription not available.
    snd_speed_excessive_trackDescription not available.
    snd_speed_excessive_tramDescription not available.
    snd_speed_normal_trackDescription not available.
    snd_speed_normal_tramDescription not available.
    solidForTeamDescription not available.
    spawnclassDescription not available.
    speedmax speed
    targetDescription not available.
    trigger_animDescription not available.
    usableDescription not available.
    useSimpleTriggerClipDescription not available.
    + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)")* + - [func\_mover\_spline](Func_mover_spline_%28entity%29 "Func mover spline (entity)") + - [vehicle\_tramCar](Vehicle_tramCar_%28entity%29 "Vehicle tramCar (entity)") + - **vehicle\_tramCar\_strogg\_blaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tram_doorgun_yaw_(entity).page b/Vehicle_tram_doorgun_yaw_(entity).page new file mode 100644 index 000000000..da7b5118e --- /dev/null +++ b/Vehicle_tram_doorgun_yaw_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tram doorgun yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| inherit | Description not available. | +| joint | Description not available. | +| maxyaw | Description not available. | +| minyaw | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - [vehicle\_tramgun\_yaw](Vehicle_tramgun_yaw_%28entity%29 "Vehicle tramgun yaw (entity)") + - **vehicle\_tram\_doorgun\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tram_reargun_(entity).page b/Vehicle_tram_reargun_(entity).page new file mode 100644 index 000000000..efb3273e6 --- /dev/null +++ b/Vehicle_tram_reargun_(entity).page @@ -0,0 +1,95 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tram reargun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tram Gun Mounted Turret. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Tram Gun Mounted Turret. | +| focusLength\_enter | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - [vehicle\_tramgun](Vehicle_tramgun_%28entity%29 "Vehicle tramgun (entity)") + - **vehicle\_tram\_reargun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tram_reargun_pitch_(entity).page b/Vehicle_tram_reargun_pitch_(entity).page new file mode 100644 index 000000000..dc3dc1b07 --- /dev/null +++ b/Vehicle_tram_reargun_pitch_(entity).page @@ -0,0 +1,52 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tram reargun pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| inherit | Description not available. | +| joint | Description not available. | +| maxpitch | Description not available. | +| minpitch | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| pitch | Description not available. | +| pitchinvert | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - [vehicle\_tramgun\_pitch](Vehicle_tramgun_pitch_%28entity%29 "Vehicle tramgun pitch (entity)") + - **vehicle\_tram\_reargun\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramgun_(entity).page b/Vehicle_tramgun_(entity).page new file mode 100644 index 000000000..9a0ca62df --- /dev/null +++ b/Vehicle_tramgun_(entity).page @@ -0,0 +1,92 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Tram Gun Mounted Turret. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Tram Gun Mounted Turret. | +| focusLength\_enter | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noDamage | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - **vehicle\_tramgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramgun_pitch_(entity).page b/Vehicle_tramgun_pitch_(entity).page new file mode 100644 index 000000000..4dbcaa114 --- /dev/null +++ b/Vehicle_tramgun_pitch_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramgun pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| maxpitch | Description not available. | +| minpitch | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| pitchinvert | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_tramgun\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramgun_weapon_(entity).page b/Vehicle_tramgun_weapon_(entity).page new file mode 100644 index 000000000..ffff4146a --- /dev/null +++ b/Vehicle_tramgun_weapon_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramgun weapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| crosshairOffsetX | Description not available. | +| crosshairOffsetY | Description not available. | +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| launchfromjoint | Description not available. | +| mtr\_crosshair | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_tramgun\_weapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tramgun_yaw_(entity).page b/Vehicle_tramgun_yaw_(entity).page new file mode 100644 index 000000000..b7d5540b1 --- /dev/null +++ b/Vehicle_tramgun_yaw_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tramgun yaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|----------------------------| +| maxyaw | Description not available. | +| minyaw | Description not available. | +| moveMaxVolume | Description not available. | +| moveMinVolume | Description not available. | +| snd\_move | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_tramgun\_yaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_tube_(entity).page b/Vehicle_tube_(entity).page new file mode 100644 index 000000000..e65950cb3 --- /dev/null +++ b/Vehicle_tube_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle tube (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Vehicle tube for attaching player to track. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|---------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Vehicle tube for attaching player to track. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleRigid](RvVehicleRigid_%28class%29 "RvVehicleRigid (class)")* + - **vehicle\_tube** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_turret_chaingun_(entity).page b/Vehicle_turret_chaingun_(entity).page new file mode 100644 index 000000000..3b985add4 --- /dev/null +++ b/Vehicle_turret_chaingun_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle turret chaingun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chaingun Mounted Turret. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chaingun Mounted Turret. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| notPushable | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleStatic](RvVehicleStatic_%28class%29 "RvVehicleStatic (class)")* + - **vehicle\_turret\_chaingun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_(entity).page b/Vehicle_walker_(entity).page new file mode 100644 index 000000000..0bfeca9aa --- /dev/null +++ b/Vehicle_walker_(entity).page @@ -0,0 +1,132 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Walker Vehicle. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| alignment\_joint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crashSpeedLarge | Description not available. | +| crashSpeedMedium | Description not available. | +| crashSpeedSmall | Description not available. | +| cylinder | Description not available. | +| damageStaticChance | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_stompDamage | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Walker Vehicle. | +| exit\_vehicle\_delay | Description not available. | +| fx\_death | Description not available. | +| fx\_electrical\_stall | Description not available. | +| fx\_shield | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| healthRegenDelay | Description not available. | +| healthRegenRate | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hudid | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| lowhealth | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_footstep | Description not available. | +| snd\_incomingProjectile | Description not available. | +| snd\_malfunction | Description not available. | +| snd\_servo | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| snd\_start | Description not available. | +| snd\_stop | Description not available. | +| snd\_voiceHazard | Description not available. | +| snd\_voiceLowHealth | Description not available. | +| snd\_voiceNoExit | Description not available. | +| snd\_voiceSafe | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stepheight | Description not available. | +| strafe\_delta | Description not available. | +| target | Description not available. | +| team | Description not available. | +| touchtriggers | Description not available. | +| trigger\_anim | Description not available. | +| turnRate | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleAnimated](RvVehicleAnimated_%28class%29 "RvVehicleAnimated (class)")* + - *[rvVehicleWalker](RvVehicleWalker_%28class%29 "RvVehicleWalker (class)")* + - **vehicle\_walker** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_cockpit_pitch_(entity).page b/Vehicle_walker_cockpit_pitch_(entity).page new file mode 100644 index 000000000..8c6150da2 --- /dev/null +++ b/Vehicle_walker_cockpit_pitch_(entity).page @@ -0,0 +1,44 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker cockpit pitch (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| joint | Description not available. | +| spawnclass | Description not available. | +| turnrate | Description not available. | +| yaw | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleTurret](RvVehicleTurret_%28class%29 "RvVehicleTurret (class)")* + - **vehicle\_walker\_cockpit\_pitch** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_convoy_(entity).page b/Vehicle_walker_convoy_(entity).page new file mode 100644 index 000000000..543185c79 --- /dev/null +++ b/Vehicle_walker_convoy_(entity).page @@ -0,0 +1,134 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker convoy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Convoy-specific Walker Vehicle with smaller machine-gun impact effect on rock + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|-------------------------------------------------------------------------------| +| alignment\_joint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crashSpeedLarge | Description not available. | +| crashSpeedMedium | Description not available. | +| crashSpeedSmall | Description not available. | +| cylinder | Description not available. | +| damageStaticChance | Description not available. | +| def\_crashDamage | Description not available. | +| def\_persona | Description not available. | +| def\_position\_driver | Description not available. | +| def\_stompDamage | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Convoy-specific Walker Vehicle with smaller machine-gun impact effect on rock | +| exit\_vehicle\_delay | Description not available. | +| fx\_death | Description not available. | +| fx\_electrical\_stall | Description not available. | +| fx\_shield | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| gui\_hud | Description not available. | +| health | Description not available. | +| healthRegenDelay | Description not available. | +| healthRegenRate | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hudid | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_eyeOffset | Description not available. | +| lowhealth | Description not available. | +| mass | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| nav\_active | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| shieldHealth | Description not available. | +| shieldMaxs | Description not available. | +| shieldMins | Description not available. | +| shieldRegenDelay | Description not available. | +| shieldRegenTime | Description not available. | +| shieldSides | Description not available. | +| size | Description not available. | +| snd\_footstep | Description not available. | +| snd\_incomingProjectile | Description not available. | +| snd\_malfunction | Description not available. | +| snd\_servo | Description not available. | +| snd\_shieldRecharge | Description not available. | +| snd\_shieldWarning | Description not available. | +| snd\_start | Description not available. | +| snd\_stop | Description not available. | +| snd\_voiceHazard | Description not available. | +| snd\_voiceLowHealth | Description not available. | +| snd\_voiceNoExit | Description not available. | +| snd\_voiceSafe | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| stepheight | Description not available. | +| strafe\_delta | Description not available. | +| target | Description not available. | +| team | Description not available. | +| touchtriggers | Description not available. | +| trigger\_anim | Description not available. | +| turnRate | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[rvVehicle](RvVehicle_%28class%29 "RvVehicle (class)")* + - *[rvVehicleAnimated](RvVehicleAnimated_%28class%29 "RvVehicleAnimated (class)")* + - *[rvVehicleWalker](RvVehicleWalker_%28class%29 "RvVehicleWalker (class)")* + - [vehicle\_walker](Vehicle_walker_%28entity%29 "Vehicle walker (entity)") + - **vehicle\_walker\_convoy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_weapon_main_(entity).page b/Vehicle_walker_weapon_main_(entity).page new file mode 100644 index 000000000..0875f6bf3 --- /dev/null +++ b/Vehicle_walker_weapon_main_(entity).page @@ -0,0 +1,61 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker weapon main (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| anim | Description not available. | +| animchannel | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| shakeMagnitude | Description not available. | +| shakeTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_walker\_weapon\_main** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_weapon_mgun_(entity).page b/Vehicle_walker_weapon_mgun_(entity).page new file mode 100644 index 000000000..3189ba712 --- /dev/null +++ b/Vehicle_walker_weapon_mgun_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker weapon mgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| mtr\_crosshair | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_walker\_weapon\_mgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_weapon_mgun_convoy_(entity).page b/Vehicle_walker_weapon_mgun_convoy_(entity).page new file mode 100644 index 000000000..595e633ee --- /dev/null +++ b/Vehicle_walker_weapon_mgun_convoy_(entity).page @@ -0,0 +1,53 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker weapon mgun convoy (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| def\_hitscan | Description not available. | +| firedelay | Description not available. | +| fx\_muzzleflash | Description not available. | +| inherit | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| mtr\_crosshair | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| snd\_fire | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - [vehicle\_walker\_weapon\_mgun](Vehicle_walker_weapon_mgun_%28entity%29 "Vehicle walker weapon mgun (entity)") + - **vehicle\_walker\_weapon\_mgun\_convoy** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Vehicle_walker_weapon_rocket_(entity).page b/Vehicle_walker_weapon_rocket_(entity).page new file mode 100644 index 000000000..b722a0ae6 --- /dev/null +++ b/Vehicle_walker_weapon_rocket_(entity).page @@ -0,0 +1,70 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Vehicle walker weapon rocket (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| ammopercharge | Description not available. | +| chargetime | Description not available. | +| convergeRate | Description not available. | +| def\_projectile | Description not available. | +| firedelay | Description not available. | +| flashColor | Description not available. | +| flashOffset | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| fx\_guide | Description not available. | +| fx\_muzzleflash | Description not available. | +| guideTowardsDir | Description not available. | +| joint | Description not available. | +| joint2 | Description not available. | +| joint3 | Description not available. | +| joint4 | Description not available. | +| joint5 | Description not available. | +| joint6 | Description not available. | +| launchFromJoint | Description not available. | +| lockScanning | Description not available. | +| lockrange | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| shakeMagnitude | Description not available. | +| shakeTime | Description not available. | +| snd\_fire | Description not available. | +| snd\_reload | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[rvVehiclePart](RvVehiclePart_%28class%29 "RvVehiclePart (class)")* + - *[rvVehicleWeapon](RvVehicleWeapon_%28class%29 "RvVehicleWeapon (class)")* + - **vehicle\_walker\_weapon\_rocket** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/VertexColor_(Material_stage_keyword).page b/VertexColor_(Material_stage_keyword).page new file mode 100644 index 000000000..fb90d2f55 --- /dev/null +++ b/VertexColor_(Material_stage_keyword).page @@ -0,0 +1,65 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: VertexColor (Material stage keyword) +... + +Description +----------- + +The *vertexColor* keyword instructs the engine to multiply the given stage by the vertex color of the mesh to which the material is applied. + +Usage +----- + + vertexColor + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +The following stage will take the vertex color of the mesh into account... + + { + map textures/custom/image1 + vertexColor + } + +Notes +----- + +This keyword uses color math where... + + [Image Map] x [Vertex Color] = [Result] + +So for each texel across the surface of a mesh, the color of the image map and vertex color are sampled and then a result is calculated. + +So using the above formula here are some examples... + + 1.0 x 1.0 = 1.0 + 1.0 x 0.75 = 0.75 + 1.0 x 0.5 = 0.5 + 0.5 x 1.0 = 0.5 + 0.5 x 0.75 = 0.375 + 0.5 x 0.5 = 0.25 + +Generally speaking, as the vertex color shifts from white to black, the image map will darken. If the vertex color is white, result is the same as the image map. If the vertex color is black, the result is black. + +This keyword is commonly used in conjunction with inverseVertexColor to create a material that blends between two textures based on vertex color. A very basic example would be like so... + + { + blend add + map textures/custom/image1 + vertexColor + } + { + blend add + map textures/custom/image2 + inverseVertexColor + } + diff --git a/VertexParm_(Material_stage_keyword).page b/VertexParm_(Material_stage_keyword).page new file mode 100644 index 000000000..2a1cd2318 --- /dev/null +++ b/VertexParm_(Material_stage_keyword).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: VertexParm (Material stage keyword) +... + +Description +----------- + +The **vertexParm** keyword instructs Doom 3 to pass the expressed value to a vertex program which must also be referenced in this stage via the [vertexProgram](VertexProgram_%28Material_stage_keyword%29 "VertexProgram (Material stage keyword)") keyword. + +Usage +----- + + vertexParm [input], [value] + +Parameters +---------- + +- [input] - The input or "slot" in which to pass the value to the vertex program. +- [value] - The value to pass to the vertex program. + +Example +------- + +distort the current frame using the normal map helmet\_local.tga and heatHazeWithMaskAndVertex.vfp + + { + program heatHazeWithMaskAndVertex.vfp + vertexParm 0 0 // texture scrolling + vertexParm 1 10 // magnitude of the distortion + fragmentMap 0 _currentRender + fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion + } + +Notes +----- + +None. + diff --git a/VertexProgram_(Material_stage_keyword).page b/VertexProgram_(Material_stage_keyword).page new file mode 100644 index 000000000..4a74cde04 --- /dev/null +++ b/VertexProgram_(Material_stage_keyword).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: VertexProgram (Material stage keyword) +... + +Description +----------- + +The **vertexProgram** keyword instructs Doom 3 to execute the given vertex program to produce the image map for this stage. + +Usage +----- + + vertexProgram [prog] + +Parameters +---------- + +- [prog] - The vfp to execute. + +Example +------- + +distort the current frame using the normal map helmet\_local.tga and heatHazeWithMaskAndVertex.vfp + + { + program heatHazeWithMaskAndVertex.vfp + vertexParm 0 0 // texture scrolling + vertexParm 1 10 // magnitude of the distortion + fragmentMap 0 _currentRender + fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion + } + +Notes +----- + +None. + diff --git a/Vertex_and_fragment_programs.page b/Vertex_and_fragment_programs.page new file mode 100644 index 000000000..3a6960088 --- /dev/null +++ b/Vertex_and_fragment_programs.page @@ -0,0 +1,13 @@ +--- +format: Markdown +categories: Texturing +toc: no +title: Vertex and fragment programs +... + +Traditionally, APIs such as OpenGL and Direct3D have worked in such a way that you feed it all of the data that makes up your world (vertices, triangles, etc.), and it has a predefined method of how these are put together to create the scene you see on your screen. They had certain parameters that you could set to customize this for your needs, but you could never redefine the core logic. This is called a fixed function pipeline. + +Vertex and fragment programs let you do just that. You can use one of these programs to create your own logic for the API to use to transform the input data supplied by the engine into the pixels you see on your screen - a programmable pipeline. Doom 3 does this through . [VFP](VFP_%28file_format%29 "VFP (file format)") files, located in the / [glprogs](Glprogs_%28folder%29 "Glprogs (folder)") folder of your . [PK4](PK4_%28file_format%29 "PK4 (file format)") or mod folder. + +Unfortunately, due to the requirements of the OpenGL extensions used for vertex and fragment programs (GL\_ARB\_vertex\_program and GL\_ARB\_fragment\_program), use of VFP files requires a minimum of a DirectX 9 class video card (ATi Radeon 9500/nVidia GeForce 5200 or better). Anyone running your mod with a card that does not meet these requirements will not see these effects. + diff --git a/Vid_restart_(console_command).page b/Vid_restart_(console_command).page new file mode 100644 index 000000000..9b6f931ad --- /dev/null +++ b/Vid_restart_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: Vid restart (console command) +... + +Description +----------- + +This command restarts the renderer. + +Usage +----- + +At the console type... + + vid_restart + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +This console command is used to restart the renderer so changes to video settings take effect. + diff --git a/Videomap_(Material_stage_keyword).page b/Videomap_(Material_stage_keyword).page new file mode 100644 index 000000000..5090b69fb --- /dev/null +++ b/Videomap_(Material_stage_keyword).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Videomap (Material stage keyword) +... + +Description +----------- + +This keyword instructs a stage to use a video stream in the place of an image map. This keyword is useful for animated textures. + +Usage +----- + + videoMap [loop] [video] + +Parameters +---------- + +- [loop] - This parameter is optional and determines whether the specified video "loops". +- [video] - the path and filename of the video. + +Example +------- + +{ + + blend add + texgen skybox + videoMap loop video/mysky.roq + } + +Notes +----- + +Video must be in [RoQ](ROQ_%28file_format%29 "ROQ (file format)") format. + +This keyword can be used for [cube maps](Cube_maps "Cube maps") however you must meet the following requirements... + +- The video can be no larger than 256x1536 pixels. +- Each of the 6 sides of the cubemap are stacked from top to bottom like so... + - PX + - NX + - PY + - NY + - PZ + - NZ +- The PX and NX sides must be rotated so the orientation is the same as if it were a cubemap. + diff --git a/ViewOffset_(GUI_item_property).page b/ViewOffset_(GUI_item_property).page new file mode 100644 index 000000000..609cf2c05 --- /dev/null +++ b/ViewOffset_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: ViewOffset (GUI item property) +... + +?? + +This property is restricted to the [renderDef](RenderDef_%28GUI_item_type%29 "RenderDef (GUI item type)") item type. + +Syntax +------ + + viewOffset z, x, y, ? + +Default value +------------- + + Unknown + +Example(s) +---------- + + viewOffset -300, -28, 0, 0 + diff --git a/ViewStyle_q3_lightninggun_(entity).page b/ViewStyle_q3_lightninggun_(entity).page new file mode 100644 index 000000000..272cd8051 --- /dev/null +++ b/ViewStyle_q3_lightninggun_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: ViewStyle q3 lightninggun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------|----------------------------| +| viewangles | Description not available. | +| viewoffset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **viewStyle\_q3\_lightninggun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Visible_(GUI_item_property).page b/Visible_(GUI_item_property).page new file mode 100644 index 000000000..1c47d5734 --- /dev/null +++ b/Visible_(GUI_item_property).page @@ -0,0 +1,24 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Visible (GUI item property) +... + +Determines whether an item is visible (1) or not (0). + +Syntax +------ + + visible flag + +Default value +------------- + + 1 + +Example(s) +---------- + + visible 0 + diff --git a/Visportal.page b/Visportal.page new file mode 100644 index 000000000..34f9ffae5 --- /dev/null +++ b/Visportal.page @@ -0,0 +1,73 @@ +--- +format: Markdown +categories: Mapping +toc: yes +title: Visportal +... + +The Doom 3 engine uses **visportals** to determine which sections of the map need to be processed for rendering. Visportals allow the engine to efficiently discard sections of the level that cannot possibly be seen from the current vantage point, thus avoiding wasted CPU and GPU time. The careful use of visportals is critical to the design of a playable level, as the performance of anything more complex than a few empty rooms will drop dramatically if visportals are not used. + +How visportals work +------------------- + +The basic function of a visportal is to discard geometry that cannot be seen through it. Visportals operate as invisible barriers that divide a level into zones, allowing the renderer to avoid drawing geometry in a zone that cannot be seen from the player's current vantage point. + + ![](/images/1/13/Visportalssized.png) + +As shown in the diagram, visportals "open" or "close" depending on whether they are within the player's field of view (they are also automatically closed if they are placed inside a [func\_door](Func_door "Func door") which is itself closed). In the situation depicted at the top, the portal is not on-screen and therefore it is closed, preventing any of the geometry in the upper room from being sent to the graphics card for rendering. + +In the lower case, the portal *is* on-screen and is therefore open, causing all of the upper room's geometry to be batched and sent for rendering. An additional optimisation called **scissoring** prevents the pixel shader from running on surfaces that are not directly visible through the portal, however the geometry is still being processed. + +It is important to note that *level geometry does not occlude visportals* . This means that a visportal will be calculated as "open" if it is within the player's field of view, even if it is not actually visible on-screen due to intermediate solid surfaces. The diagram on the right illustrates this point. + + ![](/images/a/a1/Visportals1sized.png) + +In the first case the visportal is open due to its position within the player's field of view, even though the internal wall prevents the player from actually seeing the portal or anything behind it. Placing a second portal at the other end of the wall, as in the second situation, correctly occludes the upper portal and ensures that non-visible surfaces are not rendered. + +Placing a visportal +------------------- + +Visportals are created as brushes textured with the **textures/editor/visportal** material, as follows. + +1. Create a brush in the required position. One side of the brush will become the visportal, so ensure that the chosen side is placed correctly so as to completely seal the gap. Visportal zones *must* be airtight. +2. Select the brush with **Shift-LMB** and apply **textures/common/nodraw** to make all surfaces invisible. +3. Select the chosen visportal side with **Ctrl-Shift-LMB** in the 3D view to select the surface only. Apply **textures/editor/visportal** to create the portal. + +After compiling and running the map, you can check that the portal was created successfully by typing " [r\_showPortals](R_showPortals_%28cvar%29 "R showPortals (cvar)") 1" at the console. All visible portals will be outlined in green if they are open and red if they are closed. If the new portal does not show up, then it has not been placed correctly: it does not completely fit the corridor or doorway which it is in therefore not dividing the level into separate zones (i.e. there is another way around it that does not require passing through a portal). + +Limitations +----------- + +Visportals segment all triangles they are in contact with, generating extra polygons. This side effect must be taken into account if you are placing a visportal in contact in already highly tesselated areas. A visportal will only affect level geometry; entities that span a visportal will not be affected by it. See the [models vs brushes](Models_vs_brushes "Models vs brushes") section. + + ![Q4](/images/e/e8/Q4square_25.png) Distance based visportals +---------------------------------------------------------------------------------------------- + +*The information in this section is specific to [Quake 4](Quake_4 "Quake 4") .* + +These are created with the "textures/editor/visportal\_distance\_\*" materials. These portals will fade to black or to an [image](Portalimage_%28Material_global_keyword%29 "Portalimage (Material global keyword)") specified in a custom distance-visportal you create when the player is [x units away](Portaldistancenear_%28Material_global_keyword%29 "Portaldistancenear (Material global keyword)") from the portal and will close when the player is [y units away](Portaldistancefar_%28Material_global_keyword%29 "Portaldistancefar (Material global keyword)") from the portal, whether or not the portal should be open according to the general visportal rules described above. + +To quickly test various distances you can create the following custom [guide](Guide_%28decl%29 "Guide (decl)") : + + guide visportal_distance(NearParm, FarParm) + { + description "Surface fades to _black at near, closes at far" + qer_editorimage textures/editor/visportal_fade.tga + + areaportal + noshadows + + portalImage _black + portalDistanceNear NearParm + portalDistanceFar FarParm + } + +Then you can create various distance-based visportal [materials](Material_%28decl%29 "Material (decl)") with just one line, similar to: + + guide textures/editor/visportal_512_768 visportal_distance("512", "768") + +External links +-------------- + +[Official **iddevnet** explanation of visportals](https://iddevnet.dhewm3.org/doom3/visportals.html) + diff --git a/Volume_(Sound_shader_keyword).page b/Volume_(Sound_shader_keyword).page new file mode 100644 index 000000000..da2352743 --- /dev/null +++ b/Volume_(Sound_shader_keyword).page @@ -0,0 +1,21 @@ +--- +format: Markdown +categories: nocategory +toc: no +title: Volume (Sound shader keyword) +... + +Description +----------- + +The maximum volume for this sound (volume inside minDistance) + +Usage +----- + +Example +------- + +Notes +----- + diff --git a/Volume_gravity_(entity).page b/Volume_gravity_(entity).page new file mode 100644 index 000000000..77bdb4318 --- /dev/null +++ b/Volume_gravity_(entity).page @@ -0,0 +1,62 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume gravity (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized gravity zone. Changes gravity of all physics objects who enter. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|--------------------------------------------------------------------------------| +| allowSpiritWalkTouch | Description not available. | +| def\_monsterdamage | Description not available. | +| delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_snd XXXX | Description not available. | +| editor\_usage | Variable sized gravity zone. Changes gravity of all physics objects who enter. | +| editor\_var XXXX | Description not available. | +| gravity | vector defining the new gravity (0 0 -1066) | +| interpTime | Time in seconds to interpolate gravity changes (1.0) | +| killmonsters | Description not available. | +| random | Description not available. | +| reorient | Description not available. | +| showVector | Description not available. | +| snd\_gravity\_loop\_off | Description not available. | +| snd\_gravity\_loop\_on | Description not available. | +| snd\_gravity\_off | Description not available. | +| snd\_gravity\_on | Description not available. | +| spawnclass | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGravityZone](HhGravityZone_%28class%29 "HhGravityZone (class)")* + - **volume\_gravity** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_gravityinward_(entity).page b/Volume_gravityinward_(entity).page new file mode 100644 index 000000000..61ec52081 --- /dev/null +++ b/Volume_gravityinward_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume gravityinward (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized gravity zone. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|------------------------------------------------------| +| allowSpiritWalkTouch | Description not available. | +| def\_monsterdamage | Description not available. | +| delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized gravity zone. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| factor | percentage of normal gravity magnitude (0.5) | +| interpTime | Time in seconds to interpolate gravity changes (1.0) | +| killmonsters | Description not available. | +| monsterGravFactor | Description not available. | +| random | Description not available. | +| reorient | Description not available. | +| showVector | Description not available. | +| spawnclass | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGravityZoneInward](HhGravityZoneInward_%28class%29 "HhGravityZoneInward (class)")* + - **volume\_gravityinward** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_gravitysink_(entity).page b/Volume_gravitysink_(entity).page new file mode 100644 index 000000000..a5718accc --- /dev/null +++ b/Volume_gravitysink_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume gravitysink (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized gravity sink zone. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------------| +| allowSpiritWalkTouch | Description not available. | +| def\_monsterdamage | Description not available. | +| delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized gravity sink zone. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| factor | gravity factor, bigger factor =\> bigger gravity (60000) | +| interpTime | Time in seconds to interpolate gravity changes | +| killmonsters | Description not available. | +| maxMagnitude | Description not available. | +| minMagnitude | Description not available. | +| random | Description not available. | +| showVector | Description not available. | +| spawnclass | Description not available. | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhGravityZoneSinkhole](HhGravityZoneSinkhole_%28class%29 "HhGravityZoneSinkhole (class)")* + - **volume\_gravitysink** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_minespawner_(entity).page b/Volume_minespawner_(entity).page new file mode 100644 index 000000000..d72ae6830 --- /dev/null +++ b/Volume_minespawner_(entity).page @@ -0,0 +1,60 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume minespawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns mines when triggered or maintains a population + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|-------------------------------------------------------| +| avelocity | Initial angular velocity for spawned mines | +| def\_mine | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Spawns mines when triggered or maintains a population | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode\_on\_remove | Description not available. | +| force\_spawn | Description not available. | +| limit\_triggers | Description not available. | +| population | Number of mines to maintain | +| randdir | Description not available. | +| randrot | Description not available. | +| spawnclass | Description not available. | +| spawndelay | Description not available. | +| stop\_delay | Description not available. | +| velocity | Initial velocity for spawned mines | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMineSpawner](HhMineSpawner_%28class%29 "HhMineSpawner (class)")* + - **volume\_minespawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_nodrop_(entity).page b/Volume_nodrop_(entity).page new file mode 100644 index 000000000..7514ba341 --- /dev/null +++ b/Volume_nodrop_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume nodrop (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Volume for removing movables/items that fall into it + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Volume for removing movables/items that fall into it | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhRemovalVolume](HhRemovalVolume_%28class%29 "HhRemovalVolume (class)")* + - **volume\_nodrop** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_shuttledisconnect_(entity).page b/Volume_shuttledisconnect_(entity).page new file mode 100644 index 000000000..007166815 --- /dev/null +++ b/Volume_shuttledisconnect_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume shuttledisconnect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +volume that forces shuttles' tractor beams off + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|------------------------------------------------| +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | volume that forces shuttles' tractor beams off | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleDisconnect](HhShuttleDisconnect_%28class%29 "HhShuttleDisconnect (class)")* + - **volume\_shuttledisconnect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_shuttlerecharge_(entity).page b/Volume_shuttlerecharge_(entity).page new file mode 100644 index 000000000..d791e1f39 --- /dev/null +++ b/Volume_shuttlerecharge_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume shuttlerecharge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +volume that gives player/shuttle health/power + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------| +| amounthealth | amount of health to give encroachers per tick | +| amountpower | amount of power to give encroachers per tick | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | volume that gives player/shuttle health/power | +| editor\_var XXXX | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleRecharge](HhShuttleRecharge_%28class%29 "HhShuttleRecharge (class)")* + - **volume\_shuttlerecharge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_shuttlerechargeinstant_(entity).page b/Volume_shuttlerechargeinstant_(entity).page new file mode 100644 index 000000000..c037c33eb --- /dev/null +++ b/Volume_shuttlerechargeinstant_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume shuttlerechargeinstant (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +volume that gives player/shuttle health/power + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|-----------------------------------------------| +| amounthealth | amount of health to give encroachers per tick | +| amountpower | amount of power to give encroachers per tick | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | volume that gives player/shuttle health/power | +| editor\_var XXXX | Description not available. | +| inherit | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleRecharge](HhShuttleRecharge_%28class%29 "HhShuttleRecharge (class)")* + - [volume\_shuttlerecharge](Volume_shuttlerecharge_%28entity%29 "Volume shuttlerecharge (entity)") + - **volume\_shuttlerechargeinstant** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_shuttleslingshot_(entity).page b/Volume_shuttleslingshot_(entity).page new file mode 100644 index 000000000..d8b049a24 --- /dev/null +++ b/Volume_shuttleslingshot_(entity).page @@ -0,0 +1,49 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume shuttleslingshot (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +volume that gives shuttles' a boost in their current direction + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------------------------------------------| +| BoostFactor | Magnitude of boost to give to shuttles (default: 30) | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | volume that gives shuttles' a boost in their current direction | +| editor\_var XXXX | Description not available. | +| mtr\_speedView | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhShuttleSlingshot](HhShuttleSlingshot_%28class%29 "HhShuttleSlingshot (class)")* + - **volume\_shuttleslingshot** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_sludge_(entity).page b/Volume_sludge_(entity).page new file mode 100644 index 000000000..f1f55697c --- /dev/null +++ b/Volume_sludge_(entity).page @@ -0,0 +1,54 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume sludge (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Sludge volume delivers pain to the person entering it, and slows down movement + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|--------------------------------------------------------------------------------| +| damage | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Sludge volume delivers pain to the person entering it, and slows down movement | +| editor\_usage1 | Description not available. | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| enabled | Description not available. | +| on | Description not available. | +| refire | Description not available. | +| spawnclass | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhSludge](HhSludge_%28class%29 "HhSludge (class)")* + - **volume\_sludge** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_sphere_minespawner_(entity).page b/Volume_sphere_minespawner_(entity).page new file mode 100644 index 000000000..3c6b79f93 --- /dev/null +++ b/Volume_sphere_minespawner_(entity).page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume sphere minespawner (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Spawns mines when triggered or maintains a population + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|-------------------------------------------------------| +| avelocity | Initial angular velocity for spawned mines | +| def\_mine | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Spawns mines when triggered or maintains a population | +| editor\_usage2 | Description not available. | +| editor\_usage3 | Description not available. | +| editor\_var XXXX | Description not available. | +| explode\_on\_remove | Description not available. | +| force\_spawn | Description not available. | +| inherit | Description not available. | +| limit\_triggers | Description not available. | +| population | Number of mines to maintain | +| randdir | Description not available. | +| randrot | Description not available. | +| spawnclass | Description not available. | +| spawndelay | Description not available. | +| start\_on | Description not available. | +| stop\_delay | Description not available. | +| velocity | Initial velocity for spawned mines | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhMineSpawner](HhMineSpawner_%28class%29 "HhMineSpawner (class)")* + - [volume\_minespawner](Volume_minespawner_%28entity%29 "Volume minespawner (entity)") + - **volume\_sphere\_minespawner** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Volume_velocity_(entity).page b/Volume_velocity_(entity).page new file mode 100644 index 000000000..b6637a0a5 --- /dev/null +++ b/Volume_velocity_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Volume velocity (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Variable sized velocity zone. Changes velocity of all physics objects who enter. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------------------------------------| +| allowSpiritWalkTouch | Description not available. | +| def\_monsterdamage | Description not available. | +| delay | Description not available. | +| editor\_bool XXXX | Description not available. | +| editor\_color | Description not available. | +| editor\_material | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Variable sized velocity zone. Changes velocity of all physics objects who enter. | +| editor\_usage1 | Description not available. | +| editor\_var XXXX | Description not available. | +| interpTime | Time in seconds to interpolate gravity changes | +| killmonsters | Description not available. | +| random | Description not available. | +| showVector | Description not available. | +| spawnclass | Description not available. | +| velocity | vector defining the new velocity | +| wait | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[hhVelocityZone](HhVelocityZone_%28class%29 "HhVelocityZone (class)")* + - **volume\_velocity** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/WAV_(file_format).page b/WAV_(file_format).page new file mode 100644 index 000000000..588ac85d8 --- /dev/null +++ b/WAV_(file_format).page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: WAV (file format) +... + +WAV (or WAVE), short for WAVE form audio format, is a Microsoft and IBM audio file format standard for storing audio on PCs. It is a variant of the RIFF bitstream format method for storing data in "chunks", and thus also close to the IFF and the AIFF format used on Macintosh computers. It takes into account some peculiarities of the Intel CPU such as little-endian byte order. The RIFF format acts as a "wrapper" for various audio compression codecs. It is the main format used on Windows systems for raw audio. + +Though a WAV file can hold audio compressed with any codec, by far the most common format is pulse-code modulation audio data. Since PCM uses an uncompressed, lossless storage method which keeps all the samples of an audio track, professional users or audio experts may use the WAV format for maximum audio quality. WAV audio can also be edited and manipulated with relative ease using software. + +WAV files can be used as an intermediary storage type for ripping songs from cassette tapes. People using Windows's Sound Recorder can redirect the output from their old Walkman-type cassette players's ear phone jacks to the PC audio input jacks via an audio cable. Although Sound Recorder can only record for 60 seconds, there are easy ways to lengthen the file for long songs or even the entire tape (record something, choose decrease speed from the effects menu, repeat until file is sufficiently long, and then record over it from the beginning). The WAV file is then converted via freeware packages to other, more compact formats. + +As file sharing over the Internet has become popular, the WAV format has declined in popularity, primarily because uncompressed WAV files are quite large. More frequently, compressed but lossy formats such as MP3, Ogg Vorbis and Advanced Audio Coding are used to store and transfer audio, since their smaller file sizes allow for faster transfers over the Internet, and large collections of files consume only a conservative amount of disk space. There are also more efficient, lossless codecs available, such as Monkey's Audio, TTA, WavPack, FLAC, Shorten, Apple Lossless and WMA Lossless. + diff --git a/WaitForThread_(script_event).page b/WaitForThread_(script_event).page new file mode 100644 index 000000000..6b4dc7ab5 --- /dev/null +++ b/WaitForThread_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: WaitForThread (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Waits for the given thread to terminate. + +Usage +----- + +*[void](Data_types#void "Data types")* waitForThread( *[float](Data_types#float "Data types")* **threadNumber** ) + +Parameters +---------- + +[threadNumber] - id of thread to wait for. + +Examples +-------- + + none + +Notes +----- + +See [threads](Thread_%28scripting%29 "Thread (scripting)") for more information. + diff --git a/WaitFor_(script_event).page b/WaitFor_(script_event).page new file mode 100644 index 000000000..4b1a53914 --- /dev/null +++ b/WaitFor_(script_event).page @@ -0,0 +1,50 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: WaitFor (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Waits for entity to complete it's move. + +Usage +----- + +*[void](Data_types#void "Data types")* waitFor( *[entity](Data_types#entity "Data types")* **mover** ) + +Parameters +---------- + +[mover] - entity to wait for. + +Parameter only supports entities of following [spawn classes](Spawn_class "Spawn class") : + +![](/images/2/23/D3square_25.png) Doom 3: [idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)") , [idMover](IdMover_%28class%29 "IdMover (class)") , [idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)") . + +![](/images/e/e8/Q4square_25.png) Quake 4: [idCameraAnim](IdCameraAnim_%28class%29 "IdCameraAnim (class)") , [idMover](IdMover_%28class%29 "IdMover (class)") , [idMover\_Binary](IdMover_Binary_%28class%29 "IdMover Binary (class)") , [rvSplineMover](RvSplineMover_%28class%29 "RvSplineMover (class)") + +Examples +-------- + + $mymover.move( UP, 100); +   + sys.waitFor( $mymover ); +   + $mymover.move( DOWN, 100); + +Notes +----- + +![](/images/7/7e/Etqwsquare_25.png) Note: _Enemy Territory: Quake Wars only:_ + ~ *This event does not apply* + +See [threads](Thread_%28scripting%29 "Thread (scripting)") for more information. + diff --git a/WaitFrame_(script_event).page b/WaitFrame_(script_event).page new file mode 100644 index 000000000..0120397f3 --- /dev/null +++ b/WaitFrame_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: WaitFrame (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Suspends execution of current [thread](Thread_%28scripting%29 "Thread (scripting)") for one game frame. + +Usage +----- + +*[void](Data_types#void "Data types")* waitFrame() + +Parameters +---------- + +This script event does not accept parameters. + +Examples +-------- + +   + sys.waitFrame(); + +Notes +----- + +See [threads](Thread_%28scripting%29 "Thread (scripting)") for more information. + diff --git a/Wait_(script_event).page b/Wait_(script_event).page new file mode 100644 index 000000000..5584d2554 --- /dev/null +++ b/Wait_(script_event).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Wait (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type [idThread](Thread_%28scripting%29 "Thread (scripting)") , accessible via [sys](Scripting_basics#sys "Scripting basics") identifier. + +Description +----------- + +Suspends execution of the current thread for the given number of seconds. + +Usage +----- + +*[void](Data_types#void "Data types")* wait( *[float](Data_types#float "Data types")* **time** ) + +Parameters +---------- + +- [time] - The duration in seconds to suspend execution. + +Examples +-------- + +   + sys.wait(5); + +Notes +----- + +**time** parameter values less than one game frame are not recommended. See [threads](Thread_%28scripting%29 "Thread (scripting)") for more information. + diff --git a/Walker_monster_harvester_(entity).page b/Walker_monster_harvester_(entity).page new file mode 100644 index 000000000..619898e73 --- /dev/null +++ b/Walker_monster_harvester_(entity).page @@ -0,0 +1,337 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Walker monster harvester (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------| +| actionTimer\_evade\_rate | Description not available. | +| actionTimer\_pain\_rate | Description not available. | +| actionTimer\_rangedAttack\_rate | Description not available. | +| action\_crouch\_maxRange | Description not available. | +| action\_crouch\_minRange | Description not available. | +| action\_crouch\_rate | Description not available. | +| action\_evadeLeft\_anim | Description not available. | +| action\_evadeRight\_anim | Description not available. | +| action\_grenadeAttack | Description not available. | +| action\_grenadeAttack\_anim | Description not available. | +| action\_grenadeAttack\_maxRange | Description not available. | +| action\_grenadeAttack\_minRange | Description not available. | +| action\_grenadeAttack\_rate | Description not available. | +| action\_jumpBack\_anim | Description not available. | +| action\_jumpBack\_maxRange | Description not available. | +| action\_leanLeftAttack\_anim | Description not available. | +| action\_leanRightAttack\_anim | Description not available. | +| action\_leapAttack\_anim | Description not available. | +| action\_leapAttack\_noPain | Description not available. | +| action\_leapAttack\_noTurn | Description not available. | +| action\_leapAttack\_rate | Description not available. | +| action\_meleeAttack | Description not available. | +| action\_meleeAttack\_anim | Description not available. | +| action\_meleeAttack\_maxRange | Description not available. | +| action\_meleeAttack\_minRange | Description not available. | +| action\_meleeAttack\_rate | Description not available. | +| action\_meleeAttack\_state | Description not available. | +| action\_rangedAttack | Description not available. | +| action\_rangedAttack\_anim | Description not available. | +| action\_rangedAttack\_failRate | Description not available. | +| action\_rangedAttack\_maxRange | Description not available. | +| action\_rangedAttack\_minRange | Description not available. | +| action\_rangedAttack\_overrideLegs | Description not available. | +| action\_rangedAttack\_rate | Description not available. | +| action\_rangedAttack\_state | Description not available. | +| action\_rocketAttack | Description not available. | +| action\_rocketAttack\_anim | Description not available. | +| action\_rocketAttack\_maxRange | Description not available. | +| action\_rocketAttack\_minRange | Description not available. | +| action\_rocketAttack\_rate | Description not available. | +| action\_rocketAttack\_state | Description not available. | +| action\_sprayAttack | Description not available. | +| action\_sprayAttack\_maxRange | Description not available. | +| action\_sprayAttack\_minRange | Description not available. | +| action\_sprayAttack\_rate | Description not available. | +| action\_sprayAttack\_state | Description not available. | +| action\_talk\_noturn | Description not available. | +| action\_whipAttack | Description not available. | +| action\_whipAttack\_maxRange | Description not available. | +| action\_whipAttack\_minRange | Description not available. | +| action\_whipAttack\_noTurn | Description not available. | +| action\_whipAttack\_rate | Description not available. | +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attackRange | Description not available. | +| attackSightDelay | Description not available. | +| attack\_claw\_hitscan | Description not available. | +| attack\_claw\_lockToJoint | Description not available. | +| attack\_claw\_traceToNextJoint | Description not available. | +| attack\_cone | Description not available. | +| attack\_grenade\_accuracy | Description not available. | +| attack\_grenade\_cone | Description not available. | +| attack\_grenade\_locktojoint | Description not available. | +| attack\_nail\_accuracy | Description not available. | +| attack\_nail\_spray\_accuracy | Description not available. | +| attack\_nail\_spray\_locktojoint | Description not available. | +| attack\_nail\_spray\_spread | Description not available. | +| attack\_nail\_spread | Description not available. | +| attack\_rocket\_accuracy | Description not available. | +| attack\_rocket\_locktojoint | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Description not available. | +| blink\_min | Description not available. | +| blockedAttackTime | Description not available. | +| blockedMoveTime | Description not available. | +| blockedRadius | Description not available. | +| burnaway | Description not available. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | Description not available. | +| chatter\_combat\_min | Description not available. | +| chatter\_max | Description not available. | +| chatter\_min | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| damage\_zone XXXX | Description not available. | +| death\_damage\_threshold | Description not available. | +| def\_attack\_claw | Description not available. | +| def\_attack\_grenade | Description not available. | +| def\_attack\_nail | Description not available. | +| def\_attack\_nail\_spray | Description not available. | +| def\_attack\_rocket | Description not available. | +| def\_attack\_whip | Description not available. | +| def\_leg\_part1 | Description not available. | +| def\_leg\_part2 | Description not available. | +| def\_leg\_part3 | Description not available. | +| def\_leg\_part4 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | Description not available. | +| eye\_horizontal\_offset | Description not available. | +| eye\_verticle\_offset | Description not available. | +| fly\_bob\_horz | Description not available. | +| fly\_bob\_strength | Description not available. | +| fly\_bob\_vert | Description not available. | +| fly\_offset | Description not available. | +| fly\_pitch\_max | Description not available. | +| fly\_pitch\_scale | Description not available. | +| fly\_roll\_max | Description not available. | +| fly\_roll\_scale | Description not available. | +| fly\_seek\_scale | Description not available. | +| fly\_speed | Description not available. | +| focus\_align\_time | Description not available. | +| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated | +| fov | Description not available. | +| fx\_burn\_lightning | Description not available. | +| fx\_burn\_particles | Description not available. | +| fx\_burn\_particles\_chest | Description not available. | +| fx\_claw\_swing | Description not available. | +| fx\_death\_explosion\_big | Description not available. | +| fx\_death\_explosion\_small | Description not available. | +| fx\_destroy\_part\_arm | Description not available. | +| fx\_destroy\_part\_leg | Description not available. | +| fx\_destroy\_part\_tank | Description not available. | +| fx\_destroy\_part\_trail\_arm | Description not available. | +| fx\_destroy\_part\_trail\_leg | Description not available. | +| fx\_destroy\_part\_trail\_tank | Description not available. | +| fx\_grenade\_flash | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_pain | Description not available. | +| fx\_pain10 | Description not available. | +| fx\_pain10\_hollowmetal | Description not available. | +| fx\_pain\_hollowmetal | Description not available. | +| fx\_rocket\_muzzleflash | Description not available. | +| fx\_step | Description not available. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| fx\_whips | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| hidesurface | Description not available. | +| ignore\_vehicle\_damage | Description not available. | +| ignore\_vehicle\_push | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| joint\_chestOffset | Description not available. | +| joint\_eyeOffset | Description not available. | +| joint\_leftEye | Description not available. | +| joint\_muzzle\_left\_arm | Description not available. | +| joint\_muzzle\_right\_arm | Description not available. | +| joint\_orientation | Description not available. | +| joint\_rightEye | Description not available. | +| joint\_whip\_center | Description not available. | +| joint\_whip\_left | Description not available. | +| joint\_whip\_right | Description not available. | +| kick\_force | Description not available. | +| lipsync\_rush | Lipsync to use when ai decides to rush their enemy | +| lipsync\_sight | Description not available. | +| lockJoint1 | Description not available. | +| lockJoint2 | Description not available. | +| lockJoint3 | Description not available. | +| lockJoint4 | Description not available. | +| lockJoint5 | Description not available. | +| lockJoint6 | Description not available. | +| lockJoint7 | Description not available. | +| lockJoint8 | Description not available. | +| lockJoint9 | Description not available. | +| lockJointOffset2 | Description not available. | +| lockJointOffset3 | Description not available. | +| lockJointOffset4 | Description not available. | +| lockJointOffset5 | Description not available. | +| lockJointOffset6 | Description not available. | +| lockJointOffset7 | Description not available. | +| lockJointOffset8 | Description not available. | +| lockJointOffset9 | Description not available. | +| look\_joint XXXX | Description not available. | +| look\_max | Description not available. | +| look\_min | Description not available. | +| mass | Description not available. | +| maxShots | Description not available. | +| maxs | Description not available. | +| melee\_range | Description not available. | +| minShots | Description not available. | +| mins | Description not available. | +| missile\_visibility\_joint | Description not available. | +| model | Description not available. | +| mtr\_splat | Description not available. | +| mtr\_splat2 | Description not available. | +| mtr\_splat3 | Description not available. | +| mtr\_splat4 | Description not available. | +| mtr\_wound | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| no\_drops | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| painThreshold | Description not available. | +| part\_0\_health | Description not available. | +| part\_0\_joint | Description not available. | +| part\_0\_location | Description not available. | +| part\_0\_surf | Description not available. | +| part\_1\_health | Description not available. | +| part\_1\_joint | Description not available. | +| part\_1\_location | Description not available. | +| part\_1\_surf | Description not available. | +| part\_2\_health | Description not available. | +| part\_2\_joint | Description not available. | +| part\_2\_location | Description not available. | +| part\_2\_surf | Description not available. | +| part\_3\_health | Description not available. | +| part\_3\_joint | Description not available. | +| part\_3\_location | Description not available. | +| part\_3\_surf | Description not available. | +| part\_4\_health | Description not available. | +| part\_4\_joint | Description not available. | +| part\_4\_location | Description not available. | +| part\_4\_surf | Description not available. | +| part\_5\_health | Description not available. | +| part\_5\_joint | Description not available. | +| part\_5\_location | Description not available. | +| part\_5\_surf | Description not available. | +| part\_6\_health | Description not available. | +| part\_6\_joint | Description not available. | +| part\_6\_location | Description not available. | +| part\_6\_surf | Description not available. | +| part\_7\_health | Description not available. | +| part\_7\_joint | Description not available. | +| part\_7\_location | Description not available. | +| part\_7\_surf | Description not available. | +| projectile\_height\_to\_distance\_ratio | Description not available. | +| rank | Description not available. | +| removeDelay | Description not available. | +| remove\_on\_death | Description not available. | +| report\_stats | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| searchRange | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_bounce | Description not available. | +| snd\_burn | Description not available. | +| snd\_burn\_lightning | Description not available. | +| snd\_creak | Description not available. | +| snd\_death | Description not available. | +| snd\_flesh | Description not available. | +| snd\_footstep | Description not available. | +| snd\_footstep\_dirt | Description not available. | +| snd\_footstep\_hollowmetal | Description not available. | +| snd\_footstep\_rock | Description not available. | +| snd\_footstep\_sand | Description not available. | +| snd\_grenade\_launch | Description not available. | +| snd\_pain | Description not available. | +| snd\_roar | Description not available. | +| snd\_tendrils | Description not available. | +| snd\_twist | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| tactical\_ranged | Description not available. | +| tactical\_rush | Description not available. | +| talks | Set to 1 to enable talking | +| target | Description not available. | +| team | Description not available. | +| trigger\_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. | +| turn\_on\_sight | Description not available. | +| turn\_rate | Description not available. | +| usable | Description not available. | +| use\_aas | Description not available. | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - [actor\_default](Actor_default_%28entity%29 "Actor default (entity)") + - [monster\_harvester\_combat](Monster_harvester_combat_%28entity%29 "Monster harvester combat (entity)") + - **walker\_monster\_harvester** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wantenter_(GUI_item_property).page b/Wantenter_(GUI_item_property).page new file mode 100644 index 000000000..84572905c --- /dev/null +++ b/Wantenter_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Wantenter (GUI item property) +... + +When set to 1, the [onAction event](OnAction_%28GUI_event%29 "OnAction (GUI event)") gets fired when the user presses enter. + +The value of this property cannot be changed at runtime. + +Syntax +------ + + wantenter flag + +Default value +------------- + + 0 + +Example(s) +---------- + + wantenter 1 + diff --git a/Warning_(script_event).page b/Warning_(script_event).page new file mode 100644 index 000000000..ca6a60813 --- /dev/null +++ b/Warning_(script_event).page @@ -0,0 +1,37 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: Warning (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Issues a warning. + +Usage +----- + +void warning( string text ) + +Parameters +---------- + +- tba + +Examples +-------- + + none + +Notes +----- + +tba + diff --git a/WeaponOutOfAmmo_(script_event).page b/WeaponOutOfAmmo_(script_event).page new file mode 100644 index 000000000..4ce7f8de8 --- /dev/null +++ b/WeaponOutOfAmmo_(script_event).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: WeaponOutOfAmmo (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Disables the ability of the weapon to fire. + +Usage +----- + +*void* weaponOutOfAmmo() + +Parameters +---------- + +This event does not accept parameters. + +Examples +-------- + + if ( !ammoInClip() ) { + playCycle( ANIMCHANNEL_ALL, "idle_empty" ); + weaponOutOfAmmo(); + } else { + playCycle( ANIMCHANNEL_ALL, "idle" ); + weaponReady(); + } + +Notes +----- + +This script event is present in every weapon script, specifically the if/then statement depicted in the example. + +This script event does not return any values. + diff --git a/WeaponReady_(script_event).page b/WeaponReady_(script_event).page new file mode 100644 index 000000000..f45b46593 --- /dev/null +++ b/WeaponReady_(script_event).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Script_events +toc: yes +title: WeaponReady (script event) +... + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type {{{gameclass}}} + +Description +----------- + +Enables the ability of the weapon to fire. + +Usage +----- + +*void* weaponReady() + +Parameters +---------- + +This event does not accept parameters. + +Examples +-------- + + if ( !ammoInClip() ) { + weaponOutOfAmmo(); + } else { + weaponReady(); + } + +Notes +----- + +This script event does not return any values. + +It can be found in every weapon script in code similar to that depicted in the example. + diff --git a/WeaponState_(script_event).page b/WeaponState_(script_event).page new file mode 100644 index 000000000..d1562b624 --- /dev/null +++ b/WeaponState_(script_event).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Script_events, Urgent_attention_needed +toc: yes +title: WeaponState (script event) +... + +**This page is in urgent need of attention because: *The information presented in this article is incomplete.*** + + +Game class +---------- + +This event operates on an instance of the [game class](Game_class "Game class") type idWeapon + +Description +----------- + +Set the state of the [script objects](Script_object "Script object") [Finite State Machine](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") . + +Usage +----- + +*void* weaponState( *string* **stateFunction** , *float* **blendFrames** ) + +Parameters +---------- + +- [stateFunction] - Name of the state to set. This is simply the name of a function in the script object. +- [blendFrames] - Frames of animation to blend over state change. + +Examples +-------- + + weaponState( "Idle", PLASMAGUN_FIRE_TO_IDLE ) + weaponState( "Raise", 0 ) + +Notes +----- + diff --git a/Weapon_autocannon_(entity).page b/Weapon_autocannon_(entity).page new file mode 100644 index 000000000..1667170d4 --- /dev/null +++ b/Weapon_autocannon_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon | Description not available. | +| inv\_ammo\_autocannon\_grenade | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_autocannon_centurion_(entity).page b/Weapon_autocannon_centurion_(entity).page new file mode 100644 index 000000000..61b5f2178 --- /dev/null +++ b/Weapon_autocannon_centurion_(entity).page @@ -0,0 +1,103 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon autocannon centurion (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_autocannon | Description not available. | +| inv\_ammo\_autocannon\_grenade | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_autocannon](Weapon_autocannon_%28entity%29 "Weapon autocannon (entity)") + - **weapon\_autocannon\_centurion** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_bfg_(entity).page b/Weapon_bfg_(entity).page new file mode 100644 index 000000000..87db13ac1 --- /dev/null +++ b/Weapon_bfg_(entity).page @@ -0,0 +1,115 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon bfg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +BFG + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_overcharge | Description not available. | +| def\_overcharge\_damage | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | BFG | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_bfg | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| powerAmmo | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_bfg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_bfg_mp_(entity).page b/Weapon_bfg_mp_(entity).page new file mode 100644 index 000000000..886b1a87d --- /dev/null +++ b/Weapon_bfg_mp_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon bfg mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +BFG + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_overcharge | Description not available. | +| def\_overcharge\_damage | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | BFG | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bfg | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| powerAmmo | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_bfg](Weapon_bfg_%28entity%29 "Weapon bfg (entity)") + - **weapon\_bfg\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_bow_(entity).page b/Weapon_bow_(entity).page new file mode 100644 index 000000000..2fe07f256 --- /dev/null +++ b/Weapon_bow_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon bow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_spiritpower | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_bow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_chaingun_(entity).page b/Weapon_chaingun_(entity).page new file mode 100644 index 000000000..fe9dc51c1 --- /dev/null +++ b/Weapon_chaingun_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon chaingun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chaingun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chaingun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fire | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spin | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_chaingun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_chaingun_mp_(entity).page b/Weapon_chaingun_mp_(entity).page new file mode 100644 index 000000000..d7e7d174a --- /dev/null +++ b/Weapon_chaingun_mp_(entity).page @@ -0,0 +1,129 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon chaingun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chaingun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chaingun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_belt | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_wound\_metal | Description not available. | +| smoke\_wound\_ricochet | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fire | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| snd\_spin | Description not available. | +| snd\_winddown | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chaingun](Weapon_chaingun_%28entity%29 "Weapon chaingun (entity)") + - **weapon\_chaingun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_chainsaw_(entity).page b/Weapon_chainsaw_(entity).page new file mode 100644 index 000000000..cad9ef9a5 --- /dev/null +++ b/Weapon_chainsaw_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon chainsaw (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chainsaw + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuousSmoke | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_melee | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chainsaw | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| impact\_damage\_effect | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_strike | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_strike | Description not available. | +| snd\_acquire | Description not available. | +| snd\_attack | Description not available. | +| snd\_csattack | Description not available. | +| snd\_csidle | Description not available. | +| snd\_cspull | Description not available. | +| snd\_csrelease | Description not available. | +| snd\_hum | Description not available. | +| snd\_putaway | Description not available. | +| snd\_respawn | Description not available. | +| snd\_startattack | Description not available. | +| snd\_stopattack | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_chainsaw** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_chainsaw_mp_(entity).page b/Weapon_chainsaw_mp_(entity).page new file mode 100644 index 000000000..5a99ec714 --- /dev/null +++ b/Weapon_chainsaw_mp_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon chainsaw mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Chainsaw + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuousSmoke | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_melee | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Chainsaw | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| impact\_damage\_effect | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_strike | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| smoke\_strike | Description not available. | +| snd\_acquire | Description not available. | +| snd\_attack | Description not available. | +| snd\_csattack | Description not available. | +| snd\_csidle | Description not available. | +| snd\_cspull | Description not available. | +| snd\_csrelease | Description not available. | +| snd\_hum | Description not available. | +| snd\_putaway | Description not available. | +| snd\_respawn | Description not available. | +| snd\_startattack | Description not available. | +| snd\_stopattack | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_chainsaw](Weapon_chainsaw_%28entity%29 "Weapon chainsaw (entity)") + - **weapon\_chainsaw\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_crawlergrenade_(entity).page b/Weapon_crawlergrenade_(entity).page new file mode 100644 index 000000000..ccd7cf94a --- /dev/null +++ b/Weapon_crawlergrenade_(entity).page @@ -0,0 +1,102 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon crawlergrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| fx\_detonate | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_crawler | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_crawlergrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_default_(entity).page b/Weapon_default_(entity).page new file mode 100644 index 000000000..583a01579 --- /dev/null +++ b/Weapon_default_(entity).page @@ -0,0 +1,96 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - **weapon\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_dmg_(entity).page b/Weapon_dmg_(entity).page new file mode 100644 index 000000000..6f5af2580 --- /dev/null +++ b/Weapon_dmg_(entity).page @@ -0,0 +1,140 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon dmg (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Dark Matter Gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| chargeDuration | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_viewStyle | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Dark Matter Gun | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| flashViewOffset | Description not available. | +| foreshorten | Description not available. | +| fx\_core | Description not available. | +| fx\_core\_start | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_muzzleflash\_world | Description not available. | +| fx\_respawn | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| hidesurface3 | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_start\_ammo\_dmg | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| joint\_core | Description not available. | +| joint\_view\_barrel | Description not available. | +| joint\_view\_flash | Description not available. | +| joint\_world\_flash | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_view\_strogg | Description not available. | +| model\_world | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_icon | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| ring\_inner\_joint | Description not available. | +| ring\_inner\_velocity | Description not available. | +| ring\_middle\_joint | Description not available. | +| ring\_middle\_velocity | Description not available. | +| ring\_outer\_joint | Description not available. | +| ring\_outer\_velocity | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| snd\_noAmmo | Description not available. | +| snd\_quaddamage | Description not available. | +| snd\_rings | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponclass | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_dmg** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_fists_(entity).page b/Weapon_fists_(entity).page new file mode 100644 index 000000000..ccd920830 --- /dev/null +++ b/Weapon_fists_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon fists (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| clipSize | Description not available. | +| def\_melee | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| impact\_damage\_effect | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| melee\_distance | Description not available. | +| model\_view | Description not available. | +| mtr\_flashShader | Description not available. | +| silent\_fire | Description not available. | +| skin\_invisible | Description not available. | +| snd\_acquire | Description not available. | +| stealing | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **weapon\_fists** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_flashlight_(entity).page b/Weapon_flashlight_(entity).page new file mode 100644 index 000000000..31842d60c --- /dev/null +++ b/Weapon_flashlight_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon flashlight (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Flashlight + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_melee | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Flashlight | +| flashAngle | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashRight | Description not available. | +| flashTarget | Description not available. | +| flashTime | Description not available. | +| flashUp | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| impact\_damage\_effect | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| melee\_distance | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_off | Description not available. | +| skin\_off\_invis | Description not available. | +| skin\_on | Description not available. | +| skin\_on\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_flashlight** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_gauntlet_(entity).page b/Weapon_gauntlet_(entity).page new file mode 100644 index 000000000..8705edcb4 --- /dev/null +++ b/Weapon_gauntlet_(entity).page @@ -0,0 +1,138 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon gauntlet (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Gauntlet + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| blade\_accel | Description not available. | +| blade\_spinfast | Description not available. | +| blade\_spinslow | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage | Description not available. | +| def\_persona | Description not available. | +| def\_viewStyle | Description not available. | +| def\_viewStyle1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Gauntlet | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| flashViewOffset | Description not available. | +| foreshorten | Description not available. | +| fx\_impact | Description not available. | +| fx\_impact\_flesh | Description not available. | +| fx\_impact\_monstermetal | Description not available. | +| guiTarget | Description not available. | +| has\_windup | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| joint\_blade | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_view\_strogg | Description not available. | +| model\_world | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_icon | Description not available. | +| mtr\_simple\_icon | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| range | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| simple\_icon\_scale | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| snd\_blade\_fast | Description not available. | +| snd\_hit | Description not available. | +| snd\_spin\_down | Description not available. | +| snd\_spin\_flesh | Description not available. | +| snd\_spin\_loop | Description not available. | +| snd\_spin\_up | Description not available. | +| snd\_spin\_wall | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponclass | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_gauntlet** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_handgrenade_(entity).page b/Weapon_handgrenade_(entity).page new file mode 100644 index 000000000..b0f053b74 --- /dev/null +++ b/Weapon_handgrenade_(entity).page @@ -0,0 +1,107 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon handgrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hand Grenade + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Hand Grenade | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| primed\_fuse | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_nade | Description not available. | +| skin\_nade\_invis | Description not available. | +| skin\_nonade | Description not available. | +| skin\_nonade\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_handgrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_handgrenade_mp_(entity).page b/Weapon_handgrenade_mp_(entity).page new file mode 100644 index 000000000..39c6ae492 --- /dev/null +++ b/Weapon_handgrenade_mp_(entity).page @@ -0,0 +1,109 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon handgrenade mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Hand Grenade + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Hand Grenade | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_grenades | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| primed\_fuse | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_nade | Description not available. | +| skin\_nade\_invis | Description not available. | +| skin\_nonade | Description not available. | +| skin\_nonade\_invis | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_explode | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_handgrenade](Weapon_handgrenade_%28entity%29 "Weapon handgrenade (entity)") + - **weapon\_handgrenade\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_hiderweapon_(entity).page b/Weapon_hiderweapon_(entity).page new file mode 100644 index 000000000..93f1c38b4 --- /dev/null +++ b/Weapon_hiderweapon_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon hiderweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_acid | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_hiderweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_hyperblaster_(entity).page b/Weapon_hyperblaster_(entity).page new file mode 100644 index 000000000..eb0230a46 --- /dev/null +++ b/Weapon_hyperblaster_(entity).page @@ -0,0 +1,146 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon hyperblaster (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------------|----------------------------| +| ammoRegenStep | Description not available. | +| ammoRegenTime | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshairOffsetX | Description not available. | +| crosshairOffsetY | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_mod1 | Description not available. | +| def\_persona | Description not available. | +| def\_projectile | Description not available. | +| def\_viewStyle | Description not available. | +| def\_viewStyle1 | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | HyperBlaster | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| flashViewOffset | Description not available. | +| foreshorten | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_muzzleflash\_world | Description not available. | +| fx\_respawn | Description not available. | +| glightOffset | Description not available. | +| glightRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_start\_ammo\_hyperblaster | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| joint\_view\_battery | Description not available. | +| joint\_view\_flash | Description not available. | +| joint\_view\_guiLight | Description not available. | +| joint\_world\_flash | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_view\_strogg | Description not available. | +| model\_world | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_icon | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| snd\_battery\_spin | Description not available. | +| snd\_battery\_spindown | Description not available. | +| snd\_battery\_spinup | Description not available. | +| snd\_noAmmo | Description not available. | +| snd\_quaddamage | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| spread\_mp | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponclass | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_hyperblaster** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_machinegun_(entity).page b/Weapon_machinegun_(entity).page new file mode 100644 index 000000000..024cd3edb --- /dev/null +++ b/Weapon_machinegun_(entity).page @@ -0,0 +1,122 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon machinegun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Machinegun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Machinegun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_glass | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_machinegun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_machinegun_mp_(entity).page b/Weapon_machinegun_mp_(entity).page new file mode 100644 index 000000000..6f848f408 --- /dev/null +++ b/Weapon_machinegun_mp_(entity).page @@ -0,0 +1,124 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon machinegun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Machinegun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Machinegun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_clip | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_glass | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_machinegun](Weapon_machinegun_%28entity%29 "Weapon machinegun (entity)") + - **weapon\_machinegun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_pda_(entity).page b/Weapon_pda_(entity).page new file mode 100644 index 000000000..108f174fa --- /dev/null +++ b/Weapon_pda_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon pda (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_pda** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_pistol_(entity).page b/Weapon_pistol_(entity).page new file mode 100644 index 000000000..df73c0d15 --- /dev/null +++ b/Weapon_pistol_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon pistol (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pistol + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Pistol | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_pistol** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_pistol_mp_(entity).page b/Weapon_pistol_mp_(entity).page new file mode 100644 index 000000000..0da716d0c --- /dev/null +++ b/Weapon_pistol_mp_(entity).page @@ -0,0 +1,116 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon pistol mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Pistol + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Pistol | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_bullets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_pistol](Weapon_pistol_%28entity%29 "Weapon pistol (entity)") + - **weapon\_pistol\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_plasmagun_(entity).page b/Weapon_plasmagun_(entity).page new file mode 100644 index 000000000..01cc7670c --- /dev/null +++ b/Weapon_plasmagun_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon plasmagun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Plasma Gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Plasma Gun | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gib | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_nozzleGlowShader | Description not available. | +| muzzle\_launch | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nozzleFx | Description not available. | +| nozzleFxFade | Description not available. | +| nozzleGlowColor | Description not available. | +| nozzleGlowOffset | Description not available. | +| nozzleGlowRadius | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_hum | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_plasmagun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_plasmagun_mp_(entity).page b/Weapon_plasmagun_mp_(entity).page new file mode 100644 index 000000000..bb9bcae82 --- /dev/null +++ b/Weapon_plasmagun_mp_(entity).page @@ -0,0 +1,123 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon plasmagun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Plasma Gun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Plasma Gun | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| gib | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_cells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_nozzleGlowShader | Description not available. | +| muzzle\_launch | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| nozzleFx | Description not available. | +| nozzleFxFade | Description not available. | +| nozzleGlowColor | Description not available. | +| nozzleGlowOffset | Description not available. | +| nozzleGlowRadius | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_hum | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_plasmagun](Weapon_plasmagun_%28entity%29 "Weapon plasmagun (entity)") + - **weapon\_plasmagun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_railgun_(entity).page b/Weapon_railgun_(entity).page new file mode 100644 index 000000000..cd49a6ab0 --- /dev/null +++ b/Weapon_railgun_(entity).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon railgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Railgun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| ammoRegenStep | Description not available. | +| ammoRegenTime | Description not available. | +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| barrelPressure | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| continuousFire | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_hitscan | Description not available. | +| def\_mod1 | Description not available. | +| def\_persona | Description not available. | +| def\_viewStyle | Description not available. | +| def\_viewStyle1 | Description not available. | +| dodecahedron | Description not available. | +| dryFireReload | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Railgun | +| fireRate | Description not available. | +| flashColor | Description not available. | +| flashPointLight | Description not available. | +| flashRadius | Description not available. | +| flashTime | Description not available. | +| flashViewOffset | Description not available. | +| foreshorten | Description not available. | +| fx\_muzzleflash | Description not available. | +| fx\_muzzleflash\_mp | Description not available. | +| fx\_muzzleflash\_world | Description not available. | +| fx\_respawn | Description not available. | +| glightOffset | Description not available. | +| glightRadius | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| gui\_zoom | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_start\_ammo\_railgun | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| joint\_view\_barrel | Description not available. | +| joint\_view\_flash | Description not available. | +| joint\_world\_flash | Description not available. | +| launchFromBarrel | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_view\_strogg | Description not available. | +| model\_world | Description not available. | +| mtr\_crosshair | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| mtr\_icon | Description not available. | +| muzzle\_kick\_angles | Description not available. | +| muzzle\_kick\_maxtime | Description not available. | +| muzzle\_kick\_offset | Description not available. | +| muzzle\_kick\_time | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| snd\_acquire | Description not available. | +| snd\_idle\_hum | Description not available. | +| snd\_noAmmo | Description not available. | +| snd\_quaddamage | Description not available. | +| snd\_zoomIn | Description not available. | +| snd\_zoomOut | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| switchWhenEmpty | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | +| weaponclass | Description not available. | +| zoomFov | Description not available. | +| zoomHideCrosshair | Description not available. | +| zoomTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_railgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_rifle_(entity).page b/Weapon_rifle_(entity).page new file mode 100644 index 000000000..6c41da009 --- /dev/null +++ b/Weapon_rifle_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rifle | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_rifle_ftb_(entity).page b/Weapon_rifle_ftb_(entity).page new file mode 100644 index 000000000..d8626bf27 --- /dev/null +++ b/Weapon_rifle_ftb_(entity).page @@ -0,0 +1,112 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon rifle ftb (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bouncyness | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| density | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| forcePickup | Description not available. | +| friction | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rifle | Description not available. | +| inv\_ammo\_sniper | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| onlyDamagedBy | Description not available. | +| onlyDamagedBy2 | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fly | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| takedamage | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - [weapon\_rifle](Weapon_rifle_%28entity%29 "Weapon rifle (entity)") + - [movable\_item\_rifle](Movable_item_rifle_%28entity%29 "Movable item rifle (entity)") + - **weapon\_rifle\_ftb** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_rocketlauncher_(entity).page b/Weapon_rocketlauncher_(entity).page new file mode 100644 index 000000000..a2d5c1265 --- /dev/null +++ b/Weapon_rocketlauncher_(entity).page @@ -0,0 +1,117 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_1 | Description not available. | +| skin\_2 | Description not available. | +| skin\_3 | Description not available. | +| skin\_4 | Description not available. | +| skin\_5 | Description not available. | +| skin\_6 | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_rocketlauncher_mp_(entity).page b/Weapon_rocketlauncher_mp_(entity).page new file mode 100644 index 000000000..ab9e27fa1 --- /dev/null +++ b/Weapon_rocketlauncher_mp_(entity).page @@ -0,0 +1,119 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon rocketlauncher mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Rocket Launcher + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Rocket Launcher | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_rockets | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_1 | Description not available. | +| skin\_2 | Description not available. | +| skin\_3 | Description not available. | +| skin\_4 | Description not available. | +| skin\_5 | Description not available. | +| skin\_6 | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_rocketlauncher](Weapon_rocketlauncher_%28entity%29 "Weapon rocketlauncher (entity)") + - **weapon\_rocketlauncher\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_scripting.page b/Weapon_scripting.page new file mode 100644 index 000000000..00707570d --- /dev/null +++ b/Weapon_scripting.page @@ -0,0 +1,22 @@ +--- +format: Markdown +categories: Stub, Weapon_scripting +toc: no +title: Weapon scripting +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Scripting quick reference** + +------------------------------------------------------------------------ + + +- [Script events](Script_events "Script events") + +See [Scripting basics](Scripting_basics "Scripting basics") , [script objects](Script_object "Script object") and [Finite State Machines](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") + + iddevnet has an article describing the Doom3 pistol script: + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/Weapon_shotgun_(entity).page b/Weapon_shotgun_(entity).page new file mode 100644 index 000000000..02a88edf7 --- /dev/null +++ b/Weapon_shotgun_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon shotgun (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Shotgun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_shotgun** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_shotgun_mp_(entity).page b/Weapon_shotgun_mp_(entity).page new file mode 100644 index 000000000..b375fdce8 --- /dev/null +++ b/Weapon_shotgun_mp_(entity).page @@ -0,0 +1,116 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon shotgun mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_dropItem | Description not available. | +| def\_ejectBrass | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Shotgun | +| ejectBrassDelay | Description not available. | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inherit | Description not available. | +| inv\_ammo\_shells | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| lowAmmo | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| recoilAngles | Description not available. | +| recoilTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_invisible | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| smoke\_muzzle | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weapon\_shotgun](Weapon_shotgun_%28entity%29 "Weapon shotgun (entity)") + - **weapon\_shotgun\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_soulcube_(entity).page b/Weapon_soulcube_(entity).page new file mode 100644 index 000000000..22cc9ebef --- /dev/null +++ b/Weapon_soulcube_(entity).page @@ -0,0 +1,110 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon soulcube (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Soul Cube + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| ammoRequired | Description not available. | +| ammoType | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipSize | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_projectile | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| editor\_usage | Soul Cube | +| flashColor | Description not available. | +| flashRadius | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hide\_distance | Description not available. | +| hide\_time | Description not available. | +| icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_view | Description not available. | +| model\_world | Description not available. | +| mtr\_flashShader | Description not available. | +| mtr\_guiLightShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_acquire | Description not available. | +| snd\_fire\_start | Description not available. | +| snd\_hum | Description not available. | +| snd\_lower | Description not available. | +| snd\_raise | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spread | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weapon\_scriptobject | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weapon\_soulcube** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_soulstripper_(entity).page b/Weapon_soulstripper_(entity).page new file mode 100644 index 000000000..603f3efb6 --- /dev/null +++ b/Weapon_soulstripper_(entity).page @@ -0,0 +1,101 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon soulstripper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_droppedEnergyType | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_soulstripper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_tramCar_left_(entity).page b/Weapon_tramCar_left_(entity).page new file mode 100644 index 000000000..adbd0d857 --- /dev/null +++ b/Weapon_tramCar_left_(entity).page @@ -0,0 +1,43 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon tramCar left (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| def\_weapon | Description not available. | +| inherit | Description not available. | +| spawn\_facing\_offset | Description not available. | +| spawn\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- [weapon\_tramCar\_right](Weapon_tramCar_right_%28entity%29 "Weapon tramCar right (entity)") + - **weapon\_tramCar\_left** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_tramCar_rear_(entity).page b/Weapon_tramCar_rear_(entity).page new file mode 100644 index 000000000..ce6ed5099 --- /dev/null +++ b/Weapon_tramCar_rear_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon tramCar rear (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| def\_weapon | Description not available. | +| spawn\_facing\_offset | Description not available. | +| spawn\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **weapon\_tramCar\_rear** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_tramCar_right_(entity).page b/Weapon_tramCar_right_(entity).page new file mode 100644 index 000000000..85883751d --- /dev/null +++ b/Weapon_tramCar_right_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon tramCar right (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------| +| def\_weapon | Description not available. | +| spawn\_facing\_offset | Description not available. | +| spawn\_offset | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **weapon\_tramCar\_right** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weapon_wrench_(entity).page b/Weapon_wrench_(entity).page new file mode 100644 index 000000000..6e02595e8 --- /dev/null +++ b/Weapon_wrench_(entity).page @@ -0,0 +1,100 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weapon wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|----------------------|----------------------------------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| allowSpiritWalkTouch | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_precache1 | Description not available. | +| dispose\_delay | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_rotatable | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| inv\_icon | Description not available. | +| inv\_name | Description not available. | +| inv\_weapon | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_itemRespawning | Description not available. | +| snd\_acquire | Description not available. | +| snd\_respawn | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| spin | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - *[hhItem](HhItem_%28class%29 "HhItem (class)")* + - [weapon\_default](Weapon_default_%28entity%29 "Weapon default (entity)") + - **weapon\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_hyperblaster_bounce1_(entity).page b/Weaponmod_hyperblaster_bounce1_(entity).page new file mode 100644 index 000000000..b78813ca3 --- /dev/null +++ b/Weaponmod_hyperblaster_bounce1_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod hyperblaster bounce1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster Bounce I Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | HyperBlaster Bounce I Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_hyperblaster | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_hyperblaster\_bounce1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_hyperblaster_bounce2_(entity).page b/Weaponmod_hyperblaster_bounce2_(entity).page new file mode 100644 index 000000000..6207ec5e4 --- /dev/null +++ b/Weaponmod_hyperblaster_bounce2_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod hyperblaster bounce2 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +HyperBlaster Bounce I Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | HyperBlaster Bounce I Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_ammo\_hyperblaster | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weaponmod\_hyperblaster\_bounce1](Weaponmod_hyperblaster_bounce1_%28entity%29 "Weaponmod hyperblaster bounce1 (entity)") + - **weaponmod\_hyperblaster\_bounce2** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_lightninggun_chain_(entity).page b/Weaponmod_lightninggun_chain_(entity).page new file mode 100644 index 000000000..89a2ca116 --- /dev/null +++ b/Weaponmod_lightninggun_chain_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod lightninggun chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Lighting Gun Chain Lightning + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Lighting Gun Chain Lightning | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_lightninggun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_lightninggun\_chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_machinegun_ammo_(entity).page b/Weaponmod_machinegun_ammo_(entity).page new file mode 100644 index 000000000..0a83a9155 --- /dev/null +++ b/Weaponmod_machinegun_ammo_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod machinegun ammo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Machinegun Extended Clip Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Machinegun Extended Clip Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_machinegun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_machinegun\_ammo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_nailgun_ammo_(entity).page b/Weaponmod_nailgun_ammo_(entity).page new file mode 100644 index 000000000..c61863520 --- /dev/null +++ b/Weaponmod_nailgun_ammo_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod nailgun ammo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nailgun Power Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nailgun Power Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weaponmod\_nailgun\_power](Weaponmod_nailgun_power_%28entity%29 "Weaponmod nailgun power (entity)") + - **weaponmod\_nailgun\_ammo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_nailgun_power_(entity).page b/Weaponmod_nailgun_power_(entity).page new file mode 100644 index 000000000..7fd4a495a --- /dev/null +++ b/Weaponmod_nailgun_power_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod nailgun power (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nailgun Power Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nailgun Power Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_nailgun\_power** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_nailgun_rof_(entity).page b/Weaponmod_nailgun_rof_(entity).page new file mode 100644 index 000000000..cdb3a7bf0 --- /dev/null +++ b/Weaponmod_nailgun_rof_(entity).page @@ -0,0 +1,91 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod nailgun rof (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nailgun Power Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nailgun Power Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - [weaponmod\_nailgun\_power](Weaponmod_nailgun_power_%28entity%29 "Weaponmod nailgun power (entity)") + - **weaponmod\_nailgun\_rof** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_nailgun_seek_(entity).page b/Weaponmod_nailgun_seek_(entity).page new file mode 100644 index 000000000..eabff6360 --- /dev/null +++ b/Weaponmod_nailgun_seek_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod nailgun seek (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Nailgun Seeker Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Nailgun Seeker Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_nailgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_nailgun\_seek** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_railgun_penetrate_(entity).page b/Weaponmod_railgun_penetrate_(entity).page new file mode 100644 index 000000000..2a88b80b8 --- /dev/null +++ b/Weaponmod_railgun_penetrate_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod railgun penetrate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Railgun penetrate mod + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Railgun penetrate mod | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_railgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_railgun\_penetrate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_rocketlauncher_burst_(entity).page b/Weaponmod_rocketlauncher_burst_(entity).page new file mode 100644 index 000000000..4a65d3d17 --- /dev/null +++ b/Weaponmod_rocketlauncher_burst_(entity).page @@ -0,0 +1,87 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod rocketlauncher burst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +RocketLauncher burst fire modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | RocketLauncher burst fire modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_rocketlauncher | Description not available. | +| inv\_item | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_rocketlauncher\_burst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_rocketlauncher_homing_(entity).page b/Weaponmod_rocketlauncher_homing_(entity).page new file mode 100644 index 000000000..4af622d8b --- /dev/null +++ b/Weaponmod_rocketlauncher_homing_(entity).page @@ -0,0 +1,89 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod rocketlauncher homing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +RocketLauncher homing rocket modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | RocketLauncher homing rocket modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_rocketlauncher | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| net\_syncPhysics | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_rocketlauncher\_homing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponmod_shotgun_ammo_(entity).page b/Weaponmod_shotgun_ammo_(entity).page new file mode 100644 index 000000000..50d5775e8 --- /dev/null +++ b/Weaponmod_shotgun_ammo_(entity).page @@ -0,0 +1,88 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponmod shotgun ammo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Shotgun Ammo Modification + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|----------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_menu | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Shotgun Ammo Modification | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| instance | Description not available. | +| inv\_ammo\_shotgun | Description not available. | +| inv\_icon | Description not available. | +| inv\_item | Description not available. | +| inv\_name | Description not available. | +| inv\_weaponmod | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| respawn | When set to 1 this entity respawns when picked up. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idItem](IdItem_%28class%29 "IdItem (class)")* + - **weaponmod\_shotgun\_ammo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_autocannon_(entity).page b/Weaponobj_autocannon_(entity).page new file mode 100644 index 000000000..f3bc66f43 --- /dev/null +++ b/Weaponobj_autocannon_(entity).page @@ -0,0 +1,125 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj autocannon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| beam\_spark | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_dropItem | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| fx\_rearGas | Description not available. | +| fx\_rearGas2 | Description not available. | +| gravity | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| heatThreshold | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| joint\_rearGasFxL | Description not available. | +| joint\_rearGasFxR | Description not available. | +| joint\_sparkL | Description not available. | +| joint\_sparkR | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altfire | Description not available. | +| snd\_barrelspin | Description not available. | +| snd\_fire | Description not available. | +| snd\_idle | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_outofammo | Description not available. | +| snd\_overheat | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_spark | Description not available. | +| snd\_steam\_vent | Description not available. | +| snd\_viewfinder | Description not available. | +| solidForTeam | Description not available. | +| sparkGapSize | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_autocannon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_bow_(entity).page b/Weaponobj_bow_(entity).page new file mode 100644 index 000000000..8161f7412 --- /dev/null +++ b/Weaponobj_bow_(entity).page @@ -0,0 +1,114 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj bow (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_fireInfo | Description not available. | +| def\_targetProxy | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| handedness | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altdraw | Description not available. | +| snd\_altfire | Description not available. | +| snd\_altmodefadein | Description not available. | +| snd\_altmodefadeout | Description not available. | +| snd\_draw | Description not available. | +| snd\_fire | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_reload | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | +| zoomDuration | Description not available. | +| zoomFov | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_bow** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_crawlergrenade_(entity).page b/Weaponobj_crawlergrenade_(entity).page new file mode 100644 index 000000000..0c1f1910b --- /dev/null +++ b/Weaponobj_crawlergrenade_(entity).page @@ -0,0 +1,126 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj crawlergrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| altModeWeapon | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| fx\_blood | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_AltBloodFx1 | Description not available. | +| joint\_attach | Description not available. | +| joint\_bloodFx1 | Description not available. | +| joint\_bloodFx2 | Description not available. | +| joint\_bloodFx3 | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pickupHasRaise | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altSwitchModes | Description not available. | +| snd\_altidle | Description not available. | +| snd\_altthrow | Description not available. | +| snd\_altwindup | Description not available. | +| snd\_chirp | Description not available. | +| snd\_click | Description not available. | +| snd\_explode | Description not available. | +| snd\_idle | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_switchModes | Description not available. | +| snd\_throw | Description not available. | +| snd\_tompain | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_crawlergrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_default_(entity).page b/Weaponobj_default_(entity).page new file mode 100644 index 000000000..f1b95202d --- /dev/null +++ b/Weaponobj_default_(entity).page @@ -0,0 +1,94 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - **weaponobj\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_hiderweapon_(entity).page b/Weaponobj_hiderweapon_(entity).page new file mode 100644 index 000000000..858dd993d --- /dev/null +++ b/Weaponobj_hiderweapon_(entity).page @@ -0,0 +1,121 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj hiderweapon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_dropItem | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| handedness | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| reloadDelay | Description not available. | +| reloadTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altfire | Description not available. | +| snd\_cannister | Description not available. | +| snd\_click\_servo | Description not available. | +| snd\_eject | Description not available. | +| snd\_empty | Description not available. | +| snd\_fire | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_reload | Description not available. | +| snd\_reload2 | Description not available. | +| snd\_reload3 | Description not available. | +| snd\_slide | Description not available. | +| snd\_slide2 | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_hiderweapon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_quickgrenade_(entity).page b/Weaponobj_quickgrenade_(entity).page new file mode 100644 index 000000000..faa25ce4a --- /dev/null +++ b/Weaponobj_quickgrenade_(entity).page @@ -0,0 +1,127 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj quickgrenade (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| altModeWeapon | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_damage\_inhand | Description not available. | +| def\_dropItem | Description not available. | +| def\_explode\_inhand | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| fx\_blood | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_AltBloodFx1 | Description not available. | +| joint\_attach | Description not available. | +| joint\_bloodFx1 | Description not available. | +| joint\_bloodFx2 | Description not available. | +| joint\_bloodFx3 | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| pickupHasRaise | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altSwitchModes | Description not available. | +| snd\_altidle | Description not available. | +| snd\_altthrow | Description not available. | +| snd\_altwindup | Description not available. | +| snd\_chirp | Description not available. | +| snd\_click | Description not available. | +| snd\_explode | Description not available. | +| snd\_idle | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_switchModes | Description not available. | +| snd\_throw | Description not available. | +| snd\_tompain | Description not available. | +| snd\_windup | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - [weaponobj\_crawlergrenade](Weaponobj_crawlergrenade_%28entity%29 "Weaponobj crawlergrenade (entity)") + - **weaponobj\_quickgrenade** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_rifle_(entity).page b/Weaponobj_rifle_(entity).page new file mode 100644 index 000000000..8826c594e --- /dev/null +++ b/Weaponobj_rifle_(entity).page @@ -0,0 +1,143 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj rifle (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| \_color | Description not available. | +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| altModeWeapon | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| beam\_laserSight | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_dropItem | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| gui\_zoomOverlay | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| joint\_laserSight | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| mtr\_nozzleGlowShader | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| nozzleFx | Description not available. | +| nozzleGlowColor | Description not available. | +| nozzleGlowOffset | Description not available. | +| nozzleGlowRadius | Description not available. | +| nozzleJoint | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| reloadDelay | Description not available. | +| reloadFraction | Description not available. | +| reloadTime | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_altfire | Description not available. | +| snd\_barrel\_spin | Description not available. | +| snd\_barrel\_spin2 | Description not available. | +| snd\_empty | Description not available. | +| snd\_eyestalk | Description not available. | +| snd\_fire | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_lower\_scope | Description not available. | +| snd\_open | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_raise\_scope | Description not available. | +| snd\_reload | Description not available. | +| snd\_rifle\_shake | Description not available. | +| snd\_rifle\_shake2 | Description not available. | +| snd\_scope\_click | Description not available. | +| snd\_scope\_idle\_accent | Description not available. | +| snd\_scope\_loop | Description not available. | +| snd\_shake | Description not available. | +| solidForTeam | Description not available. | +| spamDelay | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | +| zoomDuration | Description not available. | +| zoomFov | Description not available. | +| zoomFovMax | Description not available. | +| zoomFovMin | Description not available. | +| zoomFovStep | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_rifle** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_rocketlauncher_(entity).page b/Weaponobj_rocketlauncher_(entity).page new file mode 100644 index 000000000..4c2ba918e --- /dev/null +++ b/Weaponobj_rocketlauncher_(entity).page @@ -0,0 +1,118 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj rocketlauncher (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_dropItem | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| handedness | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin | Description not available. | +| snd\_altfire | Description not available. | +| snd\_altfire2 | Description not available. | +| snd\_chirp | Description not available. | +| snd\_empty | Description not available. | +| snd\_fire | Description not available. | +| snd\_idle | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_reload | Description not available. | +| snd\_servo | Description not available. | +| snd\_switchMode | Description not available. | +| solidForTeam | Description not available. | +| spam\_delay | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_rocketlauncher** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_soulstripper_(entity).page b/Weaponobj_soulstripper_(entity).page new file mode 100644 index 000000000..044405fa6 --- /dev/null +++ b/Weaponobj_soulstripper_(entity).page @@ -0,0 +1,161 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj soulstripper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| attach | Description not available. | +| attach\_beam | Description not available. | +| attach\_bottomA | Description not available. | +| attach\_bottomB | Description not available. | +| attach\_bottomC | Description not available. | +| attach\_sidevent | Description not available. | +| attach\_soulA | Description not available. | +| attach\_soulB | Description not available. | +| attach\_soulC | Description not available. | +| attach\_steam | Description not available. | +| attach\_topA | Description not available. | +| attach\_topB | Description not available. | +| attach\_topC | Description not available. | +| beamTargetAngle | Description not available. | +| beam\_stripper | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| damageBeamTargetTime | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_beamDamage | Description not available. | +| def\_dropItem | Description not available. | +| def\_fireInfo | Description not available. | +| def\_precache1 | Description not available. | +| def\_precache2 | Description not available. | +| def\_precache3 | Description not available. | +| def\_precache4 | Description not available. | +| dispose\_delay | Description not available. | +| fx\_blastflash | Description not available. | +| fx\_dryice | Description not available. | +| fx\_hitsparks | Description not available. | +| fx\_muzzlespark | Description not available. | +| fx\_sidevent | Description not available. | +| fx\_steam | Description not available. | +| gravity | Description not available. | +| gui | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| inherit | Description not available. | +| joint\_attach | Description not available. | +| launchSpeed | Description not available. | +| maxBeamLength | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| mtr\_light | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| returnSpeed | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| snd\_canister | Description not available. | +| snd\_capture | Description not available. | +| snd\_charge | Description not available. | +| snd\_click1 | Description not available. | +| snd\_click2 | Description not available. | +| snd\_fire\_freeze | Description not available. | +| snd\_fire\_plasma | Description not available. | +| snd\_fire\_railgun | Description not available. | +| snd\_fire\_sunbeam | Description not available. | +| snd\_fire\_sunbeam\_loop | Description not available. | +| snd\_fire\_sunbeam\_stop | Description not available. | +| snd\_idle | Description not available. | +| snd\_idle\_freeze | Description not available. | +| snd\_idle\_plasma | Description not available. | +| snd\_idle\_railgun | Description not available. | +| snd\_idle\_sunbeam | Description not available. | +| snd\_initialFire | Description not available. | +| snd\_initialPickup | Description not available. | +| snd\_intake | Description not available. | +| snd\_intake\_loop | Description not available. | +| snd\_lowammo | Description not available. | +| snd\_nope | Description not available. | +| snd\_open | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| snd\_servo | Description not available. | +| snd\_servo2 | Description not available. | +| snd\_windDown | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponAngleOffsetAverages | Description not available. | +| weaponAngleOffsetMax | Description not available. | +| weaponAngleOffsetScale | Description not available. | +| weaponOffsetScale | Description not available. | +| weaponOffsetTime | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - [weaponobj\_default](Weaponobj_default_%28entity%29 "Weaponobj default (entity)") + - **weaponobj\_soulstripper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Weaponobj_wrench_(entity).page b/Weaponobj_wrench_(entity).page new file mode 100644 index 000000000..70f1ae413 --- /dev/null +++ b/Weaponobj_wrench_(entity).page @@ -0,0 +1,99 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Weaponobj wrench (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------|----------------------------| +| accepts\_wounds | Description not available. | +| accurateguitrace | Description not available. | +| alignToJoint | Description not available. | +| angle | Description not available. | +| anim | Description not available. | +| applyDamageEffects | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| crosshair | Description not available. | +| cylinder | Description not available. | +| ddaname | Description not available. | +| def\_altFireInfo | Description not available. | +| def\_fireInfo | Description not available. | +| dispose\_delay | Description not available. | +| gravity | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| ignoreGravityZones | Description not available. | +| joint\_attach | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| model\_world | Description not available. | +| moveToJoint | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noJawFlap | Description not available. | +| noPortal | Description not available. | +| noclipmodel | Description not available. | +| offset\_aim | Description not available. | +| origin | Description not available. | +| push\_cosine | Description not available. | +| pushes | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shaderParm7 | Description not available. | +| silent\_fire | Description not available. | +| size | Description not available. | +| snd\_altfire | Description not available. | +| snd\_fire | Description not available. | +| snd\_putaway | Description not available. | +| snd\_raise | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| weaponname | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[hhRenderEntity](HhRenderEntity_%28class%29 "HhRenderEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[hhAnimatedEntity](HhAnimatedEntity_%28class%29 "HhAnimatedEntity (class)")* + - *[hhWeapon](HhWeapon_%28class%29 "HhWeapon (class)")* + - **weaponobj\_wrench** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Win_allowAltTab_(cvar).page b/Win_allowAltTab_(cvar).page new file mode 100644 index 000000000..03bf583f7 --- /dev/null +++ b/Win_allowAltTab_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win allowAltTab (cvar) +... + +Description +----------- + +allow Alt-Tab when fullscreen + +Usage +----- + +At the console type... + + win_allowAltTab [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_allowMultipleInstances_(cvar).page b/Win_allowMultipleInstances_(cvar).page new file mode 100644 index 000000000..57c97193a --- /dev/null +++ b/Win_allowMultipleInstances_(cvar).page @@ -0,0 +1,153 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win allowMultipleInstances (cvar) +... + +Description +----------- + +This CVar enables/disables the ability to run multiple instances of the game on one computer. + +Usage +----- + +At the console type... + + win_allowMultipleInstances [bool] + +Parameters +---------- + +- [bool] - Enables/disables the ability to run multiple instances of the game on one computer + - 0 - Disabled + - 1 - Enabled + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +This option can be useful for debugging in a multiplayer game as you can start the [listen server](Listen_server "Listen server") and a [client](Client "Client") on the same computer. + +Multiple instances of a [dedicated server](Dedicated_server "Dedicated server") can be run without setting this parameter. + diff --git a/Win_notaskkeys_(cvar).page b/Win_notaskkeys_(cvar).page new file mode 100644 index 000000000..fc3f8a523 --- /dev/null +++ b/Win_notaskkeys_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win notaskkeys (cvar) +... + +Description +----------- + +disable windows task keys + +Usage +----- + +At the console type... + + win_notaskkeys [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_outputDebugString_(cvar).page b/Win_outputDebugString_(cvar).page new file mode 100644 index 000000000..62239358e --- /dev/null +++ b/Win_outputDebugString_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win outputDebugString (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + win_outputDebugString [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_outputEditString_(cvar).page b/Win_outputEditString_(cvar).page new file mode 100644 index 000000000..f0fb336f3 --- /dev/null +++ b/Win_outputEditString_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win outputEditString (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + win_outputEditString [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_timerUpdate_(cvar).page b/Win_timerUpdate_(cvar).page new file mode 100644 index 000000000..d68c098e9 --- /dev/null +++ b/Win_timerUpdate_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win timerUpdate (cvar) +... + +Description +----------- + +allows the game to be updated while draggingthe window + +Usage +----- + +At the console type... + + win_timerUpdate [BOOLEAN] + +Parameters +---------- + +- [BOOLEAN] - Unknown value in boolean format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLXvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_username_(cvar).page b/Win_username_(cvar).page new file mode 100644 index 000000000..4a064776a --- /dev/null +++ b/Win_username_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win username (cvar) +... + +Description +----------- + +windows user name + +Usage +----- + +At the console type... + + win_username [STRING] + +Parameters +---------- + +- [STRING] - Unknown value in string format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITXcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDXset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_viewlog_(cvar).page b/Win_viewlog_(cvar).page new file mode 100644 index 000000000..f3d8389ec --- /dev/null +++ b/Win_viewlog_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win viewlog (cvar) +... + +Description +----------- + +Not Available. + +Usage +----- + +At the console type... + + win_viewlog [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATXvariable is considered a cheat
    CVAR_NOCHEATvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_xpos_(cvar).page b/Win_xpos_(cvar).page new file mode 100644 index 000000000..3b6fe9c64 --- /dev/null +++ b/Win_xpos_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win xpos (cvar) +... + +Description +----------- + +horizontal position of window + +Usage +----- + +At the console type... + + win_xpos [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/Win_ypos_(cvar).page b/Win_ypos_(cvar).page new file mode 100644 index 000000000..dc28e6e25 --- /dev/null +++ b/Win_ypos_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Win ypos (cvar) +... + +Description +----------- + +vertical position of window + +Usage +----- + +At the console type... + + win_ypos [INTEGER] + +Parameters +---------- + +- [INTEGER] - Unknown value in integer format. + +Flags +----- + + +++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    FlagEnabledDescription
    CVAR_ALLall flags
    CVAR_BOOLvariable is a boolean
    CVAR_INTEGERXvariable is an integer
    CVAR_FLOATvariable is a float
    CVAR_SYSTEMXsystem variable
    CVAR_RENDERERrenderer variable
    CVAR_SOUNDsound variable
    CVAR_GUIgui variable
    CVAR_GAMEgame variable
    CVAR_TOOLtool variable
    CVAR_USERINFOsent to servers, available to menu
    CVAR_SERVERINFOsent from servers, available to menu
    CVAR_NETWORKSYNCcvar is synced from the server to clients
    CVAR_STATICXstatically declared, not user created
    CVAR_CHEATvariable is considered a cheat
    CVAR_NOCHEATXvariable is not considered a cheat
    CVAR_INITcan only be set from the command-line
    CVAR_ROMdisplay only, cannot be set by user at all
    CVAR_ARCHIVEXset to cause it to be saved to a config file
    CVAR_MODIFIEDset when the variable is modified
    + +Notes +----- + +Not available. + diff --git a/WindowDef_(GUI_item_type).page b/WindowDef_(GUI_item_type).page new file mode 100644 index 000000000..9e06038d7 --- /dev/null +++ b/WindowDef_(GUI_item_type).page @@ -0,0 +1,38 @@ +--- +format: Markdown +categories: GUI_items +toc: yes +title: WindowDef (GUI item type) +... + +![windowDef example preview](/images/thumb/9/93/Gui_example_windowdef.png/120px-Gui_example_windowdef.png) + *windowDef example preview* + +Pretty much the standard visual [item](GUI_items "GUI items") type. When creating [GUIs](GUIs "GUIs") , around 98% of the items you use in your script will be windowDefs. Also, all other item types work as extended windowDefs; from an OOP perspective, think of windowDef as a class and all other item types as being its subclasses. + +All in all, a windowDef can contain text strings; it can act as a button; it can work as an static decoration graphic; it can work as an invisible element that serve other scripting purposes, such as containing a code execution timeline; it can also hold specific, separated data. + +Additional properties +--------------------- + +None + +Example(s) +---------- + + windowDef myItem { + rect 18,12,236,226 + visible 1 + background "textures/stripes" + matcolor 1, 1, 1, 1 + backcolor 0.5, 0.5, 0.5, 1 + bordersize 2 + bordercolor 0.75, 0.75, 0.75, 1 + matscalex 2 + matscaley 2 + forecolor 1, 0.5, 0.5, 0.9 + text "It was a dark and stormy night..." + textscale 1 + font "fonts/english" + } + diff --git a/Wipe_shatter1_(entity).page b/Wipe_shatter1_(entity).page new file mode 100644 index 000000000..cb1b6799a --- /dev/null +++ b/Wipe_shatter1_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wipe shatter1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wipe\_shatter1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wipe_shatter3_(entity).page b/Wipe_shatter3_(entity).page new file mode 100644 index 000000000..1e220185b --- /dev/null +++ b/Wipe_shatter3_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wipe shatter3 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wipe\_shatter3** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wipe_shatter_(entity).page b/Wipe_shatter_(entity).page new file mode 100644 index 000000000..9624e3712 --- /dev/null +++ b/Wipe_shatter_(entity).page @@ -0,0 +1,39 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wipe shatter (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------|----------------------------| +| model | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wipe\_shatter** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wolfenstein.page b/Wolfenstein.page new file mode 100644 index 000000000..6bb1b6a92 --- /dev/null +++ b/Wolfenstein.page @@ -0,0 +1,128 @@ +--- +format: Markdown +categories: nocategory +toc: yes +title: Wolfenstein +... + +Welcome to ![](/images/5/5d/Rtcw2square_bg.png) modwiki.net + +We currently have [9,357](Special:Statistics "Special:Statistics") articles. + + ++++ + + + + + + +
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    Parameters you can add when starting Wolfenstein +
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    An overview over the folders used by Wolfenstein +
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    All the different file formats used by Wolfenstein +
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    This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

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    As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

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    But most importantly, if you gain something from this resource, please give back.

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    (Mirror of) The official id Software website for Doom 3 engine editing +
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    Wolfenstein game and engine:

    +

    Wolfenstein differs from Doom 3 in the following ways...

    +
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    • Add points here
    • +
    +

    Wolfenstein was developed by Raven Software , Threewave Software and published by Activision . Release date for the PC version was August 18, 2009.

    +

    System Requirements:

    +
      +
    • Operating System: Windows XP/Vista
    • +
    • CPU: Pentium 4 3.2 GHz or AMD Athlon 64 3400+
    • +
    • Memory: 1GB
    • +
    • Storage: 8GB
    • +
    • Sound: 100% DirectX 9.0c Compliant / 16-bit
    • +
    • Video: 100% DirectX 9.0c Compliant / 256MB RAM
    • +
    +
    + diff --git a/Wood_(Material_global_keyword).page b/Wood_(Material_global_keyword).page new file mode 100644 index 000000000..e0a0d9aeb --- /dev/null +++ b/Wood_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Wood (Material global keyword) +... + +Description +----------- + +Flags the surface as made of wood to define the type of hit sound and debris. + +Usage +----- + +In the global section of your material shader type... + + wood + +Parameters +---------- + +None. + +Notes +----- + +None. + diff --git a/Worldspawn_(entity).page b/Worldspawn_(entity).page new file mode 100644 index 000000000..a7b1a6e06 --- /dev/null +++ b/Worldspawn_(entity).page @@ -0,0 +1,80 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Worldspawn (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Every map should have exactly one worldspawn. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|------------------------------------------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Every map should have exactly one worldspawn. | +| editor\_var XXXX | Description not available. | +| gravity | gravity value for the level. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| player | Set to player\_strogg in Quake 4 to spawn stroggified Kane. See notes below. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idWorldspawn](IdWorldspawn_%28class%29 "IdWorldspawn (class)")* + - **worldspawn** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +![](/images/e/e8/Q4square_25.png) Note: _Quake 4 only:_ + ~ To spawn the player as a strogg set the key **player** to **player\_strogg** diff --git a/Worldspawn_mp_(entity).page b/Worldspawn_mp_(entity).page new file mode 100644 index 000000000..cadb63846 --- /dev/null +++ b/Worldspawn_mp_(entity).page @@ -0,0 +1,86 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Worldspawn mp (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Every map should have exactly one worldspawn. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------|-----------------------------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| def\_persona | Description not available. | +| dodecahedron | Description not available. | +| editor\_color | Description not available. | +| editor\_ignore | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | Every map should have exactly one worldspawn. | +| editor\_var XXXX | Description not available. | +| gravity | gravity value for the level. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| hidesurface | Description not available. | +| inherit | Description not available. | +| instance | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| shadow\_lod\_distance | Description not available. | +| size | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | +| trigger\_anim | Description not available. | +| usable | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idWorldspawn](IdWorldspawn_%28class%29 "IdWorldspawn (class)")* + - [worldspawn](Worldspawn_%28entity%29 "Worldspawn (entity)") + - **worldspawn\_mp** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_hyperblaster_bounce1_(entity).page b/Wpmod_hyperblaster_bounce1_(entity).page new file mode 100644 index 000000000..44303c79f --- /dev/null +++ b/Wpmod_hyperblaster_bounce1_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod hyperblaster bounce1 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| def\_projectile | Description not available. | +| mod\_hidesurface | Description not available. | +| mod\_showsurface | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_hyperblaster\_bounce1** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_lightninggun_chain_(entity).page b/Wpmod_lightninggun_chain_(entity).page new file mode 100644 index 000000000..4da8b2230 --- /dev/null +++ b/Wpmod_lightninggun_chain_(entity).page @@ -0,0 +1,40 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod lightninggun chain (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------------|----------------------------| +| chainLightningRange | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_lightninggun\_chain** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_machinegun_ammo_(entity).page b/Wpmod_machinegun_ammo_(entity).page new file mode 100644 index 000000000..c46ccba00 --- /dev/null +++ b/Wpmod_machinegun_ammo_(entity).page @@ -0,0 +1,42 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod machinegun ammo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| clipSize | Description not available. | +| mod\_hidesurface | Description not available. | +| mod\_showsurface | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_machinegun\_ammo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_nailgun_power_(entity).page b/Wpmod_nailgun_power_(entity).page new file mode 100644 index 000000000..88f7e60ea --- /dev/null +++ b/Wpmod_nailgun_power_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod nailgun power (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| clipSize | Description not available. | +| drumSpeed | Description not available. | +| fireRate | Description not available. | +| mod\_hidesurface | Description not available. | +| mod\_showsurface | Description not available. | +| mod\_showsurface2 | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_nailgun\_power** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_nailgun_seek_(entity).page b/Wpmod_nailgun_seek_(entity).page new file mode 100644 index 000000000..ffc4c5a91 --- /dev/null +++ b/Wpmod_nailgun_seek_(entity).page @@ -0,0 +1,51 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod nailgun seek (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| fx\_guide | Description not available. | +| fx\_guidestart | Description not available. | +| gui2 | Description not available. | +| gui\_zoom | Description not available. | +| lockAquireTime | Description not available. | +| lockHoldTime | Description not available. | +| lockRange | Description not available. | +| mod\_showsurface | Description not available. | +| mod\_showsurface2 | Description not available. | +| weapon | Description not available. | +| zoomFov | Description not available. | +| zoomHideCrosshair | Description not available. | +| zoomTime | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_nailgun\_seek** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_railgun_penetrate_(entity).page b/Wpmod_railgun_penetrate_(entity).page new file mode 100644 index 000000000..c6e93aca7 --- /dev/null +++ b/Wpmod_railgun_penetrate_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod railgun penetrate (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| def\_hitscan | Description not available. | +| mod\_showsurface | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_railgun\_penetrate** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_rocketlauncher_burst_(entity).page b/Wpmod_rocketlauncher_burst_(entity).page new file mode 100644 index 000000000..4ecff3850 --- /dev/null +++ b/Wpmod_rocketlauncher_burst_(entity).page @@ -0,0 +1,47 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod rocketlauncher burst (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------|----------------------------| +| clipSize | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fx\_guide | Description not available. | +| lockAccelTime | Description not available. | +| lockRange | Description not available. | +| lockSlowdown | Description not available. | +| weapon | Description not available. | +| zoomFov | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_rocketlauncher\_burst** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_rocketlauncher_homing_(entity).page b/Wpmod_rocketlauncher_homing_(entity).page new file mode 100644 index 000000000..3169bdc78 --- /dev/null +++ b/Wpmod_rocketlauncher_homing_(entity).page @@ -0,0 +1,48 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod rocketlauncher homing (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| clipSize | Description not available. | +| def\_projectile | Description not available. | +| fireRate | Description not available. | +| fx\_guide | Description not available. | +| lockAccelTime | Description not available. | +| lockRange | Description not available. | +| lockSlowdown | Description not available. | +| mod\_showsurface | Description not available. | +| weapon | Description not available. | +| zoomFov | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_rocketlauncher\_homing** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wpmod_shotgun_ammo_(entity).page b/Wpmod_shotgun_ammo_(entity).page new file mode 100644 index 000000000..428de93c0 --- /dev/null +++ b/Wpmod_shotgun_ammo_(entity).page @@ -0,0 +1,41 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wpmod shotgun ammo (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|------------------|----------------------------| +| clipSize | Description not available. | +| mod\_showsurface | Description not available. | +| weapon | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **wpmod\_shotgun\_ammo** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wraith_spawneffect_(entity).page b/Wraith_spawneffect_(entity).page new file mode 100644 index 000000000..f32898d0d --- /dev/null +++ b/Wraith_spawneffect_(entity).page @@ -0,0 +1,74 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Wraith spawneffect (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------|----------------------------| +| angle | Description not available. | +| anim | Description not available. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| cameraTarget | Description not available. | +| cinematic | Description not available. | +| cinematic\_remove | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| cylinder | Description not available. | +| guiTarget | Description not available. | +| health | Description not available. | +| hide | Description not available. | +| maxs | Description not available. | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| origin | Description not available. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| target | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idSpawnableEntity](IdSpawnableEntity_%28class%29 "IdSpawnableEntity (class)")* + - **wraith\_spawneffect** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Wrap_(GUI_item_property).page b/Wrap_(GUI_item_property).page new file mode 100644 index 000000000..37c972e7f --- /dev/null +++ b/Wrap_(GUI_item_property).page @@ -0,0 +1,26 @@ +--- +format: Markdown +categories: GUI_item_properties +toc: yes +title: Wrap (GUI item property) +... + +?? + +This property is restricted to the [editDef](EditDef_%28GUI_item_type%29 "EditDef (GUI item type)") item type. + +Syntax +------ + + wrap flag + +Default value +------------- + + 0 + +Example(s) +---------- + + wrap 1 + diff --git a/WriteProgramImages_(console_command).page b/WriteProgramImages_(console_command).page new file mode 100644 index 000000000..28da7ed8a --- /dev/null +++ b/WriteProgramImages_(console_command).page @@ -0,0 +1,31 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: WriteProgramImages (console command) +... + +Description +----------- + +This command will grab all the images created by [image program functions](Stage_material_keywords_%28Doom_3%29 "Stage material keywords (Doom 3)") from the video memory and export them to a folder named *progimg* . + +Usage +----- + +At the console type... + + writeProgramImages + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +This command is useful when you want to see the result an image program function has on a given stage of a material shader. + +This command takes a good while to execute as every image referenced by a image program function is exported. + diff --git a/ZIP_(file_format).page b/ZIP_(file_format).page new file mode 100644 index 000000000..034b25395 --- /dev/null +++ b/ZIP_(file_format).page @@ -0,0 +1,15 @@ +--- +format: Markdown +categories: File_formats +toc: no +title: ZIP (file format) +... + +The ZIP file format is a popular data compression and archival format. A ZIP file contains one or more files that have been compressed or stored. + +The format was originally designed by Phil Katz for PKZIP. However, many software utilities other than PKZIP itself are now available to create, modify or open ZIP files, notably WinZip, BOMArchiveHelper, PicoZip, Info-ZIP, WinRAR and 7-Zip. Microsoft has also included minimal ZIP support (under the name "compressed folders") in later versions of its Windows operating system. + +ZIP files generally use the file extensions ".zip" or ".ZIP" and the MIME media type application/zip. Some software uses the ZIP file format as a wrapper for a large number of small items. Generally when this is done a different file extension is used. Examples of this usage are Java Jar files, id Software .pk3/.pk4 files, package files for StepMania and Winamp, and some OpenOffice.org document formats. The OpenDocument format is usually sent as a Jar file, so it can be easily uncompressed and compressed using tools for ZIP files. + +In Doom 3, the ZIP format also used. The PK4 files are just renamed from ZIP, and can be opened by [WinZIP](http://www.winzip.com/ "http://www.winzip.com") , [WinRAR](http://www.winrar.com/ "http://www.winrar.com") or PK4Scape. + diff --git a/Zeroclamp_(Material_global_keyword).page b/Zeroclamp_(Material_global_keyword).page new file mode 100644 index 000000000..7d7fc7278 --- /dev/null +++ b/Zeroclamp_(Material_global_keyword).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Material_global_keywords +toc: yes +title: Zeroclamp (Material global keyword) +... + +Description +----------- + +The **zeroclamp** keyword prevents the alpha channel of this material from tiling by forcing 100% opacity outside normalized UV coordinates. + +Usage +----- + +In the global section of your material shader type... + + alphazeroclamp + +Parameters +---------- + +This keyword does not accept parameters. + +Notes +----- + +Not Available. + diff --git a/Zeroclamp_(Material_stage_keyword).page b/Zeroclamp_(Material_stage_keyword).page new file mode 100644 index 000000000..3264aa4ff --- /dev/null +++ b/Zeroclamp_(Material_stage_keyword).page @@ -0,0 +1,36 @@ +--- +format: Markdown +categories: Material_stage_keywords +toc: yes +title: Zeroclamp (Material stage keyword) +... + +Description +----------- + +The **zeroclamp** keyword prevents tiling by forcing texel values to black with 100% transparency outside normalized UV coordinates. + +Usage +----- + + zeroclamp + +Parameters +---------- + +This keyword does not accept parameters. + +Example +------- + +Not available. + +Notes +----- + +The stage specific version of this keyword is used to override the effects of the global keywords... + +- [alphazeroclamp](Alphazeroclamp_%28Material_global_keyword%29 "Alphazeroclamp (Material global keyword)") +- [clamp](Clamp_%28Material_global_keyword%29 "Clamp (Material global keyword)") +- [zeroclamp](Zeroclamp_%28Material_global_keyword%29 "Zeroclamp (Material global keyword)") + diff --git a/Zombie_default_(entity).page b/Zombie_default_(entity).page new file mode 100644 index 000000000..0f1cc972b --- /dev/null +++ b/Zombie_default_(entity).page @@ -0,0 +1,148 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Zombie default (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ambush | if set, monster only wakes up if it sees the player. | +| angle | Description not available. | +| anim | Animation to cycle when spawned in. | +| attack\_accuracy | Maximum angular offset to randomly offset the monster's aim when firing missiles | +| attack\_cone | Monster can only throw projectile within this cone relative to his direction. | +| bind | Description not available. | +| bindOrientated | Description not available. | +| bindToBody | Description not available. | +| bindToJoint | Description not available. | +| bindanim | Description not available. | +| bleed | Description not available. | +| blink\_max | Maximum time to wait between eye blinks. | +| blink\_min | Minimum time to wait between eye blinks. | +| blockedAttackTime | \# of milliseconds since last attack before monster marked blocked | +| blockedMoveTime | \# of milliseconds since last move before monster marked blocked | +| blockedRadius | if monsters doesn't move this distance within blockedMoveTime, then mark monster blocked. | +| cameraTarget | Description not available. | +| chatter\_combat\_max | maximum amount of time to wait till playing chat sounds when in combat | +| chatter\_combat\_min | minimum amount of time to wait till playing chat sounds when in combat | +| chatter\_max | maximum amount of time to wait till playing chat sounds when idle | +| chatter\_min | minimum amount of time to wait till playing chat sounds when idle | +| cinematic | Description not available. | +| classname | Description not available. | +| clipmodel | Description not available. | +| cone | Description not available. | +| copy\_joint XXXX | Description not available. | +| cylinder | Description not available. | +| def\_dropGibItem1 | Description not available. | +| def\_dropGibItem2 | Description not available. | +| def\_dropGibItem3 | Description not available. | +| def\_dropGibItem4 | Description not available. | +| def\_dropGibItem5 | Description not available. | +| def\_dropGibItem6 | Description not available. | +| def\_dropGibItem7 | Description not available. | +| def\_dropGibItem8 | Description not available. | +| def\_dropGibItem9 | Description not available. | +| def\_projectile | name of entityDef to launch as projectile | +| dropGibItem1Joint | Description not available. | +| dropGibItem1Offset | Description not available. | +| dropGibItem2Joint | Description not available. | +| dropGibItem3Joint | Description not available. | +| dropGibItem4Joint | Description not available. | +| dropGibItem5Joint | Description not available. | +| dropGibItem6Joint | Description not available. | +| dropGibItem7Joint | Description not available. | +| dropGibItem8Joint | Description not available. | +| dropGibItem9Joint | Description not available. | +| dropGibItem9Offset | Description not available. | +| editor\_color | Description not available. | +| editor\_copy | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_showangle | Description not available. | +| editor\_var XXXX | Description not available. | +| eye\_focus\_rate | how quickly the eyes focus on a target | +| eye\_horizontal\_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. | +| eye\_turn\_max | max angular offset for eye joint before head has to turn. | +| eye\_turn\_min | min angular offset for eye joint before head has to turn. | +| eye\_verticle\_offset | verticle offset from the player's view that the character's eyes should focus on. | +| fov | Character's field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character's will not use fov for sight checks after their initial wake up. | +| fx\_teleport | Description not available. | +| fx\_teleport1 | Description not available. | +| fx\_teleport2 | Description not available. | +| fx\_teleport3 | Description not available. | +| gib | Description not available. | +| guiTarget | Description not available. | +| head\_focus\_rate | how quickly the head focuses on a target | +| head\_look | Description not available. | +| health | Description not available. | +| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). | +| inherit | Description not available. | +| kick\_force | how much force to apply to blocking obstacles to get them out of the way. | +| look\_max | maximum angles for head looks | +| look\_min | minimum angles for head looks | +| maxs | Description not available. | +| melee\_range | do melee attack when within this range | +| mins | Description not available. | +| model | Description not available. | +| name | Description not available. | +| networkSync | Description not available. | +| neverDormant | Description not available. | +| noGrab | Description not available. | +| noclipmodel | Description not available. | +| on\_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. | +| origin | Description not available. | +| pain\_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. | +| projectile\_height\_to\_distance\_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile\_height\_to\_distance\_ratio of 0.5 will only ever be up to 50 units above the target. | +| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. | +| rotation | Description not available. | +| scriptobject | Description not available. | +| size | Description not available. | +| skin\_xray | Description not available. | +| slowmo | Description not available. | +| snd\_bounce | Description not available. | +| snd\_gibbed | Description not available. | +| solidForTeam | Description not available. | +| spawnclass | Description not available. | +| talks | whether character can be engaged in conversation | +| target | set of path\_\* entities to visit. | +| team | Monsters do not actively attack players or monsters with the same team \#. | +| turn\_rate | Maximum \# of degrees monster can turn per second | +| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. | +| walk\_on\_sight | Allows the monster to begin walking towards the player before his sight animation finishes. | + +Inheritance +----------- + +This entity is derived from the following: + +- *[idEntity](IdEntity_%28class%29 "IdEntity (class)")* + - *[idAnimatedEntity](IdAnimatedEntity_%28class%29 "IdAnimatedEntity (class)")* + - *[idAFEntity\_Base](IdAFEntity_Base_%28class%29 "IdAFEntity Base (class)")* + - *[idAFEntity\_Gibbable](IdAFEntity_Gibbable_%28class%29 "IdAFEntity Gibbable (class)")* + - *[idActor](IdActor_%28class%29 "IdActor (class)")* + - *[idAI](IdAI_%28class%29 "IdAI (class)")* + - [monster\_default](Monster_default_%28entity%29 "Monster default (entity)") + - **zombie\_default** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/advanced_gltf_mapping.page b/advanced_gltf_mapping.page new file mode 100644 index 000000000..afc0e8a6e --- /dev/null +++ b/advanced_gltf_mapping.page @@ -0,0 +1,7 @@ +Under construction. + +Animations: + +* Mesh cannot be a child object of the armature. +* Armature needs to have an "origin" bone. +* All actions that you want to export need to be pushed onto the stash for the target armature in the "Nonlinear animations" window in blender. The name it has there will be used as identifier within a model tag not the action name itself \ No newline at end of file diff --git a/com_enableDebuggerServer.page b/com_enableDebuggerServer.page new file mode 100644 index 000000000..1e5cac050 --- /dev/null +++ b/com_enableDebuggerServer.page @@ -0,0 +1,59 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Com enableDebuggerServer (cvar) +... + +Description +----------- + +This CVar enables the the game side debugger server + +Usage +----- + +At the console type... + + com_enableDebuggerServer [boolean] + +Parameters +---------- + +- [boolean] + - 0 - You need to press Ctrl + Alt + ~ to access the console. + - 1 - You need to press ~ to access the console. + +![](/images/images_9_97_Rtcw2square_25.png) Note: _Wolfenstein only:_ + ~ (SP) Console access will pre prevented if set to 0. If set to 1, press Right Alt + Left Alt + ~ to access the console. + +Flags +----- + +| Flag | Enabled | Description | +|-------------------|---------|----------------------------------------------| +| CVAR\_ALL | | all flags | +| CVAR\_BOOL | X | variable is a boolean | +| CVAR\_INTEGER | | variable is an integer | +| CVAR\_FLOAT | | variable is a float | +| CVAR\_SYSTEM | | system variable | +| CVAR\_RENDERER | | renderer variable | +| CVAR\_SOUND | | sound variable | +| CVAR\_GUI | | gui variable | +| CVAR\_GAME | | game variable | +| CVAR\_TOOL | X | tool variable | +| CVAR\_USERINFO | | sent to servers, available to menu | +| CVAR\_SERVERINFO | | sent from servers, available to menu | +| CVAR\_NETWORKSYNC | | cvar is synced from the server to clients | +| CVAR\_STATIC | X | statically declared, not user created | +| CVAR\_CHEAT | | variable is considered a cheat | +| CVAR\_NOCHEAT | | variable is not considered a cheat | +| CVAR\_INIT | | can only be set from the command-line | +| CVAR\_ROM | | display only, cannot be set by user at all | +| CVAR\_ARCHIVE | X | set to cause it to be saved to a config file | +| CVAR\_MODIFIED | X | set when the variable is modified | + +Notes +----- +See com_dbgClientAdr / com_dbgServerAdr for debugger over a network and between platforms + diff --git a/images/0/02/Terrain_11.png b/images/0/02/Terrain_11.png new file mode 100644 index 000000000..9477bb10b Binary files /dev/null and b/images/0/02/Terrain_11.png differ diff --git a/images/0/03/Terrain_17.png b/images/0/03/Terrain_17.png new file mode 100644 index 000000000..5f9cc7100 Binary files /dev/null and b/images/0/03/Terrain_17.png differ diff --git a/images/0/04/Modwiki_logo.png b/images/0/04/Modwiki_logo.png new file mode 100644 index 000000000..a4eac07a6 Binary files /dev/null and b/images/0/04/Modwiki_logo.png differ diff --git a/images/0/06/Physics_clip_inheritance.png b/images/0/06/Physics_clip_inheritance.png new file mode 100644 index 000000000..2209a90fa Binary 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./5/5d/Bump2spec_2_b_channels.png +Image:Bump2spec_3_b_levels.png -> ./c/c7/Bump2spec_3_b_levels.png +Image:Bump2spec_4_specular_inverted.png -> ./d/de/Bump2spec_4_specular_inverted.png +Image:Bump2spec_5_specular.png -> ./1/1c/Bump2spec_5_specular.png +Image:D3square_25.png -> ./2/23/D3square_25.png +Image:D3square_bg.png -> ./c/cb/D3square_bg.png +Image:D3square.png -> ./b/bf/D3square.png +Image:Diffuse_example.jpg -> ./6/64/Diffuse_example.jpg +Image:DoomEdit_Pref.png -> ./f/f1/DoomEdit_Pref.png +Image:EditMIP_1_dialog.png -> ./d/dc/EditMIP_1_dialog.png +Image:EditMIP_2_MIPmaps.png -> ./a/ac/EditMIP_2_MIPmaps.png +Image:EditMIP_3_edited.png -> ./9/92/EditMIP_3_edited.png +Image:EditMIP_4_save.png -> ./3/31/EditMIP_4_save.png +Image:EditMIP_5_result.jpg -> ./7/77/EditMIP_5_result.jpg +Image:Etqwsquare_25.png -> ./7/7e/Etqwsquare_25.png +Image:Etqwsquare_bg.png -> ./f/f9/Etqwsquare_bg.png +Image:Etqwsquare.png -> ./f/ff/Etqwsquare.png +Image:Inspectors_textures.png -> ./d/d7/Inspectors_textures.png +Image:Mirror.png -> ./b/b8/Mirror.png +Image:Normal_example.jpg -> ./a/a2/Normal_example.jpg +Image:NvidiaNormalMapPlugin.gif -> ./b/ba/NvidiaNormalMapPlugin.gif +Image:Patch_caulk.png -> ./1/13/Patch_caulk.png +Image:Preysquare_25.png -> ./b/ba/Preysquare_25.png +Image:Preysquare_bg.png -> ./d/d4/Preysquare_bg.png +Image:Preysquare.png -> ./a/a1/Preysquare.png +Image:Projectedlight.png -> ./3/3c/Projectedlight.png +Image:Q4square_25.png -> ./e/e8/Q4square_25.png +Image:Q4square_bg.png -> ./6/69/Q4square_bg.png +Image:Q4square.png -> ./2/2c/Q4square.png +Image:Ragesquare.png -> ./7/75/Ragesquare.png +Image:Rtcw2square_25.png -> ./9/97/Rtcw2square_25.png +Image:Rtcw2square_bg.png -> ./5/5d/Rtcw2square_bg.png +Image:Rtcw2square.png -> ./f/f3/Rtcw2square.png +Image:Terrain_01.png -> ./d/d0/Terrain_01.png +Image:Terrain_02.png -> ./6/6e/Terrain_02.png +Image:Terrain_03.png -> ./8/8f/Terrain_03.png +Image:Terrain_04.png -> ./6/60/Terrain_04.png +Image:Terrain_05.png -> ./7/75/Terrain_05.png +Image:Terrain_06.jpg -> ./6/67/Terrain_06.jpg +Image:Terrain_07.png -> ./a/ad/Terrain_07.png +Image:Terrain_08.png -> ./9/95/Terrain_08.png +Image:Terrain_09.png -> ./8/82/Terrain_09.png +Image:Terrain_10.png -> ./d/d6/Terrain_10.png +Image:Terrain_11.png -> ./0/02/Terrain_11.png +Image:Terrain_12.png -> ./f/f6/Terrain_12.png +Image:Terrain_13.png -> ./6/65/Terrain_13.png +Image:Terrain_14.png -> ./3/34/Terrain_14.png +Image:Terrain_15.png -> ./0/08/Terrain_15.png +Image:Terrain_16.png -> ./e/e6/Terrain_16.png +Image:Terrain_17.png -> ./0/03/Terrain_17.png +Image:Terrain_18.png -> ./6/65/Terrain_18.png +Image:Terrain_19.png -> ./b/bb/Terrain_19.png +Image:Terrain_20.png -> ./9/9f/Terrain_20.png +Image:Terrain_21.png -> ./f/fb/Terrain_21.png +Image:Terrain_22.png -> ./e/ec/Terrain_22.png +Image:Terrain_23.png -> ./d/d0/Terrain_23.png +Image:Terrain_25.jpg -> ./c/cc/Terrain_25.jpg +Image:Terrain_27.jpg -> ./6/6b/Terrain_27.jpg +Image:Toolbar_add_curve_points.png -> ./b/b8/Toolbar_add_curve_points.png +Image:Toolbar_always_show_volumes.png -> ./7/77/Toolbar_always_show_volumes.png +Image:Toolbar_dont_select_models.png -> ./f/ff/Toolbar_dont_select_models.png +Image:Toolbar_hollow.png -> ./e/e7/Toolbar_hollow.png +Image:Toolbar_open.png -> ./9/90/Toolbar_open.png +Image:Toolbar_save.png -> ./6/69/Toolbar_save.png +Image:Toolbar_scale_x.png -> ./6/62/Toolbar_scale_x.png +Image:Toolbar_select_partial_tall.png -> ./b/b3/Toolbar_select_partial_tall.png +Image:Toolbar_select_primitves.png -> ./f/ff/Toolbar_select_primitves.png +Image:Toolbar_selects_drill_down.png -> ./8/86/Toolbar_selects_drill_down.png +Image:Toolbar_show_patches_as_wir.png -> ./9/92/Toolbar_show_patches_as_wir.png +Image:Toolbar_switch_to_game.png -> ./7/7e/Toolbar_switch_to_game.png +Image:Toolbar_x-axis_flip.png -> ./7/79/Toolbar_x-axis_flip.png +Image:Toolbar_z-axis_flip.png -> ./e/e3/Toolbar_z-axis_flip.png +Image:UnsmoothedTangents.png -> ./0/0c/UnsmoothedTangents.png +Image:Visportals1sized.png -> ./a/a1/Visportals1sized.png +Image:Visportalssized.png -> ./1/13/Visportalssized.png +Image:Water_comp_joined.png -> ./c/c6/Water_comp_joined.png +Image:Water_components.png -> ./1/13/Water_components.png diff --git a/images/skins_common_images_magnify-clip.png b/images/skins_common_images_magnify-clip.png new file mode 100644 index 000000000..50abcb682 Binary files /dev/null and b/images/skins_common_images_magnify-clip.png differ diff --git a/images/skins_common_images_redirectltr.png b/images/skins_common_images_redirectltr.png new file mode 100644 index 000000000..9110ca137 Binary files /dev/null and b/images/skins_common_images_redirectltr.png differ diff --git a/images/thumb/0/06/Cubemap_example_2.png/180px-Cubemap_example_2.png b/images/thumb/0/06/Cubemap_example_2.png/180px-Cubemap_example_2.png new file mode 100644 index 000000000..887ab4157 Binary files /dev/null and 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+Image:Aastep3.PNG +Image:Aastep4.PNG +Image:Aastep5.PNG +Image:Aastep6.PNG +Image:Aastep7.PNG +Image:Aastep8.PNG +Image:Add_Applied.jpg +Image:Add_Example.jpg +Image:Af_editor.gif +Image:Astep10.PNG +Image:Astep1.PNG +Image:Astep2.PNG +Image:Astep3.PNG +Image:Astep4.PNG +Image:Astep5.PNG +Image:Astep6.PNG +Image:Astep7.PNG +Image:Astep8a.PNG +Image:Astep8b.PNG +Image:Astep9.PNG +Image:Bbstep2.PNG +Image:Bbstep3.PNG +Image:Bbstep4.PNG +Image:Bbstep5a.PNG +Image:Bbstep5b.PNG +Image:Bbstep6.PNG +Image:Bbstep7.PNG +Image:Bbstep8.PNG +Image:Blend_Applied.jpg +Image:Blend_Example.jpg +Image:Bot_noelevator.jpg +Image:Brush.png +Image:Bsp_vs_models_1.jpg +Image:Bstep10.PNG +Image:Bstep12.PNG +Image:Bstep13.PNG +Image:Bstep2.PNG +Image:Bstep3.PNG +Image:Bstep4.PNG +Image:Bstep6a.PNG +Image:Bstep6b.PNG +Image:Bstep8.PNG +Image:Bstep9.PNG +Image:Bump2spec_1_local.png +Image:Bump2spec_2_b_channels.png +Image:Bump2spec_3_b_levels.png +Image:Bump2spec_4_specular_inverted.png +Image:Bump2spec_5_specular.png +Image:Bump_Applied.jpg +Image:Cubemap_example_2.png +Image:Cubemap_example.png +Image:D3square_25.png +Image:D3square_bg.png +Image:D3square.png +Image:Declarations.gif +Image:Diffuse_Applied.jpg +Image:Diffuse_example.jpg +Image:DoomEdit_Pref.png +Image:EditMIP_1_dialog.png +Image:EditMIP_2_MIPmaps.png +Image:EditMIP_3_edited.png +Image:EditMIP_4_save.png +Image:EditMIP_5_result.jpg +Image:Etqwsquare_25.png +Image:Etqwsquare_bg.png +Image:Etqwsquare.png +Image:Filter_Applied.jpg +Image:Filter_Example.jpg +Image:Gui_example_binddef.png +Image:Gui_example_choicedef.png +Image:Gui_example_editdef.png +Image:Gui_example_listdef.png +Image:Gui_example_sliderdef.png +Image:Gui_example_windowdef.png +Image:Gui_hud.jpg +Image:Gui_ingame.jpg +Image:Gui_items_debug.gif +Image:Inspectors_console.png +Image:Inspectors_entity.png +Image:Inspectors_media.png +Image:Inspectors_textures.png +Image:Light_editor.png +Image:Mirror.png +Image:Normal_example.jpg +Image:NvidiaNormalMapPlugin.gif +Image:Patch_caulk.png +Image:Patch_subdivision_sized.png +Image:Plat_hit_them_all.jpg +Image:Plat_reachability_1.jpg +Image:Plat_reachability_2.jpg +Image:Plat_reachability_2_portal.jpg +Image:Plat_reachability_2story.jpg +Image:Plat_reachability_skinny.jpg +Image:Preysquare_25.png +Image:Preysquare_bg.png +Image:Preysquare.png +Image:Projectedlight.png +Image:Q4square_25.png +Image:Q4square_bg.png +Image:Q4square.png +Image:Ragesquare.png +Image:Rtcw2square_25.png +Image:Rtcw2square_bg.png +Image:Rtcw2square.png +Image:Skin_model.png +Image:Specular_Applied.jpg +Image:Specular_example.jpg +Image:Step2.1.PNG +Image:Step2.2.PNG +Image:Step2.3.PNG +Image:Step2.4.PNG +Image:Step3.1.PNG +Image:Step3.2.PNG +Image:Step3.3.PNG +Image:Step3general1.PNG +Image:Step3general2.PNG +Image:Step3general3.PNG +Image:Step3general4.PNG +Image:Step3general5.PNG +Image:Step4.1.PNG +Image:Step4.2.PNG +Image:Step4.3.PNG +Image:Step4general1.PNG +Image:Step4general2.PNG 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+Image:Toolbar_csg_substract.png +Image:Toolbar_cubic_clip_the_came.png +Image:Toolbar_delete_curve_point.png +Image:Toolbar_dont_select_models.png +Image:Toolbar_edit_curve_points.png +Image:Toolbar_free_rotation.png +Image:Toolbar_hollow.png +Image:Toolbar_insert_curve_point.png +Image:Toolbar_move_selection_only.png +Image:Toolbar_only_selected_brush.png +Image:Toolbar_open.png +Image:Toolbar_patch_bend_mode.png +Image:Toolbar_put_caps_on_current.png +Image:Toolbar_redisperse_patch_po.png +Image:Toolbar_save.png +Image:Toolbar_scale_x.png +Image:Toolbar_scale_y.png +Image:Toolbar_scale_z.png +Image:Toolbar_select_inside.png +Image:Toolbar_select_partial_tall.png +Image:Toolbar_select_primitves.png +Image:Toolbar_selects_drill_down.png +Image:Toolbar_select_touching.png +Image:Toolbar_show_light_volumes.png +Image:Toolbar_show_models_as.png +Image:Toolbar_show_only_when_sele.png +Image:Toolbar_show_patches_as_wir.png +Image:Toolbar_show_.png +Image:Toolbar_show_primitive_bbox.png +Image:Toolbar_spline_options.png +Image:Toolbar_switch_to_game.png +Image:Toolbar_texture_view_mode.png +Image:Toolbar_welds_equal_patch_p.png +Image:Toolbar_x-axis_flip.png +Image:Toolbar_x-axis_rotate.png +Image:Toolbar_y-axis_flip.png +Image:Toolbar_y-axis_rotate.png +Image:Toolbar_z-axis_flip.png +Image:Toolbar_z-axis_rotate.png +Image:UnsmoothedTangents.png +Image:Visportals1sized.png +Image:Visportalssized.png +Image:Water_comp_joined.png +Image:Water_components.png diff --git a/io_export_md5.page b/io_export_md5.page new file mode 100644 index 000000000..d0da3b200 --- /dev/null +++ b/io_export_md5.page @@ -0,0 +1,63 @@ +--- +format: Markdown +categories: Modelling +toc: no +title: io_export_md5 +... + +io_export_md5 +--------- + + +- MD5 Object Export +- version=1.0.0 +- blender=2.6.3 +- author=Mikko Kortelainen +- license=GPLv3 +- link=[github](https://github.com/OpenTechEngine/ModelingTools/tree/master/MD5/Blender/io_export_md5) +- exe=io_import_md5.py + +**Introduction: Export** + +Allows user to export blender objects to md5mesh and md5anim formats. + +Exports everything exportable in the blend file, destination directory is selected, not single file: + + +* For each armature, all armature bound meshes are exported to single md5mesh file. +> Filenames Armature_name.md5mesh + +* For each armature related animation md5anim file will be created. +> Filenames Armature_name.Animation_name.md5anim + +**Installation** + +1. Download the script. +2. Open Blender +3. Navigate to File->User Preferences +4. Select 'Install from File...' from down bellow and locate the io_export_md5.py and hit 'Install from file...' +5. Use search on the left to locate 'Export MD5 format' +6. Select the check box on the right to enable the addon +7. Hit 'Save User Settings' + +**Instructions** + +With the script enabled, you can use it via the File>Export menu as MD5 Mesh and Anim (.md5mesh .md5anim). Selecting that menu entry will open Blender's file browser where you can select destination directory and adjust the script's options. The script provides a few options for controlling the export, currently they are: + +- Scale: Exported objects are scaled from blender by multiplying with this value. Default=1.00 + +**Advanced usage** + +This exporter can be run directly from commandline: + + blender your_file.blend -b -P io_export_md5.py -- --output-dir=/path/to/destination_directory + +Usage: blender file.blend --background --python io_export_md5.py -- --arg1 val1 --arg2 val2 + +Available arguments + +* --output-dir= +* --scale= +* --help + + diff --git a/rbdoom3bfg_shot1.png b/rbdoom3bfg_shot1.png new file mode 100644 index 000000000..9323e1c08 Binary files /dev/null and b/rbdoom3bfg_shot1.png differ diff --git a/static/css/custom.css b/static/css/custom.css new file mode 100644 index 000000000..aaaf624d5 --- /dev/null +++ b/static/css/custom.css @@ -0,0 +1,5 @@ +@import url("screen.css"); /* default gitit screen styles */ +@import url("hk-pyg.css"); /* for syntax highlighting */ + +/* Put your custom style modifications here: */ + diff --git a/static/favicon.ico b/static/favicon.ico new file mode 100644 index 000000000..50b03ba99 Binary files /dev/null and b/static/favicon.ico differ diff --git a/static/img/logo.png b/static/img/logo.png new file mode 100644 index 000000000..f8b5b9b94 Binary files /dev/null and b/static/img/logo.png differ